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Travellers' Aid Society, Three (OOCs)

Posted by StarMasterFor group 0
StarMaster
GM, 930 posts
Sat 8 Jun 2019
at 18:53
  • msg #1

Travellers' Aid Society, Three (OOCs)

And off we go for the next 1000 posts!
Sylvester Jinx
player, 109 posts
ex-Darrian Confed. Navy
768CB4
Sat 8 Jun 2019
at 18:54
  • msg #2

Travellers' Aid Society, Three (OOCs)

Yippee!!!
Reese Hardsimm
player, 16 posts
Sat 8 Jun 2019
at 23:36
  • msg #3

Travellers' Aid Society, Three (OOCs)

Role call?
Vonon Ronkunu
player, 510 posts
Vargr and Spacer
ex-Patrol Commander
Sun 9 Jun 2019
at 02:02
  • msg #4

Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 3):

...And I'll form--The Head!
Marcus Fallin
player, 14 posts
Sun 9 Jun 2019
at 02:36
  • msg #5

Travellers' Aid Society, Three (OOCs)

UPP for Marcus Fallin

4799CA

Astrogation - 1, Broker - 1, Comms - 1, Computers - 1, Drive (Other) - 0,
Drive (Wheeled) - 1, Engineer (Power)- 2, Engineer (M-Drive) - 1,
Gun Combat (Energy Pistol) - 1, Gun Combat (Slug Pistol) - 1, Investigate - 1,
Language (Aslan) - 1, Mechanic - 4, Persuade - 2, Pilot (Spacecraft) - 1,
*Science (Biology) - 0, *Science (Chemistry) - 0, Sensors - 1, Survival - 0,
*Swimming - 0, Vacc Suit - 1, Zero-G - 1
Walter Zeller
player, 551 posts
Merchant/Noble
Sun 9 Jun 2019
at 10:01
  • msg #6

Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 3):

...And I'll form - The Brains! (at least as it comes to cargo and administrative stuff.)
Inderpal Kumar
player, 71 posts
Tharillian
Ex-Scout
Sun 9 Jun 2019
at 11:12
  • msg #7

Travellers' Aid Society, Three (OOCs)

I'm the Mouth then.
Sharik Kaagira
player, 367 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 9 Jun 2019
at 12:16
  • msg #8

Travellers' Aid Society, Three (OOCs)

I’m here and ready to party!
Sylvester Jinx
player, 110 posts
ex-Darrian Confed. Navy
768CB4
Sun 9 Jun 2019
at 12:43
  • msg #9

Travellers' Aid Society, Three (OOCs)

I'll party with the ladies too if invited, engineer. I'm old, not dead.
This message was last edited by the player at 12:51, Sun 09 June 2019.
Reese Hardsimm
player, 17 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 9 Jun 2019
at 13:36
  • msg #10

Travellers' Aid Society, Three (OOCs)

I'd definitely be the hands.. or maybe the hidden tentacles..
Reese Hardsimm
player, 18 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 9 Jun 2019
at 16:08
  • msg #11

Travellers' Aid Society, Three (OOCs)

I've started working on a 3D version of the ship deck plans. What do you guys think of the bridge so far?  I'm thinking some sort of view screen in the space between the Sensors and Comm station? Maybe a locker or two near the air locks?

https://sta.sh/02g5yytlyv92
Sylvester Jinx
player, 111 posts
ex-Darrian Confed. Navy
768CB4
Sun 9 Jun 2019
at 16:22
  • msg #12

Travellers' Aid Society, Three (OOCs)

Nice work!! I have ZERO talent for such things.
This message was last edited by the player at 16:42, Sun 09 June 2019.
Reese Hardsimm
player, 19 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 9 Jun 2019
at 16:59
  • msg #13

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
Nice work!! I have ZERO talent for such things.


I don't know about talent, I've been developing the skills for 17 years. Hence the side income on DrivethruRPG and from Mongoose and Palladium Books.
Sylvester Jinx
player, 112 posts
ex-Darrian Confed. Navy
768CB4
Sun 9 Jun 2019
at 17:09
  • msg #14

Re: Travellers' Aid Society, Three (OOCs)

Sometimes you have to 'pretend' they answered you IC, because sometimes they miss you or are being lazy and don't reply then forget to reply. ;-)

I'm not the most thoughtful person here, that would be Walter and Vonon and a few of the others. I love Traveller though so insist on trying to keep up! Glad you are aboard and love your 3-D drawings. I frequent Drivethru a LOT and love Mongoose! Going to TravellerCon in October.
Reese Hardsimm
player, 20 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 9 Jun 2019
at 17:41
  • msg #15

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 14):

El Cheapo Products on DriveThru is all me; I started out there doing paper minis for Palladium Books, then TAS minis for Traveller, then my own designs as El Cheapo Products.

I actually got my start doing character sheets for Palladium Books in 1996, then cover and interior art for The Rifter starting in 2006. Now I'm working on interior art for Issues 5 and 6 of the Journal of The Travellers Aid Society from Mongoose's latest kickstarter.
Sylvester Jinx
player, 113 posts
ex-Darrian Confed. Navy
768CB4
Sun 9 Jun 2019
at 17:43
  • msg #16

Re: Travellers' Aid Society, Three (OOCs)

Cool! I had all of the original JTAS books.
Reese Hardsimm
player, 21 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 9 Jun 2019
at 18:18
  • msg #17

Re: Travellers' Aid Society, Three (OOCs)

My first exposure to Traveller was when I picked up the T20 Bundle of Holding; then I picked up the MegaTraveller Bundle of holding and the GURPS Bundle before backing The Great Rift Kickstarter. After that I was hooked on the Mongoose version.

I backed the JTAS kickstarter, then in one of the updates I saw they still had some art to assign so I threw my hat into the ring.. Started doing ship exteriors, then they asked if I could do ground vehicles too so I'm working on them as well.
Sylvester Jinx
player, 114 posts
ex-Darrian Confed. Navy
768CB4
Sun 9 Jun 2019
at 18:22
  • msg #18

Re: Travellers' Aid Society, Three (OOCs)

Cool. I've been a Traveller fan since '81, Classic Traveller. I managed to get most everything but never found anyone to game with. Sold it all 5 years ago but I have most everything Traveller in pdf.
Reese Hardsimm
player, 22 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 10 Jun 2019
at 11:27
  • msg #19

Re: Travellers' Aid Society, Three (OOCs)

Bridge, Captain's Quarters and Mess; Note the 5x5 Fresher design, with sink and toilet retractable into one of the cabinets.

Captain's quarters has a double bed with overhead cabinet storage; Smaller quarters will also have overhead storage, and options of a second bed between the cabinets and the lower bunk; My bed assembly has over and under storage with two beds, or under storage with 3 beds for really cramped living.

https://sta.sh/0qerj59u7qx
Sylvester Jinx
player, 115 posts
ex-Darrian Confed. Navy
768CB4
Mon 10 Jun 2019
at 12:30
  • msg #20

Re: Travellers' Aid Society, Three (OOCs)

Sweet.
Serge Baklanov
player, 83 posts
Marine/Scout
Mon 10 Jun 2019
at 16:04
  • msg #21

Re: Travellers' Aid Society, Three (OOCs)

Reese Hardsimm:
I've started working on a 3D version of the ship deck plans. What do you guys think of the bridge so far?  I'm thinking some sort of view screen in the space between the Sensors and Comm station? Maybe a locker or two near the air locks?

https://sta.sh/02g5yytlyv92


The visuals are cool!
This message was last edited by the player at 16:06, Mon 10 June 2019.
StarMaster
GM, 932 posts
Mon 10 Jun 2019
at 18:40
  • msg #22

Re: Travellers' Aid Society, Three (OOCs)

I'm not sure I'd call these 3D. The deck plans in MgT2 are done in 3D.

The area forward of the airlocks on the bridge were supposed to be storage lockers for vacc-suits.

Also, I was just thinking that with the Ling design 'fresher', if the toilet/sink were pushed over to the left where the linens storage was, and the linen storage was moved up behind the mirror (aka typical medicine cabinet, just larger) and the shower was rotated against the rear wall, that makes more room to actually take a shower!

Otherwise, it's all looking good!

By the way, what program do you use?
This message was last edited by the GM at 08:36, Wed 12 June 2019.
Reese Hardsimm
player, 23 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 10 Jun 2019
at 18:48
  • msg #23

Re: Travellers' Aid Society, Three (OOCs)

In reply to StarMaster (msg # 22):

DazStudio; these are top down for use as a decent map with minis, but the beauty shots will be from within the rooms.

You’ve lost me on your description of changes for the fresher; the shower head is centered in the forward wall, the angled wall would be the door; are you suggesting removing one of the cabinets?
Reese Hardsimm
player, 24 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 11 Jun 2019
at 00:27
  • msg #24

Re: Travellers' Aid Society, Three (OOCs)

StarMaster:
Also, I was just thinking that with the Ling design 'fresher', if the toilet/sink were pushed over to the right where the linens storage was, and the linen storage was moved up behind the mirror (aka typical medicine cabinet, just larger) and the shower was rotated against the rear wall, that makes more room to actually take a shower!


Well, I think you can never have too much cabinetry to stow things in on a spaceship. Also, having a way to shut yourself into a separate compartment within your compartment is just wise in a survival situation.

Lastly, if you ask the captain, he'll tell you there's plenty of room in the shower as-is. See? https://sta.sh/02cftufg67jl
Sylvester Jinx
player, 116 posts
ex-Darrian Confed. Navy
768CB4
Tue 11 Jun 2019
at 11:20
  • msg #25

Re: Travellers' Aid Society, Three (OOCs)

I like it!
Inderpal Kumar
player, 73 posts
Tharillian
Ex-Scout
Wed 12 Jun 2019
at 10:42
  • msg #26

Re: Travellers' Aid Society, Three (OOCs)

Excellent work!
Sylvester Jinx
player, 118 posts
ex-Darrian Confed. Navy
768CB4
Wed 12 Jun 2019
at 15:02
  • msg #27

Re: Travellers' Aid Society, Three (OOCs)

Wow! It looks like we have AT LEAST 11 active players here, possibly more! Up to 15!
This message was last edited by the player at 15:03, Wed 12 June 2019.
Reese Hardsimm
player, 26 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Wed 12 Jun 2019
at 17:34
  • msg #28

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 27):

Remember in play by post 'active' is a relative term...

Several players haven't posted in over a month.
Sylvester Jinx
player, 119 posts
ex-Darrian Confed. Navy
768CB4
Wed 12 Jun 2019
at 17:37
  • msg #29

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 28):

Several are gone now too. They ARE logging in though, they haven't LEFT yet.
This message was last edited by the player at 17:49, Wed 12 June 2019.
Reese Hardsimm
player, 27 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 15 Jun 2019
at 02:52
  • msg #30

Re: Travellers' Aid Society, Three (OOCs)

This is why I despise fishing; ten days since I dropped my hook in the water and still not a single bite.

And the single interaction in character with another player since I joined the game three weeks ago had them insulting my character.
Sylvester Jinx
player, 122 posts
ex-Darrian Confed. Navy
768CB4
Sat 15 Jun 2019
at 10:57
  • msg #31

Re: Travellers' Aid Society, Three (OOCs)

Wow, sorry for that, Vonon insults everybody though.
Vonon Ronkunu
player, 513 posts
Vargr and Spacer
ex-Patrol Commander
Sat 15 Jun 2019
at 11:13
  • msg #32

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 31):

I'm not insulting anyone!  I'm a Vargr!  I'm barking at people!  ^_^
Sylvester Jinx
player, 123 posts
ex-Darrian Confed. Navy
768CB4
Sat 15 Jun 2019
at 11:15
  • msg #33

Re: Travellers' Aid Society, Three (OOCs)

Yup ;-) I LOVE the way you do Vonon!
Reese Hardsimm
player, 29 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 15 Jun 2019
at 14:11
  • msg #34

Re: Travellers' Aid Society, Three (OOCs)

Did I mention my day job includes being med certified?
Vonon Ronkunu
player, 514 posts
Vargr and Spacer
ex-Patrol Commander
Sun 16 Jun 2019
at 05:26
  • msg #35

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 34):

Like I need a Med Tech to tell me I'm Wacko!!  Like I haven't been a Certified Lunatic for decades!!  Tell me something I don't know!  ^_^
Sylvester Jinx
player, 124 posts
ex-Darrian Confed. Navy
768CB4
Sun 16 Jun 2019
at 12:27
  • msg #36

Re: Travellers' Aid Society, Three (OOCs)

LOL, Me too. Since 2008!
Samantha Kilgore
player, 489 posts
Pilot and Security expert
With more hidden talents
Sun 16 Jun 2019
at 17:00
  • msg #37

Re: Travellers' Aid Society, Three (OOCs)

tbh I sent Sam to bed as I thought the thread was winding up, but she can come out and insult you all as well if you like...
Sylvester Jinx
player, 125 posts
ex-Darrian Confed. Navy
768CB4
Sun 16 Jun 2019
at 17:13
  • msg #38

Re: Travellers' Aid Society, Three (OOCs)

Now that everybody is on board, the thread could be wrapped up by finishing the introductions. Almost time to go into jump space? ;-)

Where are we going?
Vonon Ronkunu
player, 516 posts
Vargr and Spacer
ex-Patrol Commander
Mon 17 Jun 2019
at 02:11
  • msg #39

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 38):

Planet Invermory, Confederation of Duncinae.

Single Jump-3 from Cassandra Belt & Rockport.

In 72 hours.

Probably more like 65 hours, now.
Samantha Kilgore
player, 490 posts
Pilot and Security expert
With more hidden talents
Mon 17 Jun 2019
at 07:11
  • msg #40

Re: Travellers' Aid Society, Three (OOCs)

ooc
My wife is expecting twins in the next couple of weeks, so if I suddenly disappear for a few days that will be why!

Vonon Ronkunu
player, 518 posts
Vargr and Spacer
ex-Patrol Commander
Mon 17 Jun 2019
at 08:29
  • msg #41

Re: Travellers' Aid Society, Three (OOCs)

In reply to Samantha Kilgore (msg # 40):

Congratulazioni, papĂ !
Reese Hardsimm
player, 31 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 17 Jun 2019
at 08:59
  • msg #42

Re: Travellers' Aid Society, Three (OOCs)

In reply to Samantha Kilgore (msg # 40):

Blessed be!
Sylvester Jinx
player, 126 posts
ex-Darrian Confed. Navy
768CB4
Mon 17 Jun 2019
at 11:22
  • msg #43

Re: Travellers' Aid Society, Three (OOCs)

Congrats! Late early happy Father's Day!
This message was last edited by the player at 12:34, Mon 17 June 2019.
Sylvester Jinx
player, 128 posts
ex-Darrian Confed. Navy
768CB4
Mon 17 Jun 2019
at 16:54
  • msg #44

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
In reply to Sylvester Jinx (msg # 38):

Planet Invermory, Confederation of Duncinae.

Single Jump-3 from Cassandra Belt & Rockport.

In 72 hours.

Probably more like 65 hours, now.



Thanks, I forgot!
Walter Zeller
player, 552 posts
Merchant/Noble
Tue 18 Jun 2019
at 00:20
  • msg #45

Re: Travellers' Aid Society, Three (OOCs)

Samantha Kilgore:
ooc
My wife is expecting twins in the next couple of weeks, so if I suddenly disappear for a few days that will be why!

Congrats and good luck! Looks like you will have your hands full.
Samantha Kilgore
player, 491 posts
Pilot and Security expert
With more hidden talents
Tue 18 Jun 2019
at 07:26
  • msg #46

Re: Travellers' Aid Society, Three (OOCs)

thanks guys
Sharik Kaagira
player, 368 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 18 Jun 2019
at 08:04
  • msg #47

Re: Travellers' Aid Society, Three (OOCs)

I’ll pile on Sam, congrats and welcome to the wonderful (and hectic, and gloriously infuriating and confusing) world of parenthood.  Take care of yourself, your wife, and your family ... and try to get some sleep!
Vonon Ronkunu
player, 519 posts
Vargr and Spacer
ex-Patrol Commander
Sat 22 Jun 2019
at 02:28
  • msg #48

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sharik Kaagira (msg # 47):

Hey Reese--regarding your thoughts about Habitation Modules....

You're on a large asteroid station that services a very large asteroid miner population.  Habitat Module construction would be a major industry, locally.  Maybe not big enough for exportation purposes, but HabMods are what everyone is living in, y'know.

So I'm pretty sure you could easily find some if you went looking...
Reese Hardsimm
player, 33 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 22 Jun 2019
at 20:30
  • msg #49

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 48):

The question isn't whether or not I could come by one, the question is how much cargo space the ship can spare for me to assemble it; partially assembled (sans support legs), it will still take more than six squares on the map..
Walter Zeller
player, 554 posts
Merchant/Noble
Sat 22 Jun 2019
at 22:07
  • msg #50

Re: Travellers' Aid Society, Three (OOCs)

Might have to wait until there is free space in the hold. Every meter of cargo space is taken, including space on the launch at this time.
Reese Hardsimm
player, 34 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 22 Jun 2019
at 23:02
  • msg #51

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 50):

So no beds and no place to put one. Your character's open hostility towards mine coupled with this info make it seem like this ship doesn't need a medic.



Evelyn Darque & Valeska Brandenberg (who's supposed to be my contact) haven't posted in a month and Montgomery Ashburn & Pablo Esteban Ryzov haven't posted in 2. I only read back as far as the arrival at this station, is that common in this game? For players to go AWOL for such long periods of time?
Vonon Ronkunu
player, 520 posts
Vargr and Spacer
ex-Patrol Commander
Sat 22 Jun 2019
at 23:13
  • msg #52

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 51):

Eh...so-so.  We have slow periods, but we manage to keep puttering along.

Valeska & Pablo are Orphans--the Players disappeared, without notification, at a point where it was inconvenient to have the Characters just disappear, so the GM is NPC'ing them.  It's his policy to keep Orphans around for a while, just in case the Player disappearance was some IRL incident preventing them from communication, rather than that they've...abandoned us *sniff*

Vonon is behind you, though!  It's everyone else he's barking at ^_^
Reese Hardsimm
player, 35 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 22 Jun 2019
at 23:29
  • msg #53

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
Vonon is behind you, though!


Heh, I think Reese may be gender fluid, but species? Not so sure..
Vonon Ronkunu
player, 521 posts
Vargr and Spacer
ex-Patrol Commander
Sat 22 Jun 2019
at 23:47
  • msg #54

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 52):

Okay, wait.  I was just doing some thinking--and Vonon must have had his head up his butt (he's a Canine, they can do that, you know), 'cuz I just realized that some of the things I thought were happening on the ship, maybe aren't...

First, I thought we were drowning in Engineers, but now that I look at it again, I don't think so.

Valeska had been "helping out" in Engineering, but now she's being assigned as the Geologist/Ship's General Science Geek.

Evelyn had been "hanging out" in Engineering--well, in the Air Ducts, mainly--but I had been thinking of her as a kind of "Junior Engineer".  She's now been assigned to Ship's Steward and Sir Walters Shipboard Assistant, 'cuz it fits her skillset better (in Vonon's opinion, at least).  If she's really disappeared...maybe she ran off 'cuz her new position would make her have to meet and deal with people, instead of being able to hide in the air ducts??

Khea, of course, is the Chief Engineer.  And a couple of the rest of the Crew have a few Engineer skills such that they could help out on a task, if needed, but that's it.

Why did I think we had a full Engineering Crew?

So, now Valeska & Evelyn are out of Engineering.  Sylvester has been brought in, Marcus will probably be brought in soon--both to Engineering.  I'm not sure I'm remembering this right, but didn't Horatio, initially, try for an Engineering job?  Before I shoved him into Drone Operations, pretty much making him Chief of Mining Operations, under Valeska?

Anybody know what Montgomery is/was building?  Another Engineer, or something to threaten Sam's position as Chief Pilot?

Hey, Serge!  You're not the "New Guy" anymore!  Congratulations!  In celebration, I'll give you a new set of duties--you are now (along with all your other duties) the Shuttle Pilot.  That means, unless the Chief Pilot wants to do the job, you get to fly the Ship's Boat and shuttle our butts around...wait, I already said that was part of your job, here.  Okay, then, now it's Official!
Reese Hardsimm
player, 36 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 22 Jun 2019
at 23:55
  • msg #55

Re: Travellers' Aid Society, Three (OOCs)

Reese has Pilot: Small Craft 2.
Sylvester Jinx
player, 131 posts
ex-Darrian Confed. Navy
768CB4
Sun 23 Jun 2019
at 15:58
  • msg #56

Re: Travellers' Aid Society, Three (OOCs)

SKILLS
Ship's Boat 1
Computer 2
Engnrng 3
Vacc Suit 2
Sensors 1
Comms 1
Engnrng (Maneuver) 1
Engnrng (Jump) 2
Mechanics 0
Remote Operations 0
Marcus Fallin
player, 18 posts
Mon 24 Jun 2019
at 00:30
  • msg #57

Re: Travellers' Aid Society, Three (OOCs)

Astrogation - 1
Broker - 1
Comms - 1
Computers - 1
Drive (Other) - 0
Drive (Wheeled) - 1
Engineer (Power)- 2
Engineer (M-Drive) - 1
Gun Combat (Energy Pistol) - 1
Gun Combat (Slug Pistol) - 1
Investigate - 1
Language (Aslan) - 1
Mechanic - 4
Persuade - 2
Pilot (Spacecraft) - 1
Science (Biology) - 0
Science (Chemistry) - 0
Sensors - 1
Survival - 0
Swimming - 0
Vacc Suit - 1
Zero-G - 1
Reese Hardsimm
player, 37 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 24 Jun 2019
at 01:46
  • msg #58

Re: Travellers' Aid Society, Three (OOCs)

*Athletics (Dex)           1
*Drive (wheeled)          2
*Streetwise                  3
*Survival                     0

Electronics (Computers) 2
Medic                          4
Broker                         1
Deception                    3
Flyer (gravity)              1
Gun Combat (Slug)       4
Investigate                  1
Persuade                     1
Pilot (Small Craft)        2
Recon                         2
Stealth                       4
Vonon Ronkunu
player, 522 posts
Vargr and Spacer
ex-Patrol Commander
Mon 24 Jun 2019
at 02:46
  • msg #59

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 58):

Guys, there is a thread for UPP's
Serge Baklanov
player, 84 posts
Marine/Scout
Mon 24 Jun 2019
at 08:14
  • msg #60

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
Hey, Serge!  You're not the "New Guy" anymore!  Congratulations!  In celebration, I'll give you a new set of duties--you are now (along with all your other duties) the Shuttle Pilot.  That means, unless the Chief Pilot wants to do the job, you get to fly the Ship's Boat and shuttle our butts around...wait, I already said that was part of your job, here.  Okay, then, now it's Official!


Aye-aye, Capt'n!
BTW, my Pilot (spacecraft) skill will be upgraded to 1 now.
This message was last edited by the player at 08:17, Mon 24 June 2019.
Sylvester Jinx
player, 132 posts
ex-Darrian Confed. Navy
768CB4
Mon 24 Jun 2019
at 12:00
  • msg #61

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
In reply to Reese Hardsimm (msg # 58):

Guys, there is a thread for UPP's



Yes there is. It's locked too.
This message was last edited by the player at 12:01, Mon 24 June 2019.
Kheaiftouaw
player, 647 posts
Aslan outcast
Mon 24 Jun 2019
at 20:11
  • msg #62

Re: Travellers' Aid Society, Three (OOCs)

Sorry for cutting you of Marcus, but as some people have already posted about the next day I figured I should move the conversation there instead of continuing in the past.
Marcus Fallin
player, 19 posts
Tue 25 Jun 2019
at 10:05
  • msg #63

Re: Travellers' Aid Society, Three (OOCs)

That's ok. I know how RPOL goes
Sylvester Jinx
player, 134 posts
ex-Darrian Confed. Navy
768CB4
Tue 25 Jun 2019
at 11:57
  • msg #64

Re: Travellers' Aid Society, Three (OOCs)

In reply to Kheaiftouaw (msg # 62):

Sorry, my fault for going to the next day. :-(
Reese Hardsimm
player, 39 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 25 Jun 2019
at 21:58
  • msg #65

Re: Travellers' Aid Society, Three (OOCs)

FemBot delivered an hour before liftoff! That's harsh! Assuming Reese actually makes it on to the crew, He will rush out at the last minute to pick up a couple of outfits for the scantily clad figure.
Reese Hardsimm
player, 40 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 25 Jun 2019
at 23:32
  • msg #66

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 65):

On such short notice and time frame, all Reese could purchase was a simple outfit and a medic shipsuit.  I'm guessing around Cr2,500 for the pair.

https://sta.sh/0141j5qjusq1
StarMaster
GM, 940 posts
Tue 25 Jun 2019
at 23:33
  • msg #67

Re: Travellers' Aid Society, Three (OOCs)

I was waiting for Walter to post, but she's dressed in a dark gray tailored business suit.
Walter Zeller
player, 558 posts
Merchant/Noble
Tue 25 Jun 2019
at 23:43
  • msg #68

Re: Travellers' Aid Society, Three (OOCs)

As it has been a while, do you want us to roll in the skill advancement section?
StarMaster
GM, 941 posts
Wed 26 Jun 2019
at 15:05
  • msg #69

Re: Travellers' Aid Society, Three (OOCs)

Having come up with the Skill Advancement rule three years ago, all I can say is that it seemed like a good idea at the time.

I don't remember anyone having any complaints against it, though, but now I'm thinking it was a bit more complicated than it needed to be. My biggest concern is that it doesn't necessarily let a player advance the skill for his character that he wants.

I've come up with a different system in my other Traveller games.

So, I'm wondering if everyone--including the new players--is happy with this system of Skill Advancement.
Sylvester Jinx
player, 139 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Jun 2019
at 15:27
  • msg #70

Re: Travellers' Aid Society, Three (OOCs)

Where is the Skill Advancement system?
Sharik Kaagira
player, 370 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 26 Jun 2019
at 16:08
  • msg #71

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
Where is the Skill Advancement system?

The Skill Advancement thread (and procedures) is here:  link to a message in this game

EDIT:  I am fine with the system, but I am not strongly attached to it.  If there is another system that you prefer (use elsewhere, want consistency, &c.), StarMaster, that is fine as well.

EDIT2:  The about link is in Group 3, it seems...
This message was last edited by the player at 16:11, Wed 26 June 2019.
Sylvester Jinx
player, 140 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Jun 2019
at 16:10
  • msg #72

Re: Travellers' Aid Society, Three (OOCs)

I'm not in that thread, no access, so I'm against it! ;-)
Serge Baklanov
player, 85 posts
Marine/Scout
Wed 26 Jun 2019
at 18:08
  • msg #73

Re: Travellers' Aid Society, Three (OOCs)

StarMaster:
So, I'm wondering if everyone--including the new players--is happy with this system of Skill Advancement.


The system is OK.
StarMaster
GM, 943 posts
Thu 27 Jun 2019
at 06:47
  • msg #74

Re: Travellers' Aid Society, Three (OOCs)

No longer remember why I put that thread in Group 3... probably because I still didn't know what I was doing.

It's fixed now--everyone has access to Group 3.

I just put up the alternate system in that thread.

My rationale for it is as follows:

1. A dice roll shouldn't be necessary for success. While I understand the reason for that (you didn't apply yourself hard enough, too many parties, head wasn't in it, etc.), that's realistic but is an unnecessary complication to an already complicated game. If you want to play an Education game, you could further break it down by days and even hours of study. But this isn't that game.

2. You get to progress the skill you want, rather than rely on a random dice roll.

3. The decimal system of tracking your skill progression is something that's simple enough, can be seen visually, and doesn't require a lot of bookkeeping (especially from me).

Anyway, since nobody has done Skill Progression in 3 years, it's time to do it again!
Samantha Kilgore
player, 493 posts
Pilot and Security expert
With more hidden talents
Thu 27 Jun 2019
at 07:02
  • msg #75

Re: Travellers' Aid Society, Three (OOCs)

Ive always found Traveller a bit weird in its apparent drive for "realism" compared to the way out ness of some of the game setting. I get it, and think it harks back to when RPGs were growing out of wargaming, but thought it jarred a bit.

Anyway, your last system was ok - but I prefer one where the character can choose what they improve in
Serge Baklanov
player, 86 posts
Marine/Scout
Thu 27 Jun 2019
at 10:17
  • msg #76

Re: Travellers' Aid Society, Three (OOCs)

In reply to StarMaster (msg # 74):

Both systems are OK, choose what is easier for you.
Inderpal Kumar
player, 75 posts
Tharillian
Ex-Scout
Thu 27 Jun 2019
at 10:40
  • msg #77

Re: Travellers' Aid Society, Three (OOCs)

What skill would Indy get reading the ship manuals?
StarMaster
GM, 944 posts
Thu 27 Jun 2019
at 16:59
  • msg #78

Re: Travellers' Aid Society, Three (OOCs)

Just 'reading' the ship manuals could get you Electronics-0, Engineering-0, Gunner-0 or Piloting-0... because training for a new skill involves more than just sticking your head into a book.

After discussing this with Vonon and seeing a VR demo on AGT, it does occur to me that the use of VR as a training aid is probably better than a holographic projection, but only because the HP requires more extensive equipment.

In any case, training usually involves some sort of physical activity that ties in with the skill. Even the 'pure' sciences have lab work and field work.

There's also muscle memory that comes into play after repeated usage.

Also, keep in mind that each rank in a skill is intended to cover years of training and experience. In a high-tech society, that can be condensed into the weeks of 'intense' studying and training that we're dealing with. The maximum rank in any skill is still 5! Rank 5 in a skill generally means that you are the 'best there is, the best there was, and the best there ever will be'!

So, using the ship's 'training' manuals could get you any of the above Skills/Specializations. Some of the Gunner and Pilot specializations might not be available (Ortillery and Capital Ships come to mind).



===== ALERT =====

I've just finished upgrading everyone's Skill List in the UPP thread to conform to MgT 2nd Edition's revised skills. You should probably review them in case there's an issue, and update your character sheet if you want.
Reese Hardsimm
player, 44 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 1 Jul 2019
at 15:15
  • msg #79

Re: Travellers' Aid Society, Three (OOCs)

It's rare that I experience excitement so I just had to share.

About an hour ago I sent an invoice to Mongoose for 15 pieces of art that will go into JTAS Volumes 5 & 6. This is my first big assignment outside of the work I've done for Palladium Books and officially puts me on the Professional Freelance Artist market!
Sylvester Jinx
player, 145 posts
ex-Darrian Confed. Navy
768CB4
Mon 1 Jul 2019
at 15:22
  • msg #80

Re: Travellers' Aid Society, Three (OOCs)

Congratulations!
Sharik Kaagira
player, 371 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 1 Jul 2019
at 15:42
  • msg #81

Re: Travellers' Aid Society, Three (OOCs)

I second that, Reese:  Congrats!  It is very cool to be appreciated for your work (and published)!
Inderpal Kumar
player, 76 posts
Tharillian
Ex-Scout
Tue 2 Jul 2019
at 10:36
  • msg #82

Re: Travellers' Aid Society, Three (OOCs)

Reese Hardsimm:
It's rare that I experience excitement so I just had to share.

About an hour ago I sent an invoice to Mongoose for 15 pieces of art that will go into JTAS Volumes 5 & 6. This is my first big assignment outside of the work I've done for Palladium Books and officially puts me on the Professional Freelance Artist market!


Congratulations.
Reese Hardsimm
player, 45 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 2 Jul 2019
at 10:54
  • msg #83

Re: Travellers' Aid Society, Three (OOCs)

Thanks everybody.

Last night as I was watching TV I was contacted by Marc Miller as well; it seems FFE is interested in my art too.  I'm blown away.
Sylvester Jinx
player, 146 posts
ex-Darrian Confed. Navy
768CB4
Tue 2 Jul 2019
at 11:50
  • msg #84

Re: Travellers' Aid Society, Three (OOCs)

Marc is a nice guy, I talk to him on FB every blue moon. Friends of MANY.
Samantha Kilgore
player, 494 posts
Pilot and Security expert
With more hidden talents
Wed 3 Jul 2019
at 07:47
  • msg #85

Re: Travellers' Aid Society, Three (OOCs)

Well done Reese
StarMaster
GM, 946 posts
Wed 3 Jul 2019
at 16:51
  • msg #86

Re: Travellers' Aid Society, Three (OOCs)

By all means, congratulations, Reese!


So, I've added a new post to the Skill Advancement thread with a table for the skills characters are studying.

There are a lot of blanks... and if any of them are wrong, feel free to let me know.
Walter Zeller
player, 560 posts
Merchant/Noble
Thu 4 Jul 2019
at 13:54
  • msg #87

Re: Travellers' Aid Society, Three (OOCs)

I will start working on Broker-5 and Legal-0
StarMaster
GM, 949 posts
Thu 4 Jul 2019
at 20:43
  • msg #88

Re: Travellers' Aid Society, Three (OOCs)

Sylvester's studying of the power plant reminded me that I needed to add the results of the Engineering Inspection to the Library Data: Longshot thread. For new players, this was done when the crew acquired the ship.

This information is available to any crew member who asks, but it's not part of the 'official' ship's record.


Additionally, I also put a Ship's Locker post at the end of that thread. It probably needs updated.
Reese Hardsimm
player, 46 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Fri 5 Jul 2019
at 02:57
  • msg #89

Re: Travellers' Aid Society, Three (OOCs)

I'm sorry guys, I was in an accident yesterday after work so I've been distracted today. Hopefully I will be able to post tomorrow.
Sylvester Jinx
player, 147 posts
ex-Darrian Confed. Navy
768CB4
Fri 5 Jul 2019
at 10:49
  • msg #90

Re: Travellers' Aid Society, Three (OOCs)

Hope your better soon, take better care of yourself!
Reese Hardsimm
player, 47 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Fri 5 Jul 2019
at 15:52
  • msg #91

Re: Travellers' Aid Society, Three (OOCs)

I'm not hurt, just grappling with how I'm going to fix the car before GenCon, and then how I'm going to afford the trip.

Yesterday was a holiday for most Americans. I got up at 4am as usual, jogged my 5k, got ready and came to work. Then at 3pm when I was done I went to get two new tires on my car. After waiting 4.5 hours I finally ended up getting 4 new tires, came home, ate dinner and forced myself to stay awake long enough to wash a load of laundry so I'd have clothes to do it all over again today.

After work today I go try to get a couple of estimates for the repairs, and then go see my insurance agent. Hydroplaned into the back of another car, barely any damage to them, but I'll at least need new Hood, new bumper and new grill.

I'm thinking I'll get the primer black stock parts and have my daughter paint the Deadpool circle on it.
Sylvester Jinx
player, 148 posts
ex-Darrian Confed. Navy
768CB4
Fri 5 Jul 2019
at 17:00
  • msg #92

Re: Travellers' Aid Society, Three (OOCs)

:-) Sweet!
Vonon Ronkunu
player, 530 posts
Vargr and Spacer
ex-Patrol Commander
Sat 6 Jul 2019
at 04:15
  • msg #93

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 92):

Wait a minute!  It's been raining all day, right here where I live, too!

Are you in the grocery store, near the produce?  It seems like it rains there every 5 minutes...
Sylvester Jinx
player, 149 posts
ex-Darrian Confed. Navy
768CB4
Sat 6 Jul 2019
at 11:33
  • msg #94

Re: Travellers' Aid Society, Three (OOCs)

That's all? every 5 minutes?
Walter Zeller
player, 561 posts
Merchant/Noble
Sat 6 Jul 2019
at 13:10
  • msg #95

Re: Travellers' Aid Society, Three (OOCs)

I guess it depends on what part of Florida you are...

So far we have been averaging one power outage a day for half the week.
Sylvester Jinx
player, 150 posts
ex-Darrian Confed. Navy
768CB4
Sat 6 Jul 2019
at 13:15
  • msg #96

Re: Travellers' Aid Society, Three (OOCs)

My power went out this week for the first time in like 4 or 5 months. It was off for a whole 2 minutes!
Walter Zeller
player, 562 posts
Merchant/Noble
Sat 6 Jul 2019
at 14:46
  • msg #97

Re: Travellers' Aid Society, Three (OOCs)

In our neck of the woods, we are lucky if it is less than two hours. (and two days if is was due to a hurricane)
Sylvester Jinx
player, 151 posts
ex-Darrian Confed. Navy
768CB4
Sat 6 Jul 2019
at 14:48
  • msg #98

Re: Travellers' Aid Society, Three (OOCs)

If you get your power back from a hurricane in two days, they're doing GOOD!
Vonon Ronkunu
player, 531 posts
Vargr and Spacer
ex-Patrol Commander
Sat 6 Jul 2019
at 23:18
  • msg #99

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 98):

Nah!  I'm in the Back-End of Nowhere, down in Dee-lite-ful So'West Florida, in that Den of Iniquity lovingly known as Ft. Misery.
Vonon Ronkunu
player, 532 posts
Vargr and Spacer
ex-Patrol Commander
Sun 7 Jul 2019
at 00:00
  • msg #100

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 99):

We're Sorry, but the Traveller Character known as Vonon Ronkunu is Temporarily Unavailable at this time due to massive systemic Skill Set Failure.

We are working to correct this issue as swiftly as possible.  Should you feel the need to have a full roleplaying experience such as you would have interacting with Vonon Ronkunu, please feel free to talk to the nearest house plant -- we assure you, the experience will be exactly the same as talking with Vonon.

We thank you for your patience and understanding.

Now get the frack out of here and let us fix this putz!

Sylvester Jinx
player, 152 posts
ex-Darrian Confed. Navy
768CB4
Sun 7 Jul 2019
at 12:27
  • msg #101

Re: Travellers' Aid Society, Three (OOCs)

LOL! You make my days Vonon!
Serge Baklanov
player, 90 posts
Marine/Scout
Wed 10 Jul 2019
at 22:09
  • msg #102

Re: Travellers' Aid Society, Three (OOCs)

What speed and vector does a ship have when she exits jump space?
This message was last edited by the player at 22:09, Wed 10 July 2019.
StarMaster
GM, 953 posts
Thu 11 Jul 2019
at 00:05
  • msg #103

Re: Travellers' Aid Society, Three (OOCs)

The ship has to have a speed when entering J-space or else it doesn't go anywhere. But, the actual speed has no correlation to the time spent in J-space.

When it exits J-space, it has the same speed it had when it entered J-space. Due to reaction times, even those of a computer, typical speed is around 200mph.

Ideally, your vector would be aiming straight at the destination planet, but, on the off chance that there's an astrogation error, it's advisable to shift the vector up to 5% to either side so that you actually miss the planet if you jump too close.

So, it's up to the astrogator to determine those factors.

But those are the parameters in which you work.
Walter Zeller
player, 564 posts
Merchant/Noble
Thu 11 Jul 2019
at 02:30
  • msg #104

Re: Travellers' Aid Society, Three (OOCs)

Congratulations there Sharik on the twins! Hope everyone is doing well.
Inderpal Kumar
player, 78 posts
Tharillian
Ex-Scout
Thu 11 Jul 2019
at 17:16
  • msg #105

Re: Travellers' Aid Society, Three (OOCs)

Congratulations!
Sylvester Jinx
player, 157 posts
ex-Darrian Confed. Navy
768CB4
Thu 11 Jul 2019
at 17:18
  • msg #106

Re: Travellers' Aid Society, Three (OOCs)

Walter Zeller:
Congratulations there Sharik on the twins! Hope everyone is doing well.


The post was FROM Sam, to Sharik! ;-)
Reese Hardsimm
player, 49 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 14 Jul 2019
at 15:51
  • msg #107

Re: Travellers' Aid Society, Three (OOCs)

Alright, tied up my thread in Destination Cassandra Belt, chose stateroom 10F (edited, found where Starmaster assigned Evelyn to the Engineering compartment, this puts me directly next to the Medbay), and will post catch-up in Destination Invermory soon. I am working an 11 hour shift today and so will be spotty with access but it shouldn't be too many hours before I'm in the mix.

So much going on at work I haven't been keeping up in the past week, will rectify today.
This message was last edited by the player at 20:58, Sun 14 July 2019.
Horatio Aubrey
player, 28 posts
Sun 14 Jul 2019
at 16:30
  • msg #108

Re: Travellers' Aid Society, Three (OOCs)

What is the characteristic for the remote ops roll?  I was guessing EDU or INT.
Sylvester Jinx
player, 159 posts
ex-Darrian Confed. Navy
768CB4
Sun 14 Jul 2019
at 16:36
  • msg #109

Re: Travellers' Aid Society, Three (OOCs)

I'm in a stateroom by engineering I guess, As I don't know which one is which a through k, next to the ship's locker on the left I guess.
Reese Hardsimm
player, 50 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 14 Jul 2019
at 20:47
  • msg #110

Re: Travellers' Aid Society, Three (OOCs)

In reply to Horatio Aubrey (msg # 108):

"Remote Ops: Using telepresence to remotely control
drones, missiles, robots and other devices.
Using a Mining Drone to Excavate an Asteroid:
Routine (6+) Electronics (remote ops) check (1D
hours, DEX)"


Dex.
Sharik Kaagira
player, 375 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 14 Jul 2019
at 23:34
  • msg #111

Re: Travellers' Aid Society, Three (OOCs)

Horatio Aubrey in IC thread:
17:12, Today: Horatio Aubrey rolled 6 using 2d6+1 with rolls of 2,3.  remote ops.
OOC I am fair sure I wrecked the drone.

You could have taken extra time, I suspect, Horatio.  Also, it is not a wreck necessarily, just a failure (i.e the drone doesn’t do the job assigned in the time assigned); it is not that far off from the target 8+.   A 7+ is a marginal.  So, with extra time, you would have gotten that....  *shrug* It’s not like you rolled ‘snake eyes’...
Vonon Ronkunu
player, 536 posts
Vargr and Spacer
ex-Patrol Commander
Mon 15 Jul 2019
at 01:51
  • msg #112

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sharik Kaagira (msg # 111):

Correct.  And even with a roll of Snake-Eyes, I think the wording was "The GM has the option to impose a Critical Failure".  So even with a Snake-Eyes roll, it's not a guarantee of blowing up the toaster.
Reese Hardsimm
player, 52 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 15 Jul 2019
at 07:30
  • msg #113

Re: Travellers' Aid Society, Three (OOCs)

If I were GM, I'd probably have you succeed in collecting a piece of the body with that roll.
Reese Hardsimm
player, 53 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 15 Jul 2019
at 07:31
  • msg #114

Re: Travellers' Aid Society, Three (OOCs)

Does anyone here make it to TravellerCon?  I've just been commissioned to do the limited print and challenge coin designs..
Sylvester Jinx
player, 160 posts
ex-Darrian Confed. Navy
768CB4
Mon 15 Jul 2019
at 12:00
  • msg #115

Re: Travellers' Aid Society, Three (OOCs)

I'm going on Saturday the 12th I guess it is. Congratulations, Hope they do them soon, it isn't far off!
This message was last edited by the player at 13:59, Mon 15 July 2019.
Reese Hardsimm
player, 54 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 15 Jul 2019
at 14:31
  • msg #116

Re: Travellers' Aid Society, Three (OOCs)

Yes, I’ll have to get the coin done before GenCon. I may be designing the official Vargr alphabet in the process too...
Sylvester Jinx
player, 161 posts
ex-Darrian Confed. Navy
768CB4
Mon 15 Jul 2019
at 14:36
  • msg #117

Re: Travellers' Aid Society, Three (OOCs)

SWEET! You going to TravellerCon?
Reese Hardsimm
player, 55 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 16 Jul 2019
at 00:24
  • msg #118

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 117):

I'd like to but it's doubtful. Coming from Missouri, that's a long haul. Expenses aside, I start to hallucinate after about six hours alone on the road, side effect of PTSD from being a professional driver that fell asleep at the wheel.
Sylvester Jinx
player, 162 posts
ex-Darrian Confed. Navy
768CB4
Tue 16 Jul 2019
at 10:54
  • msg #119

Re: Travellers' Aid Society, Three (OOCs)

You used to drive Tractor-Trailer?
Reese Hardsimm
player, 56 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 16 Jul 2019
at 13:18
  • msg #120

Re: Travellers' Aid Society, Three (OOCs)

No, pickup for Coke, box truck for FritoLay, freezer truck for SCHWANS and sprinter van for FedEx; I maintain a class B as well after a year of substitute school bus driving.

My current job has me driving mentally handicapped individuals to appointments and everyday errands.
Sylvester Jinx
player, 163 posts
ex-Darrian Confed. Navy
768CB4
Tue 16 Jul 2019
at 13:26
  • msg #121

Re: Travellers' Aid Society, Three (OOCs)

Ahhh Class B professional driver. There are a few out there, I'm an amateur, never drove for money.

I'll be going to TravellerCon on Saturday, I live less than 2 hours from it.
Reese Hardsimm
player, 57 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 16 Jul 2019
at 17:40
  • msg #122

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 121):

All of the other jobs only required a Class E. But after 276 hours on the clock in two weeks and four days, I fell asleep at the wheel of that FedEx Sprinter. Drove ten miles before I rear-ended a Tractor Trailer. Two plates in my hip, two screws in my ankle and arthritis in my foot are hefty reminders of why we shouldn't drive exhausted.
Sylvester Jinx
player, 164 posts
ex-Darrian Confed. Navy
768CB4
Tue 16 Jul 2019
at 18:42
  • msg #123

Re: Travellers' Aid Society, Three (OOCs)

True enough.
Sylvester Jinx
player, 165 posts
ex-Darrian Confed. Navy
768CB4
Wed 17 Jul 2019
at 12:50
  • msg #124

Re: Travellers' Aid Society, Three (OOCs)

Inderpal told the truth!!! Now we're stuck with it!
Inderpal Kumar
player, 82 posts
Tharillian
Ex-Scout
Wed 17 Jul 2019
at 13:44
  • msg #125

Re: Travellers' Aid Society, Three (OOCs)

She was told "Dead body", she followed the instruction.
Sylvester Jinx
player, 166 posts
ex-Darrian Confed. Navy
768CB4
Wed 17 Jul 2019
at 13:46
  • msg #126

Re: Travellers' Aid Society, Three (OOCs)

LOL yup, Vonon is the one that is unhappy! I'm in engineering! ;-)
Vonon Ronkunu
player, 539 posts
Vargr and Spacer
ex-Patrol Commander
Sat 20 Jul 2019
at 00:22
  • msg #127

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 126):

Crapaloola.  I screwed up again.

Yes, Indy, you did do what you were told--what Sharik told you to do.  Which was to report hitting the body.

But that's not the instruction that Vonon gave Sharik.  Vonon (badly) worded his instruction to "prepare" to report the body.  Vonon was expecting Orbital Control to call us about our unusual maneuverings, coming out of Jump--including coming to a complete stop while we recovered the body.  Vonon didn't want to mention the body if nobody asked "what's going on?"

     At least, he didn't want to call the authorities until we thought we knew what was going on...

     Where I screwed up is that--going back over the posts, I saw that Indy was preparing a TEXT communication--yeah, nothing suspicious about that!--to be sent to Orbital Control, "saying" what I had Vonon reacting to "overhearing".  As soon as I post this message, I'll go back and remove that reaction, and put up Vonon answering Khea's question, instead.  So, head's up for that change!

     Since it was a text-only message, Vonon likely wouldn't even know Indy's sent a message.

     That is, until a Confederation of Duncinae Space Cruiser alters orbit to approach us, and sends us the order to shut down our engines, lockdown our weapons board, and prepare to be boarded for investigation...
Inderpal Kumar
player, 84 posts
Tharillian
Ex-Scout
Sat 20 Jul 2019
at 10:06
  • msg #128

Re: Travellers' Aid Society, Three (OOCs)

Inderpal has adopted the diplomat's approach of flattering a Vargr who can kill her quite easily.
Kheaiftouaw
player, 654 posts
Aslan outcast
Sun 21 Jul 2019
at 22:07
  • msg #129

Re: Travellers' Aid Society, Three (OOCs)

Did we ever actually install a low berth on the ship?
Walter Zeller
player, 569 posts
Merchant/Noble
Mon 22 Jul 2019
at 01:01
  • msg #130

Re: Travellers' Aid Society, Three (OOCs)

We have been talking about making modifications to the ship since we got it but I can say that I never made any payouts for it.
Sharik Kaagira
player, 377 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 22 Jul 2019
at 01:06
  • msg #131

Re: Travellers' Aid Society, Three (OOCs)

We still Evelyn’s med tube, right?
StarMaster
GM, 956 posts
Tue 23 Jul 2019
at 02:11
  • msg #132

Re: Travellers' Aid Society, Three (OOCs)

Yes, you still have the chamber that you found Evelyn in. Remember, too, that it's of alien design.
Horatio Aubrey
player, 30 posts
Tue 23 Jul 2019
at 13:35
  • msg #133

Re: Travellers' Aid Society, Three (OOCs)

Back from vacation and trying to catch up.
Sylvester Jinx
player, 169 posts
ex-Darrian Confed. Navy
768CB4
Tue 23 Jul 2019
at 13:36
  • msg #134

Re: Travellers' Aid Society, Three (OOCs)

Welcome back!
Reese Hardsimm
player, 58 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 27 Jul 2019
at 03:57
  • msg #135

Re: Travellers' Aid Society, Three (OOCs)

GenCon prep almost finished. Working 40 hours in the next 3 days but should have down time to post during that.
Inderpal Kumar
player, 87 posts
Tharillian
Ex-Scout
Tue 30 Jul 2019
at 17:20
  • msg #136

Re: Travellers' Aid Society, Three (OOCs)

Checking in to say hi.
Marcus Fallin
player, 24 posts
Tue 30 Jul 2019
at 17:29
  • msg #137

Re: Travellers' Aid Society, Three (OOCs)

I'm here too. Just hanging out in the engine room, since the body and all doesn't concern me.
Reese Hardsimm
player, 59 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Fri 9 Aug 2019
at 16:01
  • msg #138

Re: Travellers' Aid Society, Three (OOCs)

Many apologies! I have finally settled back in after GenCon and am working on commissions for TravellerCon and Mongoose.

After I finish designing the bold version of the Vargr Common Font I will get my post in. Should only be a couple of hours tops (crosses fingers)
Sylvester Jinx
player, 171 posts
ex-Darrian Confed. Navy
768CB4
Fri 9 Aug 2019
at 16:03
  • msg #139

Re: Travellers' Aid Society, Three (OOCs)

Not your fault things got stale here.
Vonon Ronkunu
player, 548 posts
Vargr and Spacer
ex-Patrol Commander
Sat 10 Aug 2019
at 04:05
  • msg #140

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 139):

StarMaster:
Vonon must have been distracted by a squirrel because Sharik readily determined that the body had been outbound from the planet on a non-perpendicular vector.


     Hey!  "Vonon" didn't say anything.  I said that I was confused--and you're right, the answer was right there.  I went back and there it was, clear as day.  Somehow I missed that whole "away from the planet" bit.

     Perdonami, O grande e potente Oz...
Reese Hardsimm
player, 61 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 11 Aug 2019
at 04:05
  • msg #141

Re: Travellers' Aid Society, Three (OOCs)

At 5'10", safe to rule out Zhodani and Darian.

