RolePlay onLine RPoL Logo

, welcome to Beyond 2012

23:52, 27th April 2024 (GMT+0)

Images.

Posted by ImagesFor group 0
Images
Wed 19 Feb 2014
at 01:36
  • msg #1

Images

  Image thread  for those  who are handy with images.!
Admiral Hack
GM, 2449 posts
Wed 20 May 2015
at 16:18
  • msg #4

Re: Images

http://media.moddb.com/cache/i..._Atlas_Mech_Shot.png

 ok..the above image is a Mech from MAss Effect..ours  are a cross between these and the Exo-squad  green one that the   COMs  guy used...I looked at 1000s of mechs and armor, but none are my versions ( whiuch makes sense I guess?)..even the 'real Mech' witht eh   chick inside at a Tech Con was a bit too big.

 I will try and  sketch one sometime and put it up...but this gives you an idea of sorts.
Slick Des Grieux
player, 159 posts
Wed 20 May 2015
at 21:51
  • msg #5

Re: Images

In reply to Admiral Hack (msg # 4):

Dibs!!!  I get first one.
Marcus Riley
player, 10 posts
Wed 17 Feb 2016
at 12:09
  • msg #6

Re: Images

Any chance we can get VF-22 Valkyries? XD

Or Timberwolves?

But seriously tho... Valkyries :D
Admiral Hack
GM, 3613 posts
Tue 5 Apr 2016
at 22:00
  • msg #7

Re: Images

The AVIR Mod. III ...a  Rifle that Hunter had came aboard with.. there  are 9 left in the QMs.

 They are stock..no bells  and whistles.
Slick Des Grieux
player, 1272 posts
Wed 1 Jun 2016
at 14:07
  • msg #11

Re: Images

I was actually thinkin of doin something for the game maos, this is by far better then anything i could have done. BRAVO!!!!!
Admiral Hack
GM, 3916 posts
Wed 1 Jun 2016
at 15:11
  • msg #12

Re: Images

 Justin did a great Job..there are some tweaks as far as  the forward  Ramp way and order of the decks.

 Remember.. the order of the decs  , from  Top to Bottom.....

1.  Bridge Dec.

2.  Obs -Crew Dec

3.  Hanger Dec

4.  Rec Dec

5.  Civie section

( Note:  FArm and Hold are slightly below Civie section but still part of the same Dec.)
Cookie Baker
player, 176 posts
field medic and cook
hunter, hunted, haunted
Wed 6 Jul 2016
at 06:51
  • msg #13

Re: Images

Zarina Striker
player, 50 posts
Tue 20 Jun 2017
at 20:14
  • msg #14

Re: Images

The BEE
This Fighter is fitted with a One seater Jump seat and is designed to facilitate the need for a multifunctional interdiction delivery platform

Dimensions and description
The Bee is 60'x 30'x 10' these slot it between the 50' x 20' x 8' Hammer Va and the 70'x 40'x 12' Dart. It has uniquely designed Wings that are shorter than the Dart having its tips curved forward.

Armament
  • Two Heavy Pulse guns per wing
  • One lazar gun mounted left of the Pulse
  • Under the nose of the fighter is the gunport for the Gatling 37MM hard ammo
    cannon...and the Tag Cannon on the nose, which has a operational effectiveness that covers a 22.5 degree cone around the Fighters Central Axis

Engines
Dual Overarch Enterprise Thrusts provide 15 hours of Continuous engagement usage, albeit slightly slower then the Dart this is compensates for this by having a better turning capability and extra armour.

This message was last edited by the player at 21:26, Fri 23 June 2017.
Thanks Justin
Sat 29 Sep 2018
at 14:56
  • msg #15

Re: Images

You need to have the image on a storage site such as photobucket. This will give you a path which is inserted in the between the "" before posting it remove the space between the / and the > which I inserted for you to access the command

<img src="" / >
Justin Kase
player, 2758 posts
Sat 29 Sep 2018
at 14:59
  • msg #16

Re: Images

Thanks Justin:
You need to have the image on a storage site such as photobucket. This will give you a path which is inserted between the "". Before posting, remove the space between the / and the > which I inserted for you to access the command

