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(Old) OOC 2.

Posted by ChanceFor group archive 1
Chance
GM, 432 posts
Tue 25 Jun 2013
at 20:09
  • msg #1

OOC 2

New OOC thread, because that 1,000 post warning is pretty annoying.
Nigel Plaskitt
Player, 233 posts
Human
Brettonian Longbowman
Tue 25 Jun 2013
at 22:42
  • msg #2

Re: OOC 2

I have a few questions. First, can Nigel see Benedikta? Is she still down? Second, how fast is this wall closing? Could Nigel run and jump into the barrow with Benedikta?

I don't want to let her get away, but if she's already up I don't want to follow her in there either, she'd kill me easily. If she's not up, I want to jump over the closing door and put another arrow in her head; if she is up, but I can see her I want to shoot her again where ever I can. If she is gone, I'm not following her in there and I'll shoot Agathe in the back of the head.
Chance
GM, 433 posts
Wed 26 Jun 2013
at 13:18
  • msg #3

Re: OOC 2

Imagine the barrows as a mounds of earth like this:
http://upload.wikimedia.org/wi...Hoo_Burial_Mound.jpg
but with a door stuck stuck into it. There are steps down into indeterminate darkness inside.

Benedikta is still inside, but is not visible so you don't know if she's up or down, or what state she is in. You could run and jump into the barrow, assume the door is rising at a rate of about 3"-6" per second and the entrance is about 6', but there's no guarantee that you won't get sealed in there when the door finally closes.
Nigel Plaskitt
Player, 236 posts
Human
Brettonian Longbowman
Thu 27 Jun 2013
at 00:01
  • msg #4

Re: OOC 2

That post gave me chills and I teared up man. I was actually sad that we killed Agathe. You are the master of this gming thing.
Bjorn Jorgensen
player, 354 posts
Human
Warrior Priest of Sigmar
Thu 27 Jun 2013
at 05:39
  • msg #5

Re: OOC 2

Seriously. And it only makes us hate Benedikta more (if that were even possible).
Grigory
player, 240 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 27 Jun 2013
at 13:33
  • msg #6

Re: OOC 2

These are some amazing characters. I'm very sorry that we had to kill Agathe, but I also have no question about how Grigory views the situation...
Chance
GM, 434 posts
Thu 27 Jun 2013
at 13:40
  • msg #7

Re: OOC 2

Thanks guys! I can say that I really didn't have too much fun with this whole scene, but I think that means I'm not totally heartless :)

I also really appreciate what amazing RPers you all are. It really helps me, and really adds to the story.
Nikolaas von Richtgraf
player, 300 posts
Thu 27 Jun 2013
at 17:22
  • msg #8

Re: OOC 2

Might be a little late to the high-five party, but here's one more anyway! ^_^
Grom Ironsmiter
player, 188 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 28 Jun 2013
at 02:59
  • msg #9

Re: OOC 2

 Glad to see all the group troubled over what fate has befallen the slayer...^-^
Nigel Plaskitt
Player, 237 posts
Human
Brettonian Longbowman
Fri 28 Jun 2013
at 04:30
  • msg #10

Re: OOC 2

Gimme a sec lol, I posted first so I didn't know Grom was gonna dive into the barrow. Nigel is definitely going to be trying to figure out how to get the door open so he can get in there and help, you're just either going to be dead or done killing her by the time he succeeds.
Grigory
player, 241 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 28 Jun 2013
at 13:31
  • msg #11

Re: OOC 2

Less troubled, and more feeling that "Aw, it's what he always wanted!"

Edit: It's the start of a Canadian long weekend, so I won't be posting until Tuesday, probably.
This message was last edited by the player at 13:55, Fri 28 June 2013.
Nikolaas von Richtgraf
player, 301 posts
Fri 28 Jun 2013
at 14:17
  • msg #12

Re: OOC 2

In reply to Grigory (msg # 11):

Ditto to everything Grigory just said.
Chance
GM, 436 posts
Fri 28 Jun 2013
at 15:27
  • msg #13

Re: OOC 2

Fear not, Grom will come back in another form soon enough (well, not Grom specifically, but the player behind Grom isn't leaving).

and EDIT: After Canada Day comes July 4th, and then my Birthday weekend, so I think next week might be a bit slow for all of us.
This message was last edited by the GM at 15:28, Fri 28 June 2013.
Nigel Plaskitt
Player, 238 posts
Human
Brettonian Longbowman
Fri 28 Jun 2013
at 23:19
  • msg #14

Re: OOC 2

Oh is Grom dead? I wasn't sure if we knew that since we hadn't gotten the thing open yet. Glad to hear the player isn't leaving, kinda curious what he's coming back as though. I guess we'll pick him up in Brovska?
Grom Ironsmiter
player, 189 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 28 Jun 2013
at 23:29
  • msg #15

Re: OOC 2

 How about a chaos warrior, invading from the north?.
Nigel Plaskitt
Player, 239 posts
Human
Brettonian Longbowman
Sat 29 Jun 2013
at 00:54
  • msg #16

Re: OOC 2

In the beginning didn't it say we couldn't play chaos aligned characters? I could definitely see a character like that being completely incompatible with Bjorn for sure and probably the rest of the party as well.
Bjorn Jorgensen
player, 355 posts
Human
Warrior Priest of Sigmar
Sat 29 Jun 2013
at 04:49
  • msg #17

Re: OOC 2

If it was a secret, though, it might work. I'd keep an eye on ya, but if you're good, I would never know. ;)
Grom Ironsmiter
player, 190 posts
Stinks,drinks like a fish
Slayer, u betchum
Sat 29 Jun 2013
at 13:20
  • msg #18

Re: OOC 2

 Hmmm, maybe the all black armor which he never takes off or the total bloodlust as he hacks his way thru all the enemy's or friends in front of him, that might give you a clue. ^-^
Bjorn Jorgensen
player, 356 posts
Human
Warrior Priest of Sigmar
Sat 29 Jun 2013
at 15:19
  • msg #19

Re: OOC 2

That would definitely give you away.
Chance
GM, 437 posts
Mon 1 Jul 2013
at 15:36
  • msg #20

Re: OOC 2

Fear not, there will be no chaos warriors in the party :)

On another note, I mentioned my GURPS: Monster Hunters, steampunk game. I have started it up and the advert is here: link to a message in another game in case anyone is interested.
Bjorn Jorgensen
player, 357 posts
Human
Warrior Priest of Sigmar
Mon 1 Jul 2013
at 20:06
  • msg #21

Re: OOC 2

RTJd! :) Super excited.
Grom Ironsmiter
player, 191 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 1 Jul 2013
at 21:47
  • msg #22

Re: OOC 2

 No Chaos warriors?, how about a nurgle priest.? That might stir up the group slightly?.

 Umm, on a side note. What is the group going to do about the near future?.
Nigel Plaskitt
Player, 240 posts
Human
Brettonian Longbowman
Tue 2 Jul 2013
at 02:39
  • msg #23

Re: OOC 2

I'd say we've got to take care of those shaking barrels first, then we pop open that barrow and confirm Grom and Benedikta's death, finishing Benedikta off if neccesary, and we'll finish out the whole thing by having a funeral for Agathe (and Grom). After all that is done I guess we'll continue on our way to Brovska and deliver the load of furs, pick up another cargo (and your new character) and continue on down the road.
Bjorn Jorgensen
player, 358 posts
Human
Warrior Priest of Sigmar
Tue 2 Jul 2013
at 05:39
  • msg #24

Re: OOC 2

Someone else might be best to take the lead on whatever we're doing right now. Bjorn is pretty much at the end of his rope till he gets a chance to rest and heal up. He's likely to just stand around and guard something, or someone. Or just sit and rest lol...

still 1 HP and 1 FP XD
Nikolaas von Richtgraf
player, 302 posts
Tue 2 Jul 2013
at 15:36
  • msg #25

Re: OOC 2

Nik's ultimate goal is the buying and selling of goods and the establishment of a reliable caravan route; to that end, basically any time we haven't got an adventure in front of us you can always assume the goal is "buy X, deliver to Y, profit, repeat".

That said, my first priority is stopping the barrels from shaking, then rallying us as well as can be done and going after Benedikta. Hopefully that will mean saving Grom from certain doom, or at least recovering his body for a decent service, and finishing off Benedikta if possible (and Grom hasn't done already).

I still don't think I'll have time enough to sign on for another game, but I'm off to check out the Steampunk monster hunters thing all the same; I've never actually seen a Steampunk game before, this should be interesting! ^_^
Nikolaas von Richtgraf
player, 303 posts
Tue 2 Jul 2013
at 15:52
  • msg #26

Re: OOC 2

I should probably not even be asking, but I've never been known for my self-control...

I haven't got any Monster Hunter books; what are the templates they introduce in MH1, and how many points are they typically built on?

I didn't even get all the way through the Setting Information thread before character ideas started jumping into my head!
Nigel Plaskitt
Player, 241 posts
Human
Brettonian Longbowman
Tue 2 Jul 2013
at 16:50
  • msg #27

Re: OOC 2

Dude! Join the game! Bjorn and I have already joined and it'd be awesome to have you to too.

Monster Hunter characters are 400/-70/-5 and there are a ton of templates for them. There is pretty much anything you can think of, but I'll list out all the stuff from MH1 for you:

Commando - The gun guy
Crusader - Holy abilities
Experiment - Biological enhancements (Frankenstein would work in this setting too)
Inhuman - Demon, Demonspawn, Lycanthrope (Bear, Wolf, Eagle, Tiger, etc), Outcast Angel, Vampire, Dhampir, Ethomorph, Changeling, Ghost, Mummy, & Seelie
Psi - Psionic powers
Sage - Knowledge and research: the two most valuable tools in the fight
Sleuth - Stealthy investigator
Techie - The hacker/gadgeteer (in this setting it'd be a mad inventor for sure)
Warrior - The muscle with the melee weapon
Witch - Ritual path magic
Aaaand... - In MH4 there are 200pt sidekicks and 200pt lens that you can combine for even more options if you don't like any of the above templates.

Basically everything you could possibly want to play has been covered in the four books and two pyramid articles.
Nikolaas von Richtgraf
player, 304 posts
Tue 2 Jul 2013
at 16:54
  • msg #28

Re: OOC 2

Oooh, some of those look really cool...!

I'll try to get my hands on a MH book or two tonight and have another look - I'm definitely tempted to put in! JaJH, just so it doesn't surprise you when I start, expect to see a whole bunch of "what about this" type questions flooding into your in box before long!
Nigel Plaskitt
Player, 242 posts
Human
Brettonian Longbowman
Tue 2 Jul 2013
at 17:02
  • msg #29

Re: OOC 2

Get MH 1 for sure and MH 4 if you want to see all the sidekick options. Also, half of those Inhuman options are in MH 1, but the other ones are in Pyramid issue 3/45 from July '12.

Depending on what you want to do, you could get away with just buying MH 1.
Nikolaas von Richtgraf
player, 305 posts
Tue 2 Jul 2013
at 17:07
  • msg #30

Re: OOC 2

Awesome - MH 1 is definitely on the list then. I haven't got enough cash to really go nuts buying magazines and extra sourcebooks, but I'll get the essential stuff.

I've never done Steampunk, and beyond really digging the fashion I have pretty much no idea what I'm getting into here. I never should have read the intro - I knew I wouldn't be able to resist once I had a taste!
Bjorn Jorgensen
player, 359 posts
Human
Warrior Priest of Sigmar
Tue 2 Jul 2013
at 17:54
  • msg #31

Re: OOC 2

You will make the game more fun for us all, no matter what you roll. Your posts are the most interesting to read of us all (no offense to everyone else). :)
Chance
GM, 438 posts
Tue 2 Jul 2013
at 17:55
  • msg #32

Re: OOC 2

I've actually never really done steampunk in a game either, which is part of my motivation. I love China Miéville's stuff, though, and it seemed the best way to combine the "Lost World" game I wanted to do with the "Monster Hunters" game I also wanted. Feel free to ask plenty of questions.

The game probably won't be starting up until mid-July (I also might run two groups with the amount of response I've gotten). I've already gotten several RTJs for Witches (MH uses a unique spell casting system so this kinda surprises me) and several for Inhumans as well, in case that helps you narrow down any of your ideas.
Bjorn Jorgensen
player, 360 posts
Human
Warrior Priest of Sigmar
Tue 2 Jul 2013
at 17:59
  • msg #33

Re: OOC 2

The cool thing about the non-"powered" classes is that they use wildcard (bang!) skills, and for every 12 points in yours, you get 1 CP per session (usually per week for PBP) to spend on turn failures to successes and such.
Nigel Plaskitt
Player, 243 posts
Human
Brettonian Longbowman
Tue 2 Jul 2013
at 18:11
  • msg #34

Re: OOC 2

A request for Chance:

If Nik joins can I be in the same group as him and Bjorn? It'd be fun to keep playing together. :)
Bjorn Jorgensen
player, 361 posts
Human
Warrior Priest of Sigmar
Tue 2 Jul 2013
at 18:18
  • msg #35

Re: OOC 2

Yes. :)
Nikolaas von Richtgraf
player, 306 posts
Tue 2 Jul 2013
at 18:32
  • msg #36

Re: OOC 2

In reply to Bjorn Jorgensen (msg # 31):

Oh, my God Bjorn! Thank you so much! ^_^

As much as I'd like to take all the credit, Nik writes himself for the most part; I've made several characters since getting really stuck into PbP, but Nik is probably my best build from a strictly literary standpoint (which is another way of saying he's my most/only successful character).

I'm hoping I can come up with a compelling character for the Steampunk game, too! Oh, yes - I'm soooo putting my hat in the ring! I don't want to clog one game with another too badly, so I'll keep most of my questions in private threads.

And I'd also like to be in the Bjorn/Nigel group. ^_^
Chance
GM, 439 posts
Tue 2 Jul 2013
at 18:50
  • msg #37

Re: OOC 2

If I do multiple groups, I will certainly keep y'all together if you want.

I do agree with Bjorn, that Nik has some truly great reading, but you all produce some interesting writing. When Bjorn get's all priestly is entertaining, when Nigel turns into Legolas, Grom defending Agathe back when you fought the troll, and Grigory being all paranoid (and all of you paying him no mind).
Bjorn Jorgensen
player, 362 posts
Human
Warrior Priest of Sigmar
Tue 2 Jul 2013
at 19:07
  • msg #38

Re: OOC 2

Exactly. Everyone's actually committed to playing a character more than killing stuff. I like that. :)
Chance
GM, 440 posts
Tue 2 Jul 2013
at 19:14
  • msg #39

Re: OOC 2

Grom has killed off his character, but that is kinda part of the whole concept, so it's cool
Nikolaas von Richtgraf
player, 307 posts
Tue 2 Jul 2013
at 19:20
  • msg #40

Re: OOC 2

I can't help but thinking Valhalla just got a whole lot more interesting...
Grigory
player, 242 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 2 Jul 2013
at 19:36
  • msg #41

Re: OOC 2

I'd also like to play, but I won't be able to put a character together for the next couple of days as my RPG time alotment is getting eaten up by other issues - prepping for a D&D game I'm starting this weekend with my IRL group. Just wanted to chime in and let you know I'm interested. Maybe I'll make a completely level-headed, pragmatic adventurer Monster Hunter who dislikes animals...
Chance
GM, 441 posts
Tue 2 Jul 2013
at 19:37
  • msg #42

Re: OOC 2

That would be awesome, and take your time on a character.
Nigel Plaskitt
Player, 244 posts
Human
Brettonian Longbowman
Tue 2 Jul 2013
at 19:41
  • msg #43

Re: OOC 2

Grigory:
Maybe I'll make a completely level-headed, pragmatic adventurer Monster Hunter who dislikes animals...


So you're one of those people who always has to play the same character in every game then? :P

So if everyone from this group joins the MH game, I think we should all be in the same group. Not that there aren't other good role-players on this site that could be fun to game with, but why take chances when you've got a good group going already?
Grom Ironsmiter
player, 192 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 3 Jul 2013
at 14:15
  • msg #44

Re: OOC 2

 Well, Looks like my side of the border(USA or to be closer to where iam from SOCal) is celebrating our big noise making holiday. Cheers to those on our northern borders for their big holiday also.
Nikolaas von Richtgraf
player, 309 posts
Wed 3 Jul 2013
at 14:48
  • msg #45

Re: OOC 2

Have fun, my American friends! ^_^
Nigel Plaskitt
Player, 246 posts
Human
Brettonian Longbowman
Wed 3 Jul 2013
at 20:35
  • msg #46

Re: OOC 2

Didn't Pip pass out? I was pretty sure he collapsed from being choked out by a ghoul. Like we weren't sure if he was okay type of passed out...
Nikolaas von Richtgraf
player, 310 posts
Wed 3 Jul 2013
at 20:42
  • msg #47

Re: OOC 2

Crap, you're right - message #241 (I think... maybe it was #214...?) Anyway, you're right. I'll edit that bit out.

Thanks for the catch!
Chance
GM, 442 posts
Fri 5 Jul 2013
at 13:46
  • msg #48

Re: OOC 2

Hope Canada Day and July 4th were enjoyable for all!
Grom Ironsmiter
player, 193 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 5 Jul 2013
at 14:22
  • msg #49

Re: OOC 2

 If you can ignore the M80s,firecrackers,that are considered illegal around here going off up and down the neighborhood of mine(none of mine,mind you)then i sleep fairly good surprisingly. ^-^
Grom Ironsmiter
player, 194 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 5 Jul 2013
at 22:23
  • msg #50

Re: OOC 2

 In the DMs new game, what kind of adventurer is everyone going to run?, that is unless we are to keep it quiet until we all meet.?
Grom Ironsmiter
player, 195 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 8 Jul 2013
at 02:13
  • msg #51

Re: OOC 2

 Hello?, long holiday for everyone?.
Chance
GM, 443 posts
Mon 8 Jul 2013
at 12:53
  • msg #52

Re: OOC 2

Probably, yeah. Most people don't post much on the weekends anyway, especially holiday weekends like this, no worries.

As far as what characters people are running in the other game, I will be letting people in there starting today, so feel free to discuss character concepts there.

EDIT: also, I'm going to wait another day or so for Grigory before making an IC update.
This message was last edited by the GM at 12:53, Mon 08 July 2013.
Chance
GM, 444 posts
Mon 8 Jul 2013
at 13:13
  • msg #53

Re: OOC 2

Sorry for the double post but, everyone please welcome Ogindur Thundersteel to the game. He will be joining you all in Brovska.

You lose a dwarf and you gain a dwarf (and a Bright Wizard)

Ogindur, the other party members are:
  • The Count Nikolaas von Richtgraf - aristocrat from a financially struggling family, part time mercenary, funder of this expedition
  • Bjorn Jorgensen - a Warrior Priest of Sigmar
  • Grigory - a former ratcatcher of Nuln, rather insane
  • Konrad Magnos (formerly Grom Ironsmiter) - a Bright Wizard joining you all in Brovska
  • Nigel Plaskitt - A Bretonian version of Legolas
  • Maurice - Nik's shockingly competent manservant (NPC played by Nik)
  • Rufus - Grigory's giant dog


Feel free to add to any of that if I left out an important bio piece or anything of the sort.
Ogindur Thundersteel
Son of Odurgal, 1 post
Mon 8 Jul 2013
at 14:01
  • msg #54

Re: OOC 2

Thanks for the warm welcome.

The characters seem fantastically cool and interesting. I always wondered what a warhmmer RPG would look like.

I guess i'll just add mine in here (not that it's necessarily known in character), it might help.


Ogindur Thundersteel - A dwarven ex-soldier, young, pridgeful and somewhat brash that embodies the characteristics of the dwarven race. Hardy, loyal and stubborn. He's out to seek his 'craft'.
Nikolaas von Richtgraf
player, 311 posts
Mon 8 Jul 2013
at 15:27
  • msg #55

Re: OOC 2

Hey all. Sorry Grom, wasn't ignoring you, just don't often get on over the weekend.

In the Steampunk game, I'm playing an Airship Privateer/Adventurer; at least that's the concept I've started with, it'll probably undergo some shaping before we go live. I didn't know you were coming too, this is going to be sweet!

Also, hi Ogindur; thank God we have a new dwarf, or Affirmative Action would have been all up my ass and this voyage has had enough problems! ^_~
Ogindur Thundersteel
Son of Odurgal, 2 posts
Mon 8 Jul 2013
at 15:30
  • msg #56

Re: OOC 2

Hi!

The steampunk game sounds good... it's turning out to be a very small RPOL world ;)
Not sure what to be yet, but i'm sure it'll be super fun...  Do you have a first mate yet?
:D

3 games :D

[Private to Nikolaas von Richtgraf: I am dreary from your game :)]



Oh no... I just read the demise of the other dwarf! :'(
This message was last edited by the player at 15:33, Mon 08 July 2013.
Konad Magnos
Bright Wizard, 1 post
Mon 8 Jul 2013
at 15:38
  • msg #57

Re: OOC 2

 Hey, Grom may not be dead yet!, he may have won the fight with the vamp witch hunter.

 Anyway the need a hard drinking dwarf to keep the game in perspective. ^-^

 As far as the new game i will be playing Myfanwy Thomas. Kind off a bookish accountant / office manager.
This message was last edited by the player at 15:41, Mon 08 July 2013.
Ogindur Thundersteel
Son of Odurgal, 3 posts
Mon 8 Jul 2013
at 15:42
  • msg #58

Re: OOC 2

is the group intended to be pre-aware of each other? and have been working together already?
Chance
GM, 445 posts
Mon 8 Jul 2013
at 16:00
  • msg #59

Re: OOC 2

For the steampunk game, no, not necessarily. I'll be taking care of throwing everyone together.

For this game, same deal, you don't have to know anyone previously. We'll work out something to get you rolled up with the other group
Nikolaas von Richtgraf
player, 312 posts
Mon 8 Jul 2013
at 16:05
  • msg #60

Re: OOC 2

Wow, it is a small RPoL world after all! I totally know Ogindur! Actually, there has been talk of a First Mate, but that might have been about you... I'm not sure. In any case, I haven't really heard at this point, but I have plenty of room for other crew positions as long as you aren't afraid of heights. To be honest though, I don't think the ship will feature heavily in the campaign - it's really more of a set piece. So, if you go "crewman", make sure to include a healthy "off-duty" side to him.
Ogindur Thundersteel
Son of Odurgal, 4 posts
Tue 9 Jul 2013
at 23:22
  • msg #61

Re: OOC 2

I've made a character for the steampunk game now.

i have yet to send him to the GM....


I have MH3: Sidekicks too, so i invested 8 points into a sidekick :)
Not sure whether the GM wil lallow it, but it should be fun...


Just for the record, my character is a witch/wizard. An intellect that believes intelligence is the best way to solve any problem :) There's more to him yet but i'm juggling a ffew of the personality points and haven't finished wirting them up properly yet. Once i've done i'll let you all know.
Chance
GM, 447 posts
Wed 10 Jul 2013
at 01:35
  • msg #62

Re: OOC 2

Nik brings up a good point, that he's about as close to death Bjorn...
Nikolaas von Richtgraf
player, 314 posts
Wed 10 Jul 2013
at 14:35
  • msg #63

Re: OOC 2

Pssh, it's just a flesh wound, Nik would never complain about that little scratch! ^_~
Ogindur Thundersteel
Son of Odurgal, 5 posts
Wed 10 Jul 2013
at 22:15
  • msg #64

Re: OOC 2

PM TO GM:

[Private to GM: WIll I be waiting until they reach their destination to get written in? Just curious :D]
Nigel Plaskitt
Player, 250 posts
Human
Brettonian Longbowman
Thu 11 Jul 2013
at 23:00
  • msg #65

Re: OOC 2

Wait what? You're in the barrow already? I am a tad confused...
Ogindur Thundersteel
Son of Odurgal, 7 posts
Thu 11 Jul 2013
at 23:02
  • msg #66

Re: OOC 2

I think i was already in it, when you opened it :D

[Private to Nigel Plaskitt: Our characters are starting 'inside' the barrow, having been trapped.]
Konad Magnos
Bright Wizard, 2 posts
Thu 11 Jul 2013
at 23:11
  • msg #67

Re: OOC 2

 No, the noise is coming from another Burrow close to the two burrows you have seen, both the closed and the new opened one(which is not where the sound is coming from) Or at least that is the way i understand it.
Ogindur Thundersteel
Son of Odurgal, 8 posts
Thu 11 Jul 2013
at 23:16
  • msg #68

Re: OOC 2

Ok, go with that :D

:)
Chance
GM, 450 posts
Fri 12 Jul 2013
at 13:42
  • msg #69

Re: OOC 2

Ok, to help move things along a bit.

- Grom and Benedikta are sealed inside their particular barrow. Right now, you do not hvae the capability to get inside. Nor are the barrows connected.

- The barrow doors, as has been referenced, are operated by lever mechanisms. When the one barrow was triggered closed, the other, that Nigerl just headed into, was triggered open. Ogindur, who had previously gotten stuck inside the now open barrow, saw he was dungeon delving or something like that but I'll let him work that out, (triggered shut back when Agathe and Benedikta arrived on the scene ahead of you) has now been freed.