Point of order, as I'm new to this particular campaign, it seems that travel time is being fudged?  As I read Mongoose it typically takes about half a week to get from outside a gravity well to it's source, making any trip between planets that uses jump space essentially two weeks, one week in jump, half a week to get to a safe jump point and half a week to get from jump point back to a gravity well source, ie planet...

100 diameters coupled with potential traffic and satilite paths seemed to make it make sense, but now that I consider it I'm not so sure..
Vonon Ronkunu
player, 552 posts
Vargr and Spacer
ex-Patrol Commander
Sun 11 Aug 2019
at 05:17
  • msg #142

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 141):

It depends on the Star.

100 Diameters applies to the Star, as well.  So, depending on where the Planet's orbit lies--if it's inside the Star's 100 Diameter limit, then we may have to do some interplanetary travel before we get to Invermory.

I haven't checked, but it's likely Invermory's orbit is outside the Star's 100 Diameter limit, so we were able to drop out of jump just at the Planet's 100 Diameter Limit.

That, and the Longshot has surprisingly fast N-Space engines.
Reese Hardsimm
player, 62 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 11 Aug 2019
at 18:07
  • msg #143

Re: Travellers' Aid Society, Three (OOCs)

So, over a decade ago I was going to run in a game that never launched, and submitted a character portrait to rpol. Said portrait is in the Male Human Sci-Fi category, (msh516, 4th image on pg. 17).

I created an image for my character in this game and submitted it as well. I'm not holding my breath for it to ever get approved.
StarMaster
GM, 963 posts
Sun 11 Aug 2019
at 18:30
  • msg #144

Re: Travellers' Aid Society, Three (OOCs)

Alas, Traveller doesn't have an inertialess drive. That means when you accelerate, you velocity keeps increasing, and then, at the halfway point, you have to decelerate so that you don't crash into your destination. In turn, that means half your travel time is acceleration and half is deceleration.

Since Vonon wanted the ship to go SLOW, I interpreted that as being 1G of acceleration and 1G of deceleration.

Invermory has a diameter of 8,247 miles, or 13,185km. 101 diameters means 1,331,745km. According to the Transit table on page 153 of MgT2, 10,000,000 can be covered in 17 hours at 1G. Since the distance was a bit more, and it takes roughly 30 minutes to go to/from orbit to surface, I estimated the time at 20 hours.

I think you may have misinterpreted what is written. It says:

quote:

Commercial starships usually make two jumps per month. They spend one week in jump, followed by one week in the star system, travelling from the jump point to the local world, refuelling, marketing cargo, finding passengers, leaving the starport and proceeding to a jump point again. The week in the system usually provides some time for crew recreation and exploring the planet.


They aren't saying it takes a week to get to the planet, but that the crew spends a week doing all those things, getting some R&R, etc. In theory, a ship can leave as soon as it's refueled.


Re your portrait submission... once upon a time, there was one person that was doing all the heavy lifting. She got a bit burnt out on it. When others decided to jump on board, the site had switched servers (at least once, maybe twice), and there's been some unexpected hassle with the portraits. That seems to have been fixed, but there's about a year of backlog submissions that they are wading through.
Inderpal Kumar
player, 91 posts
Tharillian
Ex-Scout
Thu 15 Aug 2019
at 10:50
  • msg #145

Re: Travellers' Aid Society, Three (OOCs)

Checking in to avoid AWOL.
Inderpal Kumar
player, 92 posts
Tharillian
Ex-Scout
Tue 20 Aug 2019
at 10:20
  • msg #146

Re: Travellers' Aid Society, Three (OOCs)

Has Indy had any response to her messages?
StarMaster
GM, 965 posts
Wed 21 Aug 2019
at 12:21
  • msg #147

Re: Travellers' Aid Society, Three (OOCs)

No, not yet. She finds that a bit odd... not even an acknowledgement of having received her messages.

On the other hand, it's such an odd situation that there's probably no precedence for it, and thus no one knows what to do... so the info is being passed up the ladder to superiors.
Reese Hardsimm
player, 64 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Wed 21 Aug 2019
at 14:53
  • msg #148

Re: Travellers' Aid Society, Three (OOCs)

"JX-131"?

In rl I do have a job that is subsidiary to the medical field and with Type O positive blood I do donate regularly.

I've wasted an hour researching JX-131 on the Traveller Wiki and the broader internet (the only reference I can find for the term is for Alternator Brush Sets) and from what I can see all Humaniti still shares the same basic blood types as actual human beings.

So I guess Reese will have to start packing his bags because apparently he's been hired on as a medic in a parallel universe where I'm supposed to know things that somehow aren't on the ubiquitous internet.

Or should I just make up some BS about JX-131 being an actual blood type and thus what it might tell us about him? Am I running the show on developing this corpse as a unique character/species or is that supposed to be a common type? I mean I can do that, it will just take more time. I have been rewatching Star Trek: Voyager season 6 in the past few days, so my medical techno-babble is in good shape..
StarMaster
GM, 967 posts
Thu 22 Aug 2019
at 00:06
  • msg #149

Re: Travellers' Aid Society, Three (OOCs)

I was running across a strange array of blood types for some of the races, but couldn't find anywhere that these types were explained.

I was figuring that by Traveller times, designations would be more standardized, and include other factors (positive, negative, antibodies, etc.).
Reese Hardsimm
player, 66 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 25 Aug 2019
at 13:12
  • msg #150

Re: Travellers' Aid Society, Three (OOCs)

Sorry guys. While writing is a passion of mine, art is the side hustle that keeps me in spending money. Not much spending money, but certainly more than writing would.
Vonon Ronkunu
player, 559 posts
Vargr and Spacer
ex-Patrol Commander
Mon 26 Aug 2019
at 01:10
  • msg #151

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 150):

     Huh?

     Dammit.  Is this another one of those "You're confused because you read the OOCs before you read the Posts" things?

     I have really gotta stop doing this....

     ^_^
Reese Hardsimm
player, 67 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 26 Aug 2019
at 01:59
  • msg #152

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 151):

No, I love writing and I'm happy with my post, I just wish I was able to do it more often.
Vonon Ronkunu
player, 561 posts
Vargr and Spacer
ex-Patrol Commander
Mon 26 Aug 2019
at 02:11
  • msg #153

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 152):

     Oh.  That!

     Yeah, I hear ya.  I grieve over my posts, too.  A lot of folks don't believe me when I tell them that sometimes I'll write a post--re-read it--edit it--re-read it again--make one or two more small changes--then go through the whole post adding in the format commands (Italics, Font Color, Bold, etc.)--then Preview--go back and edit yet again...

     That on some occasions I can spend a whole hour writing & editing just one post, before I'm satisfied enough with it to send it on.
Sylvester Jinx
player, 178 posts
ex-Darrian Confed. Navy
768CB4
Mon 26 Aug 2019
at 11:28
  • msg #154

Re: Travellers' Aid Society, Three (OOCs)

I appreciate the posts from both of you, I just can't do it myself, it isn't me. But by all means, stretch your legs and feel your oats. My intellect won't allow all of it from me, but I can enjoy it from you.
Inderpal Kumar
player, 96 posts
Tharillian
Ex-Scout
Tue 3 Sep 2019
at 16:07
  • msg #155

Re: Travellers' Aid Society, Three (OOCs)

Checking in to avoid AWOL. No, Inderpal isn't flirting with Vonon.
Sylvester Jinx
player, 180 posts
ex-Darrian Confed. Navy
768CB4
Tue 3 Sep 2019
at 17:36
  • msg #156

Re: Travellers' Aid Society, Three (OOCs)

I'm here yet too.
Vonon Ronkunu
player, 562 posts
Vargr and Spacer
ex-Patrol Commander
Wed 4 Sep 2019
at 04:18
  • msg #157

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 156):

I, on the other hand, am most definitely not all here...
Sharik Kaagira
player, 382 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 4 Sep 2019
at 06:08
  • msg #158

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
... No, Inderpal isn't flirting with Vonon.

The Lady doth protest too much, methinks ... ;). I mean, Sharik loves Vonon, too; so, nothing wrong there to her.
Kheaiftouaw
player, 664 posts
Aslan outcast
Wed 4 Sep 2019
at 23:42
  • msg #159

Re: Travellers' Aid Society, Three (OOCs)

Small notice, I will be travelling for the rest of the month. I should still have internet but one never knows what happens.
Inderpal Kumar
player, 98 posts
Tharillian
Ex-Scout
Wed 11 Sep 2019
at 17:47
  • msg #160

Re: Travellers' Aid Society, Three (OOCs)

Kheaiftouaw:
Small notice, I will be travelling for the rest of the month. I should still have internet but one never knows what happens.


Have fun!
Sylvester Jinx
player, 182 posts
ex-Darrian Confed. Navy
768CB4
Wed 11 Sep 2019
at 17:52
  • msg #161

Re: Travellers' Aid Society, Three (OOCs)

Be safe Khea!
Vonon Ronkunu
player, 568 posts
Vargr and Spacer
ex-Patrol Commander
Thu 19 Sep 2019
at 07:22
  • msg #162

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 161):

     Hey!  The Ship's Boat just wandered back into my consciousness!  Let's Name it!

     If the mother ship is called "Longshot" as in a Gambling theme, how about we call the little, 20 ton Ship's Boat "Even Odds"...or "Sure Bet"...or "Box Wager"?

     If the mother ship is called "Longshot" as in a Sniper theme, how about we call the little, 20 ton Ship's Boat "Bullet"...or "Hot Round"...or "Short Round"?

     When thinking of a name, imagine having to say that name in the following sentence:

     "This is Ship's Boat _______, off IAF Longshot.  On approach..."
Samantha Kilgore
player, 510 posts
Pilot and Security expert
With more hidden talents
Thu 19 Sep 2019
at 07:36
  • msg #163

Re: Travellers' Aid Society, Three (OOCs)

Hadn't thought of a sniper theme, but tbh I think those names sound kinda aggressive - they would be good for a merc outfit, but not some generic "problem solvers".

Other betting terms could be (and I googled this - not a gambler myself)

Underdog
Favourite
Jackpot
Martingale

I like Underdog or Jackpot
Serge Baklanov
player, 100 posts
Marine/Scout
Thu 19 Sep 2019
at 10:04
  • msg #164

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 162):

"Sidearm" :)
Walter Zeller
player, 582 posts
Merchant/Noble
Thu 19 Sep 2019
at 12:24
  • msg #165

Re: Travellers' Aid Society, Three (OOCs)

Walter's spare storage space...

How about "Rabbit's foot"?
StarMaster
GM, 972 posts
Fri 20 Sep 2019
at 02:31
  • msg #166

Re: Travellers' Aid Society, Three (OOCs)

Walter's personal storage space should be The Rabbit Hole.

For the ship's boat, Even Steven or Trifecta or Four-Leaf Clover?
Vonon Ronkunu
player, 569 posts
Vargr and Spacer
ex-Patrol Commander
Fri 20 Sep 2019
at 04:47
  • msg #167

Re: Travellers' Aid Society, Three (OOCs)

In reply to StarMaster (msg # 166):

Underdog and Jackpot have a ring to them, and Trifecta keeps well with the Horse Racing theme, I like those.
Inderpal Kumar
player, 101 posts
Tharillian
Ex-Scout
Tue 24 Sep 2019
at 21:18
  • msg #168

Re: Travellers' Aid Society, Three (OOCs)

I agree.
Sylvester Jinx
player, 187 posts
ex-Darrian Confed. Navy
768CB4
Tue 24 Sep 2019
at 21:22
  • msg #169

Re: Travellers' Aid Society, Three (OOCs)

Place ;-) Long Shot was the win, all we need is show!
Sharik Kaagira
player, 386 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 25 Sep 2019
at 21:51
  • msg #170

Re: Travellers' Aid Society, Three (OOCs)

Hasn't Walter suggested the Rabbit's Foot before?  Sharik kind of likes it, as it has that element of chance motif to it.  But, any of the other gambling references are fine as well.  Life on the frontier is chancy no matter what.

What about Blackjack?  Or Texas Hold'em?  I think that Vo already mention Short Round (which is nice since the 20 tonnes Launch - it is definitely not a 30-tonnes Ship's Boat, which has a much larger hold and much faster engines, but also a much larger footprint - has a sort of small bullet appearance to it)?
StarMaster
GM, 973 posts
Fri 27 Sep 2019
at 17:37
  • msg #171

Re: Travellers' Aid Society, Three (OOCs)

There's always Last Chance.
Sylvester Jinx
player, 190 posts
ex-Darrian Confed. Navy
768CB4
Fri 27 Sep 2019
at 17:40
  • msg #172

Re: Travellers' Aid Society, Three (OOCs)

Last chance to get off of the long shot? ;-)
Vonon Ronkunu
player, 574 posts
Vargr and Spacer
ex-Patrol Commander
Sun 29 Sep 2019
at 06:01
  • msg #173

Re: Travellers' Aid Society, Three (OOCs)

Sharik Kaagira:
I think that Vo already mention Short Round (which is nice since the 20 tonnes Launch - it is definitely not a 30-tonnes Ship's Boat, which has a much larger hold and much faster engines, but also a much larger footprint - has a sort of small bullet appearance to it)?

     This started a thought process--so blame Sharik! ^_^

     Already leaning towards some kind of "gambling" themed name, I started thinking on how to also incorporate some element in the name that would also be a reflection of the nature of the vehicle--i.e., that it is a 20 ton launch.

     As Sharik points out, my prior suggestion of "Short Round" was made because of the physical resemblance a 20 ton launch has to a pistol cartridge.  Now I went out searching for other, more "gambling" related associations.

     I tried to come up with names related to it being a "Launch"...not much there, really. Nor much to work with for wordplay with "Ton"...ah!  But the number 20!  There are many games of chance that make references to numbers--including the number 20!

     The very first thing I thought of in this case was the card game of Blackjack--you place a bet and are dealt a card.  Each card has a numeric value.  You keep betting and drawing cards, adding their value to try and get the winning value of 21.  Go over a value of 21, you lose.  Closest value to 21 when everyone stops betting is the winner.

     So, in Blackjack, a "hand" with a value of 20 is pretty good--only 21 beats it.  And, there is a specific hand in the game called a "Soft 20".

     Now, first of all, a "Soft" hand in Blackjack is when you have a pair of cards, and one of them is an Ace.  The hand is called "Soft" (I think) because, in the game, you can choose to have any Ace you hold be valued at either 11 or 1--the Ace doesn't have a "hard" value, get it?

     A "Soft 20" can only be an Ace and a 9 (11 + 9 = 20).  So, I'm thinking we go and paint that pair of playing cards on the side of the launch--an Ace of Diamonds laid over a Nine of Clubs.

     The Ace is the superior card, and Diamonds represent wealth, or treasure.  We're running around calling the Longshot a "freighter", even though she was originally built as a System Defense Boat (a Warship), and her last function, before we acquired her, was as an Asteroid Miner.  But no matter how you look at it, the Longshot is the means to our fortunes, so the Diamond is the superior card.

     The Nine of Clubs is a direct reference to the launch's mothership--the Longshot.  Remember, as Sting tells us about playing cards "Clubs are the Weapons of War", and while we may use the Longshot as a trader, and call her a "freighter", as Vonon keeps identifying her, she's the "Independent ARMED Freighter Longshot".   The first time she shows up on someone's sensors, they do not see the sensor silhouette of some fat, slow Type A Trader--they see the silhouette of a not-too-slow, over-armored Gunboat calling itself a delivery van!

     Really, guys, until someone gets some really decent scans of the Longshot--even allowing that her design is a bit on the old side (but we have upgrades that off-set that)--nobody taking a quick look at this ship is seeing "just" a freighter.  They are seeing an Armored Car...

     So.  "The Soft 20" -- Ace of Diamonds over Nine of Clubs.  This little Diamond is out looking to make a profit, but she's got a really big Club at her back!


Samantha Kilgore
player, 511 posts
Pilot and Security expert
With more hidden talents
Sun 29 Sep 2019
at 13:27
  • msg #174

Re: Travellers' Aid Society, Three (OOCs)

I kinda like Last Chance actually, as it fits in with the theme of Long Shot I think - ie marginal bets. AS for your idea V - I like the card motif idea, but can just see how much NPCs eyes would glaze over if they asked what it meant. SOmething clear in its own terms has merit
Sylvester Jinx
player, 194 posts
ex-Darrian Confed. Navy
768CB4
Sun 29 Sep 2019
at 13:37
  • msg #175

Re: Travellers' Aid Society, Three (OOCs)

I like it! 'Soft 20'
Vonon Ronkunu
player, 575 posts
Vargr and Spacer
ex-Patrol Commander
Mon 30 Sep 2019
at 04:54
  • msg #176

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 175):

Oh, Vonon/I would never explain all that if anyone asked!  He'd just give the short answer "'Soft 20' is a Blackjack hand!" and leave it at that.  I just put all that down to explain my thinking process and how I got to that name--I'd only abuse you guys will all that data ^_^

But I like "Last Chance", too.

So, why don't we go with one of those two, then--unless anybody has really strong feeling about something else (Khea?  Wanna suggest something Aslan-oriented?  Something all growly-sounding that translates into something esoteric, like "Little Finger" or some such? ^_^)

Okay then, in the tradition of Old Fashioned Democracy, well Vote!

     Who wants "Soft 20"?

     Who wants "Last Chance"?

     Who has a Write In?

Remember to Vote Early and Vote Often!  Don't Forget to Tip your Polling Station Officials...



How do ya say "Faberge Egg" in Trohk?
Samantha Kilgore
player, 513 posts
Pilot and Security expert
With more hidden talents
Mon 30 Sep 2019
at 08:28
  • msg #177

Re: Travellers' Aid Society, Three (OOCs)

Last Chance gets my vote
Serge Baklanov
player, 102 posts
Marine/Scout
Mon 30 Sep 2019
at 08:36
  • msg #178

Re: Travellers' Aid Society, Three (OOCs)

Last Chance
This message was last edited by the player at 08:37, Mon 30 Sept 2019.
Walter Zeller
player, 585 posts
Merchant/Noble
Mon 30 Sep 2019
at 09:49
  • msg #179

Re: Travellers' Aid Society, Three (OOCs)

Last Chance.
Sylvester Jinx
player, 195 posts
ex-Darrian Confed. Navy
768CB4
Mon 30 Sep 2019
at 13:51
  • msg #180

Re: Travellers' Aid Society, Three (OOCs)

"Last Chance" with the 'soft 20' logo?
Vonon Ronkunu
player, 576 posts
Vargr and Spacer
ex-Patrol Commander
Tue 1 Oct 2019
at 08:00
  • msg #181

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 180):

Thee-o-rettic-aly...there's 14 of us lurking around, available to vote.

Maybe 12, 'cuz I ain't sure 'bout Marcus Fallin and Montgomery Ashburn...

For that matter...

Hey Horatio! Dance! {Bang! Bang!}  Dance, Horatio, Dance! {Bang! Bang-Bang!} Dance! Ha-ha-ha-hahahahahahahahahaha! {Bang-Bang-Bang!!}

Haven't heard from Horatio in a while, either.  You still with us, Bubba?

So, if we've lost M & M, we need 7 votes for a win.  If Horatio has also stepped out the airlock for a smoke, then we only need 6 votes for a majority.  Vonon, of course, will wait to vote last, in order to break up any Unions--I mean Ties!  Ties!  He'll break any Ties.
Sylvester Jinx
player, 196 posts
ex-Darrian Confed. Navy
768CB4
Tue 1 Oct 2019
at 18:42
  • msg #182

Re: Travellers' Aid Society, Three (OOCs)

They're all three gone it looks like. So we need 6. Marcus is already NPC'd so I guess he formally left, the other two just dropped off the radar.
This message was last edited by the player at 18:43, Tue 01 Oct 2019.
Reese Hardsimm
player, 72 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Wed 2 Oct 2019
at 11:49
  • msg #183

Re: Travellers' Aid Society, Three (OOCs)

I’m fine with Last Chance. If it turns on Reese will fly it.
Kheaiftouaw
player, 670 posts
Aslan outcast
Wed 2 Oct 2019
at 15:58
  • msg #184

Re: Travellers' Aid Society, Three (OOCs)

I would prefer a proper name like "Small ship of the large ship which once could not fly between the stars and is now ramming things"

But last chance is ok I guess.
Inderpal Kumar
player, 105 posts
Tharillian
Ex-Scout
Wed 2 Oct 2019
at 16:06
  • msg #185

Re: Travellers' Aid Society, Three (OOCs)

Last Chance for me too.
Sylvester Jinx
player, 197 posts
ex-Darrian Confed. Navy
768CB4
Wed 2 Oct 2019
at 16:49
  • msg #186

Re: Travellers' Aid Society, Three (OOCs)

I guess 'Last Chance' it is then. Poor Horatio, shot 8 times by Vonon because he couldn't dance :-(. Putting the Ace and nine motif on there as well?
Marcus Fallin
NPC, 26 posts
Wed 2 Oct 2019
at 20:38
  • msg #187

Re: Travellers' Aid Society, Three (OOCs)

"What's this voting crap?" Marcus speaks up. "It's whatever Sir Walter says it is, or else it's whatever Vonon says it is."

((OOC: Really? NPC's get a vote? What's the universe coming to!))
Pablo Esteban Ryzov
player, 290 posts
End 8, Str 6, Dex 9
Gun for hire
Wed 2 Oct 2019
at 20:41
  • msg #188

Re: Travellers' Aid Society, Three (OOCs)

"In that case, Pablo votes for whatever Vonon votes for!" Pablo chimes in after Marcus's comment.

"On the other hand, I'd probably have just called the ship the Read'em and Weep!"
Valeska Brandenberg
player, 87 posts
Wed 2 Oct 2019
at 20:58
  • msg #189

Re: Travellers' Aid Society, Three (OOCs)

"I kind of like Khea's suggestion... if it can be boiled down into one or two syllables," Valeska offers. "Otherwise, Last Chance sounds just about right."

"Does that mean Veronika gets a vote?"

Sharik Kaagira
player, 387 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 2 Oct 2019
at 21:18
  • msg #190

Re: Travellers' Aid Society, Three (OOCs)

Sharik rubbed her chin thoughtfully.  "My Trohk is limited ..." the diminutive astrogator offered Valeska, "but I believe that 'Last Chance' is the two syllable equivalent to what Khea offered as a name ..."  She shrugged slightly as she was hardly a native speaker.  And a light mischievous smile played upon her lips as she spoke.



[OOC:  Shar votes for 'Last Chance' as well (though it is pretty much a forgone conclusion at this point).  The 'Soft 20' graphic is fine as well.  Not like too many are really going to see it.]
Vonon Ronkunu
player, 578 posts
Vargr and Spacer
ex-Patrol Commander
Thu 3 Oct 2019
at 04:27
  • msg #191

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sharik Kaagira (msg # 190):

     "Small ship of the large ship which once could not fly between the stars and is now ramming things" Vonon mumbles to himself, repeating Khea's suggestion, then brightening,

     "You mean "Baby of Junkyard-Starship Head Butt"?


     Okay, then, Ship's Launch "Last Chance" it is.
Kheaiftouaw
player, 671 posts
Aslan outcast
Thu 3 Oct 2019
at 15:41
  • msg #192

Re: Travellers' Aid Society, Three (OOCs)

In reply to Valeska Brandenberg (msg # 189):

"Make it even shorter? How can a proper name be shorter? If anything we have to go through all the ships logs we have even from before we bought the ship and make the name longer based on what the ship accomplished.

Do you think the shipyard here does inscriptions?"

Inderpal Kumar
player, 107 posts
Tharillian
Ex-Scout
Sat 12 Oct 2019
at 10:16
  • msg #193

Re: Travellers' Aid Society, Three (OOCs)

Checking in.
Inderpal Kumar
player, 108 posts
Tharillian
Ex-Scout
Wed 16 Oct 2019
at 19:46
  • msg #194

Re: Travellers' Aid Society, Three (OOCs)

What's the weather like on Invermory?
Sharik Kaagira
player, 389 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 16 Oct 2019
at 20:17
  • msg #195

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
What's the weather like on Invermory?

The interactive Traveller Map ( https://travellermap.com/?p=-42.868!-62!7 ) shows the following for Invermory ( https://wiki.travellerrpg.com/Invermory_(world) )  which has a UWP (Universal World Profile, https://wiki.travellerrpg.com/Universal_World_Profile ) of:

  B484789-A

which lists it as a small (6400km diameter, ~0.4g) with a dense (~2.0 times Earth, but not tainted) atmosphere world (and only 40% covered in water).  The atmosphere likely feels thick/chunky.  As for weather, presumably, cloudier and (potentially) stormier than Earth, I would suspect; suppose that is up to StarMaster, though really.
Vonon Ronkunu
player, 585 posts
Vargr and Spacer
ex-Patrol Commander
Sat 19 Oct 2019
at 06:29
  • msg #196

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sharik Kaagira (msg # 195):

According to "Weather for Idiots", greater atmospheric density will mean that wind-effects will manifest stronger, and the thicker air will retain heat longer than thinner air.  Atmospheric density does not, directly, influence the water cycle between land and air--but since thicker atmosphere's retain a little more heat, which influences water evaporation--atmospheric density is an indirect influence on humidity, which is important in rainfall.

A 40% Hydrographic percentage--compared to Earth's 74%--means that the world will be a tiny-bit drier than Earth, but probably not by a truly significant margin--consider the environment to be an incongruous "Damp-Arid".  Remember that most major storm systems develop over warm water--big bodies of water spawn big storms.

However, in the case of planet Invermory, the real answer to this question is found in a non-UWP statistic--planet Invermory carries a Trade Classification as a "Garden World", this means that the environment could be considered "ideal" to the Human Norm (i.e. "Earth-like").

The Equatorial Regions will still be "Tropical", the Middle Latitudes will still be "Temperate", and the Polar Regions will still be "Arctic".

However, because of the thicker atmosphere, when compared to Earth, the average temperatures may be a little bit higher, and the average humidity may be a little bit lower, but wind-effects from any kind of "storm" will be greater.
Reese Hardsimm
player, 73 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 22 Oct 2019
at 22:59
  • msg #197

Re: Travellers' Aid Society, Three (OOCs)

Sorry I've been gone for a minute, I was busy putting together my first deck plans package for sale.

Check it out! https://www.drivethrurpg.com/p...r?affiliate_id=70261
Inderpal Kumar
player, 110 posts
Tharillian
Ex-Scout
Wed 23 Oct 2019
at 19:27
  • msg #198

Re: Travellers' Aid Society, Three (OOCs)

Checking in to avoid AWOL.
Sylvester Jinx
player, 202 posts
ex-Darrian Confed. Navy
768CB4
Wed 23 Oct 2019
at 19:31
  • msg #199

Re: Travellers' Aid Society, Three (OOCs)

IC is better! ;-)
Evelyn Darque
player, 44 posts
Thu 24 Oct 2019
at 14:48
  • msg #200

Re: Travellers' Aid Society, Three (OOCs)

I'm probably somewhere on the ship unless you find a skeleton.
Sylvester Jinx
player, 203 posts
ex-Darrian Confed. Navy
768CB4
Thu 24 Oct 2019
at 15:32
  • msg #201

Re: Travellers' Aid Society, Three (OOCs)

Post IC then Evelyn, then you can play along too! ;-)
Inderpal Kumar
player, 111 posts
Tharillian
Ex-Scout
Thu 24 Oct 2019
at 18:37
  • msg #202

Re: Travellers' Aid Society, Three (OOCs)

I can do that, but I don't know what Evelyn is like...
Sylvester Jinx
player, 204 posts
ex-Darrian Confed. Navy
768CB4
Thu 24 Oct 2019
at 19:10
  • msg #203

Re: Travellers' Aid Society, Three (OOCs)

That works Indy ;-)
Vonon Ronkunu
player, 589 posts
Vargr and Spacer
ex-Patrol Commander
Tue 29 Oct 2019
at 08:34
  • msg #204

Re: Travellers' Aid Society, Three (OOCs)

OOC:

Kheaiftouaw:
Standing behind Sylvester to see what he is doing Khea notices her communicator beeping. Seeing that it us a message form Vonon she leaves the bridge to read it.

>>>Yes, the special handling bays would be a good place for the berths. Maybe a bit too deep in the ship in case you want to take on passanger. But the ships locker are directly above them so we would not even need new ones.<<<


     Actually, I was suggesting the next Bay forward--the one that sorta wraps around the lift shaft.
     And--at least on the current ship map--doesn't actually have a door, or anything, allowing access into it...  ^_^

     But we can settle on exactly where they go, later.  As has been mentioned, Low Berths tend to be portable, so we can install them anywhere we want to run power to.
Inderpal Kumar
player, 112 posts
Tharillian
Ex-Scout
Wed 30 Oct 2019
at 20:55
  • msg #205

Re: Travellers' Aid Society, Three (OOCs)

Has anyone seen the GM?
Vonon Ronkunu
player, 590 posts
Vargr and Spacer
ex-Patrol Commander
Thu 31 Oct 2019
at 11:41
  • msg #206

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 205):

     Actually, I have seen the GM--IRL...

     Husky fellow, likes to wear a lot of red--often trimmed in ermine fur.  Quite a jolly guy, really...
Sylvester Jinx
player, 206 posts
ex-Darrian Confed. Navy
768CB4
Thu 31 Oct 2019
at 12:30
  • msg #207

Re: Travellers' Aid Society, Three (OOCs)

SANTA!!! I've seen him in other games. Tuesday he was in Corsairs of Drinax.
This message was last edited by the player at 12:33, Thu 31 Oct 2019.
Vonon Ronkunu
player, 591 posts
Vargr and Spacer
ex-Patrol Commander
Fri 1 Nov 2019
at 01:31
  • msg #208

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 207):

Exactamundo!  Only, over there, I think his name is Oleb--King Oleb…

Heh-heh-heh...^_^
This message was last edited by the player at 02:29, Fri 01 Nov 2019.
Walter Zeller
player, 592 posts
Merchant/Noble
Fri 1 Nov 2019
at 01:42
  • msg #209

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
     Husky fellow, likes to wear a lot of red--often trimmed in ermine fur.  Quite a jolly guy, really...

My first thought on that comment was the Christmas routine that Cheech & Chong did in "Santa Claus and His Old Lady"
Vonon Ronkunu
player, 592 posts
Vargr and Spacer
ex-Patrol Commander
Sat 2 Nov 2019
at 03:01
  • msg #210

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 209):

StarMaster:
Re-entry capsule = 20,000Cr, .5 tons of space
Re-entry pod = 150,000Cr, 1 ton of space


     Okay, hang on, lemme open up my copy of MgT2E High Guard...{click-click*bzzzt!crackle*SNAP!!}

     Right.  Had to coerce my laptop to cooperate.  So...

     First, what I am talking about.  There are 2 airlocks leading into the Bridge from outside--one on the Port-side, another on the Starboard-side.  Here, look...
     I, personally, think this is a stupid arrangement on a military vessel--and remember that the Longshot was originally built as a System Defense Boat, a Military ship.  For an enemy to be able to assault 2, separate airlocks and gain immediate access to the Bridge of a warship seems stupid to me.

     Sure, I recognize the designs value for purposes of rescue operations--I'm just saying it doesn't make sense from a military design point (to me).  So I want to change it.

     According to Page 44 of MgT2E Traveller: High Guard...
High Guard 2E:
Airlocks consume a minimum of 2 tons and cost MCr0.1 per ton.

     So each of those Airlocks is a minimum of 2 tons each, giving 4 tons available to play with.  Maybe more.

     According to the information provided by StarMaster, abouve, this means that in each location we could place either 4 Re-Entry Capsules (0.5 tons each), or we could put 2 Re-Entry Pods (1 ton each).

     Well, let's look closer at our options.  First, consider this...

     Planet Invermory has a technology level of TL A(10), but while the planet is classed as a Rich World, it is also classed as Agricultural--there is industry here, even heavy industry, but Agriculture is the dominant industry.  We can expect, in terms of native production, to find simple, basic, but good quality pods/capsules--nothing wrong with this.

     Jump-2 away is the Confederation capital of Duncinae, with a technological level of Tech B(11).  Duncinae is also classed as a Rich World, but is also classed Agricultural--and it holds the further, annoying, classification of Non-Industrial--add that to the data that says, between the two planets, Invermory has the bigger labor force and more efficient infrastructure--I wouldn't hold out any hope for a better (or as inexpensive) imported product from Duncinae.

     Why the hell do you think Vonon brought the Longshot here, anyway?  Invermory was the closest Rich World with the Biggest Starport (Class B) and highest Tech (A).  Trust me--I'm a Pretend Astrogator ^_^

     Okay, so Invermory-made gear is our best option, I'm thinking.  Now, just exactly what are our options?

High Guard 2E:
Re-entry Capsule (TL8)
     These capsules allow the quick exit of a spacecraft to the surface of any planet it is orbiting. They feature heavy heat-shielding and can provide a rocky, though relatively safe, passage through the atmosphere. Each capsule holds one person and is generally used as an emergency escape facility to save lives when a ship is in danger of being destroyed.

     A re-entry capsule consumes 0.5 tons and costs Cr20000.

     At TL10, assault capsules become available, used to deploy infantry directly onto a planetary surface, throwing out countermeasures as they go. Assault capsules consume 0.5 tons each and cost Cr50000. They grant the occupant Armour 20 and inflict DM-2 on any Electronics (sensors) checks made to detect them.


     If I read this correctly, we can install a total of 8 capsules in the 4 tones we have available.  Normal Bridge Crew is 5, that leaves 3 for anyone else on Deck 1--assuming they can get to the Bridge to get at them.  Or we can juggle them around--5 on the Bridge and 3 down in Engineering.  As long as we only use 4 tons, we're still within the restrictions of the game mechanic ^_^

     And, while I'm not saying we either need or want Assault Capsules, I'm thinking it wouldn't hurt--should we decide to go with the Capsule Option--to look into buying stripped down versions of the Assault Capsules.  In other words, remove all the military gear except for the armor.  This would just make them a little more survivable, and hopefully they wouldn't be much more than the non-assault price of Cr.20000...I'd be willing to pay Cr.30-35K for a TL10 "Heavy Duty" (i.e., just Armored) Basic Re-Entry Capsule.

High Guard 2E:
Re-entry Pod (TL9)
     A re-entry pod is similar to a capsule but is built with a gliding surface and computer guidance, allowing it to avoid potentially dangerous terrain and deliver its two occupants safely to the planet’s surface.  A skilled Traveller can take control of the pod’s descent using the Flyer (wing) skill.

     A re-entry pod consumes 1 ton and costs Cr150000.


     This option is more expensive, but Pods are more versatile--and getting 4 tons worth will still allow 8 people to escape.  Of course, with Pods we'd either need to put 3 Pods on the Bridge and only 1 Pod at Engineering (somebody's getting screwed), or we'd have to scrape up 1 more ton and buy a 5th Pod, so we could put 2 of them don in Engineering.

     And...I just can't shake this idea of tinkering with the Pods--putting in bigger batteries and installing a grav-cycle engine, so that, after reaching a planet's surface, the pod can continue to be used as a low-level grav-flyer...but then, I like to abuse the system ^_^

     Now, I've been mentioning putting escape...things...in Engineering simply in the name of fairness.  Actually, if you look at the deckplans, anyone in Engineering can just slide down a ladder straight into the Boat Bay, and hop aboard the Last Chance, in order to save themselves.

     I'm taking bets... ^_^

     Moving on, StarMaster also said...
StarMaster:
Blast door = 100,000Cr, 2 tons of space and will take 1 week to install as the bulkhead needs to be reinforced to handle the bisected sliding door.

     Stop!  Do not even let that thought form in your pointy little heads!  I know I'm the one who's been throwing temper tantrums about not being able to lock-out the Bridge during..."situations"...but I am unwilling to give up the tonnage from one of the Bridge Airlocks to cover the tonnage needed for the installation of this blast door!

     We will have to give up the tonnage someplace else--unless those airlocks should happen to actually be more than 2 tons each...?

     As for taking a week to install--hell, we'll probably be gone that long exploring the ice-covered ruin!  This is fine.

     As for finances--Vonon places priority on the Blast Door, first, then Low Berths, then Escape craft.

     Okay, I put all this info up because Vonon is willing to listen to discussion on these topics, rather than just make a Captain's Decision, without consulting alla y'all!  So, anyone got any opinions, here?
This message was last edited by the player at 05:04, Sat 02 Nov 2019.
Reese Hardsimm
player, 75 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 3 Nov 2019
at 00:00
  • msg #211

Re: Travellers' Aid Society, Three (OOCs)

Am I somehow blocked or has everyone just decided to ignore my posts?
Walter Zeller
player, 593 posts
Merchant/Noble
Sun 3 Nov 2019
at 02:26
  • msg #212

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
     We will have to give up the tonnage someplace else--unless those airlocks should happen to actually be more than 2 tons each...?

     As for taking a week to install--hell, we'll probably be gone that long exploring the ice-covered ruin!  This is fine.

     As for finances--Vonon places priority on the Blast Door, first, then Low Berths, then Escape craft.

     Okay, I put all this info up because Vonon is willing to listen to discussion on these topics, rather than just make a Captain's Decision, without consulting alla y'all!  So, anyone got any opinions, here?

Sounds good to me. I was thinking that we could also ditch 6 tons of space to add in a Tow Line from the Merchants book and 1 ton for a Loading Belt for the cargo. Maybe scrap the mining drones (10 tons) and use the leftover space for extra escape pods?
StarMaster
GM, 977 posts
Sun 3 Nov 2019
at 03:04
  • msg #213

Re: Travellers' Aid Society, Three (OOCs)

Did we ignore more than one post, Reese?

Admittedly, it may have been overlooked, but I felt it was more like a rhetorical question Reese posed.

If you felt you needed a specific response from Vonon, you should have stepped on his tail! Otherwise, just assume he waved you off with a 'yes' gesture.

Anyway, prepping the shuttle is kind of like going to the john. It gets done, but nobody really talks about it.

Now, if you were planning on putting superglue on the pilot's seat...
Sylvester Jinx
player, 207 posts
ex-Darrian Confed. Navy
768CB4
Sun 3 Nov 2019
at 13:32
  • msg #214

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 211):

Vonon, message 241 responded to you. Told you to see Sam about helping with the Ship's Boat.
Inderpal Kumar
player, 113 posts
Tharillian
Ex-Scout
Sun 3 Nov 2019
at 13:39
  • msg #215

Re: Travellers' Aid Society, Three (OOCs)

Gluing people to seats is useful in zero gravity.
Sylvester Jinx
player, 208 posts
ex-Darrian Confed. Navy
768CB4
Sun 3 Nov 2019
at 13:43
  • msg #216

Re: Travellers' Aid Society, Three (OOCs)

Or a seatbelt harness.
StarMaster
GM, 979 posts
Sun 3 Nov 2019
at 17:17
  • msg #217

Re: Travellers' Aid Society, Three (OOCs)

Sorry, Inderpal. Yes, I did see your post about the weather, but thought it was more of a nonsense rhetorical question.

There was no reason you couldn't have posted that you checked the weather, saw it was overcast with a drizzly rain for the next few days, etc.

In other words, without any context for what you were going to do, I had no way to determine any weather that might affect it. Was she going fishing? Was she going skiing? ????
Vonon Ronkunu
player, 593 posts
Vargr and Spacer
ex-Patrol Commander
Mon 4 Nov 2019
at 02:07
  • msg #218

Re: Travellers' Aid Society, Three (OOCs)

In reply to StarMaster (msg # 217):

I think StarMaster is saying, there, that you can make the weather whatever you want it to be, as long as it's a minor effect--"Perfect day for a walk"..."the weather was as miserable as she felt"..."the night was hot and wet"...

Just don't go throwing no Hurricanes at us...I hate it when a linebacker from Miami lands on me ^_^
Sharik Kaagira
player, 391 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 5 Nov 2019
at 18:41
  • msg #219

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
Gluing people to seats is useful in zero gravity.

Your butt better not be glued to a seat, honey.   There’s gravity on this rock.  Let’s go shopping!  Or at least walking in a park or something.
Vonon Ronkunu
player, 594 posts
Vargr and Spacer
ex-Patrol Commander
Tue 5 Nov 2019
at 21:15
  • msg #220

Re: Travellers' Aid Society, Three (OOCs)

Serge Baklanov:
...not our case since there is no official starport on Invermory anyway...

     Um....Serge?  After all those posts were we were dealing with Starport Traffic Control...and Starport Law Enforcement...and Starport Landing Administration...
     Uh...just where did you get the idea that planet Invermory--with an almost-paranoid Law Level of Nine (9)!--has no "official" Starport?  Did I miss something, here?


Serge Baklanov:
- Well... Not as a scout, but as a marine, I can say definitely that under any circumstances I can think of, our best "base camp" in hostile environment would be the spaceship itself. We can use the launch as a temporary base (oxygen/heat/water/food/energy source) for one-day expeditions, and we should relocate the spaceship closer to the point of interest if we really need a more permanent base on site.

     I completely agree, Serge.  That's Vonon's plan--unless anyone comes up with something better (and cheaper)...
     Fly the Last Chance as close as we can get it to the "ruin", set it down in a safe spot, then operate out of it.  Maybe set up a temporary dome tent as an auxiliary facility--where we eat & hold meetings, etc--but we'll sleep inside the Chance.  Safer and warmer.

     You do bring up a good point about needing to double check that it will be okay for us to use the Last Chance in atmosphere, here.  Usually it's no big deal to use auxiliary vessels of less than 100 tons as in-atmosphere transports for global travel.  It would just be an issue with local Law Level(s) if we had to file flight plans.  Here, on Invermory, we probably will have to file flight plans, at least--but as I just mentioned, Law Level 9 is almost-paranoid level, no matter how friendly the Officers are--so that's something Vonon & Sir Walter will get into, when we go talk with Citizen Drango.

     Excellent in-character use of Scout skills, tho, Bubba!  Kudos! ^_^
Serge Baklanov
player, 108 posts
Marine/Scout
Tue 5 Nov 2019
at 21:30
  • msg #221

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
Serge Baklanov:
...not our case since there is no official starport on Invermory anyway...

     Um....Serge?  After all those posts were we were dealing with Starport Traffic Control...and Starport Law Enforcement...and Starport Landing Administration...
     Uh...just where did you get the idea that planet Invermory--with an almost-paranoid Law Level of Nine (9)!--has no "official" Starport?  Did I miss something, here?


Sorry, I misspoke. I mean "no starport on Coventry", of course.
Inderpal Kumar
player, 114 posts
Tharillian
Ex-Scout
Tue 5 Nov 2019
at 21:52
  • msg #222

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
In reply to StarMaster (msg # 217):

I think StarMaster is saying, there, that you can make the weather whatever you want it to be, as long as it's a minor effect--"Perfect day for a walk"..."the weather was as miserable as she felt"..."the night was hot and wet"...

Just don't go throwing no Hurricanes at us...I hate it when a linebacker from Miami lands on me ^_^


Got it, thanks.
Vonon Ronkunu
player, 595 posts
Vargr and Spacer
ex-Patrol Commander
Wed 6 Nov 2019
at 07:56
  • msg #223

Re: Travellers' Aid Society, Three (OOCs)

Serge Baklanov:
Vonon Ronkunu:
Serge Baklanov:
...not our case since there is no official starport on Invermory anyway...

     Um....Serge?  After all those posts were we were dealing with Starport Traffic Control...and Starport Law Enforcement...and Starport Landing Administration...
     Uh...just where did you get the idea that planet Invermory--with an almost-paranoid Law Level of Nine (9)!--has no "official" Starport?  Did I miss something, here?


Sorry, I misspoke. I mean "no starport on Coventry", of course.

     Oh, yeah, sure.  But we'll worry about that when we get there...hmmm.  I hadn't thought about it--since there's so many thing's we're gonna do before we get to Coventry--but you may be correct.  When we do get to Coventry, we might not be able to get the Longshot down there, so we may have to use the Last Chance.

     But the "ruins" we are getting ready to go explore are ruins right here on Invermory--something that (I'm guessing) a prospecting team from the company that Rufus Drango works for stumbles across.  Drango said they were "recently uncovered from a glacier", or words to that effect.  So we're going to be camping out either on, or near, a glacier.  So we still need the cold weather gear.
Samantha Kilgore
player, 523 posts
Pilot and Security expert
With more hidden talents
Wed 6 Nov 2019
at 08:28
  • msg #224

Re: Travellers' Aid Society, Three (OOCs)

Was gonna check what we meant by gear. Cons of using the ship as a base are that, if we need to use it as transport, then there goes our base - assuming not everyone goes on the trip. So I think we'll need a few tents to operate out of, even if we sleep in the Ship. TBH had also envisaged this as more of a Star Trek away mission ie main ship in orbit, and Last chance on planet, but that was an assumption. And if we do that - then we would almost certainly need extra tents. Obviously we have slightly different ideas about how were going to do this, so good to thrash it out a bit.
Serge Baklanov
player, 109 posts
Marine/Scout
Thu 7 Nov 2019
at 10:36
  • msg #225

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
Drango said they were "recently uncovered from a glacier", or words to that effect.  So we're going to be camping out either on, or near, a glacier.  So we still need the cold weather gear.


Okay, what degree of "camping" do you assume and what budget? We can buy anything in wide range from $200 simple tent up to $75 000 modular base. Do we need ropes, torches, drills, cargo containers, etc? May be we postpone buying equipment until we have more information from Drango and/or have visited the site in the first time? Until that I really think that we don't need to buy anything except heatsuits, and may be long-range communication devices.
Vonon Ronkunu
player, 596 posts
Vargr and Spacer
ex-Patrol Commander
Thu 7 Nov 2019
at 10:45
  • msg #226

Re: Travellers' Aid Society, Three (OOCs)

In reply to Samantha Kilgore (msg # 224):

I agree.  In fact, now that Serge has made me (the Player) think of it, I realize I've been too focused on playing Vonon as an ex-Patrolman, wanna-be Adventurer--and while I was waiting for all you ex-Scouts to start telling me how to run a surface exploration....I actually forgot why I was waiting ^_^

     So, I think I agree with Sam & Serge--and especially Reese, who suggested stepping up to something more substantial than tents, when he suggested pre-fab shelters.  We just have to keep in mind that the Last Chance will likely be carrying 6 passengers (more or less), plus gear for our stay.
Vonon Ronkunu
player, 597 posts
Vargr and Spacer
ex-Patrol Commander
Sat 9 Nov 2019
at 03:33
  • msg #227

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 226):

Continuation of previous...

Samantha Kilgore:
responding to Serge and Reese Sam said "Good points Serge, I'm not sure how V wants to run this, so will check with him before we splash out on things we don't need. And thanks for the offer Reese - feel free to check out prices, but I'd hold off buying anything for now. We're not poor, but still I don't wanna waste cash."

Sam comms Vonun

ooc: are we gonna sort out the shopping list and how to run the trip in OOC? Or


I like to strive for a little bit of both.  we can whip up the shopping list faster here, in OOC, then "going out" to get the stuff can be as long, or short, as the PC's want...

We can just say we order this stuff online as easily as we say we go out to get it, in person.

I like to put up a post about going to a store--that way I can always hope that the shitty Sandbox Style of gaming might actually move it's ass and give me an encounter....or, more likely, I'll just get a confirmation that my "mission" was successful, and the job is done--subtract your funds.

Yay, Sandbox!  The most exciting way to be BORED TO FRIKKIN DEATH!!!!!!
Gimme a ticket on a good, old fashioned Railroad-style adventure, any day...
Vonon Ronkunu
player, 598 posts
Vargr and Spacer
ex-Patrol Commander
Sat 9 Nov 2019
at 07:53
  • msg #228

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 227):

Y'know...I have the damnedest feeling that there was something really important I wanted to take care of, regarding this game...but I just can't put my finger on it...

And no, it's not "blow my brains out"!

I did that last week...maybe there's a correlation...

But I still think there was something I wanted to respond to...
Inderpal Kumar
player, 116 posts
Tharillian
Ex-Scout
Sat 9 Nov 2019
at 14:19
  • msg #229

Re: Travellers' Aid Society, Three (OOCs)

Does Shaarik want to join Inderpal in going off ship?
Walter Zeller
player, 597 posts
Merchant/Noble
Sat 9 Nov 2019
at 17:14
  • msg #230

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
In reply to Vonon Ronkunu (msg # 227):

Y'know...I have the damnedest feeling that there was something really important I wanted to take care of, regarding this game...but I just can't put my finger on it...

And no, it's not "blow my brains out"!

I did that last week...maybe there's a correlation...

But I still think there was something I wanted to respond to...

Was it related to the crew? Cargo? The Ship? The adventure?
Vonon Ronkunu
player, 599 posts
Vargr and Spacer
ex-Patrol Commander
Sun 10 Nov 2019
at 06:45
  • msg #231

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 230):

Hey Walter!  You ready to go see Druker?  I'll have Varca put on his Sunday-Go-To-Meetings clothes..
Sylvester Jinx
player, 210 posts
ex-Darrian Confed. Navy
768CB4
Sun 10 Nov 2019
at 13:58
  • msg #232

Re: Travellers' Aid Society, Three (OOCs)

You Varca Lexand too? I should have guessed!
Walter Zeller
player, 598 posts
Merchant/Noble
Sun 10 Nov 2019
at 16:55
  • msg #233

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
In reply to Walter Zeller (msg # 230):

Hey Walter!  You ready to go see Druker?  I'll have Varca put on his Sunday-Go-To-Meetings clothes..

Yep.
Sharik Kaagira
player, 393 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 10 Nov 2019
at 17:11
  • msg #234

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
Does Shaarik want to join Inderpal in going off ship?

Of course!  She did give you the thumbs-up in affirmation!
Vonon Ronkunu
player, 600 posts
Vargr and Spacer
ex-Patrol Commander
Mon 11 Nov 2019
at 08:27
  • msg #235

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
You Varca Lexand too? I should have guessed!

     CRAP!!!  Grab the money and head for...

     Uh, ahem, I mean, what's that?  Varca Lick-sand, you said?  Hmmm...no...no, I can't say the name rings any bells.  Who is this person you speak of?

^_~
Vonon Ronkunu
player, 601 posts
Vargr and Spacer
ex-Patrol Commander
Mon 11 Nov 2019
at 08:39
  • msg #236

Re: Travellers' Aid Society, Three (OOCs)

Walter Zeller:
Vonon Ronkunu:
In reply to Walter Zeller (msg # 230):

Hey Walter!  You ready to go see Druker?  I'll have Varca put on his Sunday-Go-To-Meetings clothes..

Yep.

     Great!  Now I just have to figure out what color ascot will go best with my Puce jacket...flaming Orange or Turquoise?  Hmm...

     Oh, and the bright Lime Green trousers, or Hunter Green?

     The all White cape, d'you think?  Or the banana Yellow with Gray lining?

     Choices, choices...
Walter Zeller
player, 599 posts
Merchant/Noble
Tue 12 Nov 2019
at 02:45
  • msg #237

Re: Travellers' Aid Society, Three (OOCs)

Twitch, twitch, twitch.

