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09:55, 27th April 2024 (GMT+0)

Re: 9100 - Travellers Aid Society (OOCs)

Posted by RefereeFor group 0
Referee
GM, 1 post
Just the Ghost
in The Machine
Thu 5 Sep 2019
at 16:38
  • msg #1

9100 - OOC Discussion

This is the place for everyone to come and discuss what we want from this game.  As yet, it is the only topic I've had time to put up.  (More tonight when I get home from W.O.R.K.)

Meanwhile, drop in, join the discussion, etc.
The Referee
GM, 7 posts
Just the Ghost
in The Machine
Sat 7 Sep 2019
at 00:26
  • msg #2

9100 - OOC Discussion

This post will be a timeline of how development is going.  I've added some resources in the Game Links that may help those without any books.  I've also begun cataloging how I want to do character creation for those who prefer rolling dice.

It is presently Friday, 06 Sep 2019, at 1924 local (Central) time, and I have some things to do that tear me away from the keyboard for a while.  I will be back tonight.

Meanwhile, you folks get started on some characters, please.  You can have two characters if you wish.

If you have questions, be sure to ask!

Saturday Morning, 07 Sep 2019:  Uploaded and linked to Traveller Plus Large Print Edition.  I created this document and its Errata back in 2015 for a friend of mine who is visually impaired.  It is a loving tribute to Ed Messina's original, and is distributed with his kind permission.  There is an accompanying Errata, also available from the Game Links.

Character sheets in Excel 2007 and LibreOffice formats are also available in the Game Links.  I do not recommend trying to edit these from Google Drive (where they are stored) -- please download and work locally from a copy.  Anyone who has trouble with these sheets should please let me know, as I am their author.  (The LibreOffice format sheet was created with, um, version 4.5 for Linux, IIRC?)

This post may get its own topic if it starts to get too long.
This message was last edited by the GM at 12:11, Sat 07 Sept 2019.
Placeholder 01
player, 1 post
Sat 7 Sep 2019
at 14:31
  • msg #3

9100 - OOC Discussion

Harry McStubbin

894B76 Bad endurance. Any ideas as to careers so we can make a well rounded party?
Placeholder 01
player, 2 posts
Sat 7 Sep 2019
at 15:45
  • msg #4

9100 - OOC Discussion

Where we starting in the Marches? Regina? I have everything CT pretty much in pdf. Sold all of my original hard copies years ago sadly.
This message was last edited by the player at 15:48, Sat 07 Sept 2019.
The Referee
GM, 9 posts
Just the Ghost
in The Machine
Sat 7 Sep 2019
at 18:14
  • msg #5

Re: 9100 - OOC Discussion

Placeholder 01:
Harry McStubbin

894B76 Bad endurance. Any ideas as to careers so we can make a well rounded party?

I was kinda hoping players would discuss that together and come up with something they wanted to play.  If not, I have a couple of scenarios in mind, but don't want to say anything that might influence that discussion yet.  Maybe I should start a topic for "scenes we'd like to see"?  Yeah.

From what I see in the dice roller log, you're using Classic chargen.  Have you started a character sheet yet?

If your character hasn't aged past a fourth term of service, that B should probably be a C.  (Don't short yerself, mon!)

In answer to your other question:  So far, the game will start "somewhere in the Spinward Marches sector".  That's it for now, pending discussion.  IF discussion does not ensue in the next few days, I may, at that point, take a decision as to where everyone is starting from.

Just a note:  Harry's likely to need a filter mask if we start anywhere with a tainted atmosphere.
Harry McStubbin
player1, 3 posts
Sat 7 Sep 2019
at 18:45
  • msg #6

Re: 9100 - OOC Discussion

Not really, now I have a thread I'll make Harry in there. If we can have two, maybe I'll use Traveller Plus for it.
The Referee
GM, 12 posts
Just the Ghost
in The Machine
Sat 7 Sep 2019
at 19:15
  • msg #7

Re: 9100 - OOC Discussion

If you decide to run a second character, let me know so I can make another topic for you.
The Referee
GM, 13 posts
Just the Ghost
in The Machine
Sat 7 Sep 2019
at 19:26
  • msg #8

Re: 9100 - OOC Discussion

Folks, I have to run do some more stuff today - I'm trying to help my son get a sofa for his living room.

I'm not likely to be back until late this evening.  Regrets.

I hate to issue directives like this, but do not use a character generation program without first discussing it with me, please.

A request:  when you make dice rolls in the RPoL dice roller, please tag them with a reason for the roll.  I anticipate the dice roller is gonna get crowded with rolls for the various terms of service for those using the Classic character creation rules, and this will help me keep things straight.
Karia Starwind
player, 1 post
Sat 7 Sep 2019
at 20:49
  • msg #9

Re: 9100 - OOC Discussion

79B968

Great End, good Int & Dex. Not too academically inclined, though: probably spent too much school-time training for and winning cross-country competitions.

I generally aim for a maximum of 3 terms (barring rolling 12 to reenlist).
  1. Army would be the easy option. Likely to end up with some weapon skills but a lack of shipboard skills. Highest chance of being kicked out early.
  2. With her Endurance, Scout is an option. Still risky with a 5+ survival roll; there's a 1 in 6 chance of her ending up with the automatic Pilot-1 only :) With her Edu, she'd not going to be raising her Pilot skill either.
  3. Merchant, she'd be lucky to get past 4th Officer. Only service to offer Steward as a skill, though.
  4. Navy or Marines, she'd probably not get a commission. And she really needs a Str of 8 to wield a cutlass properly :)
  5. Other is a bit like an inferior version of Army for her.

I generally like Army, since I like lots of skills, but Scout is intriguing, as is Merchant. Not so keen on the others. A lot depends on whether we're likely to end up crewing our own ship.
The Referee
GM, 14 posts
Just the Ghost
in The Machine
Sun 8 Sep 2019
at 01:14
  • msg #10

Re: 9100 - OOC Discussion

In reply to Karia Starwind (msg # 9):

Looks like you are off and running... keep going.
The Referee
GM, 15 posts
Just the Ghost
in The Machine
Sun 8 Sep 2019
at 01:28
  • msg #11

Re: 9100 - OOC Discussion - Promotions

Folks, I had previously posted something in 1114 - Promotions about enlisted promotions.  That was a dim memory of my ancient military past.  Sorry, the standard rules only make provision for promotions after one achieves a commission.  Didn't mean to house-rule things there.  The offending text has been edited to be more in line with Book 1.

I've been rippin' and runnin' this weekend trying to get the gear up on this thingy, so it's not surprising to me that I have made some mistakes.
Harry McStubbin
player1, 5 posts
Sun 8 Sep 2019
at 14:41
  • msg #13

Re: 9100 - OOC Discussion

The Referee:
If you decide to run a second character, let me know so I can make another topic for you.



Theodore Balakov. I'll use the second set of scores I made earlier.

8BB84C

One roll was wasted on Gen, I'll use it as an enlistment roll.
Harry McStubbin
player1, 6 posts
Sun 8 Sep 2019
at 15:09
  • msg #14

Re: 9100 - OOC Discussion

In reply to Karia Starwind (msg # 9):

I generally go 5 terms, older, but not ancient, but well rounded.
The Referee
GM, 26 posts
Just the Ghost
in The Machine
Sun 8 Sep 2019
at 19:26
  • msg #15

Re: 9100 - OOC Discussion

With the addition of a sixth player, I have turned off the accepting players flag.  This ought to be enough people that I'm challenged but not overwhelmed.  Y'all get after it!  Create some characters.

Please don't forget to include a reason for each roll - it makes things easier to sort out.

Thanks to all for playing!
Karia Starwind
player5, 2 posts
Sun 8 Sep 2019
at 20:35
  • msg #16

Re: 9100 - OOC Discussion

I'm going to try for the Scouts.
The Referee
GM, 34 posts
Just the Ghost
in The Machine
Mon 9 Sep 2019
at 04:27
  • msg #17

Re: 9100 - OOC Discussion

Karia Starwind:
I'm going to try for the Scouts.

Go for it.  Here's wishing you the best.
The Referee
GM, 35 posts
Just the Ghost
in The Machine
Mon 9 Sep 2019
at 04:34
  • msg #18

Re: 9100 - OOC Discussion

Private Language Groups:

I have private groups set up for the following languages:

Solomani
Aslani
Zhodani
Vargr
English
Chinese
Japanese
Russian
Spanish
Tagalog
French
Vilani

These languages are the ones most likely to occur in this game.  If anyone would like a particular language included, we still have plenty of private language groups (but I will be adding some for ship's communication channels later on...)
Dawn Hunter
player3, 3 posts
Mon 9 Sep 2019
at 06:53
  • msg #19

Re: 9100 - OOC Discussion

I don't want to set the cat amongst the pigeons, but in terms of what we want/expect from the game, I'd be more comfortable with a Mature rating.

That doesn't exclude anyone, and doesn't open the door to smut and gore, but it cuts us a bit of slack with the occasional faux pas.

For example, the Referee just pulled me up about abbreviating assault rifle... That's a bit eggshelly for me, I'll be a nervous wreck before we're finished. ;)

I can go with it, if that's where everyone wants to be, but I'd prefer not to need to go over my posts with a magnifier, in case I make a typo when my character shouts "Duck!"

How do the rest of you feel about the game rating?
The Referee
GM, 36 posts
Just the Ghost
in The Machine
Mon 9 Sep 2019
at 07:42
  • msg #20

Re: 9100 - OOC Discussion

Just to throw my 2d6 here:  If the group wants to take this to Mature, I'm okay with it so long as NO ONE leaves the game over it.  I know there are some here who are opposed to an Adult rating, but I'm willing to entertain discussion about going Mature.
Karia Starwind
player5, 4 posts
Mon 9 Sep 2019
at 08:41
  • msg #21

Re: 9100 - OOC Discussion

No problem with Mature. Or lack of Mature.

Karia survived the Scouts; highest skill is Navigation-2.
Theodore Balakov
player1, 2 posts
Mon 9 Sep 2019
at 12:34
  • msg #22

Re: 9100 - OOC Discussion

Mature is fine with me, I screw up on the keyboard sometimes and get carried away. I don't like adult, just an excuse to get smutty.
The Referee
GM, 38 posts
Just the Ghost
in The Machine
Mon 9 Sep 2019
at 16:50
  • msg #23

Re: 9100 - OOC Discussion

Cool!  Glad she survived.

Thanks for weighing in on the Mature poll.
The Referee
GM, 39 posts
Just the Ghost
in The Machine
Mon 9 Sep 2019
at 16:52
  • msg #24

Re: 9100 - OOC Discussion

Thank you, Theodore.  Let's see how everyone else wants to go.
Placeholder 6
player6, 1 post
Mon 9 Sep 2019
at 17:58
  • msg #25

Re: 9100 - OOC Discussion

Mature is fine. Gives us options with few restrictions. I am descriptive with my posts, but don't do gore for gore's sake. And swearing is usually extremely limited or described as "<c haracter> swore loudly, causing the nearby nuns and children to go pale with shock..."
Harry McStubbin
player1, 8 posts
Mon 9 Sep 2019
at 18:08
  • msg #26

Re: 9100 - OOC Discussion

I post the way I talk, a 's' and an occasional 'f' word. Or 'p' word.
This message was last edited by the player at 18:08, Mon 09 Sept 2019.
Leon Drake
player4, 2 posts
Mon 9 Sep 2019
at 21:24
  • msg #27

Re: 9100 - OOC Discussion

I am also fine with mature. I'm a horror fan, so a little gore isn't going to bother me as long as the story justifies it. Don't want adult though. I agree with Theodore on that one.
The Referee
GM, 40 posts
Just the Ghost
in The Machine
Tue 10 Sep 2019
at 09:24
  • msg #28

Re: 9100 - OOC Discussion

Looks like we are missing player 2...
Harry McStubbin
player1, 15 posts
894C76
Lt. Navy, resigned
Tue 10 Sep 2019
at 15:01
  • msg #29

Re: 9100 - OOC Discussion

894C76

4 term IN Lt. Resigned

Vacc Suit 1
Gunnery 3
Ship's Boat 1

Theodore, or Teddy, is next.
This message was last edited by the player at 15:02, Tue 10 Sept 2019.
Harry McStubbin
player1, 16 posts
894C76
Lt. Navy, resigned
Tue 10 Sep 2019
at 15:05
  • msg #30

Re: 9100 - OOC Discussion

In reply to The Referee (msg # 28):

That's the way it is sometimes.
Theodore Balakov
player1, 11 posts
8BB84C
Merchant 2nd off. ret.
Tue 10 Sep 2019
at 18:15
  • msg #31

Re: 9100 - OOC Discussion

Tried to get a free trader, didn't work out that way. Harry was Navy so he has some skills at gunnery and ship's boat, but that's it. He was unsuccessful at gaining promotion so lost out on a lot of skills. Theodore is a JoaT 2 and a Medic 2 with some mechanical and electronic skills.
Theodore Balakov
player1, 12 posts
8BB84C
Merchant 2nd off. ret.
Tue 10 Sep 2019
at 18:18
  • msg #32

Re: 9100 - OOC Discussion

5 terms. Imperial Merchant Marine, retired 2nd officer

8BB84C

Medic 2
Jack of all Trades 2
Electronics 1
Mechanical 1
Steward 1
Streetwise 1
Dawn Hunter
player3, 7 posts
Tue 10 Sep 2019
at 18:57
  • msg #33

Re: 9100 - OOC Discussion

In reply to Harry McStubbin (msg # 30):

Player 2 seems to be looking in, generating, perhaps, just hasn't posted yet.
Theodore Balakov
player1, 13 posts
8BB84C
Merchant 2nd off. ret.
Tue 10 Sep 2019
at 19:49
  • msg #34

Re: 9100 - OOC Discussion

Looks that way. I hope they post and play. Looking forward to it.
Placeholder 6
player6, 2 posts
Tue 10 Sep 2019
at 20:24
  • msg #35

Re: 9100 - OOC Discussion

I'm here. Levi Stensgaard, typical egg head good intelligence & education, not so good social scores. Physical (other than Dex) are distinctly average.

Looking at careers - want him to be an explorer or planetologist, so scouts perhaps but am strangely drawn to the navy... Ah well, will sleep on it and see what page I open the book on tomorrow morning...
Karia Starwind
player5, 6 posts
79CB78
Former Scout
Tue 10 Sep 2019
at 20:49
  • msg #36

Re: 9100 - OOC Discussion

Karia Starwind, former Scout   79CB78   Age 30   3 terms        Cr20,000
  Pilot-1, Navigation-2, Mechanic-1, ATV-1                      Dagger

The Referee
GM, 46 posts
Just the Ghost
in The Machine
Wed 11 Sep 2019
at 08:13
  • msg #37

Re: 9100 - OOC Discussion

Okay... I'm adding a seventh player, one who saw the GPIA thread but was away before he could answer and RTJ.  Welcome helvorn as player 7, everyone.
Theodore Balakov
player1, 15 posts
8BB84C
Merchant 2nd off. ret.
Wed 11 Sep 2019
at 11:53
  • msg #38

Re: 9100 - OOC Discussion

Welcome to EVERYONE! ;-) Nice to see you Helvorn, I think we're in a few games together.
This message was last edited by the player at 13:18, Wed 11 Sept 2019.
Placeholder 7
player7, 2 posts
Thu 12 Sep 2019
at 05:23
  • msg #39

Re: 9100 - OOC Discussion

Glad to be here!  Sorry for coming in late.