[Private to Ogindur Thundersteel: Nik's family is struggling and has little money with which to assist him. Instead, say you have been sent by Renate to 1. tell him that she's ok and 2. to keep him safe until he can return to her. Renate is Nik's love interest from back at home. A while back there was some question as to whether or not she'd been falsely imprisoned.]
Ogindur Thundersteel
Son of Odurgal, 11 posts
Sat 13 Jul 2013
at 11:53
  • msg #70

Re: OOC 2

I'm dyin here :D
:P
Ogindur Thundersteel
Son of Odurgal, 13 posts
Sun 14 Jul 2013
at 03:50
  • msg #71

Re: OOC 2

DOn't say that Konad :( Ogindur is great company
Nigel Plaskitt
Player, 251 posts
Human
Brettonian Longbowman
Mon 15 Jul 2013
at 16:46
  • msg #72

Re: OOC 2

Ogindur and Konad came out of the barrow Grigory and I were searching right? I just wanted to make sure we were done with it before I moved on.
Ogindur Thundersteel
Son of Odurgal, 15 posts
Mon 15 Jul 2013
at 16:58
  • msg #73

Re: OOC 2

Aye
:D
Chance
GM, 452 posts
Wed 17 Jul 2013
at 13:01
  • msg #74

Re: OOC 2

Everything alright out there? I was going to make another update but I didn't want to leave any conversations hanging in the air if someone was planning on saying more.
Konad Magnos
Bright Wizard, 7 posts
Wed 17 Jul 2013
at 13:13
  • msg #75

Re: OOC 2

 We are waiting to hear Niks response to Ogindur's statement and then Konad's question/statement.
Grigory
player, 247 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 17 Jul 2013
at 13:41
  • msg #76

Re: OOC 2

Yup, Grigory's just not saying anything because he's worried about insulting some of Nik's friends with his wild accusations about these strangers :)
Nikolaas von Richtgraf
player, 319 posts
Wed 17 Jul 2013
at 14:27
  • msg #77

Re: OOC 2

Sorry gang, I didn't realize I was holding things up. Anyway, done and done. ^_^
Konad Magnos
Bright Wizard, 10 posts
Sun 21 Jul 2013
at 23:17
  • msg #78

Re: OOC 2

 I dont suppose anyone can figure out how to find the reset stone on the burrow door?.
Chance
GM, 455 posts
Mon 22 Jul 2013
at 14:21
  • msg #79

Re: OOC 2

That would be a no Konrad. The door has "shut" on Grom and, while you all can return with help from Brovska you won't have any luck until then.
Bjorn Jorgensen
player, 367 posts
Human
Warrior Priest of Sigmar
Mon 22 Jul 2013
at 18:24
  • msg #80

Re: OOC 2

Bjorn gave the count 8 HP worth of "medical" attention unless that just didn't work.
Ogindur Thundersteel
Son of Odurgal, 19 posts
Tue 23 Jul 2013
at 09:42
  • msg #81

Re: OOC 2

I am waitng on the result of Bjorn's suggestion that 8hp have been healed before i post

:)
Chance
GM, 457 posts
Tue 23 Jul 2013
at 14:52
  • msg #82

Re: OOC 2

Whoops missed that somehow. One second will I fix myself :)
Bjorn Jorgensen
player, 369 posts
Human
Warrior Priest of Sigmar
Tue 23 Jul 2013
at 17:21
  • msg #83

Re: OOC 2

I forget how badly Nik was wounded. I believe I'm still down 4 HP. Probably best to save the energy for the trek and heal up when we stop for the night.
Ogindur Thundersteel
Son of Odurgal, 24 posts
Mon 29 Jul 2013
at 15:23
  • msg #84

Re: OOC 2

somebody has recently been reading ASOIAF, eh? :D
Chance
GM, 460 posts
Mon 29 Jul 2013
at 18:14
  • msg #85

Re: OOC 2

Whew! been stuck in meetings all day. Going to take a look at the IC thread now and update as needed.
Grigory
player, 252 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 29 Jul 2013
at 18:23
  • msg #86

Re: OOC 2

In reply to Ogindur Thundersteel (msg # 84):

Heh, yeah. Slowly working my way through the book series for the first time. Just finished book 2.
Nikolaas von Richtgraf
player, 327 posts
Mon 29 Jul 2013
at 21:29
  • msg #87

Re: OOC 2

No spoilers, you two! I'm addicted to the Game of Thrones show and it's taking every ounce of willpower I have to not go reading ahead in the books.
Nigel Plaskitt
Player, 255 posts
Human
Brettonian Longbowman
Mon 29 Jul 2013
at 23:44
  • msg #88

Re: OOC 2

I'm not going to start either the show or the books until the book series is complete. George R.R. Martin is pretty old and I fear that he'll die, leaving everyone wondering how it was supposed to end...

Along those lines I have a YouTube video: http://www.youtube.com/watch?v=j7lp3RhzfgI

EDIT: Also here is GRRM's response. :) http://www.youtube.com/watch?v=GqcqapoFy-w
This message was last edited by the player at 23:46, Mon 29 July 2013.
Grigory
player, 253 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 1 Aug 2013
at 13:25
  • msg #89

Re: OOC 2

That's Mr. Weasel to you, dwarf! :P
Ogindur Thundersteel
Son of Odurgal, 26 posts
Thu 1 Aug 2013
at 13:32
  • msg #90

Re: OOC 2

:D

Yessir!

He actually doesn't mean it offensively. Really it's just that (as a warrior primarily) judgement is generally made about people based on their fortitude, strength and personal power. This (to my mind) is especially true in Dwarven society. Easy to stereotype people based on appearance ;)
Grigory
player, 254 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 1 Aug 2013
at 13:46
  • msg #91

Re: OOC 2

Makes sense. And Grigory's just happy you didn't compare him to a rat instead. Them's fighting words, so be warned :)
This message was last edited by the player at 13:46, Thu 01 Aug 2013.
Nikolaas von Richtgraf
player, 328 posts
Thu 1 Aug 2013
at 14:36
  • msg #92

Re: OOC 2

In reply to Grigory (msg # 91):

God, how badly do I wish I could do a decent Cagney impression right now? "Gwaw, you duhty rat, you killed my bruduh, gwaaaw."
Bjorn Jorgensen
player, 372 posts
Human
Warrior Priest of Sigmar
Thu 1 Aug 2013
at 15:36
  • msg #93

Re: OOC 2

Roight-o guhvna ;)
Nikolaas von Richtgraf
player, 330 posts
Fri 2 Aug 2013
at 15:26
  • msg #94

Re: OOC 2

In reply to Nigel Plaskitt (msg # 88):

So I finally got a chance to check out those videos, and if anyone hasn't yet they're cheating themselves - very funny stuff! ^_^
Chance
GM, 465 posts
Mon 12 Aug 2013
at 14:00
  • msg #95

Re: OOC 2

I like the Legolas-Gimli challenge there :)

Question for the group, what would you prefer to do first? Resolve the whole barrel issue? or crack open the barrow? I'm planning on both, but I wanted to get your preferences on order.
Konad Magnos
Bright Wizard, 17 posts
Mon 12 Aug 2013
at 14:41
  • msg #96

Re: OOC 2

 Game wise, i am thinking that Konad would want to rescue the lost guard within the burrow but it might be more convenient to do the barrels since we are almost there.?
Nikolaas von Richtgraf
player, 334 posts
Mon 12 Aug 2013
at 14:43
  • msg #97

Re: OOC 2

I could go either way, really; IC, Nik is eager to learn what happened to Grom and Benedikta, and is keeping the faintest hope alive that if we can get on fast enough we may yet see Grom alive in that hole.

OOC, since I know Grom is already wearing a different skin, I'm eager to pursue whoever has us shipping corpses. I just can't make that suggestion IC without tacitly saying that we've given up on Grom, which as a soldier and employer Nik just couldn't do (that'd just be low, never mind disadvantages).

Actually, I think I just talked myself into voting for the Barrow first.
Grigory
player, 259 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 12 Aug 2013
at 14:45
  • msg #98

Re: OOC 2

I'm good either way, but I'm leaning towards the barrow as well.
Nigel Plaskitt
Player, 258 posts
Human
Brettonian Longbowman
Mon 12 Aug 2013
at 16:07
  • msg #99

Re: OOC 2

Chance:
I like the Legolas-Gimli challenge there :)

Definitely what I was going for. :)

Nigel was pretty set on rescuing Grom, so I'll have to insist we crack open the barrow first. Nigel knows that Grom is dead, but he wants to see it for himself.

Mostly I think we will all rest easier if we can confirm that Benedikta is dead...
This message was last edited by the player at 16:11, Mon 12 Aug 2013.
Bjorn Jorgensen
player, 373 posts
Human
Warrior Priest of Sigmar
Tue 13 Aug 2013
at 06:51
  • msg #100

Re: OOC 2

Barrow, too. :) Yay for being chaotic good.
Nikolaas von Richtgraf
player, 336 posts
Tue 13 Aug 2013
at 15:05
  • msg #101

Re: OOC 2

Okay, you can feel free to call me a terrible person if you want to, but hear me out (if it's an issue, please assume we had this conversation while on the road):

We're at Brovska now anyway, and we need to stay here at least long enough to hire miners. Maybe we should try to deal with the barrels first, while we're here? The alternative would be carting barrels of occasionally-active corpses back and forth, and that thought gives me the willies.

We can send Maurice to hire the miners while the rest of us see to the sale; with any luck, we can get both done fairly quickly and be back on the road to the barrows without the loss of much time.

Since we're talking about recovering a fellow here, I'll understand completely if what I just said sounds cold or mercenary or whatever, and I'll gladly go with the will of the group - I've said it before that I'm no tyrant. It just seems more practical to finish the jobs we can as we can.

Any thoughts?
Nigel Plaskitt
Player, 259 posts
Human
Brettonian Longbowman
Tue 13 Aug 2013
at 15:50
  • msg #102

Re: OOC 2

I kinda forgot we had to go all the way to Brovska to hire the miners, I was thinking we were gonna leave from the inn we just stayed at and double back. Since we're in Brovska it does make sense that we might do it that way.

However, "with any luck" isn't really the way things usually go for us, so OOC I'd be slightly worried that something would happen to prevent us from going back to the barrow.

That said your character is the boss and your plan makes sense, so you can decide that we should take care of the barrels first if you want. I'd be okay with it.
Ogindur Thundersteel
Son of Odurgal, 32 posts
Tue 13 Aug 2013
at 16:16
  • msg #103

Re: OOC 2

I think nik has to convince the sentimental amongst the group :P

I'm easy either way tbh. From a purely time efficient point of view, the barrels sounds like the perfect 'first' job... but well if there's  achance of Grom surviving then the people who cared about him the most will probably need convincing that it's only worth going back to recover his corpse... and that it can wait...
:D

[Private to GM: Hahah, bringing him back as some kind of undead... would be hilarious and devilish :)]
Ogindur Thundersteel
Son of Odurgal, 34 posts
Tue 13 Aug 2013
at 20:35
  • msg #104

Re: OOC 2

I'm a little confused, please humour my lack of sense.


Am i right in thinking that Nik has just given me permission to go punch one of these guys in the teeth? Sporting his house colours?


I don't mind doing it, necessarily but is nik sneakily  using it as a deception technique? I don't want to let someone try to open the barrel while ogindur i away 'teaching some manners'....


I'm confuzzled ! help required ! :D
Nigel Plaskitt
Player, 262 posts
Human
Brettonian Longbowman
Tue 13 Aug 2013
at 20:59
  • msg #105

Re: OOC 2

I don't think he was specifically asking you to go punch their teeth in, but if what the merchants were saying was super offensive and you wanted to intervene on behalf of your kinsmen you could. There are always other options besides punching in peoples teeth.

Unfortunately, your character and mine are not really the type to resolve situations with those other options...
Ogindur Thundersteel
Son of Odurgal, 35 posts
Tue 13 Aug 2013
at 21:04
  • msg #106

Re: OOC 2

Well, perhaps we can have a battle of wits with them...

I've there is poison in one of these cups... choos one...





Spoiler text: (Highlight or hover over the text to view)
I am a DWARF and heavily resistant to poinson DUMBASS!!!!!! :D

Nikolaas von Richtgraf
player, 338 posts
Tue 13 Aug 2013
at 21:35
  • msg #107

Re: OOC 2

I've been playing my cards pretty close to the chest lately, which I suppose is a dick move but I just haven't found a good moment to lay it all out there.

I'll try to stay at least a little cryptic, in case the GM feels I'm straying into metagaming territory here, but I'd like to offer some small explanation.

Yes, Nik is absolutely authorizing you to go whomp-ass on those loudmouths. You don't have to actually beat on them, but to let them know they're assholes, that we don't like them, and that they'd best be quiet or else. His idea is to strut - to act so important that they are perceived as being particularly important - and use that bluff to get past any inspection.

Insisting that Ogindur wear the colours is to make sure that everyone knows the Rangers don't hide. Nik wants everyone to think we're too loud to be clever - an idiot noble/ignorant soldier trying his hand at marketeering. To make them think we're (or at least that Nik is) stupid. Hopefully that will make it easier to find whoever packed those barrels, and in any case to announce our presence to them so that we have a chance at nabbing their operators.
Nigel Plaskitt
Player, 263 posts
Human
Brettonian Longbowman
Wed 14 Aug 2013
at 00:55
  • msg #108

Re: OOC 2

That makes sense. I was wondering why you wanted us to go beat the crap out of strangers, but Nigel follows orders so there won't be any complaint there.
Ogindur Thundersteel
Son of Odurgal, 37 posts
Wed 14 Aug 2013
at 01:00
  • msg #109

Re: OOC 2

Well, Ogindur is all for protecting nik's interests so he'll not be letting anyone get in the barrels.

However... he's a long-time army-dwarf that has racial pride. You can't be insulting the bearded-ale-monsters in his presence without him having a thing or two to say about it.
Bjorn Jorgensen
player, 374 posts
Human
Warrior Priest of Sigmar
Wed 14 Aug 2013
at 06:08
  • msg #110

Re: OOC 2

It's brilliant either way, IMO. Making a name for ourselves will be helpful in the long run as well as to make our presence known to the douchebags that apparently set us up.

Bjorn is basically indifferent at the moment, but just because there are no witches to burn . . . yet. Keeping an eye on our Wizard. ;)
Nikolaas von Richtgraf
player, 339 posts
Wed 14 Aug 2013
at 14:13
  • msg #111

Re: OOC 2

I gotta say, I'm glad to hear a general approval; I was worried I might be going completely off-side and making you guys crazy.

As for the merchants specifically, Nik doesn't speak Dwarven so he doesn't know quite what they're saying beyond that it annoys his new buddy. When I built him I was going to give Nik "likes Dwarfs" as a Quirk because of their work-ethic and hardiness, but then I decided "dislikes Elves" for basically the opposite reasons was more appropriate. Still, he's got a soft-spot for Ogindur since he's been given Renate's hairpin. ^_~
Chance
GM, 468 posts
Wed 14 Aug 2013
at 15:46
  • msg #112

Re: OOC 2

I've been pretty mum on Nik's idea, I'm sorry, but I do want to play this next bit in Brovska a bit closer to my chest.
Ogindur Thundersteel
Son of Odurgal, 39 posts
Wed 14 Aug 2013
at 15:57
  • msg #113

Re: OOC 2

It's ok

:D I actually kinda like the idea of being able to play 'some things' close to your chest that not everyone is privvy to... it gives a bit of a "Oh wow" factor when it comes to fruition :D


////// edited ///////


Pride :D all about the pride :)

I'd guess army people might be worst for it ;) (well at least non-modern)
Dwarves too :D
This message was last edited by the player at 16:08, Wed 14 Aug 2013.
Nigel Plaskitt
Player, 265 posts
Human
Brettonian Longbowman
Thu 15 Aug 2013
at 01:16
  • msg #114

Re: OOC 2

I'm getting married Sunday and going on my honeymoon next week, so I won't be online for a week starting Sunday. Colin has my permission to post for Nigel as he sees fit while I'm gone. Nigel will follow whatever orders Nik gives him no matter what. Just wanted to take care of this now while I was thinking about it.
Ogindur Thundersteel
Son of Odurgal, 40 posts
Thu 15 Aug 2013
at 09:03
  • msg #115

Re: OOC 2

congratulations.

I hope your wedding goes fantastically and your honeymoon faaaaaaaaaantastic

:D
Grigory
player, 261 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 15 Aug 2013
at 14:02
  • msg #116

Re: OOC 2

Congrats!
Nikolaas von Richtgraf
player, 340 posts
Thu 15 Aug 2013
at 14:28
  • msg #117

Re: OOC 2

Congratulations! ^_^
Ogindur Thundersteel
Son of Odurgal, 41 posts
Thu 15 Aug 2013
at 14:34
  • msg #118

Re: OOC 2

Also, don't worry... i won't let Nik get you killed :D
Chance
GM, 469 posts
Thu 15 Aug 2013
at 15:43
  • msg #119

Re: OOC 2

Congrats! Really excited for you man. Marriage has been pretty much my favorite thing so far in life :)

Colin, want me to just assign Nigel to you while Andy is gone?
Nikolaas von Richtgraf
player, 341 posts
Thu 15 Aug 2013
at 15:46
  • msg #120

Re: OOC 2

In reply to Ogindur Thundersteel (msg # 118):

Good luck with that... ^_~
Bjorn Jorgensen
player, 375 posts
Human
Warrior Priest of Sigmar
Fri 16 Aug 2013
at 06:30
  • msg #121

Re: OOC 2

Sure, I'll take Nigel. :)
Chance
GM, 471 posts
Mon 19 Aug 2013
at 13:34
  • msg #122

Re: OOC 2

Ok, Nigel is moved over to Colin, and I've assigned Agathe to Andy for now as a place holder
Nigel Plaskitt
Player, 266 posts
Human
Brettonian Longbowman
Mon 19 Aug 2013
at 22:38
  • msg #123

Re: OOC 2

Only moderately creepy. ;)
Chance
GM, 473 posts
Tue 20 Aug 2013
at 14:39
  • msg #124

Re: OOC 2

Woops, Nik, I was adding a bit onto my post in an edit when you ninja'd. Sorry about that.
Bjorn Jorgensen
player, 376 posts
Human
Warrior Priest of Sigmar
Wed 21 Aug 2013
at 04:50
  • msg #125

Re: OOC 2

GM N1NJ4
Nikolaas von Richtgraf
player, 344 posts
Wed 21 Aug 2013
at 14:29
  • msg #126

Re: OOC 2

In reply to Chance (msg # 124):

Sorry to step on your toes there, Chance. No harm done, I hope?
Chance
GM, 474 posts
Wed 21 Aug 2013
at 15:19
  • msg #127

Re: OOC 2

Oh no, not at all, I just wanted to give you a heads up in case you wanted to change your own :)
Ogindur Thundersteel
Son of Odurgal, 43 posts
Wed 21 Aug 2013
at 17:20
  • msg #128

Re: OOC 2

Not jut your typical dwarf, eh! :)
Grigory
player, 263 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 26 Aug 2013
at 15:31
  • msg #129

Re: OOC 2

Oops! I thought we were free and clear. Post edited.
Nikolaas von Richtgraf
player, 351 posts
Fri 30 Aug 2013
at 14:52
  • msg #130

Re: OOC 2

Speaking just for myself, I'm ready to roll on the sewers right away - I've got plenty of powder and shot, a fine sword and a decent lantern; if they sell healing potions in town I'd be interested, but I'm not even sure those are for sale.

I'm okay to leave the wagons, too; these guys seem on the level. ^_^
Chance
GM, 482 posts
Fri 30 Aug 2013
at 15:34
  • msg #131

Re: OOC 2

A search roll, observation, or Urban Survival will let you all track down an apothecary with health potions.
Chance
GM, 488 posts
Mon 9 Sep 2013
at 16:05
  • msg #132

Re: OOC 2

All, let me know if I wasn't clear in my last post. It made sense in my head, but I wanted to make sure it made sense in the reading too.
Grigory
player, 272 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 9 Sep 2013
at 19:06
  • msg #133

Re: OOC 2

Just to double check, are there two sets of tracks (one jumping, one to the right), or just one?
This message was last edited by the player at 19:06, Mon 09 Sept 2013.
Chance
GM, 489 posts
Tue 10 Sep 2013
at 17:44
  • msg #134

Re: OOC 2

That's correct, yes
Chance
GM, 490 posts
Tue 10 Sep 2013
at 18:26
  • msg #135

Re: OOC 2

Konrad, I also need a DX roll for a jump from you.
Konad Magnos
Bright Wizard, 27 posts
bright mage ht 11/11
FPs 14/18
Tue 10 Sep 2013
at 20:29
  • msg #136

Re: OOC 2

 grrr, i was hoping you would not notice that lack of response. ^-^

15:29, Today: Konad Magnos rolled 10 using 3d6. dex chk /12 minus any penalty's for being nauseous.
This message was last edited by the player at 20:31, Tue 10 Sept 2013.
Chance
GM, 491 posts
Tue 10 Sep 2013
at 20:44
  • msg #137

Re: OOC 2

Nausea is -2 to all attributes so you made it (barely)
Bjorn Jorgensen
player, 384 posts
Human
Warrior Priest of Sigmar
Tue 10 Sep 2013
at 21:26
  • msg #138

Re: OOC 2

Plus, don't eat anything. :)
Bjorn Jorgensen
player, 385 posts
Human
Warrior Priest of Sigmar
Fri 13 Sep 2013
at 18:19
  • msg #139

Re: OOC 2

Did Bjorn find a switch on the plague pipe? I didn't roll for it because I figured it would be a secret roll, but all I have is Perception at 11, if it isn't obvious.
Chance
GM, 494 posts
Fri 13 Sep 2013
at 19:15
  • msg #140

Re: OOC 2

No, but assume the monsters appeared before you could give it a thorough once-over. The short time that it takes to flight the slime creatures won't really make or break the health of the city.
Chance
GM, 496 posts
Wed 18 Sep 2013
at 15:44
  • msg #141

Re: OOC 2

Need some input from you all.

It seems to me that interest in this game might be waning. Which is totally fine with me, and I think is the natural course of things. If my perception is correct, I can wrap things up in this dungeon, give everyone some closure, and we can set this campaign aside for now (maybe to be revived with a new adventure some time in the future).

Or, if I'm wildly off the mark, I'm good to keep on going for a little while yet.

Just let me know :)
Konad Magnos
Bright Wizard, 30 posts
bright mage ht 11/11
FPs 14/18
Wed 18 Sep 2013
at 15:55
  • msg #142

Re: OOC 2

 Interest in running the game onward?. I am fine with keeping if flowing onward as i have no heavy commitments to my time frame.

 Just had second thoughts about dropping a fireball into the midst of the melee combat.

 If i had to guess there might be some drain from the steam-punk game as players try to adjust to their new chars and get a feel for who they are, just a thought.
Nikolaas von Richtgraf
player, 359 posts
Wed 18 Sep 2013
at 16:15
  • msg #143

Re: OOC 2

I'm still having a blast and I'm very happy to continue the game, but taking a break at the end of the adventure might not be a bad idea if people feel a need to recharge; give everyone a chance to clear their head, concentrate on other projects and, if the interest is there, write up the next adventure.

Campaign-wise, I'm okay to end this one if that's what the group prefers. I think it would be better to end on a successful quest than to just pull the plug abruptly, or to drag on after the spark has died.

The most important thing to consider is fatigue, both players and GM. Personally, I'm not tired of the campaign or the character, but I can only speak for myself there. I'm also a big fan of switching things up and keeping it fresh, so I'm not against the idea of bringing this one to a successful conclusion if that's what the majority prefers.

I vote to continue at least until the current quest is done, and then see how everyone feels.
Bjorn Jorgensen
player, 387 posts
Human
Warrior Priest of Sigmar
Wed 18 Sep 2013
at 16:30
  • msg #144

Re: OOC 2

I'll be happy to run with it as long as you want. :)
Nigel Plaskitt
Player, 274 posts
Human
Brettonian Longbowman
Wed 18 Sep 2013
at 16:46
  • msg #145

Re: OOC 2

Sorry I feel this is my fault a bit. My new job is working me 60+ hours a week and my house doesn't have internet. I really want to keep playing and I apologize for holding us up lately. I'm getting used to posting from my phone and it shouldn't be a problem as much now.
Grigory
player, 276 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 18 Sep 2013
at 16:57
  • msg #146

Re: OOC 2

I've also been a little less involved only because school's started up for me again and I'm busier. I'm still enjoying this game :)
Chance
GM, 497 posts
Wed 18 Sep 2013
at 17:17
  • msg #147

Re: OOC 2

Ok, great. I'm happy to continue along, I just didn't want this to become a chore from any of you :)

My original plan, that I'll stick to since everyone is still interested, is to finish up this dungeon, and then run 1 final leg from Brovska to Barak Varr. In the process, I'll try and wrap up any loose ends, and offer a fitting conclusion. Then I think I'd like to set it aside for a little while, to be picked up at a later date and a new adventure.

Please don't interpret any of this as my losing interest in the campaign. You have all made really compelling characters and I always look forward to signing on and reading what each of you have said and done. But I think a bit of a break at the end of this adventure will keep things fresh too.
Ogindur Thundersteel
Son of Odurgal, 54 posts
Wed 18 Sep 2013
at 20:40
  • msg #148

Re: OOC 2

Hey guys,


I'm obviously happy to continue things (as i've not been in here as long as you). I have just found you guys, a good set of roleplayers and... well... i'm going to stalk you wherever you might end up.



I think the game is cool :)
Chance
GM, 500 posts
Wed 25 Sep 2013
at 16:03
  • msg #149

Re: OOC 2

I've uploaded a quick map. I figure it might be easier than describing the tunnels, and where you can go. The X's mark the bloody footprints you had been following. The Star (kinda faint, sorry) the device, anything gray is stone you can walk on. Brown and assorted other colors are sewage or other types of ground cover. I did not put you all on the map because I assume you'll be leaving the room soon.
Nikolaas von Richtgraf
player, 362 posts
Thu 26 Sep 2013
at 15:33
  • msg #150

Re: OOC 2

Is that a Hexographer map? Did you need to download any extra skins or objects (i.e. the star) for it?
Chance
GM, 501 posts
Thu 26 Sep 2013
at 15:58
  • msg #151

Re: OOC 2

Yes it is, and the star stuff came along with it.

I think there is a furnishing set of images, I may see about picking that up, but I can also add any .PNG image into the program for a map
Bjorn Jorgensen
player, 390 posts
Human
Warrior Priest of Sigmar
Thu 26 Sep 2013
at 17:01
  • msg #152

Re: OOC 2

I have no preference which direction we go first. Anyone?
Konad Magnos
Bright Wizard, 33 posts
bright mage ht 11/11
FPs 14/18
Thu 26 Sep 2013
at 21:54
  • msg #153

Re: OOC 2

 I suspect it would be better to go after the machines first (if we know where they are) and we should find the chaos agent at one of the machines.
Ogindur Thundersteel
Son of Odurgal, 58 posts
Fri 27 Sep 2013
at 04:06
  • msg #154

Re: OOC 2

I think the way we were going! :D
Chance
GM, 502 posts
Fri 27 Sep 2013
at 14:11
  • msg #155

Re: OOC 2

Ok, I'm thinking onward then. Update and map coming up in the next few minutes.
Bjorn Jorgensen
player, 392 posts
Human
Warrior Priest of Sigmar
Fri 27 Sep 2013
at 23:36
  • msg #156

Re: OOC 2

Once again, no preference on direction. :)
Chance
GM, 504 posts
Thu 3 Oct 2013
at 15:01
  • msg #157

Re: OOC 2

Ok, so, I had planned to run the next scenario with a map, but it is saved on my work computer. Since I'm a Federal Government employee, I'm not at work and cannot access it. I hate to drop something after I started it (even something minor like this map) but is it alright to continue on without it, at least for now?
Nigel Plaskitt
Player, 278 posts
Human
Brettonian Longbowman
Thu 3 Oct 2013
at 15:07
  • msg #158

Re: OOC 2

Yeah man, don't worry about it. I hope they get that crap resolved quickly, so you're not out of work too long.
Nikolaas von Richtgraf
player, 365 posts
Thu 3 Oct 2013
at 15:16
  • msg #159

Re: OOC 2

My feelings exactly.
Konad Magnos
Bright Wizard, 35 posts
bright mage ht 11/11
FPs 14/18
Thu 3 Oct 2013
at 15:37
  • msg #160

Re: OOC 2

 Verbal skills hopefully will suffice to allow us to visualize the area in question.
Grigory
player, 282 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 3 Oct 2013
at 15:40
  • msg #161

Re: OOC 2

Yeah, no sweat. Thirding all that Nigel said.
Bjorn Jorgensen
player, 395 posts
Human
Warrior Priest of Sigmar
Thu 3 Oct 2013
at 21:00
  • msg #162

Re: OOC 2

Lets do it! :)
Chance
GM, 507 posts
Mon 7 Oct 2013
at 15:12
  • msg #163

Re: OOC 2

Whew,

Sorry for being AWOL, weirdly busy past few days. I'm back at work now though. No matter how people feel about him, the current SecDef really looks out for us. Government is still technically shutdown, but I am back at work, getting paid, and should be getting back pay for last week as well.

