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The Cantina (Game Forum Default & OOC Thread [Read First])

Posted by That Old FossilFor group 0
That Old Fossil
GM, 1 post
More Machine than Man
Twisted and Evil
Sat 14 Nov 2015
at 04:20
  • msg #1

The Cantina (Game Forum Default & OOC Thread [Read First])

STAR WARS: FULL THROTTLE
Welcome! I'm That Old Fossil and the GM for this game (you may know may elsewhere as RPO SteamDragon).  This is the default thread for this game forum.  If you don't know where to read or post in this forum, go here first.

This is also the OOC (Out-Of-Character) thread for the game's players.  Visitors are welcome to read and comment as well.  Player character submissions are always gratefully accepted but I cannot always guarantee the game will be looking for new players.

STATUS:  CURRENTLY, THIS GAME IS NOT ACTIVELY RECRUITING PLAYERS.  YOU AR FREE TO APPLY BUT THERE IS NO GUARANTEE A SPACE WILL BE AVAILABLE IN THE GAME.  APPLICATIONS WILL CONSIDERED IN ORDER OF APPLICATION.

If you wish just to say Howdy, feel free to post.  Message me for possible access.

If you wish to apply as a player, go to The Crew Lounge (The player application and character creation thread) and follow the instructions.

Again, Welcome to this game. :-)
This message was last edited by the GM at 04:37, Thu 26 Nov 2015.
That Old Fossil
GM, 4 posts
More Machine than Man
Twisted and Evil
Mon 16 Nov 2015
at 04:18
  • msg #2

The Cantina (Game Forum Default & OOC Thread [Read First])

For those who may have missed this opening pitch in the Wanted - Players forum, I repeat it here:

Long ago in a galaxy far, far away...

STAR
WARS

Adventure I

FULL THROTTLE

It is a period of civil war.
A new hope of Rebellion has
spread across the Galaxy with
the destruction of the DEATH STAR.
But everyone dreads that the Evil Galactic
Empire will soon strike back!  Deep in Imperial
space, a small ship and her crew fight against the
Empire.  Are they Rebels or simply scoundrels with heart?


The odds seem impossible against the heroic crew but the
Force is strong with them.  Even that may not  be enough to save them....


I would like to welcome you to a Star Wars adventure set between A New Hope and The Empire Strikes Back.  Your character is part of the crew of a space freighter hunted by the Empire while deep in Imperial space.  Depending on party wishes, the crew are either undercover Rebel agents or scoundrels falling for some damn fool idealistic crusade.  Either way, the Force is strong with them and the Empire wants them turned or dead.

The rules system for this game will one of the many incarnations of the D6 system developed for West End Games.  I can't say for sure which until I know more about my players.  But any version of these rules are simple, elegant, intuitive and thus fast.  You do not need to know the rules to start playing.  This game is a whiz-bang adventure with Good Guys fighting Bad Guys and every old Space Opera trope quite welcome.

I am offering only a single adventure to start with.  The game will likely start around January 1st.  I apologize for the slow burn before Full Throttle but I want to take the time and get this game right.  If the game takes off, I may offer sequels.  If not, I will give the game to my players.  I will keep this notice up for one week.  If I get two players, the game is a go.

You must do what you think is right, of course.  But, remember, the Force will be with you, always!
That Old Fossil
GM, 9 posts
More Machine than Man
Twisted and Evil
Tue 17 Nov 2015
at 04:38
  • msg #3

The Cantina (Game Forum Default & OOC Thread [Read First])

The Force is with us, it seems...

And by that I mean that we have (easily) surpassed the two player threshold needed to continue with this game.  So we are GO!

At this writing, I have had a generous amount of player applications.  All of them are quite promising and I intend to approve all of you for the game.  I am still very new to how forums work on RPoL but I will try and get you all added to this game as far as the system is concerned.  If you are not an official member by this time tomorrow, let me know in any way you can.

I will reply to your introductory private messages (which were necessary for you to apply) but, when you are able to post, please post a Howdy in this thread.  Your Howdy post can be as brief as letting us know your character's name.  Or you can talk about Star Wars in general or just about anything.  Off-topic is what the OOC thread is all about.

The faster we can all talk together rather than just having me cycle through private messages, the better.  The game will move faster and clearer for it.

Some observations so far:
*  All of the characters so far have the seeds of heroism within them.  They are loyal to an ideal or at least their comrades.  This helps the game immensely.
*  As a whole, the party so far contains an alien, a droid and a Jedi amongst their members.  This means the party is a Star Wars sampler even before I add NPCs.  So I can add less NPCs and focus on the players.
*  Some characters are actively wanting to be members of the Rebellion and the rest are decent folk looking for something better.  I think the Empire better get their act together quick.  You guys have.
*  A LOT of players have applied to this game.  Past a certain point, I may have the unpleasant task of culling some players.  It will hurt, too, there are no unsuitable players, just differing degrees of fantastic.  However, I don't think we are quite at that point yet.  And I think my approaches to a game will allow more players than your average game.  More on this later.

OK, your Howdy posts can follow this reply.  As an ice-breaker, I will ask you what is the one thing you would change about the Star Wars setting (for myself:  I would like to seen Jedis marry, but then I suppose a whole bunch of kids wishing you into the asteroid field would have been problematic)?  This is a completely optional question.  Ignore it if you want.

I look forward to your Howdy and everyone's reaction to them. :-)
That Old Fossil
GM, 11 posts
More Machine than Man
Twisted and Evil
Tue 17 Nov 2015
at 04:45
  • msg #4

The Cantina (Game Forum Default & OOC Thread [Read First])

I wish to clarify one of my earlier statements.

When I said that you must read what I write (in the player thread), that only concerns matters regarding the game itself.  Anything else, humorous asides, Star Wars discussion in general, and off-topic thoughts are completely optional.  If there is a borderline instance, I will try and make it clear in the text.
Zekk Vekarr
player, 1 post
Tue 17 Nov 2015
at 05:05
  • msg #5

The Cantina (Game Forum Default & OOC Thread [Read First])

Howdy!
quote:
As an ice-breaker, I will ask you what is the one thing you would change about the Star Wars settin

Nothing at all!
1) I like the ewoks in their isolated setting. Same for the gungdans. I don't think that either should be a playable race, but then if you wanted to sell more books everything would be a playable race :)
That Old Fossil
GM, 12 posts
More Machine than Man
Twisted and Evil
Tue 17 Nov 2015
at 05:07
  • msg #6

The Cantina (Game Forum Default & OOC Thread [Read First])

Howdy back! :-),

I do like the idea of some, more primitive aliens sticking to their home planet.  But if a player really wants to play a monoplanetary species, I will probably allow it.
This message was last edited by the GM at 05:08, Tue 17 Nov 2015.
That Old Fossil
GM, 13 posts
More Machine than Man
Twisted and Evil
Tue 17 Nov 2015
at 05:10
  • msg #7

The Cantina (Game Forum Default & OOC Thread [Read First])

For a little while, I may double post in the OOC and Crew Lounge (player) threads.  This is because I want to make sure my replies get to you (it can sometimes be difficult to guess which forum a message might be in).

Once the game starts, the Crew Lounge will be largely retired, having served its purpose and the OOC thread will be the main as well as default thread.
That Old Fossil
GM, 15 posts
More Machine than Man
Twisted and Evil
Tue 17 Nov 2015
at 05:15
  • msg #8

The Cantina (Game Forum Default & OOC Thread [Read First])

OK, at this writing, most everyone who has applied has been approved as a Player for this game.

For the few exceptions, as RPoL's software requires a character name in order to add a player, I have not yet added any player whose character name (for whatever reason) was unclear to me.

I will correct this as soon as I get their replies.  Please be patient with me, this forum is new (and wonderful) but especially NEW to me.

I am sleepy and going to bed.  I have a fasting blood test in the morning and I would rather be asleep than hungry.  I should reply to tonight's replies tomorrow.
Thuk
player, 1 post
Tue 17 Nov 2015
at 05:16
  • msg #9

The Cantina (Game Forum Default & OOC Thread [Read First])

Hello all.

Hmm, I don't like the 'Midichlorians'. What's wrong with simple genetics?
Zekk Vekarr
player, 2 posts
Tue 17 Nov 2015
at 05:20
  • msg #10

The Cantina (Game Forum Default & OOC Thread [Read First])

Note to the GM
If you really want to have a GM thread for notes, it should be hidden from the players' view. You can do that by changing the GM thread to 1 (or something other than 0)
Zekk Vekarr
player, 3 posts
Tue 17 Nov 2015
at 05:22
  • msg #11

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thuk:
Hello all.

Hmm, I don't like the 'Midichlorians'. What's wrong with simple genetics?


Right! I hate Midichlorians! I liked it when the Force was more of a mystery
Thuk
player, 2 posts
Tue 17 Nov 2015
at 05:37
  • msg #12

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zekk Vekarr:
Note to the GM
If you really want to have a GM thread for notes, it should be hidden from the players' view. You can do that by changing the GM thread to 1 (or something other than 0)

In Star Wars? Why would he want to hide them? The milieu is really big on cut-scenes and flashbacks. We may not know that the Death Star is about to clear the planet, but the audience sure does.
Akiri
player, 1 post
Tue 17 Nov 2015
at 15:30
  • msg #13

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It depends on the content of the GM notes, and whether one metagames or not.

Most people don't metagame, in my experience, and most GMs hold something back to add a little sting for anyone who does.
Vanz Garren
player, 1 post
Tue 17 Nov 2015
at 18:08
  • msg #14

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zekk Vekarr:
Thuk:
Hello all.

Hmm, I don't like the 'Midichlorians'. What's wrong with simple genetics?


Right! I hate Midichlorians! I liked it when the Force was more of a mystery


That was my first choice as well. Next would be that Ewoks have been switched to wookies for Return of the Jedi.
Akiri
player, 2 posts
Tue 17 Nov 2015
at 19:07
  • msg #15

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Perhaps instead of ewoks or wookies, instead bikini clad Twi'leks with a love for heavy weapons?
Nate Stryker
player, 1 post
Tue 17 Nov 2015
at 19:24
  • msg #16

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ok, I'm going to make that real for you. Bib Fortuna in a bikini.

I do have to agree with the whole midichlorians thing. What was he even thinking? Did it have to be a biological reason all? My guess is that he couldn't think of another way to rationalize any other characters knowing in advance that Anikin was going to be a powerful force user. Lack of creative thinking on his part.
Akiri
player, 3 posts
Tue 17 Nov 2015
at 19:26
  • msg #17

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

You'd think he could have just said that Anakin was so strong in the Force that Qui-Gon could feel his echoes of the Force when they were close together.

I thought that was how they found Jedi in most of the EU, anyway.
Thuk
player, 3 posts
Tue 17 Nov 2015
at 19:55
  • msg #18

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Akiri (msg # 17):

Would have worked a lot better for me.
Vanz Garren
player, 2 posts
Tue 17 Nov 2015
at 21:51
  • msg #19

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

GM can you please activate the character sheets and allow us to edit.
Zane Konig
player, 1 post
Wed 18 Nov 2015
at 01:29
  • msg #20

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey everyone.  Looks Like I'll be joining you all for a romp through the galaxy

Akiri:
You'd think he could have just said that Anakin was so strong in the Force that Qui-Gon could feel his echoes of the Force when they were close together.

I thought that was how they found Jedi in most of the EU, anyway.


They originally had to invent their own testing to try and figure out who had the force.  I remember a few scenarios where a Jedi would learn the unfortunate news that their wouldn't cut it.  After a while, at least one jedi could detect... I believe it was Mon Mothma.  She was mentioned in a couple of spots having found potential jedi through the force alone... at least until she got a face full of nano-machines
Zekk Vekarr
player, 4 posts
Wed 18 Nov 2015
at 01:42
  • msg #21

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Question for all from the game info...
  • Undercover Rebel agents
    or
  • Scoundrels


+1  Undercover Rebel Agents
Akiri
player, 4 posts
Wed 18 Nov 2015
at 01:44
  • msg #22

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I went with Rebels.
Nate Stryker
player, 2 posts
Wed 18 Nov 2015
at 03:03
  • msg #23

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Undercover rebel.

Even in IV - VI, the Jedi could sense the force in others.
Vader "I sense something, a presence I've not felt since...", "The force is strong in this one", "My son is with them, I felt it".
Luke "Vader is on that ship, I can feel it, I'm endangering the mission, I shouldn't have come".
Yoda "Strong you are with the force"
etc.
Akiri
player, 5 posts
Wed 18 Nov 2015
at 03:27
  • msg #24

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

And in the Expanded Universe (which this game takes with a grain of salt as should all fans), there were those who could sense further with time and effort.
That Old Fossil
GM, 16 posts
More Machine than Man
Twisted and Evil
Wed 18 Nov 2015
at 07:19
  • msg #25

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Although I should have plenty of time to get this game ready by Jan. 1st, this week is a little busy until the weekend.  So please bear with me.  Let me start working tonight and see how far I can get tonight. :-)

First, everyone who sent me a personal message should now have Player status in this game.  I will upgrade Players to Editors upon beginning play, if they wish.  If this does not seem the case for you, let me know in a private message and I will try and correct any trouble.

Second, please forgive my apparent slowness in fully utilizing this forum.  It works very differently from any game forum I have been in.  I intend to activate character sheets very soon but I need to know if that requires the exact incarnation of the D6 rules we will be using. If not, let me know and I will activate them.  Otherwise, let's get the actual version of the rules narrowed down and I will then activate the character sheets.

In any case, let's get the specific rules version nailed down.  It is the most pressing question right now.

Here is a provisional list of players and their preferences regarding rules systems.  I am listing you all by your character name, which seems to be how this delightfully different board does things.


Akiri  Has OpenD6, open to other systems
Celes Varik  1SW preferred
Nate Stryker  No preference expressed
Shen-Nuyun  Has 2SWRE but open to other systems
Thuk  Open to any system
TwoOneBee  Has 1SW, open to other systems
Vanz Garren  2SW preferred
Zane Konig  Open to any system
Zekk Vekarr  2SWRE preferred


If I have misrepresented you, my apologies and please correct me.  Since the time I have asked the question, Vanz has let me know of a Creative Commons evolution of the 2SWRE; the Star Wars, Second Edition, Revised, Expanded and Updated (to, roughly, include the prequels).

Check it out here:

http://d6holocron.com/downloads/books/REUP.pdf

or here:

http://vengersatanis.blogspot.com/2014/11/d6-star-wars-rpg-revised-expanded-and.html


Consider the 2SW REUP rules to be a new legitimate choice of rules and update your preferences, if needed.  My thanks to Vanz for pointing these out to me.

I will try to get to some more replies tonight (if I'm lucky) or tomorrow (playing the odds).
That Old Fossil
GM, 17 posts
More Machine than Man
Twisted and Evil
Wed 18 Nov 2015
at 07:29
  • msg #26

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I will be trying to answer your initial private messages as I get the time.

In the meantime, I am working on activating the Charcter Sheets.  What is the best document format for uploading character sheets?  Do I need to know the exact version of the rules to start activating sheets?

These questions are likely to be the first of many I will be asking.  Should I start using the RPoll feature?
As a contrast, I am including a humorous poll from Straw Poll to see if we like this method better.

Check it out at:

http://www.strawpoll.me/6036085

More tonight if I get time.
This message was last edited by the GM at 07:31, Wed 18 Nov 2015.
Thuk
player, 4 posts
Wed 18 Nov 2015
at 07:40
  • msg #27

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

As far as character sheet formats go, I have seen some very pretty sheets on Rpol but tend to just use .txt. Works everywhere.

No, you do not need to know the exact iteration of the rules to activate the character sheets, and indeed many Rpol games are entirely free-form and use no rules whatsoever.
Shen-Nuyun
player, 1 post
Wed 18 Nov 2015
at 07:51
  • msg #28

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Morning all.
Celes Varik
player, 1 post
Wed 18 Nov 2015
at 08:04
  • msg #29

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hi everyone! I'll be shooting things in the face for you. Or preferably acting as a "face shooty deterrant".

Regarding character sheets, what you'll want to do really depends on how much transparency you want. There's a Character Sheet section on the Character Details page, but only that player and the GM can see it. If you want players to see each others' sheets, you'll need to have us use the Character Description section, which we can freely edit without activating anything. Might be easier. Even so, we'll need a particular format for the sheets regardless of where they're put, but they'll still just be text typed into the field rather than uploaded document files.

Really, I'd recommend using a simple sheet layout at first. Name, Species, Description, the six Attributes, Character Points, Equipment. The only thing that would change between editions of the game would be what skills we'd be using, and that can be filled in as needed.

As for one thing I'd like to change from the films, I wish there was no Luke/Leia sibling reveal. It didn't make much sense, it threw off the intended love triangle, and it led to really awful scenes.

I also have unpopular things to say about Ewoks. :P

EDIT: Oh, but if you /do/ wanna activate sheets without designing your own format first, all you do is go to GM Menu -> Character Sheets, "toggle whether character sheets are editable", and then "All On". Otherwise on the Character Sheets page, you can "edit character sheet templates" to give us all the same format at once without having to do it individually. Found out about that button recently, and it saved me several headaches.
This message was last edited by the player at 08:08, Wed 18 Nov 2015.
Thuk
player, 5 posts
Wed 18 Nov 2015
at 10:45
  • msg #30

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Have taken a look at the 2SW REUP rules. Looks good to me, I can live with this if you go for them.
Shen-Nuyun
player, 2 posts
Wed 18 Nov 2015
at 11:03
  • msg #31

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 26):

I'm happy to use any rules the majority go with. Just so long as we choose in time to create my character before the game kicks off.

My character is going to be a navigation/engineering type. He is a serious type with a total blind spot when it comes to humour. He may be funny at times but it will be entirely unintentional.
Zekk Vekarr
player, 5 posts
Wed 18 Nov 2015
at 14:21
  • msg #32

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

quote:
First, everyone who sent me a personal message should now have Player status in this game.  I will upgrade Players to Editors upon beginning play, if they wish.  If this does not seem the case for you, let me know in a private message and I will try and correct any trouble.


There is no need for the players to become editors. The rpol forum is pretty simple some of us are familiar with the GM settings so feel free to ask questions. If a player was given editor access they would be allowed to edit other players' posts. This is commonly in more complex rpol games where the GM wanted to give increased access to players. [Not Recommended for your game, IMO]

Help:
AccessDetails
PlayerThis is the normal access for players in the game.  Players can reply to posts in groups they're in, can send and receive Private Messages, and can use the Dice Roller.  They cannot start new threads, they can only see Private Lines addressed directly to them, and they can only edit or delete their own posts.
EditorEditors, true to their name, can edit other players' posts; otherwise their permissions are the same as those for a player.  Private lines are hidden when an editor modifies another player's post.
GMGMs can edit or delete others' posts (except for those of other GMs) and can start new threads.  They can see all threads and Private Messages in the game, regardless of what groups they are assigned to, and they can tell whether rolls on the die roller have been fudged.  They can add or remove players from the game.  The only players they cannot affect are other GMs.
NPCThis is the normal access for the GM's characters in the game.  NPCs can reply to posts in groups they're in, can send and receive Private Messages, and can use the Dice Roller.  They may be used start new threads so long as they are controlled by a GM.

Akiri
player, 6 posts
Wed 18 Nov 2015
at 14:49
  • msg #33

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Having looked at the Second Edition with the Updates, I am fine with using that.
Zekk Vekarr
player, 6 posts
Wed 18 Nov 2015
at 15:00
  • msg #34

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Akiri:
Having looked at the Second Edition with the Updates, I am fine with using that.


Same here
Vanz Garren
player, 3 posts
Wed 18 Nov 2015
at 18:28
  • msg #35

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I too prefer Star Wars Reup.
Celes Varik
player, 2 posts
Wed 18 Nov 2015
at 23:44
  • msg #36

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

For my part, I've had bad experiences with REUP. At the same time, I'd still really like to have good experiences with it, considering the sheer amount of work that went into the project. I can't promise no complaints, but I am eager to see it go well.

Out of curiosity, is anyone here a contributor to the REUP project?
Zane Konig
player, 2 posts
Wed 18 Nov 2015
at 23:47
  • msg #37

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Reup looks good to me.
TwoOneBee
player, 1 post
Thu 19 Nov 2015
at 03:38
  • msg #38

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Greetings all.  You now have your own TwoOneBee class medical droid at your disposal.  So let's go ahead and take on that Imperial Star Destroyer.  If we survive I'll be happy to patch you up so we can do it again :-).  Seriously I'm excited to be here and  I look forward to role playing with everyone.

As for what I would like to have changed about the Star Wars movies, a few things come to mind.  I think some of the comedy was  too over the top for my taste.  I don't mind the Ewoks, though again they were overly silly at times, same with Jar Jar Binks, except he was mostly obnoxious in the Phantom Menace and  better afterwards.  I do think one of the best things they could have done was not let Lucas direct, lol.  Just my opinion, but I think he was a better writer than a director.

GM thank you very much for the links.  I'm studying this new version and really enjoying it.  I think I would be fine with REUP rules, now I have access to a copy :-)
This message was last edited by the player at 03:42, Thu 19 Nov 2015.
Vanz Garren
player, 4 posts
Thu 19 Nov 2015
at 03:57
  • msg #39

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

quote:
Question for all from the game info...
  • Undercover Rebel agents
    or
  • Scoundrels


Scoundrel and rebel agent. ;)

Perhaps we are all new rebel agents brought together as a crew of this ship to carry out missions. Keeps us focused.

@TwoOneBee , unless things change, Garren is pretty handing at droid repair and programming, so I guess I will be putting you back together.
Thuk
player, 6 posts
Thu 19 Nov 2015
at 04:36
  • msg #40

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome metal man.
Nate Stryker
player, 3 posts
Thu 19 Nov 2015
at 04:49
  • msg #41

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'd love to go with a Special Ops Team (Galaxy Guide 9 - Fragments from the Rim). The last Star Wars game I played other than as a GM, I was on was on a Spec-Ops team. Deep undercover, with a heavy combat bent. It was a fun campaign.
quote from GG9:
quote:
Note to Gamemasters
"Is my group good enough for Special Ops?" As a general rule, if you need to ask this question, the answer is "no".
If your group is good enough, you'll know they are. They'll have a habit of succeeding in their scenarios with ridiculous ease, perhaps even to the extent of inventing other mission-scale objectives of their own as space-fillers. This will be especially true for published scenarios, which are usually written for average characters for obvious reasons.
Good Mission Groups have been known to do the impossible; Present a group of Special Ops caliber characters with the same challenge, and they'll say "That's too easy", come up with an even harder objective of their own, and do that as well. Be warned; it isn't really the skill levels of the characters that makes a group suitable for Special Ops Team status - it's the players.
The very best players can cause the Imperials more trouble with a bunch of starting characters with 1 force point apiece than most groups could manage playing Han, Luke, Leia, and Chewie with force points to match. Only the first type are suitable for Special Ops Teams.

Zane Konig
player, 3 posts
Thu 19 Nov 2015
at 05:03
  • msg #42

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I can make my character's back story work in either way, whether we go rebel or scoundrel.

Worst case we could split the group into rebels and scoundrels.  Wouldn't be the first or last time the two groups worked together (with some sort of compensation for the scoundrels at least).  Also, it worked out pretty well for Han Solo... Less so for Lando, but he was more of an entrepreneur than a scoundrel.
Vanz Garren
player, 5 posts
Thu 19 Nov 2015
at 06:52
  • msg #43

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm kind of curious what sort of characters everyone has come up with for the game.

Vanz Garren is a charming rogue with more than a few tricks up his sleeve. While not a stranger to combat, he would prefer to avoid violence if possible and would rather rely on his wits and charm.
That Old Fossil
GM, 18 posts
More Machine than Man
Twisted and Evil
Thu 19 Nov 2015
at 07:23
  • msg #44

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

I am unexpectedly busy until Saturday night and then I should have some time to catch up on what I am behind on.  So I am dealing with group decisions now and I hope to catch up to all of your private messages then.

I believe I have activated all character sheets now.  I have uploaded a very basic placeholder as a character sheet but the sheet should be editable so feel free to add your own sheet.  I am not a stickler for conformity as long as I can understand the sheet in the end.  Feel free to upload your brilliance! :-)

But you may want to hold off for a bit because:
1.  At this writing, we haven't yet nailed down the specific version of the D6 rules we will be using (although certain trends are becoming apparent).
2. Whatever version we use, I will offering some custom character creation house rules.  But this is all good as I am only adding to character options, not taking away.  So any standard, legal character will work for this game but may not fully utilize all of the unique potential this game offers.
3.  I hope to offer a custom character sheet template when I can find the time.

Speaking of the rules system, there has been some interest in REUP since its mention (I am a fan myself).  I am therefore updating the preferences table above as I interpret your later comments.  Again, let me know if I have misrepresented you.

 Akiri  Has OpenD6, open to other systems, cool with REUP
 Celes Varik  1SW preferred, has had bad experiences with REUP
 Nate Stryker  No preference expressed
 Shen-Nuyun  Has 2SWRE but open to other systems, cool with REUP
 Thuk  Open to any system, cool with REUP
 TwoOneBee  Has 1SW, open to other systems, enjoying REUP system
 Vanz Garren  2SW preferred, now prefers REUP
 Zane Konig  Open to any system, cool with REUP
 Zekk Vekarr  2SWRE preferred, cool with REUP

Once I have listed everyone's preferences correctly, I will make a decision on the rules system.

If you would like, you might give just a paragraph's description of your character.  Put down what some one might learn about your character after a week of mundane activity aboard ship.

Would it be fair to say that, even if some characters don't want to be Rebel agents as such, none are against working for the Rebellion now and then (especially if there is some coin involved)?

I am aware that we currently have nine players.  I don't believe that will be a problem as long as it is planned for.  I have some ideas I will share when I get a little time.  For now, the one character approach I have is that a large dysfunctional crew will fall apart faster than a small dysfunctional crew.

So I think your crew must be crazy competent and simpatico.  I am inspired by another crew of about the same size, the crew of Serenity, from the Firefly series.  The scary crime boss, Niska, hired Mal's crew because their reputation was the best.

You will also probably have a ship at the larger end of the Starfighter scale.  However, thanks to your ace pilot and Star Wars forgiving interpretation of physics, your large barge can still ease down a (surprisingly moist) asteroid tunnel that more agile TIE fighters explode against.

Gotta go. I hope for more tomorrow.  I look forward to your feedback...
Shen-Nuyun
player, 3 posts
Thu 19 Nov 2015
at 07:26
  • msg #45

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Vanz Garren:
I'm kind of curious what sort of characters everyone has come up with for the game.


My character is going to be a navigation/engineering type. He is a serious type with a total blind spot when it comes to humour. He may be funny at times but it will be entirely unintentional. He and his family all lived on Sullust where they worked for the Imperial ship building corporation SorroSub. His parents were imprisoned for asking for better working conditions and Shen-Nuyun and a few others tried to free them shortly after the news of the (first) Death Star's destruction filtered through to the workers. He fled the planet shortly after the failed jail-break attempt.
Celes Varik
player, 3 posts
Thu 19 Nov 2015
at 07:41
  • msg #46

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes is a bounty hunter, and very serious about her job. She takes organized crime rather personally, and has made it her mission to show people that bounty hunters can be just as dedicated to justice as anyone, rather than just heartless mercenaries who trade their morals for money. She's with the Rebellion (or the crew, anyway) in hopes of putting the Republic back the way it should be, and allow the Bounty Hunters' Guild to do its job properly again.
Thuk
player, 7 posts
Thu 19 Nov 2015
at 08:25
  • msg #47

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thuk is an arboreal Heavy-G primitive. He is scary big strong and tough, does poorly on flat ground but can climb nearly anything. Thuk regards most human things (including stormtroopers) as ridiculously fragile and tends to break things without meaning to. He regards democracy (and the Rebellion) as a weird alien aberration but is loyal to his pack (that's you). He can speak Basic (sort of) and has a natural talent for starship gunnery. Thuk follows an obscure warrior code (The Way) and tends to try to persuade people to give up their blasters on the grounds that it 'weakens you'.
Akiri
player, 7 posts
Thu 19 Nov 2015
at 15:16
  • msg #48

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Akiri is a guilty looking young woman who seems to know a lot about Imperial protocol, and fits that slightly out of date Imperial deck officer uniform she brought with her pretty well.  She's skilled in shipboard operations (with specialized training for whatever vessel we end up in), coordinating groups, and close quarters combat.  She speaks when needed, and has made it clear to the squad that if someone needs to talk about anything, she's willing to listen.
This message was last edited by the player at 15:30, Thu 19 Nov 2015.
Nate Stryker
player, 4 posts
Thu 19 Nov 2015
at 19:38
  • msg #49

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nate is a Bounty Hunter, with a knack for stealth and taking hard targets. He prefers to slip in quietly, take down his target, and leave quietly, with a rather large fireworks display timed to create confusion after he's gone. He joined the rebellion, because his parents were killed by the Empire during a "suppression" (a rebel cell was supposedly active on his home planet, so they destroyed every settlement in the system). Skills focus on stealth, blasters, and demolitions.
Zane Konig
player, 4 posts
Fri 20 Nov 2015
at 01:20
  • msg #50

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zane is a broken man that's trying to make a come back after attempting to drink all his problems away.  He appears to be a smuggler and but seems to have training that suggests there's more to him than meets the eye.*  CorSec has had him listed as a wanted person and terrorist for over a decade.

He's a skilled pilot and ship system operator.  He's not the sort of person you want to try and repair anything... ever. Despite his lack of repair skills he enjoys spending time scrounging for parts (even if they aren't needed or compatible with anything he owns)

*- Sadly he doesn't transform.
This message was last edited by the player at 01:20, Fri 20 Nov 2015.
Akiri
player, 8 posts
Fri 20 Nov 2015
at 01:28
  • msg #51

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

"*- Sadly, he does not transform."

*Insert sad violin music here*
That Old Fossil
GM, 19 posts
More Machine than Man
Twisted and Evil
Fri 20 Nov 2015
at 04:54
  • msg #52

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey all,

I'm still busy until Saturday night.  So again I can just address general matters generally.

As a point of record, Shen-Nuyun has changed their name to Shen Nyun so we haven't lost and then gained a player.

On Saturday night, I will make the determination of the rules set we will be using, which will then speed character generation, which will then speed up game development.  I continue to welcome your thoughts on the matter.

While I've got a little time tonight, I would like to talk about party NPCs.  Here's my thoughts:

With such a large group of PCs, I think we should minimize the number of NPCs in the party.  But I think there should be at least one.
With such a large gender disparity amongst the PCs, any NPCs should be female (where that applies) barring a reason otherwise.
With so many PCs, we don't need any more drama amongst the NPCs.  So NPCs will be competent, cooperative, circumspect and generally professional (much more Kaylee than Jayne).

So, with those thoughts, here are the only two NPCs I think are necessary for the crew:

The Captain, The Captain is the leader of our merry band.  Cap is very laid-back and invites dissent and discussion.  Cap is utterly loyal and protective of the crew.  The sole purpose of Cap is to help break up irresolvable differences between players and/or characters (which I consider very unlikely from what I have seen of this group).  If the group gets along, Cap can be bumped off (or otherwise leave) during the first reel.

The Translator droid:  Except for a few rare plot devices, miscommunication simply slows a game down.  Given the party's large size, this protocol droid will be utterly devoted and helpful and not at all annoying (unlike some protocol droids I could mention).

That's it for necessary (IMO) NPCs.  Here are some completely optional suggestions for NPCs:

Smart Ship:  As we learned from 3PO's dialog during Episode V, the 'Falcon is intelligent.  Would you like the game ship to be smart?  It seems that no one can make a decent droid pilot (or TIEs would be droids) so the ship would probably be a library droid, full of KNOwledge skills and with a schoolmarm's concern for her charges.

Ship's Pet:  Would anyone like a ship's pet or mascot?  I picture the pet is some kind of dangerous watchbeast or a tiny scamp that likes shiny things.  Either way, the pet is intelligent and loyal to its flock/herd/pack/swarm (the crew).

Space Gandalf:  In Lord of the Rings, Gandalf is so powerful compared to the rest of the Fellowship that he often disappears for a time so the other characters can feel like they matter.  In fact, Gandalf had the good taste to off himself (for a little awhile anyways) halfway through the first film.  Now this is very much like Episode IV, where Obi-Wan outclassed the other heroes until being kabobed by Vader (and then becoming a hazy ghost mentor).

So, my question is, would you like an incredibly powerful Jedi Master to be part of the party until dying mid-way through and then becoming a spectral mentor to the padawans?  While having such a plot would be very Star Wars, it is also frustrating to be second-fiddle to an NPC, even for a short time.

The Kid:  While some of the party are young and/or Force-sensitive, do you want to really drive the point home by having a rugrat with real Force potential aboard.  For the short term, the crew would be protecting the nipper from Sith pursuers.  But would such a pint-size passenger work long-term?

The Haughty Princess (or Prince):  Both trilogies so far have dealt with a princess in trouble.  Would you like a haughty noble aboard?  Nobility seems to work differently in the Star Wars universe, much like a job rather than a birthright.   Naturally enough, the noble could be attracted (but in denial) to any scoundrel PC (if the player liked the idea).

I will stop here for now.  Let me know what you think and feel free to suggest fellow crew:
TwoOneBee
player, 2 posts
Fri 20 Nov 2015
at 05:04
  • msg #53

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Vanz Garren:
Perhaps we are all new rebel agents brought together as a crew of this ship to carry out missions. Keeps us focused.

@TwoOneBee , unless things change, Garren is pretty handing at droid repair and programming, so I guess I will be putting you back together.


Thank you Vanz, good to know you'll be able to fix my shiny metal hide as I'm rather attached to it you might say.  I see you keep that little sentry bot around and it seems to function adequately (Please tell me it's housebroken) As long as you promise you won't use chewing gum or duct tape like the last repair guy did.  That's what I get for trusting a Gamorrean.

What a diverse and  multifaceted crew we have; I love it :-)  As for me, there's not too much to tell.  TwoOneBee is a very competent medic who's rather obsessive about organization and cleanliness.   It's programmed not to harm any living being and has a natural empathy towards other sentients (which to TwoOneBee includes droids).  In fact its knowledge of alien cultures is impressive.  It is honest to a fault and remains annoyingly calm in most circumstances.  TwoOneBee has NO love at all for the Empire, blaming them for separating it from its previous owners.  It clearly hasn't been mind wiped in years.  Also, when not helping to keep the crew healthy,  it loves to play Pazaak and other such games.

My character is definitely biased towards the Rebellion.  It's always more fun to be the heroes :-)

Captain and Competent Protocol Droid are both excellent NPCs to help keep our group on track.  My thoughts on the optional ones :

Smart Ship.  I think that would be a brilliant idea.  It could definitely make for some unusual and potentially humorous situations. (I know I set course for Manaan, why are we headed for Utapau?).

Space Pet.  Again I think this could add some atmosphere and might be good for occasional comic relief, or our pet might have some benefit.  A pet could be cute or a pest or a valuable guard animal or tracker even.

Space Gandalf (I admit that name made me laugh more than I should) might be interesting to have someone pop on now and then to suggest missions or give training to the Jedi padawan(s).   He or she needn't die, just be more of an advisor/mentor type (sort of like Galen the techno Mage from Babylon 5 Crusade).

Kid.  Might be fun for sub plots, and for the Jedi or force sensitives on board to help him/her explore their connection to the force.  Why not?

Haughty Noble.  Could be interesting although it' could also be annoying.  It would depend on how you played it I suppose.  A noble wouldn't have to be haughty, they could be humbled by the suffering of their people, or depressed and in need of someone to give them 'a new hope'.

I'll give the idea of NPCs some thought :-).
This message was last edited by the player at 07:12, Fri 20 Nov 2015.
Shen Nyun
player, 4 posts
Fri 20 Nov 2015
at 07:16
  • msg #54

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 52):

I'd be perfectly happy with using the REUP rule set, I downloaded a copy yesterday and am reading through it with great interest. It looks like a worthy successor to WEG's offerings.

As for NPCs, I think starting off with an NPC ship's captain is a good idea, helps to start the group off in a focused way rather than having a group of strangers all with different agendas from simply turning into a ship full of wandering space hobos.

I'm not sure about the Kid (done twice already), Smart Ship (too much like Trek), Space Gandalf (maybe part of the Jedi's development later on) or Noble (same reason as Kid).

The Protocol droid might be useful to rationalise how the party communicates with other alien races, though the occasional comedy moment could be had by miscommunication some very rare dialect and the pet may be good for some light relief too.

Just my thoughts.
Thuk
player, 8 posts
Fri 20 Nov 2015
at 07:19
  • msg #55

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 52):

As far as NPC's go:

The Captain and the Gandalf. Both of these are, to varying degrees, nosering npc's. While we probably have some already gaping in horror, nosering games can, with mature gamers, be very successful. For the Captain, a 'what will the Captain do' thread where the pc's can vote works well, making what the pc's want what the Captain orders.
The Gandalf is more tricky, but a pure adviser personality "Sorry boys, but I have failed against Palpatine, I am happy to teach you but you will have to decide for yourself" would work or you could simply inflict frequent force visions on the force users (lots of flavor).
For both, the real question is how good you are as a GM, can you resist the temptation to force the plotline or to deus ex machina? Of course, in Star Wars, should you resist this?

I like the Translator droid. Smart ship, maybe. How does this advance the plotline or provide flavor? Pet/mascot. Sure, although pets are by definition non-sentient. A Kid, particularly a high Force-potential kid, provides an instant enemy. This is a good thing. Of course, this starts us in the big leagues from the get-go.
Vanz Garren
player, 6 posts
Fri 20 Nov 2015
at 08:15
  • msg #56

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I think with so many PCs we can go with less NPCs than more. Perhaps the old Jedi has come out of hiding with the destruction of the death star and joined the rebellion. I like more Jedi in the universe myself.

In fact I would like Garren to learn the ways of the force, either from another player or from an NPC Jedi. So having an NPC Jedi would work well for Vanz. Don't imagine he will become a Jedi Knight during the game, but would like to role-play out the his apprenticeship.
Zekk Vekarr
player, 7 posts
Fri 20 Nov 2015
at 14:38
  • msg #57

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zekk  was planning  on going the failed jedi route but the just discovering  the force route with a gandalf  sounds better.

BTW I am traveling right now so I can't write more. And I am in sync with the gm time table
Akiri
player, 9 posts
Fri 20 Nov 2015
at 14:58
  • msg #58

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am pretty ambivalent.
Zane Konig
player, 5 posts
Sat 21 Nov 2015
at 02:27
  • msg #59

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm with Akiri on this one.
Celes Varik
player, 4 posts
Sat 21 Nov 2015
at 02:33
  • msg #60

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Personally, I'm on board with the Captain (if no PC already fills that role, an NPC sounds really good) and the Protocol Droid (though I also like having around a few other technician droids for color). As for the Kid, not sure where it's been done before in Star Wars, unless we're looking at novels. Closest to a Kid in Star Wars I've seen has been Short Round from Indiana Jones, and he didn't have a bottle of soda as his weapon. :P

In all, I wouldn't be opposed to either a kid mascot or a small animal, or a kid who has a small animal (it's in the Kid template, after all). As for making the kid Force Sensitive, I am expecting that to take really dark and depressing turns. In my head it's already going super philosophical and moral/ethical. From another direction, I'm wondering which characters in the group are already Force Sensitive.

From the sounds of it, Vekarr is looking to go Failed Jedi, which would sorta make him our Space Gandalf already. No need to even kill him off or anything. And if Garren wants to learn the ways of the Force and be a Jedi like somebody's father, then we wouldn't need a Kid to fill that role, as we'd already have the dynamic there.
Akiri
player, 10 posts
Sat 21 Nov 2015
at 12:06
  • msg #61

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Stay away from the Mines of Moria, Vekarr!  We need you!
Zekk Vekarr
player, 8 posts
Sat 21 Nov 2015
at 12:52
  • msg #62

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

LOL
I said that I won't be going the route of the failed jedi so that "Gandalf" could join us. It'll make more sense for Zekk to be learning as much as possible from the old geezer.
Akiri
player, 11 posts
Sat 21 Nov 2015
at 13:07
  • msg #63

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Makes sense to me!
Zekk Vekarr
player, 9 posts
Sat 21 Nov 2015
at 13:17
  • msg #64

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Before we continue with our discussion on NPCs
Can we determine the roles that we think that we have at this point?
Akiri
player, 12 posts
Sat 21 Nov 2015
at 13:35
  • msg #65

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

What do you mean by roles?
Zekk Vekarr
player, 10 posts
Sat 21 Nov 2015
at 15:14
  • msg #66

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Do we have a pilot, etc?
Akiri
player, 13 posts
Sat 21 Nov 2015
at 15:18
  • msg #67

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ah, well, I don't know about specifically a piloting expert, but I was going to give Akiri specializations relevant to managing whatever freighter/ship we were on, if only so if the pilot catches a round or we need an extra crewman, she can rotate.

I figure a deck officer would know how to manage various systems just in case.
Shen Nyun
player, 5 posts
Sat 21 Nov 2015
at 15:19
  • msg #68

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Zekk Vekarr (msg # 66):

I've not picked skills yet, but I'm more of a navigator/repair specialist.
Zekk Vekarr
player, 11 posts
Sat 21 Nov 2015
at 15:34
  • msg #69

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Akiri:
I figure a deck officer would know how to manage various systems just in case.


Deck officer as in capital ships? I believe we're going to be on a Space Transport.
Akiri
player, 14 posts
Sat 21 Nov 2015
at 15:53
  • msg #70

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Given time for certain skills to atrophy and certain skills to improve...

(That's my excuse)
Zane Konig
player, 6 posts
Sat 21 Nov 2015
at 19:05
  • msg #71

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My character will be able to pilot.  Although, if we do end up having a NPC Captain he might end up piloting the main craft.
TwoOneBee
player, 3 posts
Sat 21 Nov 2015
at 21:41
  • msg #72

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well I'm pretty sure I'll be your know it all,  Pazaak playing, ships Doctor:-). Just don't call me Bones!  Dammit I'm a doctor not a robot...um wait a minute :-)
Vanz Garren
player, 7 posts
Sun 22 Nov 2015
at 00:07
  • msg #73

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Perhaps we could combine the Captain and the Old Jedi into one character. A character similar to Obi Wan, a Jedi Knight who survived the hunters and who has now emerged from hiding and recruited a team to assist him in completing a mission. Zekk Vekarr, and later Vanz may have joined him as students while he was in hiding and have joined their master as he undertakes the mission. Reduces the number of NPCs by coming them into one.
This message was last edited by the player at 00:17, Sun 22 Nov 2015.
Akiri
player, 15 posts
Sun 22 Nov 2015
at 00:24
  • msg #74

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That sounds logical.
TwoOneBee
player, 4 posts
Sun 22 Nov 2015
at 02:37
  • msg #75

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Actually that IS a good idea!  Number One, make it so, oh wait wrong series :D
That Old Fossil
GM, 20 posts
More Machine than Man
Twisted and Evil
Sun 22 Nov 2015
at 02:50
  • msg #76

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Thank you for your patience. :-)

I am finally free of this week's obligations and can now start giving you the detailed responses your detailed replies deserve.

Starting tonight, I expect to have some time free practically every night until next Saturday.  Let me get to work and answer some questions.  I will answer general questions first and then, finally, get to your personal messages.

1. ROLES:  I'm glad the question was just asked because I wanted to cover it.  There are two kinds of roles; crew roles (pilot, medic, etc) and story roles (young Jedi student, bitter vengeance seeker, strange alien, etc.).   As it turns out, I have been blessed with an almost perfect mix of story roles without even trying.  We have various flavors of Jedi and padawan, a droid, an iconic and obscure alien.  I don't think it could have turned out better and I won't really worry about story roles.

As far as crew roles go, I see it like this; in some Trek games, the positions are incredibly constrained.  If the starship only needs an Assistant Transport Tech, than that is the only position a player might apply for.  I wanted to avoid such rigid requirements so here is the basic idea.

In practically every incarnation of the D6 rules, characters are technically skilled in every skill (except Advanced and Force skills) just some are more skilled than others.  To simply move the game ship 'from one end of the Galaxy to the other' only requires the 2D Astrogation and Piloting that every character is likely to have.  The ship's autopilot may be able to do that for such a routine journey.

But it is the character's skills that make the ship a true force against the Empire rather than just a stylish barge.  So your characters aren't what makes the ship fly, your characters are what will make the ship a legend.  It will also determine the mission focuses.

If I had a surplus of bounty hunters, your ship will be a bounty hunting ship.  Were you biased toward pirates, you would be privateers.   If you had a bunch of medics, you would have been a heroic medical ship constantly under fire.  And so on.

As it happens, we have a bunch of would-be Jedis (and skilled partners) and that is the focus we will go with (in fact, it was the approach I was secretly hoping for).

Onboard, probably everyone is a pilot, medic, gunner, muscle and such as needs must.  Ideally, the best skill is in the best position but all of the NPCs are quite capable.  Think, again, of the peerless Firefly series.  Wash, Mal and eventually River could pilot Serenity.  Them plus Inara could fly the shuttles.  In a pinch, Zoe was a fair medic.  So all of them could pinch hit if necessary.

Let me know what you think!

2.  NPCs:  From what I have read, no NPC idea I suggested was universally popular or unpopular.  So here's what I think.   A lot of how an NPC is received is in the details of how it is presented.   Therefore, any NPCs will likely be folk you meet during this mission.  Popular NPCs can be invited aboard (and will have a plot reason to join), unpopular NPCs ("Exsqueeze Me!") will leave or die.  If folks like the idea of Smart Ship (necessarily aboard), that could be an upgrade bought or designed later (you have some good techs).  The only NPC guaranteed to start with the crew is the Protocol droid.

Speaking of droids, I have no objection to other droids being aboard, as they are essentially affordable by most any ship crew.  The droids can be drones without personality (newly activated) or actual characters (like TwoOneBee, growing a true personality after a few years without memory wipes).

I also have no objection of a Captain and Jedi Master being combined into one NPC.  It seems that if the players like a Jedi Master NPC, they like the old wizard (or witch) as a distant and occasional adviser, which is pretty much how Obi-Wan ended up.

"If you choose to face Vader, you will do so alone.  I cannot interfere."

I am utterly cool with this.  'Captain' Gandalf would only be a shipboard presence for a short time in the game and then leave (or be ghosted) so that you are the heroes while Professor X stays in the X-Mansion.

If the Captain stays and is just a Captain, likely the ship will be run like a 'pirate democracy.'  Pirates are a pet subject of mine and I could write a few pages on the subject but to sum up; your average pirate crew was a bunch of sociopaths who HAD to work together, every member of the crew was NECESSARY.  So, out of sheer narcissistic self-interest, pirate ships were amongst the first democracies since Ancient Greece.  In a few sentences, in-combat, the Captain was generally in charge, out-of-combat, every member got a vote and the Captain could be vetoed or even replaced.

One last NPC idea I forgot before:  The Lone Clone
I find how Star Wars does clones interesting, turning one person into, effectively, a colony of army ants.  Would you like to have a recovering clone.  Or would it be very un-Star Wars to actually think of stormtroopers as once-people?

Some optional spoilers to help clarify my words:

Spoiler text: (Highlight or hover over the text to view)
Here is a spoiler for The Force Awakens, although it is essentially shown in the trailers.  The main character, Finn, is a Stormtrooper at first.  It is strongly implied that he is a clone but I cannot confirm that.  It turns out that Finn has some affinity for the Force so even clones might have the potential to be Jedi.

For my game, it is revealed that the Empire is experimenting with cloning.  They are trying to clone Sith Apprentices.  The dimmest Rebel analyst can easily confirm that this project must be very problematic or the Empire would have won by now.  If the players wish, the Empire is also cloning Rebel opponents (when they can get a few cells) so the players might find themselves facing an evil, younger version of themselves.  In short, would you like a angry youth you are attempting to deprogram aboard (think of River Tam with a lightsaber) or this idea too weird and dark for a simple action game?



Let me know what you think...

More soon, tonight if I am lucky, including my decision of the rules system...
That Old Fossil
GM, 21 posts
More Machine than Man
Twisted and Evil
Sun 22 Nov 2015
at 03:53
  • msg #77

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

We have a new player! :-)

Gentlebeings, raise your lightsabers in greeting to Veron Naku (who should post a Howdy soon).

With Veron, we now have ten players.  Soon, I hope to write a post explaining why I believe ten players is not a detriment to this game.  I'm busy tonight and I just want you know I have been thinking about the issue.
Veron Naku
player, 1 post
Failed Jedi
Space Gandalf
Sun 22 Nov 2015
at 04:24
  • msg #78

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello, I will be your resident "Space Gandalf". Well, literal Space Gandalf would be infinitely cooler, but too bad, you are stuck with me :P

So any young whipper snappers who want to learn about lightsabers and the Force know who to turn to :)
Vanz Garren
player, 8 posts
Sun 22 Nov 2015
at 04:35
  • msg #79

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Veron Naku:
Hello, I will be your resident "Space Gandalf". Well, literal Space Gandalf would be infinitely cooler, but too bad, you are stuck with me :P

So any young whipper snappers who want to learn about lightsabers and the Force know who to turn to :)



Welcome on board Master Naku. Vanz is but a novice student of the force, with much to learn.

Hoping you have three dice in each of the force skills.
This message was last edited by the player at 04:40, Sun 22 Nov 2015.
Veron Naku
player, 2 posts
Failed Jedi
Space Gandalf
Sun 22 Nov 2015
at 04:48
  • msg #80

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Vanz Garren:
Veron Naku:
Hello, I will be your resident "Space Gandalf". Well, literal Space Gandalf would be infinitely cooler, but too bad, you are stuck with me :P

So any young whipper snappers who want to learn about lightsabers and the Force know who to turn to :)



Welcome on board Master Naku.

Hoping you have three dice in each of the force skills.


Yes, I do indeed plan on that :)

If I remember correctly, you have to purchase force skills with starting Attribute dice at character creation, so if any of you who want to learn force skills don't have an RP reason to be already trained in them, then it's a lot better to simply start out as Force Sensitive without any force skills and simply learn them from me ingame.
Zekk Vekarr
player, 12 posts
Sun 22 Nov 2015
at 04:51
  • msg #81

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Veron Naku:
Yes, I do indeed plan on that :)

If I remember correctly, you have to purchase force skills with starting Attribute dice at character creation, so if any of you who want to learn force skills don't have an RP reason to be already trained in them, then it's a lot better to simply start out as Force Sensitive without any force skills and simply learn them from me ingame.


That's one option, but it'll cost 10 cp to get that 1D. And another 10 cp to get that 1D+1
Veron Naku
player, 3 posts
Failed Jedi
Space Gandalf
Sun 22 Nov 2015
at 05:06
  • msg #82

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zekk Vekarr:
Veron Naku:
Yes, I do indeed plan on that :)

If I remember correctly, you have to purchase force skills with starting Attribute dice at character creation, so if any of you who want to learn force skills don't have an RP reason to be already trained in them, then it's a lot better to simply start out as Force Sensitive without any force skills and simply learn them from me ingame.


That's one option, but it'll cost 10 cp to get that 1D. And another 10 cp to get that 1D+1


Wait, 10 CP? Aren't force skills raised just like regular skills and thus it would cost only 1 CP for 1D and 3 CP for 2D?

If not, then I guess I have been playing it wrong this whole time :D
Zekk Vekarr
player, 13 posts
Sun 22 Nov 2015
at 05:11
  • msg #83

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's 10 cp to get 1D attribute. So it's a good idea to get Alter 1D
I may have been confused with your comment. I had thought you were talking about raising attributes not skills.
That Old Fossil
GM, 22 posts
More Machine than Man
Twisted and Evil
Sun 22 Nov 2015
at 05:15
  • msg #84

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, I continue to use my streak of free time.

I have made my choice of the game system for this game.  I believe the choice I have made is the most popular choice but, unfortunately, no choice was universally popular.

So I realize that I might lose some of you by this hard choice.  I do understand if that is the case and I thank you for your interest so far.  I ask that you do read to the end of this post even if my system choice disappoints you.  I intend to suggest some house rules and I welcome suggestions for house rules to get you the game you want.

OK, my choice of rules system for this game is the Star Wars, Second Edition, Revised, Expanded & Updated (which I am shortening to REUP).  I have made this choice for several reasons:

1. REUP is arguably the most popular of the rules systems suggested.
2. REUP is Creative Commons and freely available.  No one has to buy anything or wait by the mailbox.
3. REUP is the most current and evolved version of the original Star Wars rules.   While OpenD6 Space is possibly as expanded as REUP, it is configured to general sci-fi settings and not as perfectly tuned to Star Wars proper as REUP tries to be.
4. In my opinion, it is easier to simply 'not use' complicated parts of an expanded game than try and make parts of a simpler game more complex in parts.

Had I known REUP existed when I made my initial pitch, I would have made it the rules system from the first.

If I have misjudged the party zeitgeist and REUP is, as a group, wildly unpopular, let me know.

Otherwise, with REUP as the game system, let me continue.

I am perfectly willing to use house rules with REUP and I welcome your suggestions.  The house rules will have two general aims; increasing character creation options and simplifying some unnecessarily complicated (or just plain unwanted) rules.

In an earlier thread planning this game, I put forth some house rule ideas that have now been slightly outdated by me knowing both about the REUP system and this particular party's preferences.  But you can optionally read the thread to see my intentions at least.

I will detail my thoughts on house rules later but for now, here are some summaries:

1.  I am offering more character creation options but not taking any away.  Thus, any stock character you can make with the REUP rulebook should be legal (but perhaps underutilizing some options unique to this game).  Aliens and droids not in REUP such as; fanon additions, additions from previously released WEG SW books, or completely custom creations will likely be possible options for a character.

2. Force-sensitive characters will be slightly more powerful than most games.  However, your Sith pursuers can sense use of the Force perhaps better than a standard game so a Jedi must be very mindful of their actions.  There are also plot reasons (some of which will be explained before game start) why Jedi have such a burden of responsibility.

3. Combat with endless, identical minions become tedious no matter how good your character is at it.  So fights with stormtroopers and TIE fighters (just to name some examples) will generally be sped up.  Minions will fall easily but, remember, there are usually endless numbers of minions.  The usual strategy is a careful retreat against waves of minions.  Every now and then, a single minion might be a challenge.  A single trooper pinned down Leia on Endor until she was saved by an Ewok.  So there are exceptions.

4. Lightsaber combat will likely be simplified and less dangerous to the wielder.   A non-Force user could still use a lightsaber as a melee weapon.  But this is unlikely, lightsabers are rare and only fully utilized in the hands of a Jedi.
5. Chase scenes won't really be matter of spatial factors (thus requiring complicated tactical movement rules) but challenges of complexity (requiring skill rolls and thus favoring the party).  Speed and maneuverability stats will be used as modifiers to a roll.

6. The Command rules are likely to be simplified.

7.  For routine situations, a player may simply declare that they roll the average for their dice (3.5 for 1D, 7 for 2D, etc.)  This will speed up non-action scenes and posting in general.

This is just a first blush list of possible house rules.  Let me know what you think.

Next up, with the rules system determined, I can now give you my first draft of detailed character creation rules.  Remember, that stock REUP characters are probably automatically legal.  I just want to give you more options.
That Old Fossil
GM, 23 posts
More Machine than Man
Twisted and Evil
Sun 22 Nov 2015
at 05:16
  • msg #85

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hold off on fretting about Force powers for just a little bit.  With any luck, I will get the character creation rules up tonight.  Short answer:  Force powers are easier to buy in my game.
Veron Naku
player, 4 posts
Failed Jedi
Space Gandalf
Sun 22 Nov 2015
at 05:22
  • msg #86

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ok, I guess I should explain myself better. Basically, this is how I believe it works:

You have 18D Attribute dice and 7D skill dice at character creation. But in order for your template to start with force skills, you have to buy the first die in each using your attribute dice instead of skill dice.

It's because the default game is set in the rebellion era and finding anyone willing to teach you can be really difficult, dangerous and takes some time. So starting with them gives you an opportunity to start working on them from the get go without having to find a teacher first.

Afterwards, you raise Control, Sense and Alter as regular skills and can raise them with your beginning skill dice too. You can even have specialities in them for specific Force Powers.

If you start without them, you can buy them as normal skills later on, but you need a teacher to learn the first die.

Also, Force skills cost double CP if you don't have a teacher.
This message was last updated by the player at 05:22, Sun 22 Nov 2015.
Vanz Garren
player, 9 posts
Sun 22 Nov 2015
at 05:33
  • msg #87

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I like force users in this period , because you have to be subtle or you will end up surrounded by bounty hunters ... Hey wait a minute.
Zekk Vekarr
player, 14 posts
Sun 22 Nov 2015
at 05:38
  • msg #88

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Vanz Garren:
I like force users in this period , because you have to be subtle or you will end up surrounded by bounty hunters ... Hey wait a minute.


Exactly!
Celes Varik
player, 5 posts
Sun 22 Nov 2015
at 06:04
  • msg #89

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

For the record, the official abbreviation for the system is "REUP", so no confusion will arise there. My primary concern here is with the sheer number of skills added to the 2e rules. The game went from around 30 skills to around 100, without giving more skill points for heroes. They become more spread out and less effective, even when just trying to focus on the one thing they can do really well. If we have some way of handling that, I'd be less worried about the system. I do have recommendations, but they have their own problems.

My secondary concern is that REUP is very much an equipment-based game. If we get gear based on what we should have access to rather than getting a number of credits and told to go shopping, that'd also work out really smoothly, I think. (For my part, when I wrote up Celes, I just took the Bounty Hunter template and removed the jetpack and thermal detonator.)
That Old Fossil
GM, 24 posts
More Machine than Man
Twisted and Evil
Sun 22 Nov 2015
at 07:57
  • msg #90

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I don't have time tonight to elaborate completely but you won't need that many skills for this game.

And above all, this will NOT be an equipment game.

I think you will be impressed...
That Old Fossil
GM, 25 posts
More Machine than Man
Twisted and Evil
Sun 22 Nov 2015
at 08:03
  • msg #91

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, these are the provisional character creations rules for this specific game and based on the REUP rules.  I don't expect them to change much if they change at all.  But I do welcome your input and feedback.

1.  PRACTICALLY ANY CHARACTER YOU CAN MAKE WITH THE REUP BOOK IS LEGAL:  I am hard-pressed to think of any exceptions.  You can be human or any of the listed aliens.  I would prefer adult characters, your ship is no place for kids.  However, young Force-sensitives may have no where else that is safe.

2.  PROBABLY ANY ALIEN CONCEPTION WILL BE ALLOWED IF IT DOESN'T AFFECT GAME BALANCE:  Feel free to suggest custom or fanon aliens.  In general, their attributes should range from 1D to 5D (Humans are limited to 2D to 4D).  But with only the same 18D, a superhuman attribute somewhere means a subhuman attribute somewhere else.  For every innate superhuman advantage, there should be a corresponding disadvantage.

Advantages should either be a bonus of dice or a simple ability (low-light vision for example) that, ideally, can be simulated or countered with tech or the Force.

If you cannot think of any disadvantages, it could be that your species is:
Discriminated against by the majority of other species, maybe with cause.
A slave race of the Empire
So alien that usual medical care is at a disadvantage.

Let me know something about your custom alien culture and how recognized your species is.

3.  NEAR-HUMAN CHARACTERS ARE NO PROBLEM:
If you just want to 'look' alien, I do understand (I am a fan of makeup, cosplay, body adornment and the shows Face Off and Skin Wars).  If your character has stats within the human range, you can simply be near-human with no problem.

