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11:51, 2nd May 2024 (GMT+0)

OOC (Questions? Complaints? Ideas?)

Posted by Darkside TrooperFor group archive 0
Darkside Trooper
GM, 2 posts
PC or NPC, the
die roller doesn't care
Thu 6 Mar 2014
at 03:34
  • msg #1

OOC (Questions? Complaints? Ideas?)

Title says it all
James Herson
player, 1 post
Sun 9 Mar 2014
at 23:40
  • msg #2

Re: OOC (Questions? Complaints? Ideas?)

what state are we starting in?
James Herson
player, 2 posts
Sun 9 Mar 2014
at 23:48
  • msg #3

Re: OOC (Questions? Complaints? Ideas?)

also i rolled a professional driver as occupation and went with pilot
Darkside Trooper
GM, 17 posts
PC or NPC, the
die roller doesn't care
Sun 9 Mar 2014
at 23:52
  • msg #4

Re: OOC (Questions? Complaints? Ideas?)

James Herson:
what state are we starting in?

Starting location is something I have not figured out yet.

I do want to avoid the deep south of the U.S., for obvious reasons. I am partial to the West Coast of the United States because that's where I live.
Darkside Trooper
GM, 18 posts
PC or NPC, the
die roller doesn't care
Mon 10 Mar 2014
at 00:09
  • msg #5

Re: OOC (Questions? Complaints? Ideas?)

James Herson:
also i rolled a professional driver as occupation and went with pilot

So a future 'Wheelman'......
Newb 1
player, 1 post
Mon 10 Mar 2014
at 02:10
  • msg #6

Re: OOC (Questions? Complaints? Ideas?)

In reference to starting location:

I'm partial to NYC...the thought of the Dead Streets of New York in relative comparison to the hustle and bustle...midnights in Manhattan give a little glimpse, but it really is the City That Never Sleeps.

For an idea of just how dead and abandoned and overgrown it can become I like the scenes in the Will Smith movie, "I Am Legend".

West Coast is cool too.  Talking Cali or Oregon/Washington and the like?
Darkside Trooper
GM, 21 posts
PC or NPC, the
die roller doesn't care
Mon 10 Mar 2014
at 02:30
  • msg #7

Re: OOC (Questions? Complaints? Ideas?)

In reply to Newb 1 (msg # 6):

Per the books, the cities are death traps...but starting the game out as an 'Escape from NYC' adventure would be kinda cool.
  • Zombies all over.
  • Lack of firearms to start with (I think NYC has some strict gun laws), but I'm pretty sure you can find plenty as the game progressed.
  • Characters could be from anywhere on the world (on vacation), or residents of NYC.


If on the West coast: California or Oregon since I've lived in southern california until I was 14 (then again when I was station at 29 Palms), the Oregon coast during my high school years, Salem Oregon after I got out of the USMC, and I've been living near Modest/Stockton for a little over a year now.
Andrew
player, 1 post
Mon 10 Mar 2014
at 15:49
  • msg #8

Re: OOC (Questions? Complaints? Ideas?)

   Zombies in Europe might be fun. There would be a possibility of interacting with numerous cultures and each nation could have varying degrees of success vs. the apocalypse. I read that in real life, Switzerland has all the highways into the country rigged with explosives to collapse the mountains and seal off the nation in the event of an emergency. Not sure if true, but Europe in general has lots to explore. Lots of great old architecture that has already withstood numerous wars. Castles would be ideal places to live in a zombie apocalypse...

   Also, I'm hoping to get my character done by the end of this week. Also finishing up my character for a new PFRPG game too :)
Darkside Trooper
GM, 22 posts
PC or NPC, the
die roller doesn't care
Tue 11 Mar 2014
at 01:40
  • msg #9

Re: OOC (Questions? Complaints? Ideas?)

In reply to Andrew (msg # 8):

Europe sounds like an idea if I end up getting multiple player groups (which might happen). The next Dead Reign book Pally is putting out is supposed to mention what happened in other parts of the world. Although I doubt they'd bother mentioning the fact that Switzerland might have the mountain passes rigged to blow.


No problem with taking time with character creation. We still need to figure out where the game is going to take place.
Conner McPherson
player, 1 post
Towtruck Driver &
Mechanic
Tue 11 Mar 2014
at 04:02
  • msg #10

Re: OOC (Questions? Complaints? Ideas?)

Oregon sounds good.  Grew up their, so I am familiar with the lay of the land.  On the coast it would be pretty easy to isolate a town.  Hwy 101 goes through alot of narrow places that one could block or even cause a landslide across.  Do that north and south.  In a lot places and there are only logging roads in and out.  GM, where did you go to high school?  Newport, Tilmook, Seaside?
Darkside Trooper
GM, 24 posts
PC or NPC, the
die roller doesn't care
Tue 11 Mar 2014
at 04:04
  • msg #11

Re: OOC (Questions? Complaints? Ideas?)

Conner McPherson:
Oregon sounds good.  Grew up their, so I am familiar with the lay of the land.  On the coast it would be pretty easy to isolate a town.  Hwy 101 goes through alot of narrow places that one could block or even cause a landslide across.  Do that north and south.  In a lot places and there are only logging roads in and out.  GM, where did you go to high school?  Newport, Tilmook, Seaside?

Florence, Oregon
Conner McPherson
player, 2 posts
Towtruck Driver &
Mechanic
Tue 11 Mar 2014
at 06:34
  • msg #12

Re: OOC (Questions? Complaints? Ideas?)

Darkside Trooper:
Florence, Oregon

So, Siuslaw High School.  Played against them in the state basketball playoffs back in the 80's, an lost.  Love the Oregon Dunes and all the great lakes, there, right along the coast.  Been to the dunes to dune buggy and ATV, about a dozen times over the years.  Florence wouldn't be a bad place to be survive a Z-Apc. It would be very survivable.

Start of by blowing the bridge going over the Suuslaw river to Eugene.  Then tho one over the Siltcoos River to the south.  Then up on Hwy 101 to north.  Near the Sealion Caves,  where it is right on the ocean cliffs.  Fishing boats can be modified to run on bio diesel or even wood, so they can still go out fishing and do a ton of gardens feed, by irrigation ditches that are likely still there.  Taking in water upstream on the Siuslaw. I even found the likely location of McPhersen Towing and Wrecking.  At the present location of:

Florence Auto Wrecking
5055 Munsel Lake Rd, Florence, OR  97439
James Herson
player, 3 posts
Tue 11 Mar 2014
at 06:36
  • msg #13

Re: OOC (Questions? Complaints? Ideas?)

the only area i know some what is Vancouver Washington

i lived there for about 6 months about 7 years ago
This message was last edited by the player at 06:36, Tue 11 Mar 2014.
Conner McPherson
player, 3 posts
Towtruck Driver &
Mechanic
Tue 11 Mar 2014
at 06:41
  • msg #14

Re: OOC (Questions? Complaints? Ideas?)

James Herson:
the only area i know some what is Vancouver Washington

i lived there for about 6 months about 7 years ago

Otherwise know in this game as a Deathtrap.  But more surviverable if you could get away to the northeast, up by Merwin and Yale Lakes.
Newb 1
player, 2 posts
Tue 11 Mar 2014
at 11:49
  • msg #15

Re: OOC (Questions? Complaints? Ideas?)

It's amazing how big New York can be.  Yes, 6 million potential Zombies, but an evacuation and a police force of nearly 40,000 and National Guard assets, they may not have lasted viably as units but they would've put a sizable dent in the Z pop.  May be not in the City, or just outside of it.  Still, the resources in the City could be tempting...  There are numerous tunnels throughout the City -- I used to work down there.

I think the Pally folks just didn't want to have to a work up on such a vast space such as NYC.  That doesn't mean people didn't survive and get out, or a story of getting out.  And there are plenty of legal gun owners in NYC...and plenty of illegal guns...

I'm flexible though, so West Coast/Oregon sounds cool too.

Not too keen on Europe, especially since DST has another game set there already.
Conner McPherson
player, 4 posts
Towtruck Driver &
Mechanic
Tue 11 Mar 2014
at 12:13
  • msg #16

Re: OOC (Questions? Complaints? Ideas?)

Only way out of New York City would be go down in the sewers to do it.  There, with everyone dying up above.  'Stuff' would be coming out of the pipes at a much lower rate.  It would be clear sailing, so to speak, down there.
Newb 1
player, 3 posts
Tue 11 Mar 2014
at 20:09
  • msg #17

Re: OOC (Questions? Complaints? Ideas?)

Have you seen "I Am Legend"?
Conner McPherson
player, 5 posts
Towtruck Driver &
Mechanic
Tue 11 Mar 2014
at 20:10
  • msg #18

Re: OOC (Questions? Complaints? Ideas?)

Yes, an your point?
New guy 3
player, 1 post
Tue 11 Mar 2014
at 20:54
  • msg #19

Re: OOC (Questions? Complaints? Ideas?)

Well take into account that only one zombie needs to howl to draw a small army to your location near instant even out in an open field you just cleared, by in how zombies work in this game inside a city its even worse.

Keeping that in mind even if half of the zombies in a capitol city are wiped out it means a group of humans is cornered with nowhere to go and a few thousand zombies ready for lunch.

Also those 40k soldiers are nice but i think you have to look at the 28 days later movie. a quarter of those soldiers will be eaten before they realize whats going on. the other half will panic and the rest just aint enough to really matter. there are simply to many of them and them Zeds are resilient. And that is if the virus only spread with the patient zero idea. if the initial infection is something like an airborne virus who knows how many are infected right of the bat.
James Herson
player, 4 posts
Tue 11 Mar 2014
at 22:00
  • msg #20

Re: OOC (Questions? Complaints? Ideas?)

another idea is would the government have used nuclear sanitation?
Conner McPherson
player, 6 posts
Towtruck Driver &
Mechanic
Tue 11 Mar 2014
at 22:01
  • msg #21

Re: OOC (Questions? Complaints? Ideas?)

Easiest way to kill tons of Z's in a city.  Is at a building construction site, of a sky scraper that is not to far along.

When it is still in the 'Pit' stage.
http://blogs.kcrw.com/whichway...SC07001-1024x575.jpg
Gain access to the crane.  Put a couple of people in a cranebasket, about eight feet out from the edge.  Make a hole in the fence, surrounding the site.  Lure the zombies to just walk off the edge, to fall to 40-50 feet below..  When it gets a little full there, just move the crane basket over a little, etc.  You could fill the pit to about 15 feet from the top.  Or just do a burn every once in awhile.

If the building is further along like this one.
http://www.bing.com/images/sea...&selectedIndex=5
Just create a path/cattle chute that takes them up to at least the 4th or 5th stories up.  Using the cranebasket to the same effect, to lure them to just walk off the edge and fall, shattering their skulls.  Can be moved in the same way, when things are piling up.

If you don't plan on using the sewers.  You can also funnel them to fall down into an open sewer hole in the street.  Less bodys piling up and stinking up the place.
Darkside Trooper
GM, 25 posts
PC or NPC, the
die roller doesn't care
Wed 12 Mar 2014
at 01:21
  • msg #22

Re: OOC (Questions? Complaints? Ideas?)

James Herson:
another idea is would the government have used nuclear sanitation?

You should know better then to give me ideas........
This message was last edited by the GM at 01:21, Wed 12 Mar 2014.
New guy 4
player, 1 post
Wed 12 Mar 2014
at 04:08
  • msg #23

Re: OOC (Questions? Complaints? Ideas?)

In reply to New guy 3 (msg # 19):

I don't realistically see a large proportion of military personnel panicking, even if they take heavy losses. For one thing, this isn't the dark days after Viet Nam, American unit morale is excellent and the ability to absorb casualties and keep functioning is excellent due to modern training and doctrine. For another, as studies show (and military personnel will tell you) nothing motivates a diverse group of people like a shared, dire threat and especially an existential enemy. It's pretty easy to grasp what kind of threat to humanity the living dead pose!

But that's taking real life studies and histories into account, mind you. In zombie fiction (and for preppers/survivalists) the normal mode in disasters for most people is "everyone freak out, loot and run away". Which is more desirable depends on if you want to have "WWZ" or "The Walking Dead", and both have their good points.

Tony
Darkside Trooper
GM, 27 posts
PC or NPC, the
die roller doesn't care
Wed 12 Mar 2014
at 04:32
  • msg #24

Re: OOC (Questions? Complaints? Ideas?)

In reply to New guy 4 (msg # 23):

Tony I envision U.S. Military units (as well as their counterparts around world) to at least stand up to the Zombie horde. Unfortunately the sheer numbers of Zombies would just be too much to handle.
New guy 6
player, 1 post
Wed 12 Mar 2014
at 04:40
  • msg #25

Re: OOC (Questions? Complaints? Ideas?)

I would like NYC be good times getting out of the city....(might need to roll a extra character or two for back up...hmmmm.)
Darkside Trooper
GM, 28 posts
PC or NPC, the
die roller doesn't care
Wed 12 Mar 2014
at 04:49
  • msg #26

Re: OOC (Questions? Complaints? Ideas?)

In reply to New guy 6 (msg # 25):

yeah making a back up character might be a good idea....the Dead Reign core book even states you should!
New guy 4
player, 3 posts
Wed 12 Mar 2014
at 04:58
  • msg #27

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 24):

Works for me! Now, on to my character.

Okay! A roll of 53 is paramedic, not too shabby, and in their 30's. So, what options are there? I guess it depends on the location. But could be a local civilian service, police or fire EMS, even military (according to the ordinary person occ).

In conjunction with Jason it could be an air ambulance crew.

Tony
This message was last edited by the player at 05:59, Wed 12 Mar 2014.
Darkside Trooper
GM, 31 posts
PC or NPC, the
die roller doesn't care
Wed 12 Mar 2014
at 19:31
  • msg #28

Re: OOC (Questions? Complaints? Ideas?)

Ok so with 12 RTJs I'm looking at 2-3 player groups.

Location will determine starting gear and weapons. I might make some tables for the weapons. This way there is some randomness and everybody isn't packing the same thing.
Jacob Anderson
player, 1 post
Wed 12 Mar 2014
at 20:17
  • msg #29

Re: OOC (Questions? Complaints? Ideas?)


I need to sort out my character and such -- Should have it done next few days.
New guy 3
player, 3 posts
Wed 12 Mar 2014
at 22:08
  • msg #30

Re: OOC (Questions? Complaints? Ideas?)

struggled through character creation. Entertainer/dancer and loving father type of guy.
Jacob Anderson
player, 3 posts
Wed 12 Mar 2014
at 23:01
  • msg #31

Re: OOC (Questions? Complaints? Ideas?)

In reply to New guy 3 (msg # 30):

Looks like my guy is a Private Detective -- took the inverse of my .07
New guy 4
player, 6 posts
Thu 13 Mar 2014
at 20:58
  • msg #32

Re: OOC (Questions? Complaints? Ideas?)

I tend to wait until a location is chosen to complete my characters, but so far I've rolled a Paramedic pretty boy/girl.

If the group is mostly dudes I'm happy to play a woman.

Tony
Newb 2
player, 2 posts
Neuropsychiatrist
Thu 13 Mar 2014
at 21:36
  • msg #33

Re: OOC (Questions? Complaints? Ideas?)

I've noticed so far there's mostly men so I'm going to play a female. I rolled psychiatrist and am waiting until a location is chosen before finishing her character.
Newb 1
player, 5 posts
Thu 13 Mar 2014
at 22:49
  • msg #34

Re: OOC (Questions? Complaints? Ideas?)

Got a security specialist.  Going to do the former thief turned red cell security type.

If we can have a second/backup character I would like to make one.
Darkside Trooper
GM, 32 posts
PC or NPC, the
die roller doesn't care
Fri 14 Mar 2014
at 02:30
  • msg #35

Re: OOC (Questions? Complaints? Ideas?)

OK so it looks like I will be running the West coast, and Las Vegas groups for sure (hmm...maybe down the line I can get the two to join up...).

The NYC group only has 2 people with it as their 1st choice. But keep in mind that I have received 13 RTJ's.

I'm going to want to limit each group to 4 (maybe 5) characters, so odds are the NYC group will happen.

I am also leaning on the idea that all groups will start out just as the dead begin to rise. Should have some interesting RP with characters using only what they've seen in movies as an idea on how to fight/deal with Zombies. Oh and most everyone will have to scrounge for weapons/supplies. Some occupations will have you start with a weapon, and that's fine cause it makes sense.
Lakeisha 'Laney' Carmichael
player, 7 posts
Paramedic
Fri 14 Mar 2014
at 03:35
  • msg #36

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 35):

Sounds groovy!

Nevada has very liberal gun and CCW laws, although probaly not for EMS as a matter of policy.

Tony
Darkside Trooper
GM, 33 posts
PC or NPC, the
die roller doesn't care
Fri 14 Mar 2014
at 03:39
  • msg #37

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 35):

Sounds groovy!

Nevada has very liberal gun and CCW laws, although probaly not for EMS as a matter of policy.

Tony

I'd say there is a 15% chance your allowed to carry while on duty during this 'crisis', although rioting hasn't broken out yet. I've heard that quite a few paramedics in California wear body armor.
Jonathan Pembersley
player, 5 posts
Lost British Tourist
But how do I get home ?
Fri 14 Mar 2014
at 03:46
  • msg #38

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 35):

I was hoping we would get to play through the start of the crisis. Looking forward to it.
Lakeisha 'Laney' Carmichael
player, 8 posts
Paramedic
Fri 14 Mar 2014
at 05:39
  • msg #39

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 37):

I'll decide if Laney is armed or not. She at least will have a stab vest.

Interestingly, the "Shelter in Place" order in effect for much of Boson during the manhunt for the bombers seemed to be highly effective and almost universally obeyed. Police were given voluntary permission to search thousands of private residences by implicitly turning a blind eye to drug and other violations. I would think such measures (equivalent to Martial Law in all but name) would be adopted in the current in-game crisis with a fair degree of effectiveness.

Tony
Darkside Trooper
GM, 37 posts
PC or NPC, the
die roller doesn't care
Fri 14 Mar 2014
at 11:57
  • msg #40

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 39):

Boston is full of sheep.
Conner McPherson
player, 9 posts
Towtruck Driver &
Mechanic
Fri 14 Mar 2014
at 14:49
  • msg #41

Re: OOC (Questions? Complaints? Ideas?)

Darkside Trooper:
In reply to Lakeisha 'Laney' Carmichael (msg # 39):

Boston is full of sheep.

U
You got that right.  I would of envoked my 4th amendment rights and told them they needed probable cause, an a warrant from a judge.  To get in my house.  I couldn't believe people just layed down and let themselves be run rough shot over.  That was so very much a false flag operation.  A totally stagged event.
Jacob Anderson
player, 4 posts
Fri 14 Mar 2014
at 16:42
  • msg #42

Re: OOC (Questions? Complaints? Ideas?)

Just a heads up folks -- Off a few days for Spring break at the Cabin with Wife and Kids and I will not have Cell/Internet reception. Gone Friday and back on Wed
Lakeisha 'Laney' Carmichael
player, 9 posts
Paramedic
Fri 14 Mar 2014
at 20:06
  • msg #43

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 40):

Ha ha ha ha! You guys are awesome! Please note, as a Canadian I will render no personal judgement about what happened in Boston on a pro-security or anti-liberty basis; that's for other, wiser heads to decide and I have no dog in that particular fight.

Tony
This message was last edited by the player at 05:05, Sat 15 Mar 2014.
Darkside Trooper
GM, 42 posts
PC or NPC, the
die roller doesn't care
Sat 15 Mar 2014
at 19:18
  • msg #44

Re: OOC (Questions? Complaints? Ideas?)

Well what do you know? First striek roll of the game and I roll a nat 20....

11:39, Today: Darkside Trooper, for the NPC Hotel guest, rolled 20 using 1d20. kick naked guy.
Darkside Trooper
GM, 45 posts
PC or NPC, the
die roller doesn't care
Sun 16 Mar 2014
at 16:16
  • msg #45

Re: OOC (Questions? Complaints? Ideas?)

Added the following to character creation in regards to skill level

link to a message in this game
All skills should be leveled up to whatever level you rolled for. Ignore what the book says about not leveling up your elective and secondary skills.
New gal 1
player, 1 post
Sun 16 Mar 2014
at 20:00
  • msg #46

Re: OOC (Questions? Complaints? Ideas?)

Argh, sorry.

Stuff happened, my screen went and glitched up in a hardware issue. Not fixed yet mind you as i still have a horizontal bar on my screen that won't go away, but at least it's not deactivating itself or something.

So where was i? Ah yes, making the first rolls.
This message was last edited by the player at 20:00, Sun 16 Mar 2014.
Lakeisha 'Laney' Carmichael
player, 10 posts
Paramedic
Pragmatic Hero
Sun 16 Mar 2014
at 21:28
  • msg #47

Re: OOC (Questions? Complaints? Ideas?)

In reply to New gal 1 (msg # 46):

Sucks to hear about your monitor! So far, this is something of a wiener-fest in here.

Whew, finally got my character more-or-less in shape, including background. Yay!

Tony
Darkside Trooper
GM, 46 posts
PC or NPC, the
die roller doesn't care
Sun 16 Mar 2014
at 22:08
  • msg #48

Re: OOC (Questions? Complaints? Ideas?)

Jsut an FYI, do not roll the 1d4 for level from the book. Otherwise you might end up with a 50 year old character who is at level one, which is just absurd.

link to a message in this game
Jonathan Pembersley
player, 12 posts
Lost British Tourist
But how do I get home ?
Mon 17 Mar 2014
at 00:39
  • msg #49

Re: OOC (Questions? Complaints? Ideas?)

Just wondering what the date and time was ? Thanks.
Darkside Trooper
GM, 51 posts
PC or NPC, the
die roller doesn't care
Mon 17 Mar 2014
at 00:45
  • msg #50

Re: OOC (Questions? Complaints? Ideas?)

Jonathan Pembersley:
Just wondering what the date and time was ? Thanks.

Let's say 1301, and it's Sunday May 4th 2014. This way you guys have a whole summer and fall before winter.

17:44, Today: Darkside Trooper rolled 4 using 1d31. day of month? (May 2014).
17:45, Today: Darkside Trooper rolled 1 using 1d60. time.

Angela Watson
player, 6 posts
Fmr NYPD Det/PI
Fidelis Ad Morteum
Mon 17 Mar 2014
at 01:12
  • msg #51

Re: OOC (Questions? Complaints? Ideas?)

Is NYC going to start?
Darkside Trooper
GM, 52 posts
PC or NPC, the
die roller doesn't care
Mon 17 Mar 2014
at 01:32
  • msg #52

Re: OOC (Questions? Complaints? Ideas?)

Angela Watson:
Is NYC going to start?

Working on it....
Lakeisha 'Laney' Carmichael
player, 12 posts
Paramedic
Pragmatic Hero
Tue 18 Mar 2014
at 02:56
  • msg #53

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 52):

Some combat questions:

1) Parry costs 1 attack, and applies to all attacks during that action. To clarify, that means not that 1 parry applies to all attacks during the turn but (say) if someone was making multiple attacks per action all

2) Can you dodge/parry an attack that rolls a natural 20?

3) Called single shots to the head are not specifically covered. I assume heads are small (-3) targets but not very small (-6/-8)?

Thanks!

Tony
Jonathan Pembersley
player, 14 posts
Lost British Tourist
But how do I get home ?
Tue 18 Mar 2014
at 02:57
  • msg #54

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 52):

Some combat questions:

1) Parry costs 1 attack, and applies to all attacks during that action. To clarify, that means not that 1 parry applies to all attacks during the turn but (say) if someone was making multiple attacks per action all

2) Can you dodge/parry an attack that rolls a natural 20?

3) Called single shots to the head are not specifically covered. I assume heads are small (-3) targets but not very small (-6/-8)?

Thanks!

Tony



+1
Lakeisha 'Laney' Carmichael
player, 13 posts
Paramedic
Pragmatic Hero
Tue 18 Mar 2014
at 03:06
  • msg #55

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 54):

To further clarify, in the book Parrying doesn't cost an attack if the target has any hand-to-hand training. If H2H: Basic counts, is Laney qualified for this exemption? Or is the house rule that a parry do costs an attack? Thanks!

Tony
Jonathan Pembersley
player, 15 posts
Lost British Tourist
But how do I get home ?
Tue 18 Mar 2014
at 03:12
  • msg #56

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 55):

Tony I think question three is answer on page 37 of the rule book. You have to roll 17-20 with no bonuses.
Darkside Trooper
GM, 54 posts
PC or NPC, the
die roller doesn't care
Tue 18 Mar 2014
at 03:15
  • msg #57

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 52):

Some combat questions:</quote>

Lakeisha 'Laney' Carmichael:
1) Parry costs 1 attack, and applies to all attacks during that action. To clarify, that means not that 1 parry applies to all attacks during the turn but (say) if someone was making multiple attacks per action all

A parry does not 'cost an action.'

Roll one parry for each action you have. That one parry roll covers all attacks against you during that action that can be parried (for example in most circumstances you can't parry a bullet).

quote:
2) Can you dodge/parry an attack that rolls a natural 20?

If you roll Natural 20 yes, defender wins a tie. I've seen it happen.

quote:
3) Called single shots to the head are not specifically covered. I assume heads are small (-3) targets but not very small (-6/-8)?

Yes the head is -3 to strike
Lakeisha 'Laney' Carmichael
player, 14 posts
Paramedic
Pragmatic Hero
Tue 18 Mar 2014
at 03:29
  • msg #58

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 57):

1) Understood. Will roll 5 attacks/parries (Laney gets +1 attack at Level 5) as a matter of course, although I guess I could just only make parries for attacks that hit per the GM's combat PM.

2) According to DR, Page 180, an "Aimed Called Shot" takes 3 Actions, and is at a +2 to strike (that is, a straight +2). The House rule seems to be that an Aimed Called shot would be at a cumulative -1 but only take 2 Actions? Seems like a fair compromise.

3) In the rules on pg. 182-3 regarding firearms and zombies it mentions a point-blank attack, when the weapon has skin contact the strike is automatic. And if it's within a few feet there is a +7 to Strike the body and +3 to strike the head. Are we using these rules?

Score! I found a floor plan of the Augustus Tower, where Jonathan is likely staying. (None of the other towers at Caesar's Palace even come close to overlooking the Strip.) The floor plan is basically one long hallway from east to west, with elevators at both ends and a main bank in the middle. To overlook the strip, Jonathan's room would need to be on the north side, probably a little to the east and near the middle (as that's the elevator Laney would be using as it's close to the VIP entrance off Flamingo where the ambulance is parked.

http://www.youtube.com/watch?v=zLVqLdjt5Sg

Tony
This message was last edited by the player at 04:50, Tue 18 Mar 2014.
Darkside Trooper
GM, 55 posts
PC or NPC, the
die roller doesn't care
Tue 18 Mar 2014
at 05:13
  • msg #59

Re: OOC (Questions? Complaints? Ideas?)

Aimed called shots costs two action but you get an additional +2 to strike. But you can't be moving and if something does hit you it throws off your shot.

I'm not sure about the über close strike bonuses because if you get them the bad guys (not zombies but bad people) would get them too. Also while it isn't something I want to happen often PvP combat can occur in the games I run.
Lakeisha 'Laney' Carmichael
player, 15 posts
Paramedic
Pragmatic Hero
Tue 18 Mar 2014
at 05:35
  • msg #60

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 59):

I understand regarding the Aimed Called Shot bonus.

The "Can't Miss" and "Almost Can't Miss" assume it's a zombie target. They don't apply to people. Perhaps one reason they are included is that zombies have a very high AR and so hitting usually requires a 15 or more and this evens it out.

If you are not using the AR rules from DR, then yes, this is a little overpowered. But if Laney can put the gun against the zombies head and (logically) have little or no chance of hitting, why not? As well, head shots do x3 damage, I believe.

Tony
This message was last edited by the player at 07:02, Tue 18 Mar 2014.
Darkside Trooper
GM, 56 posts
PC or NPC, the
die roller doesn't care
Tue 18 Mar 2014
at 12:59
  • msg #61

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 60):

I'm being a little bit more forgiving with the AR in this game (none of that no damage BS if you roll under the AR) and you only need to get a 5 or higher to successfully hit at that range. So I think it balances out.
Lakeisha 'Laney' Carmichael
player, 16 posts
Paramedic
Pragmatic Hero
Tue 18 Mar 2014
at 19:35
  • msg #62

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 61):

Sounds good! I'll finish my post, then. [Private to GM: Not to nitpick, but I think most zombies (that is, if these are Slouchers) get 3 attacks per melee?]

Added: Laney rolled a nat 20. Should I assume for my post she caps the geek in front of her?

I realised why Dead Reign sounded so familiar. A friend of mine, John Cooney, is friends with and worked with Kevin Simbeida on developing the rules. (He's listed as a "sounding board") He'll be happy to know we're playing a game he worked on.

Tony
This message was last edited by the player at 21:21, Tue 18 Mar 2014.
Darkside Trooper
GM, 57 posts
PC or NPC, the
die roller doesn't care
Tue 18 Mar 2014
at 21:39
  • msg #63

Re: OOC (Questions? Complaints? Ideas?)

Yeah if you were aiming for the head feel free to post description of brains getting sprayed all of the elevator walls and on yourself as well.

 Unlike some GMs you can post your options of the house rules and so forth without me being a bitch and banning you. I've been kicked out of too many games stating my opinion in OOC. Kinda funny too that the pussy GMs delete my post where I explain why they suck at being a GM.

Anyhow if we find that a game rule or house rule really doesn't work we can change it.

Oh the Zombies get an extra attack if they smell fear. So if someone failed an HF roll. Plus They just killed a bunch of scared people who are now rising from the dead.
Lakeisha 'Laney' Carmichael
player, 17 posts
Paramedic
Pragmatic Hero
Tue 18 Mar 2014
at 23:02
  • msg #64

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 63):

1) My impression of you as a GM is that you thoroughly know the rules and really know your shit, and I trust your judgement on what to take or leave from the book. I also appreciate you accept questions at face value, I'll try not to overdo it.

2) Laney did fail her HF roll, so there it is!

3) I'll post my turn in a few hours, sorry for the delay!

Tony
This message was last edited by the player at 23:57, Tue 18 Mar 2014.
Jacob Anderson
player, 5 posts
Wed 19 Mar 2014
at 00:59
  • msg #65

Re: OOC (Questions? Complaints? Ideas?)


Kinda back -- Should be able to post in the morning
Darkside Trooper
GM, 58 posts
PC or NPC, the
die roller doesn't care
Wed 19 Mar 2014
at 01:04
  • msg #66

Re: OOC (Questions? Complaints? Ideas?)

Jacob Anderson:
Kinda back -- Should be able to post in the morning

Cool...Laney and Jonathan will probably need your help.
Jacob Anderson
player, 6 posts
Wed 19 Mar 2014
at 01:06
  • msg #67

Re: OOC (Questions? Complaints? Ideas?)


Will I need a Intro ? Or make my own ?
Darkside Trooper
GM, 59 posts
PC or NPC, the
die roller doesn't care
Wed 19 Mar 2014
at 01:14
  • msg #68

Re: OOC (Questions? Complaints? Ideas?)

Jacob Anderson:
Will I need a Intro ? Or make my own ?

I'll PM you
Jonathan Pembersley
player, 17 posts
Lost British Tourist
But how do I get home ?
Wed 19 Mar 2014
at 01:31
  • msg #69

Re: OOC (Questions? Complaints? Ideas?)

Darkside Trooper:
Jacob Anderson:
Kinda back -- Should be able to post in the morning

Cool...Laney and Jonathan will probably need your help.


Yes my posh boy fighting skills seem to be lacking.
Darkside Trooper
GM, 60 posts
PC or NPC, the
die roller doesn't care
Wed 19 Mar 2014
at 02:23
  • msg #70

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
1) My impression of you as a GM is that you thoroughly know the rules and really know your shit, and I trust your judgement on what to take or leave from the book. I also appreciate you accept questions at face value, I'll try not to overdo it.

Thanks for the compliment.
Lakeisha 'Laney' Carmichael
player, 20 posts
Paramedic
Pragmatic Hero
Wed 19 Mar 2014
at 03:49
  • msg #71

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 69):

Regardless, we will always think of you as being charming and well-groomed.

DST: my pleasure, based on what I've seen in your RT game. As a GM I try to take comments and questions at face value as well but it's hard not to become a little irked, sometimes.

(Note, I added a daughter for Laney, Dashawndra (10, born out of wedlock) currently being taken care of by the biological father, Ray, back in LA. As well, my paramedic friend is still in the process of helping me with a gear list.)

Tony
Lakeisha 'Laney' Carmichael
player, 21 posts
Paramedic
Pragmatic Hero
Thu 20 Mar 2014
at 07:43
  • msg #72

Re: OOC (Questions? Complaints? Ideas?)

OOC Note:

The video I posted earlier has a floor plan on the door for the Augustus Tower. It also shows you a very nice suite ($12 cup of coffee nice) on the 26th floor but it should serve.

On Youtube there are several videos if you search for augustus towers. Seriously, I don't know how I gamed before the Internet!

This shows the hallway and a room layout. Washroom and closet (with safe) on the left in the small entry corridor off the main hall. Mirror on the right. In the room itself, bed on left, TV and minibar on the right. Balcony at the far end.

https://www.youtube.com/watch?v=oKNXDuF0iHw

Slightly bigger room with sitting area:

https://www.youtube.com/watch?v=a-Lp1z-ZZXc

Tony
This message was last edited by the player at 09:26, Thu 20 Mar 2014.
Andrew
player, 4 posts
Sat 22 Mar 2014
at 21:35
  • msg #73

Re: OOC (Questions? Complaints? Ideas?)

I know its my turn to post in the NYC thread. This weekend is my wife's birthday so I probably won't be online to write a solid post until Sunday night. Sorry for the delay.
Darkside Trooper
GM, 64 posts
PC or NPC, the
die roller doesn't care
Sat 22 Mar 2014
at 23:37
  • msg #74

Re: OOC (Questions? Complaints? Ideas?)

Andrew:
I know its my turn to post in the NYC thread. This weekend is my wife's birthday so I probably won't be online to write a solid post until Sunday night. Sorry for the delay.

Thanks for the heads up. I'm kinda busy too
Darkside Trooper
GM, 66 posts
PC or NPC, the
die roller doesn't care
Mon 24 Mar 2014
at 00:30
  • msg #75

Re: OOC (Questions? Complaints? Ideas?)

After the close quarters gunfight that Lany had, and some discussions in PM's I've changed some of the firearms strike rules, and fighting zombies. Changes are in Red.

Firearms/Thrown Weapon Strike Rolls:
  • The strike rolls for firearms and thrown weapons is 8 or higher on a 20 sided die, if the roll is a 1-7 the strike misses regardless of bonuses.
  • In Close quarters (10 meters/30 feet) the strike roll is the same as with melee weapons.
  • At point blank range (1 meter/3 feet or less) only a Nat 1 will miss with a firearm. A called shot is still required to hit a specific body part. Attempting to press the fire arm up against a specific body part is considered an Aimed Called Shot and costs two attacks/actions (essentially the 1st action is the act of pressing the weapon up against the specific body part and the 2nd action is pulling the trigger).


Killing a Zombie: You have to reduce the SDC of it's head and then it's hit points (i.e. the brain) to permanently kill a Zombie.
  • A Zombie Hit Point's apply to the brain only. The SDC of the head must be reduced to zero first before the brain can be damaged.
  • Reducing the main body SDC of the Zombie causes it to collapse on the ground and stop moving.
  • Reducing the SDC of a limb makes it useless. To chop off a limb you have to make a called shot to chop it off.
  • You do not need to get a natural 17-20 to successfully hit the head/neck of a Zombie. Hitting the head/neck of a Zombie is considered a called shot.
  • If you do manage to surpass a Zombies AR with a head/neck shot you will do 3x damage. If you do not surpass the AR you will do half damage.
  • Punches and kicks do full damage to Zombies (not the 20% as listed in the book).


Pushing a Zombie's head away with your hand: Is considered a strike roll, not a parry.
Darkside Trooper
GM, 68 posts
PC or NPC, the
die roller doesn't care
Tue 25 Mar 2014
at 23:27
  • msg #76

Re: OOC (Questions? Complaints? Ideas?)

I was going to get se posts in today. But my uncle butchered his buffalo and needs some more hands to fineshed the job cutting up the meat.
Arani Vasingis
player, 5 posts
Bullets don't care
how dead you are
Tue 25 Mar 2014
at 23:44
  • msg #77

Re: OOC (Questions? Complaints? Ideas?)

Darkside Trooper:
I was going to get se posts in today. But my uncle butchered his buffalo and needs some more hands to fineshed the job cutting up the meat.



Andrew
player, 9 posts
Tue 25 Mar 2014
at 23:46
  • msg #78

Re: OOC (Questions? Complaints? Ideas?)

Been gaming with Darkside for awhile now. My money is on serious.
Arani Vasingis
player, 6 posts
Bullets don't care
how dead you are
Tue 25 Mar 2014
at 23:50
  • msg #79

Re: OOC (Questions? Complaints? Ideas?)

Yeah, it's just that you don't hear that reason very often, if at all. The pic's intended more as a joke than actually doubting the truth of his post.
Lakeisha 'Laney' Carmichael
player, 24 posts
Paramedic
Pragmatic Hero
Wed 26 Mar 2014
at 03:07
  • msg #80

Re: OOC (Questions? Complaints? Ideas?)

Below is my understanding of our relative positions in the Augustus Tower, Caesar's Palance, based on the floor plan and everyone's posts. Jonathan's room (514) is overlooking the Strip, so it's on the North side (the Casino and entrance/front desk to the complex is 3 stories below his room.

Laney and Marie came up one of the central elevators, as those are closest to the VIP entrance off Flamingo. Jacob would also choose a central elevator as this puts him central to the floor. Jacob exits the elevator and proceeds to the door of 514 without seeing Laney, ergo she is in elevator cab B he is in cab C. (Not to scale.)



Tony
This message was last edited by the player at 02:56, Thu 27 Mar 2014.
Jacob Anderson
player, 10 posts
Wed 26 Mar 2014
at 03:42
  • msg #81

Re: OOC (Questions? Complaints? Ideas?)


Tony -- Its possible you have too much time on your hands  ; )
Lakeisha 'Laney' Carmichael
player, 25 posts
Paramedic
Pragmatic Hero
Wed 26 Mar 2014
at 03:47
  • msg #82

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jacob Anderson (msg # 81):

Ha ha! I admit to nothing.

This is my second map. My first was an ASCII masterpiece that RPOL formatting didn't like. So I went to my old stand-by, Zwibbler.com, which I highly recommend. You don't need to download any kind of tool or client. It's a web-based java app that you can save sketches which are hosted on the site, so you can link to them.

As for the buffalo (bison?) what's normal depends on where you are. I had a buddy blow off hanging out because his dad shot a moose and needed help butchering and dressing it.

Tony
This message was last edited by the player at 05:45, Wed 26 Mar 2014.
Darkside Trooper
GM, 69 posts
PC or NPC, the
die roller doesn't care
Wed 26 Mar 2014
at 17:04
  • msg #83

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 80):

Well use your map Lany. Hopefully I'll have time dot down at my CPU tonight been pretty busy.

And I was not kidding about the buffalo. We ate the tongue for dinner.
Lakeisha 'Laney' Carmichael
player, 26 posts
Paramedic
Pragmatic Hero
Thu 27 Mar 2014
at 02:55
  • msg #84

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 83):

My pleasure about the map. If you refresh the image, Jacob's path is in red. Sometimes hotlinking doesn't work so click on the following links:

http://zwibbler.com/shared/4243.png

http://zwibbler.com/shared/4243.pdf

I am not surprised about the buffalo (bison?) tongue. After my friend helped his dad with the moose, we had moosemeat burgers and BBQ steaks for weeks after. To most people this would be rather unusual but it was (relatively) local meat. As opposed to beef which is probably grown here in BC but shipped to Alberta for processing and packaging, then shipped back.

Tony
This message was last edited by the player at 03:02, Thu 27 Mar 2014.
Jacob Anderson
player, 11 posts
Thu 27 Mar 2014
at 03:04
  • msg #85

Re: OOC (Questions? Complaints? Ideas?)

those links are dead


Not Found

The file has not been shared by its author.
Lakeisha 'Laney' Carmichael
player, 27 posts
Paramedic
Pragmatic Hero
Thu 27 Mar 2014
at 03:28
  • msg #86

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jacob Anderson (msg # 85):

Dead... such a harsh word. Much like the zombie, what is dead may come back alive! Try them again, Zwibbler's web tools are great but somewhat beta and occasionally I get signed out. Or try this (seems to work for me):



Tony
This message was last edited by the player at 03:45, Thu 27 Mar 2014.
Bennosuke Niten
player, 6 posts
Sun 30 Mar 2014
at 17:56
  • msg #87

Re: OOC (Questions? Complaints? Ideas?)

I will post tonight in NYC, just trying to have a house ready to turn over.  The joys of being in construction
Andrew
player, 10 posts
Fri 4 Apr 2014
at 01:21
  • msg #88

Re: OOC (Questions? Complaints? Ideas?)

Should have a post up by tomorrow. Sorry, work has been extremely busy.
Lakeisha 'Laney' Carmichael
player, 34 posts
Paramedic
Pragmatic Hero
Fri 4 Apr 2014
at 07:14
  • msg #89

Re: OOC (Questions? Complaints? Ideas?)

Hi Cymon,

Just to let you know, I probably wouldn't do that. Probably.

Tony
Darkside Trooper
GM, 75 posts
PC or NPC, the
die roller doesn't care
Fri 4 Apr 2014
at 16:41
  • msg #90

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
Hi Cymon,

Just to let you know, I probably wouldn't do that. Probably.

Tony

Do what? Go to the hospital?
Lakeisha 'Laney' Carmichael
player, 35 posts
Paramedic
Pragmatic Hero
Fri 4 Apr 2014
at 21:29
  • msg #91

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 90):

Chuck any extra baggage of Jonathan's down the hall!

It'a a game convention for me this weekend but should be able to check email.

Tony
Jonathan Pembersley
player, 25 posts
Lost British Tourist
But how do I get home ?
Sat 5 Apr 2014
at 01:58
  • msg #92

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 89):

I would have, if he had more then one bag.

Cymon.
Darkside Trooper
GM, 78 posts
PC or NPC, the
die roller doesn't care
Sun 6 Apr 2014
at 16:12
  • msg #93

Re: OOC (Questions? Complaints? Ideas?)

For those of you who are in an active thread don't forget to list what you have on you in the equipment thread. At this point I'm not worried about keeping track of food and water (although that will come into play eventually) but keep track of your ammo.
Arani Vasingis
player, 11 posts
Bullets don't care
how dead you are
Sun 6 Apr 2014
at 16:17
  • msg #94

Re: OOC (Questions? Complaints? Ideas?)

Yeah, what kind of equipment do we get to start out with anyway?

If my profession starts out with anything in terms of gear i can't look it up right now, comp's in the shop getting its sorry ass repaired.
Darkside Trooper
GM, 79 posts
PC or NPC, the
die roller doesn't care
Sun 6 Apr 2014
at 16:25
  • msg #95

Re: OOC (Questions? Complaints? Ideas?)

Arani Vasingis:
Yeah, what kind of equipment do we get to start out with anyway?

If my profession starts out with anything in terms of gear i can't look it up right now, comp's in the shop getting its sorry ass repaired.

You'd start out with most of what the book would list for gear.
Robert E. Lee Jessup
player, 2 posts
Rob
Son of the South
Sun 6 Apr 2014
at 19:17
  • msg #96

Re: OOC (Questions? Complaints? Ideas?)

Um yeah... that post ended up stupid long but i guess I got carried away because it was the intro. All others will come in easily digestable chunks scouts honor.
Darkside Trooper
GM, 80 posts
PC or NPC, the
die roller doesn't care
Sun 6 Apr 2014
at 19:32
  • msg #97

Re: OOC (Questions? Complaints? Ideas?)

Robert E. Lee Jessup:
Um yeah... that post ended up stupid long but i guess I got carried away because it was the intro. All others will come in easily digestable chunks scouts honor.

You should see the NYC thread....
Robert E. Lee Jessup
player, 3 posts
Rob
Son of the South
Sun 6 Apr 2014
at 19:45
  • msg #98

Re: OOC (Questions? Complaints? Ideas?)

Okay good I will and I have been following the Las Vegas one. I think somewhere inside me I just kinda figured that being in NYC during a zombie outbreak would quickly result in an inevitable death and maybe I was trying to avoid the carnage. :)
Angela Watson
player, 16 posts
Fmr NYPD Det/PI
Fidelis Ad Mortem
Mon 7 Apr 2014
at 00:42
  • msg #99

Re: OOC (Questions? Complaints? Ideas?)

It really amplifies the saying "If you can make it in New York, you can make it anywhere..."
Lakeisha 'Laney' Carmichael
player, 37 posts
Paramedic
Pragmatic Hero
Mon 7 Apr 2014
at 04:58
  • msg #100

Re: OOC (Questions? Complaints? Ideas?)

In reply to Robert E. Lee Jessup (msg # 96):

I've done the odd long post, so as far as I'm concerned it's no harm, no foul.

Tony
Robert E. Lee Jessup
player, 4 posts
Rob
Son of the South
Mon 7 Apr 2014
at 05:11
  • msg #101

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 100):

Cool, I just read through my character background and damn I love me some run on sentences. Cleaned it up to the best of my ability and made a promise not to drink and post and to at least proof read better when I break that promise.
Bennosuke Niten
player, 9 posts
Wed 9 Apr 2014
at 03:55
  • msg #102

Re: OOC (Questions? Complaints? Ideas?)

I will post tomorrow evening, sorry for the hold up in NYC
Lakeisha 'Laney' Carmichael
player, 38 posts
Paramedic
Pragmatic Hero
Thu 10 Apr 2014
at 06:38
  • msg #103

Re: OOC (Questions? Complaints? Ideas?)

I hate to be "that guy", but I wonder if Jacob's player is still with us? It's been over a week now since he last posted, and I wouldn't mind moving things along.

Tony
Darkside Trooper
GM, 81 posts
PC or NPC, the
die roller doesn't care
Thu 10 Apr 2014
at 17:07
  • msg #104

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
I hate to be "that guy", but I wonder if Jacob's player is still with us? It's been over a week now since he last posted, and I wouldn't mind moving things along.

Tony

I've been wondering the same thing.
Bennosuke Niten
player, 10 posts
Fri 11 Apr 2014
at 04:49
  • msg #105

Re: OOC (Questions? Complaints? Ideas?)

16hr work day enough said :(
Lakeisha 'Laney' Carmichael
player, 39 posts
Paramedic
Pragmatic Hero
Fri 11 Apr 2014
at 05:25
  • msg #106

Re: OOC (Questions? Complaints? Ideas?)

In reply to Bennosuke Niten (msg # 105):

Yep, 16-hour days are extremely brutal!

Tony
Jonathan Pembersley
player, 27 posts
Lost British Tourist
But how do I get home ?
Fri 11 Apr 2014
at 20:13
  • msg #107

Re: OOC (Questions? Complaints? Ideas?)

I am going to be travelling to a funeral for the next couple of days. Hopefully I will have internet once I arrive. Thanks.

Cymon.
Lakeisha 'Laney' Carmichael
player, 41 posts
Paramedic
Pragmatic Hero
Sun 13 Apr 2014
at 22:04
  • msg #108

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 107):

We'll wait until you get back.

GM: Slight retcon on appearance? Looking at medical personnel treating SARS victims, paramedics would probably be wearing disposable yellow or white TYVEK biohazard suits with clear lightweight flip-down face shields, blue disposable booties, gloves.

As well, I'm thinking of asking a friend, Javier, if he wants to join in.

Tony
Darkside Trooper
GM, 85 posts
PC or NPC, the
die roller doesn't care
Sun 13 Apr 2014
at 22:16
  • msg #109

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
Slight retcon on appearance? Looking at medical personnel treating SARS victims, paramedics would probably be wearing disposable yellow or white TYVEK biohazard suits with clear lightweight flip-down face shields, blue disposable booties, gloves.

If you want to sure....I don't think wearing that opposed to a normal EMS outfit is going to make a difference.

Lakeisha 'Laney' Carmichael:
As well, I'm thinking of asking a friend, Javier, if he wants to join in.

Sure, sounds good.
William Daze
player, 12 posts
Mon 14 Apr 2014
at 06:23
  • msg #110

Re: OOC (Questions? Complaints? Ideas?)

Does the Sedan person seem to be 'alive' or is it more a shambler type of person?

I hope the last cause i sure as hell feel something stupid coming up. I should play a bad guy its a lot easier in this world :-p
Darkside Trooper
GM, 86 posts
PC or NPC, the
die roller doesn't care
Mon 14 Apr 2014
at 12:25
  • msg #111

Re: OOC (Questions? Complaints? Ideas?)

William Daze:
Does the Sedan person seem to be 'alive' or is it more a shambler type of person?

I hope the last cause i sure as hell feel something stupid coming up. I should play a bad guy its a lot easier in this world :-p

sedan girl is not a zombie.
Lakeisha 'Laney' Carmichael
player, 42 posts
Paramedic
Pragmatic Hero
Tue 15 Apr 2014
at 02:44
  • msg #112

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 109):

Yeah, the undead are likely to bop you over the head as bite, so a Tyvek suit won't make a difference.

I'll talk to my friend, see if he's game. He's a novice RPer, only been in my Twilight 2000 game but Cymon knows him as well.

Tony
Darkside Trooper
GM, 87 posts
PC or NPC, the
die roller doesn't care
Tue 15 Apr 2014
at 17:17
  • msg #113

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 112):

I've had a few novices join my Robotech games here on RPOL so yeah if he's interested tell him to send an RTJ.
Lakeisha 'Laney' Carmichael
player, 43 posts
Paramedic
Pragmatic Hero
Wed 16 Apr 2014
at 05:54
  • msg #114

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 113):

I sent my buddy the link. Cymon and I can probably hang tight while Javier gets sorted out?

Would Laney have any experience with the following, if not lived there perhaps have been here on calls?

http://www.dailymail.co.uk/new...himmering-strip.html

Tony
This message was last edited by the player at 07:01, Wed 16 Apr 2014.
Darkside Trooper
GM, 89 posts
PC or NPC, the
die roller doesn't care
Wed 16 Apr 2014
at 19:20
  • msg #115

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 114):

Make a streetwise roll. Pass and you know about it. Fail and you don't.
Lakeisha 'Laney' Carmichael
player, 44 posts
Paramedic
Pragmatic Hero
Wed 16 Apr 2014
at 20:26
  • msg #116

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 115):

Good call.

13:07, Today: Lakeisha 'Laney' Carmichael rolled 32 using 1d100 with rolls of 32. Streetwise.

(Streetwise 40%)

Tony
James Herson
player, 11 posts
Thu 17 Apr 2014
at 20:37
  • msg #117

Re: OOC (Questions? Complaints? Ideas?)

got my tooth this morning but im back
Lakeisha 'Laney' Carmichael
player, 45 posts
Paramedic
Pragmatic Hero
Fri 18 Apr 2014
at 19:21
  • msg #118

Re: OOC (Questions? Complaints? Ideas?)

Dagnabbit, my friend decided to pass on the game.

Cymon, you still there?

Tony
Jonathan Pembersley
player, 28 posts
Lost British Tourist
But how do I get home ?
Sun 20 Apr 2014
at 03:58
  • msg #119

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 118):

Yes sorry back this morning. Harrowing funeral and just the worst weather combined to curtail my internet time for a week. Sorry will get something up in a couple of hours.

Cymon.
Lakeisha 'Laney' Carmichael
player, 46 posts
Paramedic
Pragmatic Hero
Sun 20 Apr 2014
at 07:39
  • msg #120

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 119):

Sorry to hear, my friend. Glad you're back in the saddle!

Tony
Jonathan Pembersley
player, 30 posts
Lost British Tourist
But how do I get home ?
Sun 20 Apr 2014
at 07:42
  • msg #121

Re: OOC (Questions? Complaints? Ideas?)

