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Posted by SockpuppetFor group 0
Ceredyn
player, 54 posts
Fri 2 Apr 2010
at 04:00
  • msg #89

Re: Arena of Champions

link to another game

ADULT ALERT!

Okay folks, looks like there may be sufficient interest to set up a board. Hope to see you there! :)
Ceredyn
player, 55 posts
Sat 3 Apr 2010
at 13:19
  • msg #90

Re: Arena of Champions

Well, the game generated a lot of interest. I'm loaded up with Heroes but could use 4 to 6 more Adversaries (think Orcs, etc.).  I'm hoping to be ready to rock and roll by next week. If there are fewer, consider running 2 Adversaries at once if you're into that.
2l8m8
player, 137 posts
Because somone else got
all the good names first.
Sat 3 Apr 2010
at 14:24
  • msg #91

Re: Arena of Champions

Just so you know, I saw the ad on the other site It seems a little premature to pull it before anyone even saw it, but that might just be me being a bit slow. Of course, it seems things do run a bit slower over there, so that might be normal.

Anyhow, I'm a bit interested, but don't think I have the time. If you want someone who can make independent decisions so it's not so cut-and-dried, and you can put all the stuff into a can for me... ;) Otherwise, I think I'll have to pass. Thins are just getting too busy for me to guarantee posting regularly, and one thing I know I hate is when the bad guys take forever to do evil. ;)
Ceredyn
player, 56 posts
Sat 3 Apr 2010
at 14:39
  • msg #92

Re: Arena of Champions

Yes, Playbweb is not what it used to be. Sad. I was hoping to retry the game there, but gave up.

I'd be happy to generate an Orc for you to play if you'd like me to do the footwork and you just post your combat actions.  Up to you. Glad to have you.
2l8m8
player, 138 posts
Because somone else got
all the good names first.
Sat 3 Apr 2010
at 14:52
  • msg #93

Re: Arena of Champions

That would be fine, with the implicit understanding that I can't guarantee posting rate, and would expect to be NPCed if I took too long.
Ceredyn
player, 57 posts
Sat 3 Apr 2010
at 16:27
  • msg #94

Re: Arena of Champions

No worries. I'll even post that implicit warning onto your character sheet to remind me when/if you disappear.  Its all good.

We're all filled up with good guys but can spare a few more Orc baddies.
Psychonaught_omega
player, 23 posts
Mon 5 Apr 2010
at 23:55
  • msg #95

Re: Arena of Champions

What were you looking for in an Adversary RTJ Ceredyn?
2l8m8
player, 139 posts
Because somone else got
all the good names first.
Tue 6 Apr 2010
at 12:53
  • msg #96

Re: Arena of Champions

Well, things are even more hectic than I thought a day ago. Sigh. A few more major life changes, and I think I might as well tell you now I don't think I'll keep up, instead of later. Sorry for the false hope (it was my hope, as well).
kurlumbenus
player, 82 posts
Sun 11 Apr 2010
at 01:24
  • msg #97

GURPS Caithness

Caithness is a land beset by civil war.  For ten years now, the people have suffered as the land's feudal lords have battled, some for and some against the crown.  Many refugees have fled the sparsely populated and mana-poor fronteir kingdom, seeking refuge in Megalos and Cardiel.

The fiefdom of Blythe was hit perhaps hardest of all.  Far to the southwest of the bickering lords, eight years ago it was struck by foes believed to be opportunistic reptile men from the Great Desert it bordered.  Scouts reported burnt homesteads, sacked villages, and reptile man looters among the ruins.  Its fields have lain barren these past eight years, the kingdom too busy to deal with the devastation.

King Conall VI has chosen to award the fief to one of his landless knights, a brave but inexperienced warrior.  Sir Evan has been granted the land and given permission to attract colonists to settle in Blythe.  Many farmers and craftsfolk have lept at the opportunity to settle in a place far from the battlefields, and the first few years went by as expected, the new fief establishing itself firmly.

Then the war came to Blythe.  King Conall, his forces depleated, sent word to Sir Evan, asking his assistance in military matters.  The brave and loyal knight - seeing his colony on its feet - marshalled his forces and returned to the northern battlefields, leaving the defense of his lands in the most capable hands left.

Your hands.

God save us.

---------------------------------------------------------------------------

link to another game

GURPS Caithness is a low fantasy game.  The players are colonists charged with protecting Blythe from danger.  Adventures will focus on protecting the settlement, clearing out monsters, and investigating ruins.  Players with an interest in doing so have the opportunity to further their own interests, invest in the local economy, play social games, etc. as they grow from simple farmers and craftsmen into adventurers.
This message was last edited by the player at 01:25, Sun 11 Apr 2010.
Ceredyn
player, 82 posts
Sat 29 May 2010
at 23:10
  • msg #98

Re: GURPS Caithness

Folks, we could use a few more Hobgoblins, maybe even a Human Soldier or two.  Consider joining. Its quick, short committment, easy peasy to play.  C'mon, don't be shy!



