General Chat.   Posted by Derrick.Group: 0
Mari
 player, 28 posts
Tue 18 Sep 2018
at 21:34
Re: General Chat
I agree with the assessment. Those rolls went quite bad for the cowboys.

My suggestion would be to do something where they have more of an advantage. Daylight, open charge, maybe a few more cowboys, maybe a gatling gun, no firearms for the Indians. The challenge to evileeyore would be to determine how many archers and melee warriors he could hold off with his force, so that it would become a close call but still a victory. We would test that theory then.
evileeyore
 player, 31 posts
Wed 19 Sep 2018
at 06:30
Re: General Chat
Derrick:
The battle was really decided by three rolls:

1) The successful stealth roll. This might have been weighted to the Comanche side.
2) The successful ranged hits. Not one, not two, but all three hit. And they could have easily all missed.
3) The failed HT rolls.

Eh.  If all four ranged ambushers were archers, Pistol would probably still be up, even if they all hit (baring a multiple damage crit).

quote:
We may want to institute a rule where a very pivotal roll may be waived to go the other way if its success ends the scenario in a way we feel is unsatisfying. maybe call it a "fateful wound".

Nah.  Combat turns on the die roll.

quote:
Both of you feel free to suggest scenarios, or bring up ones you'd like to see next.

I was hoping more people would get interested.  You should probably advertise this in the "Seeking Players" forum.
Derrick
 GM, 45 posts
Wed 19 Sep 2018
at 13:53
Re: General Chat
evileeyore:
I was hoping more people would get interested.  You should probably advertise this in the "Seeking Players" forum.


Does rpol have one? or are you talking about the sjgames forum?
evileeyore
 player, 32 posts
Wed 19 Sep 2018
at 21:34
Re: General Chat
Derrick:
Does rpol have one? or are you talking about the sjgames forum?

link to another game

There's an index of 'non-game' forums somewhere...
evileeyore
 player, 33 posts
Wed 19 Sep 2018
at 21:40
Re: General Chat
This has most of the 'non-game' games:
/?sa=1&si=1&genre%5B%5D=1&search=search

I think the ones that are missing (like the GURPS Community and such) are missing because they are still considered 'games'.
Derrick
 GM, 48 posts
Thu 20 Sep 2018
at 13:54
Re: General Chat
Thankyou. Notices played on both rpol and sjgames
evileeyore
 player, 36 posts
Thu 20 Sep 2018
at 19:38
Re: General Chat
Derrick:
Thankyou. Notices played on both rpol and sjgames

Just sticking it here for ease of finding it for 'bumping' once a week.

link to a message in another game


(I need to double check the forum rules and see if non-GM are allowed to bump those threads)
Dblade
 player, 1 post
Fri 21 Sep 2018
at 03:23
Re: General Chat
Hi! Am more or less a newb when it comes to GURPS, though I've always been interested in the system and watching people structure and play out combats seems fascinating to me!

Will try and come up with some interesting fight scenarios at least, while I try and learn GURPS properly.
evileeyore
 player, 39 posts
Fri 21 Sep 2018
at 05:10
Re: General Chat
Dblade:
Will try and come up with some interesting fight scenarios at least, while I try and learn GURPS properly.

The best way to learn is to jump in!  And with the speed of PbP you get plenty of time to absorb things as you go.
Dblade
 player, 2 posts
Sat 22 Sep 2018
at 18:13
Re: General Chat
So I recently picked up 4th Ed Martial Arts, and I'm a practitioner of and huge fan of martial arts and martial arts media cheesy/cinematic or not.

I see we already have a sword duel, but could we get some kinda multiple martial arts tournament/melee going on? and if so, would people prefer cinematic or realistic? I'd love to get involved in an actual GURPS Martial Arts themed game at some point too but that's neither here nor there.
evileeyore
 player, 42 posts
Sun 23 Sep 2018
at 07:14
Re: General Chat
Dblade:
... could we get some kinda multiple martial arts tournament/melee going on?

Pop that suggestion in the Scenario Brainstorming thread!

This message was last edited by the player at 07:15, Sun 23 Sept 2018.

Dblade
 player, 4 posts
Sun 23 Sep 2018
at 15:19
Re: General Chat
quote:
Pop that suggestion in the Scenario Brainstorming thread!


Thanks, have done now!
Derrick
 GM, 54 posts
Mon 24 Sep 2018
at 13:18
Re: General Chat
Dblade, are you interested in the dragon fight?
Dblade
 player, 6 posts
Mon 24 Sep 2018
at 13:36
Re: General Chat
I'm following along with it but not sure how to contribute.
Vulco1
 player, 1 post
Mon 24 Sep 2018
at 14:57
Re: General Chat
Hey everyone.  I'm happy to be here and fight with you guys, lol. I've got some pretty good experience with the GURPs system and this seems like cool thread.