Thanks Tony,

Its good to be home.

Cymon.
Bennosuke Niten
player, 12 posts
Wed 23 Apr 2014
at 02:36
  • msg #122

Re: OOC (Questions? Complaints? Ideas?)

4 day weekend snowboarding up in the mountains and just got back, pardon the afk, will post tomorrow evening and looks like smooth sailing at work after this week
Lakeisha 'Laney' Carmichael
player, 50 posts
Paramedic
Pragmatic Hero
Mon 28 Apr 2014
at 02:48
  • msg #123

Re: OOC (Questions? Complaints? Ideas?)

quote:
He held on for dear life as the ambulance joined the other vehicles in what seemed like a mad dash to safety. As bodies started to hit the ambulance and fall under it wheels J.P got lower in his seat and brought his legs up towards his chest.


Yikes!

Laney is not running over anyone. Not living and not the dead. One, if they're alive she's not a killer. Two, if they are undead, people really do serious damage to an unarmoured vehicle, no matter what you see on TV. She avoids them.

I assume these are not living people? (I somehow thought they were living but either way, go around them!) Slightly edited my post to clarify.

Tony
Darkside Trooper
GM, 94 posts
PC or NPC, the
die roller doesn't care
Mon 28 Apr 2014
at 02:52
  • msg #124

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 123):

Ok fair enough......
Jonathan Pembersley
player, 33 posts
Lost British Tourist
But how do I get home ?
Mon 28 Apr 2014
at 02:58
  • msg #125

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 123):

I have updated my post to.

Cymon.
Darkside Trooper
GM, 95 posts
PC or NPC, the
die roller doesn't care
Mon 28 Apr 2014
at 02:59
  • msg #126

Re: OOC (Questions? Complaints? Ideas?)

I would've ran them over.....it's not like you haven't blown a few heads off already.
Lakeisha 'Laney' Carmichael
player, 51 posts
Paramedic
Pragmatic Hero
Mon 28 Apr 2014
at 03:09
  • msg #127

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 126):

Fair enough. On one hand, hitting a human body at speed is like ramming a large block of meat, enough to toast your grille, rad, and you get blood, fluids and tissue all through the engine and suspension. On the other, this is a McCoy-Miller Type III ambulance built on a Ford E-450 chassis with turbo-charged gasoline engine.

http://www.emergencyvehiclecen...163_170_Type_III.pdf

FYI: the Medic West yard is on the way, just off I-15 just 10 miles north of Flamingo.

http://goo.gl/maps/3tPv5

I can see there being a massive amount of refugees out at the Las Vegas Speedway, on the way to Nellis.

Tony
This message was last edited by the player at 03:31, Mon 28 Apr 2014.
Jonathan Pembersley
player, 35 posts
Lost British Tourist
But how do I get home ?
Mon 28 Apr 2014
at 03:38
  • msg #128

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 127):

If the overpass is not blocked we should take the first left to get onto the surface streets.

Cymon.
Lakeisha 'Laney' Carmichael
player, 53 posts
Paramedic
Pragmatic Hero
Mon 28 Apr 2014
at 03:54
  • msg #129

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 128):

It's hard to see, but there is no access to the surface streets from W. Flamingo to Frank Sinatra Dr. Our options are either to go forward or back, or onto the Interstate.

Tony
Darkside Trooper
GM, 97 posts
PC or NPC, the
die roller doesn't care
Mon 28 Apr 2014
at 04:00
  • msg #130

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Jonathan Pembersley (msg # 128):

It's hard to see, but there is no access to the surface streets from W. Flamingo to Frank Sinatra Dr. Our options are either to go forward or back, or onto the Interstate.

Tony

So you can't even get under the under pass? If so I better stop working my post.
Lakeisha 'Laney' Carmichael
player, 54 posts
Paramedic
Pragmatic Hero
Mon 28 Apr 2014
at 04:16
  • msg #131

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 130):

My mistake, you can. But the access to Frank Sinatra Dr. is about a block or so back, by the Bellagio or via a back lane through Caesar's Palace.

http://goo.gl/maps/XKcCW

Tony
This message was last edited by the player at 04:17, Mon 28 Apr 2014.
Jonathan Pembersley
player, 36 posts
Lost British Tourist
But how do I get home ?
Mon 28 Apr 2014
at 04:52
  • msg #132

Re: OOC (Questions? Complaints? Ideas?)


Going forward over the overpass you can just turn onto the access road on the left side. You would be going against traffic but in this case that might be a good thing.
Lakeisha 'Laney' Carmichael
player, 55 posts
Paramedic
Pragmatic Hero
Mon 28 Apr 2014
at 05:13
  • msg #133

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 132):

If we take the first left past the overpass, that is the I-15 Southbound onramp. But we want to go north so that's not very useful. Going against traffic on the Interstate is not just a little risky. Assuming traffic on I-15 is moving in either direction. Let's not over-think this.

Tony
Arani Vasingis
player, 12 posts
Bullets don't care
how dead you are
Mon 28 Apr 2014
at 15:59
  • msg #134

Re: OOC (Questions? Complaints? Ideas?)

In case anyone's waiting on me in the New York thread, don't.

Arani's intentions have always been to guard Angela's back during the interview, so unless something happens -- bullets, zombies, wild penguins with swords* -- i'll just be on the background listening to the conversation and doing minor stuff like sipping tea.

It'd break the flow of the conversation too much if i'd post filler in the middle of it.

(* In case you were wondering: http://www.youtube.com/watch?v=N2NcySrgsnc )
Jonathan Pembersley
player, 37 posts
Lost British Tourist
But how do I get home ?
Mon 28 Apr 2014
at 19:27
  • msg #135

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 133):

Sounds good.
Lakeisha 'Laney' Carmichael
player, 58 posts
Paramedic
Pragmatic Hero
Mon 5 May 2014
at 09:06
  • msg #136

Re: OOC (Questions? Complaints? Ideas?)

It seems there may be some confusion as to where the Ambulance is.

The ambulance is on the overpass. It should have taken a long time even for fast runners to reach them, and please note they have excellent LOS in all directions.

http://goo.gl/maps/TlGSO

This map should hopefully clarify the tactical situation. The red arrow are the only crazies I recall being mentioned, coming from the on-ramp. The blue arrow is our route of travel. If there was time (and realistically, there should be) Laney would start moving before she needed to start running people over. I did clarify that earlier, this IC imperative hasn't changed.

Tony
Darkside Trooper
GM, 100 posts
PC or NPC, the
die roller doesn't care
Mon 5 May 2014
at 17:10
  • msg #137

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
It seems there may be some confusion as to where the Ambulance is.

The ambulance is on the overpass. It should have taken a long time even for fast runners to reach them, and please note they have excellent LOS in all directions.

http://goo.gl/maps/TlGSO

This map should hopefully clarify the tactical situation. The red arrow are the only crazies I recall being mentioned, coming from the on-ramp. The blue arrow is our route of travel. If there was time (and realistically, there should be) Laney would start moving before she needed to start running people over. I did clarify that earlier, this IC imperative hasn't changed.

Tony

Um getting on the over pass means getting stuck in a traffic and end up like everyone else there who has zombies trying to break into cars and dragging them out.
Lakeisha 'Laney' Carmichael
player, 59 posts
Paramedic
Pragmatic Hero
Mon 5 May 2014
at 19:58
  • msg #138

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 137):

I owe you an apology, then! I completely misunderstood where we were.

OK, so where exactly are we? Heading south on Sinatra? North?

Tony
Darkside Trooper
GM, 101 posts
PC or NPC, the
die roller doesn't care
Mon 5 May 2014
at 21:21
  • msg #139

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 137):

I owe you an apology, then! I completely misunderstood where we were.

OK, so where exactly are we? Heading south on Sinatra? North?

Tony

If figured you stating that you were going 'on' the overpass was a typo and that you intended to go underneath it in an attempt to draw zombies away from the people on the overpass who were getting swarmed.

Also I figured you'd just think 'those people are screwed I can't help them without getting screwed myself' and just drive off.
Lakeisha 'Laney' Carmichael
player, 60 posts
Paramedic
Pragmatic Hero
Mon 5 May 2014
at 23:01
  • msg #140

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 139):

All my mistake. Let's play it like this: we are approaching the overpass and the on-off ramps to I-15, just EAST of the overpass(es).

I will edit my post to have her turn left (go south), jumping the kerb and going down the landscaped slope to get to Sinatra Dr., going south. That puts us on the wrong side of the Interstate, going in the wrong direction. Which is fun! Does that work?

http://goo.gl/maps/vc8LE

Please let me know what rolls I need to make to run over the crazies, avoid the trees and not roll the ambulance when blowing through the hedge at the bottom of the slope.

Tony
This message was last edited by the player at 23:23, Mon 05 May 2014.
Darkside Trooper
GM, 102 posts
PC or NPC, the
die roller doesn't care
Tue 6 May 2014
at 17:24
  • msg #141

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 140):

If you are purposly driving to run something over I would need a strike roll. If you are purposly try to not run something over I'll need a dodge roll. In either case I don't think rolls are needed when it comes to zombies.

For avoiding trees I'll need a control roll 1d100. Fail and you need make a dodge roll to swerve around a tree. beat a 10 to avoid hiting the tree you have to swerve around it.

For the hedge give me two control rolls. If the first one passes no problem. If it fails the 2nd roll is to see if you maintain control and don't roll/crash.
Lakeisha 'Laney' Carmichael
player, 61 posts
Paramedic
Pragmatic Hero
Tue 6 May 2014
at 20:43
  • msg #142

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 141):

1) Just trying to get around the zombies.

2) Drive roll to get down slope (Skill 95%): 13:41, Today: Lakeisha 'Laney' Carmichael rolled 26 using 1d100 with rolls of 26. Drive check.

3) Drive roll to go through hedge (Skill 95%): 13:42, Today: Lakeisha 'Laney' Carmichael rolled 64 using 1d100 with rolls of 64.

We should now be on Sinatra, just south of the underpass.

Tony
Darkside Trooper
GM, 106 posts
PC or NPC, the
die roller doesn't care
Sun 11 May 2014
at 06:14
  • msg #143

Re: OOC (Questions? Complaints? Ideas?)

Just a heads up. I've been spending most of my spare time of late looking at houses I'd like to buy, hence why I haven't been posting much.
Lakeisha 'Laney' Carmichael
player, 62 posts
Paramedic
Pragmatic Hero
Sun 11 May 2014
at 09:33
  • msg #144

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 143):

No worries, best of luck!

Tony
William Daze
player, 19 posts
Sun 11 May 2014
at 10:47
  • msg #145

Re: OOC (Questions? Complaints? Ideas?)

Ohh the big house hunt.

Keep in mind if you aint decorating it in your head by the time you leave its not the house you want ;-)
Bennosuke Niten
player, 15 posts
Mon 12 May 2014
at 04:36
  • msg #146

Re: OOC (Questions? Complaints? Ideas?)

will post tomorrow
Robert E. Lee Jessup
player, 9 posts
Rob
Son of the South
Mon 12 May 2014
at 18:47
  • msg #147

Re: OOC (Questions? Complaints? Ideas?)

The house hunting is fun. It's the moving that sucks ass.
Lakeisha 'Laney' Carmichael
player, 64 posts
Paramedic
Pragmatic Hero
Thu 15 May 2014
at 09:59
  • msg #148

Re: OOC (Questions? Complaints? Ideas?)

It is reassuring the US military already has a plan to deal with a zombie apocalypse since 2011 (I am not making this up). Of course, CONOP 888 ("Counter-Zombie Dominance") not serious but not actually a joke, it has all elements of a real OPPLAN, imagining different fantastic scenarios and dealing with them in a rational manner:

http://www.foreignpolicy.com/a...he_zombie_apocalypse

Tony
Darkside Trooper
GM, 107 posts
PC or NPC, the
die roller doesn't care
Wed 21 May 2014
at 19:01
  • msg #149

Re: OOC (Questions? Complaints? Ideas?)

Still focusing on the house hunt. But I have not forgotten about the game.

I'll also be out of town for the Memorial Day weekend here in the US
Angela Watson
player, 23 posts
Fmr NYPD Det/PI
Fidelis Ad Mortem
Fri 23 May 2014
at 03:01
  • msg #150

Re: OOC (Questions? Complaints? Ideas?)

Good hunting with the house!
Bennosuke Niten
player, 17 posts
Tue 27 May 2014
at 23:22
  • msg #151

Re: OOC (Questions? Complaints? Ideas?)

Yeah hope you have the best of luck.  I will post more frequently
Darkside Trooper
GM, 111 posts
PC or NPC, the
die roller doesn't care
Sun 1 Jun 2014
at 22:05
  • msg #152

Re: OOC (Questions? Complaints? Ideas?)

The hard part for the house hunt is is over now, we just have to pick out interior options and then wait for the house to be built. It was actually less costly/stressful to purchase a brand new place then find a place for sale and then bid on it.
Angela Watson
player, 25 posts
Fmr NYPD Det/PI
Fidelis Ad Mortem
Mon 2 Jun 2014
at 04:14
  • msg #153

Re: OOC (Questions? Complaints? Ideas?)

Congratulations!
Lakeisha 'Laney' Carmichael
player, 67 posts
Paramedic
Pragmatic Hero
Mon 2 Jun 2014
at 04:41
  • msg #154

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 152):

Any additional bonus for lights, sirens or horn?

Tony
This message was last edited by the player at 07:11, Mon 02 June 2014.
Darkside Trooper
GM, 113 posts
PC or NPC, the
die roller doesn't care
Mon 2 Jun 2014
at 13:17
  • msg #155

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 152):

Any additional bonus for lights, sirens or horn?

Tony

Probably not. Everyone is trying to save themselves.
Arani Vasingis
player, 15 posts
Bullets don't care
how dead you are
Mon 2 Jun 2014
at 14:51
  • msg #156

Re: OOC (Questions? Complaints? Ideas?)

Darkside Trooper:
Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 152):

Any additional bonus for lights, sirens or horn?

Tony

Probably not. Everyone is trying to save themselves.


Actually, yes.

You'd get yourself eaten faster. Sound and bright lights, you know... ;)
Darkside Trooper
GM, 114 posts
PC or NPC, the
die roller doesn't care
Mon 2 Jun 2014
at 17:05
  • msg #157

Re: OOC (Questions? Complaints? Ideas?)

Arani Vasingis:
Darkside Trooper:
Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 152):

Any additional bonus for lights, sirens or horn?

Tony

Probably not. Everyone is trying to save themselves.


Actually, yes.

You'd get yourself eaten faster. Sound and bright lights, you know... ;)

That would be a penalty.
Arani Vasingis
player, 16 posts
Bullets don't care
how dead you are
Mon 2 Jun 2014
at 17:21
  • msg #158

Re: OOC (Questions? Complaints? Ideas?)

Darkside Trooper:
Arani Vasingis:
Darkside Trooper:
Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 152):

Any additional bonus for lights, sirens or horn?

Tony

Probably not. Everyone is trying to save themselves.


Actually, yes.

You'd get yourself eaten faster. Sound and bright lights, you know... ;)

That would be a penalty.


Oh, that's entirely dependent on point of view. Everyone around you is getting bonuses to escape safely while you're driving the equivalent of an ice cream truck on a hot summer day.

Just not you ;)
Lakeisha 'Laney' Carmichael
player, 69 posts
Paramedic
Pragmatic Hero
Mon 2 Jun 2014
at 19:24
  • msg #159

Re: OOC (Questions? Complaints? Ideas?)

Darkside Trooper:
Probably not. Everyone is trying to save themselves.


Yes, in this scenario, a collision will occur because people aren't paying attention to the road and other vehicles, not out out deliberate selfishness. Even if the latter is the case, colliding with an ambulance is counter to that goal. Out of self-preservation once they realise there is a vehicle trying to cross their lanes, they will yield or else risk their own survival. (Unless we're playing Car Wars, then they would trigger the Heavy Rockets and Recoilless Rifles.)

quote:
Actually, yes.

You'd get yourself eaten faster. Sound and bright lights, you know... ;)


By who, the people in the cars? Wacky!

Tony
Darkside Trooper
GM, 115 posts
PC or NPC, the
die roller doesn't care
Mon 2 Jun 2014
at 19:32
  • msg #160

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 159):

Zombies are attracted to sound.....of corse this is not known IC at this point.
Lakeisha 'Laney' Carmichael
player, 70 posts
Paramedic
Pragmatic Hero
Mon 2 Jun 2014
at 19:55
  • msg #161

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 160):

Unless the zombies are literally driving the oncoming vehicles, it's a bit of a non-factor there!

Tony
Darkside Trooper
GM, 116 posts
PC or NPC, the
die roller doesn't care
Mon 2 Jun 2014
at 21:45
  • msg #162

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 160):

Unless the zombies are literally driving the oncoming vehicles, it's a bit of a non-factor there!

Tony

But if you crash and wreck your vehicle it does become a factor!
Lakeisha 'Laney' Carmichael
player, 71 posts
Paramedic
Pragmatic Hero
Mon 2 Jun 2014
at 22:56
  • msg #163

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 162):

Circling back to my original point: the lights and sirens alerts other drivers, reducing the chance of a crash.

If no gap appears, she aims for a small car!

(In-post PM updated with correct bonuses for Dodge/Combat Driving/Spotter.)

Tony
Darkside Trooper
GM, 118 posts
PC or NPC, the
die roller doesn't care
Wed 4 Jun 2014
at 02:44
  • msg #164

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
If no gap appears, she aims for a small car!


Your wish has come true (well you hit a pick up truck).

19:10, Today: Darkside Trooper rolled 20 using 1d20 with rolls of 20. car strike #2.
Lakeisha 'Laney' Carmichael
player, 72 posts
Paramedic
Pragmatic Hero
Wed 4 Jun 2014
at 03:22
  • msg #165

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 164):

No problem. While it's rare for people to collide with Ambulances, it still happens under the best of circumstances. Happened to a paramedic friend of mine.

Any benefit for air bags or seatbelts?

Tony
Darkside Trooper
GM, 119 posts
PC or NPC, the
die roller doesn't care
Wed 4 Jun 2014
at 03:38
  • msg #166

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 164):

No problem. While it's rare for people to collide with Ambulances, it still happens under the best of circumstances. Happened to a paramedic friend of mine.

Any benefit for air bags or seatbelts?

Tony

Yeah only 1d6 SDC per 10mph as opposed to 2d6 per 10mph.
William Daze
player, 22 posts
Thu 5 Jun 2014
at 16:39
  • msg #167

Re: OOC (Questions? Complaints? Ideas?)

Sorry RL is a weee bit taxing at the moment. Will try to get a post up tomorrow.
Darkside Trooper
GM, 124 posts
PC or NPC, the
die roller doesn't care
Sat 7 Jun 2014
at 04:41
  • msg #168

Re: OOC (Questions? Complaints? Ideas?)

William Daze:
Sorry RL is a weee bit taxing at the moment. Will try to get a post up tomorrow.

No worries the other two players in your thread have busy lives.
Darkside Trooper
GM, 125 posts
PC or NPC, the
die roller doesn't care
Sat 7 Jun 2014
at 04:43
  • msg #169

Re: OOC (Questions? Complaints? Ideas?)

So after playing around with Google Maps for use in one of my Robotech games here on RPOL I've decided to do the same here.

The NYC and Eugene groups both have a map up.

The Vegas group can use the map Laney (who I have to thank for the idea to use Google Maps) put up for now.
Jonathan Pembersley
player, 50 posts
Lost British Tourist
But how do I get home ?
Sat 7 Jun 2014
at 04:51
  • msg #170

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 169):

So we did not get far along the road before we were hit ?
Darkside Trooper
GM, 126 posts
PC or NPC, the
die roller doesn't care
Sat 7 Jun 2014
at 04:54
  • msg #171

Re: OOC (Questions? Complaints? Ideas?)

Jonathan Pembersley:
In reply to Darkside Trooper (msg # 169):

So we did not get far along the road before we were hit ?

You got to the 2nd lane of on coming traffic before getting into the head on collision. Hopefully I won't roll anymore nat 20's for a while.

I guess I should mention of the two groups traveling via four wheeled vehicle, both have had accidents.....
Lakeisha 'Laney' Carmichael
player, 76 posts
Paramedic
Pragmatic Hero
Sat 7 Jun 2014
at 04:57
  • msg #172

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 169):

My pleasure. As well, anyone can edit so you or Cymon can add details or change as you see fit.

Tony
Arani Vasingis
player, 19 posts
Bullets don't care
how dead you are
Wed 11 Jun 2014
at 19:42
  • msg #173

Re: OOC (Questions? Complaints? Ideas?)

Small problem.

My desktop's at the shop atm (it tends to shut down on its own for no apparent reason) and my laptop died two days after bringing my desktop to the shop, so i can't access my pdfs atm. I can get to most things but not the BtS 2 book which is where Bounty Hunter is described in :/

To make matters worse, it seems i apparently hadn't added my skill percentages to my charsheet here, so i can't figure out whether the 44 i rolled is a pass or a fail. :/

On a more IC note, sorry for the cold welcome Karl but IC circumstances have me expect an attack and you putting an axe at your belt didn't help ^^;
This message was last edited by the player at 19:43, Wed 11 June 2014.
Darkside Trooper
GM, 128 posts
PC or NPC, the
die roller doesn't care
Wed 11 Jun 2014
at 21:15
  • msg #174

Re: OOC (Questions? Complaints? Ideas?)

In reply to Arani Vasingis (msg # 173):

I'll try to PM you the BTS/Dead Reign skill list.

As for Karl.....I am sure it will make good RP as long the characters try to kill each other and if the players chose that route so be it.
Robert E. Lee Jessup
player, 12 posts
Rob
Son of the South
Sat 14 Jun 2014
at 17:59
  • msg #175

Re: OOC (Questions? Complaints? Ideas?)

Sorry bout the late post it has been a hell of a week.
Lakeisha 'Laney' Carmichael
player, 81 posts
Paramedic
Pragmatic Hero
Sun 15 Jun 2014
at 01:33
  • msg #176

Re: OOC (Questions? Complaints? Ideas?)

In reply to Arani Vasingis (msg # 173):

Ha, some games don't have a cold open so much as a firefight between PCs. We're lucky! Doing some reading, a Katana is probably mostly legal in NYC for a resident although pretty much any cop can bust you if they had a mind to. (At least ordinary citizens. I would imagine our local Asian crime lord probably has an "understanding" with the local police.)

Tony
Arani Vasingis
player, 21 posts
Bullets don't care
how dead you are
Sun 15 Jun 2014
at 22:16
  • msg #177

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 176):

Bit of a double standard in my case, but Niten's a witness we need to interview and Karl doesn't have that advantage ^^;

I doubt the owners of the tea shop would press charges even if the katana wouldn't mysteriously 'disappear' when a cop gets within 100 feet of the building. We'd never catch him wearing it, anyway.
Lakeisha 'Laney' Carmichael
player, 82 posts
Paramedic
Pragmatic Hero
Mon 16 Jun 2014
at 20:38
  • msg #178

Re: OOC (Questions? Complaints? Ideas?)

In reply to Arani Vasingis (msg # 177):

Definitely a show of his influence because we're talking about someone who is effectively above the law. Or with a little warning it just gets completely covered up, because then it's perfectly legal. Shuriken and sword-canes are definitely illegal in NYC, but axes are not illegal to carry, even openly. Any sane person is going to react with caution when encountering an armed stranger during a riot or civil disturbance!

Tony
Lakeisha 'Laney' Carmichael
player, 84 posts
Paramedic
Pragmatic Hero
Tue 17 Jun 2014
at 02:41
  • msg #179

Re: OOC (Questions? Complaints? Ideas?)

Regarding the map, if I have it set up right anyone should be able to modify. It might need to be in classic view? To add or change, on the left column should be "EDIT".

Symbols are selected by using the "balloon" icon in the upper left of the map window. You can even link to symbols that are elsewhere (although it's a pain and I've not yet found any site with NATO sumpbols).

Important: I assume there is still fighting of some kind behind us to the north on the overpass? And more firing further east along the Strip?

Further, a friend of mine is in the process of wrapping up a Lord of the Rings game (Decypher edition). We had a main PC drop (a Dunedin Lord) and he'd like to know if anyone would like to pick him up, or start a new PC. We're going into the home stretch but it won't be a piece of cake!

If pitching a new PC be advised that this is a pretty low-powered game set prior to the Battle of the Five Armies (aka "The Hobbit"). PCs will likely be Men, Dwarfs or Hobbits. Definitely not intimate bosom buddies with anyone of note in Middle Earth (save that for the fanfic). Elves are more vague rumour than fact. The location is Eriador so Hillmen of the North are easiest, considering that's where we are located.

RTJ:

link to a message in another game

Tony
Darkside Trooper
GM, 132 posts
PC or NPC, the
die roller doesn't care
Tue 17 Jun 2014
at 03:00
  • msg #180

Re: OOC (Questions? Complaints? Ideas?)

I know how to set up the balloons and name them but that's about it.
Lakeisha 'Laney' Carmichael
player, 86 posts
Paramedic
Pragmatic Hero
Tue 17 Jun 2014
at 03:50
  • msg #181

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 180):

That's not bad. what else are you wanting to do? To change the icon type, click on it and then when the info/dialogue box pops up you can click on the symbol to change it. Drag and drop to move the boxes. Lines are straightforward to lay down, and can be adjusted afterwards.

Tony
Lakeisha 'Laney' Carmichael
player, 89 posts
Paramedic
Pragmatic Hero
Thu 26 Jun 2014
at 09:08
  • msg #182

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 181):

http://goo.gl/maps/oWfo2

Tony
Lakeisha 'Laney' Carmichael
player, 90 posts
Paramedic
Pragmatic Hero
Fri 27 Jun 2014
at 03:26
  • msg #183

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 182):

There is a small parkade booth in the Bellagio staff parking, about 20-30m in. If it's typical, there will be nothing useful in there other than a phone.

The Aria hotel has an actual security booth, but that's after the overpass.

Tony
Darkside Trooper
GM, 136 posts
PC or NPC, the
die roller doesn't care
Fri 27 Jun 2014
at 03:31
  • msg #184

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Lakeisha 'Laney' Carmichael (msg # 182):

There is a small parkade booth in the Bellagio staff parking, about 20-30m in. If it's typical, there will be nothing useful in there other than a phone.

The Aria hotel has an actual security booth, but that's after the overpass.

Tony

So there isn't some booth that leads to W Harmon? Good, you guys probably don't want to go up there anyways.
Jonathan Pembersley
player, 59 posts
Lost British Tourist
But how do I get home ?
Fri 27 Jun 2014
at 03:34
  • msg #185

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 183):

The Aria hotel security booth was the one I meant, though it would seem I jumped the gun. Behind the gate it is next to is an access road up onto the over pass.

Cymon.
Darkside Trooper
GM, 137 posts
PC or NPC, the
die roller doesn't care
Fri 27 Jun 2014
at 03:42
  • msg #186

Re: OOC (Questions? Complaints? Ideas?)

Jonathan Pembersley:
In reply to Lakeisha 'Laney' Carmichael (msg # 183):

The Aria hotel security booth was the one I meant, though it would seem I jumped the gun. Behind the gate it is next to is an access road up onto the over pass.

Cymon.

Oh ok, I'll edit out the security booth part then.
Lakeisha 'Laney' Carmichael
player, 91 posts
Paramedic
Pragmatic Hero
Fri 27 Jun 2014
at 05:06
  • msg #187

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 185):

There's no foot access from Sinatra up to West Harmon. It's all hotel back lot, and it's as if for some reason they don't want people wandering around, there.

How's Sinatra? Is at least 1 lane southbound open?

Can we see there's fighting above us on West Harmon?

Tony
This message was last edited by the player at 05:11, Fri 27 June 2014.
Jonathan Pembersley
player, 61 posts
Lost British Tourist
But how do I get home ?
Fri 27 Jun 2014
at 06:39
  • msg #188

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 187):

Yep, my mistake my google maps has something weird going on.
This message was last edited by the player at 06:40, Fri 27 June 2014.
Lakeisha 'Laney' Carmichael
player, 93 posts
Paramedic
Pragmatic Hero
Fri 27 Jun 2014
at 06:51
  • msg #189

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 188):

I think if we can make it into the Aria lot, backtrack about a block east, there is an interchange and ramps that lead onto Harmon and over Harmon to the Bellagio. But if the gate is closed (is it?) it looks impossible without climbing.

Tony
Jonathan Pembersley
player, 63 posts
Lost British Tourist
But how do I get home ?
Fri 27 Jun 2014
at 06:59
  • msg #190

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 189):

Or we just walk it to Rue De Monte Carlo and we can cut cross onto West Tropicana Ave and make it over the freeway ?

Cymon.
Lakeisha 'Laney' Carmichael
player, 95 posts
Paramedic
Pragmatic Hero
Fri 27 Jun 2014
at 07:16
  • msg #191

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 190):

I'm getting Laney's gear sorted out. Man, I want one of these! It's an EMT rescue knife. Lock-blade with Tanto tip, glass-breaker on the end, 4 screwdriver bits stored in the handle and a seatbelt cutter. All for the low-low price of $22.99:

http://www.lazerdesigns.com/Me...t_Code=KNRESCUEIREMT



Tony
Jonathan Pembersley
player, 65 posts
Lost British Tourist
But how do I get home ?
Fri 27 Jun 2014
at 07:23
  • msg #192

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 191):

She could legally obtain and carry an automatic being emergency services and all.

Cymon.
Lakeisha 'Laney' Carmichael
player, 96 posts
Paramedic
Pragmatic Hero
Fri 27 Jun 2014
at 07:44
  • msg #193

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 192):

I think in Nevada you can legally obtain and purchase pretty much anything short of an automatic weapon. Laney has a CCW permit for her Clock. MedicWest might have regs against being armed on duty which she is currently ignoring.

But I was speaking personally, I persoannly like that knife!

Tony
Jonathan Pembersley
player, 66 posts
Lost British Tourist
But how do I get home ?
Fri 27 Jun 2014
at 07:50
  • msg #194

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 193):

Sorry Tony I meant automatic knife, something like the Benchmade autos I have seen EMP's carrying.

It is a nice knife, I always have a seat belt cutter in my truck.
Lakeisha 'Laney' Carmichael
player, 97 posts
Paramedic
Pragmatic Hero
Fri 27 Jun 2014
at 09:20
  • msg #195

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 194):

Hm, I was looking through some guy's EMT checklist, and a lock knife with glass breaker was recommended. Push-button knives were not mentioned. It looks like it can be opened one-handed, even if it's not a switchblade or spring-assisted. I see you can have whatever you like lasered on there!

Tony
William Daze
player, 25 posts
Tue 1 Jul 2014
at 14:40
  • msg #196

Re: OOC (Questions? Complaints? Ideas?)

Well guys wasw fun being here. But i asked to be removed as i found i lost interest in the game and not even the prospect to relocate to another thread was making me feel like reading and posting again.

Thanks for having this newbie and hope to see you around elsewhere.

Mort.
Arani Vasingis
player, 23 posts
Bullets don't care
how dead you are
Tue 1 Jul 2014
at 19:20
  • msg #197

Re: OOC (Questions? Complaints? Ideas?)

Just wondering, but how long after a failed check can i roll that particular skill again?

Reason being the first time i rolled Roadwise was to see where the 'riot' was coming from and heading to, but we're now about to head out the backdoor ourselves and i don't want to come across as someone 'brute forcing' successes.

You know the type: "Hmm, i don't see anything, but i magically know i must have missed something, so let me take another look."
This message was last edited by the player at 19:22, Tue 01 July 2014.
Lakeisha 'Laney' Carmichael
player, 100 posts
Paramedic
Pragmatic Hero
Tue 1 Jul 2014
at 20:14
  • msg #198

Re: OOC (Questions? Complaints? Ideas?)

In reply to William Daze (msg # 196):

Happy trails, pardner. Zombie games are like that: people pop in and out on a regular basis. I'm co-GMing a zombie-themed game (based loosely on 28 Days/Weeks Later) and although the posting is regular it's less action-oriented:

link to another game

As for skill use, I don't think there's hard-and-fast rules. Our GM may have a preference but but out of combat I'd wait for some kind of "beat" to pass. As well, nothing stopping your PC from double-checking, and it's not like Arami doesn't know there's a riot somewhere around!

Tony
Arani Vasingis
player, 24 posts
Bullets don't care
how dead you are
Tue 1 Jul 2014
at 20:29
  • msg #199

Re: OOC (Questions? Complaints? Ideas?)

Yeah, just trying to fish for a GM call that can be used as a precedent in similar situations though.

Also, 28 Days/Weeks Later? I approve of this :3

Anyway, the GM did make a post that came after mine and that's generally considered the point where everyone is allowed to make rerolls, just wanted to be sure.
Darkside Trooper
GM, 139 posts
PC or NPC, the
die roller doesn't care
Wed 2 Jul 2014
at 01:19
  • msg #200

Re: OOC (Questions? Complaints? Ideas?)

Arani Vasingis:
Anyway, the GM did make a post that came after mine and that's generally considered the point where everyone is allowed to make rerolls, just wanted to be sure.

It all depends on the situation. In this case I'd say a re-roll is kinda meta gaming because you had your chance to try and figure out where the riot was coming from..

But for example your trying to find a radio frequency (radio basic) and fail to find it you know you failed, so it makes sense to try again.
Lakeisha 'Laney' Carmichael
player, 101 posts
Paramedic
Pragmatic Hero
Wed 2 Jul 2014
at 04:23
  • msg #201

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 200):

Is a Perception check d20 or d100?

Tony
Jonathan Pembersley
player, 69 posts
Lost British Tourist
But how do I get home ?
Wed 2 Jul 2014
at 04:26
  • msg #202

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 201):

I rolled a D20, higher the better I think.

Cymon
Darkside Trooper
GM, 143 posts
PC or NPC, the
die roller doesn't care
Wed 2 Jul 2014
at 04:40
  • msg #203

Re: OOC (Questions? Complaints? Ideas?)

1d20 for perception checks
Arani Vasingis
player, 26 posts
Bullets don't care
how dead you are
Wed 2 Jul 2014
at 15:39
  • msg #204

Re: OOC (Questions? Complaints? Ideas?)

FINALLY got around to updating my character sheet to including all the percentages. Comp's still a little wonky, but it's working.
Arani Vasingis
player, 27 posts
Bullets don't care
how dead you are
Thu 3 Jul 2014
at 21:39
  • msg #205

Re: OOC (Questions? Complaints? Ideas?)

Oh Gawd, i rolled decently good on my disposable income ($24k income, 12k to spend on stuff) so i just completely splurged.

I have about $ 10,- left, enough for a cup of coffee or two in today's post-apocalyptic society.
Lakeisha 'Laney' Carmichael
player, 105 posts
Paramedic
Pragmatic Hero
Wed 9 Jul 2014
at 02:59
  • msg #206

Re: OOC (Questions? Complaints? Ideas?)

DST:

My PC knows about the storm drains under Las Vegas, maybe even some entrances. Would she know of any close by? These channels are commonly located under and crossing the Interstate, which is in a belowground cut.

Here's a picture of one with (and this is awesome!) Caesar's Palace in the background:



(I'm trying to find out more information from the Clark County Flood Control District website, but on the other hand I don't want to know more than my PC would reasonably know.)

Tony
Darkside Trooper
GM, 145 posts
PC or NPC, the
die roller doesn't care
Wed 9 Jul 2014
at 04:33
  • msg #207

Re: OOC (Questions? Complaints? Ideas?)

If you decide to go into the LV drainage system you won't know much about the layout unless your one of those people who live there (ie homeless) or you live a shady live and go into the drainage system often.

It's one thing to know the many entrances into the drainage system but navigating them once inside is a different matter altogether.
Lakeisha 'Laney' Carmichael
player, 106 posts
Paramedic
Pragmatic Hero
Wed 9 Jul 2014
at 07:04
  • msg #208

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 207):

Just seeing if it's an option in case we need a Hail Mary.

With infected ahead and behind, locked out of the hotels/casinos on one aide and the Interstate on the other, we're kind of damned-if-we-do at this point!

Tony
Bennosuke Niten
player, 21 posts
Wed 9 Jul 2014
at 15:51
  • msg #209

Re: OOC (Questions? Complaints? Ideas?)

my posting has been irregular I will have a post up tonight.  Wife just a Baby so I we are doing all the things that come with those little miracles
Darkside Trooper
GM, 146 posts
PC or NPC, the
die roller doesn't care
Wed 9 Jul 2014
at 16:52
  • msg #210

Re: OOC (Questions? Complaints? Ideas?)

Bennosuke Niten:
my posting has been irregular I will have a post up tonight.  Wife just a Baby so I we are doing all the things that come with those little miracles

Congrates on the addition to your family.
Lakeisha 'Laney' Carmichael
player, 111 posts
Paramedic
Pragmatic Hero
Sat 19 Jul 2014
at 21:48
  • msg #211

Re: OOC (Questions? Complaints? Ideas?)

In reply to Bennosuke Niten (msg # 209):

Likewise, congrats!

Regarding Maria, I assume after all this she's at least a little concussed.

A long time ago a drunk driver mowed me down from behind as I walked along the side of the Trans-Canada. (I still have retrograde and anterograde amnesia about the accident and the lesson is: don't walk facing away from traffic.) In the ambulance the paramedic asked me to wiggle my feet. I tried but couldn't see because I was strapped to the spine board. The paramedic said they were moving, and I quipped, "ha, I bet you'd still say that if they didn't!" He just smiled.

Tony
Maria Delores Hernandez
player, 3 posts
Sat 19 Jul 2014
at 21:58
  • msg #212

Re: OOC (Questions? Complaints? Ideas?)

Well, way i see it brains are kind of like a file cabinet. It can take a couple of hits but the files inside tend to get shook up a little and mess up the index, so to speak.
Darkside Trooper
GM, 150 posts
PC or NPC, the
die roller doesn't care
Sat 19 Jul 2014
at 22:57
  • msg #213

Re: OOC (Questions? Complaints? Ideas?)

She's beyond concussed. Maria technically died and has forgotten about 80% of who she was.
Lakeisha 'Laney' Carmichael
player, 112 posts
Paramedic
Pragmatic Hero
Sat 19 Jul 2014
at 23:03
  • msg #214

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 213):

Sure. I would imagine Laney is not getting any pupil dilation, so concussed is a reasonable diagnosis under the circumstances.

Tony
Darkside Trooper
GM, 151 posts
PC or NPC, the
die roller doesn't care
Sun 20 Jul 2014
at 00:25
  • msg #215

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 213):

Sure. I would imagine Laney is not getting any pupil dilation, so concussed is a reasonable diagnosis under the circumstances.

Tony

The book has a good description of what half living looks like. Also I tossed in some amnesia......
Lakeisha 'Laney' Carmichael
player, 113 posts
Paramedic
Pragmatic Hero
Sun 20 Jul 2014
at 08:28
  • msg #216

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 215):

Groovy, once Maria replies to Laney then we'll move things along. (I could post right away but would like to give that player a chance!)

Tony
Lakeisha 'Laney' Carmichael
player, 119 posts
Paramedic
Pragmatic Hero
Fri 25 Jul 2014
at 19:47
  • msg #217

Re: OOC (Questions? Complaints? Ideas?)

Kids these days!

Back in the old days, we had to make do with pointy sticks, plastic M1-style helmets and toy MP-38s:

http://www.kids-army.com/zombie-survival/

Tony
Darkside Trooper
GM, 157 posts
PC or NPC, the
die roller doesn't care
Mon 4 Aug 2014
at 21:07
  • msg #218

Re: OOC (Questions? Complaints? Ideas?)

Been pretty busy this past week, will hopfully get GM posts up in a few days.
Darkside Trooper
GM, 159 posts
PC or NPC, the
die roller doesn't care
Sat 9 Aug 2014
at 02:12
  • msg #219

Re: OOC (Questions? Complaints? Ideas?)

Ok got one post up and will get another up here in a bit. Sorry for the delay, I had an audit at work, and was pulling some long hours.
Lakeisha 'Laney' Carmichael
player, 122 posts
Paramedic
Pragmatic Hero
Sat 9 Aug 2014
at 03:22
  • msg #220

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 219):

Sounds rough! I hope things aren't as crazy now.

Tony
Jonathan Pembersley
player, 81 posts
Lost British Tourist
But how do I get home ?
Sat 9 Aug 2014
at 05:33
  • msg #221

Re: OOC (Questions? Complaints? Ideas?)

The place J.P has seen is called The Range 702.

http://www.therange702.com/

The link below is a look inside.

https://maps.google.co.nz/maps...&ved=0CHcQoB8wCw
Lakeisha 'Laney' Carmichael
player, 125 posts
Paramedic
Pragmatic Hero
Sat 9 Aug 2014
at 07:20
  • msg #222

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 221):

It's quite visible from the Freeway. Laney must have passed there dozens if not hundreds of times. Maybe Greg even took her shooting there.

Tony
Darkside Trooper
GM, 162 posts
PC or NPC, the
die roller doesn't care
Tue 12 Aug 2014
at 00:38
  • msg #223

Re: OOC (Questions? Complaints? Ideas?)

Karl with all the low 1d20 roll your making it appears the die roller doesn't like you very much. Well on the bright side at least these are mindless Zombie and not bred for war Zents.
Karl White
player, 13 posts
Tue 12 Aug 2014
at 13:13
  • msg #224

Re: OOC (Questions? Complaints? Ideas?)

Darkside Trooper:
Karl with all the low 1d20 roll your making it appears the die roller doesn't like you very much. Well on the bright side at least these are mindless Zombie and not bred for war Zents.


Yeah, how the heck do you miss something on the floor, but I can do it!
Oooo!  That would be a interesting cross-over, DR and Robotech . . .
Arani Vasingis
player, 31 posts
Bullets don't care
how dead you are
Tue 12 Aug 2014
at 15:32
  • msg #225

Re: OOC (Questions? Complaints? Ideas?)

Well that'd certainly be different. Maybe play it off as a side effect of prolonged protoculture exposure?

http://starwars.wikia.com/wiki/Korriban_zombie

We could use the Star Wars zombies for that too :P
Darkside Trooper
GM, 164 posts
PC or NPC, the
die roller doesn't care
Tue 12 Aug 2014
at 16:55
  • msg #226

Re: OOC (Questions? Complaints? Ideas?)

Karl White:
Darkside Trooper:
Karl with all the low 1d20 roll your making it appears the die roller doesn't like you very much. Well on the bright side at least these are mindless Zombie and not bred for war Zents.


Yeah, how the heck do you miss something on the floor, but I can do it!
Oooo!  That would be a interesting cross-over, DR and Robotech . . .

Macronized (full size) Zent Zombies would be bad news. They'd just pick up people and swallow them whole.

To give the floor crawling zombie credit it is moving.
Karl White
player, 14 posts
Tue 12 Aug 2014
at 23:43
  • msg #227

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 226):

Yeah, stoopid zombies . . .
I am guessing my aim will get better as I get more Ex Pts for moving targets.  After all, tree stumps dont move so much eh?
Darkside Trooper
GM, 168 posts
PC or NPC, the
die roller doesn't care
Mon 18 Aug 2014
at 01:44
  • msg #228

Re: OOC (Questions? Complaints? Ideas?)

For anybody who might be interested (and not already in the game) in being in a predominantly non-mecha robotech game where the characters are Tactical Space Corps infantrymen (i.e. space marines) stationed on Mars during the Second Robotech War send me a PM here: link to another game

I am trying to fill out the infantry squad and have the following slots available:
APC Crewman
Motorpool mechanic
Heavy weapons operator
Rifleman (2 slots open and you have 2-3 MOS's to chose from)
Manticore power armor pilot (this character is fully made)

This message was last edited by the GM at 01:46, Mon 18 Aug 2014.
Jonathan Pembersley
player, 85 posts
Lost British Tourist
But how do I get home ?
Mon 18 Aug 2014
at 01:47
  • msg #229

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 228):

I am assuming J.P was able to keep up with Laney and did not loose her in the crowd ? Thanks.
Darkside Trooper
GM, 169 posts
PC or NPC, the
die roller doesn't care
Mon 18 Aug 2014
at 02:05
  • msg #230

Re: OOC (Questions? Complaints? Ideas?)

Jonathan Pembersley:
In reply to Darkside Trooper (msg # 228):

I am assuming J.P was able to keep up with Laney and did not loose her in the crowd ? Thanks.

Yes the three active players in that thread are still together.
Darkside Trooper
GM, 170 posts
PC or NPC, the
die roller doesn't care
Mon 18 Aug 2014
at 02:28
  • msg #231

Re: OOC (Questions? Complaints? Ideas?)

Jonathan Pembersley:
"Looks like this street ends at the railway tracks.....


Just in case anybody gives a care I bought all the Dead Reign source books after starting this game so I would have material to draw from. That said one of the books has random encounters for when traveling down railroad tracks.....so if you guys d decide to follow the tracks (not that you HAVE to) I'll be making use of the tables.
Lakeisha 'Laney' Carmichael
player, 131 posts
Paramedic
Pragmatic Hero
Mon 18 Aug 2014
at 07:03
  • msg #232

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 231):

My very first pistol was a cap-and-ball Colt,
Shoots as fast as lightning but it loads a might slow,
Loads a might slow and I soon found out,
It can get you into trouble but it can't get you out


- Steve Earle, "Devil's Right Hand" (Copperhead Road)

Come to think of it, following the rail line's as good an idea as any.

I take it we're around Polaris and W. Tomkins? Does Laney know about the Ryder lot 2 block N. on Procyon? We might not be able to drive on the roads, but we can try driving some "borrowed" City Vans or Metro Vans up the the graded railbeds!

https://www.google.ca/maps/ms?...spn=0.002985,0.00327

Tony
This message was last edited by the player at 07:33, Mon 18 Aug 2014.
Jonathan Pembersley
player, 87 posts
Lost British Tourist
But how do I get home ?
Mon 18 Aug 2014
at 08:31
  • msg #233

Re: OOC (Questions? Complaints? Ideas?)


From looking at street view it looks like there are several massive parking lots for coaches and the like as well as storage units. It also looks like the medians on the side of the rails are very wide so it may not be necessary to drive ion the rails themselves ?


Cymon.
Lakeisha 'Laney' Carmichael
player, 132 posts
Paramedic
Pragmatic Hero
Mon 18 Aug 2014
at 08:36
  • msg #234

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 233):

Yeah, there is also a truck stop, a landscaper's, etc. near by.

I think what you mean is the "right of way". In Nevada, due to a historical quirk (towns were built around railroads and not vice versa) and the fact there is just a lot of empty space, the right of way areas on either side of railroad tracks are usually quite large.

Tony
Maria Delores Hernandez
player, 10 posts
Mon 18 Aug 2014
at 20:44
  • msg #235

Re: OOC (Questions? Complaints? Ideas?)

Hey, just wanted to let you know i'm still with you, just had a busy weekend and i really need to catch up on sleep. I'll reply when i can, probably tomorrow.
Lakeisha 'Laney' Carmichael
player, 133 posts
Paramedic
Pragmatic Hero
Mon 18 Aug 2014
at 21:53
  • msg #236

Re: OOC (Questions? Complaints? Ideas?)

In reply to Maria Delores Hernandez (msg # 235):

Don't sweat it. For that matter, Maria is going to still be a little disoriented.

Tony
Maria Delores Hernandez
player, 11 posts
Mon 18 Aug 2014
at 21:56
  • msg #237

Re: OOC (Questions? Complaints? Ideas?)

Yeah, no kidding. It's good to feel connected to my character but in this particular case i might be overdoing it, been going off 2 hours of sleep today ^^;
Jonathan Pembersley
player, 91 posts
Lost British Tourist
But how do I get home ?
Sat 30 Aug 2014
at 04:17
  • msg #238

Re: OOC (Questions? Complaints? Ideas?)



If anyone is interested in the type of products in the shop here is Ewing Irrigations product catalogue:

http://www.ewing1.com/general/ews_catalog.htm
Darkside Trooper
GM, 173 posts
PC or NPC, the
die roller doesn't care
Sat 30 Aug 2014
at 04:36
  • msg #239

Re: OOC (Questions? Complaints? Ideas?)

Jonathan Pembersley:
If anyone is interested in the type of products in the shop here is Ewing Irrigations product catalogue:

http://www.ewing1.com/general/ews_catalog.htm

Thanks! That gives me a list of stuff you can still find usable within the shop.
Jonathan Pembersley
player, 92 posts
Lost British Tourist
But how do I get home ?
Sat 30 Aug 2014
at 05:07
  • msg #240

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 239):

The large .pdf of the entire catalogue seems to be more comprehensive then the small sections.
Bennosuke Niten
player, 30 posts
Fri 12 Sep 2014
at 01:46
  • msg #241

Re: OOC (Questions? Complaints? Ideas?)

Just bought a house and moving into it.  Having my internet hooked up tomorrow.  Will post tomorrow night hopefully.
Darkside Trooper
GM, 177 posts
PC or NPC, the
die roller doesn't care
Fri 12 Sep 2014
at 01:59
  • msg #242

Re: OOC (Questions? Complaints? Ideas?)

Bennosuke Niten:
Just bought a house and moving into it.  Having my internet hooked up tomorrow.  Will post tomorrow night hopefully.

Congrats! My house will be ready at the end of the month.
Lakeisha 'Laney' Carmichael
player, 139 posts
Paramedic
Pragmatic Hero
Fri 12 Sep 2014
at 05:03
  • msg #243

Re: OOC (Questions? Complaints? Ideas?)

In reply to Bennosuke Niten (msg # 241):

Hey, great to hear!

Tony
Lakeisha 'Laney' Carmichael
player, 142 posts
Paramedic
Pragmatic Hero
Wed 17 Sep 2014
at 05:39
  • msg #244

Re: OOC (Questions? Complaints? Ideas?)

Hello,

If Laney decides to forego hotwiring the truck and simply engage the crazies, she will have 3 turns to do so before they reach her, correct? Assuming she passes her Fear/Panic check or whatever.

Tony
Darkside Trooper
GM, 181 posts
PC or NPC, the
die roller doesn't care
Wed 17 Sep 2014
at 17:51
  • msg #245

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
Hello,

If Laney decides to forego hotwiring the truck and simply engage the crazies, she will have 3 turns to do so before they reach her, correct? Assuming she passes her Fear/Panic check or whatever.

Tony

Let's just say it'll take 15 seconds or one melee for the zombies to reach the truck. You don't need to rol vs HF in this situation you knew they were coming. Anyhow let's hope your a good shot.....
Lakeisha 'Laney' Carmichael
player, 143 posts
Paramedic
Pragmatic Hero
Wed 17 Sep 2014
at 18:31
  • msg #246

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 245):

Ha ha, no doubt! Well, just about time to fish or cut bait. There's enough time to either start the truck (maybe) or try and pull three headshots (maybe) at close range.

I guess I should ask, how fast are these bastards coming? Dead run? Fast shamble? As well, is the lot surrounded by a fence and gate? Gate open? Thanks!

Tony
Darkside Trooper
GM, 182 posts
PC or NPC, the
die roller doesn't care
Wed 17 Sep 2014
at 19:03
  • msg #247

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 246):

Don't forget the ones chasing after Jonathan.

As for a gate if there is one it's a plain old chain link fence. I doubt a pickup truck would have a problem driving through it.
Lakeisha 'Laney' Carmichael
player, 144 posts
Paramedic
Pragmatic Hero
Wed 17 Sep 2014
at 22:58
  • msg #248

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 247):

Are these crazies the fast kind or slow kind? I was thinking of running out the gate, then turning and shooting through the chain link fence!

Tony
Darkside Trooper
GM, 183 posts
PC or NPC, the
die roller doesn't care
Thu 18 Sep 2014
at 01:46
  • msg #249

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 247):

Are these crazies the fast kind or slow kind? I was thinking of running out the gate, then turning and shooting through the chain link fence!

Tony

Well your sitting in the truck right now and there are a bunch of zombie in the parking lot. I might roll to see if any of the Zonies are fast ones.
Lakeisha 'Laney' Carmichael
player, 146 posts
Paramedic
Pragmatic Hero
Thu 18 Sep 2014
at 07:38
  • msg #250

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 249):

No need, I'll assume she can tell if they are "fast movers" or not!