4.  CYBORGING IS ALLOWED BUT NOT PARTICULARLY ENCOURAGED:
If you want to have cybernetic parts (likely due to injury) that don't affect game stats, have at it.  The character sheet for Luke Skywalker doesn't usually list his cybernetic right hand.  If you want to have a cybernetic appendage that has special powers, we will talk about it.  Any advantage will either be common tech minaturized and concealed with the cyber-bits or a simple die bonus.  To help limit cyberware to those who really want it, remember that damaged cyberware doesn't heal on its own and people are generally distrustful of cyberware, especially that concealed as flesh.

Since I am mentioning cyberware, I feel obligated to offer rules for androids.  Androids are available as player characters but they are not necessarily superhuman or startling to others in the galaxy.  In the Galaxy, androids are generally called Human Replica Droids, the most notable is an assassin named Guri.   However, most HRDs are nowhere near that capable and are about as competent as your average human.  There are three basic models of HRDs:

Fully artificial:  The 'flesh' just looks real.  The character is considered a droid and is built with the droid rules.  Any technical scan or just keen observation will reveal the truth.  Think Commander Data from Star Trek.

Partially biological:  Flesh outside, droid inside.  The character is built using the droid rules.  The droid can simulate any human function but reproduction.  Damage to the flesh covering is merely cosmetic but can shock onlookers.  Think of a wimpy human-weight and durability version of a Terminator.

Fully biological:  Technically, the character is just another lifeform made using the human, near-human or alien rules.  They may have deliberate limitations or legal status within the Empire.  These are similar to the Replicants from Blade Runner.

Replica droids can be made for most species but humans are the most common species so HRDs have the most utility.  Android tech is known and a simple scan will reveal just about any android for what it is.  An android impersonating a living person or simply denying its true nature is generally illegal and the android will likely be reprogrammed or simply destroyed.

5.  SPECILIZATIONS, COMPLICATIONS AND ADVANCED SKILLS ARE OK BUT NOT NECESSARY FOR THIS GAME:  Your character can have any of these but they are not necessary (but could be useful) and some old-school players might find them an unnecessary complication.

6.  YOU CAN IMPROVE YOUR MOVEMENT SPEED WITH SKILL DICE:  I must allow this but I do not recommend it.  Chases in this game will be won by skill rolls and you won't be able to outrun a blaster bolt.

7.  FORCE-SENSTIVE CHARACTERS ARE MORE POWERFUL:

OK, here is the biggest chunk of my custom rules.  Read them carefully if you are thinking of playing a Jedi.

BEING FORCE-SENSITIVE:  As with REUP, you can simply declare your character Force-Sensitive at character creation.  But, in these rules, a non-Force sensitive character can declare themselves Force-sensitive at any time with no cost after game start.  This allows a player to change their mind.  It could be the Force Awakens within them.  Typically, a character becomes Force-Sensitive younger rather than older but this is not a requirement.

Once a current character becomes Force-Sensitive, they can buy Force powers cheap to start with (at 1 pip a point until the 1D and then normally from then on).

If a character becomes Force-sensitive but then changes their mind again before buying a Force power, I would normally have no problem for them losing their connection with the Force.  But, on a story level, can the Force be denied?  While most Force-sensitives eventually accept their destiny, it wasn't a choice they got to make.  So I will listen to my players about this.

BUYING FORCE SKILLS:  This is the big change.  In this game, a Force-sensitive can spend their Skill Dice, rather than their Attribute Dice on Force Powers.  I've always felt that spending Attribute Dice was too much of a sacrifice for being a Jedi.  So under the usual Skill rules, you could spend 7D on Force Skills (technically, you could only spend six as each skill has a 2D limit; so you could have 2D in Control, Sense & Alter with 1D spare for something else, maybe lightsaber).

You may specialize (as per the specialization rules) and gain a +1D with one application of a Force Skill.  So you could have Alter 1D, (specialization Telekinesis 2D).  You should have the necessary Force Power for this.

You can even still use 1D of your attribute dice for your first die of a Force skill and then add skill dice but I do not recommend you sacrifice that much of your character for that.

BUYING FORCE POWERS:  Even if you don't have a particular Force Power known, you may still attempt it at a -1D penalty,  powers that require multiple skills can lose 1D for each 'part' of the full power that they don't know.  So, if you know the Force Power Affect Mind using control but not the other two (Sense and Alter), you lose 2D in the attempt.  Some rare Force Powers have prerequisites, you can still attempt them at -1D per prerequisite.  Obviously, past a certain point, you simply can't attempt a skill.

I don't particularly care for Force Powers but with so many Force-sensitives aboard, it is way for each to be an individual and, with the custom rules, they can still attempt an action.  The Dark Side of the Force will offer you certain free Force Powers in return for Dark Side Points.  More on this later but accepting the offer is a very bad idea.

JEDI ARE MORE POWERFUL BUT DO HAVE SOME DISADVANTAGES:
So, with Jedi so powerful, why should anyone play anything else?
Detailed answers to follow, but essentially:
1.  Jedi are hunted aggressively by the Empire.  They offer a bounty to normal people (or threaten their families) to turn them in.
2. Special squads of Jedi Hunters seek out all reports of Jedi or even lightsabers.  The Sith can sense active use of the Force better than a passive Jedi.  If lesser squads fail, better squads take up the task.  The top man is Vader and he is after the top target, Skywalker.
3. Jedi are the first target and are to be taken alive if possible.  Barring that, the Jedi's intimates are to be captured and used as bait.  The Jedi are being isolated from their loved ones and thus are more vulnerable to corruption and guilt.
4. The Dark Side of the Force is trying to corrupt Jedi.  It is very subtle and can't tempt the spotless Jedi but can subtly influence flawed Jedi on the edge of falling.
5.  For all of the reasons to stay hidden, the Jedi must do what is right or the Dark Side wins by default.  The Sith are patient, they know the Jedi must respond to their provocations.

Non-Force sensitive characters have some advantages:
1.  They didn't have to spend most of their potential on Force skills.
2. They don't have to be quite as morally pure as Jedi.  This doesn't mean they are sadists but they may be able to do 'what needs to be done'.
3. While the Sith realize a Jedi's companions are powerful, likely they will have their hands full fighting the Jedi.  Also, the Sith cannot track the non-Force users as well.
4. If the players like, ysarlmiri may be in the game.  For those that don't know, these are tiny creatures who can block the Force within an area.  Jedi and Sith are disadvantaged as they lose their primary skillset.

I will stop here because I have to get to bed.  Let me know what you think.  More tomorrow...
Shen Nyun
player, 6 posts
Sun 22 Nov 2015
at 11:34
  • msg #92

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Cool. I was kinda hoping for REUP too, I like the overall look of the book.

I'd already made a start on my character using that book.

Welcome to our new Cosmic Gandalf too.
Akiri
player, 16 posts
Sun 22 Nov 2015
at 15:59
  • msg #93

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I like Force Users in most periods for different reasons.
TwoOneBee
player, 5 posts
Sun 22 Nov 2015
at 17:09
  • msg #94

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Firstly, welcome Veron Naku :-).  I love Jedi; they treat their Droids well, so the more the merrier:-).

Secondly, I'm totally cool with REUP.  I just need time to learn how it differs from what I'm used to, but I'm working on that :-)

Thirdly, like your house rules GM.  You have given your players a very broad base from which to build,  and that is bound to ensure some well rounded and interesting characters.  I'm not sure the Force Rules will affect TwoOneBee much, but as a player I live for the role playing and the story itself.  It WILL make our lives more exciting with all these Jedi Hunters around.  It makes sense to me, at this turbulent time in Star Wars history, that the Force is more prevalent, more powerful, because it is so very out of balance, so your rules fit perfectly with the time you've chosen in my opinion.  I look forward to seeing what you and our players will do with the powers they will learn.  I do love a good light saber duel :-).

I agree that chase scenes are one of the highlights of Star Wars stories so thank you for keeping those rules simple.   As for battling "minions"  I know, on RPOL, speeding up things is almost always a good idea, but I also do have a sort of pet peeve when it comes to minion fights as well.  Storm troopers and battle droids and such should be a serious threat, otherwise why would the common folk be so afraid of them?  Many times in the movies and the various tv shows, they are shown to be incompetent with blasters and are far too easily fooled.  Again this bothers me.  A victory against foolish foes is no victory at all to my mind.  You did mention that some of the troopers, TIE fighters etc will be more dangerous, so I'm pretty confident you'll strike a good balance between the two extremes.

Replicas hmm?  A very interesting idea.  It actually gives me a few ideas for storylines.  Imagine a small planetary colony that was all Replicas trying to live a normal life away from those who would use them.  Just going there might be very dangerous for Humans, especially Jedi who could probably sense the truth eventually.  The Replicant population wouldn't want the rest of the galaxy to know about their little safe haven after all.

I am not familiar with the Yasamiri, but they sound like a fun foil for Jedi and Sith alike so I'd say yes to those,

I have a few personal questions about my character, but I'll ask those in private.  As a long time GM I am interested to see how you'll balance ten characters. :-)
This message was last edited by the player at 17:18, Sun 22 Nov 2015.
Vanz Garren
player, 10 posts
Sun 22 Nov 2015
at 21:11
  • msg #95

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

quote:
BUYING FORCE SKILLS:  This is the big change.  In this game, a Force-sensitive can spend their Skill Dice, rather than their Attribute Dice on Force Powers.  I've always felt that spending Attribute Dice was too much of a sacrifice for being a Jedi.  So under the usual Skill rules, you could spend 7D on Force Skills (technically, you could only spend six as each skill has a 2D limit; so you could have 2D in Control, Sense & Alter with 1D spare for something else, maybe lightsaber).


So initial skill dice for the first die as well?
Veron Naku
player, 5 posts
Failed Jedi
Space Gandalf
Sun 22 Nov 2015
at 23:29
  • msg #96

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

As a suggestion, maybe all Force Sensitive characters could automatically start with 1D in each Force skill? Unless you think it would be unfair to the non-force sensitive characters, but in the last game I've played the GM let us do that and it worked pretty good. After all, we will be the primary targets of Darth Vader's Noghri death commandos :)
This message was last edited by the player at 23:35, Sun 22 Nov 2015.
Zane Konig
player, 7 posts
Sun 22 Nov 2015
at 23:37
  • msg #97

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm sure you'll need to to kill a number of Imperial dogs before you guys get jumped by some Noghri in a dark alley.
Veron Naku
player, 6 posts
Failed Jedi
Space Gandalf
Mon 23 Nov 2015
at 00:04
  • msg #98

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zane Konig:
I'm sure you'll need to to kill a number of Imperial dogs before you guys get jumped by some Noghri in a dark alley.


I'm sure that will come soon enough in this game :)
Zekk Vekarr
player, 15 posts
Mon 23 Nov 2015
at 00:18
  • msg #99

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Need a bit of clarification on Force Skills vs Powers.
Force skills = Control, Sense and Alter
We can buy these with the 7D.

My question is really about Powers. How are these gained? Normally at 1D, you gain a Power. And I believe that with each pip, one would also again another power. Just want to confirm this is correct.
Akiri
player, 17 posts
Mon 23 Nov 2015
at 00:36
  • msg #100

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That is, to my knowledge, correct.

I played a slightly houseruled version of this game before.
Veron Naku
player, 7 posts
Failed Jedi
Space Gandalf
Mon 23 Nov 2015
at 00:41
  • msg #101

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zekk Vekarr:
Need a bit of clarification on Force Skills vs Powers.
Force skills = Control, Sense and Alter
We can buy these with the 7D.

My question is really about Powers. How are these gained? Normally at 1D, you gain a Power. And I believe that with each pip, one would also again another power. Just want to confirm this is correct.


Yes, this is how it should be.
That Old Fossil
GM, 26 posts
More Machine than Man
Twisted and Evil
Mon 23 Nov 2015
at 02:59
  • msg #102

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Whew, thanks to all of you for your patience.

Again, I am playing catch-up and I know I have not yet answered some of your specific questions in private messages.  I hope to make great strides this week in bringing the game forward.  Remember that we have a long lead time, the game doesn't start until January 1st.  And you won't have to slavishly watch this thread every day.

Let me quickly answer your OOC replies since I posted yesterday and, with luck, the custom character creation rules shall be done and you can start to actually make your characters (I know some of you have already done so).  The next post deals more fully with skills and equipment as they refer to characters and I hope will answer some questions.

TwoOneBee, I love it when players add to this universe and I hope to (again, later) give guidelines to players adding more than characters for this game.  For now, if you want to develop your replica idea, I will do my best to add it to the game.  If you would like the crew to know about the replica's secret, then the replica planet is one of the hidden bases for the crew and some replicas can be contacts for the characters.  If not, then the secret is something the crew might learn as a game mystery.

To clarify, your 7D of skill dice alone can boost your Force-Sensitive character from 0D up to 2D (as 2D is the limit for skill advancement for a beginning  character). You don't have to spend your attribute dice on Force skills and I recommend that you don't.

Force-using templates that start with Force Skills have usually spent their too-precious attribute dice to get Force skills that another character can buy more cheaply given time adventuring.  But this single adventure doesn't really have the time to get someone their first Force skill strictly by the rules.   The reason you don't have to spend attribute dice to have a Force-skill is that I don't want it to be too expensive for a character to be a Jedi.  The reason I don't just give you an initial die in a Force Skill (where the first die doesn't cost either attribute or skill dice) is that I don't want it to be too cheap.  You basic options are:

1.  A normal being very skilled in everything but the Force.
2. A semi-skilled being with some modicum of Force powers, a bridge between two extremes, likely a group Padawan.
3. A capable and dedicated Force user, second-best at everything else; and thus making the non-Force-sensitives still valued members of the crew, likely the group's Jedi.

Force Powers are bought normally.  starting at one Force power at 1D and then one power per pip from there.  Don't forget, in this game, you can still attempt a power you don't know.

If I still haven't answered your questions, let me know.

I will be closing the game to new players tonight.  It has now been one full week of 'auditions' and I have been very blessed with enthusiasm.
One more player has squeaked past the scary blast doors before they CHOMPED shut.  Say Howdy to Daugrim if Daugrim don't say Howdy to you first.  There is a very small chance that another player might just make it in time.  Again, I realize that you all might be wary of so many players.  I hope to explain soon why this crowding should be minimized.

The next post is the final notes of character creation.  If you still have questions, ask me.  Or you can just make a character as best you understand the rules.  Star Wars D6 is so simple compared to other games that any needed corrections are likely to be simple and minor.
Daugrim
player, 1 post
Togorian Mercenary
Warrior and Engineer
Mon 23 Nov 2015
at 03:21
  • msg #103

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey there, glad I could join the game. My character is a Togorian Mercenary/Engineer, skilled with both a Blaster and his Scimitar. He has a fascination with technology and is very good at repairing and upgrading things. I thought about giving him the best I could in Space Transport repair, unless it would be redundant to the group.
That Old Fossil
GM, 27 posts
More Machine than Man
Twisted and Evil
Mon 23 Nov 2015
at 03:47
  • msg #104

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome, Daugrim, it is good to have another custom alien (as well as an iconic alien)!
That Old Fossil
GM, 28 posts
More Machine than Man
Twisted and Evil
Mon 23 Nov 2015
at 03:51
  • msg #105

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, this should be last big post on character creation.  I will post these into the player thread after your replies but it looks like the OOC thread is sufficing for both purposes.

CONNECTION TO OTHER CHARACTERS:  In the game, it used to be mandatory to have a Connection to Other Players besides being comrades in the great struggle against the Empire.  I welcome this but will not force it.

In a perfect world, I would start the game with your fantastic origin story; how you met, bickered, but eventually worked together and became a team.  Bitter experience with PbPs lets me know that if the player characters don't start together, it might take months in real-time to get them together.

So, the game will start with you already being members of the ship crew.  If you wish to narrate a prior background with another character, I do welcome that and will try and work it into the game.

Every crew NPC I will make is open to having a Connection with PCs by default.  So, you can start with a NPC being your good friend (and I assume you are theirs).

SKILLS:  There are a dizzying amount of skills in REUP compared to earlier editions.  It can be daunting to know what skills to specialize in.  Let me help put your mind at ease:

1.  First, remember that your character is able to attempt any skill use (barring Advanced and Force skills), so in a pinch, you can probably make the one rare skill attempt with a few Character Points or a Force Point spent.
2. I cannot tell you what skills are ideal because the game will be based on your skills.  Rebel Command (or your patron) knows your skill sets and sends you on the missions where you would excel.   If you are all combat skills, you fight.  If you are all interpersonal skills, maybe you go on diplomatic missions.  In short, your mission will be determined by what you, as a group, are particularly good at.

3. When I make the encounters, I won't include a challenge that has a skill roll that SOMEONE in the group cannot make.  If the adventure requires exceptional expertise in a boring skill (Galactic Agriculture 7D), then I will include a nerd NPC who can make the skill.  In which case, the team's job is to protect Poindexter so the civvie can actually complete the mission.

4. If you still have trouble, look at the list of Important Skills of page 15 of REUP.  These are all of the useful and cinematic skills an action hero could use.  A mix of these skills at least makes you the buddy who can save the expert who can save the Galaxy.

5.  I will answer your questions and look at your skill list.  I may make suggestions not because I am wiser but because I know what skills are particularly needed in the adventure.

LANGUAGES:  Miscommunication rarely serves a game except certain plot devices and comic relief; especially for a game with so many players.  This is one reason why you will have a translator droid as an NPC.

It is also the reason why I am making this determination about the game.  The most common language in the Galaxy (and the human default) is called Basic and its most 'basic' components (what we might call letters) can be expressed many different ways.  Although the audience perceives Basic as modern English, I assume Basic is a highly evolved language with an efficiency honed from millennia.

In essence, the most 'basic' components of Basic can each be expressed by a letter on a monitor, a matching human vocal phenome, a astromech beep or a specific wookie growl.  So it is possible that a talking human, a growling wookie and a beeping R2 unit may be having a conversation in Basic.  This is not necessarily how the main Star Wars heroes actually communicate.

I could make an argument that Han talks to Chewie in Basic (which Chewie knows) and Chewie replies to Han in Wookie (which Han knows).
OR
I could make an argument that both of them are talking in Basic but it takes real practice to hear Chewie's grunts precisely.  This is why it seems only Han can understand Chewie.  3PO, being specialized for translation, can understand Chewie as second nature.  There are humans who can also understand an astromech's sentences in Binary as well as understanding Wookie.

So, the long and short is, that any alien player character who cannot vocalize in understandable human terms, can understand Basic and, with patience, a human can understand them.  An alien may play dumb as bigoted humans (such as many Imperial personnel) may not suspect an alien can secretly understand them.

Again, any alien player character can understand Basic if they wish.  I will break established Star Wars canon to allow this.  I welcome feedback and rebuttals.

DARK SIDE POINTS:  I am modifying the Dark Side rules a bit but, for now, if your character starts with a Dark Side point (as some templates do), it is manageable.  You want to avoid adding to your 'collection', though. :-)

This is about it for making characters.  Next post is about equipping characters.
Akiri
player, 18 posts
Mon 23 Nov 2015
at 03:56
  • msg #106

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

So, any fellow defectors here?  We could have been part of the same 'vetting' process by the Rebellion, mayhaps.
Zane Konig
player, 8 posts
Mon 23 Nov 2015
at 04:53
  • msg #107

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I know we have a large contingent of Rebels on board.  But was there anyone else, like me, that was planning on doing this just for the creds? Aka being neutral or on the shadier side of the law?
Thuk
player, 9 posts
Mon 23 Nov 2015
at 05:46
  • msg #108

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Zane Konig (msg # 107):

I an in it for my pack. Does that count?
TwoOneBee
player, 6 posts
Mon 23 Nov 2015
at 05:47
  • msg #109

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome Daugrim :-).  I am the ship's medical droid;  I have a feeling I'll be seeing you soon lol.

Old Fossil.  Wow, I was just thinking out loud, as they say, but I'd be glad to elaborate on it for the game, it's a good idea thank you:-). I'll give it some thought.

Zane.  No sir, not I.  TwoOneBee is a rebel through and through, unless he gets mind wiped that is :-)
This message was last edited by the player at 05:49, Mon 23 Nov 2015.
That Old Fossil
GM, 29 posts
More Machine than Man
Twisted and Evil
Mon 23 Nov 2015
at 07:30
  • msg #110

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

EQUIPPING YOUR CHARACTER:

Your character can generally have anything they can rationalize as personal equipment.  However, equipment is only so valuable in this game because:

1. STAR WARS IS NOT AN EQUIPMENT GAME:  In general, a better-skilled character will always outmatch a better-equipped one.

2.THE EMPIRE USUALLY HAS BETTER, AND ALWAYS MORE EQUIPMENT, RESOURCES AND PERSONNEL:  The Rebellion knows that it can never win on the basis of having better or superior equipment than the Empire and none of its strategies depend upon superior equipment.

3. ALL EQUIPMENT HAS A CHANCE OF BEING DETECTED, MORESO IF USED OFTEN AND VERY CONSPICIOUS:  Given its superior resources, any direct stand against the Empire is eventually a losing one.  Therefore, once detected, Rebels forces are on borrowed time, they are either retreating or dying.  And gadgets can be detected much better than epic skills or Force powers.

4. REBELS ARE OFTEN CAPTURED:  This is a feature of all of the Rebellion era films.  Rebel agents are trained to not necessarily depend on their equipment, to escape, and use 'local' resources (primarily dropped stormtrooper rifles).

5. SOME PARANOID FACTIONS WILL ONLY MEET IN THE MOST SECURE OF ENVIRONMENTS:  Their scanners are so good, you can only be equipped with light clothing.

6. THE SITH LEARN QUICKLY:  If a particular combination of your equipment (say, powerful armor and weaponry) decisively defeat the Sith and one can get away to make a report, likely all Sith and servants will have that same combo next time you meet (they can afford it).

Let me put it another way, the crew is infiltrating an Imperial base.  They have to move through the bordertown (where any weaponry is legal), the city (where weaponry is illegal) and then the base (where your mere presence is illegal).  Character A is as equipped as Boba Fett, character B is in casual clothes.

In the bordertown, A is noticed, watched and targeted.  If things go badly, A is the main target.  B is basically ignored and saunters through.
In the city, B saunters on through.  A is stopped and forbidden from passing.  A removes most obvious tech and continues through the city but having to pass through ever-increasing levels of scrutiny and scanners.
With great difficulty, both A and B begin to infiltrate the Imperial base.  Using con or judo, they are able to borrow some Imperial uniforms and equipment.  They separate but A keeps a small Rebel hacking device.   The device causes all kinds of undetected havoc for awhile.  Both A and B make difficult con rolls.  Eventually  a hacking device is detected but not located by the Empire.  B cons the first searchers, so does A until they find the hacking.  A is imprisoned and everyone is questioned again.  B has to make another difficult con roll and may fail.

To further drive the point home, let's say you raid Boba Fett's closet and then take on stormtroopers with the most advanced of armor and weaponry.  Each might easily bag you one hundred stormtroopers more.  But there are a hundred more after that, and a hundred more after that and so on...  You can that all equipment is at most a helper to either not being detected or getting away fast once you are detected.

You can see from the above example that unnecessary dependence on equipment is a bad thing.  But at the same time, some gadgets are necessary to succeed so here are some guidelines:

1. You only need one of most items.  A gunslinger with one blaster is more deadly than a novice with two.

2. If it is illegal, use the least conspicuous version needed to get the job done.  If you can do the job with a pistol, sneak that in rather than a rifle.

3. Armor slows you down.  And speed is your best advantage against stormtroopers.

4. Any covert, stealth, or hacking tech is not foolproof.  It will eventually fail against any scanner if used enough.

5. Nothing is more concealable than hidden skills or Force powers, always depend on them before equipment.

6. If one of you is caught with illegal equipment, the rest are in danger during the following alert.  In short, you all need to travel light if you are being sneaky.

OK, all of that said, now we can get to specific equipment:
For this game, there are two kinds of equipment; common (which can be mass-produced and bought, even illegally) and special (which cannot be easily mass-produced or bought at any cost).

Common Equipment rules:
Armor:  All common armor slows you down.  Armor that doesn't is special equipment.

Weapons:  You can have any common weapons; blasters, grenades and the like.
  Lightsabers are special equipment.  The bigger the weapon, the more likely it is to be noticed.  More than one grenade and things get harder to hide.

Any kind of covert, illegal or stealth tech:  Most of this is simply illegal to even possess and none of it is foolproof.  Use it often enough and you will get detected.  So bring it only if you must and use it only when you have to.

Droids and Vehicles:  These are best handled in a later post on ship and group resources.  Let me know what you would like to have.

Other common, non-weapon, legal tech:  Generally allowed.  Just remember that it slows you down after a certain amount.

Special Equipment rules:
Special equipment is stuff that cannot be easily mass-produced or obtained.  Because of this, characters will generally not be separated from special equipment for long (or be able to replace that special equipment due to rare circumstances).  The only way a character is like to lose their special equipment for good is through poor decisions.

There are several kinds of special equipment:
Sentimental equipment:  This is merely a mundane and possibly useless object of sentimental value.  Anakin's crude pendant given to Padme is an example.  Players can have as many of these as they choose to define.

Enhanced equipment:  A piece of enhanced equipment is one that has an extra dice of effect or gives an extra skill dice (due to its quality).  Alternately, a simple stat (range or durability) may be increased.  Every character can have one piece of enhanced equipment if they can give a few sentences that add to the character's story.  So, in order to get a Blaster with +1D damage, a character may have to write that the blaster was the last legacy of their lost parent who was a master weaponsmith.

Special Force Items:  In addition to a piece of enhanced equipment, a Force-Sensitive character can have one special Force artifact.
For most characters, this will be a lightsaber.  If the player wishes, the lightsaber can be a short (shoto) saber or a double-bladed saber.
Some Force-sensitive characters don't use a lightsaber, they may instead have some kind of weird weapon that only a Force-user could control or possibly an aid to Force powers, like a Jedi Holocron or a special crystal like the Kaliburr Crystal.  As these items are very powerful stock, yours would be damaged or have an additional quirk or two.

A Force-user can combine their enhanced item and Force item together, say, into a lightsaber with +1D damage.  Don't lose it.

I assume the Force item is a family heirloom or other personal but a player may choose to find their Force item this game.  They are out there, possibly peeled from a Sith's cold, dead and may have mysterious powers of their own.

I'm going to stop here for now.  Remember, you might have a Space Wal-Mart aboard your ship but everything you take with you off-ship should be very carefully chosen.
That Old Fossil
GM, 30 posts
More Machine than Man
Twisted and Evil
Mon 23 Nov 2015
at 07:45
  • msg #111

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I believe that I have given you enough information that you can at least make rough drafts of your characters.

If you need to ask me questions, go ahead.  Or you can just make your character as best you can see.  This game is SO simple that any corrections are likely to be rare and minor.

We have time to get the characters so don't panic.
That Old Fossil
GM, 31 posts
More Machine than Man
Twisted and Evil
Mon 23 Nov 2015
at 07:49
  • msg #112

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I have now essentially closed this game to new players.  Character applications are still accepted and lurkers are welcome but I am not accepting new characters at this time.

Just before I did so, one more player applied and I have accepted their application.  I will add the player's character as soon as I get a name.

This brings the player total, finally, to twelve as we begin.

Tomorrow, I hope to post a few on your common background and your choice of ship.  After that, I will explain how I think this game can hold so many players.

We are on our way...
Shen Nyun
player, 7 posts
Mon 23 Nov 2015
at 15:45
  • msg #113

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome to the other new starters!

I'm looking forward to playing this, my first Star Wars game for many years. I like the feel of the game Old Fossil is trying to engender within the group and feel that (like the new Force Awakens trailer) it is taking things in the right direction.

I hope we can keep the atmosphere going as PCs too. I feel also, the timing (as in post Battle of Yavin - pre-RotJ, is a good choice.
Nate Stryker
player, 5 posts
Mon 23 Nov 2015
at 18:20
  • msg #114

Re: The Cantina (Game Forum Default & OOC Thread [Read First])


I think for the size of crew we have, it may be advisable to go with a medium freighter like the Corelian Corvette. That leaves plenty of room for equipment, supplies, and a section of it could have been converted to hold a shuttle bay, so we have a less conspicuous landing craft for missions. It's far from an ideal ship as far as maneuvering, etc, but it makes sense that a team this big would have a big ship. No matter what ship we choose, we'd need to upgrade the hyperdrive, so it's faster than a typical Imperial Star Destroyer, and other cruisers, and it would be a good idea to sacrifice cargo space for point defense guns to fend off Tie Fighters. I don't think it's a good idea to go with any of the "standard" alliance style or other military grade troop transports, as they would immediately raise a red flag with the empire. A medium freighter, however; would have an excuse to put extra weapons on board, since there is a fear of piracy, especially for a ship operating in the rim and outer rim.
Celes Varik
player, 6 posts
Mon 23 Nov 2015
at 20:51
  • msg #115

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My first thought with a group this size is to split them into two teams of 6 and run them separately. With a ship big enough, like the Corvette, it would also work to have them stationed on the same ship but deployed separately. Or we could simply try having a massive team of 12. :P
Vanz Garren
player, 11 posts
Mon 23 Nov 2015
at 21:17
  • msg #116

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'd there is a team split hope posting rate is taken into account.
That Old Fossil
GM, 32 posts
More Machine than Man
Twisted and Evil
Mon 23 Nov 2015
at 21:18
  • msg #117

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

With so many players (active and prospective), I thought I go ahead and list my thoughts on why I don't think so many active players will be an insurmountable obstacle.

1. GAMES LOSE PLAYERS:  Most games I have ever been a part of have lost players.  This is no one's fault.  Sometimes the player's real-life needs more attention.  Or perhaps, despite earnestness and enthusiasm on everyone's part, the chemistry just isn't there, things just don't gel.  I would guess I will lose about a quarter of you the first month.

I get this.  I do.  You don't have to fret or worry about letting me know the truth.  You can leave the game at anytime (and generally return) at any time.  It is all good.

2. THE POSTING REQUIREMENTS FOR THIS GAME CAN BE EXTREMELY RELAXED:  In most games, the motto is, 'your character must contribute', in this game, the motto is, 'your character only should not distract'.

Let me give you an example; one player suddenly has an illness in the family and has to withdraw from the game for an unspecified while.  So what happens is the character is just sidelined from the main group.  In-character, that could be that the character goes down a different hallway of the Death Star (as happened in Episode IV) until the player can rejoin the game.

That's it, no lecture, no problem.

It gets even more flexible.  With so many players, the game can't necessarily wait for a tardy player.  For example, the characters are in a combat and I am giving everyone to the weekend to post there intended actions for the round.

But (for whatever reason) one player is tardy.  Here is what I would like to have happen.  The tardy character simply doesn't affect combat this round.  They don't take or deal damage.  Their 'share' of opponents (I scale the challenge to the number of players) also neither score or take damage.  The round is effectively a draw for both sides.

When the combat is nearing its end, it will be decided for the 'absent' combatants the way it seems to be going for everyone else.

But let's say, a player has to absent for a long non-combat scene where a character cannot easily be written out.  Say a long shuttle ride, for example.  Then, with the player's permission, their character will 'go passive'.  That is, the character will be assumed to be present and cooperative but not particularly imaginative or participatory.  At all times, the character is assumed to be intelligent and able to defend themselves, but not particularly active or impulsive.

If a player does not care for these ideas, I will respect them as much as I can (although the game cannot just stop for any one player) but the more players that can go for this idea, the smoother the things might run, for a player and the game itself.

3.  THE SHEER NUMBER OF PLAYERS IS A SELF-CORRECTING PROBLEM:  If a player feels that we simply have too many players, likely they will drop out of the game (or as seen above, simply take a break for awhile) until there are fewer players (which oddly enough, will help fix the problem for everyone else).

Please don't misunderstand me.  I am not trying to invite people out of the game.  But, as I don't know how many might drop out (or which players), I have to keep as open a stable as possible at the beginning and let the players sort itself.

Eventually, a game will have the right number of players that it can support, in the order of the players who love the game the most (as it should be).  In short, I am trying to keep as many true fans of the game as best as I can.

4.  THE STAR WARS SETTING AND RULES ARE VERY FORGIVING TO SUCH A LARGE PARTY:  If we were playing some other game with complicated rules and setting (very complex character stats, gridded combat and murky npc motivations), it would be almost impossible for with so many players.   But the Star Wars rules are so forgiving and most minions are so straight-forward in their motivations that if (Force forbid) I couldn't run a combat this week, willing players could finish it for me.

In short, you won't even need me for minor rules resolutions and can resolve them in your post without waiting for me.  The game is sped up.

5. CHARACTERS CAN SIDELNE THEMSELVES:  Let's say Players A & B are busy in real-life and so their characters are sidelined in a private thread for now.  The rest of the players are posting normally so their characters are together in the main action.  But eventually two of those players would like a sideline of their own (perhaps a private conversation or a sabaac game).  It can happen because each player will be given their own thread for such things by default at game start for their optional use.

Let me give you an example, the ship is in hyperspace between dangerous missions.  This is usually a simple post where wounds are healed and plans for next mission are begun.  But two players want their characters to have a extended conversation and emotional scene together which would slow the game down for everyone else.

Here's what happens, they continue the conversation in one or both of their private threads and the main game continues on a normal speed.  The conversation would be considered a flashback if it lags too far behind the main game.

6. STAR WARS IS A GAME OF HEROES WORKING TOGETHER:  Some genres almost require character secrets and ulterior motives but not Star Wars.  Your characters are working together and have no need to hide things from one another.  So I don't have to spend extra time on player secrets and can generally only post once to the group over any particular subject.  I assume that players won't use player knowledge against other characters.

7.  UNNECESSARY CHARACTER SEPRATION IS MINIMIZED:  Unless there is a compelling reason for characters to be separated, they generally won't be.  In most cases, the team will only need a single vehicle (probably the crew ship).  Even when characters have to be separated, there would likely be holographic conferencing available which allows the intangible observation and interaction that is the essence of most non-combat encounters.


These are some of my ideas.  Let me know what you think..
Zane Konig
player, 9 posts
Tue 24 Nov 2015
at 01:45
  • msg #118

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Nate Stryker (msg # 114):

A Corellian Corvette is a full blown Capital ship.  We could technically manage it with 7 men on a skeleton crew but its's generally crewed with over 30 in a freighter configuration.  Also the cost of having such a ship is outrageous.
This message was last edited by the player at 01:46, Tue 24 Nov 2015.
That Old Fossil
GM, 33 posts
More Machine than Man
Twisted and Evil
Tue 24 Nov 2015
at 06:49
  • msg #119

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Although it may not seem like it, progress is being made on the game.  Again, I will get to your personal messages soon.  But, also again, I am trying to get general matters out of the way first.

One more note on Character Creation, you may optionally assign your character one friend and two acquaintances as your Contacts.  I will try and work them into the game.  I can't do them all but I will do what I can.

I know you are champing at the bit to get the ship determined.  I will try and get that to you tonight or tomorrow.

We have two new players,  welcome to Shira and Orion (who squeaked in at the last moment).  We are now up to thirteen players.  I believe this will work.  We will find out soon enough.

OK, it is time to get a background for the game.  Here are my suggestions:

1.  Your crew contains some of the few non-Sith Force-users left in the Galaxy.  Some of you were Jedi old enough to escape Order 66, the others were young talents who became Padawan and part of the crew in the intervening years.
2. You may not have wanted to become Jedi but the Force would have eventually turned you towards one moral pole.  You took flight because the Empire was going to turn or kill you.  The years have brutally taught you all that stealth and mobility have been your only real defense up to now.
3.  You have had to grit your teeth and reconcile two quotes:
"All that is necessary for the triumph of evil is that good men do nothing."
and
"Decide you must, how to serve them best. If you leave now, help them you could; but you would destroy all for which they have fought, and suffered. "

You save some sometimes and sometimes save yourself to save the Galaxy later.  This approach has been fairly successful up until recently.  The Sith are aware of a travelling group of Jedi but know next to nothing else about them.
4.  Until the creation of the Death Star and the dissolution of the Imperial Senate, the Empire did not have enough power to spend the Galaxy on hunting Jedi (their only threat).  Now they do.  And one lone Force-sensitive pilot brought down the Death Star so the Empire is fully committed to destroying the Jedi.
5.  With the growing power of the Rebellion, the Jedi have joined forces with them.  Their family has been moved to Rebel safe worlds and the Jedi now have some level of support helping them.  The fugitive Jedi now have a powerful ship and very skilled crew helping them.
6.  The Jedi believe that they can soon stop running and begin to themselves strike back.

Force-users really can't stay neutral during this war but other crew members have chosen to court death by travelling with them.  Why?  Some may have just been compelled to do good (like Obi-Wan and Leia).  Others may have been generally well-meaning but forced into fighting the Empire by circumstance (Luke, Han, Lando, etc.).  Doesn't matter, once the Empire is hunting you, sooner or later it is you or them.  What others might call goodness is really realizing you didn't really have another choice anyway.

With such a large number of crew (and by that, I mean players), the ship is likely run with military precision and your characters are every bit the scary professionals you need to be.

Let me know what you think...
That Old Fossil
GM, 34 posts
More Machine than Man
Twisted and Evil
Tue 24 Nov 2015
at 07:26
  • msg #120

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am working on guidlines for YOUR choice of game ship and should have them up tomorrow.

For now, here is a fun question.

Now and then, you may each get to use Rebel Starfighters on a mission rather than your game ship.  You are techically members of one of the few (reserve) squadrons under the control of Rebel Intelligence.  Each squadron usually has a one-word name.  Past Intel squadrons have been called Dark Squadron, Grey Squadron, Black Squadron.  Let me know what you think.

Usually Rebel spies use modified Y-Wing longprobes for purely intel missions.  But I am more forgiving.  Let me know your favorite Rebel fighters (A, B, X & Y-Wings) or suggest a fanon or custom suggestion.

The Rebels also have a small fleet of captured Imperial craft for use in subterfuge missions (similar to the shuttle Tyderium).  Let me know what you might requisition.
Thuk
player, 10 posts
Tue 24 Nov 2015
at 08:14
  • msg #121

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Um, giving Thuk a starfighter to play with (read:break) is a really bad idea. Gunner, sure, but pilot no. Just no.
Shen Nyun
player, 8 posts
Tue 24 Nov 2015
at 09:48
  • msg #122

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thuk:
Um, giving Thuk a starfighter to play with (read:break) is a really bad idea. Gunner, sure, but pilot no. Just no.


Is there a two man variant of the Y-Wing? I could pilot if you man the weapon?
Thuk
player, 11 posts
Tue 24 Nov 2015
at 11:12
  • msg #123

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Y-wing is two man. There is a one-man variant, but they are commonly two-man (and a droid). That will work.
Akiri
player, 19 posts
Tue 24 Nov 2015
at 13:03
  • msg #124

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

They also make a variant of the Y-Wing that can transport four people in addition to the pilot.

Not relevant, but cool.


REPLY TO MESSAGE 119

I love Y-Wings.  I know they're inferior specimens compared to the X-Wings, but they're highly refitable.

I also like A-Wings, because one of them technically won the Battle of Endor...AT RAMMING SPEED.
Daugrim
player, 2 posts
Togorian Mercenary
Warrior and Engineer
Tue 24 Nov 2015
at 13:59
  • msg #125

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My character is also pretty terrible at piloting anything, since his mechanical attribute is very low. He is better at fixing starships then actually controlling them.
Zekk Vekarr
player, 16 posts
Tue 24 Nov 2015
at 14:16
  • msg #126

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

GM:
In practically every incarnation of the D6 rules, characters are technically skilled in every skill (except Advanced and Force skills) just some are more skilled than others.  To simply move the game ship 'from one end of the Galaxy to the other' only requires the 2D Astrogation and Piloting that every character is likely to have.  The ship's autopilot may be able to do that for such a routine journey.


We won't be the most skilled in EVERYTHING. But I like how all of these elements will come into play. I'm sure that beyond piloting there may be elements of gambling, swimming, beast-riding, etc, etc.

Based on the era of play, the Y-Wing or a modified Z-95 Headhunter would also be really cool.
Shen Nyun
player, 9 posts
Tue 24 Nov 2015
at 15:37
  • msg #127

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zekk Vekarr:
or a modified Z-95 Headhunter would also be really cool.


I love the Z-95, purely because its a venerable old fighter.
Orion Pax
player, 1 post
Tue 24 Nov 2015
at 19:20
  • msg #128

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello, I just wanted to say Hello. I guess I just squeaked in, Old Fossil was nice enough to allow me to join the game.


Here is a little about my character. I hope every one likes. Hit the begin button when getting to the site.

http://www.starwars.com/games-...b79ee4b07726efd2f226
Akiri
player, 20 posts
Tue 24 Nov 2015
at 19:53
  • msg #129

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Daugrim:
My character is also pretty terrible at piloting anything, since his mechanical attribute is very low. He is better at fixing starships then actually controlling them.


Akiri, meanwhile, could probably do well enough as a backup pilot, but if you handed her a hydrospanner and asked her to change the oil...

Well, she'd probably have recruited someone else to do it by the time you get back.

Welcome, Orion.
This message was last edited by the player at 19:55, Tue 24 Nov 2015.
Celes Varik
player, 7 posts
Tue 24 Nov 2015
at 20:09
  • msg #130

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The Z-95 and the Y-wing are almost the same age, and almost as much modified as one-another. They're two of my favorite ships, and my vote will go to Y-wings when we need either heavy firepower or a lot of equipment (scanning probes, tug ships, very very small transports, ion cannons, basically anything small enough to fit on a big starfighter) or Z-95s when we need either speed or to not look like Rebels (anyone could have a Z-95, they're everywhere).

This goes back to that first concern I mentioned: In 1e Star Wars, you had the Starship Piloting skill. That worked for starfighters on up. In 2e, they split it into Starfighter Piloting and Starship Operations. I do not have the skill points necessary to take both. If it comes to the choice, I'll probably end up leaning toward the starfighters. Also, pewpewpew!

Welcome, Orion! I didn't expect to have Optimus Prime join our crusade, but since he is all about freedom for all sentient life, I should've figured we'd get your attention. :D
Akiri
player, 21 posts
Tue 24 Nov 2015
at 21:25
  • msg #131

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I invested in the skill for piloting freighters and what have you in case we need to fly a shuttle or the ship we're on.
Veron Naku
player, 8 posts
Failed Jedi
Space Gandalf
Wed 25 Nov 2015
at 00:37
  • msg #132

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'd be interested to know if there are any changes to the character advancement rules.
Zane Konig
player, 10 posts
Wed 25 Nov 2015
at 01:45
  • msg #133

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Given the choice, I'd probably say a Y-Wing myself.  They may be outclassed by the newest stuff the Imperials might have but in the right hands they're a deadly platform.
Shira
player, 1 post
Wed 25 Nov 2015
at 06:28
  • msg #134

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello, everyone! Excited to be a part of the game!
That Old Fossil
GM, 35 posts
More Machine than Man
Twisted and Evil
Wed 25 Nov 2015
at 06:29
  • msg #135

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Now you get to pick your mighty ship (more or less)...

In an (optional) earlier thread before this game opened, a game ship was discussed by me and other players...

a padawan needs help with Star Wars D6/Episode V era game. (A thread for questions I had about running a SW game on RPoL.  My thanks to all who replied.)

As a general rule, the party is free to choose their ship.  The choices in the thread above are fine.  I do ask that we have deck plans, either found or custom designed by the party.

Having now learned more about the game and its players, I am listing an updated list of suggested parameters:

1.  YOUR SHIP-CLASS IS BUILT UPON AN ANCIENT DESIGN.  The basic design of your ship is old, as is much of the tech in Star Wars stagnant, though advanced, technology.  The plans have long been in the public domain and there are infinite variations of the basic plans.  The original plan was robust enough to still be cutting-edge with just a few modern components.

2. YOUR SHIP-CLASS IS A COMMON DESIGN:  Partly because it is old and mostly because it is a proven design, there are literally billions of ships of the same class as the game ship.  Knowing the ship-class you fly doesn't help the Empire in and of itself.

3. YOUR SHIP-CLASS IS MODULAR, IT CAN BE CONFIGURED QUICKLY AND MODULES ARE AVAILABLE THROUGHOUT THE GALAXY:  If the Empire can't catch you (and they haven't yet), your ship will look completely different after an hour in a decent shipyard.  This ability has kept the ship safe for years.

4. YOUR PARTICULAR SHIP IS OLD, ALTHOUGH MODERN UPGRADES PREVENT HER FROM BEING OBSOLETE:  Old ships have character and lots of room for history.

5. THE CREW DOES NOT HAVE A FULL ACCOUNTING OF THE SHIP'S HISTORY AND OWNERSHIP:  This allows me to add some surprises and mysteries later.  The ship may also have known quirks that are difficult to fix.

6. YOUR SHIP MAY NOT LOOK LIKE MUCH ON THE OUTSIDE BUT SHE IS A TRICKED-OUT WONDER:  As characters will fight for their ship whether it is a nag or prize stallion, you may as well have a great ship.  One ship is only so powerful and I can always throw more TIEs at you.  Amongst other enhancements, the ship has; a bacta tank, hidden compartments, and a small workshop for tiny items, forgery and hacking.  Feel free to suggest more.

Some features may be there but not working. Why?  If is seems the ship needs this advantage, it is sometimes easier to 'get it working' again than to come up with a contrived plot reason why there is suddenly an extra deck.

7.  YOUR SHIP IS COMBAT-READY (TO SAY THE LEAST):   Ship combat is an integral part of Star Wars and very exciting for the crew involved.  But for the passengers, it is very boring.  So your ship has lots of opportunities for crew members.  There are many guns so everyone can take part in combat if they wish.  Remember, using a gun doesn't mean you are that good at shooting necessarily and the Empire has endless TIE fighters.

8.  YOUR SHIP DOES NOT HAVE LIFEPODS OR SECONDARY SPACE VEHICLES:  Extra vehicles mean more player separation and the crew ship will mean more when it is the only option available.  The ship may have a planetary vehicle (an airspeeder van or some such).

9.  YOUR SHIP IS ONLY AS BIG AS YOU WANT IT TO BE:  Realistically, your ship is probably large as these things go as there are over a dozen of you aboard.  But Star Wars got asked to the prom and Realistic didn't so; your ship is big enough to hold all you and small enough to fly between the raindrops (given your ace pilots).  YOU ALL get to decide what that means.  Maybe you can all live in the ship's lounge (I hope no one snores).  Or maybe your Leviathan has special Interalite panels or extra Thrustium in your engine and you can tie TIEs in knots.

OK, that is it for now.  Let me know what you think for a ship.  And, like a stray, once you name her, you get to keep her.
That Old Fossil
GM, 36 posts
More Machine than Man
Twisted and Evil
Wed 25 Nov 2015
at 06:42
  • msg #136

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Tonight is a little tough and I have really only been able to just get the ship questions above out tonight.  Tomorrow I should have more spare time and that should generally last until the weekend.

I will get you some belated replies tomorrow, I hope.  For now, some quick answers:

OK, Grey Squadron's default fighter is a two-seat Y-Wing variant (which helps the 'unpilots'), possibly a Longprobe.  Other fighters are allowed.

You have variant Astromech droids in your fighters that have the boring skills you need to fly.  You can just concentrate on Starship Piloting.  In general, choose the fun skills for your character and the game will adapt to it.  This is one advantage of Smart Ships, they can do the dull stuff for you 'on the fly' (literally).

The more detailed replies (and replies to letters) I hope to get to tomorrow.

For now, here is a quick question I could use answered:

Regarding Jedi in general, are they really supposed to be completely without attachments?  That is, are they really separated from their families?  Are they celibate?
I can see plot possibilities either way.  And your characters largely weren't raised in a Jedi Academy but probably had to learn 'on the run.'  I am asking more about the Jedi you might meet during the game and the vulnerabilities the Sith might exploit.  However, the Sith might also have to surrender attachments so as to serve Evil better.
Thuk
player, 12 posts
Wed 25 Nov 2015
at 09:50
  • msg #137

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hmm, the standard 'stock light freighter' is too small for our group, and the next step up, the Corellian Corvette, too large. How about one of the old Trade Federation ships? Getting their arse kicked during the Clone Wars probably produced a lot of "Um... surplus." Nudge nudge wink wink ships. They are designed for automation and are probably (hello, Trade Federation) common trading vessels. Let the droids run it for the most part but man the guns or repel boarders when it actually matters. Configure it as a 'Q' ship, and you can slip quite large Rebel groups in with ease.
Zekk Vekarr
player, 17 posts
Wed 25 Nov 2015
at 13:58
  • msg #138

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The Citadel-Class is a space transport.
Crew: 3
Passengers: 14
Cargo: 50 tons
Carried Craft: 2 starfighters - we can replace with land vehicle(s)
Thuk
player, 13 posts
Wed 25 Nov 2015
at 14:22
  • msg #139

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Does it have at least 12 guns (or space for them).
Nate Stryker
player, 6 posts
Wed 25 Nov 2015
at 20:17
  • msg #140

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Points to consider,
1: Federation trade ships are roughly the same size as an Imperial Star Destroyer.
2: For the size of crew we have, and the fact that we're going to need landing craft, and apparently a few fighters, that means we'll need to look at upgrading to have a full launch bay in the freighter, which means minimum size is medium freighter. It doesn't have to be a Corellian Corvette, but it does have to be a medium freighter.
3: For a team this size, there would have to be a decent support chain, for supplies, fighter and landing ship repair, etc. (unless we're expected to do all of that ourselves).
4: Our ship is essentially going to be our base of operations, so will need to be big enough for us to operate autonomously for extended periods.
5: Most landing craft will be short-range (no hyperdrive), which means that during an op, our home base will be hiding, probably out of the system.
6: If we're operating starfighters out of the ship, we'll draw attention of the Empire, if they are seen launching from our ship. As a result, we must only choose long range fighters. IIRC, the Z95 is a short range, so unless I'm wrong, we can't use them. No freighter would be launching fighters ever, and a military grade ship is out, as all of those are illegal, so the Empire would be coming after us instantly upon us entering a system where they are in control.
Orion Pax
player, 2 posts
Wed 25 Nov 2015
at 22:02
  • msg #141

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

This will sound strange, but what about a convoy of small freighters. The idea almost like a roving band of nomads.

I do not mind a medium freighter though
Thuk
player, 14 posts
Wed 25 Nov 2015
at 22:28
  • msg #142

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

quote:
1: Federation trade ships are roughly the same size as an Imperial Star Destroyer.

Assuming we are talking about the 'Battleship', then true. Bigger, in fact, nearly twice as large. Most of that is empty space of course. There is, however, a significant difference between the crew requirements of a true warship and those of a converted bulk freighter that a hopeful PR department has hung the label 'battleship' on. An ISD requires 40000 crew, a TFB 25. 25 we can probably do (tack on a few more droids), 40000 is probably beyond us, no matter how enthusiastically OF recruits.

I don't see the cargo space as a problem, saves on re-supply. In fact, we will probably be supplying other Rebels, free plot hooks :) Or is it that the class is called the 'hulk' class and you are worried that it is prophetic?

quote:
2: For the size of crew we have, and the fact that we're going to need landing craft, and apparently a few fighters, that means we'll need to look at upgrading to have a full launch bay in the freighter, which means minimum size is medium freighter. It doesn't have to be a Corellian Corvette, but it does have to be a medium freighter.

Mm, Corvette would work, lot more crew required though.
Akiri
player, 22 posts
Thu 26 Nov 2015
at 01:35
  • msg #143

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm fine with whatever situation we end up in.  If we end up being forced to double bunk in a smaller freighter or what have you, that's just part of the plight of the Rebellion, yeah?

Anyway, did anyone want to collab on backgrounds?
That Old Fossil
GM, 37 posts
More Machine than Man
Twisted and Evil
Thu 26 Nov 2015
at 03:29
  • msg #144

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Let me possibly clear up a misunderstanding that may have turned out to be a happy accident.

When I planning this game, I had initially thought that you would have one Millennium Falcon type ship that you would zip around TIEs in.  One rare occasions you would leave the old ship at a safe place and zoom around in your personal starfighters.  But I didn't explain myself very well and some of you have suggested a bigger ship that might have the starfighters in it.

Thinking about that, that could be a viable approach.  A few considerations, it might require a larger crew (faceless redshirts, we have enough of a cast), the big ship couldn't do the whiz-bang whoosh combat a smaller ship could do.  What it might be is that your little ships protect the big ship.  I was concerned about this as I loathe player separation but starfighting in one location is not really different from a ground brawl in one location.  One worry is that one fighter's hyperdrive might be damaged when you need to make that big jump away from the Empire.

What could be done is that the big ship has a small tractor beam; not enough to drag an unwilling vessel but enough to bring a crippled friend into the mothership's bosom.  This is an approach that can work.

But you don't have to take it just because a more logical universe would demand it.  If you just want it to be so, you could crowd into a ship as tiny as the 'Falcon.  You don't all have to stay in the crew quarters.  In the sailing ships of old, quarters and operational sections of the ship were often the same thing.  The sawbones slept in Sick Bay, the gunners near their guns.  It may also make the ship more personable.  Remember that Kaylee preferred to sleep in a hammock in Serenity's engine room.

As far as excessive guns go, I am assuming that the guns bolted onto the craft are very light guns, they don't have to be turrets.  A good example would also be the galleons of old with their broadsides of cannons.  This is a awkward way of letting everyone at least attempt something during space combat.  Even the bombers of old could have up to six turrets.

In the end, all I am saying is it is really up to you; you can use the Rule of Cool to make any ship work.

Tentatively, I have decided on only three NPCs that are worth developing as actual characters for the game (if it applies, you can have lots of nameless redshirts).  A few quick notes:
* To counter the gender disparity, all NPCs will be female (where gender applies) unless there is a reason not to be
* With such a large PC component, all NPCs are loyal, efficient crew that only help their friends.  If there is time, some of their history can be used for a later subplot.

IDEA #1: THE PET; The ship has a pet.  The pet is loyal, bright and ship-broken.  It wears a collar or band to identify it as owned and not a wild nuisance.  The collar also contains a tracker.  With so much smart, tough, alien muscle already aboard, the pet is a small sneak with some advantages (senses, camouflage) the crew doesn't have.  I welcome ideas on pets (anyone can custom design one).

Here are some of my ideas:
1: The useless furball:  The useless furball has minimal stats and abilities.  It stays on the ship and doesn't cause trouble.  You may be asking; what is the point of a pet with no useful skills or even use as a plot device.  The furball's purpose is meta-plot; a pet, even a little one, changes a ship from a mobile office closer to a home.  Also, the pet can be used to reveal a character with the Pet the Dog or (Force forbid) Kick the Dog tropes.

However the pet could be actually useful.  You can assume that someone, somewhere has tried to domesticate and 'improve' some critters in the SW universe we may have only known in their 'classic' state.

2:  A Kowakian monkey-lizard, this is the same as Salacious B. Crumb, Jabba the Hutt's very annoying pet.  You advantage is your monkey-lizard is only annoying to others, it loves all of you.
3:  A Spynock, ages ago, a warlord tried to domesticate mynocks.  The idea of a swarm of battery-draining flying weapons was too good to resist.  The idea never worked out in a large scale and spynocks ended up being the Galaxy's equivalent of a 'pirate's parrot', they are actually fond of the few droids that will let them drain just a 'little' power from 'em.
4:  It would take a real Jedi Master to know this but in one of the published SW adventures there was an off-hand mention of some silly monkey-like creatures with black-and-white markings that seemed to mock stormtroopers.  Naturally, Rebels and rebel sympathizers would be keeping these.  I just can't remember the actual adventure.
5:  A Ysarlmir, these Force-blocking lizards can really vex a Jedi.  But they can also really vex a Sith as well.  Yours likes you and can modify its Force-nullifying powers somewhat to help its friends, unless it is distracted.  It is often distracted.
6: Vomskr, these creatures hunt using the Force, thus they consider Jedi and Sith to be crunchy snacks.  Yours likes you (and you feed it well).
7: Any critter from the REUP book or anything from the SW setting might work as well.

I welcome your ideas for critters.

IDEA #2: A TRANSLATOR DROID:  A thorough read of the REUP book shows that dumb personal translators are available for purchase.  So we don't even really need a protocol droid but they are an iconic part of Star Wars.  Your droid is polite, loyal and not annoying.  Options:
1:  Your droid is a secret Rebel espionage model.  Her capabilities have been boosted in some way, including suppressed military programming.  She doesn't remember this most of the time and would be horrified of the impoliteness of subterfuge.
2:  Most such droids have a pleasantly bland voice, yours may have a sexy voice (maybe Kathleen Turner) or annoying (maybe Fran Drescher).
3: If you have the Twi'lek leader as an NPC (see below), the droid may have artificial lekku and can speak to her living charge with them.

IDEA #3: A TALENTED COORDINATOR:  This is my emergency captain (in the unlikely event the crew doesn't get along), she can voted out at any time.  She is also with a high Perception score which gives the entire team a high Initiative score.  You will go first most times.  She is also exceptionally skilled in the Command skill.  Command is a boring skill to play but a useful skill to have in the team.

If we go for Captain Gandalf, then the Captain is a truly skilled Jedi Master and she is doomed the moment the game starts.  She returns as a ghost.  However, as we now have a new Gandalf, Cap is probably just a skilled manager.  She may have minor Force skills and her potential is known to rather limited (1D in any Force skill max.) but it does give her insight into her Jedi comrades.

While I would like to make Cap an alien (partly to get an inhumanly high Perception score and to get another iconic alien aboard), she can easily be human if you all wish.

Options:
1. BARABEL:  High Perception but perhaps not as iconic as some species.  The Barabel worship Jedi and thus a motivation is there.
2. BITH:  High Perception and iconic.
3. CAAMISI:  High Perception but not iconic.  Their ability to share memories with themselves and Jedi would be a neat storytelling tool.
4. CEREAN:  High Perception, iconic from the prequels and bonus to Initiative rolls.
5. CHANDRA-FAN:  High Perception and iconic.
6. DEVARONIAN:  High Perception and iconic.  But very likely male, the females tend to stay home and the dudes wander.
7. FALLEEN:  High Perception but not iconic (part of the EU and maybe not even canon).  Alluring pheromones could make Cap a distraction.
8. GOTAL: High Perception and somewhat iconic, may not get along with 'noisy' droids.
9. TALZ:  High Perception and somewhat iconic, want to take revenge for the Empire's enslavement.
10. TOGRUTA: High Perception and iconic (more out of the movies than in), has a slight bonus in being Commanded.
11. TWI'LEK: High Perception and very iconic (seen in several movies), heightened Persuasion skill, secret lekku communication, often underestimated.
12. UMBARAN:  High Perception and barely iconic but is creepy fun and would likely be a rebel to her own species as well as a Rebel in general.

Let me know what you think or suggest your own choices.
Akiri
player, 23 posts
Thu 26 Nov 2015
at 03:45
  • msg #145

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I like Twi'leks, but a Cerean Captain might be interesting too.
This message was last edited by the player at 03:45, Thu 26 Nov 2015.
That Old Fossil
GM, 38 posts
More Machine than Man
Twisted and Evil
Thu 26 Nov 2015
at 04:23
  • msg #146

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, some quick notes:

We have a fourteenth applicant.  I accepted Orion because that application was only a hour after I officially closed the game to new players and might have been unfair.  As it turns out, I am very glad I did or I would never have known about that cool Star Wars scrawl. :-)

I believe thirteen players is pushing my limits even given this simple setting, ruleset and excellent players.  So, I have told the fourteenth applicant that they are the first on the waiting list.  Would you all mind if I invited #14 to a player level of access so they can at least participate in discussions?

