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14:29, 30th April 2024 (GMT+0)

OOC 4.

Posted by DMFor group 0
DM
GM, 4918 posts
Wed 8 Sep 2021
at 08:25
  • msg #1

OOC 4

New OOC thread ....
DM
GM, 4924 posts
Fri 10 Sep 2021
at 09:23
  • msg #2

OOC 4

I am supposed to be packing my van, ready to go away for the weekend.  But when the urge strikes ...

http://galinia.org.uk/the-green-friars
DM
GM, 4934 posts
Wed 22 Sep 2021
at 08:41
  • msg #3

OOC 4

It is time for another RP thread and some more downtime.

I thought we might do a Trip to the Ball Game for one RP thread, but I am open to suggestions for another RP thread - just remember it has to be something that won't turn into a fight or adventure.
DM
GM, 4940 posts
Mon 27 Sep 2021
at 08:24
  • msg #4

OOC 4

I have been blogging again ...

http://galinia.org.uk/life-goes-on
~Elkin
NPC e, 26 posts
Mordanian
Tue 28 Sep 2021
at 03:41
  • msg #5

OOC 4

Now to turn it into a drinking game.
Marceline Gray
player, 331 posts
Half-Elf Inquisitor
Tue 28 Sep 2021
at 04:02
  • msg #6

OOC 4

We should all play it in character
DM
GM, 4941 posts
Tue 28 Sep 2021
at 06:35
  • msg #7

OOC 4

I have a bottle of homemade blackberry rum ....
Alisa Medvyed-Solanus
Player, 533 posts
Like the moon, the truth
does not stay long hidden
Tue 28 Sep 2021
at 17:48
  • msg #8

OOC 4

And tell us just how good that is;  so we can enjoy it vicariously..
DM
GM, 4945 posts
Tue 28 Sep 2021
at 17:56
  • msg #9

OOC 4

Well ...  I made 2x Blackberry Rum, 1x Rosehip Rum and 1x Sloe rum last autumn.

The sloe and Rose hip came out for the pirate event - and they were both sweet and silky smooth - very liqueur.  I opened one of the Blackberry at a 17th C Living history event, and that is drier, with a slight bite. More like a flavoured spirit - Just how I like it  :)
DM
GM, 4949 posts
Thu 30 Sep 2021
at 12:31
  • msg #10

OOC 4

None for age, then two come along at once!

http://galinia.org.uk/so-what-is-roleplaying
DM
GM, 4956 posts
Tue 5 Oct 2021
at 22:46
  • msg #11

OOC 4

I have just been reminded of the old Star Trek song ...

'We come in peace ... shoot to kill, shoot to kill, shoot to kill.'
Vova doMedvyed
player, 161 posts
It's easy to make a mess
when you don't clean up!
Tue 5 Oct 2021
at 22:53
  • msg #12

OOC 4


 There's klingons on the starboard bow, starboard bow, starboard bow, there's klingons on the starboard bow, shake them off, Jim!
Adoven Lodovka-Sud
Player, 1085 posts
AC 22 F+3 R+10 W+3
Rogue / Bard, HP 45/45
Wed 6 Oct 2021
at 05:18
  • msg #13

OOC 4

It's Life, Jim, but not as we know it, not as we know it, not as we know it. It's Life, Jim, but not as we know it, not as we know it, Captain.
DM
GM, 4970 posts
Tue 19 Oct 2021
at 12:59
  • msg #14

OOC 4

Finally back, and posts in all the adventure threads.  Thank you for bearing with me.

It was an excellent weekend.  The party rescued a bird man from a LN Cleric, cleared a village of trolls (and other baddies) then helped save the Bird men from an attack from a cloud Castle and troops of Ice Demons.  After that, they faced Rhemoraz and Ice Worms before solving the puzzles of the Icy Tower - all to get access to The Sky Fish.  The Sky Fish allowed them to storm the cloud castle, free the Cloud Giant from Possession, then chase the thing that possessed him from the castle.

Now they are rich  -  until they spend all their newly gained loot.  (at about this time next year :)
DM
GM, 4978 posts
Sun 31 Oct 2021
at 09:28
  • msg #15

OOC 4

Sorry Guys, the last week hasn't been good to me ...  cold, bad back, sleep issues, bit of food poisoning, etc.    I hate getting old!

I am getting posts done today.
Cass Mordane
Player, 818 posts
Opportunist
Mon 8 Nov 2021
at 00:17
  • msg #16

OOC 4

Keep yourself well!

Also, any extra XP for making a less than wise decision while wisdomly challenged?
Cass Mordane
Player, 820 posts
Opportunist
Fri 26 Nov 2021
at 00:02
  • msg #17

OOC 4

Happy Thanksgiving to those who celebrate! Happy Day for others!
DM
GM, 4997 posts
Fri 26 Nov 2021
at 10:40
  • msg #18

Re: OOC 4

Cass Mordane:
Happy Thanksgiving to those who celebrate! Happy Day for others!


And to you :)

Thanksgiving isn't a holiday here but,  to help my wife (who is American) celebrate, we have a get together on a weekend that is both close and convenient.  So we celebrated Thanksgiving a couple of weeks ago.
DM
GM, 5000 posts
Thu 2 Dec 2021
at 10:15
  • msg #19

Re: OOC 4

Just a heads up that I am going to open the 4717 campaign round in the next few days.  Normally it would be closer to the Solstice (21 Dec) -  but I expect to be away from  home from 31 Dec through to 15 Jan (or so) - so it makes sense to start a bit earlier.

 I did most of the prep back in July / August and there are finance files on the website, with links on the top part of this page ...

http://rp.baileymail.net/doku....southernregion:start

Just be aware that I haven't completed all the checks yet, nor fully updated the Player Information thread yet.

link to a message in this game
DM
GM, 5001 posts
Fri 3 Dec 2021
at 12:50
  • msg #20

Re: OOC 4

I have updated the financial details recorded for PCs in the Player Information II notice thread.  I expect to get the Fuzzy:Development threads up over the weekend - after I have updated adventure threads.

Where more than one PC has an interest in a business or estate -  I have  recorded the same thing for each PC.  Many entries contain links to spreadsheets on the Wiki -  they are up-to-date, but many still carry notes from last Campaign Round.

I'll try and make sure that I clean those out when I publish the next set of spreadsheets AFTER this campaign Round has been concluded.
Marik Aeris
Player, 445 posts
Lord-Dominus
Mon 6 Dec 2021
at 14:35
  • msg #21

OOC 4

Okay, finally had some time to look over the new Entourage rules and have 1 question:

For Entourage-Cohorts, it states that you "promote" Entourage-Assistants to Entourage-Cohorts when they are 4th level AND and at least 4 levels lower than you (which should always be the case, since you have to be 8th level to have a 4th level Entourage-Assistant). That all makes sense.

But, it also states that "Entourage-Cohorts have PC classes." How is that, since they are being "promoted" from Entourage-Assistants that have NPC classes? Is it as simple as their NPC class switches to a PC class (ie. a level 4 warrior becomes a level 4 fighter or a level 4 arcane adept becomes a level 4 wizard)?
DM
GM, 5008 posts
Mon 6 Dec 2021
at 15:28
  • msg #22

OOC 4

I think a Trait is a fair price for a small amount of retraining :)
This message was last edited by the GM at 15:29, Mon 06 Dec 2021.
Marik Aeris
Player, 446 posts
Lord-Dominus
Mon 6 Dec 2021
at 15:40
  • msg #23

OOC 4

Makes sense to me, just wanted to make sure.
DM
GM, 5010 posts
Tue 7 Dec 2021
at 08:26
  • msg #24

OOC 4

Guys, I will be away from home until Friday.  Restricted Internet access and no access to my books / resources etc.
Adoven Lodovka-Sud
Player, 1099 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 38/51
Thu 9 Dec 2021
at 05:52
  • msg #25

OOC 4

Can anyone explain to me how a Trade Route increases a City's Consumption rate?
Domitius Aldori-Solanus
player, 673 posts
Half Elf Swordlord
AC:21 HP:46
Thu 9 Dec 2021
at 06:19
  • msg #26

Re: OOC 4

Adoven Lodovka-Sud:
Can anyone explain to me how a Trade Route increases a City's Consumption rate?

Do you mean the reason for it or the amount it changes?

The rules are here

http://rp.baileymail.net/doku....t-house#trade_routes

The Consumption benefits go to the city or town at each end of the route. If more than one merchant house connects two settlements - the settlement only gets the best consumption modifier.

The benefits gained are 1 for Minor, 2 for Lesser, 3 for Greater and 4 for Major and given it's a benefit would it decrease the rate?
Adoven Lodovka-Sud
Player, 1100 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 38/51
Thu 9 Dec 2021
at 07:01
  • msg #27

Re: OOC 4

Since when is Consumption a BENEFIT? I always thought it was a measure of how many resources it gobbled up to keep it going?
DM
GM, 5013 posts
Thu 9 Dec 2021
at 07:07
  • msg #28

OOC 4

Trade routes reduce a city's consumption :)
Adoven Lodovka-Sud
Player, 1101 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 38/51
Thu 9 Dec 2021
at 11:01
  • msg #29

OOC 4

Aaaah, that's very different then. Makes better sense now.


Can V&A benefit from multiple trade routes?

Like a Minor trade route between Tusk & Mivon, PLUS a lesser trade route between Ringbridge and Jovvox, PLUS a lesser trade route between Feyfalls and Wyvern Bridge?
DM
GM, 5014 posts
Thu 9 Dec 2021
at 15:08
  • msg #30

OOC 4

V&A can benefit from more than one Trade route, but not the ones specified.

Trade routes link Countries / Regions together.

Greater Mivon counts as one trade hub  (Covers Mivon/Jovvox)
Southern Region covers Tusk, Wyvern Bridge and Ringbridge.

Other options are Restov, Sirian, Fort Drelev and (eventually) New Steven.
DM
GM, 5015 posts
Fri 10 Dec 2021
at 10:08
  • msg #31

OOC 4

I have just been reminded -  all of your Ch-raracters should age by one year.  And Entourage members, who are eligible, may advance a level.

Eligible means that the new level will NOT be more than half the PCs level, and will not be more than 5.
DM
GM, 5016 posts
Fri 10 Dec 2021
at 11:05
  • msg #32

OOC 4

There has also been some discussion about Merchant Bases and Trade routes - so I thought some clarification was in order ...

Merchant Houses have three basic advantages over most other businesses
  1. Trade Trains and vessels generate Special income -  and avoid the need to negotiate with the landowner.  This  advantage is for EVERY boat, Mule train etc.
  2. Trade Bases get a Bonus Income,  to represent that merchant houses control over trade in a settlement.  It can't be shared.  However, with enough investment, the Merchant can get bases in multiple towns.
  3. Trade Routes link different regions together.  They are a 'compound bonus' - the merchant aleady gets the Special Income bonus of their vessels  AND the Merchant Base bonuses for having some control of trade in two different places.  This is the icing ion the cake.  A merchant house may only get this bonus once for a trade links between two political entities (although they can get the best trade link)


I have written it up in a bit more detail and added it to the wiki .
http://rp.baileymail.net/doku....ant-house#advantages
Adoven Lodovka-Sud
Player, 1104 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 38/51
Fri 10 Dec 2021
at 17:40
  • msg #33

OOC 4

The waterways that Wyvern bridge covers....does that connect to Restov or New Stetvan?
DM
GM, 5017 posts
Fri 10 Dec 2021
at 17:53
  • msg #34

OOC 4

It connects to Fort Drelev and New Steven.
Adoven Lodovka-Sud
Player, 1106 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 38/51
Fri 10 Dec 2021
at 18:19
  • msg #35

OOC 4

Can a Jetty handle a vessel the size of a Keeler, or does it require a pier?
DM
GM, 5018 posts
Sat 11 Dec 2021
at 10:02
  • msg #36

OOC 4

A shallop is the largest vessel you can base at a Jetty.  Keelers, and anything larger, require a pier.
DM
GM, 5019 posts
Sat 11 Dec 2021
at 10:55
  • msg #37

OOC 4

To help us all visualize the relative sizes of settlements, I had added a Settlement Status chart on this page

http://rp.baileymail.net/doku....egion:start#overview

The Three listed in Green (Newgate, Wyvern Bridge and Apple Lodge) - I expect them to increase by one size category this round, just from Henry's contributions.

The Extended Villages section (at the bottom of the chart)  lists villages that I have 'maxed out' using the hamlets rules  :)
Adoven Lodovka-Sud
Player, 1109 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 38/51
Sat 11 Dec 2021
at 11:18
  • msg #38

Re: OOC 4

DM:
It connects to Fort Drelev and New Steven.

New Steven is a Large City? Or a Metropolis?

What is Fort Drelev categorized as?
DM
GM, 5020 posts
Sat 11 Dec 2021
at 11:26
  • msg #39

Re: OOC 4

New Stetven is a metropolis and the Capital of Greater Brevoy.  Fort Drelev is a town.

Beyond Fort Drelev, the river finds its way to Mivon -  although through very dangerous waters.
Adoven Lodovka-Sud
Player, 1110 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 38/51
Sat 11 Dec 2021
at 11:35
  • msg #40

Re: OOC 4

I want to update my Entourage members, but I am having a hard time finding the links to your Divine Adept class.
DM
GM, 5021 posts
Sat 11 Dec 2021
at 11:54
DM
GM, 5024 posts
Sun 12 Dec 2021
at 09:32
  • msg #42

Re: OOC 4

Guys -  If you have a sheet in the Business Spreadsheet -  please check it.  This is a new spreadsheet that I put in place last campaign round to try and make my bookkeeping a bit easier.  However, I have found anomalies on two tabs now - there might be more.
DM
GM, 5034 posts
Sun 19 Dec 2021
at 14:57
  • msg #43

Re: OOC 4

Folks, I have a problem with my eye-sight at the moment - and the sight in my good eye is changing.  All of which means working on a computer is much more tiring than it has been recently.  Tie that in with covid & retirement issues -  posting can be quite difficult - so I am going to ask for some help.


In Combat posts, please will you specify, precisely, what weapon you are attacking with - Light Mace(+1) or  Short Sword (+2, keen) in your dice rolls or an OOC line that goes with it.  It makes my resolution of combat a lot easier.

Thank you.
Ethankos
player, 281 posts
Cleric of Pharasma
All stories end in death
Mon 20 Dec 2021
at 05:46
  • msg #44

Re: OOC 4

That's not good - hope that gets better soon !  :<

No problemo - we have to work out all the variables anyway for the dice roll, so little extra effort to include the detail and save you reinventing the wheel.   Just nudge me if I forget and I'll get right on it, rather than you struggle through, cursing my name.  <grins>

Would it help to provide relevant details for spells, skill checks etc etc ?
DM
GM, 5035 posts
Mon 20 Dec 2021
at 08:52
  • msg #45

Re: OOC 4

I have a cataract which had deteriorated very quickly and normal NHS waits have been exacerbated by Covid.

Details and interpretations are always helpful :)
DM
GM, 5043 posts
Fri 24 Dec 2021
at 10:56
  • msg #46

Re: OOC 4

I have just updated the Who's Who  page  with new titles, adoptions and children!

NOTE:  Female PCs only become pregnant if they tell me they are pregnant.  There is a random chance for female NPC.

I have also updated ages for the children of PCs and NPCs alike. :)


http://rp.baileymail.net/doku....ionpeople#other_npcs
Domitius Aldori-Solanus
player, 676 posts
Half Elf Swordlord
AC:21 HP:46
Sat 25 Dec 2021
at 06:10
  • msg #47

Re: OOC 4

Merry Christmas all, hope you are surrounded by those you love and can eat drink and be merry.
DM
GM, 5047 posts
Sat 25 Dec 2021
at 08:07
  • msg #48

Re: OOC 4

Season's Greetings to all of you - whatever you celebrate at this time of year.

I'll get everything updated in the days between Xmas and New Year -  BUT  (Covid Willing)  I will be on Holiday for the first two weeks of January.  Which means I will be posting without access to me books / etc.
Andalon de Lebeda
Player, 1271 posts
Bishop at Cathedral of
Abadar in Tusk City
Sat 25 Dec 2021
at 10:56
  • msg #49

Re: OOC 4

Merry Christmas, everyone, or happy holidays of whatever form. I hope this is a happy time for all of you.
Cass Mordane
Player, 829 posts
Opportunist
Sat 25 Dec 2021
at 17:28
  • msg #50

Re: OOC 4

Merry Christmas and Happy Holidays to all!
Viktoria Lodovka-Sud
Player, 602 posts
23/42 Co-Owner
V&A Shipping
Sun 26 Dec 2021
at 20:32
  • msg #51

Re: OOC 4

Happy Holidays to all
DM
GM, 5051 posts
Mon 27 Dec 2021
at 10:34
  • msg #52

Re: OOC 4

As a Christmas present to myself -  I spent some time thinking about farming in The Stolen Land.

http://galinia.org.uk/agriculture
DM
GM, 5055 posts
Mon 27 Dec 2021
at 16:55
  • msg #53

Re: OOC 4

I have updated the descriptions of settlements - to check  my description of your town, select Tusk or Midmarch, then the details for your settlement.

http://rp.baileymail.net/doku....southernregion:start

Spreadsheets in the next couple of days.
DM
GM, 5058 posts
Tue 28 Dec 2021
at 09:41
  • msg #54

Re: OOC 4

And now I have updated the spreadsheets.  Specific pages linked from …

http://rp.baileymail.net/doku....egion:start#overview

There is a new Settlement Status spreadsheet on the Overview page.  It gives relative status of places and people.  Don't take it too seriously :)  While the numbers are right, it is really just me playing about to get an overview etc.  It might not be there after the next campaign round.
DM
GM, 5059 posts
Tue 28 Dec 2021
at 11:19
  • msg #55

Re: OOC 4

I have also changed the rules, so that a boat's Defence Points are count towards defence of their settlement.  I could see sorting out armies getting very complicated!
Cass Mordane
Player, 831 posts
Opportunist
Tue 28 Dec 2021
at 22:56
  • msg #56

Re: OOC 4

Great update from the Southern Observer!

Congratulations to Marik and Cyrus for their elevation to Lord. And also congratulations to Ethankos for his elevation to Knight. Best wishes to the families who have added new members whether through birth or adoption. And peace and prosperity to all those who continue to sow and grow throughout the local communities.
DM
GM, 5064 posts
Thu 30 Dec 2021
at 09:44
  • msg #57

Re: OOC 4

This is the last day before my vacation - so lots of packing and prep, but little posting.

I expect to be online most days, but only for a short while, and I won't have access to my books and reference material.  So you should only expect short 'conversational' posts from me.

Back to normal in about two weeks.
Andalon de Lebeda
Player, 1275 posts
Bishop at Cathedral of
Abadar in Tusk City
Thu 30 Dec 2021
at 10:05
  • msg #58

Re: OOC 4

I hope you have a great vacation. It is clearly long overdue and well-deserved.

By the way, in case I forgot to mention it before, I love what you are doing here! :o)
DM
GM, 5066 posts
Thu 30 Dec 2021
at 10:13
  • msg #59

Re: OOC 4

Thank you  :)
DM
GM, 5068 posts
Thu 30 Dec 2021
at 13:23
  • msg #60

Re: OOC 4

I had a few minutes while taking a break from packing and moving furniture around (the bathrooms are being refurbished while we are away)  to resolve the Tusk Scrymball League.  I have just added the following paragraph to the Southern Observer post.

quote:
The Tusk City (sponsored by Tusk Council)  won the inaugural Scrymball league, with  Lakeside Mulers second, Golden Keys third, and Stadium A propping the table up.  We are expecting a more exciting tournament next year as Kiera's Wolf pack join in the fun.

Cass Mordane
Player, 832 posts
Opportunist
Thu 30 Dec 2021
at 21:37
  • msg #61

Re: OOC 4

Enjoy the vacation.

Drink a little, eat a bunch. Sleep in late, at least til brunch.
Marceline Gray
player, 347 posts
Half-Elf Inquisitor
Thu 13 Jan 2022
at 20:49
  • msg #62

OOC 4

Checking in, having login and post issues, so let's see if this one sticks
DM
GM, 5073 posts
Sun 16 Jan 2022
at 12:28
  • msg #63

OOC 4

I'm back.  Two adventure threads updated.  I will update the third one later today.

I know I have Adoven's trip to Restov to run.

If you think I made a mistake with anything in the Campaign Round ...
If you have a question, I haven't dealt with ...
If I have left you hanging anywhere ...

This is a good time to tell me  :)
~Tobias Lodkova
NPC e, 20 posts
V&A Diplomat
Sun 16 Jan 2022
at 13:33
  • msg #64

OOC 4

Technically, it is Tobias making the Restov run. Adoven is far too busy to negotiate every contact.
DM
GM, 5078 posts
Sun 23 Jan 2022
at 11:08
  • msg #65

OOC 4

When I go on holiday, all the static and general noise in my brain slows down, and I start thinking about different things.  Thus time it was a bout a game that I might want to run in a few years time.

http://galinia.org.uk/looking-a-long-way-forward
Andalon de Lebeda
Player, 1282 posts
Bishop at Cathedral of
Abadar in Tusk City
Sun 23 Jan 2022
at 15:07
  • msg #66

OOC 4

I look forward to seeing that new Galinia campaign develop over the next few years. Do you already have a basic world map to help put places and events you mention in context?
DM
GM, 5079 posts
Sun 23 Jan 2022
at 15:26
  • msg #67

OOC 4

Alisa Medvyed-Solanus
Player, 535 posts
Like the moon, the truth
does not stay long hidden
Sun 23 Jan 2022
at 16:48
  • msg #68

OOC 4

You have a very expansive, thoughtful approach to world & setting building.

Were you influenced by any particular novels?  Or real world history?  Both?
DM
GM, 5080 posts
Sun 23 Jan 2022
at 17:51
  • msg #69

OOC 4

A bit of both, I think.  However, you need to remember that I ran the first game in this 'game world'  about 40 years ago - and 'The Strongholds' was built using the stronghold rules from the 1st Ed DMG.  *grin*  So long ago that I had to go back to my paper records and scan the map, when I started to analyse the cities.

My whole approach to D&D comes from my early reading, coupled with a long-standing interest in history.  My interest in fantasy started with fairy stories (as a very young child)  I learned to read very early, and read the various 'bedtime tales', followed up by Hans Christian Anderson and the Brothers Grimm.  Then my father brought me a book of Norse Myths - and I have been collecting mythologies ever since.  I have a collection of books that covers Norse, Celtic, Greek, Roman and other mythologies - including African and Australian folk tales / mythologies.  The collection includes various anthologies covering British folk tales and stories about elves and similar.

That lead to Lord of the Rings and Raymond Fiest's books (in particular) - although there are a number of other authors that I admired.  All of them had really tight world settings - they were Low Magic (and often historically feasible) for the majority of the population, with real Heroes as the exception.

Then there are my historical interests.  I have spent well over 30 years re-enacting battles from the 17th Century  and recently branched out to 18th century with a few Pirate events thrown in for good measure.  However, I am not really interested in lists of battles and their details, so my research has always revolved around  social and cultural aspects of the settings.  For example, I researched knitting (in enough depth to have a conversation about the development of the 'purl' stitch), I have read about the development of spectacles and lenses, and once researched the history of the cabbage, because of something I saw on a webpage.

