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The Lounge II.

Posted by Mad MickFor group 0
Aethulred
player, 52 posts
Mon 14 Dec 2015
at 03:15
  • msg #701

New Game

I like the Low Fantasy concept myself...
Tortuga
player, 387 posts
Mon 14 Dec 2015
at 03:19
  • msg #702

New Game

Not higher-powered, higher fantasy. Think "CSI" vs "Law and Order".

The difference is how "realistic" the world is, how common and powerful magic is in the setting.

The PCs in either case are 125-150 point investigators relying on medieval forensics, interrogation, and maybe a bit of magic, solving crimes committed by adventurers or owlbears or whatever.
Mad Mick
GM, 114 posts
Mon 14 Dec 2015
at 09:32
  • msg #703

New Game

Hm.  Sort of like Top 10, except instead of all the cops being science heroes, they're elves and dwarves and things.  Sounds intriguing.  =)
steelsmiter
player, 183 posts
Mon 14 Dec 2015
at 16:57
  • msg #704

New Game

I have to admit, the only game of that nature I would be into is one in Ankh Morpork in which I play a sentient ferret.
Tortuga
player, 388 posts
Mon 14 Dec 2015
at 17:54
  • msg #705

New Game

Nah, this'd be played straight, and probably end up fairly dark. I don't really like "funny" games unless they're a shade of satire... something the Discworld books do very well, but is nearly impossible to replicate

Side Note: I just read all of One Punch Man and it was great.
Witchycat
player, 56 posts
Furry Kitty with
a witch's hat
Tue 15 Dec 2015
at 02:55
  • msg #706

New Game

In reply to Tortuga (msg # 705):

So have you thought about starting it?
Tortuga
player, 389 posts
Tue 15 Dec 2015
at 03:34
  • msg #707

New Game

Working out the details in my head. Still need to settle on a setting.
Aethulred
player, 53 posts
Tue 15 Dec 2015
at 14:25
  • msg #708

New Game

Tredroy is often under appreciated for it's many possibilities ...
Tortuga
player, 390 posts
Tue 15 Dec 2015
at 16:04
  • msg #709

New Game

I like Tredroy. Three governors, three parts of the city each with its own laws. PCs would be Watch members working for the council, looking into cases that affect the city as a whole, having to tiptoe around each Governor's jurisdiction.

An interesting twist is the Al-Haz restrictions against magic; perhaps as part of the agreement letting them operate in West Tredroy, watch members are restricted in the spells they can employ in pursuit of their duties.

And, of course, magically compelled evidence is inadmissible. This isn't Megalos. We don't torture.

My other idea was that the PCs were the constabulary in a "New World" colony, across the sea from the old kingdoms. Not North America, but in a similar situation in a fantasy world. They'd be responsible for keeping the colony safe on a strange new continent filled with unknown dangers.
Jobe00
player, 6 posts
Tue 15 Dec 2015
at 23:55
  • msg #710

New Game

Instead of medieval fantasy, why not do it modern in the Technomancer setting? It would be a lot easier for players to get into since it would be more Law & Order and C.S.I. but with magic.

There would be laws already on the books governing what magic can be used, and magic countermeasures would be taken by more sophisticated criminals. The average schmucks would get caught fast.

It would open up PCs to be Detectives and C.S.I.s, but I'd leave prosecutors to be NPCs.
Varsovian
player, 24 posts
Sun 27 Dec 2015
at 23:24
  • msg #711

New Game

Ooookay, I have a somewhat crazy solo RP idea :)

Basically, I was watching this short collections of scenes from the "Flash Gordon" movie:

https://www.youtube.com/watch?v=GJV7CfVjgro

And I thought: this General Kala seems like a cool woman. And I started wondering what her past was like? How did she end up being Emperor Ming's general, exactly?

Aaaaand... here's an RP idea: I'd like to play a woman who is a soldier in an exotic sci-fi / science fantasy setting, possible even with some retro flair. A soldier of some exotic galactic empire, who gradually climbs through the ranks and, eventually, becomes a general. Basically, this would be Kala: the Prequel RP, although it doesn't have to take place in the "Flash Gordon" setting. And the empire in question doesn't have to be evil...

A possible twist: the character is actually an Earth woman who gets transported to another planet by accident. Or, maybe, the empire in question actually conquered Earth and is conscripting recruits from our planet? In either case, my character gets press-ganged into this alien army and then, starts making a surprising career there...