Here is some good news:

I think I finally have enough feedback and answers to start developing the game further.  It may have seems (or still does) like I was ignoring your questions so that I could ask my own.  It is simply that I wanted to get the general questions and polls out of the way first.  Now I think I can get to work.

I will spend the next few days finally getting to your unanswered messages and posts.  You should see some new threads soon.  If I am very lucky, we can have a fun bar fight (optional for all players) to test out our posting styles before New Year's Day.

If I have answered your questions to your satisfaction, take a break for about a week or so.  I think you will find the place much improved.  If there is still more we need to talk about, that is fine too.

So let me just add a few more optional questions:

1.  Is there any aspect from the Star Wars settings (characters, places, tech) you would like me to particularly weave into the adventure?  I will do what I can.
2. Conversely, is there any Star Wars element we can leave out?  I have asked some of all of these questions in piecemeal before  so you don't have to answer me again if you already have.
3. Finally, a catch-all; is there a question about this game I should have asked (and what would your answer be)?

That's it.  Take a break from the game (if you wish) for a bit.  In any case, I wish you a Happy Thanksgiving.  If you don't celebrate Thanksgiving, I still hope you are among good food and company. :-)
That Old Fossil
GM, 39 posts
More Machine than Man
Twisted and Evil
Thu 26 Nov 2015
at 05:15
  • msg #147

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, this is me answering all of the loose ends in this thread that I have been neglecting so far.  I am moving from earliest to now and will try and get as much done as I can tonight.

It seems like the OOC thread has been good enough for character discussion but I eventually I hope to copy the relevant posts to the player thread.

Soon I will get to your long-suffering personal message threads.  But, for now, starting from the beginning to this thread...

The GM Notes thread is not for GM secrets, my laptop's hard drive is much more secure than that and available offline.  The GM Notes thread is for me developing bits for the game that I feel would be likely too boring for the players to have to read through.  Remember, that since I insist players read all relevant material, I am diligent about making what I can an optional read.  Players are welcome to read and comment but the topic might be as dull as Hyperspace travel times between game-unique locations and the like.

I have no problem with cutscenes that don't reveal too much to the players.  You can trust most players with player knowledge.  For example, if The Empire Strikes Back was MY game instead of a movie, I would still cut-scene to Vader 'accepting' Needa's apology because it was a neat scene that really didn't give away much to the player (except that Vader was one bad dude).

While I do feel that giving the Force a scientific explanation rather than a spiritual one was a misstep, I do want to offer this is Lucas' defense.  What I think midi-chlorians were supposed to be was something like mitochondria.  Mitochondria are elements of your cells that have their own DNA, separate from the usual nuclear DNA.  Mitochondrial DNA is very similar to some kinds of bacteria living today.  So, in essence, every cell of your body is a true 'symbiotic circle', two different life-forms living together.

So the midi-chlorians could be the Force source in every living cell that simply expresses itself for some.  Which I think is very poetic.  And it beats the idea that everything about you is merely a support system for a walking bacterial infection. :-)

I like the idea of Twi'leks in the game (although Bib in a bikini almost ruined that ;-) ) for several reasons.
First, they are iconic aliens (one of the few species which has been seen in more than one movie).
Second, they can have high Perception scores, which helps Initiative, which helps the entire party.
Third, while any race within the Empire can be declared a slave race, only Twi'lek seem to be used as pleasure slaves.  This offers interesting plot devices for NPC characters (as such could be very uncomfortable for a player to play).
Fourth, Twi'leks have high Persuasion skills, very useful for a party to have.
Fifth, if you need iconic art for your Star Wars game, there is no shortage of Twi'lek 'art'.  Don't search for game art at work and leave your image filters on.  Trust me on this.  :-)


I am really big on the Force being 'noisy'.  It will help make every use of the Force a mindful one and the non-Jedi characters suddenly more prominent.

Thanks for everyone's help on the character sheets.  If I get time, I will try and come up with an optional fancy sheet for everyone but what you got is fine so far.

Stopping here, will continue with OOC catchup soon...
Vanz Garren
player, 12 posts
Thu 26 Nov 2015
at 07:11
  • msg #148

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I was wondering how far along folks are with their characters.  Perhaps folks could put something in their character description so we had a place to see who are characters will be interacting with.
Shen Nyun
player, 10 posts
Thu 26 Nov 2015
at 07:36
  • msg #149

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

@Vanz: I'm done with character generation bar the equipment selection. I may tweak my background just a little, maybe to include a connection or two with other characters.

@Old Fossil: I think a Twi'lek captain sound good. As you say high Persuasion would be beneficial as a command type character.

A Ysarlmir, or monkey-lizard type pet would be an interesting addition to the ship's compliment. As for the ship itself, I would say a cramped Falcon type ship would help foster greater connections between crew, though I understand other's wanting to have something with a little more punch (and space.)
Vanz Garren
player, 13 posts
Thu 26 Nov 2015
at 09:37
  • msg #150

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

@ Shen.

Great.

PS I cant see a bunch of Jedi wanting a Ysarlmir on board.
This message was last edited by the player at 09:39, Thu 26 Nov 2015.
Shen Nyun
player, 11 posts
Thu 26 Nov 2015
at 09:41
  • msg #151

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Vanz Garren:
PS I cant see a bunch of Jedi wanting a Ysarlmir on board.


Where better to hide from the Sith, than in a Force blind spot?
Akiri
player, 24 posts
Thu 26 Nov 2015
at 10:13
  • msg #152

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Isn't being deaf to the Force once you've seen it really disturbing to Force Sensitives?

I'm pretty far along with my character.  I just need to work more character description in, really.
Veron Naku
player, 9 posts
Failed Jedi
Space Gandalf
Thu 26 Nov 2015
at 10:29
  • msg #153

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Shen Nyun:
Vanz Garren:
PS I cant see a bunch of Jedi wanting a Ysarlmir on board.


Where better to hide from the Sith, than in a Force blind spot?


The Sith can sense said Force blind spot and that can be very suspicious.
Shen Nyun
player, 12 posts
Thu 26 Nov 2015
at 10:40
  • msg #154

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Veron Naku:
Shen Nyun:
Vanz Garren:
PS I cant see a bunch of Jedi wanting a Ysarlmir on board.


Where better to hide from the Sith, than in a Force blind spot?


The Sith can sense said Force blind spot and that can be very suspicious.


Ah, of this, aware I was not.
Thuk
player, 15 posts
Thu 26 Nov 2015
at 10:52
  • msg #155

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

quote:
The Sith can sense said Force blind spot and that can be very suspicious.

Hmm, yes and no. A Sith physically present would be made suspicious by it certainly, but it does stop the kind of long-range detection that might lead a Sith to be present in the first place and it's a big galaxy.
Akiri
player, 25 posts
Thu 26 Nov 2015
at 12:07
  • msg #156

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, I'm off to work for Thanksgiving.  Anyone feel free to PM if you want to have a linked background.  I'll be able to reply sometime tonight.
Veron Naku
player, 10 posts
Failed Jedi
Space Gandalf
Thu 26 Nov 2015
at 12:09
  • msg #157

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thuk:
quote:
The Sith can sense said Force blind spot and that can be very suspicious.

Hmm, yes and no. A Sith physically present would be made suspicious by it certainly, but it does stop the kind of long-range detection that might lead a Sith to be present in the first place and it's a big galaxy.


If a Sith would use Sense Force they could sense a big hole in the force in our ship, if they rolled well enough. I think, atleast.
Daugrim
player, 3 posts
Togorian Mercenary
Warrior and Engineer
Thu 26 Nov 2015
at 12:12
  • msg #158

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I wouldn't mind a linked background myself.
Thuk
player, 16 posts
Thu 26 Nov 2015
at 12:26
  • msg #159

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Veron Naku (msg # 157):

It's like having a hole in your radar I would say. Sure if you know there is supposed to be a signal there you figure somebody has a B1, but if you don't, no signal means nothing there.
Zane Konig
player, 11 posts
Fri 27 Nov 2015
at 02:55
  • msg #160

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Since I wasn't around the last day or so thought I would bring this up about the ship selection.

Don't forget a medium freighter is a freighter.  As in, it's meant to carry things... So take all the information you see about "passengers" with a grain of salt.  That just means that in a stock configuration the ship would have X-amount of passenger rooms or bunks.  With a heavily modified cargo ship there's obviously things that can be done to the interior as well as the exterior.  Say for example a previous owner had a business where he needed to discreetly transport paying customers.  He could easily have converted someone the space in the cargo bay into extra living quarters.

So, it's not entirely inconceivable that the ship has some additional space for people or other rooms (ex. a workshop) in exchange for being able to carry a little bit less in the way of commercial goods or general supplies.
Celes Varik
player, 8 posts
Fri 27 Nov 2015
at 05:54
  • msg #161

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Even a light freighter, Falcon-sized, could fit this many characters if the cargo section were reconfigured as living space. Granted, we'd still need to explain what the ship is /for/, since otherwise that'd be a bit weird. "So exactly why do you have a crew of twelve and no cargo space or weapons?" "We, uh. We like to fly around? :D" "Uh...huh."

I plan on porting my 1e character sheet over to my Description soon, and then tweaking it to REUP from there as necessary. Celes's background will go up as well, which should help figure out tie-ins. I can't keep track of this many PCs, just yet, so having a tough time suggesting tie-ins myself.

Celes's basic run-down is that she was born to colonists, lost her family to pirate raids, raised by aliens, joined the Imperial Academy, left the Imperial military, and became a bounty hunter. Strong sense of justice, weak sense of diplomacy. I think Nate Stryker and I were working on tying our bounty hunting job together.
Zane Konig
player, 12 posts
Sat 28 Nov 2015
at 06:46
  • msg #162

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 161):

A good point, and one I've already thought about.  A YT-1300 actually had a passenger only version that was available (called the YT-1300P, not very original corporate overlords).  It traded off all cargo space and turned them into bunks.  Basically turning the ship into an oversized taxi that would have been operated by independent spaceflight companies that either ferried tourists or people for business.

The Barloz, I have accurate deck plans for... well about as accurate as a heavily and quite frankly scary level of detail for a ship that was never actually invented in any way other than artist renderings.  I previously shared them in the interest thread.

Strangely enough these deck plans have additional credence by having the original WEG artist that made the ship as a consultant.

The Barloz has 3 deck-levels, the top is mainly systems, observation, and common rooms.  The second deck is where the cockpit is, living quarters and a ton of storage.  The bottom floor is well, cargo space.  You could literally convert the second floor into whatever you want and still have enough cargo space on the bottom deck to still claim to be a freighter


Another possibility although a newer ship is the Ghthoc 720 (or slightly smaller 540)
Which seems to be only a single deck, although like the YT series of ships it's much wider than the Barloz which needed three levels because the ship was more narrow and longer.  Once again, you could literally take one entire cargo bay and turn it into something else, like quarters, entertainment, work areas, and still have plenty of room to act like a cargo ship if desired.


This message was last edited by the player at 06:47, Sat 28 Nov 2015.
Zekk Vekarr
player, 18 posts
Sat 28 Nov 2015
at 07:07
  • msg #163

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zekk Vekarr:
The Citadel-Class is a space transport.
Crew: 3
Passengers: 14
Cargo: 50 tons
Carried Craft: 2 starfighters - we can replace with land vehicle(s)


This ship can land on the planet. And we can all fit with vehicles and guns too.

<img src="http://img14.deviantart.net/ee92/i/2010/318/4/8/citadel_cruiser_by_asokyeesrim-d32utn9.jpg">

And here is the deck plans
<img src="http://1.bp.blogspot.com/-kDF_pm8GGNU/TpIOys70ygI/AAAAAAAAAJs/lf8TyT6-ggs/s1600/Citadel+Cruiser+Atropos.jpg">
This message was last edited by the player at 21:17, Sat 28 Nov 2015.
That Old Fossil
GM, 40 posts
More Machine than Man
Twisted and Evil
Sat 28 Nov 2015
at 07:32
  • msg #164

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

I hope y'all have had a good Thanksgiving or just good food and company.  I know I did (although it really stings to be a Cowboys fan sometimes).

I know some of you are frustrated at what may be the slow pace of this game.  We are moving very slowly this week but very quickly for a game that will begin in a month.

I will do some work tonight, not so much tomorrow (real-life game) and hopefully lots Sunday.  You've probably noticed that I am not asking page-long questions anymore, I am simply catching up to what you have already given me.  I will continue to catch up on past posts and messages.

Some quick replies to recent posts:
1.  Thank you all for your thoughts on your mighty vessel(sl.  We will get the ship right one way or another before game start or I will give you a secret base with different ships used for different missions.
2. Regarding Ysalamiri, I see sensing the Force as kinda of like looking out at a cloudy night.  'Noisy' or unskilled Jedi can seem like stars, torchlight or even campfires.  Ysalamiri come across a little dark globes, blending into a dark sky, but obvious if close to a 'bright' Jedi.  Should you have a pet Ysalamiri, it will be as bright as restrained as a seeing-eye dog.  But, it can be startled and not suppress its natural anti-Jedi field.  In the Thrawn trilogy, the Jedi seemed surprised when near or in a Ysalamiri's range.

More later tonight, I hope...
TwoOneBee
player, 7 posts
Sat 28 Nov 2015
at 19:31
  • msg #165

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

   Thanks Old Fossil, glad you and everyone else here had a good Thanksgiving, I did too.  Sorry I haven't been around as much this week, but some real life events (my wife losing her job for one) have kept me offline more than usual.  I should have more time this coming week, hopefully, since I do need to work on my droid some.

   I appreciate the work that you've done, its amazing everything you've already put in place, considering the game hasn't even begun yet.  As far as our vessel is concerned I am good with any choice, so long as I can find room for a Med bay :D  I like the Citadel class one Zekk posted the schematics for, it looks fairly roomy at least.

  Having Ysalamiri for pets I think is a neat idea, I approve.  Of course, I'm not a Jedi, but there could be advantages to having a secret weapon that could deprive a Dark Jedi or Sith of their force abilities temporarily.  It would put the rest of us on an equal playing field for at least a moment and might even save our space bacon at least once.  Those are my two cents anyway.
This message was last edited by the player at 19:33, Sat 28 Nov 2015.
Zekk Vekarr
player, 19 posts
Sat 28 Nov 2015
at 20:05
  • msg #166

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Regard Ysalamiri.... from my character's point of view, Zekk, would oppose keeping these creatures around.



From a player's point of view - why would a force-user want to keep something around that would keep him "blind". No character would want to be blind in any way.

If the other players would want to keep a Ysalamiri - you should research the amount of support was necessary to keep these alive aboard a ship. It wasn't as simple as keeping a dog on a leash. LOL
Shira
player, 2 posts
Sat 28 Nov 2015
at 20:33
  • msg #167

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello, friends! I'm one of the ghostlings of Datar. Friendly, curious and cheerful, but the galaxy is a pretty rough place for ghostlings.

Are there any skill sets we as a group are missing?
That Old Fossil
GM, 44 posts
More Machine than Man
Twisted and Evil
Sat 28 Nov 2015
at 21:06
  • msg #168

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, still catching up to you and thank you for your patience. :-)

I have done a little bit.  Feel free to go to the new Cast and Crew Rehersal (Introductions & Connections) thread.  Feel free to optionally go there and meet Ali & DeeJay, they are predisposed to readily accept optional Connections with other Characters.  You can list your own character if you want to.  Just a paragraph will probably do.

Regarding the Ysalamiri, they are just one option for a pet and are the most problematic.  They can accidentally nullify their Jedi masters and they take a lot of care (special trees, temperamental, etc.).  The one advantage they have is that they can separate any Sith from their Force-powers with no warning.  They could even trap Vader, although he was quite capable even without Force Powers.    It could be fun to see some cruel Sith Inquisitors suddenly without lightning and the more mundane PCs would then have an edge.

I personally might recommend the Vomskyr, a Force-tracking hound.  It can sense the Sith before they sense you.  Remember, the party doesn't have to have a Ysalamir or ANY pet, this is just an option and possible asset.


More tonight maybe, tomorrow for sure...
Zekk Vekarr
player, 20 posts
Jedi in training
Sat 28 Nov 2015
at 21:16
  • msg #169

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll be editing the post on msg 163.
I'll leave the url but will remove the image from view.
Zane Konig
player, 13 posts
Sat 28 Nov 2015
at 21:55
  • msg #170

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Vornskrs.  The favored pet of Talon Karrde.  They'd have to be incredibly well trained because they regarded anyone with force powers as their favorite prey and meal.

Also, hello to our new Ghostling friend.
This message was last edited by the player at 21:56, Sat 28 Nov 2015.
Shira
player, 3 posts
Sat 28 Nov 2015
at 22:03
  • msg #171

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Zane Konig (msg # 170):

Aww, thank you! *Hugs... lightly*
TwoOneBee
player, 9 posts
Sun 29 Nov 2015
at 00:06
  • msg #172

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome Shira :-). I find the Ghostlings a truly unique and interesting species in the Star Wars universe, and I have no doubt that TwoOneBee would as well. :-)
Shira
player, 4 posts
Sun 29 Nov 2015
at 07:30
  • msg #173

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 172):

Thank you! I'm sure we'll be great friends. I'll have something up in Crew Rehearsal tomorrow.
That Old Fossil
GM, 45 posts
More Machine than Man
Twisted and Evil
Mon 30 Nov 2015
at 04:28
  • msg #174

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

OK, I'm behind the 8-Ball again but I will try and get as much as I can tonight...
That Old Fossil
GM, 46 posts
More Machine than Man
Twisted and Evil
Mon 30 Nov 2015
at 04:37
  • msg #175

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Quick notes on recent posts:  A Vomskyr would pretty much have to raised from space cubs to be calm.  But remember a small group of Force-sensitives could continually use Calm Animal to help domesticate the cub.  I've not doubt the cub would have otherwise been treated with great kindness and love.

To help manage the cub's bloodlust, the Jedi might 'run the Vomskyr' as we might run the bulls.  Why would Jedi play such a dangerous game?  To train the both cub and Force-sensitive to one day outfox the other should the Sith have either.

But if the Vomskyr is getting too unlikely, don't worry about it.

Maybe the Mynock is a better choice.  Or perhaps we will just start the game without a pet.  You will have enough to do.
That Old Fossil
GM, 48 posts
More Machine than Man
Twisted and Evil
Mon 30 Nov 2015
at 04:53
  • msg #176

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Is anyone have a problem accessing their character sheets? One player is and I want to see if this is a common problem.
Orion Pax
player, 4 posts
Mon 30 Nov 2015
at 05:22
  • msg #177

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

mine is not open
Daugrim
player, 4 posts
Togorian Mercenary
Warrior and Engineer
Mon 30 Nov 2015
at 05:29
  • msg #178

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
Is anyone have a problem accessing their character sheets? One player is and I want to see if this is a common problem.


I don't have it open just like Orion.
That Old Fossil
GM, 49 posts
More Machine than Man
Twisted and Evil
Mon 30 Nov 2015
at 05:36
  • msg #179

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Let me work on the locked sheets.  So I know, are other sheets working?

For now, characters who can't get sheets to work can post their character in the OOC thread if they wish. It will be a simple cut-and-paste to put that character in the sheet once enabled.


I notice no one is really biting at the single piece of enhanced equipment option.  This is not a complaint, it may have been a misfire of mine (there will be others, no doubt). Instead, I could take away the toys of the Sith to compensate (they have their own 'Q-Branch', just like you.

Let me know what you think... :-)
TwoOneBee
player, 10 posts
Mon 30 Nov 2015
at 05:44
  • msg #180

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I can access character sheet without issue at present Old Fossil.  Sorry to hear others can't :-(.

As far as the enhanced equipment, I would like to accept if that's okay.  What is a droid without attachments?  Deejay isn't the only one the rebels upgraded after all.  I think others will accept as well, now you've reminded them.
This message was last edited by the player at 05:57, Mon 30 Nov 2015.
That Old Fossil
GM, 50 posts
More Machine than Man
Twisted and Evil
Mon 30 Nov 2015
at 06:20
  • msg #181

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, continuing answering some old OOC questions:

It looks like several are for, and none are truly against, being closely allied with the Rebel Alliance, if not actual Rebels.  Your fighters in Gray Squadron are being reserved. :-)

Maybe  kissing your sister just means that Tattooine is really in the country (strains o' vibro-banjo music). :-)

A belated thanks for everyone's advice to me in access levels and character sheets.

I will check out the Special Ops in Fragments from the Rim.  Let me know if there are elements from other SW WEG books you like.

Regarding how incompetent Stormtroopers are; it is genre for minions to be endless and incompetent.  :-)  There are good story reasons why they are.  But if I had to defend troopers on a  realistic basis, I would say this:

A single stormtrooper is useless in the same way that a single army ant is useless.  Alone, they can't do much damage but they are rarely alone.  Even missing and dying takes a moment away from the opposition.  A moment that other stormtroopers use to arrive.  Sooner or later, they will overcome any opponent, as enough army ants will kill a man.

But that is a little too analytical for Star Wars. :-)

As far as advancement goes, as I am running a single adventure, it is not a big concern right now.  You can assume that any Jedi with 3D in a Force Skill can teach that skill to that rating.  One of the focuses of this game is to find as many Jedi teachers as possible.  You may find more teachers in addition to the fine teachers in the crew already.

We have a fifteenth applicant who is now second in line for newly open player slots.

Whew, OK, tomorrow I should stat up the NPCs and give each NPC their own personal thread.  And, in so doing, give an example of individual PC threads.  This is an unusual approach for most games and I will explain it further when I have the NPC example.

Then, I approve your characters, stats and all.  And then we are well on our way.

Send me questions and feedback... :-)
Shira
player, 5 posts
Mon 30 Nov 2015
at 08:52
  • msg #182

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 181):

I always assumed Stormtroopers varied wildly in skill since many of them didn't really face any meaningful opposition; the Rebellion is very limited in the number of forces it can deploy, so many stormtroopers spend their careers intimidating locals who can't really fight back. In that situation it's enough to have bullies with guns; actual battle skill isn't necessary.
Celes Varik
player, 9 posts
Mon 30 Nov 2015
at 09:02
  • msg #183

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh yeah, enhanced item! I totally forgot about that. Would a bonus to my armor be alright? I've kind of, uh...got a theme going for the character. :D

On Stormtroopers, I have read a lot of good explanations for them. The one I've seen most recently dissects their presentations in each of the films. In New Hope, they smoothly and efficiently swarm a Rebel ship, lose very few of their numbers, and capture a valuable target alive and unharmed. Later, they manage to discover a single gear in a desert on a planet made entirely of desert and manage to deduce their target is a droid. Then with a single tip, they discovered their target's ship, managed to set up a freaking artillery cannon before it took off, and were simply too late to stop them. On board the Death Star, they were under orders to let them get away unharmed, but to make it tough. With that order, they willingly allowed themselves to be killed on Vader's order, and that plan worked.

In Empire Strikes Back, they easily took a heavily defended base with, again, relatively few casualties. They took over a floating mining city with zero time to prepare, in such a way that the people of the city were unaware it was even happening, and hid their own presence. I'd like to point out that they also followed the Falcon there and arrived first, which is...literally impossible. Only thing Boba Fett ever accomplished, and I'll give him that.

And in Return of the Jedi, they were overtaken by a comically adorable force of vicious cannibalistic monsters who managed to survive in a deadly hellhole world. At this point I'd like to mention that the tree log trap the Ewoks used to take out an AT-ST takes days to prepare, if it's done quickly and perfectly. The Empire didn't see them as a threat, which means they hadn't been fighting them for those days or weeks, which means the Ewoks had set up that trap to hunt something /else/. And they weren't freaked out at all by fighting twenty foot tall metal monsters that shoot explosions. That planet is clearly a dangerous place. Underestimating ewoks is a terrible idea. Making fun of stormtroopers for losing to them is also terrible. (Also note that they were only losing during that early element of surprise, and then the battle started going the other way until Chewie took a walker.)

So yeah. I don't see any level of incompetence from stormtroopers. They're dangerous unless ordered not to be. They just happen to be given orders by idiots who are then Force choked for being dangerous to stormtroopers.
Zane Konig
player, 14 posts
Tue 1 Dec 2015
at 01:03
  • msg #184

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

*Claps* couldn't have argued that point any better myself.

It should also be noted that the main cast of Star Wars (and characters starring in the EU books) all have insanely preternatural skillsets.  It was truly a coalescing of superpowers.

To the normal people and soldiers out there the Imperials would appear as highly efficient and overwhelming in numbers, thus guaranteeing success.

However, The main cast made it look like a match between the Harlem Globetrotters and the Washington Generals. Let it be known that the Generals won approximately 6 games out and had some 14,000 odd losses to the Globetrotters.  Including finishing on a 43-year losing streak before disbanding only a few months ago.
Akiri
player, 27 posts
Tue 1 Dec 2015
at 01:22
  • msg #185

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Be wary of anyone who says a squad of stormtroopers is weaksauce.  They've never seen the pain four guys with guns can unleash if they kick a door in and move in any sort of unison.

You don't need to be good to use team tactics, you just need training...and Stormtroopers have plenty of that.  Imperial Combat Doctrine is based upon overwhelming numbers, which works pretty well for soldiers armed with semi-automatic and automatic weapons.

That's why the Rebels that provide meaningful resistance are experienced and working together.  For every experienced Rebel that appeared on screen in an important battle, probably two hands worth died along side them or running operations in support of them.

Like how Biggs bought it because Wedge wised up and got out of the line of fire on the trench run.
Thuk
player, 18 posts
Tue 1 Dec 2015
at 02:46
  • msg #186

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I think it is even simpler than that, stormtroopers are more political troops than field force.
That Old Fossil
GM, 51 posts
More Machine than Man
Twisted and Evil
Tue 1 Dec 2015
at 06:53
  • msg #187

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

A little swamped tonight.  I should get some stuff up tomorrow. :-)
Vanz Garren
player, 14 posts
Tue 1 Dec 2015
at 07:44
  • msg #188

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Here is my thought on a ship

Mobquet Medium Cargo Hauler
 Craft: Mobquet Custom Medium Cargo Hauler
 Alignment: General
 Era: Rise of the Empire
 Source: Pirates & Privateers (page 67)
 Type: Medium transport
 Scale: Starfighter
 Length: 113 meters
 Skill: Space transports: Mobquet Custom hauler
 Crew: 2, skeleton: 1/+10
 Crew Skill: Varies widely
 Passengers: 8
 Cargo Capacity: 700 metric tons
 Consumables: 2 months
 Cost: 120,000 (used)
 Hyperdrive Multiplier: x2
 Hyperdrive Backup: x11
 Nav Computer: Yes
 Maneuverability: 1D
 Space: 4
 Atmosphere: 280; 800 km/h
 Hull: 7D
 Shields: 2D
 Sensors:
 Passive: 20/0D
 Scan: 50/1D
 Search: 80/2D
 Focus: 4/3D
 Weapons:
 2 Laser Cannons
 Fire Arc: Turret
 Skill: Starship gunnery
 Fire Control: 2D
 Space Range: 1-3/12/25
 Atmosphere Range: 100-300/1.2/2.5 km
 Damage: 4D
 Game Notes: +5 to modification and replacement rolls.

Although one of the slower transports, its slightly reinforced hull and extra space helped increase its popularity.[3]

The ship consisted of three modular nodes, that could be modified to serve the need of the owner. The standard design included crew quarters, storage, defensive weapons in front node, speeder racks in the second node and computer units in the third node. It wasn't hard to install new weapons, increase the passenger capacity or modify the cargo space.[1]

Common installed weapons were two fire-linked twin medium laser cannons (which were also retractable) and a concussion missile launcher that was dorsal mounted.[4]

The ship was one the few Mobquet attempts to break into the starship market.[3] Because of Tagge's connection with the Empire, the freighter was licensed as medium transport rather than a heavy cargo carrier.[1]  At least one Mobquet medium transport was used to make up a Hidden Jedi Temple.[5] A Mobquet medium transport was also the basis for the Starlight Intruder's design.[3]

https://echostation57.files.wo...ntruder-03.jpg?w=480

http://lh3.ggpht.com/_r3Uogt6Q...00/Mod%20Mobquet.jpg
Nate Stryker
player, 8 posts
Tue 1 Dec 2015
at 15:30
  • msg #189

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nate approves this ship choice.
Daugrim
player, 5 posts
Togorian Mercenary
Warrior and Engineer
Tue 1 Dec 2015
at 22:09
  • msg #190

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll post something in the backstory thread later this wekk, I am pretty much swamped with work right now.
Vanz Garren
player, 16 posts
Tue 1 Dec 2015
at 23:36
  • msg #191

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I like it because we can use different modules. That would allow us to carry a large number of y wings as needed.

The ship is also  easy to customize. One version in Dark Empire has a hyperspace of 3/4. Almost as fast as the Falcon.
TwoOneBee
player, 11 posts
Wed 2 Dec 2015
at 04:27
  • msg #192

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Droid Hold?  Indeed!  It does however have a good sized infirmary with room for a bacta tank.  I therefore approve :-)
Celes Varik
player, 11 posts
Wed 2 Dec 2015
at 05:05
  • msg #193

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Wow. That thing's like a flying palace. If we're allowed, I am all for it. Here I was thinking the twelve of us would have to squeeze into a light freighter without killing each other over who ate the last Sorosuub Cosmic Twinkie.
That Old Fossil
GM, 52 posts
More Machine than Man
Twisted and Evil
Wed 2 Dec 2015
at 05:53
  • msg #194

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

I am again a little swamped tonight.  I hope to get some content up in posts and messages later.  But I wanted to put this little blurb up just in case I couldn't get to any more.

Again, I thank you for your patience... :-)
Shira
player, 7 posts
Ghostling
Wed 2 Dec 2015
at 09:45
  • msg #195

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

7D hull seems like a ton!
Thuk
player, 19 posts
Wed 2 Dec 2015
at 10:59
  • msg #196

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Shira (msg # 195):

Not really, that is starfighter scale, not capital scale. 2D in capital I think (could be wrong).

Edit: Actually 1D (I looked it up).
This message was last edited by the player at 11:08, Wed 02 Dec 2015.
Vanz Garren
player, 17 posts
Wed 2 Dec 2015
at 17:15
  • msg #197

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's an official ship for stats, and seems to fit our needs. If we are going to be using y wings we will need something like a carrier/tender from which to operate. But in the mean time it is still small enough to fly under the radar. If the y wing idea changes we just change out the module.
Shen Nyun
player, 13 posts
Wed 2 Dec 2015
at 20:39
  • msg #198

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Looks good to me. A nice 'little' ship. I like the modular design.

I had the feeling we'd all be cramped together, a half dozen crew bunked up together in tiny crew quarters.
Zane Konig
player, 15 posts
Thu 3 Dec 2015
at 01:11
  • msg #199

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Vanz Garren (msg # 197):

As I recall our star fighters would be provided for missions they'd be required and That Old Fossil said our ship wouldn't have any secondary spacecraft.
Vanz Garren
player, 18 posts
Thu 3 Dec 2015
at 02:17
  • msg #200

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well I guess my think was the ship could be equipped with a cargo module equipped to carry x wing. The captain and some others not on th r mission  could always remain with the ship. Whatever the GM said.
That Old Fossil
GM, 53 posts
More Machine than Man
Twisted and Evil
Thu 3 Dec 2015
at 06:00
  • msg #201

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, some more time tonight.  Again, I will answer general topics and get back to personal replies and messages.

First, while it is true that I did say your ship would not have secondary spacecraft, your reasoned arguments have caused me to reconsider.  I can see how a big ship holding little ships could work.  So consider it a viable option.  I believe the selection of ship will be one of the last questions to be answered before game start.

Let me give you some good news.  As I have hinted, I hope to offer an OPTIONAL freeform encounter maybe as soon as this weekend.  You won't need to have your characters nailed down or statted out for this to happen.  More on this later if when I can pull it off.

Here is what I need to get all of this underway.  I have enjoyed your character connections, let's get you connected with the Star Wars Galaxy in general.  Let me know what you think of the general party background.  Suggest any differences or variations:

1.  A few Jedi, padawan and friends did survive the Great Jedi Purge caused by Palpatine's subversive Order 66.  Some of the older human characters (or those aliens with sufficient lifespans) may have been part of that great escape.  Otherwise, you were gathered by mentors now long gone.

2. The few remaining Jedi Masters decided to scatter and operate independently of each other and also in secrecy from each other.  This was to stop one captured Jedi cell from compromising the others.  It was believed that very few Jedi (if any) could survive the interrogations of both Vader and Palapatine.  (GM Notes:  This also explains why your party is separate from Kenobi and the Skywalker twins.)

3. In the intervening years, your party gained young padawan and lost members, through death or corruption to the Dark Side.  Your party joined forces with the nascent Rebellion.  You have spent these lost decades trying to both help the hopeless and to keep yourselves secret from Sith pursuers.  You have achieved the latter by sometimes sacrificing the former.  The Sith have never been able to track you so far.

4.  With the creation of the Death Star, the Tarkin Doctrine of Rule by Fear could be fully enabled.  The Imperial Senate was disbanded and the Sith now had free reign to purge the Galaxy of the few remaining vestiges of Jedi.  When a lone Padawan destroyed their technological terror, hunting the Jedi became an absolute obsession.

5.  Currently the Jedi party are part of a Rebel Special Ops Mission Team (from Fragments of the Rim).  The Rebels would have preferred to secrete them away while they trained the next generation of Jedi.  But the party is needed now.  So now they will act...


OK, this is a very simple background.  You can change or weave bits of your choosing into it. If there is something you REALLY don't like above, let me know.  Some ideas:

1.  The game can take place anytime between the two Death Stars (the destruction of the first and the creation of the second).  The only real difference is whether Hoth is still available as your Rebel base.

2. You can put the major Star Wars elements into your party (or personal) background.  Want to have dated one of the Star Wars characters?  Fine.  Want to have got to 'borrow' the Millennium Falcon (possibly even with Han Solo's permission) for a mission, go ahead!  But this would be background, none of those demigods will be in this game or you would be the redshirts in your own movie.

3.  I need a name for your group and your ship.  Your suggestions are likely better than mine.  Otherwise, you are the Ninjawas flying the Mighty Mynock! :-)

Let me know what you think.  I may be busy until Sunday but have some time after that.  We are still way on track for New Year's Day...
Shira
player, 8 posts
Ghostling
Thu 3 Dec 2015
at 19:31
  • msg #202

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 201):

Optional encounter, fun! Looking forward to it!

And I do like Hoth...
That Old Fossil
GM, 54 posts
More Machine than Man
Twisted and Evil
Fri 4 Dec 2015
at 04:48
  • msg #203

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Computer troubles.  May not be able to post until Sunday night. :-(
Shira
player, 9 posts
Ghostling
Fri 4 Dec 2015
at 04:54
  • msg #204

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 203):

My laptops have given me endless trouble. I hope your computer gets fixed!
That Old Fossil
GM, 71 posts
More Machine than Man
Twisted and Evil
Fri 4 Dec 2015
at 07:42
  • msg #205

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I was able to find secondary access to the internet tonight.  You can probably tell from all of the new threads that something is up.

I will try and explain it all in a day or two.  Thanks for all of your patience...
Orion Pax
player, 5 posts
Fri 4 Dec 2015
at 16:21
  • msg #206

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I have a suggestion for the ship name. The Fabled Star.

Basically, the old legend to follow a star to a destination of refuge.
Akiri
player, 28 posts
Fri 4 Dec 2015
at 17:31
  • msg #207

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The Fabled Star sounds good.  If we were smugglers I would want something skeezier, but we ain't smugglers.
Shira
player, 10 posts
Ghostling
Fri 4 Dec 2015
at 20:27
  • msg #208

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Orion Pax (msg # 206):

It sounds nice! Shira will insist on being told the fable, though.
Shen Nyun
player, 15 posts
Fri 4 Dec 2015
at 22:31
  • msg #209

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sounds good to me, though Shen will likely not understand the reference.
Nate Stryker
player, 9 posts
Fri 4 Dec 2015
at 22:50
  • msg #210

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I think the ship should have a logo on it that represents the name. Something like a small field of stars, with the second to the right glowing brighter than the others.
Thuk
player, 20 posts
Fri 4 Dec 2015
at 23:45
  • msg #211

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

And straight on until morning?
Zane Konig
player, 16 posts
Sat 5 Dec 2015
at 04:57
  • msg #212

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

A small field of stars.  We could just use the Pleiades.  Course, then we'd just be using the Subaru logo.
Shira
player, 11 posts
Ghostling
Sat 5 Dec 2015
at 05:21
  • msg #213

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Zane Konig (msg # 212):

*Giggles* Product placement!
Orion Pax
player, 6 posts
Sat 5 Dec 2015
at 06:25
  • msg #214

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

This is what inspired the name for me.

It speaks of the undiscovered country



Man has explored all countries and all lands,
And made his own the secrets of each clime.
Now, ere the world has fully reached its prime,
The oval earth lies compassed with steel bands,
The seas are slaves to ships that touch all strands,
And even the haughty elements sublime
And bold, yield him their secrets for all time,
And speed like lackeys forth at his commands.

Still, though he search from shore to distant shore,
And no strange realms, no unlocated plains
Are left for his attainment and control,
Yet is there one more kingdom to explore.
Go, know thyself, O man! there yet remains
The undiscovered country of thy soul!


Ella Wheeler Wilcox
Celes Varik
player, 12 posts
Sat 5 Dec 2015
at 09:20
  • msg #215

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Pretty poem. Better in its original Klingon, of course.
TwoOneBee
player, 12 posts
Sat 5 Dec 2015
at 16:55
  • msg #216

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Orion, I LOVE the name and what it stands for, not to mention the glorious poem :-).  Thank you so much for sharing it.  I like the field of stars idea, or maybe something suggesting motion, like a stylized comet, or shooting star?  Better to burn out than fade away and all that.

Old Fossil, I think the individual threads are a brilliant idea and I intend to take full advantage of mine.  Also I agree with your assessment of the situation following the destruction of the first Death Star.  A very perilous time to be a Force User.  Makes me glad to be a droid... oh, wait I'm a droid in a ship full of Force Users.  Maybe I should rethink my career choice.

Shira: I like Hoth too.  Makes me homesick for Canada lol :-)

Thuk:  I love the reference :-). Maybe we should be called the Lost Ones, or just the Lost lol.

Ceres:  I can think of many descriptive phrases for Klingon poetry, but pretty is not one of them :-)
This message was last edited by the player at 17:05, Sat 05 Dec 2015.
Veron Naku
player, 11 posts
Failed Jedi
Space Gandalf
Sun 6 Dec 2015
at 18:37
  • msg #217

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes Varik:
Pretty poem. Better in its original Klingon, of course.


I prefer Vogon poetry myself :P
Nate Stryker
player, 10 posts
Mon 7 Dec 2015
at 02:27
  • msg #218

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes, I believe it was Shakespeare that was originally in Klingon. Romeo and Juliet was especially poignant in Klingon.
Celes Varik
player, 13 posts
Mon 7 Dec 2015
at 02:36
  • msg #219

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

*dances* Aw Yesh, somebody noticed.
That Old Fossil
GM, 72 posts
More Machine than Man
Twisted and Evil
Mon 7 Dec 2015
at 05:39
  • msg #220

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

I'm sorry for the delay.  I am trying to get a new laptop to upgrade to Windows 10. It isn't. :-(

I am loving the names you are suggesting.  What luck to have such a group of poets. :-)

It may be Tuesday before I can really add something.  I will try and get something up tonight.
Shira
player, 12 posts
Ghostling
Mon 7 Dec 2015
at 06:06
  • msg #221

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 220):

Aww, I hope the windows update goes well. Whenever you have time!
Shen Nyun
player, 16 posts
Mon 7 Dec 2015
at 09:45
  • msg #222

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries Old Fossil.

My office has just upgraded to Windows 7....
Akiri
player, 29 posts
Mon 7 Dec 2015
at 15:05
  • msg #223

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I had bad work weekend, so I understand not being able to get on all too well.
That Old Fossil
GM, 73 posts
More Machine than Man
Twisted and Evil
Tue 8 Dec 2015
at 05:42
  • msg #224

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Folks,

I am sorry for the continuing delays.  I am dealing with laptop transitions and an unexpectedly heavy schedule.

We are still on course for a game start of January 1st.  I know that I am very late in replies.  I will try to catch up to some of it best guess Thursday.
That Old Fossil
GM, 74 posts
More Machine than Man
Twisted and Evil
Tue 8 Dec 2015
at 05:43
  • msg #225

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Folks,

I am sorry for the continuing delays.  I am dealing with laptop transitions and an unexpectedly heavy schedule.

We are still on course for a game start of January 1st.  I know that I am very late in replies.  I will try to catch up to some of it best guess Thursday.
Shen Nyun
player, 17 posts
Tue 8 Dec 2015
at 09:24
  • msg #226

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Not only do you have access problems, you're now suffering Double Post Syndrome ;)
That Old Fossil
GM, 75 posts
More Machine than Man
Twisted and Evil
Fri 11 Dec 2015
at 07:00
  • msg #227

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sigh, Again I am delayed.

I had hoped to get the first IC post up tonight and finally answer your weeks-delayed questions.

I will try to get up what I can soon.  I have high hopes for Sunday and most of the week after that.  We are still very much on course for starting proper on Jan. 1st.
Shen Nyun
player, 18 posts
Fri 11 Dec 2015
at 07:17
  • msg #228

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries. I'm sure we can all wait a little while longer.
Akiri
player, 30 posts
Sat 12 Dec 2015
at 02:32
  • msg #229

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I believe we can.
TwoOneBee
player, 13 posts
Sat 12 Dec 2015
at 04:15
  • msg #230

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm not going anywhere Old Fossil. :-)
Celes Varik
player, 14 posts
Sat 12 Dec 2015
at 04:23
  • msg #231

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll get a post up on that ICish Thread once i can get to a proper keyboard, hopefully tomorrow night. Everything is going smoothly so far, boss.
Vanz Garren
player, 19 posts
Sat 12 Dec 2015
at 04:39
  • msg #232

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Garren is still here.
Zane Konig
player, 17 posts
Sun 13 Dec 2015
at 05:28
  • msg #233

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm still here, and finally making a connections post for anyone that is looking for... well... you know, connections.
Nate Stryker
player, 11 posts
Mon 14 Dec 2015
at 02:50
  • msg #234

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm alive!! I'm ALIVE!! MUAHAHAHAHAHAHAHAHAHAHAhahahahahahahahaha!!!
That Old Fossil
GM, 78 posts
More Machine than Man
Twisted and Evil
Mon 14 Dec 2015
at 03:11
  • msg #235

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Sorry for the constant delays, it has been a very tough week.  I will try and get to some of the backlog tonight.

Thanks, as always, for your patience...
That Old Fossil
GM, 79 posts
More Machine than Man
Twisted and Evil
Mon 14 Dec 2015
at 03:51
  • msg #236

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Catching up on OOC thread backlog first...

First, I love the name and all of the poetic references.  The Lost Ones flying the Fabled Star it is (let me know if I missed a suggestion)!  I love the logo ideas, you guys are quite the Samurai (who also knew flower arranging and other artistic endeavors).

I wish to thank you all for the ship suggestions, they were all very good ideas.  After careful considerations, I have chosen that the Fabled Star is a Mobquet Medium Cargo Hauler, for these two reasons (at least):

1.  The ship has a hangar, if we needed to store other fighters or vehicles.  Separating the group is something I wish to avoid but should it become necessary, you may as well have a ship designed to carry other ships in a pinch.

2.  The behemoth is Starfighter scale.  To my mind, it should be at a higher scale due to its sheer size but if it is in the rules, I am willing to use 'holy writ' to our advantage (even the Devil can quote scripture).

Let me know if I have misread the Zeitgeist and a different ship is preferred.


And I think that is it for OOC thread backlog as an immediate concern, let me know if I have missed anything.  As always, I welcome your feedback...

Next up, some IC if I can find the time tonight...
That Old Fossil
GM, 80 posts
More Machine than Man
Twisted and Evil
Mon 14 Dec 2015
at 05:54
  • msg #237

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

IC post half-completed, including a cameo from the original trilogy.  I will have to post it tomorrow night.
Celes Varik
player, 16 posts
Mon 14 Dec 2015
at 06:15
  • msg #238

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I love the team name, the ship name, and the model itself. Wonder if we can get a room to use as a prison cell, should the need arise. (I /am/ a bounty hunter, I hunt bounties. Gotta keep 'em somewhere.)
That Old Fossil
GM, 82 posts
More Machine than Man
Twisted and Evil
Wed 16 Dec 2015
at 05:02
  • msg #239

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm sure a prison cell can be arranged.  Or there is always freezing them in carbonite along with the holo-dinners.

I have posted an IC post in the Christmas special thread.  I apologize for not tailoring it to each individual character but it took all the spare time I had to get this out.

Again, I am suffering from a very busy week.  I will try and get something more out at the weekend.  I knew December would be busy (which is why we are starting in January) but I didn't think it would be this busy.
Celes Varik
player, 17 posts
Wed 16 Dec 2015
at 05:14
  • msg #240

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Excellent. Not too comfy with the idea of carbonite, as that was a one-time, jury-rigged process that wasn't guaranteed to work, not a regularly done process. Cells are easiest. Especially if they look more or less like guest quarters, but simply can't be opened from inside. :D

No worries about time, you're pushing us along at a nice pace already! Look at the sheer number of players, and all we've gotten done, and we haven't even hit our intended start month yet! This is fantastic.

Oh, another fun tip! If you wanna separate parts of a post, such as different scenes, you could use the < hr > tag, just without the spaces. It does this:



And there ya go, neat way to distinguish between the ship, cantina, and garden.
This message was last edited by the player at 05:17, Wed 16 Dec 2015.
Vanz Garren
player, 20 posts
Wed 16 Dec 2015
at 08:16
  • msg #241

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Excellent. Glad to see things moving along.
TwoOneBee
player, 15 posts
Thu 17 Dec 2015
at 04:33
  • msg #242

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Vanz, which group did your character join?
Shen Nyun
player, 19 posts
Fri 18 Dec 2015
at 07:29
  • msg #243

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm going away for the weekend, just in case anyone was wondering if I've gone AWOL.

P.S. I will be avoiding all Episode VII discussions as I'm going to see the movie after Christmas.
That Old Fossil
GM, 86 posts
More Machine than Man
Twisted and Evil
Fri 18 Dec 2015
at 08:14
  • msg #244

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm glad we have been able to do a little something before the game begins.  I've got a great group of players.

I was kidding about the carbonite sith-sicles, though.  Carbonite is probably too tricky to work with.  But I do wonder how you might keep a Sith prisoner.  Or do you all just not take Sith prisoners? :-)
That Old Fossil
GM, 87 posts
More Machine than Man
Twisted and Evil
Fri 18 Dec 2015
at 08:18
  • msg #245

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I have some unexpected free time tonight, I will try and make the best of it.

First, I have started a new, optional thread for spoiler-free discussion of The Force Awakens!  I ask that you put spoilers in SPOILER tags outside of that thread.  I'm pleased to say the movie is trending in the high-nineties on Rotten Tomatoes. :-)



Second, I am very pleased by the IC dry-run, you are an inventive group of troupers.  I am going to let the IC lie fallow for tonight while I try to catch up on long-suffering loose threads.  I will start using the HR tags to separate scenes changes within posts.

For those who want to run a little more in IC while waiting for me, here are some brief notes I have.

In the cantina, the ghostling male will see Shira over the hololink and be instantly charmed by her.  His declaration of attraction will be misinterpreted by Evazan to comic effect.  Both Evazan and his mandroids will be distracted enough by our heroes long enough to not turn the ghostling into just a plain ghost.  Frankly, you are a lot more to fold, spindle and mutilate than a wimpy ghostling.  Pouring a drink on one mandroid might cause his cyberware to short out in any comic way.

In the garden, it is impossible to sense any Force-use by Ita-Kon.  Ita-Kon is becoming wary and uncertain before the young man's implacable arrogance.  There is a small ripple in the Force from the young man, there is no obvious physical changes nearby, likely this is a use of a Control or Sense power.



Third, I have finally added a reply to the Cast and Crew Rehearsal thread.  Short answer:  I like it all. :-)

Fourth, I am now beginning the slow process of answering your long-delayed private messages.  I should get that all answered over the weekend. :-)

That's it for tonight barring some more luck.  I may be able to post something tomorrow.  I should be able to spend a fair amount of time Saturday and Sunday night  on the game (knock on Endor-wood)... :-)
Akiri
player, 31 posts
Sat 19 Dec 2015
at 08:07
  • msg #246

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Shen Nyun (msg # 243):

Same.  I'll probably not be seeing it until a little before Christmas.
That Old Fossil
GM, 90 posts
More Machine than Man
Twisted and Evil
Mon 21 Dec 2015
at 07:47
  • msg #247

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello, folks;

I hope to get some stuff done tonight.

I have seen The Force Awakens and I have enjoyed it very much.  I have posted some thoughts about the new movie and how its new revelations might retcon the game (the short answer; not much if at all).  These thoughts are optional and you need be in no hurry to read them.  Watch the new movie first, I think you will be pleased.

I wish to get to your IC posts but tonight I am finally getting to your private messages.  I am truly sorry that it has taken weeks to get back to you.  I will start answering them tonight and tomorrow night.  I expect to get them done by then.  Otherwise, I will be at Medieval Times on Tuesday but I should have some free time after that.

After that, I start to approve your characters, enable errant character sheets, and hopefully we will be ready by the 1st.
That Old Fossil
GM, 92 posts
More Machine than Man
Twisted and Evil
Tue 22 Dec 2015
at 07:18
  • msg #248

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Whew!

OK, let me get to what I have been vainly promising to for the past few weeks.  I am going to try and finalize each character for the game.  Here is what that means:

1. For each player, I will read (again, to refresh my memory) all that you have written about your character.  If I have any further questions, I will ask you about them.

2. If your character is statted, I will check the stats to make sure they are legal (likely a formality, I am more generous than the rules and you have all been quite responsible).  If there is any misunderstanding, I will ask for clarification.

3. If your character is not statted but all other questions have been answered, I will formally ask you for your character's stats.  If you would like, I will help or make your characters stats for you.

4. Once your character is statted and legal, the character will be posted to your character sheets, and (maybe) as a post on your individual threads, along with your backstory and relevant info.

5. The very FIRST time your character is mentioned in the official IC thread after January 1st, the name will be a link to your character so others can get a quick reference.  I may template tiny links in my posts to each character at the end of my IC replies so that we can keep track of such a large crew.  You don't have to do this.

6.  For myself, I will make a quick cheat sheet of the crew members with about a paragraph on each of them.  The info would be what people would likely glean from the character after an easy mission.  Not that your characters keep secrets from each other but this will be more general knowledge.  Feel free to edit my quick intro.  Each character in this intro will be linked to its larger description.  The cheat sheet may be included in the very first part of the official IC thread.

7.  I will get Ali, DeeJay and The Fabled Star statted (it has a few 'years of special modifications' since coming off the shelf).


I do realize that some people still cannot use their character sheets.  I have put access to character sheets on the back burner for now.  I don't believe the fix will be complicated.  But if it is, I can still copy-and-paste your writeup in the sheet for you.  So we have a workaround for now and thus the problem can be pushed back for a bit (Star Wars fans are patient, look how long it has taken to get to Episode VII).

The fact that I might focus on (and approve) one character before another doesn't really mean anything.  It certainly doesn't mean that I like the first character more than the second.  All it means is that, at the time of writing, it was simply more productive to focus on Character #1 than Character #2.

OK, I get started on all of this the next post.  Let me know your feedback.  And, again, I thank you for your severely tested patience...
That Old Fossil
GM, 93 posts
More Machine than Man
Twisted and Evil
Tue 22 Dec 2015
at 08:07
  • msg #249

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Here we go,

I may have fixed the character sheet trouble.  Try it out and let me know what happens.

I am generally progressing in the order of my current messages, unless there is a reason to skip.  Remember, the order in which I complete this list means nothing more than it was more feasible at the time

The crew so far:

Name:  Thuk
In a paragraph:  Thuk is a Borduvian Shambler, a large hairy alien that could pull a Wookie's arm out of its sockets.  While the species is not past Stone Age technology, they do have some strange awareness (Sense skills) not noticed by those who consider Shamblers to be just 'dumb muscle'.  Thuk protects the crew because they are pack.
Connections: (added later)
What remains to be done:  All important character questions have been answered.  Thuk has been statted and I am reviewing stats. One quick question; Does Thuk rhyme with chuck, rook, or mook?

Name:  Nate Stryker
In a paragraph:  Nate was a bounty hunter whose family was killed by the Empire.  The Empire simply wiped out an entire settlement rather than waste resources on finding the specific suspected Rebels (the 'Alderaan solution').  Having suffered great injustice, Nate takes great care to make sure his quarry is truly 'deserving' of his talents.
Connections: (added later)
What remains to be done:  All immediate character questions have been answered.  I now formally ask for character stats.

Name:  Zane Konig
In a paragraph:  Once a brilliant undercover cop on Corellia, Zane was paid the ultimate complement by the underworld.  He was worth the trouble of framing.  Now this good cop is considered a bad seed.  His fellow Jedi have perceived his innocence and he is a valued member of the crew.  Being Corellian, he is a natural Jack-of-all-Trades aboard a ship.
Connections: (added later)
What remains to be done:  All character questions have been answered for now.  I now formally request character stats.

Name:  TwoOneBee
In a paragraph:  TwoOneBee is a exceptional medical droid.  It's medical skill is enhanced by the fact that it has never had a memory wipe and has thus developed a quirky but true personality.  It's 'natural' empathy makes TwoOneBee utterly opposed to the Empire.  Officially 'owned' by Ali the Twi'lek, TwoOneBee is trusted to operate without supervision.  It is never wise to argue with your doctor.
Connections: (added later)
What remains to be done:  All character questions answered for now.  I now formally request character stats.

And this is where I end it for today.  Some quick thoughts:
1.  Again, don't worry if I didn't get to your character.  I will in time.
2. If you don't like my bullet description, I will edit it to your wishes.
3. If I got something wrong, or you already have submitted stats, let me know and I will correct it.  It is easy for me to get lost in all of this wonderful complexity.

Let me know what you think.  I'm likely busy tomorrow but free until Christmas and some more after that....
Thuk
player, 24 posts
Borduvian Shambler
Tue 22 Dec 2015
at 10:34
  • msg #250

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Fyi Fossil, a click on any characters name (top left in every post) takes you to the character description section, intended as a non-spoiler description. Unless I misunderstand your intent, you likely will not need links.

Thuk rhymes with mook.
Nate Stryker
player, 20 posts
Tue 22 Dec 2015
at 14:48
  • msg #251

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I posted my character sheet...in my character sheet...uh yeah.
Celes Varik
player, 21 posts
Tue 22 Dec 2015
at 17:59
  • msg #252

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Boss, a few questions. I don't really like using the Character Sheet section because it's private, so is it alright to leave my sheet in my Description, like i have it now?

Also, the RPoL die roller can be set to use the D6 Classic system, which includes a wild die. Would you like to set that as the default for die rolls? It might help us out a bit.
Shira
player, 19 posts
Ghostling
Tue 22 Dec 2015
at 18:40
  • msg #253

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 252):

Good old Wild Die.
Nate Stryker
player, 21 posts
Tue 22 Dec 2015
at 21:55
  • msg #254

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The wild die has allowed me to do nearly impossible things in the past. I've even managed Heroic rolls with 5D+1
TwoOneBee
player, 20 posts
Wed 23 Dec 2015
at 05:13
  • msg #255

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My stats are posted in my character sheet, Old Fossil, though I will gladly send them again in a private message if you wish.  Your paragraph for TwoOneBee is good, it pretty much sums the character up, without going into too much of his history.  I approve :)
Zane Konig
player, 24 posts
Thu 24 Dec 2015
at 03:09
  • msg #256

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Alright, now that I have a working keyboard again, I can get started on making myself awesome (stat-wise).... Or at least as awesome as a human can get... Or at hopefully at least  passable...  Or at the very least not terrible...  Although knowing the dice roller it'll go out of its way to make me seem terrible.
Shira
player, 20 posts
Ghostling
Thu 24 Dec 2015
at 03:10
  • msg #257

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll post some more details today. My apologies for the delay, life's been pretty hectic lately.
That Old Fossil
GM, 95 posts
More Machine than Man
Twisted and Evil
Thu 24 Dec 2015
at 04:08
  • msg #258

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Thank for your patience.

Yes, let's use the Classic D6 RPoL die roller with the Wild Die.  I had thought to set that up later but if anyone knows how to set it up now, I would appreciate the help.

I apologize to anyone who has already submitted stats that I have missed.  I will find them and check them out.  My apologies for not realizing you had already done so.  This is my first game on RPoL and this forum is quite different from all of the others I have used.

You do not have to have your stats on your character sheet if you wish as long as I have an approved copy somewhere.

I'm not referring to any particular references but, speaking in general, I dislike unnecessary secrecy (player or character) in games.  It is proper and de rigeur for some genres but not the white-hat and black-hat Rebels and Empire settings.  Also, characters doubting each other slows down an action game, the party works against itself rather than the greater enemy..

As long as a character's secrets do not work against another character, I won't sweat it too much.  Against a swarm of stormtroopers, no one really needs to know you once kissed your unrevealed Jedi sibling.

More to come tonight, with any luck....
Celes Varik
player, 22 posts
Thu 24 Dec 2015
at 04:48
  • msg #259

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ooh, something I can help with! Here's how to set up the die roller.

First, go to the Die Roller. It may sound obvious, but it may not, as some sites have a separate settings page for it.

At the bottom of the big block of awesome, you'll see "Configure the roller". Click that. You'll end up on a screen just like the die roller.

From there, set the Game System/Special Dice to D6 Classic. (Classic adds up totals, Legend counts anything 3 or above as a success and counts successes.) It's also fun to click Record Each Die, so you can see the results. :D

Click Set as Default and you've got your dice set properly! Yay!

Celebrate by either dancing or having a lightsaber duel. Or both. Lightsaber duel dance.



My own sheet is posted into my Character Description. You can reach that by either clicking my name in this post or clicking my name in the Cast page. No secrecy for me!
Exwhyzee
player, 1 post
Thu 24 Dec 2015
at 05:30
  • msg #260

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey folks! right now I'm nobody, I'm on the reserve list incase anything happens to any players and ya'll need a replacement.  Seeing the talk about Character sheets and the like, I have something ya'll might want to use to help standardize your characters and what not.  This is an Imperial Knight I played in another game, feel free to delete what's not needed and use what is!.

Character Name: Mattai Kettil
Template Type: Imperial Knight
Species: Human
Height:6'5"   Weight:274lbs   Sex:Male    Age:25?
Physical Description: Mattai stands close to 6'5" tall, with flaxen
colored hair, and golden brown eyes that twinkle with a spark of
mischievousness with a slightly broad hawkish nose his chin and jawline are
also covered with the blonde colored hair.  Broad shouldered and barrel
chested, he wears a simple vest like tunic that wraps around and ties at
the side with several cords, his lower body wearing simple thick cotton
pants, his feet are encased by thick, durable and serviceable boots.