I always found the published game setting fairly bland and flavourless, especially when TSR, Paizo etc, started adding so many supplements to boost their income.

I think my work background (Computing and Teaching) has fostered a love of research and detail - which also informs the approach I take to world building.

Now you know why I protect my games settings so much -  and deny all sorts of 'really cool' abilities.  :)
DM
GM, 5081 posts
Sun 23 Jan 2022
at 20:20
  • msg #70

OOC 4

Although, I forgot to mention something that had a big influence in the way I try to build things into the settings I develop.

A few years ago, I spent some time writing Persistent Worlds for the Neverwinter Nights computer game - and that taught me to write in world design elements that encourage players to interact with them, and then role play around them.  The more chances you give players to RP, the more they will RP.  Quite often without realizing that they are doing so :)
Alisa Medvyed-Solanus
Player, 536 posts
Like the moon, the truth
does not stay long hidden
Sun 23 Jan 2022
at 21:11
  • msg #71

Re: OOC 4

DM:
The more chances you give players to RP, the more they will RP.  Quite often without realizing that they are doing so :)


I agree totally with this.  And it is part of what makes this game stand out, compared to many.

And that published settings are often lacking.  Most of the best games I've played were either home brew, or a case where the GM had his personal stamp well in evidence on the pre-written material.
Vova doMedvyed
player, 177 posts
It's easy to make a mess
when you don't clean up!
Mon 24 Jan 2022
at 01:45
  • msg #72

Re: OOC 4


 I'm a huge fan of the filled-in-detail approach to gaming, not because I enjoy memorising nonsense, but because it's amazing where inspiration for a cool idea can come from. I played a Church Mathematician once because I read up on how bloody arcane roman-numeral accounting could get - everyone assumed I was an inquisitor in disguise, but no, just an accountant and that was even rarer.

 And, like most long-term roleplayers I'm probably on like, a dozen watchlists for my search history alone (why yes, I did try to calculate how many catfish I would need to dispose of the corpse of one young child a week, and yes that is a thorough history of anthrax weaponisation testing on Gruinard Island I was looking up, why?).

 A lot of this stuff is just fun.
DM
GM, 5082 posts
Mon 24 Jan 2022
at 08:43
  • msg #73

Re: OOC 4

*grin*  Thank you.

I enjoy the detail - but I don't expect anyone to try and memorize it, which is why I have such a stupidly large website for you guys to look through, and I am always happy to point people to the right pages or expand on the content.

A large chunk of the detail on the website has come from questions or comments that players have made, as they either highlight areas that are missing, or that need expanding.

I often find unusual characters are often more interesting -  especially when they are underpowered, although they can't be too underpowered.  We found that out in a game using characters with NPC classes, who all had a level or two of commoner - I still think it would have worked, if we hadn't used the commoner levels, but just stuck with the other NPC classes.  Underpowered Characters make you think carefully about how you will use  the equipment and abilities available to you.

And as for searches, I have had to cut back on some of the more 'questionable' military and dangerous web-searches recently.  Yes, Officer, I know how to build an atomic bomb, I know a lot about small firearms, but I have deleted all those files and web searches about the manufacture of explosives.

When I was a teenager (some 50 years ago)  one of my friends had  a book that contained 'recipes' for all sorts of explosives.  We made all sorts of stuff that is probably illegal now (and might have been illegal then)
DM
GM, 5084 posts
Mon 24 Jan 2022
at 13:24
  • msg #74

Re: OOC 4

It is amazing what you find  :)

I thought I had lost access to the online version of this, when I set up the Galinia Blog -  but this is the first game I ran online, first at PBW, then it moved to RPoL.  It started in 1999, on the PBW prototype site -  efore it was made public.

http://www.baileymail.net/j-bailey/RolePlay/Galinia/
DM
GM, 5085 posts
Mon 24 Jan 2022
at 13:24
  • msg #75

Re: OOC 4

The images to the left of the text are clickable.
Maple
player, 125 posts
Mon 24 Jan 2022
at 13:29
  • msg #76

Re: OOC 4

So for the next three days I'm going to be in a remote cabin in the Canadian wilderness. I won't have access to wifi.
DM
GM, 5086 posts
Mon 24 Jan 2022
at 13:35
  • msg #77

Re: OOC 4

@Maple - Enjoy :)
Alisa Medvyed-Solanus
Player, 537 posts
Like the moon, the truth
does not stay long hidden
Mon 24 Jan 2022
at 21:12
  • msg #78

Re: OOC 4

DM:
I often find unusual characters are often more interesting -  especially when they are underpowered, although they can't be too underpowered.  We found that out in a game using characters with NPC classes, who all had a level or two of commoner - I still think it would have worked, if we hadn't used the commoner levels, but just stuck with the other NPC classes.  Underpowered Characters make you think carefully about how you will use  the equipment and abilities available to you.


I agree with this too, totally --  it's one of a number of reasons I took a liking to the cleric class(before 3E), early on, albeit I don't think they were under powered, per se.  But, aside from the healing, the spell list always led me to think more about how to best use it, than the mage list did.

I've got that now, with the multi classed cohort I'm running in Vik's group.   She's not as powerful as the single class PCs, but kind of has just the right amount to make it interesting.
**
Maple, have fun --  I'd give up wifi for a few days of that!  The Canadian wilderness is beautiful.
Vova doMedvyed
player, 178 posts
It's easy to make a mess
when you don't clean up!
Tue 25 Jan 2022
at 03:12
  • msg #79

Re: OOC 4


 That's more or less how Vova is working out... I mean sure, a divine/arcane caster can be scary with the right combination of feats and spells...

 ...neither of which Vova really has. And all the things about him that are the most fun are almost entirely unconnected to his spellcasting. ^_^
~Percy Arndell
NPC p, 456 posts
Gentleman and Poet
"Oh. Hello."
Thu 27 Jan 2022
at 14:44
  • msg #80

Re: OOC 4

So is it too early to sign up for "Return to Galinia" ?  :>

I played in the original campaign on PBW over 20 years ago now.  I wasn't in right at the start, but joined soon after to take the role of Edgar the talking raven and still have all my character/game notes sitting on my current computer.  A talking raven was just a little different to the standard Fighter/Thief/Wizard/Cleric Human/Dwarf/Elf/Halfling that I'd played before ...

... and I loved it.   Probably the campaign that opened my eyes to playing a role as a character rather than seeing the game as a puzzle to be solved by if not always smart then hopefully lucky choices.  Edgar wasn't equipped to take on the foe in the usual dungeon-bashing manner, but despite, or more accurately because of that, he/I became involved a lot more in the planning, discussions and relationships unfolding around.

Oh yes, count me in !  ;>

PS: and our illustrious GM is spot on in his suggestion that the books we've read informed our world design choices.  I started with The Hobbit and Lord of the Rings, of course, but thereafter my own major influences were Moorcock's Eternal Champion saga, the Thieves World anthologies and Donaldson's Chronicles of Thomas Covenant ... which go a long way to explaining (excusing ?) the differences in our approaches.  Probably just as well I didn't come across Terry Pratchett until a bit later ! <ROFL>
DM
GM, 5087 posts
Thu 27 Jan 2022
at 15:22
  • msg #81

Re: OOC 4

I remember Edgar affectionately.  I think we had a sentient dagger in that game for a while as well.  Edgar was, in part, the inspiration for a couple of Avian characters that I played later - Ean, the sentient Magpie, is still one of my favourite Characters.  You might remember Peter Gasgano, my Sage NPC?  He went on to play in another game (as a PC) and has cropped up as an NPC a number of times since.  Most recently as a  pseudo-immortal known as The librarian.

I'm not sure if I will be going back to Galinia (although it is a potential adventuring area)as I am currently fascinated by a colonial/pirate concept.  But who knows how I will feel when we get there.  I certainly don't.
~Percy Arndell
NPC p, 457 posts
Gentleman and Poet
"Oh. Hello."
Fri 28 Jan 2022
at 04:37
  • msg #82

Re: OOC 4

... I'm NOT playing the pirate captain's parrot !  Oh all right then ...  ;>
~Brother Frug
NPCe, 1 post
Chaplain of Cayden
Fri 28 Jan 2022
at 10:24
  • msg #83

Re: OOC 4

Ah, a Norwegian Blue. Beautiful plumage......
DM
GM, 5090 posts
Fri 28 Jan 2022
at 11:13
  • msg #84

Re: OOC 4

*grins at Brother Frug*

For those of you who are interested, The last blog post led to a follow-up as I analysed what I had in more detail.  I should warn you that it is a long post, and is written primarily as an information source for me - rather than something really intended for publication.

http://galinia.org.uk/looking-a-long-way-forward-2
Alisa Medvyed-Solanus
Player, 538 posts
Like the moon, the truth
does not stay long hidden
Fri 28 Jan 2022
at 21:11
  • msg #85

Re: OOC 4

Looks like an interesting combination of gods.  I'm into this kind of thing, pantheon integration;  will have to give a deeper read...
DM
GM, 5092 posts
Fri 28 Jan 2022
at 21:27
  • msg #86

Re: OOC 4

I quite like the idea of that the Trades' Guilds in Urgon could be organized and administered by clerics of Abadar and enforced by inquisitors dedicated to St Cuthbert.
Kiera Raincutter-Solanus
player, 360 posts
Tue 15 Feb 2022
at 22:24
  • msg #87

Re: OOC 4

In reply to DM (msg # 86):

Hey guys I have some bad news

Hi broke my elbow last night and I have surgery Thursday morning to fix it

After that is two months of rehab so I don’t know how active I’m going to be

I’m sorry for screwing this up but I hope to return as soon as possible

Just keep me in your thoughts and I’ll let you know more when I know more
DM
GM, 5114 posts
Tue 15 Feb 2022
at 22:49
  • msg #88

Re: OOC 4

Ouch.  I hope it all goes well for you.  RL comes first, we will still be here when you get back  :)
Adoven Lodovka-Sud
Player, 1136 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Wed 16 Feb 2022
at 07:04
  • msg #89

Re: OOC 4

In reply to Kiera Raincutter-Solanus (msg # 87):

When I broke both arms in Dec 2017, it took me about 1 week after surgery before I could type on my tab with minimal shaking.
Marceline Gray
player, 351 posts
Half-Elf Inquisitor
Wed 16 Feb 2022
at 07:15
  • msg #90

Re: OOC 4

In reply to Kiera Raincutter-Solanus (msg # 87):

Ouch! Definitely sending good vibes your way! I hope it all goes well
Safiya Vallani
player, 453 posts
Wed 16 Feb 2022
at 10:45
  • msg #91

Re: OOC 4

Ouch indeed. I still vividly remember breaking my elbow when I was a kid. Take it easy.
Andalon de Lebeda
Player, 1290 posts
Bishop at Cathedral of
Abadar in Tusk City
Wed 16 Feb 2022
at 12:21
  • msg #92

Re: OOC 4

I'm really sorry to hear that, Kiera. I hope you have a speedy recovery.
Alisa Medvyed-Solanus
Player, 539 posts
Like the moon, the truth
does not stay long hidden
Thu 17 Feb 2022
at 23:27
  • msg #93

Re: OOC 4

Best wishes, Kiera, ouch!  Sorry to hear! Rest up. Have really missed your wit & enthusiasm, having been out of the group for awhile.
DM
GM, 5121 posts
Mon 21 Feb 2022
at 13:07
  • msg #94

Re: OOC 4

I have been thinking about religion (in games!) again.

http://galinia.org.uk/religion-again
Vova doMedvyed
player, 182 posts
It's easy to make a mess
when you don't clean up!
Wed 23 Feb 2022
at 00:39
  • msg #95

Re: OOC 4

Safiya Vallani:
Er, does Vova have a plan?


 It appears as though he is doing something. Your mileage may vary as to whether or not this constitutes 'a plan'. ^_^
Kiera Raincutter-Solanus
player, 361 posts
Fri 25 Feb 2022
at 18:36
  • msg #96

Re: OOC 4

Thought I’d posted an update here.

Week one of my cast is done I am starting my second week. I had surgery a week ago on the 17th and they put lots of hardware in my elbow- pins screws and plates.  Recovery’s been going OK but I do miss you guys lots.

A week from today or yesterday I have another appointment they’re going to takeoff my hard cast and replace it with a brace to help me start rehab and getting strength back in my elbow.

My fingers feel fine I can flex them and flex them just fine. The thing I’m waiting on is to see how hard it’s going to be to get my hand rotation back because if I can rotate it again I am hoping to get back to the keyboard.

It’s gonna be a long while before I can pick up anything really heavy with it but I am hoping a computer mouse is actually going to be good for rehab.

I’m using talk to text as much as I can but the finer points like coloring text and doing dice rolls are still kind of hard. Plus I’m limited to what talk to text has for a word database before editing.

But still I’m hoping for good news next week.
DM
GM, 5123 posts
Fri 25 Feb 2022
at 19:06
  • msg #97

Re: OOC 4

I'm keeping my fingers crossed for you.  Don't worry about colours -  we can live without those :)  And I can do dice rolls for you, if you like  :)
DM
GM, 5132 posts
Fri 4 Mar 2022
at 07:24
  • msg #98

Re: OOC 4

I scheduled to have eye surgery later today.  Not quite sure what the recovery time will be.
Maple
player, 132 posts
Fri 4 Mar 2022
at 10:42
  • msg #99

Re: OOC 4

take care of yourself
This message was last edited by the player at 10:42, Fri 04 Mar 2022.
Domitius Aldori-Solanus
player, 682 posts
Half Elf Swordlord
AC:21 HP:46
Fri 4 Mar 2022
at 11:59
  • msg #100

Re: OOC 4

I had my second eye surgery today, last time it took about 4 days to come good but another two weeks of steady improvements.
Alisa Medvyed-Solanus
Player, 540 posts
Like the moon, the truth
does not stay long hidden
Fri 4 Mar 2022
at 15:43
  • msg #101

Re: OOC 4

In reply to Kiera Raincutter-Solanus (msg # 96):

Good to hear!

And Domitius, don't pick up the Aldori dueling sword again till you can see properly.  You might carve up something we value or want to keep by accident.  ;)
DM
GM, 5133 posts
Fri 4 Mar 2022
at 18:00
  • msg #102

Re: OOC 4

Mine is looking good :). In the recovery area - and I can see out of both eyes.  Even better, I am getting annoyed at a Wordle that I can't do!
DM
GM, 5135 posts
Sun 6 Mar 2022
at 09:56
  • msg #103

Re: OOC 4

Everything seems to be, pretty much, back to normal  :)

I can see well from the eye they operated on - which is a massive improvement, as I was virtually blind in that eye previously.  So it is just a case of dealing with the psychological effects of the aftercare.  I am NOT a good patient, and I get very frustrated with restrictions and strict medication regimes. :)

I might be a bit grumpy (grumpier than normal) over the next couple of weeks.
Cass Mordane
Player, 845 posts
Opportunist
Thu 24 Mar 2022
at 17:51
  • msg #104

Re: OOC 4

Exactly how far away is the bad guy (from Cass)?
DM
GM, 5157 posts
Thu 24 Mar 2022
at 19:30
  • msg #105

Re: OOC 4

5' squares.  About 70 feet :)
Cass Mordane
Player, 846 posts
Opportunist
Thu 24 Mar 2022
at 19:35
  • msg #106

Re: OOC 4

Thanks that is about what I thought.
Cass Mordane
Player, 849 posts
Opportunist
Sun 27 Mar 2022
at 20:28
  • msg #107

Re: OOC 4

Woohoo, fireball!
Marik Aeris
Player, 458 posts
Lord
Sun 27 Mar 2022
at 20:33
  • msg #108

Re: OOC 4

Yeah :)

But honestly, I need at least one long-range single target spell.
DM
GM, 5162 posts
Sun 27 Mar 2022
at 20:46
  • msg #109

Re: OOC 4

Fireball!  In a tar pit ......
Marik Aeris
Player, 459 posts
Lord
Sun 27 Mar 2022
at 20:58
  • msg #110

Re: OOC 4

Hmm, perhaps I didn't quite think that through. But, the target was up on a raised platform, right? So maybe the fireball won't catch the entire room on fire?
Cass Mordane
Player, 850 posts
Opportunist
Sun 27 Mar 2022
at 21:09
  • msg #111

Re: OOC 4

Long range spells do seem something of a rarity.
Domitius Aldori-Solanus
player, 686 posts
Half Elf Swordlord
AC:21 HP:46
Mon 28 Mar 2022
at 04:19
  • msg #112

Re: OOC 4

I sense Wizard on Wizard combat may be afoot.
DM
GM, 5163 posts
Mon 28 Mar 2022
at 11:34
  • msg #113

Re: OOC 4

The last few weeks have been interesting.  Restricted as I recovered from surgery (a damn sight more than I thought I should be)  I have been working a lot on my NWN world - which might actually find its way onto a public server soon.

That started me thinking about mines, dwarves and how they connect with the underdark / darklands.  This is the start of that process.

http://galinia.org.uk/dwarves-...-underdark-darklands
Vova doMedvyed
player, 189 posts
It's easy to make a mess
when you don't clean up!
Mon 28 Mar 2022
at 22:35
  • msg #114

Re: OOC 4


 Mines are never as interesting in games as they are in reality.

 Take tin mines for example - I grew up around them, being Cornish. The one my father worked in operated with its furthest face a mile out under the Atlantic ocean with the faces oriented with the way the ore lay in the ground, about thirty degrees off the vertical. Immense sheets of ore taken out in near-vertical cuts, linked by narrow (through granite) tunnels, ventilated by fires built in chimneys above ground.

 https://min-eng.blogspot.com/2...rrow-pioneering.html
DM
GM, 5164 posts
Mon 28 Mar 2022
at 23:07
  • msg #115

Re: OOC 4

Yep  :)  Sounds like awfully unpleasant work, even in this day and age.  Historically, it must have been much worse.  Fortunately, our (in game) mine owners will never need to experience the discomfort that their staff feel.

However, I would like to add a bit more variety, to the way mines are specced in game  :)
Vova doMedvyed
player, 190 posts
It's easy to make a mess
when you don't clean up!
Tue 29 Mar 2022
at 02:19
  • msg #116

Re: OOC 4


 Hmmm.

 The main distinctions would likely be between hard rock and soft, deep pit and shallow with the former in each case rather harder to get going and considerably more profitable on account of it, with accordingly higher risks.

 Not to mention that having disciplined and skilled workers with useful racial traits like dwarves or kobolds would make one hell of a difference.
DM
GM, 5165 posts
Tue 29 Mar 2022
at 06:32
  • msg #117

Re: OOC 4

As well as -  Location of markets, quality of seam, overall value of the mine, secondary  metals, associated gemstones etc  :)

Although, I am not trying to get anywhere near that complicated.  I just want something a bit more sophisticated than - Gold Mine, iron mine - and then treating them all the same  :)  I am more interested in  a bit of flavour and the effects on the economy and will be  mainly for the  NPC mines.  It will aid my understanding of metal and ore distribution when I build NPC mines.

AD&D 1(and 2) have a fairly simple set of rules for prospecting -  which look as if they would  work well enough for PCs prospecting.  Realistically, I am not thinking about running a PC based prospecting adventure, but I want a way of adding a bit of fluff/flavour to the world.

Much like I give PCs a range of different boats to buy and have  different kind of farms  (There are general farms, cereal farms, sheep farms, ranches, vineyards, and even a small section on cash crops).  All about adding another small RP option to help PCs develop their characters in game.

However, like everything else in the campaign rules, I will try to make it so that PCs can play without any extra rules hassle.  Although, like all of my campaign rules, I will try to find a way of giving the PC a small, extra, reward for the RP / Background / Fluff they invest in.
DM
GM, 5177 posts
Sun 10 Apr 2022
at 06:01
  • msg #118

Re: OOC 4

I am sorry if it feels like I haven't been paying attention over the last couple of weeks.

First,  my eyesight is settling down, after me eye surgery, and I think I am going to need a pair of customized screen glasses.  But I think things are still changing slightly -  so I need to leave the optician visit for a couple of weeks.

Second, I decided to start hosting a Table-Top group again -  after a few years off.  So, I am now two weeks into a new table-top group, with two familiar players and three I have never met before.  Then I discovered that I need to do much more prep work for Skull and Shackles than I thought I would.

I am, however, becoming an expert on The Pirate Life, ships in Pathfinder and Pirate philosophies.
This message was last edited by the GM at 07:51, Sun 10 Apr 2022.
Adoven Lodovka-Sud
Player, 1153 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sun 10 Apr 2022
at 06:11
  • msg #119

Re: OOC 4

Skull & Shackles is a helluva lot of fun!!!
Cass Mordane
Player, 854 posts
Opportunist
Sun 10 Apr 2022
at 06:14
  • msg #120

Re: OOC 4

No worries. Best wishes with your eyesight.

As per the game, there is always an ebb and flow to gaming based on those other aspects of life. It all works out in the end. Hopefully you are having fun with things.
Marceline Gray
player, 361 posts
Half-Elf Inquisitor
Wed 13 Apr 2022
at 04:47
  • msg #121

Re: OOC 4

Having somehow made it through the first book of Skulls and Shackles, it can be unpredictable fun, so your tabletop if gonna have a blast. Yarr!
DM
GM, 5178 posts
Wed 13 Apr 2022
at 08:52
  • msg #122

Re: OOC 4

*grin*  It is very early days for us this week.  The Dwarf Barbarian will get to 'meet' Owlbear  - although he doesn't know it yet.  He has already cut up a few arms at arm wrestling - and beaten everyone at Slippery Pig.

It is an interesting party

Dwarf Barbarian (who is the party's BA Baracus)
Human Rogue  (Faceman)
Elf Druid of  Gozereh
Dwarf Cleric of Gozereh
Elf Wizard

The last three haven't quite found their roles yet :)
DM
GM, 5180 posts
Wed 13 Apr 2022
at 09:18
  • msg #123

Re: OOC 4

I will be away this weekend.  I will try to get updates into posts Thursday or Friday.  I leave Friday PM, back late on Monday.

*grin*  My first real weekend away this year and the first big battle re-enactment for ages - and first time I will have seen some of these guys for over two years.  I might not be sober all weekend.
Cass Mordane
Player, 855 posts
Opportunist
Wed 13 Apr 2022
at 23:56
  • msg #124

Re: OOC 4

It is about time that you got into some more mischief.
DM
GM, 5192 posts
Tue 26 Apr 2022
at 08:57
  • msg #125

Re: OOC 4

Guys, I have had a cold for the last few days -  and it has been stopping me thinking clearly.  I have been  doing fiddly little things, rather than resolving posts or combats (for which I need a clear mind).

Bear with me for a couple of days longer  :)
Cass Mordane
Player, 858 posts
Opportunist
Tue 26 Apr 2022
at 11:50
  • msg #126

Re: OOC 4

Rest and recuperate!
DM
GM, 5199 posts
Mon 2 May 2022
at 09:18
  • msg #127

Re: OOC 4

I am getting new glasses soon -  with the correct prescription for my post 'cataract operation' vision.  Hopefully, that will help when I am sitting at the computer.