<img src="" / >

Admiral Hack
GM, 5937 posts
Wed 7 Nov 2018
at 01:37
  • msg #17

Re: Images

https://www.pacificwrecks.com/.../p39-37mm-shells.jpg

 37 MM belt  fed...( though our  Belts  are made of  a mesh-cloth, )

https://images4.sw-cdn.net/pro...58534_1472994791.jpg
This message was last edited by the player at 21:29, Tue 13 Nov 2018.
Justin Kase
player, 2877 posts
Tue 13 Nov 2018
at 19:59
  • msg #18

Re: Images

In reply to Admiral Hack (msg # 17):

That didn't show
Henry Christie
player, 3774 posts
Thu 30 Apr 2020
at 15:45
  • msg #20

Re: Images

Order of the Tree:



The metal used for the central 'tree' and the colour of the ribbon varies with grade.
Billie Morrisson
player, 253 posts
Mon 25 May 2020
at 14:04
  • msg #21

Re: Images

I drew Ensign Billie Morrisson. :)


This message was last edited by the player at 02:06, Mon 22 Feb 2021.
Billie Morrisson
player, 327 posts
Sat 27 Jun 2020
at 14:42
  • msg #22

Re: Images

LC Kray Shadow after his battle with Adem. The pose is not mine...I saw it when I was doing some research and couldn't help but apply it to Kray so...here is the result. :)

blue max
Sat 11 Jul 2020
at 14:28
Zobaich
player, 2972 posts
In our lord and savior
Larry we trust!
Fri 11 Dec 2020
at 18:36
  • msg #24

Re: Images


Zobaich
player, 2986 posts
In our lord and savior
Larry we trust!
Tue 22 Dec 2020
at 01:38
  • msg #25

Re: Images



Saturn and Jupiter in the sky
Melia Kristensen
player, 2729 posts
Combat Corpsman
Petty Officer 1st Class
Tue 22 Dec 2020
at 02:03
  • msg #26

Re: Images

Wow that's awesome. I'm in Texas right now and its too close to the horizon for us to see.
Admiral Hack
GM, 9282 posts
Tue 22 Dec 2020
at 02:54
  • msg #27

Re: Images

Tahnks zob!!..i wouldn't have seen it otherwise !
Nicole Rutledge
player, 2963 posts
Ensign; Pilot
'Banshee'
Tue 22 Dec 2020
at 03:17
  • msg #28

Re: Images

gorgeous
Zobaich
player, 3052 posts
In our lord and savior
Larry we trust!
Mon 18 Jan 2021
at 03:00
  • msg #29

Re: Images



Zob Reupload
This message was last edited by the player at 17:45, Fri 19 Nov 2021.
Nicholas Vasilakos
player, 116 posts
Pilot - Hemidal
Lt., "Spartan"
Thu 11 Feb 2021
at 03:27
  • msg #30

Re: Images

Nose art on Nic's fighter


Zobaich
player, 3497 posts
In our lord and savior
Larry we trust!
Thu 22 Jul 2021
at 23:22
  • msg #31

Re: Images

1st step, <img src="

2nd step, Image URL after the "

Example https://www.journal-leader.com...-up-masked-image.jpg

3rd step, "/> is placed at the end of the image url

For people who wanna know the format for images.

End result



Nicole Rutledge
player, 3549 posts
Ensign; Pilot
'Banshee'
Fri 23 Jul 2021
at 00:20
  • msg #32

Re: Images

Thank you Zob I lept forhetting '=' the equal sign.
Admiral Hack
GM, 10334 posts
Wed 6 Oct 2021
at 19:25
  • msg #33

Re: Images

https://www.shutterstock.com/i...ying-deep-1148802503

don't know how this will work, still no good  at the  whole 'pic  ' thing.

 but this vessel give you an idea of how the   Thrusters are set up on all ships ( except Qarl )

 the  'design' of the  thrusters   is different , according to   the size of the  ship....This is  why the engine room is  as  tall and wide  as the  ship, so they can  work on all the   engines, and monitor them first hand.

 this would bwe the case  for  destroyers on up...

corvettes, Sloops 'gunboats" would not have an array like this.
QUARTERS
Tue 9 Nov 2021
at 14:19
  • msg #34