SIX YOUNG WARRIORS

Sent to do the work of thousands!

Generations ago, the orc-hordes swarmed east into the peaceful kingdom of Caithness. Now they’re coming back. Last time, it took an army to stop them; This time, your lord is sending you . . .


Orcslayer is a combat adventure for Man to Man. It is nine linked combat scenarios divided by roleplaying “interludes” – which allow the opportunity to flesh out your otherwise combat exclusive characters.

Looking for 6 players to play the roles of the Heroes and any number of folks to assume the roles of the Adversaries. Knowledge of the Gurps system NOT necessary, provided you are able to provide sufficient details in your narrative as to what you are trying to accomplish.

THIS IS AN ADULT GAME FOR GORE


This message was last edited by the player at 11:26, Mon 14 June 2010.
Linkdead
player, 3 posts
Sat 12 Jun 2010
at 04:24
  • msg #99

Re: GURPS Caithness

Documented cases of human abductions by UFOs become commonplace in areas of sparse population in countries throughout the world. World governments step up their military readiness, and there is a general news blackout in most of the affected countries. Scientists try to make contact with the aliens, but there is no substantial response.  Many countries begin to contemplate a direct military strike against the aliens. Japan, taking the lead with it's stereotypical blind bravery and courage, forms the 'Kiryu-Kai', an anti-alien combat force. After five months of operation, using the best equipment available, the group is unable to intercept even a single UFO. Due to lack of funding, Japan is forced to disband the Kiryu-Kai in November of 2018.

On December 11, 2018, the United Nations Security Council holds a clandestine summit in Geneva, Switzerland. After much debate, it is unanimously decided that a covert, multinational force should be formed to investigate, combat, and (hopefully) defeat the aliens. Assembling the best pilots, soldiers, engineers, and scientists from all the funding nations, the Geneva council establishes X-COM - the Extraterrestrial Combat Unit.

------------------------------------------------------

This game will attempt to mimic the very popular 90s computer game, XCOM: Enemy Unknown.

Looking for soldiers.  Other facets of the game such as research, manufacturing and base building will be handled by me.

Knowledge of GURPS or XCOM isn’t necessary but is helpful.

Soldiers will land in hot spots around the world and attempt to kill or capture all aliens in a team oriented, turn based atmosphere.

GURPS 4e: XCOM--Eve of Destruction
kurlumbenus
player, 118 posts
Thu 24 Jun 2010
at 15:01
  • msg #100

Oubliette

The game is up:

link to another game
Gurpser
player, 1 post
Tue 13 Jul 2010
at 13:37
  • msg #101

Re: Oubliette

I've started a Marvel Universe game using 4e rules I'm looking for 1 more player.

So far the team is Hawkeye, Mystique, and Mimic.

I'm not setting a point limit but letting the players create what ever seems right for the character.

I've already said Hulk is reserved as an NPC, but if you think you'd like to play let me know.

We're just building the characters now.

link to another game
MazVN
player, 1 post
Wed 14 Jul 2010
at 07:20
  • msg #102

Warhammer Blood Sports

Warhammer Blood Sports is an arena combat game, set in the world of Warhammer.

It is without cinematics, and is not afraid to use houserules to balance things out and make them more fun.

It uses Brunos custom armour tables with more realistic armour weights and no DF gear.

It has an exciting Fan Factor system encouraging players to have exiting and thrilling fights.

A difference from most arena games is that the players themselves roll the dies not the GM. This is so you don't need GM-feedback for every attack, but other than that, there is little difference.


link to another game



-Story-

The cosmopolitan city Marienburg1 is in turmoil, darkness has settled on the city of a thousand lamplights. The city is being flooded by refugees, fleeing from raiding barbarians in the north. The animosity between elves and dwarfes have flared up after a recent beard-incident2. Rumors has started to spread of a city beneath the city ruled by ratmen3, plotting to spread disease. Unemployment is high and gangs have started to form, fighting for dominion over the wharfs4 and demanding bridge-taxes from random people. But worst of all, the powerful merchants guilds are loosing business.
It has been 70 years since the city-state declared its independence from The Empire and now in their time of need The Empire are making demands about reunification if the city wishes its support.

Desperate time demands desperate actions and the Staatsraad have elected an unprecedented ambitions and strong Staatholder: Matthias Voogt.
One of the first actions of the new Staatholder was to legalize and found a brutal sport of old times. Inviting fighters from all over the world to come and try their skill at arms in the Arena of Marienburg.

