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, welcome to Starship Troopers - Season 2 - Survival of the Fittest

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OOC.

Posted by GMFor group 0
GM
GM, 3 posts
Wed 18 Jul 2012
at 18:15
  • msg #1

OOC

normal theory. Non game talk.

Would have started sooner, but went to see the midnight screen for The Dark Knight Rises.
GM
GM, 5 posts
Wed 18 Jul 2012
at 18:19
  • msg #2

Re: OOC

Also, split the discussion threads into Rules and Setting.

Rules is for haggling out how we want the game to run

Setting is for deciding the when and where.

Figured i'd say it clearly so no one can argue they got confused (which will still happen anyway, since it always happens anyway)
GM Brygun
GM, 9 posts
Fri 20 Jul 2012
at 20:24
  • msg #3

Re: OOC

Everyone please start on your character creation.

I've created a character sheet and set it to user editable. Its loaded with a blank character sheet.
Sony
Trooper, 26 posts
Fri 20 Jul 2012
at 20:37
  • msg #4

Re: OOC

Found me!
GM Brygun
GM, 14 posts
Sat 21 Jul 2012
at 02:17
  • msg #5

Re: OOC

Question to everyone:

What came rating do folks think this should be?

Unrated aka PG
Mature some violence but no on-camera sex
Adult any level

I think we need more than unrated given the limb ripping, bug splattering and lots of red ink of Starship Trooper movies.
GM Brygun
GM, 16 posts
Sat 21 Jul 2012
at 23:35
  • msg #6

Re: OOC

Even if we don't have the character sheets locked down you can post IC now.

We do want to lock that info down ASAP but right now we're not getting shot at so not likely to need skill checks.
GM
NPC, 17 posts
Sun 22 Jul 2012
at 01:47
  • msg #7

Re: OOC

I think Mature should do. Blowing things up and the occasional lost limb doesn't seem to be adult rated in my mind.
Echo
Trooper, 2 posts
Sun 22 Jul 2012
at 15:03
  • msg #8

Re: OOC

There is actually another Starship troopers looking for players right now, if people want to play both games.
Reaper
NPC, 8 posts
Mon 23 Jul 2012
at 00:23
  • msg #9

Re: OOC

hmmm....looks like it could be interesting.
GM Brygun
GM, 22 posts
Mon 23 Jul 2012
at 00:40
  • msg #10

Re: OOC

Its okay to post the link here.

Taps, alot of us where frustrated at a Starships Trooper game that did not start. If people get interested here or elsewhere that's all good. I've been around RPOL for years. Its not unusual to play in 2, 3 or more games so long as real life lets you keep up the posting rates in each.
Taps
Trooper, 7 posts
Mon 23 Jul 2012
at 17:41
  • msg #11

Re: OOC

I get it, I'm not new to RPOL, just to ST rpgs.

How are we as it moves toward getting underway?
This message was last edited by the player at 17:42, Mon 23 July 2012.
GM Reaper813
GM, 7 posts
Tue 24 Jul 2012
at 00:36
  • msg #12

Re: OOC

should be good. Was just giving everyone time to finish their characters off.
Zim
NPC, 1 post
Wed 25 Jul 2012
at 13:19
  • msg #13

Re: OOC

Listen up.

Someone already uploaded a bio pic of me.

Well ain't that special.

Do you think that will get you special treatment?

Well maybe your right but its not the treatment with cakes and candles.

Now move it!
Taps
Trooper, 14 posts
Wed 25 Jul 2012
at 13:56
  • msg #14

Re: OOC

Good rolls make Taps look like a Super Genius... in nearly everything.  Except the mechanical stuff he's been doing his whole life... odd.

Was I right to assume that only 1 attribute may be applied to any given skill roll?
GM
NPC, 21 posts
Wed 25 Jul 2012
at 14:15
  • msg #15

Re: OOC

Generally yes, one attribute per roll.

In strange situations there might be more than one but we will let you know about them.
Echo
Trooper, 3 posts
Thu 26 Jul 2012
at 00:20
  • msg #16

Re: OOC

Is taps in his room yet? Or in Sony's room? I'm a little confused. I'm going to be writing myself in as Taps roomate, when he gets there.
GM Brygun
GM, 50 posts
Thu 26 Jul 2012
at 00:25
  • msg #17

Re: OOC

Ah I took Taps post as he came in dropped his bags and went to Sony's.

You are welcome to have waved to him *poof* and follow them to Sony's.
GM Brygun
GM, 51 posts
Thu 26 Jul 2012
at 00:26
  • msg #18

Re: OOC

Reaper and I are also figuring out the eqiupment borrowing very heavily from the d20 game. Mostly me writing it up with him tweaking things or answering questions. When its ready we will put it up in player viewable threads.

As we don't have the gear yet its not a big deal. Just letting you know on the behind the scences progress.
GM Brygun
GM, 52 posts
Thu 26 Jul 2012
at 00:27
  • msg #19

Re: OOC

One more thing...

We encourage you to invite friends to come and play!
GM Brygun
GM, 55 posts
Thu 26 Jul 2012
at 23:14
  • msg #20

Re: OOC

To help guide our story telling I have a request for each of the players. You can answer this by PM is you wish it to be more private.

What are three scences you would like your character to be in?

This would be for the near future of recruitment and first part of boot camp. They may or may not be ones that make your character look awesome. Looking for the sort of thing you would enjoy playing.


Sony's are:
- Having to do medical treatment on someone's accident
- Cooking the 'squad' a meal
- Getting pushed to her limit in physical training
Taps
Trooper, 21 posts
Thu 26 Jul 2012
at 23:22
  • msg #21

Re: OOC

Things that kind of play to the character would be:

-Repairing some machinery while someone else is still filing the paperwork to get it examined.

-Using his construction knowledge in some assault or defensive exorcize.

-Proving that Big doesn't mean Strong (he has no points in it after all).

-Proving that Big doesn't mean Stupid.

-Anything REALLY bad happening (He has a 2 stability, taking stuff in stride and being calm enough to get stuff done is good, but he has no leadership... so he might have to learn to get others to calm down too)
Taps
Trooper, 23 posts
Fri 27 Jul 2012
at 18:54
  • msg #22

Re: OOC

got a 2.  Size might be a blessing or a curse... Agility should keep Taps from crushing anyone... Calculation might help Taps find a better route... Construction might also be applied at least in part, since it is moving with big stuff.

I'm just arguing for not fouling everything up... not saying the character isn't struggling or even failing to make much progress.
GM Brygun
GM, 56 posts
Fri 27 Jul 2012
at 19:31
  • msg #23

Re: OOC

Actually.. Guess there are some other attributes that add in hauling a mess a stuff

fitness + size + endurance + str

Calcualtion is about doing math. Its stairs. Count them if you want but it won't help haul stuff.
Taps
Trooper, 24 posts
Fri 27 Jul 2012
at 19:50
  • msg #24

Re: OOC

Does Taps notice that kind of thing BEFORE they start up the stairs?
Echo
Trooper, 7 posts
Fri 27 Jul 2012
at 22:18
  • msg #25

Re: OOC

Does athletics play a role in carrying? and if we don't have any stats its a straight D8 right?
GM Brygun
GM, 57 posts
Fri 27 Jul 2012
at 22:35
  • msg #26

Re: OOC

Athletics is meant to be how well you play sports.

At least thats what I understand from Reaper.
Sony
Trooper, 45 posts
Fri 27 Jul 2012
at 22:41
  • msg #27

Re: OOC

Hey post 200 was mine!

Woot!

Well tis a start. 50% the old game.
Sony
Trooper, 46 posts
Sat 28 Jul 2012
at 01:17
  • msg #28

Re: OOC

Okay.. its offical... we suck at hauling stuff. lol

Gee and we're heading to boot. lol
GM Reaper813
GM, 9 posts
Sun 29 Jul 2012
at 03:59
  • msg #29

Re: OOC

sorry for the quiet. Starting placement rounds on monday for my Masters of Teaching and been trying to get everything ready and organized.

Athletics is general sort of above average everyday physical activity. SO jumping, climbing, running and so forth. When you start to push yourself harder and furthur, you start drawing on other things (endurance and agility and such). SO someone who runs intermittently or goes rock climbing occasionally wouldn't have much skill, but would sue athletics. Someone who runs everyday or rock climbs every week end, would be trained.
GM Brygun
GM, 59 posts
Tue 31 Jul 2012
at 16:43
  • msg #30

Re: OOC

Im mostly running the story right now to get things going.

Are there any particular expectations players have?
Taps
Trooper, 29 posts
Tue 31 Jul 2012
at 17:03
  • msg #31

Re: OOC

I'm not really certain what to expect, but it keeps it interesting.  I'm liking it alot.  I feel a little aimless but that is sort of how the early recruiting is supposed to be, I think.
GM Brygun
GM, 61 posts
Thu 2 Aug 2012
at 16:03
  • msg #32

Re: OOC

Integrating another player. yeah!
Breaker
Trooper, 1 post
Thu 2 Aug 2012
at 17:15
  • msg #33

Re: OOC

Hello. Engineer currently under construction.
GM Brygun
GM, 63 posts
Fri 3 Aug 2012
at 16:04
  • msg #34

Re: OOC

Minor fixes to skills and character sheet. Based on things Breaker spotted or asked about. Things like Computer listed twice, Electronics not listed etc. Nothing I think impacts existing characters.
GM Brygun
GM, 64 posts
Mon 6 Aug 2012
at 13:43
  • msg #35

Re: OOC

Im planning to time jump ahead shortly. Wanted to give a chance for people, espicially Breaker, to join in the social chat. They game won't only be social chat and we will have guns involved soon.




Edit....

Changed to GM Brygun. Somehow Breaker was at the top of the list where my name normally is.
This message was last edited by the GM at 13:43, Mon 06 Aug 2012.
Breaker
Trooper, 3 posts
Mon 6 Aug 2012
at 08:57
  • msg #36

Re: OOC

I figure I'll move into the existing group of characters sideways if that is alright.

Basically the group I'm currently hanging with are Quitters and Failures. So in a game day or so (whatever works really) I will find myself about to eat alone and will, a bit embarrassingly, ask to join them since they have an unclaimed 4th seat, and transition into their group at that point. If that is alright with everyone?

Just seems to make a bit more sense since I'm coming in just a tad later than everyone else. This allows me to have been present during all previous testing at the Center, but with a different group, and therefore not an active part of the existing storyline up to this point.
This message was last edited by the player at 09:02, Mon 06 Aug 2012.
Taps
Trooper, 32 posts
Mon 6 Aug 2012
at 13:09
  • msg #37

Re: OOC

Fair enough.
GM Brygun
GM, 65 posts
Mon 6 Aug 2012
at 15:42
  • msg #38

Re: OOC

Pen and Paper day for me today,  may or may not get on until tomorrow. Feel free after the testing to meet and hang.

Breaker will get one of those wonderful room swaps putting him on the same floor as Taps and Echo.
Breaker
Trooper, 6 posts
Mon 6 Aug 2012
at 23:53
  • msg #39

Re: OOC

Alright, I think I'm using the Dice Roller incorrectly because my post doesn't look like everyone else's. Can someone post the correct formula or whatever I should be using?

I think my final posted version was:
   dice=1d8+<totalled modifiers> memo="<Target Stat>"

All I saw in the message was
   Roll 1d8+<totalled modifiers>

Even after I rolled I did not see the totals posted into the message. So what did I do wrong?
This message was lightly edited by the player at 23:54, Mon 06 Aug 2012.
Breaker
Trooper, 7 posts
Mon 6 Aug 2012
at 23:58
  • msg #40

Re: OOC

Aww, we wouldn't want you to miss out Brygun! So here, even your Pen & Paper PC should be able to handle this game! I'll even let you go first!
        |     |
        |     |
   -----+-----+-----
        |     |
        |     |
   -----+-----+-----
        |     |
        |     |     

Enjoy! ;)
This message was last edited by the player at 00:00, Tue 07 Aug 2012.
Echo
Trooper, 14 posts
Tue 7 Aug 2012
at 00:05
  • msg #41

Re: OOC

I might have done mine wrong... this system is new to me.
Breaker
Trooper, 8 posts
Tue 7 Aug 2012
at 00:52
  • msg #42

Re: OOC

In reply to Echo (msg # 41):

That makes two newbies then. Wow, we really are some "green" troops.
GM Brygun
GM, 66 posts
Tue 7 Aug 2012
at 12:29
  • msg #43

Re: OOC

Ah yes... classic GM trick #1... introduce the system in a non-life threatening wa.

Gm trick #2 is the early campaign bar fight to test the combat system.

:-)
This message was last edited by the GM at 12:29, Tue 07 Aug 2012.
GM Brygun
GM, 67 posts
Tue 7 Aug 2012
at 12:49
  • msg #44

Re: OOC

Echo:
I might have done mine wrong... this system is new to me.


Checked, all looks good here.

The system does use a linear one die rather than the bell curve of 2+ dice. A reason for that is in gaming the "funner" results are the very high and very low rolls.

The first version used a d6 not a d8 but the same quality check box applies.
1 worst case
2 very poor
3 poor
4 slightly below average
5 sligtly above average
6 good
7 very good
8 best case

All of which is based on the reasonable expectation of the character, skill, equipment, situation, role play etc. All those being "fuzzy" factors an experienced GM pulls together to be able to write the reply post.

An typical person doing routine wants a 4. Those with some training or abilities get a 6. Very difficult results succeed on a 8. Very advanced things happen on a 10.

edit: added that explanation to msg#3 of the rules thread.
This message was last edited by the GM at 12:51, Tue 07 Aug 2012.
GM Brygun
GM, 68 posts
Tue 7 Aug 2012
at 12:54
  • msg #45

Re: OOC

In reply to Breaker (msg # 40):

Should I mention that I high school a friend and I in science class used to play a 4x4x4 "tic tac toe tae"?

4 wide, 4 tall with 4 vertical boards. You need to get 4 in a row. Since its an even number there is no super valuable center square.

You sure you want to take me on in tic tac toe tae?
GM Brygun
GM, 69 posts
Tue 7 Aug 2012
at 13:05
  • msg #46

Re: OOC

When posting rolls Im looking for the results like what Sony, Echo and Taps posted.

Breaker the code you put in didn't work in the right way. It actually sets up the dice roller to make a fresh roll. You can cut and paste from the results section of the die roller.

Oh, and orange is used to colour OOC, game mechanics etc in the IC posts.
Taps
Trooper, 35 posts
Tue 7 Aug 2012
at 13:27
  • msg #47

Re: OOC

The dice roller page lists the die results in a separate box below the main one... after they have been officially rolled.
GM Brygun
GM, 70 posts
Tue 7 Aug 2012
at 14:16
  • msg #48

Re: OOC

Ayup

Need to copy from there.

If you copy the weblink in the browser it sets up make the same roll again. Still need to hit roll to get the fresh number.

The weblink can be handy for some games.
Breaker
Trooper, 9 posts
Tue 7 Aug 2012
at 17:31
  • msg #49

Re: OOC

Ok, I'm still missing something with regards to the dice roller.

I entered the RUBB Code for each roll, posted the message, followed each link and rolled the dice. I thought this would auto-update the posted message.

Am I supposed to Copy & Paste the results from the dice log back into the message and then <orange> tag it?
This message was last edited by the player at 17:32, Tue 07 Aug 2012.
Taps
Trooper, 36 posts
Tue 7 Aug 2012
at 17:58
  • msg #50

Re: OOC

yes, you'll need to Orange tag it.  if you highlight the text and then use the "styled text:" option to select orange, it'll do it for you.

I have no clue what the RUBB is, just highlight the roll results from the dice roller log and copy/paste it into the message

19:28, Yesterday: Breaker rolled 3 using 1d8+1. SICON.
19:28, Yesterday: Breaker rolled 8 using 1d8. Moral.
19:27, Yesterday: Breaker rolled 6 using 1d8-1. Astrogation.
19:27, Yesterday: Breaker rolled 3 using 1d8+1. Math.
19:26, Yesterday: Breaker rolled 2 using 1d8. Strength.
19:25, Yesterday: Breaker rolled 8 using 1d8+1. Endurance.

Then add the Orange style after highlighting it all again...

19:28, Yesterday: Breaker rolled 3 using 1d8+1. SICON.
19:28, Yesterday: Breaker rolled 8 using 1d8. Moral.
19:27, Yesterday: Breaker rolled 6 using 1d8-1. Astrogation.
19:27, Yesterday: Breaker rolled 3 using 1d8+1. Math.
19:26, Yesterday: Breaker rolled 2 using 1d8. Strength.
19:25, Yesterday: Breaker rolled 8 using 1d8+1. Endurance.

GM Brygun
GM, 71 posts
Tue 7 Aug 2012
at 18:53
  • msg #51

Re: OOC

+1 happy point for Taps taking the time to explain.

We were all new to RPOL at some point.
Taps
Trooper, 37 posts
Tue 7 Aug 2012
at 18:56
  • msg #52

Re: OOC

Is that just a point I can add to one skill/stat, or is that a +1 to all rolls when Taps can reasonably be in a good mood?  ;)
GM Brygun
GM, 72 posts
Tue 7 Aug 2012
at 19:08
  • msg #53

Re: OOC

Taps finds himself a little happier today. :)
Taps
Trooper, 38 posts
Tue 7 Aug 2012
at 19:12
  • msg #54

Re: OOC

Oh, okay.  Sweet!
Breaker
Trooper, 10 posts
Wed 8 Aug 2012
at 02:45
  • msg #55

Re: OOC

Thanks for the clear instructions Taps.

RUBB Code are all of the bulletin board commands / instructions used here in RPol. Like <Orange> and <quote> and all the rest. You can find more in the FAQs.

There are separate codes to set up the dice roller's options as seen here: /help/?page=diceroller . Apparently there is no way to perform the roll and post the results inline into the message atomatically though.

Up until your explanation, I thought the Cut&Paste and Orang-ing was being done auto-magically by RUBB Code.
GM Brygun
GM, 75 posts
Thu 9 Aug 2012
at 17:31
  • msg #56

Re: OOC

Admin stuff
Update to post #2 of the rules thread:

- mentioning RPOLs own code
- mentioning game ratings
- A section on absences
GM Brygun
GM, 76 posts
Thu 9 Aug 2012
at 17:46
  • msg #57

Re: OOC

Equipment thread now visbile to the players. I've typed it up close to the d20 Mongoose. Reaper and I made some changes to clear up confusions, inconsistencies and flavour it to our game.

It is all right to bring up comments or suggestions about the gear.

Also, there is literally a galaxy of equipment that might exist. Anything above common modern day please bring up as a suggestions first before putting it into an IC post.
GM Brygun
GM, 77 posts
Thu 9 Aug 2012
at 18:50
  • msg #58

Re: OOC

Happy ammo counts in those lists.

Original d20 ST listed 150.

Even modern day they carry like 200-300.

Our lists give:

Raider 400 shots
PA Trooper 800 shots

^_^

And that's standard loads. Even more if you choose to lug it.
Echo
Trooper, 17 posts
Thu 9 Aug 2012
at 23:23
  • msg #59

Re: OOC

Standard load for a m4 is 210 rounds, but thats only 7 mags, most carry more. I'm satisfied with your load outs.
GM Brygun
GM, 79 posts
Thu 9 Aug 2012
at 23:36
  • msg #60

Re: OOC

There is also the option to carry more via a bandoller (8 mags) or an ammo box (8 mags). The ammo box would cost 2 mags of belt space to carry so the box +6 mags overall.

Reaper and I did talk a bit about the Morita. We did decide to settle on it being a caseless design with 100 rds to a mag. So the mag overall is larger than a 30 rd M16 mag.

Its very easy for one PA to carry the same amount of ammo as a whole modern infantry squad.

The ability of PA to match an armored force, well that really would involve brining nukes. Either as missiles, mortars or the placed TOAD charge.
GM Brygun
GM, 81 posts
Sun 12 Aug 2012
at 03:37
  • msg #61

Re: OOC

1) Bringing in another new player

2) A tribute to that special squadmate CHAS

http://www.youtube.com/watch?v=z22BJbx-HJc
GM Brygun
GM, 82 posts
Sun 12 Aug 2012
at 03:38
  • msg #62

Re: OOC

Welcome Boomer for an Engineer and another lady. yeah! Sony gets a room mate!
GM Brygun
GM, 83 posts
Sun 12 Aug 2012
at 04:27
  • msg #63

Re: OOC

Marauders posted in the equipment ^_^

Just had to rewatch some Roughneck Anime to get a look at what they had them doing.

Not a fan of the alternates in the d20 as all you'd really need to do is give the exisiting ones different weapons.
GM Brygun
GM, 84 posts
Sun 12 Aug 2012
at 07:27
  • msg #64

Re: OOC

In case I hadn't mentioned it yet Equipment will be about filling out choices for a mission and not so much about counting weight.

Example:
Once you graduate and go on a mission you'll have the choice of a melee weapon from:
combat knife, survival knife, throwing knives or machete.




A tweaking on the Marauders like letting the Ape's back mortar option being self loading. Originally was thinking of having someone else load it. They'd solve that fairly quickly.

Added the 4-barrel Derringer gatling to the support weapons. Fires Morita ammunition even faster.  It is an option for the marauders as well as for infantry/vehicles.



GM Reaper is still busy with alot of real life things so he gave me a go ahead to keep moving ahead.

Im thinking the next week will finish off the last day of the Recreation Center. By then I hope to have Boomer integrated.
Boomer
Trooper, 1 post
Sun 12 Aug 2012
at 16:06
  • msg #65

Re: OOC

Any list of fine Federation explosives, mines and special ordinance to best destroy and kill the enemy my character will also make use of improvised devices many colonies have fertilizers and gasoline so she could crank out bombs from those to and the other devices she can cook up.

Apply enough explosives that will solve most problems. :)
GM Brygun
GM, 85 posts
Mon 13 Aug 2012
at 02:18
  • msg #66

Re: OOC

There is some explosives listed in the equipment list. You would want a demolition kit, charges and any other collection of explosive compound. Those nuclear TOAD are a by mission basis :-)

quote:
Demolitions Field Kit
 Used for setting up or diffusing explosives. The main explosive charges are carried elsewhere. This kit contains a control board; a dozen radio/wire detonators; two dozen blasting caps; a spool of wire; wire cutters; a spool of priming cord; multi-meter; bypass wires; dental mirrors and so on.





Posted the list for the Gecko ground vehicles.
This message was last edited by the GM at 02:19, Mon 13 Aug 2012.
GM Brygun
GM, 86 posts
Mon 13 Aug 2012
at 03:51
  • msg #67

Re: OOC

Reminder to roll dice. Take a best guess at attribute + skill.

Its faster for you to roll and the GM corrects the attribute/skill than to waste 1-2 cycles (days in real life) asking for and having them rolled.

Talking doesn't take dice but things with uncertain results or competition like sports should have die rolls.
Boomer
Trooper, 5 posts
Trooper
Mon 13 Aug 2012
at 13:02
  • msg #68

Re: OOC

GM Brygun:
There is some explosives listed in the equipment list. You would want a demolition kit, charges and any other collection of explosive compound. Those nuclear TOAD are a by mission basis :-)

quote:
Demolitions Field Kit
 Used for setting up or diffusing explosives. The main explosive charges are carried elsewhere. This kit contains a control board; a dozen radio/wire detonators; two dozen blasting caps; a spool of wire; wire cutters; a spool of priming cord; multi-meter; bypass wires; dental mirrors and so on.





Posted the list for the Gecko ground vehicles.


Expect her to requisition request extra playthings a bit of extra explosives is always handy. And I assume engineers can also overs construction it would be odd they would not be well rounded and i will put in for added training in improvised explosives since she hashad some experience in some classes in construction and engineering. Like I said fertilizer, gasoline and some creativity you effective bombs out of pipes, storage containers and the like. Take a barrel of that, put spent casings and rocks and the like in it you get a decent crude device with collateral damage apleanty. Pack it right you can force the explosion up into a specific target like an armored vehicle.

Okay I'm getting into the concept can't blame me she is a Russian, she has a father that did the same work and well its fun blowing things up in creative ways! ;)
Breaker
Trooper, 15 posts
Mon 13 Aug 2012
at 13:51
  • msg #69

Re: OOC

Hi Boomer and welcome to the game. :)
GM Brygun
GM, 87 posts
Mon 13 Aug 2012
at 14:01
  • msg #70

Re: OOC

The demolotions kit mentioned is can be looked at as the "starter pack". It gives you the basics like detonators and controllers. Indeed you would carry lumps of "booster" boom as an add on. The amount depending on the mission/requisition.

Engineers in the military refer both to breaking and building stuff. Obviously Boomer enjoys the breaking side of things. ^_^
GM Brygun
GM, 91 posts
Mon 13 Aug 2012
at 16:38
  • msg #71

Re: OOC

As we are having quite a few different places the PCs are in I'd like us to start putting

[location]

In the very first line of IC posts. It will help me shift my mind when Im reading one thread.
GM Brygun
GM, 92 posts
Mon 13 Aug 2012
at 17:23
  • msg #72

Re: OOC

The following has been added to the rules thread.




Posting frequency:
Ideally a player should be posting 1/day as the GMs generally do updates 1/day. However so long as you keep at 3/week you’ll be doing okay. Weekend activity varies as sometimes players or the GM may be off on real life trips. If a GM is at home they may do a lot on weekend or there might not be one around at all.


Posting style:
At the start of an IC post include a location tag like
[Bridge] or [Vid Booth] or [Joe’s Room]
This makes it a lot easier to mentally sort through when reading many posts at once. Threads are generally only opened for major locations like one starship, base, forest or battlefield.

Verbal text:
We prefer you to colour verbal speech. Like the location tag this makes it easier to identify audio activity amid visual sights. We don’t restrict colours other than Orange is reserved for OOC, private lines and so forth. It is best to use one consistent colour for your character which in turn also aides the GM reading through posts of many players at one time.

Make rolls:
If there is some skill related thing going on its more efficient for the player to roll the dice with their best guess of attribute and skill. The GM may use it, adjust it or ignore it. You may choose to adjust your post based on how well the character seems to do. It should be done in the tone of “attempted action” and die roll.
The point is that if we delay for the GM to ask for a roll and the player make one when we check 1/day that can be 2 real life days of delay to the action. So please make your best guess and roll. List what attribute(s) and skill(s) you used. Post it in orange in the bottom of the post by copy-paste from the dice roller.
A GM may always choose to roll for a player. Usually we prefer the player to do that. It gives a sense of connection to the character.
In all cases though the GM has the final say on the result of tests. They might edit your post but usually will post a fresh post with the actual result.
This message was last edited by the GM at 17:40, Mon 13 Aug 2012.
GM Brygun
GM, 93 posts
Mon 13 Aug 2012
at 17:41
  • msg #73

Re: OOC

Update on posting frequency to explain the connection to combat rounds:

Posting frequency:
Ideally a player should be posting 1/day as the GMs generally do updates 1/day. However so long as you keep at 3/week you’ll be doing okay. Weekend activity varies as sometimes players or the GM may be off on real life trips. If a GM is at home they may do a lot on weekend or there might not be one around at all.
Higher posting rates in social (talking) situations is fine.  In combat to be fair the battle rounds are normally one cycle of activity per day or two. A cycle or round is each player and NPC gets to post their intended action(s) and their die rolls. That’s why we see 3/week as a minimum so that the combat round isn’t stalled. If needed the GM may post for you and generally will do typical or minor actions like doing covering fire.
GM Brygun
GM, 94 posts
Mon 13 Aug 2012
at 17:43
  • msg #74

Re: OOC

Added:

Conditional actions:
It is permitted to include one “if” statement in posting actions. Like If I succeed in shooting the one guard I will run up to the door. (die roll for shooting included).  This is another effort to keep up speed of gameplay in the PbP environment.
GM Brygun
GM, 95 posts
Mon 13 Aug 2012
at 17:55
  • msg #75

Re: OOC

Add:

Changing threads:
When the character moves form one thread to another include in the leaving and arriving thread an indicator like ---> To Planet and --> From Ship
GM Brygun
GM, 100 posts
Tue 14 Aug 2012
at 02:33
  • msg #76

Re: OOC

Who knew they did a Roughnecks musical

http://www.youtube.com/watch?v...=channel&list=UL
GM Brygun
GM, 101 posts
Tue 14 Aug 2012
at 04:06
  • msg #77

Re: OOC

Technical geek out day for me.

Just added the first entry for the capital ships.

Occurs to me that we can further integrate the light/raider infantry by having them be a generalist manpower pool on the Capital ship. Details of that in the capital ship post.
GM Brygun
GM, 106 posts
Wed 15 Aug 2012
at 03:09
  • msg #78

Re: OOC

time jump coming

Giving a little time for Breaker and Taps to interact. Either way Im planning the time jump to the next day for sometime Wednesday. That will be the final day at the recreation center. I might do the timejump to move us to finally arrving at boot camp.

We've got some good leg work done on the backstoires of why characters are becoming citizens already. Some interconnection between characters has turned up too.

From a game mechanic side you've all had a chance to give the basic mechanic a go a few times. I think everyone understands that well enough to move on.

Game setup wise I've finished that huge work load of getting our version of equipment, vehicles and ships cued up. We can tweak them here and there and add new ideas too.




I was thinking of how Echo posted his character stunned by Sony's first mentioning the lose of her family. A few seconds later it gets even more intense with the conenctio connection to Boomer's family.




As always I'm open to comments about the game and what folks would like to see more or less of. If you wish, and certainly if its negative feedback, better to use PM then the public OOC threads.
Breaker
Trooper, 26 posts
Thu 16 Aug 2012
at 05:09
  • msg #79

Re: OOC

BTW Taps, sorry for the late response to your conversational opening. If nothing else your face will be familiar to me, so events may go from there. Just depends on what happens in the future.
GM Brygun
GM, 116 posts
Fri 17 Aug 2012
at 20:12
  • msg #80

Re: OOC

Helper tasks:

From time to time players with more time can help us out by doing certain helper tasks.

Currently things we could use help with are:

- image links for the things in the setting threads

- A formatted equipment list for the standard power armour gear. Players could then adjust it to their own loadout. Something listing the hookup spaces so that we can just 'fill in the blanks' when gearing up.

- Submissions for setting info. post these in the settings discussion so we can talk about them before they become official.
GM Brygun
GM, 119 posts
Sat 18 Aug 2012
at 10:57
  • msg #81

Re: OOC

What's creepier... an mysterious unknown Intell guy... or when the Intell guy is going to be around so much he gets a name?
Breaker
Trooper, 33 posts
Sat 18 Aug 2012
at 12:24
  • msg #82

Re: OOC

In reply to GM Brygun (msg # 81):

I think it depends on the NPC's personna.

At the moment, our Blonde Intel Officer is kind of smarmy, low-key, semi-voyeuristic creepy. He's just always around, watching everything and far too aware of us and our unrevealed personal lives (my mother, Boomer's aunt). Giving him a name might humanize him; particularly if it's a "good" or "strong" name.

You would have to come up with a name that has a negative connotation. For instance, in Harry Potter the Slytherins are obviously wrong/bad/evil. Just by association of the root of the name to a perceived negative word: slither. Alternately you could give him a good name and then have him act exactly opposite to it.

On the other hand, if Blondie (sorry Debbie Harry!) or some other PsyCorp member is going to join our squad for the duration we definitely do need a Callsign and Name for them pretty much from the beginning.
Sony
Trooper, 87 posts
Sat 18 Aug 2012
at 18:00
  • msg #83

Re: OOC

Post #500!
GM Brygun
GM, 122 posts
Sat 18 Aug 2012
at 18:18
  • msg #84

Re: OOC

Skill improvement time.

aka xp in a no xp game. ^_^

Everyone gets 1 skill point. This can increase another skill and as we are still close to character creation you can use it to add a new skill to the character and just assume it was part of their background.

You can do the changes to your character sheet yourselves. Please PM me where you put it.
Breaker
Trooper, 37 posts
Sat 18 Aug 2012
at 19:06
  • msg #85

Re: OOC

In reply to Sony (msg # 83):

Breaker applauds Sony's accomplishment.
GM Brygun
GM, 124 posts
Sun 19 Aug 2012
at 15:37
  • msg #86

Re: OOC

I should have expected some of the questions: ^_^

Psychics selected for Special Service of Military Intelligence have a Psychic score of at least 1.0 and it is suspected most are much higher. The PCs who know have scored a 0.# and are below that. It is known that they are looking for Psychics and its a vague field. There are those who don't know they are Psychics.

Specialist training like Engineering & Medic is a set of courses after Basic Boot Camp. During basic there may be requests for certain branches and you will probably be tested willingly/unknowingly over your time there.  IC the MI has certain needs to fill. IC can play still affect things but as an OOC thing we are steering you those ways.
GM Brygun
GM, 126 posts
Mon 20 Aug 2012
at 17:50
  • msg #87

Re: OOC

Damn echo and his goblins..

http://www.goblinscomic.com/

He sent me a link to a funny a few days ago... and Ive read what feels like 100 pages of it now.

Now if only to incorporate goblins into Starship Troopers.... or are the Troopers the goblins??? Well you all have special names already. hmmm...
Echo
Trooper, 29 posts
Mon 20 Aug 2012
at 23:21
  • msg #88

Re: OOC

Best comic out there... Thunt has been away for his wedding the past two weeks.

I've been reading this comic since 07 on my first deployment, it's updated Tuesdays and Fridays.

GM did you start at the beginning or from the one i posted to you?
GM Brygun
GM, 127 posts
Mon 20 Aug 2012
at 23:33
  • msg #89

Re: OOC

From the one you posted... ermm... to the end now. :-P

Ill have to start from the beginning now. lol
Boomer
Trooper, 43 posts
Tue 21 Aug 2012
at 01:42
  • msg #90

Re: OOC

Well I can try to beat Zim and knock him on his rear end.

No points for not trying.
Boomer
Trooper, 45 posts
Tue 21 Aug 2012
at 12:33
  • msg #91

Re: OOC

OUCHY!!!
GM Brygun
GM, 129 posts
Tue 21 Aug 2012
at 13:13
  • msg #92

Re: OOC

Boomer:
OUCHY!!!


A phrase that statisfies every GM and writer. ^_^
Boomer
Trooper, 46 posts
Tue 21 Aug 2012
at 13:15
  • msg #93

Re: OOC

I never expected to win getting a hit and taking the pain also show character, and anyway who needs close combat skills in a nuke fight you just need to press a button?

No she is NOT going to say that to Career Sargeant Zim!

(grab, break, crack - the enemy cannot press a buttom if you break the bones of his hand. medic.)
Echo
Trooper, 30 posts
Tue 21 Aug 2012
at 13:33
  • msg #94

Re: OOC

Can we slow the posting rate down a little bit? Camp currie thread was set up last night and there are already 14 post...
GM Brygun
GM, 130 posts
Tue 21 Aug 2012
at 13:40
  • msg #95

Re: OOC

All right. I'll slow down a bit.
GM Brygun
GM, 131 posts
Tue 21 Aug 2012
at 15:36
  • msg #96

Re: OOC

Off to the car mechanic where there is no internet. Couple things the will need parts shipped in so I will expect to be off for several hours or longer. Its happened before that wrong parts arrived and we had to wait to cycle in the right ones.

Annoying thing about living in an apartment is we aren't allowed to do repairs in the underground (for good reasons). Do wish I had a garage where I could do alot of this work and leave the car secured inside if I have to step away for a bit.

It does however give me a chance to read up on what Reaper wanted going on for the next bits.
This message was last edited by the GM at 15:39, Tue 21 Aug 2012.
Breaker
Trooper, 43 posts
Tue 21 Aug 2012
at 22:06
  • msg #97

Re: OOC

Ok, that was quick. ;)

Am I currently unconscious and lying on the ground, oblivious to the Battle Royal taking place in and around me between Zim and Taps? Or was I rolled over and pushed aside to make way for a more capable combatant? All I know for sure is I got choked on the ground and was eventually released. Not my medical status thereafter.

Otherwise I might stick my head up at an inopportune time, get kicked in the head and go lights out again, or worse. O

n the other hand... in the process of getting up, Taps might push backward and force Zim to trip over me. Course, we would both end up on Zim's personal harass, abuse and destroy list thereafter - but the misery might be worth it for the first... 5 seconds.
GM Brygun
GM, 132 posts
Tue 21 Aug 2012
at 22:15
  • msg #98

Re: OOC

Breaker is functional he was stunned not broken. Afterall you weren't the one to try and kick Zim in the groin.

*looks around*
Boomer
Trooper, 48 posts
Wed 22 Aug 2012
at 02:06
  • msg #99

Re: OOC

I'm going to assume General Fitness helps most rolls unless the GM says no but raw basic your in good shape is usually a generic plus to me.
GM Brygun
GM, 134 posts
Wed 22 Aug 2012
at 11:37
  • msg #100

Re: OOC

Boomer:
I'm going to assume General Fitness helps most rolls unless the GM says no but raw basic your in good shape is usually a generic plus to me.


Sounds good

Climbing is more a strength thing.
Breaker
Trooper, 45 posts
Wed 22 Aug 2012
at 14:41
  • msg #101

Re: OOC

Ok, we're cross-posting and my intended post became invalidated in the process. So I'll be posting shortly - once I figure out what is going on where, by whom, etc.
GM Brygun
GM, 136 posts
Wed 22 Aug 2012
at 16:32
  • msg #102

Re: OOC

Just to clarify the course has you go into water then at the other end is this big wall. The wall cuts off the water area from left to right so you have to climb the wall.
Boomer
Trooper, 50 posts
Wed 22 Aug 2012
at 17:50
  • msg #103

Re: OOC

I don't get it I though it was ropes to go over the water obstacle and if dunked the wall had to be scaled taking longer? If you have to scale the wall why the ropes?
GM Brygun
GM, 138 posts
Wed 22 Aug 2012
at 18:08
  • msg #104

Re: OOC

Its a 30 ft tall wall of wood planks. Ropes hang down to give you something to hand onto.

I think we go the confusion figured out. Swinging or arcing on a rope I guess. Either way Boomer was the first of squad 2 up the wall.
Boomer
Trooper, 51 posts
Wed 22 Aug 2012
at 18:17
  • msg #105

Re: OOC

Well she in in charge for now and well will see her squad all make it through to the end and not be last.
Breaker
Trooper, 48 posts
Thu 23 Aug 2012
at 06:03
  • msg #106

Re: OOC

Boomer,
I'm not sure if the phalanx formation as described is a good idea in this situation.

If I've understood what you are suggesting with the phalanx, Taps is at the back, by himself and is exposed (see Phalanx diagram below). Being injured, he is the weakest and most at-risk member of the squad. He could easily be yanked out of our group and cut-off, possibly kept out of our reach. At the very least, placing Taps in the #5 position in the phalanx would be safer.

(Fitzgibbons might also be a weak link. If we use phalanx, put him in position 8; 3 if wedge; or 6-7 in the circle.)

The formations we have to choose from include:
 Phalanx       Wedge       Circle
 -------       -----       ------

  1 2 3          1            1
  4 5 6        2 3 4        2   3
  7 8 9        5 T 6       4  T  5
    T          7 8 9       6     7
	                     8 9

1-9   Any of the squad members	
T     Taps

In any of these formations, we should link arms and pack tightly together. That should make it harder for attackers to break us apart or stop us. Anyone with Strength or Size bonuses should probably be in the front of the formation (generally #1-4).

Anyone with thoughts or comments?
Taps
Trooper, 66 posts
Thu 23 Aug 2012
at 11:58
  • msg #107

Re: OOC

Taps has a possible +4, with the same -1 as the rest of you.  The back should not be his place.

+1 Melee, +1 Size, +2 Agility

Around or Over, someone attacking or impeding should let the melee work.
This message was last edited by the player at 12:04, Thu 23 Aug 2012.
Boomer
Trooper, 55 posts
Thu 23 Aug 2012
at 12:46
  • msg #108

Re: OOC

There is a reason look at the man on the ground under Zim, a push through is now a fight and I need your character in a place to hit where needed and protect the puke with two others that will need to help him move.

You can flank left or right as needed.

Anyway bring this objection up in game if my character is still standing and squad leader after talking to Zim and the puke.
GM Brygun
GM, 144 posts
Thu 23 Aug 2012
at 13:43
  • msg #109

Re: OOC

Language is always tricky espically at the start of a game. We are an internet group so we have players from all over the world. Various levels of English which we use in this game. I've authored books for Jovian Chronicles and I still find myself making errors or needing to reword things.

In a pen and paper game we have table talk of plans so Im okay with a bit of chatter in the OOC about clarifications or is it possible questions. We do want most of the idea type things in the IC so the characters do the talking.

Wanted to mention that we don't use exactly 6-second or 30-second rounds. We are using more TV style rounds where each person gets a chance to talk, talk back while doing one style of action.

Now that we are in broader combat I'm being more attentive of making sure each player gets a post of what their character is doing. Round updates every 1-2 days to give time for talking and clarifications. GM posting and check is still frequent but the rounds are 1-2 real life days to assemble.

I do use the "The Cast" list which shows the GM when people logged on to try and gauge who has read what. Every person has slightly different "habits" based on their jobs, life and other things. Starting to get the hang of whose on when and who reads first and posts later.

Remember you can have one condition in the post. So you can say "Billy waits to see. If X happens he does 1. Otherwise does 2"
This message was last edited by the GM at 13:48, Thu 23 Aug 2012.
Breaker
Trooper, 49 posts
Thu 23 Aug 2012
at 20:03
  • msg #110

Re: OOC

Breaker:
Boomer,
I'm sorry but I'm not understanding exactly what you want. I get that you want to put Fitzgibbons in the middle, instead of Taps. That makes sense now that I think about it; even more since Taps is healthy now. But I am not sure what kind of formation we're using or how you want us to move through the course.

One thing I just noticed is this potential route. Maybe everyone else saw it and I'm just being slow, but I thought I would mention it just in case.

It leaves us one definite fight, but mostly a clear run. Lots of other cadets (c, a) will end up blocking the upperclassmen (U) for us.

      --[ |]--
           \
            \__
      U  a     \
                \
      U a   a    \
      U      U   |
                 |
                 |
       U  U   U  U    <----- Fight!
   c U     c  c  |
        c    c   |
          3      |
    Z            |
         U      /
               /
              /
    1  fBbSTEk
    ---[cbLdc]----
        c

      c   c
      cc    cc
    cc   cc c
      c  c
    c    cc  c

      c

Brygun: Roughly speaking, are Zim, Squad 1 and Squad 3 located as indicated on this map?


GM edit for reply: Zim is correct. I didn't update as some of the c have gone past you. The 1 in the lower left is correct.

Of those shown in the maze a few more have moved up into gauntlet. The rest are squad 3 and 4.
This message was last edited by the GM at 20:51, Thu 23 Aug 2012.
Boomer
Trooper, 58 posts
Thu 23 Aug 2012
at 20:11
  • msg #111

Re: OOC

I would say the path of least resistance. Away from Zim and in a turtle. The hurt man behind the healthy ones. (save) Not fighting all the way with three out of it. One hurt with two carriers if needed (we) cannot afford fancy tactics. Think of it as Troy the shield turtle (sadly) without the shields.

I was going to plow down the middle but with ten healthy people and them distracted with three we lost that option unless there is a squad four.

GM grammar edit
This message was last edited by the GM at 20:47, Thu 23 Aug 2012.
GM Brygun
GM, 147 posts
Thu 23 Aug 2012
at 20:55
  • msg #112

Re: OOC

Some edits to the above messages for replies and clarity.

GM partly to blame as Im not a Master of the Ascii Map. (MAM) ^_^

Currently giving Echo some time to post.
This message was last edited by the GM at 20:58, Thu 23 Aug 2012.
Breaker
Trooper, 50 posts
Thu 23 Aug 2012
at 21:23
  • msg #113

Re: OOC

Boomer,
I can understand that you don't want any fancy tactics considering we have injured (Taps and you) and a weak member (Fitzgibbons), which limits our fighting ability.

Anyway, you're the Squad Leader and you get to choose the path we take. I just wanted to better understand your intent. So tell me which way to go and I'll do my part.

Left? Middle? Right?
GM Brygun
GM, 148 posts
Thu 23 Aug 2012
at 21:28
  • msg #114

Re: OOC

On another note trying to sort out what's up with Reaper.
Boomer
Trooper, 60 posts
Thu 23 Aug 2012
at 21:46
  • msg #115

Re: OOC

I'm going right away from Zim along the walll there must be some kind of way to channel the cadets, focusing our defense to the left, more bang for the buck and away from Zim. Feel free to selectively kick ass and get a cane or two its at your discretion. This should give the best chance to get passed with our best defenders screening and others backing them up.

In the movie this course did not look this mean though. :/
GM Brygun
GM, 150 posts
Thu 23 Aug 2012
at 21:54
  • msg #116

Re: OOC

The switching canes actually comes from the Boot Camp book of the d20. Its an obstacle course with an ass whoppin' at the end. I don't think they use it every day. The d20 used it as a shock for the cadets, finding fighting instincts and who needs more encouragement to fight.
GM Brygun
GM, 154 posts
Thu 23 Aug 2012
at 23:51
  • msg #117

Re: OOC

Basic Training goes on for four months and we won't be playing every single day out.