Re: Images

 CIVI HOUSING

 they come   with  2 or three bedrooms   upstairs, with a  bath that contains a  small tub and shower.

 dowstairs   are  three Rooms,  a Kitchen at the end  end.. a Dinning area  in the middle, and  a relatively big living space.

 the  Civie section is set up, in much the same fashion as   The Stem, where the    homes are set up, like  Brownstones . There are some shops  in the Civie  section too for   food  and  such, Joe Mac's   coffee  shop is there as well

 In the Middle of the Civi chection is a long  'park' with grass and  swings, the park will lift up at one end, with a door  to the Bunker, that Civis  are to  shelter in, during battles.

 if boarded, the enemy would have  to seek out the  bunmker, figure out how to open it...

......................

ENLISTED QUARTERS

 after the first   refurbishing, done on their  return to earth...smaller, but  single   quarters  were made  for  troops to  have thier own space .

 walking in the  door, You have  a Bunk bed set up to the right.. the  Computer Table  straight forward against the  wall... the door to a small bathroom with shower, sink and toilet.. the left wall has  three Lockers with shelves  above them.. and  to the left inside the door, is a  weapons  locker and fridge next to that with a small  counter  and  sink.

 Gamma wave  ovens   sit on a c small counter   with  cupboards  above as well. the space  between  the  Bed and  computer  table  has  room  for  two trunks, ( even though the  quarters  are designed  for 1 person...another is able to move in  if they both agreed)

There is a Vidscreen above the  computer .

..................
NON-COM Quarters.

 on the other  side of the lifts, Corps, POs and SGT , and chiefs  all have   there  quarters there... Non-COMs  have a  slightly bigger    room, with an extra Locker and  bigger  bathroom that has   a bathtub-shower.

There is a Vidscreen above the computer

........................

OFFICERS QUARTERS EN  to LTs

ENSIGNS:

 from standing at the door.... to the Right is  a small living space with  Table   and Vidscreen and  chairs .. to the left is a small kitchen area  with fridge , Gamma wave sing and counters  straight ahead  is   the  door to the Bath that has a tub-shower, sink and  toilet. to the left of that is the door to the Bed Room,, most have one , '2 person ' bed, but  beds  can be swapped out   for   bigger  beds, or  Bunk beds

 a  couch separates the Living area  from the   kitchen area. Lockers   are on the walls. In the bedroom is sliding door closets

 LTs
 Bigger  quarters , by  far  with  a  Kink sizedbed  in the middle of the room, that also acts  as the  Living space.. at large  kitchen area with Gamma wave and  fridge, and lots of cupboard space... bathroom is  at the far  left corner  with features a  Tib-shower  and  sink with closets  there  is  a large  closet  to the far right of the living area...big Vidscreen is on the wall between the   passageway and the room( same wall as the door)

 There is a 'spare  room to the right, about half the size of an enlisted  quarters, that people use   as 'guest rooms ' or storage, or  a hobby room.

VIP SIDE:

 all VIPS  Save for  Admiral and  Captain's  quarters.

 Very large living area  with a big Vidboard  on the passage  side  wall...quarter s are divided into three sections, ( not  counting living  area)  a big bath room at the   far  left  corner... the 'master  Bedroom on the left   end of the room, a smaller  bed room Stright ahead.... a big kitchen area, has all the  amenities of a  Civi section kitchen.. it  is able to accommodate  20 people  ( not  counting the bed rooms. )

 Admiral hack's Quarters   and Captain Si's

  Massive   living area with  Two large Vidscreens on opposite walls a large   Bathr room with  big tub-shower, sink and toliets  along with  closet space.

 a full kitchen in each where    coks  prepare food  when meetings and such are held. with the Living  space used as  a rather big dining/meeting room when this is  done. two big , full sized  bedrooms..

