Caithness is a land beset by civil war. For ten years now, the people have suffered as the land's feudal lords have battled, some for and some against the crown. Many refugees have fled the sparsely populated and mana-poor fronteir kingdom, seeking refuge in Megalos and Cardiel.
The fiefdom of Blythe was hit perhaps hardest of all. Far to the southwest of the bickering lords, eight years ago it was struck by foes believed to be opportunistic reptile men from the Great Desert it bordered. Scouts reported burnt homesteads, sacked villages, and reptile man looters among the ruins. Its fields have lain barren these past eight years, the kingdom too busy to deal with the devastation.
King Conall VI has chosen to award the fief to one of his landless knights, a brave but inexperienced warrior. Sir Evan has been granted the land and given permission to attract colonists to settle in Blythe. Many farmers and craftsfolk have lept at the opportunity to settle in a place far from the battlefields, and the first few years went by as expected, the new fief establishing itself firmly.
Then the war came to Blythe. King Conall, his forces depleated, sent word to Sir Evan, asking his assistance in military matters. The brave and loyal knight - seeing his colony on its feet - marshalled his forces and returned to the northern battlefields, leaving the defense of his lands in the most capable hands left.
Your hands.
God save us.
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GURPS Caithness is a low fantasy game. The players are colonists charged with protecting Blythe from danger. Adventures will focus on protecting the settlement, clearing out monsters, and investigating ruins. Players with an interest in doing so have the opportunity to further their own interests, invest in the local economy, play social games, etc. as they grow from simple farmers and craftsmen into adventurers.
This message was last edited by the player at 01:25, Sun 11 Apr 2010.