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21:45, 2nd May 2024 (GMT+0)

OOC One.

Posted by The Great KarnacFor group 0
The Great Karnac
GM, 8 posts
Two poodles and knitting
needles? Sweater level 12
Thu 16 Aug 2018
at 06:59
  • msg #1

OOC One

We know what this is, and it's ready for use.
This message was last edited by the GM at 04:44, Wed 22 Aug 2018.
NightHawk
player, 1 post
Wed 22 Aug 2018
at 06:01
  • msg #2

OOC One

Hey, all. The high-flying Nighthawk, reporting for duty.
Darryl Starre
player, 1 post
Wed 22 Aug 2018
at 06:02
  • msg #3

OOC One

Hey, I get dibs on your first interview......
Goodguy
player, 1 post
Wed 22 Aug 2018
at 09:01
  • msg #4

OOC One

Hey there. Looking forward to getting started.
StreetDemon
player, 1 post
Thu 23 Aug 2018
at 03:26
  • msg #5

OOC One

In reply to Goodguy (msg # 4):

I wanted to pose a question to all of you: What's your opinion on making the character write ups available for everyone to view?  For my own part, I like to get feedback and constructive criticism from my fellow players, in case I've missed an opportunity or overlooked a rule; on the other hand, I can see how some folks might like to surprise their teammates with what their heroes are capable of, or how some characters might have secrets that should only be revealed in-game.

So...what say the rest of you?  I've gone ahead and made Street Demon visible to all, provided GM has no objections.  My character in particular could benefit from bright ideas and suggestions from the rest of the group, given the flexibility of his VPP.

Let me know what you think...
This message was last edited by the player at 03:34, Thu 23 Aug 2018.
Goodguy
player, 2 posts
Thu 23 Aug 2018
at 03:35
  • msg #6

OOC One

I am such a newb at this game, I Literally just got the rules. But I'm CRAVING some superhero RPG so here I am. This guy dates back to the 90's when I was playing V&V. Had a blast. He's been in limbo for a LONG time and I wanted to get his boots on the ground again.

I think it would be great to see some other characters. I did mentioned to the DM that I'm willing to just lurk for a while watching how the game goes down. I'm waiting on him to give me a hand with creating him...it's a very steep learning curve.
This message was last edited by the player at 03:37, Thu 23 Aug 2018.
Knockout
player, 1 post
Thu 23 Aug 2018
at 03:36
  • msg #7

OOC One

Heya peeps :)

Nice to be onboard. My own background and full character sheet are open to everyone (I guess ?)
Goodguy
player, 3 posts
Thu 23 Aug 2018
at 18:05
  • msg #8

OOC One

I posted my sheet. It's bound to need work and the GM is helping me but if any of you have ideas let me know.

ps. GM.. I've dropped the sledgehammer idea. Just a hard-hitting tank that can teleport.
This message was last edited by the player at 23:55, Thu 23 Aug 2018.
Goodguy
player, 4 posts
Fri 24 Aug 2018
at 00:15
  • msg #9

OOC One

wow... I just took some time to read both of your origin stories, "Stan Lee" level creativity there! Amazing job. Knockout... what a cool idea for a character! StreetDemon your new magical elements are genius.
This message was last edited by the player at 00:17, Fri 24 Aug 2018.
The Great Karnac
GM, 13 posts
Two poodles and knitting
needles? Sweater level 12
Fri 24 Aug 2018
at 00:59
  • msg #10

OOC One

I was actually FOND of the sledge hammer...
... of course, I like the show, too.
Goodguy
player, 5 posts
Fri 24 Aug 2018
at 03:23
  • msg #11

OOC One

Hey I'm not against it but my STR has me at the peak damage stack as per our last message. If there's a way to work it in then I'm good with that...even if it's just for show.

ps. I had it designed by one of Lester's friends who's a welder, Duncan Emberr. It was made of a solid piece of iron and twice the size of a normal sledge. It had this engraved on the handle, "Whosoever shall lift the hammer of Duncan shall forever be known as one big bleepity."

GM:
Ok, so I've installed an artificial profanity filter to keep the Hayes Office happy

This message was last edited by the GM at 04:09, Fri 24 Aug 2018.
Knockout
player, 2 posts
Fri 24 Aug 2018
at 03:48
  • msg #12

Re: OOC One

Goodguy:
wow... I just took some time to read both of your origin stories, "Stan Lee" level creativity there! Amazing job. Knockout... what a cool idea for a character! StreetDemon your new magical elements are genius.


Thank you :) I enjoy a detailed character
Nocturne
player, 1 post
Fri 24 Aug 2018
at 06:34
  • msg #13

OOC One

I'm happy to share my sheet. Keep in mind I'm very new so the GM help me build the character. As far as background:

The mysterious young woman known as "Nocturne" is Jessica Bell, daughter of a life now consigned to memory. Her mother, Lauren, was a writer, a good one, and Jess as a child often came out in the middle of the night to find her mother grasping a steaming cup of coffee in her hands, finishing a latest draft. She'd let Jess stay up for a while, until she fell asleep to the sound of clacking keys and coffee being sipped. That was her mother, a writer, a kind and intelligent woman...

... whose stories captured even the fancy of a man several hundred years old. A man whose dark appetites only grew with the long count of years, stayed for a time by the company of a writer with a fanciful imagination. A monster in human skin, a drinker of blood, keeper of ancient secrets. Vampire. And Jessica was his half-human progeny, a dhampir, half-vampire, cursed to walk in both day and night as an outsider. Like many of her kind (who survive turbulent adolescence), she now hunts the monsters that go bump in the night, using her vampiric gifts to see and fight the things that normal folks can't.

Calling herself "Nocturne," Jess is a hunter par excellence. Thanks to her vampiric heritage, she has heightened senses and physical abilities, and she's quite difficult to kill. She also learned a blood ritual from a vampire in China that lets her bind an object (in this case, her sword) to her life-force, rendering it nigh-unbreakable (unless she does) and able to cut through nearly anything.
Knockout
player, 3 posts
Agile Brick
DEX 20 SPD 4
Fri 24 Aug 2018
at 06:51
  • msg #14

OOC One

Hey Nocturne :)

Btw, I took the initiative to put my archetype and DEX and SPD stats in biography, in order to help our teamworking actions.
NightHawk
player, 2 posts
Flying Hunter
DEX 26 SPD 6
Fri 24 Aug 2018
at 10:47
  • msg #15

OOC One

Good idea.
Darryl Starre
player, 2 posts
Charming Journalist
DEX 14 SPD 4
Fri 24 Aug 2018
at 10:47
  • msg #16

OOC One

I agree.
Goodguy
player, 6 posts
Teleporting tank
Dex 15 SP 3
Fri 24 Aug 2018
at 13:20
  • msg #17

OOC One

Done
Goodguy
player, 7 posts
Teleporting tank
Dex 15 SP 3
Sat 25 Aug 2018
at 00:36
  • msg #18

OOC One

Could one of you take a look at my sheet and give me some advice please. I have no idea if this is right. For sure I need help with my multi-power. Did I do it right?

I'm new to the game so my goal here is to make a character that's not too complicated to use but still fun and contributes to the group.
This message was last edited by the player at 00:37, Sat 25 Aug 2018.
Knockout
player, 4 posts
Agile Brick
DEX 20 SPD 4
Sat 25 Aug 2018
at 02:40
  • msg #19

Re: OOC One

Goodguy:
Could one of you take a look at my sheet and give me some advice please. I have no idea if this is right. For sure I need help with my multi-power. Did I do it right?

I'm new to the game so my goal here is to make a character that's not too complicated to use but still fun and contributes to the group.


Well, it appears to me your character is unbalanced in several ways :

1. first with STR 60, DEX 15 and SPD 3, and OCV 5 without combat skill levels, you'll act VERY slowly, never hit your targets, and do less damage than anyone. Plus Deflection Powers need a OCV Roll. I'd suggest buying HTH skill levels to at least boost your OCV around 10. You can increase your DEX a bit in order to do that too... And SPD 4. Maybe decrease your CON (40 is enormous and very unuseful, go for 25-30).
2. 80 END and 75 STUN are useless too, compared to the END costs of your powers. 'd suggest at least to drop your STUN from 15-20 points. And decrease your REC around 15-20
3. For a Brick 15 PD and 14 ED is LOW. If you intend to take hits, aim at least at 25PD-24ED, with at least 10 rPD & 10rED. If not, your going to get BODY wounds often, which is not brick at all.
4. Telekinetic Deflection:
Deflection, No Range
Modifier (+½). Total cost:
30 points.
Should replace your MP which is useless built like this you did. This power will give you the same ability, costing less, and usable in any situation.

Go check with the GM of course.
Goodguy
player, 8 posts
Teleporting tank
Dex 15 SP 3
Sat 25 Aug 2018
at 02:53
  • msg #20

Re: OOC One

Thanks. I’ll work on this.
StreetDemon
player, 2 posts
Sat 25 Aug 2018
at 03:11
  • msg #21

OOC One

In reply to Goodguy (msg # 18):

Goodguy, can double-check your settings in HeroDesigner?  It looks like it might be doing some of the calculations for his stats based on 5th Edition rules, treating things like REC or END AS Figured Characteristics based on the cost of his Primary Characteristics...
This message was last edited by the player at 03:11, Sat 25 Aug 2018.
Knockout
player, 5 posts
Agile Brick
DEX 20 SPD 4
Sat 25 Aug 2018
at 03:37
  • msg #22

OOC One

very rue ! Missile Deflection appears instead of Deflection. Totally 5th ed
The Great Karnac
GM, 14 posts
Two poodles and knitting
needles? Sweater level 12
Sat 25 Aug 2018
at 03:38
  • msg #23

Re: OOC One

Knockout:
1. first with STR 60, DEX 15 and SPD 3, and OCV 5 without combat skill levels, you'll act VERY slowly, never hit your targets, and do less damage than anyone.

Actually, as 60 active points is the maximum for attacks this should definitely NOT be less damage than anyone. In fact, only one of The Crusaders (well known defenders of Central City that your character is SUPPOSED to want to join) has an attack that reaches sixty active points, and it does no damage.
Knockout:
3. For a Brick 15 PD and 14 ED is LOW. If you intend to take hits, aim at least at 25PD-24ED, with at least 10 rPD & 10rED. If not, your going to get BODY wounds often, which is not brick at all.

Unfortunately, the maximum active points for a defense is forty. The best bet for a brick is mixing defenses, i.e. 10PD and ED (20 active), then 8rPD and 8rED (24 active), then 25% resistant damage reduction (physical and energy) 30 points. A typical 12d attack (figure 42 stun and 12 body) will only get eighteen stun through. Spend that last thirty points on damage negation instead and only twelve stun gets through.
The maximum active points for attack and defense are set the way they are to make it so everyone gets hurt. Even the villains follow those rules, so combat should be more volatile and bricks will have to change the characteristics they focus on accordingly.
Knockout
player, 6 posts
Agile Brick
DEX 20 SPD 4
Sat 25 Aug 2018
at 06:35
  • msg #24

Re: OOC One

Creating Hero System Characters 101
It's pretty common for someone to look at the Hero System rule book and be totally overwhelmed by the options inside. Usually first characters are a mish mash of powers of wildly varying powerlevels and are not really suited for play. After seeing this come up time and time again on the Hero Games forums I thought that it was time for me to try and answer this once and for all.


1) Learn everything possible about the campaign.
ie What Genre, What kind of adventures will be run (ie Action, Political, soapopera etc). Does it take place in one spot (ie one city) or does it travel? How often will characters be engage in combat? How serious is the game (is it comedy, Tragedy, high drama or something inbetween?)These questions gives you a direction for your character and it allows you to make a character that fits the GM's campaign.

2) Know the power level of the campaign.
Know what the Dex and SPD range is and what the Average stat for both of those is. You also need the Point levels of the campaign (ie 350pt supers, 150pt Heroic normals). How powerful should your attacks be (ie 10d6, AKA DC10, AKA 50pt attacks). Average and maximum OCV, DCV, OMCV, and DMCV (for 5e players the last two are Mental combat values). Maximum and Average PD and ED also maxes for unusual Defenses (ie Power def, Mental def, Flash Def). Average is important as it tells you what most PCs should have for that ability, so you can decide whether your character should be above or below that value.

3) Come up with a basic idea of what the character is beyond adventuring.
ie Marine Corps Sniper, High Society Socialite, College Professor, News Reporter etc. This gives your character a life outside of adventuring and gives greater depth to their background. This step also can give you ideas for people who may be attached to the character both for good or bad (ie a Dependent or a person Hunting the PC) Write these ideas down.

4) Now work on the character's Adventuring side.
Wizard, Healing Priest, Person turned into metal, Thief/Rogue, Person who can create fire effects, Warrior. Be general at this point, specifics come next. Also think about quirks that will make this character different from any other character of your type(s)

5) Take those generalities and be more specific.
Write out what the character can do in plain english (don't even worry about opening a rule book yet). This step is VERY important for Super Heroes and for Spell Casters. Done right this will both help with writing up powers and will suggest weaknesses.Make sure that this list shows what you want your powers to DO. Fiery Body from being possessed by flame elemental is a good start, but you need to write down specifics of what the Character does with that Fiery body. The more specific and detailed the writeup the easier it will come to write up powers.
ie Fireperson the flaming superhero
a. Can project bolts of fire
b. Body's fiery aura can vaporize bullets and is resistant to heat effects
c. Being made of fire makes character lighter than air and allows her to fly
d. can see heat (ie Infrared Vision)

6) Start writing the character up using the rules.
This is where you open your Rule books and Genre books. I recommend starting with skills. See if you can find a writeup of your profession in the genre book. Most of the professions have some sort of package that lists out skills (and complications) that are appropriate for that profession. You may think of more. Next work on Perks (things like favors, contacts and licences), Go onto Talents, then Powers. When you start to write up powers go back to your list of what your powers should do, then find the power in the book that best fits that writeup. Start with the abilities that translate easy. (ie Can project bolts of fire; sounds like either a Blast or a Killing Attack Ranged or it can be both if you like).
b. This is also a good time to buy Int and Presence. Keep in mind that 3s and 8s are breakpoints and will save you points.

7) Now balance the character so they fall within the points budget.
This is a great time to see if some of the powers can be purchased in a Multipower. Also think of limitations on your powers. ie"Power requires a Roll" is a good limit for beginning heroes. Also think of weakness in those powers. ie Fire powers probably don't work under water or in Vacuum. This a good time to lower stats that you were kind of wishing for but don't break the character's concept to lower (ie Presence can be a good stat to lower). If you cant come under budget, then go onto the next step. You might find ways to save more points in the proofing stage

Cool Proof the character vs campaign limits and power levels.
These question are to reality check the character so they aren't a total wimp or over-powered.

a. Do I have at least 1 attack power that is straight up dice of damage? (ie Strength, Energy Blast or Ego Attack). This means one attack power that has no advantages like NND, Armor Piercing, Penetrating etc. If your powers all have gimmicks you can find yourself in situations where the character cannot damage the badguys at all, which can make for a frustrating experience.

b. Are my defenses = 2x to 2.5x the average damage dice (AKA Damage Class) being thrown in the game? (ie if the campaign is based on 50pt (10d6 powers), then I should have from 20-30 Defenses.

c. Can I take one attack at campaign average with an average roll and not be stunned? (ie have my Con Score exceeded by damage taken after defenses) 1d6 does 3.5 average stun. so 3.5 x 10d6 = 35 stun on average - PD or ED (lets go with 20) and you take 15 stun which means that you need 16 Con to not be stunned by an average hit (round to 18 to take advantage of figured chars).

d. Do I have enough STUN to take 2 - 3 average attacks? ie using the numbers above the character takes 15 STUN per hit and should have 30 STUN to 45 STUN

e. Do I have enough End to use my most common attack + run end using defenses + movement-Recovery for one full turn? ie ((Sum Attack End Cost + Defense End Cost + Movement End cost/2)* SPD) - Recovery. Your movement end is halved is because you take half moves during any phase you attack. Recovery can be used to decrease the amount of end needed to meet this goal (also Recovery allows the character to heal back STUN damage)

f. Do I have a movement power that is faster than 12m/phase? or is moving slowly ok for the character concept.

g. If your character has ego powers remember to have Mental Defense at 2x to 2.5x the dice of Mental Attack (not the dice of Telepathy or the other mental powers). The character should have around 20-30 Ego and OMCV and DMCV around 5-7. Most people never buy their DMCV above the base of 3 or their ego above 10. You can bank on this being true in all campaigns with the exception of ones that are all mentalist based. So take advantage of that fact to save points. For Telepathy, Mind Scan, Mental Illusions, and Mind control, you can reality check these by using the formula 3.5 x dice rolled -10 (avg ego). On a 10d6 attack you roll a 35 on average, subtract 10 for avg ego and get 25 which means that you get +20 effect on most rolls (with a -1 on breakout rolls on +20 effects to boot). 6d6 averages 21 which gets +10 vs most targets

h. Your CV scores should be at least campaign average. OCV should be at campaign average or average +1

i. This is a good time to buy any other Characteristics that I haven't talked about above.

9) Does the character still fit the points budget?
If you are under budget go onto Complications/Disadvantages the next step. If not, then really look hard at all of your powers and skills and see if there is something that can be cut (and purchased later when you get exp). Also, see if there is some other limitation you can place on your powers to help lower points.

10) Start putting together your Character's Complications (AKA Disadvantages).
Go back through your notes and see if any complications jump out at you. If you were the crusading lawyer or reporter perhaps some criminal is hunting the character. Perhaps you know that the character is curious, has strong convictions against killing. Perhaps that body of flame has a weakness against cold attacks. Write it all down and come up with your complications. BTW Complications are good for the character. They give the GM something to grasp onto to help write adventures that involve the character beyond just being there. Don't be afraid to have that weakness to alien glowing rocks, or Ice attacks, have a sweet curious Aunt May, or a Wife/Husband,Girlfriend/Boyfriend. These things make your character interesting, not your powers and skills. If you are really hurting for ideas go to this site, it's a real nice resource for Physical, and Psychological Complications along with Social Complications Masterlist of Limitations

11) Go though your notes and write down your characer's background.
ie Job, what the character did before they started adventuring. It can be anything from a bullet pointed list of events to a short story. Make sure the GM gets that background along with the Hero system writeup. You are done and if you have followed all of the steps you should have a well rounded character that isn't a total wimp, that can contribute inside and outside of combat, and has a background that the GM can use to write adventures

Congratulations you have finished your character!
Goodguy
player, 9 posts
Teleporting tank
Dex 15 SP 3
Sat 25 Aug 2018
at 08:10
  • msg #25

Re: OOC One

Thanks for all the suggestions. I’ll start from scratch and remake him being sure it’s set for 6th edition. I’ll keep all of these comments in mind.
Goodguy
player, 10 posts
Teleporting tank
Dex 15 SP 3
Sat 25 Aug 2018
at 13:37
  • msg #26

Re: OOC One

OK.. I think I pretty much done. Character Sheet is updated. The help is much appreciated.

Yes I was using 5th edition in the Character Builder. When I changed it to 6th things got easier.
Knockout
player, 7 posts
Agile Brick
DEX 20 SPD 4
Sat 25 Aug 2018
at 13:51
  • msg #27

Re: OOC One

ok that's better, but still there is a major issue with your character : he doesn't have any rPD or rED at all !

meaning a knife hold by a punk can kill him pretty quickly.. You might gain points by lowering your natural OCV DCV to 6 both, and buying Combat skill levels in HTH. And try getting Resistant Protection in both PD & ED. Say 15 PD & 15 ED natural stats + 10rPD/10rED from powers.
NightHawk
player, 3 posts
Flying Hunter
DEX 26 SPD 6
Sat 25 Aug 2018
at 14:09
  • msg #28

Re: OOC One

Turns out I messed up some on my character as well. TGK has come up with a fascinating variant... as soon I can straighten out a few points.
Goodguy
player, 11 posts
Teleporting tank
Dex 15 SP 3
Sat 25 Aug 2018
at 15:51
  • msg #29

Re: OOC One

OK..tweaked again. He's looking good and I can't wait to hold the front line for you guys.
Goodguy
player, 12 posts
Teleporting tank
Dex 18 SP 4
Sat 25 Aug 2018
at 15:52
  • msg #30

Re: OOC One

OOps... forgot to update my DEX and Speed in my biography. Done.
The Great Karnac
GM, 15 posts
Two poodles and knitting
needles? Sweater level 12
Sat 25 Aug 2018
at 16:54
  • msg #31

Re: OOC One

Goodguy looks good.Goodguy seems to be fine.
I want to make this post
Iambic pentameter...

DANG IT!
Goodguy
player, 13 posts
Teleporting tank
Dex 18 SP 4
Sat 25 Aug 2018
at 17:43
  • msg #32

Re: OOC One

Sweet!
Goodguy
player, 14 posts
Teleporting tank
Dex 18 SP 4
Mon 27 Aug 2018
at 00:54
  • msg #33

Re: OOC One

Origin story updated to include his rival - The Load Master.
The Great Karnac
GM, 16 posts
Two poodles and knitting
needles? Sweater level 12
Tue 28 Aug 2018
at 04:03
  • msg #34

Re: OOC One

How about a roll call of who needs what and who's got it all?
Goodguy
player, 15 posts
Teleporting tank
Dex 18 SP 4
Tue 28 Aug 2018
at 09:18
  • msg #35

Re: OOC One

I’m good to go boss.
Nocturne
player, 2 posts
Jessica Bell
Tue 28 Aug 2018
at 09:19
  • msg #36

Re: OOC One

I think I'm good to go!
Knockout
player, 8 posts
Agile Brick
DEX 20 SPD 4
Tue 28 Aug 2018
at 09:42
  • msg #37

Re: OOC One

good to go!
StreetDemon
player, 3 posts
Tue 28 Aug 2018
at 21:47
  • msg #38

Re: OOC One

In reply to The Great Karnac (msg # 34):

I'm good, except for one small tweak -- for SD's Smog-based Drain powers I need to add the AVAD Advantage, so that Life Support defends against it rather than Power Defense; it won't change the cost, but it does make defending against them an all-or-nothing proposition...
This message was last edited by the player at 21:52, Tue 28 Aug 2018.
NightHawk
player, 4 posts
Flying Hunter
DEX 26 SPD 6
Tue 28 Aug 2018
at 23:08
  • msg #39

Re: OOC One

Not done, major revisions yet to be made.
StreetDemon
player, 4 posts
Fri 31 Aug 2018
at 21:11
  • msg #40

Re: OOC One

In reply to The Great Karnac (msg # 34):

So...do we just jump in and interject ourselves into the scene at the lobby of the Harmon Building?  Or do you want to do some sort of independent lead-ins that put us there?
Goodguy
player, 16 posts
Teleporting tank
Dex 18 SP 4
Fri 31 Aug 2018
at 21:27
  • msg #41

Re: OOC One

The thread is still closed. I assume we’re still waiting.
Knockout
player, 9 posts
Agile Brick
DEX 20 SPD 4
Fri 31 Aug 2018
at 21:46
  • msg #42

Re: OOC One

yes, assuming that too. Maybe for Nighthawk needs to prepare his sheet
NightHawk
player, 5 posts
Flying Hunter
DEX 26 SPD 6
Fri 31 Aug 2018
at 23:21
  • msg #43

Re: OOC One

I think we finally agreed on a finished product.
The Great Karnac
GM, 19 posts
Two poodles and knitting
needles? Sweater level 12
Sat 1 Sep 2018
at 05:18
  • msg #44

Re: OOC One

We did, and it looked good enough to open the IC thread, let your characters go free!
Darryl Starre
player, 6 posts
Charming Journalist
DEX 14 SPD 3
Mon 3 Sep 2018
at 09:59
  • msg #45

Re: OOC One

What time is it at the Harmon Building?
The Great Karnac
GM, 20 posts
Two poodles and knitting
needles? Sweater level 12
Mon 3 Sep 2018
at 14:44
  • msg #46

Re: OOC One

Mid-morning, around ten-ish.
Darryl Starre
player, 10 posts
Charming Journalist
DEX 14 SPD 3
Tue 4 Sep 2018
at 04:21
  • msg #47

Re: OOC One

Ah, so the eastern sides of the buildings are shaded by the taller structures.
The Great Karnac
GM, 21 posts
Two poodles and knitting
needles? Sweater level 12
Tue 4 Sep 2018
at 04:23
  • msg #48

Re: OOC One

Not as much as the western side is shaded by the building itself, but, yes, the alleys are shaded.
The Great Karnac
GM, 23 posts
Two poodles and knitting
needles? Sweater level 12
Wed 5 Sep 2018
at 01:12
  • msg #49

Re: OOC One

I've implemented Language groups. If your character knows a second language (English is primary) it can be used to speak with the following notation, [Language unknown: Comla Wa oveingent li menwasard trespopo la Roriar.] and [Language unknown: il Ect ingeveoreast lo linatilesble.]

[Language Arabic: Now I'm telling you about languages in Arabic.] and [Language Mandarin: now I've switched to mandarin.]
Goodguy
player, 24 posts
Teleporting tank
Dex 18 SP 4
Wed 5 Sep 2018
at 01:31
  • msg #50

Re: OOC One

Nice touch
StreetDemon
player, 13 posts
Urban Elementalist
DEX 18, SPD 6
Fri 7 Sep 2018
at 02:52
  • msg #51

Re: OOC One

Did we lose a player before we even really started?  Or is there already a plan in place to introduce Nocturne at some other point in the campaign?
Goodguy
player, 29 posts
Teleporting tank
Dex 18 SP 4
Fri 7 Sep 2018
at 03:15
  • msg #52

Re: OOC One

I was wondering the same thing.

I'm enjoying this so far I gotta' say.
The Great Karnac
GM, 25 posts
Two poodles and knitting
needles? Sweater level 12
Fri 7 Sep 2018
at 04:14
  • msg #53

Re: OOC One

Nocturne should show up, but is attempting to do so in character. I'm refraining from affecting the RP going on at the meeting, but I'm not absent.
This message was last edited by the GM at 04:22, Fri 07 Sept 2018.
StreetDemon
player, 14 posts
Urban Elementalist
DEX 18, SPD 6
Fri 7 Sep 2018
at 14:27
  • msg #54

Re: OOC One

In reply to The Great Karnac (msg # 53):

Okay -- I was worried about nudging the action away from the Harmon Building before she showed up, given that it might be hard to integrate her once the other PC's had stepped away from the scene; but from a roleplaying standpoint, Street Demon just couldn't rationalize planning out their strategy in front of a crowd and the media.

But Street Demon is about to do something that might catch an alert hero's interest, particularly since (if memory serves) the Crushers have a weather manipulator among their ranks...
Goodguy
player, 32 posts
Teleporting tank
Dex 18 SP 4
Fri 7 Sep 2018
at 15:44
  • msg #55

Re: OOC One

With his size and ability to teleport I think "Linebacker" actually fits him perfectly. He engages and makes sure opponents don't get  through the line.

I like it... GM.. consider this my official notice to start looking for ways to roll play this change.

NightHawk
player, 14 posts
Flying Hunter
DEX 23 SPD 6
Sat 8 Sep 2018
at 01:37
  • msg #56

Re: OOC One

Uh, Street? I dont think the identities of the Crusaders are Public.

My error. Manning is public
This message was last edited by the player at 01:44, Sat 08 Sept 2018.
The Great Karnac
GM, 26 posts
Two poodles and knitting
needles? Sweater level 12
Sat 8 Sep 2018
at 03:34
  • msg #57

Re: OOC One

Well, ever since that press conference where Carter Manning threw away his notes and opened with, "First, let me just say, I am Manta Man."
NightHawk
player, 17 posts
Flying Hunter
DEX 23 SPD 6
Sun 9 Sep 2018
at 10:24
  • msg #58

Re: OOC One

Say, were those robberies at night, or in broad daylight?
The Great Karnac
GM, 27 posts
Two poodles and knitting
needles? Sweater level 12
Sun 9 Sep 2018
at 15:45
  • msg #59

Re: OOC One

At night, usually when it was darkest. Perhaps the perpetrators were trying to avoid having to damage civilians.
The Great Karnac
GM, 28 posts
Two poodles and knitting
needles? Sweater level 12
Tue 11 Sep 2018
at 02:19
  • msg #60

Re: OOC One

After the meeting breaks up, everyone needs to state where they're going. I'll try to keep threads straight.
Goodguy
player, 41 posts
Teleporting tank
Dex 18 SP 4
Wed 12 Sep 2018
at 01:10
  • msg #61

Re: OOC One

Just want to let you guys know... I'm loving this so far. Great characters.
Nocturne
player, 3 posts
Jessica Bell
Wed 12 Sep 2018
at 09:32
  • msg #62

Re: OOC One

Speakin' of which...sorry about the delay. RL issues sapping some creativity. I'm reading things and working up a post and should hopefully be able to jump in tomorrow. Sorry about the hassle, and I'm looking forward to playing with you all.
Goodguy
player, 43 posts
Teleporting tank
Dex 18 SP 4
Wed 12 Sep 2018
at 12:05
  • msg #63

Re: OOC One

looking forward to you joining us.
NightHawk
player, 25 posts
Flying Hunter
DEX 23 SPD 6
Fri 14 Sep 2018
at 09:33
  • msg #64

Re: OOC One

How is Turn mode worked in this Edition? Can you turn faster than normal, and if so, how?
StreetDemon
player, 25 posts
Urban Elementalist
DEX 18, SPD 6
Fri 14 Sep 2018
at 21:14
  • msg #65

Re: OOC One

Turn Modes work pretty much the same as in earlier editions, with all the numbers doubled because we’re working with meters rather than 2-meter hexes — if you want a tighter turn radius, you either need to slow down your velocity or devote Skill Levels in Flight to decreasing your Turn Mode...
ToBeDetermined
player, 1 post
Sat 15 Sep 2018
at 11:50
  • msg #66

Re: OOC One

Hello there folks am currently negotiating with the DM for a character named Drifter.  Still early stages yet, but was just curious about the speed average of the group? If any of you do not mind letting me know that is.

Don't really want to play a character that is left behind a lot.  Played one once and I do not recommend it.
This message was last edited by the player at 11:50, Sat 15 Sept 2018.
Knockout
player, 24 posts
Agile Brick
DEX 20(23) SPD 4
Sat 15 Sep 2018
at 12:19
  • msg #67

Re: OOC One

Hey guys,

Just wanted to inform you I'm quitting the game. SO good game to you all :)
AnotherNamelessOne
player, 1 post
Sat 15 Sep 2018
at 13:27
  • msg #68

Re: OOC One

Hey there, everyone!

I'm working with the current GM to see if I can join the game as well!  The character's name (work in progress at the moment) is The Walker.  Since most characters seem to be on the tanky or punchy side, I'll be playing something more like a blaster/disabler kind of person to balance things out.  I look forward to writing with you all!
NightHawk
player, 26 posts
Flying Hunter
DEX 23 SPD 6
Sat 15 Sep 2018
at 17:26
  • msg #69

Re: OOC One

Guess that means I stake out Manning on my own.
StreetDemon
player, 26 posts
Urban Elementalist
DEX 18, SPD 6
Sat 15 Sep 2018
at 20:01
  • msg #70

Re: OOC One

In reply to AnotherNamelessOne (msg # 68):

Glad to have you aboard, ANO!

If you're soliciting suggestions or inspiration for your character, I'd submit to you that a science/tech-based PC would be a welcome addition == with a street mage, a cursed shapeshifter, and a half-vampire on the roster, we're pretty well represented in the magic department already...
This message was last edited by the player at 21:27, Sat 15 Sept 2018.
StreetDemon
player, 27 posts
Urban Elementalist
DEX 18, SPD 6
Sat 15 Sep 2018
at 20:16
  • msg #71

Re: OOC One

A question to the GM:  Should we try to slow down or put a hold on the PC's trying to advance the plot, to give you an opportunity to weave the new and/or heretofor unseen heroes into the group?
AnotherNamelessOne
player, 2 posts
Sat 15 Sep 2018
at 21:13
  • msg #72

Re: OOC One

StreetDemon:
In reply to AnotherNamelessOne (msg # 68):

Glad to have you aboard, ANO!

If you're soliciting suggestions or inspiration for your character, I'd submit to you that a science/tech-based PC would be a welcome addition == with a street shamus, a cursed shapeshifter, and a half-vampire on the roster, we're pretty well represented in the magic department already...

Character's kind of science-y, actually.  So, no worries there!  I'm also rounding out some ethnicity (thought I'd make an Asian Indian character).
StreetDemon
player, 29 posts
Urban Elementalist
DEX 18, SPD 6
Sat 15 Sep 2018
at 21:29
  • msg #73

Re: OOC One

In reply to Knockout (msg # 67):

Well, sorry to be losing you, Knockout!

So...do we RetCon it and act like she was never there?  Does Knockout phone or text Goodguy to let him know another case has come up and she needs to leave town?  Or do the PC's now have an additional mystery they need to investigate along with the disappearance of the Crusaders?
This message was last edited by the player at 21:31, Sat 15 Sept 2018.
Darryl Starre
player, 14 posts
Charming Journalist
DEX 14 SPD 3
Sat 15 Sep 2018
at 21:34
  • msg #74

Re: OOC One

And StreetDemon, does Good guy even know to associate 'Tony' with Street Demon? Did you reveal your Secret ID to him?
Goodguy
player, 47 posts
Teleporting tank
Dex 18 SP 4
Sat 15 Sep 2018
at 21:39
  • msg #75

Re: OOC One

I am aware of his identity. As for knockout leaving and new characters joining. I think we need a small reboot.
StreetDemon
player, 30 posts
Urban Elementalist
DEX 18, SPD 6
Sat 15 Sep 2018
at 21:40
  • msg #76

Re: OOC One

Darryl Starre:
And StreetDemon, does Good guy even know to associate 'Tony' with Street Demon? Did you reveal your Secret ID to him?


Suffice it to say there's more things going on right now than what's visible to the group channel; I just threw in that vignette about Tony/Street Demon's private life because it might make for entertaining reading for the rest of you...
Goodguy
player, 48 posts
Teleporting tank
Dex 18 SP 4
Sat 15 Sep 2018
at 21:40
  • msg #77

Re: OOC One

It’s like we’re in the DC universe instead of the Marvel one.
StreetDemon
player, 31 posts
Urban Elementalist
DEX 18, SPD 6
Sat 15 Sep 2018
at 21:43
  • msg #78

Re: OOC One

Goodguy:
It’s like we’re in the DC universe instead of the Marvel one.


You take that back, you sonnuvabitch!

;-)
NameLater
player, 1 post
Sat 15 Sep 2018
at 21:45
  • msg #79

Re: OOC One

The All-encompassing DC/Marvel/Equestria Universe...

Friendship IS Magic!
The Great Karnac
GM, 30 posts
Two poodles and knitting
needles? Sweater level 12
Sat 15 Sep 2018
at 23:05
  • msg #80

Re: OOC One

EQUESTRIA!!!!! Slowly I turned ... step by step ... inch by inch ... I crept up behind my prey, finally, I whispered in his ear "Niagara Falls".

Knockout's disappearance has been folded into the plot. New PC's will be jumping in whenever they're finished, which makes sense as Joan Dillon's report (due mostly to the inappropriate bleeping of StreetDemon's comments*) was thrown onto the internet and has gone viral thus providing a hook for any new heroes to show up.


*"Yo, bleep -- whassup?!?"

"That's your big story?  Some rich white mutha-bleep gets robbed from a factory he probably bleep collected from the insurance on, and that's prime-time news?  Where was you last week, when that bleep building on M.L.K. Drive burned to the ground?"
"You want a real story?"
"How about you tell these people about the seventeen bleep livin' there, who lost everything?  Who's helpin' them out?  I'mma tell you who -- ME!"
"Makin' 'em temporary shelters from bleep outta the rubble..."
"Keepin' the lights on bleep 'em.  Organizin' bleep drives around the community -- people lookin' bleep
 bleep  bleep each other!"

"But don't even trip -- I got this.  I'mma show all y'all how it's done; and then maybe when the Crusaders come back from wherever the bleep they are, and they're ready to get serious about fixing this town, y'all are gonna see some real hope and change all up in this..."

Goodguy
player, 49 posts
Teleporting tank
Dex 18 SP 4
Sun 16 Sep 2018
at 01:27
  • msg #81

Re: OOC One

StreetDemon:
You take that back, you sonuvabitch


Tha’s not what yo mamma said!
Darryl Starre
player, 15 posts
Charming Journalist
DEX 14 SPD 3
Sun 16 Sep 2018
at 03:38
  • msg #82

Re: OOC One

Something about Joan just invokes blasphemy. Usually it's along the lines of "oh, God!.......oh, God!....."
ToBeDetermined
player, 2 posts
Anyone up for
a Road Trip?
Sun 16 Sep 2018
at 12:00
  • msg #83

Re: OOC One

anyone seen a Giant Robot lying around somewhere?

  Drifter is sure one was around here earlier :)
This message was last edited by the player at 12:01, Sun 16 Sept 2018.
ToBeDetermined
player, 3 posts
Anyone up for
a Road Trip?
Sun 16 Sep 2018
at 18:32
  • msg #84

Re: OOC One

Drifter the Wanderer. Drifter not the Gozarian. Drifter the crafter of paper mache bowls has arrived.  Tremble and Cower all for he is being followed closely by tax auditors.
This message was last edited by the player at 18:42, Sun 16 Sept 2018.
StreetDemon
player, 32 posts
Urban Elementalist
DEX 18, SPD 6
Mon 17 Sep 2018
at 02:48
  • msg #85

Re: OOC One

Darryl Starre:
Something about Joan just invokes blasphemy. Usually it's along the lines of "oh, God!.......oh, God!....."


Have at it, Darryl -- I wouldn't fuck her with Lester's dick...

You may proceed, Darryl, but personally I would avoid an unsuccessful mating with her even if allowed to utilize Lester's equipment.


Spoiler text: (Highlight or hover over the text to view)
So, which do YOU think is more entertaining?

This message was last edited by the GM at 04:25, Mon 17 Sept 2018.
StreetDemon
player, 33 posts
Urban Elementalist
DEX 18, SPD 6
Mon 17 Sep 2018
at 02:49
  • msg #86

Re: OOC One

ToBeDetermined:
Drifter the Wanderer. Drifter not the Gozarian. Drifter the crafter of paper mache bowls has arrived.  Tremble and Cower all for he is being followed closely by tax auditors.


So, should we expect Drifter to be the "Captain Daffy" of the team...?
Drifter
player, 4 posts
Anyone up for
a Road Trip?
Mon 17 Sep 2018
at 02:59
  • msg #87

Re: OOC One

In reply to StreetDemon (msg # 86):

Not at all! He is a Gofer.  So that is "Major Gofer" I guess
This message was last edited by the player at 03:29, Tue 18 Sept 2018.
StreetDemon
player, 34 posts
Urban Elementalist
DEX 18, SPD 6
Tue 18 Sep 2018
at 23:50
  • msg #88

Re: OOC One

So, Mr. GM...where do we stand on getting Nocturne and Drifter completed and up to speed?

And what about the six or so "To Be Determined" names that are listed on the roster but we have yet to hear from in any of the forums?

Also, do we have any dangling plot threads that we can use to loop in any of the newer arrivals to the campaign (e.g.; someone knows of GoodGuy from his positive Reputation and seeks him out to team up against the Crushers; another hero spotted Street Demon's display of magic on the Marriott rooftop and has been tailing him since then; someone with KS: The Superhuman World has heard of the mysterious "Man-Bird of Central City" and has sought the high ground to watch for him)...?

Also also: What real-world city is Central City meant to stand in for, if any?  I ask, to try to get the general feel -- a city that's meant to resemble, say, New York is going to have a very different vibe from a stand-in for Miami or Seattle, and it'd be nice to be able to write some descriptive color to reflect that...

Finally, if we need to stall further for time to let Drifter and Nocturne get teed up, it'd be helpful if you could start a thread to maybe set the scene for the action at Manning's plant, and maybe get a ruling from you about what order the PC's arrive...
StillInProcess
player, 1 post
Tue 18 Sep 2018
at 23:57
  • msg #89

Re: OOC One

Us no names? Just causing trouble in the abstract. =)
The Great Karnac
GM, 31 posts
Two poodles and knitting
needles? Sweater level 12
Wed 19 Sep 2018
at 04:10
  • msg #90

Re: OOC One

Nocturne and Drifter are in play, they will RP themselves into the fray as they see fit.

The as-yet-unnamed heroes are slowly developing their character and characters, when they're ready, they will be seen.

StreetDemon:
Also, do we have any dangling plot threads that we can use to loop in any of the newer arrivals to the campaign (e.g.; someone knows of GoodGuy from his positive Reputation and seeks him out to team up against the Crushers; another hero spotted Street Demon's display of magic on the Marriott rooftop and has been tailing him since then; someone with KS: The Superhuman World has heard of the mysterious "Man-Bird of Central City" and has sought the high ground to watch for him)...?

All those are good, plus Joan Dillon has started a series of special reports on the evening news AND the local TV station website about the vanishing Crusaders and the new generation of heroes stepping in. Any of them with ties to the police will know about Detective Broyko's Central City Crusher Crimewave Curtailment Committee. The 'six C' is actively pursuing the recruitment of heroes to take crash courses in procedure and be recognized as 'affiliates'.

Central City is a total anomaly. There's a large river flowing through the middle of the city emptying into a large bay. To the east is a large port area and to the west is a large strip of beaches with luxury hotels. In addition, an interstate runs right through the city, crossing the river over a modern eight lane bridge. They have some of the tallest buildings in the world, depressed areas that look almost post-apocalyptic, several colleges and universities, a large industry base and thriving financial and theater districts. The Yormer Brothers studio is north of town, and many world-renowned actors/actresses/directors live in the opulent suburbs to the northwest. So, if you can find a similar 'real-world' city, then that's the vibe this one matches.

As soon as everyone chimes in with a post about what they're doing at 8 pm, I'll be posting more stuff.

You ask a lot of question, but I did have a smooth explanation for everything. My return question is where does this quote come from:
"What do you want me to do, learn to stutter?"
NotSureYet
player, 1 post
Wed 19 Sep 2018
at 12:46
  • msg #91

Re: OOC One

How about I just give the characters last name and let someone else name the movie.

Characters last name was Spade.
NightHawk
player, 28 posts
Flying Hunter
DEX 23 SPD 6
Wed 19 Sep 2018
at 16:19
  • msg #92

Re: OOC One

"I'M gonna get you, Sucka?"
StillInProcess
player, 2 posts
Wed 19 Sep 2018
at 17:09
  • msg #93

Re: OOC One

"The stuff that dreams are made of."
The Great Karnac
GM, 32 posts
Two poodles and knitting
needles? Sweater level 12
Thu 20 Sep 2018
at 06:52
  • msg #94

Re: OOC One

"Who ARE those guys?"
"Oh, that's my theme music."
StreetDemon
player, 37 posts
Urban Elementalist
DEX 18, SPD 6
Fri 21 Sep 2018
at 20:31
  • msg #95

Re: OOC One

I'm not sure how we're supposed to use what Drifter is posting to help get him to the scene and involved with the other PC's -- is he even in the right part of the country?  He mentioned ending up in Times Square, which (presumably) would put him in the real world city of New York, rather than the fictitious Central City...
This message was last edited by the player at 20:32, Fri 21 Sept 2018.
Drifter
player, 8 posts
Anyone up for
a Road Trip?
Fri 21 Sep 2018
at 21:29
  • msg #96

Re: OOC One

In reply to StreetDemon (msg # 95):

Really? well Drifters Central City did have a Times Square and not so many Aero Disks that someone flying about on one is just common place.  I just hope that Darkseid never gets to hear about that. Ah well New world New Rules...

In any case I feel certain the local Police Force or Crime Cartels etc will have some idea of the local Heroes and they (the DM) can help get us together one way or the other
This message was last edited by the player at 21:43, Fri 21 Sept 2018.
Drifter
player, 12 posts
Anyone up for
a Road Trip?
Sun 23 Sep 2018
at 21:44
  • msg #97

Re: OOC One

anyone thinking of forming a Hero group with a team name like "The Marauders" or "The Mystery Men" for example or are we all going to be lone wolves?
Goodguy
player, 52 posts
Teleporting tank
Dex 18 SP 4
Sun 23 Sep 2018
at 22:15
  • msg #98

Re: OOC One

The group is in the process of forming. In game time we've know each other for less than a day.
Drifter
player, 13 posts
Anyone up for
a Road Trip?
Mon 24 Sep 2018
at 00:11
  • msg #99

Re: OOC One

In reply to Goodguy (msg # 98):

Known of each other for less than a day?  If you are sure about that!
This message was last edited by the player at 00:13, Mon 24 Sept 2018.
Goodguy
player, 54 posts
Teleporting tank
Dex 18 SP 4
Mon 24 Sep 2018
at 00:14
  • msg #100

Re: OOC One

Yup. We met in the morning at Crusader tower, headed over to the convention center for a short pow wow then split up until about 8pm. It's night the first day.
NightHawk
player, 31 posts
Flying Hunter
DEX 23 SPD 6
Mon 24 Sep 2018
at 01:09
  • msg #101

Re: OOC One

And while Drifter might know Nighthawk, the reverse may not be true.
The Great Karnac
GM, 35 posts
Two poodles and knitting
needles? Sweater level 12
Mon 24 Sep 2018
at 02:16
  • msg #102

Re: OOC One

GM's choice was that this is a different reality. There were some things in the other game that wouldn't fit this one.
Drifter
player, 14 posts
Anyone up for
a Road Trip?
Mon 24 Sep 2018
at 04:19
  • msg #103

Re: OOC One

In reply to The Great Karnac (msg # 102):

;) ;)
StillInProcess
player, 3 posts
Mon 24 Sep 2018
at 22:06
  • msg #104

Re: OOC One

Weee, the internet is back on. Time to get back to work. X.X
StreetDemon
player, 39 posts
Urban Elementalist
DEX 18, SPD 6
Mon 24 Sep 2018
at 22:37
  • msg #105

Re: OOC One

Just as a player aside: Street Demon's current spell allows him to monitor both TV news and police radio channels; if there's some chatter going on that's indicative of there being other heroes in play, perhaps we've got an in-road for getting the newcomers introduced to SD, GoodGuy, and NightHawk (he can transmit on those frequencies as well...)
Goodguy
player, 56 posts
Teleporting tank
Dex 18 SP 4
Mon 24 Sep 2018
at 22:47
  • msg #106

Re: OOC One

I think we should try to role play our meeting up as quick as possible. I'd feel much better in a team environment.
StreetDemon
player, 41 posts
Urban Elementalist
DEX 18, SPD 6
Tue 25 Sep 2018
at 17:38
  • msg #107

Re: OOC One

Goodguy:
I think we should try to role play our meeting up as quick as possible. I'd feel much better in a team environment.


I tend to agree with Goodguy.  Mr. Karnac -- any chance you could apply a little "divine intervention" to give the narrative a kick in the pants toward that ultimate goal of the heroes assembling to defeat evil?