 NOTE:   Though Captain Si and   The Admiral  'live' in his quarters. Captain Si's  quarters  are used   for  meetigns from time to time, and serves as her  'closet' for  hoarding her  Angel Silk dresses  that she   gifts  the Hermes Ladies  with for Balls  and such
Skeeter
Tue 22 Feb 2022
at 12:35
Justin Kase
player, 3593 posts
Mon 14 Mar 2022
at 02:57
  • msg #36

Re: Images

_
XX
_

This message was last edited by the player at 02:30, Mon 28 Mar 2022.
Justin Kase
player, 3654 posts
Sun 27 Mar 2022
at 21:38
  • msg #37

Re: Images






This message was last edited by the player at 02:29, Mon 28 Mar 2022.
Tarja Vanska
player, 64 posts
Corporal
Armoured Infantry
Sat 3 Sep 2022
at 12:05
  • msg #38

MkI Myrmidon Armoured Suit

Here is an image of the MKI Myrmidon Armoured suit (Power armour)currently being used, sporting grey factory primer.


This message was last edited by the player at 13:09, Sat 03 Sept 2022.
Tarja Vanska
player, 122 posts
Corporal
Armoured Infantry
Sun 9 Oct 2022
at 14:31
  • msg #39

MkI Myrmidon Armoured Suit

Overview
With armour plating comparable to that of heavy boarding armour along with the speed and mobility afforded by medium boarding armour the MKI Myrmidon Armoured Suit is capable of withstanding sustained assault from most conventional small arms fire and close combat weaponry whilst overcoming the traditional drawbacks of having to carry armour capable of doing so. What is more with the inclusion of built in jump jets located within the suits feet the wearing is able to leap, or “Bounce” as is common parlance amongst those that wear such suits, approximately one hundred metres at a time allowing them to travel far greater distances than a normal trooper would be able to without transport.

The armoured suits also do not suffer from the usual drawback of mechs of being too large to fit within the doorways and corridors of most military facilities with the suits adding only an additional six inches to the wearers own height making them suitable for undertaking boarding actions on naval vessels.

The suits themselves comprise of two pieces, that being the main body of the suit including, gauntlets, boots and power pack, and the helmet which is the only part of the armour that can be removed without specialist equipment. This design feature, along with an inbuilt air supply means that the suits are fully self-contained and thus able to operate in toxic environments or even a hard vacuum.

Please note that due to the nature of the design of these suits that only Type 1 Humanoids (I.E Humans, Angels, Udenses, etc) of a height between 5'4" and 6'4" may wear the standard design. For wearers taller than 6'4" a specialist suit can be produced. Armoured suits are also currently being designed for use for within the Sanri and Occui militaries (please see relevant documentation for further information).

Armaments
With the suits incapable of operating standard weaponry due to the size of their fingers they instead come with an array of built in weaponry that is operated using a combination of microswitches located within the suits gauntlets and the targeting system within the suits helmet. Due to the built in nature of these weapon systems it is impossible to change out or even reload these weapons whilst in the field with the ammunition in particular requiring a technician to open up a panel in the back of the armour in order to gain access to the drum magazines that are employed. The currently available weapon systems are as follows:

5mm “Firestorm” Gatling gun (Right Arm) - a three barrelled gatling gun mounted upon the right forearm that fires a combination of 5mm AP and AP-I rounds with a drum holding approximately 5000 rounds.

Mjolnir Gatling laser (Right Arm) – A three barrelled heavy pulse equivalent mounted upon the right forearm in the same manner as the 5mm Gatling. Although it lacks the stopping power of it's hard ammo cousin it has a longer range and is considered to be more accurate.

“Dragon” Napalm thrower (Right Arm) – A standard military issue flame / Napalm thrower mounted upon the right forearm. Please note that this system comes with additional thermal protection on the forearm and gauntlet.

Pulse Weapon (Left Arm) – Mounted on the left arm this weapon has the range and power relative to a standard issue pulse pistol however unlike all other weapons systems this has a near inexhaustible supply of ammunition making it an ideal backup weapon.

"Typhoon" Mini Rocket launcher (Right Shoulder) – Mounted behind the right shoulder this weapon contains a magazine of five unguided mini rockets which have dimensions similar to that of a Cuban cigar. HE, HEAT and smoke variants are available, with the HE having a blast radius and power comparable to a grenade. The HEAT variant, whilst lacking the penetrative powers of larger dedicate AT weaponry is capable of knocking out most APV's currently on the battlefield if positioned accurately. All available variants can be mixed and matched freely.