Game play is setup to have flex-time in the barracks thread and the main story/adventures going on in other threads.

Cadet Squad leader status does float. Boomer was first but the only way for others to experience command is for someone else to get it. They look for excuses to swap it like someone with the squad did something minor. She almost lost it for Fitz but the team did so well Zim let her keep it a little longer.
GM Brygun
GM, 154 posts
Fri 24 Aug 2012
at 03:16
  • msg #118

Re: OOC

Right now we are using Flex Time so you can be posting in several Boot Camp threads at the same time.

Like I said before Basic Training is 4 months and we aren't going to play out every day. These give you a way of doing things and interacting with the other PC/NPC.

There may be other events/storylines that pop up.

edit: and it must be time for me to get some sleep as I'm not far off writing two posts for the same thing.
This message was last edited by the GM at 03:17, Fri 24 Aug 2012.
Boomer
Trooper, 67 posts
Fri 24 Aug 2012
at 05:37
  • msg #119

Re: OOC

Okay who else is going to add to their enlistments, way to go Sony a doctor path is very cool. I went the whole serious engineer and combat specialist path the kind that she can go to papas company and say you want me first, make an offer and it better be a good one. And if she goes career she wants to be a bad ass like Zim using her technical and lethal fighting skills to defend the Federation so combat training is important.
GM Brygun
GM, 155 posts
Fri 24 Aug 2012
at 12:44
  • msg #120

Re: OOC

Giving a people a chance for their characters to explore options and RP them out to some level. Can be point form or played out like Sony's was.




Welcome another new player who will be playing Shadow.
GM Brygun
GM, 159 posts
Fri 24 Aug 2012
at 23:17
  • msg #121

Re: OOC

Merged the 2 posts of the Admin thread with "Read this first" to cut down on the # of sticky threads.
Shadow
player, 1 post
Fri 24 Aug 2012
at 23:51
  • msg #122

Re: OOC

i look foward to rping with you all
GM Brygun
GM, 160 posts
Sat 25 Aug 2012
at 00:33
  • msg #123

Re: OOC

Yep yep.

Right now the game is in a 'montage' mode to sweep through the mix of things that happen during four months of basic training.
Breaker
Trooper, 55 posts
Sat 25 Aug 2012
at 06:28
  • msg #124

Re: OOC

Hello Shadow, nice to have a new squaddie joining the Mobile Infantry!
Echo
Trooper, 38 posts
Sat 25 Aug 2012
at 12:34
  • msg #125

Re: OOC

Breaker, these multiple post are confusing, so I'll let you know on here, there is a post for you in the barracks thread.
GM Brygun
GM, 163 posts
Sat 25 Aug 2012
at 14:02
  • msg #126

Re: OOC

Yeah, I got kinda overbusy yesterday. :-P

Gonna be a little slower today.

This is also a good time for those with ideas of what scences they would like to have for their character to send me them in the PM threads. 2-3 ideas is good so I can pick and choose.
Breaker
Cadet, 56 posts
Sat 25 Aug 2012
at 20:17
  • msg #127

Re: OOC

Echo,

Yes, I'm aware of it and will respond shortly. Unfortunately the timing of this event was poor for me; Friday was very busy. Anyway, I should respond shortly.
Echo
Cadet, 39 posts
Sat 25 Aug 2012
at 20:18
  • msg #128

Re: OOC

I'm in no hurry it's just that situation with many threads, post can get lost.
GM Brygun
GM, 164 posts
Sun 26 Aug 2012
at 00:43
  • msg #129

Re: OOC

Good thing weekends are a catch as catch can. Ended up a picnic party for my housemate's college. Lots of food, ate too much, lots of goofy sports and a tummy ache (clearing up).

We won't normally montage like this but there is alot of different backstories for each PC to touch in on before getting on a Starship.
GM Brygun
GM, 166 posts
Sun 26 Aug 2012
at 13:12
  • msg #130

Re: OOC

Administration:

A quick history of this game is that months ago a portion of us where players in a purely d20 Starship Troopers Game whose GMs stopped posting. Reaper813 took the lead and stuck his neck to make us a fresh game. He had several ideas espicially for the Boot Camp phase. I came over and setup the simpler rules system. Between Reaper's ideas and my faster play mechanic we hoped, and succeeded, in getting a vibrant game going.

Since that time Reaper's real life work situation changed for very much the better. Well better for his real life that is. He got into the teaching duties he was trying for. There has been a tremendous increase in his work load. He and I have been keeping in touch. Some of the things going on are based on still based his ideas.

Its been agreed though that the Game Ownership be transferred to myself, Brygun, at this time. It will show that name now in your game lists. We still hope that Reaper will be able to actively particpate in the future.
GM Brygun
GM, 167 posts
Sun 26 Aug 2012
at 14:13
  • msg #131

Re: OOC

Admin

Game name given the same update as our Players Wanted thread:

Starship Troopers - Road to citizens
Boomer
Cadet, 81 posts
Sun 26 Aug 2012
at 14:15
  • msg #132

Re: OOC

Heads up I live near Tamap in Florida and you know what is coming if I don't post between now and say Wednesday it likely will be due to the weather.
GO Brygun
GM, 168 posts
Sun 26 Aug 2012
at 14:17
  • msg #133

Re: OOC

Stay Safe!

I want long term players so no dying in hurricanes!
GM
NPC, 28 posts
Sun 26 Aug 2012
at 14:42
  • msg #134

Re: OOC

To help draw attention an Action recap:

Breaker and Echo are/were talking in the Barracks thread

Breaker, Boomer: Post for in the engineer thread

Shadow, Taps: Post for you in the HQ thread
This message was last edited by the player at 14:44, Sun 26 Aug 2012.
Breaker
Cadet, 58 posts
Sun 26 Aug 2012
at 16:21
  • msg #135

Re: OOC

BTW, Brygun, you changed your name from "GM Brygun" to "GO Brygun" in the switch in ownership of the campaign.

I'm only mentioning this because it appears that in the process you might have disrupted any established PM topics. They now require a recipient be selected. However, as I understand RPol's functionality that would create a new topic. Possibly complicating things.

I figured I should mention this publicly in case others encounter it and get confused.


Now, for a little light humor:

    "Go Brygun! Go Brygun!
    It's your re-Birthday!
    Go Brygun!"
This message was last edited by the player at 16:25, Sun 26 Aug 2012.
GO Brygun
GM, 169 posts
Sun 26 Aug 2012
at 16:25
  • msg #136

Re: OOC

I was wondering if that was going to break or not.

Ill switch it back see if it fixes it
GM Brygun
GM, 170 posts
Sun 26 Aug 2012
at 16:26
  • msg #137

Re: OOC

*Snicker*

All right try the PM again.
Breaker
Cadet, 59 posts
Sun 26 Aug 2012
at 16:28
  • msg #138

Re: OOC

Ok, I've posted the PM. I still had to choose GM Brygun but it didn't create any new topics.
GM Brygun
GM, 171 posts
Sun 26 Aug 2012
at 16:45
  • msg #139

Re: OOC

All right, no name change for me then.
GM Brygun
GM, 172 posts
Sun 26 Aug 2012
at 17:00
  • msg #140

Re: OOC

Helper task:

Id like to get some pics submitted to RPOL so we can use them as bio pics.

I've been trying to find a picture of the Warrior Bug on the dessert but haven't found one yet.

Other bugs would be handy but they have less common appearances for now.

Also looking for one for the Skinnies.




Rpol's policy on potrait submissions:

Attach your picture to an email message and send it to portraits@rpol.net and it will be added (if approved) during the monthly update cycle.  Submissions MUST include the user's RPoL account name with the submission.

Some email accounts, whose providers are known to allow spammers, are blocked from sending email to RPoL.  If your email cannot be sent, try sending from a different provider.

Please note that there is a limit of only one emailed portrait submission per person every update cycle.  Your submission should preferably only have one picture.  If your email includes two or three pictures we will choose the one we like best (though none may be suitable).  If you submit four pictures or more the submission will be rejected entirely for the update cycle.

Note that an update cycle is roughly once per month.  Each time the portraits are updated it is announced in the General RPoL forum, so the submission period is from one announcement to the next.
Boomer
Cadet, 83 posts
Sun 26 Aug 2012
at 17:34
  • msg #141

Re: OOC

I can post some pics or at least try, but what does Boomer get out of it? ;)
GM Brygun
GM, 179 posts
Sun 26 Aug 2012
at 22:19
  • msg #142

Re: OOC

The more I watch the shows the more gear editing I gotta do :-P

Apparently there are ski attachments for the power armour.
Zephyr Campaign
Taps
Cadet, 73 posts
Mon 27 Aug 2012
at 13:12
  • msg #143

Re: OOC

I'm out for a day and there's posts all over the place... damn!
I'm actually glad to see it but it will take a few hours for me to get caught up.
GM Brygun
GM, 185 posts
Tue 28 Aug 2012
at 02:03
  • msg #144

Re: OOC

Debating how much more boot camp to run vs getting you into your advanced training. Its actually one of those nagging feelings with one part saying given them time to build stories in boot vs getting you into the first power armour drop.

There are some personal plots started which is good to have. Some GM started and others by the PCs doing it. Both are good to see.

I'd like to hear how people feel about continuing for a short vs long time in Boot Camp.
Boomer
Cadet, 95 posts
Tue 28 Aug 2012
at 02:13
  • msg #145

Re: OOC

I'm happy either way why not do first half of boot with half the adjustments then advanced to graduation. Then we can roleplay out things like getting our specialty training, spending time with guests at the graduation day and likely a leave time for some sandbox fun. Nothing big I would think two weeks between boot and specialty school makes sense.

Pacing would be good I think.
Breaker
Cadet, 64 posts
Tue 28 Aug 2012
at 04:36
  • msg #146

Re: OOC

IRL, I'm not a military buff, nor a fan of strategy or tactical games, so trying to judge how much Boot Camp activity is enough is not possible for me. My answer would ultimately come down to a guess. Having said that, this is supposed to represent some of the most critical formative years of our adult lives so it doesn't seem unreasonable to spend some time in Boot.

The only thing that I can say for sure is that I am enjoying the game so far.
Shadow
Cadet, 3 posts
Tue 28 Aug 2012
at 05:35
  • msg #147

Re: OOC

i think basci training is good for roleplay and teamwork
GM Brygun
GM, 188 posts
Tue 28 Aug 2012
at 09:17
  • msg #148

Re: OOC

I'm also checking that the players are having fun. If someone was bored of boot camp this is the time to bring it up.

Reg Center got a bit rushed as I wanted us to be about the Federal Service not the pre-service spring break. *_-

Oh Shadow, you can come from anywhere in the world but you would have gone through the Beounis Aeries Registration Center like the others did.
Breaker
Cadet, 66 posts
Tue 28 Aug 2012
at 13:55
  • msg #149

Re: OOC

I don't know about anyone else, but I'm kind of loosing track of the character names vs callsigns, specialty vs chore, etc. So I thought I would make the following modified Cast List and post it in case anyone else is getting stuck too.

I'm missing a few PC's first names, feel free to submit them.

BTW, I'm also submitting "Inferno" as Dante (the Lunch Cook's) callsign - I figured given her last name and being a cook, the inference of a bad cooking day is obvious. ;) Suggestions for some of the others? (I realize they might get killed off, but as current squad members they're being ignored by all of us - and they might be permanent members. Right now they're nothing but a name and chore.) The spelling of Kalua's/Kulua's name needs to be confirmed.

This list, probably as a separate table, can be expanded later on with the names and information of NPCs we encounter.




The Unknown Squad - Aug 28, 2012

CallsignNameSGSpecialtyChore
BoomerIvana KulenovAFEngineerEntrenchment
BreakerNeven ZagorecWMEngineerMechanic
Echo? HendersonAMCommunicationsMessenger
Shadow? BratonAMPathfinder?
SonySonia TanayakaAFMedicOrderly
Taps? MooreAMMarauder SpecialistAide
?? FitzgibbonsNM?Steward
?? BoswellNF?Clerk
Inferno*? DanteNF?Cook (Lunch)
?? KuluaNM?Labourer
?? LeeNF?Cook (Dinner)


Callsign: The nickname a character is known by within their squad.
Status: The character's play status within the game.
   A: Active - Character is actively participating in the game.
   I: Inactive - Player is absent from the game, the character is an NPC.
   W: Wounded - Character has been injured and is in or awaiting medical care.
   M: Missing - Character's location is unknown to SICON (AWOL, out of communication, taken prisoner, etc)
   N: NPC - Non-Player Character controlled by the GM, always Active.
   D: Deceased - Character has died within the storyline events of the game.
Gender: The character's sex based on biological form.
   M: Male
   F: Female
   N: Not Applicable (robots)
   U: Unknown (alien races)
Name: The character's name, always listed as first/given name and then last/family/surname.
Specialty: The character's specialty within the MI.
Chore: The daily task that the cadet must perform, generally associated with their Specialty.
GM Brygun
GM, 191 posts
Tue 28 Aug 2012
at 14:23
  • msg #150

Re: OOC

FYI Setting Info People post #2 has held the PC list for some time.

link to a message in this game

Your table is much better so has replaced it. Merged in the full names of people.
GM Brygun
GM, 193 posts
Tue 28 Aug 2012
at 14:44
  • msg #151

Re: OOC

Cable TV company having issues. Been using an cell stick but it is having hiccups.

Should be more stable later today.
Taps
Cadet, 75 posts
Tue 28 Aug 2012
at 14:48
  • msg #152

Re: OOC

I spent a long time writing a post that seems to have been eaten... it's on my home PC... not sure if I'll have time to get it up tonight, may rewrite something shorter here... later today.  *grumble mutter cuss*
Breaker
Cadet, 68 posts
Tue 28 Aug 2012
at 15:02
  • msg #153

Re: OOC

In reply to Taps (msg # 152):

Not sure how the GM will feel about this, but if the content depends on specific timing, you might want to place a dummy message into the topic with an appropriate warning. That way you maintain proper placement / flow as much as possible. You can edit the dummy message and re-post the correct content once you get home.

Anything after that post, by other characters, might need editing as well.




Just noticed this in Setting info People:
quote:
Former squadmates
Boswell = Female, English = transferred to a different platoon

That message was posted Aug 21, edited Aug 24. Found the original post (Barracks Msg #10) which I missed in generating the chart. So that needs to be corrected. We're a squad of 10.
This message was last edited by the player at 15:19, Tue 28 Aug 2012.
GM Brygun
GM, 195 posts
Tue 28 Aug 2012
at 16:26
  • msg #154

Re: OOC

Breaker:
In reply to Taps (msg # 152):

Not sure how the GM will feel about this, but if the content depends on specific timing,


Rather not do that if its a matter of real life hours. The montage is confusing enough as it is. The inbetween posts may end up needing a mass of editing.

Putting in a dummy for a few minutes is fine. I do that as a GM when assembling a combat turn.

Mostly its settled to a timeframe of both Breaker and Taps being injured at the same time.
Taps
Cadet, 77 posts
Tue 28 Aug 2012
at 22:04
  • msg #155

Re: OOC

is taps in recovery in the barraks at this point as well.
GM Brygun
GM, 198 posts
Tue 28 Aug 2012
at 22:21
  • msg #156

Re: OOC

Not yet

I've been hoping Echo or someone would help treat your leg or take you to the med tent ^_^
Breaker
Cadet, 71 posts
Tue 28 Aug 2012
at 22:50
  • msg #157

Re: OOC

Don't look at me, I've got nanites on duh brahne!

Not to mention I'm being tortured in a manner that the Geneva Conventions probably explicitly prohibit - Army Food! The only thing worse is Hospital Food. Oh wait, I'm under medical supervision and might be eating Army Hospital Food right now! Auugh!
Echo
Cadet, 47 posts
Tue 28 Aug 2012
at 23:35
  • msg #158

Re: OOC

I wish Oleg was a prick...SGT No-leg is just too easy of a nickname.

And actually garrison food is really good. I came into the army at 130, left AIT at 163, That was 4 months of eat 3 full meals a day and pretty much working out constantly.
This message was last edited by the player at 23:37, Tue 28 Aug 2012.
GM Brygun
GM, 199 posts
Tue 28 Aug 2012
at 23:45
  • msg #159

Re: OOC

Remember earlier in the game, Reg Center?, they where asking if any of you could cook and no one held up their hand?

It mattered for times like these. lol
Boomer
Cadet, 103 posts
Tue 28 Aug 2012
at 23:47
  • msg #160

Re: OOC

On the plus side once out of boot they should have decent cooks and a enlisted hangout with food on or near our training base. Come on IRL how many bases do not have places to serve the troops nearby?
Echo
Cadet, 48 posts
Tue 28 Aug 2012
at 23:54
  • msg #161

Re: OOC

If by serve troops you mean throughly rip them off? Then yeah tons.

Right outside of base tends to be the seedy underbelly of the world, you drive down the road and it's Sew shop, pawn shop, strip club, strip club pawn shop, MC Donalds, barbershop ect...
Boomer
Cadet, 105 posts
Tue 28 Aug 2012
at 23:59
  • msg #162

Re: OOC

Army brat I know that. Travel overseas you see alot of color some of which might corrupt ones little mind. The one good thing I can say as being openly gay and on base I always felt safe and taken care of and had a good education K-8th there no one was soft due to my disabilities they pushed me.

Fortunately we have a stable home and I live in there, the army folks even helped fix it up on a weekend for me with ramps and the whole deal from the engineers on their own time.

But its a good life I would serve but well can't so am kind of playing out the role here.
GM Brygun
GM, 200 posts
Wed 29 Aug 2012
at 00:29
  • msg #163

Re: OOC

Its always interesting seeing the mix of backgrounds of the real players. Earlier injuries still need some specialized care and now being 40 my liklihood of serving, sort of Canada going to a total war footing, is.. well...done.

The MI base Camp Currie is located in the Americain Dessert of Utah. There is no immediate civilian habitation. Maybe 10-20 miles/km away probably a place.

The Camp itself shuffles alot so they have alot of open space for the possible base locations. Always on one edge is the permament HQ buildings.
Echo
Cadet, 50 posts
Wed 29 Aug 2012
at 00:31
  • msg #164

Re: OOC

In the book they used the jump jets in the suits to travel in case of emergency...any of that happening here?

And how does one gain in the strength attribute.
This message was last edited by the player at 00:33, Wed 29 Aug 2012.
Breaker
Cadet, 72 posts
Wed 29 Aug 2012
at 00:35
  • msg #165

Re: OOC

But we've been disparaging the food since before we arrived (Remember... The Pudding!), so we cannot suddenly claim the Mobile Infantry is serving gourmet food.

Or maybe they only serve it to those who have passed Boot.

And as far as putting up my hand for cooking, I would have tried if I had any skill in it. Heck I don't even remember seeing it listed among the available skills.
Echo
Cadet, 51 posts
Wed 29 Aug 2012
at 00:50
  • msg #166

Re: OOC

I'm loving this game by the way GM.
GM Brygun
GM, 202 posts
Wed 29 Aug 2012
at 00:50
  • msg #167

Re: OOC

Echo:
In the book they used the jump jets in the suits to travel in case of emergency...any of that happening here?

And how does one gain in the strength attribute.



Jump jet use for hops is valid. Use of the thrusters for jumping is covered by the Power Armour skill. Like gun combat it covers both using and fixing them.

As for attribute training... hmmm... its possible but harder.

If you would rather up strength instead of fitness from Basic Training Im okay with that.
Echo
Cadet, 52 posts
Wed 29 Aug 2012
at 01:09
  • msg #168

Re: OOC

IMO opinion Str and endurance should get a boost, the following is taken from Wikipedia.
"The United States Army Physical Fitness Test (APFT) is designed to test the muscular strength, endurance, and cardiovascular respiratory fitness of soldiers in the Army. "

So the focus would be strength and over all fitness.

What with smokings, ruck marches, obstacle courses, and the like, I think it's more than justified.

This was me Pre Army: http://a4.ec-images.myspacecdn...f917d7c21570e7/l.jpg

And this was nine weeks of basic later: http://a3.ec-images.myspacecdn...a926801c7df029/l.jpg
This message was last edited by the player at 01:16, Wed 29 Aug 2012.
Boomer
Cadet, 106 posts
Wed 29 Aug 2012
at 01:33
  • msg #169

Re: OOC

I agree usually boot is tough one would like increase endurance and strength so why not +1 to each. Its not like IQ you can train the body to be better.
GM Brygun
GM, 204 posts
Wed 29 Aug 2012
at 02:04
  • msg #171

Re: OOC

wait... cutting your hair increases Strength? That's like anit-Samson.

Okay.. I'll make it +1 strength and endurance for Boot
Breaker
Cadet, 73 posts
Wed 29 Aug 2012
at 02:32
  • msg #172

Re: OOC

Now you've all see it, right? Brygun said we get +1 strength and +1 endurance. Twice. So that's +2 and +2, right? We've even got it written down in black and white.
Boomer
Cadet, 107 posts
Wed 29 Aug 2012
at 02:35
  • msg #173

Re: OOC

Yes! +2 in strength and endurance!
GM Brygun
GM, 205 posts
Wed 29 Aug 2012
at 13:28
  • msg #174

Re: OOC

*smirk*

Ya know Breaker could have a second serious injury during boot. :-P
Breaker
Cadet, 74 posts
Wed 29 Aug 2012
at 14:57
  • msg #175

Re: OOC

In reply to GM Brygun (msg # 174):

Oh like you didn't already plan on giving me another serious injury!
Taps
Cadet, 81 posts
Wed 29 Aug 2012
at 15:19
  • msg #176

Re: OOC

I think GM meant in a row...
GM Brygun
GM, 206 posts
Wed 29 Aug 2012
at 16:13
  • msg #177

Re: OOC

Or all at once.

Hmmm..

Have you guys realized that the roof over your heads was partially built by earlier cadets?

How good of a job did they do?
Breaker
Cadet, 75 posts
Wed 29 Aug 2012
at 16:42
  • msg #178

Re: OOC

They did an excellent job. Otherwise they would have all washed out and some other squad would have been put on the same duty.

Feel free to keep asking, but it's an endless loop. Sooner or later a squad has to get it right before we can move in and use the Hut.
Taps
Cadet, 82 posts
Wed 29 Aug 2012
at 17:17
  • msg #179

Re: OOC

The real pertinent question is, how much time do the supervisors take to rig crap to hurt people to 'train cadets to handle emergent situations'.

Sometimes crap is worse than others... like some stupid not putting his helmet on before live fire training...
GM Brygun
GM, 207 posts
Wed 29 Aug 2012
at 20:40
  • msg #180

Re: OOC

Power outage in my part of Toronto today. Already a few hours in. Laptop battery is at 40% and dropping. I'll do some posts now and not sure if I can do more later today.
Boomer
Cadet, 112 posts
Wed 29 Aug 2012
at 20:41
  • msg #181

Re: OOC

Okay damned power companies.
GM Brygun
GM, 208 posts
Wed 29 Aug 2012
at 21:05
  • msg #182

Re: OOC

And the power is back. lol

See, its good to complain about things. The cosmos will fix it.
Boomer
Cadet, 115 posts
Wed 29 Aug 2012
at 21:56
  • msg #183

Re: OOC

Okay Boomer is a little paranoid but come on does SICON do things differently without a reason. ^_^
GM Brygun
GM, 209 posts
Wed 29 Aug 2012
at 22:00
  • msg #184

Re: OOC

Boomer:
Okay Boomer is a little paranoid but come on does SICON do things differently without a reason. ^_^


SICON always has a reason.

*cue eerie music*
GM Brygun
GM, 212 posts
Wed 29 Aug 2012
at 23:02
  • msg #185

Re: OOC

+1 Happy point to Breaker for various formatting work he has been doing as a Helper Task

Like the setting people post #2 table making it clear who is who

Also he's done almost all of the PA gear tracking sheet you will be using on missions.
GM Brygun
GM, 219 posts
Thu 30 Aug 2012
at 01:50
  • msg #186

Re: OOC

Okay, everyone is in the Barracks thread now. Lets just use normal linear time and stop the montage.

This will give you all a chance to RP together for a while.

And of course, welcome Shadow into the squad!
Boomer
Cadet, 120 posts
Thu 30 Aug 2012
at 01:57
  • msg #187

Re: OOC

I don't want to. :P
GM Brygun
GM, 221 posts
Thu 30 Aug 2012
at 03:01
  • msg #188

Re: OOC

Added Hold Outs to our setting for some human on human situatons to develop. And of course for Boomer to gripe about.
Boomer
Cadet, 122 posts
Thu 30 Aug 2012
at 03:08
  • msg #189

Re: OOC

LOL

Well it depends if they cause trouble or not.
GM Brygun
GM, 222 posts
Thu 30 Aug 2012
at 14:06
  • msg #190

Re: OOC

Wanted:

Ideas for FedNet broadcasts. Send them by PM please.
GM Brygun
GM, 224 posts
Fri 31 Aug 2012
at 00:42
  • msg #191

Re: OOC

Task for all PCs

Change you bio lines so

line #1 is your rank, currently cadet
line #2 is your character's lastname

That way we can get used to both the callsigns like Sony and name-rank lingo like Cadet Tanayaka
Sony
Cadet, 122 posts
Cadet
Tanayaka
Fri 31 Aug 2012
at 00:42
  • msg #192

Re: OOC

Like this
Boomer
Cadet, 127 posts
Cadet
Kulenov
Fri 31 Aug 2012
at 00:51
  • msg #193

Re: OOC

I would put later Career Cadet but I don't want Career Sargeant Zim to kick my characters butt all over Camp Currie. Its not proper once signed up until she puts in eight service years or more then its okay she would have earned it. Officially she is just "going career" which is proper and informal.
GM Brygun
GM, 225 posts
Fri 31 Aug 2012
at 00:57
  • msg #194

Re: OOC

Ayup. And bio set right +1 Happy point Boomer
Boomer
Cadet, 128 posts
Cadet
Kulenov
Fri 31 Aug 2012
at 01:05
  • msg #195

Re: OOC

Is happy point like a skill point?
GM Brygun
GM, 226 posts
Fri 31 Aug 2012
at 01:19
  • msg #196

Re: OOC

Nope.

Its like brownies from Grandma.
Boomer
Cadet, 130 posts
Cadet
Kulenov
Fri 31 Aug 2012
at 05:34
  • msg #197

Re: OOC

By the way is anyone else planning in the game on getting a tattoo? :D
Taps
Cadet, 89 posts
Fri 31 Aug 2012
at 14:36
  • msg #198

Re: OOC

Once Taps is a Marauder... definately.  Maybe color up some battle scars... but no... anything like MOM in a heart, barbed wire, or PROPERTY OF SICON: IF FOUND RETURN TO:

no... though that last one might be funny to get on each extremity...
Boomer
Cadet, 131 posts
Cadet
Kulenov
Fri 31 Aug 2012
at 14:54
  • msg #199

Re: OOC

I've got classic in mind one for now and one when she is considered career by SICON. A stylized dagger in black and white, ribbon with the words Duty Honor (will fit better GM) and later for her career addition a styalized design with Career MI in the center to match the dagger. Very classy.
Taps
Cadet, 90 posts
Fri 31 Aug 2012
at 15:03
  • msg #200

Re: OOC

Taps will paint up his armor, or set some coverable plates, like the old fashioned aviators decaling their planes.
Boomer
Cadet, 133 posts
Cadet
Kulenov
Fri 31 Aug 2012
at 17:20
  • msg #201

Re: OOC

Oh a pinup art could be fun for the armor but wouldn't that need to be approved by command?

Anyway we are nearing 1000 posts, yay just a few more.
GM Brygun
GM, 228 posts
Fri 31 Aug 2012
at 17:23
  • msg #202

Re: OOC

Small decorations are known to exist on the PA.

IT shouldn't overtly disrupt the camo scheme.




PS... Jupiter is in our solar system and not anywhere near the AQZ which is like 15-20 light years away.

They didn't say where Tico went on her maiden flight.

They did mention the design is useful a quarantine zone but not that it went to one.
Boomer
Cadet, 134 posts
Cadet
Kulenov
Fri 31 Aug 2012
at 17:30
  • msg #203

Re: OOC

My bad then they are afraid of one asteroid near the asteroid belt of our home system on its own that is common again SICON if it was a threat could deal with it easy the fleet is there. :D
Sony
Cadet, 127 posts
Cadet
Tanayaka
Fri 31 Aug 2012
at 19:40
  • msg #204

Re: OOC

Does the 1,000 post happy dance

*boogey woogey*
*boogey woogey*
Boomer
Cadet, 138 posts
Cadet
Kulenov
Fri 31 Aug 2012
at 19:50
  • msg #205

Re: OOC

Take it off baby! (waves a Federal dollar)
Breaker
Cadet, 84 posts
Cadet
Zagorec
Sat 1 Sep 2012
at 17:06
  • msg #206

Re: OOC

Ok, I'm kind of confused. Care to answer any of these Y/N type questions? Fully understand that it might not be possible to answer OOC.

1) Their are puddles (standing water) of "toxin" (water) on the floor of the barracks, but none in the Equipment Room?
2) The "toxin" (water) in the barracks is not electrified?
3) The Equipment Room has raindrops splattered randomly about the room?
4) The "hull breach" was the open door?
5) The "hull breach" was the multitool?
6) The windows are being manually cranked closed by the other Cadets?
7) The "toxin" is being mopped up by the other Cadets?
GM Brygun
GM, 232 posts
Sat 1 Sep 2012
at 17:16
  • msg #207

Re: OOC

Breaker:
Ok, I'm kind of confused. Care to answer any of these Y/N type questions? Fully understand that it might not be possible to answer OOC.



1) Their are puddles (standing water) of "toxin" (water) on the floor of the barracks, but none in the Equipment Room?

By now there is rain water everywhere in different amounts. The open windows and open door let the wind blow around inside alot.


2) The "toxin" (water) in the barracks is not electrified?
Most of it is fine. The only person to get zapped was Echo who was touching electrical equipment.

3) The Equipment Room has raindrops splattered randomly about the room?
Yes, and a few puddles. Like on the lifesupport machinery where the outer case was removed by those working on it.


4) The "hull breach" was the open door?
Good question. "toxic" rain in coming in through the self opened windows and the door. The door is closed. Windows are being closed up.

5) The "hull breach" was the multitool?
Well if the rain comes in through the hole suppose it could be one. Thanks for bringing it up.


6) The windows are being manually cranked closed by the other Cadets?
One crank so one at a time. Blankets are being held up with duct tape.


7) The "toxin" is being mopped up by the other Cadets?
Yes
Boomer
Cadet, 149 posts
Cadet
Kulenov
Sat 1 Sep 2012
at 17:41
  • msg #208

Re: OOC

All I know is as a player I screwed this up but in game that is turning into a learning moment I can play on. :D
GM Brygun
GM, 233 posts
Sat 1 Sep 2012
at 17:44
  • msg #209

Re: OOC

ayup

Boot Camp in ST isn't about a perfect score. Its about getting a good one while your weaknesses where poked. Forcing you to learn to overcome yourself. That's what the MI wants.
Boomer
Cadet, 150 posts
Cadet
Kulenov
Sat 1 Sep 2012
at 17:49
  • msg #210

Re: OOC

We all have in game baggage hers are BIGGGGG boots to fill and its not fun at times. My brother in game is the lucky one he is only expected to be a "good civilian and a good man".
Breaker
Cadet, 86 posts
Cadet
Zagorec
Sat 1 Sep 2012
at 18:02
  • msg #211

Re: OOC

Thanks for the clarifications.

Yeah, sometimes playing IC correctly can be strange as you do and say things that are nothing like what would happen IRL in the same situations. For instance, the only way you would ever get me into a Boot Camp is on some kind of Authorized Friends & Family visitation day.

I would be kind of "Private Benjamin":
You want me to wake up when? You do know that you need at least 10 hrs of deep, uninterrupted sleep, per night? And under no circumstances should consciousness be forced on anyone prior to... 9 am, right? I'm making concessions here because it is the military. So don't think I'm not trying to meet you half-way.
Boomer
Cadet, 151 posts
Cadet
Kulenov
Sat 1 Sep 2012
at 18:09
  • msg #212

Re: OOC

I love military people but service like that is not in me, I support our soldiers and vote to not get them into stupid wars. But I'm family being a military brat. I remember outside a gay center three men were picking on me and a friend, I'm in a wheelchair well this big special forces guy who knew my dad and me came up. You know the quiet and respectful soldier you KNOW is lethal as hell. Well he stood up for me and said he fights for my right to be an American and as a base kid I was family, they mess with family well you mess with him.

Did I mention he was BIG.

Well they backed off and he escorted us both home that is class. I want to be that kind of Trooper in the game modest and great at ones job but not have to say it she is far from there right now she needs time in to shift to that mindset. You get there MI people will give my character respect she won't need to show it.
Echo
Cadet, 59 posts
Cadet
Henderson
Sat 1 Sep 2012
at 19:37
  • msg #213

Re: OOC

The roll I made in my post was to instruct breaker... I rolled a 6.
Boomer
Cadet, 154 posts
Cadet
Kulenov
Sat 1 Sep 2012
at 21:40
  • msg #214

Re: OOC

Anyway I have my engieer type classic russian by the book inside the box practical work not creativity she is not in R&D she is simple what is wrong, how do I fix or do it, if not taught what to do tell the superior and let them find someone who does.

So of course she screwed up was she taught emergency procedures yet to know what to do? No. Don't blame her she blames the instructors not in the game its just they likely needed to find out how people react and she is - no teaching, no demonstration, nothing to base this on so no clue.
GM Brygun
GM, 234 posts
Sat 1 Sep 2012
at 22:14
  • msg #215

Re: OOC

"Everything is a test"
Boomer
Cadet, 156 posts
Cadet
Kulenov
Sat 1 Sep 2012
at 22:51
  • msg #216

Re: OOC

Of course it is they need to see how we tick and work, then make choices. I would think for her they need to pair her with a creative engineer in the field and in school make sure her training suits how she handles things. Not an issue as a player makes perfect sense in fact.

But come on by the book is not bad as how one works she has a high memory for a reason that is how she learns. You cannot teach people to be creative its there or not there.
Breaker
Cadet, 89 posts
Cadet
Zagorec
Sat 1 Sep 2012
at 23:19
  • msg #217

Re: OOC

LOL - I almost made a skill check with a d100. Just think how phenomenal would the results be on an average result.

That would be a 38 result on 1d8... Breaker single-handedly manually pilots the starship without any previous experience, while performing an operating system upgrade and reboot all at the same time, dodging plasma bug spray in geyrations that Moebius finds difficult to contemplate.

Oh, and he's managed to bake an absolutely perfect meal for the entire ship's crew, healthy and nutritious. Tonights' dinner includes honey-roasted ham, a cheese and spinach souffle, garlic cauliflower with (real) bacon bits, with a roasted red pepper sauce on the side. A simple sour cherry compote spread over a crispy, sugar-glazed puff pastry is for dessert.

Breaker does apologize for the lack of a wine - the admiral refused the request.


Ut oh, just made myself incredibly hungry!
Boomer
Cadet, 159 posts
Cadet
Kulenov
Sun 2 Sep 2012
at 02:51
  • msg #218

Re: OOC

Intel Officer Haverson trumps Zim she was just following his orders and he never dismissed her, that is not her fault.

Damned Russians being in the box and by the book is they tend to be no trouble in some areas unless issued an unjust order as determined by SICON regs. At least she hopes so.
This message was last edited by the player at 03:22, Sun 02 Sept 2012.
GM Brygun
GM, 236 posts
Sun 2 Sep 2012
at 18:06
  • msg #219

Re: OOC

GM's health a bit off as for whatever bunch of reasons I haven't slept for more than 30 minutes at a time since yesterday morning. Cuddles and peppermint tea with honey seem to be proving the most effective.

The next thing on the to do list is training gun battle scene, squad on squad.

Normally with Roll-One system I don't use maps. Just text descriptions.  For this one I am planning to try using a 10 x 10 grid. If we can get using that figured out we'll be better straights for using it at times later on. Other battles the size of each grid will change.

I'll have it set up shortly.




The battle will be taking place toward the end of basic, namely several months down the line. After much thought I think I will allow you the skill upgrades to your characters now.

That means the following can now be applied to the characters:

Special: Attribute increase +1 Endurance and +1 Strength
 12 skill points:
 +1 Tactics (Land)
 +1 Melee (Unarmed, Weapons, Shields)
 +1 Thrown Weapons (Grenades)
 +1 Heavy Weapons
 +2 Gun Combat (this is a +2 not +1 as it is primary focus)
 +1 General Fitness
 +1 Survival
 +1 Medical Care
 +1 Leadership
 +1 'chore' related (GM pick)
 +1 Choice of PC


The GM picked chore skills are:
 Taps = Admin
 Echo = Comms
 Sony = Medical
 Boomer = Engineer
 Breaker = Computer
 Shadow = Gun combat




As all of that will take a few real life days to sort out, espically with this being the weekend and some folks like Taps being away (it seems) the training battle will not start for a few real life days.


Please update your character sheets and let me know by PM what your "choice" skill +1 goes into.




IC Posting in the existing Camp threads returns to open for those who wish to do things at the barracks or other parts of the camp. Those might be any mid boot things during month 2 of boot camp.

Basic Squad on Squad IC timeframe is during early month 4.
Boomer
Cadet, 161 posts
Cadet
Kulenov
Sun 2 Sep 2012
at 20:41
  • msg #220

Re: OOC

I pm'd her things up to the squad on squad fight. I will do light roleplaying and work on some things in the meantime

Did we get any liberty time during boot, just thinking 24 hours or something to get out and stretch our legs would not be uncommon. But not sure if you want any town roleplaying or not.
GM Brygun
GM, 238 posts
Sun 2 Sep 2012
at 20:50
  • msg #221

Re: OOC

One would assume that somewhere in the 4 months there is some town time. However, I doubt its every weekend. Maybe every two weeks an overnight pass.

There are several sets of training to go through so we need not attempt everything at once.
Boomer
Cadet, 162 posts
Cadet
Kulenov
Sun 2 Sep 2012
at 20:53
  • msg #222

Re: OOC

I mean for roleplaying before the big squad on squad death match. Spend some of our hard earned cadet pay on overpriced things. ;)
GM Brygun
GM, 239 posts
Mon 3 Sep 2012
at 16:45
  • msg #223

Re: OOC

PnP day for me today. Will check in at times.
Breaker
Cadet, 94 posts
Cadet
Zagorec
Mon 3 Sep 2012
at 18:31
  • msg #224

Re: OOC

I thought that while you were in Boot Camp you were not issued a pass for any reason. Maybe the death of an immediate family member, but even then I'm kind of doubtful.
Boomer
Cadet, 170 posts
Cadet
Kulenov
Mon 3 Sep 2012
at 18:37
  • msg #225

Re: OOC

Breaker, the GM decided a few weekends were okay for 24 hour passes so - shhhhhhhhhhhhh.
Breaker
Cadet, 96 posts
Cadet
Zagorec
Mon 3 Sep 2012
at 21:03
  • msg #226

Re: OOC

You just want to be able to go down Sin Strip and check off each and every one of those "Service service" industry addresses as "completed". ;)
Boomer
Cadet, 172 posts
Cadet
Kulenov
Mon 3 Sep 2012
at 21:13
  • msg #227

Re: OOC

Well its been awhile. ;)

Seriously some roleplaying off base would be nice.
GM Brygun
GM, 241 posts
Mon 3 Sep 2012
at 21:36
  • msg #228

Re: OOC

In reply to Breaker (msg # 224):

Im not sure what Real Life Boot Camp has.

There is a leave vs a pass. A leave is a release from training time (middle of the weak) while a pass is you are allowed off-base for a day/night/24hours.

I do see the UCF as allowing the pass as a way that if someone goes AWOL they are a wash out. In the peacetime conditions you guys are in there are far more applicants then positions to fill. By law everyone can apply to be a citizen so the real challenge is to flush out the crap, find the good, and develop the good.

The best (you guys) get further developed with specialist training.

Going to visit a dead relative would have likely needed leave of 2-4 days for travel and affairs. Missing a chunk of training. Immediate family bereavement leave was okay but an Aunt isn't an immediate family.
Boomer
Cadet, 173 posts
Cadet
Kulenov
Mon 3 Sep 2012
at 21:45
  • msg #229

Re: OOC

Well I asked my dad and he did have leaqve after the first month of boot, for one day at a time and if there was a real reason to go aka mom was dying or something you could go but had to redo boot from scratch.

Not a good idea in this game to ask for time to see sick grandma and of course command has to approve.

How about a "Town" thread for places not on base or on duty, down time.
GM Brygun
GM, 242 posts
Mon 3 Sep 2012
at 21:48
  • msg #230

Re: OOC

I actually started pre written a description for a town bar. I was thinking more of using it during the later training stages.
Boomer
Cadet, 174 posts
Cadet
Kulenov
Mon 3 Sep 2012
at 22:03
  • msg #231

Re: OOC

What if she doesn't want to drink after all she is Russian and they don't drink much of anything - save Vodka. :D

Seriously my character might go lots of places in town if a university has a free event going on that could be fun maybe student recitals or somthing. Meet some nice woman maybe worth something to have in her life or go shopping to buy something for family members. Or just get a hotel room, get a good private time and hang out at the pool. 24 hours offers nice options.
Breaker
Cadet, 97 posts
Cadet
Zagorec
Mon 3 Sep 2012
at 22:58
  • msg #232

Re: OOC

Whew! I was about to say that was the boldest face lie I'ld ever heard - until you mentioned the Vodka. :)
GM Brygun
GM, 243 posts
Mon 3 Sep 2012
at 23:21
  • msg #233

Re: OOC

For those who want the Town thread is open. It is its own time bubble from other things at the Camp. It is an optional thread. Those struggling with keeping up with the faster posters could skip/skim the town thread.
Boomer
Cadet, 176 posts
Cadet
Kulenov
Tue 4 Sep 2012
at 00:31
  • msg #234

Re: OOC

I assume there is some form of mass transit to and from the base during the day to and from the town, bus or something?
GM Brygun
GM, 244 posts
Tue 4 Sep 2012
at 00:50
  • msg #235

Re: OOC

Actualy, its Sci Fi, we will give them a high speed monorail. (two tracks, one in each direction). Plus there are buses. Cadets on leave/pass take the monorail for free.
Echo
Cadet, 64 posts
Cadet
Henderson
Tue 4 Sep 2012
at 01:55
  • msg #236

Re: OOC

I'll just leave this here...http://www.fas.org/irp/doddir/army/ranger.pdf


Another Goodie: http://www.shu.edu/offices/upload/FM-7-8.pdf
This message was last edited by the player at 02:13, Tue 04 Sept 2012.
Breaker
Cadet, 100 posts
Cadet
Zagorec
Tue 4 Sep 2012
at 02:55
  • msg #237

Re: OOC

Ok, Echo, I'm feeling lazy. What's in the PDF's?
Boomer
Cadet, 179 posts
Cadet
Kulenov
Tue 4 Sep 2012
at 03:07
  • msg #238

Re: OOC

They are field tactical and operationa manuals, way to much work for a game like this IMHO.
Echo
Cadet, 66 posts
Cadet
Henderson
Tue 4 Sep 2012
at 12:02
  • msg #239

Re: OOC

Well, the ranger hand book(the first one) Ch 4 and 6 are good. 4 is Movement, 6 is battle drills.
Boomer
Cadet, 180 posts
Cadet
Kulenov
Tue 4 Sep 2012
at 12:07
  • msg #240

Re: OOC

My character is not all gunho here she would likely in this case use a standard two by two formation two covering two others and just move between the sections of the map not fancy fire squad actions.

We are in boot not advanced tactics school what makes you think we would know most of that?
Breaker
Cadet, 101 posts
Cadet
Zagorec
Tue 4 Sep 2012
at 13:13
  • msg #241

Re: OOC

I have not taken a look at the manuals - and I'm not sure I'm going to (but I'm not absolutely ruling it out, either). I'm just not all that interested in proper military form or response IRL. It was a good suggestion Echo, and by all means continue making them.

What I suggested, and why, was to get the fastest possible search pattern initially to scout our immediate area. With the possible exception of the 09 Southern Boundary (the brown perimeter on my map - I don't want to call it a wall because it might not be one), being a rigidly enforced no exit/enter barrier, we cannot know anything else for certain. We cannot assume the other Boundaries are solid because we know that we're entering through one side - the Enemy might be as well. They could also be dropping in by airship. Again, we don't know.

That means the first thing we need is information about what we're going to encounter terrain-wise in an "abandoned battlefield" - which can cover anything.

Beyond that, anything goes and we have to respond to what we find accordingly. I just thought if we start spread out for maybe the first 2-3 rows, we might get a slight advantage having seen the terrain ahead of time and been able to judge how maze-like it might be, and what features are present.

We could be scouting a wide open barren desert terrain, a sparse ruined village perfect for guerrilla tactics, a series of trenches, a dense town-scape with lots of neutrals who can get caught in the crossfire, a literal rat's nest of tunnels, or a mixed 3D landscape of tunnels, ground features, and above-ground connections between buildings.

