- This game contains mature content.
- The GM has marked this game as containing personal and intellectual property.
If the GM leaves or deletes the game nobody else will be able to continue the game.
Can DEPRAC Control the Problem?
What is The Problem?The television show, Lockwood & Co., explains the Problem in its opening sequence: A newspaper heading reads Ghosts Walk Among Us, noting that the first occurrence was in 1973. At that time, approximately 200 people had been killed by ghosts, a number that has only increased over time. A nightly curfew has been instated and is strictly enforced to keep residences safe during the hours of ghost activity.
It has since been discovered that many youths possess a series of particular talents for dealing with ghosts. There are three specific Talents:
- Listening
- Touch
- Sight
Teenage Agents aged 13 to 18 are employed to destroy the sources of ghosts as a career.
Like all catastrophic events, the Problem took a toll on the economy. This has led to the downfall of technology as corporations turned their focus to products that could aid in destroying the supernatural entities or Visitors. The creation of Visitor Defense products like silver, iron, and salt made many corporations very wealthy.
The Problem led to the creation of DEPRAC, or the Department of Psychic Research and Control, which studied the phenomenon and oversaw the work of the ghost-hunting agencies and their agents. In addition to a curfew, other defenses include ghost lamps, salt bombs, salt guns, and rapiers, the official weapon of all Agents.
Both the TV show and this RPOL adventure game are based on the series of Lockwood & Co books by Jonathan Stroud