We are going to a meeting, not golfing...
Sharik Kaagira
player, 394 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 12 Nov 2019
at 02:52
  • msg #238

Re: Travellers' Aid Society, Three (OOCs)

Walter Zeller:
Twitch, twitch, twitch.

We are going to a meeting, not golfing...

*elbows Zeller*  Walter, Vo’s a vargr.... I’m not sure that he knows the difference...   Besides, he looks quite dashing in his lime green pants with those furry ankles peeking out.
Vonon Ronkunu
player, 602 posts
Vargr and Spacer
ex-Patrol Commander
Tue 12 Nov 2019
at 09:32
  • msg #239

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sharik Kaagira (msg # 238):

That's right, I'm Vargr.  Our color sense is muted, so, for us, the brighter the color, the better.

As for Taste in Color Choice... ^_^

What--you think I should go with sandals, rather than the boots?

Oh!  I do have a pair of open-toed loafers...
Sylvester Jinx
player, 211 posts
ex-Darrian Confed. Navy
768CB4
Tue 12 Nov 2019
at 12:59
  • msg #240

Re: Travellers' Aid Society, Three (OOCs)

Vonon looks like a pimp in New Orleans. ;-) heheheheheheheheheh
Sylvester Jinx
player, 212 posts
ex-Darrian Confed. Navy
768CB4
Tue 12 Nov 2019
at 16:29
  • msg #241

Re: Travellers' Aid Society, Three (OOCs)

When you decide to run your own Traveller game Vonon, PLEASE invite me!!!
Inderpal Kumar
player, 117 posts
Tharillian
Ex-Scout
Tue 12 Nov 2019
at 22:00
  • msg #242

Re: Travellers' Aid Society, Three (OOCs)

Sharik Kaagira:
Inderpal Kumar:
Does Shaarik want to join Inderpal in going off ship?

Of course!  She did give you the thumbs-up in affirmation!


Excellent. Do we need to go through any formalities i.e. immigration before handing properly planetside, GM?
This message was last edited by the player at 22:02, Tue 12 Nov 2019.
Vonon Ronkunu
player, 603 posts
Vargr and Spacer
ex-Patrol Commander
Wed 13 Nov 2019
at 05:26
  • msg #243

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
Vonon looks like a pimp in New Orleans. ;-) heheheheheheheheheh


All of my Vargrs look like pimps in New Orleans... ^_^


I'm currently building a Space: 1889 setting using the Savage World system.  Actually, I'm trying for a fusion of Original Space: 1889, Red Sands, and Savage Mars.

The work goes slow--I'm currently wrestling with putting together a Mysticism system that has a really Victorian feel.
Vonon Ronkunu
player, 604 posts
Vargr and Spacer
ex-Patrol Commander
Wed 13 Nov 2019
at 05:36
  • msg #244

Re: Travellers' Aid Society, Three (OOCs)

Holiday Season Alert!

It's that time of year again, so everyone hang on tight, it's gonna get bumpy...

Posting will likely get slower--but at least we can blame it on Family ^_^--so I hope y'all can hang on through this most miserable season, and see it through until after the New Year ^_^

No Drop Outs!!
Inderpal Kumar
player, 118 posts
Tharillian
Ex-Scout
Wed 13 Nov 2019
at 21:34
  • msg #245

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 243):

I've never seen a pimp in New Orleans. Or New Orleans. Except on a screen.
Sylvester Jinx
player, 214 posts
ex-Darrian Confed. Navy
768CB4
Wed 13 Nov 2019
at 21:48
  • msg #246

Re: Travellers' Aid Society, Three (OOCs)

Same here, only on the silver screen. My roommate is from New Orleans.
StarMaster
GM, 980 posts
Mon 18 Nov 2019
at 16:28
  • msg #247

Re: Travellers' Aid Society, Three (OOCs)

There's no further customs that Inderpal and Sharik need to go through.

Most of that is automated with high-tech sensors doing the brunt of the work. Besides, you already had officials on board dealing with the body.

If anything had been suspicious, that might have triggered something. Wait! When they asked if you were criminals or terrorists, you did say "No", right?
Sharik Kaagira
player, 395 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 18 Nov 2019
at 16:39
  • msg #248

Re: Travellers' Aid Society, Three (OOCs)

StarMaster:
...If anything had been suspicious, that might have triggered something. Wait! When they asked if you were criminals or terrorists, you did say "No", right?

Does being an eco-terrorist count?   Not that Shar was ever caught or anything (so, obviously, no convictions).  And those other officials were really lame groat-herders; not quality people like the ones here on Invermory...
Samantha Kilgore
player, 525 posts
Pilot and Security expert
With more hidden talents
Tue 19 Nov 2019
at 08:22
  • msg #249

Re: Travellers' Aid Society, Three (OOCs)

ooc
At the end of this week I am away on a course for 2 weeks. I should have internet access, but not sure how much I'll be able to post

Sylvester Jinx
player, 217 posts
ex-Darrian Confed. Navy
768CB4
Tue 19 Nov 2019
at 13:53
  • msg #250

Re: Travellers' Aid Society, Three (OOCs)

TC and good luck Sam.
Vonon Ronkunu
player, 606 posts
Vargr and Spacer
ex-Patrol Commander
Wed 20 Nov 2019
at 07:51
  • msg #251

Re: Travellers' Aid Society, Three (OOCs)

Samantha Kilgore:
ooc
At the end of this week I am away on a course for 2 weeks. I should have internet access, but not sure how much I'll be able to post

     "Two Weeks'?  Pshaw!  That's...what?...about two minutes In-Game, around here?   ^_^

     If you posted for Sam--right now!--that she sneezed, you probably wouldn't get a "Gesundheit!" until you got back  ^o^

     Kidding!  Kidding.  Of course!


Dammit, StarMaster, don't press that shotgun so hard into my back...
Vonon Ronkunu
player, 607 posts
Fri 22 Nov 2019
at 04:22
  • [deleted]
  • msg #252

Re: Travellers' Aid Society, Three (OOCs)

This message was deleted by the player at 04:23, Fri 22 Nov 2019.
Inderpal Kumar
player, 120 posts
Tharillian
Ex-Scout
Fri 22 Nov 2019
at 16:13
  • msg #253

Re: Travellers' Aid Society, Three (OOCs)

Checking.
Inderpal Kumar
player, 121 posts
Tharillian
Ex-Scout
Mon 25 Nov 2019
at 21:14
  • msg #254

Re: Travellers' Aid Society, Three (OOCs)

Has anyone heard from Sharik's player lately?
Sylvester Jinx
player, 219 posts
ex-Darrian Confed. Navy
768CB4
Tue 26 Nov 2019
at 13:48
  • msg #255

Re: Travellers' Aid Society, Three (OOCs)

According to the log, she was here yesterday but failed to post.
StarMaster
GM, 982 posts
Tue 26 Nov 2019
at 15:03
  • msg #256

Re: Travellers' Aid Society, Three (OOCs)

Since I suffer from several of those 'why doesn't he post?' conundrums, I can readily understand that Sharik's player may be under the influence of the HOLIDAZE already--after all, Christmas started nearly a month ago!

Or she may me moving, unpacking, family emergency, not feeling well, the cat peed on her computer, the dog ate her homework, or any number of other RL problems.

She'd said she was interested in joining Inderpal, so just drag her along until she can post. She'll catch up.
Inderpal Kumar
player, 122 posts
Tharillian
Ex-Scout
Tue 26 Nov 2019
at 22:39
  • msg #257

Re: Travellers' Aid Society, Three (OOCs)

I may have her dragged along literally...
Sylvester Jinx
player, 224 posts
ex-Darrian Confed. Navy
768CB4
Wed 27 Nov 2019
at 20:29
  • msg #258

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 257):

What is a Tharillian?
Sharik Kaagira
player, 397 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 27 Nov 2019
at 21:07
  • msg #259

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
What is a Tharillian?

It's one of these:


and perhaps more usefully - they would be from:

Sylvester Jinx
player, 225 posts
ex-Darrian Confed. Navy
768CB4
Wed 27 Nov 2019
at 21:13
  • msg #260

Re: Travellers' Aid Society, Three (OOCs)

Tharrill (world
There is currently no text in this page. You can search for this page title in other pages, search the related logs, or edit this page.
Sharik Kaagira
player, 398 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 27 Nov 2019
at 21:18
  • msg #261

Re: Travellers' Aid Society, Three (OOCs)

Well, you need the trailing parenthesis ( https://wiki.travellerrpg.com/Tharrill_(world) ) and I am not sure why RPoL is parsing it off *shrug*  looks like you have to add it to the link after it redirects ...

And presumably Indy looks like this at Splaash!

Sylvester Jinx
player, 226 posts
ex-Darrian Confed. Navy
768CB4
Wed 27 Nov 2019
at 21:21
  • msg #262

Re: Travellers' Aid Society, Three (OOCs)

Very nice, Sylvester would approve appreciatively. WOW Sharik too!
Sylvester Jinx
player, 227 posts
ex-Darrian Confed. Navy
768CB4
Wed 27 Nov 2019
at 21:50
  • msg #263

Re: Travellers' Aid Society, Three (OOCs)

If anyone is interested, I'll be here all day tomorrow too. I'm at my computer 10-12 hours a day 365 days a year if you feel like posting and getting a reply ;-)
Sylvester Jinx
player, 229 posts
ex-Darrian Confed. Navy
768CB4
Sun 1 Dec 2019
at 17:31
  • msg #264

Re: Travellers' Aid Society, Three (OOCs)

Everyone is celebrating the holiday, so sad. ;-)
Samantha Kilgore
player, 528 posts
Pilot and Security expert
With more hidden talents
Sun 1 Dec 2019
at 21:36
  • msg #265

Re: Travellers' Aid Society, Three (OOCs)

not me! Not sure what holiday your on about - no holiday here
Vonon Ronkunu
player, 613 posts
Vargr and Spacer
ex-Patrol Commander
Mon 2 Dec 2019
at 02:32
  • msg #266

Re: Travellers' Aid Society, Three (OOCs)

In reply to Samantha Kilgore (msg # 265):

Yeah--I started a 12 hour shift at 6pm on Thursday!

Up to my ass in alligators and mosquitos, here at...crap...here at the Turkey Creek facility...on Thanksgiving...

didn't think that joke all the way through before I started typing...
Walter Zeller
player, 605 posts
Merchant/Noble
Mon 2 Dec 2019
at 03:20
  • msg #267

Re: Travellers' Aid Society, Three (OOCs)

Let me see, Turkey Creek, "Up to my ass in alligators and mosquito(e)s", you work at the Florida Turnpike?
Vonon Ronkunu
player, 614 posts
Vargr and Spacer
ex-Patrol Commander
Mon 2 Dec 2019
at 07:02
  • msg #268

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 267):

Nope.  I'm Security at....(deep breath)

"A Secret Industrial Facility, hidden Deep in the SouthWest Florida Everglades."
Sylvester Jinx
player, 230 posts
ex-Darrian Confed. Navy
768CB4
Mon 2 Dec 2019
at 13:48
  • msg #269

Re: Travellers' Aid Society, Three (OOCs)

WOWWWW! People . . still . . . [gulp] . . .WORK!!! How terrible!
Vonon Ronkunu
player, 615 posts
Vargr and Spacer
ex-Patrol Commander
Tue 3 Dec 2019
at 03:19
  • msg #270

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 269):

A quick note on Law Level.  The following is what I found on he TravellerWiki for Law Level 9--what we have, here on Invermory.

quote:
Law Code: 9 -- World has a Moderate law level.
> There is a written Legal Code, sometimes complex enough to require a trained Advocate to sort out.
> There is a dedicated Police Force to enforce it.
> All objects specifically manufactured as weapons are typically regulated or prohibited (at least, outside of private residences or visiting starships, they are.  Ownership is often, but not always, still allowed--you just can't walk around with these items).


One further item of interest--according to this same source at TravellerWiki, all societies with Law Levels of A(10) or Higher are, by definition of the Travellers Aid Society, automatically classified as Amber Zones.

Plus, I think the description for Invermory said something about them being--not so much Xenophobic, but just a little...Untrusting...of Non-Locals.

So, I guess, it should be no shock to Sharik that they are being Followed--no!--that they are "Under Observation" ^_^
Inderpal Kumar
player, 125 posts
Tharillian
Ex-Scout
Sat 7 Dec 2019
at 20:24
  • msg #271

Re: Travellers' Aid Society, Three (OOCs)

Checking in.
Sylvester Jinx
player, 233 posts
ex-Darrian Confed. Navy
768CB4
Sun 8 Dec 2019
at 13:53
  • msg #272

Re: Travellers' Aid Society, Three (OOCs)

Check!
Reese Hardsimm
player, 78 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 10 Dec 2019
at 11:17
  • msg #273

Re: Travellers' Aid Society, Three (OOCs)

Ugh! Drowning at work!
Inderpal Kumar
player, 127 posts
Tharillian
Ex-Scout
Thu 12 Dec 2019
at 18:52
  • msg #274

Re: Travellers' Aid Society, Three (OOCs)

Reese Hardsimm:
Ugh! Drowning at work!


Provided you're not literally drowning...
Sylvester Jinx
player, 234 posts
ex-Darrian Confed. Navy
768CB4
Thu 12 Dec 2019
at 18:55
  • msg #275

Re: Travellers' Aid Society, Three (OOCs)

Like you on the Ferris wheel? ;-)
Inderpal Kumar
player, 128 posts
Tharillian
Ex-Scout
Mon 16 Dec 2019
at 22:18
  • msg #276

Re: Travellers' Aid Society, Three (OOCs)

Checking in to avoid AWOL.
Sylvester Jinx
player, 236 posts
ex-Darrian Confed. Navy
768CB4
Mon 16 Dec 2019
at 22:24
  • msg #277

Re: Travellers' Aid Society, Three (OOCs)

Hi Indy! :-)
Sylvester Jinx
player, 238 posts
ex-Darrian Confed. Navy
768CB4
Fri 20 Dec 2019
at 15:19
  • msg #278

Re: Travellers' Aid Society, Three (OOCs)

Merry Christmas and Happy Hanukkah.
Inderpal Kumar
player, 129 posts
Tharillian
Ex-Scout
Fri 20 Dec 2019
at 22:08
  • msg #279

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
Merry Christmas and Happy Hanukkah.

Vonon Ronkunu
player, 623 posts
Vargr and Spacer
ex-Patrol Commander
Sat 21 Dec 2019
at 05:32
  • msg #280

Re: Travellers' Aid Society, Three (OOCs)

Sì, sì...

Buone vacanze a ciascuno di voi e ai vostri cari.

Happy holidays to each of you and your loved ones.





Actually, though it is my Ancestral Tongue, my Italian is no better than my Japanese....I'm faking it!!!
Vonon Ronkunu
player, 624 posts
Vargr and Spacer
ex-Patrol Commander
Sat 21 Dec 2019
at 06:10
  • msg #281

Re: Travellers' Aid Society, Three (OOCs)

     Y'know...after a little thought...I think I just wished everyone "Happy Vacations"...

     *sigh*  Language...can't ever get it right...can't ever get laid without it...

     Well, anyways, Buon Natale, y'all!  And, for my friends amoung God's Chosen People--you know who you are, and thank you for not rubbing it in!--I wish you a חנוכה שמח
Samantha Kilgore
player, 530 posts
Pilot and Security expert
With more hidden talents
Sat 21 Dec 2019
at 19:55
  • msg #282

Re: Travellers' Aid Society, Three (OOCs)

Happy holidays to each of you - thought I am off work I may end up posting less due to an excessive intake of turkey/beer/cheese/anything else I can get hold of
StarMaster
GM, 988 posts
Sun 22 Dec 2019
at 00:58
  • msg #283

Re: Travellers' Aid Society, Three (OOCs)


MERRY
CHRISTMAS


and a
Happy New Year

Sharik Kaagira
player, 401 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 23 Dec 2019
at 17:28
  • msg #284

Re: Travellers' Aid Society, Three (OOCs)

Yeah!  Happy holidays (whatever you might celebrate at this time of year), everyone!  I hope that your celebrations and reveling go well.  Best wishes from my family to yours!  Safe travels (if you are travelling), and a glorious time to be had for all.

Looking forward to RPing with all of you into the New Year and beyond!
Reese Hardsimm
player, 79 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 24 Dec 2019
at 01:44
  • msg #285

Re: Travellers' Aid Society, Three (OOCs)

Have a Merry Happy Holy ChrismaHannaKwanzDiwali!

Internet has been down, and I used up my cellular hotspot already; Just got my Christmas bonus so I hope to get the interwebs turned back on tomorrow so I can post around work.
Vonon Ronkunu
player, 625 posts
Vargr and Spacer
ex-Patrol Commander
Tue 24 Dec 2019
at 02:54
  • msg #286

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 285):

Reese!!  Praise the Gods, you're alive and not eaten by Carnivorous Hamsters!
Kheaiftouaw
player, 687 posts
Aslan outcast
Tue 24 Dec 2019
at 16:28
  • msg #287

Re: Travellers' Aid Society, Three (OOCs)

Merry Christmas everyone.
Sylvester Jinx
player, 239 posts
ex-Darrian Confed. Navy
768CB4
Tue 24 Dec 2019
at 16:31
  • msg #288

Re: Travellers' Aid Society, Three (OOCs)

Kheaiftouaw:
Merry Christmas everyone.


You too Khea!
Sylvester Jinx
player, 240 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Dec 2019
at 15:24
  • msg #289

Re: Travellers' Aid Society, Three (OOCs)

Happy New Year everyone!
Vonon Ronkunu
player, 626 posts
Vargr and Spacer
ex-Patrol Commander
Sat 28 Dec 2019
at 23:56
  • msg #290

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
"Indeed. There are plenty of malfunctions we can have later."

The ferris wheel ride was coming to an end, with a final wash of spray over the pair of them. With the journey finished, Inderpal led Sharik over to the wet bar and ordered two cocktails.


     Y'know.....there's a really Sexist, Dirty Joke in that Post, somewhere....and I'm just the Hound Dog to go digging it up....

~_^
Walter Zeller
player, 611 posts
Merchant/Noble
Sun 29 Dec 2019
at 02:07
  • msg #291

Re: Travellers' Aid Society, Three (OOCs)

Merry Christmas and a Happy New Year everyone!
Serge Baklanov
player, 113 posts
Marine/Scout
Sun 29 Dec 2019
at 13:39
  • msg #292

Re: Travellers' Aid Society, Three (OOCs)

Happy New Year, fellow Travellers!
Sylvester Jinx
player, 241 posts
ex-Darrian Confed. Navy
768CB4
Sun 29 Dec 2019
at 13:41
  • msg #293

Re: Travellers' Aid Society, Three (OOCs)

ditto cam.
Sharik Kaagira
player, 403 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 1 Jan 2020
at 07:00
  • msg #294

Re: Travellers' Aid Society, Three (OOCs)

Serge Baklanov:
Happy New Year, fellow Travellers!

I third that!  Here’s to a fun filled 2020!  Game on!
Reese Hardsimm
player, 80 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Wed 1 Jan 2020
at 10:34
  • msg #295

Re: Travellers' Aid Society, Three (OOCs)

I've never understood why people would celebrate such an arbitrary thing.

My @$$hole neighbor woke me up with fireworks in my back yard followed by an hour of thumping music. I have to be at work in 45 minutes!!
Inderpal Kumar
player, 132 posts
Tharillian
Ex-Scout
Wed 1 Jan 2020
at 10:45
  • msg #296

Re: Travellers' Aid Society, Three (OOCs)

I don't. Bank Holiday in the UK.
Samantha Kilgore
player, 531 posts
Pilot and Security expert
With more hidden talents
Wed 1 Jan 2020
at 10:49
  • msg #297

Re: Travellers' Aid Society, Three (OOCs)

Where are you int he UK Inderpal? I'm in Newcastle
Inderpal Kumar
player, 133 posts
Tharillian
Ex-Scout
Wed 1 Jan 2020
at 17:04
  • msg #298

Re: Travellers' Aid Society, Three (OOCs)

Samantha Kilgore:
Where are you int he UK Inderpal? I'm in Newcastle


East London.
Samantha Kilgore
player, 532 posts
Pilot and Security expert
With more hidden talents
Thu 2 Jan 2020
at 08:55
  • msg #299

Re: Travellers' Aid Society, Three (OOCs)

Does that make you a cock er nee? ; )
Inderpal Kumar
player, 134 posts
Tharillian
Ex-Scout
Fri 3 Jan 2020
at 21:07
  • msg #300

Re: Travellers' Aid Society, Three (OOCs)

Samantha Kilgore:
Does that make you a cock er nee? ; )


Nope. Far too far east for that. Grandson of one, yes.
Vonon Ronkunu
player, 630 posts
Vargr and Spacer
ex-Patrol Commander
Tue 7 Jan 2020
at 07:39
  • msg #301

Re: Travellers' Aid Society, Three (OOCs)

Ladies, Gentlemen....and, I suppose, even those of you who are pretending not to be NPCs....

I recently concluded a deal whereby I've licensed the exploitation of the mineral rights to my head.  Mining shall begin in the morning, so I expect that I will be away from my computer for a little bit--maybe until next weekend.

I hope his will not inconvenience any of you....but if it should--screw you!  I'm the one getting his jaw jackhammered!  Three extractions in one day--three!  I'm in pain just thinking about it....OxyContin!  Lots of OxyContin!!

Ouch....
Sharik Kaagira
player, 404 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 7 Jan 2020
at 16:21
  • msg #302

Re: Travellers' Aid Society, Three (OOCs)

I'd wish you luck, Vo.  But, I don't think that luck is involved ... so, speedy recovery and here's to no complications!  Take care of yourself and get back to us when you can.

I, myself, and fighting a cold (I tried so hard not to get sick during the holidays ... and got sick right after the holidays.  Go figure.).  I will try to get an IC post up when I can; it sounds like Indy and I just drinking and flirting though.  I suppose, we'll have to get back to the ship at some point (a little more water-logged than before and a lot more sauced - but what did you expect when there are five levels of Carouse between the two of us).

EDIT:  Probably should tell Vo and Walter that there is a healthy underground movement for those wanting to 'rescue' people from Coventry - even if we don't avail ourselves of that option.
This message was last edited by the player at 16:23, Tue 07 Jan 2020.
Sylvester Jinx
player, 245 posts
ex-Darrian Confed. Navy
768CB4
Tue 7 Jan 2020
at 18:48
  • msg #303

Re: Travellers' Aid Society, Three (OOCs)

The only thing you have to worry about is if your wisdom teeth roots go into your sinuses, that hurts like hell, the infection that follows, good drugs and good luck!
Serge Baklanov
player, 114 posts
Marine/Scout
Tue 7 Jan 2020
at 19:25
  • msg #304

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 301):

About 20 light years ago I had to extract all four wisdom teeth in one day. The surgeon broke his pliers when was removing the last one.
So my advice - endure! This is the way ;)
Sylvester Jinx
player, 246 posts
ex-Darrian Confed. Navy
768CB4
Tue 7 Jan 2020
at 19:29
  • msg #305

Re: Travellers' Aid Society, Three (OOCs)

I had mine cut out, they were impacted. 22, 23 years ago.
Inderpal Kumar
player, 135 posts
Tharillian
Ex-Scout
Thu 9 Jan 2020
at 21:43
  • msg #306

Re: Travellers' Aid Society, Three (OOCs)

I had two molars removed to make room for my canines that were basically looking like fangs.

I then watched Grease.

The teeth extraction was preferable.

That is one of my standard humorous anecdotes.
Vonon Ronkunu
player, 631 posts
Vargr and Spacer
ex-Patrol Commander
Thu 9 Jan 2020
at 22:29
  • msg #307

Re: Travellers' Aid Society, Three (OOCs)

Well, my extractions went well....thanks for asking....


Samantha Kilgore
player, 533 posts
Pilot and Security expert
With more hidden talents
Fri 10 Jan 2020
at 08:27
  • msg #308

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 306):

please stop, or my sides will split... ; )
Samantha Kilgore
player, 534 posts
Pilot and Security expert
With more hidden talents
Fri 10 Jan 2020
at 08:27
  • msg #309

Re: Travellers' Aid Society, Three (OOCs)

Glad to hear youve been successfully de-fanged, V
StarMaster
GM, 990 posts
Fri 10 Jan 2020
at 15:53
  • msg #310

Re: Travellers' Aid Society, Three (OOCs)

Be afraid. Be very afraid! I don't think the ship's medic is a qualified dentist...
Serge Baklanov
player, 116 posts
Marine/Scout
Fri 10 Jan 2020
at 16:42
  • msg #311

Re: Travellers' Aid Society, Three (OOCs)

This picture resembles me Longshot:
https://www.deviantart.com/mad...oming-Soon-752544263
Inderpal Kumar
player, 136 posts
Tharillian
Ex-Scout
Fri 10 Jan 2020
at 19:00
  • msg #312

Re: Travellers' Aid Society, Three (OOCs)

StarMaster:
Be afraid. Be very afraid! I don't think the ship's medic is a qualified dentist...


You don't need a qualification to operate a pair of pliers.
Reese Hardsimm
player, 81 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 11 Jan 2020
at 21:41
  • msg #313

Re: Travellers' Aid Society, Three (OOCs)

So in the past three weeks a fellow gamer died, the grandmother of one of my charges passed, and my cousin got a kidney transplant.  Sorry I’ve been away.
Sylvester Jinx
player, 247 posts
ex-Darrian Confed. Navy
768CB4
Sun 12 Jan 2020
at 13:55
  • msg #314

Re: Travellers' Aid Society, Three (OOCs)

In reply to Reese Hardsimm (msg # 313):

Damn, life bitch slapped you! OUCH Hope it gets more normal for you.
Inderpal Kumar
player, 137 posts
Tharillian
Ex-Scout
Sun 12 Jan 2020
at 15:04
  • msg #315

Re: Travellers' Aid Society, Three (OOCs)

Sorry to hear all that.
Vonon Ronkunu
player, 632 posts
Vargr and Spacer
ex-Patrol Commander
Mon 13 Jan 2020
at 01:38
  • msg #316

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 315):

Ditto.

Yes.  I am a Ditto-Head.
Sylvester Jinx
player, 248 posts
ex-Darrian Confed. Navy
768CB4
Mon 13 Jan 2020
at 13:07
  • msg #317

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 316):

So am I, I have a Betsy Ross shirt from Rush. Tunnels to Towers donation to help pay mortgages of the fallen.

Condolences Reese, God bless you and yours.
This message was last edited by the player at 21:41, Mon 13 Jan 2020.
Sharik Kaagira
player, 405 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 13 Jan 2020
at 20:44
  • msg #318

Re: Travellers' Aid Society, Three (OOCs)

My condolences, Reese.  Come back to us when you can...
Inderpal Kumar
player, 138 posts
Tharillian
Ex-Scout
Mon 13 Jan 2020
at 21:34
  • msg #319

Re: Travellers' Aid Society, Three (OOCs)

Indeed. Take as long as you need.
Samantha Kilgore
player, 537 posts
Pilot and Security expert
With more hidden talents
Tue 14 Jan 2020
at 09:33
  • msg #320

Re: Travellers' Aid Society, Three (OOCs)

Not a good start to the decade Reese, hope things get better for you. We'll still be here
This message had punctuation tweaked by the player at 09:42, Tue 14 Jan 2020.
Samantha Kilgore
player, 539 posts
Pilot and Security expert
With more hidden talents
Tue 14 Jan 2020
at 09:44
  • msg #321

Re: Travellers' Aid Society, Three (OOCs)

Having posted about making coffee, wondered how everyone envisages food and drink working in Traveller. is it all replicators? Or is it more like stocking up on fresh food at each starport, supplemented with freeze dried/dehydrated/tinned/ "space" food prepared more traditionally? The books are  abit light on this iirc so wondered how people visioned this. BTW I am talking about on ship - on planet/starport its more obviously traditional tuype meals.
Sylvester Jinx
player, 249 posts
ex-Darrian Confed. Navy
768CB4
Tue 14 Jan 2020
at 14:00
  • msg #322

Re: Travellers' Aid Society, Three (OOCs)

Discriminating against my cigars! :-P
Sharik Kaagira
player, 407 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 14 Jan 2020
at 16:51
  • msg #323

Re: Travellers' Aid Society, Three (OOCs)

Samantha Kilgore:
Having posted about making coffee, wondered how everyone envisages food and drink working in Traveller. is it all replicators? Or is it more like stocking up on fresh food at each starport, supplemented with freeze dried/dehydrated/tinned/ "space" food prepared more traditionally?

I would have said the latter more than the former.  Replicators would be more energy than is practical, I would think.  But at the higher tech levels, could be I guess.  I suppose one could 3-D print food, theoretically (it would require different inputs and would seem inefficient, I would think - but again that may just be my low tech understanding).  But, there is still the raw materials cost for printing.

Replication takes that one step further, I believe, and replaces the raw materials cost (i.e space mostly) with energy - but it still takes a lot of energy to make matter.

I've always viewed Traveller as lower 'tech' than that (at least on any tramp trader - and even as Sam notes at the high-end where authenticity counts), but that is really a Classic Traveller view (which admittedly didn't even have cell phones really - let alone wearable computers or smartphones or the internet of things, i.e. massive connectivity of electronics).  So, take that as you will.

In any case, I think that making coffee in crew lounge is perfectly acceptable.
Vonon Ronkunu
player, 634 posts
Vargr and Spacer
ex-Patrol Commander
Wed 15 Jan 2020
at 05:21
  • msg #324

Re: Travellers' Aid Society, Three (OOCs)

Samantha Kilgore:
Having posted about making coffee, wondered how everyone envisages food and drink working in Traveller. is it all replicators? Or is it more like stocking up on fresh food at each starport, supplemented with freeze dried/dehydrated/tinned/ "space" food prepared more traditionally? The books are  abit light on this iirc so wondered how people visioned this. BTW I am talking about on ship - on planet/starport its more obviously traditional tuype meals.


     Yeah, I, too, see it as covering the entire spectrum--from flavored glops of base carbohydrates & proteins a la so many dystopian stories, to robot chefs with the skills of Emeril Lagasse.

     But I also agree with Sharik that the Star Trek energy-to-matter Replicator Technology would be Very High Tech levels in Traveller--maybe Tech 18+

     There are a couple of devices offered in a few Traveller equipment sources that follow the format of using some base raw material to produce  either a small or wide variety of edibles.  I think I even recall reading the phrase "hydroponic vats" somewhere, either in Capital Ship construction, or Space Station construction.  "Vats"?  I thought hydroponics used trays?  The last time I read the word "vats" used was in an old Asimov story--where various proteins were essentially "cloned" in "vats".  Or H. Beam Piper's "carniculture"; same concept.

     In the Traveller background, I have always felt, there was a basis for this kind of technology--taking very basic raw components and....synthesizing, for lack of a better word....food products from them.  Now, I am recalling data from the MegaTraveller materials, here, but the last time I read-up on the Vilani, I recall that The Ancients had placed them on a planet where the amino acids/chlorophyll/DNA (I don't recall exactly what it was) of about half the planets plants & animals was inedible to terrestrial Humans.

     But there was also a middle group that, with some specialized processing, could be made edible, even nutritious.  Early Vilani Shamen had learned these methods, and "making food safe & nutritious" became a huge element of Vilani culture.  As they progressed, technologically, it makes sense to me that their Tech would evolve along lines where machines don't only assist in food prep, but that the machines would actually come to create food from raw materials.
StarMaster
GM, 991 posts
Wed 15 Jan 2020
at 06:31
  • msg #325

Re: Travellers' Aid Society, Three (OOCs)

We tend to think of 'dehydrated' and 'freeze dried' as to meaning what we can do today, but add a tech level or two and you'd expect the quality to go up considerably.

Come to think of it, I don't think Traveller ever dealt with just how much weight/mass of water and food a crew would need for two weeks of travel. It's a good thing Scouts like peanut butter and jelly sandwiches.
Inderpal Kumar
player, 140 posts
Tharillian
Ex-Scout
Thu 16 Jan 2020
at 20:51
  • msg #326

Re: Travellers' Aid Society, Three (OOCs)

Can we have descriptions of the two people possibly watching Sharik and Indy please?
Inderpal Kumar
player, 142 posts
Tharillian
Ex-Scout
Wed 22 Jan 2020
at 17:42
  • msg #327

Re: Travellers' Aid Society, Three (OOCs)

Will let Sharik respond before I do.
Sharik Kaagira
player, 408 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 22 Jan 2020
at 18:57
  • msg #328

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
Can we have descriptions of the two people possibly watching Sharik and Indy please?

Aw, but the nice surveillance lady addressed you by name, hon!  :D

I'll try to get an IC post up ASAP (though that may be a few hours before I can get to it).
Inderpal Kumar
player, 144 posts
Tharillian
Ex-Scout
Wed 29 Jan 2020
at 20:59
  • msg #329

Re: Travellers' Aid Society, Three (OOCs)

Checking in.
Reese Hardsimm
player, 83 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Tue 4 Feb 2020
at 12:07
  • msg #330

Re: Travellers' Aid Society, Three (OOCs)

Missouri weather is tearing up my sinuses. 74 degrees Sunday, 3-4 inches of snow expected tomorrow.

Will check thoroughly after work.
Walter Zeller
player, 623 posts
Merchant/Noble
Tue 4 Feb 2020
at 12:18
  • msg #331

Re: Travellers' Aid Society, Three (OOCs)

AFK this weekend. If you happen to be at Rapier in Jacksonville, FL look me up.
Inderpal Kumar
player, 145 posts
Tharillian
Ex-Scout
Sun 9 Feb 2020
at 13:48
  • msg #332

Re: Travellers' Aid Society, Three (OOCs)

Checking in.
StarMaster
GM, 995 posts
Wed 12 Feb 2020
at 17:29
  • msg #333

Re: Travellers' Aid Society, Three (OOCs)

Having computer problems. Suddenly lost wifi last week. Modem (or whatever the hell it is) still works.. just my computer won't look for it. Using a borrowed computer, so posting may be intermittent until I can get it fixed.
Sylvester Jinx
player, 257 posts
ex-Darrian Confed. Navy
768CB4
Wed 12 Feb 2020
at 17:32
  • msg #334

Re: Travellers' Aid Society, Three (OOCs)

I would go into withdrawal without my internet! Good luck Rob.

Thank God I have a great computer guy for a friend. I still pay him for an hour of time though plus parts ($90.00 an hour) Can't abuse him.
This message was last edited by the player at 19:07, Wed 12 Feb 2020.
Inderpal Kumar
player, 146 posts
Tharillian
Ex-Scout
Wed 12 Feb 2020
at 18:54
  • msg #335

Re: Travellers' Aid Society, Three (OOCs)

Thanks for letting us know.
Sharik Kaagira
player, 410 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 12 Feb 2020
at 19:03
  • msg #336

Re: Travellers' Aid Society, Three (OOCs)

Hope your computer woes get resolved (to the positive, preferably) soon!  Come back to us when you can, StarMaster.
StarMaster
GM, 997 posts
Tue 18 Feb 2020
at 22:31
  • msg #337

Re: Travellers' Aid Society, Three (OOCs)

So, took my computer to the shop and the guy decided it was a software issue probably due to the latest Windows Update. Couldn't afford to have him fix it, though.

Continued using the borrowed computer when I could. Turned it on today and Windows did an update on it... and again the wifi was screwed up.

Finally used a THIRD computer to search online for the problem/solution... since I figured by now other people were having the same problem. The solution was to uninstall the wifi program and then restart my computer.

Seems to be all better now... until Windows does another update and screws up something else.
Inderpal Kumar
player, 147 posts
Tharillian
Ex-Scout
Fri 21 Feb 2020
at 21:22
  • msg #338

Re: Travellers' Aid Society, Three (OOCs)

Checking in.
Sylvester Jinx
player, 262 posts
ex-Darrian Confed. Navy
768CB4
Fri 28 Feb 2020
at 13:36
  • msg #339

Re: Travellers' Aid Society, Three (OOCs)

Reese has been busy working and not on a lot lately. I see him on FB now and then. He's been hard at work, freelance artist with jobs.
Vonon Ronkunu
player, 642 posts
Vargr and Spacer
ex-Patrol Commander
Sat 29 Feb 2020
at 02:36
  • msg #340

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 339):

That's cool.  Figgered something like that, since he was still, sometimes, showing up as having checked the Board, but didn't post.  Figgered he was busy.

That's why I'm roleplaying his not being around at the moment.  I have every expectation that the "scene" will work out that Reese is, currently, off-ship shopping for cold weather gear....maybe even using his access to the Ship's Account--as the on-board Ship's Medic--to spend some more money on supplies for the Med Bay....
Inderpal Kumar
player, 152 posts
Tharillian
Ex-Scout
Tue 10 Mar 2020
at 22:07
  • msg #341

Re: Travellers' Aid Society, Three (OOCs)

Checking in.
Kheaiftouaw
player, 701 posts
Aslan outcast
Thu 12 Mar 2020
at 22:05
  • msg #342

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 341):

Me also
Inderpal Kumar
player, 153 posts
Tharillian
Ex-Scout
Fri 13 Mar 2020
at 17:04
  • msg #343

Re: Travellers' Aid Society, Three (OOCs)

Waiting for GM response before posting IC.
Sylvester Jinx
player, 265 posts
ex-Darrian Confed. Navy
768CB4
Fri 13 Mar 2020
at 17:12
  • msg #344

Re: Travellers' Aid Society, Three (OOCs)

He was here the 8th.
Inderpal Kumar
player, 154 posts
Tharillian
Ex-Scout
Fri 13 Mar 2020
at 20:17
  • msg #345

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
He was here the 8th.


He was obviously waiting for Sharik.
Vonon Ronkunu
player, 646 posts
Vargr and Spacer
ex-Patrol Commander
Sun 15 Mar 2020
at 02:40
  • msg #346

Re: Travellers' Aid Society, Three (OOCs)

So, is "Concorde Colonial. Marine Division." an outfit that might be known to an ex-Space Patrolman from an Imperial Client State?

And if it is--then just what the Hell is it? ^_^
Jack Blackwood
player, 9 posts
Sun 15 Mar 2020
at 03:00
  • msg #347

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 346):

Merchant Marine Company. Tech level E. Concorde has no standing Army.
Inderpal Kumar
player, 158 posts
Tharillian
Ex-Scout
Tue 31 Mar 2020
at 20:27
  • msg #348

Re: Travellers' Aid Society, Three (OOCs)

Jack Blackwood:
In reply to Vonon Ronkunu (msg # 346):

Merchant Marine Company. Tech level E. Concorde has no standing Army.


Do they have a sitting army? ;-)
Jack Blackwood
player, 22 posts
Wed 1 Apr 2020
at 06:16
  • msg #349

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 348):

At TL E, droids? Or a really impressive orbital defense.
Inderpal Kumar
player, 160 posts
Tharillian
Ex-Scout
Mon 6 Apr 2020
at 18:49
  • msg #350

Re: Travellers' Aid Society, Three (OOCs)

Since Inderpal and Sharik are a day behind the rest of the ship and we want to get timelines back in sync, my idea was for them to take the Security Agents back to a hotel room, tie them up during a spot of fun and games, then leave them behind with a delayed note to the hotel staff to release them once they were well clear.
Sharik Kaagira
player, 419 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 6 Apr 2020
at 19:17
  • msg #351

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
Since Inderpal and Sharik are a day behind the rest of the ship and we want to get timelines back in sync, my idea was for them to take the Security Agents back to a hotel room, tie them up during a spot of fun and games, then leave them behind with a delayed note to the hotel staff to release them once they were well clear.

Do it!  I'll edit my post to be as urgent, but to get to the hotel and not back to the ship...  You'll have to entice Sue though to come with us, ...  EDIT:  IC post edited.  Make sure that Indy gets Sue to join us!
This message was last edited by the player at 19:25, Mon 06 Apr 2020.
Inderpal Kumar
player, 162 posts
Tharillian
Ex-Scout
Fri 10 Apr 2020
at 11:24
  • msg #352

Re: Travellers' Aid Society, Three (OOCs)

Checking in. Hope everyone has a good an Easter as possible in the circumstances.
StarMaster
GM, 1005 posts
Fri 10 Apr 2020
at 17:36
  • msg #353

Re: Travellers' Aid Society, Three (OOCs)

computer_screem_fimally_died.

vack-up_computer_has_dead_keys_imcludimg_space_var_&_letter_vetweem_a&c_&_m&o.

get_it_fixed_is_questiom_mark.
StarMaster
GM, 1006 posts
Fri 10 Apr 2020
at 18:58
  • msg #354

Re: Travellers' Aid Society, Three (OOCs)

Nearly back in business. After consulting with the local computer repair store, the options were get a replacement screen for the newer laptop computer for $150-200, buy an external monitor + adapter for $75, replace the keyboard on the older laptop for $100, or buy an external keyboard for $25. The first option is almost the cost of a new computer. The only option I can afford at this time is the last one. So, now I've got a new keyboard. It's still a pain, as I need to use the touchpad on the laptop, and it'll take getting used to where the keys are on this one.

I'll probably order a new computer online via a credit program, in which case I'll be paying for it for the rest of my life. At least they're deferring payments until August.

When I typed up the previous post, I had no idea I was going to be able to solve the problem this quickly. I'll still need to pull the digital hard drive out of the old computer and add it to my stack of external hard drives. Must be a box or something I can put them all in.
Inderpal Kumar
player, 164 posts
Tharillian
Ex-Scout
Tue 21 Apr 2020
at 19:05
  • msg #355

Re: Travellers' Aid Society, Three (OOCs)

Which canary did Sharik eat?
Sylvester Jinx
player, 281 posts
ex-Darrian Confed. Navy
768CB4
Tue 21 Apr 2020
at 19:08
  • msg #356

Re: Travellers' Aid Society, Three (OOCs)

LOL ;-)
Jack Blackwood
player, 27 posts
Fri 24 Apr 2020
at 01:52
  • msg #357

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 356):

What is the current crew on the Longshot?
Sylvester Jinx
player, 282 posts
ex-Darrian Confed. Navy
768CB4
Fri 24 Apr 2020
at 12:46
  • msg #358

Re: Travellers' Aid Society, Three (OOCs)

At least everyone who says today and anyone thays been here in the last few weeks. BIG crew.
Inderpal Kumar
player, 165 posts
Tharillian
Ex-Scout
Fri 24 Apr 2020
at 20:22
  • msg #359

Re: Travellers' Aid Society, Three (OOCs)

Does anyone want to do a scene with Indy while we're in jump?
Sylvester Jinx
player, 283 posts
ex-Darrian Confed. Navy
768CB4
Sat 25 Apr 2020
at 13:40
  • msg #360

Re: Travellers' Aid Society, Three (OOCs)

Sex games? SURE! ;-) lolololololol
This message was last edited by the player at 13:40, Sat 25 Apr 2020.
StarMaster
GM, 1008 posts
Sat 25 Apr 2020
at 15:14
  • msg #361

Re: Travellers' Aid Society, Three (OOCs)

The crew numbers 12, 13 if you count Veronika.

Walter, Vonon, Inderpal, Jack, Khea, Pablo, Reese, Sam, Serge, Sharik, Sylvester, and Valeska.
Sylvester Jinx
player, 284 posts
ex-Darrian Confed. Navy
768CB4
Sat 25 Apr 2020
at 15:17
  • msg #362

Re: Travellers' Aid Society, Three (OOCs)

Reese is an NPC because Mike left the game.
Kheaiftouaw
player, 711 posts
Aslan outcast
Wed 29 Apr 2020
at 22:02
  • msg #363

Re: Travellers' Aid Society, Three (OOCs)

StarMaster:
The crew numbers 12, 13 if you count Veronika.

Walter, Vonon, Inderpal, Jack, Khea, Pablo, Reese, Sam, Serge, Sharik, Sylvester, and Valeska.

I assume (hope) we are not using the rules about how many people can be supported by the ships life support systems.
Sharik Kaagira
player, 421 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 29 Apr 2020
at 22:34
  • msg #364

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx in the IC thread:
Sharik Kaagira:
... She hummed lightly while she worked.  In fact, Sharik had an expression reminiscent of the proverbial cat-who-ate-the-canary for two days into the jump.

 ... Yum!

OOC but she did eat the canary! ROFLMAO

Not saying.  But, Sharik did make the canary sing ... ;)
StarMaster
GM, 1009 posts
Thu 30 Apr 2020
at 04:38
  • msg #365

Re: Travellers' Aid Society, Three (OOCs)

I haven't been using any rule about how many people a ship's life support can handle because I don't recall EVER seeing such a rule. I just went looking for it and can't find it.

Do you have a reference for it?


Shouldn't matter; there are 12 staterooms and 12 crew.
Inderpal Kumar
player, 166 posts
Tharillian
Ex-Scout
Thu 30 Apr 2020
at 16:57
  • msg #366

Re: Travellers' Aid Society, Three (OOCs)

Staterooms can take two people, cant't they?
Sylvester Jinx
player, 285 posts
ex-Darrian Confed. Navy
768CB4
Thu 30 Apr 2020
at 16:58
  • msg #367

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 366):

Yes.
Sharik Kaagira
player, 422 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 30 Apr 2020
at 19:48
  • msg #368

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
Staterooms can take two people, cant't they?

Of course they can (Core Rules 1ed pp. 110 & 137 or 2nd Ed pg. 145)!  Looking to double up, hon?
Jack Blackwood
player, 32 posts
Fri 1 May 2020
at 05:41
  • msg #369

Re: Travellers' Aid Society, Three (OOCs)

Sharik Kaagira:
Inderpal Kumar:
Staterooms can take two people, cant't they?

Of course they can (Core Rules 1ed pp. 110 & 137 or 2nd Ed pg. 145)!  Looking to double up, hon?

Can the Psion join too? You won't even know if he is there...
Vonon Ronkunu
player, 662 posts
Vargr and Spacer
ex-Patrol Commander
Sat 2 May 2020
at 06:58
  • msg #370

Re: Travellers' Aid Society, Three (OOCs)

In reply to Jack Blackwood (msg # 369):

     Wait...a memory is trying to break through...

     I think...Okay, if I'm remembering correctly (I just don't feel like opening the PDFs, right now), a space on a ship designated as a "Stateroom" can be single or double occupancy for the same cost--in tonnage, money, AND life support resources (I don't recall the numbers, but I remember that LS numbers were given).  A "Stateroom" could also be outfitted for Quadruple occupancy (as Crew Quarters, if I recall), but I think the life support cost went up.  I think.

     Right.  Then, in High Guard, they took that up a notch with a ship space called "Barracks" which did six, or more, guys in a room, and I'm pretty sure they stated a "per occupant" value for the life support--but I also think that, in the case of "Barracks", this value was just a monetary cost, not a tonnage or power kinda cost.

     So...after all that...net sum zero.

     Um, but, if there's 12 "Staterooms"--which are designed to hold "1 or 2" persons--that's a minimum Life Support for 24 people.  Or...if, when it was redesigned, our Longshot was equipped to allow for Quad occupancy of each "Stateroom", then we have Life Support resources for a minimum of 48 people.

     This ship has been re-purposed several times, freighter, miner, some other stuff.  But I don't think it's ever been a Liner or Troop Transport.  Or...was it a Mercenary ship, once?  If it was, was it configured strictly as a Gunship or as an Assault Transport?  If it was a Transport, it might have Life Support for a whole Company of Troops...

     Wishful Thinking ^_^
Jack Blackwood
player, 33 posts
Sun 3 May 2020
at 04:36
  • msg #371

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
In reply to Jack Blackwood (msg # 369):

     Wait...a memory is trying to break through...

     I think...Okay, if I'm remembering correctly (I just don't feel like opening the PDFs, right now), a space on a ship designated as a "Stateroom" can be single or double occupancy for the same cost--in tonnage, money, AND life support resources (I don't recall the numbers, but I remember that LS numbers were given).  A "Stateroom" could also be outfitted for Quadruple occupancy (as Crew Quarters, if I recall), but I think the life support cost went up.  I think.

     Right.  Then, in High Guard, they took that up a notch with a ship space called "Barracks" which did six, or more, guys in a room, and I'm pretty sure they stated a "per occupant" value for the life support--but I also think that, in the case of "Barracks", this value was just a monetary cost, not a tonnage or power kinda cost.

     So...after all that...net sum zero.

     Um, but, if there's 12 "Staterooms"--which are designed to hold "1 or 2" persons--that's a minimum Life Support for 24 people.  Or...if, when it was redesigned, our Longshot was equipped to allow for Quad occupancy of each "Stateroom", then we have Life Support resources for a minimum of 48 people.

     This ship has been re-purposed several times, freighter, miner, some other stuff.  But I don't think it's ever been a Liner or Troop Transport.  Or...was it a Mercenary ship, once?  If it was, was it configured strictly as a Gunship or as an Assault Transport?  If it was a Transport, it might have Life Support for a whole Company of Troops...

     Wishful Thinking ^_^

Well... what it looks like is that if the ship has power we get 5,000 person hours per stateroom. Then it goes to say 6 months at a stretch. If there is no power... two weeks (per stateroom I think)

Really like the mining drones though. 10 tons at 1 million apiece. mining 1d6 X 10 tons of ore per day. THE GOOD PART... machinery that processes the ore and transfers it to the cargo hold.
Vonon Ronkunu
player, 664 posts
Vargr and Spacer
ex-Patrol Commander
Sun 3 May 2020
at 06:19
  • msg #372

Re: Travellers' Aid Society, Three (OOCs)

     So, one of the ships previous incarnations was the Starseeker, commanded by Captain Tequila Mockingbird, and listed as a "long distance voyageur".

     I have no idea what the frack a "long distance voyageur" class ship is.  Some kind of Transport, maybe?  But a lot of this ship's previous lives seem to have been involved in one kind or another in jobs that spent a lot of time between landings....



     Yeah, that swarm of little mining drones are actually pretty flexible--they are also capable of "prospecting".  Which, if you're good enough with the Sensors skill, makes them adequate Scout Drones ^_^

     My favorites are the four hulking repair drones...

     The repair drones are lightly armored, but not sufficiently to justify the ridiculous price tag. They don't respond to voice commands (but Vonon yells commands at them, anyway ^_^). They're a tad 'beat-up'--scratches and dents from a century of making repairs, but otherwise they're intact. A few of their onboard tools look like they might have been replaced over the years, but half of them appear to be still original.

     There's no way they could be sold for the price they're listed at on the ship's books. We'd be lucky to get half the standard book value for them considering how old they are. Additionally, selling them would reduce the over-all value of the ship by the amount they're carried on the specs. There is no way we could justify that extra cost for just 4 empty drone bays.

     The four repair drones each have a name painted on them: "Akela", "Buck", "Diefenbaker", and "Raksha".

