Spoiler text: (Highlight or hover over the text to view)
So, which do YOU think is more entertaining?
Name | Size | OCV+ | Mass (KB) |
---|---|---|---|
Decrepit Old Van | 6x3x3m | +3 | 3.2t (-5) |
STR | DEF | BODY | DEX |
35 | 2 | 12 | 10 |
OCV | DCV | SPD | Move |
3 | 3 | 3 | 32 |
MAX | Cost | for character | |
x4 552m | 55 | 11 |
Name | DEX | SPD |
---|---|---|
NightHawk | 23 | 7 |
Mercury Mercenary | 19 | 7 |
The Vulture | 25 | 6 |
Inferno | 23 | 6 |
StreetDemon | 18 | 6 |
Drifter | 15 | 6 |
Impulse | 27 | 5 |
The Shrew | 18 | 5 |
Temper | 11 | 5 |
Bull | 10 | 5 |
FIST | 10 | 5 |
Knockout | 20 | 4 |
Hatter | 18 | 4 |
GoodGuy | 18 | 4 |
Name | DEX | SPD |
---|---|---|
NightHawk | 23 | 7 |
Mercury Mercenary | 19 | 7 |
The Vulture | 25 | 6 |
Inferno | 23 | 6 |
StreetDemon | 18 | 6 |
Drifter | 15 | 6 |
Impulse | 27 | 5 |
The Shrew | 18 | 5 |
Temper | 11 | 5 |
Bull | 10 | 5 |
FIST | 10 | 5 |
Knockout | 20 | 4 |
Hatter | 18 | 4 |
GoodGuy | 18 | 4 |
Phase | Acting |
---|---|
1 | |
2 | NightHawk,MercuryMercenary,The Vulture,Inferno,StreetDemon,Drifter |
3 | Impulse,The Shrew,Temper,Bull,FIST,Knockout,Hatter,GoodGuy |
4 | NightHawk,Mercury Mercenary,The Vulture,Inferno,StreetDemon,Drifter |
5 | Impulse,The Shrew,Temper,Bull,FIST |
6 | NightHawk,Mercury Mercenary,The Vulture,Inferno,StreetDemon,Drifter,Knockout,Hatter,GoodGuy |
7 | NightHawk,Mercury Mercenary |
8 | The Vulture,Inferno,StreetDemon,Drifter,Impulse,The Shrew,Temper,Bull,FIST |
9 | NightHawk,Mercury Mercenary,Knockout,Hatter,GoodGuy |
10 | The Vulture,Inferno,StreetDemon,Drifter,Impulse,The Shrew,Temper,Bull,FIST |
11 | NightHawk,Mercury Mercenary |
12 | NightHawk,Mercury Mercenary,The Vulture,Inferno,StreetDemon,Drifter,Impulse,The Shrew,Temper,Bull,FIST,Knockout,Hatter,GoodGuy |
Elevator Shaft | Roof |
---|---|
NightHawk | Impulse |
Knockout | Goodguy |
Hatter | Inferno |
Obsidian |
Elevator Shaft | Roof |
---|---|
NightHawk | Impulse |
Knockout | Goodguy |
Hatter | Inferno |
Obsidian | Drifter |
Real Cost | END Cost/Charge | Description |
---|---|---|
Royal Family Nanobot Medical Plan, all slots Unified Power (-1/4) | ||
8 | 0 | 1) LS (Expanded Breathing - Methane Atmosphere; Expanded Breathing - Underwater) (10 Active Points); Unified Power (-1/4) |
23 | 0 | 2) Nano-Repair:Regeneration (1 BODY per Day), Can Heal Limbs, Resurrection (29 Active Points); Unified Power (-1/4) |
Cost | Maneuver | OCV | DCV | Notes |
---|---|---|---|---|
3 | Basic Strike | +1 | +0 | 4d6 Strike |
5 | Defensive Block | +1 | +3 | Block, Abort |
4 | Martial Escape | +0 | +0 | 25 STR vs. Grabs |
Perk Cost | Perk | Notes |
---|---|---|
9 | State Department Contact (Contact has access to major institutions, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8- |
Talent Cost | Talent | Notes |
---|---|---|
5 | Eidetic Memory | |
3 | Lightning Calculator |
Cost | Skill | Notes |
---|---|---|
6 | Linguist | |
1 | 1) Language: English (fluent conversation) (2 Active Points) | |
3 | 2) Language: Mandarin (completely fluent; literate) (4 Active Points) | |
2 | 3) Language: Spanish (fluent conversation; literate) (3 Active Points) | |
0 | 4) Language: some sort of extra-planetary speech (idiomatic; literate) (Everyman skill) | |
Everyman Skills | ||
0 | 1) Acting 8- | |
0 | 2) Climbing 8- | |
0 | 3) Concealment 8- | |
0 | 4) Conversation 8- | |
0 | 5) Deduction 8- | |
0 | 6) Paramedics 8- | |
0 | 7) Persuasion 8- | |
0 | 8) PS: Interstellar Diplomat 11- | |
0 | 9) Shadowing 8- | |
0 | 10) Stealth 8- | |
0 | 11) Vehicular OperationTF: Everyman Skill, Small Motorized Ground Vehicles | |
0 | 12) AK: Earth (Everyman Skill) 11- |
Royal ET |
---|
Val | Char | Cost |
---|---|---|
15 | STR | 5 |
20 | DEX | 20 |
20 | CON | 10 |
20 | INT | 10 |
20 | EGO | 10 |
20 | PRE | 10 |
6 | OCV | 15 |
7 | DCV | 20 |
5 | OMCV | 6 |
5 | DMCV | 6 |
5 | SPD | 30 |
12/16 | PD | 10 |
12/16 | ED | 10 |