In the meantime, I have blogged on Societal Culture - partly because I have been thinking about  Dwarf Society in this game, and partly as a following from my previous post on Dwarf Mines.

http://galinia.org.uk/societal-culture
~Brother Frug
NPCe, 2 posts
Chaplain of Cayden
Mon 2 May 2022
at 09:32
  • msg #128

Re: OOC 4

I rather like Sir Terry Pratchett's take on dwarves.

Dwarves don't really love gold....they just say that to get it into bed.....
DM
GM, 5200 posts
Mon 2 May 2022
at 09:42
  • msg #129

Re: OOC 4

That works for most Dwarves I know  :)  Do what ever they can to get the gold, then let it go (spend it) as soon as a nice toy is available.  After all, there are always more goldfish in the sea ...
Vova doMedvyed
player, 196 posts
It's easy to make a mess
when you don't clean up!
Mon 2 May 2022
at 20:10
  • msg #130

Re: OOC 4


 I remain delighted and staggered by the way Pterri's dwarves went smoothly from one note Tolkien jokes to a fully fleshed out, interesting and narratively rich culture with pretty much no clear dividing line.
DM
GM, 5201 posts
Tue 3 May 2022
at 09:59
  • msg #131

Re: OOC 4

And now, the next stage of Dwarves ....  That should get them out of my head for a while.

http://galinia.org.uk/dwarves-of-the-stolen-lands

Marik and Dom (in particular) might be interested, as it will inform the way their entourages act in future.
This message was last edited by the GM at 10:23, Tue 03 May 2022.
DM
GM, 5209 posts
Fri 13 May 2022
at 10:08
  • msg #132

Re: OOC 4

On top of a surprisingly busy week, I will be away from home until Sat 21 May.  I will have access to the internet but no access to books, so posts are likely to be conversational, rather than combat resolution etc. ...

I get to play with cannons for a couple of days, then spend the rest of the week at the seaside!
DM
GM, 5219 posts
Tue 24 May 2022
at 15:47
  • msg #133

Re: OOC 4

As I was working through my emails, I happened to check the Drafts folder and found an email from 2014 -  about a Classless D&D type system that I was working on.  Eventually, we decided that the rules, while they would work, didn't retain enough D&D-ness for our liking - so I abandoned them.

If anyone is interested, I just shared them on my blog.

http://galinia.org.uk/a-blast-from-the-past-classless
Alisa Medvyed-Solanus
Player, 541 posts
Like the moon, the truth
does not stay long hidden
Wed 25 May 2022
at 19:28
  • msg #134

Re: OOC 4

I played in a story that used classless D&D, once.  In theory, it sounded good.

In practice...yikes, it was so mechanics heavy!  Keeping on top of my sheet was almost like homework.  Eclipse, I think it was?

I'm gun shy, now.   But if yours isn't like mental masochism, I might have a look.  ;)
DM
GM, 5220 posts
Wed 25 May 2022
at 20:28
  • msg #135

Re: OOC 4

Initial build is a bit complicated, but levelling up isn't TOO bad.

I spent a while (a year or two) analysing skills, feats, traits, class abilities, etc - and balancing them.  So you can buy any skill, from any class, and combine them as you wish.

The problems come when you try to create really individual characters, rather than class equivalent characters.

There are about 40 pages of rules -  but they assume that you have access to the D&D / PF rules for explanations of the various components.
DM
GM, 5221 posts
Wed 25 May 2022
at 20:34
  • msg #136

Re: OOC 4

PS - be nice, I had input from two of the players in this game  :)
Adoven Lodovka-Sud
Player, 1159 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Thu 26 May 2022
at 03:58
  • msg #137

Re: OOC 4

In reply to Alisa Medvyed-Solanus (msg # 134):

I'm in an Eclipse game right now on RPoL, and I couldn't agree more. whew.
DM
GM, 5222 posts
Fri 27 May 2022
at 09:21
  • msg #138

Re: OOC 4

The plans for my next game are starting to come together.

http://galinia.org.uk/a-long-term-game-plan

I think, when I run that game, I might try and recruit a couple of co-DMs to write and  run some adventure sessions.  It would be nice to get back to co-operative working again.
Alisa Medvyed-Solanus
Player, 542 posts
Like the moon, the truth
does not stay long hidden
Fri 27 May 2022
at 16:14
  • msg #139

Re: OOC 4

Adoven Lodovka-Sud:
whew.

For sure!

Looks pretty interesting GM; our old D&D campaign featured a hobgoblin empire.   That's kind of nostalgic...
DM
GM, 5226 posts
Mon 30 May 2022
at 13:34
  • msg #140

Re: OOC 4

So,  I've been doing more work on the shipyard - and started on the Naval Shipyard section.  So far, I have added a Light Galley - which really doesn't feel like much.  However, I had to rework Officers and crew templates to  make them work alongside the Skull & Shackles ship combat rules.

http://rp.baileymail.net/doku....oats#naval_ship_yard

Now, the question for you guys -  Do you want me to add a Naval Shipyard to the Campaign Rules for The Stolen Land?

It won't produce much that you can use -  Just Local Patrol Boats, Area Patrol Boats and Light Galleys.  Everything else that I have planned is  purely 'sea going'.  Even the Light Galley is going to be restricted, compared to most other vessels.

These vessels will not produce any Economic or Special benefits, but they will have defence points.  Because of the Defence Points you will need permission from Tusk Council (or Henry in Midmarch) before you can build them -  and there is an argument that they should be restricted to the state, rather than permitted for private ownership.  But that, as always, will be up to you guys.
Cass Mordane
Player, 860 posts
Opportunist
Tue 31 May 2022
at 01:03
  • msg #141

Re: OOC 4

I vote yes. I hope to bring shipping to Silverton by whatever enterprising parties are interested, and have always been in favor of naval defense.
DM
GM, 5227 posts
Tue 31 May 2022
at 11:19
  • msg #142

Re: OOC 4

OK, That has made me think about defence points and the Army ...

http://galinia.org.uk/the-military

Any and all thoughts welcomed.
DM
GM, 5228 posts
Wed 1 Jun 2022
at 09:57
  • msg #143

Re: OOC 4

Just done a quick analysis, and it looks fairly OK to me.

Safiya might choose to upgrade her forts to Fortified Manors  (That makes the troops 'Home' army and defenders).  Although, it would be good to have some troops to send to a foreign war.

Tusk City might choose to build a few more Forts, Barracks, Garrisons -  to increase the number of troops they send to a Foreign War

But apart from that -  it looks quite well-balanced.

I have put the spreadsheet about 1/3 of the way down this page http://rp.baileymail.net/doku....egion:start#overview


The SS doesn't look very pretty -  but it was just a basic analysis to see how things looked.
DM
GM, 5231 posts
Thu 2 Jun 2022
at 15:36
  • msg #144

Re: OOC 4

I was tempted to look back over the threads, earlier on today.

The first group was sent to Varnhold in March 2019, and some characters have not been back to Tusk/Midmarch, except in Fuzzy threads, since.  Over three years in that section of the AP already – although we are on the last stretch now.  Well done for sticking with guys.   No matter what the modules says - I will NOT do that to you again.

Then I went to look at the earliest posts.  The first post was March 2016 – and some people have been with us since that first post.  That is one hell of a long time – although I know of longer games.  *Looks at a couple of the players here*  Thank you.

When the characters get back from Varnhold, we will have completed half of the AP.  Just another six years (or so) to go.  I think I had better slow down on the new games setting that I am working on :}
This message was last edited by the GM at 15:37, Thu 02 June 2022.
DM
GM, 5237 posts
Tue 7 Jun 2022
at 09:57
  • msg #145

Re: OOC 4

The next campaign round starts in about 2 weeks time, so time to think about spending your BPs.
Cass Mordane
Player, 864 posts
Opportunist
Tue 7 Jun 2022
at 10:53
  • msg #146

Re: OOC 4

Already spent. ;)
DM
GM, 5238 posts
Fri 10 Jun 2022
at 08:08
  • msg #147

Re: OOC 4

Next thing ...

I would like you all to review your Items / Wealth  and send me the total value in a PM. You should include all magical items, any other major items (worth more than 500gp) as well as any coins, gems, jewellery, art works etc.

I would also like you to tell me if you have taken Rikka up on her, very generous (but only once per character) offer to sell you a single magic weapon  or Armour at cost price.

You should also note that she will exchange  Magical Weapons and Armour on an 'equal basis.  If you give her a small sling +1 and (for the base price difference) she will swap it for a magic weapon that you can use.  Or she will enchant your weapon to the same value  (up to +3, which is her crafting limit).

Then I will do a WBL check across the group.  I expect that some people will be over WBL, while others will be below WBL guidelines - I try to give the right amount of treasure to a party -  but how you split it is down to you guys.

I will balance things up a bit when I have the figures in.  I will not publish names or values -  however, I will publish a basic overview.
Adoven Lodovka-Sud
Player, 1163 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Fri 10 Jun 2022
at 12:35
  • msg #148

Re: OOC 4

DM:
The next campaign round starts in about 2 weeks time, so time to think about spending your BPs.

Gosh, I haven't yet figured out what I have to work with. I think I can push my plans forward in Mivon, Restov, and Wyvern bridge. Luckily I still have to clear the Island before I have to worry about expenses in Candlemere.
Marceline Gray
player, 368 posts
Half-Elf Inquisitor
Sat 11 Jun 2022
at 03:12
  • msg #149

Re: OOC 4

DM:
The next campaign round starts in about 2 weeks time, so time to think about spending your BPs.


Oh jeez, I don't even know how many I have OR what I'm gonna do with them.

Time to wikidive!
DM
GM, 5241 posts
Mon 13 Jun 2022
at 14:27
  • msg #150

Re: OOC 4

I have reworked the Defence Points and Standard Troop Type pages on the wiki, to bring them  more in line with the notes that I published recently on my blog.

http://rp.baileymail.net/doku....ystems2:build_points
http://rp.baileymail.net/doku....sscombat:lighttroops

It allows me to define Foreign Army Troops (sent away to fight wars)  Home Army Troops (Stays at home to defend the nation) and Defence troops who are always at home to defend the city.

It means that your cities, towns and settlements remain defended, even when you send troops to fight a foreign way.  We also know what troop levels are available to defend Midmarch / Tusk from an invading army, without leaving your towns vulnerable.

I will apply the formulae (inherent in the system) to the various settlements soon, and publish it.

It won't make any different to the basic campaign rules, although it means I can review the Mass Combat rules and come up with a slightly more sophisticated system.  However, that won't change significantly either - I am not a lover of wargaming on RPoL :)
Domitius Aldori-Solanus
player, 700 posts
Half Elf Swordlord
AC:21 HP:46
Mon 13 Jun 2022
at 23:46
  • msg #151

Re: OOC 4

So Domitius wants to upgrade his troops to Aldori standards, would it cost 1 BP per defence point to do so and 2BP to take them to Aldori Chasseurs a Cheval?
DM
GM, 5244 posts
Tue 14 Jun 2022
at 07:27
  • msg #152

Re: OOC 4

No  :)

As an Aldori Sword Lord, Dom can recruit Aldori Troops directly at no extra charge :) Although a Downtime post, talking about going to Restov to recruit Aldori for your newest defensive development, would be in order.  :)

A few things to note:
  • Most Aldori houses will maintain a mix of Aldori and conventionally trained troops - even those far out in the new Aldori homeland. I see the Yitis as having normal Private Guards on their boats (for example), with just a  few trained with the Aldori Duelling sword.  There is a status element there for the guards.
  • Aldori soldiers are the Equivalent of Light Foot, rather than Town or Private guards - we might want to create a new Individual Spec for Aldori Guards (with a decent perception score).  That said, under the Mass Combat rules, all light troops are treated the same.
  • Minia, you will automatically qualify as a Swordlord with one more level - and will be eligible to recruit Aldori troops if you develop  a building with development points.
  • Others with Aldori Links (which might be a little as using a duelling sword) might also qualify - although if you do not meet the 'qualifying standards' on this page we need to talk about it :)

Rana Nervetti
player, 271 posts
A long way from home...
...looking for something
Wed 15 Jun 2022
at 18:33
  • msg #153

Re: OOC 4

Apologies to my group for slow posting ... Covid finally caught up with me 2 years on and it's sapping all my energy for the day by about midday :-(
DM
GM, 5247 posts
Wed 15 Jun 2022
at 18:36
  • msg #154

Re: OOC 4

Get well soon, Rana.
Alisa Medvyed-Solanus
Player, 547 posts
Like the moon, the truth
does not stay long hidden
Wed 15 Jun 2022
at 21:51
  • msg #155

Re: OOC 4

Yes; Covid is no joke - take care of yourself, a game can wait..
DM
GM, 5251 posts
Fri 17 Jun 2022
at 12:15
  • msg #156

Re: OOC 4

The Campaign round has started.

This means it is a new year -  which means that you should age all of your characters (PCs, Entourages, Cohorts) by one year  :)

Entourages might be eligible for an extra level.  Entourage Assistants can have up to 1/2 your levels (but max out at L5).  Cousins and Allies can have up to 2/3 of your level -  and progress beyond 5 (very slowly)

The Downtime thread allows you to make character background posts, or to craft.  Either, or both, are eligible for experience points.

Player Information has been updated, but if you are unsure of how many BP you have to spend - or how to spend it -   talk to me  :)
This message was last edited by the GM at 13:19, Fri 17 June 2022.
Adoven Lodovka-Sud
Player, 1166 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Fri 17 Jun 2022
at 18:06
  • msg #157

Re: OOC 4

Gotta dig out my notes to know how much I have to spend. Where are the spreadsheets for Mivon and Jovvox and the new capital? All my 'local' income that doesnt need a 1.5* adjustment?
DM
GM, 5252 posts
Fri 17 Jun 2022
at 18:16
  • msg #158

Re: OOC 4

You can find the V&A spreadsheet on this page

http://rp.baileymail.net/doku....region:business_orgs
DM
GM, 5253 posts
Sat 18 Jun 2022
at 22:27
  • msg #159

Re: OOC 4

FYI, I have just added a new troop type - Aldori Guards to this page.

http://rp.baileymail.net/doku....troops#aldori_troops
Adoven Lodovka-Sud
Player, 1167 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sun 19 Jun 2022
at 09:46
  • msg #160

Re: OOC 4

Two things.

Where is Shrikemouth?

Do I need to discuss my expansion into Restov in any of the Fuzzy threads?
DM
GM, 5256 posts
Sun 19 Jun 2022
at 09:56
  • msg #161

Re: OOC 4

Shrikemouth is just inside the Tusk Hex, on the far side of the River  Shrike.  It is intended to provide a ferry service between Tusk and Barleboro.

You can see it on the first map on this page . http://rp.baileymail.net/doku....:tusk_city#tusk_city


Your Restov arrangements can be managed in the Private thread.
DM
GM, 5257 posts
Mon 20 Jun 2022
at 09:58
  • msg #162

Re: OOC 4

Recently, I said I would analyse troop numbers, in light of the new  interpretions I have been working on.  I get ...

  ForeignHomeDefence
     
Greater Tusk 113251
Midmarch Province 91929
The Gates 10414
Aeris Estates 2810
Vallani Estates 426
Ringbridge 9817
     
  4573127

Foreign (Foreign Army) = The number of troops you would be expected to send if we decide to fight a Foreign War.

Home (Home Army) = the number of troops you would have to send to defend the countryside, if you are fighting a foreign war.  If there is no foreign war, you can add in the Foreign Army troops to this number.

Defence -  not so useful, but an overall number for the troops that would be left to defend towns and cities - in case of a foreign war and invasion.  This is your full defence rating from the spreadsheets.  If a siege appears out of the blue, and you are not fighting any wars, you can add in both the Foreign and Home Army troops as well.
Andalon de Lebeda
Player, 1321 posts
Bishop at Cathedral of
Abadar in Tusk City
Mon 20 Jun 2022
at 14:22
  • msg #163

Re: OOC 4

I might have to read those new troop type rules after all.  ;o)
DM
GM, 5261 posts
Tue 21 Jun 2022
at 08:28
  • msg #164

Re: OOC 4

Basically ....

Watchtowers (including those in city walls) and private guard (house guards, mercenaries, Fortified Villa's etc)  provide the home army.

Other  buildings with defence points make up the foreign army.  If there is no foreign war, they are deployed with the Home Army.

However, every Defence point counts again for defending the home city, on the basis that there are militia, ancillary troops, armed civilians, etc attached to each one.  But those 'extra' troops can't be deployed outside their city.

The only anomaly is Marine troops and armed vessels.  They always stay home (and  don't count double) unless there is a specific waterborne conflict.

It is, in some ways, a simplification of the system I was thinking of using  previously, where I got complicated in trying to split defence points between Military and policing roles.
Domitius Aldori-Solanus
player, 710 posts
Half Elf Swordlord
AC:22 HP:55
Tue 21 Jun 2022
at 10:59
  • msg #165

Re: OOC 4

So Dom controls a mercenary base which is foriegn and fortified manors give home army.
DM
GM, 5262 posts
Tue 21 Jun 2022
at 11:05
  • msg #166

Re: OOC 4

Domitius Aldori-Solanus:
So Dom controls a mercenary base which is foriegn and fortified manors give home army.


Nope.  Mercenary bases are (effectively) private Guards for hire  (seeing as there are no wars going on).  So Dom controls 5 units of Home troops.
Adoven Lodovka-Sud
Player, 1168 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Tue 21 Jun 2022
at 18:42
  • msg #167

Re: OOC 4

Sword Schools are Home Army, but Military Academies are Foreign Army?
DM
GM, 5263 posts
Tue 21 Jun 2022
at 20:18
  • msg #168

Re: OOC 4

As semi-trained troops, both are home army.
Viktoria Lodovka-Sud
Player, 620 posts
23/42 Co-Owner
V&A Shipping
Wed 22 Jun 2022
at 11:24
  • msg #169

Re: OOC 4

Absolutely undecided on where if anywhere to post. Adoven handles the house point allocations
DM
GM, 5264 posts
Wed 22 Jun 2022
at 14:22
  • msg #170

Re: OOC 4

There is no need to post anything, unless you want to make a downtime post.
DM
GM, 5265 posts
Wed 22 Jun 2022
at 21:32
  • msg #171

Re: OOC 4

I was asked about where places were in relation to each other.  There isn't a decent map of the Whole area that interests us - and the best available option is a mash-up of three or four different maps.  I have cleaned it up a bit, shrunk it a lot, and added rough locations for the towns that we have added.  Then loaded it to replace The Main Game map.

It isn't pretty, but it should (just about) be clear enough to let you see geographic relationships between places.
Cass Mordane
Player, 871 posts
Opportunist
Wed 22 Jun 2022
at 22:33
  • msg #172

Re: OOC 4

Nicely done.

I often find myself only stuck in the valley of my (dis)content. *winks*
DM
GM, 5266 posts
Thu 23 Jun 2022
at 05:39
  • msg #173

Re: OOC 4

Thank you.  It irritates me (a bit) there isn't a better quality map, and that I can't  make one :P

As an aside, I shall be stuck in a valley most of this weekend.  I am off to the Chalke Valley history festival, representing a militia man from about 1685 - which means I should get to fire cannons  a few times over the weekend.  One of my friends runs a Historic Kitchen, and will be recreating 'fast food' from the times of the Romans through to the modern age.  It should be fun
Domitius Aldori-Solanus
player, 711 posts
Half Elf Swordlord
AC:22 HP:55
Thu 23 Jun 2022
at 06:16
  • msg #174

Re: OOC 4

OK I'm jealous now, I have been hearing about the Chalke Valley History fesutival for the last couple of years.  It's on the bucket list.  I blame the Holland brothers.
DM
GM, 5268 posts
Thu 23 Jun 2022
at 06:24
  • msg #175

Re: OOC 4

It is my first trip to Chalke in 40 years reenacting :) and I am looking forward to it very much :)  Unfortunately, I don't have my 'authentic' tent ready yet, so Iwill besleeping in the camper, about a mile away from all the action.  At the top of a hill, no less, so the walk back, after a few beers in the evening, is not going to be fun!

If you come over at the right time, and I might be able to set you up with a participant's pass.  So long as you don't mind sharing a really old-fashioned tent with a grumpy old man who farts a lot  (after a few beers)
Domitius Aldori-Solanus
player, 712 posts
Half Elf Swordlord
AC:22 HP:55
Thu 23 Jun 2022
at 06:32
  • msg #176

Re: OOC 4

Don't we all after a few beers though?  :P
DM
GM, 5272 posts
Thu 23 Jun 2022
at 08:25
  • msg #177

Re: OOC 4

OK, I think every group has a post -  but there might not be any more posts from me until Monday.  Lots to do today (including my tabletop group this evening) then camped in the middle of a field for the weekend - with limited access from my phone.
Adoven Lodovka-Sud
Player, 1171 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Fri 24 Jun 2022
at 03:05
  • msg #178

Re: OOC 4

Can Defense points be added in a foreign city? I'm wondering if I need patrol boats or merc guards to protect Trade routes or City bases?
DM
GM, 5274 posts
Fri 24 Jun 2022
at 05:34
  • msg #179

Re: OOC 4

Adoven Lodovka-Sud:
Can Defense points be added in a foreign city?


Yes ...  and  No.


As 'foreigners', both Yasmin Aldori-Yitis and Berta Roth  (at the moment) 1 defence point each, although they can have up to 3 defence points.  They are (currently) the only two foreign houses to have any defence points - and they were only allowed to own those after a decision by the Southern Council that they had made consistent  investment into the region -  and shown themselves to be 'resident' in the areas.

That isn't quite true, Lutz Stigmar (sort of) has one Defence Point as well. However, that is permanently assigned to Marik's control, as Lutz is an Entourage-Ally of House Aeris. It is a mechanism for allowing Marik to control dwarf troops, as permitted, through his Dwarf Entourage.

Up until The Southern Council decided to add the Grade of  'Member' to the Southern chapter, only those people who have shown their loyalty to Tusk/Midmarch by fighting for the region, exploring the region etc - were allowed to have defence points.  These  Knights and Officers (who are all PCs, exPcs or Cohorts) are allowed to have unlimited numbers of defence points.  However, even then, unless they are the landowner, they need to get permission first.

So, technically, foreigners can build defence points in Defence Points in other cities.  Practically, they have to prove themselves, one way or another,  to the local rulers.  For Yasmin Aldori-Yitis and Berta Roth, that has meant multiple years of investment in the town coupled with a willingness to show that they are resident in the area, and a bit of politicking on the side. Lutz, on the other hand, signed a binding alliance contract with House Aeris.

I have linked the list of members of the Southern Chapter below.  You will see that every character listed there is an NPC who has been active in the game.  Even Pemar (Henry's cousin) has had roles running bits of Delem for house leMasitre, although he didn't have a very public role.

