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[OOC] Chapter Three.

Posted by TegyriusFor group 0
Tegyrius
GM, 455 posts
Mon 18 Jan 2016
at 13:48
  • msg #1

[OOC] Chapter Three

Team -

My work schedule for the next couple of weeks is heavy with off-site meetings and evening overtime, so I'll start the third mission on the weekend of the 30th-31st.  That should give everyone time to drop at least one post in the intermission thread if you haven't already.

I have several items for this thread, which I'll drop into separate posts for ease of organization (and to artificially inflate the game's post count).  I'll unlock the thread for general use once I've finished those tasks.
Tegyrius
GM, 456 posts
Mon 18 Jan 2016
at 13:49
  • msg #2

Advancing the Timeline

In game time, the third mission will begin on Wednesday, June 10th, 2015.  Since the conclusion of the Australia operation, the following events have occurred off-screen:

• Magnitude 7.8 and 7.3 earthquakes in Nepal (real world).

• Memorial service for Oberfeldwebel Gerhardt Geerts, KSK, White Cell agent killed during Operation PEASANT WRENCH (surveillance of a suspected Iranian high-energy physics laboratory on the Caspian Sea) (game world).

• FIFA corruption scandal (real world).

• Preliminary analysis of recordings, artifacts, and specimens from the Australia op, as listed in the [Meta] Intelligence Summaries thread (game world).

• Integration of Sergeant "Crit" Crittenden into Amber Cell, Doctor Jeannette Ghosten into Green Cell, and Korporal Asbjørn Hummel into White Cell (game world).

• Blue Cell covert acquisition of an ex-Bulgarian Mi-24V, upgrade of its avionics to modern NATO standard, and installation of a Project RETICLE signal analyzer (game world).

• Major counter-terrorism raids in Melbourne (real world).

• Spike in American UFO reports submitted to MUFON (real world).
This message was last edited by the GM at 14:52, Mon 18 Jan 2016.
Tegyrius
GM, 458 posts
Mon 18 Jan 2016
at 14:14
  • msg #3

System Changes

Starting with Chapter Three, I'll be implementing a few system changes.  We will stick with the base Twilight: 2000 v2.2 engine to minimize churn, but some more stuff will get tacked on.

Assistance

My general rule for skill assistance will follow the specific case I was using for spotter/sniper synergy.  The assistant makes a skill check (whatever relevant skill applies) at the same difficulty that the primary actor will be using.  If the assistant succeeds, the primary actor rolls twice and takes the better die result.

Rate of Fire

Handled as discussed in the Chapter Two OOC thread.  This isn't really an explicit change so much as a peek behind the GM screen.

Hit Location Table

Handled as discussed in the Chapter Two OOC thread.

Network Skill

Effective immediately, I have added one new skill to everyone's sheet: Network (CHA).  This represents your character's ability to call on acquaintances, friends, and contacts for information or assistance.  It replaces the hard-wired contacts system.

If you had contacts on your sheet (defined or undefined), your new Network rating is equal to the number of contacts you had.  The same will apply to any new PCs who enter play after this point.  If you didn't write down your contacts during character creation, I determined your new Network rating by rolling 1d6 (and you are all stupidly well-connected).

From here on out, Network is considered a normal skill, subject to advancement according to the usual rules.

Each character's first use of Network per mission is at average difficulty (target number is [Network + CHA] x2).  Each subsequent use increases difficulty by one level.  Difficulty also may be modified by story factors - in general, it's one level easier if you're "at home" and one level harder if you're in remote or unfriendly territory.  Exceptional requests will also present higher difficulties...
This message was last edited by the GM at 14:43, Mon 18 Jan 2016.
Tegyrius
GM, 478 posts
Thu 28 Jan 2016
at 23:11
  • msg #4

System Changes

And we're live.

As suggested in the SOPs thread, Colt Wasps are now available as sidearms.  Priority goes to White Cell and Grey Cell.  At Bulk 2, these weapons are not as concealable as standard duty sidearms, but they'll fit under a properly-tailored jacket or in a small bag.  Appropriate holsters are available.  Suppression isn't really an option.

Other sidearms and backup guns are at your discretion.

Based on feedback from the field, the standard deployment load consists of HK-417s for everyone in Grey Cell and its Amber Cell support unit.  In addition, there are limited numbers of:

• suppressed Glock 21
• suppressed FN P90
• suppressed Mk.18 rebarreled for .300 Blackout
• Sako TRG-42
• Remington 870P (14" barrels, some specialty ammo available)

You are not required to use these but they are available to simplify the equipment selection process.
This message was last edited by the GM at 23:29, Thu 28 Jan 2016.
James Choi
player, 184 posts
Special Agt, FBI HRT
Raellus
Fri 29 Jan 2016
at 00:36
  • msg #5

System Changes


It occurred to me recently that the HK MP7 might be a good GC weapon. As a true military PDW, it packs more firepower than a traditional SMG, but is more compact than the vast majority of non-bulpup 5.56 carbines. I'm no ballistics expert, though, so I'm not sure if its 4.6x30mm cartridge offers an anti-ET performance upgrade compared to our 5.7×28mm P90s.

And any chance of replacing the HK417s with Mk.17 SCARs? The reports I've read are mixed but tend to favor the latter's performance as far as handling the recoil of the 7.62mm round. It's probably moot but I thought I'd put it out there.

-
Tegyrius
GM, 480 posts
Fri 29 Jan 2016
at 01:32
  • msg #6

System Changes

I frequently refer to Dr. Roberts for terminal ballistics information that isn't always accurately captured in game systems.  He's written on the PDW calibers before:

https://pistol-forum.com/showt...-FN-5-7-mm-HK-4-6-mm

Stats-wise, I think Paul Mulcahy represents them pretty well, and the MP-7 and P90 are roughly equivalent in terms of damage and penetration in this game engine:
http://pmulcahy.com/submachine...n_submachineguns.htm
http://pmulcahy.com/submachine...n_submachineguns.htm

As far as the TF47 standard for infantry rifles, that's an area I haven't read on as much.  I went with the HK products because Paul Mulcahy's stats favor them on recoil over the FNs.  If there is a style/thematic preference for the FNs, I don't have an issue swapping them out and giving the better recoil stats to reflect real-world reviews.  Got a reference URL?
James Choi
player, 185 posts
Special Agt, FBI HRT
Raellus
Fri 29 Jan 2016
at 16:48
  • msg #7

System Changes


On second thought, the HK417 makes more sense. Anyone with experience on the AR-15/M4 platform- i.e. everyone- would be able to shoot it with minimal technique adjustments.

As for sub-guns, I just think that the MP7 looks a lot cooler (and is more compact to boot).

-
Tegyrius
GM, 481 posts
Fri 29 Jan 2016
at 21:39
  • msg #8

System Changes

That's valid.  :)  I'm partial to the P90 because it's what I used when I was into airsoft (and when I had a full Stargate SG-1 costume for conventions).

ETA: I guess what I really should have said was, "pick one of each of the following types for the standard deployment package:

• assault rifle or battle rifle
• suppressed handgun
• suppressed submachine gun or PDW
• sniper rifle
• shotgun"

I'm fine if you guys want to change up any of the above.  Sorry for the inappropriate executive decision.
This message was last edited by the GM at 22:01, Fri 29 Jan 2016.
Cooper Williams
player, 85 posts
Petty Officer, RAN
Spartan-117
Sat 30 Jan 2016
at 17:22
  • msg #9

System Changes

Well, if there are only four left, maybe you could get them in the same room by calling a final four tontine cage match?  :P

James Choi:
"Local law enforcement might be a better bet- less chance of them nosing around. If we can get a hold of some sort of squadron alumni list, could we gather the remaining survivors together in one place? They might be more inclined to talk to one another than to us."

Karolina Kowalska
player, 151 posts
Captain, GROM
Spartan-117
Sat 30 Jan 2016
at 17:25
  • msg #10

Re: System Changes

Tegyrius:
ETA: I guess what I really should have said was, "pick one of each of the following types for the standard deployment package:

• assault rifle or battle rifle
• suppressed handgun
• suppressed submachine gun or PDW
• sniper rifle
• shotgun"

I'm fine if you guys want to change up any of the above.  Sorry for the inappropriate executive decision.


Sorry, just seeing this edit.  I'll sleep on this and work on it tomorrow morning.  Is this an 'each individual picks', or do we have to come to a consensus as a group?

And... Is that Mk.18 in .300 Blackout 3/5 bulk?  :)
Tegyrius
GM, 482 posts
Sun 31 Jan 2016
at 00:40
  • msg #11

Re: System Changes

Karolina Kowalska:
Sorry, just seeing this edit.  I'll sleep on this and work on it tomorrow morning.  Is this an 'each individual picks', or do we have to come to a consensus as a group?


This is a team standard that serves as the default equipment package if you don't have time or inclination to go gear shopping on an individual basis.

quote:
And... Is that Mk.18 in .300 Blackout 3/5 bulk?  :)


Judging from my own .300 BLK SBR, I'd say only when the suppressor isn't mounted.  Suppressed, it goes to 4/6.
Tegyrius
GM, 485 posts
Sun 31 Jan 2016
at 16:50
  • msg #12

Re: System Changes

As a general FYI, Andrey will not be present on this op.  He is off chasing some leads on another thing (but can be called on with a one-level-easier Network check if you need intel from him).  Apo has some real-life time commitments that are eating his skull, and this was an opportune time for everyone's favorite Russian to duck off-stage for a bit.
Sebastien Durand
player, 274 posts
DGSE
Dave Ross
Sun 31 Jan 2016
at 18:53
  • msg #13

Re: System Changes

Tegyrius:
Karolina Kowalska:
Sorry, just seeing this edit.  I'll sleep on this and work on it tomorrow morning.  Is this an 'each individual picks', or do we have to come to a consensus as a group?


This is a team standard that serves as the default equipment package if you don't have time or inclination to go gear shopping on an individual basis.

quote:
And... Is that Mk.18 in .300 Blackout 3/5 bulk?  :)


Judging from my own .300 BLK SBR, I'd say only when the suppressor isn't mounted.  Suppressed, it goes to 4/6.

As most of you know this is outside my area of expertise so I'm happy go with the flow (although from an IC POV Seb did find the TRG42 quite effective in Libya)
Karolina Kowalska
player, 152 posts
Captain, GROM
Spartan-117
Sun 31 Jan 2016
at 19:47
  • msg #14

Re: System Changes

I'll probably just pull from the stuff originally slated for shipment myself.
James Choi
player, 187 posts
Special Agt, FBI HRT
Raellus
Sun 31 Jan 2016
at 23:50
  • msg #15

Re: System Changes


Like James, I'm pretty fuzzy on matters of jurisdiction and disclosure. Technically, James still has FBI credentials- i.e. if he identifies himself as an agent and someone looks into it, he'll show up as active, right? I think I'm clear on that, but I want to be sure.

Second question, how much can James draw from Bureau resources? This is what I'm fuzziest on. For example, could he call his former boss and ask her to look for FBI files on the phantom squadron? Or, would that violet Grey Cell OPSEC. AFAIU, we're still running top secret, right? We don't want other agencies scrutinizing what we're doing, correct?

I'm reluctant to freestyle because I don't want to presume too much but, at the same time, I feel quite constrained in what I can write because I might be presuming too little. I'm not complaining, just seeking clarity.

-
Tegyrius
GM, 487 posts
Mon 1 Feb 2016
at 00:52
  • msg #16

Re: System Changes

Legally, James is still an active FBI agent.  His current assignment is a thing called Task Force 47.  The first layer of the TF47 onion is a generic "counter-terrorism task force."  If anyone with sufficient clearance digs deep enough, they'll find the story that was given the PCs when they were recruited - i.e., emergent threats, etc.  So anyone who tries to validate Special Agent James Choi's credentials will get a completely legitimate confirmation.  If they have sufficient juice, they will learn that his status is "FBI liaison to multinational task force."

As far as calling in assistance from the Bureau, that is a balancing act.  James certainly can request investigative or research support.  Bureau personnel generally will know not to ask too many questions about why he's looking into specific things (though some of them may be personally curious).  However, the PCs (and TF47 in general) still don't have a firm handle on what other parties might know about the alien presence on Earth.  So asking the wrong questions in the wrong quarters always runs the chance of raising some flags.

I intent to err on the side of story, so feel free to loosen those constraints a bit.
Tegyrius
GM, 488 posts
Mon 1 Feb 2016
at 01:05
  • msg #17

Re: System Changes

Now... separately from James, none of the other PCs have legal standing to perform espionage or law enforcement in the United States.  Hannah and Michael are active-duty U.S. military personnel, and the Posse Comitatus Act has some things to say about that.  Seb is an agent of a nominally allied intelligence agency and Crad and Lina are foreign military personnel.  So James is the only one who can legally do most of what Grey Cell does on U.S. soil.

For story purposes, one way around this is to give some U.S. government agency a reason to run interference for Grey Cell.  The FBI is one logical choice, given James' involvement.  They might ought to be involved in this case anyway, given that the apparent murder of a retired two-star admiral may have national security implications.  They are not yet there because the Office of Naval Intelligence (in the form of one Commander Stephen Vest) has slowed the wheels of bureaucracy enough to give the PCs a head start.

The FBI is not the only agency that the PCs could go to.  Through Vest, they could engage Naval Criminal Investigative Service (NCIS) due to the apparent threat to former U.S. Navy personnel.  The initial site for setting up the Cave (unless Lina issues orders to the contrary) is on the military side of the Canaveral reservation, which potentially puts them in contact with NASA and the U.S. Air Force.  NASA has a limited number of sworn federal law enforcement personnel, though they're mainly site security.  The Air Force has the Office of Special Investigations (OSI).

There are three local police departments investigating the homicides.  Contact with any or all of them might yield useful results.

I am also open to the mad schemes y'all might generate on your own...
Karolina Kowalska
player, 153 posts
Captain, GROM
Spartan-117
Mon 1 Feb 2016
at 13:17
  • msg #18

Re: System Changes

Ok, I see a few options and different scenarios so far:

First, how we work:

a) The whole team links up before doing anything - seems inefficient to me.

b) Painter, Double Down, Lizard King, and Dealer fly down and start working on Task X, then Dancer and Bull Frog setup shop then start working on Task Y.

c) Something else...

What we work:

1) We try to intercept the adversary at the next potential target.

2) We start from Navy Nuke in Key West and work our way up, intercepting the adversary at some point along the way.

3) Something else...

My feeling is that if it's not too much work for Teg, we split into two teams and send one group to Key West to interview/relocate Paddon and one team Pembroke Pines, FL to work the next potential target.  A sort of meet in the middle strategy.  Cons are that if either team goes kinetic (and the Pines seems more likely), you've only got 50-60% of the shooters and you may end up in a firefight before any of the shooters have guns* (since the pallets are coming with Seb and Lina).

*Teg's going to hate me for this, but <glib Euro perspective on!>Of course it's America so Omdahl, Choi, and Dacovetti can walk into a Walmart and come out with a small arsenal of non-automatic weapons.  And also, since the target is in Florida, you've got no duty to retreat, which is damn near a free-pass to get into firefight.  :P</glib>

PS: Also, what do you guys think about LE Alignment. (Law Enforcement .. not lawful evil)  Maybe it's just the LL Cool J and Mark Harmon factor, but I think NCIS might be a good way to go.
This message was last edited by the player at 13:21, Mon 01 Feb 2016.
Sebastien Durand
player, 276 posts
DGSE
Dave Ross
Mon 1 Feb 2016
at 16:53
  • msg #19

Re: System Changes

I’m in favour of splitting into two teams to cover Pembroke Pines and Key West for reasons stated. Also, as the focus seems to be in southern Florida can Lina and Seb reoute to either Miami International or Fort Lauderdale or, if that’s not possible would Homestead ARB be feasible? They could then maybe link up with the Pembroke Pines team?

NCIS sounds like a good call to me. I haven’t mentioned it to Teg but I had also considered the possibility of using the Network Skill to see if Seb knew anyone at Canaveral that he could reach out to – given his previous assignment involved security at the French space centre in Guyana it seemed not unreasonable that he might have met some of his American counterparts at conferences / meetings etc.
Michael Dacovetti
player, 192 posts
Tech Sgt, JSOC JCU
keys138
Mon 1 Feb 2016
at 16:57
  • msg #20

Re: System Changes


Dacovetti can probably network reasonably effectively with NCIS as well.  His JSOC background should lend itself well to "I know a guy who knows a guy" type stuff.
Tegyrius
GM, 490 posts
Tue 2 Feb 2016
at 02:11
  • msg #21

Re: System Changes

This is a post to say I'm not posting much right now because I'd rather let you guys talk this out.  I've just done a pretty big infodump, so let me know what other information you want at this stage.  If there are outstanding IC questions I've missed, remind me and I'll get to them ASAP.
Sebastien Durand
player, 278 posts
DGSE
Dave Ross
Tue 2 Feb 2016
at 11:37
  • msg #22

Re: System Changes

If we do gown the road of splitting into two with one group headed to Pembroke Pines to protect the next target  and the other going to Key West to talk to the ex nuc dude does anyone have any preference as to which one their character does?
Karolina Kowalska
player, 154 posts
Captain, GROM
Spartan-117
Tue 2 Feb 2016
at 13:29
  • msg #23

Re: System Changes

From my point of view it makes the most sense for Crad, Hannah, James and Michael to proceed directly to Pembroke Pines, while Seb and Lina divert their arrival to Homestead, then rejigger the configuration after we have info from those two survivors.
Sebastien Durand
player, 279 posts
DGSE
Dave Ross
Tue 2 Feb 2016
at 15:18
  • msg #24

Re: System Changes

In reply to Karolina Kowalska (msg # 23):

I'm good with that.
Michael Dacovetti
player, 193 posts
Tech Sgt, JSOC JCU
keys138
Tue 2 Feb 2016
at 15:20
  • msg #25

Re: System Changes


Agree to the above.

We can even do some off the shelf Attar scouting with the thermal camera attachments they have for iPhones now.   If we do manage to thwart an attack we'll have to be prepared for our adversary to go off pattern.
Tegyrius
GM, 492 posts
Tue 2 Feb 2016
at 22:42
  • msg #26

Re: System Changes

Sounds like a plan is forming.  Let me think about how I want to handle the split narratives and I'll target Thursday for the next turn post.  In the meantime, if there's any additional procurement or prep work you want to do, let me know so I can work it in.
Tegyrius
GM, 493 posts
Wed 3 Feb 2016
at 11:53
  • msg #27

Re: System Changes

Also - how is the team going to Pembroke Pines going to handle equipment until Lina, Seb, and Amber Cell arrive with the deployment package?
Michael Dacovetti
player, 194 posts
Tech Sgt, JSOC JCU
keys138
Wed 3 Feb 2016
at 13:01
  • msg #28

Re: System Changes

Do we have gov't credit cards available for on site purchases?  If not, Michael will just spend his own money to outfit what he can.  I figure he's already got a Concealed Carry permit.  In the last post, I had him packing already, but if that doesn't work, there's always gun shows, it is Florida, :)
He'll also swing by the local Best Buy and load up on Go Pros for documenting the op, maybe a security store to pick up more surveillance gear to get them started.
James Choi
player, 188 posts
Special Agt, FBI HRT
Raellus
Thu 4 Feb 2016
at 01:20
  • msg #29

Re: System Changes

Tegyrius:
Also - how is the team going to Pembroke Pines going to handle equipment until Lina, Seb, and Amber Cell arrive with the deployment package?


How much are we going to need? Being outgunned and having to improvise is becoming a bit of theme.

-
Cooper Williams
player, 86 posts
Petty Officer, RAN
Spartan-117
Thu 4 Feb 2016
at 05:10
  • msg #30

Re: System Changes

James Choi:
Tegyrius:
Also - how is the team going to Pembroke Pines going to handle equipment until Lina, Seb, and Amber Cell arrive with the deployment package?


How much are we going to need? Being outgunned and having to improvise is becoming a bit of theme.

-


Maybe show your badge at the armory when you are done with the DVC?


This message was last edited by the player at 05:14, Thu 04 Feb 2016.
Sebastien Durand
player, 281 posts
DGSE
Dave Ross
Thu 4 Feb 2016
at 09:53
  • msg #31

Re: System Changes

James Choi:
Tegyrius:
Also - how is the team going to Pembroke Pines going to handle equipment until Lina, Seb, and Amber Cell arrive with the deployment package?


How much are we going to need? Being outgunned and having to improvise is becoming a bit of theme.

-

Look on the bright side – if the scenario had been set over here and you’d had to rely on what you could buy over the counter you’d be taking them on with golf clubs and cricket bats...
Tegyrius
GM, 494 posts
Thu 4 Feb 2016
at 11:33
  • msg #32

Re: System Changes

Speaking as the GM, I will try not to get you guys into a(nother) heavy firefight before the deployment pallets arrive.

The Bureau will handle priority air transportation to Florida (business jet).  They also will provide James one official vehicle (unmarked but with lights, siren, radio, and an M4 and a Remington 870 in locking mounts in the trunk) once he's on the ground there.  His choice of black Suburban or black Charger.
This message was last edited by the GM at 11:39, Thu 04 Feb 2016.
Tegyrius
GM, 496 posts
Fri 5 Feb 2016
at 03:21
  • msg #33

Re: System Changes

I diverted Lina and Seb's flight to go direct to Key West to save the drive time from Homestead (and to get them sync'd up closer to the timeline of the advance team).  Hope that's okay.

The flights from NYC, DC, and Atlanta took a little while to arrange because the Bureau didn't have G650s on standby for the other PCs.

(The G650 is a sweet ride, and less obvious than a C-17 in a lot of circumstances.  Don't ask how TF47 got one.)

I will be remarkably unproductive this weekend because XCOM 2 releases tomorrow (Welcome back, Commander.).  But I'll be checking in here regularly for IC or OOC questions.

Also, in answer to Keys' earlier inquiry - yes, you guys have access to "government" (read: black account) credit cards for any reasonable purchases.  Vest has also arranged a rental car (in addition to the Bureau ride) for the team currently in Miami - feel free to describe it when it comes on-screen.

As far as weapons before the deployment package arrives: Lina and Seb can bring in anything up to Bulk 4 (folded) in their bags, which will not be searched at NAS Key West.  The other PCs are assumed to have their concealable sidearms of choice and, in the case of Michael and Hannah, concealed carry licenses valid in Florida.  James, of course, can carry under his Bureau credentials.  The aforementioned FBI long guns are also accessible.

The C-17 bearing Bannon and the rest of your Amber Cell support will be on the tarmac at Homestead shortly before 0500 tomorrow morning.  The Cave will be operational four hours after arrival.
This message was last edited by the GM at 03:28, Fri 05 Feb 2016.
Michael Dacovetti
player, 195 posts
Tech Sgt, JSOC JCU
keys138
Fri 5 Feb 2016
at 03:37
  • msg #34

Re: System Changes

Just a few thoughts:

Does the nursing home have any kind of surveillance system we can pull the tapes from and examine?  Ditto the hospital. Michael would want to snoop around while they were waiting, anyway, just to scope out what's going on around the hospital.  I'll get a post up tomorrow and let Rae lead the charge with the Doc to set the tone.
Tegyrius
GM, 497 posts
Fri 5 Feb 2016
at 11:57
  • msg #35

Re: System Changes

The nursing home has a rudimentary, antiquated surveillance system.  Its coverage only gets the exterior doors and it's on dedicated wires, so no remote hacking.  It's as much to keep tabs on residents who wander away as it is to deter unwanted entry.  They will release all records to James with a warrant, which - if you want the exposure - will be ready in the morning.  This includes their medical records on Captain Albinson.

The hospital has a much more extensive system, including - Michael and Crad will pick up on this immediately - thermal cameras in the admission areas to detect people with elevated temperatures.  The contract security company is not confidence-inspiring, though (and their armament is limited to PR-24 batons and Tasers).  It's a classic case of millions for machinery and pennies for personnel.  With several hours to kill in the waiting room, Michael and James have determined that Mercy's WiFi is surprisingly secure.  However, the agents have found a way to get a live feed from the exterior (color but not thermal) cameras at the entrances and in the parking structure.

General snooping indicates that Mercy's foci are orthopedic surgery, oncology, and cardiology.  They do not see a lot of cases that require law enforcement involvement, so Special Agent Choi's presence has made some minor waves.  Albinson was transported here because this is the best stroke center in the Miami area.  Crad's assessment is that this is not a particularly adept trauma center; he'd much rather send any of the team to Jackson Memorial.
This message was last edited by the GM at 12:05, Fri 05 Feb 2016.
James Choi
player, 190 posts
Special Agt, FBI HRT
Raellus
Sat 6 Feb 2016
at 00:21
  • msg #36

Re: System Changes

Tegyrius:
The waiting room occupies the ambiguous time-space continuum common to all places of its sort, a location where there's nowhere to walk, all the magazines are from an alternate universe skewed four degrees off the familiar, and clocks reverse their motion when unobserved.


Your stuff is always top notch but this short piece is exceptionally good. You're a hell of a writer, Teg.

-
Michael Dacovetti
player, 198 posts
Tech Sgt, JSOC JCU
keys138
Sat 6 Feb 2016
at 01:29
  • msg #37

Re: System Changes

So...so we split again and move to secure the next victim, or hold steady?
Sebastien Durand
player, 284 posts
DGSE
Dave Ross
Sat 6 Feb 2016
at 12:00
  • msg #38

Re: System Changes

Michael Dacovetti:
So...so we split again and move to secure the next victim, or hold steady?

We could always leave Painter in situ whilst the rest of the team move on?

Sebastien Durand:
The contents of the cases would be less familiar to the average corporate executive however, for inside each case a sits a submachine gun together with ammunition and various peripherals, all snugly cushioned in foam.

I left the type of SMG intentionally vague as I don't know if we ever established whether we re using MP7's or P90's? I'd prefer the MP7 purely on the grounds that it looks cooler.
Michael Dacovetti
player, 199 posts
Tech Sgt, JSOC JCU
keys138
Sat 6 Feb 2016
at 12:21
  • msg #39

Re: System Changes

Michael is an MP7 man, again probably just because it looks cool.
Tegyrius
GM, 500 posts
Sat 6 Feb 2016
at 13:40
  • msg #40

Re: System Changes

SOP updated with MP7.  We did settle on the HK417 as the general-purpose long gun, yes?  I don't think there were any concerns over the other selections.

(Most of the Amber Cell French contingent is sticking with .357 Magnum personal sidearms.  Word has spread.  A few have latched onto Wasps, though.)
Tegyrius
GM, 501 posts
Sat 6 Feb 2016
at 14:01
  • msg #41

Re: System Changes

James Choi:
Your stuff is always top notch but this short piece is exceptionally good. You're a hell of a writer, Teg.


Thanks, man.  I'll admit that's not something I would have written when fully awake.  Maybe I filter too much.
James Choi
player, 192 posts
Special Agt, FBI HRT
Raellus
Sat 6 Feb 2016
at 15:26
  • msg #42

Re: System Changes


Was a security camera tape from the nursing home available/turned over as requested? James would like to see if anyone entered the Captain's room right before the stroke.

Do we have a go-to judge on staff that can issue federal search/arrest warrants? I'm thinking that for something like the "foreign body", the hospital's not just going to hand it over, even if we ask nicely.

-
This message was last edited by the player at 15:27, Sat 06 Feb 2016.
Tegyrius
GM, 503 posts
Sat 6 Feb 2016
at 15:28
  • msg #43

Re: System Changes

That will require a warrant, which the Miami FBI field office will arrange in the morning.
James Choi
player, 193 posts
Special Agt, FBI HRT
Raellus
Sun 7 Feb 2016
at 02:29
  • msg #44

Re: System Changes


Hey, maybe we should look into the recent cluster of passing aged rock stars too.

-
Karolina Kowalska
player, 159 posts
Captain, GROM
Spartan-117
Sun 7 Feb 2016
at 12:17
  • msg #45

Re: System Changes

Any initial thoughts on the new XCOM Teg?  I tend to wait for the first patch on most games these days, but XCOM 2 was very tempting... though I'm still holding out for now.
Tegyrius
GM, 504 posts
Sun 7 Feb 2016
at 13:08
  • msg #46

Re: System Changes

Fucking epic.

It's not quite direct inspiration for this campaign. but it would make an excellent RPG setting in its own right.  The premise, if you have not heard, is that it's the outcome of playing the 2012 game on Impossible Ironman mode and losing.

It's 20 years after the fall of XCOM.  Earth lies under the heel of an alien-controlled puppet government which is slowly driving the Avatar Project, a shadowy master plan toward probably apocalyptic ends.  A global propaganda campaign recasts XCOM and other resistance groups as terrorists and the aliens as benevolent elder space-brothers.

Members of your core command team have kept the flame lit.  They've recruited a scattering of willing operatives and have established a mobile base in the hulk of a downed UFO.  Your mission is to unite the scattered resistance groups still fighting across the globe and use that network to seek out information on Avatar with the eventual intent of bringing it down.

Technically, it's running okay, though our gaming machine is five years old and is choking out on framerate.  We have a new rig on order, originally bought so we could play The Division at max graphics; XCOM 2 should be screaming fast on it.  I'm supposed to pick it up sometime this week.  I have seen quite a few annoying typos in the game text, which leads me to believe no professional writer was involved in the dev effort (cue professional-offended huffy cat face).

Strategic gameplay is a bit more complex than XCOM.  You have multiple resource types: space in your mobile base, power to run the facilities in those spaces, communication links to resistance cells (analogous to satellite control facilities in XCOM), alien alloys, elerium crystals, scientific staff, and engineering staff.  It's easy to get sucked into an incident pit where you're short on multiple resources at once and struggling to get yourself back to operational viability.

And time.  Oh, gods, time.  Time is a resource and the whack-a-space-mole nature of not being able to solve all the problems has been turned up so far the dial broke off.

Tactical gameplay is very familiar, with the addition of a simple but beautiful stealth/ambush mechanic.  If you start an op in stealth - and not all missions will allow you this luxury - the enemy forces operate in laid-back patrol mode until you walk into their vision range (which is clearly indicated when you plot movement).  This allows you to put most of your squad on overwatch, then have one shooter start the party.  The resulting cinematic kill-cam action as your other troopers pop up and mow down the aliens as they scatter for cover... that will never get old.

You have to fight smart, though, because the AI is much smarter and the enemies have some much nastier abilities.  And many missions have timed objectives, which means you can't hunker down in defensive positions and wait for them to come to you.  You have to keep pushing forward.  And your people get shot to shit.  Many times, I have had to recruit new resistance fighters because I had so many people in med-bay or in body bags that I couldn't field a full squad.

All of this may make it sound like a horrible play experience but it's really not.  It's a lot of fun.  The challenge level is just high enough that when you pull a mission success out of your ass, you feel like you've accomplished something.
This message was last edited by the GM at 13:09, Sun 07 Feb 2016.
Karolina Kowalska
player, 161 posts
Captain, GROM
Spartan-117
Sun 7 Feb 2016
at 14:03
  • msg #47

Re: System Changes

I'm supposed to be grocery shopping and instead I'm reading about how it runs on Mac (gotta love day-one Mac release games)...  Hmmm... don't really have time for this... but...
Tegyrius
GM, 506 posts
Sun 7 Feb 2016
at 14:48
  • msg #48

Re: System Changes

Ow, right in the free time.
Karolina Kowalska
player, 162 posts
Captain, GROM
Spartan-117
Sun 7 Feb 2016
at 21:09
  • msg #49

Re: System Changes

Yeah, my relatively new MacBook Pro (refreshed just before I came over here), can only run the game on low (which looks pretty bad).  I can probably eek out more performance if I installed Bootcamp and ran it under Windows (the Iris 6100 drivers are better), but that's a lot of work when my desktop seems to run it fine.  Still, I can tell by the fans spinning up it needs a lot of system resources.

Edit (PS): So Steam has something called streaming, and I can use it to run XCOM 2 on my desktop, and send it to my laptop via my wireless LAN.  So... I'm effectively running it at MAX rate on my laptop now.. :)
This message was last edited by the player at 19:53, Mon 08 Feb 2016.
Michael Dacovetti
player, 201 posts
Tech Sgt, JSOC JCU
keys138
Tue 9 Feb 2016
at 00:35
  • msg #50

Re: System Changes

@Teg
I'll be happy to take Crewe with Michael to pathology, I just wanted to make sure you saw my post about that from a few days ago.
Tegyrius
GM, 508 posts
Tue 9 Feb 2016
at 01:47
  • msg #51

Re: System Changes

Yep.  I was giving Hannah and James a chance to provide input or ask additional questions before moving to that.
Karolina Kowalska
player, 164 posts
Captain, GROM
Spartan-117
Tue 9 Feb 2016
at 20:29
Tegyrius
GM, 509 posts
Tue 9 Feb 2016
at 23:58
  • msg #53

Re: System Changes

That is a thing of beauty.  I agree with all the class assignments, too.
James Choi
player, 194 posts
Special Agt, FBI HRT
Raellus
Wed 10 Feb 2016
at 01:10
  • msg #54

Re: System Changes


Super cool. My only gripe is James' billing. He should be first or second, or, at the very least, AND FEATURING...

;)

-
Hannah Omdahl
player, 147 posts
CWO2, U.S. Army
dcoda
Wed 10 Feb 2016
at 04:58
  • msg #55

Re: System Changes

James Choi:
... He should be first or second, or, at the very least, ...

Hey, hey, Lizard King.  Ladies first!

Oh, and very, very nice Spartan.  My only qualm is when those team members die (notice, I didn't say 'if').
Tegyrius
GM, 510 posts
Wed 10 Feb 2016
at 11:56
  • msg #56

Re: System Changes

Needs a Painter.  :)

I'm teaching tonight and probably won't be home until fairly late.  Turn post may have to wait until tomorrow.
Karolina Kowalska
player, 165 posts
Captain, GROM
Spartan-117
Wed 10 Feb 2016
at 12:11
  • msg #57

Re: System Changes

Yeah, I'm going to add Painter as a Specialist, Nemesis as a Sniper (does the least amount of running, so easier on the knees I think, plus I need at least one more), and Barfight as a Specialist as well, hopefully tonight.  Maybe Maatsen as well (any callsign/role suggestions?).  I'll probably assign Andrey as Ranger as I see him as being picked up for sneaking around/recon work.  Should give me enough operatives to get through the game.. Insh'allah...

Haven't made it to any Psi content yet, so not sure if I should set anyone up for that role, or if they get anointed like XCOM.
Tegyrius
GM, 511 posts
Wed 10 Feb 2016
at 13:00
  • msg #58

Re: System Changes


Spoiler text: (Highlight or hover over the text to view)
Disassemble a sectoid.  :)

Sebastien Durand
player, 287 posts
DGSE
Dave Ross
Wed 10 Feb 2016
at 19:50
  • msg #59

Re: System Changes

I just want to know when we get that sort of firepower!
Tegyrius
GM, 513 posts
Fri 12 Feb 2016
at 21:46
  • msg #60

Re: System Changes

For those who are online right now, I've updated the IC post to fix the color formatting and change the description of the foreign body.
Hannah Omdahl
player, 148 posts
CWO2, U.S. Army
dcoda
Fri 12 Feb 2016
at 21:51
  • msg #61

Re: System Changes

Tegyrius:
For those who are online right now, I've updated the IC post to fix the color formatting and change the description of the foreign body.

*waggles finger at Teg*  Yeah, I saw what you did...:D  Happens to the best of us (which you are definitely on that side).
Sebastien Durand
player, 288 posts
DGSE
Dave Ross
Fri 12 Feb 2016
at 21:56
  • msg #62

Re: System Changes

In reply to Hannah Omdahl (msg # 61):

Yep, I saw it too... ;-)
James Choi
player, 196 posts
Special Agt, FBI HRT
Raellus
Sat 13 Feb 2016
at 00:26
  • msg #63

Re: System Changes


XCom 2 is popping up all over the place and I'm starting to get a little jealous. I haven't read a single negative review and any criticisms are minor and drowned out with effusive praise. I'm pretty sure that I would need a new PC or some pretty significant upgrades to be able to play it in all of its glory. I guess I'm stuck helping settlements for the Minutemen in Fallout 4.

-
Tegyrius
GM, 514 posts
Sat 13 Feb 2016
at 00:54
  • msg #64

Re: System Changes

I recommend playing the original Enemy Unknown first.

(If I say "the original," it sounds like I'm referencing the series' progenitor.  As you're not familiar with the franchise, the best place to start is probably the 2012 version.  Not the original-original 1994 game.)
This message was last edited by the GM at 00:54, Sat 13 Feb 2016.
James Choi
player, 198 posts
Special Agt, FBI HRT
Raellus
Wed 17 Feb 2016
at 01:33
  • msg #65

Re: System Changes


I'm nervous about my last IC post. It sounded pretty good in my head but I'm having second thoughts. This is where me not actually being an FBI agent, and getting most of my knowledge of said from popular media, could come back to bite me in the ass. If it sounds totally off-the-wall, let me know- I can take it. I'm amenable to GM-prompted edits for the sake of verisimilitude or gameplay.

-
Tegyrius
GM, 516 posts
Wed 17 Feb 2016
at 01:43
  • msg #66

Re: System Changes

It works for me. The only tweak I'd suggest is that the lab isn't a crime scene. It does, however, contain the only piece of physical evidence in what may be about to become a homicide investigation, so securing it and maintaining the chain of custody on that evidence (including any lab results recorded up to now) will look much the same from a procedural perspective.

It may be worth gambling, however, that none of the hospital personnel in the room are all that well-versed in criminal law and can be bluffed with good Persuasion and Leadership checks...
Hannah Omdahl
player, 149 posts
CWO2, U.S. Army
dcoda
Wed 17 Feb 2016
at 01:50
  • msg #67

Re: System Changes

Tegyrius:
...and can be bluffed with good Persuasion and Leadership checks...

Don't look at me.  Hannah's only got a 1/7 on Leadership and a 2/8 on Persuasion ...
Karolina Kowalska
player, 167 posts
Captain, GROM
Spartan-117
Wed 17 Feb 2016
at 05:12
  • msg #68

An hour to secure the workshop?

It's 19:29 and he needs an hour to secure the workshop.  Doesn't Paddon know?


Michael Dacovetti
player, 204 posts
Tech Sgt, JSOC JCU
keys138
Wed 17 Feb 2016
at 22:49
  • msg #69

An hour to secure the workshop?

Might be worth running Hannah by our comatose patient as well, maybe she can pick up some brain activity or thoughts even if the speech centers are toast...er combat inoperative.
Hannah Omdahl
player, 151 posts
CWO2, U.S. Army
dcoda
Wed 17 Feb 2016
at 23:33
  • msg #70

An hour to secure the workshop?

Hannah is willing to try it... but...



I'm just trying to set realistic expectations.  Her Psi/Awareness is, uh, not that great (okay, okay, it is piss poor - only an amazing roll got her any concrete information on the rice grain) ...

Oh, and we probably don't want Adessi in the room at the time, if we can help it.
Tegyrius
GM, 517 posts
Fri 19 Feb 2016
at 01:22
  • msg #71

An hour to secure the workshop?

I had the best intentions about posting tonight, but then I came home and ran, and now it feels like something is crawling around my sinuses and scratching to get out.  Tomorrow night is as close to date night as the Finance Committee and I get during tax season, so expect the next turn to go up Saturday afternoon.
Karolina Kowalska
player, 169 posts
Captain, GROM
Spartan-117
Fri 19 Feb 2016
at 15:05
  • msg #72

Re: An hour to secure the workshop?

Tegyrius:
I had the best intentions about posting tonight, but then I came home and ran, and now it feels like something is crawling around my sinuses and scratching to get out.  Tomorrow night is as close to date night as the Finance Committee and I get during tax season, so expect the next turn to go up Saturday afternoon.


No worries, take care of yourself!
Sebastien Durand
player, 291 posts
DGSE
Dave Ross
Sat 20 Feb 2016
at 20:59
  • msg #73

Re: An hour to secure the workshop?

Tegyrius:
"Sorry about that," he says with as much remorse as he displayed the last time he uttered the phrase.  "There is checking out and there is checking out.  And there are places where you can check out but you can never leave."  He waits for a hint of recognition of the lyric, then continues.  "I have a call-in number in case people come around hinting at the squadron's real mission.  I didn't think you'd ever come..."

In the event that Paddon needs a radio call sign further down the line I nominate "Desperado."
James Choi
player, 200 posts
Special Agt, FBI HRT
Raellus
Sun 21 Feb 2016
at 19:47
  • msg #74

Re: An hour to secure the workshop?


I'm not sure what/how much James should tell the MDPD detective. Here's what I'm considering.

We're here doing an investigation into a possible terrorist cell we believe is about to go active. No more, no less.

Ask her for police protection for our hospital patient. What about the others?

I anticipate that she won't acquiesce to the request unless I give her more information about the investigation. So, how about I tell her that we believe that a terrorist cell with connections to Libya are targeting elderly, ex-servicemen in the Florida for assassination since they are a.) affiliated with the U.S. military and are b.) soft targets, compared to active duty personnel.

What do you think?

-
Michael Dacovetti
player, 206 posts
Tech Sgt, JSOC JCU
keys138
Sun 21 Feb 2016
at 19:56
  • msg #75

Re: An hour to secure the workshop?

It's more or less true..
Sebastien Durand
player, 294 posts
DGSE
Dave Ross
Sun 21 Feb 2016
at 20:07
  • msg #76

Re: An hour to secure the workshop?

As Keys said, it's pretty much what's happening. I'd suggest being a little vague on details - you have credible intelligence that you can't discuss further that a known terrorist cell with links to the Middle East is specifically targeting this list of individuals. So can she please arrange for said individuals to be taken into protective custody.

The less specifics she has the more active her imagination can be. And let's face it, if you give her the names she might ask for your source anyways, so you're heading off a potential question at the pass.

If that doesn't work, threaten her with the Patriot Act.

(Yes, I know Libya is in Africa, not the Middle East...like I said, keep it vague!)
Tegyrius
GM, 522 posts
Thu 25 Feb 2016
at 01:20
  • msg #77

Re: An hour to secure the workshop?

Turn is up, for certain values of "turn."

Is the current plot pacing okay?  I know my posting has slowed down and I apologize for that.
Michael Dacovetti
player, 207 posts
Tech Sgt, JSOC JCU
keys138
Thu 25 Feb 2016
at 02:58
  • msg #78

Re: An hour to secure the workshop?

I'm good with the current rate.  It always seems to drift a little outside of combat, but that allows me to put a little more thought into what I'm trying to say, which is nice.
Sebastien Durand
player, 295 posts
DGSE
Dave Ross
Thu 25 Feb 2016
at 13:02
  • msg #79

Re: An hour to secure the workshop?

Michael Dacovetti:
I'm good with the current rate.  It always seems to drift a little outside of combat, but that allows me to put a little more thought into what I'm trying to say, which is nice.

+1 to all of the above...
Hannah Omdahl
player, 152 posts
CWO2, U.S. Army
dcoda
Sat 27 Feb 2016
at 08:39
  • msg #80

Re: An hour to secure the workshop?

First off, I would like to beg for everyone's forgiveness and apologize for my silence during the last week or so.  RL has thrown me for a loop as I have just returned from a whirlwind, three day trip to visit the dying patriarch of my mother's family.  My maternal grandfather helped to raise me and it was a difficult trip on a number of levels, having only been recently (like Sunday) been informed that his failing health (he'd been diagnosed with congestive heart failure due to a leaky value which was considered inoperable due to his advanced age) had reached a critical stage.

I, like most of my family, has been cloistered and a bit of a basket case for the past couple of days.  Needless to say, it has severely curtailed my RPoL time and my creative juices.

However, now that I am back home, I will endeavor to get back into the swing of things (though it may take a day or two).  I will forewarn everyone, however, that it is very likely in the near term that I will again have to travel (this time likely for a funeral).  When that happens, I will try to be better about giving everyone a heads-up and not simply disappearing like I did this time.

As for the current scene, I just figured that Hannah had a headache and had passed out.  Or is that nosebled-out?  ;)  Anyways, more seriously, I will try to get an IC post of ASAP.  I am fine with the current (slightly slower) rate - probably for the obvious reasons above - and will try to respond to Barfight (which, by the way, will be an unequivocal 'yes' to mounting the guns.  I mean, seriously, we were outgunned the last two times, as I recall - and as such, we won't be this time, if DD can help it.  Besides, if we have called in the MH-60S, things are already sort of pear-shaped, we might as well be armed to the teeth... :D).
Tegyrius
GM, 523 posts
Sat 27 Feb 2016
at 21:54
  • msg #81

Re: An hour to secure the workshop?

Yikes.  I think I speak for the whole group when I say you have our sympathies.  Thank you for the update, and take what time you need.  Hannah will still be here when you can come back.
Karolina Kowalska
player, 172 posts
Captain, GROM
Spartan-117
Mon 29 Feb 2016
at 19:46
  • msg #82

XCOM 2

So... I didn't stay home today to play XCOM 2, but since I was home anyway...

The problem with putting Grey Cell in the character pool is that the game engine randomly selects specializations for people when they move from recruit to squaddie, even though you've selected them already.  So in my current game, Barfight is a sniper (and damn good one), Dacovetti is a heavy weapons guy, Hannah is a maximum slash ranger, Lina is a medic, Bannon is heavy weapons, Cooper is a hacker (which is funny given the PC's EDU score of 4) and I still haven't been able to hire on Seb because I can't spare the supplies just yet.

Interestingly enough, Choi managed to end up as a Sniper/Gunfighter, and I noticed after an encounter with a Faceless that slashed him for 4-5 pts of damage, he ended up with scar across his face that he didn't have before.
This message was last edited by the player at 19:47, Mon 29 Feb 2016.
Tegyrius
GM, 524 posts
Tue 1 Mar 2016
at 00:20
  • msg #83

XCOM 2

@Team - before we get too far into Paddon's infodump, does anyone mind if I do a bridge post to reunite the team the next morning?  I'd like to get everyone linked back up again so you have the opportunity to make some IC decisions about the next phase of the operation.  Any background actions you want to request from other agencies can occur overnight if you want to give me a list.

@Spartan - I have seen that as well and I keep meaning to report the class assignment behavior as a bug.  I've had characters gain scars, too, which I thought added some subtle detail to the play (and lose them after a few more missions, which I liked less).
Sebastien Durand
player, 297 posts
DGSE
Dave Ross
Tue 1 Mar 2016
at 19:16
  • msg #84

XCOM 2

In reply to Tegyrius (msg # 83):

I'm good with the teams linking up again.
Michael Dacovetti
player, 209 posts
Tech Sgt, JSOC JCU
keys138
Tue 1 Mar 2016
at 19:53
  • msg #85

XCOM 2

Dacovetti will want to know the preliminary results of whatever Green/White cell can figure out on the medical device as well as what the findings on the spectrum analyzer in the general area of operations.  Link up!
James Choi
player, 203 posts
Special Agt, FBI HRT
Raellus
Tue 1 Mar 2016
at 20:39
  • msg #86

XCOM 2


James will want to know what the good detective has on the other case but I'm fine with a linkup.