10 | REC | 6 |
50 | END | 6 |
10 | BODY | 0 |
40 | STUN | 10 |
Val | Movement | Cost |
---|---|---|
15m | RUN | 3 |
6m | SWIM | 1 |
4m | LEAP | 0 |
Real Cost | END Cost/Charge | Description |
---|---|---|
Royal Family Nanobot Medical Plan, all slots Unified Power (-1/4) | ||
14 | 0 | 1) LS (Eating: Character only has to eat once per week; Expanded Breathing - Methane Atmosphere; Expanded Breathing - Underwater; Longevity: 200 Years; Safe in High Radiation; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (17 Active Points); Unified Power (-1/4) |
23 | 0 | 2) Nano-Repair:Regeneration (1 BODY per Day), Can Heal Limbs, Resurrection (29 Active Points); Unified Power (-1/4) |
24 | 0 | 3) Damage Negation (-3 DCs Physical, -3 DCs Energy) (30 Active Points); Unified Power (-1/4) |
75 | Esoteric Energy Manipulation:Variable Power Pool (Magic Pool), 30 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (75 Active Points) | |
0 | 6 | 1) Telekinesis (40 STR) (60 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), OIF (Sparkly Gloves; -1/2) Real Cost: 24 |
0 | 1 | 2) Resistant Protection (4 PD/4 ED) (12 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) Real Cost: 6 |
Cost | Maneuver | OCV | DCV | Notes |
---|---|---|---|---|
3 | Basic Strike | +1 | +0 | 5d6 Strike |
5 | Defensive Block | +1 | +3 | Block, Abort |
4 | Martial Escape | +0 | +0 | 30 STR vs. Grabs |
Perk Cost | Perk | Notes |
---|---|---|
9 | State Department Contact (Contact has access to major institutions, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8- | |
5 | Vehicles & Bases |
Talent Cost | Talent | Notes |
---|---|---|
5 | Eidetic Memory | |
3 | Lightning Calculator | |
25 | Universal Translator 18- |
Cost | Skill | Notes |
---|---|---|
Everyman Skills | ||
0 | 1) Acting 8- | |
0 | 2) Climbing 8- | |
0 | 3) Concealment 8- | |
0 | 4) Conversation 8- | |
0 | 5) Deduction 8- | |
0 | 6) Paramedics 8- | |
0 | 7) Persuasion 8- | |
0 | 8) PS: Interstellar Diplomat 11- | |
0 | 9) Shadowing 8- | |
0 | 10) Stealth 8- | |
0 | 11) Vehicular OperationTF: Everyman Skill, Small Motorized Ground Vehicles | |
0 | 12) Language: extra-terrestrial (idiomatic; literate) (5 Active Points) | |
0 | 13) AK: Earth (Everyman Skill) 11- | |
3 | Charm 13- | |
3 | Electronics 13- | |
11 | Esoteric Energy ManipulationPower 17- |
Royal ET Spaceship |
---|
Val | Char | Cost |
---|---|---|
10 | STR | 0 |
10 | DEX | 0 |
3 | OCV | 0 |
3 | DCV | 0 |
2 | SPD | 0 |
2 | PD | 0 |
2 | ED | 0 |
10 | BODY | 0 |
Val | Movement | Cost |
---|---|---|
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Real Cost | END Cost/Charge | Description |
---|---|---|
20 | 0 | FTL Travel (3 Light Years/month) |
5 | 0 | Flight 5m |
Mystika |
---|
Val | Char | Cost |
---|---|---|
15 | STR | 5 |
15 | DEX | 10 |
20 | CON | 10 |
20 | INT | 10 |
20 | EGO | 10 |
18 | PRE | 5 |
5 | OCV | 10 |
5 | DCV | 10 |
5 | OMCV | 6 |
5 | DMCV | 6 |
4 | SPD | 20 |
12 | PD | 10 |
12 | ED | 10 |
14 | REC | 10 |
60 | END | 8 |
40 | BODY | 30 |
40 | STUN | 10 |
Val | Movement | Cost |
---|---|---|
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Real Cost | END Cost/Charge | Description |
---|---|---|
Species - Malvan | ||
3 | 1) +3 PRE | |
10 | 0 | 2) LS (Immunity: All terrestrial diseases; Longevity: Immortal) |
3 | 0 | 3) Mental Defense (3 points total) |
105 | Malvan Technomagery:Variable Power Pool (Magic Pool), 60 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (105 Active Points) |
Cost | Maneuver | OCV | DCV | Notes |
---|---|---|---|---|
4 | Dodge (Martial Dodge) | -- | +5 | Dodge, Affects All Attacks, Abort |
5 | Redirect (Defensive Block) | +1 | +3 | Block, Abort |
3 | Takedown | +1 | +1 | 3d6 Strike; Target Falls |
3 | Throw (Martial Throw) | +0 | +1 | 3d6 +v/10, Target Falls |
5 | Strike (Defensive Strike) | +1 | +3 | 3d6 Strike |
Perk Cost | Perk | Notes |
---|---|---|