-------------------------------------------------------------------------------

DEXTERITY                   :3d6        PERCEPTION             :2d6
   Lightsaber               :6d6        Investigation          :2d6+2
   Brawling Parry           :4d6


KNOWLEDGE                   :2d6        STRENGTH               :3d6
   Rakata Technology        :5d6
   Gree Technology          :3d6
   Technology               :3d6
   Language: Rakata
   Language: Gree

MECHANICAL                  :2d6        TECHNICAL              :2d6
   Astrogation              :4d6        Lightsaber Repair      :2d6+1
Space Transport Operations  :4d6        Hyperdrive Repair      :3d6
Starfighter Pilot: Predator :3d6        (A) Gree Engineering   :1d6


-------------------------------------------------------------------------------
Control:             6d6+0|Sense                4d6+1|Alter               4d6+0
Lightsaber Combat(Freebie)|Lightsaber Combat(Freebie)|Lightsaber Combat(Freebie)
Projected Fighting        |Projected Fighting        |Projected Fighting
Enhanced Coordination     |Enhanced Coordination     |Enhanced Coordination
Affect Mind               |Affect Mind               |Affect Mind
Enhance Object            |Enhance Object            |Enhance Object
Absorb/Dissipate Energy   |Shatterpoint (Freebie)    |Shatterpoint (Freebie)
Enhance Attribute         |Strengthen Object         |Strengthen Object
Concentration             |Force Lightning           |Force Lightning
Control Pain              |Electronic Manipulation   |Electronic Manipulation
Hibernation Trance        |Instinctive Astrogation   |Force Flight
Emptiness                 |life Sense                |Telekinesis
Accelerate Healing        |Danger Sense              |[Empty Slot]
Remain Conscious          |Magnify Senses            |[Empty Slot]
[Empty Slot]              |Combat Sense
[Empty Slot]
[Empty Slot]
[Empty Slot]

Farseeing(Dm trigger only)|Farseeing(Dm trigger only)


Special Abilities:

Story Factors:

-------------------------------------------------------------------------------

Move             : 10                    Force Sensitive : Yes
Character Points : 50                    Force Points    : 4
Wound Status     : Healthy               Darkside Points : 0
-------------------------------------------------------------------------------

Equipment:

Standard Lightsaber
Type: Melee weapon
Scale: Character
Skill: Lightsaber
Cost: Unavailable for sale
Availability: 4, X
Difficulty: Difficult
Damage: 5D
Game Notes: If an attacking character misses the difficulty number by more
than 10 points (the base difficulty; not their opponent’s parry total), the
character has injured himself with the lightsaber. Apply normal damage to the
character wielding the lightsaber.


Model: Standard Imperial Knight Armor
Type: Military armor
Scale: Character
Cost: (7,000) Not available for sale
Availability: 3, X
Game Notes: Adds +2D to resist physical damage and +1D to resist energy
damage including lightsabers.

Model: Imperial Knight Cortosis Gauntlet
Type: Gauntlet
Scale: Character
Skill: Melee parry: gauntlet
Cost: 1,500
Availability: 3, X
Game Notes: Grants +1D to resist damage. If a lightsaber blade touches the
cortosis gauntlet, it is deactivated for a period of time
-------------------------------------------------------------------------------

Background:

Born to a pair of galactic bounty hunters, Mattai was raised on board a space
ship from the day he was born, going planet side with his parents as a young
child, the two bounty hunters were quite successful in their endeavors.  A
little too successful.

Shortly after Mattai's 14th birthday a group of Rodian criminals and allies
attacked Mattai's home, damaging the ship, and killing his father in the first
barrage of fire, Mattai's mother put the 14 year old in an escape pod and
covered the pods retreat with the ship, it being destroyed by return fire.  For
days the pod drifted, the young boy waiting till it was almost too late before
activating the distress beacon.  A passing imperial ship found the boys pod,
saving his life, and the Knight aboard sensing the force potential in Mattai
took him as a squire.

Mattai had just been Knighted shortly before Emperor  Fel called him in for a
private meeting, given orders he was to travel to Nar Shaddaa, and meet up with
several others, that there was a matter of grave importance that would need
the help of a Knight for it to succeed.

Personality:

Mattai is a pretty happy dude, he takes his oath to the Emperor seriously, but
likes to joke and enjoy himself as well, quick to smile and to make jokes,
he'll flirt as well, and is quite definitely not a Jedi monk.

A Quote:

Connection with other characters:

Teeva: Not your typical Sith, don't really think of her as Sith at all,
she's got potential, as a friend, and an ally, perhaps she might even join the
Knights, she’d definitely be a positive addition.

Zarian: I feel for the kid, frozen for the better part of 10,000 years to
a galaxy that's probably alien and strange, non of his friends or family around
any more.  He's been taking it a lot better than I think I could.  Just wish I
had a fraction of his talent with a lightsaber, guys a walking death field.

Exwhyzee: Another popsicle, this one only triple digits on ice, man's
quiet and has that look about him, he's seen things a person probably shouldn't
see.  The fact he keeps going though is an inspiration, haven’t seen someone as
deadly with a blaster, I think I'd have trouble deflecting his incoming fire if
he wanted me dead...

Maya: I owe her an apology when and if I see her again, I let my emotions
get a hold of me when I sensed the Emperors death and as such I slighted her
more than just a little.

Daugrim: Don't know a lot about this guy, seems he fell in with Maya
though, so I'll have to see how things go.

-------------------------------------------------------------------------------
Torren: Another of Maya's crew by the looks of it, we'll see how things go.

Exwhyzee
player, 2 posts
Thu 24 Dec 2015
at 05:38
  • msg #261

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Here's a cleaned up one to quote and copy.

Character Name:
Template Type:
Species:
Height:   Weight:   Sex:    Age:
Physical Description:

-------------------------------------------------------------------------------

DEXTERITY                   :#d6        PERCEPTION             :#d6
Skill                       :#d6        Skill                  :#d6


KNOWLEDGE                   :#d6        STRENGTH               :#d6
Skill                       :#d6        Skill                  :#d6

MECHANICAL                  :#d6        TECHNICAL              :#d6
Skill                       :#d6        Skill                  :#d6


-------------------------------------------------------------------------------
Control:             #d6+0|Sense                #d6+0|Alter               #d6+0
                          |                          |
                          |                          |
                          |                          |
                          |                          |
Special Abilities:

Story Factors:

-------------------------------------------------------------------------------

Move             :                       Force Sensitive :
Character Points :                       Force Points    :
Wound Status     :                       Darkside Points :
-------------------------------------------------------------------------------

Equipment:

-------------------------------------------------------------------------------

Background:

-------------------------------------------------------------------------------

Personality:

A Quote:

-------------------------------------------------------------------------------

Connection with other characters:

-------------------------------------------------------------------------------

Zane Konig
player, 25 posts
Fri 25 Dec 2015
at 03:23
  • msg #262

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh, that is much prettier than the garbage I was trying to make on my own.  Thanks Exwhyzee.
Shira
player, 21 posts
Ghostling
Fri 25 Dec 2015
at 03:24
  • msg #263

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Merry Christmas, all! Er, I mean, happy Life Day
Exwhyzee
player, 4 posts
Fri 25 Dec 2015
at 06:46
  • msg #264

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Zane Konig (msg # 262):

One lives to serve. ;)
That Old Fossil
GM, 96 posts
More Machine than Man
Twisted and Evil
Mon 28 Dec 2015
at 05:34
  • msg #265

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I hope you are all having a very happy holiday season.  Mine has been made happier but the unexpected appearance of distant family.  This has made me late to get back to this game.  I hope to make it up this week.  Even if the characters aren't fully approved by January 1st, the game will still begin for all players and we will just get the characters nailed down as we go along (worked for Lucas, mostly).

OK, let's see what I can get out tonight...
Zekk Vekarr
player, 22 posts
Jedi in training
Mon 28 Dec 2015
at 05:56
  • msg #266

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sounds good
That Old Fossil
GM, 98 posts
More Machine than Man
Twisted and Evil
Mon 28 Dec 2015
at 07:03
  • msg #267

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've got some fires to put out tonight. :-(

I will try and get more out tomorrow.
Shira
player, 22 posts
Ghostling
Tue 29 Dec 2015
at 08:33
  • msg #268

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 265):

It has been very nice!
Akiri
player, 33 posts
Tue 29 Dec 2015
at 09:39
  • msg #269

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've been working too much.  Thankfully, I managed to sell a shift so now I work at about a human level this week.

And the work I have today is basically 'drive to West Virigina and watch videos all day', which is a relaxing way to earn a full day's pay.  Thanks Federal Government for mandating eight hours of refresher training at full pay rate!
That Old Fossil
GM, 99 posts
More Machine than Man
Twisted and Evil
Wed 30 Dec 2015
at 03:03
  • msg #270

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

I apologize for the continual delays in my responding.  This week has been tough for free time.  The family has been putting the Merry into Christmas this extended weekend but there have been busy tasks as well.

I may need to delay the start of the game until January 7th.  I do apologize.  I seem to have less free time than I had hoped lately.  If I lose some of you, I do understand (even if so, you can return at any time).

The good news is that you all don't generally have to do anything.  Just check the game on the 1st (and, if necessary, the 7th) to see if there is anything for you to read or do.

I really do appreciate your patience.  I am gratified that this D6 game got so impressive a response.

More tonight if I am lucky (I know I have said that before)...
TwoOneBee
player, 22 posts
Wed 30 Dec 2015
at 03:15
  • msg #271

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That's perfectly okay, Old Fossil, the holidays tend to be the busiest time of year.  I'm not going anywhere that much I can promise you.  Enjoy the time with your family and Very Happy New Year :D
Celes Varik
player, 23 posts
Wed 30 Dec 2015
at 04:19
  • msg #272

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I feel bad for being amused because you honestly seem really upset. Really, I don't think it's going to bother anyone. We've all got neat characters and you picked literally the busiest time of the year to start the game. Nobody's upset with you. Real Life Comes First and all that. Glad to know it's good busies and not the other kind, though!

I'm pretty excited that I may get to see Episode 7 tomorrow. :D
Zekk Vekarr
player, 23 posts
Jedi in training
Wed 30 Dec 2015
at 04:36
  • msg #273

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 272):

Ditto!
That Old Fossil
GM, 100 posts
More Machine than Man
Twisted and Evil
Wed 30 Dec 2015
at 05:29
  • msg #274

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I suppose I do stress a bit. :-)  To a one, you all have excellent conceptions and I don't want to lose any of you.
That Old Fossil
GM, 101 posts
More Machine than Man
Twisted and Evil
Wed 30 Dec 2015
at 05:30
  • msg #275

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you for the detailed characters sheets above.  I hope to use them.

Believe me, I do understand anyone else's delay.

Again, my apologies;  I didn't know that your names were links to your character sheets.  This forum has more features than any gaming forum I have ever used and I am still getting used to them.

Here is a updated list of characters.  Again, just because I approve some characters rather than others doesn't mean anything except that it was convenient to do so at the time.  Most characters are simply waiting on me or the answer to yes/no questions.

Name:  Orion Pax
 In a paragraph:  Orion was a young Alderaan noble (similar to Princess Leia).  Only some of his family survived the destruction of Alderaan and those survivors sacrificed themselves to ensure Orion's escape.  He is now utterly dedicated to avenging them against the Empire.
 Connections: (added later)
 What remains to be done:  None, character is currently approved.

Name:  Zane Konig
 In a paragraph:  Once a brilliant undercover cop on Corellia, Zane was paid the ultimate complement by the underworld.  He was worth the trouble of framing.  Now this good cop is considered a bad seed.  His fellow Jedi have perceived his innocence and he is a valued member of the crew.  Being Corellian, he is a natural Jack-of-all-Trades aboard a ship.
 Connections: (added later)
 What remains to be done:  None, character is currently approved.

Name:  Daugrim
 In a paragraph:  This giant Togarian kitty can scratch.  Daugrim has left his native backwater due to a fascination with Galactic weapon technology and some talent in using it.  He is also fighting the Empire to help rescue his friend caught by the Empire, or at least avenge him.
 Connections: (added later)
 What remains to be done:  None, character is currently approved.

Name:  Shen Nyun
 In a paragraph:  Like most Sullustans, Shen works hard and has a bent for Astrogation.  He is also a good sensor operator and techie.  He was able to break out of his species tendency towards conformity and rebel against the Empire.
 Connections: (added later)
 What remains to be done:  None, character is currently approved.

 Name:  TwoOneBee
 In a paragraph:  TwoOneBee is a exceptional medical droid.  It's medical skill is enhanced by the fact that it has never had a memory wipe and has thus developed a quirky but true personality.  It's 'natural' empathy makes TwoOneBee utterly opposed to the Empire.  Officially 'owned' by Ali the Twi'lek, TwoOneBee is trusted to operate without supervision.  It is never wise to argue with your doctor.
 Connections: (added later)
 What remains to be done:  None, character is currently approved.

 Name:  Vanz Garren
 In a paragraph:  Vanz is a Coruscant ex-pat who has a talent for what some might call petty crime.  For all that, the Jedis can sense a heart of gold in addition to the gold Vanz might have found (in other people's pockets).
 Connections: (added later)
 What remains to be done:  None, character is currently approved.

I'm stopping here for now.  Remember, it doesn't mean anything if you are not up here this post.  I should get to more characters on Thursday night (I hope).  Whatever happens, all characters are in the game, even if I haven't yet got y'all approved yet.  Let me know if you hate your sound-bite descriptions.
Veron Naku
player, 12 posts
Failed Jedi
Space Gandalf
Wed 30 Dec 2015
at 17:17
  • msg #276

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello again Exwhyzee, I play Zarian in the other game :)

Sorry if I wasn't actively participating in any discussion, but with the game starting in January I took a short vacation from RPOL. If there is anything needed from me let me know.
This message was last edited by the player at 17:18, Wed 30 Dec 2015.
Exwhyzee
player, 5 posts
Thu 31 Dec 2015
at 06:34
  • msg #277

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK! so I was let know by our illustrious GM that I am indeed a PC, and not just a lurker.. so incoming character dump in the appropriate thread..
Exwhyzee
player, 7 posts
Thu 31 Dec 2015
at 07:35
  • msg #278

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK! just posted my character history.. Exwhyzee is an old WEG games character of mine, the original game for him was born IRL in tabletop and played out just like I typed it out, from helping Vima-Da-Boda, to falling in with Reelo Baruk, to stopping my rapid aging (2 years for every 1) to earning enough credits to buy my starfighter.

While not much for making with the funny, if you ask him how he came by it, or the wicked scar that splits his sternum almost dead center like he had heart surgery, to half a dozen other stories, he'll tell you (and they'll all have been things I did with Ex tabletop side!)
Thuk
player, 26 posts
Borduvian Shambler
Thu 31 Dec 2015
at 09:09
  • msg #279

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That's all right, Thuk will believe you. You are all weird aliens anyway.
Shira
player, 23 posts
Ghostling
Thu 31 Dec 2015
at 17:33
  • msg #280

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Thuk (msg # 279):

Aww, I'm not that weird.
Thuk
player, 27 posts
Borduvian Shambler
Thu 31 Dec 2015
at 22:07
  • msg #281

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy new year weird aliens.
Shira
player, 24 posts
Ghostling
Thu 31 Dec 2015
at 22:09
  • msg #282

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Thuk (msg # 281):

*Hugs* Happy new year, big hairy friend!
TwoOneBee
player, 23 posts
Fri 1 Jan 2016
at 01:36
  • msg #283

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Very Happy New Years everyone.  Be safe :)
Akiri
player, 34 posts
Fri 1 Jan 2016
at 18:19
  • msg #284

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy new years!
Celes Varik
player, 24 posts
Fri 1 Jan 2016
at 18:28
  • msg #285

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy Cycle Renew Day, friends! :D
That Old Fossil
GM, 102 posts
More Machine than Man
Twisted and Evil
Sun 3 Jan 2016
at 07:07
  • msg #286

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey all, I hope you all have had a Happy New Year.

As you have noticed, we have not yet started the game yesterday.  I've been a little busy.  But we have a fair number of the character approved and I think the rest will follow.

So, tentatively, the game will start on the 7th.  As approving the characters was the last thing I had to do before game start, I am fairly confident this will happen.

I hope to get some work done tonight.  Otherwise, I should have time tomorrow night.
Shen Nyun
player, 21 posts
Mon 4 Jan 2016
at 08:00
  • msg #287

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy New Year everyone.

I'm more than happy to wait until the 7th to start, I've only just looked at the site as a whole this morning after a very busy week or so off with the family.
That Old Fossil
GM, 104 posts
More Machine than Man
Twisted and Evil
Tue 5 Jan 2016
at 07:12
  • msg #288

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, It was a little longer getting back.

I have done some productive work behind the scenes messaging some players and finalizing characters.

More tomorrow, I believe...
Shira
player, 25 posts
Ghostling
Tue 5 Jan 2016
at 10:23
  • msg #289

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Are we missing any of the mechanical or technical traits? I was thinking Shira might have picked up a bit.
Exwhyzee
player, 8 posts
Wed 6 Jan 2016
at 06:03
  • msg #290

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Has anyone thought of any connections my character might have with theirs?  I'm a bit bad about coming up with ideas on my own like that.. :-/
Shira
player, 26 posts
Ghostling
Wed 6 Jan 2016
at 07:46
  • msg #291

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Exwhyzee (msg # 290):

Hmm, Exwhyzee could have saved Shira from trouble after she got a little excessively curious somewhere dangerous.
Zane Konig
player, 26 posts
Thu 7 Jan 2016
at 05:09
  • msg #292

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Zane might have worked with him on a previous Rebellion contract.  Or done a slightly less legitimate job or two with Exwhyzee during a stint on Nar Shaddaa.
That Old Fossil
GM, 105 posts
More Machine than Man
Twisted and Evil
Thu 7 Jan 2016
at 05:55
  • msg #293

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It looks like I am still a little behind and the game will not start on the 7th.  I will try and start it on the 14th.  I know you have heard this all before.  But all that remains is the approval of characters and I think we have over half approved.  There is more work achieved behind the scenes than any one of you can see.  I know that I said the game would start even if all characters haven't been approved.  But we are so close, I think just one more week ought to do it.

Good news:  some more characters have been approved.  Akiri and Celes were held up by MY mistakes and I do apologize.


 Name:  Akiri
  In a paragraph:  A hero born behind enemy lines.  Akiri proudly served the Empire until the destruction of Alderaan shattered her faith in Imperial Order.  The trauma of millions of people crying out in terror and then suddenly silenced seems to awakened the Force without this repentant soul.
  Connections: (added later)
  What remains to be done:  None, character is currently approved.  Is Akiri her first, last or only name?



Name:  Celes Varik
  In a paragraph:  No-nonsense bounty hunter, taken by slavers while young but then rescued by the Empire.  It wasn't long before she learned that the Empire was just slavery by a different name.  She now fights against them, a contract as yet unfulfilled.
  Connections: (added later)
  What remains to be done:  None, character is currently approved.  Is her green hair a dye job or is there is a little more than stock human DNA in Celes' makeup?
Akiri
player, 35 posts
Thu 7 Jan 2016
at 07:02
  • msg #294

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Akiri is the only name she answers to now, but I worked out that her last name used to be Valiant.
That Old Fossil
GM, 106 posts
More Machine than Man
Twisted and Evil
Fri 8 Jan 2016
at 06:26
  • msg #295

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thanks for the info on Akiri.

OK, more characters:

Name:  Nate Stryker
   In a paragraph:  A skilled bounty hunter and partner with Celes, Nate joined the Rebellion when the Empire applied a 'scorched earth' policy to finding Rebels.  They destroyed every settlement where Rebels might have been, including Nate's parents.  Nate doesn't talk much, he lets his weapons send the Empire a message.
   Connections: (added later)
   What remains to be done:  None, character is currently approved.

Name:  Grev Longtooth
   In a paragraph:  A quiet Yuzzem scout, Grev can let his muscles do the talking but is more perceptive than most folks might notice.
   Connections: (added later)
   What remains to be done:  None, character is currently approved.

My apologies for Grev's delay.  I wasn't aware of a particular supplement.  Behind the scenes, things are moving quickly towards game start.  Most characters have been approved and the rest aren't far behind.

I am delayed until Sunday but I expect a great deal of productivity then as I am expecting some replies.  After that, I wrap up the practice IC thread (which was more illuminating and productive than it might seem).  And then, FINALLY, the real game should start within a week.
Grev Longtooth
player, 1 post
Fri 8 Jan 2016
at 08:34
  • msg #296

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Greetings all.
Shen Nyun
player, 22 posts
Fri 8 Jan 2016
at 08:37
  • msg #297

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hi. Welcome to the game.
Shira
player, 27 posts
Ghostling
Fri 8 Jan 2016
at 10:33
  • msg #298

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Grev Longtooth (msg # 296):

Welcome! Glad to have you as part of the group
TwoOneBee
player, 25 posts
Fri 8 Jan 2016
at 14:17
  • msg #299

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello Grev and welcome :-)
Nate Stryker
player, 22 posts
Fri 8 Jan 2016
at 17:53
  • msg #300

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello, Longtooth. Do you know Young Bull, by any chance? Stocky blacksmith turned hero, carried a big axe, and now a bigger hammer?
Celes Varik
player, 26 posts
Fri 8 Jan 2016
at 23:48
  • msg #301

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
Name:  Celes Varik
  In a paragraph:  No-nonsense bounty hunter, taken by slavers while young but then rescued by the Empire.  It wasn't long before she learned that the Empire was just slavery by a different name.  She now fights against them, a contract as yet unfulfilled.
  Connections: (added later)
  What remains to be done:  None, character is currently approved.  Is her green hair a dye job or is there is a little more than stock human DNA in Celes' makeup?


That is not quite how Celes's backstory goes, but I kinda like it. Considering shifting things to match, now. XD

What I'd written out would capsule more like: No-nonsense bounty hunter, orphaned by raiders and taken in by Trandoshans. Grew up to join the Empire, but it wasn't long before she learned that the Empire were just pirates by another name. She now fights against them, a contract as yet unfulfilled.

But yeah, pretty similar. Her hair color is a thing I've been thinking about for some time. Trouble is my mind keeps shifting between speculative science and Star Wars. I'm thinking she either got a blood transfusion, which turned her hair green, or she's simply a near-human rather than a human human. Or her family wasn't from Alderaan, Coruscant, or Corellia, so they might be humans with a hair color we haven't seen before. :P

If the Trandoshan transfusion idea helps you with plot ideas, let's do that. It's more Star Warsy. And by that I mean comic booky, but it's kind of the same thing. They used to be Marvel comics after all, and I'm sort of modeling Celes on someone else with a similar story.

Akiri:
Akiri is the only name she answers to now, but I worked out that her last name used to be Valiant.


Would Celes know her as Valiant, from their time in the Academy?
Akiri
player, 36 posts
Sat 9 Jan 2016
at 01:38
  • msg #302

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes to Celes.
Shira
player, 29 posts
Ghostling
Sat 9 Jan 2016
at 08:35
  • msg #303

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 301):

I'm still debating hair colors. Ghostlings have some fun hair colors, including silver and green-gold.
Exwhyzee
player, 9 posts
Sat 9 Jan 2016
at 09:33
  • msg #304

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am going to have to bow out of this game folks, I'm sorry, the game I originally had Ex in has miraculously come back to life, so instead of trying to focus on two games with the same character, I'd rather bow out of this one before it starts.  If I could be removed from the game to prevent it from popping back up, that would be appreciated.
Shira
player, 30 posts
Ghostling
Sun 10 Jan 2016
at 17:15
  • msg #305

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Exwhyzee (msg # 304):

Aww, sorry to see you go. Have fun in your game!
Celes Varik
player, 28 posts
Sun 10 Jan 2016
at 22:51
  • msg #306

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Shame you can't stay, XYZ, but it was neat to see a tabletop legacy character for a bit. Good luck in that other game!
TwoOneBee
player, 27 posts
Sun 10 Jan 2016
at 23:08
  • msg #307

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Good luck Exwhyzee :)
Akiri
player, 39 posts
Sun 10 Jan 2016
at 23:25
  • msg #308

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Have a good one!
That Old Fossil
GM, 107 posts
More Machine than Man
Twisted and Evil
Mon 11 Jan 2016
at 05:44
  • msg #309

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Exwhyzee, Good luck on your game! :-)  You are welcome back if things don't work out there.
That Old Fossil
GM, 108 posts
More Machine than Man
Twisted and Evil
Mon 11 Jan 2016
at 07:04
  • msg #310

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Things are moving along swimmingly.  There is some work going on beyond the scenes.

Veron Naku has been approved.

Name:  Veron Naku
    In a paragraph:  This crazy old wizard was there at the beginning of the End.  He is now a grumpy curmudgeon who might still have a little wisdom to impart to the next generation of Jedi.
    Connections: (added later)
    What remains to be done:  None, character is currently approved.

Exwhyzee has left the game (although I simply consider the character to be assigned elsewhere during this game so he might return).

With that, there are only so many more characters to finalize and things are actually looking good for game start. :-)
Shira
player, 32 posts
Ghostling
Tue 12 Jan 2016
at 08:23
  • msg #311

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Do we have any gunners for the ship?
Celes Varik
player, 30 posts
Tue 12 Jan 2016
at 08:39
  • msg #312

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes is a capable gunner and pilot or co-pilot. 3D+2 for Starship Gunnery, and same for Space Transports. She's not a starfighter pilot, though.

That Old Fossil:
Exwhyzee has left the game (although I simply consider the character to be assigned elsewhere during this game so he might return).


Boss, you may wanna actually remove the player from the game. If you don't, each time we pop up a message, this game will appear back on his RPoL main page to let him know about new posts. If you don't wanna lose all the character data, you could move the character to yourself and mark it as an NPC. Otherwise you could just remove it and let him make the character again if he comes back.
Shira
player, 33 posts
Ghostling
Tue 12 Jan 2016
at 08:41
  • msg #313

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 312):

I made room for Shira to have one mechanical or technical skill, but I can't decide which one would be most useful for our group
Celes Varik
player, 31 posts
Tue 12 Jan 2016
at 08:46
  • msg #314

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've always kinda wondered about the purpose of an Astrogation skill. My concern was "when is anyone ever going to roll that? Fail and the adventure is derailed, unless you were intended to fail, in which success derails it. The skill offers no dramatic tension." But it might be put to good use by a GM far more skilled than I am, so that's a good option for a skill that won't get her hurt. Also Computer Programming/Repair, Security, and Starship Repair are all good options. I imagine Starship Repair will put her into relatively dangerous situations more often, while Security or Programming would give her opportunities to be all sneaky and do things other people don't want her doing while keeping her from being broken.

Whacha think?
Shira
player, 34 posts
Ghostling
Tue 12 Jan 2016
at 08:54
  • msg #315

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I have sneak, so security might help. Does anyone have Starship Repair?
Celes Varik
player, 32 posts
Tue 12 Jan 2016
at 09:23
  • msg #316

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hm. Looking over characters, it seems Vanz is a slicer, so probably has Security. On the other hand, he hasn't logged in for a couple weeks. Maybe you could be a backup Security expert? :D

I do not have Starship Repair, by the way. In fact don't ask me to do anything Technical if you want it done.
Grev Longtooth
player, 6 posts
Tue 12 Jan 2016
at 14:12
  • msg #317

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I have Sneak as well.  And a decent starting skill in Blaster Rifle.  Mostly Grev has focused his skills on being a scout & hunter, which can easily translate into sniper.  But he can do a pretty good brawl as well.
Nate Stryker
player, 25 posts
Tue 12 Jan 2016
at 15:16
  • msg #318

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nate doesn't have security, but with a roll of det-tape, any door can be opened. :D
Zane Konig
player, 28 posts
Wed 13 Jan 2016
at 00:25
  • msg #319

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 314):

I think it would generally be used in a space/travel heavy game, most likely involving either a merchant or smuggler that's going from planet to planet to peddle his wares.


EDIT: And I  believe Shen has starship repair from having talked to their player a little bit, but cannot be certain of it.

EDIT: The Sequel: I have a nerfed Tech attribute but still have OK security.. Wouldn't make sense to have a cop turned crim to not know how to get through locked doors, now would it?  Also having said that I have a bunch of skills that one would assume a criminal (or cop) might have)
This message was last edited by the player at 00:30, Wed 13 Jan 2016.
That Old Fossil
GM, 109 posts
More Machine than Man
Twisted and Evil
Wed 13 Jan 2016
at 04:46
  • msg #320

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

While not all characters are yet approved, enough of them are approved (and the rest are pretty close) that I actually believe we can start the game this week.

Celes is updated.  Let me know if I need to update anyone else's quick bio.  Your suggestions are by definition better than mine.

Name:  Celes Varik
   In a paragraph:  No-nonsense bounty hunter, orphaned by raiders and taken in by Trandoshans. Grew up to join the Empire, but it wasn't long before she learned that the Empire were just pirates by another name. She now fights against them, a contract as yet unfulfilled.
   Connections: (added later)
   What remains to be done:  None, character is currently approved.

As for the mystery of Celes' Emerald mane; right now only her stylist droid knows for sure. ;-)

Tonight, I will try to wrap up the long-neglected practice IC thread.  I wish I had had more time to have developed the thread.  But please don't think the thread was a waste of time.  I have learned a little about you and you have learned a little about me (and my posting style).  I will also continue working via private messages to finalize the rest of the crew.  Remember, your characters are in the game even if not officially approved yet.  I will play catch-up behind the scenes.
Orion Pax
player, 10 posts
Wed 13 Jan 2016
at 05:33
  • msg #321

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Name: Orion Pax is somewhat of a mystery to the crew. Other than the Captain, the only one that seems to know anything about Orion is Vanz. The two seem an unlikely pairing. Opposites in personalities. Vanz is the lightness to Orion's darkness. The one thing that is certain Orion is not a ordinary Gunslinger, and he wants to revenge on the Empire for some unspoken wrong.

I think this is better. Since people do not know his background.
Celes Varik
player, 34 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 13 Jan 2016
at 06:13
  • msg #322

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey, regarding the plausibly deniable IC thread, wouldn't having a droid following us around and giving us a live feed of another part of the ship be very much not covert? Those of us in the cantina were trying to play it cool and not really stand out much, which isn't well facilitated by the droid being on the whole time.

Or am I missing something?
Shira
player, 36 posts
Ghostling
Fri 15 Jan 2016
at 05:40
  • msg #323

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The 20th century fox fanfare! *Eats popcorn*
Shira
player, 37 posts
Ghostling
Fri 15 Jan 2016
at 05:43
  • msg #324

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I should really choose a portrait, but I could never settle on green-gold hair or silver.
Zekk Vekarr
player, 24 posts
Jedi in training
Fri 15 Jan 2016
at 05:44
  • msg #325

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil
GM, 115 posts
More Machine than Man
Twisted and Evil
Fri 15 Jan 2016
at 06:06
  • msg #326

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Time is against me but the IC thread is begun.  I will probably redo the scrawl.  Don't post yet.  I hope to add your actual intro post tomorrow.  Sorry for the delay but this game is finally lurching to life.  I will catch up with the missing details later...
Zane Konig
player, 29 posts
Sat 16 Jan 2016
at 03:12
  • msg #327

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That's fine by me, seeing the IC thread even started will give me the motivation to finally stop neglecting my profile.
That Old Fossil
GM, 116 posts
More Machine than Man
Twisted and Evil
Sun 17 Jan 2016
at 05:44
  • msg #328

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sigh, Unexpected delays.  I will try and get to get back to all of this Monday night at the latest (likely).
TwoOneBee
player, 29 posts
Sun 17 Jan 2016
at 07:46
  • msg #329

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Not to worry, Old Fossil :-)
Zane Konig
player, 30 posts
Wed 20 Jan 2016
at 05:20
  • msg #330

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

What setup are you guys using in Dice roller to mimic WEG?  I cant figure it out, let alone allow me to roll with it if I input any text into the system used area.
Shira
player, 40 posts
Ghostling
Wed 20 Jan 2016
at 05:22
  • msg #331

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Zane Konig (msg # 330):

Game System lets you select D6 classic.
Zane Konig
player, 32 posts
Wed 20 Jan 2016
at 05:29
  • msg #332

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Strange I tried that, but it kept saying I couldn't add a target number or something like that.
Celes Varik
player, 36 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 20 Jan 2016
at 06:21
  • msg #333

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah, switch the System box to D6 Classic, but don't use the text box there to add your die code. Use the basic die thingie at the top left of the roller. One menu has the number, one menu has the die size, and then a text box for pips.
Zane Konig
player, 33 posts
Thu 21 Jan 2016
at 00:15
  • msg #334

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The weirdest thing is that was exactly how I did it.  I left everything blank and just used the roller as i would in any game.  I dunno, maybe it was some weird glitch or some random space was getting placed somewhere somehow.
That Old Fossil
GM, 118 posts
More Machine than Man
Twisted and Evil
Thu 21 Jan 2016
at 04:38
  • msg #335

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

The first official IC post is up and I hope to get to your replies.  As always, I am a little behind and have a lot to do but I think I have some time over the next few days to attend to this.
That Old Fossil
GM, 122 posts
More Machine than Man
Twisted and Evil
Thu 21 Jan 2016
at 07:07
  • msg #336

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I have added long-overdue personal threads for Grev and Orion.

Regarding having a holo droid following you around...

I should have emphasized it more in the post but this particular Ithorian herdship is in the very tiny part of the Galaxy that is in Alliance control where your characters are actually legal. It is also not inconceivable that some groups of people might have recording and holoconferencing. capabilities.  It DOES flag that you are a very coordinated group with some measure of resources.  In any case, the holockets were a test of a method to minimize character separation.  Your PCs know they have them if they need them.  Though, it is correctly stated they will attract a lot more intention in Imperial territory.

I have added some more to the Christmas special thread.

Tomorrow, I hope to answer private messages and actually reply to the official IC thread.
Celes Varik
player, 38 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 21 Jan 2016
at 07:59
  • msg #337

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, I know our behavior here isn't problematic, but that isn't quite what I was getting at. I was under the impression we were still at least trying to keep a low profile, as even around friendly faces, there might be spies or even just people who suck at keeping secrets. Since it seems over half our crew compliment consists of Force-sensitives or straight up Jedi, it's wise to keep from attracting too much attention. I mean, how the heck did that psycho cyborg and his cronies get aboard, right?

Just seems weird that we went in looking to keep our heads down and brought a device playing the images of two other locations simultaneously, and also displaying our own location with enough detail to, for instance, recognize a ghostling through a hologram recorded from across a cantina. Trying to wrap my head around the portrayal of them is all. They're cool, but I don't get them in terms of keeping them always on.

I would think the easiest way to keep separation minimized would be to just use comlinks, or to have a group member carrying the holocket and able to use it like a comlink for proper conferences, Jedi Council style (where people can be present in hologram even if they're elsewhere). It just doesn't make much sense to me to have a constant live feed many of us keep seeming to forget about.

Also since we /do/ have that constant live feed...what's Captain Ali up to? :P She was lookin' pretty shady way back when, and we can presumably still see what she's doing. Which is also odd. Why take the holocket when she doesn't want anyone to know what she's up to?
That Old Fossil
GM, 123 posts
More Machine than Man
Twisted and Evil
Sat 23 Jan 2016
at 06:03
  • msg #338

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Unexpectedly busy tonight (setting up second-hand booth for sister needing some coin), should be able to respond more tomorrow.
That Old Fossil
GM, 124 posts
More Machine than Man
Twisted and Evil
Sun 24 Jan 2016
at 05:01
  • msg #339

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've a little time tonight and maybe some more time tomorrow.  Let me get started and, as always, thank you for your patience. :-)

Some belated matters in this thread:

I like your thoughts on how crew skills mesh.  I think you already have a good mix of skills just by happenstance.  If you all would like, you can have a few common droids aboard 'Star to take up the slack.  Remember, that when push comes to shove and the THX soundtrack swells, somehow it is always the PC who has to make that Galaxy-saving roll, no matter how skilled your droid NPCs are.

Speaking of which, some of you have developed secondary characters, droids or living, to possibly use in this game.  I am very grateful for this and would like to use them in the game but not just yet.  Let me try and balance the player characters we have for now.  Later, the more the merrier as long as they don't overshadow a PC, especially someone else's PC.

Great links to opening credits and scrawls.  If I find the time (hah!), I hope to Force-boost my anemic scrawl but at least the game is launched.

Celes, your thoughts regarding the value of a low profile and obvious holopresence are comprehensive and well-considered.  I now do believe that the holockets are problematic and commlinks will do for now.  In-Character, assume that holockets are still available aboard the 'Star but have proven so troublesome, they are currently in storage.  This way, if the PCs do decide to reactivate the holockets, they are still available (and maybe with fun [for me] glitches).

In any case, the first official IC post in this game shows that, whatever sense inconspicuousness made before, it will soon become vital just about anywhere that isn't a Rebel base.

Regarding the dice roller, we will get that to work for everyone, I have no doubt.  But for now, if it works for you (and the roller doesn't), just roll it in real life and let us know the roll.  I trust you.
That Old Fossil
GM, 126 posts
More Machine than Man
Twisted and Evil
Sun 24 Jan 2016
at 06:05
  • msg #340

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh, forgot.  Ali did slip away from surveillance during the encounter aboard the herdship.  This is an optional encounter that can still be used during this official game.

Any PC can remember that Ali disappeared (and deliberately so) and can ask her about that during a quiet moment (Hyperspace a few moments from now, if you are lucky).
Celes Varik
player, 40 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 24 Jan 2016
at 12:02
  • msg #341

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
I like your thoughts on how crew skills mesh.  I think you already have a good mix of skills just by happenstance.  If you all would like, you can have a few common droids aboard 'Star to take up the slack.  Remember, that when push comes to shove and the THX soundtrack swells, somehow it is always the PC who has to make that Galaxy-saving roll, no matter how skilled your droid NPCs are.

Speaking of which, some of you have developed secondary characters, droids or living, to possibly use in this game.  I am very grateful for this and would like to use them in the game but not just yet.  Let me try and balance the player characters we have for now.  Later, the more the merrier as long as they don't overshadow a PC, especially someone else's PC.


I think there would be a bunch of droids doing stuff regardless. They're literally everywhere, doing basically everything. They keep ships maintained and operating, and can potentially replace crewmembers. However, very rarely do they have a heuristic processor, which is what has the potential to give them that spark of life that a sentient has. That means when it's important, there's a totally IC reason to leave things to PCs. Also I just don't think you should be statting up droids because they get ridiculous die ratings in the things they're good at. We're talking 10D. I highly recommend just treating them like background, like a mop or a toolbox, and let PCs do stuff. They can justify our getting rolls in the first place and feel like they contributed. :P

Or if need be, they can take however long you need to fix the problem. PCs get to do what they do best, and the droid gets to act like a timer on a scene. "In three turns, R2 will fix the hyperdrive. Don't get shot down! :D"

That Old Fossil:
Celes, your thoughts regarding the value of a low profile and obvious holopresence are comprehensive and well-considered.  I now do believe that the holockets are problematic and commlinks will do for now.  In-Character, assume that holockets are still available aboard the 'Star but have proven so troublesome, they are currently in storage.  This way, if the PCs do decide to reactivate the holockets, they are still available (and maybe with fun [for me] glitches).


Oh, I wasn't thinking they were completely useless or not cool, just impractical for that specific situation, in "always on" mode. Treating them like a means for the whole crew to be present for planning situations even when separated is neat, and I can even envision activating one during a firefight to call for help and give a visual for just how bad it is. They were just really awkward IC and confusing OOC to deal with in the situation we took them to. Definitely don't wanna give them up completely, and definitely do like ideas for glitches.

That Old Fossil:
Regarding the dice roller, we will get that to work for everyone, I have no doubt.  But for now, if it works for you (and the roller doesn't), just roll it in real life and let us know the roll.  I trust you.


Shouldn't be too much trouble. Where it says "Select [No. of] [Dice]", just change the [1] D[20] to however many D6, make sure Game System is set to D6 Classic, and roll dem bones. The GM can also set the roller's default to D6 Classic. I like to also set the default dice to 3D6, average roll for a character in this game.

Or you could just skip the special system and tell it to roll however many D6, then treat the first die as Wild and reroll if it comes up 6. :P

That Old Fossil:
The above paragraph was a longcut to simply ask; do Jedi have to make those hand motions to use their Jedi powers?  Or can they just do it by thought alone.  I haven't found a canon answer so I leave to party choice.  I'm simply trying to find out if the Imperials have a chance to notice just who is holding up the holocron.  Given the Impie's feeble scores, it is probably a moot point.


I'd say Jedi /do/ have to make hand motions for those things. Use of Alter isn't subtle, which is part of why it's taught last. On the other hand, these are two massive platforms floating above a potentially explosive planet with floaty gas, stormtroopers are beating on a child, there's now stormtroopers flying, blaster bolts going everywhere, people yelling and running, two giant furry monsters on the loose, and the object itself is only something like a two or three inch cube floating vaguely under the platforms that are sparking with electricity. It is so very unlikely anyone except the guy using the power would notice a tiny hand gesture and a floating cube amid any of that.

Just think of any mass combat action scene in a film with explosions and monsters, and tell me if any of those characters can track a particular piece of unimportant debris. I'd like to stress unimportant, as the chances anyone here knows what a holocron is aside from the Jedi, is really small. They're super rare during the height of the Order, and the Jedi guarded them with care, since they were so difficult to make. Unless that Imperial officer is super special, he probably doesn't know what he's looking for. An Inquisitor probably would. To anyone else, it'd just look like a cube-shaped bauble the girl dropped that she happened to value enough to reveal crazy powers over.

That Old Fossil:
Stormtrooper #1 is disabled.   I figure just numbering them is the best solution.  Celes now has a weapon.  It is a simple action to 'draw' it to a firing position.


Wait, isn't it already drawn, since I took it and fired it?
Nate Stryker
player, 28 posts
Mon 25 Jan 2016
at 00:16
  • msg #342

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I see the hand-wave thing as something that wouldn't be strictly necessary. To me, the approach is best explained in the way Robert Jordan explained the use of his "One Power" in the Wheel of Time: [paraphrase: Waving the hands wasn't part of the weave, but was necessary, because it was the way they learned to make it.] In other words, another force tradition may not include hand movements at all, and still have the same effect and with the same intensity as a Jedi's ability with the same skill.
Akiri
player, 40 posts
Mon 25 Jan 2016
at 01:18
  • msg #343

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm going to have to drop out of this game.  My work is far more taxing than I expected.

I apologize.
Zane Konig
player, 35 posts
Mon 25 Jan 2016
at 04:15
  • msg #344

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry to see you go Akiri.


Nate Stryker:
I see the hand-wave thing as something that wouldn't be strictly necessary. To me, the approach is best explained in the way Robert Jordan explained the use of his "One Power" in the Wheel of Time: [paraphrase: Waving the hands wasn't part of the weave, but was necessary, because it was the way they learned to make it.]


I would buy this.  It's a visualization training technique.  I think that it was covered in a few of the books that revolved around the jedi temple (or in I, Jedi [can't quite remember where]).  They taught the trainees to visualize the force as a manifestation coming from their hands.  They chose the hands mainly because you can stick them in front of you and easily see them as opposed to something silly and useless...  like a force that's behind your back, or at a 37 degree angle from your peripheral vision.  Since the first training generally involved object manipulation, visualizing a force coming from their hands would most likely aid young and inexperienced force users in nudging objects or picking things up.  As a result they'd subconsciously do that for just about all force techniques.  Changing the hand gesture on whatever they found worked best for them in training.

Of course the real reason jedis use their hands is because the audience wouldn't have been smart enough to figure out what was going on if Darth Vader just stared blankly as Admiral Motti choked to death.  Without the hand gesture we all might have thought he was choking on a Jolly Rancher.
This message was last edited by the player at 04:15, Mon 25 Jan 2016.
Celes Varik
player, 41 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 25 Jan 2016
at 05:01
  • msg #345

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry to hear it, Akiri. Maybe if you get more free time later you could try to scoot back in! :D

Zane Konig:
Of course the real reason jedis use their hands is because the audience wouldn't have been smart enough to figure out what was going on if Darth Vader just stared blankly as Admiral Motti choked to death.  Without the hand gesture we all might have thought he was choking on a Jolly Rancher.


I was gonna say this exact thing, except I couldn't remember if I'd already posted that before I went to bed. :P Though I think in some cases the audience would still get it, like with Vader choking people (he did not use his hands in Empire to choke the Admiral). But it is a fantastic visual, isn't it? Way more interesting than just standing there.
That Old Fossil
GM, 128 posts
More Machine than Man
Twisted and Evil
Mon 25 Jan 2016
at 05:01
  • msg #346

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, a little more time tonight.  Let's see what I can do.

I'm cool with lots of extra 'soulless' droids.  It is the rare droid (all of the PCs and detailed NPCs for sure) that has that 'spark' of individuality.  After this first encounter, we can detail the iron minions aboard ship.

Should the holockets return, I like the idea that they can't be fully trusted. :-)'

I don't expect the die roller to be too much trouble but I just wanted to include an out in case there was trouble.

It is, frankly, next to impossible for any of the mundane Imperials to notice Zekk as the cause of the holocron's hovering.  But since this is the first time it has come up in this game, we may as well set a precedent for when such subtlety may be needed.  So at least two votes for necessary motions (in D&D, this would be somatic components) so far.  Were I of a scientific mindset, I would guess that thinking of moving objects in space requires the use of the same spatial neurons mundanes use for physical movement.  But I should stop before I start thinking of how much sense midi-chlorians might make...

BTW, Imperial officers do not have Jolly Ranchers, they have Whiny Moisture Farmers. :-)

My bad, you are correct, Celes.  Celes does have full control of the 'troopers rifle.

My thanks to both Akiri and Shen (who has informed me via private message) for all the work and effort they have put into the game so far.  But they are leaving us (at least for now).  You are both always welcome to return if you can.  I may reduce the number of stormtroopers the team is facing as a consequence.
Celes Varik
player, 42 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 25 Jan 2016
at 05:19
  • msg #347

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
It is, frankly, next to impossible for any of the mundane Imperials to notice Zekk as the cause of the holocron's hovering.  But since this is the first time it has come up in this game, we may as well set a precedent for when such subtlety may be needed.  So at least two votes for necessary motions (in D&D, this would be somatic components) so far.  Were I of a scientific mindset, I would guess that thinking of moving objects in space requires the use of the same spatial neurons mundanes use for physical movement.  But I should stop before I start thinking of how much sense midi-chlorians might make...


Nobody complained about them in A Wrinkle in Time or Parasite Eve. :P

But yeah, they were a terrible idea in Star Wars.

That Old Fossil:
My thanks to both Akiri and Shen (who has informed me via private message) for all the work and effort they have put into the game so far.  But they are leaving us (at least for now).  You are both always welcome to return if you can.  I may reduce the number of stormtroopers the team is facing as a consequence.


Shen's leaving too? Real Life is eating everyone. ;_;
Celes Varik
player, 43 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 25 Jan 2016
at 18:53
  • msg #348

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
Trooper #7 is now in Heaven (or in a Kenmore blister pack/filler EU novel).


Hey, you made it perfectly clear falling down there wasn't lethal, and falling damage is physical, so his armor's just as protective as it was against the slugthrower. Clearly that trooper is gonna survive when the Empire decides to abandon this facility, feel like we've taken everything from him, and then come hunting us down for daring to let him live in a way that would be of no use to his Emperor. By the time he gets off this rock, he's clearly gonna be important enough to have a name. Heck, he could even be a future PC in the making. :P
TwoOneBee
player, 31 posts
Tue 26 Jan 2016
at 02:04
  • msg #349

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's a real shame about Akiri and Shen, I was looking forward to getting to know them better :-(.  Real life can certainly derail the best laid plans though.  Hopefully they'll be able to come back in awhile.

As for the Jedi hand gestures, not that it makes much difference to TwoOneBee really, but to me I'd say they seem to be a necessary focus.  To help the Jedi visualize his or her or its actions :-)
That Old Fossil
GM, 131 posts
More Machine than Man
Twisted and Evil
Tue 26 Jan 2016
at 06:29
  • msg #350

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

A little preoccupied tonight but I have been very impressed by all of the replies.  I think I can put in some time Tuesday and Thursday.
That Old Fossil
GM, 134 posts
More Machine than Man
Twisted and Evil
Wed 27 Jan 2016
at 07:30
  • msg #351

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, a little time tonight but not as much as I hoped for. Let me see what I can do.

Some thoughts:

1.  I should have clarified on why a fall off the platforms is not lethal.  It is not because the platforms are that low but because they are that high.  If someone was to tumble off the edge, they would have a least a kilometer to fall before dying.  That and Anthracite has denser air and lower gravity to slow your fall.

So, if a PC falls off the platform, the rest of you have enough time to mop up the troopers and then heroically scoop up the fallen with some dashing piloting with 'Star.  This is similar to when Luke fell onto the 'Falcon from Cloud City during Empire.

But you are winning this battle handily so the point is probably moot.  I suppose you could save Trooper #7 if you wanted. ;-)

2.  Don't worry about pacing and order of action this first battle.  In general terms, the very structure of PbP games almost mandate that posting order sets the pace.
Celes Varik
player, 48 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 28 Jan 2016
at 20:20
  • msg #352

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nate Stryker:
Any suggestions about Sniv? Nate could accept the surrender, and put him in binders, for us to deal with later, or just ko/kill him and take off? From Nate's perspective, I'm torn, since the guy seems to be a decent (if cowardly guy - not alliance material), but he's also an imperial officer, and who knows how many atrocities have been committed because of his orders (again, may have been because he's too cowardly to refuse to give them).


Seems better to have this conversation in the OOC chat than in the Character Connections thread. :P

Considering we're not supposed to be bad guys, I'm not big on heartless murder. That includes killing defenseless prisoners, which he already is. I wouldn't be opposed to lying to him, telling him we'll take him with us but then just leaving him outside the ship. I suppose there's also no reason not to take him with us as a prisoner of war.

That Old Fossil:
OK, a little time tonight but not as much as I hoped for. Let me see what I can do.

Some thoughts:

1.  I should have clarified on why a fall off the platforms is not lethal.  It is not because the platforms are that low but because they are that high.  If someone was to tumble off the edge, they would have a least a kilometer to fall before dying.  That and Anthracite has denser air and lower gravity to slow your fall.

So, if a PC falls off the platform, the rest of you have enough time to mop up the troopers and then heroically scoop up the fallen with some dashing piloting with 'Star.  This is similar to when Luke fell onto the 'Falcon from Cloud City during Empire.

But you are winning this battle handily so the point is probably moot.  I suppose you could save Trooper #7 if you wanted. ;-)

2.  Don't worry about pacing and order of action this first battle.  In general terms, the very structure of PbP games almost mandate that posting order sets the pace.


I was just kidding around, really, but it would totally work to turn Trooper 7 into a long running nemesis for the party. :P The characters have already forgotten him, and he's a stormtrooper, so no reason to save him. Just sayin', if he saves himself, he could become a total badass.
Nate Stryker
player, 32 posts
Thu 28 Jan 2016
at 21:39
  • msg #353

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm with you on the trooper#7 issue. He could totally be chosen for Storm Commando duty after surviving that, and come back leading a squad to hunt us down later.

For Sniv, I was thinking of just rendering him unconscious (as I first mentioned), and leaving him there when we blast off. His plea for protection is what I was most concerned with. I'm not certain that bringing him on board the ship is a good idea, but at the same time, it's clear that he's afraid to die.
Zane Konig
player, 39 posts
Fri 29 Jan 2016
at 01:59
  • msg #354

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes Varik:
Considering we're not supposed to be bad guys, I'm not big on heartless murder. That includes killing defenseless prisoners, which he already is. I wouldn't be opposed to lying to him, telling him we'll take him with us but then just leaving him outside the ship. I suppose there's also no reason not to take him with us as a prisoner of war.


Ironically without even reading this, I've already decided that's how Zane is going to act in this situation.

And yes, I totally deserve to make nemesi (the plural of nemesis)
That Old Fossil
GM, 137 posts
More Machine than Man
Twisted and Evil
Fri 29 Jan 2016
at 06:46
  • msg #355

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am surprised and impressed by your concern for the defeated Imperials.  It is interesting to see how people play character in Star Wars rather than just watch characters in Star Wars.  It seems there are few more shades of gray in the Galaxy when you are up close.

Whatever the group decides, remember that an impressionable young girl is watching your actions.  Speaking of which, it is your choice as to how old the girl is.  I only need her to be an impressionable youth.  She can be anywhere from eight to eighteen, the only difference will be in how I shade her personality.
Grev Longtooth
player, 14 posts
Fri 29 Jan 2016
at 13:57
  • msg #356

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Grev is not so much a bad guy, but he is stronglt motivated by survival, his, those closest to him, and children.  Espescially children.  And, he figured a credible threat from him (up-close) should push Snive over the edge.
TwoOneBee
player, 34 posts
Sat 30 Jan 2016
at 16:40
  • msg #357

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey I had a cameo on this weeks episode of Rebels.  Sweet lol :)

Grev ANY threat from you would, in my estimation, be credible :D
That Old Fossil
GM, 140 posts
More Machine than Man
Twisted and Evil
Sat 30 Jan 2016
at 17:11
  • msg #358

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, look who's gone all Hollywood on us. :-)
Grev Longtooth
player, 15 posts
Sat 30 Jan 2016
at 21:36
  • msg #359

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

*L*  That could be.  *L*
Celes Varik
player, 50 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 30 Jan 2016
at 22:27
  • msg #360

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
I am surprised and impressed by your concern for the defeated Imperials.  It is interesting to see how people play character in Star Wars rather than just watch characters in Star Wars.  It seems there are few more shades of gray in the Galaxy when you are up close.

Whatever the group decides, remember that an impressionable young girl is watching your actions.  Speaking of which, it is your choice as to how old the girl is.  I only need her to be an impressionable youth.  She can be anywhere from eight to eighteen, the only difference will be in how I shade her personality.


There shouldn't be any real surprise, except with snapping a trooper's neck. Star Wars is a very black and white pulp universe, and even with games where we go a little deeper into moral gray areas, we're still the good guys and they're still the bad guys. Beyond that is overthinking territory. That did shift with the concept of the Clone Wars, but not by much.

We're the heroes, and heroes act a certain way. That includes not murdering helpless people. No one ever did that in the classic trilogy, and the one character who did that in the prequel trilogy was being hammered into audience's heads as "oh no he's gone bad". Which was what the whole story was about in the first place. I think we've handled stuff pretty nicely so far.

As for the girl, I was thinking she'd be either younger and stupidly powerful or older and managed to train one ability really well.
Zekk Vekarr
player, 27 posts
Jedi in training
Sat 30 Jan 2016
at 23:16
  • msg #361

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

As for the young girl, I think she should be 18. I really don't want to deal with minors in any way, shape or form
Celes Varik
player, 51 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 30 Jan 2016
at 23:25
  • msg #362

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

So it's a good thing I didn't take the Kid template, then? :P
Nate Stryker
player, 35 posts
Sun 31 Jan 2016
at 22:41
  • msg #363

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I think the girl should be just old enough to be somewhat responsible, and young enough to be occasionally annoying. About mid-teens. You know the character template: Annoying comic relief character that everyone loves to hate, because they're always speaking up just when it would be best for them to keep quiet; i.e. C3P0 or Jar Jar.
Zekk Vekarr
player, 28 posts
Jedi in training
Mon 1 Feb 2016
at 00:56
  • msg #364

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nate Stryker:
I think the girl should be just old enough to be somewhat responsible, and young enough to be occasionally annoying. About mid-teens. You know the character template: Annoying comic relief character that everyone loves to hate, because they're always speaking up just when it would be best for them to keep quiet; i.e. C3P0 or Jar Jar.


Do this. Just don't tell us the age number. It really isn't important
That Old Fossil
GM, 141 posts
More Machine than Man
Twisted and Evil
Mon 1 Feb 2016
at 08:02
  • msg #365

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am unexpectedly busy tonight but pretty much all of tomorrow night and Tuesday is free.  Expected the action to move onwards and upwards (literally)...
That Old Fossil
GM, 142 posts
More Machine than Man
Twisted and Evil
Tue 2 Feb 2016
at 04:53
  • msg #366

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, a little more time tonight.

I will make the girl late teens (18 if pushed).
Celes Varik
player, 52 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 2 Feb 2016
at 12:03
  • msg #367

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thuk:
Battle Meditation is active. All PC's (and up to 20 significant npc's) receive a bonus of 3D to Mechanical and appropriate skills (piloting, shields, gunnery) for the duration. GM, the enemy takes that same 3d as a penalty to Mechanical.


Holy samoleons. Could you walk me through that real quick? o_o I didn't think any of our PCs could start with Battle Meditation, let alone have it function at 3D with all the skill penalties involved. Considering I'm running a D6 game of my own, I'd like to be prepared for some of the things my players (and NPCs) can dish out.

The rules and the example for Battle Meditation in the books (both Tales of the Jedi and REUP, it was just copy/pasted straight over) are totally contradictory. It says the modifier is 1D for every 4D in your highest Force skill, but the example then uses the highest Force skill itself as a straight modifier. On top of that, it very clearly states you may only initiate the power on or after the first round of combat, and only after the enemy has already initiated hostile action, not before. Which is all well and good, except it lists Time to Use as "Five Minutes". I looked up the Time to Use section and it says that's the amount of time it takes before the effect occurs. Which means we need to wait until the TIEs shoot at us, then you can start the meditation, and five minutes later we get the bonus. Which is either 1D (since you can't start with higher than 3D in a Force skill), or 3D (clearly your highest Force skill).

...Holy crap this is the most bizarrely-written thing I've seen in this game. O_o

It might be most fair if we use the "1D for every 4D of your highest skill" explanation rather than the straight Force skill modifier from the example. But it'd also be nice if it could just be used instantly and counted as a power use, rather than taking five minutes after combat starts, which is pointless and virtually impossible without using mass combat.

(I say most fair because if the 3D TIE pilots are reduced to 1D and our 3D pilots/gunners are bumped up to 6D, we literally cannot lose and there is no point to rolling dice.)

What do you guys think? I'm concerned by the writing of the power, and lack of fixing it when it was put into REUP. Unless I'm totally reading it all wrong, which I hope I am. Please correct me if so. My character from '99 had this power and it's been pretty dear to me, but I hadn't read the D6 rules for it since then.
This message was last edited by the player at 12:05, Tue 02 Feb 2016.
Thuk
player, 34 posts
Borduvian Shambler
Tue 2 Feb 2016
at 12:34
  • msg #368

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I hadn't realised that it was still confused in REUP. They fixed this in the errata, I wonder why it was left out of REUP?
Shrug. You may affect a number of stats equal to your highest skill/4 by a modifier equal to that skill.
As for timing, it's cinematic. You may not trigger it until the battle scene starts. This is not intended to make it useless, but does admittedly lessen its impact on small-group warfare.
That Old Fossil
GM, 144 posts
More Machine than Man
Twisted and Evil
Thu 4 Feb 2016
at 07:22
  • msg #369

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh, Goody, my first rules determination.  And man is it a thorny one.

Here is how I understand things:

First, I owe you all an apology.  As you can probably guess, I haven't had as much time to develop this game as I had hoped.  It started late but I do believe it is now moving at a nice pace.  But the long and short of it is, the game launched with three characters not fully approved.  I simply wanted to get the game off the ground.  I thought I could fine-tune any characters while in play.

Some of the remaining unapproved characters, Thuk's among them, are so creative with such alternate options exquisitely chosen that I accepted them at face value, meaning to go over them later.

I now see that was a mistake.  I will therefore do my best to make sure that all remaining character sheets will be defined and approved as soon as I can (I am shooting for a week from now).  Until then, I ask that for now, we take Thuk's stats as given.

After the character sheets are fully approved, I expect to reach two conclusions:
1.  Any creative or unorthodox approaches to making characters only means that I am blessed with creative and unorthodox players.
2. Any mistakes in character creation found are completely my mistakes, either by not being clear at first or by not being attentive later.

Now, for today

Thuk, as written, has bought the three slots of Force Powers (one for each skill) necessary to be considered trained in this power.
Thuk also has 3D in Force skils as written, which I ask that we accept for today.

