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Posted by SockpuppetFor group 0
Tortuga
player, 204 posts
Sat 30 Mar 2013
at 13:17
  • msg #264

Re: Heroic Apotheosis

I've got a game that includes fantastic elements, though the characters involved are from the "real" world:

Tortuga:
New a new crop of players for an ongoing low-powered cross-genre world-hopping game.

link to a message in another game

Aethulred
player, 2 posts
Sat 30 Mar 2013
at 19:35
  • msg #265

Re: Heroic Apotheosis

In reply to Mahatatain (msg # 262):

Can't promise you city based, but I too run a game... as do many of us...

Travesty and Response has been running for a while now (since March 2011). Looking for active(posts several times a week) players...
link to another game

Basically 150 point Characters in BANESTORM Caithness... but it's my Caithness, not Steve Jobs Caithness, although many parts are close or the same. If interested, send an RTJ...
Tortuga
player, 205 posts
Sat 30 Mar 2013
at 19:37
  • msg #266

Re: Heroic Apotheosis

Steve Jobs has a Caithness?

iCaithness?
Aethulred
player, 3 posts
Sat 30 Mar 2013
at 20:13
  • msg #267

Re: Heroic Apotheosis

Sigh... Wrong Steve... I make mistakes often... Steve Jackson is whom I mean.

although Steve jobs might have had an interesting Caithness...
Gurpser
player, 32 posts
Sat 30 Mar 2013
at 20:26
  • msg #268

Re: Heroic Apotheosis

I've never seen the two of them in the same room together...
MazVN
player, 49 posts
Sat 30 Mar 2013
at 21:40
  • msg #269

Re: Heroic Apotheosis

Tortuga:
Steve Jobs has a Caithness?

iCaithness?

Hahahaha, nice :)
Mahatatain
player, 2 posts
Sat 30 Mar 2013
at 23:16
  • msg #270

Re: Heroic Apotheosis

Thanks for all the links to the various games.  I'll check them out in more detail and RTJ as appropriate.

Thanks again.
Witchycat
player, 38 posts
Furry Kitty with
a witch's hat
Mon 1 Apr 2013
at 01:14
  • msg #271

Re: Heroic Apotheosis

Gurpser:
I've never seen the two of them in the same room together...


So maybe they are the same person?

I am in the BANESTORM Caithness game and love it. We just need some more dedicated players.
Bane Root
player, 7 posts
Wed 3 Apr 2013
at 04:53
  • msg #272

GURPS : Malazan Book Of The Fallen

Now these ashes have grown cold, we open the old book.
These oil stained pages recount the tales of the Fallen,
a frayed empire, words without warmth. The hearth
has ebbed, its gleam and life's sparks are but memories
against dimming eyes - what cast my mind, what hue my
thoughts as I open The Book of the Fallen
and breathe deep the scent of history?
Listen then, to these words carried on that breath.
These tales are the tales of us all, again yet again.
We are history relived and that is all, without end that is all.


Set in the fantasy world created by Steven Erikson and Ian Cameron Esslemont this game will feature dark military fantasy and utilize the GURPS 4th edition rules to invoke a gritty, realistic feel where the characters, though powerful, are not invulnerable and injury and death are very real threats. The world is a bleak and unforgiving place, where the only ones the characters can rely upon are each other. Survive long enough and you might be unlucky enough to gain the double-edged boon of Ascendancy. This game is set in the world created by author Steven Erikson in his epic series Malazan Book of the Fallen. In a world where good and evil is measured in shades of grey, friends are enemies and allies can be found in the unlikeliest of places. Nothing is as it seems. This game will follow the remnants of the legendary Bridgeburners starting immediately after the fall of Pale. While Whiskeyjack and his squad head to Darujistan, the players are the remaining members that stay with the 7th Army under High Fist Dujek One-arm as a special operations squad. The story arc will run concurrent with the series.