Generally where are we setting the game?  I'm thinking of maybe a Marine to give us some firepower if that makes sense.  I don't want to steal anyone's thunder though.
The Referee
GM, 51 posts
Just the Ghost
in The Machine
Thu 12 Sep 2019
at 05:47
  • msg #40

Re: 9100 - OOC Discussion

Well, we had another player who was in GPIA but missed the rather short RTJ Window... Everyone welcome Alyse as player 8.
The Referee
GM, 56 posts
Just the Ghost
in The Machine
Thu 12 Sep 2019
at 07:30
  • msg #41

Re: 9100 - OOC Discussion

As you may have noticed, I've started a backgrounder for Adventure The First.  It's in Group Z until I'm satisfied with its releasable form, and will have basic "present day/present time" sort of info suitable for all players.  (I'm spending a lot of time in the Traveller Wiki lately grifting for ideas, and I've got a few...)
Harry McStubbin
player1, 21 posts
894C76
Lt. Navy, resigned
Thu 12 Sep 2019
at 15:29
  • msg #42

Re: 9100 - OOC Discussion

Anyone else going to TravellerCon in Morgantown, PA in October? I'll be there on Saturday the 12th as a day trip.
Theodore Balakov
player1, 20 posts
8BB84C
Merchant 2nd off. ret.
Thu 12 Sep 2019
at 15:30
  • msg #43

Re: 9100 - OOC Discussion

The Referee:
Well, we had another player who was in GPIA but missed the rather short RTJ Window... Everyone welcome Alyse as player 8.


Welcome Alyse!
Theodore Balakov
player1, 22 posts
8BB84C
Merchant 2nd off. ret.
Thu 12 Sep 2019
at 16:33
  • msg #44

Re: 9100 - OOC Discussion

Who else is going to try running two? I have two, Harry and Teddy, we have ten slots and 8 players so someone else is going for it too. ;-)
Dawn Hunter
player3, 15 posts
Thu 12 Sep 2019
at 19:04
  • msg #45

Re: 9100 - OOC Discussion

All is revealed in the Cast List.
Harry McStubbin
player1, 22 posts
894C76
Lt. Navy, resigned
Thu 12 Sep 2019
at 19:49
  • msg #46

Re: 9100 - OOC Discussion

Ahhh, you are correct and running Fatboy too. Sweet!
Fatboy Stout
player3, 4 posts
Fri 13 Sep 2019
at 03:07
  • msg #47

Re: 9100 - OOC Discussion

Welcome, Dame Belit, ma'am.
Placeholder 8
player8, 5 posts
UPP: 7DBB7B-7
Scout Reservist
Fri 13 Sep 2019
at 04:58
  • msg #48

Re: 9100 - OOC Discussion

Currently the Dame With No Name. Went the random route because I hate math. Ended up with oodles of Mechanical; bits of Electronics, Jack Of All Trades, Pilot, and Vacc Suit; and completely insane attributes (which have little use in CT apart from absorbing damage). Rolled a second character, a Marine with Cutlass-3 and Shotgun-3. Thinking of calling her Hicks, should I decide to play her.
Placeholder 7
player7, 4 posts
Fri 13 Sep 2019
at 05:44
  • msg #49

Re: 9100 - OOC Discussion

Busy day at work.  Will do chargen tomorrow.  I'm psyched to get this underway!
The Referee
GM, 60 posts
Just the Ghost
in The Machine
Fri 13 Sep 2019
at 06:10
  • msg #50

Re: 9100 - OOC Discussion

Glad to see things getting lively up in here!
Placeholder 8
player8, 7 posts
UPP: 7DBB7B-7
Scout Reservist
Fri 13 Sep 2019
at 06:12
  • msg #51

Re: 9100 - OOC Discussion

In reply to The Referee (msg # 50):

Yet I remain nameless. Alas...
Theodore Balakov
player1, 23 posts
8BB84C
Merchant 2nd off. ret.
Fri 13 Sep 2019
at 15:30
  • msg #52

Re: 9100 - OOC Discussion

Belit and Duane, I have a cousin named Duane, Retired Airborne/SF I think.

That gives us at least 11 characters!
The Referee
GM, 69 posts
Just the Ghost
in The Machine
Sat 14 Sep 2019
at 06:04
  • msg #53

Re: 9100 - OOC Discussion

The backgrounder for Adventure The First is up.  Take a look and see what you think of the overall backdrop.
Dawn Hunter
player3, 18 posts
Sat 14 Sep 2019
at 07:13
  • msg #54

Re: 9100 - OOC Discussion

Nice!

A group with the right skills could make a fortune as a freelance salvage crew...
Harry McStubbin
player1, 23 posts
894C76
Lt. Navy, resigned
Sat 14 Sep 2019
at 12:09
  • msg #55

Re: 9100 - OOC Discussion

Sweet!!!
Harry McStubbin
player1, 24 posts
894C76
Lt. Navy, resigned
Sat 14 Sep 2019
at 12:47
  • msg #56

Re: 9100 - OOC Discussion

Anyone want to know Harry or Theodore? Harry was in the IN in the 4th Frontier War, Theodore was in the Merchant Marines and was on an armed merchant ship during the war. In the Regina area, both of them.
Leon Drake
player4, 10 posts
Sat 14 Sep 2019
at 14:49
  • msg #57

Re: 9100 - OOC Discussion

So, I went the scout route. Not sure if the get involved much in wars?

My character background is that I joined the scouts after my father was punished as a traitor. We were from a wealthy merchant family and some former allies think that my father was the victim of a frameup by a rival company (though they could not say so publicly).

It is possible that I know Karia from the scouts. May have crossed paths with Theodore as a scout or there may be family ties?

By the way, love the idea of being a salvage crew.
Dawn Hunter
player3, 19 posts
Sat 14 Sep 2019
at 16:47
  • msg #58

Re: 9100 - OOC Discussion

Having a dirtside career, I'm not sure how my character would have met spacers, but I'm up for any suggestions, if it's only meeting in a bar once upon a time.

However, maybe she's signed on as security for a working passage once or twice? Would have to be civilian ships, though.
This message was last edited by the player at 17:06, Sat 14 Sept 2019.
Theodore Balakov
player1, 24 posts
8BB84C
Merchant 2nd off. ret.
Sat 14 Sep 2019
at 16:59
  • msg #59

Re: 9100 - OOC Discussion

In reply to Dawn Hunter (msg # 58):

What dirt side career?
Dawn Hunter
player3, 20 posts
Sat 14 Sep 2019
at 17:08
  • msg #60

Re: 9100 - OOC Discussion

Army sniper.
Theodore Balakov
player1, 25 posts
8BB84C
Merchant 2nd off. ret.
Sat 14 Sep 2019
at 17:13
  • msg #61

Re: 9100 - OOC Discussion

Ah yes, marines go on ships, Army doesn't. You are dirtside. Pick a planet yet? I don't want to pick one until I know where we're starting. Theodore was a Merchant, Harry Navy. They could have met any where. Dirtside creates a problem unless one is from the same planet.
Dawn Hunter
player3, 21 posts
UPP: 6A6975
Ex Army Sniper
Sat 14 Sep 2019
at 17:22
  • msg #62

Re: 9100 - OOC Discussion

Likewise holding back on an origin.

Army does travel on troop ships, and Dawn has moved around a little since leaving the service, taking working passage as security on civilian ships, so there are possibilities for prior acquaintance.

Perhaps this adventure will start for Dawn as just another working passage, in which she finds one or two people she knows?
This message was last edited by the player at 17:24, Sat 14 Sept 2019.
The Referee
GM, 70 posts
Just the Ghost
in The Machine
Sat 14 Sep 2019
at 17:41
  • msg #63

Re: 9100 - OOC Discussion

UPDATE:  The Mature Poll

So far, I have players 1,3,4,5, and 6 in favor of taking this game Mature, and if players 2, 7 and 8 have already weighed in, I've missed it in my re-reading this morning.

While we're talking about changing the game rating, I feel I must ensure everyone understands what we're doing. From the site policies:

quote:
Mature games are games which have (as some minor portion of them) mature themes, strong language, drug use, and/or extensive violence. Mature games use the Mature Content flag to warn potential readers that some of the game material may be considered offensive. Despite this flag, Mature Games must remain suitable to all ages.

...

The difference between a Mature game and an Adult game is the descriptive level and the amount of mature content in the game.  Games which focus exclusively on mature content for their plot or which describe such content in graphic detail are required to display the Adult rating.


From the FAQs:

quote:
What's the minimum age required to play in or run a Mature game? Because there is no Restricted Content (as defined by our Policies) permitted in a Mature game, there is no need for a minimum age. The GM of a game is, of course, allowed to set a minimum age for their game and enforce it as they like. If, however, the content of the game is such that children should not be exposed to it, the game must be rated Adult, without exception.


So, as I read it, foul language, etc. are permitted to some extent.  If, however, our crew were to suddenly become drug runners, we'd be in some trouble regarding Adult status.  I would like to discourage foul language when speaking out of character, please.

Here's what the Policy states about Restricted Content:
quote:
Even within the Adult forums, there are depictions which are considered to be outside the acceptable community standard and which are not allowed. If a game exists for the sole purpose of describing or playing out graphic sex in conjunction with crime, cruelty, or violence, it will not be permitted. Likewise, games are not allowed which exist for the sole purpose of the graphic depiction of:
  • crime and gore;
  • ethnic, religious, or racial intolerance;
  • sexual assault;
  • torture;
  • dehumanizing murder;
  • and/or the abuse of children.

The Artistic Merit caveat (below) exists to allow some of these materials as non-gratuitous plot and character development devices within game Content.

Games are not allowed to exist -- at all -- which graphically describe:
  • non-consensual sex,sexual assault, or rape;
  • the taking of life for sexual arousal;
  • incest;
  • bestiality;
  • necrophilia;
  • sexual acts involving children under the age of 18,
  • or the sexual exploitation of minors.

The Artistic Merit clause (below) does not apply to this content ever. While a character's story or history can involve these themes, and games can refer to them as plot points, they are not permitted, under any circumstances, to be graphically role-played or detailed on the site.


I would strongly encourage you all to read what the site policies and FAQs say must happen if this game strays into Adult territory, and what marks off the boundaries of that territory (given above).  We do not want to get in that trick-bag, folks.  The Referee's duties are spelled out, as are those of the players, and they don't leave much latitude.

I hate to be a downer, but this is serious business.  Understanding all the foregoing, please cast your votes if you haven't already, and if any of you who have already voted need to change your votes, I completely understand.  We're not doing this unless all be present and agree.
Harry McStubbin
player1, 25 posts
894C76
Lt. Navy, resigned
Sat 14 Sep 2019
at 17:46
  • msg #64

Re: 9100 - OOC Discussion

Regina or Lunion, on the border or near the border of the Zhodani Empire and the Sword Worlds.

Mature is fine.
Harry McStubbin
player1, 26 posts
894C76
Lt. Navy, resigned
Sat 14 Sep 2019
at 18:30
  • msg #65

Re: 9100 - OOC Discussion

When do we start the game Horus? Early next week?
The Referee
GM, 72 posts
Just the Ghost
in The Machine
Sat 14 Sep 2019
at 18:56
  • msg #66

Re: 9100 - OOC Discussion

Harry McStubbin:
When do we start the game Horus? Early next week?

Fair question.  The Mature Poll is currently still running, and there are players who are still not through chara-gen close enough to start (the bare bones of the character - UPP, career, and skills - are in place).

There are three players who are not finished with chara-gen yet, so let's shoot for startup on Wednesday of next week to give them some time.  We're not headed into combat right away, and I still have some disposition of Resources (what T+ calls "Assets") just yet.  One or more of you may come up with a small ship before I'm done.

The more I think about it, Subsector Regina, Planet Regina is probably the most familiar to the greatest number of folks, so let's start from there.  I will post gazetteer data sometime tonight or tomorrow.

Oh, and while we are talking:

My work schedule for the present is Monday through Thursday from 1300 to 2300, with about an hour's commute each way.  I generally stay up until about 0230 after I get home, most of which time I spend here or catching something on my media center in the living room.  Occasionally I may look in before leaving for work, but won't reply if I think it's gonna make me late.

I tend to keep to an afternoon/evening schedule during the weekends, too, so I'm not around much when the sun is shining (it tends to make my ears start to smoke...)
Dawn Hunter
player3, 22 posts
UPP: 6A6975
Ex Army Sniper
Sat 14 Sep 2019
at 18:56
  • msg #67

Re: 9100 - OOC Discussion

I'm more relaxed about Mature than I am about General, to be honest. You have to mind your Ps and Qs too much in General.

All my own games are Mature, and I've never had a problem with it. Even if we became drug runners (which I wouldn't be interested in, incidentally), I can't see the mods shutting us down. Sure, it's a crime, but so is piracy, and nobody's going to shut a game down for playing pirates, either.

What the Mods are concerned about is graphic depictions, going over the top. Describing drug-taking in sufficient detail that it's effectively a how-to manual will result in an application of the Big Stick, and rightly so, but let's face it, none of us want to go there.

Dropping the occasional F-bomb won't worry anyone. Putting four Fs into a three word sentence every time you post, IC and OOC alike, would get someone to raise a Big Stick, but most likely, the GM, and the other players, will have raised objectons long before that.

We're just here to have a pleasant game of Traveller where we don't have to use Fruits and Pastries, nor always have to take the bad guys to the policeman, that's all. The Mature rating does that nicely.
Placeholder 7
player7, 6 posts
Sun 15 Sep 2019
at 04:01
  • msg #68

Re: 9100 - OOC Discussion

I personally like District 268 for a place to adventure but Regina and the environs are perfectly fine as well with the unaligned words just a jump away and the Joes just J6 or so over the border.

I'm fine with Mature, actually it's a good move to cover us if we get into semi-descriptive descriptions of combat and such.
Belit Ilani
player8, 15 posts
UPP: 7DBB7B-7
Scout Reservist
Sun 15 Sep 2019
at 05:32
  • msg #69

Re: 9100 - OOC Discussion

Mature works for me. All my own games have at least been Mature.
The Referee
GM, 73 posts
Just the Ghost
in The Machine
Sun 15 Sep 2019
at 05:39
  • msg #70

Re: 9100 - OOC Discussion

We are waiting on Player 2... so if anyone wishes to register a change in vote, do it before Player 2 speaks on this issue, please.  I want to wrap this up and put it under the tree.
Harry McStubbin
player1, 27 posts
894C76
Lt. Navy, resigned
Mon 16 Sep 2019
at 12:34
  • msg #71

Re: 9100 - OOC Discussion

Harry is from Regina, Thedore from Lunion.