To my mind, it seems we're at a bit of an impasse between the two threads.  With the unaffiliated heroes (i.e.; Drifter, Inferno, and presumably Nocturne and "Hatter", assuming they're still out there somewhere) we've got a desire to fight crime, but it doesn't feel like they have much of a drive to pool resources or "safety in numbers"; on top of that, they don't to seem to have any solid leads on the Crushers' activities or even the existence of other independent heroes, and the clock has already nearly run out on setting up to catch the Crushers when they make their next move.

On the other side, the trio of NightHawk, GoodGuy, and Street Demon have been actively working to establish trust and find reasons to team up together, but they're woefully outnumbered for the coming fight; but since they're already at the most likely site for the next heist and night has fallen, it makes zero sense for them to suddenly abandon their stakeout to try to go on a recruiting drive.

I think we've tried a couple of times to offer obvious openings for the independent heroes to come join the party (e.g.; "Oh, look -- a mysterious black cloud and a pyrotechnic display on that hotel rooftop!"; or "Think I'll tune in to the police radio channels, in case somebody is discussing something interesting...") but nobody has seemed interested in rising up to take the bait.  So, if I may make one more attempt to try to connect the two sub-groups...?

Perhaps some passing civilian or member of the convention center staff notices a bright red glow (SD's neon message to Knockout) coming from the roof of the convention center; they notify the police and snap a picture of a mysterious missive, which then gets forwarded to Detective Broyko (an obvious choice, given that he's the head of the anti-Crusher task force).  If anyone along the chain of evidence recognizes Street Demon's MO from the neon writing, it would immediately hearken back to this morning's news report with Joan Dillon, where three superheroes -- one of whom (Goodguy) has an unassailable reputation for fighting the good fight -- all announced their intention of bringing the Crushers to justice...
This message was last edited by the player at 18:27, Tue 25 Sept 2018.
The Great Karnac
GM, 37 posts
Two poodles and knitting
needles? Sweater level 12
Tue 25 Sep 2018
at 23:50
  • msg #108

Re: OOC One

Semi-divine intervention has delivered Drifter and Inferno to Manning Enterprises, so there should be some additional cohesion occurring naturally. My choo choo starts really slow because they are so few stops on the line and the engineer has a heavy hand on the throttle.
NeedsAName
player, 1 post
Fri 28 Sep 2018
at 08:31
  • msg #109

Re: OOC One

Hello, another prospective player who's needed 2 weeks to figure out a character for... reasons?  I've needed some Hero Designer time to sort things out, and less free time than expected to devote to it. :P

Darryl Starre seems familiar.  Not sure if Shortcut triggers any memories for him, but that's not the character I'll be using.

Actually, I'm still not quite sure what character I'm playing.  I've got it down to 2 choices, and other than being indecisive in general, I'm really feeling a '6 of one, half dozen of another' type situation on which one I want to play.  So rather than flip a coin, I think I'll see which you guys think will be more fun to bounce off of.

1) Impulse - Disgraced former USAF pilot (you're not allowed to defenestrate a superior officers, even if they are sexually assaulting you) got into an accident with an anti-gravity engine and now has inertia/momentum powers.  Which primarily manifests as 40m flight, no turn mode, combat accel; though there is a little bit of force field and enhanced strength.  Would have a second job working for her DNPCs at Graviton Aerospace.

2) Why can't I think of a name? - Central City college freshman and video gamer gets sucked into a game with several other people from around the world.  They get out, at least partially thanks to the Crusaders, but with a twist in his case - he pops out as his character from the game, which happens to be female in addition to superpowered.  She(?) initially just wanted to keep living a normal life and adjust to/ignore that whole gender flip.  But just recently she has discovered that she has a Hunted curious how he managed to come out of cyberspace so changed.  That sounds like a job for the Crusaders - and a job offer for her. ;)

The game he got sucked into was some kind of fighting game MMORPG, and his character is fast and hits hard, but is a bit fragile.

2a) Also, since I posed the characters to the GM, it has occurred to me that a variant on the 2nd character would be to throw in OIAID and accidental change so we can mix Ranma 1/2 and Sailor Moon in to the trope overdosing here.  So he's not stuck with the gender swap and has a pretty good secret identity, if slightly unreliable.  But it's less tragic, and would give me like 80 extra points for the character.



Like I said, please let me know if either sounds like it would be more interesting interacting with you.  Thanks.
Darryl Starre
player, 16 posts
Charming Journalist
DEX 14 SPD 3
Fri 28 Sep 2018
at 09:18
  • msg #110

Re: OOC One

Wasn't Shortcut a character who looked like Japanese anime, who had teleportation powers?


For 2), I am reminded of an old 3rd edition HERO character I had. It was a cyberpunk game using HERO, and I made her a net runner with awesome combat skills. Her name was Angela Deth. Feel free to use it.
StreetDemon
player, 47 posts
Urban Elementalist
DEX 18, SPD 6
Fri 28 Sep 2018
at 13:45
  • msg #111

Re: OOC One

And so the cat-herding begins...
The Great Karnac
GM, 40 posts
Two poodles and knitting
needles? Sweater level 12
Fri 28 Sep 2018
at 17:18
  • msg #112

Re: OOC One

Nah. All my felines wear collars.
StreetDemon
player, 50 posts
Urban Elementalist
DEX 18, SPD 6
Sat 29 Sep 2018
at 23:41
  • msg #113

Re: OOC One

In reply to NeedsAName (msg # 109):

If you’re soliciting opinions, I’d say that Impulse sounds like the more useful and interesting of the two (not being a fan of anime in general); although, Since you bring up the subject of “tropes”, I’m also not a big fan of “rape as backstory” for character development either...
This message was last edited by the player at 23:45, Sat 29 Sept 2018.
Drifter
player, 27 posts
Anyone up for
a Road Trip?
Sun 30 Sep 2018
at 03:18
  • msg #114

Re: OOC One

Goodguy:
<b><Blue>
The same light show followed by a gust of air greets Drifter as the massive 7 foot frame of Goodguy suddenly appears before him.

What is so massive about a mere 7' tall?

As I have stated Drifter has seen taller. Heck he can even take you all to a place where 21'tall humanoids are common place.  It is you who are taking an issue on Drifters nonchalance of Goodguys height.  Heck you did not even wonder at his indifference?  You automatically jumped to the conclusion that he was insulting you.  Which neither he nor I was.

So be it.  If you do not want to work with Drifter that is fine by me.  But there is no reason to insult or degrade him when he is not even currently with the group... or is there?
This message was last edited by the player at 04:50, Sun 30 Sept 2018.
Drifter
player, 28 posts
Anyone up for
a Road Trip?
Sun 30 Sep 2018
at 03:20
  • msg #115

Re: OOC One

NightHawk:
Nighthawk points a wing at the rambling flying man down below. "Send that Drifter person after him, I guess. He appears deranged and ineffective, so madness might be an improvement. "


U2 Nighthawk... np  anyone else?
This message was last edited by the player at 03:49, Sun 30 Sept 2018.
NightHawk
player, 40 posts
Flying Hunter
DEX 23 SPD 6
Sun 30 Sep 2018
at 05:03
  • msg #116

Re: OOC One

Sorry, but that IS how he appears to Nighthawk. I'd be happy to revise his opinion as soon as he sees some evidence.
Drifter
player, 29 posts
Anyone up for
a Road Trip?
Sun 30 Sep 2018
at 06:46
  • msg #117

Re: OOC One

In reply to NightHawk (msg # 116):

So a person in a world of super powers who claims to be able to interact with characters out of books and movies is not to be believed but a person who can change into a bird is?  Well that is just too bad for Drifter as he has yet to be given any reason IC to give any proof of his abilities.

He could bring some of Darksides minions over? How about General Zodd and his cronies? Or he take someone into The StarWars Reality so they can talk to Darth Vader or worse yet C3PO

Not that he will do any of that as it is just asking for some real problems.  Can you imagine a plague of Midichlorians in the City.  Supers galore... Good, Bad and Worse.

Be careful of what you wish for, you might just get it and don't jump to conclusions.  Heck the DM is listening and he might like some of these ideas.
This message was last edited by the player at 07:35, Sun 30 Sept 2018.
NightHawk
player, 41 posts
Flying Hunter
DEX 23 SPD 6
Sun 30 Sep 2018
at 08:03
  • msg #118

Re: OOC One

In all honesty, Nighthawk has not spoken to Drifter, nor has he heard anything issue from Drifter's mouth. That is my point. Drifter is down below, where he got out of a transport vehicle. He then mounted a pair of flying discs, but rather than fly to the roof of Manning Enterprises to speak with other heroes, to introduce himself and his abilities, he is (as far as I can tell from posted actions) ambling around at street level in a random pattern. If someone can point out anything I have wrong about that description, please point out the post number to me?
Drifter
player, 30 posts
Anyone up for
a Road Trip?
Sun 30 Sep 2018
at 09:29
  • msg #119

Re: OOC One

In reply to NightHawk (msg # 118):
...
This message was last edited by the player at 12:28, Sun 30 Sept 2018.
Goodguy
player, 65 posts
Teleporting tank
Dex 18 SP 4
Sun 30 Sep 2018
at 13:22
  • msg #120

Re: OOC One

Drifter.. we just need help here understanding your character and your posts have done nothing to help us so far. It would be like me posting something like this

              "Goodguy sits in the corner thinking about a Popsicle."

How can we get an idea about your character at all? If you could provide a little more narrative. Also the rest of us are trying to interact with each other a bit. Would it be so bad if Difter just came over and introduced himself. How are we supposed to role play this given what our characters have seen? Ok you're not impressed with Goodguy's size, that's fine. But in character all Goodguy has experienced is you getting out of the car, saying something totally out of left field to him, then floating away. I have to role play this as he has experienced it.

Do you want to be a loner. If that's what you want out of the game and the GM is good with it then OK. Get your own thread. I thought the goal of this game was to create a team, if so then we all need to role play in a way that makes that happen. Right now the team is on the roof, trying to get to know each other and make a plan, and not be in sight when the Crushers appear. You are doing the opposite.
StreetDemon
player, 52 posts
Urban Elementalist
DEX 18, SPD 6
Sun 30 Sep 2018
at 15:44
  • msg #121

Re: OOC One

I'm a little hesitant to join in on this discussion, because I don't want you to feel like we're all ganging up on you, Drifter.  But I will second what Goodguy says about how we all need to roleplay in a way that leads us toward the implicit goal of the heroes joining together to form a team; and sometimes that means we each have to compromise a little from our original vision of our own character because we understand the long-term goal will make the game better and more fun for everyone.

I'm sure you've got a very rich and detailed backstory worked up for Drifter; and to someone intimately familiar with the character, as you are, the actions you've had him take and how you've roleplayed him make perfect sense.  Where the problem arises, is that the rest of us players are NOT already similarly enamored with the character's mystique, nor are we privy to all that information about the secrets of his origins.  And since the current story arc is plot-driven rather than character-driven, everyone else's focus is on dealing with the plot (i.e.; stopping the Crushers' crime wave and unraveling the mystery of the Crusaders' disappearance) rather than teasing out the nuances of the characters' psyches; right now our attention is on the ways and means at our disposal for solving the central conflict of the plot, and so far all we've been able to divine about what Drifter can contribute is "He's the guy who mills about in the general vicinity of the other heroes without directly interacting with them, while making obscure geek-culture references to no one in particular -- generally in his own internal monologue, where nobody else is aware of it anyway".  If (as appearances suggest) he has little to no interest in taking an active role in the investigation and confrontation of the Crushers, or in teaming up with other heroes, it begs the question: "Why is he even here?"

I don't think it's overstating it to say that, to someone who doesn't have your knowledge or perspective on the character, reading Drifter's posts in-game is like reading posts that have been copy/pasted from an entirely different campaign -- there seems to be little to no context to what he's saying, and his actions are only tangentially related, at best, to the main thrust of the narrative.  I'll be perfectly honest -- with these difficulties in Drifter's relating to the other PC's and being relatable in general, it's to the point where I've been wondering if Drifter as a character, or maybe even you as a player, might be somewhere on the autism spectrum.  And I don't say that as an insult -- in the past I've played with and even GM'ed for several players who were high-functioning autistic; but I will say that it does help to know that about a person in advance, as it helps to manage one's expectations and approach in order to best work with them.

I hope you'll help us to understand what motivates this character to fight evil and defend the helpless, and why he wants to be here in the company of like-minded heroes.  And I'd encourage you to try to SHOW us, rather than tell us, in ways that can be clearly and immediately understood by anyone, whether they're already a Drifter aficionado or not.

To offer an example of how to introduce a quirky and eccentric character who can also be a solid team player, consider the character of Luna Lovegood from the "Harry Potter" books and films.  Sure, she talks about imaginary creatures like Nargles and wears shoes to bed because she sleepwalks, so it's immediately apparent to the reader that Luna is off in her own little world most of the time; but at the same time the author/screenwriter gives her moments in the story that highlight that she's also a good person who can be relied upon as an ally to her classmates -- she reassures Harry that he's not going crazy when he suddenly starts seeing creatures that his friends Ron and Hermione are oblivious to (i.e.; the thestrals, who can only be seen by someone who has seen death); then she shows compassion by bringing scraps of food for the baby thestral; and she even aids Harry by fixing his broken nose after Draco curb-stomps him.

Anyhow, that's all I have to say for now; I hope you won't lose heart over this, and that the campaign can be even better for having had this discussion...
This message was last edited by the player at 15:47, Sun 30 Sept 2018.
StillInProcess
player, 4 posts
Mon 1 Oct 2018
at 00:39
  • msg #122

Re: OOC One

O.o I am hopelessly lost now...
StreetDemon
player, 53 posts
Urban Elementalist
DEX 18, SPD 6
Mon 1 Oct 2018
at 01:07
  • msg #123

Re: OOC One

In reply to StillInProcess (msg # 122):

Are you still down to kick evil's ass?

Then there should be no problems -- just get your character finished, then find an excuse to get yourself to Manning Enterprises....
Goodguy
player, 66 posts
Teleporting tank
Dex 18 SP 4
Mon 1 Oct 2018
at 01:14
  • msg #124

Re: OOC One

I second that..hurry up and jump into that vat of corrosive acid, turn on the gamma ray machine or accidentally swallow some radioactive pizza....whatever it takes to get the powers and suit up.
StillInProcess
player, 5 posts
Mon 1 Oct 2018
at 01:16
  • msg #125

Re: OOC One

Aye aye!
The Great Karnac
GM, 42 posts
Two poodles and knitting
needles? Sweater level 12
Mon 1 Oct 2018
at 02:14
  • msg #126

Re: OOC One

Absolutely.
    Although there are a few specific things that are not allowed
  1. Origin can not involve a radioactive handsome actor biting any part of the future hero's anatomy
  2. No secret identity is permitted to be Irwin Schwab
  3. No part of a superhero identity can be spelled n-i-t-e or s-e-i-d, it hides nothing and just annoys the proctors at the spelling bee
  4. no character is allowed to take himself more seriously than the villains, please note this should leave plenty of room

StillInProcess
player, 6 posts
Mon 1 Oct 2018
at 02:16
  • msg #127

Re: OOC One

The best Villians are the ones who think they are the hero of their own story. Super-Serious!
The Great Karnac
GM, 43 posts
Two poodles and knitting
needles? Sweater level 12
Mon 1 Oct 2018
at 03:24
  • msg #128

Re: OOC One

In reply to StreetDemon (msg # 121):

You went with Harry Potter? That would likely have been my second choice... okay, maybe third.
    Why not suggest Drifter could eventually grow into replace from list and should attempt to model a younger version of that character?
  • Coriakin from The Chronicles of Narnia
  • Rafiki from The Lion King
  • Master Oogway from Kung Fu Panda
  • Yoda from Star Wars
  • Gandalf, for bleepity sake! from The Hobbit, where do you think the idea of "apparently addled wizard" came from?

The Great Karnac
GM, 44 posts
Two poodles and knitting
needles? Sweater level 12
Mon 1 Oct 2018
at 04:27
  • msg #129

Re: OOC One

I've instituted a private line group to use for radio communications. The following code will allow those with some sort of radio communications to see it, and no one else:
[Private to group Radio Communication: this is a radio message]
becomes

Similarly, I have language groups for Arabic, French, German, Mandarin, and Spanish.
[Language Arabic: This is in Arabic]
[Language French: This is in French]
[Language German: This is in German]
[Language Mandarin: This is in Mandarin]
[Language Spanish: This is in Spanish]

becomes
[Language unknown: Sesi nd il Oulartter]
[Language unknown: Ulne et sa Omepreera]
[Language unknown: Ine er a Beical]
[Language unknown: Atle m t Derartseting]
[Language unknown: Whall i t Adhele]
StillInProcess
player, 7 posts
Mon 1 Oct 2018
at 04:28
  • msg #130

Re: OOC One

I speak English and brain. that's about it XD
NightHawk
player, 44 posts
Flying Hunter
DEX 23 SPD 6
Mon 1 Oct 2018
at 09:57
  • msg #131

Re: OOC One

Street, why did you mark Drifter with a D? He still hasn't given us his name yet....
Goodguy
player, 67 posts
Teleporting tank
Dex 18 SP 4
Mon 1 Oct 2018
at 13:26
  • msg #132

Re: OOC One

Goodguy is English only.
StreetDemon
player, 56 posts
Urban Elementalist
DEX 18, SPD 6
Mon 1 Oct 2018
at 19:54
  • msg #133

Re: OOC One

NightHawk:
Street, why did you mark Drifter with a D? He still hasn't given us his name yet....



Uhhh...because YOU called him that, in Post #38?
Drifter
player, 36 posts
Anyone up for
a Road Trip?
Mon 1 Oct 2018
at 21:44
  • msg #134

Re: OOC One

In reply to StreetDemon (msg # 53):

Makes it easier for a person with code against killing to save that poor stricken victim.:) But I have had DM's who have had other views of the Rules and that is not limited to Champions.
This message was last edited by the player at 21:50, Mon 01 Oct 2018.
StreetDemon
player, 57 posts
Urban Elementalist
DEX 18, SPD 6
Mon 1 Oct 2018
at 23:45
  • msg #135

Re: OOC One

Drifter:
In reply to StreetDemon (msg # 53):

Makes it easier for a person with code against killing to save that poor stricken victim.:) But I have had DM's who have had other views of the Rules and that is not limited to Champions.


It not entirely clear what you're referring to that you think would "make it easier" to save the victims; but I would point out that, barring one of those GM fiats, the Crushers (or even civilian bystanders, should they somehow still be on site) will never be in any real danger of permanent harm because Street Demon's power cannot do BODY damage.  But NO plan we could come up with is immune from that risk -- if one of the villains has a Susceptibility that we don't know about, or the GM simply thinks it would make for good drama to have one of the Crushers start to die, we'd be in the exact same boat as if we tried the carbon monoxide gambit.

Also, keep in mind that the gas is under Street Demon's complete control at all times -- he can shut it down with a thought, and likely will have to because the Crushers are liable get wise to the trick long before the last of them falls unconscious (the effects are Inobvious, but not completely Invisible).  At the risk of repeating myself, it's merely meant to soften the villains up and make them easier to take down, much as Flashing or Entangling them will also give us an advantage.

In addition, I'd like to invite all of the PC's to try to take a more proactive role in the strategizing process.  It's easy -- even a bit lazy -- to simply poo-poo or shoot down somebody else's idea without offering up a counter-proposal of one's own.  We're currently outnumbered, and have no idea what these villains are capable of; our best bet is to be creative and think outside the box with our powers, and to come up with stunts where we're able to hurt multiple villains simultaneously, while denying them the chance to do the same to us.  And hitting them all with an invisible attack while our team remains in hiding accomplishes exactly that.  Simply squaring off man-to-man and hoping for the best is a recipe for failure, if for no other reason than they've got more men than we do.
This message was last edited by the player at 23:49, Mon 01 Oct 2018.
The Great Karnac
GM, 45 posts
Two poodles and knitting
needles? Sweater level 12
Tue 2 Oct 2018
at 01:53
  • msg #136

Re: OOC One

Technically, what StreetDemon is attempting is more like flooding the warehouse with carbon dioxide, which would start to displace the oxygen and cause some slight suffocation. Carbon monoxide is more insidious, binding to the hemoglobin in the blood so it chemically blocks your system from getting oxygen. Carbon dioxide is the more non-lethal and its effects are quickly reversed by resumed access to oxygen. Simply put, carbon monoxide poisons and carbon dioxide suffocates.
StillInProcess
player, 8 posts
Tue 2 Oct 2018
at 01:55
  • msg #137

Re: OOC One

Better heroing through chemistry.
The Great Karnac
GM, 46 posts
Two poodles and knitting
needles? Sweater level 12
Tue 2 Oct 2018
at 02:34
  • msg #138

Re: OOC One

The Crushers are due to appear real soon, but I am trying to get as much set up as possible before my plans are disrupted by contact with the enemy.
Goodguy
player, 69 posts
Teleporting tank
Dex 18 SP 4
Tue 2 Oct 2018
at 02:38
  • msg #139

Re: OOC One

I think it's a good plan
StreetDemon
player, 59 posts
Urban Elementalist
DEX 18, SPD 6
Tue 2 Oct 2018
at 03:44
  • msg #140

Re: OOC One

Karnac -- When you have a minute, can you please take a look at posts #48 and 53 in the Manning Enterprises thread?  We need an official ruling on whether there are still any civilians within the building, as it will affect our preparations for the Crushers' arrival...
The Great Karnac
GM, 48 posts
Two poodles and knitting
needles? Sweater level 12
Tue 2 Oct 2018
at 03:51
  • msg #141

Re: OOC One

I was going for the proper level of dramatic tension.
                }:-)
Drifter
player, 37 posts
Tue 2 Oct 2018
at 03:52
  • [deleted]
  • msg #142

Re: OOC One

This message was deleted by the player at 03:52, Tue 02 Oct 2018.
Inferno
player, 6 posts
Tue 2 Oct 2018
at 13:18
  • msg #143

Re: OOC One

Personally I don't see anything wrong with the plan. But like you said it may not last long enough to be effective depending on how observant they may be. It is worth a shot.
StreetDemon
player, 61 posts
Urban Elementalist
DEX 18, SPD 6
Tue 2 Oct 2018
at 23:48
  • msg #144

Re: OOC One

NightHawk:
Nighthawk nods. "Joan Collins, who apparently dated both one of Broyko's men, and Manning in the past, has given them the slip and made her way into the building along with her cameraman. Guess she has a passcard to get through security. So if you put your gas in there, chances are that the Crushers might see her slumped form and guess at what you've done."



Joan COLLINS and Manning used to date?!?  Boy -- the old lady sure gets around, huh?  And I thought she was a tramp back in the days of "Dynasty"...

Oh, and while I'm thinking about it?  At the risk of overstating the obvious: any warnings that Street Demon has offered regarding his gas attack, goes DOUBLE for NightHawk -- I noticed that all his enhanced stats, including his CON, REC, END, and STUN, are bundled into the "Unified Power" set; that means if the gas affects those stats, it's also going to Drain every OTHER ability under the Unified Power umbrella -- his wings, his senses, even his claws -- as per 6E1 395.

Also, to Karnac: I know you were really strict on a hard 60 Active Point cap for any offensive power -- I couldn't even go up to 62 AP for a 10d6 attack with 1/2 END!  Yet for NightHawk's claws, he's got a base 52 AP for the claws themselves, which he can then amp up to 77 by adding his STR to his damage.  Not to gripe, but how did NightHawk get that exemption?

And to NightHawk, regarding the same Power: you list the maximum damage for those claws as being 4d6 w/STR, but NightHawk only has 25 STR; plus, any extra Damage Classes added by his STR would be reduced by 1/3 because part of those DC's would need to go towards applying the Increased STUN Multiple Advantage (see 6E2 100 for more info on adding damage to Attacks with Advantages).  Are you assuming some sort of Move Through-based velocity bonus with that number?
This message was last edited by the player at 00:01, Wed 03 Oct 2018.
Hatter
player, 10 posts
Tue 2 Oct 2018
at 23:50
  • msg #145

Re: OOC One

Good lord you are strong.
Goodguy
player, 72 posts
Teleporting tank
Dex 18 SP 4
Wed 3 Oct 2018
at 00:17
  • msg #146

Re: OOC One

That's why I don't carry a weapon. My STR caps me out for damage at 12d6.

I can't wait to hit someone.

On a side note.. I made the character this way because I'm absolutely new to this game and wanted a fairly basic character to get the feel of things.

I could never handle the powers StreetDemon has...it's like Greek to me right now.
Hatter
player, 11 posts
Wed 3 Oct 2018
at 00:24
  • msg #147

Re: OOC One

There is power in simplicity.

Part of me thinks with strength like that you should get tunneling with invisible power effects. You just walk through walls and leave holes behind.
NightHawk
player, 49 posts
Flying Hunter
DEX 23 SPD 6
Wed 3 Oct 2018
at 02:34
  • msg #148

Re: OOC One

In the conversion, I missed the fact of the increased stun on the big HKA. Increased Stun should only be on the pinfeather attack. May have to replace or eliminate extra stun on 4d6 attack.

Also, I am informed that Strength can add to even 1 pip of HKA damage increasing that to 2d6.
The Great Karnac
GM, 51 posts
Two poodles and knitting
needles? Sweater level 12
Wed 3 Oct 2018
at 04:57
  • msg #149

Re: OOC One

StreetDemon:
Also, to Karnac: I know you were really strict on a hard 60 Active Point cap for any offensive power -- I couldn't even go up to 62 AP for a 10d6 attack with 1/2 END!  Yet for NightHawk's claws, he's got a base 52 AP for the claws themselves, which he can then amp up to 77 by adding his STR to his damage.  Not to gripe, but how did NightHawk get that exemption?

You are correct, there is a 60 active point cap for any offensive power. There is a 40 point active cap for any defensive power. 2d6 HKA with reduced END and plus two stun multiplier is 52 active points. That's under the cap. 60 STR is 60 active points, that's under the cap.
Applying a standard push to a haymaker with 60 STR would be a 90 active point attack, and would be completely legal. So adding STR to a HKA and pushing it over sixty active points is not against the cap.
I should also point out that purchasing forty points of PD and ED, then forty points of resistant defense, then forty more points on damage reduction and forty more points on damage resistance would give a character extreme defenses while remaining within the cap. Of course, that's pretty much half the character points available so this would be like the character in 'Legion of Super Heroes' that had the awesome power of turning into a nearly indestructible statue.
NightHawk
player, 50 posts
Flying Hunter
DEX 23 SPD 6
Wed 3 Oct 2018
at 08:11
  • msg #150

Re: OOC One

Lol. Stone Lad. Color me an extreme nerd.....
StreetDemon
player, 62 posts
Urban Elementalist
DEX 18, SPD 6
Wed 3 Oct 2018
at 09:33
  • msg #151

Re: OOC One

In reply to The Great Karnac (msg # 149):

So if Nighthawk’s claw damage slips past the AP cap because it comes from two different sources (HKA and STR), why did Goodguy’s STR/Hand Attack combo — also from two sources — get the veto?

Not trying to be difficult here — it’s your campaign, obviously; just trying to understand the logic and wanting to see that the rules are being applied equally to everyone.  It’s fine by me if Nighthawk has a leg up on everyone else in terms of damage — the downside of his character is: he’s completely boned the first time anyone hits him with any sort of Drain, on account of his “Unified Power” Achilles’ Heel...
This message was last edited by the player at 09:42, Wed 03 Oct 2018.
Goodguy
player, 73 posts
Teleporting tank
Dex 18 SP 4
Wed 3 Oct 2018
at 13:25
  • msg #152

Re: OOC One

Hatter:
you should get tunneling with invisible power effects. You just walk through walls and leave holes behind.


Interesting idea. I might consider working something like that into his teleportation powers later. Being able to tunnel by teleporting pieces of matter to another spot. Kida like a teleportation powered jackhammer.
This message was last edited by the player at 13:25, Wed 03 Oct 2018.
The Great Karnac
GM, 52 posts
Two poodles and knitting
needles? Sweater level 12
Thu 4 Oct 2018
at 03:46
  • msg #153

Re: OOC One

In reply to StreetDemon (msg # 151):

To tell the truth, I wanted to open the possibility of some hero saying "I'm pushing beyond my limits, I may stop the evil Dr (something bad starting with 'd', but not doofus, it can't all be comedy) but it will probably take me out as well".
NightHawk's claws are EXTREMELY damaging, but the defense cap means if he hits the bad guy with them, he has to worry about death; they are part of his werebeast power set and so are unified and would be drained in certain circumstances; they don't exist in direct sunlight. The whole point of the point cap is to even the playing field, and NightHawk's claws will probably not be involved.
This message was lightly edited by the GM at 04:13, Thu 04 Oct 2018.
NightHawk
player, 52 posts
Flying Hunter
DEX 23 SPD 6
Thu 4 Oct 2018
at 22:24
  • msg #154

Re: OOC One

Street: 2 groups, with me on high watch and taking on Vulture sounds good.

Good Guy: Shaking their resolve would be a Presence Attack, not an Ego attack. What is your PRE value?
Hatter
player, 12 posts
Thu 4 Oct 2018
at 22:25
  • msg #155

Re: OOC One

And a random guy in a super costume near the lady in the bush. =P
StreetDemon
player, 65 posts
Urban Elementalist
DEX 18, SPD 6
Thu 4 Oct 2018
at 22:26
  • msg #156

Re: OOC One

Guys, I really hope I'm not monopolizing things too much with the strategizing for the coming fight with the Crushers -- I'd love to have the other PC's come up with gambits or power stunts that make the best use of their individual talents, or be able to offer suggestions for cool moves we could use on those dastardly villains; but unfortunately, NightHawk and I are the only ones who put their character sheets on display!  If you don't want to give the whole game away by putting up your full character sheet, you could just mention the salient game mechanics here, out of character, and we can brainstorm a bit about out-of-the-box uses for your powers...

Also, to Hatter and Nocturne: I think we're getting very close to the moment in the story where everyone assumes their positions and we fast-forward to the moment when the Crushers show up -- if you want to introduce yourself & get in on the fun (and not possibly get mistaken for one of the villains in the thick of the fight), now's the time!
NightHawk
player, 53 posts
Flying Hunter
DEX 23 SPD 6
Thu 4 Oct 2018
at 22:35
  • msg #157

Re: OOC One

Trying to discuss that +2 Stun Multiplier on HKA with GM, possibly remove it. 4d6 HKA with normal Stun seems violent enough. My high Stun.attack is a bit more elegant.
Goodguy
player, 77 posts
Teleporting tank
Dex 18 SP 4
Fri 5 Oct 2018
at 01:33
  • msg #158

Re: OOC One

NightHawk:
Good Guy: Shaking their resolve would be a Presence Attack, not an Ego attack. What is your PRE value?


Ok thanks. My Presence is 20.
Hatter
player, 13 posts
Fri 5 Oct 2018
at 01:42
  • msg #159

Re: OOC One

In reply to StreetDemon (msg # 156):

And here I thought I was being polite. One moment.
The Great Karnac
GM, 53 posts
Two poodles and knitting
needles? Sweater level 12
Fri 5 Oct 2018
at 05:39
  • msg #160

Re: OOC One

NightHawk:
Trying to discuss that +2 Stun Multiplier on HKA with GM, possibly remove it. 4d6 HKA with normal Stun seems violent enough. My high Stun.attack is a bit more elegant.

You're still off by a bit. 30 pts for 2d6 HKA, +1/4 for Reduced Endurance (1/2 END), +1/2 for +2 Increased STUN Multiplier is 52 Active Points. Adding 25 STR gives 77 Active points, divide by 1.75 to account for advantages and you have a 44 point HKA, or 3d6, not 4d6.
The Great Karnac
GM, 54 posts
Two poodles and knitting
needles? Sweater level 12
Fri 5 Oct 2018
at 05:43
  • msg #161

Re: OOC One

I'll give another twenty-four hours to set things up, then there will be some time dilation before the Crushers show up.
Goodguy
player, 79 posts
Teleporting tank
Dex 18 SP 4
Fri 5 Oct 2018
at 14:32
  • msg #162

Re: OOC One

My character sheet has been made available to everyone to view.
Drifter
player, 44 posts
Anyone up for
a Road Trip?
Fri 5 Oct 2018
at 23:13
  • msg #163

Re: OOC One

Goodguy:
Question by a newb... is something like that a time I could make an ego attack? To shake their resolve and maybe retreat?


that sounds more like a presence attack.
StreetDemon
player, 67 posts
Urban Elementalist
DEX 18, SPD 6
Fri 5 Oct 2018
at 23:15
  • msg #164

Re: OOC One

Hatter:
Hatter looked like he was about to have a social anxiety attack but when. Street said he was kidding Hatter gave his best just joking laugh.


Does Hatter's mask change to match his emotional state, a la Rorschach from "Watchmen"?  Or is it just his body language that suggests he was about to have an anxiety attack?

Also, out of curiosity, about how tall is Hatter?  Judging from the pics, he looks to be a bit on the tall-n'-gangly side; Street Demon is probably the shortest of the group, at about 5' 9" tall, with more of a gymnast's physique...
Hatter
player, 17 posts
Fri 5 Oct 2018
at 23:20
  • msg #165

Re: OOC One

He hasn't closed the eyes yet so you can see his eyes through them. Once we actually get close to a fight he'll end up closing the interior visor so it'll look like just blackness later.

And he also started a partial retreat before he stopped. Leading with the left foot.

6'2" and thin. Think engineer nerd made super hero.
StreetDemon
player, 69 posts
Urban Elementalist
DEX 18, SPD 6
Sun 7 Oct 2018
at 21:01
  • msg #166

Re: OOC One

Just to be clear -- anybody else who wants to be part of the Server Room group is more than welcome to join in; Street Demon grabbed Hatter and took off without waiting for anyone else because:

1.) He can only take one other person with him while Desolid;

2.) To minimize the risk to civilians, he needs to round up Dillon and her cameraman before he floods the building with gas; and

3.) He figures that Hatter, as a mentalist, has the best chance of "persuading" Dillon to behave herself.
NightHawk
player, 56 posts
Flying Hunter
DEX 23 SPD 6
Mon 8 Oct 2018
at 06:11
  • msg #167

Re: OOC One

I just -*Foomed*-. 500 meters in the air in 2 seconds. Someone must have just put 4 million volts through me (obscure Monty Python reference).
NeedsAName
player, 2 posts
Mon 8 Oct 2018
at 10:11
  • msg #168

Re: OOC One

BLargh, a week just shot past me here.  Having finally made up my mind, here's hoping they don't whip by quite that fast anymore.

Going with Impulse.

In reply to Darryl Starre (msg # 110):

I suppose that's one way of putting it... :P

In reply to StreetDemon (msg # 113):

Um, okay, I can see why you might bring up 'rape as a backstory'.  Which is not exactly what I was going for.  It only got as far as drunken groping before 'no means no' was enforced by a groin shot and throwing him out a nearby window.  She's not especially traumatized, angsty, or anti-social because of it; just temporarily unemployed.  But I don't really know you, am I still in offensive land?  I'm somewhere on the mostly functionally end of the autism spectrum and occasionally trip up on where the line is.
StreetDemon
player, 70 posts
Urban Elementalist
DEX 18, SPD 6
Mon 8 Oct 2018
at 17:48
  • msg #169

Re: OOC One

In reply to NeedsAName (msg # 168):



Don’t sweat it, Impulse — it takes a hell of a lot more than that to “offend” me.  Just something about that thumbnail description had my antennae up -- the use of graphic or gratuitous abuse against a character, particularly of a sexual nature, can sometimes be the sign of lazy or cliched writing in an attempt to score cheap dramatic points. But I'm not making any prejudgements about whether that's what's going on here with your character; my stance is completely neutral, and I look forward to seeing what Impulse brings to the campaign...
This message was last edited by the player at 21:40, Mon 08 Oct 2018.
StreetDemon
player, 71 posts
Urban Elementalist
DEX 18, SPD 6
Mon 8 Oct 2018
at 21:32
  • msg #170

Re: OOC One

Inferno:
Inferno watched Street Demon and Hatter vanish in a puff of smoke. Then Night Hawk took flight as the rest stood waiting. He had thought the intent was for the rest of them to wait hidden in the warehouse, but evidently he had misunderstood. Taking a position behind a rooftop HVAC unit to lessen the chances of being spotted, he waited to see what happened.


Actually, that was the plan I thought I was conveying to everybody -- the gas trap only works if we can lure them inside the building with their guard down, and that only happens if they're not confronted with any opposition beforehand.  Hence the use of phrases like "IN the warehouse" and "stay out of sight"...

<sigh>

Well, it's like Street Demon said -- no plan survives contact with the enemy.  Or one's own allies, apparently...
This message was last edited by the player at 21:42, Mon 08 Oct 2018.
Drifter
player, 48 posts
Anyone up for
a Road Trip?
Mon 8 Oct 2018
at 22:02
  • msg #171

Re: OOC One

In reply to StreetDemon (msg # 170):

since when is there only a I in Team...

I thought it was meant to be a GROUP Effort and that does NOT involve DICTATORIAL Demands by people who do not let others have the chance to respond before they ASSUME that EVERYONE is of agreement before they went off by themselves AGAIN.  Only to then turn around and complain about others not doing what they were told to do.

We are not your puppets,  Give us time to read and respond before 'ASSUMING' your demands are being followed by everyone else.

Drifter had brought in a em-placed weapon and placed it and then you ran off half cocked and he was NOT going to leave the Weapon behind as he for one does not plan on 'arming' the enemy.

As I had already posted in (msg # 44): which is as follows:-
Drifter:
Slowly the sound of some song or other approaches it does sound like Ride of the Valkaries.  The source meanders first from low then from high then bursting over the lip of the building comes that annoying Drifter fellow.
"Hello Folks I am Back.  Hope your happy to see me... and before you snort in my direction and say some other nasty things that may hurt my feelings let me show you what I brought with me this time.

Have any of you seen a non-lethal MiniGun Emplacement Weapon?  Well it just so happens that I have one here with me. From what I gather is has four shot bursts of rubber bullets with enough range to cover all of the approaches on the front side of the building.  So who wants to play with it in the oncoming battle?  Hope someone does as it was not that easy to get my hands on it... So any takers?

I have already eyeballed the area and I do believe I have the best place to set it up in mind.
 Of course someone with trained combat skills would be better using it than someone like me."
  If you were not wanting the weapon placed then why did you not have your character say so in the first place.
Goodguy
player, 82 posts
Teleporting tank
Dex 18 SP 4
Mon 8 Oct 2018
at 22:27
  • msg #172

Re: OOC One

Holy 0 to 60 in 2.5 seconds Batman.
StreetDemon
player, 72 posts
Urban Elementalist
DEX 18, SPD 6
Mon 8 Oct 2018
at 22:31
  • msg #173

Re: OOC One

Goodguy:
Holy 0 to 60 in 2.5 seconds Batman.


...where 2.5 seconds is equal to literally ONE WEEK since I proposed the initial plan to set up the gas trap for the Crushers; and in the intervening time made continual invitations, both in and out of character, for criticisms, counter-proposals, and improvements.

But apparently that's STILL too quick and "dictatorial"...

</sarcasm>
Drifter
player, 49 posts
Anyone up for
a Road Trip?
Mon 8 Oct 2018
at 22:47
  • msg #174

Re: OOC One

StreetDemon:
Goodguy:
Holy 0 to 60 in 2.5 seconds Batman.


...where 2.5 seconds is equal to literally ONE WEEK since I proposed the initial plan to set up the gas trap for the Crushers; and in the intervening time made continual invitations, both in and out of character, for criticisms, counter-proposals, and improvements.

But apparently that's STILL too quick and "dictatorial"...

</sarcasm>

Reap as you sow.
Hatter
player, 20 posts
Mon 8 Oct 2018
at 23:21
  • msg #175

Re: OOC One

What has happened has happened. This just means that S.D. And I will be massive badasses and overcome any issues on our end. Just as any other will have to.
StreetDemon
player, 73 posts
Urban Elementalist
DEX 18, SPD 6
Tue 9 Oct 2018
at 00:54
  • msg #176

Re: OOC One

In reply to Hatter (msg # 175):

I'm pretty much of the same mind, Hatter -- we probably can't un-ring the bell at this point, so we're just going to have to play the ball where it lies.  At this point I think everything is going to hinge on NightHawk -- our team is currently split, while theirs is united; and it's going to be up to him to rally the team at the right moment so we're not confronting the Crushers at half strength...
Hatter
player, 21 posts
Tue 9 Oct 2018
at 01:00
  • msg #177

Re: OOC One

I have a tiny bit of healing if it comes down to it. I think we will be better off sticking to mental illusions to help cover any exit power you have in the worst case. Just keep telling Hatter what to do and he will back you up best he can. Mindlink is also an option.
StreetDemon
player, 74 posts
Urban Elementalist
DEX 18, SPD 6
Tue 9 Oct 2018
at 01:25
  • msg #178

Re: OOC One

In reply to Hatter (msg # 177):

Not to nitpick, but don't you need to have line of sight with the target in order to establish a Mind Link?
Hatter
player, 22 posts
Tue 9 Oct 2018
at 01:47
  • msg #179

Re: OOC One

I did not see that. Ill go double check.
The Great Karnac
GM, 58 posts
Two poodles and knitting
needles? Sweater level 12
Tue 9 Oct 2018
at 03:40
  • msg #180

Re: OOC One

You need line of sight, and a willing target, to establish the mind link. After the link is established, line of sight is not necessary.
The Great Karnac
GM, 60 posts
Two poodles and knitting
needles? Sweater level 12
Tue 9 Oct 2018
at 05:58
  • msg #181

Re: OOC One

A second way to establish the mind link would be to mind scan each party to be added to the link, then link to each. Mind scan is a 'targeting sense' for mental powers, and as such replaces line of sight once a link is made.
I've added a private group for those in a mind link, I'll have to edit the list as people drop in and out. It works the same as radio communications, so just as:
[Private to group Radio Communication: this is a radio message]
becomes

[Private to group MindLink: this is through the mind link]
becomes

as most of you can't see either of these, it would be helpful if someone who did see them let me know they were working properly.
Hatter
player, 23 posts
Tue 9 Oct 2018
at 06:15
  • msg #182

Re: OOC One

I see both. One white and one orange.
Impulse
player, 3 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Tue 9 Oct 2018
at 07:17
  • msg #183

Re: OOC One

Well, I exist as a real PC now.  Hi.

So, do I just show up at Manning Enterprises, or is there more structure to this?
NightHawk
player, 57 posts
Flying Hunter
DEX 23 SPD 6
Tue 9 Oct 2018
at 07:26
  • msg #184

Re: OOC One

Sorry about my own impulsive response, but the last thing I can allow is your gas starting to drain all my abilities. Plus I am most effective in the air, and hiding on the roof isn't an option if Vulture has avian sight enhancements like I do. If he gives his team the all-clear and they go inside, I can strike him from above or behind and take him down before joining you.
StreetDemon
player, 75 posts
Urban Elementalist
DEX 18, SPD 6
Tue 9 Oct 2018
at 09:42
  • msg #185

Re: OOC One

In reply to NightHawk (msg # 184):

I don’t consider yours an “impulsive response” at all, NightHawk — you’re performing your role exactly how we talked about, keeping tabs on the Crushers and waiting for an opportunity to peel off Vulture from the rest of the villains.  Although, at the risk of repeating myself, NightHawk will still be quite safe from the gas if he simply stays above it or holds his breath while inside it — I was only going to put about 3 Phases’ worth of END into the cloud anyway, once they’d entered the building...
Hatter
player, 24 posts
Tue 9 Oct 2018
at 11:08
  • msg #186

Re: OOC One

In reply to Impulse (msg # 183):

Hi impulse. Welcome.
Goodguy
player, 83 posts
Teleporting tank
Dex 18 SP 4
Tue 9 Oct 2018
at 13:14
  • msg #187

Re: OOC One

Hey there Impulse.... find a way to role play yourself in.

Goodguy has a known identity if that helps.
StreetDemon
player, 76 posts
Urban Elementalist
DEX 18, SPD 6
Tue 9 Oct 2018
at 20:01
  • msg #188

Re: OOC One

NightHawk:
Sorry about my own impulsive response, but the last thing I can allow is your gas starting to drain all my abilities. Plus I am most effective in the air, and hiding on the roof isn't an option if Vulture has avian sight enhancements like I do. If he gives his team the all-clear and they go inside, I can strike him from above or behind and take him down before joining you.


Actually, since NightHawk's kick-ass PER Roll has given the group some advance notice, I had another idea for doing a coordinated group attack on the Crushers.  If you'll indulge me for just a moment:

1.) First, we'd need NightHawk to somehow verify (maybe through another PER Roll?) that the Crushers are indeed inside that van; assuming it IS them, then

2.) NightHawk notifies Street Demon and Hatter, so that they can hot-foot it back outside to join the rest of the team; while they're doing so

3.) Street Demon jams the local radio frequencies to render Vulture useless as a lookout; at that point

4.) NightHawk can attack Vulture at will, hopefully gaining the element of surprise on him; meanwhile

5.) The remaining heroes disable the van, where (presumably) the rest of the Crushers are inside.  The "how" doesn't matter so much -- Inferno could melt the tires, Drifter could shoot those tires out with his gun, Hatter creates a mental illusion that causes the driver to crash, or whatever.  But we probably want to limit it to just one or two people being devoted to crippling the van, because of what comes next;

6.) Street Demon then uses his Concrete and Smog powers to give the Crushers the "Dutch Oven" treatment -- with a Multiple Attack, he fills the van with toxic gas, then traps them inside it with a concrete wall that's tight enough to pin the doors of the van shut.  The build might look something like this:

Dutch Oven -- The Gas: Drain CON, END, STUN, and REC simultaneously 1d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +0), Area Of Effect (4m Radius; +1/4), Constant (+1/2), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 1/2), Invisible Power Effects (Fully Invisible, effects of Power are Inobvious to both target and other characters; +1 1/2), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Not usable in high winds (-1/4) Real Cost: 40
PLUS
Dutch Oven -- The Oven: Barrier 5 PD/8 ED, 7 BODY (up to 18m long, 3m tall, and 1/2m thick), Opaque Sight Group (60 Active Points); OIF -- Requires nearby source of concrete (-1/2) Real Cost: 40


This limits the gas to affecting only those within the van; SD can maintain the gas more or less indefinitely, but he can now cause it to dissipate instantly if he wants to, which represents an improvement for anyone who needs or wants to engage the Crushers close up.  After this initial setup

6.) The heroes can now surround the englobed van and engage the Crushers, with the main goal being to keep them trapped within the area of the gas as much as possible to prolong their exposure.  Since the Barrier tends to keep the Crushers in an enclosed area, Area Effect attacks will be particularly effective, for those who have them.  Goodguy could also use his incredible strength to knock back or throw escapees back into the AE of the gas, to make them keep taking Drain damage (as well as slamming into the van or a concrete wall for additional damage).  And if we can keep at least some of the Crushers trapped inside the van, either by bottlenecking their escape route or Street Demon patching the holes in the barrier after one or two get out, the rest of the heroes can concentrate fire on one or two Crushers at a time, increasing our chances of knocking them completely out.  And since the Barrier will also effectively pin the doors shut on the van, they may end up doing considerable damage to their own vehicle as they attempt to bust out, which may render the van useless for carrying out the heist, even if they do manage to get free.