I will comply with whatever the squad and squad leader chooses to do though.
GM Brygun
GM, 245 posts
Tue 4 Sep 2012
at 13:47
  • msg #242

Re: OOC

Reading the 300+ page pdfs suggested is not mandatory. Those interested can enjoy it.

Characters have a knowledge from their training that the GM can use to send tips or accounts for when die rolls are made.

There are some things that will show up at times from "real" military bits. We are though working with the ST setting as seen in books, movies and anime.

In the movies espically we see some pretty bad tactics. I connect that to the raider infantry 4 month boot camp. Mostly they keep in groups like a fire team or squad. Against bugs they use more massed fire.

PA guys in the movie are smarter about their tactics. With 10 guys in a squad all alone the tactical complexity goes down. That and they favour smarter, more initiative, more indepedent folks typical of PCs.

I have been thinking of a glossary for the game to include basic terms/tactics.
GM Brygun
GM, 248 posts
Tue 4 Sep 2012
at 14:43
  • msg #243

Re: OOC

Quick add:

We are doing a military style game which means its handy to have military info but we are still a game. In the RPOL text format its not logistical possible to do alot of the things that would really happen, like make lots of drawings for tactics. In real life drawings in the dirt was very common. Here, ascii maps are cumbersome espically with those not familiar or without the time to do them.

I do appreciate Breaker's help with formats and ascii maps. I just don't expect everyone else to be at the same level with that.

In terms of military knowledge its not possible for us to really take everyone through a four month course on tactics. We have players of various backgrounds from serving military, military familiy members, military avid readers (like myself) to no known military background.

As we are moving in time to being a lonely deployed Power Armour squad if you can manage the tactics as shown in the Roughneck Anime you will be doing fine. Watching the shows can be helpful.




Tactics vary by enemy

Right now... we are not yet in the official Bug War.

Only a few bug types are known as per the Settings Arachnid post. Only the plasma bug is known to shoot and its not well suited to firing at nearby infantry. Most of the combat is with no-shooting warrior bug swarms. They have no guns but take alot of hits to bring down. Arachnid tactics focus on massing the guns by having teams/squads close together shooting at one target.

Skinnies conduct raids to capture people. They are shooters so cover and fire&move are used. They don't mass large numbers of troops so squads/platoons are put into action.

On Earth it has also been raiding/counter-raiding style action.


Large scale battalion/regiment/division fighting has not happened in decades.
Boomer
Cadet, 183 posts
Cadet
Kulenov
Tue 4 Sep 2012
at 16:21
  • msg #244

Re: OOC

When not sure NUKE EM'! ;)

Seriously that is why they lost a Big K they never fought like a massed army in how long in a D-Day sort of operation you must have absolute mastery of space and any major routes of support - other major bug planets. I'm no genius but they did not invade the continent until they were ready even with Stalin raging for the West to do it anyway.
GM Brygun
GM, 249 posts
Tue 4 Sep 2012
at 16:38
  • msg #245

Re: OOC

With Nukes now being "common" place at the tactical level one does not want to mass troops. That just makes a target worth nuking.

I see the PA being more trained (you'll get those points later) like the special forces small teams like the SAS, Seals etc. Elite as in highly trained and superbly equiped. Small in manpower to be easier to get in/out of places. If they do need bigger firepower thats when the fire support comes in, possibly with nukes.

PS, calling in fire support is related to the Comms skill. Every person can attempt it. PA Suits have some aides in gettig info. The Comm tech with their equipment, Comms skill and SICON language are much better at doing it. Things like last minute adjustments to strafing aircraft benefit from the SICON language.
Breaker
Cadet, 104 posts
Cadet
Zagorec
Tue 4 Sep 2012
at 17:28
  • msg #246

Re: OOC

In case anyone is interested...

If you would like some tips on using ASCII Art / Maps, I'm willing to discuss it privately. Just so we don't distract everyone else. ;)

(And, for the record, I'm a lousy ASCII Artist! You would have to see what others have done to understand that fully.)
Boomer
Cadet, 185 posts
Cadet
Kulenov
Tue 4 Sep 2012
at 18:15
  • msg #247

Re: OOC

I get that I will likely use nukes from time to time in the game, those mines are so cute.

>:)
GM Brygun
GM, 250 posts
Tue 4 Sep 2012
at 19:01
  • msg #248

Re: OOC

Ayup, "Kiss the TOAD"

Power suits include radiation protection so the PA infantry are freer to use and be near the tactical nukes.

Judging by the movies the nukes aren't as radioactive as our modern day ones. Movie #1 raider infantry where close by.

Radiation removal will be better in our medicine too.
This message was last edited by the GM at 19:02, Tue 04 Sept 2012.
Echo
Cadet, 67 posts
Cadet
Henderson
Tue 4 Sep 2012
at 19:06
  • msg #249

Re: OOC

Boomer:
When not sure NUKE EM'! ;)

Seriously that is why they lost a Big K they never fought like a massed army in how long in a D-Day sort of operation you must have absolute mastery of space and any major routes of support - other major bug planets. I'm no genius but they did not invade the continent until they were ready even with Stalin raging for the West to do it anyway.



You can't really compare an invasion of a planet with Normandy. There were battle lines in WW two, you knew where the enemy would be, and where you were safe. There couldn't really be fronts on klendathu, as the entire planet was hostile. You could liken the MI to the airborne of dday, except if we had just dropped them without trying for the beach head as well all the airborne would have eventually died.

In my opinion it's closer(but still not the same) as Iraq part two. Its a lot to type on a phone, but being in a hostile land, not knowing where the enemy was... This analogy still fails because we had bases, and some iraqis helped us.


Also I apologize for trying to bring real world tactics in... And I've learned my lesson. Those tatics are apropriate in real world because one round can take someone down... Suppressive fire keeps heads down because rounds kill. It's different in a heroic game( which is the point of this game) and one round probably wont kill a pc... So you don't have to be so restrained in your movements... Like I said, lesson learned.
Taps
Cadet, 98 posts
Cadet
Moore
Tue 4 Sep 2012
at 19:13
  • msg #250

Re: OOC

Well, it could be set for the guns to provide sufficient bonus for an unarmored soldier to be taken from a fight on a max VS min roll.

8(from the die), (assuming stats and skills are comperable), +(gun mod) it only needs to be a 2 to take someone out in one shot assuming they're unarmored.  Since the rolls are for 'combat as a whole' guns(weapons in general) shouldn't give quite so much a bonus as impressive armors (though a few case by case might, such as sniper rifles).
Boomer
Cadet, 186 posts
Cadet
Kulenov
Tue 4 Sep 2012
at 19:25
  • msg #251

Re: OOC

Echo its cool I'm getting into this game to much. I sent a bunch of ideas two likely introduced it seems, let the GM do that, well he seemed to like them.
GM Brygun
GM, 251 posts
Tue 4 Sep 2012
at 19:57
  • msg #252

Re: OOC

Echo:
Also I apologize for trying to bring real world tactics in... And I've learned my lesson. Those tatics are apropriate in real world because one round can take someone down... Suppressive fire keeps heads down because rounds kill. It's different in a heroic game( which is the point of this game) and one round probably wont kill a pc... So you don't have to be so restrained in your movements... Like I said, lesson learned.



I was more aiming that it is the typing and 1/day post rates that make full on real world tactical implementation in a phrase: impracticable

A part of simulation/game design is the amount of processing that goes on. In an online computer game like the Battlefield series it takes into account the running, crawling, type of gun, range etc to determine results with the CPU doing alot of math. In tabletop it is easy to handsketch maps and plans and move miniatures (or coins or pencil&erase) to deal with movement.

ASCII maps have much less number crunching. I am having doubts of even doing regular map updates due to the time it will take me to "crunch" up a map.

Storytelling style, what I normally use, has you guys giving verbal intents and die rolls. Then I end up writing something back. The descriptions are all text like "tent on the left, barrel on the right".

For instance consider the example of your squad sweeping a room in real tactical style of each person swinging into certaian zone. In a computer game its 5 seconds and the CPU does the math. On a table top might take 15 minutes to play out. On text based if we did it in the same detail it could take a week to go through a room. Storytelling style lets us do that in one cycle (a day).

It is also expected of the GM that in general characters are using their skills. Unless someone is deliberatly posting as exposing themselves it is assumed you are using tactical skills to fight in a "real manner".





In terms of lethality:
Guns can kill a peron. Bug bites can kill a person.
Yes you are well trained people and a bit heroic.
Soldiers wear armour again because it does help.
More important is that most of the time you will be in power armour.

Modern day "raider" type armour of chest plates and helmets have major reductions on injuries. You still might die off. However it is good enough that real room storming tactics now tell the torso armoured soldier to face onto the threat to put the armour into position. Before hand it was to get thin to minimize your target area.

Warrior bug bites on unarmoured limbs lead to amputations. Hits on the head and torso are short term survivable. That matches to Movie #1 raiders screaming while in the jaws of a warrior. If your squad gets you out right away you can live. IF they are fleeing from a mass of bugs not so much.

Power armour is of course of more advanced, expensive and effective material. The cost is what keeps the PA forces at fraction of the Mobile Infantry as a whole. In the anime in the Pluto campaign Higgins at one point is in a bug mouth for like 10 seconds and "ok" after rescue. Suit would have needed some repairs back at base.





Taps is correct that the skill is "gun combat" which involves doing smart things like getting cover, using your armour, suppression fire and all the rest.

Likewise as Taps suggests weapon vs armour will matter. A Morita vs unarmoured will need a small margin to kill. A Morita vs Raider armour will hurt but need a bit of range. A Morita vs a Power Armour is an even slower hurting process.

Tactics likewise can lead to modifiers to the battle like using fire&move properly.

It will certainly help in the posts to reference using real tactics. Like "using fire and move we advance toward the suspected enemy position" vs "we all run up at once"

Rounds aren't a fix time as it is more TV style action. The intent and if-option should cover 20-30 seconds of action.
This message was last edited by the GM at 19:59, Tue 04 Sept 2012.
GM Brygun
GM, 257 posts
Wed 5 Sep 2012
at 00:33
  • msg #253

Re: OOC

For the squad on squad and the on leave threads (actually pretty much all game threads) you do have access to the basic training skills.

It was easier for me to do the time jump to "near complete" then to fuss over how to fraction skill points where you mostly get +1
GM Brygun
GM, 258 posts
Wed 5 Sep 2012
at 00:38
  • msg #254

Re: OOC

For reference please fill out the service commitment and a spot for the Operation Medusa Volunteer/Turned Down/Undeclared

(Just before attributes)

Boomer you already had it but I had to add your description back in again. Please save the sheet with your description.

Shadow, still need a description for you.

You can read the other PCs description. Its not long, just a short thing for some impression of you.
This message was last edited by the GM at 00:53, Wed 05 Sept 2012.
Boomer
Cadet, 187 posts
Cadet
Kulenov
Wed 5 Sep 2012
at 01:20
  • msg #255

Re: OOC

Thank you GM you erased the only copy I had of my character sheet and I don't remember everything I had. :/
GM Brygun
GM, 260 posts
Wed 5 Sep 2012
at 01:25
  • msg #256

Re: OOC

eh?

Sorry I was doing alot of updates. I do have a local save of you.
GM Brygun
GM, 261 posts
Wed 5 Sep 2012
at 01:26
  • msg #257

Re: OOC

Fixed

With all the copy and paste I was doing I missed a copy step. Yer good now.
Boomer
Cadet, 188 posts
Cadet
Kulenov
Wed 5 Sep 2012
at 01:26
  • msg #258

Re: OOC

With all my new skills in alphabetical order? :)
GM Brygun
GM, 262 posts
Wed 5 Sep 2012
at 01:27
  • msg #259

Re: OOC

Apparently

I also have backup copies from when you guys started boot.
This message was last edited by the GM at 01:28, Wed 05 Sept 2012.
Shadow
Cadet, 23 posts
currently cadet
Braton
Wed 5 Sep 2012
at 16:36
  • msg #260

Re: OOC

are we being issued with shock sticks
GM Brygun
GM, 263 posts
Wed 5 Sep 2012
at 16:40
  • msg #261

Re: OOC

Correct each of you has

Morita rifle with training laser (no real bullets)
Shock stick
a smoke grenade
This message was last edited by the GM at 16:41, Wed 05 Sept 2012.
GM Brygun
GM, 264 posts
Wed 5 Sep 2012
at 20:26
  • msg #262

Re: OOC

Checking and if I've missed it please reply

CallsignEnlistment yearsMedusa
Echo??Volunteered
Boomer30Volunteered
Taps8Volunteered
Shadow4Undeclared
Sony8Undelcared


Basic enlistment is 2 years for citizenship and a small amount of Federal Service Credits (FSC).
With the time jump extended enlistments can be done off camera.
Probably same with Medusa unless one of the PCs wants to bring it up.
This message was last edited by the GM at 22:05, Wed 05 Sept 2012.
Boomer
Cadet, 197 posts
Cadet
Kulenov
Wed 5 Sep 2012
at 20:29
  • msg #263

Re: OOC

Hurrah!!! (that is a yes on the terms of her commitment)

But I need an update on my finding a gal post.
This message was last edited by the player at 20:41, Wed 05 Sept 2012.
Taps
Cadet, 102 posts
Cadet
Moore
Wed 5 Sep 2012
at 20:42
  • msg #264

Re: OOC

Taps would sign on for more... but feels like he needs to be there for the family if something happens to his grandfather.
Shadow
Cadet, 25 posts
currently cadet
Braton
Wed 5 Sep 2012
at 20:49
  • msg #265

Re: OOC

i taught i sign a 4 year contact
Boomer
Cadet, 198 posts
Cadet
Kulenov
Wed 5 Sep 2012
at 20:50
  • msg #266

Re: OOC

Nothing wrong with that your in fact going career your career once you hit the end of your commitment then they will be there to reup you likely with some sort of incentive, unless war breaks out and lasts longer. Then your kind of stuck.
GM Brygun
GM, 265 posts
Wed 5 Sep 2012
at 21:19
  • msg #267

Re: OOC

Shadow:
i taught i sign a 4 year contact


Thought you had done something but I didnt note it down at the time and had trouble finding it thanks.
GM Brygun
GM, 266 posts
Wed 5 Sep 2012
at 21:24
  • msg #268

Re: OOC

Likewise Im pretty sure echo did extended but Im having trouble finding the details.

GM note to self... if you are expecting something to be important later on write it down the first time [>_<]
Taps
Cadet, 103 posts
Cadet
Moore
Wed 5 Sep 2012
at 21:32
  • msg #269

Re: OOC

I knew the scratchpad was there for a reason...
GM Brygun
GM, 267 posts
Wed 5 Sep 2012
at 22:07
  • msg #270

Re: OOC

Ah, turns out that Echo agreed to do extended but he went to rescue Taps before he set the amount of years.
Boomer
Cadet, 199 posts
Cadet
Kulenov
Wed 5 Sep 2012
at 22:12
  • msg #271

Re: OOC

I say 50 years how about it? hee hee hee
Echo
Cadet, 76 posts
Cadet
Henderson
Wed 5 Sep 2012
at 23:53
  • msg #272

Re: OOC

Lets go with 6.
Boomer
Cadet, 200 posts
Cadet
Kulenov
Thu 6 Sep 2012
at 00:48
  • msg #273

Re: OOC

Awwwwww .... lol
Echo
Cadet, 78 posts
Cadet
Henderson
Thu 6 Sep 2012
at 01:25
  • msg #274

Re: OOC

Changed the pic... Echo put on a bit of muscle weight in basic.
GM Brygun
GM, 268 posts
Thu 6 Sep 2012
at 01:26
  • msg #275

Re: OOC

Echo:
Changed the pic... Echo put on a bit of muscle weight in basic.


Problem: Its the same pic as Breaker.
Please try again.
Boomer
Cadet, 202 posts
Cadet
Kulenov
Thu 6 Sep 2012
at 01:29
  • msg #276

Re: OOC

Twin brother or plastic surgery maybe. :D

I told you people my character doesn't drink much I can hang out in the meat market or have a nice quiet night in, have a long shower, watch FedNet movies, get a pizza and sleep in late - that to her is alot better. At most she might hit the pool in the evening.
This message was last edited by the player at 01:49, Thu 06 Sept 2012.
Echo
Cadet, 79 posts
Cadet
Henderson
Thu 6 Sep 2012
at 02:02
  • msg #277

Re: OOC

Round 2?
GM Brygun
GM, 269 posts
Thu 6 Sep 2012
at 02:10
  • msg #278

Re: OOC

Okay, prefer colour but that one is still good.
Echo
Cadet, 80 posts
Cadet
Henderson
Thu 6 Sep 2012
at 02:16
  • msg #279

Re: OOC

Screw it...
GM Brygun
GM, 269 posts
Thu 6 Sep 2012
at 02:29
  • msg #280

Re: OOC

Its okay to jump the pics around. Ive got a list of like 12 for Sony but Im too busy GMing to keep swapping them.

Just so long as its kept separate from the others, and a finite list so we get used to it.
This message was lightly edited by the GM at 02:29, Thu 06 Sept 2012.
GM Brygun
GM, 270 posts
Thu 6 Sep 2012
at 03:46
  • msg #281

Re: OOC

BTW,

There is a spot on the character sheet to store your pic lists. You all have at least one already. Echo, I saved all three of yours there if you ever want to swap.

Quirk though is decoding the category form letters like fmc414 is "female casual 414"
GM Brygun
GM, 271 posts
Thu 6 Sep 2012
at 04:01
  • msg #282

Re: OOC

Boomer
Cadet, 203 posts
Cadet
Kulenov
Thu 6 Sep 2012
at 04:06
  • msg #283

Re: OOC

In reply to GM Brygun (msg # 282):

Its quite good actually.
GM Brygun
GM, 272 posts
Thu 6 Sep 2012
at 04:08
  • msg #284

Re: OOC

*sneers at Boomer for not telling GM it was out*
Boomer
Cadet, 204 posts
Cadet
Kulenov
Thu 6 Sep 2012
at 04:16
  • msg #285

Re: OOC

I found out yesterday and rented a viewing online for 24 hours.
GM Brygun
GM, 273 posts
Thu 6 Sep 2012
at 04:29
  • msg #286

Re: OOC

^_^

Hopefully folks will track down their viewings.

Gonna start watching and rewatching now.
Boomer
Cadet, 206 posts
Cadet
Kulenov
Thu 6 Sep 2012
at 04:31
  • msg #287

Re: OOC

Another movie finally to be released in the US October 2nd is Iron Sky and I can recommend Battleship (I know the reviews were not great but I found it a great popcorn movie).
GM Brygun
GM, 275 posts
Thu 6 Sep 2012
at 15:37
  • msg #288

Re: OOC

Learned something about RPOL today. You can set up links in your sctachpad etc for easily changing bio pics.

Its discussed in this thread:
link to a message in another game
Boomer
Cadet, 215 posts
Cadet
Kulenov
Thu 6 Sep 2012
at 17:29
  • msg #289

Re: OOC

Looks at the shockstick and CHOPPER, tosses away the shockstick.

This kills bugs better!

(extends Chopper then falls over since she is not in Power Armor)

Sony hon how do your people use these without armor I saw anime and the can whip them around and use them as shields and everything?
This message was last edited by the player at 17:31, Thu 06 Sept 2012.
GM Brygun
GM, 284 posts
Fri 7 Sep 2012
at 01:27
  • msg #290

Re: OOC

Waiting on Breaker and Shadow to post in the squad on squad thread.
Boomer
Cadet, 226 posts
Cadet
Kulenov
Fri 7 Sep 2012
at 13:12
  • msg #291

Re: OOC

Taps, go on start a fight we need the classic beating in heads and major damage by the unit. Taps - get em'.

lol

I'm sure Zim will be understanding.
Taps
Cadet, 112 posts
Cadet
Moore
Fri 7 Sep 2012
at 14:32
  • msg #292

Re: OOC

I do believe that I have yet to roll higher than a 2 on the die vs anyone except Zim.

This other guy should have been crushed off the bat, but I have no hope of recovering the combat with an awesome roll from him off the line.

Even if this other guy thought Taps would be out completely and so doesn't roll anything, it puts him at a little stunned, the same way.

I mean here we saw a classic example of how a +3 beats a +5... which statistically should almost never happen.
GM Brygun
GM, 285 posts
Fri 7 Sep 2012
at 14:44
  • msg #293

Re: OOC

Actually you are even odds now d8+3 vs d8+5-2

I also don't expect your squad mates, or anyone else trained by Zim, to just sit there.

Its also best to get the low rolls out of the way before its Arachnid's your fighting.
Taps
Cadet, 113 posts
Cadet
Moore
Fri 7 Sep 2012
at 14:47
  • msg #294

Re: OOC

Yeah... with a history of ALL low combat rolls... it doesn't look much like out of the way.  I got a 7 as my very first one... and after that it has been 1s and 2s.

Not setting a good precident for when things do get lethal.
Taps
Cadet, 114 posts
Cadet
Moore
Fri 7 Sep 2012
at 14:48
  • msg #295

Re: OOC

I tohught you said I was @ -3.

That is a little easier to bear.  If you want me to play the 1 with the incorrect modifiers, then I will... I"ll also roll incase you don't feel like getting Taps' ass handed to him flawlessly in a cadet skirmish.
GM Brygun
GM, 286 posts
Fri 7 Sep 2012
at 14:56
  • msg #296

Re: OOC

Origianlly I posted a -3 then realized I should have adjusted for some things and lowered it to a -2.

Mr Big himself is a brother cadet so is trained +1-+2 and a big strong dude for total +3
Alot of cadets here are in civilian, others are wearing uniforms.
GM Brygun
GM, 287 posts
Fri 7 Sep 2012
at 14:57
  • msg #297

Re: OOC

Taps:
I tohught you said I was @ -3.

That is a little easier to bear.  If you want me to play the 1 with the incorrect modifiers, then I will... I"ll also roll incase you don't feel like getting Taps' ass handed to him flawlessly in a cadet skirmish.


Checks dice roller...

good god Taps you suck at rolling! Stop that!

Go with the second better one.
This message was last edited by the GM at 14:58, Fri 07 Sept 2012.
Breaker
Cadet, 106 posts
Cadet
Zagorec
Fri 7 Sep 2012
at 15:07
  • msg #298

Re: OOC

Sorry about being AWOL folks - getting over being sick. Lots of posts to catch up on (2+ days since I last read messages; signed in but never read cause I felt ill) so bear with me if I've got anything pending.

Brygun, I know you have a couple issues for me. Will respond after catching up.

ps: Echo... Hey, what's with the Facedancer manuevers, huh? :)
This message was last edited by the player at 15:12, Fri 07 Sept 2012.
Shadow
Cadet, 30 posts
currently cadet
Braton
Fri 7 Sep 2012
at 15:08
  • msg #299

Re: OOC

did i roll right?
GM Brygun
GM, 288 posts
Fri 7 Sep 2012
at 15:24
  • msg #300

Re: OOC

Shadow:
did i roll right?


Ayup.

Though on the dice roller screen the +5 can be added to the right of box.

You rolled a 6 with a +5 (our current gun nut) for a total of 11 on gun combat

That means both good shot placement and keeping yourself out of harms way.

Unlike Taps and Kalua who rolled 1-2 making themselves vulnerable...

Looks like Taps is one of those squad leaders who'd rather get into hurt then letting his squaddies get it. So kind of you Taps.
Taps
Cadet, 116 posts
Cadet
Moore
Fri 7 Sep 2012
at 15:48
  • msg #301

Re: OOC

Taps has always been a nice guy.  He shows it differently now that he is a Cadet... and will likely express himself differently when he expands his skills.
Echo
Cadet, 84 posts
Cadet
Henderson
Fri 7 Sep 2012
at 15:53
  • msg #302

Re: OOC

I thought we only include agility if we are running and shooting.
GM Brygun
GM, 290 posts
Fri 7 Sep 2012
at 16:00
  • msg #303

Re: OOC

Echo:
I thought we only include agility if we are running and shooting.


*double checks*

Ah right, Shadow was in cover so it would his vision + gun combat
Taps
Cadet, 118 posts
Cadet
Moore
Fri 7 Sep 2012
at 16:03
  • msg #304

Re: OOC

I imagine that if you write up something the GM will be pretty lenient about what you add to a roll, as long as you keep it to only 3 or four modifiers.
Boomer
Cadet, 228 posts
Cadet
Kulenov
Fri 7 Sep 2012
at 16:03
  • msg #305

Re: OOC

I favored my tactic use what I know of the materials and placement to abuse it to find good shot points with good cover more analytical fitting my take of her then shooting at the bastards.

Become one with the pile of junk, the junk is your friend and you know the junk - become junk pile. ;)
GM Brygun
GM, 293 posts
Fri 7 Sep 2012
at 16:15
  • msg #306

Re: OOC

Boomer:
Become one with the pile of junk, the junk is your friend and you know the junk - become junk pile. ;)


"No one here but us crates"
Shadow
Cadet, 32 posts
currently cadet
Braton
Fri 7 Sep 2012
at 16:48
  • msg #307

Re: OOC

vision is a +1 so 10
Breaker
Cadet, 111 posts
Cadet
Zagorec
Fri 7 Sep 2012
at 18:15
  • msg #308

Re: OOC

Ok, almost caught up. But think I noticed a discrepancy. Taps mentioned giving Boomer his grenade (Msg #41), but in Squad vs Squad, Msg #51, Taps and Boomer are listed as having 1 grenade each.

The smoke seen coming out of E05 is red grenade smoke, correct? Not generic grey smoke (representing flaming debris or whatever).
Taps
Cadet, 119 posts
Cadet
Moore
Fri 7 Sep 2012
at 19:09
  • msg #309

Re: OOC

group fighting might be done in a similar fashion... Totaling up the modifiers of the individuals and then rolling one die per group... thus showing that group fire, has less chance for errors, and swarms have less survivors.

That might be too far gone though.
Boomer
Cadet, 231 posts
Cadet
Kulenov
Fri 7 Sep 2012
at 19:13
  • msg #310

Re: OOC

I suggest just everyone roll and see what happens, this could get out of hand and break out into a big all out bar fight. :)
Taps
Cadet, 120 posts
Cadet
Moore
Fri 7 Sep 2012
at 19:20
  • msg #311

Re: OOC

Do nukes even bother rolling a die?
Boomer
Cadet, 232 posts
Cadet
Kulenov
Fri 7 Sep 2012
at 19:24
  • msg #312

Re: OOC

Well depends on the size and who is using them? :)

Seriously this is going to be a brawl what I would do GM is get what everyone is going to do fighting wise until the end and make say three die rolls and see how everyone fares. Likely the local sheriff and MP's will be coming in by then.
Taps
Cadet, 121 posts
Cadet
Moore
Fri 7 Sep 2012
at 19:48
  • msg #313

Re: OOC

...maybe very massed stuff should be more or less plot relevant...
GM Brygun
GM, 296 posts
Fri 7 Sep 2012
at 19:50
  • msg #314

Re: OOC

Breaker:
Ok, almost caught up. But think I noticed a discrepancy. Taps mentioned giving Boomer his grenade (Msg #41), but in Squad vs Squad, Msg #51, Taps and Boomer are listed as having 1 grenade each.

The smoke seen coming out of E05 is red grenade smoke, correct? Not generic grey smoke (representing flaming debris or whatever).


My error on not noticing the transfer

Don't think I ever specified colours for anything. There is smoke in E05.
GM Brygun
GM, 297 posts
Fri 7 Sep 2012
at 19:53
  • msg #315

Re: OOC

Boomer:
Well depends on the size and who is using them? :)

Seriously this is going to be a brawl what I would do GM is get what everyone is going to do fighting wise until the end and make say three die rolls and see how everyone fares. Likely the local sheriff and MP's will be coming in by then.



Generally in the Roll-One system fights are decided in 3 or so rounds. Someone gets an advantage, unless the otherside reverses the situation they are chipped downward. USually by round 3 its pretty heavily on one side but not always.

The rounds for new declared intentions lets people do clever things, get out of bad spot, help one another etc.

We are still rules practicing right now. So a group melee bar fight is helpful. Much better than being chewed on by bugs as your first time!
GM Brygun
GM, 298 posts
Fri 7 Sep 2012
at 19:53
  • msg #316

Re: OOC

PS>

My internet went Zoink after I did Sony's "Sensei Zim" post (almost didn't get the post through). Its back up now.
GM Brygun
GM, 301 posts
Fri 7 Sep 2012
at 20:57
  • msg #317

Re: OOC

See Taps, sometimes they roll a 2 themselves.
GM Brygun
GM, 302 posts
Fri 7 Sep 2012
at 21:02
  • msg #318

Re: OOC

PS:

Sony got a critical 8 + 4 = 12
vs
a fumble 1 + 2 = 3

9 point spread in one shot!
Echo
Cadet, 86 posts
Cadet
Henderson
Fri 7 Sep 2012
at 21:05
  • msg #319

Re: OOC

So...how many fighters are we up against? And how many are around our little squad?
Echo
Cadet, 87 posts
Cadet
Henderson
Fri 7 Sep 2012
at 21:10
  • msg #320

Re: OOC

And I don't see the enemy who slide near me on the list of positions.
GM Brygun
GM, 303 posts
Fri 7 Sep 2012
at 21:15
  • msg #321

Re: OOC

Echo:
And I don't see the enemy who slide near me on the list of positions.


Clarification:

"rounds land near you" As in his laser fire came near you.

The shooter himself did a baseball slide into E04 while shooting, getting close but not hitting you at F07.
Boomer
Cadet, 234 posts
Cadet
Kulenov
Fri 7 Sep 2012
at 21:16
  • msg #322

Re: OOC

Okay I'm confused, I'll write what I think is sensible and make the die rolls you can figure it all out. :/
GM Brygun
GM, 304 posts
Fri 7 Sep 2012
at 21:19
  • msg #323

Re: OOC

Boomer:
Okay I'm confused, I'll write what I think is sensible and make the die rolls you can figure it all out. :/


Location matters.

Boomer's view of the battlefield:

Boomer currently has posted to fire on the guy who took out Treasure. Taps could be in danager from him too. Boomer can't see the guy Taps wounded. Boomer can't be sure if she got the sniper in the North West B03. The suppresion shooter in B03 is still shooting.

There is fighting east of Boomer where the other team is.

Your post shows a reasonable shift to engage the guy who shot Treasure and who now threatens Taps.
This message was last edited by the GM at 21:20, Fri 07 Sept 2012.
Taps
Cadet, 122 posts
Cadet
Moore
Fri 7 Sep 2012
at 21:20
  • msg #324

Re: OOC

and sometimes I get an 8... for 13... someone got ripped up by the training Morita... and with a seven I might have spotted a barrel.
GM Brygun
GM, 305 posts
Fri 7 Sep 2012
at 21:22
  • msg #325

Re: OOC

Edited the turn summary to clarify the sliding guy
Boomer
Cadet, 235 posts
Cadet
Kulenov
Fri 7 Sep 2012
at 21:25
  • msg #326

Re: OOC

GM Brygun:
Boomer:
Okay I'm confused, I'll write what I think is sensible and make the die rolls you can figure it all out. :/


Location matters.

Boomer's view of the battlefield:

Boomer currently has posted to fire on the guy who took out Treasure. Taps could be in danager from him too. Boomer can't see the guy Taps wounded. Boomer can't be sure if she got the sniper in the North West B03. The suppresion shooter in B03 is still shooting.

There is fighting east of Boomer where the other team is.

Your post shows a reasonable shift to engage the guy who shot Treasure and who now threatens Taps.


I thought so, I was trying to get a flanker since we seemed to have hurt their rush thanks to Team #2, hurrrrrahhhhh!
Breaker
Cadet, 113 posts
Cadet
Zagorec
Fri 7 Sep 2012
at 22:25
  • msg #327

Re: OOC

::sigh:: I'm behind again.

A bit much going on ATM in here. Especially two different battles making things a bit confusing. I have not gotten to read any of the On Leave topic yet. I'm hoping to get into it late, but before things end. So I'm going to check Squad vs Squad as I see I need to make a roll there.

Then read the ending of On Leave, post there, and then try to catch up on both topics.
Boomer
Cadet, 236 posts
Cadet
Kulenov
Fri 7 Sep 2012
at 22:32
  • msg #328

Re: OOC

My guess the sheriff and MP's are on the way.

Anyway I want to get back to my roleplaying with possible wife number one.
GM Brygun
GM, 307 posts
Fri 7 Sep 2012
at 22:53
  • msg #329

Re: OOC

Eventually, its been about 30 seconds and they weren't standing outside the bar. There is alot of cadets to be watching.
Breaker
Cadet, 117 posts
Cadet
Zagorec
Fri 7 Sep 2012
at 23:20
  • msg #330

Re: OOC

Up to date on Squad v Squad. Need to read like 2 pages of On Leave though. Actions posted to both topics so I think I'm good for the next few minutes and can get some reading done.

If their are no major modifiers against me, I think I've nailed our E04 Survivor as well as finding a barrel.

Not to mention a beautiful shot (if I do say so myself) in the Bar Brawl.
This message was last edited by the player at 23:21, Fri 07 Sept 2012.
GM Brygun
GM, 309 posts
Fri 7 Sep 2012
at 23:28
  • msg #331

Re: OOC

Since we are in rounds we are waiting in the Brawl for Shadow's next log in & post.

The Squad on Squad likewise needs Shadow.

Shadow already posted today so nothing mandatory of him posting a second time. (Though would be nice)

AS promised the Roll-One game system is nice and quick, absorbing several stages of game mechanics into the one roll.
Shadow
Cadet, 34 posts
currently cadet
Braton
Sat 8 Sep 2012
at 17:07
  • msg #332

Re: OOC

so the runners only one made into cover?
Boomer
Cadet, 240 posts
Cadet
Kulenov
Sat 8 Sep 2012
at 17:09
  • msg #333

Re: OOC

Shadow:
so the runners only one made into cover?


Actually sandwiching in one member of Squad 1 one is behind who Boomer is going to try to shoot from an elevated spot but she is not in the best spot my use of available cover was not a good roll. But should offer some defense.
Breaker
Cadet, 118 posts
Cadet
Zagorec
Sat 8 Sep 2012
at 17:11
  • msg #334

Re: OOC

Shadow,
Yes. 4 of the 5 Runners in E04 of the map were KIA by Team 2. I might have gotten the Survivor - assuming their are no major negative mods to my attempt (modded roll was an 11).

But do whatever seems best to you.


Boomer,
Yeah, in the Team 1 action you folks are kind of in an awkward situation, as you mention. I figure an assist is in order, but that isn't possible for me until the next combat round, I think.
This message was last edited by the player at 17:15, Sat 08 Sept 2012.
Boomer
Cadet, 241 posts
Cadet
Kulenov
Sat 8 Sep 2012
at 17:17
  • msg #335

Re: OOC

If I hit the bastard behind him it will even the odds a bit. Right now its a numbers game and to try to get one of their helmets for intell. If we know where they are moving we can abuse that to exploit if we KIA all their team it is a clear win. And by my count they are down to 5 and we to 7 assuming they have a full squad.

We are not doing that bad at the moment.
Breaker
Cadet, 119 posts
Cadet
Zagorec
Sat 8 Sep 2012
at 17:29
  • msg #336

Re: OOC

I agree the Blue Team (our squad) is doing well at this point.

But with Taps sandwiched and Sony and you both affected by suppression fire (Sony in the foxhole, and your limited mobility in the container), it would be a good idea to provide an assist. We have no idea of the actual squad size, nor what skills they brought into the game. For all we know they were on the field 5 minutes before we arrived, found 85% of our assets and rigged them with explosives.

Which means we need you alive and well. I don't have any explosives knowledge.  ;D
Boomer
Cadet, 242 posts
Cadet
Kulenov
Sat 8 Sep 2012
at 17:59
  • msg #337

Re: OOC

What container she is moving along the pile of debrise using available cubby points to hide behind or use as cover, she built these she knows how the support and structure needs to be for a stable obstacle. Those she is using to her advantage. Think of a squirrel hiding and using cover among rocks and the like that is her. Right now she is in an area of beams and debrise using it to support her gun to line up on the one behind Taps on higher ground. Firing dowin and hoping the cover facing the sniper is adequete to protect her from at least a KIA shot. I did roll well on the shot and assuming her view is clear she will likely hit the bastard, but she is not at no risk doing so. But take him out will let Taps take out the one by him for a two KIA for her one KIA (if hit hard) a fair trade.
Breaker
Cadet, 120 posts
Cadet
Zagorec
Sat 8 Sep 2012
at 18:20
  • msg #338

Re: OOC

Oh, I'm sorry. I could have sworn you had been talking about grabbing a box/crate/container of some kind and "turtling" earlier in the battle. I don't recall you saying that you got out. So, I'm still thinking you're turtling at the moment. At least in the sense that you were inside of the thing and peeking out.

Apparently I'm confused (which is nothing new) but then, I was more worried about catching up with all the threads so I could have read incorrectly.
Boomer
Cadet, 243 posts
Cadet
Kulenov
Sat 8 Sep 2012
at 18:24
  • msg #339

Re: OOC

If there is a laid on the side crate she would tuck into it if sensible, but she needs to relocate she is most dangerous where she is to the enemy I hope. Just right now her choice of spaces was not ideal but using raw talent is at least doing it smart. :D
Shadow
Cadet, 35 posts
currently cadet
Braton
Sat 8 Sep 2012
at 18:54
  • msg #340

Re: OOC

just watched the new starsship troopers movie
GM Brygun
GM, 313 posts
Sat 8 Sep 2012
at 19:34
  • msg #341

Re: OOC

Shadow:
just watched the new starsship troopers movie


The one with 3 female leads all of whom get naked.

Funky fighting. Helluva casaulty rate. Like 3 PA of what... 25 on screen make it out. (I think 20 guys ran out of the shuttle at the start plus K-12 survivors)
Boomer
Cadet, 245 posts
Cadet
Kulenov
Sat 8 Sep 2012
at 21:42
  • msg #342

Re: OOC

Okay we got the other team hurt lets get him, once she gets the enemy squads helmet she can find out where they are and movement. Relay that to you people and use the intell, I hope, to our advantage.
GM Brygun
GM, 321 posts
Sun 9 Sep 2012
at 11:58
  • msg #343

Re: OOC

One new applicant being sorted out. Im expecting to probably have them meet you after the main party finishes Basic.
GM Brygun
GM, 322 posts
Sun 9 Sep 2012
at 12:08
  • msg #344

Re: OOC

A second one applied too.
Boomer
Cadet, 256 posts
Cadet
Kulenov
Sun 9 Sep 2012
at 19:30
  • msg #345

Re: OOC

Fresh meat for the grinder. :D

Seriously love the game so far - hurrrrah!!!

And is anyone else waiting for Career Sargeant Zim to use the term Trooper directed at us and not ape?
Shadow
Cadet, 39 posts
currently cadet
Braton
Sun 9 Sep 2012
at 20:56
  • msg #346

Re: OOC

should shadow move out on the flank?
Boomer
Cadet, 257 posts
Cadet
Kulenov
Sun 9 Sep 2012
at 21:01
  • msg #347

Re: OOC

I think the last man is near their barrel ready to ambush, who here would do that if we found our barrel first leaving one person to ambush?
GM Brygun
GM, 323 posts
Sun 9 Sep 2012
at 21:05
  • msg #348

Re: OOC

Shadow:
should shadow move out on the flank?


I'm okay with a bit of OOC between players like that. In a table top game you'd have a bit of access to each other. Plus you all have been trained in tactics at literally the same school so you'd have some expectation/understandings as characters that the players might not.

As to what to do, lots of options. I'll let the other players chime in.
Boomer
Cadet, 258 posts
Cadet
Kulenov
Sun 9 Sep 2012
at 22:24
  • msg #349

Re: OOC

I'm getting an enemy helmet on to figure out what they are up to, in game she still thinks one bastard is hiding by their barrel. But a bit of a listen should verify numbers and locations. Assuming she gets to the foxhole with the shield thing plan working.
Breaker
Cadet, 122 posts
Cadet
Zagorec
Mon 10 Sep 2012
at 01:37
  • msg #350

Re: OOC

Just getting online for the day and catching up with the posts.

Sorry, yes, it was my intent to tell folks about the barrel but then I got to thinking about instigating an ambush by announcing it over our potentially compromised comms and withheld. Forgot I included it on the map.
Boomer
Cadet, 263 posts
Cadet
Kulenov
Mon 10 Sep 2012
at 01:46
  • msg #351

Re: OOC

Well not it comes down to old fashioned ass whooping at the blue barrel, I would shoot but I couldn't risk hitting Sony.
GM Brygun
GM, 328 posts
Mon 10 Sep 2012
at 01:51
  • msg #352

Re: OOC

Did I mention these are the same guys as from the bar fight?

You can get a hate on for them...

..and its turning into their ass whopping #2.
Boomer
Cadet, 264 posts
Cadet
Kulenov
Mon 10 Sep 2012
at 01:56
  • msg #353

Re: OOC

And Zim didn't say the use of the rifle as a weapon, come on basic combat training in boot is not legitimate as a tactic. And Sony if our characters get the man down lets shoot him anyway for fun. Can't leave an enemy behind in the heat of combat.
Breaker
Cadet, 124 posts
Cadet
Zagorec
Mon 10 Sep 2012
at 02:09
  • msg #354

Re: OOC

We're at the beginning of Round 4 now, correct?
GM Brygun
GM, 329 posts
Mon 10 Sep 2012
at 02:10
  • msg #355

Re: OOC

I believe this is four yes.
Boomer
Cadet, 266 posts
Cadet
Kulenov
Mon 10 Sep 2012
at 15:52
  • msg #356

Re: OOC

Wait MI wears dark green, maybe my character doesn't look good in Dark Green? ;)

Seriously at least you can tell what someone does easy enough is there some reason R&D likely one of the most important divisions is wearing yellow? I'm sure they are not cowards just well non-coms they still are higher up than a civilian.
Shadow
Cadet, 42 posts
currently cadet
Braton
Mon 10 Sep 2012
at 17:26
  • msg #357

Re: OOC

sony should be nickanmed fury
Breaker
Cadet, 131 posts
Cadet
Zagorec
Mon 10 Sep 2012
at 18:50
  • msg #358

Re: OOC

We are only allowed one action per combat round, correct? Just wondering if I could respond to Taps' question now or if I had to wait until the next round.
Boomer
Cadet, 268 posts
Cadet
Kulenov
Mon 10 Sep 2012
at 19:05
  • msg #359

Re: OOC

Shadow:
sony should be nickanmed fury



Well if I could shoot Sony and the enemy cadet taking the enemy cadet out of action in the process I would have Boomer do that in the game, its a sure take out of an asset. As I can tell leaving one left to fight.

But there is something to say for a classic beat down.
GM Brygun
GM, 338 posts
Mon 10 Sep 2012
at 19:41
  • msg #360

Re: OOC

Breaker:
We are only allowed one action per combat round, correct? Just wondering if I could respond to Taps' question now or if I had to wait until the next round.


The rounds are not 6 second D+D rounds. Typically more TV 30 seconds. So you can attempt multiple things like move, talk and shoot. The more you try to do the more I may apply penalties for doing alot at once.
Decker
player, 2 posts
Tue 11 Sep 2012
at 01:56
  • msg #361

Re: OOC

Hey everyone, the new guy has arrived.
GM Brygun
GM, 343 posts
Tue 11 Sep 2012
at 02:01
  • msg #362

Re: OOC

Ayup Decker is from H-5-3

Which means...

He went through the Beounis Aeries Registration center and has been living in the same cadet platoon hut for the last few months. His chore was cadet-driver to Lt Haverson.
Boomer
Cadet, 275 posts
Cadet
Kulenov
Tue 11 Sep 2012
at 02:16
  • msg #363

Re: OOC

Oh fun ....

Like being psychically probed much? hee hee hee
Decker
player, 3 posts
Cadet
Cadet Konig
Tue 11 Sep 2012
at 02:35
  • msg #364

Re: OOC

As long as the only probing is done to my brain then I guess I'm all good.
Breaker
Cadet, 134 posts
Cadet
Zagorec
Tue 11 Sep 2012
at 03:09
  • msg #365

Re: OOC

Wow and I was going to make a joke about "Which one of the triplets was it? Single, Double or Triple Decker?" when Sony mentioned seeing a familiar face in the On Leave thread.

Anyway, glad to have some new blood around here.
Echo
Cadet, 94 posts
Cadet
Henderson
Tue 11 Sep 2012
at 03:13
  • msg #366

Re: OOC

Sorry for not posting today...I'll get something in tomorrow.
Breaker
Cadet, 139 posts
Cadet
Zagorec
Tue 11 Sep 2012
at 16:21
  • msg #367

Re: OOC

As it is now completely out of context due to forgetting to hit Post Message, I thought I would place this here...

quote:
[Squad on Squad - Message #117.5]

"We'll be back for you in a minute Treasure!" Breaker bellows as he grabs Garcon's other arm. "Stay still or you're liable to fall into another foxhole."

Glancing back after a few steps, it's obvious the larger man is not going to take the advice offered. Breaker wasn't sure if he was staggering around or doing a seriously impaired war dance.

