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05:30, 1st May 2024 (GMT+0)

Jack Springhill

Jack Springhill


Basic Info
Race: Silverbrow HumanHeight: 6'0Skin: pale
Gender: MaleWeight: 188Hand: Right
Alignment: TNHair:  silverAge:24
Deity:Tyche  Eyes: grey Hp: 78
Classes: Factotum 3 Duskblade 3 Chameleon 0 Xp:

Abilities            Temporary  Advances
Ability  ValueModValueModLevel    Ability
STR15  +2        Level  4+1 int
DEX13  +1        Level  8+1
CON21  +5        Level 12+1
INT22  +6   +    Level 16+1
WIS22  +6        Level 20+1
CHA20  +5                  


   Total
HP:78
  • Subdual Damage: 0
 
  • Status effects: [list]

  • [/list]

               TotalDexINT/magicfeat
    Initiative:+13 +1+6/+4        +2 

    ARMOR CLASS
                Total     BaseSizeArmor*ShieldDexDodgeDefNaturalMiscluckinsight 
    Full AC 16   1610  +?  +5+6    +1+?  +?+?    +?????
    Touch  11   1110  +?  +5+6    +1+?  +?+?    +?????
    Flat-Footed 101510  +?  +5+6    +1+?  +?+?    +?????
    Conditional Modifiers:
      [Cunning defense, spend inspiration to boost AC +6 for one round]
    [*Magic spell, gives +6 to AC when cast]


    SAVES          

    Total    

    Base
    Ability
    Mod

    Magic

    Misc

    Insight
    Fortitude(Con)  +9+4    +5        +    +?+0
    Reflex    (Dex)  +5+4    +1        +    +? +??
    Will      (Wis)  +10+4    +6        +    +? +0
    Conditional Modifiers:
      [Current Chameleon focus adopted (listed last)][Cunning insight; +6 to  one save]
     

    COMBAT
    Base Attack Bonus: +5
           
    Total    

    BAB
    Str
    Mod
    Dex
    Mod

    Misc
     
    Melee:  +7+5  +2      +1      +? 
    Finesse+6+5  +2      +1      +? 
    Ranged:+6+5  +2      +1      +? 


    Attacks      
    Weapon      AttackDamage/TypeCriticalRangeSpecial 
    ^ Guisarme+62d4+3/S     *3          -reach/trip 
    Weapon      AttackDamage/TypeCriticalRangeSpecial 
    ^ spikegauntlet+61d4+2    *3          -EVT-6d6 
    Weapon      AttackDamage/TypeCriticalRangeSpecial 
    ^ MWcomp+2l.bow+71d8+2 /P    *2    120 - ? 

    ARMOR & SHIELD

    Defense                        
    AC
    Bonus
    Max
    Dex
    Check
    Penalty

    Speed

    Special
    armor: mitheral shirt +4    +6           -1      ?    30light
    Shield:   *Armor (spell)       +6    +?                 ?       ?-

    RACIAL ABILITIES
      [Disguise Aptitude: +2 racial bonus on Disguise is a class skill
    Dragonblood Subtype: Silverbrow humans are of the dragonblood subtype (see page 4).
    Feather Fall (Sp): A silverbrow human can use feather fall 2/ per day
    1 extra feat at 1st level]

    CLASS ABILITIES
      [Factotum: trapfinding; brains over brawn
    Inspiration points 3/3
    cunning insight- attack/damage/save roll,1IP= +6
    cunning knowledge -skill check, 1IP=+3 bonus
    cunning defense - 1 IP= +6 bonus AC 1/rd
    Arcane dilettante (1 spells)

    Duskblade
    Arcane attunment
    Armored mage
    Arcane Channeling




    FEATS
    [list]
    [Able learner(1),Practiced spellcaster, combat casting(b); quick reconnoiter ]

    FLAWS, TRAITS & DRAWBACKS

    Skill Tricks (2 skill points each)
      [Collector of stories;  ]


    SKILLS
    (class skill Max Rank = Level+3
    cross class skill Max rank = (level+3)/2
    “c” denotes a class skill, Total “--” Trained only

    Class?