Thanks GM, updated sheets.
This message was last edited by the player at 12:34, Mon 16 Sept 2019.
Theodore Balakov
player1, 27 posts
8BB84C
Merchant 2nd off. ret.
Mon 16 Sep 2019
at 13:54
  • msg #72

Re: 9100 - OOC Discussion

So, we going to salvage and explore? Hire out as mercenaries perhaps?

How do you determine languages Horus?
The Referee
GM, 83 posts
Just the Ghost
in The Machine
Mon 16 Sep 2019
at 14:28
  • msg #73

Re: 9100 - OOC Discussion

In reply to Theodore Balakov (msg # 72):

In Traveller Plus, there are skills that cover Languages.  For those who, like yourself, chose the Classic Traveller method, I haven't given it much thought. Give me some time to look it over tonight and I'll come up with something.  I gotta get ready for work very soon.
Theodore Balakov
player1, 28 posts
8BB84C
Merchant 2nd off. ret.
Mon 16 Sep 2019
at 14:31
  • msg #74

Re: 9100 - OOC Discussion

Thanks, and don't work too hard.
Harry McStubbin
player1, 28 posts
894C76
Lt. Navy, resigned
Mon 16 Sep 2019
at 16:02
  • msg #75

Re: 9100 - OOC Discussion

With the signing of the Armistice after the Battle of the Two Suns, Minorb and Yres had suffered greatly and were still Amber Zones due to dangerous waste from the war still being present there.  A lot of Imperial archaeologists, historians, and other scientists were the only ones making regular expeditions to that area, and only then with His Majesty's kind permission.


Pixie and Boughene would be great worlds to set up on as a staging world. One jump from Yres and Menorb.
Anton Vega
player2, 2 posts
Mon 16 Sep 2019
at 16:05
  • msg #76

Re: 9100 - OOC Discussion

I am also more comfortable with the mature. Least the occasional f bomb breaks containment
Harry McStubbin
player1, 29 posts
894C76
Lt. Navy, resigned
Mon 16 Sep 2019
at 16:09
  • msg #77

Re: 9100 - OOC Discussion

Yay!! Everyone is still here! Awesome!
Placeholder 7
player7, 8 posts
Tue 17 Sep 2019
at 04:45
  • msg #78

Re: 9100 - OOC Discussion

One term in the Marines and out, that made for quick chargen :)

I just need to determine my single mustering out benefit and buy whatever I have with whatever money a '7' garners me and I'll be done.
Belit Ilani
player8, 18 posts
UPP: 7DBB7B-7
Scout Reservist
Tue 17 Sep 2019
at 05:37
  • msg #79

Re: 9100 - OOC Discussion

When bored, https://devilghost.com/software/travellercharacter/ never fails to amuse.
The Referee
GM, 87 posts
Just the Ghost
in The Machine
Tue 17 Sep 2019
at 06:11
  • msg #80

Re: 9100 - OOC Discussion

In reply to Belit Ilani (msg # 79):

Amusing, indeed.  Thanks for the link.  Will save this for a rainy day.
Placeholder 7
player7, 9 posts
Tue 17 Sep 2019
at 06:12
  • msg #81

Re: 9100 - OOC Discussion

It was always a funny trope having a Traveller character die on their 7th term of chargen...

With only two skills I decided to take Gambling as one of them to add a nice bit of color.  Blackie is a bit of a rogue who always has a poker game going in the barracks or bunk room :)
The Referee
GM, 89 posts
Just the Ghost
in The Machine
Tue 17 Sep 2019
at 06:29
  • msg #82

Re: 9100 - OOC Discussion

Hey!  I just renamed your primary character.  Did you post this before or after?  (might do a test...)
Marc (Blackie) DuQuesne
player7, 10 posts
Tue 17 Sep 2019
at 07:00
  • msg #83

Re: 9100 - OOC Discussion

Testing 1... 2... 3...
The Referee
GM, 92 posts
Just the Ghost
in The Machine
Tue 17 Sep 2019
at 07:51
  • msg #84

Re: 9100 - OOC Discussion

Looks like you've got a new name.
Levi Stensgaard
player6, 6 posts
6A6CB6
Youthful egg-head
Tue 17 Sep 2019
at 12:06
  • msg #85

Re: 9100 - OOC Discussion

Right with you. One term navy then oops and out. Frustrating but thats the game and I used to love generating characters just for the sake of doing it.
Harry McStubbin
player1, 30 posts
894C76
Lt. Navy, resigned
Tue 17 Sep 2019
at 12:16
  • msg #86

Re: 9100 - OOC Discussion

Harry made it to term 4, Teddy got in 5.
Theodore Balakov
player1, 31 posts
8BB84C
Merchant 2nd off. ret.
Tue 17 Sep 2019
at 14:46
  • msg #87

Re: 9100 - OOC Discussion

A 'crew' of eleven. What have we got covered?

Harry: 894C76, Lt. Navy, resigned
Vacc Suit 1,
Gunnery 3,
Ship's Boat 1,
Gun Combat/Body Pistol-0,
Electronic 1, Gun Combat (Energy) -2,
Gun Combat (Lasers)Sceondary skill -2
Pilot (Starships)Secondary skill -1
Pilot (Capital Ships)Secondary skill -1
Armory is a secondary skill at -1
Gravitics is a secondary skill at -1
Mechanical is a secondary skill at -1
Robotics is a secondary skill at -1

Theodore: 8BB84C, Merchant 2nd off. ret.
Medic 2
Jack of all Trades 2
Electronics 1
Mechanical 1
Steward 1
Streetwise 1
Armory is a secondary skill at -1
Gravitics is a secondary skill at -1
Mechanical is a secondary skill at -1
Robotics is a secondary skill at -1
This message was last edited by the player at 14:51, Tue 17 Sept 2019.
Marc (Blackie) DuQuesne
player7, 11 posts
Former Imperial Marine
BCA977
Wed 18 Sep 2019
at 06:42
  • msg #88

Re: 9100 - OOC Discussion

Hmmm...

Mine are easy...

Cutlass 1 ('cause Marines need space swords!)

Gun combat 1 ('cause Marines shoot things!)

Gambling 1 ('cause Marines like poker and sabbac)
The Referee
GM, 99 posts
Just the Ghost
in The Machine
Wed 18 Sep 2019
at 06:44
  • msg #89

Re: 9100 - OOC Discussion

I'm whooped this morning... gonna call it a night a bit earlier than usual.  See y'all tomorrow.
Marc (Blackie) DuQuesne
player7, 12 posts
Former Imperial Marine
BCA977
Wed 18 Sep 2019
at 06:51
  • msg #90

Re: 9100 - OOC Discussion

Night boss!
Duane Hicks
player8, 1 post
UPP: 797A38-0
Marine Cpl., ret.
Wed 18 Sep 2019
at 07:05
  • msg #91

Re: 9100 - OOC Discussion

Night, boss!
Levi Stensgaard
player6, 9 posts
6A6CB6
Youthful egg-head
Wed 18 Sep 2019
at 07:18
  • msg #92

Re: 9100 - OOC Discussion

Aw c'mon. 2nd character, scouts enlistment. Injured 1st term...

Two 20 year old characters, next to no skills between them. Wanted at least a slight difference between them... This dice roller hates my survival rolls. Doesn't bode well for combat!!

Still, JoaT 1 and Mechanical 1. Could have been worse.
Marc (Blackie) DuQuesne
player7, 13 posts
Former Imperial Marine
BCA977
Wed 18 Sep 2019
at 07:19
  • msg #93

Re: 9100 - OOC Discussion

In reply to Levi Stensgaard (msg # 92):

A bunch of young, unlucky pups!
Levi Stensgaard
player6, 10 posts
6A6CB6
Youthful egg-head
Wed 18 Sep 2019
at 07:22
  • msg #94

Re: 9100 - OOC Discussion

Yup, aye yo that!! So do we have a trade ship - or is it a flying nursery??
Belit Ilani
player8, 25 posts
UPP: 7DBB7B-7
Scout Reservist
Wed 18 Sep 2019
at 07:23
  • msg #95

Re: 9100 - OOC Discussion

UPP: 7DBB7B-7

Jack Of All Trades +1 [counters negative DMs at 1:1, to a maximum of 0 (no DM)]

Mechanical +3 (Armory +1, Electronics +1, Gravitics +1, Robotics +1)

Small Starships +1 (Large Starships -1 [0], Ship's Boat -1 [0])

Vacc Suit +1 (Battle Dress -1 [0])
Duane Hicks
player8, 2 posts
UPP: 797A38-0
Marine Cpl., ret.
Wed 18 Sep 2019
at 07:27
  • msg #96

Re: 9100 - OOC Discussion

UPP: 797A38-0

Slugthrowers +3 (Energy Weapons +1, Laser Wespons +1)

Long Blade +3 (Cudgel +1, Fencing +1, Polearm +1, Short Blade +1)
Levi Stensgaard
player6, 11 posts
6A6CB6
Youthful egg-head
Wed 18 Sep 2019
at 07:27
  • msg #97

Re: 9100 - OOC Discussion

Think you've just scored for an apprentice, Belit... You're what Tanja aspires to!!
Belit Ilani
player8, 26 posts
UPP: 7DBB7B-7
Scout Reservist
Wed 18 Sep 2019
at 07:51
  • msg #98

Re: 9100 - OOC Discussion

Just updated Belit's backstory. A shame she'll never acquire the skills she needs to actually practice that strict dueling code (even Fencing 0 would suffice. Perhaps she just has a henchwoman like Hicks do all the fighting).
Belit Ilani
player8, 27 posts
UPP: 7DBB7B-7
Scout Reservist
Wed 18 Sep 2019
at 08:28
  • msg #99

Re: 9100 - OOC Discussion

About all Hicks is really good for is providing armed security, but it'd be too meta for her to serve as Belit's bodyguard. I could always pass her off to someone if they wanted that role (or just wanted to play a female Michael Biehn). I'm perfectly happy sticking with just the Knight Of Towers (I love love LOVE the major arcana symbolism there), but could also take one of those unseasoned youngsters in trade. Naturally with The Referee's permission, of course.

 ~ https://en.wikipedia.org/wiki/The_Tower_(Tarot_card)



Further symbolism 101: Tie it to the Plain Of Towers from the setting of Empire Of The Petal Throne, another classic RPG. The Referee just happens to be running a game set on Tékumel for Player 7 and I that's just shy of 1,500 posts.
Dawn Hunter
player3, 28 posts
UPP: 6A6975
Ex Army Sniper
Wed 18 Sep 2019
at 18:26
  • msg #100

Re: 9100 - OOC Discussion

If you've got the dough, and you're looking for a bodyguard, maam, you could do worse than an army gal.

These Marines are all mouth and trousers. The men, too.
Marc (Blackie) DuQuesne
player7, 14 posts
Former Imperial Marine
BCA977
Thu 19 Sep 2019
at 05:03
  • msg #101

Re: 9100 - OOC Discussion

In reply to Dawn Hunter (msg # 100):

It's what's in the trousers that counts!

And yes, the Tekumel campaign is top notch.  I have equally high expectations here!
Dawn Hunter
player3, 29 posts
UPP: 6A6975
Ex Army Sniper
Thu 19 Sep 2019
at 06:13
  • msg #102

Re: 9100 - OOC Discussion

Marc (Blackie) DuQuesne:
In reply to Dawn Hunter (msg # 100):

It's what's in the trousers that counts!

Alas, all too frequently it doesn't. ;)

OOC: Before we stray too far with this line of jest, we need to decide on the Mature issue...
The Referee
GM, 104 posts
Just the Ghost
in The Machine
Thu 19 Sep 2019
at 06:14
  • msg #103

Re: 9100 - OOC Discussion

I second that emotion.  Player 2, what say you?
Dawn Hunter
player3, 30 posts
UPP: 6A6975
Ex Army Sniper
Thu 19 Sep 2019
at 06:17
  • msg #104

Re: 9100 - OOC Discussion

In reply to The Referee (msg # 103):

Player 2 agreed in msg #76 above.
The Referee
GM, 105 posts
Just the Ghost
in The Machine
Thu 19 Sep 2019
at 06:29
  • msg #105

Re: 9100 - OOC Discussion

So he did... musta got stoned and missed it.  So sorry.

I have officially pulled the trigger on this:  we are now in a Mature Game.  Since there is no ad for this game (We got enough players without it), I think that's it.

So... Let's get this fraggin' party started!
This message was last edited by the GM at 06:30, Thu 19 Sept 2019.
Fatboy Stout
player3, 5 posts
UPP: 534AA4
ICT Expert, Foodie.
Thu 19 Sep 2019
at 07:12
  • msg #106

Re: 9100 - OOC Discussion

I've been reading one of the Rpol forum topics called Consent in Gaming, which, although it's a bit divisive, got me thinking.

When I said this in the 'scenes' thread:
quote:
No offence intended, now or throughout the game. He's a stereotype, comic relief, and just maybe thought-provoking, too. He's definitely not going to be an icon for politcal correctness, though. I'm here to play, not to work. :)
I hope you'll all enjoy his antics.

it may have sounded more dismissive than I intended.

If anyone thinks they might be offended by me playing a comedic character with weight issues, PM me. If I get even one PM, I'll run a different character. You don't have to discuss anything with me, just a PM that says 'PM sent', or you can even PM the GM so I don't know who has concerns. Nobody will even know whether the GM has received a PM or just says he has. ;)

As it happens, I already have another character written up cos I was testing out T+, and I have nothing invested in this one yet, so it's no hardship to me to change character at this stage. Much better than somebody feeling uncomfortable later.
Theodore Balakov
player1, 32 posts
8BB84C
Merchant 2nd off. ret.
Thu 19 Sep 2019
at 11:17
  • msg #107

Re: 9100 - OOC Discussion

I got no problem and I'm fat. Play away, no offence taken.
Theodore Balakov
player1, 33 posts
8BB84C
Merchant 2nd off. ret.
Thu 19 Sep 2019
at 14:25
  • msg #108

Re: 9100 - OOC Discussion

Where we starting and how? We know each other? Answering an ad? What are we doing?
The Referee
GM, 106 posts
Just the Ghost
in The Machine
Thu 19 Sep 2019
at 14:36
  • msg #109

Re: 9100 - OOC Discussion

This thread is now in Group M (for Mature)

As for Fatboy Stout - your friendly neighborhood referee is also rather portly and takes no offense to Mr. Stout.  If we cannot laugh at ourselves, we really can't laugh at anybody.
Harry McStubbin
player1, 32 posts
894C76
Lt. Navy, resigned
Thu 19 Sep 2019
at 14:52
  • msg #110

Re: 9100 - OOC Discussion

Exactly!!! Have a sense of humor!
Fatboy Stout
player3, 6 posts
UPP: 534AA4
ICT Expert, Foodie.
Thu 19 Sep 2019
at 15:00
  • msg #111

Re: 9100 - OOC Discussion

Thanks guys.