It goes without saying that this is merely an invitation to discussion -- no one is being "ordered", and nothing is being "demanded".  But any discussion needs to happen quickly, before the GM advances the timeline; and somebody other than me (namely: NightHawk) would have to kick off this (or any other) series of events, as Street Demon and Hatter are currently unaware of the existence of the van...
This message was last edited by the player at 22:50, Tue 09 Oct 2018.
Hatter
player, 25 posts
Tue 9 Oct 2018
at 20:13
  • msg #189

Re: OOC One

In reply to StreetDemon (msg # 188):

Side question. Street, can I still talk as a vapor?
StreetDemon
player, 77 posts
Urban Elementalist
DEX 18, SPD 6
Tue 9 Oct 2018
at 20:18
  • msg #190

Re: OOC One

In reply to Hatter (msg # 189):

Absolutely -- about the only thing you can't do, is attack opponents who aren't similarly Desolid.  And Street Demon isn't holding on to Hatter too tightly -- you could be cut loose and become solid again as a Zero Phase Action.
Hatter
player, 26 posts
Tue 9 Oct 2018
at 20:43
  • msg #191

Re: OOC One

In reply to StreetDemon (msg # 190):

Heading home. I'll have some info on the scan. Most what you know already.
Goodguy
player, 85 posts
Teleporting tank
Dex 18 SP 4
Tue 9 Oct 2018
at 20:56
  • msg #192

Re: OOC One

You had me at "disable the van".
StreetDemon
player, 78 posts
Urban Elementalist
DEX 18, SPD 6
Tue 9 Oct 2018
at 21:17
  • msg #193

Re: OOC One

Goodguy:
You had me at "disable the van".



I figure this strategy also has the added advantages of:

1.) Keeping Joan Dillon and her cameraman safe, as we'd now be engaging the Crushers some distance away from Manning Enterprises; and

2.) Limiting collateral damage to the business, for the same reason.

The one "x-factor" to the whole plan depends on who/what else is going to be close by in the section of the street where we do end up engaging them -- we'd need to be careful for random civilians, and try to keep the Crushers corralled up in/around the van as much as possible.

Also, I know the initial Barrier is a bit on the weak side, owing to having to wrap up the entire perimeter of the van in a single shot; but if we can hold the line and keep the Crushers contained for just a couple of Segments, SD could do another Multiple Attack and bolster the concrete wall with an additional 15 BODY...
This message was last edited by the player at 21:17, Tue 09 Oct 2018.
NightHawk
player, 58 posts
Flying Hunter
DEX 23 SPD 6
Tue 9 Oct 2018
at 21:18
  • msg #194

Re: OOC One

The only one who might be outside the van is Mercury Mercenary. He might also be an advanced scout.
StreetDemon
player, 79 posts
Urban Elementalist
DEX 18, SPD 6
Tue 9 Oct 2018
at 21:56
  • msg #195

Re: OOC One

NightHawk:
The only one who might be outside the van is Mercury Mercenary. He might also be an advanced scout.


The Amazing Forbush Man could be outside the van, for all we know!  But I figure hamstringing four out of six ain't a bad start (maybe seven, if the GM throws in an additional Crusher to balance out the imminent arrival of Impulse).  Plus, if Street Demon can Hold his Action until just after Merc takes his Phase on the same Segment, SD can englobe MM in a 5 PD/20 BODY concrete cage of his own, and he won't be able to Dive for Cover to avoid it...

But like I said, this is meant to spark conversation and brainstorming -- if someone has a bright idea for dealing with Mercury Mercenary, now's the time!  (I'm thinking some sort of "Liquify Concrete" spell, built as a Sticky AE Entangle; but don't let that stifle your own creativity!)
Goodguy
player, 86 posts
Teleporting tank
Dex 18 SP 4
Tue 9 Oct 2018
at 22:25
  • msg #196

Re: OOC One

so my plan for this is straight forward. Teleport right in front of the van. Smash the engine with a well placed punch then flip what's left of the van on it's side.

any objections? I'll make said post in the AM to give time for feedback.
StreetDemon
player, 81 posts
Urban Elementalist
DEX 18, SPD 6
Tue 9 Oct 2018
at 22:45
  • msg #197

Re: OOC One

In reply to Goodguy (msg # 196):

I can definitely respect that plan from a "looks cool on camera" perspective; but from a game mechanics standpoint, it may be a little trickier to pull off -- your punch probably wouldn't do enough knockback to stop it cold, which means it would probably still impact you and do some damage.

Maybe a "Grab-By" maneuver to scoop up the van and have the two of you match velocities in a single move, with the punch effectively being the "special effect" for inflicting "Grab and throw" damage for slamming it into the ground?  It'd be the same amount of damage as a straight punch (both to the van and the occupants inside, minus any protections they may have for seatbelts/airbags), and guarantee that you'd take no damage yourself; AND brings the van to a dead stop on its side...

The one caveat is that the Grab-By maneuver has a -3 OCV penalty, but the size of the van would give you a +3 bonus to hit, which cancels that out; that'd mean the van could have a maximum DCV of 4, versus your OCV of 6, for a total 13- to-hit roll (about 83% chance of success).*  And if you miss, the van's plowing into you without being slowed down at all, for a considerable amount of damage.

However, the fact that you're appearing out of nowhere may give you a Surprise Maneuver bonus to your OCV, which would increase your chance of success, subject to the GM's whim.

Can we get a ruling on the feasibility of such a stunt, Karnac?

Oh, and one other thing -- we'd better be sure that it's really the Crushers inside the van BEFORE you try that little stunt, or you're going to have some pretty battered and litigious civilians on your hands...

*In case you're wondering, I'm pulling the stats for the van from 6E2 196, and assuming that it's just an unmodified van; those numbers could be subject to change if the van is actually souped up and the crappy paint job is a "disguise" for it...
This message was last edited by the player at 23:32, Tue 09 Oct 2018.
StreetDemon
player, 82 posts
Urban Elementalist
DEX 18, SPD 6
Wed 10 Oct 2018
at 00:53
  • msg #198

Re: OOC One

NightHawk:
From 500 meters up, Nighthawk wheels around and begins to dive at Vulture, in a curving arc to circle the bionic birdman from above and behind. With razor-sharp senses, Nighthawk attempts to spot the driver of the van and see how low it might be riding (thinking that Bull might be heavy enough to test the suspension).

Perception 17-, +6 Range levels vs sight. Rolled 11 on 3d6.

IR Vision
Night Vision
240 degree arc of perception.


IR Vision might also be telling in this case, NightHawk -- Bull might have an outsize heat signature that could potentially be visible in the van, as might the power source or exhaust vents from FIST's armor...
The Great Karnac
GM, 61 posts
Two poodles and knitting
needles? Sweater level 12
Wed 10 Oct 2018
at 01:20
  • msg #199

Re: OOC One

In reply to Impulse (msg # 183):

Yes, just show up. Impulse will need to explain herself to those already there, and would probably want to avoid any Crushers (assuming she can figure out who they are). Otherwise, it shouldn't be too tough for Impulse to decide that absent Crusaders means plenty of bad guys to take down; each would have an acceptable level of risk, in any case.
The Great Karnac
GM, 62 posts
Two poodles and knitting
needles? Sweater level 12
Wed 10 Oct 2018
at 02:03
  • msg #200

Re: OOC One

The characters can all see that this van is faking neither its age nor its lack of proper maintenance:

NameSizeOCV+Mass (KB)
Decrepit Old Van6x3x3m+33.2t (-5)
STRDEFBODYDEX
3521210
OCVDCVSPDMove
33332
MAXCostfor character
x4 552m5511

Hatter
player, 32 posts
Sat 13 Oct 2018
at 19:56
  • msg #201

Re: OOC One

In reply to StreetDemon:


Sorry for falling off the face of the Earth, got sick. Attempting to catch up, stuck at work though so I'll do my best to catch up.
Impulse
player, 6 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Mon 15 Oct 2018
at 07:50
  • msg #202

Re: OOC One

Meant to respond a bit sooner, but there were some issues with internet coverage and activities/sleeping.



Also, now that I think about it, what is the terminology used in Central City to refer to crimes committed with superpowers?  Like how 'assault' becomes 'assault with a deadly weapon' if they have a gun.  Since it seems like the sort of thing the police would have a standardized term for. :)
The Great Karnac
GM, 66 posts
Two poodles and knitting
needles? Sweater level 12
Tue 16 Oct 2018
at 04:30
  • msg #203

Re: OOC One

Assault involves a threat of bodily harm. Making the threat with the obvious ability to deliver lethal force is assault with a deadly weapon. Including the intent to take the targets life (with or without the obvious ability to deliver lethal force) is assault with intent to kill.
An attack after an assault becomes, depending on the level of the assault and the weapon used in the attack, 'assault and battery' or 'attempted murder' or 'manslaughter' or some degree of 'murder'.
It's important to realize, assault is just a threat. As soon as the event is more than a threat it has progressed past assault.
Impulse
player, 7 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Tue 16 Oct 2018
at 18:55
  • msg #204

Re: OOC One

Well, sure, yes.  But that misses my point for a poor example.  What I was trying to get was how does the police dispatcher indicate supervillain involvement?  'Suspect is armed' doesn't quite explain the situation properly.  And there are so many terms people like throwing out; empowered, metahuman, supers, etc.

It's not that important, but I do like getting my language right. :)
The Great Karnac
GM, 67 posts
Two poodles and knitting
needles? Sweater level 12
Wed 17 Oct 2018
at 04:18
  • msg #205

Re: OOC One

SOP is for the dispatcher to indicate they have "ACR", at which point the police immediately back off. As an example, when the purse snatcher grabs the purse from the little old lady in full vision of the beat cop, the patrolman starts chasing the purse snatcher as he reports the situation to hq (cops have radios). When Condorman swings past the patrolman after the purse snatcher, the patrolman stops running and tells hq he has ACR. Dispatch relays this to anyone with their radio on and ALL affected police personnel take a step back and wait for Condorman to do what he's going to do.
This might seem inefficient, but it means police lives aren't wasted against impossible foes because when one appears there is usually an almost immediate Apparent Cape Response.
Drifter
player, 61 posts
Anyone up for
a Road Trip?
Wed 17 Oct 2018
at 11:25
  • msg #206

Re: OOC One

In reply to The Great Karnac (msg # 205):
 I hope the Police change frequencies sporadically.
StreetDemon
player, 86 posts
Urban Elementalist
DEX 18, SPD 6
Wed 17 Oct 2018
at 21:57
  • msg #207

Re: OOC One

Sorry I've been incommunicado the last couple of days -- been busy moving to a new apartment, and helping my stepdaughter prepare for the imminent delivery of her baby...
StreetDemon
player, 87 posts
Urban Elementalist
DEX 18, SPD 6
Wed 17 Oct 2018
at 21:58
  • msg #208

Re: OOC One

Also, have we lost Inferno from the group?  Haven't seen nor heard from him in a while now...
Inferno
player, 9 posts
Thu 18 Oct 2018
at 00:17
  • msg #209

Re: OOC One

Nah, still around just a little busy but I am keeping track.
NightHawk
player, 64 posts
Flying Hunter
DEX 23 SPD 6
Thu 18 Oct 2018
at 03:23
  • msg #210

Re: OOC One

Secret passage from the Citadel was something I had not considered. It's a good possibility.
The Great Karnac
GM, 69 posts
Two poodles and knitting
needles? Sweater level 12
Thu 18 Oct 2018
at 05:18
  • msg #211

Re: OOC One

I took care of knockback for you (yeah, I know, it doesn't do anything, it just looks good).

target is in the air -1d6, attack was killing damage +1d6
00:01, Today: The Great Karnac, on behalf of NightHawk, rolled -2 using 2d6-7.  knockback.
that would be 4m of knockback, which propels Vulture 4m away from NightHawk
Hatter
player, 34 posts
Thu 18 Oct 2018
at 06:39
  • msg #212

Re: OOC One

In reply to StreetDemon (msg # 207):

Cheers on the new baybeh!
Drifter
player, 65 posts
Anyone up for
a Road Trip?
Tue 23 Oct 2018
at 04:37
  • msg #213

Re: OOC One

Does anyone have a book or movie realm or reality that they have wanted a character to interact with?  I have thought it would be fun to have a Character explore The Many Coloured Land, Middle Earth and Pern.  Getting a Fire Lizard companion would be so useful for sending timely and urgent cries for assistance... if we can get the little tykes to understand how important a message is.  Ever dream of crossing lances with Galahad or Lancelot? How about being tutored in magic by Merlin? How about a visit to one of the Many versions of Atlantis?

If you have? All you need do is post OOC care of the DM and then catch Drifter on a good day:)
Nothing is Impossible just highly Unlikely.  Why it might even be possible to have our characters travel to a Mundane Earth where people are fans of a Online game call The Crusaders of Central City? Now that would be so weird.  Not saying that such a thing has not already been done before... but not with this group of Hypernauts.
This message was last edited by the player at 04:45, Tue 23 Oct 2018.
Hatter
player, 36 posts
Tue 23 Oct 2018
at 05:13
  • msg #214

Re: OOC One

As a Catholic, the Bible.

If we are limited to fiction, old man's war because of the tech, Dresden Files because I'm in it, and my own books because I know more than would be fare about book world's I've published myself.
The Great Karnac
GM, 71 posts
Two poodles and knitting
needles? Sweater level 12
Tue 23 Oct 2018
at 05:34
  • msg #215

Re: OOC One

That sort of jumping around is dangerous. Ya never know when the Vogons are gonna make an appearance.
Knockout
player, 26 posts
Agile Brick
DEX 20(23) SPD 4
Tue 23 Oct 2018
at 07:01
  • msg #216

Re: OOC One

The blonde bombshell is back to the story ! Now that RL is settled and let me play ! :)
Drifter
player, 66 posts
Anyone up for
a Road Trip?
Tue 23 Oct 2018
at 07:26
  • msg #217

Re: OOC One

In reply to The Great Karnac (msg # 215):

or when one is going to encounter a Tribble.  But life is full of danger is it not.  There are Muggers, Thugs, Grifters who are not at all like Drifters, Con Artists and Con Ametures not to forget Reporters and Freelance Tax Assessors (you know the ones who are into five fingered discounts.)
This message was last edited by the GM at 04:59, Wed 24 Oct 2018.
Hatter
player, 37 posts
Tue 23 Oct 2018
at 17:12
  • msg #218

Re: OOC One

Great, the lovely lady is back to turn Hatter into a bumbling fool. XD
Knockout
player, 29 posts
Agile Brick
DEX 20(23) SPD 4
Wed 24 Oct 2018
at 06:42
  • msg #219

Re: OOC One

that's up to you Hatty ^^
NightHawk
player, 67 posts
Flying Hunter
DEX 23 SPD 6
Wed 24 Oct 2018
at 07:05
  • msg #220

Re: OOC One

Ummm, okay?? Where did Shrew, Bull, and MercMerc come from, and why didn't Nighthawk's incredible PER and 240-degree vision spot them? What direction and Distance to F.I.S.T.?
The Great Karnac
GM, 73 posts
Two poodles and knitting
needles? Sweater level 12
Wed 24 Oct 2018
at 20:24
  • msg #221

Re: OOC One

NightHawk couldn't perceive some of them approaching through the smoke screen. FIST is 175m down and about 70m southeast of NightHawk and everyone heard him fly in.
Hatter
player, 39 posts
Wed 24 Oct 2018
at 23:33
  • msg #222

Re: OOC One

Was his preception high enough for him to see a hatter pointing at him and making gestures?
NightHawk
player, 69 posts
Flying Hunter
DEX 23 SPD 6
Thu 25 Oct 2018
at 01:24
  • msg #223

Re: OOC One

The smoke screen affects Infrared and Night vision, too?
The Great Karnac
GM, 74 posts
Two poodles and knitting
needles? Sweater level 12
Thu 25 Oct 2018
at 03:52
  • msg #224

Re: OOC One

Yes, the smoke affects infrared. Nightvision is just vision, the smoke is built as Darkness(power) whereas nightvision offsets darkness(environmental). NightHawk is a quarter of a kilometer away swooping at a target, and will STILL perceive the new arrivals before they do anything.
Knockout
player, 30 posts
Agile Brick
DEX 20(23) SPD 4
Thu 25 Oct 2018
at 04:01
  • msg #225

Re: OOC One

do i get any clue on the radio or anyhing else about where the other are battling ?
The Great Karnac
GM, 75 posts
Two poodles and knitting
needles? Sweater level 12
Thu 25 Oct 2018
at 04:07
  • msg #226

Re: OOC One

There were several PSA's with Detective Broyko asking for what help he could get from the local independent heroes, if Knockout calls him he'll tell her exactly where the action is.
Impulse
player, 9 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Thu 25 Oct 2018
at 10:34
  • msg #227

Re: OOC One

Sorry, I am alive, but work this week has been just stressful enough that by the time I relax enough to post at night, it is past my bedtime.  Hopefully I can catch up sooner than later? :P
The Great Karnac
GM, 77 posts
Two poodles and knitting
needles? Sweater level 12
Fri 26 Oct 2018
at 21:58
  • msg #228

Re: OOC One

I've been a little lax, but I'll try to do better.
Mind Link will ONLY work on a WILLING target in LOS. If you are willing to be linked, speak up. Linking is defined as an attack action, so only one person per phase, but otherwise the link works without fail (willing target means MCV is 0). Please indicate whether or not your character was willing so I can properly update the private communication channel for mind link.
NightHawk
player, 73 posts
Flying Hunter
DEX 23 SPD 6
Fri 26 Oct 2018
at 22:46
  • msg #229

Re: OOC One

Unless I see the person trying to get inside my head, I refuse. It might be Temper trying to get inside, for all I know.
Drifter
player, 71 posts
Anyone up for
a Road Trip?
Sat 27 Oct 2018
at 02:27
  • msg #230

Re: OOC One

Drifter would also attempt to resist any attempt at mental intrusion.  That being said I would have to ask.  If after some time we get to know the mental signature of a person! Would it be acceptable to figure that is the person doing the deed?

Like recognising a familiar figure in your lounge room?
This message was last edited by the player at 02:31, Sat 27 Oct 2018.
NightHawk
player, 74 posts
Flying Hunter
DEX 23 SPD 6
Sat 27 Oct 2018
at 03:02
  • msg #231

Re: OOC One

Is StreetDemon still posting? He's the one I have a communications link with.
The Great Karnac
GM, 78 posts
Two poodles and knitting
needles? Sweater level 12
Sat 27 Oct 2018
at 04:35
  • msg #232

Re: OOC One

In reply to Drifter (msg # 230):

Actually, no. You have to be willing BEFORE the mental touch, so there wouldn't be anything to recognize.
NightHawk
player, 75 posts
Flying Hunter
DEX 23 SPD 6
Mon 29 Oct 2018
at 06:09
  • msg #233

Re: OOC One

Will my relative velocity and Speed be enough to intercept FIST?
The Great Karnac
GM, 80 posts
Two poodles and knitting
needles? Sweater level 12
Mon 29 Oct 2018
at 06:14
  • msg #234

Re: OOC One

Yes, and he's not really rushing anywhere.
NightHawk
player, 76 posts
Flying Hunter
DEX 23 SPD 6
Mon 29 Oct 2018
at 21:11
  • msg #235

Re: OOC One

I think we need a speed chart instead of free form. And how far away is FIST and the groundlings?
The Great Karnac
GM, 81 posts
Two poodles and knitting
needles? Sweater level 12
Tue 30 Oct 2018
at 05:34
  • msg #236

Re: OOC One

I think we do, also. Those still in transit (definitely Impulse and NightHawk, but anyone else that's stall approaching their target should chime in) need to indicate what approach they're using, I'll set up a SPD chart, please let me know if I get anything wrong:

NameDEXSPD
NightHawk237
Mercury Mercenary197
The Vulture256
Inferno236
StreetDemon186
Drifter156
Impulse275
The Shrew185
Temper115
Bull105
FIST105
Knockout204
Hatter184
GoodGuy184

This message was last edited by the GM at 04:43, Sat 03 Nov 2018.
Hatter
player, 42 posts
Tue 30 Oct 2018
at 22:02
  • msg #237

Re: OOC One

Yea, I think Street is down for the moment. What to do next. hmmm.
NightHawk
player, 77 posts
Flying Hunter
DEX 23 SPD 6
Tue 30 Oct 2018
at 22:18
  • msg #238

Re: OOC One

Correction. My Speed is 7.
The Great Karnac
GM, 82 posts
Two poodles and knitting
needles? Sweater level 12
Wed 31 Oct 2018
at 04:35
  • msg #239

Re: OOC One

I believe StreetDemon is on the roof attempting to coordinate communications with the sensors in the building and any radios nearby, so he's busy.
I've added all the characters to the mind link, but it is assumed that each character spent an action having Hatter add them. I would think you could have fun with the RP on that. Let me know if your character officially opted out of the mind link so that I can remove them from the group.
Knockout
player, 35 posts
Agile Brick
DEX 20(23) SPD 4
Wed 31 Oct 2018
at 04:44
  • msg #240

Re: OOC One

It's ok for me. knockout is unexperienced enough to let such a link establish. ^^
Drifter
player, 74 posts
Anyone up for
a Road Trip?
Wed 31 Oct 2018
at 06:38
  • msg #241

Re: OOC One

Inexperience or not! Normally a Mind Link is very useful and people may opt to hang up anytime they want:)  That been said however for some strange reason Drifter has opted out.
Knockout
player, 36 posts
Agile Brick
DEX 20(23) SPD 4
Wed 31 Oct 2018
at 06:50
  • msg #242

Re: OOC One

Well you guys all using photos as a profile picture, makes me feeling I need to do so :p
Let's see if I find anything fitting !
Drifter
player, 75 posts
Anyone up for
a Road Trip?
Wed 31 Oct 2018
at 07:35
  • msg #243

Re: OOC One

In reply to Knockout (msg # 242):

Nah... don't do it Knockout your character is special... Revel in it.

You can beat up any other characters who takes something other than a photo just to keep it that way:)  Even if it is {doom doom dooooom doom} The DM

{I formerly declare that in Drifters opinion any similarities between The Great Karnac and some random non affiliated DM are totally and entirely circumstantial and indeed the two beings are totally different entities}

gulp I do hope that is good enough... waiting nervously under a lightning rod beneath 2 miles of solid concrete and rubber padding, for any signs of Thunder Bolts.

I think you should Keep your Photo Knockout it does go well with your Picture.
This message was last edited by the player at 07:39, Wed 31 Oct 2018.
Darryl Starre
player, 17 posts
Charming Journalist
DEX 14 SPD 3
Wed 31 Oct 2018
at 08:04
  • msg #244

Re: OOC One

And Drifter knows from rubber padding...
Drifter
player, 76 posts
Anyone up for
a Road Trip?
Wed 31 Oct 2018
at 08:45
  • msg #245

Re: OOC One

In reply to Darryl Starre (msg # 244):

Your only saying that because Drifter has met Santa Clause, The Easter Bunny and Jack Frost.  Unfortunately The Tooth Fairy refuses to visit him for some unfounded speculations. Drifter has lost some teeth.  Oh and I formerly decline to be the subject of any interview with you unless it is a puff piece.  With plenty of unfathomable words... like supercalifragilisticexpialidocious.
Knockout
player, 38 posts
Agile Brick
DEX 20(23) SPD 4
Wed 31 Oct 2018
at 08:48
  • msg #246

Re: OOC One

Knockout doesn't know about rubber padding. But Santa Klaus she knows about. And Humpty Dumpty.
Drifter
player, 77 posts
Anyone up for
a Road Trip?
Wed 31 Oct 2018
at 08:58
  • msg #247

Re: OOC One

In reply to Knockout (msg # 246):
sigh...
Drifter stopped visiting Humpty Dumpty long ago... The superglue was getting to be too much of a drain on limited resources.
This message was last edited by the player at 09:03, Wed 31 Oct 2018.
Knockout
player, 39 posts
Agile Brick
DEX 20(23) SPD 4
Wed 31 Oct 2018
at 09:01
  • msg #248

Re: OOC One

Among the various tabloids that Knockout is targetted by, some of them suggested she could visit Playboy House. Or Maxim's.

Thug life...
Drifter
player, 78 posts
Anyone up for
a Road Trip?
Wed 31 Oct 2018
at 15:47
  • msg #249

Re: OOC One

Drifter has heard OZ is good this time of year... Heck he has heard it is good any time of the year.
Knockout
player, 40 posts
Agile Brick
DEX 20(23) SPD 4
Thu 1 Nov 2018
at 04:09
  • msg #250

Re: OOC One

Heya travelling from today till sunday :)
Impulse
player, 11 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Fri 2 Nov 2018
at 06:50
  • msg #251

Re: OOC One

One more correction to the SPD chart - I've got +4 Lightning Reflexes with all, so effectively 27 DEX.
Drifter
player, 80 posts
Anyone up for
a Road Trip?
Fri 2 Nov 2018
at 21:49
  • msg #252

Re: OOC One

In reply to Impulse (msg # 182):

Drifter does have access to some rather odd weapons like the Rubber Bullet Mini-Gun market with optional Computer Targeted Firing Solutions, Kyber crystals or energon powered Decepticon booby traps err pistols.

 after all he is an entrepreneur...
  theoretically so.
The Great Karnac
GM, 83 posts
Two poodles and knitting
needles? Sweater level 12
Sat 3 Nov 2018
at 04:46
  • msg #253

Re: OOC One

Speed chart updated, real life is a drag. I'll move things along ASAPMI (as soon as personal mood improves).
Hatter
player, 43 posts
Sat 3 Nov 2018
at 23:35
  • msg #254

Re: OOC One

Hope life picks up and flys right for you boss.
NightHawk
player, 79 posts
Flying Hunter
DEX 23 SPD 7
Sun 4 Nov 2018
at 22:47
  • msg #255

Re: OOC One

Is FIST flying low enough to impact the Manning building with enough knockback?
The Great Karnac
GM, 87 posts
Two poodles and knitting
needles? Sweater level 12
Mon 5 Nov 2018
at 02:49
  • msg #256

Re: OOC One

You are approximately six and a half meters from the building (each square is five feet).
NightHawk
player, 82 posts
Flying Hunter
DEX 23 SPD 7
Mon 5 Nov 2018
at 12:30
  • msg #257

Re: OOC One

How does damage negation work vs KAs?
This message was last edited by the player at 12:30, Mon 05 Nov 2018.
Drifter
player, 82 posts
Anyone up for
a Road Trip?
Mon 5 Nov 2018
at 14:18
  • msg #258

Re: OOC One

In reply to Inferno (msg # 6):

Inferno if you don't mind me asking, what is the special effects of your Flash?
I am assuming it is some sort of Fire Burst but that does not make it so.
Could you please expound on its form?

For example is it a gathering of light or do you grow a little dancing figure of fire on the palm of your hand that you have jump off to attack the optic nerves or even some aura of flame engulfing your body that bursts out in a non lethal manner?

IC This world weary traveller is curious to know.
This message was last edited by the player at 21:50, Tue 06 Nov 2018.
The Great Karnac
GM, 88 posts
Two poodles and knitting
needles? Sweater level 12
Tue 6 Nov 2018
at 05:21
  • msg #259

Re: OOC One

From a mechanics standpoint, damage negation actually reduces the number of dice rolled. For the attack Mercury Mercenary made, the dice would have been reduced by two DC's (the amount of NightHawk's damage negation) and gone from 2d6 killing to 1d6+1 killing damage. Because NightHawk's other defenses would have eliminated the damage, anyway, the GM didn't bother to figure out the damage negation until someone specifically asked what the result would be.
Inferno
player, 12 posts
Tue 6 Nov 2018
at 13:09
  • msg #260

Re: OOC One

In reply to Drifter (msg # 258):

I'll put a description up shortly. Had a post ready for that yesterday but got distracted and forgot it.
The Great Karnac
GM, 89 posts
Two poodles and knitting
needles? Sweater level 12
Wed 7 Nov 2018
at 02:38
  • msg #261

Re: OOC One

Once we have the combat mechanics posts, I'll deal with any necessary edits and then suggest summarize the phase in the relevant thread. The speed chart hasn't changed, completed phases will be struck through:

NameDEXSPD
NightHawk237
Mercury Mercenary197
The Vulture256
Inferno236
StreetDemon186
Drifter156
Impulse275
The Shrew185
Temper115
Bull105
FIST105
Knockout204
Hatter184
GoodGuy184

This message was last edited by the GM at 02:41, Wed 07 Nov 2018.
The Great Karnac
GM, 91 posts
Two poodles and knitting
needles? Sweater level 12
Thu 8 Nov 2018
at 07:01
  • msg #262

Re: OOC One

PhaseActing
1
2NightHawk,MercuryMercenary,The Vulture,Inferno,StreetDemon,Drifter
3Impulse,The Shrew,Temper,Bull,FIST,Knockout,Hatter,GoodGuy
4NightHawk,Mercury Mercenary,The Vulture,Inferno,StreetDemon,Drifter
5Impulse,The Shrew,Temper,Bull,FIST
6NightHawk,Mercury Mercenary,The Vulture,Inferno,StreetDemon,Drifter,Knockout,Hatter,GoodGuy
7NightHawk,Mercury Mercenary
8The Vulture,Inferno,StreetDemon,Drifter,Impulse,The Shrew,Temper,Bull,FIST
9NightHawk,Mercury Mercenary,Knockout,Hatter,GoodGuy
10The Vulture,Inferno,StreetDemon,Drifter,Impulse,The Shrew,Temper,Bull,FIST
11NightHawk,Mercury Mercenary
12NightHawk,Mercury Mercenary,The Vulture,Inferno,StreetDemon,Drifter,Impulse,The Shrew,Temper,Bull,FIST,Knockout,Hatter,GoodGuy

Impulse
player, 13 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Thu 8 Nov 2018
at 10:58
  • msg #263

Re: OOC One

Just to try and keep the combat thread neater, I'll ask here.

Can I keep the rolls I made for my attack in the narrative thread, or should I re-roll for my post on actual combat time?
The Great Karnac
GM, 92 posts
Two poodles and knitting
needles? Sweater level 12
Fri 9 Nov 2018
at 02:00
  • msg #264

Re: OOC One

No need to re-roll, just re-post the mechanics in the technical thread. The main point behind this is to handle the timing function of the game mechanics.
NightHawk
player, 84 posts
Flying Hunter
DEX 23 SPD 7
Fri 9 Nov 2018
at 02:22
  • msg #265

Re: OOC One

I believe we are done with phase 2. Results are to be posted now?
Drifter
player, 85 posts
Anyone up for
a Road Trip?
Fri 9 Nov 2018
at 12:55
  • msg #266

Re: OOC One

I wonder what would happen if Drifter took a trip to Gallifrey and attempted to befriended a Tardis

Hmm will have to see if I have already done that successfully already or if he has yet to do that and failed...

Time travel can be so confusing.  Have yet to do what has been done or never try what has already been successfully completed?
Hatter
player, 45 posts
Sun 11 Nov 2018
at 05:15
  • msg #267

Re: OOC One

Not gonna get to pull the mags out of his guns on phase 3 as planned. hmmmmm
The Great Karnac
GM, 94 posts
Two poodles and knitting
needles? Sweater level 12
Sun 11 Nov 2018
at 05:32
  • msg #268

Re: OOC One

I probably need to clarify. I've been editing the results of your actions into your posts in the Combat Management thread. Once I've made the edit, you can describe what your characters do and what the results are in the main thread.
Knockout
player, 43 posts
Agile Brick
DEX 20(23) SPD 4
Tue 13 Nov 2018
at 19:30
  • msg #269

Re: OOC One

i admit I'm a bit lost in the posts. Who's turn is that to post ? I believe Knockout is engaged against the SHrew, who has more actions (spd 5 vs spd4), so what is she doing after her Block action ?
The Great Karnac
GM, 96 posts
Two poodles and knitting
needles? Sweater level 12
Fri 16 Nov 2018
at 07:17
  • msg #270

Re: OOC One

I've just completed phase three in combat management, the phase four combatants are listed in order. Any character that wishes to express the combat results in the Manning Enterprises thread may do so. Remember, Combat Management is to post concerning game mechanics, Manning Enterprises is to post descriptions of the game mechanic results.
NightHawk
player, 86 posts
Flying Hunter
DEX 23 SPD 7
Fri 16 Nov 2018
at 08:43
  • msg #271

Re: OOC One

What IS the big square area? A parking lot?
The Great Karnac
GM, 97 posts
Two poodles and knitting
needles? Sweater level 12
Sat 17 Nov 2018
at 03:51
  • msg #272

Re: OOC One

Yes, that is a parking lot.
Drifter
player, 89 posts
Anyone up for
a Road Trip?
Mon 19 Nov 2018
at 00:51
  • msg #273

Re: OOC One

In reply to The Great Karnac (msg # 272):

Would we be able to fit the Continental Siege Machine from The Valley of the Sword in it?  That thing costs a fortune to park.
This message was last edited by the player at 00:53, Mon 19 Nov 2018.
The Great Karnac
GM, 99 posts
Two poodles and knitting
needles? Sweater level 12
Mon 19 Nov 2018
at 01:43
  • msg #274

Re: OOC One

It might be possible, but where would the Manning employees park?
Drifter
player, 90 posts
Anyone up for
a Road Trip?
Mon 19 Nov 2018
at 02:13
  • msg #275

Re: OOC One

In reply to The Great Karnac (msg # 274):

Why in the War-machine of course. From what I gather it is big enough to hold an army of Zeppelins and another one comprised of Dinosaurs or Killer Penguins.  But why get into the realms of The Great Sword.  We have enough trouble watching a villain making for the Streets and Alleyways hereabouts.
The Great Karnac
GM, 100 posts
Two poodles and knitting
needles? Sweater level 12
Mon 19 Nov 2018
at 06:45
  • msg #276

Re: OOC One

Waiting for Inferno and Streetdemon to go berserk. This should be interesting as they are the closest targets to each other.
NightHawk
player, 89 posts
Flying Hunter
DEX 23 SPD 7
Mon 19 Nov 2018
at 06:54
  • msg #277

Re: OOC One

Where did FIST go through the building? Don't see his symbol.
The Great Karnac
GM, 101 posts
Two poodles and knitting
needles? Sweater level 12
Tue 20 Nov 2018
at 08:17
  • msg #278

Re: OOC One

Yes, FIST is inside the warehouse as indicated in the Combat Management thread.
NightHawk
player, 90 posts
Flying Hunter
DEX 23 SPD 7
Tue 20 Nov 2018
at 08:35
  • msg #279

Re: OOC One

What phase/Dex are we on?
The Great Karnac
GM, 103 posts
Two poodles and knitting
needles? Sweater level 12
Tue 20 Nov 2018
at 16:16
  • msg #280

Re: OOC One

We are beginning phase five.
NightHawk
player, 91 posts
Flying Hunter
DEX 23 SPD 7
Tue 20 Nov 2018
at 17:53
  • msg #281

Re: OOC One

Is Toxic cloud a Blast or a Drain?
Drifter
player, 91 posts
Anyone up for
a Road Trip?
Tue 20 Nov 2018
at 18:00
  • msg #282

Re: OOC One

In reply to NightHawk (msg # 281):

or both?
The Great Karnac
GM, 104 posts
Two poodles and knitting
needles? Sweater level 12
Wed 21 Nov 2018
at 05:24
  • msg #283

Re: OOC One

It's a blast as a constant power. Drifter actually has an action in phase four, the GM just skipped it (naughty GM!). So, if Drifter puts an action in it will occur at the end of phase four.
NightHawk
player, 92 posts
Flying Hunter
DEX 23 SPD 7
Wed 21 Nov 2018
at 05:41
  • msg #284

Re: OOC One

9 Stun of Energy bounced off my defenses, not even counting 1 DC of Damage Reduction(energy).
The Great Karnac
GM, 105 posts
Two poodles and knitting
needles? Sweater level 12
Wed 21 Nov 2018
at 06:25
  • msg #285

Re: OOC One

Attack vs Alternate Defenses, Drifter was the only one with an appropriate defense.
NightHawk
player, 93 posts
Flying Hunter
DEX 23 SPD 7
Wed 21 Nov 2018
at 08:53
  • msg #286

Re: OOC One

Does damage negation affect it?
The Great Karnac
GM, 106 posts
Two poodles and knitting
needles? Sweater level 12
Wed 21 Nov 2018
at 18:49
  • msg #287

Re: OOC One

That's a good point, dropping a DC from the attack means you're character takes 8 STUN instead of 9 (area of affect and AVAD makes the attack expensive).
NightHawk
player, 94 posts
Flying Hunter
DEX 23 SPD 7
Sat 1 Dec 2018
at 09:42
  • msg #288

Re: OOC One

TEMPER attacked me with SMGs?
The Great Karnac
GM, 109 posts
Two poodles and knitting
needles? Sweater level 12
Sun 2 Dec 2018
at 05:12
  • msg #289

Re: OOC One

Yes, he uses one in each hand. However, I've written them up as 'standard effect' and with NightHawk's defenses they can never do any actual damage.
Inferno
player, 15 posts
Mon 3 Dec 2018
at 14:16
  • msg #290

Re: OOC One

Sorry for my delay and absence. Work got really hectic after getting back from Thanksgiving holiday.
Drifter
player, 97 posts
Anyone up for
a Road Trip?
Thu 6 Dec 2018
at 22:09
  • msg #291

Re: OOC One

has anyone here watched Gen X?
Impulse
player, 16 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Fri 7 Dec 2018
at 23:14
  • msg #292

Re: OOC One

Sorry, busy and depression and whatnot.  Always seems to flare up in November or December.  Among other things, I think it's also partly trying to partake of too many games at a time on RPol.

As such, I think I'm going to have to drop out.  I just don't have enough attention to give to this game.  Sorry.  Good luck with things. :)
NightHawk
player, 97 posts
Flying Hunter
DEX 23 SPD 7
Thu 13 Dec 2018
at 03:48
  • msg #293

Re: OOC One

Before I act in phase 7 I need to assess the results of my attack on Temper. What happened?
The Great Karnac
GM, 112 posts
Two poodles and knitting
needles? Sweater level 12
Thu 13 Dec 2018
at 06:01
  • msg #294

Re: OOC One

Temper was obviously hurt by the attack, but neither bloodied nor stunned.
Predator
player, 1 post
Sun 16 Dec 2018
at 19:35
  • msg #295

Re: OOC One

Hello all, I can't wait to get a chance to play with all of you.
NightHawk
player, 100 posts
Flying Hunter
DEX 23 SPD 7
Mon 17 Dec 2018
at 06:20
  • msg #296

Re: OOC One

If MercMerc is running THAT fast, wont he or his dust trail be cisible from up above? Including his tactic being obvious?
Drifter
player, 101 posts
Anyone up for
a Road Trip?
Mon 17 Dec 2018
at 06:23
  • msg #297

Re: OOC One

In reply to NightHawk (msg # 296):

dust what dust? where in a City full of concrete and rubbish. It is more likely He would leave a MacTrail of wrappers and cups.
The Great Karnac
GM, 115 posts
Two poodles and knitting
needles? Sweater level 12
Tue 18 Dec 2018
at 05:52
  • msg #298

Re: OOC One

The building is about 20' tall. To see within five feet of the edge of the building would require an observer to be over 120' above the roof, or at least 140' above the ground. Being closer to one edge would allow someone to see that edge, but the other edges would be more obscured. It's all about the angles and the straight line nature of normal vision. However, his tactic is definitely visible to the group assuming they continue to communicate through their radios or the mind link.
Knockout
player, 48 posts
Agile Brick
DEX 20(23) SPD 4
Fri 28 Dec 2018
at 09:33
  • msg #299

Re: OOC One

Still waiting for the SHrew actions on Phase 8, so I know how to use my Phase 9 action.

And Welcome Predator !
This message was last edited by the player at 09:34, Fri 28 Dec 2018.
Predator
player, 3 posts
Fri 28 Dec 2018
at 12:54
  • msg #300

Re: OOC One

Thank you!
Knockout
player, 51 posts
Agile Brick
DEX 20(23) SPD 4
Tue 1 Jan 2019
at 21:30
  • msg #301

Re: OOC One

Happy New Year !

Hoping the game will contiue soon :)
Drifter
player, 105 posts
Anyone up for
a Road Trip?
Wed 2 Jan 2019
at 02:47
  • msg #302

Re: OOC One

I have tried this before but it has never worked, still there is always a first time.  In this case I can also include a little history be it from this or an alternate reality.

Once upon a time before the term Supers was used there was a loose band of Extraordinary Individuals.  Their names were Nighthawk, Director X, Cypher, Cipher, Goodguy & Megamind.  Now Goodguy is still around and you could go to him to seek further information... Maybe, as I have heard he has a serious case of amnesia and as yet I have not been able to get confirmation from my former Hero associate.

Anyway the group was somewhat successful and even had a base set up, funded and overseen by the Government naturally still it worked well.  There was a Lab for an array of Tech sciences, a Sanctum for Mystic Rituals and if memory serves even a place to make potions...  I called it the Broom Closet but you never know with Pan Dimensional Magical Beings.  Alas that is all in the past and I have neither the interest or the impression that in this case such an endeavour would be of any value.

So what do you lot think?  Home Base it or what?  Oh and Hello Predator welcome to Tri C.
This message was last edited by the player at 02:51, Wed 02 Jan 2019.
Darryl Starre
player, 18 posts
Charming Journalist
DEX 14 SPD 3
Wed 2 Jan 2019
at 03:17
  • msg #303

Re: OOC One

I am reminded of the time my brother's youngest son got two dolls for Christmas, Buzz Lightyear and Woody the cowboy. That evening, he was told by his mother that he could only take one of them to sleep with. John (my nephew) tried to decide which to sleep with, but could not decide. Eventually he asked my brother (in front of myself and our parents) "Dad, is it better to go to bed with a Buzz or a Woody?" My brother, smart-ass that he is, said "Both, if you can get away with it" while the rest of us whooped with laughter as my sister-in-law turned red......
Knockout
player, 52 posts
Agile Brick
DEX 20(23) SPD 4
Wed 2 Jan 2019
at 08:52
  • msg #304

Re: OOC One

*laughs* I join your sister-in-law on that, I'd have blushed too !

@Drifter : as for home base, where is the girl's part and stuff ?
Drifter
player, 106 posts
Anyone up for
a Road Trip?
Wed 2 Jan 2019
at 09:47
  • msg #305

Re: OOC One

In reply to Knockout (msg # 304):

As I recall each of us had a suite.  Not too grand but they included a bed room a small walk in wardrobe for each of us with a central lounge and I think a communal garage/stables for anyone who had transport of some sort.  Not too sure on that after all this time.  Still the possibility of revamping the thing via official political channels is available if any were inclined to sign up for the auspices of Governmental Big Brother-ship.  Anyone want to look into the possibility? I know Drifter is not currently inclined to do so.

Why Drifter could even be talked into looking at getting Robbie the Robot from Forbidden Planet to whip up dresses and artificial jewels for you... Well perhaps not, Being the greedy fellow I am I would be more likely to keep such a treasure for myself.

Now as I have been there and done that and since Drifter is not inclined to use such a Base in any case...
This message was last edited by the player at 23:37, Sun 06 Jan 2019.
Drifter
player, 107 posts
Anyone up for
a Road Trip?
Thu 10 Jan 2019
at 21:30
  • msg #306

Re: OOC One

In reply to Knockout (msg # 56):

Knockout:
So ? where are we one week later ? I'd suggest to move on the action, even with absent players.

So who is missing?

 Some of us are just waiting for players to post.... In Turn Order.
The Great Karnac
GM, 117 posts
Two poodles and knitting
needles? Sweater level 12
Fri 11 Jan 2019
at 06:30
  • msg #307

Re: OOC One

I think NightHawk was up. He was trying to catch Mercury Mercenary with some sort of attack, so if he doesn't post within the next twelve hours I'll NPC him doing exactly that.
Knockout
player, 55 posts
Agile Brick
DEX 20(23) SPD 4
Fri 11 Jan 2019
at 06:49
  • msg #308

Re: OOC One

:) I think that's the best, because I'm getting worried this game collapse on itself.
NightHawk
player, 102 posts
Flying Hunter
DEX 23 SPD 7
Fri 11 Jan 2019
at 09:27
  • msg #309

Re: OOC One

I am trying to do that, but in order to do so, I need a response from the GM on what, if anything, I saw.....
The Great Karnac
GM, 118 posts
Two poodles and knitting
needles? Sweater level 12
Sat 12 Jan 2019
at 07:38
  • msg #310

Re: OOC One

No, I wasn't really clear on that, my bad. NightHawk sees Mercury Mercenary feeling his way around the periphery of the building at a high rate of speed. If you look at the Game Map you'll see that the two are in front of the building and not far apart. Mercury Mercenary has a DCV of 11 (based on movement) but is quite predictable as he's just circling the building.
NightHawk
player, 103 posts
Flying Hunter
DEX 23 SPD 7
Sat 12 Jan 2019
at 13:37
  • msg #311

Re: OOC One

Hmmm, then it looks like I can half-move and hover while I attack.
Predator
player, 4 posts
Sat 19 Jan 2019
at 18:22
  • msg #312

Re: OOC One

Just let me know when I can come in since we're near Phase 12.
The Great Karnac
GM, 123 posts
Two poodles and knitting
needles? Sweater level 12
Sun 20 Jan 2019
at 06:41
  • msg #313

Re: OOC One

Predator:
Just let me know when I can come in since we're near Phase 12.

Actually, you could post your entrance onto the map, as the west and south map edges are at least 40m from the building, and there's no cover to hide in. When you do post, you would need to describe what sort of image the average person would have of Predator (you have a public ID, and most of those already within the mayhem would be normal citizens... sort of).
NightHawk
player, 107 posts
Flying Hunter
DEX 23 SPD 7
Sun 20 Jan 2019
at 07:05
  • msg #314

Re: OOC One

Phase 11

Oh, so I have another shot, at -2 I presume?

Edited. 2nd shot missed by a hair, as well.
This message was last edited by the player at 07:08, Sun 20 Jan 2019.
NightHawk
player, 108 posts
Flying Hunter
DEX 23 SPD 7
Mon 21 Jan 2019
at 06:36
  • msg #315

Re: OOC One

If second shot is phase 12, I will edit and roll damage.
Hatter
player, 50 posts
Thu 24 Jan 2019
at 21:52
  • msg #316

Re: OOC One

Time to play catch up.
Drifter
player, 116 posts
Anyone up for
a Road Trip?
Fri 25 Jan 2019
at 03:24
  • msg #317

Re: OOC One

In reply to NightHawk (msg # 314):

Pity NightHawk did not purchase a targeting device to assist in his range attacks.  Someone might know of several sources that may supply items that can give a fair boost to such skill.