The building and running of the arena has employed hundreds of people. Dwarfs and elves alike have put forth fighters to prove their superiority, taking the fighting from the street into the arena.
The masses are pleased, and the merchant guilds are seeing gold crows flowing to their coffins. Exotic beast and creatures5 are brought from distant lands to make the arena more interesting. Travellers, merchant and even tourist are coming to the city, to marvel at the new bloody spectacle that is Blood Sports.


art by adonihs



1: http://whfb.lexicanum.com/wiki/Marienburg
2: http://warhammeronline.wikia.com/wiki/War_of_the_Beard
3: http://whfb.lexicanum.com/wiki/Skaven
4: http://whfb.lexicanum.com/medi.../e/e5/Marienburg.jpg
5: http://i1004.photobucket.com/a...by_MouseCityKola.jpg

This message was last edited by the player at 07:20, Wed 14 July 2010.
kurlumbenus
player, 127 posts
Wed 21 Jul 2010
at 18:05
  • msg #103

Fara I Viking

In the days of my grandfather's grandfather, it was a different world.  In the days of my grandfather, when we worshipped Odin and Tyr and Thor, the Danes were feared throughout all of Europe.  We were the demons that British mothers warned their children about, we were the warriors who sent the armsmen of the Franks quaking in their boots, we were the traders who kept civilization alive after the fall of Rome.  We were glorious, we were epic.

In my father's day, it all changed.  The kings, emboldened by their association with and legitimization by the Church, increased their power and authority, and where once there was nothing came three great kingdoms of Denmark, Norway, and Sweden.  Our homesteads grew into towns, centers of trade, even as the flow of silver from Arabia and Britain dried up.

With the Church's stand against slave-taking, much of the incentive to raid was gone, and eventually slavery was replaced with serfdom.  Instead of raiding our neighbors, our kings looked further away.  In the Year of Our Lord 1107, Sigurd of Norway has sailed for the east with a host of Norwegian crusaders to fight for the newly established Kingdom of Jerusalem.  Much plunder is to be had, my brothers.  Come, let us show the Muslim why our Christian brothers fear us so dearly!


So you depart, prepared to bring sword and axe against the heathen for the glory of God and all the gold you can carry.  You will never arrive.

Instead, you and your fellow Norwegian warriors will find yourself in a strange land, on green and verdant shores, involuntary colonists in a new land.

GURPS Fara I Viking is a Historical Fantasy game set initially in early 12th century Europe, but quickly moving to a strange fantasy setting.  Emphasis will be on survival, exploration, and if the players choose it, empire building.  Historical accuracy will be emphasized for the parts related to real-world earth, and 'realistic fantasy' for the rest.

link to another game
This message was last edited by the player at 18:05, Wed 21 July 2010.
Ceredyn
player, 91 posts
Mon 26 Jul 2010
at 20:38
  • msg #104

Espionage

Hi all,

I'm in the market for an adult who is interested in playing in a gritty realistic espionage story. The player should be a good writer, mature, and willing to play a male American CIA agent and not have played in any Gurps storebought espionage adventure modules. The adventure is largely Solo, though may turn into a Duo roleplay. Posting rate should be 3 to 5 times a week.

I rarely check here. Any interest or questions, please RMail me.

Thanks!

:O)
RedSabaron
player, 5 posts
Fri 13 Aug 2010
at 06:59
  • msg #105

A Midsummer Knight's Dream

Welcome to A Midsummer Knight's Dream!  The idea behind this game is to combine an arena game with a strategic one.  The game itself is played in four seasons:

Spring: The season of tournaments!  Test your skill at the joust, in the melee, and possibly at archery if I can figure out how to make that not boring.

Summer: The season of war!  March with the mighty host of the kingdom to victory and glory!  Or horrible defeat, that happens too.  When the kingdom is not at war, feel free to pick on your neighbors or hire yourself out as a mercenary in distant lands.

Autumn: The season of harvest!  The people are too busy for tournaments or wars, so this is the season in which you collect your taxes and make decisions that will affect your fiefdom in the coming year.

Winter: The idle season.  Not much to do besides stuff yourself and train for the tournaments in the spring.  This is the season in which you may spend your accumulated character points, as well as spend hours on training.

Each player character is a noble knight in the kingdom of Pleif, a powerful but fractious feudal nation on the west coast of the continent of Pikus.  The game is very open-ended however, and an ambitious, lucky and determined character can become much, much more than a mere knight.  Or a character can laze about in her castle all day and live for the hunt and tournament.  That is up to you!

