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, welcome to Clockworks Commons Forum: Victorian & Steampunk Discussion

09:44, 3rd May 2024 (GMT+0)

Gaming.

Posted by The AutomatonFor group 0
The Automaton
GM, 8 posts
Sun 20 Feb 2011
at 14:13
  • msg #1

Gaming

For any and all discussion regarding steampunk in gaming.
This message was last edited by the GM at 14:20, Sun 20 Feb 2011.
Digital Mastermind
GM, 11 posts
Sun 20 Feb 2011
at 18:21
  • msg #2

Re: Gaming

This Wiki contains a Video Games list: http://en.wikipedia.org/wiki/List_of_steampunk_works
Digital Mastermind
GM, 15 posts
Sun 20 Feb 2011
at 19:52
  • msg #3

Re: Gaming

The RTSs Victoria and Victoria 2 have been brought to my attention.  They're basically a high end version of Risk, Axis & Allies (Board version), and so on.
Keerith
player, 4 posts
Mon 21 Feb 2011
at 18:15
  • msg #4

Re: Gaming

Digital Mastermind:
This Wiki contains a Video Games list: http://en.wikipedia.org/wiki/List_of_steampunk_works


I can second Resonance of Fate, I own that one and it is incredible.  All of humanity pretty much lives inside a giant clockwork computer. :D

There have been a few others as well, but I'm having trouble thinking of them.
StormTAG
player, 2 posts
Tue 22 Feb 2011
at 16:55
  • msg #5

Re: Gaming

Warmachine, the tabletop miniatures game, is the reason I'm into Steampunk here recently. Heavy Magical elements as well. Steampowered robots fighting along side steam-armored magi-commanders who fight across many a battle field. Yes please.
Tzuppy
player, 2 posts
Thu 24 Feb 2011
at 23:30
  • msg #6

Re: Gaming

Has anyone mentioned Space 1889 in context of FATE/SotC on this forum or was it somewhere else on RPoL?

Also on possibly unrelated issue anyone on the forum familiar with Diaspora?
This message was last edited by the player at 23:30, Thu 24 Feb 2011.
Digital Mastermind
GM, 23 posts
Thu 24 Feb 2011
at 23:39
  • msg #7

Re: Gaming

Vasuvik's GMs Wanted thread is the only mention I'm aware of: link to a message in another game
Tzuppy
player, 3 posts
Fri 25 Feb 2011
at 00:32
  • msg #8

Re: Gaming

But it doesn't mention FATE or SotC, does it? I think someone mentioned FATE/SotC in context of either steampunk or Space 1889.
shadrack
player, 1 post
Sun 20 Mar 2011
at 01:03
  • msg #9

Re: Gaming

I just bought the 'Space 1889: Red Sands' setting book for Savage Worlds, it's a neat setting. I could see doing it with SoTC or FATE.  Actually, there's an actual play podcast running Steampunk with SoTC, I think, the podcast is called 'of steam, steel, and murder' I think. Pretty sweet game, not space 1889 based just homebrew steampunk, I think. But they are using the FATE system.
Alyse
player, 1 post
Fri 6 May 2011
at 19:23
  • msg #10

Re: Gaming

In reply to Tzuppy (msg #8):

Once upon a time I considered doing a steampunk / lost worlds mash-up using a hybrid of FATE and Hollow Earth Expedition after the Spirit Of The Century game I inherited fell apart, but that was at least a year ago. I am -way- too busy co-GMing a Pendragon game and keeping up to speed in the games I am playing to start a new game at this moment.
Digital Mastermind
GM, 48 posts
Fri 6 May 2011
at 22:36
  • msg #11

Re: Gaming

Someone considering an Iron Kingdoms campaign: link to a message in another game
Alyse
player, 3 posts
Thu 12 May 2011
at 03:55
  • msg #12

Re: Gaming

Okie, lately I have been thinking about merging what I consider the best parts of Full Light, Full Steam, Houses Of The Blooded and Spirit Of The Century to create a hybrid game system for personal use. I simply adore the skill lists from FLFS (these would need to be expanded upon, somewhat), the dice wagering from HOTB (roll for the right to narrate the outcome, rather than determine success or failure), and the aspects from SOTC (the thematic batteries from FLFS are more or less aspects). The tweaks to make these all work together seamlessly would not be that big a deal, from where I stand. Anyone familiar with these three games and interested in fostering a hybrid?
Tzuppy
player, 12 posts
Wed 18 May 2011
at 08:36
  • msg #13

Re: Gaming

I am. Unfortunately I'm also extremely short on time. I'll do my best to lurk and chime in once in a while, but that's as much I can commit to. Are you familiar with Diaspora?
AssandraVonAsura
player, 2 posts
Mon 30 May 2011
at 15:08
  • msg #14

Re: Gaming

One game I love is Dystopian Wars (tabletop game by spartan games) basically 'steampunk' naval (soon to be land and sky as well) combat. I feel other than the rules being quite enjoyable, it has great design work and I am a sucker for naval combat.


example of the Britannian faction as it currently stands. And yes their carrier which was considered mad when proposed by their design teams. After all it is basically two battleship hulls with flight decks placed in between.


^^ but yes it is a quite fun game and an interesting military diversion into the steampunk setting which I love.

http://www.spartangames.co.uk/dystopian_wars_home.html
Digital Mastermind
GM, 55 posts
Mon 30 May 2011
at 23:45
  • msg #15

Re: Gaming

Gotta love'em! :) Keep that kinda stuff comin'!
AssandraVonAsura
player, 3 posts
Tue 31 May 2011
at 00:36
  • msg #16

Re: Gaming

just to add to that point, here are a few previews of future aditions to the game. Examples being part of what the british land forces will be like and a view of the upcoming french forces battleship.





each nation has its own unique flair to it, I can only guess that the french may have a more technically advanced force (if not possibly plagued by ailments such as unreliability, weakened armor due to their more fragile mechanics and possibly less armament. Although I only have the image of their battleship to draw these possible conclusions from, but I say they may be concentrated more on maneuverability, and getting their power to bear where they need it most.
Digital Mastermind
GM, 56 posts
Tue 31 May 2011
at 02:13
  • msg #17

Re: Gaming

Love me some high resolution piccies.. keep'em coming!
Mortixx
player, 4 posts
Tue 31 May 2011
at 05:55
  • msg #18

Re: Gaming

I just love the Blimps.
AssandraVonAsura
player, 7 posts
Tue 31 May 2011
at 16:18
  • [deleted]
  • msg #19

Re: Gaming

This message was deleted by the player at 16:19, Tue 31 May 2011.
AssandraVonAsura
player, 8 posts
Tue 31 May 2011
at 16:19
  • msg #20

Re: Gaming

here, since your fond of the piccies Ill post the major navies of hte other factions so you can get a feel for their design choices. Note these are just the first wave faction. Theres still the french, ottoman empire, Russian *if im not mistaken* Italian I believe, the Antarctic and possibly the Spanish.

hers the 'Federated States of America" forces. As you can see they are more akin to civil war steam ironclads. They even focus on the paddle-wheel aspect of the design. Actually in game giving them decent maneuverability.