I have needed to hotwire a car before. I owned an awesome car, a '69 Malibu with a huge trunk. (Made in Oshawa Ontario, with mag wheels and the stock 327 engine.) My buddy Ken and I used it to go on a night scuba dive. The car was old enough that it needed 3 keys: door, trunk, ignition. For the dive we stashed our clothing and the dive bins in the trunk, then hid the trunk key nearby. After the dive we found that the key wasn't for the trunk (or the ignition) but for the doors. There we were, around midnight, trying to hotwire the car using only a dive knife. Fortunately, the car was (again) so old that there were old wires dangling everwhere under the dash, plus bits of duct and electrical tape, which was enough. Unfortunately, two half-naked dudes messing around in a car in a parking lot at midnight gained the attention of the local police. A constable checked us out with her flashlight and said, "guys, guys, you can always just get a motel rooms! What's going on?"

Being a smart ass I replied, "oh, you know, just hotwiring my car." Ken shot me a pissed look, but I had ID and the car was registered in my name, we had bins of dive gear beside us. Anyways, Ken's electrical and mechanical skills were up to the task. Hotwiring using wires and tape took about 15 minutes. Not the quickest option but one that didn't wreck the ignition cylinder.

(You can count her action as either being Basic Mechanics or Streetwise.)

Tony
Darkside Trooper
GM, 185 posts
PC or NPC, the
die roller doesn't care
Thu 18 Sep 2014
at 17:20
  • msg #251

Re: OOC (Questions? Complaints? Ideas?)

I think I already mentioned that you have to roll under your basic electronics skill.
Lakeisha 'Laney' Carmichael
player, 147 posts
Paramedic
Pragmatic Hero
Thu 18 Sep 2014
at 18:41
  • msg #252

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 251):

Either way, a roll of 10 should do it, eh? Eh?

Tony
Darkside Trooper
GM, 186 posts
PC or NPC, the
die roller doesn't care
Thu 18 Sep 2014
at 19:06
  • msg #253

Re: OOC (Questions? Complaints? Ideas?)

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 251):

Either way, a roll of 10 should do it, eh? Eh?

Tony

Yes.
Jonathan Pembersley
player, 101 posts
Lost British Tourist
But how do I get home ?
Sun 21 Sep 2014
at 22:39
  • msg #254

Re: OOC (Questions? Complaints? Ideas?)



Anyone else notice that Rock & Roll Fantasy Camp is just a cross the road.

Cymon.
Darkside Trooper
GM, 190 posts
PC or NPC, the
die roller doesn't care
Sun 21 Sep 2014
at 22:48
  • msg #255

Re: OOC (Questions? Complaints? Ideas?)

Jonathan Pembersley:
Anyone else notice that Rock & Roll Fantasy Camp is just a cross the road.

Cymon.

It might not be there in this universe.......
Jonathan Pembersley
player, 102 posts
Lost British Tourist
But how do I get home ?
Sun 21 Sep 2014
at 23:06
  • msg #256

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 255):

"Hello Campers"

http://www.youtube.com/watch?v=UUKKenvoH1U
Lakeisha 'Laney' Carmichael
player, 149 posts
Paramedic
Pragmatic Hero
Mon 22 Sep 2014
at 03:56
  • msg #257

Re: OOC (Questions? Complaints? Ideas?)

In reply to Jonathan Pembersley (msg # 256):

I am thinking a classic 1980 Ford F150.





Tony
This message was last edited by the player at 03:57, Mon 22 Sept 2014.
Darkside Trooper
GM, 191 posts
PC or NPC, the
die roller doesn't care
Mon 22 Sep 2014
at 14:40
  • msg #258

Re: OOC (Questions? Complaints? Ideas?)

In reply to Lakeisha 'Laney' Carmichael (msg # 257):

That reminds me. I need to roll and figure out how much gas is in the tank.
Lakeisha 'Laney' Carmichael
player, 150 posts
Paramedic
Pragmatic Hero
Tue 23 Sep 2014
at 06:49
  • msg #259

Re: OOC (Questions? Complaints? Ideas?)

In reply to Darkside Trooper (msg # 258):

Come to think of it, the owner of a truck that looks like that would most likely have a Colt M1911 in the glove box...

If that model of truck doesn't have a sliding rear window, it could be an aftermarket addition!

I am far too tired tonight, I'll post tomorrow.

Tony
This message was last edited by the player at 06:50, Tue 23 Sept 2014.
Jonathan Pembersley
player, 105 posts
Lost British Tourist
But how do I get home ?
Wed 24 Sep 2014
at 06:40
  • msg #260

Re: OOC (Questions? Complaints? Ideas?)

Anyone watching Z Nation ?
Bennosuke Niten
player, 31 posts
Thu 25 Sep 2014
at 21:52
  • msg #261

Re: OOC (Questions? Complaints? Ideas?)

I will post tonight and be good to go for awhile now
Lakeisha 'Laney' Carmichael
player, 152 posts
Paramedic
Pragmatic Hero
Sat 27 Sep 2014
at 21:04
  • msg #262

Re: OOC (Questions? Complaints? Ideas?)

Sorry, forgot to make rolls. Done!

Tony
Darkside Trooper
GM, 194 posts
PC or NPC, the
die roller doesn't care
Thu 2 Oct 2014
at 03:55
  • msg #263

GM update

I've been busy lately (this is the first time I've sat at my home PC in a week) with the closing process for my new home and will be moving in on Friday. It should take me about a month to settle in, at which point my wife is due to deliver our first child.

So I'm going to be pretty busy for the next few weeks, if not the next few months. With a new baby I'm not sure what my posting rate will be but rest assured I won't be abandoning my game here on RPOL. I'll try to get posts in when I can, and can check in and make minor posts from my smartphone.
Lakeisha 'Laney' Carmichael
player, 153 posts
Paramedic
Pragmatic Hero
Thu 2 Oct 2014
at 04:04
  • msg #264

Re: GM update

In reply to Darkside Trooper (msg # 263):

Great to hear! I don't know if I've said this but congrats on the upcoming little one. My wife and I found out she was pregnant with our first child a couple weeks back, I can imagine how happy you are!

Tony
Jonathan Pembersley
player, 106 posts
Lost British Tourist
But how do I get home ?
Thu 2 Oct 2014
at 04:11
  • msg #265

Re: GM update

Yes very much congratulations !! Very understandable... good luck.
Arani Vasingis
player, 38 posts
Bullets don't care
how dead you are
Thu 2 Oct 2014
at 10:34
  • msg #266

Re: GM update

Congrats to the four of you then (DT, Laney and significant others).

It can get a little hectic and lack of sleep is... pretty much expected up until the kid's getting used to a day-night rhythm, around which time you can start rebuilding yours again :P
Bennosuke Niten
player, 33 posts
Fri 3 Oct 2014
at 03:44
  • msg #267

Re: GM update

Busy group in game and RL lol
Lakeisha 'Laney' Carmichael
player, 154 posts
Paramedic
Pragmatic Hero
Fri 10 Oct 2014
at 09:53
  • msg #268

Re: GM update

Jonathan Pembersley
player, 109 posts
Lost British Tourist
But how do I get home ?
Mon 10 Nov 2014
at 07:23
  • msg #269

Re: GM update



Very valid point.
Jonathan Pembersley
player, 113 posts
Lost British Tourist
But how do I get home ?
Fri 14 Nov 2014
at 22:26
  • msg #270

Re: GM update

My internet is down with a fault on the line for 1 to 3 days. Please NPC if needed.

Cymon.
Lakeisha 'Laney' Carmichael
player, 160 posts
Paramedic
Pragmatic Hero
Sun 16 Nov 2014
at 23:20
  • msg #271

Re: GM update

In reply to Jonathan Pembersley (msg # 270):

Note: Laney gave Jonathan a hand-radio (formerly Maria's) back when they were trying to get across the LV Freeway so he could scout ahead. They've communicated via these devices one or twice. Unless he lost it somewhere he is in the pickup and she is in the truck, they should both be in comms?

Tony
Darkside Trooper
GM, 202 posts
PC or NPC, the
die roller doesn't care
Sun 16 Nov 2014
at 23:21
  • msg #272

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Jonathan Pembersley (msg # 270):

Note: Laney gave Jonathan a hand-radio (formerly Maria's) back when they were trying to get across the LV Freeway so he could scout ahead. They've communicated via these devices one or twice. Unless he lost it somewhere he is in the pickup and she is in the truck, they should both be in comms?

Tony

Well I guess I stand corrected when it comes to communication......
Lakeisha 'Laney' Carmichael
player, 161 posts
Paramedic
Pragmatic Hero
Sun 16 Nov 2014
at 23:29
  • msg #273

Re: GM update

In reply to Darkside Trooper (msg # 272):

No harm, no foul.

Or we could say Jonathan dropped his somewhere in the excitement? Like the shootout at the gun store.

Tony
Darkside Trooper
GM, 203 posts
PC or NPC, the
die roller doesn't care
Sun 16 Nov 2014
at 23:53
  • msg #274

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 273):

Naw, I forgot you guys had them.
Jonathan Pembersley
player, 114 posts
Lost British Tourist
But how do I get home ?
Mon 17 Nov 2014
at 19:32
  • msg #275

Re: GM update

I am back and will get something up today. Thanks.
Maria Delores Hernandez
player, 22 posts
Mon 17 Nov 2014
at 20:16
  • msg #276

Re: GM update

Feeling pretty Undead right now (swollen tonsils making swallowing painful, hot and cold at the same time) so my post rate might slow down a bit.
Lakeisha 'Laney' Carmichael
player, 163 posts
Paramedic
Pragmatic Hero
Tue 18 Nov 2014
at 07:03
  • msg #277

Re: GM update

In reply to Maria Delores Hernandez (msg # 276):

Hey, take your time, get well soon!

Tony
Lakeisha 'Laney' Carmichael
player, 166 posts
Paramedic
Pragmatic Hero
Fri 21 Nov 2014
at 23:08
  • msg #278

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 277):

Map for Vegas has been updated! Google is changing maps and I'm not sure that this will come up as satellite view or as a street map. On the plus side, icons have been changed and expanded.

Tony
Darkside Trooper
GM, 204 posts
PC or NPC, the
die roller doesn't care
Mon 24 Nov 2014
at 04:40
  • msg #279

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Lakeisha 'Laney' Carmichael (msg # 277):

Map for Vegas has been updated! Google is changing maps and I'm not sure that this will come up as satellite view or as a street map. On the plus side, icons have been changed and expanded.

Tony

In the map key section, scroll down to 'Base map' here you can change the views.
Lakeisha 'Laney' Carmichael
player, 168 posts
Paramedic
Pragmatic Hero
Mon 24 Nov 2014
at 10:13
  • msg #280

Re: GM update

In reply to Darkside Trooper (msg # 279):

Thanks!

For everyone, the map link is:

http://goo.gl/maps/Mc14i

I hope the helo is in the right spot? I assume it's a Bell Jet-Ranger II because of course it would be.

Tony
Darkside Trooper
GM, 206 posts
PC or NPC, the
die roller doesn't care
Mon 24 Nov 2014
at 13:59
  • msg #281

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 280):

Yep helos in right place.
Arani Vasingis
player, 39 posts
Bullets don't care
how dead you are
Thu 4 Dec 2014
at 20:38
  • msg #282

Re: GM update

So.... nothing really happening in New York anymore? :/
Darkside Trooper
GM, 208 posts
PC or NPC, the
die roller doesn't care
Fri 5 Dec 2014
at 03:40
  • msg #283

Re: GM update

Arani Vasingis:
So.... nothing really happening in New York anymore? :/

Yep, which kinda sucks......if anybody in the Vegas group wants to make a second character.....I also have some NPCs to hand out, all criminal types.
Jonathan Pembersley
player, 120 posts
Lost British Tourist
But how do I get home ?
Fri 5 Dec 2014
at 03:45
  • msg #284

Re: GM update

In reply to Darkside Trooper (msg # 283):

I'm your huckleberry... O.k if I come up with something myself ?
Darkside Trooper
GM, 209 posts
PC or NPC, the
die roller doesn't care
Fri 5 Dec 2014
at 05:27
  • msg #285

Re: GM update

Jonathan Pembersley:
In reply to Darkside Trooper (msg # 283):

I'm your huckleberry... O.k if I come up with something myself ?

Yeah PM me with your concept.
Arani Vasingis
player, 40 posts
Bullets don't care
how dead you are
Fri 5 Dec 2014
at 15:51
  • msg #286

Re: GM update

Well we're currently on the roof of a tea house and barricaded the stairs down so the crazies couldn't reach the door, and we have a bunch of staff with us and maybe a couple of customers (Karl was one), so basically it's a great moment to insert a few characters without trouble.
Darkside Trooper
GM, 210 posts
PC or NPC, the
die roller doesn't care
Fri 5 Dec 2014
at 17:50
  • msg #287

Re: GM update

Arani Vasingis:
Well we're currently on the roof of a tea house and barricaded the stairs down so the crazies couldn't reach the door, and we have a bunch of staff with us and maybe a couple of customers (Karl was one), so basically it's a great moment to insert a few characters without trouble.

Good point about the staff and 'other customers'!
Lakeisha 'Laney' Carmichael
player, 173 posts
Paramedic
Pragmatic Hero
Sat 6 Dec 2014
at 15:03
  • msg #288

Re: GM update

In reply to Darkside Trooper (msg # 287):

Heck, why not? Or dropped PCs. Sure, what're the options?

Tony
Darkside Trooper
GM, 211 posts
PC or NPC, the
die roller doesn't care
Sat 6 Dec 2014
at 15:53
  • msg #289

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 287):

Heck, why not? Or dropped PCs. Sure, what're the options?

Tony

Well there's the cast of Resivor Dogs: The Next Heist, or make a character.
Lakeisha 'Laney' Carmichael
player, 174 posts
Paramedic
Pragmatic Hero
Sat 6 Dec 2014
at 23:44
  • msg #290

Re: GM update

In reply to Darkside Trooper (msg # 289):

Any UO (Undercover Officer) PCs? Like the NYPD Street Crime Unit:



Ah dang. Disbanded in 2002 after the Amadou Diallo shooting.

Sure, a criminal would be fine. I'm Italian but it can be any ethnicity!

Tony
This message was last edited by the player at 23:47, Sat 06 Dec 2014.
Arani Vasingis
player, 41 posts
Bullets don't care
how dead you are
Sun 7 Dec 2014
at 00:11
  • msg #291

Re: GM update

You might want to give Angela Watson a look then, she's a former NYPD cop. And my cousin.

More or less ended up that way because we had the same actress as our avatars, but there you have it :P
Darkside Trooper
GM, 212 posts
PC or NPC, the
die roller doesn't care
Sun 7 Dec 2014
at 00:58
  • msg #292

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 290):

please no more police types. Remember some of the first people to get wasted were first responders. Look what happened to Maria.
Maria Delores Hernandez
player, 29 posts
Sun 7 Dec 2014
at 01:06
  • msg #293

Re: GM update

Hold on, i'm still alive...

<_<
>_>

...Kinda.
Lakeisha 'Laney' Carmichael
player, 175 posts
Paramedic
Pragmatic Hero
Tue 9 Dec 2014
at 11:54
  • msg #294

Re: GM update

In reply to Darkside Trooper (msg # 292):

A fair request, although UOs and plainclothes officers/detectives are not typically first responders. (As a side note, the phenomenon you describe is termed "amplification" in epidemiology.)

Any wiseguys?


Tony
Arani Vasingis
player, 42 posts
Bullets don't care
how dead you are
Tue 9 Dec 2014
at 13:38
  • msg #295

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 294):

Yep, got those too.

Bennosuke Niten was with the yakuza, the two goons he had with him as bodyguards got taken out at the start of the assault but simply for picking that tea house as a safe place for him to have a chat with the police investigating the kidnapping of a yakuza boss' granddaughter i'd wager at least half its personnel is cooperating if not an actual member of the yakuza.
Darkside Trooper
GM, 213 posts
PC or NPC, the
die roller doesn't care
Tue 9 Dec 2014
at 15:41
  • msg #296

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 292):

A fair request, although UOs and plainclothes officers/detectives are not typically first responders. (As a side note, the phenomenon you describe is termed "amplification" in epidemiology.)

Any wiseguys?


Tony

You should randomly roll your occupation. That way there no meta gaming as it pertains to occupation selection because there are certin occupations which are better suited to surviving the zombie apocypse.
Arani Vasingis
player, 43 posts
Bullets don't care
how dead you are
Tue 9 Dec 2014
at 18:42
  • msg #297

Re: GM update

In reply to Darkside Trooper (msg # 296):

Ah true, so i guess if you want a mobster there's just Niten up for 'adoption'.

Don't worry though, the Dice Roller is pretty lenient and we got some fun rolls. Of the four people originally in that thread, one rolled Criminal with some degree of rank to him (Niten), Angela rolled PI, i got something Law Enforcement related from BtS and Karl i think rolled Survivalist, so in terms of gun/knife/sword skills we're set up pretty well.

...Which reminds me, i never set up my equipment thread since i left most of my gear at home. Want me to do that now, GM, or should i wait until i get all my stuff?
Darkside Trooper
GM, 214 posts
PC or NPC, the
die roller doesn't care
Tue 9 Dec 2014
at 18:59
  • msg #298

Re: GM update

Arani Vasingis:
In reply to Darkside Trooper (msg # 296):

Ah true, so i guess if you want a mobster there's just Niten up for 'adoption'.

Don't worry though, the Dice Roller is pretty lenient and we got some fun rolls. Of the four people originally in that thread, one rolled Criminal with some degree of rank to him (Niten), Angela rolled PI, i got something Law Enforcement related from BtS and Karl i think rolled Survivalist, so in terms of gun/knife/sword skills we're set up pretty well.

...Which reminds me, i never set up my equipment thread since i left most of my gear at home. Want me to do that now, GM, or should i wait until i get all my stuff?

I'm actually more in cloned to kill off Niten and Karl.

You can fill in the equipment. Just not sure how soon I'll get back to posting in that group. I might fast forward the NYC group and narrate how you got off the roof tops and to some "safe" place where other characters can join.
Arani Vasingis
player, 44 posts
Bullets don't care
how dead you are
Tue 9 Dec 2014
at 19:25
  • msg #299

Re: GM update

Thanks, will do :)

By the way, if you're planning to kill them off, Niten had a boat so he and Karl could have headed to the harbor to get on it. Arani would have wanted to head home to pick up her gear, and Angela got there with Andrew (NPC) in her own car so she could have gone off to her HQ to gear up as well. Then there's the staff and customers who would have their own cars or carpool to get the hell outta Dodge, so if you fast forward it could be anything you want.

Edit: By the way, the NYC equipment thread is closed to me, could you unlock it?
This message was last edited by the player at 19:26, Tue 09 Dec 2014.
Darkside Trooper
GM, 215 posts
PC or NPC, the
die roller doesn't care
Tue 9 Dec 2014
at 20:28
  • msg #300

Re: GM update

In reply to Arani Vasingis (msg # 299):

See if you can edit the post I just made.
Jonathan Pembersley
player, 121 posts
Lost British Tourist
But how do I get home ?
Tue 9 Dec 2014
at 20:37
  • msg #301

Re: GM update

In reply to Darkside Trooper (msg # 300):

I will get a character up this weekend. Thanks.

Cymon.
Arani Vasingis
player, 46 posts
Bullets don't care
how dead you are
Tue 9 Dec 2014
at 21:50
  • msg #302

Re: GM update

That did it, just edited in all the info.

To illustrate, if i wore everything at once it'd have looked as if i was going to wage war on a small country so currently i'm wearing my Mag holstered at chest height and one of my undershirt and outershells under a jacket.
Darkside Trooper
GM, 216 posts
PC or NPC, the
die roller doesn't care
Tue 9 Dec 2014
at 22:55
  • msg #303

Re: GM update

Arani Vasingis:
That did it, just edited in all the info.

To illustrate, if i wore everything at once it'd have looked as if i was going to wage war on a small country so currently i'm wearing my Mag holstered at chest height and one of my undershirt and outershells under a jacket.

I haven't looked at your equipment yet but odds are you might not be able to retrieve the stuff at your house or in the car.
Arani Vasingis
player, 47 posts
Bullets don't care
how dead you are
Wed 10 Dec 2014
at 01:21
  • msg #304

Re: GM update

Well that's what we agreed on since the start, right?

Arani Vasingis:
Darkside Trooper:
Your certinatly not going to have all that stuff on your person. Also I believe NYC has some strict gun control laws.....

No point in having a scope on a shotgun IMO.

You might want to have some flexi cuffs, mace and a taser.


Oh definitely, this was just a routine witness interview so she wouldn't have come in packing full gear and a backpack full of ammo... I'd say she has the Taurus, one or two reloads for it and the Aramid III-A without the extras since that'd be concealable.

The car would be in the parking lot, and the trauma pads, the MOLE vest and rifle plates, the shotgun, the helmet and the NVG would be left at home in the vault.


Straight from the character creation PM thread :)

As for whether or not i can reach the car... That's up to you, and circumstance.

And besides, it's not like it can't get any worse...

http://www.gunbroker.com/Destructive-Devices/BI.aspx

:D
This message was last edited by the player at 01:40, Wed 10 Dec 2014.
Darkside Trooper
GM, 218 posts
PC or NPC, the
die roller doesn't care
Wed 10 Dec 2014
at 03:38
  • msg #305

Re: GM update

Ok so.....if you look at the NPC's who are named after a color I put their occupation in their description.

A few years ago (4 or 5) I made a game with pre-made characters where everyone was some sort of criminal type. The premise was that the characters worked for a mafia boss and carried out various criminal acts to better his criminal empire. Anyhow I thought the characters would fit well as (quick) replacement character for a player, or as villains in this game.
Lakeisha 'Laney' Carmichael
player, 176 posts
Paramedic
Pragmatic Hero
Wed 10 Dec 2014
at 09:09
  • msg #306

Re: GM update

In reply to Darkside Trooper (msg # 305):

Ha ha, I like the concepts and prefer a pre-gen at this point (less work!). I'll decide later, although I'm leaning towards Mr. Mr.s White or Blue.

My equipment post is updated. How much SDC has Laney taken again?

Add to Jonathan: Motorola Talkabout 35-mile hand radio w/handset

Tony
This message was last edited by the player at 09:36, Wed 10 Dec 2014.
Arani Vasingis
player, 48 posts
Bullets don't care
how dead you are
Wed 10 Dec 2014
at 11:55
  • msg #307

Re: GM update

Darkside Trooper:
Ok so.....if you look at the NPC's who are named after a color I put their occupation in their description.

A few years ago (4 or 5) I made a game with pre-made characters where everyone was some sort of criminal type. The premise was that the characters worked for a mafia boss and carried out various criminal acts to better his criminal empire. Anyhow I thought the characters would fit well as (quick) replacement character for a player, or as villains in this game.


https://www.youtube.com/watch?v=4b1wt3-zpzQ :P
Lakeisha 'Laney' Carmichael
player, 177 posts
Paramedic
Pragmatic Hero
Wed 10 Dec 2014
at 15:21
  • msg #308

Re: GM update

In reply to Arani Vasingis (msg # 307):

Totally righteous song!

Tony
Darkside Trooper
GM, 219 posts
PC or NPC, the
die roller doesn't care
Wed 10 Dec 2014
at 18:11
  • msg #309

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 306):

Mr. White would be a better option because as a mafia under boss Mr. Blue would have had a small group of mafia soilders with him and as a result even before the Zombie showed up the Mafia and Yakuza would have turned the tea house in a slaughter house.

IIRC Laney has taken quite a bit of SDC. I suggest going through the thread and looking it up. Do the same for your ammo too because I have had players who don't keep track of ammo all of a sudden run out.
Arani Vasingis
player, 49 posts
Bullets don't care
how dead you are
Wed 10 Dec 2014
at 18:24
  • msg #310

Re: GM update

Yeah, i shot twice so i'm on four rounds in the cilinder atm.
Lakeisha 'Laney' Carmichael
player, 178 posts
Paramedic
Pragmatic Hero
Wed 10 Dec 2014
at 23:50
  • msg #311

Re: GM update

In reply to Darkside Trooper (msg # 309):

I think she was around zero SDC remaining, I'll go through the thread but I think the vehicle accident was the only real damage she's taken.

Because I was wondering myself how many rounds were left in the Glock, already went through and counted them. Those numbers should be accurate. Although it would be more realistic for someone who's not trained to count their shots or perform tactical reloads to run out without realising!

Tony
Darkside Trooper
GM, 220 posts
PC or NPC, the
die roller doesn't care
Thu 11 Dec 2014
at 02:04
  • msg #312

Re: GM update

Did you guys decide where you were going?

Railroad or braving the streets?
Lakeisha 'Laney' Carmichael
player, 179 posts
Paramedic
Pragmatic Hero
Thu 11 Dec 2014
at 02:06
  • msg #313

Re: GM update

In reply to Darkside Trooper (msg # 312):

Railroad.

We're driving through a gap in the barrier, around the fence at the corner of Harmon and Ziebart.

Van first, pickup following.

Tony
Lakeisha 'Laney' Carmichael
player, 180 posts
Paramedic
Pragmatic Hero
Fri 12 Dec 2014
at 13:56
  • msg #314

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 313):

Not to be a pain, the overpasses have significant barriers against jumpers or people throwing things down. Like, a 10-12 foot chain-link fence with inward-canted tops. You can see it from street view from the north end of Polaris. It's hard to see how the crazies could get over that, maybe a vehicle crash took out part of the fencing on one of the overpasses?

https://goo.gl/maps/2aKj7

Tony
Darkside Trooper
GM, 222 posts
PC or NPC, the
die roller doesn't care
Fri 12 Dec 2014
at 15:30
  • msg #315

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Lakeisha 'Laney' Carmichael (msg # 313):

Not to be a pain, the overpasses have significant barriers against jumpers or people throwing things down. Like, a 10-12 foot chain-link fence with inward-canted tops. You can see it from street view from the north end of Polaris. It's hard to see how the crazies could get over that, maybe a vehicle crash took out part of the fencing on one of the overpasses?

https://goo.gl/maps/2aKj7

Tony

Maybe in my gaming universe the barriers don't exist? Plus I've seen plenty of overpasses that don't have such barriers, more so then those that do.....
Lakeisha 'Laney' Carmichael
player, 181 posts
Paramedic
Pragmatic Hero
Fri 12 Dec 2014
at 23:05
  • msg #316

Re: GM update

In reply to Darkside Trooper (msg # 315):

Ha ha, the curse of Google Street view! It's odd why these have such serious barriers. I guess it's to prevent depressed gamblers from trying to commit suicide. After they've been kicked out of their suites at the Rio!

Maybe, maybe not? You tell me, boss! Maybe a city bus sideswiped the fence and took out a 40 foot section, and several of the passengers and others tried to escape by jumping?

Tony
Darkside Trooper
GM, 223 posts
PC or NPC, the
die roller doesn't care
Sat 13 Dec 2014
at 02:01
  • msg #317

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 315):

Ha ha, the curse of Google Street view! It's odd why these have such serious barriers. I guess it's to prevent depressed gamblers from trying to commit suicide. After they've been kicked out of their suites at the Rio!

Maybe, maybe not? You tell me, boss! Maybe a city bus sideswiped the fence and took out a 40 foot section, and several of the passengers and others tried to escape by jumping?

Tony

I just want you guys to have to drive through some Zombies, and deal with the moral issue of what to do about those trapped people. Leave them? Try to help them?
Lakeisha 'Laney' Carmichael
player, 183 posts
Paramedic
Pragmatic Hero
Sat 13 Dec 2014
at 02:16
  • msg #318

Re: GM update

In reply to Darkside Trooper (msg # 317):

You know me, I'm always game! Those people are, like, 3 stories up at least even if they jump down onto the roof of the van. May as well be on the moon. Indirectly, I think we can distract the zombies from below.

Tony
Darkside Trooper
GM, 224 posts
PC or NPC, the
die roller doesn't care
Sat 13 Dec 2014
at 03:06
  • msg #319

Re: GM update

Lakeisha 'Laney' Carmichael:
OOC: What are the names of the 2 man in the truck with her, the father-son with machetes?


I noted the names of the NPC's in the equipment thread. Still haven gotten names for the 'other family'.
Lakeisha 'Laney' Carmichael
player, 185 posts
Paramedic
Pragmatic Hero
Sat 13 Dec 2014
at 06:13
  • msg #320

Re: GM update

In reply to Darkside Trooper (msg # 319):

Ah, thanks!

Am I correct in having Laney estimate the overpasses at being around 30-40 feet up?

Tony
Darkside Trooper
GM, 225 posts
PC or NPC, the
die roller doesn't care
Sat 13 Dec 2014
at 06:21
  • msg #321

Re: GM update

Lakeisha 'Laney' Carmichael:
Am I correct in having Laney estimate the overpasses at being around 30-40 feet up?

Tony

Dunno....didn't look to measure it. It is too high to safely jump from....so those people are pretty screwed.
Maria Delores Hernandez
player, 31 posts
Sat 13 Dec 2014
at 23:10
  • msg #322

Re: GM update

Well there's a chance, just need to find out how many crazies are up on the overpass, which i'm trying to use my newfound skills for :P

If they're few enough for us to clear them on our own we could help them down and load them up in the cars with the others from there, or send them on their way in a car stuck in the traffic jam that still had juice in the battery.
This message was last edited by the player at 23:11, Sat 13 Dec 2014.
Lakeisha 'Laney' Carmichael
player, 187 posts
Paramedic
Pragmatic Hero
Sun 14 Dec 2014
at 00:02
  • msg #323

Re: GM update

In reply to Maria Delores Hernandez (msg # 322):

Let's see what happens, yeah. I remembered from my last move that moving vans will have heavy canvas tie-down straps and mats in back.

Tony
Darkside Trooper
GM, 227 posts
PC or NPC, the
die roller doesn't care
Mon 15 Dec 2014
at 00:57
  • msg #324

Re: GM update

Just an FYI, if your already not in my Macross era Robotech game I still have several slots open for players.

link to another game
This message was last edited by the GM at 01:24, Mon 15 Dec 2014.
Darkside Trooper
GM, 229 posts
PC or NPC, the
die roller doesn't care
Tue 23 Dec 2014
at 17:51
  • msg #325

Re: GM update

I have family visiting for Christmas, hence why I haven't been posting.
Karl White
player, 20 posts
Tue 23 Dec 2014
at 23:49
  • msg #326

Re: GM update

In reply to Darkside Trooper (msg # 325):

Tis the season!
But not sure if that is a good thing or bad . . . I know if my FIL was visiting, I WOULD be here posting rapid fire like.
Or passed out with the goats.
Lakeisha 'Laney' Carmichael
player, 192 posts
Paramedic
Pragmatic Hero
Sun 28 Dec 2014
at 01:19
  • msg #327

Re: GM update

Hi GM,

I'm okay with holding on for Thomas to post in LV.

I can post a route map if we're getting off the railroad before it goes under the LV Freeway, but after the rail line goes over W. Twain/Dean Martin Dr.

Basically, there is a casino under construction just off to the northwest of where the Freeway, Dean Martin/S. Industrial and Twain all kind of converge. There the rail is at surface grade and should be easy to get off there without rolling the van. From there, there's a rear lane to a fenced-in (chain link) parking lot at a closed restaurant or something off Cinder lane. The freeway is raised so hopefully we'd have less problem with crazies from there.

https://www.google.com/maps/d/...FgixyKU.k8zDM0WJOC8w

Tony
This message was last edited by the player at 01:20, Sun 28 Dec 2014.
Darkside Trooper
GM, 232 posts
PC or NPC, the
die roller doesn't care
Sun 28 Dec 2014
at 01:28
  • msg #328

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 327):

Ok so the intent would be to travel on the tracks for a bit before getting off at Cinder Ln?
Lakeisha 'Laney' Carmichael
player, 193 posts
Paramedic
Pragmatic Hero
Sun 28 Dec 2014
at 08:29
  • msg #329

Re: GM update

In reply to Darkside Trooper (msg # 328):

Yeah, as well, if it's relatively safe check on the people in back of the van, see how they're doing.

Tony
This message was last edited by the player at 08:44, Sun 28 Dec 2014.
Arani Vasingis
player, 51 posts
Bullets don't care
how dead you are
Thu 1 Jan 2015
at 01:53
  • msg #330

Re: GM update

Nearly 3 am over here, Happy New Year from The Netherlands!

*toasts*
Bennosuke Niten
player, 36 posts
Thu 1 Jan 2015
at 02:30
  • msg #331

Re: GM update

Happy new year to you Arani and also to everyone else.  Only 7:30pm here in western Canada
Lakeisha 'Laney' Carmichael
player, 196 posts
Paramedic
Pragmatic Hero
Thu 1 Jan 2015
at 11:44
  • msg #332

Re: GM update

In reply to Bennosuke Niten (msg # 331):

Same here. I live in the Lower Mainland, in New West, we're behind the times!

Tony
This message was last edited by the player at 11:53, Thu 01 Jan 2015.
James Herson
player, 22 posts
Thu 1 Jan 2015
at 16:42
  • msg #333

Re: GM update

happy news years from  California
Annabelle Wright
player, 1 post
Mon 5 Jan 2015
at 00:24
  • msg #334

Re: GM update

Sorry I have been remiss in my new character making duties. I will try and get onto it over the next couple of days.

Cymon.
Darkside Trooper
GM, 234 posts
PC or NPC, the
die roller doesn't care
Mon 5 Jan 2015
at 00:32
  • msg #335

Re: GM update

Annabelle Wright:
Sorry I have been remiss in my new character making duties. I will try and get onto it over the next couple of days.

Cymon.

No worries, but thanks for the update.
Lakeisha 'Laney' Carmichael
player, 200 posts
Paramedic
Pragmatic Hero
Tue 6 Jan 2015
at 15:15
  • msg #336

Re: GM update

In reply to Darkside Trooper (msg # 335):

I'm happy you altered the map, so it's kind of a shared "sand table" for the game. I changed our route a little so we're going down the access road along side the tracks, across the bridge, then cutting across the tracks. Hope that's clear!

As well, I will get on making a name for my PC, but it's too late for me today. Gotta hit the hay! I am using http://www.fakenamegenerator.com/ to find one I like. It generates everything from credit card numbers to SSNs.

Tony
This message was last edited by the player at 15:34, Tue 06 Jan 2015.
Maria Delores Hernandez
player, 37 posts
Tue 6 Jan 2015
at 16:46
  • msg #337

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 336):

Depends, for names i prefer to pick a nationality and then check http://20000-names.com to see which names are actually used there. I had your generator generate a couple of 'Dutch' names and i can assure you i've never heard of anyone that had the first ten generated first names.

But if you're looking to fill out info on Random Joe from Farawayistan it'll serve its purpose :)
Lakeisha 'Laney' Carmichael
player, 201 posts
Paramedic
Pragmatic Hero
Wed 7 Jan 2015
at 00:10
  • msg #338

Re: GM update

In reply to Maria Delores Hernandez (msg # 337):

The nice thing about this generator is it makes the whole "legend", which other links do not do.

I didn't find the names particularly odd. I'll spit out some to check.

Miriam F. Dew
Todd C. Wright
Isaias V. Martin
Demetria B. Curlee
James S. Morris
Kindra T. Raleigh
Michele R. Wilcox
Edward E. Foster
Debbie R. Higgins
Karen C. Dennis

These don't seem particularly strange to me. Maybe could use one or two Hispanic names or an Asian name to fill it out. I don't think these people would be from "Farawayistan" unless they were American expats?

Tony
Maria Delores Hernandez
player, 38 posts
Wed 7 Jan 2015
at 13:32
  • msg #339

Re: GM update

Well that's because they're English names, so they're pretty common. Spanish probably as well. But go into the smaller countries (e.g. The Netherlands) and it starts becoming a mess where names fit into two categories: 'used in other countries' and 'what we think sound like local names'.

It's like.. umm... a quote i once read: "Adding a -v to Geronimo doesn't make it a Russian surname."

Last names are good though, and postal codes and the cities they're in add up so that's all accurate, no complaints there. It's the first names that are rubbish. I know, it's nigh impossible to hunt down accurate first names for every country in existence, but still...

Spitting out ten (Dutch, the Netherlands):

Feija Schrama
Misha Liebrand
Lenneke van Belzen
Brennan Dukker
Rhianne Klos
Arash Daanen
Jonne van de Ridder
Mark Huisjes
Roan Hakkens
Radha Aslan

Here, there'd be Roan, Mark, some Rhianne and a Misha or two you'd hear a couple of times, one of my former colleagues was a Feija but that's about it.

http://www.behindthename.com/top/lists/nl/2013

Of these, only Mark and Roan are even in the Top 500.
Lakeisha 'Laney' Carmichael
player, 203 posts
Paramedic
Pragmatic Hero
Wed 7 Jan 2015
at 13:48
  • msg #340

Re: GM update

In reply to Maria Delores Hernandez (msg # 339):

Ah, you mean specifically for Dutch names. I was looking for an American name so that was my main criteria. It could be a little more accurate for American names because there is a larger census sample size?

As well as the non-American factor, you can get regional variations. Here Vancouver, over half the population is other than European in origin and there are few French-Canadians here. Canada in general has a population that is comprised over 20% of foreign-born immigrants (the highest of any G8 country and almost double that of the Netherlands). Yet the typical name sets are French and English.

Tony
Maria Delores Hernandez
player, 40 posts
Wed 7 Jan 2015
at 13:57
  • msg #341

Re: GM update

Yeah, i know about regional variations and differences in spelling (Rhianna, Rianne, Rhianne etc.) and was taking them into account, but even among immigrants i still have never heard of most of the names in the 'Dutch' pool.

And yeah... The census is bigger because the country is bigger, but you'd still expect a name pool for Dutch to have at least half the names it generates in the Top 500... which in the case of the Netherlands requires that name to be given to more than 25-30 babies that year.
Lakeisha 'Laney' Carmichael
player, 205 posts
Paramedic
Pragmatic Hero
Sat 10 Jan 2015
at 02:55
  • msg #342

Re: GM update

In reply to Maria Delores Hernandez (msg # 341):

Looking at a given nation's 100 or 500 most popular names is always a good bet, but you won't get as unusual a name as one of the wonky random rollers.

As for the game, are the fat crazies avoiding the rails? I say this because relative position matters (we were on the right and I would guess they were on the left of the rails) and crossing a rail bed is a little tricky even when fully-coordinated. Further, they must have somehow crossed the rail bridge because we hadn't yet done so? Or did we get moved across or up?

Tony
Darkside Trooper
GM, 238 posts
PC or NPC, the
die roller doesn't care
Sat 10 Jan 2015
at 02:58
  • msg #343

Re: GM update

Lakeisha 'Laney' Carmichael:
As for the game, are the fat crazies avoiding the rails? I say this because relative position matters (we were on the right and I would guess they were on the left of the rails) and crossing a rail bed is a little tricky even when fully-coordinated. Further, they must have somehow crossed the rail bridge because we hadn't yet done so? Or did we get moved across or up?

Tony


Your at the beginning of the bridge, which is where you decided to have all the vehicles stop, and the crazies are crossing said bridge now.
Lakeisha 'Laney' Carmichael
player, 206 posts
Paramedic
Pragmatic Hero
Sat 10 Jan 2015
at 03:04
  • msg #344

Re: GM update

In reply to Darkside Trooper (msg # 343):

Understood. Are they kind of line abreast (in classic Dawn of the Dead fashion), clumped or in a line? Evenly spaced through the entire area? I'm just trying to decide what the best approach is, balancing the easiest route (up the access road on the right/east side) with the one where there's the fewest crazies. If they trip and fall over the rails and ties while crossing the rail lines, all the better!

Tony
This message was last edited by the player at 03:22, Sat 10 Jan 2015.
Darkside Trooper
GM, 239 posts
PC or NPC, the
die roller doesn't care
Sat 10 Jan 2015
at 03:13
  • msg #345

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 343):

Understood. Are they kind of line abreast (in classic Dawn of the Dead fashion), clumped or in a line? Evenly spaced through the entire area?

Well my GM post makes it pretty clear.....

quote:
They also seem a bit smarter, or coordinated as they spread out, making it impossible to simply drive by them without having to worry about them.

Lakeisha 'Laney' Carmichael
player, 207 posts
Paramedic
Pragmatic Hero
Sat 10 Jan 2015
at 03:24
  • msg #346

Re: GM update

In reply to Darkside Trooper (msg # 345):

Your words are beautiful and, indeed, bring tears to my eyes. That said, a picture is worth a thousand words!

Is the following roughly correct? Are you confirming they are not having problems crossing the rail lines?>

Not to scale:


          ==   ==
          ==   ==
          ==   ==
     \    ==   ==       /
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   == Z ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==   Z  |
      | Z ==   ==      |
      |   ==   ==      |
      |   ==   ==   A  |
      |   == Z ==   C  |
      |   ==   ==   C  |
      |   ==   ==   E  |
      |   ==   ==   S  |
      |   ==   ==   S  |
      |   ==   ==      |
      |   ==   ==   R  |
      |   ==   ==   D. |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
     /    ==   ==       \
          ==   ==
          ==   ==  ^
          ==   ==  |
          ==   ==
                   P
                   P

                   V
                   V
                   V
   __
  /\
    \
     \

       N


== = Rail line

P  = Pickup
V  = Van

Z  = Zombies Crazies
This message was last edited by the player at 03:30, Sat 10 Jan 2015.
Darkside Trooper
GM, 240 posts
PC or NPC, the
die roller doesn't care
Sat 10 Jan 2015
at 03:29
  • msg #347

Re: GM update

The crazies are more or less in a line. Basically you guys stopping took away the chance to drive by and avoid them. Now you need to kill them.

The GM is going to wait for your posts now since meta gaming time is over now. Have fun and don't die.
Lakeisha 'Laney' Carmichael
player, 208 posts
Paramedic
Pragmatic Hero
Sat 10 Jan 2015
at 03:33
  • msg #348

Re: GM update

In reply to Darkside Trooper (msg # 347):

Glad you were able to clarify a few things. All part of the game.

So, no, they are not having trouble negotiating the rail lines. Good to know!

Are they mid-span? Is this not obvious from what our characters can see?


          ==   ==
          ==   ==
          ==   ==
     \    ==   ==       /
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==    Z |
      | Z ==   ==Z     |
      |   == Z ==      |
      |   ==   ==   A  |
      |   ==   ==   C  |
      |   ==   ==   C  |
      |   ==   ==   E  |
      |   ==   ==   S  |
      |   ==   ==   S  |
      |   ==   ==      |
      |   ==   ==   R  |
      |   ==   ==   D. |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
      |   ==   ==      |
     /    ==   ==       \
          ==   ==
          ==   ==  ^
          ==   ==  |
          ==   ==
                   P
                   P

                   V
                   V
                   V
   __
  /\
    \
     \

       N


== = Rail line

P  = Pickup
V  = Van

Z  = Zombies Crazies
This message was last edited by the player at 03:33, Sat 10 Jan 2015.
Lakeisha 'Laney' Carmichael
player, 210 posts
Paramedic
Pragmatic Hero
Thu 15 Jan 2015
at 01:18
  • msg #349

Re: GM update

Hello,

Are the rails and ties slowing or tripping the fat crazies at all? Maybe the far left ones?

Never mind, stupid question. You'll let us know!

Tony
This message was last edited by the player at 06:40, Thu 15 Jan 2015.
Maria Delores Hernandez
player, 42 posts
Thu 15 Jan 2015
at 15:24
  • msg #350

Re: GM update

Well i'm trying to drive past, and throwing the car door open to slam one of them in the knee, rolled a Natural 20 in the hit-and-(hopefully)-run so here's to hoping i did manage to break it.
Darkside Trooper
GM, 241 posts
PC or NPC, the
die roller doesn't care
Thu 15 Jan 2015
at 20:45
  • msg #351

Re: GM update

Maria Delores Hernandez:
Well i'm trying to drive past, and throwing the car door open to slam one of them in the knee, rolled a Natural 20 in the hit-and-(hopefully)-run so here's to hoping i did manage to break it.

Can you add to your post how fast you are trying to go? The melee started with you at a complete stop and damage is factored by speed.
Lakeisha 'Laney' Carmichael
player, 211 posts
Paramedic
Pragmatic Hero
Fri 16 Jan 2015
at 00:40
  • msg #352

Re: GM update

In reply to Maria Delores Hernandez (msg # 350):

Nice hit! A nickname around here for that kind of vehicular assault is called a "love tap".

It occurs to me a better idea would be to have turned around and found another route. The bridge is convenient but not critical. Sorry for not thinking of this sooner!

Tony
Maria Delores Hernandez
player, 43 posts
Tue 20 Jan 2015
at 11:28
  • msg #353

Re: GM update

Darkside Trooper:
Maria Delores Hernandez:
Well i'm trying to drive past, and throwing the car door open to slam one of them in the knee, rolled a Natural 20 in the hit-and-(hopefully)-run so here's to hoping i did manage to break it.

Can you add to your post how fast you are trying to go? The melee started with you at a complete stop and damage is factored by speed.


I have no clue how fast the van can accellerate but I did spend a couple of actions on Drive rolls to speed up. Given the 'run' in 'hit and run' I'm not inclined to stop and see how the fat crazy is doing so the Drive roll after the hit would be me trying to keep the car under control (though hitting it with the door in a sideswipe would help in not losing speed). I have rules for vehicle combat I posted in another game, but as I'm on my phone right now I can't look them up and copypasta.
Maria Delores Hernandez
player, 44 posts
Wed 21 Jan 2015
at 17:48
  • msg #354

Re: GM update

As promised:

Qima Stormgate:
In game terms, there's a whole file on vehicle combat in the MSRD here:

http://www.wizards.com/d20/fil...ovementandcombat.rtf

Parts on Collision and Ramming quoted below:

quote:
Declaring Speed
At the beginning of his or her action, a driver must declare his or her speed category for the round. The driver can choose to go one category faster or slower than the vehicle’s speed category at the end of the previous round.  A stationary vehicle can change to alley speed in either forward or reverse. Most vehicles cannot go faster than alley speed in reverse.
Stationary: The vehicle is motionless.

Alley Speed: This speed is used for safely maneuvering a vehicle in tight spaces, such as alleys and parking garages. It tops out at about the speed a typical person can run.
Street Speed: The vehicle is traveling at a moderate speed, up to about 35 miles per hour.
Highway Speed: The vehicle is moving at a typical highway speed, from about 35 to 80 miles per hour.
All-Out: The vehicle is traveling extremely fast, more than 80 miles per hour.

Collisions and Ramming
A collision occurs when a vehicle strikes another vehicle or a solid object. Generally, when a vehicle collides with a creature or other moving vehicle, the target can attempt a Reflex save (DC 15) to reduce the damage by half.

Resolving Collisions
The base damage dealt by a vehicle collision depends on the speed and size of the objects involved. Use the highest speed and the smallest size of the two colliding objects and refer to Table: Collision Damage.


Table: Collision Damage
Highest Speed Damage Die Type
Alley speed          d2
Street speed         d4
Highway speed        d8
All-out             d12


Smallest Object or Creature Size    Number of Dice
Colossal                                    20
Gargantuan                                  16
Huge                                        12
Large                                        8
Medium-size                                  4
Small                                        2
Tiny                                         1
Smaller than Tiny                            0


After finding the base damage, determine the collision’s damage multiplier based on how the colliding vehicle struck the other vehicle or object. (For vehicles moving in reverse, consider the back end to be the vehicle’s “front” for determining the collision multiplier.) Consult Table: Collision Direction for a multiplier.
Once the damage has been determined, apply it to both vehicles (or objects or creatures) involved in the collision. Both vehicles reduce their speed by two speed categories. If the colliding vehicle moved the minimum number of squares for its new speed category before the collision, it ends its movement immediately. If not, it pushes the other vehicle or object aside, if possible, and continues until it has moved the minimum number of squares for its new speed category.

Table: Collision Direction
Colliding Vehicle’s Target                                              Multiplier
A stationary object                                                     x 1
A moving vehicle, striking head-on or 45 degrees from head-on           x 2
A moving vehicle, striking perpendicular                                x 1
A moving vehicle, striking from the rear or 45 degrees from the rear    x 1/2
A vehicle being sideswiped (see Sideswipe)                              x 1/4


The driver of the vehicle that caused the collision must immediately make a Drive check (DC 15) or lose control of the vehicle (see Losing Control, below). The driver of the other vehicle must succeed on a Drive check (DC 15) at the beginning of his or her next action or lose control of his or her vehicle.

Damage to Vehicle Occupants
When a vehicle takes damage from a collision, its occupants may take damage as well. The base amount of damage depends on the cover offered by the vehicle.

   Cover                      Damage
None                    Same as damage taken by vehicle
One-quarter             One-half damage taken by vehicle
One-half                One-quarter damage taken by vehicle
Three-quarters or more  None


Each of the occupants may make a Reflex save (DC 15) to take half damage.

Losing Control
A collision or a failed stunt can cause a driver to lose control of his vehicle. In these cases, the driver must make a Drive check to retain control of the vehicle. If this check is successful, the driver maintains control of the vehicle. If it fails, the vehicle goes into a spin. If it fails by 10 or more, the vehicle rolls. Remember that the check/roll modifier from Table: Vehicle Speeds and Modifiers applies to all Drive checks.
An out-of-control vehicle may strike an object or other vehicle. When that happens, a collision occurs (see Collisions and Ramming, above).
Spin: The vehicle skids, spinning wildly.
At character scale, the vehicle moves in its current direction a number of squares equal to the turn number for its speed, then ends its movement. Once it stops, roll 1d8 to determine its new facing: 1, no change; 2, right 45 degrees; 3, right 90 degrees; 4, right 135 degrees; 5, 180 degrees; 6, left 135 degrees; 7, left 90 degrees; 8, left 45 degrees. Reorient the vehicle accordingly.
At chase scale, the vehicle moves 1 square and ends its movement. Roll to determine its new facing as indicated above.
Roll: The vehicle tumbles, taking damage.
At character scale, the vehicle rolls in a straight line in its current direction for a number of squares equal to the turn number for its speed, then ends its movement. At the end of the vehicle’s roll, reorient the vehicle perpendicular to its original direction of travel (determine left or right randomly).
At chase scale, the vehicle rolls one square before stopping and reorienting.
At either scale, a vehicle takes damage equal to 2d6 x the character scale turn number for its speed (use the turn number from character scale even at chase scale). The vehicle’s occupants take damage equal to 2d4 x the character scale turn number for its speed (Reflex save, DC 15, for half damage).


So if we're following this, Jon's car is moving at Alley Speed (one round of accellerating from stationary) so it'd deal 4d2 (Zombie is Medium-size) with a X1 multiplier because the zombie is stationary. The car would also take 4d2-5 damage (assuming economy coupe) from the collision, it's occupants none (3/4 or more cover).

Since damage dealt is less than 15 on the car's total of 30, it won't explode for 10d6 fire damage in 1d6 rounds.

Car stats are here: http://www.systemreferencedocu.../smack/vehicles.html

Figured i'd post this since it seems to be becoming an issue, and it's better to get this sorted out now so we all know what we're getting ourselves into.


More relevant stuff here: http://spellbooksoftware.com/d...d/combatvehicle.html

So, my van would be similar to a Dodge Caravan since it's comparable to a minivan (as opposed to Laney's F150, which is listed). The smallest object involved in the collision would be the fat crazy (Medium, 4 damage dice), i've successfully accellerated twice so i'm moving at Street speed (d4) so i'd need to roll 4d4 for damage.

02:28, Today: Maria Delores Hernandez rolled 11 using 4d4 with rolls of 2,4,3,2. Sorry, hitting stationary target.

Since i'm hitting a stationary target the fat crazy would take the full 11 damage to the knee, x2 for crit (rolled Nat 20) to 22.

Along those same rules, the crazy would deal 4d4 to the car door i used to crash into it. The car's Hardness is 5 (as with most non-Military vehicles) so it gets 5 points of damage reduction:

02:32, Today: Maria Delores Hernandez rolled 7 using 4d4-5 with rolls of 3,4,4,1. Crazy damage to car.