Not saying it would be easy to get but hey just another IC mission in the making right?
This message was last edited by the player at 03:27, Fri 25 Jan 2019.
NightHawk
player, 110 posts
Flying Hunter
DEX 23 SPD 7
Fri 25 Jan 2019
at 13:30
  • msg #318

Re: OOC One

Actually, that was a HtH attack. He's actually quite good with his ranged attacks. It's just trying to hit Mercury Mercenary is never a picnic.
Darryl Starre
player, 19 posts
Charming Journalist
DEX 14 SPD 3
Sat 26 Jan 2019
at 09:33
  • msg #319

Re: OOC One

A show of hands please. Who here has Mystic Senses or Detects?
Hatter
player, 60 posts
Tue 29 Jan 2019
at 18:28
  • msg #320

Re: OOC One

Only psionic big homie.

I feel kinda bad as the house Gym isn't rated to brick strength. If we make this a habit I'll put some real points into the house and turn it into a forward base. Right now it's just a home he bought for the hatter persona.
Hatter
player, 62 posts
Fri 1 Feb 2019
at 01:31
  • msg #321

Re: OOC One

Dunka boss
The Great Karnac
GM, 132 posts
Two poodles and knitting
needles? Sweater level 12
Fri 1 Feb 2019
at 07:41
  • msg #322

Re: OOC One

There is now a thread with the defeated villains in it. There is also a thread with experience in it. It's also time for a roll call as everyone states their next activity.
Drifter
player, 122 posts
Anyone up for
a Road Trip?
Fri 1 Feb 2019
at 21:53
  • msg #323

Re: OOC One

ugg.
This message was last edited by the player at 00:55, Sat 02 Feb 2019.
Knockout
player, 68 posts
Agile Brick
DEX 20(23) SPD 4
Sat 2 Feb 2019
at 05:06
  • msg #324

Re: OOC One

err ? I thought we were all gathering at hatter's place , Picking up pizzas for Knockout
Hatter
player, 63 posts
Sat 2 Feb 2019
at 05:09
  • msg #325

Re: OOC One

So far as I know that was the plan. We regroup and debrief, then head to the police station to meet the doc.
The Great Karnac
GM, 135 posts
Two poodles and knitting
needles? Sweater level 12
Sun 3 Feb 2019
at 06:48
  • msg #326

Re: OOC One

There is a thread for various locations not located in other threads, it will include Hatter's safe house at this point. There is a thread for Police Headquarters, as well.
Drifter
player, 124 posts
Anyone up for
a Road Trip?
Fri 8 Feb 2019
at 06:38
  • msg #327

Re: OOC One

different worlds, different time.
This message was last edited by the player at 04:42, Sat 09 Feb 2019.
Obsidian
player, 1 post
Tue 19 Feb 2019
at 00:55
  • msg #328

Re: OOC One

Hello new player here.
Hatter
player, 81 posts
Tue 19 Feb 2019
at 01:00
  • msg #329

Re: OOC One

Hi hi
Knockout
player, 82 posts
Agile Brick
DEX 20(23) SPD 4
Tue 19 Feb 2019
at 03:40
  • msg #330

Re: OOC One

welcome :)
The Great Karnac
GM, 151 posts
Two poodles and knitting
needles? Sweater level 12
Mon 25 Feb 2019
at 06:10
  • msg #331

Re: OOC One

I should have the maps properly edited so that all the players can see all the maps. At this point you should come up with some method of assault on the Crusader Citadel. NightHawk can cut through a wall; Obsidian could break through a wall; Inferno could burn through a wall; Knockout could break through a wall; Drifter has tech to make doors.
Decide if and how you would split up, pick where you will enter the citadel, and then we'll begin the infiltration.
Drifter
player, 138 posts
Anyone up for
a Road Trip?
Mon 25 Feb 2019
at 08:16
  • msg #332

Re: OOC One

Oooh Yeesss Drifter has another way yesss.

Thanks for bringing it to my attention :)
This message was last edited by the player at 08:17, Mon 25 Feb 2019.
The Great Karnac
GM, 152 posts
Two poodles and knitting
needles? Sweater level 12
Wed 27 Feb 2019
at 03:23
  • msg #333

Re: OOC One

Let me know whether you're using Broyko's method of transport, who's opting in to Hatter's mind link, who's (whose) going to be with whom (who), where ingress will occur for each group, and whatever else you need me to fix up. Once this is all established, we'll begin the next phase in The Harmon Building.
[Language unknown: Derstithevir ast utpe ave, ta tha inelestra ie wass plsehe rehat p hina'miekul.]
If you are added to the mind link, you will see two messages above this. If you have not been added to the mind link, you will see one message. This is done as follows:
[Private to group MindLink: You will see this if you have been added to the group.]
[Language MindLink: Everyone will see this, but only those in the group see it unscrambled.]
This message was last edited by the GM at 04:14, Wed 27 Feb 2019.
Knockout
player, 92 posts
Agile Brick
DEX 20(23) SPD 4
Wed 27 Feb 2019
at 03:52
  • msg #334

Re: OOC One

ok with Hatter mind link :)
May travel with Nighthawk.
NightHawk
player, 118 posts
Flying Hunter
DEX 23 SPD 7
Wed 27 Feb 2019
at 04:12
  • msg #335

Re: OOC One

Using Broyko's method to get into the basement. Will take Knockout with me to breach the freight elevator. Access either top hatch or make one. Then fly up elevator shaft to the level with the medlab. Knockout and I can force the doors open somewhat quietly and move into the medlab, where I suspect the other held Crusaders are. We can work at rescuing them from the pods and trying to revive them. At that point, will coordinate with others to either evac the weakened heroes or assault the remaining Crushers. Nighthawk will opt for Hatter's mindlink.
This message was last edited by the GM at 04:17, Wed 27 Feb 2019.
The Great Karnac
GM, 153 posts
Two poodles and knitting
needles? Sweater level 12
Wed 27 Feb 2019
at 04:21
  • msg #336

Re: OOC One

I renamed the radio group to make it easier. Everyone is assumed to have one of the police band radios, let me know if you want to leave yours behind. They are used in the same way as the MindLink.
[Language unknown:  Tiditele mimen et yin, ati el hisvenore tr ionsi rutdayand laral ol etarmaneic.]
That means the above was done by [Private to group Radio: You will see this if you have been added to the group.]
[Language Radio:  Everyone will see this, but only those in the group see it unscrambled.]
Obsidian
player, 5 posts
Wed 27 Feb 2019
at 16:52
  • msg #337

Re: OOC One

Mind Link, probably going with NightHawk.
Hatter
player, 92 posts
Thu 28 Feb 2019
at 05:01
  • msg #338

Re: OOC One

One of Hatter's drones can drag him up the elevator shaft behind NightHawk and Knockout. He'll leave the radio behind (trust the mind link).
This message was last edited by the GM at 05:11, Thu 28 Feb 2019.
Impulse
player, 25 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Thu 28 Feb 2019
at 05:02
  • msg #339

Re: OOC One

Impulse will head for the roof, hoping to find some way in. Opting in on mind link, leaving radio behind (already has her own).
This message was last edited by the player at 05:09, Thu 28 Feb 2019.
Goodguy
NPC, 114 posts
Teleporting tank
Dex 18 SP 4
Thu 28 Feb 2019
at 05:04
  • msg #340

Re: OOC One

Goodguy will also be heading for the roof. Once there, he'll be able to take one person directly into the top floor. No mind link, using the radio.
This message was last edited by the player at 05:16, Thu 28 Feb 2019.
Knockout
player, 93 posts
Agile Brick
DEX 20(23) SPD 4
Thu 28 Feb 2019
at 05:10
  • msg #341

Re: OOC One

please GM, check your PM :)
Inferno
player, 25 posts
Thu 28 Feb 2019
at 15:31
  • msg #342

Re: OOC One

Unless someone suggests otherwise Inferno will join the group making their way to the roof and top floor.
Drifter
player, 141 posts
Thu 28 Feb 2019
at 18:14
  • [deleted]
  • msg #343

Re: OOC One

This message was deleted by the player at 18:36, Thu 28 Feb 2019.
The Great Karnac
GM, 154 posts
Two poodles and knitting
needles? Sweater level 12
Thu 28 Feb 2019
at 18:31
  • msg #344

Re: OOC One

Due to the nature of pbp, the discussion and separation into groups would take a long time. So we're handwaving that RP (unless someone wants to throw something in) and defining the next actions in OOC. Currently, we have
Elevator ShaftRoof
NightHawkImpulse
KnockoutGoodguy
HatterInferno
Obsidian 

mindlink radio Mindlink and radio

As soon as we have what everyone does next defined, we'll begin the assault.
NightHawk
player, 119 posts
Flying Hunter
DEX 23 SPD 7
Thu 28 Feb 2019
at 18:32
  • msg #345

Re: OOC One

Nighthawk also has a two-way radio communicator.
Drifter
player, 143 posts
Anyone up for
a Road Trip?
Thu 28 Feb 2019
at 18:44
  • msg #346

Re: OOC One

Radio for Drifter thanks that way he can call the emergency services as well PCs no matter where he is, even if he has to tamper with it a little to get it working .

To balance the groups Drifter will be going to the roof.
This message was last edited by the player at 18:53, Thu 28 Feb 2019.
The Great Karnac
GM, 155 posts
Two poodles and knitting
needles? Sweater level 12
Thu 28 Feb 2019
at 19:18
  • msg #347

Re: OOC One

Elevator ShaftRoof
NightHawkImpulse
KnockoutGoodguy
HatterInferno
ObsidianDrifter

mindlink radio Mindlink and radio

Let me know if you're missing any part of the setup.
Since that's everyone, we'll begin the assault.
This message was last edited by the GM at 19:54, Thu 28 Feb 2019.
NightHawk
player, 120 posts
Flying Hunter
DEX 23 SPD 7
Thu 28 Feb 2019
at 19:29
  • msg #348

Re: OOC One

Nighthawk should be Mindlink and Radio
The Great Karnac
GM, 156 posts
Two poodles and knitting
needles? Sweater level 12
Thu 28 Feb 2019
at 20:04
  • msg #349

Re: OOC One

Fixed.
Hatter
player, 94 posts
Wed 6 Mar 2019
at 21:46
  • msg #350

Re: OOC One

Go team go, Rah rah rah
The Great Karnac
GM, 161 posts
Two poodles and knitting
needles? Sweater level 12
Fri 8 Mar 2019
at 07:06
  • msg #351

Re: OOC One

The GM sighs, and points out that no one on the roof has the mindlink, perhaps they will update their status with the radio (when they get around to it).
Hatter
player, 96 posts
Fri 8 Mar 2019
at 07:15
  • msg #352

Re: OOC One

I'm fairly positive that good guy at least had it. all the same, if they don't respond then it's radio time. As long as we get some kind of movement =)
The Great Karnac
GM, 163 posts
Two poodles and knitting
needles? Sweater level 12
Sat 9 Mar 2019
at 05:52
  • msg #353

Re: OOC One

    Phase Chart
  1. NightHawk,Inferno,Drifter
  2. Impulse,Mace,Pantalones Lobo,Hornet,Knockout,Hatter,GoodGuy,Marionette
  3. NightHawk,Inferno,Drifter
  4. Impulse,Mace,Pantalones Lobo,Hornet
  5. NightHawk,Inferno,Drifter,Knockout,Hatter,GoodGuy,Marionette
  6. NightHawk
  7. Inferno,Drifter,Impulse,Mace,Pantalones Lobo,Hornet
  8. NightHawk,Knockout,Hatter,GoodGuy,Marionette
  9. Inferno,Drifter,Impulse,Mace,Pantalones Lobo,Hornet
  10. NightHawk
  11. NightHawk,Inferno,Drifter,Impulse,Mace,Pantalones Lobo,Hornet,Knockout,Hatter,GoodGuy,Marionette


This chart lists all relevant personnel IN THE BUILDING, it does not indicate whether or not your are fighting 1, 2, 3, or all of the villains at any given time.
The Great Karnac
GM, 167 posts
Two poodles and knitting
needles? Sweater level 12
Fri 15 Mar 2019
at 05:21
  • msg #354

Re: OOC One

I kind of need Inferno to perform combat actions, so I'm going to throw actions into the combat management thread in an NPC fashion. Time will be given to edit before the actions are resolved.
This message was last edited by the GM at 05:22, Fri 15 Mar 2019.
Knockout
player, 107 posts
Agile Brick
DEX 20(23) SPD 4
Wed 27 Mar 2019
at 23:59
  • msg #355

Re: OOC One

I think we need a phase counting with Hatter now, in order to fight the villain and minions ^^
Hatter
player, 100 posts
Thu 28 Mar 2019
at 00:12
  • msg #356

Re: OOC One

The fighter with the buffer vs Nacho the luchador. Weee!
The Great Karnac
GM, 180 posts
Two poodles and knitting
needles? Sweater level 12
Thu 28 Mar 2019
at 00:36
  • msg #357

Re: OOC One

Actually, Knockout's PRE attack, and Hatter's assertions, have flumoxed the Viper mooks, so they're not going into combat mode till you do.
Hatter
player, 101 posts
Thu 28 Mar 2019
at 00:38
  • msg #358

Re: OOC One

If that is the case, let's see about setting up an audience to the fight.
NightHawk
player, 135 posts
Flying Hunter
DEX 23 SPD 7
Thu 28 Mar 2019
at 04:18
  • msg #359

Re: OOC One

Looking up, what distance to Storm Lord?
The Great Karnac
GM, 181 posts
Two poodles and knitting
needles? Sweater level 12
Thu 28 Mar 2019
at 04:28
  • msg #360

Re: OOC One

As near as you can tell, he's between 20 and 30 meters above the building.
Darryl Starre
player, 45 posts
Charming Journalist
DEX 14 SPD 3
Mon 1 Apr 2019
at 03:38
  • msg #361

Re: OOC One

Are you sure Pabtalones Lobo hit Hatter? You rolled 20 - 3d5 to hit.
Hatter
player, 104 posts
Mon 1 Apr 2019
at 03:45
  • msg #362

Re: OOC One

O.O
The Great Karnac
GM, 184 posts
Two poodles and knitting
needles? Sweater level 12
Mon 1 Apr 2019
at 04:16
  • msg #363

Re: OOC One

That was a mistake, and I rolled it again just in case.
Technically, Hatter was prone and therefore 1/2 DCV (which made it 3) and P.Lobos had an OCV of 10 (so I should've rolled 21 - 3d6) and therefore only an 18 would've missed.
Besides, he's only a little bit unconscious (-3 STUN) so he'll wake back up at the end of the turn, anyway.
Hatter
player, 105 posts
Fri 5 Apr 2019
at 04:19
  • msg #364

Re: OOC One

let me know when the bus hit wears off. =)
The Great Karnac
GM, 187 posts
Two poodles and knitting
needles? Sweater level 12
Sat 6 Apr 2019
at 04:04
  • msg #365

Re: OOC One

Hatter is not deeply unconscious, but is deeply stunned. His DCV is 0 and he will take x2 STUN until he recovers, but he will use all of his phases as recoveries. On phase 6, he recovers enough STUN to be above zero, and will wake with 5 STUN and 5 END. So, after Knockout's combat maneuver the Viper Thugs will do their thing. P.Lobos may perform some action on phase 8. Then on phase 9 Knockout, Hatter, and the thugs will act. At that point, Hatter will have only 5 END, so he may wish to postpone his action and take another recovery.
Hatter
player, 106 posts
Sat 6 Apr 2019
at 04:17
  • msg #366

Re: OOC One

Did that empty endurance and the end pool?
The Great Karnac
GM, 188 posts
Two poodles and knitting
needles? Sweater level 12
Sat 6 Apr 2019
at 04:33
  • msg #367

Re: OOC One

An Endurance Reserve isn't emptied when a character is knocked out, so the pool is just as it was before. A character that has been knocked out recovers with the same amount of END as STUN.
To reiterate, Hatter has plenty of END in his reserve to use his powers, but he won't be able to keep going if he doesn't take some extra recoveries.
Hatter
player, 107 posts
Sat 6 Apr 2019
at 04:37
  • msg #368

Re: OOC One

yeah, I do think he's wanting a coffee break at some point soon.
Drifter
player, 165 posts
Anyone up for
a Road Trip?
Mon 8 Apr 2019
at 16:28
  • msg #369

Re: OOC One

has anyone wondered how Storm Lord manages to hit anything without some form of targeting system?  I am under the impression that he uses his lackeys to do that for him but then there are other options.  He could be using cameras or drones or prior knowledge of the area or even simple LOS, flying overhead in a whirlwind or powered hang-glider.
The Great Karnac
GM, 193 posts
Two poodles and knitting
needles? Sweater level 12
Tue 9 Apr 2019
at 01:47
  • msg #370

Re: OOC One

It's simpler than that. Review the threads and you'll find the answer is actually that Stormlord can't hit the broad side of a barn.
Drifter
player, 166 posts
Anyone up for
a Road Trip?
Sun 14 Apr 2019
at 13:06
  • msg #371

Re: OOC One

In reply to The Great Karnac (msg # 370):

good to know that Drifter is a bigger target than the side of a barn :(
   it seems he is so out of it he can not even groan or moan.
The Great Karnac
GM, 203 posts
Two poodles and knitting
needles? Sweater level 12
Sun 14 Apr 2019
at 17:07
  • msg #372

Re: OOC One

That, or Stormlord deliberately moved closer to get a shot in.
BTW, Drifter is extremely resilient; the lightning bolt's effect was a strong slap, not like being hit by a bus.
Drifter
player, 167 posts
Anyone up for
a Road Trip?
Sun 14 Apr 2019
at 20:25
  • msg #373

Re: OOC One

In reply to The Great Karnac (msg # 372):

:) dat is the great thing about being a Hero... most of us are resilient or just down right tough as nails.  Odd phrase that as nails can easily be bent if hit the wrong way???
Drifter
player, 168 posts
Anyone up for
a Road Trip?
Tue 16 Apr 2019
at 17:56
  • msg #374

Re: OOC One

confused.
The Great Karnac
GM, 207 posts
Two poodles and knitting
needles? Sweater level 12
Fri 19 Apr 2019
at 04:52
  • msg #375

Re: OOC One

You think you have it rough. I have to keep up with four separate combats running concurrently and make sure time flows at the same rate for all of them.
Hatter
player, 115 posts
Fri 19 Apr 2019
at 04:53
  • msg #376

Re: OOC One

With a mentalist messing with his minions.
Drifter
player, 170 posts
Anyone up for
a Road Trip?
Sun 28 Apr 2019
at 09:19
  • msg #377

Re: OOC One

anyone watched Guardians of the Galaxy?
NightHawk
player, 145 posts
Flying Hunter
DEX 23 SPD 7
Sun 28 Apr 2019
at 13:42
  • msg #378

Re: OOC One

Yep ×2.
Drifter
player, 171 posts
Anyone up for
a Road Trip?
Sun 28 Apr 2019
at 20:39
  • msg #379

Re: OOC One

In reply to NightHawk (msg # 378):

That being the case... Would NightHawk be interested IC seeing if some Nova Corp fighters were available? and if so how much one would be worth on the open market?
This message was last edited by the player at 05:38, Mon 29 Apr 2019.
Hatter
player, 119 posts
Mon 29 Apr 2019
at 21:45
  • msg #380

Re: OOC One

So the last viper guy covering me is or is not on his way out? dont want to act and ruin things so far if he is lingering.
NightHawk
player, 146 posts
Flying Hunter
DEX 23 SPD 7
Mon 29 Apr 2019
at 22:26
  • msg #381

Re: OOC One

Drifter:
In reply to NightHawk (msg # 378):

That being the case... Would NightHawk be interested IC seeing if some Nova Corp fighters were available? and if so how much one would be worth on the open market?

Huh? That's nuts. Nighthawk himself doesn't know movies.
The Great Karnac
GM, 213 posts
Two poodles and knitting
needles? Sweater level 12
Mon 29 Apr 2019
at 23:58
  • msg #382

Re: OOC One

In reply to Hatter (msg # 380):

#5 is covering you while the others walk out. He gives every indication of leaving himself, when he can.
Hatter
player, 120 posts
Tue 30 Apr 2019
at 00:54
  • msg #383

Re: OOC One

Time to start messing with Chiwawa Under Britches then.
Drifter
player, 173 posts
Anyone up for
a Road Trip?
Fri 3 May 2019
at 19:57
  • msg #384

Re: OOC One

In reply to NightHawk (msg # 381):

your choice
This message was last edited by the player at 19:59, Fri 03 May 2019.
Knockout
player, 124 posts
Agile Brick
DEX 20(23) SPD 4
Sat 11 May 2019
at 15:45
  • msg #385

Re: OOC One

Back from travelling :)

What Phase are we, so I can catch up with the posts ?
The Great Karnac
GM, 219 posts
Two poodles and knitting
needles? Sweater level 12
Sun 12 May 2019
at 04:22
  • msg #386

Re: OOC One

Look for the latest post in combat mechanics that references the are your character is in. I'll try to do more updates.
Hatter
player, 125 posts
Thu 16 May 2019
at 04:04
  • msg #387

Re: OOC One

Drifter, you do know you come off as Satan trying to sell things that are only semi-real right?
Drifter
player, 178 posts
Anyone up for
a Road Trip?
Thu 16 May 2019
at 06:43
  • msg #388

Re: OOC One

In reply to Hatter (msg # 387):

Drifters response in game would be that...

Drifter turns with a hearty laugh and tends to more pressing business... while thinking aloud he ponders "I wonder what the local cafe is going to serve for dinner."
This message was last edited by the player at 06:55, Thu 16 May 2019.
NightHawk
player, 154 posts
Flying Hunter
DEX 23 SPD 7
Mon 27 May 2019
at 19:51
  • msg #389

Re: OOC One

Is there a maneuver to dodge at the last second and make your opponent hit someone else?
The Great Karnac
GM, 229 posts
Two poodles and knitting
needles? Sweater level 12
Mon 27 May 2019
at 21:39
  • msg #390

Re: OOC One

Although I can't find a maneuver that would do so, I've seen Reflection written up to be based on misdirection.
Maximum Impact
player, 1 post
Malvan Magician
Wed 29 May 2019
at 21:44
  • msg #391

Re: OOC One

Hello, new player here, is there anyone to help in doing characters I have ideas on how to do my cool alien magician but the mechanics and costs are ,er, not exactly simple. I have the rules and well like I said have a working approach.
Inferno
player, 34 posts
Being of Pure darkness
Secret ID-David Brock
Wed 29 May 2019
at 21:52
  • msg #392

Re: OOC One

In reply to Maximum Impact (msg # 391):

Just describe what you want to do. Keep in mind the more you want, the more expensive it is. Think of it as a budget.

Which magical character would you like to base your idea on?
Maximum Impact
player, 2 posts
Malvan Magician
Wed 29 May 2019
at 22:46
  • msg #393

Re: OOC One

Okay my idea is her body is a magical battery infused with out of date but to humans and most species advanced technology magic being just another energy the species mastered ages ago.

Then she would use species nano-tech devices to channel the energy to do things.

Her only unlinked things would be a small spaceship that sends out a diplomatic protocol signals but would be unarmed, well Diplomatic Immunity under common interstellar laws and such. And her body reinforced to be harder to harm.

If this seems workable.
Inferno
player, 35 posts
Being of Pure darkness
Secret ID-David Brock
Wed 29 May 2019
at 23:28
  • msg #394

Re: OOC One

In reply to Maximum Impact (msg # 393):

Ok, good start.

Now, specially what does 'magic' mean in this context?

There are lots of types of magic. Wizard and witch magic, which often uses staffs, wands, chants. Genie magic, which involves invocations of other beings like gods. Magic linked to the elementals.

Once you have an idea of what you want to be capable of, we can start building those effects game wise.

For now, just give me a 'wish list' of what you want to do. Keep in mind you have a budget, so they more you buy, the less you have to spend. Buying a few powerful abilites can be useful then buying several weaker ones.

Also do the same with what you want your skills and natural abilites, like your strength, speed and intelligence. Dont think in terms of points. Think on terms of average human, trained human, Olympic level human, or superhuman.

Once you give me a list of features you want to see, then we can start construction. Remember, it's good to have a offense, a defense, and a movement ability.
Knockout
player, 131 posts
Agile Brick
DEX 20(23) SPD 4
Thu 30 May 2019
at 03:47
  • msg #395

Re: OOC One

Welcome Onboard.
Drifter
player, 182 posts
Anyone up for
a Road Trip?
Thu 30 May 2019
at 07:48
  • msg #396

Re: OOC One

In reply to Maximum Impact (msg # 393):

sounds like she uses the Force or even worse the Shwartz.  Maximum Impact vs Dark Helmet:) or even Lone Starr.  Oh dear, By The Great Karnac it sounds like another road trip in the works.
Knockout
player, 132 posts
Agile Brick
DEX 20(23) SPD 4
Thu 30 May 2019
at 07:57
  • msg #397

Re: OOC One

Dunno about the magical aspects for a Malvan (seriously ?) but you could look at Matter manipulation powers for inspiration.
Maximum Impact
player, 3 posts
Malvan Magician
Thu 30 May 2019
at 17:36
  • msg #398

Re: OOC One

Oh see get diplomatic status from the ruler, her daddy, say going to Earth need t protect myself and all tell the computers magic is a quaint tech and humans love magic in the lore so let do that computer. Imbue body with the power of a magical battery and then whip out some funky things for the primitive humans to admire channeling that energy. Magic energy, quantum energy, gamma energy, dark matter energy is all energy likely mastered eons ago. Also the tech must be below current Malavan levels for security reasons but better than anyone else so most of the gadgets would be 'dated'. A species that could move a black hole likely magic is nothing but something 'old fashioned' once it was understood and catalogued.

I was going to try a power framework but the rules are too hard so will do individual powers under the Endurance Reserve inherent as in her body then link the powers to that. It would leave her END for martial arts and slumming against the odd petty criminal where she doesn't want it easy over using her full powers.
Inferno
player, 36 posts
Being of Pure darkness
Secret ID-David Brock
Thu 30 May 2019
at 18:13
  • msg #399

Re: OOC One

In reply to Maximum Impact (msg # 398):

One way to save points is to put your offense powers into a multi power, and the other powers you want running all the time in a separate framework.
The Great Karnac
GM, 232 posts
Two poodles and knitting
needles? Sweater level 12
Thu 30 May 2019
at 18:31
  • msg #400

Re: OOC One

In reply to Drifter (msg # 396):

I think it's more like "The Source". Perhaps The Bettys could explain it to you.
Maximum Impact
player, 4 posts
Malvan Magician
Thu 30 May 2019
at 19:49
  • msg #401

Re: OOC One

Inferno:
In reply to Maximum Impact (msg # 398):

One way to save points is to put your offense powers into a multi power, and the other powers you want running all the time in a separate framework.


Won't cost much with a -3/4 per power using her flashy shiny bits. ^_^

Still I hate math.

EDIT:
How do you figure costs say I have the Gloves of Telekinesis and the total is 60 base for a whopping 40 Str of power modified by -1 in well drawbacks gloves and gestures from one hand needed and linked to the power battery.

So how to I figure a 100% drop I mean I get -3/4 its one quarter no issues. But most of my powers are that and a few cheap as hell since they add END costs to no cost powers Persistent Defense armor clad her body kind of like Spawn.

And combo powers do they share the same cap or are they apart say I have the armor and want to add Deflection her batting back attacks as it were when the armor is up?

Love the rules but at some point the math gets - interesting.
This message was last edited by the player at 20:46, Thu 30 May 2019.
The Great Karnac
GM, 233 posts
Two poodles and knitting
needles? Sweater level 12
Thu 30 May 2019
at 20:41
  • msg #402

Re: OOC One

If I might, I would suggest that alien princesses should have the following. I know it's 72 points, but I think it's a good background:
Real CostEND Cost/ChargeDescription
Royal Family Nanobot Medical Plan, all slots Unified Power (-1/4)
801)  LS  (Expanded Breathing - Methane Atmosphere; Expanded Breathing - Underwater) (10 Active Points); Unified Power (-1/4)
2302)  Nano-Repair:Regeneration (1 BODY per Day), Can Heal Limbs, Resurrection (29 Active Points); Unified Power (-1/4)


    Powers Cost
  • 31


Martial Arts - Royal Family Self-Defense Training
CostManeuverOCVDCVNotes
3Basic Strike+1+04d6 Strike
5Defensive Block+1+3Block, Abort
4Martial Escape+0+025 STR vs. Grabs
    Martial Arts Cost
  • 12



    Perks

Perk CostPerkNotes
9 State Department Contact (Contact has access to major institutions, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8- 

    Perks Cost
  • 9



    Talents

Talent CostTalentNotes
5Eidetic Memory 
3Lightning Calculator 

    Talents Cost
  • 8



CostSkillNotes
6Linguist 
11)  Language:  English (fluent conversation) (2 Active Points) 
32)  Language:  Mandarin (completely fluent; literate) (4 Active Points) 
23)  Language:  Spanish (fluent conversation; literate) (3 Active Points) 
04)  Language:  some sort of extra-planetary speech (idiomatic; literate) (Everyman skill) 
 Everyman Skills 
01)  Acting 8- 
02)  Climbing 8- 
03)  Concealment 8- 
04)  Conversation 8- 
05)  Deduction 8- 
06)  Paramedics 8- 
07)  Persuasion 8- 
08)  PS: Interstellar Diplomat 11- 
09)  Shadowing 8- 
010) Stealth 8- 
011) Vehicular OperationTF:  Everyman Skill, Small Motorized Ground Vehicles 
012) AK: Earth (Everyman Skill) 11- 
    Skills Cost
  • 12

Maximum Impact
player, 5 posts
Malvan Magician
Thu 30 May 2019
at 20:52
  • msg #403

Re: OOC One

I have Life support up the hole so survival in odd situations isn't a big deal.

Universal Translator is planned and a perk or two.

But I have a question on the math above edited in I'm having issue when the real costs hit a -1 modifier pool of limitations on a few like her magical gloves of power which let her do telekinesis IF she gestures to well move stuff.

I also have some other powers in her linked up set with a total of -3/4 to -1.

Its easy at -3/4 its a 75% drop in the real cost from the active cost. But -1 is a 100% drop on paper making many powers what Real Cost 0 and END 0? Seems abusive if true. I assume there is a minimum of 1.
Maximum Impact
player, 6 posts
Malvan Magician
Thu 30 May 2019
at 21:10
  • msg #404

Re: OOC One

Okay END cost to use a power 1 okay got that I assume its 1 to buy barring another ruling. If a power is -1 on limitations many aren't.
Inferno
player, 37 posts
Being of Pure darkness
Secret ID-David Brock
Thu 30 May 2019
at 21:12
  • msg #405

Re: OOC One

In reply to Maximum Impact (msg # 403):

You divived the cost by 1+the percentage of the limit. So a -3/4 limit is dividing the cost by 1.75. A -1 divides the cost by 2. A -2 limit divides the cost by 3. Etc.

End is based on active cost, that is the cost before limits. Unless you got the reduced end advanatge.
Maximum Impact
player, 7 posts
Malvan Magician
Thu 30 May 2019
at 22:03
  • msg #406

Re: OOC One

Okay, my brain hurts now.

I looked at a framework proper I think I get the Multipower one if I got this figured out here is how it works, bear with my stupidity.

I do the inherent endurance reserve separate and link it to the Multipower and its slots so the Linked is with the Multipower as would the need for focuses or a focus it doesn't seem I need just one so.

Say I slap in 60 points on the pool the Multipower Reserve would be ... 34 CPs.

Then say I want a fixed power - Telekinesis and with that at a variable Str 40 that with gestures needed both hands -1/2 plus the regular gloves as that powers focus and linked would cost 12 CP to buy and cost up to 1 to 6 END to use that based on how much juju I tap of her internal reserves.

Did I get it and fixed would cost 6 CP to buy but wouldn't be too subtle to use I must use it at full strength.

Well its a good basic power.
Inferno
player, 38 posts
Being of Pure darkness
Secret ID-David Brock
Thu 30 May 2019
at 22:06
  • msg #407

Re: OOC One

In reply to Maximum Impact (msg # 406):

Fixed powers in a multi power cost 1/10th of the real cost. That is the cost of the power after your limitations.

So, if your tk cost 60 points, and the limts on it would normally bring it down to 30 points, it would cost you 3 in a fixed solt.
Maximum Impact
player, 8 posts
Malvan Magician
Thu 30 May 2019
at 22:20
  • msg #408

Re: OOC One

Well it won't be fixed helping a little girl get her kitty from a tree 40 Str might crush the kitty, Str 10 might be better in that case. LOL

Well overall got it save an added limit for Magic -1/4 so its a common source of power so the pool will be a tad cheaper to buy.

I like the system but this is the first time I took serious powers my last hero was more street level Bat Man he had a power baseball bat it extended and had electrical charges so was his one power. Then lots of other things.
Inferno
player, 39 posts
Being of Pure darkness
Secret ID-David Brock
Thu 30 May 2019
at 22:34
  • msg #409

Re: OOC One

In reply to Maximum Impact (msg # 408):

You dont have to use full strength unless you took that limitation. Plus you most likely wanna get the fine manipulation advantage ok your tk. Allowing to do do things like pick locks or play the piano.
The Great Karnac
GM, 234 posts
Two poodles and knitting
needles? Sweater level 12
Fri 31 May 2019
at 02:28
  • msg #410

Re: OOC One

Just a basic idea as to an alien that would come to Earth in their own one-person FTL craft (for protection):
Royal ET


ValCharCost
15STR5
20DEX20
20CON10
20INT10
20EGO10
20PRE10
6OCV15
7DCV20
5OMCV6
5DMCV6
5SPD30
12/16PD10
12/16ED10
10REC6
50END6
10BODY0
40STUN10

ValMovementCost
15mRUN3
6mSWIM1
4mLEAP0

    Characteristics Cost
  • 188


Real CostEND Cost/ChargeDescription
Royal Family Nanobot Medical Plan, all slots Unified Power (-1/4)
1401)  LS  (Eating: Character only has to eat once per week; Expanded Breathing - Methane Atmosphere; Expanded Breathing - Underwater; Longevity: 200 Years; Safe in High Radiation; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (17 Active Points); Unified Power (-1/4)
2302)  Nano-Repair:Regeneration (1 BODY per Day), Can Heal Limbs, Resurrection (29 Active Points); Unified Power (-1/4)
2403)  Damage Negation (-3 DCs Physical, -3 DCs Energy) (30 Active Points); Unified Power (-1/4)
75Esoteric Energy Manipulation:Variable Power Pool (Magic Pool), 30 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (75 Active Points)
061) Telekinesis (40 STR) (60 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), OIF (Sparkly Gloves; -1/2) Real Cost: 24
012) Resistant Protection (4 PD/4 ED) (12 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) Real Cost: 6


    Powers Cost
  • 136


Martial Arts - Royal Family Self-Defense Training
CostManeuverOCVDCVNotes
3Basic Strike+1+05d6 Strike
5Defensive Block+1+3Block, Abort
4Martial Escape+0+030 STR vs. Grabs
    Martial Arts Cost
  • 12



    Perks

Perk CostPerkNotes
9 State Department Contact (Contact has access to major institutions, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8- 
5Vehicles & Bases 

    Perks Cost
  • 14



    Talents

Talent CostTalentNotes
5Eidetic Memory 
3Lightning Calculator 
25Universal Translator 18- 

    Talents Cost
  • 33



CostSkillNotes
 Everyman Skills 
01)  Acting 8- 
02)  Climbing 8- 
03)  Concealment 8- 
04)  Conversation 8- 
05)  Deduction 8- 
06)  Paramedics 8- 
07)  Persuasion 8- 
08)  PS: Interstellar Diplomat 11- 
09)  Shadowing 8- 
010) Stealth 8- 
011) Vehicular OperationTF:  Everyman Skill, Small Motorized Ground Vehicles 
012) Language:  extra-terrestrial (idiomatic; literate) (5 Active Points) 
013) AK: Earth (Everyman Skill) 11- 
3Charm 13- 
3Electronics 13- 
11Esoteric Energy ManipulationPower 17- 
    Skills Cost
  • 17




Total Character Cost: 400

Base Points: 400
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

Royal ET Spaceship


ValCharCost
10STR0
10DEX0
   
   
   
   
3OCV0
3DCV0
   
   
2SPD0
2PD0
2ED0
   
   
10BODY0
   

ValMovementCost
12mRUN0
4mSWIM0
4mLEAP0

    Characteristics Cost
  • 0


Real CostEND Cost/ChargeDescription
200FTL Travel (3 Light Years/month)
50Flight 5m


    Powers Cost
  • 25









|= Cost |= Skill |= Notes |
    Skills Cost
  • 0




Total Character Cost: 25

Base Points: 25
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Neuromancer
player, 1 post
Sat 1 Jun 2019
at 18:12
  • msg #411

Re: OOC One

Hello Everyone,

New player here, saying "hi". o/

I will be bringing a character called "Neuromancer" into the game as soon the Great Karnac tells me where to land.

Is there anything in particular you feel this character should know before he is introduced into the story?
Mystika
player, 9 posts
Malvan Magician
Sat 1 Jun 2019
at 18:21
  • msg #412

Re: OOC One

Okay this is what the GM did and I like it but I have visual impairments and such at coding I want to move the power under race to powers in its own category and add to the Technomagery the limitation: incantations (-1/4). It might be some words to focus her powers in a rote or application in combat or computer code to program a computer but would be the same thing. Then recalculate the cost.

And he removed Complications so must add space for that.

One Complications:

Watched by the AI systems of her homeworld she is odd she first left and is ambitious but also learned things not known for millions of years even able to maybe harm the computers if she say reprogrammed them to serve her. So is more than concerned for now if she would go bad she would need to be dealt with if humanity couldn't. Think near constant surveillance and its not hard nanite spies, Earth primitive media and more.


Mystika


ValCharCost
15STR5
15DEX10
20CON10
20INT10
20EGO10
18PRE5
5OCV10
5DCV10
5OMCV6
5DMCV6
4SPD20
12PD10
12ED10
14REC10
60END8
40BODY30
40STUN10

ValMovementCost
12mRUN0
4mSWIM0
4mLEAP0

    Characteristics Cost
  • 180


Real CostEND Cost/ChargeDescription
Species - Malvan
31)  +3 PRE
1002)  LS  (Immunity: All terrestrial diseases; Longevity: Immortal)
303)  Mental Defense (3 points total)
105Malvan Technomagery:Variable Power Pool (Magic Pool), 60 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (105 Active Points)


    Powers Cost
  • 121


Martial Arts - Malvan Aikido
CostManeuverOCVDCVNotes
4Dodge (Martial Dodge)--+5Dodge, Affects All Attacks, Abort
5Redirect (Defensive Block)+1+3Block, Abort
3Takedown+1+13d6 Strike; Target Falls
3Throw (Martial Throw)+0+13d6 +v/10, Target Falls
5Strike (Defensive Strike)+1+33d6 Strike
    Martial Arts Cost
  • 20



    Perks

Perk CostPerkNotes
5 Malvan Diplomat Fringe Benefit:  Diplomatic Immunity 
12 Malvan Resources Money:  Filthy Rich (15 Active Points); Requires A Roll (14- roll; on rare occasions, the home office doesn't get the memo; -1/4) 

    Perks Cost
  • 17



    Talents

Talent CostTalentNotes
4Speed Reading (x10) 

    Talents Cost
  • 4



CostSkillNotes
 Everyman Skills 
01)  Acting 8- 
02)  Climbing 8- 
03)  Concealment 8- 
04)  Conversation 8- 
05)  Deduction 8- 
06)  Language:  English (completely fluent; literate) (4 Active Points) 
07)  Paramedics 8- 
08)  Persuasion 8- 
09)  PS: diplomat 11- 
010) Shadowing 8- 
011) Stealth 8- 
012) Vehicular Operation TF:  Everyman, Small Motorized Ground Vehicles 
013) AK: home 8- 
 Malvan Aikido 
31)  Breakfall 12- 
52)  Defense Maneuver I-II 
23)  KS: Aikido 11- 
9Malvan Technomagery Power:  magic 16- 
    Skills Cost
  • 19


Total Character Cost: 361

Base Points: 400
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
This message was last edited by the player at 18:22, Sat 01 June 2019.
Knockout
player, 133 posts
Agile Brick
DEX 20(23) SPD 4
Sat 1 Jun 2019
at 20:16
  • msg #413

Re: OOC One

Hi Neuromancer welcome :)

Cool stuff Mystika.

Just I remember Mlavans have their own martial arts. It could interest you.

AS for your VPP, I'm curious to see the list of your allowed and usual powers :)
Mystika
player, 10 posts
Malvan Magician
Sat 1 Jun 2019
at 20:48
  • msg #414

Re: OOC One

Its a subform martial art more for self-defense and as a form of healthy sporting activity.

And I'm working on some applied rotes to have ready to start minor applications I'll assume aren't an issue like changing cloths and healing cuts shouldn't be an issue. But blasting a Viper agent would be with some lightning or dark matter bolts.
The Great Karnac
GM, 235 posts
Two poodles and knitting
needles? Sweater level 12
Mon 3 Jun 2019
at 03:59
  • msg #415

Re: OOC One

Hard drive crashed, my backups were mediocre. I've lost a day or so, I'll catch up tomorrow or a day later or something like that.
Neuromancer
player, 2 posts
A mind is a terrible
thing to lose.
Mon 3 Jun 2019
at 04:50
  • msg #416

Re: OOC One

Ouch.

Eh... that hurts to hear. Being in IT myself, that one's a "known risk".


It always sucks to have this conversation:

(Talking to customer)

"Looks like your hard drive is broken. Did you make backups?"

"... no."

"Oh... yeah... sorry to hear that."
NightHawk
player, 157 posts
Flying Hunter
DEX 23 SPD 7
Mon 3 Jun 2019
at 06:15
  • msg #417

Re: OOC One

Been there myself.


"One of the Hard drives crashed this morning. Good thing you collect tapes containing the daily backup. Where did you put it?"

"The tapes? I haven't done that for weeks. Why, was it important?"

*resists violently throttling the company President's Secretary *
The Great Karnac
GM, 236 posts
Two poodles and knitting
needles? Sweater level 12
Mon 3 Jun 2019
at 06:54
  • msg #418

Re: OOC One

I worked IT a long time ago (Unisys made the machine). We made a full backup each weekend and incremental backups each day. The tapes were all off site in a safe deposit box. One Friday, the power did enough ups and downs that the disk was corrupted. That Monday, the president was in the computer room asking me how long it would take to get back on line. I told him it should be up and running by Tuesday afternoon. After shocked looks from all present, I reminded them that it was MLK day and THEY were the ones that insisted the off site facility be a bank.
NightHawk
player, 158 posts
Flying Hunter
DEX 23 SPD 7
Mon 3 Jun 2019
at 07:27
  • msg #419

Re: OOC One

*facepalm*
Mystika
player, 11 posts
Malvan Technomage
Mon 3 Jun 2019
at 08:34
  • msg #420

Re: OOC One

*slaps bosses* what were you thinking
Drifter
player, 184 posts
Anyone up for
a Road Trip?
Wed 5 Jun 2019
at 00:22
  • msg #421

Re: OOC One

In reply to Mystika (msg # 420):
what is the sound of one hand slapping? and can we compare it to the sound of one hand clapping?
This message was last edited by the player at 00:41, Wed 05 June 2019.
Chop Chop
player, 1 post
Wed 5 Jun 2019
at 01:12
  • msg #422

Re: OOC One

I'm playing Chop Chop a luchadore and hero of the peoples and will have a school of martial fighting where you to can learn the Chop Chop Fighting System. Plus he wrestles in the local wrestling operation to be named later. He doesn't remove his mask in public
Free Bird
player, 6 posts
Wed 5 Jun 2019
at 03:40
  • msg #423

Re: OOC One

Hey, dudes. I'm Freddie. What's up?

Whoa. Gotta change that picture.
This message was last edited by the player at 03:41, Wed 05 June 2019.
Free Bird
player, 7 posts
Wed 5 Jun 2019
at 03:44
  • msg #424

Re: OOC One

Better.
Mystika
player, 12 posts
Malvan Technothaumaturge
Wed 5 Jun 2019
at 04:14
  • msg #425

Re: OOC One

I can suggest a name for the wrestling circuit locally Chop Chop how about Central City Wrestling (CCW) maybe he could be a manager with some talent.
Knockout
player, 136 posts
Agile Brick
DEX 20(23) SPD 4
Wed 5 Jun 2019
at 08:36
  • msg #426

Re: OOC One

Welcome Free Bird and CHop Chop.

Chop Chop, I just slapped another luchador to KO in the last scene :p
Drifter
player, 185 posts
Anyone up for
a Road Trip?
Wed 5 Jun 2019
at 11:37
  • msg #427

Re: OOC One

In reply to Knockout (msg # 426):

Hey Knockout do not be so modest.  You can do that with just one of your stunning smiles...
I have heard on the streets you can lift a person right off the ground with just one of them.

Knocking down someone with a slap should just be child's play for you.
This message was last edited by the player at 11:41, Wed 05 June 2019.
Knockout
player, 137 posts
Agile Brick
DEX 20(23) SPD 4
Wed 5 Jun 2019
at 11:50
  • msg #428

Re: OOC One

that must be why villains like to force a ballgag in my mouth then. Dangerous smile lol
Drifter
player, 186 posts
Anyone up for
a Road Trip?
Wed 5 Jun 2019
at 12:07
  • msg #429

Re: OOC One

oh yes just remembered.
   Hello and add my Welcome to Tri C Free Bird and CHop Chop.
Free Bird
player, 8 posts
Wed 5 Jun 2019
at 15:44
  • msg #430

Re: OOC One

I'm still unclear as to where I should put my first post. Anyone got a suggestion?
Neuromancer
player, 3 posts
A mind is a terrible
thing to lose.
Wed 5 Jun 2019
at 16:49
  • msg #431

Re: OOC One

Free Bird:
I'm still unclear as to where I should put my first post. Anyone got a suggestion?

I'm in the same boat. I am waiting for our GM to give me a cue/prompt on where to start.
Shade
player, 40 posts
Being of Pure darkness
Secret ID-David Brock
Wed 5 Jun 2019
at 17:53
  • msg #432

Re: OOC One

I think the GM wanted to finish the combat 1st with the 3 original players.
Darryl Starre
player, 46 posts
Charming Journalist
DEX 14 SPD 3
Wed 5 Jun 2019
at 18:36
  • msg #433

Re: OOC One

Welcome to all the new guys.
Darryl Starre
player, 47 posts
Charming Journalist
DEX 14 SPD 3
Thu 6 Jun 2019
at 16:26
  • msg #434

Re: OOC One

Hey Free Bird? Only room for one "pretty boy" on this team.