I do love their multiple decked carrier as well. although it may not have the most in terms of firepower, it makes up for it by being able to cycle aircraft squads quicker than any other force. Also its very cheap by carrier point costs allowing you to if you want incorporate more into your game or add it without making it a serious investment choice.

----------------------------------------------------

Then here are the Prussians, the designs are kind of reminiscent of inter-war looks. Although they are also fitted with deadly tesla weaponry. Their ships are decently fast a well as having the advantage at close in firepower. Their boarding rocket troops are the best in the game as well. To fight the Prussians up close is to mean certain devastation.



Also ^^ zeppelin aircraft carrier.

-----------------------------------------------------

Lastly there's the Empire of the Blazing Sun. Their army has powerful weaponry in the ways of torpedos, rockets, cannon broadsides and on their larger craft turrets as well. They are also incredibly durable craft, having their critical damage rating higher than the averages of most nations. The only disadvantage is their weapons are usually fixed along their hulls, being torps in the front while their powerful broadsides are of course fixed port and starboard. what this means is a good commander must be well adept at positioning where they can make the most out of the firepower they have. Of course their rocket batteries can fire in any direction. So a commander must know when to bombard their enemy from afar, perhaps dance around them unleashing hellish volleys on select targets, or perhaps risk cutting through the enemies lines to bring all their weapons to bare and smash through enemy formations.


Digital Mastermind
GM, 59 posts
Tue 31 May 2011
at 22:03
  • msg #21

Re: Gaming

You know, for the aerial launch and landing of other craft, a flight deck wouldn't be ideal.  The weight alone....  More ideally would be a rail system that catches and launches the ships.  You don't need a runway to gain take off speed if you can be launched, for one, or simply use terminal velocity to gain lift. A conveyor belt-like track that launches ships on the bottomside, and retrieves them from the topside, would be quite effective.  You can mount that between two large zeppelins and even internalize it with a canopy and add additional tracks for storing more ships to be deployed, or ordnance loading bays and mechanisms.  Besides, a blimp with a flight deck on top of it would never stay rightside up without even further ungainly ballast.

Alternatively to an aircraft carrier, using that same weight capacity, one could create a hellacious bomber that creeps in like a cloud then suddenly rains mass destruction.  It's always so much simpler to reduce redundancy and put all the umph into one ship.  You spare the pilots, the ships, the sophisticated mechanisms for all the additional logistics, and you get to concentrate on all the onboard gunners you would've wanted in the first place, and now you can deploy weapons as large as you can carry as opposed to as large as your little featherweight deployables can carry.
AssandraVonAsura
player, 9 posts
Tue 31 May 2011
at 22:11
  • msg #22

Re: Gaming

true but there are a few very distinct sides to the military steampunk coin. The realistic and confined by the technology of the time before other factors and developments come into play (although some expansions on real tech still apply) and the whimsical and fantastic where its the idea of something (as popularized by books and illustrations of the day of future tech) would have one to imagine thus work into the setting by means of 'plot machines'

I for one love both equally and feel there's a place for each, even somewhat together. You have to remember though, the innovators of that era weren't always concerned with efficiency, although they did of course strive to design things that functioned.  really the two crowds are the real designers and the romantics.

I for one gladly dip into the romantic side to allow for sky carriers of not only Uss Akron esc design but more fitting to areal flight decks. Of course in my preferred designs the two aren't mutually exclusive but Out of my preferred genres they allow for both such ways.
Digital Mastermind
GM, 60 posts
Wed 1 Jun 2011
at 01:00
  • msg #23

Re: Gaming

When something fantastic and awesome can be clambered together realistically, that's when I'm hooked.  It's the stuff that "could" happen, that hasn't, that poses the most intrigue in this genre for me.
Heartless
player, 10 posts
Heartless you say?
Nah, its just mechanical
Thu 2 Jun 2011
at 04:30
  • msg #24

Re: Gaming

:D that airship has the german symbol on it
Digital Mastermind
GM, 61 posts
Thu 2 Jun 2011
at 05:33
  • msg #25

Re: Gaming

The iron/maltese cross?  The other airship has the rising sun flag on it.  Hrm.
Heartless
player, 11 posts
Heartless you say?
Nah, its just mechanical
Fri 3 Jun 2011
at 22:51
  • msg #26

Re: Gaming

Ever one run! the axis powers are back XD
Brygun
player, 14 posts
Sun 5 Jun 2011
at 12:07
  • msg #27

Re: Gaming

Ah, reminds me of an obscure computer game called "Airpower"

In it there are four potential heirs looking to take the throne. You support one of them with your Zeppelin carrier. Each has a type of fighter and bomber. The gameplay is flying about in the plane shooting, rockets, bombing. Right awesome fun.

Even get to make attack runs on the enemy zeppelins.

It came out like 15 years ago though!
This message was last edited by the GM at 15:07, Sun 05 June 2011.
Heartless
player, 12 posts
Heartless you say?
Nah, its just mechanical
Sun 5 Jun 2011
at 20:55
  • msg #28

Re: Gaming

never heard of it... Sounds fun though :)
Whats so wrong with old games though, Star craft is old and I still play it, along with alot of other people
Brygun
player, 15 posts
Mon 6 Jun 2011
at 22:29
  • msg #29

Re: Gaming

Well IIRC you need Dos 6.0 to run it...

might be able to emulate it.

Then there is the interface issues if you wanna fly with something other than a keyboard.
Mortixx
player, 5 posts
Tue 7 Jun 2011
at 07:07
  • msg #30

Re: Gaming

Dosbox is the perfect proggie to make all those oldies run. I use it for X-com and things like lost vikings.
Tzuppy
player, 14 posts
Tue 7 Jun 2011
at 13:49
  • msg #31

Re: Gaming

Used to run (original) Colonization on DosBox for ages. Still it was better than Colonization for Civilization IV :|
Brygun
player, 16 posts
Tue 7 Jun 2011
at 21:45
  • msg #32

Re: Gaming

Mortixx:
Dosbox is the perfect proggie to make all those oldies run. I use it for X-com and things like lost vikings.


