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Welcome to Alpha Factor

12:31, 27th April 2024 (GMT+0)

Alpha Factor

Mindkeep. The very name is mysterious. Why was it built? Who built it? What is its secret? Your elite group of adventurers must find Mindkeep and learn its secret. Others have tried — and failed. The surrounding area is filled with mutations that are strange even for Gamma World. Could that be a clue as to Mindkeep's purpose? Or is it mere coincidence?  The trek is long and difficult, across areas that are not well-known. Keep your wits about you, or you may lose everything!

This game is an attempt to adapt the D20 Apocalypse rules to the 1986 TSR Gamma World game.  I'm not an expert in D20 Apocalypse as I've never played in this ruleset, let alone GM'd a game.  We'll either learn it together, or perhaps a player will come in that knows the game well and I can learn it from him/her!