     (Vonon is always yelling at Diefenbaker to stop pretending to be deaf....)
Sylvester Jinx
player, 288 posts
ex-Darrian Confed. Navy
768CB4
Sun 3 May 2020
at 15:41
  • msg #373

Re: Travellers' Aid Society, Three (OOCs)

Due South!
Vonon Ronkunu
player, 666 posts
Vargr and Spacer
ex-Patrol Commander
Mon 4 May 2020
at 01:13
  • msg #374

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 373):

Got it in One!  One of Favs.
Sylvester Jinx
player, 290 posts
ex-Darrian Confed. Navy
768CB4
Mon 4 May 2020
at 12:09
  • msg #375

Re: Travellers' Aid Society, Three (OOCs)

Loved the cops car, Bonneville if I remember correctly!
Inderpal Kumar
player, 170 posts
Tharillian
Ex-Scout
Tue 12 May 2020
at 18:31
  • msg #376

Re: Travellers' Aid Society, Three (OOCs)

How secure are our person to person comms? We don't want the guards listening in while we are on the surface.
Sylvester Jinx
player, 296 posts
ex-Darrian Confed. Navy
768CB4
Tue 12 May 2020
at 18:33
  • msg #377

Re: Travellers' Aid Society, Three (OOCs)

As there are no comms on the planet, why would they listen?
Inderpal Kumar
player, 171 posts
Tharillian
Ex-Scout
Tue 12 May 2020
at 19:00
  • msg #378

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 377):

It's a prison planet and people do sneak mobile phones into prisons.
Serge Baklanov
player, 129 posts
Marine/Scout
Wed 13 May 2020
at 20:01
  • msg #379

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 378):

If we use laser comms, eavesdropping is almost impossible.
If we use UHF radio, or shorter waves, we only can be overheard if the eavesdropper is in the direct line of sight (but if he is, a small hand-held TL 6 UHF radio can contact a spaceship in orbit). Mountains and hills break UHF contact safely.
If we use LW radio, we can be overheard at very long ranges.
Inderpal Kumar
player, 175 posts
Tharillian
Ex-Scout
Sat 30 May 2020
at 14:37
  • msg #380

Re: Travellers' Aid Society, Three (OOCs)

Something I never thought I'd type... did Indy hear the condoms comment?
Sylvester Jinx
player, 299 posts
ex-Darrian Confed. Navy
768CB4
Sat 30 May 2020
at 14:39
  • msg #381

Re: Travellers' Aid Society, Three (OOCs)

Of course you heard it dear, we all heard it!
Inderpal Kumar
player, 179 posts
Tharillian
Ex-Scout
Mon 8 Jun 2020
at 20:11
  • msg #382

Re: Travellers' Aid Society, Three (OOCs)

How far away are we from Coventry in time?
StarMaster
GM, 1015 posts
Mon 8 Jun 2020
at 21:40
  • msg #383

Re: Travellers' Aid Society, Three (OOCs)

I've sort of been waiting for either Vonon to decide something or for someone to make an astrogation check.
Inderpal Kumar
player, 180 posts
Tharillian
Ex-Scout
Thu 11 Jun 2020
at 18:47
  • msg #384

Re: Travellers' Aid Society, Three (OOCs)

So, we're pretty close to the planet then. Someone mind waking up Indy?
Sylvester Jinx
player, 311 posts
ex-Darrian Confed. Navy
768CB4
Thu 11 Jun 2020
at 18:58
  • msg #385

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 384):

If you left a wake-up call, gladly.
Inderpal Kumar
player, 181 posts
Tharillian
Ex-Scout
Fri 12 Jun 2020
at 19:49
  • msg #386

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 385):

She did, of course. Thanks.
Inderpal Kumar
player, 183 posts
Tharillian
Ex-Scout
Wed 17 Jun 2020
at 07:33
  • msg #387

Re: Travellers' Aid Society, Three (OOCs)

Checking in.
Serge Baklanov
player, 137 posts
Marine/Scout
Mon 22 Jun 2020
at 10:31
  • msg #388

Re: Travellers' Aid Society, Three (OOCs)

That depends on a setting I guess but I'm not sure that the ship's guns and sensors are proper items for a human-size gunfight, to me it's like shooting a cannon at birds. Could StarMaster give clarification on this?
Walter Zeller
player, 650 posts
Merchant/Noble
Mon 22 Jun 2020
at 15:36
  • msg #389

Re: Travellers' Aid Society, Three (OOCs)

It may be more useful to scare them away from the ship. If you saw a laser that can damage a vessel, you might think twice about attacking it. (Just hope that the planet does not has a tribe of Ewoks!)
Inderpal Kumar
player, 184 posts
Tharillian
Ex-Scout
Mon 22 Jun 2020
at 20:44
  • msg #390

Re: Travellers' Aid Society, Three (OOCs)

Indy will be on comms on the ship, right?
StarMaster
GM, 1021 posts
Mon 22 Jun 2020
at 21:32
  • msg #391

Re: Travellers' Aid Society, Three (OOCs)

Absolutely.
Inderpal Kumar
player, 188 posts
Tharillian
Ex-Scout
Mon 29 Jun 2020
at 20:37
  • msg #392

Re: Travellers' Aid Society, Three (OOCs)

In case anyone doesn't get the reference, Armitage Shanks is a British manufacturer of bathroom fixtures.
Walter Zeller
player, 657 posts
Merchant/Noble
Mon 29 Jun 2020
at 20:39
  • msg #393

Re: Travellers' Aid Society, Three (OOCs)

Glad you did as this Yank would have no clue.
Vonon Ronkunu
player, 689 posts
Vargr and Spacer
ex-Patrol Commander
Sat 4 Jul 2020
at 06:59
  • msg #394

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 393):

Hey all you Meteorology Freaks out there!  What?  Wadda ya mean there's no such thing as a "Meteorology Freak"?  Y'mean everybody isn't fascinated by meteorology...?

Anyway, only because Indy checked, and Sam, as a Pilot, might know....

I can't have Vonon mention this because, as already stated, he spent most of his life on asteroid stations.  Whereas I watch way too much Discovery Channel....

What we got here is a Glacier/Ice Field up on top of a cliff, "flowing over" the cliff, actually.  The cliff is part of a rise of land that runs down all sides of an inlet (depending upon the height/steepness of said cliffs, this could even be a fjord).

The air temperature is colder abouve the Ice Field/Glacier, and as we all know, cold air is "heavy", so it tends to fall below warmer air.  What this means for us is that there will likely be a cold wind blowing down off the glacier, over the ruins, across the shore, and out over the water of the inlet--and that the sides of the inlet will concentrate the wind force.

Still, this wind could be either strong or weak--and I wouldn't count on the meteorological data we got from the Guardship to be detailed enough to tell us either way.  If it was, then they'd likely have scanned this area well enough to have seen the ruin.

So, two ways to get around wind effects while landing:

1. Vertical Landing.  The Longshot doesn't have rocket engines, it doesn't have jet engines, it doesn't use "reaction" engines of any kind--it uses Gravitic Engines.  A very steady method of flight.  Add to that the sheer mass of our ship, and it's going to take Hurricane force winds to push us around.  However, the faster we travel through air, the more that air can push back.  So, we pick a spot on the shore, then slowly drop straight down to that spot.  We're golden, unless a sudden powerful gust comes blasting off that ice field--then Sam gets to make a Piloting Roll ^_^

2. Newton's 3rd Law.  "For every action (force) in nature there is an equal and opposite reaction".  So, if there is a wind blowing down from the ice and out over the water of the inlet, then we come in for a landing by approaching from over the water, flying towards the cliff with the ice--flying against the wind.  The Longshot is semi-aerodynamic, and by flying into the wind, we offset any (well, most) of the effect of the wind.


I should clarify that I'm not a Pilot, nor am I a Meteorologist--but I did work with one on TV...
And I've stayed at a Best Western Hotel, once or twice.
And I've watched all the Airplane movies...

^_^
Inderpal Kumar
player, 190 posts
Tharillian
Ex-Scout
Sun 5 Jul 2020
at 11:04
  • msg #395

Re: Travellers' Aid Society, Three (OOCs)

What's the external temperature? Because we don't want Sharik to get frostbite.
Sharik Kaagira
player, 435 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 5 Jul 2020
at 15:29
  • msg #396

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
What's the external temperature? Because we don't want Sharik to get frostbite.

Honestly, Sharik plans to wear her tailored vacc suit (light and plenty of protection - environmental and otherwise); so, temp is likely to be less of an issue.  But, I am glad you are thinking of me, Indy!  The suit even has smart fabirc; so, I can still change colors (to match the required crew livery) - but barring that, it is light enough, that even with  a body pressure sleeve under it, she can still wear the crew coverall over it, most likely, if necessary.
Vonon Ronkunu
player, 692 posts
Vargr and Spacer
ex-Patrol Commander
Sat 11 Jul 2020
at 01:02
  • msg #397

Re: Travellers' Aid Society, Three (OOCs)

Kheaiftouaw:
With that Khea walks to her cabin and goes through her wardrobe to find something she can wear as a second layer of clothing over or under her normal outfit.

     That....and remember that Sam, Serge, and Reese (who was/is our acting Medic--he'd have Khea's biometric data) were tasked with going out and "getting cold weather gear for the crew".

     Add to this that, in the Traveller Wiki, it is implied in a few places that there are Aslan minority populations on a couple of the worlds in the Confederation of Duncinae, plus it's also implied that the Confederation--like it's Ally, the Principality of Caledon--has at least some dealings with Hierate Traders and Corporations.  Thus, Aslan consumer goods are likely to have been available.

     So I'd say it's safe for you to assume that there is Aslan-tailored "cold weather gear" available to Khea--at least some.  Even assume that Khea may have had an opportunity to pass on any "preferences" for style....'cuz you can be damn sure I'm gonna do that for Vonon!

     So, wadda y'all think....should Vonon go for the "classic look" of a Charcoal-Grey parka with Bright-White faux fur trim?  Or be more "safety conscious", and go with an Electric Tangerine parka with Royal Blue faux fur trim?

^_^
Kheaiftouaw
player, 734 posts
Aslan outcast
Sat 11 Jul 2020
at 10:05
  • msg #398

Re: Travellers' Aid Society, Three (OOCs)

Everything that screams "shoot me first" "Hey, look at me, I'm down here!".
This message was last edited by the player at 10:08, Sat 11 July 2020.
Sylvester Jinx
player, 329 posts
ex-Darrian Confed. Navy
768CB4
Sat 11 Jul 2020
at 12:14
  • msg #399

Re: Travellers' Aid Society, Three (OOCs)

Electric tangerine and royal blue, Denver Bronco's colors. Almost.
Walter Zeller
player, 658 posts
Merchant/Noble
Sat 11 Jul 2020
at 12:46
  • msg #400

Re: Travellers' Aid Society, Three (OOCs)

Remind me to get mirrored sunglasses when we get back to civilization.
Inderpal Kumar
player, 192 posts
Tharillian
Ex-Scout
Sat 11 Jul 2020
at 13:20
  • msg #401

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 400):

If you make that statement IC, Inderpal will remind you.
Sylvester Jinx
player, 330 posts
ex-Darrian Confed. Navy
768CB4
Sat 11 Jul 2020
at 13:21
  • msg #402

Re: Travellers' Aid Society, Three (OOCs)

so would Sylvester.
Sylvester Jinx
player, 331 posts
ex-Darrian Confed. Navy
768CB4
Sun 12 Jul 2020
at 16:38
  • msg #403

Re: Travellers' Aid Society, Three (OOCs)

link to another game

I'm going to try my hand with Mongoose Traveller 2, Anyone interested in trying, give a hollar.
This message was last edited by the player at 17:45, Sun 12 July 2020.
Kheaiftouaw
player, 735 posts
Aslan outcast
Mon 13 Jul 2020
at 16:57
  • msg #404

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
link to another game

I'm going to try my hand with Mongoose Traveller 2, Anyone interested in trying, give a hollar.

Good luck

I currently have several games going on and my home office time is probably ending rather sooner than later.
Sylvester Jinx
player, 332 posts
ex-Darrian Confed. Navy
768CB4
Mon 13 Jul 2020
at 17:11
  • msg #405

Re: Travellers' Aid Society, Three (OOCs)

Thanks, and sorry to hear your time might be hosed. You're a great RPer
Inderpal Kumar
player, 195 posts
Tharillian
Ex-Scout
Mon 20 Jul 2020
at 21:16
  • msg #406

Re: Travellers' Aid Society, Three (OOCs)

Is Indy hearing anything on the radio apart from the crew's activities?
Inderpal Kumar
player, 196 posts
Tharillian
Ex-Scout
Thu 23 Jul 2020
at 21:33
  • msg #407

Re: Travellers' Aid Society, Three (OOCs)

Who else will have heard the message from Argus regarding the authorisation? Just Indy or everyone else on the bridge?
StarMaster
GM, 1029 posts
Fri 24 Jul 2020
at 14:35
  • msg #408

Re: Travellers' Aid Society, Three (OOCs)

Since I didn't post it as a PM, it means anybody could have heard it that wants to, presumably over the bridge speakers or piped over the comms so the Away Team could hear it.
Walter Zeller
player, 665 posts
Merchant/Noble
Tue 28 Jul 2020
at 00:13
  • msg #409

Re: Travellers' Aid Society, Three (OOCs)

Travellerrpb Blogspot https://travellerrpgblog.blogspot.com/ has a free pdf of Starship Geomorphs that look interesting.
Vonon Ronkunu
player, 703 posts
Vargr and Spacer
ex-Patrol Commander
Wed 29 Jul 2020
at 03:15
  • msg #410

Re: Travellers' Aid Society, Three (OOCs)

Inderpal Kumar:
Who else will have heard the message from Argus regarding the authorisation? Just Indy or everyone else on the bridge?


StarMaster:
Since I didn't post it as a PM, it means anybody could have heard it that wants to, presumably over the bridge speakers or piped over the comms so the Away Team could hear it.

     Yeah, Indy, assume that, while you may have heard  Cap'n Jerk-Face, up on the Argus, answer our recorded message, and you then directly sent him back a "Message Received, Argus."--'cuz, to me, Cap'n Jerk-Face didn't sound like he wanted to do any chatting--the system recorded the incoming message.  Then, you just played that recording to Vonon over our general comm channel, and everyone could have listened in.
Inderpal Kumar
player, 198 posts
Tharillian
Ex-Scout
Wed 29 Jul 2020
at 18:43
  • msg #411

Re: Travellers' Aid Society, Three (OOCs)

Sounds fine to me. I'd assume that the messages are recorded as a matter of course anyway. Just in case we crash.
Vonon Ronkunu
player, 705 posts
Vargr and Spacer
ex-Patrol Commander
Thu 30 Jul 2020
at 02:56
  • msg #412

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 411):

     Exactly.  So if anyone wants to have some kind of a response/reaction, go ahead and assume you heard the recorded message.
Walter Zeller
player, 668 posts
Merchant/Noble
Thu 6 Aug 2020
at 10:46
  • msg #413

Re: Travellers' Aid Society, Three (OOCs)

Missed it on Tuesday but this game just had its sixth anniversary since we started with Kheaiftouaw, Samantha, Sharik, Vonon and myself back in 2014.
Serge Baklanov
player, 151 posts
Marine/Scout
Thu 6 Aug 2020
at 10:52
  • msg #414

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 413):

Hurrah!
Sylvester Jinx
player, 353 posts
ex-Darrian Confed. Navy
768CB4
Thu 6 Aug 2020
at 12:16
  • msg #415

Re: Travellers' Aid Society, Three (OOCs)

In reply to Serge Baklanov (msg # 414):

Only been here about a year myself, enjoying every minute! Or is that two?
This message was last edited by the player at 12:16, Thu 06 Aug 2020.
Samantha Kilgore
player, 583 posts
Pilot and Security expert
With more hidden talents
Thu 6 Aug 2020
at 20:48
  • msg #416

Re: Travellers' Aid Society, Three (OOCs)

Didn't realise it was so long!
StarMaster
GM, 1038 posts
Fri 7 Aug 2020
at 19:39
  • msg #417

Re: Travellers' Aid Society, Three (OOCs)

And all the characters that have come and gone! I count 15 of them!
Inderpal Kumar
player, 201 posts
Tharillian
Ex-Scout
Fri 7 Aug 2020
at 21:38
  • msg #418

Re: Travellers' Aid Society, Three (OOCs)

Never been in a game for that long myself...
Inderpal Kumar
player, 202 posts
Tharillian
Ex-Scout
Mon 10 Aug 2020
at 19:56
  • msg #419

Re: Travellers' Aid Society, Three (OOCs)

Why wouldn't you have a games room as the first thing you encounter from outside?
Samantha Kilgore
player, 585 posts
Pilot and Security expert
With more hidden talents
Wed 12 Aug 2020
at 07:24
  • msg #420

Re: Travellers' Aid Society, Three (OOCs)

Fair point. Though no buildings I have been in that I can recall have had that except for those where the games room isn't the main entrance. So I suppose, this is probably not the main entrance??
Sylvester Jinx
player, 356 posts
ex-Darrian Confed. Navy
768CB4
Wed 12 Aug 2020
at 12:09
  • msg #421

Re: Travellers' Aid Society, Three (OOCs)

In reply to Samantha Kilgore (msg # 420):

Probably the back door.
Inderpal Kumar
player, 203 posts
Tharillian
Ex-Scout
Thu 13 Aug 2020
at 19:55
  • msg #422

Re: Travellers' Aid Society, Three (OOCs)

In reply to Samantha Kilgore (msg # 420):

Well, there are amusement arcades... ;-)
This message was last edited by the player at 19:56, Thu 13 Aug 2020.
Inderpal Kumar
player, 204 posts
Tharillian
Ex-Scout
Sun 16 Aug 2020
at 10:30
  • msg #423

Re: Travellers' Aid Society, Three (OOCs)

OK, who here is thinking of Parks and Recreation?
Serge Baklanov
player, 157 posts
Marine/Scout
Tue 25 Aug 2020
at 07:47
  • msg #424

Re: Travellers' Aid Society, Three (OOCs)

I'm a little bit lost in descriptions. Can we have a map of the Iltharan building?
StarMaster
GM, 1048 posts
Wed 26 Aug 2020
at 02:02
  • msg #425

Re: Travellers' Aid Society, Three (OOCs)

There's now a map of the Iltharan Research Facility under Group 3.
Jack Blackwood
player, 75 posts
Wed 26 Aug 2020
at 05:13
  • msg #426

Re: Travellers' Aid Society, Three (OOCs)

StarMaster:
There's now a map of the Iltharan Research Facility under Group 3.



Where is that at?
Sylvester Jinx
player, 362 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Aug 2020
at 13:37
  • msg #427

Re: Travellers' Aid Society, Three (OOCs)

In reply to Jack Blackwood (msg # 426):

Starting a Mongoose 2ed game, anyone interested?

link to another game

Aramis: The Traveller Adventure
Serge Baklanov
player, 158 posts
Marine/Scout
Wed 26 Aug 2020
at 14:02
  • msg #428

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
Starting a Mongoose 2ed game, anyone interested?


Is this your game (I mean, you are the gamemaster)?
Sylvester Jinx
player, 363 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Aug 2020
at 14:05
  • msg #429

Re: Travellers' Aid Society, Three (OOCs)

In reply to Serge Baklanov (msg # 428):

I am for this one, Syrris took over the Naval adventure.
Serge Baklanov
player, 160 posts
Marine/Scout
Wed 26 Aug 2020
at 14:17
  • msg #430

Re: Travellers' Aid Society, Three (OOCs)

Jack Blackwood:
StarMaster:
There's now a map of the Iltharan Research Facility under Group 3.

Where is that at?


Look for "Game Map" in the upper menu, there are several maps, choose "Group 3".
StarMaster
GM, 1049 posts
Wed 26 Aug 2020
at 20:48
  • msg #431

Re: Travellers' Aid Society, Three (OOCs)

Just realized I hadn't checked to make sure everyone could view Group 3. Everyone but Jack could. Fixed it now.
Jack Blackwood
player, 76 posts
Thu 27 Aug 2020
at 05:38
  • msg #432

Re: Travellers' Aid Society, Three (OOCs)

In reply to StarMaster (msg # 431):

Thank you
Inderpal Kumar
player, 207 posts
Tharillian
Ex-Scout
Fri 28 Aug 2020
at 18:46
  • msg #433

Re: Travellers' Aid Society, Three (OOCs)

Checking in.
Sylvester Jinx
player, 366 posts
ex-Darrian Confed. Navy
768CB4
Sat 29 Aug 2020
at 19:12
  • msg #434

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 433):

Thunderstorm zapped my modem, connection may be iffy for a bit if I don't answer in a timely way, I'll be back.
Vonon Ronkunu
player, 718 posts
Vargr and Spacer
ex-Patrol Commander
Sun 30 Aug 2020
at 06:01
  • msg #435

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 434):

     "Lightning Blew Up My House, And All I Got Was This Frizzy Hairdo!"

^_^
Sylvester Jinx
player, 367 posts
ex-Darrian Confed. Navy
768CB4
Sun 30 Aug 2020
at 11:44
  • msg #436

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 435):

;-P asshole! You been peeking again?
Vonon Ronkunu
player, 720 posts
Vargr and Spacer
ex-Patrol Commander
Mon 31 Aug 2020
at 02:47
  • msg #437

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
;-P asshole! You been peeking again?


     Nope!  I'm Pee-Scionic!  ^_^
Inderpal Kumar
player, 210 posts
Tharillian
Ex-Scout
Sun 6 Sep 2020
at 10:14
  • msg #438

Re: Travellers' Aid Society, Three (OOCs)

Could we fit all the furniture on board?
StarMaster
GM, 1058 posts
Sun 6 Sep 2020
at 15:44
  • msg #439

Re: Travellers' Aid Society, Three (OOCs)

Since the Away Team hasn't investigated every level yet, it's hard to say, but probably... at least, the free-standing furniture. That would include all the lab desks/counters, since most of it could be stacked.

That's assuming the other levels have the same layout as the ground level.
Inderpal Kumar
player, 211 posts
Tharillian
Ex-Scout
Wed 9 Sep 2020
at 20:34
  • msg #440

Re: Travellers' Aid Society, Three (OOCs)

Take it. We could sell it!
Inderpal Kumar
player, 212 posts
Tharillian
Ex-Scout
Tue 15 Sep 2020
at 22:08
  • msg #441

Re: Travellers' Aid Society, Three (OOCs)

Yep, this place is a nasty place.
Inderpal Kumar
player, 213 posts
Tharillian
Ex-Scout
Fri 18 Sep 2020
at 17:06
  • msg #442

Re: Travellers' Aid Society, Three (OOCs)

The account has probably gone dormant and been terminated.

Also, the oldest banks on Terra in 2020...

https://www.oldest.org/structures/banks/
Serge Baklanov
player, 175 posts
Marine/Scout
Sun 4 Oct 2020
at 10:07
  • msg #443

Re: Travellers' Aid Society, Three (OOCs)

Sorry I missed the part, how Tammy is speaking to Vonon? Is it telepathically via Jack, or telepathically directly with Vonon, or by radio?
Vonon Ronkunu
player, 732 posts
Vargr and Spacer
ex-Patrol Commander
Mon 5 Oct 2020
at 02:53
  • msg #444

Re: Travellers' Aid Society, Three (OOCs)

In reply to Serge Baklanov (msg # 443):

     Just before the power came on...Vonon verbally called out a question to TAMI (i.e., "Tammy"), on the assumption/hope that she was keeping an active microphone on, in the central chamber of the main floor, to monitor us.  As part of his request, Vonon asked Tammy to use a "smidge" of her remaining power to answer him via speakers (i.e., "out loud"), if any such speakers existed, in the central chamber.

     Main Power came on, just as she was answering him--with speakers only in the central chamber!

     Vonon still isn't sure if Tammy is "hearing him" via a microphone, or if she's just getting it from Jack, who is "listening" to Vonon ^_^  (I think my head's gonna explode!)
Walter Zeller
player, 675 posts
Merchant/Noble
Mon 5 Oct 2020
at 10:13
  • msg #445

Re: Travellers' Aid Society, Three (OOCs)

Vonon, needless to say I love your posts. I get a real chuckle reading them.
Jack Blackwood
player, 86 posts
Tue 6 Oct 2020
at 04:22
  • msg #446

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
In reply to Serge Baklanov (msg # 443):

     Just before the power came on...Vonon verbally called out a question to TAMI (i.e., "Tammy"), on the assumption/hope that she was keeping an active microphone on, in the central chamber of the main floor, to monitor us.  As part of his request, Vonon asked Tammy to use a "smidge" of her remaining power to answer him via speakers (i.e., "out loud"), if any such speakers existed, in the central chamber.

     Main Power came on, just as she was answering him--with speakers only in the central chamber!

     Vonon still isn't sure if Tammy is "hearing him" via a microphone, or if she's just getting it from Jack, who is "listening" to Vonon ^_^  (I think my head's gonna explode!)



There is no spoon
Vonon Ronkunu
player, 733 posts
Vargr and Spacer
ex-Patrol Commander
Tue 6 Oct 2020
at 08:54
  • msg #447

Re: Travellers' Aid Society, Three (OOCs)

In reply to Jack Blackwood (msg # 446):

     Of course there is no Spoon!

     That damn fickle piece of flatware ran away with a damn Dish!!

     Y'just can't trust a utensil that calls itself silverware, when it ain't even made outta silver, I sez!!
Sylvester Jinx
player, 378 posts
ex-Darrian Confed. Navy
768CB4
Tue 6 Oct 2020
at 11:22
  • msg #448

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 447):

You used to be able to get it made of silver.
StarMaster
GM, 1068 posts
Tue 6 Oct 2020
at 14:50
  • msg #449

Re: Travellers' Aid Society, Three (OOCs)

I always thought that was one AMAZING cow!

And I never really got it. Was the cat playing the fiddle? Or was the fiddle playing the cat?
Inderpal Kumar
player, 216 posts
Tharillian
Ex-Scout
Fri 9 Oct 2020
at 18:47
  • msg #450

Re: Travellers' Aid Society, Three (OOCs)

The bigger question is what was the Jump rating of the cow.
Sylvester Jinx
player, 380 posts
ex-Darrian Confed. Navy
768CB4
Fri 9 Oct 2020
at 18:58
  • msg #451

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 450):

Jump 6!
Walter Zeller
player, 676 posts
Merchant/Noble
Fri 9 Oct 2020
at 20:19
  • msg #452

Re: Travellers' Aid Society, Three (OOCs)

As long as it has the right mootivation.
Sylvester Jinx
player, 381 posts
ex-Darrian Confed. Navy
768CB4
Fri 9 Oct 2020
at 20:22
  • msg #453

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 452):

Oh that's bad! lolololololololololololol
Jack Blackwood
player, 88 posts
Sat 10 Oct 2020
at 04:55
  • msg #454

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 453):

Udderly bad!!!!
Sharik Kaagira
player, 443 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 10 Oct 2020
at 19:40
  • msg #455

Re: Travellers' Aid Society, Three (OOCs)

Why don't you tell us how you veally feel?  Or is it all just bull?
Inderpal Kumar
player, 217 posts
Tharillian
Ex-Scout
Sat 10 Oct 2020
at 20:21
  • msg #456

Re: Travellers' Aid Society, Three (OOCs)

I don't want end up with beef with any of you.
Walter Zeller
player, 677 posts
Merchant/Noble
Sat 10 Oct 2020
at 23:42
  • msg #457

Re: Travellers' Aid Society, Three (OOCs)

Whey to go! Don't get me started or I will milk the jokes.
Vonon Ronkunu
player, 734 posts
Vargr and Spacer
ex-Patrol Commander
Sun 11 Oct 2020
at 01:06
  • msg #458

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 457):

     WOOF!  ^_^
Sylvester Jinx
player, 382 posts
ex-Darrian Confed. Navy
768CB4
Sun 11 Oct 2020
at 13:18
  • msg #459

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 458):

Oh my God, what happened, the land of bad puns!
Inderpal Kumar
player, 218 posts
Tharillian
Ex-Scout
Mon 12 Oct 2020
at 20:46
  • msg #460

Re: Travellers' Aid Society, Three (OOCs)

I personally prefer pad buns.
Walter Zeller
player, 678 posts
Merchant/Noble
Mon 12 Oct 2020
at 23:08
  • msg #461

Re: Travellers' Aid Society, Three (OOCs)

Not sure if anyone has seen this series but it has me howling in laughter.

This one has your name written all over it Vonon.

http://freefall.purrsia.com/ff100/fv00038.htm
Vonon Ronkunu
player, 736 posts
Vargr and Spacer
ex-Patrol Commander
Tue 13 Oct 2020
at 00:55
  • msg #462

Re: Travellers' Aid Society, Three (OOCs)

In reply to Walter Zeller (msg # 461):

     Freefall!!

     Yeah, I was reading this a few years ago!  Loved it.

     But then I had one of my oh-so-typical computer smashing with a hammer meltdown incidents, and I lost all my bookmarks...and by the time I had a new computer, I couldn't remember half of the bookmarks I had had....

     Anyone ever read "Looking For Group"?  heh-heh-heh-heh-heh-heh.....
Inderpal Kumar
player, 221 posts
Tharillian
Ex-Scout
Wed 21 Oct 2020
at 20:14
  • msg #463

Re: Travellers' Aid Society, Three (OOCs)

Remind me again who is currently on ship and who isn't?
Sylvester Jinx
player, 384 posts
ex-Darrian Confed. Navy
768CB4
Wed 21 Oct 2020
at 20:17
  • msg #464

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 463):

I'm in the ruins.
StarMaster
GM, 1071 posts
Wed 21 Oct 2020
at 20:51
  • msg #465

Re: Travellers' Aid Society, Three (OOCs)

Those still on the ship are Sir Walter, Inderpal, Reese, Valeska and Veronika.
Inderpal Kumar
player, 223 posts
Tharillian
Ex-Scout
Fri 30 Oct 2020
at 20:29
  • msg #466

Re: Travellers' Aid Society, Three (OOCs)

In reply to StarMaster (msg # 465):

Thanks.
Kheaiftouaw
player, 771 posts
Aslan outcast
Wed 4 Nov 2020
at 20:47
  • msg #467

Re: Travellers' Aid Society, Three (OOCs)

I was unaware that I have to specifically say that I press the button for the top floor after I said I want to go there.
Vonon Ronkunu
player, 744 posts
Vargr and Spacer
ex-Patrol Commander
Wed 4 Nov 2020
at 22:32
  • msg #468

Re: Travellers' Aid Society, Three (OOCs)

In reply to Kheaiftouaw (msg # 467):

Khea, when dealing with StarMaster--who idiotically GMs something like 16 different games--you do have to be very specific to state/write the exact actions you want your character to do.

When I post in his games, I keep an image in the back of my thoughts of a heavy sledge-hammer locked in a glass case--and written on the glass is "To Gain StarMaster's Attention: Break Glass Then Hit StarMaster With Hammer".

^_^
StarMaster
GM, 1074 posts
Wed 4 Nov 2020
at 23:26
  • msg #469

Re: Travellers' Aid Society, Three (OOCs)

Sometimes you DO need to be specific, Khea, especially when what you post contradicts what others posted. Since I can't read your mind (the psionic GM has left the building), I don't know what YOU MEAN unless you post it.

Sylvester said he was going up to the second floor. Pablo pushed the button for the second floor. For all I know, you thought that the second floor WAS the top floor.

It also sounded like you intended to push Sylvester out of the elevator on the second floor, but you didn't make that clear. He might have objected to that.

I really wasn't sure if you were intending to go up to the top floor or if you were suggesting it to the others.
Inderpal Kumar
player, 224 posts
Tharillian
Ex-Scout
Thu 5 Nov 2020
at 20:21
  • msg #470

Re: Travellers' Aid Society, Three (OOCs)

How many games do you DM, StarMaster? I know I used to do 5 or 6 at once.
Sylvester Jinx
player, 387 posts
ex-Darrian Confed. Navy
768CB4
Thu 5 Nov 2020
at 20:28
  • msg #471

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 470):

I think he DMs like 15 or 16 games, look him up with the rpol 'search' engine.
Sylvester Jinx
player, 388 posts
ex-Darrian Confed. Navy
768CB4
Thu 5 Nov 2020
at 20:29
  • msg #472

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 471):

My mistake, at least 19!
StarMaster
GM, 1075 posts
Fri 6 Nov 2020
at 03:15
  • msg #473

Re: Travellers' Aid Society, Three (OOCs)

At the moment, it's 20, but two are very sporadic. 5 I took over from other GMs who had to bow out.

I have lots of time. The only thing that makes it a bit hard sometimes is the different game systems... about 10.
Sylvester Jinx
player, 389 posts
ex-Darrian Confed. Navy
768CB4
Fri 6 Nov 2020
at 13:49
  • msg #474

Re: Travellers' Aid Society, Three (OOCs)

In reply to StarMaster (msg # 473):

A much better man than I!
Inderpal Kumar
player, 225 posts
Tharillian
Ex-Scout
Sun 8 Nov 2020
at 12:37
  • msg #475

Re: Travellers' Aid Society, Three (OOCs)

Does anyone else on the ship want refreshments?
Vonon Ronkunu
player, 755 posts
Vargr and Spacer
ex-Patrol Commander
Mon 16 Nov 2020
at 06:58
  • msg #476

Re: Travellers' Aid Society, Three (OOCs)



Well Folks, on top of all the Pandemic Crap and Pustulent Political Posturing we've been having to deal with, we now are entering that most dreaded of social crises....

THE HOLIDAYS!

That's right, the time of year when IRL shoves it's unwanted presence upon all of us--interfering with our Gaming Plans and causing a general Slow Down of all our Posting!

I tell ya, it's enough to make a person want to eat Fruit Cake and wear Ugly Sweaters--just to make it Go Away!





Seriously though, over the next couple of months activity across the Boards traditionally  does tend to slow down, as everyone gets caught up in The Holidays.

So, whether it's pulling extra hours at work, having to "entertain" visiting Family, or just running around in circles and screaming in frustration, we all need to be just a little patient if some of our favorite Boards start to slow down--or even grind to a halt!

It's just temporary!  This, too, shall pass!

And soon enough we can get back to what's really important -- Gaming!

Serge Baklanov
player, 180 posts
Marine/Scout
Mon 16 Nov 2020
at 23:56
  • msg #477

Re: Travellers' Aid Society, Three (OOCs)



Starmaster, check your PM.
Inderpal Kumar
player, 229 posts
Tharillian
Ex-Scout
Fri 27 Nov 2020
at 20:36
  • msg #478

Re: Travellers' Aid Society, Three (OOCs)

Am I right in thinking that Inderpal will not have her sidearm on her and it will instead be in the ship's locker?
Vonon Ronkunu
player, 759 posts
Vargr and Spacer
ex-Patrol Commander
Sat 28 Nov 2020
at 03:31
  • msg #479

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 478):

     We do not have an official Weapons Carry policy onboard...

     Varca--an ex-Patrol Officer--only makes the point for everyone to have a "secure stash" for their weapons, for when we should visit worlds where Local Law might have severe weapons restrictions.  Otherwise, if you want to carry a personal weapon around on board ship--that means NO Fusion Guns, ya freaks!--you can feel free to do so.  Vonon, himself, often has a Blade hanging from his belt...knives are how he met Sharik ^_^
Sharik Kaagira
player, 446 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 28 Nov 2020
at 03:56
  • msg #480

Re: Travellers' Aid Society, Three (OOCs)

On the other hand, Sharik having served in both the Imperial Navy and Scout Services always stows her weapons in the ship's locker.  And only accesses them through that biometrically-secured edifice when ordered to do so.
Serge Baklanov
player, 187 posts
Marine/Scout
Sat 28 Nov 2020
at 15:16
  • msg #481

Re: Travellers' Aid Society, Three (OOCs)

Vonon Ronkunu:
--that means NO Fusion Guns, ya freaks!--


And only now are you telling us this?!
Tescha
player, 15 posts
Diletante
Army Intelligence
Sat 28 Nov 2020
at 15:34
  • msg #482

Re: Travellers' Aid Society, Three (OOCs)

In reply to Serge Baklanov (msg # 481):

Meh, the ship is in the atmosphere, a few holes won't be a big deal.
Sylvester Jinx
player, 396 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Nov 2020
at 15:39
  • msg #483

Re: Travellers' Aid Society, Three (OOCs)

In reply to Tescha (msg # 482):

Until you try to LEAVE the atmosphere! Welcome aboard Tescha!
Tescha
player, 16 posts
Diletante
Army Intelligence
Sat 28 Nov 2020
at 15:50
  • msg #484

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
In reply to Tescha (msg # 482):

Until you try to LEAVE the atmosphere! Welcome aboard Tescha!

Eh, little duck tape & nobody will know the difference.
Sylvester Jinx
player, 397 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Nov 2020
at 15:56
  • msg #485

Re: Travellers' Aid Society, Three (OOCs)

Hundred mile an hour tape works on everything!
Tescha
player, 17 posts
Diletante
Army Intelligence
Sat 28 Nov 2020
at 15:59
  • msg #486

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
Hundred mile an hour tape works on everything!

High temperature Super Expandee Foam: High Temp is good too.
Sylvester Jinx
player, 398 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Nov 2020
at 16:04
  • msg #487

Re: Travellers' Aid Society, Three (OOCs)

In reply to Tescha (msg # 486):

Cool, I don't know that one! Learned something in my dotage!
Tescha
player, 18 posts
Diletante
Army Intelligence
Sat 28 Nov 2020
at 16:09
  • msg #488

Re: Travellers' Aid Society, Three (OOCs)

Sylvester Jinx:
In reply to Tescha (msg # 486):

Cool, I don't know that one! Learned something in my dotage!


Wonderful stuff - fills all sorts of holes, plus makes a great grenade and melee weapon - having your face covered in quick setting expanding foam takes the fight right out of people.
Sylvester Jinx
player, 399 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Nov 2020
at 16:11
  • msg #489

Re: Travellers' Aid Society, Three (OOCs)

In reply to Tescha (msg # 488):

Yuck, I believe you, trying to breath would be tough. Now, get your ass IN the game so we can post with you! ;-)
Tescha
player, 19 posts
Diletante
Army Intelligence
Sat 28 Nov 2020
at 16:19
  • msg #490

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 489):

I'm sitting in the medical bay waiting now.
Sylvester Jinx
player, 400 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Nov 2020
at 16:23
  • msg #491

Re: Travellers' Aid Society, Three (OOCs)

In reply to Tescha (msg # 490):

Good start! Don't let it go silent on you. I didn't.
Vonon Ronkunu
player, 761 posts
Vargr and Spacer
ex-Patrol Commander
Sat 28 Nov 2020
at 19:46
  • msg #492

Re: Travellers' Aid Society, Three (OOCs)

Serge Baklanov:
Vonon Ronkunu:
--that means NO Fusion Guns, ya freaks!--


And only now are you telling us this?!

     Yes.  Yes I am.

     To be clear (clearer!) though, I'm not talking about owning such weapons, I'm only talking about walking around the ship, on a daily basis, with them.
Serge Baklanov
player, 188 posts
Marine/Scout
Sun 29 Nov 2020
at 00:13
  • msg #493

Re: Travellers' Aid Society, Three (OOCs)

In reply to Vonon Ronkunu (msg # 492):

Good thing I didn't buy a Fusion gun, I couldn't afford it anyway, but still.
StarMaster
GM, 1097 posts
Wed 2 Dec 2020
at 01:47
  • msg #494

Re: Travellers' Aid Society, Three (OOCs)

And those of you that know martial arts (other than savate and kick-boxing), put your hands in the ship's locker.
Sylvester Jinx
player, 403 posts
ex-Darrian Confed. Navy
768CB4
Wed 2 Dec 2020
at 13:48
  • msg #495

Re: Travellers' Aid Society, Three (OOCs)

In reply to Serge Baklanov (msg # 493):

PGMP Serge! ;-) Affordable!
Jack Blackwood
player, 99 posts
Thu 3 Dec 2020
at 06:37
  • msg #496

Re: Travellers' Aid Society, Three (OOCs)

In reply to Sylvester Jinx (msg # 495):

Is a fusion gun part laser rifle, part laser pointer?
Inderpal Kumar
player, 232 posts
Tharillian
Ex-Scout
Sun 6 Dec 2020
at 11:55
  • msg #497

Re: Travellers' Aid Society, Three (OOCs)

Is Tescha's name just 'Tescha'?
Sylvester Jinx
player, 405 posts
ex-Darrian Confed. Navy
768CB4
Sun 6 Dec 2020
at 12:40
  • msg #498

Re: Travellers' Aid Society, Three (OOCs)

Jack Blackwood:
In reply to Sylvester Jinx (msg # 495):

Is a fusion gun part laser rifle, part laser pointer?


I don't know.
Tescha
player, 22 posts
Diletante
Army Intelligence
Sun 6 Dec 2020
at 14:00
  • msg #499

Re: Travellers' Aid Society, Three (OOCs)

In reply to Inderpal Kumar (msg # 497):

Yep, just Tescha. If it comes to it, he uses ap Rockport - but normally, just Tescha.
Vonon Ronkunu
player, 763 posts
Vargr and Spacer
ex-Patrol Commander
Thu 10 Dec 2020
at 05:07
  • msg #500

WHERE THE HELL AM I??

I was having difficulty with my Mobile Hotspot capability.  I finally gave up, tonight, and threw money at solving the issue.  I might get a couple of posts up, tonight, but more than likely it won't be until tomorrow (Thursday) afternoon, before I start getting caught back up.

But, at least I figgered out my new All-Purpose Excuse!

quote:
"....I blame Trump!..."

Jack Blackwood
player, 100 posts
Thu 10 Dec 2020
at 09:14
  • msg #501

Re: WHERE THE HELL AM I??

Vonon Ronkunu:
I was having difficulty with my Mobile Hotspot capability.  I finally gave up, tonight, and threw money at solving the issue.  I might get a couple of posts up, tonight, but more than likely it won't be until tomorrow (Thursday) afternoon, before I start getting caught back up.

But, at least I figgered out my new All-Purpose Excuse!

quote:
"....I blame Trump!..."



Hey  "...I blame Trump!..." too.  But I was "...just Biden my time!..." waiting for your to post.
Sylvester Jinx
player, 407 posts
ex-Darrian Confed. Navy
768CB4
Thu 10 Dec 2020
at 13:55
  • msg #502

Re: WHERE THE HELL AM I??

In reply to Jack Blackwood (msg # 501):

hidin' with Biden?
Tescha
player, 24 posts
Diletante
Army Intelligence
Sat 12 Dec 2020
at 13:58
  • msg #503

Do we use paper documents?

Do we use paper documents as a TL12-14 society, or is it all digital?
Sylvester Jinx
player, 408 posts
ex-Darrian Confed. Navy
768CB4
Sat 12 Dec 2020
at 14:03
  • msg #504

Do we use paper documents?

In reply to Tescha (msg # 503):

Probably both.
StarMaster
GM, 1098 posts
Sat 12 Dec 2020
at 16:59
  • msg #505

Do we use paper documents?

Paper documents would only be used on low-tech worlds that don't have electronic equipment. Otherwise it requires extra equipment that costs money, gets in the way, and requires physical storage.
Sylvester Jinx
player, 412 posts
ex-Darrian Confed. Navy
768CB4
Tue 15 Dec 2020
at 16:51
  • msg #506

Do we use paper documents?

In reply to StarMaster (msg # 505):

link to a message in another game

From Game Proposals, input and advice,
Inderpal Kumar
player, 235 posts
Tharillian
Ex-Scout
Tue 15 Dec 2020
at 22:27
  • msg #507

Do we use paper documents?

In reply to StarMaster (msg # 505):

Also, perhaps for certain items you'd want to have a physical copy of for certain reasons? You can't exactly put a digital copy of your Employee of the Year certificate on your wall.
Jack Blackwood
player, 101 posts
Thu 17 Dec 2020
at 06:42
  • msg #508

Do we use paper documents?

In reply to Sylvester Jinx (msg # 506):

So... Sylvester as I understand it. Pulled out his cable and didn't know what or where to do with it. Then asked TAMI if they could do it over the phone...
Sylvester Jinx
player, 414 posts
ex-Darrian Confed. Navy
768CB4
Thu 17 Dec 2020
at 12:48
  • msg #509

Do we use paper documents?

In reply to Jack Blackwood (msg # 508):

Yup, backwards, GM reminded me I couldn't run the cable through the elevators.
Jack Blackwood
player, 102 posts
Fri 18 Dec 2020
at 05:44
  • msg #510

Do we use paper documents?

In reply to Sylvester Jinx (msg # 509):

So.. you got shafted???
Sylvester Jinx
player, 415 posts
ex-Darrian Confed. Navy
768CB4
Fri 18 Dec 2020
at 12:21
  • msg #511

Do we use paper documents?

In reply to Jack Blackwood (msg # 510):

Hehehehehehehehe, yup!
Inderpal Kumar
player, 236 posts
Tharillian
Ex-Scout
Fri 18 Dec 2020
at 20:52
  • msg #512

Do we use paper documents?

You'd have had a real problem lifting it up anyway.
Vonon Ronkunu
player, 765 posts
Vargr and Spacer
ex-Patrol Commander
Sat 19 Dec 2020
at 02:23
  • msg #513

You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 512):

     Urrrr...yes and no, on lifting the computer, thing...

     StarMaster has already said that disassembling TAMI's components would be difficult--and take a long time.

     But as for lifting them--remember that we have 4 heavy-duty droids (named after Fictional Canines) aboard Longshot that could likely lift and carry TAMI's (assembled) server components....

     Then consider the path they would have to carry those components through...narrow hallways, and up, at least, one narrow elevator shaft.

     Not saying it can't be done (I, personally, believe that TAMI was probably built on-site, not assembled), just saying that I/Vonon don't think it could be done in the 12-or-so hours we have until that Guardship is back over our heads...

     Our best bet, I think, is to get TAMI to transmit her core programming over to Longshot--either as an operational program, or simply a stored (non-operational) file.

     There are dangers to both options.  If TAMI transfers over and tries to continue Operating, there is a possibility of her programming conflicting with Longshot's systems--we've already been warned that none of the few Iltaran systems we've discovered would be compatible with the Imperial-design computer aboard ship (and, I think I recall a mention that Longshot's computers, while physically "old", are still a TL-14 design. I think).  So, either TAMI won't work at all, won't work properly, or could end up completely re-writing the Imperial system.

     Downside of TAMI re-writing Longshot's computers is that we could lose all those "hidden" files that we suspect were put into the system for Count Darryl's use.  Upside is we get a (possible) AI programmed for operating a large-scale Facility (her Admin skill level must be incredibly high!), to which we can leave all the details of Running the ship to.

     That's what Vonon is in-process of getting TAMI to determine--if she can transfer herself over.  It might be as simple as just "moving" her files....or she might have to "copy" herself, leaving the "original" behind (to be blasted into oblivion), or we might even have to remove a few of her key components from the Base, and install them in Longshot, before her program will "wake-up" aboard the ship.

     And, of course, it's also possible that, no matter how much those of us who would acknowledge an Electronic Personality as a "real person", we may have to just accept that her destruction is inevitable.  Either that Guardship will destroy the Base to prevent any possibility there could be something useful to the Prisoner-Residents there ("Nuke'em from orbit...it's the only way to be sure...), or they'll report the base's presence to their higher-ups--which means either the actual Confederation Government gets her, or (more likely) our Patron has a plan in place now to get official permission to occupy the Base, after we leave.  And in either of these cases, it's my belief that TAMI's programming would be dissected & studied..."terminating" her.

     On a side note...the kind of "artifacts" we should be looking for is anything with Iltharan printing on it--even a wall plaque that says "Sanitary Facilities", if it's written in Iltharan, we can sell as "authentic Iltharan"--even if, in the back of a drawer in a personal space, we found a pair of underpants with "Fruit of The Loom" written in Iltharan will have historical value...

     Anything that could be considered as "decorative"--dead sticks in a pot full of dirt, multi-colored octagons spread across a wall, anything you'd call "Office DĂ©cor"--all of this can be called "artifacts".

     And finally--TAKE PICTURES OF EVERYTHING!!!  Photo-records are our best bet for any kind of Provenance, when we go to sell any of this crap as "Authentic Iltharan Artifacts".
Inderpal Kumar
player, 237 posts
Tharillian
Ex-Scout
Sat 19 Dec 2020
at 11:41
  • msg #514

You Wanna Pick-Up WHAT?!!!

I was just making an elevator pun, but thanks for the explanation.
Vonon Ronkunu
player, 766 posts
Vargr and Spacer
ex-Patrol Commander
Sun 20 Dec 2020
at 08:12
  • msg #515

You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 514):

     I know that Sam had said she was going to go and try to get into all the locked cabinets, but here's an idea...

     EVERYBODY who has the "Mechanic" skill--even if only at Level 0--go to the side-tower laboratories--Yes, all of them! Every Side-Tower, every Laboratory!--and use your Mechanic skill to unlock the cabinets.

     Then, with care, empty every one of those cabinets and then bring the booty down to the main floor for assessment.

     So, go check your Character Data, and see if you have the Mechanic skill.

     And do it NOW!

     Except for ME, of course.  Captain's get to sit around on their furry butts, chit-chatting with an Artificial Intelligence, trying to convince her that she really needs to download herself over to our ship, and get the Hell outta Dodge, before the damn Marshal blasts her circuits all over the landscape...
Inderpal Kumar
player, 238 posts
Tharillian
Ex-Scout
Sun 20 Dec 2020
at 12:47
  • msg #516

You Wanna Pick-Up WHAT?!!!

If that's an IC order, I'd go for it.
Tescha
player, 26 posts
Diletante
Army Intelligence
Sun 20 Dec 2020
at 14:29
  • msg #517

You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 515):

as a note, I have Archeology with 3 cycles in in Iltharan digs. I also have a database of most of the publicly available records on the Iltharan Empire.
Sylvester Jinx
player, 418 posts
ex-Darrian Confed. Navy
768CB4
Sun 20 Dec 2020
at 14:43
  • msg #518

You Wanna Pick-Up WHAT?!!!

In reply to Tescha (msg # 517):

I saw that, why aren't you in the building yet?
Tescha
player, 27 posts
Diletante
Army Intelligence
Sun 20 Dec 2020
at 15:00
  • msg #519

You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 518):

Ahh, the whole stowaway under guard thing makes things awkward.
Sylvester Jinx
player, 419 posts
ex-Darrian Confed. Navy
768CB4
Sun 20 Dec 2020
at 15:03
  • msg #520

You Wanna Pick-Up WHAT?!!!

In reply to Tescha (msg # 519):

Balderdash!!! Hurry up, Sylvester needs help, maybe. Maybe TAMI has it under control now that she has a router and modem wired in! She just needs to upload her OS to the HDD. Most likely a nice big SSD!
Inderpal Kumar
player, 240 posts
Tharillian
Ex-Scout
Mon 21 Dec 2020
at 21:33
  • msg #521

You Wanna Pick-Up WHAT?!!!

What's the current temperature outside?
Vonon Ronkunu
player, 768 posts
Vargr and Spacer
ex-Patrol Commander
Tue 22 Dec 2020
at 02:10
  • msg #522

You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 521):

     Outside?  On the beach?  Um....283.15o, I'm pretty sure.

     Wait...crap!  Sorry, that's Kelvin temperature scale.... ^_^

     Um...50o Fahrenheit?  10o Celsius?
Kheaiftouaw
player, 783 posts
Aslan outcast
Thu 24 Dec 2020
at 19:51
  • msg #523

You Wanna Pick-Up WHAT?!!!