Of course, the RP should be powered by GURPS! :)

What do you think? Any takers?
Tortuga
player, 391 posts
Tue 5 Jan 2016
at 17:02
  • msg #712

New Game

Posted a thread to the Game Proposals board about a fantasy colonization game I'm going to run. I'll run it in GURPS if it gets enough people advocating that system (4-6), DnD5e otherwise. So if you're into it an want it in GURPS, hit that up.

link to a message in another game

GURPS details: Crunchy. Low fantasy. 150 pt characters. Standard Magic possibly using magical styles. Old World magic is going to be very staid, traditional, and academic.
steelsmiter
player, 184 posts
Thu 14 Jan 2016
at 02:29
  • msg #713

New Game

I recently got Pyramid 3/76, and would like to play a DF game based on the Living Rooms article where the party got swallowed by a dragon large enough that they surmise the only way to defeat the dragon is to make their way to its heart made out of gemstone (perhaps ruby?) walls and cave the structure in. The only way I think it would work is if maybe the blood flows through the gemstone, rather than through the cavity that we would normally think of as a vein or an artery. Perhaps this is a suicide mission, and the players are willing to risk doing it anyway, because the dragon is only outsized by larger cities. Perhaps the dragon knows something's up, and speaks to them like a PA system, taunting them, and teleporting in foes...

I don't know, that's why I want to be in it, rather than running it. The idea isn't really well formulated in my head. Also I'd like to use Sorcery instead of standard magic, but that's not to say someone else can't use standard magic.
Tortuga
player, 392 posts
Wed 20 Jan 2016
at 00:51
  • msg #714

New Game

Someone in GM's wanted posted requesting a high-point GURPS game. I'm willing to run a GURPS Action/Dungeon Fantasy hybrid (modern characters running amok in a fantasy setting) if I can get 3 more declarations of interest.

250 point characters with an Action template. Pretty sure every template but Hacker will work fine; even wire rats can bring their own tech.
Witchycat
player, 57 posts
Furry Kitty with
a witch's hat
Wed 20 Jan 2016
at 01:50
  • msg #715

New Game

In reply to Tortuga (msg # 714):

I would be interested.
art42
player, 21 posts
Wed 20 Jan 2016
at 02:44
  • msg #716

New Game

Sounds like fun.
Tortuga
player, 394 posts
Thu 21 Jan 2016
at 20:20
  • msg #717

New Game

Okay, the game is up. See the Recruitment/Advertising thread for details.
Witchycat
player, 58 posts
Furry Kitty with
a witch's hat
Thu 21 Jan 2016
at 23:15
  • msg #718

New Game

I applied already.
Tortuga
player, 395 posts
Mon 22 Feb 2016
at 19:43
  • msg #719

New Game

Any interest in a 200 point fantasy Banestorm hexcrawl? Basic set-up is that a new land has been discovered, far to the East, across the sea, and the major powers (Megalos, Cardiel, al-Wazif, etc) are eager to establish colonies.

PCs will be explorers and, if sufficient economic inducement can be offered, leaders of a new settlement.
otghand
player, 105 posts
Mon 22 Feb 2016
at 19:46
  • msg #720

New Game

In reply to Tortuga (msg # 719):

How would you handle the time disparity?  By this I mean the different pace between PC adventure / murder hobo time and crafting / economic time?
Tortuga
player, 396 posts
Mon 22 Feb 2016
at 20:01
  • msg #721

New Game

Gimmie a specific example to illustrate your question.
otghand
player, 106 posts
Mon 22 Feb 2016
at 20:15
  • msg #722

New Game

The time to craft / grow / mine something, presuming the PCs have the skill or can direct others who do, is measured in days to months.  Adventure time is often measured in minutes to hours, meaning the results of any economic activity will be largely absent at adventure scale.

A simple example - our crafty hero wants to build a small fort to protect the harbor that they have landed at, and another up river at the head of navigation.
Tortuga
player, 397 posts
Mon 22 Feb 2016
at 20:47
  • msg #723

New Game

Ah, I see. Yeah, that's only a problem if the party splits up and is acting on "adventure time" and "downtime" simultaneously, but not a huge problem (see below).

Say you want to build a 600' palisade wall, out of wood. 10' high, 3" thick. You have 10 workmen on the project. According to Low-Tech Companion 3, it'll take 4 months.

During this time the PCs are free to do whatever they want. They might go off on an expedition into the wilderness for a few weeks, or they can pursue their own projects, or just bum around town. In the latter cases, it's likely that we'll accelerate until something interesting happens or until the PCs want to do something else. We're not going to play out every moment of "nothing interesting happens."

The difficulty comes if the party splits. Say four people want to go infiltrate the Evil Swamp of Moist and player five is all, "nah, I'm going to Masonry and chill" and wants to stay behind to work on the wall for four months." Normally I'd just skip ahead four months, but that puts us at a time disparity between the swampers and wall-e.

So in real life it'll take a month to play out the swampers' expedition. For that month, the wall-builder is in town, having town "adventures." But again, that's the players' choice.
This message was last edited by the player at 20:49, Mon 22 Feb 2016.
Aethulred
player, 56 posts
Mon 22 Feb 2016
at 21:57
  • msg #724

New Game

Or you dictate as GM hat the group goes a swamping ...  You can't have everyone doing different things unless you want to run NORTHPORT ... and how he does that I cannot imagine.
krusher
player, 22 posts
Mon 22 Feb 2016
at 22:03
  • msg #725

New Game

I'm a player in that game and I'm sure he had split personalities. It's the only way.
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