So, the car door would take 7 damage from the collision in turn. The door's likely going to have trouble closing until it can be repaired (DC 20 Repair check to heal 2d6, DC 16 with proper tools) but it isn't going to flip over or anything. The car's total HP is 34, so in order for it to explode for 10d6 fire in 1d6 rounds it'd have to have taken over 17 damage in that one hit, which it didn't, so... we're safe.

And some parts on damage multipliers if you want to calculate knockdowns and hit locations, same discussion as taking Aimed shots so i figured i might as well add it. Maria for example would be aiming at the knee which the chart below would place at 1/2xBody, 2xStun: Damage to HP is halved, subdual damage is doubled for that hit so even if the car door won't end up taking its leg off (half lethal damage) it'd still disable its knee for a while (double STUN to knee).

If applied, the fat crazy would take 11 damage to the knee (22 halved) but 44 subdual (22 x2). Keep in mind that while it would make aimed shots to the head a lot more lethal and MUCH more likely to result in a knockdown or K.O. (double lethal and x5 subdual) it'd also require hit locations to be implemented. Another system uses 15 HP per limb for regular zombies (meaning the leg would have been ripped off in the collision (22 > 15)).

Unless you're using hit locations, and lethal leg damage would be 11, leaving it a still attached, but more than likely end with it lying on the ground with a near mangled leg. All is optional though.

Qima Stormgate:
If you're feeling up to it you could also add hit locations, say, headshots double damage, hands and feet half damage and the like, though that may be going into details too much.

http://mojobob.com/roleplay/hero/hitlocs.pdf

(chart is from a different (and hopelessly complicated) system, just use the color code guide, and read HP instead of BODY, Subdual instead of STUN and ignore nSTUN)

This message was last edited by the player at 17:53, Wed 21 Jan 2015.
Darkside Trooper
GM, 242 posts
PC or NPC, the
die roller doesn't care
Wed 21 Jan 2015
at 18:11
  • msg #355

Re: GM update

Nice find.

There are rules for hitting things with a vehicle in one of the DR books. The biggest factor is figuring out how fast you were able to get up to in 5-10 seconds. Once I know that I know what to roll and apply damage.

Since it is a nat 20 and an abnormal attack my description should be pretty cool to read.
Maria Delores Hernandez
player, 45 posts
Wed 21 Jan 2015
at 21:31
  • msg #356

Re: GM update

Yeah, Maria isn't specifically going for the kill, but her main aim is to cause a gap in the line they formed and a knockdown would help tremendously since it's only one deep.

I'd lose speed from the impact, according to d20 Modern's vehicle rules two speed categories (bringing me to a full stop) but i'm not hitting it frontally so there's not much speed loss. The last Drive test is to either keep it under control or speed up more to get away, though keeping the car from spinning would be a priority with the door being in the state its currently in (read: easily pulled open since the door would be bent and no longer line up with the door lock)

Should be interesting if we meet more crazies before being able to realign it.
Darkside Trooper
GM, 243 posts
PC or NPC, the
die roller doesn't care
Fri 23 Jan 2015
at 17:36
  • msg #357

Re: GM update

OK so I looked it up in page 38 of 'Endless Dead' which has all the vehicle combat rules for Dead Reign.

Small truck = 1d8 SDC per 20 MPH of speed. I'm just going to say you made it to 20 MPH since your intent was to speed up and hit the crazy. So 2d8 *2 for damage. The door will only take 1/3rd of the damage inflicted.

I'm going to write up my post now, and roll the 2d8 dmg.
Lakeisha 'Laney' Carmichael
player, 212 posts
Paramedic
Pragmatic Hero
Sat 24 Jan 2015
at 01:55
  • msg #358

Re: GM update

In reply to Maria Delores Hernandez (msg # 356):

Ha ha! Nice! Both the find of the rules, and the fact we made it by without there being a disaster. (Plus, good driving from Maria and nice shootin' from James.) We're not out of the woods yet, I guess.

The flat bed trailer is ahead of us, blocking the maintenance road on the right (east) side of the tracks, correct?

Tony
Darkside Trooper
GM, 246 posts
PC or NPC, the
die roller doesn't care
Sat 24 Jan 2015
at 02:02
  • msg #359

Re: GM update

quote:
Ha ha! Nice! Both the find of the rules, and the fact we made it by without there being a disaster. (Plus, good driving from Maria and nice shootin' from James.) We're not out of the woods yet, I guess.

We need to see how Maria does on her piloting skill check. Juan already failed his...so there's gonna be some mayhem.

quote:
The flat bed trailer is ahead of us, blocking the maintenance road on the right (east) side of the tracks, correct?

I suggest looking at the map.
Lakeisha 'Laney' Carmichael
player, 213 posts
Paramedic
Pragmatic Hero
Sat 24 Jan 2015
at 02:10
  • msg #360

Re: GM update

In reply to Darkside Trooper (msg # 359):

Oh well, perhaps I spoke too soon!

I am looking at the map, wondering where to put the trailer?

Tony
Darkside Trooper
GM, 247 posts
PC or NPC, the
die roller doesn't care
Sat 24 Jan 2015
at 02:33
  • msg #361

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 359):

Oh well, perhaps I spoke too soon!

I am looking at the map, wondering where to put the trailer?

Tony

Its already there. The rectangular object right in front of the vehicles. As best as I can tell it's either a flatbed trailer or a flatbed rail car. So I made it a flat bed trailer.
Lakeisha 'Laney' Carmichael
player, 214 posts
Paramedic
Pragmatic Hero
Sat 24 Jan 2015
at 03:39
  • msg #362

Re: GM update

In reply to Darkside Trooper (msg # 361):

Oh, ha ha! I think that's a blank billboard seen from above. It's off to the side but the shadow is on the tracks. Following is a picture from ground level, slightly below (on S. Industrial):

https://goo.gl/maps/fTtvQ

Sure, we can say it's a trailer!

Tony
This message was last edited by the player at 03:39, Sat 24 Jan 2015.
Darkside Trooper
GM, 248 posts
PC or NPC, the
die roller doesn't care
Sat 24 Jan 2015
at 04:11
  • msg #363

Re: GM update

I tried to get a ground eyes view of that area but couldn't figure it out.
Lakeisha 'Laney' Carmichael
player, 215 posts
Paramedic
Pragmatic Hero
Sat 24 Jan 2015
at 09:04
  • msg #364

Re: GM update

In reply to Darkside Trooper (msg # 363):

Fair enough. If you don't mind I can add an "obstacle" icon. To show a flatbed was on the tracks and got shoved off the right into the base of the sign by that train that passed by.

https://goo.gl/maps/GEfPL

Tony
Darkside Trooper
GM, 249 posts
PC or NPC, the
die roller doesn't care
Sat 24 Jan 2015
at 14:20
  • msg #365

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 364):

Not really needed since you guys don't plan on sticking around. Well I don't think you will......
Lakeisha 'Laney' Carmichael
player, 216 posts
Paramedic
Pragmatic Hero
Sat 24 Jan 2015
at 14:31
  • msg #366

Re: GM update

In reply to Darkside Trooper (msg # 365):

Roger that!

Tony
Maria Delores Hernandez
player, 46 posts
Sun 25 Jan 2015
at 17:41
  • msg #367

Re: GM update

02:32, Today: Maria Delores Hernandez rolled 66 using 1d100 with rolls of 66. Driving test at a -20%.

Base is 68%, so i'd have needed a 46 or lower to succeed. I also have Combat Driving though, which should halve penalties (to -10%) and then another 5% for being 5th level to -5%...

...I think. First time using this stuff.

Still haven't made the roll of course, just bringing this up in case a failure by 3 is less bad than a failure by 18.

Also, my 5th Action was a Drive test specifically for this purpose, and if it's made at a -20% i'd have succeeded... Leaving this up to the GM since it's kind of a mess to me right now. @_@
This message was last edited by the player at 17:42, Sun 25 Jan 2015.
Darkside Trooper
GM, 250 posts
PC or NPC, the
die roller doesn't care
Sun 25 Jan 2015
at 19:15
  • msg #368

Re: GM update

It a new melee and thus a new roll. Yes combat driving can be included.
Maria Delores Hernandez
player, 47 posts
Sun 25 Jan 2015
at 19:28
  • msg #369

Re: GM update

Thanks.

So for future reference, was i right in that it halves penalties and then takes another 5% off of penalties for my level?
Darkside Trooper
GM, 251 posts
PC or NPC, the
die roller doesn't care
Sun 25 Jan 2015
at 20:12
  • msg #370

Re: GM update

Maria Delores Hernandez:
Thanks.

So for future reference, was i right in that it halves penalties and then takes another 5% off of penalties for my level?

I'm away From the book ATM but will look.
Darkside Trooper
GM, 252 posts
PC or NPC, the
die roller doesn't care
Sun 25 Jan 2015
at 22:40
  • msg #371

Re: GM update

I have a post mostly written up and will get it up later.

The bad news is the f150 crashed and anybody in the back has a 25% chance to fly out the back. So James went flying out he truck.

The good news is that he was the only one back there because in post #244 Laney had all the non combatants get in the back of the Ryder truck.
Lakeisha 'Laney' Carmichael
player, 217 posts
Paramedic
Pragmatic Hero
Mon 26 Jan 2015
at 03:15
  • msg #372

Re: GM update

In reply to Darkside Trooper (msg # 371):

Sounds good, could have been worse. Sorry about James!

Is the F150 mobile or toast? (I mean, just from a visual check, is it flipped, etc.?)

Tony
Darkside Trooper
GM, 254 posts
PC or NPC, the
die roller doesn't care
Mon 26 Jan 2015
at 03:23
  • msg #373

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 371):

Sounds good, could have been worse. Sorry about James!

Is the F150 mobile or toast? (I mean, just from a visual check, is it flipped, etc.?)

Tony

I would have stated if it was flipped over in my post. I did forget to mention that the engine was still running. Let me edit.
Lakeisha 'Laney' Carmichael
player, 218 posts
Paramedic
Pragmatic Hero
Mon 26 Jan 2015
at 03:44
  • msg #374

Re: GM update

In reply to Darkside Trooper (msg # 373):

That makes sense, no problem.

Thanks for the information, that's a good sign. Not so good for James...

How far away are the remaining crazies?

Tony
This message was last edited by the player at 03:59, Mon 26 Jan 2015.
Maria Delores Hernandez
player, 48 posts
Mon 26 Jan 2015
at 13:10
  • msg #375

Re: GM update

Huh, thought I was driving the van and Laney wad in the F150. Oh well, wouldn't matter much I suppose.

Will post when I get out of work.
Darkside Trooper
GM, 255 posts
PC or NPC, the
die roller doesn't care
Mon 26 Jan 2015
at 14:04
  • msg #376

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 373):
How far away are the remaining crazies?

Too bad you forgot to look when you posted....don't worry somebody else did and will get the info once everyone gets a post up.

Also you guys are still in combat.
This message was last edited by the GM at 14:23, Mon 26 Jan 2015.
Lakeisha 'Laney' Carmichael
player, 221 posts
Paramedic
Pragmatic Hero
Mon 26 Jan 2015
at 15:00
  • msg #377

Re: GM update

In reply to Darkside Trooper (msg # 376):

No problem, that was implied in context. Is it an Action to look? Is there a problem with me adding to my post she looks as it's before the turn has been resolved?

I would guess the reminder we're still in combat is so we don't make multiple posts. Would you like me to delete the second post I made? Thanks.

Tony
This message was last edited by the player at 15:10, Mon 26 Jan 2015.
Darkside Trooper
GM, 256 posts
PC or NPC, the
die roller doesn't care
Mon 26 Jan 2015
at 15:41
  • msg #378

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 376):

I would guess the reminder we're still in combat is so we don't make multiple posts. Would you like me to delete the second post I made? Thanks.

Tony

No you can let it slide this time. Part of the one post rule I have is to give every one a chance to post and it does add a certin 'fog of war' element which you would have in such situations.
Lakeisha 'Laney' Carmichael
player, 222 posts
Paramedic
Pragmatic Hero
Mon 26 Jan 2015
at 15:48
  • msg #379

Re: GM update

In reply to Darkside Trooper (msg # 378):

Ah. Please forgive me for saying, I posted she was going to "cover" the others. Not cover them literally with a blanket or with kisses, but as an expression meaning pointing the gun she has in her hand and using it against the crazies. She would need to look to do this, as humans are not (yet) equipped with radar or other sensors useful for ranged targeting other than their eyes. Likewise, she would also be getting behind the wheel as she doesn't possess any super-powers that would allow her to carry out her stated action of driving without doing so.

That's the "context" I was talking about, boss, just so you know! But sure, we can let it slide if you don't think that's reasonable.

Tony
This message was last edited by the player at 15:50, Mon 26 Jan 2015.
Lakeisha 'Laney' Carmichael
player, 223 posts
Paramedic
Pragmatic Hero
Thu 29 Jan 2015
at 01:25
  • msg #380

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 379):

I'd like to apologise for the tone of my last post (above). It came across as far more snarky than I intended. The problem was I didn't post clearly what I wanted to do and that's not the GM's fault.

Something I noted in Jonatha's post: I don't think the truck would be a stick shift. By that time ('79-'80 or so) your typical Ford F150 pickup truck would have an automatic transmission. He would not be familiar with right-hand drive!

One thing to remember is that as these vehicles are hotwired, if in different ways. The pickup has a utility knife in the ignition lock cylinder so it should be easy to restart if stalled. The van has an actual hotwire beneath the steering column and would need to be hotwired again by touching the right wires together. (You wouldn't need to hunt around for the wires again as they are already pulled out and twisted together with the aid of paramedic 3M tape, then left hanging.)

Tony
This message was last edited by the player at 06:57, Thu 29 Jan 2015.
Maria Delores Hernandez
player, 51 posts
Fri 30 Jan 2015
at 11:14
  • msg #381

Re: GM update

Just posting my two cents here,  but unless the engine stalled out I doubt the van would need to be started again. Given the need to get out of there fast it'd make more sense for me to keep the engine running on stationary, especially after telling Jon to take the wheel while getting out to help James before the fat crazies can get to him.

Posting from my phone though so I'd need to add a disclaimer that I haven't read the post there yet, only have a few minutes at a time to check for posts and type the occasional one of my own right now :)
Lakeisha 'Laney' Carmichael
player, 225 posts
Paramedic
Pragmatic Hero
Fri 30 Jan 2015
at 12:01
  • msg #382

Re: GM update

In reply to Maria Delores Hernandez (msg # 381):

No problem, I was just pointing out that it could be a problem, but don't worry, it hasn't happened... yet.

As a further note, the F150 is both an automatic transmission and probably doesn't have a rear window that opens (if it does, it's an aftermarket accessory). I guess Jonathan could shoot it out, which would take a few shots as it's safety glass.

Tony
This message was last edited by the player at 12:07, Fri 30 Jan 2015.
Darkside Trooper
GM, 259 posts
PC or NPC, the
die roller doesn't care
Mon 2 Feb 2015
at 00:38
  • msg #383

Re: GM update

Lakeisha 'Laney' Carmichael:
As a further note, the F150 is both an automatic transmission and probably doesn't have a rear window that opens (if it does, it's an aftermarket accessory). I guess Jonathan could shoot it out, which would take a few shots as it's safety glass.

I'm not worried abut the inclusion of such an after market accessory.

Also just in case someone doesn't realize it both vehicles are moving. Going over 30mph will require a piloting roll, and the NPC Juan will drive to keep up with however fast James decides to go.
Bennosuke Niten
player, 37 posts
Tue 3 Feb 2015
at 05:12
  • msg #384

Re: GM update

I will post tomorrow, and on a side note I drive an f150 fx4 and my nephew has one as well as my wife's two uncles and they all have a power window in the center of the rear window.  Just throwing that out there.
Lakeisha 'Laney' Carmichael
player, 227 posts
Paramedic
Pragmatic Hero
Tue 3 Feb 2015
at 06:43
  • msg #385

Re: GM update

In reply to Bennosuke Niten (msg # 384):

No need to throw anything out! Or mention it, for that matter, as it seems like a reasonable aftermarket accessory.

Although I would guess all those vehicles are newer than 1980?

Tony
Bennosuke Niten
player, 39 posts
Wed 4 Feb 2015
at 04:48
  • msg #386

Re: GM update

Using phone pardon my post
Maria Delores Hernandez
player, 53 posts
Fri 6 Feb 2015
at 06:11
  • msg #387

Re: GM update

Hey guys, having my tonsils removed in, oh, two, three hours or so so i might be a little scarce over the next couple of days.

Just assume Maria wants to keep the dead crazy in the back for study, and next stop past a clothing store she'll want to pick up a new shirt.
Darkside Trooper
GM, 262 posts
PC or NPC, the
die roller doesn't care
Fri 6 Feb 2015
at 06:17
  • msg #388

Re: GM update

Maria Delores Hernandez:
Just assume Maria wants to keep the dead crazy in the back for study, and next stop past a clothing store she'll want to pick up a new shirt.

OK....I will NPC as such. There is also the other dead Zombie whose holding onto the tail gate.....
Arani Vasingis
player, 54 posts
Bullets don't care
how dead you are
Fri 6 Feb 2015
at 06:21
  • msg #389

Re: GM update

In reply to Darkside Trooper (msg # 388):

Thanks. Arani will be helping out where possible and 'herding' the staff and customers they picked up by giving them small tasks and keeping them busy.
Lakeisha 'Laney' Carmichael
player, 229 posts
Paramedic
Pragmatic Hero
Fri 6 Feb 2015
at 09:11
  • msg #390

Re: GM update

Arani Vasingis:
In reply to Darkside Trooper (msg # 388):

Thanks. Arani will be helping out where possible and 'herding' the staff and customers they picked up by giving them small tasks and keeping them busy.


Best of luck with your operation!

Tony
Lakeisha 'Laney' Carmichael
player, 230 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 07:11
  • msg #391

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 390):

What does the way ahead look like on the tracks? Particularly the rail underpass under the Las Vegas Freeway?

Tony
Darkside Trooper
GM, 263 posts
PC or NPC, the
die roller doesn't care
Sat 7 Feb 2015
at 07:26
  • msg #392

Re: GM update

Waiting for you to post getting in the truck before I post.
Lakeisha 'Laney' Carmichael
player, 231 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 07:49
  • msg #393

Re: GM update

In reply to Darkside Trooper (msg # 392):

Oh, I'd hoped to have that information before I made my next post, so that she could talk to the others and plan. (She was specifically looking ahead.)

Tony
Darkside Trooper
GM, 264 posts
PC or NPC, the
die roller doesn't care
Sat 7 Feb 2015
at 14:23
  • msg #394

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 392):

Oh, I'd hoped to have that information before I made my next post, so that she could talk to the others and plan. (She was specifically looking ahead.)

Tony

Well you got that one behind you.....and you probably don't want to stay put for too long.

I've got tables to roll on regardless of which way you go. That's one cool thing about the DR books. Lots of table to randomly roll on that give me general idea of what the next threat/issue is.
Lakeisha 'Laney' Carmichael
player, 233 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 19:04
  • msg #395

Re: GM update

In reply to Darkside Trooper (msg # 394):

Fair enough. I've made 3 perception checks = 1d20, higher is better?

Tony
Darkside Trooper
GM, 266 posts
PC or NPC, the
die roller doesn't care
Sat 7 Feb 2015
at 19:11
  • msg #396

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 394):

Fair enough. I've made 3 perception checks = 1d20, higher is better?

Tony

Yes I hope you noted what was what in the die roller. Otherwise I'll take apply them in the order they were rolled vs the list I noted.
Lakeisha 'Laney' Carmichael
player, 234 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 19:18
  • msg #397

Re: GM update

In reply to Darkside Trooper (msg # 396):

Yes, and I meant to cut/paste the results in my last OOC post but forgot. I feel shame!

Duhhh... forgot again. Here you go:

11:02, Today: Lakeisha 'Laney' Carmichael rolled 3 using 1d20 with rolls of 3. Perception Check: Front.
11:02, Today: Lakeisha 'Laney' Carmichael rolled 8 using 1d20 with rolls of 8. Perception Check: Right.
11:02, Today: Lakeisha 'Laney' Carmichael rolled 16 using 1d20 with rolls of 16. Perception Check: Left.


Tony
This message was last edited by the player at 19:19, Sat 07 Feb 2015.
Darkside Trooper
GM, 267 posts
PC or NPC, the
die roller doesn't care
Sat 7 Feb 2015
at 19:46
  • msg #398

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 396):

Yes, and I meant to cut/paste the results in my last OOC post but forgot. I feel shame!

Duhhh... forgot again. Here you go:

11:02, Today: Lakeisha 'Laney' Carmichael rolled 3 using 1d20 with rolls of 3. Perception Check: Front.
11:02, Today: Lakeisha 'Laney' Carmichael rolled 8 using 1d20 with rolls of 8. Perception Check: Right.
11:02, Today: Lakeisha 'Laney' Carmichael rolled 16 using 1d20 with rolls of 16. Perception Check: Left.


Tony

Could drop them into your next IC post as a PM? It probably won't happen in this game, but in my RT games with multiple groups and multiple rolls its very likely your die rolls could get scrolled off.
Lakeisha 'Laney' Carmichael
player, 235 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 19:54
  • msg #399

Re: GM update

In reply to Darkside Trooper (msg # 398):

Sure thing, makes it easy for reference. I should have done this in my last post, I will edit my last IC post to reflect these rolls.

Tony
Darkside Trooper
GM, 268 posts
PC or NPC, the
die roller doesn't care
Sat 7 Feb 2015
at 20:15
  • msg #400

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 398):

Sure thing, makes it easy for reference. I should have done this in my last post, I will edit my last IC post to reflect these rolls.

Tony

I already made a GM post, so make another post please.
Lakeisha 'Laney' Carmichael
player, 236 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 20:19
  • msg #401

Re: GM update

In reply to Darkside Trooper (msg # 400):

Not coincidentally, I already have one ready to go. Just waiting on the outcome of my previous posts to suggest a concrete plan of action, but I'm cool with posting now if you like.

Tony
This message was last edited by the player at 20:30, Sat 07 Feb 2015.
Darkside Trooper
GM, 269 posts
PC or NPC, the
die roller doesn't care
Sat 7 Feb 2015
at 20:29
  • msg #402

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 400):

Not coincidentally, I already have one ready to go. Just waiting on the outcome of my previous posts to suggest a concrete plan of action, but I'm cool with posting now if you like.

Tony

Well the idea is that your post is a response to my last one.....the rest of the players post, then I post.

Don't forget that you got zombies all over, and it probably won't be long before some notice you. So now is not the best time to sit around and make some grand plan.
Lakeisha 'Laney' Carmichael
player, 238 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 20:32
  • msg #403

Re: GM update

In reply to Darkside Trooper (msg # 402):

To my thinking, even a simple plan (left? straight? right?) is preferable to nothing at all. Thirty seconds should suffice, we don't need a sand-table or freakin' OPORD.

Oh! Hey! If finding rolls is a problem, I just accidentally discovered that each PC is linked to only personal die rolls in the "portrait box" on the left column, under "rolls". The GM can access those specific rolls, as can the player in question. It pops up a window, not sure how far back it goes but looking at some of my games I see player rolls from as far back as Dec 2013.

Tony
This message was last edited by the player at 20:33, Sat 07 Feb 2015.
Darkside Trooper
GM, 270 posts
PC or NPC, the
die roller doesn't care
Sat 7 Feb 2015
at 20:57
  • msg #404

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 402):

To my thinking, even a simple plan (left? straight? right?) is preferable to nothing at all. Thirty seconds should suffice, we don't need a sand-table or freakin' OPORD.


Well you have a few choices:
  1. Stay on the tracks
  2. Get off the tracks to the by going up ahead and going left (you got an arrow pointed that way on the map).
  3. Go check out the construction site.
  4. Go right and try to wade through the traffic jam on S Industrial Rd.
  5. Turn around (hey it's an option!).


quote:
Oh! Hey! If finding rolls is a problem, I just accidentally discovered that each PC is linked to only personal die rolls in the "portrait box" on the left column, under "rolls". The GM can access those specific rolls, as can the player in question. It pops up a window, not sure how far back it goes but looking at some of my games I see player rolls from as far back as Dec 2013.

Yeah I know about that feature. But I much prefer players to place there rolls in their post as a PM so I can see everything on one screen.
Lakeisha 'Laney' Carmichael
player, 239 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 21:13
  • msg #405

Re: GM update

In reply to Darkside Trooper (msg # 404):

Groovy, I just discovered the "rolls" function and that could help with the previously-mentioned issue of scrolling player rolls. Whatever you prefer!

As for route, yeah, it occurred to me when trying to get past the fat guys we don't specifically need to keep moving only forward. Lateral routes and doubling back could be more viable options at times.

The flu-like epidemic has been going strong for two weeks and pretty much everything was shut down? It could be, with luck, this construction site had been shut down days or even a week or more prior. In other words, deserted except for an unlucky security guard or two.

Tony
Darkside Trooper
GM, 271 posts
PC or NPC, the
die roller doesn't care
Sat 7 Feb 2015
at 21:31
  • msg #406

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 404):

Groovy, I just discovered the "rolls" function and that could help with the previously-mentioned issue of scrolling player rolls. Whatever you prefer!

As for route, yeah, it occurred to me when trying to get past the fat guys we don't specifically need to keep moving only forward. Lateral routes and doubling back could be more viable options at times.

The flu-like epidemic has been going strong for two weeks and pretty much everything was shut down? It could be, with luck, this construction site had been shut down days or even a week or more prior. In other words, deserted except for an unlucky security guard or two.

Tony

Yes, I'd say most businesses were shut down. But you did read what's actually walking around on the construction site right?
Lakeisha 'Laney' Carmichael
player, 240 posts
Paramedic
Pragmatic Hero
Sat 7 Feb 2015
at 21:39
  • msg #407

Re: GM update

In reply to Darkside Trooper (msg # 406):

Ah, Ok. I thought they were near there, not inside the security fence. Yeah, not a good place to go!

Tony
Darkside Trooper
GM, 273 posts
PC or NPC, the
die roller doesn't care
Mon 2 Mar 2015
at 04:18
  • msg #408

Re: GM update

Nope, I haven't forgotten about this game. I just haven't had the time to write up the next post for each respective group.
Jonathan Pembersley
player, 134 posts
Lost British Tourist
But how do I get home ?
Wed 4 Mar 2015
at 01:47
  • msg #409

Re: GM update


Just a heads up I am moving tomorrow and hopefully it will not effect my characters. I don't have internet set up at the new address, but I can post using my phone. Thanks.

Cymon.
Darkside Trooper
GM, 274 posts
PC or NPC, the
die roller doesn't care
Thu 5 Mar 2015
at 03:04
  • msg #410

Re: GM update

Jonathan Pembersley:
Just a heads up I am moving tomorrow and hopefully it will not effect my characters. I don't have internet set up at the new address, but I can post using my phone. Thanks.

Cymon.

Thanks for the heads up and it's not a problem. Every time I try to sit down and write out a post RL happens.
Lakeisha 'Laney' Carmichael
player, 242 posts
Paramedic
Pragmatic Hero
Thu 5 Mar 2015
at 06:35
  • msg #411

Re: GM update

In reply to Darkside Trooper (msg # 410):

No kidding! Hope things get back to normal soon, Cymon.

As for where we're heading, I don't know if it's clear but we're heading for the gravel lane between the construction site fence on the left and the freeway on the right. If it's overrun then we backtrack and try to keep following the rail lines north/northwest.

Tony
Maria Delores Hernandez
player, 57 posts
Thu 5 Mar 2015
at 18:41
  • msg #412

Re: GM update

Darkside Trooper:
Thanks for the heads up and it's not a problem. Every time I try to sit down and write out a post RL happens.


I know the feeling, trust me.
Lakeisha 'Laney' Carmichael
player, 243 posts
Paramedic
Pragmatic Hero
Sat 7 Mar 2015
at 07:54
  • msg #413

Re: GM update

Cars running off the Freeway explains the crazies inside the adjoining construction site. Especially if a city or tour bus rolled its way down the embankment and then through the fence.

As for going left and then coming out onto Spring Mountain Rd. there was not just the sporting goods store but a couple blocks down there was, I shit you not, a store called "The Zombie Apocalypse Store":

http://zombieapocalypsestore.com/

Tony
Darkside Trooper
GM, 277 posts
PC or NPC, the
die roller doesn't care
Sat 7 Mar 2015
at 17:02
  • msg #414

Re: GM update

Lakeisha 'Laney' Carmichael:
As for going left and then coming out onto Spring Mountain Rd. there was not just the sporting goods store but a couple blocks down there was, I shit you not, a store called "The Zombie Apocalypse Store":

http://zombieapocalypsestore.com/

Tony

I didn't see that on the map.....I did see the titty bar tho, and if you went inside you'd be battling Zombie Strippers.
Lakeisha 'Laney' Carmichael
player, 245 posts
Paramedic
Pragmatic Hero
Sat 7 Mar 2015
at 21:51
  • msg #415

Re: GM update

In reply to Darkside Trooper (msg # 414):

Holy shit that would have been cool.

Tony
Bennosuke Niten
player, 41 posts
Sun 8 Mar 2015
at 06:55
  • msg #416

Re: GM update

I will post tomorrow...aka got super slammed will post tonight or tomorrow
This message was last edited by the player at 02:05, Mon 16 Mar 2015.
Arani Vasingis
player, 60 posts
Bullets don't care
how dead you are
Mon 16 Mar 2015
at 03:53
  • msg #417

Re: GM update

Fun Fact: Arani referenced Watership Down.

http://www.metrolyrics.com/bri...s-art-garfunkel.html

Only occurred to me after i typed it really, and i hadn't seen Watership Down since i was a kid, but taken within this context makes the lyrics.... fitting, oddly enough.

Fitting in a twisted and utterly sarcastic kind of way, but fitting nonetheless.
This message was last edited by the player at 03:55, Mon 16 Mar 2015.
Darkside Trooper
GM, 279 posts
PC or NPC, the
die roller doesn't care
Mon 16 Mar 2015
at 04:39
  • msg #418

Re: GM update

In reply to Arani Vasingis (msg # 417):

I read the book as a kid.
James Herson
player, 32 posts
Fri 20 Mar 2015
at 15:14
  • msg #419

Re: GM update

i deleted my post because of the misunderstanding who was driving the truck
Darkside Trooper
GM, 281 posts
PC or NPC, the
die roller doesn't care
Fri 20 Mar 2015
at 17:48
  • msg #420

Re: GM update

James Herson:
i deleted my post because of the misunderstanding who was driving the truck

No worries just realize that your the guy driving.
Lakeisha 'Laney' Carmichael
player, 246 posts
Paramedic
Pragmatic Hero
Fri 20 Mar 2015
at 23:18
  • msg #421

Re: GM update

In reply to Darkside Trooper (msg # 420):

Ha ha! Holy shit! Is it too late to turn around or reverse back the way we came?

Tony
Darkside Trooper
GM, 282 posts
PC or NPC, the
die roller doesn't care
Fri 20 Mar 2015
at 23:45
  • msg #422

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 420):

Ha ha! Holy shit! Is it too late to turn around or reverse back the way we came?

Tony

No, but turning around or backing up might be worse then if you pushed forward.
Lakeisha 'Laney' Carmichael
player, 247 posts
Paramedic
Pragmatic Hero
Mon 23 Mar 2015
at 13:21
  • msg #423

Re: GM update

In reply to Darkside Trooper (msg # 422):

Yuck! Okay, what kinds of rolls is Laney needing? 4x vehiclar dodge checks? Is speed a factor? Thanks.

Tony
Darkside Trooper
GM, 283 posts
PC or NPC, the
die roller doesn't care
Mon 23 Mar 2015
at 14:44
  • msg #424

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 422):

Yuck! Okay, what kinds of rolls is Laney needing? 4x vehiclar dodge checks? Is speed a factor? Thanks.

Tony

Make a dodge or strike per each combat action and if you go fast a piloting roll.
Darkside Trooper
GM, 285 posts
PC or NPC, the
die roller doesn't care
Wed 25 Mar 2015
at 17:21
  • msg #425

Re: GM update

If your a driver please include how fast your trying to go and a piloting roll as well as and offensive (strike) and defensive (dodge) rolls. Yes stopping to fling a guy off the hood is a strike roll.

Also make sure damage told are included as well in your post. It makes it easier for me to resolve.
Lakeisha 'Laney' Carmichael
player, 250 posts
Paramedic
Pragmatic Hero
Sat 28 Mar 2015
at 08:33
  • msg #426

Re: GM update

In reply to Darkside Trooper (msg # 425):

What is the target number to strike in this case? I made a couple rolls, then realised I didn't know what would mean a success.

Tony
James Herson
player, 34 posts
Sat 28 Mar 2015
at 14:57
  • msg #427

Re: GM update

just to be clear whos attached to the f150?
Darkside Trooper
GM, 286 posts
PC or NPC, the
die roller doesn't care
Sat 28 Mar 2015
at 18:55
  • msg #428

Re: GM update

James Herson:
just to be clear whos attached to the f150?

Your character is driving

Jonathan is in the passenger seat

Maria is in the bed of the truck (along with the Zombie that fell off the over pass and into the back).
Lakeisha 'Laney' Carmichael
player, 251 posts
Paramedic
Pragmatic Hero
Sun 29 Mar 2015
at 07:05
  • msg #429

Re: GM update

In reply to Darkside Trooper (msg # 428):

My apologies, busy weekend. I will complete my rolls now and post them.

Tony
Darkside Trooper
GM, 288 posts
PC or NPC, the
die roller doesn't care
Sun 29 Mar 2015
at 14:00
  • msg #430

Re: GM update

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 428):

My apologies, busy weekend. I will complete my rolls now and post them.

Tony

No worries RL comes first. Most players actually don't post on the weekends.
James Herson
player, 35 posts
Wed 1 Apr 2015
at 22:42
  • msg #431

Re: GM update

so just to be clear we are taking the tracks right?
Lakeisha 'Laney' Carmichael
player, 252 posts
Paramedic
Pragmatic Hero
Wed 1 Apr 2015
at 23:20
  • msg #432

Re: GM update

In reply to James Herson (msg # 431):

Good point. If it's not clear from my post, Laney is taking the tracks as that seemed to be the past of least resistance.

Tony
James Herson
player, 36 posts
Wed 8 Apr 2015
at 00:13
  • msg #433

Re: GM update

sorry for the delay in my posting im posting on my new laptop as my desktop has a virus and still in shop
Lakeisha 'Laney' Carmichael
player, 253 posts
Paramedic
Pragmatic Hero
Wed 8 Apr 2015
at 00:23
  • msg #434

Re: GM update

In reply to James Herson (msg # 433):

Always a drag. Too bad with Windows 8 you can't use the "nuclear option" (Combofix).

Tony
Arani Vasingis
player, 62 posts
Bullets don't care
how dead you are
Wed 8 Apr 2015
at 00:27
  • msg #435

Re: GM update

Always gotten pretty good mileage off of installing MBAM (MalwareBytes Anti-Malware), unplugging the modem and running a full scan myself.

Doesn't make them any less of a PITA to deal with though, here's to hoping you get your regular comp back soon.
James Herson
player, 38 posts
Wed 8 Apr 2015
at 00:28
  • msg #436

Re: GM update

my desktop is windows 7 I think but I have a lot info on it
Lakeisha 'Laney' Carmichael
player, 254 posts
Paramedic
Pragmatic Hero
Wed 8 Apr 2015
at 05:08
  • msg #437

Re: GM update

In reply to James Herson (msg # 436):

Oh yeah, Malwarebytes MBAM is a great program!

Combofix will now work on Windows 7 but again, it's basically the nuclear option of virus and malware removal.

At any rate, best of luck with your rig!

Tony
This message was last edited by the player at 14:32, Wed 08 Apr 2015.
Bennosuke Niten
player, 44 posts
Mon 11 May 2015
at 11:38
  • msg #438

Re: GM update

I will post tonight when I get back to my comp
Arani Vasingis
player, 65 posts
Bullets don't care
how dead you are
Tue 12 May 2015
at 01:13
  • msg #439

Re: GM update

In reply to Lakeisha 'Laney' Carmichael (msg # 437):

Oh yeah, been suggesting that one myself to people with comp trouble as well, it really is a great tool ^^

By the way, if you're looking for a free antivirus, try Avast. Free for a year, then you renew for another free year etc., it auto-updates and it monitors your browser versions and programs such as Flash and gives you a warning when there's newer versions available for them. Comes with a nifty little update button next to said outdated software and the paid version just auto-updates them altogether.

Great antivirus program, it's basically my installation of choice for the non-tech savvy crowd
James Herson
player, 41 posts
Thu 4 Jun 2015
at 14:50
  • msg #440

Re: GM update

are their any crazies near us besides the one in the truck
Darkside Trooper
GM, 294 posts
PC or NPC, the
die roller doesn't care
Thu 4 Jun 2015
at 19:18
  • msg #441

Re: GM update

James Herson:
are their any crazies near us besides the one in the truck

Nope
Darkside Trooper
GM, 296 posts
PC or NPC, the
die roller doesn't care
Sat 6 Jun 2015
at 04:48
  • msg #442

Re: GM update

Canowicakte:
.......or just run me over and end this craziness.

Be funny if that happened. I think the record for number of in game posts before a character has been killed in one of my games is like 5 or 6.

I did kill a PC with the very first strike roll of the game once.....
Canowicakte
player, 4 posts
Sat 6 Jun 2015
at 04:56
  • msg #443

Re: GM update

Well thats what Canowicakte is thinking.  Wendigos everywhere and his gear gone, cant get worse, only better.
Canowicakte
player, 5 posts
Sat 6 Jun 2015
at 06:22
  • msg #444

Re: GM update

(How many PCs do we have in this group?)
Darkside Trooper
GM, 297 posts
PC or NPC, the
die roller doesn't care
Sat 6 Jun 2015
at 06:24
  • msg #445

Re: GM update

Canowicakte:
(How many PCs do we have in this group?)

Five now.
Canowicakte
player, 6 posts
Sat 6 Jun 2015
at 07:24
  • msg #446

Re: GM update

Is there a maximum number to the number of players for this game?
Canowicakte
player, 7 posts
Sat 6 Jun 2015
at 07:37
  • msg #447

Re: GM update

Trying to load this map right now.
Darkside Trooper
GM, 298 posts
PC or NPC, the
die roller doesn't care
Sat 6 Jun 2015
at 08:02
  • msg #448

Re: GM update

Canowicakte:
Is there a maximum number to the number of players for this game?

Nope. Although I will limit a PC group to 6-8 characters. After that I'll start a different group in a different place. In my Macross era Robotech game I have three PC groups who further break down into groups of 2-4 mechs.
Canowicakte
player, 8 posts
Sat 6 Jun 2015
at 08:10
  • msg #449

Re: GM update

Please make it 6.  Anything past 6 and I get very uncomfortable.  I prefer 4 but too late on that count and my lack of clearmind to ask before hand.

(I should have just waited outside the city...)
Darkside Trooper
GM, 299 posts
PC or NPC, the
die roller doesn't care
Sat 6 Jun 2015
at 08:22
  • msg #450

Re: GM update

Canowicakte:
Please make it 6.  Anything past 6 and I get very uncomfortable.  I prefer 4 but too late on that count and my lack of clearmind to ask before hand.

(I should have just waited outside the city...)

Actually with the way I run my games the more PCs the better the group stands a chance of surviving since I will often kill or incapacitate a PC with the first few melee through a combination of bad luck, failed skill rolls and poor desecion making.
Canowicakte
player, 9 posts
Sat 6 Jun 2015
at 08:25
  • msg #451

Re: GM update

Might have to make an exit then if it get to be too many players, just something I cant handle.
Darkside Trooper
GM, 300 posts
PC or NPC, the
die roller doesn't care
Sat 6 Jun 2015
at 16:32
  • msg #452

Re: GM update

Canowicakte:
Might have to make an exit then if it get to be too many players, just something I cant handle.

First time I've recived that kind of complaint about the games I run.......

Anyhow just for the record I've been running PbP games for almost ten years now here on RPOL. While not all of my games are successful I must be doing something right as a GM when I state 'I'm gunna run such and such type game' and I get 10-15 people to join. They join because they know as the GM I'm not gonna flake out. They know that for however long there is player interest I'm going to try and keep the game going. They know that it's very rare for me to say you 'gotta take the left door'. Nor as the GM I'm going to turn people away because I hit some stupid magical number that people believe is too many player characters. I'll also let people state thier opinions in OOC and won't boot them out of the game when they piss me off. But I'll also state my own option on the matter....
Canowicakte
player, 10 posts
Sat 6 Jun 2015
at 21:16
  • msg #453

Re: GM update

I just dont handle a lot of different people communicating at once or on the same thread.  Im the same way in real life, I cant handle being around a lot of people.  Its sensory overload for me.  Nothing reflecting on you. ^^
Lakeisha 'Laney' Carmichael
player, 258 posts
Paramedic
Pragmatic Hero
Sun 7 Jun 2015
at 12:50
  • msg #454

Re: GM update

In reply to Canowicakte (msg # 453):

I'm glad you are not being personal, as I too was scratching my head a little over your post!

It's also probably not as big a problem as you imagine as the PCs are segregated into exclusive threads and post rates are fairly sedate. Otherwise this, isn't a situation that seems like it has an easy answer, so I'm sure we'd like you to stay but we understand if you feel the need to ramble on.

Tony
Canowicakte
player, 11 posts
Sun 7 Jun 2015
at 23:54
  • msg #455

Re: GM update

I have anxiety too bad to take things personally.  ^^
Canowicakte
player, 12 posts
Mon 8 Jun 2015
at 09:06
  • msg #456

Re: GM update

"casino wild west performer"   LOL
Lakeisha 'Laney' Carmichael
player, 261 posts
Paramedic
Pragmatic Hero
Tue 9 Jun 2015
at 09:52
  • msg #457

Re: GM update

mIn reply to Canowicakte (msg # 456):

Ha ha, I was thinking how someone would perceive your character being dressed a little unusually (if not anachronistically, even for a Native American) and this being Las Vegas as well!

Tony
This message was last edited by the player at 11:01, Tue 09 June 2015.
Canowicakte
player, 13 posts
Wed 10 Jun 2015
at 00:24
  • msg #458

Re: GM update

"Oh sure!  Laugh at the native american!  I can't help if I didn't want to be in the city to start."  :P
Lakeisha 'Laney' Carmichael
player, 263 posts
Paramedic
Pragmatic Hero
Wed 10 Jun 2015
at 10:15
  • msg #459

Re: GM update

In reply to Canowicakte (msg # 458):

Fear not! Whenever I laugh, I generally laugh at myself. Your PC blends into Las Vegas better than some others, I think.

Seriously, if Laney bites it, so to speak, for my next PC I want to play a performer at a Midieval Times restaurant. Complete with horse, mail, sword and shield, lance, mace...



Or maybe someone stranded at a Star Trek convention.



Tony
Canowicakte
player, 16 posts
Thu 11 Jun 2015
at 00:57
  • msg #460

Re: GM update

Now that would be funny if the material of a Gorn's outfit was thick enough to keep the zombies from sensing them.  A Gorn walking around Vegas looking for others amidst the zombies.
Lakeisha 'Laney' Carmichael
player, 264 posts
Paramedic
Pragmatic Hero
Wed 17 Jun 2015
at 23:41
  • msg #461

Re: GM update

To underscore Maria's posting I'd like to point out she is wearing what appears to be a MedicWest paramedic uniform of khaki shirt and black cargo pants (probably not unlike what the black woman driving the other truck is wearing). Her uniform shirt collar and upper back are caked in dried blood and her neck is swathed in bloody bandages. Otherwise, she looks pretty chipper, if a little pale.

(My apologies if Maria has changed out of her shirt, I don't recall.)

Tony
Darkside Trooper
GM, 303 posts
PC or NPC, the
die roller doesn't care
Sun 21 Jun 2015
at 04:11
  • msg #462

Re: GM update

Just an FYI you don't have to make a language roll. If one is needed for some reason I'll ask you to roll.

Which reminds me I need to set up language groups......
Canowicakte
player, 21 posts
Sun 21 Jun 2015
at 04:49
  • msg #463

Re: GM update

Oh ok, thought better safe than sorry.
Darkside Trooper
GM, 305 posts
PC or NPC, the
die roller doesn't care
Sun 21 Jun 2015
at 04:50
  • msg #464

Re: GM update

Canowicakte:
Oh ok, thought better safe than sorry.

No worries.
Canowicakte
player, 23 posts
Sun 21 Jun 2015
at 05:16
  • msg #465

Re: GM update

Language groups?
Darkside Trooper
GM, 306 posts
PC or NPC, the
die roller doesn't care
Sun 21 Jun 2015
at 05:39
  • msg #466

Re: GM update

Canowicakte:
Language groups?

Yeah they work like private message groups so that only the characters with access to that language can read the message. For everyone else it look like gibberish.

The only two major languages in use int his game are English and Spanish so it's not a big thing. But in my Rifts game and New Gen era Robotech game it's kinda a big thing.
Canowicakte
player, 24 posts
Sun 21 Jun 2015
at 05:44
  • msg #467

Re: GM update

Well since I figured no one would be understanding my language I have been just straight typing it out (aside from the one word that Maria (?) might have equated with crazy).
Canowicakte
player, 25 posts
Sun 21 Jun 2015
at 05:50
  • msg #468

Dead celebrity's

Even though this game would be lost on my character, I have to ask as its a big thing in the zombie series I read.  Anyone killed any big name zombies yet in the game?
Darkside Trooper
GM, 307 posts
PC or NPC, the
die roller doesn't care
Sun 21 Jun 2015
at 05:52
  • msg #469

Re: GM update

Canowicakte:
Well since I figured no one would be understanding my language I have been just straight typing it out (aside from the one word that Maria (?) might have equated with crazy).

Yeah I'm not going to make a group if just one player character has the language.

So far the characters don't know about the Zombie sub-types, although the big fat ones have been encountered.
Canowicakte
player, 26 posts
Sun 21 Jun 2015
at 05:55
  • msg #470

Re: GM update

I didnt reference a zombie type.  I pointed at the crazies who inevitably would be trying to follow the trucks (and thus behind us) and used the word Wendigo (from my characters language).
Darkside Trooper
GM, 308 posts
PC or NPC, the
die roller doesn't care
Sun 21 Jun 2015
at 06:07
  • msg #471

Re: GM update

Just like the T.V. show: The Walking Dead it seems like the player characters are not using the term 'zombie'.

I am cool with this and have thus far tried to applly 'Crazy' or 'Crazies' as a catch all term for Zombie when I make in character posts. I will use the term zombie int he die roller and out of character.
Canowicakte
player, 27 posts
Sun 21 Jun 2015
at 06:12
  • msg #472

Re: GM update

To native americans, people who partake of cannibalism are believe to be possessed by a spirit called the Wendigo.  So zombies would be seen as Wendigo to native americans, logically.
Lakeisha 'Laney' Carmichael
player, 265 posts
Paramedic
Pragmatic Hero
Sun 21 Jun 2015
at 12:48
  • msg #473

Re: GM update

In reply to Canowicakte (msg # 472):

Canadian First Nations peoples also have stories about the Wendigo. Protection and preservation of indigenous language is important among aboriginal cultures, so many have been lost or are in decline. At this point English is the first language of most First Nations peoples, save for elders. (And perhaps time travellers?)

Being from Louisiana Laney is familiar with the stories of zombies, of course, although she did not learn about either macumba or voudoun from her granddaddy (who was an Episcopalian minister). She is refraining from using the "zed-word" for now as they do not appear to be supernatural in nature nor strongly voodoo-related. Given time, who knows?

As for "big name" zombies, I imagine they are like end bosses? Complete with power-ups? In the 1978 tabletop wargame "Dawn of the Dead" by SPI (very old school) if one of the main characters (Peter, Fran, Steve and Roger) they reanimate as "super-zombies".

Tony
Canowicakte
player, 28 posts
Sun 21 Jun 2015
at 20:46
  • msg #474

Re: GM update

Laney you ever read a series called The Deathlands?  Your character, and portrait (aside from hair style), reminds me of one of the main characters.
Lakeisha 'Laney' Carmichael
player, 266 posts
Paramedic
Pragmatic Hero
Sun 21 Jun 2015
at 22:34
  • msg #475

Re: GM update

In reply to Canowicakte (msg # 474):

Ha ha! I hadn't thought about "Deadlands" in a heck of a long time! I used to read those kinds of "men's adventure fiction" books (post-holocaust) all throughout the 80's. ("Traveller", "The Survivalist", "The Guardians", etc. God there were so many!) Which character do you mean? "Krysty Wroth"? I don't recall the cast at all and Wikipedia was no help.

Tony
Canowicakte
player, 29 posts
Sun 21 Jun 2015
at 22:49
  • msg #476

Re: GM update

Dr. Mildred Wyeth.  I have almost the complete series (130ish books roughly) but sadly the series ends at the end of this year...  :(
Lakeisha 'Laney' Carmichael
player, 268 posts
Paramedic
Pragmatic Hero
Sun 21 Jun 2015
at 22:58
  • msg #477

Re: GM update

In reply to Canowicakte (msg # 476):

Right on, she seems like a pretty cool character!

http://www.jamesaxler.com/archives/dlwsg/mildred.htm

Tony
Canowicakte
player, 30 posts
Sun 21 Jun 2015
at 23:03
  • msg #478

Re: GM update

Indeed and takes no trash but when you said you were from the south with a preacher for a father (and from a medical field) I was like o.O "has this person read any Deathlands?".
Lakeisha 'Laney' Carmichael
player, 269 posts
Paramedic
Pragmatic Hero
Mon 22 Jun 2015
at 10:01
  • msg #479

Re: GM update

In reply to Canowicakte (msg # 478):

You are too kind, and it has been quite a long time since I last picked up a Deadlands book. Although she wasn't based on that character I hope she lives up to her.

Tony
Canowicakte
player, 31 posts
Mon 22 Jun 2015
at 23:23
  • msg #480

Re: GM update

I think she will.  Just don't go thinking the spirits of your loved ones are in the walking bodies and think they wont attack you.  >.>
Canowicakte
player, 32 posts
Mon 22 Jun 2015
at 23:35
  • msg #481

Question for the GM.

It has been pointed out to me that some survivor OCCs do gain skills as they go up in levels but others do not.  Are you going to run this way, where some occupations just get left out?  Or maybe give the survivor OCCs that don't have additional skills listed, gain them at the slowest rate (just off the top of my head) of any other survivor OCC that does gain additional skills?

(survivor backgrounds that DUE get skills as they grow with experience.)

secondary skills
Athlete extreme sports 2@ 1 3 4 8 12
athlete fighting competitor 1@ 1 3 6 9 12 15
builder/house construction contractor 2@ 1 4 8 12
communication engineer 3@ 1 5 10
computer programmer/system engineer  3@ 1 5 10
computer technician 3@ 1 5 10
construction worker/crane operator 3@ 1 5 10
electrical engineer or mechanical 2@ 1 3 7 11 14
factory worker 3@ 1 3 7 11 15
journalist/media reporter/creative writer 3@ 1 5 10
police officer 4@ 3 6 9 12
detective 2@ 1 4 8 12
undercover officer 2@ 1 4 8 12
swat 2@ 1 3 7 12
professional driver 5+1@ 4 8 12
professional driver big rigs 5+1@ 4 8 12
professional driver specialized 5+1@ 4 8 12
scientist/professor 2@ 1 3 7 11 14
college student 2+1@ 2 4 8 12

All other jobs get what secondary skills they start with and never gain any more.

I am not raging nor campaigning for all survivors to have the same number or secondary skills (not realistic, yes I used the word) but just that all survivors can learn new skills as they manage to survive.  I don't know about other players but learning new skills (not additional combat bonuses) is what I look forward to as my character advances in any game.

(Note Gm I did find a post survivor occ in one of the sourcebooks that, providing things work out and its possible, would interest Canowicakte.)