Merry Christmas everyone.
Inderpal Kumar
player, 241 posts
Tharillian
Ex-Scout
Thu 24 Dec 2020
at 19:55
  • msg #524

You Wanna Pick-Up WHAT?!!!

Merry Christmas!
Sylvester Jinx
player, 421 posts
ex-Darrian Confed. Navy
768CB4
Fri 25 Dec 2020
at 13:32
  • msg #525

You Wanna Pick-Up WHAT?!!!

Merry Christmas everyone!
Vonon Ronkunu
player, 770 posts
Vargr and Spacer
ex-Patrol Commander
Sat 26 Dec 2020
at 08:11
  • msg #526

You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 525):

     Buon Natale, y'all!
Walter Zeller
player, 689 posts
Merchant/Noble
Mon 28 Dec 2020
at 11:46
  • msg #527

You Wanna Pick-Up WHAT?!!!

Belated Merry Christmas everyone!
StarMaster
GM, 1101 posts
Tue 29 Dec 2020
at 03:37
  • msg #528

You Wanna Pick-Up WHAT?!!!

Been sick for the past week. Nothing serious, just a seasonal cold where my whole body aches, I take the usual meds, and then all I feel like doing is laying around in bed all day. It's still hanging on which is why I'm posting this.
This message was last edited by the GM at 03:48, Tue 29 Dec 2020.
Walter Zeller
player, 690 posts
Merchant/Noble
Tue 29 Dec 2020
at 12:41
  • msg #529

You Wanna Pick-Up WHAT?!!!

Get well Starmaster!
Inderpal Kumar
player, 243 posts
Tharillian
Ex-Scout
Wed 30 Dec 2020
at 13:28
  • msg #530

You Wanna Pick-Up WHAT?!!!

Get well soon!
Sylvester Jinx
player, 422 posts
ex-Darrian Confed. Navy
768CB4
Wed 30 Dec 2020
at 13:35
  • msg #531

You Wanna Pick-Up WHAT?!!!

You need a hot toddy and a few days in bed! Get well soon, we need to adventure and you're the best! Take Care Rob!
Jack Blackwood
player, 103 posts
Thu 31 Dec 2020
at 06:35
  • msg #532

You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 531):

Get well soon, and take extra care of yourself. COVID-1497-B is really bad.

;)
Samantha Kilgore
player, 615 posts
Pilot and Security expert
With more hidden talents
Mon 4 Jan 2021
at 14:56
  • msg #533

You Wanna Pick-Up WHAT?!!!

Hope yr recpvering star master, and belated Happy New Year to all you guys
StarMaster
GM, 1104 posts
Fri 8 Jan 2021
at 22:28
  • msg #534

You Wanna Pick-Up WHAT?!!!

Mostly better. Getting caught up on all the chores, errands and projects I couldn't do while I was sick, plus getting caught up on all my games.


Anyway, with my holiday absence and considering how long it's already taken, who wants to keep role-playing out the investigation of the Iltharan facility and who wants to just wrap it up and move on?

Mostly, what's left is just repeating what you've already done. All the major issues have been solved. It's only details that are left.
Kheaiftouaw
player, 786 posts
Aslan outcast
Sun 10 Jan 2021
at 00:25
  • msg #535

You Wanna Pick-Up WHAT?!!!

I would have no problem with wrapping it up to be honest, especially as the party has split up so much which makes things awkward.
This message was last edited by the player at 00:26, Sun 10 Jan 2021.
Vonon Ronkunu
player, 774 posts
Vargr and Spacer
ex-Patrol Commander
Sun 10 Jan 2021
at 06:06
  • msg #536

You Wanna Pick-Up WHAT?!!!

Waitaminute!  Waitaminute!

     I was going back over the posts, to check on something, when I re-read this...

StarMaster, msg #523:
....As she runs the pseudo-'flashlight' over the edge of the cabinet while looking for a keyhole, which could be a pinpoint hole, the side seam of the cabinet opens up, and before she realizes it, the whole front side of the cabinet has come loose!....


     So...just exactly what do you mean, StarMaster, when you're saying "the side seam of cabinet opens up"?  Opens up how?  Something like "folding" open--an action that looks like it's designed to happen?--or are you talking something more like the seam separates, like it's being cut--which is something that doesn't normally happen?
Kheaiftouaw
player, 787 posts
Aslan outcast
Mon 11 Jan 2021
at 13:12
  • msg #537

You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 536):

From what he told me I imagine its more like individual plates fell off as the cabinet is basically glued together of individual parts and the pen neutralizes said glue.
Sylvester Jinx
player, 428 posts
ex-Darrian Confed. Navy
768CB4
Mon 11 Jan 2021
at 16:32
  • msg #538

You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 537):

link to another game A new game I'm starting for anyone interested
Inderpal Kumar
player, 246 posts
Tharillian
Ex-Scout
Thu 14 Jan 2021
at 22:15
  • msg #539

You Wanna Pick-Up WHAT?!!!

Don't have the time to join another game, but thanks for sharing.
Sylvester Jinx
player, 429 posts
ex-Darrian Confed. Navy
768CB4
Fri 15 Jan 2021
at 14:00
  • msg #540

You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 539):

I got 8 players now, I'm good ;-) Just hope to do it justice.
Inderpal Kumar
player, 247 posts
Tharillian
Ex-Scout
Sun 17 Jan 2021
at 11:15
  • msg #541

You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 540):

Wishing you every success.
Sylvester Jinx
player, 430 posts
ex-Darrian Confed. Navy
768CB4
Sun 17 Jan 2021
at 14:39
  • msg #542

You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 541):

Thank you, I just want everyone to have a good time and enjoy themselves, but I'm naturally lazy, so we'll see.
Vonon Ronkunu
player, 779 posts
Vargr and Spacer
ex-Patrol Commander
Fri 29 Jan 2021
at 08:26
  • msg #543

You Wanna Pick-Up WHAT?!!!

Tescha:
In reply to Vonon Ronkunu (msg # 561):

"1) This isn't exactly information that you learn as an archaeologist, but it is stuff you learn working as a consultant on an artifact smuggling case. I am telling you what to do and why to do it to maximize your resale value - I am assuming that if your patron has plans on 'legitimizing' this, then profit is his motive.

OOC: I only recall the use of any sensors when they were looking at how to open the cabinet and I don't recall anyone saying they were taking video/stills of anything.

     Actually, this might be one of those situations where we are both correct.
     Just before we all left the ship, Vonon told everyone to "take images and record everything" (or words to that effect)--and after that, I/Vonon has assumed that everyone was doing so.  So, we both could be correct--Vonon has not made any effort to confirm that everyone is taking recordings, and Tescha could be correctly assuming we all aren't doing the best job of that.
     As for sensors/scans, two things:
     1: even though he tends to forget it (hint-hint) Serge is wearing powered armor--his suit is recording everything he looks at, as well as recording every sensor scan his suit makes.  Admittedly, all those sensors are combat oriented, but that doesn't mean the data they get doesn't have some value...
     2: Before we left the ship, we all gathered up several portable sensor devices.  The majority of our gear is Tech Level 12 or 13--and I, myself, take it for granted that almost all electronic devices of those TLs make some kind of recording of what they are used for.  Plus, I definitely recall Vonon saying that all sensors devices should be linked back to the ship, where all our collected data would be stored.  We each may be making personal recordings, but all of it is being backed up aboard the Longshot--that's how the guys on the ship are watching.

Tescha:
"2) I do not see any cameras or 3D imaging systems other than what's included in the personal comms - so if you are using them elsewhere great."

     This may be--probably is--correct.  Except, maybe, Serge's suit might have some 3D imaging--it might have a LIDAR system.  Maybe...

"3) I accept that you are contractually obligated to investigate this facility. I am pointing out that being required to investigate doesn't mean you are legally entitled to keep any salvage. They are 2 separate contractual elements. IF you do not have a salvage title when you leave this planet, there is nothing you can legally do to prevent the crew of the patrol ship from taking any salvage that takes their fancy - and if they take it, it will be almost impossible to get it returned even if your patron can 'legitimize' it after the fact."
     Abouve my pay grade.  Our influential Patron said we're good.  We then double-checked the Confederation laws mentioned in our contracts before we even left Invermory.  I'm not saying we aren't being set up, here, but we did take a hard look at our paperwork before going into this.  It all checked out.

Tescha:
"As for Falko, I've already told you he's an information broker on Invermory who used to work with your Count and turned me onto you being involved in some some odd coincidences."

     You're probably wondering why this is an issue.  Well...
     Vonon. Doesn't. Care.
     Vonon was/is a Fan of Count Darryl-the-Actor.  Vonon does not want to believe Count Darryl does/did have anything to do with such shady people as Falko.

     You were probably told "Just mention Falko's name, and you're in!"

     Heh-heh-heh-heh ^_^
Inderpal Kumar
player, 250 posts
Tharillian
Ex-Scout
Fri 29 Jan 2021
at 20:50
  • msg #544

AI queries?

Two questions before Indy responds:
1. How out of the ordinary would encountering an AI like this in general? I'm trying to work out how she would react?
2. What does TAMI sound like?
Tescha
player, 36 posts
Diletante
Army Intelligence
Fri 29 Jan 2021
at 22:34
  • msg #545

You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 543):

@Vonun

Tescha's concern is that your contract probably doesn't have a salvage/retention component to it. As an archaeologist, he knows that the right to do research doesn't automatically come with the right to keep what you find. In this case, the general rule is "nothing leaves the surface of Coventry" and I don't see them writing in an exception for the off-chance clause to investigate anomalies on the surface. Worse, explicitly negotiating it for this run would have drawn attention to why you were interested in the clause that probably has been triggered less than a half a dozen times in the decades this has been going on.

You can probably retrieve things without a problem, keeping them is another matter - everything on the surface is probably legally the property of the Invermory Government. If this were an unclaimed asteroid with the facility on it, the salvage claim would be a given, but this is a very different situation.

This is between Sir Walter (or whoever did the contract) and Invermory's penal division. My 9 for the legal roll was good enough for general info on how likely it would be to get a research team down, but it's not high enough for me to know the specifics of the supply delivery contracts.

Unfortunately, at the moment, Sir Walter knows more about my being on your ship than I do.

@Inderpal
A true AI would be around TL 16. An AI capable of fooling most people into thinking it's a true AI would be somewhere between 13 & 15 - https://wiki.travellerrpg.com/Artificial_Intelligence - so you might expect to see one on Carrill or at Outpost, but even there they would be rare and VERY expensive. The Iltharians got their initial tech from Reavers @ around TL 10-12. A TL 13 psuedo AI is possible, but would have been experimental.
StarMaster
GM, 1108 posts
Sat 30 Jan 2021
at 18:03
  • msg #546

You Wanna Pick-Up WHAT?!!!

The delivery contract included a salvage clause, inserted 73 years ago, to cover rescuing crew from a crashed ship. At that time, it had been the delivery ship. If the ship couldn't be repaired to lift off planet again, the rescuing ship had salvage rights and then were required to destroy the SHIP. Anything else fell under the discretion of the Overwatch.


Pretty much what Tescha osted about AIs. An AI is rare, but commonplace in holovids! So the average Joe isn't going to know fact from fiction very often.


TAMI's voice sounds like an ordinary woman, speaking Anglic (or Terranglo the closer to Terra you get), but she replies in whatever language is used to ask a question. Tescha probably realizes that TAMI has a 'slight' Iltharan accent.
Tescha
player, 38 posts
Diletante
Army Intelligence
Wed 3 Feb 2021
at 00:02
  • msg #547

You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 546):


18:56, Today: Tescha rolled 8 using 2d6+4 with rolls of 2,2.  Advocate/legal check EDU+Advocate.
That's a by the skin of your teeth roll; are there any Duncinae or Invermory laws regarding artifacts that would apply - preferably something that is paperwork intensive that the interdiction team absolutely isn't going to want to touch?
Inderpal Kumar
player, 252 posts
Tharillian
Ex-Scout
Thu 4 Feb 2021
at 11:42
  • msg #548

You Wanna Pick-Up WHAT?!!!

Checking in to avoid AWOL.
StarMaster
GM, 1110 posts
Thu 4 Feb 2021
at 16:06
  • msg #549

You Wanna Pick-Up WHAT?!!!

Wish I could do that, Indy!


Having just dealt with a similar type problem in another Traveller game, I'd say it's about painting a picture (in this case, Travller rules) in broad strokes rather then in detail.

The 'interdiction' rule is broad, leaving the individual referee to come up with his own translation.

As I read the data on Ducinae/Invermory, it seemed they were being done in rather broad strokes. However, like most bureaucracies, the laws would have evolved as new situations cropped up.

The laws dealing with salvage were included because a supply ship once crashed on the planet. To rescue the crew, salvage rights to the ship were given, and then subsequently written in to the contracts. It was never intended to apply to any ruins on the planet because, at the time, it was thought that no such thing existed.

In the current situation, it's better to ask for forgiveness after the fact than permission before the fact. "Can we go investigate these ruins?" "HELL NO!" "Oh, look, we've salvaged these items from these ruins that we were legally bound to investigate per our contract, so we claim salvage rights on them."
Tescha
player, 40 posts
Diletante
Army Intelligence
Thu 4 Feb 2021
at 22:39
  • msg #550

Re: You Wanna Pick-Up WHAT?!!!

StarMaster:
Wish I could do that, Indy!


Having just dealt with a similar type problem in another Traveller game, I'd say it's about painting a picture (in this case, Travller rules) in broad strokes rather then in detail.

The 'interdiction' rule is broad, leaving the individual referee to come up with his own translation.

As I read the data on Ducinae/Invermory, it seemed they were being done in rather broad strokes. However, like most bureaucracies, the laws would have evolved as new situations cropped up.

The laws dealing with salvage were included because a supply ship once crashed on the planet. To rescue the crew, salvage rights to the ship were given, and then subsequently written in to the contracts. It was never intended to apply to any ruins on the planet because, at the time, it was thought that no such thing existed.

In the current situation, it's better to ask for forgiveness after the fact than permission before the fact. "Can we go investigate these ruins?" "HELL NO!" "Oh, look, we've salvaged these items from these ruins that we were legally bound to investigate per our contract, so we claim salvage rights on them."


My concern at the moment is that fancy stuff is likely to be 'acquired' by the interdiction team. If I can make 'acquiring' it come with lots of paperwork and responsibility, then it's not going to happen - because nobody likes paperwork.
Walter Zeller
player, 695 posts
Merchant/Noble
Thu 4 Feb 2021
at 23:02
  • msg #551

Re: You Wanna Pick-Up WHAT?!!!

Worse comes to worse, we suddenly notice a "blip" heading towards the ship and we move away from the surface and interdiction ship, very fast. Longshot is very "Non-standard". Maybe renaming it Enigma?
Vonon Ronkunu
player, 782 posts
Vargr and Spacer
ex-Patrol Commander
Fri 5 Feb 2021
at 06:58
  • msg #552

Re: You Wanna Pick-Up WHAT?!!!

Tescha:
My concern at the moment is that fancy stuff is likely to be 'acquired' by the interdiction team. If I can make 'acquiring' it come with lots of paperwork and responsibility, then it's not going to happen - because nobody likes paperwork.

     Wait, wait...Tescha, are you assuming that the Guards, up in orbit, are going to board our ship and make an inspection?

     'Cuz I'm under the impression that they won't.

     They scanned our ship on the way in--we let them scan us!  It's all part of the contract.  When we lift off, they will scan us again--and if they detect more lifeforms on board than when we went down there, they will put a missile up our butt.  That's in the contract, too.

     All these guys really care about is keeping the "prisoners" on the planet, and incommunicado.  The only reason we're being allowed/required to investigate these "ruins", is to see if they present any danger of either helping Prisoners to get off-planet (i.e., if the "ruins" contained an old ship) or if there is any means of communicating offworld.

     Plus, The Plan we're operating under will have us send all of our (selectively edited) data over to them, before we can leave--we have to show them that the "ruins" present no opportunities for escape by the prisoners.  We'll show the Guards records of us walking through an office building that's been under a glacier for thousands of years--no ships, no weapons--just old office furniture.

     Hell, my biggest concern is that they may plotz over the fact that we activated the power generator.

     Although....

     It occurs to me now that, when the Guards initially scanned our ship, before they let us land, you were in a medically induced cryo-suspension.  It's possible the Guards didn't register your presence onboard--although I would hope that they detected every lifeform aboard, even the rats.  But...it is possible that they may now register an extra humanoid, who was not on the ship, when we landed....
Samantha Kilgore
player, 621 posts
Pilot and Security expert
With more hidden talents
Fri 5 Feb 2021
at 08:35
  • msg #553

Re: You Wanna Pick-Up WHAT?!!!

Yeah that last point V - maybe Tescha should go back into Cryo until we're out of the area? Even the fact that he was in cryo and isn't now may make them suspicious and ask lots of questions
Vonon Ronkunu
player, 784 posts
Vargr and Spacer
ex-Patrol Commander
Sat 6 Feb 2021
at 03:27
  • msg #554

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 553):

     We may indeed need to consider that, when the time comes to leave, Sam.

Serge Baklanov:
OOC:
It is just a normal combat armor MgT 2E CSC pg 20, 01/57376, TL 12. It has some add-ons but they are combat/survival. However, I have a Motion Scanner (Vonon holds it currently) and Electromagnetic Probe (TL 10).

     Okay, My Bad--for some reason I had it in my/Vonon's head that Serge was wearing Scout Battle Dress--which is powered armor.  Heh-heh...Serge wishes I was right...

     Anyway, even the Combat Armour that Serge is wearing has built-in electronics:

Central Supply Catalogue, page 17:
NON-POWERED SUITS
     Some armour comes as a complete suit and is usually worn with helmet and any additional gear such as air tanks attached.  Suits, if sealed, offer total protection from gas and airborne biological agents.
     Unless otherwise stated, non-powered suits come equipped with the electronics suite opposite, appropriate to their Tech Level.

     Which, in Serge's case, would be:
Central Supply Catalogue, page 19:
ELECTRONICS SUITE
TL 12  |  Computer/2,  Binoculars [NOTE: TL12 Binoculars include PRIS (Portable Radiation Imaging System), which allows the user to observe a large section of the EM-spectrum, from infrared to gamma rays],  Eye Protection,  Geiger Counter,  IR Goggles,  Light Intensifier Goggles, Radio Transceiver,  Scope


     PLUS!!

     As Serge has said, he also brought along a hand-held Motion Detector and a hand-held Electromagnetic Probe.

     What is most important about all this stuff is 3 things:

     #1:  Serge's Combat Armour is specifically, Military Equipment--says so in the description (...and makes me wonder where/how Serge got it...but that's for some other argument...)--which means all the electronics in the suit are optimized for sending telemetry back to a "Command".  The built-in computer & radio are designed to work that way.  The data from his suit may be presented in a more "tactical" format, but data is still data.
     (Related Note: while Serge's suit may not be able to generate the kind of 3D imaging that Tescha is wanting, the Longshot probably has the ability to do so--one of her previous incarnations was as a Prospector/Survey ship.)

     #2: (this is an assumption on my part) Given the interconnectivity of electronics IRL, I just assume that, beyond TL9, every electronic device--comms, computers, sensors--has the ability to easily "link-up" with either a Wi-Fi-like set-up, or just to other, nearby electronics.

     #3.  As the Crew were leaving the ship, Vonon told everyone to "record everything" and to "link" their devices back to the ship, so we'd have a master database.  Since nobody put up a post saying that they were not going to do that, I/Vonon have been assuming that everyone has done this.  I could be wrong, but Vonon believes that this is true.

     It's these 3 things which I have been basing some of Vonon's comments & actions upon.

     So there ya go, Tescha!  Those are all the electronics at your disposal--plus whatever we can warm up, back on the ship....though I wouldn't suggest standing even 100 yards away from a 50 Gigawatt RADAR emitter....  ^_^
Sylvester Jinx
player, 440 posts
ex-Darrian Confed. Navy
768CB4
Sat 6 Feb 2021
at 13:39
  • msg #555

Re: You Wanna Pick-Up WHAT?!!!

Unless you want lit up.
Serge Baklanov
player, 197 posts
Marine/Scout
Sat 6 Feb 2021
at 14:40
  • msg #556

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
(...and makes me wonder where/how Serge got it...but that's for some other argument...)


Bought on Amazon. Here is the invoice.
Sylvester Jinx
player, 441 posts
ex-Darrian Confed. Navy
768CB4
Sat 6 Feb 2021
at 14:55
  • msg #557

Re: You Wanna Pick-Up WHAT?!!!

In reply to Serge Baklanov (msg # 556):

;-)
StarMaster
GM, 1112 posts
Sat 6 Feb 2021
at 17:10
  • msg #558

Re: You Wanna Pick-Up WHAT?!!!

Must have been Amazon's military surplus subsidiary.
StarMaster
GM, 1113 posts
Sat 6 Feb 2021
at 18:07
  • msg #559

Re: You Wanna Pick-Up WHAT?!!!

That's always been a problem with science fiction--trying to anticipate communications and computers in RL. While TOS Star Trek's communicators were supercool scifi at the time, we surpassed that technology about 10 years ago. Not to mention Dick Tracy's TV watch!

At least, MgT2 kind of got computer memory right... by saying it is unlimited by TL 9.


The latest generation of smart phone has pretty advanced video capabilities, so there's no reason to think 3D capabilities aren't commonplace by TL 9 or so.


On top of that, there are drones in the facility that have advanced telemetry and lidar mapping technology.
Walter Zeller
player, 697 posts
Merchant/Noble
Sat 6 Feb 2021
at 18:32
  • msg #560

Re: You Wanna Pick-Up WHAT?!!!

Hard part is growing up with the tech level changing around us.  Days of black and white TV and tubes now offers TV on the internet.  I have no problem with computers but a bit of a Luddite when it comes to cell phones. Until it failed its saving throw vs falling, I use to have a rotary phone here.

(Wonder if anyone else remembers going to the local 7-11 to replace blown tubes)
Sylvester Jinx
player, 443 posts
ex-Darrian Confed. Navy
768CB4
Sat 6 Feb 2021
at 18:37
  • msg #561

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 560):

I do, a 15" B&W TV. I'm 60 in a few months. Lived through most of it.
Inderpal Kumar
player, 253 posts
Tharillian
Ex-Scout
Sat 6 Feb 2021
at 22:48
  • msg #562

Re: You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 559):

Mind you, video phones looked far sexier in sci-fi than they have turned out to be in reality. Captain Kirk never had to tell a Klingon they were on mute.
Jack Blackwood
player, 108 posts
Sun 7 Feb 2021
at 03:22
  • msg #563

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 561):

Did your parents use you as an antenna for the TV too???
Sylvester Jinx
player, 444 posts
ex-Darrian Confed. Navy
768CB4
Sun 7 Feb 2021
at 13:39
  • msg #564

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 563):

;-) Sometimes! Holding the wire! Lolololol, I had forgotten that!
Tescha
player, 41 posts
Diletante
Army Intelligence
Tue 9 Feb 2021
at 21:15
  • msg #565

Re: You Wanna Pick-Up WHAT?!!!

Going AFK probably until thursday - very busy week
Sylvester Jinx
player, 446 posts
ex-Darrian Confed. Navy
768CB4
Tue 9 Feb 2021
at 21:27
  • msg #566

Re: You Wanna Pick-Up WHAT?!!!

In reply to Tescha (msg # 565):

Take care Tescha.
Sylvester Jinx
player, 447 posts
ex-Darrian Confed. Navy
768CB4
Tue 9 Feb 2021
at 21:55
  • msg #567

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 566):

Sam, Sharik, and Sir Walter can make Electronics (Computer) checks. I rolled a 6 which isn't good enough.
Walter Zeller
player, 699 posts
Merchant/Noble
Tue 9 Feb 2021
at 22:31
  • msg #568

Re: You Wanna Pick-Up WHAT?!!!

Post 8000 there Sylvester.

Not sure how long it will take it to get everything wired but we do not have all day to do it. (less than 24 hours per message 5)
Samantha Kilgore
player, 622 posts
Pilot and Security expert
With more hidden talents
Wed 10 Feb 2021
at 08:30
  • msg #569

Re: You Wanna Pick-Up WHAT?!!!

Sam doesn't have electronics, so probably not worth trying with the penalty
Sylvester Jinx
player, 448 posts
ex-Darrian Confed. Navy
768CB4
Wed 10 Feb 2021
at 14:02
  • msg #570

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 569):

You have computer/ which is electronics
Samantha Kilgore
player, 623 posts
Pilot and Security expert
With more hidden talents
Wed 10 Feb 2021
at 15:13
  • msg #571

Re: You Wanna Pick-Up WHAT?!!!

uhm no...

Electronics is a sub skill of Engineering - not Computers
Sylvester Jinx
player, 449 posts
ex-Darrian Confed. Navy
768CB4
Wed 10 Feb 2021
at 15:51
  • msg #572

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 571):

On my sheet, computer is a sub of electronics??? Which is it Rob?
StarMaster
GM, 1116 posts
Wed 10 Feb 2021
at 16:17
  • msg #573

Re: You Wanna Pick-Up WHAT?!!!

This is the problem with trying to balance 10 different versions of Traveller!

Not sure which skill set was in use at any given time, but clearly Sam's was done with MgT1. I've been defaulting to MgT2 whenever I can simply because it's a 'newer, shinier' version of the game.

Anyway, MgT2 has pulled Electronics out of Engineering and made it its own skill group that includes comms, computers, remote ops and sensors. The UPP thread is accurate now (I think).

Everyone should check that against their character sheet, make adjustments as necessary, and ask me about any problems.
Sylvester Jinx
player, 450 posts
ex-Darrian Confed. Navy
768CB4
Wed 10 Feb 2021
at 16:24
  • msg #574

Re: You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 573):

;-) Thanks!
Samantha Kilgore
player, 624 posts
Pilot and Security expert
With more hidden talents
Wed 10 Feb 2021
at 17:02
  • msg #575

Re: You Wanna Pick-Up WHAT?!!!

ahh ok - will have to review that. YEs - Im still on MGT1 - have downloaded the MGT2 books (some of them) but not looked through them yet - will try and find time
Sylvester Jinx
player, 451 posts
ex-Darrian Confed. Navy
768CB4
Wed 10 Feb 2021
at 17:14
  • msg #576

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 575):

2d6+2 on a Electronic(Computer) check Sam ;-) Sweet! I blew my roll, only rolled a 6
Jack Blackwood
player, 111 posts
Fri 12 Feb 2021
at 06:48
  • msg #577

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 576):

KRAP


Whats the crew body count....
Walter Zeller
player, 700 posts
Merchant/Noble
Fri 12 Feb 2021
at 11:06
  • msg #578

Re: You Wanna Pick-Up WHAT?!!!

No help from Walter (6)
Jack Blackwood
player, 113 posts
Sat 13 Feb 2021
at 07:27
  • msg #579

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 578):

OK... we have too many people in or around the ship maybe.
Vonon Ronkunu
player, 787 posts
Vargr and Spacer
ex-Patrol Commander
Sat 13 Feb 2021
at 09:01
  • msg #580

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 579):

     *SIGH*

     What is it about privately responding to Private Messages in a Post, that is so hard to grasp?  I mean, it happens to me so damn often, it's gotta be something that I'm doing...
Tescha
player, 42 posts
Diletante
Army Intelligence
Fri 19 Feb 2021
at 00:24
  • msg #581

Re: You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 573):

OK, sorry, that was just ugly. Been working 12 hour days & just completely lost the ability to focus on anything but work & sleep.

Let me read & catch up
StarMaster
GM, 1119 posts
Fri 19 Feb 2021
at 01:20
  • msg #582

Re: You Wanna Pick-Up WHAT?!!!

No work to blame it on, but that's what's happened to me since the day before Christmas. Caught a cold and been fuzzy-headed ever since.
Vonon Ronkunu
player, 789 posts
Vargr and Spacer
ex-Patrol Commander
Fri 19 Feb 2021
at 02:44
  • msg #583

Re: You Wanna Pick-Up WHAT?!!!

Walter Zeller:
"...If TAMI can get up to speed, I was wondering that maybe there is a way to fix Veronika as there are not many places in this subsector that can repair her..."


Brilliant idea, Walter!!  We'll get TAMI out of our computers...by downloading her into Veronica!  You're an Evil Genius!
Sharik Kaagira
player, 449 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Fri 19 Feb 2021
at 03:18
  • msg #584

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
Walter Zeller:
"...If TAMI can get up to speed, I was wondering that maybe there is a way to fix Veronika as there are not many places in this subsector that can repair her..."


Brilliant idea, Walter!!  We'll get TAMI out of our computers...by downloading her into Veronica!  You're an Evil Genius!

Give the player's enough rope ... :D
Samantha Kilgore
player, 626 posts
Pilot and Security expert
With more hidden talents
Fri 19 Feb 2021
at 08:19
  • msg #585

Re: You Wanna Pick-Up WHAT?!!!

excellent - our own Terminatrix...
Vonon Ronkunu
player, 790 posts
Vargr and Spacer
ex-Patrol Commander
Fri 19 Feb 2021
at 09:57
  • msg #586

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 585):

     "Terminatrix"??  A Terminator with a Whip?  Ooooo.... ^_^
Samantha Kilgore
player, 627 posts
Pilot and Security expert
With more hidden talents
Fri 19 Feb 2021
at 10:00
  • msg #587

Re: You Wanna Pick-Up WHAT?!!!

whips are extra
Walter Zeller
player, 702 posts
Merchant/Noble
Sun 21 Feb 2021
at 20:02
  • msg #588

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
Walter Zeller:
"...If TAMI can get up to speed, I was wondering that maybe there is a way to fix Veronika as there are not many places in this subsector that can repair her..."


Brilliant idea, Walter!!  We'll get TAMI out of our computers...by downloading her into Veronica!  You're an Evil Genius!


Something for me to work on. Just not sure how that would be accomplished. I have a feeling that it would need a computer tech of the same skill level that I am with broker
Serge Baklanov
player, 199 posts
Marine/Scout
Sun 21 Feb 2021
at 22:44
  • msg #589

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 588):

I think the hardware of TAMI is too heavy and bulky to be placed into the, as Vonon dubbed it, sexbot. However I think there should be no problem to use Veronica as an interface for TAMI. However again, why would we want these complications? TAMI on her own will be perfect in the role of the ship's perk and Veronica is fine as it is.
This message was last edited by the player at 22:45, Sun 21 Feb 2021.
Vonon Ronkunu
player, 792 posts
Vargr and Spacer
ex-Patrol Commander
Mon 22 Feb 2021
at 06:08
  • msg #590

Re: You Wanna Pick-Up WHAT?!!!

In reply to Serge Baklanov (msg # 589):

     I think you're probably right, Serge--Veronika's systems probably aren't capable of handling true AI algorithms.  Though Veronica may seem to be an independent, thinking machine, she isn't a true AI, she's just got some really, really sophisticated programming that does a good job of faking her being "real". (Dear God!  If Veronika actually is an autonomous AI--that would be three of them onboard!)

     But your suggestion of letting TAMI use Veronika as an autonomous drone...that could work!  Of course, before we did any such thing, we'd have to decide if losing Veronika is worthwhile, to begin with...
Serge Baklanov
player, 200 posts
Marine/Scout
Mon 22 Feb 2021
at 09:57
  • msg #591

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
(Dear God!  If Veronika actually is an autonomous AI--that would be three of them onboard!)


Three? I know only about TAMI and Veronica, who is the third?
Vonon Ronkunu
player, 793 posts
Vargr and Spacer
ex-Patrol Commander
Mon 22 Feb 2021
at 13:16
  • msg #592

Re: You Wanna Pick-Up WHAT?!!!

In reply to Serge Baklanov (msg # 591):

     Oh, that's [REDACTED BY THE NSA] that arrived [REDACTED BY THE NSA] but only when we [REDACTED BY THE NSA].  Got that?
Inderpal Kumar
player, 258 posts
Tharillian
Ex-Scout
Mon 22 Feb 2021
at 22:09
  • msg #593

Re: You Wanna Pick-Up WHAT?!!!

Isn't the NSA long dead by this time?
Sylvester Jinx
player, 457 posts
ex-Darrian Confed. Navy
768CB4
Mon 22 Feb 2021
at 22:11
  • msg #594

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 593):

It's actually the ISA!
Inderpal Kumar
player, 259 posts
Thu 25 Feb 2021
at 21:19
  • [deleted]
  • msg #595

What do we say?

This message was deleted by the player at 21:23, Thu 25 Feb 2021.
Tescha
player, 44 posts
Diletante
Army Intelligence
Sat 27 Feb 2021
at 16:25
  • msg #596

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 594):

Sorry about the delay. Life went to pot here for a couple of weeks.
Sharik Kaagira
player, 451 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 1 Mar 2021
at 02:34
  • msg #597

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu in IC thread:
OOC: I've brought this up, PM, before--I have to wonder that our Patron back on Invermory didn't have some kind of "Plan" to allow for the the Guards shoot-first-ask-questions-never policy, in order to prevent the destruction of the "ruins".  He appeared to express a desire to, somehow, exploit the ruins--even if for no other reason than that there is a frikkin mountain of processed Molybdenum, down there (he does work for a Mining Cartel).
     So, if he did give us some kind of "paperwork" to hand over in the event of the "ruins" being targeted for destruction, now would be the time for us (or...maybe Tescha...?) to produce any such orders.

Shar doesn't have any papers (given to her) like that.  And actually, I thought that you and Sir Walter were the ones that lined up this job.  So if anyone has that paperwork, shouldn't it be you, Vo?

Anyways, it's going to become radioactive molybdenum for bit.  We weren't going to be able to salvage it ourselves.  That is just for us to survey and report back, I suspect.  Then he'll know how much he needs/expects to have to coordinate removal of.
Tescha
player, 45 posts
Diletante
Army Intelligence
Mon 1 Mar 2021
at 22:50
  • msg #598

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 597):

My only thought was to file a claim under some provision for historical sites. It might not prevent them from blowing it up, but it would give your patron recourse to sue over it's destruction.
Kheaiftouaw
player, 794 posts
Aslan outcast
Mon 1 Mar 2021
at 23:25
  • msg #599

Re: You Wanna Pick-Up WHAT?!!!

I can't remember anymore, do we have to refuel?
Serge Baklanov
player, 202 posts
Marine/Scout
Mon 1 Mar 2021
at 23:43
  • msg #600

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 599):

Haha, that would be a nice question IRL immediately after take-off :)
Vonon Ronkunu
player, 795 posts
Vargr and Spacer
ex-Patrol Commander
Tue 2 Mar 2021
at 01:26
  • msg #601

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 597):

     Well, yeah, that's why I was asking OOC.  I knew that Drango had given us a whole buncha files regarding this job--and that our review of them led us to believe that everything was on the up-and-up--but I/Vonon hadn't considered the possibility that the Guards would blow-up anything on the planet that wasn't Prison-related....until we got here.

     I guess that OOC was just me double-checking if our Patron took that possibility into account.  As I recall (and remember, my Brain is made of Tapioca Pudding) Drango did seem honestly sincere in his belief that he'd be able to exploit the site of the ruins.
Sharik Kaagira
player, 452 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 2 Mar 2021
at 01:59
  • msg #602

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
.. Drango did seem honestly sincere in his belief that he'd be able to exploit the site of the ruins.

He still can just needs a HEV Suit (or maybe a dozen of them and a lot of heavy lifters/mining-drilling equipment with radiation shielding) ...

EDIT:
Kheaiftouaw:
I can't remember anymore, do we have to refuel?

Oh, and to respond to this... since the Longshot is a J-3 ship and the distance between Invermory and Coventry is only J-1, we don't (technically) need to refuel here.  But, if we want to keep our options open, we might want to top off.  As it is we have enough fuel to make the J-1 jump back to Invermory, but not enough fuel to go much further (i.e. we would only have fuel left for another J-1, which would only allow us to come back to Coventry ... :D).  Without getting more fuel at Invermory, that is.  Khea, since J-Drives are one of her engineering specialties would know all of that, of course...
This message was last edited by the player at 02:21, Tue 02 Mar 2021.
StarMaster
GM, 1124 posts
Tue 2 Mar 2021
at 02:11
  • msg #603

Re: You Wanna Pick-Up WHAT?!!!

If you are heading back to Invermory, then you don't need to refuel. The Longshot is capable of Jump-3 and carries 180 tons of fuel, so she can make 3 Jump-1s, and Invermory is only J-1 from Coventry.
Vonon Ronkunu
player, 796 posts
Vargr and Spacer
ex-Patrol Commander
Tue 2 Mar 2021
at 02:58
  • msg #604

Re: You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 603):

     I know it'll eat into our profit margin, but let's just jump out and refuel at Invermory.
Walter Zeller
player, 703 posts
Merchant/Noble
Tue 2 Mar 2021
at 03:11
  • msg #605

Re: You Wanna Pick-Up WHAT?!!!

Am I going to need to wash your mouth out with soap? (But I agree)
Sylvester Jinx
player, 460 posts
ex-Darrian Confed. Navy
768CB4
Wed 3 Mar 2021
at 13:46
  • msg #606

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 605):

Sylvester is going to work on his Power Plant skill in Engineering, studying to raise it to PP 1.
Sylvester Jinx
player, 461 posts
ex-Darrian Confed. Navy
768CB4
Thu 4 Mar 2021
at 17:47
  • msg #607

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 606):

New game if anyone is interested. link to another game
Kheaiftouaw
player, 795 posts
Aslan outcast
Thu 4 Mar 2021
at 23:54
  • msg #608

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 604):

What kind of profit?

But yes, get the hell out of there before they decide they want to do an inspection.
Inderpal Kumar
player, 264 posts
Tharillian
Ex-Scout
Tue 9 Mar 2021
at 22:44
  • msg #609

Re: You Wanna Pick-Up WHAT?!!!

So, Highport or Lowport?
Vonon Ronkunu
player, 801 posts
Vargr and Spacer
ex-Patrol Commander
Wed 10 Mar 2021
at 07:27
  • msg #610

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 609):

quote:
16 Iltharan desks, authentic wood


We need to take a sample of the wood and get it analyzed.  If we can identify it as a wood from Drexilthar, and then we confirm the desks' age, and we'll be a long way towards proving they are authentic Iltharan Empire pieces.

Actually, that's gonna be true of any of this stuff that's not made of composites--unless it's a specifically Iltharan composite.

Since we can't/won't get the best prices for this stuff here on Invermory, I suggest we make our way to the Confederation Capital at Duncinae.  There, between Tescha's credentials and, maybe, some 3rd party verification from a University, there, we can then hold an auction.

Duncinae is a Rich World full of Politically Important people--and the folks of Duncinae have a history with the Iltharan Empire.  I'm sure it will tickle many of those VIPs fancy to own this stuff.
Walter Zeller
player, 706 posts
Merchant/Noble
Thu 11 Mar 2021
at 11:22
  • msg #611

Re: You Wanna Pick-Up WHAT?!!!

Concerning the pills, I can see this as a research extension of Longghot Enterprises LLC . On TAMI, were we able to get her installed or a least put back together and running separately?
Vonon Ronkunu
player, 804 posts
Vargr and Spacer
ex-Patrol Commander
Fri 12 Mar 2021
at 02:36
  • msg #612

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 611):

I'm under the impression that she is reassembled.  Maybe spread out all across the ship, but operational, yes.

I recognize the names of some of those drugs from other, non-Traveller sources--a few of them are just High-Tech versions of common OTC meds, and at least one of them--named RegeneRx--is a sci-fi version of a Healing Potion from D&D.

But, yeah, locating a reputable, independent lad to try and analyze the drugs sounds like a good investment for Longshot Enterprises.  Might be just a year-or-so before we see an analysis/formula we can sell--unless you wanna try and manufacture...

Longshot Pharmaceuticals -- pop open a bottle, and take your chances!

Hmm. Maybe not...
Sylvester Jinx
player, 465 posts
ex-Darrian Confed. Navy
768CB4
Fri 12 Mar 2021
at 13:24
  • msg #613

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 612):

"Do psi drugs give you psi, or just for if you have psi?" ;-)
This message was last edited by the player at 14:06, Fri 12 Mar 2021.
Jack Blackwood
player, 117 posts
Sat 13 Mar 2021
at 01:10
  • msg #614

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 613):

"You need to be psi" says Jack
Vonon Ronkunu
player, 805 posts
Vargr and Spacer
ex-Patrol Commander
Sat 13 Mar 2021
at 04:58
  • msg #615

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 614):

     USUALLY.

     Be careful with making statements in absolute terms, Jack.  ("Only the Sith deal in Absolutes")  USUALLY a person needs to already be psi-active to benefit from Psi Drugs.

     For all we know, that Iltharan Base on Coventry could have been a facility where they were trying to induce psionic ability on non-psionics.  Imagine the Iltharans with a Regiment of something like Zhodani Marines....all due to a little yellow pill....
Serge Baklanov
player, 208 posts
Marine/Scout
Sat 13 Mar 2021
at 12:23
  • msg #616

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
  Imagine the Iltharans with a Regiment of something like Zhodani Marines....all due to a little yellow pill....


Oh yes! Give me two!
Sylvester Jinx
player, 466 posts
ex-Darrian Confed. Navy
768CB4
Sat 13 Mar 2021
at 12:35
  • msg #617

Re: You Wanna Pick-Up WHAT?!!!

In reply to Serge Baklanov (msg # 616):

Me too!
Vonon Ronkunu
player, 806 posts
Vargr and Spacer
ex-Patrol Commander
Sun 14 Mar 2021
at 08:47
  • msg #618

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 617):

     Actually, I got my terminology screwed up, there ... I meant to say Zhodani Consular Guards *shudder*
Inderpal Kumar
player, 266 posts
Tharillian
Ex-Scout
Mon 15 Mar 2021
at 22:22
  • msg #619

Re: You Wanna Pick-Up WHAT?!!!

Checking in - I'm awaiting the response to the landing request.
Kheaiftouaw
player, 800 posts
Aslan outcast
Sat 20 Mar 2021
at 00:41
  • msg #620

Re: You Wanna Pick-Up WHAT?!!!

Sorry for being a bit distracted lately and slow to answer.
Vonon Ronkunu
player, 816 posts
Vargr and Spacer
ex-Patrol Commander
Sat 20 Mar 2021
at 01:44
  • msg #621

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 620):

No problem, at all!
Sharik Kaagira
player, 458 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 20 Mar 2021
at 01:46
  • msg #622

Re: You Wanna Pick-Up WHAT?!!!

Kheaiftouaw:
Sorry for being a bit distracted lately and slow to answer.

Don't sweat it, Khea... save that for the spa day!  RL totally takes precedence and I hope that things ease up for you!
Vonon Ronkunu
player, 818 posts
Vargr and Spacer
ex-Patrol Commander
Sat 20 Mar 2021
at 02:29
  • msg #623

Re: You Wanna Pick-Up WHAT?!!!

StarMaster:
Reiterating what I've already said, only TAMI's triangular core unit will fit in the Security Cargo Bay. Sylvester hooked up an external speak and microphone when she was in the Main Cargo Bay so that people could talk to her during the jump back to Invermory. Once she's connected to the ship via the power and communication conduits that run through the wall and deck, she has access to the ship's comm systems and doesn't need any other wifi.

She doesn't have any Gunnery programs, so she couldn't operate the ship's weapons.

     Well, Thank The Maker, she hasn't any Gunnery programs.  But...you didn't say she doesn't have any Piloting programs!  Oh, Nooooooooooooooooo....!

     ^_^

     Yes, that is exactly what Vonon wants done with her set-up aboard ship--set her central core unit in the Security Cargo Bay.  Hook her into the ship's power grid, comms and sensors.  As somebody--was it Serge, or Sylvester?--suggested, Vonon wants TAMI to be able to run the ship...eventually...
Sylvester Jinx
player, 480 posts
ex-Darrian Confed. Navy
768CB4
Sat 20 Mar 2021
at 13:11
  • msg #624

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 623):

She can't do maintenance and upkeep but she should be able to do day to day operations. We can get a good gunnery program! ;-)
Walter Zeller
player, 711 posts
Merchant/Noble
Sat 20 Mar 2021
at 14:45
  • msg #625

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
Vonon wants TAMI to be able to run the ship...eventually...


Just hope that her big brother was not called HAL! :)
Sylvester Jinx
player, 481 posts
ex-Darrian Confed. Navy
768CB4
Sat 20 Mar 2021
at 14:45
  • msg #626

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 625):

2001 A Space Odyssey! Hehehehehehehehehe
Vonon Ronkunu
player, 820 posts
Vargr and Spacer
ex-Patrol Commander
Sun 21 Mar 2021
at 02:07
  • msg #627

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 626):

Oh, it'll be worse than that ... once she gets Drone Operation software, she'll be able to control all the Drones & Robots onboard ...

^_^

But that'll probably only happen if the not-very-secret Slumbering AI that's already installed on Longshot wakes up, and the two of them start fighting...or worse...merge...
Sylvester Jinx
player, 482 posts
ex-Darrian Confed. Navy
768CB4
Sun 21 Mar 2021
at 11:43
  • msg #628

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 627):

ROFLMAO!!
Inderpal Kumar
player, 268 posts
Tharillian
Ex-Scout
Sun 21 Mar 2021
at 20:40
  • msg #629

Re: You Wanna Pick-Up WHAT?!!!

Checking in.
StarMaster
GM, 1139 posts
Mon 22 Mar 2021
at 02:54
  • msg #630

Re: You Wanna Pick-Up WHAT?!!!



A HAL reference would have been too obvious. I was thinking more along the lines of Andromeda. Or the Forbin Project. Or the Technicolor Time Machine. Or The Great Time Machine Hoax.
Vonon Ronkunu
player, 821 posts
Vargr and Spacer
ex-Patrol Commander
Mon 22 Mar 2021
at 05:36
  • msg #631

Re: You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 630):

"Is Not, is not, Not Is"!!
Inderpal Kumar
player, 270 posts
Tharillian
Ex-Scout
Fri 26 Mar 2021
at 22:43
  • msg #632

Re: You Wanna Pick-Up WHAT?!!!

Hi Dieter! I'm Mark Prendergast in Tales of Two!

(Silent Hunter)
Vonon Ronkunu
player, 823 posts
Vargr and Spacer
ex-Patrol Commander
Sat 27 Mar 2021
at 04:47
  • msg #633

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 632):

SQUEEEEEEEEEEEEEEEEE!!!!!

OH MY GOD!  OH MY GOD!

YOU'RE Mark Prendergast, the author of "For God, Country, and Coca-Cola"!!!

YOU are one of my FAVORITE Authors!!!




^_~  heh-heh-heh-heh-heh-heh-heh......
Sylvester Jinx
player, 492 posts
ex-Darrian Confed. Navy
768CB4
Sat 27 Mar 2021
at 16:58
  • msg #634

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 633):

Hehehehehehehe, laugh a minute Vince! ;-)
Dieter Lumper
player, 6 posts
Mon 29 Mar 2021
at 09:18
  • msg #635

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
Hi Dieter! I'm Mark Prendergast in Tales of Two!

(Silent Hunter)


Crap I just noticed this. Is this a small universe or what?
Inderpal Kumar
player, 272 posts
Tharillian
Ex-Scout
Tue 30 Mar 2021
at 14:48
  • msg #636

Re: You Wanna Pick-Up WHAT?!!!

Small, but constantly expanding.
Dieter Lumper
player, 7 posts
Tue 30 Mar 2021
at 20:15
  • msg #637

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
Small, but constantly expanding.


Think I need to change my alias, it's losing its purpose... :-P
Walter Zeller
player, 713 posts
Merchant/Noble
Tue 30 Mar 2021
at 21:02
  • msg #638

Re: You Wanna Pick-Up WHAT?!!!

Got to take your lumps like everyone else.
Dieter Lumper
player, 8 posts
Wed 31 Mar 2021
at 12:59
  • msg #639

Re: You Wanna Pick-Up WHAT?!!!

Walter Zeller:
Got to take your lumps like everyone else.


Charcoal lumps are good for your health.
Jack Blackwood
player, 126 posts
Thu 1 Apr 2021
at 05:53
  • msg #640

Re: You Wanna Pick-Up WHAT?!!!

In reply to Dieter Lumper (msg # 639):

Not when there are lot of them and you are tied to a stake
Sylvester Jinx
player, 495 posts
ex-Darrian Confed. Navy
768CB4
Thu 1 Apr 2021
at 12:23
  • msg #641

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 640):

Bar-B-Q!!!
Jack Blackwood
player, 127 posts
Fri 2 Apr 2021
at 05:42
  • msg #642

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 641):

Vargr Gundam Style....
Vonon Ronkunu
player, 826 posts
Vargr and Spacer
ex-Patrol Commander
Fri 2 Apr 2021
at 07:36
  • msg #643

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 642):

Giant Doggy Battle Robots??!
Jack Blackwood
player, 128 posts
Sat 3 Apr 2021
at 05:43
  • msg #644

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
In reply to Jack Blackwood (msg # 642):

Giant Doggy Battle Robots??!

I think that's on the ship's porn channel already
Vonon Ronkunu
player, 827 posts
Vargr and Spacer
ex-Patrol Commander
Sun 4 Apr 2021
at 04:28
  • msg #645

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 644):

     Well, you said "Gundam"...
Vonon Ronkunu
player, 828 posts
Vargr and Spacer
ex-Patrol Commander
Sun 4 Apr 2021
at 05:19
  • msg #646

Re: You Wanna Pick-Up WHAT?!!!

Sylvester Jinx:
Sylvester shops for some imitation chocolate chips for Vonon while on their way. He buys a big box.

     Despite the (canon) genetic manipulation the Ancients did to the various Vargr species, I've always believed/assumed that the Vargr still have (basically) the same digestive system as their Terrestrial Canid ancestors.  Which would mean that Terran "Chocolate" and Terran "Coffee"--as well as most, if not all, produce descended from such Earthly plants--would be Bad (with a Capitol B) for Vargrs.  Just as it is for Terran Dogs.

     Non-terrestrial "chocolate"--i.e., something that tastes like chocolate, but it isn't, chemically, chocolate--as well as "coffee", would be okay.

     That's what "Kaff" is--it's Vilani "coffee" that, like half the foodstuffs that the Vilani eat, has been processed by Vilani nutritionists to be "hypo-allergenic".  In the case of Kaff, there is no theobromine or caffeine (both are found in coffee & theobromine is in chocolate, and each compound is toxic to canines--the more they eat, the more likely they are to get sick & maybe die), it's Taurine-based.

     Carob is actually good for Dogs... ^_^
Tescha
player, 51 posts
Diletante
Army Intelligence
Mon 5 Apr 2021
at 01:56
  • msg #647

Re: You Wanna Pick-Up WHAT?!!!

Question:what do we estimate the upsell is going to be between here & Duncinae? We should probably mark up the reserve at at least 30% of the difference and hold our really big ticket items for Duncinae - perhaps auction 1 of the high ticket items where we have multiples here and hold onto the others for Duncinae.
Vonon Ronkunu
player, 829 posts
Vargr and Spacer
ex-Patrol Commander
Mon 5 Apr 2021
at 02:30
  • msg #648

Re: You Wanna Pick-Up WHAT?!!!