I've got a link between Dawn and Leon Drake, and perhaps between Dawn and Dame Belit, and Stout has a link with Dawn, but I've arranged nothing else yet.

Do we have any other arranged links?
Harry McStubbin
player1, 33 posts
894C76
Lt. Navy, resigned
Thu 19 Sep 2019
at 15:10
  • msg #112

Re: 9100 - OOC Discussion

Harry is former Navy, born on Regina. Served all through the Spinward Marches and in the fast and furious Fourth Frontier War. Destroyer duty.

Teddy is retire from the Merchant Marines, from Lunion, but spent his time in the Marches and the War as well. He served on an armed freighter,


The two MAY have crossed paths with anyone that served in the war.
This message was last edited by the player at 15:11, Thu 19 Sept 2019.
The Referee
GM, 112 posts
Just the Ghost
in The Machine
Thu 19 Sep 2019
at 15:11
  • msg #113

Re: 9100 - OOC Discussion

Tomorrow, after some thought this evening at work, I will be opening Topic 4100 - Adventure The First in Group M.  As cliche' as it might sound, I do think this is going to start with an advertisement from a Patron.  We have enough players to start a professional football team (at least the first string), so we need an accessible way for everyone to meet.
Theodore Balakov
player1, 34 posts
8BB84C
Merchant 2nd off. ret.
Thu 19 Sep 2019
at 15:12
  • msg #114

Re: 9100 - OOC Discussion

Sounds like a good idea.
Leon Drake
player4, 16 posts
Thu 19 Sep 2019
at 22:56
  • msg #115

Re: 9100 - OOC Discussion

OK, I think I'm finally done with character creation. I can pilot just about any spacecraft, handy with a gun and also with ships weapons.
Belit Ilani
player8, 29 posts
UPP: 7DBB7B-7
Scout Reservist
Thu 19 Sep 2019
at 23:22
  • msg #116

Re: 9100 - OOC Discussion

Classic Traveller's limitations become more apparent as chargen continues. We seem to have a lot of people with low levels of Pilot and Mechanical.
Dawn Hunter
player3, 33 posts
UPP: 6A6975
Ex Army Sniper
Fri 20 Sep 2019
at 03:27
  • msg #117

Re: 9100 - OOC Discussion

In reply to Belit Ilani (msg # 116):

Yes, I didn't use LBB1 much after LBB4,5,6 came out. Characters from the original boxed set seemed rather under-powered.

Likewise, I didn't use LBB2 much for starships after LBB5 came out.
This message was last edited by the player at 03:28, Fri 20 Sept 2019.
Belit Ilani
player8, 30 posts
UPP: 7DBB7B-7
Scout Reservist
Fri 20 Sep 2019
at 03:51
  • msg #118

Re: 9100 - OOC Discussion

In reply to Dawn Hunter (msg # 117):

I never played Classic Traveller without Books 4 through 7. My favorite edition remains MegaTraveller with its unified task system, but Mongoose is what I've generally played owing to being available in PDF. I've wanted to try out Traveller5, but it seems like the most impenetrable version of the game yet. Maybe with the revised-and-reorganized rulebooks it's not as difficult to comprehend.
Dawn Hunter
player3, 34 posts
UPP: 6A6975
Ex Army Sniper
Fri 20 Sep 2019
at 04:41
  • msg #119

Re: 9100 - OOC Discussion

I felt Megatraveller and the versions that came after were bloated. I think LBB4+ was necessary bloat, MT and its successors were just rules for the sake of rules.

Of course, I'm probably biased because, long before MT came out, I'd houseruled CT into a (for me) near perfect system. After that, I just borrowed ideas. Somehow I missed T+, so I didn't benefit from a point-buy system until Mongoose arrived.

I quickly borrowed that, and a few other updates from Mongoose, but I wasn't going to adopt a completely new system by then, I was far too entrenched.

You want Dawn as a bodyguard, or not? I'm easy either way. :)
Marc (Blackie) DuQuesne
player7, 15 posts
Former Imperial Marine
BCA977
Fri 20 Sep 2019
at 05:02
  • msg #120

Re: 9100 - OOC Discussion

Blackie could link with our navy guy as they were both born on Regina and I think we have at least one other marine enlisted that could also have crossed paths with him.

I thought books 4 and 5 made Traveller perfect.  Anything after that got too crunchy.  Megatraveller was too broken and complicated for me frankly.  I loved TNE although the system they used was painful.  T4+ sucked.  I like MongTrav alot as it combines what I liked best from books 1-5 in a more modern format.

And as for humor bring it on!
The Referee
GM, 113 posts
Just the Ghost
in The Machine
Fri 20 Sep 2019
at 05:42
  • msg #121

Re: 9100 - OOC Discussion

In reply to Belit Ilani (msg # 118):

MegaTraveller is available in PDF on CD.  That's how I have it.  FFE sells the CD sets for Classic, MegaTraveller, and much, much more.

https://www.farfuture.net/cdroms.html
Belit Ilani
player8, 31 posts
UPP: 7DBB7B-7
Scout Reservist
Fri 20 Sep 2019
at 07:18
  • msg #122

Re: 9100 - OOC Discussion

In reply to The Referee (msg # 121):

But are those PDFs just crappy scans like so many other old Traveller products that FFE sells, or are they decent quality like the stuff SJG does for its GURPS Classic releases?
Dawn Hunter
player3, 35 posts
UPP: 6A6975
Ex Army Sniper
Fri 20 Sep 2019
at 07:37
  • msg #123

Re: 9100 - OOC Discussion

They're of mixed quality, and they've been around for a couple of decades, so quality is what it was back then.

Doesn't make much difference to me, though. I just want to extract the information, I don't really care how it's presented, so if it's legible, it does what I need. And I haven't found anything to be illegible.
Belit Ilani
player8, 34 posts
UPP: 7DBB7B-7
Scout Reservist
Fri 20 Sep 2019
at 08:17
  • msg #124

Re: 9100 - OOC Discussion

I want it legible and copyable, myself. If I can't extract the information for online gaming purposes, it's not useful to me.
Harry McStubbin
player1, 35 posts
894C76
Lt. Navy, resigned
Fri 20 Sep 2019
at 17:34
  • msg #125

Re: 9100 - OOC Discussion

When in doubt, post.

I play Classic Traveller and Mongoose 1 and 2.
This message was last edited by the player at 17:43, Fri 20 Sept 2019.
Dawn Hunter
player3, 36 posts
UPP: 6A6975
Ex Army Sniper
Fri 20 Sep 2019
at 17:44
  • msg #126

Re: 9100 - OOC Discussion

In reply to Harry McStubbin (msg # 125):

I've sent a query to the Ref. I can't really post until I get a reply.


@ Belit: I think you might struggle with copyable, unless you have your own OCR. AFAIK it's just scans.
Harry McStubbin
player1, 36 posts
894C76
Lt. Navy, resigned
Fri 20 Sep 2019
at 17:47
  • msg #127

Re: 9100 - OOC Discussion

In reply to Dawn Hunter (msg # 126):

No worries. Some folks need a cattle prod up the bum to get them to post though. ;-)
Dawn Hunter
player3, 37 posts
UPP: 6A6975
Ex Army Sniper
Fri 20 Sep 2019
at 17:51
  • msg #128

Re: 9100 - OOC Discussion

In reply to Harry McStubbin (msg # 127):

Heh, as a GM myself, I'm all too well aware...
Duane Hicks
player8, 4 posts
UPP: 797A38-0
Marine Cpl., ret.
Fri 20 Sep 2019
at 22:30
  • msg #129

Re: 9100 - OOC Discussion

Neat little resource for all us fans...

 ~ http://members.ozemail.com.au/...5_world_builder.html

And here's some sample output...


Marc (Blackie) DuQuesne
player7, 17 posts
Former Imperial Marine
BCA977
Sat 21 Sep 2019
at 01:16
  • msg #130

Re: 9100 - OOC Discussion

In reply to Duane Hicks (msg # 129):

Nice map!!!
The Referee
GM, 117 posts
Just the Ghost
in The Machine
Sat 21 Sep 2019
at 08:09
  • msg #131

Re: 9100 - OOC Discussion

Re:  MegaTraveller CD Quality

Here's an excerpt taken from my copy (raw cut/paste) of the MT Player's Manual, copied and pasted using Master PDF Editor for Linux:



The time is the distant future. Humanity has made the leap
to the stars; interstellar travel is not only possible, but
com mon place,
The ruling interstellar power is the Imperium, a large, human-
dominated empire more than a thousand years old, encom-
passing 11 ,OOO worlds in a region over 2,000 light-years across.
But while the Imperium’s thousand-year reign has created
an illusion of strength and lasting power, continued expansion
and internal pressure have combined to strain the Imperium’s
ability to govern to the limit. The cohesive thread that has held
the vast Imperium together has always been the person of the
emperor, the one individual to whom all Imperial citizens
ultimately owe their loyalty.
Now the emperor is dead at the hand of an assassin, leav-
ing no immediate heirs and no clear successors. The
Emperor’s nephew claims the throne; so does his cousin. Even
his assassin, citing an obsolete and obscure precedent, claims
the throne. No one knows whom to follow; someone is follow-
ing each of the claimants. Several border regions have lost
their faith in the Imperium’s ability to protect them and have
declared their independence. A few neighboring interstellar
powers, learning of the Imperium’s internal chaos, have begun
to advance into unprotected frontier provinces.
The Imperium has been shattered ...



The scan I have is quite readable, but I can see that it was done at slightly less than the 300 dpi minimum I might have preferred.
Marc (Blackie) DuQuesne
player7, 21 posts
Former Imperial Marine
BCA977
Sat 21 Sep 2019
at 11:07
  • msg #132

Re: 9100 - OOC Discussion

That premise lead to the Black War which led to Hard Times and then Virus... :(

Ahhh... how the mighty fell!
Dawn Hunter
player3, 38 posts
UPP: 6A6975
Ex Army Sniper
Sat 21 Sep 2019
at 12:16
  • msg #133

Re: 9100 - OOC Discussion

What happened to Marc's OTU? Virus is the last thing I heard about. Presumably the guy's still playing; is he still playing in a Virus-ridden remnant of a universe, or has he moved on to some rising phoenix?
Theodore Balakov
player1, 37 posts
8BB84C
Merchant 2nd off. ret.
Sat 21 Sep 2019
at 12:23
  • msg #134

Re: 9100 - OOC Discussion

I don't know, I only know Marc in passing, Facebook friends. We chat only once in a blue moon.
Belit Ilani
player8, 39 posts
UPP: 7DBB7B-7
Scout Reservist
Sat 21 Sep 2019
at 13:29
  • msg #135

Re: 9100 - OOC Discussion

Marc's focus seems to be on Milieu 1116, the 'Golden Age' of Classic Traveller, and the Galaxiad introduced in Traveller5.
Theodore Balakov
player1, 38 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sat 21 Sep 2019
at 13:44
  • msg #136

Re: 9100 - OOC Discussion

I wonder if Marc will make it to TravellerCon 2019?
The Referee
GM, 119 posts
Just the Ghost
in The Machine
Sat 21 Sep 2019
at 19:22
  • msg #137

Re: 9100 - OOC Discussion - Chara-Gen

Hey, I really need to know:  is anyone still in the midst of chara-gen?  Does anyone who desires to play a second character need a private topic and/or character sheet for them?

If so, help me help you, and we'll get you to where you need to be.

NEXT REFEREE'S POST TO ADVENTURE THE FIRST:  Late Sunday or Early Monday, 22/23 Sep 2019.  I will try to keep to a Sunday & Thursday schedule after that as a desired optimum, only posting IC during the week as truly necessary.
This message was last edited by the GM at 08:18, Sun 22 Sept 2019.
Marc (Blackie) DuQuesne
player7, 22 posts
Former Imperial Marine
BCA977
Sun 22 Sep 2019
at 07:15
  • msg #138

Re: 9100 - OOC Discussion - Chara-Gen

I'm good to go.  One character will keep my hands full!
Leon Drake
player4, 18 posts
Sun 22 Sep 2019
at 08:41
  • msg #139

Re: 9100 - OOC Discussion - Chara-Gen

I too am fine with just one character.
The Referee
GM, 120 posts
Just the Ghost
in The Machine
Sun 22 Sep 2019
at 09:57
  • msg #140

Re: 9100 - OOC Discussion - Chara-Gen

Folks, if you're good, there's no need to tell me.  I need to know who's not done with chara-gen, and/or who need me to open any chara-dev topics and/or character sheets for second (or first!) characters.
Marc (Blackie) DuQuesne
player7, 23 posts
Former Imperial Marine
BCA977
Mon 23 Sep 2019
at 05:47
  • msg #141

Re: 9100 - OOC Discussion - Chara-Gen

The meeting is on a day to come.  What day are we on now?
This message was last edited by the player at 05:47, Mon 23 Sept 2019.
The Referee
GM, 122 posts
Just the Ghost
in The Machine
Mon 23 Sep 2019
at 06:20
  • msg #142

Re: 9100 - OOC Discussion - Chara-Gen

Senday, 1085.211 (or, in civilian format 211-1085).

(The first line of the Backgrounder...)

Those of you who have replied, feel free to post concerning any significant events of the rest of Senday and Wonday leading up to the meeting on Tuday.  My next post in-game will be late Thursday of this coming week.

As an aside:  Imperial Days of the week are:  Wonday, Tuday, Thirday, Fourday, Fiday, Sixday, and Senday.  I believe I misspelled "Tuday" in my last post as Twoday. Better nip out and take care of that.
This message was last edited by the GM at 06:28, Mon 23 Sept 2019.
Theodore Balakov
player1, 40 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 25 Sep 2019
at 13:45
  • msg #143

Re: 9100 - OOC Discussion - Chara-Gen

Anybody else going to TravellerCon 2019 in October?
Dawn Hunter
player3, 41 posts
UPP: 6A6975
Ex Army Sniper
Wed 25 Sep 2019
at 13:54
  • msg #144

Re: 9100 - OOC Discussion - Chara-Gen

In reply to Theodore Balakov (msg # 143):

Wrong country, alas. :(
Theodore Balakov
player1, 41 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 25 Sep 2019
at 13:56
  • msg #145

Re: 9100 - OOC Discussion - Chara-Gen

Where are you at Dawn? I'm in Shippensburg, PA, TravellerCon 2019 is in Morgantown, PA, it won't be well attended I'm thinking, sadly.
Dawn Hunter
player3, 42 posts
UPP: 6A6975
Ex Army Sniper
Wed 25 Sep 2019
at 15:22
  • msg #146

Re: 9100 - OOC Discussion - Chara-Gen

Traveller is well past its prime. Attendance figures are likely to be on a steep and slippery slope.
Theodore Balakov
player1, 42 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 25 Sep 2019
at 15:26
  • msg #147

Re: 9100 - OOC Discussion - Chara-Gen

Wow, be careful! I'm sure it is beautiful though.
The Referee
GM, 126 posts
Just the Ghost
in The Machine
Thu 26 Sep 2019
at 16:36
  • msg #148

Re: 9100 - OOC Discussion - Chara-Gen

Just a reminder:

NEXT REFEREE'S POST TO ADVENTURE THE FIRST:  Late Thursday or Early Friday, 26/27 Sep 2019.  I will try to keep to a Sunday & Thursday schedule after that as a desired optimum, only posting IC during the week as truly necessary.