Characters will be build on 250 points, with 50 points worth of disadvantages. As they are all members of the Bridgeburners, the following lens must be applied and counts towards total disadvantages;

Bridgeburner [14]
ADV
-Patron (Malazan Empire) minimal intervention [15]
-Military rank (at least 1 level, 4 max) [5/level]
-Hard To Kill 2 [4]
-WILL +1 [5]
-Reputation(+4)(Malazan army only) [8]
Soldier skill IQ [4]
Shield DX [1]
Melee weapon DX [2]

DIS
-Hazardous duty [20]
-Code Of Honour(soldiers) [10]

Magic
We won't be using the GURPS magic system as I don't feel that it has the right "feel" of magic in the Malazan world. Rather, I will be using a more complicated, yet flexible approach using the Modular Ability Advantage. It is a little complicated so bear with me.

MAGIC/Modular Ability - limited to aspect Warren (-15%)
- Costs Fatigue 1 (-5%)
- Magic based (-10%)
- Limited use/duration 1/1second (-30%)
- Activation roll (-20%)

Link to game on RPOL.
link to another game

Malazan Books of the Fallen by Steven Erikson and Ian Cameron Esslemont.
http://en.wikipedia.org/wiki/M...n_Book_of_the_Fallen

Malazan Forums.
http://www.malazanempire.com/forums/
otghand
player, 19 posts
Wed 3 Apr 2013
at 12:33
  • msg #273

Re: GURPS : Malazan Book Of The Fallen

You had me right up until I went to the game page and saw the "Adult" tag.
MazVN
player, 53 posts
Wed 3 Apr 2013
at 12:46
  • msg #274

The Arena

Ok, I went ahead and set up an Arena game. Or that is, the building site for one. Join now and help build it :)

The only things I am adamant about is that it's a TL:3, low points, no cinematic highly rules-detailed arena game (ie. use stuff like armour chinks, different posture-rules, expanded hit locations, tactical combat and so on).

Pretty much everything else is up for debate. Currently the setting is a Roman Arcana-like setting, but that can change as well. I want to build this with you :)

link to another game
This message was last updated by the player at 12:50, Wed 03 Apr 2013.
Bane Root
player, 8 posts
Wed 3 Apr 2013
at 14:52
  • msg #275

Re: GURPS : Malazan Book Of The Fallen

otghand:
You had me right up until I went to the game page and saw the "Adult" tag.


Meant for it to be Mature. In staying true to Erikson's work, violence but no sex.
trooper6
player, 73 posts
Wed 3 Apr 2013
at 15:00
  • msg #276

Re: GURPS : Malazan Book Of The Fallen

Very graphic violence can put a game in the adult category, no?
Bane Root
player, 9 posts
Wed 3 Apr 2013
at 15:21
  • msg #277

Re: GURPS : Malazan Book Of The Fallen

Upon further review of RPOL's policies;

"Games on RPoL may be rated either Adult or Mature to signal that they are not suitable for all site users.

Mature games are games which have (as some minor portion of them) mature themes, strong language, drug use, and/or extensive violence.  Mature games use the Mature Content flag to warn potential readers that some of the game material may be considered offensive.  Despite this flag, Mature Games must remain suitable to all ages.

Adult games are games which have as part of their content graphic sex or graphic and gratuitous violence.  Though their story and plot may be very strong and elaborate, they detail sex and/or gore in a way to which children and teens should not be exposed.  Adult games are restricted in access to subscribers who are (1) of the age of majority and (2) have specifically requested access to Adult games.  In no case are Adult materials permitted in any public area of RPoL: GMs of Adult games must take care that only those users who are members of their game can view the Adult materials contained therein.

The difference between a Mature game and an Adult game is the descriptive level and the amount of mature content in the game.  Games which focus exclusively on mature content for their plot or which describe such content in graphic detail are required to display the Adult rating."


Im going to change the game rating to adult, not because I foresee graphic prolonged descriptions of violence and gore, but because the world of Malaz is a harsh and violent place and as the party members are soldiers, they will be in situations where violence and horror are common place. An adult game rating will allow all parties involved to write freely without having to worry about crossing from Mature content into Adult content.

Also, Characters will be built on 200 points instead of 250 to avoid powermongering and make the game more challenging.
Tortuga
player, 213 posts
Sat 6 Apr 2013
at 13:23
  • msg #278

Re: GURPS : Malazan Book Of The Fallen

"I'll be brief, because frankly we just don't have a lot to go on here," Commander Karson said. You hadn't had much warning before you were scrambled; just enough time to get dressed and grab your go-bags. That's how it worked in Infinity Patrol's Search and Rescue division.