That's my presentation.  Whether you say yes or no I will not bring it up again.

Thank you.
This message was last edited by the player at 00:50, Tue 23 June 2015.
Darkside Trooper
GM, 309 posts
PC or NPC, the
die roller doesn't care
Tue 23 Jun 2015
at 02:13
  • msg #482

Re: Question for the GM.

The usual method in my games is that a character gets one occ related skill every time they level up. I kinda wanted to make this game different and to avoid meta gaming (i.e. A player picking a bunch of survival skills and WPs to prepare for the zombie Apocypse even tho the character has no idea it going to happen) decided not to include it in character creation.

This is the same reason why I preferred players to roll for an occupation instead of picking it because those that picked were often meta gamed by selecting an occupation which would give them critical survival type skills during a break down of civilization situation.

Anyhow I'll probably let character select new skills as the gain level in game. Also if you RP trying to use a weapon you don't have the WP in I will eventually give the skill to you for free. This would also work with quite a few other skills.
Canowicakte
player, 33 posts
Tue 23 Jun 2015
at 02:19
  • msg #483

Re: Question for the GM.

I understand the wish to avoid meta-gaming but a survivalist (someone who lived off the land all the time) would have them.  I did not know you wanted rolls for survivor background or I would have.  ^^
Darkside Trooper
GM, 310 posts
PC or NPC, the
die roller doesn't care
Tue 23 Jun 2015
at 04:20
  • msg #484

Re: Question for the GM.

Canowicakte:
I understand the wish to avoid meta-gaming but a survivalist (someone who lived off the land all the time) would have them.  I did not know you wanted rolls for survivor background or I would have.  ^^

You chose to pick your occupation as opposed to rolling for it.
Canowicakte
player, 34 posts
Tue 23 Jun 2015
at 04:29
  • msg #485

Re: Question for the GM.

Yes but I would have rolled if I know that I was supposed too, that's all. ^^

It's cool.  Never mind.
This message was last edited by the player at 04:32, Tue 23 June 2015.
Darkside Trooper
GM, 311 posts
PC or NPC, the
die roller doesn't care
Tue 23 Jun 2015
at 04:37
  • msg #486

Re: Question for the GM.

Canowicakte:
Yes but I would have rolled if I know that I was supposed too, that's all. ^^

It's cool.  Never mind.

Read message # 3 of the character creation thread (which you should have done already) and you will see why I prefer players to roll for occupation.
Canowicakte
player, 35 posts
Tue 23 Jun 2015
at 04:40
  • msg #487

Re: Question for the GM.

I did read it but, unfortunately, I thought our conversation overwrote it.  Never mind unless you want me to make changes.
Canowicakte
player, 36 posts
Tue 23 Jun 2015
at 05:29
  • msg #488

Moving along.

We waiting on James to post his action I presume?
Arani Vasingis
player, 66 posts
Bullets don't care
how dead you are
Tue 23 Jun 2015
at 10:31
  • msg #489

Re: Question for the GM.

Darkside Trooper:
Canowicakte:
Yes but I would have rolled if I know that I was supposed too, that's all. ^^

It's cool.  Never mind.

Read message # 3 of the character creation thread (which you should have done already) and you will see why I prefer players to roll for occupation.


The irony of it being that the original NYC crew rolled Mobster, Private Investigator and Bounty Hunter... XD
Canowicakte
player, 37 posts
Tue 23 Jun 2015
at 11:01
  • msg #490

Re: Question for the GM.

Sometimes that happens.
Maria Delores Hernandez
player, 69 posts
Tue 23 Jun 2015
at 12:14
  • msg #491

Re: Question for the GM.

Come on Canowi, roll 100 (Ninja).

I dare you. :D
Darkside Trooper
GM, 312 posts
PC or NPC, the
die roller doesn't care
Tue 23 Jun 2015
at 15:15
  • msg #492

Re: Moving along.

Canowicakte:
We waiting on James to post his action I presume?

I have to ask Laney a question first.
Canowicakte
player, 38 posts
Wed 24 Jun 2015
at 01:04
  • msg #493

Re: Question for the GM.

In reply to Maria Delores Hernandez (msg # 491):

Roll 100 for?  You also have to tell me how to do that in a post, I am not aware of how yet.
Darkside Trooper
GM, 313 posts
PC or NPC, the
die roller doesn't care
Wed 24 Jun 2015
at 01:12
  • msg #494

Re: Question for the GM.

Canowicakte:
In reply to Maria Delores Hernandez (msg # 491):

Roll 100 for?  You also have to tell me how to do that in a post, I am not aware of how yet.

When make a roll in the 'die roller' (pun intended) copy and paste your results into your post.
Canowicakte
player, 39 posts
Wed 24 Jun 2015
at 01:23
  • msg #495

Re: Question for the GM.

In reply to Darkside Trooper (msg # 494):

Thank you.  Thought it was something more than that.
Canowicakte
player, 40 posts
Wed 24 Jun 2015
at 01:24
  • msg #496

Re: Question for the GM.

In reply to Maria Delores Hernandez (msg # 491):


21:23, Today: Canowicakte rolled 53 using 1d100 with rolls of 53. because maria dared me.

There.  :p
Lakeisha 'Laney' Carmichael
player, 270 posts
Paramedic
Pragmatic Hero
Wed 24 Jun 2015
at 14:40
  • msg #497

Re: Moving along.

In reply to Darkside Trooper (msg # 492):

Sorry, I had a reply typed up in PM but forgot to send.

I would also not say that a survivalist would automatically know useful survival skills. Not that I am or was a survivalist (or the current prepper equivalent) but I've had friends that were and read about survivalism since the 80's. It seems to me that only a very small minority of those who think about survivalism or prepping actually have the wide range of skills and interests to give them a significantly better chance at survival than ordinary people. For the most part survivalism was (and prepping is) an attempt to deal with and control sometimes overwhelming fears and ambivalence of modern life expressed as some abstract concept like nuclear war, a CME, pole shift, superflu, global economic collapse and so on. Most, but not all, assuage these fears by buying firearms, ammunition, food, packs, and bits of survival gear and calling it a day. (And of course there are many people willing to make a buck off by stoking these fears.) Not all or even most will be able to spend the time and effort to (for example) learn and practice real outdoor survival skills.

Tony
Maria Delores Hernandez
player, 70 posts
Wed 24 Jun 2015
at 14:52
  • msg #498

Re: Question for the GM.

Canowicakte:
In reply to Maria Delores Hernandez (msg # 491):


21:23, Today: Canowicakte rolled 53 using 1d100 with rolls of 53. because maria dared me.

There.  :p

quote:
53 Medicine: Native American Shaman


And there we go XD
Canowicakte
player, 41 posts
Wed 24 Jun 2015
at 21:48
  • msg #499

Re: Question for the GM.

Great now I have to remake my character.  :p
Darkside Trooper
GM, 314 posts
PC or NPC, the
die roller doesn't care
Wed 24 Jun 2015
at 22:28
  • msg #500

Re: Question for the GM.

Canowicakte:
Great now I have to remake my character.  :p

Well you haven't been in combat yet nor made any skill rolls critical to survival.......but I think you'd have less live off the land skills and more healing type skills.
Canowicakte
player, 42 posts
Wed 24 Jun 2015
at 22:36
  • msg #501

Re: Question for the GM.

I was humoring Maria but the temptation is there; except I would lose out even more skills...  So I will stay as I am, since I am more like a shaman than that roll would make me.
This message was last edited by the player at 22:44, Wed 24 June 2015.
Maria Delores Hernandez
player, 71 posts
Thu 25 Jun 2015
at 00:16
  • msg #502

Re: Question for the GM.

@ Canowicakte:

Well you don't have to literally be one to act like one, and we'll forgive you not having skills for making it rain or appeasing the spirits of the hunt when we enter a zoo to shoot some escaped animals for food, so we don't get chased by zombie elephants.

@ Laney:

Ouch...

Laney, looking at those rolls the following scenario comes to mind: You botch the sharp turn and get into a spin (89) and the car barrel rolls through the fence (19)...
Canowicakte
player, 43 posts
Thu 25 Jun 2015
at 00:22
  • msg #503

Re: Question for the GM.

True Maria, but I meant 7 OCC (from what I rolled) skills wouldn't have fit is what I meant.  By fit I mean as a native from a reservation he wouldn't have.  Thats all.  ^^
Maria Delores Hernandez
player, 72 posts
Thu 25 Jun 2015
at 00:31
  • msg #504

Re: Question for the GM.

In reply to Canowicakte (msg # 503):

Yeah, and you can totally fake having them too, not like anyone here knows what a Shaman is supposed to be like.
Canowicakte
player, 44 posts
Thu 25 Jun 2015
at 00:33
  • msg #505

Re: Question for the GM.

Never mind.
This message was last edited by the player at 00:35, Thu 25 June 2015.
Lakeisha 'Laney' Carmichael
player, 272 posts
Paramedic
Pragmatic Hero
Thu 25 Jun 2015
at 07:26
  • msg #506

Re: Question for the GM.

In reply to Maria Delores Hernandez (msg # 502):

Ha ha! Well, reading the GM post it could have been a lot worse. I will post when I get the chance.

Tony
This message was last edited by the player at 07:28, Thu 25 June 2015.
Canowicakte
player, 47 posts
Thu 25 Jun 2015
at 08:45
  • msg #507

Re: Question for the GM.

In reply to Maria Delores Hernandez (msg # 502):

One does not need to make it rain if one can simply find water.  As to the animals, Canowicakte knows what to do.
Canowicakte
player, 48 posts
Thu 25 Jun 2015
at 08:50
  • [deleted]
  • msg #508

Re: Question for the GM.

This message was deleted by the player at 08:50, Thu 25 June 2015.
Canowicakte
player, 49 posts
Native American
Fri 26 Jun 2015
at 03:13
  • msg #509

Re: Question for the GM.

Well if Laney keeps shooting like Doc Holiday, we will all be much less concerned.
Canowicakte
player, 50 posts
Native American
Fri 26 Jun 2015
at 03:16
  • msg #510

Actions.

So everyone posts all their actions for the whole melee?  Is that how you guys are running?
Lakeisha 'Laney' Carmichael
player, 274 posts
Paramedic
Pragmatic Hero
Fri 26 Jun 2015
at 10:56
  • msg #511

Re: Actions.

In reply to Canowicakte (msg # 510):

Basically yes. Our GM figures it all out and posts results. There is a degree of trust in this streamlining but rest assured our GM has always shown very good judgement.

As well, I forgot to post dodge rolls. Although Laney doesn't appear to be in the sights of the closest crazies we should all do so on principle. I also need to post my 3 damage rolls.

Tony
This message was last edited by the player at 11:02, Fri 26 June 2015.
Darkside Trooper
GM, 317 posts
PC or NPC, the
die roller doesn't care
Fri 26 Jun 2015
at 12:27
  • msg #512

Re: Actions.

Canowicakte:
So everyone posts all their actions for the whole melee?  Is that how you guys are running?

Yes that is correct. Just edit you last post and add your attacks and actions.

I have been thinking of breaking combat down by phases but need to do some work on it before implementing. I'll probably play test it here before using it in my other games.
Canowicakte
player, 51 posts
Native American
Fri 26 Jun 2015
at 22:59
  • msg #513

Re: Actions.

So how should I do it wielding a melee weapon?
Canowicakte
player, 52 posts
Native American
Fri 26 Jun 2015
at 23:27
  • msg #514

Re: Actions.

I mean do you just want me to roll to strike 5 times and parry 5 times?
Darkside Trooper
GM, 318 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 00:35
  • msg #515

Re: Actions.

Canowicakte:
I mean do you just want me to roll to strike 5 times and parry 5 times?

Read the house rules.
Darkside Trooper
GM, 319 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 00:51
  • msg #516

Re: Actions.

In reply to Darkside Trooper (msg # 515):

Laneys last post is a good example.
Canowicakte
player, 53 posts
Native American
Sat 27 Jun 2015
at 01:11
  • msg #517

Re: Actions.

Her dodge roll made no sense but I think I got the bases covered.  Just surprised you dont have a perception roll and/or just in case for every combat round or post.
Canowicakte
player, 54 posts
Native American
Sat 27 Jun 2015
at 01:16
  • msg #518

Re: Actions.

Just really not used to posting all ones action at the beginning of the melee.  Completely alien concept but giving it a try.
Darkside Trooper
GM, 320 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 03:21
  • msg #519

Re: Actions.

Canowicakte:
Her dodge roll made no sense but I think I got the bases covered.  Just surprised you dont have a perception roll and/or just in case for every combat round or post.

I have found that making those kind of rolls every time is often a waste because they are not always used. For example you could roll a nat 20 for perception and a 01 for your just in case skill roll and they won't be needed. Then the next melee you roll a nat 01 for perception and a 100 for your just in case skill roll and they are needed.

If I need such rolls I will ask for them. In fact in my big ass Robotech game where I have 20 some odd characters spread across 7 separate threads. I ask for a perception and RSE skill roll. On player actually rolled a nat 20 for perception and a 01 for his RSI skill roll.

But sometimes, I might ask for you to make one or two actions in your post because I know that it will only be one or two actions until combat is resolved. In this situation I see that it's a waste of your time as a player to make a full melee's worth of rolls when as the GM I'm only to make use of a few.

Canowicakte:
Just really not used to posting all ones action at the beginning of the melee.  Completely alien concept but giving it a try.

If we did one action per post combat would take even longer then it already does.


As Laney has said I have my act together when it comes to GMing a PbP game here on RPOL. I truly don't know exactly what it is that makes me a 'good GM' here on RPOL but most players stick around even when we've had severe disagreements. I have even had former players (some of whom left on bad terms) refer new players to me.
Canowicakte
player, 55 posts
Native American
Sat 27 Jun 2015
at 03:28
  • msg #520

Re: Actions.

Well with this group I can see how it would make things even longer.  Sorry I come from a play by post group who posts daily at least (why our group is on facebook so everyone can easily post even if its just from their phone).  Just bare with me please.
This message was last edited by the player at 03:29, Sat 27 June 2015.
Darkside Trooper
GM, 321 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 04:04
  • msg #521

Re: Actions.

Canowicakte:
Well with this group I can see how it would make things even longer.  Sorry I come from a play by post group who posts daily at least (why our group is on facebook so everyone can easily post even if its just from their phone).  Just bare with me please.

No problem....it always takes time to get used to how a group runs.
Canowicakte
player, 56 posts
Native American
Sat 27 Jun 2015
at 04:16
  • msg #522

Re: Actions.

Especially when you have only GMed for the last decade...
Darkside Trooper
GM, 322 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 04:20
  • msg #523

Re: Actions.

Canowicakte:
Especially when you have only GMed for the last decade...

Yeah that's like me......every game I join here as a player dies.
Canowicakte
player, 57 posts
Native American
Sat 27 Jun 2015
at 04:36
  • msg #524

Re: Actions.

I just haven't luck finding games I want to play in.  I got seriously burnt out on Rifts because my face to face group wanted nothing but that.
Canowicakte
player, 58 posts
Native American
Sat 27 Jun 2015
at 06:05
  • msg #525

Re: Actions.

In reply to Darkside Trooper (msg # 521):

Didnt know if you treated a natural 1 as a fumble or now, so just in case you I keep possession of my knife after that natural 1, I just rolled the rest of my actions.
Darkside Trooper
GM, 323 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 06:18
  • msg #526

Re: Actions.

Canowicakte:
In reply to Darkside Trooper (msg # 521):

Didnt know if you treated a natural 1 as a fumble or now, so just in case you I keep possession of my knife after that natural 1, I just rolled the rest of my actions.

I usually make a percentile roll to determine if you lose it, or maybe you cut yourself.
Canowicakte
player, 59 posts
Native American
Sat 27 Jun 2015
at 06:55
  • msg #527

Question

Is Jonathan Pembersley in the front of the truck Canowicakte is in?  If he is did Canowicakte hear his statement about 'if the Wendigos get to him hes screwed'?
Darkside Trooper
GM, 324 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 06:59
  • msg #528

Re: Question

Canowicakte:
Is Jonathan Pembersley in the front of the truck Canowicakte is in?  If he is did Canowicakte hear his statement about 'if the Wendigos get to him hes screwed'?

Yep, Jon also rolled a nat 1 this round.....lets hope he doesn't accidentally shoot a fellow PC....
Canowicakte
player, 60 posts
Native American
Sat 27 Jun 2015
at 07:06
  • msg #529

Re: Question

Should have thought to ask that before I stated actions.  Lets hope there is a next round.  >.>
Jonathan Pembersley
player, 145 posts
Lost British Tourist
But how do I get home ?
Sat 27 Jun 2015
at 09:04
  • msg #530

Re: Question


I have a Bookhounds of London game I have just started if anyone is interested.

link to another game
Lakeisha 'Laney' Carmichael
player, 275 posts
Paramedic
Pragmatic Hero
Sat 27 Jun 2015
at 09:05
  • msg #531

Re: Actions.

Canowicakte:
Her dodge roll made no sense but I think I got the bases covered.


Ha ha! Those rolls were included mainly as an example for your benefit as a new player, slick. (Although your PC can parry with his knife, of course.) Even if they only served that purpose, they make all kinds of sense, eh? As the saying goes, "it's all good practice".

Tony
Canowicakte
player, 61 posts
Native American
Sat 27 Jun 2015
at 09:10
  • msg #532

Re: Actions.

Looking back, I see what you did with the defensive rolls.  5d20 at once, instead of multiple rolls.
Lakeisha 'Laney' Carmichael
player, 276 posts
Paramedic
Pragmatic Hero
Sat 27 Jun 2015
at 10:38
  • msg #533

Re: Actions.

In reply to Canowicakte (msg # 532):

Yep, that was also because they weren't likely to be needed but were more just in case!

Tony
Canowicakte
player, 62 posts
Native American
Sat 27 Jun 2015
at 11:07
  • msg #534

Re: Actions.

I understand why, it just looked 'greek' at first till I figured out what I was looking at.
Darkside Trooper
GM, 325 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 12:15
  • msg #535

Re: Question

Jonathan Pembersley:
I have a Bookhounds of London game I have just started if anyone is interested.

link to another game

What's the game system?
Arani Vasingis
player, 67 posts
Bullets don't care
how dead you are
Sat 27 Jun 2015
at 16:14
  • msg #536

Re: Actions.

Darkside Trooper:
Canowicakte:
Especially when you have only GMed for the last decade...

Yeah that's like me......every game I join here as a player dies.


 I have a character like that, every game i join as her dies after the first thread or two.

In one game, every thread she posted her arrival in died within five posts. We were jokingly referring to it as the "Curse of (her name)" but it seems to hold true for RPoL as well.

Seriously, i give a character that name it's like a death warrant to the RP.

@DT: I'd say... Call of Cthulhu? I think that's what the CoC in the RTJ means...
This message was last edited by the player at 16:16, Sat 27 June 2015.
Darkside Trooper
GM, 326 posts
PC or NPC, the
die roller doesn't care
Sat 27 Jun 2015
at 16:39
  • msg #537

Re: Actions.

In reply to Arani Vasingis (msg # 536):

Never played CoC but I'm familer with the super natural horror theme.
Lakeisha 'Laney' Carmichael
player, 277 posts
Paramedic
Pragmatic Hero
Sat 27 Jun 2015
at 20:02
  • msg #538

Re: Actions.

In reply to Darkside Trooper (msg # 537):

I run a 5.6 ed. game "Masks of Nyarlathotep" here on RPOL. The rules are fairly straightforward originally dating back to the early 80's and not fundamentally changed as it's basic percentiles for skill rolls. PCs do not have a lot of HPs so combat can be deadly. Call of Cthulhu is also notorious for "TPKs" (Total Party Kills) as PCs can be thrown up against very powerful horrors with little warning! One noteworthy rule mechanic of CoC is the "SAN" (Sanity) score that is also a percentile saving throw. As you learn more of the "Mythos" your SAN is permanently reduced, although this is more of a danger to academic types who dare read forbidden tomes (etc.). What are the odds of that in a campaign featuring book collectors, eh?

This game looks to be set during the Great Depression, in London. CoC usually emphasises investigation and research over combat, but there's usually a place for an ex-Great War soldier of some kind. While perhaps only some arcane spell might affect some extra-dimensional being otherwise immune to terrestrial weapons, a surplus Lewis gun, some Mills bombs and a trusty war-trophy Luger might do some good against a horde of insane cultists in a stinking Limehouse alley!

Tony
Canowicakte
player, 63 posts
Native American
Sat 27 Jun 2015
at 23:59
  • msg #539

Re: Actions.

Call it my ocd but I cant, without damaging the sanity of the GM with questions, play a game I don't have books for.  Thus, I am limited to palladium books.
Darkside Trooper
GM, 327 posts
PC or NPC, the
die roller doesn't care
Sun 28 Jun 2015
at 01:25
  • msg #540

Re: Actions.

Canowicakte:
Call it my ocd but I cant, without damaging the sanity of the GM with questions, play a game I don't have books for.  Thus, I am limited to palladium books.

I don't have the book either. I had a player ask
Me if I wanted to play in his WWZ game using the Twilight: 2013 rule set and even tho he gave me a PDF I bought a copy of the book. Well the player had RL issues come up so he's no longer on RPOL. So I have a new RPG and nowhere to use it.

Although I will give Jonathan credit. He has stuck around in the games I run so I don't see him as the type to abandon a game he plans on running.
Canowicakte
player, 64 posts
Native American
Sun 28 Jun 2015
at 01:49
  • msg #541

Re: Actions.

Use to have twilight 2000, rough game to do wwz in (survivability wise).
Canowicakte
player, 65 posts
Native American
Sun 28 Jun 2015
at 02:10
  • msg #542

GM question

Pushing a Zombie's head away with your hand: Is considered a strike roll, not a parry.

So would this strike roll be a defensive action like a dodge?
Darkside Trooper
GM, 328 posts
PC or NPC, the
die roller doesn't care
Sun 28 Jun 2015
at 02:30
  • msg #543

Re: GM question

Canowicakte:
Pushing a Zombie's head away with your hand: Is considered a strike roll, not a parry.

It is a strike roll because if your making a called shot to push the head away from attacking you. If you try to parry and you have no weapon the zombie will bite down on your hand/arm.

Canowicakte:
So would this strike roll be a defensive action like a dodge?

It's kinda both. For example if the the Zombie is trying to bite you on action one and you decide to punch it in the head on action 1 if your strike roll connects you'll prevent the bite from occurring. Fail your strike roll and you might have a zombie zombie down on your hand/arm.
Canowicakte
player, 66 posts
Native American
Sun 28 Jun 2015
at 02:35
  • msg #544

Re: GM question

Got it.  So parry is better off, if possible, than 'strike countering'.
Darkside Trooper
GM, 329 posts
PC or NPC, the
die roller doesn't care
Sun 28 Jun 2015
at 02:51
  • msg #545

Re: GM question

Canowicakte:
Got it.  So parry is better off, if possible, than 'strike countering'.

If you have a weapon yes. If you don't have a weapon then no don't parry a Zombie bite attack with your bare hands.

What do most people do when some animal tries to bite into them? They raise their hand and offer the attacking animal something else to bite into other then their face, neck or body.
Canowicakte
player, 67 posts
Native American
Sun 28 Jun 2015
at 02:54
  • msg #546

Re: GM question

Well most non-thinking people.  For others its arm under the jaw but figure thats a no go so not going to bring it up.
Canowicakte
player, 68 posts
Native American
Sun 28 Jun 2015
at 02:55
  • msg #547

Re: GM question

If its a dog you intentionally shove your hand into their mouth, funny enough they dont like things in their mouths unless its on THEIR terms.
Canowicakte
player, 69 posts
Native American
Sun 28 Jun 2015
at 04:47
  • msg #548

Re: GM question

Noone is on/posting....
Lakeisha 'Laney' Carmichael
player, 278 posts
Paramedic
Pragmatic Hero
Sun 28 Jun 2015
at 08:42
  • msg #549

Re: GM question

In reply to Canowicakte (msg # 548):

Ha ha! I was at work! Thanks for the tips on handling dogs, not that I expect to get into such a situation but you never know.

T2013 really has a nice "count" system for small arms combat that owes a little to the venerable Phoenix Command. The vehicle rules are broken, I even tried with the guy who wrote them (Max Messina) to fix them but that never went anywhere. The background is Twilight 2000 2.2, small arms rules and PC generation is T2013 while vehicle combat is Phoenix Command Mechanised Combat System.

If anyone would care to join that game, it's been ongoing from about 2008. The posting rate is fairly slow! We are in mid-mission so players would need to pick up NPCs or we'd need to work on a reason why they would be joining mid-stream.

link to another game

Tony
Canowicakte
player, 70 posts
Native American
Sun 28 Jun 2015
at 09:22
  • msg #550

Re: GM question

With dog attacks, least in my area, on the rise and an explosion in the coyote population I never go anywhere without a walking stick (before I started needing a cane).
Lakeisha 'Laney' Carmichael
player, 279 posts
Paramedic
Pragmatic Hero
Sun 28 Jun 2015
at 10:34
  • msg #551

Re: GM question

In reply to Canowicakte (msg # 550):

Huh, coyotes around here are pretty meek. They have settled in some of the green spaces of Vancouver (following the green corridor along the freeway from up the valley or down from the north shore mountains). I have never heard of a person getting attacked by a coyote but every spring "missing pet" posters would go up in a several block radius around a park we lived near. The ones I saw at night always high-tailed it in the other direction.

Tony
Canowicakte
player, 71 posts
Native American
Mon 29 Jun 2015
at 00:33
  • msg #552

Re: GM question

Only a matter of time as the food supply dwindles.  Also add in rabies and it could be very bad.  They are out here in broad daylight and crossing roads between cars.  Better safe than sorry I say.
This message was last edited by the player at 00:34, Mon 29 June 2015.
Darkside Trooper
GM, 330 posts
PC or NPC, the
die roller doesn't care
Mon 29 Jun 2015
at 18:12
  • msg #553

Re: GM question

So the combat resolution might not look pretty with Jonathan shooting past James and rolling a nat 1. Per Jons post he's shooting at the closest crazies and they are headed towards the driver side of the Ford F-150.
Darkside Trooper
GM, 331 posts
PC or NPC, the
die roller doesn't care
Mon 29 Jun 2015
at 19:18
  • msg #554

Re: GM question

In reply to Darkside Trooper (msg # 553):

Well James Herson didn't get shot by Jon . If it was an NPC is probably would have had Jon accidentally shoot him in the back of the head.
Canowicakte
player, 72 posts
Native American
Mon 29 Jun 2015
at 21:24
  • msg #555

Re: GM question

So the driver was shooting out the passenger window, past the passenger?  >.>
Darkside Trooper
GM, 332 posts
PC or NPC, the
die roller doesn't care
Mon 29 Jun 2015
at 21:47
  • msg #556

Re: GM question

Canowicakte:
So the driver was shooting out the passenger window, past the passenger?  >.>

Passenger is shooting past the driver.  The driver even lowered the window for the passenger. Anyhow disaster was averted no one is accidentally getting shot.
Jonathan Pembersley
player, 146 posts
Lost British Tourist
But how do I get home ?
Mon 29 Jun 2015
at 21:56
  • msg #557

Re: GM question

My fault for not reading the description right. J.P would not have fired if he was shooting across James.
Canowicakte
player, 73 posts
Native American
Mon 29 Jun 2015
at 22:14
  • msg #558

Re: GM question

Even if you had/did miss the other person's head, he would have been deaf if not also some powder burns.  OH, and possible impaired vision on that sides eye if the end of the gun what in his peripheral vision.
This message was last edited by the player at 22:49, Mon 29 June 2015.
Lakeisha 'Laney' Carmichael
player, 280 posts
Paramedic
Pragmatic Hero
Mon 29 Jun 2015
at 22:53
  • msg #559

Re: GM question

Canowicakte:
Only a matter of time as the food supply dwindles.  Also add in rabies and it could be very bad.  They are out here in broad daylight and crossing roads between cars.  Better safe than sorry I say.


Sounds pretty hairy! Around here there are plenty of pets for food and they only come out at night. Rabies is always an issue with wildlife.

Tony
Canowicakte
player, 74 posts
Native American
Mon 29 Jun 2015
at 23:12
  • msg #560

Re: GM question

Daytime also around here.  Rabies on a raccon is one thing, they cant run as fast as say a dog or coyote (with rabies) could run you down.  >.>  Never hurts to have some kind of weapon on you.

Other nite, I am standing at a conveince store at a closed register (next to the open register) while I was waiting on my wife.  I am wearing my dark glasses and holding my cane (looking to a lot of people like I am blind) and currently have a super server migraine.  This drunk guy comes in, starts talking to the cashier and asks what this guys problem is?  (Meaning me).  Lucky for the guy the cashier handled the matter cause I would have let him hit me once then I would have beat the crap out of him.  I was already in extreme pain and holding a metal cane.  Glad I had the cane for more than my balance.
Darkside Trooper
GM, 334 posts
PC or NPC, the
die roller doesn't care
Wed 1 Jul 2015
at 04:28
  • msg #561

Re: GM question

Just an FYI. If you fail to keep track of your hit points, SDC, and ammo you might find yourself knocked out, dying, dead, or without ammo.

That said please keep track of your stuff in the equipment thread link to a message in this game because that is where I look to see how many hit points, SDC and ammo you still have.

[Private to Jonathan Pembersley:
Please update your equipment sheet with your current HP, SDC, firearm and ammo left.
]

[Private to Maria Delores Hernandez:
Please update your equipment sheet with your current HP, and SDC.
]

[Private to James Herson:
Please update your equipment sheet and update the amount of ammo you have.
]

[Private to Lakeisha 'Laney' Carmichael:
Your good to go
]

[Private to Canowicakte:
Your good to go
]
Canowicakte
player, 75 posts
Native American
Wed 1 Jul 2015
at 07:20
  • msg #562

Re: GM question

So if I hit marie (just curious) did you message her the damage she took or just not post it?
Darkside Trooper
GM, 335 posts
PC or NPC, the
die roller doesn't care
Wed 1 Jul 2015
at 12:38
  • msg #563

Re: GM question

I let players know how much damage they take within in post PMs.
Darkside Trooper
GM, 336 posts
PC or NPC, the
die roller doesn't care
Wed 1 Jul 2015
at 12:41
  • msg #564

Re: GM question

If you don't have a ranged weapon you don't have to post actions. But keep in mind that it's only going to be 15 seconds.
Canowicakte
player, 77 posts
Native American
Wed 1 Jul 2015
at 22:34
  • msg #565

Re: GM question

Well I posted what I could do, without getting out of the back of the truck, but wanted to double check.
Canowicakte
player, 79 posts
Native American
Fri 3 Jul 2015
at 22:52
  • msg #566

Re: GM question

Jonathan Pembersley
"Whooa... shit, sorry about that...." J.P looks at the hole he had just made. "Lets hope it doesn't rain."
James Herson
James tries to focus with the ringing in his ear saying to Jon "No I'm not in pain" then takes aim at more crazies


LOL! I don't care who you are, that was good.
Darkside Trooper
GM, 337 posts
PC or NPC, the
die roller doesn't care
Sat 4 Jul 2015
at 12:05
  • msg #567

Re: GM question

I'm going to try and get a post up on Sunday.
Robert E. Lee Jessup
NPC, 16 posts
Rob
Son of the South
Sat 4 Jul 2015
at 13:55
  • msg #568

Re: GM question

In reply to Darkside Trooper (msg # 567):

Is this mother gonna get up and running? Im ready to find my inner Redneck!
Lakeisha 'Laney' Carmichael
player, 282 posts
Paramedic
Pragmatic Hero
Sat 4 Jul 2015
at 16:45
  • msg #569

Re: GM question

In reply to Robert E. Lee Jessup (msg # 568):

It depends. How do you feel about Las Vegas?

As for the "rain/pain" comment, pretty funny!

Tony
Darkside Trooper
GM, 338 posts
PC or NPC, the
die roller doesn't care
Sun 5 Jul 2015
at 02:05
  • msg #570

Re: GM question

Robert E. Lee Jessup:
In reply to Darkside Trooper (msg # 567):

Is this mother gonna get up and running? Im ready to find my inner Redneck!

I shut your group down because people stopped posting.
Canowicakte
player, 80 posts
Native American
Sun 5 Jul 2015
at 04:25
  • msg #571

Re: GM question

Yeah, I was going to join your group Robert but GM said it was VERY slow posting.
Arani Vasingis
player, 68 posts
Bullets don't care
how dead you are
Sun 5 Jul 2015
at 14:38
  • msg #572

Re: GM question

Speaking of threads that aren't posted in, still need the results of that d100 from Karl and me over in the NYC thread ^^;
Darkside Trooper
GM, 339 posts
PC or NPC, the
die roller doesn't care
Sun 5 Jul 2015
at 18:53
  • msg #573

Re: GM question

Arani Vasingis:
Speaking of threads that aren't posted in, still need the results of that d100 from Karl and me over in the NYC thread ^^;

Yeah I'm hoping the third player will post.
Darkside Trooper
GM, 340 posts
PC or NPC, the
die roller doesn't care
Mon 6 Jul 2015
at 04:37
  • msg #574

Re: GM question

So I'm not going to get a post up today.
Canowicakte
player, 81 posts
Native American
Tue 7 Jul 2015
at 05:38
  • msg #575

Zombies climbing!

Thats new!
Robert E. Lee Jessup
NPC, 17 posts
Rob
Son of the South
Thu 9 Jul 2015
at 17:17
  • msg #576

Re: Zombies climbing!

Palladium Fantasy anyone?

link to another game
Darkside Trooper
GM, 343 posts
PC or NPC, the
die roller doesn't care
Sun 12 Jul 2015
at 22:56
  • msg #577

Re: Zombies climbing!

Post up, not much has changed in the map. There are still crazies to kill.
Canowicakte
player, 83 posts
Native American
Sun 12 Jul 2015
at 23:50
  • msg #578

Zombies punching.

Also new (those zombies with boxing rejoice).
Canowicakte
player, 84 posts
Native American
Sun 12 Jul 2015
at 23:55
  • msg #579

Truck and zombie math.

Just checking.  Truck hits 4 of the 4 zombies in one spot but 2 of the 4 in another.  Cheers!
Canowicakte
player, 85 posts
Native American
Mon 13 Jul 2015
at 00:00
  • msg #580

Warning.

"His hand flying about the cab J.P tried to point out the crazies to James who seemed to be approaching them he kept one hand on the handle above the door. With his right hand he opens the rear window so he can yell a warning about any maneuvers they may do so those in the back are not caught unawares again."

TOO LATE!  LOL
Darkside Trooper
GM, 344 posts
PC or NPC, the
die roller doesn't care
Mon 13 Jul 2015
at 00:38
  • msg #581

Re: Truck and zombie math.

Canowicakte:
Just checking.  Truck hits 4 of the 4 zombies in one spot but 2 of the 4 in another.  Cheers!

The truck hit two of the ones attacking Laneys vehicle. Then when James backed up he hit the two that tried to climb in the back and were kicked off.
Canowicakte
player, 86 posts
Native American
Mon 13 Jul 2015
at 01:01
  • msg #582

Re: Truck and zombie math.

Ah ok.
Canowicakte
player, 87 posts
Native American
Mon 13 Jul 2015
at 01:09
  • msg #583

Truck as a weapon.

Who sees us losing our last bit of transportation?

*Raises his hand.
Darkside Trooper
GM, 345 posts
PC or NPC, the
die roller doesn't care
Mon 13 Jul 2015
at 02:45
  • msg #584

Re: Truck as a weapon.

Canowicakte:
Who sees us losing our last bit of transportation?

*Raises his hand.

Well you guys got two vehicles.....
Canowicakte
player, 88 posts
Native American
Mon 13 Jul 2015
at 03:11
  • msg #585

Re: Truck as a weapon.

In reply to Darkside Trooper (msg # 584):

One of which is immobile.
Darkside Trooper
GM, 346 posts
PC or NPC, the
die roller doesn't care
Mon 13 Jul 2015
at 04:32
  • msg #586

Re: Truck as a weapon.

I'm more worried about the fact that one PC and an NPC are pretty messed up. Two other PCs are at either zero or close to zero SDC.

I can foresee a character or two dying before you get out of the city.
Canowicakte
player, 89 posts
Native American
Mon 13 Jul 2015
at 07:20
  • msg #587

Re: Truck as a weapon.

Well I cant readily look at the maps, so I can't (let alone it would be out of character) give advice on what we might do.
Maria Delores Hernandez
player, 77 posts
Mon 13 Jul 2015
at 12:37
  • msg #588

Re: Truck and zombie math.

Canowicakte:
Just checking.  Truck hits 4 of the 4 zombies in one spot but 2 of the 4 in another.  Cheers!



Lakeisha 'Laney' Carmichael
player, 284 posts
Paramedic
Pragmatic Hero
Mon 13 Jul 2015
at 21:01
  • msg #589

Re: Truck and zombie math.

In reply to Maria Delores Hernandez (msg # 588):

Ha! That looks like Carmageddon.

From my last post you can probably tell I misunderstood who was attacking, but overall we need to get going so working on getting the truck going was important. Laney tried to visually check if the truck was hung up on the loading dock. Was it actually hung up? Regardless of the answer she would try to restart the truck so it doesn't make a difference!

Getting out of the cab and drawing her weapon would use an attack action?

Tony
This message was last edited by the player at 21:06, Mon 13 July 2015.
Darkside Trooper
GM, 347 posts
PC or NPC, the
die roller doesn't care
Mon 13 Jul 2015
at 21:25
  • msg #590

Re: Truck and zombie math.

Lakeisha 'Laney' Carmichael:
Getting out of the cab and drawing her weapon would use an attack action?

Tony

Yes.
Canowicakte
player, 90 posts
Native American
Mon 13 Jul 2015
at 22:26
  • msg #591

Re: Truck and zombie math.

In reply to Lakeisha 'Laney' Carmichael (msg # 589):

"The truck finally comes to a stop with the passenger side hitting a truck loading dock bumper. This is accompanied by a loud noise as the cargo box of the moving wraps around the loading docks bumper."

This I took to mean not moving, unless MASSIVELY pried off the loading docks bumper; if at all possible.
Lakeisha 'Laney' Carmichael
player, 285 posts
Paramedic
Pragmatic Hero
Tue 14 Jul 2015
at 02:47
  • msg #592

Re: Truck and zombie math.

In reply to Canowicakte (msg # 591):

Oh, you know everything! But truthfully it could mean a lot of things and you don't know until you try.

Is the box of the truck tall enough to allow some kind of access to the roof of the warehouse?

Tony
Canowicakte
player, 92 posts
Native American
Tue 14 Jul 2015
at 02:56
  • msg #593

Re: Truck and zombie math.

In reply to Lakeisha 'Laney' Carmichael (msg # 592):

I thought of the roof also, out of character, but "out of and in character" we need to...

wait for it...

GET OUT OF THE CITY!

(Sorry couldn't resist.)
Darkside Trooper
GM, 348 posts
PC or NPC, the
die roller doesn't care
Tue 14 Jul 2015
at 04:21
  • msg #594

Re: Truck and zombie math.

Lakeisha 'Laney' Carmichael:
Is the box of the truck tall enough to allow some kind of access to the roof of the warehouse?

Tony

OOC I don't know. IC I do.

I suggest liking to see if it does IC.
Lakeisha 'Laney' Carmichael
player, 286 posts
Paramedic
Pragmatic Hero
Tue 14 Jul 2015
at 09:44
  • msg #595

Re: Truck and zombie math.

In reply to Canowicakte (msg # 593):

Way ahead of you, champ! That has been the plan the whole time. There is an evacuation point set up at Nellis AFB to the NE of the city. Ergo the need to get the truck free. Either that or find other transport. Your character probably doesn't know of the other people, yet.

As for the truck, I posted Laney was looking to see if she could free the box from the loading dock. Could she not just compare heights when she looked?

Tony
Darkside Trooper
GM, 349 posts
PC or NPC, the
die roller doesn't care
Tue 14 Jul 2015
at 18:16
  • msg #596

Re: Truck and zombie math.

In reply to Lakeisha 'Laney' Carmichael (msg # 595):

Yes you can. But make sure you state looking to compare the hights
Lakeisha 'Laney' Carmichael
player, 287 posts
Paramedic
Pragmatic Hero
Tue 14 Jul 2015
at 19:57
  • msg #597

Re: Truck and zombie math.

In reply to Darkside Trooper (msg # 596):

OK. She did already look in that direction.

Overall, I think Laney and Ace are close to being done for. Both our PCs were in a traffic accident almost before the crazies started to attack! Maria is probably pretty dinged up as well. Either way, I already have another character concept in mind so que sera, sera.

Tony
This message was last edited by the player at 21:27, Tue 14 July 2015.
Canowicakte
player, 93 posts
Native American
Tue 14 Jul 2015
at 23:39
  • msg #598

Re: Truck and zombie math.

If the group wipes do we start in the city again, just curious?
Canowicakte
player, 94 posts
Native American
Wed 15 Jul 2015
at 00:28
  • msg #599

Re: Truck and zombie math.

Does one have to spend an action to take in the surroundings?  Providing they are able.
Darkside Trooper
GM, 350 posts
PC or NPC, the
die roller doesn't care
Wed 15 Jul 2015
at 01:26
  • msg #600

Re: Truck and zombie math.

Canowicakte:
If the group wipes do we start in the city again, just curious?

If there is a TPK (total party kill) we'll figure out where/how/when the new group will start.

I do have an idea of the players all being Reapers. The Fear the Reaper source book expands the Reaper OCC so not everyone will be exactly the same.

I was also thinking of the characters being members/friends of the Sons of Anarchy, Las Vegas chapter. I know the show didn't accurately depict the outlaw biker life, but its better to use that then a RL outlaw motorcycle gang.

Canowicakte:
Does one have to spend an action to take in the surroundings?  Providing they are able.

No just mention in your post looking around. Maybe add a perception roll if your trying to look for something in particular.
Lakeisha 'Laney' Carmichael
player, 289 posts
Paramedic
Pragmatic Hero
Wed 15 Jul 2015
at 02:46
  • msg #601

Re: Truck and zombie math.

In reply to Darkside Trooper (msg # 600):

Ha! My concept for a replacement PC in case Laney bites it was an ex-Pagan (an OMG based in the NE USA) living in Nevada under Witness Protection. Good call, I guess, if I had said that.

Because of her high social abilities my original idea for Laney was for her to become a Shepherd of the Damned.

Tony
Canowicakte
player, 95 posts
Native American
Wed 15 Jul 2015
at 03:02
  • msg #602

Re: Truck and zombie math.

Was thinking survivalist for Canowicakte if we/he gets back out of the city.

Was asking about the surroundings in general but cant act on it in character so it doesn't matter.
Canowicakte
player, 96 posts
Native American
Wed 15 Jul 2015
at 03:08
  • msg #603

Re: Truck and zombie math.

Is the Gm using point blank damage for guns, or does it apply to zombies, in this game?  If the GM is, all you gun users need to let the zombies get closer before shooting them (probably only best if one on one situation).  Sadly, I see they gimped point blank damage in Dead Reign but still give bonuses to hit at least.
Canowicakte
player, 97 posts
Native American
Wed 15 Jul 2015
at 04:11
  • msg #604

The map links.

I don't know if this is a problem or inconvenience but could the link bring up the map, on the map setting and not the satellite view (its a dial-up thing)?
Lakeisha 'Laney' Carmichael
player, 290 posts
Paramedic
Pragmatic Hero
Wed 15 Jul 2015
at 08:59
  • msg #605

Re: The map links.

In reply to Canowicakte (msg # 604):

I find that map a little difficult sometimes, so I also have it saved in a different form on Google Maps. Try this:

https://goo.gl/maps/KLhny

Ha ha! It doesn't seem very sporting to take out an enemy at a range where they can't engage you if you miss, does it? Still, holding fire until you can see the whites of their eyes is something Laney will only try if she is truly desperate.

Tony
Darkside Trooper
GM, 351 posts
PC or NPC, the
die roller doesn't care
Wed 15 Jul 2015
at 13:02
  • msg #606

Re: The map links.

In reply to Lakeisha 'Laney' Carmichael (msg # 605):

When the Zombies can have a +4 through 10 to H2H damage letting them get close is a bad idea.
Canowicakte
player, 98 posts
Native American
Wed 15 Jul 2015
at 20:44
  • msg #607

Re: The map links.

In reply to Darkside Trooper (msg # 606):

Note there is point blank bonuses that are outside of melee range but the way you do melee it might be a "toss the rule out the window" kind of thing.
Canowicakte
player, 99 posts
Native American
Wed 15 Jul 2015
at 20:47
  • msg #608

Re: The map links.

In reply to Darkside Trooper (msg # 606):

Granted having zombies that punch (seriously wth) does make them being stronger, much more dangerous.
Arani Vasingis
player, 69 posts
Bullets don't care
how dead you are
Thu 16 Jul 2015
at 00:11
  • msg #609

Re: The map links.

Yeah, kind of a Left 4 Dead feel to it where the Horde stomps on you.
Jacob Anderson
NPC, 15 posts
Thu 16 Jul 2015
at 00:43
  • msg #610

Re: The map links.

hmm even from NPC world this looks interesting
Canowicakte
player, 100 posts
Native American
Thu 16 Jul 2015
at 01:04
  • msg #611

Re: The map links.

Never seen zombies punch though.  Its grab and then try to bite.
Lakeisha 'Laney' Carmichael
player, 291 posts
Paramedic
Pragmatic Hero
Thu 16 Jul 2015
at 09:18
  • msg #612

Re: The map links.

In reply to Canowicakte (msg # 607):

Honestly? I don't think I'd take advantage of this even if it were possible, generally speaking. A little too "gamey", even for me.

Tony
Arani Vasingis
player, 70 posts
Bullets don't care
how dead you are
Thu 16 Jul 2015
at 11:19
  • msg #613

Re: The map links.

Well, it does circumvent a rather amusing rule loophole where you make a character that's a specialized grappler since you can only damage an opponent you're grappling if you win the opposed roll...
Canowicakte
player, 101 posts
Native American
Fri 17 Jul 2015
at 07:42
  • msg #614

Re: The map links.

In reply to Lakeisha 'Laney' Carmichael (msg # 612):

Whole section on it in the book and the bonuses it gives at different ranges.  *shrugs.
Lakeisha 'Laney' Carmichael
player, 292 posts
Paramedic
Pragmatic Hero
Fri 17 Jul 2015
at 08:28
  • msg #615

Re: The map links.

In reply to Canowicakte (msg # 614):

So what? I match your half-hearted "*shrugs" with a *winks sardonically back and licks lips lasciviously while blowing a kiss.

Tony
Canowicakte
player, 102 posts
Native American
Fri 17 Jul 2015
at 10:07
  • msg #616

Re: The map links.

In reply to Lakeisha 'Laney' Carmichael (msg # 615):

Nevermind...
Jonathan Pembersley
player, 150 posts
Lost British Tourist
But how do I get home ?
Sat 18 Jul 2015
at 00:26
  • msg #617

Re: The map links.


I hate the dice roller. Rolling up addition HP for a 5th level character I manage to get 7 with 4d6 meaning my 5th level character has less hp's then my 1st level one.
Lakeisha 'Laney' Carmichael
player, 293 posts
Paramedic
Pragmatic Hero
Sat 18 Jul 2015
at 02:37
  • msg #618

Re: The map links.

In reply to Jonathan Pembersley (msg # 617):

"Wah-waaah!" (cue "sad trombone").

Tony
Canowicakte
player, 103 posts
Native American
Sat 18 Jul 2015
at 03:41
  • msg #619

Re: The map links.

In reply to Jonathan Pembersley (msg # 617):

Wouldn't that be 5d6?  >.>
Darkside Trooper
GM, 352 posts
PC or NPC, the
die roller doesn't care
Sat 18 Jul 2015
at 05:33
  • msg #620

Re: The map links.

Jonathan Pembersley:
I hate the dice roller. Rolling up addition HP for a 5th level character I manage to get 7 with 4d6 meaning my 5th level character has less hp's then my 1st level one.

This is where you PM the GM and ask to re-roll because the die roller has obviously fucked you over.
Annabelle Wright
player, 2 posts
Sat 18 Jul 2015
at 06:16
  • msg #621

Re: The map links.


So I am thinking the RPV for the new character, agree ?

http://www.terradyneinc.com/index.html

Dealer in Las Vegas and it is road legal.
Canowicakte
player, 104 posts
Native American
Sat 18 Jul 2015
at 06:17
  • msg #622

Re: The map links.

Files that under 'good to know for later'.
Darkside Trooper
GM, 353 posts
PC or NPC, the
die roller doesn't care
Sat 18 Jul 2015
at 13:14
  • msg #623

Re: The map links.

Annabelle Wright:
So I am thinking the RPV for the new character, agree ?

http://www.terradyneinc.com/index.html

Dealer in Las Vegas and it is road legal.

Probably not..... It's likely to get jacked by a mob or destroyed when you crash it.
Darkside Trooper
GM, 354 posts
PC or NPC, the
die roller doesn't care
Sat 18 Jul 2015
at 13:17
  • msg #624

Re: The map links.

Just to let everyone know the Dead Reign and Beyond the Supernatural RPG books are on sale for half price this weekend from Palladiums Books website.

I already have all the books myself.
Lakeisha 'Laney' Carmichael
player, 294 posts
Paramedic
Pragmatic Hero
Sat 18 Jul 2015
at 20:48
  • msg #625

Re: The map links.

In reply to Annabelle Wright (msg # 621):

Beautiful vehicle, basically along the lines of an uparmoured Humvee.

Yeah, the idea of the "rampaging mob" certainly is a common fear and fictional trope! If the GM says that's what's gonna happen, I'd pay close attention.

Tony
This message was last edited by the player at 21:04, Sat 18 July 2015.
Jonathan Pembersley
player, 151 posts
Lost British Tourist
But how do I get home ?
Sat 18 Jul 2015
at 20:53
  • msg #626

Re: The map links.


Great they have digitized every issue of Rifter up to #62 and I need #64.
This message was last edited by the player at 23:31, Sat 18 July 2015.
Canowicakte
player, 105 posts
Native American
Sat 18 Jul 2015
at 23:15
  • msg #627

Re: The map links.

In reply to Jonathan Pembersley (msg # 626):

Where?
Darkside Trooper
GM, 355 posts
PC or NPC, the
die roller doesn't care
Sat 18 Jul 2015
at 23:16
  • msg #628

Re: The map links.

Canowicakte:
In reply to Jonathan Pembersley (msg # 626):

Where?

On drive thru RPG. It's a website where you can buy official PDFs of RPG books.
Canowicakte
player, 106 posts
Native American
Sun 19 Jul 2015
at 04:05
  • msg #629

Re: The map links.

I've looked there, otherwise their selection seems pretty basic.
Arani Vasingis
player, 71 posts
Bullets don't care
how dead you are
Sun 19 Jul 2015
at 10:11
  • msg #630

Re: The map links.

Only have up to 42 myself, so not much help there...
Canowicakte
player, 107 posts
Native American
Sun 19 Jul 2015
at 22:51
  • msg #631

Re: The map links.

So aimed called shots are only 2 actions in this game?  Call it 'just sinking in'.
Arani Vasingis
player, 72 posts
Bullets don't care
how dead you are
Sun 19 Jul 2015
at 23:42
  • msg #632

Re: The map links.

In reply to Canowicakte (msg # 631):

Yep, one for the aiming and one for the shooting :P
Darkside Trooper
GM, 356 posts
PC or NPC, the
die roller doesn't care
Sun 19 Jul 2015
at 23:48
  • msg #633

Re: The map links.

Arani Vasingis:
In reply to Canowicakte (msg # 631):

Yep, one for the aiming and one for the shooting :P


That is correct.
Arani Vasingis
player, 73 posts
Bullets don't care
how dead you are
Mon 20 Jul 2015
at 00:26
  • msg #634

Re: The map links.

Darkside Trooper:
Arani Vasingis:
In reply to Canowicakte (msg # 631):

Yep, one for the aiming and one for the shooting :P


That is correct.


