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, welcome to Y ~ MechWarrior: Mercenaries

12:11, 26th April 2024 (GMT+0)

OOC ~ Started 08/14.

Posted by KittenFor group 0
Kitten
GM, 4249 posts
Sat 4 Oct 2014
at 17:31
  • msg #822

Re: Campaign Rule Change (READ)

Updated character sheets and inventory notes to reflect purchases by mechwarriors to jump start their personal stores of equipment for repairs.


Repair outlines are noted in the Repair Bay.  The warhawks had 4 tons of armor in their store.

Presumed it will be split evenly among the pilots when the unit disbands, so between Roger and Ziro that's 24af.  Ziro uses 10 of it to repair his mech and the balance of 14af is made available to Roger.
Kitten
GM, 4283 posts
Mon 6 Oct 2014
at 18:15
  • msg #823

Re: Campaign Rule Change (READ)

Updated some stuff here and there, did some RP stuff to set up for the next contract.

So i'm offline for a bit to do other stuff.
Kitten
GM, 4304 posts
Wed 8 Oct 2014
at 14:40
  • msg #824

Re: Campaign Rule Change (READ)

Right...

Fort Bragg is over, the Valkyries essentialy wipe.

Ana and Cecila may roll up new characters per... link to a message in another game

Lina's player already has a new freelancer being added to the game.  (Adam's returning!)


Characters were not officially 'killed' and were still in possession of their mechs.  They were also very much the Texans at the time, so it's a mexican call, that there will be no penalty for the loss of characters at this time.

Mission is now public so that players who think jump jets are useless... can rethink that thought.
This message was last edited by the GM at 14:41, Wed 08 Oct 2014.
Roger Simms
player, 341 posts
Call sign: Viking
lrms 12/12,12/12
Wed 8 Oct 2014
at 14:45
  • msg #825

Re: Campaign Rule Change (READ)

 Ouch, that looked nasty.
Kitten
GM, 4305 posts
Wed 8 Oct 2014
at 14:48
  • msg #826

Re: Campaign Rule Change (READ)

It was.

You dont need dropships for a mission to go bad.
Adam Carlyle
Alt, 1 post
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 14:51
  • msg #827

Re: Campaign Rule Change (READ)

Long time no see everyone...

*buffs his ferro-titanium left arm and knocks on his two ferro-titanium bionic legs*

What did I miss? ;)
Anastasia Karkoff
player, 1010 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 14:55
  • msg #828

Re: Campaign Rule Change (READ)

In reply to Kitten (msg # 826):

nope, but they do increase the risk of it happening.

Bad calls really.

that one is on me, we had an amazing turn 1, despite the horrible drop, I got cocky and got us to shoot for searching out the HQ way too early, rather than focus on removing the 'easy' conventionals (hovertanks).

Still... Wish we'd had some Flak or precision with us... damned ferrets.

not to mention 1 level of edge does go a loooong asss way, and we had no-one with any

(was a plan for Ana, but that doesn't matter now)

-

ADAM's BACK! YAY!!!
welcome back, here's a medal for shortest lived mech ever!
Adam Carlyle
Alt, 2 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 15:05
  • msg #829

Re: Campaign Rule Change (READ)

This time I've got CASE ;)

I still might go BOOM but I'll be able to walk away.
Kitten
GM, 4307 posts
Wed 8 Oct 2014
at 15:07
  • msg #830

Re: Campaign Rule Change (READ)

He's like the bionic mechwarrior.

After the urbie mech explosion he was laid up in the hospital getting body parts replaced... now he's back in something larger and faster than an urbie...

now... where did he get the money for that... hmm....
Adam Carlyle
Alt, 3 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 15:16
  • msg #831

Re: Campaign Rule Change (READ)

Shhh...

*slips anothe plate of cookies and warm milk to the Kitten*

Nevermind the Kitten behind the curtain...
Kitten
GM, 4308 posts
Wed 8 Oct 2014
at 15:18
  • msg #832

Re: Campaign Rule Change (READ)

Right... two missions done, and this last one doesnt even need a repair phase...

So that leave the Ironswords, Lancers, and Freelancers to resolve, tentative end date for missions are the end of this month.  Try and stay as close as possible to the target date, it looks like we might go over some.
Teri Knight
player, 138 posts
Panther, P5, G5
Callsign: Catgirl
Wed 8 Oct 2014
at 15:23
  • msg #833

Re: Campaign Rule Change (READ)

Wow.  I just finished reading Fort Bragg.  Eleven doesn't seem to be a lucky number for mech units.
Anastasia Karkoff
player, 1011 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 15:32
  • msg #834

Re: Campaign Rule Change (READ)

a large aprt of it was me not doing what iw as supposed to: Tactical msitakes piled up into heaps so large they could cover the dmaned empire state building.
David Crain
player, 474 posts
R2 - Sergeant
Callsign: Avenger
Wed 8 Oct 2014
at 17:02
  • msg #835

Re: Campaign Rule Change (READ)

Hey, Adam's back!  We can only hope he's driving something other than an Urbie...
Adam Carlyle
Alt, 4 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 17:06
  • msg #836

Re: Campaign Rule Change (READ)

*grins*

Hatchetman.