A number of youthful faces flashed across the screen, each against an arctic backdrop.

"Seventeen hours ago five of our best and brightest cadets at the Mammut-1 Academy went missing on their way back from Spring Break in Johnson's Rome. Their conveyor was set to the correct coordinates; when it manifested near Lake Agassiz it was empty."

"You're to go to the Academy and investigate. Logistics has found some sort of transmission error within the conveyor and they think they can replicate it. We've given you a parachronic beacon you can activate for pick-up once you've located the missing cadets, but be warned... Centrum and Reich-5 will definitely notice once you've activated it."

GURPS Infinite Ravenloft is a game of gothic horror set in the world of Ravenloft. The players are interdimensional troubleshooters looking for some missing cadets, and they have no idea what they're in for. Finding the missing cadets will be the easy part. Surviving and finding a way home? Now that's tricky.

link to another game
Tortuga
player, 215 posts
Tue 9 Apr 2013
at 03:22
  • msg #279

Re: GURPS : Malazan Book Of The Fallen

Need 1-2 more Infinity Scouts for the above.
SpaceKing
player, 4 posts
Thu 18 Apr 2013
at 13:51
  • msg #280

A Moon over Icewood



1910
Icewood, Alaska

Nestled amongst the snowy pines and birch of eastern Alaska sits the bustling town of Icewood; a city with a long history of people, business and lore. The long howl of the wind signifies the end of the warm days, and the beginning of the cold, darker months of the year. Farms lie dormant underneath fallen leaves and descending frost, permeated only by the sounds of the forest; animals foraging for food and lumberjacks preparing for the winter. What at first looked to be a simple winter would become known as the darkest and most terrifying time in the history of Icewood. They would say in the years to come, "T'was not a natural wind what drew the demons here. It were the breath of lucifer himself".

link to another game




This is an adult GURPS horror game about the nightmarish events which plagued the town of Icewood in the winter of 1736. You will play as a denizen of the town, whether native born or a foreign traveller come to escape the harsh winter, only to fall prey to more diabolic events. Your goal is to survive the devils in the woods and uncover the mystery behind these supernatural horrors, because if you fail, all of Icewood will fall unto the bosom of darkness.
This message was last edited by the player at 06:55, Sat 20 Apr 2013.
Tortuga
player, 218 posts
Thu 18 Apr 2013
at 14:30
  • msg #281

Heroic Apotheosis re-re-re-recruit

Tired of GURPS games drying up and blowing away?

Heroic Apotheosis has been running since August 2012 and is closing in on 4000 posts. Each group of players is separate, each is isolated from the others, creating effectively independent games with the same framework.

The game emphasizes character development and realism above all else. Who you become as a result of the experiences you undergo, and the slow transformation from ordinary person to hero.

In Heroic Apotheosis high school students are transported to another reality. Without knowing the language or customs or really possessing any survival skills, they must adapt or die to a world not their own.

The first group were gamers from the modern day. The second group were from the 90s. The third group were 80s era jocks. The fourth group were delinquents and troublemakers. The fourth group? Drama club.

Players in the fifth group can play actors, or costumers, or set designers and tech crew. They're normal students, if a bit above average, 75 point characters.

Warning: This game has a high attrition rate. Characters die. Players drop off the face of the earth. This does not end the game. The first group dropped from eight to three. The second group's players all gradually stopped posting. The third group lost two. The remaining players were consolidated, eventually, and we ended up with a strong core of dedicated players.

The fourth group started just a few weeks ago. One player dropped. Another died. 5 players remain, all posting regularly. If too many die or drop, they will join with the others, or with the incoming 5th group.

The game will go on.

link to another game
SpaceKing
player, 8 posts
Sun 28 Apr 2013
at 06:17
  • msg #282

A Moon over Icewood - Starting soon

I've got a couple players done with their characters so I'll probably be starting this game soon, but I'd like to get a few more in before we begin. Anyone who has an inkling to join, feel free to throw your hat in.

link to another game
Tortuga
player, 237 posts
Fri 3 May 2013
at 16:57
  • msg #283

A Cold Wind Blows

In a land of ice and snow a hardy people labor under the dominion of the mysterious Alver, immortals long departed from these lands. Though their overlords are long departed, their presence is still felt in the edicts they left behind, chief among them that no human should undertake the study of magic.