Anyway, I'll be updating things now.
Grigory
player, 284 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 7 Oct 2013
at 20:19
  • msg #164

Re: OOC 2

Glad to hear you're back at work, and won't be missing any pay!
Nigel Plaskitt
Player, 281 posts
Human
Brettonian Longbowman
Mon 7 Oct 2013
at 20:21
  • msg #165

Re: OOC 2

Grigory:
Glad to hear you're back at work, and won't be missing any pay!


I echo that statement and again wonder why they don't have a like button in these threads. :)
Nikolaas von Richtgraf
player, 367 posts
Tue 8 Oct 2013
at 15:01
  • msg #166

Re: OOC 2

In reply to Nigel Plaskitt (msg # 165):

Thirded. ^_^
Bjorn Jorgensen
player, 397 posts
Human
Warrior Priest of Sigmar
Wed 9 Oct 2013
at 09:43
  • msg #167

Re: OOC 2

Sorry, guys. Been out of town with family. ^_^
Chance
GM, 509 posts
Wed 9 Oct 2013
at 14:07
  • msg #168

Re: OOC 2

No problem,

Family comes first :)
Grigory
player, 285 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 9 Oct 2013
at 14:39
  • msg #169

Re: OOC 2

What's the range (or just the range penalty) between Grigory and the closest Drone at this point? I'm not exactly sure where Ogindur is in relation to everyone anymore.
Chance
GM, 511 posts
Wed 9 Oct 2013
at 14:44
  • msg #170

Re: OOC 2

I think Ogindur remains in the same place, so he is three yards from the Drones, and you are 1 yard behind him. They are also now within the sconce light removing penalties to hit.
Chance
GM, 512 posts
Tue 15 Oct 2013
at 15:22
  • msg #171

Re: OOC 2

I think we're still waiting on a couple more, right? Real life always takes precedence, but I will probably act for those who haven't posted tomorrow, just to get stuff moving again.
Nikolaas von Richtgraf
player, 370 posts
Thu 17 Oct 2013
at 16:33
  • msg #172

Re: OOC 2

Sorry, I'm a bit confused: did Nik take a hit in that last round, or did my defense succeed? The narration and the crunchy bit kinda turned me both ways.
Chance
GM, 514 posts
Thu 17 Oct 2013
at 20:19
  • msg #173

Re: OOC 2

no, sorry, I messed my tags up. You'll need to defend against both imps again, but you haven't taken any hits.
Nikolaas von Richtgraf
player, 371 posts
Fri 18 Oct 2013
at 14:56
  • msg #174

Re: OOC 2

Gotcha, thanks.
Nigel Plaskitt
Player, 284 posts
Human
Brettonian Longbowman
Fri 18 Oct 2013
at 15:56
  • msg #175

Re: OOC 2

That dodge was a crit wasn't it? That'd mean it rolls on the critical miss table right?
Grigory
player, 290 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 25 Oct 2013
at 18:51
  • msg #176

Re: OOC 2

Is it possible to target the vitals of these drones, or would that require knowledge of monster anatomy?
Chance
GM, 518 posts
Fri 25 Oct 2013
at 19:01
  • msg #177

Re: OOC 2

Here's what I'll say:

Targeting specific vitals would require knowledge of the creature's anatomy. However, they are giant insects, with clearly segmented body parts. You may treat an attack on a body segment (between the Thorax and Abdomen say) as an attack on the vitals, same penalties, same effects as targeting the lungs, liver, or kidneys.
Grigory
player, 292 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 25 Oct 2013
at 19:09
  • msg #178

Re: OOC 2

That's more than fair. Post added!
Bjorn Jorgensen
player, 403 posts
Human
Warrior Priest of Sigmar
Wed 30 Oct 2013
at 18:42
  • msg #179

Re: OOC 2

Sorry, folks. Didn't realize I was holding things up. XD
Chance
GM, 520 posts
Tue 5 Nov 2013
at 16:32
  • msg #180

Re: OOC 2

I saw Nigel rolled for first aid, but any other healing before we move on? Both Grigory and Nik have taken decent damage.
Nikolaas von Richtgraf
player, 377 posts
Tue 5 Nov 2013
at 16:39
  • msg #181

Re: OOC 2

Is it possible to First Aid yourself? I don't have much skill in it, but it might be worth a try.
Nigel Plaskitt
Player, 289 posts
Human
Brettonian Longbowman
Tue 5 Nov 2013
at 16:56
  • msg #182

Re: OOC 2

In reply to Nikolaas von Richtgraf (msg # 181):

I don't think so, but I'm not sure. Nigel can patch you up next if no one else does.
Bjorn Jorgensen
player, 404 posts
Human
Warrior Priest of Sigmar
Tue 5 Nov 2013
at 23:37
  • msg #183

Re: OOC 2

Yes. Hang on. :)

EDIT: 15:38, Today: Bjorn Jorgensen rolled 9,10,13,11 using 3d6,3d6,3d6,3d6. Minor Healing 15 (x2), First Aid 15 (x2).
Not sure how much damage they have, but that should help. The spells can heal up to 4 HP each.
This message was last edited by the player at 23:40, Tue 05 Nov 2013.
Grigory
player, 294 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 6 Nov 2013
at 14:16
  • msg #184

Re: OOC 2

4HP puts Grigory back to full!

Just fyi, for the next few weeks I'm in full school mode so my posting rate may slow down. I'll try to keep up, but I just wanted to let you know in case I drag. Getting a masters while working full time is proving to be a trying experience.
Ogindur Thundersteel
Son of Odurgal, 67 posts
Wed 6 Nov 2013
at 14:25
  • msg #185

Re: OOC 2

I did that with a PhD.... it was 8hrs of work +2-4hrs more work... sucked bigtime
I know the pain :)
Nikolaas von Richtgraf
player, 378 posts
Wed 6 Nov 2013
at 15:49
  • msg #186

Re: OOC 2

Thanks Bjorn!

Wow, MA's and PhD's? Quite the educated crew we've got here! ^_^
Nigel Plaskitt
Player, 290 posts
Human
Brettonian Longbowman
Wed 6 Nov 2013
at 15:52
  • msg #187

Re: OOC 2

Dang, I'm playing with a bunch of edjamacated peeples (all I've got is a bachelor's degree in business). If you guys don't mind my asking, what is it you studied or are studying?
Grigory
player, 296 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 6 Nov 2013
at 16:09
  • msg #188

Re: OOC 2

Whoa, I don't think I could ever do a PhD at all, much less while working full time on top of that.

My masters program is in Archives and Records Management. I know right? Hard to imagine a more glamourous field of study.
Chance
GM, 521 posts
Wed 6 Nov 2013
at 16:37
  • msg #189

Re: OOC 2

I did the masters and work thing too. Actually worked two jobs for a semester while studying and it near killed me lol.

I have a masters in Foreign Policy with an emphasis on East Asia

Archives and Records Management isn't so lame. That means a career as a Librarian or archivist, right? which is pretty cool in my book. I have a friend who works at the Library of Congress, which has come in pretty handy a few times because he can get me almost any book within a few days :). Good luck with school though! My posting rate may go down some too because of the house buying thing and American Thanksgiving coming up.
This message was last edited by the GM at 16:37, Wed 06 Nov 2013.
Nikolaas von Richtgraf
player, 379 posts
Wed 6 Nov 2013
at 16:49
  • msg #190

Re: OOC 2

Man... I got a BA in English and the only job I can find is answering phones!

Archive Management actually sounds pretty cool; I used to love going through the rare collections libraries when I was pursuing my degree - the smell of those old books, the peace and quiet, I'm honestly envious of you Grigory.

Except when it gets too quiet. Then it was downright spooky! O_O

http://www.youtube.com/watch?v=9kj2bF8dDNs
Chance
GM, 523 posts
Wed 6 Nov 2013
at 17:04
  • msg #191

Re: OOC 2

The scariest thing about that was the Card Catalogue O_O

I remember, I was doing research at this one library, and it had those crank-moved shelves. I was right around the middle of the isle, when someone started cranking the shelf, and my isle closed. I tried calling out, but nothing, so I had to hustle down to the end, and out. Like some sort of scholarly Indiana Jones thing with the tunnel collapsing behind me. The dude that had nearly crushed me worked at the library and just shrugged and went on to re-shelve books without a word.
Bjorn Jorgensen
player, 405 posts
Human
Warrior Priest of Sigmar
Wed 6 Nov 2013
at 17:18
  • msg #192

Re: OOC 2

didn't even finish my BA yet ^_^'
Ogindur Thundersteel
Son of Odurgal, 68 posts
Wed 6 Nov 2013
at 19:55
  • msg #193

Re: OOC 2

Academia was my second home.

I kidna spent a lot of time working with it

Degree in marine biology
then degree in computer science
then a PhD studying the application of machine learning and artificial intelligence to computer security.

I work full time as a professional hax0r :D Commonly termed 'Security Consultant' my PhD was 'very' related to my work... so it was just like continuity.


Doing a postgrad course at the same time as work... destroyed any semblance of sanity that I once had :D
Nikolaas von Richtgraf
player, 381 posts
Wed 6 Nov 2013
at 20:01
  • msg #194

Re: OOC 2

My God, your student loans must be atrocious!
Grigory
player, 297 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 6 Nov 2013
at 20:05
  • msg #195

Re: OOC 2

Ogindur...do you work at a place called Cyberdyne Systems by any chance? I'm just worried I won't have my machine-proof bunker built in time.

Archivist is a possibility, but more than likely I'll be working with current records - that's where many of the jobs are right now. And that often means managing thousands of boxes of memos and financial records without any of the mystique of really old archives.
Bjorn Jorgensen
player, 407 posts
Human
Warrior Priest of Sigmar
Wed 6 Nov 2013
at 22:15
  • msg #196

Re: OOC 2

In reply to Grigory (msg # 195):

LOLOLOLOL
Nikolaas von Richtgraf
player, 382 posts
Wed 13 Nov 2013
at 16:00
  • msg #197

Re: OOC 2

Hey gang, sorry I've been so quiet for so long. Been a busy couple of days.

With hex placement being as important as it is, are we waiting for the map to come up or should we go ahead with the initial actions?
Grigory
player, 300 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 13 Nov 2013
at 16:31
  • msg #198

Re: OOC 2

The hex map is uploaded under 'Game map'.
Chance
GM, 525 posts
Wed 13 Nov 2013
at 18:08
  • msg #199

Re: OOC 2

Yup, hexmap should be up under game map. Occasionally you have to refresh the page, if the map is still showing an older version.
Chance
GM, 527 posts
Tue 19 Nov 2013
at 18:41
  • msg #200

Re: OOC 2

Game map should be updated. I had to hit refresh for it to show, so if you don't see a new map, try that.
Nigel Plaskitt
Player, 292 posts
Human
Brettonian Longbowman
Wed 20 Nov 2013
at 02:20
  • msg #201

Re: OOC 2

I actually all out attacked last turn so that shot hits... what's the damage?
Chance
GM, 528 posts
Wed 20 Nov 2013
at 14:30
  • msg #202

Re: OOC 2

I missed that, see it now and apparently the dice gods decided to be more forgiving thanks to your honesty:

Today: Secret Roll: Chance rolled 3 using 2d6-1.

Thats pi+, which cancels out your 1DR in armor (3-1DR*1.5=3)
Nigel Plaskitt
Player, 293 posts
Human
Brettonian Longbowman
Wed 20 Nov 2013
at 15:35
  • msg #203

Re: OOC 2

In reply to Chance (msg # 202):

I actually forgot, if you'll notice I rolled for dodge yesterday, then when I was copying over my previous bow roll I saw the "+1 aoa det." I was like aw crap, I got shot... I'm just glad there wasn't much damage. :)
Chance
GM, 530 posts
Wed 20 Nov 2013
at 20:18
  • msg #204

Re: OOC 2

Post up, and game map should be up as well
Nikolaas von Richtgraf
player, 386 posts
Thu 21 Nov 2013
at 15:45
  • msg #205

Re: OOC 2

Well gang, this is my last day before I head out on vacation for a couple weeks. Good luck to all of us in this fight, and I'll see you when I get back.

(I'll certainly be floating around RPoL today, but I figured I'd say my goodbyes early, just in case.)
Chance
GM, 532 posts
Thu 21 Nov 2013
at 15:56
  • msg #206

Re: OOC 2

Have fun! this should be the last round of the fight, I'll NPC you along until you get back :)
Nigel Plaskitt
Player, 299 posts
Human
Brettonian Longbowman
Tue 26 Nov 2013
at 16:54
  • msg #207

Re: OOC 2

Nigel is gonna be pretty upset if Ogindur dies, just saying.
Chance
GM, 535 posts
Tue 26 Nov 2013
at 22:06
  • msg #208

Re: OOC 2

Ogindur might be dead...

In less heavy news, I'm headed out to see the in-laws for Thanksgiving. I'll be totally unavailable tomorrow as I fly, and then may be slightly more available over the next few days. Will be back to normal Tuesday 3-December
Nigel Plaskitt
Player, 301 posts
Human
Brettonian Longbowman
Thu 28 Nov 2013
at 19:41
  • msg #209

Re: OOC 2

Okay, so I'm totally digging the tense interaction right now, but I wanted to make sure you remember ooc that the city guard already cleared out Verangy from his mansion and actually asked us to check over the sewers as a show of good faith since we were already suspect for bringing dead bodies for him.

It's been a while since all that happened, but in the game it's only been half a day at the most, so I wanted to make sure we're clear on that. Otherwise, I think it's kinda cool that we have a few people who regard the law highly (Bjorn and Nigel) and a few who are much more mistrusting (Grigory and Nikolaas), indifferent (Ogindur ), or even hostile (Konad apparently).
Konad Magnos
Bright Wizard, 48 posts
bright mage ht 11/11
FPs 10/18
Thu 28 Nov 2013
at 20:08
  • msg #210

Re: OOC 2

 Umm, he does keep the law, but he has a temper(it says so on his sheet) and he does hate Chaos in any form, his motto is "light up a chaos demon a day" or something like that. He is a bit affronted that the guards did not go after the cultist's right away instead of waiting for the cultist's to almost get the machines going and poisoning the city, not to mention that is companion in the tombs is almost certainly dead now because the guards did not go after the enemy.

 Anyway that is this chars thinking at this moment.
Bjorn Jorgensen
player, 414 posts
Human
Warrior Priest of Sigmar
Thu 28 Nov 2013
at 20:30
  • msg #211

Re: OOC 2

I thought the guards were in the process of hunting down the cultists and just used the information (and skills) we brought as leverage to get it done more efficiently. No one knew what the cultists were really up to until we went in the sewers. Correct me if I've missed something.
Nigel Plaskitt
Player, 302 posts
Human
Brettonian Longbowman
Thu 28 Nov 2013
at 20:48
  • msg #212

Re: OOC 2

In reply to Konad Magnos (msg # 210):

That makes sense, I just wanted to understand where you were coming from.

Bjorn - They did use our skills but I think it was more that they didn't want to go down there because it would have been a bloodbath. Better to send in some sturdier people you don't know. They did ask for help, but I'm not sure they actually would have gone down there themselves...

Either way, glad we're all clear on what we're thinking; didn't want any misunderstandings getting in the way of such an awesome game.
Nigel Plaskitt
Player, 305 posts
Human
Brettonian Longbowman
Thu 5 Dec 2013
at 17:49
  • msg #213

Re: OOC 2

.... Why does that sound like Benedikta is still alive? :'(

And just when I thought we were rid of her too...
Nikolaas von Richtgraf
player, 387 posts
Mon 9 Dec 2013
at 18:04
  • msg #214

Re: OOC 2

Howdy all!

I'll be making an IC post as soon as I can (maybe as late as tomorrow), but I wanted to let you all know that I'm back and Jamaica is beautiful. ^_^
Chance
GM, 540 posts
Tue 10 Dec 2013
at 14:38
  • msg #215

Re: OOC 2

Ogindur should be fine to walk out.

I'm also going intentionally a bit slow so Nik has some time to catch up in all their games.
Nikolaas von Richtgraf
player, 389 posts
Tue 10 Dec 2013
at 15:57
  • msg #216

Re: OOC 2

Sorry for my long absence guys, and thanks very much for your consideration and patience; I think I'm pretty much back on track by now. ^_^
Nikolaas von Richtgraf
player, 390 posts
Thu 12 Dec 2013
at 15:52
  • msg #217

Re: OOC 2

Okay, the bad news is Maurice critically failed his Merchant roll for resupply - I'm thinking the old fool got himself drunk during the victory celebration, spent too long flirting with a shopkeeper's pretty wife, and ended up throwing around money like a sailor on payday. I'm figuring the cost to resupply as being 50% extra ($750 rather than $500); is that fair? We can increase it if you'd rather, but that's the number I used going forward.

The good news is Nik succeeded his Miserliness roll, which means everyone gets paid on-time and with a little bonus thrown in. As usual you are all invited to invest some in the load itself, which will entitle you to a higher share. No one kicked in extra investments on this load, and that turned out to be a smart move with the Bugman's being less than marketable.

Payday
Bjorn: $1,000
Grigory: $1,000
Grom (funerary/memorial service, insurance paid to next of kin): $1,000
Konad: $1,000
Nigel: $1,000
Ogindur: $1,000, plus medical expenses are handled by the Count

As usual, Nik and Maurice's share will be bankrolled into the next load, leaving us with $10,510 to invest in goods. [Private to GM: Also, Nik has a bug up his ass about seeing Grom's ax sent to his family along with the insurance money. I won't propose anything in case you had plans, but I wanted to let you know that's on my mind.]

I'm torn on the investment. Smart money says wheat, but the best profit potential is the vodka. Very briefly looking at numbers (not my strong suit), it looks like we either take a chance on the vodka and maybe make a profit, or we play it safe with the wheat and see barely any return.

If we spend $10,000 even we can afford 625 pints (enough room for 175 more, or maybe a few bushels of wheat, if anyone feels like investing) ans still have $500 left over for lunch, gas and tollbooths.

Does that sound like a decent plan to everybody?
Konad Magnos
Bright Wizard, 50 posts
bright mage ht 11/11
FPs 10/18
Thu 12 Dec 2013
at 16:01
  • msg #218

Re: OOC 2

 Should Konad get a full share?, he has not been with the wagon as long as everyone else?.
Nikolaas von Richtgraf
player, 391 posts
Thu 12 Dec 2013
at 16:10
  • msg #219

Re: OOC 2

I thought of that - shorting Ogindur, Konad and Grom all for a variety of reasons, and I totally would have done it had Nik failed his Miserliness roll. As it is, he's possessed by some sort of uncharacteristic magnanimity (probably owing to having survived what he was sure was a death-charge) and looking to spread the love.
Ogindur Thundersteel
Son of Odurgal, 72 posts
Thu 12 Dec 2013
at 18:28
  • msg #220

Re: OOC 2

:D


WEll, for marketting...

I guess the vodka and/or potatoes would be the best effort. You can get wheat anywhere.

The potatoes are perhaps the rarest commodity in the nation, especially if the town is famed for this type of potato.

That said, if the vodka is made from this type of potato then it shares the rarity and also is a 'finished' product leading to perhaps a good demand and decent margins.

That said, my guess is given the relative rarity it's to be sold as a special 'brew' probably for more discriminate/discerning customers (read: nobles, or status 1+ people)..


1) vodka
2) potatoes
3) wheat



thanks for the share :D
Chance
GM, 542 posts
Thu 12 Dec 2013
at 20:00
  • msg #221

Re: OOC 2

That's not necessarily true about wheat. Consider that Barak Varr is a Dwarf port, situatied in hill country infested with orcs. Not good soil, not much safety, and why would a dwarf want to farm? :p

Not saying potatoes or vodka are bad ideas, just that wheat is a necessary import for the dwarves.
Ogindur Thundersteel
Son of Odurgal, 73 posts
Thu 12 Dec 2013
at 21:51
  • msg #222

Re: OOC 2

well that definitely makes sense. I think i was a bit clueless about how far we were away from the mountainy dwarven areas :D


in which case wheat makes something good, for dwarves that can use it to brew :D
Bjorn Jorgensen
player, 418 posts
Human
Warrior Priest of Sigmar
Fri 13 Dec 2013
at 04:51
  • msg #223

Re: OOC 2

At the moment, I can't think of anything Bjorn would need to buy immediately. He'll probably just invest most of his share for the next leg.
Nigel Plaskitt
Player, 307 posts
Human
Brettonian Longbowman
Fri 13 Dec 2013
at 09:45
  • msg #224

Re: OOC 2

Nigel doesn't really need anything either, he'd be open to investing in this stretch of the trip if that was possible, but last time the Count covered all the costs without need for guard investors so I wasn't planning on it this time around.

My plan is to save up enough money so that Nigel can open up his own fletcher's shop/market stall. Points-wise I'm saving all of them to buy Pip as an ally, I have 2 points saved, but I'm thinking I'll need at least 8 to get an ally built on 50% available constantly. Of course I could buy him as an ally built on 25%, then upgrade him later to represent Nigel training him as an archer if that would be okay. (I'd still need two more points though).
Chance
GM, 543 posts
Fri 13 Dec 2013
at 13:56
  • msg #225

Re: OOC 2

I think buying him at 25% would be accurate. Especially considering he's still a child. As he grows up, he'll get steadily better
Ogindur Thundersteel
Son of Odurgal, 74 posts
Fri 13 Dec 2013
at 14:56
  • msg #226

Re: OOC 2

I'll donate a point :D hehe

Ogindur will really just invest the money as the rest of the group decides. He's a little embarassed about the 'fall' he took at the climax of their endeavour and as a result is feeling 'easy' :D
Nikolaas von Richtgraf
player, 392 posts
Fri 13 Dec 2013
at 16:32
  • msg #227

Re: OOC 2

We've still got plenty of room for wheat or spuds (675 out of 800 pints used, convert at your leisure). I would dearly hate to set out with less than a full load, so investors are very welcome.

As for Pip, we can sign him on as a page and drover and cut him in for a half-share (sort of like Maurice) on the next leg of the journey. The lads okay by me. ^_^
Nigel Plaskitt
Player, 308 posts
Human
Brettonian Longbowman
Sat 14 Dec 2013
at 15:36
  • msg #228

Re: OOC 2

What about the strange subterranean tubers that this city specializes in? If those are highly prized by the dwarves, that sounds like what we should be transporting to me.
Nigel Plaskitt
Player, 309 posts
Human
Brettonian Longbowman
Sun 15 Dec 2013
at 01:26
  • msg #229

Re: OOC 2

Wait, the strange subterranean tubers are the potatoes aren't they?

I feel like such a tard...
This message was last edited by the player at 01:26, Sun 15 Dec 2013.
Grigory
player, 306 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 16 Dec 2013
at 15:03
  • msg #230

Re: OOC 2

Grigory would like to reinvest his $1000 into the caravan. IC, he'd prefer to stock vodka, but he'd probably end up drinking the stock then!
Chance
GM, 544 posts
Mon 16 Dec 2013
at 15:09
  • msg #231

Re: OOC 2

Grigory brings up a good point. Any of you with alcoholism may struggle not to drink the cargo.
Nikolaas von Richtgraf
player, 393 posts
Mon 16 Dec 2013
at 15:32
  • msg #232

Re: OOC 2

I considered the Alcoholism problem, but I had hoped it was limited to good ol' Grom. If it comes down to it I'm hoping that Maurice and his blunderbuss will be a good enough deterrent, but Grigory is a pretty sneaky guy...

We'll make sure to buy a bit of extra for personal, that should shore up the men's willpower a bit. How much would it cost for a decent-sized keg of rum?

In the meantime, I'm not sure we have enough space on the wagons for $1,000 worth of wheat, but we could put that into 62 more pints of vodka easily enough (leaving us with space for 63 more pints, or whatever that translates to in wheat/potatoes). I'd be all for that extra investment.

And it also took me a while to realize the tubers were the potatoes. We blonde's should stick together. ^_~
Konad Magnos
Bright Wizard, 51 posts
bright mage ht 11/11
FPs 10/18
Mon 16 Dec 2013
at 15:35
  • msg #233

Re: OOC 2

 Hmmm, is this the time to consider if a new extra wagon or cart would be worth the cost vs extra cargo?.
Nigel Plaskitt
Player, 310 posts
Human
Brettonian Longbowman
Mon 16 Dec 2013
at 15:44
  • msg #234

Re: OOC 2

In reply to Konad Magnos (msg # 233):

We could, but we'd need to hire another driver. Its not a bad idea really.
Nikolaas von Richtgraf
player, 394 posts
Mon 16 Dec 2013
at 16:16
  • msg #235

Re: OOC 2

In addition to the driver, we'd also need the beasts to pull the cart and extra supplies to feed them. I think it'd be a pretty huge investment, if we could even pull it off.
Nigel Plaskitt
Player, 311 posts
Human
Brettonian Longbowman
Mon 16 Dec 2013
at 16:30
  • msg #236

Re: OOC 2

In reply to Nikolaas von Richtgraf (msg # 235):

A wagon with 2 oxen is $3640 + the cost of feed. I don't think it's impossible, especially if all of the guards pitch in.
Chance
GM, 545 posts
Wed 18 Dec 2013
at 19:43
  • msg #237

Re: OOC 2

Ok, so any closer to a final decision? If you all wanted to go for another wagon, that'd be do-able. Then, with a fleet of three, you'd be in decent shape to start a more regular trade run
Nigel Plaskitt
Player, 312 posts
Human
Brettonian Longbowman
Wed 18 Dec 2013
at 20:08
  • msg #238

Re: OOC 2

I'm in favor of that. With our recent pay, Nigel has $1300 to put towards a new wagon and cargo, with the money from everyone else we have enough to buy the wagon, oxen, and feed, so if Nik can afford to fill it we're totally good.
Nikolaas von Richtgraf
player, 395 posts
Wed 18 Dec 2013
at 20:25
  • msg #239

Re: OOC 2

I spent all the cash on the 675 pints of vodka - near as I can figure, that fills 1.5 wagons, but leaves the Caravan Corporation with only $500 for incidentals. If we really want an additional wagon, wares, beasts and drivers I'm afraid the only help I can be is Merchant rolls to try and get us a better deal.