Close Combat weaponry – Although the suits do not come with any close combat weaponry as standard, with the bare hands and brute strength of the suits being dangerous enough, it has been proven that weapons such as swords can be used effectively as demonstrated by sergeant Meari on Bura. However due to the relative clumsiness of the suits fingers the bigger the weapon the better.

A note on Electronic Warfare
After a successful electronic warfare attack was brought to our attention by one of our military advisors operating with the ESN Armoured Suit Programme, rendering the communications systems inoperable, several additional layers of I.C.E have been installed within the suits operating system. We request that any further Electronic Warfare testing is prearranged with FinnTech so that dangerous and potentially deadly "Black" I.C.E can be disabled. Finntech Plc accepts no liability for catastrophic system damage or death as a result of unsanctioned testing.

Medical Suite
Due to the sensors mounted within both the armour and the undergarment worn by the wearer the suits computer is able to monitor basic biometrics such as heart rate, breathing, etc and detect any injuries sustained by the wearer. This information can either be relayed to a med tech via a scanner port located on the suits left hip or used by the suits medical suite to administer combat drugs to the wearer which consists of a cocktail (colloquially known as “Juice”) of Coagulants, pain killers and stimulants devised to keep the wearer functioning long enough to leave the battlefield and seek suitable medical attention. This system may also be utilised to administer so called "Combat Drugs" designed to enhanced the users, strength, reactions and aggression, however it should be note that FinnTech Plc accept no liability for any long terms illnesses or even death caused by the use of such chemicals.

It should also be noted that should it prove either impossible or impractical to remove the wearer from the suit by opening the chest cavity as per standard operating procedure it is possible for either the wearer (or remotely by a med tech) to activate the explosive bolts within the suit. This will rapidly remove the suit from the wearer at the expense of the suit which will be destroyed in the process.

Another notable feature is the impact gel lining the suits interior which is usually a dark red in colour resulting in to be likened to blood especially when seen from through the armour's open chest cavity. As well as acting as a warm and comfortable lining that will snugly hold the wearer in place during normal operation and keep them away from the external plating and mechanical  components of the suit, it also absorbs the kinetic energy caused by impacts be that from falling, high G-forces or projectiles offering the wearer an additional layer of protection. However it should be noted that although the gel is highly effective it can still be still be defeated if a sufficient force is delivered and thus the wearer is not to over rely on it's presence.

Operating in a Vacuum
Although originally intended to operate in the arctic conditions of Russia and Scandinavia the suits excellent thermal qualities, high resistance to radiation and inbuilt air supply make it ideal for operating in low or even zero gravity (Null-G) with the built in jump jets allowing the wearer to quickly move through open space. The suit also features a set of electro-magnets located in the soles of the boots, the knee caps and palms of the gauntlets allowing them to adhere to any metallic surface (such as the hull of a ship). Please note that the suits were never intended for prolonged use within a vacuum and only possess a limited air supply.
This message was last edited by the player at 17:04, Mon 23 Oct 2023.
Dr. Alison Verault
player, 229 posts
Psychologist, Lt. ESN
Fri 14 Oct 2022
at 21:07
  • msg #40

Images

Alison's leisure wear for Day 2 of the Buran shore leave:


Justin Kase
player, 3992 posts
Sun 16 Oct 2022
at 07:20
  • msg #41

Images

Gulp.... where the dickens did you concealed your Long arm?
Dr. Alison Verault
player, 233 posts
Psychologist, Lt. ESN
Sun 16 Oct 2022
at 17:47
  • msg #42

Images

Under the poncho, silly.

Ok, might be stretching things a little, but it is just online fiction, at the end of the day.  ;)
Missy Jagger
player, 535 posts
Engineer
Master Mechanic
Tue 13 Dec 2022
at 06:39
  • msg #43

Images

In reply to Dr. Alison Verault (msg # 42):

Heck, the poncho could conceal a shoulder harness that could hold a short barrel lever action Winchester 30-30 along the spine for all anyone could know.
Justin Kase
player, 4067 posts
Tue 13 Dec 2022
at 06:43
  • msg #44

Images

Or any carbines.
Missy Jagger
player, 536 posts
Engineer
Master Mechanic
Tue 13 Dec 2022
at 15:07
  • msg #45