Regarding Battle Mediation:

The description for Battle Meditation could have been better written.  But here is what I think.  In several decades of playing Star Wars D6, I can't a single combat that lasted for five minutes (roughly, what, fifty combat rounds?).  This makes Battle Mediation effectively useless if those five minutes can only start in a combat.

So, my assumption is that the five minutes of prep can be performed out of combat and kept 'up' as long as the user maintains a 1D penalty until triggering.  Now actually using the prepped power can only happened (as written), 'on or after the first round of combat' so Battle Meditation still cannot be used out of combat.

Can someone give me a link to the REUP errata?  I can't seem to find them.

As it turns out, I am busy and will pick this up tomorrow night. You can still post any actions and what you are attempting to do.  If, for any reason, an action turns out to be impossible, we can retcon.  Let me know your questions and feedback. We will have the time we need to mull all of this over.
That Old Fossil
GM, 145 posts
More Machine than Man
Twisted and Evil
Fri 5 Feb 2016
at 07:52
  • msg #370

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am busier than I thought tonight, folks.  However, I have got a lot more than usual done that I just can't upload tonight. I should get it all up tomorrow.
Nate Stryker
player, 37 posts
Fri 5 Feb 2016
at 14:44
  • msg #371

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Having network issues. I won't be able to post until Tuesday.
That Old Fossil
GM, 147 posts
More Machine than Man
Twisted and Evil
Mon 8 Feb 2016
at 06:11
  • msg #372

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Apologies folks. The Super Bowl party went long. Post tomorrow. Go Broncos! :-)
That Old Fossil
GM, 148 posts
More Machine than Man
Twisted and Evil
Tue 9 Feb 2016
at 05:00
  • msg #373

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

All good on other players having troubles posting in the short term.

Shira's character is now approved.  My thanks for her assistance.

Name:  Shira
     A fragile ghostling as frail as can be on this plane of crude matter.  But her growing strength in the Force may one day shake the Galaxy...
     Connections: (added later)
     What remains to be done:  None, character is currently approved.

I realize that some people are still having trouble accessing their character sheets.  It is one more thing I am working on, very slowly, in the background.  I do appreciate the much-tested patience of you all.
Shira
player, 46 posts
Ghostling
Wed 10 Feb 2016
at 11:18
  • msg #374

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Should Shira have a turret? I'm no kind of gunner, but it would be interesting.

In reply to That Old Fossil (msg # 373):

Thank you very much!
Thuk
player, 35 posts
Borduvian Shambler
Wed 10 Feb 2016
at 16:38
  • msg #375

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OF- since I see that people are shooting without the bonus, you should probably make a definite statement regarding the Battle Meditation.
Celes Varik
player, 54 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 10 Feb 2016
at 19:23
  • msg #376

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Orion Pax:
OOC: 04:33, Today: Orion Pax rolled 12 using 4 dice with the WEG Classic system ((2,4,4,{Wild}2)).

I thought that the wild dice added one dice. Is the dice roller set correctly. I have a 4 dice skill in this


Don't worry, the die roller is set properly. The Wild Die doesn't add any dice, it just makes it so one of your dice can fluctuate. With 4D in a skill, you'll roll four dice, and one of those will be Wild.

Speaking of, what skill are you using and what are you doing with it? It sounds vaguely like you're piloting, and with 4D and 5D, you and Zane should really be co-pilot and pilot, respectively. I'd be willing to have Celes give up her seat once we're moving, since she's much better suited to something we don't have other skills in. I'm sure Zekk wouldn't mind letting the more skilled crew handle flight.

Nate's only got 2D in Starship Gunnery? That's probably where Celes wants to be. And yeah, we do need to know if Thuk's Battle Meditation is giving 3D like the examples or 1D like the text itself. I can find absolutely no errata or rules clarifications on this power except for Force & Destiny and Star Wars Saga Edition. When I search, this OOC thread comes up fifth on the google results and is the last thing even remotely related. The Star Wars REUP official errata thread doesn't mention it.

I think I'm gonna hold off on a post until there's some measure of coordination, because right now it kinda looks like Orion just chucked Celes or Zekk out of a chair and started pushing buttons, and I'd like to be useful rather than in the way. :P
This message was last edited by the player at 19:24, Wed 10 Feb 2016.
Nate Stryker
player, 39 posts
Wed 10 Feb 2016
at 20:53
  • msg #377

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah, Nate is really a stealth and commando style ground pounder. Ask him to steal a suit of armor off a storm trooper's back without being caught, and he's your man. Gunnery, not so much. He'll do the job, but not as well as someone else. lol.
Orion Pax
player, 19 posts
Thu 11 Feb 2016
at 00:58
  • msg #378

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Using tactic to find an advantage in our escape
I am sorry you misunderstood, but let me put the text up so you can understand it

Orion Pax:
Orion new that their had to be a hole in the Empire's net. He look at the lay out of the ships on the Ship's computer as well as looking out the ship's forward window. He did some quick calculations. He was no pilot, but he had year's of training, and the best teachers his father could bring. He hoped that he could determine the best tactic to allow the ship to receive the less fire from the incoming enemy.

Followed by This

<quote Orion Pax>
"We will not die this day. We will live to fight again, failure against the Empire is not the destiny of the Fabled Star. We just need to hold them off long enough to get the astrogation coordinates. Fight, on my fellow lost boys." Orion moved towards one of the turrets. His voice intense fueled by the ghosts of his planets. Each time he fought; he fought the battle that they could not fight.


Little confused why your confused since the Dice roller indicated Tactics.

But hope this clears it up for you. Thanks for your concern
This message was last edited by the player at 01:05, Thu 11 Feb 2016.
Celes Varik
player, 55 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 11 Feb 2016
at 01:32
  • msg #379

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ah, that clears that up, yeah! I didn't go to the die roller itself, as I thought you'd just copy/pasted the whole line into your post. I see it now. :D
That Old Fossil
GM, 151 posts
More Machine than Man
Twisted and Evil
Thu 11 Feb 2016
at 06:35
  • msg #380

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

To make it simple, everyone can decide where they want to be on the ship as starship combat begins.  I realize the scene is chaotic and difficult to replicate round-robin.  In short, if you want to be at a turret when the fun begins, you are.

Regarding the Battle Meditation:  For this combat, it can be used to the full 3D of potential (check the IC post for more details) if a player wishes or not.  This is for several reasons:

1. I want you to win this combat so we can get to you acting instead of reacting.
2. An extended conversation can be had about Battle Mediation when the ship is in Hyperspace so that those less interested can have some character interaction while I spend time on the ruling.
3. I still cannot find the errata for REUP.  I acknowledge this is probably my obtuseness but I can't really make an informed decision until I can read the errata.  If anyone can get me that link, this debate will resolve itself more quickly.
4. After this combat, I will have a definite ruling before the next combat.
Celes Varik
player, 56 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 11 Feb 2016
at 20:25
  • msg #381

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Is there someplace with the ship's sheet posted?

I have thoughts about Battle Meditation, but it's probably best to discuss it with the guy who's got it. My head's making it all about a combination of simplicity and play balance, and pretty sure all that gets thrown out the window as soon as that particular power gets brought up. :P
Zane Konig
player, 42 posts
Sat 13 Feb 2016
at 01:42
  • msg #382

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

According to one of a former reup team member (found it on a message board somewhere), they never made official errata for anything.  They were so burnt out from just making the book and afraid of legal action (they fully admit that the project was copyright infringement taken to the extreme) that they disbanded and destroyed the source material so no one else could even cause them future problems.  That leads me to believe all errata is kind of just a conglomeration of forum members or various websites, that may or may not have anything to do with one another or even acknowledge other people's errata.
This message was last edited by the player at 01:43, Sat 13 Feb 2016.
Zane Konig
player, 43 posts
Sat 13 Feb 2016
at 02:09
  • msg #383

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Also, here's a spec sheet for our ship (if it were bone stock)

Craft: Mobquet Custom Medium Cargo Hauler
Type: Medium Transport
Scale: Starfighter
Length: 79.3m  (that's from WEG, most later sources indicate 113 meters)
Skill: Space transports
Crew: 2, skeleton: 1/+10
Passengers: 8 (later sources say up to 32)
Cargo Capacity: 700 Metric Tons
Consumables: 2 Months
Hyperdrive Multiplier: 2x
Hyperdrive Backup: 11x
Nav Computer: Yes
Manueverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 7D
Shields: 2D
Sensors:
  Passive: 20/0D
  Scan: 50/1D
  Search: 80/2D
  Focus: 4/3D



I didn't bother including weapons because we know that they've been modified.
That Old Fossil
GM, 152 posts
More Machine than Man
Twisted and Evil
Sat 13 Feb 2016
at 05:18
  • msg #384

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Here are your wimpy weapons

 Laser Cannon
                         Fire Arc: Turret
                         Skill: Starship Gunnery
                         Fire Control: 2D
                         Space Range: 1-3/15/25
                         Atmosphere Range: 100-300/1.5/2.5km
                         Damage: 4D

There are twelve of these total.  They are the same wimpy guns that were on the old Stock Light Freighter (YT-1300).  Assume they are strung along the sides of 'Star, like the broadsides of old galleons. Don't worry about arcs of fire this combat.

Assume that 'Star's current armament are a rush-job compromise.  You may be making some upgrades later.
That Old Fossil
GM, 153 posts
More Machine than Man
Twisted and Evil
Sat 13 Feb 2016
at 05:21
  • msg #385

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you, Zane, for 'Star's base stats.

I do want to get Battle Meditation matter settled but, again, not just yet.  Realizing that there seems to be no formal errata would explain why I haven't been able to locate it.
Exwhyzee
player, 10 posts
Sat 13 Feb 2016
at 06:33
  • msg #386

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Can I please be removed from this game? With the Star Wars game that suddenly revived, i don't have time to follow this game, and with it popping up my Rpol alert thing is going crazy and giving me some false positives for the other game.  I would appreciate it..
That Old Fossil
GM, 155 posts
More Machine than Man
Twisted and Evil
Sat 13 Feb 2016
at 17:25
  • msg #387

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Exwhyzee,

I apologize for the automatic notices.   I didn't even know people got automatic notices from RPoL games.  I haven't to the best of my knowledge.  And I haven't heard from the other players who have moved on.  I'm very surprised that control of what messages you receive isn't entirely in your hands.  But I will look into the matter.

To be frank, I'm not even sure how to stop any automatic alerts from this game, short of nuking every trace of you as a player from this site.  This is a most inelegant solution but I will attempt it tomorrow unless some one knows of a better option in the meantime.
Orion Pax
player, 20 posts
Sat 13 Feb 2016
at 17:43
  • msg #388

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OF, in the GM menu there is an option remove player. It will remove his character from cast list and character sheet.
Orion Pax
player, 21 posts
Sat 13 Feb 2016
at 17:45
  • msg #389

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OF, I have a suggestion. There is an option to make a player and Editor or even co GM. The reason I suggest this they could take care of the more technical aspects such as opening characters, removing players, etc.
Nate Stryker
player, 41 posts
Sat 13 Feb 2016
at 18:58
  • msg #390

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Generally, I'm opposed to players having editor access, or gm access (unless they're actually taking on gm duties with another party in the same game). There is just too much that those accesses give to a player in general. Such as any GM notes in hidden threads, and the like.
Orion Pax
player, 22 posts
Sat 13 Feb 2016
at 21:09
  • msg #391

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Trusting sort aren't you. LOL> Simply put usually not necessary, but OF does not know the Interface so this is a possible situation. Also, it can be temporary to help than changed back
Nate Stryker
player, 42 posts
Sat 13 Feb 2016
at 22:21
  • msg #392

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

When it comes to RPGs, kind-of. I'm actually thinking more along the lines of PMs, and such.
That Old Fossil
GM, 156 posts
More Machine than Man
Twisted and Evil
Sun 14 Feb 2016
at 05:24
  • msg #393

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you for all of your advice.  Taking it, I have removed Exwhyzee from the game.  Exwhyzee, if you are reading this, everything should be copasetic (but then, technically, you can't be reading this).

In general, I simply don't put any GM secrets on a forum (that's what my hard drive is for).  Besides, one of the fundamental precepts of this game is that you work together.

It is likely painfully obvious that I am a complete newbie to this site.  The other PbP RPG sites I have used don't have RPoL's capabilities.  Not that I am complaining, I am fascinated by what I've seen but don't fully grok yet.

So, with that, I am simply curious.  Would anyone like to be a co-GM?  You can let me know by Private Message if you wish.  It might be a thankless job but you would have my sincere thanks.
Grev Longtooth
player, 21 posts
Sun 14 Feb 2016
at 15:15
  • msg #394

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Don't sweat it.   Some of the best, most fun, longest running games I've been in have been long learning curves with widely varied posting rates.  It has been the desire of the players to have fun and contiue the game that made all the difference.
TwoOneBee
player, 40 posts
Medical Specialist Droid
Rebel to the core
Sun 14 Feb 2016
at 20:29
  • msg #395

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Absolutely, there is plenty of time for you to learn RPOL's capabilities.  I have been running games and playing on RPOL since 2007 and I still can't say I know all it can do.

Other questions: did we lose our Space Gandalf?  It would probably be wise to remove all of the players who have left, I think we've had three now: Shen and Akiri and maybe Veron?  It would help me to sort out the crew, to know who to summon in the event of a Force or other emergency as it were.

In short:  Dammit I'm a Doctor not a Jedi :P

P.S: Don't get me wrong though, I thoroughly enjoy playing a Non- Jedi dealing with a Force situation :D  I have faith in Shira!
This message was last edited by the player at 20:36, Sun 14 Feb 2016.
Zekk Vekarr
player, 31 posts
Jedi in training
Mon 15 Feb 2016
at 16:28
  • msg #396

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

TwoOneBee - would you be kind enough to change the color of your speech in the IC post to something other than orange. I believe orange is the default OOC color.
TwoOneBee
player, 41 posts
Medical Specialist Droid
Rebel to the core
Mon 15 Feb 2016
at 23:23
  • msg #397

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I actually requested orange way back when this character was first created.  I certainly do not mind changing, however.  It is technically the colour usually used by the GMs for OOC stuff, and I do see how that could become confusing.  I will find a more suitable colour, brown should work.  I apologize for any confusion.
This message was last edited by the player at 23:28, Mon 15 Feb 2016.
That Old Fossil
GM, 158 posts
More Machine than Man
Twisted and Evil
Tue 16 Feb 2016
at 01:19
  • msg #398

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Quick notes tonight...

I will likely post IC tomorrow night.

TwoOneBee did request orange text.  At the time, I wasn't aware that Orange was the local standard for OOC text.  I normally just put the OOC at the end of a post.  But I can see the value of colored text that can be interwoven within the IC text.

None of the above is a complaint.  I now ask honestly, how would we like to represent OOC in an IC post?

Yes, many of the players who initially applied have not, as yet, shown up.  After this space battle, I will address that.  The game will likely become more streamlined but absent players are always welcome back.

I appreciate y'all's patience with your newbie GM.
Thuk
player, 36 posts
Borduvian Shambler
Tue 16 Feb 2016
at 01:46
  • msg #399

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

quote:
I now ask honestly, how would we like to represent OOC in an IC post?

Zekk is right. Orange tends to be the rpol default for ooc. Red is usually reserved for directions (i.e To-> Darth Vader's Helmet) as well.
TwoOneBee
player, 42 posts
Medical Specialist Droid
Rebel to the core
Tue 16 Feb 2016
at 02:50
  • msg #400

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes Zekk and Thuk are right, I'd venture to say it's what most of us who've been around RPOL awhile are used to, sorry I did not think of it earlier.  I've updated my last post in brown and will continue with that colour going forward, if that is acceptable.  I am sorry if it created any difficulties.
This message was last edited by the player at 02:52, Tue 16 Feb 2016.
Grev Longtooth
player, 22 posts
Tue 16 Feb 2016
at 02:57
  • msg #401

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No problem.  Personally, I don't care whar color is used for ooc, as long as it is consistent within the specific game.
Also, brown is Greg's color, but I don't mind sharing.
This message was last edited by the player at 03:13, Tue 16 Feb 2016.
Zane Konig
player, 45 posts
Tue 16 Feb 2016
at 05:16
  • msg #402

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Even with a few losses, I'm pretty sure most of us are going to be sharing colors.

That's interesting, I've never heard of red being for directions before.
Celes Varik
player, 58 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 19 Feb 2016
at 01:26
  • msg #403

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yo. Been sick lately, so haven't been able to post. Just struck me that I should do this letting you guys know thing.

Back in my day, we used red text for OOC chat. Over the years it changed to orange, presumably because everyone likes using red for villains. :D All of the transitional text I've seen has been bold, but I rarely see it used these days. Most people prefer to do chapter-based threads in the games I join, rather than location-based threads.

And that's my brain's maximum output for today.
TwoOneBee
player, 43 posts
Medical Specialist Droid
Rebel to the core
Fri 19 Feb 2016
at 02:11
  • msg #404

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes I have no doubt our colour choices will overlap, since I'm not doing periwinkle lol.  As long as Grev is content then so am I :-).  I do use orange and red for the aforementioned reasons in games I GM, but I always bold the OOC stuff and the directions to make sure they capture the players attention.

Celes I am sorry to hear you are not feeling well; I hope you feel much better soon.
This message was last edited by the player at 02:34, Fri 19 Feb 2016.
Shira
player, 50 posts
Ghostling
Fri 19 Feb 2016
at 02:17
  • msg #405

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 403):

Aww, get well soon!
That Old Fossil
GM, 160 posts
More Machine than Man
Twisted and Evil
Fri 19 Feb 2016
at 03:11
  • msg #406

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Take care of yourself, Celes.  All of you are worth the wait.  I will likely be busy until Sunday night but this gives everyone a chance to craft their posts.

I am enjoying the debate on text coloring.  Have we reached a consensus on whether to continue with orange OOC text or would we like to try something else?

With the opener done and us now at a more sedate pace, I can now address a few OOC matters.

The first is that we now seem to have less active players than original applicants.  This is fine and to be expected.  My game took unexpectedly long to start and there were so many would-be players (now a self-correcting problem) that my meager attention was further spread out.
But some attrition happens in every game.  You never know until that first IC postinng whether this is the right game for a player.  And let me say again, any absent player is still welcome to return to the game.

Moving on, with a smaller group of PC's, I can start adding NPCs once you reach the Rebel base.  And Ali won't have to keep being the GM echo and Mary Sue all by herself much longer.  It can be assumed that characters explicitly out (Akiri, Shen, ExWhyZee) disembark at the base, if they were ever onboard to begin with.  With a much smaller game, we should become a more intimate game with time to get to know our smaller cast.

After some thought, I think I will actually have you visit Hoth, barring player objection.  Hoth is a bit of familiarity that would not go amiss in all of this new wonder..

And now, as mentioned, I will make a decision as to the Battle Meditation power.  There seem to be two possible interpretations of this power, what is in the REUP .pdf and the more generous (as I understand it) errata, which I believe there is no direct link to.  I am going to go with the less powerful 'uncorrected' interpretation my REUP .pdf.

Some of the reasons for this are: there seems to be no easy link to the errata, powerful Battle Mediation will likely have to lead to opposing Sith mediators and player characters may begin to feel like 'puppets', getting no personal thrill of heroics when the meditation boost was the margin of victory rather than their own skill.  If anyone wants to alter their character to compensate, all good.

I want to thank everyone for their sincere, well-presented arguments.  And we have some time to continue the debate if wished.  The next encounter is more interpersonal rather than combat.

Questions, just ask...
This message was last edited by the GM at 03:42, Fri 19 Feb 2016.
Celes Varik
player, 59 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 21 Feb 2016
at 23:16
  • msg #407

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am alive and well! :D

TOF:
I am enjoying the debate on text coloring.  Have we reached a consensus on whether to continue with orange OOC text or would we like to try something else?


I don't mind having orange OOC text and still using orange as character dialogue color, though I've seen it get confusing on occasion, especially with people who don't use brackets to separate OOC further. I also prefer a single OOC color, and orange is the standard on RPoL in recent years. So in sum, I'd like to keep orange the OOC color, but I'm okay with someone wanting to use it as their personal color as well.

TOF:
The first is that we now seem to have less active players than original applicants.  This is fine and to be expected.  My game took unexpectedly long to start and there were so many would-be players (now a self-correcting problem) that my meager attention was further spread out.
But some attrition happens in every game.  You never know until that first IC postinng whether this is the right game for a player.  And let me say again, any absent player is still welcome to return to the game.


Well, most games tend to have a sweet spot of around 4 PCs, and limit the number of PCs to around 6 at a stretch. You capped us out at 8. Then at 10. Then 12 and stopped there for sure. And then we had 14. :P That's a looooot of players. I don't even really know who's still involved for sure, and thus don't know how many player characters we have, or really what they can do, since our sheets are hidden.

TOF:
Moving on, with a smaller group of PC's, I can start adding NPCs once you reach the Rebel base.  And Ali won't have to keep being the GM echo and Mary Sue all by herself much longer.  It can be assumed that characters explicitly out (Akiri, Shen, ExWhyZee) disembark at the base, if they were ever onboard to begin with.  With a much smaller game, we should become a more intimate game with time to get to know our smaller cast.


Considering the cast is still so huge, is it really necessary to include a bunch of NPCs? Even Thuraya's purpose in the setting could have been meshed in with Shira's character, and Ali could have been combined with Zekk, and that would be two less people to be juggling around trying to remember. That also would've meant more interpersonal connections between the PCs rather than looking for more ties with both PCs and NPCs. It's a lot to keep track of, and giving the PCs more attachment to the core plot and setting is always a good idea, right? It might be too late now, but just something to consider when running a game with lots of PCs.

TOF:
And now, as mentioned, I will make a decision as to the Battle Meditation power.  There seem to be two possible interpretations of this power, what is in the REUP .pdf and the more generous (as I understand it) errata, which I believe there is no direct link to.  I am going to go with the less powerful 'uncorrected' interpretation my REUP .pdf.

Some of the reasons for this are: there seems to be no easy link to the errata, powerful Battle Mediation will likely have to lead to opposing Sith mediators and player characters may begin to feel like 'puppets', getting no personal thrill of heroics when the meditation boost was the margin of victory rather than their own skill.  If anyone wants to alter their character to compensate, all good.

I want to thank everyone for their sincere, well-presented arguments.  And we have some time to continue the debate if wished.  The next encounter is more interpersonal rather than combat.

Questions, just ask...


Ah, yes, I do have a question. When you're talking about Battle Meditation rule from the REUP pdf itself, you still need to clarify further, because there are still two there. Do you mean the Battle Meditation from the rules text itself, or from the example? They work very differently.

In the rules text, the power can do one of two things: make enemies attack each other, or give a bonus to allies and a penalty to enemies. If turning enemies on each other, the highest Force skill roll becomes their target number to avoid the effect. If applying bonuses and penalties, then the bonus/penalty is 1D for every 4D in the highest Force skill. The rules block also specifies it can't be used until after the first round of combat, and takes five minutes to prepare. We already talked about that.

The example text only discusses the bonus/penalty, and it gives that as simply the highest Force skill.

Personally, I'd suggest going with the rules text block rather than the example text, as the bonus/penalty is way way way less powerful, and thus prevents the problem where we just let our Battle Meditator press the Win button to get through any challenge with living opposition. I'd definitely do away with that Five Minute time to activate, though. Just apply multi-action penalties (which would be severe for sustaining three skills at once) and let him go about his day. Even taking a character out of action for a single turn in PbP, especially with this many players, could mean a week or more of thumb-twiddling, which is never fun.

Battle Meditation is a power you have to be really careful with, especially at the lower end of the power scale. When we're all running around with 4D and our enemies are scaring us with their 3D, there's suddenly no reason to run or hide if he can bump us up to 7D and the enemies to 1D. We become superheroes who are never in danger. And on the other hand, if the Sith can do that too? Suddenly we're at 1D while they're at 6D. At that point we need to hope they don't also have Life Detection because if they do, we're discovered and stand no change. That's assuming a Force using enemy with 3D in their skills. It's way easier to handle the smaller increment changes.
That Old Fossil
GM, 162 posts
More Machine than Man
Twisted and Evil
Mon 22 Feb 2016
at 06:28
  • msg #408

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

A little busy tonight.  I should be able to post tomorrow. :-)
That Old Fossil
GM, 163 posts
More Machine than Man
Twisted and Evil
Tue 23 Feb 2016
at 06:24
  • msg #409

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Still busy but tomorrow is looking good.
That Old Fossil
GM, 164 posts
More Machine than Man
Twisted and Evil
Wed 24 Feb 2016
at 05:05
  • msg #410

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, things are more complicated than I thought this week.  I believe I can get posts up on Friday  If not then, my weekend should be free (is that a terrible thing to admit?) for posting.

I do really appreciate your patience. :-)
That Old Fossil
GM, 165 posts
More Machine than Man
Twisted and Evil
Fri 26 Feb 2016
at 05:15
  • msg #411

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Tonight, I have a little time to catch up.  And tomorrow I should have more time.  I will start with the IC...
That Old Fossil
GM, 168 posts
More Machine than Man
Twisted and Evil
Sun 28 Feb 2016
at 07:36
  • msg #412

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Busy tonight, I should be able to post tomorrow or Monday.
Shira
player, 53 posts
Ghostling
Sun 28 Feb 2016
at 07:42
  • msg #413

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting today!
Grev Longtooth
player, 26 posts
Tue 1 Mar 2016
at 08:55
  • msg #414

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey Old Fossil.  Which Stormtrooper Rifle did Grev get, Stormtrooper Rifle one, or Stormtrooper Rifle two, in the Star Wars Roleplying Game; Weapons Stats pdf?
That Old Fossil
GM, 170 posts
More Machine than Man
Twisted and Evil
Wed 2 Mar 2016
at 05:55
  • msg #415

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My schedule is a little tighter than I expected (what else is new) but I should get out the final necessary (on my part) IC post.  And then Thursday night, I will attend to OOC matters.


Your choice! In a game with lightsabers and Jedis who know how to use them, the difference between two rifles is practically negligible.  In any case, the Rebels would have enough ODO (Only Dropped Once) rifles if there weren't any to pick up at your last port of call.

Let me know if there are any objections...
That Old Fossil
GM, 174 posts
More Machine than Man
Twisted and Evil
Fri 11 Mar 2016
at 05:45
  • msg #416

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I apologize for the long delay in responding, particularly here in the OOC section.  I hope to correct this tonight.

The next OOC post will be the emergence into the Hoth system where those of you who might be bored with the hyperspace journey might have more to do.  We can still flash back if needed to fix any suddenly-remembered loose ends.

OK, finally, I can answer the Battle Meditation question.  Yes, we will use the text block rather than the incorrect example.  This would have to be the answer for just about any game; the fine print trumps the random example.  I also like the choice of lower effect rather than higher effect for this power.  My thought is that most characters want to be saved by their own efforts rather than the efforts (however well-meaning) of another.

As far as the 'opposition' goes, your use of Battle Mediation will generally be matched by their use of Battle Meditation.  So, if you don't use it, they won't use it.  I understand the contradiction, there is a perfectly legal power in the game that makes sense to use.  At the same time, some Jedi might begin to feel like the puppets of someone else's power.

Now I could forbid Battle Meditation but that is a clumsy reaction.  So let me ask you all as a party, do you want this power in the game?
TwoOneBee
player, 50 posts
Medical Specialist Droid
Rebel to the core
Sat 12 Mar 2016
at 02:18
  • msg #417

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Although, for the most part, the use of Battle Meditation will not affect a nearly non combatant like TwoOneBee much, I would personally favour its use in the game, within the reasonable limits you propose.  It's really no different than a party of adventurers buffing themselves with various spells before a battle.  I do not know of any group of players who were less than appreciative of their spell casters for saving their bacon with spells.  We want to use any resource available to strengthen our characters and we know, on some level, that you will make our encounter a challenge even with our added bonuses.  Besides as you mentioned, what we have our enemies can and often will have as well, which makes it perfectly fair in my opinion :-).

If our adversaries always had such abilities as well then yes, they would cancel each other out and make having battle meditation effectively meaningless.  I would imagine, however, that the powers and abilities of our various foils will vary considerably, so that having battle meditation or other useful Jedi powers may very well give us the edge we need to pull victory out of the snarling jaws of defeat.  So yes I believe it's inclusion is worthwhile in the game.  Those are my two credits, for what they are worth  :-)
This message was last edited by the player at 02:32, Sat 12 Mar 2016.
Celes Varik
player, 62 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 12 Mar 2016
at 03:11
  • msg #418

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I do appreciate using the less powerful variant in the rules block rather than the examples. It's supposed to be a rare and incredibly valuable power, but if it's /too/ powerful, that makes it a win button and defeats the purpose of having conflicts in the first place. Of course, I also appreciate our user being able to activate it at all, which is virtually impossible with the absurd Time to Activate given, especially when combined with the restriction that it can only be prepared after combat starts.

I think if it's being canceled out regularly, that defeats the purpose in the first place. Anything like that should be a rare threat, something to shake us and make things extra tense. A direct confrontation with a Sith and her minions would be the perfect time for something like that. Again, during the height of the Jedi Order's power, there were still only a handful of them capable of Battle Meditation. It was always something truly special among the truly special. It should feel that way here, too.
Shira
player, 57 posts
Ghostling
Sat 12 Mar 2016
at 03:19
  • msg #419

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm working on a post, by the way, will have it up by the end of the day.
That Old Fossil
GM, 175 posts
More Machine than Man
Twisted and Evil
Mon 14 Mar 2016
at 07:13
  • msg #420

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Good debate on Battle Meditation, we have a little time to wait before the next combat.

The next encounter will be on Hoth, which only has to be a briefing (info you don't yet know) and resupply.  There could be other encounters on the ice world if desired.  Otherwise, it is back into the Galaxy where a challenge awaits...
That Old Fossil
GM, 176 posts
More Machine than Man
Twisted and Evil
Mon 14 Mar 2016
at 07:19
  • msg #421

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Quick Note: Zekk is unable to continue with this game and, per his request, I have removed him from it.  He is always welcome to return if circumstances change. :-)
That Old Fossil
GM, 180 posts
More Machine than Man
Twisted and Evil
Wed 23 Mar 2016
at 03:56
  • msg #422

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Busy.  I will post tomorrow night or Thursday night.
TwoOneBee
player, 52 posts
Medical Specialist Droid
Rebel to the core
Fri 25 Mar 2016
at 14:08
  • msg #423

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I will try to post tonight, I promise.  I love the interaction and mysterious stuff of course.  Just working so late makes it hard to post midweek sometimes:-/. Didn't want you to think I wasn't still keeping up and interested.
Grev Longtooth
player, 30 posts
Fri 25 Mar 2016
at 14:15
  • msg #424

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Don't spare the interactions & mysteries.  Combat can be fu, but the RP is what develops the character.
Celes Varik
player, 63 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 26 Mar 2016
at 19:49
  • msg #425

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
I am moving forward the action a little bit.  We can flashback if necessary.  I have a feeling I am losing some of you more physically-oriented characters by focusing on mysteries and interaction.  You will get a little exposition, stuff you couldn't have known.  And then you will get to raid the Rebel toybox, gaining equipment (and, if needed, personnel).


I'm not being lost by the mystery and interaction, which is stuff I generally like, so don't worry about that. It's just there are so many players and there's so much going on it's hard to remember what's where, especially since we keep jumping around. That week or so in hyperspace looked and felt like an hour maybe, but had a bunch of other things thrown in, and so much of it was visions and things that are hard to react to without being able to see them. And then I've got my own ideas in my head of what Celes is doing and thinking, which doesn't necessarily bring her into much interaction with everyone like it should because I didn't think it out carefully enough, so we ended up with four characters essentially hiding and fixing blasters while the others chatted.

Just feeling a little lost and like I shoulda made a Jedi so I could be more involved. <_<

Also, you may wanna use that < hr > code to make horizontal lines for breaking up your posts. For a second I thought the bug princess was on Hoth with us, but then I realized that was a totally separate scene with no divider.

So yeah, I really am here, I've just been taking forever to catch up.
That Old Fossil
GM, 182 posts
More Machine than Man
Twisted and Evil
Mon 28 Mar 2016
at 05:57
  • msg #426

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Busy.  Should be able to post Tuesday.  Thanks, as always, for your patience. :-)
That Old Fossil
GM, 184 posts
More Machine than Man
Twisted and Evil
Mon 4 Apr 2016
at 01:58
  • msg #427

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Real-life problems (pressing but not serious) will keep me from posting until at least Tuesday.  Thanks for your patience. :-)
Grev Longtooth
player, 32 posts
Mon 4 Apr 2016
at 01:59
  • msg #428

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No problem.  Be well.
That Old Fossil
GM, 185 posts
More Machine than Man
Twisted and Evil
Wed 6 Apr 2016
at 04:30
  • msg #429

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Mostly back.  IC reply half-finished.  Posting tomorrow or Thursday.
Shira
player, 63 posts
Ghostling
Sat 9 Apr 2016
at 11:20
  • msg #430

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting later today, I'm a little tired and out of it at the moment
TwoOneBee
player, 54 posts
Medical Specialist Droid
Rebel to the core
Sat 9 Apr 2016
at 15:29
  • msg #431

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I should have more time later as well, on my iPad now, but I'll be home this afternoon :-)
This message was last edited by the player at 15:30, Sat 09 Apr 2016.
That Old Fossil
GM, 187 posts
More Machine than Man
Twisted and Evil
Sat 16 Apr 2016
at 04:00
  • msg #432

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

I apologize for the greater-than-usual delay in my replies (and the complete lack of notice).  Some stuff has come up in my personal life and it may affect the game (but I hope not).  Anyway, I will try to get an IC post out tonight.  Thanks as always for your patience...
TwoOneBee
player, 58 posts
Medical Specialist Droid
Rebel to the core
Wed 27 Apr 2016
at 12:35
  • msg #433

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry Old Fossil, you are right, we agreed I would use brown; not sure if I had a memory malfunction  but apparently my last post I forgot.  Thank you for the reminder.  I shall amend the post and run a complete diagnostic to correct the problem (which involves thumping my head against something hard until I remember the right colour).
This message was last edited by the player at 12:45, Wed 27 Apr 2016.
Shira
player, 69 posts
Ghostling
Tue 24 May 2016
at 11:07
  • msg #434

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Mistaken planetary survey? Oh no, Khan could be here!

Wait, wrong franchise. Carry on.
That Old Fossil
GM, 195 posts
More Machine than Man
Twisted and Evil
Sat 28 May 2016
at 03:13
  • msg #435

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you for giving me the opportunity just to say..

"KHAAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!!!!!..."
Shira
player, 71 posts
Ghostling
Sat 28 May 2016
at 05:30
  • msg #436

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 435):

*Giggles and curtsies* You're welcome, sir.
TwoOneBee
player, 61 posts
Medical Specialist Droid
Rebel to the core
Sat 28 May 2016
at 13:01
  • msg #437

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Lol Old Fossil.  Classic :-)
That Old Fossil
GM, 198 posts
More Machine than Man
Twisted and Evil
Mon 6 Jun 2016
at 02:00
  • msg #438

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ah, I am always at home among fellow sci-fi fans. :-)
That Old Fossil
GM, 203 posts
More Machine than Man
Twisted and Evil
Sat 9 Jul 2016
at 15:43
  • msg #439

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team, real-life is strong with the Dark Side this week.  I will likely not be able to post until Monday night. :-( However, next week may be particularly free and I might make up for lost time. :-)
That Old Fossil
GM, 204 posts
More Machine than Man
Twisted and Evil
Tue 12 Jul 2016
at 01:16
  • msg #440

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Again, my apologies for the big lag until this post.  I start on the IC post after this one.

I also wish to apologize to our less active players.  Due to my unfamiliarity with this board, I didn't realize that you are still a member of this game until I remove you from the game.  And the game takes up (probably unwanted) on your RPoL page(s).

Therefore, I will remove all players who haven't posted in some time.  I will do this next Sunday or Monday.  I am not doing this immediately because some of you may still wish to remain as lurkers.  Let me know before then.

If I do remove you from the game and you wish to remain, let me know and I will restore you as a lurker at least.

If you want to return to playing, just post IC with the group.  We will assume you were there all along (you just had even less to say than our laconic scout :-)).

Let me know what you think. :-) IC post follows soon...
Celes Varik
player, 74 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 12 Jul 2016
at 04:39
  • msg #441

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome back! Hopefully the RL Dark Side can knock it off for a bit. 2016's been pretty well poodoo so far.

That Old Fossil:
OK, again, sorry for the delay in getting this IC post off.

It didn't occur to me that the Rebels aren't yet familiar with Imperial probe droids but the tech can be easily extracted.  Especially so in the technically stagnant Galaxy of Star Wars (the only real new tech in millennia is the Death Star and that is more known tech scaled up to a collosal scope).


Heh. Well, although overall technology levels don't seem to change much, individual technologies change drastically over time. Also consider that business is still a thing, and there are dozens of major corporations all competing in the same markets, not to mention the smaller companies that tend to be overlooked because the big names overshadow them. There are likely thousands of models of probe droid available, with a number of them designated for Imperial military use only. Perfectly likely that even if we knew one or two probe droid models, we might encounter a different one. Or at least it's natural to expect we would. That was my general line of thinking.

That Old Fossil:
Here is how we do combat:

The probe is meandering towards 'Star, believing it has the time to do a leisurely search.  Range is abstract, calculated in difficulty rather than distance, given the thick foliage.  The difficulty is added to any kind of perception for the droid to notice you and for you to aim.  Any kind of interaction will start at a max. difficulty/range of 20.  The droid can easily reduce the difficulty/range by 5 a round.  More than that is a roll for the droid.  The speeder has a +10 to be noticed and a -10 penalty for movement (it was not designed for this terrain).


I thought of a couple different ways this could be handled, none of them particularly complicated. I'm really pleased with D6's simplicity. I do have a clarification question, though. "The difficulty is added to any kind of perception for the droid to notice you and for you to aim.  Any kind of interaction will start at a max. difficulty/range of 20." Is that 20 the penalty or the final difficulty? And how far can we move in one action? If the droid can cut down 5 difficulty per turn, are we at a similar speed or faster? That's three questions, and someday I'll learn to count. Don't pass me holy hand grenades.
That Old Fossil
GM, 206 posts
More Machine than Man
Twisted and Evil
Fri 15 Jul 2016
at 03:32
  • msg #442

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Good news!  I have more time this week.  Enough to respond to these questions tonight and probably get an amended reply up in a few days.  Thanks for y'all's patience.

I apologize for not explaining the combat more clearly and I thank Celes for perceptive questions (it has always seemed to me that the quality of any answer is a multiple of the question that spawned it).

Here we go...

The number range (I will call it a terrain mod. from 5 to 20) I am prattling on about is an additional penalty (not a target number) for any kind of ranged effect from firing to just plain noticing something.  The number is an abstract representation of distance AND dense foliage (providing both cover and obscurity).

The droid has to roll to notice you.  You have the advantage in that you already have it tracked.  I will roll for when it notices you (in essence, a good roll for it will mean it notices you further out, a bad roll is that it won't notice you until it is very close to you).  The droid would rather detect you early so it is further out and you likely miss.  It does not want to fight you once it detects you, it wants to transmit home and then explode.  You would (likely) to fight the droid up close, to increase your chance of hitting it before it gets its data sent.

Here's how it might play out, for example:

Combat simply can't occur above the terrain mod of 20 and the droid will simply detect (no roll) the PC at a distance of 5 from any of them.

The PC's talk it over and decide they want to initiate combat/interaction when the approaching probe has a terrain mod of 10.  They consider that to be the best trade-off between accuracy and defense.

I roll for the droid, it get to detect you at a further distance/density if it rolls high on its perception roll.  If it beats its target number by 12, say, combat begins with a terrain mod of 12.  Otherwise, it blunders all the way the 10 terrain mod. the PCs hoped for all along.  Each point is roughly a meter in game effects.  You move five meters towards the droid, the terrain mod. between you both is reduced by five.  You can freely move at 5 meters, same as the droid, at no penalty. More than that, you have to roll Running or Climbing/Jumping (your choice, the terrain is that dense).

If all of this is too much, just decide at what mod. you would like the droid to notice you (5 to 20) and will let you know whether it gets that close or notices you before hand....

If I still haven't explained myself well, I will just run the initial combat from your descriptions, giving you the benefit of the doubt (my players are smart cookies and their characters are experienced Rebels and Jedi)...

Questions, just ask...
That Old Fossil
GM, 207 posts
More Machine than Man
Twisted and Evil
Tue 19 Jul 2016
at 01:43
  • msg #443

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Again, my apologies for the long delay.

If I have done right, I have pruned the inactive players from the game.  Let me stress that this is not punitive.  It is my belief that RPoL, unlike other boards I am used to, 'clogs' up player screen with extraneous games.  And I don't want to be 'that guy', who lingers on like a bad aftertaste.

If any 'freed' player wishes to return, they are more than welcome. Even if all they want to do is lurk.  If I have ejected any character by accident, I will restore them as soon as I can.

I realize that it may be difficult for castaway players to now contact me.  I have faith that there is some way for them to do so.  If they contact you about returning, please contact me.  I thank everyone for how ever long they travelled along with the game. :-)

IC post should follow tonight or shortly thereafter...
Celes Varik
player, 75 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 19 Jul 2016
at 01:51
  • msg #444

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nah, it won't be any harder for them to contact you now than before. They'd just have to open up this game and send you a PM. Finding the game might be a little tricky if they don't remember the name, but it isn't too tough.

As for the IC post, to be clear, did we agree that the hunting party was going to close to a +10 distance and wait for Thuk to attempt to dismantle the thing before the rest of us let loose? I think that was the plan.
Shira
player, 79 posts
Ghostling
Wed 20 Jul 2016
at 07:10
  • msg #445

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Great roll on the intimidate, Thuk! That's only 2 off from the maximum.
Thuk
player, 59 posts
Borduvian Shambler
Wed 20 Jul 2016
at 11:39
  • msg #446

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thanks, but I can't really claim credit for it.
TwoOneBee
player, 66 posts
Medical Specialist Droid
Rebel to the core
Wed 20 Jul 2016
at 12:11
  • msg #447

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The poor probe droid will never know what hit him Thuk lol.
That Old Fossil
GM, 209 posts
More Machine than Man
Twisted and Evil
Wed 27 Jul 2016
at 04:38
  • msg #448

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Folks, I apologize.  I will not be able to post until Thursday night but you are my first priority and I can likely spend some time on the post.

My thanks, as always, for your patience... :-)
Celes Varik
player, 78 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 3 Aug 2016
at 06:37
  • msg #449

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes Varik:
Celes took a moment to make sure Shira was out of harm's way, then put one last blaster bolt into the probe droid to make sure it was no longer operational.

"Got it. Shira, you okay? Thuk?" Once it was all clear, Celes was willing to switch her comlink on again.


That Old Fossil:
As fast as danger presented itself, it seemed to end as quickly.  It even disappointed some that the droid had not put up more than a fight.  "Hm." Thuraya mused, putting out a hand to touch the droid, making it more real"It's still floating so it has some power."  The hairs on the back of the girl's neck began to rise, a sudden supernal awareness.  "But what else is there for this damaged droid to do?"



OOC:
1. A quick interim post to keep you busy until Thursday (when the next post is likely).
2. The young padawan seems nervous, although only a child, her intuition is at times quite impressive...


Just asking for clarity: it got taken out of commission, but its repulsor unit was still going. Then we shot it some more to make absolutely sure it was as dead as anything can get, but its repulsor is still going? That seems very odd to me. Is it supposed to be standing out as really unusual, like "this repulsor unit isn't actually functioning because you killed it, but the droid is being lifted as if by telekinesis" kind of unusual? Or are we supposed to see this is a normal thing that happens sometimes, where the droid itself is dead but the repulsorlift engine is still getting the last vestiges of power?

Call me paranoid, but we're being hunted by evil wizard bugs, and are hunting a potentially crazy wizard powerful enough to breathe life into a void rock. When something like this catches my eye, I assume it's trying to pluck it out.
That Old Fossil
GM, 212 posts
More Machine than Man
Twisted and Evil
Mon 8 Aug 2016
at 00:41
  • msg #450

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My sincere apologies.

While there is a trick to the probe droid, upon reading Celes' post and reconsidering, I don't believe I have been fair in its presentation.  Thanks for pointing that out or I could really have messed this up.

Today's post will be a correction.
Celes Varik
player, 80 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 20 Aug 2016
at 02:07
  • msg #451

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No need for apology, boss! You're doing fine! I've been meaning to post for days but things keep happening. Good things, mostly! Except the tooth extractions, which is good but terrifying, but it's past tense now, so that's more good. I'll get a post in soon as I can catch up.
Shira
player, 83 posts
Ghostling
Sat 20 Aug 2016
at 22:34
  • msg #452

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll post today!

Update: Er, today. A little bit busy
This message was last edited by the player at 08:57, Sun 21 Aug 2016.
That Old Fossil
GM, 217 posts
More Machine than Man
Twisted and Evil
Tue 23 Aug 2016
at 01:25
  • msg #453

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, guys (except for the [brr!] tooth extractions), take the time you need. :-)
That Old Fossil
GM, 219 posts
More Machine than Man
Twisted and Evil
Mon 29 Aug 2016
at 04:20
  • msg #454

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

(Sigh) I've been delayed (more than usual) in real-life.  Expect an IC post tomorrow night or Tuesday night.  Thanks, as always, for your patience. :-)
Celes Varik
player, 83 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 29 Aug 2016
at 04:32
  • msg #455

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, boss, that is how life goes. We are definitely here and wanna know what the heck is goin' on. You have our attentions. :P
That Old Fossil
GM, 220 posts
More Machine than Man
Twisted and Evil
Wed 31 Aug 2016
at 04:38
  • msg #456

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

You guys are the best! :-)
Shira
player, 85 posts
Ghostling
Thu 8 Sep 2016
at 10:19
  • msg #457

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Working on a post
Celes Varik
player, 85 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 14 Sep 2016
at 01:48
  • msg #458

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thuk:
Thuk gathered up Celes, a fold of fur screening her from any mistakes he might make. Humping clumsily along the path, he cursed all groundlings under his breath. Would it have killed them to leave an air path? He deposited her next to Thuraya, tasting the darkness about the bud. "The darkness tests you young warrior, hold to your balance."


Not asking to change anything, just making sure you meant what you typed: did Thuk just scoop up the armored bounty hunter and go on ahead? Or did you mean to gather up Shira or the Captain?

I'm considering reaction posts at the moment. :P
Shira
player, 86 posts
Ghostling
Wed 14 Sep 2016
at 02:11
  • msg #459

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I guess I'll wait on that
Thuk
player, 65 posts
Borduvian Shambler
Wed 14 Sep 2016
at 06:25
  • msg #460

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Damn sorry, Shira. The fragile one. Editing.
Celes Varik
player, 86 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 14 Sep 2016
at 07:06
  • msg #461

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sounds good to me. I'll save my Trandoshan cursing for later.

EDIT: Also, I'm waiting for Celes to talk to Thuraya, as I dunno if she's wandered all the way off and is no longer within talking distance before the others cross over. Last I saw, she walked into either darkness, and I dunno if it was literal, metaphorical, or both. So she coulda been kidnapped like Ashley Graham by now for all I know.
This message was last edited by the player at 07:08, Wed 14 Sept 2016.
That Old Fossil
GM, 225 posts
More Machine than Man
Twisted and Evil
Sat 17 Sep 2016
at 01:51
  • msg #462

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I couldn't give Celes the time this post but you can assume some time with Thuraya (as can anyone with anyone else) while you are planning your approach over the remote grid.

I do realize there hasn't been a lot of time for simple character interaction, there should be some after this puzzle.
Celes Varik
player, 87 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 18 Sep 2016
at 20:09
  • msg #463

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey, that's alright. Everyone else said a less harsh version of what I had planned, and got the intended effect. :D

And I still can't get the idea of Thuk scooping up Celes in the middle of her walking the path out of my head, and the resulting mortified embarrassed blush face she'd have for the rest of the day. What I need is some drawing skills.
Thuk
player, 66 posts
Borduvian Shambler
Sun 18 Sep 2016
at 20:37
  • msg #464

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

*Waits for Celes to strike her 'tough girl' pose then scoops her up, petting her hair.* "Awwww. Isn't she just so cute!"
Shira
player, 88 posts
Ghostling
Thu 22 Sep 2016
at 10:39
  • msg #465

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Thuk (msg # 464):

*Giggles*
Celes Varik
player, 89 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 22 Sep 2016
at 20:46
  • msg #466

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Four days of searching and my awful google fu hasn't found a decent "blushing tough girl" picture. I feel much shame for this shortcoming.

Also, I think we lost Nate.
TwoOneBee
player, 72 posts
Medical Specialist Droid
Rebel to the core
Fri 23 Sep 2016
at 01:07
  • msg #467

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It has been a bit since Nate posted.  I have been somewhat remiss myself.  I shall post tomorrow at the latest, sorry everyone.
Grev Longtooth
player, 48 posts
Fri 23 Sep 2016
at 01:14
  • msg #468

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Okay, I updated Grev's post to reflect Celes's assistance.  Just for flow.
Celes Varik
player, 90 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 23 Sep 2016
at 01:39
  • msg #469

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I was more referring to his last login date than last posting date. Even Akiri's logged in more recently than him. Kinda worried I didn't offer enough RP interaction to keep his attention, when we were playing partners.
That Old Fossil
GM, 226 posts
More Machine than Man
Twisted and Evil
Sun 25 Sep 2016
at 04:17
  • msg #470

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I think we are losing players and the fault is at least partly mine.  I am barely averaging a post a week and that doesn't help things.

As it turns out, my life may be increasing in complexity in the new year, my mother is getting better and that means I can probably get a full-time job.  So I am tentatively prepping this adventure to end by the New Year.  There can be other adventures after that if there is time and interest (and my life is a little less busy than it might be).

After this puzzle room, there are roughly two major encounters remaining.  So, if your interest is (understandably) beginning to flag; know that there is a resolution coming soon enough.  But will there be a sequel for you or is the Dark Side triumphant (or worse still, will Lucas re-edit you)?

Let me know what you think.
TwoOneBee
player, 74 posts
Medical Specialist Droid
Rebel to the core
Sun 25 Sep 2016
at 15:26
  • msg #471

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am enjoying the game, Old Fossil, and will certainly be willing to stick around for more adventures, if you are able to GM them.  I have a great deal of development in mind for TwoOneBee, and I do enjoy puzzles and mysteries and good role play in addition to the "excitement" of action and combat.  Why else would I wish to play an almost completely non combatant?

I know real life can get complicated, and if you need to step away to deal with things, of course real life must always be the priority. Just know if you do I'll stick around in case you can and do return.

On another note, what did you think of the Rebels series three opener?  I thought it was amazing!
This message was last edited by the player at 19:29, Sun 25 Sept 2016.
Grev Longtooth
player, 50 posts
Sun 25 Sep 2016
at 15:40
  • msg #472

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am very interested in continuing, RL comes first, trust me I understand.  That being said, I will be around to game with everyone wo chooses to remain.
Celes Varik
player, 91 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 25 Sep 2016
at 20:52
  • msg #473

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm stickin' around too, boss. Been looking for a chance to play Celes for some six years now, and this is the first game I've had her in that continued past character creation. To say I'm pleased would be an understatement. :P

I don't think it's your posting rate that's lost players. I think at first it may have been the sheer number of players, and possibly having allowed in some people who weren't all that serious about sticking around (it happens). Then the sheer focus on Force-users may have gotten a few of the non-Force users to feel left out and drifted off. Personally, I just took those bits as roleplaying opportunities. With this last puzzle, I'm sort of taking it as "well we can't solve it that way, so time to make a new solution." And again, Nate seemed heavily invested in the Nate/Celes partnership idea. The trouble is we both made the same character, a laconic no-nonsense bounty hunter. Doesn't really play well off each other, and I kept trying to engage him more without drifting away from Celes's concept.

All in all, I think you've been doing a fine job, boss.
Shira
player, 90 posts
Ghostling
Sun 25 Sep 2016
at 21:56
  • msg #474

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm staying, of course. I have been a slow poster, and I apologize for that, but I'm really glad I got a chance to play Shira.

It's natural for an RPOL game to lose characters, and I don't think we've lost more than is normal, really.
Grev Longtooth
player, 52 posts
Mon 26 Sep 2016
at 01:25
  • msg #475

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've gotta agree with Celes.  *L*  Laconic characters are hard to interact with, but they can be rewarding.  I'll still be around.
Thuk
player, 69 posts
Borduvian Shambler
Mon 26 Sep 2016
at 01:27
  • msg #476

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Not going anywhere.
That Old Fossil
GM, 228 posts
More Machine than Man
Twisted and Evil
Fri 30 Sep 2016
at 03:47
  • msg #477

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Aw, thank you guys.  I am truly touched. :-)

I had written the past post as a 'gentle way out' for players too polite to just leave the game.  It's not that I wanted you to leave the game but I wanted to make the offer for those who wished to.

I am now inspired to try and salvage this game if it can be.  But here are my thoughts:

Upon reflection, I agree it was a mistake to allow just anyone into the game.  But I HATE rejecting players apps.  I've been the rejected prospective player and it stings.  I always thought that the game would boil down to a manageable number of players anyway but, in this game, it would be the players who wanted it the most (which may be how it has turned out).

Let me now explain my biggest problem with the game.  And it is my fault.  I was more generous with Force powers that the rules indicated.  See, in the old game, a character had to give up irreplaceable Attribute Dice to have even a flicker of Force ability.  I know this was done to balance Force-users against the more mundane.

I still thought I wasn't breaking the game when I offered those exceptions.  But I was thinking of the old game.  When REUP was pointed out to me, I jumped at it.  I still feel it is a beautiful and comprehensive love song by fans to a worthy game system nearly two-decades gone (although from the character portraits, it seems to confirm Richard Pryor's prediction that only the blondest seem to make it to that long-ago future).

But I didn't really think about the much more powerful Force powers.  In tandem with my generosity, this made the Jedi characters more powerful than the mundanes.  I didn't worry among the PCs, my players are too classy for their PCs to abuse one another.

But my problem is that this game is moving towards an epic showdown between Jedi and their friends vs. the Sith and their minions.  And I think I have made it that I either bore the Jedi or slaughter their friends.  I may have written myself into a corner.  And I would love your advice on how to get out of it.

Perhaps we could start another adventure (with a little more enlightened planning on my part) but I hate to do that if you are enjoying this one.

Let me know what you think.  I am likely busy until Sunday but will try and respond to your comments then.

Thank you (really!) for your patience, as always! :-)
Thuk
player, 70 posts
Borduvian Shambler
Fri 30 Sep 2016
at 03:56
  • msg #478

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Shrug. Re-do the characters with standard genny rules. It is not like we have spent a lot of xp. You tried a house rule, it didn't work. I have more respect for saying that straight out than trying to bend the game to accommodate it.
Celes Varik
player, 94 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 30 Sep 2016
at 05:58
  • msg #479

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

What Thuk said.

Also, you're gonna find that Jedi and non-Jedi never balance well in D6. I accept that. I simply didn't expect to be the non-Jedi in a sea of Jedi characters, so wasn't really prepared to deal with that by being able to stand out much. What I've really got is simply a fun and interesting character I've been wanting to play for years, and I'm pretty happy with all that. When Nate approached me to have a history as partners, I was kind of expecting him to be the talkative one, but kinda had to shift up Celes into that role a bit to make stuff happen. Seems to have worked out.

There's actually a game from a long time ago. Three of us were Jedi, two of us were not. The encounter was a showdown between the party and an Imperial Inquisitor with a small army of stormtroopers (and Boba Fett). The Jedi went to battle the Inquisitor, except the GMPC uber-Jedi who was busy using Force Lightning to fry all the stormtroopers at once (GM please don't ever ever do that or I'll cry, and nobody needs that), leaving the non-Jedi to suddenly decide they had a grudge against Boba Fett. So they went after him, and he booked it, escaping with his jet pack while they only had a landspeeder and some seeker droids to chase him with, because Boba Fett always wins I guess. So, uh. Don't set up encounters like that, where only the Jedi get to do anything. That is my sage advice from decades of playing this game. :D
Grev Longtooth
player, 54 posts
Fri 30 Sep 2016
at 12:29
  • msg #480

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I agree Thuk.  But thn, Grev's not force sensative, so it won'treaimpact me.  We can always adjust the current story, if others are agreeable to that.  I personally like how we started.  I would add though, that force powers do put Jedi ahead of the non-force users.  That's the whole point of the system, and the movies.  Jedi are more powerful than "normal" people.  If you were concerned about lack of attributes, you could make it skill dice that had to be sacrificed instead.  Thus Jedi starter characters would have access to the force, but be less skilled because of their devotion to learning their force abilities.
That Old Fossil
GM, 229 posts
More Machine than Man
Twisted and Evil
Mon 3 Oct 2016
at 04:18
  • msg #481

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you all for your wise commentary. I appreciate your honesty as well. I think I know how to fix the game (or at least make it better).

I believe the wind's blowing in the way of continuing the current story rather than starting a new one.  Let me know if I am right, the game will continue.  I will try and post soon in reply. :-)
TwoOneBee
player, 75 posts
Medical Specialist Droid
Rebel to the core
Sat 8 Oct 2016
at 23:10
  • msg #482

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes, I agree with Celes, Jedi and other characters are never going to be equal, that's just a sort of given.  The trick is to give everyone something to do, that's what the movies and t.v. series and even the novels do.  As long as everyone is engaged in something, making a contribution, everyone is satisfied. I mean I'm playing a med droid, I certainly don't expect to be able to stand up to a Sith or even make him blink, but I can be there to put the Jedi back together when the fight is done, or to perhaps create a distraction, or save the other Jedi who have been put in stasis tanks and must be carefully revived :)

That's the real trick of GMing Star Wars or really any game; offering everyone a chance to do something.
This message was last edited by the player at 14:21, Sun 09 Oct 2016.
That Old Fossil
GM, 232 posts
More Machine than Man
Twisted and Evil
Tue 11 Oct 2016
at 03:44
  • msg #483

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Folks, sorry I was away so long.

As soon as this remote distraction is dealt with, there will be an interpersonal encounter that should reveal a lot, plus some character time.  I have now added an aside that should show how non-Jedi will be balanced in the final battle.

I do appreciate your patience. More to come...
Celes Varik
player, 95 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 11 Oct 2016
at 04:19
  • msg #484

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, boss, we're a patient bunch. I might suggest, though, that using ysalamiri as the means of balancing the Force users and the rest of us might not be a good solution. As it stands, the Force users are more powerful than non-Force users, simply a matter of how the game works. But they also put points into those abilities that could have gone elsewhere. If you take those abilities away, not only are you taking away the special feature of those characters that helps shape them and make them stand out, but you're also making it so they are simply less powerful than those of us who used our full points in other things. It still isn't balanced, and then those players have their cool gimmick taken away. It'd be like removing Celes's armor or making Grev and Thuk suddenly weak and clumsy. Probably not a good means of highlighting the climax.

Unless there's a way to undo it, making it a puzzle battle. That could be cool. :D
TwoOneBee
player, 76 posts
Medical Specialist Droid
Rebel to the core
Tue 11 Oct 2016
at 04:49
  • msg #485

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I think, and I could be incorrect, that what Old Fossil is saying is that the ysalamiri are being used as the reason the Emperor is adding non Force users to the Sith's team.  That way we all have opponents we can deal with and we aren't left on the sidelines watching the light saber duel.  I don't think he's suggesting that they will be using the ysalamiri against us!  I might be misreading things but that is how I interpreted the villain vignette we were given.