(http://rp.baileymail.net/doku....members_of_the_order)

Addendum:  Personally, I might add my defence points to the vessels based in Tusk/Midmarch and use those on the longer runs.  Then concentrate on smaller, unarmed, vessels in foreign cities.  That shows your commitment to the new city, without looking threatening.
This message was last edited by the GM at 05:36, Fri 24 June 2022.
Adoven Lodovka-Sud
Player, 1172 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Fri 24 Jun 2022
at 05:40
  • msg #180

Re: OOC 4

I might opt for that except that a City base cannot exist without a vessel of Keeler size or larger.
DM
GM, 5275 posts
Fri 24 Jun 2022
at 05:59
  • msg #181

Re: OOC 4

New Stetven is on a large lake that can handle all sort of local trade - including keelers and larger.  Mivon and Restov have wide rivers, and local villages / hamlets where you could trade with a keeler.  I am not going to argue with the concept of a keeler working locally, around any of those ports.
Adoven Lodovka-Sud
Player, 1173 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Fri 24 Jun 2022
at 06:12
  • msg #182

Re: OOC 4

Trying to find patrol boats and other defensive craft. Where are they listed?
DM
GM, 5276 posts
Fri 24 Jun 2022
at 06:48
  • msg #183

Re: OOC 4

They are on the Strongholds Military Development page.

http://rp.baileymail.net/doku....strongholds:military

Note that you cannot allocate them to a commercial Jetty / Wharf, but need a Military Jetty to house them.  However,  a single Local Patrol Boat can be stationed at a Community Jetty.
Adoven Lodovka-Sud
Player, 1174 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Fri 24 Jun 2022
at 08:52
  • msg #184

Re: OOC 4

Am I reading this right? The 2 bp for a military jetty includes a local patrol boat? You get both for 2 bp?
DM
GM, 5278 posts
Fri 24 Jun 2022
at 09:21
  • msg #185

Re: OOC 4

No :)  The defence point comes from the marines who guard the military jetty.
Adoven Lodovka-Sud
Player, 1175 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Fri 24 Jun 2022
at 10:51
  • msg #186

Re: OOC 4

But the write-up says it.

Jetty - A Military Jetty is used as a base for small patrol vessels and can support up to 6bp worth of vessels up to 30 feet in length. It comes with a local patrol boat and its crew.
DM
GM, 5281 posts
Fri 24 Jun 2022
at 15:12
  • msg #187

Re: OOC 4

Grin.  I'll rewrite that when I get home.
DM
GM, 5285 posts
Mon 27 Jun 2022
at 08:56
  • msg #188

Re: OOC 4

Just to annoy Dom  :P

Chalk Valley History Festival was really good.  It is laid out like a music festival -  with various stages, although they mainly for people giving history talks - only one small music stage (and that was an interesting range of 'old fashioned' styles). The 'Food Court'  ranged from a NAAFI style café and traditional English tearooms, through to modern international takeaways - however it also had a full restaurant on-site, as well as bars and ice cream vans etc.  There was even a public a camping field -  with showers and glamping tents as well.  The full Monty!

However, all of that it was supported by about 30 living history groups and historic displays - ranging from Iron Age through to post WWII.  There was even a 50s style funfair and a steam engine display, alongside a number of vintage cars and vehicles ...

Very different, and quite strange in some ways.  But brilliant.  I might see if I can go back for the whole week next year  (rather than just the weekend).
This message was last edited by the GM at 10:09, Mon 27 June 2022.
Domitius Aldori-Solanus
player, 717 posts
Half Elf Swordlord
AC:22 HP:55
Mon 27 Jun 2022
at 09:29
  • msg #189

Re: OOC 4

Sounds great, perhaps some day I'll get there.
DM
GM, 5286 posts
Mon 27 Jun 2022
at 10:56
  • msg #190

Re: OOC 4

For the campaign round, that we have completed arrangements for

WSM
House Solanus
Marik
Safiya
Cass
Marceline
Rana
Most of V&A
Some of The Church of Abadar

Let me know if you disagree, or if I have missed you out – and I can check.
This message was last edited by the GM at 11:16, Mon 27 June 2022.
Adoven Lodovka-Sud
Player, 1182 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Mon 27 Jun 2022
at 14:16
  • msg #191

Re: OOC 4

Check me on this.

Adoven may not be a SwordLord, but he is one of the top duelists in the Midmarch region, being a proponent of what I think is called The Magic Hand style? And he uses a rapier, not an Aldori blade.

He would not be participating in the Aldori council thread, would he?
DM
GM, 5287 posts
Mon 27 Jun 2022
at 14:43
  • msg #192

Re: OOC 4

No.  That is pure Aldori Duelling Sword users.  You know what snobby bast...   errr …  people they are  :P
Minia
Player, 172 posts
Urchin swordfighter
AC 21/16/15 hp 18/30
Mon 27 Jun 2022
at 14:54
  • msg #193

Re: OOC 4

Minia's let in but Adoven's left out. Truly a sad day for House Lodovka-Sud
Cass Mordane
Player, 873 posts
Opportunist
Mon 27 Jun 2022
at 16:07
  • msg #194

Re: OOC 4

I don’t see Swordlords growing in the same propensity as other lords in Midmarch. Adoven is something of our Lord Marine.
DM
GM, 5288 posts
Tue 28 Jun 2022
at 09:26
  • msg #195

Re: OOC 4

I have just posted a list of settlements and their relative sizes.  It covers the main settlements in Brevoy, Southern Region and your neighbours.

http://rp.baileymail.net/doku....:general:settlements
Marik Aeris
Player, 463 posts
Lord
Tue 28 Jun 2022
at 13:49
  • msg #196

Re: OOC 4

Hey all, my apologies for disappearing. I got horribly sick over the weekend and spent the last two and a half days in bed. But I'm up now and at about 75% so catching back up.
DM
GM, 5289 posts
Tue 28 Jun 2022
at 13:56
  • msg #197

Re: OOC 4

RL and health always come first.  Hope you are feeling fully better soon.
Adoven Lodovka-Sud
Player, 1183 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Tue 28 Jun 2022
at 14:54
  • msg #198

Re: OOC 4

In reply to DM (msg # 195):

Wow. Ringbridge is considered a City. Does that mean that I am getting the benefits of a City base there?
DM
GM, 5290 posts
Tue 28 Jun 2022
at 15:00
  • msg #199

Re: OOC 4

Yes, I already changed the SS.  I was a bit surprised when I saw that as well  :)
DM
GM, 5291 posts
Tue 28 Jun 2022
at 15:20
  • msg #200

Re: OOC 4

And now I have added a Great Boatyard to your Off-the-shelf ships page -  although I haven't yet integrated them into the merchant or Civic Defence rules.

http://rp.baileymail.net/doku....s_old#great_boatyard
DM
GM, 5301 posts
Sat 2 Jul 2022
at 09:04
  • msg #201

Re: OOC 4

None for ages, and then two come along at once.  I needed a bit of a break from spreadsheets and updating webpages -  so this is how I intend to treat races, should I ever get my home-brew world up and running.

http://galinia.org.uk/race-in-the-hann-empire
DM
GM, 5302 posts
Sat 2 Jul 2022
at 15:04
  • msg #202

Re: OOC 4

I have updated most of the settlement pages on the wiki  (all except Tusk and Barleyboro)  you can find both Tusk and Midmarch linked from this page ...

http://rp.baileymail.net/doku....southernregion:start

.. let me know if you spot mistakes on your page.
Adoven Lodovka-Sud
Player, 1186 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sat 2 Jul 2022
at 17:03
  • msg #203

Re: OOC 4

Updated? Looks like Tusk is back to being a Small City, and Ringbridge is listed as a Large Town.
DM
GM, 5303 posts
Sat 2 Jul 2022
at 17:10
  • msg #204

Re: OOC 4

Tusk hasn't been started yet, the council are still working on its development plan.  :)  I've fixed the Ringbridge description.  *grin* I know I miss things, which is why I ask :)
DM
GM, 5306 posts
Mon 4 Jul 2022
at 06:02
  • msg #205

Re: OOC 4

I have just upgraded the Wiki to a new version.  It looks OK to me, but if you spot anything that looks strange -  then please let me know  :)
DM
GM, 5308 posts
Tue 5 Jul 2022
at 06:44
  • msg #206

Re: OOC 4

I am off to a Folk Festival tomorrow - and won't be back until late on Sunday.  I'll try and get substantive posts into groups  (where you are ready for them)    BUT no other 'serious' posts until next week.
DM
GM, 5312 posts
Tue 5 Jul 2022
at 20:47
  • msg #207

Re: OOC 4

Both Minia and Maple's players have left the game to deal with RL issues.  Maple is already 'back at the farm' and Minia will join her at the end of her current campaign.

I am sorry to see them  leave, and have said that they are welcome to come back when the issues are resolved.
DM
GM, 5314 posts
Wed 6 Jul 2022
at 09:52
  • msg #208

Re: OOC 4

Speadsheets are up.  Please check over them -  but  remember I am away until Monday, so don't expect immediate changes :)
Adoven Lodovka-Sud
Player, 1189 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Wed 6 Jul 2022
at 16:14
  • msg #209

Re: OOC 4

1)Not that I'm complaining, but I thought I only qualified for a Minor trade route with Restov(special 1, consumption 1). I have a City Base in Tusk, true enough. But I've just started building in Restov and only have a Local base there (at present).

2) In Ringbridge you added my Large Warehouse and My Regional Market. What I do not see is the Keeler I built in Tusk and sailed to Ringbridge as it's new Home port. The presence of that Keeler bumps the Base in Ringbridge from Town base to City Base.

3) Wyvern bridge had a warehouse and shipping office added. The base ought to have improved from Local Base to Town Base.
This message was last edited by the player at 16:31, Wed 06 July 2022.
DM
GM, 5315 posts
Sun 10 Jul 2022
at 15:46
  • msg #210

Re: OOC 4

Thanks, Adoven. I have made those changes in the master spreadsheet for those towns/cites --  and will republish them when I am in a position to close the campaign round.
DM
GM, 5321 posts
Wed 13 Jul 2022
at 09:17
  • msg #211

Re: OOC 4

I was asked a question about Entourage Wealth, a subject that wasn't covered well in the Campaign Rules.

http://galinia.org.uk/entourage-wealth

Contains my latest thoughts.  This is your chance to make comments, suggestion s, etc - before I write this into the rules  :)
Adoven Lodovka-Sud
Player, 1191 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Wed 13 Jul 2022
at 12:25
  • msg #212

Re: OOC 4

Would something like a Military college be assumed to have access to HQ arms and Armor, or do you need an actual shop that you control?
DM
GM, 5322 posts
Wed 13 Jul 2022
at 12:50
  • msg #213

Re: OOC 4

Realistically, I'm not going to object if someone makes a half decent case.  Mil college is (probably) OK, depending on what you ask for  :p
DM
GM, 5324 posts
Thu 14 Jul 2022
at 13:53
  • msg #214

Re: OOC 4

And I think that is the end of the campaign round!  There is a new Group 0 map, showing the disposition of the land,  and a new 'overview' info-graphic-thingy on the Southern Page.  Everything else is linked from there, although  you might have to drill down a couple of levels

http://rp.baileymail.net/doku....southernregion:start

I just have the Southern Gazette post to finish ...
Cass Mordane
Player, 881 posts
Opportunist
Merchant/Magus/Miscreant
Thu 14 Jul 2022
at 14:36
  • msg #215

Re: OOC 4

You’ve been busy.
DM
GM, 5326 posts
Thu 14 Jul 2022
at 14:45
  • msg #216

Re: OOC 4

*grin*  I started at the beginning of June ....
Andalon de Lebeda
Player, 1333 posts
Bishop at Cathedral of
Abadar in Tusk City
Fri 15 Jul 2022
at 13:26
  • msg #217

Re: OOC 4

And thank you for putting so much thought and effort into this game for all of us to enjoy. :o)

I had a look at the entourage wealth post. All makes sense to me, although I only have one entourage ally so it won't really affect me much at all.
Adoven Lodovka-Sud
Player, 1192 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sat 16 Jul 2022
at 03:38
  • msg #218

Re: OOC 4

I have not looked over the entourage/cousin WBL yet. On my own I spent gold to improve Robert's armor and weapon to something appropriate for his new position(s).
DM
GM, 5331 posts
Sat 16 Jul 2022
at 04:48
  • msg #219

Re: OOC 4

I have just added the Entourage Wealth rules to the wiki

http://rp.baileymail.net/doku....ge2#entourage_wealth
This message was last edited by the GM at 05:29, Sat 16 July 2022.
Cass Mordane
Player, 882 posts
Opportunist
Merchant/Magus/Miscreant
Sat 16 Jul 2022
at 05:42
  • msg #220

Re: OOC 4

I looked at my own WBL. I am thinking of stealing the buckles off of Adoven’s shoes.

Hahah. I slay me.
Adoven Lodovka-Sud
Player, 1193 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sat 16 Jul 2022
at 05:46
  • msg #221

Re: OOC 4

Naw, I'll do it......and you won't even see me coming ....
Cass Mordane
Player, 883 posts
Opportunist
Merchant/Magus/Miscreant
Sat 16 Jul 2022
at 05:47
  • msg #222

Re: OOC 4

Great. Now I am a poor, impoverished merchant without any shoe buckles.

Lord Mordane’s ass.
DM
GM, 5332 posts
Sat 16 Jul 2022
at 05:53
  • msg #223

Re: OOC 4

*grin* I'm not too worried about WBL for you two, or the  rest of your group  :)  You are nearly at the end of that dungeon ....
Adoven Lodovka-Sud
Player, 1194 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sat 16 Jul 2022
at 06:01
  • msg #224

Re: OOC 4

I don't think my WBL has changed since the last time you asked.
Cass Mordane
Player, 884 posts
Opportunist
Merchant/Magus/Miscreant
Sat 16 Jul 2022
at 06:03
  • msg #225

Re: OOC 4

Oh, you meant the slaying part. I think Henry keeps a few resurrection spells in tow for just such an emergency. Just in case Jensen fails to babysit me adequately.

This dungeon HAS an end?

Woohoo. Loot!
DM
GM, 5335 posts
Sat 16 Jul 2022
at 06:20
  • msg #226

Re: OOC 4

Adoven, I suspect it hasn't.  Cass, it does have an end -  just a few doors away ...   And, I think, Andalon might have a scroll ...

As I said earlier -  we won't ever do a whole book of the AP in  one go again! I have learned my lesson. Fortunately there are isn't anything else like Varnhold in the AP -  well, nothing that I can't split up between parties, or manage differently.
Cass Mordane
Player, 885 posts
Opportunist
Merchant/Magus/Miscreant
Sat 16 Jul 2022
at 06:26
  • msg #227

Re: OOC 4

No worries. It has been fun. And the fuzzy time has allowed us to keep abreast of things as needed.
Adoven Lodovka-Sud
Player, 1195 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sat 16 Jul 2022
at 07:10
  • msg #228

Re: OOC 4

Oh, so Candlemere will be easier than this? Thank goodness, I was worried....
DM
GM, 5336 posts
Sat 16 Jul 2022
at 07:17
  • msg #229

Re: OOC 4

Candlemere was nasty last time around, because you weren't at the right levels and didn't have the right people with you.  As a group, you kept avoiding my hints to explore in the other direction - which would have taken you to the Lizardfolk.

Now you are more skilled, and if you take Ethankos and Marceline ...
Adoven Lodovka-Sud
Player, 1196 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sat 16 Jul 2022
at 07:38
  • msg #230

Re: OOC 4

So the will-o'-the-wisp we encountered was the ancestor of the evil Lizardman King?
DM
GM, 5337 posts
Sat 16 Jul 2022
at 07:40
  • msg #231

Re: OOC 4

Something like that  :P  Although that might not be all the story :)
DM
GM, 5339 posts
Sat 16 Jul 2022
at 17:35
  • msg #232

Re: OOC 4

Dammn -  I got the settlement size calculations wrong in my SS (and the settlement size page)  the only place affected is Ringbridge (it remains a Large Town)  However, seeing it is my mistake, I will leave any City Based benefits in place for Ringbridge based businesses.
Viktoria Lodovka-Sud
Player, 622 posts
23/42 Co-Owner
V&A Shipping
Mon 18 Jul 2022
at 01:43
  • msg #233

Re: OOC 4

I've been stuck off work and in pain by bursitis, sorry to say
Cass Mordane
Player, 887 posts
Opportunist
Merchant/Magus/Miscreant
Mon 18 Jul 2022
at 01:59
  • msg #234

Re: OOC 4

Feel better. :)

Lora went to see a specialist who diagnosed her with bursitis at some point. He suggested that she drink tonic water for the quinine (quercetine?) content and she did find relief from that. As she began to have more specific problems with sciatica, she switched to CBD oil which she swore by for both issues and took one dose in the morning and one in the evening.

Whatever you find to bring you relief, I hope it is a quick and lasting solution.
Rana Nervetti
player, 277 posts
A long way from home...
...looking for something
Mon 18 Jul 2022
at 05:03
  • msg #235

Re: OOC 4

@Viktoria ... sorry to hear you've been feeling poorly and are in pain.  Never a fun time when that happens.  Hope you're back to "fighting fit" soon!
DM
GM, 5341 posts
Mon 18 Jul 2022
at 05:18
  • msg #236

Re: OOC 4

I hope you feel better soon.  We will still be here when you do.  RL always comes first  :)
DM
GM, 5342 posts
Mon 18 Jul 2022
at 07:58
  • msg #237

Re: OOC 4

I have just updated the Military Strength page

http://rp.baileymail.net/doku....nregion:southernarmy
DM
GM, 5343 posts
Mon 18 Jul 2022
at 08:21
  • msg #238

Re: OOC 4

Has anyone Looked at the Shopping in Southern page recently?

http://rp.baileymail.net/doku....ion:southernshopping

Is it worth me maintaining it?
~Elkin
NPC e, 27 posts
Mordanian
Mon 18 Jul 2022
at 08:31
  • msg #239

Re: OOC 4

The Swamp Witch - Elga Verniex, resides outside Reedham, and can manufacture constructs.


What kind of constructs?
DM
GM, 5344 posts
Mon 18 Jul 2022
at 09:01
  • msg #240

Re: OOC 4

Some had better go and ask her  :P
Cass Mordane
Player, 888 posts
Opportunist
Merchant/Magus/Miscreant
Sat 23 Jul 2022
at 04:30
  • msg #241

Re: OOC 4

So are any interesting in joining the fuzzy adventure to visit the swamp witch?
Vova doMedvyed
player, 218 posts
It's easy to make a mess
when you don't clean up!
Sat 23 Jul 2022
at 05:13
  • msg #242

Re: OOC 4


 Sure!

 I mean, he's more likely to be someone you trip over in a gutter along the route, but you could find Vova anywhere. ^_^
DM
GM, 5347 posts
Sat 23 Jul 2022
at 05:22
  • msg #243

Re: OOC 4

Just  make a post in the Fuzzy Thread  and I will start something up.  You can  be  in a fuzzy thread at the same time as any other threads.

We seem to have hit the Summer(*) Slowdown  -  every thing I am in is slow ...

(*) - and a Winter Slowdown in the Southern Hemisphere.  It happens every year, but it still surprises me :)
DM
GM, 5353 posts
Sun 24 Jul 2022
at 16:18
  • msg #244

Re: OOC 4

FYI - I'm going to be away this week.  Leave tomorrow morning - back sometime Friday.  I am playing pirates, well,  I am playing the opposition to some pirates.  All of which means next to no internet -  but a damned good time.
Cass Mordane
Player, 890 posts
Opportunist
Merchant/Magus/Miscreant
Mon 25 Jul 2022
at 04:12
  • msg #245

Re: OOC 4

Someday gonna create a character called Drunken Gunner in your honor.
DM
GM, 5354 posts
Mon 25 Jul 2022
at 05:27
  • msg #246

Re: OOC 4

I have a mate who plays that role  :) Kevin plays a drunken sailor called Ezra, staggering around all day with a tankard full of booze singing sea shanties and ranting.   Sometimes he has a mate with him,  who he performs semi-pro with  :)  Other times he finds a willing wench, to act drunk with him.

Compared to that, my roles are all very boring nowadays.  I mainly sit on a campsite and talk about history - often with demonstrations of Muskets and swords.  Occasionally, I  fire my musket, or act as crew for a cannon.  I don't even do sword fights any more, let alone any of the other (more physical) combat elements :(
DM
GM, 5362 posts
Tue 2 Aug 2022
at 08:12
  • msg #247

Re: OOC 4

I have just upgraded the wiki software - if you notice anything that looks wrong on the website - please let me know.

I have done some checking, but I haven't visited every page  :)
Veralish Lebeda-Teralabran
player, 2 posts
Tue 2 Aug 2022
at 08:41
  • msg #248

Re: OOC 4

Hi there, I'm Jim and I'm looking forward to gaming with everyone.

I guess I should hook up with other Lebedans at some point and talk house policy, if any.
Cass Mordane
Player, 897 posts
Opportunist
Merchant/Magus/Miscreant
Tue 2 Aug 2022
at 11:03
  • msg #249

Re: OOC 4

Welcome to the game!
Safiya Vallani
player, 488 posts
Tue 2 Aug 2022
at 11:08
  • msg #250

Re: OOC 4

Indeed, welcome.
Andalon de Lebeda
Player, 1337 posts
Bishop at Cathedral of
Abadar in Tusk City
Wed 3 Aug 2022
at 12:39
  • msg #251

Re: OOC 4

Welcome, cousin! (I mean cousin in the sense that anyone remotely related is considered a cousin in this world.)

I'm not sure whether anyone in Tusk and Midmarch has any strong connections to the Lebeda family hierarchy or their politics. At best we would probably have a family contact or two who might be able to give us a slight edge or an introduction to someone useful, especially in business matters and in the city of New Stetven.
_ Valoria Lebeda-Ondari
NPC x, 314 posts
Lady Ringbridge
Wizard
Wed 3 Aug 2022
at 13:06
  • msg #252

Re: OOC 4

In reply to Veralish Lebeda-Teralabran (msg # 248):

And welcome cousin.v you will find the Lebeda-Ondari in Ringbridge, although my, few, contacts are all in New Steven.
Veralish Lebeda-Teralabran
player, 3 posts
Wed 3 Aug 2022
at 13:53
  • [deleted]
  • msg #253

Re: OOC 4

This message was deleted by the player at 13:57, Wed 03 Aug 2022.
DM
GM, 5375 posts
Sun 21 Aug 2022
at 07:27
  • msg #254

Re: OOC 4

I am getting to the thread posts  :)  I have had a really bad cold this week, which has left me feeling a muzzy and not thinking very well.  It still hasn't gone away, but I am feeling a bit more 'with it' than I was.
Adoven Lodovka-Sud
Player, 1205 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 51/51
Sun 21 Aug 2022
at 07:42
  • msg #255

Re: OOC 4

Be glad it's just a cold. My wife and I were hit with COVID. It's lasted two weeks so far.
DM
GM, 5376 posts
Sun 21 Aug 2022
at 07:49
  • msg #256

Re: OOC 4

Yep.  We had Covid at the start of the summer.  It isn't pleasant.  Hope you are feeling better soon.
Veralish Lebeda-Teralabran
player, 5 posts
Sun 21 Aug 2022
at 08:19
  • msg #257

Re: OOC 4

I thought I had a cold until the doc told me it was COVID.