*flips hair*
Free Bird
player, 13 posts
Free as a bird
and twice as smart
Thu 6 Jun 2019
at 16:42
  • msg #435

Re: OOC One

Dude, I look like an angel and I play guitar. You sure you wanna make this a competition?  :D
Shade
player, 45 posts
Being of Pure darkness
Secret ID-David Brock
Thu 6 Jun 2019
at 16:50
  • msg #436

Re: OOC One

In reply to Free Bird (msg # 435):

Please, your both wrong. Clearly I am the petty boy of the group.

...

If you squint. And have some sort of vision impairment.

:P
Darryl Starre
player, 48 posts
Charming Journalist
DEX 14 SPD 3
Thu 6 Jun 2019
at 17:29
  • msg #437

Re: OOC One

In reply to Free Bird (msg # 435):

Competition? How do you stack up vs 2 levels of Striking Appearance?
Drifter
player, 187 posts
Anyone up for
a Road Trip?
Thu 6 Jun 2019
at 17:43
  • msg #438

Re: OOC One

In reply to Darryl Starre (msg # 437):

strike the appearance sounds about right.

but what a waste of points... could have used them better with improved presence.

jk
Free Bird
player, 14 posts
Free as a bird
and twice as smart
Thu 6 Jun 2019
at 17:47
  • msg #439

Re: OOC One

In my experience, a 'striking' appearance rarely equates to 'handsome'. Usually it means 'what's wrong with that guy's face?'

But I get it. You paid character points to get attention from girls. I'll just rely on good looks and charm, and take my chances.   :Þ
Knockout
player, 138 posts
Agile Brick
DEX 20(23) SPD 4
Thu 6 Jun 2019
at 17:57
  • msg #440

Re: OOC One

Well we could make you guys some sort of boys band if need be :p

Welcome onboard. Although I'm curious to know how the actual scene in Harmon Building goes.
Chop Chop
player, 2 posts
Luchadore Pro Wrestler
Thu 6 Jun 2019
at 21:46
  • msg #441

Re: OOC One

cHop Chop is pretty much done but messed up the powers section I kept him simple good body and mind, martial arts and two powers. Inspired by the mmorpg Champions Online a bit.
Mystika
player, 15 posts
Malvan Technothaumaturge
Thu 6 Jun 2019
at 22:35
  • msg #442

Re: OOC One

How tough can Chop Chop be likely just another wanna be in a costume. (wink)
Drifter
player, 188 posts
Anyone up for
a Road Trip?
Thu 6 Jun 2019
at 22:59
  • msg #443

Re: OOC One

In reply to Mystika (msg # 442):

how about fitting Chop Chop with a
vibro sonic midichlorian lazer clone vorpal droid axe of better hacking?

With an axe name like that The villains would likely die of old age before they could finish their soliloquies... or worse yet it might bring down the wrath of any narrators on site.

"Chop Chop you can not beat me even with your mighty vibro sonic midichlorian lazer clone vorpal droid axe of bettearrg...." wink emoji (pity they do not seem to work here)
This message was last edited by the player at 08:45, Fri 07 June 2019.
Knockout
player, 139 posts
Agile Brick
DEX 20(23) SPD 4
Sun 9 Jun 2019
at 06:46
  • msg #444

Re: OOC One

Is the game on standby til lthe new guys arrive ?
Mystika
player, 17 posts
Malvan Technothaumaturge
Sun 9 Jun 2019
at 06:59
  • msg #445

Re: OOC One

Well I don't want to wait and I'm working on added Rotes (spells) to use. Including healing spells to be practical support.
The Great Karnac
GM, 239 posts
Two poodles and knitting
needles? Sweater level 12
Sun 9 Jun 2019
at 14:35
  • msg #446

Re: OOC One

Drifter:
with a little luck this will get through to the local Police Radio...
"Breaker Breaker Big Bears this is Drifter.  Storm front is easing up as his nibs and the puppeteer Marionette are heading off for a picnic.  On the downside... Goodguy seems to be under her control... Over."


Drifter's too late. That's supposed to be done at the dark of the moon on the sixth of June from a Kenworth haulin' logs.
Free Bird
player, 21 posts
Free as a bird
and twice as smart
Sun 9 Jun 2019
at 14:38
  • msg #447

Re: OOC One

Convoy!
The Great Karnac
GM, 240 posts
Two poodles and knitting
needles? Sweater level 12
Sun 9 Jun 2019
at 15:38
  • msg #448

Re: OOC One

Knockout:
Is the game on standby til lthe new guys arrive ?

I should have answered this. The actions in the police station are simultaneous to the final moments of the fight. So, no, we're not on standby.
NightHawk
player, 161 posts
Flying Hunter
DEX 23 SPD 7
Sun 9 Jun 2019
at 18:38
  • msg #449

Re: OOC One

I'm just waiting to test my tortoise theory.
Mystika
player, 18 posts
Malvan Technothaumaturge
Mon 10 Jun 2019
at 01:25
  • msg #450

Re: OOC One

I was thinking of running a lower level power game using Champions, the rules are fun, but I would be thinking Victorian Pulp sort of thing. Damned GM your inspiring me.

Oh I'm working on a selection of healing rotes, some more options to attack and a rote just to damage robots and damaging non-living targets. Oh and a couple summoning rotes including an intelligent hacking gremlin program. That's proving a bit of a challenge.
This message was last edited by the player at 01:51, Mon 10 June 2019.
Darryl Starre
player, 49 posts
Charming Journalist
DEX 14 SPD 3
Mon 10 Jun 2019
at 03:09
  • msg #451

Re: OOC One

I remember trying to make a netrunner character once. Finally resorted to Duplication, with the Duplicate being intangible, only physically on the Net. Might try something along those lines?
The Great Karnac
GM, 242 posts
Two poodles and knitting
needles? Sweater level 12
Mon 10 Jun 2019
at 06:05
  • msg #452

Re: OOC One

Victorian Pulp covers a lot of ground, from Alan Quartermain to Varney the Vampire. What tone were you aiming at?
Mystika
player, 20 posts
Malvan Technothaumaturge
Mon 10 Jun 2019
at 06:34
  • msg #453

Re: OOC One

Oh a global society that fights threats from the Emperor Ming of Mongo, to Dr. Fu Manchu to evil cults serving Old Ones and discovering mysteries and helping expand human knowledge in SAVE. They set-up teams to work together.
Darryl Starre
player, 50 posts
Charming Journalist
DEX 14 SPD 3
Mon 10 Jun 2019
at 08:11
  • msg #454

Re: OOC One

LOL. I've got a guy in mind for this, based on a Call of Cthulhu character who in turn was inspired by a melodrama character my brother played once. I'm in......
Mystika
player, 22 posts
Malvan Technothaumaturge
Mon 10 Jun 2019
at 12:09
  • msg #455

Re: OOC One

Well it depends on the team SAVE sends teams based on composition they have a big say on who they work with. And this won't use the sources in Champions it has its own universe and timeline but if I like something I'll likely stick it in my game.
Mystika
player, 25 posts
Malvan Technothaumaturge
Wed 12 Jun 2019
at 23:34
  • msg #456

Re: OOC One

By the way there is at least one Elder Worm called as a villain The Slug on Earth and there could be others (Its Canon to the rules) I urge no one tell Mystika that its there or she will tell her government. Its likely isn't going to advertise with her around and well would you want a Super Dreadnaught of her species or worse to come and deal with the ting. Her people and the Elder Worms were at war for millennia a long time ago so the AI system would deem a presence who wants to turn the human species into Elder Worms and almost succeeded before.

So unless you want a Malav Super Dreadnaught and massive super advanced robots force to deal with them and the humans might suffer collateral damage don't let her find out.

Seriously don't ask, don't tell, hide the information from her whatever you need to do.
Free Bird
player, 23 posts
Free as a bird
and twice as smart
Wed 12 Jun 2019
at 23:48
  • msg #457

Re: OOC One

I don't even know what you're TALKING about.
Mystika
player, 26 posts
Malvan Technothaumaturge
Thu 13 Jun 2019
at 00:01
  • msg #458

Re: OOC One

Oh the Slug ,dumb name but its a real Champions verse villain on Earth is an Elder Worm, the species my characters people went to war with and defeated eons ago. It almost turned Earths species of humans into its own using magic more than once and is seeking power enough to well make Earth a base. So its best she not find out.
Neuromancer
player, 12 posts
A mind is a terrible
thing to lose.
Thu 13 Jun 2019
at 00:54
  • msg #459

Re: OOC One

Out of curiosity, what does Neuromancer know about the Crushers, and the team presently intercepting them?

Given the opportunity to ask for more information, Neuromancer will speak to the officers as Malleable Man suggested, and get as much of a full briefing as he can.
NightHawk
player, 166 posts
Flying Hunter
DEX 23 SPD 7
Thu 13 Jun 2019
at 02:09
  • msg #460

Re: OOC One

In reply to Mystika (msg # 458):

Malav and the Slug....KNEW those sounded familiar. Wasn't there a module that explored those worlds further, the Great Villain Contest? 2nd edition I believe.
The Great Karnac
GM, 244 posts
Two poodles and knitting
needles? Sweater level 12
Thu 13 Jun 2019
at 04:17
  • msg #461

Re: OOC One

Neuromancer:
Out of curiosity, what does Neuromancer know about the Crushers, and the team presently intercepting them?

Given the opportunity to ask for more information, Neuromancer will speak to the officers as Malleable Man suggested, and get as much of a full briefing as he can.

Neuromancer, et al, are in the briefing room and the files are STILL there. The officers will, reluctantly, show them to anyone that asks (with mumbles indicating Broyko ordered them to).

I'm pretty sure "The Great Supervillain Contest" was focused on an extra-dimensional antagonist (The Crimson Claw). I think Allston involved the elder worms in "The Four Horsemen" but I don't remember where the Malav came in.

I am, too, that old! Pbbbbt!
This message was last edited by the GM at 04:24, Thu 13 June 2019.
Neuromancer
player, 13 posts
A mind is a terrible
thing to lose.
Thu 13 Jun 2019
at 04:53
  • msg #462

Re: OOC One

Fantastic. =)

Neuromancer will pick up the files and start scanning them. What do the files say?
Darryl Starre
player, 51 posts
Charming Journalist
DEX 14 SPD 3
Thu 13 Jun 2019
at 06:33
  • msg #463

Re: OOC One

In reply to The Great Karnac (msg # 461):

Ah, right. Had both adventures at one time.

Is it cruel of me to hope that Marionette tries to take over Drifter? I think his mind might cause her own to short-circuit (inadvertent size joke, there. Sorry.).
Free Bird
player, 24 posts
Free as a bird
and twice as smart
Thu 13 Jun 2019
at 12:40
  • msg #464

Re: OOC One

Neuromancer:
Fantastic. =)

Neuromancer will pick up the files and start scanning them. What do the files say?


Files? Did I miss something?
The Great Karnac
GM, 245 posts
Two poodles and knitting
needles? Sweater level 12
Thu 13 Jun 2019
at 21:02
  • msg #465

Re: OOC One

There is a plethora of information in the situation room. Dossiers marked "apprehended" exist for all the characters appearing in the Crusher Crimewave Team thread. There is also a fair amount of information to be gleaned from the Police Headquarters thread, starting at about message 18. None of it will be vital for future reference, but it might give you a glimpse of what has gone before.
Shade
player, 57 posts
Being of Pure darkness
Secret ID-David Brock
Fri 14 Jun 2019
at 15:36
  • msg #466

Re: OOC One

In reply to The Great Karnac (msg # 465):

I noticed the mundane weapons and such are written up in game terms. What are the 'stats' of a normal cell phone? Are they even needed?

edit-post 1400!
This message was last edited by the player at 15:38, Fri 14 June 2019.
The Great Karnac
GM, 247 posts
Two poodles and knitting
needles? Sweater level 12
Fri 14 Jun 2019
at 17:56
  • msg #467

Re: OOC One

Everyone is allowed a cell phone for free:
CellphoneReal Cost 7 (slots included): Multipower, 12-point reserve, all slots 1 Continuing Charge lasting
6 Hours (-0)(20 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and
Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
Cellular Phone CallHRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power
loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very
common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means
other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
Cellular Text MessageHRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power
loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both
hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight
and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by
electromagnetic pulses; -1/4)


For one of the better units, you would have to spend some character points (although I allow the use of Resource Points for such things, and a good phone would cost all of four character points):

$250Smartphone Real Cost 17 (slots included): Multipower, 20-point reserve, all slots 1 Continuing Charge lasting 6 Hours (-0)(20 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f1)  LED Flashlight: Sight Group Images, +/-2 to PER Rolls (16 Active Points); Only To Create Light (-1), OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f2)  Wireless Internet Service: Detect TCP/IP Signals A Single Thing 13- (Radio Group), Increased Arc Of Perception (360 Degrees), Partially Penetrative, Transmit (15 Active Points); OAF (-1), Sense Affected As More Than One Sense [very common Sense] (as sight and/or hearing as appropriate; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f3)  Internet Search: KS: Anything (Super-Skill) (15 Active Points); OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) 14-
f4)  Cellular Phone Call: HRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f5)  Cellular Text Message: HRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4)
f6)  Global Positioning System: Detect Current Location A Single Thing 17- (no Sense Group), Discriminatory (12 Active Points); OAF (-1), Affected as Sight [very common Sense] (affected as sight; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f7)  Data Storage: : Eidetic Memory (5 Active Points); Only to Recall Images and Sounds Recorded on This Device Power loses almost all of its effectiveness (-2), OAF (-1), Physical Manifestation, anyone can see the images, etc. (-1/4), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f8)  Video and Audio Playback: Sight and Hearing Groups Images (15 Active Points); Only to Reproduce Images and Sounds Recorded on This Device Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f9)  Alarm App: Hearing Group Images, +/-2 to PER Rolls, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Area Of Effect (4m Radius; +1/4) (16 Active Points); Only to Create Noise Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)

Drifter
player, 194 posts
Anyone up for
a Road Trip?
Fri 14 Jun 2019
at 22:47
  • msg #468

Re: OOC One

thanks for the mobile tracking device DM but I think Drifter will try to add a little extra something to his, when I have the points to do so.

Is it possible to get one not subject to reverse phone lookup in game and if so how much would it cost point wise?
This message was last edited by the player at 22:48, Fri 14 June 2019.
The Great Karnac
GM, 248 posts
Two poodles and knitting
needles? Sweater level 12
Sat 15 Jun 2019
at 03:22
  • msg #469

Re: OOC One

Yeah, I've heard that before, too:
Stealth-Modified Scrambled Cell Phone: 6 Real Points, HRRP (Radio Group), Concealed (-8 with HRRP PER Rolls) (20 Active Points); Limited Power Power loses about half of its effectiveness (Cellular Phone-Band Communications Only; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (Sight and Hearing as well; -1/2), 1 Continuing Charge lasting 6 Hours (-0)

I should point out that this phone is harder to detect, and unable to attempt to detect phones not specifically calling it. Expanding this to the other phone abilities would mean similar additions to the text message power, and the internet powers would need some 'invisible effects' attached.
Drifter
player, 195 posts
Anyone up for
a Road Trip?
Sat 15 Jun 2019
at 11:14
  • msg #470

Re: OOC One

In reply to The Great Karnac (msg # 469):

6 real points! well that is grand I have half that already.  Just out of curiosity though? How much would character points transferred into game dollars get?  I know it is possible to buy wealth with points but still black market weapons, cars, houses etc do we use character points or in game cash?  Have had some many different DM's with differing outlooks to just assume the answer.
Free Bird
player, 26 posts
Free as a bird
and twice as smart
Sat 15 Jun 2019
at 13:32
  • msg #471

Re: OOC One

What about a cheap-ass burner phone?
Shade
player, 58 posts
Being of Pure darkness
Secret ID-David Brock
Sat 15 Jun 2019
at 13:57
  • msg #472

Re: OOC One

In reply to Free Bird (msg # 471):

Those are zero points. Also with none of the advanced abilities.
The Great Karnac
GM, 249 posts
Two poodles and knitting
needles? Sweater level 12
Sat 15 Jun 2019
at 15:29
  • msg #473

Re: OOC One

Almost everyone has the points for these. Spend 2 CP on the "Resource Points" and you get ten real points of inexpensive versions of common equipment, which can only change by visiting commercial outlets "off-screen". Spend a few points on "Wealth" and Resource Points can be used for more expensive versions of common equipment. Spend enough points on the two and your character could start each adventure driving a brand new sports car.
It's all mundane equipment, and has the same properties as the stuff populating the environment. Which means, unless you've defenses that specifically protect the stuff in your pocket, when that grenade goes off next to your character the mundane cell phone you didn't pay points for is automatically broken. The smartphone you DID pay points for will get defenses appropriate to a focus, and probably be broken anyway.

All of this is assuming the GM thinks of it at the time, which may never occur.
Hatter
player, 129 posts
Sat 15 Jun 2019
at 15:37
  • msg #474

Re: OOC One

Wealth, it helps most things.
Mystika
player, 28 posts
Malvan Technothaumaturge
Sat 15 Jun 2019
at 16:23
  • msg #475

Re: OOC One

Wealth is relative most home fabrication units on a common Malvan household can make gold, silver, platinum and rare Earth metals and if they can't you can order tons of the stuff and have it teleported to your residence. The only things of value are natural gem stones and creative artworks. She finds the idea of money - quaint.

Likely Malav as a planet will channel money to help the needy around the world in the role-play. As long it doesn't make humans dependent on the aid.
Drifter
player, 196 posts
Anyone up for
a Road Trip?
Sat 15 Jun 2019
at 16:31
  • msg #476

Re: OOC One

In reply to Mystika (msg # 475):

quote:
Wealth is relative most home fabrication units on a common Malvan household can make gold, silver, platinum and rare Earth metals and if they can't you can order tons of the stuff and have it teleported to your residence. The only things of value are natural gem stones and creative artworks. She finds the idea of money - quaint.

Likely Malav as a planet will channel money to help the needy around the world in the role-play. As long it doesn't make humans dependent on the aid.

or totally ruin the economy.  If a surplus of precious commodities are suddenly introduced into a society, the likely end result will be the de-evaluation of that commodity.

Look at some recent history.  In one country it was found to be cheaper to wall paper ones house with money than to buy wall paper to do the same thing.
Mystika
player, 29 posts
Malvan Technothaumaturge
Sat 15 Jun 2019
at 18:14
  • msg #477

Re: OOC One

True, so likely she would favor giving within human technology better farming tech and medicine and education and loans to those who need a bit of help they must pay back through good non-profits. And other good aid. My character is likely going to be cautious and use money to buy rare art and things her people covet dearly.

She might ask some of you for help on the helping your planet you are heroes her money and your good hearts could go a long way.
Neuromancer
player, 14 posts
A mind is a terrible
thing to lose.
Sat 15 Jun 2019
at 18:17
  • msg #478

Re: OOC One

James listens to the conversation and nods quietly to himself in approval.
Shade
player, 60 posts
Being of Pure darkness
Secret ID-David Brock
Sat 15 Jun 2019
at 18:26
  • msg #479

Re: OOC One

In reply to Mystika (msg # 477):

As a reporter capable of near instant world wide travel, i can show you many places on earth which are in desperate need of resources, food, medicine and maybe not be victimized by the closest warlord a-hole.
Drifter
player, 197 posts
Anyone up for
a Road Trip?
Sat 15 Jun 2019
at 20:15
  • msg #480

Re: OOC One

In reply to Shade (msg # 479):

and Drifter could show you even more Worlds who are in the same straits.  How about Tatooine, Dune, Darkover, Pern, Gallifrey "after the Time Wars" Or even The Narrow World home of Omeleto.

Yes the pesky fellow is still trying to prompt/promote a road trip just to see some of them as He has never been.  But there could always a first time.

However He does have  a full set of Kyber Crystals. Well as far as he knows. His collection can be seen listed here:

Colorless, Amethyst, Black, Blue, Green, Red, White & Yellow. So StarWars Verse is low on his to do list.

Personally both he and I think there are still Orange & Indigo crystals yet to be discovered
This message was last edited by the player at 20:16, Sat 15 June 2019.
NightHawk
player, 167 posts
Flying Hunter
DEX 23 SPD 7
Sat 15 Jun 2019
at 20:46
  • msg #481

Re: OOC One

Nighthawk would love to experience Discworld.
Drifter
player, 198 posts
Anyone up for
a Road Trip?
Sat 15 Jun 2019
at 20:56
  • msg #482

Re: OOC One

In reply to NightHawk (msg # 481):

Ankh-Morpork or The Counterweight Continent? Drifter would strongly suggest you do not visit Mort or his Master's place without invitation, HIS voice oh his voice soo hollow or full of echos.  Not sure which?  But it could be good for a laugh and we might be able to get The Luggage to give us a foot print signature... if we can find the time and live long enough to ask it that is.
This message was last edited by the player at 20:57, Sat 15 June 2019.
Mystika
player, 30 posts
Malvan Technothaumaturge
Sat 15 Jun 2019
at 23:32
  • msg #483

Re: OOC One

Gallifray with no Time Wars I always hated that whole thing and pretty well to the worst species in Dr. Who the Daleks. LOL

Time Lords were the masters of time and space, the Daleks had some limited knowledge, so would lose the second they decided to start it.

I hated the New Dr. Who it had nothing on the Classic period especially the 2nd, 3rd and 4th Doctors.
The Great Karnac
GM, 250 posts
Two poodles and knitting
needles? Sweater level 12
Sun 16 Jun 2019
at 00:33
  • msg #484

Re: OOC One

Don't even get me started... too late.
There's an app that plays free television (with commercials) which recently added a channel dedicated to the first seven doctors. I don't want to plug someone else's work, so send me an rmail if you want more information (or just use google).
Although I did appreciate the ATTEMPT at reviving the show, and I can't refute the fact that SOME of it was enjoyable (particularly near the end of Moffat's run), I really believe the older series was better. Unfortunately, I think most of the reason this is true had to due with the glacial pace of character development in the classic series. Almost every character introduced was two-dimensional at their introduction, and the plethora of characters being written for meant any stable character development was done by the actors. It just seemed more organic.

Anyhoo. I'll post an explanation of the 'order of the universe' as soon as I can get it together. I've my own notions as to extraterrestrial politics, and have implemented them as the state of this universe. I'm the GM, I get to do that. It should have no affect on current characters.
Drifter
player, 199 posts
Anyone up for
a Road Trip?
Sun 16 Jun 2019
at 02:33
  • msg #485

Re: OOC One

In reply to The Great Karnac (msg # 484):

Glad you mentioned that
quote:
'order of the universe'
bit DM.  Just got back on to add that any and all trips to alternate realities must first be quantified by the Black/White and Grey Guardians, The Alpha and The Omega, The Sorceress of Greyskull, Buck Rodgers, Papa Smurf, Baldur, The Hulk, Ming The Merciless or Hans Zarkov.

I am certain that there are a few thousand other Powers of the Multiverse that should be mentioned but I think the list above gives the gist of it all... The most important of them all apart from the DM is of course Dr Strange's cape:)
The Great Karnac
GM, 252 posts
Two poodles and knitting
needles? Sweater level 12
Sun 16 Jun 2019
at 03:17
  • msg #486

Re: OOC One

Actually, I've worked very hard to make the supreme authority in the universe to be the intergalactic railroad.. of sorts.
That way outer space can be like the old west, but with less cowbell.
Mystika
player, 31 posts
Malvan Technothaumaturge
Sun 16 Jun 2019
at 17:37
  • msg #487

Re: OOC One

About the LETF I can't see Malav participating read Champions Beyond you will get why but I just can't see any value to them in joining. And no Malav needs to ever work if they don't want many dabble or do artistic things or might have hobbies. My character breaks that mold but even she wouldn't suggest having an alien AI Node order the Empire to risk its citizens that's what AI and automated defenses of all kinds are for.
Drifter
player, 200 posts
Anyone up for
a Road Trip?
Sun 16 Jun 2019
at 18:41
  • msg #488

Re: OOC One

Looks like a serious case of Culture Shock is brewing on the Horizon for the People of Malav:(
This message was last edited by the player at 03:51, Mon 17 June 2019.
Mystika
player, 32 posts
Malvan Technothaumaturge
Sun 16 Jun 2019
at 22:50
  • msg #489

Re: OOC One

Well it depends on what these alien AI's expect of Malav and what they get from the deal. I can't see the latter being an issue unless they provide slaves especially gladiator material, fine art and natural gems for some support. But the slave thing might be a deal breaker for the law enforcement group.
The Great Karnac
GM, 256 posts
Two poodles and knitting
needles? Sweater level 12
Mon 17 Jun 2019
at 05:11
  • msg #490

Re: OOC One

In reply to Mystika (msg # 487):
I'm not sure what you mean. GLE members are autonomous, not slaves. Plus, all the grunt work is done by teams of four utilitarian robots lead by a single android. So, what do you think the Malav AI would offer his peers? Just because the Malvans don't use the node doesn't mean it's not there.
Mystika
player, 33 posts
Malvan Technothaumaturge
Mon 17 Jun 2019
at 08:10
  • msg #491

Re: OOC One

Malav has slavery so this new power could pose problem if they try to prevent that.

Plus would these nodes be a threat for example a fast way to move powerful ships of war in dangerous numbers or will this be barred by these nodes AI?
The Great Karnac
GM, 257 posts
Two poodles and knitting
needles? Sweater level 12
Mon 17 Jun 2019
at 21:27
  • msg #492

Re: OOC One

It's not a new power. It's a GM's conceit that allows him to handwave modifications to his game universe that contradict published sources. The AI's in charge of the nodes concern themselves with NOTHING but safe travel between the nodes. A bunch of Urdebinians want to invade Thoobrok? Not important. A Thoobrokian ice freighter gets scuttled by pirates within a system containing a node? Those ice pirates better have good insurance because they'll be apprehended and eliminated by GLE.
Mystika
player, 34 posts
Malvan Technothaumaturge
Tue 18 Jun 2019
at 01:04
  • msg #493

Re: OOC One

Okay then how well protected are they? Just wondering.

And when can we new people get in there and bop evil with the righteous powers of good!?!?!
This message was last edited by the player at 05:30, Tue 18 June 2019.
The Great Karnac
GM, 258 posts
Two poodles and knitting
needles? Sweater level 12
Tue 18 Jun 2019
at 05:31
  • msg #494

Re: OOC One

The nodes are wormhole gates the size of Earth's moon. The AI's use them to communicate through the vast reaches of space without the time lag, and occasionally map a route that has them shove an asteroid into a node on one side a galaxy so that it comes out, a few hours later, on the opposite side of the galaxy with enough speed to cause a Tunguska Event on a target planet.
The node installations are filled with androids and robots slaved to the AI yet capable of autonomous action. Every one of these carries a particle beam weapon. Last, but not least, is the fact that all the nodes can be remotely shut down by distant AI's.
They're fairly well protected, on their own. Plus, the GLE are normally individuals similar to those in your current group that were considered the best on their home planets. If a node has an issue, they summon a team or two to deal with it.
Drifter
player, 202 posts
Anyone up for
a Road Trip?
Tue 18 Jun 2019
at 06:02
  • msg #495

Re: OOC One

In reply to Mystika (msg # 493):

So were are these righteous powers of good?  They may have an infinity stone or two.
Mystika
player, 36 posts
Malvan Technothaumaturge
Tue 18 Jun 2019
at 12:16
  • msg #496

Re: OOC One

Okay the Nodes seem not a bad idea just curious about their defenses and such but policing the space lanes from pirates seems to me a good idea.

I'm thinking of some new Rotes (Spells).

One to create a sentient computer program as a summoned creature to dominate computer AI using Nanites its posing a challenge for the 300CP summoned being. Well it won't have much of a body to work with. ^_^

And I have to have a base why not conjure her sanctum when needed just a little place to call home she literally keeps 'somewhere'. Magic is fun.
Hatter
player, 132 posts
Tue 18 Jun 2019
at 14:06
  • msg #497

Re: OOC One

Magic, mentalisim, hyper tech. In the end you dont need to explain anything.
The Great Karnac
GM, 266 posts
Two poodles and knitting
needles? Sweater level 12
Sat 22 Jun 2019
at 18:12
  • msg #498

Re: OOC One

With the CRUSHERS defeated, most of our heroes should return to the Situation Room Broyko had set up at the Police Headquarters. There are some new heroes in the Situation Room to which the returning heroes should introduce themselves. As far as the GM can tell
    Heroes in the Situation Room
  • Free Bird
  • Mystika
  • Neuromancer
  • Shade
will be meeting
    Heroes Arriving from the Harmon Building
  • Drifter
  • Hatter
  • Knockout
  • NightHawk

If the GM has missed anything or anyone, please say so.
This message was last edited by the GM at 19:03, Sat 22 June 2019.
Shade
player, 63 posts
Being of Pure darkness
Secret ID-David Brock
Sat 22 Jun 2019
at 18:14
  • msg #499

Re: OOC One

In reply to The Great Karnac (msg # 498):

I think you missed me...
The Great Karnac
GM, 267 posts
Two poodles and knitting
needles? Sweater level 12
Sat 22 Jun 2019
at 19:04
  • msg #500

Re: OOC One

Yes, I had missed you. Perhaps because you weren't in the sunlight.
Shade
player, 64 posts
Being of Pure darkness
Secret ID-David Brock
Sat 22 Jun 2019
at 19:23
  • msg #501

Re: OOC One

In reply to The Great Karnac (msg # 500):

Ooooooh! Spooooooky!
The Great Karnac
GM, 274 posts
Two poodles and knitting
needles? Sweater level 12
Tue 25 Jun 2019
at 06:33
  • msg #502

Re: OOC One

While the debriefing continues in the Police Headquarters thread, other threads have begun to set up the next adventure.
Hatter
player, 140 posts
Tue 25 Jun 2019
at 06:41
  • msg #503

Re: OOC One

Star gets exclusive interviews with everyone. Envy of the papers. O.O
Shade
player, 71 posts
Being of Pure darkness
Secret ID-David Brock
Tue 25 Jun 2019
at 13:32
  • msg #504

Re: OOC One

If we do stuff on our own, do we post in the 'various locations' thread?
The Great Karnac
GM, 275 posts
Two poodles and knitting
needles? Sweater level 12
Tue 25 Jun 2019
at 20:47
  • msg #505

Re: OOC One

Yes, indicate your location in the Subject: line of your post.
Knockout
player, 152 posts
Agile Brick
DEX 20(23) SPD 4
Sat 29 Jun 2019
at 10:38
  • msg #506

Re: OOC One

Pardon me, but the two threads on Harmon Building and Police HQ, are confusing. Is that possible to merge them both ? Because I don't understand where the action is happening now.
The Great Karnac
GM, 279 posts
Two poodles and knitting
needles? Sweater level 12
Sat 29 Jun 2019
at 14:31
  • msg #507

Re: OOC One

Shadow Strike is at police headquarters, everyone else is at the Harmon Building. I like to leave the field open in the event some heroes prefer to run in other directions. Since everyone has a phone, assuming that all the heroes know the events that occurred while they were absent is no problems.
This message was last edited by the GM at 03:18, Sun 30 June 2019.
Knockout
player, 153 posts
Agile Brick
DEX 20(23) SPD 4
Sun 30 Jun 2019
at 05:45
  • msg #508

Re: OOC One

Ok, I'm sorry to be insistant on that, but can you list where the characters are, and with whom ?

I feel like totally lost now, and it's quite demotivating.
Drifter
player, 229 posts
Anyone up for
a Road Trip?
Sun 30 Jun 2019
at 05:59
  • msg #509

Re: OOC One

In reply to Knockout (msg # 508):

:) glad to see I am not the only one :(
But then Drifter never knows which version of reality he is in from hour to hour let alone day to day.

Case in point he just made a trip back from  Gallifrey space with a certain Dog companion.  But did he actually go to another Reality or is there a Galifrey in this one also?

Only the GM knows. But then again I find the confusion fairly entertaining. Sort of like reading a Mystery novel.  Lets hope the GM can find a middle ground suitable for all players... GM included.
This message was last edited by the player at 06:06, Sun 30 June 2019.
The Great Karnac
GM, 281 posts
Two poodles and knitting
needles? Sweater level 12
Sun 30 Jun 2019
at 08:14
  • msg #510

Re: OOC One

Knockout:
Ok, I'm sorry to be insistant on that, but can you list where the characters are, and with whom ?

I feel like totally lost now, and it's quite demotivating.

With the exception of Drifter's dogbot (K9), the characters are all coming together in front of the Harmon Building where the unknown informant gasped out your only clue and then died.
This message had punctuation tweaked by the GM at 08:14, Sun 30 June 2019.
The Great Karnac
GM, 286 posts
Two poodles and knitting
needles? Sweater level 12
Tue 2 Jul 2019
at 05:55
  • msg #511

Re: OOC One

I believe this is the current situation:
CharacterAction
11
21
3     
41
52
62
72
81
92

    Currently involved characters:
  1. Darryl Starre
  2. Drifter
  3. Free Bird
  4. Hatter
  5. Knockout
  6. Mystika
  7. Shade
  8. Shadow Strike
  9. Neuromancer

    Possible actions
  1. Find the Sailfishking and try to figure out why Jonas mentioned it.
  2. Go to Kansas and try to track Jonas's movements within the commune.
  3. Scour the available avenues of information (web, contacts, informants, the wino in the alley that'll tell you everything he knows for five bucks) for clues on Force and the S-97 virus.
  4. Go back into Crusader Citadel, splash Evergreen with MiracleGro and watch her get tipsy

This message was last edited by the GM at 17:15, Sat 06 July 2019.
Darryl Starre
player, 64 posts
Charming Journalist
DEX 14 SPD 3
Tue 2 Jul 2019
at 08:41
  • msg #512

Re: OOC One

I opt for 1, although #4 is tempting....
This message was last edited by the GM at 02:20, Wed 03 July 2019.
Shade
player, 81 posts
Being of Pure darkness
Secret ID-David Brock
Tue 2 Jul 2019
at 14:58
  • msg #513

Re: OOC One

In reply to The Great Karnac (msg # 511):

I thought Knockout was going to check with the Army about the virus(#3), and I was going with her. To be her transport to whatever base she needed for example.
The Great Karnac
GM, 287 posts
Two poodles and knitting
needles? Sweater level 12
Tue 2 Jul 2019
at 18:50
  • msg #514

Re: OOC One

In reply to Shade (msg # 513):

Yes, but Knockout already has all the information the Army can give her, she just doesn't know that, yet.
Mystika
player, 43 posts
Malvan Technothaumaturge
Tue 2 Jul 2019
at 19:19
  • msg #515

Re: OOC One

#2 sounds good.
Drifter
player, 239 posts
Anyone up for
a Road Trip?
Thu 4 Jul 2019
at 22:03
  • msg #516

Re: OOC One

Well whatever is decided on, may I suggest it is done as a group.  Who knows what devices, resources or militant forces the Cult of Divine Harmony has?

Yes! I know that Drifter has already headed off for the ship due to his ire at what has gone before but a simple call with a viable plan and rational points could very well bring him back to the fold:)

That being said who is to say there are not records of events etc on the ship?  After all it is a mobile center of ops... I assume the Acolytes here were informed of Jonas involvement.
This message was last edited by the player at 22:05, Thu 04 July 2019.
Free Bird
player, 41 posts
Free as a bird
and twice as smart
Thu 4 Jul 2019
at 22:14
  • msg #517

Re: OOC One

I'll follow the crowd on this one.
Drifter
player, 240 posts
Anyone up for
a Road Trip?
Fri 5 Jul 2019
at 00:05
  • msg #518

Re: OOC One

In reply to Free Bird (msg # 517):

Strange idea that, for is it not said that there is always one in a crowd?

So would that not make 20 crowds to follow?  Which crowd will you follow Master Free Bird?
 It could cause quite a conundrum if you follow them all.

 Don't mind me just been silly.
This message was last edited by the player at 02:08, Fri 05 July 2019.
Free Bird
player, 42 posts
Free as a bird
and twice as smart
Fri 5 Jul 2019
at 00:10
  • msg #519

Re: OOC One

Whoa. That's a real head scratcher.
Shadow Strike
player, 10 posts
Fri 5 Jul 2019
at 04:40
  • msg #520

Re: OOC One

Free Bird:
I'll follow the crowd on this one.


As the newbie here, I'll do the same for a while.
The Great Karnac
GM, 291 posts
Two poodles and knitting
needles? Sweater level 12
Sat 6 Jul 2019
at 03:17
  • msg #521

Re: OOC One

There are new threads for the new locations. Please make note of which location you are in, and remember that to speak through the mind link (which can ONLY be intercepted by a mentalist of some sort) you must use [Private to MindLink:  <message>] or [Language MindLink: <message>].
Mystika
player, 45 posts
Malvan Technothaumaturge
Tue 9 Jul 2019
at 02:17
  • msg #522

Re: OOC One

Had medical tests all day today so am exhausted, so will try to get caught up tomorrow.
The Great Karnac
GM, 295 posts
Two poodles and knitting
needles? Sweater level 12
Tue 9 Jul 2019
at 03:51
  • msg #523

Re: OOC One

    Please pick the appropriate response and ignore the other
  • My sympathies. I hope it's nothing serious and you have many pain free days ahead of you.
  • Hope you did well! I'm actually in the process of finding a new PCP, maybe once you're practicing it could be you. I'm beginning to wonder if outliving the career of your chosen medical professionals is a good thing or a bad thing. At least you know you'll only fail to do so once.

Free Bird
player, 43 posts
Free as a bird
and twice as smart
Wed 10 Jul 2019
at 15:59
  • msg #524

Re: OOC One

Hey all. I realize I've been awful quiet the last week or so. I've been here. I just haven't felt the need to say anything, y'know?
Mystika
player, 46 posts
Malvan Technothaumaturge
Thu 11 Jul 2019
at 15:56
  • msg #525

Re: OOC One

I need a heart transplant so spend time getting all the paperwork in and getting on the donor list and its going to be a long wait they say I got two years before I need a new heart, a mechanical heart or go into hospice care and prepare to die. So have been through a lot. But am rested up and can game again with lots of time now.
Free Bird
player, 44 posts
Free as a bird
and twice as smart
Thu 11 Jul 2019
at 16:50
  • msg #526

Re: OOC One

Geez.
Shade
player, 85 posts
Being of Pure darkness
Secret ID-David Brock
Thu 11 Jul 2019
at 16:55
  • msg #527

Re: OOC One

In reply to Mystika (msg # 525):

Yeesh! Glad you are still with us!

:)
The Great Karnac
GM, 298 posts
Two poodles and knitting
needles? Sweater level 12
Thu 11 Jul 2019
at 21:15
  • msg #528

Re: OOC One

In reply to Mystika (msg # 525):

I've got a buddy who's wearing a battery for his heart pump. They told him he wasn't a good transplant candidate, and installed the pump to assist his heart. Now his heart is beginning to heal (from whatever happened to it) and they may wean him from his pump and he will be ok. It's a bit surreal because he has no pulse (the pump doesn't beat, it just runs continuously).
Anyway, good luck with your recovery.
Mystika
player, 47 posts
Malvan Technothaumaturge
Thu 11 Jul 2019
at 21:47
  • msg #529

Re: OOC One

I have a thinner than normal heart lining such a device would be dangerous to use however I have time but must take it easy but can survive a few years.
K9
Follower, 6 posts
Robotic
Animal
Fri 12 Jul 2019
at 09:11
  • msg #530

Re: OOC One

life is a funny thing.
This message was last edited by the player at 09:19, Fri 12 July 2019.
NightHawk
player, 179 posts
Flying Hunter
DEX 23 SPD 7
Fri 12 Jul 2019
at 13:55
  • msg #531

Re: OOC One

Marvin the paranoid android:

"Life? Don't talk to me about Life."
The Great Karnac
GM, 303 posts
Two poodles and knitting
needles? Sweater level 12
Sat 13 Jul 2019
at 02:52
  • msg #532

Re: OOC One

In reply to Mystika (msg # 529):

That's a tough one. I must confess to excessive curiosity concerning cardiac issues. The last time I allowed a doctor to listen to my heart he immediately wrote "bigeminy" on my chart and gave me a list of things to avoid (which included caffeine and I miss my coffee!).
Fat chance he has of ever seeing ME again.
But you do things right and listen to your doctor, they can't ALL be charlatans.
Drifter
player, 246 posts
Anyone up for
a Road Trip?
Mon 15 Jul 2019
at 07:51
  • msg #533

Re: OOC One

Anyone think this organisation has anything to do with the Municipality of Emerson-Franklin, Manitoba? Or is it a completely different reference?  Anyone with suitable skills please come back with anything you may know or even have a hint at?
Mystika
player, 51 posts
Malvan Technothaumaturge
Wed 17 Jul 2019
at 02:29
  • msg #534

Re: OOC One

It was not a stupid question the adults if they do everything else together so why not making love?
Darryl Starre
player, 77 posts
Charming Journalist
DEX 14 SPD 3
Sun 21 Jul 2019
at 14:52
  • msg #535

Re: OOC One

Brash and challenging is Darryl's style. Poking the bear is the fastest way to get a response.
Ghost Dancer
player, 1 post
WWII Heroe
DEX 23 SPD 6
Thu 25 Jul 2019
at 12:55
  • msg #536

Re: OOC One

Howdy
I’m new around here. I can’t get the *Explitive deleted* picture thing to work, but it is Keanu Reeves from John Wick.

Anyhow looking forward to good times and noodle salad with all of you. (Cyber cookie to anyone who can name the movie reference without google)

Where should I be to interact with you guys? And GM(s) can I interact or will I be introduced?
K9
Follower, 10 posts
Robotic
Animal
Thu 25 Jul 2019
at 19:53
  • msg #537

Re: OOC One

In reply to Ghost Dancer (msg # 536):
Master?

Have you looked at your Character Details?  Under the Picture there is the option to
Change Portrait, Accessing that should allow you to change portrait or remove current portrait.

If it is not there then may I suggest you reload RP online as that sounds like you have a glitch in your version.

That being said I think that Ghost Dancer aka John Wick is a grand idea would be sad to see it go into the Ether.
This message was last edited by the player at 19:57, Thu 25 July 2019.
Ghost Dancer
player, 2 posts
WWII Heroe
DEX 23 SPD 6
Thu 25 Jul 2019
at 20:11
  • msg #538

Re: OOC One

I don’t mean the Avatar, I can’t find a KR avatar anywhere in the pictures. I mean the picture I added to my description which just appears as an empty square at the bottom of the page.
Knockout
player, 162 posts
Agile Brick
DEX 20(23) SPD 4
Thu 25 Jul 2019
at 21:04
  • msg #539

Re: OOC One

Welcome onboard :)
Ghost Dancer
player, 3 posts
WWII Hero
DEX 23 SPD 6
Fri 26 Jul 2019
at 12:23
  • msg #540

Re: OOC One

I still can’t get the image thing to work right.

https://images.app.goo.gl/4nD4CQc8teVMadYN7

That is the one I want.




That is the command I’m using with the URL between the “ “. Am I doing something wrong or is it the pic?
This message was last edited by the GM at 12:56, Fri 26 July 2019.
Knockout
player, 163 posts
Agile Brick
DEX 20(23) SPD 4
Fri 26 Jul 2019
at 12:33
  • msg #541

Re: OOC One

write </img src="yourpic"> without the /
This message was last edited by the player at 12:34, Fri 26 July 2019.
The Great Karnac
GM, 313 posts
Two poodles and knitting
needles? Sweater level 12
Fri 26 Jul 2019
at 13:08
  • msg #542

Re: OOC One

That's a link to the google search for the image. You need to use the link for the image itself. The 'broken link' icon you got occurs whenever the url for the image doesn't return an image.
<img src="https://not.a.real.url/showing_a_bad_link.jpg">

The image you want appears in another spot.
<img src="https://hips.hearstapps.com/digitalspyuk.cdnds.net/16/38/1474502584-keanu-reeves-john-wick-poster.jpg">

There are other possible images out there
<img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR45IMtC4Y-UAue9FSTLQXQ13xrGe5qvGQswO0s5VDe8bzdvsAp">

but they don't have the same impact.
This message was lightly edited by the GM at 17:26, Fri 26 July 2019.
Ghost Dancer
player, 4 posts
WWII Hero
DEX 23 SPD 6
Fri 26 Jul 2019
at 13:56
  • msg #543

Re: OOC One

Thank you GM, I appreciate this greatly.
Ghost Dancer
player, 6 posts
WWII Hero
DEX 23 SPD 6
Sun 28 Jul 2019
at 17:49
  • msg #544

Re: OOC One

My first post is up. Let me know if I need to correct something. Thanks.
The Great Karnac
GM, 316 posts
Two poodles and knitting
needles? Sweater level 12
Sun 28 Jul 2019
at 20:33
  • msg #545

Re: OOC One

I made some modifications and left some notes.
Ghost Dancer
player, 7 posts
WWII Hero
DEX 23 SPD 6
Sun 28 Jul 2019
at 21:07
  • msg #546

Re: OOC One

Thank you.:-)
Ghost Dancer
player, 13 posts
WWII Hero
DEX 23 SPD 6
Thu 1 Aug 2019
at 15:46
  • msg #547

Re: OOC One

Drifter is waiting and so am I. I am not sure how Frank will react to this.
Ghost Dancer
player, 14 posts
WWII Hero
DEX 23 SPD 6
Fri 2 Aug 2019
at 12:26
  • msg #548

Re: OOC One

So Drifter’s power didn’t work? Or the boat took off and we react to that before the power would have worked?
The Great Karnac
GM, 323 posts
Two poodles and knitting
needles? Sweater level 12
Sat 3 Aug 2019
at 06:00
  • msg #549

Re: OOC One

Drifter took Ghost Dancer to a alternate universe that parallels a story/performance from the reality he starts in. In this case, Ghost Dancer is seeing a circle dance performed by several "First Nations People".
Free Bird
player, 48 posts
Free as a bird
and twice as smart
Fri 16 Aug 2019
at 16:47
  • msg #550

Re: OOC One

I will be travelling from the 19th through the 22nd. Although I won't be entirely off the grid, I don't think I'll be able to post anything during that time.


...not that I post all that much to begin with. I gotta get into the character's head better.
Knockout
player, 167 posts
Agile Brick
DEX 20(23) SPD 4
Sat 17 Aug 2019
at 13:11
  • msg #551

Re: OOC One

Did we lost everyone, including the GM ?
NightHawk
player, 182 posts
Flying Hunter
DEX 23 SPD 7
Sat 17 Aug 2019
at 13:13
  • msg #552

Re: OOC One

Hey, I'm flying high...
Drifter
player, 266 posts
Anyone up for
a Road Trip?
Sat 17 Aug 2019
at 13:27
  • msg #553

Re: OOC One

I be still here
K9
Follower, 14 posts
Robotic
Animal
Sat 17 Aug 2019
at 13:28
  • msg #554

Re: OOC One

Mistress I am still in attendance also.