OOC and administrivia nightly as I have time.
Harry McStubbin
player1, 38 posts
UPP: 894C76
Lt. Navy, resigned
Thu 26 Sep 2019
at 16:57
  • msg #149

Re: 9100 - OOC Discussion - Chara-Gen

:-( So sad to be stuck to two days a week, oh well! :-)
The Referee
GM, 128 posts
Just the Ghost
in The Machine
Fri 27 Sep 2019
at 05:49
  • msg #150

Re: 9100 - OOC Discussion - Chara-Gen

Harry McStubbin:
:-( So sad to be stuck to two days a week, oh well! :-)

Oy!  You knew the job was dangerous when you took it... ;-)
Harry McStubbin
player1, 40 posts
UPP: 894C76
Lt. Navy, resigned
Fri 27 Sep 2019
at 12:13
  • msg #151

Re: 9100 - OOC Discussion - Chara-Gen

My God it could be deadly! ROFLMAO Thanks for picking me, this looks interesting!
Harry McStubbin
player1, 43 posts
UPP: 894C76
Lt. Navy, resigned
Sun 29 Sep 2019
at 15:25
  • msg #152

Re: 9100 - OOC Discussion - Chara-Gen

Wooooooot!! It's SUNDAY!!!
The Referee
GM, 134 posts
Just the Ghost
in The Machine
Mon 30 Sep 2019
at 05:33
  • msg #153

Re: 9100 - OOC Discussion - Chara-Gen

Yeah, it's Monday now, and I'm sorry I'm late again.  I've been dealing with a security issue on our network:  someone from outside our network space was accessing us through an open port and using our network for some prodigious downloads - over 250 GIGS in four days time.  When I finally convinced our cable provider to let me in through the "walled garden" to look at our router, I killed all our forwarded ports (especially those from IPs I knew did not exist on our network), changed wifi SSID and passphrase, and took other precautions.  Chewed up most of the fraggin' day!

The large increase in bandwidth drove our cable bill almost $60 over its usual rate for the month.  Moral:  even someone who knows what they are doing can be hacked if they get complacent.  If this happens again, look for me to take even more radical steps, but, for now, things seem to have calmed down a bit.
Marc (Blackie) DuQuesne
player7, 25 posts
Former Imperial Marine
BCA977
Mon 30 Sep 2019
at 05:47
  • msg #154

Re: 9100 - OOC Discussion - Chara-Gen

Posting now!

Blackie's going to ask for a date as well :)
Harry McStubbin
player1, 45 posts
UPP: 894C76
Lt. Navy, resigned
Mon 30 Sep 2019
at 13:18
  • msg #155

Re: 9100 - OOC Discussion - Chara-Gen

I use a hard wire, I get Xfinity Triple Play $159 a month for Cable, internet and phone, unlimited internet. Call practically anywhere so I'm happy. Was paying a little more with Comcast Business, DirecTV and Vonage so I'm saving and went to one bill. Too bad it's cable though.
Theodore Balakov
player1, 49 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sat 5 Oct 2019
at 14:32
  • msg #156

Re: 9100 - OOC Discussion - Chara-Gen

Does Belit wear her DSM?
Belit Ilani
player8, 42 posts
UPP: 7DBB7B-A
Scout Reservist
Sat 5 Oct 2019
at 15:56
  • msg #157

Re: 9100 - OOC Discussion - Chara-Gen

In reply to Theodore Balakov (msg # 156):

Belit wears a lapel button like the image below.


Marc (Blackie) DuQuesne
player7, 32 posts
Former Imperial Marine
BCA977
Mon 7 Oct 2019
at 03:17
  • msg #158

Re: 9100 - OOC Discussion - Chara-Gen

I have died and gone to heaven.  We were down at the air show today and got to see the Thunderbirds do a joint flyover with the Red Arrows.  The Red Arrows were running red, white and blue smoke trails!
The Referee
GM, 138 posts
Just the Ghost
in The Machine
Mon 7 Oct 2019
at 05:53
  • msg #159

Re: 9100 - OOC Discussion - Chara-Gen

Now, if only they had been flying Avro Arrows...
Marc (Blackie) DuQuesne
player7, 33 posts
Former Imperial Marine
BCA977
Tue 8 Oct 2019
at 04:49
  • msg #160

Re: 9100 - OOC Discussion - Chara-Gen

The Red Arrows were in Hawks...

We also got to see the Canadian Snow Birds team as well.  And an F-35!!!  It was quite the show!
Theodore Balakov
player1, 55 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Tue 8 Oct 2019
at 11:53
  • msg #161

Re: 9100 - OOC Discussion - Chara-Gen

Sadly one of the last flying B-17 Flying Fortresses just crashed and burned a week or so ago. Not sure where that was, but at least no one was killed. 5 were hurt.
This message was last edited by the player at 11:54, Tue 08 Oct 2019.
Dawn Hunter
player3, 50 posts
UPP: 6A6975
Ex Army Sniper
Tue 8 Oct 2019
at 12:51
  • msg #162

Re: 9100 - OOC Discussion - Chara-Gen

Shame when we lose our heritage like that. Good there was no loss of life, though.

Any of you into older planes - 1914-34 era?
Theodore Balakov
player1, 57 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Tue 8 Oct 2019
at 12:57
  • msg #163

Re: 9100 - OOC Discussion - Chara-Gen

Love the old wood and canvas planes of WWI and between the wars.
Belit Ilani
player8, 48 posts
UPP: 7DBB7B-A
Scout Reservist
Tue 8 Oct 2019
at 16:06
  • msg #164

Re: 9100 - OOC Discussion - Chara-Gen

Theodore Balakov:
"I wonder how expendable he is?" he asked quietly of Belit.


You do realize Belit didn't speak, yes? That was inner monologue.
Theodore Balakov
player1, 59 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Tue 8 Oct 2019
at 16:10
  • msg #165

Re: 9100 - OOC Discussion - Chara-Gen

Oops, no, I thought you spoke, I'll fix that. Didn't have my glasses on.
This message was last edited by the player at 16:11, Tue 08 Oct 2019.
Marc (Blackie) DuQuesne
player7, 36 posts
Former Imperial Marine
BCA977
Wed 9 Oct 2019
at 03:53
  • msg #166

Re: 9100 - OOC Discussion - Chara-Gen

Theodore Balakov:
Love the old wood and canvas planes of WWI and between the wars.


There are some fun planes interwar.  I'm in a CoC game where the character (WWI pilot) owns a Bristol F2 dual-control trainer (registration G-ECMR) and a Vickers Vimy Commercial transport (G-EBCC).  He's making a go at mail and African cargo and passenger business.
Karia Starwind
player5, 13 posts
79CB78
Scout reservist
Wed 9 Oct 2019
at 04:31
  • msg #167

Re: 9100 - OOC Discussion - Chara-Gen

I love going to airshows here in the UK; I've had a couple of flights in a 1930s Dragon Rapide. Sad to hear about the B-17 crash.
Dawn Hunter
player3, 51 posts
UPP: 6A6975
Ex Army Sniper
Wed 9 Oct 2019
at 12:16
  • msg #168

Re: 9100 - OOC Discussion - Chara-Gen

I asked because I'm trying to research some specific information about a few specific planes. I've pretty much exhausted Google, but maybe an enthusiast of this era may be able to recommend some websites that don't show up easily on Google.
Theodore Balakov
player1, 61 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 9 Oct 2019
at 15:21
  • msg #169

Re: 9100 - OOC Discussion - Chara-Gen

Which planes?
Harry McStubbin
player1, 59 posts
UPP: 894C76
Lt. Navy, resigned
Wed 9 Oct 2019
at 15:59
  • msg #170

Re: 9100 - OOC Discussion - Chara-Gen

Shopping anyone?
Dawn Hunter
player3, 52 posts
UPP: 6A6975
Ex Army Sniper
Wed 9 Oct 2019
at 18:28
  • msg #171

Re: 9100 - OOC Discussion - Chara-Gen

The Curtiss H-16,  the Consolidated Commodore, and the Douglas Dolphin.
But honestly, anything that shows up on the first couple of dozen Google pages, I've been there, done that, followed the links, and the links from links...
I need enthusiast material now.

Shopping sounds good. Not sure how much exciting stuff we can buy on a Hi Law world, but we can definitely go looking. :)
Harry McStubbin
player1, 61 posts
UPP: 894C76
Lt. Navy, resigned
Wed 9 Oct 2019
at 18:35
  • msg #172

Re: 9100 - OOC Discussion - Chara-Gen

Sorry I can't help with those planes. My stuff is mainly WWI up through 1919-20.
Marc (Blackie) DuQuesne
player7, 38 posts
Former Imperial Marine
BCA977
Thu 10 Oct 2019
at 05:44
  • msg #173

Re: 9100 - OOC Discussion - Chara-Gen

Shopping is always fun.
Harry McStubbin
player1, 63 posts
UPP: 894C76
Lt. Navy, resigned
Thu 10 Oct 2019
at 14:45
  • msg #174

Re: 9100 - OOC Discussion - Chara-Gen

"Mr. Stout, how good are you with that computer? You what they call a hacker?" wrong thread, moving.
This message was last edited by the player at 14:51, Thu 10 Oct 2019.
Dawn Hunter
player3, 55 posts
UPP: 6A6975
Ex Army Sniper
Thu 10 Oct 2019
at 16:34
  • msg #175

Re: 9100 - OOC Discussion - Chara-Gen

Yeah, only the Curtiss falls into that bracket. No matter, it was a wild clutching at straws at best. Thanks. :)
Harry McStubbin
player1, 66 posts
UPP: 894C76
Lt. Navy, resigned
Thu 10 Oct 2019
at 18:56
  • msg #176

Re: 9100 - OOC Discussion - Chara-Gen

I have a Jane's All the Worlds Aircraft for 1919. AWESOME book.

Medic 3 a doctor?
Marc (Blackie) DuQuesne
player7, 40 posts
Former Imperial Marine
BCA977
Fri 11 Oct 2019
at 02:29
  • msg #177

Re: 9100 - OOC Discussion - Chara-Gen

Medic 3 is a doctor and dex 9+ is a surgeon IIRC
Dawn Hunter
player3, 56 posts
UPP: 6A6975
Ex Army Sniper
Fri 11 Oct 2019
at 03:09
  • msg #178

Re: 9100 - OOC Discussion - Chara-Gen

I believe that is the case in early CT (and IMTU), ISTR 'doctorship' might have been dropped to Skill 2 in a later edition, but I think our GM is playing to the original rules. Only he can say for sure...

As a matter of curiosity, is the Curtiss H-16 (or the Felixstowe-F5, which was the same animal) in Jane 1919? Even if it is, I doubt if it will list the maximum operational Beaufort number, which is one of the esoteric parameters I'm looking for.
The Referee
GM, 140 posts
Just the Ghost
in The Machine
Fri 11 Oct 2019
at 05:18
  • msg #179

Re: 9100 - OOC Discussion - Chara-Gen

In reply to Dawn Hunter (msg # 178):

Medic +3 = doctor
DEX 9+   = surgery capable  (character does not have to become a surgeon, but can)

I'm whooped tonight, folks.  Been writing code all evening at work, and my brain feels like an abused juice orange.  I will do more tomorrow after some sleep.
Marc (Blackie) DuQuesne
player7, 42 posts
Former Imperial Marine
BCA977
Sat 12 Oct 2019
at 06:03
  • msg #180

Re: 9100 - OOC Discussion - Chara-Gen

No more squeezing the orange boss!  To sleep!
The Referee
GM, 142 posts
Just the Ghost
in The Machine
Sat 12 Oct 2019
at 06:16
  • msg #181

Re: 9100 - OOC Discussion - Computers IMTU

Regarding VR technologies and computing in general:

Traveller came out originally in 1977, back when the hot-stuff personal computer was powered by an eight-bit CPU running at 2 MegaHertz, and could address a maximum of 64 kilobytes of RAM.  MS-DOS was unknown, let alone Windows (and, in some ways, the world was a better place for it, but I digress).

21st Century Earth still does not have the means to exceed Einstein's Limit, but we are now working with high-powered computing equipment the likes of which no one in the late 20th Century could have anticipated.  Who would have believed we would have advanced Quantum Computing to this level so quickly?  Even the conventional computers of this day and age are parsecs ahead of what we had back then.

As a consequence, In My Traveller Universe (IMTU), general-purpose computers are much more advanced than those in the standard Traveller rules.  Oddly enough, because of the environments in which they must operate, and the reliability required of them, navigational computers are more narrowly focused, devoting all their computing power to the calculations needed to jump a ship safely from one system to another.  Think of something like the NavCom AI from Wing Commander.  It's a black box that does one critical task, and does it well.

Most ships will have either desktop or fixed laptop computing devices in each stateroom, the common area, and other places where they might be expected on board.  There can even be racks with servers mounted in appropriate spaces (like the ship's Computer Room) which can do sophisticated data acquisition and control of shipboard systems.  Networking, distributed computing for Command, Control, and Communications (C3), and for entertainment, personal use, etc. are not at all uncommon on modern ships.

The convergence doesn't end there.  Tablets, comm-links, and other personal appliances are able to link up to the Imperial Network at need, or to local private networks using the same protocols.  Devices responding to facial expressions, voice, touch, (and even thoughts, or so the rumors go) are available on worlds sufficiently advanced.

The VR shooting range?  That could be cobbled together from off-the-shelf components by someone with the requisite skills and with enough funding.  A lot would really depend on implementation:  are we talking "holodeck" or something less ambitious like a set of VR goggles tied to a souped-up gaming console?
The Referee
GM, 143 posts
Just the Ghost
in The Machine
Sat 12 Oct 2019
at 06:20
  • msg #182

Re: 9100 - OOC Discussion - My Most Recent IC Post

Bear with me folks.  I will post again before the weekend is over, just to move this scene along.   In fact, now would be a good time to ask if everyone is in favor of a "hard cut" to the departure from the Downport, so how 'bout it, folks?