Vitamin B12 and Iron might not be a bad idea. Fighting infection uses up iron and the B12 allows iron uptake into your system. I was crap for weeks until just a day or so ago.

Now I'm just as dumb as I normally am!
Cass Mordane
Player, 903 posts
Opportunist
Merchant/Magus/Miscreant
Thu 25 Aug 2022
at 18:49
  • msg #258

Re: OOC 4

Gonna be traveling this week. So posting may be sporadic. Please feel free to NPC my character as needed.
DM
GM, 5385 posts
Fri 26 Aug 2022
at 10:53
  • msg #259

Re: OOC 4

I am away this weekend.  Probably back Tuesday.
DM
GM, 5390 posts
Wed 31 Aug 2022
at 10:31
  • msg #260

Re: OOC 4

I think I have caught up.  However, if you think a thread that you are in needs a response, or that a Privaet Message hasn't had an answer - remind me.
DM
GM, 5395 posts
Tue 6 Sep 2022
at 08:48
  • msg #261

Re: OOC 4

Sorry folks - my son came down for the week, and he took all of my time and energy.  I am getting on with the posts now.
DM
GM, 5416 posts
Mon 19 Sep 2022
at 11:20
  • msg #262

Re: OOC 4

My Tabletop, Skulls & Shackles, game has made me think about Pathfinder Navies ....

http://galinia.org.uk/the-navy
Domitius Aldori-Solanus
player, 754 posts
Half Elf Swordlord
AC:23 HP:55
Tue 20 Sep 2022
at 03:49
  • msg #263

Re: OOC 4

I have never been convinced that seige weapons actually would work, the sea air getting at tension cables etc makes them a ticking time bomb.  I don't recall it happening except maybe with the Romans.
Vova doMedvyed
player, 231 posts
It's easy to make a mess
when you don't clean up!
Tue 20 Sep 2022
at 04:07
  • msg #264

Re: OOC 4


 Given the ubiquity of exceedingly low-level magic, it's entirely possible that any siege crew worth its salt would have someone in it with the Magical Talent or Nature Magic trait and access to 'Mending' (you can get shockingly high levels of power from rope within the weight limit here), which would make these a less horrifyingly failure-prone option.
DM
GM, 5418 posts
Tue 20 Sep 2022
at 06:42
  • msg #265

Re: OOC 4

TBH, There are quite a few things in the D&D and PF rules that I am not sure about  :)

AFIK, the Greeks had catapults at sea, as well as greek fire.  But I am no expert on that subject.  As for ropes at sea, sailing ships rely on natural ropes for sails, sail management, anchors etc etc. The ropes need replacement, but they last a long time.

From my own knowledge, I can tell you that natural rope guy lines on tents shrink and get tighter when it rains.  If the same happens with ropes on siege engines, it is just a case of managing the tension for the new properties of the rope.

Ironically, within the ship-to-ship combat rules, the siege engines don't have a huge effect  - except as anti-personnel weapons or to damage the steering device / sails making it easier to board.  Ships have hundreds of HP, and hardness to overcome -  a ballista does something like 3d8 damage.

Pirating comes down to hand-to-hand combat between the principles, while the crews fight it out amongst themselves.  Just like most other combat situations.

I don't really intend to use the fleet combat rules, in the same way as I don't intend to use the mass combat rules for armies.  PF is a roleplaying game, not a wargame :)  I have even simplified the Ship Chase and Closing rules, to stop it becoming an hour-long dice rolling fest ...
DM
GM, 5419 posts
Tue 20 Sep 2022
at 09:42
  • msg #266

Re: OOC 4

 I want to define some backgrounds for the new game I am planning (for after this one has finished) and I thought some of you might find this amusing.

At least one 'house' goes right back to Galinia (the first game I ever ran on-line, that started in 1999) - some go back even further to paper based campaigns that I ran 30-odd years ago.  Some are based on well-developed NPCs, other on PC that I played :)

http://rp.baileymail.net/doku.php?id=factions:start
Veralish Lebeda-Teralabran
player, 15 posts
Tue 20 Sep 2022
at 09:48
  • msg #267

Re: OOC 4

There's almost no extant records of a ship-borne siege weapon actually sinking a ship. They could however penetrate the side of a galley and hit the rowers making it almost impossible to manouevre and thus set the target up for ramming or boarding.
This is why monoremes and biremes did not do as well against triremes in many cases as not being decked their rowers were able to be targeted by archers or slingers.
DM
GM, 5420 posts
Tue 20 Sep 2022
at 10:09
  • msg #268

Re: OOC 4

In reply to Veralish Lebeda-Teralabran (msg # 267):

Which fits quite nicely with the rules, as they have been implemented.  And even better with my 'quick' version of the rules  :)

One of these days I will add powder weapons - but probably just for cannons!
DM
GM, 5427 posts
Mon 26 Sep 2022
at 13:53
  • msg #269

Re: OOC 4

There has been a bit of a break in games preparation.  We don't have another Kingdom round for a few months and I think I have my head around my tabletop game - at least for the next 2-3 weeks.

That leaves me time on my hands,  and that means my thoughts turn to -  campaign settings!  (Yes, I am sad)

So here is the latest offering.  It is deliberately ruminative and rambly - and is intended to help me understand the problem, rather than to provide a solution :)

Therefore, I would be grateful for any comments or suggestions that you might have.

http://galinia.org.uk/campaign-rules-extension
Veralish Lebeda-Teralabran
player, 17 posts
Mon 26 Sep 2022
at 15:04
  • msg #270

Re: OOC 4

My first thoughts on anything like this is the land rights, it's a hangover from my training.

The Spanish New World colonisation was really a case study in how not to colonise anything. Realistically, the big problem any monarch or princeps has is that unless they're using absolutism as a base model, and really authoritarian absolutism at that, they could easily be making a rod for their own back by sending off a subordinate to colonise something who suddenly finds mines, arable land, trade routes and so on but then decides to not share it with their overlord. The most controllable colonisation systems, although just as nasty for the colonised as any colonisation system, was the Magna Graeca of Classical Greece where a city state (polis) created a daughter city somewhere and the founding cult of the city was inextricably linked to the colonising city. Everything else seemed to have ended in tears :)

But by the very example of these we can see people did try and they did fail to control colonies, so really this inevitable conflict might want to be factored into the campaign.
DM
GM, 5428 posts
Mon 26 Sep 2022
at 15:35
  • msg #271

Re: OOC 4

Yep  :)  However, it is only inevitable if the players decide that it is :)

I have a 'nice' governor planned already - and she can play nasty :)  Politically astute and related to two different 'Royal' houses (although they each rule a city-state, in an empire made up of much larger land blocks. Although, you should think of The Empire more as a trade confederation rather than under the control of a single Imperial House.  The only real binding force (other than trade) is the Raven King of Armes - Great Herald to the Empire and arbiter of Royal and Noble status. Who just happens to be a long-lived high-level druid, with some nasty tricks up his sleeve.  Most of the time he is disinterested in politics ...  but ....

Going alone is a possibility -  but you could set the whole Confederated Empire against you.  However, there are political tension in the Imperial Council that could be exploited  :)

More likely, I think, is that a group will establish an independent state within the empire :)  I intend to make it tough enough that a single PC will not be able to set up a viable state alone - but I have been wrong before.
Veralish Lebeda-Teralabran
player, 18 posts
Mon 26 Sep 2022
at 15:47
  • msg #272

Re: OOC 4

It might be fun if there's a countdown before imperial troops arrive to revert ownership to the crown. Players can change this countdown by various actions so you spend your time trying to keep your lord happy while working together to create a viable demesne of their own.

Just the exploration/surveying adventure would be fun although a lot like the present campaign. And of course there's all the fun of ill-worded holding definitions that make arguments of ownership fun. You could have scads of well-connected NPCs also carving out their own demesnes who bicker over who owns what, all trying to get the ear of the governor or trying to pull a swiftie and seize extra land when she's not looking as a fait accompli.

One historical event I've always liked was two lords were each given a parcel of land,  one on one side of a stream and one on the other side. One guy wanted more so he shifted the course of the stream so all of the land was on his side. The court decided that by the law he was right, he owned that side of the stream and the matter was only settled permanently by the other guy ambushing his party on the way home from the court and wiping the stream-mover's family out.
This message was last edited by the player at 15:49, Mon 26 Sept 2022.
DM
GM, 5429 posts
Mon 26 Sep 2022
at 16:07
  • msg #273

Re: OOC 4

One of the difference in the new setting, is that players will have a better idea of what to expect and random encounters will be somewhat different.  There is an ulterior objective, and political manoeuvring, behind this colonisation (although the characters will not be aware of it.  So there will be  old maps available, and some elements of scouting will have been done beforehand.    There will be more 'ambassadorial' work of making agreement with the tribes that are in the way.  After all, you can't obliterate every tribe of every type of humanoid - certainly not at low levels.

And there will be all sorts of NPCs.  Longer term players will tell you that some of my NPCs are very well-developed, and almost all of them have long term personal objectives - and they negotiate with that in mind.  That sort of thing will continue :)
Veralish Lebeda-Teralabran
player, 22 posts
Mon 3 Oct 2022
at 16:07
  • msg #274

Re: OOC 4

House Lebeda has claimed a mighty victory! I have slain a mud pile!
Not sure how to put that on our heraldry . . . :)
This message was last edited by the player at 16:07, Mon 03 Oct 2022.
DM
GM, 5438 posts
Mon 3 Oct 2022
at 18:00
  • msg #275

Re: OOC 4

In reply to Veralish Lebeda-Teralabran (msg # 274):

Can I suggest ....

http://rp.baileymail.net/lib/e...alish-coatofarms.png
Veralish Lebeda-Teralabran
player, 23 posts
Mon 3 Oct 2022
at 20:41
  • msg #276

Re: OOC 4

I shall proudly bear that into battle!
Domitius Aldori-Solanus
player, 760 posts
Half Elf Swordlord
AC:23 HP:55
Mon 3 Oct 2022
at 22:52
  • msg #277

Re: OOC 4

I almost spat coffee all over my computer with that one!
DM
GM, 5441 posts
Sun 9 Oct 2022
at 12:20
  • msg #278

Re: OOC 4

I decided I needed a bespoke Hell Knight Order -  although it didn't actually need that much 'bespoking'.

http://galinia.org.uk/the-mamluka
This message was last edited by the GM at 12:21, Sun 09 Oct 2022.
DM
GM, 5448 posts
Tue 11 Oct 2022
at 14:57
  • msg #279

Re: OOC 4

I would appreciate your thoughts on this.


Every-so-often, I get questions about how Cohorts, and NPCs get experience, and what sort of treasure they should get.  Where treasure is concerned, it is complicated and there is no standard method of allocation (even between PCs) suggested in the rules.  It gets even more complicated, in this game, because we have PCs, Cohorts, Minor Cohorts and entourages (of various types) to worry about.

Experience

This is the system that I use for allocating experience.
  • PCs get full experience for adventuring, roleplaying and story awards.  Because I can’t be bothered to work out complex  formulae -  I award Cohorts full XP, until they reach their level limit -  then they don’t get any more XP until they are allowed to advance.
  • Secondary Characters - Major NPCs, ie PCs that I take over in the middle of an adventure, a player’s secondary character (there are a few around still) or Entourages (with PC or prestige classes) who  can benefit from XP, get half XP - if they are adventuring with the PCs main character.  However, if they are adventuring without the PCs main character, they get full XP.  In both cases, they get full RP XP (again, unless there is a level limit in place.  All Secondary Characters can gain XP from buildings and businesses assigned to them – BUT at the cost of XP that the main PC would normally gain.
  • This is intended to keep players main characters as the ‘stars of the show’, while still rewarding good plat with their secondary characters.



I have a Spreadsheet that lets me track XP for the 40 (or so) characters who can benefit from it – and the only complicated bit is working out the Campaign XP, which I allocate after every Campaign Round.

At the moment Jensen, Barbatius and Socha are at their level limit, while Gabriel is collecting Campaign XP.  Entourage Allies and Cousins collect Campaign XP, RP XP and some ‘Fuzzy’ XP based on responsibilities handed out to them.

Treasure

Treasure is a bit different – as treasure distribution is always down to the party.  However, I always recommend the following guidelines.

PCs get a full share of the treasure, while NPCs get a half share.
Cohorts travelling with their ‘patron PC’ do not get any treasure – it is down to the patron to equip their Cohort, in the same way as an Animal Companion or Familiar doesn’t get a share of the treasure.  However, as a player, I have always tried to make sure that Cohorts get the minor items that PCs don’t want -  and often give my hand-me-down items to the cohorts of NPCs who have travelled with us.  Major items still go for sale, with the proceeds distributed to the PCs.

I would suggest that you treat other secondary characters in the same way as NPCs.

Cohorts, or secondary characters, travelling without their patron PC, should, in my view, get a full share of any treasure, as they will, most likely, have played a full and independent part in the scenario.
Vova doMedvyed
player, 236 posts
It's easy to make a mess
when you don't clean up!
Tue 11 Oct 2022
at 22:36
  • msg #280

Re: OOC 4

DM:
However, as a player, I have always tried to make sure that Cohorts get the minor items that PCs don’t want -  and often give my hand-me-down items to the cohorts of NPCs who have travelled with us.  Major items still go for sale, with the proceeds distributed to the PCs.

I would suggest that you treat other secondary characters in the same way as NPCs.


 I should have been equipping Vic first, Vova second. ^_^
~Percy Arndell
NPC p, 458 posts
Gentleman and Poet
"Oh. Hello."
Sun 16 Oct 2022
at 05:51
  • msg #281

Re: OOC 4

That kinda fits in with the DMG 2nd Ed rules on NPC(s) Henchmen (which I'd equate to Secondary Characters here) which state:

"[Henchmen] earn half the experience a character would normally get.  They also expect their fair share of treasure and magical items discovered - more if they took a significant risk."

While this might imply a full share, I'd argue that for balance we'd want to equate "fair" with a half share of treasure, so their wealth by level has a better chance (level limits do mess with this, but ...) to keep pace with their experience level - ie both advancing at half rate.
This message was last edited by the player at 09:50, Sun 16 Oct 2022.
~Barbatius
NPC-Squire, 41 posts
Aldori Defender
Domitius Squire
Sun 16 Oct 2022
at 08:30
  • msg #282

Re: OOC 4

Yeah I agree though if we are off risking our necks without the boss around then full xp and share of the treasure seem appropriate.
Veralish Lebeda-Teralabran
player, 27 posts
Thu 20 Oct 2022
at 08:37
  • msg #283

Re: OOC 4

As Vova needs crossbow quarrels I'll just have to 'borrow' someone's spell book to cut parchment flights for the bolts. Just cast your spells around the holes.
DM
GM, 5454 posts
Sat 22 Oct 2022
at 13:39
  • msg #284

Re: OOC 4

A word of warning ....

I'll get both active threads updated, either today or tomorrow - and try to get a post in towards the end of the week.  However, it is our annual Birthday Dungeon next weekend.    For anyone who doesn't know -  players start arriving at my house Friday afternoon.  We play (almost continually) until Sunday lunchtime.  Then I am knackered ...  Some of these guys have been playing at my table for well over 20 years (on and off) -  so it is great fun, with old friends, but can be really hard work.

Before they get here, I have to prepare a full dungeon for a bunch of 9th level characters - with next to no chance to research / read-up while they are here.  So my focus, next week, will be on that game ...
DM
GM, 5460 posts
Mon 24 Oct 2022
at 18:07
  • msg #285

Re: OOC 4

After a good discussion with me, Veralish's player has decided that this game isn't for him - and that is fine :)  I've done it myself, and I think it is a good way to treat a game.

However, Kendrick's player has stopped posting (not for the first time) and (for various reasons)  we have recently lost Maple, Minia and Kiera.

As far as I can see, we have 11 PCs and 4 Cohorts left in the game. That is too many for two parties, but not enough for three parties.  Therefore, I will shortly start recruiting again, to try and bring back to 3 groups.
DM
GM, 5465 posts
Mon 31 Oct 2022
at 10:23
  • msg #286

Re: OOC 4

I have just published the advert on Players Wanted.  If you know someone who might be interested in this game, please let them know  :)

link to a message in another game
Tobias Cotton
player, 1 post
Tue 1 Nov 2022
at 13:52
  • msg #287

Re: OOC 4

Hey folks, I'm one of those who responded to the Players Wanted and will be joining you as Tobias Cotton, a curious halfling merchant
Theold Falke
player, 1 post
Tue 1 Nov 2022
at 14:20
  • msg #288

Re: OOC 4

Hello everybody! I'm another one of those that responded to the players wanted and I'll bring some much needed "scottish" influence.
Though man have you guys written a lot... its difficult to navigate all of that.
DM
GM, 5467 posts
Tue 1 Nov 2022
at 14:47
  • msg #289

Re: OOC 4

Theold Falke:
Though man have you guys written a lot... its difficult to navigate all of that.


Don't try  :)  I'll point you to the relevant places when you need it.  Even I get lost around both the game and website, occasionally.
Cass Mordane
Player, 912 posts
Opportunist
Merchant/Magus/Miscreant
Wed 2 Nov 2022
at 00:25
  • msg #290

Re: OOC 4

Welcome, new folks!

Hope you enjoy yourselves as much as I do and get to stick around. If I can be of any help, please let me know. I am something of a merchant myself. ;)
Domitius Aldori-Solanus
player, 767 posts
Half Elf Swordlord
AC:23 HP:55
Wed 2 Nov 2022
at 00:47
  • msg #291

Re: OOC 4

Welcome all, as our beloved Lord Mayor (aka Cass) has said if you need any help feel free to reach out.
DM
GM, 5468 posts
Wed 2 Nov 2022
at 11:20
  • msg #292

Re: OOC 4

While you don't need to worry about it yet - I have started working on the next campaign round.

FYI - Henry intends to give up personal ownership of both Westgate and Eastgate.  While there are plans for Westgate, Eastgate has been transferred from Henry's personal holdings to the Provincial accounts.  All the villages in the provincial accounts are available for sale ...  Although you would only get the Infrastructure -  businesses will still belong to whoever built them.

At the same time, he is claiming Hexes 6 & 11 as an addition to his holdings at Newgate.
Drezin al Golka
player, 1 post
Wed 2 Nov 2022
at 12:21
  • msg #293

Re: OOC 4

Hello folks, another new face here. Excited to adventure with you all, and maybe reclaim some old dwarf holds in the process :)
Theold Falke
player, 2 posts
Fri 4 Nov 2022
at 04:06
  • msg #294

Re: OOC 4

Reclaiming old Dwarf holds? Sounds good, hope we'll be good neighbors.
~Hargrym Silverhammer
NPC-E Ally, 27 posts
Stonemason
Domitius Companion
Fri 4 Nov 2022
at 04:20
  • msg #295

Re: OOC 4

Drezin, I think we need to talk at some point.
Drezin al Golka
player, 2 posts
Fri 4 Nov 2022
at 15:04
  • msg #296

Re: OOC 4

In reply to ~Hargrym Silverhammer (msg # 295):

We definitely should! I'm still in the process of getting my sheet done, but should have ample time on saturday to get things going.
Marceline Gray
player, 396 posts
Half-Elf Inquisitor
Sat 5 Nov 2022
at 00:57
  • msg #297

Re: OOC 4

Hello and welcome new people!

@DM will attempt an IC post in the next few hours, spent the last few days dealing with my ISP charging me the same bill 4 times in a row. Clerical errors!
Drezin al Golka
player, 4 posts
Wed 9 Nov 2022
at 18:38
  • msg #298

Re: OOC 4

Will get a new IC post tomorrow, want to continue the introduction but today and yesterday were busy :)
DM
GM, 5477 posts
Wed 9 Nov 2022
at 18:40
  • msg #299

Re: OOC 4

No problem -  I ask a post (or two) a week in this game  :)  Although more frequently is welcome as well.
Drezin al Golka
player, 7 posts
Thu 17 Nov 2022
at 19:41
  • msg #300

Re: OOC 4

Been a busy week, but will be able to get a post up tomorrow :)
DM
GM, 5487 posts
Mon 21 Nov 2022
at 11:50
  • msg #301

Re: OOC 4

The campaign round will start soon -  at the beginning of December.  I have updated your finance entries in the Player Information II thread.  If you think I have missed you -   PM me.
Theold Falke
player, 15 posts
Tue 22 Nov 2022
at 00:44
  • msg #302

Re: OOC 4

Hey, where can I find a list of things I can do with these BP? Is there like a list of buildings I can build? Is there anything else I can do with BP? I know that I can invest in other people's holds but I don't think I've enough for such a thing yet.
Domitius Aldori-Solanus
player, 776 posts
Half Elf Swordlord
AC:23 HP:55
Tue 22 Nov 2022
at 01:55
  • msg #303

Re: OOC 4

Have a look at the games links, the campaign rules will give you info on the buildings etc.
DM
GM, 5488 posts
Tue 22 Nov 2022
at 08:55
  • msg #304

Re: OOC 4

As Dom says, the Campaign Rules are in the Game Links at the top of the page.  But this is the page ...

http://rp.baileymail.net/doku....paign_systems2:start

Star off with the Stronghold rules  http://rp.baileymail.net/doku....s2:strongholds:start - but for the time being, you can skim down to the Keeping Things in Balance section.  That and Stewardship are most important to you (to start with)

In effect, you will see that Settlements are controlled by three main factors

Economy -  how economically active your settlement is
Loyalty -  how much you people like you and your management
Stability - a combination of lawfulness and security.

You have to keep those 'in balance'  which (at the moment) means within one point of each other.  You can 'manage' up to a three point difference, but we;'ll get to that later.   If you aren't in balance, I get to roll on my  'Bad Things Happen' table.

Then flip down to the Urban section for more details about Towns and possible developments.

Once you have looked at those -  PM me, and we can talk about farms and other developments.

During the campaign round, you will get the opportunity to ask other characters to invest in Westgate.  If they choose to, you will need to have some BP available to make sure that everything balances out at the end of the Campaign Round.  So keep it a bit flexible, and have a number of possibilities.

That said, you want to make sure you can spend all of your BP, if you can.  BPs in the bank don't earn you anything, because the bank doesn't pay interest.  :)  On the other hand, The bank of Abadar does lend BPs to characters - BUT it does charge interests (and high interest, in modern terms).  People can spend years in hoc to the bank ....
Zyre
player, 5 posts
Thu 24 Nov 2022
at 18:09
  • msg #305

Re: OOC 4

Happy Turkey Day everybody.

Guess I should add I was also one of the fresh recruits. Zyre will be signing on as your new local mercenary/bounty hunter.
This message was last edited by the player at 01:10, Fri 25 Nov 2022.
Cass Mordane
Player, 916 posts
Opportunist
Merchant/Magus/Miscreant
Thu 24 Nov 2022
at 20:39
  • msg #306

Re: OOC 4

Happy Thanksgiving!
Drezin al Golka
player, 10 posts
Wed 30 Nov 2022
at 19:56
  • msg #307

Re: OOC 4

I should be good to go, just need to select what spells to prepare for our adventure. If anyone has any spell-tips for a 5th level Cleric about to head into the wilderness to look for some crazy person, I'm all ears :)
DM
GM, 5495 posts
Wed 30 Nov 2022
at 19:59
  • msg #308

Re: OOC 4

In reply to Drezin al Golka (msg # 307):

Time to drop into The Wild Woods  thread then -  and chat while you decide on your spells.
Zyre
player, 7 posts
Human Fighter
Mercenary / Bounty Hunter
Thu 1 Dec 2022
at 01:28
  • msg #309

Re: OOC 4

In reply to Drezin al Golka (msg # 307):

Fire domain for that sweet sweet FIREBALL!