  But I figure my vote does not compute.
This message was last edited by the player at 13:29, Sat 17 Aug 2019.
Ghost Dancer
player, 21 posts
WWII Hero
DEX 23 SPD 6
Sat 17 Aug 2019
at 15:22
  • msg #555

Re: OOC One

I'm here.
The Great Karnac
GM, 331 posts
Two poodles and knitting
needles? Sweater level 12
Mon 19 Aug 2019
at 01:59
  • msg #556

Re: OOC One

In reply to Knockout (msg # 551):

You lost me, what did you mean by lost?
Knockout
player, 168 posts
Agile Brick
DEX 20(23) SPD 4
Mon 19 Aug 2019
at 06:57
  • msg #557

Re: OOC One

Well becuse no post since a moment. But maybe I'm just too impatient and motivated ^^
Shade
player, 99 posts
Being of Pure darkness
Secret ID-David Brock
Mon 19 Aug 2019
at 15:42
  • msg #558

Re: OOC One

Still here
Cybron
player, 1 post
Mon 19 Aug 2019
at 16:15
  • msg #559

Re: OOC One

As a new player to the game, I should let you know that I am here as well and looking forward to joining this merry troupe.
Knockout
player, 169 posts
Agile Brick
DEX 20(23) SPD 4
Mon 19 Aug 2019
at 17:02
  • msg #560

Re: OOC One

Welcome Cybron
K9
Follower, 15 posts
Robotic
Animal
Mon 19 Aug 2019
at 19:04
  • msg #561

Re: OOC One

In reply to Cybron (msg # 559):

Greetings and Salutations Stranger aka Cybron.  My Master has an OOC question for you.  Do you look like a Cyborg or are you more like an Android or Replicant?  Your name does suggest obvious mechanical components but we are just withholding opinions one way or the other.

No point looking into Cybertech or even asking you if you are interested in purchasing the latest in Nanotech regeneration nodes if you look totally organic.
This message was last edited by the player at 19:07, Mon 19 Aug 2019.
Cybron
player, 2 posts
Tue 20 Aug 2019
at 02:55
  • msg #562

Re: OOC One

In reply to K9 (msg # 561):

Think of a cross between Data of Star Trek and the DC Cyborg. Some parts are metal, the skin covered parts are just slightly off from a good skin color.  He normally wears baggy pants and a hoodie when having to be out in public.
Knockout
player, 170 posts
Agile Brick
DEX 20(23) SPD 4
Tue 20 Aug 2019
at 06:55
  • msg #563

Re: OOC One

Nothing happening in Kansas since a week. Is everybody captured but me ? lol
The Great Karnac
GM, 335 posts
Two poodles and knitting
needles? Sweater level 12
Tue 20 Aug 2019
at 07:41
  • msg #564

Re: OOC One

MUA HA HA HA HA!


It is time.
Ghost Dancer
player, 22 posts
WWII Hero
DEX 23 SPD 6
Tue 20 Aug 2019
at 13:13
  • msg #565

Re: OOC One

Seven foot tall werecicada...
That might be the most terrifying mental image of my life. Wait...no might be...strike might be...definitely!
Knockout
player, 171 posts
Agile Brick
DEX 20(23) SPD 4
Tue 20 Aug 2019
at 14:41
  • msg #566

Re: OOC One

Poooor villain mentalist, unable to go through heroes minds :p
NightHawk
player, 191 posts
Flying Hunter
DEX 23 SPD 7
Thu 29 Aug 2019
at 05:35
  • msg #567

Re: OOC One

I'm guessing that Magnum has a personal force field. Is anyone near the Marina still on com link?

Is Magnum on the upper deck in such a position that if I fly over the other side of the yacht, the housing will be in the way of his shot? Is he shooting while on a moving vehicle? Doesn't that impose penalties?
The Great Karnac
GM, 346 posts
Two poodles and knitting
needles? Sweater level 12
Thu 29 Aug 2019
at 05:46
  • msg #568

Re: OOC One

    Is Magnum on the upper deck in such a position that if I fly over the other side of the yacht, the housing will be in the way of his shot?
  • If you mean the other side of the boat currently 125m away from you, yes.
    Is he shooting while on a moving vehicle?
  • Yes
    Doesn't that impose penalties?
  • Seems like it should, but I found nothing explicitly stating this, so ignored it.

NightHawk
player, 198 posts
Flying Hunter
DEX 23 SPD 7
Tue 10 Sep 2019
at 12:18
  • msg #569

Re: OOC One

After his moveby, how far away is Cicada?
The Great Karnac
GM, 361 posts
Two poodles and knitting
needles? Sweater level 12
Tue 10 Sep 2019
at 17:16
  • msg #570

Re: OOC One

About 12m
The Great Karnac
GM, 363 posts
Two poodles and knitting
needles? Sweater level 12
Fri 13 Sep 2019
at 01:22
  • msg #571

Re: OOC One

From here on out, I'm going to dispense with the "Combat Mechanics" thread. We'll just post our combat maneuvers in the thread where the combat is occurring. I reserve the right to initiate methods both arcane and mundane to modify the combat process for pbp and to speed combat resolution overall.
K9
Follower, 20 posts
Robotic
Animal
Wed 18 Sep 2019
at 09:56
  • msg #572

Re: OOC One

Master was hiding in a hospital for the last few days.  Something Biological attacked him and kept him on the defensive.  I do believe he is better now.
The Great Karnac
GM, 373 posts
Two poodles and knitting
needles? Sweater level 12
Wed 2 Oct 2019
at 01:52
  • msg #573

Re: OOC One

We're about to hit a break point in the story. Because Broyko made sure everyone was issued a minimalist phone, everyone has everyone else in their contact list and you can ALWAYS use [Private to group Radio: some sort of message] or [Language Radio: some sort of message] to send messages to everyone in the group.
This will also be the preferred method of indicating you're sending a text to another character. In other words, when you see anything like this:
[Private to recipient: message for the recipient]
you should think of it as a text arriving on your smartphone.
Since there is a preset group in your phone's contacts, you can also send:
codemessage
[Private to group Radio: some sort of message]
[Language Radio: some sort of message][Language unknown: loni meta il nteithand]

This message was last edited by the GM at 04:38, Thu 03 Oct 2019.
The Great Karnac
GM, 382 posts
Two poodles and knitting
needles? Sweater level 12
Thu 10 Oct 2019
at 13:52
  • msg #574

Re: OOC One

The game has reached the 2000 post mark.
FYI: This is the second highest number of posts in any game that I've GM'ed.
Shade
player, 121 posts
Being of Pure darkness
Secret ID-David Brock
Thu 10 Oct 2019
at 14:43
  • msg #575

Re: OOC One

In reply to The Great Karnac (msg # 574):

Yah!

:D!
The Great Karnac
GM, 383 posts
Two poodles and knitting
needles? Sweater level 12
Fri 11 Oct 2019
at 00:38
  • msg #576

Re: OOC One

GM had failed to mark several characters with the "Radio" group. As long as you have your smart phone (Crusader issued) you will get messages in this group. Please revisit any threads indicating a foreign language to find what you missed due to the GM's failure.
K9
Follower, 21 posts
Robotic
Animal
Fri 11 Oct 2019
at 01:55
  • msg #577

Re: OOC One

In reply to The Great Karnac (msg # 574):

Just out of curiosity Master... If I may ask?  what was the total of your highest one?
The Great Karnac
GM, 384 posts
Two poodles and knitting
needles? Sweater level 12
Fri 11 Oct 2019
at 03:21
  • msg #578

Re: OOC One

I ran VnV game on here loosely aimed at the "Legion of Superheroes" called "The Stars Await". We had almost reached 4000 posts on that one.
The Great Karnac
GM, 392 posts
Two poodles and knitting
needles? Sweater level 12
Tue 22 Oct 2019
at 06:53
  • msg #579

Re: OOC One

Out on the yacht, we need input from NightHawk and Ghost Dancer before the crewmen move.
Back in Kansas we need input from Free Bird and Hatter.
At Genesys Avionics we need input from Drifter.
Free Bird
player, 57 posts
Free as a bird
and twice as smart
Tue 22 Oct 2019
at 13:48
  • msg #580

Re: OOC One

I literally don't know what I'm doing...
Shade
player, 125 posts
Being of Pure darkness
Secret ID-David Brock
Wed 23 Oct 2019
at 02:54
  • msg #581

Re: OOC One

In reply to Free Bird (msg # 580):

I don't know what your character can do. He can fly and he's strong. Go up and punch one of the guys trapped by shadows  before they try and escape?
The Great Karnac
GM, 400 posts
Two poodles and knitting
needles? Sweater level 12
Sat 2 Nov 2019
at 06:07
  • msg #582

Re: OOC One

Got flu shot, think I got flu, will update ASAP but it likely won't be today.
Shade
player, 127 posts
Being of Pure darkness
Secret ID-David Brock
Sat 2 Nov 2019
at 19:23
  • msg #583

Re: OOC One

In reply to The Great Karnac (msg # 582):

Feel better soon!

:)
Knockout
player, 184 posts
Agile Brick
DEX 20(23) SPD 4
Sun 3 Nov 2019
at 05:48
  • msg #584

Re: OOC One

The Great Karnac:
Got flu shot, think I got flu, will update ASAP but it likely won't be today.

Lol, it haened to me too before. Now I refuse the shot :p Good luck with it.
The Great Karnac
GM, 404 posts
Two poodles and knitting
needles? Sweater level 12
Thu 7 Nov 2019
at 06:38
  • msg #585

Re: OOC One

At Genesys Avionics, things hinge on what Drifter will do next.
In Kansas, everyone needs to chime in.
Out on the yacht, Ghost Dancer and Shadow Strike should both take their actions.
Ghost Dancer
player, 32 posts
WWII Hero
DEX 23 SPD 6
Thu 7 Nov 2019
at 13:31
  • msg #586

Re: OOC One

I took mine, I am attempting to intimidate the rest into surrender.
The Great Karnac
GM, 405 posts
Two poodles and knitting
needles? Sweater level 12
Thu 7 Nov 2019
at 21:42
  • msg #587

Re: OOC One

Intimidation takes no time, you still have an action that you can use.
Ghost Dancer
player, 34 posts
WWII Hero
DEX 23 SPD 6
Fri 8 Nov 2019
at 18:39
  • msg #588

Re: OOC One

Question: The guy who got shot in the head, his behavior is abnormal, correct?
The Great Karnac
GM, 408 posts
Two poodles and knitting
needles? Sweater level 12
Fri 8 Nov 2019
at 19:35
  • msg #589

Re: OOC One

Just his behavior? His eyes have popped from his head and are dangling from copper wires.
Ghost Dancer
player, 35 posts
WWII Hero
DEX 23 SPD 6
Fri 8 Nov 2019
at 19:38
  • msg #590

Re: OOC One

Wait you mean a literal copper wire? OHHHH
NightHawk
player, 206 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sat 9 Nov 2019
at 01:35
  • msg #591

Re: OOC One

GM, recheck my attack. My OCV was 9, my DCV was 12. Only one shot of the multiple attacks hit.
NightHawk
player, 207 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sat 9 Nov 2019
at 02:00
  • msg #592

Re: OOC One

Also, I guess I am getting max effect on PRE attack due to Critical Hit?
The Great Karnac
GM, 410 posts
Two poodles and knitting
needles? Sweater level 12
Sat 9 Nov 2019
at 07:05
  • msg #593

Re: OOC One

In reply to NightHawk (msg # 591):

Yep, I missed the skill levels. Instead of ten BODY NightHawk took five BODY. I've edited the post to indicate this.
NightHawk
player, 208 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sat 9 Nov 2019
at 18:18
  • msg #594

Re: OOC One

While it is true that 10 resistant PD, hardened is still halved from a double Armor-Piercing attack, how do you figure 5 BODY damage when Nighthawk also has 2 DC physical Damage Negation?
The Great Karnac
GM, 411 posts
Two poodles and knitting
needles? Sweater level 12
Sat 9 Nov 2019
at 23:11
  • msg #595

Re: OOC One

I reduced the attack by two DC's before I rolled.
NightHawk
player, 209 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sun 10 Nov 2019
at 04:41
  • msg #596

Re: OOC One

Ah. Well, regen will take care of that.
The Great Karnac
GM, 412 posts
Two poodles and knitting
needles? Sweater level 12
Sun 10 Nov 2019
at 04:57
  • msg #597

Re: OOC One

Wait, five isn't right. That's the resistant PD left after armor piercing. The damage was three. Sorry, I never claimed to be an accountant.
Warlock
player, 1 post
Mon 2 Dec 2019
at 12:11
  • msg #598

Re: OOC One

In reply to The Great Karnac (msg # 597):

Hey everyone,  nee guy here.  Ready for fun and exciting things.   Not sure where my character is at the moment.

Do our characters know each other?
The Great Karnac
GM, 417 posts
Two poodles and knitting
needles? Sweater level 12
Tue 3 Dec 2019
at 05:15
  • msg #599

Re: OOC One

I leave that between you and the other players. Most of the backgrounds have room for such things, so whatever you decide with the other players is fine.
Warlock
player, 2 posts
Tue 3 Dec 2019
at 12:13
  • msg #600

Re: OOC One

In reply to The Great Karnac (msg # 599):

And where is my character at the moment?
The Great Karnac
GM, 419 posts
Two poodles and knitting
needles? Sweater level 12
Tue 3 Dec 2019
at 13:11
  • msg #601

Re: OOC One

The campaign focuses on "The Crusaders of Central City". One of the original Crusaders is a plant spirit (see Evergreen in The Crusaders, et al (good guys) and known to the mystic community (though the actual type of the being is unknown). Therefore, your character would be aware that the original Crusaders are on sabbatical and there are numerous new heroes taking up the mantle.
So far, none of the new heroes have any mystical or magical ties (although some are mystical or magical in origin). It would make sense that your character would pop in to Police Headquarters to offer his services. It's not unlikely that the character would discover some information about current events while there.
Shade
player, 134 posts
Being of Pure darkness
Secret ID-David Brock
Tue 3 Dec 2019
at 15:59
  • msg #602

Re: OOC One

Am I right in thinking we don't have a case against the Kansas Commune right now?
The Great Karnac
GM, 420 posts
Two poodles and knitting
needles? Sweater level 12
Wed 4 Dec 2019
at 03:34
  • msg #603

Re: OOC One

That depends. What happens to real world religious cults that harbor numerous armed guards at their compound?
Free Bird
player, 60 posts
Free as a bird
and twice as smart
Wed 4 Dec 2019
at 03:49
  • msg #604

Re: OOC One

I thought they were all gone, though...?
The Great Karnac
GM, 421 posts
Two poodles and knitting
needles? Sweater level 12
Wed 4 Dec 2019
at 03:53
  • msg #605

Re: OOC One

The leadership (in the big house) has all vanished. The cult members doing the manual labor are still there, as are the minor guard androids you've met.
But what I was pointing out was that considering the sort of armed response they could amass and the difficulty in getting in or out of the compound, this place would probably fail some federal statutes about health and safety if they didn't run afoul of ATF.
Ghost Dancer
player, 38 posts
WWII Hero
DEX 23 SPD 6
Wed 4 Dec 2019
at 15:10
  • msg #606

Re: OOC One

In reply to The Great Karnac (msg # 605):

After Waco in the 90’s these things are normally handled by seasoned agents, multiple hostage negotiators, etc. ATF is only ever called in as a last resort in these situations now. Having had some experiences professionally with FLEOs I tend to group them like this -

Enlisted CoastGuard/Air Marshals/ICE/Boarder agents - Blue collar types of guys. There to get a job done and go home at night.

ATF/DEA/Coast Guard Officers - Cowboys who like shooting guns and pretending they are either in the military or still in the military.

FBI/Mashals/Secret Service - Professionals, VERY good at their jobs, but married to those jobs

Catch all like DIA and NCIS - Usually these are paramilitary and I have not had much contact with them.

In the above context you would likely have FBI on scene and in charge. They have HRT (Hostage Response Teams) which include “door kickers” and negotiatiors. In these cases there is ALWAYS a Senior Special Agent In Charge from BAU (Behavioral Analysis Unit) who is sometimes but not always the Negotiator.
The Great Karnac
GM, 422 posts
Two poodles and knitting
needles? Sweater level 12
Wed 4 Dec 2019
at 22:05
  • msg #607

Re: OOC One

The point I was making was that having that many organized, armed individuals anywhere but Texas will usually break some sort of federal statute.
Ghost Dancer
player, 39 posts
WWII Hero
DEX 23 SPD 6
Wed 4 Dec 2019
at 23:34
  • msg #608

Re: OOC One

Lol
True enough. Unorganized armed individuals outside Austin is just...normal
The Great Karnac
GM, 423 posts
Two poodles and knitting
needles? Sweater level 12
Thu 5 Dec 2019
at 03:27
  • msg #609

Re: OOC One

Yep. Deep in the heart even the Elks Lodge is packin'.
Drifter
player, 293 posts
Anyone up for
a Road Trip?
Thu 26 Dec 2019
at 10:46
  • msg #610

Re: OOC One

In reply to The Great Karnac (msg # 609):

but what about the Indivisible UNI
Free Bird
player, 64 posts
Free as a bird
and twice as smart
Fri 10 Jan 2020
at 17:07
  • msg #611

Re: OOC One

Aaaaaand...?
Warlock
player, 4 posts
Sat 11 Jan 2020
at 19:38
  • msg #612

Re: OOC One

Free Bird:
Aaaaaand...?

Was in case wreck  in our
The Great Karnac
GM, 440 posts
Two poodles and knitting
needles? Sweater level 12
Sat 11 Jan 2020
at 20:35
  • msg #613

Re: OOC One

Being as there were three groups in different places, I was waiting to see if they would discuss what happened and what their options are. Perhaps we just need a post-holiday bump to regain our momentum.
Truesilver
player, 13 posts
SPD 3 (6 Mental)
Dex 10 EGO 33
Sat 11 Jan 2020
at 20:44
  • msg #614

Re: OOC One

I'm just waiting, because I have no voice :c
Free Bird
player, 65 posts
Free as a bird
and twice as smart
Sat 11 Jan 2020
at 22:02
  • msg #615

Re: OOC One

You could acknowledge Freddie in some way.
Truesilver
player, 14 posts
SPD 3 (6 Mental)
Dex 10 EGO 33
Sat 11 Jan 2020
at 22:22
  • msg #616

Re: OOC One

I mean, I could, but remember it's not actually taking this much time for Knockout to get back to us after I sent her another private message. Maybe I will send you something, though, just since it is taking so long in the meatverse.
The Great Karnac
GM, 441 posts
Two poodles and knitting
needles? Sweater level 12
Sat 11 Jan 2020
at 23:28
  • msg #617

Re: OOC One

No, no. No mention of meatverse. That won't show up for two story arcs, yet.
NightHawk
player, 218 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sun 12 Jan 2020
at 01:17
  • msg #618

Re: OOC One

Being unable to fly, and no one can operate the boat, we are stuck asea until someone can get us.
Shade
player, 138 posts
Being of Pure darkness
Secret ID-David Brock
Sun 12 Jan 2020
at 02:52
  • msg #619

Re: OOC One

I can transport my group to wherever you guys wanna meet up.
Drifter
player, 294 posts
Anyone up for
a Road Trip?
Sun 12 Jan 2020
at 04:04
  • msg #620

Re: OOC One

In reply to The Great Karnac (msg # 617):

hmmm I have heard of the Meta-verse before but never the Meatverse? Is it someplace Drifter would know of?
The Great Karnac
GM, 442 posts
Two poodles and knitting
needles? Sweater level 12
Sun 12 Jan 2020
at 06:05
  • msg #621

Re: OOC One

Not sure, you tell me. Meatverse.
But Drifter would know of a way to get the dudes from the boat back to police headquarters.
K9
Follower, 22 posts
Robotic
Animal
Tue 28 Jan 2020
at 08:12
  • msg #622

Re: OOC One

Master what is the Meatverse?
The Great Karnac
GM, 450 posts
Two poodles and knitting
needles? Sweater level 12
Tue 28 Jan 2020
at 21:24
  • msg #623

Re: OOC One

Drifter travels to parallel universes that are seen in popular media (there's a whole collective unconscious psychic ability thing that we won't unravel, here). So, there would be a Meatverse from:

Truesilver
player, 21 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Wed 29 Jan 2020
at 05:53
  • msg #624

Re: OOC One

My god. It's beautiful.
Ghost Dancer
player, 49 posts
WWII Hero
DEX 23 SPD 6
Fri 7 Feb 2020
at 18:43
  • msg #625

Re: OOC One

Im still here. I'm very confused about where we are. Are we still on the boat?
Drifter
player, 302 posts
Anyone up for
a Road Trip?
Fri 7 Feb 2020
at 20:23
  • msg #626

Re: OOC One

In reply to Ghost Dancer (msg # 625):

I guess that is what happens when you rub shoulders with a Planer Hopping Wanderer :).  We should stop him! He will give me a bad name:(
The Great Karnac
GM, 452 posts
Two poodles and knitting
needles? Sweater level 12
Mon 17 Feb 2020
at 04:16
  • msg #627

Re: OOC One

As we're currently waiting for the heroes to decide what they will do and where they will go, there's no reason ALL of the discussion needs to be in character.
The Great Karnac
GM, 453 posts
Two poodles and knitting
needles? Sweater level 12
Fri 21 Feb 2020
at 13:19
  • msg #628

Re: OOC One

Okay. How about this?
If you're still active indicate where your character is and what they're doing. Deadline to prevent GM railroad will be one minute after midnight (UTC-6h) this coming Monday.
Ghost Dancer
player, 50 posts
WWII Hero
DEX 23 SPD 6
Fri 21 Feb 2020
at 13:29
  • msg #629

Re: OOC One

In reply to The Great Karnac (msg # 628):

I’m here, but the problem I am having is I have no idea where I am or what I’m doing. =-( Any help would be appreciated.
Free Bird
player, 69 posts
Free as a bird
and twice as smart
Fri 21 Feb 2020
at 13:41
  • msg #630

Re: OOC One

I'm at the police station, and already spoke up in this conversation.
Knockout
player, 201 posts
Agile Brick
DEX 20(23) SPD 4
Fri 21 Feb 2020
at 13:52
  • msg #631

Re: OOC One

And I already said we should go to the Island.
Truesilver
player, 25 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Tue 25 Feb 2020
at 06:20
  • msg #632

Re: OOC One

I also said that ♪Japan should take the islands♪ we should go to the island.
Wraith
player, 3 posts
Tue 25 Feb 2020
at 07:09
  • msg #633

Re: OOC One

I have mentioned that I can transport us
NightHawk
player, 225 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Tue 25 Feb 2020
at 07:31
  • msg #634

Re: OOC One

We are still awaiting a pilot to get this craft to its destination. Neither of my forms possess that skill.
Truesilver
player, 26 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Thu 27 Feb 2020
at 05:04
  • msg #635

Re: OOC One

I think Wraith's plan to go in the cargo container is a good idea. If she can fly low to the water and be relatively unseen, then that's a start. We can also use Hatter's idea that the boat can be a field base; from there we can start sweeping the island and apprehend any cult members. I think most people who are active have stated going to the island is a good idea; we just kind of need the story to move there.
Wraith
player, 4 posts
Thu 27 Feb 2020
at 06:02
  • msg #636

Re: OOC One

works for me
the container could be buried and also used as a big holding cell for agents
The Great Karnac
GM, 455 posts
Two poodles and knitting
needles? Sweater level 12
Sat 29 Feb 2020
at 15:56
  • msg #637

Re: OOC One

I believe the travel plans are set.
    Travel Groups
    1. On the boat
    2. Manta Man
    3. Hatter
    4. Truesilver
    5. Shadow Strike
    6. Drifter
    1. Cargo Container carried by Wraith
    2. Wraith
    3. Gauntlet
    4. Enforcer
    5. Ghost Dancer
    6. NightHawk
    1. transport by Shade
    2. Shade
    3. Knockout
    4. Free Bird

If I missed anyone or put anyone in the wrong spot, speak up.
NightHawk
player, 226 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sat 29 Feb 2020
at 16:14
  • msg #638

Re: OOC One

What cargo container?
The Great Karnac
GM, 456 posts
Two poodles and knitting
needles? Sweater level 12
Sat 29 Feb 2020
at 19:13
  • msg #639

Re: OOC One

The one they're going to grab from the port authority on their way to the island. NightHawk can fly in the container's shadow.
Wraith
player, 8 posts
Sat 29 Feb 2020
at 20:31
  • msg #640

Re: OOC One

Late Wraith may buy one and weld in seats and handles for her to hold and fly from the inside
Her gravitic perception will be able to see through the walls
she may even armor it up like a battleship and name it the "Dumpster of Justice"
Truesilver
player, 29 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Sun 1 Mar 2020
at 06:17
  • msg #641

Re: OOC One

"I am Manta Man" press conference. Nice reference. +10 nerd points.
Truesilver
player, 30 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Sun 1 Mar 2020
at 08:26
  • msg #642

Re: OOC One

GM, quick question regarding Mind Link. I know with Mind Link you can send the message to only some people in the Mind Link by passing an EGO roll, but is there any chance you might be willing to waive the EGO rolls if the communication is used a lot in quick succession with the same smaller group, or for the sake of convenience so the members of the Mind Link in different teams can communicate just with their teams? I was mainly thinking of this because Mind Link (and Telepathy) are my only method of communication, and at least in character, I'd think the other players not on my team wouldn't want to hear all my communications. It also might make sense to waive the rolls for me in particular, at least when I'm not hiding anything harmfully, because my EGO is so high.
The Great Karnac
GM, 457 posts
Two poodles and knitting
needles? Sweater level 12
Sun 1 Mar 2020
at 14:30
  • msg #643

Re: OOC One

I plan to separate the teams into different threads, so it will only be the team with you that hears your communications. As there won't be any characters on any team that aren't in the mind link, we'll assume all communications go through the link. If any character wishes to communicate with another team, the player can utilize the mindlink code* and the GM will make that communication known to the other teams.
This should make it easier for the players to post, and make the story as a whole look more like the comic books we all know and love.

*MindLink is set up as a language group
    there are two methods to use this
    • Used so everyone sees the text, but it is garbled for non-members
    • [Language unknown: Thi saday a usulsa all ll t any pre pl som.]
    • coded as [Language Mindlink: Mary had a little lamb but we ran out of mint.]
    • Used so only those with the link see the text
    • coded as [Private to group Mindlink: Mary had a little lamb but we ran out of mint.]

This message was last edited by the GM at 14:48, Sun 01 Mar 2020.
Knockout
player, 204 posts
Agile Brick
DEX 20(23) SPD 4
Sun 1 Mar 2020
at 15:59
  • msg #644

Re: OOC One

BTW and for the sake of balance, I'm ok to buy the Mindlink power (Only with other Mindlinked Teammates) as a power if need be.
Ghost Dancer
player, 51 posts
WWII Hero
DEX 23 SPD 6
Mon 2 Mar 2020
at 13:50
  • msg #645

Re: OOC One

The Great Karnac:
I believe the travel plans are set.
    Travel Groups
    1. On the boat
    2. Manta Man
    3. Hatter
    4. Truesilver
    5. Shadow Strike
    6. Drifter
    1. Cargo Container carried by Wraith
    2. Wraith
    3. Gauntlet
    4. Enforcer
    5. Ghost Dancer
    6. NightHawk
    1. transport by Shade
    2. Shade
    3. Knockout
    4. Free Bird

If I missed anyone or put anyone in the wrong spot, speak up.

So Ghost Dancer is on a cargo ship?
Wraith
player, 10 posts
Mon 2 Mar 2020
at 15:42
  • msg #646

Re: OOC One

Ghost Dancer:
The Great Karnac:
I believe the travel plans are set.
    Travel Groups
    1. On the boat
    2. Manta Man
    3. Hatter
    4. Truesilver
    5. Shadow Strike
    6. Drifter
    1. Cargo Container carried by Wraith
    2. Wraith
    3. Gauntlet
    4. Enforcer
    5. Ghost Dancer
    6. NightHawk
    1. transport by Shade
    2. Shade
    3. Knockout
    4. Free Bird

If I missed anyone or put anyone in the wrong spot, speak up.

So Ghost Dancer is on a cargo ship?

No Wraith is carrying a 30' cargo container w/ you 3 inside
Ghost Dancer
player, 52 posts
WWII Hero
DEX 23 SPD 6
Mon 2 Mar 2020
at 15:51
  • msg #647

Re: OOC One

Uh ok
Where are we going?
Wraith
player, 11 posts
Mon 2 Mar 2020
at 17:03
  • msg #648

Re: OOC One

my suggestion would be to land at O by O on the western edge of the island(bottom of the picture)
as the ship will be landing at the dock on the eastern edge(top of the picture)
Not sure where Shade is landing
my suggestion would be to land north of the shed and secure it
if it is a back door to the main house good
if not the proceed south and we flush the enemy to the south shore
Shade
player, 143 posts
Being of Pure darkness
Secret ID-David Brock
Mon 2 Mar 2020
at 19:57
  • msg #649

Re: OOC One

In reply to Wraith (msg # 648):

North of the Shed works for me!

:)
Ghost Dancer
player, 53 posts
WWII Hero
DEX 23 SPD 6
Mon 2 Mar 2020
at 20:07
  • msg #650

Re: OOC One

Roger that.
The Great Karnac
GM, 458 posts
Two poodles and knitting
needles? Sweater level 12
Mon 2 Mar 2020
at 20:07
  • msg #651

Re: OOC One

    Just to clarify
  • the cave is AW
  • the dock is QC
  • the shed is MG
  • the house is SI
  • the waterfall is TF

Gauntlet
player, 29 posts
DEX 15; SPEED 4
Phases: 3, 6, 9, 12
Mon 2 Mar 2020
at 20:27
  • msg #652

Re: OOC One

"I really don't like to fly, so just tell me when we get there."
NightHawk
player, 227 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Tue 3 Mar 2020
at 02:36
  • msg #653

Re: OOC One

Has the cargo container already rendezvoused with the ship?
The Great Karnac
GM, 463 posts
Two poodles and knitting
needles? Sweater level 12
Tue 3 Mar 2020
at 02:45
  • msg #654

Re: OOC One

We'll permit the option of a post while in transit. Tomorrow evening I'll post the three separate arrivals at
grouplocation
on the boatthe dock (QC)
cargo containersouth short (OO)
Shade transportthe shed (MG)

NightHawk
player, 228 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Tue 3 Mar 2020
at 06:58
  • msg #655

Re: OOC One

So the cargo container is on its way to the boat? Why not put Nighthawk in the boat group since he's there already?
Wraith
player, 13 posts
Tue 3 Mar 2020
at 08:12
  • msg #656

Re: OOC One

Is the ship big enough to have a 30' cargo container on board?
if it can, she will ride on the ship till it was about 100 miles out
I figure the ship is doing 25mph
Wraith can sustain 96 mph carrying the container(she would spend 11 end the first turn, then spend 6 every turn till she arrived and she has a recovery of 15 per post 12)
so if it is a 12hr trip Wraith could do it in 4 hours(detour to the other side if need be)
NightHawk
player, 229 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Tue 3 Mar 2020
at 12:04
  • msg #657

Re: OOC One

No, the ship isnt that big. What I'm questioning is placing Nighthawk in the cargo container group.

A) he has no way of joining you.

B) He would not be able to fly unless he stayed in the container's shadow (a nontrivial problem).

C) He's not good with enclosed spaces.

D) His alternate form can pose as a crewmember after stripping the uniform from an android.
Ghost Dancer
player, 55 posts
WWII Hero
DEX 23 SPD 6
Tue 3 Mar 2020
at 12:27
  • msg #658

Re: OOC One

Wraith:
Is the ship big enough to have a 30' cargo container on board?
if it can, she will ride on the ship till it was about 100 miles out
I figure the ship is doing 25mph
Wraith can sustain 96 mph carrying the container(she would spend 11 end the first turn, then spend 6 every turn till she arrived and she has a recovery of 15 per post 12)
so if it is a 12hr trip Wraith could do it in 4 hours(detour to the other side if need be)

You're talking but all I hear is "number numbers math math numbers numbers." LOL =-D
The Great Karnac
GM, 464 posts
Two poodles and knitting
needles? Sweater level 12
Tue 3 Mar 2020
at 12:37
  • msg #659

Re: OOC One

If NightHawk wants to accompany the ship in his alternate form, that's not a problem. The boat is an advanced hyrdofoil and moves very fast. Rather than work out math, we'll say the boat and cargo container arrive at the same time, and allow the actual arrival time to be determined by group consensus.
The groups have now become:
    Travel Groups
    1. On the boat
    2. Manta Man
    3. Hatter
    4. Truesilver
    5. Shadow Strike
    6. Drifter
    7. Darryl Starre
    1. Cargo Container carried by Wraith
    2. Wraith
    3. Gauntlet
    4. Enforcer
    5. Ghost Dancer
    1. transport by Shade
    2. Shade
    3. Knockout
    4. Free Bird

This message was last edited by the GM at 13:34, Tue 03 Mar 2020.
Shade
player, 144 posts
Being of Pure darkness
Secret ID-David Brock
Tue 3 Mar 2020
at 15:45
  • msg #660

Re: OOC One

In reply to The Great Karnac (msg # 659):

I will time out my teleportation at the same time as the other two groups.
Truesilver
player, 32 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Wed 4 Mar 2020
at 16:49
  • msg #661

Re: OOC One

So since we probably planned the Mind Link before leaving, can I switch one from one of the other two teams to Darryl Starre? My previous statement about who get Mind Linked was based off the previous plan for squad assignments.

My plan for Mind Link now would be: Manta Man, Darryl Starre, Hatter, Shadow Strike, Drifter, Shade, Wraith, and Enforcer.
Hatter
player, 157 posts
Thu 5 Mar 2020
at 04:39
  • msg #662

Re: OOC One

Then I'll get the mind link for Gauntlet, Ghost Dancer, Knockout, and Free Bird.
That way everyone will be linked.
Free Bird
player, 71 posts
Free as a bird
and twice as smart
Fri 6 Mar 2020
at 14:54
  • msg #663

Re: OOC One

Now I gotta try to remember what I've learned about combat in this system....
Truesilver
player, 34 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Tue 10 Mar 2020
at 03:56
  • msg #664

Re: OOC One

Hey, are we waiting on other threads to advance on the Sailfishking? If not I think we're ready to move onto the part where the ship docks.
Darryl Starre
player, 88 posts
Charming Journalist
DEX 14 SPD 3
Tue 10 Mar 2020
at 04:02
  • msg #665

Re: OOC One

Well, except for the fact that some sort of unknown password is being called for.....
Truesilver
player, 35 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Tue 10 Mar 2020
at 04:34
  • msg #666

Re: OOC One

But Manta Man said we're telling them we're returning some stolen property. Unless there's a problem with us saying that.
Darryl Starre
player, 89 posts
Charming Journalist
DEX 14 SPD 3
Tue 10 Mar 2020
at 08:16
  • msg #667

Re: OOC One

Let's see. We are wearing the crew uniforms. We don't have any stolen property (ship was abandoned. By Maritime law, in International waters, it was open to claims of Salvage).
Drifter
player, 309 posts
Anyone up for
a Road Trip?
Wed 1 Apr 2020
at 16:52
  • msg #668

Re: OOC One

kaw ka kaw tooki tooki
This message was last edited by the GM at 17:15, Wed 01 Apr 2020.
NightHawk
player, 230 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Wed 1 Apr 2020
at 19:17
  • msg #669

Re: OOC One

I take offense at that insinuation......
Drifter
player, 310 posts
Anyone up for
a Road Trip?
Thu 2 Apr 2020
at 04:44
  • msg #670

Re: OOC One

In reply to NightHawk (msg # 669):

"oh NightHawk you should know by now I am simply quoting a movie.  How about May the Force be with you? Or hey K9 could you describe the TARDIS?"
K9
Follower, 24 posts
Robotic
Animal
Thu 2 Apr 2020
at 06:49
  • msg #671

Re: OOC One

No, second master, I can't. Primary master has ordered me not to use the phrase concerning the relative space within and without.
Drifter
player, 318 posts
Anyone up for
a Road Trip?
Wed 22 Apr 2020
at 06:58
  • msg #672

Re: OOC One

TMNT
K9
Follower, 27 posts
Robotic
Animal
Wed 6 May 2020
at 13:41
  • msg #673

Re: OOC One

"000101001111010111100101001111111110000001111111111111010010110000000000000110"
in standard gibberish this could be translated to "TMNT"
The Great Karnac
GM, 523 posts
Two poodles and knitting
needles? Sweater level 12
Tue 12 May 2020
at 05:27
  • msg #674

Re: OOC One

I'm sorry for the delays. The battle royale that is about to commence is taxing my capabilities at organization. I'll get a map up, soon, and people will start hitting each other.
Shade
player, 165 posts
Being of Pure darkness
Secret ID-David Brock
Tue 12 May 2020
at 05:35
  • msg #675

Re: OOC One

In reply to The Great Karnac (msg # 674):

Real life comes 1st.

:)
Darryl Starre
player, 98 posts
Charming Journalist
DEX 14 SPD 3
Mon 25 May 2020
at 10:59
  • msg #676

Re: OOC One

Shouldn't there be a security drone atop the building to represent the drone that intercepted Darryl's gun attack vs Sharkados?
The Great Karnac
GM, 528 posts
Two poodles and knitting
needles? Sweater level 12
Mon 25 May 2020
at 16:00
  • msg #677

Re: OOC One

That was a robo-ninja, and its head came off so I didn't put it on the map.
Shade
player, 167 posts
Being of Pure darkness
Secret ID-David Brock
Mon 25 May 2020
at 22:17
  • msg #678

Re: OOC One

It's not clear from the map where my darkness area is.
The Great Karnac
GM, 529 posts
Two poodles and knitting
needles? Sweater level 12
Tue 26 May 2020
at 05:53
  • msg #679

Re: OOC One

Sorry. I had the darkness layer turned off. It's there, now.
Shade
player, 168 posts
Being of Pure darkness
Secret ID-David Brock
Tue 26 May 2020
at 14:58
  • msg #680

Re: OOC One

In reply to The Great Karnac (msg # 679):

Got it, the red spot. Are any foes inside that area? Is that my change environment radius? I think that is a bigger area than my darkness, which is only 3 meters.
Darryl Starre
player, 99 posts
Charming Journalist
DEX 14 SPD 3
Tue 26 May 2020
at 15:58
  • msg #681

Re: OOC One

All we need now is the Speed/Dex chart, and we can Rock 'n Roll.
The Great Karnac
GM, 530 posts
Two poodles and knitting
needles? Sweater level 12
Wed 27 May 2020
at 07:15
  • msg #682

Re: OOC One

Shade:
Your Change Environment power was bought with "Area Effect Radius (+1)" which equates to radius between seventeen and thirty-two meters. The darkness I placed is around twenty-five meters radius, within the power. I've updated the map to show the specific character caught by your darkness (security droid N).

Darryl Starre:
I replaced the phase charts with one corrected for DEX order.
Truesilver
player, 42 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Thu 28 May 2020
at 07:00
  • msg #683

Re: OOC One

Just one thing, I specifically did not go into the building previously. I did say I would try to find a hiding spot before dropping Nondetection; perhaps I could be around a corner of the building, or underneath a shrub if either of those options makes sense?
The Great Karnac
GM, 531 posts
Two poodles and knitting
needles? Sweater level 12
Fri 29 May 2020
at 03:42
  • msg #684

Re: OOC One

No problem, we'll assume you're outside the structure and I'll move your number on the next map update. There aren't any shrubs or trees in the grounds around the house; as a decoy the house had to be obvious so any screening vegetation was removed.
Shade
player, 169 posts
Being of Pure darkness
Secret ID-David Brock
Fri 29 May 2020
at 03:50
  • msg #685

Re: OOC One

I assume Free Bird acts before me in the initative, correct?
Free Bird
player, 78 posts
Free as a bird
and twice as smart
Fri 29 May 2020
at 03:52
  • msg #686

Re: OOC One

Do I? Um... can I hold my action? Feeling very indecisive at the moment.
Truesilver
player, 43 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Fri 29 May 2020
at 18:47
  • msg #687

Re: OOC One

Also I should have asked sooner: exactly what penalties will you give me for targeting any of their androids (machine class of mind)? Also, I remember you said that their Evergreen and Lazerfire were androids, but who else is machine class of mind? Is any enemy human or animal class of mind?
This message was last edited by the player at 18:47, Fri 29 May 2020.
The Great Karnac
GM, 533 posts
Two poodles and knitting
needles? Sweater level 12
Sat 30 May 2020
at 02:30
  • msg #688

Re: OOC One

Free Bird will be holding his action 'generically'. Shade is up.
The giant bird/old man on the roof was/is human class of mind. There is one other machine class mind between the house and the treeline.
I've added a house rule on affecting different classes of mind:
various classes of minds
Mental powers can be applied to a class of mind outside their originally designated class. To do so invokes a penalty of three units. Other circumstances may warrant increasing or decreasing the number of units (situational). These units represent a weakening of the power and can be applied in two ways
  1. Each unit will reduce the power by one DC.
  2. Each unit reduces the relevant combat value by 1½ points (rounding applies).

At three units, the possible effects would be
  1. Combat value at -5
  2. Combat value at -3, power reduced by one DC
  3. Combat value at -2, power reduced by two DC's
  4. Power reduced by three DC's
The wielder of the power will choose which level of effect is applied.
Truesilver
player, 44 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Wed 3 Jun 2020
at 10:47
  • msg #689

Re: OOC One

GM, quick question. You mentioned in a private line to me and Hatter that we detected a Mind Scan being conducted. Did the Mind Scanner establish a Mental Circuit with anyone? We should probably be able to detect that with Mental Awareness. It'll help determine what I do with my action.


Also, another quick question related to the previous post on reduced Mental Powers against classes of mind you haven't purchased: Psychokinesis is technically a Mental Power as it uses OMCV against DMCV. Would that be reduced against Machine class minds? Based on special effects, it seems to me that it shouldn't; it's just telekinesis caused by pure mental power. There's a similar question for Telekinetic Barrage, too: it's a manifestation of pure mental power, and it uses OMCV against DMCV, but it's really an attack against the body.
This message was last edited by the player at 18:42, Wed 03 June 2020.
Shade
player, 171 posts
Being of Pure darkness
Secret ID-David Brock
Wed 3 Jun 2020
at 15:08
  • msg #690

Re: OOC One

In reply to Truesilver (msg # 689):

Good points Truesliver. I have TK as well, but not psychokinsises.

Also, Shade can see the result of his attack, not to mention feel it due to the body transfer. Did I injure or destroy the robot?
This message was last edited by the player at 02:39, Thu 04 June 2020.
The Great Karnac
GM, 538 posts
Two poodles and knitting
needles? Sweater level 12
Wed 3 Jun 2020
at 21:01
  • msg #691

Re: OOC One

Truesilver:
GM, quick question. You mentioned in a private line to me and Hatter that we detected a Mind Scan being conducted. Did the Mind Scanner establish a Mental Circuit with anyone?
No, you would have detected it if so.


Truesilver:
Also, another quick question related to the previous post on reduced Mental Powers against classes of mind you haven't purchased: Psychokinesis is technically a Mental Power as it uses OMCV against DMCV. Would that be reduced against Machine class minds? Based on special effects, it seems to me that it shouldn't; it's just telekinesis caused by pure mental power. There's a similar question for Telekinetic Barrage, too: it's a manifestation of pure mental power, and it uses OMCV against DMCV, but it's really an attack against the body.
Psychokinesis should use OMCV against DCV, and would be unaffected by the type of mind you're attempting to target.

Shade:
Did I injure or destroy the robot?
The android has been rendered immobile, but still has the power of speech.
Darryl Starre
player, 102 posts
Charming Journalist
DEX 14 SPD 3
Wed 3 Jun 2020
at 21:07
  • msg #692

Re: OOC One

I thought Hatter brought me to the roof so I could confront Sharkados directly.
Truesilver
player, 45 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Wed 3 Jun 2020
at 22:05
  • msg #693

Re: OOC One

I could change both Psychokinesis and Telekinetic Barrage to OMCV against DCV if that sounds good to you? Means I'll have some points to play around with them. I'll probably use it to add STR to Psychokinesis and a d6 to Telekinetic Barrage.
The Great Karnac
GM, 540 posts
Two poodles and knitting
needles? Sweater level 12
Thu 4 Jun 2020
at 20:40
  • msg #694

Re: OOC One

That makes more sense, really. Unless your psychokinesis is forcing someone's own muscles to betray them it should be defended physically.
Shade
player, 172 posts
Being of Pure darkness
Secret ID-David Brock
Sat 6 Jun 2020
at 04:26
  • msg #695

Re: OOC One

We are still posting according to initative, right?
The Great Karnac
GM, 543 posts
Two poodles and knitting
needles? Sweater level 12
Sat 6 Jun 2020
at 14:46
  • msg #696

Re: OOC One

I'm thinking that any of the group I show as 'up' can post combat maneuvers, and anyone can speak or emote.
So, not STRICT initiative based, but more of a loose initiative base.
Free Bird
player, 80 posts
Free as a bird
and twice as smart
Tue 9 Jun 2020
at 15:53
  • msg #697

Re: OOC One

Thanks, man!
Truesilver
player, 48 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Tue 9 Jun 2020
at 18:27
  • msg #698

Re: OOC One

Hey, I had a thought. Since I have Targeting for my normal smell, I’m at full OCV and DCV against our enemies, and I know their precise positions. Could I use my Mental Images Power to mitigate the effect of the Darkness on my allies? Maybe I could make a glowing aura where the enemies are to my allies’ sight? Perhaps it doesn’t eliminate the Darkness penalty entirely, but allows them to make their Perception rolls easier, or automatically, or without spending a Half-Phase?
Shade
player, 174 posts
Being of Pure darkness
Secret ID-David Brock
Tue 9 Jun 2020
at 18:36
  • msg #699

Re: OOC One

In reply to Truesilver (msg # 698):

I am assuming this is standard darkness, and not my darkness as I made sure to put in in a place no other PCs where located.
Darryl Starre
player, 104 posts
Charming Journalist
DEX 14 SPD 3
Thu 11 Jun 2020
at 14:23
  • msg #700

Re: OOC One

I thought Hatter put me on the roof.
Does Nightvision cut through the Darkness at all?
Shade
player, 175 posts
Being of Pure darkness
Secret ID-David Brock
Thu 11 Jun 2020
at 14:40
  • msg #701

Re: OOC One

If nightvision/penetrating vision cannot see through this darkness, can I with my shadow powers counter its effect?
The Great Karnac
GM, 547 posts
Two poodles and knitting
needles? Sweater level 12
Thu 11 Jun 2020
at 17:16
  • msg #702

Re: OOC One

This darkness would require some specific counter. Perhaps of there was a "dispel mystic darkness" power with a 1 km area of effect, it could undo it. As to what can and can't be seen:
Hero System 6th Edition Volume 1, ppg 186-187:
Darkness versus the Sight Group is impenetrable by Sight Group Senses — even someone with Nightvision cannot see into, out of, or through it. It doesn’t just make PER Rolls with the affected Senses harder, it makes them impossible.