-
Karolina Kowalska
player, 173 posts
Captain, GROM
Spartan-117
Tue 1 Mar 2016
at 20:42
  • msg #87

XCOM 2

I'm good with the link up as well.
Tegyrius
GM, 525 posts
Fri 4 Mar 2016
at 00:03
  • msg #88

XCOM 2

I think there's also a request out to get a warrant for the nursing home's security footage.  Were there any other loose ends?
James Choi
player, 204 posts
Special Agt, FBI HRT
Raellus
Fri 4 Mar 2016
at 03:45
  • msg #89

XCOM 2


Is Charlie Sheen what we're calling one of the ET models? I seem to remember James coining it, but I can't find it in the IC and I can't remember why I came up with it- something to do with Two and a Half Men? (like someone we blew in half?)

-
Tegyrius
GM, 527 posts
Fri 4 Mar 2016
at 11:12
  • msg #90

XCOM 2

Chapter Two, Post 168:

James Choi:
Fuck you, Charlie Sheen.

The spleen-like organ slips from James' gloved hands again, falling with a wet thud back into the Attar's exposed body cavity.

"I can't feel a damn thing through these gloves," James exclaimed, scientific curiosity strong but tempered by the dull ache pulsing from the back of his bandaged neck. "...but I'd really prefer to keep all of my fingers. When is the science team supposed to get here?"

James is doing the best he can with the field disection, but the industrial solvent-proof gloves he's wearing are to surgeons' latex what an oven mitt is to a Trojan condom. He's photographed the two and a half Attars- labeled 'Charlie Sheen', 'Jon Cryer', and 'the Kid'- inside and out. Their morphology is similar in most respects to the specimens rendered in North Africa. James isn't exactly sure what he's looking for, but he's hopeful that he'll know when he finds it. Every species, even the Earth's apex predator, Homo Sapiens Sapiens, has it's Achilles' Heel. James is determined to find the Attars'.

He shakes his head and digs back in, trying to shift some very slippery bits to get a better looks at the even slipperier pieces underneath.

-

James Choi
player, 206 posts
Special Agt, FBI HRT
Raellus
Fri 4 Mar 2016
at 23:44
  • msg #91

XCOM 2


Thanks.

So, at the very least, we should probably:

  • Look into the laundry service.
  • Investigate Frye's stuff- maybe chat with his attorney/daughter.
  • Follow up on the Spetznaz lead.


What else?

-
Tegyrius
GM, 528 posts
Sat 5 Mar 2016
at 02:13
  • msg #92

Fat Pills

Apropos of nothing, I will note that caramel bacon Long Johns are a real thing.  Our local bakery creates them.  They are diabetes in tube form.
Karolina Kowalska
player, 174 posts
Captain, GROM
Spartan-117
Sat 5 Mar 2016
at 08:58
  • msg #93

Re: Fat Pills

Tegyrius:
Apropos of nothing, I will note that caramel bacon Long Johns are a real thing.  Our local bakery creates them.  They are diabetes in tube form.


I have this mental image of the Europeans (Sebatian and Karolina) looking at that and becoming so disgusted that they walk out in a huff, going outside to have a traditional continental breakfast consisting entirely of cigarettes and coffee.  :P
Tegyrius
GM, 531 posts
Sat 12 Mar 2016
at 12:47
  • msg #94

Re: Fat Pills

I know that was a lot of infodump... feel free to ask for OOC clarification as well as IC.
Sebastien Durand
player, 300 posts
DGSE
Dave Ross
Sun 13 Mar 2016
at 11:10
  • msg #95

Re: Fat Pills

In reply to Tegyrius (msg # 94):

Sorry, I haven't had a chance to digest it yet. I'll get on it later today after my guests have gone.
Michael Dacovetti
player, 213 posts
Tech Sgt, JSOC JCU
keys138
Sun 20 Mar 2016
at 23:29
  • msg #96

Re: Fat Pills

Just so I don't space it, Michael will help Green Cell come up with a "power switch" so we can turn on/off the nano device should we encounter another stroke in progress or be victims of the technology ourselves.
James Choi
player, 208 posts
Special Agt, FBI HRT
Raellus
Mon 21 Mar 2016
at 19:40
  • msg #97

Re: Fat Pills


Great idea on the countermeasures.

-
Tegyrius
GM, 535 posts
Mon 21 Mar 2016
at 21:30
  • msg #98

Re: Fat Pills

Duly noted.

Also, if you guys want to pursue the Air Force angle further, that would make an excellent reason for Grey Cell to stay stateside after the current operation concludes.
Michael Dacovetti
player, 214 posts
Tech Sgt, JSOC JCU
keys138
Sun 27 Mar 2016
at 19:18
  • msg #99

Re: Fat Pills

I vote for following up on the AF stuff.  If no one else ties all this together, we should!  Earth in the balance and all that...
Sebastien Durand
player, 304 posts
DGSE
Dave Ross
Sun 27 Mar 2016
at 19:33
  • msg #100

Re: Fat Pills

I kind of alluded to this IC, but I'm down with Seb / the French contingent (plus anyone else that wants to join in) doing close protection for the veterans whilst the others do some more investigating (e.g. following up on the AF angle).

I'm not trying to split the group and / or increase the GM workload so if you don't want to go down that road it;s fine by me, it just seems like a logical solution.
James Choi
player, 210 posts
Special Agt, FBI HRT
Raellus
Sun 27 Mar 2016
at 21:10
  • msg #101

Re: Fat Pills


Did we have the local PD look into the cleaning agency that "sent" the Attar assassin to the nursing home? IIRC, James was going to ask Salcedo to check it out, or we were going to do it ourselves. The Attars are long gone for sure, but maybe we could track them down by starting there. Who knows, perhaps they have human confederates connected to the business- it's not entirely outside of their MO.

With this intel-heavy campaign orientation, and a combination of OOC and IC discourse, I have a hard time of keeping track of what we know, who we know, what we've done, and what our allies are doing. I don't want to add to GM workload, but an intel thread/campaign log would be helpful. We could crowdsource it, each of us adding to it when we spot something that we think we should remember.

-
This message was last edited by the player at 21:12, Sun 27 Mar 2016.
Hannah Omdahl
player, 156 posts
CWO2, U.S. Army
dcoda
Mon 28 Mar 2016
at 05:57
  • msg #102

Re: Fat Pills

If getting a hold of those flyboys and their documentation/tech gets us closer to piloting an alien craft then Hannah is all for it...:D

More seriously, I agree with both Dealer and Bullfrog.  We should follow up on the AF angle, and we may need to split the party (sorry, if it increases the workload, Teg).

And the Lizard King has a point.  A summary might be in order, crowd-sourced as necessary.
Karolina Kowalska
player, 178 posts
Captain, GROM
Spartan-117
Mon 28 Mar 2016
at 17:59
  • msg #103

Chickens

How would you guys feel about having Seb, Choi, and Dacovetti secure and investigate Hawkins, while Hannah, Crewe, and Lina secure Ceelen?  I'm all for the AF angle, but I think we move to secure the last Navy targets before we 'Aim High'.
This message was last edited by the player at 18:02, Mon 28 Mar 2016.
Sebastien Durand
player, 305 posts
DGSE
Dave Ross
Mon 28 Mar 2016
at 18:32
  • msg #104

Chickens

That means Lina and Hannah going to the Bahamas. Is swimwear involved? If so Seb wants on that detail.

Seriously, seems reasonable but I think there are three seniors that need picked up

Ceelen - current residence Freeport, Grand Bahama
Hawkins - Homestead, Florida
Herrera - Port Charlotte, Florida

Unless I missed one of them getting bumped off, which is possible...

If we want to minimise Teg's workload maybe Painter and Vidry could collect one of them?

Might be an idea if the teams that don't have Choi each take an NPC NCIS agent with them in case any Federal Agent style badge flashing is required (although I'm not sure what weight that would carry in the Bahamas)



On the subject of intel, I think the outstanding items are summarised here (Msg 71)

Tegyrius:
Bannon juggles coffee, legal pad, and half-eaten pastry abomination as he makes notes.  "Run ex-Spetznaz dude's description through the usual databases and past our own pet commie.  Look at where the admiral might have been holding something of interest.  Ping the hundred-pound heads about alien olfactory acuity.  Background on Darnell Hawkins, whoever he is..  And check out the laundry service and its staffing practices - Jim, that one is probably worth running through the locals so they feel like we're keeping them in the loop.  And you guys will probably want to talk to the lawyer and the daughter once we've run the admiral's records."

He takes another bite and looks up.  "Thaff fll?  Sorry.  That's all?"


I don't think a final decision was ever reached on who specifically was checking out the laundry service. It's mentioned again in Msg #74 but not resolved

Tegyrius:
Bannon hands off his tasking notes to his operations staff and busies himself with a quick phone call to Incirlik.  The rest of the team finishes their various breakfasts while kicking around the relative merits of involving local law enforcement versus further abusing James' credentials.  The discussion is winding down when an ill-tuned vehicle rattles to a halt outside.

Karolina Kowalska
player, 179 posts
Captain, GROM
Spartan-117
Mon 28 Mar 2016
at 18:44
  • msg #105

Chickens

If we want to split into three groups, I'm fine with that.  Two-on-Attar seemed to mostly work out ok for Seb and Dacovetti... :)
This message was last edited by the player at 18:48, Mon 28 Mar 2016.
Tegyrius
GM, 537 posts
Mon 28 Mar 2016
at 21:30
  • msg #106

Chickens

To clarify, I'd rather leave further investigation of the Air Force lead to the next mission.  I do not have even a sketchy framework prepped for that yet.

Also, I am currently running on limited brainpower.  It's tax season, which means I have no wife - but I have a convention LARP coming up in mid-April and we're down two people at work.  So I may continue to be slow until after I'm done with vampires in Venice.
Tegyrius
GM, 545 posts
Wed 30 Mar 2016
at 23:11
  • msg #107

Nuclear Fucking Cheese

Okay.  Intelligence summary thread is available.  What else can I do to provide motivation and forward movement?  I feel like I may have made this investigation too sandbox-y.
Michael Dacovetti
player, 216 posts
Tech Sgt, JSOC JCU
keys138
Thu 31 Mar 2016
at 03:22
  • msg #108

Nuclear Fucking Cheese

Thanks Teg!

I think we just need to pick an angle and go for it.  I'm down with going after Hawkins.
Sebastien Durand
player, 306 posts
DGSE
Dave Ross
Thu 31 Mar 2016
at 07:47
  • msg #109

Nuclear Fucking Cheese

How about splitting into three teams, picking up the three remaining veterans and bringing them all together in one central (and well guarded) location?

If we split into three teams of two, a PC is going to be on his / her own with Painter so how about

1 x team of 3 PC's
1 x team of 2 PC's
1 x team of 2 NPC's (Painter / Vidry)

Once we've grabbed them all we can take it from there.
Karolina Kowalska
player, 180 posts
Captain, GROM
Spartan-117
Thu 31 Mar 2016
at 18:10
  • msg #110

Nuclear Fucking Cheese

That seems good with me.  I think the 3 PC group should take the Ceelen job, via the helo, to give Hannah two door gunners if needed.
Sebastien Durand
player, 307 posts
DGSE
Dave Ross
Thu 31 Mar 2016
at 18:14
  • msg #111

Re: Nuclear Fucking Cheese

Karolina Kowalska:
That seems good with me.  I think the 3 PC group should take the Ceelen job, via the helo, to give Hannah two door gunners if needed.

You're not flying Delta then? :)
Karolina Kowalska
player, 181 posts
Captain, GROM
Spartan-117
Thu 31 Mar 2016
at 18:19
  • msg #112

Re: Nuclear Fucking Cheese

In reply to Sebastien Durand (msg # 111):

It's selfless leadership - I'm making sure Hannah gets her flying hours.  :)
Sebastien Durand
player, 308 posts
DGSE
Dave Ross
Thu 31 Mar 2016
at 18:56
  • msg #113

Re: Nuclear Fucking Cheese

OK, I'm good with Seb being in either team. If you want him as a door gunner his Autogun is decidedly average...
Tegyrius
GM, 547 posts
Thu 31 Mar 2016
at 22:12
  • msg #114

Re: Nuclear Fucking Cheese

Barfight will be along wherever the MH-60 goes and he probably has a pretty good Autogun.
Michael Dacovetti
player, 217 posts
Tech Sgt, JSOC JCU
keys138
Thu 31 Mar 2016
at 22:37
  • msg #115

Re: Nuclear Fucking Cheese

Dacovetti's autogun is 0...have a nice flight!
Tegyrius
GM, 548 posts
Fri 1 Apr 2016
at 11:06
  • msg #116

Re: Nuclear Fucking Cheese

Okay, so we have:

Ceelen retrival - Hannah, Barfight

Hawkins retrival - Michael

Herrera retrival - Crad, Vidry

Unassigned - Seb, Lina, James

You can also take a few of the other French air commandos on any of the teams if you want additional shooters to round things out.  One of them is almost certainly capable of being an additional door gunner if needed.
James Choi
player, 211 posts
Special Agt, FBI HRT
Raellus
Fri 1 Apr 2016
at 22:12
  • msg #117

Re: Nuclear Fucking Cheese


I don't have a strong preference for James' assignment. Where would y'all like to place him?

-
Sebastien Durand
player, 309 posts
DGSE
Dave Ross
Fri 1 Apr 2016
at 22:21
  • msg #118

Re: Nuclear Fucking Cheese

In reply to James Choi (msg # 117):

It might be better for him to go after Hawkins where his FBI clout might be more useful than it would be in the Bahamas where he has no jurisdiction (if that makes sense - am on my phone)
Karolina Kowalska
player, 182 posts
Captain, GROM
Spartan-117
Sat 2 Apr 2016
at 08:31
  • msg #119

Bird is the word

How about Seb, Mike and Choi take the Hawkins mission?  For whatever reason, I have a bad feeling about that one.  Lina, Hannah, Barfight, and one of the Air Commando's can take the MH-60S down to get Celeen.  Plus I think that will align better with pacing at this point.
This message was last edited by the player at 08:32, Sat 02 Apr 2016.
Sebastien Durand
player, 310 posts
DGSE
Dave Ross
Sat 2 Apr 2016
at 08:53
  • msg #120

Bird is the word

In reply to Karolina Kowalska (msg # 119):

Works for me. Seb has had a bad feeling about Hawkins since he found out that he was a ringer.
This message was last edited by the player at 08:54, Sat 02 Apr 2016.
Michael Dacovetti
player, 218 posts
Tech Sgt, JSOC JCU
keys138
Sat 2 Apr 2016
at 13:16
  • msg #121

Bird is the word

I like this plan.  Let us go forward and talk to this "Hawkins."
Tegyrius
GM, 549 posts
Sat 2 Apr 2016
at 14:42
  • msg #122

Bird is the word

Sounds like all is in readiness.  I'll get a turn post up tomorrow.
Tegyrius
GM, 550 posts
Sun 3 Apr 2016
at 22:10
  • msg #123

Bird is the word

So, argh.

I hate to do this but I need to idle this game until after April 24th.  With the wife being immersed in tax season and the massive amount of writing I still need to do for the convention LARP I'm running on the 22nd-24th, I just don't have the bandwidth to give GMing right now.  This is particularly irksome because I had just figured out how to handle the current plot points.

I'm sorry, guys.  Hang tight and Grey Cell will be back in three weeks...
Michael Dacovetti
player, 219 posts
Tech Sgt, JSOC JCU
keys138
Mon 4 Apr 2016
at 13:52
  • msg #124

Bird is the word

Life happens, no worries!
Karolina Kowalska
player, 183 posts
Captain, GROM
Spartan-117
Mon 4 Apr 2016
at 15:16
  • msg #125

Bird is the word

Yes, I think we all understand RL takes priority.

And on that note... to set expectations now... I'll be extensively curtailing my online posting for June/July/August, due to some major work commitments coming up.
This message was last edited by the player at 15:32, Mon 04 Apr 2016.
Sebastien Durand
player, 311 posts
DGSE
Dave Ross
Mon 4 Apr 2016
at 15:44
  • msg #126

Bird is the word

No worries, totally understandable...I shall look forward to the restart!
James Choi
player, 212 posts
Special Agt, FBI HRT
Raellus
Mon 4 Apr 2016
at 23:38
  • msg #127

Bird is the word


What Dave said.

-
Tegyrius
GM, 551 posts
Sat 30 Apr 2016
at 19:28
  • msg #128

Bird is the word

Ping.  Interest check.  How's everyone doing?
Sebastien Durand
player, 312 posts
DGSE
Dave Ross
Sat 30 Apr 2016
at 19:43
  • msg #129

Bird is the word

I'm still here. My situation remains broadly the same as it was a couple of weeks ago, i.e. due to work shenanigans I have less posting time that I used to, but not to the extent that I'm going to have to drop out of anything.

My holiday plans are still undecided though (I'm on holiday the week commencing 09/05 and the missus and I have been considering options that may involve dropping off the grid for at least part of that week).
James Choi
player, 213 posts
Special Agt, FBI HRT
Raellus
Sat 30 Apr 2016
at 20:11
  • msg #130

Bird is the word


Ready, willing, and able.

-
Michael Dacovetti
player, 220 posts
Tech Sgt, JSOC JCU
keys138
Sat 30 Apr 2016
at 20:41
  • msg #131

Bird is the word

I should basically be good to go at this point (or tomorrow morning, anyway).  Patience with the limits of others is no problem however.
Hannah Omdahl
player, 157 posts
CWO2, U.S. Army
dcoda
Wed 4 May 2016
at 00:33
  • msg #132

Bird is the word

Please forgive my delay in responding.

I am here, and pretty much none the worse for wear; it has been a slightly rough couple of weeks (my mother is still a touch emotional at times - which is understandable).

I'd love to get back into this game; I won't promise that I will be the fastest poster, but I think that trying to get back into the swing of things would be good for me.  I definitely have been feeling out of it for the last month or so...
Karolina Kowalska
player, 184 posts
Captain, GROM
Spartan-117
Wed 4 May 2016
at 08:37
  • msg #133

Back

I'm back at a proper keyboard now and ready to proceed.
Sebastien Durand
player, 313 posts
DGSE
Dave Ross
Wed 4 May 2016
at 19:39
  • msg #134

Back

OK, holiday plans have been resolved.

I'm away Friday night to Sunday night, during which my only web access will be via my phone so I wont be posting anywhere. The rest of the week I'll be at home.
Sebastien Durand
player, 314 posts
DGSE
Dave Ross
Wed 11 May 2016
at 05:16
  • msg #135

Back

Seb will go round the back of the house in case anyone inside tries to do a runner.

Before I post though can I clarify who heard what in regard to the phone call Choi took? I can't see a reference to it being on speaker so presumed Mike and Seb could only hear James' end but Dealer made a reference to immigrants and crime that ewould suggest we heard both ends so just want to clarify so I can post accordingly
James Choi
player, 215 posts
Special Agt, FBI HRT
Raellus
Wed 11 May 2016
at 14:17
  • msg #136

Back


I assumed that since Dacovetti responded that James had it on speaker phone. I can go back and an IC recap of the call before we exit the vehicle if that would be more realistic.

-
Sebastien Durand
player, 315 posts
DGSE
Dave Ross
Wed 11 May 2016
at 15:02
  • msg #137

Back

Having it on speaker phone is fine by me and saves the need for a edit. I just wanted to be sure we were all on the same page.

It strikes me that speaker phone would probably be the most realistic option anyway as it gets the info to everyone faster.
Michael Dacovetti
player, 222 posts
Tech Sgt, JSOC JCU
keys138
Wed 11 May 2016
at 19:56
  • msg #138

Back

Yeah, did a bad job sharing my thoughts on that one. Sorry guys!

Rae, are you looking to call Hawkins and chat or do a sneaky recon?  I can go either way, I just want to make sure I parse your last post correctly.
James Choi
player, 216 posts
Special Agt, FBI HRT
Raellus
Thu 12 May 2016
at 00:21
  • msg #139

Re: Back

Michael Dacovetti:
Rae, are you looking to call Hawkins and chat or do a sneaky recon?  I can go either way, I just want to make sure I parse your last post correctly.


I was thinking giving Hawkins a heads-up that we're arriving. It'll tell us if he's home, alive, and/or under any kind of duress. I wanted to run it by you guys because maybe there are more/better reasons to drop in unannounced. What do you guys think?

-
Michael Dacovetti
player, 223 posts
Tech Sgt, JSOC JCU
keys138
Thu 12 May 2016
at 00:23
  • msg #140

Re: Back

In reply to James Choi (msg # 139):


I think it's worth giving him a call and asking if we can stop by and talk to him in like 5 minutes and see what happens
Tegyrius
GM, 553 posts
Wed 18 May 2016
at 00:24
  • msg #141

Re: Back

I'm going to try to get the turn post up tonight.  As a clarification, your full weapons loadout arrived on the KC-10 from Incirlik, so feel free to adjust/retcon your armament and other gear as needed in this and subsequent turns.
Tegyrius
GM, 554 posts
Wed 18 May 2016
at 00:30
  • msg #142

Re: Back

Also, what the hell has Google done with sharing maps through Drive (and making them unusable) instead of sharing them through Maps?
Hannah Omdahl
player, 159 posts
CWO2, U.S. Army
dcoda
Wed 18 May 2016
at 00:41
  • msg #143

Re: Back

Tegyrius:
Also, what the hell has Google done with sharing maps through Drive (and making them unusable) instead of sharing them through Maps?

Dunno, but the new way sucks for our purposes ... Must be some other use case/scenario that they are targeting (and probably poorly, I might add)...
James Choi
player, 218 posts
Special Agt, FBI HRT
Raellus
Wed 18 May 2016
at 01:05
  • msg #144

Re: Back

Tegyrius:
Also, what the hell has Google done with sharing maps through Drive (and making them unusable) instead of sharing them through Maps?


I just discovered this issue today when I tried to access one of my T2K unit location maps. Not cool, Google, not cool.

-
Michael Dacovetti
player, 224 posts
Tech Sgt, JSOC JCU
keys138
Thu 19 May 2016
at 20:44
  • msg #145

Re: Back

Did it mention in Hawkins' file if he was married?
Tegyrius
GM, 556 posts
Thu 19 May 2016
at 23:47
  • msg #146

Re: Back

You didn't get full personnel files on any of these guys - just names, terminal ranks and ratings, and address/next of kin summaries.  Vest has some guys working on compiling more comprehensive data.
Michael Dacovetti
player, 225 posts
Tech Sgt, JSOC JCU
keys138
Thu 19 May 2016
at 23:53
  • msg #147

Re: Back

Cool.
Thanks!
Sebastien Durand
player, 320 posts
DGSE
Dave Ross
Mon 30 May 2016
at 15:34
  • msg #148

Re: Back

What Seb’s aiming to do is synchronise his move with the other two so that he comes over the fence at the same time as they get out of the car.
James Choi
player, 221 posts
Special Agt, FBI HRT
Raellus
Mon 30 May 2016
at 17:00
  • msg #149

Re: Back


Shit, this is a tough scenario. James doesn't want to get shot by an old lady either. Then again, he doesn't want to shoot an old lady, if it can be helped.

Should he call her out? Something like. "We know you're armed. We've got the house surrounded. Put the weapon down and come out with your hands up."

It's a long shot, but if she's not cooperative, we could call the local PD, say she pointed a gun at us and won't come out of the house. Or do forgo the warning and just kick in the front and back doors and probably shoot it out with her? We can use the same excuse if it comes to that.

-
Tegyrius
GM, 559 posts
Mon 30 May 2016
at 17:08
  • msg #150

Re: Back

Not advocating for or against, but you do have a local PD contact.
Michael Dacovetti
player, 229 posts
Tech Sgt, JSOC JCU
keys138
Mon 30 May 2016
at 18:07
  • msg #151

Re: Back

Updated my phone call back home with a question to Chief Paddon about any women working with the Squadron.  It's not a big leap with pass codes and guns.

Maybe Choi's next conversation goes along the lines of: look, we know you just called someone to verify who we are with a status code.  You're a pro.  We're pros.  Let's have a nice civil chat over lemonade on your back porch where your neighbors can see us or we're going to call the police and tell them you threatened us and continue this conversation somewhere much more unpleasant.  Without lemonade.
Sebastien Durand
player, 321 posts
DGSE
Dave Ross
Mon 30 May 2016
at 18:17
  • msg #152

Re: Back

If you want Seb to try and make a covert entry at the back I'm game. Worst case scenario it might distract her away from you guys. If Seb has to take a shot he will.
James Choi
player, 222 posts
Special Agt, FBI HRT
Raellus
Mon 30 May 2016
at 21:47
  • msg #153

Re: Back

Michael Dacovetti:
Maybe Choi's next conversation goes along the lines of: look, we know you just called someone to verify who we are with a status code.  You're a pro.  We're pros.  Let's have a nice civil chat over lemonade on your back porch where your neighbors can see us or we're going to call the police and tell them you threatened us and continue this conversation somewhere much more unpleasant.  Without lemonade.


I don't think that I could have put this better myself. Mind if I cut and paste it into the IC (as James)?

-
Michael Dacovetti
player, 230 posts
Tech Sgt, JSOC JCU
keys138
Mon 30 May 2016
at 22:35
  • msg #154

Re: Back

In reply to James Choi (msg # 153):

Works for me!
Hannah Omdahl
player, 164 posts
CWO2, U.S. Army
dcoda
Thu 9 Jun 2016
at 08:27
  • msg #155

Re: Back

Sorry about the confusion.  Teg set Hannah's player (me) right, by correcting some of my obvious misreading of the Freeport situation.

I have edited Hannah's IC post appropriately.
Karolina Kowalska
player, 190 posts
Captain, GROM
Spartan-117
Thu 9 Jun 2016
at 08:34
  • msg #156

Re: Back

No worries.

I was wondering if Barfight had any stick time and could get the helo over to the Marina area to pick us up?  Also if there is anywhere to pick us up.

Also, depending on what thermals reveal, we may have ET hostiles to engage.  Door guns trump handguns for that.  I'm pre-certain they fired on the helo first and this was an act of self defense.

I'll try to post something IC tonight.
This message was last edited by the player at 08:35, Thu 09 June 2016.
Tegyrius
GM, 563 posts
Thu 9 Jun 2016
at 10:40
  • msg #157

Re: Back

Barfight is not proficient enough to put down anywhere in the area and pick you up.  All of the potential LZs are urban streets or parking lots and, well, he's not Hannah.
Sebastien Durand
player, 324 posts
DGSE
Dave Ross
Thu 9 Jun 2016
at 21:44
  • msg #158

Re: Back

I am presuming that Choi's mic is still open and therefore Durand can hear both sides of the conversation in the house?
James Choi
player, 226 posts
Special Agt, FBI HRT
Raellus
Thu 9 Jun 2016
at 22:00
  • msg #159

Re: Back


I'm not sure how a throat mic works IRL. I imagine he'd have to be activating somehow, which might be a little obvious. Plus, I believe that the old lady invited Seb in. She knows he's there, at least.

-
Sebastien Durand
player, 325 posts
DGSE
Dave Ross
Thu 9 Jun 2016
at 22:10
  • msg #160

Re: Back

OK, I didn't read it as Seb was invited to the party or that she knows he's there - I read the reference to "Tell your partner he's invited too" to refer to Dacovetti given the follow up about not leaving a Federal Agent in a hot car. I didn't see anything that implies Seb's been made.

I guess we maybe need Teg to rule. I don't mind either way but it affects how my post goes.
James Choi
player, 227 posts
Special Agt, FBI HRT
Raellus
Thu 9 Jun 2016
at 22:43
  • msg #161

Re: Back


I read it again and I think you're interpretation is the correct one.

-
Tegyrius
GM, 564 posts
Thu 9 Jun 2016
at 23:31
  • msg #162

Re: Back

As far as the PCs know, Seb has not been made.
Tegyrius
GM, 565 posts
Wed 13 Jul 2016
at 21:49
  • msg #163

Re: Back

James Choi
player, 228 posts
Special Agt, FBI HRT
Raellus
Tue 19 Jul 2016
at 01:24
  • msg #164

Re: Back


Having revealed his incompetence as an investigator, a much-chagrined Choi is going to resign from Grey Cell. Prior to our little face-to-face, was Darnell Hawkins gender ever mentioned IC or OOC? Wouldn't it be mentioned in whatever personnel files we were given access to prior to the visit? If I/he missed that somewhere...

It's embarrassing.

-
Tegyrius
GM, 567 posts
Tue 19 Jul 2016
at 01:29
  • msg #165

Re: Back

No one's gender was ever mentioned in any IC piece of intel you guys received.  Military photo records likewise were not included - only recent passport photos, and Miz Hawkins doesn't have a passport.  I probably didn't do a very good job of explicitly calling out that discrepancy, but Darnell Hawkins' gender was a deliberate misdirection.  With sufficient time to read her file, Paddon might have picked up on some cultural cues from before the PCs were born, but he's the only one.

ETA: Hawkins also has some additional assistance in remaining low-profile, as she will reveal in the next turn post.
This message was last edited by the GM at 01:32, Tue 19 July 2016.
James Choi
player, 229 posts
Special Agt, FBI HRT
Raellus
Tue 19 Jul 2016
at 01:33
  • msg #166

Re: Back


Phew. OK, cool. That's what I was hoping. Nice twist.

-
Tegyrius
GM, 568 posts
Tue 19 Jul 2016
at 01:34
  • msg #167

Re: Back

If anyone is to blame ICly, it would be Crad, who might have picked up something gender-specific in her VA medical records.
Sebastien Durand
player, 328 posts
DGSE
Dave Ross
Mon 25 Jul 2016
at 11:25
  • msg #168

Re: Back

Teg, quick question – is there just the one thermal anomaly in the car? What about the driver? Also, anyone in the back or is it just the two of them (Charlie Sheen and driver)?
Tegyrius
GM, 570 posts
Mon 25 Jul 2016
at 11:52
  • msg #169

Re: Back

Human driver, Charlie Sheen in the passenger's seat, no one visible in the rear seats or cargo area.
Tegyrius
GM, 571 posts
Mon 25 Jul 2016
at 21:52
  • msg #170

Re: Back

An additional clarification: as far as Seb can see, neither of the suspect vehicles has stopped in front of the house yet.  They've just cruised past.
Michael Dacovetti
player, 234 posts
Tech Sgt, JSOC JCU
keys138
Tue 26 Jul 2016
at 00:45
  • msg #171

Re: Back


I just realized that I never specified the handgun Michael is carrying in this operation.  I'm guessing the Wasp is probably out for civilian ops in the US environment, so I guess that leaves the Glock 21 with the MP7 in the car.
Tegyrius
GM, 572 posts
Tue 26 Jul 2016
at 00:58
  • msg #172

Re: Back

The Wasp is a bit large for on-body concealment in any clothing appropriate for early summer in Florida.  You could carry it off-body in a backpack, attaché case, etc...
Michael Dacovetti
player, 235 posts
Tech Sgt, JSOC JCU
keys138
Wed 27 Jul 2016
at 00:07
  • msg #173

Re: Back

Cool. I'll go with the Glock in hand and the WASP in the vehicle in a reinforced backpack that can also carry the laptop.
James Choi
player, 233 posts
Special Agt, FBI HRT
Raellus
Sat 30 Jul 2016
at 00:46
  • msg #174

Re: Back


Shall we attempt to bug out in the Suburban? The baddies, no doubt, have its plate number so we may be exiting the frying pan for a high-speed fire. We could also try to pull a Paul Simon and slip out the back, Jack.

What's the play?

-
Tegyrius
GM, 574 posts
Sat 30 Jul 2016
at 03:07
  • msg #175

Re: Back

You do have a couple of sources of backup: local PD (through Salcedo) and Amber Cell. James, for that matter, could also engage the local FBI field office. And then there's whoever Hawkins called earlier.

Just a reminder, since it's been a while (real-time) since some of those options were established.
James Choi
player, 234 posts
Special Agt, FBI HRT
Raellus
Sat 30 Jul 2016
at 03:19
  • msg #176

Re: Back


I was thinking about having James call Salcedo but something held me back. It's this:

Not wanting to get unsuspecting uniformed cops shot up by Charlie Sheen et al. We know what we're up against; they don't.

I hadn't considered the FBI, but do we want to drag a couple of agents (it would take a while to get their local tactical unit up and to the 'hood so I can't imagine more help than that) into a potential shoot out with aliens?

I guess I struggle a bit with how much we want other agencies to find out about the threat. I've been under the impression that this is all very, very need to know. We don't have MIB neuralizers, so the more people we involve, the harder it will be to keep all of this TOP SECRET. Maybe that assumption is misguided. Should I be less concerned about that?

-
This message was last edited by the player at 03:20, Sat 30 July 2016.
Sebastien Durand
player, 332 posts
DGSE
Dave Ross
Sat 30 Jul 2016
at 12:50
  • msg #177

Re: Back

Seb already suggested calling whoever Hawkins called earlier (Msg 139) so that remains his preferred choice for scrambling some back up. Presumably whoever is on the other end of that phone is a) already cleared for this and b) may be able to call in someone else already cleared for this to assist, thus removing any clearance issues.

To be fair, if a gunfight does break out in a residential street I'm presuming the local police will rapidly get a number of 911 calls and will respond anyway, so it may be better if we do contact them first - that way we can at least give them some forewarning - off the top of my head say it's terrorism related and if they see the suspects they need to shoot to kill without issuing any warnings (Choi may need to take the responsibility for giving that order - he's the only one that has any sort of jurisdiction here).

We can try and head off any awkward questions at the pass later ('strange toxic gaseous clouds? They were using chemical weapons. Come on man, have you never seen The Rock?').
Michael Dacovetti
player, 237 posts
Tech Sgt, JSOC JCU
keys138
Sat 30 Jul 2016
at 19:32
  • msg #178

Re: Back


I like that plan.  We need to get the police in the loop sooner rather than later so we don't get shot in a running gun battle.  Hawkins back up may be worthwhile or not, but we can notify Foundation at the same time she notifies her people.  We probably don't want to try and Alamo up in the house, one of those plasma bombs and the house in on fire and we're heading for the exits in an uncontrollable manner.

That leaves slip out the back or go for the suburban?

Might be worth trying to steal a neighbor's car...
Tegyrius
GM, 575 posts
Mon 1 Aug 2016
at 23:53
  • msg #179

Re: Back

It all makes perfect, horrifying sense now:

some dude on social media:
Idea for a science fiction story:

1) Aliens on the way to Earth detect and bring aboard the Voyager space probes (launched in 1977, currently about 20 billion miles from the Sun, in near interstellar space).

2) As you may know, each Voyager probe carries a golden phonograph record of "sounds from Earth." These include human beings saying "Greetings!" in 55 different languages, as well as the calls of birds, frogs and whales.

3) The aliens figure out that the phonographs are sound-recording devices, and figure out how to play them.

4) The aliens' incredible knowledge of biology, mathematics, information theory and code-breaking techniques enables them to translate the 55 different human greetings as "Hi!"

5) Using the same techniques, they are also able to decipher the calls of the birds, frogs and whales ... and these all basically come out as saying, "Hey! Anybody out there want to have sex?"

6) The aliens have no way of knowing that the greetings from humans and the bird, frog and whale calls are from different species. They assume these are all communications from the dominant species of Earth. The aliens' natural conclusions:

a) Earthlings have many, many different ways of saying the same thing. And all the sounds on the records translate to, "Hi. Hi. Hi. Hi. Hi. Hi. Hi. Anybody out there want to have sex? Anybody out there want to have sex?"

b) Earthlings are really horny, and apparently sex is part of their greeting ritual.

c) As is obvious from the probes, Earthlings are eager for contact.

7) With this knowledge, the aliens proceed to Earth, land, emerge from their spacecraft, say, "Hi! Hi! Hi!" in dozens of different Earth languages to everyone they see, and start banging everybody.

OH GOOD HEAVENS WHAT HAVE WE DONE???

This message was last edited by the GM at 23:53, Mon 01 Aug 2016.
Tegyrius
GM, 578 posts
Sun 14 Aug 2016
at 20:20
  • msg #180

Re: Back

Holy crap, I've done a horrible job of keeping up here.  :(  Turn post is up.  Not a lot of action - yet.
Michael Dacovetti
player, 239 posts
Tech Sgt, JSOC JCU
keys138
Sun 14 Aug 2016
at 20:42
  • msg #181

Re: Back

Eh...life, et al.

No worries!

Just to clarify, Michael is still in the house, right?  I was looking back through my posts and there's some ambiguity there.
Tegyrius
GM, 579 posts
Sun 14 Aug 2016
at 21:01
  • msg #182

Re: Back

My understanding was that he was still in the house.  The dwarf citrus tree in question is in an indoor pot.  :)
Michael Dacovetti
player, 241 posts
Tech Sgt, JSOC JCU
keys138
Sun 14 Aug 2016
at 22:45
  • msg #183

Re: Back

In reply to Tegyrius (msg # 182):

Cool.

I should have been able to figure that one out.  I have one in my house.  Doh!
James Choi
player, 236 posts
Special Agt, FBI HRT
Raellus
Mon 15 Aug 2016
at 00:26
  • msg #184

Re: Back


Did Choi hear the Kohler's transmission re the QRF?

I wasn't aware that we had one on hand. I thought the group consensus was ask MPD for help. Otherwise, I probably wouldn't have had Choi call Salcedo (his intention was to ask her for backup). Once again, I'm confused AF about jurisdiction, currently-available resources, ROE, etc.

So, if Choi knows the QRF is on the way, he won't ask Salcedo for backup. I can just imagine the bloody clusterfuck of GC, the terrs/ETs, the QRF, and the MDPD all rolling in on the same residential gunfight. Instead, James will tell her to cordon off the neighborhood and put out an APB on the vehicles we saw.

If he doesn't know the QRF, I won't metagame. James will ask for Salcedo for backup.

-
This message was last edited by the player at 00:45, Mon 15 Aug 2016.
Michael Dacovetti
player, 242 posts
Tech Sgt, JSOC JCU
keys138
Mon 15 Aug 2016
at 00:54
  • msg #185

Re: Back

Crap.  I was going to update the others in my post and forgot.  I'll edit.

Edit: Done
This message was last edited by the player at 01:07, Mon 15 Aug 2016.
Tegyrius
GM, 580 posts
Mon 15 Aug 2016
at 02:00
  • msg #186

Re: Back

"QRF" may be a bit generous. It's four Frenchmen in a Suburban, amped up on Red Bull and carrying weapons that are amazingly illegal as soon as they leave the airbase. They're a last resort that is guaranteed to start a diplomatic incident if they're caught. James knows Amber Cell's capabilities and willingness to run the risk. Whether he's okay with it is another matter entirely.

Legally, James is the task force's key to legitimacy - he's a federal law enforcement agent for the agency that's the lead for domestic counterterrorism and counterespionage. He can get away with a lot by waving the asymmetrical Bureau badge, especially now that Salcedo has IDd two murder suspects as Russian nationals.

Does that help? I'm fine with more OOC discussion before you guys lock in your next moves.
This message was last edited by the GM at 02:08, Mon 15 Aug 2016.
James Choi
player, 238 posts
Special Agt, FBI HRT
Raellus
Mon 15 Aug 2016
at 02:17
  • msg #187

Re: Back

Tegyrius:
"QRF" may be a bit generous. It's four Frenchmen in a Suburban, amped up on Red Bull and carrying weapons that are amazingly illegal as soon as they leave the airbase.


That thought picture made me LOL. Thanks.

Tegyrius:
They're a last resort that is guaranteed to start a diplomatic incident if they're caught. James knows Amber Cell's capabilities and willingness to run the risk. Whether he's okay with it is another matter entirely.


Well, fuck. I think James'd rather call on the Amber Cell QRF than throw MDPD into the fire. As I've mentioned before, he doesn't think it's right to put people who don't know who/what they're dealing with in harm's way. He's signed on for this shit; they have not.

Tegyrius:
Legally, James is the task force's key to legitimacy - he's a federal law enforcement agent for the agency that's the lead for domestic counterterrorism and counterespionage.


No pressure there.

Tegyrius:
He can get away with a lot by waving the asymmetrical Bureau badge, especially now that Salcedo has IDd two murder suspects as Russian nationals.


I'm/he's counting on that.

-
This message was last edited by the player at 02:18, Mon 15 Aug 2016.
Karolina Kowalska
player, 195 posts
Captain, GROM
Spartan-117
Tue 16 Aug 2016
at 18:02
  • msg #188

Re: Back


Tegyrius
GM, 581 posts
Wed 24 Aug 2016
at 00:06
  • msg #189

Greys in the Hood


James Choi
player, 239 posts
Special Agt, FBI HRT
Raellus
Fri 26 Aug 2016
at 01:03
  • msg #190

Greys in the Hood


https://www.youtube.com/watch?v=BzOFTYIHHPc

Inexplicably, the scene where the farmer describes his probing isn't on YouTube.

-
This message was last edited by the player at 15:24, Sat 27 Aug 2016.
Tegyrius
GM, 582 posts
Wed 31 Aug 2016
at 23:39
  • msg #191

Damaged

Team -

Been largely offline for the past few days because I did something inexplicable to my back and neck.  Not sure what happened but I have been spending a lot of quality time with heating pads and ice packs - away from keyboards.  Hope to be back to this and Balefyre shortly.
James Choi
player, 240 posts
Special Agt, FBI HRT
Raellus
Wed 31 Aug 2016
at 23:58
  • msg #192

Damaged


I feel your pain, Teg. Literally. For the first half of the summer, I was battling upper back and neck pain. It took weeks to work itself out. Then, on my birthday (6/27), I pulled a muscle in my lower back while working out. That took several weeks to heal. I'm just now starting to feel "normal". What a drag it is getting old.

-
Tegyrius
GM, 583 posts
Mon 5 Sep 2016
at 14:56
  • msg #193

Damaged

Seriously.  TMB (Too Many Birthdays) Syndrome sucks.

Though I expect the alternative is worse...

I should get turn posts up here and in Balefyre before the end of the day.  The next four to five weeks are going to be crunch time for me - we have our 10-county full-scale exercise on the 21st, immediately followed by moving our office and emergency operations center, immediately followed by the national IAEM conference.  I will post when and as I can.
Cooper Williams
player, 88 posts
Petty Officer, RAN
Spartan-117
Mon 5 Sep 2016
at 15:12
  • msg #194

Lizard King

Seen on the streets of Gdańsk earlier this morning...


This message was last edited by the player at 15:40, Mon 05 Sept 2016.
Sebastien Durand
player, 334 posts
DGSE
Dave Ross
Thu 8 Sep 2016
at 18:53
  • msg #195

Lizard King

quote:
"Empire Three, we have nothing on your sensor net," Sergeant Kohl reports.  "Ah, stand by."  There's a pause of perhaps twenty seconds.  "Empire Five, be advised, Miami-Dade is coordinating with Homestead police for your cordon.  A Homestead patrolman has reported a sighting of your suspect G-Wagen leaving the area.  Break.  Further information, QRF is in position to intercept at your order.  Do you want them to engage or continue toward you?  Over."

Seb's response would be to tell the QRF team to intercept on the grounds that there does not appear to be an immediate threat at our current location.

However it's possible that the G Wagen is a diversion and the main assault could till happen at the house so I'd prefer to have some sort of consensus.

Also, in a semi related note, I thought Seb was Empire Five but on the SOP net he is listed as Six and Choi as Five, which is, I think, a throwback to when Seb was in temp charge as it also has Cooper listed. So I've updated it the way I think it should be.
Sebastien Durand
player, 335 posts
DGSE
Dave Ross
Sun 11 Sep 2016
at 12:07
  • msg #196

Re: Lizard King

Sebastien Durand:
quote:
"Empire Three, we have nothing on your sensor net," Sergeant Kohl reports.  "Ah, stand by."  There's a pause of perhaps twenty seconds.  "Empire Five, be advised, Miami-Dade is coordinating with Homestead police for your cordon.  A Homestead patrolman has reported a sighting of your suspect G-Wagen leaving the area.  Break.  Further information, QRF is in position to intercept at your order.  Do you want them to engage or continue toward you?  Over."

Seb's response would be to tell the QRF team to intercept on the grounds that there does not appear to be an immediate threat at our current location.

However it's possible that the G Wagen is a diversion and the main assault could till happen at the house so I'd prefer to have some sort of consensus.

Anyone else got any thoughts on this?
Michael Dacovetti
player, 243 posts
Tech Sgt, JSOC JCU
keys138
Sun 11 Sep 2016
at 12:43
  • msg #197

Re: Lizard King

In reply to Sebastien Durand (msg # 196):

I mixed.  Part of me says hit it, but without knowing how many people are in the G Wagen, we're wasting our resources.  If the police can eyeball the number of occupants and it's high, I say hit it.  If they can't, I'd vote for having the police keep an eye on it and bring the QRF in to extract us.

If we do hit the Wagen, it might also be worth considering making our own move and trying to escape under whatever situational stress that creates for our adversaries.
Tegyrius
GM, 585 posts
Sun 11 Sep 2016
at 13:14
  • msg #198

Re: Lizard King

Sebastien Durand:
Also, in a semi related note, I thought Seb was Empire Five but on the SOP net he is listed as Six and Choi as Five, which is, I think, a throwback to when Seb was in temp charge as it also has Cooper listed. So I've updated it the way I think it should be.


Got it.  The mention of the G-Wagen was addressed to James, since he was the one who had engaged the police.  I've corrected the dialogue to "Empire Two."  Everyone in that scene heard Kohl, though.
James Choi
player, 241 posts
Special Agt, FBI HRT
Raellus
Sun 11 Sep 2016
at 18:54
  • msg #199

Re: Lizard King


My take is a little different. Teg said the QRF is highly illegal and a shoot out on the streets in broad daylight might be counterproductive to our overall mission. I say, have the QRF follow the G-Wagen, see if we can't locate the cell's base of operations. Since it doesn't seem that the Attar team in the G-Wagen is coming to hit us, we can call in some of the black-and-whites to extract us, and take Hawkins in productive custody. With Hawkins relatively safe, we can reset, decide what to do next, and follow up on the G-Wagen from there. That is, unless Teg throws us another curve ball.

-
Michael Dacovetti
player, 244 posts
Tech Sgt, JSOC JCU
keys138
Sun 11 Sep 2016
at 21:14
  • msg #200

Re: Lizard King

In reply to James Choi (msg # 199):


I'm open.  Rae's plan makes sense, too.
Sebastien Durand
player, 336 posts
DGSE
Dave Ross
Mon 12 Sep 2016
at 12:22
  • msg #201

Re: Lizard King

I'm fine with Rae's plan.
Sebastien Durand
player, 338 posts
DGSE
Dave Ross
Fri 16 Sep 2016
at 19:13
  • msg #202

Re: Lizard King

I'm totally on board with Rae's proposed plan but Seb's thoughts are his own. After all, something being highly illegal hasn't necessarily stopped DGSE before.

Sebastien Durand:
That leads on to yet another thought, another one that comes straight out of science fiction films, one that he doesn't voice over the radio. These American Navy people had been flying the alien spacecraft. Had they had anything...implanted...in their bodies to help them to do that? Did Hawkins and the others have alien technology inside them?

If I wasn't playing a sceptic the Seven of Nine references would have been flying here.
James Choi
player, 243 posts
Special Agt, FBI HRT
Raellus
Fri 16 Sep 2016
at 22:53
  • msg #203

Re: Lizard King

Sebastien Durand:
I'm totally on board with Rae's proposed plan but Seb's thoughts are his own. After all, something being highly illegal hasn't necessarily stopped DGSE before.


It's a bit selfish on my part, but I want to save the bad guys for us. IF the QRF can follow them to their hideout, then we can get in on the inevitable assault. That's partly my thinking with the track instead of takedown idea.