We can take care of any shopping in Chara-Dev between now and the proposed hard cut.  Get everything you wanna bring wit'cha, because you can't go back for that bottle of must-have barbecue sauce after you hit the black.
Marc (Blackie) DuQuesne
player7, 45 posts
Former Imperial Marine
BCA977
Sat 12 Oct 2019
at 07:00
  • msg #183

Re: 9100 - OOC Discussion - My Most Recent IC Post

In reply to The Referee (msg # 182):

I'm fine for a hard cut.  I just need to think about any further equipment I might need.  Perhaps armor...
Fatboy Stout
player3, 20 posts
UPP: 534AA4
ICT Expert, Foodie.
Sat 12 Oct 2019
at 07:08
  • msg #184

Re: 9100 - OOC Discussion - My Most Recent IC Post

That tech makes sense. Similar to MTU. :)

I imagine that the typical gym facility of the Far Future will have items such as an omnidirectional tread mill or two as standard, and there will probably be some form of basic (for the era) VR setup included. Stout has an enhancement that allows Dawn to substitute weapons with a better 'feel', thereby allowing her a finer tuning of her skills than would normally be available. He's happy to open this customized enhanced setup to the rest of the crew.

The implementation is therefore an alternative for and an upgrade to whatever is standard in YTU.

I'm happy to FF to departure.
What can we buy on this world? Or, perhaps easier, what can't we buy on this world?
Harry McStubbin
player1, 67 posts
UPP: 894C76
Lt. Navy, resigned
Sat 12 Oct 2019
at 11:26
  • msg #185

Re: 9100 - OOC Discussion - My Most Recent IC Post

Absolutely hard cut. then we will actually start.
Levi Stensgaard
player6, 17 posts
6A6CB6
Youthful egg-head
Sat 12 Oct 2019
at 12:21
  • msg #186

Re: 9100 - OOC Discussion - My Most Recent IC Post

Am happy to fast forward - can give a list of items I'd need and see whether we can acquire them in the time before we leave.
Harry McStubbin
player1, 69 posts
UPP: 894C76
Lt. Navy, resigned
Sat 12 Oct 2019
at 19:20
  • msg #187

Re: 9100 - OOC Discussion - Chara-Gen

Dawn Hunter:
As a matter of curiosity, is the Curtiss H-16 (or the Felixstowe-F5, which was the same animal) in Jane 1919? Even if it is, I doubt if it will list the maximum operational Beaufort number, which is one of the esoteric parameters I'm looking for.



I'll look tomorrow, if I remember. If you don't hear anything by Wednesday, nudge me. I'm old.
The Referee
GM, 144 posts
Just the Ghost
in The Machine
Sat 12 Oct 2019
at 22:57
  • msg #188

Re: 9100 - OOC Discussion - Shopping, Firearms, and Law

Sounds good so far...

Y'all hit me in your Chara-Dev threads with any items you want.  Prices should reflect Regina local tech level (12), and availability given local law level (9 per my copy of Supplement 3)

Let me see if I can find a price list for general use.  Hmm... Starter Traveller Book 2 (Charts & Tables) seems to cover the basic stuff.  Treat a TL12 Gauss Rifle as a Laser Rifle in terms of purchase price.  Gauss Rifle magazines are a bit less expensive than power cells for the Laser Rifle, though:  only Cr 1,500 for a loaded 20-round magazine with integrated power cell.  These may be recharged and reloaded up to ten times by those with Armorer skills and the proper equipment, so save 'em when emptied.

Those of you interested in purchasing weapons may be better advised to grab them at the Downport rather than anywhere else in the Regina System by reason of the high Law Level.  Starports are considered Imperial property, and, as such, enjoy a measure of extraterritoriality.  The Crown, with concurrence of the Moot, recognizes the need for explorers, traders, and others who travel in space to travel armed.  Here are the basic rules regarding weapons which are enforced in Imperial Starports:

  • Imperial Admiralty Law holds sway in any Imperial Port.
  • All employees of the Port Authority above Civil Grade 9 are duly empowered to enforce Admiralty Law.
  • All officers of the Harbor Patrol hold the rank of Deputy Imperial Marshall with full power to detain, question, and arrest, and to use force as necessary to enforce Admiralty Law and good order.
  • Weapons transported within the confines of an Imperial Port shall be peace bonded in such a way that they cannot readily be used without removal of the bond.  For edged weapons of a blade length over 5 cm, a scabbard latch is sufficient.  For firearms of any sort, including both energy and kinetic weapons, a latching holster, trigger lock, or locked case is sufficient.
  • Discharging weapons while within the confines of a Downport which causes damage only to non-maritime property (i.e., not a ship) shall be treated as a misdemeanor, providing only if the sophont in possession will promptly surrender to proper authority.
  • Discharging of weapons while within the confines of a Downport which causes bodily injury to any sophont or damage to any vessel in port, or any discharging of weapons while in a Highport for any reason, regardless of injury, damage or lack thereof, shall be treated as a felony offense and prosecuted to the fullest extent as provided by Admiralty Law.
  • By reason of the foregoing, it is considered before the law to be a good faith practice to transport firearms unloaded and peace bonded.  Such good faith will mitigate in defendant's favor in any proceeedings required for a violation of the foregoing.
  • Explosive ordnance such as grenades, bombs, demolition charges, etc., shall be transported only in locked containers after proper permits are issued for their transport, and then only directly from their point of entry to the destination stated on their permits.
  • Large ordnance, as for shipboard weapons, shall only be transported by authorized munitions handlers after proper permits are obtained.


Well, that ran away with me for a bit, but needed to be covered somewhere
Marc (Blackie) DuQuesne
player7, 46 posts
Former Imperial Marine
BCA977
Sun 13 Oct 2019
at 22:10
  • msg #189

Re: 9100 - OOC Discussion - Shopping, Firearms, and Law

Could we buy say a gauss rifle in the high port and have it delivered via bonded warehouse to a ship?  That might work around the law level.  That said... downport is probably the best bet!
Dawn Hunter
player3, 59 posts
UPP: 6A6975
Ex Army Sniper
Mon 14 Oct 2019
at 03:42
  • msg #190

Re: 9100 - OOC Discussion - Shopping, Firearms, and Law

The standard Traveller Gauss Rifle is listed with a 40-rd magazine, not 20, (though for a weapon that can discharge 10 rounds per trigger pull, even that is a bit austere - a factor that I remedied IMTU).

Just pointing out Traveller canon FYI, this is YTU and you can vary the magazine capacity downward, just as I varied it upward. :)
The Referee
GM, 146 posts
Just the Ghost
in The Machine
Mon 14 Oct 2019
at 03:58
  • msg #191

Re: 9100 - OOC Discussion - Shopping, Firearms, and Law

Marc (Blackie) DuQuesne:
Could we buy say a gauss rifle in the high port and have it delivered via bonded warehouse to a ship?  That might work around the law level.  That said... downport is probably the best bet!


The law level in the Downport is much lower than anywhere else on Regina because of the Port's extraterritoriality.  You are presently at the Downport, so not much sense in buying a weapon when you get to the Highport.  You'd pay a higher price at the Highport:  shipping to high orbit (Geosynchronous Planetary Orbit or GPO) would eat you alive.

Shipping it with the munitions carrier already chartered to provision the Empress Katerina would be a better way to go.  Buy at the Downport and consult the flimsy Sir Toral gave all of you.  Atlas Munitions, Ltd. will see that your new weapon gets aboard.  You could even buy, have it delivered, and receive it after you arrive aboard.

You'll find, if you speak to any reputable weapons merchant in the port, they can make the arrangements for you in strict confidence.

Atlas will be moving their munitions carrier to the Highport three days from now, on Fiday, 1085.216 (one day before Empress Katerina's departure.  You may also include the case with all your other weapons to save you trouble and weight allowance on your shuttle flight.  Just tell your dealer the destination for the weapons and they will do the rest.

Your cost to ship your weapons?  Zero, so long as you get them delivered to Atlas before their carrier lifts off from the Downport.
Marc (Blackie) DuQuesne
player7, 49 posts
Former Imperial Marine
BCA977
Mon 14 Oct 2019
at 04:18
  • msg #192

Re: 9100 - OOC Discussion - Shopping, Firearms, and Law

Dawn Hunter:
The standard Traveller Gauss Rifle is listed with a 40-rd magazine, not 20, (though for a weapon that can discharge 10 rounds per trigger pull, even that is a bit austere - a factor that I remedied IMTU).

Just pointing out Traveller canon FYI, this is YTU and you can vary the magazine capacity downward, just as I varied it upward. :)


Given you are firing 4mm darts I would think a 100 or 200 round magazine would be easy.
The Referee
GM, 147 posts
Just the Ghost
in The Machine
Mon 14 Oct 2019
at 04:25
  • msg #193

Re: 9100 - OOC Discussion - Gauss Rifles

Dawn Hunter:
The standard Traveller Gauss Rifle is listed with a 40-rd magazine, not 20, (though for a weapon that can discharge 10 rounds per trigger pull, even that is a bit austere - a factor that I remedied IMTU).

Just pointing out Traveller canon FYI, this is YTU and you can vary the magazine capacity downward, just as I varied it upward. :)


Yoiks!  Thank you.  This is my first time actually messing with Gauss Rifles.  Let me rule on this quickly.  Please disregard my earlier statements about treating this thing like a Laser Rifle in terms of cost!  Wow, was that off-base.

I see, doing some reading, the Gauss Rifle in Traveller is not really how I envisioned it, but, rather, a powder-less very high-powered varmint rifle.  Here's a link:

http://wiki.travellerrpg.com/Gauss_Rifle

So 40-round magazines at Cr 30 ea., including power cell, and Cr 1,500 for the weapon itself.  No Gauss Rifle grenades will be permitted in this go-round for reasons (getting permits, mainly, would take too long to make the ship date.).  Select fire capable for one, four, or ten rounds (I'm guessing in rapid sequence?).

The stated muzzle velocity of 1,500 meters per second is roughly Mach 4.4, so nearly hypersonic.  Yeah, you'd better be tied off really well if firing this during an EVA... especially for a burst of ten shots.

I'm going to be playing fast-n-loose with combat over play-by-post to try and keep things moving.  Perhaps I should explain about that in the Rules thread before too long?
Marc (Blackie) DuQuesne
player7, 50 posts
Former Imperial Marine
BCA977
Mon 14 Oct 2019
at 04:31
  • msg #194

Re: 9100 - OOC Discussion - Gauss Rifles

I don't think that the gauss rifle was particular high recoil given that it was firing such a light flechette.
Dawn Hunter
player3, 60 posts
UPP: 6A6975
Ex Army Sniper
Mon 14 Oct 2019
at 05:17
  • msg #195

Re: 9100 - OOC Discussion - Gauss Rifles

The momentum of an object is its mass multiplied by its velocity, so a projectile of 4g travelling at Mach 4.4 will have the same momentum (and recoil) as a projectile of 16g travelling at Mach 1.1 (just supersonic).

So a Gauss rifle will not have significantly more recoil than a normal rifle, certainly less than a shotgun.

Additionally, however, the perceived kick from a powder weapon comes from the explosive acceleration of the powder charge, whereas the Gauss Rifle accelerates the round gradually along the full length of the barrel.

It won't be near-recoilless like an Accelerator Rifle, but it won't have a kick like a mule, either.
Dawn Hunter
player3, 61 posts
UPP: 6A6975
Ex Army Sniper
Mon 14 Oct 2019
at 05:35
  • msg #196

Re: 9100 - OOC Discussion - Gauss Rifles

Talking of Accelerator Rifles - are they available?

Can we assume that Vacc Suits are part of the safety equipment aboard ship, or do we have to buy our own?
The Referee
GM, 150 posts
Just the Ghost
in The Machine
Mon 14 Oct 2019
at 07:37
  • msg #197

Re: 9100 - OOC Discussion - Gauss Rifles

Dawn Hunter:
The momentum of an object is its mass multiplied by its velocity, so a projectile of 4g travelling at Mach 4.4 will have the same momentum (and recoil) as a projectile of 16g travelling at Mach 1.1 (just supersonic).

So a Gauss rifle will not have significantly more recoil than a normal rifle, certainly less than a shotgun.

Additionally, however, the perceived kick from a powder weapon comes from the explosive acceleration of the powder charge, whereas the Gauss Rifle accelerates the round gradually along the full length of the barrel.

It won't be near-recoilless like an Accelerator Rifle, but it won't have a kick like a mule, either.


Are you telling me that a Gauss Rifle only has "muzzle" velocity, bullet diameter and mass (and thus muzzle energy) comparable to a .17 Remington?  If so, what's the point?

Hmm... if gradually is from zero to 1,500 meters per second over the space of less than a meter?  Let's do some arithmetic:

First, let's be generous and presume a "barrel" length of one meter.  (Maybe Gauss Rifles are bullpups?)  This presumption has the added virtue of making the arithmetic easier.

Given a constant acceleration over the distance of one meter traveled, the average velocity is 750 meters per second ((1,500 + 0)/2).  This means the time of acceleration is 1 meter divided by 750 meters per second or roughly 0.0013 second.  Just over a millisecond from standing stop to barrel exit.  That would be regardless of the means of propulsion.

I attempted to calculate the acceleration using classical methods (delta-V/delta-T), but the figures I got were insanely high - high enough that I know I'm missing something (it's been too many years, apparently).  Give me time to run this through my copy of 3G (Guns! Guns! Guns!) and we'll continue this.  I really hope I was wrong about the acceleration (greater than 117,000 G!)

I gotta get to sleep and be ready for work tomorrow.  Y'all have fun, dag-nab-it!
The Referee
GM, 151 posts
Just the Ghost
in The Machine
Mon 14 Oct 2019
at 07:44
  • msg #198

Re: 9100 - OOC Discussion - Gauss Rifles

Dawn Hunter:
Talking of Accelerator Rifles - are they available?

Can we assume that Vacc Suits are part of the safety equipment aboard ship, or do we have to buy our own?

There will be some Vacc Suits available from the Ship's Locker, probably six or so.

I'm not going as far as Accelerator Rifles, and I'm beginning to question the wisdom of allowing Gauss Rifles.  Given their specs per Traveller, Book 4, I'm not sure I see the point.  (But let me crunch the numbers a bit more first...)

A Vacc Suit is something that requires close inspection prior to and service after each use.
Dawn Hunter
player3, 62 posts
UPP: 6A6975
Ex Army Sniper
Mon 14 Oct 2019
at 08:18
  • msg #199

Re: 9100 - OOC Discussion - Gauss Rifles

Go to bed, read this when you wake.

Save yourself the number-crunching, I agree that the linear acceleration will make very little difference, so there's nothing to prove on that score. I'd guess it's muzzle energy will be somewhat in excess of a .762.

The 'point' of the gauss rifle (apart from its obvious sci-fi coolness) is that it is silent in operation, has a higher rate of fire, a higher penetration, thanks to the smaller diameter and harder core of the projectile, has greater accuracy, thanks to the shorter flight time, has more gizmos attached to it, and its stockpiled ammunition is lightweight and not an inherent explosion hazard. I see it as a professional tool of the trade for a sniper.