I'm all for it as an idea, but - and get used to hearing this as Christmas gets closer - I just don't got the cash.
Nigel Plaskitt
Player, 313 posts
Human
Brettonian Longbowman
Wed 18 Dec 2013
at 20:42
  • msg #240

Re: OOC 2

There are five guards and we reach have $1000 to invest, that's enough to buy the wagon, animals, feed, and cargo (if we choose to fill it with wheat or potatoes). None of us will have any money, but we'll have a third wagon full of goods.

Sound like a plan? :)
This message was last edited by the player at 20:45, Wed 18 Dec 2013.
Nikolaas von Richtgraf
player, 396 posts
Wed 18 Dec 2013
at 20:51
  • msg #241

Re: OOC 2

I'm game for that; I'm a big risk = big money kind of Count. We've at least got the $500 float for emergencies.
Konad Magnos
Bright Wizard, 52 posts
bright mage ht 11/11
FPs 10/18
Wed 18 Dec 2013
at 23:55
  • msg #242

Re: OOC 2

 Konad will take a chance and invest towards a wagon but he wants a clearly defined contract stating the share he should expect to receive of the profits of the cargo.
Nigel Plaskitt
Player, 314 posts
Human
Brettonian Longbowman
Thu 19 Dec 2013
at 00:19
  • msg #243

Re: OOC 2

In reply to Konad Magnos (msg # 242):

Agreed. Obviously we get our initial investment back, but I'm not to sure what the profits will be on this load. For potatoes we're looking to buy $1000 worth (500 potatoes, a completely full wagon) and get $1500 back. The real money would be in vodka, so what we really need is everyone to post just how much money their character can invest, so we can figure out how much vodka we can afford (not a full wagon, I'll tell you that).

Our characters aren't going t to get all their money out of the wagon in one trip, but if Nik buys the wagon from us (paying back our $1000 plus some extra in addition to our guard pay), everyone should be happy. We'll all make a little extra money, Nik will own three wagons, and we might even be able to do it again.

I'm thinking if everyone puts in $1000 and we all get $1100-$1150 out we should be elated, that's a 10-15% return on investment. I dare you to find anywhere that will get you that IRL.

Just so long as the IC pay doesn't become an issue OOC right?
Nikolaas von Richtgraf
player, 397 posts
Fri 20 Dec 2013
at 15:38
  • msg #244

Re: OOC 2

Too right, Nigel - I'd hate to see this company fall apart over money issues.

If you guys can put up the initial investment for the load and wagon, Nik can purchase it after the shipment is made and Maurice can try to get us a better deal on the sale of the goods. This could be a tidy payday.
Chance
GM, 546 posts
Mon 30 Dec 2013
at 01:34
  • msg #245

Re: OOC 2

Ok, so is the final plan for the rest of the party to buy another wagon and fill it?

Was the cargo going to be mostly Vodka, with potatoes taking up the remainder?
Konad Magnos
Bright Wizard, 53 posts
bright mage ht 11/11
FPs 10/18
Mon 30 Dec 2013
at 02:02
  • msg #246

Re: OOC 2

 Works for me.
Nigel Plaskitt
Player, 315 posts
Human
Brettonian Longbowman
Mon 30 Dec 2013
at 07:43
  • msg #247

Re: OOC 2

In reply to Chance (msg # 245):

Affirmative.
Nigel Plaskitt
Player, 316 posts
Human
Brettonian Longbowman
Mon 30 Dec 2013
at 17:25
  • msg #248

Re: OOC 2

I don't know if we all had $1440 or not, so he can be put in the third wagon of there's empty space.
Ogindur Thundersteel
Son of Odurgal, 75 posts
Mon 30 Dec 2013
at 19:00
  • msg #249

Re: OOC 2

i'm good with that :D
Chance
GM, 548 posts
Tue 31 Dec 2013
at 14:52
  • msg #250

Re: OOC 2

I think everyone has that amount to spend. Those of you who have been around from the start should have plenty, and the two new characters spent lightly enough on gear to easily eat that cost.
Konad Magnos
Bright Wizard, 54 posts
bright mage ht 11/11
FPs 10/18
Wed 1 Jan 2014
at 01:19
  • msg #251

Re: OOC 2

 Fine, as long as he gains on the contract he is content.
Bjorn Jorgensen
player, 419 posts
Human
Warrior Priest of Sigmar
Wed 1 Jan 2014
at 23:00
  • msg #252

Re: OOC 2

I think we're all on board with transporting the prisoner, yeah?
Bjorn Jorgensen
player, 420 posts
Human
Warrior Priest of Sigmar
Thu 2 Jan 2014
at 05:02
  • msg #253

Re: OOC 2

On an unrelated note, I'm trying to get a very straightforward Dungeon Fantasy (think D&D but GURPS) game off the ground. Both Andy (Nigel) and Jared (Chance) are co-GMs with a few others. The game is geared towards beginners, but since most of the beginners I had in mind have flaked, I'm starting to open the game up to other people I play with and like (that's you!).

Extensive knowledge of GURPS is not required at all, and there are many people who are more than willing to hand-hold as necessary and answer whatever "stupid" questions you might have. The game will be strict Dungeon Fantasy rules. As such, players will not be allowed to deviate from the templates without express permission. (Don't expect it.) This is more to help new folks get a handle on what solid characters look like and why. The pros write the templates, so yeah. I have listed in the game what supplements are relevant and why. If you don't own a particular supplement but want to know more about what's in it, send me a private message and we'll see what we can do.

If you're interested, shoot me a PM or RTJ. The game title is Venture - GURPS Dungeon Fantasy, and my RPoL sn is cltchrn. (I am the game "owner.") It is listed as NOT requesting players. Disregard this for yourselves.

Also, to keep things moving along in this game, please refer any questions to me in a private message. :D
Ogindur Thundersteel
Son of Odurgal, 77 posts
Thu 2 Jan 2014
at 11:10
  • msg #254

Re: OOC 2

Ah yes,

I was already in that game... but hadn't made a character yet. I was trying to make something that fit with what I wanted for a character and stuck precisely (as you guys requested) to the templates.

:D
Nigel Plaskitt
Player, 317 posts
Human
Brettonian Longbowman
Thu 2 Jan 2014
at 15:45
  • msg #255

Re: OOC 2

What is the length of the journey to Barak Var on each path? If the riverside path is such that we can jet through in a couple of days with no need to untie our prisoner, I'd say do that one. If both trips will take a longer period of time, I'd say the countryside path would be better even though we might have more random encounters.
Konad Magnos
Bright Wizard, 55 posts
bright mage ht 11/11
FPs 10/18
Thu 2 Jan 2014
at 16:01
  • msg #256

Re: OOC 2

I suppose it is up to the newcomer to post a curious thought. I am not sure what the politics are in this town but has any considered the bag and what is in it?, sure they say it is a dwarf who was caught stealing something and has friends who will most likely team up with the Witch Hunter to get him back if he is what the sheriff says he is.

 We have a bag with something inside it but do we have any paperwork from the officials with his charges?.

 Just thinking outside the box.
Chance
GM, 551 posts
Thu 2 Jan 2014
at 17:00
  • msg #257

Re: OOC 2

The river path will take you about 10 days, the countryside path about 15 days.

Korad brings up an interesting point too. The people of Brovska have been friendly so far, but pretty much all the other places you've been to have tried to screw you all one way or another ;)
Bjorn Jorgensen
player, 421 posts
Human
Warrior Priest of Sigmar
Fri 3 Jan 2014
at 04:31
  • msg #258

Re: OOC 2

I was growing fond of the niceties... *sigh* ...It is Warhammer. Everything and everyone should be out to get us. :p
Nikolaas von Richtgraf
player, 400 posts
Fri 3 Jan 2014
at 17:12
  • msg #259

Re: OOC 2

I agree, better the long and private road.

As far as expecting some sort of double-cross, well... yeah. It's pretty much par for the course, and in any case Nik really can't turn down the money. As far as paperwork goes, we must at least have gotten a bill of sale - I doubt it would include any official charges, but it'll prove we are who we are and make sure they know we're the guys to pay.

Also Bjorn, I'm very curious about a dedicated DF game; I'll be sending you a message soon, I'm just chasing my tail a bit lately. If you're already going please go without me, but if there's a little time left I'd like to at least look into it.
Grigory
player, 307 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 6 Jan 2014
at 14:35
  • msg #260

Re: OOC 2

Hi all, sorry for the long absence. I'm back now, and going through the posts to catch up.
Chance
GM, 552 posts
Mon 6 Jan 2014
at 14:46
  • msg #261

Re: OOC 2

No worries, hope you had some happy holidays, and we're glad you're back!
Nigel Plaskitt
Player, 320 posts
Human
Brettonian Longbowman
Mon 6 Jan 2014
at 21:33
  • msg #262

Re: OOC 2

Okay so the thread title for chapter 3 here is scaring me. Confrontations!? Why plural? Man we're in for it...
Chance
GM, 555 posts
Tue 7 Jan 2014
at 14:24
  • msg #263

Re: OOC 2

I was trying to be a little ominous, yes. *evil grin*
Nikolaas von Richtgraf
player, 401 posts
Thu 9 Jan 2014
at 16:27
  • msg #264

Re: OOC 2

quote:
Sighing he stood up and walked over to Maurice and sat down close to him. "Sir, a moment of your time. I had a thought and wanted to share it with an intelligent mind such as yours. Consider your answer before sharing it widely amongst this group What are the chances if this prisoner is what he is charged with, of him knowing the were abouts of this witch hunter that has been troubling your wagons?. If he has such information that is true, what would be the cost for your count to pay for that information?." He leaned back and nibbled at the coarse bread he was tasting.


I'm sorry to have been gone so long and to have not responded to this question before now. Konad, I'm not ignoring you. I'll make a point of answering this question in my next post, which I'll be doing as soon as I get a few minutes.
Ogindur Thundersteel
Son of Odurgal, 79 posts
Fri 10 Jan 2014
at 08:03
  • msg #265

Re: OOC 2

No!

We can't pay them!
not after all the deliberation about profit, trade, merchanting and stuff! :D

:)
Chance
GM, 560 posts
Fri 10 Jan 2014
at 15:26
  • msg #266

Re: OOC 2

I know I may sound really mean right now, but this was all determined randomly.

Plus, if you can catch them all, word might not get out.
This message was last edited by the GM at 15:26, Fri 10 Jan 2014.
Nigel Plaskitt
Player, 324 posts
Human
Brettonian Longbowman
Fri 10 Jan 2014
at 15:50
  • msg #267

Re: OOC 2

In reply to Chance (msg # 266):

Suuure it was. ;)

EDIT: Wait a minute, how the heck did he even move? Grigory had a crossbow pointed at him and said if he said a word he'd die (Post #11). I'm assuming that would go doubly so for moving around. Are you sure they saw him?
This message was last edited by the player at 16:01, Fri 10 Jan 2014.
Konad Magnos
Bright Wizard, 58 posts
bright mage ht 11/11
FPs 10/18
Fri 10 Jan 2014
at 16:05
  • msg #268

Re: OOC 2

 No no, Nigel the scene is you shoot first then ask what the commander wants to do, not ask first before shooting. ^-^
Grigory
player, 310 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 10 Jan 2014
at 16:18
  • msg #269

Re: OOC 2

I believe this might be relevant:

http://www.youtube.com/watch?v=1g82I7w3ENU
Chance
GM, 561 posts
Fri 10 Jan 2014
at 17:14
  • msg #270

Re: OOC 2

The dwarf took his step as the ringleader stumbled. If Grigory wants to shoot him for it, he can do that, and Stanauch will still step. But he told the dwarf not to say anything, and the dwarf did abide by that.
Nigel Plaskitt
Player, 325 posts
Human
Brettonian Longbowman
Fri 10 Jan 2014
at 17:37
  • msg #271

Re: OOC 2

Dang... I was really hoping there might have been an easier way lol. Then again, with this party's luck...

We'll see what the good Count orders, but I don't think we'll be able to kill them all.
Chance
GM, 562 posts
Fri 10 Jan 2014
at 18:46
  • msg #272

Re: OOC 2

Grigory:
I believe this might be relevant:

http://www.youtube.com/watch?v=1g82I7w3ENU

lol!
Nikolaas von Richtgraf
player, 405 posts
Mon 13 Jan 2014
at 19:49
  • msg #273

Re: OOC 2

I hope I didn't ruffle any feathers by not pursuing; I didn't honestly think we'd be able to catch all of them, and I'd rather not get a reputation for massacres. Still, when we next get ambushed you can all feel free to say "I toldja so". ^_~

How do you want to handle the interrogation, Chance? Mostly Nik just wants to find out the nature of Stanauch's crimes and that of the men he keeps mentioning - are we talking about a gang of urban cut-purses or an army of bloodthirsty pirates, that sort of thing - and he'll bring Maurice along for to Detect Lies. Bjorn might be welcome as well, depending on whether the interrogation involves any bloodshed that needs patching.

On that note I feel like I should mention something that you would all know, either from your time with the Count or from Maurice's private conversations: Nik is big on justice. What I mean is that, since his honour is at stake along with his profits, Nik is going to see the prisoner to Barak Varr, even if that means carving through his entire gang to do so. Depending on Stanauch's crimes, however, the Count might just put up a lawyer's fee or bail bond or whatever for him once we get there. As always I'm totally open for differences of opinion, and I never want to just take the reigns of the group and steer us in my own direction; I just wanted you all to know what I'm thinking.
Chance
GM, 565 posts
Mon 13 Jan 2014
at 20:40
  • msg #274

Re: OOC 2

Think more Ben Wade's gang (3:10 to Yuma) or, if you haven't seen that, any sort of Old West Outlaws should do for the sort of bad guys to expect.

As far as how you want to handle it, I'll go along with whatever your group wants to do. Your prisoner is smug, and feels like he's the long suffering victim, in case that helps you with an approach.
Nikolaas von Richtgraf
player, 406 posts
Mon 13 Jan 2014
at 21:09
  • msg #275

Re: OOC 2

So it's safe to assume (or assume that all we'll get from an interrogation) is that he's a fairly standard bandit-type with a gang of similar toughs, apparently guilty of things like highway robbery and the like? In that case, I'm happy to call that the end of the interrogation.

What I was really worried about was like a reputation for black magic or unspeakable brutality. If those peasants were just scared because he's the biggest badass on the hill that's one thing, but if they were freaked out that we had the Devil himself in our wagon I might have just run off with them! O_o
Chance
GM, 566 posts
Mon 13 Jan 2014
at 21:57
  • msg #276

Re: OOC 2

No, apart from a reputation as a feared outlaw, he's not some secret Chaos demigod or anything :)

While he is very guilty of general banditry and murder, the dwarves want he for something different, and you'd infer, something that would only be illegal to them.
Nikolaas von Richtgraf
player, 407 posts
Mon 13 Jan 2014
at 22:22
  • msg #277

Re: OOC 2

Oh, cool, fair enough then; I may not agree with dwarven law, but I'm not about to claim some sort of moral authority on that front. I'm quite content to call the interrogation a success having learned nothing that wasn't on the wanted poster.

Still and all though, man did he have those bandits scared. Is anyone else really concerned about the type of criminals that would follow this guy?
Nigel Plaskitt
Player, 327 posts
Human
Brettonian Longbowman
Mon 13 Jan 2014
at 22:39
  • msg #278

Re: OOC 2

If you to want to interrogate him Nigel has that skill and could get some better or at least more specific information out of him.
Nikolaas von Richtgraf
player, 408 posts
Tue 14 Jan 2014
at 19:57
  • msg #279

Re: OOC 2

Honestly I can't think of any useful questions that I would want to ask him. Maybe the size, territory and disposition of his gang, but I don't see that as being particularly important. If you've got anything in mind, I say have at him.
Grigory
player, 318 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 27 Jan 2014
at 20:32
  • msg #280

Re: OOC 2

I think the image I have in my head of what's going on exactly may be mistaken. GM, could you break down roughly who is where, and what skeletons are closest?

Thanks!
Nigel Plaskitt
Player, 329 posts
Human
Brettonian Longbowman
Mon 27 Jan 2014
at 21:07
  • msg #281

Re: OOC 2

In reply to Grigory (msg # 280):

I thought you were in front, so charging the skeletons in the back might be counterproductive. I could be wrong though.
Grigory
player, 319 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 27 Jan 2014
at 21:09
  • msg #282

Re: OOC 2

I thought Grigory was in front too, but he was the one who spotted the ones at the back? This is why I'm confused...

In any case, he'll charge at the ones closest to him.
Chance
GM, 572 posts
Tue 28 Jan 2014
at 15:37
  • msg #283

Re: OOC 2

Sure, sorry for any confusion, I had essentially pictured you all bunched up in a group at the corner with the torch. I've posted a map, let me know if you saw yourself anywhere else, and I'll happily rearrange.
Grigory
player, 320 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 28 Jan 2014
at 15:54
  • msg #284

Re: OOC 2

Great, so I'll be running to the group on the right of the map (towards 23.34).
Chance
GM, 573 posts
Wed 29 Jan 2014
at 15:14
  • msg #285

Re: OOC 2

Colin, which group of skeletons are you running at?
Bjorn Jorgensen
player, 429 posts
Human
Warrior Priest of Sigmar
Wed 29 Jan 2014
at 17:20
  • msg #286

Re: OOC 2

straight ahead! :D
Nigel Plaskitt
Player, 331 posts
Human
Brettonian Longbowman
Thu 30 Jan 2014
at 15:14
  • msg #287

Re: OOC 2

Lol, I thought Nik was charging the bigger group of skeletons. I'll help Bjorn now, but for the record Nik, I totally beat you. :)
Grigory
player, 321 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 30 Jan 2014
at 15:14
  • msg #288

Re: OOC 2

I'm not really familiar with GURPS magic systems - does Bjorn have any D&D-style turning undead abilities?
Nikolaas von Richtgraf
player, 413 posts
Thu 30 Jan 2014
at 15:19
  • msg #289

Re: OOC 2

Psht, I let you win Nigel. ^_~

I'm also not really up on my GURPS magic, but as I understand it Turning is either a function of the Blessed Advantage or a straight-up use of the Turn Zombie spell (which I'm not sure would work on skeletons, technically). In either case, Turning just prevents the creatures from coming within a certain distance, it doesn't really dispel them at all.
Grigory
player, 322 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 30 Jan 2014
at 15:22
  • msg #290

Re: OOC 2

In reply to Nikolaas von Richtgraf (msg # 289):

Good to know, though even just holding them off for a round or two would give Nigel the time to work his particular brand of 'dispel' :)
Nigel Plaskitt
Player, 332 posts
Human
Brettonian Longbowman
Thu 30 Jan 2014
at 15:44
  • msg #291

Re: OOC 2

If arrows are a dispel magic, I'm the best dang wizard ever!

JK. ;) Seriously though, if Konad could cast Flaming Missiles on Nigel that'd be super sweet!
Ogindur Thundersteel
Son of Odurgal, 87 posts
Thu 30 Jan 2014
at 17:11
  • msg #292

Re: OOC 2

It's okay, Ogindur will save the day :D
Konad Magnos
Bright Wizard, 64 posts
bright mage ht 11/11
FPs 17/18
Thu 30 Jan 2014
at 17:16
  • msg #293

Re: OOC 2

 Doh, i was of the thought it was like a flame bolt, hence the name flaming missile.
Bjorn Jorgensen
player, 430 posts
Human
Warrior Priest of Sigmar
Thu 30 Jan 2014
at 18:55
  • msg #294

Re: OOC 2

I do actually have Turn Zombie, but it takes too long to cast. I'll just use my trust flaming warhammer. ;)
Nigel Plaskitt
Player, 334 posts
Human
Brettonian Longbowman
Thu 30 Jan 2014
at 19:16
  • msg #295

Re: OOC 2

Ogindur Thundersteel:
It's okay, Ogindur will save the day :D

If Nigel doesn't save it first. :P
Chance
GM, 575 posts
Mon 3 Feb 2014
at 15:39
  • msg #296

Re: OOC 2

Hey Konrad? need to know what you're planning on doing.
Konad Magnos
Bright Wizard, 66 posts
bright mage ht 11/11
FPs 17/18
Mon 3 Feb 2014
at 16:33
  • msg #297

Re: OOC 2

 On it.
Nigel Plaskitt
Player, 336 posts
Human
Brettonian Longbowman
Wed 5 Feb 2014
at 21:06
  • msg #298

Re: OOC 2

Konad, we're waiting on your post I think.
Konad Magnos
Bright Wizard, 69 posts
bright mage ht 11/11
FPs 16/18
Mon 10 Feb 2014
at 17:37
  • msg #299

Re: OOC 2

 Not sure if Bjorn has identify or if there is another skill/spell that can be used to see if there is arcane power on the weapons?.
Bjorn Jorgensen
player, 434 posts
Human
Warrior Priest of Sigmar
Mon 10 Feb 2014
at 19:12
  • msg #300

Re: OOC 2

Only thing that might work is Occultism:

11:11, Today: Bjorn Jorgensen rolled 9 using 3d6. Occultism 12.
Konad Magnos
Bright Wizard, 70 posts
bright mage ht 11/11
FPs 16/18
Mon 10 Feb 2014
at 19:51
  • msg #301

Re: OOC 2

 Checking one of the skele swords out.

13:50, Today: Konad Magnos rolled 13 using 3d6. Occultism/15
Bjorn Jorgensen
player, 435 posts
Human
Warrior Priest of Sigmar
Mon 10 Feb 2014
at 20:12
  • msg #302

Re: OOC 2

In reply to Konad Magnos (msg # 301):

I just meant the only thing that Bjorn has. You could probably also roll Thaumatology or Hidden Lore (Magic Items) if you have it.
Konad Magnos
Bright Wizard, 71 posts
bright mage ht 11/11
FPs 16/18
Mon 10 Feb 2014
at 22:03
  • msg #303

Re: OOC 2

 Ahhh, ok, no hidden lore (items).
15:58, Today: Konad Magnos rolled 18 using 3d6. Thaumatology/15 Wow, would be good if it were for a stat. First time i rolled a triple 6's. Somehow i dont think i will find out anything on this weapon, which makes sense, why would a bunch of cheap skeletons be carrying around a magic weapon or even a masterwork weapon's?.
Chance
GM, 579 posts
Tue 11 Feb 2014
at 16:14
  • msg #304

Re: OOC 2

That's a crit failure. For all you know that's a ancient Khemrian sword of immense power!
Grigory
player, 327 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 11 Feb 2014
at 16:18
  • msg #305

Re: OOC 2

Chance:
ancient Khemrian sword of immense power!

What luck! Grigory always wanted one of those!
Chance
GM, 581 posts
Tue 11 Feb 2014
at 20:26
  • msg #306

Re: OOC 2

The sword is a Khopesh which uses Axe/mace OR Broadsword. It's about 2 feet long, not including the handle.
Nigel Plaskitt
Player, 339 posts
Human
Brettonian Longbowman
Tue 11 Feb 2014
at 20:42
  • msg #307

Re: OOC 2

Rats... Grigory and Nigel both use short swords.
Grigory
player, 329 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 12 Feb 2014
at 13:52
  • msg #308

Re: OOC 2

Grigory's got some training in Axe/mace, for those troublesome ROUS's that need the extra hitting power. But the Khopesh doesn't really seem to have any advantages over the axe or the shortsword, so Grigory will just keep it as a souvenir.
Bjorn Jorgensen
player, 436 posts
Human
Warrior Priest of Sigmar
Fri 14 Feb 2014
at 20:24
  • msg #309

Re: OOC 2

Bjorn has Turn Zombie. Creative use might make this interesting. What exactly is the layout? The long, narrow tunnels?
Nigel Plaskitt
Player, 344 posts
Human
Brettonian Longbowman
Fri 14 Feb 2014
at 20:33
  • msg #310

Re: OOC 2

A little more detailed description (or a map if you have time) would be great, we could use Turn Zombie to herd them into each other and just mop up the ones the don't get hit. :)
Bjorn Jorgensen
player, 437 posts
Human
Warrior Priest of Sigmar
Fri 14 Feb 2014
at 20:35
  • msg #311

Re: OOC 2

Yeah. The chance of actually turning is just 1/6, but the area damage will be helpful.
Chance
GM, 586 posts
Fri 14 Feb 2014
at 20:42
  • msg #312

Re: OOC 2

I don't have time for a map today, maybe Monday or Tuesday if you want to wait. Here's a bit more detail in case it helps:

The tunnels are laid out in a square. Each side is 2 yards wide and 40 yards long. You all have come down at a mid point on one of the sides, and you may assume the exit is at another mid point on one of the square's other sides (but you don't know specifically where). So, from where you are currently, the tunnel extends to your right and left by 20 yards before it makes a right angle turn. Does that help at all?
Bjorn Jorgensen
player, 438 posts
Human
Warrior Priest of Sigmar
Fri 14 Feb 2014
at 20:48
  • msg #313

Re: OOC 2

In reply to Chance (msg # 312):

Yup! That's a crap ton of zombies. No way I have enough FP for that many spells. :D
Konad Magnos
Bright Wizard, 76 posts
Fri 14 Feb 2014
at 21:12
  • [deleted]
  • msg #314

Re: OOC 2

This message was deleted by the player at 15:08, Mon 17 Feb 2014.
Chance
GM, 587 posts
Wed 19 Feb 2014
at 16:34
  • msg #315

Re: OOC 2

Tactics or Strategy would be good, I'd think, in this situation.
Nikolaas von Richtgraf
player, 422 posts
Wed 19 Feb 2014
at 17:33
  • msg #316

Re: OOC 2

I didn't know which would have been the proper choice (Tactics seemed more relevant, but I honestly had no idea) so I just rolled once; I either succeeded by 1 (if it's Strategy) or 2 (if Tactics).