-
Tegyrius
GM, 586 posts
Sat 17 Sep 2016
at 19:10
  • msg #204

Re: Lizard King

You guys do seem to do a lot better in fights when you have a chance to plan them in advance.  Which I suppose is dice mirroring reality in a beneficial way...
Tegyrius
GM, 588 posts
Sat 17 Sep 2016
at 19:35
  • msg #205

Re: Lizard King

Also, I want to set this past week on fire.  And next Wednesday is our full-scale exercise.  I was informed yesterday that I'll be the operations manager for our EOC.  With federal evaluators in the room.  No pressure.
James Choi
player, 244 posts
Special Agt, FBI HRT
Raellus
Sat 17 Sep 2016
at 21:19
  • msg #206

Re: Lizard King


@Teg: You got this, man.

@All: Where should we have the PD take Hawkins? Do we have some sort of safe-house/FOB in the vicinity? It's been a while and I can't remember.

Also, do we want the PD heli to shadow the G-Wagen or circle over Hawkins' 'hood?

-
This message was last edited by the player at 21:21, Sat 17 Sept 2016.
Tegyrius
GM, 589 posts
Sat 17 Sep 2016
at 21:36
  • msg #207

Re: Lizard King

You guys are working out of Homestead Air Reserve Base.  You do not currently have an alternate safehouse, as far as I can recall.
Sebastien Durand
player, 339 posts
DGSE
Dave Ross
Sun 18 Sep 2016
at 16:29
  • msg #208

Re: Lizard King

James Choi:
@Teg: You got this, man.

@All: Where should we have the PD take Hawkins? Do we have some sort of safe-house/FOB in the vicinity? It's been a while and I can't remember.

Also, do we want the PD heli to shadow the G-Wagen or circle over Hawkins' 'hood?

-

I think we may as well head for base (msg 90 of current IC thread)

Tegyrius:
In a rare instance of serendipity, Darnell Hawkins' address of record is less than five miles from the hangar in which Amber Cell has set up the Cave.

Re the air support I'm in two minds. There's the possibility that we may get ambushed on the way back to Homestead, in which case if it stays with us it can support us).

But if it sticks with the QRF it can help with the surveillance.

Thinking about it, I'm inclined to say send it with the QRF. We may not get jumped, in which case it's not really required, whereas the surveillance is a definite go. In other words, if it goes with us nothing might happen in which case it's not needed, whereas if it goes with the QRF something (the surveillance) is definitely going to happen, so it can be used.

One other thing I meant to put in my last IC post but forgot - if we're bugging out we can't leave the dog behind.
James Choi
player, 246 posts
Special Agt, FBI HRT
Raellus
Sun 18 Sep 2016
at 20:08
  • msg #209

Re: Lizard King


I'm good with it either way, but here's what I'm thinking. The chopper could spook the bad guys. Over Hawkins 'hood, that would be a boon- keep 'em out of our way. With the G-Wagen, it might alert the aliens that they're being followed, in which case, they probably won't head directly back to their base. Also, if the chopper is above Hawkins', maybe they can spot the source of that low-freq transmitter.

Keys?

-
Sebastien Durand
player, 340 posts
DGSE
Dave Ross
Sun 18 Sep 2016
at 21:29
  • msg #210

Re: Lizard King

In reply to James Choi (msg # 209):

That all makes sense to me.
Michael Dacovetti
player, 246 posts
Tech Sgt, JSOC JCU
keys138
Sun 18 Sep 2016
at 21:44
  • msg #211

Re: Lizard King

In reply to James Choi (msg # 209):

I concur.  Posting tonight.
Tegyrius
GM, 590 posts
Thu 22 Sep 2016
at 11:54
  • msg #212

Re: Lizard King

And now one of our cats is in renal failure.  Fuck this month.
Michael Dacovetti
player, 248 posts
Tech Sgt, JSOC JCU
keys138
Thu 22 Sep 2016
at 12:23
  • msg #213

Re: Lizard King

Tegyrius:
Fuck this month.


+1
Cooper Williams
player, 89 posts
Petty Officer, RAN
Spartan-117
Thu 22 Sep 2016
at 12:42
  • msg #214

Pets

Sorry to hear that Teg.  I know that sucks.
James Choi
player, 248 posts
Special Agt, FBI HRT
Raellus
Thu 22 Sep 2016
at 13:30
  • msg #215

Pets


That sucks. I empathize.

-
Tegyrius
GM, 591 posts
Fri 23 Sep 2016
at 00:21
  • msg #216

Pets

This fuckin' month...

So yesterday was our ten-county chemical weapons exercise.

Today, we had a pedestrian vs. train incident.  Amazingly, dude survived with what seems to have been only a hand injury.  I think he tried to high-five a Norfolk-Southern locomotive.

Right as that was wrapping up, a crew drilling to install a geothermal HVAC system hit a pocket of natural gas.  Evacuations for surrounding residences and a high school and middle school with combined 1,800 students.  That feeling when you hear the HAZMAT guys reporting that their instruments are showing them standing in an atmosphere that's pure natural gas.  What.  The.  Fuck.

Keys, you ever have to kick someone's ass in your station for saying, "looks like it's gonna be a quiet day?"
This message was last edited by the GM at 00:22, Fri 23 Sept 2016.
James Choi
player, 249 posts
Special Agt, FBI HRT
Raellus
Fri 23 Sep 2016
at 00:29
  • msg #217

Pets


Reminds me of...

https://www.youtube.com/watch?v=9AFf0ysgNiM

I bet the day went pretty fast, though.

-
Michael Dacovetti
player, 249 posts
Tech Sgt, JSOC JCU
keys138
Fri 23 Sep 2016
at 00:59
  • msg #218

Pets

In reply to Tegyrius (msg # 216):

Yeah, I've been known to tell people to STFU when they mention how they're bored because it's quiet or say things like: "Hey, maybe we'll sleep through the night tonight."  That one usually gets me to drag out the always popular "I'm going to murder you where you stand..." And then of course they're are the frequent flier patients who I swear can hear you mention them by name and decide to call.

I've never been in a pure natural gas env't, but I have found myself in ten inches off polluted run off water from a burning junkyard when the high tension power lines nearby started to drop from the heat and flirt with making contact with the lake we are in.
Me: Hey Cap, should we like, I don't know, get the fuck out of here?
Mr.-Reason-I-became-an-officer-to-take-control-of-my-own-destiny:  Shut up new guy.
Hannah Omdahl
player, 170 posts
CWO2, U.S. Army
dcoda
Sat 24 Sep 2016
at 18:23
  • msg #219

Pets

Sorry to hear of the RL tribulations and woes, Teg.  I am sorry about your cat; I sincerely hope that it does not suffer undely.  My family's best wishes go out to you and yours.
Cooper Williams
player, 90 posts
Petty Officer, RAN
Spartan-117
Sun 25 Sep 2016
at 15:11
  • msg #220

Pets and Fathers...Ersatz and otherwise

https://www.youtube.com/watch?v=rdpBZ5_b48g

Back to why September sucks... For me, the only significant male role model in my life passed away this month at age 85.  Let's be honest, for a guy/human male (born in 1931 even), that's a good run.  He was lucid, mobile, and very much a character until his last day.  He and my mother had dated for the past three decades, neither wanting to  get remarried, both having had train-wreck marriages.  He was an Army Counter-Intelligence Agent, who had served in Korea, Vietnam, and along with some very interesting domestic assignments, including being 2 blocks away when MLK was Assassinated... though he admitted that the Church Committee neutered domestic Army MI ops and everything after that was pretty routine.  Having come up through the ranks as an Enlisted man and retiring as a Major, he was every bit a text book gentleman and scholar.  I feel very fortunate that in the past few years he was able to open up to me about the things he had done in Vietnam, thanks to the declassification dates passing.

Spartan Sr., who has been estranged from me for two and half decades, reappeared this month.  A former 1/101st Airborne LRRP medic, I shouldn't have been surprised at how far gone his mind is, but I was.  The fact that he wasn't already dead however was something of a shock honestly.  His sister/my aunt, who I met for the first time two years ago when I was in Washington, hadn't heard from him in 15 years.  So yeah, I guess reallocating my 401K with an eye toward longevity is in order.  I'm still surprised most days that I've made it past 30, so whatever.

And  it's kind of a non-sequitur, but here's a picture of a Polish fire station for Keys that I took on my walk this afternoon.

http://i1113.photobucket.com/a...1713_zpsfmnya9gn.jpg
This message was last edited by the player at 21:57, Thu 17 Nov 2016.
James Choi
player, 250 posts
Special Agt, FBI HRT
Raellus
Sun 25 Sep 2016
at 15:34
  • msg #221

Pets and Fathers...Ersatz and otherwise


Condolences, Spartan. My dad died two Septembers ago (at about the same age as your significant male role model) so this is a rough month for me too. I am by no means an expert on grieving and I won't offer unsolicited advice but if you ever need a sounding board or sympathetic ear, I'm here.

-
Hannah Omdahl
player, 171 posts
CWO2, U.S. Army
dcoda
Mon 26 Sep 2016
at 19:33
  • msg #222

Re: Pets and Fathers...Ersatz and otherwise

What Rae said (at least sympathies and not being an expert parts).  My deepest condolences, Spartan; sorry to hear your September was so poor.  Take whatever time to you need and come back to us if and when you can.

For myself, I am simply lame in RPoL response times.  My September has been far more mundane, if hectic; but what can you expect with an active 4th grader running around the house?  Still, I shall strive to overcome (I hope)!
Tegyrius
GM, 592 posts
Wed 28 Sep 2016
at 00:48
  • msg #223

Re: Pets and Fathers...Ersatz and otherwise

Hey, guys.  Thank you all.

Spartan, I am sorry as hell for your loss.  Anything else I could say would feel ill-informed and inadequate.

Cat status: surprisingly, not dead yet.  We thought we were going to have to put him down last Tuesday.  We were literally about to stuff him in the carrier for the trip to the vet when he started moving of his own volition again.  It's still shaky.  We've been through two more rounds of subcutaneous fluids and twice-daily doses of anti-nausea meds and it still took him until Sunday to eat anything.  Even then, it's been pretty minimal.  We're buying a cross-section of our local pet store's soft treat offerings (part of the not-eating issue was a huge sore on his tongue, so all dry/crunchy food is out) and throwing every imaginable food at him to see what sticks.

Our vet is being fairly candid with me and I get the impression we've bought another two or three months at the most.  This was Camille's first cat - he was a street rescue who she acquired a few months before we met - and she was (justifiably) a wreck for most of last week.

We are currently redefining normal around here.  He doesn't require constant care but we can't just drop food on the floor and walk away now because the other two furry garbage disposals (11 pounds of Expanding Russian Blue Frontier and 17 pounds of brain-damaged pumpkin-with-a-tail) will dive on it before he can convince himself to eat.
This message was last edited by the GM at 00:48, Wed 28 Sept 2016.
Michael Dacovetti
player, 250 posts
Tech Sgt, JSOC JCU
keys138
Wed 28 Sep 2016
at 01:39
  • msg #224

Re: Pets and Fathers...Ersatz and otherwise


Man, I'm sorry for everyone's shitty months.  Big losses and big changes.  All I can do is offer my sympathy.  Losing a father is a massive transition even without all the added details.  I can't believe mine (also a Vietnam combat vet) has been gone five years.

Here's hoping October is an improvement!
Tegyrius
GM, 594 posts
Sun 2 Oct 2016
at 16:40
  • msg #225

SITREP

Cat remains alive.  Attempts to administer subcutaneous fluids at home have resulted in cosmetic damage to wife's arms and a lot of feline sulking.  Oral anti-nausea meds are going only slightly better, with the infusion process looking a lot like one of those carnival games where you try to fill up a moving target with a water gun.  The other cats find the whole situation hilarious.

Work remains a goat-rope of epic proportions due to IT contractors over-promising and under-delivering, with a great assist from the low-budget prison-labor furniture contractor supplying incompetence instead of results.

As soon as the office move is over, I'll be in Savannah for the IAEM national conference.  I'm planning to travel light and have little free time, so I'll probably be off comms from the 14th 'til the 21st or 22nd.  I will attempt to get us back to a normal pace after that...
Tegyrius
GM, 595 posts
Thu 6 Oct 2016
at 00:06
  • msg #226

SITREP

GM: -1 cat
Hannah Omdahl
player, 172 posts
CWO2, U.S. Army
dcoda
Thu 6 Oct 2016
at 00:09
  • msg #227

SITREP

My condolences, Teg.  Please take care of yourself and your wife in these difficult times.

Come back to us, if and when you can.
James Choi
player, 252 posts
Special Agt, FBI HRT
Raellus
Thu 6 Oct 2016
at 00:17
  • msg #228

SITREP


Sorry, man. We've been there too. If you need to vent, or want some empathy, you know where to find me.

-
Michael Dacovetti
player, 252 posts
Tech Sgt, JSOC JCU
keys138
Thu 6 Oct 2016
at 00:20
  • msg #229

SITREP

In reply to Tegyrius (msg # 226):

Balls.
Sorry Teg. :(
Karolina Kowalska
player, 198 posts
Captain, GROM
Spartan-117
Thu 6 Oct 2016
at 06:14
  • msg #230

SITREP

So sorry Teg.  Our condolences as well.
Sebastien Durand
player, 342 posts
DGSE
Dave Ross
Thu 6 Oct 2016
at 10:15
  • msg #231

SITREP

Sorry to hear that man...
Sebastien Durand
player, 344 posts
DGSE
Dave Ross
Thu 6 Oct 2016
at 11:44
  • msg #232

SITREP

Guys, just a quick bit of advance notice - my folks are visiting this coming weekend so I’ll likely be offline most (if not all) of Saturday / part of Sunday.
Tegyrius
GM, 597 posts
Sun 9 Oct 2016
at 18:57
  • msg #233

SITREP

Thanks, team.  We are dealing.  Fortunately, none of our cats were littermates, so they are not wandering around looking for their friend (though they are noticeably clingy of late).  More mercifully, perhaps, we're childfree, so we don't have to explain this to kids.  :/

I'll be traveling for work from the 14th through the 20th.  I expect to be stupidly busy with conference tracks and networking events, so I probably won't be posting from the road.  I have, however, given the Homestead element a little more progress... Bahamian element, if you get actions up by Tuesday evening, I'll try to give you your next turn before I depart.  We're on the cusp of resolving both scenes and getting the team back together at the airbase to determine your next move.
Karolina Kowalska
player, 201 posts
Captain, GROM
Spartan-117
Mon 17 Oct 2016
at 07:10
  • msg #234

Right tool for the right job... nah, that's too easy

I can tell this is a very accurate military simulation, because so far we've taken a SEAL to the outback and a Central European to an ocean rescue.  :P
Hannah Omdahl
player, 175 posts
CWO2, U.S. Army
dcoda
Mon 17 Oct 2016
at 07:23
  • msg #235

Right tool for the right job... nah, that's too easy

And by 'we', you mean 'you', right, Karolina? :D  Seriously, who is running this outfit?
Karolina Kowalska
player, 203 posts
Captain, GROM
Spartan-117
Tue 18 Oct 2016
at 14:26
  • msg #236

Quotes

So that's one CONTACT and one THE HUNT FOR RED OCTOBER quote for Chapter Three, for those playing at home.
Sebastien Durand
player, 346 posts
DGSE
Dave Ross
Tue 18 Oct 2016
at 18:01
  • msg #237

Quotes

In reply to Karolina Kowalska (msg # 236):


Tegyrius
GM, 599 posts
Fri 21 Oct 2016
at 12:37
  • msg #238

Quotes

And I'm back.  And exhausted.  Gonna take today to decompress and do laundry (literal and otherwise) and will try to get the next turn up tomorrow.
James Choi
player, 254 posts
Special Agt, FBI HRT
Raellus
Fri 21 Oct 2016
at 23:58
  • msg #239

Quotes


I'm glad that you're still with us.

-
Tegyrius
GM, 600 posts
Sat 22 Oct 2016
at 19:44
  • msg #240

Quotes

It was a good trip in terms of professional development.  Not so good in terms of vacation.  I was scheduled for conference sessions for five days straight from 0800 to 1700, plus a reception Monday night and the awards banquet Wednesday, with an 11-hour drive on each end.  I blew off a couple of afternoon sessions so I could see a little bit of Savannah.  It's a beautiful city if you can get away from the crowds; the river area is a bit too intoxicated and tourist-trapping for my taste.
Michael Dacovetti
player, 255 posts
Tech Sgt, JSOC JCU
keys138
Wed 26 Oct 2016
at 00:17
  • msg #241

Quotes

At the risk of asking a ridiculous question, is the pod kinds floating on the bottom or is it flat.  I guess I'm asking if we poked/dragged it with a pool hook if the antigravity would be working well enough to cooperate?
Tegyrius
GM, 602 posts
Wed 26 Oct 2016
at 02:39
  • msg #242

Quotes

It's sunk to the bottom of the pool.  The antigravity appears defunct.
Tegyrius
GM, 603 posts
Fri 28 Oct 2016
at 19:29
  • msg #243

Quotes

Wedding anniversary today. Dinner with wife > turn posts. Expect next turn tomorrow. Rae - I'll post in Balefyre at the same time.
Sebastien Durand
player, 349 posts
DGSE
Dave Ross
Fri 28 Oct 2016
at 20:41
  • msg #244

Quotes

Congratulations dude.
Hannah Omdahl
player, 177 posts
CWO2, U.S. Army
dcoda
Fri 28 Oct 2016
at 22:59
  • msg #245

Re: Quotes

Tegyrius:
Wedding anniversary today. Dinner with wife > turn posts...

You aren't going to get any argument from me!  I second the congratulations!  Have a great night!
James Choi
player, 256 posts
Special Agt, FBI HRT
Raellus
Fri 28 Oct 2016
at 23:21
  • msg #246

Re: Quotes


Congrats, Teg. Enjoy!

-
Tegyrius
GM, 604 posts
Mon 7 Nov 2016
at 01:13
  • msg #247

Re: Quotes

Best intentions derailed by family medical issues, changes in the household vehicle fleet, and a fast-breaking employment opportunity.  Working on turn post now.  WTF, 2016.
James Choi
player, 258 posts
Special Agt, FBI HRT
Raellus
Fri 11 Nov 2016
at 23:32
  • msg #248

Re: Quotes


Saw The Arrival. Enjoyed it. Up there with Close Encounters and Contact, IMHO.

-
Tegyrius
GM, 607 posts
Sun 13 Nov 2016
at 17:18
  • msg #249

Re: Quotes

I may try to catch a showing of that some night this week.  The trailers have piqued my interest more than the usual big-budget sci-fi stuff does.

Speaking of sci-fi... I think both groups are at a point where we can time-skip to getting the team back together.  Pertinent decisions are:

1)  Where is the Bahamian team taking Ceelen for medical care?

2)  What are Choi's instructions and/or further disclosure to Salcedo at this time, if anything?

3)  Will Salcedo be invited to return to the Cave with the team and Hawkins or will you ditch her in the field?

4)  Is the recovery team taking any specific precautions (i.e., out of the ordinary for intelligent people dealing with recovered alien biotechnology) in loading up the alien squid drone and transporting it to the Cave?
This message was last edited by the GM at 17:21, Sun 13 Nov 2016.
James Choi
player, 259 posts
Special Agt, FBI HRT
Raellus
Sun 13 Nov 2016
at 17:58
  • msg #250

Re: Quotes

Tegyrius:
2)  What are Choi's instructions and/or further disclosure to Salcedo at this time, if anything?

3)  Will Salcedo be invited to return to the Cave with the team and Hawkins or will you ditch her in the field?


#2. I don't know. I'd like others' input before I go any farther with that.

#3. See #2. However, if we're staying in Florida for any additional length of time, I think we should try to co-opt Salcedo. In for a penny, in for a pound and all that. She already knows too much.

-
Karolina Kowalska
player, 206 posts
Captain, GROM
Spartan-117
Sun 13 Nov 2016
at 19:19
  • msg #251

Re: Quotes

My feeling is that any substantive disclosure (directly or by virtue of them being in the wrong place at the wrong time) means that the Task Force has a new member.  So be sure it's someone you want to work with in the future.
Sebastien Durand
player, 351 posts
DGSE
Dave Ross
Sun 13 Nov 2016
at 19:26
  • msg #252

Re: Quotes

Re 4 I'd suggest keeping several pairs of eyes on it during transit. With guns. Just in case anything strange happens. In other words don't leave it in the back of the van with no one keeping an eye on it.
Michael Dacovetti
player, 257 posts
Tech Sgt, JSOC JCU
keys138
Sun 13 Nov 2016
at 19:51
  • msg #253

Re: Quotes

For Detective Salcedo:  congrats, welcome to the shadow war.  Might be handy to have more law enforcement anyway.
If we have one, or have easy access to a Home Depot, transport the drone in a faraday cage.

I'm sure Michael is chomping at the bit to get into the CPU of the killer disc.
Michael Dacovetti
player, 258 posts
Tech Sgt, JSOC JCU
keys138
Sun 13 Nov 2016
at 19:53
  • msg #254

Re: Quotes

We do have the necessary freq to deactivate at least some nanoweapons.  Might be tricky to rig it up in a helicopter, but Barfight has McGyver written all over him.
James Choi
player, 260 posts
Special Agt, FBI HRT
Raellus
Sun 13 Nov 2016
at 20:09
  • msg #255

Re: Quotes


It also might help to have Salcedo on our side if/when we decide to assault the Miami Attar hideout- assuming, that is, that the reaction force were able to tail the ters to said hideout.

-
Tegyrius
GM, 608 posts
Sun 13 Nov 2016
at 21:30
  • msg #256

Re: Quotes

Don't worry.  I haven't forgotten about that dangling plot thread.  :)
James Choi
player, 261 posts
Special Agt, FBI HRT
Raellus
Sat 19 Nov 2016
at 15:12
  • msg #257

Re: Quotes


So... about Salcedo. Should we bring her into the fold? I'm leaning towards "what the heck". She already knows quite a bit and she seems pretty cool. On the other hand, I don't know if Teg would appreciate another major NPC to manage.

We have one vote for yes (Keys), one for maybe (Spartan) and... that's it.

This is a pretty significant decision so I'd like ya'll's input.

-
Sebastien Durand
player, 352 posts
DGSE
Dave Ross
Sat 19 Nov 2016
at 15:57
  • msg #258

Re: Quotes

In reply to James Choi (msg # 257):

Fine by me...
Karolina Kowalska
player, 207 posts
Captain, GROM
Spartan-117
Sat 19 Nov 2016
at 16:07
  • msg #259

Re: Quotes

In reply to James Choi (msg # 257):

I think anytime you have to say "I just put my entire fucking career in your hands. You can't tell anyone what I just told you or your career is fucked too," you have already cleared the substantive disclosure bar.
James Choi
player, 262 posts
Special Agt, FBI HRT
Raellus
Sat 19 Nov 2016
at 17:28
  • msg #260

Re: Quotes

Karolina Kowalska:
I think anytime you have to say "I just put my entire fucking career in your hands. You can't tell anyone what I just told you or your career is fucked too," you have already cleared the substantive disclosure bar.


Yeah, prolly, but do you think she would have really bought the next-gen, military-grade drone bit?

-
Hannah Omdahl
player, 179 posts
CWO2, U.S. Army
dcoda
Sat 19 Nov 2016
at 18:51
  • msg #261

Re: Quotes

Karolina Kowalska:
I think anytime you have to say "I just put my entire fucking career in your hands. You can't tell anyone what I just told you or your career is fucked too," you have already cleared the substantive disclosure bar.

But, really, only the second part of Lizard King's statement is true (his career isn't really in jeopardy - it's not like Task Force 47 is going to disavow him, and his FBI career is already f*cked, just like Hannah's army career).  So, James is only telling a little white lie, right?  And he's really trying to protect Salcedo (and her career), right?

More seriously, I am fine with it as a player and a character.  She's seen/heard more than enough.  And we need all the allies we can get.

quote:
Yeah, prolly, but do you think she would have really bought the next-gen, military-grade drone bit?

Which was why you needed to take PSI and use the Jedi mind trick on her! "These aren't the drones that you were looking for..."
Karolina Kowalska
player, 208 posts
Captain, GROM
Spartan-117
Sat 19 Nov 2016
at 19:24
  • msg #262

Re: Quotes

Just saying that I'm more Yes/Fait Accompli, than Maybe...
Sebastien Durand
player, 353 posts
DGSE
Dave Ross
Sat 19 Nov 2016
at 19:46
  • msg #263

Re: Quotes

I actually overlooked the most pertinent point from Durand's point of view.

Is she cute?
Tegyrius
GM, 609 posts
Sun 20 Nov 2016
at 21:31
  • msg #264

Re: Quotes

I'm gonna tag Gina Torres as the actress playing Salcedo.

Which hospital is the Bahamian team taking Ceelen to?
Hannah Omdahl
player, 180 posts
CWO2, U.S. Army
dcoda
Mon 21 Nov 2016
at 00:26
  • msg #265

Re: Quotes

Tegyrius:
Which hospital is the Bahamian team taking Ceelen to?

Princess Margaret in Nassau...
Tegyrius
GM, 610 posts
Fri 25 Nov 2016
at 20:49
  • msg #266

Re: Quotes

Exclusive footage from Hannah's maritime operations training:

https://www.youtube.com/watch?v=vhjTdsOhlGU

Yikes.
Tegyrius
GM, 612 posts
Sat 26 Nov 2016
at 16:54
  • msg #267

Re: Quotes

And the band is back together (mostly).  I've tried to wrap up the investigative results of the last scenes without putting too many words in any PC's mouth.  Also applied a bit of GM fiat in leaving trustworthy allied NPCs to secure Ceelen while bringing all the PCs back together in Miami.  Let me know if I missed anything you would have been handling.

To summarize OOC, current outstanding leads:

1.  An Attar sighting that traces to a hotel/nightclub owned by the same Russian organized crime syndicate that's been involved in at least two attempted murders of squadron veterans.

2.  A recent phone call from the office of Admiral Frye's lawyer to Ceelen.

3.  Herrera is under police guard in his nursing home.  No TF47 assets were available to cover him due to the Miami commitments.

4.  Paddon and Hawkins are in Grey Cell custody and available for further debriefing if anyone has specific questions for them.

5.  Cyborg alien antigravity space squid corpse (?).

ETA 6.  You could also reach out to Andrey for additional intel on the Russians.

ETA(again) 7.  The captive Russians will be in port in about an hour.
This message was last edited by the GM at 18:42, Sun 27 Nov 2016.
Tegyrius
GM, 613 posts
Sat 26 Nov 2016
at 18:29
  • msg #268

Re: Quotes

Also, I spent some time today working on a thing:

http://wiki.rpol.net/?id=61769

If the general consensus is that this is more useful than the existing threads, I'll continue consolidating static information on the wiki.  Let me know what you think.

This is RPOL's own wiki architecture, so the link is available in the top right corner of each of this game's pages.
James Choi
player, 264 posts
Special Agt, FBI HRT
Raellus
Sun 27 Nov 2016
at 19:25
  • msg #269

Re: Quotes


So, team, what do we want to do next?

I think we should put a X-Cell surveillance team on the Attar hotel. Would it be productive to raid the Russian's offices in the meantime? That might draw out the Attars, too.

I don't know about you, but I'm in the mood for some shooting. If y'all thing additional investigation would be more fruitful instead, I'm totally down.

-
Sebastien Durand
player, 354 posts
DGSE
Dave Ross
Sun 27 Nov 2016
at 20:51
  • msg #270

Re: Quotes

How about the following

Send PC's to the lawyer's office to see what they can find (logically that's probably one where Law Enforcement characters should take the lead, e.g. Choi and Salcedo)

Put PC's in to the Hotel to poke around and see what they find (Durand and Kowalska would scrub up well in civies)

Send a couple of French Commando NPC's to augment the security on Herrera.

Not sure if Mike and Hannah might want to poke around at the squid? Or they could come to the Hotel too.
Tegyrius
GM, 614 posts
Sun 27 Nov 2016
at 21:47
  • msg #271

Re: Quotes

James Choi:
I think we should put a X-Cell surveillance team on the Attar hotel. Would it be productive to raid the Russian's offices in the meantime? That might draw out the Attars, too.


At this point, James has enough to get a federal judge to sign off on an arrest warrant for Timofei Sokolov, who is still at large.  A successful Network check would also get search warrants for Basmanyskaya-controlled premises that he and the late Grigori Polzin are/were known to frequent - including the Delano Hotel.
Sebastien Durand
player, 355 posts
DGSE
Dave Ross
Sun 27 Nov 2016
at 21:54
  • msg #272

Re: Quotes

Tegyrius:
James Choi:
I think we should put a X-Cell surveillance team on the Attar hotel. Would it be productive to raid the Russian's offices in the meantime? That might draw out the Attars, too.


At this point, James has enough to get a federal judge to sign off on an arrest warrant for Timofei Sokolov, who is still at large.  A successful Network check would also get search warrants for Basmanyskaya-controlled premises that he and the late Grigori Polzin are/were known to frequent - including the Delano Hotel.

I was thinking of a more undercover approach...
James Choi
player, 265 posts
Special Agt, FBI HRT
Raellus
Sun 27 Nov 2016
at 22:10
  • msg #273

Re: Quotes


James has something to share with the core team (PC's only?) at the next appropriate juncture.

(Insert coming out comments here).

-
Michael Dacovetti
player, 259 posts
Tech Sgt, JSOC JCU
keys138
Sun 27 Nov 2016
at 23:31
  • msg #274

Re: Quotes


Michael would be dying to get his grubby little hands on the alien technology, but in the interest of keeping our narratives contained, I'm happy to go with an action team.  Maybe we can pull the warrants and hit the law offices while we wait.  Then we can do some under cover recon with the other part of a hit team if/when shit goes down.
Tegyrius
GM, 615 posts
Tue 29 Nov 2016
at 02:28
  • msg #275

Re: Quotes

I'm happy to take this in whatever direction you guys decide.  I know what the opposition will do in the absence of further action.  :)
Sebastien Durand
player, 356 posts
DGSE
Dave Ross
Tue 29 Nov 2016
at 12:45
  • msg #276

Re: Quotes

Tegyrius:
ETA(again) 7.  The captive Russians will be in port in about an hour.

Seb and Karolina could go chat to the Russians, give them some bad cop, worse cop treatment that doesn't invole having to worry about due process and Miranda rights (Seb ne parlez pas Russki so would need Karolina with him just in case they really don't speak English).

The American characters could go serve their warrant at the law firm (Hannah and Mike could 'pretend' to be LEO's. Jim and Salcedo handles the legal side, Mike and Hannah carry out a 'technical' search with fancy gadgets.

Dependent on info gleaned both groups combine to hit the Hotel (I mean, it's a Hotel, it's big, got lots of exits, so we need lots of people)

Thoughts?
Karolina Kowalska
player, 209 posts
Captain, GROM
Spartan-117
Tue 29 Nov 2016
at 12:51
  • msg #277

Re: Quotes

In reply to Sebastien Durand (msg # 276):

Yeah, I like this.  Since the hotel was the last location of an ET, I think we need our team (whole, not half) to tackle it.  And some parallel processing on the Russians and Law Firm leads first will help keep us from falling too far behind as well.
Michael Dacovetti
player, 260 posts
Tech Sgt, JSOC JCU
keys138
Tue 29 Nov 2016
at 17:05
  • msg #278

Re: Quotes

In reply to Karolina Kowalska (msg # 277):

Agreed.  We need more intel before we take up the bug hunt.
We may be on a limited time horizon since they now know we are operating in the area.  So faster might better when leaning on our prisoners and reconing the law offices.
Hannah Omdahl
player, 181 posts
CWO2, U.S. Army
dcoda
Tue 29 Nov 2016
at 17:31
  • msg #279

Re: Quotes

I am fine with Seb proposal as well.  It sounds like a reasonable allocation of resources and time management.

But then, doesn't every plan before it meets the enemy...:D

Is our working theory that the attorney has been compromised by the enemy and was used as bait to lure out the Admiral and Ceelen?  We will be thermal imaging him (do we have something less obvious, like a tablet with an IR camera - isn't there an app for that - ah, yes: http://www.flir.com/flirone/ios-android/ ?)?  Are we going to have rooftop snipers watching the office and covering us, just in case?

Oh, and Hannah knows Russian!  Well, a couple of technical phrases (and probably a couple of choice expletives) that Barfight taught her. ;)  There is a translation resource potentially in Barbrak, I guess.  Just don't get our chief mechanic hurt.  Hmmm... Chief Bannon also speaks Russian, I believe (and we know he can handle himself).
Sebastien Durand
player, 357 posts
DGSE
Dave Ross
Tue 29 Nov 2016
at 17:33
  • msg #280

Re: Quotes

Michael Dacovetti:
So faster might better when leaning on our prisoners and reconing the law offices.

Seb won't have any qualms about using unorthodox methods to try and expedite the interrogations.
Tegyrius
GM, 616 posts
Tue 29 Nov 2016
at 18:06
  • msg #281

Re: Quotes

Oh gods. Have the Afghani interrogating the ex-Spetznaz guys?

Also, clarification: you can get a warrant for the hotel. Not the law firm (yet, without a good Network check).
Michael Dacovetti
player, 261 posts
Tech Sgt, JSOC JCU
keys138
Tue 29 Nov 2016
at 18:16
  • msg #282

Re: Quotes

In reply to Tegyrius (msg # 281):

Shame about the yelling coming from the law office for probable cause...
Karolina Kowalska
player, 210 posts
Captain, GROM
Spartan-117
Tue 29 Nov 2016
at 18:45
  • msg #283

Re: Quotes

In reply to Tegyrius (msg # 281):

Barfight is going to have to wait his turn.
Sebastien Durand
player, 358 posts
DGSE
Dave Ross
Tue 29 Nov 2016
at 18:49
  • msg #284

Re: Quotes

In reply to Karolina Kowalska (msg # 283):

I'll fetch the jug of water and the towels now...
Karolina Kowalska
player, 211 posts
Captain, GROM
Spartan-117
Tue 29 Nov 2016
at 18:56
  • msg #285

Re: Quotes

I didn't write this into my background for nothing.  "and assisting the [REDACTED] with high value interrogations in [REDACTED]."  Time to put that (+) beside Interrogation to good use.
Tegyrius
GM, 617 posts
Tue 29 Nov 2016
at 21:35
  • msg #286

Re: Quotes

Yo, dawg. I heard you like redactions so I redacted your redactions.
Karolina Kowalska
player, 212 posts
Captain, GROM
Spartan-117
Wed 30 Nov 2016
at 04:16
  • msg #287

Re: Quotes

Everyone's seen Zero Dark Thirty right?
This message was last edited by the player at 02:02, Fri 09 Dec 2016.
Tegyrius
GM, 618 posts
Thu 1 Dec 2016
at 00:57
  • msg #288

Re: Quotes

Hannah Omdahl:
Oh, and Hannah knows Russian!  Well, a couple of technical phrases (and probably a couple of choice expletives) that Barfight taught her. ;)  There is a translation resource potentially in Barbrak, I guess.  Just don't get our chief mechanic hurt.  Hmmm... Chief Bannon also speaks Russian, I believe (and we know he can handle himself).


I don't have full character sheets for Barbrak or Bannon, but Barbrak is fluent in Russian and (obviously) English in addition to his native Pashto.  He also has a limited amount of Dari and some pidgin Farsi.  Bannon can make himself understood in Russian and German, has enough Arabic to not get lost, and has been picking up scraps of Pashto from Barbrak.

Michael Dacovetti:
Shame about the yelling coming from the law office for probable cause...


Can't make a federal case without breaking a few eggs.
This message was last edited by the GM at 01:00, Thu 01 Dec 2016.
Tegyrius
GM, 619 posts
Thu 1 Dec 2016
at 01:00
  • msg #289

Re: Quotes

Did anyone have any thoughts on the wiki versus keeping stuff in the threads here?
Michael Dacovetti
player, 263 posts
Tech Sgt, JSOC JCU
keys138
Thu 1 Dec 2016
at 01:27
  • msg #290

Re: Quotes

I like the wiki.  It's way easier to flip through what you're looking for.
James Choi
player, 267 posts
Special Agt, FBI HRT
Raellus
Fri 2 Dec 2016
at 19:18
  • msg #291

Coincidence?

Tegyrius
GM, 620 posts
Fri 9 Dec 2016
at 02:18
  • msg #292

Coincidence?

"Oops."

Okay, so just to be sure I've got this right:

• Hannah and Barbrak will fly Karolina and Seb out to the Coast Guard cutter and commence interrogations while still in international waters.  Bannon will strongly suggest that he or Vest go with them so there is a senior American military presence to smooth things over when the Franco-Polish-Afghani human rights commission shows up.

• James, Mike, and Salcedo will hit the law office and play good cop/bad cop/overly-aggressive airman.

• Caradoc and Baudin will stay with Ceelen until he can be safely moved to Miami.

• Vidry will take three of his guys and cover Herrera in case the aliens/Russians make a move there.

• Unless anything happens to indicate otherwise, once the Russian interrogations and law office investigation are complete, the PCs will link back up and investigate the hotel.

Do I have all that right?

Any immediate actions on the possibility of a leak?

Will you take Vest, Bannon, both, or neither along to the cutter?
Sebastien Durand
player, 360 posts
DGSE
Dave Ross
Fri 9 Dec 2016
at 08:09
  • msg #293

Coincidence?

In reply to Tegyrius (msg # 292):

Re the leak, the plan was for Seb and Mike to take Rufus for a walk through the cave and see if he had a reaction to anyone.

Re taking someone to the Cutter, I'm inclined to say take them both. Vest might be useful squaring things with the Coast Guard given his relatively senior Naval rank. If Vest subsequently disapproves of our methods Bannon might be useful squaring things with Vest. The plan was to fast rope onto the Cutter though - is Vest qualified for that? Or can we land on it instead?
Tegyrius
GM, 621 posts
Fri 9 Dec 2016
at 11:47
  • msg #294

Coincidence?

Ah!  Yes.  Dog.  That can be done before the team departs.

The cutter's helipad will support the team's borrowed Knighthawk if you want to land.
Karolina Kowalska
player, 214 posts
Captain, GROM
Spartan-117
Fri 9 Dec 2016
at 12:05
  • msg #295

Coincidence?

Oh yes, we want to land.  And we want to refuel.  The published range of the SH-60 is 450 nmi (518 mi or 834 km) at cruise speed.  The distance between Miami and GITMO is 829 km.

That's going to be the opener for negotiations.

Вы комбатанты, захваченные за пределами Соединенных Штатов. Гуантанамо является один час и тридцать минут полета. Сотрудничать или гнить, ваш выбор.


Spoiler text: (Highlight or hover over the text to view)
You are enemy combatants captured outside of the United States. Guantanamo Bay is a one hour and thirty minute flight.  Cooperate or rot, your choice.


http://howmanyhours.com/fly/mi...naval-guantanamo.php

https://en.wikipedia.org/wiki/Sikorsky_SH-60_Seahawk
Michael Dacovetti
player, 264 posts
Tech Sgt, JSOC JCU
keys138
Fri 9 Dec 2016
at 22:30
  • msg #296

Coincidence?

Dog and taking a look at the electronic signature of the whole team to see if something specific is leaking out of their operations center that shouldn't be.
Tegyrius
GM, 623 posts
Sun 1 Jan 2017
at 01:30
  • msg #297

Ping?

Not a lot of movement in the IC thread this week.  Is everyone off on holiday stuff or do you need me to provide more progress to move the action along?  If you want to hand-wave the investigation/interrogation rather than dialogue it out, I'm amenable to that, too.
This message was last edited by the GM at 01:30, Sun 01 Jan 2017.
Hannah Omdahl
player, 183 posts
CWO2, U.S. Army
dcoda
Sun 1 Jan 2017
at 08:08
  • msg #298

Re: Ping?

Tegyrius:
Is everyone off on holiday stuff ... ?

Yeah, that's me...  This week has been wacky (and illness filled with a cold bouncing around the family here).

Tegyrius:
If you want to hand-wave the investigation/interrogation rather than dialogue it out, I'm amenable to that, too.

*shrug*  Given Hannah's very limited grasp of Russian, I would have to say she is going to play an incredibly small role in any ... er ... interviewing.  I'm fine with whatever the rest of the group decides.  Mostly, she just ferrying people, I suspect.  And wants to thank there cutter's helicopter crew in person, if possible (and that is completely tangential to the actual interrogation).
Karolina Kowalska
player, 215 posts
Captain, GROM
Spartan-117
Sun 1 Jan 2017
at 09:40
  • msg #299

Re: Ping?

I'm in Morocco until the 9th/10th, so moving the interrogation forward would be my preference.
Tegyrius
GM, 624 posts
Sun 1 Jan 2017
at 12:49
  • msg #300

Re: Ping?

Karolina Kowalska:
I'm in Morocco until the 9th/10th, so moving the interrogation forward would be my preference.


Happy New Year.  I hate you.
This message was last edited by the GM at 12:49, Sun 01 Jan 2017.
Karolina Kowalska
player, 216 posts
Captain, GROM
Spartan-117
Sun 1 Jan 2017
at 17:00
  • msg #301

Re: Ping?

Happy New Year.  I'd send you all some tajine and pastilla, but then the postal service would hate me too.
Hannah Omdahl
player, 184 posts
CWO2, U.S. Army
dcoda
Sun 1 Jan 2017
at 19:17
  • msg #302

Re: Ping?

Karolina Kowalska:
I'm in Morocco until the 9th/10th, so moving the interrogation forward would be my preference.

Very cool (and I don't hate you, even if I am a touch jealous).  Where in Morocco?  Casablanca ('Here's lookin' at you, kid...')?  Rabat?  Roughing it and camping in the Atlas Mountains?

The only time I was there was with a fully guided tour - but it was on a major feast day.  So, there were wandering packs of men with butcher knives wandering the streets.  Disconcerting at first; until we found out that they were there to help families slaughter and carve lambs for the dinner table, which made it (only) slightly less disconcerting.

And Happy New Year, everyone, from Sunny California!  It's a ... um... 'chilly' 50 degF here.
Karolina Kowalska
player, 217 posts
Captain, GROM
Spartan-117
Mon 2 Jan 2017
at 19:17
  • msg #303

Re: Ping?

We flew into Casablanca, then did Volubilis on the way to Fez.  Two days here, then Rabat for a night, then two in Marrakech, one in Essaouria, then back to Casablanca for departure.  We haven't run into the Islamic Volunteer Street Butcher Brigade (now there's a name for a cyberpunk gang), but I did eat a steamed sheep's head on our Taste of Morocco tour.  I'm pretty sure the guide opens with that just to gauge the 'An Idiot Abroad' factor.
James Choi
player, 269 posts
Special Agt, FBI HRT
Raellus
Mon 2 Jan 2017
at 19:51
  • msg #304

Re: Ping?

Karolina Kowalska:
...but I did eat a steamed sheep's head on our Taste of Morocco tour.


Good Lord, you're a braver man than I. Bad actors have succeeded in putting me off likely ever visiting any majority Muslim country. It's sad but my cowardice has won out.

-
Karolina Kowalska
player, 219 posts
Captain, GROM
Spartan-117
Tue 3 Jan 2017
at 18:50
  • msg #305

Re: Ping?

In reply to James Choi (msg # 304):

But I'm so taaaaaaasty Rae... Really taaaaaaasty...



And for an in-game tie in -

"Friday lunch at GITMO!  Time to talk boys..."
Tegyrius
GM, 625 posts
Wed 4 Jan 2017
at 02:24
  • msg #306

Re: Ping?

Wut.

21:24, Today: Tegyrius, on behalf of Michael Dacovetti, rolled 18 using 1d20.  Interrogation.
21:24, Today: Tegyrius, on behalf of James Choi, rolled 1 using 1d20.  Interrogation.
20:26, Today: Tegyrius, on behalf of Hannah Omdahl, rolled 2 using 1d20.  Thing.
20:26, Today: Tegyrius, on behalf of Sebastien Durand, rolled 6 using 1d20.  Interrogation.
20:26, Today: Tegyrius, on behalf of Karolina Kowalska, rolled 1 using 1d20.  Interrogation.

Tegyrius
GM, 627 posts
Wed 4 Jan 2017
at 02:53
  • msg #307

Re: Ping?

Now that you have extracted information, let me know each team's respective next moves (which may be "RTB and share info face-to-face").
Michael Dacovetti
player, 267 posts
Tech Sgt, JSOC JCU
keys138
Thu 12 Jan 2017
at 03:10
  • msg #308

Re: Ping?

Do we bring everyone back together or have the Dealer/Lizard King team check out the while the others return.  My guess is we should wait for intel before hitting the island, and that we should do that as a group.

Edit: And if Choi wants to keep all the docs about the island to make sure they don't fall into alien hands, Michael won't mind.
This message was last edited by the player at 03:11, Thu 12 Jan 2017.
Karolina Kowalska
player, 220 posts
Captain, GROM
Spartan-117
Thu 12 Jan 2017
at 08:54
  • msg #309

Re: Ping?

So we have the island to check out and perhaps a raid on the office park in Mirimar.  We've got one team ashore and one with helo on the boat.  We've also put out disinformation that we'll meet the Russians dockside when the cutter arrives in port.

My first thought is that the island is the enemy's goal, so short cutting to that might be our best move.  Helo takes off from cutter, we all rendezvous at base, drop off Russians, gear up and head to the island.

A few things to consider:

1) Do we even want these Russians on US soil, or is it better to keep them at arms length?  Lina will confab with Vest over this.  From a player point of view, I'd love to have these guys (or at least two) in a blacksite, undergoing tests and interviews by Rein Researchers, to understand how Sokolov is better able to resist the alien mind control effect.  Of course that's all meta knowledge, since Hannah's not really revealed that she's noticed anything unusual yet.

2) It would be great to whack whoever might show up dockside to disrupt prisoner transfer, but that presumes there's a conventional leak.  Since there's a possibility that the aliens are using some other mechanism to obtain intel, I don't think we should put our PC eggs in this basket, but is this something we can task out to local law enforcement?  Ask the Cutter to transfer one Russian (we take Sokolov and one other to serve as the experiment control) and have a police escort the third somewhere.  If they get hit en-route, we know we have a stranger in our house.  If not, we have a bit more confidence in our internal OPSEC and can perhaps look harder at external intelligence threats.

3) Hitting the office park is also an option and I'm somewhat on the fence when it comes to doing that before flying out to the island.  It feels like we've been behind the ball a bit and heading to the island would be a way to get ahead of the curve.  Of course kicking doors and taking down bad guys is what Operators do.  Maybe this is something we can task out to local SWAT, or just have the place cordoned and kick the hornets nest ourselves after we are back from the island.

Any and all thoughts/comments/suggestions welcome!
Tegyrius
GM, 628 posts
Thu 12 Jan 2017
at 12:51
  • msg #310

Re: Ping?

One clarification: Coel notified Ceelen that Ceelen had inherited a significant amount of corporate assets from Admiral Frye.  He did not give specifics on the island ("you've won a private island!" is a good way to be taken as a prank caller) and he has that information only in hardcopy - to the best of his and your knowledge, it has not been electronically transmitted.

Also, from the timing of events, Cole's call to Ceelen didn't compromise Ceelen.  The Russians hit Ceelen within ten minutes of the phone call, so they were already in the area.
Sebastien Durand
player, 361 posts
DGSE
Dave Ross
Thu 12 Jan 2017
at 21:38
  • msg #311

Re: Ping?