On a serious note, depends what kind of caster/character you're going for. Buff machine, healer, etc. For general suggestions...

1st: Celestial/Infernal Healing- Best out of combat heals you can get.
1st: Shield of Faith: +2 AC to someone of your choosing never hurts.

2nd: Hold Person: If the target fails the save, its generally game over for em.

3rd:Prayer: Every +1 helps if your being generous to the party.
3rd Remove Curse/ Remove Disease: Never hurt, but generally you can wait till the next morning to give people their shot.
3rd: Trial of Fire and Acid: Never seen this one before, but 1d6 fire and 1d6 acid a round for 5 rounds is not bad.
Alisa Medvyed-Solanus
Player, 600 posts
Like the moon, the truth
does not stay long hidden
Fri 2 Dec 2022
at 02:04
  • msg #310

Re: OOC 4

Water Walk can be invaluable, if you're going somewhere with lakes, rivers and/or mud.

I get a fair bit of mileage out of Summon Monster III.

Grace can come in handy.  Burst of Radiance can be a pretty good AoE spell (especially against the evil).  Communal Protection from Evil, if you suspect the kind of Fey who like to charm.    Trail of the Rose, if you think you may get lost.

In the 1st lvl bracket, Stone Shield is good for quick, extra AC.   Know the Enemy, and Shadow Trap, have both had their uses as well.
Drezin al Golka
player, 11 posts
Sat 3 Dec 2022
at 21:15
  • msg #311

Re: OOC 4

Thanks for all the feedback and help!

Will be able to make an IC post tomorrow :)
DM
GM, 5501 posts
Sun 4 Dec 2022
at 13:59
  • msg #312

Re: OOC 4

It is time for the Campaign Round once again -  4719 this year.

For new players, this is the time we spend those BPs and develop the game world. Players who want to build a development, you need to post in the threads asking for permission from the land owner.  Landowners will respond directly in the thread. Most players will be able to find their BP 'wealth' in the various spreadsheets  (ask if you can't find them)  But I have also updated the Player Information II thread.

If you have already made arrangements with other players in Private Messages -  you still need to go through the process and make posts in the campaign threads - because that is where it is all formalized, and where I take information from when I update the spreadsheets.  IIf it isn't in the campaign threads, there is a good chance I will miss it.

Not quite sure which areas will be covered by which threads yet.  Theold has taken over Westgate, Henry has moved Eastgate from his personal holdings into the provincial holdings and Dom will be starting up a new Marchhold, based on Varnhold.
DM
GM, 5507 posts
Wed 7 Dec 2022
at 07:10
  • msg #313

Re: OOC 4

With the introduction of Highways connecting the major trading hubs (Tusk, Wyvern Bridge and Newgate) -  I have added a Carriage Park and Carriages to the list of commercial developments.  They work in the same way as a serai and mule trains - except a carriage park can only hold four carriages - and the returns aren't as high :)

It is supposed to represent a stage-coach / mail-coach type development to allow faster, regular communication and transport between the hubs.

http://rp.baileymail.net/doku....2:busorgs:commercial

As always, comments/thoughts/views are welcome.
Adoven Lodovka-Sud
Player, 1243 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 40/51
Wed 7 Dec 2022
at 17:47
  • msg #314

Re: OOC 4

Which fuzzy thread are we using for Ringbridge improvements?
DM
GM, 5508 posts
Wed 7 Dec 2022
at 19:02
  • msg #315

Re: OOC 4

Marceline Gray
player, 402 posts
Half-Elf Inquisitor
Thu 8 Dec 2022
at 19:40
  • msg #316

Re: OOC 4

Hey all, want to apologize for being quieter than usual at the busier part of the year, got caught out and have Covid and am dealing with that. Do not recommend.

Get your shots and stay safe everyone!
DM
GM, 5510 posts
Thu 8 Dec 2022
at 19:46
  • msg #317

Re: OOC 4

I hope you are feeling better soon.  Covid is no fun :(
Adoven Lodovka-Sud
Player, 1245 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 40/51
Thu 8 Dec 2022
at 22:14
  • msg #318

Re: OOC 4

Sounds like House Lebeda is making a move in The Great Game.
DM
GM, 5515 posts
Sun 11 Dec 2022
at 15:10
  • msg #319

Re: OOC 4

My wife has just told me, that seeing as I work from home and my only work colleagues are  Henry leMaistre, Wyn Roth and few others - that I can't have a work's Christmas do.  She wouldn't even let me buy a big tin of festive chocolate biscuits to share with them.
DM
GM, 5516 posts
Mon 12 Dec 2022
at 00:31
  • msg #320

Re: OOC 4

I have been working on a liust of alchoholic beverages made in Southern REgion.  If you think I have missed yours -  tell me  :)




Beers & Ales
Many towns have a local ale, that doesn’t travel very far.  The following are the premium ales that you might find served at good bars.
  • Poacher’s Pale (Roth Brewery, Tusk)
  • Cheerful Delver Stout (Devale Brewery, Varnhold)
  • Honey Beer (River Run Brewery, Tatzleford)


Tonic Wines
Many towns have a Country Wine (made from a local berry mix) that doesn’t travel very far.  The following are the tonic wines that travel well enough that you might find them served at good bars.
  • Apple Tonic (Apple Lodge Brewery, Apple Lodge)
  • Old Sightblinder  (Rainbow Hall Monastery, Reedham)

Wines
All wines made with grapes need to be made in a proper winery (as opposed to a craft winery)  This is the list of ‘proper’ wines made in the Southern Region.
  • Grapes of Roth (Roth Winey, Outpost)

Spirits
  • Dragon's Breath, Schnapps (Roth Distillery, Tusk)

Domitius Aldori-Solanus
player, 782 posts
Half Elf Swordlord
AC:23 HP:55
Mon 12 Dec 2022
at 06:01
  • msg #321

Re: OOC 4

Sorry Dom has been quite,  even having issues with my good eye, its slowly improving and hopefully I'll be back properly in a day or two,
DM
GM, 5517 posts
Mon 12 Dec 2022
at 09:08
  • msg #322

Re: OOC 4

Ouch.   Take care of it mate.
DM
GM, 5523 posts
Sun 18 Dec 2022
at 14:52
  • msg #323

Re: OOC 4

I intend to close the Campaign Round down on Dec 24th.  That gives me a few days  between Xmas and New Year to put the spreadsheets back together and make sure all they are up-to-date.  Then (hopefully)  publish them at the start of the new year.

Note:  I am going on holiday, starting 9 Jan, for a couple of weeks.  January is cold in the UK -  but warm in the Canary Islands  :p
DM
GM, 5525 posts
Sun 18 Dec 2022
at 21:51
  • msg #324

Re: OOC 4

Dang.   Development threads to close on 24 Dec.  Downtime will stay open longer.
Tobias Cotton
player, 24 posts
Sun 18 Dec 2022
at 22:37
  • msg #325

Re: OOC 4

Apollogies for the absence also, unexpected job hunting
DM
GM, 5526 posts
Sun 18 Dec 2022
at 22:42
  • msg #326

Re: OOC 4

Ouch!   Hope you find something soon.
Rana Nervetti
player, 325 posts
A long way from home...
...looking for something
Mon 19 Dec 2022
at 06:26
  • msg #327

Re: OOC 4

Tobias Cotton:
Apollogies for the absence also, unexpected job hunting


:(

Never a good time for that, and around the holiday season makes it even more stressful.  Best of luck finding something soon!
Tobias Cotton
player, 27 posts
Mon 19 Dec 2022
at 07:49
  • msg #328

Re: OOC 4

Thanks!
DM
GM, 5529 posts
Tue 20 Dec 2022
at 10:56
  • msg #329

Re: OOC 4

Any last bits to do as far as development goes?  Do you have those last couple of BPs that you need to spend?  If so, please think about posting them now.  I would like to start finalizing spreadsheets and cross-checking them.

While that will (more or less) finish the process for you - I still have to correlate them, post them, and then update the website.  I hope to be finished by the end of January.
DM
GM, 5530 posts
Wed 21 Dec 2022
at 06:38
  • msg #330

Re: OOC 4

I have also been reminded that the is Entourage time,

Any entourage, who is not at a level limit, may advance a level - Max level = Half your PC level or L5 -  which ever is the lower.

Characters, who are entitled to, may also take a new entourage.  There are limits to the number, and type, of entourages that you can take - and you can only ever take one new entourage per level.

See this page ...

http://rp.baileymail.net/doku....s2:people:entourage2
Domitius Aldori-Solanus
player, 786 posts
Half Elf Swordlord
AC:23 HP:55
Wed 21 Dec 2022
at 11:09
  • msg #331

Re: OOC 4

Anyone else getting

This page does not exist anymore
You've followed a link to a page that no longer exists. You can check the list of old revisions to see when and why it was deleted, access old revisions or restore it.

When looking at the campaign rules
DM
GM, 5531 posts
Wed 21 Dec 2022
at 11:23
  • msg #332

Re: OOC 4

My Bad.   I reoorganised the site, slightly, and forgot to change the Game Link,  I have done that now.

However, if anyone has it bookmarked (etc)  the new link is  ...

http://rp.baileymail.net/doku....paign_systems2:start
Tobias Cotton
player, 28 posts
Thu 22 Dec 2022
at 10:55
  • msg #333

Re: OOC 4

In reply to DM (msg # 330):

Given we've just joined, I'm presuming that neither Esme nor Sorna should be advancing?
DM
GM, 5533 posts
Thu 22 Dec 2022
at 11:52
  • msg #334

Re: OOC 4

Fraid not  :)
Tobias Cotton
player, 30 posts
Thu 22 Dec 2022
at 11:54
  • msg #335

Re: OOC 4

Not a worry, as expected :)
Zyre
player, 9 posts
Human Fighter
Mercenary / Bounty Hunter
Fri 23 Dec 2022
at 05:41
  • msg #336

Re: OOC 4

Don't worry Tobias, you're not the only one whose been absent. Though if you're in the Texas area, my job would probably be willing to pick you up. Clients dumped everything on us since its the end of the year, even got 3 projects that need to get done over the xmas weekend, thankfully I don't have to work any of those.

That said, I still need to make a post in the tusk thread to get rid of those BPs I got.
Tobias Cotton
player, 31 posts
Fri 23 Dec 2022
at 10:17
  • msg #337

Re: OOC 4

Appreciated, though fingers crossed I have something lined up now. It's a tricky time for folks to be hiring a CTO
Domitius Aldori-Solanus
player, 789 posts
Half Elf Swordlord
AC:23 HP:55
Sat 24 Dec 2022
at 22:43
  • msg #338

Re: OOC 4

Merry Christmas all hope you have a good one.
Andalon de Lebeda
Player, 1395 posts
Bishop at Cathedral of
Abadar in Tusk City
Sun 25 Dec 2022
at 00:41
  • msg #339

Re: OOC 4

Thanks Dom. Have a wonderful time, everyone, however you celebrate this time of the year.
Cass Mordane
Player, 924 posts
Opportunist
Merchant/Magus/Miscreant
Sun 25 Dec 2022
at 06:19
  • msg #340

Re: OOC 4

Merry Christmas! Happy Holidays!
DM
GM, 5543 posts
Sun 25 Dec 2022
at 06:47
  • msg #341

Re: OOC 4

Merry Christmas -  and may the New Year be a good one for all of you. In an unusual fit of seasonal goodwill, I have decided to give all of your characters (including cohorts and entourages) a Christmas present.

You may each take a Light Weapon -  with a +1 magical bonus as a gift from the DM  :)




FAQ

Spoiler text: (Highlight or hover over the text to view)

May I sell It ?  No.
May I get a one-handed, two-handed or ranged weapon instead?  No.
Can I add the plus to another weapon?  No.


DM
GM, 5544 posts
Sun 25 Dec 2022
at 10:23
  • msg #342

Re: OOC 4

Not all that many children born to significant people this year.

- - Rosimyra Primrose, Child (0), Daughter of Magatha Primrose (Mayor of Silverton), Gnome
- - Thomas leMaistre, Child (0), Son of Pemar and Mia de leMaistre (Leaders of Wyvern Bridge)
- - Dragos Yitis, Child (0), Son of Yasmin Yitis-Aldori.

Remember that this is a time when all of your characters (apart from the new players) age by a year.  This includes PCs, Cohorts, and entourages that you control   :)
DM
GM, 5545 posts
Tue 27 Dec 2022
at 10:22
  • msg #343

Re: OOC 4

I am starting to finalize spreadsheets after the Campaign Round.  If you have any BP that you wish to spend -  do it very quickly, otherwise they will be classed as 'banked' until the next campaign round.

I hope to publish the spreadsheets before the end of the year -  once that has happened, I will only change errors, rather than add any new developments.

Once that is done, I have to get the various webpages updated - and I will try to do that before I go on holiday -  on 9 Jan.
Drezin al Golka
player, 13 posts
Thu 29 Dec 2022
at 12:45
  • msg #344

Re: OOC 4

Sorry for the silence folks, been really busy with all the holiday stuff. Meant to make a post about it, but it fell through the cracks. Will re-engage with the game shortyl :)
DM
GM, 5558 posts
Sat 31 Dec 2022
at 11:17
  • msg #345

Re: OOC 4

Development threads are now closed for this campaign round.  It means I get to start on all the secondary spreadsheets.  Anything not spent, goes into your treasury for next campaign round.

Downtime is still open for a bit longer.
This message was last edited by the GM at 11:18, Sat 31 Dec 2022.
Domitius Aldori-Solanus
player, 790 posts
Half Elf Swordlord
AC:23 HP:55
Sat 31 Dec 2022
at 13:10
  • msg #346

Re: OOC 4

Happy new Year all!
Marceline Gray
player, 404 posts
Half-Elf Inquisitor
Sat 31 Dec 2022
at 20:50
  • msg #347

Re: OOC 4

That last 2 weeks has felt like the weirdest blur even without the holidays, hope everyone was safe and healthy and the trend continues for y'all in 2023!
Cass Mordane
Player, 928 posts
Opportunist
Merchant/Magus/Miscreant
Sun 1 Jan 2023
at 00:16
  • msg #348

Re: OOC 4

Happy New Year Everyone! Blessings!
Andalon de Lebeda
Player, 1402 posts
Bishop at Cathedral of
Abadar in Tusk City
Sun 1 Jan 2023
at 02:06
  • msg #349

Re: OOC 4

Happy New Year, everyone.

I hope 2023 will be a wonderful year for all of us.
DM
GM, 5559 posts
Sun 1 Jan 2023
at 09:18
  • msg #350

Re: OOC 4

Happy New Year  :)
Safiya Vallani
player, 521 posts
Sun 1 Jan 2023
at 11:46
  • msg #351

Re: OOC 4

Happy new year.
DM
GM, 5560 posts
Sun 1 Jan 2023
at 11:55
  • msg #352

Re: OOC 4

The cast list is growing -  and I haven't culled it for a long time.  So over the next little while I intend to remove some NPCs (that I am responsible for)  who haven't posted for a long time.

For example, I will remove all of Kendrick's Entourages from the cast list  (although I will keep Kendrick) I'll keep all of their info on in Kendrick's sheet, just in case I need them again.  The same with Kiera's entourage.

Can I ask you to look at your list or entourages -  if you aren't using them to post, I would like to remove them from the cast list  :)  That doesn't mean  that you lose them.  The NPCs will still be there, still do their jobs -  but won't be able to post on their behalf.

Looking through the cast list, I can see a couple of entourages that have 'passed their use-by-date' - in that they were relevant, but now their part of the game has become so established that they don't need to post any more.
Tobias Cotton
player, 33 posts
Mon 2 Jan 2023
at 05:06
  • msg #353

Re: OOC 4

Still planning to use both Esme and Sorna, FYI
DM
GM, 5563 posts
Tue 3 Jan 2023
at 08:55
  • msg #354

Re: OOC 4

Entourage-Cousins or Entourage Allies - who have reached level 5 and need to rely on experience to advance, can gain experience by posting in the Downtime or Fuzzy threads.

If you get together as Players - you could arrange for your Entourages to meet in a bar for a chat.

Here are a few possibilities for downtime posts.  They aren't exhaustive -  and any aspects of town or country life is fair game.  Just remember not to use names of existing PCs or NPCs (unless you own them or have permission from their player)  There are a number of ordinary people around -  Labourers, bar servers, washer women, children, waifs and strays, crafters, guards, guards corporals etc. who you can use in your posts.  Make up names and occupations, as you see fit, so long as the jobs aren't significant.

  1. There are always minor skirmishes in towns villages and hamlets with bandits, goblins, wild animals and minor monsters.  These are generally put down by the guard patrols -  however, your entourage might be a militia member and travelling with the guard.  Or meet a bandit group, while travelling with some of your house guard.  (The Entourage doesn't need to be a warrior)
  2. There are fights in towns and cities between locals -  maybe at pub closing time, or a 'domestic', perhaps just a falling out between two neighbours that comes to blows.
  3. A trader might have caught a street waif stealing from his market stall.
  4. A divine adept might conduct a wedding, funeral, naming etc. or bless a new building, project, journey etc.
  5. Any caster might create a minor item (if they have the feat), or a charm, or go with an ordinary member of the public to perform some minor spell for them.  or even have a philosophical discussion whith one of their other colleagues.
  6. An expert might have trouble balancing the books, or have lost something - either at home or at work.
  7. a meeting of a society, or a drill session with the local militia.


For ordinary members of the public, guards, guard corporals (leading the patrol) you can make up names, and basic professions .. etc)
DM
GM, 5564 posts
Tue 3 Jan 2023
at 10:14
  • msg #355

Re: OOC 4

The Dragon's Den might be a good thread for RP -  Rana is in there chatting to the bar staff.
This message was last edited by the GM at 10:15, Tue 03 Jan 2023.
Alisa Medvyed-Solanus
Player, 609 posts
Like the moon, the truth
does not stay long hidden
Tue 3 Jan 2023
at 17:13
  • msg #356

Re: OOC 4

Or, if you want an alternate, come party at the Nereid's Nectar!   Sadly we lost the player/character who started that establishment. But she was my character's BFF, and I have plans to keep it alive.

Including talent shows, and even a gaming night, where you can play an rpg within an rpg.   Stay tuned.  ;)
DM
GM, 5565 posts
Tue 3 Jan 2023
at 19:44
  • msg #357

Re: OOC 4

Alisa Medvyed-Solanus:
... and even a gaming night, where you can play an rpg within an rpg.   Stay tuned.  ;)


Bureaucrats and Bankers?
DM
GM, 5566 posts
Wed 4 Jan 2023
at 09:40
  • msg #358

Re: OOC 4

I have started working on the website - and there will be a few changes.

The Narlmarch now has its own page, which covers all the developments within the forest, as well as Bar-Z.  That means that Tatzleford, Oldkeep and The Nature Reserve - as well as Bar-Z are all covered on that page and its associated spreadsheet.

http://rp.baileymail.net/doku....gion:narlmarch:start - for that page.

Sunsmarch will (eventually)  have its own page, and some of the other pages will be reorganized slightly.
DM
GM, 5567 posts
Wed 4 Jan 2023
at 12:49
  • msg #359

Re: OOC 4

Phew.  I think that is it for today.  My eyes are starting to object!  Sunsmarch's page ....

http://rp.baileymail.net/doku....gion:sunsmarch:start
DM
GM, 5568 posts
Wed 4 Jan 2023
at 16:50
  • msg #360

Re: OOC 4

One last update ...  New Group 0 map, showing the new structure of Southern Region.
DM
GM, 5569 posts
Wed 4 Jan 2023
at 19:45
  • msg #361

Re: OOC 4

Just a heads-up.  I go on holiday on Monday 9th of January, and get back around the 21st.  I will get a new post up for each group over the weekend  - so try and make sure you give me something to post to :)

While I am away, I won't have access to any of my spreadsheets or maps, so won't be doing any major updates. I should have internet access, so I will probably be able to make short descriptive posts, if the opportunity arises.

It is cold in the UK -  but pleasantly warm in The Canary Islands  :)
DM
GM, 5576 posts
Thu 5 Jan 2023
at 22:30
  • msg #362

Re: OOC 4

I have just added  a military analysis of Southern and an overview of Status (Towns, Houses, Businesses and individuals) to the Southern Overview page.

http://rp.baileymail.net/doku....egion:start#overview

They might be a spot or two out, but they are both fairly accurate.
Marceline Gray
player, 405 posts
Half-Elf Inquisitor
Fri 6 Jan 2023
at 04:33
  • msg #363

Re: OOC 4

Test post, my internet has been a shoddy mess for a few days. Way to kick off the new year!
DM
GM, 5577 posts
Fri 6 Jan 2023
at 07:15
  • msg #364

Re: OOC 4

I hope the New Year gets better for you Marceline  :)
DM
GM, 5581 posts
Fri 6 Jan 2023
at 10:10
  • msg #365

Re: OOC 4

Getting there.  Business and House spreadsheets for this campaign round now online.

http://rp.baileymail.net/doku....region:business_orgs
DM
GM, 5582 posts
Fri 6 Jan 2023
at 14:20
  • msg #366

Re: OOC 4

Greater Tusk spreadsheets up on the website.  I need to do a bit more work on Midmarch, but it should be up today, or tomorrow.

http://rp.baileymail.net/doku....ernregion:tusk:start
DM
GM, 5583 posts
Fri 6 Jan 2023
at 20:50
  • msg #367

Re: OOC 4

And that is the Midmarch SS up.   I think that is all the spreadsheets up now.  Please cross-check your finances.  I do (occasionally) make mistakes.

http://rp.baileymail.net/doku....march:start#midmarch
Cass Mordane
Player, 930 posts
Opportunist
Merchant/Magus/Miscreant
Fri 6 Jan 2023
at 22:43
  • msg #368

Re: OOC 4

Like I can count!

