[IC] Midnight, D&D 3.5, E6, Small races only
There's an idea I've had brewing in my mind for a long time: a strongly Tolkein-inspired MIDNIGHT campaign in which all the PCs are halflings, gnomes, elflings or dwarrow. These little folk are often overlooked both within the setting and by players, and I think a campaign focused on them would reinforce the sense of overwhelming odds the free peoples of Eredane face.
The rules would be D&D 3.5, using the E6 variant in order to prevent the numerical bloat that renders the game less fun (for me, at least) at higher levels. PCs would be able to keep advancing their Heroic Paths after 6th level, however. A number of variant rules like Armour As DR and Class Defence Bonuses would be used, and I'm very open to people using material from alternate sources for additional variety and customisation in their characters (material from the Against The Shadow forums, class options from Pathfinder, feats from Fantasy Craft, etc).
Their quest would be to recover and re-conceal or destroy three tainted treasures created by the Shadow in the North in the First Age to spread distrust and dissent amongst the alliance of elves, dwarves and men. But the Shadow overlooked the 'lesser races', who were immune to their corruption and were able to cast the cursed artefacts into the mists of history and legend. Now they must rise to the challenge once again, travelling from the River Eren to the Kaladruns, through Erethor and demon-haunted Cale, from the far south to the uttermost north to prevent the Shadow from reclaiming the power invested in these treasures, long ago. They must avoid the Occupation's forces, evade and outpace legates hunting down the same items they seek, and work out whether they can trust even other members of the Resistance, who may be bewitched by the supernatural greed the treasures inspire.
(As I said, strongly Tolkein-inspired 8-] ).
Any interest?