I'm inclined to think that our next stop should be the office block in Miramar. Even if it's just for surveillance. We might be able to pick up some intel there that could be useful if / when we get to the island.

I don't have a strong view on whether to land the Russians on US soil or not but that may be because I'm thinking - possibly cynically - that if someone wants them to 'disappear' then they'll disappear regardless of where they are. If OPSEC is a concern we could fly them Homestead in the helo, which at least allows us to keep things in house.

There's also the Hotel...given the size, number of exits, number of people etc that may be a job for local law Enforcement, possibly at the same time we're hitting the island (if we're hitting the island)?

tl;dr my vote is to make the office block at Miramar our next objective.
Tegyrius
GM, 629 posts
Thu 12 Jan 2017
at 23:26
  • msg #312

Re: Ping?

Air mileage from Homestead to the Mysterious Island is ~775 miles.  The Knighthawk's range is ~500 miles, so you'd want a refueling point or two.  Your best bet would probably be to top off at NAS Key West, then fly to Cozumel and tank at the Mexican Air Force base there (if someone can secure overflight and fueling rights) before entering Belize.  Just throwing that out there.
James Choi
player, 270 posts
Special Agt, FBI HRT
Raellus
Thu 12 Jan 2017
at 23:45
  • msg #313

Cost-Benefit Analysis


Time and resources- how much have both do we have?

I'm inclined to agree with Spartan that we should head to the island forthwith. Of all of the options we have, this one seems the least likely to be on the enemy's current to-do list. We might be able to get the jump on them for once. The longer we delay, the more likely it is that the ETs or their allies will find out about the island. That said, we don't know fuck-all about this island, so we could be going on a wild goose chase. What do we stand to gain by going there? I'm willing to gamble that its intel the ET's aren't yet privy to.

Likewise, we don't want to let something else important slip while we're away. That brings us back to available resources. Can we use local law enforcement or call on other X Cell options to take care of loose threads? Once again, James doesn't feel good about sending allies into a potential Aliens-style throw-down dumb and blind.

I kind of like that Teg has set this up so that we can't do everything. That's realistic and raises the stakes. On the other hand, I don't know what to do next.

I got nothin'.

-
This message was last edited by the player at 23:46, Thu 12 Jan 2017.
Tegyrius
GM, 630 posts
Fri 13 Jan 2017
at 00:31
  • msg #314

Cost-Benefit Analysis

You guys have no idea how much of this I am improvising as we go.  :)
Michael Dacovetti
player, 268 posts
Tech Sgt, JSOC JCU
keys138
Fri 13 Jan 2017
at 02:04
  • msg #315

Cost-Benefit Analysis

I think my vote is to hit the island and let the "local assets" take down the office park.
Hannah Omdahl
player, 186 posts
CWO2, U.S. Army
dcoda
Fri 13 Jan 2017
at 05:43
  • msg #316

Cost-Benefit Analysis

I can safely say that Hannah has never been to Belize before.  And I do believe that the Army recruitment poster did promise her that she'd:

  "Travel to Exotic Places, Meet New PeopleAliens ... And Kill Them."

Or some such.

The island does have it's appeal.  Do we have any idea what Sokolov's client did (how long or any other information) at Miramar?  It could be anything from a drop point to an alien nest to an assassination site.  Or a simple vacation spot.

Of course, the same could be said of the island.  Though, it seems more like hiding place for either illicit alien tech or information/dossiers.  Or a safe house of some sort (or both).  Any of which we could likely be quite useful.  Though, us travelling the will probably negate any 'safe house' aspect to the place.

Sending "local assets" to either Miramar or Hotel seems chancy.  Like Lizard King, Double Down suspects that would just be sending unprepared people to die in a worst case scenario.  Except maybe as surveillance, which is probably reasonable (at least, it is least likely to get people killed); but even then they might not really know what they are looking for which could be either useless (nothing gained) or bad (they are discovered/killed).

Honestly, I have no idea what to do with the Russians.  Hannah would likely be fine with Gitmo (or Homestead); we are already violating jurisdiction protocols *shrug*.  As a point of personal paranoia, if their mental blocks have a homing aspect to them, then wherever they are held could be painting that location as a target as well ...
Sebastien Durand
player, 362 posts
DGSE
Dave Ross
Fri 13 Jan 2017
at 09:31
  • msg #317

Cost-Benefit Analysis

A propos of nothing whatsoever, there’s a programme on TV over here just now about a guy walking from Mexico to Columbia and on Sunday night’s episode he went through Belize.
Tegyrius
GM, 632 posts
Fri 13 Jan 2017
at 11:44
  • msg #318

Re: Cost-Benefit Analysis

Hannah Omdahl:
Do we have any idea what Sokolov's client did (how long or any other information) at Miramar?  It could be anything from a drop point to an alien nest to an assassination site.  Or a simple vacation spot.


The trip was due to the visitors' own vehicle having a mechanical problem (alternator went out, had to be towed).  Sokolov said the visitors didn't engage in small talk, but from what his boss said, he got the impression that this was a "take them back to their place" trip.
Michael Dacovetti
player, 269 posts
Tech Sgt, JSOC JCU
keys138
Fri 13 Jan 2017
at 14:52
  • msg #319

Re: Cost-Benefit Analysis

Well then,
We've got 9 hours to kill before the satellite comes online.  Let's shout up an office park!
Sebastien Durand
player, 363 posts
DGSE
Dave Ross
Fri 13 Jan 2017
at 15:02
  • msg #320

Re: Cost-Benefit Analysis

We should probably also tell Crewe to ask Ceelen about the island when Ceelen comes round.
Karolina Kowalska
player, 221 posts
Captain, GROM
Spartan-117
Fri 13 Jan 2017
at 15:12
  • msg #321

Re: Cost-Benefit Analysis

In reply to Sebastien Durand (msg # 320):

Do we think there is an SIGINT risk if we do so?
This message was last edited by the player at 15:13, Fri 13 Jan 2017.
Tegyrius
GM, 633 posts
Fri 13 Jan 2017
at 15:22
  • msg #322

Re: Cost-Benefit Analysis

Yeah, I was going to ask what precautions (if any) you are taking to isolate and identify your presumed leak. Whether it's electronic or organic.
Sebastien Durand
player, 364 posts
DGSE
Dave Ross
Fri 13 Jan 2017
at 15:25
  • msg #323

Re: Cost-Benefit Analysis

The Bahamas isn’t a huge detour if travelling from Florida to Belize. If we wanted to we could touch down in Nassau, question Ceelen about the island then carry on to Belize (with Crewe). That way everything would be done face to face.

Tegyrius:
Air mileage from Homestead to the Mysterious Island is ~775 miles.  The Knighthawk's range is ~500 miles, so you'd want a refueling point or two.  Your best bet would probably be to top off at NAS Key West, then fly to Cozumel and tank at the Mexican Air Force base there (if someone can secure overflight and fueling rights) before entering Belize.  Just throwing that out there.

If Cozumel doesn’t work out could we use Guantanamo Bay? Saves any international legalities.
Tegyrius
GM, 634 posts
Fri 13 Jan 2017
at 16:14
  • msg #324

Re: Cost-Benefit Analysis

I ran those numbers last night. Guantanamo is actually far enough east that you'd still need another refueling stop between there and Belize.
Tegyrius
GM, 635 posts
Fri 13 Jan 2017
at 17:17
  • msg #325

Re: Cost-Benefit Analysis

Thought about this a little more over lunch. If you guys want to pursue the Belize option, I'll say there is another Coast Guard cutter somewhere in the Gulf that you can use as a refueling platform.
Karolina Kowalska
player, 223 posts
Captain, GROM
Spartan-117
Fri 13 Jan 2017
at 18:21
  • msg #326

Re: Cost-Benefit Analysis

Did everyone select at least one suppressed weapon earlier during mission prep?  Just curious for planning.

I'm thinking we hit the office building at night (it's 17:30 or later on the boat anyway) and quietly.  Choi makes the call to Salcedo to alert LEO after we are onsite and have to go loud.  At this point I don't trust Miami PD, cellphones, Foundation, or anyone outside the team.
This message was last edited by the player at 18:21, Fri 13 Jan 2017.
Cooper Williams
player, 91 posts
Petty Officer, RAN
Spartan-117
Fri 13 Jan 2017
at 18:24
  • msg #327

Re: Cost-Benefit Analysis

Pretty sure you can refuel in San Escobar if you are headed to Belize BTW...  ;)

https://www.washingtonpost.com...m_term=.22bb6be73cef
James Choi
player, 272 posts
Special Agt, FBI HRT
Raellus
Fri 13 Jan 2017
at 19:43
  • msg #328

Re: Cost-Benefit Analysis

Tegyrius:
Yeah, I was going to ask what precautions (if any) you are taking to isolate and identify your presumed leak. Whether it's electronic or organic.


We ran Watkins' dog on at least some of our own personnel. Aside from as much compartmentalization and radio silence as possible, I'm not sure what else we can do.

Can Dacovetti come up with a doo-hickie that could detect or jam electronic snooping?

What's that cracked jade spindle thing all about? Could it be an ET artifact? I vaguely remember encountering something similar earlier in the campaign- recovered after a firefight or on an Attar body. Am I just imagining that?

I'm cool with hitting the hotel while we wait for the Satellite flyover. We do have silenced H&K MP7s, don't we?

On the other hand, maybe we just head to the island now. I'm worried that the satellite overflight will be noted by the ETs. It could either tip them off that the island is important (if they don't know already) OR warn them that we're coming if they're already there.

-
Karolina Kowalska
player, 224 posts
Captain, GROM
Spartan-117
Fri 13 Jan 2017
at 19:59
  • msg #329

Re: Cost-Benefit Analysis

2,200 satellites in orbit around the earth.  They'd have to notice the re-tasking thrust for one of them.  Then figure out the new orbit and correlate every every point of interest along the flight path.  So possible, but I'm not sure probable.

A mole in Foundation?  Now that's worrisome, since they'd be on the on the red side of Mike's encryption algorithms.  (though if an alien species had quantum or some other cryptography then black side is vulnerable too).
This message was last edited by the player at 20:07, Fri 13 Jan 2017.
James Choi
player, 273 posts
Special Agt, FBI HRT
Raellus
Fri 13 Jan 2017
at 20:30
  • msg #330

Re: Cost-Benefit Analysis

In reply to Karolina Kowalska (msg # 329):

Good point, but I'm guessing they've figured out which one is "ours" by now, so they might notice. I'm kind of a worst-case scenario kind of guy, though.
Tegyrius
GM, 636 posts
Sat 14 Jan 2017
at 02:13
  • msg #331

Re: Cost-Benefit Analysis

Karolina Kowalska:
Did everyone select at least one suppressed weapon earlier during mission prep?  Just curious for planning.


Per the SOP thread, part of the standard package that came in on the KC-10 from Incirlik is:

Tegyrius:
Standard Deployment Package

The following is a palletized load for Grey Cell deployments with a typical Amber Cell support complement (1 mission controller, 5 intelligence support personnel, 8 security personnel).  Operatives remain free to augment this standard with mission-specific items, subject to availability by TF47 command staff.  Personal sidearms remain open to individual preference.

Weapons

• Colt Wasp* x4
• Glock 21 (suppressed) x8
• H&K MP7 (suppressed) x8
• Mk.18 CQBR rebarreled for .300 Blackout (suppressed) x8

• Sako TRG-42 x2
• Remington 870P (14" barrel) x4
• H&K HK417 x28


So you should be good to go on that count.

And...

Cooper Williams:
Pretty sure you can refuel in San Escobar if you are headed to Belize BTW...  ;)

https://www.washingtonpost.com...m_term=.22bb6be73cef


... I am thoroughly ashamed I didn't see this earlier.

James Choi:
Can Dacovetti come up with a doo-hickie that could detect or jam electronic snooping?


I'm pretty sure that's part of his standard go-bag.

James Choi:
What's that cracked jade spindle thing all about? Could it be an ET artifact? I vaguely remember encountering something similar earlier in the campaign- recovered after a firefight or on an Attar body. Am I just imagining that?


You are not:

Robert Paddon:
"We called the power cores the Finger and the Reaper.  They had inventory numbers that no one ever used.  The Finger was damaged, I think.  Less stable.  It looked like a little jade spindle, three inches long, an inch thick.  It had a crack along its long axis that would fluctuate in length.  It would get longer under stress.  Then it would heal itself if we left it in the vault for a week or two.  The Reaper was the same material but it was a faceted globe about the size of a baseball.

"Both of them were sensitive to your thoughts.  If you concentrated on one, it would become weightless, immune to gravity.  That was the party trick.  You needed the control systems for anything else.  I don't understand the neuroscience but the controller team came up with a way to plug them into a filtered EEG machine.  A human operator with good visualization skills and a way to enter REM sleep could generate a, a radius of antigravity effect.  Or could make them radiate, anything from gamma to high-frequency radio.  When they were radiating, they also generated continuous strong static at 575 megahertz.

This message was last edited by the GM at 02:16, Sat 14 Jan 2017.
Michael Dacovetti
player, 270 posts
Tech Sgt, JSOC JCU
keys138
Sat 14 Jan 2017
at 03:31
  • msg #332

Re: Cost-Benefit Analysis


I think Michael's play would be to bring Crit in on the suspected compromise and have him monitor the electronic traffic for evidence of the island information leaking while Grey Cell moves.  He can also set up an ongoing scan for electronic snooping.  If that's the answer, we seed it with false information to flush a response.  If that doesn't yield anything, we drop countermeasures and jam while we hit the office park and have our loyal allies (Bannon, Crit) watch to see what happens.
Karolina Kowalska
player, 225 posts
Captain, GROM
Spartan-117
Sat 14 Jan 2017
at 08:07
  • msg #333

Re: Cost-Benefit Analysis

Since we already have a disinformation campaign in play, I think it's important to close the loop there and see if that helps us narrow down the source of the leak.  To that end, I think we have the CG turn over the Russians to local law enforcement after the cutter docks.  If the police get hit en route to lock these guys up, we know our smoke-check took.

I suggest we pull off the cutter in the helo, run a few racetracks off in the distance, then from max sensor distance, we monitor the handoff and transport; ready to swoop in if the convoy gets hit.  That way we aren't just leaving Navy/LEO to deal with the consequences of our earlier play.

If everything goes smooth with the Russians, we proceed back to Homestead for the F2F exchange of info.
This message was last edited by the player at 08:11, Sat 14 Jan 2017.
Cooper Williams
player, 92 posts
Petty Officer, RAN
Spartan-117
Sat 14 Jan 2017
at 08:43
  • msg #334

Re: Cost-Benefit Analysis

In reply to Tegyrius (msg # 331):

Pretty sure San Escobar is now my default location for any future Merc 2000 campaigns.

https://www.facebook.com/sanes...093920575834/?type=3
Sebastien Durand
player, 366 posts
DGSE
Dave Ross
Sat 14 Jan 2017
at 10:44
  • msg #335

Re: Cost-Benefit Analysis

Karolina Kowalska:
Since we already have a disinformation campaign in play, I think it's important to close the loop there and see if that helps us narrow down the source of the leak.  To that end, I think we have the CG turn over the Russians to local law enforcement after the cutter docks.  If the police get hit en route to lock these guys up, we know our smoke-check took.

I suggest we pull off the cutter in the helo, run a few racetracks off in the distance, then from max sensor distance, we monitor the handoff and transport; ready to swoop in if the convoy gets hit.  That way we aren't just leaving Navy/LEO to deal with the consequences of our earlier play.

If everything goes smooth with the Russians, we proceed back to Homestead for the F2F exchange of info.

If this was a movie we'd be in the back of the prison van wearing police uniforms and balaclavas which we'd take off at an appropriately dramatic moment.

Seriously, rather than putting local LEO's at risk if we can acquire the appropriate uniforms / gear Durand would volunteer to ride with the Russians when they're being transported if anyone else is up for it? The guys at the lawyer's office could meet us dockside so that all the players can be involved if they want.
Tegyrius
GM, 637 posts
Sat 14 Jan 2017
at 13:28
  • msg #336

Re: Cost-Benefit Analysis

Cooper Williams:
Pretty sure San Escobar is now my default location for any future Merc 2000 campaigns.

https://www.facebook.com/sanes...093920575834/?type=3


Now that you mention it, I think it's off the coast of Arulco.
Tegyrius
GM, 638 posts
Mon 16 Jan 2017
at 20:51
  • msg #337

Re: Cost-Benefit Analysis

Everyone okay with getting the team back together in one place to figure out your next move?
Michael Dacovetti
player, 271 posts
Tech Sgt, JSOC JCU
keys138
Mon 16 Jan 2017
at 20:57
  • msg #338

Re: Cost-Benefit Analysis

Yeppers!
James Choi
player, 275 posts
Special Agt, FBI HRT
Raellus
Mon 16 Jan 2017
at 21:02
  • msg #339

Re: Cost-Benefit Analysis


Sure.

-
Sebastien Durand
player, 367 posts
DGSE
Dave Ross
Mon 16 Jan 2017
at 21:21
  • msg #340

Re: Cost-Benefit Analysis

Allons-y!!!!!
Karolina Kowalska
player, 226 posts
Captain, GROM
Spartan-117
Tue 17 Jan 2017
at 08:39
  • msg #341

Re: Cost-Benefit Analysis

Tak
Hannah Omdahl
player, 187 posts
CWO2, U.S. Army
dcoda
Tue 17 Jan 2017
at 14:27
  • msg #342

Re: Cost-Benefit Analysis

Regrouping sounds great to me!
Cooper Williams
player, 93 posts
Petty Officer, RAN
Spartan-117
Wed 18 Jan 2017
at 20:03
  • msg #343

Re: Cost-Benefit Analysis

Tegyrius
GM, 639 posts
Thu 19 Jan 2017
at 00:20
  • msg #344

Re: Cost-Benefit Analysis

I have seen the article.  I have not reviewed the files in question... yet.
Karolina Kowalska
player, 227 posts
Captain, GROM
Spartan-117
Thu 19 Jan 2017
at 17:43
  • msg #345

Re: Cost-Benefit Analysis

quote:
Vest, Barbrak, and Painter are here, as are all the PCs.  Are Salcedo, Bannon, and/or any other NPCs present?


I'd suggest not Salcedo at this point - perhaps she's in the back talking to the owner.  Bannon's ok.  Maybe not anyone else either.  Not while we are still worried about a leak.
This message was last edited by the player at 17:44, Thu 19 Jan 2017.
Michael Dacovetti
player, 272 posts
Tech Sgt, JSOC JCU
keys138
Thu 19 Jan 2017
at 18:04
  • msg #346

Re: Cost-Benefit Analysis

I'd say Crit so we can have someone either monitor the e-signature of the team or maybe even spoof it,

Or I'm just a fan boy.
Tegyrius
GM, 641 posts
Thu 19 Jan 2017
at 18:07
  • msg #347

Re: Cost-Benefit Analysis

Crit is in Incirlik at present. Do you want to get him on a flight headed to Miami?
This message was last edited by the GM at 18:07, Thu 19 Jan 2017.
Michael Dacovetti
player, 273 posts
Tech Sgt, JSOC JCU
keys138
Thu 19 Jan 2017
at 18:27
  • msg #348

Re: Cost-Benefit Analysis

Tegyrius:
Crit is in Incirlik at present. Do you want to get him on a flight headed to Miami?


How do I keep missing these things?
No need to bring him over, we'll probably be done with what ever needs doing by the time he would arrive and get spun up.
Karolina Kowalska
player, 229 posts
Captain, GROM
Spartan-117
Thu 19 Jan 2017
at 18:32
  • msg #349

Re: Cost-Benefit Analysis

Damn, if I had looked closer at the map and noticed that the Office was just off the Ronald Reagan Turnpike, Lina would have taken that for a sign and been much more adamant about that being the first target.  :P

Also, nice 4.25M$ island Teg...
Michael Dacovetti
player, 275 posts
Tech Sgt, JSOC JCU
keys138
Fri 20 Jan 2017
at 17:59
  • msg #350

Re: Cost-Benefit Analysis


If all that was gibberish, let me know...
Tegyrius
GM, 642 posts
Fri 20 Jan 2017
at 18:07
  • msg #351

Re: Cost-Benefit Analysis

Made sense to me.

Michael knows a couple of hackers. Not guys with security clearances or any sort of official standing, but they might be able to handle the penetration. Alternately, James could get a federal subpoena, though that would leave some level of official paper trail.
This message was last edited by the GM at 18:07, Fri 20 Jan 2017.
Michael Dacovetti
player, 276 posts
Tech Sgt, JSOC JCU
keys138
Fri 20 Jan 2017
at 18:13
  • msg #352

Re: Cost-Benefit Analysis

In reply to Tegyrius (msg # 351):

Just say no to paper trails!
I'll use the guys Michael knows.  He can start messaging away on his secure laptop and see what they can find out.
Speed is the priority anyway.
James Choi
player, 276 posts
Special Agt, FBI HRT
Raellus
Fri 20 Jan 2017
at 19:38
  • msg #353

Re: Cost-Benefit Analysis


Speaking of paper trails, if we want MPD's help with the office park op, we're probably going to need a federal warrant for Salcedo flash at any curious and/or involved third parties.

Can we get one? I think Teg said that James has a judge on call in the area.

Do we want that kind of paper trail?

Do we have something like a cleanup crew that we can call to sanitize the office park once we've done our thing? Maybe the French mercs we had tracking the Attars?

I'll post IC when I get home from work.

-
Tegyrius
GM, 643 posts
Fri 20 Jan 2017
at 19:48
  • msg #354

Re: Cost-Benefit Analysis

Yes on the warrant. Federal judge is on speed-dial.

Cleaners... sort of. Bannon and his ops staff (and 4 French commandos, who are the skeleton security staff for the Cave). The rest of the  French shooters are out with the two remaining veterans, neither of whom is well enough to be transferred to task force custody.
James Choi
player, 278 posts
Special Agt, FBI HRT
Raellus
Sat 21 Jan 2017
at 19:55
  • msg #355

Re: Cost-Benefit Analysis

Tegyrius:
Yes on the warrant. Federal judge is on speed-dial.


Is this something that I can make a passing reference to having done, instead of a specific description of doing, IC?

-
Tegyrius
GM, 646 posts
Sat 21 Jan 2017
at 20:23
  • msg #356

Re: Cost-Benefit Analysis

If you want, yes. If it's faster to set up the assault with OOC discussion now that you have IC info, I'm fine.

When Choi talks to the Miami SAC, SSA Murchinson will offer the office's SWAT team for support. Figure he can call in 16 guys on short notice. One sniper/spotter team, one EOD guy, 13 assaulters. If you want to use them.

Bannon will rig up if you want him to play, but he will insist on leaving the last four Frenchmen at The Cave to secure the gear, the support staff, and Paddon and Hawkins.

Unless you want to shortcut the legal stuff or use phones/radio for some things, all the moving pieces will be assembled in a nearby staging area (pick a likely parking lot or garage) around midnight.
James Choi
player, 279 posts
Special Agt, FBI HRT
Raellus
Sat 21 Jan 2017
at 20:30
  • msg #357

Re: Cost-Benefit Analysis


That sounds good. I'm just worried that I can't realistically write James doing that admin stuff and, even if I could, it'd probably be pretty boring for y'all to read.

I say we use MPD SWAT to cover one of the most likely points of egress (backed by a few beat cops) and call it in as a reaction force in case we bite off more than we can chew. I'd prefer that we handle as much of the direct action goodness in-house as possible. What do you think, comrades?

-
Tegyrius
GM, 647 posts
Sat 21 Jan 2017
at 20:33
  • msg #358

Re: Cost-Benefit Analysis

To clarify, my previous was FBI SWAT from the Miami field office. You can try to get Miami PD SWAT too if you want; that'll be a Network check for James at average (x1) difficulty.
Karolina Kowalska
player, 230 posts
Captain, GROM
Spartan-117
Sat 21 Jan 2017
at 20:33
  • msg #359

Re: Cost-Benefit Analysis

Yes, they have the perimeter, we sweep with building with .300 blackout and thermals.

And of course - STAY OFF OF THE ROVER...

https://www.youtube.com/watch?v=oTaF53osOWA
Michael Dacovetti
player, 277 posts
Tech Sgt, JSOC JCU
keys138
Sat 21 Jan 2017
at 20:36
  • msg #360

Re: Cost-Benefit Analysis

Stage at the high school?
Plenty of good jokes in there...
James Choi
player, 280 posts
Special Agt, FBI HRT
Raellus
Sat 21 Jan 2017
at 21:12
  • msg #361

Re: Cost-Benefit Analysis


Ooh, my bad. FBI SWAT is better. I'm sure MDPD will call their own SWAT team if things get really out of hand.

;)

-
Tegyrius
GM, 648 posts
Sat 21 Jan 2017
at 21:28
  • msg #362

Re: Cost-Benefit Analysis

Would I let that happen?
Tegyrius
GM, 649 posts
Sat 21 Jan 2017
at 22:57
  • msg #363

Re: Cost-Benefit Analysis

Don't answer that.
Sebastien Durand
player, 370 posts
DGSE
Dave Ross
Sun 22 Jan 2017
at 11:45
  • msg #364

Re: Cost-Benefit Analysis

Tegyrius:
"Hooah."  Bannon grins briefly.  "So that's another option for the island.  I'll assume they can figure out their own transportation if you call."

After much googling I don't think there's any organic French aviation assets in Guiana that could get all the way to Belize. According to the link below there are 5 AS555 helos based there but their max range is approx 400 miles so they'd be up and down like a yo yo refuelling. So I think we'd have to agree to some sort of fixed wing asset being available to get them to us.

https://www.flightglobal.com/n...ance-network-406560/

Going off on a semi related tangent, The Dutch have marines and helos at Aruba and Curacao respectively. The helos are AW139's, so decent range and capacity. Maatsen might have the required contacts there?
Tegyrius
GM, 650 posts
Sun 22 Jan 2017
at 12:14
  • msg #365

Re: Cost-Benefit Analysis

Hmm.  At the very least, Maatsen should be able to get some of those guys to log a "training flight" past the island for close surveillance.  Any more direct intervention will require a Network check from Seb or Karolina if you want to go that route.
Sebastien Durand
player, 371 posts
DGSE
Dave Ross
Sun 22 Jan 2017
at 13:12
  • msg #366

Re: Cost-Benefit Analysis

I'm inclined to say yes to the training flight unless anyone thinks drawing more attention to the island is a bad idea?

As to the second part, do we want to ask the Dutch to put a squad of marines on standby in Aruba whilst we do our thing in Miami? if I'm reading maps correctly I doubt if their helo could make Belize in one hop but they could RV with us at the Cutter then follow us to the island and either land with us or loiter as a QRF?
Karolina Kowalska
player, 231 posts
Captain, GROM
Spartan-117
Wed 25 Jan 2017
at 17:47
  • msg #367

Drawing Attention

I don't think we can know if it will or won't draw more or any attention to the island.  So I'd say whatever the group consensus is, we should go with that.
Sebastien Durand
player, 372 posts
DGSE
Dave Ross
Fri 27 Jan 2017
at 09:42
  • msg #368

Drawing Attention

OK, in the absence of any objections let’s request the “training” flight and leave any follow up requests to the Dutch until after that has taken place and we know what – if anything – we learned from it.
Tegyrius
GM, 651 posts
Sat 28 Jan 2017
at 16:45
  • msg #369

Drawing Attention

No objections registered.  I'm gonna move the narrative ahead to assembling for the hit on the office park.
Tegyrius
GM, 652 posts
Sat 28 Jan 2017
at 18:05
  • msg #370

Drawing Attention

Just to recap, available personnel are:

- FBI: 13 assaulters, 2 sniper/spotters, 1 EOD tech
- local and state PD: 15 personnel, including 9 marked cars
- task force affiliates: Bannon (combatant) and Vest (not so much)

The Knighthawk is available if you want it up.  Barbrak can handle either copilot or door gunner work.  If Hannah is going in with the ground element, Barbrak will be back at Homestead.

Also, please sketch out your equipment loadouts now.
James Choi
player, 281 posts
Special Agt, FBI HRT
Raellus
Sat 28 Jan 2017
at 18:40
  • msg #371

Drawing Attention


James is dressed in full tactical battle rattle, with whatever body armor is available, goggles, gloves, kneepads and the like (gasmask in case) and will carry either the Mk.18 or the HK417 as his primary (contingent on what others choose), his FBI HRT Colt as his main sidearm in a drop-leg holster, and a Glock on his chest rig as backup/extra body armor.

-
Tegyrius
GM, 654 posts
Sat 28 Jan 2017
at 18:58
  • msg #372

Drawing Attention

I haven't been tracking gear too rigorously because this isn't a salvage-based economy like T2k. Body armor availability is assumed for plate carriers, helmets, and concealable soft vests, as needed.
James Choi
player, 282 posts
Special Agt, FBI HRT
Raellus
Sat 28 Jan 2017
at 19:42
  • msg #373

Drawing Attention


So, friends, how should we go about the assault? I'd like to keep our GC team in the spotlight as much as possible, without putting us in unnecessary danger by so doing.

For starters, how about we put an FBI sniper team on the Procare RX roof to cover the front (North side) of the target building (TB).

I can't tell what the dark terrain is. There's a small building straddling a long patch of the dark stuff just east of the target building. I say we put another shooter team in that structure to cover the back of the TB.

We put the HP guy on the Ronald Reagan south of the TB so that he can shut down traffic if need be?

We stage the rest of the FBI SWAT team in the parking lot of the JC White office furniture building (concealed, of course) in case things get out of hand. Or do we want them to take part in the initial assault?

I'm not sure what to do with MDPD except to cordon off the complex with instructions to take out any leakers.

We insert at the SW corner of the building, then, using the trees for cover, skirt around the back (S side) until we get to the rear entrance. We go in kinetic through the back door- breeching charge, flash bangs, etc.

It sounds like they're trying to keep something cool with all of that water and power usage.

Thoughts?

-
Karolina Kowalska
player, 232 posts
Captain, GROM
Spartan-117
Sat 28 Jan 2017
at 19:46
  • msg #374

Drawing Attention

My 2 cent - NPCs cover the various exits and exfils, we go in quietly (lockpicks vice breaching charges) with .300 blackout and clear the building.
Sebastien Durand
player, 373 posts
DGSE
Dave Ross
Sat 28 Jan 2017
at 20:17
  • msg #375

Drawing Attention

I'm good with a Mk.18 CQBR / Glock 21 combo.

Also some flash bangs and CS grenades. I'd suggest 2 of each dependent on what everyone else is carrying.

NVG's / Plate Carrier Vest / Helmet / Goggles / Knee and elbow pads / gloves and a balaclava. Gas mask just in case. And something to restrain prisoners - zip ties probably. Does that seem like too much?

Should we consider cutting the power to the building before we go in and relying on NVG's? Could give us an edge or could not, but will reduce peripheral vision. And if ET can see in the dark probably not such a good idea. Do we have any past experience of them having natural night vision?

I agree with Spartan go in stealthy. Maybe take a couple of FBI dudes in case we need a couple of spear carriers to do important but off camera tasks at some point (e.g. taking prisoners out of the building).
Tegyrius
GM, 655 posts
Sat 28 Jan 2017
at 20:30
  • msg #376

Drawing Attention

The Attars seem to have marginally better night vision than humans. There's insufficient information on the psychic dwarves but their eyes suggest that they evolved as either nocturnal creatures or on a planet with limited light.
Michael Dacovetti
player, 278 posts
Tech Sgt, JSOC JCU
keys138
Sat 28 Jan 2017
at 21:23
  • msg #377

Drawing Attention

I like the silent approach with the HRT as back up.  Cover the exits with snipers and PD folks.
Dacovetti will probably roll with the silenced MP7 because of the drop off between his pistol and rifle skills.  WASP for back up.  And trauma plate body armor.  Dave's description works.  CS and flashbangs too.

I'd rather cut the power and go in with NVGs and find out there good in the dark, than go in and have them cut the lights inducing an BVG scramble. The peripheral is supposed to be pretty good in those newfangled quad lens goggles.
Sebastien Durand
player, 374 posts
DGSE
Dave Ross
Sat 28 Jan 2017
at 21:27
  • msg #378

Drawing Attention

Keys, something I just thought of - would Mike have a fishlens camera or other fancy gadgets that would let us see round corners and under doors and stuff?
Michael Dacovetti
player, 279 posts
Tech Sgt, JSOC JCU
keys138
Sat 28 Jan 2017
at 22:18
  • msg #379

Drawing Attention

In reply to Sebastien Durand (msg # 378):

He's got lots of GoPros.  I'll bet we can borrow some fiber optic cams from HRT
Tegyrius
GM, 656 posts
Sat 28 Jan 2017
at 22:51
  • msg #380

Drawing Attention

Sure.
Karolina Kowalska
player, 233 posts
Captain, GROM
Spartan-117
Sun 29 Jan 2017
at 10:27
  • msg #381

Assault Gear

Balaclava, Tactical Gloves, Fatigues & Boots (limiting exposed skin)
Ballistic Helmet w/GPNVG, IR/Visible (Red Filter) LED Light, IR Strobe, Military Headset w/Hearing Protection
Plate Carrier w/Level III Plates (F/R/L/R)
Police Body Cam (too much stuff already on the helmet for a Go Pro I think)
Colt Wasp w/Mini-Thermal Sight
3x  27-round magazine of 5.56x29mm
Mark 18 carbine chambered for .300 Blackout w/Suppressor, Folding Stock, Powered Reflex Sight w/Magnifier, IR/Weapon Light, Mini-Thermal Sight, Vertical Foregrip, 3 pt Sling
6x 30-round magazine of 7.62x35mm
2x Frags, 2x Flash-Bangs
Tactical Radio & Smartphone, GPS, SOTA
Gas Mask w/ Atropine, 2-PAM-CL, autoinjector x3
Field Medic Kit, Military (contents per TW2013)
Folding Knife
Lockpick Gun
Zip cuffs x6 , Pepper spray canister, police
Chemlight, IR x2
MLBE FLC w/Holsters & Pouches for Above
James Choi
player, 284 posts
Special Agt, FBI HRT
Raellus
Sun 29 Jan 2017
at 22:58
  • msg #382

Assault Gear


What kind of NVGs do we have? The four-goggle type SEAL Team 6 and Delta use supposedly give the user some peripheral vision.

-
Tegyrius
GM, 658 posts
Sun 29 Jan 2017
at 23:00
  • msg #383

Assault Gear

The expensive kind. :)
James Choi
player, 285 posts
Special Agt, FBI HRT
Raellus
Sun 29 Jan 2017
at 23:02
  • msg #384

Assault Gear


Sweeeet.

-
Hannah Omdahl
player, 188 posts
CWO2, U.S. Army
dcoda
Tue 31 Jan 2017
at 01:22
  • msg #385

Assault Gear

Karolina Kowalska:
Balaclava, Tactical Gloves, Fatigues & Boots (limiting exposed skin)
Ballistic Helmet w/GPNVG, IR/Visible (Red Filter) LED Light, IR Strobe, Military Headset w/Hearing Protection
Plate Carrier w/Level III Plates (F/R/L/R)
Police Body Cam (too much stuff already on the helmet for a Go Pro I think)
Colt Wasp w/Mini-Thermal Sight
3x  27-round magazine of 5.56x29mm
Mark 18 carbine chambered for .300 Blackout w/Suppressor, Folding Stock, Powered Reflex Sight w/Magnifier, IR/Weapon Light, Mini-Thermal Sight, Vertical Foregrip, 3 pt Sling
6x 30-round magazine of 7.62x35mm
2x Frags, 2x Flash-Bangs
Tactical Radio & Smartphone, GPS, SOTA
Gas Mask w/ Atropine, 2-PAM-CL, autoinjector x3
Field Medic Kit, Military (contents per TW2013)
Folding Knife
Lockpick Gun
Zip cuffs x6 , Pepper spray canister, police
Chemlight, IR x2
MLBE FLC w/Holsters & Pouches for Above

I'll have what she's having.  Though, Hannah may have to opt for a suppressed MP7 as (like Dealer) Double Down's pistol is better than her rifle.  Both aren't stellar (hence her call sign), but two points higher is still two points higher.

And I wasn't kidding when I said that her vehicle is her best weapon - all of her land and air vehicle skills (even the cascades) are better than her pistol skill.  We haven't been able adapt the special wasp ammo to any other calibers/firearms, right?

EDIT:  Working on an IC post right now.  Sorry, I haven't had much to contribute the tactical discussion.  But, by now I am sure that everyone has figured out that tactics isn't really Hannah's player's strong suit.  I can see hitting either location as being fruitful - and ultimately, only Teg knows how fruitful he wants them to be...:D
This message was last edited by the player at 01:24, Tue 31 Jan 2017.
Sebastien Durand
player, 377 posts
DGSE
Dave Ross
Tue 31 Jan 2017
at 20:22
  • msg #386

Assault Gear

quote:
Sokolov, whether through training or natural tenacity, seems more resistant to the conditioning that has been laid upon him.  He is able to draw all three faces the newcomers wear.

I've presumed we would have been able to get those drawings copied so that we can distribute them as appropriate. Teg, if that's not the case just yell and I'll edit that part of Seb's IC post out.
Tegyrius
GM, 659 posts
Tue 31 Jan 2017
at 20:48
  • msg #387

Assault Gear

Charlie Sheen and Mas'ud Attar are two of them and you can provide photos. The third is new but the sketch is usable.
Sebastien Durand
player, 378 posts
DGSE
Dave Ross
Tue 31 Jan 2017
at 20:50
  • msg #388

Assault Gear

In reply to Tegyrius (msg # 387):

Cheers, have dropped in a quick edit.
Tegyrius
GM, 660 posts
Wed 1 Feb 2017
at 01:00
  • msg #389

Assault Gear

Copy all.

Turn post will come tomorrow or Thursday night.  I'm in the middle of putting together a counter-offer for an employment opportunity.  Priorities.  :/
James Choi
player, 286 posts
Special Agt, FBI HRT
Raellus
Wed 1 Feb 2017
at 01:04
  • msg #390

Re: Assault Gear

Tegyrius:
Turn post will come tomorrow or Thursday night.  I'm in the middle of putting together a counter-offer for an employment opportunity.  Priorities.  :/


Best of luck, Teg.

-
Sebastien Durand
player, 379 posts
DGSE
Dave Ross
Wed 1 Feb 2017
at 13:15
  • msg #391

Assault Gear

Yeah, good luck man
Cooper Williams
player, 94 posts
Petty Officer, RAN
Spartan-117
Wed 1 Feb 2017
at 15:05
  • msg #392

Assault Gear

Yes; may your social skill of choice (Persuasion, Intimidation, Deception, etc.) achieve an Exceptional Success in this task!!
Hannah Omdahl
player, 190 posts
CWO2, U.S. Army
dcoda
Wed 1 Feb 2017
at 16:55
  • msg #393

Assault Gear

*grabs cheerleading pom-poms*  GooooooOOOOO, Teg!

BTW, I generally don't recommend Intimidation for any long-term relationships.  But your mileage may vary, of course.  Deception, I am on the fence with as well.  But Persuasion, Networking, Leadership, and Diplomacy though ... Go to town!

*crosses fingers (no mean feat with pom-poms)*  Best of luck.  Thinking only good thoughts for this endeavor.
Michael Dacovetti
player, 282 posts
Tech Sgt, JSOC JCU
keys138
Wed 1 Feb 2017
at 16:58
  • msg #394

Assault Gear

Good luck my man!
Tegyrius
GM, 661 posts
Wed 1 Feb 2017
at 22:51
  • msg #395

Assault Gear

Thanks, guys.  I have to admit I'm I am not feeling amazingly hopeful about this.  I'm currently a contractor on a grant-funded program; this is a separate open posting (not a temp-to-hire ticket) with the same agency.  So it's the crew I've been working with for the last three years.  But county HR has massively undervalued my experience and degree and has flat-out said they're not considering my professional certification in compensation discussions.  So the offer they extended me is a 37% loss in gross pay and about a 20% loss in total value of compensation.  It was also in the bottom 10% of the position's advertised salary range.

I gave them a counter-offer today which was a 20% cut in gross pay but a net break-even in total value of compensation.  I don't love the gross pay loss for several reasons, but the benefits package is something I've been missing since I took the current job.  I expect county HR is going to continue to derp, and I'm flat-out not taking a really unsatisfactory offer.  So this is probably not my next job.

The good news is that my current position is funded for another year and change, so I don't have to be in a hurry to find something.  Better, the state university here just had a guy leave their emergency management office and they're poking me to see if I'm interested.  I actually am, since I've worked with that crew on some stuff and they're the ones that got me interested in the higher education side of EM.  And they've coincidentally reclassified the position so I'd be eligible (it was previously restricted to sworn officers - that school sticks its EM under campus police).  So there are options.
James Choi
player, 287 posts
Special Agt, FBI HRT
Raellus
Thu 2 Feb 2017
at 02:44
  • msg #396

Assault Gear


Do we not have a team of sharpshooter on roof of the Procare RX roof west of the target? I wrote "here and here" in the IC post but mentioned it by name OOC.

I say we tell the cops to hold their fire and proceed with the plan. If/when things get hot, we give them the green light to pop the jerkoffs.

-
Tegyrius
GM, 663 posts
Thu 2 Feb 2017
at 03:10
  • msg #397

Assault Gear

I may need to roll back some stuff in the turn post, then. I missed the OOC allocations and was focused on the IC briefing.

Also, I think we are using different references for "front" and "rear." My intent was that the "rear" is the loading dock side - northwest face - and the "front" is the smoked glass office side - southeast face. :/
James Choi
player, 288 posts
Special Agt, FBI HRT
Raellus
Thu 2 Feb 2017
at 04:15
  • msg #398

Re: Assault Gear

Tegyrius:
I may need to roll back some stuff in the turn post, then. I missed the OOC allocations and was focused on the IC briefing.


Yeah, my bad. I didn't feel like repeating the OOC think-aloud (msg #373) IC. I know that is annoying from a GM's POV.

Tegyrius:
Also, I think we are using different references for "front" and "rear." My intent was that the "rear" is the loading dock side - northwest face - and the "front" is the smoked glass office side - southeast face. :/


Again, my bad. The parking area on the SE face is pretty minimal, so much so that I didn't recognize it as storefront.

Well, notwithstanding relocation of the sharpshooter team, should we maybe go in hot through the front lobby area?

-
Tegyrius
GM, 664 posts
Thu 2 Feb 2017
at 12:39
  • msg #399

Re: Assault Gear

It's hard to tell on that map without zooming in pretty close.  Florida vegetation.

With the concern over "drones," the sharpshooter team would prefer to have the overhead concealment of the vegetation, but they'll go where you tell them.

According to the floor plans that Michael pulled from an archived real estate site, the rear/northwest loading dock has four roll-up doors (two of which are open right now - one untenanted, one with a medium-sized U-Haul truck backed up to it) and one personnel door.  The roll-ups lead into a shared cargo handling area, which, in turn, connects to four warehouse-sized walk-in freezer units and two room-temperature storage rooms of equal size.  The personnel door leads to a small break area for delivery drivers with an attached restroom.

There's a single fire exit on the northeast side but it's designed to prevent unauthorized entry from the outside.  You'd have to explosively breach there.

The front/southeast office side has a single set of double glass doors which open into a reception area.  From there, a single hallway leads to men's and women's restrooms, a break room for office and warehouse staff, a conference room or large office, and five smaller offices.  The rear of that area opens into the warehouse portion of the building.

Actual ceiling height is 25' throughout the building.  The office portion has a drop ceiling at about 9'.

Your current obvious options for covert entry are (a) sneak up to the office side (southeast) and pick the lock (if it's locked), or (b) engage the guys on the loading dock with suppressed weapons (a thunderstorm is coming in for additional auditory concealment) and move up from there.  But players usually think of additional options I haven't covered.

Let me know what you want to modify based on my miscommunication.

Here's a map update.  I've put the police snipers on the roof of the adjacent building but I can move them back to their original location (a little bit east of there) if you prefer.

https://drive.google.com/open?...7_So&usp=sharing
This message was last edited by the GM at 12:41, Thu 02 Feb 2017.
Hannah Omdahl
player, 191 posts
CWO2, U.S. Army
dcoda
Thu 2 Feb 2017
at 16:10
  • msg #400

Re: Assault Gear

Hmmm... You'd think that with Hannah's Agility that she'd have Intrusion.  But no.  Sorry, kind of useless on that front.  Probably should do something about that as well, I guess.  Even a single level in Intrusion would bring her rating in that skill would make it higher than her Rifle skill and equal to her Pistol skill...
Sebastien Durand
player, 380 posts
DGSE
Dave Ross
Thu 2 Feb 2017
at 16:13
  • msg #401

Re: Assault Gear

Seb has a 5/12 in Intrusion if we need it.

Isn’t Karolina pretty good in that department as well?
Michael Dacovetti
player, 283 posts
Tech Sgt, JSOC JCU
keys138
Thu 2 Feb 2017
at 18:36
  • msg #402

Re: Assault Gear


I'm inclined to say we go in hot through the loading dock so we can secure the vehicles before they can scoot.  Especially if there is a "drone" in one of them.

Also,
Michael has no intrusion skill. :(
Karolina Kowalska
player, 235 posts
Captain, GROM
Spartan-117
Thu 2 Feb 2017
at 18:46
  • msg #403

Re: Assault Gear

In reply to Sebastien Durand (msg # 401):

Karolina has 1/8 for intrusion and a lockpick gun.  But if you do it right (co-mingled with stealth checks), you get a lot of retries.
Caradoc Crewe
NPC, 39 posts
Corporal, 21st SAS
Thu 2 Feb 2017
at 19:26
  • msg #404

Re: Assault Gear

Crad has no Intrusion either.
James Choi
player, 289 posts
Special Agt, FBI HRT
Raellus
Thu 2 Feb 2017
at 19:44
  • msg #405

Re: Assault Gear


Ah, the drones...

OK then, rooftop shooter teams might not be a good idea. Good call, Teg. The others addressed the drone threat IC- James shouldn't have had final say on the plan. Both he and I are good with relocating the sharpshooter to a concealed position among the trees.

James' modified intrusion score is 8.

I'm fine with going in hot through the loading dock. Another option is creating a hammer-and-anvil scenario by going in through the front door (start sneaky, getting loud as needed) and forcing the occupants to the rear loading dock where the sharpshooters and FBI SWAT can engage.

-
This message was last edited by the player at 19:51, Thu 02 Feb 2017.
Tegyrius
GM, 665 posts
Thu 2 Feb 2017
at 23:54
  • msg #406

Re: Assault Gear

If we're all good with the last turn post as it now stands, forward to the IC thread and victory?
James Choi
player, 290 posts
Special Agt, FBI HRT
Raellus
Fri 3 Feb 2017
at 00:15
  • msg #407

Re: Assault Gear


Sounds good, but we still have to decide- preferably by consensus- where and how we're going to go in.

Slow and sneaky through the front door?

Fast and hard through the back door?

How's that for a XXX double-feature?