Also, sorry if it's not cool that I rolled once for two different skills; not trying to pull anything here, just figured this would be the quicker way.
Chance
GM, 588 posts
Thu 20 Feb 2014
at 15:17
  • msg #317

Re: OOC 2

No worries, I know you're buried at work :)
Nigel Plaskitt
Player, 346 posts
Human
Brettonian Longbowman
Thu 20 Feb 2014
at 18:28
  • msg #318

Re: OOC 2

As long as we move slowly in ranks, we should be able to wipe them out since they can't see they won't be able to defend right? That'll mean we'll kill then one slowly but surely with Ogindur and Bjorn using their shields to take a lot of the attacks that do get through.

My vote is for option 4.
Konad Magnos
Bright Wizard, 78 posts
bright mage ht 11/11
FPs 16/18
Thu 20 Feb 2014
at 23:00
  • msg #319

Re: OOC 2

 I am willing to do what ever the group wants to try, just wonder if the undead creature types will attack if i fumble a casting?.
Nigel Plaskitt
Player, 347 posts
Human
Brettonian Longbowman
Thu 20 Feb 2014
at 23:08
  • msg #320

Re: OOC 2

Probably. I'm more worried about running down your FP before we get to Benedikta. No matter which choice we make I think #3 is off the table.
Nikolaas von Richtgraf
player, 423 posts
Fri 21 Feb 2014
at 15:51
  • msg #321

Re: OOC 2

Assuming All-Out Defense is an option, I think #1 is probably the safest bet but it doesn't really address the issue of how we get back out. That's the horrible thing about zombies - if you don't deal with them, they're always gonna be there. They're like dirty dishes that way.

I'm not in to Option #2 at all.

Option #3 doesn't sound too bad to me, assuming Konad has the FP for it - seems pretty quick and easy, but I don't know that we'll want to wait for him to get his energy back, I know we wouldn't want an exhausted caster when we meet Benedikta, and it still leaves the zombie hallway disturbingly full of zombies.

Option #4 is basically "trigger the trap". The good side is that we won't have to worry about these zombies ever again; the bad side is that we'll be fighting literally hundreds of zombies. Mathematically they're bound to get lucky and zap at least one of us. If we could come up with like a buddy-system (one guy Attacks or All-Out Attacks while his neighbor All-Out Defends him, supported by shooters from behind) I'd feel a lot better about this choice, but I really don't want to get buried in zombies. Seriously, I've had that nightmare before. O_o

All in all, I'm torn (ooh, bad choice of words...) between #1 and #4. Chance - is AoD an option for #1? Is a buddy-system doable for #4?
Chance
GM, 590 posts
Fri 21 Feb 2014
at 16:25
  • msg #322

Re: OOC 2

Anyone with shield wall training can block for an ally. So y'all should be able to easily stack up, yeah, and a few AoD while the others attack.
Grigory
player, 334 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 26 Feb 2014
at 20:02
  • msg #323

Re: OOC 2

To me Option 1 seems like the best option for catching Benedikta before she escapes.
Ogindur Thundersteel
Son of Odurgal, 90 posts
Mon 3 Mar 2014
at 13:06
  • msg #324

Re: OOC 2

(Sorry about my AWOLness... again)

I <3 you all though :)
Nikolaas von Richtgraf
player, 424 posts
Mon 3 Mar 2014
at 16:00
  • msg #325

Re: OOC 2

We're just on hold for a little bit here, Ogindur, but we love you too. ^_^

Since we have the time to call for a show of hands, what is everyone's favourite option for by-passing the zombie hallway?

I say #1.
Chance
GM, 591 posts
Mon 3 Mar 2014
at 16:49
  • msg #327

Re: OOC 2

Ok, I'm back. So it looks like option 1 then? Just wanted to double check. Also, Konrad, I moved your post to the proper thread.
Nigel Plaskitt
Player, 348 posts
Human
Brettonian Longbowman
Mon 3 Mar 2014
at 18:04
  • msg #328

Re: OOC 2

Option one is fine, I just didn't want option three.
Nigel Plaskitt
Player, 351 posts
Human
Brettonian Longbowman
Thu 6 Mar 2014
at 23:48
  • msg #329

Re: OOC 2

Bjorn Jorgensen:
"COME OUT, DEMON!" said Bjorn. "ANSWER FOR YOUR CRIMES, AND I SHALL SEND YOU TO ETERNAL TORMENT!"


Can me crazy, but I don't think that's gonna motivate her to rush out and face us lol.

We're not so good at negotiations in this group...
Bjorn Jorgensen
player, 442 posts
Human
Warrior Priest of Sigmar
Thu 6 Mar 2014
at 23:50
  • msg #330

Re: OOC 2

He doesn't care. :D Fanaticism FTW.
Grigory
player, 337 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 7 Mar 2014
at 15:57
  • msg #331

Re: OOC 2

Sorry, I'm a little spacially incompetent. Can we get a diagram to illustrate what the area looks like, and what area has been blocked off? Doesn't have to be an actual hexmap, I'm just a little lost and need a hook to visualize.

Thanks!
Chance
GM, 595 posts
Fri 7 Mar 2014
at 17:34
  • msg #332

Re: OOC 2

Ok, I put up a quick, rough, map. Let me know if that helps or if you have any questions (and feel free to blame my poor descriptions lol)
Grigory
player, 338 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 7 Mar 2014
at 17:57
  • msg #333

Re: OOC 2

The descriptions I'm sure are fine, I'm just a little slow!

So our way forward (up on the map) is totally blocked by the guillotine blade, but we can double back and go left?

Grigory will try to be more careful as we go ahead.
Chance
GM, 596 posts
Fri 7 Mar 2014
at 18:30
  • msg #334

Re: OOC 2

You know it is blocked while you are standing on the trigger stone.
Nikolaas von Richtgraf
player, 428 posts
Wed 12 Mar 2014
at 14:16
  • msg #335

Re: OOC 2

Chance:
The best way to keep the thing from falling will likely be by catch the blade as it comes down somehow.


I'm assuming we have enough time to scratch our heads and puzzle this one out for a little while, so if it's okay with Chance I'm going to open up a discussion here.

I dunno about you guys, but I'm a little stumped here. I've only got two ideas, and they're both pretty stupid - we could try our luck with shields or cobblestones to try and stop the blade's falling, but that would almost certainly destroy some of our equipment and wouldn't be a sure thing for stopping the blade.

The other idea is to gather up some of the zombies (gross, I know, but hear me out) and either try to stop the blade from falling with a pile of corpses for cushioning, or else wedge the channels full of skulls and grue and pray that it slows the blade enough to let us pass under. I recall this method didn't work out too well in Indiana Jones and the Temple of Doom, but Indy had to worry about a whole ceiling, so... I dunno... maybe?

Anyway, the floor is open and it's unlikely anyone will come up with anything dumber than that, so don't be shy! Any thoughts?
Nigel Plaskitt
Player, 352 posts
Human
Brettonian Longbowman
Wed 12 Mar 2014
at 16:01
  • msg #336

Re: OOC 2

A well timed run seemed like it was an option, but if anyone fails a DX roll or whatever Jared asks for to get the timing right, that person will get seriously messed up/dead.
Grigory
player, 340 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 12 Mar 2014
at 16:02
  • msg #337

Re: OOC 2

It doesn't sound like there's a way to jam the pressure plates into the 'up' position, but if there were that might be an option.
Konad Magnos
Bright Wizard, 83 posts
bright mage ht 11/11
FPs 15/18
Wed 12 Mar 2014
at 16:29
  • msg #338

Re: OOC 2

 Any chance the blade could be "Welded" in the up right position.? If there is metal then it can be heated to warp it or even melt it enough to weld it in the upright position?.
Bjorn Jorgensen
player, 443 posts
Human
Warrior Priest of Sigmar
Wed 12 Mar 2014
at 20:54
  • msg #339

Re: OOC 2

How big is the pressure plate? If it's only a yard or two long, that should be a pretty easy jump.
Chance
GM, 598 posts
Thu 13 Mar 2014
at 15:04
  • msg #340

Re: OOC 2

Yup, pressure plate is only about a yard long. However, you all do not know how the pressure plates work for the other traps, or where they're situated. When I have a moment, I'll upload a map with numbers, in case y'all are intending to jump.
Nikolaas von Richtgraf
player, 429 posts
Thu 13 Mar 2014
at 15:30
  • msg #341

Re: OOC 2

In that case, what if we send a scout (Grigory, I'm looking at you) to take the first jump, just in case we need to figure a way to pull him back?
Nigel Plaskitt
Player, 353 posts
Human
Brettonian Longbowman
Thu 13 Mar 2014
at 15:43
  • msg #342

Re: OOC 2

Grigory or Nigel, I don't know who has the higher DX score, but either of us could do it.
Chance
GM, 599 posts
Fri 14 Mar 2014
at 13:50
  • msg #343

Re: OOC 2

Map uploaded with numbering, but it somehow decided to be giant... (just thought I'd warn anyone on a phone or slow connection)
Grigory
player, 341 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 14 Mar 2014
at 15:14
  • msg #344

Re: OOC 2

Grigory is willing to give it a shot. DX 14, though no skill in 'Jumping' specifically.
Nigel Plaskitt
Player, 354 posts
Human
Brettonian Longbowman
Fri 14 Mar 2014
at 16:12
  • msg #345

Re: OOC 2

In reply to Grigory (msg # 344):

Same here. So there's not going to really be a difference.
Chance
GM, 600 posts
Mon 17 Mar 2014
at 13:28
  • msg #346

Re: OOC 2

Ok, so who's it going to be?
Grigory
player, 342 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 17 Mar 2014
at 18:02
  • msg #347

Re: OOC 2

Grigory volunteers!
Nikolaas von Richtgraf
player, 430 posts
Tue 18 Mar 2014
at 15:19
  • msg #348

Re: OOC 2

Good luck to you!
Grigory
player, 347 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 19 Mar 2014
at 20:39
  • msg #349

Re: OOC 2

I'll hold off a little bit before posting in case anyone else has any other ideas (I certainly don't!)

In the meantime - was anyone playing in that shortlived GURPS Rpol game in the Ghost Tower of Inverness? My half orc was killed by a really cool trap in that, and I'm starting to have flashbacks...

:D
Chance
GM, 605 posts
Wed 26 Mar 2014
at 14:05
  • msg #350

Re: OOC 2

I'll need some sort of bash roll from Bjorn and Ogindur, just so I'll have an idea of how long it'll take for y'all to progress through. After I get that, I can move stuff forward a good bit.
Nikolaas von Richtgraf
player, 433 posts
Thu 27 Mar 2014
at 15:38
  • msg #351

Re: OOC 2

Just bash our way through...? My God, I can't believe I didn't even consider the direct approach.

I swear, the next character I make is going to be intentionally stupid just so I can play it right. >_<
Bjorn Jorgensen
player, 445 posts
Human
Warrior Priest of Sigmar
Thu 27 Mar 2014
at 16:47
  • msg #352

Re: OOC 2

09:45, Today: Bjorn Jorgensen rolled 11 using 3d6. Bash.

Dunno if that's ST, DX, or just my Mace skill, but it should be a success in any case.
Chance
GM, 607 posts
Thu 27 Mar 2014
at 19:36
  • msg #353

Re: OOC 2

Yup, that's fine. I brought you all up to the last door, in case you want to make any preparations, check for traps, etc.
Chance
GM, 610 posts
Thu 3 Apr 2014
at 14:26
  • msg #354

Re: OOC 2

I think we're waiting on Konrad and Bjorn
Nigel Plaskitt
Player, 360 posts
Human
Brettonian Longbowman
Mon 7 Apr 2014
at 17:09
  • msg #355

Re: OOC 2

Heh. So I kinda assumed that Grom had been turned based on what Benedikta said and therefore tried to kill him...

Seeing Bjorn and Nik's posts I am now wondering if that was a good idea. The witch could totally be lying and he could just be enchanted and not turned, but I didn't think about that. I'm gonna feel really bad if I'm the one who gives Grom an honorable death... :/
Nikolaas von Richtgraf
player, 439 posts
Mon 7 Apr 2014
at 17:40
  • msg #356

Re: OOC 2

I'm assuming he's a dead'un too; the disarm attempt is just step one in de-clawing what was built as an ax-based combat machine.

Don't worry about the details though - Slayers want to die, so either we're doing him a favour by killing him or we're doing him a favour by re-killing him. Dwarfs are weird people like that.
Nigel Plaskitt
Player, 361 posts
Human
Brettonian Longbowman
Mon 7 Apr 2014
at 17:51
  • msg #357

Re: OOC 2

True. And if we kill him there really won't be any way to know whether we were killing a vampire or our mind-controlled friend, so we're in the clear.

I was thinking though, if he dies attacking his friends because he's been mind-controlled does it still count as an honorable death when we kill him? What if he's been turned into a vampire, does his getting killed and turned count as an honorable death or does it not count because he's undead now? So is his re-death honorable if he was the evil thrall/protege of a vampire master? I have so many questions.

See this youtube video by College Humor to get into my thought process: https://www.youtube.com/watch?v=90TW-p3rkQk
Bjorn Jorgensen
player, 451 posts
Human
Warrior Priest of Sigmar
Mon 7 Apr 2014
at 18:19
  • msg #358

Re: OOC 2

LOL
Nikolaas von Richtgraf
player, 440 posts
Mon 7 Apr 2014
at 18:44
  • msg #359

Re: OOC 2

Okay, now I'm conflicted... XD
Chance
GM, 615 posts
Wed 9 Apr 2014
at 14:51
  • msg #360

Re: OOC 2

Something weird happened when I added more hexes to the map and things re-positioned. I think everything is about where it was, but let me know if something doesn't look right.
Chance
GM, 616 posts
Wed 9 Apr 2014
at 21:11
  • msg #361

Re: OOC 2

Also, I don't know about y'all, but I'm excited for this fight.
Nikolaas von Richtgraf
player, 443 posts
Wed 9 Apr 2014
at 21:23
  • msg #362

Re: OOC 2

In reply to Chance (msg # 361):

I've been looking forward to this, no doubt about it. >:}
Bjorn Jorgensen
player, 454 posts
Human
Warrior Priest of Sigmar
Wed 9 Apr 2014
at 23:01
  • msg #363

Re: OOC 2

I've never actually hated an NPC more than I hate Benedikta.
Nigel Plaskitt
Player, 363 posts
Human
Brettonian Longbowman
Wed 9 Apr 2014
at 23:22
  • msg #364

Re: OOC 2

Bjorn Jorgensen:
I've never actually hated an NPC more than I hate Benedikta.

Agreed.

Pretty sure I've never hated anyone (real or imagined) as much as I hate Benedikta.
Grigory
player, 357 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 10 Apr 2014
at 13:20
  • msg #365

Re: OOC 2

Absolutely. I'm really trying to figure out how I can get a villain at least half as affecting into my tabletop game.
Chance
GM, 617 posts
Thu 10 Apr 2014
at 15:20
  • msg #366

Re: OOC 2

I take that as a pretty big compliment, thanks all :)

I tried to make someone I knew I would despise if I encountered her in a game or book or something.

Also, Nigel I think we're waiting on you.
This message was last edited by the GM at 15:29, Thu 10 Apr 2014.
Konad Magnos
Bright Wizard, 91 posts
bright mage ht 11/11
FPs 13/18
Thu 10 Apr 2014
at 15:30
  • msg #367

Re: OOC 2

 But using Grom?, that is a really bad villain.
Chance
GM, 618 posts
Thu 10 Apr 2014
at 15:42
  • msg #368

Re: OOC 2

I've been planning that move for a while, since you switched characters Konrad
Nigel Plaskitt
Player, 365 posts
Human
Brettonian Longbowman
Thu 10 Apr 2014
at 16:42
  • msg #369

Re: OOC 2

Posted sorry for the hold up.
Grigory
player, 361 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 22 Apr 2014
at 16:24
  • msg #370

Re: OOC 2

Seriously, I think Benedikta has become self-aware and is infecting the die roller. JaJH, you've doomed us all!
Nikolaas von Richtgraf
player, 447 posts
Tue 22 Apr 2014
at 16:27
  • msg #371

Re: OOC 2

In reply to Grigory (msg # 370):

I know, right? We're all witnessing the birth of the first RPoL Creepypasta!
Chance
GM, 622 posts
Mon 28 Apr 2014
at 13:56
  • msg #372

Re: OOC 2

I think we're still waiting on one or two to post. I will update tomorrow. Home sick today (flu) so I wouldn't have access to the map to update anyway.
Nikolaas von Richtgraf
player, 449 posts
Mon 5 May 2014
at 15:37
  • msg #373

Re: OOC 2

Is Benedikta's position on the map correct? I moved to 05/05 last turn, and I might be standing right behind her... which I really, really hope is the case.
Chance
GM, 625 posts
Mon 5 May 2014
at 16:02
  • msg #374

Re: OOC 2

oops, I didn't catch your move to 05/05, but yes, Benedikta should be at 06/05
Nigel Plaskitt
Player, 372 posts
Human
Brettonian Longbowman
Wed 14 May 2014
at 17:56
  • msg #375

Re: OOC 2

The number scheme is different since you updated it, but I should be a lot closer to Benedikta. I've be running forward full move and shooting the last three turns, so I could even be as close as Nik. I was thinking I was around 09/09 or 09/08 if thats okay.
Chance
GM, 628 posts
Wed 14 May 2014
at 19:14
  • msg #376

Re: OOC 2

Yeah, when I add rows on this program it messes the numbering all up. 09/09 or 09/08 are fine and make sense.
Grigory
player, 365 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 14 May 2014
at 19:15
  • msg #377

Re: OOC 2

What program are you using, btw? You may have mentioned before but I've forgotten. Is it easy to use?
Chance
GM, 629 posts
Thu 15 May 2014
at 15:03
  • msg #378

Re: OOC 2

I'm using Hexographer because it's VERY easy to use. It honestly isn't that robust but it gets the job done for stuff like this. The free version is also almost identical to the pay version.

http://www.hexographer.com/
Nigel Plaskitt
Player, 374 posts
Human
Brettonian Longbowman
Fri 16 May 2014
at 16:51
  • msg #379

Re: OOC 2

That's funny. Pip has actually used Nik's pistol more than he has. He made that default roll to shoot the ghoul that was choking him at the unholy site before we got to the city.

Pistolero Pip is what we shall call him. :)
Nikolaas von Richtgraf
player, 453 posts
Fri 16 May 2014
at 17:19
  • msg #380

Re: OOC 2

In reply to Nigel Plaskitt (msg # 379):

I like it! ^_^
Nigel Plaskitt
Player, 375 posts
Human
Brettonian Longbowman
Mon 19 May 2014
at 19:19
  • msg #381

Re: OOC 2

What are the lighting penalties? Can I see the fuse? I want to try to cut the fuse with an arrow. What penalty would you assess for that? I'd like to try for the next two turns while Konad continues casting Dispel Magic.

Also, maybe Bjorn can attempt an exorcism roll? Not the cast out demons but to purify the area?

Does Grigory have a throwing knife that he could attempt the same thing I am?

That's all I've got.
Nikolaas von Richtgraf
player, 454 posts
Tue 20 May 2014
at 14:25
  • msg #382

Re: OOC 2

In reply to Nigel Plaskitt (msg # 381):

I know it isn't very heroic, but I'd just like to point out the "run for our lives" option as well.

If you guys can cut that fuse from range I'd love to with that plan, but if that doesn't work I say we cheese it.
Chance
GM, 631 posts
Tue 20 May 2014
at 14:32
  • msg #383

Re: OOC 2

There are no lighting penalties at the moment, the various flaming weapons can illuminate the scene well enough, the problem is its size. A fuse is thin, with a SM of -12 and counts as being in light cover (-2) thanks to Benedikta's body, and the masonry of the floor. The fuse is starting at 14/06, and heading northwards. You all have a few seconds, as you can't see any giant kegs of powder, or something, where you are right now (but that doesn't mean they aren't there) in case you want to scout out the rest of the room.

You can also run like hell back out the way you came, but don't forget the zombie floor :)
Nigel Plaskitt
Player, 376 posts
Human
Brettonian Longbowman
Tue 20 May 2014
at 14:39
  • msg #384

Re: OOC 2

So I can attempt a shot at -14? That's the total penalty?
Chance
GM, 632 posts
Tue 20 May 2014
at 14:54
  • msg #385

Re: OOC 2

Plus range, but I don't think that would really matter.
Nigel Plaskitt
Player, 377 posts
Human
Brettonian Longbowman
Tue 20 May 2014
at 15:54
  • msg #386

Re: OOC 2

I missed my first shot, but aimed two seconds and made my second shot by 3. The fuse is longer than four seconds right? :/
Nigel Plaskitt
Player, 379 posts
Human
Brettonian Longbowman
Thu 22 May 2014
at 02:56
  • msg #387

Re: OOC 2

What did happen to that witch hunter that tracked her here? Did we find his body anywhere or was he outside waiting for backup or what? I honestly don't recall.
Chance
GM, 634 posts
Thu 22 May 2014
at 14:47
  • msg #388

Re: OOC 2

He was going to meet you here, but you all did not find any sign of him around the exterior. You'd left Pip, your dwarf prisoner, and the wagon driver outside to wait on him, but you don't know if he had gone in ahead of you, or if you'd beaten him here.
Nikolaas von Richtgraf
player, 457 posts
Mon 26 May 2014
at 16:32
  • msg #389

Re: OOC 2

Bjorn Jorgensen:
"The witch can lodge her complaint from hell," said Bjorn. "Lord Sigmar has rewarded our efforts. Let us leave naught for the wicked."


And that's why I'm a Sigmarite! ^_^
Grigory
player, 369 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 26 May 2014
at 17:10
  • msg #390

Re: OOC 2

Nikolaas von Richtgraf:
Bjorn Jorgensen:
"The witch can lodge her complaint from hell," said Bjorn. "Lord Sigmar has rewarded our efforts. Let us leave naught for the wicked."


And that's why I'm a Sigmarite! ^_^


Nice! Grigory is less of an official Sigmarite and more just a superstitious yokel. If he were by himself he definitely would have burned all of this, but now that the church has given it an official ok, who is he to question?
Nigel Plaskitt
Player, 382 posts
Human
Brettonian Longbowman
Tue 27 May 2014
at 04:26
  • msg #391

Re: OOC 2

I never really put much thought into whether or not Nigel was a Sigmarite, mainly because I didn't know if that religion was a thing in Brettonia where he's from, but Bjorn's last statement certainly resonated with my soul and I'm thinking about converting or at least making a donation to the temple. :)
Grigory
player, 370 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 27 May 2014
at 13:45
  • msg #392

Re: OOC 2

Brettonians mostly worship the Lady of the Lake because of their Arthurian theme, http://whfb.lexicanum.com/wiki/Lady_of_the_Lake but I think that's generally the nobility and the knights, the regular folk can worship the gods of the Empire.
This message was last updated by the player at 13:46, Tue 27 May 2014.
Nigel Plaskitt
Player, 383 posts
Human
Brettonian Longbowman
Tue 27 May 2014
at 14:09
  • msg #393

Re: OOC 2

In reply to Grigory (msg # 392):

Yeah, the article says that peasants are considered to have no honor and thats why they can use ranged weapons, which are considered unchivalrous. Nigel definitely doesn't worship her, but that attitude about peasants totally fits his backstory for why he left his country for the empire. Maybe he'll make it official and convert to Sigmar.
This message was last edited by the player at 14:10, Tue 27 May 2014.
Nikolaas von Richtgraf
player, 458 posts
Tue 27 May 2014
at 14:57
  • msg #394

Re: OOC 2

From what I remember of the official canon (at least, some early edition official canon) Bretonnia is a wonderful place to be a noble and a terrible place to be anything else. I'm not gonna get down on anyone's homeland, but Bretonnia's loss is the Empire's gain - I'd hate to face a squad of Nigel-style archers backed by galloping knights!
Konad Magnos
Bright Wizard, 99 posts
bright mage ht 11/11
FPs 8/18
Wed 28 May 2014
at 17:05
  • msg #395

Re: OOC 2

 Not sure i understand this treasure list part?.

some mace (spice) in little sacks, a small chest that held the mace,

 Is it a regular mace or a spice that is called Mace?.
Chance
GM, 638 posts
Wed 28 May 2014
at 17:32
  • msg #396

Re: OOC 2

A spice that is called mace. It's similar to Nutmeg
Nikolaas von Richtgraf
player, 461 posts
Thu 29 May 2014
at 22:00
  • msg #397

Re: OOC 2

Nigel Plaskitt:
Nigel takes hold of the rope and if his employer is satisfied with the witchhunter's answer he takes the sword and wraps a figure eight knot around the hilt of the sword then gives it a tug, "Take it up!"


No arguments from me.
Grigory
player, 372 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 30 May 2014
at 15:40
  • msg #398

Re: OOC 2

Holy shit guys, we killed Benedikta and seem to have gotten away with it! This has been a long time coming!

It's still sinking in just how much I hated that evil vampire.
Chance
GM, 643 posts
Mon 2 Jun 2014
at 14:14
  • msg #399

Re: OOC 2

Congrats :)

She was definitely one of my favorite characters to play.
Nikolaas von Richtgraf
player, 462 posts
Mon 2 Jun 2014
at 14:57
  • msg #400

Re: OOC 2

She's easily been one of the most effective villains I've ever encountered! ^_^

So effective, in fact, that I'm still not 100% sure we've seen the last of her... O_o
Nigel Plaskitt
Player, 388 posts
Human
Brettonian Longbowman
Mon 2 Jun 2014
at 15:10
  • msg #401

Re: OOC 2

I'm finally ready to believe that she's dead, but I don't think our adventure is going to be smooth sailing for the rest of the chapter. We've still got Staunach to deliver and all his goons are going to be looking for him.

OOC though I know that we're taking a break for a while after we finish this chapter, so I'm actually kind of hoping for a little bit more action. :)
Chance
GM, 644 posts
Mon 2 Jun 2014
at 19:39
  • msg #402

Re: OOC 2

I still have more in store for you for the rest of this chapter! but yeah, I'm still leaning towards a break of some sort. I'd really like to start up a sci-fi game, I think.