In reply to Tescha (msg # 647):

     Yeah, Tescha, 30% sounds good.

     That's pretty much what Drango was suggesting--only, we will "offer" everything we have (except for TAMI) at the auction, here on Invermory, but with the--as you called them--"big ticket items" being offered as "reserve items", which means the items will be made available to be auctioned for, as usual, but the audience is told that, for those select items, the "offering party" has the right to turn down the Winning Bid, if it does not meet the "offering party's" expectations.  So, unless the bidding on those items, here on Invermory, goes higher than what we think we'll get on Dincinae, those items will not be sold on Invermory.

     I'd point out that selling them here, even at an inflated price, could still happen--by listing these items as "Reserve Items", that often makes some Collectors suddenly get a case of "I Have To Have That!" syndrome ^_^

     So, while we will hand out sheets saying that the two Game Tables (and other items) will be available for Bid, it will also say that they are Reserve Items, and thus may not be sold, if the Winning Bid is too low.


I learned everything I know about auctions and antiques from watching Lovejoy, with Ian McShane... ^_^
Sylvester Jinx
player, 498 posts
ex-Darrian Confed. Navy
768CB4
Mon 5 Apr 2021
at 12:32
  • msg #649

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
In reply to Tescha (msg # 647):



I learned everything I know about auctions and antiques from watching Lovejoy, with Ian McShane... ^_^


Excellent show, I loved it.
Inderpal Kumar
player, 274 posts
Tharillian
Ex-Scout
Mon 5 Apr 2021
at 14:29
  • msg #650

Re: You Wanna Pick-Up WHAT?!!!

In that case, I learnt all my stuff from Pawn Stars...
Sylvester Jinx
player, 499 posts
ex-Darrian Confed. Navy
768CB4
Mon 5 Apr 2021
at 14:37
  • msg #651

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 650):

Rick Harrison is a freaking genius!
Kheaiftouaw
player, 805 posts
Aslan outcast
Mon 5 Apr 2021
at 17:28
  • msg #652

Re: You Wanna Pick-Up WHAT?!!!

Happy late Easter by the way.
Sylvester Jinx
player, 500 posts
ex-Darrian Confed. Navy
768CB4
Mon 5 Apr 2021
at 17:31
  • msg #653

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 652):

Back at you Khea.
Inderpal Kumar
player, 275 posts
Tharillian
Ex-Scout
Mon 5 Apr 2021
at 17:57
  • msg #654

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 652):

Same from me.
Inderpal Kumar
player, 276 posts
Tharillian
Ex-Scout
Thu 8 Apr 2021
at 11:26
  • msg #655

Re: You Wanna Pick-Up WHAT?!!!

Checking in to avoid AWOL. Has Sharik got Inderpal's message?
Vonon Ronkunu
player, 830 posts
Vargr and Spacer
ex-Patrol Commander
Mon 12 Apr 2021
at 05:03
  • msg #656

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 655):

Inderpal Kumar:
"... they do karaoke evenings at the spa. She sends a message out to the crew asking if anyone fancies joining her ..."

     Lots of boisterous people...?
     Packed into a small lounge...?
     Howling at The Night...?

     Vonon is so there!!

Inderpal Kumar
player, 279 posts
Tharillian
Ex-Scout
Sat 17 Apr 2021
at 16:59
  • msg #657

Re: You Wanna Pick-Up WHAT?!!!

Glad to hear it!
Vonon Ronkunu
player, 836 posts
Vargr and Spacer
ex-Patrol Commander
Mon 19 Apr 2021
at 04:46
  • msg #658

Re: You Wanna Pick-Up WHAT?!!!

StarMaster:
...Then again, as near as he [Tescha] can tell, none of the items have any significant Iltharan lore, such as an prominent Iltharan furniture designer or a famous painter....

     Waitwaitwait!!!  Maybe we do!

     What was the name of the guy who ran/owned/built the facility on Coventry? (dammit, I can't remember his name!)

     I kinda/sorta got the "vibe", when TAMI was talking about him, that he might have been a Somebody.  If Vonon or Jack mentions that guy to Tescha ... and Tescha follows up with TAMI to get more info about that guy ... then Tescha could, maybe, figger out if that guy is a Historical Figure...?  And if he is, then maybe we can exploit that info...
Sylvester Jinx
player, 506 posts
ex-Darrian Confed. Navy
768CB4
Mon 19 Apr 2021
at 16:10
  • msg #659

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 658):

The guy that Jack was heir to, I don't remember his name either.
Walter Zeller
player, 719 posts
Merchant/Noble
Tue 20 Apr 2021
at 00:33
  • msg #660

Re: You Wanna Pick-Up WHAT?!!!

Zoron's heir, msg 188 Destination: Coventry.
Sylvester Jinx
player, 507 posts
ex-Darrian Confed. Navy
768CB4
Tue 20 Apr 2021
at 11:30
  • msg #661

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 660):

Zoron! Right! damn you're good looking that up!
Walter Zeller
player, 720 posts
Merchant/Noble
Tue 20 Apr 2021
at 21:43
  • msg #662

Re: You Wanna Pick-Up WHAT?!!!

Just remembered that it was about the time that the door was opened.
Inderpal Kumar
player, 280 posts
Tharillian
Ex-Scout
Wed 21 Apr 2021
at 17:44
  • msg #663

Re: You Wanna Pick-Up WHAT?!!!

Where would Inderpal be best to go ATM?
Inderpal Kumar
player, 282 posts
Tharillian
Ex-Scout
Mon 26 Apr 2021
at 08:40
  • msg #664

Re: You Wanna Pick-Up WHAT?!!!

Checking in.
Inderpal Kumar
player, 283 posts
Tharillian
Ex-Scout
Thu 29 Apr 2021
at 16:26
  • msg #665

Re: You Wanna Pick-Up WHAT?!!!

How is everyone?
Sylvester Jinx
player, 509 posts
ex-Darrian Confed. Navy
768CB4
Thu 29 Apr 2021
at 16:35
  • msg #666

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 665):

Great! You?
Inderpal Kumar
player, 284 posts
Tharillian
Ex-Scout
Sat 1 May 2021
at 14:33
  • msg #667

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 666):

Not too bad; allergies are a bit strong today though.
Sylvester Jinx
player, 512 posts
ex-Darrian Confed. Navy
768CB4
Sat 1 May 2021
at 14:38
  • msg #668

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 667):

Glad I have no allergies.
Inderpal Kumar
player, 290 posts
Tharillian
Ex-Scout
Thu 20 May 2021
at 14:55
  • msg #669

Re: You Wanna Pick-Up WHAT?!!!

What's Sharik got planned for tonight? Inderpal will want to join her if she can.
StarMaster
GM, 1154 posts
Thu 20 May 2021
at 21:38
  • msg #670

Re: You Wanna Pick-Up WHAT?!!!

Did some spring cleaning last weekend. Ran across a box of some ten-year old papers mixed in with some gaming materials. And then there was this sheet...

DIVERT YOUR COURSE

This is the actual radio conversation of a U.S. naval ship with Canadian authorities off the coast of Newfoundland in October 1995. Radio conversation released by the Chief of Naval Operations, 10-10-95.


CANADIANS: Please divert your course 15 degrees to the south to avoid a collision.

AMERICANS: Recommend you divert your course 15 degrees to the north to avoid a collision.

CANADIANS: Negative. You will have to divert your course 15 degrees to the south to avoid a collision.

AMERICANS: This the captain of the U.S. Navy ship. I say again, divert YOUR course.

CANADIANS: No, I say again, you divert YOUR course.

AMERICANS: This is the Aircraft Carrier U.S.S. Lincoln, the second largest ship in the United States Atlantic Fleet. We are accompanied by three Destroyers, three Cruisers, and numerous support vessels. I DEMAND that you change your course 15 degrees north. I say again, that’s one-five degrees north, or counter-measures will be undertaken to ensure the safety of this ship.

CANADIANS: This is a lighthouse. Your call.
Walter Zeller
player, 725 posts
Merchant/Noble
Fri 21 May 2021
at 10:12
  • msg #671

Re: You Wanna Pick-Up WHAT?!!!

Funny, the one I saw was with a Spanish Lighthouse. A bit of checking into it and it is an urban myth.  Still, I can see some variant involving an upport and a carrier in Traveller.
Tescha
player, 53 posts
Diletante
Army Intelligence
Sun 23 May 2021
at 00:24
  • msg #672

Re: You Wanna Pick-Up WHAT?!!!

In reply to Tescha (msg # 647):

Sorry, not gone just having some health issues in the family.
Walter Zeller
player, 726 posts
Merchant/Noble
Sun 23 May 2021
at 17:18
  • msg #673

Re: You Wanna Pick-Up WHAT?!!!

Hope that everyone is okay there Tescha.
Vonon Ronkunu
player, 841 posts
Vargr and Spacer
ex-Patrol Commander
Tue 25 May 2021
at 03:19
  • msg #674

Re: You Wanna Pick-Up WHAT?!!!


Inderpal Kumar:
Where would Inderpal be best to go ATM?


     Umm...not really meaning to be the Crude American Male in the room, but...well...I am!


     Are you meaning what I fear think you're saying, up there, Indy?

     I mean, I apologize--I really do!--but I sit out here, alone all night, in the middle of the Everglades, surrounded by alligators, panthers, and finely crafted Italian automobiles....of course that's where my mind is gonna go!

Vonon Ronkunu
player, 842 posts
Vargr and Spacer
ex-Patrol Commander
Tue 25 May 2021
at 05:04
  • msg #675

Re: You Wanna Pick-Up WHAT?!!!

Kheaiftouaw:
In reply to Sharik Kaagira (msg # 836):

===== KHEA AND SHARIK AT THE SALAMANDER SPA =====

I certainly can't complain. Even if I wouldn't have been stuck on a badly provisioned ship for the last weeks after our hastily departure.
Kheas grabs one of the "livelier" snacks and bites down hard on it.
And I supprised food like this is even offered on a Humaniti world. Your kind has the tendency to want its food to not look like food as much as possible.


     Heh-heh...

     While that last bit might be true of most of the Big Pink Monkeys, Khea, I had a fairly good reason for assuming that Invermory might have facilities for meeting with the...special needs...of Aslan travellers.

     Here's the data I used (from the the Traveller Wiki, so it may not be accurate in StarMaster's TU--so beware!) to base my assumptions on:

     Invermory (the entire Confederacy of Duncinae, actually) is in Ea Subsector.  To Spinward-Rimward of Invermory (and the Confederation) is a close group of worlds called The Kingston Cluster.  This cluster is, more-or-less, in the middle of Ea Subsector.

https://travellermap.com/?p=-44.053!-64.49!7.1

     The Spinward-Coreward end of the Kingston Cluster has 6 worlds...
               Ea               Gaajpadje            Laroaetea
               Earlo            Htalrea              Roakhoi
     All of which have significant Aslan populations, and most of these worlds are also listed as "Non-Aligned Aslan-dominated States".

     These worlds were originally explored and developed by the Aslan Clan Loakhtarl, but that Clan suffered during the Border Wars, and all their Clan tradeships and warships had left the area well before the signing of the Peace of Ftahalr.  In the last several centuries, many Aslan Clans and Corporations have come back to, and been forced from, these worlds.

     Currently the Aslan Corporation, Tlasayerlaahel, is the dominant force behind almost all Aslan efforts in Ea Subsector.

     However, Tlasayerlaahel has a really big problem for their operations in the Kingston Cluster--the entirety of the Grand Duchy of Marlheim (notorious for the "purges" of Aslan who live on planets the Marlheimers claim), as well as a small patch of empty space, lies between the Kingston Cluster and the Tlasayerlaahel main base, back in The Hierate.  This makes for very long hauls, going around the Grand Duchy.

     But the Confederation of Duncinae, located in the same subsector, has two worlds with both excellent Starports and high Technology--Duncinae, itself, has a Class A starport and Tech Level B (11), while Invermory has a Class B starport and Tech Level A (10).

The independent world of Kingston, also close by, has a Class A starport and Tech Level B (11) which welcomes Aslan visitors, as well.

     So I assumed that, if a long trip back to the Hierate would be inconvenient for the Tlasayerlaahel Corporation, or any other Aslan ships in the area, then these three worlds would be attractive alternatives to that long haul home.  And I further assumed that the residents of these three Human-dominated) worlds would be more than happy to make money, by catering to the needs of (hopefully) peaceful Aslan visitors.


     And that explains why Khea is sitting in a restaurant on Invermory that's decorated in Aslan styles, listening to Aslan music, and eating live hamsters, rather than frozen hamburger...
Inderpal Kumar
player, 293 posts
Tharillian
Ex-Scout
Wed 26 May 2021
at 21:14
  • msg #676

Re: You Wanna Pick-Up WHAT?!!!

Well, to each their own. Wouldn't eat a hamster myself.
Inderpal Kumar
player, 294 posts
Tharillian
Ex-Scout
Fri 28 May 2021
at 21:21
  • msg #677

Re: You Wanna Pick-Up WHAT?!!!

Never trust a Trevelyan. That's what I've learnt over the years.
Inderpal Kumar
player, 295 posts
Tharillian
Ex-Scout
Tue 1 Jun 2021
at 20:35
  • msg #678

Re: You Wanna Pick-Up WHAT?!!!

Has anyone heard from Sharik lately?
Sharik Kaagira
player, 470 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 2 Jun 2021
at 01:15
  • msg #679

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
Has anyone heard from Sharik lately?

You have!  I'm always around... :D
Inderpal Kumar
player, 298 posts
Tharillian
Ex-Scout
Sun 13 Jun 2021
at 11:29
  • msg #680

Re: You Wanna Pick-Up WHAT?!!!

Checking in.
Sylvester Jinx
player, 535 posts
ex-Darrian Confed. Navy
768CB4
Mon 14 Jun 2021
at 15:07
  • msg #681

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 680):

Post people, I'm bored! ;-) hehehehehe
Vonon Ronkunu
player, 843 posts
Vargr and Spacer
ex-Patrol Commander
Tue 15 Jun 2021
at 02:56
  • msg #682

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 681):

     No

     ^_^

     Actually, Vonon has nothing to (publicly) post, until his spa day "tomorrow".  So he's just puttering around the ship, doing paperwork & accessing the Invermory internet...

     Although...maybe he'll go and personally visit with Tammy, later, after dinner...
Inderpal Kumar
player, 300 posts
Tharillian
Ex-Scout
Thu 17 Jun 2021
at 21:25
  • msg #683

Re: You Wanna Pick-Up WHAT?!!!

Inderpal can't really post anything that would fit the game rating here...
This message was last edited by the player at 21:25, Thu 17 June 2021.
Sylvester Jinx
player, 537 posts
ex-Darrian Confed. Navy
768CB4
Fri 18 Jun 2021
at 11:32
  • msg #684

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 683):

It's tomorrow! ;-)
Kheaiftouaw
player, 816 posts
Aslan outcast
Sat 19 Jun 2021
at 22:34
  • msg #685

Re: You Wanna Pick-Up WHAT?!!!

With her 12 hour sleep schedule Khea probably sleeps through any early morning shenanigans, unless Vonon does his usual thing and drives her mad with a call.
StarMaster
GM, 1163 posts
Sun 20 Jun 2021
at 17:37
  • msg #686

Re: You Wanna Pick-Up WHAT?!!!

We seem to have lost Tescha already.

Until (and if) he returns, consider his character in Medical suffering from CRS (I know what you're thinking--and that, too--but it stands for Coldsleep Recovery Syndrome).
Inderpal Kumar
player, 302 posts
Tharillian
Ex-Scout
Mon 21 Jun 2021
at 21:16
  • msg #687

Re: You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 686):

I don't know what CRS stands for normally... apart from the French riot control unit.
StarMaster
GM, 1164 posts
Tue 22 Jun 2021
at 04:54
  • msg #688

Re: You Wanna Pick-Up WHAT?!!!

CRS = Can't Remember Shit.
Sylvester Jinx
player, 543 posts
ex-Darrian Confed. Navy
768CB4
Tue 22 Jun 2021
at 14:40
  • msg #689

Re: You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 688):

I suffer from that a lot!
Walter Zeller
player, 728 posts
Merchant/Noble
Wed 23 Jun 2021
at 10:35
  • msg #690

Re: You Wanna Pick-Up WHAT?!!!

Funny how an acronym in one country is completely different in another. Might get you into trouble.
Sylvester Jinx
player, 544 posts
ex-Darrian Confed. Navy
768CB4
Wed 23 Jun 2021
at 16:34
  • msg #691

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 690):

What does CRS stand for where you are?
Tescha
player, 54 posts
Diletante
Army Intelligence
Thu 24 Jun 2021
at 23:52
  • msg #692

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 691):

I'm old CRS is "Can't Remember SH**"

OK, I think I'm back, wife had 2 separate bouts of walking pneumonia. Hopefully we have her squared away.

going to go back through the list & see what I missed before I post.
Walter Zeller
player, 729 posts
Merchant/Noble
Fri 25 Jun 2021
at 01:39
  • msg #693

Re: You Wanna Pick-Up WHAT?!!!

Customer Representative Supervisor mostly

Cranial-Rectal Syndrome is another.

Glad to hear that she is better Tescha.
Inderpal Kumar
player, 304 posts
Tharillian
Ex-Scout
Fri 25 Jun 2021
at 21:15
  • msg #694

Re: You Wanna Pick-Up WHAT?!!!

Would a pair of K'kree massage therapists be a thing on this planet? Or indeed generally?
This message was last edited by the player at 21:17, Fri 25 June 2021.
Vonon Ronkunu
player, 844 posts
Vargr and Spacer
ex-Patrol Commander
Sat 26 Jun 2021
at 02:06
  • msg #695

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 694):

     So....just what is the thinking, here, Indy?

     Petite K'kree women stomping up-and-down someone's spine with all four of their hooves?"

     ^_^
Sylvester Jinx
player, 546 posts
ex-Darrian Confed. Navy
768CB4
Sat 26 Jun 2021
at 12:16
  • msg #696

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 695):

^-^ Naked K'Kree!
Inderpal Kumar
player, 306 posts
Tharillian
Ex-Scout
Sat 26 Jun 2021
at 16:57
  • msg #697

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 695):

Well, maybe just two of the hooves...
Sharik Kaagira
player, 476 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 26 Jun 2021
at 22:31
  • msg #698

Re: You Wanna Pick-Up WHAT?!!!

Honestly, my take on K'kree massage is that given their supposedly herd-minded/gregarious culture, it probably exists.  But might not be in a form or function that other races would necessarily find enjoyable (they do have their two smaller front arms, though).  Still, if you are looking for the interesting juxtaposition of images I suppose there is that.  It still remains up to Starmaster, if Invermory would have a large/stable enough K'kree population to support such a thing.

Traditionally (as in the original traveller universe (OTU), the K'kree are extremely xenophobic and most encountered on the border between Third Imperium space and The Two-Thousand Worlds (which is the normal OTU empire/location of the K'kree) were military campaigns/sects/bent.  The armed nature of those events most likely fueled by the K'kree being fanatical vegetarians and extreme traditionalists.  And I mean fanatical enough that they are rumored (at least Sharik has only heard rumors, having never encountered a K'kree herself) will aggressively defend/enforce their beliefs with violence as necessary (so, yes, a militaristic vegetarian willing to call you out on eating meat in their presence).  Also, if I have my galactic geography right, Reaver's Deep sector (where Invermory is squarely situated) is on the exact opposite side of the Imperium (say, a full 200 parsecs/hexes or so, i.e. 34 jumps with a Jump-6 ship - as a reminder the Longshot is a Jump-3 ship which is already quite rare for a commercial vehicle) from the Two-Thousand Worlds.

To me, their presence in Invermory would be stretch by OTU standards; but again, that is more up to Starmaster and the game/universe that he wants to run.
Vonon Ronkunu
player, 847 posts
Vargr and Spacer
ex-Patrol Commander
Sun 27 Jun 2021
at 04:07
  • msg #699

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 698):

     Yup, I've heard similar.

     I've heard that K'kree can smell a meat-eater by their breath, and that the word "Carnivore" is a truly nasty curse word, that the K'kree scream at meat-eaters as they are stomping the Carnivore into the mudWith Prejudice...
Sylvester Jinx
player, 547 posts
ex-Darrian Confed. Navy
768CB4
Sun 27 Jun 2021
at 11:25
  • msg #700

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 699):

ROFLMAO, Vonon would be in trouble then!
Inderpal Kumar
player, 307 posts
Tharillian
Ex-Scout
Sun 27 Jun 2021
at 11:53
  • msg #701

Re: You Wanna Pick-Up WHAT?!!!

Well, I would want a non-Humaniti masseuse in any event.
Vonon Ronkunu
player, 848 posts
Vargr and Spacer
ex-Patrol Commander
Sun 27 Jun 2021
at 23:34
  • msg #702

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 701):

     Wha-a-at?!!!  Why is this so complicated?

     Vonon is just looking for a shampoo & brush--a scalp massage, at best.

     Over his entire, fur-covered body....  ^_^
Inderpal Kumar
player, 308 posts
Tharillian
Ex-Scout
Tue 29 Jun 2021
at 07:04
  • msg #703

Re: You Wanna Pick-Up WHAT?!!!

Yeah, just imagine the problems Vargr could face with lice.
This message was last edited by the player at 07:04, Tue 29 June 2021.
Sylvester Jinx
player, 549 posts
ex-Darrian Confed. Navy
768CB4
Tue 29 Jun 2021
at 11:34
  • msg #704

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 703):

FLEAS!
Walter Zeller
player, 730 posts
Merchant/Noble
Wed 30 Jun 2021
at 01:50
  • msg #705

Re: You Wanna Pick-Up WHAT?!!!

Mange!
Jack Blackwood
player, 143 posts
Wed 30 Jun 2021
at 05:45
  • msg #706

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 705):

Vonon might want to check out the local Vargr ran bar called the "Kennel Club"
Sylvester Jinx
player, 550 posts
ex-Darrian Confed. Navy
768CB4
Wed 30 Jun 2021
at 13:17
  • msg #707

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 706):

ROFLMAO! Watch out for fleas and ticks!
Samantha Kilgore
player, 660 posts
Pilot and Security expert
With more hidden talents
Thu 1 Jul 2021
at 07:04
  • msg #708

Re: You Wanna Pick-Up WHAT?!!!

I may have lost the plot here, but are V, JAck and Walter still on Yesterday (ie the day Sam and Dieter went out) and the rest of us on the next day, or are we all on the same day? I got the impression Jack started his meeting on that day, and it still hasn't played out?
Inderpal Kumar
player, 309 posts
Tharillian
Ex-Scout
Thu 1 Jul 2021
at 21:37
  • msg #709

Re: You Wanna Pick-Up WHAT?!!!

Inderpal and Sharik are on the next day.
Vonon Ronkunu
player, 850 posts
Vargr and Spacer
ex-Patrol Commander
Fri 2 Jul 2021
at 07:31
  • msg #710

Re: You Wanna Pick-Up WHAT?!!!

Samantha Kilgore:
I may have lost the plot here, but are V, JAck and Walter still on Yesterday (ie the day Sam and Dieter went out) and the rest of us on the next day, or are we all on the same day? I got the impression Jack started his meeting on that day, and it still hasn't played out?

     That is my impression, yes.
Samantha Kilgore
player, 661 posts
Pilot and Security expert
With more hidden talents
Sun 4 Jul 2021
at 19:44
  • msg #711

Re: You Wanna Pick-Up WHAT?!!!

Ok so gonna hold off posting till we're on the same day at least. Not that I had big plans for Sam...
Inderpal Kumar
player, 311 posts
Tharillian
Ex-Scout
Fri 9 Jul 2021
at 21:45
  • msg #712

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 711):

Fair enough in the circumstances.
Sylvester Jinx
player, 551 posts
ex-Darrian Confed. Navy
768CB4
Sat 10 Jul 2021
at 11:40
  • msg #713

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 712):

That might be a week or two.
Inderpal Kumar
player, 312 posts
Tharillian
Ex-Scout
Tue 13 Jul 2021
at 19:13
  • msg #714

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 713):

Of course. I wait. That's what I do.
Sharik Kaagira
player, 477 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 13 Jul 2021
at 21:17
  • msg #715

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
Of course. I wait. That's what I do.

But you are waiting with Sharik; so, that makes is all better, right?
Samantha Kilgore
player, 662 posts
Pilot and Security expert
With more hidden talents
Wed 14 Jul 2021
at 07:48
  • msg #716

Re: You Wanna Pick-Up WHAT?!!!

Yeah, I'm happy to wait too
Inderpal Kumar
player, 314 posts
Tharillian
Ex-Scout
Wed 21 Jul 2021
at 11:15
  • msg #717

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 716):

Checking in.
Kheaiftouaw
player, 817 posts
Aslan outcast
Fri 23 Jul 2021
at 12:33
  • msg #718

Re: You Wanna Pick-Up WHAT?!!!

Still sleeping.
Jack Blackwood
player, 147 posts
Sat 24 Jul 2021
at 05:41
  • msg #719

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 718):

Just ask.... Jack can add some good dreams for ya.
Kheaiftouaw
player, 818 posts
Aslan outcast
Sun 25 Jul 2021
at 11:45
  • msg #720

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 719):

O_o
Vonon Ronkunu
player, 854 posts
Vargr and Spacer
ex-Patrol Commander
Thu 29 Jul 2021
at 03:10
  • msg #721

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 720):

My apologies, my firends, for my recent disappearance.

I injured both of my hands last week, and typing was a bit painful.  And, Big Wuss that I am, I chose not to just "suck it up" and Post Thru The Pain... ^_^

I have finally regained the use of 1 index finger and 1 thumb--on opposing hands, so I'm still not able to pop open my own beer, dammit!--and will try to get back into things ASAP.

And I especially apologize to those games that were in the middle of exciting things!
Samantha Kilgore
player, 663 posts
Pilot and Security expert
With more hidden talents
Thu 29 Jul 2021
at 07:37
  • msg #722

Re: You Wanna Pick-Up WHAT?!!!

Sounds painful! How did you manage that?!
StarMaster
GM, 1168 posts
Fri 30 Jul 2021
at 04:25
  • msg #723

Re: You Wanna Pick-Up WHAT?!!!

A stray cat got into one of his work buildings, and he had to get her out before morning. Unfortunately, he'd left his armored gauntlets home. She did not like being picked up.

She's now on the back porch getting used to her new home. If he left her in the Everglades, she'd probably have gotten killed by a panther.

She appears kind of young, maybe only a year old, and she was skin and bones. She's slowly putting on weight, but she's still not used to people apparently. Not to mention another cat (who's more afraid of her than she is of him), one large dog, and two little putt-putt dogs.
Sylvester Jinx
player, 555 posts
ex-Darrian Confed. Navy
768CB4
Fri 30 Jul 2021
at 12:22
  • msg #724

Re: You Wanna Pick-Up WHAT?!!!

In reply to StarMaster (msg # 723):

Sweet. She will warm up, they always do, love overcomes. ;-)
Inderpal Kumar
player, 315 posts
Tharillian
Ex-Scout
Fri 30 Jul 2021
at 21:18
  • msg #725

Re: You Wanna Pick-Up WHAT?!!!

I want pictures!
Walter Zeller
player, 735 posts
Merchant/Noble
Fri 30 Jul 2021
at 22:31
  • msg #726

Re: You Wanna Pick-Up WHAT?!!!

Sylvester Jinx:
In reply to StarMaster (msg # 723):

Sweet. She will warm up, they always do, love overcomes. ;-)

As long as cat food is in the picture.
Vonon Ronkunu
player, 855 posts
Vargr and Spacer
ex-Patrol Commander
Sat 31 Jul 2021
at 04:05
  • msg #727

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 726):

     My hands look like hamburger--they are the cat food in the picture!

     ^_^
Sylvester Jinx
player, 556 posts
ex-Darrian Confed. Navy
768CB4
Sat 31 Jul 2021
at 12:10
  • msg #728

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 727):

I've been clawed and bitten bad over the years, tetanus shots and emergency room for antibiotics. I've had over 50 cats in my life, love them, miss most as most are gone now. They aren't forgotten though.

Sylvester can bring the samples. If you want him to.
Walter Zeller
player, 736 posts
Merchant/Noble
Sat 31 Jul 2021
at 16:25
  • msg #729

Re: You Wanna Pick-Up WHAT?!!!

I am guessing that you did not have your towel with you?
Inderpal Kumar
player, 316 posts
Tharillian
Ex-Scout
Wed 4 Aug 2021
at 19:20
  • msg #730

Re: You Wanna Pick-Up WHAT?!!!

Checking in.
Kheaiftouaw
player, 819 posts
Aslan outcast
Wed 4 Aug 2021
at 21:00
  • msg #731

Re: You Wanna Pick-Up WHAT?!!!

Sorry, I am not feeling to well the last few days. I will catch up soon.
Jack Blackwood
player, 151 posts
Sat 7 Aug 2021
at 05:45
  • msg #732

Re: You Wanna Pick-Up WHAT?!!!

Kheaiftouaw:
Sorry, I am not feeling to well the last few days. I will catch up soon.

What is the individual split of credits from the Auction?  Gotta something to buy...
Kheaiftouaw
player, 820 posts
Aslan outcast
Sat 7 Aug 2021
at 22:28
  • msg #733

Re: You Wanna Pick-Up WHAT?!!!

I assume we are still on the day before?
Inderpal Kumar
player, 318 posts
Tharillian
Ex-Scout
Sun 8 Aug 2021
at 11:25
  • msg #734

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 733):

Indy and Sharik have jumped to the next morning.
Sharik Kaagira
player, 479 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 14 Aug 2021
at 16:41
  • msg #735

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
Indy and Sharik have jumped to the next morning.

So, is that the next-next morning?  In the new Invermory thread?  Walter and the drug kingpinlady (presumably with Jack, Vo, Reese, Serge and Sly - and maybe Valeska?) are back in the evening of the first night still peddling our newfound wares, correct?

Khea looks to be on the morning of the second day (when Vo is scheduled to check into the resort and I thought the crew was supposed to do karaoke night).  Indy and Shar had previously posted that they were getting massages and eating and by the pool that morning of the second day.  Their plan was to shop (for ship/crew supplies and leisure) that afternoon of the second day and then do karaoke, I thought.

I am not sure where in the timeline(s) that Sam, Pablo, Veronika, and Dieter are.  They could be anywhen, I suppose - last I heard that were packing it in on the evening of the first night after a night of drinking and gambling.

I am not sure when the GM intends the 'crew meeting in the morning' to occur (i.e. on the second or third day).  And thus, I am not sure when Indy's post in the new IC thread is.  With Indy and Shar's previously emoted packed schedule of the second morning, I am not sure where a crew meeting would fit in (but, will be done/retconned as necessary to keep things in order) on the second day.

Anyways, color me confused - and unwilling to post IC - until timelines are a bit more clear...
StarMaster
GM, 1172 posts
Sat 14 Aug 2021
at 20:41
  • msg #736

Re: Traveller's Aid Society 3

I lost track of the time awhile ago. I'll try to shuffle through all the posts and work out a timeline later today.

Either that or just skip ahead another day and say that's where everyone is...
This message was last edited by the GM at 00:35, Sun 15 Aug 2021.
Sharik Kaagira
player, 480 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 14 Aug 2021
at 21:44
  • msg #737

Re: You Wanna Pick-Up WHAT?!!!

StarMaster:
I lost track of the time awhile ago. I'll try to shuffle through all the posts and work out a timeline later today.

Either than or just skip ahead another day and say that's where everyone is...

I am more than willing to do whatever the majority are interested in.  To me, the options for where the next stop in the timeline appear to be:
  1. Crew Meeting on morning of Second Day - this would require some minor retcon for Shar/Indy, but other than that everyone else seems to be able to get to this point by moving forward.  The pharma meetings would still have to finish playing out.
  2. Crew Meeting on morning of Third Day - this would require everyone to speed through day 2 (except Indy and Shar, who are already in the afternoon of day 2).  This would bypass karaoke (which may or may not be a good things, depending on how much the rest of the crew wants to engage in that activity).
  3. Karaoke on the Second Night - there is the option to do karaoke night before crew meeting (if it is third day).
  4. Karaoke on the Third NightOr as a variation on option 3, we can still do karaoke, but on the third night instead of the second - after fast forwarding to the crew morning of the third day
Mostly, it seems to me to depend on what the others in the crew want to RP.  And what activities they want to make public with respect to second day.  For my part as Shar's player, I am more than willing to revise/retcon any second day activities of hers to fit in the meeting, if everyone else doesn't want to 'skip' that day and has specific things that they want to get accomplished on that time table; so, any of the options can work for me.  Otherwise, I would vote for the crew meeting on day 3 (and bumping karaoke to night 3, if the rest of the crew is interested in RPing that), but that puts everyone else in the unenviable position of having to catch-up/summarize the second day (and/or Shar and Indy waiting for everyone to catch up - which I suppose is already happening).

Presumably, the crew meeting will cover the results of the pharma meeting (for those that weren't officially there).  And then whether there is any player interest in RPing karaoke (or some other morale/crew-building exercise), at all.

At this point, I'll let the other players chime in, since I seem to be monopolizing the thread.
Sylvester Jinx
player, 563 posts
ex-Darrian Confed. Navy
768CB4
Sun 15 Aug 2021
at 12:45
  • msg #738

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 737):

You're fine Sharik, chime in all you want. Sylvester will make an ass out of himself singing to Valeska and swearing his love to her at Karaoke! ;-)
This message was last edited by the player at 12:46, Sun 15 Aug 2021.
Samantha Kilgore
player, 664 posts
Pilot and Security expert
With more hidden talents
Sun 15 Aug 2021
at 20:01
  • msg #739

Re: You Wanna Pick-Up WHAT?!!!

No specific plans for Sam, so any of the options which don't involve ret conning suit me
Kheaiftouaw
player, 822 posts
Aslan outcast
Sun 15 Aug 2021
at 20:31
  • msg #740

Re: You Wanna Pick-Up WHAT?!!!

No plans for Khea either but with her sleep schedule any morning meeting will require an advance warning (or a rather rude awakening).
StarMaster
GM, 1173 posts
Mon 16 Aug 2021
at 01:43
  • msg #741

Re: You Wanna Pick-Up WHAT?!!!

RETURN TO INVERMORY
DAY 1 ITINERARY
TIMEEVENT
07:31Exit Jump-space
10:37Enter Invermory orbit
10:57Land at Downport
11:10Hardsimm and Valeska look for lab equipment
11:15Sylvester works on TAMI
11:20Walter works on restocking the ship
12:30Jack makes contact about an Institute
12:00Inderpal, Sharik and Khea go to spa
12:30Limo arrives to take Walter, Vonon and Tescha to meeting with Drango
13:30Jack goes to Think Tank
14:15Sylvester and Valeska go to late lunch
14:20Dieter arrives at lunch and recognizes Valeska
15:25Valeska and Dieter go back to ship
15:26Sylvester goes shopping
15:30Vonon, Walter and Reese go to the Think Tank
15:45Inderpal goes to lunch, then shopping
16:00Valeska, Sylvester and Serge take samples to Think Tank
16:30Valeska and Sylvester go to the Arcade
16:40Valeska and Sylvester run across Indy at the Arcade
17:00Sam and Dieter tour ship
17:35Dieter and Sam tour starport
18:00Walter goes to Hotel TAS
18:00Tescha and Pablo work on items for auction
20:00Karaoke postponed till next night
DAY 2 ITINERARY
08:00Vonon at the spa
08:30Sharik and Indy at the spa; morning massage, swim, breakfast
10:00Walter and Tescha attend the auction
10:00Auction
11:27Vonon arrives at the auction
10:01Indy attends the auction virtually
13:00Indy and Sharik at the spa; lunch
13:00 
20:00Karaoke night rescheduled.

If there's anything I missed, just let me know.
This message was last edited by the GM at 13:52, Fri 20 Aug 2021.
Inderpal Kumar
player, 320 posts
Tharillian
Ex-Scout
Mon 16 Aug 2021
at 19:24
  • msg #742

Re: You Wanna Pick-Up WHAT?!!!

Sounds good to me.
Walter Zeller
player, 740 posts
Merchant/Noble
Mon 16 Aug 2021
at 23:15
  • msg #743

Re: You Wanna Pick-Up WHAT?!!!

Thank you for the timetable! Walter will be at the auction to keep an eye on the activities.
Vonon Ronkunu
player, 858 posts
Vargr and Spacer
ex-Patrol Commander
Tue 17 Aug 2021
at 02:36
  • msg #744

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 743):

Vonon will be at the Groomer--Spa!  At the Spa, the morning of Day 2, getting the Massage and Full Body Brushing that Sharik had scheduled for him.

He might attend the Auction after that, if it is still going on.
Sylvester Jinx
player, 564 posts
ex-Darrian Confed. Navy
768CB4
Tue 17 Aug 2021
at 10:00
  • msg #745

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 744):

Flea bath? ;-)
Kheaiftouaw
player, 823 posts
Aslan outcast
Tue 17 Aug 2021
at 22:16
  • msg #746

Re: You Wanna Pick-Up WHAT?!!!

Khea will probably fall out of bed at around 11:00 on the second day.
Jack Blackwood
player, 153 posts
Wed 18 Aug 2021
at 05:45
  • msg #747

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 746):

How much will each crew member get so far from the profits of this encounter?
Walter Zeller
player, 742 posts
Merchant/Noble
Wed 18 Aug 2021
at 10:38
  • msg #748

Re: You Wanna Pick-Up WHAT?!!!

The auction netted 32,097,300 credits for this world. Half goes to Drango so he gets 16,048,650 credits.

Of the 16,048,650, half of that goes to us, the other half to the ship and cargo fund, so 8,024,325, which gets split 13 ways (if the crew number is correct). Each player gets 617,255 credits.
Inderpal Kumar
player, 321 posts
Tharillian
Ex-Scout
Wed 18 Aug 2021
at 20:50
  • msg #749

Re: You Wanna Pick-Up WHAT?!!!

I'd say we're filthy rich, but we take baths.
Jack Blackwood
player, 154 posts
Thu 19 Aug 2021
at 05:48
  • msg #750

Re: You Wanna Pick-Up WHAT?!!!

Walter Zeller:
The auction netted 32,097,300 credits for this world. Half goes to Drango so he gets 16,048,650 credits.

Of the 16,048,650, half of that goes to us, the other half to the ship and cargo fund, so 8,024,325, which gets split 13 ways (if the crew number is correct). Each player gets 617,255 credits.

WOW
Jack Blackwood
player, 155 posts
Thu 19 Aug 2021
at 05:49
  • msg #751

Re: You Wanna Pick-Up WHAT?!!!

Walter Zeller:
The auction netted 32,097,300 credits for this world. Half goes to Drango so he gets 16,048,650 credits.

Of the 16,048,650, half of that goes to us, the other half to the ship and cargo fund, so 8,024,325, which gets split 13 ways (if the crew number is correct). Each player gets 617,255 credits.

WOW
Valeska Brandenberg
player, 125 posts
Scholar/Scout/Agent
UPP: 7A4B84
Fri 20 Aug 2021
at 13:44
  • msg #752

Re: You Wanna Pick-Up WHAT?!!!

Yes, 13 crew not counting Dieter, who is new.

However, I'd suggest everyone chip in 1,000Cr for Dieter, just as a 'signing bonus'. Don't want him to feel left out, even though he wasn't around and therefore didn't and couldn't have contributed anything to this windfall.

To a certain extent, that could apply to Tescha, but he did get shot on the ship, and has dealt with the auction.


In any case, that gives us 4 crew per shift plus 2 floaters... or 3 per shift if we go for 6-hour shifts. Recommended, I think. This is primarily only when it is called for, such as in space or jump, occasionally when in port (if it's potentially hostile).

Veronika may be a sophisticated (standard) AI, but she's not self-aware, therefore she is not a 'person' by any legal definition. One of the things that means is that she can't exactly 'think' for herself... outside of her programming. If she had money, she wouldn't know what to do with it. She couldn't self-initiate to go shopping and buy more clothes, for instance. She is what is called a humaniform robot--a sophisticated robot meant to look and act like a real human being, but not necessarily to fool anyone, certainly not for any long term interaction. That's because her emotional and expressive algorithms don't include that kind of interaction.

TAMI, on the other hand, seems to be self-aware. We may need to consider her as crew at some point. Perhaps, for now, she could be 'crew-in-training'.
Sylvester Jinx
player, 565 posts
ex-Darrian Confed. Navy
768CB4
Fri 20 Aug 2021
at 13:57
  • msg #753

Re: You Wanna Pick-Up WHAT?!!!

In reply to Valeska Brandenberg (msg # 752):

Agreed, I'll kick in 2,000Cr ea. That gives Sylvester and Val 1.2MCr.!
Serge Baklanov
player, 224 posts
Marine/Scout
Fri 20 Aug 2021
at 15:39
  • msg #754

Re: You Wanna Pick-Up WHAT?!!!

Sylvester Jinx:
In reply to Valeska Brandenberg (msg # 752):

Agreed, I'll kick in 2,000Cr ea.


OK, 2000 for Dieter.
Walter Zeller
player, 743 posts
Merchant/Noble
Fri 20 Aug 2021
at 18:12
  • msg #755

Re: You Wanna Pick-Up WHAT?!!!

You could make a motion to have Dieter get a bonus from the ship fund.
Sylvester Jinx
player, 568 posts
ex-Darrian Confed. Navy
768CB4
Fri 20 Aug 2021
at 18:22
  • msg #756

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 755):

We can do that too. It won't be as much, but they weren't here.
Inderpal Kumar
player, 322 posts
Tharillian
Ex-Scout
Fri 20 Aug 2021
at 18:23
  • msg #757

Re: You Wanna Pick-Up WHAT?!!!

2,000 from me as well.
Jack Blackwood
player, 156 posts
Sat 21 Aug 2021
at 05:36
  • msg #758

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 757):

2,000 from me too for Dieter
Kheaiftouaw
player, 824 posts
Aslan outcast
Sat 21 Aug 2021
at 22:48
  • msg #759

Re: You Wanna Pick-Up WHAT?!!!

Ah, well. 2000 from me too.
Vonon Ronkunu
player, 859 posts
Vargr and Spacer
ex-Patrol Commander
Sun 22 Aug 2021
at 08:13
  • msg #760

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 759):

     For Dieter, from Vonon....

     A friendly slap on the shoulder...a firm handshake...and a heart-felt "Well Done!"



     *sigh* Fine...Cr2,000 from me, too.
     ^_^
Walter Zeller
player, 748 posts
Merchant/Noble
Sun 22 Aug 2021
at 12:08
  • msg #761

Re: You Wanna Pick-Up WHAT?!!!

LOL. 2k from Sir Walter.

(Still laughing there Vonon)
Inderpal Kumar
player, 324 posts
Tharillian
Ex-Scout
Sun 22 Aug 2021
at 19:27
  • msg #762

Re: You Wanna Pick-Up WHAT?!!!

I'm not sure why we're paying Dieter 2k each, but I have so much money, I don't care.
Sharik Kaagira
player, 482 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 22 Aug 2021
at 22:39
  • msg #763

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
I'm not sure why we're paying Dieter 2k each ...

Well, that was a suggestion from Valeska back in post #752, to wit:
Valeska Brandenberg:
Yes, 13 crew not counting Dieter, who is new.

However, I'd suggest everyone chip in 1,000Cr for Dieter, just as a 'signing bonus'. Don't want him to feel left out, even though he wasn't around and therefore didn't and couldn't have contributed anything to this windfall...

So, it is a sort of private 'GoFundMe' campaign (turned signing bonus - note, if he engages in crew karaoke, it becomes a 'singing bonus' ... ;)) for Dieter who (in theory) is not getting any of the profits from the antiques auction since he wasn't part of the crew during that adventure.  And had noted being down on his luck at when introduced.

Oh, and Shar will chip in 2K as well (I'll remember to mark it off).  She'll also make sure that Dieter has a crew kit (including  a tailored set of lime-green coveralls as specified by the Captain) and the proper equipment allocated in Ship's Locker as necessary.  Easy enough to order up while she is shopping.
Sylvester Jinx
player, 572 posts
ex-Darrian Confed. Navy
768CB4
Mon 23 Aug 2021
at 11:36
  • msg #764

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 763):

Can't forget the lime green coverall! LOLOLOLOLOLOL
Vonon Ronkunu
player, 860 posts
Vargr and Spacer
ex-Patrol Commander
Thu 26 Aug 2021
at 05:04
  • msg #765

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 764):

     Y'all keep saying Lime Green like it's a bad thing.

     And besides, Vonon bought Fluorescent Lime Green jumpsuits...
Samantha Kilgore
player, 665 posts
Pilot and Security expert
With more hidden talents
Thu 26 Aug 2021
at 07:40
  • msg #766

Re: You Wanna Pick-Up WHAT?!!!

Sam will chip in 2K as well for Dieter
Inderpal Kumar
player, 326 posts
Tharillian
Ex-Scout
Thu 26 Aug 2021
at 21:32
  • msg #767

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 765):

How much will more stylish uniforms cost? We need something proper for parties.
StarMaster
GM, 1175 posts
Thu 26 Aug 2021
at 21:41
  • msg #768

Re: You Wanna Pick-Up WHAT?!!!

Neat: 500Cr each

Fancy: 1,000Cr each

Fashionable: 2,000Cr each

Designer: 3,000-10,000Cr each.
Samantha Kilgore
player, 667 posts
Pilot and Security expert
With more hidden talents
Fri 27 Aug 2021
at 07:42
  • msg #769

Re: You Wanna Pick-Up WHAT?!!!

Lets not go too expensive. I mean V will just ruin the cut by choosing garish colours...
Vonon Ronkunu
player, 861 posts
Vargr and Spacer
ex-Patrol Commander
Sat 28 Aug 2021
at 05:19
  • msg #770

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 769):

Oh, you say you want a Fancy Crew Uniform, eh...?

 
   Heh-heh-heh-heh-heh....
Jack Blackwood
player, 158 posts
Sat 28 Aug 2021
at 05:50
  • msg #771

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
In reply to Samantha Kilgore (msg # 769):

Oh, you say you want a Fancy Crew Uniform, eh...?

 
   Heh-heh-heh-heh-heh....

Why can't we just have this as the logo?
Vonon Ronkunu
player, 862 posts
Vargr and Spacer
ex-Patrol Commander
Sat 28 Aug 2021
at 07:24
  • msg #772

Re: You Wanna Pick-Up WHAT?!!!

In reply to Jack Blackwood (msg # 771):

     Cuz we ain't Vargr Corsairs!  We're Entry Paneers...uh, I mean...On Tray Pram Users!...uh...Enron Sailors!...um...On-Star Peep Viewers!....

     Aw, Hell--you know what I mean!


     And...you want a Fancy Crew Uniform?  Oh, I got a Fancy Crew Uniform, for ya!  You bet I do!  Yeah....
Sylvester Jinx
player, 578 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Aug 2021
at 12:09
  • msg #773

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 772):

Vince will now spend exclusive time coming up with uniforms, THANKS! :-P
Walter Zeller
player, 751 posts
Merchant/Noble
Sat 28 Aug 2021
at 12:29
  • msg #774

Re: You Wanna Pick-Up WHAT?!!!

Visions of a uniform sporting a ruff and cod piece.
Sylvester Jinx
player, 579 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Aug 2021
at 12:35
  • msg #775

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 774):

ROFLMAO!
Sylvester Jinx
player, 585 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Aug 2021
at 17:07
  • msg #776

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 775):

Sylvester asks Val to move in with him on the Longshot!
StarMaster
GM, 1179 posts
Sat 28 Aug 2021
at 23:54
  • msg #777

Re: You Wanna Pick-Up WHAT?!!!

When the new lab was being installed, along with moving a few walls in order to move TAMI from the Secondary Cargo Bay to the Secondary Security Bay, a lot of adjustments were recommended by the engineers.

Since you weren't going to engage in mining any more, it was recommended that you sell the mining drones (at least most of them) and the repair drones be relocated to the area that had been the Remote Operations Room. The bulkhead was pushed forward one square to make room for the the Repair Drones while the Remote Ops control was moved into the forward section of the new lab.

The Secondary Cargo Bay was expanded into the former bays for the repair drones and mining drones as well as the Remote Ops Room. There were a lot of hatches and iris doors that were removed and were no longer needed, so they were sold to pay for the other adjustments made.

The lab was further expanded into the fresher and became the Remote Ops control while the fresher was relocated to the Access Corridor as there didn't seem to be any need for the extra space there.

As per discussions, the Crew Deck staterooms were reorganized. Sir Walter's quarters were enlarged at the expense of the Recreation Room. The two double staterooms were pushed to the back of the ship.

As a result of all this, the ship now has an additional 9 tons of cargo space.
Valeska Brandenberg
player, 127 posts
Scholar/Scout/Agent
UPP: 7A4B84
Sun 29 Aug 2021
at 00:01
  • msg #778

Re: You Wanna Pick-Up WHAT?!!!

I bet you say that to all the women you meet, Sylvester! Have any of them ever said yes?

Val hasn't even learned your bad habits yet.

Even if that happens, your cubicle is way too small for both of us. We'd have to switch quarters with one of the doubles.
Walter Zeller
player, 755 posts
Merchant/Noble
Sun 29 Aug 2021
at 01:12
  • msg #779

Re: You Wanna Pick-Up WHAT?!!!

Thank you for making the changes there StarMaster!

For the modifications, would it be safe to say that we are on a one week shore leave to get them done?

(Now to stuff it with 9 more tons of cargo!)
Vonon Ronkunu
player, 864 posts
Vargr and Spacer
ex-Patrol Commander
Sun 29 Aug 2021
at 03:15
  • msg #780

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 779):

     And there is now a sealable Blast Door at the entrance to the Bridge!  Right?  Right?!!


     As for the Uniforms, I have already stolen--chosen!--I have already chosen several candidate options.  But, as my ability to multi-task appears to be in question (and rightly so) I will forgo attempts to alter the colors of my choices, and just show them to y'all, and simply describe my suggestions for colors.

Prepare Your Psyche's To Be Blown Away!

Serge Baklanov
player, 226 posts
Marine/Scout
Sun 29 Aug 2021
at 07:51
  • msg #781

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
Prepare Your Psyche's To Be Blown Away!


*switches the monitor to grayscale*
StarMaster
GM, 1180 posts
Sun 29 Aug 2021
at 11:48
  • msg #782

Re: You Wanna Pick-Up WHAT?!!!

Yes, the changes to the ship can be done in a week. None of it was really major.

Two mining drones were retained so that Khea and Sylvester and whoever else could tinker with them in order to alter its function.

9 hatches were removed and sold, while the remaining five were switched to dorsal hatches for the repair drones. 9 iris doors were also removed and sold while the 10th was relocated to an additional repair drone nook, and an additional repair drone was also purchased. It doesn't look any different than the other four (except maybe it's a bit shinier), but it didn't cost as much as the others are listed as. Now Vonon has to come up with a name for it.