So, no, there aren't any sight group advantages that could undo the darkness.
Hatter was busy throwing up barriers, and couldn't see to get you to the roof (he did make you a little stronger and tougher).
Darryl Starre
player, 105 posts
Charming Journalist
DEX 14 SPD 3
Thu 11 Jun 2020
at 17:23
  • msg #703

Re: OOC One

Does that mean that Sight Group Images is similarly negated?

1)  LED Flashlight: Sight Group Images, +/-2 to PER Rolls (16 Active Points); Only To Create Light (-1), OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
Truesilver
player, 50 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Thu 11 Jun 2020
at 18:34
  • msg #704

Re: OOC One

Yes, you are correct that Darkness makes Perception with the senses it affects simply impossible. However, Mental Images can create illusions that conflict with reality. You’re just convincing their mind that they can perceive a certain thing. With a good enough Effect Roll, a mentalist could give someone a mental image where they see themselves falling into the Sun, even though their vision is currently disabled by Darkness. So if I wanted to attack the party with a mental image where beacons of light appear in the Darkness, despite the Darkness blocking vision, they could perceive it; it’s all based in forcing neurons in their brain to fire where it normally processes visual data such that their brains are convinced the beacons of light exist. And since I have Targeting Smell, I know the exact location of all the characters on the battlefield, so I could have the beacons line up with their locations. So my idea was, since they can see the mental image, and it correlates accurately to reality, can it provide an advantage, like a bonus to my allies’ Perception Rolls?
The Great Karnac
GM, 548 posts
Two poodles and knitting
needles? Sweater level 12
Thu 11 Jun 2020
at 18:44
  • msg #705

Re: OOC One

Yes, it could. First it would require a successful PER roll to locate a target (one at a time) and then using mental illusions on an ally to give them the target's location. That would be a full action for each target/ally pair.
Shade
player, 176 posts
Being of Pure darkness
Secret ID-David Brock
Thu 11 Jun 2020
at 18:48
  • msg #706

Re: OOC One

In reply to The Great Karnac (msg # 705):

Will the telescopic range mods on my hearing, and the penetrative advanatge on my hearing help me find targets so I could attack despite the darkness?
Truesilver
player, 51 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Thu 11 Jun 2020
at 23:06
  • msg #707

Re: OOC One

So, my understanding is that when a bunch of characters enter a combat, generally speaking, all participants in that combat know where all others are unless some participants are trying to hide or become obscured. And with the entire battlefield covered in Darkness, I can safely agree they're all obscured from one of my Targeting Senses, Normal Sight. However, I have a second one which they would have to take precautions against because I bought the Targeting modifier for it: Normal Smell. If I could smell a target before the Darkness appeared, then I probably shouldn't need a new Perception Roll against them. As well, Normal Smell has the modifier Sense as part of it's baseline definition, so it does not require a Half-Phase to use, though of course I could take extra time (a Half- or Full-Phase Action instead of a Zero-Phase Action) to get bonuses to my Perception Roll.

On a slight tangent: what level of Mental Illusions would it take to create the beacons of light I described? Probably Major Changes, right?
The Great Karnac
GM, 549 posts
Two poodles and knitting
needles? Sweater level 12
Fri 12 Jun 2020
at 00:28
  • msg #708

Re: OOC One

Shade:
Will the telescopic range mods on my hearing, and the penetrative advantage on my hearing help me find targets so I could attack despite the darkness?

They will help in the same fashion they would help outside the darkness. There are range mods for these PER rolls.
Truesilver:
So, my understanding is that when a bunch of characters enter a combat,  ... If I could smell a target before the Darkness appeared, then I probably shouldn't need a new Perception Roll against them.

I had forgot that you had multiple targeting senses, you wouldn't need to make the half phase PER roll to find the targets. You would, however, need to make an attack action to generate the illusion for each ally and therefore could allow one ally during each of your phases to target the opponent you designate with a -2 OCV modifier.
quote:
On a slight tangent: what level of Mental Illusions would it take to create the beacons of light I described? Probably Major Changes, right?

You're just placing an icon in the appropriate spot, so the illusion itself is only cosmetic changes.
Truesilver
player, 52 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Fri 12 Jun 2020
at 03:33
  • msg #709

Re: OOC One

As for using Mental Illusions each Phase to help my teammates: you can modify a Mental Illusion as long as you maintain Mental contact with the target suffering from them. It's not 100% clear whether this is supposed to take a Zero- or Half-Phase action from the text, but honestly I'd be cool with it taking a Half-Phase as long as it doesn't count as an Attack Action (though obviously initially giving the Mental Illusion to a target mind is an Attack Action). Maybe that sounds strong to you, but keep in mind that I'm also limiting myself to only using my Mental Illusion Power, since all my other Attacks are in a Multipower with it.

Another clarification: I could use Multiple Attack to give the Mental Illusion to all of my allies (at an increased END Cost, of course, for the number of instances). That would give them the benefit on the first turn. If you rule that it normally takes a Half-Phase to alter the Mental Illusion, could I alter all of them as a Full-Phase Action?

Also, just as a convenience: can we let the other players say which target the bonus is applying against? That way I don't have to make a post asking them what target to highlight, then they have to post what target they need, then I post saying I highlight that; I can just say the Illusion is on them, then they declare who they attacked on their turn. Seem fair?
The Great Karnac
GM, 550 posts
Two poodles and knitting
needles? Sweater level 12
Fri 12 Jun 2020
at 07:23
  • msg #710

Re: OOC One

A multiple attack would give you a shot at giving everyone target information, but even at 0 DMCV (willing target) you'd need to roll attacks if you choose more than six targets.
Modifying mental illusions is a zero phase action as long a no NEW objects are added.
I think the best way to handle it would be for you to tell everyone who the icon you're flashing for them belongs to, and let them decide who to shoot at.
This message was last edited by the GM at 11:34, Fri 12 June 2020.
Truesilver
player, 53 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Fri 12 Jun 2020
at 08:35
  • msg #711

Re: OOC One

But there's no reason I can't define the original infliction of Mental Illusions as "an icon appears at this location, and this location, and this location, and..." and define all those locations as places where I know hostile entities exist. There's no reason I can only place one icon; I know the exact location of all the enemies unless they're hidden from my Normal Smell. That might bump it up from Cosmetic for one icon to Major Changes for many, and I'm happy to accept that. Another thing you could do, if you wanted, was say yes, I can create that illusion, but my allies can only make use of it against one enemy at a time, and I think that's a fair way to handle it.

Additionally, even if the targets (my seven allies) were unwilling to take the Mental Attacks, they're already in a Mind Link with me. The Mental Attack Roll is waived; the hit is guaranteed. But, I mean, I'm not just going to give them a hallucination and not tell them anything. That'd make me a very rude boy. I'm going to offer my service and see what they think.
The Great Karnac
GM, 551 posts
Two poodles and knitting
needles? Sweater level 12
Fri 12 Jun 2020
at 12:07
  • msg #712

Re: OOC One

Truesilver:
But there's no reason I can't define the original infliction of Mental Illusions as "an icon appears at this location, and this location, and this location, and..." and define all those locations as places where I know hostile entities exist.
This is true, and it would be a substitute for your ally's PER roll.
Truesilver:
There's no reason I can only place one icon; I know the exact location of all the enemies unless they're hidden from my Normal Smell. That might bump it up from Cosmetic for one icon to Major Changes for many, and I'm happy to accept that. Another thing you could do, if you wanted, was say yes, I can create that illusion, but my allies can only make use of it against one enemy at a time, and I think that's a fair way to handle it.
That's why it's a substitute for the PER roll. The disadvantages of attacking without a targeting sense will still be there. It will do wonders for their DCV penalties.
Hero System 6th Edition, Volume 2:
If a character can make a PER Roll with a Nontargeting Sense (a Half Phase Action) to perceive a particular target, then against that target only he is at -1 DCV, ½ OCV when attacked or attacking in HTH Combat, and full DCV, ½ OCV when attacked from or attacking at Range.
So, your plan will pretty much double their DCV, instantly.
Truesilver:
Additionally, even if the targets (my seven allies) were unwilling to take the Mental Attacks, they're already in a Mind Link with me. The Mental Attack Roll is waived; the hit is guaranteed.

Normally, I would agree. But if you do a multiple attack for five additional targets your effective OMCV is 0. The limit isn't based on the mind link or mental illusions, it's based on using multiple attack with mental powers.
Truesilver:
But, I mean, I'm not just going to give them a hallucination and not tell them anything. That'd make me a very rude boy. I'm going to offer my service and see what they think.

Plus this may change the number of attacks you need to make. Manta Man would opt out because he's already got a targeting sense, Hatter would claim he doesn't need it, as well.
Truesilver
player, 54 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Fri 12 Jun 2020
at 18:35
  • msg #713

Re: OOC One

Alright. This all sounds fair enough to me.
Darryl Starre
player, 106 posts
Charming Journalist
DEX 14 SPD 3
Sat 13 Jun 2020
at 07:25
  • msg #714

Re: OOC One

Is Hearing a targeting Sense? Does Light Images work inside this Darkness field?
The Great Karnac
GM, 552 posts
Two poodles and knitting
needles? Sweater level 12
Sat 13 Jun 2020
at 12:49
  • msg #715

Re: OOC One

Hearing is not a targeting sense unless purchased as such, but making a PER roll with ANY non-targeting sense will help compensate for the darkness.
Light Images won't work inside the darkness field.
Darryl Starre
player, 108 posts
Charming Journalist
DEX 14 SPD 3
Mon 15 Jun 2020
at 16:02
  • msg #716

Re: OOC One

Since I didn't have all the facts, okay If I alter my post?
The Great Karnac
GM, 553 posts
Two poodles and knitting
needles? Sweater level 12
Tue 16 Jun 2020
at 03:48
  • msg #717

Re: OOC One

Of course, that's why I pointed it out as I did.
Truesilver
player, 56 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Fri 19 Jun 2020
at 06:17
  • msg #718

Re: OOC One

Correct me if I'm wrong, but it looks like we're just waiting on Manta Man? And possibly the GM to do some of their own stuff ;)
Shade
player, 178 posts
Being of Pure darkness
Secret ID-David Brock
Fri 19 Jun 2020
at 20:31
  • msg #719

Re: OOC One

Did I manage to hit M with my area effect entangle?
The Great Karnac
GM, 557 posts
Two poodles and knitting
needles? Sweater level 12
Tue 23 Jun 2020
at 17:09
  • msg #720

Re: OOC One

Yes, I'm showing the droid in the entangle cone on the map.
Shade
player, 179 posts
Being of Pure darkness
Secret ID-David Brock
Tue 23 Jun 2020
at 17:25
  • msg #721

Re: OOC One

In reply to The Great Karnac (msg # 720):

Gotcha. I'm gonna try the same thing on the next closest droid now that I dont have to take an action to hear my target.
Wraith
player, 33 posts
Sat 4 Jul 2020
at 00:41
  • msg #722

Re: OOC One

is Wraith here yet?
speed 6 dex 18
The Great Karnac
GM, 560 posts
Two poodles and knitting
needles? Sweater level 12
Sat 4 Jul 2020
at 16:02
  • msg #723

Re: OOC One

Yes, Wraith is there. I missed the character on the map, so you can choose to be anywhere on there and use your phase eight action.
Wraith
player, 35 posts
Sat 1 Aug 2020
at 20:18
  • msg #724

Re: OOC One

has the game died?
Darryl Starre
player, 110 posts
Charming Journalist
DEX 14 SPD 3
Sat 1 Aug 2020
at 20:48
  • msg #725

Re: OOC One

Hope not.
Drifter
player, 333 posts
Anyone up for
a Road Trip?
Sat 1 Aug 2020
at 22:34
  • msg #726

Re: OOC One

I hope the same... so does K9
The Great Karnac
GM, 563 posts
Two poodles and knitting
needles? Sweater level 12
Sun 9 Aug 2020
at 17:57
  • msg #727

Re: OOC One

Sorry for the fade, had work issues, COVID issues, computer issues, and kid issues.
The first week of August is always a pain in the neck, for some reason.
Drifter
player, 335 posts
Anyone up for
a Road Trip?
Wed 12 Aug 2020
at 03:04
  • msg #728

Re: OOC One

In reply to The Great Karnac (msg # 727):

I would make some silly comment about you having baby goats but as I do want to keep playing Drifter, I will just ask you if they bug you for I Scream?
The Great Karnac
GM, 564 posts
Two poodles and knitting
needles? Sweater level 12
Wed 12 Aug 2020
at 12:43
  • msg #729

Re: OOC One

Not babies. Almost-adults that spring from your own loins will still give you kid issues. Plus they usually scream for Ikea rather than Iscream.
This message was lightly edited by the GM at 23:24, Wed 12 Aug 2020.
Drifter
player, 336 posts
Anyone up for
a Road Trip?
Tue 25 Aug 2020
at 21:50
  • msg #730

Re: OOC One

In reply to The Great Karnac (msg # 729):

sigh... I guess someones parent is someones kid.

 Unless they are a Replicant?
NightHawk
player, 231 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Mon 21 Sep 2020
at 01:49
  • msg #731

Re: OOC One

Is there a lee side of the building currently casting shadows?
The Great Karnac
GM, 570 posts
Two poodles and knitting
needles? Sweater level 12
Mon 21 Sep 2020
at 02:24
  • msg #732

Re: OOC One

The east side would be in shadow. The island is close enough to the equator to make no difference in the shadow.
The Stuntman
player, 1 post
Bonjour! I am unexpected!
Quelle surprise!
Fri 9 Oct 2020
at 05:02
  • msg #733

Re: OOC One

Hello, everyone! I will be your...

...are you sure I am not the leading man in this work? Positive? Tre bien - I shall play along.

...supporting cast member, so as to lend your work some...je ne sais quoi, if you will. Your fans will love it.
Drifter
player, 338 posts
Anyone up for
a Road Trip?
Fri 9 Oct 2020
at 06:34
  • msg #734

Re: OOC One

In reply to The Stuntman (msg # 733):

hello Stuntman needless to say Drifter here, just your average kind of goffer for anyone who wants some not on the shelf objects de art. Want some kind of kryptonite to use against
that super fellow? sure no problem, a green lanterns ring sure (but you will need to get ready for the repercussions that will in all likely hood come about.
Want a working version of Kit the AI car from Night Rider?  Well I claim first dibs on it so just wait your turn.  Unfortunately Drifter does have a limit on mass so no orders for London from mortal Engines or Death Stars from Star Wars will be accepted.  Unless you are willing to wait a long time and do a lot of reassembly yourself.)
The Stuntman
player, 2 posts
Bonjour! I am unexpected!
Quelle surprise!
Sat 10 Oct 2020
at 08:26
  • msg #735

Re: OOC One

At the moment? The Stuntman is pretty self-contained, although I would be lying if I didn't have a wish list, like a Communicator, a safehouse, a swingline, a Para-Coat expansion to my Stylish Armor, a flamethrower, and once I get the skills to use them to my satisfaction, a sword and the Stuntmobile.

And while I'm at it, I need that guy's prosthetic leg.
Drifter
player, 339 posts
Anyone up for
a Road Trip?
Sat 10 Oct 2020
at 10:21
  • msg #736

Re: OOC One

In reply to The Stuntman (msg # 735):

"Oh I did not know you were related to Peter Quill? How did you ever manage to get here from that part of the Multiverse. As for a Para coat application to your armor, that is easy enough with current technologies to be of no matter... if you have the coin?  Or if you had an infinity stone available you could almost write your own ticket for said Communicator, Safehouse, swingline, Para-Coat expansion to my Stylish Armor, flamethrower, sword and Stuntmobile in any colour you want.  I have offered the Andromedan Assault Taser for sale but for some reason nobody stepped up to be the proud owner of a nonlethal three handed weapon?  Go figure seeing the distributers of said weapon were extremely proud of their product.
"

This message was last edited by the player at 07:34, Mon 12 Oct 2020.
Truesilver
player, 59 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Thu 15 Oct 2020
at 18:51
  • msg #737

Re: OOC One

So, I disappeared for a while because we moved and I'd been feeling really angsty and depressed... Anyway, I'm here again and will be participating. Last I remember, we were fighting machines on an island; if anyone could catch me up on what happened in between, I'd appreciate it.
The Great Karnac
GM, 572 posts
Two poodles and knitting
needles? Sweater level 12
Thu 15 Oct 2020
at 20:21
  • msg #738

Re: OOC One

Nothing new, some bad guys taken out. Oh, it's not dark anymore.
Truesilver
player, 60 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Wed 21 Oct 2020
at 02:35
  • msg #739

Re: OOC One

Apologies for not asking sooner, I came back and was immediately, but briefly, distracted. The Great Karnac’s last post in the Sailfish King thread says it’s phase two, but at the top of the post it also says I did something. Was that my action for the phase, controlled by you since I was still missing at the time? I don’t have a problem if it is, I just need to know whether I’m being waited on for an action. Also, I need to know what my Endurance, Mental Reserve, STUN, and BODY are.
The Great Karnac
GM, 573 posts
Two poodles and knitting
needles? Sweater level 12
Wed 21 Oct 2020
at 03:26
  • msg #740

Re: OOC One

Mr. Magnum was getting near Shadarkos, so I had Truesilver impose the same confusion on Mr. Magnum as he used on Shadarkos.
The Great Karnac
GM, 575 posts
Two poodles and knitting
needles? Sweater level 12
Sun 31 Jan 2021
at 01:46
  • msg #741

Re: OOC One

Forgive my absence, there were many things occurring in RL that required my attention. If you're still interested, we'll pick back up. If you aren't, I understand completely.
The Stuntman
player, 7 posts
You are the star!
I do the dangerous parts.
Sun 31 Jan 2021
at 01:55
  • msg #742

Re: OOC One

I'm still here, if you'll have me.
NightHawk
player, 233 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sun 31 Jan 2021
at 04:53
  • msg #743

Re: OOC One

We are here as well.
Drifter
player, 340 posts
Anyone up for
a Road Trip?
Sun 31 Jan 2021
at 11:45
  • msg #744

Re: OOC One

Both K9 and I are also here even if it is over there:)
This message was last edited by the player at 16:01, Sun 31 Jan 2021.
Wraith
player, 39 posts
Sun 31 Jan 2021
at 15:36
  • msg #745

Re: OOC One

was wondering what happened
here also
The Great Karnac
GM, 577 posts
Two poodles and knitting
needles? Sweater level 12
Tue 2 Feb 2021
at 04:34
  • msg #746

Re: OOC One

I'm going to give it to the 6th (that's about a week) to see who show up. Then we'll move on (probably with some changes).
Shade
player, 185 posts
Being of Pure darkness
Secret ID-David Brock
Tue 2 Feb 2021
at 17:56
  • msg #747

Re: OOC One

In reply to The Great Karnac (msg # 746):

I am here!

:)
The Great Karnac
GM, 578 posts
Two poodles and knitting
needles? Sweater level 12
Sun 7 Feb 2021
at 22:54
  • msg #748

Re: OOC One

Let us attempt to move on, then.
K9
Follower, 32 posts
Robotic
Animal
Tue 16 Feb 2021
at 01:00
  • msg #749

Re: OOC One

In reply to The Great Karnac (msg # 748):

"In which location Great One?"

The Great Karnac
GM, 579 posts
Two poodles and knitting
needles? Sweater level 12
Tue 16 Feb 2021
at 01:25
  • msg #750

Re: OOC One

Probably still on the island. Agent DeLuca was asking questions, but I guess it's not important. If the heroes head back to police headquarters, all could post arrival and discussion there.
The Stuntman
player, 8 posts
You are the star!
I do the dangerous parts.
Tue 16 Feb 2021
at 01:28
  • msg #751

Re: OOC One

Police HQ, of course, so that you can meet the city's stunt double for the first time. My job is not to upstage the city. Fellow actors do not get the same courtesy.

Fear not! I will try not to be too amazing. One bulletproof bad guy and Stuntman won't be upstaging squat, regardless of the ego I would play him with.
Drifter
player, 343 posts
Anyone up for
a Road Trip?
Tue 16 Feb 2021
at 05:43
  • msg #752

Re: OOC One

In reply to The Stuntman (msg # 751):

Well that sounds fine and dandy to Drifter... He could be there in 16 hours or so, if he gets lost. Not that he does that very often.  But you know he needs to get some super delicious donuts for everyone and that takes time. But then again he might even get there 24 hours before he left.  Drifting around can be so blasé at times.
The Stuntman
player, 9 posts
You are the star!
I do the dangerous parts.
Mon 22 Feb 2021
at 00:04
  • msg #753

Re: OOC One

So, what is the Stuntman seeing when you arrive? I am curious how to respond.
Wraith
player, 44 posts
Mon 1 Mar 2021
at 00:30
  • msg #754

Re: OOC One

was experince given?
The Great Karnac
GM, 583 posts
Two poodles and knitting
needles? Sweater level 12
Mon 1 Mar 2021
at 01:59
  • msg #755

Re: OOC One

Wraith:
was experince given?

Well, yes. Experience Awarded
This message was last edited by the GM at 04:18, Mon 01 Mar 2021.
The Stuntman
player, 17 posts
You are the star!
I do the dangerous parts.
Mon 1 Mar 2021
at 04:11
  • msg #756

Re: OOC One

For the record, he actually is versed in bludgeons and unarmed combat. It's just a style meant to complement his Woojutsu, and he's supposed to switch from ranged violence to melee with the pistols as needed. If he picks up a pair of nightsticks, he's actually pretty good with them.

He just has his hand cannons, and normally wouldn't see the point when he can just beat someone with those in a pinch. He'd be a fan of Equilibrium, if such a movie existed in the universe.
Blizzard
player, 1 post
Thu 4 Mar 2021
at 14:15
  • msg #757

Re: OOC One

Greetings!
The Stuntman
player, 18 posts
You are the star!
I do the dangerous parts.
Thu 4 Mar 2021
at 15:24
  • msg #758

Re: OOC One

Hey, welcome. Glad to have a superpowered superhero instead of just me, with my Action Hero character. Blizzard - with the power of SNOW.

Blizzard's actual power turns out to be electrokinesis, but calls himself Blizzard to confuse potential archenemies
Blizzard
player, 2 posts
Thu 4 Mar 2021
at 15:50
  • msg #759

Re: OOC One

Hello Stuntman, it's good to be on the active roster, I've been inactive attending school recently :).

If you click my description I added a kinda Dept. of Homeland Security report that details my powers, and no I don't have elecricity but Cold/Ice powers is not my real limit either.
The Stuntman
player, 19 posts
You are the star!
I do the dangerous parts.
Thu 4 Mar 2021
at 16:13
  • msg #760

Re: OOC One

That's actually good. I'm going to crib it. Mine's going to be a bit more... interesting, though.
Blizzard
player, 3 posts
Thu 4 Mar 2021
at 16:25
  • msg #761

Re: OOC One

That's cool :)
The Stuntman
player, 20 posts
You are the star!
I do the dangerous parts.
Thu 4 Mar 2021
at 17:22
  • msg #762

Re: OOC One

Done. The Stuntman has some history, but he's gotten no points from it. He was basically a D-list supervillain before becoming The Stuntman - he was so bad at it, he has no enemies from that time, and so far, he's done a good job divorcing himself from his past. Ironclad wouldn't even know who he was, despite the effort to capture him - it was less of a supervillain attack on a superhero, and more of a recreation of a Wile E. Coyote skit.

One might suspect he actually has been mentally modified, in point of fact. He should, by all rights, be more skilled then he is.
Blizzard
player, 4 posts
Thu 4 Mar 2021
at 17:57
  • msg #763

Re: OOC One

Nice job :)
The Stuntman
player, 21 posts
You are the star!
I do the dangerous parts.
Fri 5 Mar 2021
at 04:34
  • msg #764

Re: OOC One

Modified the posting a bit - DOSPA shouldn't know he's Doctor Moreau's nephew. Then again, the Doctor barely acknowledges the relationship, simply knowing he had a human test subject and retriever for a change of pace. Only the Doctor understands why he didn't turn L'assaillant into a genetic monster of some kind, although if asked, the Doctor would probably respond with, "Who says I didn't? Because he looks human to you, you think he still qualifies as one? Fool."

With that in mind, Starfish Genetic Modification wouldn't activate unless we were playing Cosmic Tier heroes or something. By that point, though, he's expressly superhuman.
Blizzard
player, 6 posts
Fri 5 Mar 2021
at 05:04
  • msg #765

Re: OOC One

What's my 10 pt Crusader Paying for :)
The Stuntman
player, 25 posts
You are the star!
I do the dangerous parts.
Sun 7 Mar 2021
at 06:07
  • msg #766

Re: OOC One

I'm still trying to hash out posting etiquette here, so bear with me if I'm posting way too damn much. If I need to dial it back, I can do that. Also, don't know how we would test this in universe, but if the Drifter or anyone gives the Stuntman a non-Autofire firearm built on 60 Active Points or less, he can make it a three-shot Autofire weapon.

Don't know if that matters, but he can do it. Woojutsu is probably the only reason this concept got in - Leg Shot and Ranged Disarm are likely to be used a lot by the Stuntman.
The Great Karnac
GM, 584 posts
Two poodles and knitting
needles? Sweater level 12
Sun 7 Mar 2021
at 06:29
  • msg #767

Re: OOC One

In reply to Blizzard (msg # 765):

Originally, this was paying for Crusader Citadel. Now, you should probably move that into something else as there is no Crusader Citadel.
Drifter
player, 358 posts
Anyone up for
a Road Trip?
Sun 7 Mar 2021
at 08:36
  • msg #768

Re: OOC One

In reply to The Stuntman (msg # 766):
Sort of doable but will need a little input as to how serious a weapon you want from him?
 A few suggestion to mull over.

The legendary Frontiers person rifle.  An unbelievable one shot a round weapon with unlimited ammunition, a wonder from the Western ranges of Wesen verse.  Favored by the Woman folk there.

The Custard cream pie, called from nothing with the aid of a toon glove, gauntlet or mitt.
 Good for a taste when you get a chance.

The Noisy Cricket from MIB but it also has a fair kickback that might hurt.

The Feral Kids Boomerang from Mad Max but it also is a lethal weapon

A Zat'nik'tel from SGC...


There are many realities that can be explored for what you want.  Just look at Drifters best buddy K9 from The Whoverse.  So Stuntman just what kind of weapon do you want and would you be willing to participate in a mission to choose one that fits your hand?  Could make a mission out of it if the DM and Players agree.
This message was last edited by the player at 08:38, Sun 07 Mar 2021.
The Great Karnac
GM, 585 posts
Two poodles and knitting
needles? Sweater level 12
Sun 7 Mar 2021
at 19:08
  • msg #769

Re: OOC One

We're at the point where I'm allowing the group to coalesce and get to know each other. The next arc requires some set up.
The Stuntman
player, 27 posts
You are the star!
I do the dangerous parts.
Sun 7 Mar 2021
at 19:23
  • msg #770

Re: OOC One

I'm not sure how Drifter works in concept and mechanics, given how much he talks about "Do you want a gun?", so I was more or less pointing out that if you want to give a firearm-based RKA to Stuntman, he can make it a burst fire. His current pistols are closest statwise to Glock 21s, although they deal more Stun damage and lack the Real Weapon drawback. Also, they do inflict Knockback, although they will average 2m per bullet hit - still means human sized targets hit will fly around like characters from a John Woo movie.

Just don't expect that miracle with some grenade launcher or flamethrower. His Autofire mechanic can't do AoE, unless the GM decides "You know what? This once, go ahead. It will make me laugh."

Point was, if you upgrade weapons, the dual Hand Cannons are the competition.
Knockout
player, 217 posts
Agile Brick
DEX 20(23) SPD 4
Sun 7 Mar 2021
at 19:42
  • msg #771

Re: OOC One

Heya !

Is that still time to rejoin in ? :)
Drifter
player, 362 posts
Anyone up for
a Road Trip?
Sun 7 Mar 2021
at 23:11
  • msg #772

Re: OOC One

In reply to Knockout (msg # 771):

Hope so... would be good to have a KO back in the group

  Knockout
The Great Karnac
GM, 586 posts
Two poodles and knitting
needles? Sweater level 12
Sun 7 Mar 2021
at 23:12
  • msg #773

Re: OOC One

Just show up at Police Headquarters, returning from the island, and consider yourself re-joined.
Darryl Starre
player, 113 posts
Charming Journalist
DEX 14 SPD 3
Mon 8 Mar 2021
at 02:45
  • msg #774

Re: OOC One

So long as you're not an android duplicate from the island, of course.....
The Stuntman
player, 28 posts
You are the star!
I do the dangerous parts.
Mon 8 Mar 2021
at 02:49
  • msg #775

Re: OOC One

Look, the worst that happens is that the android double turns on you all, and kills Stuntman first, thus buying the rest of you time to react.
The Great Karnac
GM, 587 posts
Two poodles and knitting
needles? Sweater level 12
Mon 8 Mar 2021
at 03:32
  • msg #776

Re: OOC One

In reply to Darryl Starre (msg # 774):

Actually, the android duplicate is hanging out with Enforcer and his kid...
The Stuntman
player, 30 posts
You are the star!
I do the dangerous parts.
Mon 8 Mar 2021
at 03:42
  • msg #777

Re: OOC One

Out of curiosity, when Stuntman looks at Wraith, is she packing blades on her person? That's the link when I look at the cast, so I was wondering if that was what was visible.

"None that he can see," of course, is a perfectly plausible non-answer.
The Great Karnac
GM, 588 posts
Two poodles and knitting
needles? Sweater level 12
Mon 8 Mar 2021
at 03:53
  • msg #778

Re: OOC One

Looks like a postimg glitch, I get them a lot when I use the link instead of the direct link.
Link: https://postimg.cc/fJTDz5mP
Direct Link: https://i.postimg.cc/m27DS5DT/Revised-Roster.png

https://postimg.cc/fJTDz5mP
https://postimg.cc/fJTDz5mP
https://i.postimg.cc/m27DS5DT/Revised-Roster.png
https://i.postimg.cc/m27DS5DT/Revised-Roster.png
<img src="https://postimg.cc/fJTDz5mP">
<img src="https://i.postimg.cc/m27DS5DT/Revised-Roster.png">

The Stuntman
player, 31 posts
You are the star!
I do the dangerous parts.
Mon 8 Mar 2021
at 04:03
  • msg #779

Re: OOC One

If that is French, my French understanding protocols have yet to be activated for myself, the player. If it was actual French, I could get the gist of it through Google filters, understanding it in the dumbest sense possible.

NOOOOOOOOOOOOOO = DO NOT WANT

Flawless translation.
The Great Karnac
GM, 589 posts
Two poodles and knitting
needles? Sweater level 12
Mon 8 Mar 2021
at 04:36
  • msg #780

Re: OOC One

Yep. GM hadn't addressed the language appropriately. The Stuntman should be able to see French, now.
Blizzard
player, 14 posts
Mon 8 Mar 2021
at 04:47
  • msg #781

Re: OOC One

What State is Central City in :)

I'm working on something :)
The Great Karnac
GM, 590 posts
Two poodles and knitting
needles? Sweater level 12
Mon 8 Mar 2021
at 07:23
  • msg #782

Re: OOC One

I don't really know. Let's say it's in Delaware (because no one else sets anything there).
Knockout
player, 218 posts
Agile Brick
DEX 20(23) SPD 4
Mon 8 Mar 2021
at 08:57
  • msg #783

Re: OOC One

If you need help with french language just ask :)
The Stuntman
player, 33 posts
You are the star!
I do the dangerous parts.
Mon 8 Mar 2021
at 13:31
  • msg #784

Re: OOC One

Well, up to this point I have spoken French is a decidedly Googlish accent because it is a language I have mostly forgotten.

"...It reads 'the nuclear weapon has been recovered and the attached bioweapon is in custody, there's no further need for your intervention in this matter. signed UNTIL Civilian Liaison." I mean, unless UNTIL has a record of lying about this or letters claiming to be from them turn out to be diversions, I think the Broken Arrow scenario has been averted for now, and we have other things on our plate.

By the way, I'm willing to accept that Stuntman's memories or recent events are not quite up to par. But now I am curious - how much of that pop culture stuff is actually reflected in the game?
The Great Karnac
GM, 591 posts
Two poodles and knitting
needles? Sweater level 12
Wed 10 Mar 2021
at 06:53
  • msg #785

Re: OOC One

The Stuntman:
By the way, I'm willing to accept that Stuntman's memories or recent events are not quite up to par. But now I am curious - how much of that pop culture stuff is actually reflected in the game?


The Stuntman:
He thought about the "bait." "It isn't that bad, as far as lures to your doom go. I've seen worse. At least it isn't 'free ice cream.'"


Let me just tie these quotes together by suggesting The Stuntman ask Drifter if the latter has ever had a Krabby Patty.
Blizzard
player, 18 posts
Wed 10 Mar 2021
at 18:50
  • msg #786

Re: OOC One

So do the police have us something to do

and why UNTIL on US soil and not PRIMUS :)
The Stuntman
player, 36 posts
You are the star!
I do the dangerous parts.
Wed 10 Mar 2021
at 19:33
  • msg #787

Re: OOC One

Nothing I noted since arrival. So far, barring personal quests and missions, the University thing is all that came up.

As for UNTIL, more likely than not, it is with PRIMUS permission. Although one could ask in game - I have nothing more than theory.
Drifter
player, 368 posts
Anyone up for
a Road Trip?
Wed 10 Mar 2021
at 20:46
  • msg #788

Re: OOC One

there is always a group quest.  One which at other times Drifter did alone.

A group base could be created. With the previous team the base was set up under the Governments auspice... which did not turn out too badly and it had a special lab for each of the Sciences (Mental as in Psi, Magical as in Alchemy and Material as in Tech).  As I see it if that base still exists Drifter and Knockout should be the only ones left to hold title to it.

So KO do you remember the base?

If it is still available we could always set out on a mission to revamp, resupply and re-regulate it all over again.
This message was last edited by the player at 20:49, Wed 10 Mar 2021.
Blizzard
player, 19 posts
Wed 10 Mar 2021
at 23:43
  • msg #789

Re: OOC One

I'm not sure in this game, but in the original V&V module the HQ was on the top 4 floors of the Harmon Building :).

I am for building a base but we'll need points to do it :)
Drifter
player, 369 posts
Anyone up for
a Road Trip?
Thu 11 Mar 2021
at 00:39
  • msg #790

Re: OOC One

In reply to Blizzard (msg # 789):

I am referring to the game SheepInWolfsClothing with

Knockout
Nighthawk
Drifter
Director X
Cypher
Cipher
Goodguy
Megamind
Sariel
Seraph
Vrilstar
Street Demon
and
the Mysterious ever changing unnamed:)
just to name a few.

The one a few dimensions over:(
This message was last edited by the player at 00:45, Thu 11 Mar 2021.
Darryl Starre
player, 116 posts
Charming Journalist
DEX 14 SPD 3
Thu 11 Mar 2021
at 01:14
  • msg #791

Re: OOC One

And Darryl Starre.....I keep getting overlooked.
The Great Karnac
GM, 592 posts
Two poodles and knitting
needles? Sweater level 12
Thu 11 Mar 2021
at 02:22
  • msg #792

Re: OOC One

In reply to Blizzard (msg # 789):

Yep. I started this out with Crisis in Crusader Citadel. The island they just returned from was the end of FORCE. If everyone WANTS to use the top four floors of the Harmon Building, they have to wait for the remodeling and repairs. That's why they're currently operating out of Police Headquarters.
Drifter
player, 370 posts
Anyone up for
a Road Trip?
Thu 11 Mar 2021
at 02:48
  • msg #793

Re: OOC One

In reply to Darryl Starre (msg # 791):

but Darryl your a Reporter, an upstanding pillar of the community not a footloose lawbreaking vigilantly at all, unlike the rest of us.  So you should have your own list and you do.  It is in the Newspaper you write for:)  Now do you really need to get cut out of printing an exclusive just because you are officially on a list of oddballs?

For example how would it look to your fans to know you associate with a street bum with no political views of any kind... on a professional level? Does not seem very impartial.
This message was last edited by the player at 03:33, Thu 11 Mar 2021.
The Great Karnac
GM, 593 posts
Two poodles and knitting
needles? Sweater level 12
Thu 11 Mar 2021
at 02:58
  • msg #794

Re: OOC One

In reply to Drifter (msg # 790):

That one was much worse than this. The GM was so determined to keep things moving he threw out NPCs and entire scenarios without writing ANY of it up. Yep, that one was a mess.
The Stuntman
player, 37 posts
You are the star!
I do the dangerous parts.
Thu 11 Mar 2021
at 03:06
  • msg #795

Re: OOC One

Also, applying for two slots is cheating. I understand the urge, but unless you are a Double Reverse Quadruple Agent aiming to collect as many paychecks as possible, you are a bad person for trying to do this...

...without inviting anyone else in on your racket. We want extra paychecks, too. The Stuntman has three identities - there's potential in that.
K9
Follower, 33 posts
Robotic
Animal
Thu 11 Mar 2021
at 06:34
  • msg #796

Re: OOC One

In reply to The Stuntman (msg # 795):

oh three identities do you think you could spare my IC Master one?.
 He lost his awhile back... probably in a dumpster somewhere
This message was last edited by the player at 07:04, Thu 11 Mar 2021.
Darryl Starre
player, 117 posts
Charming Journalist
DEX 14 SPD 3
Thu 11 Mar 2021
at 08:20
  • msg #797

Re: OOC One

Drifter:
but Darryl your a Reporter, an upstanding pillar of the community not a footloose lawbreaking vigilantly at all, unlike the rest of us.


Ah, but as an Investigative reporter, I have been known to skirt the law to get a story or uncover corruption. My detective skills are a match for or surpass those of all but the most agile-minded brilliant detectives in the world.

*cue modesty*
Blizzard
player, 20 posts
Thu 11 Mar 2021
at 22:42
  • msg #798

Re: OOC One

I'm fine with waiting for renovations and reclaiming the old base even if it is less glorious than the past one.

That might give us time to earn xp and have points to spend on the base :)

In the meantime the only lead we got is this scientist wanting guinea pigs volunteers...
Knockout
player, 223 posts
Agile Brick
DEX 20(23) SPD 4
Fri 12 Mar 2021
at 13:04
  • msg #799

Re: OOC One

In reply to Drifter (msg # 788):

Errr no, I'm sorry I don't remember it
The Stuntman
player, 38 posts
You are the star!
I do the dangerous parts.
Fri 12 Mar 2021
at 13:35
  • msg #800

Re: OOC One

Well, I had eighteen points set aside for future basing. That is, I don't have those character points right now. But I'm willing to ration eighteen points for a future base. The original idea was a home away from home, in case the shared base was compromised, but I can work with others on this.
Wraith
player, 47 posts
Sun 14 Mar 2021
at 03:36
  • msg #801

Re: OOC One

I was thinking more like 5pts, unless we are going to be under siege every other scenario
The Stuntman
player, 40 posts
You are the star!
I do the dangerous parts.
Sun 14 Mar 2021
at 03:42
  • msg #802

Re: OOC One

...strap some orbital artillery and have some personnel support teleport the badly wounded out of action-

why do you have space lasers over the Earth you are not supposed to be the bad guy

I have zero ideas how to make a superhero base without destabilizing some kind of global peace pact.
Blizzard
player, 22 posts
Sun 14 Mar 2021
at 04:55
  • msg #803

Re: OOC One

What's the dimensions of the Harmon Building? Anyone know?

I could probably figure up what each floor would cost, nothing says we have to reoccupy all 4 floors immediately :)
The Great Karnac
GM, 594 posts
Two poodles and knitting
needles? Sweater level 12
Sun 14 Mar 2021
at 07:22
  • msg #804

Re: OOC One

The top four floors of the Harmon Building are in the game map.
Blizzard
player, 23 posts
Sun 14 Mar 2021
at 13:25
  • msg #805

Re: OOC One

It doesn't have the scale but I looked up the map and it's 1 square = 5'
So 150' x 150' per floor.
So little less than 46 m x 46 m
So 2116 m2 per floor
Assume say 10' height per floor that's around 3 meters, so roughly size 6 for 1 floor
All 4 floors would then come to size 8...

I'll see if I can write up the old V&V base into Champions terms using the map :). See what it would cost.
Blizzard
player, 24 posts
Sun 14 Mar 2021
at 14:30
  • msg #806

Re: OOC One

Okay roughly looking at it, it would be slightly smaller than the Champions base Homestead, it has slightly different equipment (different labs mostly, most of the base is actually what you would call fluff :)). However it would roughly cost the same 150 pts so 150/5 = 30 character points

That's just the base though.

Our base has a computer as well, so we could use Socrates as an example and say our computer is on par. 186/5 = 37 character points

If we then modernize ourselves a bit and replace the Jet Copter with a VJET similar to the Champions VJET (we'll just use identical stats) 288/5 = 58 character points.

Now we also had a Hovercraft and a Space Shuttle Before.....however in modernizing the VJET is capable of underwater and space transport as well as through the air as designed. Now super vehicles tend to have a rough life, Before we had 3 vehicles, so if we do the 5 points to double our 1 VJET to 2 and then another 5 pts to double it again to 4 and just have say 3 active and 1 in storage. That would cover both our rooftop hangars and our shuttle silo (note the VJET is about the same size as the shuttle depicted) so 10 points


So in summary

Base            30 points
Computer        37 points
1 VJET          58 points
2nd VJET         5 points
3rd & 4th VJETs  5 points
             ------
               125 points

How many active characters do we have? Depending how many we have active 2 VJETs might be enough allowing us to respond with two different teams to two different crisis at the same time. This was just replacing the base as originally envisioned in V&V.

Obviously the GM has said the place is under renovations and we don't necessarily have to rebuy all the vehicles.

Now as per Champions page 201, the GM could just give us the base if he wanted, which would not hurt anyone, as well as the equipment etc. Obviously we'll be hiring some new staff if people got killed etc. There was also in the old Strike Force supplement what in 3rd or 4th Edition that introduced point shaving where you could get a base/equipment and the GM would deduct say 1-2 XP each adventure until it was paid for.
Shade
player, 199 posts
Being of Pure darkness
Secret ID-David Brock
Sun 14 Mar 2021
at 14:35
  • msg #807

Re: OOC One

Well, I can transport up to 8 tons or so to distances like the moon instantly, so I think we can save some points on the jets.
This message was last edited by the player at 14:36, Sun 14 Mar 2021.
Blizzard
player, 25 posts
Sun 14 Mar 2021
at 15:03
  • msg #808

Re: OOC One

Well yeah if we got someone that can transport people on a planetwide scale that would eliminate the need for so many vehicles.

So if we just got a base and computer that's just 67 character points.
Having a vehicle backup might not be a bad idea but might not be necessary immediately either.
The Great Karnac
GM, 595 posts
Two poodles and knitting
needles? Sweater level 12
Sun 14 Mar 2021
at 15:34
  • msg #809

Re: OOC One

The point shaving principle is at work, characters are The Crusaders and the base is already available. There are holes in walls leading outside at two points (it could be three, I'm too lazy to research). TEACHER (base AI) is being reborn. The shuttle is an interplanetary craft capable of warp one (so even Pluto is just six hours away). The jet-chopper is being replaced by a VTOL. The hovercraft was sold to a private collector and the hovercraft hangar is being converted into more reasonable quarters for those that wish to live at the base.

Temporarily, all Crusaders have been granted use of the department's PC's. File storage and email ("hero name"@crusader.net) is currently run from the backup system (TEACHER normally handles it). Whether the email is on a character's smart phone or not is personal preference.
Blizzard
player, 26 posts
Sun 14 Mar 2021
at 16:14
  • msg #810

Re: OOC One

Did we all get the email?
The Stuntman
player, 41 posts
You are the star!
I do the dangerous parts.
Sun 14 Mar 2021
at 16:26
  • msg #811

Re: OOC One

Probably not Stuntman, although he'll get his later, and likely annoy someone right now by looking over their shoulder at the message when he notices everyone with a phone or pager or whatnot is getting a message.

So, a base, but "unprotected" by character points. Sounds good.
Shade
player, 200 posts
Being of Pure darkness
Secret ID-David Brock
Sun 14 Mar 2021
at 16:32
  • msg #812

Re: OOC One

Shade has two emails for this reason, as he holds his secret ID very important for his well being.
Drifter
player, 372 posts
Anyone up for
a Road Trip?
Sun 14 Mar 2021
at 17:28
  • msg #813

Re: OOC One

at least I will be able to park my Koenigsegg CCXR somewhere for free now:)
Wraith
player, 48 posts
Sun 14 Mar 2021
at 19:20
  • msg #814

Re: OOC One

In reply to Blizzard (msg # 808):

Wraith has

Gravitic warping of time and space:  Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points)
along with 2 fixed and 2 floating locations
Blizzard
player, 27 posts
Sun 14 Mar 2021
at 21:36
  • msg #815

Re: OOC One

So we have two folks that can transport things vast distances?

Nothing wrong with it just odd to see two :). Obviously if we split into separate teams for dual crisis each of you would have to be on a different team :)
The Stuntman
player, 43 posts
You are the star!
I do the dangerous parts.
Sat 20 Mar 2021
at 03:24
  • msg #816

Re: OOC One

Well, I guess we are splitting up into two teams then. Unless Wraith says "uh, no," Stuntman's already going with her. Blizzard seems ambivalent, so I would ask he rolls with Wraith and Stuntman due to our reduced group size. Besides, an ice man in Egypt sounds like an idea that cannot go wrong.

Knockout seems to be going to the Doc, and Shade's probably going with her so that we have a teleporter on each team. Darryl and Drifter are probably rolling with her, unless I misunderstood their intentions.

I think that's our breakdown? Again, if I'm wrong, feel free to let me know.
Blizzard
player, 31 posts
Sat 20 Mar 2021
at 04:25
  • msg #817

Re: OOC One

Since I'm the only original Crusader here apparently (unless one of the others shows up) I guess I'm going to see the lab thing here on the illusion treatment. Though with the teleporters we could reach each other quickly, that is if we can communicate, I have no ability to communicate over such distances....
The Great Karnac
GM, 597 posts
Two poodles and knitting
needles? Sweater level 12
Sat 20 Mar 2021
at 04:31
  • msg #818

Re: OOC One

The point could be made that the visit to the doctor's lab is the current day, and the Egyptologist doesn't expect anyone till half a week later.
Blizzard
player, 32 posts
Sat 20 Mar 2021
at 05:17
  • msg #819

Re: OOC One

that's fine too :)
Darryl Starre
player, 120 posts
Charming Journalist
DEX 14 SPD 3
Sat 20 Mar 2021
at 07:19
  • msg #820

Re: OOC One

Seems logical.
The Stuntman
player, 46 posts
You are the star!
I do the dangerous parts.
Sun 21 Mar 2021
at 17:19
  • msg #821

Re: OOC One

Shade's blind, but has Spatial Awareness? Interesting to note, and good posting if that's the case.
Shade
player, 204 posts
Being of Pure darkness
Secret ID-David Brock
Sun 21 Mar 2021
at 17:40
  • msg #822

Re: OOC One

In reply to The Stuntman (msg # 821):

No I am not. I can see and hear through solid objects.
Knockout
player, 227 posts
Agile Brick
DEX 20(23) SPD 4
Sun 21 Mar 2021
at 17:41
  • msg #823

Re: OOC One

Hmm I'd say  this :
if the Illusion are bought as Visual Illusion, he might be unaffected. But if those are plain mental Illusions, he'd be affected, as if he was able to see.