Although turning back to continue helping Fritz, Breaker chatters on in high spirits. "You might trip over some of the debris scattered about. Or smack your head into the-"

KADONG!

Breaker sighs, continuing what he had already been trying to say. "-the low-hanging duct work from the wall that collapsed."

GM Brygun
GM, 344 posts
Tue 11 Sep 2012
at 19:56
  • msg #368

Re: OOC

For our new players, we are in a "montage" mode for basic training. There is more than one time-bubble in play. For instance "On leave" was happening before the "squad on squad" and current "barracks" chatter is.

Its a little more complicated then first planned.

In general one of the game principles is to have a main timeline/action thread while leaving a social thread open. That way people can have the time consuming social RP happening amid the busier action sequences. For basic the social thread is the barracks (and on leave) threads.
Shadow
Cadet, 48 posts
currently cadet
Braton
Tue 11 Sep 2012
at 20:50
  • msg #369

Re: OOC

to volunteer just post in the  HQ thread?
Boomer
Cadet, 287 posts
Cadet
Kulenov
Tue 11 Sep 2012
at 20:59
  • msg #370

Re: OOC

Yes, see the Intell Officer or Oleg.
GM Brygun
GM, 345 posts
Tue 11 Sep 2012
at 21:19
  • msg #371

Re: OOC

Boomer:
Yes, see the Intell Officer or Oleg.


Who hang out in the HQ Thread
Boomer
Cadet, 294 posts
Cadet
Kulenov
Wed 12 Sep 2012
at 04:29
  • msg #372

Re: OOC

Okay some fun when you are not defending the Federation and not having SICON abuse you in the game what do you do for a living?

I'm a Busker in the common language a Sidewalk Performer and if your European you know the costumed character you follow around and wait to see me work and in America I'm a step over a panhandler. But its a way to make a living.
Taps
Cadet, 137 posts
Cadet
Moore
Wed 12 Sep 2012
at 12:08
  • msg #373

Re: OOC

I fix people's copier machines, mostly Toshiba and Lexmark.

Anything you can make a living at can't be too bad.  I've seen some crazy good performers (and terrible ones) in DC(near where I live).
Shadow
Cadet, 55 posts
currently cadet
Braton
Wed 12 Sep 2012
at 14:08
  • msg #374

Re: OOC

i work as an overnight stocker at walmart
Echo
Cadet, 99 posts
Cadet
Henderson
Wed 12 Sep 2012
at 16:23
  • msg #375

Re: OOC

As I've stated I'm in the US Army, as a Psychological Operations Specialist, going on 8 years.
GM Brygun
GM, 351 posts
Wed 12 Sep 2012
at 16:23
  • msg #376

Re: OOC

I'm a diverse person. Been an engineer, had RP books published, done Quality Management and would help in the factory, drove the cube van at times, did security, known in my house as "The King of Cozy", did karate in my teens, a few others on and off and many years in the medieval club SCA being a marshall and chirurgeon (fighting controller and first aider). Typically every year or two someone credits me with having saved a life.

Currently at home after the last project shut down but it means being a domestic daddy for my room mates 16 yr old who is on their first year in our country. The jobs I could easily walk into mean not being around to help him with his homework & language skills.
GM Brygun
GM, 352 posts
Wed 12 Sep 2012
at 16:24
  • msg #377

Re: OOC

If there are major things people still want to do within Basic let me know by PM.

I'm planning to move to the graduation shortly.
This message was last edited by the GM at 16:24, Wed 12 Sept 2012.
Shadow
Cadet, 57 posts
currently cadet
Braton
Wed 12 Sep 2012
at 16:26
  • msg #378

Re: OOC

i was wondering can we aply for maruder training at a later time?
GM Brygun
GM, 353 posts
Wed 12 Sep 2012
at 16:31
  • msg #379

Re: OOC

Two part answer:

All PA get +1 Walker as in the PA training you work alongside the Marauder and all PA are backup Marauder pilots.

The Marauder specialist is one of the 4 month courses giving you better skills including the Gunnery skill (non handheld/arm guns which marauders have alot of).

It is possible that we will go through years of play time in which case there will be rotations of the unit back to Earth and chances for more training. That's part of why I bothered to write up the PA rotation/deployment post in the Settings thread.




If there are any final changes to your application for your first speciality training now is the time to tell the GM.
This message was last edited by the GM at 16:31, Wed 12 Sept 2012.
Shadow
Cadet, 58 posts
currently cadet
Braton
Wed 12 Sep 2012
at 16:41
  • msg #380

Re: OOC

just wondering
Boomer
Cadet, 296 posts
Cadet
Kulenov
Wed 12 Sep 2012
at 17:10
  • msg #381

Re: OOC

Nope engineers then after later on the two specialites on her special form in the first decade, later on.
Breaker
Cadet, 151 posts
Cadet
Zagorec
Wed 12 Sep 2012
at 18:42
  • msg #382

Re: OOC

Ok, my mind may be failing me utterly here. Didn't Boomer and Brygun have a discussion about Extended Enlistment on Aug 23rd (or thereabouts) which explained service lengths and resulting rights and privileges thereunto (training, medical, etc)? Been trying to find it but no luck so far.

I guessed at 6 years minimum Extended. Just cannot recall what all was entailed and whether I've made an ignorant, good, bad or indifferent choice.
GM Brygun
GM, 354 posts
Wed 12 Sep 2012
at 19:00
  • msg #383

Re: OOC

Service benefits and Extended Enlistment, msg #14

link to a message in this game

Basic enlistement is 2 years which tends to get people put into Raider Infantry
As a PA squad it helps if people have extended to at least 4 years.

More than that is mostly for RP reasons.
Taps
Cadet, 138 posts
Cadet
Moore
Wed 12 Sep 2012
at 19:03
  • msg #384

Re: OOC

Onward to becoming the wrecking ball that the federation always knew Taps could be.
Boomer
Cadet, 299 posts
Cadet
Kulenov
Wed 12 Sep 2012
at 19:05
  • msg #385

Re: OOC

He is right my character in game is going career for duty to the Federation and SICON, but also for job security going career assures her the best training and likely a very nice retirement. And when her skills get to important moving her to other non-com duties hopefully well down the road.

But I assume logically Shadow would need a serious officers signature on the form and graduate from boot to kick in. So gave him a reason to talk to the Colonal in the HQ or likely he knows already and will just sign it when he gets out. lol

(My character got hers in the mail almost ready to go so had that step on the form before she got it.)
GM Brygun
GM, 355 posts
Wed 12 Sep 2012
at 19:07
  • msg #386

Re: OOC

Everyone can apply.

Lt Haverson has been handling these things for your squad. Normally it would go through the Trianing Company officer.
Boomer
Cadet, 300 posts
Cadet
Kulenov
Wed 12 Sep 2012
at 19:20
  • msg #387

Re: OOC

Awwwww Well true but likely you need a serious signature to speed this along and we have one.

It would be a good chance to roleplay a little more with a real life Colonal and well a Psychic of I assume advanced ability. :)
Shadow
Cadet, 61 posts
currently cadet
Braton
Wed 12 Sep 2012
at 19:27
  • msg #388

Re: OOC

i take it 30 years is the max?
Boomer
Cadet, 301 posts
Cadet
Kulenov
Wed 12 Sep 2012
at 19:34
  • msg #389

Re: OOC

Well I was thinking about that lets see your 19 when done with training that is eight months to a year. If you include time training formally at training schools and downtime traveling that don't count it would likely be 60 years to reach the thirty. It might be less if you get longer term non-com work later on but if you have a life you would likely be sixty years old more or less.

So 30 years seems about right.
This message was last edited by the player at 19:37, Wed 12 Sept 2012.
Breaker
Cadet, 153 posts
Cadet
Zagorec
Wed 12 Sep 2012
at 19:52
  • msg #390

Re: OOC

Brygun,
Thanks for the link.

Shadow,
You're probably only biologically good for 30 yrs. Granted life expectancy is a bit longer in ST, but 18 yrs old and 30 years of service means 48 years old at retirement.

However that is 30 years of active duty which specifically excludes certain things like medical leave. There were other exclusions also although I cannot recall them ATM. So figure at least 35 years real time. And that is working as a soldier in difficult conditions, climate extremes and with combat causing major bodily deterioration. Consider whats happening to American Football players now with regards to the head injuries. And everyone has known for years that a player's body gives out much earlier than normal (ie, 1 year football = 3 years equivalent damage compared to average person [or something like that]).

So at the end of 30 years of active service, you might have damage adding several years (15-45?) with regards to your body's physical impairment. So at 48 you retire, but your body is that of a 62 year old. Even with improved medical skills, there is going to be a limit to how much you can contribute once you're no longer at peak fitness/fighting strength.

Besides, the government doesn't want to pay bigger bucks at the time of your retirement. (Example: That's 72 years of service, working out to $8000 a month retirement income from SICON.)
GM Brygun
GM, 356 posts
Wed 12 Sep 2012
at 19:59
  • msg #391

Re: OOC

Pretty much.

30 years is the maximum on the form to sign up for at once. So much can happen in 30 years. As Shadow points out your body might be in rough shape. You can, if still fit, continue to serve more than 30 years. You just can't sign up for over 30 years at one time.

I put in the bonus credits at one of Boomer's many famous inquiries.

years = FSC
10 = 11
20 = 23
30 = 36

They wouldn't want to continue that to 40 = 50 since the really could probalby use some young person in the ranks.

The 30 year commitment does make it clear they can afford to invest more into you.

I wanted 2 year short timers to be the bunl of the Raider Infantry. All PCs are now down for 4+ years on enlistment which makes sense for them being considered for PA + Speciality trianing. Other story events and PC above average stats help with that too.
Boomer
Cadet, 302 posts
Cadet
Kulenov
Wed 12 Sep 2012
at 20:11
  • msg #392

Re: OOC

Basic career planning then is key I'm thinking fifteen years combat duty more or less, then work on before that through certifications in the service unit tactics and things like instruction. Its unlikely one would be older and in combat with my background it would be likely she will reach Master Sargeant under the technical path at some point. That would lead to project management, stateside R&D or other work not in combat.

An average person has to look at this commitment as a career and one cannot fight forever, but a person in twenty could teach at the boot camp or close combat school or go over to some other area.

At least in game for roleplaying she is doing this she is serious and using common sense.
Echo
Cadet, 100 posts
Cadet
Henderson
Thu 13 Sep 2012
at 00:31
  • msg #393

Re: OOC

How long until the game drops into a linear format?
Boomer
Cadet, 303 posts
Cadet
Kulenov
Thu 13 Sep 2012
at 00:48
  • msg #394

Re: OOC

GM Brygun:
Pretty much.

30 years is the maximum on the form to sign up for at once. So much can happen in 30 years. As Shadow points out your body might be in rough shape. You can, if still fit, continue to serve more than 30 years. You just can't sign up for over 30 years at one time.

I put in the bonus credits at one of Boomer's many famous inquiries.

years = FSC
10 = 11
20 = 23
30 = 36

They wouldn't want to continue that to 40 = 50 since the really could probalby use some young person in the ranks.

The 30 year commitment does make it clear they can afford to invest more into you.

I wanted 2 year short timers to be the bunl of the Raider Infantry. All PCs are now down for 4+ years on enlistment which makes sense for them being considered for PA + Speciality trianing. Other story events and PC above average stats help with that too.


Seriously how many making it to twenty would still be in the field? Many would move to support or training or other areas to finish up their time. I would bet most instructors at the specialty schools would have these "old timers" where they could teach their skills and in areas like recruitment as "real life heroes of the service" etc. For example Boomer could be an MI consultant to R&D in field testing, or teach or could oversee major projects under officers or do all kinds of roles. A 50+ year old might not fight but could test new armor and advise on it to make improvements, with decades of experience backing them up.
GM Brygun
GM, 357 posts
Thu 13 Sep 2012
at 00:50
  • msg #395

Re: OOC

Tonight or tommorrow we'll be back to just two active threads

1) main action

2) optional social hangout


Just want to clear my head from negatives in a game I'd been a player in and send in the remove me line. <vent>Had been talking to that GM for a while that something would really bother me. During that time he kept saying "don't worry about it" then shoved it down our throats anyway. Fought against it IC for a day then left.</vent>
Boomer
Cadet, 304 posts
Cadet
Kulenov
Thu 13 Sep 2012
at 00:57
  • msg #396

Re: OOC

Graduation Day coming up - yay!!!
Breaker
Cadet, 155 posts
Cadet
Zagorec
Thu 13 Sep 2012
at 01:02
  • msg #397

Re: OOC

Hmm... just a suggestion, how about we choose one color and "reserve" it for NPCs?

We've saved Orange for OOC, Directions, GM Notes. What I'm suggesting is maybe leaving Yellow reserved for any NPC who we need to interact with; they may or many not be developed into a full-fledged NPC. While this is mainly intended for movie-type characters such as Cameraman, Kid #4, Bystander, Businessmen 1-4, etc it could be used for important and unique NPCs like Colonel Nicomedes as well.

This way if we need to have a conversation with an NPC we don't have to worry about which colors have been used by whom recently. Even if their are multiple NPCs in the same post. It will require slightly more attention to what you write to make it clear who is speaking - and equal attention when reading - but it would probably simplify posting.

Just a thought.
GM Brygun
GM, 359 posts
Thu 13 Sep 2012
at 01:04
  • msg #398

Re: OOC

I generally use Yellow for Joe NPC.

Olegs and Zim got Blue
Haverson got brown

If several npcs are talking in a scene I give them each a colour so its easier to track who is saying what.
Echo
Cadet, 101 posts
Cadet
Henderson
Thu 13 Sep 2012
at 02:35
  • msg #399

Re: OOC

Pass and review(the eyes right thing) really really sucks, staying in step, and in a straight line, not looking forward takes practice.
Boomer
Cadet, 307 posts
Cadet
Kulenov
Thu 13 Sep 2012
at 11:38
  • msg #400

Re: OOC

Okay who here has no home for their character to go to and are alone I get Decker and Sony, anyone else?
GM Brygun
GM, 360 posts
Thu 13 Sep 2012
at 12:07
  • msg #401

Re: OOC

On a related note.

Please check the info in the Squad whose whoe post:


link to a message in this game

And let me know of any gaps or corrections to make.

In particular not everyone listed an Origin. If you want to make up some sort of mailing address for yourself that's cool too.
Taps
Cadet, 140 posts
Cadet
Moore
Thu 13 Sep 2012
at 13:13
  • msg #402

Re: OOC

Decker has Sony's name...


Taps' family is from Earth, but they have so much of their work on colonies or stations doing construction, that they are more or less floaters.  I'm not really sure if it is safe to say where he comes from really.
GM Brygun
GM, 361 posts
Thu 13 Sep 2012
at 13:24
  • msg #403

Re: OOC

Fixed Decker's name from cut/paste error.

Added Shadow's chore as Armoury
Shadow
Cadet, 62 posts
currently cadet
Braton
Thu 13 Sep 2012
at 15:06
  • msg #404

Re: OOC

sorry edited to shoe origin
GM Brygun
GM, 362 posts
Thu 13 Sep 2012
at 19:24
  • msg #405

Re: OOC

A general complement to how well everyone is doing. We've got a good solid gaming team going on.

A healthy diversity in player backgrounds and skills. Breaker has continued to be helpful on the helper tasks like the ASCII map work. He submitted the updates and I just added them to the turn summaries.

On the ASCII maps we will use them sometimes and sometimes not. It will depend on if we can verbally err textually describe the situation. It will be a tool we have for certain situations.

I'm also patting myself on the back with the skill based character creation. It was pretty easy for me to make up the Sergeant you'll be meeting at Smokey Smith.
GM Brygun
GM, 363 posts
Thu 13 Sep 2012
at 20:44
  • msg #406

Re: OOC

Posting is open for Camp Smokey Smith.

I would like each PC to post in the Earth - On Leave something about what they do for the two weeks. Sony's is there as an example.

The Camp Currie thread will remain open a short while for the graduation.
Boomer
Trooper, 309 posts
Private
Kulenov
Thu 13 Sep 2012
at 22:04
  • msg #407

Re: OOC

What time of year is it in Russia, if winter she will need to a MI winter uniform. It gets COLD there and will need one for the Rocky Mountain facilities anyway.
GM Brygun
GM, 365 posts
Thu 13 Sep 2012
at 22:12
  • msg #408

Re: OOC

Its 31Sept so the start of Fall for the Nothern Hemisphere

Yeah, you'd get more like one Winter Coat and two of the other Winter outfit items.
Breaker
Cadet, 159 posts
Private
Zagorec
Thu 13 Sep 2012
at 23:17
  • msg #409

Re: OOC

It's Russia - it's the cold time of year. Even when it's warm there it is the cold time of year. A daily high of -2 degrees is not warm, I don't care if relative to a cold day that is warm.

On a warm day like that you go to pee against a tree and it freezes before you're half done! You are then required to scream your head off to get the neighbor's attention and have him come over with an axe or a sledgehammer or something. You just have to hope he hasn't drunk as much vodka today as usual. So that when he takes a swing, to break the ice, he doesn't miss... or, dear gods, shatter... anything important. And just to be clear I consider this to be important. Very, very, very, very, very important!

So, yes, it is cold. You will wear two coats - one on the front and the other on the back.

And always use the latrine!

This message brought to you by the Russian Ministry of Tourism and Yaroslav Sukhorukova - fine manufacturers of traditional Russian Military coats! If it isn't a Sukhorukova, you're gonna be So Screwed You Know-ya!
Boomer
Trooper, 314 posts
Private
Kulenov
Thu 13 Sep 2012
at 23:32
  • msg #410

Re: OOC

I know I stayed there with my grandparents my grandfather worked in the room no one was allowed without a wickedly high security clearance not sure what he does though in the service save its ,um, in intelligence. It can be cold there.
GM Brygun
GM, 366 posts
Fri 14 Sep 2012
at 03:43
  • msg #411

Re: OOC

One you've put at least one post in Earth On Leave you can move to Camp Smokey Smith.
GM Brygun
GM, 369 posts
Fri 14 Sep 2012
at 11:33
  • msg #412

Re: OOC

Shadow:

I may have merged data with someone else. The people thread msg #2 has you down for pathfinder (lots of stealth observor) rather than sniper (gun shooter with some stealth).

Please confirm which is right for you.
Boomer
Trooper, 319 posts
Private
Kulenov
Fri 14 Sep 2012
at 11:38
  • msg #413

Re: OOC

Why can't we get Intell training not all Intell people would be psychic a codebreaker or military analysis person might come from one of the service branches that fights. Who would you want on that a rookie from college or a trained veteran who fought in many campaigns do a report on combat capabilities of a new bug for example? Sam for Fleet and R&D most branches might have an Intell Specialist just not be a career one with psychic powers.

For a later career person it might be someplace the might send someone in fact it would make military sense.
GM Brygun
GM, 370 posts
Fri 14 Sep 2012
at 12:47
  • msg #414

Re: OOC

In this setting Mobile Infantry, Military Intelligence, Fleet are separte branches of the military.

In the Hienlien novel Mobile Infantry was heavily male and Fleet heavily female. We use more the movie/anime model to have a better RP mix.

Not all Military Intelligence people are psychics. Almost anyone identified as pyshic though does go into MilInt Special Services. Thats the place where psychics are trained. If you are psychic and dont go MilInt SS you don't get the trainers and facilities. SICON is making the decisions so known pyshics go to the place with the training.

On mission MilInt is either along as an observer or for a MilInt mission placed in overall command. (Anime, Roughnecks, Pluto campaign).

In terms of cross training it is possible to get exposure to the Fleet skills like pilot and astrogation. Same with the MilInt focuses like investigation. It would be unilkely to get very high scores in them.

Going into a service cross training is possible but rare. As seen in the anime, pluto, MilInt is sometimes trained in power armour. They aren't expected to be a major combat element. Rather it lets them keep up with the MobInf squad or exist in the same enviroment.
Boomer
Trooper, 320 posts
Private
Kulenov
Fri 14 Sep 2012
at 13:28
  • msg #415

Re: OOC

Just wondering my family has intell people in it with military and all branches have some branch in it, but noting that is the real world. I'm just thinking on the first movie when intell expected "light surface to space battery fire" and it wasn't. And common sense veteran would go wait a minute its their homeworld that means lots of bugs, they have bug batteries and intitiated war on us I would think this report is BS they will fire hard at our ships.

So your likely right its a bunch of no-nothings at this point save in some areas they have experience in like counter terrorism.
Echo
Trooper, 103 posts
Private
Henderson
Fri 14 Sep 2012
at 15:47
  • msg #416

Re: OOC

So... I'm gonna tell you a story, it'll be alot to type,  of MY first leave, after 6 months of training, I got to go home before going to language school. I'd been through basic, Advanced Individual training, and Airborne school by this point, so I was pretty confident in my abilities.

So, I was raised in Texas, but my best friend had moved to lake Charles long before I joined, when I turned sixteen I was allowed to drive there during summers and long weekends. So of course, being on leave I made the drive. After 2 days they decided to throw a party. Those unfamiliar with cajun parties, it's beer, homemade wine and a big fire.

I've never been a drinker, so when people start getting drunk, it leads to an awkward time for me. There was plenty to do, with a large fire, and a new camera to record the drunkenness.
After a few hours of drinking, my best friend started telling me of this think they had done before, that was hilarious. They would go to a small two lane road, and line trash cans across it, then hide while they watched cars approach it, slow down, stop get out and either scratch their head and turn around or move the trashcans and go through it.

So we set off, myself and 4 others in the back of a truck, to make our road block. The only problem was it wasn't trash day so the cans were up against the house and we couldn't risk it. So we drove around for a while, and finally found a dumpster with all kind of trash by it. (metal baby crib pieces, an old mattress, that kind of stuff.)

So we made our trash field barricade, and hid over a berm that lead to a rice field. So, houses on one side the the street, rice field on the other with us hiding in the tall grass.

We had been hiding for about 20 mins, when we see headlights, and we wait and we wait, and it's a damn 18 wheeler, that never slows down, plows through and takes the damn mattress with it.  So we all laugh, and high five and rebuild the barricade(minus the mattress)
and hide again, this time it was just a truck, and we wait and wait and it doesn't slow down. It hits the trash pile and we here lots of clanking and a loud POP. Scared out of our wits we all duck down hidden by the berm and the driver gets out yelling at the houses, figuring that they caused it. The truck had skidded a ways after the barricade, and a second car was approaching, slowing down but still hit the stuff. So people are yelling, and coming out of houses, and after a while a rock flew over the berm and hit right by me. I realized it was only a matter of time before someone came and checked what was over it. So I tapped the guy to my left and said, "we have to crawl, pass it down."

I turn over and start low-crawling. Those unfamiliar with rice fields, they have standing water, so it was miserable. I crawled for about 20 mins when I realize I don't have a way to link up with my "Squad" so I back tracked, and cut left looking for someone else's trail. After about 30 minutes we all link up, and I go into squad leader mode. Looking back at the wreck there were about 5 cop cars, and they had spot lights scanning the field looking for us. They had noticed our trails from crawling. I had everyone in a file, and we hit an irrigation ditch, and ran through that for a while, to lose our trail.

Long story just a bit shorter, I used all the squad movement tactics I had learned in training that night, because the cops were driving all around that field looking for us. We moved across roads(scrolled the road) and through a housing development being build. And finally two hours after the ordeal started made it back to the house where the party was. Everyone there assumed we had been arrested and gone back to drinking.

It was a crazy night, that I both regret, and look back on fondly.
GM Brygun
GM, 372 posts
Fri 14 Sep 2012
at 15:55
  • msg #417

Re: OOC

Ah yes the successful inapproriate use of a skill ^_^

To think that sort of stuff was common place in the pioneer days and now we have to train soldiers to be sneaky tricky gits. lol
Shadow
Trooper, 64 posts
Private
Braton
Fri 14 Sep 2012
at 17:59
  • msg #418

Re: OOC

i was going more sniper
Shadow
Trooper, 69 posts
Private
Braton
Fri 14 Sep 2012
at 18:24
  • msg #419

Re: OOC

sorry for the erratic posting usually get home at 7-8sih got home today at 1030ish and ave to be back at 10 tonight
Breaker
Trooper, 163 posts
Private
Zagorec
Fri 14 Sep 2012
at 22:45
  • msg #420

Re: OOC

Ack! In the Camp Currie topic I meant to talk to Shadow and spoke to Echo instead. And Echo and then Decker responded... let me think about how I can fix this...
Decker
Trooper, 14 posts
Private
Konig
Fri 14 Sep 2012
at 22:46
  • msg #421

Re: OOC

*cough* I don't think it really matters anymore, since he seems interested in coming along to New York.
Breaker
Trooper, 165 posts
Private
Zagorec
Fri 14 Sep 2012
at 23:02
  • msg #422

Re: OOC

Not a big deal. A minor edit and we're fixed already.
GM Brygun
GM, 380 posts
Sat 15 Sep 2012
at 00:38
  • msg #423

Re: OOC

Gm moans... wrote a long class room post and mixed up some cut-paste work.
Boomer
Trooper, 330 posts
Private
Kulenov
Sat 15 Sep 2012
at 00:45
  • msg #424

Re: OOC

Are we done in the garage there is time it seems to get the room set-up we are staying in and snagging a good meal and a look around before the building is locked down for the 72 hours.
Breaker
Trooper, 167 posts
Private
Zagorec
Sat 15 Sep 2012
at 00:58
  • msg #425

Re: OOC

Sorry folks, which topic is getting shut down tonight? I cannot recall and it's getting late. I keep getting distracted tonight.
Boomer
Trooper, 331 posts
Private
Kulenov
Sat 15 Sep 2012
at 00:59
  • msg #426

Re: OOC

Boot camp ones I think.
GM Brygun
GM, 381 posts
Sat 15 Sep 2012
at 01:01
  • msg #427

Re: OOC

Yes

Camp Currie is shutting down tonight. Boot Camp is over.

Earth On Leave will stay open so those on joint trips can RP and bond.
Boomer
Trooper, 332 posts
Private
Kulenov
Sat 15 Sep 2012
at 01:02
  • msg #428

Re: OOC

I just want to finish up with my characters girl maybe see her place of employment, assuming she is FSS and maybe do something with the family just a quick post for each of those. Nothing big.
GM Brygun
GM, 383 posts
Sat 15 Sep 2012
at 01:05
  • msg #429

Re: OOC

Boomer:
I just want to finish up with my characters girl maybe see her place of employment, assuming she is FSS and maybe do something with the family just a quick post for each of those. Nothing big.


Earth On Leave post then.

GM is dumping info in the class room thread tonight.
Decker
Trooper, 16 posts
Private
Konig
Sat 15 Sep 2012
at 01:08
  • msg #430

Re: OOC

Is it just me or does Taps look like he had a case of massive plastic surgery?
Boomer
Trooper, 334 posts
Private
Kulenov
Sat 15 Sep 2012
at 01:10
  • msg #431

Re: OOC

Using his service credits hard already maybe? :)
GM Brygun
GM, 384 posts
Sat 15 Sep 2012
at 01:11
  • msg #432

Re: OOC

Nah, he just used his saved up cadet pay to buy a colour TV.




Folks can post in the classroom thread. You are already in the room listening so no "I walk in" posts.
GM Brygun
GM, 385 posts
Sat 15 Sep 2012
at 02:57
  • msg #433

Re: OOC

Since Power Armour will be a big part of game I encourage you to use the class room thread to raise any questions you have.
GM Brygun
GM, 388 posts
Sat 15 Sep 2012
at 17:23
  • msg #434

Re: OOC

Unlike Basic at Camp Currie I only really have the one adventure currently in the plans for Camp Smokey Smith. That of course being "Hell Week".

IF you have things you'd like to see or do during the 4 months we'll be skipping through let me know.

Its always why we have the question time in the classroom.
GM Brygun
GM, 394 posts
Sun 16 Sep 2012
at 18:23
  • msg #435

Re: OOC

Ill be starting something up early next week. Right now the Classroom thread is letting us all get on one page about the use of power armour.
Boomer
Trooper, 350 posts
Private
Kulenov
Mon 17 Sep 2012
at 02:12
  • msg #436

Re: OOC

Bigger question will we get to use actual explosives in hell week, Boomer wants to make things go Boom even if they are less powerful "combat week use" ones meant to replicate a more powerful device.

:(
GM Brygun
GM, 396 posts
Mon 17 Sep 2012
at 02:35
  • msg #437

Re: OOC

Boomer:
Bigger question will we get to use actual explosives in hell week, Boomer wants to make things go Boom even if they are less powerful "combat week use" ones meant to replicate a more powerful device.

:(



I'll have to review the scenario since their are live humans as opposition. Their may be 'rules of engagement' on the use of explosives.
Boomer
Trooper, 351 posts
Private
Kulenov
Mon 17 Sep 2012
at 02:38
  • msg #438

Re: OOC

Awwwwwwww ....

I just want some nukes. :D
Decker
Trooper, 26 posts
Private
Konig
Mon 17 Sep 2012
at 02:44
  • msg #439

Re: OOC

Missiles are gonna be really shaken up cans of soda.
Taps
Trooper, 153 posts
Private
Moore
Mon 17 Sep 2012
at 17:30
  • msg #440

Re: OOC

Ah... the crap certified engineers get into when they're bored...
Shadow
Trooper, 83 posts
Private
Braton
Mon 17 Sep 2012
at 17:33
  • msg #441

Re: OOC

especially if they have or can get explosives
Breaker
Trooper, 179 posts
Private
Zagorec
Mon 17 Sep 2012
at 17:45
  • msg #442

Re: OOC

Heh! When we're bored we Engineers add just enough combustibles to make it go boom - while carrying a payload of permanent ink and adhesive.

Ever tried getting adhesive out of your eyebrows and eyelashes? It's super fun. Manwhile, the adhesive is letting the ink sit and really soak in, getting all in them pores and hair follicles. You'll look real purrrrttty in permanent neon pink splatter.

And then, of course, there is the stuff that happens when you annoy an Engineer...
Taps
Trooper, 154 posts
Private
Moore
Mon 17 Sep 2012
at 18:30
  • msg #443

Re: OOC

The things you can do with a single cup of sugar, or a can of condensed sweetened milk.
GM Brygun
GM, 397 posts
Mon 17 Sep 2012
at 19:27
  • msg #444

Re: OOC

Gee, there is this funny snow falling inside the garage. Must be christmas.
Decker
Trooper, 28 posts
Private
Konig
Mon 17 Sep 2012
at 19:57
  • msg #445

Re: OOC

Here's a pic from my photobucket that recreates Sony kicking the guy at the bar.



Missing Hello Kitty, but I think it gets the point across.
GM Brygun
GM, 398 posts
Mon 17 Sep 2012
at 20:17
  • msg #446

Re: OOC

lol

Pretty much, though Sony was wearing less than that.

Something along the lines of:

http://www.youtube.com/watch?v...&feature=related

So you wanna duel! And think Zim train's Zissys....
Shadow
Trooper, 84 posts
Private
Braton
Mon 17 Sep 2012
at 20:26
  • msg #447

Re: OOC

oh god shadow going to die its sony in power armor
GM Brygun
GM, 399 posts
Mon 17 Sep 2012
at 20:32
  • msg #448

Re: OOC

Shadow:
oh god shadow going to die its sony in power armor


Actually you are not far off her in agility + melee
Shadow is at +3 and Sony is +4 (+5 by the time the course is done)

Power armour is very strong but is also very good at protecting from blunt impacts.
Shadow
Trooper, 85 posts
Private
Braton
Mon 17 Sep 2012
at 20:42
  • msg #449

Re: OOC

but like the person in this amv shes crazy in melee

http://www.youtube.com/watch?v=EEpjRowTCMw
Boomer
Trooper, 355 posts
Private
Kulenov
Mon 17 Sep 2012
at 20:59
  • msg #450

Re: OOC

Okay try that fancy shit against a swarm of Arachnids. :D
GM Brygun
GM, 400 posts
Mon 17 Sep 2012
at 21:28
  • msg #451

Re: OOC

A) Yes, Sony can go crazy in melee.

B) Zim and Spurling agree, best to shoot them.

C) Sony: When they get to you anyway... go crazy!
Decker
Trooper, 29 posts
Private
Konig
Mon 17 Sep 2012
at 23:07
  • msg #452

Re: OOC

Shadow I feel for you, I have worse agility so I'm glad I kept my mouth shut.

You can have your close combat I'll stay further back and deny their right to live from a distance.

Decker's Plan for when shit hits the fan - put on some motivational music (like that provided below) and lay waste to anything that graces his view.




Bad Company - Black Lagoon AMV
http://www.youtube.com/watch?v=Bou_K3gh2wY
Shadow
Trooper, 86 posts
Private
Braton
Mon 17 Sep 2012
at 23:13
  • msg #453

Re: OOC

so roll off? and we should state what syple we are using etc?
Boomer
Trooper, 356 posts
Private
Kulenov
Mon 17 Sep 2012
at 23:20
  • msg #454

Re: OOC

Nice thing about explosives agility doesn't exacty matter to a proximity motion sensor. lol
Sony
Trooper, 189 posts
Private
Tanayaka
Mon 17 Sep 2012
at 23:54
  • msg #455

Re: OOC

Shadow:
so roll off? and we should state what syple we are using etc?


Ayup,

use a tag like [Shadow vs Sony]
GM Brygun
GM, 402 posts
Tue 18 Sep 2012
at 04:13
  • msg #456

Re: OOC

Helper task request

I could use some sort of an island map or a mountain valley to use for hell week.

I have various graphic software to edit it and put on grid overlays.

Just checking whether someone might have/find one.

I will set the scale of the island/valley to be what we need.
GM Brygun
GM, 404 posts
Tue 18 Sep 2012
at 20:52
  • msg #457

Re: OOC

Boomer sent in an island map.  Thank you.

Just so folks know it shows elevation but not vegetation.

I will be overlaying a grid and some points of interest marking on it.
Boomer
Trooper, 360 posts
Private
Kulenov
Tue 18 Sep 2012
at 21:01
  • msg #458

Re: OOC

So do I get a skill point or anything for my help?
GM Brygun
GM, 406 posts
Tue 18 Sep 2012
at 21:24
  • msg #459

Re: OOC

I tend to shy away from IC rewards for OOC things.

In pen and paper games its often good to have someone bring snacks but we don't really expect to give them more Xp for it.

We are, including myself, here to have fun exploring a setting in a mutual activity. It does help technically and emotionally to have people contribute in different ways. We are all stronger for working together.
Boomer
Trooper, 363 posts
Private
Kulenov
Tue 18 Sep 2012
at 21:26
  • msg #460

Re: OOC

I was kidding really now, just make her Sky Marshall she will be fine. ;)
Decker
Trooper, 30 posts
Private
Konig
Tue 18 Sep 2012
at 22:35
  • msg #461

Re: OOC

As much as I hate my job, there are some days I love it.  Like today.  Got paid to go to a Bose training, and walked away winning a $300 Bose Bluetooth mobile speaker.  Now if only every day at work could be so good to me.
GM Brygun
GM, 410 posts
Wed 19 Sep 2012
at 15:13
  • msg #462

Re: OOC

Im starting to setup the Hell Week thread

Everyone check that the map is okay something they can get and view.

I'm not displaying it in the rpol thread to avoid a hundred fold download and issues with display width.
GM Brygun
GM, 412 posts
Wed 19 Sep 2012
at 15:36
  • msg #463

Re: OOC

Everyone can apply the skill gains for power armour training

Let me know what your choice of skill is.


As our game focuses on the Power Armour Mobile Infantry all PCs will be getting PA Training. It will be 4 months at Camp Smokey Smith in the Canadian Rockies giving 8 skill points.

Specialist Training: Power Armour
 +2 Power Armour  (Using PA, care of PA, skill gained from theory, practice and squad exercise)
 +1 Gun Combat (practice in PA)
 +1 Heavy Weapons (practice in PA)
 +1 Melee (practice in PA)
 +1 Walker (basic Marauder handling as part of working with them)
 +1 Tactics (Fresh set of combat classes using the PA)
 +1 PC Choice (your spare time, extra study)




If anyone needs assistance in it let me know via PM
This message was last edited by the GM at 15:37, Wed 19 Sept 2012.
Boomer
Trooper, 369 posts
Private
Kulenov
Wed 19 Sep 2012
at 16:34
  • msg #464

Re: OOC

And remember you can go easy on us during hell week no need to be mean GM. O:)
Shadow
Trooper, 91 posts
Private
Braton
Wed 19 Sep 2012
at 16:53
  • msg #465

Re: OOC

i took Electronics
Boomer
Trooper, 372 posts
Private
Kulenov
Wed 19 Sep 2012
at 16:56
  • msg #466

Re: OOC

Over 2000 posts - yay!!!

I took Stealth myself one can never go wrong with sneaky, but asked to take Language Sign at +0 she is working on it but would need to use it seriously for a +1 in it, but can get by on Memory to talk to deaf people. I can add +1 at a later date in that.
Decker
Trooper, 33 posts
Private
Konig
Wed 19 Sep 2012
at 17:06
  • msg #467

Re: OOC

To prevent myself from being the easiest target in the world I think I'll be taking Agility.
Boomer
Trooper, 373 posts
Private
Kulenov
Wed 19 Sep 2012
at 17:07
  • msg #468

Re: OOC

You can do that?
Decker
Trooper, 34 posts
Private
Konig
Wed 19 Sep 2012
at 17:10
  • msg #469

Re: OOC

Nope, just remembered thats an attribute
This message was last edited by the player at 17:10, Wed 19 Sept 2012.
GM Brygun
GM, 413 posts
Wed 19 Sep 2012
at 17:11
  • msg #470

Re: OOC

Decker:
To prevent myself from being the easiest target in the world I think I'll be taking Agility.


No you can't. Agility is an attribute not a skill.
Boomer
Trooper, 376 posts
Private
Kulenov
Wed 19 Sep 2012
at 17:29
  • msg #471

Re: OOC

You could take gymnatics that would cover fancy get the hell out of the way moves especially with power armor boosters.
GM Brygun
GM, 417 posts
Wed 19 Sep 2012
at 17:50
  • msg #472

Re: OOC

As a skill, yeah you could go to that over "gym" even take up men's floor routine.
Taps
Trooper, 155 posts
Private
Moore
Wed 19 Sep 2012
at 18:06
  • msg #473

Re: OOC

Statted.  Taps is going to leadership training semanars in his spare time.
Boomer
Trooper, 380 posts
Private
Kulenov
Wed 19 Sep 2012
at 20:31
  • msg #474

Re: OOC

Taps. Hurrrah!

Good choice shows you have advancement interests.
GM Brygun
GM, 420 posts
Thu 20 Sep 2012
at 02:17
  • msg #475

Re: OOC

YEAH!

Time for Hell Week!

Time to load up on your gear and all that jazz.

The "Briefing and equipment" thread will hold what you are arrying. Please keep the existing PA gear format. Each of you should be able to edit your post as gear is chosen. That is not for asking questions. I want it a clean list of gear. Ask questions in the OOC or IC threads.

Active threads are now down to the standard two
action thread = Hell Week
social = Camp Smokey Smith Holidays

Other threads are now closed.
Boomer
Trooper, 386 posts
Private
Kulenov
Thu 20 Sep 2012
at 02:36
  • msg #476

Re: OOC

Oh did everyone make it to hell week according to Sterling (you) if all the characters made it to then we can use custom logos on our PA?
GM Brygun
GM, 421 posts
Thu 20 Sep 2012
at 02:37
  • msg #477

Re: OOC

Yep you all made it to hell week and can put a small logo on the suit. Either removable or paint as per what was said in the classroom thread.
GM Brygun
GM, 423 posts
Thu 20 Sep 2012
at 02:49
  • msg #478

Re: OOC

Found that the blank power suit list is missing the free dock spots on torso, legs and arms.

Will fix ASAP.
GM Brygun
GM, 424 posts
Thu 20 Sep 2012
at 02:58
  • msg #479

Re: OOC

Reminder on filling up the docking positions on the suits:




Docking positions:
The belt has eight positions are present for docking ammunition or gear.  Two self purifying canteens are stored on the rear of the armor as standard. The remaining six are normally used for Morita mags or grenades. Field kits take two side by side positions to secure. The each side of the torso, each arm and each leg have an additional docking position.
This makes for a total of fourteen positions of which two carry canteens leaving twelve (12) for ammunition or gear. Up to three field kits or pods can be docked on the belt.

These use a universal mechanism allowing the trooper to attach the following per dock:
= Morita magazine;
= Under barrel magazine
= a similar sized heavy weapon clip;
= two hand grenades;
= a missile;
= a flamer pod
= a utility pouch.
There are four positions which can carry double-dock gear. Those positions are belt front; belt rear; left rib and right rib. Double-dock positions are typically comms booster; tool kits; medic kits or ammunition for heavy weapons.

The power pack exterior mounts a folding shovel.

The standard ammunition is as follows. For mags #+1 means the # spares mags plus one in the weapon.
= 6+1 Morita mags (700 rds)
= 2+1 underbarrel mags (36 rds of 12 gauge)
= 4+1 pistol mags (75 rds if Peacemaker)
= 6 explosive grenades
= 2 smoke grenades.
Decker
Trooper, 36 posts
Private
Konig
Thu 20 Sep 2012
at 02:59
  • msg #480

Re: OOC

Now that I'm back from work, I can finally decide what to do.  I've decided to take a stat boost in Mime (Power Armor).  Because not only does the world need mimes, but they need mimes trapped in boxes with power armor.  To complete the illusion I'm going to need paint... A lot of paint.

On second thought, I'll take a skill in .... Admin.  To help with item procurement, you know, the boring legal way.
GM Brygun
GM, 426 posts
Thu 20 Sep 2012
at 03:16
  • msg #481

Re: OOC

There is opportunity at the start of missions to try and get extra gear.

The d20 had requisition rules.

For us
Admin is used for legal ways, Streetwise for illegal/shady ways

It does depend alot on the situation, mission importance and so forth. Squad Leader has alot of say. Higher ups also look to your squad's track record (Which is currently unproven) before risking extra gear.

The training mission is harder to get stuff for as it is a balanced, planned & monitored scenario.
GM Brygun
GM, 428 posts
Thu 20 Sep 2012
at 03:22
  • msg #482

Re: OOC

I've started Sony's equipment sheet.

If you look at the belt section you'll see a way to record using 2 spaces for a field kit/pod.

Remembers a pod is as big as a field kit or 2 Morita mags.

A pouch is the size of one rifle mag.
Decker
Trooper, 38 posts
Private
Konig
Thu 20 Sep 2012
at 03:25
  • msg #483

Re: OOC

I'm planning for the long-haul with this skill
Boomer
Trooper, 389 posts
Private
Kulenov
Thu 20 Sep 2012
at 03:30
  • msg #484

Re: OOC

I'm pretty sure what I plan to load up on. My heavy shield is the only odd item with the rest some added ammo and looking over the belt pods. I get two automaticly.
Boomer
Trooper, 390 posts
Private
Kulenov
Thu 20 Sep 2012
at 04:16
  • msg #485

Re: OOC

Question can one sleep in PA this is a big one if one can and get rested? We can forgo lots of things like tents and the like in the Hell Week thing and focus on a basic shelter for medical care and the sick or wounded hidden somewhere. And Sony and the rest can pack basic stimulants to stay a bit less fatigued if needed.
Decker
Trooper, 40 posts
Private
Konig
Thu 20 Sep 2012
at 04:34
  • msg #486

Re: OOC

A human can learn to sleep in anything with practice.  I doubt you'd feel rested or even better after trying to do so.
This message was last edited by the player at 04:36, Thu 20 Sept 2012.
Boomer
Trooper, 391 posts
Private
Kulenov
Thu 20 Sep 2012
at 04:52
  • msg #487

Re: OOC

Pills could like correct that they have been working on those now for the military, in the future pills could reduce the need for sleep for some time. Up to the GM but it might be worth looking into.
Breaker
Trooper, 187 posts
Private
Zagorec
Thu 20 Sep 2012
at 04:57
  • msg #488

Re: OOC

I basically agree with Decker.

A person who is extremely tired can and will sleep almost anywhere regardless of how appropriate the setting or circumstances. Sleep deprivation is a greater threat than most people believe. However the position chosen may prove adverse to sleeping. Or, it may allow sleeping, but at the cost of temporary impairment (crick in the back/neck, arm or leg has "fallen asleep", etc).

I've seen and heard of people sleeping in all kinds of containers (metal, without any type of padding), on top of pallets of material (boxes with rigid contents), on top of mail or tiny/small packages (<2 lbs), on cubicle desks, on tabletops with carpet samples as a cover, rock out-cropping in the middle of broad sunlight (and got horrible sunburn in the process), etc.

While they slept, and felt better as far as resolving sleep deprivation, not all of them woke up feeling refreshed and physically 100% capable.
Shadow
Trooper, 96 posts
Private
Braton
Thu 20 Sep 2012
at 05:20
  • msg #489

Re: OOC

dids i do the loadout right?
Breaker
Trooper, 188 posts
Private
Zagorec
Thu 20 Sep 2012
at 07:23
  • msg #490

Re: OOC

Looking over the Rations Pod, I'm totally lost.