Remote operations control was also transferred to the bridge since no more mining drones or mining was going to be done, but it can also be done by the station in the lab.
This message was last edited by the GM at 17:36, Sun 29 Aug 2021.
Sylvester Jinx
player, 588 posts
ex-Darrian Confed. Navy
768CB4
Sun 29 Aug 2021
at 11:56
  • msg #783

Re: You Wanna Pick-Up WHAT?!!!

In reply to Valeska Brandenberg (msg # 778):

"Only to you sweet one, I've been in space 20 plus years, never been married. Before it is too late, I want to settle down, and I chose you! As you've probably noticed, I snore belch and fart like everyone else! he grins at that. "But I want to spend the rest of my life with you. We'll take it slow since that is your choice. We'll have fun and get to know one another better."
Vonon Ronkunu
player, 865 posts
Vargr and Spacer
ex-Patrol Commander
Mon 30 Aug 2021
at 04:06
  • msg #784

Re: You Wanna Pick-Up WHAT?!!!

     Awright, awright!  Grab yer Kaff cups and sit down!

     Okay, Longshots...Welcome to Vonon's Fancy Crew Uniform fashion show!

     I will provide insights into the designs, while my assistant TAMI displays the images on your display screens.

     Right then.  Our first sample is pretty straightforward.  The benefits of it's classic design simply scream Merchant of ---


     TAMI!!  What the Frack?!!  No-no-no-no...Wrong Image!  Change it-change it...!

     Heh-heh...sorry about that, folks!  That was an image for a Pirate Officer uniform I proposed in a different game.  Just...ignore that....


     Moving on...TAMI, next image, please.


     As mentioned, this is a classic Utility Uniform style, made a little more "formal" by being made from materials a few steps abouve the more common "working clothes".  The same design is presented, here, in four color schemes, as well as in Male and Female (including a pantsuit) versions.

     White with Black trim has a classic formal look, while the Black with Silver trim is always an eye-catcher (and hides dirt and stains, too!).  The Crimson with Gold trim is a very commanding look, while the Gold with Crimson trim just radiates Competent Professional (this color scheme is my favorite!)

     As Captain, I feel that this design, in any color scheme, would be an acceptable and appropriate choice.  But I must admit that I also find them all rather...plebian.


     Now, this next offering is my absolute favorite and serious suggestion for our Fancy Crew Uniform--except for the presented color scheme.  TAMI, next image, please...


     Yes.  I am serious.  This uniform, with a kilt, requires no fancy tailoring to accommodate those Crew who possess tails, plus it can be worn by Male and Female crew--providing a single and (pardon the Pun) uniform look to the entire Crew, regardless of Species or Gender.  The Blade and Boot-knife would be optional...

     My preference in color would be for the cap, jacket, and stockings to be in Hunter Green with Brass/Gold buttons, and the leather belt in a color called "oxblood".  The kilt would not have a tartan pattern--or any pattern, for that matter--but would be a solid black.  Black shoes--or Spaceboots!  I love Spaceboots!--would finish out the ensemble.  I believe that this particular color combination will go very well with Vonon's Auburn-colored fur...

     I don't see a necktie with this--I'm thinking just something like a light "turtleneck" (no lapels or buttons) worn under the jacket.  Maybe in Black (...or Electric Banana Yellow!).

     Okay, Crew, there you have it.

     I'm seriously pushing for the Kilted Uniform--and I'm open to other colors (except Paisley!), even.

     But, if none of these float yer boat, I've got still more swiped offerings in my database...
Sharik Kaagira
player, 485 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 30 Aug 2021
at 05:28
  • msg #785

Re: You Wanna Pick-Up WHAT?!!!

Honestly, Vo, Shar is not a big fan of exposed legs in any crew uniform.  It's not that she has problems showing off her legs, it is simply not as practical (yes, even in a dress uniform).  Often enough, she wears a body pressure sleeve under her coveralls - or they incorporate one in them (re: Armortec crew coats, for example), which she has had tailored for herself on a couple of different occasions.  And functionally here, the reality is that we are in a space ship and mishaps happen.

She is fine with any pant-suited version of the second... er... first (real) options, in any of the color schemes (even... yes, fluorescent lime green, if necessary).  Partial to crimson with gold (or vice versa, but the latter will look a bit disco - expect rhinestones and mirrored sequins to accessorize); more conservative would be a blue or (hunter) green with silver or gold piping (she'd go for either of those as well).

The black option is too reminiscent of the first (non-)option presented (i.e. uh... too austere/serious/rigidly militant).  And white gets dirty too easily.  Fine in one of the major services where dress is only for show, but we may consider this crew a little less formal and a bit more ... workman (?).  Anyways, just my two cents.
Vonon Ronkunu
player, 866 posts
Vargr and Spacer
ex-Patrol Commander
Mon 30 Aug 2021
at 06:36
  • msg #786

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 785):

     Sharik ... are you actually asking "What does a True Scottish Spacer wear Under her Kilt, in a Vacuum?"

     ^_^

     These are offered as Fancy Uniforms, not work-a-day clothes.  We'd only be wearing this for Parties, meetings with High Mucketymucks, appearances before a Magistrate--or your Mom--y'know, that kinda stuff.

     But, if you truly dinna wanna be wearing a Kilt, I'll point out that Scottish Regiments do provide the option of wearing trousers, in the same pattern as the Regimental Tartan.  If Vonon's kilt color preference is chosen--solid Black--then any trousers would be of the same color.

     I mean, I actually do like those "Fancy Utility Uniforms" (and I agree with everything you said about the colors...except about accessorizing with rhinestones (I'd use emeralds ^_^).  And, as clean as those uniforms look, I just feel like they look too...generic...

     "A Vargr, a Darrian, an Aslan, and a Human walk into a bar...and they're all wearing Kilts..."
Vonon Ronkunu
player, 867 posts
Vargr and Spacer
ex-Patrol Commander
Mon 30 Aug 2021
at 06:36
  • msg #787

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 785):

     Sharik ... are you actually asking "What does a True Scottish Spacer wear Under her Kilt, in a Vacuum?"

     ^_^

     These are offered as Fancy Uniforms, not work-a-day clothes.  We'd only be wearing this for Parties, meetings with High Mucketymucks, appearances before a Magistrate--or your Mom--y'know, that kinda stuff.

     But, if you truly dinna wanna be wearing a Kilt, I'll point out that Scottish Regiments do provide the option of wearing trousers, in the same pattern as the Regimental Tartan.  If Vonon's kilt color preference is chosen--solid Black--then any trousers would be of the same color.

     I mean, I actually do like those "Fancy Utility Uniforms" (and I agree with everything you said about the colors...except about accessorizing with rhinestones (I'd use emeralds ^_^).  And, as clean as those uniforms look, I just feel like they look too...generic...

     "A Vargr, a Darrian, an Aslan, and a Human walk into a bar...and they're all wearing Kilts..."
Kheaiftouaw
player, 826 posts
Aslan outcast
Mon 30 Aug 2021
at 07:58
  • msg #788

Re: You Wanna Pick-Up WHAT?!!!

One advantage of being an Aslan, not having to shave your legs...

I am more concerned if its possible the wear a vacc suit over it.
Inderpal Kumar
player, 328 posts
Tharillian
Ex-Scout
Mon 30 Aug 2021
at 10:56
  • msg #789

Re: You Wanna Pick-Up WHAT?!!!

I like the red one from image two best.
Sylvester Jinx
player, 590 posts
ex-Darrian Confed. Navy
768CB4
Mon 30 Aug 2021
at 12:14
  • msg #790

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 789):

Tartan kilt! I'm descended from Clan McGregor and Clan Gunn as well as Wurtemburg Germany
This message was last edited by the player at 17:13, Mon 30 Aug 2021.
Sylvester Jinx
player, 591 posts
ex-Darrian Confed. Navy
768CB4
Mon 30 Aug 2021
at 12:58
  • msg #791

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 787):

What do you wear under a kilt? Why nothing of course!
Sylvester Jinx
player, 592 posts
ex-Darrian Confed. Navy
768CB4
Mon 30 Aug 2021
at 13:00
  • msg #792

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 788):

Human women don't have to shave their legs either, unless they want to.
Vonon Ronkunu
player, 868 posts
Vargr and Spacer
ex-Patrol Commander
Tue 31 Aug 2021
at 02:23
  • msg #793

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 792):

     I just had another thought, so....Duck!!

     Right...we already have lots of the "Ugly Jumpsuits", available in several colors, not just fluorescent lime green.  Okay, what if, instead of having an entire formal-type uniform ensemble made up for each of us, we were to just have a "Dress Jacket" made?  (the Brits call it a "Mess Jacket"--Google it)

     So, just the jacket--exact style to be determined, as well as accessories--which could then be put on over one of the ship's jumpsuits (or other clothes, ya color-hating wimps!)

     That concept seems more like something a "Trader Crew" might do.  And we can make the jacket as "formal" or "casual" as we want.  I'm kinda-sorta thinking something halfway between the jacket of a high-end Business Suit and a Navy-like Dress Uniform jacket.  Something that would project Professional Competence combined with Commercial Success...

     Or a leather Bomber Jacket...  ^_^
Samantha Kilgore
player, 669 posts
Pilot and Security expert
With more hidden talents
Tue 31 Aug 2021
at 08:38
  • msg #794

Re: You Wanna Pick-Up WHAT?!!!

No Tartan, though she'll wear skirt for fancy does, though also have a pant suit in case there is a risk of the fancy do getting ... lively.

Colours - anything except what V suggests

Mess Jacket sounds cool too
This message was last edited by the player at 08:39, Tue 31 Aug 2021.
Sharik Kaagira
player, 486 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 31 Aug 2021
at 16:03
  • msg #795

Re: You Wanna Pick-Up WHAT?!!!

Heh.  Shar already has a number of business suits, casual jackets and coveralls/skinsuits/work-onesies (in various colors including florescent lime green) - she bought a bunch of different outfits during character creation (yes, all high-tech diplo and ballistic smart cloth often enough).

I suspect that women (even in the future) are still used to accessorizing spandex (even high-tech variants) with various tops and such ...  So, whatever the Captain decides to mandate, she'll still accessorize with something (though probably not leg warmers - I swear that Vo's player must be a child of the '80's).  She also has plenty of jewelry to work with.
Sylvester Jinx
player, 595 posts
ex-Darrian Confed. Navy
768CB4
Tue 31 Aug 2021
at 16:05
  • msg #796

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 795):

Vo is a child of the 70's and 80's. I am too, I'm also a child of the 60's.
This message was last edited by the player at 16:35, Tue 31 Aug 2021.
Inderpal Kumar
player, 329 posts
Tharillian
Ex-Scout
Wed 1 Sep 2021
at 20:19
  • msg #797

Re: You Wanna Pick-Up WHAT?!!!

I'm a child of the 90s!
Vonon Ronkunu
player, 869 posts
Vargr and Spacer
ex-Patrol Commander
Thu 2 Sep 2021
at 08:46
  • msg #798

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 797):

     Yeah, High School in the late-70's...but ab-so-freakin-lutely an 80's Guy!!

     And, to quote The Tubes -- "I Was a Punk Before You Were a Punk" ^_^
Serge Baklanov
player, 227 posts
Marine/Scout
Thu 2 Sep 2021
at 21:49
  • msg #799

Re: You Wanna Pick-Up WHAT?!!!

I knew we would not get off easy.
At first I did not understand which Crimson you were talking about, then I remembered that my monitor was still switched to greyscale.

I like the plebeian design. So if there is a vote or whatever, I'm for a classic Utility Uniform (white with black, crimson with gold or black with silver, all good).
Walter Zeller
player, 756 posts
Merchant/Noble
Thu 2 Sep 2021
at 21:58
  • msg #800

Re: You Wanna Pick-Up WHAT?!!!

Crimson and Gold works. Black and Silver is alright, as long at it does not look like the Officers uniform from "Starship Troopers"
Sylvester Jinx
player, 599 posts
ex-Darrian Confed. Navy
768CB4
Fri 3 Sep 2021
at 11:22
  • msg #801

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 800):

Or the SS Storm Trooper uniform up there? Too Nazi.
Sylvester Jinx
player, 602 posts
ex-Darrian Confed. Navy
768CB4
Fri 3 Sep 2021
at 18:58
  • msg #802

Re: You Wanna Pick-Up WHAT?!!!

I like the maroon/red from image 2 best.
Inderpal Kumar
player, 331 posts
Tharillian
Ex-Scout
Sun 5 Sep 2021
at 21:51
  • msg #803

Re: You Wanna Pick-Up WHAT?!!!

Checking in. Visited the Royal Hospital Chelsea today.
Vonon Ronkunu
player, 870 posts
Vargr and Spacer
ex-Patrol Commander
Thu 9 Sep 2021
at 02:07
  • msg #804

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 803):

     So.  Psi-Shielded Headgear...

     As far as I've been able to find, Psi-shielded Helmets or hats or hoods (I found references to pull over hoods as part of armor suits), this technology becomes available at TL12+ (C).

     Planet Invermory (where we are) is TL10, and Planet Duncinae (where we're going) is TL11.  This doesn't eliminate the possibility of Imported Tech--it just means it might cost more.  The two closest planets with TL12 are Planet Kingston and...Cassandra's Belt (Vonon's homeworld).

     Kingston is the more likely of the two to be a source of this Tech--it's a Hi-Pop, Pre-Rich world with decent trade numbers.

     Cassandra is classed as Non-Industrial, so even if they have the Tech, it isn't being manufactured in exportable quantities....and Vonon is persona non grata with one of the local political groups there (his own Family)--so don't even suggest going back there....

     The Confederacy has close trade ties to the Principality of Caledon, which has an average TL13 across the realm, so there might be Caledonian-made psi-shielded helmets/headgear available on Invermory or Duncinae--but the further something needs to be shipped, the more expensive it becomes...

     And, according to MgT1E "Psion" book, Psi-Shielded gear starts at Cr40,000
Jack Blackwood
player, 160 posts
Thu 9 Sep 2021
at 05:44
  • msg #805

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 804):

Saw it it in "Dillitente " 50,000cr
Jack Blackwood
player, 161 posts
Thu 9 Sep 2021
at 05:44
  • msg #806

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 804):

Saw it it in "Dillitente " 50,000cr
Samantha Kilgore
player, 674 posts
Pilot and Security expert
With more hidden talents
Thu 9 Sep 2021
at 07:23
  • msg #807

Re: You Wanna Pick-Up WHAT?!!!

Does that say anything about what it looks like? Will be very upset if Sam can't get Jack one that looks like a clowns wig...
Sylvester Jinx
player, 606 posts
ex-Darrian Confed. Navy
768CB4
Thu 9 Sep 2021
at 11:27
  • msg #808

Re: You Wanna Pick-Up WHAT?!!!

In reply to Samantha Kilgore (msg # 807):

Hehehehehehehe
StarMaster
GM, 1181 posts
Thu 9 Sep 2021
at 13:16
  • msg #809

Re: You Wanna Pick-Up WHAT?!!!

A psionic shield helmet fully encloses the head, so presumably it has a face mask that can be opened/raised to eat, though you'd be vulnerable when you do. Other than that, it comes in whatever style is currently fashionable. That's only 4,000Cr.

On the other hand, a psionic shield is a small device that can be worn like an amulet or necklace. That's the 40,000-50,000Cr item.
Inderpal Kumar
player, 332 posts
Tharillian
Ex-Scout
Thu 9 Sep 2021
at 20:44
  • msg #810

Re: You Wanna Pick-Up WHAT?!!!

Psionic scanning would be a difficult process in RL, I'd imagine. You'd see some weird stuff...
Sharik Kaagira
player, 487 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 9 Sep 2021
at 23:38
  • msg #811

Re: You Wanna Pick-Up WHAT?!!!

StarMaster:
A psionic shield helmet fully encloses the head, so presumably it has a face mask that can be opened/raised to eat, though you'd be vulnerable when you do. Other than that, it comes in whatever style is currently fashionable. That's only 4,000Cr.

On the other hand, a psionic shield is a small device that can be worn like an amulet or necklace. That's the 40,000-50,000Cr item.

To me the question is more about the Tech Level.  Even if the TL-10 planet had access (Black Market, &c.) to psi-enhancing and shielding tech (which is largely illegal in the Imperium, though I recognize we are not in the Imperium) how much of a mark up would there be?  Most psionic equipment is TL-13+ as far as I can see.  So, availability will be low and price high.

Also recognize that if the item is 'used' (also possible in the Black Market) then there will be the additional question of the quality/maintenance of the item.  Imagine someone from the Victorian Age (TL-5 or 6, or even just post-WWII before the 1960's, perhaps TL-7?) trying to repair a modern smart-phone (TL-9, maybe 10).  They might have some idea of how it works conceptually.  But, would never have seen (or have the capacity to repair) a transistor, let alone an integrated chip on the micron/nanometer scale.

We have already encountered the latter issue with non-psi tech.  Veronika is (at least in part) TL-12+ and she can't be fully repaired on Invermory (Starry already ruled on that, I believe); so, we are (well, Walter is) waiting on getting that done.
Walter Zeller
player, 757 posts
Merchant/Noble
Fri 10 Sep 2021
at 00:42
  • msg #812

Re: You Wanna Pick-Up WHAT?!!!

Correct. I was waiting until we get to a system that might be able to repair Veronica (TL-13+) and I was hoping to get a batch of business suits with cloth armor that does not look like they are armored.
Sharik Kaagira
player, 488 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Fri 10 Sep 2021
at 01:32
  • msg #813

Re: You Wanna Pick-Up WHAT?!!!

Walter Zeller:
Correct. I was waiting until we get to a system that might be able to repair Veronica (TL-13+) and I was hoping to get a batch of business suits with cloth armor that does not look like they are armored.

Heh.  Sharik started with just enough cash (and was allowed) during chargen to have actually acquired a multiple sets of pant suits, dresses, and jumpsuits/work clothes at TL-14 to get just that.  She'd offer to loan some of them to you, Walter, but ... uh, they are tailored and Sharik and Walter don't share the same physical build...  There was a method to the madness, she does have a set of high tech (re: gel cloth, Prot: 9) riding leathers as well; Sharik did race grav cycles for some number of years.

Which reminds me... maybe she should pick one of those up again... What is our personal space allocation on the Longshot again?
Walter Zeller
player, 758 posts
Merchant/Noble
Fri 10 Sep 2021
at 10:27
  • msg #814

Re: You Wanna Pick-Up WHAT?!!!

Pretty much what you can put in your stateroom or the Ships locker.
Inderpal Kumar
player, 333 posts
Tharillian
Ex-Scout
Fri 10 Sep 2021
at 20:19
  • msg #815

Re: You Wanna Pick-Up WHAT?!!!

How much would we say all this costs us?
Vonon Ronkunu
player, 871 posts
Vargr and Spacer
ex-Patrol Commander
Mon 13 Sep 2021
at 05:18
  • msg #816

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 815):

     Well, like I said, here in the Confederacy of Duncinae, we might be able to find some imported Caledonian Anti-Psi tech (maybe even Imperial)--but it's going to be High-End Retail gear ($$$$$$$) if not restricted Military Gear (Top Secret: Commit Sepuku Before Using).

     And that's even assuming we can find it, here.

     So, I guess--until we reach a planet with TL12+--Jack, you're just gonna have to continually be scanning around all of us for Bad-Intentioned Psions.  You can take a half-hour break every three days...

     ^_^
Sharik Kaagira
player, 491 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 13 Sep 2021
at 07:07
  • msg #817

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
How much would we say all this costs us?

Dunno, but Sharik won't bat an eye if she drops about 10KCr in clothing and jewelry on herself and Indy.  All in a day's shopping.  TL-10 is enough to get some interesting stuff like Smart Fabic and (presumably) some holographic and computer/electronic integration in the clothing.  The kirins and dragon on their cheogsams will likely dance, if we want them to... :D
Vonon Ronkunu
player, 873 posts
Vargr and Spacer
ex-Patrol Commander
Mon 13 Sep 2021
at 07:54
  • msg #818

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 817):

     Probably a good chance of that, Shar'r.  Plus, Invermory is rated as a Rich World (I think), so that means they'll have all the "Best Things"--High Culture, High Fashion, and whatnot.
Sylvester Jinx
player, 609 posts
ex-Darrian Confed. Navy
768CB4
Mon 13 Sep 2021
at 16:32
  • msg #819

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 818):

Invermory is a rich, agricultural world with improving living conditions due to a bustling agro-economy.

As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
This is a rich world with a prosperous and thriving world economy.
This world is rich with high-grade living conditions, a good climate, and a non-harmful environment. Immigration registration for this world is always in high demand.
It is a member of the Confederacy of Duncinae in the Ea Subsector of Reaver's Deep Sector.
This world has a nearby Naval Base, usually associated with military starships.
This world has a nearby Military Base, usually associated with military ground forces.
Vonon Ronkunu
player, 874 posts
Vargr and Spacer
ex-Patrol Commander
Tue 14 Sep 2021
at 01:06
  • msg #820

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 819):

     Yeah, a "...prosperous and thriving world economy..."--that's what I meant, when I said "...High Culture, High Fashion, and whatnot..."!

     Wadda ya think--I'm chasing my own tail, here?!  I wasn't talking about well-dressed Farmers!  ^_^
Kheaiftouaw
player, 828 posts
Aslan outcast
Wed 15 Sep 2021
at 22:45
  • msg #821

Re: You Wanna Pick-Up WHAT?!!!

Sorry for not posting much.

I kinda manoeuvred Khea to the sidelines and I have to think of a way to have her rejoin the party.
Inderpal Kumar
player, 337 posts
Tharillian
Ex-Scout
Tue 21 Sep 2021
at 20:56
  • msg #822

Strange Games

What other versions of poker are there apart from the card game? Exception for the one involving a metal implement?
Vonon Ronkunu
player, 877 posts
Vargr and Spacer
ex-Patrol Commander
Wed 22 Sep 2021
at 22:31
  • msg #823

Strange Games

In reply to Inderpal Kumar (msg # 822):

     WAIT...there's a version of Poker where we don't chase each other around with small, pointy metal rods!

     Since when?!!
Samantha Kilgore
player, 679 posts
Pilot and Security expert
With more hidden talents
Thu 23 Sep 2021
at 08:12
  • msg #824

Strange Games

red hot? ; )
Sharik Kaagira
player, 494 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 23 Sep 2021
at 14:32
  • msg #825

Re: You Wanna Pick-Up WHAT?!!!

Samantha Kilgore:
red hot? ; )

chili peppers!  Give it away!
Inderpal Kumar
player, 338 posts
Tharillian
Ex-Scout
Thu 23 Sep 2021
at 21:15
  • msg #826

Re: You Wanna Pick-Up WHAT?!!!

Or if you need to determine the mass of one, give it a weigh.
Inderpal Kumar
player, 340 posts
Tharillian
Ex-Scout
Wed 29 Sep 2021
at 21:45
  • msg #827

Heads-up

I will be away on holiday from 6 to 12 October.
Sharik Kaagira
player, 498 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 29 Sep 2021
at 22:31
  • msg #828

Heads-up

Happy Holidays! ;)
Inderpal Kumar
player, 342 posts
Tharillian
Ex-Scout
Sun 3 Oct 2021
at 20:45
  • msg #829

Heads-up

@Sylvester Jinx - Who are you talking to when you're referring to "ladies"?
Sharik Kaagira
player, 500 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 3 Oct 2021
at 21:27
  • msg #830

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
@Sylvester Jinx - Who are you talking to when you're referring to "ladies"?

Sam and Val, I believe.  All three were at the gallery last I heard…
Sylvester Jinx
player, 629 posts
ex-Darrian Confed. Navy
768CB4
Thu 7 Oct 2021
at 11:40
  • msg #831

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 830):

Hey Vo, when Vargr breed, do they knot like a dog does? Just asking.
Vonon Ronkunu
player, 880 posts
Vargr and Spacer
ex-Patrol Commander
Fri 8 Oct 2021
at 06:28
  • msg #832

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 831):

     Uhhhh ... possibly?

     The "knot" is actually just an evolutionary mechanism to ensure the act is completed by critters who only do what they're doing because their hormones are raging, forcing them to obey instinctive imperatives.  I've always assumed that part of the increased Intelligence and awareness-of-self that the "humanoid modifications" done to the race, would allow the ... participants ... to gain the ability to enjoy the act much more than their "Lesser Creature" ancestors.  Y'know, not only physical alterations, but modifications to hormonal states as well as other biological functions, during coitus.

     But, for all those reasons, I'm certain that unlike you Hairless Monkeys, Vargr don't do anything as lazy as your so-called "Missionary Position"....

     VARGR DO IT FROM BEHIND!

     I got a T-shirt that says so....
Samantha Kilgore
player, 682 posts
Pilot and Security expert
With more hidden talents
Fri 8 Oct 2021
at 08:24
  • msg #833

Re: You Wanna Pick-Up WHAT?!!!

When your in space, do it Vargr style...
Sylvester Jinx
player, 630 posts
ex-Darrian Confed. Navy
768CB4
Fri 8 Oct 2021
at 11:08
  • msg #834

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 832):

ROFLMAO! I lost my breath I laughed so hard!
Kheaiftouaw
player, 829 posts
Aslan outcast
Sat 9 Oct 2021
at 00:24
  • msg #835

Re: You Wanna Pick-Up WHAT?!!!

This game has taken a strange turn....
Vonon Ronkunu
player, 881 posts
Vargr and Spacer
ex-Patrol Commander
Sat 9 Oct 2021
at 01:41
  • msg #836

Re: You Wanna Pick-Up WHAT?!!!

In reply to Kheaiftouaw (msg # 835):

     If it has, then I blame anybody but Me!!  ^_^
Sharik Kaagira
player, 501 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 9 Oct 2021
at 04:15
  • msg #837

Re: You Wanna Pick-Up WHAT?!!!

Vonon Ronkunu:
     If it has, then I blame anybody but Me!!  ^_^

Well, Sam is the primary pilot of the Longshot; so, presumably it is her fault.  Though, Vo, you are Captain...
Vonon Ronkunu
player, 882 posts
Vargr and Spacer
ex-Patrol Commander
Sat 9 Oct 2021
at 06:00
  • msg #838

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 837):

     Dammit!!

     Once again, drowned by my Thirst for Power!

Inderpal Kumar
player, 343 posts
Tharillian
Ex-Scout
Wed 13 Oct 2021
at 18:07
  • msg #839

Re: You Wanna Pick-Up WHAT?!!!

Back from my holiday. Do we want to jump to the next day?
Serge Baklanov
player, 229 posts
Marine/Scout
Wed 13 Oct 2021
at 18:26
  • msg #840

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 839):

Let's jump to another system!
Walter Zeller
player, 759 posts
Merchant/Noble
Thu 14 Oct 2021
at 10:39
  • msg #841

Re: You Wanna Pick-Up WHAT?!!!

Funny, I was about to send the Captain an e-mail with the same suggestion.
Sylvester Jinx
player, 634 posts
ex-Darrian Confed. Navy
768CB4
Thu 14 Oct 2021
at 16:55
  • msg #842

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 841):

What? Jump to another day? Or another system? I'm in favor of leaving here and jumping out if we can.
This message was last edited by the player at 16:56, Thu 14 Oct 2021.
Vonon Ronkunu
player, 884 posts
Vargr and Spacer
ex-Patrol Commander
Fri 15 Oct 2021
at 01:39
  • msg #843

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 842):

With the Auction over, and all our bills made current, I got no objection to running out to Duncinae and holding the next Auction.


     Hey!  Captain calls a Crew Meeting!

     So, I/Vonon have been putting a lot of thought into what to do with TAMI, and I have a suggestion.

     TAMI, as far as I can determine, was originally designed to "run" the physical operations of that Base.  She was built to be an electronic Administrative Overseer, sorta.  The whole "sentience" thing may, or may not, have been part of her original computer architecture, but her "job" was keeping the facility running.  That separation from the scientific computational work being done there, is probably what saved her core programming, when they wiped all the research data, during the Bug-Out.

     So, why not continue her in that function, here aboard Longshot?  She's already designed/programmed for monitoring and maintaining the operations of a "facility" -- and a starship qualifies as a "facility" -- so we tie her into all the systems and subsystems of the ship, and let her "monitor" them.  I'm not saying control them, just "monitor".  For now.

     In some ways, I suppose I'm suggesting that TAMI become the "unofficial" Asst. Chief Engineer.

     She will be able to monitor everything aboard the ship, 24/7, without need for rest.  When she detects "issues", she'll have to report it to whoever of us is most appropriate -- which will probably be to Khea, most of the time.  But she could also be shadowing the Sensor Op, and maybe even monitor incoming Communications -- even acting as a central dispatcher, for our onboard comm-network.

     Eventually, we might consider letting her learn to control the onboard Drones.  Maybe even, eventually, letting her have access to Piloting and Gunnery controls.  Maybe.

     Any suggestions?  Objections?  Knowledge of what happened to Scarecrow's Brain?
Walter Zeller
player, 760 posts
Merchant/Noble
Fri 15 Oct 2021
at 01:49
  • msg #844

Re: You Wanna Pick-Up WHAT?!!!

Maybe start off light duties and add them in segments.  The paranoid in me agrees that it would not be a good idea for TAMI to control the life support. I do not want to find that the last skill I use in life is zero-G without a vacc suit.

Monitor? Yes.
Advise? Yes.
Control? NOPE.
Vonon Ronkunu
player, 885 posts
Vargr and Spacer
ex-Patrol Commander
Fri 15 Oct 2021
at 01:55
  • msg #845

Re: You Wanna Pick-Up WHAT?!!!

Sylvester Jinx:
... Serge is the only friend Sly has other than Val. Though it is getting a lot better and closer to the rest of the crew, he's even making headway with Sam as a friend! ... "


     WHAT?!  Are you implying that you do not believe that your beloved and benevolent Captain Vonon Ronkunu is not your Best Friend Forever?!!

     Say It Ain't So!!!

     After everything I have done for This Crew!  The scrimping and scraping to give all of you everything a Captain can give!

     Intolerable! This is something up with which I will not put!

     Security Chief Pablo -- Flog them all!  Ten lashes each!

     And the Floggings will Continue until All of you Love Me!  You Will Love Your Captain!!!!!!


^_^
Serge Baklanov
player, 230 posts
Marine/Scout
Fri 15 Oct 2021
at 08:55
  • msg #846

Re: You Wanna Pick-Up WHAT?!!!

ROFL!

Vonon Ronkunu:
     WHAT?!  ... you do not believe that your ... Captain ... is not your Best Friend Forever?!!


Is that a double negation so the correct answer is "yes, we do not believe"?
Sylvester Jinx
player, 635 posts
ex-Darrian Confed. Navy
768CB4
Fri 15 Oct 2021
at 11:30
  • msg #847

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 845):

I share imitation chocolate chip cookies with you to like me! ;-)
Sylvester Jinx
player, 636 posts
ex-Darrian Confed. Navy
768CB4
Fri 15 Oct 2021
at 13:39
  • msg #848

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 845):

Life is lonely at the top Vo! ;-)
Samantha Kilgore
player, 684 posts
Pilot and Security expert
With more hidden talents
Fri 15 Oct 2021
at 19:45
  • msg #849

Re: You Wanna Pick-Up WHAT?!!!

Re TAMI - the real question is if she can be set up to only monitor and not control, which is a question for Khea. IF that can be sorted Sam doesn't have an issue with it. Though it may make the crew feel increasingly redundant.
Inderpal Kumar
player, 344 posts
Tharillian
Ex-Scout
Fri 15 Oct 2021
at 21:58
  • msg #850

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 844):

If there is still air in the ship, zero-G without a vacc suit wouldn't be a problem. At least not initially.
Vonon Ronkunu
player, 886 posts
Vargr and Spacer
ex-Patrol Commander
Sat 16 Oct 2021
at 02:08
  • msg #851

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 850):

     Yeah, I'm pretty much suggesting what Walter and Sam are saying.  We give TAMI the ability to access all these systems only for Monitoring -- for now -- and we then have to have a little faith that she won't figure out her own work-arounds.

     I'm thinking that, for Vonon, his concern is not that TAMI might do something malicious, but that her -- "thought processes"? "way of thinking"? -- might still be somewhat "computer-like", and that she might then take some action that was "logical" for the circumstances, but lethal for usWithout any malicious intent on her part.

     So we'd tell her something like ...

     "We have complete faith in your abilities, TAMI.  And while you did manage the operations of a sophisticated research base, taking care of dozens of personnel -- Longshot is a starship.  It's not exactly the same.  We just want to make sure that all of the connections and modifications we had to make, to integrate you into the ship, are working correctly.

     "So, first we'll tie you into all the monitor systems and make sure that you are getting all the data correctly, and without issues.  Think of it as a Shake-Down cruise -- that's how we do it, onboard ships.

     "Then, we'll all run constant diagnostics, keep checking all the connections, and when both you and us are confident that you're getting all the data from everything, we'll start hooking up control circuits, to give you more operational control..."

     I guess, in Vonon's furry head, he's thinking of this phase of TAMI "joining the Crew" as her being "everybody's Assistant".  She is/can be always around, and can help us do our jobs, but she just can't "push any buttons" -- it will be up to us to take any direct actions.

     For now ^_^
Sylvester Jinx
player, 637 posts
ex-Darrian Confed. Navy
768CB4
Sat 16 Oct 2021
at 12:42
  • msg #852

Re: You Wanna Pick-Up WHAT?!!!

With his skills, next is Computer 4 at TL16!
StarMaster
GM, 1187 posts
Sat 16 Oct 2021
at 18:44
  • msg #853

Re: You Wanna Pick-Up WHAT?!!!

It's a question of security levels and firewalls. You'd have to make sure that ALL systems only have control capabilities at one of the higher security levels, and then you set up security alerts any time any tries to breach each of the levels.

For the most part, that set-up is already in place. You just need to double-check to make sure every system has been covered.

If it wasn't clear before, conversations with TAMI will elicit the information that while her core program was as an 'administrative asssistant/secretary' for the facility, not only didn't she control it, but she wasn't an AI at that time. Yes, she was telepathic but that was because that had been the interface concept behind her original design. That way, no keyboards or comm receivers or whatever would be needed. Also, because she wasn't organic, she never needed to be fed. Furthermore, she wasn't capable of initiating telepathic contact. She was only reactive.

That condition is still part of her programming but it has been augmented slightly by her 'awakening'. If she detects a problem, she can initiate telepathic contact with Jack to inform him of the problem.

As near as Jack has been able to tell, she can only establish telepathic contact with someone who is already telepathic. If she is capable of communicating with any of the rest of the crew, or anyone else, it may simply require training.
Inderpal Kumar
player, 345 posts
Tharillian
Ex-Scout
Sun 17 Oct 2021
at 11:37
  • msg #854

Re: You Wanna Pick-Up WHAT?!!!

In reply to Vonon Ronkunu (msg # 851):

Trust, but verify, basically.
Sylvester Jinx
player, 638 posts
ex-Darrian Confed. Navy
768CB4
Sun 17 Oct 2021
at 12:55
  • msg #855

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 854):

I have the computer skill, but I'm not telepathic as far as I know!
Sylvester Jinx
player, 641 posts
ex-Darrian Confed. Navy
768CB4
Mon 18 Oct 2021
at 11:18
  • msg #856

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 855):

Ooops, she IS hooked in, I forgot I dundidit! ;-)
Sylvester Jinx
player, 642 posts
ex-Darrian Confed. Navy
768CB4
Tue 19 Oct 2021
at 13:54
  • msg #857

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sylvester Jinx (msg # 856):

Is this game moving slower, or is it my imagination?
Walter Zeller
player, 761 posts
Merchant/Noble
Tue 19 Oct 2021
at 23:15
  • msg #858

Re: You Wanna Pick-Up WHAT?!!!

Just giving the crew a chance to do stuff on their own on planet before we jump.

Given the one week time needed to make the changes on the ship, this might be the longest shore leave the crew has had since we got the ship.
Inderpal Kumar
player, 348 posts
Tharillian
Ex-Scout
Sat 23 Oct 2021
at 11:37
  • msg #859

Re: You Wanna Pick-Up WHAT?!!!

What should we know about our next destination?
Vonon Ronkunu
player, 889 posts
Vargr and Spacer
ex-Patrol Commander
Sun 24 Oct 2021
at 04:21
  • msg #860

Re: You Wanna Pick-Up WHAT?!!!

Sylvester Jinx:
In reply to Jack Blackwood (msg # 124):

"No one knows about or touches TAMI but us Jack. So, what do you need high tech for again? High tech computer components? We could use a few. I'm TL16, remember Jack, I'm from Darrian."


     That's actually a relevant point, Sylvester.  I don't believe that the Iltharans were TL16 -- or even close to that!  Yet TAMI is exhibiting capabilities that aren't supposed to be possible with the TL of her components.

     TAMI was likely built with "cutting edge" Iltharan Tech -- and her Telepathic abilities were Way-Out-There Experimental-Prototype tech -- but her AI ... excuse me ... her Digital Personality capabilities are a complete fluke -- totally random comp-mutation ^_^
Vonon Ronkunu
player, 890 posts
Vargr and Spacer
ex-Patrol Commander
Mon 25 Oct 2021
at 01:58
  • msg #861

Travelogue...

     Hey, Kids!  Are ya ready to Learn Something?
     Learning is Super Fun!  Why, with a Good Education, you can do--
!!BLAM!!
     Sorry about that ... one of my Evil Clones got loose.  The frigging things are always running around trying to force people to become better educated!  They have no respect for the indifferent apathy of the American People!
     As if any of the Powers That Be in America would ever allow an American Citizen to actually gain a real Education....

Ignorance is a Right!  It's guaranteed by The Consti...pation, or something -- Whatever!



Inderpal Kumar:
What should we know about our next destination?

     Well, Indy, not to be pedantic, but we're headed for--!!BLAM!!

     Dammit!!  Sorry--another Evil Clone.  I'm gonna just go check the lock on their cage...


The following information is from the Online Traveller Wiki, and all details are subject to modification by the Great and Powerful Oz StarMaster....

Duncinae
     Duncinae is a pleasant world orbiting a hot, yellow G2-V Main Sequence star, located in the Ea Subsector of Reaver's Deep Sector (Hex Coordinate 1624).
     Duncinae is a rich, agricultural, nonindustrial garden world with a near-ideal, utopian environment conducive to most sophonts and high-grade living conditions due to a bustling economy.

 * As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major
      export commodity for this world.
 * It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the
      price up for these items at this world.
 * This is a rich world with a prosperous and thriving world economy.
 * Its economy and population are rapidly growing, and living conditions are expected to quickly rise, barring interruption from outside forces.
 * It is the Capitol World of the Confederacy of Duncinae, an interstellar polity in the Ea Subsector of Reaver's Deep Sector.
 * This world has a nearby Naval Base, associated with military starships of the Confederacy of Duncinae.
 * This world has a nearby Military Base, associated with military ground forces of the Confederacy of Duncinae.

UWP: A686648-B
StarportAExcellent: Starship Construction, Overhaul, Refined fuel
Size6Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8Dense
Hydrographics6Wet World 60%
Population6Moderate (3 million)
Government4Representative Democracy
Law Level8High Law (controlled blades)
Tech LevelBAverage Stellar (large starships)

Inderpal Kumar
player, 349 posts
Tharillian
Ex-Scout
Mon 25 Oct 2021
at 19:18
  • msg #862

Travelogue...

Thanks. So plenty of opportunities for further profit.
Vonon Ronkunu
player, 891 posts
Vargr and Spacer
ex-Patrol Commander
Tue 26 Oct 2021
at 03:29
  • msg #863

Travelogue...

In reply to Inderpal Kumar (msg # 862):

     Yup.  We're kinda-sorta counting on the planet's history to increase the profits from a planned auction of the remaining "artifacts" from the base we looted explored on Coventry.

     Many canon sources refer to planet Duncinae as having been a "colony" in the Iltharan Empire, way back when.  Towards the end of that Empire, with Caledonian aid, Duncinae achieved freedom.

     Now, I've also read that planet Duncinae was originally settled by some folks who left the Caledonian worlds over an argument about whether Haggis was a food, or a powerful pest repellant...

     So I'm not sure if calling Duncinae a "colony" of the Iltharan Empire simply means that the Iltharans just conquered and subjugated the Caledonian descendants -- imposing "colonial" status upon that population -- or if it means that a sizable Iltharan population took up residence there, and when they had enough local influence, they "asked" to join the Iltharan Empire.

     Either way, we're hoping that the Duncinaian pride that their Confederacy is still here, while the Iltharan Empire collapsed after they got kicked off planet Duncinae, will translate into some high interest, amoung the locals, to own "Iltharan Empire" antiquities.

     Y'know, in the same way that some Brits go ga-ga over Napoleonic artifacts...
Vonon Ronkunu
player, 892 posts
Vargr and Spacer
ex-Patrol Commander
Tue 26 Oct 2021
at 05:41
  • msg #864

Travelogue...

In reply to Vonon Ronkunu (msg # 863):

Sharik Kaagira:
...Shar was pretty sure that giving TAMI more than a voice (so, some sort of visual/holographic avatar) would probably help both her and crew adjust to the new arrangements...

     YES!!  I have had the thought to ask Sharik to assist TAMI/Tammy in creating a video Avatar on several occasions -- but I kept forgetting about the idea, before I could get around to bringing it up!

     I'm convinced my frequent forgetting about this idea is all part of some subversive Zhodani plot ... or maybe the evil Drakkar Corporation ...

     Suggestion: as TAMI is Iltharan-built, see if she'd like to look like an Iltharan.  Check if she still has any old Personnel files from the old Base, and review Personnel ID pictures for what Iltharans looked like, 800 years ago...  ^_^
Inderpal Kumar
player, 351 posts
Tharillian
Ex-Scout
Sun 31 Oct 2021
at 20:07
  • msg #865

Travelogue...

Ask a stupid question, but do they look like Humaniti?
Sharik Kaagira
player, 504 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 31 Oct 2021
at 20:35
  • msg #866

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
Ask a stupid question, but do they look like Humaniti?

Not stupid at all - as far as I am aware, they are 'minor' offshoot of humaniti and thus humanoid with only potentially minor physical feature differences (for reference, Darrian are considered a minor off-shoot of humaniti as well, and they have pointed ears and are thinner and taller than Solomani or Vilani - the latter two being the primary genetic stock of the First through Third Imperiums).

Obviously, mentally the Iltharans were not as psi-phobic as the Third Imperium currently is.

Also, on the note of TL and psionics, they are only weakly correlated as the Zhodani have plenty of psi-sensitive tech but are not considered TL-16.  I suspect that in the Third Imperium, TL-16 is 'required' due to the fear/lack of research and development specifically there.  Note that the Second Imperium was (ostensibly) much less psi-averse (the reason the Psionic Institutes exist at all).

Have we given any thought about where to next after Duncinae?  Would we considered heading (Galactic) north/Coreward towards Germaine or Concorde (which have reasonably high tech levels - which some have expressed a desire to seek for retail therapy purposes)?  Or are we not interested in heading towards the Imperium (which Concorde is)?  Or are we heading wherever our speculative trade takes us (i.e. what we think we can buy low and then onto where we think we can sell high)?
Vonon Ronkunu
player, 893 posts
Vargr and Spacer
ex-Patrol Commander
Mon 1 Nov 2021
at 05:06
  • msg #867

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 866):

     I recall we toyed with the idea of going Rimward, to the "higher tech" world of Kingston (TL12) -- but also seem to recall that that was because we thought that was where we'd have better luck finding a manufacturing partner for all the drug samples we had.

     But we've just made a deal for that with some "interested companies" (i.e., a Psionic Institute), here on Invermory.

     Another reason, I think, that we wanted to go to a higher tech world was to have (better) robot techs take a look at Veronika.
Walter Zeller
player, 763 posts
Merchant/Noble
Tue 2 Nov 2021
at 01:36
  • msg #868

Re: You Wanna Pick-Up WHAT?!!!

Where we go after dumping the rest of the recovered artifacts, that is still up in the air. A high tech word (13+) would be a good idea.
Walter Zeller
player, 764 posts
Merchant/Noble
Tue 2 Nov 2021
at 01:51
  • msg #869

Re: You Wanna Pick-Up WHAT?!!!

Concorde (TL 14) is 4 jumps away after our next stop.
This message was last edited by the player at 01:52, Tue 02 Nov 2021.
Sharik Kaagira
player, 505 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 2 Nov 2021
at 02:21
  • msg #870

Re: You Wanna Pick-Up WHAT?!!!

Walter Zeller:
Concorde (TL 14) is 4 jumps away after our next stop.

True.  Outpost (which we have been to fairly recently is TL-13/D and the only planet that high within one jump that I can see).  Carrill has TL-14 (E), and is 3 jumps away (via Outpost), but is also Amber-zoned.

I only see a few TL-13/D or higher planets and all are coreward/trailing - and towards/into the Imperium.  And all but Outpost are more than one jump away.

So, my question was more are we heading towards or away from the Imperium; which if asked another way is are we heading towards or away from the higher tech planets... :D
Jack Blackwood
player, 167 posts
Tue 2 Nov 2021
at 05:46
  • msg #871

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 870):

"Concorde? I can go home and visit my apartment and my K-19 dog? Perfection" says Jack
Inderpal Kumar
player, 352 posts
Tharillian
Ex-Scout
Tue 2 Nov 2021
at 22:32
  • msg #872

Re: You Wanna Pick-Up WHAT?!!!

In reply to Walter Zeller (msg # 869):

That's quite a long way away, isn't it?
Sharik Kaagira
player, 506 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 2 Nov 2021
at 22:39
  • msg #873

Re: You Wanna Pick-Up WHAT?!!!

Inderpal Kumar:
That's quite a long way away, isn't it?

Four jumps at one week per jump plus a week between jumps to coordinate cargo (and adventures) means that four jumps would be 7-8 weeks off.  Not that long (theoretically in-game).  However, game-wise, I'd be remiss if I didn't note that this game has only done about four jumps worth of IC game time in the many years that it has been around.  So,..,it could be a fairly long way away,... :D

I did clarify that it would be a 'long-term goal'... ;)
Walter Zeller
player, 765 posts
Merchant/Noble
Tue 2 Nov 2021
at 23:33
  • msg #874

Re: You Wanna Pick-Up WHAT?!!!

It would also depend on what kind of "misbehaving" we get into. We could unload the cargo at Duncinae and just deadhead to Concorde since we will have the money from the cargo along with the artifacts. We can make it in a month and use the time to work on our skills.
StarMaster
GM, 1188 posts
Wed 3 Nov 2021
at 20:16
  • msg #875

Re: You Wanna Pick-Up WHAT?!!!

That's always been a problem with PbP games, especially with Traveller--roll-playing vs. role-playing. The general thought seems to be some sort of balance between the two.

But then there's the Jump time. We could go to a 'one-line you're there' post. To account for that in-game time, I suppose I could just say 'give me 2-3 things you want to do while in transit'.

The problem is that the game mechanics for improving skills is so wonky that no one has come up with an adequate system for dealing with it. Short of shoehorning in an XP/level system, anything's a pain in the ass.

Part of the issue, too, is that Traveller is supposed to be a 'hard' science fiction game, and everyone knows that Real Science is boring as hell.

Anyway, it's whichever way you the Players want to go. I'm good either way.
Sharik Kaagira
player, 507 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 4 Nov 2021
at 01:36
  • msg #876

Re: You Wanna Pick-Up WHAT?!!!

StarMaster:
There is information on the three Iltharan species. The High Iltharans were tall and slender, typically around 6 1/2 feet tall and weighing about 175 pounds. No doubt this was due to the lighter gravity on Ilthar. They also had longer lifespans and didn't have the typical aging problems until in their eighties. They also seemed to have longer reproductive cycle... on the order of 9-12 months. They also had purple hair.

...

See TAMI's Avatar picture in Game Map 0.

So, presumably a High Iltharan ... How tall does TAMI choose her avatar to be?
Sylvester Jinx
player, 649 posts
ex-Darrian Confed. Navy
768CB4
Thu 4 Nov 2021
at 15:44
  • msg #877

Re: You Wanna Pick-Up WHAT?!!!

In reply to Sharik Kaagira (msg # 876):

I like it. She holograms all over the ship, or do we do like the Enterprise and put in a special room for her?
StarMaster
GM, 1190 posts
Fri 5 Nov 2021
at 05:52
  • msg #878

Re: You Wanna Pick-Up WHAT?!!!

When you suggested an avatar for TAMI, I could have just picked an icon from the photo gallery here, but I thought it made more sense to go with a science fiction image. At first, all my Google search produced were Big Name Celebrity images... Sigourney Weaver, Linda Hamilton, Jennifer Lawrence, Jane Fonda, etc. Didn't appeal to me for this application. And then I remembered UFO. Weren't too many usable images, but I found one that I felt would work.

Then, while I was looking up the Iltharans on the Traveller wiki, I discovered that they aren't really described. For all intents and purposes, they looked like normal Humans. It was only the biological data that made them 'different'. So, I decide to use the image to define them instead of the other way around.

Although TAMI knows that Iltharans tended to be 6'6" tall, she has no desire to 'stand out', so she'll set her avatar at 6' even.
Vonon Ronkunu
player, 896 posts
Vargr and Spacer
ex-Patrol Commander
Sat 6 Nov 2021
at 03:43
  • msg #879

Re: You Wanna Pick-Up WHAT?!!!

Sylvester Jinx:
I like it. She holograms all over the ship, or do we do like the Enterprise and put in a special room for her?

       To my knowledge, Lomgshot does not have Hologram Projectors placed anywhere on board -- well, maybe there's a "holo-comm" on the bridge, to receive holographic communications -- but I certainly could be wrong about both of those points....

     I'm sure we could have such equipment installed, if we don't already have it ... or we could get "Tammy" a small flying Drone, from/around which she could project such a hologram ... or we could just wipe Veronika's brain -- no doubt setting her off on a "Kill All Meatbags!" spree -- and then let Tammy "possess" the Android body....

   ^_^
Inderpal Kumar
player, 354 posts
Tharillian
Ex-Scout
Sat 6 Nov 2021
at 13:09
  • msg #880

Re: You Wanna Pick-Up WHAT?!!!

We've definitely got the case to install this stuff, I would say.
Sylvester Jinx
player, 652 posts
ex-Darrian Confed. Navy
768CB4
Sat 6 Nov 2021
at 13:12
  • msg #881

Re: You Wanna Pick-Up WHAT?!!!

In reply to Inderpal Kumar (msg # 880):

And install it we will. A hologram projector in Vo's fresher even! ;-) Every room gets a projector!
Vonon Ronkunu
player, 898 posts
Vargr and Spacer
ex-Patrol Commander
Sun 7 Nov 2021
at 02:26
  • msg #882

Re: Iltharan Ghost In The Machine

In reply to Sylvester Jinx (msg # 881):

     Hey, I'm not saying I wanna restrict Tammy's access to any part of the ship, for any reason -- but I do want to point out that anywhere that she can project a holographic presence, also means that she'll have active Sensors there, in order to be able to see/hear/react with.  And, fundamentally being a computer at her most basic, that means that, at any time, she could be eavesdropping or even recording what's going on in any space aboard, wherever her holographic projectors are.