-
Michael Dacovetti
player, 284 posts
Tech Sgt, JSOC JCU
keys138
Fri 3 Feb 2017
at 01:39
  • msg #408

Re: Assault Gear

With our positions at the FBI team covering the dock. I think the original plan of slow and stealthy through the front is the way to go.  Rae's anvil plan has a lot going for it, and we don't have to cross the building to get into position.  If the tangos do go out the back, it's harder to escape as well.
Sebastien Durand
player, 381 posts
DGSE
Dave Ross
Fri 3 Feb 2017
at 12:34
  • msg #409

Re: Assault Gear

The Hammer and Anvil scenario looks good to me. Just to clarify, are all 13 FBI Assaulters are currently included in the ‘Grey Cell and FBI Assaulters’ map icon (i.e. that does not just refer to the three going in with us)?
Tegyrius
GM, 666 posts
Fri 3 Feb 2017
at 12:46
  • msg #410

Re: Assault Gear

Correct, Dave.
This message was last edited by the GM at 12:46, Fri 03 Feb 2017.
Karolina Kowalska
player, 236 posts
Captain, GROM
Spartan-117
Fri 3 Feb 2017
at 18:46
  • msg #411

Re: Assault Gear

Yep, I'm fine with it.
Hannah Omdahl
player, 192 posts
CWO2, U.S. Army
dcoda
Sun 5 Feb 2017
at 08:23
  • msg #412

Re: Assault Gear

Uh, Tally-ho?  Hannah is fine with the Hammer and Anvil approach.  Strike while the iron(y) is hot?
Tegyrius
GM, 668 posts
Wed 8 Feb 2017
at 02:33
  • msg #413

Re: Assault Gear

@All - I've got slightly conflicting directions on the disposition of the FBI assaulters between the OOC discussion and Karolina's IC orders.  I've chosen to interpret them as keeping three as augments for Grey Cell, putting two to anchor the northwest corner, and assigning the rest (nine) to act as an anvil at the rear of the building in case the enemy force tries to escape out the loading dock.  The EOD tech (who is also a functional shooter) is one of the three going in with the primary team.  I did not see an assignment for Salcedo, so she has attached herself to Grey Cell, hanging back with the feds.

Rae - Did you ever decide on HK417 versus suppressed Mk.18 for James' primary weapon?  I may have missed it in the OOC.
James Choi
player, 292 posts
Special Agt, FBI HRT
Raellus
Wed 8 Feb 2017
at 02:41
  • msg #414

Re: Assault Gear

Tegyrius:
Rae - Did you ever decide on HK417 versus suppressed Mk.18 for James' primary weapon?  I may have missed it in the OOC.


Yeah, he's going with the Mk.18. It's in James' IC combat tag.

-
Tegyrius
GM, 669 posts
Wed 8 Feb 2017
at 02:44
  • msg #415

Re: Assault Gear

Got it.  Thanks.
James Choi
player, 293 posts
Special Agt, FBI HRT
Raellus
Thu 9 Feb 2017
at 15:57
  • msg #416

Re: Assault Gear


OK, guys, how do we want to handle the purple ooze*?

*Little known fact, this was the original title of the classic Jimi Hendrix jam, "Purple Haze".

-
Sebastien Durand
player, 383 posts
DGSE
Dave Ross
Thu 9 Feb 2017
at 16:07
  • msg #417

Re: Assault Gear

I’m inclined to suggest carefully skirting around it and moving on. Then, when we go up to the next floor, being aware that there’s something in that area that we need to check out. Carefully.

Does that make sense?
James Choi
player, 294 posts
Special Agt, FBI HRT
Raellus
Thu 9 Feb 2017
at 16:09
  • msg #418

Re: Assault Gear


Yes, indeed. I'm embarrassed to admit that I was not aware that there is a second floor.

-
Sebastien Durand
player, 384 posts
DGSE
Dave Ross
Thu 9 Feb 2017
at 16:15
  • msg #419

Re: Assault Gear

To be fair, I just assumed that there was a second floor as something was coming from above. The thought it could just be a crawl space didn’t occur to me...
Tegyrius
GM, 670 posts
Thu 9 Feb 2017
at 16:22
  • msg #420

Re: Assault Gear

The floor plans don't indicate a second floor. There should be nothing but dead space and utility lines between the drop ceiling and the roof.
Michael Dacovetti
player, 286 posts
Tech Sgt, JSOC JCU
keys138
Thu 9 Feb 2017
at 16:26
  • msg #421

Re: Assault Gear

I think we might want to pop the ceiling tiles and take a look first.  A la Aliens.
Sebastien Durand
player, 385 posts
DGSE
Dave Ross
Thu 9 Feb 2017
at 16:27
  • msg #422

Re: Assault Gear

Sorry, my bad. I’d still lean towards clearing the building first then coming back to investigate after the site is secure and we can take proper hazmat precautions.

If you prefer to have a look now though I’m totally fine with that too.
Sebastien Durand
player, 386 posts
DGSE
Dave Ross
Thu 9 Feb 2017
at 16:27
  • msg #423

Re: Assault Gear

Michael Dacovetti:
I think we might want to pop the ceiling tiles and take a look first.  A la Aliens.

I have no objection to that option...
James Choi
player, 296 posts
Special Agt, FBI HRT
Raellus
Thu 9 Feb 2017
at 23:16
  • msg #424

Re: Assault Gear


*Does my IC reference to an obscure '80s sci-fi action-comedy merit any bonus XP?

;)

-
Michael Dacovetti
player, 288 posts
Tech Sgt, JSOC JCU
keys138
Thu 9 Feb 2017
at 23:18
  • msg #425

Re: Assault Gear

Man, you beat me to the punch.  That scene has Space Herpes written all over it.
James Choi
player, 297 posts
Special Agt, FBI HRT
Raellus
Fri 10 Feb 2017
at 00:04
  • msg #426

Re: Assault Gear


In the interest of not cramming too many pop-culture references into James IC post, I'll do it here instead. The current turn reminds me of this scene, from one of my all-time favorite movies.

https://www.youtube.com/watch?v=9JaGSX-3WJg

-
This message was last edited by the player at 00:04, Fri 10 Feb 2017.
Tegyrius
GM, 671 posts
Fri 10 Feb 2017
at 13:15
  • msg #427

Re: Assault Gear

I'm entertained as hell.  This is part of the fun of running a game in a universe where the PCs have seen most of the same media that we have.
Karolina Kowalska
player, 239 posts
Captain, GROM
Spartan-117
Fri 10 Feb 2017
at 13:50
  • msg #428

Re: Assault Gear

Tegyrius:
I'm entertained as hell.  This is part of the fun of running a game in a universe where the PCs have seen most of the same media that we have.


Byłbyś zaskoczony, jak kilka filmów 'Predator' i 'Alien' pokazuje obserwowaliśmy dorasta w komunistycznej Polsce. Zamiast tego, możemy bawić się z "nauki" i "matematyki", a także oczekiwania w kolejce do chleba. Kto to kurwa jest Newt?
James Choi
player, 299 posts
Special Agt, FBI HRT
Raellus
Sun 12 Feb 2017
at 00:28
  • msg #429

Re: Assault Gear


Hey team, I hope I didn't just get us all killed. I would've consulted with y'all first but that felt too much like metagaming. James wouldn't be able to consult with the team in the moment and retain the element of surprise he has now. James has the drop on ETJC and I'd rather kick off a gunfight now than later when we'd be sandwiched between armed threats. I hope you understand.

-
Hannah Omdahl
player, 194 posts
CWO2, U.S. Army
dcoda
Sun 12 Feb 2017
at 07:54
  • msg #430

Re: Assault Gear

Honestly, I think that we should nuke the site from orbit.  It's the only way to be safe...

Barring that, we need to find some blaster bombs right quick.
Sebastien Durand
player, 388 posts
DGSE
Dave Ross
Sun 12 Feb 2017
at 11:18
  • msg #431

Re: Assault Gear

Would Seb - or anyone else for that matter - know that James has opened fire? (I don't know how effective the suppressor would be...)
Tegyrius
GM, 673 posts
Sun 12 Feb 2017
at 13:14
  • msg #432

Re: Assault Gear

We really gotta get you a Second Amendment, Dave.  ;)

A suppressed .45 with subsonic rounds isn't Hollywood quiet.  In my limited experience... it sounds more like an unabridged dictionary being dropped on a desk.  So it's still obvious to the whole team that James has fired.  However, the sound may not carry as far as unsuppressed shots would, and there's no crack from the rounds breaking the sound barrier.  The other side will get Observation checks rather than automatically detecting the gunfire.
Sebastien Durand
player, 389 posts
DGSE
Dave Ross
Sun 12 Feb 2017
at 13:20
  • msg #433

Re: Assault Gear

Tegyrius:
We really gotta get you a Second Amendment, Dave.  ;)

That's why I thought I better ask the question!
James Choi
player, 300 posts
Special Agt, FBI HRT
Raellus
Sun 12 Feb 2017
at 20:45
  • msg #434

Re: Assault Gear


Hopefully, due to the distances involved, the insulation in/around the crawlspace, roof, ceiling tiles, etc., and that fact that the forklift is lifting away, the guys outside won't hear the suppressed shots. If they do...

Either way, we were going to have a fight on our hands. I'd rather be the one seizing the initiative. I know that it was selfish for me to make that call without consulting with the rest of you and, for that, I apologize.

-
This message was last edited by the player at 21:00, Sun 12 Feb 2017.
Sebastien Durand
player, 390 posts
DGSE
Dave Ross
Sun 12 Feb 2017
at 20:54
  • msg #435

Re: Assault Gear

In reply to James Choi (msg # 434):

I'm cool with the call. The only reason I asked the question was that I didn't know whether I could / should refer to it in my post or not on account of my lack of first hand experience of handguns / suppressors.
Tegyrius
GM, 674 posts
Sun 12 Feb 2017
at 21:10
  • msg #436

Re: Assault Gear

As your cruel and merciless GM, I'm fine with the IC decision.  It makes sense and, as the point men, Seb and James would be expected to initiate the fight if they made contact.  With Aliens fresh in the minds of most of the PCs, I'd expect everyone to be primed for something like this as soon as James pointed out the purple drip.

For future reference, I generally don't object to OOC discussion on stuff like this.  I think everyone here is capable of separating player and character knowledge for the sake of telling a better story.  I've held off on resolving the action until other players had a chance to weight in.  If there's no heartburn or need for retcon, I'll resolve the action tomorrow night (or sooner if everyone checks in today).
Michael Dacovetti
player, 290 posts
Tech Sgt, JSOC JCU
keys138
Sun 12 Feb 2017
at 21:59
  • msg #437

Re: Assault Gear

I'm good!
James Choi
player, 301 posts
Special Agt, FBI HRT
Raellus
Mon 13 Feb 2017
at 03:18
  • msg #438

Re: Assault Gear

Tegyrius:
For future reference, I generally don't object to OOC discussion on stuff like this.  I think everyone here is capable of separating player and character knowledge for the sake of telling a better story.  I've held off on resolving the action until other players had a chance to weight in.  If there's no heartburn or need for retcon, I'll resolve the action tomorrow night (or sooner if everyone checks in today).


Noted. No more Lone Ranger stuff from the Lizard King.

-
Hannah Omdahl
player, 195 posts
CWO2, U.S. Army
dcoda
Mon 13 Feb 2017
at 06:43
  • msg #439

Re: Assault Gear

James Choi:
Noted. No more Lone Ranger stuff from the Lizard King.

Yippee Ki-yay, M*ther F*cker!  That's my early childhood westerns filtered through the '80's for you ... :D

I (either/both Hannah and her player) am actually fine with Choi's actions.  Fully in line with what Hannah (and I suspect the rest of the group) expects to find in this lab and the extreme prejudice with which we know that the enemy will serve us with (and that they deserve).

Honestly, I don't think that any of aliens that mind controlled those Aussie agents gave the action a second thought.  We are probably like ants or naval lint or some such to them ...  So, hell yeah, bite 'em back!
Tegyrius
GM, 675 posts
Mon 13 Feb 2017
at 23:26
  • msg #440

Re: Assault Gear

Here we go.  Time to do horrible things with dice.
Karolina Kowalska
player, 241 posts
Captain, GROM
Spartan-117
Tue 14 Feb 2017
at 09:52
  • msg #441

Re: Assault Gear

Sorry if this has been covered already, but did/do we notice any sprinklers in the building?  I'm debating throwing a flashbang across the plenum space to flush out some of these aliens and I'd rather not burn this building down.  I'm saving all my arson for Rae's games.
Tegyrius
GM, 677 posts
Tue 14 Feb 2017
at 11:46
  • msg #442

Re: Assault Gear

A sprinkler system is present, yes.
James Choi
player, 304 posts
Special Agt, FBI HRT
Raellus
Fri 24 Feb 2017
at 17:40
  • msg #443

Re: Assault Gear


I hope that my tactical description of James, Crewe, and Salcedo's hasty ambush position is clear. If not, let me know- I'll attempt to clarify further.

-
Tegyrius
GM, 679 posts
Fri 24 Feb 2017
at 17:51
  • msg #444

Re: Assault Gear

It's clear to me. No worries.
Michael Dacovetti
player, 292 posts
Tech Sgt, JSOC JCU
keys138
Fri 24 Feb 2017
at 18:41
  • msg #445

Re: Assault Gear

Given the impending alien spaceship, do we want to actively tie the task force into our comms?  I'm assuming that the signal will be noted by Mewes et al. but we might need to coordinate greater resources at our site.  Like F/A-18s.

Thoughts?
Sebastien Durand
player, 393 posts
DGSE
Dave Ross
Fri 24 Feb 2017
at 18:50
  • msg #446

Re: Assault Gear

In reply to Michael Dacovetti (msg # 445):

Seems like a good idea to me. I think we're still using the 'anti terror ops' cover though - if we call in air support we're probably going to have to give their pilots some sort of heads up as to the real nature of the threat?
Michael Dacovetti
player, 293 posts
Tech Sgt, JSOC JCU
keys138
Sat 25 Feb 2017
at 12:15
  • msg #447

Re: Assault Gear


True, although I'm inclined to let the Task Force folks handle that detail.  The question I have for Teg then, is:  Does Michael have his PRC117 set up with him in the suburban.  We never established either way.  We can make the story work either way for sure.
Karolina Kowalska
player, 243 posts
Captain, GROM
Spartan-117
Sun 26 Feb 2017
at 20:05
  • msg #448

Re: Assault Gear

In reply to Michael Dacovetti (msg # 445):

Yes, I think we've got as much of our the element of surprise as we are going to get.

On the plus side though, we are over CONUS - so screw F/A-18s - call the Air Force and tell them to "bring out the Raptors and Spooky IIs, Democracy's at stake!"
This message was last edited by the player at 20:08, Sun 26 Feb 2017.
Karolina Kowalska
player, 243 posts
Captain, GROM
Spartan-117
Sun 26 Feb 2017
at 20:05
  • msg #448

Re: Assault Gear

In reply to Michael Dacovetti (msg # 445):

Yes, I think we've got as much of our the element of surprise as we are going to get.  B

On the plus side though, we are over CONUS - so screw F/A-18s - call the Air Force and tell them to "bring out the Raptors and Spooky IIs, Democracy's at stake!"
Tegyrius
GM, 680 posts
Sun 26 Feb 2017
at 20:08
  • msg #449

Re: Assault Gear

Michael Dacovetti:
True, although I'm inclined to let the Task Force folks handle that detail.  The question I have for Teg then, is:  Does Michael have his PRC117 set up with him in the suburban.  We never established either way.  We can make the story work either way for sure.


I have no problem assuming he does.
James Choi
player, 305 posts
Special Agt, FBI HRT
Raellus
Sun 26 Feb 2017
at 21:10
  • msg #450

Re: Assault Gear


Hey, Keys, the way you handle the tech/coms stuff IC is flippin' brilliant, IMHO.

-
Michael Dacovetti
player, 295 posts
Tech Sgt, JSOC JCU
keys138
Sun 26 Feb 2017
at 21:31
  • msg #451

Re: Assault Gear

In reply to James Choi (msg # 450):


Thank you, kind sir!
Tegyrius
GM, 682 posts
Sun 5 Mar 2017
at 12:13
  • msg #452

Re: Assault Gear

Looks like the unit in Hannah's other career path has been burning through a lot of ordnance:

http://www.thedrive.com/the-wa...ugh-a-lot-of-rockets
James Choi
player, 307 posts
Special Agt, FBI HRT
Raellus
Tue 7 Mar 2017
at 01:49
  • msg #453

Re: Assault Gear


Sorry for the brief IC post. I wanted to get something up, show my interest, but I need a little more info before plotting James' next move.

-
James Choi
player, 308 posts
Special Agt, FBI HRT
Raellus
Wed 8 Mar 2017
at 17:30
  • msg #454

Re: Assault Gear


What does James remember from the building schematics about what's between him and the loading dock? Since the situation above and behind him is still very much in doubt, I'm thinking James' team should stay put and not push forward. Thoughts?

-
Tegyrius
GM, 684 posts
Tue 14 Mar 2017
at 23:54
  • msg #455

Re: Assault Gear

James Choi:
What does James remember from the building schematics about what's between him and the loading dock? Since the situation above and behind him is still very much in doubt, I'm thinking James' team should stay put and not push forward. Thoughts?


Shit.  I could have sworn I answered this.  Sorry, Rae.

Reposting the tac-map from my last IC:

Tac-map for Task Force Choi (side doors omitted for clarity):


.          warehouse area
.             [ ][ ]
.            |      |
.            |      |
---JC--------       |
    >               |
    >  <            |
---CC  AS------------
. |      |
. |      |
---      ------

.   Lobby


The [ ][ ] symbols represent a set of free-swinging double doors.  On the far side of them is a short hallway/foyer, perhaps 10-12 feet long, then another set of identical doors.  It's basically a low-tech airlock designed to keep the cold air in the warehouse from freezing out the office workers.

Past the second set of doors is the warehouse area's main bay where materials handling occurs.  Off each side are a pair of industrial freezer/refrigerator rooms large enough to admit a forklift.  Past that is the staging area for the loading docks.  So it's sort of like this:


.        loading docks
______---_---_---_---____
.
.
-------             ------
.      |           |
fridge ]           [ fridge
.      ]           [
.      |           |
--------           -----------
.      |           |
fridge ]           [ fridge
.      ]           [
.      |           |
-----------[][]---------------
.         |    |
-----------[][]---------------
.
.      office area


Does that help?
Tegyrius
GM, 685 posts
Tue 14 Mar 2017
at 23:55
  • msg #456

Re: Assault Gear

On a related note, I'm run over with work commitments, background investigation paperwork for the prospective new job, and disrupted sleep cycle from the damn daylight savings time change.  I probably won't get the next turn post up for a few more days.  :/
James Choi
player, 309 posts
Special Agt, FBI HRT
Raellus
Wed 15 Mar 2017
at 00:37
  • msg #457

Re: Assault Gear


That helps, thanks. It looks like way too much contested real estate for a three-person team to clear, so I'm going to have Choi's element hold in place until some more of the team arrives. Is that OK?

-
Tegyrius
GM, 686 posts
Wed 15 Mar 2017
at 00:44
  • msg #458

Re: Assault Gear

Well, bear in mind that James did just hear those doors swing open.  So presumably there's someone or something just around the corner.
James Choi
player, 310 posts
Special Agt, FBI HRT
Raellus
Wed 15 Mar 2017
at 00:56
  • msg #459

Re: Assault Gear

Tegyrius:
Well, bear in mind that James did just hear those doors swing open.  So presumably there's someone or something just around the corner.


From Choi's current position, two shooters can cover the hallway. I see us losing that tactical edge if we advance. Maybe, I'm missing something?

I'm not trying to be thick or difficult, though, so if you want him to move towards the sound, just say the word and I'll make it happen.

-
Tegyrius
GM, 687 posts
Wed 15 Mar 2017
at 14:44
  • msg #460

Re: Assault Gear

Just trying to ensure I have correctly communicated the tactical situation as the PCs would know it.
Michael Dacovetti
player, 297 posts
Tech Sgt, JSOC JCU
keys138
Wed 15 Mar 2017
at 18:08
  • msg #461

Re: Assault Gear

Most of the hard comms are finishing up, so hopefully Michael can rejoin a stack in the next turn.  Would you prefer he support our fearless ninja leader or the lizard king?
Tegyrius
GM, 689 posts
Fri 24 Mar 2017
at 00:02
  • msg #462

Re: Assault Gear

And after three weeks of me flailing with job transitions, we're back.  :/

If everyone else posts before Rae is back stateside, I'll move us forward another turn with Choi NPC'd.  If not, I'll wait for all hands to weigh in.
Michael Dacovetti
player, 298 posts
Tech Sgt, JSOC JCU
keys138
Fri 24 Mar 2017
at 01:05
  • msg #463

Re: Assault Gear


Michael good for the round?
I'm not exactly sure where he's ended up at this point.  I'll assume comms are complete and post from there if you don't have anything else.  No worries either way.
Tegyrius
GM, 689 posts
Fri 24 Mar 2017
at 01:22
  • msg #464

Re: Assault Gear

Shit.  Sorry, I missed him completely.  I believe he's in the middle of the party - probably closer to Crad and James than anyone else.  If you want, I will retcon in some assistance there.
This message was last edited by the GM at 01:23, Fri 24 Mar 2017.
Michael Dacovetti
player, 299 posts
Tech Sgt, JSOC JCU
keys138
Fri 24 Mar 2017
at 01:28
  • msg #465

Re: Assault Gear

I'm cool with his participation being limited unless you have info to pass.  Comms take a while. I'll have him advance forward to support Crad and engage from there.
Tegyrius
GM, 690 posts
Fri 24 Mar 2017
at 01:34
  • msg #466

Re: Assault Gear

The only other thing he'd be best-positioned to see is that Crad's arm is pretty fucked up... mechanically, serious wound on the cusp of critical, and pumping out blood at an alarming rate.
Karolina Kowalska
player, 248 posts
Captain, GROM
Spartan-117
Thu 30 Mar 2017
at 15:15
  • msg #467

Re: Assault Gear

Here's hoping 1-1-2 penetration can turn cover into concealment!
James Choi
player, 312 posts
Special Agt, FBI HRT
Raellus
Sat 1 Apr 2017
at 15:16
  • msg #468

Re: Assault Gear


@Durand and Dacovetti: Next turn, assuming that nothing terrible happens in Teg's next resolution narrative post, what say you that we assault down the hall towards the loading dock? I'm thinking that whichever one of us has the best TW score (James has 1/9) toss a flash-bang (trying to bounce it around the far corner), we advance quickly behind it and, as soon as it goes off, assault around the corner, guns blazing most likley. James intends to take point.

We can either take Salcedo with us or leave her to guard Crewe (I prefer the latter).

Sound good or do you have some other ideas?

-
This message was last edited by the player at 15:29, Sat 01 Apr 2017.
Sebastien Durand
player, 398 posts
DGSE
Dave Ross
Sat 1 Apr 2017
at 15:26
  • msg #469

Re: Assault Gear

In reply to James Choi (msg # 468):

Yeah, that sounds fine by me. As Seb is Johnny Come Lately to this particular gunfight I figure it makes sense for Choi to call the play and Durand to follow his lead. Durand's TW is 1/8.

I'm also fine with leaving Salcedo to look after Crewe.
Michael Dacovetti
player, 301 posts
Tech Sgt, JSOC JCU
keys138
Sat 1 Apr 2017
at 16:30
  • msg #470

Re: Assault Gear

In reply to James Choi (msg # 468):

Michael is 0:6 on TW so Choi has the toss :)
Staying static is probably a bad idea so I agree with the assault and protection plan.
Sebastien Durand
player, 399 posts
DGSE
Dave Ross
Sat 1 Apr 2017
at 17:00
  • msg #471

Re: Assault Gear

Going off on a very vaguely related tangent, I've reached the conclusion that Thrown Weapon must be one of the most difficult skills to increase. I've mentioned on more than one occasion my surprise that it's not part of the Navy SEAL skillset but looking more closely, the only career paths that do have it are:

Enlisted Ranger
Military Intelligence Officer (???)
Special Forces (enlisted and officer)
Enlisted Marine Force Recon
Enlisted Sniper

That's it.

Strikes me as odd that none of the other Infantry paths offer it. And if you take a Navy or Air Force career you don't even get it in basic training. No wonder AJ was scared of hand grenades - it was nothing to do with Bondarenko throwing himself on one.
This message was last edited by the player at 17:01, Sat 01 Apr 2017.
James Choi
player, 313 posts
Special Agt, FBI HRT
Raellus
Sat 1 Apr 2017
at 17:14
  • msg #472

Re: Assault Gear


Yeah, that rule really doesn't make much sense. Maybe the game designers thought TW would apply to exotic weapons like knives and hatchets instead of hand grenades. Weird.

IF James has 2XP banked, and Teg allows it, perhaps I could bump Lizard King's TW to 2/10 before he tosses a flash-bang?

-
Tegyrius
GM, 691 posts
Sun 2 Apr 2017
at 00:23
  • msg #473

Re: Assault Gear

I think I have failed to provide an XP tracking thread and have been letting you guys track your own without actually saying so.  So I'm not sure how much XP James has banked if it's not on his sheet.  There's probably a PM thread or something in OOC somewhere about it but I'm not immediately seeing anything.
Tegyrius
GM, 693 posts
Sun 2 Apr 2017
at 19:07
  • msg #474

Re: Assault Gear

Turn is up.  I apologize if Salcedo's action steps on any toes.  She was going to do something and it was already being discussed OOC, so I decided to go ahead and have her assist the push forward.
Sebastien Durand
player, 400 posts
DGSE
Dave Ross
Sun 2 Apr 2017
at 19:43
  • msg #475

Re: Assault Gear

@Rae, my initial thought here is to have Salcedo secure the Russian that Seb is standing on (I don't think Durand would know for sure whether he was alive or dead, threat or non threat) then move forward to the warehouse.

How do you feel about Choi and Durand moving forward to the warehouse doors, tossing a flash bang into the warehouse then following it up with a dynamic entry? (i.e. the two of them go through the doors together and one covers left, the other covers right)?

I am, of course, open to other ideas!
James Choi
player, 314 posts
Special Agt, FBI HRT
Raellus
Sun 2 Apr 2017
at 19:49
  • msg #476

Re: Assault Gear


Sounds good. Let's invite Dacovetti too.

I'll have James call the team outside to give us a count of how many baddies were spotted on the loading deck. We've bagged three, so with an accurate report and a little math, we should have a better idea of what we still have to deal with.

Keys?

-
Tegyrius
GM, 694 posts
Sun 2 Apr 2017
at 21:37
  • msg #477

Re: Assault Gear

The outside team reported three armed white male subjects at the loading dock.
James Choi
player, 315 posts
Special Agt, FBI HRT
Raellus
Sun 2 Apr 2017
at 23:55
  • msg #478

Re: Assault Gear

Tegyrius:
The outside team reported three armed white male subjects at the loading dock.


Thank you, kind sir.

-
Michael Dacovetti
player, 302 posts
Tech Sgt, JSOC JCU
keys138
Mon 3 Apr 2017
at 00:01
  • msg #479

Re: Assault Gear

As long as Dancer and crew can protect Crewe, Dacovetti will be happy to assault.  We might also want to keep an eye out for any alien tech that shoots down aircraft, because this is going to get nuts.
Sebastien Durand
player, 403 posts
DGSE
Dave Ross
Sat 15 Apr 2017
at 19:24
  • msg #480

Re: Assault Gear

Sorry if I jumped the gun re: the ET folks, Seb's decision is largely influenced by his experiences going hand to hand with one in Libya (I had planned to make a reference to that in my post but it managed to get lost the transition from my mentally structuring the post and actually writing it).
James Choi
player, 318 posts
Special Agt, FBI HRT
Raellus
Sat 15 Apr 2017
at 21:45
  • msg #481

Re: Assault Gear

Sebastien Durand:
Sorry if I jumped the gun re: the ET folks, Seb's decision is largely influenced by his experiences going hand to hand with one in Libya (I had planned to make a reference to that in my post but it managed to get lost the transition from my mentally structuring the post and actually writing it).


Yeah, no worries. My IC post was not intended as a criticism of your decision. I was going to ask OOC if y'all thought we should try to take it alive but I, myself, was pretty reluctant as attempting to do so would be extremely risky. I'm fine with neutralizing the threat.

-
Tegyrius
GM, 696 posts
Sun 16 Apr 2017
at 00:02
  • msg #482

Re: Assault Gear

Note to self: open arc thrower and alien containment research tree branches.
Michael Dacovetti
player, 304 posts
Tech Sgt, JSOC JCU
keys138
Sun 16 Apr 2017
at 01:41
  • msg #483

Re: Assault Gear

Tegyrius:
Note to self: open arc thrower and alien containment research tree branches.


That's a long awkward conversation between the squadron science nerds...
Tegyrius
GM, 698 posts
Wed 19 Apr 2017
at 01:17
  • msg #484

Re: Assault Gear

Well, um, the good news is that you managed to shoot all four of the Attar's limbs without actually killing it (yet).  The bad news... well...
Michael Dacovetti
player, 307 posts
Tech Sgt, JSOC JCU
keys138
Fri 21 Apr 2017
at 23:13
  • msg #485

Re: Assault Gear


Loved the internal monologue there, Rae.
Tegyrius
GM, 699 posts
Fri 21 Apr 2017
at 23:18
  • msg #486

Re: Assault Gear

+1.  Rae, take 1 XP for that.

disgonbegood.jpg...
James Choi
player, 320 posts
Special Agt, FBI HRT
Raellus
Sat 22 Apr 2017
at 17:43
  • msg #487

Re: Assault Gear


Thanks, fellas.

-
James Choi
player, 322 posts
Special Agt, FBI HRT
Raellus
Thu 4 May 2017
at 23:50
  • msg #488

Re: Assault Gear


To clarify, are our radios being jammed? If so, are we aware of it?

-
Tegyrius
GM, 701 posts
Fri 5 May 2017
at 00:30
  • msg #489

Re: Assault Gear

It's alien propulsion system interference.  You have very staticky team comms.  The linkup to higher echelons is questionable at present.
James Choi
player, 323 posts
Special Agt, FBI HRT
Raellus
Fri 5 May 2017
at 01:10
  • msg #490

Re: Assault Gear


Thanks. My turn is done.

-
Tegyrius
GM, 702 posts
Tue 9 May 2017
at 23:58
  • msg #491

Re: Assault Gear

Securing the Attar will resolve without incident, if you guys want to respond to Hannah's information before I post the next turn.
Sebastien Durand
player, 406 posts
DGSE
Dave Ross
Thu 11 May 2017
at 18:25
  • msg #492

Re: Assault Gear

So....how does this sound?

• We all move back to where we came in
• Mike gives Seb a boost up into the ceiling so Seb can try and help Karolina
• James passes the Attar over to the FBI agents
• Mike gives James a boost up to help out Seb
• The FBI agents remove the Attar from the premises (saves a PC having to do it
• Hannah tries to use her 'thing' to pre warn of any impending threats

@Keys, if you'd prefer I can have Seb do the boosting if you want to have Mike go into the ceiling - your call.
James Choi
player, 324 posts
Special Agt, FBI HRT
Raellus
Fri 12 May 2017
at 00:09
  • msg #493

Re: Assault Gear


Two things:

Salcedo has a human prisoner we should probably take into account.

Do we want the FBI taking custody of the Attar? Will they give it back when we ask them to?

Otherwise, I'm fine with what you outlined.

-
Tegyrius
GM, 703 posts
Fri 12 May 2017
at 00:50
  • msg #494

Re: Assault Gear

The Attar is obviously not human at this point.

Based on James' own pre-TF47 experiences, the FBI may let this go as a matter of policy if someone applies appropriate pressure, but the individual agents who see the Attar won't forget about it.  And they'll talk to each other, off-duty, very privately.
This message was last edited by the GM at 00:51, Fri 12 May 2017.
Michael Dacovetti
player, 309 posts
Tech Sgt, JSOC JCU
keys138
Fri 12 May 2017
at 01:22
  • msg #495

Re: Assault Gear

Mike can do the boosting, he knows who the deadly people are ;)

I'd say the FBI doesn't get the Attar if at all possible.  We can probably achieve the same end by having them move Crewe since he's pretty much combat ineffective. Add the human prisoner and we pretty much have to carry the thing out.
Sebastien Durand
player, 408 posts
DGSE
Dave Ross
Fri 12 May 2017
at 19:07
  • msg #496

Re: Assault Gear

Good points....I confess I had forgotten about Salcedo's prisoner...
James Choi
player, 325 posts
Special Agt, FBI HRT
Raellus
Sun 14 May 2017
at 15:49
  • msg #497

Re: Assault Gear


Salcedo, Crewe, and Dacovetti should be able to handle the two prisoners, no? I'll post Choi's turn this afternoon.

-
James Choi
player, 327 posts
Special Agt, FBI HRT
Raellus
Fri 19 May 2017
at 22:09
  • msg #498

Re: Assault Gear


I have no idea how to proceed. I know the Attar said that they wouldn't negotiate for his release, but shall we attempt to negotiate a prisoner swap?

-
Sebastien Durand
player, 409 posts
DGSE
Dave Ross
Sat 20 May 2017
at 08:47
  • msg #499

Re: Assault Gear

Kind of thinking aloud here...one option might be

If Hannah makes everyone aware of what she can see, in particular the link between the crown and the alien architecture, we could try bringing every weapon that we can to bear on the architecture and opening up on it with as much fully auto firepower as we can, see if that severs the link, either by damaging the architecture or causing ET to shift its attention to deal with the new threat. At that point Karolina might be able to take action to get the thing off her back?
Tegyrius
GM, 705 posts
Sun 21 May 2017
at 16:26
  • msg #500

Re: Assault Gear

Just wanted to let y'all know that I'll be traveling for work through Thursday.  I'll have very limited access and time to check in here.  :/
Michael Dacovetti
player, 311 posts
Tech Sgt, JSOC JCU
keys138
Mon 22 May 2017
at 01:52
  • msg #501

Re: Assault Gear

I'm half wondering if I shouldn't take Salcedo and go join in the outside gunfire because if we don't have an exit...
James Choi
player, 328 posts
Special Agt, FBI HRT
Raellus
Mon 22 May 2017
at 02:14
  • msg #502

Re: Assault Gear

Sebastien Durand:
If Hannah makes everyone aware of what she can see, in particular the link between the crown and the alien architecture, we could try bringing every weapon that we can to bear on the architecture and opening up on it with as much fully auto firepower as we can, see if that severs the link, either by damaging the architecture or causing ET to shift its attention to deal with the new threat. At that point Karolina might be able to take action to get the thing off her back?


It's possible. It's also possible that Karolina's brain gets fried. I don't a better idea, though. We've got to do something.

-
Tegyrius
GM, 706 posts
Thu 25 May 2017
at 23:17
  • msg #503

Re: Assault Gear

I'm back.  What's the plan?
Hannah Omdahl
player, 204 posts
CWO2, U.S. Army
dcoda
Thu 25 May 2017
at 23:37
  • msg #504

Re: Assault Gear

I actually like the plan (partly because, like Choi, I can't see a better alternative), since with her second sight/awareness, it appears to Hannah that severing the link to the machinery will harm the alien more (or at least vastly diminish its capabilities)... Lina is already toast if the feedback is going to be incapacitated or killed at this point.  She's currently already been co-opted/taken hostage.

Plus, the machinery is easier to hit than the dwarf (well, without hitting Dancer).
Michael Dacovetti
player, 312 posts
Tech Sgt, JSOC JCU
keys138
Fri 26 May 2017
at 01:33
  • msg #505

Re: Assault Gear

I'm good with rescue by gunfire (on machinery).  The very worst possible for Grey Cell would probably be to have our leader taken prisoner by psychics so we should probably do something towards stopping that outcome.  With Crewe covering our hostage, I think Salcedo and Dacovetti should probably see what's going on outside and start securing an exit as well.  The ground party is obstructed from firing into the ceiling anyway. Thoughts?
James Choi
player, 329 posts
Special Agt, FBI HRT
Raellus
Fri 26 May 2017
at 02:17
  • msg #506

Re: Assault Gear


IG, I'm cool with everyone having something to do. IRL, I wouldn't like the idea of splitting the team in the face of multiple unknown threats. Since this is a game, though, perhaps the former consideration should prevail.

It was Dave's idea, so I don't want to suggest it IC as Choi, but I'd like to proceed with targeting the machinery. If it's OK with Dave, I think Seb should shoot the shit out of the pod while Choi covers the E.T., ready to engage it should it separate from Lina. How does that sound?

-
Sebastien Durand
player, 410 posts
DGSE
Dave Ross
Fri 26 May 2017
at 07:47
  • msg #507

Re: Assault Gear

James Choi:
If it's OK with Dave, I think Seb should shoot the shit out of the pod while Choi covers the E.T., ready to engage it should it separate from Lina. How does that sound?

Works for me but I don’t think Seb can see what’s happening to Karolina so probably best if James / Hannah call it IG – maybe Hannah can draw attention to the link between the alien and the machinery then James calls the shots?
Tegyrius
GM, 707 posts
Sun 28 May 2017
at 21:58
  • msg #508

Re: Assault Gear

Turn post is in progress now.  This dice roller is statistically improbable as fuck but so far it's helping you guys...
Tegyrius
GM, 709 posts
Sun 28 May 2017
at 23:17
  • msg #509

Re: Assault Gear

My bastardy knows no limits.
Hannah Omdahl
player, 206 posts
CWO2, U.S. Army
dcoda
Sun 28 May 2017
at 23:51
  • msg #510

Re: Assault Gear

You bastard...

So, Lina is free of the dwarf, but being sucked into the alien vessel, right?  How far away is she?  Would Hannah be able to try and launch herself to try and catch a hold?  Is she close enough that we could we all chain together enough (i.e. Double Down grabs Dancer's ankle, then Lizard King grabs DD and Bullfrog grabs LK?) to have the last one anchored to something in the building to prevent losing Dancer to the aliens?

Or put another way...:D  Should we fail and all of us get sucked in ... are the four of us in the ship better off than her alone?

Or, are we about to try and stage a rescue of some sort?  We don't even know where they might take her.  Though, perhaps this is our chance to raid an alien base...:P
Tegyrius
GM, 710 posts
Mon 29 May 2017
at 00:40
  • msg #511

Re: Assault Gear

Lina is about 20 feet above the rest of the team.  It would take a heroic Acrobatics or Climbing check to reach her in time.
Hannah Omdahl
player, 207 posts
CWO2, U.S. Army
dcoda
Mon 29 May 2017
at 02:48
  • msg #512

Re: Assault Gear

Anything that we might be able to lasso her with nearby?
Sebastien Durand
player, 412 posts
DGSE
Dave Ross
Mon 29 May 2017
at 10:00
  • msg #513

Re: Assault Gear

Some random thoughts...

We could try shooting at the opening in the hope that we hit something critical and that causes the tractor beam thingumybob to stop. But that’s probably a pretty slim chance, particularly since two of us have expended most of our current magazines at the structure so it’s not as though we can put a tremendous amount of rounds down before we have to cease fire and reload.

We can see if there’s a piece of debris going upwards that’s large enough to grab a hold of. Someone grabs it and rises with it. Hopefully it carries them close enough to Karolina that they can then jump off it and try to grab her in the process. I freely admit that this idea is riddled with flaws (not least of which is that instead of falling back down Karolina and her rescuer both get dragged upwards. That’s presuming her rescuer manages to make contact with her. So this is probably what I believe is referred to as a Hail Mary move on the other side of the Atlantic. It’s also a bit Hollywood...

Or we could try and lasso her like Dcoda said.

I can’t really think of anything else...

I am happy for Seb to try something extremely risky (including, but not limited to, the Hail Mary option described above) and deal with any consequences that may arise. It’s not a case of him trying to be a hero, I just think he’s the sort of person that would have to try something if there was even the slimmest chance of success. Even if that’s just emptying the rest of his mag at the spaceship.
Tegyrius
GM, 711 posts
Mon 29 May 2017
at 12:37
  • msg #514

Re: Assault Gear

The only visible improvised lasso material is some old Cat5 network cable.  However, I'm sure at least one PC brought some fookin' rope.

Jumping for a piece of debris large enough to use as a surfboard(?) would be a Formidable (x1/2) Acrobatics or Climbing check.  To mechanically clarify my earlier response: making direct contact with Karolina would be an Impossible (x1/4) Acrobatics or Climbing check.

Some of the chunks of scenery being torn out of the building easily weigh more than any two PCs together, so yes - it's likely that any rescuers would be dragged up into the ship, too.  Simply getting into the vortex in the hope of being vacuumed up will be an Average (x2) Acrobatics or Climbing check, should you wish to go that route.

Also, to clarify one line in the IC post - Michael does again have limited radio contact with the rest of the team, as well as Amber Cell.  He does not have a direct line to the F-15s.
This message was last edited by the GM at 12:39, Mon 29 May 2017.
Michael Dacovetti
player, 314 posts
Tech Sgt, JSOC JCU
keys138
Mon 29 May 2017
at 13:45
  • msg #515

Re: Assault Gear


Could one, say, throw a hand grenade past Karolina that would get sucked up into the tractor beam and detonate at a distance that wouldn't shower our illustrious team leader with blazing hot high velocity metal death?

Not to be confused with blazing hot high velocity death metal.
Tegyrius
GM, 712 posts
Mon 29 May 2017
at 13:57
  • msg #516

Re: Assault Gear

... I had not thought of that.  But yes.  Though it'll be difficult to completely avoid lacerating Lina.
This message was last edited by the GM at 14:05, Mon 29 May 2017.
Michael Dacovetti
player, 315 posts
Tech Sgt, JSOC JCU
keys138
Mon 29 May 2017
at 14:10
  • msg #517

Re: Assault Gear

I nominate Seb or Choi for the throw given their location and Dacovetti's thrown weapon of 0/6.  If we want to go that route.
Sebastien Durand
player, 413 posts
DGSE
Dave Ross
Mon 29 May 2017
at 14:16
  • msg #518

Re: Assault Gear

1/8 here...
Caradoc Crewe
NPC, 41 posts
Corporal, 21st SAS
Mon 29 May 2017
at 14:17
  • msg #519

Re: Assault Gear

1/8, for the record, and not really in optimum condition or position.
Michael Dacovetti
player, 316 posts
Tech Sgt, JSOC JCU
keys138
Mon 29 May 2017
at 14:37
  • msg #520

Re: Assault Gear

I know the system doesn't really support it, but can Michael burn a skill point in a "this shit is gonna be epic" grenade toss?
Tegyrius
GM, 713 posts
Mon 29 May 2017
at 14:44
  • msg #521

Re: Assault Gear

That is a distinct weakness of this system, yeah.  When we finish the current mission, that is one of the topics I want to discuss.

What are everyone's unspent XP totals?  I will confess that I am a bad GM and haven't been keeping track of those.
Michael Dacovetti
player, 317 posts
Tech Sgt, JSOC JCU
keys138
Mon 29 May 2017
at 15:28
  • msg #522

Re: Assault Gear

One XP remaining
James Choi
player, 331 posts
Special Agt, FBI HRT
Raellus
Mon 29 May 2017
at 15:31
  • msg #523

Re: Assault Gear


James has one XP, that I know of.

-
Sebastien Durand
player, 414 posts
DGSE
Dave Ross
Mon 29 May 2017
at 15:32
  • msg #524

Re: Assault Gear

I have the following Skill Specific XP outstanding:

Small Arms (Rifle): 1
UFOlogy: 1
Hannah Omdahl
player, 208 posts
CWO2, U.S. Army
dcoda
Mon 29 May 2017
at 17:29
  • msg #525

Re: Assault Gear

Hannah has only a 1/6 for Thrown.

And no unspent XP on her sheet that I am aware of (and none that I can recall that Teg may have granted her at this point).
James Choi
player, 332 posts
Special Agt, FBI HRT
Raellus
Mon 29 May 2017
at 17:38
  • msg #526

Re: Assault Gear


James has 1/9 in TW. I know that I wanted to bump it to 10 earlier, but I didn't have enough XP. I can't remember if I had any XP before earning the current bonus one that James possesses.

-
Tegyrius
GM, 714 posts
Mon 29 May 2017
at 17:44
  • msg #527

Re: Assault Gear

Yeah, I tend to award XP at the end of every mission or interlude (which I think is a reasonable pattern to continue).

Let's go ahead and play it out with rules as written for now.  Once this arc concludes, I want to have a group discussion on:

• How we handle psi (because I need to formalize it for Hannah and Cooper).

• RAW vs. house rules for small arms.

• Some sort of expendable "advantage" for increasing the chance of success for critical rolls, possibly augmenting or replacing those (+) notations on your character sheets.

... and any other mechanical headaches you guys might be having.
James Choi
player, 333 posts
Special Agt, FBI HRT
Raellus
Mon 29 May 2017
at 20:44
  • msg #528

Re: Assault Gear


Don't stress, GM. There are going to be some things that we just can't do (or that are extremely difficult to succeed at)- that's life. We're elite, but we're not superpowered superheroes and I'm fine with that.

-
Michael Dacovetti
player, 318 posts
Tech Sgt, JSOC JCU
keys138
Mon 29 May 2017
at 23:06
  • msg #529

Re: Assault Gear

Well, my best idea is the grenade toss.  Voting for Chou, if it's a go.  Michael will try to get the F15 back around (or its wingman) back around for an immediate re-attack.
Sebastien Durand
player, 415 posts
DGSE
Dave Ross
Tue 30 May 2017
at 07:58
  • msg #530

Re: Assault Gear

Michael Dacovetti:
Well, my best idea is the grenade toss.  Voting for Chou, if it's a go. 

I concur.
Tegyrius
GM, 715 posts
Tue 30 May 2017
at 21:56
  • msg #531

Re: Assault Gear

Ready when you guys are.  Though I don't expect last turn's streak of luck to continue.  That was somewhat improbable.
This message was last edited by the GM at 21:56, Tue 30 May 2017.
James Choi
player, 334 posts
Special Agt, FBI HRT
Raellus
Tue 30 May 2017
at 22:27
  • msg #532

Re: Assault Gear


I hate to be that guy but did we even bring frags on this mission? AFAIK, it's not standard for SWAT-style ops, especially where hostages or bystanders might be at risk. Now, I don't think either one of those were considered at play for this mission, but I don't remember any of us including frags in our PC loadouts for this mission...
-
Hannah Omdahl
player, 209 posts
CWO2, U.S. Army
dcoda
Tue 30 May 2017
at 22:41
  • msg #533

Re: Assault Gear

Honestly, Choi, I was thinking along the same lines (what massive collateral damage doing recourse does the team have, given their original surgical strike objectives).  Though it may not matter, a flash bang (which we have established are being carried by all concerned) may have similar results, enough of an explosive punch in a confined space to do the required damage; we really don't know.

Another concern of mine is the anti-gravity field and its (presumably, for our purposes) unpredictable/random/detrimental effect on projectile and thrown trajectories.  Hell, we don't even know if we throw something into the area that it will even continue to move in the desired direction at all or merely be caught, suspended, and then sucked up into the ship on whatever bloody timing the enemy wants/has programmed...

We might consider shooting into the light, as whatever deflecting or retarding effects that might have could be partially mitigated by time or speed.  Just a thought.

Otherwise, go for it, LK!  I don't believe for a second that Dancer wants to be taken by the enemy.  Alive, they could serious mess with her mind; the thought of an alien interrogation just gives me the jitters (and Hannah, too).
Tegyrius
GM, 716 posts
Tue 30 May 2017
at 23:07
  • msg #534

Re: Assault Gear

I scrolled back and the explicit declarations of ordnance were:

Lina - frags and flash-bangs
Hannah - what Lina was having (so frags and flash-bangs)
Seb - CS and flash-bangs
Michael - CS and flash-bangs
James - breaching charges and flash-bangs
Hannah Omdahl
player, 210 posts
CWO2, U.S. Army
dcoda
Tue 30 May 2017
at 23:22
  • msg #535

Re: Assault Gear

Tegyrius:
I scrolled back and the explicit declarations of ordnance were:

Thank you.  Sorry, to make you do that, Teg.  I should have just done so myself...