*snicker*

X-Com Steampunk. :-P
Heartless
player, 13 posts
Heartless you say?
Nah, its just mechanical
Wed 8 Jun 2011
at 03:17
  • msg #33

Re: Gaming

dosbox? whats a dosbox, i've never heard of one before
Mortixx
player, 6 posts
Wed 8 Jun 2011
at 08:50
  • msg #34

Re: Gaming

Wouldn't that be cool? Steam powered UFO's ;-)

Anyhow direct link to the proggie.

http://www.dosbox.com/

And here i get most Games. They offer all abandoned games for free.

http://www.abandonia.com

And the Game that started this.

http://drqzone.com/airpower.asp#description
Mortixx
player, 7 posts
Tue 28 Jun 2011
at 06:57
  • msg #35

Re: Gaming

Spotted this one in the players wanted. Seems he looked at the game with blimps ;-)

link to another game
Digital Mastermind
GM, 65 posts
Tue 28 Jun 2011
at 08:35
  • msg #36

Re: Gaming

Yep yep yep, and then there's Gursper's link to another game that I'm currently looking at doing my roving wealthy adventurer concept in with all those luscious points he allocated to character creation.  I'm still struggling with my life first and foremost though, but I'm also on the verge of just saying fuck it, locking myself away and just going back to living through the god damned computer -.-
Brygun
GM, 23 posts
Sat 14 Jul 2012
at 03:06
  • msg #37

Re: Gaming

Has anyone tried out the computer game "Victorian Admirals". Got it installed but can't figure out how things work. My particular download purchases seems to not include a manual. Petty ships in a pretty sunsent. But when does the shooting start?
Digital Mastermind
GM, 69 posts
Sat 14 Jul 2012
at 16:42
  • msg #38

Re: Gaming

slippshade
player, 1 post
Sun 15 Jul 2012
at 16:07
  • msg #39

Re: Gaming

Just curious are there any fans of Iron Kingdoms RPG version of fantasy/steampunk or Etherpunk's version of Futuristic/Steampunk.

I really enjoy Iron Kingdoms and can't wait for the new non-d20 version to come out.

I thought Etherpunk had so much promise to it, but there were a number of flaws in the logic of the world, or they at least things needed to be explained better.  I loved the look and the feel of that game though.
Mortixx
player, 18 posts
Sun 15 Jul 2012
at 18:33
  • msg #40

Re: Gaming

I did like the Iron Kingdoms, mainly protectorate,  minatures but the warjack rules for the d20 game just didn't make the whole deal interesting enough for me.
slippshade
player, 2 posts
Mon 16 Jul 2012
at 01:31
  • msg #41

Re: Gaming

D20 wasn't a good fit.  I'm looking forward to seeing what privateer press does with their own system.
Digital Mastermind
GM, 85 posts
Mon 16 Jul 2012
at 17:57
  • msg #42

Re: Gaming

If I remember correctly, at one point, Landwalker n' I tried to convert Iron Kingdoms to GURPS..
slippshade
player, 3 posts
Mon 16 Jul 2012
at 18:11
  • msg #43

Re: Gaming

That sounds complicated. :)
Digital Mastermind
GM, 86 posts
Mon 16 Jul 2012
at 18:55
  • msg #44

Re: Gaming

But well worth it..  Anything to get away from classes and levels.  Which is sad, coming from one of the system/content developers of D&D >.<
slippshade
player, 4 posts
Mon 16 Jul 2012
at 19:09
  • msg #45

Re: Gaming

Never much likes classes and levels myself either. Should be interesting to see what they will do with it. I just don't want miniatures to be mandatory.
Digital Mastermind
GM, 87 posts
Mon 16 Jul 2012
at 19:57
  • msg #46

Re: Gaming

I boycotted 4E when I saw their further lean towards merchandizing the franchise and, of course, 6' elves.
Tortuga
player, 5 posts
Mon 16 Jul 2012
at 20:41
  • msg #47

Re: Gaming

4e is all about the online content. The income from their subscription service dwarfs the entire rest of the industry's.
slippshade
player, 5 posts
Wed 18 Jul 2012
at 19:05
  • msg #48

Re: Gaming

I didn't have much of a problem with 4e.  I just didn't consider it d20. Then again I am not a fan of d20 anyway.  I do however really like the pathfinder adventure paths.  I am thinking of converting Curse of the Crimson Throne to the Arcanis system.  But that is going off topic.
Digital Mastermind
GM, 88 posts
Wed 18 Jul 2012
at 20:32
  • msg #49

Re: Gaming

*Checks the thread* No it's not :P  That's exactly what you should be talking about.  Unless you're saying there's no steampunk elements...? *Squints menacingly* :P But you're all still welcome to discuss all gaming that interests you.  It might even spark hybrid steampunk ideas :)
Shady Joker
player, 2 posts
Wed 18 Jul 2012
at 20:57
  • msg #50

Re: Gaming

I want Savage Worlds Steam Punk. I know it has a victorian game but that is horror. I want clockwork men and crazy inventoins.What are the other Elements/Trappings of steam punk?
Digital Mastermind
GM, 89 posts
Wed 18 Jul 2012
at 21:29
  • msg #51

Re: Gaming

Pioneering spirit is a huge component of the steampunk genre.  You not only think of the technology and fashion of the era, but think of the activities.  The modern WORLD was being built then.  It was a massive undertaking, it changed civilization and this planet forever.  It starts with a pioneering soul willing to go where none other has gone before, and to make the most of it.
Brygun
GM, 57 posts
Wed 18 Jul 2012
at 22:10
  • msg #52

Re: Gaming

Speaking of pioneering found that there are various free and such of the Oregon Trail games. Circa 1850 but it is full of the pioneering spirt you mention. One could Steam punk ify such a thing.

A part of the world be explored by steam wagons. The ongoing struggle of getting and storing food vs the burden of carrying it.
Digital Mastermind
GM, 90 posts
Thu 19 Jul 2012
at 01:37
  • msg #53

Re: Gaming

The Victorian Trail.. **** yes.. that's a game that could 'fly'.. ;)
Shady Joker
player, 3 posts
Fri 20 Jul 2012
at 23:54
  • msg #54

Re: Gaming

One big thing in victorian games is rank/status. Wich is very hard to raise but easy to lower.
slippshade
player, 6 posts
Sun 22 Jul 2012
at 02:04
  • msg #55

Re: Gaming

I though Etherpunk did a pretty good job with status.
Boomcoach
player, 3 posts
Sun 22 Jul 2012
at 14:30
  • msg #56

Re: Gaming

I think reading some good fiction set in the Victorian era helps a lot in getting a feel for status.  The Holmes books are a good start.  I also think that Anne Perry's Mysteries, both the Pitt series and the Monk series (personally I like the Monk series a lot) give a good feel for the period.

It also makes a difference if you are going to have a game with broad ranging contacts, from all classes, or one set among the gentry and nobility, where shades of status become very granular.
Brygun
GM, 69 posts
Thu 2 Aug 2012
at 00:51
  • msg #57

Re: Gaming

Shogun Total War 2 with the Fall of the Samurai

Takes place with Victoria tech coming to influence Japan. You can sail HRC fitted ironclads, have revolver cavalry chasing down ashigaru spearmen and drilled lines firing into samurai charges.

Great fun dropping in naval bombardment onto a Japanese wooden fortress.

You can also get one of the big European ships like Warrior sailing for you. Actually, its the best Victorian naval combat I've seen yet. Never did get Victorian Admirals figured out.


Also,

Guns of Icarus

You can get it as a low cost download from gamers gate. You run around a Zepplin airship manning guns and wrenching repairs. The final fight is a progressively larger wave fight. Shooting away at airplanes. You can earn points to upgrade things on the flyer.