Dwelling in the shadows of the magnificent structures the Alver left behind centuries ago, the cityfolk of Alvbyen work to acquire the high taxes the A;ver demand, knowing that if this tithe is not paid, their cruel masters will return and enact a cruel punishment.

How long must will they continue to suffer subjugation?

A Cold Wind Blows is an epic fantasy game set in a low-fantasy world. Players are the patrons and employees of a tavern destined to either free their people or lead them into ruin. Gameplay is balanced between exploration, combat, and social interaction. Later phases will include large scale warfare and resource management.

link to another game
jmurrell
player, 3 posts
Mon 6 May 2013
at 21:10
  • msg #284

Re: A Cold Wind Blows

Opening up a supernatural mysteries game using GURPS4e.

Investigating the supernatural in post-war America (1946).

The Special Pathogens Branch of the CDC has formed a handful of Emergency Containment and Treatment Response Elements to deal with unusual outbreaks. You will be the members of one such element*.

This campaign will focus on investigation more than combat. Call it two cups Mysteries, 1 cup Horror, and half a cup each of Action and Monster Hunters.

link to another game
Tortuga
player, 240 posts
Mon 6 May 2013
at 21:14
  • msg #285

Re: A Cold Wind Blows

That's awesome.
jmurrell
player, 4 posts
Mon 6 May 2013
at 22:00
  • msg #286

Re: A Cold Wind Blows

In reply to Tortuga (msg # 285)

I thought it was awesome when I found out that the CDC really does have a Special Pathogens Branch. What a cover organization.
RedSabaron
player, 28 posts
Mon 13 May 2013
at 22:38
  • msg #287

Zuddha Yuddha 2: The Perfect Combat

The world is finally at peace.

The Age of Steel had nearly come to an end. The reign of humanity was threatened by an invasion of horrible goblinoids from another world. Every kingdom, republic, city-state and tribe came to recognize this threat, and all sent soldiers to help end it.

In the end, they were successful. Humanity and their allies drove the goblins back through their portals, back into their dying world. Some goblinoids recognized that this would be their fate, and joined the human alliance in exchange for some marginal lands.

The man now known as the Emperor was once humanity's greatest general. He led his soldiers through ten years of victories, never once knowing defeat. By the time the goblins were defeated, he commanded the absolute loyalty of his men and women. He gave them a vision: one world united, under his rule. Soldiers from every corner of the globe agreed to serve him, and this mighty force soon began conquering the planet.

The Emperor has spent his entire life at war. He took the command of his people at the age of fifteen, reformed the military, and conquered all of his neighbors by his eighteenth birthday. He took command of the armies of humanity at twenty-two. Now, thirty years later the entirety of the known world is under his dominion, and he lives in unimaginable splendor.

The Emperor is bored. He personally took the field in every one of his battles, and he misses the action. He has elected to start a gladiatorial arena in Miauz, where one stood before his wars of conquest. Old soldiers from around the world, exiled princes, the young and ambitious, monsters, and slaves are all seen flocking (or being herded) to the arena, eager for a chance at glory.

The first matches are about to begin. The Emperor seeks a true contest, a perfect combat. The ones who give him this will be showered with riches. Will it be you?


Zuddha Yuddha 2 is an arena game with the following features:

  - 100 point realistic characters
  - Advantages and disadvantages repriced and rebalanced for arena combat
  - 18 different races to choose from
  - Long-term character advancement
  - The Last Gasp fatigue rules. Wear your opponents down and finish them while they're gasping for air!
  - Advanced GURPS combat with a minimum of house rules past character creation
  - Make bets on ongoing matches
  - Create your own retinue of hirelings who enhance your performance in the arena
  - A sophisticated ranking system with rewards for taking on veterans

link to another game
Zoncxs
player, 10 posts
Fri 21 Jun 2013
at 01:19
  • msg #288

Re: Zuddha Yuddha 2: The Perfect Combat

I am thinking of running one of two games.

Fantasy western. ( think jona hex)

Or

Supers.

I have a small idea about a story for the fantasy western. But the supers one I am more clueless about, actually I have a few ideas but I'm not sure about them yet.

If I get at least one yes to either I can work with it.
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