Images

Well In theory, yeah, but open your eyes honey.  That girl knows how to accessorize.  Besides, most carbines can’t pull out of a straight draw holster and this little lady means business.  She needs only one bullet at a time to do her talkin.
Dr. Alison Verault
player, 291 posts
Psychologist, Lt. ESN
Tue 13 Dec 2022
at 17:09
  • msg #46

Images

(tips her hat)  Thanks for the backup there, Missy.  ;)
Missy Jagger
player, 537 posts
Engineer
Master Mechanic
Tue 13 Dec 2022
at 18:22
  • msg #47

Images

No problem there Alice, Justin’s got a good heart in there but occasionally needs the reminder that though this might be a man’s world, it ain’t nothing without a good woman. ;)
Zobaich
player, 4605 posts
In our lord and savior
Larry we trust!
Thu 2 Feb 2023
at 21:13
  • msg #48

Images


Admiral Hack
GM, 11580 posts
Thu 2 Feb 2023
at 21:25
  • msg #49

Images

Roy is going to make  a fim. " Driving  Mr  Zob"
Lizzy O'conner
player, 4638 posts
Pilot Ensign
'Phoenix'
Sun 3 Sep 2023
at 03:05
  • msg #50

Images

 Lizzy O'Conner:


Tarja Vanska
player, 582 posts
Corporal
Armoured Infantry
Sun 3 Sep 2023
at 11:41
  • msg #51

Images

Tarja Vanska:



Izzy Sakura:



Harry Lynch:


This message was last edited by the player at 11:47, Sun 03 Sept 2023.
Samantha Robertson
player, 1580 posts
Lt. Comms Officer
Burian Ambassador
Sun 3 Sep 2023
at 12:24
  • msg #52

Images

 Samantha Robertson:


Meari
player, 2203 posts
Udenese SGT AI Squad
Calm, Cold and Deadly
Sun 3 Sep 2023
at 12:51
  • msg #53

Images

 Meari:


NA-CE
player, 426 posts
Corp ESN Med Tech
Save as many as you can
Mon 11 Sep 2023
at 03:25
  • msg #54

Images

 Also This is how NA-CE looks, that was in her angel silk dress.


Yotolia
player, 8 posts
Fri 17 Nov 2023
at 04:13
  • msg #55

Images

 how yotolia looks over all



my own 3d render of her actual head shape

Angela Morsan
player, 21 posts
Raven
Sun 26 Nov 2023
at 02:22
  • msg #56

Images

 
Angela Morsan
player, 37 posts
Raven
Sat 9 Dec 2023
at 00:30
  • msg #57

Images

Hey all, I designed the pilot's space suits

Jug (Pronounced 'Joog')
player, 639 posts
Gavan Warrior Leader
Lt. Equivelent/ SEC
Fri 15 Dec 2023
at 04:09
  • msg #58

Images

found an 'off duty' me.  close to it at least.  except I has more sexier black teeth.


This message was last updated by the player at 09:01, Wed 03 Apr.
Admiral Hack
GM, 12568 posts
Fri 5 Apr 2024
at 23:37
  • msg #59

Images

https://www.youtube.com/watch?v=Ojma3XTjxuM
very neat.. the  AI voice gets some words wrong,  the   graphics  misspell alot, so you guys should be used to it!!
..............

https://www.youtube.com/watch?v=h2LWsc4BibM

Humans  don' give a fuck
This message was last edited by the player at 00:31, Sat 06 Apr.
Justin Kase
player, 4654 posts
Sat 6 Apr 2024
at 03:45
  • msg #60

Images

Justin Kase:
Mosquitoe III
_
XX
_


Based on the Mosquito I design; the MkII  enhancements to its Armour Protection (.60× weight for Improved Armament Capability (1.75×MkI); Smoother belt housing and firing), Power Cell Output (1.75×MkI weight for 1.45×MkI improvement), Flight Control (1.65×MkI) and Targetting systems (1.5×MkI) enhancement. Agile as heck,, speeds about the same as current. Turns and dives above average.
Climbs a bit slower. In space its they are above average across the board
This message was last edited by the player at 21:13, Tue 16 Apr.
Sign In