What, right in one go? There's hope for me yet :P
This message was last edited by the player at 00:26, Mon 20 July 2015.
Canowicakte
player, 108 posts
Native American
Mon 20 Jul 2015
at 01:23
  • msg #635

Re: The map links.

Ok, because in some settings an aimed called shot is three actions.

Thank you.
Darkside Trooper
GM, 357 posts
PC or NPC, the
die roller doesn't care
Mon 20 Jul 2015
at 02:01
  • msg #636

Re: The map links.

Canowicakte:
Ok, because in some settings an aimed called shot is three actions.

Thank you.

I use the same house rules across all five games I run here on RPOL.
Canowicakte
player, 109 posts
Native American
Mon 20 Jul 2015
at 03:04
  • msg #637

Re: The map links.

Otay.
Canowicakte
player, 110 posts
Native American
Mon 20 Jul 2015
at 04:12
  • msg #638

Re: The map links.

So aimed shot is 2 actions.  Is a called shot 2 action or 1 then?
Darkside Trooper
GM, 358 posts
PC or NPC, the
die roller doesn't care
Mon 20 Jul 2015
at 05:17
  • msg #639

Re: The map links.

Canowicakte:
So aimed shot is 2 actions.  Is a called shot 2 action or 1 then?

If you want full bonus 2 actions. If you want a -3 penalty it's only 1 action. You can also dodge and shoot too, but that's at -6.
Canowicakte
player, 111 posts
Native American
Mon 20 Jul 2015
at 06:29
  • msg #640

Re: The map links.

Good to know.
Canowicakte
player, 112 posts
Native American
Sat 25 Jul 2015
at 04:47
  • msg #641

Number of humans outside the pick-up truck.

Are there only 3 (maybe 2 now) humans who aren't in the pick-up truck?
Darkside Trooper
GM, 360 posts
PC or NPC, the
die roller doesn't care
Sat 25 Jul 2015
at 04:52
  • msg #642

Re: Number of humans outside the pick-up truck.

Canowicakte:
Are there only 3 (maybe 2 now) humans who aren't in the pick-up truck?


As of my last post, four people are in the truck (James, Johnathan, Maria and Canowicakte). Three people (2 NPC's and Laney) are on the ground, and there is a bunch of people (NPC's) inside the back of the Ryder moving truck.



By how is 'Canowicakte' pronounced?
Canowicakte
player, 113 posts
Native American
Sat 25 Jul 2015
at 06:10
  • msg #643

Re: Number of humans outside the pick-up truck.

A bunch...
Canowicakte
player, 114 posts
Native American
Sat 25 Jul 2015
at 06:16
  • msg #644

Re: Number of humans outside the pick-up truck.

How many people can sit in the back of an F-150 pick-up truck?
Darkside Trooper
GM, 361 posts
PC or NPC, the
die roller doesn't care
Sat 25 Jul 2015
at 06:21
  • msg #645

Re: Number of humans outside the pick-up truck.

Canowicakte:
How many people can sit in the back of an F-150 pick-up truck?

I don't think 11 NPC's and 5 PC's will all fit in the Ford F150.
Canowicakte
player, 116 posts
Native American
Sat 25 Jul 2015
at 06:32
  • msg #646

Re: Number of humans outside the pick-up truck.

No comment.

Doubt it will be that many before long.
Lakeisha 'Laney' Carmichael
player, 295 posts
Paramedic
Pragmatic Hero
Sat 25 Jul 2015
at 10:15
  • msg #647

Re: Number of humans outside the pick-up truck.

In reply to Darkside Trooper (msg # 645):

You probably could, if you had time and no one was rushed. Not all are adults. You can fit 4 in the cab, 4 each sitting up against each side of the box and then 4 more in the middle or sitting back to the tailgate, cab and/or middle. But you'd need some place to organise.

Tony
Arani Vasingis
player, 74 posts
Bullets don't care
how dead you are
Sat 25 Jul 2015
at 11:46
  • msg #648

Re: Number of humans outside the pick-up truck.

People aren't going to be too picky on comfort and personal space when the alternative is getting eaten.
This message was last edited by the player at 11:46, Sat 25 July 2015.
Canowicakte
player, 117 posts
Native American
Sat 25 Jul 2015
at 22:58
  • msg #649

Re: Number of humans outside the pick-up truck.

That is what I was thinking too.
Canowicakte
player, 118 posts
Native American
Sat 25 Jul 2015
at 23:03
  • msg #650

The dice roller...

seems to really like 1s.
Canowicakte
player, 119 posts
Native American
Mon 27 Jul 2015
at 03:42
  • msg #651

No comment.

Sighs deeply with despair.
Darkside Trooper
GM, 362 posts
PC or NPC, the
die roller doesn't care
Mon 27 Jul 2015
at 05:22
  • msg #652

Re: No comment.

Canowicakte:
Sighs deeply with despair.
look at the bright side your character is not down to 8 hit points or has no SDC left.

So I don't know what your despair is all about.
Canowicakte
player, 120 posts
Mon 27 Jul 2015
at 06:02
  • [deleted]
  • msg #653

Re: No comment.

This message was deleted by the player at 06:02, Mon 27 July 2015.
Canowicakte
player, 121 posts
Native American
Mon 27 Jul 2015
at 06:03
  • msg #654

Re: No comment.

Don't think I would be too concerned if I was at this point.
Jonathan Pembersley
player, 153 posts
Lost British Tourist
But how do I get home ?
Mon 27 Jul 2015
at 07:18
  • msg #655

Re: No comment.

In reply to Darkside Trooper (msg # 652):

J.P will be fine, no problem.
Canowicakte
player, 122 posts
Native American
Wed 29 Jul 2015
at 01:40
  • msg #656

Re: No comment.

The wait is insufferable...  ARGH!
Darkside Trooper
GM, 363 posts
PC or NPC, the
die roller doesn't care
Wed 29 Jul 2015
at 01:59
  • msg #657

Re: No comment.

Canowicakte:
The wait is insufferable...  ARGH!

Well people have lives outside of the game. So you can either STFU and wait, or GTFO of the game.

Also your constant complaints in OOC, PMs and rMail are for theist part not legitimate complaints and need to stop.
Lakeisha 'Laney' Carmichael
player, 296 posts
Paramedic
Pragmatic Hero
Wed 29 Jul 2015
at 02:32
  • msg #658

Re: No comment.

In reply to Darkside Trooper (msg # 657):

My apologies, I missed that we were in a new turn! Will post ASAP! I know I'm not the only one we are waiting on but still, I too am wanting to know how this will play out.

As for our impatient friend, I am sure that he (or she, I don't judge!) will be cool. Our good GM likes to regulate play and for the most part players can post at whatever rate they like within reason.

Tony
This message was last edited by the player at 02:34, Wed 29 July 2015.
Canowicakte
player, 123 posts
Native American
Wed 29 Jul 2015
at 02:43
  • msg #659

Re: No comment.

Sorry just trying to find out answers to questions.  I didn't seem them as complaints, more like a discussion; but I apologize if that is how you took them.
This message was last edited by the player at 02:54, Wed 29 July 2015.
Canowicakte
player, 124 posts
Native American
Wed 29 Jul 2015
at 02:50
  • msg #660

What OCC is everyone going to try for later?

See subject line.
Darkside Trooper
GM, 364 posts
PC or NPC, the
die roller doesn't care
Wed 29 Jul 2015
at 02:56
  • msg #661

Re: What OCC is everyone going to try for later?

Canowicakte:
See subject line.

That is a good question it's something that generates conversation.
Canowicakte
player, 125 posts
Native American
Please no yelling.
Wed 29 Jul 2015
at 03:02
  • msg #662

Question

(Where does one, on here post if he is looking for a game?)
Darkside Trooper
GM, 365 posts
PC or NPC, the
die roller doesn't care
Wed 29 Jul 2015
at 03:11
  • msg #663

Re: Question

Canowicakte:
(Where does one, on here post if he is looking for a game?)

In the RPOL forums there is a thread for GMs looking for games. You can also run a search for specific games.
Canowicakte
player, 126 posts
Native American
Please no yelling.
Wed 29 Jul 2015
at 03:28
  • msg #664

Re: Question

Not looking to run a game, been running games for 3 decades.  Looking for a way to post as a player seeking a specific type of game.
Canowicakte
player, 127 posts
Native American
Please no yelling.
Wed 29 Jul 2015
at 03:56
  • msg #665

Which direction next?

If we get a vehicle moving, which direction are we thinking of heading?
Darkside Trooper
GM, 366 posts
PC or NPC, the
die roller doesn't care
Wed 29 Jul 2015
at 04:09
  • msg #666

Re: Which direction next?

Canowicakte:
If we get a vehicle moving, which direction are we thinking of heading?

Be a good question to ask IC.

Once in my nearly ten year old Robotech game here on RPOL the players decided to discuss what to next in OOC. I wasn't happen with this so I ambushed their asses real hard. It was an epic close quarters mecha fight.

Anyhow deciding what to do next when in 'combat' should best be done IC.
Canowicakte
player, 128 posts
Native American
Please no yelling.
Wed 29 Jul 2015
at 04:14
  • msg #667

Re: Which direction next?

I wouldn't be discussing anything during combat.

So you used what the players talked about in the OOC section against them?
This message was last edited by the player at 04:14, Wed 29 July 2015.
Darkside Trooper
GM, 367 posts
PC or NPC, the
die roller doesn't care
Wed 29 Jul 2015
at 04:28
  • msg #668

Re: Which direction next?

Canowicakte:
I wouldn't be discussing anything during combat.

So you used what the players talked about in the OOC section against them?

No not really I just decided that the time they spent talking about it in OOC equated to time sitting around IC inside an elevator trying decide what to do. So the bad guys had time to put teams on the two decks the elevator led to.
Canowicakte
player, 129 posts
Native American
Please no yelling.
Wed 29 Jul 2015
at 04:40
  • msg #669

Re: Which direction next?

I don't agree there.
This message was last edited by the player at 07:15, Wed 29 July 2015.
Lakeisha 'Laney' Carmichael
player, 298 posts
Paramedic
Pragmatic Hero
Wed 29 Jul 2015
at 09:50
  • msg #670

Re: Which direction next?

In reply to Darkside Trooper (msg # 668):

It hasn't happened to me in a while as a GM, but I recall that I did cut short a very long-winded planning session with a surprise enemy attack.

I think the key is not that we can't ever discuss IC plans OOC, but to keep in mind we should try to hold substantial discussions IC whenever possible. After all, we are here to RP!

It's good to keep in mind that an okay plan today beats a perfect plan tomorrow.

Tony
Darkside Trooper
GM, 368 posts
PC or NPC, the
die roller doesn't care
Wed 29 Jul 2015
at 12:26
  • msg #671

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
I think the key is not that we can't ever discuss IC plans OOC, but to keep in mind we should try to hold substantial discussions IC whenever possible. After all, we are here to RP!

It's good to keep in mind that an okay plan today beats a perfect plan tomorrow.

Exactly if there is time IC to plan stuff out then hey that's fine if some of the discussion is in OOC but if there isn't time then any plans or decisions need to be made IC.

At this point in the game things need to be done IC until you get to someplace safe.
Darkside Trooper
GM, 369 posts
PC or NPC, the
die roller doesn't care
Wed 29 Jul 2015
at 17:06
  • msg #672

Re: Which direction next?

So the Native American dude quit (deleted his chat sheet). So we won't hear from him again.

Anyhow I had to give my laptop a memory wipe. I should get everything loaded back on it tonight or tommarrow.
Arani Vasingis
player, 75 posts
Bullets don't care
how dead you are
Wed 29 Jul 2015
at 17:22
  • msg #673

Re: Which direction next?

In reply to Darkside Trooper (msg # 672):

Yeah, got his rMail saying he was out.

Hoping his attacks are still counting for this round though, Maria's assuming the crawler furthest back will be occupied with him (either by getting killed or distracted) so she'll have time to get the second crawler without getting punched in the ankle.
Darkside Trooper
GM, 370 posts
PC or NPC, the
die roller doesn't care
Wed 29 Jul 2015
at 19:29
  • msg #674

Re: Which direction next?

Arani Vasingis:
In reply to Darkside Trooper (msg # 672):

Yeah, got his rMail saying he was out.

Hoping his attacks are still counting for this round though, Maria's assuming the crawler furthest back will be occupied with him (either by getting killed or distracted) so she'll have time to get the second crawler without getting punched in the ankle.

I wonder how many of the players he decided to rMail. He didn't send me anything. He's probably talking shit about me over on the pally forums and if he does I'll put him in his place and post all of his bitching, moaning, and whining over there.
Jonathan Pembersley
player, 154 posts
Lost British Tourist
But how do I get home ?
Wed 29 Jul 2015
at 19:32
  • msg #675

Re: Which direction next?

In reply to Darkside Trooper (msg # 674):

Just had the words "I'm out".
Arani Vasingis
player, 76 posts
Bullets don't care
how dead you are
Thu 30 Jul 2015
at 00:27
  • msg #676

Re: Which direction next?

Jonathan Pembersley:
In reply to Darkside Trooper (msg # 674):

Just had the words "I'm out".


Same here, word for word.
Lakeisha 'Laney' Carmichael
player, 299 posts
Paramedic
Pragmatic Hero
Thu 30 Jul 2015
at 02:52
  • msg #677

Re: Which direction next?

In reply to Arani Vasingis (msg # 676):

Me as well. I replied with my sympathies and he elaborated that he had a fundamental problem with the idea that a GM would use OOC information against the players, which indicates to me that maybe he didn't quite understand the nuances of what DST was saying. He seemed like a nice enough fellow but probably was going to be a hassle for the GM in the long run.

(Some players are so paranoid about the threat of a GM's abusing OOC planning that they simply don't plan ahead and completely wing everything; in "TV Tropes" this is called an "Indy ploy". They rob the GM of the ability to predict what they are going to do and come up with countermeasures ahead of time because they themselves don't know what they are going to do.

http://tvtropes.org/pmwiki/pmwiki.php/Main/IndyPloy

At least we didn't get a long-winded "suicide note" post in OOC detailing why he or she was too good for the game, how they liked some players and disliked others (for completely opaque reasons) and how the GM was a big jerkface and so on. Man, I hate those. Although these posts are so fun to mock!

Tony
Darkside Trooper
GM, 371 posts
PC or NPC, the
die roller doesn't care
Thu 30 Jul 2015
at 03:20
  • msg #678

Re: Which direction next?

To me it makes the game much more interesting and epic if everything planning wise is kept IC. That was the gist of my message.
Lakeisha 'Laney' Carmichael
player, 300 posts
Paramedic
Pragmatic Hero
Thu 30 Jul 2015
at 09:38
  • msg #679

Re: Which direction next?

In reply to Darkside Trooper (msg # 678):

Hey, not worth talking about.

When it comes to my next OCC, I'd like to play a Reaper. Not a member of the "Reapers MC" but maybe still a biker, perhaps in witness protection?

Tony
Darkside Trooper
GM, 372 posts
PC or NPC, the
die roller doesn't care
Thu 30 Jul 2015
at 09:57
  • msg #680

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 679):

I've thought about having an all Reaper PC group.

Also Reaper is really a catch all term because in the Fear the Reaper source book the OCC is flea shed out more to include what the character did before.
Arani Vasingis
player, 77 posts
Bullets don't care
how dead you are
Fri 31 Jul 2015
at 13:03
  • msg #681

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 677):

Oh, i'm real good at Indy Ploys. My 'plans' usually consist of a goal and me winging it all the way, often implementing stuff i learned about in the last post and riding it out like i've always intended to use that. And sometimes i don't even have goals, i just come out of chargen 'clean' see what comes my way and roll with it.

Control:
You've completely thrown me for a loop. I just have no idea where to go with this. I kept putting off responding for a day to try and come up with something... and then another day... and another day.


I was supposed to defect. We agreed beforehand that i had to since all the PCs were 'good guys'. I then proceeded to take one of the good guys hostage and arrange a prisoner exchange for a bad guy the party had just defeated. And the GM couldn't figure out what i was planning. Seriously, i live for GM comments like this XD
This message was last edited by the player at 13:05, Fri 31 July 2015.
Darkside Trooper
GM, 373 posts
PC or NPC, the
die roller doesn't care
Fri 31 Jul 2015
at 14:28
  • msg #682

Re: Which direction next?

IMO the playes have to keep the GM on his toes. I like when a player does something crazy IC even if it's not going to bode well for the character group.
Arani Vasingis
player, 78 posts
Bullets don't care
how dead you are
Fri 31 Jul 2015
at 18:52
  • msg #683

Re: Which direction next?

  1. Play a CN caster
  2. Fireball into melee
  3. Claim roleplaying XPs

:P

Edit: Found it: http://www.shamusyoung.com/twentysidedtale/?p=740
This message was last edited by the player at 19:12, Fri 31 July 2015.
Lakeisha 'Laney' Carmichael
player, 301 posts
Paramedic
Pragmatic Hero
Sat 1 Aug 2015
at 11:48
  • msg #684

Re: Which direction next?

In reply to Darkside Trooper (msg # 682):

Me? As a GM I like it when a good plan comes together. In other words, if the players come up with a solid plan I am actually less likely to frustrate it than if they just wing it or do something half-assed. If they've had no time to plan, that's different. I guess it's like there there should be some kind of an incentive for players to come up with a good plan. (Note, not necessarily an overly-complicated or over-detailed plan that takes forever to come up with.) On the other hand you still want your players to be creative and spontaneous!

For a biker, I am not necessarily thinking of an actual member of the Reaper MC either pre- or post-Apocalypse. I do not have "Fear the Reaper" but the Reaper OCC does have one funny cultural misunderstanding of bikers: "Like most biker communities, women are generally considered equal to the male members". This is not true of any except the "lawyer-and-accountants-on-Harley" clubs. Hard core bikers, especially "Outlaws" and "1-percenters" wholly embrace a male-centric and maximum-machismo lifestyle. At home a true biker might have a normal family life (if probably very traditional in terms of gender roles) but on the road your "woman" or "old lady" rides on the back of your bike, or not at all.

That said, a biker could easily also be a Soldier because many OMGs (Outlaw Motorcycle Gangs) were both started by and take pains to recruit prospective members who have served in the military. Of the actual "biker" bikers I've known, an HA acquaintance served in the US Army in Iraq and a friend who quit the Satan's Choice (when they patched over to the HAs) previously served in the Canadian Army. In Yves Lavigne's incredible reporting on OMGs ("Hells Angels: Taking Care of Business") it's implied that it's the training and experience that the OMGs value in former soldiers. In a podcast last night, someone commented that former soldiers make up a comparably high number of bikers and wondered about how their lives went from "order" to "disorder" at certain times. I suspect the soldier who becomes a biker probably did not have that ordered a life to begin with.

While bikers (both those in OMGs and non-criminal clubs that share their ethos) generally distain "citizens" and hate the police, they love soldiers and not just because they also get to play with guns. It's not too hard to figure out why if you think about their lifestyle. While many soldiers value order and discipline and thrive under these conditions, not all do (and these are the ones that are more likely to become bikers). The cliche is that a soldier doesn't fight and die for their country, they fight and die for the guys on either side of them. Bikers absolutely personify this in every way. Cohesion and morale is established and maintained through shared danger and other intense experiences. OMG "chapters" form a kind of external family unit that offers overwhelming emotional and moral support. They also function according to a strict paramilitary hierarchy that expects obedience, except that unlike the military or police, OMG chapter and club "officers" lead only by the continued respect and support of their members.

Tony
Darkside Trooper
GM, 374 posts
PC or NPC, the
die roller doesn't care
Sat 1 Aug 2015
at 17:12
  • msg #685

Re: Which direction next?

I look at the Reaper OCC not all being former outlaw bikers but a catch all for individuals who rode motorcycles quite frequently before the
apocypse

.....and yeah as usual Palladium doesn't get shit right when referring to a RL entity.
Lakeisha 'Laney' Carmichael
player, 302 posts
Paramedic
Pragmatic Hero
Sun 2 Aug 2015
at 07:55
  • msg #686

Re: Which direction next?

In reply to Darkside Trooper (msg # 685):

That works, although I was thinking of a former outlaw biker. Reaper works, as does Soldier.

As for our location, we are at the "Shetakis Wholesaler's" warehouse south loading dock. There is a billboard for "Battlefield Las Vegas" across the street, as well as other businesses.

Tony
Darkside Trooper
GM, 377 posts
PC or NPC, the
die roller doesn't care
Sun 2 Aug 2015
at 09:46
  • msg #687

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 686):

IMO the solider OCC isn't great from former military personnel, but does work for civilian paramilitary occupations such as cops, emts, fire fighters etc.

I have no idea what is in that whatehouse IRL, but if you guys do go inside I'm going to use one of the tables in the books to determine what's inside. This would also include if Xombies or other people are there.
Lakeisha 'Laney' Carmichael
player, 303 posts
Paramedic
Pragmatic Hero
Sun 2 Aug 2015
at 11:07
  • msg #688

Re: Which direction next?

In reply to Darkside Trooper (msg # 687):

Let's see if we're still mobile!

If the warehouse isn't open (like an open loading dock) they are typically very difficult to get into. But not impossible!

Tony
Jonathan Pembersley
player, 156 posts
Lost British Tourist
But how do I get home ?
Sun 2 Aug 2015
at 11:41
  • msg #689

Re: Which direction next?

In reply to Darkside Trooper (msg # 687):

http://www.shetakis.com/catalog/

Food distribution warehouse, their catalog is above. Also spearmint rhino across the road.
This message was last edited by the player at 11:42, Sun 02 Aug 2015.
Lakeisha 'Laney' Carmichael
player, 305 posts
Paramedic
Pragmatic Hero
Sun 2 Aug 2015
at 12:14
  • msg #690

Re: Which direction next?

In reply to Jonathan Pembersley (msg # 689):

Interesting. I think there warehouse is closed? There are a lot of dumpsters on the street view that look like when a place is being cleared out and the signage on the warehouse has been removed. The corporate offices next door look to still be in use.

Tony
Darkside Trooper
GM, 381 posts
PC or NPC, the
die roller doesn't care
Thu 6 Aug 2015
at 21:49
  • msg #691

Re: Which direction next?

Mow that is just messed up. New character shows up and is immediately is sent on what might be a suicide mission.
Lakeisha 'Laney' Carmichael
player, 309 posts
Paramedic
Pragmatic Hero
Fri 7 Aug 2015
at 02:28
  • msg #692

Re: Which direction next?

In reply to Darkside Trooper (msg # 691):

Yes my apologies for that. We just got almost creamed by seven crazies from one direction and to hear there are ten more on the way from the other direction, well, it seemed like we needed to buy a little time!

Tony
Darkside Trooper
GM, 383 posts
PC or NPC, the
die roller doesn't care
Fri 7 Aug 2015
at 04:17
  • msg #693

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 691):

Yes my apologies for that. We just got almost creamed by seven crazies from one direction and to hear there are ten more on the way from the other direction, well, it seemed like we needed to buy a little time!

Tony

Well at least you didn't send her on a for sure suicide mission.
Lakeisha 'Laney' Carmichael
player, 311 posts
Paramedic
Pragmatic Hero
Fri 7 Aug 2015
at 08:31
  • msg #694

Re: Which direction next?

In reply to Darkside Trooper (msg # 693):

My character's thinking is that Annabelle has probably geeked any "fast movers" and on a bike shouldn't have too much trouble outriding some "slow movers".

Automotive Mechanic roll posted in PM in my last post.

Tony
Darkside Trooper
GM, 384 posts
PC or NPC, the
die roller doesn't care
Fri 7 Aug 2015
at 13:28
  • msg #695

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 693):

My character's thinking is that Annabelle has probably geeked any "fast movers" and on a bike shouldn't have too much trouble outriding some "slow movers".

Automotive Mechanic roll posted in PM in my last post.

Tony

That is until she fails a bicycle control and crashes......
Lakeisha 'Laney' Carmichael
player, 312 posts
Paramedic
Pragmatic Hero
Fri 7 Aug 2015
at 20:47
  • msg #696

Re: Which direction next?

In reply to Darkside Trooper (msg # 695):

She's a big girl and apparently a bike courier with years of experience. If she's worth her salt she can make that bike sit up and beg.

Once, I was on my bike downtown waiting for a long light, trying to see how long I could balance on my own without standing. A bike courier pulled up beside me decided to show me how it was done by skidding to a stop beside me and, without touching the ground, "crab-walked" his bike sideways away and then back by first pulling up the rear wheel, shifting it over a metre, then planting it and doing the same with the front wheel. All without touching a foot for about 30 seconds. Very impressive. He smirked when I (good-naturedly) called him a showoff.

Tony
This message was last edited by the player at 02:15, Sat 08 Aug 2015.
Annabelle Wright
player, 6 posts
Fastest Legs in the West
Sat 8 Aug 2015
at 01:27
  • msg #697

Re: Which direction next?

In reply to Darkside Trooper (msg # 695):

If it looks to be beyond her capacities she is unlikely to attempt it.
Lakeisha 'Laney' Carmichael
player, 316 posts
Paramedic
Pragmatic Hero
Tue 25 Aug 2015
at 21:36
  • msg #698

Re: Which direction next?

In reply to Annabelle Wright (msg # 697):

Sorry again for putting your character in such peril!

That said, I'm off for almost week come Friday. (A group of us rent out a summer camp on the lake because it's end-of-season. I'll be running a couple of introduction to roleplaying activities using the Star Wars RPG.) Being the backwoods of British Columbia, internet is not completely absent but I won't be able to check more than every few days. Sorry for any inconvenience!

Tony
Jacob Anderson
NPC, 16 posts
Thu 27 Aug 2015
at 15:20
  • msg #699

Re: Which direction next?

Where in the backwoods TOny ?

We have a cabin up by Power River ferry
Lakeisha 'Laney' Carmichael
player, 317 posts
Paramedic
Pragmatic Hero
Thu 27 Aug 2015
at 19:50
  • msg #700

Re: Which direction next?

In reply to Jacob Anderson (msg # 699):

The camp, Camp Grafton, is on the North Arm of Shuswap Lake, about a hundred km out of Kamloops (aka "the Loops). The camp is nominally a church camp, but it's the United Church. I used to go there as a camper and counselor, others in the group have done the same including been camp directors so we get a good deal. About 40-60 people come, about half kids, and we just end up running our own camp to keep the kids occupied. It's basically like summer camp except you can drink and get up when you want (if you don't mind missing breakfast). We share chores and chip in for food. It's not that isolated any more, of course, you can get cell service.

http://www.campgrafton.ca/

"Power River"? Powell River? Nice area if that's the case, I did some SCUBA diving there. (I went to UVic.)

Tony
Jacob Anderson
NPC, 17 posts
Thu 27 Aug 2015
at 19:56
  • msg #701

Re: Which direction next?


Doh -- Yes Powel River my bad.

Love it up there -- We try and spend 3-4 weeks out there a during the summer.
Lakeisha 'Laney' Carmichael
player, 318 posts
Paramedic
Pragmatic Hero
Thu 27 Aug 2015
at 21:11
  • msg #702

Re: Which direction next?

In reply to Jacob Anderson (msg # 701):

Are you from de eye-lund, mon? We live in New West right now ("upper crackton"), I grew up in Burnaby.

Tony
Jacob Anderson
NPC, 18 posts
Thu 27 Aug 2015
at 21:20
  • msg #703

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 702):

Live in North Surrey ( Fraser Heights ) work @ Anasis Island.
Lakeisha 'Laney' Carmichael
player, 319 posts
Paramedic
Pragmatic Hero
Thu 27 Aug 2015
at 22:17
  • msg #704

Re: Which direction next?

In reply to Jacob Anderson (msg # 703):

Ha ha, I had a buddy that said he lived in "Port Kells" instead of admitting he lived in Surry. At least it's not "rootin-tootin'" Newton!

Wow, the Alex Fraser bridge is a total gong show during rush hour, and you gotta do it every day! I used to commute to around 160 and Fraser Highway and the Patullo wasn't much better.

Tony
Jacob Anderson
NPC, 19 posts
Thu 27 Aug 2015
at 22:23
  • msg #705

Re: Which direction next?


Takes me 30-35 mins -- The new Perimeter road is the bomb --

Yes whatever it takes to say North Surrey I use -- I mean we are sorta separated by the highway -- Thats the story I am sticking with.
Lakeisha 'Laney' Carmichael
player, 320 posts
Paramedic
Pragmatic Hero
Thu 27 Aug 2015
at 22:46
  • msg #706

Re: Which direction next?

In reply to Jacob Anderson (msg # 705):

I work downtown now and it's about 35-40 minutes for me. I do a park-and-ride from Royal Oak  station because unlike everywhere else there is unmetered street parking right outside (instead of 4 blocks away).

My wife worked taking orders for Panago Pizza before going on mat leave and she could telecommute from home. (She says the commute was great but someone kept stealing her lunch from the fridge, she narrowed it down to me or the cats.) We live behind the NW public library and it could get a little rambunctious there after hours due to the trafficking and street people hanging out. Fortunately, the NW cops are much more responsive these days. (Unlike the 80's, when my family had a video store here and the police took so long to respond to a noisy break-in attempt that a neighbor had to come out and scare them off with a shotgun.)

Tony
Lakeisha 'Laney' Carmichael
player, 321 posts
Paramedic
Pragmatic Hero
Mon 7 Sep 2015
at 10:33
  • msg #707

Re: Which direction next?

I am back!

Camp was fun. It rained a lot but at least the campfire ban was lifted and we got a couple nice ones on the beach. No swimming for me, the sun came out when it was my turn to watch Gia. The RPGs went well. I ran both boys and girls through the same scenario. The girls group did better. The boys groups suffered a catastrophic breakdown in communication and cooperation.

Tony
Maria Delores Hernandez
player, 86 posts
Mon 7 Sep 2015
at 22:02
  • msg #708

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 707):

Nice, good to know you had fun ^^

Also, yeah, sounds about right for single gender groups XD

What scenario were you running them through?
Lakeisha 'Laney' Carmichael
player, 322 posts
Paramedic
Pragmatic Hero
Tue 8 Sep 2015
at 09:05
  • msg #709

Re: Which direction next?

In reply to Maria Delores Hernandez (msg # 708):

I would only have 1 session each, I am a slow GM (too many asides and lots of new players) and it was likely that the sessions would get cut short by an Easter Egg Hunt or talent show or something. So I chose one from Instant Adventures: "Agent Nallok is Missing". It's basically a hostage rescue mission with only 2 set piece battles but weak on social interaction. I was originally going to run the more lighthearted "Family Troubles" for the girls, maybe make the female NPCs a lot stronger and so on, but decided for time's sake to just do the same for each.

Tony
Maria Delores Hernandez
player, 87 posts
Thu 10 Sep 2015
at 19:23
  • msg #710

Re: Which direction next?

Hah, joke's on you then i guess :P

The boys forget they had a group and went right in like Leeroy Jenkins huh? Or was that failure to communicate OOC?
This message was last edited by the player at 19:24, Thu 10 Sept 2015.
Lakeisha 'Laney' Carmichael
player, 323 posts
Paramedic
Pragmatic Hero
Thu 10 Sep 2015
at 20:29
  • msg #711

Re: Which direction next?

In reply to Maria Delores Hernandez (msg # 710):

Hard to say what the breakdown was, at least it didn't involve arguing or fighting. More like a couple PCs went off on their own for a hostage rescue and didn't make a plan beforehand. Basically a failure of leadership. Not that one person needed to step forward but it would have helped for some kind of group decision.

Tony
Maria Delores Hernandez
player, 88 posts
Fri 11 Sep 2015
at 00:48
  • msg #712

Re: Which direction next?

Well, boys will be boys i guess...
Lakeisha 'Laney' Carmichael
player, 324 posts
Paramedic
Pragmatic Hero
Fri 11 Sep 2015
at 05:31
  • msg #713

Re: Which direction next?

In reply to Maria Delores Hernandez (msg # 712):

It did make me very happy to hear one of the girls, Nia, say at the right times, "ok, let's make a plan!" I talked to her mum and she was gratified because Nia had recently had a teacher encourage her interest in mathematics and other intellectual pursuits. I think she was really glad to hear that Nia was probably the best RPer out of the bunch, boy or girl.

Tony
Darkside Trooper
GM, 391 posts
PC or NPC, the
die roller doesn't care
Mon 14 Sep 2015
at 21:41
  • msg #714

Re: Which direction next?

Been busy with work and in-laws visiting.
Lakeisha 'Laney' Carmichael
player, 325 posts
Paramedic
Pragmatic Hero
Tue 15 Sep 2015
at 10:11
  • msg #715

Re: Which direction next?

In reply to Darkside Trooper (msg # 714):

Too bad, but I'll be happy whenever we get things going again.

Tonu
Lakeisha 'Laney' Carmichael
player, 328 posts
Paramedic
Pragmatic Hero
Fri 23 Oct 2015
at 11:31
  • msg #716

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 715):

I forgot head shots were triple damage, or does this not apply to crazies? If so, and she doesn't need to waste a third shot, then she won't (if permissible). If need be she has an action in reserve for a Dodge or Parry (using the gun barrel).

Tony
Darkside Trooper
GM, 396 posts
PC or NPC, the
die roller doesn't care
Sat 24 Oct 2015
at 00:44
  • msg #717

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Lakeisha 'Laney' Carmichael (msg # 715):

I forgot head shots were triple damage, or does this not apply to crazies? If so, and she doesn't need to waste a third shot, then she won't (if permissible). If need be she has an action in reserve for a Dodge or Parry (using the gun barrel).

Tony

If you only need to use 2 rounds I'll let you know.
Lakeisha 'Laney' Carmichael
player, 329 posts
Paramedic
Pragmatic Hero
Sat 24 Oct 2015
at 02:34
  • msg #718

Re: Which direction next?

In reply to Darkside Trooper (msg # 717):

Groovy. I guess I'll need to RP being partially deaf! Even with earplugs the report from a firearm inside a truck cab is probably impressive.

Tony
Darkside Trooper
GM, 397 posts
PC or NPC, the
die roller doesn't care
Sat 24 Oct 2015
at 03:53
  • msg #719

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 717):

Groovy. I guess I'll need to RP being partially deaf! Even with earplugs the report from a firearm inside a truck cab is probably impressive.

Tony

It also depends on the firearm. Iv'e fired a 9mm Beretta without earplugs and it wasn't too bad. Fired a Glock chambered for .45 GAP and my ears were ringing.

But yeah firing inside an closed space is not good for the ears.
Arani Vasingis
player, 79 posts
Bullets don't care
how dead you are
Sun 25 Oct 2015
at 18:41
  • msg #720

Re: Which direction next?

Don't forget disorientation and mild nausea, if the sound is too strong it might affect the inner ear as well. It's the whole purpose of flashbangs.

But like DT mentioned, it's all about the caliber used and the amount of sound generated.
Lakeisha 'Laney' Carmichael
player, 330 posts
Paramedic
Pragmatic Hero
Sun 25 Oct 2015
at 21:43
  • msg #721

Re: Which direction next?

In reply to Arani Vasingis (msg # 720):

It's a .40 S&W round, and with Laney wearing earplugs it is probably nowhere near loud enough to worry about disorientation and nausea.

Tony
Lakeisha 'Laney' Carmichael
player, 331 posts
Paramedic
Pragmatic Hero
Wed 4 Nov 2015
at 03:47
  • msg #722

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 721):

Regarding the van, I would say it's a "City Van":





Looks like Annabelle can stow the bike behind the cab after all!

Tony
Darkside Trooper
GM, 402 posts
PC or NPC, the
die roller doesn't care
Wed 4 Nov 2015
at 04:49
  • msg #723

Re: Which direction next?

I'll try to get posts up tomorrow.
Darkside Trooper
GM, 403 posts
PC or NPC, the
die roller doesn't care
Wed 4 Nov 2015
at 05:56
  • msg #724

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 722):

I think we determined a long time ago that the Ryder truck was a Ford. Anyhow I don't have a problem with the bike being stashed between the can and cargo box.

There is also a different pic of the truck in its icon on the map.
Lakeisha 'Laney' Carmichael
player, 334 posts
Paramedic
Pragmatic Hero
Thu 5 Nov 2015
at 11:36
  • msg #725

Re: Which direction next?

In reply to Darkside Trooper (msg # 724):

I don't think we ever established what the Ryder was. Ryder has larger trucks but those are far too big. They have smaller trucks but those have pass-through doors from the cab into the box, which we haven't been playing exists. The Isuzu is the "Goldilocks" of the Ryder fleet, not too big, not too small!

(The F150 is, of course, always was a Ford.)

Tony
Darkside Trooper
GM, 404 posts
PC or NPC, the
die roller doesn't care
Thu 5 Nov 2015
at 12:50
  • msg #726

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 725):

For visualization I've been going off the picture linked to the map icon (don't change it!).
Darkside Trooper
GM, 405 posts
PC or NPC, the
die roller doesn't care
Fri 6 Nov 2015
at 03:53
  • msg #727

Re: Which direction next?

So I'll be spending the weekend in Las Vegas (but not for the purposes o game research) so if I don't get posts up tonight it won't happen until Sunday.
Lakeisha 'Laney' Carmichael
player, 335 posts
Paramedic
Pragmatic Hero
Fri 6 Nov 2015
at 04:04
  • msg #728

Re: Which direction next?

In reply to Darkside Trooper (msg # 726):

Ah, right! Works for me. That's a very big truck, which has benefits and drawbacks.

Looking at that model of truck, it looks like the box has a side door as well as a rear roll-up door:



Tony
This message was last edited by the player at 09:20, Fri 06 Nov 2015.
Darkside Trooper
GM, 406 posts
PC or NPC, the
die roller doesn't care
Fri 6 Nov 2015
at 12:24
  • msg #729

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 728):

Well the rear is kinda messed up anyways, but the two doors offer two ways to get in/out.
Lakeisha 'Laney' Carmichael
player, 336 posts
Paramedic
Pragmatic Hero
Sat 7 Nov 2015
at 21:58
  • msg #730

Re: Which direction next?

In reply to Darkside Trooper (msg # 729):

Doing a little research, I believe that particular Ryder vehicle is an International 4300 Straight Truck.

I edited my post to include the correct make and model, plus a Drive check to go through the newly erected temporary fencing across the laneway.

Tony
This message was last edited by the player at 22:03, Sat 07 Nov 2015.
Darkside Trooper
GM, 409 posts
PC or NPC, the
die roller doesn't care
Tue 17 Nov 2015
at 17:30
  • msg #731

Re: Which direction next?

Got posts up. I have placed a link to the map in the equipment thread (first post, you can't miss it).
Lakeisha 'Laney' Carmichael
player, 337 posts
Paramedic
Pragmatic Hero
Fri 20 Nov 2015
at 10:04
  • msg #732

Re: Which direction next?

In reply to Darkside Trooper (msg # 731):

Will Combat Driving allow Laney to make Vehicular Dodge rolls to avoid the crazies if they try and go for the truck? I seem to recall we were allowed this before.

Tony
Darkside Trooper
GM, 410 posts
PC or NPC, the
die roller doesn't care
Sat 21 Nov 2015
at 00:45
  • msg #733

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 732):

The real problem is that your in a car congested area.  You can make strike rolls to crush the crazies between the moving truck and other vehicles.
Lakeisha 'Laney' Carmichael
player, 338 posts
Paramedic
Pragmatic Hero
Sat 21 Nov 2015
at 04:02
  • msg #734

Re: Which direction next?

In reply to Darkside Trooper (msg # 733):

I see. That would probably be worth it.

Tony
Lakeisha 'Laney' Carmichael
player, 339 posts
Paramedic
Pragmatic Hero
Sun 22 Nov 2015
at 04:40
  • msg #735

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 734):

To follow up before I post, taking out the crazies is a strike check using Combat Driving?

Tony
Darkside Trooper
GM, 411 posts
PC or NPC, the
die roller doesn't care
Sun 22 Nov 2015
at 05:37
  • msg #736

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Lakeisha 'Laney' Carmichael (msg # 734):

To follow up before I post, taking out the crazies is a strike check using Combat Driving?

Tony

No it's a strike roll with a 1d20 and your not going to get all of them.
Lakeisha 'Laney' Carmichael
player, 340 posts
Paramedic
Pragmatic Hero
Sun 22 Nov 2015
at 09:20
  • msg #737

Re: Which direction next?

In reply to Darkside Trooper (msg # 736):

Right, strike roll. How many rolls should I make? Not trying to get them all, just the ones in danger of grabbing on to the truck (which should be the closest ones as well).

Tony
Darkside Trooper
GM, 412 posts
PC or NPC, the
die roller doesn't care
Sun 22 Nov 2015
at 14:47
  • msg #738

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 737):

If just try to get the ones who might grab you from your broken driver side window.
Lakeisha 'Laney' Carmichael
player, 341 posts
Paramedic
Pragmatic Hero
Sun 22 Nov 2015
at 20:31
  • msg #739

Re: Which direction next?

In reply to Darkside Trooper (msg # 738):

Sounds fine. How many strike rolls would you like?

Tony
Darkside Trooper
GM, 413 posts
PC or NPC, the
die roller doesn't care
Sun 22 Nov 2015
at 20:50
  • msg #740

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 738):

Sounds fine. How many strike rolls would you like?

Tony

Just one strike roll.

All three are headed towards the passer side.  FYI the window is busted in so Annnabelle can't roll up the window to protect herself.
Annabelle Wright
player, 13 posts
Fastest Legs in the West
Sun 22 Nov 2015
at 23:56
  • msg #741

Re: Which direction next?

Darkside Trooper:
Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 738):

Sounds fine. How many strike rolls would you like?

Tony

Just one strike roll.

All three are headed towards the passer side.  FYI the window is busted in so Annnabelle can't roll up the window to protect herself.


Does she need to attack them this turn or does she have some time before they make it to the window ??
Darkside Trooper
GM, 414 posts
PC or NPC, the
die roller doesn't care
Sun 22 Nov 2015
at 23:59
  • msg #742

Re: Which direction next?

In reply to Annabelle Wright (msg # 741):

Shooting them now might be a good idea.
Darkside Trooper
GM, 417 posts
PC or NPC, the
die roller doesn't care
Fri 27 Nov 2015
at 21:14
  • msg #743

Re: Which direction next?

Yes, both groups of characters are surrounded by crazies....
Lakeisha 'Laney' Carmichael
player, 343 posts
Paramedic
Pragmatic Hero
Fri 27 Nov 2015
at 22:10
  • msg #744

Re: Which direction next?

In reply to Darkside Trooper (msg # 743):

Are we completely blocked in, then?

This is, like, a 10-ton truck. Is it possible to force a vehicle out of the way? Goodbye Honda Civic!

Tony
Darkside Trooper
GM, 418 posts
PC or NPC, the
die roller doesn't care
Fri 27 Nov 2015
at 22:23
  • msg #745

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 743):

Are we completely blocked in, then?

This is, like, a 10-ton truck. Is it possible to force a vehicle out of the way? Goodbye Honda Civic!

Tony

Your surrounded not blocked in. Just realize that pushing a vehicle out of the way isn't going to make you get out of there any faster.
Maria Delores Hernandez
player, 96 posts
Fri 27 Nov 2015
at 22:33
  • msg #746

Re: Which direction next?

Wait, umm... What parking lot? I was following the curve of Western Avenue to its southern point, and then i'd go offroad (its concrete anyway) to cross the railroad track and over the parking lot in front of Diamond Chinese (on the map) onto Sammy Davis.

That's the closest parking lot along Maria's route but you're talking about a parking lot to the left of me. I'm having a bit of trouble figuring out where we are in relation to the Ryder at the moment.
Darkside Trooper
GM, 419 posts
PC or NPC, the
die roller doesn't care
Fri 27 Nov 2015
at 23:07
  • msg #747

Re: Which direction next?

In reply to Maria Delores Hernandez (msg # 746):

Look at the map. You've been in some parking lots for some time.
Lakeisha 'Laney' Carmichael
player, 344 posts
Paramedic
Pragmatic Hero
Sat 28 Nov 2015
at 03:22
  • msg #748

Re: Which direction next?

In reply to Darkside Trooper (msg # 747):

If I follow, we can still continue forward, just not quickly, and at the peril of crazies boarding us. Can we just drive through the group in front hwile possibly avoiding the ones coming in from the sides?

Tony
Darkside Trooper
GM, 420 posts
PC or NPC, the
die roller doesn't care
Sat 28 Nov 2015
at 03:47
  • msg #749

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 748):

Yes but you might get some hanger ons.  The ones from the front might try to reach in etc.

Lots of variables.
Darkside Trooper
GM, 421 posts
PC or NPC, the
die roller doesn't care
Sat 28 Nov 2015
at 16:57
  • msg #750

Re: Which direction next?

As an FYI you can modify the game map to add a line indicating your intended direction of movement.
Maria Delores Hernandez
player, 98 posts
Sat 28 Nov 2015
at 17:05
  • msg #751

Re: Which direction next?

You can? Ah, didn't know that.

Anyway, 'Route Maria' added. As well as probably a couple of extra layers that are empty but i didn't want to run the risk of deleting something i shouldn't.
Lakeisha 'Laney' Carmichael
player, 345 posts
Paramedic
Pragmatic Hero
Sat 28 Nov 2015
at 21:26
  • msg #752

Re: Which direction next?

In reply to Maria Delores Hernandez (msg # 751):

I think you did ok. (We appear to be getting into "Kobayashi Maru" territory here, if so, I am willing to have Laney buy time for the others to escape. Assuming we can see a clear path out of here.)

OK, looks like everyone in Vegas decided they needed a cure for a hangover. Looking across S. Highland, is the stopped traffic bumper-to-bumper? Is the parking lot across S. Highland (where the F150 is located) choked with abandoned vehicles or are they parked with some room to manoeuvre? The general idea is to somehow get west across S. Highland, then go north parallel to S. Highland but on that kind of easement on the west side that goes under the underpass. Once we get past the Wilbur Clarke overpass (if we can) we should be home free for a while with less obstruction.

(I understand that Maria wants to reverse course and head back the way we came, and maybe that's the best choice or maybe not, but my character doesn't know that and so I won't comment on it until she does.)

Tony
Darkside Trooper
GM, 422 posts
PC or NPC, the
die roller doesn't care
Sat 28 Nov 2015
at 21:47
  • msg #753

Re: Which direction next?

You guys are halfway through to circling back from where you came. I've explained how packed the roads are from your various perspectives in game.

Essentially the area is become more and more congested with Zombies and abandonded vehicles.
Maria Delores Hernandez
player, 99 posts
Sat 28 Nov 2015
at 21:49
  • msg #754

Re: Which direction next?

Yeah, with the route pretty much drawn out it's no use trying to hide it OOCly, i saw Highland was packed so i wanted an alternative route, especially with the 'zombie rain' from the Interstate factored in.

I can't see you though (the Ryder is visible from the F150, but you're behind me so i'm not looking in your direction) but we've got a radio so even after splitting up we have a good chance of finding each other again.
Darkside Trooper
GM, 423 posts
PC or NPC, the
die roller doesn't care
Sat 28 Nov 2015
at 21:52
  • msg #755

Re: Which direction next?

Yep use those radios.....
Lakeisha 'Laney' Carmichael
player, 346 posts
Paramedic
Pragmatic Hero
Sun 29 Nov 2015
at 03:26
  • msg #756

Re: Which direction next?

In reply to Darkside Trooper (msg # 753):

I\To clarify, is there room to manoeuvre in the parking lot to the west of S. highland? Or is it too difficult to tell? (In the raised truck, she might have a good view over the intervening vehicles,)

Tony
Darkside Trooper
GM, 424 posts
PC or NPC, the
die roller doesn't care
Sun 29 Nov 2015
at 03:34
  • msg #757

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 753):

I\To clarify, is there room to manoeuvre in the parking lot to the west of S. highland? Or is it too difficult to tell? (In the raised truck, she might have a good view over the intervening vehicles,)

Tony

You can maneuver in the parking lot your in and the ones it connects to, but you'll have a very hard time crossing the street to get to the other characters.

Also since you mentioned ramming your way through vehicles. You'll take damage if driving more then 15mph.
Darkside Trooper
GM, 425 posts
PC or NPC, the
die roller doesn't care
Tue 8 Dec 2015
at 17:53
  • msg #758

Re: Which direction next?

Lakeisha 'Laney' Carmichael:
In reply to Maria Delores Hernandez (msg # 751):

I think you did ok. (We appear to be getting into "Kobayashi Maru" territory here.........

Only if you make it a Kobayashi Maru by putting yourself in a no win situation. But as it is the PCs should be getting worried about their survival.

At least I don't have a thread titled: The Suicide Mission.
Lakeisha 'Laney' Carmichael
player, 349 posts
Paramedic
Pragmatic Hero
Tue 8 Dec 2015
at 19:45
  • msg #759

Re: Which direction next?

In reply to Darkside Trooper (msg # 758):

Easy, chief! I didn't say we're there yet.

But we are already well at the "worried about their survival" stage, running out of time, space, ammo and options. I'm wondering hypothetically where we can go next. I think Maria is thinking of of doubling back to try to cross the tracks going the other way, but I seem to recall we left a horde of crazies back there at the overpass?

Tony
Darkside Trooper
GM, 426 posts
PC or NPC, the
die roller doesn't care
Tue 8 Dec 2015
at 20:32
  • msg #760

Re: Which direction next?

In reply to Lakeisha 'Laney' Carmichael (msg # 759):

There are crazies everywhere.

Anyhow there are a few options for you guys to take. If you don't figure any of them out I do have a back up plan to keep you all alive. But I'd rather you get out of the situation yourselfs.
Darkside Trooper
GM, 427 posts
PC or NPC, the
die roller doesn't care
Thu 10 Dec 2015
at 03:35
  • msg #761

If we end up with with a TPK.....

I'll restart the game with everyone being a member or associated with the Las Vegas chapter of the Sons of Anarchy.
Lakeisha 'Laney' Carmichael
player, 350 posts
Paramedic
Pragmatic Hero
Thu 10 Dec 2015
at 11:42
  • msg #762

If we end up with with a TPK.....

In reply to Darkside Trooper (msg # 761):

Sounds cool. Would we be an actual "one percenter" OMG (Outlaw Motorcycle Gang)? That is, criminals who largely deal in drugs and guns? Or just a club made up of otherwise "civilians" (like veterans who like to ride, etc.)?

If it's all the same, I'd prefer a fictional club name that's not borrowed from an already established series. I've never seen SoA and can't judge if it's realistic. For my own games I have done a fair amount of research in OMGs, including a lot of talking to Tom, a former co-worker. Tom was a former treasurer for a Satan's Choice MC chapter in Ontario in the 70's, before the chapter decided to "patch over" or become part of the Hells (aka "Hells Angels" and "HAs") en masse. He gave away his bike(!) and moved west rather than become an HA. Tom had been in the army and as OMGs go out of their way to recruit ex-military would very likely be a lot more paramilitary than you'd expect. (To paraphrase, they wouldn't ride their bikes into combat because hey, Harleys are expensive! Instead, they'd use a van or truck, whatever allowed them to hide a shotgun or assault rifle.)

OMGs are by and large always directly allied to or affiliated with other gangs below, beside and above them. Even if we were a nominally independent club we'd still probably form some kind of alliance with one of the "Big 4" clubs for protection (HAs/Hells Angels, Bandidos, Outlaws, Pagans). In Nevada that would likely be either the HAs or the Bandidos. If we are truly independent we would be under constant threat or at least considered vulnerable if another HA/Bandido allied club (or the big dogs themselves) decided they wanted to control our territory. Not that that matters much once the crazies rise up...

Following is a cool gang name generator:

http://fantasynamegenerators.c...mes.php#.VmleAPkrJlY

The Black Tears MC
The Satans's Hunters MC
The Thunder Crow Soldiers MC
The Skeletons MC
The Road Jackals MC
The Valkyries MC
The Road Reapers MC
The Devil's Own MC

Tony
Darkside Trooper
GM, 428 posts
PC or NPC, the
die roller doesn't care
Thu 10 Dec 2015
at 13:47
  • msg #763

If we end up with with a TPK.....