     Sylvester's crack about Tammy appearing in Vonon's 'Fresher isn't much of a joke -- if she really can do it ....

     Of course, I also acknowledge that Vonon has already, pretty much, said that Tammy can have access to all the Internal Sensors ...

     Originally, I just hadn't thought beyond Tammy just popping onto video screens around the ship -- as if she were just sitting at a console "in another room".  But the Holographic Avatar sounds pretty cool, too.  Like on the show "Andromeda".

     But I think we should wait until we can install TL12, or higher, holo-systems.  The TL10-11 equipment we can get here, in the Confederacy of Duncinae, is probably okay ... but I'd rather have better.  For now let's build her Avatar to appear on video-comm screens (and only coincidentally limiting her to using just the sensors in the comm-system), and we'll look into a ship-wide holo-system when we get to a higher TL.

     Actually, that would make a good reason for us to go to planet Concorde -- we wanna get Tammy some of that fine Imperial TL14 electronics...

     ^_^
Walter Zeller
player, 767 posts
Merchant/Noble
Sun 7 Nov 2021
at 13:59
  • msg #883

Re: Iltharan Ghost In The Machine

Another reason to head there is that the ship is about the same Tech Level so we can get the computer fixed. (Should be Model 6 but it is acting as a Model 4 due to prior damage)
Inderpal Kumar
player, 355 posts
Tharillian
Ex-Scout
Mon 8 Nov 2021
at 20:10
  • msg #884

Re: Iltharan Ghost In The Machine

Seen the "Project Pioneer" announcement?
Inderpal Kumar
player, 356 posts
Tharillian
Ex-Scout
Wed 10 Nov 2021
at 19:33
  • msg #885

Re: Iltharan Ghost In The Machine

Well, that's an interesting proposal.
Vonon Ronkunu
player, 899 posts
Vargr and Spacer
ex-Patrol Commander
Fri 12 Nov 2021
at 08:13
  • msg #886

Re: Iltharan Ghost In The Machine

In reply to Inderpal Kumar (msg # 885):

Sylvester Jinx:
... Vonon would love to officiate a wedding! Sorry if it feels awkward ...


       Actually ... Vonon would rather launch your smitten ass out a torpedo tube ...

       But, any reason for a party ... I suppose ...
Samantha Kilgore
player, 687 posts
Pilot and Security expert
With more hidden talents
Fri 12 Nov 2021
at 08:41
  • msg #887

Re: Iltharan Ghost In The Machine

Not sure what you mean by Project Pioneer??
Vonon Ronkunu
player, 900 posts
Vargr and Spacer
ex-Patrol Commander
Fri 12 Nov 2021
at 08:46
  • msg #888

Re: Iltharan Ghost In The Machine

In reply to Samantha Kilgore (msg # 887):

     ... um ... Carbon Capture ... ?
Samantha Kilgore
player, 688 posts
Pilot and Security expert
With more hidden talents
Fri 12 Nov 2021
at 11:05
  • msg #889

Re: Iltharan Ghost In The Machine

I'll need more... might be news where you are, its not crossed my radar yet. And googling doesn't help
Inderpal Kumar
player, 357 posts
Tharillian
Ex-Scout
Fri 12 Nov 2021
at 21:12
  • msg #890

Re: Iltharan Ghost In The Machine

In reply to Samantha Kilgore (msg # 887):

Mongoose have announced they're doing a 21st century setting for Traveller focussing on humanity expanding out into the solar system.
Vonon Ronkunu
player, 901 posts
Vargr and Spacer
ex-Patrol Commander
Sat 13 Nov 2021
at 07:41
  • msg #891

Re: Iltharan Ghost In The Machine

In reply to Inderpal Kumar (msg # 890):

     Oh, right!  Project Pioneer -- The development of the Stutter-Warp drive by Earth.

     I think... ^_^
Samantha Kilgore
player, 689 posts
Pilot and Security expert
With more hidden talents
Mon 15 Nov 2021
at 08:48
  • msg #892

Re: Iltharan Ghost In The Machine

aha - not heard about that at all. So we can all try and play Zefram Cochrane then...
Dieter Lumper
player, 31 posts
Mon 15 Nov 2021
at 10:27
  • msg #893

Re: Iltharan Ghost In The Machine

Inderpal Kumar:
In reply to Samantha Kilgore (msg # 887):

Mongoose have announced they're doing a 21st century setting for Traveller focussing on humanity expanding out into the solar system.


The Expanse series has a lot to answer for.
Kheaiftouaw
player, 833 posts
Aslan outcast
Sat 20 Nov 2021
at 01:12
  • msg #894

Re: Iltharan Ghost In The Machine

So which upgrades did we forget to install this time? The low berths again? The bulkhead Vonon wanted?
Vonon Ronkunu
player, 903 posts
Vargr and Spacer
ex-Patrol Commander
Sat 20 Nov 2021
at 10:07
  • msg #895

Re: Iltharan Ghost In The Machine

Kheaiftouaw:
So which upgrades did we forget to install this time? The low berths again? The bulkhead Vonon wanted?

       No!  No-no-no ... we had the ... I mean, we ... um ... we ... didn't we...?

     Crap.  I'm not 100% certain ... but I think we got the Blast Door installed on the Bridge -- I kinda-sorta have a vague recollection of arranging for the installers for that ...

     I do not recall if we had any Yard-Dogs come aboard to hook up the Cold Sleep chambers.  But ... Sly, didn't you say something, some time back, about doing something with the Cold Sleep chambers ...?  That's why they (or at least one of them) were powered up -- remember, we found Tescha inside one of our "new" cold sleep tubes ... or, was he stuffed into our "old" Autodoc, when those cryo-chambers were brought aboard ...?

     I forget... ^_^
Sylvester Jinx
player, 655 posts
ex-Darrian Confed. Navy
768CB4
Sat 20 Nov 2021
at 12:32
  • msg #896

Re: Iltharan Ghost In The Machine

In reply to Vonon Ronkunu (msg # 895):

Tescha was in the Autodoc, he was already healed. I guess Sly could plug them in. They just have a power cable.

Consider them installed and hooked up, Sylvester and Serge did it the first day. Serge needs a raise, good man!
Vonon Ronkunu
player, 904 posts
Vargr and Spacer
ex-Patrol Commander
Sun 21 Nov 2021
at 03:27
  • msg #897

Re: Iltharan Ghost In The Machine

In reply to Sylvester Jinx (msg # 896):

     Oh, yeah-yeah-yeah -- I'd forgotten Tescha was injured.  Right, he was in the Autodoc.

     I do remember the Cryo-chambers being delivered ... but what happened to them after that, I do not recall.
Sylvester Jinx
player, 656 posts
ex-Darrian Confed. Navy
768CB4
Sun 21 Nov 2021
at 11:43
  • msg #898

Re: Iltharan Ghost In The Machine

In reply to Vonon Ronkunu (msg # 897):

Sylvester and Serge install them.
Jack Blackwood
player, 168 posts
Sun 21 Nov 2021
at 17:36
  • msg #899

Re: Iltharan Ghost In The Machine

Vonon Ronkunu:
In reply to Sylvester Jinx (msg # 896):

     Oh, yeah-yeah-yeah -- I'd forgotten Tescha was injured.  Right, he was in the Autodoc.

     I do remember the Cryo-chambers being delivered ... but what happened to them after that, I do not recall.

Jack is going to check inside each one before he scans the ship on the ground and once again 10,000km out from the planet.
Vonon Ronkunu
player, 905 posts
Vargr and Spacer
ex-Patrol Commander
Mon 22 Nov 2021
at 08:01
  • msg #900

Re: Iltharan Ghost In The Machine

Sylvester Jinx:
In reply to Vonon Ronkunu (msg # 897):

Sylvester and Serge install them.

     Yes, but where?

     Do we install them down on the Cargo Deck, for Passenger transport ...?

     Or, do we install them close to the Med-Bay, for emergency medical use ...?
Sylvester Jinx
player, 657 posts
ex-Darrian Confed. Navy
768CB4
Mon 22 Nov 2021
at 12:45
  • msg #901

Re: Iltharan Ghost In The Machine

In reply to Vonon Ronkunu (msg # 900):

That is for you to decide oh mighty Rex!
StarMaster
GM, 1191 posts
Mon 22 Nov 2021
at 20:59
  • msg #902

Re: Iltharan Ghost In The Machine

There are four Cryochambers that were installed in the Medical Bay. Jack's inspection ensures you that they are currently empty. Besides being plugged into the wall in the standard outlets designed for that purpose, including wrapping the cord around the hooks so that they can't get pulled out accidentally, they are also clamped to the floor. They aren't bolted in case they have to be moved in an emergency.
Inderpal Kumar
player, 360 posts
Tharillian
Ex-Scout
Mon 22 Nov 2021
at 22:43
  • msg #903

Re: Iltharan Ghost In The Machine

Still here.
Vonon Ronkunu
player, 906 posts
Vargr and Spacer
ex-Patrol Commander
Tue 23 Nov 2021
at 03:18
  • msg #904

Re: Iltharan Ghost In The Machine

StarMaster:
There are four Cryochambers that were installed in the Medical Bay. Jack's inspection ensures you that they are currently empty. Besides being plugged into the wall in the standard outlets designed for that purpose, including wrapping the cord around the hooks so that they can't get pulled out accidentally, they are also clamped to the floor. They aren't bolted in case they have to be moved in an emergency.


     Okay, right.  I think that that is why I thought Tescha was stuffed into a Cryo-chamber -- because I remembered he was found in the Med-Bay, and the Cryotubes had been delivered to the Med-Bay ... thus One plus Three equals Googleplex ... and I've already forgotten what I was talking about ...  But I did have Pudding, today!
Sylvester Jinx
player, 659 posts
ex-Darrian Confed. Navy
768CB4
Tue 23 Nov 2021
at 10:47
  • msg #905

Re: Iltharan Ghost In The Machine

Jello?
Sylvester Jinx
player, 660 posts
ex-Darrian Confed. Navy
768CB4
Wed 24 Nov 2021
at 20:54
  • msg #906

Re: Iltharan Ghost In The Machine

Sylvester picked up Life Support so he has at least 1 point in all engineering skills.
Walter Zeller
player, 769 posts
Merchant/Noble
Wed 24 Nov 2021
at 23:53
  • msg #907

Re: Iltharan Ghost In The Machine

Vonon Ronkunu:
"I've already forgotten what I was talking about ...  But I did have Pudding, today!"


Spoon!
Jack Blackwood
player, 169 posts
Thu 25 Nov 2021
at 00:27
  • msg #908

Re: Iltharan Ghost In The Machine

Walter Zeller:
Vonon Ronkunu:
"I've already forgotten what I was talking about ...  But I did have Pudding, today!"


Spoon!

There IS no SPOON
Vonon Ronkunu
player, 908 posts
Vargr and Spacer
ex-Patrol Commander
Sat 27 Nov 2021
at 10:04
  • msg #909

Re: Iltharan Ghost In The Machine

In reply to Jack Blackwood (msg # 908):

Not in the Face!  Not in the Face!!
Sharik Kaagira
player, 516 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 1 Dec 2021
at 21:05
  • msg #910

Val and Sly sitting in a tree...

Valeska Brandenberg:
"All the walls and doors were rearranged on Invermory. Sly and I are just moving in together into the 10.10 double while Dieter moves into Sly's 10.4 room and Tescha moves into my 10.7 room."

I was going to ask for clarification of that OOC (after Sly had mentioned renovations in this thread), since as far I could see from the Game Map of the ship that Val and Sly's rooms were not adjacent to each other (they were in opposite sides of the hallway).  So, 'combining' the two room would likely have involved worm holes or other quantum tunneling... :D
Sylvester Jinx
player, 669 posts
ex-Darrian Confed. Navy
768CB4
Wed 1 Dec 2021
at 21:07
  • msg #911

Val and Sly sitting in a tree...

You and Indy next?
StarMaster
GM, 1195 posts
Thu 2 Dec 2021
at 02:49
  • msg #912

Revised Ship Specifications

While Serge was considering a supplemental trade option, he went through the Longshot and re-evaluated all the systems that he found in light of the modifications that had been made at the Invermory shipyard.

Needless to say, he found a few surprises. After some due deliberation, he came to the conclusion that the high cost of the repair drones was an Illusionist's trick--misdirection... getting people to look at the drones instead of the rest of the ship. The drone price tag was being used as a means of covering up where the money was really being spent.

There is a Counter-Measures Suite. There are a Screen and a Shield. And there's an AI (Conscious Intelligence) in the computer.

((OOC: Actually, what happened was that Serge pointed out that the ship specs were done with MgT1 rules and hadn't been updated to MgT2. He then offered to do that. I said okay.

He started it, but he was missing a few things... a few things that only the Referee (me) could decide on.

Now, while I made the modifications based on the work done on Invermory, the numbers seem to have come out a bit wonky. That may be just because 2nd Edition rules made some significant changes to starship building.

Anyway, if any of you feel like taking a stab at crunching the numbers to double check my calculations, be my guest!

If my numbers are correct, then the cost is nearly half and there's twice as much cargo space!))

Sylvester Jinx
player, 670 posts
ex-Darrian Confed. Navy
768CB4
Thu 2 Dec 2021
at 12:09
  • msg #913

Revised Ship Specifications

Sounds like a good thing! Half as much money and twice the space!
StarMaster
GM, 1196 posts
Thu 2 Dec 2021
at 15:33
  • msg #914

Revised Ship Specifications

Turns out my tonnage calculations were off... way off.

I no longer remember how or why the repair drones were so high in price, so maybe that was covering up better programs.
Serge Baklanov
player, 240 posts
Marine/Scout
Sun 5 Dec 2021
at 19:49
  • msg #915

Re: Revised Ship Specifications

StarMaster:
There is a Counter-Measures Suite. There are a Screen and a Shield. And there's an AI (Conscious Intelligence) in the computer.


Is that yet another one AI, besides TAMI?.. Weren't we aware of it / did we have any contact with it?
Vonon Ronkunu
player, 917 posts
Vargr and Spacer
ex-Patrol Commander
Mon 6 Dec 2021
at 01:40
  • msg #916

Re: Revised Ship Specifications

Serge Baklanov:
Is that yet another one AI, besides TAMI?.. Weren't we aware of it / did we have any contact with it?

       Answers in order of question:

      Maybe ... Yes ... No.  ^_^

     When we first acquired Longshot, we went over all the systems.  We discovered that there was a large chunk of computer resources that -- according to the diagnostics -- was "damaged", and the system was "working around" the damaged sections.

     Though we had our suspicions, it wasn't until TAMI was put aboard, and she was asked to analyze Longshots computers for compatibility with her systems, that she informed us that the "damaged" section of computers was intentionally put into a "Secret Stand-By Mode", and that she suspected there was a "dormant" Conscious Intelligence in there.

     And now you know the Super-Secret Truly Real Reason that Vonon and Sir Walter want to go to Concorde.  ^_^

     We kinda-sorta "trust" TAMI -- but the "Dormant Consciousness" is an unknown, and we kinda-sorta are afraid of it "waking up".
Inderpal Kumar
player, 368 posts
Tharillian
Ex-Scout
Mon 6 Dec 2021
at 22:08
  • msg #917

Re: Revised Ship Specifications

May I suggest a new thread?
Jack Blackwood
player, 171 posts
Wed 8 Dec 2021
at 09:09
  • msg #918

Re: Revised Ship Specifications

In reply to Inderpal Kumar (msg # 917):
Inderpal Kumar
player, 371 posts
Tharillian
Ex-Scout
Wed 8 Dec 2021
at 18:49
  • msg #919

Re: Revised Ship Specifications

In reply to Jack Blackwood (msg # 918):

Did you mean to say something? I was suggesting a new IC thread to reflect our changed location.
Jack Blackwood
player, 172 posts
Thu 9 Dec 2021
at 06:44
  • msg #920

Re: Revised Ship Specifications

In reply to Inderpal Kumar (msg # 919):

Sorry...Tried to read your mind and I got a busy signal
Inderpal Kumar
player, 372 posts
Tharillian
Ex-Scout
Fri 10 Dec 2021
at 21:33
  • msg #921

Re: Revised Ship Specifications

In reply to Jack Blackwood (msg # 920):

Well, I do have a busy mind.
Jack Blackwood
player, 173 posts
Tue 14 Dec 2021
at 06:44
  • msg #922

Re: Revised Ship Specifications

In reply to Inderpal Kumar (msg # 921):

Sorry to say... not as interesting an aura as Sir Walter.
Walter Zeller
player, 778 posts
Merchant/Noble
Tue 14 Dec 2021
at 11:13
  • msg #923

Re: Revised Ship Specifications

Careful, at times he can be "aurable" with his focus on money. :)
Inderpal Kumar
player, 374 posts
Tharillian
Ex-Scout
Tue 14 Dec 2021
at 22:17
  • msg #924

Re: Revised Ship Specifications

How far is our ship from the interesting places in town? Is it walking distance or do we need to use some transport?
StarMaster
GM, 1202 posts
Wed 15 Dec 2021
at 05:55
  • msg #925

Re: Revised Ship Specifications

To answer your prior question, I thought you meant starting a new OOC thread. I usually wait until it hits 950 posts before I do that.

As for a new thread for Duncinae... I find it easier to wade through a lot of posts in a single thread looking for previously posted info than do it for several threads since, in the latter case, I don't know which thread it's in.

In terms of server memory, it probably doesn't make much difference if the posts are in one thread or several threads.

If everyone else would rather have a new thread, though, I can do it.


As for your latest question, it depends on how you define 'far' and what you consider interesting places. It's about a ten minute walk into the starport center, and maybe 20 minutes to The Loop--the main road that circles the starport. After that, it depends on what you want to see or where you want to go. A shuttle trolley runs through the starport and around The Loop, so you can always grab that.

So, assume a half-hour to a two-hour walk to get anywhere out in the city.
Inderpal Kumar
player, 376 posts
Tharillian
Ex-Scout
Sat 18 Dec 2021
at 11:53
  • msg #926

Re: Revised Ship Specifications

In reply to StarMaster (msg # 925):

Thanks. That will be useful later.
Samantha Kilgore
player, 694 posts
Pilot and Security expert
With more hidden talents
Fri 24 Dec 2021
at 08:39
  • msg #927

Re: Revised Ship Specifications

Officially in the holiday posting pause for me. have a good festive season. Thanks for playing Guys, and GM ing StarMaster
Sylvester Jinx
player, 678 posts
ex-Darrian Confed. Navy
768CB4
Fri 24 Dec 2021
at 11:46
  • msg #928

Re: Revised Ship Specifications

In reply to Samantha Kilgore (msg # 927):

Merry Christmas everyone!
Inderpal Kumar
player, 378 posts
Tharillian
Ex-Scout
Fri 24 Dec 2021
at 22:57
  • msg #929

Re: Revised Ship Specifications

In reply to Sylvester Jinx (msg # 928):

Same from me!
Sharik Kaagira
player, 522 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 25 Dec 2021
at 18:08
  • msg #930

Re: Iltharan Ghost In The Machine

Happy Holidays, everyone!  Stay safe and have fun celebrating.  Best wishes from my family to yours!

Looking forward to RPing with all of you in the coming new year (and, hopefully, beyond)!
Sylvester Jinx
player, 681 posts
ex-Darrian Confed. Navy
768CB4
Sat 25 Dec 2021
at 18:10
  • msg #931

Re: Iltharan Ghost In The Machine

In reply to Sharik Kaagira (msg # 930):

Merry Christmas to you and yours too Sharik!
Kheaiftouaw
player, 839 posts
Aslan outcast
Sat 25 Dec 2021
at 23:40
  • msg #932

Re: Iltharan Ghost In The Machine

Merry Christmas!
Vonon Ronkunu
player, 921 posts
Vargr and Spacer
ex-Patrol Commander
Sun 26 Dec 2021
at 06:18
  • msg #933

Re: Iltharan Ghost In The Machine

In reply to Kheaiftouaw (msg # 932):

     Buon Natale, y'all!
Walter Zeller
player, 780 posts
Merchant/Noble
Mon 27 Dec 2021
at 03:04
  • msg #934

Re: Iltharan Ghost In The Machine

Belated Merry Christmas and (hopefully) a better New Year everyone
Jack Blackwood
player, 175 posts
Mon 27 Dec 2021
at 06:42
  • msg #935

Re: Iltharan Ghost In The Machine

In reply to Walter Zeller (msg # 934):

Hoping for the meteor to hit....
Sylvester Jinx
player, 683 posts
ex-Darrian Confed. Navy
768CB4
Mon 27 Dec 2021
at 12:48
  • msg #936

Re: Iltharan Ghost In The Machine

As long as we're here enjoying the game it will be a good New Year. Peace to all of you.
Inderpal Kumar
player, 379 posts
Tharillian
Ex-Scout
Tue 28 Dec 2021
at 12:20
  • msg #937

Re: Iltharan Ghost In The Machine

In reply to Sylvester Jinx (msg # 936):

Seconded.
Walter Zeller
player, 783 posts
Merchant/Noble
Thu 30 Dec 2021
at 16:58
  • msg #938

Re: Iltharan Ghost In The Machine

Not sure if anyone else in in the Traveller RPG Facebook group but you might like it.

“Marketing 101”  By Mark Suszko 12/30/21

The first rule of marketing is, you are not the market.

This was true before Cleon, before the Vilani, before the Ancients.

Yet, people forget this every day. Then I have to come in and clean up the mess.

Like last month.  Megacorp. I won’t say which one, but really, you know it doesn’t matter: they’re interchangeable as a Hiver’s…whatever they call them.  All the tentacles, doing the work,  and one big sphincter, right in the center... Anyway, they brought me in. The Sphincter, er, the  Big Man, lays it out to me:

“Bosko, the Aslan aren’t interested in our stuff. We want to lease access to mine in one of their belts, but none of our trade goods interest them.  We make 489 distinct products and not a one gets them excited. We tried money. Even worse. The trade rep came back in several bags. Naturally, you came to mind. Will you consult with us?”

I told the Big Man he was looking at the problem all wrong. You gotta understand what a customer WANTS, sure… but you can learn just as much by finding out what they DON’T WANT.

I’m not a social scientist. I’m not a philosopher. I’m not a scholar or a diplomat. I’m a merchant and negotiator.

“Their values are not yours. Why would you assume they were?”  I asked him to show me a map of the areas in question. A sector map…

Next, I had them get me the best statistics they had on the local Aslan, just raw data, no assumptions.  I looked over the stuff while Big Guy had meals brought in.  Gourmet stuff, Vilani Gourmet stuff… I had the answer by the second dinner course, but damn if I was going to miss dessert and drinks after, just to give it away early.

I illustrated the play using the detritus on the dinner table.

“This plate here is the local Aslan clan HQ; a decent enough little world, but limited land area, mostly ocean and ice. These crumbs are the belt in question.  Aslan have to keep expanding with every generation. The new males gotta go out and earn some territory of their own, or they fight each other in useless wars. The females make the business moves: they gotta make bank to fund it and run it. You were making your offers to their males, and all that will do is bore them if you’re lucky, piss them off if you’re not lucky. You’ve gotta pitch the females, without the males knowing about it. They make the play to the males on your behalf. If there's a profit in it for them.”

The territory they HOLD… your mining belt - is mostly vacuum. Daddy Cats can’t chase game and act lordly over vacuum and rock. No matter how shiny it is. He doesn’t want products. He doesn’t need money.   He wants dirt and sky and blood. Land.  Even crappy land.

“Now look at the rest of the table: that plate there; that’s another system you dominate commercially, two parsecs away. It’s under-developed, low population, because it’s agriculturally a bust, full of hostile life forms, tough terrain, and the raw material wealth there is low, compared to that belt. For you, it's a tax write-off.”

I started moving the plates around in a circular relationship.

  “You don’t need it, you don’t want it… you could let them buy into it now. Gives the males their relief valve. Keeps the sector peaceful. That’s good for business. Occupies all their energy, just getting it into shape and squabbling over it. Divvy it up into tiny, tiny plots to start; DIY ranches and quote, game preserves. Over time, let the males take over more and more, it should cover… ten-twenty generations of inheritance cycles, easy, on just the one continent. It has three more. "

I made a triangle of plates.

  "Pitch the females that they could incorporate a subsidiary of your corp, administrate it, take rents on one continent, you keep the rest for now.  Trade rents for the belt access; it becomes an in-house paper-shuffling game on the rents. You lose nothing, the females make investments against the rents as collateral, but you make the bigger money on the mining. Three-way win."

“Instead of trading assets, trade the -liabilities-. Each of you own something you DON’T want. Help them get rid of a problem, and they'll fix yours.”

I took my fee in cash and high passage tickets, and a ground floor advance buy-in on the real estate stocks and mining futures. The knighthood for diplomatic genius came later.
Sylvester Jinx
player, 686 posts
ex-Darrian Confed. Navy
768CB4
Sat 1 Jan 2022
at 13:35
  • msg #939

Re: Iltharan Ghost In The Machine

Happy New Years guys, glad we got such a great game!
Walter Zeller
player, 784 posts
Merchant/Noble
Sat 1 Jan 2022
at 14:23
  • msg #940

Re: Iltharan Ghost In The Machine

Happy New Years everyone. May this year be better than last year for you and your loved ones.
Sharik Kaagira
player, 525 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 2 Jan 2022
at 00:56
  • msg #941

Re: Revised Ship Specifications

Happy New Year, everybody!  Best wishes for a safe and fun 2022 from my family to yours!  Here is hoping that coming year is better than the previous!
Vonon Ronkunu
player, 924 posts
Vargr and Spacer
ex-Patrol Commander
Sun 2 Jan 2022
at 05:09
  • msg #942

Re: Revised Ship Specifications

In reply to Sharik Kaagira (msg # 941):

     Wait ... What?!

     What was so bad about the last year...?

     I mean, well ... yeah ... Count Darryl got hurt and had to go off to a Care Facility...

     But otherwise, it was a great year!  We all made a bunch of money ... we got possession of a tail-kicking starship -- it's a converted System Defense Boat, for Deity's Sake! ... Vonon got made Captain of said tail-kicking starship ... we pissed off an Imperial Baroness running the Navy Base on Outpost -- and lived to talk about it! ... we actually ran over a Human Body -- with a Starship -- out in Space!  What're the Odds?! ... we "recovered" an old Sentient Computer that can Read Minds ... we blew-up a Star! ...

     No.  Wait.  We haven't blown-up a Star ... yet.  But that's definitely on Vonon's Bucket List (why else do you think Vonon keeps a pet Darrian around?  Certainly not for its looks... ^_^ )

     Oh.  Oh, I get it ... you're all referring to that horrible vid-drama you all watch ... what's it called? ... "Life In The Time Of COVID"?  I'm telling you ... watching that show is gonna drop your INT and EDU by several points, if you keep watching it...


Happy Holidays, y'all!
Inderpal Kumar
player, 382 posts
Tharillian
Ex-Scout
Mon 3 Jan 2022
at 10:26
  • msg #943

Re: Revised Ship Specifications

Checking in.
Inderpal Kumar
player, 383 posts
Tharillian
Ex-Scout
Wed 5 Jan 2022
at 22:02
  • msg #944

Re: Revised Ship Specifications

Ask a stupid question, but how big is the car and am I right in thinking there is no driver i.e. it's automated? Because it will affect what Indy does next.
Sharik Kaagira
player, 527 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 5 Jan 2022
at 23:49
  • msg #945

Re: Revised Ship Specifications

Inderpal Kumar:
Ask a stupid question, but how big is the car and am I right in thinking there is no driver i.e. it's automated? Because it will affect what Indy does next.

Honestly, the answer to both of your questions is "it's up to you..." (unless StarMaster really wants/feels the need to intercede).

From Sharik's player's standpoint, the car is quite large (at least in the passenger compartment), it should fit 4-6 (total) comfortably having both forward and backwards facing banks of upholstered seating.  It does have tinted windows, of course.  The rear-facing seats do have some packages/purchases and such on them, but nothing that can't be moved.

As for automated versus chauffeured, it is whichever you prefer - Sharik's player didn't specify and Duncinae's TL-11 should be high enough to support both grav and automation being comfortably mainstream.
This message was last edited by the player at 23:50, Wed 05 Jan 2022.
Samantha Kilgore
player, 695 posts
Pilot and Security expert
With more hidden talents
Wed 12 Jan 2022
at 20:33
  • msg #946

Re: Revised Ship Specifications

On Monday my toddler son tested COVID +ve and today his twin sister, Nonna (granny to those without Italian heritage) who is staying with us and myself also did. So if I go off grid for a while that would be why. We're all pretty good - not too serious, but Nonna is late 70's and recovering from Pleurisy so shes suffering most at the moment
Walter Zeller
player, 785 posts
Merchant/Noble
Wed 12 Jan 2022
at 23:56
  • msg #947

Re: Revised Ship Specifications

Hope everyone gets over it!
Nathaniel Harken
player, 1 post
Thu 13 Jan 2022
at 12:38
  • msg #948

New Scientist Character

Hello all. Character Nathaniel "Nat" Harken, a 5 term Scholar (Scientist) is mostly ready to join the party (partying?). I need to fill in a few details for the existing contacts. Looking to see if can add a couple of the active characters as contacts associated with his career events.

He just finished up a term at Duncianae (1824) where he had a scientific breakthrough.
2 terms ago he was at Cassandra (1924) where took some advanced training for Robotics
3 terms ago he was at Drexilthar (1826) where he was involved is some research he was not comfortable with
4 terms ago he was at Ildrissar (2326) where he received a prestigious (at least in science circles) award
5 terms ago he was at Lavnia (2621) where he had an eccentric, brilliant mentor
6 terms ago he did remote university course work at Gaargir (2322) where he grew up.

Here is the background story I wrote up to go with his progress across career terms:

Nat bio:
Nathaniel was born, and grew up on Gaargir, the son of an administrator at the naval base, and an engineer scout. Through basic schooling, Nat was fairly average in most things. A bit brighter then most, but not that strong. He did participate in the group physical outings, when and where permitted by the Navy. The usable locations changed, or were shut down with little official notice. It was not talked about much, but everyone in his (small) peer group knew it was because of various 'operations' the Navy was conducting. Sometimes he was the first to know, because his mom would be more tired, and working longer hours just before the official notices were posted. He liked the stories dad told (when he was around) about the peoples he had seen on distance worlds, or passed from others from even further away.

At 18, he easily passed the university entrance qualifications. That was done mostly as remote computer learning, but the Navy did provide some (limited) access to workshop facilities and tutors at the base for the needed hands on lab work. So he did get to expand the group of people he interacted with. Following some of his fathers background, he studied basic engineering, with a focus on the manoeuvre drive. He spent more time though on learning how legal systems worked across wide ranges of space and governments. While her area was in administration, his mother had talked about problems related to differences in laws and legal systems. That had seemed a challenge to him, and he dived into the learning with enthusiasm.  Some of the laws that varied by system include gambling. He also encounter a group that met regular in one of the labs adjacent to the one he used for engineering. For poker night, and telling outrageous stories. From that, he started learning about gambling as a hobby.

He graduated from university, though not with as good of marks as the entrance qualification would have implied. University had tweaked his interest in learning, and moved into scholar, and the marks were good enough to help qualify for a Scholar career.  Lavnia was only a couple of weeks (plus layover time) away at jump 2. One of the feudal lords there had need of advocate skills, and an aptitude for science.

Everyone starting this career learned much the same skills. There were differences. He learned to drive hovercraft, where others worked with wheeled or tracked vehicles. He learned remote operations, while others did sensors or computers. This also when he was first exposed to Psionicology. That was something outside his experience, and he learned more than others about it. He decide on a scientist assignment.

Jumping into that, he learned to write reports that were both accurate and interesting to others. He considered a career as a journalist, or writer, but science was still a stronger draw. The person he was working for was eccentric, but brilliant. The reports on his research into intelligent beings was required reading for those in the field. He learned a lot while asking questions, and turning the research notes into something more consumable by a wider audience, although he did not advance to the next rank as a Scholar.

With a recommendation from his mentor, he got passage and work support an expedition on Ildrissar, where some Iltharan ruins where discovered. It was nearly 2 months travel time, which he spent improving his education. It was interesting work, that he did well, despite the higher gravity, pressure, and nuisance of filter masks anytime you need to go outside. Extending from what he had learned about Sphontology, and what he was learning about Archaeology and the Iltharan language produced results that were noted more widely. He was awarded the sector wide Humming prize for 'advancement of understanding of previous civilizations'. It definitely helped that his advocate training kept all of the arguments logical and related. It did not hurt that the reports were interesting to read, due to the writing skill picked up previously. It got his work in front of the eyes that choose the recipient.

The award got his name known in some of the right, and wrong, circles. Travelling to Drexilthar, he was asked to do work that left him quite uncomfortable, but his curiosity, and thirst for knowledge won out. They were looking for ways to selectively block different psionic abilities.  His advocate training stood him in good stead here, dealing with the omnipresent bureaucracy and convoluted laws. Even that would not have been enough, if his patron had not been easing the way. As it was, he made some enemies. One a fellow scientist that figured (possibly rightly) that he was taking the work too far. The other was almost accidental, when he 'proved' that with the existing laws, that a specific seizure of  equipment he needed was illegal. The responsible administrator lost face and position, and was forced to deal with her own lengthy legal process. It was never stated, but reading between the lines, he figured that someones' goal was to block things like telepathy and clairvoyance, while allowing telekinesis to work. With the aim of creating a 'safe' (controllable) telekinetic work force. The results were mixed, and inconsistent, usually with serious side-effects. The path they were trying was not going to work.  Still, he learned more about Sphontology and Psionicology. Promoted to rank 2, he also learn to work with computers effectively.

Shaking the legal tangles and other issues from his heals, he moved to Cassandra, where a corporation was doing some research with robotics and remote operations for mining the asteroids. He updated is skill with remote operation electronics, and got some advanced training for robotics, which he further improved on with the research. If they can work out the remaining glitches, and get the manufacturing costs and complexity down a bit, there might be a new line of semi automated mining robots on the market soon. That is all just engineering.

He gets an offer, and moves to Duncinae. It will be nice to be able to take a walk without needing to take special protective measures. He has not been able to really enjoy an afternoon stroll or outdoor swim since leaving home after university. A lot more people, but he has become used to, even comfortable with, the crowding. He picks up a bit more general Medic training, learns the Iltharan language better. Combining that with his previous skills and work produces enough of a breakthrough in the understanding of Iltharan society that he was promoted without the usual performance review interview process. Still, he is finding himself more tired lately. It is time to consider something new.

StarMaster
GM, 1203 posts
Thu 13 Jan 2022
at 15:02
  • msg #949

New Scientist Character

Oh, that's a bummer, Sam! Hope everyone gets better quickly!
Sylvester Jinx
player, 689 posts
ex-Darrian Confed. Navy
768CB4
Thu 13 Jan 2022
at 15:05
  • msg #950

Re: Revised Ship Specifications

In reply to Samantha Kilgore (msg # 946):

Hope you all recover and get well soon!
Sylvester Jinx
player, 690 posts
ex-Darrian Confed. Navy
768CB4
Thu 13 Jan 2022
at 15:06
  • msg #951

New Scientist Character

In reply to Nathaniel Harken (msg # 948):

Welcome Nat! Fresh blood!
Inderpal Kumar
player, 385 posts
Tharillian
Ex-Scout
Thu 13 Jan 2022
at 20:53
  • msg #952

New Scientist Character

Welcome Nat!
Sharik Kaagira
player, 529 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 13 Jan 2022
at 23:12
  • msg #953

Re: Revised Ship Specifications

@Sam: Sorry to hear about your Covid woes.  Take care of yourself and your family.  Come back to us when you can.

And @Nathaniel:  Hi!  Looking forward to RPing with you.  Sharik is also from Gaargir (and the same/number of terms); so, it is quite possible that they might have known each of from primary or secondary school if you like (in when they were younger than 18, i.e. pre-Term 1).  She didn't go to university, but does has Scout Service contacts from Gaargir (her parents), as well as a few Naval contacts, though her time in the IN was less rosy, due to being conscripted/drafted her second term.  And has travelled for the last 12 years more or less freelancing and doing odd jobs.  So, it is possible that she might have bumped into you at any of those times if you so desire.  Feel free to post here or in a PM if you wish to discuss further.
Walter Zeller
player, 786 posts
Merchant/Noble
Fri 14 Jan 2022
at 00:19
  • msg #954

Re: Revised Ship Specifications

Welcome Nat, there is a lab waiting for you! (#31 on the Game Map)
Nathaniel Harken
player, 2 posts
The truth is out there
pictures lie
Fri 14 Jan 2022
at 00:52
  • msg #955

Re: Iltharan Ghost In The Machine

<thumbs-up> And Nat is bringing along some scientific equipment from the benefit rolls :)
Nathaniel Harken
player, 3 posts
The truth is out there
pictures lie
Fri 14 Jan 2022
at 00:54
  • msg #956

Re: Iltharan Ghost In The Machine

In reply to Walter Zeller (msg # 954):

Hmmm, and I see that is also right beside the remote ops station. Electronics (remote ops) 2. Maybe 3 after do the player contacts.

Nat might have to put a cot in the lab. TAMI is across the hall, fresher right there.

Science (Psiconicology) 3
Science (Sophontology) 3
Electronics (computers) 2
Electronics (remote ops) 2
Language (Iltharan) 2
This message was last edited by the player at 01:09, Fri 14 Jan 2022.
Samantha Kilgore
player, 696 posts
Pilot and Security expert
With more hidden talents
Fri 14 Jan 2022
at 09:43
  • msg #957

Re: Iltharan Ghost In The Machine

In reply to Nathaniel Harken (msg # 956):

Hi Nat, welcome aboard

Whats Psiconicology??
Walter Zeller
player, 787 posts
Merchant/Noble
Fri 14 Jan 2022
at 11:48
  • msg #958

Re: Iltharan Ghost In The Machine

Any ability to repair robots would be a bonus.
Nathaniel Harken
player, 5 posts
The truth is out there
pictures lie
Fri 14 Jan 2022
at 22:19
  • msg #959

Re: Iltharan Ghost In The Machine

Psionicology: The study of psionic powers and phenomena.
page 71 of MGT2

Nat has Science (Robotics) 1, but that is "The study of robot construction and use", not specifically repair. Repair would seem to need Mechanic, since there is nothing `directly` apparent under Electronics or Engineer. Nat has Mechanic/0. Possibly Engineer (m-drive) and Engineer (power) also apply, since both could be needed for robots.  Even Electronics (comms), (computers), (sensors) will overlap. You could think of robots as miniature space ships, without jump drive or life support. Assuming they include grav-drive. Walkers would not need the drive, but would be more on the Mechanic side.

With GM approval, Nat could get a bonus on repair from the science skill. He can definitely make 'helpful' suggestions for repairs. I am thinking that (in some situations) that "and use" could get a bonus for remote ops.
Nathaniel Harken
player, 7 posts
The truth is out there
pictures lie
Sat 15 Jan 2022
at 03:47
  • msg #960

Re: TAMI moving to modern systems

There is going to be no place to use this IG. From my reading of the threads before joining:

Thread: Destination Coventry
Valeska Brandenberg msg #660:
I suggest we give it a name that has no reference to TAMI or Iltharan.... maybe... Jinx-1, or perhaps Jynx-3.0 and let them think that it's an experimental language the Sylvester was trying to develop.
"Sly 1.4 Alpha" … "~sly 1 point for all fa(ns)~"
StarMaster
GM, 1205 posts
Sat 15 Jan 2022
at 05:47
  • msg #961

Re: TAMI moving to modern systems

Traveller skills are painted with really broad strokes, so Science (robotics) that deals with construction of robots also covers repairing robots. Depending on the robot's systems that have been damaged, other skills might work better or aid in repairs. Generally, I'd think Mechanics would apply to the robot's movement system. Likewise, Sensors would apply to the artificial eyes.
Vonon Ronkunu
player, 925 posts
Vargr and Spacer
ex-Patrol Commander
Sat 15 Jan 2022
at 06:01
  • msg #962

THREAD TITLE REDACTED

In reply to Nathaniel Harken (msg # 960):

Looking for Connections, huh?

     Vonon spent 5 Career Terms in the Cassandra System Space Patrol (Vonon only went thru 5 Terms, total).  Vonon spent his entire life in the Cassandra System, until he resigned/retired and left Cassandra to "go see an Ocean" ...  (Planet Grendel -- remember, guys? ^_^ )

     So, Nate, your 5th Term -- spent in Cassandra System -- would coincide with Vonon's 4th Term in the CSP, where we could have met.  Vonon did have an Event that Nate might have seen in local news -- and where we could have encountered one another...


Event: Foil Attempted Crime
     Recently promoted to Sublieutenant, Vonon is transferred to the Cassandra Space Patrol Cruiser Watchdog, as the Asst. Signals & Detection Officer.
     While cataloguing evidence after the apprehension of a Claim-Jumping Gang, Vonon notes that a sidearm found on a Perp is Patrol Issue.  Thinking to return the weapon to the Patrolman (or the family of) that the weapon belonged to, Vonon ran the serial number ... and discovered that an outdated sidearm with that serial number had been removed from service three years prior and was destroyed.  Only, a weapon with that serial number -- the weapon in his hand -- was almost brand new and not even the same model as the weapon reported destroyed.
     Vonon brings this to his Captain's attention, and over a period of a few months, Sublieutenant Ronkunu's investigation discovers a Patrol Quartermaster Officer was swapping out newer and better Patrol equipment and weapons for older and out-of-date stuff that was supposed to have been destroyed.  Sending the older gear out to Patrol ships in need of re-supply, the Quartermaster Officer was then selling the new and good stuff for high profit.
     While Sublieutenant Ronkunu's investigation did expose the operation, the ringleader -- Patrol Captain Kenwith Saldaryn -- was able to escape. Patrol sources determined that Captain Saldaryn had escaped with the assistance of a local criminal syndicate known to have association with Dakaar Corporation.
[Gain an Enemy]


     Vonon and Nate could have encountered each other, when...

     Maybe those Claim-Jumpers raided/stole from the facility where Nate was doing his Mining Drone research, Vonon & Nate met and struck up a friendship, keeping in touch for the few years that Nate was in-system...

     Vonon's "investigation" was about Supply Chain issues--the Watchdog could have encountered/inspected supply ships heading to the facility where Nate was or stopped to investigate supply drops to/from the facility.  Again, for whatever reason, Vonon and Nate strike up a friendship...

     Having encountered each other Professionally (part of a Signals & Detection Officer's job is launching & operating Survey and Observation Drones/Probes), Vonon and Nate could have bumped into each other Socially, at Rockport, and become friends...

     Or the relationship has nothing to do with Vonon's event.  Maybe you just dated one of Vonon's Littermates ... if Nate is into that kinda thing ... ^_^

     Similarly, I've only ever detailed 1 of Vonon's siblings -- so maybe, instead of dating one of them, you worked with one of them, on your Mining Drone project...

     Or any other idea you might have ^_^
Sharik Kaagira
player, 530 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 15 Jan 2022
at 19:52
  • msg #963

Re: Iltharan Ghost In The Machine

Vonon Ronkunu:
...     So, Nate, your 5th Term -- spent in Cassandra System -- would coincide with Vonon's 4th Term in the CSP, where we could have met.  Vonon did have an Event that Nate might have seen in local news -- and where we could have encountered one another...

Note, if Nat drops Sharik's name (since Shar and Nat are connected previous to Nat's fifth term), Vonon (which is connected to Shar as well - from, well before Vo's fourth term, let's just say) will likely generate some recognition there.  Hopefully, positive, but recognition no matter what.

Just sayin'.
Nathaniel Harken
player, 8 posts
The truth is out there
pictures lie
Sun 16 Jan 2022
at 03:14
  • msg #964

Nathaniel and Voonon history

In reply to Vonon Ronkunu (msg # 962):

In addition to the things mentioned, Nate's event while at Cassandra was being sent for advanced education: Science (Robotics). His initial training that term was Electronics (remote ops) 1, and for the new rank on advancement Investigate 1. He already had Advocate 2. So lots of things to hook to your story.

The official MGT2 piece is the advanced training event (Since it is Nathaniel looking to gain the contact), so the best place to start seems to be the Survey and Observation Drones/Probes. The advanced training included interaction with the CSP systems. Voonon demonstrated the real life usage in conjunction with the more theoretical aspects of the training. Which lead to Nate asking questions, which continued after 'class', and over drinks. Captain Kenwith Saldaryn and the Appropriation of patrol resources was in the news, so was something else to talk about. Linking both to Nat's Advocate skill, and him learning Investigate 1 that term.

Sharik suggested bringing up her name in the conversation, since it was (apparently) the previous term that Voonon met her, while Nat has known her since childhood. I do not see a need to do that. There is no obvious reason to mention her here, unless grav-bikes get talked about, and her racing. An "oh, you two know each other?" IG works fine.

Want to expand on that any?
Vonon Ronkunu
player, 926 posts
Vargr and Spacer
ex-Patrol Commander
Sun 16 Jan 2022
at 07:13
  • msg #965

Nathaniel and Vonon history

In reply to Nathaniel Harken (msg # 964):

     Yeah, the concept of how Vonon & Nate met, "back then", sounds good to me -- CSP Watchdog could have participated in several "field tests" of Nate's research.  Nate could have come aboard a few times, while the Watchdog demonstrated some tricks for scanning asteroids, observed field operation tests of the drones, etc., and Vonon, as AS&D Officer would have been his onboard liaison -- similarly, Vonon could have been called over, on occasion, to wherever Nate and Co. were doing their tech work to either observe tests, or offer suggestions on improvements.  Over the course of the Term, this professional association becomes a more social one.  Nate's side-interest in Law and Admin crosses into Vonon's family being involved in the Cassandra's Belt Judicial & Administrative organizations.  Vonon's side-interest in Drones crosses into Nate's involvement with Drone Design (it was Vonon who named all the drones aboard Longshot, he even talks to them...)
     It all jives.

     Vonon and Sharik met early in Vonon's career -- we bonded over knife-fighting.  As a Martial Art.  Sharik was petite and lightning quick -- Vonon had greater reach & mass plus sharper senses ... and whiskers!  We were pretty evenly matched.  Vonon's nickname for her is "Sha'rr" [pronounced SHAH-err], which means, in the Ovaghoun dialect of the Vargr language, "Slim Blade" (i.e., a Stiletto).  The first time Vonon heard one of her (Human) friends call her "Shar" -- like you do -- he thought they were saying "Sha'rr".  He found it funny.
     The span of time between when Vonon met Sharik and when he met Nate would be a couple of Terms, so it might be better to set it up that, while we both know Nate, we don't know that the other also knows Nate.  That sets us up for the always-fun "Wait-- You know Nate, Too?!!" scenario ^_^
Sharik Kaagira
player, 532 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 16 Jan 2022
at 18:42
  • msg #966

Re: Revised Ship Specifications

It is fine with me, if the two connections don't overlap until play,

Even if is a little unlikely given the population on Gaargir (7000 total) is so sparse and there aren't that many 'Shariks' or 'Nathaniels' on the planet.  Unlike Earth where if you someone says, 'Oh, you're from Sol, do you know the Blarg family ...', if you find out that someone is from Gaargir, saying 'Oh, you're from Gaargir, do you know the Kaagira/Harken family' is likely to solicit a 'Yes!' (unless they lie) since their kids all probably went to the same schools/activities, or are employed in similar/related Imperial Naval or Scout service sectors, &c ...

Still, there is something to be said for willful ignorance (and/or compartmentalization).  And/or the sparseness could lead to isolation (though it wasn't in this case, since Shar and Nat are connected... :D).
Kheaiftouaw
player, 840 posts
Aslan outcast
Mon 17 Jan 2022
at 00:03
  • msg #967

Re: Revised Ship Specifications

I'm still here, btw.
Nathaniel Harken
player, 9 posts
The truth is out there
pictures lie
Mon 17 Jan 2022
at 01:31
  • msg #968

Re: Revised Ship Specifications

In reply to Vonon Ronkunu (msg # 965):

How's this look:

Nathaniel and Vonon:
While doing research at Cassandra, more specifically Cassandra's Belt, Nathaniel had the opportunity to take some advanced training on robot construction and use. That involved interaction with the local patrol. CSP Watchdog and her crew were some of the resources used. Nat assumed they were getting early looks at the research, which made them more cooperative about running demonstrations, and answering questions about real life requirements and limitations, as well as help field test some of the research experiments. The liason was an AS&D officer name Vonon. The questions and comparing of notes continued 'after hours', and over the course of the term (and drinks, and dinners), Nat also learned about the Ronkunu family, bits about criminal investigation, administration and legal aspects of the local bureaucracy, and that Vonon wanted to see an ocean sometime. As well as robotics. In turn, he share bits about the previous research he had been involved in, where and who had worked with. The quirky mentor and feudal lord on Lavnia, the Iltharan dig on Ildrissar, the bureaucracy and legal hassles of Drexilthar.

One thing Nat and Vonon never happened to talk about was exactly where he was from. Nat never considered it important. He talked about the projects worked on during various terms, and even that his university education was mostly 'distance learning', but never happened to mention Gaargir. There are lots of other 'interesting' things to discuss. Gaargir is just a place.

OOG: I do that real life. I grew up in a small community, but even when talking about what happened there, I seldom mention the name of the place. It is just 'where I grew up', or 'where I went to school'. The assumption is that this far away, since it is so small, people will not know it, or care either.
Vonon Ronkunu
player, 927 posts
Vargr and Spacer
ex-Patrol Commander
Mon 17 Jan 2022
at 02:54
  • msg #969

Re: Revised Ship Specifications

In reply to Nathaniel Harken (msg # 968):

I completely get that whole "Where ya from?" thing!

Every time -- Every-Frikkin-Time! -- someone asked me that, and I said "little town called Greenfield, Massachusetts..." I always get hit with "...Massachusetts?  Ya mean, like, Boston...?"
Classic TV Response -- "Is there any other?"  Anyone? Anyone?

Well ... except for this one time ...

I was in Boulder, Colorado, talking with this guy, and he asks where I'm from.  I respond with "Little town called Greenfield, Massachusetts.", and then inwardly cringe, waiting for him to mention Boston ...

Only ... he gives me this assessing look, then says "Huh.  You don't sound like a Kennedy ..."

I was floored!  I started laughing and explained that nobody sounds like the Kennedy's, except The Kennedy's -- it's a Family accent, not a Regional one.  (Well, okay, there's a little bit of Gloucester in there, but still...)

Let me make this clear, I do not have that "traditional Boston accent" -- I'm "...from the other side of Worcester..." (Western Mass) and have a fairly 'neutral' accent.  Ay'yup...
StarMaster
GM, 1206 posts
Mon 17 Jan 2022
at 04:42
  • msg #970

Re: Revised Ship Specifications

Vonon Ronkunu:
Every time -- Every-Frikkin-Time! -- someone asked me that, and I said "little town called Greenfield, Massachusetts..." I always get hit with "...Massachusetts?  Ya mean, like, Boston...?"
Classic TV Response -- "Is there any other?"  Anyone? Anyone?


Sounds like Charles Emerson Winchester III from M*A*S*H.
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