Really wish they made a campaign or long term play version for Guns of Icarus.
Tortuga
player, 11 posts
Sun 2 Sep 2012
at 15:49
  • msg #58

Re: Gaming

Gaslamp games is coming out with Clockwork Empires, a sim-Victoriana sort of thing.

http://www.pcgamer.com/preview...ampunk-city-builder/
Xaviien Bishop
player, 3 posts
Sun 2 Sep 2012
at 17:10
  • msg #59

Re: Gaming

City of Steam is an awesome, soon to be released for Beta testing, Industrial Age Fantasy MMO, based on the PnP books, the New Epoch, by David Lindsay.
It runs on the Unity engine, which means no huge client download, it plays straight from your favourite browser, using a small web player plugin, similar to flash. Don't be put off, or label this as a "browser game" as I think you would be doing yourself a great disservice.

You can find more info about both at www.CityofSteam.com, or wait until I wake up and update this very post with more info, including a trailer video I made to promote City of Steams final weekend of Alpha testing (which was on the 17th of August, so sadly you guys will have to wait a few months until Beta -_o)
Brygun
GM, 79 posts
Mon 3 Sep 2012
at 00:00
  • msg #60

Re: Gaming

Not sure if I mentioned this before or not, probably did.

Guns of Icarus
http://www.gamersgate.com/DDB-...uns-of-icarus-bundle

Its a simple small and priced that way game. You are on an airship running from station to station to fight off planes. Final battle is bigger and bigger waves that eventually get you. A fun game for a break. Turret shooter really.
Brygun
GM, 83 posts
Sat 22 Sep 2012
at 13:33
  • msg #61

Re: Gaming

Gamers gate is having a sale for 20,000 Leagues under the sea

http://www.gamersgate.com/DD-2...-extended-edition-pc

Haven't played it yet myself but the ad came up.
Alexei Yaruk-Mundhenk
player, 6 posts
Ad Majorem
Dea Gloriam!
Sat 22 Sep 2012
at 13:44
  • msg #62

Re: Gaming

Has anyone heard of a game called "Lady Blackbird"? I am playing a game of it and it seems... fairly steampunk-ish, with a bit of magitech involved too.
Brygun
GM, 84 posts
Sat 22 Sep 2012
at 13:46
  • msg #63

Re: Gaming

I haven't.

Do you have a link?

Is it a computer game? board game?

Randomn question:

ANyone have links to card games popular in the Victorian era?
Alexei Yaruk-Mundhenk
player, 7 posts
Ad Majorem
Dea Gloriam!
Sat 22 Sep 2012
at 16:33
  • msg #64

Re: Gaming

It's a very simple RPG in a setting kind of similar to FireFly

http://www.onesevendesign.com/...d/lady_blackbird.pdf
This message was last edited by the player at 11:30, Sun 23 Sept 2012.
Brygun
GM, 85 posts
Sun 23 Sep 2012
at 04:54
  • msg #65

Re: Gaming

Dont know if you are connected to it but there was an rpol thread about lady blackbird

link to a message in another game
Alexei Yaruk-Mundhenk
player, 8 posts
Ad Majorem
Dea Gloriam!
Sun 23 Sep 2012
at 11:30
  • msg #66

Re: Gaming

That was where I found out about it.
Tzuppy
player, 15 posts
Mon 24 Sep 2012
at 08:25
  • msg #67

Re: Gaming

I've known about the Lady since it came out (year ago or something) and loved it. Sadly I didn't have much time to play.
Brygun
GM, 97 posts
Sun 18 Nov 2012
at 05:20
  • msg #68

Re: Gaming

Any new games on RPOL or new to our forums?

Been a few new joiners lately are reminded of this thread:

link to a message in this game

for advertising steampunk related RPOL games.
ninthbit
player, 3 posts
Iron Kingdoms
Sat 8 Dec 2012
at 00:49
  • msg #69

Re: Gaming

Looks like we have yet another genre request for steam going.
link to a message in another game

When will they realize that they should add it?
Brygun
GM, 102 posts
Sat 8 Dec 2012
at 13:47
  • msg #70

Re: Gaming

By all means everyone go and put your steamy footprint on that.
Alexei Yaruk-Mundhenk
player, 10 posts
Ad Majorem
Dea Gloriam!
Mon 10 Dec 2012
at 22:04
  • msg #71

Re: Gaming

Fighten hard fore queen and country!
Brygun
GM, 108 posts
Thu 2 May 2013
at 16:54
  • msg #72

Re: Gaming

Steam has been running a sale for The Testamount of Sherlock Holmes. Only a few hours left. Just thought of posting about it now.

Now many games are set in the Victorian era. This one is in 1898.

Quality of game? dunno, just getting it now.
Brygun
GM, 109 posts
Thu 2 May 2013
at 21:12
  • msg #73

Re: Gaming

Lord is it hard to find clues in that game.

Nice-ish graphics though a bit dated. Course its $10 so it is an older game now.

Feels more like it was made for a teen-sleuth. Its is damn hard even with the help button to get the clues together.

It also would have been nice to have tutorails on things like the work bench. You get to fumble and guess at what you are doing, with limited chances.
Brygun
GM, 110 posts
Thu 2 May 2013
at 22:44
  • msg #74

Re: Gaming

Hmmm.. and if you just want to watch its all on youtube

http://www.youtube.com/watch?v=vZaZXzKQLWU
Brygun
GM, 117 posts
Sun 19 May 2013
at 01:16
  • msg #75

Re: Gaming

http://www.dontstarvegame.com/

Dont Starve has some steam punk stylings to it. Scientist tossed into demon magic world making inventions to get out.
fishchip
player, 2 posts
Sat 22 Jun 2013
at 09:31
  • msg #76

Re: Gaming

What do people think of the Wolsung setting? Yes, it's sort of to steampunk what Shadowrun is to cyberpunk, but... I've dipped my toe in. It's novel, and fun. I went so far as to pay real dollars for the sourcebook.
asmodeus
player, 1 post
He who lurks
with teeth
Sun 30 Jun 2013
at 22:44
  • msg #77

Re: Gaming

Personally, I love the setting!
Just steam-punk enough to be strange/familiar, just fantasy enough to be strange/familiar :)
We are having some fun playing this one!

http://www.steampulpfantasy.com/  <-- a link to the Wolsung Universe
This message was last edited by the player at 11:29, Mon 08 July 2013.
Brygun
GM, 137 posts
Fri 12 Jul 2013
at 01:22
  • msg #78

Re: Gaming

Steam has started their huge summer sale.

Should be able to grab steampunk computer games at a good price.

Gamersgate is also having a special on torchlight which has SP elements
asmodeus
player, 4 posts
He who lurks
with teeth
Sun 14 Jul 2013
at 11:16
  • msg #79

Re: Gaming

http://Www.drivethrurpg.com

is currently giving away a new steam-punk game game system system called " Clockwork: Empire "
...you can find the quickstart guide under FREE STUFF icon from the main page.
helvorn
player, 2 posts
Mon 15 Jul 2013
at 00:15
  • msg #80

Re: Gaming

In reply to asmodeus (msg # 79):

I saw that.  Is it any good?  It looked like just the quickstart.
asmodeus
player, 5 posts
He who lurks
with teeth
Fri 19 Jul 2013
at 09:41
  • msg #81

Re: Gaming

Ha! In my excitement to post a related freebie, I never actually read any of it until I came back from my vacation... turns out you need $13 deck of cards to play :( so maybe a couple weeks after next payday I can tell you if it's any fun.