Anyway that's my two Republic credits worth :)
Celes Varik
player, 97 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 11 Oct 2016
at 06:21
  • msg #486

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hm. My reading was that the ysalamiri will be intended to take out our side's Force powers, and will likely also remove the Princess's powers, so they would be taking more non-Force assets to shore up the sudden weakness. I quite like the Phantom Menace solution of "totes split the party." ... "Magotes."

Also worked in Return of the Jedi. But yeah. Different sets of challenges for the Force-users and non-Force users to deal with, all contributing to the cause. But again, I can see the ysalamiri being a temporary problem the good guys could work around. It is a movie universe, after all, and our thing is to be cornered and then clever our way back to victory.
This message was last edited by the player at 06:24, Tue 11 Oct 2016.
TwoOneBee
player, 77 posts
Medical Specialist Droid
Rebel to the core
Wed 12 Oct 2016
at 03:02
  • msg #487

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh I completely agree Celes, they would be a very potent tool to use against our Force users.  Like Kryptonite for Superman, who must then be rescued by Lois and Jimmy :-).   In fact if I were DMing I guarantee I'd use them at some point.  We'll just have to see what happens :-)
That Old Fossil
GM, 233 posts
More Machine than Man
Twisted and Evil
Thu 20 Oct 2016
at 00:29
  • msg #488

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

I will likely be unexpectedly out-of-pocket for tonight at least.  The rather complicated prep for a routine medical procedure is turning out a little more complicated than I had thought.  I had hoped to catch up today but instead I appreciate your patience. :)

I will try and respond to all the previous posting soon.
Celes Varik
player, 98 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 20 Oct 2016
at 07:38
  • msg #489

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, boss! We're a patient bunch. You take care of all that RL stuff. That takes priority. Then you can come back to Geek Land when you're done! :D
Thuk
player, 72 posts
Borduvian Shambler
Thu 20 Oct 2016
at 09:25
  • msg #490

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah, what she said. Get fixed first.
Celes Varik
player, 99 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 20 Oct 2016
at 09:46
  • msg #491

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thuk:
Yeah, what she said. Get fixed first.


I wanted to make a dog joke, but I didn't want Thuk and Grev hounding me.

Also I shouldn't be allowed to post after 2 am. :P
Shira
player, 92 posts
Ghostling
Fri 21 Oct 2016
at 10:08
  • msg #492

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 486):

Well, Shira is force sensitive but doesn't actually have force powers, so I'm not sure where I fit in there.
That Old Fossil
GM, 234 posts
More Machine than Man
Twisted and Evil
Sun 23 Oct 2016
at 01:17
  • msg #493

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you all for your patience (again!).  I am fine and now demonstrably in good health.

To clarify about the ysalamiri, what I hope to have happen is that the ysalamiri will be present, but not omnipresent, on the battlefield.  There should be objectives within the ysalamiri's  influence and without.  There will be necessary things for Jedi and non-Jedi to accomplish and some overlap in between.

Let me know what you think.  We can always change things up. :-)
TwoOneBee
player, 78 posts
Medical Specialist Droid
Rebel to the core
Sun 23 Oct 2016
at 03:13
  • msg #494

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That works for me, Old Fossil :)  And don't worry about this encounter its cool, I'm enjoying watching the more battle inclined do their thing.  Its their moment to shine, to rise to the challenge, I'm content to enjoy that.  Still having fun, even if I'm not commenting much.  I know I should post something, I'll get one up as soon as I give it some thought.
Celes Varik
player, 100 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 24 Oct 2016
at 22:29
  • msg #495

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
To clarify about the ysalamiri, what I hope to have happen is that the ysalamiri will be present, but not omnipresent, on the battlefield.  There should be objectives within the ysalamiri's  influence and without.  There will be necessary things for Jedi and non-Jedi to accomplish and some overlap in between.


I think that sounds way better than what was in my head. That's as Star Warsy as it gets.

As far as the next IC post goes, what's the expectation, boss? Should I make that Swimming check, or a Dodge, or am I good to go while the boys go pew pew? My plan is to swim to the other side. Just not sure how you want to go about that.
That Old Fossil
GM, 236 posts
More Machine than Man
Twisted and Evil
Sat 29 Oct 2016
at 03:54
  • msg #496

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thanks for waiting, team!

I am now in certifiable good health and have a list of delicious foods which I can no longer eat (which I am reading as, 'no longer eat in moderation'). :-)

Now I will try and catch up with you all.

To answer your question, Celes, this combat makes no logical sense.  If your destruction was the goal, one combat droid would be more effective and cheaper to maintain than a bunch of silly remotes.  It does seem like the remotes are programmed to strictly keep their fire within the crossable grid.  This might imply that getting to the other side is a kind of safety.

In game terms, it is two more movements for Celes to make it to the other side and (apparent) safety.  A full dodge tends to allow a free five-foot movement (which counts as one of the movements towards the other side above).  Likely Celes' Dodge is better than her Swimming skill but water will offer a kind of armor against the stun damage of the remotes.

Ask me questions, I know I've missed something.
Shira
player, 93 posts
Ghostling
Sat 29 Oct 2016
at 08:08
  • msg #497

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I will post something soon. I've been a little delayed thanks to my new job.
Grev Longtooth
player, 57 posts
Sat 29 Oct 2016
at 13:11
  • msg #498

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Will he wake if Grev shoots him?  *Lol*
TwoOneBee
player, 79 posts
Medical Specialist Droid
Rebel to the core
Sat 29 Oct 2016
at 16:22
  • msg #499

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Congrats on your new job, Shira :)
That Old Fossil
GM, 239 posts
More Machine than Man
Twisted and Evil
Fri 4 Nov 2016
at 04:04
  • msg #500

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Congratulations as well, Shira. :-) I have posted IC and moved the plot forward a bit.  Non-combatants should have a little more to do.
This message was lightly edited by the GM at 04:04, Fri 04 Nov 2016.
Grev Longtooth
player, 58 posts
Fri 4 Nov 2016
at 07:12
  • msg #501

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Congratulations Shira.
Celes Varik
player, 101 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 4 Nov 2016
at 09:49
  • msg #502

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

More congratulations, Shira! Getting job action is tough.

Also tough is remembering to post after checking this game from my phone. I apparently missed the last one. Sorry about that. I'll get something up in the next day or so.
Grev Longtooth
player, 59 posts
Fri 4 Nov 2016
at 19:51
  • msg #503

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

*L*  I like your diplomatic, respectful introduction to the masdter Jedi Celes.  B)
Celes Varik
player, 103 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 5 Nov 2016
at 03:38
  • msg #504

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

:D

I considered something polite and super reverent, and then was like "oh hells no, this is not my other PCs, this is Celes. All business, all the time. Aw yeah."
TwoOneBee
player, 80 posts
Medical Specialist Droid
Rebel to the core
Sat 5 Nov 2016
at 03:52
  • msg #505

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Its funny I was actually thinking the exact same thing as Grev :)
Grev Longtooth
player, 60 posts
Sat 5 Nov 2016
at 13:58
  • msg #506

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's perfectly Celes.
Celes Varik
player, 104 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 7 Nov 2016
at 05:59
  • msg #507

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey, going back to an old question, how old is Thuraya? I was under the impression Eli Sundancer had been missing for twenty years, about the age of the Empire. So far, Thuraya's seemed to shift between being an older child and a teenager, but nothing's indicated she was an adult. Did I mix up info somewhere?

I think what we need is more character art. But that's always what I think we need. :P
That Old Fossil
GM, 241 posts
More Machine than Man
Twisted and Evil
Sun 13 Nov 2016
at 06:25
  • msg #508

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sigh!  Busy until Monday night.  IC post then. &#128512;
Shira
player, 96 posts
Ghostling
Sat 3 Dec 2016
at 10:53
  • msg #509

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting today
That Old Fossil
GM, 245 posts
More Machine than Man
Twisted and Evil
Tue 6 Dec 2016
at 05:51
  • msg #510

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Looking forward to it!  I should post the setup for the final encounter of this game. :-)
Shira
player, 97 posts
Ghostling
Tue 6 Dec 2016
at 07:48
  • msg #511

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 510):

Let me post first, please. I'm slowed down a bit by work
Celes Varik
player, 111 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 8 Dec 2016
at 04:47
  • msg #512

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm worried that Celes may be reacting too harshly toward Eli. If her reaction is gonna cause problems, I can work to rein her in a bit. As it stands, she's still cooperative with the crew, she just has strong misgivings about the Jedi's suggestion.

If it isn't a problem, I can keep her going as is and look for ways to save Ember, too. :D
This message was last edited by the player at 04:48, Thu 08 Dec 2016.
That Old Fossil
GM, 247 posts
More Machine than Man
Twisted and Evil
Sat 10 Dec 2016
at 05:08
  • msg #513

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, so Thursday was Friday but, hey, Phantom Menace took sixteen years (although some might say it wasn't long enough).

Celes, play your character the way you wish.  That's the joy of it. What's Star Wars without inter-character bickering?  And I personally think that Celes is currently both wise and in-character. :-)
Shira
player, 99 posts
Ghostling
Sun 18 Dec 2016
at 08:40
  • msg #514

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting today!
Grev Longtooth
player, 62 posts
Sun 18 Dec 2016
at 15:08
  • msg #515

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 512):

Your character is awesome Celes.  Play you character to who she is.  That's the fun of it for me, exploring the character.
Grev Longtooth
player, 63 posts
Sun 18 Dec 2016
at 15:14
  • msg #516

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Incidentally, are the Ysalimeri (so?) Still aboard the Imperial craft?
That Old Fossil
GM, 248 posts
More Machine than Man
Twisted and Evil
Mon 19 Dec 2016
at 04:39
  • msg #517

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yup!  Good memory, and they will play a part in the Battle Royale which I hope to move towards.  With luck, IC post tomorrow. :-)
That Old Fossil
GM, 250 posts
More Machine than Man
Twisted and Evil
Fri 30 Dec 2016
at 03:54
  • msg #518

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My extreme apologies for the extra-long delay this holiday season.  I have been very busy and am gratified by how much friends and family there for me.  If you have needed extra time for yourself, believe me, I understand. :-)

The last encounter of this game is shaping up nicely.  I am glad for those of you who have stuck it out so far.

I have seen and enjoyed Rouge One.  I am glad the Star Wars franchise can handle more than one kind of story.

Sad to hear about Carrie Fisher's (and her mother's) death.  At least she got Episode VIII in the can.
Celes Varik
player, 113 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 30 Dec 2016
at 04:00
  • msg #519

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah, this month has been rough. Glad the holidays have been kind to you! I'm ready to continue, myself.
Celes Varik
player, 114 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 30 Dec 2016
at 07:31
  • msg #520

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey boss, what kind of ship is the Khara? It seems to have crash landed on Ember but didn't completely destroy the planet, so I assume it isn't a Star Destroyer (that was a thing that happened one time, which is how Tarkin became Grand Moff). If it's something else, knowing how big and what size crew we're looking at would help greatly in planning basically anything. Especially if it's a ground-based assault and not flying the Fabled Star into a hangar bay or something.

In the words of the Dread Pirate Roberts, what are our assets? :P
That Old Fossil
GM, 252 posts
More Machine than Man
Twisted and Evil
Wed 4 Jan 2017
at 05:15
  • msg #521

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The Khara is of a class unique to this game, the Stiletto-class.  It is a Starfighter scale ship (though at the larger end of that scale).

A Stiletto resembles a beefed-up Imperial Guardian-class Customs Frigate in general stats.   They are not a practical craft for the vast majority of Imperial Forces.  It takes too much skill to run such a complicated craft easily.  It favors small crew that include Sith Inquisitors.

Here are the basic essentials known to Rebel command:

1.  Stilettos resembles very tiny Star Destroyers, thin daggers of steel.  Space is used very efficiently and comfort is a secondary priority.
2.  Stilettos have the power to carry a small light freighter's worth of other ship's mass with them from ground to hyperspace.  In place of a freighter, a Stiletto can carry up to four TIE fighters.  Barring exceptional planning, carrying extra 'ship' greatly compromises a Stiletto's speed and maneuverability.
3.  To save space, a Stiletto has an underwhelming hyperdrive.  It depends on its Sith crew to use Instinctive Astrogation to compensate effectively.
4.  The Stiletto is intelligent.  Its autopilot and deck droids can clumsily get a Stiletto from Point A to Point B.  Practically any living being aboard are passengers and not crew.
5.  Each Stiletto is slightly modular and has room for one 'special modifications' package, which can be installed at any decent Imperial base.

Currently, whatever the Khara was capable of, it seems to be a beached and broken vessel.  You can only estimate the number of passengers aboard but Sith crews travel light.  A Stiletto's life support would generally be strained above two dozen.

Sorry I've been away so long, team.  I have been dealing with killer allergies but mostly had a great holiday season.  I hope you have as well.  Let's just hope this new year is not seduced by the Dark Side.

I may have a IC post up by Thursday. :-)
Celes Varik
player, 115 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 4 Jan 2017
at 22:29
  • msg #522

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

So I'm envisioning something between the Guardian-class (42 meters long, around 20 crew) and the Imperial Customs Light Corvette (180m long, 52 crew). I figure it'd be physically larger so it can hold a freighter or several TIE fighters, but it sounds like it's got enough droid brains to keep crew requirements down. Still, that would mean we're looking at quite a lot of stormtroopers in addition to Imperial flight crew and the Creepy Princess Bug Lady. And multiple Sith Inquisitors, so, uh...caution.

If all that's about right, then yeah, I think we can handle it. :D
That Old Fossil
GM, 253 posts
More Machine than Man
Twisted and Evil
Fri 6 Jan 2017
at 04:44
  • msg #523

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

These assumptions are more or less correct and what Celes could infer from training, experience and canny Rebel assumptions.  So that I am clear, Stiletto travel light in terms of crew, given the secret nature of their missions.  And the simple business of merely moving the ship (clumsily) from point A to point B is largely automated.

So Celes can err on the side of less people rather than more people.

I'm going to shoot for an IC post sometime this weekend. :-)
Shira
player, 101 posts
Ghostling
Wed 11 Jan 2017
at 06:59
  • msg #524

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll be posting soon. Work has been just brutal lately
That Old Fossil
GM, 255 posts
More Machine than Man
Twisted and Evil
Fri 13 Jan 2017
at 06:24
  • msg #525

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Real-life has become unexpectedly busy and I doubt I will be able to respond until Sunday night at best.  I apologize for this and my characters will go along with whatever the group decides until I get back.  I apologize for the inconvenience and I appreciate your patience.
Celes Varik
player, 117 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 13 Jan 2017
at 07:39
  • msg #526

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, boss. RL happens sometimes. That just gives more of us a chance to chime in before all the exploding begins, right? :D
Thuk
player, 79 posts
Borduvian Shambler
Mon 23 Jan 2017
at 20:25
  • msg #527

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

quote:
Also, doesn't Thuk have Battle Meditation or the like?

No, Thuk was reduced to bring the force users in-line with the non Force users.
Celes Varik
player, 119 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 24 Jan 2017
at 00:13
  • msg #528

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ah, right. Then we're pretty much as ready as we're gonna be, unless someone has suggestions for the less shooty crewmembers. Who wants to go Empire-hunting? :D
TwoOneBee
player, 84 posts
Medical Specialist Droid
Rebel to the core
Wed 25 Jan 2017
at 04:34
  • msg #529

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry, I've been sick everyone, yes your Physician had to heal himself :P  I'm back and contemplating a post.  I will have one up hopefully tomorrow, I just need to give it some thought.
That Old Fossil
GM, 257 posts
More Machine than Man
Twisted and Evil
Wed 25 Jan 2017
at 05:33
  • msg #530

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Get well, that is far more important than any game. You are worth the wait.  I would have a little more time to post IC on Thursday than now anyway. :-)
Shira
player, 102 posts
Ghostling
Thu 26 Jan 2017
at 12:44
  • msg #531

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 529):

I hope you feel better!
TwoOneBee
player, 85 posts
Medical Specialist Droid
Rebel to the core
Fri 27 Jan 2017
at 04:56
  • msg #532

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you Old Fossil, Shira, I do feel much better than I did.  I really didn't like to miss work but that's what sick days are for after all.
That Old Fossil
GM, 258 posts
More Machine than Man
Twisted and Evil
Fri 27 Jan 2017
at 05:04
  • msg #533

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

As we are entering the final combat and posts are important, I think we can wait until Saturday for an IC post. We will need our medical droid, I think. ;-)
Celes Varik
player, 120 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 27 Jan 2017
at 05:13
  • msg #534

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Glad you're feeling better, Bee. :D
Shira
player, 104 posts
Ghostling
Sat 28 Jan 2017
at 13:15
  • msg #535

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Action Ghostling!
TwoOneBee
player, 87 posts
Medical Specialist Droid
Rebel to the core
Mon 30 Jan 2017
at 04:40
  • msg #536

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thanks Celes :)

LOL go Shira go!

Old Fossil that post for Bee was perfect, thank you!  I agree its a bit of a challenge to play a Doctor in the middle of a fight, but it comes with the character and I'm happy to take it on :D
Shira
player, 105 posts
Ghostling
Fri 3 Feb 2017
at 11:12
  • msg #537

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 536):

*Giggles* Thank you
That Old Fossil
GM, 260 posts
More Machine than Man
Twisted and Evil
Sat 4 Feb 2017
at 06:08
  • msg #538

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Glad you liked it!  I love characters that are full of surprises, even to them. :-)
Thuk
player, 80 posts
Borduvian Shambler
Sat 4 Feb 2017
at 19:55
  • msg #539

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well done Celes.
Celes Varik
player, 122 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 4 Feb 2017
at 21:17
  • msg #540

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thanks, wasn't sure that was gonna work. :D

Grev Longtooth:
Greg shoulders his rifle and moves quickly to grab the leashes of the Vornskyrs, reigning them in.  A slight, viciously pointed toothy grin on his face, his voice growls out.  "How close do they have to be, to limit your Force ability?"


The vornskyrs don't limit Force powers, they can sense the Force. It's the ysalamiri that create bubbles of Force Nope. To hide themselves from vornskyrs, actually. I never understood how that works. If vornskyrs hunt ysalamiri as their primary food source using Sense Force as their primary hunting method, and ysalamiri have evolved to shut down the Force near them, how do vornskyrs hunt them, and why not just hunt something else that doesn't do that?

Also how did they evolve to totally shut down the Force? Wouldn't they have just learned to hide from it? That whole planet is weird.
Thuk
player, 81 posts
Borduvian Shambler
Sat 4 Feb 2017
at 22:11
  • msg #541

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Shrug. Shamblers do Inversion too, I guess it is a Force thing.
Grev Longtooth
player, 67 posts
Sun 5 Feb 2017
at 01:06
  • msg #542

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you.  Got them twisted.
Shira
player, 106 posts
Ghostling
Sun 5 Feb 2017
at 07:30
  • msg #543

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 540):

I do love the Thrawn trilogy.
Celes Varik
player, 123 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 5 Feb 2017
at 08:23
  • msg #544

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Y'know, I've never actually read any of the Star Wars novels. I have them, just haven't sat down and cracked them open. I'm told the Thrawn Trilogy is the best of the bunch, with one of the two Han Solo trilogies a close second. They're all on my kindle, wondering why I haven't made the time yet. Considering the majority of games I play and run are Star Wars, I should really get on that.
Shira
player, 107 posts
Ghostling
Sun 5 Feb 2017
at 17:30
  • msg #545

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 544):

The X-wing series is also excellent. There's also some great stuff near the end of the New Jedi Order, but it requires you to have read a lot of Star Wars appreciate it.

For the clone wars, Star Wars Shatterpoint is dark but very good.
This message was last edited by the player at 17:31, Sun 05 Feb 2017.
Shira
player, 108 posts
Ghostling
Fri 10 Feb 2017
at 11:46
  • msg #546

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting later today
Celes Varik
player, 125 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 13 Feb 2017
at 09:34
  • msg #547

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
I have taken the liberty of hinting what TwoOneBee might be capable of if this suits.  Otherwise, TwoOneBee can dismiss the lethality calculations as a momentary glitch in his software.  If TwoOneBee rages, he might get extra dice and powers he can't currently imagine.  But who knows what the shock to such a gentle droid might be.


I'd like to point out that those readings were described as being to disable, which doesn't necessarily mean kill. Actually, it could mean saving them, since stunning them into unconsciousness is a much more survivable fate than letting the hunters take aim. Just...aggressive pacifism. :D (Or TwoOneBee could be holding within him the programming of a killer. A KillerBee, you might say!)

Okay, so far as I'm aware, by the time of the Rebellion, very few troopers were clones. (This is backed up by Lucas dubbing over Boba Fett's voice with Temuera Morrison, but not the troopers'.) There were totally some clones, though, but they were mostly used for high-end units like the 501st. Is that an accurate representation of how you envision the setting, boss, or should our expectations be set to "stormtroopers are usually clones"?

Also, who wants Forcetrooper outfits? I think Celes should go for it despite the Dex penalty, mostly for the jetpack. More mobility is better. How much damage does the sonic blaster do, and does it use up the whole arm or is it forearm mounted or such?
Thuk
player, 83 posts
Borduvian Shambler
Mon 13 Feb 2017
at 23:58
  • msg #548

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I think I will pass on a Forcetrooper outfit. Lol.
Celes Varik
player, 126 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 14 Feb 2017
at 05:02
  • msg #549

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Grev Longtooth
player, 68 posts
Tue 14 Feb 2017
at 08:19
  • msg #550

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Grev will strip the useful bits from I later.  *L*  I don't think it comes in Grev's size.
TwoOneBee
player, 89 posts
Medical Specialist Droid
Rebel to the core
Thu 16 Feb 2017
at 05:05
  • msg #551

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes Varik:
That Old Fossil:
I have taken the liberty of hinting what TwoOneBee might be capable of if this suits.  Otherwise, TwoOneBee can dismiss the lethality calculations as a momentary glitch in his software.  If TwoOneBee rages, he might get extra dice and powers he can't currently imagine.  But who knows what the shock to such a gentle droid might be.


I'd like to point out that those readings were described as being to disable, which doesn't necessarily mean kill. Actually, it could mean saving them, since stunning them into unconsciousness is a much more survivable fate than letting the hunters take aim. Just...aggressive pacifism. :D (Or TwoOneBee could be holding within him the programming of a killer. A KillerBee, you might say!)


To be clear, there ARE things that matter enough to TwoOneBee that he would use lethal force to protect them. All life is precious and important to the old droid, and he would certainly do his utmost to protect another life, including sacrificing his own existence.

I do, however, agree with Celes: TwoOneBee is far more likely to seek to disable an opponent than to actively attempt to kill them.  His primary programming is preserving life, and "doing no harm" as the Hippocratic Oath states.  Aggressive pacifism is a perfect description of how I see this character.  Thanks Celes.

P.S: Its a shame though, because I do love the name KillerBee too lol.
Celes Varik
player, 127 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 19 Feb 2017
at 02:38
  • msg #552

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

There are ways to bring KillerBee into a game at some point. After all, you aren't the only 2-1B unit in the Galaxy, right? You could have an evil twin brother! :D

Shira, what're your thoughts on putting on some armor? It'll shape my next post.
Shira
player, 110 posts
Ghostling
Sun 19 Feb 2017
at 08:53
  • msg #553

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm going to try to put on the armor, at least. I'm not sure I can really move in it, though
That Old Fossil
GM, 263 posts
More Machine than Man
Twisted and Evil
Tue 21 Feb 2017
at 04:11
  • msg #554

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies for not writing in so long.  Life's been busy and that flu that's been going around decided to park on me for a bit.

I will put up (hopefully) an IC post tomorrow.  I wanted to answer a few questions first.

First, I may have oversold TwoOneBee's Terminator mode (if it even exists).  Even if TwoOneBee has secret programming, some things can be assumed.
1. Barring being specifically built for combat, droids are programmed for non-violence.  Even those that can defend themselves will do the minimum damage possible.
2. Rebel techs know that divided memory is a tricky business in a truly sapient machine, they try to make a secondary personality as careful as possible.
3. A medical droid would be even more reluctant to do actual injury.

In short, if TwoOneBee does have some combat programming, it would still be to minimize damage; to tranquilize, not to kill.  And a medical droid would have to skill to do so with great precision.  In other words, the player will have complete control but simply more capabilities.

The armor gives a -1D penalty to Dexterity skills, like regular Stormtrooper armor.  However, it does give a +1D bonus to Strength which ghostling Shira may find useful.  It takes a full minute (at least) to put on or remove this armor.  It is designed so that a Jedi could not remove the breach the armor telekinetically.  You can assume that any PC can be in the armor without particular delay during the interim between the last battle and this inevitable one to follow. I do like Celes' picture, by the way. :-)

Regarding whether these Forcetroopers are clones, it doesn't really matter in the bigger sense.  I leave it to y'all whether these Forcetroopers are, we can easily retcon otherwise.

Regarding an earlier question I missed, I imagine vornskyrs notice ysalamiri by their absence of scent, like a globe of darkness.  Their senses probably work better when ysalamiri are in very natural places, the nearby life offering Force 'backlighting' provided by the slight Force potential in all living things.
This message was last edited by the GM at 04:12, Tue 21 Feb 2017.
TwoOneBee
player, 91 posts
Medical Specialist Droid
Rebel to the core
Tue 21 Feb 2017
at 04:21
  • msg #555

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thanks for the clarification, Old Fossil.  That sounds perfect.  I do have both tasers and hypodermics I can use to incapacitate foes.  And I agree, he'd be skilled with those of course :)
Celes Varik
player, 129 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 21 Feb 2017
at 06:56
  • msg #556

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm just glad I managed to get in my post before you moved on. Was sitting on that "a little short" line all weekend, but didn't want to post from my phone. :P

As for whether they're clones, I think it might matter from a dramatic perspective. By this time, clones are generally less common and used for times when the best of the best are needed (such as the 501st, Vader's personal troopers). But most have died out and were too expensive to replace. Seeing clones here would mark that this is an important mission, no expense spared.

Also clones are clones, and thus it's hard to disguise yourself as one. If they aren't clones, we may actually be able to use that to our advantage. If they are, we'll be in a fight the moment Celes speaks.

Personally, I'm torn. I'd kinda like to have them not be clones so I could use a disguise tactic to get the others into an ambush, but that'd put another spotlight on Celes that I did kinda just hog with that Force Point. Also I'd like them to be clones, because that indicates a higher level of importance and danger to the PCs, and I'm big on the dramatic high stakes of Star Wars.

But mostly I kinda want to not hog the spotlight again. <_< (Though I'm totally keeping the armor and painting it yellow and orange. Tha's mine now.)
That Old Fossil
GM, 264 posts
More Machine than Man
Twisted and Evil
Wed 22 Feb 2017
at 05:57
  • msg #557

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I had originally thought all Stormtroopers were clones.  But, upon further reading, I can see room for doubt.  The Empire has spared no expense but clones may not be the best choices for Stormtroopers.

To have even a remote chance of fighting Jedi, mundanes need to have some measure of intuition and imagination.  All of which is in short supply in your typical clone. Remember how easy it was for Obi-Wan to convince some troopers these weren't the droids they were looking for (true, Obi-Wan could probably do it to anyone but it seemed particularly easy with Stormtroopers).

So Forcetroopers maybe that small set of human volunteers with some will and moxie of their own.  Besides, it offers more dramatic uses of the players imagination.

So be it.  The Forcetroopers are not clones (or, if they are, they are clones of different strains) so different faces could be under that armor.  You can attempt to bluff your way through as the Forcetroopers.

I will assume the Empire is not sexist.  A female Forcetrooper imposter won't be suspicious merely because of her sex.  They will expect a human face under the armor but Shira could fake it for a time.

You can explain your armor damage away as winning a pitched battle.  It might take the enemy a few vital minutes to realize how lethally placed Celes ventilation had to be.

One thing in your favor is that likely the non-troopers have never seen the faces of their troopers.  It suits the Emperor that troopers seem like endless and identical minions.

Your characters can have the five suits of armor (now with 'character') on without losing any advantage in time (and can assume this).

Regarding Celes' keeping a set of ODO (Only Dropped Once) Forcetrooper armor, it seems to me well enough.  It's previous owner certainly no longer needs it. :-)

IC post on Thursday to give you time to react and I will have more time then in any case.

Ask me questions.  I usually forget something and always love your feedback. :-)
Thuk
player, 84 posts
Borduvian Shambler
Wed 22 Feb 2017
at 08:34
  • msg #558

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I can't see Thuk successfully disguising himself as a forcetrooper (or as a humanoid for that matter). He could be a 'prisoner' (standard for wookies and the like) tho.
Celes Varik
player, 130 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 22 Feb 2017
at 19:32
  • msg #559

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
To have even a remote chance of fighting Jedi, mundanes need to have some measure of intuition and imagination.  All of which is in short supply in your typical clone. Remember how easy it was for Obi-Wan to convince some troopers these weren't the droids they were looking for (true, Obi-Wan could probably do it to anyone but it seemed particularly easy with Stormtroopers).


Well, I have been shotgunning the Star Wars: The Clone Wars series before they take it off of Netflix, and half the show is about how the clone troopers do indeed have willpower, imagination, and intuition. Several episodes are about questioning whether clones are just organic droids, with the answer inevitably being that they aren't. They're definitely people. Several even quit soldiering to become citizens and raise families.

Also, none of the stormtroopers with lines of dialogue in the original trilogy were clones, so that guy who Old Ben tricked about the droids was definitely a normal person. (Remember, Lucas went out of his way to edit every little detail to perfection in the re-releases, including changing Boba Fett's voice to Jango Fett's actor, but he left the stormtrooper voices alone.) The only stormtrooper in the movies we're led to believe is actually a clone is the one who bonked his head on the door in A New Hope, and that's just because they made that a trait of Jango Fett and the clone troopers.

Even in the series itself, taking place before Revenge of the Sith, there was an episode where they were talking about how hard it is to make new clones because the genetic template data from Jango Fett is getting too old. More clones in each batch are coming out with defects, physical or mental, and are becoming unfit for combat. On the other hand, that also means more of them are coming out with even greater imagination and creativity, meaning more contenders for the ARC Trooper program.

I think I need to either get a different hobby or find a way to monetize Star Wars geekery.

That Old Fossil:
So Forcetroopers maybe that small set of human volunteers with some will and moxie of their own.  Besides, it offers more dramatic uses of the players imagination.

So be it.  The Forcetroopers are not clones (or, if they are, they are clones of different strains) so different faces could be under that armor.  You can attempt to bluff your way through as the Forcetroopers.


This is gonna be neato beans. :D

That Old Fossil:
I will assume the Empire is not sexist.  A female Forcetrooper imposter won't be suspicious merely because of her sex.  They will expect a human face under the armor but Shira could fake it for a time.


There's actually a female-only stormtrooper brigade out there somewhere called Unit Forn. Also this stackexchange question has a really neat answer that explains flat out about there being female stormtroopers in the Galactic Empire, at least as far as new canon is concerned: http://scifi.stackexchange.com...female-stormtroopers

So yeah, female troopers are totally a thing.
Shira
player, 112 posts
Ghostling
Wed 22 Feb 2017
at 19:41
  • msg #560

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 559):

Bah, new canon. Humbug. Although it did wipe out the works of Karen Traviss.
Celes Varik
player, 131 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 22 Feb 2017
at 19:55
  • msg #561

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

:P

Hey, are Thuraya and Ali getting into armor too? That'll make four sets used, and then we can have three "troopers" and two prisoners (including Bee). Grev would have to keep hold of the vornskyrs outside to keep them from going nuts on our Force users and from being spotted as clearly not a trooper. And where's Sundancer?

Thoughts?
This message was last edited by the player at 19:55, Wed 22 Feb 2017.
Shira
player, 113 posts
Ghostling
Wed 22 Feb 2017
at 21:36
  • msg #562

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I don't think the helmet would fit Ali's head-tails.
That Old Fossil
GM, 265 posts
More Machine than Man
Twisted and Evil
Tue 28 Feb 2017
at 05:30
  • msg #563

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My usual apologies for taking so long.

Having seen the comprehensive knowledge of Star Wars cloning applications my players have, I wouldn't presume to challenge it. :-)

It is sufficient to say that different faces are under the similar sets of armor, whether unique individuals or simply a clone 'sampler'.  Your individual faces, if revealed, will not give you away, in and of themselves (your enemy does expect at least humanoid faces, if not seemingly human).

A female stormtrooper was heard in The Force Awakens, and then there was the disappointing Captain Phasma.

Ali can wear the armor if her lekku are stuffed into the helmet and down through the collar.  This will be greatly irritating to the very sensitive organs and Ali would take an additional 1D penalty through the maddening distraction.  Long and short, she is the last choice for a set of this armor and would probably do better as one of the 'prisoners' (if you go that route).

It's embarrassing to admit but I have absolutely forgotten whether Sundancer is with you or not.  While Sundancer has some important functions this adventure, I don't want him stealing your thunder in the battle royale.  If he is with you, he will be heroically occupied by one of the optional opponents I have in the background (the opponent will be fully occupied by Sundancer).  His presence will add some drama and exposition to be sure, though.

So I will leave it to y'all.  If Sundancer isn't nearby, he is calming down an entire planet with severe anxiety issues (takes a peaceful isolation, ya know).

Because clumsily passing as 'troopers and prisoners' is a noble Star Wars tradition ("Where are you going with this THING?"), it has more of a chance than soulless logic might suggest.

IC post tomorrow night, if I am lucky.  Whatever happens, we have the time and retcons to make this right.  Ask me those lovely questions. :-)
That Old Fossil
GM, 266 posts
More Machine than Man
Twisted and Evil
Tue 28 Feb 2017
at 05:38
  • msg #564

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh, forgot to add, yep, the sonic rifle do 4D, slightly less than a blaster rifle but they can't be deflected. :-)
Celes Varik
player, 133 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 28 Feb 2017
at 06:56
  • msg #565

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

4D, so blaster pistol, which makes sense for a weapon small enough to be mounted on an arm without taking the whole thing up. Makes perfect sense to me.

Yeah, I always prefer Star Wars logic to soulless logic. Star Wars logic can more often be described with the word "hijinks", which makes everything better.

I think Ali works best as a prisoner, since being made uncomfortable is no fun. We can suit up Thuraya, though. She could even be Ali's primary "guard".

My vote is gonna be for Eli to (his name was Eli, right?) to come with us. He is a Jedi, and adventure is kind of his thing, and exposition is good for everybody. See hijinks above. What does everybody else think?
That Old Fossil
GM, 267 posts
More Machine than Man
Twisted and Evil
Wed 1 Mar 2017
at 04:44
  • msg #566

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Eli Sundancer is there, following your lead.  Much of his power is spent calming Ember down (so that he is the guest star in your story rather then the other way around).

I picture the sonic weapons working like the PBGs on Babylon 5, visually a travelling distortion of air and sound.

Thuraya would jump on the chance to be a guard and Ali would rather be a prisoner. ;-)

I think I have enough to try and get an IC post out tonight. :-)
Shira
player, 115 posts
Ghostling
Wed 1 Mar 2017
at 05:29
  • msg #567

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, we have to be careful with Sundancer. If we get one of the last kiled, we've reaaaaly messed up.

Ooh, I love Babylon 5.
TwoOneBee
player, 92 posts
Medical Specialist Droid
Rebel to the core
Wed 1 Mar 2017
at 19:47
  • msg #568

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes I am a huge Babylon 5 fan, I even ran a game here on rope years ago.    I'm pretty sure sun dancer can take care of himself.  TwoOneBee can just walk with the troopers. No one pays droids much attention.
Grev Longtooth
player, 69 posts
Thu 2 Mar 2017
at 08:14
  • msg #569

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Grev will be using Stealth, or some other ruse.  *L*  Being about 2.5 meters tall and muscular for that height, I can't imagine him even remotely fitting in the armor.
TwoOneBee
player, 93 posts
Medical Specialist Droid
Rebel to the core
Mon 6 Mar 2017
at 05:17
  • msg #570

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Very sorry, busy weekend, hopefully I will post tomorrow.
That Old Fossil
GM, 269 posts
More Machine than Man
Twisted and Evil
Thu 9 Mar 2017
at 05:56
  • msg #571

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies for the delay in responding (greater than usual).  There was the usual real-life kerfuffle plus some computer/network troubles.  I will attempt to catch up with all of my games starting on Friday.
That Old Fossil
GM, 270 posts
More Machine than Man
Twisted and Evil
Sat 11 Mar 2017
at 06:00
  • msg #572

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies, folks.  I am having trouble with computer access.  I will try for updates on Sunday.
Shira
player, 116 posts
Ghostling
Sat 11 Mar 2017
at 17:32
  • msg #573

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 572):

It's okay, we'll be waiting
That Old Fossil
GM, 271 posts
More Machine than Man
Twisted and Evil
Mon 13 Mar 2017
at 02:06
  • msg #574

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Finally, I have some spare time and a working computer/connection.

Let me try and make up for lost time tonight...
That Old Fossil
GM, 272 posts
More Machine than Man
Twisted and Evil
Mon 13 Mar 2017
at 02:19
  • msg #575

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Finally, I have some spare time and a working computer/connection.

Let me try and make up for lost time tonight...

I'm glad to hear there are fellow 'Lurkers' here in this game.  B5 was 'all alone in the night' of sci-fi in the '90's.

No guarantees, but this game is nearing its end.  There is a chance (if my spare time ever improves) I might run a B5 game involving the telepaths of each of the major races.  All of the aliens of B5 were interesting and each handled telepaths differently.

Let me know if you are interested.

In the meantime, let me see what I can do in that far, faraway Galaxy.
TwoOneBee
player, 95 posts
Medical Specialist Droid
Rebel to the core
Mon 13 Mar 2017
at 03:03
  • msg #576

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes I would be very interested in playing a telepath on. Babylon 5 game, perhaps a Minbari.  Only the Narns didn't have telepaths.  Well not sure the Pak'ma'ra did either.  Of course it depends what time frame you chose as well.
Shira
player, 117 posts
Ghostling
Mon 13 Mar 2017
at 04:49
  • msg #577

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Aww, I would love to play Shira in more things. She's a lot of fun.


I might be interested in playing someone like Alisa Beldon in a B5 game, possibly if she'd chosen to go to Narn instead.
Grev Longtooth
player, 71 posts
Mon 13 Mar 2017
at 07:28
  • msg #578

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I would definitely be interested.
TwoOneBee
player, 96 posts
Medical Specialist Droid
Rebel to the core
Mon 13 Mar 2017
at 15:56
  • msg #579

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Shira, I think Ghostlings would totally work in a Babylon 5 setting.  There are lots of lesser known, enigmatic aliens with special requirements like the Ghostlings have.  Shira would be a great character I think :-)
Shira
player, 118 posts
Ghostling
Sat 18 Mar 2017
at 10:43
  • msg #580

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll try to post today. I'm exausted now
Shira
player, 120 posts
Ghostling
Tue 21 Mar 2017
at 10:03
  • msg #581

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Aww, thank you, Bee.

I should have set myself up where I could talk more.
That Old Fossil
GM, 274 posts
More Machine than Man
Twisted and Evil
Wed 29 Mar 2017
at 05:39
  • msg #582

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Folks,

I'm sorry to have been away so long (and at the final battle).  I hope to post IC and OOC tomorrow.  Thank you, as always, for your patience...
Celes Varik
player, 136 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 29 Mar 2017
at 06:46
  • msg #583

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Being back makes it all better, boss. :D
That Old Fossil
GM, 275 posts
More Machine than Man
Twisted and Evil
Thu 30 Mar 2017
at 05:18
  • msg #584

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, let me try to make up for lost time...

Should I ever get that B5 game up, you guys are on the short list.  God knows you have staying power. :-)

Now let me try and get to the IC post tonight...
Celes Varik
player, 137 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 1 Apr 2017
at 18:34
  • msg #585

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Okay everybody, what are our thoughts on the current situation?
TwoOneBee
player, 98 posts
Medical Specialist Droid
Rebel to the core
Mon 3 Apr 2017
at 01:21
  • msg #586

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, we aren't really sure of the Princess abilities, or the Monk's, but we do know that the ysalmiri are dangerous for our force users.  I think, if we can find a way to separate the Princess and Chrome, that might help.  Leave the "prisoners" with Chrome and try to get the Princess to go with Celes and as many Force troopers as you think you can handle.  I think it will definitely take our Force users to beat the Princess, so take them with you if you can.  Split our forces, that's what we'll need to do to be successful I think.
Shira
player, 121 posts
Ghostling
Tue 4 Apr 2017
at 18:49
  • msg #587

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 586):

Well, we might be better served not sending force users after princess because of the yslamiri. Alternately, we could send one person to lead princess on a wild goose chase, take out the ones here, then try to attack all at once.
Celes Varik
player, 138 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 4 Apr 2017
at 21:00
  • msg #588

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Think i should lead the Princess and fresh troopers back to Grev, the puppies, and Eli while you guys take over the ship?
Thuk
player, 86 posts
Borduvian Shambler
Wed 5 Apr 2017
at 09:58
  • msg #589

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Apologies all, RL has gotten me. Posting will be slow until I can sort out a new ISP.
Shira
player, 122 posts
Ghostling
Wed 12 Apr 2017
at 09:59
  • msg #590

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sounds like a plan, although it might not be a good idea to have one our best soldiers leave the ship before the fight
That Old Fossil
GM, 277 posts
More Machine than Man
Twisted and Evil
Thu 13 Apr 2017
at 04:48
  • msg #591

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello, folks!

As usual, I am sorry for the delay.  But the title fight awaits.

I will see what I can get out tonight...
That Old Fossil
GM, 278 posts
More Machine than Man
Twisted and Evil
Thu 13 Apr 2017
at 04:51
  • msg #592

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Looking at things, I will hold off on the IC post until likely Friday night to give everyone a little extra time.  But don't fret if you don't get a post up in time, I will be understanding. Goodness knows I should be understanding about delays. :-)
Celes Varik
player, 139 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 14 Apr 2017
at 03:59
  • msg #593

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Shira:
Sounds like a plan, although it might not be a good idea to have one our best soldiers leave the ship before the fight


While that's true, it's probably also not a good idea to send any of our not-best fighters off with the creepy magic lady with a lightsaber. You'll have tighter spaces, more cover, and ship systems to screw with, plus that KillerBee subroutine. Also Thuk. :D

So yeah, I think that's how we'll do it. Thuk, TwoOneBee, Shira, the captain, and Thuraya vs the ship, while Grev and I hold off the scary lady long enough for you to get us some leverage over her. Like...her ship.
Grev Longtooth
player, 72 posts
Fri 14 Apr 2017
at 07:13
  • msg #594

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Works for me.  Hrev will follow at a distance, unobserved, for awhile.  Once far enough from the ship he'll cut ahead and ambush the group, releasing thee Vornskyrs.
Shira
player, 123 posts
Ghostling
Fri 14 Apr 2017
at 21:41
  • msg #595

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Grev Longtooth (msg # 594):

Release the hounds!
Celes Varik
player, 141 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 22 Apr 2017
at 03:11
  • msg #596

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh, I do have a question! How much use can we put Eli's remotes-over-water trap? :D
Shira
player, 124 posts
Ghostling
Sat 22 Apr 2017
at 06:57
  • msg #597

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 596):

Oh, that's clever.
Shira
player, 125 posts
Ghostling
Thu 27 Apr 2017
at 11:01
  • msg #598

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Do we want to shoot the brain-in-a-jar or see if he's hostile?
Celes Varik
player, 142 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 27 Apr 2017
at 11:45
  • msg #599

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am fairly certain he is super dee duper hostile, what with having issued threats. Also being in command of the vessel for the moment.

On the other hand, if he's in command you might need him to access the ship's systems. But he's also a brain in a jar, so you can't really threaten to break his arm or something if he doesn't comply. Also if I recall that jar comes equipped with crazy droid spider legs and possibly integrated weaponry. I mean he's from a society of monks (only the enlightened ones and Bib Fortuna get the brain jar treatment), but this is from a galaxy where the most famous monks carry sexy laser swords.

So, uh. Consider him dangerous, but a probably necessary hostage.

Also, hey boss! How close to Eli's cave can we get Princess to even go? I dunno whether we have to spring the trap before that or not, and I forgot (again) where Eli is. If he can be in the cave waiting to form a box opposite Grev, I'd be pretty pleased. Especially if we can get into the darn... ooooooh there's a Resident Evil Red Queen Chamber laser trap full of awesome murder. Yeeeeaaaah. Combined with ysalamiri, this is gonna be fun! :D
That Old Fossil
GM, 280 posts
More Machine than Man
Twisted and Evil
Sat 29 Apr 2017
at 05:21
  • msg #600

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My gosh, you are a cunning bunch of betrayers. :-)  I didn't think of half of the ideas you have.

To answer your questions, most likely yes.  The Princess and, to some degree, Chrome are quite powerful.  They each have more dice than any of your PCs singly.  But this has made them quite arrogant and complacent.

But you are using terrain, psychology and environmental factors to your advantage wisely as I hoped.

Barring obvious slipups on your part, The Princess can be led right up to the lightsaber grid.  What happens there is up to luck, guile and the Force.

If y'all don't post getting the Princess to the grid in a few days, I will do so and then we get to find who's action figures will suddenly become more collectible...

Ask me questions... :-)
Celes Varik
player, 143 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 29 Apr 2017
at 05:30
  • msg #601

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Woo! Boss likes the plan too! Yeah, I expected those two in particular to be spooky tough, but the hope is to either overwhelm with dice rolls or else get enough bonus modifiers (and apply enough penalties) to even us out. Or, uh. Pump them way down and give us a huge advantage. Because as anyone knows, never start a fair fight. It isn't healthy.

Okay, so I think that's Grev and my side of the plan covered. Shira, Thuk, and Bee, whacha got? :D
TwoOneBee
player, 99 posts
Medical Specialist Droid
Rebel to the core
Sun 30 Apr 2017
at 03:25
  • msg #602

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Maybe I can offer to check on the health of the remaining troopers and give them a timed tranquilizer?  Taking down the Chrome's help would make him more vulnerable?
Grev Longtooth
player, 73 posts
Mon 1 May 2017
at 07:16
  • msg #603

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Seems like a workable plan, so far.
Shira
player, 126 posts
Ghostling
Mon 1 May 2017
at 09:03
  • msg #604

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

We can certainly try, but I get the feeling Chrome is more perceptive than we think.
That Old Fossil
GM, 281 posts
More Machine than Man
Twisted and Evil
Tue 9 May 2017
at 02:55
  • msg #605

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies for the longer-than-usual delay.  I'm going to post a few paragraphs IC to try add a little action to the sluggish IC mix.
Celes Varik
player, 145 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 9 May 2017
at 07:07
  • msg #606

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, boss.

For my post, I started to go much further than I think would have been okay, so I cut it short and am hoping for some GM input. If you give the okay, I'll proceed with my plan.

Before I do, uh. These Forcetrooper helmets don't have recording devices in them, do they? Because I'd really rather there be no record of what I'm about to do for Shira or Thuraya to come across. Ever. :D
Shira
player, 127 posts
Ghostling
Tue 9 May 2017
at 09:54
  • msg #607

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 606):

Oh dear
Thuk
player, 87 posts
Borduvian Shambler
Tue 9 May 2017
at 15:00
  • msg #608

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Just waiting for the fecal matter to strike the rotating blades, then Thuk will do a (hopefully) surprise attack.
Shira
player, 128 posts
Ghostling
Fri 12 May 2017
at 08:57
  • msg #609

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

We did decide Bee was going to try to tranq them, right? I've got my post mostly written but I need to know that. I'm in favor.
TwoOneBee
player, 100 posts
Medical Specialist Droid
Rebel to the core
Sat 13 May 2017
at 01:48
  • msg #610

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh yes Ms Shira, it is most definitely my intention, I simply need to post it.
Shira
player, 129 posts
Ghostling
Sat 13 May 2017
at 17:26
  • msg #611

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh got it
Celes Varik
player, 146 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 23 May 2017
at 05:26
  • msg #612

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
And there is a Scouttrooper with a speedercycle full of Ysalamiri.


Tell me more of this vehicle full of "shut down the enemy's advantage" we have with us. Also, how resistant is Scouttrooper armor against vornskyr teeth? Asking for a large furry friend. :D
Shira
player, 131 posts
Ghostling
Tue 23 May 2017
at 09:32
  • msg #613

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oops. I think I acted before I should have
Celes Varik
player, 147 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 23 May 2017
at 17:11
  • msg #614

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Which is awesome. It fits with the character you've established for Shira, and also with the tone of Star Wars in general. It's good, I say go with it. :D
Grev Longtooth
player, 74 posts
Thu 25 May 2017
at 00:18
  • msg #615

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Grev has been observing from afar through his scope, how difficult would it be to hit the Princess, and how such more difficult for a head shot?
Celes Varik
player, 148 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 25 May 2017
at 17:49
  • msg #616

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

While I can't help with the first part of the question, rules for headshots are on REUP pg 96, under Hit Locations (across the page from Called Shots, which is weird). Aiming for the head generally adds 1D to the attack difficulty and +12 to damage.
That Old Fossil
GM, 286 posts
More Machine than Man
Twisted and Evil
Sat 27 May 2017
at 06:12
  • msg #617

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Assume the range is moderate (15 plus Celes-mentioned head shot difficulty) due to distance and complexity of cover and terrain (which is also working to hide Grev).  Any closer and the Princesses Sith senses would probably detect him.

Don't forget that she likely has Danger Sense up (as did Chrome) but this is also why she is so blasé and almost carefree in her defense.



Folks, I am unavoidably delayed until Sunday or Monday night.  Expect an IC post then...
Celes Varik
player, 149 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 27 May 2017
at 07:25
  • msg #618

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, boss. I do have two questions before making a post of my own, though.

First, what's the deal with the scouttrooper and ysalamiri? I'm looking for what it would take to get those things into the room with us, maybe wreck Princess's day.

Second, judging from what we saw when we first came through, what would it take to get through the laser trap while it's running? My first incredibly stupid idea didn't end up working, but now I have a couple of opportunities. First and foremost is to try and grab a trooper or two and knock them onto the tiles, then run for it. Second is just to do the running, but I don't like that plan as much because then I get shot and die.
Shira
player, 132 posts
Ghostling
Sat 27 May 2017
at 10:25
  • msg #619

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 618):

Well, if it helps it's quite hard to get straight up killed in D6.
TwoOneBee
player, 102 posts
Medical Specialist Droid
Rebel to the core
Sat 27 May 2017
at 18:24
  • msg #620

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

You may just have to try dodging as you run celes, but if you can knock a trooper into the lasers the chaos may help.  No matter what course you take you'll get shot at sooner or later.   Not sure the Princess is that unaware she'll allow the ysalmiri near her, but if you can arrange it I will be impressed and never doubt you again :-P

I'm just wondering if I can taser the Monk :-)
That Old Fossil
GM, 287 posts
More Machine than Man
Twisted and Evil
Tue 30 May 2017
at 05:39
  • msg #621

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, delayed.  Post tomorrow.
That Old Fossil
GM, 288 posts
More Machine than Man
Twisted and Evil
Wed 31 May 2017
at 06:28
  • msg #622

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, team, I can finally get to this game.

 Let me answer some questions I should have been more clear on.

Remember the speedercycles from ROTJ?  There is one Scout Trooper on such a vehicle following behind the party at the stone temple.  On the speedercycle is a custom frame with several well-trained Ysalamiri clinging to it (at least as well as such beasties can be trained).  The speedercycle is following behind the others trying to stay at least 30' (10m) behind everyone else.  This is to protect the Princess from the effects of the Ysalamiri.

In other circumstances, the frame is a great asset.  You send the speedercycle near a group of Jedi as needed to depower them.  Here and now against (mostly) non-Jedi and outnumbered, the Ysalamiri can be an actual weapon against the Princess.

Remember, there is only the trooper on the cycle that is an actually ally of the Princess.  A simple judo flip (basically a Brawling roll) would put someone into the saber-grid if they were right next to it.  Right now, Celes and The Princess are at the very edge.

TwoOneBee can attempt to taser the monk.  If this means that our favorite medical droid is suprised by sudden internal tasers, so be it.

To sum up; at the stone temple.   Celes and the Princess are at the very edge of the saber-grid.  Sundancer is deep inside the temple, trying to calm Ember down (and largely succeeding it would seem, giving the planet's silence).  It would take enhanced Force senses to detect Sundancer at this distance and the Princess doesn't seem to have done so.  The lone loyal trooper is guiding the speedercycle ten meters behind.  Grev is some distance beyond that, hiding and aiming.

Aboard the crashed Imperial ship, the PCs and Octal Chrome are inside a wrecked hanger bay.  The PCs are currently in a bunch together, playing the part of prisoners.  Octal Chrome is about 5' away, careless until Shira's blaster bolt.  Beyond Chrome are differing amounts of cover and wounded crew and droids in various degrees of wounding and damage.  To save time, if you can take out Chrome, you can just assume you can defeat them easily.  TwoOneBee can position himself easily just about anywhere, he is trusted.

Regarding timing, if it wasn't for Force powers, this would be a very easy case of Surprise.  The PC on the ship (who acted first) would get a free and indefensible action.  But Chrome's Danger Sense gives him effectively the power to always win Initiative (against non-Jedi anyway) and to not be surprised.  But Thuk's power to block the Force will stop Chrome's Force powers, at least temporarily.

So we are in a headache-causing combat that doesn't obey the laws of causality.  Here is what I think.  Chrome is precognitively warned of the next round and thus gets one action first (and he is choosing to warn The Princess over the commlink), Shira lands her shot without Octal able to defend (Chrome doesn't have the actions) and then Thuk blocks Chrome from the Force (which is most of his potential).

Chrome has likely won Initiative this round but Thuk gets a free Control roll to make Chrome's Danger Sense fail.  This is a reactive roll and Thuk doesn't lose any dice.

Whew!  I think I have explained everything well enough but I have no doubt I probably forgot/misexplained something.  Let me know what you think.  This is lagging so on Thursday, I am moving the combat forward even if I have to fudge to cover my clumsy GMing.

Let me know what questions you have.
Celes Varik
player, 150 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 31 May 2017
at 07:05
  • msg #623

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Are you saying that, rather than swapping out Shira, Ali, and Thuraya for fresh loyal Forcetroopers I need to get rid of, the Princess only took me and a scout trooper with a weapon that can be used against her? Pardon me while I do a little happy dance.

Oh Princess. This is gonna be so good and also possibly terrible. XD

I'll give Grev a shot before Celes does the thing. Then Celes is gonna do the thing. Oh! That question, yeah. We saw the laser death grid do its nasty business on our first encounter with it. Is it survivable with good Dodge rolls or the like? Could I pull the Princess into it and play a game of Death Death Revolution?
Grev Longtooth
player, 75 posts
Fri 2 Jun 2017
at 23:42
  • msg #624

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Talk about disco inferno.  *L*
Celes Varik
player, 151 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 3 Jun 2017
at 01:30
  • msg #625

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Holy crap. :D

I'll be awaiting the results of Grev's roll before I take my own action.
Grev Longtooth
player, 77 posts
Sat 3 Jun 2017
at 02:55
  • msg #626

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, you did sorta lay down the gauntlet with the troopers Celes.  *L*
Celes Varik
player, 152 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 3 Jun 2017
at 03:12
  • msg #627

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I did, it's true. And this is awesome!
Shira
player, 133 posts
Ghostling
Sat 3 Jun 2017
at 08:50
  • msg #628

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll be posting and rolling today
Grev Longtooth
player, 78 posts
Sat 3 Jun 2017
at 22:59
  • msg #629

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I forgot to double Grev's damage dice.  Do you want me to roll the balance, double the rolled result, or reroll the damage?
Celes Varik
player, 153 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 3 Jun 2017
at 23:09
  • msg #630

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Unless he's shooting with bone spines or the like, you did all you're supposed to. Force Points can't double weapon die codes or anything else that isn't part of you.
Grev Longtooth
player, 79 posts
Sat 3 Jun 2017
at 23:15
  • msg #631

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Okay.  Thanks Celes.  *L*  If nothing else, hopefully Grev created an advantage for you.
That Old Fossil
GM, 290 posts
More Machine than Man
Twisted and Evil
Sun 4 Jun 2017
at 06:24
  • msg #632

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I have posted IC and (I think) answered most questions.  Let me know if I didn't.

I wasn't sure if I had described the party spilt and situation well so, yes, only the Forcetrooper on the speeder is there to help the Princess.

It was my hope that this game would let smart and resourceful non-Jedi fight an arrogant Sith and this seems to be working out beautifully. :-)

Let me know what I have missed (if anything)...
Celes Varik
player, 154 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 4 Jun 2017
at 06:34
  • msg #633

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Alright, I've got a thing to do and then I'll take my action. This was very nicely set up, and the drama of the split scenes evokes some fantastic Star Wars goodness.

EDIT: Hey, do those damage and defense rolls take into account Grev's called shots?
This message was last edited by the player at 07:18, Sun 04 June 2017.
Shira
player, 134 posts
Ghostling
Sun 4 Jun 2017
at 08:52
  • msg #634

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Slight delay due to work
Grev Longtooth
player, 80 posts
Sun 4 Jun 2017
at 21:01
  • msg #635

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I did not add the +12 into the individual dice rolls.  So, for example, the 15 damage rolled would then add 12 for being a head shot making it 27 damage.  Sorry for the inconvenience.
This message was last edited by the player at 21:02, Sun 04 June 2017.
Shira
player, 135 posts
Ghostling
Mon 5 Jun 2017
at 10:39
  • msg #636

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Have we got blaster rifles (5D damage) in our role as fake stormtroopers?
Celes Varik
player, 156 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 5 Jun 2017
at 14:40
  • msg #637

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
Oh, forgot to add, yep, the sonic rifle do 4D, slightly less than a blaster rifle but they can't be deflected. :-)


Found it!
Shira
player, 136 posts
Ghostling
Wed 7 Jun 2017
at 06:33
  • msg #638

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 637):

Thank you!
Shira
player, 138 posts
Ghostling
Wed 7 Jun 2017
at 09:46
  • msg #639

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Two questions, are there non-spider bad guys in the room, and can I seal the doors?
That Old Fossil
GM, 291 posts
More Machine than Man
Twisted and Evil
Sat 10 Jun 2017
at 05:56
  • msg #640

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry for the delay, folks.  I should get out a detailed IC post Sunday or Monday night.

I did forget the called shot effects in calculating damage to the Princess.  I will recalculate.  Certainly it won't be better news for the Princess.  This combat might already be over.


Besides Octal Chrome, there are no real combatants left on the ship, just guys limping on grav-crutches.  They won't be able to react the first few rounds of combat and can probably be just written as defeated if you are fast.

I hope to answer anything else I missed in the next post.  Thank you all, as always for your patience. :-)
That Old Fossil
GM, 292 posts
More Machine than Man
Twisted and Evil
Tue 13 Jun 2017
at 07:11
  • msg #641

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies for the delay, as usual. :-)

With the +12 added in for the head shot (and my apologies for forgetting that), the Princess is now, in fact, Wounded, and at at -1D penalty for just anything following.

Either way, the rattled Princess is easy prey for Celes.  She throwed the arrogant insect-woman to one side.  Trivial damage if it wasn't for a lightsaber grid by Celes' side.  With a whoosh and chomp, the saber-columns walk their merry path, not bothered that the Princess is in the way.


01:55, Today: That Old Fossil, for the NPC saber-grid, rolled 22 using 6 dice with the WEG Classic system ((6,2,{Wild}5,4,4,1)).

The Princess resists with her Force-point boosted STR 01:54, Today: That Old Fossil, for the NPC The Princess, rolled 11 (18 excluding the wild die) using 6 dice with the WEG Classic system ((4,6,3,{Wild}1,1,3)).  Looks like the Dark Side has forsaken its unfaithful, the Princess is incapacitated.  If you wish, she can lose a limb, Celes.

