In reply to Walter Zeller (msg # 209):
StarMaster:
Re-entry capsule = 20,000Cr, .5 tons of space
Re-entry pod = 150,000Cr, 1 ton of space
Okay, hang on, lemme open up my copy of MgT2E High Guard...
{click-click*bzzzt!crackle*SNAP!!}
Right. Had to coerce my laptop to cooperate. So...
First, what I am talking about. There are 2 airlocks leading into the Bridge from outside--one on the Port-side, another on the Starboard-side. Here, look...
I, personally, think this is a stupid arrangement on a military vessel--and remember that the Longshot was originally built as a System Defense Boat, a Military ship. For an enemy to be able to assault 2, separate airlocks and gain immediate access to the Bridge of a warship seems stupid to me.
Sure, I recognize the designs
value for purposes of
rescue operations--I'm just saying it doesn't make sense from a military design point (to me). So I want to change it.
According to Page 44 of MgT2E Traveller: High Guard...
High Guard 2E:
Airlocks consume a minimum of 2 tons and cost MCr0.1 per ton.
So each of those Airlocks is a
minimum of 2 tons each, giving 4 tons available to play with. Maybe more.
According to the information provided by StarMaster, abouve, this means that in
each location we could place either 4 Re-Entry Capsules (0.5 tons each), or we could put 2 Re-Entry Pods (1 ton each).
Well, let's look closer at our options. First, consider this...
Planet Invermory has a technology level of TL A(10), but while the planet
is classed as a Rich World, it is also classed as Agricultural--there
is industry here, even
heavy industry, but
Agriculture is the
dominant industry. We can expect, in terms of native production, to find simple, basic, but good quality pods/capsules--nothing wrong with this.
Jump-2 away is the Confederation capital of Duncinae, with a technological level of Tech B(11). Duncinae is also classed as a Rich World, but is also classed Agricultural--
and it holds the further,
annoying, classification of Non-Industrial--add
that to the data that says, between the two planets,
Invermory has the
bigger labor force and
more efficient infrastructure--I wouldn't hold out any hope for a
better (or as inexpensive) imported product from Duncinae.
Why the hell do you
think Vonon brought the
Longshot here,
anyway? Invermory was the closest Rich World with the Biggest Starport (Class B) and highest Tech (A). Trust me--I'm a Pretend Astrogator ^_^
Okay, so Invermory-made gear is our
best option, I'm thinking. Now, just exactly what
are our options?
High Guard 2E:
Re-entry Capsule (TL8)
These capsules allow the quick exit of a spacecraft to the surface of any planet it is orbiting. They feature heavy heat-shielding and can provide a rocky, though relatively safe, passage through the atmosphere. Each capsule holds one person and is generally used as an emergency escape facility to save lives when a ship is in danger of being destroyed.
A re-entry capsule consumes 0.5 tons and costs Cr20000.
At TL10, assault capsules become available, used to deploy infantry directly onto a planetary surface, throwing out countermeasures as they go. Assault capsules consume 0.5 tons each and cost Cr50000. They grant the occupant Armour 20 and inflict DM-2 on any Electronics (sensors) checks made to detect them.
If I read this correctly, we can install a total of 8 capsules in the 4 tones we have available. Normal Bridge Crew is 5, that leaves 3 for anyone else on Deck 1--assuming they can get to the Bridge to get at them. Or we can juggle them around--5 on the Bridge and 3 down in Engineering. As long as we only use 4 tons, we're still within the restrictions of the game mechanic ^_^
And, while I'm not saying we either need or want Assault Capsules, I'm thinking it wouldn't hurt--should we decide to go with the Capsule Option--to look into buying stripped down versions of the Assault Capsules. In other words, remove all the military gear except for the armor. This would just make them a little more survivable, and hopefully they wouldn't be much more than the non-assault price of Cr.20000...I'd be willing to pay Cr.30-35K for a
TL10 "Heavy Duty" (i.e.,
just Armored) Basic Re-Entry Capsule.
High Guard 2E:
Re-entry Pod (TL9)
A re-entry pod is similar to a capsule but is built with a gliding surface and computer guidance, allowing it to avoid potentially dangerous terrain and deliver its two occupants safely to the planet’s surface. A skilled Traveller can take control of the pod’s descent using the Flyer (wing) skill.
A re-entry pod consumes 1 ton and costs Cr150000.
This option is more expensive, but Pods are more versatile--and getting 4 tons worth will still allow 8 people to escape. Of course, with Pods we'd either need to put 3 Pods on the Bridge and only 1 Pod at Engineering (somebody's getting screwed), or we'd have to scrape up 1 more ton and buy a 5th Pod, so we could put 2 of them don in Engineering.
And...I just can't shake this idea of tinkering with the Pods--putting in bigger batteries and installing a grav-cycle engine, so that, after reaching a planet's surface, the pod can continue to be used as a low-level grav-flyer...but then, I like to abuse the system ^_^
Now, I've been mentioning putting escape...things...in Engineering simply in the name of fairness. Actually, if you look at the deckplans, anyone in Engineering can just slide down a ladder straight into the Boat Bay, and hop aboard the
Last Chance, in order to save themselves.
I'm taking bets... ^_^
Moving on, StarMaster
also said...
StarMaster:
Blast door = 100,000Cr, 2 tons of space and will take 1 week to install as the bulkhead needs to be reinforced to handle the bisected sliding door.
Stop! Do
not even
let that thought
form in your
pointy little heads! I know
I'm the one who's been throwing
temper tantrums about
not being able to
lock-out the Bridge during...
"situations"...but I am
unwilling to give up the
tonnage from one of the
Bridge Airlocks to
cover the tonnage needed for the
installation of this
blast door!
We will
have to give up the tonnage someplace
else--unless those airlocks should happen to actually be
more than 2 tons each...?
As for taking a week to install--hell, we'll probably be gone that long exploring the ice-covered ruin! This is fine.
As for finances--Vonon places priority on the Blast Door, first, then Low Berths, then Escape craft.
Okay, I put all this info up because Vonon is willing to listen to discussion on these topics, rather than just make a Captain's Decision, without consulting alla y'all! So, anyone got any opinions, here?
This message was last edited by the player at 05:04, Sat 02 Nov 2019.