Still, if I can think up a good story arch, that time off may not be too long :). Anything y'all would like to see?
Nigel Plaskitt
Player, 389 posts
Human
Brettonian Longbowman
Mon 2 Jun 2014
at 20:23
  • msg #403

Re: OOC 2

In reply to Chance (msg # 402):

I was hoping we'd get a little bit of CP at the end of this chapter, so that I could officially buy Pip as an ally. Nigel and Pip are going to stick with Nik and the caravan, so if he's going to pick something up and keep going on his route that's where they're going. I don't know/remember what season it is, but if we have to spend winter somewhere this is a good place to do it and Nigel can make money as a fletcher and a hunter and that'd give an opportunity to add points in Bow for Pip because he'd spend that time training the boy (and the boy would spend time practicing).

Nigel isn't too keen on adventuring for the sake of adventuring, but if we were tasked to clear out a lot of those unholy chaos sites that were on the map Nigel bought and the church or nobility was willing to pay well to have them cleared he could get on board with that with a little persuading.

I'm sure Nik is eager to start a return trip to get back to Renate though, so I don't know which of those options sound better to him (he is the boss after all.) Of course we'd be taking that trip thinking, Crap... What is Jared gonna do to us now?

Perhaps Orcs leftover from our battle hold a grudge against us or Benedikta had created others of her kind that would harrass our caravan. Or perhaps we find out about one of those two things and track them down and end them ourselves.

Last idea: We could do a time lapse and pick up a few years down the road.

A few years later...

Nigel and Pip have been traveling with Nik's now very successful caravan. Bjorn has been running his own wayshrine along the route of our initial adventure. Grigory is... doing whatever it is that would make him happy. Then there could be some kind of plot hook that'd have us get the band back together or something. A little cliche perhaps, but its an idea.

With that last idea some extra points for story advantages would be nice. I don't mean like Weapon Master, but things like upgrading Pip to an ally based on 50% instead of 25%, Nik being able to upgrade his wealth level or social rank, Bjorn being able to increase his rank in his order, or maybe not those things specifically, but I'm sure everyone could think of something. It wouldn't even have to be an equal number of points either; I think we'd all have an idea of what we'd want and that could be our growth over that time and work it out. Just a thought.

Or we could do something totally different. Just so long as I get to keep playing this character with these people, I'll be fine. :D
Bjorn Jorgensen
player, 465 posts
Human
Warrior Priest of Sigmar
Mon 2 Jun 2014
at 20:28
  • msg #404

Re: OOC 2

All those ideas are great. I'm down for whatever. :D
Grigory
player, 373 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 3 Jun 2014
at 13:51
  • msg #405

Re: OOC 2

Seconding Bjorn. Also a sci fi game sounds exciting!
Chance
GM, 645 posts
Tue 3 Jun 2014
at 14:14
  • msg #406

Re: OOC 2

Barak Varr, where you all are headed now, is the end goal for the caravan. I had been leaning towards a "several years later" type deal for when we start back up. Perhaps you all have become famous in the Border Principalities as caravan guards and someone signs you on for a particularly dangerous trip. Maybe Nik sets up a merchant empire, and is looking to expand his business to some of the Dwarven Citadels to the East, or maybe you all fund an expedition/colony to Lustria (equivalent to South America) or maybe there's a significant Orc invasion from the Badlands and you all are drafted into an allied army of all the Principalities in an effort to stop them. Or, maybe, I'll give you all an allotment of "story" CP (which I like a lot) and then design a campaign based on what you buy.
Konad Magnos
Bright Wizard, 101 posts
bright mage ht 11/11
FPs 8/18
Tue 3 Jun 2014
at 14:25
  • msg #407

Re: OOC 2

 Hmmm, a Sci Fi game?, ok, just off the top of my head i can envision three paths, two based off movies and the third is standard.

 First idea, the merchant ship who heards a distress becon(alien/aliens)
 Second idea, Your side lost the war and now those who dont like the alliance have moved to edge of the galaxy to make a living(Serenity/firefly)
 Third idea,the dark and dangerous world of shadow running(name change?)

 O' and one more possible idea, the earth is crowded and it is that need that opens up the door for those who want to take a chance and board a ship for a distant planet that is close to earth type to start again.

 Ok, just some thoughts.
Nigel Plaskitt
Player, 390 posts
Human
Brettonian Longbowman
Tue 3 Jun 2014
at 18:40
  • msg #408

Re: OOC 2

In reply to Chance (msg # 406):

I like all of those ideas too. I'll be happy with whatever you wind up doing, the only thing I'll be bummed is that we'll have to take a break while you write it up.

What sort of sci-fi campaign were you thinking? Any particular existing universe like Star Wars or Firefly? Or were you thinking of making an original? Heh, we could use the Warhammer40K setting and you could add subtle references to this campaign. (not really a fan of 40K, just thought the idea was funny).
Grigory
player, 374 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 4 Jun 2014
at 13:47
  • msg #409

Re: OOC 2

Chance:
Or, maybe, I'll give you all an allotment of "story" CP (which I like a lot) and then design a campaign based on what you buy.


This is quite a bit like the setting creation I've seen in a few different flavours of Fate. It's worked out really well when I've done it in IRL :)
Chance
GM, 646 posts
Wed 4 Jun 2014
at 14:17
  • msg #410

Re: OOC 2

I'm not a big fan of the 40K universe either. It's a bit too dark for my tastes. I picked up the "Rogue Trader" rules not that long ago, and I liked the system, but the setting and all the background material was just so darn depressing.

Here's what I'm thinking for the Sci-Fi game: Humanity, who had spanned the galaxy suffered a massive catastrophe when a technology they relied upon failed suddenly. Sectors and worlds got cut off and had to both fend for themselves, and re-invent everything they could previously do. Game starts just as interstellar flight is coming into its own again.

Players take on the role of spies and agents for a particular planet. Smaller in population than its neighbors, and unable to support a substantial military, the agency is tasked with keeping the much larger neighbors at bay, and looking out for the planets interests in interstellar politics. Players would go up against the intelligence arms of the neighboring inhabited planets in various espionage and heist style missions. With each new mission, players would have to choose between several options of where to spend their resources, i.e. extract an asset who's cover was recently blown, thwart a suspected terrorist bombing plot, or raid an enemy sleeper cell.

I'm thinking I'd like my players to run two characters, a senior level official who decides with the others where to send their assets, and an asset itself who'd be a member on an elite squad of agents along with the other PCs characters. The senior officials would likely be mostly stat-less and there for the RP, and the agents there for the action sequences.

I'm still trying to decide on what system to use. Stars Without Number has some great tools to run this sort of game, and the rules system itself is simple to grasp, and free to download, meaning that there's a low barrier of entry. Or a mashup of the espionage GM tools from SWN and GURPS characters.

Grigory:
This is quite a bit like the setting creation I've seen in a few different flavours of Fate. It's worked out really well when I've done it in IRL :)

Good to know, thanks. I've been playing Dungeon World lately in face-to-face games and it leaves a lot of setting creation up to player actions too. I've enjoyed the mechanic. How do you like Fate? something about the unique dice just kinda irks me.
Grigory
player, 375 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 4 Jun 2014
at 14:34
  • msg #411

Re: OOC 2

That sounds fantastic for a sci fi game!

I've been meaning to try one of the *World games, but haven't had an opportunity to yet.

My experiences with Fate have been pretty all over the map - I've played in a really fantastic Diaspora game, and a pretty awful Strands super hero game. It requires (at least for me) a pretty serious paradigm shift to GM or play from more traditional games, though maybe not as much as Dungeonworld.

One of the players in my gaming group got a deal online for something like 10 sets of fate dice, and that plus online die-rollers meant that never really got in the way. You can also get almost the same effect from 1d6 subtract 1d6 (range -5 to 5 instead of -4 to 4, with a similar probability curve).
Nikolaas von Richtgraf
player, 463 posts
Thu 5 Jun 2014
at 14:44
  • msg #412

Re: OOC 2

Whatever happens after this adventure/campaign wraps up, I'm totally in for the next chapter - you guys have already spitballed some pretty awesome ideas, there's no way I want to miss whatever happens next.

I think I've over-extended myself a bit though; signing in to too many games at once has left me with less time for any of them, and it's awkward to leave in the middle of an adventure. So, at this moment, I'd wish you well and trust you'll do an excellent Sci-Fi setting, but I likely wouldn't sign up. Not at this point, anyway.

For what its worth, I love the Warhammer 40k setting, but I don't think it's really meant for the kind of role playing we're doing. Way too grimdark.
Grigory
player, 376 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 5 Jun 2014
at 16:20
  • msg #413

Re: OOC 2

I've played in one Dark Heresy game, and the only way we could play in the setting for long was to push the grimdark so far as to make it farcical.
Chance
GM, 649 posts
Mon 9 Jun 2014
at 15:21
  • msg #414

Re: OOC 2

Maurice would have noticed, yes. But it would've been impossible for him to have kept Pip from interacting with Stanauch short of binding the child as well. Stanauch would have continued to show a complete lack of interest in any sort of threat made, and would've tried to bite Maurice had he attempted to gag him.
Nigel Plaskitt
Player, 395 posts
Human
Brettonian Longbowman
Wed 11 Jun 2014
at 17:57
  • msg #415

Re: OOC 2

I don't actually know what a Cold One is, but it doesn't sound good. If it comes at us it dies second or third depending on how many turns it takes them to figure it out.
Konad Magnos
Bright Wizard, 103 posts
bright mage ht 11/11
FPs 8/18
Wed 11 Jun 2014
at 18:07
  • msg #416

Re: OOC 2

 Cold ones, basically is your Velociraptors from Jurassic park
Grigory
player, 380 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 11 Jun 2014
at 18:21
  • msg #417

Re: OOC 2

Yeah, what Konad said. They're riding dinosaurs the dark elves use.


Nigel Plaskitt
Player, 396 posts
Human
Brettonian Longbowman
Wed 11 Jun 2014
at 18:23
  • msg #418

Re: OOC 2

Oh dang, definitely want that thing dead near the start then.
Chance
GM, 653 posts
Wed 11 Jun 2014
at 18:30
  • msg #419

Re: OOC 2

On a side note, that's an excellent paint job
Nigel Plaskitt
Player, 398 posts
Human
Brettonian Longbowman
Wed 11 Jun 2014
at 21:05
  • msg #420

Re: OOC 2

I was just thinking, this is probably the worst example of scouting ever.

Nik: Go there, see who it is, report back.
Time passes... Scouts return.
Nik: Who are they? Are they friend or foe?
Nigel: I dunno, we kinda killed them all without asking...
Nik: What!?
Nigel: They were orcs and goblins and dark elves! Don't look at me like that!
Nikolaas von Richtgraf
player, 468 posts
Wed 11 Jun 2014
at 21:12
  • msg #421

Re: OOC 2

Admittedly, Nik would probably be good and furious until he heard the word "orcs", then it'd be a shrug and an "Oh, that's fine then, fuck 'em."

Still, yeah, not the best scouting I've ever heard of. Man, am I glad we decided to check them out, though!
Nigel Plaskitt
Player, 399 posts
Human
Brettonian Longbowman
Wed 11 Jun 2014
at 21:34
  • msg #422

Re: OOC 2

Nice tackle!

Yeah, I kinda got caught up in the heat of the moment, in character and out. There were evil people to kill and I was ready to do it. Hopefully I didn't just set off some larger ambush, Nigel would never forgive himself for disobeying orders and getting his people in danger.
Grigory
player, 383 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 12 Jun 2014
at 00:36
  • msg #423

Re: OOC 2

Yeah, I was also caught up. Grigory is sneaky and keeps a good eye out, but he still doesn't really have a 'military discipline' :-) That said, thanks for going along with his crazy plan Nigel! I hope we don't die...
Nigel Plaskitt
Player, 400 posts
Human
Brettonian Longbowman
Thu 12 Jun 2014
at 02:38
  • msg #424

Re: OOC 2

If we can take out the wolf, I think we'll be fine. Total good luck that the cold one turned on the horse. :)

That Orc must've just barely made his rolls to not die. It won't help him next time. :)
Nikolaas von Richtgraf
player, 469 posts
Thu 12 Jun 2014
at 14:50
  • msg #425

Re: OOC 2

As a military man and a noble, I really shouldn't say this... but at the end of the day, it was a fine bit of murder.

Also, I just realized we haven't heard from Ogindur in awhile. OOC I guess he just sort of faded away, but IC - did we just leave him passed out next to the zombie hallway? O_o
Nigel Plaskitt
Player, 401 posts
Human
Brettonian Longbowman
Thu 12 Jun 2014
at 14:56
  • msg #426

Re: OOC 2

Maybe be actually died in the hallway instead? Or perhaps he accompanied Cormac back for some reason or another?

A few ideas to explain his sudden disappearance in character.
Nigel Plaskitt
Player, 403 posts
Human
Brettonian Longbowman
Thu 12 Jun 2014
at 15:10
  • msg #427

Re: OOC 2

Nikolaas von Richtgraf:
As a military man and a noble, I really shouldn't say this... but at the end of the day, it was a fine bit of murder.

Thank you M'lord.

And dang Grigory, thanks for defending me, but wow those were some really bad rolls! Hopefully I just killed the wolf and can get the orc in the back of the head before he gets away.
Grigory
player, 385 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 12 Jun 2014
at 15:12
  • msg #428

Re: OOC 2

Thanks Nigel. I think Grigory will spend the rest of the encounter moving very slowly, trying not to strain anything. Apparently he woke up on the wrong side of the bed this morning :P
Konad Magnos
Bright Wizard, 104 posts
bright mage ht 11/11
FPs 8/18
Thu 12 Jun 2014
at 15:12
  • msg #429

Re: OOC 2

 I would be glad to help but i suspect i cant see what is going on at the bandit campsite and besides i am wide eyed at the actions of our leader who just jumped on the dwarf for unknown reasons.
Nigel Plaskitt
Player, 404 posts
Human
Brettonian Longbowman
Thu 12 Jun 2014
at 19:11
  • msg #430

Re: OOC 2

Nikolaas von Richtgraf:
Going for the pin - Nikomania's runnin' WILD!

You're cracking me up, now I'm just picturing Nik pulling back one of Staunach's legs while Maurice counts it out. "One! Two! Three! Oh my God I can't even believe it! Noble Nik beat Stumpy Staunach! Ladies and Gentleman we have a new heavyweight champion!"

Yeah... I may or may not have watched a lot of Friday Night Smackdown in jr high and high school...
Nikolaas von Richtgraf
player, 471 posts
Thu 12 Jun 2014
at 20:41
  • msg #431

Re: OOC 2

Oh my God, I can picture it perfectly, right down to the voice of the announcer! Bwahahahaha!
Grigory
player, 386 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 12 Jun 2014
at 21:04
  • msg #432

Re: OOC 2

Bjorn and Konad, watch Nik's back for surprise attacks from folding chairs!
Nigel Plaskitt
Player, 407 posts
Human
Brettonian Longbowman
Fri 13 Jun 2014
at 17:03
  • msg #433

Re: OOC 2

I miscalculated slightly, the shot should have been at skill 8, but with a roll of 7 it still hits.

Edit: The dice gods favored us today. That was a very fine bit of murder if I do say so myself.
This message was last edited by the player at 17:15, Fri 13 June 2014.
Nigel Plaskitt
Player, 412 posts
Human
Brettonian Longbowman
Wed 18 Jun 2014
at 14:46
  • msg #434

Re: OOC 2

One thing Nigel is not carrying that he should be is a torch. Is there wood that he can make one out of?
Grigory
player, 392 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 18 Jun 2014
at 14:53
  • msg #435

Re: OOC 2

Grigory's got a lantern that he usually keeps in the caravan. I think it would be fair to say that he would have brought it along.
Nikolaas von Richtgraf
player, 475 posts
Wed 18 Jun 2014
at 14:59
  • msg #436

Re: OOC 2

I made sure to buy extra lanterns, oil and torches; if the GM agrees, we have plenty of lights for you to bring along.
Chance
GM, 662 posts
Wed 18 Jun 2014
at 15:35
  • msg #437

Re: OOC 2

I think that's reasonable. I'll have to see if I can find the illumination rules we've been using.
Grigory
player, 394 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 18 Jun 2014
at 16:05
  • msg #438

Re: OOC 2

We were somewhere around the Border Princes on the edge of the steppes when the brandy began to take hold...
Nigel Plaskitt
Player, 415 posts
Human
Brettonian Longbowman
Thu 19 Jun 2014
at 18:43
  • msg #439

Re: OOC 2

...and removed every ounce of Grigory's self-preservation as he prepared to let the second huge animal truck him over in as many hours.
Nikolaas von Richtgraf
player, 477 posts
Thu 19 Jun 2014
at 19:00
  • msg #440

Re: OOC 2

Brandy: not even once.
Grigory
player, 396 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 19 Jun 2014
at 19:02
  • msg #441

Re: OOC 2

Kind of hoping you can kill it before it gets to me!

But also, everybody knows the rule that if I tried something and crit-failed twice I'll certainly crit-succeed twice this time! That's how probability works, right?
Nigel Plaskitt
Player, 416 posts
Human
Brettonian Longbowman
Thu 19 Jun 2014
at 19:10
  • msg #442

Re: OOC 2

Grigory:
Kind of hoping you can kill it before it gets to me!

I rolled my minimum damage on this one, likely it'll still be up...
Grigory:
But also, everybody knows the rule that if I tried something and crit-failed twice I'll certainly crit-succeed twice this time! That's how probability works, right?

Oh absolutely! You're gonna do great man! :D
Grigory
player, 397 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 19 Jun 2014
at 19:25
  • msg #443

Re: OOC 2

It's when we're just finishing off the boar and get ambushed by Dark Elves with repeating crossbows that I'll really start to worry.
Nigel Plaskitt
Player, 417 posts
Human
Brettonian Longbowman
Thu 19 Jun 2014
at 19:29
  • msg #444

Re: OOC 2

Yeah, just be sure to send Rufus off so everyone else gets warned, while we go all Boromir up in here.
Grigory
player, 398 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 19 Jun 2014
at 19:42
  • msg #445

Re: OOC 2

I'll switch to playing Rufus as my primary character and speak only in Scooby-Doo-ese.

"Ruh-Roh! Rrr-orcs!"
Nigel Plaskitt
Player, 418 posts
Human
Brettonian Longbowman
Thu 19 Jun 2014
at 20:28
  • msg #446

Re: OOC 2

Suddenly I feel like you have robbed us of some funny rp.

Wait, so if Rufus is Scooby, Grigory is Shaggy. Who is everyone else?
Chance
GM, 664 posts
Fri 20 Jun 2014
at 13:19
  • msg #447

Re: OOC 2

This is another point I wish rpol had a "like" button. This has been great!

You know, I had forgotten that Dark Elves had repeating crossbows... that would make for some interesting situations.
Grigory
player, 399 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 20 Jun 2014
at 13:30
  • msg #448

Re: OOC 2

Oh shit... in my RL group we call that a 'Rule 1 violation: Giving the GM new ideas of how to kill us'
Nigel Plaskitt
Player, 419 posts
Human
Brettonian Longbowman
Fri 20 Jun 2014
at 14:31
  • msg #449

Re: OOC 2

Wait what about Grigory and his suicidal stop thrust? I mean, I'm all for him not getting mauled, I just wondered.
Chance
GM, 666 posts
Mon 23 Jun 2014
at 14:56
  • msg #450

Re: OOC 2

I missed the "steps between the boar and Nigel" part of his post, my mistake. Normally when I don't see something like that I'll roll randomly for who gets attacked, and Nigel had come up.

Grigory Please assume the boar attacked you. He did no damage, and you may execute your stopthrust maneuver.
Nigel Plaskitt
Player, 422 posts
Human
Brettonian Longbowman
Tue 24 Jun 2014
at 15:46
  • msg #451

Re: OOC 2

Dang... that would've been a crit if I hadn't added the deceptive penalties...
Grigory
player, 402 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 24 Jun 2014
at 16:34
  • msg #452

Re: OOC 2

This pig is worse than the entire rest of the group! Glad it ran away during the ambush!
Bjorn Jorgensen
player, 469 posts
Human
Warrior Priest of Sigmar
Tue 24 Jun 2014
at 18:34
  • msg #453

Re: OOC 2

I'll be out of town this coming Sunday through Thursday. Camping. :D
Nikolaas von Richtgraf
player, 478 posts
Wed 25 Jun 2014
at 17:09
  • msg #454

Re: OOC 2

I'm also going to be away from this Friday until next Thursday - nothing as fun as camping though, just a big ol' family reunion. >_<
Chance
GM, 668 posts
Mon 30 Jun 2014
at 16:51
  • msg #455

Re: OOC 2

and to make things extra fun, I'll be out Friday through Monday the 7th. Taking a long weekend for my birthday :D
Nigel Plaskitt
Player, 424 posts
Human
Brettonian Longbowman
Wed 2 Jul 2014
at 19:49
  • msg #456

Re: OOC 2

I don't know if I like our odds trying to hold them off somewhere. Maybe if we sent the wagons ahead of us I'd be okay with it, but I don't want to risk the cargo or the npcs.

How much are mules? We could always get more... My vote would be to try to outrun them. Maybe cut weight on the wagons to gain speed if possible?

However, if we do that we'll probably have to deal with the raiders later when we leave since they'll probably want revenge. Unless we can persuade Staunach to go all 3:10 to Yuma on his crew for us...
Grigory
player, 404 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 2 Jul 2014
at 20:27
  • msg #457

Re: OOC 2

I agree, as much as I don't like killing animals I'd rather survive. With luck we can rally some reinforcements in the town to help even the odds.
Bjorn Jorgensen
player, 470 posts
Human
Warrior Priest of Sigmar
Mon 7 Jul 2014
at 07:11
  • msg #458

Re: OOC 2

I can try the 3:10 pitch, but I'm not sure how convincing Bjorn would be. It's worth a shot.

Alternatively, Bjorn can ride with the animals and try healing them once we've pushed them to the point of injury. He's pretty good at that kinda thing.
This message was last edited by the player at 07:12, Mon 07 July 2014.
Nikolaas von Richtgraf
player, 479 posts
Mon 7 Jul 2014
at 14:58
  • msg #459

Re: OOC 2

I've never seen 3:10 to Yuma, but I don't give a good Goddamn about the mules - Rangers, NPCs, and Cargo are my only concerns. I'll whip those damn mules to death and not lose a moment's sleep about it.

But I'm not that eager to do so, because mules cost money and I'm a skinflint. The problem is, I'm also not sure we could take 25 mounted men. I could probably get one with my rifle, I have no doubt Nigel could bag three or four before they got close, but then we'd be washed away under the tide.

I'm totally open for discussion, but for right now my vote is to push the mules as hard and fast as possible (if Bjorn can keep them alive, fantastic) while Nigel, Konad and I harass the pursuers from range, maybe see if Grigory can put down some kind of horse-crippling traps, too.

Thoughts? Votes? Tea?
Bjorn Jorgensen
player, 471 posts
Human
Warrior Priest of Sigmar
Mon 7 Jul 2014
at 17:52
  • msg #460

Re: OOC 2

We can take 25 if we plan and set traps, but if no one cares so much about the mules but for money, why not try to outrun them?

Watch 3:10 to Yuma. Great film.
Grigory
player, 405 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 7 Jul 2014
at 18:12
  • msg #461

Re: OOC 2

I'm just worried that since they're so close if we stop to try and set up an ambush, they'll catch up even faster. But depending on how tough the riders are, we might be able to take them.
Bjorn Jorgensen
player, 472 posts
Human
Warrior Priest of Sigmar
Mon 7 Jul 2014
at 21:21
  • msg #462

Re: OOC 2

With 48 hours, I'd think we'd have plenty of time to setup traps.
Grigory
player, 406 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 7 Jul 2014
at 21:28
  • msg #463

Re: OOC 2

I thought 48 hours was how much time it would take them to overtake us at our current rate, and that they would hit us in 24 hours if we stopped here to meet them? Maybe I'm mistaken, though.
Nikolaas von Richtgraf
player, 480 posts
Tue 8 Jul 2014
at 14:20
  • msg #464

Re: OOC 2

The way I read it, they'll catch us in 48 hours if we run, 24 if we don't; whether we could make it to the city walls in that 48 hours is unknown.

So basically, if I understand the situation correctly, our choices are:
1) Run for the city; we may make it to the safety of the walls, or we may get caught with our pants down.
2) Stand and fight; no hope of any kind of backup or escape, but at least we'd meet them face-to-face.

Whatever else happens, odds are this ends in a fight. Looking at it like that, all I can see is the worst case scenario - we get caught out before the safety of the walls and have to fight without benefit of backup, ambush, traps or prior preparation of any kind. That being so, I'd vote for standing our ground - whatever else happens, I don't want to get caught unprepared.

The floor is totally open for discussion.
Nigel Plaskitt
Player, 425 posts
Human
Brettonian Longbowman
Thu 10 Jul 2014
at 18:23
  • msg #465

Re: OOC 2

Compromise?

Send the NPC's and wagons/cargo ahead at full speed, with orders to stop for no reason, no matter what it is. We keep Staunach. We'll bind and gag him somewhere highly visible, set traps all around and wait to ambush the riders, hopefully having taken a third or more of them with spike pits and whatnot.

The benefits of this plan being the cargo and NPCs are safe from harm (at least from these raiders), we get to attack the raiders on our terms, and Maurice can send help from the citadel to pick us up or if we get besieged reinforce us.

The only thing that would make this plan better is if we had Ogindur still. We could stake him out there with a hood for extra ambush power, while sending Staunach with the wagons (completely strip searched, bound, and gagged so he can't cause problems). It's still a good plan, it'd just be cooler if we could add another doublecross in there. (Pip and Maurice would have pistols and orders to kill Wendt at the first sign of trechery; I still don't trust him. We might include that in the above plan as well, just saying).

Thoughts?
Nikolaas von Richtgraf
player, 481 posts
Thu 10 Jul 2014
at 18:56
  • msg #466

Re: OOC 2

You make some pretty good points there, actually. I also don't fully trust Wendt, so whatever else happens I'm happy to tell Pip and Maurice to keep an eye (and a pistol) on him. I especially like the part where they get to the city and send backup for us - man, I hope that happens.

My only concern with sending the wagons and NPCs on alone is that the riders might slip a few guys past us and go after them. I suppose it's not that big a risk since we'll have Staunach with us and that's presumably what they're most interested in.

I'm sold on this plan, it's got the best of both worlds; there are risks involved, but there always will be.