With the Princess incapcitated, I will just finish up her damage against Grev's remaining shots.


01:59, Today: That Old Fossil, for the NPC The Princess, rolled 24 using 6 dice with the WEG Classic system ((3,{Wild}5,6,5,4,1)).  Against Grev's now boosted 35, The Princess is again Incapacitated, which makes her Mortally Wounded.

02:02, Today: That Old Fossil, for the NPC The Princess, rolled 24 using 6 dice with the WEG Classic system ((3,4,{Wild}6(+4),3,1,3)). Against Grev's now boosted 31, the Princess is Doubly Wounded.


02:05, Today: That Old Fossil, for the NPC The Princess, rolled 21 using 6 dice with the WEG Classic system ((5,4,{Wild}4,1,3,4)). Against Grev's now boosted 40, the Princess has been killed.

But there are a few Force powers that might just bring her back if immediately applied.  If she does come back, it will be a comatose mortally wounded prisoner.  So this fight is over! :-)

_______________________________________


Never expecting a anti-Force bubble, Chrome is grabbed by Thuk.

He also rolls a wimpy 8 against Shira's 16.  His robotic shell is Lightly Damaged, one leg is shot off, and Chrome is at a -1D to each further physical damage.

Chrome can't parry well normally, grabbed or not, and an agile TwoOneBee pumps that funky animated blue lightning all through Chrome.  Roll 5D for damage, Doc (even seen a brain sweat?).

I am putting this into OOC as I want to make sure my math/tactical awareness is good.  If it is good, I will write it all up IC.
Celes Varik
player, 157 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 13 Jun 2017
at 07:32
  • msg #642

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Man. Headshots are super nasty. The math all looks good to me, so far.

I'm tempted to try and save her, and we do have a convenient Jedi present with as yet unspecified Force powers who could potentially save her. I'm also tempted to let her be cut to pieces by the laser grid and shot to death by Grev, because she was, as far as we knew, an evil bug lady who wanted to take our kids and turn them into monsters. Not really sure there's any incentive to save her. Just feels like a generally heroic thing to do.

Grev? Everybody? Do we have an excuse to do the good guy thing, or is she gonna make like a pulp villain and die?

EDIT: Wait, hang on. He shot her three times, for 15+12=27 vs her 19 soak, 23+12=35 vs her 24, and 31 vs her 24. That 40 was against the poor Scout Trooper, who I can't imagine saw it coming. Also there was a 38 and 36 against the trooper. ...Anybody else want a suit of armor? Probably no helmet left, though. :D

Anyway, I think she's actually still alive, just Mortally Wounded. We can fix that or execute her. Some might say she's too dangerous to be left alive.

Eeeeh...this actually puts us in an uncomfortable position. Be heroic and save her, possibly letting Thuraya murder her later in revenge, which Celes wouldn't bat an eye at but which everyone else would likely not go for. Could let her die here, which would not be very heroic and also mean she would likely not really be dead, for so many reasons. (It's pulp, villains who don't die onscreen aren't really dead! And there's this whole magic planet we just taught about not killing people...) Oooor we could execute her, which seems super not heroic.
This message was last edited by the player at 08:32, Tue 13 June 2017.
Thuk
player, 90 posts
Borduvian Shambler
Tue 13 Jun 2017
at 10:52
  • msg #643

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, Thuk favors eating her, it is dishonorable not to eat your kills, but you lot are weird about that. Shrug. If she is still alive we take her back to base, make her Rebel command's problem.
Shira
player, 139 posts
Ghostling
Wed 14 Jun 2017
at 07:05
  • msg #644

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Thuk (msg # 643):

Ewwwww, yuck.
Grev Longtooth
player, 81 posts
Wed 14 Jun 2017
at 08:22
  • msg #645

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, to be honest, Grev wouldn't have a problem killing her.  Indeed, he would probably insist on it, unless the was some way to prove to him that Ember would be safe with "Princess" alive.  Same goes for Octal Chrome, and the rest of the Imperials.  Along with destroying all the common. gear and anything that could allow the Imperial ship and it's crew to be tracked.  Grev is not force sensitive, and holds no value differentiation on the life of a force sensitive or non-force sensitive creature.

But you are right, that does not entirely jive with the usual Star Wars flow.
Doesn't bother me, but I can see the thematic discrepancy.
This message was last edited by the player at 08:23, Wed 14 June 2017.
TwoOneBee
player, 104 posts
Medical Specialist Droid
Rebel to the core
Wed 14 Jun 2017
at 11:56
  • msg #646

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah I'm pretty sure TwoOneBee would not be okay with a massacre even if they are Imperials.  It goes against everything he stands for, so taking them to Rebel command is a better alternative from his perspective.  I do applaud Grev for being true to his character of course :-)
Celes Varik
player, 158 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 14 Jun 2017
at 16:41
  • msg #647

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ooooh. I'm a bounty hunter and on the job. That's as good an excuse for her not to murder her as any, since Celes's whole deal is trying to clear the reputation of the Bounty Hunters' Guild.
That Old Fossil
GM, 296 posts
More Machine than Man
Twisted and Evil
Wed 21 Jun 2017
at 06:48
  • msg #648

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm a little rushed tonight.  But this fight is over.  The Princess is unconscious, Chrome is apparently helpless.  You can simply decide what happens to the rest of the Imperial wretches.

One merciful argument to save the Sith's lives is the possibility of interrogation.

Well done, team! :-)

There isn't any ore real fights but there are a few weighty decisions to make soon.
This message was last edited by the GM at 06:53, Wed 21 June 2017.
Celes Varik
player, 159 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 21 Jun 2017
at 07:01
  • msg #649

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oooooh. I miscalculated how dead she was. Somehow forgot to account for the grid. Yeah, that's two mortal wounds on her. Here I was trying to mathematically save her life and she goes off Force Choking me. Some people! :P

And yeah, that's a good reason not to let at least one of them just up and die. I vote for the Princess because she's a humanoid character and is therefore more likely to be used as recurring cast in a series due to budget concerns. Also because we can manacle and blindfold her to stop crazy Force woo, but Chrome is a brain in a jar. He cannot be contained except by keeping ysalamiri or Thuk around him at all times. That might be tough.
Thuk
player, 92 posts
Borduvian Shambler
Wed 21 Jun 2017
at 10:44
  • msg #650

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

And Thuk is doing his best to keep Chrome alive. Undead. Whatever.

Since he is, I should probably roll for an "Oops, I broke it" here, but this is space opera, accidentally killing prisoners just doesn't happen.
That Old Fossil
GM, 298 posts
More Machine than Man
Twisted and Evil
Sun 2 Jul 2017
at 05:10
  • msg #651

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Good thoughts, folks.  You can contain both prisoners.

Sorry for the delay, as always.  But the good news is, we have finished the last real encounter and are just winding up the final posts of the game.  It turns out we were able to finish the game after all.

The IC post is up and I look forward to your replies and your goodbye to Ember. :-)
Shira
player, 144 posts
Ghostling
Wed 5 Jul 2017
at 07:46
  • msg #652

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've really enjoyed this game, and playing Shira
Celes Varik
player, 163 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 5 Jul 2017
at 08:34
  • msg #653

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm happy with this game too. Wouldn't mind continuing with this crew, honestly. This is the first time I've actually gotten to play Celes longer than half a scene. :D
Shira
player, 145 posts
Ghostling
Wed 5 Jul 2017
at 22:56
  • msg #654

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh, I would be happy to continue with this crew
TwoOneBee
player, 108 posts
Medical Specialist Droid
Rebel to the core
Wed 5 Jul 2017
at 23:09
  • msg #655

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Me too I love this crew. I have enjoyed playing TwoOneBee, he's an interesting character and I appreciate all of you for helping me bring him to life, so to speak.  Its been a lot of fun and I'm sad its over, but at least we did manage to finish, that's an accomplishment esepcially on RPOL.
Grev Longtooth
player, 84 posts
Thu 6 Jul 2017
at 00:09
  • msg #656

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I would enjoy continuing with this crew as well.  I think we complemented each other well, as well as having clearly differentiated characters.
That Old Fossil
GM, 299 posts
More Machine than Man
Twisted and Evil
Sat 8 Jul 2017
at 06:40
  • msg #657

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am surprised, and quite gratified, by your enthusiasm for another game.

How can I say no? :-)

For now, I have written one of the final IC posts of this adventure.  Soon enough, there should be Character and Force Point awards.
Shira
player, 147 posts
Ghostling
Tue 11 Jul 2017
at 08:13
  • msg #658

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Working on a post
Celes Varik
player, 164 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 12 Jul 2017
at 04:41
  • msg #659

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

So we can definitely save the prisoners. Can we get the Tiny Star Destroyer working and use it to bring the wounded unnamed prisoners? Also can we donate it to the Rebellion?

Celes is definitely keeping the armor, and repainting it in an orange and yellow theme. Also re-tinting the visor green. :D

Kinda wondering what the odds are of redeeming Princess and getting her on our side. On the other hand, I've been working really hard on a shonen action game, where "villain turns into party member" is how things go.

I don't suppose you've got any images to use as reference for Princess, do you? Because I can't for the life of me imagine what she's supposed to look like.
Grev Longtooth
player, 86 posts
Wed 12 Jul 2017
at 07:14
  • msg #660

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Grev will definitely be looting whatever Fred sticks there are, to pay off his debt.  O5her than that, he'd go through their weapons and take a good variety of them.  Though the vast majority would go to the Rebels.
Celes Varik
player, 166 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 12 Jul 2017
at 07:25
  • msg #661

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ooo. Princess has a lightsaber, doesn't she?

Hm. Maybe we can get Shira lightsaber lessons and she'll have a melee weapon that doesn't break her to use! Of course those things are super deadly to the user in D6, and she'd need a teacher to get really good with it.
That Old Fossil
GM, 302 posts
More Machine than Man
Twisted and Evil
Sat 15 Jul 2017
at 07:33
  • msg #662

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

To answer some excellent questions.

Having had Ember restore 'Star, I can't really deny you Khara.  Ember will restore the enemy ship and you all may take it to Hoth as a gift.  The carbonite freezing pods was extrapolated from Episode V.  I struck me as odd that Vader didn't have a ready-made way to get Luke back to the Empire aboard the Executor (his giant ship).  And it seems like just keeping a Jedi anesthasized isn't enough to keep them contained.

I'm guessing that carbonite-freezing was just being explored as a way to keep captive Jedi.  And Khara was one of the newer vessels prepared for this eventuality.  The Princess is a candidate for redemption as a future plot device.  Born of an insect-hive, she couldn't really have been said to choose her destiny freely.  The inspiration for her was the fact of how much the Empire reminds me of a insect hive.

As far as visual inspiration for the Princess goes, I am thinking of Natira from Farscape or Sil from the movie Species but I am welcome to other interpretations.

http://farscape.wikia.com/wiki/Natira
http://aliens.wikia.com/wiki/Sil%27s_Species

Shira can keep the Princess' strange crystal lightsaber, it may have mysteries of its own.
Celes Varik
player, 167 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 16 Jul 2017
at 21:53
  • msg #663

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I think I'm satisfied with this last post as it is. It doesn't really feel like there's more to add. Well done, boss! :D
Shira
player, 149 posts
Ghostling
Tue 18 Jul 2017
at 07:39
  • msg #664

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Working on a post
That Old Fossil
GM, 303 posts
More Machine than Man
Twisted and Evil
Mon 24 Jul 2017
at 07:46
  • msg #665

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Detailed post Tuesday or Wednesday night.  Sorry for the usual delay...
That Old Fossil
GM, 304 posts
More Machine than Man
Twisted and Evil
Wed 26 Jul 2017
at 05:59
  • msg #666

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, maybe it will be Thursday night after all.
That Old Fossil
GM, 306 posts
More Machine than Man
Twisted and Evil
Mon 31 Jul 2017
at 06:40
  • msg #667

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Small IC post up to pass the time.  I should have some OOC thoughts sometime this week...
That Old Fossil
GM, 307 posts
More Machine than Man
Twisted and Evil
Mon 7 Aug 2017
at 00:17
  • msg #668

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I like where the IC is, with Shira's dread hanging in the air.  So I will let that be for a bit while I discuss some other OOC matters.

You all deserve experience for your bravery and cleverness.  Certainly everyone who spent Force Points at least get them back.  How much other experience do you think you should get?

As I said earlier, I would love to do another adventure with this brave group of Rebels.  But here's the thing and I hope you understand...

...I need a break to recharge my Star Wars batteries.  Plus there are so many amazing game settings out there that I would like to sample.

So what I would like to do is run another game for a bit while I get my Force mojo back.

I do intend on returning and running the Star Wars sequel here.  You don't need to follow the game until the sequel is ready (which I will announce with a message to all current players).

All of you are very welcome to join me in my new game which will be a Mutant City Blues game on another forum that better suits that game (message me for details).

http://site.pelgranepress.com/...s/mutant-city-blues/

At the very least, you would find out about another great place to play PbP games. :-)

Let me know what you think.
Shira
player, 152 posts
Ghostling
Mon 7 Aug 2017
at 02:33
  • msg #669

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 668):

Leaving me in suspense? *Pouts* Ooh, that's mean.

I really enjoyed the adventure and playing Shira, and I am very glad there will be a sequel. I don't mind the wait at all.

Are you planning an action game or a mystery with MCB?
Thuk
player, 95 posts
Borduvian Shambler
Mon 7 Aug 2017
at 08:38
  • msg #670

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sadly, I don't have MCB, but I will keep an eye out for this game to restart.
Celes Varik
player, 169 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 8 Aug 2017
at 05:03
  • msg #671

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Personally, I think Grev's Force Point spend was done at a dramatic time and heroic, as it was against the Princess who was a danger to an entire Force planet. Feels worth another FP.

As for Character Points, the guidelines suggest 3-15 CP per adventure. We started this adventure in January of 2016, so I'd lean heavily toward the 15. Year and a half is a pretty long adventure. :P

Actually if you go down the categories on page 195, their suggestions total up to a maximum of 23 for a perfect adventure. Before looking, I was going to suggest about 20, myself. Represents our handling the adventure well, cooperating, roleplaying (easier in a forum than a tabletop, honestly), all that goodness, and if it seems a bit much it could also represent some adventuring between this story and the next. Star Wars typically has time jumps, after all, like missed serials in a pulp story.

EDIT: Oh! About that other game, I like the concept behind Mutant City Blues, but it isn't really my type of game, per se. Apologies, but it isn't really what I'm interested in.
This message was last edited by the player at 05:04, Tue 08 Aug 2017.
That Old Fossil
GM, 308 posts
More Machine than Man
Twisted and Evil
Sat 12 Aug 2017
at 06:06
  • msg #672

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The MCB game will be (hopefully) a mix of action and adventure and mystery (more a US police procedural than a British one).  You don't need the rules to play.

As it turns out, I may have more free time than I thought.  I may be able to continue both games.
TwoOneBee
player, 112 posts
Medical Specialist Droid
Rebel to the core
Sat 12 Aug 2017
at 06:07
  • msg #673

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That would be excellent if you can Old Fossil, but don't overtax yourself.  If you do have the time though, I would be thrilled to continue, I'm very worried for Shira :P
That Old Fossil
GM, 309 posts
More Machine than Man
Twisted and Evil
Sat 12 Aug 2017
at 06:09
  • msg #674

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Wait! It has been a year-and-a-half!  Whoa.   Yeah, sure 20 points sounds good.  I hadn't realized this game has lasted more than some marriages. :-)
That Old Fossil
GM, 311 posts
More Machine than Man
Twisted and Evil
Sat 12 Aug 2017
at 06:38
  • msg #675

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Aw, I can't leave you guys hanging.

The first post of the new adventure is up!  We will go at what speed we can... :-)
Celes Varik
player, 170 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 12 Aug 2017
at 06:47
  • msg #676

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thanks to the wonders of celebrity life, the time between my last post and this one is longer than some marriages. XD

So 20 CP? I can find some good uses for that. Actually I should already drop some points into Weapon Repair, given that I narrated having tweaked a blaster for Shira's use. And then I can justify beefing up the damage on my shiny new sonic blaster!

Also, yay! Aaadventure! :D

EDIT: Hey boss, you wanna start up a "Part II" IC thread, since we're no longer in a Box of Memory? That way this last thread can chronicle our first adventure, and then we can get a fresh one going for the new story.
This message was last edited by the player at 06:53, Sat 12 Aug 2017.
TwoOneBee
player, 113 posts
Medical Specialist Droid
Rebel to the core
Tue 15 Aug 2017
at 01:21
  • msg #677

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Twenty CP Yay.  And more importantly MORE ADVENTURE!  Thank you for that Old a Fossil.  I'll get a post up asap :-)

Also I do agree with Ms Celes, we should probably begin a new thread for the new adventure :)
This message was last edited by the player at 01:08, Wed 16 Aug 2017.
TwoOneBee
player, 114 posts
Medical Specialist Droid
Rebel to the core
Wed 16 Aug 2017
at 01:07
  • msg #678

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I do have a question, Old Fossil, if I may?  I was working on using your generous 20 cp to update TwoOneBee.  I can increase some of his current skills and will gladly do so, it is logical for him to strive to be an even more efficient doctor.

However, there are a few new skills I think would benefit him, and I imagine he would like to expand beyond his current programming.  In order for me to acquire new skills I would need for someone to purchase skillware for those additional abilities to give me at least 1D in that skill, before I can use CP for them.

Would Captain Ali purchase the necessary data chips for the doctor?  I can give you a list in PM of the skills I would like to add and figure out the cost of skillware for each.  Hopefully it will be an amount she has access to and would be willing to spend on his behalf (I honestly think it shouldn't be more than about 200 credits or so).
Also is Hoth a facility wherein I can find individuals skilled in DROID ENGINEERING that can install said data chips for me?
This message was last edited by the player at 15:10, Sat 19 Aug 2017.
That Old Fossil
GM, 312 posts
More Machine than Man
Twisted and Evil
Mon 21 Aug 2017
at 05:06
  • msg #679

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry it has took so long for me to respond.  I should get an IC post up soon enough in a brand new story thread.

Quick answers to your questions:

Celes, yes, you can drop some points into Weapons Repair and you can upgrade the sonic blaster and detach it from its armor. :-)

TwoOneBee, yes, Ali (or more accurately, the Rebel Alliance) will spring for our favorite droid's new hardware.  Hoth has the tech to upgrade TwoOneBee.  One great difference between the Empire and Rebellion is how much the latter values people (even if some of those people have metal innards. :-) ).
That Old Fossil
GM, 315 posts
More Machine than Man
Twisted and Evil
Fri 25 Aug 2017
at 05:30
  • msg #680

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The game continues in Part II: A New and Big Deal...
Shira
player, 154 posts
Ghostling
Sun 27 Aug 2017
at 07:53
  • msg #681

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Working on a post!
Celes Varik
player, 172 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 27 Aug 2017
at 18:35
  • msg #682

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

So apparently I forgot to mention that I was taking a ten day road trip, and then forgot to mention that I got back but would need time to get settled back in. Uh...I'm back! :D

I wasn't so much planning on separating the sonic gun from the armor, though maybe that's a good idea. I'm also a little cautious because the REUP rules say if I screw up my roll, the equipment doesn't work, and if I succeed on my roll, the equipment doesn't work right. A little alarming, but maybe not the sort of thing I should really worry about.

Also, once I can get some points into Armor Repair, maybe I can reduce the Dex penalty on our protective equipment.

Anyhoo, I'll see about rolling to modify the sonic blaster sometime soon. In the meantime, looking for some good art to use for "fully armored Celes", preferably that's in line with what I've already got. Should have something up soon. Boss, is the Forcetrooper armor insulated?
That Old Fossil
GM, 316 posts
More Machine than Man
Twisted and Evil
Wed 30 Aug 2017
at 05:55
  • msg #683

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Don't worry about taking time to get the band back together.  Goodness knows, I am not the most punctual GM.

One thing I like about Star Wars is that the game is not terribly dependent on equipment.  I used to play too many D&D games where the character's equipment list was longer than their character sheet.

In Star Wars, our heroes never had the best equipment (barring perhaps better, but fewer, Starfighters) or advanced gadgetry but still won the day.  In fact, the heroes often lose their equipment and have to steal from the Empire.  Long and short, a group of stormtroopers surprising Leia and Han while those two are only wearing swimsuits (they would never be au naturel in a Disney franchise) on the beach only leads to two free stormtrooper rifles for Leia and Han later.

To that end, I don't mind if you freely upgrade your tech without a roll.  Just don't become too attached to it.

I never really gave too much thought as to what Forcetrooper armor actually looked like beyond being obviously related to Stormtrooper armor.  Whatever art you might find is good.  I will say that Forcetrooper armor is insulated if Stormtrooper armor is.

Gotta stop here.  IC post Thursday (I hope)
Celes Varik
player, 173 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 1 Sep 2017
at 20:50
  • msg #684

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm not too concerned about my stuff being the best in the Galaxy, so much as I am about my stuff matching the vision I've got in my head of what Celes is all about. The visual distinction of the armor is pretty important to me in that regard, while I'm less concerned about the mechanics.

After a bit of research, most armor types have a body glove worn underneath them, including Stormtrooper armor. This body glove is normally insulation against energy damage, but some types can serve as insulation against extreme temperatures. While Stormtrooper armor doesn't come with the latter type normally, as that's part of Snowtrooper gear, I'm pretty sure Celes would either have or be able to get hold of some extreme weather body gloves, even potentially requisitioning some from Hoth's Rebels (as our time off activity would serve the needs of the Rebellion anyway, exploring the planet and adding potential further expansion or resources for the base).

Also, that purple thing she's wearing is her usual body glove, worn under her old combat armor, which itself was little more than a few protective plates and a bunch of utility pouches.
Shira
player, 156 posts
Ghostling
Tue 5 Sep 2017
at 09:04
  • msg #685

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Working on a post
That Old Fossil
GM, 317 posts
More Machine than Man
Twisted and Evil
Fri 8 Sep 2017
at 05:35
  • msg #686

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

You have put some thought into Celes' gear, I am all for your suggestions. :-) I always imagined that Rebels should wear more 'liberated' Imperial gear.  They are one of the few losing sides in fiction that is better equipped than their far larger enemy.

I will try to get an IC post up tonight or tomorrow night. :-)
Celes Varik
player, 175 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 13 Sep 2017
at 19:55
  • msg #687

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I dunno. The Rebels' weapons, armor, explosives, communications equipment, computers, droids, and a majority of their ships aren't as good. The only contenders are X-Wings, A-Wings, and B-Wings, most of which don't really become a thing until after the Battle of Yavin, and the X-Wing is only better than a TIE Fighter because of its shields. The TIE Interceptor becomes the dominant force in response to the X-Wing, until the A-Wing comes along specifically to deal with it. ...and then the B-Wing just makes starfighter combat entirely obsolete because whatever writer thought of it didn't recognize that giving the underdogs an unbeatable advantage makes them stop being underdogs...

I wouldn't really call them better equipped except for those few starfighters. The point is that they overcame their limitations through the virtues of individuality and freedom, rather than the rigid thinking and evil-oriented bureaucracy and infighting of the Empire.

Also the Force was with them. :P
That Old Fossil
GM, 319 posts
More Machine than Man
Twisted and Evil
Sat 16 Sep 2017
at 07:38
  • msg #688

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Time is against me.  It may be Monday before I can respond in any real detail.  I apologize for the delay and I thank you for your patience... :-)
Celes Varik
player, 177 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 16 Sep 2017
at 08:23
  • msg #689

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, boss. Kinda feels like everything's been a lot busier in the real world for everyone than anyone expected. You know us, we're patient as can be.
TwoOneBee
player, 118 posts
Medical Specialist Droid
Rebel to the core
Mon 18 Sep 2017
at 00:15
  • msg #690

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

What Ms Celes said, of course :)  I'm certainly not going anywhere, I want to see what's in these caves.
That Old Fossil
GM, 320 posts
More Machine than Man
Twisted and Evil
Sun 24 Sep 2017
at 06:54
  • msg #691

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

So very sorry to be away so long.  Reasons and more posts tomorrow or Monday night.  I apologize for the delay and I thank you for your patience... :-)
That Old Fossil
GM, 322 posts
More Machine than Man
Twisted and Evil
Sat 30 Sep 2017
at 04:08
  • msg #692

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Arrgh!  IC post is finally up.  Posting should be faster now (it would be hard-pressed to be slower) than recently.  It's good to be back! :-)
Shira
player, 159 posts
Ghostling
Sun 1 Oct 2017
at 09:03
  • msg #693

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome back!

I'm posting today
That Old Fossil
GM, 323 posts
More Machine than Man
Twisted and Evil
Sat 14 Oct 2017
at 05:03
  • msg #694

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Arrgh! I am likely delayed in posting until next week. Thanks as always for your patience. :-)
Celes Varik
player, 180 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 14 Oct 2017
at 05:06
  • msg #695

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

We're still here boss. We've been here this long, not gettin' rid of us that easy. :P
That Old Fossil
GM, 324 posts
More Machine than Man
Twisted and Evil
Mon 16 Oct 2017
at 05:28
  • msg #696

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

I am sorry to have been away so long.  In addition to the normal hullabaloo, a friend's water heater broke and I had to spend several days moving an awful lot of furniture.

Let me see if I can slowly get back to where we were...
Shira
player, 162 posts
Ghostling
Sat 21 Oct 2017
at 06:17
  • msg #697

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've been on a trip, so a bit of a posting slowdown. sorry
That Old Fossil
GM, 326 posts
More Machine than Man
Twisted and Evil
Tue 31 Oct 2017
at 04:24
  • msg #698

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I will try to get an IC post up tonight.  Sorry I have been away for yet another long delay.  I had to get out of a storage shed quick.
Celes Varik
player, 184 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 28 Nov 2017
at 09:23
  • msg #699

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hot Topic In Space, for all your future Dark Sider needs. There's a special on that new Screamo Bith album, Red Shade of Doot.
Shira
player, 166 posts
Ghostling
Wed 29 Nov 2017
at 07:30
  • msg #700

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 699):

*Giggles*
And working on a post
Celes Varik
player, 185 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 29 Nov 2017
at 07:48
  • msg #701

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

For those who haven't been given the gift, here's how I envision their last album: https://youtu.be/hzPpWInAiOg
That Old Fossil
GM, 330 posts
More Machine than Man
Twisted and Evil
Sat 9 Dec 2017
at 06:02
  • msg #702

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hot Topic, kids.  Who says your Dad isn't cool?   Who wants a groovy lava lamp?

(as usual, sorry for the delay, team)
Celes Varik
player, 186 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 12 Dec 2017
at 01:23
  • msg #703

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
How can two shoes keep Shira stable?  It seems to work for Iron Man. :-)


Hey, hey now. It worked extra poorly for him. Those repulsors in his palms? Flight stabilizers, because he found out you cannot fly on a pair of shoes. :P

However he's using a very different "repulsor" technology, with actual thrust rather than gravitics. I'm sure Shira's new shoes will be both fine and awesome. And will hopefully let her run without dying. Yeah. Gonna get her a whole set of equipment to let her be an action hero. Space Mom's on a mission!

That Old Fossil:
3. These two rakes can be a comic distraction or a true threat to Ali.  If someone writes that this gruesome twosome impress her with the fact that "they have the death sentence on nine systems", maybe their identities are a little clear (only nine systems yet?, this game is a prequel after all).


Waaaitaminute. In our prequel story to this game, we met those guys after they'd been beaten up by some guy with a laser sword and now they were cyborgs (and then we beat them up, because we're the heroes), so this would have to be either a couple other creepy guys (imagine how many there are on Earth with only billions of inhabitants, now multiply that by a trillion, so many of them), or else if it's them they oughta recognize us. ...Unless...I mean, unless all twi'leks look the same to them. In which case I say let Grev have 'em.

Also I will totally post again pretty soon. Been busy, but been keeping up.
That Old Fossil
GM, 332 posts
More Machine than Man
Twisted and Evil
Sat 23 Dec 2017
at 04:51
  • msg #704

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I won't sweat the physics of Shira's shiny shoes.  Once I saw the banking, noisy TIE fighters in '77 (yep, I'm that old), I realized that Star Wars has done a 'Jedi mind trick' on Science anyway.

Anyway, you young whippersnappers, I got to see The Last Jedi and I generally liked it, although I understand why the movie is so controversial.

Did I actually use Evazan & Baba before (more than a year in, I am a little forgetful)?  Let me know and I will amend my future IC reply.  I am watching this game daily for the nonce (I am in the more 'productive' part of my weird schedule) and should be able to reply fairly quickly.

In any case, there is no hurry as this is the holiday season.  Happy Holidays, everyone (should we not correspond before then)! :-)
Celes Varik
player, 188 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 23 Dec 2017
at 08:29
  • msg #705

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah, I don't sweat Star Wars physics either. Was just pointing out that Iron Man was the wrong example to use. :P

Some glorious day I'll get to see Star Wars 8. Maybe even before I get more spoilers. I've been hiding from them, and then I came across them on friggin' Pinterest of all places, while looking for non-Star Wars/Trek starship designs. Gah. There is no escape!

That Old Fossil:
Did I actually use Evazan & Baba before (more than a year in, I am a little forgetful)?  Let me know and I will amend my future IC reply.


Yep! Way back in message #10 of our old Christmas Special. But it was Plausibly Deniable, so maybe it didn't even happen!

Plausibly Deniable IC:
3.  The head cyborg in the Cantina is Cornelius Evazan, last seen in two pieces in the Mos Eisley Cantina in Episode IV.  You probably thought he died but then you probably thought Han shot first too. ;-)  Obviously, he has had some bad luck of late.  He has barely survived his run-in with Kenobi and he has used his medical skills to replace most of himself with badly-configured cyberware.  He has surrounded himself with other losers who also were wretched enough to want 'upgrading.'

TwoOneBee
player, 124 posts
Medical Specialist Droid
Rebel to the core
Sun 24 Dec 2017
at 16:17
  • msg #706

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My understanding of organic culture indicates it is customary at this time to extend seasons greetings to those one considers significant to their existence, therefore...

MERRY CHRISTMAS EVERYONE :)  And VERY HAPPY NEW YEAR as well :D

This message was last edited by the player at 16:19, Sun 24 Dec 2017.
Grev Longtooth
player, 93 posts
Sun 24 Dec 2017
at 18:20
  • msg #707

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy Holidays all.
Shira
player, 168 posts
Ghostling
Sun 24 Dec 2017
at 19:57
  • msg #708

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Merry Christmas!
Celes Varik
player, 189 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 24 Dec 2017
at 20:24
  • msg #709

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy Life Day, everybody!
That Old Fossil
GM, 333 posts
More Machine than Man
Twisted and Evil
Thu 28 Dec 2017
at 05:31
  • msg #710

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm glad every one seems to have had a Happy Holiday.  I feel safe enough to invoke That Which Should Never Be Named...

https://www.youtube.com/watch?v=S3a5j8PgQxg

OK, these new guys are 'Evazan and Baba groupies' at best, possibly bio-sculpted to look like their namesakes by their namesakes.  I'm sure you will learn them the difference. :-)
Celes Varik
player, 190 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 28 Dec 2017
at 05:38
  • msg #711

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, another alternative would be to have them recognize us eventually. :P
That Old Fossil
GM, 335 posts
More Machine than Man
Twisted and Evil
Mon 8 Jan 2018
at 06:09
  • msg #712

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy New Year, folks!

As usual, sorry for the delay.  It's like I haven't been here since last year. :-)
Celes Varik
player, 191 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 9 Jan 2018
at 04:20
  • msg #713

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Is Shira gonna be okay? She's a ghostling. Don't they...y'know, break under a strong enough wind? o_o
That Old Fossil
GM, 337 posts
More Machine than Man
Twisted and Evil
Mon 15 Jan 2018
at 04:28
  • msg #714

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Look at it this way, your action figure will now become more collectible ("now with detachable limbs"). :-)

More seriously, with a actual Jedi on your side actual harm is very unlikely to happen (barring some really bad luck or worse decisions).  This should just add a new plot wrinkle.
TwoOneBee
player, 126 posts
Medical Specialist Droid
Rebel to the core
Mon 15 Jan 2018
at 14:11
  • msg #715

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Not to worry, Ms. Celes, I will give her a thorough examination and administer any necessary treatment of course :-)
Shira
player, 172 posts
Ghostling
Sun 11 Feb 2018
at 08:41
  • msg #716

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm posting either today or tomorrow. I had a very difficult week.
That Old Fossil
GM, 341 posts
More Machine than Man
Twisted and Evil
Sat 17 Feb 2018
at 03:53
  • msg #717

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies for the long delay, folks.  I've been fighting off various chest and stomach maladies, some of which might even have been the flu.  Been a tough couple of weeks.

I will try to catch up tonight or very soon.  Certainly I understand if any other posters have delays. :-)
That Old Fossil
GM, 345 posts
More Machine than Man
Twisted and Evil
Sun 25 Mar 2018
at 04:09
  • msg #718

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Team,

Sorry for the usual delay.  But that brings up a relevant point.

On another board, one of my games has cratered (to me) unexpectedly.   On the plus side, the loss of a game will add some more free time and allow me to get this game's posts out a little faster (relatively speaking).  But I do want to ask, as that game's end was a surprise to me; what would you like to see more of in this game?
Celes Varik
player, 197 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 25 Mar 2018
at 04:31
  • msg #719

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hm. That's a good question.

I think in our first adventure, we had a lot of indirect interaction with our villains, and I'd rather like to have some more firsthand meetings with either our enemies or expository henchmen in the future. Visions of background via the Force is really cool, but also kind of limiting and leaves us non-Force users with a little less to do. (Not saying remove those things entirely, of course, because Force users want cool Force-related stuff.)

Since the end of that last adventure, we've had a lot more slice of life than Star Wars usually gets. Also very cool, but the sudden start-stop on the Hoth adventure, followed by the odd very brief start-stops with Ali getting accosted, a possible brawl starting, and then that turning out to be friends-making always feels like we're about to be dropped right into Star Warsy action, only to find that it was more or less a red herring and we're really still just on a vacation and happen to have several paranoid action heroes on the team. (Which is another thing I quite like, that Grev and Celes are always two seconds from turning shopping into a battle to the death. Then again I live in California and shopping malls are dangerous places when a sale is on.)

I think we could use another tightly focused adventure soon, where we know the goal and get to go do the thing. Kinda feels like that little flower thing might be exactly what I'm looking for, but dunno what it's up to yet.

More concisely... let's have another adventure! :D If you wanna bust out the old D6 modules, there's about a bazillion of 'em, and I hear about half are really good.
TwoOneBee
player, 131 posts
Medical Specialist Droid
Rebel to the core
Sun 25 Mar 2018
at 22:27
  • msg #720

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It is a good question.

Truth is, I've enjoyed everything we've done so far.  I do appreciate that we have different sorts of encounters, not all blaster battles, chase scenes, and ship combat...not that there's anything wrong with that :P  For example the scene we are currently finishing up was, for me, and interesting social interaction and, for my character at least, a bit of a moral dilemma.  I am intrigued by the little blossom alien and am doing my best to figure out how to communicate with it.  I am going to try and enlist DeeJay for further assistance and I'd be delighted if Celes or Shira wanted to help as well.

I know my character is a support type, and I'm perfectly okay with that, I mean I knew he would be when I chose to play him, after all.  I think, what I like most about Star Wars is the chance to visit strange planets, meet bizarre aliens, solve mysteries and thwart the Empire.  Other, less often used enemies like the Syndicate, Bounty Hunters (sorry Celes), Hutts, rogue Mandalorians and the occasional space monster or Planetary warlord are also a nice change of pace.  I enjoy the sense of helping others, of making a difference, but also I do appreciate the interplay and drama, that comes from placing a group of very different personalities on a ship and launching them into space :)  I'm a role player/puzzle solver so that's where I derive most of my pleasure in a game.

Overall though, I am enjoying our game.  Its not too fast paced or too slow, so everyone has a chance to participate in whatever way they wish.  I do enjoy the subplot with Sundancer and Thuraya, as well as Captain Ali having her own agenda sometimes and of course our resident protocol droid makes me laugh.

I agree with Celes, let's have another adventure.  There are severeal old modules that were quite good, or you can come up with an unusual once yourself.  I'm honestly up for anything!
Shira
player, 176 posts
Ghostling
Tue 27 Mar 2018
at 09:45
  • msg #721

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm not sure. I've been really enjoying the game!
That Old Fossil
GM, 346 posts
More Machine than Man
Twisted and Evil
Wed 4 Apr 2018
at 03:48
  • msg #722

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Y'know, I remember those old modules were a delight to go through as a player.  I would guess they would be just as wonderful to GM.

And, frankly, a classic module would speed me up as I just have to run the adventure, not actually come up with it.

But the odds of running a module that none of my players have been through are rather small.  Could you go through an adventure that you have been through before?  I trust you not to use PK but would you still enjoy it?

If so, what classic module would you like to go through?  I can probably get my hands on it...

IC post before the weekend...
Grev Longtooth
player, 96 posts
Wed 4 Apr 2018
at 06:38
  • msg #723

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I never went through the modules.  *L*  The groups I played with didn't do pre-packaged adventures, regardless of the system.  I'd be up for it.
This message was last edited by the player at 09:58, Wed 04 Apr 2018.
Celes Varik
player, 198 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 4 Apr 2018
at 20:02
  • msg #724

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The only modules I know are the starter adventures from WEG 1e and 2e R&E. And I rather like that second one. First feels a little narrow in scope after having tried to run it myself.

I think I have all of them, but find it difficult to actually read modules. And I'm pretty sure I'd have fun with all of them. :D
TwoOneBee
player, 132 posts
Medical Specialist Droid
Rebel to the core
Wed 4 Apr 2018
at 23:50
  • msg #725

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've certainly been through the old modules, though probably as my Jawa tech WU JIK.  Gosh he was so much fun.  Anyway that was twenty five years ago at least so I don't remember them and would happily revisit any one of them.
That Old Fossil
GM, 347 posts
More Machine than Man
Twisted and Evil
Fri 13 Apr 2018
at 05:48
  • msg #726

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, here is the list.  You can scroll down to the last page (back cover) of the .pdfs to get an idea of what the adventure is about.

http://d6holocron.com/downloads/wegadventures.html

Let me know what you think.  I will try and get an adventure started by this time next week.  I have an idea of what to run if no one chooses anything. :-)
Celes Varik
player, 199 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 13 Apr 2018
at 06:45
  • msg #727

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hoo boy. Considering I've only read about most of these from looking up on forums which ones I should run (and then never ran them), I'd really like to try out several. The Isis Coordinates, Black Ice, Strike Force Shantipole (I never found out if it's "shan-TIH-poe-lee" or "SHAN-tih-pole"), and Starfall all catch my interest. Otherspace feels like it might appeal to me in particular, considering the character I designed (I really like Metroid, okay? don't judge me).

Though from what I read, Starfall is super duper deadly. One GM in a "what's your favorite module" forum was talking about how three of his PCs died in that adventure. One of them to a failed Climb roll. That...concerns me.

Once we get our Force users some more oomph, maybe we could take on Domain of Evil. It's pretty Force-heavy.
TwoOneBee
player, 133 posts
Medical Specialist Droid
Rebel to the core
Sun 15 Apr 2018
at 00:57
  • msg #728

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well not wanting to read any of these and spoil my surprise, so just from the titles how about Crisis on Cloud City?  I mean we're already here right?  Honestly though I'm up for anything.
Shira
player, 177 posts
Ghostling
Mon 16 Apr 2018
at 11:32
  • msg #729

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I played part of Battle for the Golden Sun. I haven't played any of the others.
That Old Fossil
GM, 348 posts
More Machine than Man
Twisted and Evil
Wed 18 Apr 2018
at 04:28
  • msg #730

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hm.

Otherspace is an alien horror adventure, almost to the point of bursting past Star Wars' generally heroic and optimistic outlook.  I have fond memories of the adventure but it has that one single tone.

Crisis on Cloud City has a cool name.  But all of the modules are good.

As one player has been partially through Battle for the Golden Sun, maybe that will go to the back of the line.  There are many excellent choices besides.

Starfall may be too lethal to start with (I do remember it being enjoyably tough)>

The adventures Celes has suggested are very good.  I suggest one of those or Crisis on Cloud City.  We won't go far wrong either way.

We will likely be getting a new player if I can ever figure out how to add them to the game.

I am going to wrap the current thread up unless the players want to keep it going.
Celes Varik
player, 200 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 18 Apr 2018
at 04:57
  • msg #731

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

quote:
I am going to wrap the current thread up unless the players want to keep it going.


The only thing I have to add is gently pointing out to Shira that Celes isn't the captain (though she doesn't really mind :P).

Crisis on Cloud City would be easy to get going, as we're already there. Speaking of, I thought Cloud City was our shore leave. Was it not?
Shira
player, 178 posts
Ghostling
Fri 20 Apr 2018
at 11:01
  • msg #732

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 731):

Oops.
Celes Varik
player, 201 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 20 Apr 2018
at 17:46
  • msg #733

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I figure it's just their relationship and Celes only minds when in earshot of Ali. XD
That Old Fossil
GM, 350 posts
More Machine than Man
Twisted and Evil
Sat 21 Apr 2018
at 04:25
  • msg #734

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Are her lekku burning? :-)

Actually, Ali was made your leader to hedge my bets when this game first started, in case there was player conflict.  It turns out there was no need, thanks to my excellent players. :-)  Ali would be happy to step aside for another leader.


I am happy to notice that we have a new player, take a bow, Malevolent! :-D

I am going to give the selection of new adventure a few more days so our new player can introduce themselves and give their input.  But it is time to get this party started.

I will post again in a few days and the adventure shall begin... :-)
Celes Varik
player, 202 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 21 Apr 2018
at 06:00
  • msg #735

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

A new player! Welcome to the crew!

I'm Celes Varik, and will be your power-suited bounty hunter. Although still on the players list, sadly we do not have Akiri or Nate, and it seems Thuk has also left us. But here we have our hunter (of the meat-gathering variety) Grev, our Force sensitive ghostling Shira, and our medical droid TwoOneBee. It's good to have a newcomer. :D
Shira
player, 179 posts
Ghostling
Sat 21 Apr 2018
at 10:16
  • msg #736

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome, new players! Ghostlings are pretty but fragile, so be careful shaking hands.
Dakert
player, 1 post
Sat 21 Apr 2018
at 17:33
  • msg #737

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hello!
TwoOneBee
player, 134 posts
Medical Specialist Droid
Rebel to the core
Sat 21 Apr 2018
at 23:34
  • msg #738

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Greetings Mr Dakert, I am TwoOneBee: surgical/medical droid specialist.  It is, of course, a pleasure to make your acquaintance.  I am available for all of your medical needs so please do not hesitate to inquire of you have any questions or concerns.  Also I am available anytime for a good game of Pazaak.

Welcome aboard :)
Dakert
player, 2 posts
Sun 22 Apr 2018
at 12:26
  • msg #739

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Do you have a pilot? I'm wondering which attribute to dump, technical or mechanical.
That Old Fossil
GM, 351 posts
More Machine than Man
Twisted and Evil
Wed 25 Apr 2018
at 04:07
  • msg #740

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome, Dakert, to the Team! :-)

Your new adventure starts Thursday.  Get your snacks from the lobby, folks, and get back in time for the triumphant John Williams soundtrack....
Celes Varik
player, 203 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 25 Apr 2018
at 04:15
  • msg #741

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

We actually don't have any dedicated ship roles. I've been piloting during those few times it's come up.

Any hints on what Dakert's all about, aside from that last stat?
Dakert
player, 3 posts
Thu 26 Apr 2018
at 22:52
  • msg #742

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, about being the toughest dude to take down? Being a Barabel he doesn't really need armor, but if he gets it, he's a lot tougher than even a wookie.

I plan for him to be an expert with blasters and good at martial arts. I guess I will also get Space Transports Piloting? Or Starship Gunnery.
Celes Varik
player, 204 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 26 Apr 2018
at 23:05
  • msg #743

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ooo, go with Starship Gunnery. With Nate gone we need someone to pew pew everything.

Also you and Grev are gonna need to arm wrestle over who gets to be the tough guy on the team. Celes will just sit off to the side stoically, while writing terrible slash fiction when you two aren't looking. Now we just gotta overthrow the Empire and restore the HoloNet to public use. :D
That Old Fossil
GM, 352 posts
More Machine than Man
Twisted and Evil
Wed 2 May 2018
at 05:36
  • msg #744

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am so lame when it comes to understanding this forum.  If Dakert's character sheet is on this forum, let me know where.  For now, I will simply trust that the character is kosher. :-)

I apologize for the delay.  My Mom was in the hospital due to Colitis.  And her recovery is proceeding frustratingly slowly.

But, here is the good news, I am about to start this new adventure.
This message was last edited by the GM at 05:41, Wed 02 May 2018.
Celes Varik
player, 205 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 2 May 2018
at 05:50
  • msg #745

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sad news about your mom, boss. I hope recovery speeds up soon.

As for Dakert's sheet, I keep my sheet in my Description, but I don't think anyone else has. If you opened up his Character Sheet, you might look there. That is, click Character Details in the top left, then select the character you want to see details of on the right. The bottom space is where the sheet is located. If that's blank, you might not have let him modify his sheet yet.

Also, I am absolutely ready for new adventures. Got my blasters cleaned, my armor painted, pretty sure Grev's been feeding our new puppies (unless we left them on Hoth to be trained by actual professionals for Alliance work). Also paid for Shira's new floaty shoes. I'm good to go. How's everyone else doing?

EDIT: Boss, do we still need Akiri and Nate? It's been almost a year since Nate's last login, and almost two years since Akiri's.
This message was last edited by the player at 05:51, Wed 02 May 2018.
Celes Varik
player, 206 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 2 May 2018
at 06:56
  • msg #746

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
OOC:  Don't respond to this thread yet.  It is not quite ready for prime time.  I should get it ready in a day or two...


One neat trick you have up your sleeve as GM is to post your not-yet-ready material to a Group where none of us can see it, like Group 1, then Edit Thread to move it to Group 0 once it's ready.

The only real problem with that is that we'll still see the red "new message" indicator even if we can't see the thread itself, but it does allow you to get things ready and then drop it on us at your leisure.
TwoOneBee
player, 135 posts
Medical Specialist Droid
Rebel to the core
Wed 2 May 2018
at 07:06
  • msg #747

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Very sorry to hear about your Mother, Old Fossil. I hope she gets better soon.  Real life must always come first.

I am ready for the new adventure, although I admit the blossom mafia was brilliant :-).   I agree we should clean out some of the old characters who are no longer around as Celes suggested and also WOW has it been two years?  Amazing truly how fast time can pass when you're having fun :-)

I eagerly await whatever escape you decide on.  While I'm waiting I think I had best get Med bay ready for business again,  now where did I put that Bacta tank?
That Old Fossil
GM, 360 posts
More Machine than Man
Twisted and Evil
Fri 4 May 2018
at 06:05
  • msg #748

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Whew!  Sorry to have been away so long and that I was so rushed when I did return.

My mom is now home and better but fully healing from a gastric infection can take some time.  I am keeping a close eye on her.  Thank you all for all of the well-wishes. :-)

And your new adventure, Starfall, is up and waiting for your posts.

After re-examining the adventures, Crisis on Cloud City seemed the best choice for several reasons, one of which being the characters were largely already there.  But reading CoCC, I learned it was ideally the sequel to Starfall.  So I thought I would run Starfall first.

Starfall is an unusual adventure.  It starts with the character being captured aboard an Imperial Star Destroyer after falling into an Imperial trap.  And there were some changes needed between the last adventure and the next.

So I am doing the cheesy trick of recent movies and TV, starting with a sudden jump to a dire situation and then doing flashbacks to earlier.

I will try and hunt down Dakert's character sheet.  I am so bad at this forum.

Any characters who don't post their way out of this cell are assumed to not be part of the adventure yet.  They are free to return, just let me know and I will get them re-introduced.  It takes a lot for me to drop someone from a game.

I will remember the private Group trick the next time I have to prep a secret thread.

If you like the Vornskyrs, they can be part of this mission but they may be problematic later.  They are not currently in their cell.

None of your characters have their equipment, should they find it again, Shira's groovy red slippers may be present.

If y'all like the blossom mafia, one tiny sprout may be with you (like the Force)...
Celes Varik
player, 207 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 4 May 2018
at 06:26
  • msg #749

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I know you said that if we had a question, we should post our characters trying to remember, but I have something a little more pressing than that which won't work that way:

What have we forgotten?

You told us the whole leadup, so I think we as players know everything. It looked for a moment like everyone but Dakert only knew up to Cloud City's party, and Dakert also knew the mission from his solo briefing. But then you had Ali notice that Walix Blissex isn't with us, which means we must know who he is, which means we must know what we were doing, if not the briefing itself, which must mean it probably wasn't the Rebellion that wiped our memories.

Also, who is Issan Len? He's only mentioned once when he introduces himself to the droids, then again when you say they remember meeting him.

Also also...groovy red slippers. I am so happy with this.
That Old Fossil
GM, 361 posts
More Machine than Man
Twisted and Evil
Sat 5 May 2018
at 04:32
  • msg #750

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I know it is tough but have Celes ask those questions.  Start with just one of them if that is confusing.  Even just have Celes admit she doesn't (understandably) understand what is going on.

One of the other player's speculation may trigger enlightenment better than my clumsy prose.  And Thuraya seems (uncannily) perceptive.

If nothing works, I will add a little more knowledge directly to the players...
Celes Varik
player, 208 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 5 May 2018
at 05:53
  • msg #751

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That doesn't make any sense, though. If I don't know if Celes knows Blissex or Len, I can't really have her ask if she knows them. If she never met Len and never heard of him, why would she ask who he is? By that same token, Celes at this stage would have no reason to ask if the Rebels have found the Death Star over Endor yet, because I'm fairly sure she shouldn't have that information. That's kinda what I'm getting at. What information do we definitely not have and shouldn't ask about?
Shira
player, 180 posts
Ghostling
Thu 10 May 2018
at 10:12
  • msg #752

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 748):

Is there any sign Shira can see that this is an Imperial prison? (as opposed to a cell from some other group)
That Old Fossil
GM, 362 posts
More Machine than Man
Twisted and Evil
Mon 14 May 2018
at 03:06
  • msg #753

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes, Shira will recognize an Imperial prison when she sees one.  The Empire isn't known for its variety.

I know this beginning is very confusing.  Have Celes ask the simplest questions, 'Where are we?, What is going on? etc.  I can take it from there.

One way or another we will get things right... :-)
Celes Varik
player, 210 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 14 May 2018
at 04:23
  • msg #754

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Alright, I'll try to avoid the bits I'm unsure about until I get a better picture of what's missing. Gonna try to go with it in the meantime.
That Old Fossil
GM, 364 posts
More Machine than Man
Twisted and Evil
Wed 23 May 2018
at 01:22
  • msg #755

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's easy to play a confused character when you are a confused player (you are doing fine!)...  :-)
Shira
player, 182 posts
Ghostling
Thu 24 May 2018
at 05:28
  • msg #756

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Working on a post
It's likely to be a few days, though, because a big issue has just come up in RL
This message was last edited by the player at 07:25, Fri 25 May 2018.
Celes Varik
player, 212 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 25 May 2018
at 18:48
  • msg #757

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I hope everything's alright, Shira.

Boss, did we lose Dakert already? He hasn't been around in almost two weeks. Think I should help Grev instead?
That Old Fossil
GM, 366 posts
More Machine than Man
Twisted and Evil
Sat 26 May 2018
at 03:44
  • msg #758

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I haven't heard from Dakert in awhile, myself.  Dakert, are you there?

Until we here from Dakert again, yeah, help Grev...
Shira
player, 183 posts
Ghostling
Sat 26 May 2018
at 04:00
  • msg #759

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 757):

It's all right, just very busy.
TwoOneBee
player, 137 posts
Medical Specialist Droid
Rebel to the core
Sun 27 May 2018
at 00:07
  • msg #760

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll get another post in tonight or tomorrow.  Sorry but twelve hour days six days a week are kicking my butt right now.  Droids may be able to work tirelessly, but not so much us poor flesh bound beings :)
That Old Fossil
GM, 368 posts
More Machine than Man
Twisted and Evil
Wed 30 May 2018
at 05:21
  • msg #761

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

All good, team.  You are all worth the wait.
Celes Varik
player, 214 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 1 Jun 2018
at 18:39
  • msg #762

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

What's the lighting like? Seems like total darkness except for DJ's eyes, but it'd be good to be sure there aren't emergency lights or something. Also, do stormtroopers in this continuity have light amplification in their helmets? If they can see us but we can't see them, it would definitely be best for us to back up into the cell, have DJ blind them with her lights, and then we beat them up and get armed.
TwoOneBee
player, 139 posts
Medical Specialist Droid
Rebel to the core
Sat 2 Jun 2018
at 02:21
  • msg #763

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Actually I know TwoOneBee has emergency lights listed as well.  Also has his taser or hypodermic injector been disabled, or can he still access them?  If so he has some manner of defense at least.
This message was last edited by the player at 19:25, Sat 02 June 2018.
Grev Longtooth
player, 100 posts
Sat 2 Jun 2018
at 17:23
  • msg #764

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Grev has Scent, Superior Hearing, and Blind Fighting.  B)

So, what happens when you let a night hunting alien loose on a ship with no power or lights?
This message was last edited by the player at 20:17, Sat 02 June 2018.
That Old Fossil
GM, 370 posts
More Machine than Man
Twisted and Evil
Fri 8 Jun 2018
at 05:25
  • msg #765

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies for making anything more unclear (although the module is supposed to have the characters guessing).

The darkness is currently total where you are.  This is unsettling as the emergency lights should have kicked in barring terrible catastrophe.

I missed that TwoOneBee has luminescent eyes as well.  An internal diagnostic scan will show that all of the old droid's covert weaponry is intact but inaccessable due to an advanced restraining bolt.  The Rebellion has installed a bypass in TwoOneBee that will get around your average restraining bolt but the Empire prepared their trap well and expected enhanced droids.

The good news is that TwoOneBee's weapons have not been destroyed, just disabled.  All that has to happen to find the control for the restraining bolt...
That Old Fossil
GM, 371 posts
More Machine than Man
Twisted and Evil
Fri 8 Jun 2018
at 05:27
  • msg #766

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

"So, what happens when you let a night hunting alien loose on a ship with no power or lights?"

The Stormtroopers don't have to watch Alien, they get to live it. :=)
Celes Varik
player, 216 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 14 Jun 2018
at 03:56
  • msg #767

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Somehow I forgot to before, but earlier today I did my Perception roll and edited it into my last post. It...wasn't good. :P
That Old Fossil
GM, 373 posts
More Machine than Man
Twisted and Evil
Wed 27 Jun 2018
at 04:35
  • msg #768

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ah, it happens.  Sorry for the long delay in responding...
Celes Varik
player, 217 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 27 Jun 2018
at 06:24
  • msg #769

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh crap. I am planning on posting after Grev.

Pretend I said that... like... a week ago. Because I thought I did. ^_^;
Grev Longtooth
player, 103 posts
Wed 27 Jun 2018
at 06:50
  • msg #770

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry all, been working long hours.  My post is up.
That Old Fossil
GM, 375 posts
More Machine than Man
Twisted and Evil
Fri 27 Jul 2018
at 05:20
  • msg #771

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry for being away so long.  I should be able to post something tomorrow or thereabouts. :-)
Shira
player, 188 posts
Ghostling
Fri 27 Jul 2018
at 05:53
  • msg #772

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 771):

Yay, welcome back!
That Old Fossil
GM, 377 posts
More Machine than Man
Twisted and Evil
Sat 28 Jul 2018
at 03:44
  • msg #773

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Folks, IC post is up and I owe you an apology.  If you check the die codes, the dice were rolls (and this post actually written) in early-July.

I had it all written and I forgot to post it.  I'm sorry for the even longer delay in this game.   I will try and make this game a priority for this upcoming week.

That said, this combat against these end-credit back-benchers is taking too much time and cost due to bad luck.  Remember, you only need a five to hit these un-dodging clods.  Take more than one attack, you've got the spar dice. :-)
TwoOneBee
player, 143 posts
Medical Specialist Droid
Rebel to the core
Sat 28 Jul 2018
at 04:44
  • msg #774

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

To echo Shira's sentiments, welcome back, Old Fossil.  Excellent post and well worth the wait I assure you.  As I have a more solid way to contribute to the melee I shall endeavor to do so.  I should be able to post this weekend.

Real life gets in the way of our fun quite frequently, but fortunately we are nothing if not determined :)
Celes Varik
player, 220 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 28 Jul 2018
at 09:05
  • msg #775

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Welcome back! I've been out of town for a bit (and away from webbernets), so I haven't been able to do much, anyway. Still kind of recovering from the trip. Hopefully I can get in a reply tomorrow, but if not, Sunday for sure.
Celes Varik
player, 221 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 28 Jul 2018
at 21:04
  • msg #776

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Catching up now!

What would it take to grab my disarmed enemy's blaster and start opening fire? Is that the sort of thing I can just do, or would it be a die penalty?

Also, what's the lighting situation looking like in here, and is it affecting die pools any?
That Old Fossil
GM, 378 posts
More Machine than Man
Twisted and Evil
Wed 1 Aug 2018
at 05:26
  • msg #777

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It would be a -1D penalty, like drawing a weapon.

The lighting is currently not a problem as all combatants are in hand-to-hand range to each other.  But any increase in range might add to concealment.
Celes Varik
player, 222 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 1 Aug 2018
at 08:06
  • msg #778

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Are we in pitch darkness, or are there some sort of emergency lights on like those red ones you see in movies?
Shira
player, 189 posts
Ghostling
Fri 3 Aug 2018
at 01:56
  • msg #779

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Is there any cover?
That Old Fossil
GM, 379 posts
More Machine than Man
Twisted and Evil
Fri 3 Aug 2018
at 04:28
  • msg #780

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

There is no light except for a glow rod carried by one of the guards.  Your characters would expect at least emergency lights (the Empire is brutally efficient) but there are none.  This implies the great ship is severely damaged.


Those with a ranged weapon can get cover by using their own cell door as cover or by retreating slightly and using the bend in the corridor and the 'ribbed' nature of Imperial prison corridors for cover.  It would take a move action to get to cover.
TwoOneBee
player, 144 posts
Medical Specialist Droid
Rebel to the core
Sun 5 Aug 2018
at 03:27
  • msg #781

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry, I was going to post, but I need to figure out what to roll to try and use my Hypodermic Injector against a Storm trooper lol.
Shira
player, 190 posts
Ghostling
Sat 18 Aug 2018
at 08:25
  • msg #782

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I shall be posting today
Celes Varik
player, 227 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 25 Aug 2018
at 04:12
  • msg #783

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ooooh. I was trying to tell Grev to grab the guards' light source, didn't even know there was a light switch to hit. Oops! My attempt at being laconic made my suggestion less clear.