I'll just chime in and say I like Dblade's idea of some sort of martial arts tournament.

This message was last edited by the player at 14:58, Mon 24 Sept 2018.

Derrick
 GM, 55 posts
Mon 24 Sep 2018
at 15:21
Re: General Chat
Vulco1:
Hey everyone.  I'm happy to be here and fight with you guys, lol. I've got some pretty good experience with the GURPs system and this seems like cool thread.

I'll just chime in and say I like Dblade's idea of some sort of martial arts tournament.


If we've got two people wanting the martial arts tournament, we can certainly do it! I'd prefer to start out with just a single arena match. What sort of arena are you thinking of (stone platform, roped ring, ect), how is killing your foe looked upon, can you win by throwing them out of the ring, and how is grappling viewed?

Dblade:
I'm following along with it but not sure how to contribute.


Well, I'm hoping for either a second combatant or someone who can referee the fight. eeyore has offered to play either side of that fight, but favors the dragon. If playing an entire side feels overwhelming, playing just part of it is also cool.

------------------------------------

What are we waiting for with Cowboys and Indians? Mari's  dodge roll, perhaps?
Dblade
 player, 7 posts
Mon 24 Sep 2018
at 16:40
Re: General Chat
I'll try playing the knight, though again I'm a total GURPS newbie.

For arena either raised circular platform made of wood and allowing for ringouts, or a roped off arena like a boxing match if no ring outs is preferred. Either way I say we allow for grappling, so as to not limit ourselves purely to striking stylists. I'm not sure how much ground game to allow for, though.

Edit: in terms of lethality I'd say we do this in a manner sort of inspired by old Wuxia stories/newer movies of the same nature. Killing your foe shouldn't be the main goal/we should be aiming for non-lethal defeat but if death happens it happens? Probably unarmed focused, doing armed arts feels like it'd add a whole 'nother dimension, though I'd be open to it if people would prefer.

This message was last edited by the player at 17:15, Mon 24 Sept 2018.

Mari
 player, 30 posts
Mon 24 Sep 2018
at 18:28
Re: General Chat
Derrick:
What are we waiting for with Cowboys and Indians? Mari's  dodge roll, perhaps?

I think so, but this should be remedied now.
Vulco1
 player, 2 posts
Mon 24 Sep 2018
at 19:32
Re: General Chat
quote:
What sort of arena are you thinking of (stone platform, roped ring, ect), how is killing your foe looked upon, can you win by throwing them out of the ring, and how is grappling viewed?


For the arena iíd say raised platform stone arena, so a ring out may not mean death but would be almost impossible to get back in. Ring out is a loss.  I think death would be discouraged, but understood if itís accidental. Doesnít need to be battles to the death
Derrick
 GM, 59 posts
Mon 24 Sep 2018
at 19:45
Re: General Chat
Vulco1:
quote:
What sort of arena are you thinking of (stone platform, roped ring, ect), how is killing your foe looked upon, can you win by throwing them out of the ring, and how is grappling viewed?


For the arena iíd say raised platform stone arena, so a ring out may not mean death but would be almost impossible to get back in. Ring out is a loss.  I think death would be discouraged, but understood if itís accidental. Doesnít need to be battles to the death


I've started the thread! I did in fact go with a raised stone arena. The version I had allowed you to rest if you're THROWN off, but if we want to play with knocking people off the platform as being legal, that's fine with me.
Vulco1
 player, 3 posts
Mon 24 Sep 2018
at 20:42
Re: General Chat
Looks good.  I've already started building my dude.
Dblade
 player, 10 posts
Tue 25 Sep 2018
at 03:42
Re: General Chat
Still need to find my copy of Characters from Basic Set, then I'll be all set to go. Having some trouble sorting through stuff though. Hope I haven't lost the PDF in my last computer crash ^^;
Dblade
 player, 11 posts
Wed 26 Sep 2018
at 02:43
Re: General Chat
So, since I'm debating making a Taijichuan guy for my Martial Arts character, I had a question. I've already tried sussing this out on my own and compared the rule in Martial Arts to the description for shoves in Basic, but what's the actual advantage of Push as a cinematic ability vs just doing the shove? Is it just replacing the roll against opponent's strength? Because it says it replaces ST not skill, but where else is an ST roll involved?
Nicole
 player, 1 post
Mon 1 Oct 2018
at 15:38
Re: General Chat
Hi!  I just joined and I'm still figuring stuff out.

I may join the Martial Arts tournament, too!
Dblade
 player, 19 posts
Mon 1 Oct 2018
at 22:18
Re: General Chat
Awesome! What style are you interested in? So far we've got Karate and Tai Chi Chuan!