And I've got CASE installed.  Fool me once shame on you, fool me twice shame on me...

;)
Kitten
GM, 4312 posts
Wed 8 Oct 2014
at 17:25
  • msg #837

Re: Campaign Rule Change (READ)

50% larger, and twice as fast, how can he go wrong compared to his last ride?
Anastasia Karkoff
player, 1013 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 17:36
  • msg #838

Re: Campaign Rule Change (READ)

to be fair his last ride was a trash-can wiht an AC/20
Adam Carlyle
Alt, 5 posts
Mechwarrior
Solid Slug
Wed 8 Oct 2014
at 17:43
  • msg #839

Re: Campaign Rule Change (READ)

And technically I went 3/5...
Daniel Hou
player, 1 post
Callsign: Monk
Wolfhound
Wed 8 Oct 2014
at 18:14
  • msg #840

Re: Campaign Rule Change (READ)

Evening folks. Just another jock looking for paying work for me and ma 'Hound
Regina Arlington
Alt, 369 posts
R0 - Mechwarrior
Callsign - 'Siren'
Wed 8 Oct 2014
at 18:17
  • msg #841

Re: Campaign Rule Change (READ)

Adam Carlyle:
And technically I went 3/5...



That just means the debris were thrown farther when you exploded adam.


'ello Daniel.

Were in mid mission resolution.  We just had two messy ones for the mercs.

Three to resolve, hopefully with better results.

Hey Ana, why dont you considere bringing Henriette back?
Lucius McMurphy
player, 1234 posts
O3 - 1st Lieutenant
Callsign - 'Burner'
Wed 8 Oct 2014
at 18:18
  • msg #842

Re: Campaign Rule Change (READ)

Good to have you with us Daniel.
Teri Knight
player, 140 posts
Panther, P5, G5
Callsign: Catgirl
Wed 8 Oct 2014
at 18:30
  • msg #843

Re: Campaign Rule Change (READ)

Hi, Daniel!!
Kitten
GM, 4323 posts
Wed 8 Oct 2014
at 20:27
  • msg #844

Re: Campaign Rule Change (READ)

A reminder for those that arent certain, or just didnt think about it.

Edge * CAN * be used for availability rolls.  For one roll during the bookkeeping phase, if you have Edge, you can add one to a roll, or just re roll it if it's really bad.  You must decide right after you roll.  Once your roll for something else, the opportunity to use edge to change a roll expires.

Edge was pretty useful before, this should help make it even more attractive.
This message was last edited by the GM at 20:28, Wed 08 Oct 2014.
Anastasia Karkoff
player, 1017 posts
Rank 4: Force commander
Dragon, Ld4, G4+,P6+
Wed 8 Oct 2014
at 21:38
  • msg #845

Re: Campaign Rule Change (READ)


Henriette was never intended as a leader... being an energy specialist and all, energy spec takes up too many options to be viable for a leader character, in my opinion, you're alreayd sacrificing one option for the greater good, so paying two for energy on top of that is really painfull.

Instead I am considering to bring back an old boy from MAC's game... Morgan Benucchi

Slap him into the '50 version of the valkyrie, if i can roll availability for it.

rip out the LRM, sure artemis is great, but meh, it's still an LRM, add in another pair of med pulses (again, assuming availability lands in my favor, that will also be all my rolls spent), a hatchet and a pair of heat sinks :D

https://web.archive.org/web/20...050/bm-valkyrie.html
(I'm having issues with this site, occassionally it refuses to load a given page, then i have to close and reopen to get that page)

-

Morgan will be:
G: 3 - 100
P: 3 - 100
M: 2 - 50
-----------
1 - Edge  (25)
2 - Leadership (75)
2 - Noble (75)
0 - Left open for now, for whatever i want later on.

425 xp

Rank 4

350
+46
+100 (rank)
-50 do anything for money
---
446 xp

------------
- 1 mental, -1 rank, -2 noble = -4 to tn of availability rolls.

2,587,520 VLK-QD Valkyrie tn 10+ normally, = tn 6+
  400,000 +4 Rank
  218,000 2 Pulse lasers, 2 heat  sinks (2 rolls 9+ = tn 5+)
   ??,??? Hatchet
---------
3,205,520
=========

Start:
3,200,000
+ 250,000 Do anything for money
---------
3,450,000
=========

 3,450,000
-3,205,520
----------
   244,480 cb remaining
==========

Rolls needed:
tn 6+ for Valkyrie (30t = 6+4 for tech = 10 - 4 from bonuses = 6+) right?
tn 5+ x2 for MPL's

----------

Leaves me with 1 character creation option :)


Kitten
GM, 4325 posts
Wed 8 Oct 2014
at 21:40
  • msg #846

Re: Campaign Rule Change (READ)

Unless you want a 3050 valk, you can take the 3025 one without a roll.

Target roll for the 3050 valk.

Base 6 + 2 Variant + 4 Conjecture = tn 12+
This message was last edited by the GM at 21:45, Wed 08 Oct 2014.
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