    Skill
    Key
    Ability

    Total
    Ability
    Mod

    Ranks

    Synergy

    Misc

    Armor

    Competence
     Appraise            Int+07+6010000NA0
     Auto-hypnosis      Int+14+6050200NA 0
     Balance            Dex+11+6050000-1 0
     Bluff              Int+11+6050000NA 0
     Climb              Str+08+6020000-1 0
     Concentration      Con+08+5070000NA 0
     Craft:
     - type?            Int+00+6000000NA 0
     - type?            Int+00+6000000NA 0
     - type?            Int+00+6000000NA 0
     Decipher Script    Int+09+6020000NA 0
     Diplomacy          Cha+11+5040400NA 0
     Disable Device      Dex+16+6100000-1 0
     Disguise            Cha+10+5050200NA 0
     Escape artist      Dex+08+6020000-1 0
     Forgery            Int+09+6020000NA 0
     Gather Information  Cha+09+5040200NA 0
     Handle Animal      Cha+05+5020000NA 0
     Heal                Wis+07+6020000NA 0
     Hide                Dex+21+6100005-1 0
     Intimidate          Cha+12+5070200NA 0
     Jump                Str+08+6020000-1 0
     Knowledge: Collector of stories, cunning
     - Arcana            Int+12+6050000NA 2
     - Dungeoneering    Int+12+6050000NA 2
     - Engineering      Int+09+6020000NA 2
     - Geography        Int+09+6020000NA 2
     - History          Int+09+6020000NA 2
     - Local            Int+12+6050000NA 2
     - Nature            Int+12+6050000NA 2
     - Nobility          Int+12+6050000NA 2
     - Planes            Int+12+6050000NA 2
     - Psionics          Int+11+6040000NA 2
     - Religion          Int+12+6050000NA 2
     Language:
     - Type              Int+00+6000000NA 0
     - Type              Int+00+6000000NA 0
     - Type              Int+00+6000000NA 0
     Listen              Wis+13+6050002NA 0
     Move Silently      Dex+21+6100005-1 0
     Open Lock          Dex+17+6100000NA 0
     Perform:
     - Act              Cha+11+5080000NA 0
     - Comedy            Cha+00+5000000NA 0
     - Dance            Cha+00+5000000NA 0
     - Keyboard instr.  Cha+00+5000000NA 0
     - Oratory          Cha+00+5000000NA 0
     - Percussion instr.Cha+00+5000000NA 0
     - Sing              Cha+00+5000000NA 0
     - String instr.    Cha+00+5000000NA 0
     - Wind instr.      Cha+00+5000000NA 0
     Profession
     - Type              Wis+00+6000000NA 0
     - Type              Wis+00+6000000NA 0
     - Type              Wis+00+6000000NA 0
     Psicraft            Int+09+6000200NA 0
     Ride                Dex+09+6030000-1 0
     Search              Int+21+6140000NA 0
     Sense Motive        Wis+10+6050000NA 0
     Sleight of Hand    Dex+10+6020200-1 0
     Spellcraft          Int+11+6020200NA 0
     Spot                Wis+15+6100002NA 0
     Survival            Wis+08+6030000NA 0
     Swim                Str+08+6020000-1 0
     Truespeak           Int+08+6020000-1 0
     Tumble              Dex+10+6040000-1 0
     Use Magic Device    Cha+08+5050000NA 0
     Use Psionc Device  Cha+08+5050000NA 0
     Use Rope            Dex+10+6030000NA 0
    Notes:Brains over Brawn (Ex):..gain your Intelligence bonus as a modifier on Strength checks, Dexterity checks, and checks involving skills based on Strength or Dexterity, such as Hide, Climb, and Jump.
    Languages: Common; Draconic; Goblin; Auran; Terran; Elven; Dwarven        

    Arcane Attunment: 9/day
      [dancing lights, detect magic, flare, ghost sound, and read magic]


    Duskblade SPELLS
    spell Levelspell Save DC   
    0 1  
    1 1  




    Duskblade spell Lists
    • 0th Level: Acid splash, disrupt undead, ray of frost, touch of fatigue
  • 1st Level: Jump; chill touch; shocking grasp; true strike



    Arcane dilletante ( spells/1st level)
      1) Armor Spell (Bulwark of reality)]

    COINS
    (100 CP = 10 SP = 1 GP = 1/10 PP)
    CPSPGP    PP
              
    OTHER VALUABLES
    • Gems: none
    • Jewelry: none
    • Misc.:

    GEAR    
    Value    <Item>                NumberWeightLocation / Notes
                                           
             Total Value >                 Total Weight

    Standard gear 3K worth
    Standard Adventurer’s Kit (15 gp)
     Backpack 2 gp
     Belt pouch 1 gp
     Bedroll 1 sp
     Flint and steel 1 gp
     Silk rope (50 ft.) 10 gp
     Sunrods (2) 4 gp
     Trail rations (10 days) 5 gp
     Waterskin 1 gp

     Holy symbol 1 gp
     Spell component pouch 5 gp
     Spellbook 15 gp
     MW Thieves’ tools 100 gp

     MW composite (+2) longbow 500 gold
     Arrows MW cold iron 200   (10 arrows cost 140 gold)

     Mitheral Shirt 1,100 gold
    -camoflage 300 gold
    -muffled 300 gold

    Antitoxin (X4)
    Antivenom (X4)
    Holy water(X4)
    Universal Solvent Price: 50 GP Weight: --(DMG)

    Sprayer Price: 15 GP Weight: 4# (Arms & Equipment Guide p. 25)
    -Spray a 10' long cloud of oil, holy water, an inhaled poison area effect, --essentially a 5' x 10' line

    Torch Bug Paste(x4) 100 GP Wt:0(Complete Scoundrel p. 120)
    -Thrown splash weapon, non-magical faerie fire effect, which pinpoints invisible -creatures and completely negates concealment.
    Candle, Insectbane (x10, 1 SP ea.) Price:1 GP Weight:0(Arms&EquipmentGuide p. 21)
    Auran Mask 60 gold (Complete Mage p. 134)
    --Provides a +5 circumstance bonus against inhaled toxins (which stacks with -----Antitoxin), but this is easily overshadowed by 10 minutes of water breathing

    Expandable Pole 5 GP Wt 1# (Song & Silence p. 53)
    Fast Torch (x3, 15 gold) 1.5# (Complete Mage p. 134)light fire as s swift action.