What sort of traps can we realistically put up? I think a few ropelines at horse-leg and rider-neck level could be feasible, but beyond that I'm at a bit of a loss. I don't think we have time enough to dig much in the way of pits, but I could be wrong. Anything else?
Grigory
player, 407 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 10 Jul 2014
at 18:59
  • msg #467

Re: OOC 2

I agree, this seems like a good compromise. Though we probably don't have enough time to dig a serious pit, we could probably dig some small pot-holes, the kind that break horse ankles.
Chance
GM, 671 posts
Thu 10 Jul 2014
at 19:03
  • msg #468

Re: OOC 2

There are some other possibilities here: http://www.wilderness-survival.net/food-2.php
Bjorn Jorgensen
player, 473 posts
Human
Warrior Priest of Sigmar
Thu 10 Jul 2014
at 19:09
  • msg #469

Re: OOC 2

In reply to Grigory (msg # 467):

It does not take munch to break a horse's ankle. Squirrel holes are sufficient to put one down. We could dig up a bunch of unsuspecting divots, like a horse-tripping minefield. Horse goes down, rider goes down, likely with injury from the fall or by being trampled by other riders or both.

What kind of ranged capabilities do we have? I can take potshots with Lightning. I can't really sneak around, but I could hide behind a rock or large tree.
Nikolaas von Richtgraf
player, 482 posts
Thu 10 Jul 2014
at 19:21
  • msg #470

Re: OOC 2

"Horse-tripping minefield"... I love it when a cleric talks dirty. This is starting to sound like it could work!

As for range, I know I've got a decent rifle and Nigel is the devil himself with a bow, plus I think Grigory has a crossbow. Beyond that, I don't think we've got anything.
Bjorn Jorgensen
player, 474 posts
Human
Warrior Priest of Sigmar
Thu 10 Jul 2014
at 19:55
  • msg #471

Re: OOC 2

In reply to Nikolaas von Richtgraf (msg # 470):

The longer we keep them at range, the better chance we have of taking them all out without taking any damage. Nigel can drop one each turn if they don't see him coming. Anyone have camouflage? ^_^
Nigel Plaskitt
Player, 426 posts
Human
Brettonian Longbowman
Thu 10 Jul 2014
at 19:56
  • msg #472

Re: OOC 2

I do. :)
Grigory
player, 408 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 10 Jul 2014
at 19:59
  • msg #473

Re: OOC 2

My crossbow is basically fire-and-drop. I might be able to get two shots off if I fired the first at long range, but that's about it. And I don't have camouflage, but I have stealth.
Bjorn Jorgensen
player, 475 posts
Human
Warrior Priest of Sigmar
Thu 10 Jul 2014
at 20:02
  • msg #474

Re: OOC 2

If Nigel gives us all decent camo, it'll be obnoxious for them to find us all, especially if we spread out a bit, perhaps surround a clearing full of death traps. With decent camo, Nigel should be able to drop a dozen of them before they all notice where the arrows are coming from. :D
Nikolaas von Richtgraf
player, 483 posts
Thu 10 Jul 2014
at 21:02
  • msg #475

Re: OOC 2

My rifle is pretty much only good for one shot, too, with the added bonus that firing it will absolutely give my position away. That's cool with me though; I can be the bait that they chase through the minefield and into the crossfire.

Lads, I think we're in danger of having a plan here.
Nigel Plaskitt
Player, 427 posts
Human
Brettonian Longbowman
Thu 10 Jul 2014
at 21:15
  • msg #476

Re: OOC 2

I just read over Jared's link. We could definitely use some deadfall traps, triplines, and spear traps in addition to the pothole field. We're gonna have to work hard and fast to get it ready.
Bjorn Jorgensen
player, 476 posts
Human
Warrior Priest of Sigmar
Thu 10 Jul 2014
at 21:34
  • msg #477

Re: OOC 2

In reply to Nigel Plaskitt (msg # 476):

My position will be obvious as soon as I blast lightning, so I can be secondary bait (or primary since I have slightly better armor).
Chance
GM, 672 posts
Fri 11 Jul 2014
at 13:05
  • msg #478

Re: OOC 2

Also remember you have Konrad the wizard!

Something to keep in mind, I did say mounted. In Warhammer, that doesn't have to be on horseback.

Could be a mix of:
Boars: http://1.bp.blogspot.com/-IdAX...arge_zpsf0ea1d0f.jpg
Wolves: http://community.imaginefx.com...g_Riders_Jackdaw.jpg
Cold Ones: http://media.moddb.com/images/...exoditefamily111.jpg
Grigory
player, 409 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 11 Jul 2014
at 13:50
  • msg #479

Re: OOC 2

It seems like maybe Nik and Bjorn could act together as the bait since they're the frontline fighters and have very raucous ranged attacks, then maybe Nigel, Konad and Grigory could hit them from behind?

EDIT: Also, we had trouble with just one boar... even if there are only 5 of them that makes me pretty nervous. Oh well, we'll all toast again in Sigmar's great hall in the sky!
This message was last edited by the player at 13:52, Fri 11 July 2014.
Nikolaas von Richtgraf
player, 484 posts
Fri 11 Jul 2014
at 14:29
  • msg #480

Re: OOC 2

I'll be honest, when Chance mentioned that it mightn't necessarily be horses a chill ran up my spine - for a second there I was going to say "fuck it" and suggest a full retreat toward Grenzstadt.

But then the rat-catcher went all valorous badass on us, and I'll be damned if he gets to Valhalla and I don't!

Seriously though, we might as well double their numbers to account for their mounts; you boys still feeling up to this?
Grigory
player, 410 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 11 Jul 2014
at 14:39
  • msg #481

Re: OOC 2

Oh sure, listen to the crazy guy!

Without more time to prepare actual defenses, I think sprinting back to the town is still our best option. Especially if we can use our ranged attacks to take out a few if they get too close. We might end up in a running battle, but that'd be  like Cowboy stagecoach badassery.
Konad Magnos
Bright Wizard, 106 posts
bright mage ht 11/11
FPs 8/18
Fri 11 Jul 2014
at 14:42
  • msg #482

Re: OOC 2

 There is a small chance that what ever mount the raiders are using will be afraid of fire if it is hurled at them, maybe even dismount the riders?.
Nigel Plaskitt
Player, 428 posts
Human
Brettonian Longbowman
Fri 11 Jul 2014
at 15:14
  • msg #483

Re: OOC 2

Killing the dark elves seems to make the cold ones lose their discipline, so I'll definitely be killing those riders first. Hopefully we'll have a couple rampaging dinosaurs attacking the horses we cripple and stuff.
Grigory
player, 411 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 11 Jul 2014
at 15:20
  • msg #484

Re: OOC 2

In reply to Konad Magnos (msg # 482):

I think that we'd be in a better position if we were moving fast when/if the animals were spooked, so they'd fall behind even if the riders regain control.
Chance
GM, 673 posts
Mon 14 Jul 2014
at 13:52
  • msg #485

Re: OOC 2

Ok, so is the vote to make a break for it?
Konad Magnos
Bright Wizard, 107 posts
bright mage ht 11/11
FPs 8/18
Mon 14 Jul 2014
at 13:55
  • msg #486

Re: OOC 2

 Sounds good, though i suspect the mules would prefer us to cut them loose and everyone make the race to the town by themselves.
Grigory
player, 412 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 14 Jul 2014
at 14:11
  • msg #487

Re: OOC 2

That's my vote.
Chance
GM, 674 posts
Mon 14 Jul 2014
at 15:05
  • msg #488

Re: OOC 2

Too true, but even harnessed up, I'm betting you all would make better time in a wagon than on foot!

I'll post an update either later today, or tomorrow.
Nigel Plaskitt
Player, 429 posts
Human
Brettonian Longbowman
Mon 14 Jul 2014
at 16:24
  • msg #489

Re: OOC 2

Wait. I thought we were setting a bunch of traps and ambushing them, while just sending the npcs ahead in the wagons.

What rolls do you need from us to set up the field of potholes, triplines, and deadfalls? A few rolls of Traps and Camouflage right?
Nigel Plaskitt
Player, 430 posts
Human
Brettonian Longbowman
Mon 14 Jul 2014
at 16:55
  • msg #490

Re: OOC 2

If I'm wrong, my original vote was ride like hell and hope for the best, so I'm fine with it. I just want to make sure I know what we're up to.
Grigory
player, 413 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 14 Jul 2014
at 17:15
  • msg #491

Re: OOC 2

In reply to Nigel Plaskitt (msg # 490):

Sorry for the confusion, what happened I think was that we (or me anyway) got cold feet after considering that the mounts themselves might be as much of a threat as the riders (due to being cold ones, boars, and wolves or whatever). So that would make it 50 enemies against our 5...
Nigel Plaskitt
Player, 431 posts
Human
Brettonian Longbowman
Mon 14 Jul 2014
at 17:37
  • msg #492

Re: OOC 2

Yeah, 10 to 1 is pretty steep odds... That makes sense, just checking. I'm all good to run.
Nigel Plaskitt
Player, 432 posts
Human
Brettonian Longbowman
Tue 15 Jul 2014
at 15:56
  • msg #493

Re: OOC 2

If Nigel was kneeling in the rearmost wagon would it have been possible for him to shoot any riders while they were on approach? I'm just wondering, because if it's possible I want to do it. I'd probably only be able to take out one rider and he might've dodged, but I would've taken the shot anyways.
Chance
GM, 676 posts
Tue 15 Jul 2014
at 15:59
  • msg #494

Re: OOC 2

Sure, I'd let you take a shot at the 15 yard range if you'd like
Nigel Plaskitt
Player, 434 posts
Human
Brettonian Longbowman
Tue 15 Jul 2014
at 16:24
  • msg #495

Re: OOC 2

In reply to Chance (msg # 494):

I would and I will add it to my post. :)
Rufus
Dog, 26 posts
Large vicious dog
BS: 7 HP: 13
Tue 15 Jul 2014
at 19:01
  • msg #496

Re: OOC 2

I was assuming that first aid doesn't affect animals, but would it? Or would Animal Handling apply? Grigory has both, and would certainly have spent those two days of downtime treating Rufus as best he could.
Nigel Plaskitt
Player, 435 posts
Human
Brettonian Longbowman
Tue 15 Jul 2014
at 19:09
  • msg #497

Re: OOC 2

In reply to Rufus (msg # 496):

I'm sure Bjorn could have spared a quick minor healing spell for Rufus before we started out too.
Grigory
player, 415 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 15 Jul 2014
at 19:12
  • msg #498

Re: OOC 2

In reply to Nigel Plaskitt (msg # 497):

Of course! Magical healing is the best healing :) Apparently I'm not all here today.
Bjorn Jorgensen
player, 478 posts
Human
Warrior Priest of Sigmar
Tue 15 Jul 2014
at 20:03
  • msg #499

Re: OOC 2

I figured if Nigel could take a shot it would be reasonable for Bjorn to as well. If not, you can omit that first attack. :)
Nikolaas von Richtgraf
player, 485 posts
Wed 16 Jul 2014
at 14:57
  • msg #500

Re: OOC 2

Sorry, I missed the last couple of days and I haven't checked the IC channel yet so I might not even need to ask this question, but is it cool if I assume I had time to take a shot with my rifle as well?
Nigel Plaskitt
Player, 436 posts
Human
Brettonian Longbowman
Wed 16 Jul 2014
at 15:25
  • msg #501

Re: OOC 2

I think everyone with a ranged attack is taking one shot, so go ahead.
Chance
GM, 677 posts
Wed 16 Jul 2014
at 15:26
  • msg #502

Re: OOC 2

Sure, with people with crossbows and firearms, its just a question of when you want to fire, since taking more than one shot isn't too feasible.
Nigel Plaskitt
Player, 437 posts
Human
Brettonian Longbowman
Wed 16 Jul 2014
at 17:05
  • msg #503

Re: OOC 2

Whoops, sorry about the range thing. I thought they were 15 yards for that first shot, then they were right on top of us. I even wrote that lol. My bad.
Grigory
player, 417 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 16 Jul 2014
at 19:59
  • msg #504

Re: OOC 2

Is anyone else curious about how many eyes have been destroyed throughout the course of this game?
Bjorn Jorgensen
player, 480 posts
Human
Warrior Priest of Sigmar
Wed 16 Jul 2014
at 20:05
  • msg #505

Re: OOC 2

In reply to Grigory (msg # 504):

I've been keeping track. It's over 9,000 at this point. ;)
Grigory
player, 418 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 16 Jul 2014
at 20:15
  • msg #506

Re: OOC 2

What, 9000? There's no way that can be right!

*Grigory crushes scouter*
Bjorn Jorgensen
player, 481 posts
Human
Warrior Priest of Sigmar
Wed 16 Jul 2014
at 21:12
  • msg #507

Re: OOC 2

Grigory:
What, 9000? There's no way that can be right!

*Grigory crushes scouter*

Where is the LIKE button!
This message was lightly edited by the player at 21:12, Wed 16 July 2014.
Nikolaas von Richtgraf
player, 487 posts
Thu 17 Jul 2014
at 14:34
  • msg #508

Re: OOC 2

clapclapclap

 ^_^
This message was last edited by the player at 14:35, Thu 17 July 2014.
Nigel Plaskitt
Player, 439 posts
Human
Brettonian Longbowman
Thu 17 Jul 2014
at 15:55
  • msg #509

Re: OOC 2

So.... I just broke my bow. -_-

How many turns will it take to get out my backup? I'm assuming I'm right by my pack and stuff in the wagon.
Chance
GM, 679 posts
Thu 17 Jul 2014
at 16:07
  • msg #510

Re: OOC 2

What a time for that to happen!

Two ready maneuvers or a ready maneuver and a fastdraw -7 roll (footflip, basically, with the added -2 for the wagon jostling). While you're readying your backup weapon, you'll be out of range of any melee but still susceptible to ranged attacks.
Nigel Plaskitt
Player, 440 posts
Human
Brettonian Longbowman
Thu 17 Jul 2014
at 16:13
  • msg #511

Re: OOC 2

In reply to Chance (msg # 510):

I know right! Very suspenseful and typical of this group's luck lol.

I'm actually really glad that witch stole our gear in the first chapter now, otherwise I wouldn't have this backup bow!
Grigory
player, 419 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 17 Jul 2014
at 17:28
  • msg #512

Re: OOC 2

Wow! That's rough!
Nigel Plaskitt
Player, 441 posts
Human
Brettonian Longbowman
Thu 17 Jul 2014
at 17:45
  • msg #513

Re: OOC 2

In reply to Grigory (msg # 512):

Yeah. Super bad luck. I rolled a 17 then a 4. If only they'd been switched I would've critically succeeded and shot that guy off his horse...
Nikolaas von Richtgraf
player, 489 posts
Thu 17 Jul 2014
at 19:03
  • msg #514

Re: OOC 2

Holy Hell, talk about bad luck. I think we may need to work a tattered clover into our dog-skull banner...
Nigel Plaskitt
Player, 442 posts
Human
Brettonian Longbowman
Thu 17 Jul 2014
at 19:07
  • msg #515

Re: OOC 2

In reply to Nikolaas von Richtgraf (msg # 514):

I'd love to see a drawing of that standard. Maybe even make it into a graphic so we can print t-shirts. I would seriously wear that.
Nikolaas von Richtgraf
player, 490 posts
Thu 17 Jul 2014
at 19:43
  • msg #516

Re: OOC 2

In reply to Nigel Plaskitt (msg # 515):

I've got zero drawing talent, otherwise I'd be right there with you. I'm a Game of Thrones junkie these days, and one of my favourite touches they include on the show is the heraldry. Check these out:

http://gameofthrones.wikia.com/wiki/Heraldry

If anyone does feel artsy (or knows someone who does) I've always pictured Nik's banner as being a red dog skull before a spear, maned with chicken feathers. His old sigil would have been more regal, but he's had to sell everything for one reason or another; when he lost his original banner, he beheaded a dog (hence the red skull, freshly skinned), put it on a spear, and jazzed it up with the most common frippery he could find (hence the chicken feathers). The end heraldic significance is Loyalty Unto Death (the dog skull) and Humility (the chicken feathers). Since becoming a merchant and travelling with the Rangers, I'm inclined to put include a ragged clover either on the dog's forehead or resting beneath the skull.

You see that banner and you know the story; they're loyal, they're not proud, and they've had a long string of bad luck - any noble would think it was a terrible sigil, which would make Nik like it all the more. God, I can see it so clearly, I wish I could bloody draw!
This message was last edited by the player at 19:44, Thu 17 July 2014.
Nigel Plaskitt
Player, 443 posts
Human
Brettonian Longbowman
Thu 17 Jul 2014
at 20:00
  • msg #517

Re: OOC 2

In reply to Nikolaas von Richtgraf (msg # 516):

I'll take that description to some of my artsy friends and we what they can come up with. :)
Nikolaas von Richtgraf
player, 491 posts
Thu 17 Jul 2014
at 20:31
  • msg #518

Re: OOC 2

Awesome! ^_^
Chance
GM, 680 posts
Mon 21 Jul 2014
at 13:45
  • msg #519

Re: OOC 2

Konrad, I think we're waiting on you to post. I'll move things along this afternoon or tomorrow morning, though, if we don't hear from you.
Grigory
player, 420 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 21 Jul 2014
at 20:53
  • msg #520

Re: OOC 2

Nicely done Konad!

Also this:
Chance:
The attacker's head snaps back, and he tumbles from his mount.


Made me think of this: http://youtu.be/1wi-lW2poE4?t=6s
Nigel Plaskitt
Player, 445 posts
Human
Brettonian Longbowman
Wed 23 Jul 2014
at 15:32
  • msg #521

Re: OOC 2

Ouch! Konad's force walls make me wince just thinking about it. Brilliant creative strategy!

It just proves to me that I'm not yet clever enough to play a wizard. Just Sunday I had a player cast sleep on a harpy that was swooping by them while climbing up a cliff, I wasn't ready for that. It failed its save and fell 100 feet to the ground... (which in pathfinder is 1d6 per 10ft)
Grigory
player, 422 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 23 Jul 2014
at 15:41
  • msg #522

Re: OOC 2

In reply to Nigel Plaskitt (msg # 521):

Agreed! I'm trying for the first time in the Venture Dungeon Fantasy game and finding myself seriously under-prepared (but learning a lot). Despite him getting eaten by crabs I already have a better idea of how spellcasters work.
Nikolaas von Richtgraf
player, 493 posts
Wed 23 Jul 2014
at 15:47
  • msg #523

Re: OOC 2

In reply to Grigory (msg # 522):

Ditto that - I'm playing the Cleric in Venture's DF game, and the first thing I learned was I'm way more comfortable doing the fighter's job.

Konad, well done mate!
Chance
GM, 682 posts
Wed 23 Jul 2014
at 19:57
  • msg #524

Re: OOC 2

I kinda feel bad about those crabs, I also don't know how I missed seeing like 3 dodge rolls from you before I realized!

Anyway, it's good to get out of one's comfort zone. I'm playing a tank in a pathfinder game, a role I've never done, and finding it slightly awkward too.
Grigory
player, 423 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 23 Jul 2014
at 20:40
  • msg #525

Re: OOC 2

In reply to Chance (msg # 524):

No sweat about the crabs, a grisly injury/death is fitting for the kind of oldschool D&D vibe I get from DF!

RE: Blocking for someone else without Shield Wall training - this might require more maneuvering than we're capable of on the overstuffed wagons but could Nik provide 'cover' against one angle of attack for one person? For instance, if he were right next to Nigel who might be busy firing behind us, he just stands between Nigel and the goblins to the left - they might get a penalty to hit Nigel and so just choose to shoot at Nik without penalty instead?
This message was last edited by the player at 20:41, Wed 23 July 2014.
Chance
GM, 684 posts
Wed 23 Jul 2014
at 20:43
  • msg #526

Re: OOC 2

That sounds fair
Grigory
player, 426 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 29 Jul 2014
at 19:48
  • msg #527

Re: OOC 2

Nikolaas von Richtgraf:
Awww, dang it - awesomeness denied.


No way, Grigory totally saw you hit another goblin rider that was just about to come into view! And he was carrying, like, a giant meat cleaver and a fully automatic crossbow! It was a clever strategy, to take him out early.
Nikolaas von Richtgraf
player, 496 posts
Tue 29 Jul 2014
at 19:55
  • msg #528

Re: OOC 2

Damn straight, thank you, Grigory.

Oh, I see here you're due for a raise...
Nigel Plaskitt
Player, 449 posts
Human
Brettonian Longbowman
Tue 29 Jul 2014
at 20:14
  • msg #529

Re: OOC 2

Whoops, wrong thread. I said:

Masterful shot sir. ;)
Nikolaas von Richtgraf
player, 497 posts
Tue 29 Jul 2014
at 21:17
  • msg #530

Re: OOC 2

Dang it, this is how I went broke in the first place - paying people to be nice to me! ^_~
Bjorn Jorgensen
player, 485 posts
Human
Warrior Priest of Sigmar
Wed 30 Jul 2014
at 15:38
  • msg #531

Re: OOC 2

If Bjorn takes the time to charge Lightning and aim before shooting, how many chances to shoot will he get? That usually takes three rounds total.
Nigel Plaskitt
Player, 450 posts
Human
Brettonian Longbowman
Wed 30 Jul 2014
at 15:42
  • msg #532

Re: OOC 2

In reply to Bjorn Jorgensen (msg # 531):

One?

With my backup bow I only have acc: 1, so I can't quite make all the shots I usually try and I'm in the same boat.
Konad Magnos
Bright Wizard, 111 posts
Wed 30 Jul 2014
at 15:43
  • [deleted]
  • msg #533

Re: OOC 2

This message was deleted by the player at 15:44, Wed 30 July 2014.
Nigel Plaskitt
Player, 452 posts
Human
Brettonian Longbowman
Wed 30 Jul 2014
at 16:07
  • msg #534

Re: OOC 2

Grigory, when I read your post I was really expecting it to end "... until he could see the yellow of the orcs teeth."
Grigory
player, 428 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 30 Jul 2014
at 16:07
  • msg #535

Re: OOC 2

In reply to Nigel Plaskitt (msg # 534):

That I can already see from here!
Nikolaas von Richtgraf
player, 499 posts
Wed 30 Jul 2014
at 16:16
  • msg #536

Re: OOC 2

In reply to Nigel Plaskitt (msg # 534):

Nice!
Chance
GM, 687 posts
Thu 31 Jul 2014
at 14:37
  • msg #537

Re: OOC 2

Nik:
We were talking earlier of standing in such a way that a shield bearer could act as cover for a shooter behind him; are any of our shooters in the wagon with me, and could I move to a position that would cover them?

My understanding is that you are all piled into the rear wagon, so yes, you could. I can't remember what we said, but if you're standing in front of one of the shooters, an enemy would be at -4 to hit them. I'll also allow you to reload and ready your buckler.

quote:
If Bjorn takes the time to charge Lightning and aim before shooting, how many chances to shoot will he get? That usually takes three rounds total.

I see that, with the most recent dwarf cannon ball, jockeying for position, and then closing, it should give enough time for someone to reload a firearm. That could also mean you could fire once at long range (assuming you'd have prepared a shot) and then again immediately once the riders get within ten yards (shot at 40, charge at 30, aim at 20, shoot once they get to 10 or less) does that sound fair?
Bjorn Jorgensen
player, 486 posts
Human
Warrior Priest of Sigmar
Thu 31 Jul 2014
at 17:22
  • msg #538

Re: OOC 2

In reply to Chance (msg # 537):

works for me!
Grigory
player, 432 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 11 Aug 2014
at 15:43
  • msg #539

Re: OOC 2

Konad, I think we're just waiting on your move?
Chance
GM, 692 posts
Tue 12 Aug 2014
at 13:50
  • msg #540

Re: OOC 2

So,

I was just thinking. I had been talking about shelving this game for a little while once this adventure wraps up, but would anyone want to take over as GM and run a campaign of their own with this group? I'd either swap out and play their character, or draw up one of my own.

If no one's interested, that's totally fine. The thought just occurred to me so I figured I'd suggest it.
Grigory
player, 434 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 12 Aug 2014
at 18:39
  • msg #541

Re: OOC 2

I would happily play if this game kept going, but I don't think I'm up to running right now.
Chance
GM, 693 posts
Thu 14 Aug 2014
at 15:53
  • msg #542

Re: OOC 2

Colin, I think you're up
Bjorn Jorgensen
player, 492 posts
Human
Warrior Priest of Sigmar
Sat 16 Aug 2014
at 22:43
  • msg #543

Re: OOC 2

Sorry for the delays. Crazy week. :D
Nigel Plaskitt
Player, 458 posts
Human
Brettonian Longbowman
Wed 20 Aug 2014
at 14:11
  • msg #544

Re: OOC 2

Wait what happened to the cat? Did it bail from the wagon? Can/should I try to catch it? Or was that meant to imply something might be happening with the other wagons?
Chance
GM, 696 posts
Wed 20 Aug 2014
at 14:13
  • msg #545

Re: OOC 2

The cat hopped into your wagon and is staying put for now. It would be concerning, though, since the animal typically stayed close to Wendt.
Nigel Plaskitt
Player, 459 posts
Human
Brettonian Longbowman
Wed 20 Aug 2014
at 14:17
  • msg #546

Re: OOC 2

In reply to Chance (msg # 545):

Was Staunach in that wagon?  (my next thought was, at least he isn't trying to kill Maurice or Pip)
Chance
GM, 697 posts
Wed 20 Aug 2014
at 16:16
  • msg #547

Re: OOC 2

No, I think you sent Stanauch with Maurice because you didn't trust Wendt, and didn't trust Stanauch with Pip.
Nigel Plaskitt
Player, 460 posts
Human
Brettonian Longbowman
Wed 20 Aug 2014
at 16:50
  • msg #548

Re: OOC 2

In reply to Chance (msg # 547):

Dang you're right. Hopefully that's all going good... If I remember right I made my Knot tying roll by a bit, do he shouldn't be able to escape easily.
Bjorn Jorgensen
player, 496 posts
Human
Warrior Priest of Sigmar
Thu 21 Aug 2014
at 19:34
  • msg #549

Re: OOC 2

Given five seconds, I could attempt to cast Banish, though it would leave me unconscious and rather severely injured. Risk it?
Nigel Plaskitt
Player, 462 posts
Human
Brettonian Longbowman
Thu 21 Aug 2014
at 19:37
  • msg #550

Re: OOC 2

In reply to Bjorn Jorgensen (msg # 549):

Probably. It'd be mighty heroic of you.
This message was last edited by the player at 19:38, Thu 21 Aug 2014.
Grigory
player, 438 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 21 Aug 2014
at 19:50
  • msg #551

Re: OOC 2

Go for it Bjorn, we'll do our best to clog his way with our broken and bleeding corpses for 5 seconds!