Only the GM knows...
Shade
player, 205 posts
Being of Pure darkness
Secret ID-David Brock
Sun 21 Mar 2021
at 17:43
  • msg #824

Re: OOC One

In reply to Knockout (msg # 823):

The initial illusion before Dreamweaver showed up was not visible to Shade because he had not undergone the treatment. I assumed the GM PM'd all who had and described the forest.
The Stuntman
player, 47 posts
You are the star!
I do the dangerous parts.
Sun 21 Mar 2021
at 17:47
  • msg #825

Re: OOC One

Not mental, not real - narrows it down to holograms or something akin. Thankfully, not the Star Trek holodeck stuff from the sounds of it, either. Damn shame, and I don't even seem to have been close, either.
The Great Karnac
GM, 601 posts
Two poodles and knitting
needles? Sweater level 12
Sun 21 Mar 2021
at 18:42
  • msg #826

Re: OOC One

Dreamweaver:
"Ok. We'll begin the testing, now. Please look around the room, and imagine it as a tropical jungle. We'll have a parrot in a tree squawking at us, and an enormous venus flytrap right in the path."

As she describes the scene, it coalesces within the room.  The jungle scene completely obscures the laboratory, and the parrot is easy to hear. Even the venus flytrap is as described, although it is impossibly large.


The "illusions" are images, normal sight and sound. No one was 'affected' and everyone could see them.
Shade
player, 206 posts
Being of Pure darkness
Secret ID-David Brock
Sun 21 Mar 2021
at 20:00
  • msg #827

Re: OOC One

In reply to The Great Karnac (msg # 826):

Ok I will change my post.
The Stuntman
player, 49 posts
You are the star!
I do the dangerous parts.
Wed 24 Mar 2021
at 02:00
  • msg #828

Re: OOC One

Before we head out, was my character able to notify Doctor Sonderheim? It would give him a civilian cover to be there if she were also present... although given who she actually is, might complicate things, too.
Darryl Starre
player, 126 posts
Charming Journalist
DEX 14 SPD 3
Thu 25 Mar 2021
at 04:33
  • msg #829

Re: OOC One

Did Drifter actually say anything? I cannot see it.
Shade
player, 210 posts
Being of Pure darkness
Secret ID-David Brock
Thu 25 Mar 2021
at 04:35
  • msg #830

Re: OOC One

Shade would have given the group his phone number and email, so Blizzard and the others could get in touch with him.
The Stuntman
player, 52 posts
You are the star!
I do the dangerous parts.
Thu 25 Mar 2021
at 05:28
  • msg #831

Re: OOC One

Doesn't matter. We'll all be assembled in Egyptland soon enough.
Blizzard
player, 38 posts
Thu 25 Mar 2021
at 13:29
  • msg #832

Re: OOC One

Drifter, Shade took you in his group so sadly I don't think you can communicate with us right now :(.
Drifter
player, 381 posts
Anyone up for
a Road Trip?
Thu 25 Mar 2021
at 14:06
  • msg #833

Re: OOC One

In reply to Blizzard (msg # 832):

and leave K9 behind? Not going to happen.  If Drifter can get to Egypt under his own power!
why can he not get back to get his trusty sidekick?
Shade
player, 211 posts
Being of Pure darkness
Secret ID-David Brock
Thu 25 Mar 2021
at 15:41
  • msg #834

Re: OOC One

In reply to Drifter (msg # 833):

I would have taken K9 with us. My weight allowance could have handled it...assuming he does not weight more than 3 tons.
Drifter
player, 382 posts
Anyone up for
a Road Trip?
Thu 25 Mar 2021
at 18:21
  • msg #835

Re: OOC One

I wonder what the range of our radios are... I still have access to mine and he could also get his hands on a Military Mecha if needed.  But that would be rather pointless for almost everyone for it is a one man suit.

Still I am certain Darryl Starre would love to report the functionality of such an item once he had a joyride in the thing... But then maybe not.
Knockout
player, 230 posts
Agile Brick
DEX 20(23) SPD 4
Thu 25 Mar 2021
at 18:40
  • msg #836

Re: OOC One

Since all characters are in Egypt, wouldn't that be better to open a new thread for that ?
Blizzard
player, 39 posts
Thu 25 Mar 2021
at 22:27
  • msg #837

Re: OOC One

I don't think we are all there, as Wraith couldn't teleport the rest of us that far....you might notice the rest of us didn't make it yet :)
The Great Karnac
GM, 606 posts
Two poodles and knitting
needles? Sweater level 12
Thu 25 Mar 2021
at 23:53
  • msg #838

Re: OOC One

Wraith has 10,000 km maximum on her teleport. The earth is 12,000 km in diameter. The spot directly opposite the east coast is the middle of the Indian Ocean just west of Australia. Cairo would be within 10,000 km as the distance would be measured from point to point rather than around the circumference of the earth.
This message was last edited by the GM at 20:09, Sat 27 Mar 2021.
Blizzard
player, 40 posts
Sat 27 Mar 2021
at 19:52
  • msg #839

Re: OOC One

Oh I thought she said 1km in game :(, misunderstanding :)
Blizzard
player, 42 posts
Sun 28 Mar 2021
at 23:15
  • msg #840

Re: OOC One

So did Wraith transport the rest of us?
The Great Karnac
GM, 607 posts
Two poodles and knitting
needles? Sweater level 12
Sun 28 Mar 2021
at 23:42
  • msg #841

Re: OOC One

I'm assuming everyone made it to Cairo.
Wraith
player, 54 posts
Mon 29 Mar 2021
at 01:13
  • msg #842

Re: OOC One

In reply to Blizzard (msg # 840):
any that wanted to go where taken multiple trips if needed
also currently a floating locations have been set up 1 in cairo(some place out of the way like a mid sized skyscraper roof w/ access)
and atop police HQ next to the bat signal {ala Batman)is a fixed location
Blizzard
player, 43 posts
Tue 30 Mar 2021
at 02:52
  • msg #843

Re: OOC One

Is this Obsidian that was a member of the Champions?
Just curious as I don't see him listed anywhere
The Stuntman
player, 54 posts
You are the star!
I do the dangerous parts.
Tue 30 Mar 2021
at 03:11
  • msg #844

Re: OOC One

Obsidian is the in-universe comic book expy of Ironclad. Defender was the only one that was actually Defender, and Nighthawk (Champions one) refused to allow his image to be given to comics, because he felt they trivialized what he did. So they replaced him with a kung-fu Australian (Seeker) that was popular against expectation.
The Great Karnac
GM, 608 posts
Two poodles and knitting
needles? Sweater level 12
Tue 30 Mar 2021
at 04:22
  • msg #845

Re: OOC One

In my opinion, the kung fu aussie kinda sucked.
But that could be because I had so much trouble doing the accent.
Drifter
player, 384 posts
Anyone up for
a Road Trip?
Tue 30 Mar 2021
at 05:30
  • msg #846

Re: OOC One

In reply to Shade (msg # 834):

nah! K9 is a good boy and keeps his consumption of bits and bytes under control
Knockout
player, 231 posts
Agile Brick
DEX 20(23) SPD 4
Tue 30 Mar 2021
at 06:01
  • msg #847

Re: OOC One

Ermmm I have to admit this made me confused and lost on a whole level.

I don't know what to post, since Drifter posted something about this Obsidian person, who is a villain in my CU knowledge...

A little bit of help please ?
NightHawk
player, 244 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Tue 30 Mar 2021
at 06:13
  • msg #848

Re: OOC One

The Stuntman:
Obsidian is the in-universe comic book expy of Ironclad. Defender was the only one that was actually Defender, and Nighthawk (Champions one) refused to allow his image to be given to comics, because he felt they trivialized what he did. So they replaced him with a kung-fu Australian (Seeker) that was popular against expectation.

I remember playing with that group back in the mid-80s, briefly. Pacificon, I think. I had brought in Captain Cthulhu or Wombatgirl, can't remember which one.
The Great Karnac
GM, 609 posts
Two poodles and knitting
needles? Sweater level 12
Tue 30 Mar 2021
at 06:51
  • msg #849

Re: OOC One

This is definitively NOT the CU, or the MCU, or even the Kirbeyverse. Plus, the artist formerly known as Obsidian actually has a new name, because trying to go without one is just ego and people should know better.
The Stuntman
player, 55 posts
You are the star!
I do the dangerous parts.
Tue 30 Mar 2021
at 13:02
  • msg #850

Re: OOC One

The Obsidian I am talking about and think Blizzard was talking about is one of the sample characters from 4E Champions, when they consolidated the HERO System. They retconned that into a comic within a comic, in essence.

I don't know who the Obsidian our characters are dealing with is. If Karnac really wants to pile on the confusion, he could make this guy into an alien brick who is a member of the Champions, meaning that we are in a comic within the Champions universe. This would make Drifter absolutely the only sane man.
Blizzard
player, 44 posts
Tue 30 Mar 2021
at 14:08
  • msg #851

Re: OOC One

I was referring to the 4E Champions...
Cave Crusader
player, 9 posts
Thu 1 Apr 2021
at 14:37
  • msg #852

Re: OOC One

Hello, I’m the new character that used to be Obsidian.
Shade
player, 214 posts
Being of Pure darkness
Secret ID-David Brock
Thu 1 Apr 2021
at 14:50
  • msg #853

Re: OOC One

Welcome new player!
Blizzard
player, 47 posts
Thu 1 Apr 2021
at 15:54
  • msg #854

Re: OOC One

Welcome new player
NightHawk
player, 245 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Thu 1 Apr 2021
at 17:43
  • msg #855

Re: OOC One

Welcome, Cavey.
Wraith
player, 57 posts
Thu 1 Apr 2021
at 20:59
  • msg #856

Re: OOC One

Hi Crusader
Knockout
player, 234 posts
Agile Brick
DEX 20(23) SPD 4
Fri 2 Apr 2021
at 01:08
  • msg #857

Re: OOC One

welcome onboard :)
The Stuntman
player, 57 posts
You are the star!
I do the dangerous parts.
Sat 3 Apr 2021
at 04:11
  • msg #858

Re: OOC One

I will post tomorrow.
Blizzard
player, 57 posts
Tue 13 Apr 2021
at 13:46
  • msg #859

Re: OOC One

Sorry guys mom fell Friday been in a spin since hope to catch up tomorrow.
Blizzard
player, 58 posts
Mon 19 Apr 2021
at 21:39
  • msg #860

Re: OOC One

Sorry folks trying to catch up :), I hope to havea  post later today :)
The Stuntman
player, 67 posts
You are the star!
I do the dangerous parts.
Fri 23 Apr 2021
at 03:59
  • msg #861

Re: OOC One

I'm mostly waiting to see who else arrives at the site and how. If no teleporters arrive, then I had to find my own conveyance. I can improvise that.
The Great Karnac
GM, 619 posts
Two poodles and knitting
needles? Sweater level 12
Fri 23 Apr 2021
at 05:35
  • msg #862

Re: OOC One

I, too, am waiting to see who does or doesn't show up at the iron mine.
Wraith
player, 61 posts
Fri 23 Apr 2021
at 06:20
  • msg #863

Re: OOC One

Wraith has the range and can carry upto 300kg
Shade
player, 222 posts
Being of Pure darkness
Secret ID-David Brock
Fri 23 Apr 2021
at 19:01
  • msg #864

Re: OOC One

Sorry, things have been a little crazy for me this week. I will have Shade pop into the mines.
Darryl Starre
player, 146 posts
Charming Journalist
DEX 14 SPD 3
Sat 24 Apr 2021
at 16:52
  • msg #865

Re: OOC One

Don't freak out, Stuntman. YOU are at the mines. We are still at Police HQ because apparently Drifter has a mental block against going somewhere directly. He MUST include a side trip.
The Stuntman
player, 70 posts
You are the star!
I do the dangerous parts.
Sat 24 Apr 2021
at 17:03
  • msg #866

Re: OOC One

But... how are you posting there at the McClain Mine when you are at the other thread for posting at the Police Headquarters?

Unless...

I knew it.

You are one of the tomatoes!
The Stuntman
player, 71 posts
You are the star!
I do the dangerous parts.
Wed 28 Apr 2021
at 13:18
  • msg #867

Re: OOC One

Ah. It's a strip mining operation. Perfect for Car Wars. Unfortunately, I do not yet have enough points for The Stuntmobile.
Drifter
player, 408 posts
Anyone up for
a Road Trip?
Wed 28 Apr 2021
at 23:45
  • msg #868

Re: OOC One

In reply to Darryl Starre :
:)   :P
The Great Karnac
GM, 623 posts
Two poodles and knitting
needles? Sweater level 12
Thu 29 Apr 2021
at 03:30
  • msg #869

Re: OOC One

    There are two questions that require answers before we proceed
  1. Will the heroes be visiting the McClain Iron Mine?
  2. Will they ask to see Mr McClain (the owner) or Joe Callahan (the foreman reporting the theft)?

To be fair, there no longer is any "Joe Callahan" working at the McClain Iron Mine and there never was. Mr. McClain will offer to see the heroes, next week.
The Stuntman
player, 72 posts
You are the star!
I do the dangerous parts.
Thu 29 Apr 2021
at 04:10
  • msg #870

Re: OOC One

Well, a cunning person could catch someone and ask them if they knew of this person. Stuntman can infiltrate. So, he's game for either approach - both are going to be illegal, either way, and if the lead is wrong, would spell legal jeopardy for the Crusaders.

So if someone has really boring information gathering skills they would like to employ before we go in (he says after he has already hastily posted there), it would be vastly appreciated.

I have none that operate on fiat beyond Everyman skills and a 3d6 Luck.

23:08, Today: The Stuntman rolled 11 using 3d6.  Lucky? (3,2,6)


Got one, but it isn't much. Still, a little nudge if all other leads fail might be enough.
The Stuntman
player, 74 posts
You are the star!
I do the dangerous parts.
Sun 2 May 2021
at 15:53
  • msg #871

Re: OOC One

Updated my post, to better match the confirmed reality he is in.
Shade
player, 226 posts
Being of Pure darkness
Secret ID-David Brock
Mon 3 May 2021
at 15:08
  • msg #872

Re: OOC One

In reply to The Stuntman (msg # 870):

I do have some investigative skills. However, I often get by people and just zoom into their property because people find it very difficult to find Shade. Also, Shade is used to being a reporter and bypassing standard laws when it comes to info gathering. Anything for the story...
The Great Karnac
GM, 625 posts
Two poodles and knitting
needles? Sweater level 12
Tue 11 May 2021
at 03:01
  • msg #873

Re: OOC One

If I could get everyone still interested to indicate where they are at the mining operation, it would be helpful.
Yes, this does imply that you are being railroaded to the mining operation. I have but one thing to say about that... CHOO!
Oh, hold on.
That should have been two things... CHOO CHOO!
Great.
Now I've gone and said three things.

I'm sure you get the picture.
The Stuntman
player, 75 posts
You are the star!
I do the dangerous parts.
Tue 11 May 2021
at 03:38
  • msg #874

Re: OOC One

I'm with Shade, at least his point of arrival. However, not being able to go through walls means I need to be more careful about how movement is done and where. It's daylight, so that means roof jumping isn't an option - he'll stand out too much if someone happens to look up or is just approaching from a sufficient distance.

So, he's waiting for more data. Stuntman is, mathematically speaking, a Hitter. He hits things, and right now, hitting things is not appropriate yet.
Drifter
player, 411 posts
Anyone up for
a Road Trip?
Tue 11 May 2021
at 05:04
  • msg #875

Re: OOC One

Drifter is heading back down the road to retrieve his items stashed with K9.

 And yes still interested... very much so
This message was last edited by the player at 05:05, Tue 11 May 2021.
Darryl Starre
player, 147 posts
Charming Journalist
DEX 14 SPD 3
Tue 11 May 2021
at 08:06
  • msg #876

Re: OOC One

Darryl split off from Drifter, and was last seen watching the haul trucks enter via their own gate.
Shade
player, 227 posts
Being of Pure darkness
Secret ID-David Brock
Wed 12 May 2021
at 19:13
  • msg #877

Re: OOC One

We all have a way to contact with each other, right? Via cell phone at the very least...
The Stuntman
player, 76 posts
You are the star!
I do the dangerous parts.
Wed 12 May 2021
at 19:53
  • msg #878

Re: OOC One

In terms of points spent? Not yet. Comes later on, when Stuntman is 140 points in, I'm afraid, after a lot of skill acquisitions, a substantial Gun Fu expansion, mild stat boosts, a light boost to Regeneration, and become sexier, the last of which is ABSOLUTELY IMPORTANT relative to the ability to clearly communicate with my team.

I doubt he will get to that point, in any case. At 540 CP, we are some pretty important people, to phrase it mildly - on the edge of becoming Avengers caliber, at 600 points. At 800+, we are punching Asgardians (plural) in the face.

So, a Comm has a hilarious priority with me and my CP planning. By the time I get it, we'll likely have other priorities - but I'll get it anyways barring a good reason not to. At the worst, it would be a backup comm.
This message was last edited by the player at 21:53, Wed 12 May 2021.
Darryl Starre
player, 148 posts
Charming Journalist
DEX 14 SPD 3
Wed 12 May 2021
at 20:20
  • msg #879

Re: OOC One

We're not 540 cp yet. Only muddling through at 400 cp.
Drifter
player, 412 posts
Anyone up for
a Road Trip?
Wed 12 May 2021
at 21:43
  • msg #880

Re: OOC One

In reply to Shade (msg # 877):

we still have group radio... as far as I know the devices were never taken off us as we still have that thread available.
Blizzard
player, 60 posts
Wed 26 May 2021
at 01:37
  • msg #881

Re: OOC One

Guys I'm very sorry to have disappeared, RL has hit me hard. I'm still wanting to play if you'll have me but if not I understand, but it might be another week or so before I can participate.

(Maybe I have a comics deadline in game in my Secret ID and have to rush off to meet the deadline to explain my absence)
The Great Karnac
GM, 626 posts
Two poodles and knitting
needles? Sweater level 12
Thu 27 May 2021
at 03:08
  • msg #882

Re: OOC One

The only current action is at the iron mine. We're moving slowly enough that it may be next week before you need to interact.
The Stuntman
player, 77 posts
You are the star!
I do the dangerous parts.
Thu 27 May 2021
at 03:14
  • msg #883

Re: OOC One

In my case, I don't have a lot I can do in broad daylight with little cover. The black that Stuntman favors stands out in a quarry. Put him in a city, or make it night, and he's almost an amateur ninja - here, not so much.

So, I'm waiting for opportunity, or until someone needs to be hit and being stealthy doesn't matter anymore.
The Great Karnac
GM, 628 posts
Two poodles and knitting
needles? Sweater level 12
Thu 27 May 2021
at 17:21
  • msg #884

Re: OOC One

Just to be clear, all US iron mines are open pit operations.
The Stuntman
player, 79 posts
You are the star!
I do the dangerous parts.
Thu 27 May 2021
at 18:10
  • msg #885

Re: OOC One

I know, that's why there's not much cover unless it is inside of a building... which might be filled with workers. I'd go for the rooftops, but his stylish black outfit would probably stand out on a skyline.
Blizzard
player, 61 posts
Fri 4 Jun 2021
at 14:19
  • msg #886

Re: OOC One

Having lived in Utah before near some strip mines those trucks are standard size for them, the tire alone can crush a normal car easily.
The Stuntman
player, 80 posts
You are the star!
I do the dangerous parts.
Sat 5 Jun 2021
at 18:52
  • msg #887

Re: OOC One

Hey Cave - IC, what's going on in your side of the "comic?" I figured you might come at this mine from below like the antagonist from the game Trog!, but that might be me just being stereotypical.
The Stuntman
player, 81 posts
You are the star!
I do the dangerous parts.
Sat 12 Jun 2021
at 14:44
  • msg #888

Re: OOC One

Alright - I'm going to be whiny and petulant.

Is everyone done talking to the damn guards yet? Is it nightfall yet? Does the Action Hero that is my character have permission to do action things that won't qualify as trolling?

My plan, if so, is simple.

Break into foreman's or bossman's office. Find incriminating documents or something - it is why we are here. Once we have whatever revelation we require, we go to Egypt or where the hell ever, stop time from becoming weird, and save the damn world.

Now, can we DO this yet, or do we have more hoops we'd like to jump through?
Drifter
player, 416 posts
Anyone up for
a Road Trip?
Sat 12 Jun 2021
at 15:03
  • msg #889

Re: OOC One

In reply to The Stuntman (msg # 888):

guess you have not noticed that Drifter

Drifter:
msg #13

Re: McClain Iron Company
Turning his back on the camp the vagabond retreats to garner his possessions including K9 and enter the mines via the Ethereal plane.  Ghosting in as it were.


you could have joined him.  But I have been waiting on what went down with that action.
The Great Karnac
GM, 629 posts
Two poodles and knitting
needles? Sweater level 12
Sat 12 Jun 2021
at 15:15
  • msg #890

Re: OOC One

It's an open pit mine. There are no tunnels, per se. If Drifter entered through the ethereal plane, the question is where he would have shown up. Use the map to describe his location, which could be in any of the buildings, as well.
Drifter
player, 417 posts
Anyone up for
a Road Trip?
Sat 12 Jun 2021
at 16:00
  • msg #891

Re: OOC One

In reply to The Great Karnac (msg # 890):

Building G would seem to be a nice location to go.  Almost central to the hole operation and a good location to view activity... perhaps.  It also seems that the building might not have much personal, unless Drifter has been missing them milling around.

  But I think it would be worth a try.
The Stuntman
player, 82 posts
You are the star!
I do the dangerous parts.
Sat 12 Jun 2021
at 17:49
  • msg #892

Re: OOC One

I'll have something up before I go to sleep tonight.
The Stuntman
player, 84 posts
You are the star!
I do the dangerous parts.
Sun 13 Jun 2021
at 07:39
  • msg #893

Re: OOC One

Doubles post, but Stuntman is south of Building D, trying to figure out how to get in, and seeing if the door is just unlocked. He doesn't know yet that he'd want to go south, to Building P.
The Great Karnac
GM, 632 posts
Two poodles and knitting
needles? Sweater level 12
Sun 13 Jun 2021
at 07:41
  • msg #894

Re: OOC One

The doors aren't locked.
Blizzard
player, 69 posts
Sun 20 Jun 2021
at 04:14
  • msg #896

Re: OOC One

Is that an IC post just in wrong thread :), I mean we all do that :)

I'll have a post in the morning after sleep
The Stuntman
player, 86 posts
You are the star!
I do the dangerous parts.
Sun 20 Jun 2021
at 04:35
  • msg #897

Re: OOC One

Well, we've taken a page from the Scooby Gang: split up and look for clues.
The Great Karnac
GM, 637 posts
Two poodles and knitting
needles? Sweater level 12
Tue 6 Jul 2021
at 00:12
  • msg #898

Re: OOC One

Truesilver may show up to help (which is great because we need more people).
Blizzard
player, 72 posts
Tue 6 Jul 2021
at 00:56
  • msg #899

Re: OOC One

I"m still here :)
Drifter
player, 421 posts
Anyone up for
a Road Trip?
Tue 6 Jul 2021
at 02:06
  • msg #900

Re: OOC One

In reply to Blizzard (msg # 899):

to quote life of Brian
I'm not ;)
NightHawk
player, 246 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Tue 6 Jul 2021
at 03:05
  • msg #901

Re: OOC One

As the modern avatar of Horus, I am here as well.
The Stuntman
player, 90 posts
You are the star!
I do the dangerous parts.
Tue 6 Jul 2021
at 04:11
  • msg #902

Re: OOC One

Obviously, for me.
Shade
player, 233 posts
Being of Pure darkness
Secret ID-David Brock
Tue 6 Jul 2021
at 13:26
  • msg #903

Re: OOC One

I'm here.
Truesilver
player, 61 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Tue 6 Jul 2021
at 21:08
  • msg #904

Re: OOC One

Hey, everyone... Long time, no see. I read what's going on in the iron mine, looks like the group is investigating the office building. Everyone else already got in past the gate/wall, should I assume I'm in there as well? Then again, I'm a Mentalist, so I can just participate using Mind Scan to target my Powers.
Also, is it fair to assume that I've Mind Linked with my teammates already?
The Great Karnac
GM, 638 posts
Two poodles and knitting
needles? Sweater level 12
Wed 7 Jul 2021
at 03:32
  • msg #905

Re: OOC One

It is fair to assume you're mind linked, and that you've entered the mine itself. The only personnel that were on site, apparently, were Mr. McClain and the roving security guards outside the gate. Oddly, after the mine shut down for the day, Mr. McClain went into the processing building and set up what could only be seen as a ritual. Large humans (about 7' tall) are inside carrying large containers of iron ore into a glowing pyramidal portal.
NightHawk
player, 247 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Wed 7 Jul 2021
at 07:25
  • msg #906

Re: OOC One

The only one you don't have a Link with is Nighthawk, and the Link with Darryl has disappeared suddenly.
Truesilver
player, 63 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Wed 7 Jul 2021
at 09:50
  • msg #907

Re: OOC One

Well, Nighthawk is just an alternate form Darryl assumes, right? Unless Darryl's mind (not the physical material, but the consciousness itself) changes pretty significantly, the Mind Link should stay in force; at least, that's my understanding, the GM is, of course, the ultimate arbiter of that.
Drifter
player, 422 posts
Anyone up for
a Road Trip?
Wed 7 Jul 2021
at 17:36
  • msg #908

Re: OOC One

In reply to The Great Karnac (msg # 905):
Even if we are mind linked what is the point of group radio?

Drifter has shown a preference for that medium rather than using a relay
A to B to C then back to B to A

 Just go from A to everybody
NightHawk
player, 248 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Wed 7 Jul 2021
at 18:51
  • msg #909

Re: OOC One

In reply to Truesilver (msg # 907):

Ah, but it does change significantly.
The Great Karnac
GM, 639 posts
Two poodles and knitting
needles? Sweater level 12
Wed 7 Jul 2021
at 21:08
  • msg #910

Re: OOC One

When Darryl switches forms, the Mind Link is severed and must be re-established.
Truesilver
player, 64 posts
SPD 3 (6 Mental)
Dex 10 EGO 30
Wed 7 Jul 2021
at 21:51
  • msg #911

Re: OOC One

Oh, okay. Fair enough. I assumed it was only/primarily a physical transformation, but that is good to know. I think I can assume the answer, but for the sake of thoroughness: does Nighthawk have a Human Class of Mind?
NightHawk
player, 250 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Wed 7 Jul 2021
at 23:11
  • msg #912

Re: OOC One

What is meant by 'Human class'? He isn't completely alien to human values, but he doesn't have a completely animal mind either.
The Stuntman
player, 91 posts
You are the star!
I do the dangerous parts.
Thu 8 Jul 2021
at 00:04
  • msg #913

Re: OOC One

It's a Mental classification in the system side of the HERO Core book or books. Human, Animal, Alien, Machine - things like that. It matters to them, but normally the rest of us don't give a crap. Some villains, like Mechanon, expressly count as both Machine and Human due to the fact that he's a neural intelligence expressly mapped after the human brain.

Stuntman is "Human" for purposes of psychics, if it matters. His psychic defenses aren't any better or worse than anyone else's, but his psychic output is curiously and ridiculously weak.
The Great Karnac
GM, 640 posts
Two poodles and knitting
needles? Sweater level 12
Thu 8 Jul 2021
at 03:22
  • msg #914

Re: OOC One

Technically, NightHawk possesses a human class mind. However, the two forms have disparate personalities and are therefore different minds. So the link must be re-established (if desired).
NightHawk
player, 251 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Thu 8 Jul 2021
at 08:36
  • msg #915

Re: OOC One

What's the distance to McClain?
The Great Karnac
GM, 642 posts
Two poodles and knitting
needles? Sweater level 12
Thu 8 Jul 2021
at 20:31
  • msg #916

Re: OOC One

Too far away to reach before he steps into the pyramid. You do notice that nothing appears to exist inside the pyramid, and as McClain steps in the part of him within the pyramid vanishes completely.
NightHawk
player, 252 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Thu 8 Jul 2021
at 22:33
  • msg #917

Re: OOC One

I meant attack Range for range mods.
The Great Karnac
GM, 643 posts
Two poodles and knitting
needles? Sweater level 12
Fri 9 Jul 2021
at 01:14
  • msg #918

Re: OOC One

McClain was on his way into the pyramid when NightHawk appeared, there won't be time to attack.
Blizzard
player, 73 posts
Fri 9 Jul 2021
at 02:19
  • msg #919

Re: OOC One

I don't have a problem with teh mindlink
The Stuntman
player, 93 posts
You are the star!
I do the dangerous parts.
Fri 9 Jul 2021
at 02:48
  • msg #920

Re: OOC One

Basically, the critical question is this: where are we, and where are our targets relative to us?
NightHawk
player, 254 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Tue 13 Jul 2021
at 05:01
  • msg #921

Re: OOC One

Stuntman, superhero games do not use Hit Location unless specifically allowed by GameMaster.
The Stuntman
player, 95 posts
You are the star!
I do the dangerous parts.
Tue 13 Jul 2021
at 12:36
  • msg #922

Re: OOC One

It's a technique, like a Martial Art Move. In this case, a ranged throw, fluffed as Shoot In Leg.
NightHawk
player, 255 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sun 1 Aug 2021
at 16:07
  • msg #923

Re: OOC One

Killing attacks are d3, or ×3 Stun Multiplier in this game? Can't remember.
The Stuntman
player, 96 posts
You are the star!
I do the dangerous parts.
Sun 1 Aug 2021
at 16:49
  • msg #924

Re: OOC One

The Custom Hand-Cannons have a +2 STUN Multiplier, so whatever that is, mine are meant to floor people. I always went off "Base x2," although if I am told to go with the usual crazy formula, I'll do it.

I miss "x3 STUN," admittedly, but I know why the change was made.
The Great Karnac
GM, 649 posts
Two poodles and knitting
needles? Sweater level 12
Sun 1 Aug 2021
at 20:03
  • msg #925

Re: OOC One

Hero System Sixth Edition - Volume One:
When rolling the Killing Attack’s STUN Multiplier, add +1 to the number rolled for every level of Increased STUN Multiplier purchased. In other words, roll ½d6, then add the bonus from Increased STUN Multiplier.


The same amount is added to the stun multiplier from the hit locations table, when used. The hit locations table will be used in the event of "placed shots", but this means it will be used for the STUN multiplier (which will not need to be rolled) and the BODY multiplier, and the OCV penalty. "Placed shots" will be stock attacks (unaffected by martial maneuvers) but can have combat levels applied.

As an example, if The Stuntman had chosen a "placed shot" to the head of one of these brutes, his OCV would be reduced by eight. If his shot landed and did six BODY, the stun multiplier would come from the table (X5) before being increased by the levels of increased STUN multiplier on the attack (+2). The STUN would be calculated BEFORE the defenses are applied. In this case the brute would receive forty-two stun less defenses.
The resistant defenses would reduce the amount of BODY before the multiplier is applied, if the brutes had any. In this case, the six BODY would get through the defenses and be multiplied by the BODY multiplier for that hit location.
The Stuntman
player, 97 posts
You are the star!
I do the dangerous parts.
Sun 1 Aug 2021
at 20:08
  • msg #926

Re: OOC One

I'm surprised Placed Shots are even a thing. Makes headshots potent if they connect.
The Great Karnac
GM, 650 posts
Two poodles and knitting
needles? Sweater level 12
Sun 1 Aug 2021
at 22:21
  • msg #927

Re: OOC One

It's a big if. To hit a DCV of three with a head shot requires an attack roll two less than the OCV. For an OCV of eight, there's a 12.5% chance of succeeding.
NightHawk
player, 256 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sun 1 Aug 2021
at 22:32
  • msg #928

Re: OOC One

So my answer is 1d3, or 1/2 d6 as base Stun Multiplier.
The Stuntman
player, 98 posts
You are the star!
I do the dangerous parts.
Mon 2 Aug 2021
at 01:51
  • msg #929

Re: OOC One

Anyways, I'll try to have something up tomorrow.
The Stuntman
player, 100 posts
You are the star!
I do the dangerous parts.
Sat 7 Aug 2021
at 03:23
  • msg #930

Re: OOC One

Doubles post nonsense, but I'll have something up hopefully tomorrow morning. Apologies for the holdup, everyone - this one is on me.
NightHawk
player, 259 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Sun 8 Aug 2021
at 23:43
  • msg #931

Re: OOC One

Have we SEEN anything being propelled into the glowing pyramid? What resulted?
The Great Karnac
GM, 653 posts
Two poodles and knitting
needles? Sweater level 12
Mon 9 Aug 2021
at 02:36
  • msg #932

Re: OOC One

Yes, there were brutes carrying processed iron ore in there, at first. Several of the brutes were thrown or knocked back in, so far. The pyramid, itself, has no reaction to this.
Shade
player, 241 posts
Being of Pure darkness
Secret ID-David Brock
Mon 9 Aug 2021
at 02:44
  • msg #933

Re: OOC One

In reply to The Great Karnac (msg # 932):

Do they come back out?
The Stuntman
player, 102 posts
You are the star!
I do the dangerous parts.
Sat 14 Aug 2021
at 15:52
  • msg #934

Re: OOC One

My day has been unexpectedly busy. I WILL have a post up soon. I said in PM I'd have one up an hour from now, and I have failed. But it will be done by 1500 my time zone today, or I'll drop the game and stop holding things back.
The Stuntman
player, 103 posts
You are the star!
I do the dangerous parts.
Sat 14 Aug 2021
at 16:42
  • msg #935

Re: OOC One

This evening, I will post. My electric company is run by fools.
The Great Karnac
GM, 654 posts
Two poodles and knitting
needles? Sweater level 12
Sat 14 Aug 2021
at 18:31
  • msg #936

Re: OOC One

In reply to The Stuntman (msg # 934):

You're really not holding us back. I'm just getting around to dealing with the posts already made. I think I'm going to stop worrying about DEX/EGO order within phases and have actions match the posting sequence. I'll continue to maintain phase order, though.
The Stuntman
player, 106 posts
You are the star!
I do the dangerous parts.
Tue 31 Aug 2021
at 02:22
  • msg #937

Re: OOC One

I failed to specify where I was moving back four meters to, didn't I? Oh, dear.
NightHawk
player, 262 posts
Flying Hunter
DEX 23 SPD 7 STUN 25/52
Tue 31 Aug 2021
at 02:39
  • msg #938

Re: OOC One

Ummmm, exactly WHERE is Nighthawk on the nap? I do not see an 'N' anywhere.
The Great Karnac
GM, 660 posts
Two poodles and knitting
needles? Sweater level 12
Tue 31 Aug 2021
at 03:14
  • msg #939

Re: OOC One

My bad. He's at D-3.
I fixed it.
The Stuntman
player, 107 posts
You are the star!
I do the dangerous parts.
Tue 7 Sep 2021
at 13:42
  • msg #940

Re: OOC One

Alright, I'll try and post tonight. Brute #3 is my most likely target due to not being prone - targeting penalties and what not.

Or... maybe I need to go for one more, separate from my two. Having two angry at him isn't enough - that seems to be the standard in this battle. Stuntman needs to up his game to be even more aggravating.
The Great Karnac
GM, 662 posts
Two poodles and knitting
needles? Sweater level 12
Thu 9 Sep 2021
at 04:52
  • msg #941

Re: OOC One

I'm a bit overwhelmed IRL, will move things along tomorrow.
The Stuntman
player, 112 posts
You are the star!
I do the dangerous parts.
Wed 6 Oct 2021
at 14:59
  • msg #942

Re: OOC One

And I shall post after Truesilver has had their say. I've got a post ready to go, in one of my rare moments.
Shade
player, 252 posts
Being of Pure darkness
Secret ID-David Brock
Wed 6 Oct 2021
at 20:45
  • msg #943

Re: OOC One

Shade:
In reply to Darryl Starre (msg # 149):
"You are NightHawk!? I read all your stuff!

Holy crow!"


That's an 8d6 NND bad joke attack, the defense is not being NightHawk...

:P

Hehehe
AnotherNamelessOne
player, 3 posts
Tue 12 Oct 2021
at 01:30
  • msg #944

Re: OOC One

Hello everyone :)  I am looking forward to playing with you all. :)  Just got to get my lady posted and reviewed.
The Stuntman
player, 115 posts
You are the star!
I do the dangerous parts.
Tue 12 Oct 2021
at 01:39
  • msg #945

Re: OOC One

Hey, new player! Welcome aboard!
Shade
player, 254 posts
Being of Pure darkness
Secret ID-David Brock
Tue 12 Oct 2021
at 01:52
  • msg #946

Re: OOC One

In reply to AnotherNamelessOne (msg # 944):

Nice to have a new player!
The Stuntman
player, 116 posts
You are the star!
I do the dangerous parts.
Tue 12 Oct 2021
at 02:14
  • msg #947

Re: OOC One

Oh, no! She's an A-lister! I'm doomed!

EDIT: Wait... soap operas? Did her patron unironically like Forbidden Fruit?
This message was last edited by the player at 02:17, Tue 12 Oct 2021.
Desiree Diamond
player, 5 posts
Tue 12 Oct 2021
at 21:36
  • msg #948

Re: OOC One

The Stuntman:
Oh, no! She's an A-lister! I'm doomed!

EDIT: Wait... soap operas? Did her patron unironically like Forbidden Fruit?


Fortunately she doesn't know she is the main character in a show. ;)

And probably, EDB has dubious taste.  Although it does like Humphrey Bogart movies.  The original Phantom series, Flash Gordon, bodice rippers in general, and bad soaps.  EDB doesn't really understand bad acting. ;)


 AAAAAnd Desiree is on the scene! :D
The Great Karnac
GM, 669 posts
Two poodles and knitting
needles? Sweater level 12
Wed 13 Oct 2021
at 02:46
  • msg #949

Re: OOC One

Because I am the GM, I declare that EDB likes the films mentioned, and UHF.
Desiree Diamond
player, 6 posts
Wed 13 Oct 2021
at 03:37
  • msg #950

Re: OOC One

In reply to The Great Karnac (msg # 949):

Wellll, I did give Karnac EDB to play with!
The Great Karnac
GM, 670 posts
Two poodles and knitting
needles? Sweater level 12
Wed 13 Oct 2021
at 05:12
  • msg #951

Re: OOC One

I have also decided EDB will be a big fan of Tim Thomerson's work, especially in the Trancers series.
Desiree Diamond
player, 7 posts
Wed 13 Oct 2021
at 05:48
  • msg #952

Re: OOC One

In reply to The Great Karnac (msg # 951):

Tim Thomerson has been very active throughout his career, there are a lot of movies there that I have never even heard of.  But the ones I know are great! :D
Darryl Starre
player, 157 posts
Charming Journalist
DEX 14 SPD 3
Wed 13 Oct 2021
at 08:53
  • msg #953

Re: OOC One

The Great Karnac:
Because I am the GM, I declare that EDB likes the films mentioned, and UHF.

Probably the Troma movies as well, like the Toxic Avenger....
The Stuntman
player, 119 posts
You are the star!
I do the dangerous parts.
Fri 22 Oct 2021
at 23:41
  • msg #954

Re: OOC One

Well, the Great Karnac is the senses of the party, so what we know and work from flows from them.
The Stuntman
player, 121 posts
You are the star!
I do the dangerous parts.
Wed 27 Oct 2021
at 04:03
  • msg #955

Re: OOC One

...is The Scribe speaking the universal language of English?
Desiree Diamond
player, 16 posts
Wed 27 Oct 2021
at 04:19
  • msg #956

Re: OOC One

In reply to The Stuntman (msg # 955):

If it wasn't in English, RoPL's program makes it easy to scramble messages so only people who understand a particular "language" can read message. :)
K9
Follower, 51 posts
Robotic
Animal
Wed 27 Oct 2021
at 05:28
  • msg #957

Re: OOC One

In reply to The Stuntman (msg # 955):

Drifter would be sorry to tell you that English is not universal

Star War universe uses Galactic Basic
Galifrey uses Gallifreyan
Russia uses Russian
Darkover uses Casta and Cahuenga and it is in the middle of a Human Galactic Empire

why I have noticed that my Master knows B'don K'donk, Hindi, Mandarin and maybe a few more he has not had any need to use at the moment.

Yes it seems he indeed drifts around a lot.
This message was last edited by the player at 05:30, Wed 27 Oct 2021.
Agent DeLuca
NPC, 10 posts
Wed 27 Oct 2021
at 05:38
  • msg #958

Re: OOC One

    The GM tells me he's attempted to keep the languages appropriately marked so we can all use any language we are skilled in with the appropriate notation.
  • [Language unknown: Ort ousto teni ekhawaes o Usntre.][Language unknown: O caome etck'ckst u Conundain.]
  • [Language Spanish: Just like this sentence in Spanish.][Language French: Or this sentence in French.][Secret to group Radio: The language groups are also used for Radio communications][Secret to group MindLink: and Mind Links, too.]


Does this help?
The Stuntman
player, 122 posts
You are the star!
I do the dangerous parts.
Wed 27 Oct 2021
at 11:18
  • msg #959

Re: OOC One

Galactic Basic is English. I know this, because as an English person I can understand them without subtitles. :D

It's a media convention, and I'm cool with it.
The Great Karnac
GM, 677 posts
Two poodles and knitting
needles? Sweater level 12
Wed 27 Oct 2021
at 11:25
  • msg #960

Re: OOC One

Interesting.
[Secret to group English: But when I say I've set up all languages][Language English: I'm being literal.]
[Language unknown: Whwil buterestr hourfo.]
The Stuntman
player, 124 posts
You are the star!
I do the dangerous parts.
Wed 27 Oct 2021
at 12:34
  • msg #961

Re: OOC One

Fiiiiiiiine, I'll stop using Google French so that you can understand the character without having to open another tab to translate. It was fun to do, but I get it - what is fun for me may not be for anyone else.
Muse
player, 1 post
Remember the Author,
Not the muse they invoke.
Thu 28 Oct 2021
at 02:38
  • msg #962

Re: OOC One

Greetings!

(I wanted to say guten tag, but I see there was just a discussion on foreign languages.)
The Stuntman
player, 126 posts
You are the star!
I do the dangerous parts.
Thu 28 Oct 2021
at 02:41
  • msg #963

Re: OOC One

Guten Tag? Ack, she is clearly German!

Anyways, hello there!
Desiree Diamond
player, 17 posts
Thu 28 Oct 2021
at 03:00
  • msg #964

Re: OOC One

In reply to Muse (msg # 962):

Hello Muse. :)
K9
Follower, 52 posts
Robotic
Animal
Thu 28 Oct 2021
at 03:21
  • msg #965

Re: OOC One

In reply to Muse (msg # 962):

Wie geht es dir:)  just looked it up to make you feel a little more welcome Mistress
Desiree Diamond
player, 18 posts
Thu 28 Oct 2021
at 03:27
  • msg #966

Re: OOC One

In reply to Muse (msg # 962):

Hey Muse, what kind of sports is Melissa into?  She and Bellissima might know each other.  Bellissima is also in college and an athlete.  Bellissima is into gymnastics, fencing, and martial arts as her main activities.

Whooopss! Ignore this!  Wrong forum!!  I am playing Desiree here!!  Doh!!!
This message was last edited by the player at 03:15, Fri 29 Oct 2021.
Muse
player, 2 posts
Remember the Author,
Not the muse they invoke.
Thu 28 Oct 2021
at 03:29
  • msg #967

Re: OOC One

While Muse is Omni lingual, I only speak a few words of any given language. The only other thing I know how to say in German is "this is my small car/house."

Just Gymnastics, for her. What's your character's major? She is working towards a Psychology Degree. If they do know each other you'd probably be aware of just how shy she is when out of costume or off the matt.
This message was last edited by the player at 03:33, Thu 28 Oct 2021.
Desiree Diamond
player, 19 posts
Thu 28 Oct 2021
at 03:57
  • msg #968

Re: OOC One

In reply to Muse (msg # 967):

Bellissima is working toward a Neuroscience Degree.  She has taken Parapsychology. So they probably known of each other through Gymnastics.  Although probably don't know of each others heroine identities.

Melissa would know her as Lexi Sharp and Lexi seems to be hyperactive. She is never still and is going after a double major while being in multiple physical activities.  Jock with a brain!


Ignore this!  Wrong Forum!  I am playing Desiree in this game!! Doh!!
This message was last edited by the GM at 00:27, Sun 31 Oct 2021.
Shade
player, 263 posts
Being of Pure darkness
Secret ID-David Brock
Thu 28 Oct 2021
at 06:48
  • msg #969

Re: OOC One

Welcome Muse!
Muse
player, 3 posts
Remember the Author,
Not the muse they invoke.
Sun 31 Oct 2021
at 00:08
  • msg #970

Re: OOC One

Contradiction resolved.
Muse
player, 4 posts
Remember the Author,
Not the muse they invoke.
Fri 19 Nov 2021
at 18:04
  • msg #971

Re: OOC One

Dan-na.






Dan-na
K9
Follower, 53 posts
Robotic
Animal
Fri 19 Nov 2021
at 19:15
  • msg #972

Re: OOC One

In reply to Muse (msg # 971):

The Earth Mother?
Desiree Diamond
player, 25 posts
Fri 19 Nov 2021
at 19:50
  • msg #973

Re: OOC One

Where! :)
Muse
player, 5 posts
Remember the Author,
Not the muse they invoke.
Sat 20 Nov 2021
at 01:12
  • msg #974

Re: OOC One

I was going for the Jaws thing. Perhaps my Onamonapia skills leave something to be desired?
The Stuntman
player, 129 posts
You are the star!
I do the dangerous parts.
Tue 23 Nov 2021
at 02:37
  • msg #975

Re: OOC One

I just realized I haven't let anyone here know I've been sick for the last couple days, and am finding the headspace to post difficult. I will try to post tonight, though.

Also, this:

This thread is nearing the 1,000 post limit.  Please request your GM creates a new thread.

That's a thing I guess.
The Great Karnac
GM, 679 posts
Two poodles and knitting
needles? Sweater level 12
Tue 23 Nov 2021
at 02:42
  • msg #976

Re: OOC One

So, reach one thousand posts you must not.
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