My OCD is playing up again...

Yes, it's been a long time, but I believe the equation we need is:

v^2 = u^2 + 2as
Where v is the muzzle velocity, u is standstill or zero, a is the acceleration, and s is the barrel length.

For the Gauss (4g projectile @ 1500m/s muzzle, 750 average):

750^2 = 0^2 +2a x1metre
562,500 = 2a
a=281250
=28,125 Gs
F=ma = 0.004 x  = 1125N (1125 newtons is about 112kg force)

For the .762 (10g projectile @ 850m/s muzzle, 425 average):

425^2 = 0^2 +2a x1metre
180,625 = 2a
a=90,312
=9031 Gs
F=ma = 0.01 x 90,312 = 903N (903 newtons is about 90kg force)

Mind-boggling G-factors, eh?

So, the recoil force exerted on the gauss gun (and shoulder) is about 25% greater than the force exerted on a .762 rifle (and shoulder). Not trivial, but not a mule.

...And that's if the anti-recoil gyro-stabilizer isn't working.
This message was last edited by the player at 09:32, Mon 14 Oct 2019.
Levi Stensgaard
player6, 19 posts
6A6CB6
Youthful egg-head
Mon 14 Oct 2019
at 12:07
  • msg #200

Re: 9100 - OOC Discussion - Gauss Rifles

Dawn Hunter:
Go to bed, read this when you wake.

Save yourself the number-crunching, I agree that the linear acceleration will make very little difference, so there's nothing to prove on that score. I'd guess it's muzzle energy will be somewhat in excess of a .762.

The 'point' of the gauss rifle (apart from its obvious sci-fi coolness) is that it is silent in operation, has a higher rate of fire, a higher penetration, thanks to the smaller diameter and harder core of the projectile, has greater accuracy, thanks to the shorter flight time, has more gizmos attached to it, and its stockpiled ammunition is lightweight and not an inherent explosion hazard. I see it as a professional tool of the trade for a sniper.




My OCD is playing up again...

Yes, it's been a long time, but I believe the equation we need is:

v^2 = u^2 + 2as
Where v is the muzzle velocity, u is standstill or zero, a is the acceleration, and s is the barrel length.

For the Gauss (4g projectile @ 1500m/s muzzle, 750 average):

750^2 = 0^2 +2a x1metre
562,500 = 2a
a=281250
=28,125 Gs
F=ma = 0.004 x  = 1125N (1125 newtons is about 112kg force)

For the .762 (10g projectile @ 850m/s muzzle, 425 average):

425^2 = 0^2 +2a x1metre
180,625 = 2a
a=90,312
=9031 Gs
F=ma = 0.01 x 90,312 = 903N (903 newtons is about 90kg force)

Mind-boggling G-factors, eh?

So, the recoil force exerted on the gauss gun (and shoulder) is about 25% greater than the force exerted on a .762 rifle (and shoulder). Not trivial, but not a mule.

...And that's if the anti-recoil gyro-stabilizer isn't working.


Ah the maths involved with Traveller. Have missed this.
Marc (Blackie) DuQuesne
player7, 52 posts
Former Imperial Marine
BCA977
Tue 15 Oct 2019
at 04:12
  • msg #201

Re: 9100 - OOC Discussion - Gauss Rifles

Gotta love the gearheading!

The gauss rifle was always portrayed as the ultimate slug thrower in the game.  Then when you add a bayonet what more can you want? :)
The Referee
GM, 153 posts
Just the Ghost
in The Machine
Sat 19 Oct 2019
at 04:44
  • msg #202

Re: 9100 - OOC Discussion - IRL Stuff

Folks, I know I'm late posting for Thursday - Im'a take care of that here shortly.

I've been rather busy with some family stuff over the last several days that was finally brought to a successful and favorable conclusion today (Friday).  Earlier this week, one of my team mates went out for surgery and will be out of pocket in our 24/7 Operations Center's watch rotation for the next several weeks.  I will be working day watch on Sunday and coming back to evening watch Monday evening.  My work schedule after that is likely to be intense for a while.  I'll do my best to keep up.
Marc (Blackie) DuQuesne
player7, 53 posts
Former Imperial Marine
BCA977
Sat 19 Oct 2019
at 06:16
  • msg #203

Re: 9100 - OOC Discussion - IRL Stuff

In reply to The Referee (msg # 202):

Don't worry about the game boss.  Just stay rested and healthy with the added work stress.
Theodore Balakov
player1, 76 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sat 19 Oct 2019
at 13:23
  • msg #204

Re: 9100 - OOC Discussion - IRL Stuff

Don't worry too much about us, we can talk among ourselves a bit too.
Levi Stensgaard
player6, 21 posts
6A6CB6
Youthful egg-head
Sat 19 Oct 2019
at 14:39
  • msg #205

Re: 9100 - OOC Discussion - IRL Stuff

In reply to Theodore Balakov (msg # 204):

You want us to socialise in the game and actual do things other than rolling dice and killing things?? C'mon, I started playing RPGs to avoid having to socialise with people!!

Hang on while I roll these dice. Ah that's OK, just passed my personal social roll and I should be OK. Bring on the smalltalk!!

*grin*
Theodore Balakov
player1, 78 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sat 19 Oct 2019
at 14:43
  • msg #206

Re: 9100 - OOC Discussion - IRL Stuff

I'm in seven Traveller games on rpol, been so for about a year, not quite. Never have I fought in battle in all that time, it's ALL been role playing.
The Referee
GM, 158 posts
Just the Ghost
in The Machine
Sat 19 Oct 2019
at 21:27
  • msg #207

Re: 9100 - OOC Discussion - IRL Stuff

Moved from 9900 - Personnel Roster WRT the departure of Dame Belit Ilani:

Theodore Balakov:
Sorry to hear that, it would have been quite interesting.


This was my mistake.  I meant to make 9900 a Notice and Closed Thread.  Sorry, Theodore.
This message was last edited by the GM at 21:28, Sat 19 Oct 2019.
Theodore Balakov
player1, 82 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Mon 21 Oct 2019
at 16:48
  • msg #208

Re: 9100 - OOC Discussion - IRL Stuff

;-) No problem, you're the boss! Ship's jobs.

Teddy - Medic, Steward
Harry - Turret Gunner, Ship's Boat pilot, ?
Tanja - Engineering?
Dawn - Marine
Stout - Comms/sensors? ;-)
Marc - Marine
Levi -
Karia -
Anton -
Leon - Pilot,?


Several will be 'marines'/security as well.
This message was last edited by the player at 18:22, Mon 21 Oct 2019.
Levi Stensgaard
player6, 22 posts
6A6CB6
Youthful egg-head
Mon 21 Oct 2019
at 19:48
  • msg #209

Re: 9100 - OOC Discussion - IRL Stuff

Theodore Balakov:
Ship's jobs.

Teddy - Medic, Steward
Harry - Turret Gunner, Ship's Boat pilot, ?
Tanja - Engineering / Maintenance
Dawn - Marine
Stout - Comms/sensors? ;-)
Marc - Marine
Levi - Engineering
Karia -
Anton -
Leon - Pilot,?

Several will be 'marines'/security as well.

Dawn Hunter
player3, 71 posts
UPP: 6A6975
Ex Army Sniper
Tue 22 Oct 2019
at 01:03
  • msg #210

Re: 9100 - OOC Discussion - IRL Stuff

From Karia's mention of Astrogation in her Cast List description, I imagine she will be the Navigator. Dawn and Stout look OK there.
Marc (Blackie) DuQuesne
player7, 58 posts
Former Imperial Marine
BCA977
Tue 22 Oct 2019
at 03:27
  • msg #211

Re: 9100 - OOC Discussion - IRL Stuff

Blackie (Marc) will definitely serve as a marine (ship's troops...).  I must say that it would be worth your life (in game...) to refer to Dawn as a 'marine'...  :)  Blackie will get a chuckle out of that.
Leon Drake
player4, 25 posts
6A7995
Scout, Pilot, Explorer
Tue 22 Oct 2019
at 10:03
  • msg #212

Re: 9100 - OOC Discussion - IRL Stuff

Leon Pilot and Gunnery (spinal)
Levi Stensgaard
player6, 23 posts
6A6CB6
Youthful egg-head
Tue 22 Oct 2019
at 11:22
  • msg #213

Re: 9100 - OOC Discussion - IRL Stuff

In reply to Leon Drake (msg # 212):

So we're at...

Theodore Balakov:
Ship's jobs.

Teddy - Medic, Steward
Harry - Turret Gunner, Ship's Boat pilot, ?
Tanja - Engineering / Maintenance
Dawn - NOT A MARINE
Stout - Comms/sensors? ;-)
Marc - Marine
Levi - Engineering
Karia - Navigator
Anton -
Leon - Pilot, Gunner (Spinal)


Just Anton to go now...
Theodore Balakov
player1, 83 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Tue 22 Oct 2019
at 12:21
  • msg #214

Re: 9100 - OOC Discussion - IRL Stuff

She's a marine now! ;-)
Harry McStubbin
player1, 78 posts
UPP: 894C76
Lt. Navy, resigned
Tue 22 Oct 2019
at 13:23
  • msg #215

Re: 9100 - OOC Discussion - IRL Stuff

Marc (Blackie) DuQuesne:
Blackie (Marc) will definitely serve as a marine (ship's troops...).  I must say that it would be worth your life (in game...) to refer to Dawn as a 'marine'...  :)  Blackie will get a chuckle out of that.



GO ARMY!
Dawn Hunter
player3, 72 posts
UPP: 6A6975
Ex Army Sniper
Tue 22 Oct 2019
at 13:54
  • msg #216

Re: 9100 - OOC Discussion - IRL Stuff

Shipboard Armed Support?
Nice acronym...
Theodore Balakov
player1, 84 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Tue 22 Oct 2019
at 13:57
  • msg #217

Re: 9100 - OOC Discussion - IRL Stuff

SAS, I'd say so! :-D
Dawn Hunter
player3, 73 posts
UPP: 6A6975
Ex Army Sniper
Wed 23 Oct 2019
at 01:06
  • msg #218

Re: 9100 - OOC Discussion - IRL Stuff

Harry McStubbin:
What IS the MV Empress Katerina? A trader? A cruiser?

From Adventure the First Msg#1:
Amundson, in his numerous advertisements all over the capital, claimed he had a way of knowing where the Allamu might lay in space, and a plan to recover it.  He had at his disposal an old Empress Marava class Far Trader, the Empress Katerina.
This message was last edited by the player at 01:07, Wed 23 Oct 2019.
Marc (Blackie) DuQuesne
player7, 60 posts
Former Imperial Marine
BCA977
Wed 23 Oct 2019
at 04:24
  • msg #219

Re: 9100 - OOC Discussion - IRL Stuff

Harry McStubbin:
GO ARMY!


Go Navy, beat Army!  :)
Theodore Balakov
player1, 85 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 23 Oct 2019
at 12:20
  • msg #220

Re: 9100 - OOC Discussion - IRL Stuff

Dawn Hunter:
Harry McStubbin:
What IS the MV Empress Katerina? A trader? A cruiser?

From Adventure the First Msg#1:
Amundson, in his numerous advertisements all over the capital, claimed he had a way of knowing where the Allamu might lay in space, and a plan to recover it.  He had at his disposal an old Empress Marava class Far Trader, the Empress Katerina.


Thanks, I thought I read that, but couldn't find it when looking back. Guess I didn't look in the first post!
Marc (Blackie) DuQuesne
player7, 61 posts
Former Imperial Marine
BCA977
Thu 24 Oct 2019
at 03:54
  • msg #221

Re: 9100 - OOC Discussion - IRL Stuff

I think they call it the 'puking dog' based on the way it looks...
Levi Stensgaard
player6, 25 posts
6A6CB6
Youthful egg-head
Thu 24 Oct 2019
at 14:35
  • msg #222

Re: 9100 - OOC Discussion - IRL Stuff

Looking at those stats - Crew of 3 plus 2 gunners...

How many of us are there??
Theodore Balakov
player1, 86 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 24 Oct 2019
at 15:29
  • msg #223

Re: 9100 - OOC Discussion - IRL Stuff

10 at the moment, but likely fewer as a few will probably leave. We have to crew the Allamu too though.
This message was last edited by the player at 15:30, Thu 24 Oct 2019.
Levi Stensgaard
player6, 26 posts
6A6CB6
Youthful egg-head
Thu 24 Oct 2019
at 15:33
  • msg #224

Re: 9100 - OOC Discussion - IRL Stuff

In reply to Theodore Balakov (msg # 223):

It’s going to be cosy till we get thee then...
Harry McStubbin
player1, 81 posts
UPP: 894C76
Lt. Navy, resigned
Thu 24 Oct 2019
at 15:36
  • msg #225

Re: 9100 - OOC Discussion - IRL Stuff

We'll be doubled up if need be.
Dawn Hunter
player3, 74 posts
UPP: 6A6975
Ex Army Sniper
Thu 24 Oct 2019
at 16:13
  • msg #226

Re: 9100 - OOC Discussion - IRL Stuff

The specs I'm reading say 10 staterooms, 3 crew, 7 passengers. Since presumably we're not carrying passengers on this mission, there should be no problems with accommodation.
Theodore Balakov
player1, 87 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 24 Oct 2019
at 16:17
  • msg #227

Re: 9100 - OOC Discussion - IRL Stuff

Too bad! ;-) One for one, Amundson and his guy are 11 and 12, he got anyone else?
Levi Stensgaard
player6, 27 posts
6A6CB6
Youthful egg-head
Thu 24 Oct 2019
at 17:03
  • msg #228

Re: 9100 - OOC Discussion - IRL Stuff

Just reading the specs on the sidebar.

4-5 crew, 4 low berths.

In the description it seems to give more. Says 10 (3 for crew 7 for passengers), but then later says 1 large for captain, 2 for crew, 1 stateroom and 6 for passengers.

Plus 4 low berths.
Fatboy Stout
player3, 22 posts
UPP: 534AA4
ICT Expert, Foodie.
Thu 24 Oct 2019
at 18:05
  • msg #229

Re: 9100 - OOC Discussion - IRL Stuff

No doubt the Ref will give us a definitive answer on the accommodation. I have a feeling it will all work out. These things usually do... ;)
Theodore Balakov
player1, 88 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 24 Oct 2019
at 18:11
  • msg #230

Re: 9100 - OOC Discussion - IRL Stuff

A few can double up until we find the Allamu.
Marc (Blackie) DuQuesne
player7, 62 posts
Former Imperial Marine
BCA977
Fri 25 Oct 2019
at 05:15
  • msg #231

Re: 9100 - OOC Discussion - IRL Stuff

We can certainly hang a few hammocks in the engine rooms! :)
The Referee
GM, 164 posts
Just the Ghost
in The Machine
Fri 25 Oct 2019
at 05:21
  • msg #232

Re: 9100 - OOC Discussion - IRL Stuff

Empress Katerina started life as an Empress Marava-Class Far Trader, but she's evolved somewhat beyond that.  Never fear - there is room enough for all aboard.  Someone asked the question IC as to how many crew besides all of you?  Lemme answer that before I go to bed.
Dawn Hunter
player3, 76 posts
UPP: 6A6975
Ex Army Sniper
Fri 25 Oct 2019
at 06:27
  • msg #233

Re: 9100 - OOC Discussion - IRL Stuff

Sounds like some of the cargo space has been converted. We'll see soon enough.
The Referee
GM, 166 posts
Just the Ghost
in The Machine
Sat 26 Oct 2019
at 20:29
  • msg #234

Re: 9100 - OOC Discussion - IRL Stuff

Dawn Hunter:
Sounds like some of the cargo space has been converted. We'll see soon enough.