SOA is a fictional representation of the Hells Angels. I'd rather prefer an established fictional club so as to not come up with a bunch of stuff. Characters would be full blown members or family of said members.

Anyhow you guys would have to make some bad calls to get complely wiped out.
James Herson
player, 58 posts
Fri 25 Dec 2015
at 18:45
  • msg #764

If we end up with with a TPK.....

Merry Christmas
Arani Vasingis
player, 80 posts
Bullets don't care
how dead you are
Fri 25 Dec 2015
at 19:05
  • msg #765

If we end up with with a TPK.....

Happy holidays to all ^^
Lakeisha 'Laney' Carmichael
player, 353 posts
Paramedic
Pragmatic Hero
Wed 30 Dec 2015
at 10:51
  • msg #766

If we end up with with a TPK.....

In reply to Darkside Trooper (msg # 763):

We wouldn't need to come up with much, real OMGs all follow a remarkably similar pattern. I did a considerable amount of research into these clubs for my post-holocaust Twilight 2000 game "Angels of the Apocalypse". (I don't fictionalise the HAs, either.) I could whip up something pretty easy!

That said, while introducing fictional elements into a "realistic" world tends to break immersion it would be funny if our PCs had an existential crisis if they see the SOA on Netflix and realise they're fictional. Could they go meet up with the Sopranos? Will a warlord named Heisenberg have taken over the city of Albuquerque? (Although in this fictional world the SOA are real, the series either doesn't exist or is a fictionalised version of the "real world" club.)

Tony
Darkside Trooper
GM, 431 posts
PC or NPC, the
die roller doesn't care
Fri 1 Jan 2016
at 21:24
  • msg #767

If we end up with with a TPK.....

Got posts up, map has been updated. You guys are still getting swarmed.
Arani Vasingis
player, 81 posts
Bullets don't care
how dead you are
Sat 2 Jan 2016
at 16:52
  • msg #768

If we end up with with a TPK.....

In reply to Lakeisha 'Laney' Carmichael (msg # 766):

On the upside, there wouldn't be any Netflix in a post apocalyptic world either... So we'd never find out about being fictional ;)
Maria Delores Hernandez
player, 104 posts
Thu 28 Jan 2016
at 11:54
  • msg #769

If we end up with with a TPK.....

@ Laney: https://www.youtube.com/watch?v=JKixbDtC2kg :P
This message was last edited by the player at 11:54, Thu 28 Jan 2016.
Lakeisha 'Laney' Carmichael
player, 360 posts
Paramedic
Pragmatic Hero
Thu 28 Jan 2016
at 12:13
  • msg #770

If we end up with with a TPK.....

In reply to Maria Delores Hernandez (msg # 769):

Pretty cool. In Burma, my wife saw seven people on a moto (Honda Motor Scooter). Three kids in front, then dad and mom with one kid between and a baby on her back.

Just because we physically can, doesn't necessarily make it a good idea! You had crazies climbing in with you, if I miss my guess? Imagine that with sixteen people crammed in there. Plus we're going through fences, jumping kerbs... not as easy hanging on as a smooth road.

Tony
Maria Delores Hernandez
player, 105 posts
Thu 28 Jan 2016
at 17:43
  • msg #771

If we end up with with a TPK.....

Yeah, Maria wouldn't exactly floor it like she wanted to.

Remember, we don't need to go fast, we just need to go faster than the crazies.
Lakeisha 'Laney' Carmichael
player, 361 posts
Paramedic
Pragmatic Hero
Thu 28 Jan 2016
at 20:35
  • msg #772

If we end up with with a TPK.....

In reply to Maria Delores Hernandez (msg # 771):

If we're not going fast either way, then there's no need to try to pack everyone into the F150 immediately.

In the mean time, let's keep looking for any additional transport. A cargo van would do nicely and we're in the right neighborhood (light industrial). Preferably something older so anti-theft is less of an issue for hotwiring.

If the map is correct and there's only 2 crazies back on the railroad tracks, then Maria's suggested route is a good one. Let's see what our GM has to say!

Tony
Darkside Trooper
GM, 434 posts
PC or NPC, the
die roller doesn't care
Fri 29 Jan 2016
at 00:38
  • msg #773

If we end up with with a TPK.....

Yep once everyone posts......
Darkside Trooper
GM, 437 posts
PC or NPC, the
die roller doesn't care
Sun 7 Feb 2016
at 17:58
  • msg #774

If we end up with with a TPK.....

Maria, and Laney could you two make piloting rolls and either dodge or strike rolls in regards to the fast movers approaching the vehicles.
Maria Delores Hernandez
player, 108 posts
Sun 7 Feb 2016
at 18:38
  • msg #775

If we end up with with a TPK.....

19:36, Today: Maria Delores Hernandez rolled 15 using 1d100 with rolls of 15.  Pilot (Automobile).
19:37, Today: Maria Delores Hernandez rolled 13,21,13 using d20+3,d20+3,d20+3 with rolls of 10,18,10.  Dodge.


Driving roll: 15

Dodge 1: 13 (Nat 10)
Dodge 2: 21 (Nat 18)
Dodge 3: 13 (Nat 10)

Didn't know how many Dodge rolls you needed so i went and rolled for a couple. Still have one or two actions left, but i'm keeping those in reserve in case i need to fight off a crazy.
Darkside Trooper
GM, 438 posts
PC or NPC, the
die roller doesn't care
Sun 7 Feb 2016
at 18:59
  • msg #776

Re: If we end up with with a TPK.....

Maria Delores Hernandez:
19:36, Today: Maria Delores Hernandez rolled 15 using 1d100 with rolls of 15.  Pilot (Automobile).
19:37, Today: Maria Delores Hernandez rolled 13,21,13 using d20+3,d20+3,d20+3 with rolls of 10,18,10.  Dodge.


Driving roll: 15

Dodge 1: 13 (Nat 10)
Dodge 2: 21 (Nat 18)
Dodge 3: 13 (Nat 10)

Didn't know how many Dodge rolls you needed so i went and rolled for a couple. Still have one or two actions left, but i'm keeping those in reserve in case i need to fight off a crazy.

Please add the above to your post.
Maria Delores Hernandez
player, 109 posts
Sun 7 Feb 2016
at 20:08
  • msg #777

Re: If we end up with with a TPK.....

And done. :)

By the way, how's that biker thing coming along?

[Private to GM: ...Can i ask you to put skill %'es next to the skills in Maria's sheet? Her rolls were either very good or very bad so the results were obvious, but if i'd have rolled in the 60's it'd have been a lot harder.]
Darkside Trooper
GM, 439 posts
PC or NPC, the
die roller doesn't care
Sun 7 Feb 2016
at 20:46
  • msg #778

Re: If we end up with with a TPK.....

Maria Delores Hernandez:
And done. :)

By the way, how's that biker thing coming along?

Thanks....the 'biker thing' is just in case you guys all get killed off at some point.
Arani Vasingis
player, 82 posts
Bullets don't care
how dead you are
Sun 7 Feb 2016
at 21:04
  • msg #779

Re: If we end up with with a TPK.....

And here i was thinking i could get to see some action... :/
Darkside Trooper
GM, 440 posts
PC or NPC, the
die roller doesn't care
Sun 7 Feb 2016
at 21:06
  • msg #780

Re: If we end up with with a TPK.....

Arani Vasingis:
And here i was thinking i could get to see some action... :/

I just PM'd you about that.....
Arani Vasingis
player, 83 posts
Bullets don't care
how dead you are
Sun 7 Feb 2016
at 21:24
  • msg #781

Re: If we end up with with a TPK.....

Darkside Trooper:
Arani Vasingis:
And here i was thinking i could get to see some action... :/

I just PM'd you about that.....

I just posted when you PM'd me about that..... :P
Jonathan Pembersley
player, 174 posts
Lost British Tourist
But how do I get home ?
Mon 8 Feb 2016
at 01:46
  • msg #782

Re: If we end up with with a TPK.....


How many fast movers do we have still up and mobile ? Thanks.
Darkside Trooper
GM, 442 posts
PC or NPC, the
die roller doesn't care
Mon 8 Feb 2016
at 01:47
  • msg #783

Re: If we end up with with a TPK.....

Jonathan Pembersley:
How many fast movers do we have still up and mobile ? Thanks.

Three chasing after your veheicle
Annabelle Wright
player, 19 posts
Fastest Legs in the West
Mon 8 Feb 2016
at 01:50
  • msg #784

Re: If we end up with with a TPK.....

In reply to Darkside Trooper (msg # 783):

And the Ryder truck ? Cheers.
Darkside Trooper
GM, 444 posts
PC or NPC, the
die roller doesn't care
Mon 8 Feb 2016
at 02:19
  • msg #785

Re: If we end up with with a TPK.....

Annabelle Wright:
In reply to Darkside Trooper (msg # 783):

And the Ryder truck ? Cheers.

I added a post with the missing info.

BTW is everyone keeping track of their ammo?
Jonathan Pembersley
player, 176 posts
Lost British Tourist
But how do I get home ?
Mon 8 Feb 2016
at 02:38
  • msg #786

Re: If we end up with with a TPK.....

In reply to Darkside Trooper (msg # 785):

Thanks. Have just updated ammo.
James Herson
player, 65 posts
Mon 8 Feb 2016
at 14:20
  • msg #787

Re: If we end up with with a TPK.....

just got to my last clip
Lakeisha 'Laney' Carmichael
player, 365 posts
Paramedic
Pragmatic Hero
Tue 9 Feb 2016
at 09:06
  • msg #788

Re: If we end up with with a TPK.....

In reply to James Herson (msg # 787):

I think Laney has just over half a magazine left in her Glock.

She has no clips, as she is not using an M1 Garand or Mauser Kar98 or "Broomhandle" C96. (Ha, get it?)

Tony
Darkside Trooper
GM, 448 posts
PC or NPC, the
die roller doesn't care
Sun 14 Feb 2016
at 22:15
  • msg #789

Re: If we end up with with a TPK.....

There is a new thread for everyone to post in. You are no longer in combat.
Lakeisha 'Laney' Carmichael
player, 368 posts
Paramedic
Pragmatic Hero
Tue 16 Feb 2016
at 21:46
  • msg #790

Re: If we end up with with a TPK.....

In reply to Darkside Trooper (msg # 789):

Speaking from personal experience, as a general rule survival/survival-horror games (zombie games in particular) don't usually last very long. The moment of greatest vulnerability is when the PCs reach "safe harbour" of some kind, even if it might only be a temporary respite. I'm not sure why this is. Probably something to do with the game transitioning from a  immedie and intense harrowing fight for survival to something different. When the pressure finally lets up (as it must in all games) players somehow lose interest a little, even GMs as well. It doesn't just happen to some games but every game I've been in or run. I can count on at least half my players bailing at this point in the game. (I remember bringing this issue up in a game I'm helping run right now and a player commented, "I thought it was just me!")

What I mean to say is we've accomplished something now, surviving to this point. Don't give up now! I'm sure there will be a lot more to look forward to. I know it's been a rush but don't lose interest if you feel like you're coming down, I'm sure there is much better on the way!

Tony
Darkside Trooper
GM, 449 posts
PC or NPC, the
die roller doesn't care
Tue 16 Feb 2016
at 23:07
  • msg #791

Re: If we end up with with a TPK.....

In reply to Lakeisha 'Laney' Carmichael (msg # 790):

What I've experienced is if/when the players are left to their own devices (i.e. GM wants to see what the players do) things slow down and die. It's like the players want direction when while I have several options for them to take I'd like to see what alternative options the players go with.

A prime example is this game. I figured you guys would stay in the hotel, or once realizing the roads were packed and congested you'd seek shelter in a building.
Maria Delores Hernandez
player, 111 posts
Tue 16 Feb 2016
at 23:21
  • msg #792

Re: If we end up with with a TPK.....

In reply to Darkside Trooper (msg # 791):



In all seriousness though, i can understand where you're coming from. We've reached (relative) safety, managed to traverse Crazy Town to get to a place of civilization where we can focus on day-to-day survival again rather than living by the minute and death around every corner.

It's easy to give in to the urge to lean back and say 'Well, glad that's over, now it's time to move on and rebuild' in a way not dissimilar to what happens after major natural disasters hit. There's some media coverage, survivors are rescued and placed somewhere safe, after which money is thrown at the problem and people begin to rebuild. Humans are social creatures, and now we're in a community. It's hard to keep the pressure up during moments like this. It gives a real "You beat the boss, you won the level" vibe, know what i mean?
Lakeisha 'Laney' Carmichael
player, 369 posts
Paramedic
Pragmatic Hero
Wed 17 Feb 2016
at 01:51
  • msg #793

Re: If we end up with with a TPK.....

In reply to Darkside Trooper (msg # 791):

Ha, too funny! I didn't get the drift, of course. It seemed like a natural enough idea to head back to base where Laney had her SUV and a rifle, and Maria Delores has family on the north (poorer) side of town. Of the couple of places along the way that seemed like it might be a good place to stop, the gun range and the construction site, one descended into chaos while the other was overrun. At that point it made just as much sense to keep moving.

I guess there are many reasons why players drift away from a survival horror game when their PCs reach relative safety. I am hoping this is not the case in this game. As long as the GM wants to keep running the game I'm willing to keep playing!

Personally, I don't have a problem finding things to do or making plans. For that matter, I'm a fairly longtime player of the Morrow Project, where the fundamental rationale is helping civilisation recover after a nuclear holocaust. Having an idea where to go next isn't usually a problem!

Tony
Darkside Trooper
GM, 451 posts
PC or NPC, the
die roller doesn't care
Wed 17 Feb 2016
at 14:02
  • msg #794

Re: If we end up with with a TPK.....

......and Laney has now decided to make things interesting. I figured at least one character would have issues, which is why I didn't write a big post processing you guys through all of the decontamination stations.
James Herson
player, 68 posts
Wed 17 Feb 2016
at 15:40
  • msg #795

Re: If we end up with with a TPK.....

we are on a military base so military security law overrides right?
Darkside Trooper
GM, 452 posts
PC or NPC, the
die roller doesn't care
Wed 17 Feb 2016
at 18:22
  • msg #796

Re: If we end up with with a TPK.....

James Herson:
we are on a military base so military security law overrides right?

Sort of, but martial law has been declared so that's a moot point.

Anyhow somebody has decided to test authority IC so we will see how things go
Lakeisha 'Laney' Carmichael
player, 373 posts
Paramedic
Pragmatic Hero
Wed 17 Feb 2016
at 21:44
  • msg #797

Re: If we end up with with a TPK.....

In reply to Darkside Trooper (msg # 796):

quote:
Sort of, but martial law has been declared so that's a moot point.


I don't think this is correct, boss. Not unless these folks have gone off the reservation!

quote:
The martial law concept in the United States is closely tied with the right of habeas corpus, which is in essence the right to a hearing on lawful imprisonment, or more broadly, the supervision of law enforcement by the judiciary. The ability to suspend habeas corpus is often equated with martial law.[citation needed] Article 1, Section 9 of the US Constitution states, "The Privilege of the Writ of Habeas Corpus shall not be suspended, unless when in Cases of Rebellion or Invasion the public Safety may require it."

In United States law, martial law is limited by several court decisions that were handed down between the American Civil War and World War II. In 1878, Congress passed the Posse Comitatus Act, which forbids military involvement in domestic law enforcement without congressional approval.


https://en.wikipedia.org/wiki/...al_law#United_States

In the USA, "Martial Law" simply means that with congressional approval the regular military enforces existing laws as an aid to the civil power, primarily with regards to detention. The military doesn't get to rewrite laws or ignore them, or completely revoke Constitutional protections. That's a commonly-held myth. They could detain us (as a suspension of Habeus Corpus) if we were part of an insurrection or invaders, which we are clearly not. We are evacuees, not criminals or insurrectionists. There is no implied right to take our stuff.

Otherwise, all normal laws and precedent applies. Collecting weapons is a safety issue and normal policy on a base, seizing personal belongings is not. Even US combat troops in a war zone operate under guidelines and rules that prohibit seizing private property willy-nilly. (In other words, you could seize an RPG but not confiscate someone's HDTV because it would look good in your quarters.)

Oddly, I did some reading on US Martial Law and this subject for a zombie game I was in several years ago. In that game, we were playing National Guard in an armoured unit training at Ft. Harrison in Montana (where the GM was coincidentally stationed at the time as an instructor). The other players (who had almost all served in the US military) were of the mind of they had the firepower, so civilians they rescued or came across would simply be compelled to do as they said and anything they wanted in terms of supplies was fair game.

Over time the other players saw the need for a lighter touch in handling civilians both on and off post, lest they somehow get the idea they were living under occupation by a military dictatorship (which was technically true). In other words, what are our responsibilities as military personnel in imposing and maintaining order? Rules delineating "salvage" from "looting" were worked out for both soldiers and civilians and posted, classes of weapons were prohibited (military grade or automatic weapons) and so on. This means there was a plausible legal rationale to allow (say) for the appropriation of medical supplies from warehouses but not grabbing a civilian paramedic's personal kit unless there was a dire and immediate need, or obtaining JP4 from a civil airport to replenish base stocks but not stopping POVs (Privately Owned Vehicles) and taking all spare jerrycans of fuel and siphoning the gas tank.

Further, a framework for democratic civilian government was established so that the US military wasn't only running the show. Not too surprisingly, my character ("LT Neil "Stokes" Stoeker) was promoted to Captain and made the Civil Affairs Officer and civilian government liaison. In this way, the military could get away from direct military rule and back to reconstruction and fighting the undead menace while maintaining good relations with surviving civilians.

Getting back to Martial Law, it basically means that (assuming it was legally imposed) the military can detain us if we are engaged in insurrection or invaders, neither of which obviously applies. Nothing else. Martial Law is not carte blanche for the the military to do as it sees fit, unless we're in a cliched Day of the Dead or 28 Days Later situation. One day they're stealing your stuff, the next they're claiming to have the "cure for infection", if you know what I mean.

Tony
Tiberus Asimov Blackiron
Player, 3 posts
Wed 17 Feb 2016
at 22:23
  • msg #798

Shit hit the fan

I would assume this falls under the invasion section.....And I am speculating but a couple years ago there was riot in Vancover Canada over a hockey game.  Now I am speculating that if there was a zombie apocalypse we can safely assume that it doesn't matter what laws are in place or who is enforcing them.  Things are gonna spiral right outta control.  I would go into this more but I am at work now and on my iPhone.  http://i2.cdn.turner.com/cnn/2....apocalypse.plan.pdf
It does seem though that USA did actually develope a training tool that would be put into effect should this happen.  Interesting read.
This message was last edited by the player at 22:48, Wed 17 Feb 2016.
Lakeisha 'Laney' Carmichael
player, 374 posts
Paramedic
Pragmatic Hero
Wed 17 Feb 2016
at 22:55
  • msg #799

Shit hit the fan

In reply to Tiberus Asimov Blackiron (msg # 798):

I think "invasion" means by a foreign power. You could argue this is more similar to an "insurrection" in that the crazies are American citizens that are completely disrupting the government's ability to maintain order and can even be said to have overthrown it.

But the point is we (that is, our PCs) are obviously not part of the insurrection. We are innocent bystanders. You could, say, shoot a "crazy" paramedic and salvage his or her kit as they won't need it. But a non-crazy paramedic is not fair game, they still need to be able to function even if the government at large is non-functional.

I don't think the hockey riots (there have been two) here in Vancouver apply in the least. For one, it's a different country. We are not bound by the US Constitution and Bill of Rights but by the Canadian Constitution and the Charter of Rights and Freedoms. Different country, different laws. Plus, and more importantly, unlike the USA, Canada has the Emergency Measures Act of 1989 that clearly spells out what the government and military can and cannot do in a crisis depending on severity. The act was brought down specifically to curb military and government abuses of the law during times of crisis as happened during the invocation of the War Measures Act during the Quebec Crisis of 1970. Either way, the Emergencies Act was not invoked during either riot and military force (Militia or Reg Force) was not deployed as an aid to the civil power. (This would be the lowest stage, followed in ascending order of severity a "national crisis", "international crisis" and "war". A zombie apocalypse would likely be an international emergency, unless it was determined the cause was deliberate actions by a foreign power and therefore war would possibly be declared.)

Regarding how the Emergency Measures act would deal with this situation (in Canada), broadly speaking the military or police may detain suspects up to six months without a writ of habeus corpus. Again, private property is basically off limits. However, hoarding and black market activities can be curbed, so if someone was sitting on a warehouse of medical supplies (which would likely be controlled material during the emergency), especially with an intent to profit from the private sales thereof, Canadian troops could legally arrest them and seize all contraband material within. But not take it from some paramedic just doing their job. While this is, again, the reality under Canadian law I don't see it being fundamentally different in the USA.

But, like many things in life, I could be mistaken!

Tony
Darkside Trooper
GM, 453 posts
PC or NPC, the
die roller doesn't care
Wed 17 Feb 2016
at 23:08
  • msg #800

Shit hit the fan

quote:
Martial law is the imposition of the highest-ranking military officer as the military governor or as the head of the government, thus removing all power from the previous executive, legislative, and judicial branches of government.

That's a pretty broad definition and pretty much means the guy in charge can decide to do whatever he wants. Afterwards tho if he stepped beyond his scope of authority he'll be punished.
Tiberus Asimov Blackiron
Player, 4 posts
Wed 17 Feb 2016
at 23:29
  • msg #801

Shit hit the fan

Damn this tiny phone screen.  As the GM said the guy in charge has final say.  There are multiple accounts of law stepping far out side their jurisdiction in these so called peaceful times.  The ever debated police brutality in the states.  Or in Alberta the High Level Flooding were the RCMP went into homes after forcing citizen out of their homes and then going in and seizing legally owned rifles(& I am sure some not).  Which from what I understand were never returned to the owners.  If they do that in times of peace I can only imagine what our protectors would do in a time of crisis.  As I am sure we all do I have friends on the force in the town I live in and they are good people.  But when shit hits the fan laws are forgotten.  As for the invasion part again ,"both foreign and domestic".......

Playing a online pen and paper and learning law or the interpitation of it.  Who said these games are a waste of time.
Lakeisha 'Laney' Carmichael
player, 375 posts
Paramedic
Pragmatic Hero
Thu 18 Feb 2016
at 01:14
  • msg #802

Shit hit the fan

In reply to Darkside Trooper (msg # 800):

Again, Canadian examples are not quite useful here. You may not know this but Canadians do not have any 2nd Amendment Rights under the US Constitution. I think this bears repeating: Canada is a separate country with a completely distinct Criminal Code, Constitution and Charter. Even if this did happen seizing guns could be considered a public safety measure, which is completely different than sezing medical supplies and equipment from licenced professional medical personnel.

Sure, a given military commander can abuse their power, I am just working on the assumption that is not going to be our starting point here.

quote:
That's a pretty broad definition and pretty much means the guy in charge can decide to do whatever he wants. Afterwards tho if he stepped beyond his scope of authority he'll be punished.


But that's not the expectation, training or inclination of the US military is it? Or is it? The expectation I would hope is they will try to uphold the rule of law as best they can. That is the point of Martial Law. I would be surprised if US military officers and personnel are expected to have complete and total free reign in domestic operations under Martial Law. Again, if you intend to play the OC as a psychopath with no regard for civilian concerns that would be disappointing but understandable.

A great example of what I mean is the OPPLAN that was just posted. Thanks! It really helps. Now, this is just a hypothetical study, but it seems to be up to professional US military standards. I think we can agree if this situation were to be real, the US military would deal with it like this. To quote:

quote:
4.8 LEGAL CONSIDERATIONS: US and International law regulate military operations only insofar as human and animal life is concerned.... Given the likelihood of an all-out threat to "human survival", is is likely that this plan will be executed in conjunction with a declaration of Martial Law within the CONUS and US Territories. Additional legal considerations taken into account when preparing this plan include: applicable US Statues...


Emphasis mine. There you go!

The US military is implicitly expected to follow the law. Not create new law, nor disregard the law as it sees fit. DST is right, the commander does have ultimate legal responsibility, but only in carrying out the law. If he goes so far as to illegally seize private property absent a clear and immediate need, he's gone off the reservation.

Tony
This message was last edited by the player at 03:32, Thu 18 Feb 2016.
Darkside Trooper
GM, 454 posts
PC or NPC, the
die roller doesn't care
Thu 18 Feb 2016
at 03:22
  • msg #803

Shit hit the fan

While it's great that this has sparked some interesting conversation in OOC, I as the GM can't give away too much information because it will ruin the game.

Basically it's not fun if you are told OOC why the authorities are doing what they are doing. There are plenty of clues in the game thread. Also if you have skills that may apply to the situation make the skill rolls.
Lakeisha 'Laney' Carmichael
player, 376 posts
Paramedic
Pragmatic Hero
Thu 18 Feb 2016
at 03:44
  • msg #804

Shit hit the fan

In reply to Darkside Trooper (msg # 803):

That's fine, the point is that this order is illegal (that is, not allowed under US statutes).

The rationale why or justification is not really relevant. I don't expect it to be revealed IC or OOC. I will pass on to my other GM, SSGT R.E., Tucker, how this game stacks up to his with regards to treatment of civilians. He will certainly be amused!

Tony
Darkside Trooper
GM, 455 posts
PC or NPC, the
die roller doesn't care
Thu 18 Feb 2016
at 04:27
  • msg #805

Re: Shit hit the fan

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 803):

That's fine, the point is that this order is illegal (that is, not allowed under US statutes).


How is demanding that a bag you declared IC has sharp objects in it is illegal? The bag has items which can be used as weapons so yeah they are going to confiscate it.

Lakeisha 'Laney' Carmichael:
The rationale why or justification is not really relevant. I don't expect it to be revealed IC or OOC. I will pass on to my other GM, SSGT R.E., Tucker, how this game stacks up to his with regards to treatment of civilians. He will certainly be amused!

This isn't the first time you've made a goading remark in OOC in one of my games. Truth be told it makes you look bad in front of everyone else since your just trying to piss me off.
Lakeisha 'Laney' Carmichael
player, 378 posts
Paramedic
Pragmatic Hero
Thu 18 Feb 2016
at 04:48
  • msg #806

Re: Shit hit the fan

In reply to Darkside Trooper (msg # 805):

Those sharps are her tools. She's not some random civvie with a knife fetish but a licenced medical professional and civic employee. Not making an exception for usefully skilled individuals doesn't make sense but hey, you were in the US military and I wasn't, you tell me how sensible they are.

My apologies if you are feeling goaded, that wasn't my intention. If anything, I lavish praise on you, and it's well-deserved. You seem like a straight-shooter, I had no idea you were getting pissed off. Again, please accept my apologies.

Tony
Darkside Trooper
GM, 456 posts
PC or NPC, the
die roller doesn't care
Thu 18 Feb 2016
at 05:03
  • msg #807

Re: Shit hit the fan

Lakeisha 'Laney' Carmichael:
Those sharps are her tools. She's not some random civvie with a knife fetish but a licenced medical professional and civic employee. Not making an exception for usefully skilled individuals doesn't make sense but hey, you were in the US military and I wasn't, you tell me how sensible they are.

Did you read the first post of the thread? The part about everyone going through decontamination? That along with the two big white tents with people being led through them?

These are the clues I mentioned before.
Lakeisha 'Laney' Carmichael
player, 379 posts
Paramedic
Pragmatic Hero
Thu 18 Feb 2016
at 05:17
  • msg #808

Re: Shit hit the fan

In reply to Darkside Trooper (msg # 807):

I did note those. I worked in a hospital that was undergoing an MRSA (penicillin-resistant bacteria) outbreak so I'm not unfamiliar with quarantine and decontamination protocols. Items can be safely decontaminated and then returned, it's not like they are radioactive. This is standard procedure. And the medic said her items would be confiscated for their own use, so they obviously think they can decontaminate everything safely. Her point is why take one itty-bitty paramedic bag? They can just decontaminate everything and return it to her.

Again, sorry if I was being a jerk!

Tony
This message was last edited by the player at 05:27, Thu 18 Feb 2016.
Darkside Trooper
GM, 459 posts
PC or NPC, the
die roller doesn't care
Thu 18 Feb 2016
at 07:08
  • msg #809

Re: Shit hit the fan

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 807):

I did note those. I worked in a hospital that was undergoing an MRSA (penicillin-resistant bacteria) outbreak so I'm not unfamiliar with quarantine and decontamination protocols. Items can be safely decontaminated and then returned, it's not like they are radioactive. This is standard procedure. And the medic said her items would be confiscated for their own use, so they obviously think they can decontaminate everything safely. Her point is why take one itty-bitty paramedic bag? They can just decontaminate everything and return it to her.

Again, sorry if I was being a jerk!

Tony

Well too bad you decided to go against authority in game. All you had to do was hand over the bag....but hey this is what makes games like this interesting.
Lakeisha 'Laney' Carmichael
player, 381 posts
Paramedic
Pragmatic Hero
Thu 18 Feb 2016
at 09:06
  • msg #810

Re: Shit hit the fan

In reply to Darkside Trooper (msg # 809):

Aw, someone's upset! You need a hug. Come here, big guy! It's ok. It's gonna be all right.

By the way, your above quote on Martial Law doesn't apply in the USA, it's just generic text. In other countries, Martial Law means different things and it can mean a military takeover of government. In the USA, as a matter of fact, it dies mainly apply to writs of Habeus Corpus. There are limits to what they can do, although it is commonly believed that there is none.

Look, if you can actually find something in actual American jurisprudence to support your point, please feel free to post it.

Tony
This message was last edited by the player at 11:10, Thu 18 Feb 2016.
Darkside Trooper
GM, 460 posts
PC or NPC, the
die roller doesn't care
Thu 18 Feb 2016
at 11:14
  • msg #811

Re: Shit hit the fan

Lakeisha 'Laney' Carmichael:
Aw, someone's upset! You need a hug. Come here, big guy! It's ok. It's gonna be all right.

By the way, your above quote on Martial Law doesn't apply in the USA, it's just generic text. In other countries, Martial Law means different things and it can mean a military takeover of government. In the USA, as a matter of fact, it dies only apply to writs of Habeus Corpus. If you can find something in actual American jurisprudence to support your idea, please. Feel free to post it.

You need to stop with the attitude. Not everybody gets their way, and apparrently when you don't your course of action is to mock them. In this case you've decided to mock me the GM. This is the third time in less then 24 hours that you have posted a mocking remark to myself or another player in one of my games. Consider this a formal warning.

Next I really don't give a care about what your perceived definition of US law is. Your on US military base/installation in a time of crisis and the military has authority of what you can or cannot bring onto said base/installation. How do I know this is legal? Look at US airports. Try to bring something past TSA they don't want you to have on the plane and they take it away. You want to go on US embassy grounds for a social function? Then surrender whatever items that have been deemed not allowed.

The subject is over, either play the game and stop being interruptive or quit.
Lakeisha 'Laney' Carmichael
player, 382 posts
Paramedic
Pragmatic Hero
Thu 18 Feb 2016
at 12:12
  • msg #812

Re: Shit hit the fan

In reply to Darkside Trooper (msg # 811):

My deep apologies.

Rest assured, there are no hard feelings from me whatsoever my friend, and I'm happy to keep playing!

Either way, I've really enjoyed myself so far. The game has been intense and a real nail-biter with real stakes, nothing to complain about! I've also really been enjoying the RP with both the players and characters that have been along the ride from the beginning (I'm lookin' at you, "Ace"). I'm proud and a little amazed at how well we worked together and managed to almost all make it through ok. Really lookin' forward to more.

Tony
This message was last edited by the player at 12:50, Thu 18 Feb 2016.
Darkside Trooper
GM, 461 posts
PC or NPC, the
die roller doesn't care
Thu 18 Feb 2016
at 18:22
  • msg #813

Re: Shit hit the fan

I'm going to wait until all the characters have posted before going forward. This way no one gets left behind or forgotten after the 'Laney Incident'.
Lakeisha 'Laney' Carmichael
player, 384 posts
Paramedic
Pragmatic Hero
Fri 19 Feb 2016
at 02:59
  • msg #814

Re: Shit hit the fan

In reply to Darkside Trooper (msg # 813):

As a warning it's not worth having any other characters speak out on Laney's behalf in any way. She is being punished for showing dissent, and the GM has directly warned everyone that similar RP will result in serious punishment. Where the line exists is not clear, but I want to wholeheartedly discourage anyone from finding out where that line lies.

I was making a bad joke about it being fun to join my character in being a "prisoner of conscience" because it will not be, as this is the point. Most likely she will be going into indefinite solitary confinement; there will be no charges, no trial, no judge or jury. (I think we can all agree that all writs of Habeus Corpus are suspended under Martial Law.) It could be even worse. (Prisoners are just useless mouths to feed and research requires test subjects.)

Along these lines, Blackirons' voicing of support is courageous but probably very risky and unwise. It's much more safe to act like James; that is, maybe at most acknowledge some past connection but also turn away and distance yourself a little from her. Better yet to disavow Laney or feign ignorance, tell her to shut up and be grateful for rescue, call her names, or even spit on her. It is important to ingratiate yourselves wherever possible; you have no freedom or rights. At some point this may change but until then keep your head down and shut up.

I do not encourage anyone making a stand. Again, you've been warned by the GM that this will have consequences.

Tony
This message was last edited by the player at 03:05, Fri 19 Feb 2016.
Tiberus Asimov Blackiron
Player, 7 posts
Fri 19 Feb 2016
at 03:02
  • msg #815

Re: Shit hit the fan

BAM LETS RIDE THIS CRAZY TRAIN :D
Darkside Trooper
GM, 462 posts
PC or NPC, the
die roller doesn't care
Fri 19 Feb 2016
at 03:32
  • msg #816

Re: Shit hit the fan

In reply to Lakeisha 'Laney' Carmichael (msg # 814):

Players can choose what to do with their characters based on what they have seen IC.
Lakeisha 'Laney' Carmichael
player, 385 posts
Paramedic
Pragmatic Hero
Fri 19 Feb 2016
at 03:38
  • msg #817

Re: Shit hit the fan

In reply to Darkside Trooper (msg # 816):

Of course. I just wanted to be clear to everyone that following my example will be foolish and counterproductive.

On the other hand, being medical experiments could be fun! I do like "Z-Nation" a lot. (No, but seriously, think twice.)

Tony
Darkside Trooper
GM, 466 posts
PC or NPC, the
die roller doesn't care
Sat 20 Feb 2016
at 23:10
  • msg #818

Your gear

Since everyone is being parted with their weapons, other items and clothing make sure you keep all that stuff listed in your equipment sheet. Provided you don't pull a Laney, you'll be getting most of the stuff back.

The only items you might not get back are the weapons you surrendered, and of course the contents of Laney's paramedic bag since she decided to play hard ball. Fi you don't get your personal weapons back you will get a hold of some M-16's, M-4's, and M92F Beretta's. Maybe even SAWs or even a Humvee or MRAP with a crew served weapon. It all depends on how things play out.
Lakeisha 'Laney' Carmichael
player, 386 posts
Paramedic
Pragmatic Hero
Sat 20 Feb 2016
at 23:31
  • msg #819

Re: Your gear

Message #11:

quote:
The medic shakes his head. “No ma’am you can’t keep the bag. We can make use of whatever’s left inside here.


My apologies for pointing this out but it was only after this point Laney objected. With all due respect, this previous post clearly seems to rule out her somehow having her bag (with supplies and gear) returned even if she played ball as that clearly was not going to happen.

I take responsibility for having my PC create a scene. It's mistaken to say her belongings were being taken as punishment for this, and not the other way around.

If she was reassured she would get it back at the start, it would be a different story. If that's what you somehow meant all along, I can see why there was a misunderstanding.

Tony
This message was last edited by the player at 23:40, Sat 20 Feb 2016.
Darkside Trooper
GM, 467 posts
PC or NPC, the
die roller doesn't care
Sat 20 Feb 2016
at 23:53
  • msg #820

Re: Your gear

In reply to Lakeisha 'Laney' Carmichael (msg # 819):

It's always interesting to see how a PC will react to some things. But yeah the medical supplies within the bag (and probably the bag too) would have been used to treat people outside the 'safe zone' since they are already contaminated might as well make use of them in the contaminated areas. But Laney would ave been able to keep any non-medical personal items within the bag. Of course now it's a moot point, the bag and everything in it are essentially gone.

One has to remember that the authorities (or anyone else for that matter) don't know what they are dealing with. No one knows how the infection spreads, so many precautions beyond what really needs to be taken (i.e. what we know from reading the game book) are being carried out.
Lakeisha 'Laney' Carmichael
player, 388 posts
Paramedic
Pragmatic Hero
Sun 21 Feb 2016
at 00:38
  • msg #821

Re: Your gear

In reply to Darkside Trooper (msg # 820):

Don't worry, I'm sure we all get the point of the exercise.

Tony
Darkside Trooper
GM, 471 posts
PC or NPC, the
die roller doesn't care
Sun 21 Feb 2016
at 16:30
  • msg #822

Re: Your gear

Tiberus Asimov Blackiron:
"Uhmmm Sir, how am I supposed to clean my cell?"


Apparently I didn't think of that when he wrote up the post. I guess all your electronics gizmo's are destined to be paper weights.

I'll fix the issue IC.
Darkside Trooper
GM, 481 posts
PC or NPC, the
die roller doesn't care
Sat 27 Feb 2016
at 20:33
  • msg #823

Re: Your gear

Since it might help me as the GM plan out future encounters and scenarios. Can everyone PM me with any long term goals they have for their character.
Darkside Trooper
GM, 486 posts
PC or NPC, the
die roller doesn't care
Sun 28 Feb 2016
at 15:31
  • msg #824

Re: Your gear

I got exp up. If you leveled up let me know.  Exp tables are in the core Dead Reign book.
James Herson
player, 73 posts
Sun 28 Feb 2016
at 16:32
  • msg #825

Re: Your gear

stupid question since James is from Canada are we going to assume he has legal paperwork since he worked here in the u.s.?
Darkside Trooper
GM, 487 posts
PC or NPC, the
die roller doesn't care
Sun 28 Feb 2016
at 16:39
  • msg #826

Re: Your gear

James Herson:
stupid question since James is from Canada are we going to assume he has legal paperwork since he worked here in the u.s.?

The game is set in 2014 so I doubt you'd have to worry about being an undocumented worker with a Democrat as president. If it was 2017 and we had a Rebublican president then it might be in issue.

Ok so joking aside.....and yeah let's not get into politics since I don't care what political party a player hates/likes/supports. I think it's safe to say some of us play these games to escape reality.

The REAL answer: if James was a flying a need chopper he'd either be a naturized US Citizen or has legally immigrated to the US and has a green card. My wife is from Colombia and has a green card so I know quite a bit about how hard it is to immigrate to the US legally.
Lakeisha 'Laney' Carmichael
player, 397 posts
Paramedic
Pragmatic Hero
Sun 28 Feb 2016
at 20:45
  • msg #827

Re: Your gear

In reply to James Herson (msg # 825):

quote:
Citizens of Canada and Bermuda do not generally require visas to enter the United States as members of the press or media working in the United States.


https://travel.state.gov/conte...mployment/media.html

Doing some research, members of the Canadian media working in the US (say, on assignment) may do so without restriction or requiring a visa or green card (etc.) for up to six months. (After that there are tax issues with both Revenue Canada and the IRS.) For example, my parents own a place just over the line in Bellingham, WA. They just need to pay attention to how many days they stay there in a year, but as long as it's not more than 6 months they are not permanent. Due to this flexibility many Canadians work in the US media industry and a green card should be relatively easy to get.

What might work best is if James has dual Canadian-US citizenship due to being born in the USA (which automatically qualifies him for US citizenship, at least for now) but grew up and worked in Canada. If he studied in the US he wouldn't be considered a "foreign student", which would probably be a lot cheaper and not require a student visa. This would be very helpful for a career in the media as he wouldn't need a green card or visa to work in the US.

For example, I have a twin brother and we were both born down in Washington while our dad was employed by Boeing on a work visa. We then moved home to BC when we were 2. We are considered "Canadians born abroad". My brother lives and works (and pays taxes) in the US without a green card. When crossing the border (a couple times a month) I usually sail through and a chatty border guard explained it was because I come up as a US citizen and therefore can't be denied entry even if I just committed a crime. ("Not even if you killed someone!" "Is that a fact? Not that I've killed anyone! Ha ha! No, seriously, I haven't.")

At any rate, if James has worked in Canadian media he would probably have worked for CBC, CTV or Global News either nationally or at an affiliate.

Tony
Darkside Trooper
GM, 488 posts
PC or NPC, the
die roller doesn't care
Mon 29 Feb 2016
at 01:39
  • msg #828

Re: Your gear

In reply to Lakeisha 'Laney' Carmichael (msg # 827):

Being a member of the Canadian media would mean being employed by a Canadian media company. Since James was/is employed by a local Las Vegas based TV channel (a US based company) the bunch of text you found and pasted from the Internet after doing a quick Google search doesn't apply to him.

Now if say he was a broadcaster for a Candain media company the bunch of text you posted might matter.
Lakeisha 'Laney' Carmichael
player, 398 posts
Paramedic
Pragmatic Hero
Mon 29 Feb 2016
at 07:09
  • msg #829

Re: Your gear

In reply to Darkside Trooper (msg # 828):

The takeaway, as they say, is that if he is a dual-citizen (Canada-US) he can work for anyone in the USA without restriction or green card. Period.

Getting this across was worth the effort. My pleasure!

Tony
Darkside Trooper
GM, 489 posts
PC or NPC, the
die roller doesn't care
Mon 29 Feb 2016
at 13:49
  • msg #830

Re: Your gear

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 828):

The takeaway, as they say, is that if he is a dual-citizen (Canada-US) he can work for anyone in the USA without restriction or green card. Period.

Getting this across was worth the effort. My pleasure!

Tony

Yeah well it's making you look like a snobbish know it all too. How about you just play the game and worry about your own character and not somebody else's?
Arani Vasingis
player, 90 posts
Bullets don't care
how dead you are
Mon 29 Feb 2016
at 17:06
  • msg #831

Re: Your gear

That said, i don't think they're much in a position to turn down a set of capable hands just because the paperwork isn't in order. I'd wager not everyone in camp has their ID on them, or is using someone else's ID, and since going home to get theirs isn't much of an option these days i believe they couldn't care less whar country people are from.
Tiberus Asimov Blackiron
Player, 14 posts
Mon 29 Feb 2016
at 17:25
  • msg #832

Minutia

Maybe for questions directed to the GM we leave the answer to the GM, discussing the minutia(fun word) of certain governmental policies and protocols will do nothing to add to the game.  It is our GM's world that we are playing in.  I should have just said I agree with Arani :D
Darkside Trooper
GM, 490 posts
PC or NPC, the
die roller doesn't care
Mon 29 Feb 2016
at 18:17
  • msg #833

Re: Your gear

Arani Vasingis:
That said, i don't think they're much in a position to turn down a set of capable hands just because the paperwork isn't in order. I'd wager not everyone in camp has their ID on them, or is using someone else's ID, and since going home to get theirs isn't much of an option these days i believe they couldn't care less whar country people are from.

Correct IC your legal status is a moot point. The USAF isn't going to deport you because your travel visa expired the day before and all international flight were suspended mostly because there is no way to deport someone.

Tiberus Asimov Blackiron:
Maybe for questions directed to the GM we leave the answer to the GM, discussing the minutia(fun word) of certain governmental policies and protocols will do nothing to add to the game.  It is our GM's world that we are playing in.  I should have just said I agree with Arani :D

Correct. No game can be 100%realistic and be fun. Yes I do add some realism to my games but too much can turn away players. In fact I probably do turn away played with the amount of realism I interject into my games.
Arani Vasingis
player, 91 posts
Bullets don't care
how dead you are
Mon 29 Feb 2016
at 20:14
  • msg #834

Re: Minutia

Tiberus Asimov Blackiron:
Maybe for questions directed to the GM we leave the answer to the GM, discussing the minutia(fun word) of certain governmental policies and protocols will do nothing to add to the game.  It is our GM's world that we are playing in.  I should have just said I agree with Arani :D


Minutiae

It's plural :D
Tiberus Asimov Blackiron
Player, 15 posts
Mon 29 Feb 2016
at 20:52
  • msg #835

Re: Minutia

har har Arani :D, let the battle begin over the Minutia LMAO ;P
This message was last edited by the player at 20:57, Mon 29 Feb 2016.
Lakeisha 'Laney' Carmichael
player, 400 posts
Paramedic
Pragmatic Hero
Mon 29 Feb 2016
at 21:35
  • msg #836

Re: Minutia

Tiberus Asimov Blackiron:
Maybe for questions directed to the GM we leave the answer to the GM, discussing the minutia(fun word) of certain governmental policies and protocols will do nothing to add to the game.  It is our GM's world that we are playing in.  I should have just said I agree with Arani :D


We all get different things out of gaming. If there's some kind of fact or information that can help me play my character better, or even just understand the world (mine or theirs) a little more, I'm thankful to learn something new. (For example, the GM shared how difficult it is to immigrate to the US, something I might make use of in the future even if not now.)

That said, I appreciate that learning new things about the world and using that to flesh out a character is probably not why people play a zombie survival-horror RPG, and that's fair. My apologies if anyone feels their time was wasted.

And OF COURSE we all need to do what Arani says! What damned fool would say different, eh?

Tony
This message was last edited by the player at 22:18, Mon 29 Feb 2016.
Arani Vasingis
player, 92 posts
Bullets don't care
how dead you are
Mon 29 Feb 2016
at 22:35
  • msg #837

Re: Minutia

Lakeisha 'Laney' Carmichael:
And OF COURSE we all need to do what Arani says! What damned fool would say different, eh?


Actually...

Arani Vasingis:
That said, i don't think they're much in a position to turn down a set of capable hands just because the paperwork isn't in order. I'd wager not everyone in camp has their ID on them, or is using someone else's ID, and since going home to get theirs isn't much of an option these days i believe they couldn't care less what country people are from.


Emphasis mine. I'm not telling anyone what to do, just stating my opinion and people are free to do with it what they wish :)
Lakeisha 'Laney' Carmichael
player, 401 posts
Paramedic
Pragmatic Hero
Tue 1 Mar 2016
at 00:07
  • msg #838

Re: Minutia

In reply to Arani Vasingis (msg # 837):

Likewise, no disrespect meant towards GM or players!

Tony
Arani Vasingis
player, 93 posts
Bullets don't care
how dead you are
Tue 1 Mar 2016
at 02:35
  • msg #839

Re: Minutia

In reply to Lakeisha 'Laney' Carmichael (msg # 838):

Yup... You just have a sardonic sense of humor that is easy to misinterpret as overly confrontational criticism :)
Lakeisha 'Laney' Carmichael
player, 402 posts
Paramedic
Pragmatic Hero
Tue 1 Mar 2016
at 03:51
  • msg #840

Re: Minutia

In reply to Arani Vasingis (msg # 839):

The GM is not entirely wrong to call me a smarty-pants. Being called a snob did hurt a little 'cause I'm just a regular guy.

Tony
Lakeisha 'Laney' Carmichael
player, 431 posts
Paramedic
Pragmatic Hero
Mon 28 Mar 2016
at 07:34
  • msg #841

Re: Minutia

Not that my character would know this but doing some reading, Nellis has 2 solar power generating stations: Nellis I and II. There is also the Nevada Solar One plant. If anyone's played Fallout: New Vegas, you'll recall there is both a Nellis solar array and a "Helios One" solar power plant.

Tony
James Herson
player, 79 posts
Mon 28 Mar 2016
at 12:41
  • msg #842

Re: Minutia

theres also a solar farm on the way to vegas unless thats the solar one plant
Lakeisha 'Laney' Carmichael
player, 433 posts
Paramedic
Pragmatic Hero
Sat 2 Apr 2016
at 07:19
  • msg #843

Re: Minutia

In reply to James Herson (msg # 842):

Quick note, this weekend is my gaming club's annual gaming con! I won't be able to post until Sunday or Monday, depending.

My little Gia and my wife Michelle volunteered to help at the registration desk:



Tony
This message was last edited by the player at 07:21, Sat 02 Apr 2016.
Darkside Trooper
GM, 518 posts
PC or NPC, the
die roller doesn't care
Sat 2 Apr 2016
at 21:17
  • msg #844

Re: Minutia

Its good to see that your starting her early!
Darkside Trooper
GM, 520 posts
PC or NPC, the
die roller doesn't care
Mon 4 Apr 2016
at 21:54
  • msg #845

Re: Minutia

So who is interested in make a character from the UK who was stranded in Las Vegas?

One player character is in such a situation so I figured I'd see if enough people are interested in being part of a PC group whose goal is to get back to the UK.

Also is every character of the idea to NOT evacuate to where ever the USAF might be flying you all too?
This message was last edited by the GM at 02:28, Tue 05 Apr 2016.
Annabelle Wright
player, 32 posts
Fastest Legs in the West
Tue 5 Apr 2016
at 02:06
  • msg #846

Re: Minutia


Annabelle will probably stay at the base and not fly out.
Lakeisha 'Laney' Carmichael
player, 434 posts
Paramedic
Pragmatic Hero
Tue 5 Apr 2016
at 02:24
  • msg #847

Re: Minutia

In reply to Annabelle Wright (msg # 846):

Laney is staying put.

I certainly could see making a Brit (or perhaps a Frenchman or German) trying to get home.

Tony
Luke Salem
Player, 34 posts
Street punk
Tue 5 Apr 2016
at 12:38
  • msg #848

Re: Minutia

I'm staying with my peoples.
Darkside Trooper
GM, 522 posts
PC or NPC, the
die roller doesn't care
Mon 18 Apr 2016
at 04:51
  • msg #849

Re: Minutia

Sorry I haven't posted....the reason why is a combination of real life and the lack of motivation to open up the laptop at the end of the day.
Lakeisha 'Laney' Carmichael
player, 442 posts
Paramedic
Pragmatic Hero
Mon 18 Apr 2016
at 07:35
  • msg #850

Re: Minutia

In reply to Darkside Trooper (msg # 849):

I don't know if James' player has had a chance to post, but I'd like to continue our discussion.

If not, as a next step Laney would like to locate and meet Maria Delores, and or Juan and Jose.

Tony
Maria Delores Hernandez
player, 117 posts
Mon 18 Apr 2016
at 07:56
  • msg #851

Re: Minutia

In reply to Lakeisha 'Laney' Carmichael (msg # 850):

Sounds like a plan ;)
Darkside Trooper
GM, 523 posts
PC or NPC, the
die roller doesn't care
Mon 18 Apr 2016
at 12:21
  • msg #852

Re: Minutia

I'm going to set up a separate thread for Maria and Laney to talk.

Also it's hard to write up posts when you have a 18 month old child who has just discovered what the off/on button is on TV, cable boxes, washers/dryers, and laptops.
Luke Salem
Player, 37 posts
Street punk
Mon 18 Apr 2016
at 13:39
  • msg #853

Re: Minutia

haha I feel your pain DT. I got a four year old who still does it from time to time.
Robert E. Lee Jessup
NPC, 18 posts
Rob
Son of the South
Sat 23 Apr 2016
at 21:53
  • msg #854

Re: Minutia

In reply to Darkside Trooper (msg # 852):

I have a 19 month old little girl too so I feel your pain? Say has my character made it to Nevada yet? :P
Lakeisha 'Laney' Carmichael
player, 444 posts
Paramedic
Pragmatic Hero
Sat 23 Apr 2016
at 22:03
  • msg #855

Re: Minutia

In reply to Robert E. Lee Jessup (msg # 854):

Laney's question to James can be taken as rhetorical if you'd like to move things along to her seeing Maria.

