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Welcome to The Tower of Doom [5e]

03:10, 27th April 2024 (GMT+0)

The Tower of Doom [5e]

In the wake of the Last War, an uneasy peace and renaissance began in the kingdoms of Nentiran. The orcs have retreated back to the Grey Fells and the tundras of the north, and trade and industry once again began to flourish in the dominant human kingdoms, the forge-cities of the dwarves, and the hidden enclaves of the elves. However, these days of idyll were not to last. Dark days were once again coming for Nentiran.

The Republic of Darrowkin is under siege. Monsters stalk the forests and roadways in greater numbers and with greater fierceness than has ever been seen before. Villages and farmsteads alike are menaced by this emergent threat. Some whisper of a sinister hand behind it all, some evil that gives direction and cruel intention behind the movements of the monsters. Others scoff at such conspiracies, even as they pray in their houses and lock their doors at night.

Who will deliver the innocent from this tide of darkness that now sweeps across the land? What heroes will arrive to drive back evil and reclaim a hard-fought peace? Only time will tell.


The Tower of Doom is the first part of a high fantasy campaign using the Dungeons and Dragons 5e system for a party of 4-6 adventurers, set on the continent of Nentiran in the fictional world of Mystara.