This game can support up to 14 noble houses.  Everyone after the 14th noble must be a commoner or retainer to one of the nobles.  At present there are 6 7 11 noble houses.  Get in while you can!

link to another game
This message was last edited by the player at 20:28, Fri 13 Aug 2010.
Gurpser
player, 8 posts
Fri 27 Aug 2010
at 18:43
  • msg #106

Re: A Midsummer Knight's Dream

Putting together a Deadlands game. Got a couple of players working on characters. Will probably run multiple groups with some opportunity for solo and sandbox play as well as more traditional adventures.

I'll be using 4e GURPS as the core rules but taking heavily from the 3e Deadlands, Steampunk, and Steamtech boks for flavor. I also have several of the old Deadlands books from Pinnacle.

rMail or PM me with any ideas if you'd like to play.

link to another game
silveroak
player, 95 posts
Mon 4 Oct 2010
at 17:52
  • msg #107

Re: A Midsummer Knight's Dream

The Team was in trainging, hidden away in a secure location, when the mission was moved up.
The schedule showed the team was unavailable, so it simply selected a replacement team based on available criteria.
Which was theit call signs.
Eggs
Buzz
Overkill
Tiny
and Goose.

Select a callsign, all characters are modern government em[;oyees in some branch which would use callsigns. 200 point, up yo 100 points in disads. Pick a callsign and head to hanger 13.

link to another game
This message was last edited by the player at 17:53, Mon 04 Oct 2010.
silveroak
player, 99 posts
Sat 9 Oct 2010
at 16:51
  • msg #108

Re: A Midsummer Knight's Dream

The year was 2013, and as mall satelite state of Russia discovered it had an old Akula class sub in drydock. Without funds to maintain it nor to demossion it, and needing teh costal space they donated the sub to UN peacekeeping forces. There was mild debate about accepting it but since nobody wanted to simply contribute money for it's decommisioning in hopes that they would be used properly by the current owners, and the Russians didn't want it back, so the UN accepted teh sub, and teh debate shifted to what to do with it.
When the initial condition report came back from teh inspection tehre was a bit of  apolitical bomb in it, or more accurately 12, missiles. With Nuclear warheads. teh first mission was quickly decided upon and a peacekeeper crew was assembled from teh varrious nations and the orders were gievn to take the ship to stolkholm where the missiles would be disarmed and decommisioned.
On teh way to Stolkholm teh ship encountered a storm which many news agencies claimed was liek nothing ever befor seen on Earth. In fact they were wrong, similar storms had ben seen durring teh 1100s durring teh crusades, but documentatio of them was admittedly scarce, since mst people who encountered them wound up being swept to another world. A world of magic, and elves, and dragons. The now locals call it Ytarria.
The submarine crew knows only that they encountered teh mother of all storms and lost communications with teh outside world, with no idea that they are in an alternate universe. back home a salavage operation was begun but eventually bandoned when it was determined that nobody would be able to recover the nukes, and the families of those aboard were notified and thanked for their sacrifice.
Now play a member of that crew, in an unknown land, where adventure awaits.

link to another game
Irishman
player, 7 posts
Sat 30 Oct 2010
at 01:52
  • msg #109

Re: A Midsummer Knight's Dream

Is anyone interested in a game of diplomacy and intrigue set against the Caithness Civil War. The campaign is based in Redhall, with the PCs as Lord Lathan Redbeard's advisors and family members. The Banestorm setting is pretty clear that Lord Lathan would rather be out hunting than running his fief, so the players would have a lot of freedom in how they handle various political situations.

I see this game as being heavy on politics and social interaction, with very little direct combat. I have a couple of scenarios in mind, but would like to see players introduce their own side-plots and hidden agendas too.

No game board yet, as I want to check for potential players before I set one up.
trooper6
player, 1 post
Sat 30 Oct 2010
at 01:56
  • msg #110

Re: A Midsummer Knight's Dream

I'm big into political/social/RP games, so I'd be up for checking it out.
Witchycat
player, 18 posts
Furry Kitty with
a witch's hat
Sat 30 Oct 2010
at 02:49
  • msg #111

Re: A Midsummer Knight's Dream

I would be interested in diplomacy game.
Gurpser
player, 15 posts
Sat 30 Oct 2010
at 13:54
  • msg #112

Re: A Midsummer Knight's Dream

I'd also be interested in a game like that.
2l8m8
player, 159 posts
Because somone else got
all the good names first.
Sat 30 Oct 2010
at 20:39
  • msg #113

Re: A Midsummer Knight's Dream

Not me- but I'd love to be someone's spy, maybe with a poison vial. I'd do great as a PC if the other PCs never even saw me... ;)
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