But that was really cool.
That Old Fossil
GM, 385 posts
More Machine than Man
Twisted and Evil
Tue 28 Aug 2018
at 04:39
  • msg #784

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's all good.  The guards had a glow rod (only dropped once) that is serving you well. :-)
Shira
player, 193 posts
Ghostling
Mon 3 Sep 2018
at 08:37
  • msg #785

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting today!
Celes Varik
player, 231 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 15 Sep 2018
at 09:36
  • msg #786

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Anybody have thoughts on what we should do with the droid? My first instinct is to tell it to switch off. Second is to shoot it in the HAL face. Third is to ask it for more exposition, but I think that may be all the poor thing's got. Fourth is to turn it into one of our traveling companions forever, which I'm fairly certain is the worst plan of all.
Shira
player, 195 posts
Ghostling
Sat 15 Sep 2018
at 10:47
  • msg #787

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 786):

Probably shut it off. If we shoot it, there's always the chance the dice bounce the wrong way and it sounds an alarm. And I have a suspicion people will start reacting rather negatively to us if we make a torture droid our travelling companion.
TwoOneBee
player, 148 posts
Medical Specialist Droid
Rebel to the core
Sat 15 Sep 2018
at 18:05
  • msg #788

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well, I must admit I'm in agreement with Ms Shira (Hi Ms Shira :)  Telling it to power down until needed is the most expedient way to deal with it.  Attempting to get more information out of it may backfire if it does somehow figure out we aren't its owners.  Shooting it would not sit well with TwoOneBee as he considers ALL droids as sentient life, although even he would admit he does not condone their programming.  He squarely blames that on the Empire for giving the droid such a purpose, however, and considers them potentially redeemable.

Making it our traveling companion would be, I must agree, be the worst plan of all :P
That Old Fossil
GM, 389 posts
More Machine than Man
Twisted and Evil
Mon 17 Sep 2018
at 03:49
  • msg #789

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

You are all thinking as intelligently as your characters would in such a situation, to tell you more would be spoilers. Do what you think is right, I understand. :-)
Grev Longtooth
player, 107 posts
Thu 27 Sep 2018
at 13:07
  • msg #790

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry all.  RL stuff kept me away.  I'm back.
Celes Varik
player, 234 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 27 Sep 2018
at 21:02
  • msg #791

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Good to have you back. :D
Grev Longtooth
player, 108 posts
Thu 27 Sep 2018
at 21:13
  • msg #792

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thank you.
TwoOneBee
player, 150 posts
Medical Specialist Droid
Rebel to the core
Thu 27 Sep 2018
at 22:48
  • msg #793

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey Grev welcome back :-)
That Old Fossil
GM, 392 posts
More Machine than Man
Twisted and Evil
Sat 29 Sep 2018
at 02:12
  • msg #794

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The Empire is doomed now! :-)
Celes Varik
player, 236 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 15 Oct 2018
at 04:44
  • msg #795

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I am alive, just been really kinda tired lately. I have a post in mind. Need to get the energy to make it do. The goal is to get gone before they have time to realize anything's up.
Shira
player, 199 posts
Ghostling
Mon 15 Oct 2018
at 05:04
  • msg #796

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 795):

*Hugs* Aww, I hope you get lots of rest!
TwoOneBee
player, 152 posts
Medical Specialist Droid
Rebel to the core
Mon 15 Oct 2018
at 10:03
  • msg #797

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Indeed, if necessary perhaps I could replicate some noodles and poultry based broth?  If you wish I'd bed happy to engage you in an exciting game of pazaak while you recuperate :-)
That Old Fossil
GM, 395 posts
More Machine than Man
Twisted and Evil
Fri 19 Oct 2018
at 05:24
  • msg #798

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry to hear you are not so well, Celes.

How can I help?  Is there a question I have not answered?
Celes Varik
player, 237 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 19 Oct 2018
at 08:21
  • msg #799

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nah, I've just been run ragged by finishing up an online course, helping my partner with university stuff, fighting depression so I can do things like eat, dealing with politics, hiding uncomfortable politics from my family, trying to start games and watching them fizzle, ditching a gaming group of five years because of my boundaries finally being crossed instead of just poked at, and schedules coming and going faster than I can keep up with. It's all pretty tiring. Fortunately, I've got a stable game going here. Unfortunately, it's just been a little rough going keeping up even with our fairly relaxed pace. @_@

But I should take this opportunity to post, since a) I'm back at my own computer for tonight, and b) I've more or less known what I was gonna post for a while now, and wanna get it out of my head and into the playing field.
Shira
player, 200 posts
Ghostling
Fri 19 Oct 2018
at 09:31
  • msg #800

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I hope things go better!

I'll help with the conning.
TwoOneBee
player, 153 posts
Medical Specialist Droid
Rebel to the core
Fri 19 Oct 2018
at 13:37
  • msg #801

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Perhaps TwoOneBee should stay back with Mr Blissex?   Or I could ask a dumb question so Celes can be mean to the droid and be all intimidating like lol.
Celes Varik
player, 239 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 19 Oct 2018
at 18:47
  • msg #802

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Thanks, Shira!

As far as the droids go, Celes was planning on saying that DeeJay was a messenger droid sent by Lord Vader himself to give the evacuation order after the comms went down, but I couldn't figure out how to work that in naturally without giving them a chance to speak. Still, definitely playing up the whole "the ship is literally falling apart around us" element to cut down on their motivation to stand around interrogating us. :D
Grev Longtooth
player, 109 posts
Fri 19 Oct 2018
at 21:33
  • msg #803

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

A d prevent Grev from tearing them apart in the poor visiblity?  *L*
Celes Varik
player, 240 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 19 Oct 2018
at 23:35
  • msg #804

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Heh. Well, Celes is trying to get us through this killing as few people as possible. We're supposed to be the good guys, after all, and getting Imperials to join the Rebellion is a lot better than getting a lot of dead Imperials. Remember, we still have that guard from before with us, and if we impress him enough, he may decide we're the right team.

Also visibility ain't gettin' any better, so if they decide to pick a fight, you tearing them apart will be totally on them. Moral high ground, see? And as Obi-Wan can tell you, it's good to have the high ground. Though Darth Maul might disagree.



So not to long ago I started up a Star Wars Edge of the Empire game, and got a bazillion replies before I had a chance to bring it up here. Since then, a bunch of people have ghosted on me, and I was wondering if anyone would be interested in stepping in on that. Rebellion-era, with an overarching plot of trying to find a means to defend your Imperial-leaning homeworld against pirates after it's abandoned in the wake of the Death Star's destruction.

Right now I have two players who seem to still be present. Our wonderful GM here has already shown some interest. Any takers?
Grev Longtooth
player, 110 posts
Sat 20 Oct 2018
at 01:31
  • msg #805

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll take a look at it, if you shoot over a link.
Shira
player, 201 posts
Ghostling
Sat 20 Oct 2018
at 07:08
  • msg #806

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 804):

I'm interested, but I don't have Edge of the Empire, just Force and Destiny and Age of Rebellion (and Age of Rebellion isn't with me)

I'll post today
Celes Varik
player, 241 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 21 Oct 2018
at 03:29
  • msg #807

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Here's a link to my game: link to another game

And feel free to poke me when I gotta post here and am taking too long. :P
Shira
player, 202 posts
Ghostling
Sun 21 Oct 2018
at 09:03
  • msg #808

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 807):

Is the game set after the destruction of the first or second Death Star?
Celes Varik
player, 242 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 21 Oct 2018
at 09:20
  • msg #809

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The first. It's during the three year gap between A New Hope and Empire Strikes back, not unlike our game here. :D
Shira
player, 204 posts
Ghostling
Thu 25 Oct 2018
at 08:13
  • msg #810

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ghostling brilliance! *Curtsies to her audience*
Celes Varik
player, 243 posts
Trandoshan Bounty Hunter
Wait...Human?
Thu 25 Oct 2018
at 08:31
  • msg #811

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That was pretty well incredible, Shira.

Now after pretty much dominating the adventure so far, I'd kinda like to let someone else take the reins while we have some computers to button. All I can really think for Celes to snag while we've got a few seconds would be a map. Maybe a damage report to see how fast the ship really is exploding.

Anyone else wanna do a thing now that we managed our way past the guards? :D
Shira
player, 205 posts
Ghostling
Sun 28 Oct 2018
at 03:56
  • msg #812

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 811):

It took me a while to think of what to say besides "Like her, but more so!", but I think I was inspired.
Shira
player, 207 posts
Ghostling
Tue 6 Nov 2018
at 10:59
  • msg #813

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Is Shira's blaze bug with my gear?
That Old Fossil
GM, 398 posts
More Machine than Man
Twisted and Evil
Wed 7 Nov 2018
at 05:51
  • msg #814

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yup, the Imperials were supremely confident when they captured you.  They believed your property would be completely safe to be held here until surrendered to the proper authorities.
TwoOneBee
player, 157 posts
Medical Specialist Droid
Rebel to the core
Sat 1 Dec 2018
at 22:42
  • msg #815

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry been working every day for the last two weeks (even thanksgiving). I'll post tonight   I only have one die in climbing though lol.
That Old Fossil
GM, 405 posts
More Machine than Man
Twisted and Evil
Sun 2 Dec 2018
at 04:58
  • msg #816

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The odds of a droid making a Climbing roll, especially one weighed down with a insensate human, are not good.  Ali will likely intervene and take Blissex herself unless someone else wolunteers….
Celes Varik
player, 249 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 5 Dec 2018
at 04:49
  • msg #817

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey boss, did my tying the droids to myself help any?
Shira
player, 211 posts
Ghostling
Wed 5 Dec 2018
at 10:19
  • msg #818

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm going to try my repulsor shoes. My strength is 1D+1 and I don't think I'll be succeeding on any climb checks.
That Old Fossil
GM, 407 posts
More Machine than Man
Twisted and Evil
Fri 7 Dec 2018
at 05:58
  • msg #819

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

The rope will allow Celes to make a Strength roll to save TwoOneBee if the droid can't save himself with his own rolls.  So we will figure that out after those rolls.

By spending her CP, DeeJay has saved herself and does not currently need saving (although she is very touched by Celes support and sends her thunderous applause).

Have Shira make her roll with a +1D bonus thanks to the shoes. :-)

Any questions, just ask.  I realize I have given you the shaft (in more ways than one) and this encounter is tougher than most so I will go a little easier on you in a bit.
TwoOneBee
player, 160 posts
Medical Specialist Droid
Rebel to the core
Fri 7 Dec 2018
at 16:01
  • msg #820

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Our encounter has been challenging, or at least it has seemed so to me, but honestly that's precisely why I play :-).   I want to be challenged and this scenario has offered several opportunities for good role playing and problem solving all around.  I cannot speak for the rest, but for myself I do not feel shafted at all, Old Fossil.  We are a pretty good team and together we can get through nearly anything. In fact I'm very much enjoying the escape; it's classic Star Wars really.  Please accept my compliments for a game well run and that I look forward to because it makes me think.

Queue Deejay and her round of applause here!
That Old Fossil
GM, 411 posts
More Machine than Man
Twisted and Evil
Sun 9 Dec 2018
at 03:26
  • msg #821

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Aww... OK, I have made the Empire's mistake of forgetting just how capable and resourceful you heroes are.  Fair enough. ;-)
TwoOneBee
player, 163 posts
Medical Specialist Droid
Rebel to the core
Tue 18 Dec 2018
at 20:19
  • msg #822

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

YAY lol go Shira :-).  Great roll Grev, but then I know you're a physical beast :-). Merry Yuletide all :-)
This message was last edited by the player at 00:36, Wed 19 Dec 2018.
Shira
player, 213 posts
Ghostling
Tue 18 Dec 2018
at 20:47
  • msg #823

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 822):

Merry soon-to-be-Christmas!
Grev Longtooth
player, 115 posts
Wed 19 Dec 2018
at 00:16
  • msg #824

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy holidays all.  Thanks twoonebee.
Celes Varik
player, 250 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 19 Dec 2018
at 00:19
  • msg #825

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy Life Day Season! :D
That Old Fossil
GM, 412 posts
More Machine than Man
Twisted and Evil
Wed 19 Dec 2018
at 04:19
  • msg #826

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies for being away longer than usual.  I have been fighting off some dark-side midi-chlorians (or a nasty cold) for awhile.  And when I finally found some time, the site itself seemed down.

I will try and get back to the game in a day or two.  But, either way, have a Happy Holiday and Life Day! :-)
Celes Varik
player, 251 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 19 Dec 2018
at 06:17
  • msg #827

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
The grip was lost and the noble medical droid fell into the endless darkness below...


Hey, don't forget boss, if Bee falls, I go too. I'm tied to him, remember? :P

I hope you're feeling better! That Dark Side corruption really takes it outta ya.
TwoOneBee
player, 164 posts
Medical Specialist Droid
Rebel to the core
Tue 25 Dec 2018
at 12:15
  • msg #828

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Merry Yuletide and Happy New Year everyone :-)
TwoOneBee
player, 165 posts
Medical Specialist Droid
Rebel to the core
Tue 1 Jan 2019
at 15:53
  • msg #829

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Goodness, we made it to 2019, congratulations everyone :)  I pray the new year is one filled with only good things for us all :)
Celes Varik
player, 253 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 1 Jan 2019
at 23:24
  • msg #830

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy 2019, everybody! :D
That Old Fossil
GM, 414 posts
More Machine than Man
Twisted and Evil
Wed 2 Jan 2019
at 03:02
  • msg #831

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy New Year everybody!

I've seen the Doctor and I am recovering from a viral cough.  It is going away but taking its sweet time about it.  But, I've got that Vader rasp down so it keeps me in character.

Anyway, I think I can start posting again. I will try and get something up tonight. :-)
Grev Longtooth
player, 116 posts
Mon 14 Jan 2019
at 11:32
  • msg #832

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy New Year.  Will post tiday.  Dorry fir the absence.
TwoOneBee
player, 168 posts
Medical Specialist Droid
Rebel to the core
Mon 14 Jan 2019
at 13:51
  • msg #833

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nice to have you both back.  Happy New Year and Old Fossil I'm very glad to hear you are on the mend.  TwoOneBee can come over and check on that rasp if you like.  He'd be happy to play Pazaak with you while you're recovering :P
That Old Fossil
GM, 419 posts
More Machine than Man
Twisted and Evil
Fri 18 Jan 2019
at 02:46
  • msg #834

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

IC post is up. :-)

My thanks to TwoOneBee for offering to fix my Vader rasp.  But I am finally better (I think the virus just got bored after a few weeks).  And this way, TwoOneBee and the team is spared seeing me in my speedos in the Bacta tank (I don't have Hamill's body, more HamSandwich ;-) ).
Shira
player, 216 posts
Ghostling
Sun 20 Jan 2019
at 09:15
  • msg #835

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll try to post Monday or so... I'm awfully busy today
Celes Varik
player, 255 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 22 Jan 2019
at 07:28
  • msg #836

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've been just on my ipad for the last weekend without a lot of opportunity to myself. Also the ipad's keyboard attachment is giving me a "device not recognized" error or just not working right half the time, and the touchscreen is...not touching. But now I'm back to my computer, and I'll try to get a post up soon.
Celes Varik
player, 257 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 23 Jan 2019
at 08:50
  • msg #837

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

This game's been going for quite a while. I couldn't remember if Shira had a lightsaber of her own, but I think she'd only had Princess Bug Lady's evil lightsaber of spoopy doom, and I don't recall her keeping it. Celes has reasons for suggesting Shira take the weapon, but if anyone else has other ideas, I'm not passing out orders or anything. :P
Shira
player, 217 posts
Ghostling
Sun 27 Jan 2019
at 07:30
  • msg #838

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 837):

I haven't got one. Shira is force sensitive but hasn't been trained. I'd take it
TwoOneBee
player, 169 posts
Medical Specialist Droid
Rebel to the core
Sun 27 Jan 2019
at 08:36
  • msg #839

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

You are the most logical recipient for it Ms Shira.  Ms Celes tends to be more subtle in her approach, Mr Grev doesn't need it, Captain Ali wouldn't use it, and neither DeeJay nor I are trained for combat.  As for Ms Thuraya... I frankly trust your emotional stability considerably more.  It troubles me enough to know she has Force powers  :P
That Old Fossil
GM, 420 posts
More Machine than Man
Twisted and Evil
Mon 28 Jan 2019
at 05:07
  • msg #840

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It has been a long time, hasn't it.  If you have any Force powers, you have a lightsaber (recently reclaimed from the detention center).  The extra lightsaber was given to DeeJay (TwoOneBee's great medical mind thought to be less expendable) as a lost lightsaber might be the one thing that could not be substituted for or replaced aboard the otherwise vast and still powerful Starfall.

The lightsaber can be given to one of the fightin' types, it is still a powerful melee weapon even for the clumsy or random.

TwoOneBee, was the above deathless prose meant for IC?
Celes Varik
player, 258 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 28 Jan 2019
at 06:18
  • msg #841

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I know Thuraya has a lightsaber (though not sure quite where she got hers, as I certainly wouldn't give her one so soon into her training if I were Sundancer). Did Shira get to keep the organic lightsaber that infected her with evil mind juice after we plucked it off Bug Princess? I thought we gave that to the Rebels for study.

Also, I'm not too keen on dealing 5D damage to myself if I roll 10 or less on a Dex check. Though I think Shira is just as likely to kill herself considering how Lightsaber Combat works, and likely not having it. Hm.
TwoOneBee
player, 170 posts
Medical Specialist Droid
Rebel to the core
Mon 28 Jan 2019
at 09:48
  • msg #842

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Lol no old fossil my poor prose was meant as OOC, I'm just used to thinking in TwoOneBee's voice when I'm here.  But I can turn it into a post tomorrow, with some slight modifications :-).
That Old Fossil
GM, 421 posts
More Machine than Man
Twisted and Evil
Fri 1 Feb 2019
at 05:21
  • msg #843

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Either way, it is all good! :-)  TwoOneBee is so good with a phrase it is making your protocol droid jealous. ;-)
That Old Fossil
GM, 422 posts
More Machine than Man
Twisted and Evil
Fri 1 Feb 2019
at 05:21
  • msg #844

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Either way, it is all good! :-)  TwoOneBee is so good with a phrase it is making your protocol droid jealous. ;-)
TwoOneBee
player, 171 posts
Medical Specialist Droid
Rebel to the core
Fri 1 Feb 2019
at 09:44
  • msg #845

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Lol why thank you Old Fossil.  I must admit a certain admiration for your well crafted prose as well :-).  I apologize for my tardiness and shall post tomorrow for our good doctor. :-).
Shira
player, 219 posts
Ghostling
Fri 8 Feb 2019
at 09:19
  • msg #846

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm posting today, I apologize for the delay.
That Old Fossil
GM, 425 posts
More Machine than Man
Twisted and Evil
Mon 11 Feb 2019
at 06:21
  • msg #847

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

For a long time now, this has been the only game I have been running anywhere.  You guys are the best. :-)

But I am starting a new, experimental, game on another board meant to help me be a better GM.  This will be a MASKS game (the PbtA game of teen superheroes) set in the Marvel Universe.  The first test scenario is a bunch of normal teens abducted to a strange school where their latent mutant powers will activate and they will be psychically enslaved.  Can they escape in time?  If you are interested, check this link out (you would have to register with the other board to actually play).

https://www.myth-weavers.com/showthread.php?t=463208
Celes Varik
player, 260 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 11 Feb 2019
at 22:59
  • msg #848

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Masks is pretty nice. I'd join, but I'm already in two Masks games and another just ended. (I really like it.) Also I've no idea how Mythweavers works, though I think I made an account there a decade or so ago. I was using their dice roller or something? Anyway, best of luck with the game! It's a good one. :D

As for our IC problems, we've come to a point where it's important to know who's good at what. Anyone decent at Programming or Security? They're literally my worst skills.
Shira
player, 221 posts
Ghostling
Mon 11 Feb 2019
at 23:28
  • msg #849

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 847):

I'll take a look!

I have 4D Security. Better than most, not elite.
TwoOneBee
player, 173 posts
Medical Specialist Droid
Rebel to the core
Tue 12 Feb 2019
at 02:24
  • msg #850

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I have 3D for my Computer Programming/Repair and the same for security.  Old Fossil did say the Computer Programming was the easier roll.

I do love Marvel Superheroes stuff, and I'm really enjoying role playing with this group, but I have a very full plate right now.  I'm DMing three games and playing four more (including this one) and I have an online Pathfinder game every Saturday night as well.  If that changes however I'll certainly be glad to jump in and see if you have a spot open at that time Old Fossil.  Thanks so much for the invite, I will take you up on it if I can manage it :)
This message was last edited by the player at 02:37, Tue 12 Feb 2019.
Shira
player, 222 posts
Ghostling
Tue 12 Feb 2019
at 06:45
  • msg #851

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I do have to admit, I don't know the MASKS system.
Celes Varik
player, 261 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 12 Feb 2019
at 08:59
  • msg #852

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's a lot of fun, but very non-traditional, even for a PBtA game. (For instance, the stats represent how you see yourself rather than your literal capabilities, and can change in an instant.) Take a look, Shira. Just don't tell IC Celes I shared this. She doesn't approve of piracy. :P

https://drive.google.com/open?...rXnnAwH07ek70BFH-Es8
That Old Fossil
GM, 426 posts
More Machine than Man
Twisted and Evil
Thu 14 Feb 2019
at 06:13
  • msg #853

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I didn't see nothin' ;-)

The invitation is an open one, you all are always welcome, now or in the future. :-)
Celes Varik
player, 262 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 19 Feb 2019
at 04:47
  • msg #854

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I recommend TwoOneBee for the Programming roll, and then sending in Shira if that doesn't work. Sound good?
TwoOneBee
player, 174 posts
Medical Specialist Droid
Rebel to the core
Tue 19 Feb 2019
at 04:57
  • msg #855

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Works for me, also you're very smart to have backup plan too :-).

Old Fossil they should have coolant on Engineering which will help Deejay correct?  TwoOneBee has Droid Repair of 4D if I need to roll for that.
This message was last edited by the player at 05:01, Tue 19 Feb 2019.
That Old Fossil
GM, 427 posts
More Machine than Man
Twisted and Evil
Sat 23 Feb 2019
at 04:59
  • msg #856

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Very good thinking.  Yes, Engineering should have coolant for all its many systems and Blissex can get you to them like a magnet if the coolant is still in expected places.

Don't forget, DeeJay should cool down and reboot in about an hour or so anyway.  Of course, you might need her before then. ;-)
TwoOneBee
player, 175 posts
Medical Specialist Droid
Rebel to the core
Sat 23 Feb 2019
at 10:24
  • msg #857

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well now I'm sure that TwoOneBee is aware of that, but DeeJay is rather um, special to him, though he'd not likely admit it and he wants to do something to help her.  That's what a worried doctor would do :-).

Is it official that our favourite Ghostling has the extra light sabre?
This message was last edited by the player at 12:00, Sun 24 Feb 2019.
That Old Fossil
GM, 428 posts
More Machine than Man
Twisted and Evil
Mon 25 Feb 2019
at 05:57
  • msg #858

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Aw, that's sweet. :-) I should have realized that as a nice character moment.

I believe Shira has the spare lightsaber unless I hear otherwise. ;-)

I will try to post IC on Tuesday night
Celes Varik
player, 263 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 25 Feb 2019
at 07:01
  • msg #859

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Did TwoOneBee ever get to make that roll?
TwoOneBee
player, 176 posts
Medical Specialist Droid
Rebel to the core
Mon 25 Feb 2019
at 07:11
  • msg #860

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Excellent.  Yeah in case you hadn't figured me out yet I'm definitely a role player type.  I enjoy the character moments more than anything else I'd say.  That's why I play such odd ball characters lol.  DeeJay is definitely important to the doctor.

Last person I can see who had the light saber was Celes.  She indicated to Shira that it was there and that perhaps she should have it, but I did not see anything to indicate that it was picked up or left Celes possession.  That's why I was checking.  Its a good idea to keep track of dangerous things like that.  If Shira has it I'm a happy droid.

I'll try and post later today if I can.

Sorry Celes let me do that now.

01:16, Today: TwoOneBee rolled 6 using 3 dice with the WEG Classic system with rolls of 1,{Wild}3,2.  Computer Programming roll.

Seriously?  Groans.  I hate dice rollers LOL.
This message was last edited by the player at 07:18, Mon 25 Feb 2019.
Celes Varik
player, 264 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 25 Feb 2019
at 07:27
  • msg #861

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh! I don't even remember having actually had it, myself, I thought Ali took it this whole time. Well, um. Hey Shira, have a lightsaber. :D

...Wow that roll is terrible. Fortunately we have a backup security expert. Also we have a lightsaber.
TwoOneBee
player, 177 posts
Medical Specialist Droid
Rebel to the core
Mon 25 Feb 2019
at 10:34
  • msg #862

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah I'm not sure I could have done much worse, honestly.  I guess TwoOneBee must be too distracted by DeeJay's condition :)
That Old Fossil
GM, 430 posts
More Machine than Man
Twisted and Evil
Fri 1 Mar 2019
at 06:30
  • msg #863

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Aw, you two are like an old married couple. :-)
TwoOneBee
player, 179 posts
Medical Specialist Droid
Rebel to the core
Sat 2 Mar 2019
at 01:21
  • msg #864

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Lol well in some ways yes, that's how I see their relationship.   And since I'm an old married man (22 years to be exact)  I have zero issues role playing it :P
TwoOneBee
player, 180 posts
Medical Specialist Droid
Rebel to the core
Sun 3 Mar 2019
at 09:27
  • msg #865

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Nice roll Shira, thanks for saving the day :D
Shira
player, 224 posts
Ghostling
Sun 3 Mar 2019
at 10:47
  • msg #866

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 865):

*Strikes a pose* That's what I do, save the day.
TwoOneBee
player, 182 posts
Medical Specialist Droid
Rebel to the core
Sun 17 Mar 2019
at 05:12
  • msg #867

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

LOL Hurray for Super Ghostling :)
Celes Varik
player, 265 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 17 Mar 2019
at 05:43
  • msg #868

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah, I really wasn't looking forward to more of WEG's patented "auto-kill party members" challenges. Those are, shall we say, teh suck. :P

If Bee needs any help, I can provide some minor assistance.
TwoOneBee
player, 183 posts
Medical Specialist Droid
Rebel to the core
Sun 17 Mar 2019
at 07:10
  • msg #869

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yeah they aren't my favourite part either.  I know they have to challenge us in many different ways, but it sucks if you die just because the dice didn't go your way. I think it should just wound or incapacitate you at the most.  Heh, just my opinion though :)

Thanks Celes, he made a twelve, we'll just have to see if that's enough.  If not sure he'd be happy for some assistance of course.
Shira
player, 225 posts
Ghostling
Sun 17 Mar 2019
at 16:45
  • msg #870

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 867):

*Giggles* Thank you

Yes, I'm good with not being insta-killed.
That Old Fossil
GM, 433 posts
More Machine than Man
Twisted and Evil
Wed 20 Mar 2019
at 05:30
  • msg #871

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I love you guys too much to just insta-kill you (and I don't want your action figures to drop in value ;-)  ).  I didn't have much time tonight but I got to post my first linked pic IC.  More on Thursday, I think... :-)
Shira
player, 226 posts
Ghostling
Thu 21 Mar 2019
at 07:44
  • msg #872

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 871):

Aww, thanks.
That Old Fossil
GM, 434 posts
More Machine than Man
Twisted and Evil
Fri 29 Mar 2019
at 04:43
  • msg #873

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Forgot to say, twenty-two years of marriage; you've certainly got the patience and stamina for forum games.  ;-)
Shira
player, 229 posts
Ghostling
Thu 4 Apr 2019
at 20:30
  • msg #874

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh, I wasn't opposed to Blissex's plan, I don't know what the group consensus was.
TwoOneBee
player, 185 posts
Medical Specialist Droid
Rebel to the core
Thu 4 Apr 2019
at 22:18
  • msg #875

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes we need a group consensus of course.  TwoOneBee was simply pointing out, in his matter of fact way, that adjusting the destruct time was potentially dangerous to our group as well as the Imperials.  However it actually is better for us, since we would have the advantage of knowing how long we actually have.

Also, I love those little mouse droids, our crew should totally get one.  I'd be happy to play that one too.  I know, I'm weird I like droids lol.

Speaking of droids, yay for DeeJay's return!  Now I just need to use my fancy droid repair skill to patch the hole in her head :-P

Thanks Fossil, 22 years of marriage has indeed taught me many things, patience not the least of them to be sure,  I am blessed to have found a wife who would forgive my shortcomings and keep me around :-D
That Old Fossil
GM, 437 posts
More Machine than Man
Twisted and Evil
Wed 10 Apr 2019
at 04:34
  • msg #876

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I envy ya, Bud! :-)

And I am kind of fond of the little mouse droids myself.  Tell ya want, if you can gain control of the little guy this round, it can be reprogrammed to be the 'little yappy dog' of the group.

For now, DeeJay is enjoying the slight difference in acoustics of her voice but she thinks it rings a little 'hollow'. ;-)
TwoOneBee
player, 187 posts
Medical Specialist Droid
Rebel to the core
Sat 20 Apr 2019
at 20:06
  • msg #877

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy Easter everyone :-).
That Old Fossil
GM, 438 posts
More Machine than Man
Twisted and Evil
Sun 21 Apr 2019
at 05:28
  • msg #878

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I concur, Happy Easter to all! :-)

Sorry I have been away for longer than even usual, I hope to post IC in a couple of days. :-)
Shira
player, 231 posts
Ghostling
Sun 21 Apr 2019
at 06:49
  • msg #879

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy Easter!
Celes Varik
player, 268 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 21 Apr 2019
at 07:39
  • msg #880

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hope everyone gets to have a great day today, whether Easter for you is ceremonial, fun, or just relaxing.

I, personally, don't mind the slowness myself. Been sick this week anyway, so my ability to focus on getting posts in has been iffy. But I did! :D (It was just kinda wee. But hopefully got my thought across.)
That Old Fossil
GM, 440 posts
More Machine than Man
Twisted and Evil
Tue 7 May 2019
at 02:45
  • msg #881

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry I have been away for so long, folks.   I hope to post IC tonight. :-)

I have seen the trailer for The Rise of Skywalker.   It is hard to believe I will soon be at the other end of a forty-something years old, generational tale.   Should be fun.
Shira
player, 233 posts
Ghostling
Tue 7 May 2019
at 09:11
  • msg #882

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 881):

Rise of Skywalker looks good! I'll be happy as long as  it isn't The Last Jedi.
TwoOneBee
player, 190 posts
Medical Specialist Droid
Rebel to the core
Sun 12 May 2019
at 12:42
  • msg #883

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy Mother's Day one and all :)
That Old Fossil
GM, 442 posts
More Machine than Man
Twisted and Evil
Mon 13 May 2019
at 03:49
  • msg #884

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Happy Mothers Day to all! :-)
Shira
player, 234 posts
Ghostling
Fri 17 May 2019
at 06:17
  • msg #885

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I shall post today.
Celes Varik
player, 270 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 25 May 2019
at 06:41
  • msg #886

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hi, I've been kind of out of it for a while, and not sure if I'll be in a condition to post soon. On top of that, I'm gonna be without internet for the next week or so starting Sunday. I tend to prefer my adventures in text instead of real life, but that's how it goes. @_@
Shira
player, 237 posts
Ghostling
Sat 25 May 2019
at 06:43
  • msg #887

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 886):

Oh dear! I hope things get better for you soon!
TwoOneBee
player, 192 posts
Medical Specialist Droid
Rebel to the core
Sat 25 May 2019
at 21:28
  • msg #888

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Very sorry to hear that Celes.  I echo Shira's sentiments please do get well soon and post when you feel up to it.  You are missed.
That Old Fossil
GM, 444 posts
More Machine than Man
Twisted and Evil
Sun 26 May 2019
at 04:44
  • msg #889

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes, you are worth the wait! :-)
TwoOneBee
player, 193 posts
Medical Specialist Droid
Rebel to the core
Sun 26 May 2019
at 14:30
  • msg #890

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I second that opinion Old Fossil :)
Shira
player, 238 posts
Ghostling
Tue 28 May 2019
at 08:08
  • msg #891

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

*Giggles* I like the mouse droid misadventure.
TwoOneBee
player, 194 posts
Medical Specialist Droid
Rebel to the core
Tue 28 May 2019
at 15:32
  • msg #892

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Lol me too Shira, I think Old Fossil is having too much fun.
That Old Fossil
GM, 446 posts
More Machine than Man
Twisted and Evil
Tue 4 Jun 2019
at 05:33
  • msg #893

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I search my feelings and know it to be true! :-)
Shira
player, 239 posts
Ghostling
Tue 4 Jun 2019
at 17:14
  • msg #894

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 893):

We are a fun group.
TwoOneBee
player, 196 posts
Medical Specialist Droid
Rebel to the core
Tue 4 Jun 2019
at 22:13
  • msg #895

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Lol yes I really like our group, we don't take ourselves too seriously.
That Old Fossil
GM, 447 posts
More Machine than Man
Twisted and Evil
Sat 8 Jun 2019
at 03:25
  • msg #896

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Honestly and speaking in general, I've never understood how a forum game could be taken too seriously (although I have seen plenty of examples where it has been).  It is a human interaction where literally nothing of value is at stake, just a bunch of folks imagining together.

This makes forum games one of the tiny joys of like, a kind of mental vacation. :-)

Speaking of which, I should post IC tomorrow or Sunday...
TwoOneBee
player, 197 posts
Medical Specialist Droid
Rebel to the core
Sat 8 Jun 2019
at 17:41
  • msg #897

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I quite agree Old Fossil.  While I can and do appreciate a serious game, a good dose of humor is seldom unwelcome.  And we all need a 'mental vacation' now and then, especially me lol.  It helps we have such a good group here, it makes writing a pleasure.  I look forward to your post :-).
TwoOneBee
player, 198 posts
Medical Specialist Droid
Rebel to the core
Mon 10 Jun 2019
at 05:04
  • msg #898

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

ROTFL, well that went about as expected.  Poor Emessee was trying, but its hard to carry out a sneaky plan with less brain power than a toaster.
This message was last edited by the player at 23:45, Tue 11 June 2019.
Celes Varik
player, 271 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 12 Jun 2019
at 19:07
  • msg #899

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm back, and mostly settled back in at home. And also we are absolutely keeping the tiny droid. <3
Shira
player, 241 posts
Ghostling
Wed 12 Jun 2019
at 23:43
  • msg #900

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 899):

*Hugs* Great to hear!
TwoOneBee
player, 199 posts
Medical Specialist Droid
Rebel to the core
Thu 13 Jun 2019
at 08:45
  • msg #901

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

WOOHOO Celes is back, now we might not get completely trounced :-)

Yeah I think Emessee is a keeper, even if she's as bright as a one microwatt light bulb ;-). He's got spunk, but I think letting DeeJay play with him was a mistake as he's no squeaking binary profanity lol.
This message was last edited by the player at 09:00, Thu 13 June 2019.
That Old Fossil
GM, 449 posts
More Machine than Man
Twisted and Evil
Fri 14 Jun 2019
at 04:00
  • msg #902

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Celes is back, yay!

I'm still not quite sure what gender Emessee is but perhaps such certainty is beyond our little friend's capacity.

I should post IC in a day or two. :-)
Shira
player, 242 posts
Ghostling
Wed 19 Jun 2019
at 06:45
  • msg #903

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting today! I just started a new job so I'm a little slow
TwoOneBee
player, 201 posts
Medical Specialist Droid
Rebel to the core
Wed 19 Jun 2019
at 15:41
  • msg #904

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Congratulations on the new job, Shira :)
Shira
player, 243 posts
Ghostling
Wed 26 Jun 2019
at 06:24
  • msg #905

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Is it any easier to hit the tech than the troopers? I have a very low chance to beat a 15 with three dice.
TwoOneBee
player, 202 posts
Medical Specialist Droid
Rebel to the core
Wed 26 Jun 2019
at 08:56
  • msg #906

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes Shira, it should be.  Old Fossil said the tech was ONLY holding on to poor Emessee this round.  Also he may not have body armour like the troopers.

Troopers are harder because they're...

Super Troopers and their gonna find us,
crazy on the run (supah troopah)
We're not having fun (supah troopahs)
How I wish I had a gun

To fight the

Super Troopers blasters gonna blind me
Then what will I do?
We'll be feeling blue.
I think our rebel days are through! *

To the tune of ABBA's infamous hit of course:-). You're welcome.
This message was last edited by the player at 08:58, Wed 26 June 2019.
That Old Fossil
GM, 452 posts
More Machine than Man
Twisted and Evil
Sun 30 Jun 2019
at 05:20
  • msg #907

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I may have been unclear in my posting and I apologize if that is the case.

The tech is as difficult to hit as the Stormtroopers as all are using their available cover to their advantage.  The tech is just much easier to damage.  Armor in this game doesn't make you harder to hit (it is usually the opposite), it just soaks up damage.

You all have had some bad luck this round in Ali's terrible botch of an Initiative roll.  You can now start taking advantage of cover.

TwoOneBee has a long way to walk to get to shut off the blast doors, that was what supposed to make this a difficult battle.  But I can't fault you because you have low-rent Jedi capable of doing it with a gesture.

Next round, playing the odds, Thuraya will shut the doors, giving the team at least temporary safety.  That said, TwoOneBee's slow march into battle is a great character moment!
TwoOneBee
player, 204 posts
Medical Specialist Droid
Rebel to the core
Sun 30 Jun 2019
at 08:46
  • msg #908

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

About the tech, I appreciate the clarification.  It's been a very long time since I've played this system.


As for trying to get to the blast doors. It's a sort of R2D2 thing to do isn't it?
This message was last edited by the player at 08:51, Sun 30 June 2019.
Shira
player, 245 posts
Ghostling
Sun 7 Jul 2019
at 05:35
  • msg #909

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting today!
TwoOneBee
player, 205 posts
Medical Specialist Droid
Rebel to the core
Fri 12 Jul 2019
at 08:52
  • msg #910

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Never fear I am at work now, but I'll post in the morning.  In addition to the two med pacs we found TwoOneBee carries a spare too, if needed.
TwoOneBee
player, 207 posts
Medical Specialist Droid
Rebel to the core
Tue 16 Jul 2019
at 17:51
  • msg #911

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

So, did I botch it too badly?
Celes Varik
player, 275 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 16 Jul 2019
at 19:34
  • msg #912

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Y' know, in twenty years of using this system, I've never actually been healed before. What's the process for this? Did we die?
TwoOneBee
player, 208 posts
Medical Specialist Droid
Rebel to the core
Tue 16 Jul 2019
at 21:59
  • msg #913

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No, I was just reading the STAR WARS RE UP pdf, which I, of course, am not allowed to post here I believe.  How wounded you are depends on the STRENGTH roll you make verses the damage you received, as I understand it.  I do know that, successful use of a Medpac allows you to heal up one step from where you were.  If you're wounded, then you become Incapacitated etc.

At least that's how I understand it.
Celes Varik
player, 276 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 17 Jul 2019
at 00:20
  • msg #914

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

There shouldn't be much issue posting REUP, since they didn't have much issue posting the book themselves in the first place. Pretty sure that's already posted somewhere in this game, though.

And I guess how we're doing depends on the difficulty of your roll, then.
That Old Fossil
GM, 455 posts
More Machine than Man
Twisted and Evil
Thu 18 Jul 2019
at 05:35
  • msg #915

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hm.  It has been a while for me too.  But here is what I understand.

Shira will heal her stun naturally in a moment or two (which your characters have) so no special action is required.

Celes is wounded and a successful First Aid skill and the use of a medpac will completely heal her.  Same for Ali.  The First Aid roll is Easy, a six or better will do it.

Feel free to check my math.  It has been a few years. :-)
This message was last edited by the GM at 05:39, Thu 18 July 2019.
That Old Fossil
GM, 456 posts
More Machine than Man
Twisted and Evil
Thu 18 Jul 2019
at 05:44
  • msg #916

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

For those who are interested, my superhero game cratered and I am now starting a new game of Sigmata on another board.  Here is a simple link to the Kickstarter page which describes the setting as well as any page does (get your radical mix tapes ready)

https://www.kickstarter.com/pr...ignal-kills-fascists

As before, you are welcome to join the new game or not as you will.  I'm grateful enough to have you excellent players in this game. :-)

IC post tomorrow, I think...
Shira
player, 247 posts
Ghostling
Sat 20 Jul 2019
at 06:42
  • msg #917

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 916):

Oh! Is it already out?
That Old Fossil
GM, 457 posts
More Machine than Man
Twisted and Evil
Sun 21 Jul 2019
at 05:31
  • msg #918

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It is out, the kickstarter was just the best capsule of the game.

Here is the DriveThruRPG link to buy: https://www.drivethrurpg.com/p...ignal-Kills-Fascists

But a good intro is another GM's intro document (the .pdf file at the end of this page): https://fifthlevelnerd.com/sig...roject-fallen-angel/
TwoOneBee
player, 209 posts
Medical Specialist Droid
Rebel to the core
Sun 21 Jul 2019
at 20:28
  • msg #919

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's a very grim premise, but certainly an interesting one.  Very sorry your superhero game didn't work out.  I love super games.  This new game looks dark, desperate and intense.  I could certainly appreciate that sort of atmosphere; it usually leads to character driven stories, which are right up my alley.
That Old Fossil
GM, 459 posts
More Machine than Man
Twisted and Evil
Mon 22 Jul 2019
at 05:00
  • msg #920

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ah, games come and go.  Not many games have this group's stamina. :-)

I will send the link to the Roll20 game to anyone who wishes.  How awful can your eighties fashions get (or do I repeat myself?)?
Celes Varik
player, 277 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 22 Jul 2019
at 05:02
  • msg #921

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Amazingly awful. Doesn't sound like my sort of thing, myself, but I wish you the best of luck. I have a soft spot for the 80s. :P
Shira
player, 248 posts
Ghostling
Mon 22 Jul 2019
at 08:04
  • msg #922

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 920):

Roll20? Not a play by post then?
That Old Fossil
GM, 460 posts
More Machine than Man
Twisted and Evil
Wed 24 Jul 2019
at 01:28
  • msg #923

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

It's actually Play-by-Post.  The game was considered so controversial on my other PbP board that not only was it not allowed, all discussion of it was locked ( https://www.myth-weavers.com/showthread.php?t=473966 ).

So I had to find two boards that had already had hosted Sigmata games, there was this one on RPoL ( link to another game ) and Roll20.  The fellow exiles at my original PbP board were more familiar with Roll20 so there it is.
This message was last edited by the GM at 01:33, Wed 24 July 2019.
Shira
player, 250 posts
Ghostling
Mon 5 Aug 2019
at 00:12
  • msg #924

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'm on a trip, so posting will be slow until Saturday
Celes Varik
player, 280 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 5 Aug 2019
at 00:22
  • msg #925

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Have fun on your trip, Shira! :D
Shira
player, 251 posts
Ghostling
Mon 5 Aug 2019
at 01:03
  • msg #926

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 925):

Thank you! I have been bitten by some bugs, so it isn't too likely. But I'll do my best
TwoOneBee
player, 212 posts
Medical Specialist Droid
Rebel to the core
Mon 5 Aug 2019
at 01:05
  • msg #927

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry to hear that Shira, but hopefully that won't spoil the whole trip :(
That Old Fossil
GM, 463 posts
More Machine than Man
Twisted and Evil
Wed 14 Aug 2019
at 02:14
  • msg #928

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry about the bugs, Shira, and sorry I am so late to respond. IC post tonight or tomorrow. :-)
That Old Fossil
GM, 465 posts
More Machine than Man
Twisted and Evil
Fri 23 Aug 2019
at 01:52
  • msg #929

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Apologies for the delays, folks.  I should post IC tonight or (more likely) Saturday. :-)
TwoOneBee
player, 214 posts
Medical Specialist Droid
Rebel to the core
Fri 23 Aug 2019
at 02:13
  • msg #930

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

No worries, Old Fossil, I haven't been able to be on as much lately anyway since work has had us all doing 'mandatory overtime' and working our days off throughout July and August :( (Glad that's almost over).

I'll look forward to your post whenever you can find the time.  The older I get, the more I realize what a precious commodity time really is.
That Old Fossil
GM, 466 posts
More Machine than Man
Twisted and Evil
Sun 25 Aug 2019
at 05:55
  • msg #931

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

You and me both, ya old droid.  Speaking of precious time, I will have to delay the IC post until Sunday or Monday night. :-)
Celes Varik
player, 281 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 28 Aug 2019
at 03:26
  • msg #932

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I've been housesitting, and didn't realize my ipad's keyboard wouldn't work properly. I'm playing catch up tonight!
That Old Fossil
GM, 468 posts
More Machine than Man
Twisted and Evil
Wed 4 Sep 2019
at 04:31
  • msg #933

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

All good.  I will post IC tomorrow or Thursday night. :-)
Celes Varik
player, 283 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 4 Sep 2019
at 04:39
  • msg #934

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

*sees Shira talking about targeting stormtroopers by their muzzle flashes and getting her blaster ready*

O.O

Oh no you don't, young lady! You're not leaving this ship dressed in anything less than Mandalorian Iron and bubble wrap!
This message was last edited by the player at 04:39, Wed 04 Sept 2019.
Shira
player, 254 posts
Ghostling
Wed 4 Sep 2019
at 07:23
  • msg #935

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 934):

*Crosses her arms and pouts* But Mommmm! I never get to do anything fun.
TwoOneBee
player, 215 posts
Medical Specialist Droid
Rebel to the core
Wed 4 Sep 2019
at 15:11
  • msg #936

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

LOL yes, Doctor's orders :P
Celes Varik
player, 284 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 4 Sep 2019
at 18:14
  • msg #937

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh Bee, Celes meant that she wants Blissex to (from memory, since we won't be able to see in the smoke) guide the whole group to a safe room where we can wait out the troopers looking for us. Not so much a "you two get to safety" maneuver but a "nope, all of us are holing up together" deal.
Celes Varik
player, 285 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 4 Sep 2019
at 18:15
  • msg #938

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Shira (msg # 935):

And you can do fun things when you start paying your own docking fees!
TwoOneBee
player, 217 posts
Medical Specialist Droid
Rebel to the core
Wed 4 Sep 2019
at 22:36
  • msg #939

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Okay Celes, no problem, I can amend my post pretty easily if you like.  I know we have very little time to do this, and it's only a temporary reprieve, but it may give us a chance to engineer some sort of counter attack

Okay post revised, let me know if it still needs further changes.  All good writing is rewriting after all :-)
This message was last edited by the player at 00:43, Thu 05 Sept 2019.
Shira
player, 255 posts
Ghostling
Thu 19 Sep 2019
at 07:15
  • msg #940

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Posting today!
That Old Fossil
GM, 472 posts
More Machine than Man
Twisted and Evil
Sun 29 Sep 2019
at 03:17
  • msg #941

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Sorry I took so long (even for this game) with the reply, folks.   I will give a few days for Celes to reply and then post for the Imperials... :-)
Celes Varik
player, 286 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 29 Sep 2019
at 04:06
  • msg #942

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Ye, I'm technically alive, just been busy with RL stuff and trying to get a handle on some relationshippy things. I might need to be in the background a bit, but Celes's motivation right now is to keep everyone hidden and safe, going more into stealth mode than murder mode now that she's injured and the crewmate she considers her frail daughter is planning to take point. She wants to get the others to a room where they can lay low until the troopers pass.

Is that a doable thing?
TwoOneBee
player, 220 posts
Sun 29 Sep 2019
at 05:40
  • [deleted]
  • msg #943

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

This message was deleted by the player at 05:42, Sun 29 Sept 2019.
TwoOneBee
player, 221 posts
Medical Specialist Droid
Rebel to the core
Sun 29 Sep 2019
at 05:42
  • msg #944

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Well the problem is, I believe, that Wallex said there is one, but its PAST where the troopers currently are.  Correct me if I have that wrong please Old Fossil please.

quote:
Blissex understood what was required of him, "I think there is a vent control a few score meters in this direction...past the stormtroopers."

That Old Fossil
GM, 473 posts
More Machine than Man
Twisted and Evil
Tue 1 Oct 2019
at 05:26
  • msg #945

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

My apologies for being unclear.

There is a bulkhead (more of a small alcove actually) that Celes can take cover behind for this round.  The stormtroopers will not advance enough with their usual slow walk to be able to have any kind of shot to those taking shelter there this round.  That is, if the characters take total shelter there this round (by that, I mean no line-of-sight so no blaster fire or even observation).  Otherwise, the PCs can use the bulkhead for cover but the darkness still helps the troopers.

I wanted to give y'all a chance to take cover this round.  The darkness mods are brutal and I wanted the truly disadvantaged to have protection while the better advantaged (no doubt) take out at least some of the troopers.

Unfortunately, Thuraya pooched her roll so there is a little more challenge.

I hope to post the Imperial side of the carnage tomorrow.  Celes can post as convenient. :-)
Shira
player, 257 posts
Ghostling
Tue 1 Oct 2019
at 05:34
  • msg #946

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 942):

Aww, you're the best space adventurer mom ever!
TwoOneBee
player, 222 posts
Medical Specialist Droid
Rebel to the core
Tue 1 Oct 2019
at 08:42
  • msg #947

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Oh I understood that the bulkhead was only a temporary reprieve.  But at this point TwoOneBee will take whatever is available.
Celes Varik
player, 287 posts
Trandoshan Bounty Hunter
Wait...Human?
Wed 2 Oct 2019
at 19:01
  • msg #948

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hey, in the event it becomes important information, how many Force Points do we each have? I dunno if we've been keeping good track.
TwoOneBee
player, 223 posts
Medical Specialist Droid
Rebel to the core
Wed 2 Oct 2019
at 22:08
  • msg #949

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

As far as I know, droids don't get force points :(
That Old Fossil
GM, 474 posts
More Machine than Man
Twisted and Evil
Fri 4 Oct 2019
at 05:41
  • msg #950

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Droids do get Force points.  They may not be Jedi but the Force can still use them for good.

As far as I know, no one has spent their Force Points yet.  And this would be a thematically appropriate moment.   You would get them back and one more.
Celes Varik
player, 288 posts
Trandoshan Bounty Hunter
Wait...Human?
Fri 4 Oct 2019
at 06:09
  • msg #951

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Hm. I did before. Someone else wanna be the Big Damn Hero? :D
That Old Fossil
GM, 475 posts
More Machine than Man
Twisted and Evil
Sun 6 Oct 2019
at 05:13
  • msg #952

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Did I not give you your Force Point back, Celes?   If not, consider it returned.  Or (my memory fails) are Force Points returned only at the end of the adventure.
Shira
player, 258 posts
Ghostling
Tue 8 Oct 2019
at 06:36
  • msg #953

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

You can only use a force point on one action, right?
Celes Varik
player, 289 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 8 Oct 2019
at 21:56
  • msg #954

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Force Points are given back at the end of adventures, along with any extras for Heroic Moments. I think I've spent two so far, but I can't recall. Dunno if I spent any on this adventure, but definitely did for our first.

And Shira, a Force Point doubles all your die codes for at least your whole turn. I can't remember if it lasts until your turn comes back around again (granting bonuses to Reactions as well), but it definitely lets you do a bunch of stuff all at once. That's how I used mine to shoot like four guys in the aforementioned scene.

Also, I'm still not feeling up to posting, really, but I am definitely paying attention and alive. Just not feeling okay.
That Old Fossil
GM, 477 posts
More Machine than Man
Twisted and Evil
Wed 9 Oct 2019
at 03:09
  • msg #955

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

All good, Celes, post when you can.  You are worth the wait. :-)
TwoOneBee
player, 224 posts
Medical Specialist Droid
Rebel to the core
Wed 9 Oct 2019
at 03:58
  • msg #956

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I second that, Celes, better to wait until you are up for it.  Sorry you aren't feeling okay, I do hope you feel better soon my friend.  I've been wracking my brain to try and come up with something the doctor can do in this situation, besides hide, and, from what I can tell, that's pretty much the best thing he can do, stay out of the way lol.
Celes Varik
player, 291 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 13 Oct 2019
at 04:55
  • msg #957

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

That Old Fossil:
By all rights, that Force Point should have went further.  I'm cool with giving a reduction in difficulty due to the tossed glowrod but the darkness is partly due to opaque (in the unaugmented human visual spectrum) smoke rather than mere absence of light.   How much of a modifier do y'all think I should give?


Looking through the book, the section on Cover (PDF page 96, book page 93) does indeed give difficulty modifiers for both smoke and darkness.

If that +4D was just from Darkness itself, then the smoke would probably add another +2D or +4D on top of that, and we're basically screwed. If the +4D was from both the smoke and darkness combined, then I figure the glowrod could reduce it down to just a +2D smoke penalty, creating a bright spot with humanoid shapes to fire at through the smoke. If we use that method and just knock off the last two dice in the Darkness roll, the difficulty goes down by 9 and we'd need to hit 13 instead of 22.

That's probably the most in depth way to handle it. Easier might just be rolling 2D and reducing the difficulty by that much.

Also, fun times: stormtrooper helmets give a +2D to Perception rolls in darkness, and +2D to Blaster rolls to hit targets that move more than 10 meters in a round. Pretty sure they wouldn't actually make it much easier to hit us than it is for us to hit them, just easier for them to spot us. Still, I can easily assume these particular troopers were decked out for literally this plan, because Imperial commanders are cocky but not necessarily stupid. Maybe we should nab these helmets once we get out of this.
That Old Fossil
GM, 479 posts
More Machine than Man
Twisted and Evil
Mon 14 Oct 2019
at 01:24
  • msg #958

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I like the way you think, Celes. :-)

I will update the IC thread shortly.
TwoOneBee
player, 225 posts
Medical Specialist Droid
Rebel to the core
Mon 14 Oct 2019
at 03:12
  • msg #959

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Makes perfect sense to me, Celes.  Great to see you doing your thing.  Honestly this is a situation almost made for her :)  Amazing post.
Celes Varik
player, 292 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 14 Oct 2019
at 03:59
  • msg #960

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I was kinda hoping Shira would get to spend the Force Point to do her shooting, but I'm always happy to pew pew as well. n.n

Hm. Looks like over half the players have left the game. I dunno about Grev, he seems to have been looking about as recently as September but hadn't posted anything since February.

Is it really just Shira, Bee, and me left? At this point the NPCs outnumber the PCs in the party.
TwoOneBee
player, 226 posts
Medical Specialist Droid
Rebel to the core
Mon 14 Oct 2019
at 06:04
  • msg #961

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Yes I have noticed.  We should either delete some of the old players and recruit some new ones, or I'd be willing to play a secondary character.  I'm always up for playing a droid or alien.  The weirder the better :)
Celes Varik
player, 293 posts
Trandoshan Bounty Hunter
Wait...Human?
Mon 14 Oct 2019
at 06:17
  • msg #962

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I do kinda wanna remove Akiri, Dakert, and Nate. Akiri hasn't logged in for over three years, Nate hasn't posted since then, and Dakert hasn't posted anywhere that I'm aware of for over a year. (He was GMing a game I was in elsewhere and vanished without a trace.)

Thuk hasn't posted in two years, but at least logged in just after my birthday. And Grev might be coming back, since his most recent post and most recent login were fairly recent indeed.

Also we may wanna prune the excess empty threads in this game, since they aren't really getting any use. All the character threads for people who left ages ago, for example.

Aaaaaand maybe open up another OOC chat, since this one's almost full up.

And by "we" I mean "you, boss". :P
Shira
player, 259 posts
Ghostling
Mon 14 Oct 2019
at 08:39
  • msg #963

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to Celes Varik (msg # 960):

Oh, I plan to pew pew, but RL was keeping me really busy. I'll post today
TwoOneBee
player, 227 posts
Medical Specialist Droid
Rebel to the core
Mon 14 Oct 2019
at 11:43
  • msg #964

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

YAY for the pew pew lol.  Nice to see our favourite Ghostling :)

Celes I agree with everything you said about removing those players, its exactly what I was talking about.  I agree, Grev may still be around, I wouldn't give up on him just yet.  Oh and yes, we need a Cantina Part 2 soon lol.
Shira
player, 260 posts
Ghostling
Tue 15 Oct 2019
at 06:46
  • msg #965

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 964):

Thank you! I've been delayed a bit. Too many early mornings.
That Old Fossil
GM, 480 posts
More Machine than Man
Twisted and Evil
Wed 16 Oct 2019
at 04:00
  • msg #966

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

All your thoughts are good and it is time to take stock of this game.

Let me go ahead and update the IC tonight and then I will post about what we can do to update this game.   The years have just flown by... :-)
Celes Varik
player, 294 posts
Trandoshan Bounty Hunter
Wait...Human?
Sat 19 Oct 2019
at 03:35
  • msg #967

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I'll take my turn after Shira and Bee. I just did a thing. Time to pass that spotlight. :P
TwoOneBee
player, 229 posts
Medical Specialist Droid
Rebel to the core
Mon 21 Oct 2019
at 16:19
  • msg #968

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Its up to our brave and ever resourceful Ghostling because there's little TwoOneBee can do at the moment.  He's neither equipped nor programmed for a blaster fight.  He'd be the most useful staying out of the way of the ladies who know what they are doing lol.
That Old Fossil
GM, 483 posts
More Machine than Man
Twisted and Evil
Wed 23 Oct 2019
at 03:23
  • msg #969

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

OK, what's the new name for our new OOC thread, whereupon we shall discuss new directions for your game? :-)
TwoOneBee
player, 230 posts
Medical Specialist Droid
Rebel to the core
Wed 23 Oct 2019
at 03:30
  • msg #970

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Why be complicated.  How about the Cantina Part II?
That Old Fossil
GM, 485 posts
More Machine than Man
Twisted and Evil
Thu 24 Oct 2019
at 05:31
  • msg #971

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

I like it.  Let's give it a few more days in case anyone has another idea for consideration.  Otherwise, it is a go! :-)
Shira
player, 262 posts
Ghostling
Thu 24 Oct 2019
at 08:08
  • msg #972

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to TwoOneBee (msg # 968):

I shall post today!
That Old Fossil
GM, 486 posts
More Machine than Man
Twisted and Evil
Sun 27 Oct 2019
at 03:54
  • msg #973

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Shira, are you sure you want to spend a Force Point on a single Stormtrooper who is now effectively as blind as y'all?

Thuraya has removed his helmet and the nightvision goggles.  Celes will likely use the purloined helmet to fire with no penalty.  And Thuraya will also fire, now able to 'see' with the Force (actually, it is more like intuition in the same way that Luke was able to reflect the remote's bolt back at it).
Shira
player, 264 posts
Ghostling
Sun 27 Oct 2019
at 04:01
  • msg #974

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

In reply to That Old Fossil (msg # 973):

Oh, I guess not. I'll redo the roll
Shira
player, 265 posts
Ghostling
Sun 27 Oct 2019
at 04:02
  • msg #975

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

21:02, Today: Shira rolled 2 (6 excluding the wild die) using 4 dice with the WEG Classic system.  Blaster shot.

Goodness.
Celes Varik
player, 295 posts
Trandoshan Bounty Hunter
Wait...Human?
Sun 27 Oct 2019
at 06:17
  • msg #976

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Would it be considered heroic and dramatic to end the battle with the punctuation of a single blaster bolt? Because that Force Point could be justified, and it'd be a nice way to put a little spotlight onto Shira in this tense scene.
That Old Fossil
GM, 487 posts
More Machine than Man
Twisted and Evil
Tue 29 Oct 2019
at 03:09
  • msg #977

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Tell you what, I will consider the Force Point well-spent (and thus returned at the very least) if y'all would like.  Shira's first encounter would then stand. :-)
TwoOneBee
player, 231 posts
Medical Specialist Droid
Rebel to the core
Tue 29 Oct 2019
at 03:52
  • msg #978

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

As a scientific specialist droid who only utilizes logic to come to his conclusions I must concur...HELL YEAH WOO GO GO SHIRA!
This message was last edited by the player at 15:32, Tue 29 Oct 2019.
Shira
player, 266 posts
Ghostling
Tue 29 Oct 2019
at 06:29
  • msg #979

Re: The Cantina (Game Forum Default & OOC Thread [Read First])

Okay! I have restored my original rolls
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