1) Their seems to be two type of Ration Pods, either:
  • Meal-in-a-bag: 8 "day-bags" are mentioned. Does one bag hold enough for three meals a day for one person?
  • Ration bars: 64 "day-bars" are mentioned. Does one bar provide enough for three meals a day for one person?

Since their is a major discrepancy between the number of meals offered, is their some difference between these two forms? Is one more nutritious? Perhaps heavier/more filling (ie, it takes longer for the body to process)? Is this "nutritional value", like a vitamin pill, or actual plant matter content? Because while a vitamin provides nutrients they do nothing against hunger pains.
Breaker
Trooper, 189 posts
Private
Zagorec
Thu 20 Sep 2012
at 10:44
  • msg #491

Re: OOC

While trying to get my Power Armor load-out set, I noticed there was way too much stuff I could carry. Then I started to notice that there were certain things only certain people could use (as far as I know this is true - like Boomer with Explosives and Sony with Medical). Anyway, as I was thinking about it, I also realized there were things that several of us might want to carry - but it made no point for all of us to carry the same thing.

So I thought I would list the Pods and Kits that I think might be of some use on this mission. I also think it represents about 85% of our needed supplies for most missions. So unless we've got different mission requirements or staffing issues, we might want to standardize who is carrying which piece of equipment and avoid too much overlap or any critical shortage.

Just thought we might want to discuss this.

On the lists below, a question mark by the Pod/Kit means we might not want to bring it. A question mark by the number means we might need more/less than indicated. A qustion mark by the name means a character might not be able to make use of the Pod/Kit, or it might bit be the best person to carry it.


Mechanical Field Kit            Boomer, Breaker, Taps, Decker?
Electronics Field Kit           Boomer, Breaker, Echo, Taps
Comms Field Kit                 Echo
Power tool Kit                  Any (1)
Medical Field Kit               Sony
Databox Field Kit               Breaker
Jamming Field Kit               Echo
Micro UAV Field Kit?            Shadow
Engineer Utility Kit            Boomer
Demolitions Field Kit           Boomer, Decker
Plastic Explosives Kit          Boomer, Decker
Det Cord Kit                    Boomer, Decker
Recharge Field Kit              Any (2)
PA Maint & Repair kit (PAMR)    Any (2)
Chemical Field Kit              Sony
Pharmacy Field Kit              Sony
Holovid Camera Kit?*            Any
Science Kit                     Any


Ammo Pod                        All
Individual Camp pod             Any
Squad Camp pod                  Any (1)
Bedroll Pod                     All
Tent pod                        Any (3)
Ration Pod                      Any (2?)
Survival Pod                    Any (1)
Plasma Torch Pod?               Boomer?, Breaker?
Tube Pod?                       Boomer?, Breaker?
Canvas Pod?                     Boomer?
Weld-cord Pod                   Boomer, Decker
Putty-plate Pod                 Boomer
Raft Pod                        Any (3)
Generator Pod                   Any (1?)
Carbine Pod?                    Shadow
Parts Pod                       Any
  Mechanical                    Boomer, Breaker, Taps, Decker
  Electrical                    Boomer, Breaker, Echo, Taps
  Power Armor                   Boomer, Breaker, Echo, Taps
  Weapons                       Shadow, Taps, Decker


*: The only reason this is listed is because of the long range viewing capability which doesn't add any extra chance of discovery/exposure.
GM Brygun
GM, 432 posts
Thu 20 Sep 2012
at 13:35
  • msg #492

Re: OOC

Clarification:

This is the first time we are using it so its understandable to need clarification.

For your gear in the OOC gear thread remember to edit the post that is already there for you.

Example: Shadow made a new post at the end, msg #12. I copied the data from their and over wrote the Shadow #7 post. Then deleted #12. All his data should now be in msg #7.


If there are issues with handhelds/browsers not giving you an edit button just post on the end and mention in the OOC.
GM Brygun
GM, 433 posts
Thu 20 Sep 2012
at 13:37
  • msg #493

Re: OOC

In reply to Breaker (msg # 491):

Then I succeeded in making a long list of useful things. ^_^

Only a few are from d20. The rest I added as possible things of interest.

Its unlikely you could carry everything so there are choices for the PCs.

For instance in this mission Sony doesn't think she needs to make up drugs or chems so doesn't expect to need the pharmacy or chemistry kit.

Also, remember for Hell Week each of you is to carry a recharge field kit (2 spaces) to have the power etc for the duration of the mission.




You can use rucksacks and backpacks to increase storage ability. They are bulkier so often dropped or hidden before combat. Sony's sheet currently shows a rucksack with a bunch of camping style pods.
This message was last edited by the GM at 13:38, Thu 20 Sept 2012.
GM Brygun
GM, 434 posts
Thu 20 Sep 2012
at 13:45
  • msg #494

Re: OOC

Added map link to the briefing post

Reset the size of the map to 5 miles to the side of a square.
Taps
Trooper, 160 posts
Private
Moore
Thu 20 Sep 2012
at 13:54
  • msg #495

Re: OOC

Map not visible to me.
GM Brygun
GM, 435 posts
Thu 20 Sep 2012
at 14:28
  • msg #496

Re: OOC

Breaker:
Looking over the Rations Pod, I'm totally lost.

1) Their seems to be two type of Ration Pods, either:
  • Meal-in-a-bag: 8 "day-bags" are mentioned. Does one bag hold enough for three meals a day for one person?
  • Ration bars: 64 "day-bars" are mentioned. Does one bar provide enough for three meals a day for one person?

Since their is a major discrepancy between the number of meals offered, is their some difference between these two forms? Is one more nutritious? Perhaps heavier/more filling (ie, it takes longer for the body to process)? Is this "nutritional value", like a vitamin pill, or actual plant matter content? Because while a vitamin provides nutrients they do nothing against hunger pains.



Meal bags are bigger and filled with conventional food. Like meat, french fries and so forth. The things you like to eat. Yes one bag holds the nutrition for a days eating. More like today's military MRE bags.

Ration bars are the high density compressesed nutrition compounds. The things you don't like to eat. One bar is worth a day's eating.

Both are usally eaten spread out over different settings. The bag has a main meat, carbs in some form, candy bar(s), breakfast bar(s) etc. The ration bar you break off pieces.
This message was last edited by the GM at 14:35, Thu 20 Sept 2012.
GM Brygun
GM, 436 posts
Thu 20 Sep 2012
at 14:30
  • msg #497

Re: OOC

Taps:
Map not visible to me.


The link is showing in msg #2 of
link to a message in this game

If you still can't open it I will have to email it to you.

Note it isn't set to display in rpol. You do have to click on the link.
Echo
Trooper, 113 posts
Private
Henderson
Thu 20 Sep 2012
at 14:50
  • msg #498

Re: OOC

Holy shit you guys post so damn much so fast... I'll have my post up soon.
GM Brygun
GM, 438 posts
Thu 20 Sep 2012
at 14:57
  • msg #499

Re: OOC

Mission itself won't be starting this week. I want you guys to have lots of time to sort out the first time you are kitting up in power armour.
Echo
Trooper, 115 posts
Private
Henderson
Thu 20 Sep 2012
at 15:08
  • msg #500

Re: OOC

That map is just down boss..
GM Brygun
GM, 440 posts
Thu 20 Sep 2012
at 15:13
  • msg #501

Re: OOC


first time copy and paste didn't grab all the address, just the short form.

Map fixed,
GM Brygun
GM, 441 posts
Thu 20 Sep 2012
at 15:15
  • msg #502

Re: OOC

Shadow:
dids i do the loadout right?


The Aunt Mary has no underbarrel weapon like a Morita

You have lots of blank lines to fill in with things like ammo clips for the Aunt Marry

Choice of pistol
most take a peacemaker useable out of power suits

Choice of knife
GM Brygun
GM, 442 posts
Thu 20 Sep 2012
at 15:22
  • msg #503

Re: OOC

Breaker:
While they slept, and felt better as far as resolving sleep deprivation, not all of them woke up feeling refreshed and physically 100% capable.


Basically thats the tone of it.

Can you sleep in your power armour? Yes
Will you get as good a sleep as outside of it? No

I've used medieval armour of my own make and taken the odd nap in it. Isn't the most comfortable but is fairly warm. A nap is okay but a full night sleep your body wants to move and you might not.

There is biological factors like your lympathetic system needing you to move and the power suit version of bed-sit sores. Yes you might get a rash inside your powersuit.

In military conditions folks will sleep any place. A power suit is certainly better than no shelter.

The power suits also have appartus for making poo and urination. That is needed for airless or hostile air worlds. It is always nicer to be out of the suit then to have erm... things... grabbing and sliding places.

Over time you could build up fatigue penalites. As Boomer suggests you could take stimulants espically if you have a medic with you. (Though Sony isn't a full rated medic at +3 skill base she is pretty good).

We are also talking up to a week. So it can get nasty in that suit.

The poor light infantry that will have to wash out your suits. :-P
Taps
Trooper, 161 posts
Private
Moore
Thu 20 Sep 2012
at 16:53
  • msg #504

Re: OOC

Or just scrap them... these are training suits still right?
Breaker
Trooper, 191 posts
Private
Zagorec
Thu 20 Sep 2012
at 20:25
  • msg #505

Re: OOC

So, ultimately with regards to Rations, we're definitely going to need to take at least one 64 day Ration Pod. That would provide lackluster nutrition to 9 people for 7 days; not using any meals from our other sources - suits/pods/pouches, thus allowing some leeway.

While this exercise is based on Earth and we can survive off the land (assuming someone has a decent Survival rating [and it's not me!]) for our food and water needs, we will not be able to do this on other worlds. Most of the other worlds ST showed were incapable of supporting native life forms.

Water is easy as we have lakes and rain available. The canteens are self-purifying so we're good there. Food, in the form of meat and vegetables, is dependent on the roll of the dice - which can be notoriously fickle. Which is why I'm saying we cannot rely on it. Not to mention the troopers had bigger concerns than where their next meal was coming from.
Taps
Trooper, 162 posts
Private
Moore
Thu 20 Sep 2012
at 20:45
  • msg #506

Re: OOC

Taps wants to get this mess overwith fast.  He's planning another suit spot for rations, but won't plan on further.  He's always been gung ho and aggressive.  Perhaps a flaw, but what he does he does with energy and veheimence.

Stock up on sleep a little for the two weeks before and start eating boiled eggs... the sulfer in the pores will help keep bugs away, even when you're not in suits.  But will make it worse for the Raiders/Cleaners.
GM Brygun
GM, 448 posts
Thu 20 Sep 2012
at 21:03
  • msg #507

Re: OOC

If people want I can drop in recommended things into their equipment lists.

I will do that for Taps and Shadow. Others can speak up.

You can change a bit after I do it. Its just to help get you started.
Taps
Trooper, 163 posts
Private
Moore
Thu 20 Sep 2012
at 21:17
  • msg #508

Re: OOC

Should the HMG be on there already?  I filled in a little... but some help would be nice.
GM Brygun
GM, 451 posts
Thu 20 Sep 2012
at 21:38
  • msg #509

Re: OOC

GM annoyed with self... the HMG is the Shredder

Reaper is the pistol firing Morita rifle rounds (takes PA to use)
GM Brygun
GM, 452 posts
Thu 20 Sep 2012
at 21:47
  • msg #510

Re: OOC

Did Taps sheet.

Lot of HMG ammo. A little of Morita ammo.

tip: the [#] entries are to be changed to the ammo count for the weapon
Peacemaker pistol has [15] round mags
Reaper pistol has [9] round mags

and so forth.

Im assuming the ration bar kit on Taps gear. Could be the ration bag pod.
Decker
Trooper, 41 posts
Private
Konig
Thu 20 Sep 2012
at 21:50
  • msg #511

Re: OOC

In reply to GM Brygun (msg # 509):

The Reaper is the silenced pistol.

The Emancipator is the Heavy Pistol.

Or so says the Weapons post.
This message was last edited by the player at 21:51, Thu 20 Sept 2012.
GM Brygun
GM, 453 posts
Thu 20 Sep 2012
at 22:01
  • msg #512

Re: OOC

Go with post... GM has so much on his plate right now.

>.<

Shadow's equipment done

Lost of Aunt Mary ammo, 2 frag gren, 2 smoke gren, Emancipator pistol, shock stick, survival knife.

no bandoleer or ruck


Can change up if you want.
GM Brygun
GM, 454 posts
Thu 20 Sep 2012
at 22:02
  • msg #513

Re: OOC

Oh any... boom like the frag grenades are simulated training grenades in the Sci Fi setting.
Decker
Trooper, 42 posts
Private
Konig
Thu 20 Sep 2012
at 22:16
  • msg #514

Re: OOC

I'll set my kit and ask for an assist if needed Brygun.

-------------------

Even in WWII (and much much later as well) they used small sacks of flour to simulate grenade explosions.  Arty would have used much larger sacks of flour.  So it only makes sense to simulate splash damage weaponry in such a way.
This message was last edited by the player at 22:31, Thu 20 Sept 2012.
GM Brygun
GM, 455 posts
Thu 20 Sep 2012
at 22:47
  • msg #515

Re: OOC

For Taps

Electrotsubo     replaced Shock stick

Ammunition listed by number

Filled up slots with lots of shredder ammo

Still have your Morita so the Shredder is in your hands alot, or swinging on its shoulder strap.
Breaker
Trooper, 192 posts
Private
Zagorec
Thu 20 Sep 2012
at 23:30
  • msg #516

Re: OOC

Whoa! Did the entire nature of this mission change for you after reading the Enemy Disposition message in the Hell Weak Briefing and Gear topic? Cause it certain changed for me.

Comments?
Boomer
Trooper, 393 posts
Private
Kulenov
Thu 20 Sep 2012
at 23:33
  • msg #517

Re: OOC

I'm still trying to figure out how to fill up the sheet properly. (sigh)

For me its kind of complicated on the plus side once I get a standard set-up I'm not likely to change it much.
GM Brygun
GM, 456 posts
Thu 20 Sep 2012
at 23:44
  • msg #518

Re: OOC

Breaker:
Whoa! Did the entire nature of this mission change for you after reading the Enemy Disposition message in the Hell Weak Briefing and Gear topic? Cause it certain changed for me.

Comments?



I'm actually wishing I'd done something simpler. I might change the enemy disposition greatly as those huge numbers could overwhelm things.
GM Brygun
GM, 457 posts
Thu 20 Sep 2012
at 23:46
  • msg #519

Re: OOC

Boomer:
I'm still trying to figure out how to fill up the sheet properly. (sigh)

For me its kind of complicated on the plus side once I get a standard set-up I'm not likely to change it much.


The sheet is a fill in the blanks approach.

I'll send you a PM to help sort it out.
Breaker
Trooper, 193 posts
Private
Zagorec
Fri 21 Sep 2012
at 01:00
  • msg #520

Re: OOC

In reply to GM Brygun (msg # 518):

ROFLMAO... yeah. I was thinking we were going to storm the base in your average Wild West Shoot-out. Then I saw 400 staff +200 a few minutes down the road and thought maybe, juuuuuuuuuuuuuuuuust maybe, the shoot-out might not be the most viable plan of action in this particular arrangement.

We'll ignore the fact that 2,400 other folks will be out beating the bushes moments after we make any initial foray.
Boomer
Trooper, 394 posts
Private
Kulenov
Fri 21 Sep 2012
at 01:02
  • msg #521

Re: OOC

No knock out anti-aircraft at PA base, call in orbital bombardment and air strikes all over it and then sweep up.
GM Brygun
GM, 460 posts
Fri 21 Sep 2012
at 01:05
  • msg #522

Re: OOC

YEah.. Im gonna tune it down.
Decker
Trooper, 44 posts
Private
Konig
Fri 21 Sep 2012
at 01:29
  • msg #523

Re: OOC

Brygun was obviously looking at the TV trope "Conservation of Ninjutsu"

http://tvtropes.org/pmwiki/pmw...nservationOfNinjutsu
Breaker
Trooper, 194 posts
Private
Zagorec
Fri 21 Sep 2012
at 01:39
  • msg #524

Re: OOC

Somehow I'm thinking that Sterling and the rest of the Mobile Infantry are not going to accept an orbital strike by Fleet as being representative of our capabilities as Powered Armor users.

Just sayin...
Boomer
Trooper, 395 posts
Private
Kulenov
Fri 21 Sep 2012
at 01:40
  • msg #525

Re: OOC

We have to get to the point to order it, right?

Not easy.

Good question Zim said if we hold the arty base we can order a strike does that mean holding a base long enough converts it to a friendly base?
GM Brygun
GM, 461 posts
Fri 21 Sep 2012
at 01:43
  • msg #526

Re: OOC

ACtually he also said you had to use it.

Its not a computer game where you just stand near the artillery and it starts shooting.

Gunnery skill would apply on aiming those things.

And that assumes they are working.
Breaker
Trooper, 195 posts
Private
Zagorec
Fri 21 Sep 2012
at 02:03
  • msg #527

Re: OOC

Decker: That only works if we've got access to Kwai Chang Caine - or one of his illustrious offspring. ;)

Boomer: Umm, I'm going to let you bring the 3,000 zip ties this is going to require. As well as taking first crack at shackling them all together.
GM Brygun
GM, 462 posts
Fri 21 Sep 2012
at 02:06
  • msg #528

Re: OOC

Updated enemy disposition with the new numbers

From 3,000 to 800 on the whole island you are going to.
Boomer
Trooper, 396 posts
Private
Kulenov
Fri 21 Sep 2012
at 02:25
  • msg #529

Re: OOC

GM Brygun:
ACtually he also said you had to use it.

Its not a computer game where you just stand near the artillery and it starts shooting.

Gunnery skill would apply on aiming those things.

And that assumes they are working.


Better idea, blow it up? Or screw up the computers and the like that run it if its modern arty it will have lots of ways to break it.
Shadow
Trooper, 100 posts
Private
Braton
Fri 21 Sep 2012
at 04:24
  • msg #530

Re: OOC

better to just use a small explovise to the barrels or melt the mounts
Boomer
Trooper, 398 posts
Private
Kulenov
Fri 21 Sep 2012
at 12:02
  • msg #531

Re: OOC

Or a Thermal Grenade into the computer control box, no use wasting boom stuff.
Taps
Trooper, 165 posts
Private
Moore
Fri 21 Sep 2012
at 12:30
  • msg #532

Re: OOC

OR that same thermal grenade into the ammo storage closet... no use not wasting their whole damn base.
GM Brygun
GM, 467 posts
Fri 21 Sep 2012
at 13:28
  • msg #533

Re: OOC

Looking for the equipment sheets for Decker, Breaker and Echo

Remember to edit the post for you in the Briefing and Equipment thread and put your sheet there. Its for the GM and other players to see.

Honestly, unlike D+D everyone is at the same armoury and packing up.

Things like the Shredder HMG don't exactly hide well. ^_^




Equipment is still flexible until you actually get in the drop pods.

The draft load ups help us co-ordinate the team
This message was last edited by the GM at 13:40, Fri 21 Sept 2012.
Taps
Trooper, 166 posts
Private
Moore
Fri 21 Sep 2012
at 14:43
  • msg #534

Re: OOC

still not seeing the map.
Breaker
Trooper, 196 posts
Private
Zagorec
Fri 21 Sep 2012
at 14:59
  • msg #535

Re: OOC

Taps the problem may be on your end. I have been able to see the image since shortly after the link was corrected.

Some troubleshooting questions:
What type of hardware are you using to access the image (desktop computer, phone, tablet, laptop, etc)?
What browser are you using? (IE, Firefox, Chrome, Opera, etc)
What exactly are you seeing when you click on the link?
Do you use any advertising or script blocking add-ons, plugins, etc?
GM Brygun
GM, 469 posts
Fri 21 Sep 2012
at 15:13
  • msg #536

Re: OOC

Taps, If Breaker can help that's great.

If not PM me an email and I will send it that way.
Taps
Trooper, 167 posts
Private
Moore
Fri 21 Sep 2012
at 15:42
  • msg #537

Re: OOC

Hardware: Laptop.
Browser: IE
Output: Red x in a white square, in a larger otherwise empty square, pretty small over all.
GM Brygun
GM, 470 posts
Fri 21 Sep 2012
at 15:46
  • msg #538

Re: OOC

For Taps

Might have show pictures turned off.

If you right click on the red X do you get options like "show picture"
Taps
Trooper, 168 posts
Private
Moore
Fri 21 Sep 2012
at 15:48
  • msg #539

Re: OOC

I've seen other pics folks have posted... and while it names the option, it just refreshes to another X.
Shadow
Trooper, 101 posts
Private
Braton
Fri 21 Sep 2012
at 18:12
  • msg #540

Re: OOC

we also have the option  of stealhing into c3 to casue more cahos when we assault
Echo
Trooper, 118 posts
Private
Henderson
Fri 21 Sep 2012
at 18:14
  • msg #541

Re: OOC

They are gonna notice us drop in.
Breaker
Trooper, 197 posts
Private
Zagorec
Fri 21 Sep 2012
at 21:02
  • msg #542

Re: OOC

Taps,

Ok, nothing there shouts error at me. The red X image means there is a broken image link, which is what you've been saying, but its working for everyone else.

The only thing I can think of is perhaps you have marked Photobucket as Untrusted? Either that or your AV/Firewall has done the same thing although it might be called something else (Safe Surfing, Anti-Phishing, etc). You could check under Internet Options>Security>Restricted Sites. Or you might have a limitation/restriction under Trusted Sites. Particularly for 3rd Party content or Redirects.

Something is actively blocking the transmission of the image. There is nothing wrong with the link.

Were you able to see the postcard Breaker dropped? This is the link:
https://dl.dropbox.com/u/69965...okey%20Smith%201.jpg

Try right-clicking the Hell Week Island Map link and choose "Copy Link Location" if you have it (not sure if this is a Firefox only thing). Then open another tab or browser window and paste that link address into the address field. Hit Return. See if that brings up the image.
Taps
Trooper, 169 posts
Private
Moore
Fri 21 Sep 2012
at 22:25
  • msg #543

Re: OOC

yes for postcard.

trying again on map.  maybe my home laptop will read the map... with firefox, if this doesn't work.
GM Brygun
GM, 473 posts
Fri 21 Sep 2012
at 22:25
  • msg #544

Re: OOC

In other news...

GM Brygun is very happy we passed 2000 a while ago. When we hit 1941 it made me think of WW2. As it climbed it was into new years. Now it is far into the future! woohoo!

I appreciate the efforts all of you have done. Contributing in different ways and with different views. We've become a very good team.
Taps
Trooper, 170 posts
Private
Moore
Fri 21 Sep 2012
at 22:32
  • msg #545

Re: OOC

ninja'd image of map, thanks breaker!

and now Taps can offer my meager tactical advice...
Breaker
Trooper, 198 posts
Private
Zagorec
Fri 21 Sep 2012
at 22:46
  • msg #546

Re: OOC

Taps,

AHA! You're trying to use the Laptop at work using the company's internet access? If that is the case it is possible that the company is filtering content / websites and might not allow access to Photobucket. That would exactly replicate the broken link situation you've noticed.

Can you take the laptop home? Try looking at the picture from home, using your own ISP (if that is possible, don't muck with company property if it's not allowed) but otherwise exactly as you would at work (using IE, don't change any settings, etc). If you see the picture at home then the company is definitely filtering content.

Installing a new browser will not work if the company is filtering content. The filtering is happening at the server level; basically the request to see the image from Photobucket is thrown away by the company's server before any request is ever made to that website. Besides, the company might not allow new software to be installed on their laptop. It all depends on how well they have things locked down.

If this is your personal laptop being used at work, you can still be subject to the content filtering. This would allow installing another browser, but the request to Photobucket will still get thrown away. At least when trying to use the company internet access. Back home it would operate fine. Or at any wi-fi hotspot in the area (but that is a security issue as most are loaded with various malware).
Echo
Trooper, 119 posts
Private
Henderson
Fri 21 Sep 2012
at 22:47
  • msg #547

Re: OOC

Ill have my proposed equipment list up tonight.
Echo
Trooper, 120 posts
Private
Henderson
Fri 21 Sep 2012
at 23:13
  • msg #548

Re: OOC

How many shredder mags can go into an Ammo pod? Edit: Found it... haverson had it covered

And to make sure I got this right, the pods go in the one of the two double dock positions on the torso right?

Edit: Should Taps ration kit be 80, and not 64?
This message was last edited by the player at 23:58, Fri 21 Sept 2012.
Boomer
Trooper, 401 posts
Private
Kulenov
Sat 22 Sep 2012
at 00:02
  • msg #549

Re: OOC

Okay my equipment choices are done I have mor Morita, a grenade launcher, several clips of DMX rounds the double whammy grenades for hitting one thing and making it count, an axe, a heavy shield, 1300 rounds of Morita Ammo, a Devestator Pistol and what she needs for her work. I think that will do.

I figure 13 clips including the bandoleer of rifle ammo so she can help teammates that run low and she doesn't want to run out, I saw ST4 you do not want to run out of ammo. :)
Echo
Trooper, 121 posts
Private
Henderson
Sat 22 Sep 2012
at 00:31
  • msg #550

Re: OOC

Ok... here are some things I'm seeing.


We have 7 days in the field, everyone needs to have a recharge kit, plus we are going to need another one to get the squad through that 7th day.

A lot of people have only mags, if we drop two mags we can each take a ammo pod, which would maximize our carried ammo.

I'm covering the water pod for the squad.

Boomer the Axe wasn't one of the approved weapons list.

"For melee weapons only the following are openly available: Shock stick, shock whip, electrosubo, halligan and/or shields."

Also, GM can the rucksack be swapped for the larger Backpack?
Boomer
Trooper, 402 posts
Private
Kulenov
Sat 22 Sep 2012
at 00:34
  • msg #551

Re: OOC

Echo the GM oked the axe it replaced her knife if fact he proposed it, are you second guessing the GM?
Echo
Trooper, 123 posts
Private
Henderson
Sat 22 Sep 2012
at 00:42
  • msg #552

Re: OOC

Woah... calm down, not second guessing at all. Obviously if I had known that I wouldn't have spoke up. I was trying to streamline this, using the opord we had been given.
Boomer
Trooper, 403 posts
Private
Kulenov
Sat 22 Sep 2012
at 00:47
  • msg #553

Re: OOC

All hail the GM!!! lol

All her pod space is taken up for things she needs the GM helped I added the Bandoleer of ammo because I figure it looked cool and well can never have to much ammo. If I was a trained engineer with demolitions I would load up on cool explosives and options to decimate the enemy with extreme prejudice with that.

Hell Sony is packing a Hello Kitty blanket its her choice whatever she feel she needs.
Echo
Trooper, 124 posts
Private
Henderson
Sat 22 Sep 2012
at 01:03
  • msg #554

Re: OOC

Yeah, I'm working on that with PM with the GM (Sony) about the hello kitty stuff.

You have 400 rounds in the two chest spots which could be taken up by a ammo pod (800 rounds) and a recharge kit.

All those demo kits and mags won't matter if your suit loses power after 72 hours.
Boomer
Trooper, 404 posts
Private
Kulenov
Sat 22 Sep 2012
at 01:26
  • msg #555

Re: OOC

Your right being the Engineer and seeing she would still pack 900 rounds of ammo in nice clips one loaded I went for two recharge kits with the armor more than enough, one spare recharge kit I would say just in case and extra boom stuff.

I'll likely later settle on a standard set-up for all missions at some point.
GM Brygun
GM, 474 posts
Sat 22 Sep 2012
at 02:01
  • msg #556

Re: OOC

Numerous things being answered by category




Techinically the field axe is a replacement for the knife slot. It can be used for chopping trees.

Uhmm... it should not be used for chopping light infantry. Anymore than you would stab them with the combat knife or survival knife.




Yes I've been helping to draft some things and some talks haven't been by PM rather than open in the IC thread to avoid bogging it down.

My fault for any confusion.




Being a military game the Squad Leader does have input on what people take. Echo and I have talked about the Squad Leader role in PMs. The GM as always can over ride/edit if I really disagree. So far I have found Echo's suggestions suitable.

For instance he disallowed tents and rafts. Sony dropped tent from her gear.

Mission and skill critical things (PAMR repair kit, medic kit etc) need to be somewehre and the Squad Leader is there to make sure its there.

I do like the players have some freedom in choosing their gear.

Not really looking for the Squad Leader to micro manage every gear slot. Saying no to certain pod/kits is fine. Expecting some options like carry this pod is fine. So far I find Echo's playe is within the range of conduct expected.




The pod/kit is a size arounnd 1.5 - 2 gallons. That is 6-8 litres. For us metric pop drinkers that is 3 or 4 of the big 2 liter pop bottles.

Technically you can attach a pod to the front torso area but it will give significant obstruction to movement.

Pod/kit are better attached to the belt, usually topping out at two, one on each side of the hip to avoid interfering with the legs.




Backpacks can be swapped out for rucksacks. Again there can be issues with bulk.

Note: rucks and backpacks are often dropped outside a combat area then picked up later.




A powerpack on a power suit has 8 hours of combat or 72 hours of walking. Estimating 48 hours (2 days) of hiking.

A recharge pack has 4 refills. With the starting 2 days plus refills you have 10 days, minus peak combat times.

Mission profile stipulates every trooper is to carry at least one recharge pack to hae the power for a one week mission.




In the gear list the tropers have one of the torso pouches earmaked as for their personal choices. Its the slot where Sony put her Hello Kitty towel.

Thigh, Upper Left:
  ____________________  _____  Player choice for contents of this location
  1 ___________________  _______  __________________________________________

The first line only is the personal choice stuff.
The next line is for a mag or other mission gear.


Its meant to allow them some personal affects while at the same time limiting the volume to avoid not brining enough ammo. That is to say in a combat gear up they don't want to have a whole whack of personal stuff.

Its a pouch size so might be:
= a towel like Sony
= PDA computer like Haverson
= hygiene kit
= bag of brownies
= music player and so forth.
= photodisplayer

That slot is meant to be in the regulations as the troopers personal choice so can't be overridden by the squad leader. Its there for the morale of the trooper. So that spot is "by the regs" hands off from mission planners.

It is also partly a concession for a roleplaying game. I would imagine real life soldiers have ways of stuffing a pocket or two with personal affects. That is the spot on the equipment sheet you can write that down.




This is our first gearing up so I am still going go give days of real life to get this together.

Revisions of gear may happen over the next few days to any/all as ideas, needs and things are discussed IC and OOC.




I haven't gotten to my PMs just yet but will shortly.




If I've missed a question please repeat it.
This message was last edited by the GM at 02:02, Sat 22 Sept 2012.
Boomer
Trooper, 405 posts
Private
Kulenov
Sat 22 Sep 2012
at 02:04
  • msg #557

Re: OOC

Okay I still plan to move things to the armor over a rucksack if I can figure out how to best do that.
GM Brygun
GM, 476 posts
Sat 22 Sep 2012
at 02:10
  • msg #558

Re: OOC

Ah forgot to answer a question about rucksacks and backpacks.

On short 1 hour or 8 hour missions you don't normally carry them.

This is a multi-day mission so it can be useful.

A rucksack is fairly tight to the body but can still give some minor movement penalty.

A backpack may replace the rucksack. It is the big military packs or week-long camper's backpack. Fully loaded it will indeed hamper movement.

Combat protcols recommend dropping the rucksack or backpack then coming back for it after the fight.

So yes, you can replace a rucksack with a backpack, bearing in mind the above concerns.
GM Brygun
GM, 477 posts
Sat 22 Sep 2012
at 02:17
  • msg #559

Re: OOC

Note:

Kits on the belt are easily accessed during combat. (Comm packs, enginer kits, medic kits etc). You can just reach and star using.

Kits in rucksack you have to get to the ruck. If they kit is on outside there is a short delay to put it down for access. If it is inside the rucksack you have to spend time digging it out.

In combat conditions how fast you can make that call, use the medicine or work the jammer will be hampered if the kit is not immediately accessible on the belt.
GM Brygun
GM, 478 posts
Sat 22 Sep 2012
at 02:27
  • msg #560

Re: OOC

To clarify something...

In the case of Boomer her melee weapon choice is the spartan shield and her knife choice is the field axe.

Kinda wordy but technically okay.

REmember, it is a training against real people so no chopping limbs. (on this mission)

The field axe might be useful in dealing with trees or in building a shelter.

IIRC Taps knife chose was also a field axe. Sony went with the solid handle Combat knife. Some others went with the hollow handle survival knife.
GM Brygun
GM, 479 posts
Sat 22 Sep 2012
at 02:30
  • msg #561

Re: OOC

A question I expect soon I'll answer now...

How much does this stuff impair me in moving?

Depends on what you are doing.

A heavily loaded backpack and bounce-sprint is going take some good (power suit + agility). However walking along a jungle trail, espicailly if not the front man, is probably going to be okay. A slippery hill side would also be more a problem for those heavily loaded.

In combat diving for cover or jumping away from a grenade will be harder if burdened. If you are squatting behind a rock and shooting the backpack/ruck really has no affect on (guncombat + vision).
Boomer
Trooper, 406 posts
Private
Kulenov
Sat 22 Sep 2012
at 02:30
  • msg #562

Re: OOC

Okay she has in her ruscksack extra explosives, her customutility pod in case she needs to work in the woods on some construction, a 10 day meal pod and two canteens of water extra.

I moved the repair kit and recharge kit to her armor, have one spare morita clip there and eight on her bandoleer. She wants to access these in a fight so the pod won't cut it.

She should have everything she needs I left the personal spot open thinking on what to take with her.
GM Brygun
GM, 480 posts
Sat 22 Sep 2012
at 02:38
  • msg #563

Re: OOC

In reply to Boomer (msg # 562):

Just saying... Where you put the canteen in the rucksack you could have put a whole water pod.




Recommend the following

Avoid kits on the torso front due to the bulk factor
You can do that by:

Freeing 2 belt slots by putting the grenades where the torso front has PAMR Kit
Put PMAR kit on the freed belt spaces

Drop the 3rd canteen from the rucksack
Put recharge kit in the rucksack

You have two torso spots free to put your hygiene pouch and mess kit pouch




If you agree I can do the edits
This message was last edited by the GM at 02:45, Sat 22 Sept 2012.
GM Brygun
GM, 481 posts
Sat 22 Sep 2012
at 02:48
  • msg #564

Re: OOC

Echo:
How many shredder mags can go into an Ammo pod? Edit: Found it... haverson had it covered

And to make sure I got this right, the pods go in the one of the two double dock positions on the torso right?

Edit: Should Taps ration kit be 80, and not 64?


You can put a kit/pod on a torso front but it is not recommend. Hold three of big pop bottles to just one side of the torso and you'll get the idea.

Taps 64 was the old figure and I need to update it after the last ration pod change.
GM Brygun
GM, 482 posts
Sat 22 Sep 2012
at 02:50
  • msg #565

Re: OOC

A rewording of the recharge kit and the power durations of a powersuit are on my to-do list for the weekend.

Numbers are still the same but wording needs work.

One "top up" = 8 hours of intense combat <> 72 hours of walking around
Recharge pack has 4 refills to "top up"

Expected jungle hiking is 48 hours on one "top up"
GM Brygun
GM, 483 posts
Sat 22 Sep 2012
at 02:51
  • msg #566

Re: OOC

Equip sheet for Taps updated to 80 ration bars
Boomer
Trooper, 407 posts
Private
Kulenov
Sat 22 Sep 2012
at 03:02
  • msg #567

Re: OOC

Okay I'm going to paste the sheet up on a notepad on my computer, redeisgn the stupid thing to where I can figure this out without the lines and extra clutter and paste it up where the equipement is. Its the only way the sheet is to complicated with my useing a magnification screen to see it.

And if I can't reference things what is the point?
GM Brygun
GM, 484 posts
Sat 22 Sep 2012
at 03:19
  • msg #568

Re: OOC

All right, Boomer go ahead. I'm aware of the concerns.

I still would like the other players to stay on the same sheet layout.


Boomer, on a related note, what are using to play the game? handheld?
On laptop/desktop you could use the browser's view controls to enlarge the text size of the browser.

Also, if you are playing at home once you have it setup you could print it out for easier reading. Just make mention of consumption I can update the online one.
Boomer
Trooper, 408 posts
Private
Kulenov
Sat 22 Sep 2012
at 03:24
  • msg #569

Re: OOC

Home computer with magnification screen and my sheet will be close to yours I'm just eliminating some clutter.

And I don't have a printer at the moment.

I'm just going to shove things where they make sense and it would look balanced on the armor.
GM Brygun
GM, 485 posts
Sat 22 Sep 2012
at 03:28
  • msg #570

Re: OOC

what Browser are you using to look at the internet?

For Internet Explorer the setting is under

View
Zoom

And it may help you on other sites too.
Boomer
Trooper, 409 posts
Private
Kulenov
Sat 22 Sep 2012
at 03:29
  • msg #571

Re: OOC

I have a seperate magnification screen for sight impaired people its fine used the same set-up in grade and high school.
GM Brygun
GM, 486 posts
Sat 22 Sep 2012
at 03:41
  • msg #572

Re: OOC

Just helped Decker finish his sheet.

Setup without a rucksack but yes to a bandoleer.

Hygiene and mess kit as pouches.

Mix of shotgun ammo and grenades.
GM Brygun
GM, 488 posts
Sat 22 Sep 2012
at 04:02
  • msg #573

Re: OOC

Adjusted Decker to be a little more efficient

took 2 mags off his belt so he can carry the individual camp pod which includes the hygiene and mess kits. Put the mags where the lone pouches where.

His sheet is shows a decent basic trooper with no extra kits and a bandoleer to make up for the need to carry the camp & recharge kits.
Boomer
Trooper, 410 posts
Private
Kulenov
Sat 22 Sep 2012
at 04:22
  • msg #574

Re: OOC

Okay I think she is covered character mission sheet wise, I tried to go for practical choices for a longer mission.
GM Brygun
GM, 489 posts
Sat 22 Sep 2012
at 13:54
  • msg #575

Re: OOC

Boomer:
Okay I think she is covered character mission sheet wise, I tried to go for practical choices for a longer mission.


Checked out okay.

Threw me for a moment with the combat knife in the bandoleer but I don't see a problem carrying it as an extra.

Thanks for keeping to the same general layout. It helps me check over it.
Boomer
Trooper, 412 posts
Private
Kulenov
Sat 22 Sep 2012
at 17:57
  • msg #576

Re: OOC

Its still a tool and can be fixed to a Morita as a bayonet, so its handy to have one. Anyway between the ammo, grenade selection and her own touch she will be a very dangerous lady in a fight I figure.

Anyway my character chose her ammor for the mission if they were facing arachnids she would use standard ammo but all the opponents will be armored humans, so customized the ammo for that. In a real mission she would likely downplay the grenades for more ammo. Assuming a standard length mission.
This message was last edited by the player at 17:57, Sat 22 Sept 2012.
GM Brygun
GM, 492 posts
Sat 22 Sep 2012
at 20:12
  • msg #577

Re: OOC

Any reactions to Taps suggested plan?
Boomer
Trooper, 414 posts
Private
Kulenov
Sat 22 Sep 2012
at 21:13
  • msg #578

Re: OOC

GM Brygun:
Any reactions to Taps suggested plan?


I had to think about it but I have some devious ideas for it, if we plan as a team to go in hard after the PA.
Echo
Trooper, 126 posts
Private
Henderson
Sat 22 Sep 2012
at 22:00
  • msg #579

Re: OOC

Boomer, I missed your post, I'll edit in a response to yours in a moment.
Boomer
Trooper, 416 posts
Private
Kulenov
Sat 22 Sep 2012
at 22:01
  • msg #580

Re: OOC

Its okay you were busy thinking squad leader, just though a dummy pod drop in a few locations would be good.
GM Brygun
GM, 495 posts
Sat 22 Sep 2012
at 22:57
  • msg #581

Re: OOC

Looking to wrap up the admin this weekend and early next week.

Mission drop around Mon - Wed.

I know admin and ktting is not everyone's key point of fun. Compared to spending 10,000 gp in a D+D game its alot easier. First time is of course the hardest as we learn the tools (the sheet) and make our first choices (key kits).
Boomer
Trooper, 418 posts
Private
Kulenov
Sun 23 Sep 2012
at 00:19
  • msg #582

Re: OOC

I'm fine I will change if the decide on a short mission window, I think hitting faster and taking the risk might be worth it over a five or six day mission window.
Breaker
Trooper, 202 posts
Private
Zagorec
Sun 23 Sep 2012
at 00:38
  • msg #583

Re: OOC

I'm heading out for the evening, so anything pending will be taken care of tomorrow morning or night.
Boomer
Trooper, 422 posts
Private
Kulenov
Sun 23 Sep 2012
at 21:01
  • msg #584

Re: OOC

I'm just thinking as a player group the GM needs us to pass these programs so why are we trying so hard now that I think of it we put up a good showing we will likely pass, so whatever our group decides is fine by me.
GM Brygun
GM, 498 posts
Sun 23 Sep 2012
at 21:09
  • msg #585

Re: OOC

In reply to Boomer:

Bit of a metagaming viewpoint. It is always possible to totally screw up. Most people are on the ball though. What constitutes a pass might not be what you expect.

There is always consequences to things done or not done. Like in real life you can't always know where the other path would have taken you.

This is still part of establishing what and doesn't work in the game. Like what can power armour do or not do. Hell Week is a training exercise so while you are not likely to die does have consequences and benefits. Among those is what reputation the squad develops.

Remember in a roleplaying game there is no ultimate "win lose" condition like in a computer game. Characters are living a lfe.
This message was last edited by the GM at 21:10, Sun 23 Sept 2012.
Boomer
Trooper, 423 posts
Private
Kulenov
Sun 23 Sep 2012
at 21:13
  • msg #586

Re: OOC

I was kidding of course I want to try to beat you its my job. ;)
GM Brygun
GM, 499 posts
Sun 23 Sep 2012
at 21:18
  • msg #587

Re: OOC

Well beat the challenge.

Gm and Players are all on the same side, being the real people playing a game.
Echo
Trooper, 129 posts
Private
Henderson
Mon 24 Sep 2012
at 00:28
  • msg #588

Re: OOC

The knights of the dinner table would disagree with you on that last point GM.
GM Brygun
GM, 504 posts
Mon 24 Sep 2012
at 01:39
  • msg #589

Re: OOC

Player character parties can talk forever about options, I've been one of those. The decision point needs to be made and as planned its coming up.

Drafts of all player equipment is up now.

Seems we will be go with Squad Leader Echo's plan.

Going to make the "requisition" roll to see if you get the drop pods and silenced Aunt Mary gear.
Boomer
Trooper, 425 posts
Private
Kulenov
Mon 24 Sep 2012
at 02:16
  • msg #590

Re: OOC

Lock and load - hurrrrahhhhh!!!!
Shadow
Trooper, 105 posts
Private
Braton
Mon 24 Sep 2012
at 02:40
  • msg #591

Re: OOC

reach out and touch someone
GM Brygun
GM, 506 posts
Mon 24 Sep 2012
at 19:16
  • msg #592

Re: OOC

Friend needs some help and advice, complicated situation.  Might not get back on for a while.
GM Brygun
GM, 507 posts
Tue 25 Sep 2012
at 16:40
  • msg #593

Re: OOC

I've been debating what social thread(s) to open in our action + social method of play.

Eventually folks will camp for the night and could have a thread for the jungle camp.

Could also setup one for onboard the Samuel Adams before the drop.

Wondering what interest their is in either.

Also been wondering about setting up Breaker with a thread in a separate group for his family stuff.
Echo
Trooper, 137 posts
Private
Henderson
Tue 25 Sep 2012
at 21:44
  • msg #594

Re: OOC

GM Brygun
GM, 511 posts
Tue 25 Sep 2012
at 22:27
  • msg #595

Re: OOC

Echo:


Sony: Yeah Kitty! That's how its done! Uh huh! Its Kitty's birthday!

Player: Eeeeeeggggaaad. The pink on pink on pink ticket booths.
GM Brygun
GM, 512 posts
Wed 26 Sep 2012
at 01:06
  • msg #596

Re: OOC

Looking for Breaker and Decker to make thier landings.
Boomer
Trooper, 436 posts
Private
Kulenov
Wed 26 Sep 2012
at 01:10
  • msg #597

Re: OOC

I think if the don't post assume they rolled a 1 with not skill modifiers. :D
Taps
Trooper, 177 posts
Private
Moore
Wed 26 Sep 2012
at 21:59
  • msg #598

Re: OOC

something about that IC post doesn't look right...
GM Brygun
GM, 513 posts
Wed 26 Sep 2012
at 22:35
  • msg #599

Re: OOC

Fixed

It was Haverson talking to Sony

Sometimes I do the Freudian slip and pick the name being talked about.

Done it many times when someone was talking to you PCs. Normally catch it though. :-P
GM Brygun
GM, 514 posts
Wed 26 Sep 2012
at 22:54
  • msg #600

Re: OOC

In general PCs get along so to help speed the game I will sometimes hop the team along without us wasting days of real life getting a round of "I follow orders".

If Breaker or the boys in Beta have any specific plan or formation please post it.