Tegyrius:
James - breaching charges and flash-bangs

Heh.  Breaching charge...  Hannah will hand you frag - or hell, who knows what Lina is thinking at this point - if you ask her for one.
Cooper Williams
player, 95 posts
Petty Officer, RAN
Spartan-117
Wed 31 May 2017
at 04:43
  • msg #536

Re: Assault Gear

In reply to Tegyrius (msg # 534):

Fragging extraterrestrials in a warehouse.  Literally my earliest memory of playing XCOM.  ;)
Sebastien Durand
player, 416 posts
DGSE
Dave Ross
Wed 31 May 2017
at 08:13
  • msg #537

Re: Assault Gear

One of the aliens had a plasma weapon. Did anyone pick that up? If so – and we can figure out how to work it - we could try and fire that at the lights (possibly in addition to the grenade toss)?
Tegyrius
GM, 717 posts
Wed 31 May 2017
at 11:20
  • msg #538

Re: Assault Gear

I think Dacovetti secured the one that wasn't broken.
Michael Dacovetti
player, 319 posts
Tech Sgt, JSOC JCU
keys138
Wed 31 May 2017
at 14:06
  • msg #539

Re: Assault Gear

I'm guessing a UFOlogy roll to figure out how to blow holes in things with a plasma pistol?
Tegyrius
GM, 718 posts
Wed 31 May 2017
at 15:16
  • msg #540

Re: Assault Gear

Seems legit!
James Choi
player, 335 posts
Special Agt, FBI HRT
Raellus
Wed 31 May 2017
at 19:06
  • msg #541

Re: Assault Gear


I don't like the grenade toss idea, especially if we're trying not to kill Dancer.

First off, if Choi can somehow throw the frag past Dancer and into the ship, damaging it, the tractor beam could be disabled, dropping our levitating friend like a bad habit.

Second, if the grenade gets caught in the tractor beam and slowed to the speed that  the rest of the suspended junk is travelling, Dancer could be killed or wounded when it detonates.

Either way, Dancer is very likely dead.

Choi is not going to kill Dancer unless she asks/orders him to. He's not that kind of guy.

Choi has a really good shot at the grey. He has half a mind to take it.

I like the idea of using the plasma pistol against the ship a lot better than the frag. The former is presumably much more accurate, and we could damage the ship with a much smaller chance of harming our friend.

-
Sebastien Durand
player, 417 posts
DGSE
Dave Ross
Wed 31 May 2017
at 19:34
  • msg #542

Re: Assault Gear

I'm not seeing any downside to using the plasma pistol provided Dealer can fathom out how to work it and ascertain which end is the pointy end. Although I think that still involves hoping that we can disable the tractor beam, which would lead to a fall from height for Dancer. I don't see any way that can be avoided (except maybe lassoing her then trying to reel her in, possibly as a tug o' war against the tractor beam).

IMO the risk of injury from a fall is an acceptable risk when compared to an alternative of being sucked up into an alien ship. But it's not my character...

James Choi:
Choi has a really good shot at the grey. He has half a mind to take it.

That's also an option. Maybe we have been looking at this the wrong way. It's quite possible that what they're trying to do is rescue their compatriot and Dancer has been caught up in that collaterally. Maybe killing it will make their rescue attempts moot and they'll switch off the tractor beam if it's no longer possible to rescue it.
Karolina Kowalska
player, 251 posts
Captain, GROM
Spartan-117
Thu 1 Jun 2017
at 07:49
  • msg #543

Re: Assault Gear

I'm ok with whatever course of action you guys decide.  Lina's getting retired out after this mission one way or the other.  Whether that means she ends up behind a desk or in a bodybag, I'm good with either.  I say do what you all think is right, because ultimately, it will almost certainly fall to the dice to decide.
Michael Dacovetti
player, 321 posts
Tech Sgt, JSOC JCU
keys138
Thu 1 Jun 2017
at 10:29
  • msg #544

Re: Assault Gear

My only concern with killing the little alien directly is that there may be a hostile backlash that we don't want.  Just as we're reluctant to hurt Lina, they are reluctant to harm their guy.  If he's on the ground, large scale weaponry is harder to use.
James Choi
player, 336 posts
Special Agt, FBI HRT
Raellus
Thu 1 Jun 2017
at 15:48
  • msg #545

Re: Assault Gear

In reply to Michael Dacovetti (msg # 544):

That's a good point, and the main reason I've been hesitant to commit to shooting the grey.

If Choi isn't going to shoot KK, or the grey, what should he shoot at? I've got a rolled 1 on tap, so he'll hit something- I just want to make it count.

-
Sebastien Durand
player, 418 posts
DGSE
Dave Ross
Thu 1 Jun 2017
at 18:00
  • msg #546

Re: Assault Gear

James Choi:
If Choi isn't going to shoot KK, or the grey, what should he shoot at? I've got a rolled 1 on tap, so he'll hit something- I just want to make it count.

Tegyrius:
Through the opening, the storm is obscured by a vast gray-green mass, illuminated by a circle of harsh yellow-white lights surrounding a dimly red-glowing portal.

The red glowing portal?
Hannah Omdahl
player, 212 posts
CWO2, U.S. Army
dcoda
Sun 11 Jun 2017
at 06:18
  • msg #547

Re: Assault Gear

Sorry for the delay everyone.  I was just in Hawaii again for five days - this time my maternal grandmother passed.  Though it was a long time in coming, it was still a bit shocking (even more so than her husband's - my maternal grandfather's - death 15 months ago, despite the fact that she's been sicker for longer than he was).

Definitely a bit of a downer, to lose them both in what seems to be fairly short succession; yes, still working through section of the grief.  I spent a number of formative years living with my grandparents; so, their deaths have been tough - one might say almost parent-like.

Anyways, I should have let everyone know sooner, but things have been a bit of a whirlwind for the past 10 days or so (travel, eulogies, &c.).  Still, please accept my apologies for the delay - especially since I know people were waiting, and I really didn't have much more to contribute to the tactical situation or its solution (so, my IC post is a touch terse, and rather anti-climactic).  Mea culpa.
Michael Dacovetti
player, 322 posts
Tech Sgt, JSOC JCU
keys138
Sun 11 Jun 2017
at 16:45
  • msg #548

Re: Assault Gear


Very sorry for your loss dcoda.  All of us here have experienced that in various degrees over the last several years and I don't think anyone would begrudge you the time needed to process and attend to the family.  Real life always has the priority, right?

Glad to have you back.
Tegyrius
GM, 719 posts
Sun 11 Jun 2017
at 16:56
  • msg #549

Re: Assault Gear

I'm sorry as hell to hear that.  :/

As Keys says, this thing here is not much of a priority at all.  Take care of you, take care of the family.  We'll be here.
Karolina Kowalska
player, 252 posts
Captain, GROM
Spartan-117
Sun 11 Jun 2017
at 17:07
  • msg #550

Re: Assault Gear

So sorry Dcoda; deepest condolences and myriad cyberhugs.  As previously stated, no apologies needed.
Sebastien Durand
player, 420 posts
DGSE
Dave Ross
Sun 11 Jun 2017
at 17:20
  • msg #551

Re: Assault Gear

Sorry for your loss - you take care of yourself!
Hannah Omdahl
player, 213 posts
CWO2, U.S. Army
dcoda
Sun 11 Jun 2017
at 18:13
  • msg #552

Re: Assault Gear

Thanks for the condolences, everyone.  I really appreciate them.  Just feel bad that I left everyone hanging for the last week; but, hopefully I am back!  Game on!

Oh, and I have no freakin' idea how to save Karolina at this point...
James Choi
player, 338 posts
Special Agt, FBI HRT
Raellus
Sun 11 Jun 2017
at 19:36
  • msg #553

Re: Assault Gear


You're going through some tough times, Dcoda. Please don't stress out about Grey Cell.

-
Tegyrius
GM, 721 posts
Sun 11 Jun 2017
at 19:48
  • msg #554

Re: Assault Gear

Yes, that.  ^^^  I feel kind of bad about playing out the scene.  :/
Hannah Omdahl
player, 214 posts
CWO2, U.S. Army
dcoda
Mon 12 Jun 2017
at 06:35
  • msg #555

Re: Assault Gear

Tegyrius:
Yes, that.  ^^^  I feel kind of bad about playing out the scene.  :/

Thanks, Teg.  But you shouldn't feel bad at all.  I want to continue to play - if it were too much for me, I would have let you know and would not have been such a heel as to delay the game without warning.

I will try to get an IC post up tomorrow, as I don't think that I will be able to tonight (it's almost midnight here).

Now, if I could just figure out if Hannah has just helped to kill Dancer or not...
Karolina Kowalska
player, 253 posts
Captain, GROM
Spartan-117
Mon 12 Jun 2017
at 08:02
  • msg #556

Re: Assault Gear

Just so everyone knows, I asked Teg to write Dancer a while back and this is how it's playing out.  Two PCs is too much and Cooper won the coin toss.  So something bad was a fait accompli, though at this point, it's clear that you all prevented her capture and subsequent enemy/alien interrogation while making the bastards pay - which in this kind of Kobayashi Maru scenario, is the closest thing to a win available.

Now I just need to draft up something that wrap things up on her end.  Ignominiously smeared across the Ronald Regan turnpike is currently in the lead; Lina did hero worship Regan.  Still pondering though.
This message was lightly edited by the player at 08:03, Mon 12 June 2017.
James Choi
player, 340 posts
Special Agt, FBI HRT
Raellus
Sat 17 Jun 2017
at 21:14
  • msg #557

Re: Assault Gear


Great ending post for Kowalska, Spartan. You too, Teg. It's sad, but you both handled it really well.

-
James Choi
player, 342 posts
Special Agt, FBI HRT
Raellus
Mon 19 Jun 2017
at 23:47
  • msg #558

Re: Assault Gear


I think we need to recruit an ER doctor with combat experience for Grey Cell- someone to patch us up and help us out with our alien autopsies.

-
Hannah Omdahl
player, 217 posts
CWO2, U.S. Army
dcoda
Mon 19 Jun 2017
at 23:51
  • msg #559

Re: Assault Gear

James Choi:
I think we need to recruit an ER doctor with combat experience for Grey Cell- someone to patch us up and help us out with our alien autopsies.

-

I thought we had one of sorts in Painter.  Perhaps we just need more than one, since Painter is well ... in need of said medical attention ...:D
James Choi
player, 343 posts
Special Agt, FBI HRT
Raellus
Tue 20 Jun 2017
at 19:01
  • msg #560

Re: Assault Gear


I amended my post to call the dustoff bird instead of the FBI team. I need to carefully reread others' posts before composing my own.

-
Michael Dacovetti
player, 324 posts
Tech Sgt, JSOC JCU
keys138
Sat 24 Jun 2017
at 02:20
  • msg #561

Re: Assault Gear


Sorry for the delay.  I'll get a post up tomorrow while I'm at work.  I want to write one that's worth everyone's time, not just bang something out to get it done.
Michael Dacovetti
player, 326 posts
Tech Sgt, JSOC JCU
keys138
Sat 24 Jun 2017
at 19:13
  • msg #562

Re: Assault Gear


So Michael just kinda went full tilt asshole there.  If people feel the need to chew him out, I'm cool with it.
Sebastien Durand
player, 424 posts
DGSE
Dave Ross
Mon 26 Jun 2017
at 15:19
  • msg #563

Re: Assault Gear

OK, so if there’s two slots in the helo...

I’m thinking it might work out best if Choi and Dacovetti stay where they are. I know Rae’s away for bit but we might need Choi’s FBI credentials if there’s a pissing contest over who takes charge of the Attar and Dacovetti’s the go to guy if any more ET tech is recovered.

If Seb goes in the helo he can pull security at the hospital (probably not required but better to be safe than sorry). And the medic is French so if any translating is required he can maybe help with that.

I could see a case for Hannah staying – psychic ‘thing’ might be useful if any more ET tech is recovered – or going to the hospital - psychic ‘thing’ might be useful if there is any threat to Kowalska.

What do you think?
Michael Dacovetti
player, 327 posts
Tech Sgt, JSOC JCU
keys138
Mon 26 Jun 2017
at 20:47
  • msg #564

Re: Assault Gear

Yeah, I think lacking a direct order to "get on the chopper," Dacovetti would want to stay behind and secure the bodies/tech/missing Attar.
Hannah Omdahl
player, 218 posts
CWO2, U.S. Army
dcoda
Tue 27 Jun 2017
at 20:33
  • msg #565

Re: Assault Gear

Hmmm, well Hannah's personal preference is always to get on the chopper (of course, she presume she will fly the damned thing...:D).

But, in this case, I am unsure (as a player) which would be more appropriate.  She is curious about what is to be found/confiscated on site, but her druthers (even if Lina is slated to be exit the show) would be to accompany her fallen comrades (Crad is way wounded too...).

Why don't we pair up Seb and Hannah (Lina can't talk anyways) on the chopper.  And leave Michael and James to scour the site; James has to go after Salcedo anyways (unless he wants Hannah to do that - since the two of them were pulled aside).
Tegyrius
GM, 724 posts
Tue 27 Jun 2017
at 23:11
  • msg #566

Re: Assault Gear

As an additional point of information - not arguing for or against - I will note that there are two critically-injured cops going out on the same bird.  Their compatriots might want a say in the escort assignments.
Sebastien Durand
player, 425 posts
DGSE
Dave Ross
Wed 28 Jun 2017
at 18:41
  • msg #567

Re: Assault Gear

OK, so let's presume the cops get one of the escort slots - that seems fair to me.

That leaves on slot for either Seb or Hannah. @Dcoda, your call - if you want to put Hannah on the chopper go for it, if not Seb will go.
Michael Dacovetti
player, 328 posts
Tech Sgt, JSOC JCU
keys138
Wed 28 Jun 2017
at 19:43
  • msg #568

Re: Assault Gear

I'm tempted to say keep Hannah on scene.  If one of those little psychic bastards is still alive we might need her.
Tegyrius
GM, 725 posts
Wed 28 Jun 2017
at 19:46
  • msg #569

Re: Assault Gear

I know I'm putting the PCs through the wringer but I do hope the players are still having fun.
Sebastien Durand
player, 426 posts
DGSE
Dave Ross
Wed 28 Jun 2017
at 19:56
  • msg #570

Re: Assault Gear

All good here!
Michael Dacovetti
player, 329 posts
Tech Sgt, JSOC JCU
keys138
Wed 28 Jun 2017
at 21:15
  • msg #571

Re: Assault Gear

I'm good!
Sebastien Durand
player, 428 posts
DGSE
Dave Ross
Fri 30 Jun 2017
at 20:26
  • msg #572

Re: Assault Gear

OK, I've sent Seb on the helo for reasons already discussed. I hope that's cool with everyone.
James Choi
player, 344 posts
Special Agt, FBI HRT
Raellus
Fri 30 Jun 2017
at 20:47
  • msg #573

Re: Assault Gear


Can James see the dead Grey?

-
Tegyrius
GM, 726 posts
Sat 1 Jul 2017
at 00:27
  • msg #574

Re: Assault Gear

The FBI sniper team hauled one onto the bank of the pond.
James Choi
player, 346 posts
Special Agt, FBI HRT
Raellus
Thu 6 Jul 2017
at 02:50
  • msg #575

Re: Assault Gear

Tegyrius:
Vidry processes the input from annoyance to shock to queasy understanding.  "Putain de merde.  All right.  We'll take it back to the base by ground.  Somehow."  He glances around for a vehicle, finds none at hand, and turns back to James.  "Blanchard will go with the captain.  I'll stay here with Jordan and Béranger.  Where's the bug?"

ASAC Murchinson detaches himself from the group around Agent DeLuca and the unnamed officer.  His mask of tightly-controlled fury promises uncomfortable questions later, but for now he stays on mission.  "The prisoner is in custody."  He jerks his head toward the warehouse.  "We're keeping him inside while we bring up a car for transport."

"If you think that's a 'him,' you don't have it in custody," Salcedo growls, and takes off at as much of a run as the rain-slick grass allows.  Vidry's eyes go wide and he snaps an order to his men, who peel off in pursuit.


I apologize for holding things up. I'm not sure how to interpret the above.

-
Tegyrius
GM, 727 posts
Thu 6 Jul 2017
at 02:53
  • msg #576

Re: Assault Gear

The surviving Attar ("the bug," as Vidry references it) is in FBI custody because the FBI agents were the ones who were left when Grey Cell ran outside to catch a falling Pole.

ASAC (Assistant Special Agent in Charge, the ranking FBI agent) Stanley Murchinson has not yet gotten his head around the fact that the Attar is not human.

Salcedo is a couple of days ahead of him on that particular mental adjustment.

And, of course, Marc Vidry and his collection of rough Francophones have been fully briefed since Libya.
Tegyrius
GM, 731 posts
Sun 30 Jul 2017
at 19:47
  • msg #577

Re: Assault Gear

Shit.  I somehow failed to notice that everyone had posted like a week ago.
Tegyrius
GM, 733 posts
Sun 6 Aug 2017
at 17:50
  • msg #578

Re: Assault Gear

And I finally have my shit more-or-less together again.  Sigh.

I've left everyone's location undefined except for Séb and Coop - sorry, guys.  For the other folks, feel to determine which scene your character is in.  Likewise, Salcedo is wherever you need her to be.

The situation is as Bannon describes it in his brief to Coop.  Major debris collection is complete and it's going to be trucked back to Homestead under cover of darkness tonight.  The alien cadavers are being refrigerated until they can be moved to Homestead, too.  There is a jurisdictional pissing match going on over the live Attar at a very high level, in part because some people in Washington are not aware of the true nature of the prisoner and are still trying to treat this like a counterterrorism operation.  The media cover story seems to be holding so far, in part because of a no-fly order keeping news helicopters from getting too close (and the cops on the perimeter have already shot down one quadcopter).

One big unresolved question is where the bodies, prisoner, and debris should be taken.  Oh, and no one has heard from Commander Vest in a few hours.
This message was last edited by the GM at 17:54, Sun 06 Aug 2017.
Tegyrius
GM, 734 posts
Mon 7 Aug 2017
at 14:58
  • msg #579

Re: Assault Gear

@Spartan - to clarify, the helo dropped you off at the rather trashed industrial park after you were delivered to the forward base at Homestead. I will assume you had the chance to do gear requisitions there before flying out to the incident scene.
Cooper Williams
player, 98 posts
Petty Officer, RAN
Spartan-117
Mon 7 Aug 2017
at 15:46
  • msg #580

Re: Assault Gear

Ah, sorry, I misread that.  I'll adjust the post either later tonight or tomorrow.
Cooper Williams
player, 99 posts
Petty Officer, RAN
Spartan-117
Mon 7 Aug 2017
at 18:06
  • msg #581

Re: Assault Gear

Alright, I did a quick updated and excised the driving scene and cell call, and put this in instead:

Taking his leave from Bannon, Cooper made his way over to the scene of the firefight.  He walked through the building slowly and purposefully, letting his eyes take in the scene as his mind processed the firefight he'd seen.  Once done, he made his way outside, circling the building and it's accompanying area at an easy pace before making a b-line toward the first chunks of debris.
Tegyrius
GM, 736 posts
Sun 13 Aug 2017
at 00:42
  • msg #582

Re: Assault Gear

So, a couple of additional things for James' interrogation:

First, based on the reports Grey Cell has seen from Green Cell, the Attar is either underestimating or deliberately understating the ability of human science to understand his inner workings.

Second, it seems to be alluding to "limits" that are nonphysical - perhaps psychic.
Tegyrius
GM, 737 posts
Sun 13 Aug 2017
at 00:53
  • msg #583

Re: Assault Gear

Also, as a general note, you guys are absolutely killing it with the characterization of your respective PCs' emotional reactions to this fucked-up situation.
James Choi
player, 350 posts
Special Agt, FBI HRT
Raellus
Sun 13 Aug 2017
at 01:19
  • msg #584

Re: Assault Gear


Does Cooper have psychic abilities? He doesn't appear to have his own PC profile.

-
This message had punctuation tweaked by the player at 19:06, Sun 13 Aug 2017.
Sebastien Durand
player, 431 posts
DGSE
Dave Ross
Mon 14 Aug 2017
at 21:09
  • msg #585

Re: Cost-Benefit Analysis

I've been drafting Seb's reply to Maçon for a while and I can't decide whether to get him to ask for a daytime overflight or not.

Pros
We need as much info as we can get

Cons
The aliens may be in a higher state of alert now which may mean a) they shoot down the aircraft with the loss of all aboard and b) it tips them off that we are interested in that island.

In the calculus of these things a may have to go down as an acceptable risk but I'm reluctant to unilaterally commit if it means they may be forewarned of any future action.

Any thoughts?
Tegyrius
GM, 738 posts
Mon 14 Aug 2017
at 22:43
  • msg #586

Re: Assault Gear

James Choi:
Does Cooper have psychic abilities? He doesn't appear to have his own PC profile.


OOCly - yes, he does.  But I'm not sure if Grey Cell has been briefed on them yet because he hasn't officially been assigned to them yet.
Michael Dacovetti
player, 333 posts
Tech Sgt, JSOC JCU
keys138
Tue 15 Aug 2017
at 00:43
  • msg #587

Re: Cost-Benefit Analysis

In reply to Sebastien Durand (msg # 585):

I'm inclined to skip.  Once is chance.  Twice is recon.
James Choi
player, 352 posts
Special Agt, FBI HRT
Raellus
Tue 15 Aug 2017
at 01:44
  • msg #588

Re: Cost-Benefit Analysis


I agree with Keys. I think almost certainly tipping off the bad-guys outweighs any additional intel a second overflight could glean.

-
Tegyrius
GM, 740 posts
Wed 16 Aug 2017
at 23:09
  • msg #589

Re: Cost-Benefit Analysis

Hellaciously busy week at work.  I'll get the next turn up this weekend.
Tegyrius
GM, 741 posts
Sat 19 Aug 2017
at 14:13
  • msg #590

Re: Cost-Benefit Analysis

TFW your shower thought for the day is a horrifying epiphany about one of your NPCs.
Tegyrius
GM, 743 posts
Sat 19 Aug 2017
at 21:51
  • msg #591

Re: Cost-Benefit Analysis

Turn is up.  I kept my thumb on the fast-forward button for a little while.

At this point, there are three avenues to pursue:

1.  The island off Belize.

2.  The disappearance of Vest's CO from D.C.

3.  The disappearance of the VO54 evidence from China Lake.

Because the PCs are the heroes, Mewes will send Grey Cell on whichever item the players want to pursue, and you will find plot there.  :)
Michael Dacovetti
player, 334 posts
Tech Sgt, JSOC JCU
keys138
Sun 20 Aug 2017
at 01:27
  • msg #592

Re: Cost-Benefit Analysis

In reply to Tegyrius (msg # 591):

If this were a computer rpg, I'd be heading to China Lake to build up experience points before tackling Belize.  As this is "more real," I think my vote is for Belize as that is where our team can probably do the most good.  Second choice is China Lake.
Michael Dacovetti
player, 335 posts
Tech Sgt, JSOC JCU
keys138
Sun 20 Aug 2017
at 16:22
  • msg #593

Re: Cost-Benefit Analysis

Have we disclosed/will we disclose our own psychics to the task force at large.  I know they were doing some psi sensitive stuff, but what is our full disclosure level?
Sebastien Durand
player, 433 posts
DGSE
Dave Ross
Sun 20 Aug 2017
at 16:56
  • msg #594

Re: Cost-Benefit Analysis

I'm good with Belize. I'm away first couple of weeks in September though so Seb will probably need to be NPC'd during that period (I'll probably be able to jump online occasionally while I'm away but it will be limited and via my phone or iPad).

Re: psychics I think it's best keeping that to ourselves if possible.
James Choi
player, 353 posts
Special Agt, FBI HRT
Raellus
Sun 20 Aug 2017
at 18:55
  • msg #595

Re: Cost-Benefit Analysis


I think that China Lake is a bit more important because moles or whatever could compromise all other ops BUT, that seems like a very RP/investigation-heavy mission and that can be slow going, IRT. I think what we need is a good ol' fashioned island take down to get the juices flowing.

-
Cooper Williams
player, 101 posts
Petty Officer, RAN
Spartan-117
Sun 20 Aug 2017
at 19:12
  • msg #596

Re: Cost-Benefit Analysis

For Cooper, unless Teg has a different view, my thoughts are that his time with Rhein was off the books - officially, he was at Duke getting top notch medical care, with prolonged physical rehab/therapy.  William's connection with Rhein is parental through his mother.  Perhaps someone pulled the strings to make Duke where he ended up, or not.  Either way, I think this is information we should not share.  I mean, these guys are absorbing a lot already.  Alien mind control shit and maybe we have some programs working toward psi stuff as well - literally MIND BLOWN.

I've actually been thinking all day about the thermals.  If we share that info, it might eventually leak and the enemy adapts.  If we keep it close hold, we might be sending a few folks to their deaths - since they might have had an edge if they knew about the thermal thing.

As for the Mission - Coop is a direct action guy, so he's in favor of Belize.
This message was last edited by the player at 19:21, Sun 20 Aug 2017.
James Choi
player, 354 posts
Special Agt, FBI HRT
Raellus
Sun 20 Aug 2017
at 19:42
  • msg #597

Re: Cost-Benefit Analysis


Have we mentioned that the E.T.'s have psychic abilities? If not, I think we should, but I agree that we should not divulge our own at present.

-
Tegyrius
GM, 744 posts
Sun 20 Aug 2017
at 20:10
  • msg #598

Re: Cost-Benefit Analysis

I had left Cooper's Rhine time undefined.  That works nicely.
Sebastien Durand
player, 434 posts
DGSE
Dave Ross
Sun 20 Aug 2017
at 20:12
  • msg #599

Re: Cost-Benefit Analysis

James Choi:
Have we mentioned that the E.T.'s have psychic abilities? If not, I think we should, but I agree that we should not divulge our own at present.

-

I agree other parties on our side need to know everything that could potentially be a threat to them. That includes the Attars' psychic powers. Otherwise it's on us if anything happens to any of the good guys.
James Choi
player, 355 posts
Special Agt, FBI HRT
Raellus
Sat 26 Aug 2017
at 23:13
  • msg #600

Re: Cost-Benefit Analysis


I plan on getting an IC post up tomorrow.

-
Tegyrius
GM, 745 posts
Mon 28 Aug 2017
at 20:39
  • msg #601

Re: Cost-Benefit Analysis

Interrogators... you guys did see your cue in the last turn post, yes?
James Choi
player, 356 posts
Special Agt, FBI HRT
Raellus
Mon 28 Aug 2017
at 23:31
  • msg #602

Re: Cost-Benefit Analysis


Yeah, I tried writing something yesterday but it ended up being too clunky.

Team, who wants to handle which parts of the briefing?

-
Cooper Williams
player, 102 posts
Petty Officer, RAN
Spartan-117
Tue 29 Aug 2017
at 04:48
  • msg #603

Re: Cost-Benefit Analysis

Here is my suggestion:

Choi -  Lead off with bullet points 2, 4, 5

Hannah - bullet points 6, 7, 8, 9

Cooper - 1, 3, 10, 11

I'm hesitant to have Cooper lead since he's a bolt-on at this point.
Hannah Omdahl
player, 222 posts
CWO2, U.S. Army
dcoda
Tue 29 Aug 2017
at 17:45
  • msg #604

Briefing

Sorry about the radio silence work (decorations and prep) leading up to the beginning of the school year have been brutal this time around.  But, I am still here (barely).

I am fine with Diver's proposed the order of things in the briefings.  Hannah can cover the physiology (she can take item 5 as well, if that is more appropriate, LK - or you can intro it and she can elaborate).
Michael Dacovetti
player, 337 posts
Tech Sgt, JSOC JCU
keys138
Sun 3 Sep 2017
at 12:54
  • msg #605

Briefing


I wasn't planning on posting for the briefing, unless people want it.  At least at this point.
Tegyrius
GM, 746 posts
Sun 3 Sep 2017
at 16:25
  • msg #606

Briefing

I had intended the briefing to be an opportunity for you guys to convey intel ICly without just reiterating an OOC post, but I'm afraid it turned into an enforced creative writing assignment.  Sorry about that.  :/
Michael Dacovetti
player, 338 posts
Tech Sgt, JSOC JCU
keys138
Sun 3 Sep 2017
at 17:12
  • msg #607

Briefing

I don't mind the writing, just wasn't sure Michael had anything else to add. Writing out the psychic jammer stuff was kinda fun.  I'd rather see the details of the interrogation emerge IC than OOC anyway.  As long as the others don't mind writing it.
Hannah Omdahl
player, 224 posts
CWO2, U.S. Army
dcoda
Sun 3 Sep 2017
at 18:36
  • msg #608

Briefing

I also don't mind the writing.  Sorry, if I came off miffed or anything; simply hammered for time at the beginning of the school year (though this whole summer has been quite hectic in retrospect, it seems as well).

It was hardly and enforced assignment; though I very much enjoyed everyone else's  IC treatises: unique voices/perspectives and plenty of fun thoughts, cool details, and inside jokes/references.  Makes me feel like I need to step my game up - not that I have been intentionally slacking, I simply haven't quite gotten into the groove that I am accustomed to being able to channel more readily with Hannah.
James Choi
player, 358 posts
Special Agt, FBI HRT
Raellus
Sun 3 Sep 2017
at 19:26
  • msg #609

Briefing

In reply to Hannah Omdahl (msg # 608):

Are you a teacher too? I teach high school history.

-
Michael Dacovetti
player, 339 posts
Tech Sgt, JSOC JCU
keys138
Mon 4 Sep 2017
at 13:17
  • msg #610

Briefing


Last night's random dream about Grey Cell/

Dacovetti needs to supply the National Ignition Facility with the sanitized research from the plasma pistol to help jumpstart world tech development of fusion in the face of alien invasion.

https://en.m.wikipedia.org/wik...al_Ignition_Facility
Tegyrius
GM, 747 posts
Thu 14 Sep 2017
at 23:46
  • msg #611

Briefing

Hey, guys.  I'm sorry for the slow pace.  We're in football season at work while also spinning up action plans for alt-reich demonstrations and antifa counter-demonstrations, and the wife and I are sharing a summer cold.  Kind of a perfect storm of no free time right now.  :/
Hannah Omdahl
player, 225 posts
CWO2, U.S. Army
dcoda
Thu 14 Sep 2017
at 23:50
  • msg #612

Briefing

Teg, sorry to hear that RL has smacked you upside the head.  Take care of yourself (and wife) and get back to us when you can.  There is no rush on my part.  And I am pretty sure that we will be here when you get back...;)
Hannah Omdahl
player, 226 posts
CWO2, U.S. Army
dcoda
Sun 15 Oct 2017
at 22:41
  • msg #613

It Lives!!!!!

Serious core dump, Teg!  I likey!  Oh, and nice to have you back, too...;)  Will try to work on a response, but I don't know if I will get the chance tonight.

Off to Belize!  Hannah did join the Army to go to exotic and exciting places; meet strange, new people.  And try to kill them.
Tegyrius
GM, 749 posts
Sun 15 Oct 2017
at 22:53
  • msg #614

It Lives!!!!!

It's good to be back.  Seriously bad September.  Very glad that's over.
Sebastien Durand
player, 437 posts
DGSE
Dave Ross
Tue 17 Oct 2017
at 18:04
  • msg #615

It Lives!!!!!

Re: Mewes' offer to loan us Bannon or Maatsen, personally, I'm thinking that Bannon is probably more effective pulling everything together but having another shooter in the form of Maatsen could be useful.

Any thoughts?
Tegyrius
GM, 751 posts
Tue 17 Oct 2017
at 18:29
  • msg #616

It Lives!!!!!

The implied offer there is to slot one of those guys into command in place of Karolina. You'll have all of Vidry's air commandos under your control for the Belize trip.
Sebastien Durand
player, 438 posts
DGSE
Dave Ross
Tue 17 Oct 2017
at 18:38
  • msg #617

It Lives!!!!!

Ah, gotcha. In that case I'd say we're OK as we are.
Hannah Omdahl
player, 227 posts
CWO2, U.S. Army
dcoda
Tue 17 Oct 2017
at 18:44
  • msg #618

Re: It Lives!!!!!

Tegyrius:
The implied offer there is to slot one of those guys into command in place of Karolina. You'll have all of Vidry's air commandos under your control for the Belize trip.

Screw that!  Yeah, we got a handle on this!  You tell'em, Seb!

Oh, and Rae, sorry that I didn't answer you earlier.  No, I am not a school teacher - I don't really have the temperament for that.  We volunteer a fair bit at my 10 year-old's elementary school.  Okay, more than a fair bit - a lot.  Whether for donations, fund drives, hot lunch, decorations, parties (classroom, staff, teacher appreciation, &c.), whatever.  There is only so much time before my son will not want to see his parents hanging around school...:D

And now we are looking at various middle schools for him as well.  So, that takes up a chunk of time...

EDIT:  Who we got to cover Painter's spread.  Can't got hot into Belize without a medic.  Hannah has some extremely remedial medical skills (trauma 2/10, I believe), but you want her driving not tending (for more reasons beyond she isn't that good a medic).
This message was last edited by the player at 18:46, Tue 17 Oct 2017.
Sebastien Durand
player, 439 posts
DGSE
Dave Ross
Tue 17 Oct 2017
at 18:55
  • msg #619

Re: It Lives!!!!!

In reply to Hannah Omdahl (msg # 618):

We've still got the AF Pararescue dude so we're covered on that score (and we can have Hannah where we need her most!)
James Choi
player, 360 posts
Special Agt, FBI HRT
Raellus
Sat 21 Oct 2017
at 20:11
  • msg #620

Re: It Lives!!!!!


Could I persuade y'all to reconsider accepting the offer of Bannon and Maatsen?

Without searching back through the various threads, IIRC, the Belize island was described as featuring facilities capable of accommodating quite a few baddies, and even some fortifications. We're a small team, as is, and we always manage to split up, even though we're usually facing superior (numerically, at least) forces. IMHO, this makes things over-challenging at times. I, for one, would appreciate the extra manpower/firepower.

-
Sebastien Durand
player, 441 posts
DGSE
Dave Ross
Sat 21 Oct 2017
at 20:48
  • msg #621

Re: It Lives!!!!!

We still have the French Air Commandos (four I believe going by the character profile thread) plus the USAF pararescue guy supporting us, so it's not going to be just us going in.

As far as I'm aware Bannon and / or Maatsen would not be going in as an additional shooter in an assault team, they'd be going in to run the show. In the first instance that would put us under command of an NPC and in the second instance that would suggest that Durand - the designated team 2iC - feels he wants / needs to step aside for whatever reason and let someone else step in.

Therefore I'm happy to still decline the offer of Bannon and / or Maatsen but obviously I'll go with the majority.
James Choi
player, 361 posts
Special Agt, FBI HRT
Raellus
Sat 21 Oct 2017
at 20:57
  • msg #622

Re: It Lives!!!!!

Sebastien Durand:
We still have the French Air Commandos (four I believe going by the character profile thread) plus the USAF pararescue guy supporting us, so it's not going to be just us going in.

As far as I'm aware Bannon and / or Maatsen would not be going in as an additional shooter in an assault team, they'd be going in to run the show. In the first instance that would put us under command of an NPC and in the second instance that would suggest that Durand - the designated team 2iC - feels he wants / needs to step aside for whatever reason and let someone else step in.

Therefore I'm happy to still decline the offer of Bannon and / or Maatsen but obviously I'll go with the majority.


Ah, OK. I'd forgotten that we'd have the 4 French AC's along too. In that case, I support Durand's decision.

-
Sebastien Durand
player, 442 posts
DGSE
Dave Ross
Sat 21 Oct 2017
at 21:10
  • msg #623

Re: It Lives!!!!!

In reply to James Choi (msg # 622):

To be fair, I also forgot about the French commandos initially and thought we could have Maatsenn as an extra shooter so my initial position on this was more or less the same as yours.

However, as it stands half of the assault team will be French. This could be the greatest French military victory since...errr...hmmmm...anyway, what could go wrong? Aux armes, mes ami! Le jour du gloire est arrive!
Michael Dacovetti
player, 341 posts
Tech Sgt, JSOC JCU
keys138
Sat 21 Oct 2017
at 23:48
  • msg #624

Re: It Lives!!!!!

I stand with Seb?  Is that a thing?

Looks like Dacovetti's deep expertise in Romance languages is going to come in handy :)
Tegyrius
GM, 752 posts
Sun 22 Oct 2017
at 00:26
  • msg #625

Re: It Lives!!!!!

You guys are actually getting the full team of air commandos.  I'll need to check my notes but I think there's about twenty.  Sorry; I shoulda clarified that.

(Off-screen, one of the reasons the Rangers were brought in is to provide base security for the Cave so all of the air commandos - who've all seen Attars before in Libya - can back you guys up in the field.)
James Choi
player, 362 posts
Special Agt, FBI HRT
Raellus
Wed 25 Oct 2017
at 00:49
  • msg #626

Gear Porn


Just arrived home to find my copy in the mail. Visually speaking, at least, it's pretty inspirational, from a GC frame of mind especially- lots of cool kit load-outs and a bit on tactics and ops too. It also skews modern, too, as far as the color plates go. Of course, the GIGN feature quite heavily. I haven't read any of it yet so it could be just meh, but, at first glance, it's pretty flippin' cool. The images alone make it worth the $18.

https://ospreypublishing.com/e...rist-units-1972-2017

-
This message was last edited by the player at 03:06, Wed 25 Oct 2017.
James Choi
player, 364 posts
Special Agt, FBI HRT
Raellus
Thu 26 Oct 2017
at 23:46
  • msg #627

Gear Porn


So reading up on European CT weaponry in the afore-mentioned tome, I think we should trade in most of our 7.62x51mm HK417s for weapons chambered in .300 blackout.

7.62x51mm weapons have too much recoil to be an effective CQB weapon. The ammo is heavier, and magazine capacity is also less.

5.56mm weapons don't have great penetrating power against body armor, and determined terrorists have been able to absorb multiple hits and keep fighting.

Apparently, for the above-mentioned reasons, the French GIGN are swapping their G36s and HK416s for the Czech Bren 2 in 7.62x36mm, presumably because it offers greater knock-down and penetration than a 5.56mm weapon, but with less weight and recoil than a 7.62x51mm weapon. The author things the final purchase rifles will be chambered for .300 Blackout instead.

I know we used Mk18s in .300 Blackout last mission; I think we should stick with them, or replace them with HK 337s (since the HK action is supposedly more reliable than AR-15 derivatives).

Another interesting point made in the book is that some CT teams have moved away from all-black uniforms since terrorists often wear lots of black, making IFF difficult, and that grey or olive drab blends in better with typical urban environments.

-
Cooper Williams
player, 104 posts
Petty Officer, RAN
Spartan-117
Sat 28 Oct 2017
at 11:49
  • msg #628

Gear Porn

Quick question - has Cooper been officially added to Grey Cell at this point?
Tegyrius
GM, 753 posts
Sat 28 Oct 2017
at 15:58
  • msg #629

Gear Porn

There are plates available on the civilian market now that'll stop the most common 5.56mm service rounds (M193 and M855).  I haven't seen anyone advertising testing against .300 Blackout, probably because it's not a common threat for the customer base.

As I understand it, just about any projectile that can be loaded in 7.62x51mm can be used in .300 Blackout.  The trick is getting it up to a velocity where it'll perform as designed (without blowing up the rifle).  I haven't looked at the reloader forums in a couple of years; I suspect somebody's probably made some advances since the last time I was digging into this.

I am personally a fan of .300 Blackout (though most of my ARs are still 5.56mm because of ammo pricing and availability).  Out to about 300 meters, I think .300 Blackout will outperform 5.56mm in terminal ballistics just about every time, given proper bullet selection... which Grey Cell's support mechanism most certainly can provide.

Cooper is officially a Grey Cell member at this point (and Crit is likewise officially in Green Cell).
James Choi
player, 365 posts
Special Agt, FBI HRT
Raellus
Sat 28 Oct 2017
at 16:04
  • msg #630

Gear Porn


I guess there's a subsonic .300 Blackout round too, called "Whisper". Could come in handy sometime.

-
Tegyrius
GM, 754 posts
Sat 28 Oct 2017
at 16:41
  • msg #631

Gear Porn

Whisper is a competing standard for the same caliber, actually.  .300 Blackout can be loaded for either supersonic or subsonic performance (the latter with heavier bullets).  With subsonics, my suppressed .300 SBR is Hollywood quiet.  It's kind of ridiculous.
Hannah Omdahl
player, 229 posts
CWO2, U.S. Army
dcoda
Mon 30 Oct 2017
at 17:01
  • msg #632

Re: Gear Porn

Cooper Williams:
Quick question - has Cooper been officially added to Grey Cell at this point?

I (and Hannah) would have said, 'Hell, yes!'.  But, I suspect that Teg is the ultimate arbitrator of that.  Seems like you were officially added when Bannon went to get you and then eventually introduced you to everyone at the briefing.

I mean, Diver got totally shot on Grey Cell duty.  He's totally in the club.
Cooper Williams
player, 106 posts
Petty Officer, RAN
Spartan-117
Mon 30 Oct 2017
at 19:34
  • msg #633

Re: Gear Porn

Ok, just a quick post to get the momentum going again...
Sebastien Durand
player, 443 posts
DGSE
Dave Ross
Fri 3 Nov 2017
at 14:09
  • msg #634

Re: Gear Porn

Dcoda, I guess the question is what would you rather do? Do you want Hannah on the ground or in the air? We can then present the argument for whichever option you prefer.
James Choi
player, 366 posts
Special Agt, FBI HRT
Raellus
Fri 3 Nov 2017
at 19:39
  • msg #635

Re: Gear Porn


As usual, I don't know what to say (IC). I will try to think of something and post it this weekend.

-
Hannah Omdahl
player, 230 posts
CWO2, U.S. Army
dcoda
Fri 10 Nov 2017
at 08:59
  • msg #636

Re: Gear Porn

Sebastien Durand:
Dcoda, I guess the question is what would you rather do? Do you want Hannah on the ground or in the air? We can then present the argument for whichever option you prefer.

Sorry for the delay on this; it has been a crazy couple of weeks.  I though that it would ease off after Halloween, but it hasn't.  I am unsure if I will be able to get an IC response up before Monday (we are scheduled to go up to Lake Tahoe for the weekend starting tomorrow since it is Veteran's Day).

As for what Hannah would prefer... she is torn, she's quite good in the air (and hasn't had a chance to display that for a while).  But with her shiny new sensory powers (that are admittedly a bit haphazard), I wonder if she would be more useful on the ground.  Of course, she isn't that great a shot (it is her callsign after all); so, that is a bit of a liability on the ground.  *shrug*  Anyone else have any druthers?

I wonder if I would miss out on some RP if she is in the air, separated from the rest of the group (which is purely selfish on her player's part).  But, since my RL schedule is so spotty (again, sorry for the flakiness), perhaps is it better if Hannah is less in the spotlight.  That way her player's delays don't hamper the rest of the group and the story pacing.
Sebastien Durand
player, 444 posts
DGSE
Dave Ross
Fri 10 Nov 2017
at 19:53
  • msg #637

Re: Gear Porn

In reply to Hannah Omdahl (msg # 636):

I would stand by you putting your character where you want her to be, but while I'm confident Teg will make sure you're not sidelined if you're in the air (and you'd presumably have Barfly with you) there is the possibility of missing out on the interaction aspect of the game if you're detached from the group for a period of time without any other PC's to  bounce off.

There's also the fact that while she's obviously a gifted aviator her newfound abilities are very rare (if not unique - does Coop have any?). Bearing that in mind if he was going to express an IC opinion Seb would probably want her along on the ground in case those abilities were needed. She may not be the greatest shot on the team but that wouldn't be why he wanted her with them on the ground. But like I said, it's your call.
Hannah Omdahl
player, 231 posts
CWO2, U.S. Army
dcoda
Mon 13 Nov 2017
at 18:49
  • msg #638

Re: Gear Porn

Decisions, decisions.  Well, like the climax to our first mission in Libya where she was a pilot, I am sure that she will be both busy and in contact via comms.

Diver does have powers as well, I believe - that is not common knowledge IC, as far as I am aware.  If Bullfrog (and/or his player) wants DD on the ground, I (Hannah and her player) can go with that.  Let me get an IC response up (sorry about the delay) as soon as I can (likely this evening - about 10 hours away).
Cooper Williams
player, 108 posts
Petty Officer, RAN
Spartan-117
Sat 18 Nov 2017
at 08:02
  • msg #639

Honey and other issues...

"Wear a hat that's foil lined.. in case an aliens inclined, to probe your butt or read your mind..."

So I've been thinking about honey and sugar.  How ancient people knew to put it on wounds and eventually the science caught up and figured out why that actually works.  Also, I've been watching a lot of Weird Al video's lately.  So that all came together in this proposal:

What if we lined the helmets of a statistically significant number of team members with aluminum foil?  It would be a field experiment to see if it helped deal with the enemies Psi capabilities.  Could amplify them, or it could dampen them.  Maybe it won't do anything at all.  But perhaps it's a meme/trope for a reason...

https://www.youtube.com/watch?v=urglg3WimHA
James Choi
player, 368 posts
Special Agt, FBI HRT
Raellus
Sat 18 Nov 2017
at 15:21
  • msg #640

Honey and other issues...

In reply to Cooper Williams (msg # 639):

Why not? Let's get a couple of space blankets and a pair of scissors and give it a try.

-
Michael Dacovetti
player, 343 posts
Tech Sgt, JSOC JCU
keys138
Sat 18 Nov 2017
at 18:02
  • msg #641

Honey and other issues...

In reply to James Choi (msg # 640):

That Dacovetti post writes itself... :)
Sebastien Durand
player, 446 posts
DGSE
Dave Ross
Sat 18 Nov 2017
at 18:28
  • msg #642

Honey and other issues...

Fine by me.
Hannah Omdahl
player, 233 posts
CWO2, U.S. Army
dcoda
Sat 18 Nov 2017
at 18:52
  • msg #643

Honey and other issues...

Don't mess with my helmet!  Voids the warranty... :D

More seriously, we can try it; Hannah's powers aren't very strong, so who knows what tinfoil will do.  I suppose the worst it can do is get us killed ...
Cooper Williams
player, 109 posts
Petty Officer, RAN
Spartan-117
Sat 18 Nov 2017
at 18:59
  • msg #644

Honey and other issues...

Remember that we need a few folks to be the control group.  So not everyone should go the Reynolds wrap route...  Hannah and Cooper are such outliers that they shouldn't be included.  In fact, they may end up being the observers, detecting alien Psi attempts against various subjects and noting the effectiveness of the, uh, hypothetical protective devices.
Hannah Omdahl
player, 234 posts
CWO2, U.S. Army
dcoda
Sat 18 Nov 2017
at 19:05
  • msg #645

Honey and other issues...

Heh.  Control group...
Sebastien Durand
player, 447 posts
DGSE
Dave Ross
Sat 18 Nov 2017
at 19:07
  • msg #646

Honey and other issues...

