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00:41, 5th May 2024 (GMT+0)

Kjellfrid

Name: Kjellfrid
Homeland: Lindhelm, middle of nowhere
Height: 5' 8"
Weight: 135 (about average)
Quote: “The best way to predict the future is to create it." I have several quotes, but this one defines her best.


Relationships: Dainn - When Kjellfrid first met Dainn, she felt sorry for him for as an orphan he had little food or clothes to wear. She'd slip him some food when she could, and if patrons left any clothes behind that might fit him she'd give him those. She knew that he would get into himself in trouble, which he would get out of, but liked the fact that he annoyed the Blundr's, as she herself being a peasant had issues with them. She even hid him a few times when they were really annoyed with him, and in return, he taught her a few useful tricks, which she has on occasion practiced.

Mystra - Kjellfrid feels a kinship with Mystra as they both strive to improve themselves and grow and learn. She met her when she and Mugin, her master, came to the inn and the two girls formed a deep bond. During her free time she'd visit them at the smithy and learned a few tricks, but not enough to really be good at it, as she could never dedicate the time needed to perfect her skill.

Mugin - Kjellfrid knows Mugin primarily through her friendship with Mystra, and he is like a gruff, but kindly, uncle to her. The time he spends at their place are mostly time she spends with Mystra, but she has learned from him how to determine what an item might be worth.

Description: Kjellfrid, as her name implies, is a good looking young lass just past her 20<sup>th<sup> birthday. At 5' 8" she is tall for a woman and her 135 pounds makes her well-proportioned. Her long, blonde hair she keeps braided in a single tight to the scalp braid, as it is not only the style, but also keeps her hair from being pulled when working in the inn. Her normal attire is a long gown, simple and plain, but she prefers darker blues and greens over other colors. She has few changes of clothes so her work clothes are her going about town clothes. She is very bright and graceful, but otherwise considered average.

Personality: Kjellfrid is an outgoing person who likes meeting other people and learning new things. Driven to know, she will talk with customers (when time permits) to hear news of the outside world and what wondrous things are happening. She is a bit of a dreamer in that she thinks more of leaving and making more of her life, but hasn't found a way yet.

History: Kjellfrid was born and raised in Lindhelm and the inn and the town are all she has ever really known, although she has been to nearby towns to purchase supplies and food. Her father, Bjorn, and mother, Aasveig, own the inn, and run it along with her two brothers and four sisters. She is the oldest. Hakon, the next child born has been tapped to take over the inn and so Bjorn is teaching him how to run it. Balder, the third child born, is almost at the age of being apprenticed and her dad is entertaining offers of who to apprentice him to. Her sisters Eydis, Jorlaug, Annveig, and Berghild all help out around the inn but none of them are old enough to be considered for marriage yet. Kjellfrid knows that her father wants to marry her off, but she doesn't want to be stuck in a marriage and thus tied to Lindhelm, as there is too much to see and do.

Strengths/Virtues: Pleasant, outgoing person who likes meeting people. She strives to solve problems through talking and thinking, and not through violence, intimidation, or brute force. She's steadfast and loyal to her friends and not willing to betray them, unless they do something so egregious that she can't ignore. She has hidden talents that she is not aware of yet.

Faults/Weaknesses: She thinks she's very determined, but most would say she's stubborn. She's a pacifist who avoids fights. She never forgets a slight or insult and will get revenge, even though it may take time. Her preferred method is some sort of public humiliation where hopefully the victim is unaware that she was behind it. She helps those in need, even when doing so may get her in trouble.

Powers: I'm extremely flexible here. I like the idea of starting out with Kjellfrid feeling that she has hidden talents and abilities, but knowing nothing about them and learning about them through game play. I'm not set on a certain path, and could see her going along almost any path. Her immediate goal would be to find a way to get out of Lindhelm, before her father marries her off, but she also knows she has little skill to survive in the wild as she mostly has the skills she's learned to take care of the inn. She might have some slight skill with staff or club (fending of patrons in the inn with broom, mop, or a small club kept behind the bar) and possible throwing or sling (to scare away predators and kill small game). Also maybe a little thieving skills from Dainn, and crafting and appraising skills from Mugin.