Wolsung however, is turning out to be quite fun and can be run in a pbp format :)
Brygun
GM, 142 posts
Sat 10 Aug 2013
at 04:20
  • msg #82

Re: Gaming

Interesting development for Space 1889

http://www.kickstarter.com/pro...ilized-tim?ref=users
Blood Orchid
player, 4 posts
Sat 10 Aug 2013
at 13:03
  • msg #83

Re: Gaming

Hullo!

I have a gaming question.

Would the premise of a Steampunk Theah (7th Sea) be plausible?

Or a World of Darkness set in a Steampunk Universe?

I know, I know, everywhere I go, I mention 7th sea, but I really am a Theah Fanatic hehe. Where else can I let my fan flag fly but among other rpgers? ^_^
Brygun
GM, 144 posts
Sat 10 Aug 2013
at 13:36
  • msg #84

Re: Gaming

Thought about this a bit. 7th Sea is really aimed at the musketeer era so a bit early for Steampunk.

Now you could run steampunk in 7th Sea. Not exactly sure how. I do recall the german inspired iron gauntlet clan/kingdom was there. They would be a decent one to introduce other gadgets like steampunk ideas.




For World of Darkness Steampunk. Sure. Might want to take a look over For Faerie, Queen and Country as a starting point.
Brygun
GM, 154 posts
Tue 27 Aug 2013
at 06:53
  • msg #85

Re: Gaming

Has anyone tried the new game "Sir you are being hunted?"

There is a play through video here:
https://www.youtube.com/watch?v=dlxk49Mj7aE

Seems to have a Victorian style to the terrain, geary robots and a dangerous plot. All good for Steampunking.
This message was last edited by the GM at 07:14, Tue 27 Aug 2013.
Alexei Yaruk-Mundhenk
player, 15 posts
Ad Majorem
Dea Gloriam!
Fri 30 Aug 2013
at 16:17
  • msg #86

Re: Gaming

SO, I have a character that is a steam punk inventor type batman-esqu superhero... The setting is 1901, the system is GURPS, and he is going to be part of one of those 'mystery man' type supers groups. I have been talking with the GM and he says that if my character has the right set of skills he can create Kevlar: what skills would I need to pull this off? (My character needs advanced body armor, without it he might die very quickly...)
One That Was
player, 10 posts
Fri 30 Aug 2013
at 20:07
  • msg #87

Re: Gaming

Chemistry is a must. Weaving makes sense as well. Essentially Kevlar (according to the oh so useful wikipedia) is a chemically produced fiber that just happens to be really strong. It was created accidentally.

However, truth be told, silk, when woven in a particular pattern and with a layered density, is bullet proof. So you can in fact waive the chemistry if you dont mind a thick (and very hot) layer of silk padding.
Alexei Yaruk-Mundhenk
player, 16 posts
Ad Majorem
Dea Gloriam!
Fri 30 Aug 2013
at 20:28
  • msg #88

Re: Gaming

And were one to somehow be able to harvest spider silk it would be even stronger... Humm... Well thanks. I think I will look into these ideas.
Brygun
GM, 156 posts
Fri 30 Aug 2013
at 21:07
  • msg #89

Re: Gaming

Real life silk was known for not tearing. Mongols and others wore it as arrow defence. Not that they would come out injury free. Rather the arrow would push into the flesh making a hole. The silk encased the arrow meaning it wouldnt get stuck. The arrow could be pulled out. Also as the arrow was pulling the silk it wouldn't go as far.

Kevlar has a similiar but greater affect to the point that the wearer only gets bruised.


Space 1889 had some invention rules.

Metalluragy or the suggested chemistry. That and luck. Accidental discoveries show up alot.
rudderick
player, 1 post
Fri 30 Aug 2013
at 23:57
  • msg #90

Re: Gaming

I wouldnt say that either Kevlar nor silk is bullet proof and for either to become so would mean that that it would have to become so thick that it wouldn't be practical. That being said you could use Silk specially treated to make a Zeppelin more resistant to bullets and such.
Brygun
GM, 157 posts
Sat 31 Aug 2013
at 00:05
  • msg #91

Re: Gaming


*Warning! Science*

Its my understanding that Kevlar works on the same don't tear & pull principle.

Consider that the bullet that strikes a person weighs like 200 grains. Not completely sure of the exact figure but lets say the kevlar of the region pulled weighs like 1 lb. There are 7,000 grains to a pound. The combined weight of pulled kevlar and the bullet is 36 times that of the bullet alone.

Newton kicks in now. Momemteum = mass x velocity. So the result is that the combined mass moves at 1/36th the speed of the original bullet alone. This is a huge affect meaning the human body is much more able to deal with it.

Also the kevlar/silk will spread the impact area. You can get bruises from being shot in a bullet proof vest. The bullet doesn't get to you. Some of the energy carries on but a low brusing level.

Remember also that momenteum applies both ways. The recoil of the person firing will be the similiar to the impact the person hit feels. If a bullet did flip someone onto the ground by momenteum the firing person would also be flipped. In movies we see alot of exagerrations because it looks cool. In real life the flopping, flip or jerk is really the shot person's reaction to the impact. Sometimes they just slump over, like in some of the war movies.
One That Was
player, 11 posts
Sat 31 Aug 2013
at 03:55
  • msg #92

Re: Gaming

Another important thing to keep in mind is that early turn of the century medical care is not what it is today. Many people died not of being shot, but because the bullet wasn't properly or completely removed, and the injury became infected.

Enter Kevlar/silk. If it is able to prevent the bullet from peircing the fabric (through whatever means gets it to this level of bullet resistance) then the bullet, while it may have still pierced the flesh, can be more easily removed since the fabric has caught the projectile. painful, yes. Still bloody? Possibly. But there is a higher chance of survival (albeit, not much higher in these circumstances). Also, a really bad cleaning bill...

This same concern came up in a Deadlands game I was in. Someone happened to be a big nut about this sort of stuff and toted in his textbooks about arms and armor for the 19th century. Interesting info...
This message was last edited by the player at 03:58, Sat 31 Aug 2013.
Alexei Yaruk-Mundhenk
player, 17 posts
Ad Majorem
Dea Gloriam!
Sat 31 Aug 2013
at 04:07
  • msg #93

Re: Gaming

In reply to rudderick (msg # 90):

Oh, I am definitely going to have a zeppelin. My character is going to be richer than GOD. (Millionaire in the 1901 era: and some time around 1928 is going to for reasons no one can fathom move most of his fortune into solid gold...)
One That Was
player, 12 posts
Sat 31 Aug 2013
at 06:29
  • msg #94

Re: Gaming

In reply to rudderick (msg # 90):

Silk would very likely be an awesome skin coating for an airship, due to its weight compared to typical canvas, and its strength besides, but in a game set in 1901 the concern of bullet resistance is pretty small. The Airship (Zeppelin) was actually highly resistant to bullet fire to begin with. Any holes punctured through the skin were small enough, often, that with even several hundred bullet holes, a zepplin could continue flight long enough to pass a typical war zone and land safely (albeit an emergency land).