In all seriousness though, looks good to me. I know you put a lot of work in keeping things updated and smooth. As we say in the South:

“PRECIATEYA!”
DM
GM, 5584 posts
Fri 6 Jan 2023
at 22:54
  • msg #369

Re: OOC 4

Thank you.  It is worth checking though, because I do make mistakes -  I have just sorted out a couple of minor mistakes for Marik - last year it was Adoven and Andalon ...
Cass Mordane
Player, 934 posts
Opportunist
Merchant/Magus/Miscreant
Sat 7 Jan 2023
at 15:26
  • msg #370

Re: OOC 4

So a “Return to Tusk” fuzzy and possibly a “Return to Varnhold” fuzzy?
DM
GM, 5590 posts
Sat 7 Jan 2023
at 15:31
  • msg #371

Re: OOC 4

Nope.  For your group, it will be a return to Tusk post by me -  and a group 0 Fuzzy thread (open to everyone)  set in Tusk.  You may, if you choose, do some minor business in Varnhold, in the existing thread.  :)
Cass Mordane
Player, 935 posts
Opportunist
Merchant/Magus/Miscreant
Sat 7 Jan 2023
at 15:35
  • msg #372

Re: OOC 4

If he has any gp left over after his bow purchase, Cass was thinking of throwing a victory party.
DM
GM, 5591 posts
Sat 7 Jan 2023
at 15:37
  • msg #373

Re: OOC 4

Happy to start a Fuzzy thread for that as well  :)
Cass Mordane
Player, 936 posts
Opportunist
Merchant/Magus/Miscreant
Sat 7 Jan 2023
at 15:46
  • msg #374

Re: OOC 4

We could just hold it at the Dragon’s Den. The Roths might have some new brews to try.
This message was last edited by the player at 15:46, Sat 07 Jan 2023.
DM
GM, 5592 posts
Sat 7 Jan 2023
at 15:55
  • msg #375

Re: OOC 4

OK
DM
GM, 5597 posts
Sun 8 Jan 2023
at 09:16
  • msg #376

Re: OOC 4

If you aren't reading the Dragon's Den thread -  you really ought to.  There is a bard in there (not played by me) keeping the crowd entertained with handcrafted verses about characters in the game.   He deserves your attention and appreciation.


Remember, your bards and entertainers can always put on a bit of a show at either the Dragon's Den or the Nereid.  Particularly now, as that might help keep you amused while I am away.  Even if you don't perform, entertains like an active audience, like a lot of cheering and applause and don't mind a bit of minopr heckling.

Adventure threads will be static, and drawn to a close while I am away.  They are all at suitable points,  I am just writing the closing out posts now, and I will reorganize the parties when I get back.   Look out for the Fuzzy threads -  you can post in just about any fuzzy or location thread that you want to.
This message was last edited by the GM at 09:18, Sun 08 Jan 2023.
Cass Mordane
Player, 941 posts
Opportunist
Merchant/Magus/Miscreant
Mon 9 Jan 2023
at 06:57
  • msg #377

Re: OOC 4

Talk of titles has led me to recommend the historical fiction series The Second Son Chronicles. I believe that I am currently on book seven and it has fast become one of my favorite book series.

https://secondsonchronicles.com/
Cass Mordane
Player, 945 posts
Opportunist
Merchant/Magus/Miscreant
Tue 10 Jan 2023
at 01:20
  • msg #378

Re: OOC 4

***DM, if you are reading this, a little reminder. Vacation first, game second.***

Cass was planning to throw a little party to celebrate the safe return of our friends, our recent successes, and the prosperity of the region. But what do you all think of declaring a region wide feast day? We could invite all of Brevoy to participate.
DM
GM, 5613 posts
Tue 10 Jan 2023
at 08:12
  • msg #379

Re: OOC 4

Early morning routine is to read all the posts - and private messages.

Party now in the available threads.  Something Brevoy wide can't happen until I get back, and then it will take some planning.
Domitius Aldori-Solanus
player, 802 posts
Half Elf Swordlord
AC:23 HP:55
Tue 10 Jan 2023
at 08:51
  • msg #380

Re: OOC 4

Just checking how far back should we go for our stories?  Dom etc have had the exploration around Old Keep then the dragon hunt followed by the lakeside adventures since the guys headed out to the east.
DM
GM, 5614 posts
Tue 10 Jan 2023
at 10:17
  • msg #381

Re: OOC 4

Recent history - not things from the 4718 Southern Observer post.  But, realistically, as much as you like.  Someone might find it interesting.
~Hargrym Silverhammer
NPC-E Ally, 31 posts
Stonemason
Domitius Companion
Tue 10 Jan 2023
at 11:28
  • msg #382

Re: OOC 4

Just curious has anyone taken the forge ring feat?
DM
GM, 5615 posts
Tue 10 Jan 2023
at 12:16
  • msg #383

Re: OOC 4

No.  Unless they did so in this last round of levelling up.
Andalon de Lebeda
Player, 1409 posts
Bishop at Cathedral of
Abadar in Tusk City
Tue 10 Jan 2023
at 12:31
  • msg #384

Re: OOC 4

Is there still a limit on the cost or caster level of magic items that we can spend our hard-earned loot on?

For example, a +2 weapon, armor or shield requires a 6th level caster to create it, whereas a +1 flaming sword (which costs the same as a +2 sword at slightly over 8300gp) is caster level 10 (according to the Core Rulebook). Maybe if there isn't actually someone of that level to create the item in Midmarch or Tusk, we can still buy it but it has to come from Restov or New Stetven?
Adoven Lodovka-Sud
Player, 1279 posts
AC 22 F+3 R+11 W+4
Rogue / Bard, HP 40/51
Tue 10 Jan 2023
at 12:31
  • msg #385

Re: OOC 4

So, is this the time to level up? Almost forgot that part.
DM
GM, 5616 posts
Tue 10 Jan 2023
at 13:01
  • msg #386

Re: OOC 4

It is the time to level up entourages who are eligible.  Some PCs have also gained enough xp to level up as well.   Any PC who been sent a PM can also level.
Marik Aeris
Player, 497 posts
Baron
Thu 12 Jan 2023
at 17:41
  • msg #387

Re: OOC 4

Alisa, that's my bad. I posted as the wrong character, that was actually Lutz talking. I've just corrected it.
Alisa Medvyed-Solanus
Player, 612 posts
Like the moon, the truth
does not stay long hidden
Thu 12 Jan 2023
at 17:44
  • msg #388

Re: OOC 4

Lol, no sweat, I've likewise amended.   I was wondering why Marik was at the religious council, but thought it be because he was one of those that beat the lich.
Cass Mordane
Player, 947 posts
Opportunist
Merchant/Magus/Miscreant
Thu 12 Jan 2023
at 21:08
  • msg #389

Re: OOC 4

For goodness sake, don’t throw that evil eye in the Stellen. Cass doesn’t think he can handle a lich lord eel.
Alisa Medvyed-Solanus
Player, 613 posts
Like the moon, the truth
does not stay long hidden
Thu 12 Jan 2023
at 22:08
  • msg #390

Re: OOC 4

Lol; I've never understood the sense of dropping evil magical things into the sea, or other bodies of water.  That just never turns out well.

But I keep thinking of Tic getting it, concealing it behind the eye patch, while he contrives to bring Brevoy under his heel.    He'd probably give himself away, though, by one day wearing the patch on the wrong side.
~Tic Hucklebuckle
NPC e, 23 posts
Hunter and Tracker
Domitius Companion
Thu 12 Jan 2023
at 23:03
  • msg #391

Re: OOC 4

Hey why is eberyone picking on me!

You confuse a bishop for a merchant one time while drunk and next your an evil overlord...  Gimme a look at that thing.... <whistles innocently>
This message was last edited by the player at 07:48, Fri 13 Jan 2023.
Marik Aeris
Player, 498 posts
Baron
Sat 14 Jan 2023
at 13:52
  • msg #392

Re: OOC 4

Ethankos, you may have posted with the wrong character...
DM
GM, 5618 posts
Sat 14 Jan 2023
at 14:23
  • msg #393

Re: OOC 4

Sorted
DM
GM, 5619 posts
Sun 15 Jan 2023
at 08:46
  • msg #394

Re: OOC 4

I hope you have enjoyed Folfast's name game in the Dragon's Den thread, I know Have enjoyed it a lot.  It has even inspired me to write a few verses.  But it feels like it is coming to an end - only because w appear to be running out of names to throw at him!

But if it inspired me, I hope it might inspire you too.  The Den and the Nereid are always open to performers.  Write a few verses (or just one) and post it up for us.  Simple rhymes are fine and can be on anything that could be (no matter how vaguely) associated with the game.  I have a series of limericks describing the bars of Tusk, which I will post later - but any subject is game.

Merchant house, a town (or a single district) a political statement, an adventure or, perhaps, a single event.  It doesn't have to come from a character who is a bard or even one who has perform skills.  It will, however, get an XPQ award and would be a good way of bumping the entourage members who rely on XP far advancement.

Note:. Folfast doesn't get XP - but the player will get a reward somewhere along the line.
Alisa Medvyed-Solanus
Player, 614 posts
Like the moon, the truth
does not stay long hidden
Sun 15 Jan 2023
at 21:19
  • msg #395

Re: OOC 4

Folfast's gig was awesome!   Props to the player for their work with that.      I go in for some verse writing too, when the mood strikes me.   (you may recall Sejana's song about Sirian Aldori, on that diplomatic excursion a number of us went on)

I've for sure got a few things planned for the Nereid, needing only the time.   One of my next enpcs will likely be an employee there, so I've got somebody who's official.
DM
GM, 5620 posts
Wed 18 Jan 2023
at 07:44
  • msg #396

Re: OOC 4

Nice one Cass. :)
DM
GM, 5621 posts
Wed 18 Jan 2023
at 20:00
  • msg #397

Re: OOC 4

And nice one Vova. :)
Vova doMedvyed
player, 257 posts
It's easy to make a mess
when you don't clean up!
Wed 18 Jan 2023
at 20:26
  • msg #398

Re: OOC 4


 I'm not quite done with it yet. Need to go through it on a computer to catch all the... Creative spelling my phone will have inserted and add text colour, then add the former mayor explaining that they were planning to give Vova to the lizards as a sacrifice before everything went... Well, Vova. ^_^
Tobias Cotton
player, 42 posts
Thu 19 Jan 2023
at 21:01
  • msg #399

Re: OOC 4

Apologies for the skimpy presence; new job is keeping me busier then expected
Cass Mordane
Player, 949 posts
Opportunist
Merchant/Magus/Miscreant
Sat 21 Jan 2023
at 01:10
  • msg #400

Re: OOC 4

Henry LeMaistre:


“Does anyone have any thoughts on that?"



https://youtu.be/35m90eQvvNM
This message was last edited by the player at 01:13, Sat 21 Jan 2023.
DM
GM, 5622 posts
Sat 21 Jan 2023
at 08:29
  • msg #401

Re: OOC 4

OK.  I am back - and it is bloody cold.  The only trouble with Winter Sun holidays is feeling cold and miserably when you get home.

Yesterday, I was hunting out shade because the sun was so bright -  this morning there is a thick frost on the ground.  Almost a 30o C difference!
DM
GM, 5624 posts
Sat 21 Jan 2023
at 10:10
  • msg #402

Re: OOC 4

Those of you who sent me messages about spreadsheets -  Please bump those messages now  :)

My head has been on a beach for a week and a half -  and I don't quite know where it is at the moment  :)
Rana Nervetti
player, 342 posts
A long way from home...
...looking for something
Sat 21 Jan 2023
at 10:55
  • msg #403

Re: OOC 4

Stuck in the sand, perhaps?
Adoven Lodovka-Sud
Player, 1280 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Sat 21 Jan 2023
at 11:19
  • msg #404

Re: OOC 4

Why is it possible for Adoven to add Holy to his bonded weapon, but not Ghost Touch? I would've thought the lesser ability would require a lesser CL.
DM
GM, 5625 posts
Sat 21 Jan 2023
at 13:24
  • msg #405

Re: OOC 4

Where are you getting this list of permitted items from?
Adoven Lodovka-Sud
Player, 1281 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Sat 21 Jan 2023
at 14:18
  • msg #406

Re: OOC 4

I've been looking at Magic Weapon effects. Holy is a +2 ability that requires a CL of 7. Ghost Touch is a +1 ability that requires a CL of 10, I believe.
DM
GM, 5626 posts
Sat 21 Jan 2023
at 14:38
  • msg #407

Re: OOC 4

Ah.  CL (in that context) doesn't mean the creator needs to be of that Caster Level, it represents the CL of the item when it is faced with various saving throws.
Adoven Lodovka-Sud
Player, 1282 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Sat 21 Jan 2023
at 15:22
  • msg #408

Re: OOC 4

Really? Does that mean I can put Ghost touch on my rapier?
DM
GM, 5627 posts
Sat 21 Jan 2023
at 16:01
  • msg #409

Re: OOC 4

Yes  :)
Andalon de Lebeda
Player, 1421 posts
Bishop at Cathedral of
Abadar in Tusk City
Mon 23 Jan 2023
at 03:29
  • msg #410

Re: OOC 4

In reply to DM (msg # 366): PM to DM
DM
GM, 5631 posts
Mon 23 Jan 2023
at 09:33
  • msg #411

Re: OOC 4

In reply to Andalon de Lebeda (msg # 410): PM

I think I have made all the SS amendments I have been told about.  If I fixed it, I will have messaged you.  If you haven't had a message -  remind me again :)
This message was last edited by the GM at 09:52, Mon 23 Jan 2023.
Cass Mordane
Player, 953 posts
Opportunist
Merchant/Magus/Miscreant
Mon 23 Jan 2023
at 12:43
  • msg #412

Re: OOC 4

I am cool with my assignment.
DM
GM, 5632 posts
Mon 23 Jan 2023
at 23:33
  • msg #413

Re: OOC 4

I have clarified the titles that are in use in the Southern Region.

http://rp.baileymail.net/doku....egion:southerntitles

and set advancement limits (as discussed earlier) for the Southern Chapter.

http://rp.baileymail.net/doku....gion:southernchapter
Cass Mordane
Player, 954 posts
Opportunist
Merchant/Magus/Miscreant
Tue 24 Jan 2023
at 00:10
  • msg #414

Re: OOC 4

Lord Layered Laird! Cass is drunk again and pronouncing himself Knight of the Under Table. Says he can drink anyone under the table. Someone fetch the eel coffee!
Vova doMedvyed
player, 259 posts
It's easy to make a mess
when you don't clean up!
Tue 24 Jan 2023
at 00:43
  • msg #415

Re: OOC 4

In reply to Cass Mordane (msg # 414):

 Ahem. ^_^
Cass Mordane
Player, 955 posts
Opportunist
Merchant/Magus/Miscreant
Tue 24 Jan 2023
at 01:00
  • msg #416

Re: OOC 4

Vova and Cass testing their livers together. Now THAT sounds like an adventure.
Vova doMedvyed
player, 260 posts
It's easy to make a mess
when you don't clean up!
Tue 24 Jan 2023
at 01:35
Adoven Lodovka-Sud
Player, 1283 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Tue 24 Jan 2023
at 03:48
  • msg #418

Re: OOC 4

In reply to DM (msg # 413):

Wait. I'm both LORD and LORD-DOMINUS? How did that happen?
DM
GM, 5633 posts
Tue 24 Jan 2023
at 08:35
  • msg #419

Re: OOC 4

You are currently a Lord-Dominus - although the honorific for both is Lord :)  And sometimes I get confused between Title and Honorific.  Same for Baron, when you get there.
DM
GM, 5634 posts
Tue 24 Jan 2023
at 08:38
  • msg #420

Re: OOC 4

Cass Mordane:
Vova and Cass testing their livers together. Now THAT sounds like an adventure.



I just regret that Pipre and Kiera are not here to play that game with you guys  :P
DM
GM, 5638 posts
Tue 24 Jan 2023
at 09:06
  • msg #421

Re: OOC 4

I have set up the new groups, and I am working on the Introductory posts (which should be completed in the next hour or so)  Please check that you can see the adventure thread you are assigned to - and that your Cohorts can post in the right threads as well  :)
Domitius Aldori-Solanus
player, 813 posts
Half Elf Swordlord
AC:23 HP:55
Tue 24 Jan 2023
at 09:32
  • msg #422

Re: OOC 4

DM:
I have set up the new groups, and I am working on the Introductory posts (which should be completed in the next hour or so)  Please check that you can see the adventure thread you are assigned to - and that your Cohorts can post in the right threads as well  :)


Groups 2 and 3 are both in group 0 for posting.
DM
GM, 5640 posts
Tue 24 Jan 2023
at 09:34
  • msg #423

Re: OOC 4

Thank you
~Barbatius Scaurus-Solanus
NPC-Squire, 56 posts
Aldori Defender
Domitius Cohort
Tue 24 Jan 2023
at 23:31
  • msg #424

Re: OOC 4

I can't see my group (1)
DM
GM, 5642 posts
Tue 24 Jan 2023
at 23:43
  • msg #425

Re: OOC 4

Strange.  You are in that group, I just checked.  The Cast List also shows you as in that group.   I'll try removing you, then adding you again.
DM
GM, 5643 posts
Tue 24 Jan 2023
at 23:44
  • msg #426

Re: OOC 4

Try again now.
~Barbatius Scaurus-Solanus
NPC-Squire, 57 posts
Aldori Defender
Domitius Cohort
Wed 25 Jan 2023
at 01:32
  • msg #427

Re: OOC 4

yep there now
DM
GM, 5644 posts
Wed 25 Jan 2023
at 08:20
  • msg #428

Re: OOC 4

I don't understand it -  but it worked  :)   So that is good  :)
DM
GM, 5645 posts
Wed 25 Jan 2023
at 12:48
  • msg #429

Re: OOC 4

Does anyone use the detailed descriptions for settlements shown on this page?

http://rp.baileymail.net/doku....egion:midmarch:start
http://rp.baileymail.net/doku....ernregion:tusk:start
http://rp.baileymail.net/doku....gion:sunsmarch:start
http://rp.baileymail.net/doku....gion:narlmarch:start

Or would a general description of the settlements be sufficient / better?
Domitius Aldori-Solanus
player, 815 posts
Half Elf Swordlord
AC:23 HP:55
Wed 25 Jan 2023
at 12:53
  • msg #430

Re: OOC 4

I do use them upon occasion.
DM
GM, 5646 posts
Wed 25 Jan 2023
at 13:03
  • msg #431

Re: OOC 4

Is it worth me keep updating the detail, or would an over-view work for you?
Cass Mordane
Player, 957 posts
Opportunist
Merchant/Magus/Miscreant
Wed 25 Jan 2023
at 13:22
  • msg #432

Re: OOC 4

I use them fairly regularly when plotting and scheming working on campaign rounds, but I think a single page overview would work just as well.
Domitius Aldori-Solanus
player, 817 posts
Half Elf Swordlord
AC:23 HP:55
Wed 25 Jan 2023
at 13:27
  • msg #433

Re: OOC 4

I think the level of Sunsmarch/Narlmarch works.
DM
GM, 5647 posts
Wed 25 Jan 2023
at 20:02
  • msg #434

Re: OOC 4

 I finish up spending ages on the description pages, and I am trying to find a way to reduce the workload.  Somewhere like Tusk can take the best part of an afternoon to update.

See The Silverton Page (linked below) for the type of description I am talking about.  The original decription is retained at the bottom of the page.

http://rp.baileymail.net/doku....egion:tusk:silverton
Cass Mordane
Player, 958 posts
Opportunist
Merchant/Magus/Miscreant
Wed 25 Jan 2023
at 20:58
  • msg #435

Re: OOC 4

Looks great.
Andalon de Lebeda
Player, 1425 posts
Bishop at Cathedral of
Abadar in Tusk City
Thu 26 Jan 2023
at 03:36
  • msg #436

Re: OOC 4

To be honest, I rarely look at the detailed description of Tusk. I usually go to that page as a link to the city and hinterland maps. Mostly I use those maps and the Tusk finances spreadsheet.

When I do read the text I find all sorts of interesting insights because, as a player, I am not completely familiar with some of the deities mentioned in the names of particular buildings, so that alone often doesn't tell me what their nature is.

But I'm not going to ask you to spend too much time on something like this. Go ahead and simplify it if that reduces ongoing workload. I don't know how you manage to do what you already do here, and it keeps growing all the time.
Rana Nervetti
player, 347 posts
A long way from home...
...looking for something
Thu 26 Jan 2023
at 06:16
  • msg #437

Re: OOC 4

Andalon de Lebeda:
...

But I'm not going to ask you to spend too much time on something like this. Go ahead and simplify it if that reduces ongoing workload. I don't know how you manage to do what you already do here, and it keeps growing all the time.


Hasn't our DM retired recently?  Perhaps he had to so he could work on his game? :)
DM
GM, 5651 posts
Fri 27 Jan 2023
at 12:11
  • msg #438

Re: OOC 4

Hmm.  I am struggling to work out a solution for this issue with the description pages.  As settlements have proliferated and grown, maintaining the descriptions has become a major undertaking.

After I retired, I was tied to the house by the UK lockdown regulations, and after we were 'freed' again, many of the activities that I had planned had become more difficult (or expensive)  or disappeared completely.  However, now I am starting to rebuild a life outside the house ...  But

I think that information is important for you guys to have access to.  There is so much going on, you can't plan, or even get an overview, of the game world without it.  The small towns and villages aren't a problem.  But the larger towns and cities (Tusk, Newgate, Wyvern Bridge, New Dawn, Ringbridge etc)  are a real pain!  To the extent that I start looking at them, then just stop and start something else.


I am tempted by detail for the smaller settlements -  and a district by district overview for larger settlements.  I publish all the financial spreadsheets, which contain basic details of every development in every settlement, and that information will remain.  As you have probably realized, I work on those spreadsheets for weeks - by the time I get to descriptions, my enthusiasm is waning :)

I have also noticed that I have let a couple of the 'Overview' pages slip -  so I might work on those first, and see how I feel when they are completed.  Once they are up-to-date, they might provide a different way of looking at the game world.

BTW, I updated the Trade Routes page earlier today.
http://rp.baileymail.net/doku....general:trade_routes
Cass Mordane
Player, 961 posts
Opportunist
Merchant/Magus/Miscreant
Fri 27 Jan 2023
at 12:59
  • msg #439

Re: OOC 4

You already have each district described on the details page. Would it help to just list the statistics at the bottom of each district? That way, once a district is full, it needs no more attention? Then you would only need a spreadsheet for each update during campaign rounds. Fewer things to deal with on each spreadsheet.

Each character would be responsible for listing their own properties and statistics on the personal information thread, with any sensitive information (such as total BPs) hidden in a secret line to the DM.
~Hargrym Silverhammer
NPC-E Ally, 32 posts
Stonemason
Domitius Companion
Fri 27 Jan 2023
at 13:37
  • msg #440

Re: OOC 4

You could farm it out to some of us and then overview it, just to make sure we aren't adding adamantite walls or something :)
This message was last edited by the player at 13:38, Fri 27 Jan 2023.
DM
GM, 5652 posts
Fri 27 Jan 2023
at 13:37
  • msg #441

Re: OOC 4

In reply to Cass Mordane (msg # 439):

I'll give that some thought. Thank you.
DM
GM, 5653 posts
Sat 28 Jan 2023
at 07:59
  • msg #442

Re: OOC 4

I have made a decision -  that the description pages will change to a Visitor's Guide style entry.  Although that will happen slowly, and as I have time for it - rather than something that I need to do now.

I was talking to my wife, yesterday evening, and at one point I said -  this is starting to feel more like work than a game. I am spending time (lots of time)  describing towns, when I could be collaborating with players and writing new stuff!  Overnight, that percolated around, and the Visitor's Guide thing came out as a decision.  I have been working on the spreadsheets for a couple of years -  stream lining  and automating as much as I can, to reduce that workload -  now it is time for the descriptions page to suffer the same fate.

While I probably haven't said it for a while - players have always been welcome to write their own descriptions  :)  So write away -  Just remember that I will read them, and retain editorial power ...