5 | Malvan Diplomat Fringe Benefit: Diplomatic Immunity | |
12 | Malvan Resources Money: Filthy Rich (15 Active Points); Requires A Roll (14- roll; on rare occasions, the home office doesn't get the memo; -1/4) |
Talent Cost | Talent | Notes |
---|---|---|
4 | Speed Reading (x10) |
Cost | Skill | Notes |
---|---|---|
Everyman Skills | ||
0 | 1) Acting 8- | |
0 | 2) Climbing 8- | |
0 | 3) Concealment 8- | |
0 | 4) Conversation 8- | |
0 | 5) Deduction 8- | |
0 | 6) Language: English (completely fluent; literate) (4 Active Points) | |
0 | 7) Paramedics 8- | |
0 | 8) Persuasion 8- | |
0 | 9) PS: diplomat 11- | |
0 | 10) Shadowing 8- | |
0 | 11) Stealth 8- | |
0 | 12) Vehicular Operation TF: Everyman, Small Motorized Ground Vehicles | |
0 | 13) AK: home 8- | |
Malvan Aikido | ||
3 | 1) Breakfall 12- | |
5 | 2) Defense Maneuver I-II | |
2 | 3) KS: Aikido 11- | |
9 | Malvan Technomagery Power: magic 16- |
Cellphone | Real Cost 7 (slots included): Multipower, 12-point reserve, all slots 1 Continuing Charge lasting 6 Hours (-0)(20 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
---|---|
Cellular Phone Call | HRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
Cellular Text Message | HRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4) |
$250 | Smartphone Real Cost 17 (slots included): Multipower, 20-point reserve, all slots 1 Continuing Charge lasting 6 Hours (-0)(20 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
f | 1) LED Flashlight: Sight Group Images, +/-2 to PER Rolls (16 Active Points); Only To Create Light (-1), OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
f | 2) Wireless Internet Service: Detect TCP/IP Signals A Single Thing 13- (Radio Group), Increased Arc Of Perception (360 Degrees), Partially Penetrative, Transmit (15 Active Points); OAF (-1), Sense Affected As More Than One Sense [very common Sense] (as sight and/or hearing as appropriate; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
f | 3) Internet Search: KS: Anything (Super-Skill) (15 Active Points); OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) 14- |
f | 4) Cellular Phone Call: HRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
f | 5) Cellular Text Message: HRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4) |
f | 6) Global Positioning System: Detect Current Location A Single Thing 17- (no Sense Group), Discriminatory (12 Active Points); OAF (-1), Affected as Sight [very common Sense] (affected as sight; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
f | 7) Data Storage: : Eidetic Memory (5 Active Points); Only to Recall Images and Sounds Recorded on This Device Power loses almost all of its effectiveness (-2), OAF (-1), Physical Manifestation, anyone can see the images, etc. (-1/4), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
f | 8) Video and Audio Playback: Sight and Hearing Groups Images (15 Active Points); Only to Reproduce Images and Sounds Recorded on This Device Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
f | 9) Alarm App: Hearing Group Images, +/-2 to PER Rolls, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Area Of Effect (4m Radius; +1/4) (16 Active Points); Only to Create Noise Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) |
Character | Action |
---|---|
1 | 1 |
2 | 1 |
3 | |
4 | 1 |
5 | 2 |
6 | 2 |
7 | 2 |
8 | 1 |
9 | 2 |
code | message |
---|---|
[Private to group Radio: some sort of message] | |
[Language Radio: some sort of message] | [Language unknown: loni meta il nteithand] |
group | location |
---|---|
on the boat | the dock (QC) |
cargo container | south short (OO) |
Shade transport | the shed (MG) |
https://postimg.cc/fJTDz5mP https://postimg.cc/fJTDz5mP | https://i.postimg.cc/m27DS5DT/Revised-Roster.png https://i.postimg.cc/m27DS5DT/Revised-Roster.png |
<img src="https://postimg.cc/fJTDz5mP"> | <img src="https://i.postimg.cc/m27DS5DT/Revised-Roster.png"> |