It wasnt until incendiary bullets were invented late during the first world war that dirigibles had any fear of bullets. Then the often used hydrogen gas would ignite, and the hindenburg is pretty much how that went.

HOWEVER, in America, zepplins had the benefit of sometimes being filled with a much rarer and less flamable gas:Helium. America has a store of this gas which could not be made chemically (like hydrogen), so zepplins filled with helium could be even more resistant to bullet fire. The issue then is ignition of the outer skin, not the gas.

The dirigible had alot of air superiority over planes until incendiary rounds and sturdier plane design caught up. Its major flaw was really just that they are slow moving and steer like aerodynamic, air borne cows.
Brygun
GM, 158 posts
Sat 31 Aug 2013
at 07:10
  • msg #95

Re: Gaming

Part of the resistance of zepplins to gun fire is that what we see as the big football shape is the outer skin. There are the gas filled ballons inside of that. So a bullet going in hits balloon 1 of 100+ (or whatever the number is).

Incendaries, came along mid WW1, caused a fire. Balloon one explodes tossing fire on the nearby balloons. Chain reaction possible. Also the outer skin coating was sometimes not so fire resistant.

Our Space 1889 PC-Nation leader is dreading and counting the days to the end of his Hydrogen supremecy brought down by flaming bullets. Of course we have villian inventors so he doesn't actually know when that is.

Mythbusters did a great Zepplin show.


http://www.ask.com/wiki/Zeppel...n=apn&ap=ask.com

Near the top 1/3 is a picture with a caption

"The pink ovals depict hydrogen cells inside the LZ 127"
This message was last edited by the GM at 07:12, Sat 31 Aug 2013.
Brygun
GM, 159 posts
Sat 31 Aug 2013
at 07:17
  • msg #96

Re: Gaming

Best Zeppelin evvvveeeerr!

Real Life American Zeppelin aircraft carrier

http://www.airships.net/us-nav...hips/uss-akron-macon

Oh baby, had those worked out.

The very old Computer Game "Airpower" was based on Zeppelin Carriers moving around challenging each other. Each of the nations 4 carriers supporting a certain royal claimant. Each had like 6 fighters with rockets and a few bombers with heavy bombs.
This message was last edited by the GM at 07:30, Sat 31 Aug 2013.
helvorn
player, 5 posts
Sat 31 Aug 2013
at 23:46
  • msg #97

Re: Gaming

They were neat craft.
JaJH
player, 3 posts
Tue 3 Sep 2013
at 20:49
  • msg #98

Re: Gaming

Alexei Yaruk-Mundhenk:
SO, I have a character that is a steam punk inventor type batman-esqu superhero... The setting is 1901, the system is GURPS, and he is going to be part of one of those 'mystery man' type supers groups. I have been talking with the GM and he says that if my character has the right set of skills he can create Kevlar: what skills would I need to pull this off? (My character needs advanced body armor, without it he might die very quickly...)

I'd think chemistry (like someone already said) and armory (body armor).
Brygun
GM, 160 posts
Tue 3 Sep 2013
at 22:15
  • msg #99

Re: Gaming

hmmm

Kevlar is a fabric so instead of armory perhaps tailor. Or hire a good tailor.
JaJH
player, 5 posts
Wed 4 Sep 2013
at 16:09
  • msg #100

Re: Gaming

True, but I was trying to think within the rules of GURPS and what would fit. Armory (Body Armor) can cover all types of wearable physical protection.

EDIT: and I may as well ask this here (let me know if it should go somewhere else).

A few players in my game, mad scientist types, want to create clockwork automatons. I'm inclined to disallow them, because programmable or semi-sentient robots seem a bit too advanced for Steampunk in my opinion. What are peoples thoughts here? Appropriate for the genre? Too advanced?
This message was last edited by the player at 16:12, Wed 04 Sept 2013.
ninthbit
GM, 18 posts
Iron Kingdoms
Wed 4 Sep 2013
at 17:07
  • msg #101

Re: Gaming

It really depends on the setting.  In a purely alternate-history setting, I would likely say no, or at least VERY limited in function.  However if there is a touch of magic, or general metaphysics, then the automation could simply be a mechanical shell.  A collection of clockwork and steam, in addition to a few sensory devices would all connect into a Control Cortex, which through special crystals and an ectoplasmic alchemical substance is housing some form of spirit/conscience within its Nexus.

For a more alt-history route, I would go with radio control.  The humanoid apparatus is actually just a REALLY fancy RC Car.  You have a HUGE control room somewhere in a facility that operates the automations within it.  For short range external support (travel within the city) a wagon sized radio repeater filled with glass jar batteries could accompany the automation.  I can already picture a brass and steal C3P0 going down the street with his rickshaw/pedicab mounted repeater so he can pick-up the professors mail and a 5 gallon keg of grease.
TheTyler
player, 2 posts
Wed 4 Sep 2013
at 21:05
  • msg #102

Re: Gaming

I could see punch-card programmable robots. Very limited in scope, but awesome nonetheless.
JaJH
player, 6 posts
Wed 4 Sep 2013
at 21:10
  • msg #103

Re: Gaming

Punch-card robots sounds great. I'm going a bit more "alternate history" and have tried to do some extrapolation of what widespread use of Difference Engines would realize.

Thanks to ninthbit too, for explaining how automatons could be justified :)
ninthbit
GM, 19 posts
Iron Kingdoms
Thu 5 Sep 2013
at 13:47
  • msg #104

Re: Gaming

If you're going punch-card, give this wikipedia article a read.
http://en.wikipedia.org/wiki/Punched_tape

Many people don't know the history of computers.  Everyone knows that they started with cards, but few people seem to know that it quickly evolved to punched paper tape.  In a steam setting, you could even take it further.  Perhaps to power on his robots, he needs to read several reels of tape into the machine to load the complex program.

Basically, anywhere you would see magnetic tape today, you could have reels of punch tape in an alt-history.

