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01:46, 1st May 2024 (GMT+0)

Mongo

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Name  : Mongo                     | Race  : Goliath     | Height: 8'4"
Player: cptcthulhu                | Gender: Male        | Weight: 438 lbs
Update:                           | Age   :  22         | Eyes  : Violet
Align :   Chaotic Good            | Size  : Medium      | Hair  : Green moss
Deity : Tempus                    | Speed : 30 ft       | Hand  :
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       Ability    |   Temporary   | Class            Level
     Score   Mod  |  Score   Mod  |
STR    20     +5  |               | Warblade           5   d12 4+I
DEX    12     +1  |               |
CON    16     +3  |               |
INT    16     +3  |               |
WIS    14     +2  |               |
CHA     6     -2  |               | XP: 10,000          Char Level: 5 (+1 LA)
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        Total   Current   Subdual |         Total   Dex   Misc
HP    :   75       75             | Init  :  1    =  1  +
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        Total         Armour   Shield   Dex   Size   Misc
AC    :   20  =  10 +    5   +    4   +  1  +      +
FF 20
Touch 15
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        Total   Base   Str   Size |         Total   Base   Dex   Size
Melee :  +10  =  5   +  5  +      | Range :   +6  =   5  +  1  +
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SAVES      Key                  Ability
         Ability   Bonus   Base   Mod   Magic   Misc
Fort  :    Con       +7  =   4  +  3  +       +
Ref   :    Dex       +5  =   1  +  1  +       +  3
Will  :    Wis       +3  =   1  +  2  +       +
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RACE ABILITIES
Race- Goliath   +4 STR, +2 CON, -2 DE
*Monstrous Humanoid
*Medium creature, base speed 30'
*Proficient with all simple weapons;Racial weapons
*+2 racial bonus to Sense Motive.
*Powerful Build: Whenever a goliath is subject to a
 size modifier or special size modifier
 for an opposed check (such as during grapple
 checks, bull rush attempts, and trip attempts),
 the goliath is treated as one size larger if
 doing so is advantageous to him. A goliath
 is also considered to be one size larger when
 determining whether a creature's special
 attacks based on size (such as improved grab
 or swallow whole) can affect him. A goliath
 can use weapons designed for a creature one
 size larger without penalty. However, his
 space and reach remain those of a creature of
 his actual size. The benefits of this racial
 trait stack with the effects of powers,
 abilities, and spells that change the subject's
 size category.
*Mountain Movement: Goliaths can make standing
 long jumps and high jumps as if they were
 running long jumps and high jumps. A goliath
 can engage in accelerated climbing (climbing
 half his speed as a move action) without taking
 the —5 penalty on the Climb check.
*Acclimated: Goliaths are automatically
 acclimated to life at high altitude.
*Darkvision 60'
*Languages: Common, Gol-Kaa, Giant, Undercommon

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CLASS ABILITIES/ Warblade
*Weapon and Armor Proficiency: Proficient with simple
 and martial melee weapons (including those that can be
 used as thrown weapons), light and medium armor, and all
 shields except tower shields.
*Maneuvers Known: 6 Initiator level 5, max level 3
*Maneuvers Readied: 4, Recovery: swift action
 followed by 1 Rd flourish or melee attack.
 Changing Maneuvers readied requires 5 minutes of
 exercise or Adaptive Style.
*Stances. Known: 2. Only 1 stance at a time.
*Battle Clarity: Gain + Intmod Insight bonus to
 Reflex saves.(+3)
*Weapon Aptitude: May retrain all Feats dedicated
 to a single weapon with 1 hour of Practice to
 another weapon. Example: XWP; Weapon Focus ;
 Weapon Specialization. (Warblade level -2) may
 stack with Fighter levels to qualify for Feats.
*Uncanny Dodge: Does not lose Dex to AC even when
 flat-footed.
*Battle Ardor: Gain +3 Insight bonus to confirm
 crits.
*Bonus Feat: Blind-Fight (eliminates miss chances)
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FEATS
*Exotic Weapon Proficiency: Goliath Greathammer
 (Racial)
*Adaptive Style: Replacing maneuvers Readied now
 takes only 1 round (L1)
*Power Attack: -x attack, +2x damage with THW (L3)
*Martial Study: Learn Foehammer from Devoted
 Spirit (L6). Intimidate becomes Class skill.
*Blind-Fight. Reduce penalties vs Invisible,
 Blindness condition (W5)