One of the reasons the gear list is public is all being in the military in one powersuit bay you can all see each other. Things like rifles and labelled pods are easy to notice.

Likewise the skills are somewhat known to each other.

For reference:

Haverson is actually fairly good at stealth due to his practice secretly observing folks like you. He's not the greatest combatant. Definitely behind the bar on overall physical quality. His mental powers are known to include psychic telepathy.

Albert is more typical rifleman grunt. He came up through the light infantry and already has a combat specialist training to his name. He is getting upgrade to power trooper to give your squad an experienced fighter.

Spurling, an opponent in this mission, is a veteran power armour trooper. She has killed bugs a plenty. Has tactical leadership and instructor training. Means she knows how to get the most out of her side's power armour. (isnt that great!)




Navigation involves the wilderness survival skill. Shadow has good skills there. Will have even more when he gets his Sniper specialty.

It is kinda hard to get lost though when your suits have a topographic map and you have the SICON GPS systems working. Navigation though can still help you pick a more effecient route or one less likely to spotted etc.





I haved decided to allow the PA skill to stack with stealth for this situation. Stealth isn't just being quiet its using ways of hiding yourself. The Snooper lets you see alot more of what is out there. The periscope on the suit also lets you get view around cover without looking.
Boomer
Trooper, 440 posts
Private
Kulenov
Wed 26 Sep 2012
at 23:00
  • msg #601

Re: OOC

From the anime and last movie I know psychics have an intrinsic perception even walking around, that is not a bad thing and since its not an active power should be okay if he gets a juju impression I hope.
GM Brygun
GM, 515 posts
Wed 26 Sep 2012
at 23:14
  • msg #602

Re: OOC

Yes a psychic can get impressions and expectations of events. However, to win his spurs Haverson is supposed to act as close to a power trooper as the rest of you. Other psychics are watching him ^_^

The impressions though are tough to sense. It is a passive ability. Its also hard to distinguish from his tactics and strategy training.

Forget to mention...

Haverson actually has the Strategy skill. He's been studying how power armour is used. Hence his viewpoints in the brieifing.
This message was last edited by the GM at 23:15, Wed 26 Sept 2012.
Boomer
Trooper, 441 posts
Private
Kulenov
Wed 26 Sep 2012
at 23:16
  • msg #603

Re: OOC

Damned Intell Officers always by the book. :/

lol
GM Brygun
GM, 516 posts
Wed 26 Sep 2012
at 23:57
  • msg #604

Re: OOC

He knows that they know how he knows what he knows.
This message was last edited by the GM at 23:57, Wed 26 Sept 2012.
Taps
Trooper, 179 posts
Private
Moore
Thu 27 Sep 2012
at 01:30
  • msg #605

Re: OOC

I know.
Breaker
Trooper, 207 posts
Private
Zagorec
Thu 27 Sep 2012
at 03:05
  • msg #606

Re: OOC

No, no. You think you know. But they know. Unless Haverson is leaking what he knows so that you knows what he knows when he knows that he's knowing it.
GM Brygun
GM, 518 posts
Thu 27 Sep 2012
at 03:20
  • msg #607

Re: OOC

FYI Basic Military signalling was part of your basic training.

It included exposure (though not much practice) in morse code.

Hand signals are still very valid.

A nice helper task would be to find a website with the military hand signals. The amount of words in the vocabulary is rather limited. The words it does have though are obviously good use for the military. Not that I will be strictly enforcing it. It does give the idea of the simple words that are available in hand signals.

There is also the classic:
Enemy that way : Firing your weapon that way
This message was last edited by the GM at 03:20, Thu 27 Sept 2012.
Shadow
Trooper, 112 posts
Private
Braton
Thu 27 Sep 2012
at 15:08
  • msg #608

Re: OOC

they could also have magnetic mines under the water
Echo
Trooper, 141 posts
Private
Henderson
Thu 27 Sep 2012
at 15:34
  • msg #609

Re: OOC

I'll say this IC in a bit, but mines are made for boats that can't see underwater. We will be able to see, and if there are mines we can just avoid them.


Also GM, pods are waterproof right?
GM Brygun
GM, 521 posts
Thu 27 Sep 2012
at 16:03
  • msg #610

Re: OOC

Yes, pods and kits are water & air tight. Assuming undamaged.

Even then almost all the gear has its own watertight seals.

Example: The rucksack is waterproof but if torn might get wet inside. The individual camp pod is itself has its own container with seal.

The stuff is used by a spacefaring military who lands on everything from toxic to airless to underwater.

Very deep water has a high pressure to it so more than 50 and certainly beyond 100 meters could be bad for the gear. M1A4 power suits also only go so deep too. Most of the lake should be safe in terms of water pressure.




Mines for boats would be easily avoided by PA.

There is a possibility of anti-personnel mines meant to fight power armour.

SICON is not big on using mines. They have a habit of being forgotten and blowing up one of your own civilians years later. It is unlikely they have some here. Possible but unlikely.
This message was last edited by the GM at 16:05, Thu 27 Sept 2012.
Echo
Trooper, 142 posts
Private
Henderson
Thu 27 Sep 2012
at 16:06
  • msg #611

Re: OOC

Also GM, I need to know about "Notional" destruction. Thats a word tossed around WAY TOO MUCH in training, but it's used so much because it's important. How do we as the people being trained, "destroy" boats and vehicles?
GM Brygun
GM, 522 posts
Thu 27 Sep 2012
at 16:23
  • msg #612

Re: OOC

Giving the advanced sci fi setting shoot at them, plant training explosives etc.

Referees will use their magic wands to disable the device. Boats won't actually sink but will be shut down. People trying to get onto a "kill" we be told "nope you can't use it".

None of the boats seen appear to be heavily armored. Your Moritas would put holes in them making them a "kill". Heavier rounds would do it faster.
Boomer
Trooper, 445 posts
Private
Kulenov
Thu 27 Sep 2012
at 18:06
  • msg #613

Re: OOC

GM Brygun:
Yes, pods and kits are water & air tight. Assuming undamaged.

Even then almost all the gear has its own watertight seals.

Example: The rucksack is waterproof but if torn might get wet inside. The individual camp pod is itself has its own container with seal.

The stuff is used by a spacefaring military who lands on everything from toxic to airless to underwater.

Very deep water has a high pressure to it so more than 50 and certainly beyond 100 meters could be bad for the gear. M1A4 power suits also only go so deep too. Most of the lake should be safe in terms of water pressure.




Mines for boats would be easily avoided by PA.

There is a possibility of anti-personnel mines meant to fight power armour.

SICON is not big on using mines. They have a habit of being forgotten and blowing up one of your own civilians years later. It is unlikely they have some here. Possible but unlikely.


My character is not a trained engineer yet, she wouldn't know that since she doesn't have combat Demolitions just likely a +0 and can use C-4 and not likely blow herself and the others up. :D
GM Brygun
GM, 523 posts
Thu 27 Sep 2012
at 18:15
  • msg #614

Re: OOC

One of the big debats circling my head is whether the specialist training should have been before or after the PA Training.

Hell week would be very different if you had your specialty skills.

My original view is that for new troopers it was best to get them into PA so their speciality training could be done in suits.  There are though people like Albert who already had speciality training (and a short prior career) that are moved into PA training.

Really though Hell Week is about showing you can use a power suit.

It would be a bit problematic to edit the timeline for 4 months of specialty training.

Figured best to leave as PA training first for you folks.
Boomer
Trooper, 446 posts
Private
Kulenov
Thu 27 Sep 2012
at 18:45
  • msg #615

Re: OOC

Its okay I gave up trying to win this its going to be how long she can last, if the pc's make it to the PA enemy squad they are all going to lose we are as you agree undertrained and outclassed save by one person an npc.

I just don't know why she has the explosives she has zero formal training using this in combat, using mortars requires skills and a knowledge of tactics using said techniques. Sony is not a proper medic, our snipers not snipers and so forth.

I would have had the two training periods together on a major base for PA and our specialties a major base would have all the needed experts and such. 8 months then Hell Week it would have made more sense to me.

But as I see it getting obliterated is the likely outcome in the end thats okay, I plan to take one of them with me I have armor piercing ammo for a reason. :D
GM Brygun
GM, 524 posts
Thu 27 Sep 2012
at 18:52
  • msg #616

Re: OOC

I think if I were to do this again I would have swapped the specialist to happen before PA.


Currently the time line is looking like

4 months basic
4 months PA
Hell Week
4 months specialist

Yes, giving Boomer explosives on this run wasn't such a good idea. At least they are "training explosives" so no big kaboom. Simulated kaboom. No real risk of losing fingers. Well you could be really dumb and hold the firecracker while it explodes. Just like you could have broken a leg on the landing.




Could have gone
4 months basic
4 months specialist
4 months PA
Hell Week

Specialist training would involve scattering the PCs so its going to be time skipped anyway.
Boomer
Trooper, 447 posts
Private
Kulenov
Thu 27 Sep 2012
at 19:11
  • msg #617

Re: OOC

Doesn't matter the pcs are not packing the one thing we have as an option and the enemy PA unlikely have armor piercing ammunition, it works on light to medium armor seems to be what we are facing. Oh well we should do okay up until we meet those in PA then SPLAT!!!! :D
Echo
Trooper, 144 posts
Private
Henderson
Thu 27 Sep 2012
at 19:14
  • msg #618

Re: OOC

It can be retconned.

I don't think anyone would have a problem altering things just a bit. I think our load outs fit our specialties anyway.
GM Brygun
GM, 525 posts
Thu 27 Sep 2012
at 20:20
  • msg #619

Re: OOC

Echo and I both came from an earlier ST game where we had to go in trained but untrained and unequipped. Feels kinda like I got you folks in that boat right now.

I can edit the timelines a bit to have this happening four months down the road to buffer in the space for the specialist training.

Ill give a bit of time for others to speak up yeah or nay on this.

Icy mountains are still cold and other than Haverson going to an XMas dance there wasn't any time specific things at Camp Smokey SMith. Even then it could just be some other officer's ball and you guys hanging out on some Federation holiday weekend.

Spring Equinox and Fall Equinox are always popular ones. Tie into various religions and the cycle of the earth spinning around the world. Agriculture would still care about the Equinoxes.
GM Brygun
GM, 527 posts
Fri 28 Sep 2012
at 02:11
  • msg #620

Re: OOC

Whole lot of dead bugs going on in this video:

http://www.l4dmaps.com/details.php?file=20271
GM Brygun
GM, 528 posts
Fri 28 Sep 2012
at 02:21
  • msg #621

Re: OOC

Submitted a warrior bug pic. Can take a month to process.

Could use ones to be sent in for

Skinnies
M1A4 power armour from the anime
Raider infantry from the movie


Its one submission per person per month so post if you are taking one of these on.

From the RPOL Faqs:

Attach your picture to an email message and send it to portraits@rpol.net and it will be added (if approved) during the monthly update cycle.  Submissions MUST include the user's RPoL account name with the submission.

Some email accounts, whose providers are known to allow spammers, are blocked from sending email to RPoL.  If your email cannot be sent, try sending from a different provider.

Please note that there is a limit of only one emailed portrait submission per person every update cycle.  Your submission should preferably only have one picture.  If your email includes two or three pictures we will choose the one we like best (though none may be suitable).  If you submit four pictures or more the submission will be rejected entirely for the update cycle.

Note that an update cycle is roughly once per month.  Each time the portraits are updated it is announced in the General RPoL forum, so the submission period is from one announcement to the next.
Breaker
Trooper, 209 posts
Private
Zagorec
Fri 28 Sep 2012
at 06:18
  • msg #622

Re: OOC

re: Disabling Vehicles
We also have the option of actually just mechanically or electronically disabling them. A cut fuel line, missing spark plug, etc would do the trick, assuming we have got a stealth and time advantage to perform these activities.

re: Boomer with the Explosives in the Enemy Base
Sorry, but I did suggest talking about whom was carrying what for their load-outs. I thought you already had some Explosives skills because early in the game (your first half dozen messages posted?) you made mention of blowing something up. I think I've been assuming since then, Engineer wise, we were kind of flip sides of the same coin. I took Mech/Elect you took Eng/Explo. Then as others proved to have similar abilities I ventured off into Computronics to provide coverage for a potential hole in our squads' abilities. Multiple players spending points on the same skills is a waste of potential. A little overlap is fine, but 3+ people is overkill.

re: Now or Later
Ultimately the answer to this question is up to you Brygun. There is a certain amount of logic to doing things both ways. Learning Specialist first allows us to perform our jobs (Medic, Engineer, etc) quicker, giving us the skills to take into exercises to be tested. However, logically, if we're all being groomed for something like Medusa, they would want to keep the team together as long as possible, I would think. Besides, we would need a refresher course after learning PA so that we knew how to do our Specialist tasks while in PA. Just like Astronauts have to learn how to operate in space within suits. So it's a Which came first, the Chicken or the Egg? situation. (BTW, the correct answer is Egg. Chickens don't grow on trees.)

re: Anticpation...
Like Boomer I've also kind of assumed that we're probably going to fail on this mission. But then, I've also thought this might be a Kobeyashi Maru (or whatever the heck the spelling is) from Star Trek - an impossible mission completely stacked against the trainees (3000 Enemies!), intended to test and determine their reactions, ability to handle stress, lateral thinking, planning, etc. More psych/personality test than a military exercise.

re: L4D
Interesting. Wish my main PC hadn't died. I'm soooo under-computing right now it isn't funny. Like, almost back to the initial release of the P4. No L4D for me right now. Looks interesting though.
Boomer
Trooper, 449 posts
Private
Kulenov
Fri 28 Sep 2012
at 12:24
  • msg #623

Re: OOC

Oh she did blow up buildings at Currie as an upperclassman, under supervision that is not the same as combat demolitions such as blowing up enemies in creative ways. I can likely wing it you take a barrel of small metal shiney bits and two blocks of C-4 wired right it will go off and do lots of damage but she can't be sure how much collateral damage there will be. In fact it might be better when we mee PA enemy units I might end up using a wee to much C-4 who knows it might help. :D

Engineers get such training at +2 due to their training, you can blow up a building the same theory can help with other things.

As for Kobeyashi Maru Kirk did beat the scenario by not playing the thing as intended he changed the rules so maybe that is what is called for here. Bending the letter of rules so as to warp the intent of the rules in our favor. For example did they say we could not get out of our armor - no! So I might suggest having Haverson in his Intell uniform and one other just walk into the base as part of the game as an observer. Who is going to argue with a Lt. in Intell and escort? Why fight our way in when we can walk in the front gate? We can argue its not cheating at no time did they say all engagements must be in PA did they? And Haverson would not be breaking the rules he will not be using his psychic powers just rank and some lying. After all we will not always be in our PA when we rest for example so its implied we can be out of it at times right. This is why I dindn't mention this to Zim if they don't say no and its not clearly a yes its in that nice Grey area.
GM Brygun
GM, 529 posts
Fri 28 Sep 2012
at 13:13
  • msg #624

Re: OOC

At least I let you know there was Power Armour

The D20 bootcamp book's Hell Week has you going to attack a small outpost, trekking through the jungle, faked mechanical breakdowns at the whims of button pushers, only to find that the place has power armours fighting you.


The course isn't just win/loss on taking the 'enemy' out. Its also showing the ability to plan and carry out an operation. The many days hike likewise is proof positive of using the power suits in field conditions.

When writing our version I was first going with there being a regiment in the area doing their own training. Then realized, as Breaker pointed out, 3,000 was way way too much. The new scenario brought those numbers down creating manageable pockets.




From a game perspective I wanted Hell Week as a final "won't die" run for the PCs. This was also a chance to fiddle around for the first time on taking gear. As a training gear if things were messed up somehow you wouldn't die or lose a limb. So really in that sense I should give you specialist training.

Wanted to sleep on it overnight. As an old proverb goes:

"If its a good idea it will still be a good idea tomorrow"

I will put some posts up and speed things up by putting the main changes into your character sheets.
Boomer
Trooper, 450 posts
Private
Kulenov
Fri 28 Sep 2012
at 13:23
  • msg #625

Re: OOC

I don't mind but its more fun to make IED if one knows what they are doing. Boomer wants to make them all go Boom! :D

There is no reason not to combine the training wouldn't most bases have most of the specialties around anyone who is of sargeant rank could pass on the basics I would think.

Oh I have her elective skill Explosives not just taking out structures applied use of explosives and explosive devices in combat settings. mwhahahahahah
This message was last edited by the player at 13:28, Fri 28 Sept 2012.
GM Brygun
GM, 530 posts
Fri 28 Sep 2012
at 13:30
  • msg #626

Re: OOC

One change that is happening is after several weeks of consideration I think we can have more game with a PC officer leading the squad and Echo has become my choice for that. As well as IC reasons he has been a steady poster and has real life military leadership experience.

Other PCs will be getting their planned speciality training.

Congratulations Lt Henderson.
GM Brygun
GM, 531 posts
Fri 28 Sep 2012
at 13:42
  • msg #627

Re: OOC

Game timeline threads adjusted.

The holdiay for the Camp S Smith thread Holiday is now a the Spring Equinox.
GM Brygun
GM, 533 posts
Fri 28 Sep 2012
at 13:51
  • msg #628

Re: OOC

Boomer skills updated with Engineer training

Note Wheeled got renamed Driving.

Needs the +1 elective, let me know
This message was last edited by the GM at 13:52, Fri 28 Sept 2012.
GM Brygun
GM, 534 posts
Fri 28 Sep 2012
at 13:57
  • msg #629

Re: OOC

Breaker skill updates done as PA Technician (as per earlier PM chats)

+1 choice needs to be set
GM Brygun
GM, 535 posts
Fri 28 Sep 2012
at 14:07
  • msg #630

Re: OOC

Decker done as Heavy Weapon Specialist

Note: Will be switching his gear to give a second HMG to the squad

+1 choice needs to be stated
GM Brygun
GM, 536 posts
Fri 28 Sep 2012
at 14:11
  • msg #631

Re: OOC

Echo done as Officer Candidate
Rank now 2nd Lt.

Welcome to a feast of skill points that doesn't include using your guns better

+1 Choice needs to be taken
GM Brygun
GM, 537 posts
Fri 28 Sep 2012
at 14:18
  • msg #632

Re: OOC

Shadow done as a Sniper

Alpha sorted skills to help shceck

+1 choice needs to be stated
This message was last edited by the GM at 14:20, Fri 28 Sept 2012.
GM Brygun
GM, 538 posts
Fri 28 Sep 2012
at 14:24
  • msg #633

Re: OOC

Taps done as Marauder Specialist
(No you don't get a Marauder for Hell Week)

+1 choice needs to be stated
GM Brygun
GM, 539 posts
Fri 28 Sep 2012
at 14:38
  • msg #634

Re: OOC

I was original going to scatter folks like Boomer to Geneva and others this way and that.

For simplicity in the editing and keeping with the idea of keeping the squad together I'm just going to say it was all done at Camp Smokey Smith. Rather than 4+4 it would be more like a combined 8 months so you get expsoure to using your skills in Power Armour along the way.

Character skill updates are done.

Decker's gear adjusted for a HMG

GM gonna take a break now.

I'll get back on later today.
Shadow
Trooper, 114 posts
Private
Braton
Fri 28 Sep 2012
at 15:27
  • msg #635

Re: OOC

i'll take stealth
Boomer
Trooper, 451 posts
Private
Kulenov
Fri 28 Sep 2012
at 15:31
  • msg #636

Re: OOC

GM Brygun:
Boomer skills updated with Engineer training

Note Wheeled got renamed Driving.

Needs the +1 elective, let me know


Whistles ...

Enemy trucks pass by a road as she hits some buttons.

(boom, boom, boom, boom)

What trucks? LOL

I bumped Explosives +1 her more advanced training in the proper application of explosives to a battlefield setting and basic handling of standard devices, maybe even optional triggers.
GM Brygun
GM, 541 posts
Fri 28 Sep 2012
at 15:35
  • msg #637

Re: OOC

boomer & shadow updated (sony done already)

still pending for +1 choice
breaker, decker, echo, taps
This message was last edited by the GM at 15:36, Fri 28 Sept 2012.
Echo
Trooper, 145 posts
2nd Lt
Henderson
Fri 28 Sep 2012
at 16:28
  • msg #638

Re: OOC

Going to put that point into Comms.
GM Brygun
GM, 544 posts
Fri 28 Sep 2012
at 16:40
  • msg #639

Re: OOC

Echo updated

Duplicate skill entry checked against prior sheet version. Merged into one higher total.
Echo
Trooper, 147 posts
2nd Lt
Henderson
Fri 28 Sep 2012
at 16:50
  • msg #640

Re: OOC

Once we slide into the lake can we tell how deep it is?
Boomer
Trooper, 455 posts
Private
Kulenov
Fri 28 Sep 2012
at 17:08
  • msg #641

Re: OOC

I'm trained not to make things and people and bugs go BOOM!

tee hee hee
GM Brygun
GM, 548 posts
Fri 28 Sep 2012
at 18:10
  • msg #642

Re: OOC

Echo:
Once we slide into the lake can we tell how deep it is?


Multipart answer:

Your topographic maps would have bands for water depth. A region of old blast craters in the lake goes beyond 50m.

You can look in the water based on how dirty the water is. Snooper is visual so has similiar issues. If the bottom is distrubed its like a fog.

Being in water the thermographic image of objects has a blurred view as the water bleeds the heat.

Rangefinder, I suppose it can have a water friendly frequency. It is affected by sea weed and mud-fog.

Powersuits aren't equpiped with sonar.
Warrior Bug
NPC, 1 post
Big jaws
Sat 29 Sep 2012
at 01:14
  • msg #643

Re: OOC

PCs in PA! Yum yum yum!
GM Brygun
GM, 554 posts
Sat 29 Sep 2012
at 03:37
  • msg #644

Re: OOC

Decker updated with skill choice. Took gunnery making him the best vehicle gunner in the group.

In a normal situation its looking like Taps in the Ape Marauder and Decker in the Chicken Hawk.
Boomer
Trooper, 457 posts
Private
Kulenov
Sat 29 Sep 2012
at 03:44
  • msg #645

Re: OOC

Warrior Bug:
PCs in PA! Yum yum yum!



Whistles and points to the bug and under him clicking a radio detonator...

BOOM!!!

(IED goes off a bit of C-4 under a pile of larger pebbles and spent casings forming a lovely scattergun effect straight up under the bug the device hidden by a wooden door)
GM Brygun
GM, 555 posts
Sat 29 Sep 2012
at 05:34
  • msg #646

Re: OOC

Dice Roller set to default to d8

Thanks for the tip Breaker
GM Brygun
GM, 556 posts
Sat 29 Sep 2012
at 17:25
  • msg #647

Re: OOC

Pen and Paper game for me today. So I'll be busy.
Breaker
Trooper, 214 posts
Private
Zagorec
Sun 30 Sep 2012
at 17:59
  • msg #648

Re: OOC

Okay, three consecutive phone calls while sleeping and I've been temporarily forced into consciousness. With only 3.5 hrs sleep so far, this condition is not going to last, I'm definitely going to fall asleep again in an hour or so. In the meantime...

I'm not understanding the compound arrangement.

The outer perimeter is what? A page-link/chain-link fence? A physical wall? Mix of both, like a solid wall, except for a sliding chain-link gate for cars to go in and out of? Or do we have a series of obstacles with a chain-link fence first and the walls of a fortification inside of that?

quote:
There is a central parade ground of pressed ground and cut plants.
Ok, I kind of get that this is basically some kind of courtyard/opening between the various buildings. I've never heard of "pressed ground" before. So I have no idea if this is in some way important. Do you mean compacted dirt? A thick layer of stone compacted into the soil, as a type of paving? Something else entirely?
GM Brygun
GM, 562 posts
Sun 30 Sep 2012
at 18:00
  • msg #649

Re: OOC

Outer perimeter is a wire fence with the wires woven into a mesh. The sort used at schoolyards or trailer yards. You can see through it easily.

The gates have sliding mesh fence panels. When slid closed they can be locked.

The gates also have the wood/plastic tilt bars as used at traffic checkpoints.




The parade ground is compacted earth. Small steam roller driven around on top to flatten and harden it. It was also levelled.

They did the compacting a while ago. Plants and grasses are starting to grow up. They cut the grass. Places where folks walk alot never really gets much plants growing in it.
Breaker
Trooper, 219 posts
Private
Zagorec
Mon 1 Oct 2012
at 00:52
  • msg #650

Re: OOC

What is Bravo Team's approx range from the gate and from the trucks?
Boomer
Trooper, 466 posts
Private
Kulenov
Mon 1 Oct 2012
at 00:56
  • msg #651

Re: OOC

I'm not letting a vehicle out of the kill zone she has set-up, but if they are loading PA suits let me know in the game and watch for enemy PA.
Decker
Trooper, 49 posts
Private
Konig
Mon 1 Oct 2012
at 01:02
  • msg #652

Re: OOC

I'm guessing we would have heard the report of Boomer firing her weapon?
This message was last edited by the player at 01:02, Mon 01 Oct 2012.
Boomer
Trooper, 467 posts
Private
Kulenov
Mon 1 Oct 2012
at 01:03
  • msg #653

Re: OOC

She is firing when the jamming hits so no, that was a roll in anticipation of the signal which is a jammer on. I cannot fire until they can't warn other bases now can I in the game would be poor tactics.
Decker
Trooper, 50 posts
Private
Konig
Mon 1 Oct 2012
at 01:05
  • msg #654

Re: OOC

I meant report as in the physical sound of the gun discharging.
Boomer
Trooper, 468 posts
Private
Kulenov
Mon 1 Oct 2012
at 01:07
  • msg #655

Re: OOC

No again the boss is not jamming yet the second he jams Boomer fires then her team takes out the massed forces with extreme prejudice. No jammer is on yet.
Echo
Trooper, 152 posts
2nd Lt
Henderson
Mon 1 Oct 2012
at 01:08
  • msg #656

Re: OOC

Is all of bravo near Echo? I'd give the word to go now if everyone on this end was ready.
GM Brygun
GM, 567 posts
Mon 1 Oct 2012
at 01:10
  • msg #657

Re: OOC

I believe we can assume that yes, Beta is all near Echo.

I just did a post of the vehicles loaded and cueing in convoy to drive off the base.
Boomer
Trooper, 470 posts
Private
Kulenov
Mon 1 Oct 2012
at 01:30
  • msg #658

Re: OOC

Kind of fast I had no time to open up a can of whoop-ass on the other hand she has no orders to attack so won't, it might compromise Echos tactics in this phase of the mission.
Breaker
Trooper, 220 posts
Private
Zagorec
Mon 1 Oct 2012
at 02:20
  • msg #659

Re: OOC

Ok, don't really have a clue what the heck we're doing, but apparently we're doing it right now.
GM Brygun
GM, 570 posts
Mon 1 Oct 2012
at 02:37
  • msg #660

Re: OOC

Breaker:
Ok, don't really have a clue what the heck we're doing, but apparently we're doing it right now.


Breaker is part of team Bravo. They came to attack the SE region of the compound. The SE turns out to have the road going to the docks.
Echo
Trooper, 154 posts
2nd Lt
Henderson
Mon 1 Oct 2012
at 03:16
  • msg #661

Re: OOC

It was said IC near the end of last week.


Echo:
"It'll take them alot longer to follow our tracks than it took us to make them... so I'm not concerned about it." Echo moved up to where Alpha was and looked over the water to the base. "Under the water to get there, and then up and over the walls on either side of the base. Alpha will clear the north and west wall, securing the gate. Bravo will clear south and east, and secure the docks. Priorities are finding intel, and finding a way to patch into their comms." he said through his comm channels so Alpha and Bravo could hear.



Echo:
"Alpha and Bravo are striking at the same time inside the walls, Bravo is securing South and East. Once we attack there won't be a need to quietly sink the boats but save the one the PAs can use... if there aren't mines in the water, we might use it for a quick exit." He watched Alpha getting ahead them. "Once secure find a computer and get any helpful info you can, and have the rest of the squad watch the docks for incoming boats."

He spoke into his comms. "Wait for my mark to launch the attack, let me know when your in position. We'll use the jump jets to get over the walls and inside."

He slid into the water. And started moving to the base.

Breaker
Trooper, 221 posts
Private
Zagorec
Mon 1 Oct 2012
at 03:18
  • msg #662

Re: OOC

Brygon & Echo: LOL that is one of the few things I did understand.


Here are some of the things I don't understand:
  1. Boomer is shooting at the truck driver which means she's in the SE corner of the compound, approximately. Despite, as far as I know, Alpha Team's targets being the North and West perimeter.
  2. But then, I'm not sure how Alpha moved across the lake as I was still trying to figure out Bravo Teams own movement.
  3. Also, I'm technically waiting for Shadow to respond to my request to look at the 3rd truck to determine if it's got the Enemy PA in it, or some generic machinery that I don't give a frag about.
  4. Once I obtained that info, I would have alerted Echo accordingly so we can respond accordingly.
  5. If these troopers don't have the Enemy PA, we can allow them to head off, underwater into the lake, which would remove at least 33% of the defensive capability of the compound - no muss, no fuss. (30 people on the truck, 100 troops present, as I recall, that's a third. 8 x 66 is better odds than 8 x 100.)
  6. I have no idea where I am relative to the compound fence, the convoy, the SE gate or the dock. Can the dock guards see us where we are? Can the truck drivers? Maybe the troopers in the back of the truck can see us?
  7. Is any part of Bravo Team within weapons range?
  8. I'll assume because it wasn't mentioned that there are no Heavy Weapon turrets, but let's face it, that old assume joke could kick in with a vengeance here.
  9. The primary starting target should be sniping the guard in the Western Tower as he's got a height advantage and gods help us if he's a Sniper or a Heavy Weapons specialist. Oh, and it's pretty darn likely he's got a Panic/Alarm button up there. Even if he doesn't, once he opens fire that will alert the whole compound.

So yeah... I'm kind of confused here.

Don't mean to sound rude or as though I'm trying to insult others, but Breaker just cannot see the "big picture" so that he understand "his small part" of it.

Right now, realistically, the only thing Breaker's player knows to do with his character is to have Shadow snipe the lead truck, refute Decker's suggestion from Haverson, and then jump the fence. When I get there, I have no clear target. I'm just going to respond to whatever happens, literally. As I have no clear understanding of the attack priority with the current scenario.

So I'm effectively going to pull the worst type of military gaff seen through-out history. I'm going to follow orders blindly. Cause I just don't get it.
This message was last edited by the player at 03:22, Mon 01 Oct 2012.
Boomer
Trooper, 473 posts
Private
Kulenov
Mon 1 Oct 2012
at 03:26
  • msg #663

Re: OOC

Three jeeps full of people, and one certainly an officer, take position at the front. - from Hell Week posts.

She is targeting the officer in the jeep in front of the trucks then will be targeting the driver to stop that jeep next. Her team should be hitting them with extreme prejudice right after she fires her shot.

The trucks are moving I suggest your guys hit the one that might have the PA in it as the Alphas take out the bulk of the people riding in the trucks and harass fire.
GM Brygun
GM, 571 posts
Mon 1 Oct 2012
at 03:35
  • msg #664

Re: OOC

In combat situations develop and change quickly.

Shadow may be offline this weekend. Happens.

While discussing what to do with the trucks (Haverson, Boomer etc) the enemy started driving.

Weapons have base ranges of like a 100 yards and can fire several times that.  The compound isn't a half kilometer across. Its 100-200 yards across. So yeah, everyone is in weapons range.

I did provide the same description of the compound to both sides so Boomer can see, and shoot at, the vehicle driver.




The docks are around 3/4 to 1 mile away down a twisting road. The two guards and 6 in a jeep won't be able to see you.




Specific you shoot him and you shoot that one wasn't done. Radios weren't being use. Decision/Discussion time ended when the trucks started moving.





Alpha team
Boomer, Taps-HMG, Haverson, Sony

Walked across the bottom of the lake, walked through the jungle, hide from a foot patrol and are on the west side of the compound.

Beta team + Echo
Echo, Shadow-AM, Decker-HMG, Breaker, Albert

Swam across the lake coming up west of the docks but not as west as Alpha. You trekked through the jungle. Found a road. Watched a jeep drive by. Reached the compoun in the SE corner where the road gate is open.

Echo, as per plan, has given the attack signal. He has turned the jamming on to interfere with the base radio tower. He and Albert have jumped in starting a "Shock and Awe" style of attack versus sniping from outside.




I am assuming Echo left a hole in the jamming which will allow you to talk on your powersuit radios.





Things can get confusing in any game. Online games like this are hard to make up a map for each and every battle.

I will look at doing a turn summary each turn of the battle.

Right now  you folks basically have a surprise round (TV 30 seconds).
Boomer
Trooper, 474 posts
Private
Kulenov
Mon 1 Oct 2012
at 03:47
  • msg #665

Re: OOC

Oh thirty seconds so time for another shot at the driver it seems including lining up the shot for a good one.
GM Brygun
GM, 572 posts
Mon 1 Oct 2012
at 03:49
  • msg #666

Re: OOC

Well yeah... though they will start moving and diving and going EEEEP
Boomer
Trooper, 475 posts
Private
Kulenov
Mon 1 Oct 2012
at 03:51
  • msg #667

Re: OOC

Well not on the first shot and the second will be at the driver with an AP round I don't need much of a hit to hit, not with a sniper scope and a clear target. I would open up by I need the officer alive the 6 roll should just hurt him or her not kill them.
Breaker
Trooper, 222 posts
Private
Zagorec
Mon 1 Oct 2012
at 04:32
  • msg #668

Re: OOC

Note: I haven't read the any of the posts since my last comment in this thread. So if there is an explanation in them, I'm behind. Just, FYI.



Ok the map below map be substantially wrong, but I hope it will still illustrate my point.

If Alpha Team is located somewhere in the A1-9 column, or the A-I1 row (so, North or West side of map), how is Boomer targeting the driver in the first truck heading out the SE gate? Whose cab is facing eastward, providing only the back of the truck as a target to her? Which also begs the question of how she's shooting through several possibly obstructing buildings (not shown - but I'm assuming they circle around the fence perimeter).

Unless I've completely misunderstood the Alpha Team's current location. Which is totally possible and if I did, half my questions are garbage, not being an issue.

While we're at it, I have no idea where Bravo Team is located. I'm assuming somewhere in the I1-9 column, or the A-I9 row (ie, South or East side of map), but I have no better idea than that. Nor where the dock is relative to this map.
                                    NORTH


      A       B       C       D       E       F       G       H       I
  +-------+-------+-------+-------+-------+-------+-------+-------+-------+
01|       |       |       |       |       |       |       |       |       |
+-------+-------+-------+-------+-------+-------+-------+-------+-------+ 02| ] Locked Gate | | | | | | |
     
+--+     
+-------+-|WT|--+-------+-------+-------+-------+-------+-------+-------+ 03| | +--+ | | | | | | | |
     
     
+-------+-------+-------+-------+-------+-------+-------+-------+-------+ 04| | +-------+ | | | | | | |
    
    
+-------+-|-----+-|-----+-------+-------+-------+-------+-------+-------+ 05| | | VIP | | | | | | | |
Lawn Area  
 
+-------+-|-----+-|-----+-------+-------+-------+-------+-------+-------+ 06| | | | | | | | | | | |
+-------+    
     
+-------+-------+-------+-------+-------+-------+-------+-------+-------+ 07| | | | | | | | | |
     
     +--+
+-------+-------+-------+-------+-------+-------+-------+--|ET|-+-------+ 08| | | | | | | | +--+ | |
     
     # # #/Open SE Gate
+-------+-------+-------+-------+-------+-------+-------+-------+-------+ 09| | | | | | | | | |
+-------+-------+-------+-------+-------+-------+-------+-------+-------+ A B C D E F G H I SOUTH # = Trucks Brown = Buildings Yellow = Enemy Units Red = Fence ET = Eastern Tower WT = Western Tower, with Guard. VIP = VIP 4 story building which has an air tower, I think.
Shadow
Trooper, 117 posts
Private
Braton
Mon 1 Oct 2012
at 04:38
  • msg #669

Re: OOC

so whats beat team doing
Breaker
Trooper, 223 posts
Private
Zagorec
Mon 1 Oct 2012
at 04:50
  • msg #670

Re: OOC

At this point I guess we Jump into the compound and start firing at the trucks. Bravo Team was given the command to secure the South and East perimeter and barring different orders that is what we're going to do.

Far as I know the trucks are in our theater of operation so we take them out.
GM Brygun
GM, 573 posts
Mon 1 Oct 2012
at 11:25
  • msg #671

Re: OOC

Clarification:

Officer Boomer is shooting at got into one of the jeeps. Being this is hot jungle the jeeps have their canvas tops down.




On Breaker's map the VIP building isn't quite so big (about 2/3) and the lawn is much bigger (like 3x3 squares). Quonset huts aren't shown. Basically the place has a large parade square in the middle which actual helps lines of fire from one side to another.
Boomer
Trooper, 476 posts
Private
Kulenov
Mon 1 Oct 2012
at 14:07
  • msg #672

Re: OOC

I will keep this simple see the trucks and guys and gals with them, take them out! Get prisoners if they surrender but do not let the trucks go. Why am I shooting at the jeeps the officer could be a PA operator and I want them out of the way, they have officers or nco bars shoot them. Got it.

The GM says we can hit them all so well we can leave it at that sometimes that is best. :D
Shadow
Trooper, 119 posts
Private
Braton
Mon 1 Oct 2012
at 15:06
  • msg #673

Re: OOC

hope my  post makes sense
GM Brygun
GM, 574 posts
Mon 1 Oct 2012
at 15:10
  • msg #674

Re: OOC

Shadow:
hope my  post makes sense


Ayup I got it.
Warrior Bug
NPC, 2 posts
Big jaws
Mon 1 Oct 2012
at 15:10
  • msg #675

Re: OOC

Can I play yet? Come on, all those humans in the trucks look tasty.
GM Brygun
GM, 575 posts
Mon 1 Oct 2012
at 15:12
  • msg #676

Re: OOC

Waiting on Taps for the combat round cycle.




If people want an IC social or alternate thread of some sort. Let me know. Kinda stumped what run to run right now.




World of Tanks in windows mode I can check RPOL between battles.

Blam, type, Blam, type
This message was last edited by the GM at 15:13, Mon 01 Oct 2012.
Boomer
Trooper, 477 posts
Private
Kulenov
Mon 1 Oct 2012
at 17:02
  • msg #677

Re: OOC

I love that game ever jump a tank off a ledge into another tank its so much fun. :)
GM Brygun
GM, 576 posts
Mon 1 Oct 2012
at 17:20
  • msg #678

Re: OOC

Note:

PA skill isn't normally added into gun combat.

GM does factor in suit systems, movement etc though into results.
Taps
Trooper, 184 posts
Private
Moore
Mon 1 Oct 2012
at 17:25
  • msg #679

Re: OOC

Ah... good to know!
Boomer
Trooper, 478 posts
Private
Kulenov
Mon 1 Oct 2012
at 17:32
  • msg #680

Re: OOC

Oh well not sure I calculated it in but as an add-on, but she is using AP rounds the raider armor likely is not going to be all that helpful. :)
GM Brygun
GM, 579 posts
Mon 1 Oct 2012
at 18:04
  • msg #681

Re: OOC

PA does do things like maky you very stong, resisting recoil, hard to hurt back, able to spot enemies etc.

Just don't need to include it in the Guncombat die roll.

For instance when using a sniping scope you aren't using the Snooper.
GM Brygun
GM, 580 posts
Mon 1 Oct 2012
at 18:07
  • msg #682

Re: OOC

Added ammo used to the turn summary

Debating how fuzzy we will get on the ammo count. However, it matters more for reloading. Though as turns are 30 seconds you can reload and fire in the same round. Just not as much shooting.

I would appreciate if folks would update their own ammo counts to reflect usage.

In future turns you can say how much you are firing. Morita and HMG could empty a full 100 rounds clip in 30 seconds.
This message was last edited by the GM at 18:09, Mon 01 Oct 2012.
Boomer
Trooper, 479 posts
Private
Kulenov
Mon 1 Oct 2012
at 18:12
  • msg #683

Re: OOC

Two shots one dead sadly and one wounded but out of action, good use of resources I was hoping her low roll would wound the officer. There should be other people in the main building worth capturing.
GM Brygun
GM, 581 posts
Mon 1 Oct 2012
at 18:18
  • msg #684

Re: OOC

Boomer:
Two shots one dead sadly and one wounded but out of action, good use of resources I was hoping her low roll would wound the officer. There should be other people in the main building worth capturing.


Well you did say you were aiming for the Officer's chest.
Boomer
Trooper, 480 posts
Private
Kulenov
Mon 1 Oct 2012
at 18:29
  • msg #685

Re: OOC

True but an officer would be a good fighter there is an off chance he would just be WIA. And if they were a PA operator its to important to deprive them of a likely primary asset. I'm not that good a shot to aim for spots.
Shadow
Trooper, 120 posts
Private
Braton
Mon 1 Oct 2012
at 19:07
  • msg #686

Re: OOC

thinking of having shadow keep sniping or should he move on the pa or vip building
Boomer
Trooper, 483 posts
Private
Kulenov
Mon 1 Oct 2012
at 20:58
  • msg #687

Re: OOC

I have an idea to take down the PA, if my team mostly aims for the legs they should be able to cripple the armor and keep the operator alive. PA without a leg or maybe two is not going to go far.

Then they can target the power system, other limbs and take the armor down but they will need cover from the buildings.
GM Brygun
GM, 582 posts
Mon 1 Oct 2012
at 22:45
  • msg #688

Re: OOC

Just to be clear
The enemy PA is in melee with Taps (and soon Sony and Haverson). Shooting at him might well hit Taps
Breaker
Trooper, 226 posts
Private
Zagorec
Mon 1 Oct 2012
at 23:04
  • msg #689

Re: OOC

I say take him out - Taps, that is! ;) Shoot him now! Shoot him now!
GM Brygun
GM, 583 posts
Mon 1 Oct 2012
at 23:10
  • msg #690

Re: OOC

There are 10 stray people in open scattering in a panic away from the attacking power suits.
Boomer
Trooper, 485 posts
Private
Kulenov
Tue 2 Oct 2012
at 01:28
  • msg #691

Re: OOC

Well two I don't think the ones heading for the VIP building are going to make it, I have no issue shooting enemies in the back if they get in there and arm they become a bigger threat. >:)
Breaker
Trooper, 227 posts
Private
Zagorec
Tue 2 Oct 2012
at 01:58
  • msg #692

Re: OOC

I've assumed that I've used up my action for this round by signaling and looking around. In retrospect, with 30 seconds, I might still be able to shoot down a few people. If Boomer's left me any that is. ;)
Boomer
Trooper, 486 posts
Private
Kulenov
Tue 2 Oct 2012
at 02:28
  • msg #693

Re: OOC

She is just earning her keep. :)
GM Brygun
GM, 586 posts
Tue 2 Oct 2012
at 02:53
  • msg #694

Re: OOC

The more you try to do the more penalties on things.

The less you do the more focused you are.

IF I think you are doing too much I will "park" the post (delete from IC and put in a PM) so we can talk about it.
Boomer
Trooper, 487 posts
Private
Kulenov
Tue 2 Oct 2012
at 03:03
  • msg #695

Re: OOC

30 seconds to fire four shots at two targets, think that is fair for a soldier I'm trying to be reasonable.
Breaker
Trooper, 228 posts
Private
Zagorec
Tue 2 Oct 2012
at 03:17
  • msg #696

Re: OOC

No, I was just inquiring. I figured if I had the leeway I would take further action. It's more about taking sufficient action within a reasonable amount of time rather than trying to cram a dozen actions into a single second.

I was kind of thinking that I was "letting the team down" cause I'm not "knee-capping" anyone.
Boomer
Trooper, 488 posts
Private
Kulenov
Tue 2 Oct 2012
at 03:33
  • msg #697

Re: OOC

I figure cover the VIP building right now is good since the team is trying to take down a PA enemy we need to cover them from counter-attack. I'll be re-locating after this attack. Learned that watching Enemy at the Gates about a great Russian sniper.
Taps
Trooper, 185 posts
Private
Moore
Tue 2 Oct 2012
at 03:35
  • msg #698

Re: OOC

It would probably be safe to say that between Sony(a melee specialist it seems) and Taps(a large man with violence in his blood who has proven he can fight prone in the past) are very likely to take one armored opponent.  Boomer should probably have shot more enemies.
Boomer
Trooper, 489 posts
Private
Kulenov
Tue 2 Oct 2012
at 03:58
  • msg #699

Re: OOC

Most of the rest are in the building that matter around a dozen including likely the base commander, she is not going to let them out without being riddled with AP rounds. They are the biggest other threat. I want them to think twice poking heads out. Likely they will get she has AP rounds and is willing to use them that is why she will be re-locating.
Boomer
Trooper, 490 posts
Private
Kulenov
Tue 2 Oct 2012
at 05:26
  • msg #700

Re: OOC

By the way all of you are invited to the wedding after Hell Week of my character to Catherine, it will be a small outdoor mountain wedding very romantic. Then a honeymoon someplace nice and intimate Catherine will be working that out.
GM Brygun
GM, 587 posts
Tue 2 Oct 2012
at 05:37
  • msg #701

Re: OOC

Boomer:
By the way all of you are invited to the wedding after Hell Week of my character to Catherine, it will be a small outdoor mountain wedding very romantic. Then a honeymoon someplace nice and intimate Catherine will be working that out.