Fun fact: the US military <b>still</b >uses this stuff today.  When I was in the military just a few years ago, I had to use a portable tape reader to load encryption keys into a video teleconfrence system.  We where a remote office, and the overhead of using electronic key management was a hassle and too expensive.  The tape could be treated like any standard secret documents and simply stored in a safe and burned in a steel barrel when we where done with it.  Electronic management requires a full room to be setup and secured with expensive locks and other unique requirements, not to mention a special stand-alone computer to be installed that was used only for manageing encryption keys.
This message was last edited by the GM at 13:49, Thu 05 Sept 2013.
JaJH
player, 7 posts
Thu 5 Sep 2013
at 14:52
  • msg #105

Re: Gaming

Could definitely work, and allow me to give a nod to Ada Lovelace one of the (arguably) first computer programmers :D
Brygun
GM, 164 posts
Fri 6 Sep 2013
at 13:21
  • msg #106

Re: Gaming

Here's an older game now $6

http://www.gog.com/game/arcanu...s_and_magick_obscura

Think I played a few minutes of it back in the day. Was into other RPG at the time.
Brygun
GM, 166 posts
Sun 15 Sep 2013
at 17:37
  • msg #107

Re: Gaming

Stumbled across the Dieselpunk game March of War ads on Steam

Thought I would pass its existence on here
paganone
player, 2 posts
Wed 18 Sep 2013
at 03:31
  • msg #108

Re: Gaming

http://1879.fasagames.com/

Something new coming from FASA Games.
Brygun
GM, 168 posts
Wed 18 Sep 2013
at 17:31
  • msg #109

Re: Gaming

Steam has a new indie game up called "Ironclad Tactics"

Not a card fan myself but as always passing on Steampunk leads to our community
helvorn
player, 8 posts
Mon 23 Sep 2013
at 23:06
  • msg #110

Re: Gaming

I hope I did not miss the earlier discussion but did people see Space 1889: Red Sands?

http://rpg.drivethrustuff.com/...?src=SteamPunkeBlast

Is it any good?
Brygun
GM, 169 posts
Wed 25 Sep 2013
at 14:05
  • msg #111

Re: Gaming

Been running an 1889 game for a while with generaly tossing about the whacked out rules so we never migrated to Red Sands.




DriveThruRPG just sent an email notice of a big steampunk sale

http://rpg.drivethrustuff.com/...p;keywords=steampunk
helvorn
player, 9 posts
Thu 26 Sep 2013
at 06:51
  • msg #112

Re: Gaming

Nice stuff on the sale.
Brygun
GM, 170 posts
Wed 2 Oct 2013
at 00:43
  • msg #113

Re: Gaming

Okay... while the Kerbal Space Program is about space flight in the 60s to the modern day the mod of these dudes on airships just needs to be shared. Check out the pics in here and tell me a Steampunk Space Program wouldn't consider them!

http://forum.kerbalspaceprogram.com/threads/23774
helvorn
player, 10 posts
Wed 2 Oct 2013
at 05:25
  • msg #114

Re: Gaming

Some of those would fit right in.  They need more brass work though.
asmodeus
player, 6 posts
He who lurks
with teeth
Sun 20 Oct 2013
at 08:23
  • msg #115

Re: Gaming

Clockworks and magic...

http://fireproofgames.com/the-room

'The Room' is a great game.
It only cost me $2 for my Kindle and is most entertaining! Impressive realistic graphics, an eerie soundtrack (my girlfriend doesn't like it, bad juju she says) and feel to the game. I have yet to finish it, but love what I have discovered so far :)
Brygun
GM, 182 posts
Thu 31 Oct 2013
at 21:31
  • msg #116

Re: Gaming

Indie game out

Airship Dragoons

http://www.gamersgate.com/DD-A...p-dragoon?aff=ggnews

looks funky, haven't tried it yet
Tortuga
player, 24 posts
Fri 1 Nov 2013
at 13:20
  • msg #117

Re: Gaming

Gameplay trailer for Clockwork Empire:

http://www.youtube.com/watch?v=2x1iLpQjULA
Kakihara
player, 2 posts
Sat 19 Jul 2014
at 23:21
  • msg #118

Re: Gaming

I was wondering if anyone who had Victoriana second ed picked up the third edition and could advise if the rules have been majorly overhauled and if its a tighter game. I had the first edition and the setting was great but the rules were not the greatest. I picked up the second edition at GenCon when they had just put it out and I'm a little hesitant to grab the third so just trying to figure that out.
Alyse
player, 1 post
Pretty, witty, and gay
(married since 2011!)
Sun 20 Jul 2014
at 20:43
  • msg #119

Re: Gaming

Only just picked it up, have yet to read it.
Tortuga
player, 27 posts
Tue 22 Jul 2014
at 03:29
  • msg #120

Re: Gaming

Clockwork Empires has been released as a super early release, if you're into that sort of thing.

http://clockworkempires.com/
Brygun
GM, 201 posts
Tue 22 Jul 2014
at 06:07
  • msg #121

Re: Gaming

dats.... whacky

May get into it. Gonna think about it.
Alyse
player, 2 posts
Pretty, witty, and gay
(married since 2011!)
Tue 22 Jul 2014
at 13:35
  • msg #122

Re: Gaming

In reply to Kakihara (msg # 118):

The following is from the game's Afterword...

quote:
Once more unto the breach!

When I eagerly accepted the Victoriana Line Developer’s position back in March 2011, I never thought that within a year
we’d be preparing the Third Edition. It’s sometimes hard to believe that Victoriana is already a decade old. Still, the
dwindling stock of Second Edition offered an opportunity to get down to brass tacks and re-evaluate the basic elements
of the game. After six years of rules development, playtesting, and actual play with the Second Edition, we wanted to
incorporate our experiences into a new rules set. While most of the rules contained in the Third Edition are unchanged or
mere tweaks or clarifications, there are four main areas where we took a bit more liberty.

The first area is the war between Entropy and Order. We wanted to bring this struggle more to the fore and thus created
the Celestial Engine. Now adventurers can not only choose whether to ally themselves with freedom and magic or faith
and industry, but they have a new tool to directly aid their efforts. We’ve looked at several monsters and celestial beings
through this lens as well in order to tighten their place in this universe.

The second area is the Encyclopaedia Victoriana. We wanted to create a cohesive alternate historical world that incorporated
all of the interesting ‘Victoriana-isms’ of the previous editions but also enabled Gamesmasters to more easily incorporate
historical research into their campaigns. Thus the Crimean War, while still going badly for the Allies, is moved back to
its historical date, while the Tsarina still rules Russia and Quebec has broken with Canada. In short, we’ve designed a
cohesive alternate world while ensuring that all of the published Second Edition supplements and adventures could be
seamlessly integrated.

The third area is magic. We changed the nomenclature to give magic a more Victorian flavour, but we also went a bit
deeper than that. Extensive playtesting proved that spell-casting was very expensive and difficult; in many cases the cost
simply wasn’t worth the risk. We scrutinised the magic rules in both editions and tweaked the system to incorporate the
best bits of both.

Finally, the fourth area is steam. The earlier editions of Victoriana teased steampunk elements that weren’t fully realised
until the supplements, most notably Faulkner’s Millinery and Miscellanea and Marvels of Science and Steampunk. With
Third Edition, we wanted to bring the steam to the core rulebook. While the previous two supplements still contain many
more options, this book is all you need to create steam-flavoured adventurers.

In the end, we strove to bring you the definitive Victoriana, one that was built over the course of a decade. Have no fear;
this is Victoriana as it has always been. Eldren aristocrats ride magically-lit carriages in their evening dress while Dwarven
engineers drive their steam velocipedes over the cobblestoned streets. Vampires lurk in the shadows while wyvern riders
circle aerostats in the sky. It is a world of adventure, and I’m thrilled to be part of its continuing development.

Walt Ciechanowski
Victoriana Line Developer, January 2013

Alyse
player, 4 posts
Pretty, witty, and gay
(married since 2011!)
Tue 12 Aug 2014
at 15:47
  • msg #123

Re: Gaming

Am currently gauging interest in an Iron Tsar series using Robin Laws' new DramaSystem rules.