Level 4     +1 Int 15->16


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LANGUAGES Giant, Gol-kaa, Common, Undercommon
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SKILLS                    Max Ranks (3 + Level): 8   CC Max Ranks (/2):4


Skill Points = (4 + 3) x 4 +  4×(4+3) = 56

                            Key    Skill   Ability           Misc
TRAINED                   Ability   Mod      Mod     Ranks   Mod
Balance                     Dex*    +11  =     1   +  8    +  2
Climb                       Str*    +8   =     5   +  1    +  2
Concentration               Con     +13  =     3   +  8    +  2
Craft: Weapons              Int     +13  =     3   +  8    +  2
Diplomacy                   Cha          =    -2   +       +
Intimidate                  Cha     +8   =    -2   +  8    +  2
Jump                        Str*    +15  =     5   +  8    +  2
Knowledge: History          Int     +5   =     3   +  2    +
Knowledge: Local            Int     +5   =     3   +  2    +
Knowledge: Martial Lore     Int     +4   =     3   +  1    +
Swim                        Str**   +9   =     5   +  2    +  2
Tumble                      Dex     +11  =     1   +  8    +  2

                            Key    Skill   Ability    Misc
UNTRAINED                 Ability   Mod      Mod      Mod

Appraise                    Int     +3   =    3    +
Bluff                       Cha          =   -2    +
Disguise                    Cha          =   -2    +
Escape Artist               Dex*         =    1    +
Forgery                     Int          =    3    +
Gather Information          Cha          =   -2    +
Heal                        Wis          =    2    +
Hide                        Dex*         =    1    +
Listen                      Wis          =    2    +
Move Silently               Dex*         =    1    +
Perform                     Cha          =         +
Ride                        Dex          =    1    +
Search                      Int          =    3    +
Sense Motive                Wis   +4     =    2    +  2
Spot                        Wis          =    2    +
Survival                    Wis          =    2    +
Use Magic Item              Cha          =   -2    +
Use Rope                    Dex   +3     =    1    +  2
Conditional: +2 Appraise weapons, +2 Autohypnosis
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WEAPON              TAB  Misc  DMG    Crit Range Weight Size Type Notes
Goliath Greathammer +11      3d6+7   20/×4         60#   L    B   +2 Sunder. MW
MW Glaive           +11      2d8+7   20/×3         20#   L    S   Reach
MW Greatsword       +11      3d6+7  19-20/×2       16#   L    S
MW Dagger           +11/+7   1d6+5  19-20/×2 10'    2#   L  P/S Cold Iron, Silver
MW Javelins         +7       1d6+5   20/×2   30'    2#   L    P   Ammo 6
MW Sling            +7       1d6+5   20/×2   50'     -   L    B   Ammo 50
MW Heavy Crossbow   +7       2d8    19-20/×2 120'  16#   L    P   Ammo 30


                                      128 lb
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                   Armour  Max   Check   Spell
ARMOUR       Type  Bonus   Dex  Penalty  Fail   Speed  Weight  Notes
Breastplate  Med    +5      +3     -0            30ft   30#    Item of Glory,-4 ACP
Shield(spell)       +4

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MANUEVERS KNOWN: 6 +1(Feat) = 7
1: 3   2: 3   3: 1   4:    5:
STANCES KNOWN: 2 +1(Sash) = 3
1: 1    3: 2
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Manuevers (Level,Discipline)
Sudden Leap (1, Tiger Claw) Jump as a Swift Action. May make full-round action afterwards.