As if Wedding Planning is ever that simple.

Hmmm... if I can't come up with a social thread idea in the future I suppose I could marry off one of the other PCs... *looks around*
Shadow
Trooper, 122 posts
Private
Braton
Tue 2 Oct 2012
at 12:00
  • msg #702

Re: OOC

should i roll for melee and guncombat for chasing down the divers
Boomer
Trooper, 492 posts
Private
Kulenov
Tue 2 Oct 2012
at 12:42
  • msg #703

Re: OOC

I suggest make any rolls the GM can use them as he needs them.
Breaker
Trooper, 229 posts
Private
Zagorec
Tue 2 Oct 2012
at 13:04
  • msg #704

Re: OOC

Shadow,
Yes, you should always include (based on your best guess) any dice roll you think might apply to the action you want to perform, including any modifiers. It makes things a bit easier for the GM.

Rolling the dice before, or while you are writing, your message allows you to adjust what you have the character doing, depending on the dice results. Like so:

1 worst case
2 very poor
3 poor
4 slightly below average
5 slightly above average
6 good
7 very good
8 best case

If you get anything wrong, the GM will either tell you to correct it, or just adjust it themselves. If you're not sure of the results, you can leave that out, letting the GM post the results.
This message was last edited by the player at 13:21, Tue 02 Oct 2012.
GM Brygun
GM, 588 posts
Tue 2 Oct 2012
at 14:24
  • msg #705

Re: OOC

Yep yep

That's why the game system is called "Roll One"

Roll the die for the skill(s) and include it in your post. Guessing results is good. GM adjusts in the turn summary.
GM Brygun
GM, 589 posts
Tue 2 Oct 2012
at 16:00
  • msg #706

Re: OOC

I think Decker is the only PC yet to post for this round.
Taps
Trooper, 187 posts
Private
Moore
Tue 2 Oct 2012
at 16:03
  • msg #707

Re: OOC

Did my getting up post not really cover it?  Did it not take in the system... *flips some tabs*
No... it took.
GM Brygun
GM, 590 posts
Tue 2 Oct 2012
at 16:06
  • msg #708

Re: OOC

Taps,

You can copy the dice roller line ya know. Its easier on the GM to see the various modifiers that went into the roll. You have an odd habit of writing the modifiers in the dice roller but rather than copying the line posting only the total. *_@

Crushing the hydraulics under the armour will be tough. Note: there are two hydraulic pumps but destroying even one will weaken the strength.
This message was last edited by the GM at 16:07, Tue 02 Oct 2012.
Taps
Trooper, 188 posts
Private
Moore
Tue 2 Oct 2012
at 16:39
  • msg #709

Re: OOC

Taps knows that ruining the hydraulics is tough, but he's a big man in powered armor, if he can get the right grip, it should be doable to rip it out.

Taps rolled 14 using 1d8+6. 2AG,3MEL,1SZ.   And I guess I didn't figure PA into that 14... but it should make it possible, with the knowledge he has and wearing the armor.  With the +6 that means the die was an 8... He could probably stab the emergency power loss sensors so that it opens up the suit and Taps simply pulls him out... which is also kind of badass and acomplishes the same goal...

Not ripping apart the suit or pilot, while getting them into a mostly useless position.

Oh, and would a GM kindly set it as a default to record individual dice?  That'll give the number on the die in the log for at a glance looks for everyone.
This message was last edited by the player at 16:40, Tue 02 Oct 2012.
Boomer
Trooper, 494 posts
Private
Kulenov
Tue 2 Oct 2012
at 16:53
  • msg #710

Re: OOC

You could if he is clear just cap a leg at close range five rounds into a kneecap should do it per leg and no legs his or her ability to escape drops I just don't want them to be able to arm. They head for the VIP building I will have Boomer hit it with a few bursts of AP fire.
This message was last edited by the player at 16:53, Tue 02 Oct 2012.
GM Brygun
GM, 591 posts
Tue 2 Oct 2012
at 19:26
  • msg #711

Re: OOC

Dice roller default set to record each die. Thank you for the suggestion


Taps: I meant if you could copy the diceroller line into the post, with the mods listed (As you already list).

Unless there is some techincal issue like a cellphone not being easy to cut and paste?
This message was last edited by the GM at 19:26, Tue 02 Oct 2012.
Taps
Trooper, 189 posts
Private
Moore
Tue 2 Oct 2012
at 19:37
  • msg #712

Re: OOC

Oh, sorry, I'll go ahead and put that up... sorry.
GM Brygun
GM, 593 posts
Tue 2 Oct 2012
at 19:40
  • msg #713

Re: OOC

Listing the individual mods as you do is good as it lets me decide quickly if they do or don't apply.

Certainly Taps has enough PA skill to know where to hurt the hydraulics.
GM Brygun
GM, 596 posts
Wed 3 Oct 2012
at 11:36
  • msg #714

Re: OOC

Decker let me know he hasn't been able to keep up and is bowing out. I appreciate the notice.

If you wish to invite someone else to join our game have them send an RTJ. If they want they can take over Decker's character.

I am about to leave for the zoo so expect the battle update tonight.
This message was last edited by the GM at 11:36, Wed 03 Oct 2012.
Boomer
Trooper, 500 posts
Private
Kulenov
Wed 3 Oct 2012
at 12:46
  • msg #715

Re: OOC

I have someone who might like the game will recommend.
GM Brygun
GM, 597 posts
Wed 3 Oct 2012
at 19:48
  • msg #716

Re: OOC

Zoo was fun, Gm is exhausted from 5 hours of constant hiking.
Boomer
Trooper, 501 posts
Private
Kulenov
Wed 3 Oct 2012
at 20:01
  • msg #717

Re: OOC

Troopers don't know tired! Hurrrah!

lol
Boomer
Trooper, 502 posts
Private
Kulenov
Wed 3 Oct 2012
at 22:20
  • msg #718

Re: OOC

In the post did Boomer hit the two running for the VIP building?
GM Brygun
GM, 599 posts
Wed 3 Oct 2012
at 23:36
  • msg #719

Re: OOC

Boomer:
In the post did Boomer hit the two running for the VIP building?


Ayup. Everyone in the compound was taken out except the power armour
Echo
Trooper, 160 posts
2nd Lt
Henderson
Thu 4 Oct 2012
at 00:02
  • msg #720

Re: OOC

Albert is Breaker's troop.
Boomer
Trooper, 505 posts
Private
Kulenov
Thu 4 Oct 2012
at 00:35
  • msg #721

Re: OOC

I know but under the circumstances he is a good skilled Trooper and far more useful as a backup for Echo, its the flow of combat she has the building covered so someone can get in there.

Anyway Alpha is busy with the PA and most of the enemies are gone that matter save in the building, you got in there the next one might have a shoulder mounted rocket coming at them unless someone is harass firing.
Breaker
Trooper, 231 posts
Private
Zagorec
Thu 4 Oct 2012
at 01:09
  • msg #722

Re: OOC

I just getting into Hell Week's messages now. Should post activity for Breaker in 15 or 20 minutes.
Boomer
Trooper, 506 posts
Private
Kulenov
Thu 4 Oct 2012
at 01:12
  • msg #723

Re: OOC

Like I said I have the main face of the building covered if anyone inside gives her a shot Boomer will take it. I just am concerned of those inside trying to hit PA going towards the building and taking attacks with weapons that could pose a threat.

It might be good for two to get in there to backup Echo.

I can then deal with the PA.
GM Brygun
GM, 601 posts
Thu 4 Oct 2012
at 01:48
  • msg #724

Re: OOC

Generaly speaking one looks after thier own fireteam. Combat may lead to different situations. The person getting conflicting instructions is far more likely to listen to someone in their chain of command. (i.e. I'm waiting on Breaker's post).

As Boomer is lateral (not in the chain of command) it would be taken as a suggestion.

Actually, Albert is one of the combat experienced Haverson dropped into the squad to keep a better squad profile. (The other being Spurling who currently is in the opposition... maybe even inside that PA now).
Breaker
Trooper, 232 posts
Private
Zagorec
Thu 4 Oct 2012
at 01:58
  • msg #725

Re: OOC

One question I do have right now is everyone but me seems to be assuming we've only got one Enemy PA being manned. Did I miss something with regards to that?

Because my intent is to get Albert into the truck to verify the other PA are unmanned and to get a count. After that he's going into the VIP after hostiles.

That along with other actions pending in the post would secure the external compound. Leaving the VIP building the only outstanding issue.
Boomer
Trooper, 507 posts
Private
Kulenov
Thu 4 Oct 2012
at 02:01
  • msg #726

Re: OOC

True, but Echo is heading in and needs help and someone again must cover the building from fire coming out of it that means Boomer, then I will go over to have her help my squad.
GM Brygun
GM, 602 posts
Thu 4 Oct 2012
at 02:13
  • msg #727

Re: OOC

Currently, during round... 2?

(really should put round # in my summaries)

No one has looked into the back of the truck #3.

Presumably the crate that the PA flew out with had something lighter in it.

Whats in the truck or warehouse is not known to the players.
Boomer
Trooper, 508 posts
Private
Kulenov
Thu 4 Oct 2012
at 02:17
  • msg #728

Re: OOC

Echo is attacking the VIP building with a large and likely armed force inside, Boomer will be able to do a sweep it looks like but not until friendlies are inside.
GM Brygun
GM, 603 posts
Thu 4 Oct 2012
at 02:37
  • msg #729

Re: OOC

yep yep

PEople near the walls can be seen on Snooper Thermal and Boomer can shoot some.
Boomer
Trooper, 509 posts
Private
Kulenov
Thu 4 Oct 2012
at 12:07
  • msg #730

Re: OOC

Exactly, and one of her grenades would be very effective and taking out a wall area and spraying shrapnel into the building just its not a good idea with equipment we need to hack the system in there.

But if I can take out a few it would be good from outside. Plus on a moral side she has a wounded POW she can't leave her under these conditions until Sony can tend her. She is busy at the moment.
Boomer
Trooper, 510 posts
Private
Kulenov
Thu 4 Oct 2012
at 12:23
  • msg #731

Re: OOC

That is my thoughts on her tactics the will have to worry about the ones going in and have to worry about her and AP rounds should get passed typical construction materials she worked with most buildings are pre-fab heavy in design. Sheet metal will not stop AP rounds I suspect. :)

I get two or three she did her job.
Shadow
Trooper, 125 posts
Private
Braton
Thu 4 Oct 2012
at 16:59
  • msg #732

Re: OOC

at least the comm is down well hopefully
Boomer
Trooper, 512 posts
Private
Kulenov
Thu 4 Oct 2012
at 17:13
  • msg #733

Re: OOC

Well Echo didn't say take the operator alive, he said has to stop the communications so she is going to try her best.
Taps
Trooper, 192 posts
Private
Moore
Thu 4 Oct 2012
at 17:30
  • msg #734

Re: OOC

It was made to be an Armor sized shockstick.  He may be unconscious, but there is almost no reason to suspect that the pilot is by any means out of position to be useful in an hour or two... if not otherwise awakened.
GM Brygun
GM, 609 posts
Fri 5 Oct 2012
at 00:27
  • msg #735

Re: OOC

Dropped Sony's call for jamming as Echo expecting the higher ups to know our freq hopping plan to monitor us, thus they can hear her medevac call.
Boomer
Trooper, 515 posts
Private
Kulenov
Fri 5 Oct 2012
at 00:58
  • msg #736

Re: OOC

We better be able to talk to each other Sony is needed to tend the POW asap.
Breaker
Trooper, 239 posts
Private
Zagorec
Fri 5 Oct 2012
at 03:15
  • msg #737

Re: OOC

Ut oh! I just thought of something... Does the situation with Decker mean that I am about to get a whipping since I sent him up there?
Boomer
Trooper, 518 posts
Private
Kulenov
Fri 5 Oct 2012
at 03:26
  • msg #738

Re: OOC

He did take out the tower.
GM Brygun
GM, 612 posts
Fri 5 Oct 2012
at 03:27
  • msg #739

Re: OOC

And he did take part of a Hell Week mission so will pass the course.

Passing is about showing the capacity to conduct a military operation.
Shadow
Trooper, 128 posts
Private
Braton
Fri 5 Oct 2012
at 21:37
  • msg #740

Re: OOC

i forgot wheres the artillery
GM Brygun
GM, 614 posts
Fri 5 Oct 2012
at 21:41
  • msg #741

Re: OOC

The arty pit was at the hill firebase in B3 (IIRC). You guys didn't go there.

Co-incidently its jungle patrols are have a real messy time looking for the debris of your drop pods.
Boomer
Trooper, 523 posts
Private
Kulenov
Fri 5 Oct 2012
at 21:52
  • msg #742

Re: OOC

The arty should not be an issue they will not fire if we are mixed in with friendlies and need precise targeting to matter.
Shadow
Trooper, 129 posts
Private
Braton
Fri 5 Oct 2012
at 22:19
  • msg #743

Re: OOC

who's to say they don't have a spotter or care if they hit friendlies
GM Brygun
GM, 615 posts
Fri 5 Oct 2012
at 23:39
  • msg #744

Re: OOC

Shadow:
who's to say they don't have a spotter or care if they hit friendlies


All depends on whose firing and what their training is.

Yes, the mortar at the hill base has the range to fire into this one.

Speaking of spotters....

There was that jungle patrol, guys in the jeep and two guards at the dock. :-)
Boomer
Trooper, 525 posts
Private
Kulenov
Fri 5 Oct 2012
at 23:39
  • msg #745

Re: OOC

Well we can always take out the arty or take over the base to support the attack on their primary compound with the arty, she will do what she is told to do.
Echo
Trooper, 163 posts
2nd Lt
Henderson
Fri 5 Oct 2012
at 23:44
  • msg #746

Re: OOC

If they fire one round of artillery they are going to have a simulated Orbital strike to deal with.
Echo
Trooper, 164 posts
2nd Lt
Henderson
Sat 6 Oct 2012
at 00:09
  • msg #747

Re: OOC

Echo is supposed to be upstairs checking the comm freqs.
GM Brygun
GM, 616 posts
Sat 6 Oct 2012
at 00:32
  • msg #748

Re: OOC

Echo:
Echo is supposed to be upstairs checking the comm freqs.


Ah my bad. Thought you were going down.
Boomer
Trooper, 527 posts
Private
Kulenov
Sat 6 Oct 2012
at 00:41
  • msg #749

Re: OOC

I did roll Demolitions just forgot to paste it it was an eight assuming memory or calculation and demolitions for a +5 bonus.
Breaker
Trooper, 241 posts
Private
Zagorec
Sat 6 Oct 2012
at 08:52
  • msg #750

Re: OOC

Apologies on being AWOL on Friday folks, you were kind of busy since I last posted (20 messages). Anyway I'm going to re-read the Mission and respond.
Boomer
Trooper, 530 posts
Private
Kulenov
Sat 6 Oct 2012
at 15:04
  • msg #751

Re: OOC

Oh don't forget Boomer's Wedding thread, you all can have the characters come if you want its at least a chance to role-play out of Hell Week then onto the wedding after a hopeful graduation.

Graduation should be good the specialty schools are more intimate so there should be ample pomp and chest pumping out and patriotism. :D
Shadow
Trooper, 130 posts
Private
Braton
Sat 6 Oct 2012
at 20:24
  • msg #752

Re: OOC

i have a question would it be possible to shut the air off in the bunker?
GM Brygun
GM, 619 posts
Sat 6 Oct 2012
at 20:36
  • msg #753

Re: OOC

Shadow:
i have a question would it be possible to shut the air off in the bunker?


You could find and plug up the air intakes on the bunker.

To survive a nuke strike the bunker would have to have a life support system of some sort so it could last some time cut off. It would be on the order of days - weeks depending on the system and amount of people.

It is also possible the bunker has wiring going to the base computers or communications gear. Certainly would have some surface condition sensors to tell those inside if it was safe to come out.
Boomer
Trooper, 532 posts
Private
Kulenov
Sat 6 Oct 2012
at 21:04
  • msg #754

Re: OOC

Why would they have air intakes if its a "modern" bunker it could have a self-contained system like a suit that could go on for a month or more. And if they had computer or other connections they would be using them. My guess its a safe room with enough food and water plus an alerting system that could go on for weeks. I figure it will be better to not bother with them and make sure they can't get out to cause trouble.
Shadow
Trooper, 133 posts
Private
Braton
Sat 6 Oct 2012
at 21:08
  • msg #755

Re: OOC

we could just wield the door with a flamer thrower
GM Brygun
GM, 621 posts
Sat 6 Oct 2012
at 22:02
  • msg #756

Re: OOC

In reply to Boomer (msg # 754):

That's kinda what I was saying.

a) There is air intakes to freshen the air if they can use that air.

b) It can go on sealed for a long time.

c) both of the above

the answer is c.
Boomer
Trooper, 534 posts
Private
Kulenov
Sat 6 Oct 2012
at 22:09
  • msg #757

Re: OOC

Not enough time to wait them out though, we have to find them then plug them and hope their bunker doesn't recycle its own air which is damned likely a ship can and PA suits can so why not bunkers?
Breaker
Trooper, 244 posts
Private
Zagorec
Sat 6 Oct 2012
at 23:20
  • msg #758

Re: OOC

Brygun just said that the bunker does indeed have air scrubbers allowing them to recycle their air supply. Three people in a bunker that is probably designed for at least a dozen means they've got food, water and air long enough to sit out the rest of the year. Ergo, they can out-wait any siege attempt by us.

Our only option is to either jam or cut any outgoing lines of communication from the bunker. We may already have done so by disabling the radio tower. Disabling the satellite would also be a good idea; but its been implied through Echo's radio conversation that we've already done that. The Enemy radio got through because the operator switched to the emergency medical frequency - and then was told to cease and desist using it by the Hell Week monitors.
Boomer
Trooper, 535 posts
Private
Kulenov
Sat 6 Oct 2012
at 23:42
  • msg #759

Re: OOC

Its over my pay grade to decide these things she was asked to deal with the bunker and nothing will leave there without risking being blown up and boobie trap the main gate - done.

Assuming she gets two strong backs to help her.
Boomer
Trooper, 537 posts
Private
Kulenov
Sun 7 Oct 2012
at 03:28
  • msg #760

Re: OOC

I think I thought of a way to bust the bunker at least have a chance at crippling the life support, without that and no intake for air they will be forced to surrender or suffocate. Assuming ball bearing fired at high speed can hit with enough force to do that we will see.
GM Brygun
GM, 622 posts
Mon 8 Oct 2012
at 14:57
  • msg #761

Re: OOC

Canadian thanksgiving today so not sure what updates I'll get in.
Taps
Trooper, 196 posts
Private
Moore
Mon 8 Oct 2012
at 16:01
  • msg #762

Re: OOC

Turkey or Loon?
Shadow
Trooper, 136 posts
Private
Braton
Mon 8 Oct 2012
at 16:22
  • msg #763

Re: OOC

whats thev range of the jammer
GM Brygun
GM, 623 posts
Mon 8 Oct 2012
at 16:43
  • msg #764

Re: OOC

for Taps:

14 lb Turkey with weave of bacon on top and homemade stuffing inside.

for Shadow:

Echo's jamming box has the same output as the communications box. That comms box is more powerful than the helmet radios of powersuits or raider infantry helmets. Blockign range for those in on the order of 10 miles or so.

Jamming does send out a lot of signals which leads to people farther out being aware of the jammer but not blocked by it.

Transmission and recieving arrays will vary. It is safe to guess that those nearby in the jungle SW are jammed. At the docks SE any infantry radios should be jammed. Vehicle radios would depend on what they have there. Probably garbled badly at least.
GM Brygun
GM, 626 posts
Mon 8 Oct 2012
at 23:48
  • msg #765

Re: OOC

Doctor Zhivago, a wonderful movie yet also catching the turmoil of massive political change.
Boomer
Trooper, 546 posts
Private
Kulenov
Mon 8 Oct 2012
at 23:51
  • msg #766

Re: OOC

I just love the song for a wedding march very moving and romantic. Loved the movie though.
GM Brygun
GM, 627 posts
Wed 10 Oct 2012
at 20:20
  • msg #767

Re: OOC

So whatcha gonna do with the live one left of the patrol? Shoot em? Threaten em? Jump & Zap?
Shadow
Trooper, 139 posts
Private
Braton
Wed 10 Oct 2012
at 20:34
  • msg #768

Re: OOC

i say capture
Boomer
Trooper, 549 posts
Private
Kulenov
Wed 10 Oct 2012
at 21:01
  • msg #769

Re: OOC

I ordered Haverson to capture with cover in the game, so do it. :D

Likely he is pissing his pants right now.
GM Brygun
GM, 628 posts
Wed 10 Oct 2012
at 22:23
  • msg #770

Re: OOC

Boomer:
I ordered Haverson to capture with cover in the game, so do it. :D

Likely he is pissing his pants right now.


OOOOOOOHHHHHhhhhh

When you said "secure the prisoner" thought you meant the people in the comms room. The survivor hadn't been taken prisoner yet so didn't realize you meant to capture him.
Boomer
Trooper, 550 posts
Private
Kulenov
Wed 10 Oct 2012
at 23:51
  • msg #771

Re: OOC

As a rule take everyone prisoner. :D
Warrior Bug
NPC, 3 posts
Big jaws
Wed 10 Oct 2012
at 23:57
  • msg #772

Re: OOC

Boomer:
As a rule take everyone prisoner. :D


They taste better when taken back for spicing!
Shadow
Trooper, 140 posts
Private
Braton
Thu 11 Oct 2012
at 01:47
  • msg #773

Re: OOC

can shadow grab a morita rifle and ammo for backup
GM Brygun
GM, 629 posts
Thu 11 Oct 2012
at 02:23
  • msg #774

Re: OOC

Shadow:
can shadow grab a morita rifle and ammo for backup


ayup,

Though carrying alot of extra gear may get bulky. PA suit can dock any standard Moirta.
Echo
Trooper, 172 posts
2nd Lt
Henderson
Thu 11 Oct 2012
at 02:59
  • msg #775

Re: OOC

So... Rasczak/Rico's Roughnecks, Blacky's Blackguard, Warren's Wolverines. I know those are companies but as it seems like we are going to be a special squad. What do you guy's think about us having a name?  Henderson's Helljumpers? Hellfighters? Hellions? Hellraisers? Headbusters? Heroes?
Boomer
Trooper, 551 posts
Private
Kulenov
Thu 11 Oct 2012
at 03:13
  • msg #776

Re: OOC

Henderson's Hydra

Hydra, a many-headed, water-dwelling, serpent-like creature that guarded an Underworld entrance beneath Lake Lerna. For every head that is cut off, two more grow back It was destroyed by Heracles, in his second Labour

It guarded hell, had many heads and fits the Greek theme of the Medusa program plus will make a great tattoo.
Breaker
Trooper, 251 posts
Private
Zagorec
Thu 11 Oct 2012
at 12:43
  • msg #777

Re: OOC

Do we have access to a working vehicle? Or were all of them destroyed? I cannot remember.
Boomer
Trooper, 554 posts
Private
Kulenov
Thu 11 Oct 2012
at 13:38
  • msg #778

Re: OOC

We toasted them all the roads are not viable. For now we need supplies for the prisoners so have people ordered to do that.

Echo is CO so he needs to talk to the POW's stating their rights and obligations don't expect to get much out of them but they have rights we must provide for there are rules to war.
Shadow
Trooper, 143 posts
Private
Braton
Thu 11 Oct 2012
at 15:05
  • msg #779

Re: OOC

we shoud take the power armor it can at least be used for spare parts
Echo
Trooper, 173 posts
2nd Lt
Henderson
Thu 11 Oct 2012
at 15:51
  • msg #780

Re: OOC

@Boomer: The GM shot down Hydra already.

@Shadow: Recovering PA is the whole point of this mission.
Boomer
Trooper, 556 posts
Private
Kulenov
Thu 11 Oct 2012
at 19:01
  • msg #781

Re: OOC

Henderson's Hellhounds

http://en.wikipedia.org/wiki/Hellhound

Could be a rather nice patch or graphic either serious or not, and look cool.
Boomer
Trooper, 557 posts
Private
Kulenov
Thu 11 Oct 2012
at 19:06
  • msg #782

Re: OOC

Echo:
@Boomer: The GM shot down Hydra already.

@Shadow: Recovering PA is the whole point of this mission.


Uhhhhh no officially we are to keep the armor from the enemy and eliminate it, all other mission objectives seem secondary to that. And do you want to carry it around and we bury it with POW's they will know where it is and could report that to the enemy.

Our mission is to verify the suit, see that its accounted for then either recover it or see it doesn't fall into enemy hands again. So why do more than we have to as players if its not practical.

In game Boomer will do what you want orders are orders, she will try to lead her squad of Troopers as best as she can. Bucking for training to go up to field combat nco so she has to show them something and one of her duties is to give her suggestions to her CO. To make the mission go better and get the job done.
Taps
Trooper, 199 posts
Private
Moore
Thu 11 Oct 2012
at 19:12
  • msg #783

Re: OOC

If Boomer is the field officer in charge the longest, we can get called Kulenov's Krakens.

Zagorec's Wrecking Crew.

Braton's Bruisers.

Henderson's Harriers.

Tanayaka's Titans.

Moore's... I'm having a hard time comming up with something that isn't lame or over the top.
Boomer
Trooper, 558 posts
Private
Kulenov
Thu 11 Oct 2012
at 19:27
  • msg #784

Re: OOC

Usually the name sticks and my character is not seeking officer standing, nco. She would likely turn down a promotion to Lt. but might take it under warrant until a proper officer is assigned.

Like the Roughneck's stayed the Roughnecks during the change of leadership.
Shadow
Trooper, 144 posts
Private
Braton
Thu 11 Oct 2012
at 19:33
  • msg #785

Re: OOC

whos in overall comand?
Taps
Trooper, 200 posts
Private
Moore
Thu 11 Oct 2012
at 19:36
  • msg #786

Re: OOC

That being the case, we have no idea who will be our field CO... we've barely had time to be a proper PA squad... which will only start after this 'week'.
Shadow
Trooper, 145 posts
Private
Braton
Thu 11 Oct 2012
at 19:43
  • msg #787

Re: OOC

no i mean for this mission
Taps
Trooper, 201 posts
Private
Moore
Thu 11 Oct 2012
at 19:53
  • msg #788

Re: OOC

This mission is Echo, directly... did you mean above him?
GM Brygun
GM, 630 posts
Thu 11 Oct 2012
at 21:11
  • msg #789

Re: OOC

Echo was put in charge of the squad. Instead of his original communications specailist he was put into OCS.

There were numerous IC and OOC things that went into the decision. Part of it is that he has real life military experience and has been able to interact on that in a reasonable manner.

What the OCS gave him is lots of tactical and admin type skills and left him with less shooting skills. The specialities are balanced that way. It does take a mix to make up a good squad and not anyone person can really do it all.

Haverson has a longer time as an officer. For the Hell Week Mission Haverson is not leading but proving he can be a decent front line trooper. Struggling with not having the same amout of blam blam training.

Still, Everyone Fights. No one quits. Don't do your job and...

:-)
Echo
Trooper, 174 posts
2nd Lt
Henderson
Thu 11 Oct 2012
at 22:08
  • msg #790

Re: OOC

Yep yep... your stuck with me. And I still put all my freebie points into communications, so we'd have someone good at it.


And @Boomer:

Why can't we stash the suit away from the POWs? Our Primary mission is to recover the suits, the alternate is to destroy it. "It was hard to carry" isn't a good reason to destroy it. If we couldn't recover it, then it would be destroyed.

And also, not true on the company  keeping the name regardless of Commander's.  After Rasczak died in the novel, there was talk of changing the name of the company to 'Jelly's Jaguars' but Jelal wouldn't hear of it, he didn't want anything to change.
Boomer
Trooper, 559 posts
Private
Kulenov
Thu 11 Oct 2012
at 22:32
  • msg #791

Re: OOC

But I like the name sticking of the squad. :P

Anyway I assume we are going to hide them someplace just in one area and disabled of value, the PA should be securable in mountain terrain in treelines easily enough.
Echo
Trooper, 176 posts
2nd Lt
Henderson
Thu 11 Oct 2012
at 22:36
  • msg #792

Re: OOC

I'm thinking somewhere on the shoreline, so once we hit the main base, we can grab those recovered suits, and make it back to the shore to exfil. Doesn't have to be buried either, tied from a tall limb from a tree. If they are fighting against us(PA troops) they aren't going to be looking in the trees for an ambush(PA suits are heavy.)
GM Brygun
GM, 631 posts
Thu 11 Oct 2012
at 22:42
  • msg #793

Re: OOC

Allo folks.

GM is going off stay-at-home and going back to work. It is fully planned to keep the game going. As well as at home posting there often is blank times at work where I can do posts.

We already have the solid foundation built. The skill, game mechanics, the player training on the mechanics, gear, equipment, setting content. So the amphasize going forward is on the story.

First shift is tonight, overnight, so I need to get some sleep.
Boomer
Trooper, 560 posts
Private
Kulenov
Thu 11 Oct 2012
at 22:42
  • msg #794

Re: OOC

Your the boss 2nd Lt. who approved that disaster. lol

just kidding

:D

Seriously my character is happy trying to lead her squad and not make waves.
Shadow
Trooper, 146 posts
Private
Braton
Fri 12 Oct 2012
at 15:43
  • msg #795

Re: OOC

updated my post with rolls sorry
Echo
Trooper, 178 posts
2nd Lt
Henderson
Sat 13 Oct 2012
at 23:45
  • msg #796

Re: OOC

I'm not sure what the Law of War is in this universe, but in our military you can't just shoot a POW. If your clearing an objective, you can shoot anyone, even the ones writhing on the ground, already shot. Once you've come one them, and secured them, making them not a threat, it's your job to keep them alive.
GM Brygun
GM, 636 posts
Sun 14 Oct 2012
at 00:17
  • msg #797

Re: OOC

Prisoners can also give information. This is often important for the strategic situation.

I'm generally in Echo's frame of mind that once "secured" you are expected to keep the prisoner alive.

If you are about to be over run by enemy forces, which would return the prisoners to active enemy service, you would be okay to kill them.

For this mission, from the mission briefing:

quote:
As this is a training mission no enemy personnel are to be killed. Simulated KIA will be dismissed by referees in a fair manner. Zipcuffs (not handcuffs) to be used. Prisoners are not allowed to escape without rescue. For handling purposes zipcuffs to be put only on one wrist so prisoner can see to their own safety.

Boomer
Trooper, 565 posts
Private
Kulenov
Sun 14 Oct 2012
at 01:13
  • msg #798

Re: OOC

Echo:
I'm not sure what the Law of War is in this universe, but in our military you can't just shoot a POW. If your clearing an objective, you can shoot anyone, even the ones writhing on the ground, already shot. Once you've come one them, and secured them, making them not a threat, it's your job to keep them alive.


Who says that in deep covert ops you do not take prisoners unless ordered to say your goal is to enter this area, blow up this bridge and no chance is around to handle prisoners you can kill them usually if needed. And it depends on the military Russian Spetzna's are ruthless bastards if they are told to take this military target out and soldiers are in the way they are dead soldiers as long as they pose any threat to the mission. You don't drag prisoners around in small commando raids as a rule unless the prisoner IS the objective.
Echo
Trooper, 179 posts
2nd Lt
Henderson
Sun 14 Oct 2012
at 01:27
  • msg #799

Re: OOC

Boomer, Echo was referring to the underbarrel launcher... only you and breaker have them.

And about the small teams... like I said, you have until you cross them to kill them.


I'm sure it happens that they come across one that they thought was dead, and might shoot again, but if there is anyone on the team that feels bad about it and files a report, the team will go down.
Boomer
Trooper, 567 posts
Private
Kulenov
Sun 14 Oct 2012
at 02:03
  • msg #800

Re: OOC

She has only DMX charge grenades against three targets spread out and with an obstacle for partial protection she cannot be sure of more than one kill if she hits, she has armor piercing rounds for a reason for armored enemies. Against raider armor its seems to be most effective. Her partner seems to have standard grenades for him it makes sense to use them that way.

You were mission commander if you wanted her to have more variety you should have told her to use standard grenades also. Her grenades were chosen for stopping power against PA at closer quarters and vehicles not ideal for the kind of attack your asking for. I could throw such a grenade but seems to me they could avoid that to or she might have it fall off center when thrown. Or she can just shoot them. Her educated guess was the last and there is no time to clarify.
Echo
Trooper, 180 posts
2nd Lt
Henderson
Sun 14 Oct 2012
at 02:14
  • msg #801

Re: OOC

Three are working on a boat tied up at the dock.


Dual purpose explosive drives a blast effect into the target directly hit with fragments to 10 ft radius)

Aim for the boat, and take out the guys on working on it. Am I reading that wrong? Is there not a 10 foot blast radius?
Boomer
Trooper, 568 posts
Private
Kulenov
Sun 14 Oct 2012
at 02:37
  • msg #802

Re: OOC

Boss wants boat grenaded its grenaded. :D

(maybe not sure of the roll)
Breaker
Trooper, 254 posts
Private
Zagorec
Sun 14 Oct 2012
at 03:40
  • msg #803

Re: OOC

Echo, I'm perfectly willing to take out my targets, but so you are aware I do not have any ammunition other than Teargas for the underbarrel and regular Morita rounds.

I was assuming we might need more AoE attacks for crowd control considering the original mission numbers, thus the teargas.
GM Brygun
GM, 637 posts
Sun 14 Oct 2012
at 06:35
  • msg #804

Re: OOC

Can always gas them then walk up and kill em in their sleep. *_-
Echo
Trooper, 181 posts
2nd Lt
Henderson
Sun 14 Oct 2012
at 14:27
  • msg #805

Re: OOC

That was the plan. I did check everyone's loadout prior to posting what I did.

Your teargassing the nappers, something I've experienced first hand. You don't think about anything but getting out of gas.

They are going to wake up, but spend there time sputtering and gasping on the ground... then we kill them.
Boomer
Trooper, 569 posts
Private
Kulenov
Sun 14 Oct 2012
at 15:54
  • msg #806

Re: OOC

As long as she can blow things up and shoot the "bad guys" my character is happy its good to keep ones work simple. :D
Echo
Trooper, 182 posts
2nd Lt
Henderson
Mon 15 Oct 2012
at 18:37
  • msg #807

Re: OOC

What's the status of the boat that got grenaded?
Boomer
Trooper, 572 posts
Private
Kulenov
Tue 16 Oct 2012
at 03:24
  • msg #808

Re: OOC

No one else wants to get plans and ideas for the wedding, come on life is not all about war its also about the good things to that make fighting worth it. Post if you like at least if your coming to the wedding or not in the threads.
Shadow
Trooper, 150 posts
Private
Braton
Tue 16 Oct 2012
at 18:52
  • msg #809

Re: OOC

i believe we should question the driver now
Boomer
Trooper, 574 posts
Private
Kulenov
Wed 17 Oct 2012
at 13:07
  • msg #810

Re: OOC

Well the grunts might know something you never know, if the risk of him being forced to do lots of extra work on a major boat repair will get him to spill the beans why not try? Even a bit of Intell could be invaluable. :D
GM Brygun
GM, 640 posts
Fri 19 Oct 2012
at 00:52
  • msg #811

Re: OOC

I'd like to skip us ahead to the next major scence.

What I'd like to hear about is what the general plan is.

So long as the deception of the radio tower problem works they wouldn't be sending the power armour out your way.

Taking vehicles on the road was dropped due to the roadblocks.

For travelling through the jungle the unpowered prisoners will heavily bog you down. Its like 1 mile an hour making it days to transfer to the target zone.

You could stash the prisoners with NPC-Albert guarding them (no breaking off PCs please). He could march them to the coast for a separte pickup.

Without prisoners you could get near the target zone for a pre-dawn or at dawn attack.
Boomer
Trooper, 577 posts
Private
Kulenov
Fri 19 Oct 2012
at 01:02
  • msg #812

Re: OOC

Well we need to secure the prisoners and Haverson needs to do his Intell analysis of the data but the faster we hit the next target the better sooner or later they will figure out we are there, and send in the PA. I would rather do it with us on the offensive advantage.

Just to be clear unless ordered to Boomer will be hitting any PA with her armor piercing rounds and grenades with extreme prejudice to kill and will be happy to do other things.

But the plan is up to her CO just my player two cents.
Echo
Trooper, 186 posts
2nd Lt
Henderson
Fri 19 Oct 2012
at 01:24
  • msg #813

Re: OOC

The plan is to skirt the southern coast, going around any small bases we pass. Albert will stick with the PA we have now, and the prisoners at I-7 on the coast, where we will make pick up. We will make the attack, before dawn if we can, to get everyone while they are sleeping. We'll take out the artillery, get the suits and get out.
Boomer
Trooper, 578 posts
Private
Kulenov
Fri 19 Oct 2012
at 01:42
  • msg #814

Re: OOC

Okay. I would suggest the Alpha squad make for the PA Lt. Haverson would likely be able to guess where they are and I have the armor piercing rounds I'll give one to Haverson and another to Sony. If we are facing PA we will need to hit properly and hard if any are active.

I will work up a booby trap for the enemy PA we can use, once captured I would suggest making sure using it without removing the charge is a good idea and I could rig something to put into the armor when we attack. In case operators get to the PA, situation permiting. If that sounds good?
Echo
Trooper, 187 posts
2nd Lt
Henderson
Fri 19 Oct 2012
at 02:00
  • msg #815

Re: OOC

Well we don't know where the PA are going to be, I was going to suggest that the squad split into groups of 2, to outnumber any single PA we find, but all stay close enough to call for support.

The trap sounds good.
GM Brygun
GM, 641 posts
Fri 19 Oct 2012
at 02:08
  • msg #816

Re: OOC

Re: Albert splitting off to I-7 with captured PA and prisoners.
I-7 is about 30 miles away. It would take around 3 days for unpowered people (the prisoners) to walk to I-7 through the jungle.

You have enough manpower you could carry them and the suit but you won't move as fast as normal. Might take 8-10 hours carrying them. Its pre noon now so its doable for a predawn attack on I-6.





Understood rest moving fast for a pre-dawn attack

Echo:
We'll take out the artillery, get the suits and get out.


Clarification/review:

The I-6 is the main base on the island.

The artillery is on one side in a semi-independent compound.

Zim: "The training range where the power armour is suspected is in the iddle of the island, I6."

The training range area is a little north west of I-6. (So stray bullets don't fall into the living quarters) It is believed that is where they are proving the power suits during the day.




Over night Boomer will have plenty of time to rig up a/some booby traps suitable for damaging/blowing up power suits.

You only used some of your explosives at the island base. You can rig up say a dozen "wounding" traps. Bigger "likely kill" traps use 4 times the explosive. Let me know how much of your remaining explosive you use and for what.
This message was last edited by the GM at 02:11, Fri 19 Oct 2012.
Boomer
Trooper, 579 posts
Private
Kulenov
Fri 19 Oct 2012
at 03:39
  • msg #817

Re: OOC

I'll use up the pod.

I need to make these user friendly for the unskilled

I'll do these ...

Nine flat C-4 with a simple pull off the strip double sided stick pad and a pressure trigger with a pull the tab to go on, set for the armor tightening around the wearer during activation. Timer for thirty seconds. Will be flat pancake design mostly and good for the back area inside the armor. These for bobby trapping the empty armor. Each 2 oz. of C-4.

Then will go for one pound blocks for the PA with stick em pads and a radio trigger nothing fancy, a run up and slap em on anywhere option.

She will instruct her team on how to use the flat ones with a demo model, just peel and slap on the inside at the back and pull the tab and nothing else. :)

CO want anything for the arty or something just ask.
Breaker
Trooper, 258 posts
Private
Zagorec
Sat 20 Oct 2012
at 00:01
  • msg #818

Re: OOC

Alright, let me see if I've got this correct. You want to attack the primary base on the island, I6, when we've been told that the PA armor is more likely to be a mile or so away at the training/testing camp which is N/NW of I6's position?
Boomer
Trooper, 580 posts
Private
Kulenov
Sat 20 Oct 2012
at 00:31
  • msg #819

Re: OOC

Well its a gamble the arty and support forces are going to be an issue if not negated, but if we attack there the PA might deploy and if they run and scatter this mission is over most likely.

That is why a two group attack might be best alphas on the PA, I can have my character pass out some AP clips and with explosives have a decent chance of at least knocking some of the threat out. After all unless they are in the PA the operators are kind of squishy. :D

Haverson also might be able to slap in the booby trap C-4 in the empty armor first if we get in there pretty early. Whoever survives the AP firing into the building at the pilots might get taken out by the C-4 its a calculated risk. And if they can take the arty they can use it on the PA if we can concentrate it someplace.
Echo
Trooper, 188 posts
2nd Lt
Henderson
Sat 20 Oct 2012
at 00:54
  • msg #820

Re: OOC

We are attacking at in the middle of the night/close to dawn... I'm banking on training not going on at the time, and the armor being at the base, regardless, we can cover a mile in a matter of minutes.
Boomer
Trooper, 581 posts
Private
Kulenov
Sat 20 Oct 2012
at 01:22
  • msg #821

Re: OOC

I suggest then a low level commitment Haverson is a sneaky bastard and I move on the PA suits and then the operators with extreme prejudice, keep them occupied. I know we need prisoners but if they get into the PA they become very dangerous. You can take the rest on a direct assault of the main base. It would actually be good in the panic they might mess up, slap into the suits and have my explosive presents go off. :D

I can give them hell and confuse any for some time in a worse case scenario I have lots of C-4. :D

Just tossing it out there but I for one do not want eight PA units on the move their operators are instructors we must assume they can hurt us far more than the raiders.
Breaker
Trooper, 259 posts
Private
Zagorec
Sat 20 Oct 2012
at 02:04
  • msg #822

Re: OOC

Ok, I understand your thinking better Echo. I was imagining a separate and mostly self-sufficient training camp for the PA. Whereas you're looking at it as more of an exercise area with the operators actually a part of the I6 staff, who come and go from the camp as training requires.

With my version, attacking I6's base would have been unnecessary and a high-risk operation. That is why I was questioning things here.

If you're considering sneaking in, Shadow might have Stealth. I'm at Stealth +2 but carrying too much stuff to be sneaky ATM, most likely (modifiers would cancel out at best).

Other than that, I agree that after gaining access into the base, our first objective has to be the PA. Would it be viable to postpone things for a day to watch the base and learn which building the PA and/or operators are coming and going from? So we would attack tomorrow morning instead of this morning. I'm assuming some kind of layout similar to the other base: fencing, not a wall; an open area with buildings around it; etc.

Delaying might present a time issue as continued radio silence from the base causes concern. As well as the possibility that someone physically goes to the base and sees the true situation.
Boomer
Trooper, 582 posts
Private
Kulenov
Sat 20 Oct 2012
at 02:46
  • msg #823

Re: OOC

Well the one issue if they find we hit the last base and make some guesses there is only one reason for a PA squad to be active and once warned hitting the enemy might not be as easy. I would have a few PA on patrol and able to warn the others for example. Its up to Echo but waiting will have issues.
GM Brygun
GM, 643 posts
Sat 20 Oct 2012
at 23:26
  • msg #824

Re: OOC

GM waking up after sleeping off a 12 hour shift. Catching up on reading and I want to check my own notes before posting some clarifications. Might not post until tomorrow. First week back walking alot since doing the home-office and stay-home-daddy bit. Thighs are pretty zoned. Getting lots of good exercise though.
GM Brygun
GM, 644 posts
Sat 20 Oct 2012
at 23:42
  • msg #825

Re: OOC

Tidbits:

Sony also has stealth +2 (used to sneak out of the orphanage)




It is accepted practice that before a major attack you might stash your backpacks and heavier gear. This might be with your prisoners or a hole dug with your shovels then covered over.



Stealth in PA review

Shadow had asked earlier about the power suit stealth features. "It helps" and "it hinders". The suits are a little bigger and heavier. The foot padding can help but its more designed toward giving good grip rather than silence. The extra 200 lbs (typically doubling your weight) means heavy footfalls if not taking your time and deeper tracks.

The reduced muscle strain means you can use awkward stealth walks/crouches for longer. Thermal signature is moderated but it still makes heat. Visually the suit is a bit larger.

One of the biggest stealth advantages is in your sensors. You have the periscope that lets you look over/around things with just a tiny 'web-cam' sticking out. The Snooper's range of sensors, espically thermal, can let you see movement that you wouldn't see. Someone near a thin wall might be seen through the wall. The audio gear also can help you listen.