As an aside. This game has been running for seven years (nearly)  the first post (that I can find)  was in March 2016 - so we have a birthday coming up!  World building started before the game  :)  Since the game started, the world and campaign system has grown massively - much in collaboration with players, and quite a lot more coming from seeds coming from player comments / observations.   That is the part of the game I love -  But I am not all that much of a writer (or at least I don't much pleasure from writing up details and descriptions)  :)
DM
GM, 5656 posts
Sat 28 Jan 2023
at 10:56
  • msg #443

Re: OOC 4

I have updated the Religious Coverage page (linked from the main Southern Region page) in an easier to maintain style - it has less specific information, but that is still contained within the various financial spreadsheets.

http://rp.baileymail.net/doku...._the_southern_region

If you think I have missed something -  tell me :)
Andalon de Lebeda
Player, 1429 posts
Bishop at Cathedral of
Abadar in Tusk City
Sat 28 Jan 2023
at 12:53
  • msg #444

Re: OOC 4

I had to chuckle when I saw "The Oder of Body and Soul"  ;o)
DM
GM, 5657 posts
Sat 28 Jan 2023
at 14:16
  • msg #445

Re: OOC 4

Done, and thank you.  Does that page meet your need to stalk other faiths?  ;p
DM
GM, 5658 posts
Sat 28 Jan 2023
at 15:09
  • msg #446

Re: OOC 4

Now I have stopped stressing about descriptions, and given myself time to play .....

I have just updated the Group 0 map with regional labels, which might make it easier to get your head around the structure of Southern Region.
Cass Mordane
Player, 962 posts
Opportunist
Merchant/Magus/Miscreant
Sun 29 Jan 2023
at 03:07
  • msg #447

Re: OOC 4

Meanwhile, I revel in writing descriptions. So feel free to farm out to me at any time.
DM
GM, 5659 posts
Sun 29 Jan 2023
at 08:08
  • msg #448

Re: OOC 4

Cass, I write the descriptions from the spreadsheets (for buildings) and the maps (for location).  Please feel free to write up any of the descriptions that you fancy.  I try to add a few key bits of ownership information, to emphasize key ownership etc. I might add a bit of 'Political Overview' to some of them -  but that is all.  There is a date on most pages, showing when they were last worked on -  so it is easy to find the ones I haven't done this year.

The same is true for anyone else who fancies writing up a description or two  :)

I did Sirian last night and that, along with Silverton, are the sort of level I have been working to.  BUT -  I am happy with other people interpretations as well.

http://rp.baileymail.net/doku....:eastrostland:sirian

http://rp.baileymail.net/doku....egion:tusk:silverton
DM
GM, 5661 posts
Sun 29 Jan 2023
at 08:53
  • msg #449

Re: OOC 4

Or, of course, to rewrite any of the older format ones.

Might be a good idea to let us all know, here, if you do start on one -  that might well stop duplication of effort  :)
DM
GM, 5662 posts
Sun 29 Jan 2023
at 09:16
  • msg #450

Re: OOC 4

And onto the fun (for me) stuff.  Just updated the Business, Organisations and Houses thread.

If you think your business, organisation or house should be included in the overview (below the spreadsheet links)  let me know.



http://rp.baileymail.net/doku....nizations_and_houses
DM
GM, 5663 posts
Sun 29 Jan 2023
at 12:27
  • msg #451

Re: OOC 4

More fun, generated (in part) by the campaign round - and partly by the interest in the wider world.  The following just lists the various States & Provinces of Brevoy by area.  These all claim some level of autonomy -  if you want to calculate the size of your own estates -  1 Hex is (roughly) 150 square miles.

NOTE-1:  This is the area claimed -   it doesn't all contain cities, or even towns.  Some areas will be complete wilderness, and many smaller holdings aren't listed.

Note-2: House Surtova claims New Steven, as well as their ancestral lands.


http://rp.baileymail.net/doku....en_land:brevoy:sizes
Domitius Aldori-Solanus
player, 821 posts
Half Elf Swordlord
AC:23 HP:55
Sun 29 Jan 2023
at 13:43
  • msg #452

Re: OOC 4

On the group 0 map what counts as explored in the east?  I.e. the Nomen Plains area, the mountains etc.
DM
GM, 5664 posts
Sun 29 Jan 2023
at 14:34
  • msg #453

Re: OOC 4

None of it
DM
GM, 5665 posts
Sun 29 Jan 2023
at 17:49
  • msg #454

Re: OOC 4

More work on the Noble Houses of Brevoy.  House descriptions updated and the table tweaked.



http://rp.baileymail.net/doku....revoyinfluence:start
Andalon de Lebeda
Player, 1432 posts
Bishop at Cathedral of
Abadar in Tusk City
Tue 31 Jan 2023
at 14:15
  • msg #455

Re: OOC 4

In reply to Domitius Aldori-Solanus (msg # 452):

The group that Andalon was with went from Varnhold east-southeast to the Nomen campsite (between hexes 11 and 12), then south-southwest into the valley between hexes 21 and 22. At the southern end of that valley we climbed a trail up into the mountains where we found the lich's tomb in an island in a deep river canyon. At least, I think that's where we were on the map, but I could be mistaken.  ;o)

I think the labels on the map north and east of Varnhold (Spider Men, Spider Fields, Blood Furrows, Nomen, Burial Mounds) were just transcribed from a map we found in Varnhold, not places we visited ourselves (although that did lead us to the Nomen camp).
This message was last edited by the player at 14:16, Tue 31 Jan 2023.
DM
GM, 5666 posts
Tue 31 Jan 2023
at 14:41
  • msg #456

Re: OOC 4

That is all accurate.   However, you were travelling through those hexes, intent on a final destination, and did not tarry to explore them.

As Anadalon says, names were transcribed from a map the characters found.
Domitius Aldori-Solanus
player, 823 posts
Half Elf Swordlord
AC:23 HP:55
Tue 31 Jan 2023
at 23:30
  • msg #457

Re: OOC 4

Thanks guys, that actually clears a few things up for me.
Tobias Cotton
player, 43 posts
Mon 6 Feb 2023
at 20:35
  • msg #458

Re: OOC 4

Apologies for the unanticipated absence, especially folks trying to interact with Tobias in the group threads :(
Andalon de Lebeda
Player, 1435 posts
Bishop at Cathedral of
Abadar in Tusk City
Tue 7 Feb 2023
at 12:44
  • msg #459

Re: OOC 4

Hi Tobias, Good to see you back here again.

Come and say hello in the 'Group 1 - The Boneyard' thread.
Rana Nervetti
player, 351 posts
A long way from home...
...looking for something
Tue 7 Feb 2023
at 14:29
  • msg #460

Re: OOC 4

My desktop computer is being weird at the moment. It's with my "tech guy" for evaluation. Hopefully it isn't serious. (I do have other options for posting, it's just getting them set up ..)
DM
GM, 5683 posts
Wed 8 Feb 2023
at 11:15
  • msg #461

Re: OOC 4

I feel like I have been ignoring you, a bit, this week.  I've had a cold, which has left me feeling a bit muzzy, so I decided to work on something for my new setting -  where I can take it slowly and edit over and over again.  So here is something on Orcs ...

http://galinia.org.uk/wp-admin...=498&action=edit

Now I need to get on with some IT stuff!  To start with, I need to add two-factor identification to the blog.  It gets 2-300 hack attacks a day.  While I have some protections on it, I am getting fed up with all the notification emails I am getting.

And then there is my new (refurbished) laptop -   I have done the basic build, but it still needs configuring to the way I like my computers!
DM
GM, 5684 posts
Wed 8 Feb 2023
at 14:29
  • msg #462

Re: OOC 4

And that might be my last post on that blog!  In trying to set up  2-factor ID, I have managed to log myself out!
~Percy Arndell
NPC p, 459 posts
Gentleman and Poet
"Oh. Hello."
Fri 10 Feb 2023
at 05:59
  • msg #463

Re: OOC 4

I've been having an IT-challenged week too ! :>   I was particulary thrilled when I discovered that I'd cleverly managed to alpha sort the first four columns of one of my spreadsheets that I'd been working on, but somehow excluded the last three columns ... with all the numbers and notes.  And yes, I'd managed to save it somewhere in the process which ruled out Undo.  And there'd been an awful lot of changes since the weekend back up, so it was more work to start again than the time it took me to fix it ...  <grrrrrr>
DM
GM, 5685 posts
Fri 10 Feb 2023
at 07:02
  • msg #464

Re: OOC 4

Ouch!   Since my last post, my web host has sent me notifications that I need to update PHP for  (affects this site and the Blog) and another email full of tech speak that I barely understand (after a lifetime working in Computing) that I don't think affects anything I use ....
DM
GM, 5686 posts
Fri 10 Feb 2023
at 09:35
  • msg #465

Re: OOC 4

I have now updated the PHP on the website -  and have a year to go before I have to do it again :(

I have had a quick check -  and things seem to be working OK.  If you spot anything strange on a page -  let me know, and I'll fix it.
DM
GM, 5688 posts
Sat 11 Feb 2023
at 10:30
  • msg #466

Re: OOC 4

You might see error messages that look like this

Warning: Undefined property: syntax_plugin_folded_span::$helper in /homepages/43/d22954091/htdocs/clickandbuilds/dokuWiki/JohnBsGames/lib/plugins/folded/syntax/span.php on line 46

On some pages of the website.  They should go away if you refresh the page. Please let me know if you find any errors that aren't fixed by a refresh.
DM
GM, 5691 posts
Sun 12 Feb 2023
at 13:40
  • msg #467

Re: OOC 4

Ringbridge in the new format.

http://rp.baileymail.net/doku....dge#ringbridge_mound

http://rp.baileymail.net/doku....egion:midmarch:mound
This message was last edited by the GM at 14:05, Sun 12 Feb 2023.
DM
GM, 5711 posts
Mon 6 Mar 2023
at 09:41
  • msg #468

Re: OOC 4

Marceline Gray
player, 420 posts
Half-Elf Inquisitor
Sat 18 Mar 2023
at 21:05
  • msg #469

Re: OOC 4

Alright it looks like my internet is working properly again, nice. Apologies for the delay, and a quick DM question -

Do I need to roll a religion check or would I recognize the fancy dressed lady?
DM
GM, 5727 posts
Sat 18 Mar 2023
at 21:53
  • msg #470

Re: OOC 4

No.   PM
DM
GM, 5731 posts
Mon 20 Mar 2023
at 10:33
  • msg #471

Re: OOC 4

If anyone wants a bit of a laugh, I have changed http://galinia.org.uk/ to point back to its original destination - an online game called Galinia :)

The game started (on PBW) in 1999 before it moved to RPoL a couple of years later.  Jase (owns/writes RPoL) played in it for a bit, as did Jim  (owner writer of PlayByWeb) - along with a couple of other RPoL moderators.  Mind you, there weren't that many online games available back then.  Another game that lasted for years (RL)  and my first online world building attempt.

I have just been getting sentimental over some of the ASCII maps I used to as Battle Maps  :)
DM
GM, 5736 posts
Thu 23 Mar 2023
at 10:49
  • msg #472

Re: OOC 4

I have updated the Rostland Wiki Page -  for those of you who are interested in the Broad Brush Stokes politics in the areas around  the Southern Region.  I am working on the other pages -  slowly!

http://rp.baileymail.net/doku....y:eastrostland:start
Marceline Gray
player, 422 posts
Half-Elf Inquisitor
Wed 5 Apr 2023
at 03:35
  • msg #473

Re: OOC 4

Apologies to the folks waiting on me - got super sick and was out of it badly for most of the last week and a bit (viral infection. gross and nasty)

Will catch up and join back in.
DM
GM, 5757 posts
Wed 5 Apr 2023
at 10:43
  • msg #474

Re: OOC 4

A couple or rules changes.   I have modifier the rules on a Merchant House having two bases in a single settlement, to allow two bases of the same type -  although there are a couple of minor restrictions (concerning expansion) that go with it.

However, I am also going to put a limit on Special Income that a settlement can support, and bring it inline with the Def Point restrictions.  From now on in, a settlement's Special Income must be lower than Econ, Stab and Loy.
Adoven Lodovka-Sud
Player, 1317 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Wed 5 Apr 2023
at 10:54
  • msg #475

Re: OOC 4

So for the first point, I could have City bases in Tusk for both Maritime and land-based trade? Sweet, but got to order up more districts.


And for the second point, I cannot have Special Income in any locarion that exceeds the lowest number among Stab, Loy, or Econ? Thats going to play merry hell with those villages and towns I stock with boats. Jovvox has 6 Special from boats alone. Kinda soubt their Stability, Economy, or Loyalty numbers are that high.
DM
GM, 5758 posts
Wed 5 Apr 2023
at 11:07
  • msg #476

Re: OOC 4

So for the first point, I could have City bases in Tusk for both Maritime and land-based trade? Sweet, but got to order up more districts.

No  :)  You may only have two bases (but they can be of any type).  The second base must be (at least) one category below the largest that the settlement can accommodate.

So for Tusk - 1x City Base and 1x Town Base.


And for the second point, I cannot have Special Income in any locarion that exceeds the lowest number among Stab, Loy, or Econ? Thats going to play merry hell with those villages and towns I stock with boats.

That is between you and the settlement's owner to resolve. :)


Jovvox has 6 Special from boats alone. Kinda soubt their Stability, Economy, or Loyalty numbers are that high.

I've got the numbers for Jovvox somewhere ....   You are inside the limits  :)
Adoven Lodovka-Sud
Player, 1318 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Wed 5 Apr 2023
at 12:07
  • msg #477

Re: OOC 4

Oh, so you mean i can have 2 bases, both of which are maritime?
DM
GM, 5759 posts
Wed 5 Apr 2023
at 12:11
  • msg #478

Re: OOC 4

You can have two  bases (with approval from the council)

However, they could be 2x Martime, 2x Land or one of each.
DM
GM, 5768 posts
Sat 15 Apr 2023
at 07:03
  • msg #479

Re: OOC 4

Just a word of warning - starting this coming weekend, life gets very busy.  The last couple of weeks has seen a few issues I hadn't expected -  but May and early June are worse.  I am away from home  for the next three weekends, then I have a short holiday planned, followed by another weekend away.

Those who have been around a while know that 'weekends away' generally mean that I will be camping in a field somewhere, running around in historic costume - all with no power and limited internet access.

Over the next few weeks I will be involved in ...  an English Civil War battle, a training weekend with a late 17th Century Militia (firing cannons) and a Pirate Festival  (where we portray the opposition).  In between those, there is a trip to Naples (to visit Pompeii), a camping trip (to celebrate my wedding anniversay) and a 60's weekend an at old-fashioned British 'Holiday Camp' (special Coronation Holiday).

Then there are a few weeks until the Music Festival ...

After a few quiet years, life is starting to get back to normal  - well it would be, if things were spread out a bit more!

I'll still be posting and running games -  just expect things to be more erratic than normal.
~Tic Hucklebuckle
NPC e, 25 posts
Hunter and Tracker
Domitius Companion
Sat 15 Apr 2023
at 13:20
  • msg #480

Re: OOC 4

Outrageous having time off.... I have a mind to write a letter to the Times old Chap.

At least your not gloating about Chalk Valley.... :P
DM
GM, 5772 posts
Sat 15 Apr 2023
at 13:42
  • msg #481

Re: OOC 4

We weren't invited to Chalk this year.

That's not quite true, we were sort of invited, but because they are concentrating on Saxons they weren't going to cover our costs etc.
DM
GM, 5785 posts
Sat 29 Apr 2023
at 06:54
  • msg #482

Re: OOC 4

I have been feeling unwell this week -  to the extent that I cancelled my TT game, and have not gone re-enacting this weekend.  I am getting a bit better each day, but I won't update threads until I feel I can concentrate on them properly.

Hopefully, that will be soon after the weekend.
Tobias Cotton
player, 64 posts
Sat 29 Apr 2023
at 07:38
  • msg #483

Re: OOC 4

Get well soon!
Alisa Solanus
Player, 648 posts
Like the moon, the truth
does not stay long hidden
Sat 29 Apr 2023
at 19:22
  • msg #484

Re: OOC 4

Take care -- I know a lot of people on this side of the Atlantic who're sick right now.   Strange bugs all over the globe, it seems.   And I blame {insert your most hated political figure or celebrity here}.
Marceline Gray
player, 426 posts
Half-Elf Inquisitor
Sun 30 Apr 2023
at 06:13
  • msg #485

Re: OOC 4

Get well soon GM!
Andalon de Lebeda
Player, 1462 posts
Bishop at Cathedral of
Abadar in Tusk City
Mon 1 May 2023
at 00:14
  • msg #486

Re: OOC 4

I’m sorry to hear you are not feeling well and missed out on those events. I hope you are feeling much better very soon.
DM
GM, 5789 posts
Thu 4 May 2023
at 07:21
  • msg #487

Re: OOC 4

OK.  I'm back -  and I think I have everything up to speed.  If you are waiting for anything from me -  send me a reminder.
DM
GM, 5791 posts
Thu 4 May 2023
at 10:15
  • msg #488

Re: OOC 4

And a Heads-Up -  it is about 6 weeks to the next campaign round, so you may wish to start your planning.  Note, however, that I won't have a lot of time over the next 3-4 weeks to get too involved in your planning -  but it would be helpful if you had all your ducks in a row, before we get there  :)
Adoven Lodovka-Sud
Player, 1325 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Thu 4 May 2023
at 20:46
  • msg #489

Re: OOC 4

As long as V&A sheet is updated.
DM
GM, 5792 posts
Thu 4 May 2023
at 22:03
  • msg #490

Re: OOC 4

Yep.  I did all the sheets after the last Campaign round
Adoven Lodovka-Sud
Player, 1326 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Fri 5 May 2023
at 04:04
  • msg #491

Re: OOC 4

I'll update myself when I have time.... And a lot of paper.
DM
GM, 5793 posts
Fri 5 May 2023
at 05:17
  • msg #492

Re: OOC 4

No problem -  that is why I give you all a reminder  :)

As I said, I am quite busy over the next few weeks, with a variety of commitments and trips away, so I won't be able to deal with detailed discussions until we are closer to the date.

I am not sure how, but almost all the rest of my year's plans seem to have finished up in these next few weeks!
Domitius Aldori-Solanus
player, 849 posts
Half Elf Swordlord
AC:23 HP:55
Wed 10 May 2023
at 21:02
  • msg #493

Re: OOC 4

Off to cataract surgery this morning,  hopefully see you again in a day or two.
DM
GM, 5799 posts
Wed 10 May 2023
at 21:10
  • msg #494

Re: OOC 4

Good luck.  Hope it all goes well.
Alisa Solanus
Player, 650 posts
Like the moon, the truth
does not stay long hidden
Thu 11 May 2023
at 14:58
  • msg #495

Re: OOC 4

Best wishes, hope all goes as well as possible!
~Percy Arndell
NPC p, 460 posts
Gentleman and Poet
"Oh. Hello."
Fri 12 May 2023
at 04:49
  • msg #496

Re: OOC 4

Not sure that you intended the pun Dom, but it was a good one either way, and hopefully we'll see you back again soon too !  :P

Good luck !
Domitius Aldori-Solanus
player, 850 posts
Half Elf Swordlord
AC:23 HP:55
Fri 12 May 2023
at 08:04
  • msg #497

Re: OOC 4

~Percy Arndell:
Not sure that you intended the pun Dom, but it was a good one either way, and hopefully we'll see you back again soon too !  :P

Good luck !


Guilty!

New lens is working out well so far
DM
GM, 5800 posts
Fri 12 May 2023
at 08:14
  • msg #498

Re: OOC 4

Glad to hear that  :)
~Percy Arndell
NPC p, 461 posts
Gentleman and Poet
"Oh. Hello."
Sat 13 May 2023
at 03:12
  • msg #499

Re: OOC 4

Eye see what you did there ... :P

Excellent news !  :>
DM
GM, 5817 posts
Thu 1 Jun 2023
at 14:09
  • msg #500

Re: OOC 4

It is a bit earlier than normal, but I have opened up o the Development threads for the year 4720.

If you think I have missed anything, or there is something you are unsure of -  PM me  :)
Domitius Aldori-Solanus
player, 854 posts
Half Elf Swordlord
AC:23 HP:55
Thu 1 Jun 2023
at 23:28
  • msg #501

Re: OOC 4

Sunsmarch.... cough cough
~Percy Arndell
NPC p, 462 posts
Gentleman and Poet
"Oh. Hello."
Fri 2 Jun 2023
at 05:08
  • msg #502

Re: OOC 4

Oh. You haven't heard about Sunsmarch yet, then ?  Maybe you'd better sit down first ...  :P
DM
GM, 5819 posts
Fri 2 Jun 2023
at 05:45
  • msg #503

Re: OOC 4

Whoops!
Andalon de Lebeda
Player, 1474 posts
Bishop at Cathedral of
Abadar in Tusk City
Sat 3 Jun 2023
at 08:31
  • msg #504

Re: OOC 4

In reply to DM (msg # 500):

Can you check whether the latest version of the business spreadsheet has been uploaded for us to access?
DM
GM, 5825 posts
Sat 3 Jun 2023
at 08:54
  • msg #505

Re: OOC 4

In reply to Andalon de Lebeda (msg # 504):

Updated and available on the website.
Marceline Gray
player, 431 posts
Half-Elf Inquisitor
Tue 6 Jun 2023
at 19:16
  • msg #506

Re: OOC 4

Going to be a little behind, had a small IRL thing to deal with and have to recalculate my overall BP and where all my current buildings are.

Incidentally, is there a library in Tusk or Silverton?
Adoven Lodovka-Sud
Player, 1338 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Tue 6 Jun 2023
at 19:31
  • msg #507

Re: OOC 4

Anyone interested in clearing Hex 53? I want to extend the road from Gurdinford to Jovvox
DM
GM, 5830 posts
Tue 6 Jun 2023
at 19:35
  • msg #508

Re: OOC 4

No rush.

Tusk has a library in Iomedae's Mission, there is no library in Silverton.
DM
GM, 5831 posts
Tue 6 Jun 2023
at 19:43
  • msg #509

Re: OOC 4

In reply to Adoven Lodovka-Sud (msg # 507):

Mudbowl and 53 would make good additions to Greater Tusk, if someone wants to claim them.  For a small fee (2BP each hex)  El'indre M'Taro will send a mercenary unit to clear them, map them and claim them on your behalf.  BUT -  whoever pays the bill will have to own them and manage them after that.
Rana Nervetti
player, 381 posts
A long way from home...
...looking for something
Tue 6 Jun 2023
at 20:35
  • msg #510

Re: OOC 4

Adoven Lodovka-Sud:
Anyone interested in clearing Hex 53? I want to extend the road from Gurdinford to Jovvox


Adoven, you do realise that Gurdinford is not going to be developed, yes?  It is going to maintain its, shall I say "rustic charm". :-)
Adoven Lodovka-Sud
Player, 1339 posts
AC 24 F+6 R+14 W+7
Rogue / Bard, HP 57/57
Tue 6 Jun 2023
at 20:42
  • msg #511

Re: OOC 4

Yes, but I also understand that a road is being built between it and Ringbridge. Just going to extend that road.
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