Seb will opt out.
Michael Dacovetti
player, 344 posts
Tech Sgt, JSOC JCU
keys138
Sat 18 Nov 2017
at 19:53
  • msg #647

Honey and other issues...

In reply to Sebastien Durand (msg # 646):

I’m sure Michael is willing to cram foil into his helmet for “science.”

Who do we want to equip with the actual psychic ECM?
Sebastien Durand
player, 448 posts
DGSE
Dave Ross
Sat 18 Nov 2017
at 20:01
  • msg #648

Honey and other issues...

If I remember correctly it could

1. Help protect against ET psychic attack
2. Amplify the wearer's own psychic abilities
3. Kill / seriously injure / fry the brains / insert your own grisly fate here of the wearer

Is that right? I'm fairly certain on 1 and 3 but I may have imagined 2.

I'm inclined to think that Cooper or Hannah would be the best candidates as they already have the psychic thing. Clearly it needs to be on a voluntary basis though. If no one wants to volunteer Seb will follow the laws of noblesse oblige and put himself forward. But only if no one else volunteers.
Michael Dacovetti
player, 345 posts
Tech Sgt, JSOC JCU
keys138
Sat 18 Nov 2017
at 20:55
  • msg #649

Honey and other issues...

In reply to Sebastien Durand (msg # 648):

I think it was supposed to do 2, but it was partially broken so it does 1 and 3 instead.  I’m inclined to not pass it to our own psychs as it will block their powers when active.  Team leader is probably a good option for the gear.  If you don’t feel comfortable with it, Michael can continue to experiment on himself.
Sebastien Durand
player, 449 posts
DGSE
Dave Ross
Sat 18 Nov 2017
at 21:03
  • msg #650

Honey and other issues...

In reply to Michael Dacovetti (msg # 649):

Yeah, that's fine by me. Like I said, Seb's not the sort to order others to do something he isn't prepared to do himself.

I mean, what's the worst that can happen?
Michael Dacovetti
player, 346 posts
Tech Sgt, JSOC JCU
keys138
Sat 18 Nov 2017
at 21:26
  • msg #651

Re: Honey and other issues...

Sebastien Durand:
In reply to Michael Dacovetti (msg # 649):

Yeah, that's fine by me. Like I said, Seb's not the sort to order others to do something he isn't prepared to do himself.

I mean, what's the worst that can happen?


We’ve all seen Scanners, right?
Sebastien Durand
player, 450 posts
DGSE
Dave Ross
Sat 18 Nov 2017
at 21:30
  • msg #652

Re: Honey and other issues...

In reply to Michael Dacovetti (msg # 651):

Nope...
Michael Dacovetti
player, 347 posts
Tech Sgt, JSOC JCU
keys138
Sat 18 Nov 2017
at 21:39
  • msg #653

Re: Honey and other issues...

In reply to Sebastien Durand (msg # 652):

https://m.youtube.com/watch?v=YI3NoBeNwfk

Uhhh...80s gore turned up high.  You’ve been warned
Sebastien Durand
player, 451 posts
DGSE
Dave Ross
Sat 18 Nov 2017
at 21:49
  • msg #654

Re: Honey and other issues...

In reply to Michael Dacovetti (msg # 653):

Wow...that is definitely so '80's...probably got banned here at the time.
Michael Dacovetti
player, 348 posts
Tech Sgt, JSOC JCU
keys138
Sat 18 Nov 2017
at 21:53
  • msg #655

Re: Honey and other issues...

It’s really no wonder we’re all screwed up...

Head explode, good!
Sex, bad!
This message was last edited by the player at 21:54, Sat 18 Nov 2017.
Tegyrius
GM, 756 posts
Sun 19 Nov 2017
at 02:12
  • msg #656

Re: Honey and other issues...

I go on vacation for a week and come back to tinfoil helmet liners.  You guys are the best.
Tegyrius
GM, 757 posts
Wed 22 Nov 2017
at 02:04
  • msg #657

Re: Honey and other issues...

Michael Dacovetti
player, 349 posts
Tech Sgt, JSOC JCU
keys138
Wed 22 Nov 2017
at 02:37
  • msg #658

Re: Honey and other issues...

In reply to Tegyrius (msg # 657):

It’s things like that that make me wish we had a space budget that could manage projects to go and look at once in a lifetime discoveries.  To find out if it’s a big rock, or if it’s a, you know, millennia old galactic debris encrusted spaceship spinning for gravity.
This message was last edited by the player at 03:16, Wed 22 Nov 2017.
Tegyrius
GM, 758 posts
Wed 22 Nov 2017
at 02:54
  • msg #659

Re: Honey and other issues...

Right there with you.  It may be an artifact of a 3d course shown in a 2d image, but that abrupt shift inside Mercury's orbit looks really odd to me.
Tegyrius
GM, 761 posts
Wed 22 Nov 2017
at 23:24
  • msg #660

Re: Honey and other issues...

Okay.  Jumping-off point for the probe of the island has been reached.  This is the chance for finalizing your plan for approaching it.

There are two usable LZs for the helos: a wide cleared garden area between the manor on the south end and the Quonset huts on the north end, and a stretch of beach on the southwest side next to the dock.  The manned guard posts are at the dock (south end) and its opposite point (north end).
James Choi
player, 369 posts
Special Agt, FBI HRT
Raellus
Wed 22 Nov 2017
at 23:52
  • msg #661

Re: Honey and other issues...


How about approaching via small boats, a-la Marine Recon? Quieter, less radar signature, etc. That's how I was imagining we would get on to the island.

EDIT: Just read the IC post. Looks like we're already underway. Disregard above.

-
This message was last edited by the player at 23:53, Wed 22 Nov 2017.
James Choi
player, 370 posts
Special Agt, FBI HRT
Raellus
Wed 22 Nov 2017
at 23:58
  • msg #662

Re: Honey and other issues...


Anybody else pick up a copy of European Counterterrorism Units?

https://ospreypublishing.com/e...rist-units-1972-2017

If so, I'm thinking that the kit illustrated in plate G1 (except with our own custom weaponry) would be ideal for this mission.

-
Tegyrius
GM, 762 posts
Thu 23 Nov 2017
at 00:41
  • msg #663

Re: Honey and other issues...

You guys are staged at the nearby airport.  If you want Grey Cell to do a waterborne approach, there can easily be another boat available - drive time is maybe 15 minutes to the Belize City waterfront.
Cooper Williams
player, 110 posts
Petty Officer, RAN
Spartan-117
Thu 23 Nov 2017
at 07:51
  • msg #664

Re: Honey and other issues...

lol.. nice South Park reference Teg...
Sebastien Durand
player, 452 posts
DGSE
Dave Ross
Thu 23 Nov 2017
at 19:22
  • msg #665

Re: Honey and other issues...

I'm fine with a seaborne insertion. What are you thinking? Grey Cell (augmented by some of the French commandos) tries to make a covert approach by sea while the Hind and the helos carrying the  rest of the commandos loiter nearby?

James Choi:
If so, I'm thinking that the kit illustrated in plate G1 (except with our own custom weaponry) would be ideal for this mission.

Don't have a copy to hand so not sure what that loadout is - I was thinking sanitised multicam might be appropriate but happy to go in a different direction (all black? Green?)

One thought that did cross my mind might be to draw a couple of tasers, just inc ase we encountered a situation where we wanted to use non lethal force.
Michael Dacovetti
player, 350 posts
Tech Sgt, JSOC JCU
keys138
Thu 23 Nov 2017
at 20:24
  • msg #666

Re: Honey and other issues...


I'm pro taser.  Should be a hilarious moment of indecision on whether or not it will work on some of the baddies.  I'm also pro water insertion in hopes of trying to take the island as much by surprise as possible.  Announcing ourselves in advance via Hind insertion would announce our arrival and leave us vulnerable to concentrated heavy weapons fire for at least a little while.
James Choi
player, 371 posts
Special Agt, FBI HRT
Raellus
Thu 23 Nov 2017
at 21:52
  • msg #667

Re: Honey and other issues...

Sebastien Durand:
Don't have a copy to hand so not sure what that loadout is - I was thinking sanitised multicam might be appropriate but happy to go in a different direction (all black? Green?)


If this link works, it's the kit in the upper, left-hand corner.

http://soldiersystems.net/2017...ist-units-1972-2017/

Sebastien Durand:
I'm fine with a seaborne insertion. What are you thinking? Grey Cell (augmented by some of the French commandos) tries to make a covert approach by sea while the Hind and the helos carrying the  rest of the commandos loiter nearby?


Something like that. Can we base the helo on a ship or are we operating from land? Either way, as long as it's not too many minutes out when we call, it might be a good idea not to have it loitering as it's possible the bad guys have radar or some other detection device.

-
This message was last edited by the player at 21:54, Thu 23 Nov 2017.
Sebastien Durand
player, 453 posts
DGSE
Dave Ross
Thu 23 Nov 2017
at 22:08
  • msg #668

Re: Honey and other issues...

In reply to James Choi (msg # 667):

Yeah, link worked and that was more or less what I had in mind as well.

I believe we're currently at the main Belize International Airport and the island is a ten minute flight from where we're at. Or put another way, if it all goes pear shaped we'd need to hold on for approx ten minutes until the cavalry arrived. I'd prefer to have them a little closer at hand but it's not a dealbreaker.
James Choi
player, 372 posts
Special Agt, FBI HRT
Raellus
Thu 23 Nov 2017
at 23:11
  • msg #669

Re: Honey and other issues...


Quicker is better but 10 minutes is not bad at all. I think we can hold out for ten minutes, should the shit hit the fan. If the majority of the group would prefer the helos to hold station closer, I won't raise a fuss. I just think that the stealth advantage makes the added wait time worthwhile.

-
Michael Dacovetti
player, 351 posts
Tech Sgt, JSOC JCU
keys138
Thu 23 Nov 2017
at 23:29
  • msg #670

Re: Honey and other issues...

Might be worth it to launch the back up five minutes after we reach the island or in a tangent angle when we hit to reduce the time frame for response.  Plan ahead, etc...
Tegyrius
GM, 763 posts
Fri 24 Nov 2017
at 20:53
  • msg #671

Re: Honey and other issues...

GM advice for this phase is to not overthink it.  Just sayin'.
Sebastien Durand
player, 454 posts
DGSE
Dave Ross
Sat 25 Nov 2017
at 14:10
  • msg #672

Re: Honey and other issues...

My missus says I have a PhD in overthinking things...

OK, how does this sound?

• Grey Cell (augmented by 4 French commandos) insert by boat.

• The helos will stay on the ground while we make our insertion. If we need support we have two pre arranged scenarios - option one is 'scramble, scramble, we need help'. Option two is 'take off and move to a loiter spot five minutes out'

• We insert on the north side (i.e. same side as the underground complex) and make said complex our primary objective

• I suggest we initially use stealth rather than force. i.e. we try to sneak past any sentries and only use lethal force if / when they detect us (I'm thinking that if we take them out their absence may be noted, e.g. if they miss a scheduled radio check). If majority view is to take them out at the outset that's fine by me.

• We check in with base every half hour. If we miss a check in the helos get scrambled. If we use a duress code the helos get scrambled.

• Seb will take the circlet. I think Dealer had volunteered for a tin foil helmet liner. Any other volunteers?

Anything I've missed? Any feedback?
Michael Dacovetti
player, 352 posts
Tech Sgt, JSOC JCU
keys138
Sat 25 Nov 2017
at 15:53
  • msg #673

Re: Honey and other issues...

I am keys, and I approve of this plan.
Hannah Omdahl
player, 235 posts
CWO2, U.S. Army
dcoda
Sat 25 Nov 2017
at 16:54
  • msg #674

Re: Honey and other issues...

Hi Everyone,

Sorry I'm late to the party here; busy, busy, busy...  Hope you all had a good, safe, filling and fun Thanksgiving (if you are from the States) or simply a happy Thursday and Friday (if you aren't from the States)!

The plan sounds good to me.  Hannah would prefer the helos on the five minutes out option (but she's biased that way and wouldn't protest if they are ten minutes out instead).  She isn't tinfoiling or circlet-ing.  And her player definitely isn't overthinking (hell, her player is barely cognizant at all...).
James Choi
player, 373 posts
Special Agt, FBI HRT
Raellus
Sat 25 Nov 2017
at 17:44
  • msg #675

Re: Honey and other issues...


Sounds good, Dave. James will volunteer to model this season's latest in shiny metallic under-helmet wear.

-
This message was last edited by the player at 17:45, Sat 25 Nov 2017.
Cooper Williams
player, 111 posts
Petty Officer, RAN
Spartan-117
Sat 25 Nov 2017
at 18:28
  • msg #676

Re: Honey and other issues...

I'm good with the plan also.

And, in the spirt of the USG, let's give half the Air Commando's tin foil lined helmets.  Maybe they know, maybe not.  #MKULTRA #TUSKEGEEEXPERIMENT
Sebastien Durand
player, 456 posts
DGSE
Dave Ross
Sat 25 Nov 2017
at 19:04
  • msg #677

Re: Honey and other issues...

Cool, I've posted accordingly.

Two quick questions

Is anyone taking the alien plasma pistol?

Can Seb still wear his helmet (and use NVG's) while he's wearing the circlet?
Michael Dacovetti
player, 353 posts
Tech Sgt, JSOC JCU
keys138
Sat 25 Nov 2017
at 19:39
  • msg #678

Re: Honey and other issues...

At this point Dacovetti would probably refuse to give up the plasma pistol to anything short of a presidential directive.  At least until the mission is over.
James Choi
player, 374 posts
Special Agt, FBI HRT
Raellus
Wed 6 Dec 2017
at 15:56
  • msg #679

Re: Honey and other issues...


This scenario feels like one of the Zork puzzles I couldn't figure out as a kid.

-
Michael Dacovetti
player, 355 posts
Tech Sgt, JSOC JCU
keys138
Wed 6 Dec 2017
at 16:18
  • msg #680

Re: Honey and other issues...

James Choi:
This scenario feels like one of the Zork puzzles I couldn't figure out as a kid.

-



Nice!

Hang a poncho on the exterior door frame, open under cover, head in one at a time?  If it goes pear shaped we pull the sheet and attack en masse because stealth went out the window anyway.
Cooper Williams
player, 112 posts
Petty Officer, RAN
Spartan-117
Wed 6 Dec 2017
at 17:12
  • msg #681

Re: Honey and other issues...

We could use the poncho system, but just go the Sam Fisher route and immediately shoot the lights out with a suppressed weapon.  Use NVGs from there.

https://www.youtube.com/watch?v=lPMx86wXaKY

Also Coop has a claymore he could setup to help cover the approach to the doorway (once we are in).  Either leave Williams with his shiny new GPMG (or one or two of the commandos) with the M57 firing device, to pull rear security.  That's assuming we don't want people just coming up behind us (randomly, or #triggered_by_ESP) while we go alien dungeon delving...
This message was last edited by the player at 17:23, Wed 06 Dec 2017.
Tegyrius
GM, 765 posts
Wed 6 Dec 2017
at 18:36
  • msg #682

Re: Honey and other issues...

James Choi:
This scenario feels like one of the Zork puzzles I couldn't figure out as a kid.


You are in a maze of twisty little passages, all alike.

It is very dark.

You are likely to be eaten by a chryssalid.

Hannah Omdahl
player, 237 posts
CWO2, U.S. Army
dcoda
Wed 6 Dec 2017
at 18:44
  • msg #683

Re: Honey and other issues...

Tegyrius:
You are in a maze of twisty little passages, all alike.

It is very dark.

You are likely to be eaten by a chryssalid.

Ah, harkens back to the heady days of the original XCOM's fog of war...

Should we send the new recruits ahead with primed grenades in hand as a primitive deadman's switch to take out anything that happens to wander up (or they wander upon) and tries to kill them?  A completely viable, if totally callous and politically incorrect, tactic in the that game as I recall.  At least, before the tech cycle ramped up and plasma rifles (and... ahem ... blaster bombs) became more prevalent.
Sebastien Durand
player, 457 posts
DGSE
Dave Ross
Wed 6 Dec 2017
at 19:37
  • msg #684

Re: Honey and other issues...

What’s the chances of finding a mains switch and cutting the power?
Sebastien Durand
player, 458 posts
DGSE
Dave Ross
Thu 7 Dec 2017
at 17:28
  • msg #685

Re: Honey and other issues...

Cooper Williams:
We could use the poncho system, but just go the Sam Fisher route and immediately shoot the lights out with a suppressed weapon.  Use NVGs from there. 

Is everyone happy with this option? Or a variation where we try and find the light switch first and shoot second?
James Choi
player, 375 posts
Special Agt, FBI HRT
Raellus
Thu 7 Dec 2017
at 19:42
  • msg #686

Re: Honey and other issues...

Sebastien Durand:
Is everyone happy with this option? Or a variation where we try and find the light switch first and shoot second?


I was actually going to suggest it (having read in the GM turn that Choi was using a poncho to conceal the light from his tablet) prior to my OOC Zork reference, but figured that Jame's wouldn't have taken the poncho with him since why.

But, if someone else thinks that their PC would have brought a poncho and wants to hold it, I am cool with giving it a shot.

IF we get inside without alerting the outdoor sentry, do we really want to shoot out the light? Doing so will alert anyone inside that something is amiss. Do we want to try and remain stealthy for a bit longer?

In other words, both opening the door (revealing the light) and shooting out the light within will likely alert the bad guys to our present, so it's now pretty much a question of whether we want to go all in or not.

-
Cooper Williams
player, 113 posts
Petty Officer, RAN
Spartan-117
Thu 7 Dec 2017
at 19:58
  • msg #687

Re: Honey and other issues...

Reading maps under a poncho via red lensed flashlight was de rigueur among the ossifer corps a decade or so ago.  Not sure it's been replaced iPads with Night Shift under 5.11 made laptop tents or whatever.

I'd proffer that shooting out the lights might warn an enemy group inside of our presence.  Where as opening the door and rushing in likely alerts two enemy groups to our presence - the group insight and anyone outside.  <shrug>
Sebastien Durand
player, 459 posts
DGSE
Dave Ross
Thu 7 Dec 2017
at 20:09
  • msg #688

Re: Honey and other issues...

This doesn't answer the question as to how to proceed to clear the room but if Teg will OK someone having a mini fish eye lens that we can put under the door (or around the now open crack) that might address the problem as to whether or not anyone is actually in the hut.

If there's no one in the hut that means there's no one to alert if we shoot out the lights.  Although we could be risking leaving ourselves alone in the dark with an alien that has perfect night vision. A la Predator.

If Teg is OK with a fisheye camera...

If there are people in the huts doors opening and closing may not be that uncommon. So teh guards may ignore it. Or, if they do challenge, we can try and bluff it.
Tegyrius
GM, 766 posts
Thu 7 Dec 2017
at 20:48
  • msg #689

Re: Honey and other issues...

Approved. Proceed. :)

I'll give you the take from the camera - feel free to narrate as desired. No one is present. The door opens onto a bare room with a 1950s-vintage metal desk and swivel chair. The desk has some sort of three-ring binder on it. The room is about eight feet deep. The far wall has a much more secure set of double steel doors set in an equally vault-like wall. There's a retina scanner and a touchscreen device mounted beside the doors.
Sebastien Durand
player, 460 posts
DGSE
Dave Ross
Thu 7 Dec 2017
at 21:00
  • msg #690

Re: Honey and other issues...

OK, my suggestion would be for the PC's to take a chance and enter the hut as rapidly as possible while the NPC's take up position to deal with any guards that spot our little piece of breaking and entering.

If that goes down without any issues we can then try and crack the vault door.

Thoughts?
James Choi
player, 376 posts
Special Agt, FBI HRT
Raellus
Thu 7 Dec 2017
at 21:11
  • msg #691

Re: Honey and other issues...


Let's try the poncho curtain trick? While someone holds it up, and someone covers that someone, the rest of us file through one at a time. Hopefully, we can all get in undetected, then figure out how to get through the vault door.

-
Sebastien Durand
player, 461 posts
DGSE
Dave Ross
Thu 7 Dec 2017
at 21:29
  • msg #692

Re: Honey and other issues...

OK, if we're presuming that someone has a poncho I'm good with that. I'll post tomorrow (I was travelling earlier and have to take travel sickness pills and the drowsiness side effect is starting to kick in). Or if someone else wants to post sooner just presume that Seb gives it the nod if he's asked
James Choi
player, 378 posts
Special Agt, FBI HRT
Raellus
Fri 8 Dec 2017
at 19:51
  • msg #693

Re: Honey and other issues...


It's likely that there's a light switch in the room. Someone would only need to hold the poncho long enough for a teammate or two to enter the room and switch off the lights. Then the poncho-holder can enter the room and shut the door. Once we're all in, we can switch the lights back on. James is probably overqualified to hold the poncho but I'll volunteer him to do it.

-
Sebastien Durand
player, 464 posts
DGSE
Dave Ross
Sat 9 Dec 2017
at 14:56
  • msg #694

Re: Honey and other issues...

Any suggestions as to how to move forward?

If we want to try and 'hotwire' the door access panel Seb has a 5/12 Intrusion, so kind of middle of the road.

We could try and snatch a guard and see if that gets us through the retinal scanner (to be fair, we'd only need his eye...)

Or we could try and blow a hole in the doors with Mike's ray gun, but that strikes me as kind of last resort.

Any other suggestions?
James Choi
player, 380 posts
Special Agt, FBI HRT
Raellus
Sat 9 Dec 2017
at 15:29
  • msg #695

Re: Honey and other issues...


I was thinking we should let our tech guy take a look at the door entry devices, see what he thinks.

-
Tegyrius
GM, 768 posts
Sat 9 Dec 2017
at 15:43
  • msg #696

Re: Honey and other issues...

To clarify the names in the desk log - it's not alien names, it's just shitty handwriting.
Michael Dacovetti
player, 357 posts
Tech Sgt, JSOC JCU
keys138
Sat 9 Dec 2017
at 16:11
  • msg #697

Re: Honey and other issues...

For a tech dude, Michael’s intrusion is crap so it’s Seb or we grab a guard’s eye and hand.  Unless one of our security element brought breaching charges.  Which may be even more last resort than the pistol.
Cooper Williams
player, 115 posts
Petty Officer, RAN
Spartan-117
Sat 9 Dec 2017
at 17:55
  • msg #698

Boom!

Coop's got some demo gear with him:

  Electronic blasting machine              0.3 kg
  Preconfigured 5m electrical wire loops
   w/electrical blasting caps x6           1.5 kg
  External timber-cutting charge,
   preassembled w/3m duct tape, 1/2
   block C4 x3                             0.9 kg   [0.3 kg ea.]
  General purpose charge, preassembled w/
   1m detcord, 1/4 block C4 x2             0.4 kg   [0.18 kg ea.]
  Flexible linear charge, preassembled w/
   7m detcord x2                           0.5 kg   [0.25 kg ea.]


http://www.cqb-team.com/breaching.php

I'd say there's little risk in trying to hack first and if that goes south, then we blow the door.  Same for trying the sentries' unwilling retina before breaching if we want to risk that.  A good security plan might see separation of duties between Joe Grunt patroller outside and who can get into the Alien Compartmented Information Facility (ACIF), but maybe they suck at understanding that stuff...

@Teg - using Combat Engineer to estimate amount of demo and placement for breaching...
This message was last edited by the player at 17:58, Sat 09 Dec 2017.
James Choi
player, 381 posts
Special Agt, FBI HRT
Raellus
Sat 9 Dec 2017
at 19:06
  • msg #699

Re: Boom!

Cooper Williams:
A good security plan might see separation of duties between Joe Grunt patroller outside and who can get into the Alien Compartmented Information Facility (ACIF), but maybe they suck at understanding that stuff...


That's what I thought. I doubt the local muscle would have access to the top secret stuff.

Might breaching the door rely more on computer skill than intrusion?

Regardless, I agree that we should try craft first, then force. James will shoot a sentry, if need be, but someone else will have to deal with... "extraction".

-
Tegyrius
GM, 769 posts
Sat 9 Dec 2017
at 19:06
  • msg #700

Re: Boom!

James Choi:
Might breaching the door rely more on computer skill than intrusion?


It might!
Sebastien Durand
player, 465 posts
DGSE
Dave Ross
Sat 9 Dec 2017
at 19:12
  • msg #701

Re: Boom!

I just went by this (emphasis mine)

BYB Pg 48:
Intrusion: Ability to open a lock, including key locks, combination locks, and electronic locks.

Tegyrius
GM, 770 posts
Sat 9 Dec 2017
at 19:24
  • msg #702

Re: Boom!

I'll allow either skill for this because I am a kind and generous GM.
Sebastien Durand
player, 466 posts
DGSE
Dave Ross
Sat 9 Dec 2017
at 19:28
  • msg #703

Re: Boom!

In reply to Tegyrius (msg # 702):

Cool. Seb's comp skill is 2/9. I'd imagine Mike beats that.
Michael Dacovetti
player, 358 posts
Tech Sgt, JSOC JCU
keys138
Sat 9 Dec 2017
at 20:45
  • msg #704

Re: Boom!

7:15 with the little plus sign.

I’ll get a post up this evening
Michael Dacovetti
player, 359 posts
Tech Sgt, JSOC JCU
keys138
Sat 9 Dec 2017
at 23:30
  • msg #705

Re: Boom!

Teg,

Just so I’m clear, the other side of the door is positively charged so the atmosphere is coming out towards us, correct?
Tegyrius
GM, 771 posts
Sat 9 Dec 2017
at 23:35
  • msg #706

Re: Boom!

Correct.
James Choi
player, 383 posts
Special Agt, FBI HRT
Raellus
Sun 10 Dec 2017
at 19:23
  • msg #707

Re: Boom!


Should we leave somebody's in the office to watch our six? I'm not sure. I see pros and cons both.

-
Sebastien Durand
player, 468 posts
DGSE
Dave Ross
Sun 10 Dec 2017
at 19:26
  • msg #708

Re: Boom!

In reply to James Choi (msg # 707):

My intent (albeit unstated) was that the rest of the French commandos would hold their current positions for now, i.e. two covering the main door and one covering the vault doors. I think what happens after that is dependent on what's behind the doors.

However, your post reminded me that I'd completely forgotten about the USAF PJ who is also with us so I'm going to edit my post now so that the PJ stacks with Choi (replacing Baldy). That will leave the four French commandos covering the doors.

Hard work all this organising! :)
This message was last edited by the player at 19:30, Sun 10 Dec 2017.
Sebastien Durand
player, 469 posts
DGSE
Dave Ross
Fri 15 Dec 2017
at 10:46
  • msg #709

Re: Boom!

Per Rae’s IC post, I’m seeing a couple of options here.

We appear to have got this far undetected.  We could now

A. Take the entire team (us + les francais) underground and hope that whoever is above ground remains unaware of our presence while we poke around underground. The obvious downside of this is that there’s no one covering our backs. We’ve no idea what sort of anti intruder measures they have in place so as Rae has pointed out we could end up trapped down there with no means of calling for help (there’s no guarantee radios will work).  I don’t think that’s a particularly good option.

B. Grey Cell (plus medic) go underground and try and sneak around like super stealthy ninjas while we leave les francais in place to cover our backs. Downside is that splits our force into two smaller sub groups and it may be easier for the enemy to overcome either / both sub groups given that each half is weaker than the whole.

C. Secure what’s above ground before investigating what’s below ground. We call in the QRF and the Hind, neutralise any enemy above ground and secure the compound before we send a team underground. The obvious flaw would seem to be that while we may be able to initially gain tactical surprise over the mooks above ground I think it’s pretty unlikely we’d be able to subdue the whole compound before the people / ET’s below ground were alerted. That gives them a chance to take a whole load of measures – prepare their defences, destroy any incriminating evidence, call for reinforcements (spaceships!).

D. We call in the QRF. The QRF attempt to secure the compound and at the same time as the QRF launch their attack Grey Cell (plus medic) go underground. That still risks the ET’s taking the measures outlined in C but if they think the attack is above ground they may be preoccupied with that so may be less likely to notice anyone sneaking around underground.

Personally, my preferences (in order) would be

B (first)
D
C
A (last)

There’s also

E. Any other options?
Michael Dacovetti
player, 361 posts
Tech Sgt, JSOC JCU
keys138
Fri 15 Dec 2017
at 16:46
  • msg #710

Re: Boom!

I like D with about a 5 minute head start for Grey Cell.  Or D and leave a couple guys behind with some explosives to hold the door should it devolve into a fight before the QRF gets here.
Cooper Williams
player, 116 posts
Petty Officer, RAN
Spartan-117
Fri 15 Dec 2017
at 17:32
  • msg #711

Close Quarters Combat (CQC)

In reply to Michael Dacovetti (msg # 710):

+1 to this.  Two at the door as the anvil, bring the Hind and QRF in as the Hammer; plus a five minute head start for us to begin CQB.

PS: https://loadoutroom.com/thearm...cqb-attitude-primer/
This message was last edited by the player at 17:33, Fri 15 Dec 2017.
Sebastien Durand
player, 470 posts
DGSE
Dave Ross
Sat 16 Dec 2017
at 17:27
  • msg #712

Re: Honey and other issues...

OK, so in summary

1. We call in the QRF who will take approx 10 mins to get on station
2.  Grey Cell plus medic go underground
3. French Air Commandos remain above ground to protect our way out

That will give us an approx 10 minute head start before the shtf

I can have Seb post that IC tomorrow if everyone's cool with it.
James Choi
player, 385 posts
Special Agt, FBI HRT
Raellus
Sat 16 Dec 2017
at 20:14
  • msg #713

Re: Honey and other issues...

In reply to Sebastien Durand (msg # 712):

I like it.

-
Cooper Williams
player, 117 posts
Petty Officer, RAN
Spartan-117
Sat 16 Dec 2017
at 20:35
  • msg #714

Re: Honey and other issues...

Just going to leave this right here:

https://www.nytimes.com/2017/1...-ufo-harry-reid.html

https://www.nytimes.com/2017/1...ytimes&smtyp=cur
This message was last edited by the player at 20:44, Sat 16 Dec 2017.
Sebastien Durand
player, 472 posts
DGSE
Dave Ross
Sun 17 Dec 2017
at 11:06
  • msg #715

Re: Honey and other issues...

I left this out of the IC in case you want to change it but I'd suggest the following order when we start to move through whatever's underground

Lead - James and Coop
Middle - Mike and Hannah
Rear - Seb and Diego

Does anyone want to take the gasmasks off? (Personally I think we should keep them on for now)
Michael Dacovetti
player, 362 posts
Tech Sgt, JSOC JCU
keys138
Sun 17 Dec 2017
at 16:13
  • msg #716

Re: Honey and other issues...

Seems like Teg is giving us an out here on the masks, but realistically I think we’d be wearing them.  Besides, who knows what bullets are going to hit and release...
James Choi
player, 386 posts
Special Agt, FBI HRT
Raellus
Sun 17 Dec 2017
at 16:47
  • msg #717

Re: Honey and other issues...

In reply to Michael Dacovetti (msg # 716):

Agreed. We took the time to put them on. Maybe later.

-
Cooper Williams
player, 118 posts
Petty Officer, RAN
Spartan-117
Sun 17 Dec 2017
at 17:50
  • msg #718

Re: Honey and other issues...

Cooper didn't bring one, using the weight for more demo and 7.62mm ammo...

So, you've got a least one test subject.  :)
Hannah Omdahl
player, 239 posts
CWO2, U.S. Army
dcoda
Thu 21 Dec 2017
at 02:24
  • msg #719

Re: Honey and other issues...

Sorry for the delay everyone.  Xmas is upon us!  I will try to keep up, but next week is a lot of travel time for me (and my family).  So, expect some delays.

Oh, and for the record, Hannah thinks calling in the air support (for distraction or otherwise) is a Good Thing™, pretty much categorically.

And I loved the CBQ tactics article.  We'll see how well the group can stick to them.  We could be seriously outgunned here.
Hannah Omdahl
player, 240 posts
CWO2, U.S. Army
dcoda
Mon 25 Dec 2017
at 20:06
  • msg #720

Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Happy Holidays to you!  Best wishes from my family to yours on this holiday season!  Eat aplenty, travel asafely, and happiness abound (or is that party ahearty)!
Michael Dacovetti
player, 364 posts
Tech Sgt, JSOC JCU
keys138
Mon 25 Dec 2017
at 21:59
  • msg #721

Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Happy Holidays!  May your RPG haul be mighty!
Sebastien Durand
player, 473 posts
DGSE
Dave Ross
Mon 25 Dec 2017
at 22:10
  • msg #722

Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Merry Christmas!!!
Michael Dacovetti
player, 365 posts
Tech Sgt, JSOC JCU
keys138
Sat 30 Dec 2017
at 01:32
  • msg #723

Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

XCOM 2 received for Christmas...goodbye what little free time there was...
Sebastien Durand
player, 474 posts
DGSE
Dave Ross
Sat 30 Dec 2017
at 09:42
  • msg #724

Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

I regularly think about buying either a Playstation or XBox but keep holding off because it would probably turn into a huge time sink...
Cooper Williams
player, 120 posts
Petty Officer, RAN
Spartan-117
Sat 30 Dec 2017
at 10:53
  • msg #725

Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Beats PC gaming, which is a time & money sink!  :P

PS: especially since crypto-mining created major demand for good video cards...
This message was last edited by the player at 10:55, Sat 30 Dec 2017.
Tegyrius
GM, 775 posts
Sat 30 Dec 2017
at 14:27
  • msg #726

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Michael Dacovetti:
XCOM 2 received for Christmas...goodbye what little free time there was...


Fallout 4 has been my time sink this week.  I'm enjoying the story and the visuals but I hate the choice to use the Skyrim combat engine for a game that is, despite the presence of melee weapons, mostly a shooter.
This message was last edited by the GM at 14:27, Sat 30 Dec 2017.
James Choi
player, 388 posts
Special Agt, FBI HRT
Raellus
Sat 30 Dec 2017
at 17:14
  • msg #727

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!


I bought an XBox1 just to play Fallout 4 (for the record, FO3 is in my top five video games of all time, any format). I've enjoyed playing it, but I can't bring myself to finish it. I reached a point in the main quest where I have to collect a bunch of shit so I can build some shit in order to advance in the game I just don't feel like playing go fetch anymore.

I used to be really into video games but I'm just... not, anymore. I don't know why, exactly. I don't think I'm that old. It's just, I can almost always find something else that I would rather do with my free time nowadays.

-
Tegyrius
GM, 776 posts
Sat 30 Dec 2017
at 17:50
  • msg #728

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

It's a controllable environment where I can get measurable rewards when I complete well-defined tasks.  In that, it's more appealing than real life...
James Choi
player, 389 posts
Special Agt, FBI HRT
Raellus
Sat 30 Dec 2017
at 20:38
  • msg #729

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!


I'm thinking we should try to grab whoever's bopping down the hallway. I'm hoping he/she/it can give us some intel on what we've gotten ourselves into down in the bowels of this complex. James has 1/9 AMA. I'm willing to try, but perhaps someone else has higher AMA? What do y'all think?

Teg, if the consensus is to try for a prisoner snatch, can I spend 2 XP to bump James' AMA to 2/10?

-
Cooper Williams
player, 121 posts
Petty Officer, RAN
Spartan-117
Sat 30 Dec 2017
at 21:03
  • msg #730

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Cooper's got a high Unarmed MA, but his Armed MA isn't high at all.  <shrug>
Tegyrius
GM, 777 posts
Sat 30 Dec 2017
at 21:04
  • msg #731

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Armed or unarmed would both work, depending on what you're planning to do.
Sebastien Durand
player, 475 posts
DGSE
Dave Ross
Sat 30 Dec 2017
at 21:06
  • msg #732

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Remember we brought tasers (at least some of us did - Seb has one)

ETA - seb is 3/10 on uma and 3/10 on pistol (presuming that’s appropriate skill for a taser) AMA is less than James

I’m about to go watch a movie so won’t be able to chip in again until tomorrow
This message was last edited by the player at 21:10, Sat 30 Dec 2017.
Tegyrius
GM, 778 posts
Sat 30 Dec 2017
at 21:24
  • msg #733

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

I think Small Arms (Pistol) is the right skill for using a taser at range, with AMA appropriate for using it in drive stun (contact) mode.  Ride the lightning!
James Choi
player, 390 posts
Special Agt, FBI HRT
Raellus
Sat 30 Dec 2017
at 21:47
  • msg #734

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!


Roger. James has 4/12 pistol. He doesn't have a taser but he'll take the shot if Durand will lend his. It's your call.

-
Karolina Kowalska
player, 255 posts
Captain, GROM
Spartan-117
Sun 31 Dec 2017
at 22:50
  • msg #735

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Szczęśliwego nowego roku!
Hannah Omdahl
player, 241 posts
CWO2, U.S. Army
dcoda
Sun 31 Dec 2017
at 22:57
  • msg #736

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Happy New Year (or at least it will be in 9 hours), everybody!  Be safe and looking forward to RPing with you aplenty in the coming year!
Michael Dacovetti
player, 366 posts
Tech Sgt, JSOC JCU
keys138
Mon 1 Jan 2018
at 05:20
  • msg #737

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Happy New Year!!
Cooper Williams
player, 122 posts
Petty Officer, RAN
Spartan-117
Fri 5 Jan 2018
at 08:08
  • msg #738

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

FYI - I'm on a boat working off my cellphone until the 14th and can't really draft substantive posts.  Please NPC Cooper as needed.  Cheers!
James Choi
player, 392 posts
Special Agt, FBI HRT
Raellus
Sat 6 Jan 2018
at 00:24
  • msg #739

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!


That was quite a twist, Teg. Shall I go so far as to say, diabolical?

Guys, I don't think that James would tase the old guys. I mean, I know that operators fall back hard on their training, so maybe he would, but he'd probably realize that he'd be damaging a potential gold mine of intel by breaking some hips or whatever. Really, I've been puzzling over how to handle this scenario realistically/plot-advancingly since Teg posted it. I'd welcome your input.

-
Tegyrius
GM, 780 posts
Sat 6 Jan 2018
at 00:52
  • msg #740

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

You have no idea how long I have been planning that.
Sebastien Durand
player, 477 posts
DGSE
Dave Ross
Sat 6 Jan 2018
at 09:07
  • msg #741

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

In reply to James Choi (msg # 739):

Putting their apparent age and infirmity to one side for the moment, as they don't appear to be offering any resistance I don't think we should taser them right now.

However we can't rule out the possibility that one or both of them is an Attar in disguise.

Do we have man portable thermal imagers with us that we can scan them with (I can't remember if we have that tech or not)? If we do I'd recommend scanning them. If the result is negative then it's all good. If it's a positive that opens up new questions about what action to take.

If we don't have man portable thermals I'd recommend keeping them covered while someone zip ties them. It may sound harsh if they are what they appear to be but we can't take them at face value (I realise a zip tie might not slow an Attar up much later but at least the action of them breaking loose would give a forewarning that things were about to kick off).
Tegyrius
GM, 781 posts
Sat 6 Jan 2018
at 11:13
  • msg #742

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Most of your weapons have thermal imagers mounted, and both subjects appear to be human.
Michael Dacovetti
player, 367 posts
Tech Sgt, JSOC JCU
keys138
Sat 6 Jan 2018
at 23:33
  • msg #743

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Sorry for slacking off.  This scene is awesome!

I’m hoping to post tomorrow as today is for getting over the flu my plague bringers brought home.
Tegyrius
GM, 782 posts
Sun 7 Jan 2018
at 02:40
  • msg #744

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Tegyrius:
Most of your weapons have thermal imagers mounted, and both subjects appear to be human.


Also, before you ask, there is nothing thermally or visually unusual about the wheelchair.
This message was last edited by the GM at 02:41, Sun 07 Jan 2018.
Hannah Omdahl
player, 242 posts
CWO2, U.S. Army
dcoda
Mon 8 Jan 2018
at 18:15
  • msg #745

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

*sigh* the XCOM player in me is screaming "Chryssalid!!!!!!!!"

But, I will try to get an IC post up for Hannah, post haste.  One that doesn't involve trying to kill the old guys out of paranoia...;)
Tegyrius
GM, 783 posts
Mon 8 Jan 2018
at 18:34
  • msg #746

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

You should know Chryssalids don't show up until the first terror mission with Snakemen. :)
Hannah Omdahl
player, 244 posts
CWO2, U.S. Army
dcoda
Mon 8 Jan 2018
at 18:49
  • msg #747

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Tegyrius:
You should know Chryssalids don't show up until the first terror mission with Snakemen. :)

I do.  And we haven't seen our opponents yet ...

Where the hell are the blaster bombs when you need them?!?
Sebastien Durand
player, 479 posts
DGSE
Dave Ross
Wed 10 Jan 2018
at 09:40
  • msg #748

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Teg, how long have we been underground? (I’m thinking calling off the QRF – or at least telling them to loiter a couple of minutes out – might be an idea provided we can make radio contact).

Also, is radio contact working between us and Vidry’s team?
Tegyrius
GM, 785 posts
Wed 10 Jan 2018
at 11:02
  • msg #749

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

About four minutes have elapsed, and you do have radio contact with the team you left at the top of the elevator.
James Choi
player, 396 posts
Special Agt, FBI HRT
Raellus
Sat 13 Jan 2018
at 20:09
  • msg #750

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!


Hey, should we maybe put a tinfoil helmet on one of the old dudes, try to prevent them communicating with one another psychically?

-
Sebastien Durand
player, 482 posts
DGSE
Dave Ross
Sat 13 Jan 2018
at 20:42
  • msg #751

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

In reply to James Choi (msg # 750):

I think we should hold off and see how they react to our questions. If we can get them onside and there's a possibility that they can also communicate with Hannah or Coop the same way it could be something that we can use to our benefit.
James Choi
player, 397 posts
Special Agt, FBI HRT
Raellus
Sun 14 Jan 2018
at 19:56
  • msg #752

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!


Just to clarify, James isn't going off on the old dudes. He's just being assertive.

-
Cooper Williams
player, 125 posts
Petty Officer, RAN
Spartan-117
Sun 21 Jan 2018
at 19:51
  • msg #753

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Must suppress urge to post a one sentence response...

"Listen mate, Australia isn't some third-world backwater where armed NATO forces can just drop in and roam the countryside at will," Cooper quipped, his expression shifting slight from to a smirk.
This message was last edited by the player at 19:52, Sun 21 Jan 2018.
Cooper Williams
player, 127 posts
Petty Officer, RAN
Spartan-117
Sun 28 Jan 2018
at 16:15
  • msg #754

FPCON CHARLIE

Since this doesn't appear to be a full-on alien hideout, I'm wondering if we should alert these guys to our OPSEC/Grey Cell Mole problem?  If not explicitly mention that there might be a mole in our HQ, perhaps just ask them to have their guards harden defenses while we go to the meet and greet and get the nickel tour?  I'm pretty sure with previous sat tasking and overflight, that several folks at HQ knows about this place.

PS: Happy to roll this into Cooper's post or defer to anyone else who wants to tackle the subject (given Cooper's a mid-scenario addition at this point).
This message was last edited by the player at 16:21, Sun 28 Jan 2018.
Tegyrius
GM, 789 posts
Sun 28 Jan 2018
at 16:28
  • msg #755

FPCON CHARLIE

Current suspicion is ONI's Policy Liaison Group is the source of the leak.  See Vest's statements in post #345 of the IC thread.
Sebastien Durand
player, 485 posts
DGSE
Dave Ross
Sun 28 Jan 2018
at 16:37
  • msg #756

FPCON CHARLIE

Seb's already implied that the the PLG has a leak

Sebastien Durand:
We also have reason to believe that the Policy Liaison Group may have been compromised. Which is why we are here. Because the United States Navy is not in my chain of command."

Thinking was that if they thought the PLG was watching their backs it might have made them more cooperative / less likely to send back channel messages to the PLG.
Cooper Williams
player, 129 posts
Petty Officer, RAN
Spartan-117
Sun 28 Jan 2018
at 16:56
  • msg #757

FPCON CHARLIE

Yes, but what if it's not PLG?


James Choi
player, 399 posts
Special Agt, FBI HRT
Raellus
Sun 28 Jan 2018
at 19:40
  • msg #758

FPCON CHARLIE


From Chain of Command, I learned that Trinidad and Tobago currently lays claim to the highest number of ISIS combatants per capita.

-
James Choi
player, 400 posts
Special Agt, FBI HRT
Raellus
Thu 1 Feb 2018
at 01:50
  • msg #759

FPCON CHARLIE


So, when it comes to PbP', I'm finding that my memory isn't very good. During an episode where that matters- like the current one- I find myself struggling to come up with anything of any substance or quality to post IC. Perhaps those of you with better memories can help me.

I'm getting the impression that the compound we've entered is not an ET or ET-affiliated facility, as we first suspected it to be. I can't remember what tipped us off to the place or why we thought it was an ET base of some sort.

The geezer's comments imply that it's an above top secret gov't complex of some sort, used to "store" the old guys that worked on the ET stuff in the 50s & 60s. If that's the case, why didn't we know about it? Obviously, it's super secret, but why didn't any of the other survivors (like Hawkins) or Grey Cell affiliated organizations know about it, or tell us about it. Is this just a matter of black ops compartmentalization resulting in the right hand not knowing what the left hand is doing and vice versa or am I missing something? Who are the guards up top? We could have wasted them all. Are we lucky or unlucky? So many questions!

I just don't want to say the wrong thing, or ask the wrong question IC, slowing things down further. Am I the only one who's a bit lost? If so, I can accept that, but would someone mind trying to bring me up to speed?

-
Karolina Kowalska
player, 256 posts
Captain, GROM
Spartan-117
Thu 1 Feb 2018
at 10:10
  • msg #760

FPCON CHARLIE

James Choi:
"Special Agent James Choi, FBI." James shows his Bureau I.D. rather than offering his hand. He made sure that the lawyer got a glimpse of his pistol as he withdrew the credentials.

"I'll cut right to the chase Mr. Coel. Three assassinations of U.S. military veterans in the same three day period and you're the one common denominator. As a matter of fact, you spoke to one of the victims just seconds before he was killed. That's such a coincidence that it's clearly not. Now, we have our theory; I wanted to take you in immediately but the good detective here convinced me to give you a chance to explain yourself. So, Mr. Coel, your office or mine?"

-



Tegyrius:
Coel, Young, and Abbey, PLLC

Interrogation occurs.

David Coel knows what happens to soft white-collar professionals in federal prison, or at least he believes he does.  He very much wants to avoid that fate.

He is the executor of Admiral George Frye's estate.  Among Frye's many possessions was a safe deposit box.  Banking protocols being what they are, it has taken some time for Coel to gain access to it and work his way through the documents within.  When he was certain of what he had, he contacted John Ceelen immediately, as per Frye's instructions.

John Ceelen now owns a shell company in Belize, which, in turn, holds a private island off the Belizean coast and a de Havilland Otter with the range to fly direct between there and Miami.


We are here because there was a lead based on Frye's lawyer, IIRC.  Relevant posts are above.

The team really didn't know what to expect, so that's why we're armed to the teeth.  A lot of this scenario has been a race against the ETs, so it's possible we might show up here and find ET's in well-established defenses, or perhaps in process of attacking these guys, or the ET's could be hot on our heels either due to the leak (which we think we've identified).

The ETs could have located this facility through whatever mechanism they first used to start hunting down these vets (PLG might be the initial source, or a source the ET's compromised along the way).  Hence the worry they were already in control here.  Maybe now we are ahead of them and have sufficiently plugged leaks so the ET's don't know about this place at all.  Maybe some dude put a space worm in Coel's ear the minute we walked out and ET is coming for us right now.