Moment of Perfect Mind (1, Diamond Mind) Use Concentration  check as a substitute for a Will Save.

Steel Wind (1, Iron Heart) Can attack two adjacent foes with a standard action attack. Resolve each attack seperately.

Foehammer (2, Devoted Spirit) Attack ignores DR, adds +2d6 damage.

Action Before Thought (2, Diamond Mind) Use Concentration check as a substitute for a Reflex Save.

Wall of Blades (2, Iron Heart) May use attack roll to replace AC if it is higher. This works on Touch AC as well (can block Rays).

Iron Heart Surge (3, Iron Heart) This maneuver is a Cure All for conditions lasting more than 1 round.


Stances (Level,Discipline)[3]
Hunter's Sense (1, Tiger Claw). Gain the Scent ability.
Leaping Dragon Stance (3, Tiger Claw). Jumps gain a +10 ft enhancement. All jumps are considered running jumps
Thicket of Blades (3, Devoted Spirit). Any movement provokes AoO, even 5' step. Withdraw provokes AoO.

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MONEY: PP: 35 GP: 47 SP: 9  CP:
      Gems: Pearl (100 gp)
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GEAR (Weight):
MW Breastplate, Item of Glory  800 GP 30#
Large MW Goliath Greathammer   120 GP 60#
Large MW Greatsword            133 gp 16#
Large Javelins (6)               2 gp 12#
Large Sling
MW Cold Iron bullets (50)      101 gp 25#
MW Large Dagger, Cold Iron     103 gp 2#
MW Large Dagger, Silver        115 gp 2#
Large MW Glaive                105 gp 20#
MW Large Heavy Crossbow        134 gp 16#
Large Crossbow Bolts (30)        2 GP 6#
Backpack                         2 GP 2#
Adventuring Kit                 10 gp 14#
contains: Bedroll, belt pouches(2),
a flint and steel, an iron pot,
a mess kit, soap,trail rations
(11 days), a waterskin, and
a whetstone.
Alchemists Fire (6)            120 gp 6#
Sunrod (5)                      10 GP 5#
Tanglefoot bag (2)             100 GP 2#
Antitoxin                       50 GP -
Thunderstones (3)               90 GP 3#
Mirror                          10 gp 1#
Holy Water (8)                 200 gp 8#
Garlic                           1 sp -
Climber's kit                   80 gp 5#
Silk rope 50'                   10 gp 5#
MW weaponcraft tools            55 gp 5#
MW tool filigree,+2 Intimidate  50 gp
MW tool diadem,+2 Concentration 50 gp
MW tools swim fins              50 GP 1#

Tooth of Savnok               2000 GP -
Restful Armor augment crystal  500 GP -
Ring of Shield                4000 GP -
Sash of Devoted Spirit        3000 GP 1#
Potion, Lesser Vigor (5)       250 GP
Potion PvE (2)                 100 GP
Potion Endure Elements          50 GP
Potion Expeditious Retreat (2) 100 GP

TOTAL WEIGHT: 263 lbs
Note: weapons crafted by self, 1/3 cost
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LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
     <= 266 lb  267-533 lb  534-800 lb     1600  lb     4000 lb
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MAGIC ITEMS
Tooth of Savnok 2000 GP, armor does not slow me, can tumble in it.
Restful Crystal 500 GP may sleep in armor
Ring of Shield 4000 gp continuous Shield spell
Sash of Devoted Spirit (Thicket of Blades) 3k
Potion, Lesser Vigor (5) 250
Potion PvE (2) 100 GP
Potion Endure Elements 50 g
Potion Expeditious Retreat (2) 100g

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DESCRIPTION
Standing more than 8 feet tall, this Martial adept wears incredibly well-made breastplate armor and is festooned with oversized weapons.
His violet eyes are piercing and intelligent, but even a cursory exam shows that his green hair is actually moss patches dotted around his skin.
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BACKGROUND


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