    2 Sundark Goggles 20 GP Wt:0 (Races of the Dragon p. 123) Never take the Daylight -Adaptation feat ever again.

    MW set of back up spiked gauntlets
    (3) Clubs 1d6 ×2 10 ft. 3 lb.Bludgeoning
    MW cold iron Morningstar

    Magical gear 10K worth---
    +1 guisarme of twirling 4K

    body slots
    head -
    face - .
    shoulder -
    cloak - cloak
    neck/throat - chronocharm of the horizon walker 500 gold
    body - mitheral shirt (muffled, camoflaged)
    torso
    arm -
    hand - +Spiked dragonshard warning gauntlet 4K
    ring 1 - ring
    ring 2 - Ring
    waist -
    feet -

    Ioun Stone, Dull Grey (burned out)(DMG 3.0)
    A burned-out ioun stone (25 GP) no longer confers any magical effects, but it does still float around. will be getting continual flame/light cast on it other PC's

    Wands: 750 gold each none


    Trapsmith scrolls (for future spellbook) 25 gold each (300 gold)
    arcane sight, cat's grace, clairaudience/clairvoyance, dispel magic, fox's cunning (4), gaseous form, haste, knock, protection from energy.

    Ipecac: Price: 50 GP Weight: --(Expedition to Castle Ravenloft p. 209)
    If you ever get swallowed by a creature, empty this into its stomach. The creature is forced to regurgitate you, and is nauseated for 1d4 rounds, no save. It can also be used to induce vomiting after ingesting a poison, giving a +5 untyped bonus to the secondary effect. Each vial contains 10 doses.
    Craft (Alchemy) DC: 25



    Spiked gauntlet (warning and bloodstone)
    WARNING
    Price: +1 bonus
    Property: Weapon
    Caster Level: 7th
    Aura: Moderate; (DC 18) transmutation
    Activation: —Four glass eyes circle this weapon, each watching a different direction. A warning weapon grants you a +5 insight
    bonus on initiative checks as long as itis held.
     Prerequisites: Craft Magic Arms and Armor, cat’s grace.
    Cost to Create: Varies.

    BLOODSTONE
    Price: +1 bonus
    Property: Melee weapon
    Caster Level: 10th
    Aura: Moderate; (DC 20) necromancy
    Activation: Free (command)
    The blade of this weapon bears red crystals carefully inlaid in intricate designs.
    A bloodstone weapon can store and cast a vampiric touch spell against a creature
    it strikes, just as if it were a spell storing weapon (DMG 225). Any such spell cast
    from a bloodstone weapon is automatically empowered (as if by the Empower Spell feat).
    A bloodstone weapon can store no more than one such spell at any time, and it cannot
    store a spell other than vampiric touch.
     Prerequisites: Craft Magic Arms and Armor, Empower Spell, vampiric touch.
    Cost to Create: Varies.

    +1 Guisarme of Whirling
    WHIRLING
    Price: +1 bonus
    Property: Slashing melee weapon
    Caster Level: 11th
    Aura: Moderate; (DC 20) transmutation
    Activation: Full-round (mental)
    The hilt of this weapon is twisted into a corkscrew design, and its blade is dramatically
    curved.
    Three times per day, you can use this weapon to make a whirling attack that has a chance of striking all
    nearby opponents. Instead of making your regular attacks, you instead make one melee attack at your full
    attack bonus against each opponent within reach of the weapon.
    This property otherwise functions like the Whirlwind Attack feat.

    Travel Cloak
    Price: 1200 GP
    Weight: 1#
    (Magic of Faerun p. 166)
    Provides trail rations 3/day, a flask that produces up to 2 gallons of cool water or sugared hot tea per day, endure elements against cold, and can be transformed into a one-person tent 1/day.


    Quick Reconnoiter
    (Complete Adventurer, p. 112) [General]

    You can learn a lot of information from just a quick scan of an area or object.
    Prerequisite
    Listen 5 ranks, Spot 5 ranks,

    Benefit
    You can make one Spot check and one Listen check each round as a free action. You also gain a +2 bonus on initiative checks.

    Normal
    Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a Spot check or Listen check requires
    a move action.

    Next level Chameleon class
    "Adaptation Chameleons can be reworked as a completely nonmagical class, where they have no spells but use Sleight of Hand to make items "disappear," and potions or powders to create smoke, fog, and fire."