Memory aside (and I know I've had my issues), I'd say if you're feeling confused, not quite sure if we are winning, losing, or just holding ground, and thinking the enemy might be around this corner or the next, then Teg's doing a great job running an espionage scenario!!

James Choi:
Is this just a matter of black ops compartmentalization resulting in the right hand not knowing what the left hand is doing and vice versa or am I missing something?


Yeah, that's how this works right?  Compartmentalization and need to know.  At the point at which Grey Cell had a need to know, the folks who knew (Frye/Celeen) were either dead or unconscious.
This message was last edited by the player at 10:43, Thu 01 Feb 2018.
James Choi
player, 401 posts
Special Agt, FBI HRT
Raellus
Thu 1 Feb 2018
at 14:00
  • msg #761

FPCON CHARLIE


Thanks, Spartan. Just to clarify, my confession of confusion is no way a criticism of the GM. IMHO, this is an outstanding game. It's simply a function of the passage of time (the posts you quoted from are over a year old, no?), my not-so-great memory, and the sad fact that I just don't have the time to read back through old threads looking for answers.

-
Tegyrius
GM, 791 posts
Fri 2 Feb 2018
at 03:42
  • msg #762

FPCON CHARLIE

I heartily endorse Spartan's summary and would have more to say if I hadn't just wrapped up running the first session of my Roll20 game.
Karolina Kowalska
player, 257 posts
Captain, GROM
Spartan-117
Fri 2 Feb 2018
at 07:49
  • msg #763

FPCON CHARLIE

In reply to James Choi (msg # 761):

Well to be honest, I'm not using some ancient Chinese mind-mapping secret.  I just went to the current thread, selected page All, then did a control-F to find Belize.  Of course RPOL stops allowing selecting an entire thread to be displayed on one page if the post count goes about 1,000 in an single thread, which is why I always advocate for GMs to create a new thread when things get to 950.  There's quite a few threads in Fuze's game that are over 1000 posts and that you can't go back and easily keyword search.  Going back through 25 pages of posts one by one is a non-starter for me.

I might try a google search akin to:

https://www.google.com/search?...=chrome&ie=UTF-8

But if a Google site specific search doesn't help, I'm out of tricks.
James Choi
player, 403 posts
Special Agt, FBI HRT
Raellus
Thu 8 Feb 2018
at 02:46
  • msg #764

FPCON CHARLIE


Before James starts blabbing, is there anything that we don't want to share?

-
Sebastien Durand
player, 487 posts
DGSE
Dave Ross
Thu 8 Feb 2018
at 13:06
  • msg #765

FPCON CHARLIE

In reply to James Choi (msg # 764):

Off the top of my head I can’t think of anything that we can’t share.

I don’t recall us being briefed on the Shag harbour incident and I’d never heard of it until I googled it five minutes ago so I’m going to presume Seb hasn’t heard of it either. BTW, the name Shag harbour did make me chuckle – it’s vaguely rude here in a sort of schoolboy humour way.
Tegyrius
GM, 793 posts
Wed 14 Feb 2018
at 00:40
  • msg #766

FPCON CHARLIE

I had planned to have a post up tonight but I went to the gym and my tiny Tyrannosaurus arms are shaky. Tomorrow.
Tegyrius
GM, 794 posts
Sat 17 Feb 2018
at 14:56
  • msg #767

FPCON CHARLIE

By now, I should know better than to say anything about specific upcoming post times.
James Choi
player, 405 posts
Special Agt, FBI HRT
Raellus
Sat 17 Feb 2018
at 18:36
  • msg #768

FPCON CHARLIE


Greetings, Cthulhu. We come in... peace?

-
Sebastien Durand
player, 490 posts
DGSE
Dave Ross
Mon 19 Feb 2018
at 16:09
  • msg #769

FPCON CHARLIE

Just wanted to say I’m not trying to steal dcoda’s thunder but I figure Seb’s thought process is that Branham seems quite keen for dcoda to go first which, combined with the fact that he can’t see what’s in there, is ringing some alarm bells with him and in that sort of situation he’s not the sort of guy that would be overly happy standing back and letting someone else potentially put themselves in harm’s way. Throw in the fact that Hannah has the psychic ‘thing’ that makes her more valuable than him.

I hope that all makes sense...
James Choi
player, 406 posts
Special Agt, FBI HRT
Raellus
Mon 19 Feb 2018
at 19:01
  • msg #770

FPCON CHARLIE


Teg, can visible light penetrate the darkness? How about an IR spotlight?

-
Tegyrius
GM, 796 posts
Tue 20 Feb 2018
at 01:38
  • msg #771

FPCON CHARLIE

There is nothing abnormal about the darkness.  It is ordinary subterranean darkness.
Michael Dacovetti
player, 373 posts
Tech Sgt, JSOC JCU
keys138
Tue 20 Feb 2018
at 03:39
  • msg #772

FPCON CHARLIE

Can I cast magic missile on the darkness?
Tegyrius
GM, 797 posts
Tue 20 Feb 2018
at 11:25
  • msg #773

FPCON CHARLIE

You do, in fact, have a wand of magic missile.
Sebastien Durand
player, 491 posts
DGSE
Dave Ross
Wed 21 Feb 2018
at 15:07
  • msg #774

FPCON CHARLIE

I guess I didn’t get the dark, eerie vibe, just the ordinary subterranean darkness. I need to go rewatch the X Files.
James Choi
player, 408 posts
Special Agt, FBI HRT
Raellus
Wed 21 Feb 2018
at 19:07
  • msg #775

FPCON CHARLIE

In reply to Sebastien Durand (msg # 774):

Tegyrius:
The door swings open at a touch.  Beyond is darkness, and the sound of dripping water, and the smell of ozone and the sea and old metal.

And in Hannah and Cooper's minds, the fringe of a vast and semi-feral presence, flickering through mad predator dreams of flight in a decades-long slumber.


It is metagaming for me to go by the second quoted line, but I don't think it's metagaming for James not to trust the old guys. I mean, we just met them, they're a little off, and nefarious aliens are involved. I mean, if I'd just met some odd old dude and hung out for five minutes, I think I'd still think twice before entering a dark room they'd just invited me to walk into with no explanation of what I was about to encounter in there.

-
Cooper Williams
player, 133 posts
Petty Officer, RAN
Spartan-117
Wed 21 Feb 2018
at 19:12
  • msg #776

FPCON CHARLIE

That was a great post Rae.  Assuming your goal is getting me to never post IC before you post IC.  Next time if you want to do that, do it right off the bat.

There's probably a deeper discussion here about character agency, but this pretty much sums up how I felt after seeing that post:  https://www.youtube.com/watch?v=YEwlW5sHQ4Q
This message was last edited by the player at 19:12, Wed 21 Feb 2018.
James Choi
player, 409 posts
Special Agt, FBI HRT
Raellus
Wed 21 Feb 2018
at 19:20
  • msg #777

FPCON CHARLIE


Fair enough. It is a matter of player agency. I shouldn't have negated other players' moves. I guess it's like in improv, where one is supposed to follow any proffered premise with "yes, and..." I'll delete.

I guess I need to figure out how to play along when I disagree with a fellow player's move (i.e. maintain my own player agency whilst respecting others').

-
This message was last edited by the player at 19:23, Wed 21 Feb 2018.
James Choi
player, 410 posts
Special Agt, FBI HRT
Raellus
Wed 21 Feb 2018
at 19:29
  • msg #778

FPCON CHARLIE


Whoa! Take it easy, Spartan. I already deleted my IC post and posted an OOC retraction. No need to go so hard. Now I don't want to post, like ever.

-
Sebastien Durand
player, 492 posts
DGSE
Dave Ross
Wed 21 Feb 2018
at 19:37
  • msg #779

Re: FPCON CHARLIE

James Choi:
Fair enough. It is a matter of player agency. I shouldn't have negated other players' moves. I guess it's like in improv, where one is supposed to follow any proffered premise with "yes, and..." I'll delete.

I guess I need to figure out how to play along when I disagree with a fellow player's move (i.e. maintain my own player agency whilst respecting others').

-

Your original post made it sound like Choi thought we were a pair of imbeciles. At least that's how I read it. Also, 48 hours had passed since the turn post had gone up and no one had posted anything IC - it's not like I posted ten minutes after the turn post went up and didn't give anyone else a chance to put forward an alternative option.
Cooper Williams
player, 135 posts
Petty Officer, RAN
Spartan-117
Wed 21 Feb 2018
at 19:39
  • msg #780

FPCON CHARLIE

In reply to James Choi (msg # 778):

I'm going to leave that post up for half a day.

Then I'm going to post in OOC why it's a totally acceptable post.

After that, I'm open to deleting it and revisiting the issue.

#reciprocity
This message was last edited by the player at 19:40, Wed 21 Feb 2018.
Tegyrius
GM, 798 posts
Wed 21 Feb 2018
at 19:45
  • msg #781

FPCON CHARLIE

Can you please put the brakes on slashing at each other until I get through the active shooter training I have to deliver tomorrow night to an undergrad communications class?
James Choi
player, 411 posts
Special Agt, FBI HRT
Raellus
Wed 21 Feb 2018
at 20:49
  • msg #782

Re: FPCON CHARLIE

Sebastien Durand:
Your original post made it sound like Choi thought we were a pair of imbeciles. At least that's how I read it. Also, 48 hours had passed since the turn post had gone up and no one had posted anything IC - it's not like I posted ten minutes after the turn post went up and didn't give anyone else a chance to put forward an alternative option.


Yes, I realize that and I am sorry. It was a shitty thing to do and I regret it.

I posted IC today in the morning before work. That was not a good time to post. I am not a morning person. I did not fully realize at the time that I was being an a-hole. I do now.

When I checked back in at lunch, I saw Dave's OOC post about the X-Files. It came across as snarky (that's how I perceived it, at least) and I felt compelled to respond OOC. At that point, I was in defense mode- I didn't yet see that I was totally in the wrong.

Then I saw Spartan's post. It stung, but I realized then that I had made a grave error and that my IC post was way un-cool. At that point, I deleted it and apologized sincerely.

Dave and Spartan, I am sorry for my dickish RP'ing today. Teg, I'm sorry for effing up your game.

Peace.

-
This message was last edited by the player at 16:47, Thu 22 Feb 2018.
Tegyrius
GM, 799 posts
Wed 21 Feb 2018
at 21:29
  • msg #783

Re: FPCON CHARLIE

I have received your various PMs and will address them, as well as the public thread, after I get through tomorrow night's lesson. Maintaining this group's cohesion as both friends and a functional gaming circle is important to me but I have to focus on professional matters right now, in addition to ensuring I can support my wife during what is a worse-than-usual tax season.

Please consider this a request for a cooling-off period for any further responses in this thread until I can re-engage with the level of attention you guys deserve.

Thanks.
Hannah Omdahl
player, 247 posts
CWO2, U.S. Army
dcoda
Thu 22 Feb 2018
at 00:23
  • msg #784

Re: FPCON CHARLIE

First off, my deepest apologies, guys.  The last couple of weeks have been crazy in RL.  Lots of 'volunteering' at school (which is only voluntary in the most remote sense of the word - it was more like, "we need to get this done now or your children will suffer forever" or something like that; mostly, I just do what I am told), then a family cold, then Valentine's Day, then another cold, and then travelling with family on President's Day weekend.  And here we are...

And when the dust settles, it seems like there was an IC and OOC kerfuffle (which Hannah might have helped to avoid...:()..  I will try to get caught up and then post IC, if I can manage to think of anything that might help the situation or at least post more OOC...
Cooper Williams
player, 136 posts
Petty Officer, RAN
Spartan-117
Thu 22 Feb 2018
at 07:50
  • msg #785

Re: FPCON CHARLIE

In reply to James Choi (msg # 782):

Apology accepted.  The Internet is not a great conduit to provide feedback so my comments almost certainly came across as harsher than intended and I'm sorry for that.  I propose we move on.
Tegyrius
GM, 800 posts
Fri 23 Feb 2018
at 21:38
  • msg #786

Re: FPCON CHARLIE

I'm back.  Unless otherwise contacted, I will assume OOC stuff has been sorted in various PMs and rMail and will wait for dcoda before I post the next turn.
Michael Dacovetti
player, 375 posts
Tech Sgt, JSOC JCU
keys138
Fri 23 Feb 2018
at 22:36
  • msg #787

Re: FPCON CHARLIE

Random X-Com fact of the day:

I've been playing X-Com 2 with the boys watching (my wife is thrilled-perhaps not my best idea).  Yesterday my 5 year old was moving from cover to cover while engaging in Nerf wars and my 7 year old has started using phrases like "they're coming from the flanks! we're going to get pinched!" and "here, I think you dropped this grenade."

I'm a good dad.
Tegyrius
GM, 801 posts
Fri 23 Feb 2018
at 22:56
  • msg #788

Re: FPCON CHARLIE

Teach the children quietly
For someday sons and daughters
Will rise up and fight while we stand still

Sebastien Durand
player, 493 posts
DGSE
Dave Ross
Fri 23 Feb 2018
at 22:58
  • msg #789

Re: FPCON CHARLIE

In reply to Tegyrius (msg # 788):

Mike and the Mechanics? Silent Running?
Tegyrius
GM, 802 posts
Fri 23 Feb 2018
at 23:52
  • msg #790

Re: FPCON CHARLIE

Yep.  With Keys' anecdote, I had a sudden flash on it being applicable to XCOM 2.
James Choi
player, 413 posts
Special Agt, FBI HRT
Raellus
Fri 23 Feb 2018
at 23:57
  • msg #791

Re: FPCON CHARLIE


Good song.

-
Tegyrius
GM, 805 posts
Sun 4 Mar 2018
at 22:39
  • msg #792

Re: FPCON CHARLIE

NEW RESEARCH OPTIONS:

- Alien flight dynamics
- Attar interrogation
- Attar xenobiological experimentation
- Particle beam weaponry
- Plasma weaponry
- Psi amplification
- Psi stabilization
- Space squid autopsy

This message was last edited by the GM at 22:41, Sun 04 Mar 2018.
Michael Dacovetti
player, 376 posts
Tech Sgt, JSOC JCU
keys138
Mon 5 Mar 2018
at 01:59
  • msg #793

Re: FPCON CHARLIE

Is the speaker at the table bald and backlit?
Tegyrius
GM, 806 posts
Mon 5 Mar 2018
at 02:14
  • msg #794

Re: FPCON CHARLIE

Tegyrius in [IC] Chapter One - Aftermath:
"Group Captain Mewes.  Thank you for coming."  The speaker is at the center of the arc of seven men arrayed at the room's far end.  Overhead lighting gleams from his bald skull and makes shadowed pits of his eyes.  He is the only one in civilian dress.  "This committee has reviewed your report and those submitted by your unit's personnel.  Do you wish to add anything further to the official record?"


Why, yes, I did set that up three years ago.  :)
This message was last edited by the GM at 02:21, Mon 05 Mar 2018.
Hannah Omdahl
player, 249 posts
CWO2, U.S. Army
dcoda
Mon 5 Mar 2018
at 05:48
  • msg #795

Re: FPCON CHARLIE

Tegyrius:
NEW RESEARCH OPTIONS:

- Alien flight dynamics
- Attar interrogation
- Attar xenobiological experimentation
- Particle beam weaponry
- Plasma weaponry
- Psi amplification
- Psi stabilization
- Space squid autopsy

Are we supposed to prioritize these?  'Cause obviously they are all high priority.  I mean, 'Duh!'  The attar and space squid autopsies Hannah will leave to Dealer and Lizard King (they have experience from Chapter 1, right?) and the plasma tech to Dealer.  Psi and Flight Dynamic are mine, mine, mine...

Uh, did I say that out loud? ...
Tegyrius
GM, 807 posts
Mon 5 Mar 2018
at 11:21
  • msg #796

Re: FPCON CHARLIE

You have gradually been accumulating a science and engineering staff, so it's not all on you to do everything.  Of course, they will be delighted to share the SAN loss work if you volunteer to help...
Sebastien Durand
player, 494 posts
DGSE
Dave Ross
Mon 5 Mar 2018
at 12:41
  • msg #797

Re: FPCON CHARLIE

Seb’s skill set would probably make Attar Interrogation his first choice in terms of tasking. If there’s an opportunity to get involved in the others he’s got decent skill levels in Biology so could probably be able to make a reasonable contribution to either the xenobio experimentation or the autopsy, although probably not in a lead role.
Michael Dacovetti
player, 377 posts
Tech Sgt, JSOC JCU
keys138
Mon 5 Mar 2018
at 14:46
  • msg #798

Re: FPCON CHARLIE

Tegyrius:
Why, yes, I did set that up three years ago.  :)


Nice!  I was quite surprised to glance back and see that the chapter 2 aftermath was January 2016.  No wonder I forgot the council!
Hannah Omdahl
player, 250 posts
CWO2, U.S. Army
dcoda
Mon 5 Mar 2018
at 18:58
  • msg #799

Re: FPCON CHARLIE

Tegyrius:
... Of course, they will be delighted to share the SAN loss work if you volunteer to help...

Hmmm... there is no SAN stat listed anywhere on Hannah's sheet.  Do we assume its already zero then?
Cooper Williams
player, 137 posts
Petty Officer, RAN
Spartan-117
Wed 7 Mar 2018
at 07:38
  • msg #800

Re: FPCON CHARLIE

Given his contacts at the Rhein Research Center and lack of substantive hard science skills (outside of enough chemistry to determine the oxygen balance of various ANFO and TNT compositions), Cooper's probably best able to contribute to Psi Stabilization and Amplification, in that order.  Maybe 4 days a week, with a Friday or Monday off.  All work and no play...
This message was last edited by the player at 07:41, Wed 07 Mar 2018.
Karolina Kowalska
player, 258 posts
Captain, GROM
Spartan-117
Wed 7 Mar 2018
at 07:39
  • msg #801

Re: FPCON CHARLIE

And I'll be doing my part to advance TBI research!
Tegyrius
GM, 808 posts
Wed 7 Mar 2018
at 11:41
  • msg #802

Re: FPCON CHARLIE

Michael Dacovetti:
Nice!  I was quite surprised to glance back and see that the chapter 2 aftermath was January 2016.  No wonder I forgot the council!


Yeah, I may have kept Mission 3 running a little longer than I should have...

Hannah Omdahl:
Hmmm... there is no SAN stat listed anywhere on Hannah's sheet.  Do we assume its already zero then?


Now you know one of the recruiting criteria!
Michael Dacovetti
player, 378 posts
Tech Sgt, JSOC JCU
keys138
Wed 7 Mar 2018
at 20:29
  • msg #803

Re: FPCON CHARLIE


Michael will be concentrating on plasma weapons (gotta even the score) and is willing to assist on the autopsy as his free time allows.  I'm putting an aftermath post together than I hope to have up in the next day or so.
James Choi
player, 414 posts
Special Agt, FBI HRT
Raellus
Wed 7 Mar 2018
at 23:59
  • msg #804

Re: FPCON CHARLIE


James' current interrogation skill is considerably higher than his bio skill. Hm.

-
Sebastien Durand
player, 495 posts
DGSE
Dave Ross
Thu 8 Mar 2018
at 08:32
  • msg #805

Re: FPCON CHARLIE

James Choi:
James' current interrogation skill is considerably higher than his bio skill. Hm.

-

I have a few ideas for other stuff that Seb can do if Choi wants to take point on the interrogation.
Hannah Omdahl
player, 251 posts
CWO2, U.S. Army
dcoda
Thu 8 Mar 2018
at 17:43
  • msg #806

Re: FPCON CHARLIE

Hannah is interested in the Psi stuff and the Alien Flight Dynamics (of course).  Her Tech/EDU skills (Physics/Chemistry/Biology/Metallurgy/Engineering) are much categorically better than her (non-existent) Interrogation skill.

Will try to get an IC aftermath post up as well.  Double Down will want to see Painter (and might find out about Karolina, then).  And won't mind working with Diver at all; I mean, Hannah does think that he is hunky after all ... uh, was that said out loud?
Michael Dacovetti
player, 379 posts
Tech Sgt, JSOC JCU
keys138
Thu 8 Mar 2018
at 19:10
  • msg #807

Re: FPCON CHARLIE

Have you all seen this guy?

https://www.isaacarthur.net

He does super intense hard-science dives into future technology on YouTube and SoundCloud. One of my engineering buddies showed me a few videos and it’s going to be all over for my free time.
Michael Dacovetti
player, 381 posts
Tech Sgt, JSOC JCU
keys138
Thu 8 Mar 2018
at 22:13
  • msg #808

Re: FPCON CHARLIE

Did anyone pick up the War of the Chosen expansion for XCom2?
James Choi
player, 415 posts
Special Agt, FBI HRT
Raellus
Sat 10 Mar 2018
at 20:09
  • msg #809

Re: FPCON CHARLIE


Perhaps James could major in alien interrogation and minor in xenobiology?

-
Tegyrius
GM, 810 posts
Sun 11 Mar 2018
at 14:54
  • msg #810

Re: FPCON CHARLIE

Here's what I have for everyone's research interests.  Assume there are about six to eight weeks of downtime before the next operation.  That should give your characters time to commit some science, in addition to having a week or two of leave.

Hannah: Psi; alien flight.

James and Seb: Interrogation of the Attar; autopsying the squid.

Cooper: Psi.

Michael: Plasma weapons.

I'll PM you the key points of your respective findings later today; feel free to elaborate and improvise around those.

As for other loose ends...

Caradoc will keep the arm but he is looking at significant reconstructive surgery and is unlikely to return to duty with Grey Cell.  Mewes is pushing for him to accept a commission and return to TF47 as the unit's flight surgeon once he completes rehab (remember, he technically completed medical school but never finished the process of becoming a board-certified physician.

Karolina has been transferred to the neurology clinic at Bródno Hospital in Warsaw.  In addition to her skull fracture and TBI, she broke her right arm, right leg, eight ribs, and right collarbone, and lost her spleen and one kidney.  She will be capable of receiving visitors starting around late July.

With Caradoc out, the team needs a new medic.  If anyone wants to start a secondary PC or recommend a new player, I will entertain suggestions.  Otherwise, I will generate a suitable NPC.

Detective Adriana Salcedo and Officer Lee Morris, both Miami PD, are TF47 friendlies in Florida and may be developed as NPCs or future plot hooks.  The same applies to Inspector George Symonette of the Royal Bahamas Police.

Despite Grey Cell's early intervention, Dana Albinson will never fully recover from the stroke the aliens induced.

John Ceelen will mostly recover from the heart attack he suffered when the Attars came after him in the Bahamas.  He and Robert Paddon will join Green Cell as part of the alien flight dynamics research team, based at the Woomera Range Complex.  They will also recruit the so-far-undescribed Alfredo Herrera, though his failing health will limit him to an occasional consulting role.

Darnell Hawkins will join Green Cell as a translator - and as an occasional stabilizing influence on the psi experiments.

Mark Branham and Ramón Rice, along with the so-far-undescribed Owens and Wolanski, will be floating research resources for as long as their health and sanity last.  Owens and Wolanski are nuclear engineers turned general physicists.  Branham is self-taught in mind-machine interfaces and will immediately take to pissing off Dr. Ghosten.  Rice is an aerospace engineer.  All four men are psychically active (and, as a side effect, are multilingual - though not to the extent that Hawkins is).
Michael Dacovetti
player, 382 posts
Tech Sgt, JSOC JCU
keys138
Sun 11 Mar 2018
at 16:49
  • msg #811

Re: FPCON CHARLIE


I can stat up "The Saint" as our new medic if people want.  Seems like it would make more sense than reading someone else new into the organization to pull someone from the sidelines.  I was thinking I might build him around my old 18D's background from the Stalemate War.  That would give him enough science background to be useful.

I'll also reach out to my one buddy that I think might be willing.  His writing chops are certainly up to snuff.  On the flip side, he and his wife just had a baby #2 so....
Cooper Williams
player, 138 posts
Petty Officer, RAN
Spartan-117
Sun 11 Mar 2018
at 17:15
  • msg #812

Re: FPCON CHARLIE

The IRL folks I know that I might recommend come as a pair (husband/wife) and realistically, they need some RPOL seasoning.  If Octagon was active, I'd recommend him, but sadly I don't think he's doing much RPOL these days.

Key's if you've got someone IRL who'd be interested in RPOL, I'd certainly support bringing him/her onboard.
Tegyrius
GM, 811 posts
Sun 11 Mar 2018
at 18:10
  • msg #813

Re: FPCON CHARLIE

Some other admin stuff...

Everyone gets 12 general XP and 1 skill-specific XP for UFOlogy for the third mission.  Additional skill-specific XP awards will come from your activities in the aftermath thread, as usual.

Before getting too far into the aftermath, I suppose I should make sure that everyone wants to continue the campaign.  I feel like this mission ran about six to nine months longer than it needed to due to my own disorganization and lack of a clear vision for where I wanted this part of the story to go.  I will not be offended if the group's consensus is that we should take a break or quit while we're not too far behind (if we were going to quit while we were ahead, the end of the first mission was the right time).

If we do want to continue, where do you guys want to see the story go from here?
James Choi
player, 416 posts
Special Agt, FBI HRT
Raellus
Sun 11 Mar 2018
at 20:02
  • msg #814

Re: FPCON CHARLIE


I'd like to continue. I quite enjoy this game. Honestly, I feel a little out of my depth at times- the weak link in the player group. Not being familiar with XCom, I get the sense that I am missing something. I sometimes struggle with knowing how/what to post. I don't mind improvisation, but I don't want to overstep. In terms of the direction of the campaign, I don't know where to go from here.

-
Michael Dacovetti
player, 383 posts
Tech Sgt, JSOC JCU
keys138
Sun 11 Mar 2018
at 20:09
  • msg #815

Re: FPCON CHARLIE


I'm digging the game and would like to see it continue.  As to where to go...maybe we can leverage some intel out of our prisoner for a "smash and grab?"  We're kind of in the reactive space, it might be nice to be a little more proactive in the defense of Mother Earth.  Ferreting out the mole might be interesting, but given our track record for posting on investigation missions we're probably a bit more suited to direct action after some digging around on the ground.
Hannah Omdahl
player, 252 posts
CWO2, U.S. Army
dcoda
Sun 11 Mar 2018
at 20:34
  • msg #816

Re: FPCON CHARLIE

I'd love to continue as well.  I very much enjoy the game, though I am the slowest to post.  So, I completely understand if that is detracting from anyone else's enjoyment, I get voted off the island.

@Rae: I am surprised, Rae, that you feel that way.  I am a much slower poster and while I have played XCOM, my knowledge of RL military nomenclature, protocol and tactics/strategy is definitely lacking; undeniably, the weakest of the group.  Honestly, I have always felt that I am the weakest link.  </@Rae>

If we were to follow the XCOM mold, then we'd have to escape an alien crash site (after fortuitously we shot down some alien scout with our outdated tech - or was that something like Chapter 2 ...:D), and then assault a base eventually as alien activity ramped up (or was that Chapter 3 ... :D).  Oh, and a terror site (which with Crysalids is not my favorite XCOM missions - I lost a lot of good men on those scenarios - so, I am not advocating that one.  At least, not until we get blaster bomb tech...).

Love to do some RP with the old VO-45 (er ... the new Green Cell 'recruits').  Be interesting to talk with both Ceelen and Hawkins (on the "they know a lot we don't know" front and are not bonkers).  And then talking with the Belize boys about their sequestering would likely be enlightening (and really frightening, I suspect).  Honestly, what scares me about Hawkins is that everyone else is afraid/wary of (or driven crazy by) the alien tech.  Except her.  Guess that is part of the Aftermath thread, though.

So, are we getting enhanced body armour as part of our pack out now?  And plasma pistols?  :D
Sebastien Durand
player, 496 posts
DGSE
Dave Ross
Sun 11 Mar 2018
at 20:40
  • msg #817

Re: FPCON CHARLIE

I'd like to carry on. I'm in the same boat as Rae - I know absolutely zero about X Com but I guess that can be a double edged sword as everything is 'new' to me. It also suits having a character who is (or rather was) UFO sceptic. But like Rae it leaves me a little light on suggestions as to what to do next. Do we have any abductions that need investigating?

@Dcoda, the thought literally crossed my mind as I was writing this that Seb would also want to do some follow up with the old geezers. He and I are both curious about why the alien activity paused for a number of years and iirc Branham said there was a guy who had been collecting an archive of sorts, so Seb would like to have a word with him as part of the Aftermath.
This message was last edited by the player at 20:40, Sun 11 Mar 2018.
Michael Dacovetti
player, 385 posts
Tech Sgt, JSOC JCU
keys138
Sun 11 Mar 2018
at 20:43
  • msg #818

Re: FPCON CHARLIE

I can delete that Ghosten post if necessary, but it was kinda fun to write.

And no one here is a weak link.
Tegyrius
GM, 812 posts
Mon 12 Mar 2018
at 10:36
  • msg #819

Re: FPCON CHARLIE

James Choi:
I'd like to continue. I quite enjoy this game. Honestly, I feel a little out of my depth at times- the weak link in the player group. Not being familiar with XCom, I get the sense that I am missing something.


I don't think that's the case.  I think the players who are familiar with XCom may occasionally make assumptions that are already invalidated within my GM notes... ;)

Michael Dacovetti:
I can delete that Ghosten post if necessary, but it was kinda fun to write.


Nah, leave it up.  It fits.

Michael Dacovetti:
And no one here is a weak link.


^^^ This.
Sebastien Durand
player, 497 posts
DGSE
Dave Ross
Fri 16 Mar 2018
at 22:53
  • msg #820

Re: FPCON CHARLIE

Tegyrius:
If we do want to continue, where do you guys want to see the story go from here?

Just a randomn thing, but I have thought from time to time that it might be interesting if there was something like a Russian / Chinese / Israeli equivalent of Grey Cell. Would we work together if we encountered them in the field, the enemy of my enemy is my friend? Or would we work against each other, perhaps unintentionally? Would we share knowledge and tech with each other or would we end up spending more time watching them than watching the xenos? If they were Russian where would Andrey fit in?

(Yeah, I'm picking up on an old Stargate trope...)
Michael Dacovetti
player, 387 posts
Tech Sgt, JSOC JCU
keys138
Sun 18 Mar 2018
at 18:50
  • msg #821

Re: FPCON CHARLIE

I don't know why this made me think of Grey Cell, but I'll leave it here anyway.

https://www.theatlantic.com/sc...r-we-survive/554513/
This message was last edited by the player at 18:51, Sun 18 Mar 2018.
Michael Dacovetti
player, 388 posts
Tech Sgt, JSOC JCU
keys138
Mon 19 Mar 2018
at 21:03
  • msg #822

Re: FPCON CHARLIE

Teg,

You cool with point buy to build the medic?  I'm still waiting on my buddy to decide, but I'll be building the character either way.
Tegyrius
GM, 813 posts
Mon 19 Mar 2018
at 23:21
  • msg #823

Re: FPCON CHARLIE

Works for me!
Diego Martinez
player, 1 post
Thu 22 Mar 2018
at 19:08
  • msg #824

Re: FPCON CHARLIE

Trying to figure this whole two character thing out...seems relatively strait forward.  Except I can't see a character sheet for SSgt Martinez here.  Also, it looks like my friend has elected not to join us on RPol at this time.  Oh well.
Hannah Omdahl
player, 253 posts
CWO2, U.S. Army
dcoda
Thu 22 Mar 2018
at 21:05
  • msg #825

Re: FPCON CHARLIE

Diego Martinez:
...Except I can't see a character sheet for SSgt Martinez here. ...

Well, in another game where I have a second character, the Character Details page has a dropdown to the right of the Character Information section that allows you to select the character that you want to view.

The Character Details page does default to your primary character, I believe.
Diego Martinez
player, 2 posts
Thu 22 Mar 2018
at 22:29
  • msg #826

Re: FPCON CHARLIE

Okay, I got that far, but for whatever reason I can see Dacovetti’s sheet.  When I switch the character sheet option goes away.
Hannah Omdahl
player, 254 posts
CWO2, U.S. Army
dcoda
Thu 22 Mar 2018
at 22:34
  • msg #827

Re: FPCON CHARLIE

Diego Martinez:
Okay, I got that far, but for whatever reason I can see Dacovetti’s sheet.  When I switch the character sheet option goes away.

That is likely on Teg's side.  Either the sheet isn't active/created or is doesn't have its edit privileges set correctly at this point.
This message was last edited by the player at 22:35, Thu 22 Mar 2018.
Diego Martinez
player, 3 posts
Thu 22 Mar 2018
at 22:40
  • msg #828

Re: FPCON CHARLIE

Cool.  Thanks!
James Choi
player, 417 posts
Special Agt, FBI HRT
Raellus
Thu 22 Mar 2018
at 22:44
  • msg #829

Re: FPCON CHARLIE

Sebastien Durand:
Tegyrius:
If we do want to continue, where do you guys want to see the story go from here?

Just a randomn thing, but I have thought from time to time that it might be interesting if there was something like a Russian / Chinese / Israeli equivalent of Grey Cell. Would we work together if we encountered them in the field, the enemy of my enemy is my friend? Or would we work against each other, perhaps unintentionally? Would we share knowledge and tech with each other or would we end up spending more time watching them than watching the xenos? If they were Russian where would Andrey fit in?


I like this idea. It makes sense that other power blocs would be seeing some of the same things, regarding E.T. activity, and perhaps responding similarly. Or, perhaps the aliens did what Cortez, Pizarro, et al did and are playing human enemies against one another...

As GM, I've toyed with the idea of the player party meeting another, similar group just to see what happens. I'm no Drizzt fanboy (I read the Crystal shard in high school and that's it), but one of the neatest bits in BG2 was when the player-controlled party meets said NPC's party in the city necropolis (Yes, I did fight and kill them all, just to see if I could- then I reloaded from an earlier saved game and made nice).

-
Cooper Williams
player, 140 posts
Petty Officer, RAN
Spartan-117
Fri 23 Mar 2018
at 13:29
  • msg #830

We interrupt this program for Battletech! 

Jordan Weisman invokes XCOM when talking about the new turn based Battletech (2nd video):

http://store.steampowered.com/app/637090/BATTLETECH/
Tegyrius
GM, 814 posts
Sat 24 Mar 2018
at 14:29
  • msg #831

Re: FPCON CHARLIE

Hannah Omdahl:
That is likely on Teg's side.  Either the sheet isn't active/created or is doesn't have its edit privileges set correctly at this point.


You are correct, and that should be fixed now.  Should be.
Tegyrius
GM, 815 posts
Sat 24 Mar 2018
at 14:33
  • msg #832

Re: FPCON CHARLIE

As for the possibility of other programs running parallel to TF47... let's just say that Blue Book was not the only UFO investigation running, and certain other areas of the world have UFO lore that's just as well-developed as America's.  If there is player interest along those lines, I will develop those thoughts further...

Andrey is currently a roaming TF47 friendly who I can use as needed to inject outside investigation material.  :)  He was released from Russian service several years before the events of this campaign, so he's not personally aware of any equivalent projects.  Though he may be asking questions of his old co-workers now...
Tegyrius
GM, 816 posts
Sat 24 Mar 2018
at 15:22
  • msg #833

Re: FPCON CHARLIE

It sounds like the general area of interest for the next mission is something proactive against the invaders, yes?

If so - I have three thoughts for the next AO.  Let me know which locale sounds the most interesting:

• Syria, during or after Turkey's 2015 counter-terrorism surge;

• Ukraine, as the Donetsk conflict winds down into sporadic cease-fire violations; or

• Cuba, immediately after the Obama administration's "Cuban Thaw."
Michael Dacovetti
player, 389 posts
Tech Sgt, JSOC JCU
keys138
Sat 24 Mar 2018
at 15:30
  • msg #834

Re: FPCON CHARLIE

Cuba sounds cool, followed by Syria for me.
Sebastien Durand
player, 498 posts
DGSE
Dave Ross
Sat 24 Mar 2018
at 16:46
  • msg #835

Re: FPCON CHARLIE

In reply to Tegyrius (msg # 833):

I'm totally fine with any one of the three.
Michael Dacovetti
player, 390 posts
Tech Sgt, JSOC JCU
keys138
Sun 25 Mar 2018
at 15:18
  • msg #836

Re: FPCON CHARLIE

Dear Santa,
This year when chasing aliens, I want:

https://forensicstore.com/product/witsse-kit-v-18/
Cooper Williams
player, 141 posts
Petty Officer, RAN
Spartan-117
Mon 26 Mar 2018
at 10:45
  • msg #837

Re: FPCON CHARLIE

I'm up for Cuba if that works.  Better diving than either Syria or Ukraine...  :)
Hannah Omdahl
player, 256 posts
CWO2, U.S. Army
dcoda
Mon 26 Mar 2018
at 22:37
  • msg #838

Re: FPCON CHARLIE

An Aussie in Cuba?  What is the world coming to?  ;)

Diver is right, best swimming of the three options.  But then, we fly all the way back to Turkey, just to fly back to Cuba?  *shrug*  I'm game.
Michael Dacovetti
player, 391 posts
Tech Sgt, JSOC JCU
keys138
Mon 26 Mar 2018
at 22:52
  • msg #839

Re: FPCON CHARLIE

Coda, that post was awesome.
Hannah Omdahl
player, 257 posts
CWO2, U.S. Army
dcoda
Mon 26 Mar 2018
at 23:08
  • msg #840

Re: FPCON CHARLIE

Michael Dacovetti:
Coda, that post was awesome.

Thanks, Keys; right back at you.  It is always cool to see that Michael has this whole other life that the others are willfully ignorant of.

To be honest, my posts are just a simple attempt to keep up with everyone else.  Everyone does such great work, it is really fun to read everything.  The interlude posts are always really fun to read as everyone bounces off in different directions - but, always seems to be able to maintain a good sense of the overall narrative and structure.  A bit scary, really...
Hannah Omdahl
player, 258 posts
CWO2, U.S. Army
dcoda
Wed 28 Mar 2018
at 04:14
  • msg #841

Re: FPCON CHARLIE

Tegyrius:
Michael Dacovetti:
And no one here is a weak link.

^^^ This.

So, I am just wanted to say, I know that this chapter took a long time to complete (and I am sorry for my contribution to that situation, Teg).  But, I just reread the entire Chapter over again ('cause you know, I'm like that; I just have this OCD thing ... er, nevermind), and it was absolutely friggin' awesome, everybody.

I thought that everyone was in great command of their characters and that Teg wove together an excellent narrative.  All the investigations/interrogations, the raid, the boat chase, Hawkin's house (and dog), Belize, debriefings, everything.  Great.  Stuff.  You know, Dancer's fall still hit me in the gut rereading it, even though I knew it was coming.  And despite the PCs going all over the place sometimes, somehow Teg keeps everything quite tightly woven - and still manages to flesh out plenty of sweet NPC interactions (I loved the pathology tech's reaction to Dealer's lockdown order).  Kudos everyone; I am proud and honored to be a part of this group (even being the slow member - don't deny it, I have the worst posting rate of all of us... Mea culpa).

And a special shout out to Teg, I really appreciate you running this game.  Thank you.
Tegyrius
GM, 817 posts
Fri 13 Apr 2018
at 23:01
  • msg #842

Re: FPCON CHARLIE

You guys are all awesome.

So... I have good news and I have more good news and I have temporary bad news.

Good news 1: I am going to keep running this game.  Wanted to get that out of the way first.

Good news 2: I have a contract out for some RPG work.  I'm on the hook for part of Book of Oblivion, the first supplement for Wraith: The Oblivion 20th Anniversary EditionWraith and I go way back, so I was fortunate enough to work on Wr20 a few years ago, and I'm glad Onyx Path asked me to come back for another round.

Bad news: This assignment is going to consume most of my already-limited writing time for the next couple of months.  Accordingly, I am going to reluctantly put Grey Cell on hiatus until the week of June 4th.  I'll still be around (and I'll try to keep up with Rae's games in which I'm a player) but I need some breathing room while I write about ghosts.

Aftermath thread is still open.  Talk amongst yourselves.  :)
This message was last edited by the GM at 23:01, Fri 13 Apr 2018.
James Choi
player, 420 posts
Special Agt, FBI HRT
Raellus
Sat 14 Apr 2018
at 20:25
  • msg #843

Re: FPCON CHARLIE


Congrats, Teg.

-
Cooper Williams
player, 142 posts
Petty Officer, RAN
Spartan-117
Sun 15 Apr 2018
at 13:24
  • msg #844

Get your TR1 on

Yeah, congratulations Teg.  Here is some inspiration for you: http://ironwindmetals.com/stor...s/btmechs/20-621.jpg

Ok, maybe the wrong kind of inspiration, but inspiration nonetheless.  T-minus 9 days!
This message was last edited by the player at 13:26, Sun 15 Apr 2018.
Tegyrius
GM, 818 posts
Sun 15 Apr 2018
at 14:57
  • msg #845

Get your TR1 on

I'm so annoyed.  I'm going to be at a conference on release day and my laptop is below system minimums.
Hannah Omdahl
player, 259 posts
CWO2, U.S. Army
dcoda
Mon 16 Apr 2018
at 01:43
  • msg #846

Get your TR1 on

I concur with the others, congratulations are in order!  Always nice to be able to make some money while doing what you are passionate about!  The game can wait, I am sure that we will be here when things calm down for you.

I will try to to get some more up in the Aftermath thread.  The next two weeks are pretty crazy for me as well - lots of RL deadlines and multi-day meetings, unfortunately.
Tegyrius
GM, 819 posts
Sun 10 Jun 2018
at 17:26
  • msg #847

Get your TR1 on

*reads Keys' latest IC*

*delightedly eats popcorn while trying to get out from under additional freelance assignment*
Tegyrius
GM, 820 posts
Sun 17 Jun 2018
at 23:35
  • msg #848

Options

Hey, team.  I've been thinking about this campaign a fair amount lately and realized I should probably share those thoughts with y'all, as a similar "state of the game" discussion is occurring in one of Rae's campaigns.

I have an idea of where to go with the next mission - we decided on Cuba, and I think it'll be a follow-up on one of the leads that was dangling after things wrapped up in Miami.  However, I have to admit I've struggling with focus for writing in all of my PbP commitments these days (have been, I think, since I took the new job last year).  So I'd like to get a general status check from everyone to see where your drive and interest are with regards to Grey Cell.  If enthusiasm and availability are there for everyone, I'll try to get my shit together and resume aggressive GMing.

Having said that - I feel like the quality of story I've told has declined over the three missions.  Part of me is seeing the wisdom in something one of y'all said after the Libya mission wrapped: maybe we should have said, "damn, that was a good story," and ended it there.  My plotting hasn't been as tight as it could have been and pacing and overall speed have suffered as a result.  So if the group's feeling is that it's time to step back from this story, I will not be hurt.  Or if some adjustments need to be made to the structure of this game, I will entertain those suggestions, too.

As always, I have a bunch of other campaign ideas in my head, should we want to try something else.  Honesty compels me to admit, though, that I may not be any better at maintaining focus in one of those than I have been here.
Michael Dacovetti
player, 393 posts
Tech Sgt, JSOC JCU
keys138
Mon 18 Jun 2018
at 00:46
  • msg #849

Options

For my part, I’m really enjoying this game.  The characters are good, the writing is solid, and the XCom universe is just fun to play in.  I’d be sorry to see the game end.  Although if you’re not feeling it, I can understand the reluctance to resume.  I don’t think the quality of the story has necessarily declined, but maybe the pacing needs to be adjusted.  None of us want to play a constant battle scene, even if investigation scenes tend to lag.  It’s trying to find that balance we’ve talked about before.

My vote is to continue!
James Choi
player, 421 posts
Special Agt, FBI HRT
Raellus
Mon 18 Jun 2018
at 01:49
  • msg #850

Options


I enjoy the heck out of this game. I echo Key's observations. IMHO, the story-lines are one of this campaign's many strong suits. Teg, you are an amazing story-teller.

I've already admitted that, sometimes, I'm not sure how to approach posting. There have been a few instances where I read the GM turn post and I can't pick out a thread to play with in the GM turn posts. In that case, I usually wait until others have posted and then try to riff  on that, or I bug Teg with questions via PM. I don't want to be led around by the nose, but a little more direction (option A, option B, 'other') would be helpful. I realize that, for a GM, this can be a fine line to tread, as I stated over in our Pharos discussion.

I'd like to continue. I want to know what happens next!

-
Sebastien Durand
player, 500 posts
DGSE
Dave Ross
Mon 18 Jun 2018
at 14:44
  • msg #851

Options

Keys pretty much called it on all counts as far as I can tell. I think everyone knows that what I actually know about X-Com could be written on the back of a postage stamp but I’ve never felt like that’s caused any challenges, I guess if anything it keeps everything fresh for me as I don’t have any clue as to what might be coming next.

So yeah, more than happy to carry on. I also don’t get too bent out of shape if things lag a bit, e.g. during investigation phases. I’d rather take it slow and steady and keep up the quality writing on all sides than rush things.
Hannah Omdahl
player, 261 posts
CWO2, U.S. Army
dcoda
Tue 19 Jun 2018
at 08:10
  • msg #852

Options

I'll just join the chorus here.  I love the game, but recognize that it is a lot of work for you, Teg.  I am willing to ride this bus until the wheels fall off (or I get kicked off), but that is much easier for me to say and do than for you.

Additionally, I recognize that I am the slowest to post generally; so, I am probably the largest contributor to the slow down of the game.  And for that, I profusely apologize.  Though, I will also admit that I don't mind the slower pacing.  Yet, I also recognize that it can hinder the game and be frustrating at times.  Details and enthusiasm can wane during longer lulls, it is almost inevitable.  And I am willing to bow out, if it means that the game and the rest of the group will benefit from it.

As previously noted, I don't bring much knowledge to the table.  Yes, I have played X-Com, but that was a long time ago.  My knowledge of military protocol, nomenclature and tactics are extremely limited.  And my organizational skills and memory aren't that great any more (funny how a few years of sleep deprivation can affect you).  So, I often need to be reminded about details, story, and plot.  Again, mea culpa.

And yet I love to RP.  So, no matter what, I have had a great time with the game and the story.  Everyone here is a strong writer.  The story is compelling (even for someone that has played plenty of X-Com back in the day), in turns it is surprising, familiar, scary, heart-rending, and comical.  A wonderful overall package and a tribute to the group, but especially on account of you, Teg.  I am always humbled and honored to play.  And as I said above, I am more than willing to continue to play as long as I am allowed to.

As the major contributor to the success and quality of the game, Teg, your health and sanity are paramount.  If you need a temporary or permanent hiatus from the game (and/or the group and general RP due to RL commitments), then so be it.  None of us can really gainsay something like that.  And only you know, what you want (and whether you are getting it) out of the game.  If you still find the game fulfilling and want to continue to play, then we do it.  If not, or you want to do something else.  Then perhaps it is time to move on.
Cooper Williams
player, 143 posts
Petty Officer, RAN
Spartan-117
Wed 20 Jun 2018
at 00:50
  • msg #853

Options

I'm happy to continue with Grey Cell, though I'm intrigued by the idea of trying something new and different as well.  I greatly enjoy playing with everyone here and far more important to me than what we play, is that we play together.
Tegyrius
GM, 821 posts
Thu 21 Jun 2018
at 01:40
  • msg #854

Options

I totally don't deserve you guys as players.

Okay.  I'll start working up the introduction and briefing posts for the next mission.
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