Like guncombat the skill stealth is an opposed roll. Stealh vs spotting normally. The suits advantages do help but it doesn't make you invisible. A trained operator, like yourselves, can make better use of the advantages while avoiding the disadvantages.
GM Brygun
GM, 647 posts
Mon 22 Oct 2012
at 18:18
  • msg #826

Re: OOC

Going to post a time skip shortly to get things moving.
Boomer
Trooper, 584 posts
Private
Kulenov
Mon 22 Oct 2012
at 18:36
  • msg #827

Re: OOC

Skip, skip, skip ... :D
Boomer
Trooper, 589 posts
Private
Kulenov
Wed 24 Oct 2012
at 18:05
  • msg #828

Re: OOC

Where is everyone?
GM Brygun
GM, 650 posts
Wed 24 Oct 2012
at 18:13
  • msg #829

Re: OOC

They've been logging in but most didn't post yesterday. Its unusual for us but not that odd overall.

Am hoping people will post today.

Also, if you have ideas, thoughts or wishes for the game be sure to send them to me by PM.
Boomer
Trooper, 590 posts
Private
Kulenov
Thu 25 Oct 2012
at 12:29
  • msg #830

Re: OOC

Just wondering games have died on me but not with this many posts, I tend to get paranoid when there is no activity but some posted. :D
Breaker
Trooper, 261 posts
Private
Zagorec
Fri 26 Oct 2012
at 19:37
  • msg #831

Re: OOC

I've been having issues with my ISP (or something) as it's taken 5 minutes to load one page - when I could get through. Seems to be better so far, but... /shrug
GM Brygun
GM, 651 posts
Sat 27 Oct 2012
at 04:48
  • msg #832

Re: OOC

New player coming onboard.

Will need some time to set them up, skill them up etc. I will probably run an IC "time bubble" thread for him while the main squad is finishing Hell Week.
Breaker
Trooper, 264 posts
Private
Zagorec
Sat 27 Oct 2012
at 05:34
  • msg #833

Re: OOC

Brygun,
Good to hear we've got a new player joining the Squad.

New Person,
There is a lot going on in this game, but don't let it throw you. Most of the detail you don't have to know instantly. You can take things in, bit by bit, as you go along and one of us, player or Gm, will give you any assist you might need.
Boomer
Trooper, 594 posts
Private
Kulenov
Sat 27 Oct 2012
at 12:36
  • msg #834

Re: OOC

True on that just stick to what your job is and feel free to comment and add idea, I do much to the loathing of other players. But I'm a roleplayer the little details matter to me.
The Boulder
Trooper, 1 post
Sat 27 Oct 2012
at 21:19
  • msg #835

Re: OOC

I am new person an i can't wait to join the squad

the boulder has arrived an ready to kick butt
GM Brygun
GM, 652 posts
Sun 28 Oct 2012
at 01:16
  • msg #836

Re: OOC

12 hour shift today with about 11 hours now before my next 12 hour shift. Will need some rest. Will be active more normally on Monday.

Feel free to chat up ideas with the new guy.

Such as:

What are the parts of the game you've enjoyed recently?
Boomer
Trooper, 596 posts
Private
Kulenov
Sun 28 Oct 2012
at 11:38
  • msg #837

Re: OOC

But GM this game sucks bad? Want me to lie to the new player? :/ just kidding

lol

Seriously the roleplaying if good just wish people could post a bit faster its frustrating but its better than many RPOL games at least its not "dying slow" at this time. The other players are nice to.
GM Brygun
GM, 653 posts
Mon 29 Oct 2012
at 05:15
  • msg #838

Re: OOC

Its always one of the other criteria for your "good game" to have a match in posting rate. I'm a one+ a day person which is great for GMing. When I try player side its one of the frustrations when others aren't posting that much. Others prefer the 2 a week sort of pace. That doesn't really jive with me. During the day, while driving or in spare moments I like to think of the game(s) and what to do next.
GM Brygun
GM, 656 posts
Mon 29 Oct 2012
at 23:01
  • msg #839

Re: OOC

It does happen that folks can get too busy at times. There is also a huge ass storm hitting north america where several of us are. If need be I'll make a GM call on the deployment if Echo is unable to post in. He's been checking so I'm assuming he is busy or weather born. As one of our actually serving people it is quite possible his real life unit has extra demands on his time right now.
Echo
Trooper, 191 posts
2nd Lt
Henderson
Tue 30 Oct 2012
at 01:27
  • msg #840

Re: OOC

I've been checking in on my phone. I had a 5 page paper and a 10 minute speech both due today, and as of friday, hadn't started them so this weekend was a wash for me. Posting now. Remember, I'm currently in college, the military won't become a factor again until December.
This message was last edited by the player at 01:28, Tue 30 Oct 2012.
GM Brygun
GM, 657 posts
Tue 30 Oct 2012
at 02:11
  • msg #841

Re: OOC

Ah, well yes, school crunch times count too!
Shadow
Trooper, 156 posts
Private
Braton
Tue 30 Oct 2012
at 05:31
  • msg #842

Re: OOC

my rolls are up for the snipoer sweep i didnt post a gun combat unless thinsk i should add it
Boomer
Trooper, 601 posts
Private
Kulenov
Tue 30 Oct 2012
at 08:43
  • msg #843

Re: OOC

Before rushing off Boomer wants to get some of you armor piercing ammo clips to trade out with her, its PA we are moving on it would be best each team have one person so armed. Just in case.
Shadow
Trooper, 157 posts
Private
Braton
Tue 30 Oct 2012
at 10:32
  • msg #844

Re: OOC

my sniper rifle uses the 50cal round for the hmg
Boomer
Trooper, 602 posts
Private
Kulenov
Tue 30 Oct 2012
at 10:38
  • msg #845

Re: OOC

I know I meant the ones with Morita's, your gun doesn't need it. lol

BIG shells already.
GM Brygun
GM, 660 posts
Tue 30 Oct 2012
at 18:28
  • msg #846

Re: OOC

I was going to do some other thread management but we may as well do the next steps of the mission out of the jungle camp thread
Boomer
Trooper, 605 posts
Private
Kulenov
Tue 30 Oct 2012
at 18:31
  • msg #847

Re: OOC

Good I'm feeling rushed I need a plan for my team if we are going to pull this off. Such as can Breaker us any computer or does he need one in the HQ it will matter ...
GM Brygun
GM, 661 posts
Wed 31 Oct 2012
at 04:48
  • msg #848

Re: OOC

That is a big variable. Computers might be part of a low level network or connect to a base mainframe. Since this is the computers of your own army... some things you can guess at are:

EAch AA station likely has a computer link to receive data. The link may or may not allow remote control of the AA weapon. Since planes and starships like to shoot AA the AA at times does have hard (physical) datalines running somewhere like an underground armoured bunker.

The artillery definetely has a data link for recieving targeting information. Whether the weapons fire or not is usually a local control for safety reason. (ie. no one is standing in front of the barrel at the time)

Computers at gates are almost always low key. They recieve various data feeds on who to let in and schedules of activity. They control only their local gate.

In bedrooms computers vary from low to medium level access depending on whose it for and what they wanted. Never a master all-base control in a bedroom.

A base mainframe (or main station) will be near the CiC (Control and Information Center) which might be in a building or in an armoured bunker. It can often initiate a lock down of all gates though may or may not be able to remotely open them.
GM Brygun
GM, 663 posts
Wed 31 Oct 2012
at 18:04
  • msg #849

Re: OOC

Okay, changed my mind and made a new Hell Week thread for the main camp stuff.

Moved over the various posts and Boomer is offering to swap up to 4 x Morita AP clips.
GM Brygun
GM, 666 posts
Wed 31 Oct 2012
at 18:21
  • msg #850

Re: OOC

Need the various stealth or whatever rolls from everyone else.
Boomer
Trooper, 607 posts
Private
Kulenov
Thu 1 Nov 2012
at 01:31
  • msg #851

Re: OOC

Will you stop rushing me, I have no clue how to hit these and seems to me with no layout and idea where cable hubs and all might be its atupid to rush in as players. My original idea get one or two into the base at the core areas where they can't risk firing and just unleash hell freeing the squad to hit the PA, seems to me the way we are going its going to be messy. And I do not want the PA formed up coming in after us.

Plus this is all very confusing for example if Haverson is not fire team leader I need to know since I was in charge of Alpha Squad, if I'm in charge he should not be giving me orders.

For example could we get into the fire control bunker and turn these weapons or some of them on the base, it would be a lot easier to take out other major weapons with similar weapons. I want a plan clear before I do anything in the game.
GM Brygun
GM, 667 posts
Thu 1 Nov 2012
at 05:18
  • msg #852

Re: OOC

Oddly I had felt we were stalling and wanted some new action to keep the game going forward.

As mentioned a few times fire teams are temporary. The new situation has different skill needs.

The sniper hunting team has Shadow (a sniper) and Echo (comms, squad leader).

The base stealth has Haverson looking around for you. As lookout he's saying its safe, as far as he can see, to move up to the base.

The reserve team has a heavy weapons in Taps and a medic in Sony. So who would make a call is more clear.

For the base team:
When it comes to hacking the computers Breaker would be the skill-leader. When it comes to planting demolitions Boomer would be in charge.

You might want to do one of those first then the other. Or you could attempt both at once. There is only Haverson on lookout so it would be harder to watch both. Doing both at the same time though means its done sooner and less likely to have the base waking up.

If Boomer wants to look for the Bunkers thats fine. The base team is its own little pocket. While you are doing whatever at the base others are sweeping for the Sniper(?) and another is ready to provide fire support.
This message was last edited by the GM at 05:22, Thu 01 Nov 2012.
GM Brygun
GM, 668 posts
Thu 1 Nov 2012
at 09:48
  • msg #853

Re: OOC

FYI,

Big storms across North America may well have affected Breaker and Taps. Breaker dropped us a note in the absence thread. Taps is moved to the reserve team anyway.

The folks who are here go ahead with your things.
Shadow
Trooper, 160 posts
Private
Braton
Thu 1 Nov 2012
at 15:38
  • msg #854

Re: OOC

all plans dont survive contact with the enemy
Boomer
Trooper, 608 posts
Private
Kulenov
Thu 1 Nov 2012
at 16:26
  • msg #855

Re: OOC

I know that but I don't even have a schematic of the compound, and my stealth is not that good. Subtle attacks are not right now the best option. I still would have asked for an orbital cannon bombardment of the main base and not be dicking around, but Echo is CO orders are orders. ;)
Boomer
Trooper, 610 posts
Private
Kulenov
Thu 1 Nov 2012
at 16:48
  • msg #856

Re: OOC

Okay posted figured out use brains over brawn in a remote base likely they missed something important in the layout she can boom boom for good effect. Its remote and a training base not expecting an attack all she needs is a panel not there, a unsecured relay or other point to take out and muck things up I hope.
GM Brygun
GM, 669 posts
Thu 1 Nov 2012
at 17:20
  • msg #857

Re: OOC

I was also hoping to get The Boulder far enough along to get him to join in the Hell Week.

We are just about done his skills and I can slap some gear together for him.

I'll be adding him in under the assumption when Decker was picked up on the medical he stepped off the dropship as a replacement. Wouldn't really happen that way in real life but for the game this gets another player active rather than waiting weeks for the mission to finish.

He is a Close Combat specialist. He would be going in with the base team so can be covering Boomer.
Taps
Trooper, 208 posts
Private
Moore
Thu 1 Nov 2012
at 18:49
  • msg #858

Re: OOC

I thought you'd be farther with my absence... I'll likely be a little slow at it for a while yet, but it looks like most have slowed a little.
Boomer
Trooper, 611 posts
Private
Kulenov
Thu 1 Nov 2012
at 19:07
  • msg #859

Re: OOC

Great a hot blooded Irsihman who diverted from prison to the service, great ...

(giggles)

just kidding
Breaker
Trooper, 266 posts
Private
Zagorec
Thu 1 Nov 2012
at 19:24
  • msg #860

Re: OOC

Copying update from the Absence Topic:

I'm just getting back online now after having lost power for a couple of days, although suffering no other damage. So it will be awhile before I'm caught up with the various posts.

I can only imagine what it did to Brygun's area - which isn't used to Hurricanes (ok, technically an extra-tropical storm) at all.

This thing spared some completely, and beat the living crap out of others.
GM Brygun
GM, 670 posts
Fri 2 Nov 2012
at 01:38
  • msg #861

Re: OOC

Storm messed up a few of our players and the GM recently started a new job so posting rates certainly dropped. The fun thing is the GM is making money for new toyes in the future... but.. that job involves alot of driving 4-6 hours a day.

Did we mention there is major continous rain storms so I'm driving in the constant rain?

In a vehicle new to me?

Looking for places I've never been too?

Joy!
Boomer
Trooper, 612 posts
Private
Kulenov
Fri 2 Nov 2012
at 01:42
  • msg #862

Re: OOC

I have an idea just assume we all passed well and go right to graduation. :D
The Boulder
Trooper, 10 posts
Private
Shaemus
Fri 2 Nov 2012
at 02:26
  • msg #863

Re: OOC

that's no fun I am just itching for a fight
GM Brygun
GM, 671 posts
Fri 2 Nov 2012
at 05:29
  • msg #864

Re: OOC

Boulder's skills are done. When I get some time tomorrow I'll slap together a likely eqiupment load up for him. Due to the timing won't be doing the same week of gear talk we did when the main party was kitting up. Some changes or notes are okay.

He went close combat specialist. (you can see that in the people thread)

That includes a little explosives training. I'll be giving him some claymores charges. His +1 is enough to setup and take down his own. Wouldn't want to be trying to disarm other traps or landmines. Leave that to higher explosive skills like Boomer.
GM Brygun
GM, 672 posts
Fri 2 Nov 2012
at 05:30
  • msg #865

Re: OOC

Oh.. and tomorrow I hope to do the turn of events for everyone at the main base and sniper sweep.

Warrior Bug, still no eating people!
This message was last edited by the GM at 05:30, Fri 02 Nov 2012.
Warrior Bug
NPC, 4 posts
Big jaws
Fri 2 Nov 2012
at 05:31
  • msg #866

Re: OOC

*peeks out from behind a tree*
Boomer
Trooper, 613 posts
Private
Kulenov
Fri 2 Nov 2012
at 13:43
  • msg #867

Re: OOC

The Warrior Bug can eat The Boulder if he wants.

LOL
The Boulder
Trooper, 11 posts
Private
Shaemus
Fri 2 Nov 2012
at 14:10
  • msg #868

Re: OOC

no eat boomer she can go kamakazie on you
GM Brygun
GM, 674 posts
Fri 2 Nov 2012
at 17:16
  • msg #869

Re: OOC

The Boulder's gear is up in the Mission and Gear thread.

The Boulder is you want to make changes you can or ask and I (or someone) can help you.

Melee: Shockstick, for stunning on this training mission
Weapon: Morita mix of normal and AP 'training' rounds
Pistol: standard light pistol 'trainig rounds'
Special: 4 x Claymore 'training'

The rucksacks were left at Albert's fall-back camp.

If you need to know about claymores let us know, google etc. The concepts is a boom with a spray of buckshot in only one direction. The decription for the game is:

C-087-A Claymore Charge
Still named for its predecessor the claymore is an anti-personal charge. It is set up with the business end facing where the 60 degree arc of attack is planned to go. When it detonates there is some damage to whatever it is placed on. The main attack is a wave of fragments like a shotgun blast through the cone.  Detonation can be done by proximity sensor (scanning the attack arc at 5, 25 or 75ft ); by a radio detonator or by trip wire (included)
Creates 5 ft blast at the charge and fragments out to 150 ft in a 60 degree cone.
Boomer
Trooper, 614 posts
Private
Kulenov
Fri 2 Nov 2012
at 18:30
  • msg #870

Re: OOC

Kept it simple took all the explosives off my PA and replaced it with the rucksack pod, figure 8 blocks of C-4 would do. If not let me know. :D
Shadow
Trooper, 161 posts
Private
Braton
Fri 2 Nov 2012
at 20:37
  • msg #871

Re: OOC

would it wrong to use our co as bait  j/k

ya im just joking*hides red paint*
Warrior Bug
NPC, 5 posts
Big jaws
Sat 3 Nov 2012
at 00:54
  • msg #872

Re: OOC

I like red, red like blood.

*eyes Echo*
GM Brygun
GM, 677 posts
Sun 4 Nov 2012
at 01:12
  • msg #873

Re: OOC

hello...
Warrior Bug
NPC, 6 posts
Big jaws
Sun 4 Nov 2012
at 01:12
  • msg #874

Re: OOC

Post 3,000!

*nom nom nom nom*

*Eats post 3,000*
Boomer
Trooper, 617 posts
Private
Kulenov
Sun 4 Nov 2012
at 01:27
  • msg #875

Re: OOC

How about a skill point for the 3000th post generous and wise GM?
Warrior Bug
NPC, 7 posts
Big jaws
Sun 4 Nov 2012
at 01:28
  • msg #876

Re: OOC

Iz can hazz skillz pointzzz?

*Bug gets better*
GM Brygun
GM, 678 posts
Sun 4 Nov 2012
at 03:16
  • msg #877

Re: OOC

Humour aside...

yes there will be some bonus points at the end of the mission. More for those who've been in longer than the newcomer as an ongoing reward.

I prefer to do skill bonuses between missions rather than during.
The Boulder
Trooper, 13 posts
Private
Shaemus
Sun 4 Nov 2012
at 03:26
  • msg #878

Re: OOC

just a question but I am in this hell week mission right now ???
Boomer
Trooper, 618 posts
Private
Kulenov
Sun 4 Nov 2012
at 03:51
  • msg #879

Re: OOC

Yes, you will soon get to blow things up and otherwise hurt the enemy. BTW no lethal hits your in PA and Raiders are not so do clear if you hit all out the man or woman would be KIA.
GM Brygun
GM, 679 posts
Sun 4 Nov 2012
at 04:00
  • msg #880

Re: OOC

ayup, as Boomer said.

A little bit back we had a player have to leave so his character, Decker, was med evaced out. Still alive and passes, so can rejoin later. The Boulder was "poof" left off by the dropship and with them now.

Specifically you are next to Boomer and Breaker in the main base.
The Boulder
Trooper, 14 posts
Private
Shaemus
Sun 4 Nov 2012
at 04:01
  • msg #881

Re: OOC

ok just making sure what do I roll
Boomer
Trooper, 619 posts
Private
Kulenov
Sun 4 Nov 2012
at 04:07
  • msg #882

Re: OOC

Well we need an order from the CO, your and I grunt and he Lt. so he decides things. Depends if we are to attack or not.
GM Brygun
GM, 680 posts
Sun 4 Nov 2012
at 04:34
  • msg #883

Re: OOC

When you make an action always include some sort of a die roll. This game system is always a 1d8 (one die eight). Add in what you figure is the right skill and the right attribute. When post list those the way the other players do. Separate roll for what might apply. Like Shadow's recent post.

That all keeps things flowing fast.

There is no separte dodge/evade skill. Its part of your fighting like gun combat or melee.
GM Brygun
GM, 681 posts
Sun 4 Nov 2012
at 04:37
  • msg #884

Re: OOC

The Boulder examples

Placing claymores...


explosives + Calculation if taking time to plot a nice blast
Explosives + agility if rushed

shockstick zapping...
usully melee + agi maybe also + str or + size

Don't worry about equipment modifier. Just mention it to remind me. generally the GM takes it all into account, like being in a power suit.

I made this system very simple and speedy to keep up a good game pace.
This message was last edited by the GM at 04:40, Sun 04 Nov 2012.
Boomer
Trooper, 620 posts
Private
Kulenov
Sun 4 Nov 2012
at 05:58
  • msg #885

Re: OOC

Basic rule in PA and the enemy in this Raiders not in PA they have to hit us a lot harder than we have to hit them to take us out. ;)

Now the enemy PA squad is another matter ...

Use cover, good tactics and roll well you should do fine.
The Boulder
Trooper, 15 posts
Private
Shaemus
Sun 4 Nov 2012
at 14:36
  • msg #886

Re: OOC

ty I was kind of nervous on what to do since I am still new to this lol
Boomer
Trooper, 621 posts
Private
Kulenov
Sun 4 Nov 2012
at 19:00
  • msg #887

Re: OOC

When you see bugs just fight them in hand-to-hand combat and you will do fine. :P
Boomer
Trooper, 623 posts
Private
Kulenov
Mon 5 Nov 2012
at 17:50
  • msg #888

Re: OOC

Why not just keep this simple have the officers make the calls, there is no chain of command that is confusing me. In a regular squad there would be a Lt. (Echo), Sargeant (Sterling) maybe a Corporal and that is the chain of command. Which is why she wants a Corporal in the squad its that third person in comabt command just in case.
Shadow
Trooper, 165 posts
Private
Braton
Mon 5 Nov 2012
at 18:11
  • msg #889

Re: OOC

can shadow see the aa crew from his current postion?
GM Brygun
GM, 683 posts
Mon 5 Nov 2012
at 18:12
  • msg #890

Re: OOC

Shadow can see the AA crew yes. Longer range shot but doable with an Aunt Mary.
Shadow
Trooper, 166 posts
Private
Braton
Mon 5 Nov 2012
at 18:15
  • msg #891

Re: OOC

so if the mortars fail we have a backup plan i say hello to any one attempting to run ti the guns
GM Brygun
GM, 684 posts
Mon 5 Nov 2012
at 18:15
  • msg #892

Re: OOC

In reply to Boomer (msg # 888):

Currently no one is a Sergeant nor Corporal. The idea is that the PA squad is a group of people of various specialities. When a speciality is needed they do their thing. When not in combat the technical specialty rotates.

For exampe...

Sony medic and Taps Heavy Weapons are the reserve team in the back. If someone gets a broken leg Sony would take a lead or go to do her thing. If the shooting starts Taps would lead the reserve team.

A Corporal may eventually be appointed but it doesn't exist in the squad at the moment.
Boomer
Trooper, 625 posts
Private
Kulenov
Mon 5 Nov 2012
at 18:17
  • msg #893

Re: OOC

Well if you plan to hit that we should hit them from multiple sides, if we are going to use air power as Boomer offered as an idea to Echo she and Breaker can hit them from another angle. But I thought Boomer got those already?
GM Brygun
GM, 685 posts
Mon 5 Nov 2012
at 18:19
  • msg #894

Re: OOC

BTW... the mortars... I think you guys are talking about Claymores.

Mortars have a wide pipe tube that lombs a "bomb" like explosive. Fragmentation, explosion and various special bombs are possible

Claymore sits on the ground until detonated by command, remote, trip wire etc. They are an antipersonal weapon firing in one arc.

http://en.wikipedia.org/wiki/M18_Claymore_mine

http://www.youtube.com/watch?v=xHs86nH2x4I

http://www.claymoremine.com/
Shadow
Trooper, 168 posts
Private
Braton
Wed 7 Nov 2012
at 00:09
  • msg #895

Re: OOC

gm it is raider inf after all
GM Brygun
GM, 693 posts
Wed 7 Nov 2012
at 01:27
  • msg #896

Re: OOC

Yeah, they are going to die in huge numbers in the base....


Havent' forgotten about you Shadow.
Shadow
Trooper, 169 posts
Private
Braton
Thu 8 Nov 2012
at 15:50
  • msg #897

Re: OOC

i do have question are there any fuel/ammo supplies near the artillery?
GM Brygun
GM, 697 posts
Thu 8 Nov 2012
at 19:10
  • msg #898

Re: OOC

answering in the IC thread
Boomer
Trooper, 634 posts
Private
Kulenov
Fri 9 Nov 2012
at 03:07
  • msg #899

Re: OOC

Okay assume she demolished all artillery, AA and missle systems she could get to either at the source or in relay connections I did role well earlier on her engineering skill when placeing them, figuring they might have left gaps in the protection. Breaker boxes, relays and other points she could also mess with a 4 oz. C-4 charge could take out a relay hub from the inside if they left a pane unshielded by concrete for example or were lazy elsewhere.

With the buildings with armor piercing rounds get passed the materials?
GM Brygun
GM, 698 posts
Fri 9 Nov 2012
at 04:25
  • msg #900

Re: OOC

Boomer:
Okay assume she demolished all artillery, AA and missle systems she could get to either at the source or in relay connections I did role well earlier on her engineering skill when placeing them, figuring they might have left gaps in the protection. Breaker boxes, relays and other points she could also mess with a 4 oz. C-4 charge could take out a relay hub from the inside if they left a pane unshielded by concrete for example or were lazy elsewhere.


Artillery cannon is out then. They are just finding that out as they get there.

On the AA the flak cluster had guys on it so you couldn't get close without being spotted. The rest of the AA is indeed out of action. Both at the weapons and the control lines.

Bunker also took damage to one of its vent. You just can't see the chaos that caused. :-)


Boomer:
With the buildings with armor piercing rounds get passed the materials?


Actually yes. Morita AP rounds will go through the stone buildings.

Soldiers are trained in basic penetration abilities and your power suits likely have a reference computer anyway.

Shots to penetrate cover are always tricky. For example might happen to be a plumbing pipe in the path your round goes.

The Quonset Huts are thin steel or the putty-steel on canvas. It holds in air, stops rain and so on. Its like sheet metal so normal rounds can penetrate.

The training computers take that into account in the high tech future we are in.
Shadow
Trooper, 171 posts
Private
Braton
Fri 9 Nov 2012
at 17:14
  • msg #901

Re: OOC

can i change the fuel target to one near aa flak cluster?
GM Brygun
GM, 699 posts
Fri 9 Nov 2012
at 18:12
  • msg #902

Re: OOC

Shadow:
can i change the fuel target to one near aa flak cluster?


They aren't crazy enough to put fuel near the flak guns (or other AA weapons). On some days theys are firing live rounds.
Shadow
Trooper, 172 posts
Private
Braton
Fri 9 Nov 2012
at 18:19
  • msg #903

Re: OOC

can i target a gunner?
GM Brygun
GM, 700 posts
Fri 9 Nov 2012
at 21:50
  • msg #904

Re: OOC

Shadow:
can i target a gunner?


Currently the flak guns are unmanned.

quote:
The AA flak cluster is still working. The two crew that was there is dead and those that tried to get to it were taken out.


The two that were there where among the early kills. Those trying to get to it where hit by the claymores and fire from everybody.
GM Brygun
GM, 701 posts
Sat 10 Nov 2012
at 00:28
  • msg #905

Re: OOC

Needed for some 12 hour shifts at work. I expect to post an update in the next day or two, giving time for other absents to hopefully chime in.
GM Brygun
GM, 702 posts
Sat 10 Nov 2012
at 23:20
  • msg #906

Re: OOC

For Shadow:

IF you meant gunners at the artillery camp, yes you can see them. The artillery guns are in the open with an incomplete ring sandbags for minimal cover. The gunners are very much exposed as they aren't at the sandbags but trying to get their gun into action.

There are troopers on the artillery camp wall. These have partial to very good cover.
Shadow
Trooper, 173 posts
Private
Braton
Sun 11 Nov 2012
at 16:57
  • msg #907

Re: OOC

so the hunt begins
This message was last edited by the player at 17:03, Sun 11 Nov 2012.
GM Brygun
GM, 704 posts
Sun 11 Nov 2012
at 20:40
  • msg #908

Re: OOC

And amazingly, Echo isn't dead. :-)

Being an extremely long range shot I used a random hit location. When cover is involved if it strikes something covered, like a leg by a hill, I take into account the cover.

Pity I didn't roll a head hit.

Somethimes the die does favour the players. ^_^
GM Brygun
GM, 705 posts
Mon 12 Nov 2012
at 00:22
  • msg #909

Re: OOC

Edited Zim's post to use both officer's last name.. Haverson and Henderson.

Which is kinda funny how close they are.

Maybe the squad will become known as the "HH"
Boomer
Trooper, 640 posts
Private
Kulenov
Mon 12 Nov 2012
at 00:47
  • msg #910

Re: OOC

So the Colonol might be impressed this could be very, very good OR very, very bad.

Or both. :D
Echo
Trooper, 198 posts
2nd Lt
Henderson
Wed 14 Nov 2012
at 19:38
  • msg #911

Re: OOC

Any way we can get a rough map of this complex? the outside, not the insides.
Boomer
Trooper, 642 posts
Private
Kulenov
Wed 14 Nov 2012
at 19:57
  • msg #912

Re: OOC

Might be good and Echo might want to call in tactical air support to take on the arty and non-PA units at this point, we cannot fight the raiders and the arty and the PA once they position and we won't have tons of time.

If we can get them partially on the first floor of the command center we should be able to eliminate a part of the attackers, will run out of C-4 and all but it should be quite a show. The command building is pretty damned sturdy but some spots are not heavily fortified like floors.
Echo
Trooper, 199 posts
2nd Lt
Henderson
Thu 15 Nov 2012
at 04:11
  • msg #913

Re: OOC

Its(the map) not going to be some masterpiece just so everyone knows....

I'm just drawing shit in Photoshop... and I'm not a 25M (Graphic Illustrator) so I'm not that good.
GM Brygun
GM, 710 posts
Thu 15 Nov 2012
at 04:38
  • msg #914

Re: OOC

its okay...

If I had realized how much was going to happen I d have drawn a little something.

Echo's been given a huge dump of info on the base to work with.
Boomer
Trooper, 644 posts
Private
Kulenov
Thu 15 Nov 2012
at 13:51
  • msg #915

Re: OOC

Echo:
Its(the map) not going to be some masterpiece just so everyone knows....

I'm just drawing shit in Photoshop... and I'm not a 25M (Graphic Illustrator) so I'm not that good.


Good and no she cannot take down the entire buildings its a proper command strructure, next time requisition some plutonium charges or a nuke mine I can see what I can do for you.
Shadow
Trooper, 176 posts
Private
Braton
Thu 15 Nov 2012
at 17:27
  • msg #916

Re: OOC

ok should i keep firing on the pa or hunt the pathfinder?
Echo
Trooper, 202 posts
2nd Lt
Henderson
Thu 15 Nov 2012
at 18:56
  • msg #917

Re: OOC

Echo said for Shadow to stay hidden and let that group pass him, so he can ambush them from behind when we spring our trap.
GM Brygun
GM, 712 posts
Fri 16 Nov 2012
at 00:21
  • msg #918

Re: OOC

Shadow:
ok should i keep firing on the pa or hunt the pathfinder?


I was going to go with one shot at the PA with the HMG then Shadow hiding.

Shadow if you want to not do that shot giving the info let me know.

As it is a "turn" its all kinda happening at once. So the "don't shoot" could be timed before or after the HMG shot. I'm going to let Shadow make the call on that one.
This message was last edited by the GM at 00:21, Fri 16 Nov 2012.
Shadow
Trooper, 177 posts
Private
Braton
Fri 16 Nov 2012
at 16:11
  • msg #919

Re: OOC

wait till they pass but shadoew will use the extra time to start to use folagie on his armor
Boomer
Trooper, 647 posts
Private
Kulenov
Mon 19 Nov 2012
at 16:55
  • msg #920

Re: OOC

In the command building we must make this look natural we would not hold up in the basement the enemy CO knows that, I suggest "command the upper to floors" in a classic defense. Call in air power asap on the arty position and anything and anyone not PA pop smoke to our location. They will likely come in with some on the first floor under coverfire. If the raiders and all are busy fighting and evading air to ground support they will not help much. We pop the floor and hit the claymore trap it should knock out at least two if not more of them.

But why is our Echo not using the resources of our "home" ship in the field it would be standard once the AA is down to call in the air power wouldn't it, it will take twenty minutes for a sorte to get down so we need a call on that. That would be the CO's call but it seems to me we are going to lose the day if they can use a parameter to hold us in and just arty the command building.
Shadow
Trooper, 179 posts
Private
Braton
Mon 19 Nov 2012
at 18:10
  • msg #921

Re: OOC

if i remember correctly our support is a ship bombardment
Boomer
Trooper, 648 posts
Private
Kulenov
Mon 19 Nov 2012
at 18:49
  • msg #922

Re: OOC

Actually Haverson said an air strike could be called in at least the CO could make the request, or better target the arty with an orbital bombardment before the fighter support. Would it hurt to ask if your the CO? ;)

Another option bounce and hit the arty fast and get back fast, my character and The Boulder must stay in the command building to spring the trap. That only leaves a few options there.
GM Brygun
GM, 717 posts
Mon 19 Nov 2012
at 19:16
  • msg #923

Re: OOC

Regarding support:

The mission briefing listed an orbital strike which is on standby. That's an adjust aim and fire under a minute to strike.

It is possible for PA troops to call up for support on a real mission. The training mission is the same way. Calling for them isn't necessarily the same as getting them.

Haverson mentioned an air strike, now that the AA is out, might be something SICON could be convinced to send. It would still take time to prep fighters with training loads and fly them down. 10?20?30? minutes and that's if they agree to send them.

Albert got a radio message through saying the Aqua pickup group (the Posediens) have moved into the bay near where you are fighting.

As for the enemy artillery, Boomer already disabled the guns. No need to drop use a support mission on them.



The Posedien are these (msg #14 of equipment thread)



Poseidon Amphibious Transport
 (visual anime Tesca campaign submarine)
 The Poseidon is to underwater operations what the Gecko is for the land.  It is a submersible vessel with light armour. It is dangerous to put it directly in harm’s way as penetrations may cause it to sink.  Aquatic propulsion comes from two fixed rear propellers and two pivoting side thrusters that assist in making turns. Using all at once the Poseidon has a very limited ability to go sideways or slowly pivot in place. On the belly a track system allows slow travel on the ocean floor or up onto beaches.  The Poseidon can be carried by a drop ship.
 Armament consists of a pair of forward torpedo launchers and a remote turret on the top rear. The top area has a recessed bed giving partial cover to troopers up there. Retractable pintle mounts on the two front corners of the bed provide additional weapon options. The bed is accessed by an elevator allowing cargo, troopers and marauders to be moved in and out from the internal area. The bed is big enough to dock a Bullfrog and two Piranha jet skis giving an amphibious strategic transit followed by a high speed dash.
 The internal arrangement is similar to the Gecko. The forward two man cockpit has behind it an airlock that opens at the top (useful as an escape hatch) and to the transport area. The transport area is one large chamber that can be flooded and pumped out. There are twelve wall seats and two larger stations near the rear door for Marauders. The back of the cargo area is one large hatch allowing large cargo to be loaded or opened to flood that area for mass exit of troopers. The rear hatch is surrounded by an inflatable seal used to make seals to semi-flat surfaces or airlocks.
 Speed: 40 mph water; 20 mph tracked; Handling: Poor; Range: 24 hours of cruising
 Crew: Driver, Gunner
 Passengers: 14
 Equipment:  Environmentally sealed; GPS; Standard Communications; Airlock; Sonar (5 miles); Surface radar (1 mile); Periscope w/Snooper.
 Weapons: Two missile tubes forward each with eight torpedoes (treat as heavy missiles);
 Remote turret: various fittings typically a Shredder machine gun with 1,000 rounds; or Derringer with 3,000 rounds; or large spotlight. Also two pintle mounts for support weapons.
Boomer
Trooper, 649 posts
Private
Kulenov
Mon 19 Nov 2012
at 19:31
  • msg #924

Re: OOC

Just noting with the arty and support raiders the enemy PA can obliterate us without approaching if we force them to have to come at us, we can spring the trap they will have to send some units in at ground level likely backed by raiders. Since they can't sit in the open being fighter attacked I hope. If nothing else that arty had to get taken out and we have two moving outside the base if you include Albert. I'm sure they can use either to GPS the arty and hit it.
GM Brygun
GM, 718 posts
Mon 19 Nov 2012
at 19:37
  • msg #925

Re: OOC

On my list of things to mention...

The base's perimeter wall is an armoured wall like seen at Whisky Outpost in movie #1. Its hard enough to stop HMG and so forth rounds. The wall is 1 1/2 stories tall. The wall has a catwalk around it. The 1/2 story is the shield for guys shooting over the walls.

The command building has 3 floors. On the 2nd floor you might get shots in and out over the wall. The enemy sniper was on a rise far away and got a shot in through a window.

As you are huddled on the first floor of the command building any direct fire attacks have not only the hard stone outer wall of the building but are negated by the armoured base wall.

Grenade launcher grenades won't do much against the stone building walls. Someone at a window might get dinged.

If the enemy arty was working (which its not) it would be an issue as it could shell the building flat.

As it is you are a pretty good double layer of protection.

Just giving you all the information thats been in my head about this.
GM Brygun
GM, 719 posts
Mon 19 Nov 2012
at 19:39
  • msg #926

Re: OOC

Also

HMG in real life have been known to pattern an area arty fire style. Its bullets not explosions. They used them that way in WW1 sometimes using some obscence amount of ammo for several HMG firing for hours while an infantry assault was going on in the next zone over.

The Posedin do have MG turrets at the very least.
Shadow
Trooper, 180 posts
Private
Braton
Mon 19 Nov 2012
at 19:53
  • msg #927

Re: OOC

i would like to point that the Pa suits are nearly shredded me with just grenades
Boomer
Trooper, 650 posts
Private
Kulenov
Mon 19 Nov 2012
at 20:10
  • msg #928

Re: OOC

Pain is in your mind Shadow, suck it up trooper. lol

Anyway the infantry not in PA is still an issue some air support would be good if the CO can get some in just to get them busy with saving their butts while the PA comes after us. They will have to enter the building and they are not stupid they will come in in force likely from the roof and ground level. In fact that is what I'm counting on with luck I can knock out three or four of them in one fell swoop that will make this a lot easier.
GM Brygun
GM, 720 posts
Tue 20 Nov 2012
at 07:30
  • msg #929

Re: OOC

Ill do an update of sorts soon. A few of players are absent, Echo and Breaker, struggling since the big storm the other week.
GM Brygun
GM, 725 posts
Fri 23 Nov 2012
at 22:00
  • msg #930

Re: OOC

If any are interested Boomer is working on starting an RPOL game of her own:

Okay it is sci-fi called Invasion Earth: Rise of the Monsters but its a different take the premise is aliens invade but after the humans get pounded and start being exterminated the monsters (all the fun things that go bump in the night) rise up to counterattack joining the human resistance.

The aliens being well used to fighting humans are pretty much going to be caught off guard when vampires, werewolves, ghosts, demons, witches, mummies and all sorts of other things start showing up. A human with a gun is not a master predator vampire with claws and fangs and super physical abilities and heightened senses in other words for the aliens a serious wtf moment meeting one for the first time. I will have some black ops tech and such though light power armor and some other things for the normal humans in the new Black Strike Units the elite resistance fighting units in the war. [And humans need something to match the supernaturals on the team in a fight.]

Once I work it out I'll pop in a link.
Boomer
Trooper, 654 posts
Private
Kulenov
Fri 23 Nov 2012
at 22:44
  • msg #931

Re: OOC

And yes monster types will be open, and you can play an elite human fighter as well. No godzillas though!
GM Brygun
GM, 726 posts
Sat 24 Nov 2012
at 11:33
  • msg #932

Re: OOC

Testing posting from my samsung galaxy2 smartphone
The Boulder
Trooper, 23 posts
Private
Shaemus
Sat 24 Nov 2012
at 19:40
  • msg #933

Re: OOC

I see the test post
GM Brygun
GM, 727 posts
Sat 24 Nov 2012
at 20:44
  • msg #934

Re: OOC

Busy day today. Will update Sunday night.
GM Brygun
GM, 729 posts
Tue 27 Nov 2012
at 20:47
  • msg #935

Re: OOC

Been seeing Taps and Echo login. Hopefully they are catching up on the reading and will post soon.

Not sure about Breaker. He is in the absence thread but its coming up on a month.
Boomer
Trooper, 657 posts
Private
Kulenov
Tue 27 Nov 2012
at 20:53
  • msg #936

Re: OOC

Don't look at my character to hack anything lol.
Shadow
Trooper, 184 posts
Private
Braton
Wed 28 Nov 2012
at 04:51
  • msg #937

Re: OOC

gm hope my post makes sense
GM Brygun
GM, 731 posts
Wed 28 Nov 2012
at 04:54
  • msg #938

Re: OOC

ayup I understood

And yes,.. Shadow you can see the enemy sniper*. Its still a long range shot though.

If you want to edit/update your post thats good.


* : Amid Sony's four 1s tonight the enemy sniper also got 1 = fumble. Which makes my luck for tonight el crappy.
Boomer
Trooper, 659 posts
Private
Kulenov
Wed 28 Nov 2012
at 18:16
  • msg #939

Re: OOC

Yup let them come I figure with unknown locations of some targets they will need to get into the building and have to send a few units at ground level, my guess three PA with support is likely. Once there Haverson has to get off the second floor fast and I have Boomer pop the booms, The Boulder has the honor of detonating the main charge so don't get knocked out. I think hiding by the heat sources we started for The Boulder and my character was likely a smarter move so maybe after your rolls for combat you can relocate.
Shadow
Trooper, 186 posts
Private
Braton
Thu 29 Nov 2012
at 09:21
  • msg #940

Re: OOC

cookie for anyone who gets the cookie ref in my post(its from a movie)

hope my post makes sense
GM Brygun
GM, 734 posts
Thu 29 Nov 2012
at 09:37
  • msg #941

Re: OOC

There's been alot of movies with cookies :-)

Yep, post makes sense. An "if" statement is fine in this game system. Helps the game flow according to your view of your character as things develop.




I used to play a tabletop mini game called Stargrunt. PA got really major bonuses in close quarters combat. Alot of close calls won't hurt them.

You can do things like drop grenades near yourself and be okay while the room of infantry is wasted.

Fear also will factor into the defending light infantry. Shadow did basically flank them, toss them and start beating on them.

The other infantry squad can't really do much as they would be firing on their own infantry.
The Boulder
Trooper, 27 posts
Private
Shaemus
Thu 29 Nov 2012
at 14:50
  • msg #942

Re: OOC

the cookie reference you used was from the movie space jam lol
Boomer
Trooper, 661 posts
Private
Kulenov
Fri 30 Nov 2012
at 01:57
  • msg #943

Re: OOC

Just thinking shouldn't The Boulder add Agl to his roll it is hitting a button on a time not setting them hand and eye speed should matter some, and a roll of 4 is not as sucky as a roll of 2. Just as a mention.
GM Brygun
GM, 735 posts
Fri 30 Nov 2012
at 02:57
  • msg #944

Re: OOC

fast detonation, explosives + agi  (like this situation)

planned detonation, explosives + calculation, (if he had been watching and estimating their rate of entry)
Sony
Trooper, 240 posts
Private
Tanayaka
Fri 30 Nov 2012
at 03:02
  • msg #945

Re: OOC

*@#(@#

Thats like 4 - 5 1s in a row for Sony
Boomer
Trooper, 662 posts
Private
Kulenov
Fri 30 Nov 2012
at 03:05
  • msg #946

Re: OOC

That is why getting the base bonuses as high as possible is important. If you get a +7 a 1 is not so bad.
Echo
Trooper, 208 posts
2nd Lt
Henderson
Sat 1 Dec 2012
at 00:01
  • msg #947

Re: OOC

Not sure what the suits are capable of... if having climbed most out a window could you jump jet out of it?
Boomer
Trooper, 664 posts
Private
Kulenov
Sat 1 Dec 2012
at 00:07
  • msg #948

Re: OOC

I'll try to help Haverson, but I won't want to hit him so will go for single shots unless I can get a clear LOS for bursts but will pop off at the enemy PA's helmet with AP rounds any good hit to the faceplate should do the trick.
GM Brygun
GM, 738 posts
Sat 1 Dec 2012
at 00:31
  • msg #949

Re: OOC

Echo:
Not sure what the suits are capable of... if having climbed most out a window could you jump jet out of it?


One use of jump jets is to brake the final 1,000 ft of an oribal drop. So yeah... a 10 ft window jump is no deal.

You can actually fly on jump jets for a min or two.

Suit legs also absorb impact even without jump jets.
Echo
Trooper, 209 posts
2nd Lt
Henderson
Sat 1 Dec 2012
at 00:40
  • msg #950

Re: OOC

I'm looking at going from the window and jump jetting over the camps walls... I'll post that IC soon.
GM Brygun
GM, 739 posts
Sat 1 Dec 2012
at 10:24
  • msg #951

Re: OOC

Echo:
I'm looking at going from the window and jump jetting over the camps walls... I'll post that IC soon.

Thats how they got in, so yep.
Pa + agi for fast jet leap
Boomer
Trooper, 665 posts
Private
Kulenov
Sat 1 Dec 2012
at 11:51
  • msg #952

Re: OOC

Our CO is leaving the squad in the heat of combat? :/

Well Echo has command. And another reason my character will be rather upset at the debriefing that he did not assign a clear chain of command, who is now in charge of the fighting at the command center? hummmmm

lol

This is going to make for some fun role-playing later.
The Boulder
Trooper, 29 posts
Private
Shaemus
Sat 1 Dec 2012
at 12:38
  • msg #953

Re: OOC

stop whinning boomer an just do your job
Boomer
Trooper, 666 posts
Private
Kulenov
Sat 1 Dec 2012
at 12:42
  • msg #954

Re: OOC

LOL
Shadow
Trooper, 187 posts
Private
Braton
Sat 1 Dec 2012
at 16:28
  • msg #955

Re: OOC

does shadow have presence of mind to head towards echo?
GM Brygun
GM, 740 posts
Sat 1 Dec 2012
at 21:13
  • msg #956

Re: OOC

Shadow:
does shadow have presence of mind to head towards echo?


Yep. Porky Pig can help you get back on your feet.
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