Tony
Darkside Trooper
GM, 525 posts
PC or NPC, the
die roller doesn't care
Wed 27 Apr 2016
at 04:02
  • msg #856

Re: Minutia

I hope everyone has taken note of the 'laws' link to a message in this game
Luke Salem
Player, 38 posts
Street punk
Thu 28 Apr 2016
at 15:47
  • msg #857

Re: Minutia

yes sir
Arani Vasingis
player, 103 posts
Bullets don't care
how dead you are
Thu 28 Apr 2016
at 15:48
  • msg #858

Re: Minutia

Great, wouldn't want to have to haul your ass in ;)
Tiberus Asimov Blackiron
Player, 24 posts
Fri 29 Apr 2016
at 02:17
  • msg #859

Re: Minutia

Yeah sure did
Joint
Player, 30 posts
Fri 29 Apr 2016
at 02:17
  • msg #860

Re: Minutia

You bet boss
Luke Salem
Player, 39 posts
Street punk
Fri 29 Apr 2016
at 12:05
  • msg #861

Re: Minutia

pretty thing like you Arani, you can cuff me anytime. :P
Lakeisha 'Laney' Carmichael
player, 449 posts
Paramedic
Pragmatic Hero
Sun 1 May 2016
at 15:44
  • msg #862

Re: Minutia

In reply to Luke Salem (msg # 861):

As a note, I am on vacation in Trinidad. It's more like just hang out and enjoy wifi and aircon while the grandparents spoil Giannamaria, my daughter, so I have had a fair amount of time to post and so on. But we are taking an excursion to a resort on Tobago and while the hotel might have wifi, I don't know if it'll be a good idea to be wedded to the Chromebook. My online time over the next few days might be limited, is what I mean!

Tony
Tiberus Asimov Blackiron
Player, 26 posts
Mon 23 May 2016
at 03:48
  • msg #863

Re: Minutia

How's it going?
Lakeisha 'Laney' Carmichael
player, 455 posts
Paramedic
Pragmatic Hero
Mon 23 May 2016
at 04:29
  • msg #864

Re: Minutia

In reply to Tiberus Asimov Blackiron (msg # 863):

Relatively busy for me. I decided to bit the bullet and finish the Morrow Project adventure "The Final Watch", set in the Puget Sound 150 years after WWIII. I ran the first part of the adventure in '99 but never finished the second part. In between I've run several other adventures set in that area and other places using that background. This time we're goin' all the way, using the new 4th edition rules but 3rd. edition background.

Tony
Luke Salem
Player, 41 posts
Street punk
Tue 24 May 2016
at 13:33
  • msg #865

Re: Minutia

hope the vacation went well
Lakeisha 'Laney' Carmichael
player, 456 posts
Paramedic
Pragmatic Hero
Tue 24 May 2016
at 19:12
  • msg #866

Re: Minutia

In reply to Luke Salem (msg # 865):

It did! Trinidad is the southernmost of the Caribbean isles. From the one high point, the San Fernando Mountain (it's more like a really tall and steep hill) you can see Venezuela, which we were lucky enough to. Trinidad has considerable oil reserves and per-capita income is third in NA behind the USA and Canada, but the downside is the big island ("Trini") is not particularly rural and picturesque. (Nice shopping malls.) The smaller island of Tobago is far more resort-oriented, and we spent some wonderful time there on the beach.

More trivia: a "lime" is a party or get-together, "limin'" can mean relaxing with friends or rockin' out.

Being close to the equator means it's very hot. Remember the importance of hydration!



Tony
Darkside Trooper
GM, 530 posts
PC or NPC, the
die roller doesn't care
Sun 5 Jun 2016
at 20:22
  • msg #867

Re: Minutia

Sorry I haven't posted of late. RL has been pretty busy for me.
Lakeisha 'Laney' Carmichael
player, 457 posts
Paramedic
Pragmatic Hero
Sun 5 Jun 2016
at 21:30
  • msg #868

Re: Minutia

In reply to Darkside Trooper (msg # 867):

Ah, too bad Maria Delores didn't get a chance to stay! If the player wanted to, of course.

Tony
Darkside Trooper
GM, 531 posts
PC or NPC, the
die roller doesn't care
Sun 5 Jun 2016
at 23:04
  • msg #869

Re: Minutia

In reply to Lakeisha 'Laney' Carmichael (msg # 868):

Player has another character.....
Maria Delores Hernandez
player, 122 posts
Mon 6 Jun 2016
at 00:46
  • msg #870

Re: Minutia

Yep, don't worry about me. I never really left :P
Lakeisha 'Laney' Carmichael
player, 458 posts
Paramedic
Pragmatic Hero
Mon 6 Jun 2016
at 07:11
  • msg #871

Re: Minutia

In reply to Maria Delores Hernandez (msg # 870):

Yay! Great to hear.

I liked Maria Delores as a PC but she's going to a better place now. Alaska!

Tony
Darkside Trooper
GM, 532 posts
PC or NPC, the
die roller doesn't care
Mon 6 Jun 2016
at 16:54
  • msg #872

Re: Minutia

Maria Delores Hernandez:
Yep, don't worry about me. I never really left :P

Looks like you might have some company in Alaska.....
Joint
Player, 33 posts
Tue 28 Jun 2016
at 17:56
  • msg #873

Re: Minutia

I will post tonight I have been caught up play D3
Lakeisha 'Laney' Carmichael
player, 462 posts
Paramedic
Pragmatic Hero
Thu 25 Aug 2016
at 08:56
  • msg #874

Re: Minutia

Hello,

OK! It's that time of year again, when we head into the BC wilderness for a week of hanging out at a summer camp. With no internet access. I should be out of comms on Friday, lasting about a week.

Tony
Arani Vasingis
player, 110 posts
Bullets don't care
how dead you are
Thu 25 Aug 2016
at 19:10
  • msg #875

Re: Minutia

Have fun, and while there be sure to pick up some nice new survival ideas :P
Tiberus Asimov Blackiron
Player, 31 posts
Sun 28 Aug 2016
at 13:14
  • msg #876

Re: Minutia

Sounds like fun, enjoy the tranquility of being disconnected from the online collective :D
Arani Vasingis
player, 111 posts
Bullets don't care
how dead you are
Sun 28 Aug 2016
at 15:26
  • msg #877

Re: Minutia

In reply to Tiberus Asimov Blackiron (msg # 876):

Remember to take extra batteries for Pokemon Go!
Lakeisha 'Laney' Carmichael
player, 463 posts
Paramedic
Pragmatic Hero
Sat 3 Sep 2016
at 08:15
  • msg #878

Re: Minutia

In reply to Arani Vasingis (msg # 875):

Ha! Camp was fun. I got in some gaming, hosting an all-girl RPG session. I think they had fun! It was mainly sunny, a couple days of rain.

On an unrelated note, I was talking to a street person named Janice downtown, near where the film school I work at has a makeup school. She told a story of one day seeing a couple of people wandering around outside, victims of what seemed to her a horrific accident. "They were all, like, torn up and shit (she indicated her throat), blood everywhere." Concerned at their appearance and dazed manner, she asked if they were ok, if they needed an ambulance, etc. As I had guessed at that point, they were just going to the zombie walk, and being film students had benefitted from the almost professional level effects work from fellow students.

On the one hand I was glad that Janice's immediate thought was to help out someone in trouble (this is not that uncommon among street people, they tend to look out for each other because they know no one else will). In Janice's world the possibility that someone would want to look like that for fun was fairly inconceivable. But it did point out that if you didn't know about zombies, like in the early stages of an uprising of the dead, you'd probably mistake them for accident victims.

Tony
Arani Vasingis
player, 112 posts
Bullets don't care
how dead you are
Sun 4 Sep 2016
at 21:42
  • msg #879

Re: Minutia

In reply to Lakeisha 'Laney' Carmichael (msg # 878):

Yep, but zombies don't act like that. They only start looking the part after the first couple of weeks or so, due to their body's inability to regenerate dead cells.

http://www.dailymail.co.uk/new...ice-shoot-Miami.html

^ But they're still easy to tell apart.
Lakeisha 'Laney' Carmichael
player, 464 posts
Paramedic
Pragmatic Hero
Mon 5 Sep 2016
at 07:28
  • msg #880

Re: Minutia

In reply to Arani Vasingis (msg # 879):

I imagine fresh ones would look a lot like accident victims. Zombies acting dazed seems to fit the common fictional profile. (And real profile, if we are talking about drugged Haitian "Zombis".) Enough to cause confusion in the early stages.

Tony
Arani Vasingis
player, 113 posts
Bullets don't care
how dead you are
Mon 5 Sep 2016
at 19:12
  • msg #881

Re: Minutia

Hmm... Not accident victims, they wouldn't run out into traffic, and move slow enough for cars to see them coming a mile off unless they'd deliberately be trying to hit them with their cars. They'd stop, honk and yell, which would attract their attention, result in a roadside fight where someone gets their face mauled off.

They'd look normal at first, a little pale due to the lack of circulation, then patches of skin would darken as the extremities begin to die off and external skin no longer receives the 'fuel' it needs to stay alive. They'd look more like hypothermia victims (which is accurate, in a way, since body temp is way lower than it should be), and with the wrong clothing it's hard to tell.
Lakeisha 'Laney' Carmichael
player, 465 posts
Paramedic
Pragmatic Hero
Mon 5 Sep 2016
at 21:29
  • msg #882

Re: Minutia

Arani Vasingis:
Hmm... Not accident victims...


Based on what this person said, and she seemed sincere, she did honestly mistake the students for accident victims.

It seems reasonable as long as the zombies were not acting too aggressively (and this would include "Romero" zombies that often acted slow and confused even in proximity to living people) this would be a common mistake.

Tony
Arani Vasingis
player, 114 posts
Bullets don't care
how dead you are
Tue 6 Sep 2016
at 12:32
  • msg #883

Re: Minutia

Oh I agree, but keep in mind those students were playing up the stereotype, which means lots of blood, torn clothes and open wounds. I don't doubt they'd have looked like major accident victims, I'm just saying that 'natural' fresh zombies wouldn't look like that until several weeks to a month or so in.
Lakeisha 'Laney' Carmichael
player, 466 posts
Paramedic
Pragmatic Hero
Tue 6 Sep 2016
at 17:14
  • msg #884

Re: Minutia

In reply to Arani Vasingis (msg # 883):

Ah, I see your point!

Tony
Darkside Trooper
GM, 535 posts
PC or NPC, the
die roller doesn't care
Tue 27 Sep 2016
at 17:00
  • msg #885

Re: Minutia

Since most (if not all of you) are in my Macross era game you know that I've lost my motivation to post/GM.

If I get back into thing I'll only be running two games. This one will be one of them.
Tiberus Asimov Blackiron
Player, 32 posts
Tue 27 Sep 2016
at 17:06
  • msg #886

Re: Minutia

Sweet that is great to hear....I am really enjoying the game.  Not only your running of the game but also the others and interacting with their characters.
Arani Vasingis
player, 115 posts
Bullets don't care
how dead you are
Tue 27 Sep 2016
at 17:55
  • msg #887

Re: Minutia

Good to know, i'll be here when you do.

Yes, when, not if. Can't leave that itch unscratched for long ;)
Lakeisha 'Laney' Carmichael
player, 467 posts
Paramedic
Pragmatic Hero
Tue 27 Sep 2016
at 19:17
  • msg #888

Re: Minutia

In reply to Darkside Trooper (msg # 885):

Good to hear, a great game!

Tony
This message was last edited by the player at 19:32, Tue 27 Sept 2016.
Jonathan Pembersley
player, 198 posts
Lost British Tourist
But how do I get home ?
Tue 27 Sep 2016
at 20:06
  • msg #889

Re: Minutia


Great, was missing this game.
Robert E. Lee Jessup
Player, 23 posts
Rob
Son of the South
Wed 28 Sep 2016
at 16:47
  • msg #890

Re: Minutia

In reply to Darkside Trooper (msg # 885):

I definitely understand how that goes. I'll be around.
Tiberus Asimov Blackiron
Player, 33 posts
Thu 29 Sep 2016
at 01:18
  • msg #891

Re: Minutia

I asked the GM if it was okay if I did a little recruiting for a Palladium Fantasy game I will be running.  He said it was okay...so well here it is.

The game name is "We are Bound", starting off as a low powered campaign with the end goal being a robust story.  Someone has already joined, so two or three more would be great.  If you are interested or not, it is all good.  Just putting it out there to you guys and gals since the experience with all of you so far has been positive.

link to another game
This message was last edited by the player at 05:15, Thu 29 Sept 2016.
Darkside Trooper
GM, 536 posts
PC or NPC, the
die roller doesn't care
Thu 29 Sep 2016
at 03:20
  • msg #892

Re: Minutia

In reply to Tiberus Asimov Blackiron (msg # 891):

Link to game?

Oh can I run a Titan Longbowman who has javalin sized arrows? There is a scene in Game of Thrones where a giant hit this dude with an arrow and it was pretty epic.
Arani Vasingis
player, 116 posts
Bullets don't care
how dead you are
Thu 29 Sep 2016
at 17:19
  • msg #893

Re: Minutia

In reply to Darkside Trooper (msg # 892):

If you're using D&D 3.5 with the Bloodlines rule, the Titan Bloodline on Major gives Use Oversized Weapon (Ex) at 12th "as the Titan ability"

quote:
Oversized Weapon (Ex)

A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty.


Of course, RAI a Titan is Huge so it's actually allowing one to use two-handed weapons as if they were a size category larger than they actually are... RAW however it means you can have a Tiny Fairy wielding a Gargantuan-sized 4d8 two-handed warhammer. In 3.5 weapon weight doubles every size category you go up so it should only weigh like 20 pounds.

Who cares the thing's bigger than a Storm Giant :P
Lakeisha 'Laney' Carmichael
player, 468 posts
Paramedic
Pragmatic Hero
Thu 29 Sep 2016
at 19:02
  • msg #894

Re: Minutia

In reply to Darkside Trooper (msg # 892):

For those wanting the link, it is as follows:

link to another game

Tony
Darkside Trooper
GM, 544 posts
PC or NPC, the
die roller doesn't care
Sat 5 Nov 2016
at 04:26
  • msg #895

Re: Minutia

Waiting to see if two characters are still around....
Tiberus Asimov Blackiron
Player, 35 posts
Sat 5 Nov 2016
at 05:34
  • msg #896

Re: Minutia

Not a problem
Luke Salem
Player, 46 posts
Street punk
Tue 8 Nov 2016
at 15:36
  • msg #897

Re: Minutia

sorry guys
Lakeisha 'Laney' Carmichael
player, 472 posts
Paramedic
Pragmatic Hero
Tue 8 Nov 2016
at 22:10
  • msg #898

Re: Minutia

In reply to Luke Salem (msg # 897):

Great to hear from you1 Looks like we're ready to go. James hasn't checked in, but unless he never ended up going to Alaska (mechanical issue?) turned around or otherwise came back, his story is going to progress along different lines anyways.

Tony
Maria Delores Hernandez
NPC, 123 posts
Wed 9 Nov 2016
at 01:24
  • msg #899

Re: Minutia

In reply to Lakeisha 'Laney' Carmichael (msg # 898):

What can i say, it's a long flight :P
Darkside Trooper
GM, 545 posts
PC or NPC, the
die roller doesn't care
Wed 9 Nov 2016
at 05:41
  • msg #900

Re: Minutia

Robotech anyone?

Most of the players are already in my Robotech game, but for those who are interested in a sci-fi game set in space that has a naturalist Sci-fi feel to it (i.e. the new Battlestar Galactica show, or The Expanse)  I have room.

Any new players would have character who start at level one.
Luke Salem
Player, 48 posts
Street punk
Wed 9 Nov 2016
at 13:48
  • msg #901

Re: Minutia

got a link boss? I can certainly check it out.
Darkside Trooper
GM, 546 posts
PC or NPC, the
die roller doesn't care
Fri 11 Nov 2016
at 06:50
  • msg #902

Re: Minutia

Happy early Veterans Day to all my fellow U.S. veterans here in this game!

Tonight tho is a special night for myself and all other U.S. Marines as we celebrate the 241st birthday of the United States Marine Corps.

Last but not least I thank everyone for not uttering a single word about the 2016 U.S. Presidential election. I think this is in most part because we come here together to game in order to escape the world we live in. When we get together here on RPOL we don't care about each others political beliefs, gender, sexual preference/identity and social standing. We push all this stuff aside and just game. I would like this trend of not mentioning politics to continue, in fact lets just not post political stuff. If you want to discuss politics with me go find me on Facebook.
Jonathan Pembersley
player, 201 posts
Lost British Tourist
But how do I get home ?
Fri 11 Nov 2016
at 06:55
  • msg #903

Re: Minutia

In reply to Darkside Trooper (msg # 902):

I sworn off facebook for a couple of weeks just to let this shit swarm through.
Isabel Tsang
Player, 13 posts
MD
Fri 11 Nov 2016
at 11:01
  • msg #904

Re: Minutia

Happy Birthday to the Marine Corps and Happy Veteran's Day to all!  Funny how they're just a day apart...I believe the UK has the same Veteran's Day.
Robert E. Lee Jessup
Player, 26 posts
Rob
Son of the South
Fri 11 Nov 2016
at 15:16
  • msg #905

Re: Minutia

Right on
Lakeisha 'Laney' Carmichael
player, 476 posts
Paramedic
Pragmatic Hero
Sat 12 Nov 2016
at 01:28
  • msg #906

Re: Minutia

In reply to Isabel Tsang (msg # 904):

We (Canada, the UK and Commonwealth countries in general) have "Remembrance Day", which evolved out of "Armistice Day" marking the end of WWI. (Which ended in a cease-fire at the 11th minute of the 11th hour of the 11th day of the 11th month.) Remembrance Day (also "Poppy Day" in the UK) is in honour of all soldiers, the living and the dead. (We do not have a separate "Memorial Day".)

Central to Remembrance Day is the poem "In Flanders Fields" by L. Col. Dr. John McRae:

In Flanders Fields

In Flanders fields the poppies blow
Between the crosses, row on row,
That mark our place: and in the sky
The larks still bravely singing fly
Scarce heard amid the guns below.

We are the dead: Short days ago,
We lived, felt dawn, saw sunset glow,
Loved and were loved: and now we lie
In Flanders fields!

Take up our quarrel with the foe
To you, from failing hands, we throw
The torch: be yours to hold it high
If ye break faith with us who die,
We shall not sleep, though poppies grow
In Flanders fields

Recited by musician Leonard Cohen, who passed away yesterday:

https://www.thestar.com/entert...flanders-fields.html

Tony
Darkside Trooper
GM, 548 posts
PC or NPC, the
die roller doesn't care
Sun 13 Nov 2016
at 16:06
  • msg #907

Re: Minutia

Well this is good news....
08:04, Today: Darkside Trooper, for the NPC The Major, rolled 72 using 1d100 with rolls of 72.  does he keep his word? 0-90 = yes.

As an FYI they other two characters getting rounded up. Herson's player took over an NPC, and another player came back. From an OOC standpoint, a simple case of mistaken identity is a great way to roll them in with the group. This of course doesn't mean you should have some objections in character.
Lakeisha 'Laney' Carmichael
player, 478 posts
Paramedic
Pragmatic Hero
Mon 14 Nov 2016
at 11:11
  • msg #908

Re: Minutia

In reply to Darkside Trooper (msg # 907):

Only a 1 in 10 chance of getting fucked over? Better odds than with a Classic Traveller Patron!

In CT, Patrons were wealthy and powerful NPCs, or sometimes with a good sob story, and they provided the PCs with some kind of job or assignment. Most were illegal activities of some sort (hey, it was the 70's and early 80's). Because they wanted some variability (and also probably assumed the crafty players read everything ahead of time) Patron "encounters" usually included a d6 roll to determine if everything really was on the up-and-up, or maybe things were different or opposite what they seemed. The odds were a given Patron might turn out to be screwing you over was therefore usually at a minimum of 1 and, say, 3-in-6. So 10% is not so bad!

Tony
Lakeisha 'Laney' Carmichael
player, 479 posts
Paramedic
Pragmatic Hero
Thu 17 Nov 2016
at 10:05
  • msg #909

Re: Minutia

Those were some impressive posts, especially that for Jessup. My hat is off to everyone!

(Arani still gets to post but still, well done!)

Tony
Isabel Tsang
Player, 15 posts
MD
Thu 17 Nov 2016
at 14:15
  • msg #910

Re: Minutia

Rob, you forgot the pee stain/puddle...
Robert E. Lee Jessup
Player, 29 posts
Rob
Son of the South
Thu 17 Nov 2016
at 15:46
  • msg #911

Re: Minutia

Lol, I considered having him crap himself but that seemed over the top. Plus the nicknames it would incur might be too much for him. :)
Darkside Trooper
GM, 550 posts
PC or NPC, the
die roller doesn't care
Thu 17 Nov 2016
at 19:54
  • msg #912

Re: Minutia

Robert E. Lee Jessup:
Lol, I considered having him crap himself but that seemed over the top. Plus the nicknames it would incur might be too much for him. :)

I was kinda hoping you had WP Machine gun so I could give the PCs a .50 cal to go with the MRAP
Lakeisha 'Laney' Carmichael
player, 480 posts
Paramedic
Pragmatic Hero
Thu 17 Nov 2016
at 19:58
  • msg #913

Re: Minutia

In reply to Darkside Trooper (msg # 912):

Would our PCs have levelled up during the first part of the adventure, and gained new WPs?

Tony
This message was last edited by the player at 19:59, Thu 17 Nov 2016.
Jonathan Pembersley
player, 203 posts
Lost British Tourist
But how do I get home ?
Fri 18 Nov 2016
at 01:08
  • msg #914

Re: Minutia

In reply to Darkside Trooper (msg # 912):

M240 would probably be better for ammunition availability.
Darkside Trooper
GM, 551 posts
PC or NPC, the
die roller doesn't care
Fri 18 Nov 2016
at 02:26
  • msg #915

Re: Minutia

Jonathan Pembersley:
In reply to Darkside Trooper (msg # 912):

M240 would probably be better for ammunition availability.

Yeah 7.62 is common, but firing a .50 cal is awsome.
Darkside Trooper
GM, 552 posts
PC or NPC, the
die roller doesn't care
Fri 18 Nov 2016
at 02:27
  • msg #916

Re: Minutia

Lakeisha 'Laney' Carmichael:
In reply to Darkside Trooper (msg # 912):

Would our PCs have levelled up during the first part of the adventure, and gained new WPs?

Tony

Yeah I need to add up exp.

Even if some people leveled up someone would have to teach you the new skill.
Darkside Trooper
GM, 555 posts
PC or NPC, the
die roller doesn't care
Fri 18 Nov 2016
at 05:18
  • msg #917

Re: Minutia

In order to make weapon outfitting easy everybody needs to PM with their choices. Some of you really don’t get choices, or have unique choices. I am going on the general assumption that your character isn’t going to carry around a weapon he or she doesn’t have the WP for (although everyone is going get a bayonet). I know some of you have WP archery (I guess you wannabe Daryl from walking Dead) but you guys will have to find that sort of thing elsewhere, because Rambo is the only guy in the US Military to get issued a bow and arrow. https://www.youtube.com/watch?v=UhtLA88hGQM (I just realized Rambo only kills Spetsnaz, Vietnamese and Burmese soldiers with his bow)

I will tally up EXP for the current thread once the group leaves Nellis Air Force Base.

Annabelle Wright
Bayonet
Beretta M92F auto pistol
M-16A2 or Remington 870 12 gauge shot gun (choose one)


Eddie Thomas
Bayonet
Collapsible Asp
Beretta M92F auto pistol
M-16A2


Isabel Tsang
Bayonet
Collapsible Asp
Beretta M92F auto pistol
Remington 870 12 gauge shot gun


Joint
Bayonet
Collapsible Asp
Large crow bar (1 meter long)


Jonathan Pembersley
Bayonet
Machete
M-16A2 or Remington 870 12 gauge shot gun (choose one)


Lakeisha 'Laney' Carmichael
Bayonet
Beretta M92F auto pistol
M-16A2 or Remington 870 12 gauge shot gun (choose one)


Luke Salem
Bayonet
Collapsible Asp
Beretta M92F auto pistol


Robert E. Lee Jessup
Bayonet
Collapsible Asp
Beretta M92F auto pistol
M-16A2 or Remington 870 12 gauge shot gun (choose one)

Tiberus Asimov Blackiron
Bayonet
Machete
Room Entry Shield

[Private to Tiberus Asimov Blackiron: You can use the shield and machete as paired weapons]
This message was last edited by the GM at 14:58, Sat 19 Nov 2016.
Lakeisha 'Laney' Carmichael
player, 482 posts
Paramedic
Pragmatic Hero
Fri 18 Nov 2016
at 10:06
  • msg #918

Re: Minutia

In reply to Darkside Trooper (msg # 916):

We are located on a major base, if we could learn anyplace it would be here! But I guess they aren't at the point of training civilians to use military weapons. (Plus we won't level up until after we leave.) But they might see the value if we survive and prove useful to them.

Yep, that Rambo is a heckuva dude with his bow! I've been in a few RPGs over the years (post-holocaust and modern) where someone has had a bow or crossbow. You know what? I don't recall them ever being used if there are firearms available. This includes the classic Katana. (This despite the fact that bow weapons and swords are quiet, you can make arrows, a high enough rated bow has penetration comparable to a firearm and a sword doesn't need ammunition.)

Tony
Darkside Trooper
GM, 556 posts
PC or NPC, the
die roller doesn't care
Fri 18 Nov 2016
at 13:57
  • msg #919

Re: Minutia

In reply to Lakeisha 'Laney' Carmichael (msg # 918):

There are ten PCs plenty of room for cross training. A machine gun is actually not that easy to learn. You screw up the headspace and timing on a .50 cal and the gun can blow up in your face.

Anyhow if someone had WP Machine gun you'd guys be getting one. I might give you guys two vehicles tho.
Tiberus Asimov Blackiron
Player, 39 posts
Sat 19 Nov 2016
at 03:49
  • [deleted]
  • msg #920

Re: Minutia

This message was deleted by the player at 03:50, Sat 19 Nov 2016.
Jonathan Pembersley
player, 205 posts
Lost British Tourist
But how do I get home ?
Sun 20 Nov 2016
at 00:35
  • msg #921

Re: Minutia


I still don't think we are make the correct choice when it comes to the MG. The practicalities aside in relation to the ammunition it cannot be dismounted from the vehicle where is a M240 can and in fact comes with a kit to do just that.

I think in the long term being able to take the primary support weapon with us should we need to dismount and approach on foot cannot be over looked.
Joint
Player, 47 posts
Sun 20 Nov 2016
at 00:58
  • msg #922

Re: Minutia

agreed
Darkside Trooper
GM, 557 posts
PC or NPC, the
die roller doesn't care
Sun 20 Nov 2016
at 02:01
  • msg #923

Re: Minutia

Jonathan Pembersley:
I still don't think we are make the correct choice when it comes to the MG. The practicalities aside in relation to the ammunition it cannot be dismounted from the vehicle where is a M240 can and in fact comes with a kit to do just that.

I think in the long term being able to take the primary support weapon with us should we need to dismount and approach on foot cannot be over looked.

Actually you can dismount the .50 cal from the vehicle and fire it from a tripod. Any/every machine gun mounted to a U.S. Combat vehicle has a tripod stashed on the vehicle. I even listed it as cargo on the MRAP.

The big reason your going to want a .50 cal over a M-240 is the fact that unless its a tank you can kill any other ground vehicle that bad guys may be using. If you have a M-240 the 7.62mm rounds won't penetrate most armored vehicles.

The .50 has a slower rate of fire then a M-240 so you won't burn through ammo so quick.

Last is the fact that if I wanted you guys to have a machine gun in which you could walk around and fire with I'd have given you a M-249 SAW. This of course doesn't mean you guys won't find one......
Darkside Trooper
GM, 558 posts
PC or NPC, the
die roller doesn't care
Sun 20 Nov 2016
at 02:29
  • msg #924

Re: Minutia

Please update your new equipment posts with your HP & SDC and make any necessary rolls for the amount of ammo you get.
Lakeisha 'Laney' Carmichael
player, 486 posts
Paramedic
Pragmatic Hero
Sun 20 Nov 2016
at 02:30
  • msg #925

Re: Minutia

In reply to Jonathan Pembersley (msg # 921):

My PC wouldn't have an opinion.

The points in favour of a GPMG or SAW are good. Assuming we even get an MG at all!

Where a good ol' "cal-fifty" (aka Ma Deuce) really shows its stuff in comparison is against vehicles and structures. Sure it's not as man-portable, but we're not an infantry section (squad in US parlance) and don't necessarily need the dismounted firepower. (I posted this before reading DST's similar comments.)

As for ammunition we would be largely dependent on the military for resupply of .50 BMG. This also pertains to belted 7.62mmx51 NATO unless we want to mount a brass-catcher and collect all those disintegrating links. If we wanted a super-common round we'd be looking into .22 calibre weapons (as articulated in the awesome TV series "Z Nation").

Tony
This message was last edited by the player at 02:37, Sun 20 Nov 2016.
Darkside Trooper
GM, 559 posts
PC or NPC, the
die roller doesn't care
Sun 20 Nov 2016
at 02:49
  • msg #926

Re: Minutia

Another FYI for you guys is that 9mm, 5.56mm and 12 gauge ammo is all fairly easy to come by.

I have also dropped a marker on the game map for the MRAP's location. You guys will have GPS until I decide the satellites go down.
Lakeisha 'Laney' Carmichael
player, 488 posts
Paramedic
Pragmatic Hero
Sun 20 Nov 2016
at 20:26
  • msg #927

Re: Minutia

In reply to Darkside Trooper (msg # 926):

Hiya,

Yeah, if we want more 12.7x99mm we gotta come see the Major.

My apologies, I don't see a map or map link?

As well, note to my fellow players: my PC wouldn't think of NVGs. But they could come in handy if there are any hanging around. Even old AN/PVS-5s. Just in case anyone else would like to suggest it.

Tony
Arani Vasingis
player, 127 posts
Bullets don't care
how dead you are
Mon 21 Nov 2016
at 06:04
  • msg #928

Re: Minutia

Wow, i leave for a few days and get back to a broken computer screen and all of a sudden the RP thread explodes :P

Let me catch up and i'll send a quick post in.
Darkside Trooper
GM, 563 posts
PC or NPC, the
die roller doesn't care
Mon 21 Nov 2016
at 13:51
  • msg #929

Re: Minutia

Arani Vasingis:
Wow, i leave for a few days and get back to a broken computer screen and all of a sudden the RP thread explodes :P

Let me catch up and i'll send a quick post in.

No worries you mentioned you were going on vacation.
Darkside Trooper
GM, 564 posts
PC or NPC, the
die roller doesn't care
Mon 21 Nov 2016
at 13:57
  • msg #930

Re: Minutia

FYI, only the tips of bayonets are sharpe. It's either due to the Geneva convention or because it's frowned upon for troops to sharpen them.  The tip is pointed is more then enough to stab into a person the two inches needed to damage an important organ you can't live without.
Joint
Player, 49 posts
Tue 22 Nov 2016
at 02:30
  • msg #931

Re: Minutia

Is there a way that in character we could figure out who is the most skilled driver.  Multiple reasons to have the best driver in the seat.
Darkside Trooper
GM, 565 posts
PC or NPC, the
die roller doesn't care
Tue 22 Nov 2016
at 03:13
  • msg #932

Re: Minutia

Joint:
Is there a way that in character we could figure out who is the most skilled driver.  Multiple reasons to have the best driver in the seat.

Ask? Converse IC where the characters State their driving abilities?
Joint
Player, 50 posts
Tue 22 Nov 2016
at 03:42
  • msg #933

Re: Minutia

In reply to Darkside Trooper (msg # 932):

yeeeaaahhhh, didn't really think my question through....good times
Darkside Trooper
GM, 566 posts
PC or NPC, the
die roller doesn't care
Tue 22 Nov 2016
at 03:53
  • msg #934

Re: Minutia

Joint:
In reply to Darkside Trooper (msg # 932):

yeeeaaahhhh, didn't really think my question through....good times

Sometimes you gotta write it down and have someone else read it.

BTW everyone should double check their character sheets and make sure their skills are leveled up.

I have looked and know which three PCs have the highest % in pilot Auto.
Lakeisha 'Laney' Carmichael
player, 494 posts
Paramedic
Pragmatic Hero
Tue 22 Nov 2016
at 10:24
  • msg #935

Re: Minutia

In reply to Joint (msg # 931):

Laney already stated IC she's a very good driver. This makes sense, it's her profession and it's literally a matter of life of death (someone else, usually). Definitely in the top three!

Tony
Isabel Tsang
player, 21 posts
MD
Tue 22 Nov 2016
at 17:09
  • msg #936

Re: Minutia

(Half) Asian female jokes aside, Izzie's got about 84% in Pilot Automobile...
Annabelle Wright
player, 41 posts
Fastest Legs in the West
Tue 22 Nov 2016
at 20:21
  • msg #937

Re: Minutia

Annabelles is very high as well.
Robert E. Lee Jessup
Player, 34 posts
Rob
Son of the South
Wed 23 Nov 2016
at 00:41
  • msg #938

Re: Minutia

Rob has wrecked the only two vehicles he has ever owned.
Darkside Trooper
GM, 568 posts
PC or NPC, the
die roller doesn't care
Wed 23 Nov 2016
at 02:54
  • msg #939

Re: Minutia

Robert E. Lee Jessup:
Rob has wrecked the only two vehicles he has ever owned.

You should be happy that you get to play with the BFG......
Joint
Player, 51 posts
Wed 23 Nov 2016
at 02:58
  • msg #940

Re: Minutia

In reply to Lakeisha 'Laney' Carmichael (msg # 935):

quote:
Laney already stated IC she's a very good driver. This makes sense, it's her profession and it's literally a matter of life of death (someone else, usually). Definitely in the top three!

Tony


I think maybe that was my point, I figured you would have a high skill level.  But your medical skill would be more practical even if we have a doctor with us.  Your combined efforts or even separate efforts would benefit the group.

Joint's tracked skills are higher then his auto skills so he out there.  Again though I can definitely fix the MRAP and maybe beef it up in the future.  Iiiiffffff we can keep it safe :D
Lakeisha 'Laney' Carmichael
player, 495 posts
Paramedic
Pragmatic Hero
Wed 23 Nov 2016
at 04:24
  • msg #941

Re: Minutia

In reply to Robert E. Lee Jessup (msg # 938):

Not including that one time with the patrol car 'cause that was just, you know, "borrowed".

Tony
Eddie Thomas
player, 7 posts
Mafia Enforcer
Wed 23 Nov 2016
at 10:37
  • msg #942

Re: Minutia

73% here for auto
Lakeisha 'Laney' Carmichael
player, 497 posts
Paramedic
Pragmatic Hero
Thu 24 Nov 2016
at 10:02
  • msg #943

Re: Minutia

In reply to Eddie Thomas (msg # 942):

Range 15:

https://www.youtube.com/watch?v=zy7Vxm0RWHs

Tony
Darkside Trooper
GM, 569 posts
PC or NPC, the
die roller doesn't care
Thu 24 Nov 2016
at 13:41
  • msg #944

Happy Thanksgiving

For those of you who celebrate, Happy Thanksgiving.

....and please don't forget the sacrifice the turkeys made.
Robert E. Lee Jessup
Player, 35 posts
Rob
Son of the South
Thu 24 Nov 2016
at 16:37
  • msg #945

Happy Thanksgiving

Today I'm thankful for many things #Blessed ;p

I am thankful for RPOL though. I went back to check my first post in Apocalypse Key. It was posted in 2003 and the first game I ran on here. I remember my first son had just been born and I was a stay at home dad and bartender at night. My wife worked two jobs as well and most of my friends did not have any children yet. Up to that point we had been meeting regularly to play PFRPG, Rifts, MTG or just to get high and play video games and had been doing so since we were 14 years old. The inability to make it to weekly games or those long weekend marathon sessions was behind me and it left a hole. RPOL gave me an outlet and in the years since I have met inspiring, creative gamers from around the world. I'm thankful for the chance to work in a collaborative effort to create characters and tell stories with other people who understand how fun and maybe even cathartic it can be.
Lakeisha 'Laney' Carmichael
player, 498 posts
Paramedic
Pragmatic Hero
Thu 24 Nov 2016
at 19:49
  • msg #946

Happy Thanksgiving

In reply to Darkside Trooper (msg # 944):

Yeah, happy American Thanksgiving!

Ha ha, I figured I was pushing my luck asking for more gear! Of course, we are getting a lot of stuff, none of which they probably expect to come back. As long as we were waiting for a few players to post mounting up then may as well give it shot.

Tony
Tiberus Asimov Blackiron
Player, 42 posts
Fri 25 Nov 2016
at 03:10
  • msg #947

Happy Thanksgiving

The MRAP we are getting is it a single or tandem axle.  Just wondering for seating capacity, we may need to pick up another vehicle out on the road.  Especially if we do manage to help a soldier or two.  My guess is that it is a 6x6 MRAP Cougar it can fit driver, co-pilot and eight passengers.  I guess one more if the person stays in the turret
This message was last edited by the player at 03:22, Fri 25 Nov 2016.
Darkside Trooper
GM, 570 posts
PC or NPC, the
die roller doesn't care
Fri 25 Nov 2016
at 03:27
  • msg #948

Re: Happy Thanksgiving

Tiberus Asimov Blackiron:
The MRAP we are getting is it a single or tandem axle.  Just wondering for seating capacity, we may need to pick up another vehicle out on the road.  Especially if we do manage to help a soldier or two.  My guess is that it is a 6x6 MRAP Cougar it can fit driver, co-pilot and eight passengers.  I guess one more if the person stays in the turret

I have the vehicle stated out in the equipment thread......there is room for everyone. But its a tight fit because the three unoccupied seats in the back have supplies strapped to them.

link to a message in this game
Tiberus Asimov Blackiron
Player, 43 posts
Fri 25 Nov 2016
at 03:30
  • msg #949

Re: Happy Thanksgiving

In reply to Darkside Trooper (msg # 948):

COOL COOL
Eddie Thomas
player, 9 posts
Mafia Enforcer
Fri 25 Nov 2016
at 12:37
  • msg #950

Re: Happy Thanksgiving

happy Thanksgiving
Darkside Trooper
GM, 573 posts
PC or NPC, the
die roller doesn't care
Mon 28 Nov 2016
at 14:54
  • msg #951

Re: Happy Thanksgiving

Four characters still need to update their new equipment sheet with HP & SDC. This will also let me know you actually looked at the equipment sheet.
Luke Salem
Player, 60 posts
Street punk
Mon 28 Nov 2016
at 15:32
  • msg #952

Re: Happy Thanksgiving

updated boss
Arani Vasingis
player, 132 posts
Bullets don't care
how dead you are
Mon 28 Nov 2016
at 17:33
  • msg #953

Re: Happy Thanksgiving

Updated
Jonathan Pembersley
player, 208 posts
Lost British Tourist
But how do I get home ?
Mon 28 Nov 2016
at 21:12
  • msg #954

Re: Happy Thanksgiving

Update done as well as ammo.
Annabelle Wright
player, 43 posts
Fastest Legs in the West
Mon 28 Nov 2016
at 21:12
  • msg #955

Re: Happy Thanksgiving

Yes update done as well as ammo.
Joint
Player, 55 posts
Sat 3 Dec 2016
at 19:40
  • msg #956

Re: Happy Thanksgiving

I will have some posts up tonight
Darkside Trooper
GM, 576 posts
PC or NPC, the
die roller doesn't care
Sun 4 Dec 2016
at 16:32
  • msg #957

Re: Happy Thanksgiving

Just as an FYI as a GM I am not opposed to player vs player violence that results in the death of a player character.

Of course one way or another their will be consequences i one character kills another character.
Tiberus Asimov Blackiron
Player, 45 posts
Sun 4 Dec 2016
at 16:52
  • msg #958

Re: Happy Thanksgiving

Clearly the Darkside of your name is no for show...:D
Eddie Thomas
player, 12 posts
Mafia Enforcer
Mon 5 Dec 2016
at 09:59
  • msg #959

Re: Happy Thanksgiving

btw I have been posting from my laptop as my tower was in for an ugrade and got its motherboard plus hard drive fried so have a new comp but need to set it up
Darkside Trooper
GM, 577 posts
PC or NPC, the
die roller doesn't care
Mon 5 Dec 2016
at 21:20
  • msg #960

Re: Happy Thanksgiving

Laney, thanks for giving me the idea to have the USAF bomb the MRAP when you guys are done with the rescue........
Lakeisha 'Laney' Carmichael
player, 512 posts
Paramedic
Pragmatic Hero
Mon 5 Dec 2016
at 21:57
  • msg #961

Re: Happy Thanksgiving

In reply to Eddie Thomas (msg # 959):

Good to hear you are getting your computer situation sorted out.

As for getting bombed, ha! You didn't think of that before?

Tony
Darkside Trooper
GM, 578 posts
PC or NPC, the
die roller doesn't care
Mon 5 Dec 2016
at 22:51
  • msg #962

Re: Happy Thanksgiving

Lakeisha 'Laney' Carmichael:
In reply to Eddie Thomas (msg # 959):

As for getting bombed, ha! You didn't think of that before?

Tony

Oh I thought of it. Just waiting for someone else to mention it so the players can blame you when/if it happens.
Arani Vasingis
player, 136 posts
Bullets don't care
how dead you are
Tue 6 Dec 2016
at 00:48
  • msg #963

Re: Happy Thanksgiving

Lakeisha 'Laney' Carmichael:
"Not that anyone's planning on this but I wouldn't suggest "borrowing" this ride. First, Joint here might get upset. Second, the Air Force has got a lot of underemployed drone pilots and a lot of bombs that are useless against the infected but good at blowin' up shit like this truck. You think they wouldn't reach out from Alaska to do something petty and vindictive like that? Clearly you have not been paying attention to our government."




:P
This message had punctuation tweaked by the player at 00:48, Tue 06 Dec 2016.
Darkside Trooper
GM, 579 posts
PC or NPC, the
die roller doesn't care
Tue 6 Dec 2016
at 03:00
  • msg #964

Re: Happy Thanksgiving

Arani Vasingis:
Lakeisha 'Laney' Carmichael:
"Not that anyone's planning on this but I wouldn't suggest "borrowing" this ride. First, Joint here might get upset. Second, the Air Force has got a lot of underemployed drone pilots and a lot of bombs that are useless against the infected but good at blowin' up shit like this truck. You think they wouldn't reach out from Alaska to do something petty and vindictive like that? Clearly you have not been paying attention to our government."




:P

I hope the above isn't a political 'stab' at United States foreign policy.

I am only asking because I think I made clear to please leave real world politics out of the game.
Lakeisha 'Laney' Carmichael
player, 513 posts
Paramedic
Pragmatic Hero
Tue 6 Dec 2016
at 08:33
  • msg #965

Re: Happy Thanksgiving

In reply to Darkside Trooper (msg # 964):

If I may, this seemed to me to be good-natured riffing on a broad American cultural (not necessarily political) quirk as observed by us foreigners. Not targeting any part of the American political spectrum as such. (Granted, "Boondocks", which I love, certainly has a social and political point of view that is fairly central to its humour.)

But it's understood, I don't think anyone would be foolish enough to make what you would call actual "partisan" political humour critical of (say) specifically Democrats or Republicans. If that includes us saying nothing that could be construed as negative about Americans in general, that's good to know so no one accidentally crosses that line.

I hope at least our PCs can have political opinions as a function of RP, even if perhaps they are made obsolete by world events. (I am aware that at least a few players including myself and "Arani" are foreigners in some sense so we don't really have a dog in your political fights, either way.) Interestingly, this game is set in 2014 and so recent American political events are not a factor in this timeline.

As for me giving the GM ideas, that's something I constantly do much to my chagrin and that of my fellow players. At least you have (jokingly) warned us that this could hypothetically happen, which is decent of you, old boy. What would have been a true Evil GM Move(tm) on your part would be to do this but, you know, without any advance warning at all!

Tony
This message was last edited by the player at 09:13, Tue 06 Dec 2016.
Darkside Trooper
GM, 580 posts
PC or NPC, the
die roller doesn't care
Tue 6 Dec 2016
at 12:49
  • msg #966

Re: Happy Thanksgiving

In reply to Lakeisha 'Laney' Carmichael (msg # 965):

I don't run my games to discuss the politics of the world.

Someone wants to talk shit about my country I'm pretty sure I can find some shitty thing to talk about someone else's country. But I don't want to do that. I just want to run my game.

If someone wants to talk about real world politics, they can go find me on Facebook or email me.
Arani Vasingis
player, 137 posts
Bullets don't care
how dead you are
Tue 6 Dec 2016
at 13:09
  • msg #967

Re: Happy Thanksgiving

In that case, I apologise. I read Laney's comment and figured the joke to be appropriate since it's unrelated to current world politics (you could have made that joke in the 1980's and it wouldn't have changed anything) and I assumed that the request not to bring real world politics into this meant I could still poke some fun at it on occasion in much the same way I wouldn't have taken offense at the favor being returned (the Netherlands btw).

Again, I didn't make that post to talk smack or troll Americans or anything, just me poking some fun at a nation stereotype in the same way "Three Mexicans walk into a bar" is the setup for a joke. Won't do it again.
Darkside Trooper
GM, 581 posts
PC or NPC, the
die roller doesn't care
Tue 6 Dec 2016
at 13:31
  • msg #968

Re: Happy Thanksgiving

In reply to Arani Vasingis (msg # 967):

Thanks.  There's just so much political BS and negative opinions of how other people choose to live in the news and social media that id like to keep it from on showing up in the games I run here in RPOL.

Basically I figure everyone is here to have fun and not discuss the bullshit of the real world.
Arani Vasingis
player, 138 posts
Bullets don't care
how dead you are
Tue 6 Dec 2016
at 13:42
  • msg #969

Re: Happy Thanksgiving

No probs, and perfectly understandable. :)
Luke Salem
Player, 63 posts
Street punk
Tue 6 Dec 2016
at 13:59
  • msg #970

Re: Happy Thanksgiving

what are politics? :)
Arani Vasingis
player, 139 posts
Bullets don't care
how dead you are
Fri 9 Dec 2016
at 01:38
  • msg #971

Re: Happy Thanksgiving

In reply to Luke Salem (msg # 970):

Ooh! I know this one!


poly-

    a combining form with the meanings “much, many” and, in chemistry, “polymeric,” used in the formation of compound words

tic

    an idiosyncratic and habitual feature of a person's behaviour.
    "they've developed a verbal tic which involves repeating odd bits of each other's utterances"

This message was last edited by the player at 01:39, Fri 09 Dec 2016.
Lakeisha 'Laney' Carmichael
player, 515 posts
Paramedic
Pragmatic Hero
Sat 10 Dec 2016
at 23:25
  • msg #972

Re: Happy Thanksgiving

Darkside Trooper:
In reply to Lakeisha 'Laney' Carmichael (msg # 965):

Someone wants to talk shit about my country I'm pretty sure I can find some shitty thing to talk about someone else's country. But I don't want to do that. I just want to run my game.


I understand where you're coming from, although it wouldn't bother me overmuch if you did! I don't particularly want to discuss US politics in OOC. I don't really have a dog in that fight anyways.

If you prefer the PCs not be critical about America in any way, that could be something of a real challenge in roleplaying our characters (well, OK, perhaps just my character!) seeings how it's clear things are not particularly A-OK in the USA (in-game). (Actually, there are some bright spots compared to the run-of-the mill Zombie Apocalypse scenario.)

I just don't want to get in trouble because my character simply notes and comments on the obvious dystopian reality she is living in.

Tony
This message was last edited by the player at 23:34, Sat 10 Dec 2016.
Darkside Trooper
GM, 583 posts
PC or NPC, the
die roller doesn't care
Sat 10 Dec 2016
at 23:37
  • msg #973

Re: Happy Thanksgiving

Lakeisha 'Laney' Carmichael:
Darkside Trooper:
In reply to Lakeisha 'Laney' Carmichael (msg # 965):

Someone wants to talk shit about my country I'm pretty sure I can find some shitty thing to talk about someone else's country. But I don't want to do that. I just want to run my game.


I understand where you're coming from, although it wouldn't bother me overmuch if you did! I don't particularly want to discuss US politics in OOC. I don't really have a dog in that fight anyways.

If you prefer the PCs not be critical about America in any way, that could be something of a real challenge in roleplaying our characters, seeings how it's clear things are not particularly A-Ok in the USA (in-game). (Actually, there are some bright spots compared to the run-of-the mill Zombie Apocalypse scenario.)

I just don't want to get in trouble because my character simply notes and comments on the reality she is living in, as it relates to her own experiences and opinions, if you know what I mean.

Tony


If your character is making anti-american, or anti-military comments in game that are a result of in game occurrences then that's fine.

For example IC Laney is not trusting of, or happy with the U.S. Military as a result of incidents that have occurred in game.
Lakeisha 'Laney' Carmichael
player, 516 posts
Paramedic
Pragmatic Hero
Sat 10 Dec 2016
at 23:44
  • msg #974

Re: Happy Thanksgiving

In reply to Darkside Trooper (msg # 973):

Thanks, I appreciate that.

Tony
This message was last edited by the player at 06:22, Sun 11 Dec 2016.
Lakeisha 'Laney' Carmichael
player, 522 posts
Paramedic
Pragmatic Hero
Fri 16 Dec 2016
at 10:59
  • msg #975

Re: Happy Thanksgiving

Regarding the exit, it looks like there is a cinderblock wall with a metal gate across the road. I imagine the Hesco barriers are just inside and flush with this, to reinforce it.

The walls to either side seem to be traffic barriers and chain-link fencing. Is this correct?

https://goo.gl/maps/xMroipih2My

https://goo.gl/maps/KSYSGQJWwe22

I'm aware that in-game reality might be different!

Thanks.

Tony
Darkside Trooper
GM, 588 posts
PC or NPC, the
die roller doesn't care
Fri 16 Dec 2016
at 14:37
  • msg #976

Re: Happy Thanksgiving

In reply to Lakeisha 'Laney' Carmichael (msg # 975):

Unless you got a wrecker and explosives your not getting out that way. The USAF made it impossible for vehicles to get in, which means it's impossible for vehicles to get out.
Lakeisha 'Laney' Carmichael
player, 523 posts
Paramedic
Pragmatic Hero
Fri 16 Dec 2016
at 21:22
  • msg #977

Re: Happy Thanksgiving

In reply to Darkside Trooper (msg # 976):

OK, so the traffic barriers on the side have been replaced by Hesco barriers, a "Berlin" wall a flaming moat (or all three). [Private to GM: I was thinking it might be a "ten-foot wall" but that would be a little too on the nose and thought better of it.]

Driving up, did we see anywhere back on Perimeter Road where we could cut cross-country?

Are the Hesco barriers at the gate filled with concrete or dirt/sand?

Tony
This message was last edited by the player at 21:55, Fri 16 Dec 2016.
Darkside Trooper
GM, 589 posts
PC or NPC, the
die roller doesn't care
Fri 16 Dec 2016
at 22:30
  • msg #978

Re: Happy Thanksgiving

In reply to Lakeisha 'Laney' Carmichael (msg # 977):

Probably shorter Hesco barriers on the sides.  There's probably plenty of places behind you where you could go cross country.

Somebody will have to look at what's in the hesco barriers
Tiberus Asimov Blackiron
Player, 48 posts
Fri 16 Dec 2016
at 23:34
  • msg #979

Re: Happy Thanksgiving

In reply to Darkside Trooper (msg # 978):

I was figuring roughly a 6x6x6 HESCO barrier loaded with loose grave weighs in a roughly 16 tons.  HESCO has a website that was fun to look at, it is actually a fascinating design, from a builders perspective.
Darkside Trooper
GM, 590 posts
PC or NPC, the
die roller doesn't care
Sat 17 Dec 2016
at 00:43
  • msg #980

Re: Happy Thanksgiving

From a players perspective now would probably be a good time to get out and start Rat fucking the abandoned vehicles.......
Jonathan Pembersley
player, 210 posts
Lost British Tourist
But how do I get home ?
Sat 17 Dec 2016
at 01:08
  • msg #981

Re: Happy Thanksgiving

In reply to Darkside Trooper (msg # 980):

Did not want to stir up a hornets nest, will take it slow.
Tiberus Asimov Blackiron
Player, 49 posts
Sat 17 Dec 2016
at 03:24
  • msg #982

Re: Happy Thanksgiving

In reply to Darkside Trooper (msg # 980):

LOL, copy that :D
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