Follow this link to a message in another game and scroll down to read a partial pitch (msg #11).
knight37
player, 5 posts
Tue 19 Apr 2016
at 01:36
  • msg #124

Re: Gaming

Forgive if this has been mentioned, but I just found this, a free D20-style game player's handbook chock full of Steampunk ideas for a fantasy/steampunk crossover setting.

http://www.drivethrurpg.com/pr...e-Age-of-Electrotech

Lot of good material and the price is right.
Azraile
player, 5 posts
Mon 24 Oct 2016
at 19:39
  • msg #125

Re: Gaming

It is an absolute crime!!!

Ark has a steam punk mod AND a castle mod...... but no sever I can find runs BOTH.
Brygun
GM, 260 posts
Tue 25 Oct 2016
at 06:32
  • msg #126

Re: Gaming

Is that Ark the game normally with the dinosaurs? Ark Survival IIRC
Azraile
player, 6 posts
Tue 25 Oct 2016
at 13:58
  • msg #127

Re: Gaming

Yes.

They have a mod that lets you build steam-punk style buildings, equipment, and tools (like a steam punk crafting table/grinder/furness and the like) to give your home a whole steam punk look.

There is a way to double up walls though for extra reinforcement, (or least you could) and a mod that also lets you build medieval castles with metal tier durability.

So you could build something that is an cool castle on the outside an a steam punk lab on the inside.

But I can't find anyone running both mods to do it!
Brygun
GM, 261 posts
Tue 25 Oct 2016
at 15:49
  • msg #128

Re: Gaming

Well now.

That's worthy of note. Noteworthy I say! Noteworthy!

A friend and I tried Ark Survival a while back. I have currently limited GB bandwidth and we had to abandon due to all the graphic updates, for things like high level dinosaurs well beyond our encounter range.

Might yet make another go of it.
Azraile
player, 7 posts
Tue 25 Oct 2016
at 17:11
  • msg #129

Re: Gaming

There are a few nonfunctional gears about (like a gear for a door handle?  wtf) but they didn't go crazy with it like a lot of people do.... it looks really good:

https://steamcommunity.com/sha...etails/?id=679529026
Aethulred
player, 12 posts
Wed 22 Feb 2017
at 03:16
  • msg #130

Re: Gaming

I note several messages and two links for this Qu'intela game.... but nothing more... is this open? what's the back ground.? ... is there an RTJ with guidance?
C-h Freese
player, 11 posts
What's over that hill.
What ever's in my book.
Wed 22 Feb 2017
at 04:19
  • msg #131

Re: Gaming

I am Treating it as an "orphan" clearing house where characters go between adventures.  Though since this has been quiet I figured I would practice some multi character interaction.  For some reason I do believe I ran into something that lead me to believe that it was an open gaming place for Characters to get together.  Often in the hope of starting a game.
Brygun
player, 272 posts
Wed 22 Feb 2017
at 05:24
  • msg #132

Re: Gaming

The in character section was created as a place, if people wanted, to dabble with their characters. Its not that we run stories, NPCs or plots there. Its there also if you want to practice the language of the time.

Also totally okay with folks meeting in those threads, or our other threads, and decide to hook up and enter rpol games together.
Aethulred
player, 13 posts
Wed 22 Feb 2017
at 16:20
  • msg #133

Re: Gaming

OK, That explains the lack of an RTJ or anything else normally found in a game link... Thanks.
Tortuga
player, 42 posts
Thu 6 Jul 2017
at 15:29
  • msg #134

Re: Gaming

I'm adapting my Galvanic Century steampunk series into a setting book for Fate. Anything you guys like to see in your Steampunk RPGs?

It's cool if you're not familiar with the books, I'm just talking in general.
StarMaster
player, 24 posts
Thu 6 Jul 2017
at 15:47
  • msg #135

Re: Gaming

I know that many games (and books) incorporate steam and magic, but I'm more of a sci-fi fan, so tend to prefer a straight steam game without magic and elves and such.

Also, for simplicity's sakes, magic and psionics are treated as mostly the same thing, with just a different mechanic. Never agreed with that, either.

What I've done for my Space: 1889 game is to create Mystical Careers, since mystics were quite a popular theme in the Victorian Age. I suppose, in a way, it's somewhere in between psionics and magic (any sufficiently advanced technology is indistinguishable from magic).

I've created 28 mystical careers, from Adept to Yogi, including Dervish, Free Mason, Guru, Houngan, Medicine Man, Monk, Seventh Son, Shaman, Swami, Vril-ya, Witch and Witch Doctor.

Both Harry Houdini and Arthur Conan Doyle went around debunking the frauds.

So I'd like to see something along those lines... mystics, with most of those mental/psychic abilities.
Tortuga
player, 43 posts
Thu 6 Jul 2017
at 16:05
  • msg #136

Re: Gaming

I've touched on spiritualism a little in the books, as a social trend, but for the most part there's nothing magical or supernatural aside from some leeway with 19th century pseudoscience like galvanic resurrection, luminous ether, N-Rays, animal magnetism, and all the weird stuff that the Victorians and Edwardians believed in that didn't actually exist.
Brygun
player, 273 posts
Thu 6 Jul 2017
at 21:50
  • msg #137

Re: Gaming

Aethulred:
OK, That explains the lack of an RTJ or anything else normally found in a game link... Thanks.


One of the things for Steampunk is the "Grandeur" and newness of things encountered. Examples are numerous:

Climbing up a mountain to discover a plateau of dinosaurs

Crashing into a mountain to discover a secret city

A new military concept based on the new thing... radio... machine gun... flying.

Attending a gala ball with royalty, monarchs and ministers of nations nearly at war

These things also tend to present that what the character (novel or game) do will affect the future of the world.

Steampunk, and Victoriana, also let us challenge the ideas of the "what if" had been slightly different. A technology we take for granted today would be wonderous if a steam punk version existed. How does that change the world? Often only one side/power has the new thing. Sometimes more.

If you include air or space travel in the setting then you have a huge expanse of exploring. Places we might know today are found earlier. Resources, like say gasoline or uranium, become politically important while most are still on whale oil lamps or coal for their ships.

The "what if" is something that turns history into steampunk.
Aethulred
player, 15 posts
Thu 6 Jul 2017
at 22:57
  • msg #138

Re: Gaming

Ah ... Liftwood and the Aether flyer!
Brygun
player, 274 posts
Thu 6 Jul 2017
at 23:19
  • msg #139

Re: Gaming

Aethulred:
Ah ... Liftwood and the Aether flyer!


Or if even Zepplins were slightly more practical used to explore remote Africa, high mountains or Fantasy World Incognito
Garrat
player, 25 posts
Fri 7 Jul 2017
at 05:42
  • msg #140

Re: Gaming

They are, no one wants to get away from the wholesale use of fossil fuels.
Brygun
player, 275 posts
Fri 7 Jul 2017
at 20:59
  • msg #141

Re: Gaming

Well there's more to Zeps then that. Maybe something for the naval thread.
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