It should probably be noted that while Grigory passed his fear check, I the player am terrified of a Great Unclean One.
Nigel Plaskitt
Player, 463 posts
Human
Brettonian Longbowman
Thu 21 Aug 2014
at 19:58
  • msg #552

Re: OOC 2

I agree Grigory, quite terrified. Bjorn, the melee guys will throw themselves at it and I'll keep shooting it until it gets through them, then I'll switch to my sword and give you another second or two.

If the cannons on the wall see that demon we're done anyways, they'll just blow all of us away in order to kill the demon, so we might as well pull out all the stops. The only way we win is by killing it quickly, Bjorn banishing it, or if we're to close to the wall for the cannons to hit us we could have a longer more cautious fight without getting blown up.

Apparently Jared was only teasing us with the possibility of us making it out of this campaign safe and alive. :P
Bjorn Jorgensen
player, 497 posts
Human
Warrior Priest of Sigmar
Thu 21 Aug 2014
at 20:00
  • msg #553

Re: OOC 2

Technically, Banish only keeps the demon away for a month (assuming he could otherwise just pop through a gate). However, usually "killing" a demon is effectively equivalent to Banishing it anyway: It doesn't die, but loses connection with this world and is ripped back to its own. I'm not familiar enough with WFRPG lore to know how that works. If it works like standard GURPS DF demons, then Banish is just as good as killing it. If killing it actually makes it cease to exist, then that would be better (assuming Banish works per RAW).

GM? :D :D
Nikolaas von Richtgraf
player, 507 posts
Thu 21 Aug 2014
at 20:40
  • msg #554

Re: OOC 2

I'm with Grigory on that; Nik passed the test, but Nik's player needs new pants.

Bjorn, if you think casting Banish will work, we'll do whatever it takes to give you time to cast it. Say something nice at our service, won't you?
Nigel Plaskitt
Player, 464 posts
Human
Brettonian Longbowman
Thu 21 Aug 2014
at 21:05
  • msg #555

Re: OOC 2

In reply to Nikolaas von Richtgraf (msg # 554):

I'm reminded of that scene towards the end of Serenity when they're faced down with scores of Reavers and Zoe says, "Do you really think any of us is going to make it out of here alive?" Jayne looks down at his guns and says, "Well I might!"

You've got this Bjorn!

P.S. to Jared: If Pip picks up a couple axes, says, "My turn." Then destroys the demon like River I'd be okay with that too.
Grigory
player, 439 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 21 Aug 2014
at 21:24
  • msg #556

Re: OOC 2

I'd hope that if Pip was a psychic-living-weapon-murder-factory he would have done a better job of driving the cart! :P
Nigel Plaskitt
Player, 465 posts
Human
Brettonian Longbowman
Thu 21 Aug 2014
at 21:26
  • msg #557

Re: OOC 2

In reply to Grigory (msg # 556):

Damn your logic! Why must you steal my hope!?
Chance
GM, 699 posts
Fri 22 Aug 2014
at 13:33
  • msg #558

Re: OOC 2

I don't think you can truly kill chaos demons anyway, so the banish plan sounds great to me.

EDIT: Also, Konrad, I think you're out of FP, but you can still cast essentially using your HP as fuel if you want to.
This message was last edited by the GM at 13:34, Fri 22 Aug 2014.
Nigel Plaskitt
Player, 466 posts
Human
Brettonian Longbowman
Fri 22 Aug 2014
at 13:45
  • msg #559

Re: OOC 2

In reply to Chance (msg # 558):

Well, anything he knows well enough to cast for free he could use. That's probably not going to be a whole lot of stuff and we could really use some fireballs, so cast until the injuries knock you out! We're going for broke here. :D
Konad Magnos
Bright Wizard, 118 posts
bright mage ht 11/11
FPs 4/18
Fri 22 Aug 2014
at 16:42
  • msg #560

Re: OOC 2

 Any chance of dispelling the summoning spell before it is finished?, he would have tried that first if not i will go ahead and post an attack on the nurgle thing.
Bjorn Jorgensen
player, 498 posts
Human
Warrior Priest of Sigmar
Fri 22 Aug 2014
at 23:49
  • msg #561

Re: OOC 2

In reply to Konad Magnos (msg # 560):

It's most likely not a summoning spell. Either way, I think Banish would be the requisite spell for that.
Konad Magnos
Bright Wizard, 120 posts
bright mage ht 11/11
FPs 4/18
Sat 23 Aug 2014
at 17:04
  • msg #562

Re: OOC 2

 Ok, just had the thought that if they were trying to summon the big guy that effort could be disrupted. No matter, if the nurgle demon can catch us we would be toast.
Nigel Plaskitt
Player, 468 posts
Human
Brettonian Longbowman
Mon 25 Aug 2014
at 15:03
  • msg #563

Re: OOC 2

Crap, I should have done a move and attack... I would've hit.
Bjorn Jorgensen
player, 500 posts
Human
Warrior Priest of Sigmar
Mon 25 Aug 2014
at 21:06
  • msg #564

Re: OOC 2

That may have been the most rash decision Bjorn has made, but I feel like it was the right one. We'll see, I suppose. xD
Grigory
player, 441 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 26 Aug 2014
at 14:39
  • msg #565

Re: OOC 2

In reply to Bjorn Jorgensen (msg # 564):

Bjorn definitely gets a lot of badass points for that!
Nikolaas von Richtgraf
player, 509 posts
Tue 26 Aug 2014
at 14:42
  • msg #566

Re: OOC 2

Maybe all the badass points...
Nigel Plaskitt
Player, 469 posts
Human
Brettonian Longbowman
Tue 26 Aug 2014
at 14:49
  • msg #567

Re: OOC 2

Pretty much. At least the rest of us have a backup weapon, he just threw his only one ten yards away from him.
Nikolaas von Richtgraf
player, 510 posts
Tue 26 Aug 2014
at 16:12
  • msg #568

Re: OOC 2

Dude, we're his backup weapons.

Well, us and Sigmar, of course, but that guy gets all the credit.
Nigel Plaskitt
Player, 470 posts
Human
Brettonian Longbowman
Tue 26 Aug 2014
at 16:14
  • msg #569

Re: OOC 2

Yeah, if Bjorn successfully banishes this demon and Nigel is still alive afterward, he'll officially convert.
Bjorn Jorgensen
player, 501 posts
Human
Warrior Priest of Sigmar
Tue 26 Aug 2014
at 20:45
  • msg #570

Re: OOC 2

Nigel Plaskitt:
Yeah, if Bjorn successfully banishes this demon and Nigel is still alive afterward, he'll officially convert.


[Grumpy Cat:] Good.

I'd hate for such talent to burn in hell for all eternity. ;)
Nigel Plaskitt
Player, 471 posts
Human
Brettonian Longbowman
Thu 28 Aug 2014
at 17:10
  • msg #571

Re: OOC 2

In reply to Bjorn Jorgensen (msg # 570):

LOL! You're a regular evangelist you are.

Jared - I think Konad is still having computer issues, but he'd probably be hucking a fireball if its not too bad of an injury to inflict on himself I'd think. Just wanting to keep things moving if we can, mostly because I'm biting my nails and sitting on the edge of my seat over here wondering what in the world is going to happen here.
Chance
GM, 701 posts
Thu 28 Aug 2014
at 18:45
  • msg #572

Re: OOC 2

Yeah, I was planning on just updating tomorrow in case we don't hear from him but I might be stuck in meetings all day so I think I'll go ahead and post now.
Nigel Plaskitt
Player, 473 posts
Human
Brettonian Longbowman
Thu 28 Aug 2014
at 20:04
  • msg #573

Re: OOC 2

I'm loving the latin or whatever you added Colin. Very much contributing to the mood of seriousness and desperation as the demon splatters the ground with Grigory's blood. ;)
Bjorn Jorgensen
player, 503 posts
Human
Warrior Priest of Sigmar
Thu 28 Aug 2014
at 20:06
  • msg #574

Re: OOC 2

In reply to Nigel Plaskitt (msg # 573):

SHHHHHHHHHHHHHH. Don't tell him IC. He'll have a panic attack. ;)
Grigory
player, 443 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 28 Aug 2014
at 20:18
  • msg #575

Re: OOC 2

I don't know if you guys realize this, but Rufus is the actual hero. Grigory just looks after him every once in a while. :P

Also - Is Staunach Thor and is Bjorn's hammer secretly Mjolnir? WTF??
This message was last edited by the player at 20:19, Thu 28 Aug 2014.
Nigel Plaskitt
Player, 474 posts
Human
Brettonian Longbowman
Thu 28 Aug 2014
at 20:18
  • msg #576

Re: OOC 2

The demon makes a Throwing roll! Grigory, please dodge or take 3d6 crushing damage from the dog that was just thrown at you. ;)
Rufus
Dog, 29 posts
Large vicious dog
BS: 7 HP: 13
Thu 28 Aug 2014
at 20:20
  • msg #577

Re: OOC 2

In reply to Nigel Plaskitt (msg # 576):

<If he tries that I'll at least take a finger with me!>
Nigel Plaskitt
Player, 475 posts
Human
Brettonian Longbowman
Thu 28 Aug 2014
at 20:26
  • msg #578

Re: OOC 2

In reply to Rufus (msg # 577):

Good dog! :D

We may totally die right now, but at least we've ruined this demon's chance for a career as a hand model. :P

Why am I so snarky today? I really don't know.
Nikolaas von Richtgraf
player, 511 posts
Wed 3 Sep 2014
at 14:34
  • msg #579

Re: OOC 2

Sorry to have held the show up for so long fellas, I'm off to IC-land right now.
Grigory
player, 444 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 3 Sep 2014
at 15:45
  • msg #580

Re: OOC 2

Nigel Plaskitt:
The demon makes a Throwing roll! Grigory, please dodge or take 3d6 crushing damage from the dog that was just thrown at you. ;)


In my IRL group, we call this a violation of Rule 1: "Don't give the GM ideas about how to kill you!" :P
Nigel Plaskitt
Player, 477 posts
Human
Brettonian Longbowman
Wed 3 Sep 2014
at 15:56
  • msg #581

Re: OOC 2

In reply to Grigory (msg # 580):

Poor Rufus!

I didn't think he'd actually throw the dog at me! Shutting up now! :)
Nikolaas von Richtgraf
player, 513 posts
Wed 3 Sep 2014
at 16:13
  • msg #582

Re: OOC 2

In reply to Grigory (msg # 580):

Seriously dude, yellow card! ^_~
Rufus
Dog, 30 posts
Large vicious dog
BS: 7 HP: 13
Wed 3 Sep 2014
at 17:28
  • msg #583

Re: OOC 2

Since the dodge was made, how much damage should Rufus take? I don't think we can calculate slam damage, the ground has millions of hp...
Chance
GM, 704 posts
Wed 3 Sep 2014
at 18:42
  • msg #584

Re: OOC 2

Let me just be clear, I love dogs, I have one of my own (a dachshund who hates all the things), but this is an evil demon of chaos and all that.

As far as damage goes, I'd use the "Damage from collisions/falling" rules on B430-431. So Rufus takes (26*10)/100 = 2d6 damage
Bjorn Jorgensen
player, 505 posts
Human
Warrior Priest of Sigmar
Wed 3 Sep 2014
at 19:16
  • msg #585

Re: OOC 2

scheiße...
Rufus
Dog, 32 posts
Large vicious dog
BS: 7 HP: 13
Wed 3 Sep 2014
at 19:33
  • msg #586

Re: OOC 2

In reply to Chance (msg # 584):

Snake eyes! Hahaha, Rufus is invincible!
Nigel Plaskitt
Player, 478 posts
Human
Brettonian Longbowman
Wed 3 Sep 2014
at 19:35
  • msg #587

Re: OOC 2

In reply to Rufus (msg # 586):

Can Nigel have your invincible dog when you die? :P
Konad Magnos
Bright Wizard, 122 posts
bright mage ht 7/11
FPs 0/18
Wed 3 Sep 2014
at 19:39
  • msg #588

Re: OOC 2

 Just double checking my memory but doesnt a demon of nurgle give a chance of nurgles rot everytime you attack it or get near it?.
Bjorn Jorgensen
player, 506 posts
Human
Warrior Priest of Sigmar
Wed 3 Sep 2014
at 19:46
  • msg #589

Re: OOC 2

In reply to Konad Magnos (msg # 588):

Probably…. WHY ARE WE STILL GIVING THE GM IDEAS TO MURDELATE US ;) :P
Grigory
player, 446 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 3 Sep 2014
at 19:55
  • msg #590

Re: OOC 2

In reply to Konad Magnos (msg # 588):

See, Grigory's just getting out early so he can have a clean death, and the rest of you will die terribly and probably rise again as Plaguebearers after succumbing to Nurgle's Rot.

EDIT: To quote a great article about WFRP: "If you find yourself in a WFRP adventure and not knee-deep in shit then duck, because another load is past due."

For those who haven't had the pleasure, you should check out:
http://www.criticalmiss.com/is...swallisreplies1.html which is a reply to this article: http://www.criticalmiss.com/is...eswallisruined1.html
This message was last edited by the player at 19:58, Wed 03 Sept 2014.
Nigel Plaskitt
Player, 479 posts
Human
Brettonian Longbowman
Wed 3 Sep 2014
at 20:29
  • msg #591

Re: OOC 2

In reply to Grigory (msg # 590):

LOL! Those were great!
Ogindur Thundersteel
Son of Odurgal, 92 posts
Wed 3 Sep 2014
at 20:39
  • msg #592

Re: OOC 2

<3

Hi folks
Nigel Plaskitt
Player, 480 posts
Human
Brettonian Longbowman
Wed 3 Sep 2014
at 21:13
  • msg #593

Re: OOC 2

In reply to Ogindur Thundersteel (msg # 592):

Hey man! Where have you been!?

We're getting killed by a chaos demon! Bet you're sorry you've missed out right? :P
Bjorn Jorgensen
player, 507 posts
Human
Warrior Priest of Sigmar
Wed 3 Sep 2014
at 21:43
  • msg #594

Re: OOC 2

In reply to Ogindur Thundersteel (msg # 592):

OGINDUR HATH COME TO SAVE THE DAY!
or he is just she who shall not be named reincarnated
Ogindur Thundersteel
Son of Odurgal, 93 posts
Wed 3 Sep 2014
at 21:43
  • msg #595

Re: OOC 2

WEll, saving the day... sounds kinda cool...

:D
Chance
GM, 705 posts
Thu 4 Sep 2014
at 14:30
  • msg #596

Re: OOC 2

Hey there!

Go ahead and hop into the fight, come charging out of the smoke or whatever, if you want to. We can work out what happened later after this is all said and done.

At the moment the group is fighting a Great Unclean One at the gates of Barak Varr (a dwarven citadel and the group's final destination). The current plan is to hold it off until Bjorn can finish casting Banish on it.
Grigory
player, 447 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 4 Sep 2014
at 14:32
  • msg #597

Re: OOC 2

In reply to Ogindur Thundersteel (msg # 595):

Aha! The Great Unclean one couldn't predict our masterful tactical maneuvering - engaging it with a feint only to surprise it with a flank attack by reserve forces!

Welcome back Ogindur! You're just in time to contract Nurgle Rot.
Bjorn Jorgensen
player, 508 posts
Human
Warrior Priest of Sigmar
Thu 4 Sep 2014
at 14:47
  • msg #598

Re: OOC 2

And please don't die. I'm going to knock myself unconscious with this spell, so I won't be able to heal you. ^_^
Nikolaas von Richtgraf
player, 515 posts
Thu 4 Sep 2014
at 14:56
  • msg #599

Re: OOC 2

Hey, Ogindur! Welcome back, buddy! ^_^

Nikolaas von Richtgraf:
""You're pretty good against little kids and dogs, now let's see how you fare against a man..."


Okay, high-fives for anyone that can spot the source for this quote. I'll give you a clue:
- Kid's movie from 1991
- It's a comedy, but for kids it's a horror (it scared the Hell out of me when I was young)
- D'ya know what I mean, Vern?
Grigory
player, 449 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 8 Sep 2014
at 19:17
  • msg #600

Re: OOC 2

You made one mistake Nurgle. You let me live.
Bjorn Jorgensen
player, 510 posts
Human
Warrior Priest of Sigmar
Mon 8 Sep 2014
at 19:21
  • msg #601

Re: OOC 2

What is Stanauch doing at the moment? The abomination forgot him for the moment, but he's totally attacking with Bjorn's beloved flaming warhammer, right? :P
Ogindur Thundersteel
Son of Odurgal, 96 posts
Tue 9 Sep 2014
at 19:26
  • msg #602

Re: OOC 2

Thanks for the warm welcome...

i've no idea of the movie!


GET HIM GRIGORY!
Chance
GM, 707 posts
Wed 10 Sep 2014
at 16:04
  • msg #603

Re: OOC 2

Stanauch is lurking, biding his time... or something :)
Grigory
player, 450 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 10 Sep 2014
at 18:00
  • msg #604

Re: OOC 2

Nik, it looks like there's a private message in your post that can be seen by me.
Nigel Plaskitt
Player, 483 posts
Human
Brettonian Longbowman
Wed 10 Sep 2014
at 18:29
  • msg #605

Re: OOC 2

In reply to Grigory (msg # 604):

He accidentally deleted the closing ], that's why we can see it.
Nikolaas von Richtgraf
player, 518 posts
Wed 10 Sep 2014
at 18:57
  • msg #606

Re: OOC 2

D'oh! Well, that's embarrassing...

Thanks for the catch, guys! ^_^
Nigel Plaskitt
Player, 484 posts
Human
Brettonian Longbowman
Wed 10 Sep 2014
at 21:44
  • msg #607

Re: OOC 2

Just to clarify where Nigel is:

He is standing right next to Bjorn. He started out a yard in front of him and marched forward every turn but the one where he had to dodge Rufus.

If the demon attacks Bjorn and he has to defend how will that affect his concentration on Banish?
Grigory
player, 452 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 10 Sep 2014
at 21:47
  • msg #608

Re: OOC 2

In reply to Nigel Plaskitt (msg # 607):

I think the standard for maintaining a spell is pass a Will-3 check - unless there's something more specific referring to Banish or priestly magics.
Nigel Plaskitt
Player, 485 posts
Human
Brettonian Longbowman
Wed 10 Sep 2014
at 21:57
  • msg #609

Re: OOC 2

I figure Bjorn's will is probably something around 14 or so, I don't like the odds of him rolling an 11. I see a sacrificial dodge in Nigel's future...

Also, didn't the demon drop that flail? What was its other attack with?
Ogindur Thundersteel
Son of Odurgal, 98 posts
Wed 10 Sep 2014
at 22:08
  • msg #610

Re: OOC 2

Probably something that Ogindur should be helping with.

The rule is will-3 if one has to make an active defense roll. This, of course, applies to the 'concentration' that is required while casting. I'm not sure it actually affects spells considered to be 'on' in terms of maintaining. I just think you lose maintained spells only if you become unconscious.
Bjorn Jorgensen
player, 512 posts
Human
Warrior Priest of Sigmar
Wed 10 Sep 2014
at 22:11
  • msg #611

Re: OOC 2

Will is 13, so I have a 50% chance of losing the spell if I have to defend. ^_^
Nigel Plaskitt
Player, 486 posts
Human
Brettonian Longbowman
Wed 10 Sep 2014
at 22:36
  • msg #612

Re: OOC 2

In reply to Ogindur Thundersteel (msg # 610):

I guess it depends on how close Ogindur is then, I thought he was behind the thing trying to flank it from behind. I would love for you to use your shield wall training instead of my using my body lol.
Ogindur Thundersteel
Son of Odurgal, 99 posts
Wed 10 Sep 2014
at 23:07
  • msg #613

Re: OOC 2

Yes, actually... that's something that he 'would' do. He's a shield character aiming to defend, but has opted to get a few quick shots in as he moved into the fray next to the group.

After this attack, (or with direction/suggestion from another character) he'll start moving into a more defensive position.
Chance
GM, 709 posts
Thu 11 Sep 2014
at 13:46
  • msg #614

Re: OOC 2

Two changes to my last post. Ogindur pointed out that the demon should've stumbled and lost its footing, so it is now kneeling.

Additionally, the demon did drop its flail. Attacks reflect general punching, kicking and flailing about (Brawling)
This message had punctuation tweaked by the GM at 13:46, Thu 11 Sept 2014.
Nigel Plaskitt
Player, 487 posts
Human
Brettonian Longbowman
Mon 15 Sep 2014
at 15:53
  • msg #615

Re: OOC 2

Come on Bjorn! You've got this!
Bjorn Jorgensen
player, 514 posts
Human
Warrior Priest of Sigmar
Mon 15 Sep 2014
at 16:54
  • msg #616

Re: OOC 2

Here's to hoping for the best. :)
Grigory
player, 454 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 16 Sep 2014
at 14:53
  • msg #617

Re: OOC 2

The anticipation!
Nigel Plaskitt
Player, 489 posts
Human
Brettonian Longbowman
Wed 17 Sep 2014
at 13:15
  • msg #618

Re: OOC 2

In reply to Grigory (msg # 617):

Right!? I'm dying over here!
Ogindur Thundersteel
Son of Odurgal, 101 posts
Wed 17 Sep 2014
at 14:12
  • msg #619

Re: OOC 2

ill save you :D
Bjorn Jorgensen
player, 515 posts
Human
Warrior Priest of Sigmar
Wed 17 Sep 2014
at 16:09
  • msg #620

Re: OOC 2

I'll assume Bjorn is unconscious unless someone tells me otherwise. :D
Grigory
player, 455 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 17 Sep 2014
at 16:19
  • msg #621

Re: OOC 2

Go Bjorn! Way to save all of our asses!

*the exertion of that congratulations knocks Grigory out cold*
Chance
GM, 712 posts
Wed 17 Sep 2014
at 17:15
  • msg #622

Re: OOC 2

Nah, you all can come around pretty quickly now that the fight is over
Bjorn Jorgensen
player, 516 posts
Human
Warrior Priest of Sigmar
Wed 17 Sep 2014
at 17:30
  • msg #623

Re: OOC 2

How soon can I start healing people? That spell definitely put me in negative FP.
Chance
GM, 713 posts
Wed 17 Sep 2014
at 17:41
  • msg #624

Re: OOC 2

Not anytime soon, you'd need time to recover.

I wouldn't worry too much about it, though. You've reached your final destination and defeated the final boss. There's no combat to worry about. Right now you'd probably just need to decide what to do about Stanauch.
Grigory
player, 457 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 17 Sep 2014
at 18:18
  • msg #625

Re: OOC 2

Sorry to pass the buck. Nik is our secular leader and Bjorn is our spiritual one - you don't want moral decisions to be left up to Grigory!
Nikolaas von Richtgraf
player, 520 posts
Mon 22 Sep 2014
at 15:05
  • msg #626

Re: OOC 2

Hey gang, sorry to be so quiet recently. I'm back now. ^_^
Ogindur Thundersteel
Son of Odurgal, 102 posts
Mon 22 Sep 2014
at 16:20
  • msg #627

Re: OOC 2

welcome back :D
Nigel Plaskitt
Player, 492 posts
Human
Brettonian Longbowman
Mon 22 Sep 2014
at 22:01
  • msg #628

Re: OOC 2

I just have to say, I love it when Nik posts. In another group I play a bard who acts as the faceman and Count Richtgraf's speeches are the standard I strive for.
Nikolaas von Richtgraf
player, 522 posts
Tue 23 Sep 2014
at 16:11
  • msg #629

Re: OOC 2

That's incredibly kind of you to say, Nigel, thanks so much! ^_^
Chance
GM, 721 posts
Mon 9 Nov 2015
at 17:37
  • msg #630

Re: OOC 2

This game somehow got deleted, but I think I've gotten it back. I want to keep it around in case we decide to resurrect it again someday!
Nigel Plaskitt
Player, 499 posts
Human
Brettonian Longbowman
Mon 9 Nov 2015
at 17:39
  • msg #631

Re: OOC 2

In reply to Chance (msg # 630):

Thank goodness! I thought you were deleting it and I panicked lol. I now have an the IC threads saved in PDF format though.
This message was last edited by the player at 18:34, Mon 09 Nov 2015.
Nikolaas von Richtgraf
player, 527 posts
Mon 9 Nov 2015
at 18:22
  • msg #632

Re: OOC 2

I wasn't ready to say goodbye to this place either; when I saw it moved to the deleted section, I panicked juuuuuust a bit. O_o

Glad to see we're still here, even when we aren't.
Grigory
player, 463 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 9 Nov 2015
at 18:37
  • msg #633

Re: OOC 2

Yeah! Glad it's back.
Ogindur Thundersteel
Son of Odurgal, 107 posts
Tue 10 Nov 2015
at 16:57
  • msg #634

Re: OOC 2

Always here and there and some other places too


:)
Konad Magnos
Bright Wizard, 125 posts
bright mage ht 7/11
FPs 0/18
Mon 16 Nov 2015
at 16:31
  • msg #635

Re: OOC 2

 Glad to see that you managed to rest up some from having to keep control of us and control the game. When you are ready i suspect we will all be here to once again venture into the Dark.
Bjorn Jorgensen
player, 519 posts
Human
Warrior Priest of Sigmar
Wed 15 Jun 2016
at 20:25
  • msg #636

Re: OOC 2

Hey guys,

Since this is one of the best groups I've ever played with, I thought I would extend an invitation to you:

I plan to get a GURPS game going set in a world based on the anime One Piece.
For those unfamiliar, it's basically Pirates + Supers.
A good mix of over-the-top action, cinematic adventure, heroic drama, and slap-stick humor.

Shoot me a PM or rMail if you're interested. :D
Grigory
player, 464 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 16 Jun 2016
at 12:54
  • msg #637

Re: OOC 2

Thanks for the invite. I'm stretched thing at the moment, so I don't think I can join another game, but good luck! I'll look for the game once it's up though, I do enjoy a good lurk every now and then.
Nikolaas von Richtgraf
player, 528 posts
Thu 16 Jun 2016
at 14:47
  • msg #638

Re: OOC 2

Howdy lads, good to see you!

As much as I love pirates and supers, I'm not sure the combination would be up my alley. Thanks very much for the invite, though, and good luck to you! ^_^
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