Bingo.

The Empress Marava design puts the passenger staterooms, fuel tankage and power plant on the upper level, with the bridge, drives, and a single-occupancy stateroom (next to the computer room) on the lower level.  The simplest way to expand the crew capacity was to install a modular 12-person crew module in the forward end of the hold. There's another modular unit, with about three meters open space between them, fitted to the aft bulkhead of the hold.  More about that unit later, though.

I'm getting ready for work tonight.  Will post again on Sunday evening.

Marc (Blackie) DuQuesne
player7, 63 posts
Former Imperial Marine
BCA977
Sun 27 Oct 2019
at 03:41
  • msg #235

Re: 9100 - OOC Discussion - IRL Stuff

In reply to The Referee (msg # 234):

Go modular!
Leon Drake
player4, 26 posts
6A7995
Scout, Pilot, Explorer
Sun 27 Oct 2019
at 20:56
  • msg #236

Re: 9100 - OOC Discussion - IRL Stuff

In reply to Marc (Blackie) DuQuesne (msg # 235):

Apologies. I'm away on holiday this week and won't be able to post much. Assume Leon is getting settled in and doing whatever makes sense for him to be doing. I'll try to post if I get the chance.
The Referee
GM, 167 posts
Just the Ghost
in The Machine
Mon 28 Oct 2019
at 06:58
  • msg #237

Re: 9100 - OOC Discussion - IRL Stuff

No worries.  We should be at the burn line shortly, and space travel, as you know, is one week of boredom punctuated at each end by a few hours of utter chaos.

By the way, I did find the deck plans in Supplement Seven.  Why is it that publishers think they have to use "blank space" in a deck plan to overlay some decorative inset that could have been placed elsewhere just as well?  I see an Inkscape session in my future...

This message was last edited by the GM at 07:00, Mon 28 Oct 2019.
Dawn Hunter
player3, 77 posts
UPP: 6A6975
Ex Army Sniper
Mon 28 Oct 2019
at 10:11
  • msg #238

Re: 9100 - OOC Discussion - IRL Stuff

In reply to The Referee (msg # 237):

Heh, I know what you mean. I use MSPaint for the same purpose.
The Referee
GM, 169 posts
Just the Ghost
in The Machine
Tue 29 Oct 2019
at 16:52
  • msg #239

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

I have removed topics 8800 and 8810 (Chara-dev for Belit Ilani and Duane Hicks) from this game.  The player who played these has long since withdrawn from this game, and shows no sign of reconsideration.  I wish that player well.

I've scanned my layout, and realized that the plan squares on the deck are 1.5 meters instead of one meter.  Rooms just got larger!  4.5 meters on a side is almost 15 feet!  That's a bit more livable.
Marc (Blackie) DuQuesne
player7, 64 posts
Former Imperial Marine
BCA977
Wed 30 Oct 2019
at 03:42
  • msg #240

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

4.5m is a luxury!

I recall the junior officer bunk room on my cruiser back in the day and a 15' square would be nice!
Marc (Blackie) DuQuesne
player7, 67 posts
Former Imperial Marine
BCA977
Fri 1 Nov 2019
at 03:56
  • msg #241

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Loving the naval and marine jargon!
Marc (Blackie) DuQuesne
player7, 69 posts
Former Imperial Marine
BCA977
Tue 5 Nov 2019
at 05:54
  • msg #242

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

A nice shot of a vacc suit.  This was done by a classic artist and a good friend long gone.



The Referee
GM, 175 posts
Just the Ghost
in The Machine
Tue 5 Nov 2019
at 08:11
  • msg #243

Re: 9100 - OOC Discussion - Artwork

That looks a lot like Steve Gallaci's style!  Very nice!

(For more of Mr, Gallaci's work, check out the comics Albedo and BeatrixAlbedo even has its own RPG.)
Marc (Blackie) DuQuesne
player7, 70 posts
Former Imperial Marine
BCA977
Tue 5 Nov 2019
at 21:42
  • msg #244

Re: 9100 - OOC Discussion - Artwork

In reply to The Referee (msg # 243):

This was done by Bryan Gibson.  He did a lot of work on the classic traveller era and into MegaTraveller.

Gallaci's stuff is all great.
Theodore Balakov
player1, 96 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 6 Nov 2019
at 12:26
  • msg #245

Re: 9100 - OOC Discussion - Artwork

Stout's stateroom is right behind the bridge.
Fatboy Stout
player3, 25 posts
UPP: 534AA4
ICT Expert, Foodie.
Thu 7 Nov 2019
at 07:07
  • msg #246

Re: 9100 - OOC Discussion - Artwork

In reply to Theodore Balakov (msg # 245):

Thanks, I knew where my stateroom was, I just wasn't sure if it qualified as a safe area, according to the Bosun's description:

quote:
Balakov and Stout are at loose ends.  If you don't suit up, please remain in a pressure-tight area until we make jump.


Maybe we should hang out together? If you want to watch the computer displays, I'm sure Stout can patch in a link to one of the bow cameras to see where we're going. Not that there'll be much to see once we lift - just black and more black, I suppose. Star Trek's 'drifting stars' don't happen in real life. :)

Maybe a link to a stern camera to watch the planet recede? I'm sure Teddy's enough of a sea-dog not to get the jitters over that? Stout's more likely to balk at that, not being a spacer.
Theodore Balakov
player1, 97 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 7 Nov 2019
at 13:03
  • msg #247

Re: 9100 - OOC Discussion - Artwork

quote:
Blackie gives Dawn's suit a quick check and then shows a thumbs up.  "All good."  He strapped in and made sure his weapons were safed.

As they settled in he called to Stout.  "You'd best stay in your stateroom with the rescue bubble handy.  This part of the ship is as pressure tight as any other."




It was in reply to Blackie, he missed the post telling where Stout was to be. Sorry for the confusion.
Fatboy Stout
player3, 26 posts
UPP: 534AA4
ICT Expert, Foodie.
Thu 7 Nov 2019
at 13:42
  • msg #248

Re: 9100 - OOC Discussion - Artwork

No worries.

The offer still stands, though. Since Teddy and Stout are the only ones without a current assignment, they might as well be together - unless you have things to do, of course. :)
Theodore Balakov
player1, 98 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 7 Nov 2019
at 13:45
  • msg #249

Re: 9100 - OOC Discussion - Artwork

True, Teddy will hang with Stout and learn computers!
Marc (Blackie) DuQuesne
player7, 72 posts
Former Imperial Marine
BCA977
Fri 8 Nov 2019
at 05:23
  • msg #250

Re: 9100 - OOC Discussion - Artwork

Sorry for the confusion!

Stout and Teddy could hang in the common room with the rest of us.
Fatboy Stout
player3, 27 posts
UPP: 534AA4
ICT Expert, Foodie.
Fri 8 Nov 2019
at 15:07
  • msg #251

Re: 9100 - OOC Discussion - Artwork

Hmm, I thought the common room wasn't a 'safe zone', hence the need for its occupants to suit up? I'm just guessing, though. No doubt the GM will put us right when he gets more quantities of 'copious free time'. :)
The Referee
GM, 176 posts
Just the Ghost
in The Machine
Sat 9 Nov 2019
at 03:01
  • msg #252

Re: 9100 - OOC Discussion - Artwork

So sorry to see this discussion so late. Bad last few days at work.  Stupidity is starting to outstrip hydrogen as the most common element in the universe.

Any compartment with an Iris Door or a hatch leading into it may be considered as a pressure-tight compartment.

Stout's stateroom certainly qualifies, as do all the modular crew quarters rooms.  Even though it does not have an Iris Door, Stout's Room, the Computer Room, and the Bridge form a pressure-tight area along with the upper level Reception/Common Area.

The common area on the upper deck is part of the Passenger Deck, which is pressure tight with the ship at Condition One, since it is bounded by a floor hatch, an Iris Door leading to the Air/Raft Bay, and the elevator (whose outer doors and car are pressure tight).

One of the reasons the crew modules were located in the Hold is that it is behind double isolations:  Port and starboard cargo locks and personnel locks and pressure-tight passageways.  It's actually one of the safer places on this ship while in combat.
Fatboy Stout
player3, 28 posts
UPP: 534AA4
ICT Expert, Foodie.
Sat 9 Nov 2019
at 14:01
  • msg #253

Re: 9100 - OOC Discussion - Artwork

In which case, I can't see any part of the ship that is not a pressure-tight compartment - except perhaps the fuel scoop bays, and nobody in their right mind would sit in there without a suit.

So yeah, I think we can all stick together in the cargo bay common area. :)
The Referee
GM, 177 posts
Just the Ghost
in The Machine
Sun 10 Nov 2019
at 00:52
  • msg #254

Re: 9100 - OOC Discussion - Artwork

Yeah, you're right.  Some areas are behind double locks (like the hold), but Empress Marava was actually a well thought out design.

I've had a day's rest today and I'm still tired.  Will pick things back up tomorrow.  Hope everyone will continue in patience until then.
Fatboy Stout
player3, 29 posts
UPP: 534AA4
ICT Expert, Foodie.
Sun 10 Nov 2019
at 06:39
  • msg #255

Re: 9100 - OOC Discussion - Artwork

Yep, I've seen a lot that are NOT well thought out - lack of hatches, hatches in the wrong places, passenger areas adjacent to the bridge/computer/turrets, and other such security issues...

However, even the best of them usually suffer from 'rocket mentality' with the drives crammed in the tail. Plays havoc with fuel-dipping operations, I imagine...
The Referee
GM, 178 posts
Just the Ghost
in The Machine
Sun 10 Nov 2019
at 07:25
  • msg #256

Re: 9100 - OOC Discussion - Artwork

Fatboy Stout:
Yep, I've seen a lot that are NOT well thought out - lack of hatches, hatches in the wrong places, passenger areas adjacent to the bridge/computer/turrets, and other such security issues...

However, even the best of them usually suffer from 'rocket mentality' with the drives crammed in the tail. Plays havoc with fuel-dipping operations, I imagine...

There are only so many configurations for a ship of a given size.  Having Jump engines in the stern might not be too bad.  Maneuver (or RCS) drives in the stern are needed for forward thrust and attitude control.  I can just imagine a fuel skimming run would make a tangential pass with the engines cut, firing thrusters at the end of the pass once clear of the gas giant's atmosphere, then continuing orbit and lining up for another pass.

I have seen a lot of deck plan layouts that just don't make the grade, though.

Off to bed.  I'll see you folks again tomorrow.
Theodore Balakov
player1, 100 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sun 10 Nov 2019
at 20:12
  • msg #257

Re: 9100 - OOC Discussion - Artwork

Looking good, everyone is checking in. As long as we keep posting we'll do good I think!
The Referee
GM, 180 posts
Just the Ghost
in The Machine
Tue 12 Nov 2019
at 16:39
  • msg #258

Re: 9100 - OOC Discussion - Artwork

I will be putting together a watch bill for the rest of the journey, basically a list of things like:

Port Gun Turret
Starboard Gun Turret
Missile & Fire Control

Helmsman
Lee Helmsman
Navigator

Medic

Engineering Roving Watch
Power Plant Operator
Electrical Plant Operator
Damage Control Specialist

Security Specialist

Actually, I think that might cover it.  If you want your character(s) to stand a watch, line up, sign up, and re-enlist today! (Well, not actually...)

Most of these will be training positions.  If you haven't noticed by now, it's my intent to train you folks and intensify your skill sets on these first missions.  By the time we reach Menorb, most of you will have seen a rise in one or more skills or characteristics, depending on your training path.

I realize this is an unconventional approach.  Does anyone have any objections, questions, or suggestions?  (If we get into rules and game mechanics, there is a topic for that:  9400 - Rules Discussion.)
Fatboy Stout
player3, 30 posts
UPP: 534AA4
ICT Expert, Foodie.
Wed 13 Nov 2019
at 04:37
  • msg #259

Re: 9100 - OOC Discussion - Artwork

Suits me. :)

No question for Dawn - Gunnery and close quarters combat are where her head's at.

Stout I'm not so sure about. Book2 has a comprehensive section about computers, but it never states  which of the crew positions operates the computer. They all seem to use it to some extent, and then perhaps whoever has the highest skill reprograms it - but there is no Computer Officer position to train for in Traveller, at least, not on the smaller ships.

The guy isn't interested in weapons and combat, or starships, for that matter. He's a researcher and computer geek. Electrical Systems is perhaps the best option. If he could learn Streetwise, that might help his research, but I'm not sure that Streetwise lends itself to tutorials.

Security Specialist might be useful for both of them, in different ways. She could learn better ways to kick ass, he could learn how to make a ship more (or less) secure.
Marc (Blackie) DuQuesne
player7, 74 posts
Former Imperial Marine
BCA977
Wed 13 Nov 2019
at 05:26
  • msg #260

Re: 9100 - OOC Discussion - Artwork

Works for me as well.  Blackie can stand watch as a security specialist.

I think he'll train on gun combat and close combat during the trip.
Levi Stensgaard
player6, 31 posts
6A6CB6
Youthful egg-head
Fri 15 Nov 2019
at 13:57
  • msg #261

Re: 9100 - OOC Discussion - Artwork

Levi would be happy with the following:

The Referee:
Engineering Roving Watch
Power Plant Operator
Electrical Plant Operator
Damage Control Specialist


Tanja would like the following, now she's experiencing navigation.

The Referee:
Helmsman
Lee Helmsman
Navigator

Engineering Roving Watch
Power Plant Operator
Electrical Plant Operator
Damage Control Specialist

The Referee
GM, 181 posts
Just the Ghost
in The Machine
Sat 16 Nov 2019
at 23:59
  • msg #262

Re: 9100 - OOC Discussion - Artwork

Well, I just got called in to work - a colleague took ill (102 deg. F fever) and cannot stand the watch tonight.  Gonna be a long one.  See you all on Sunday late.
Harry McStubbin
player1, 91 posts
UPP: 894C76
Lt. Navy, resigned
Sun 17 Nov 2019
at 13:26
  • msg #263

Re: 9100 - OOC Discussion - Artwork

:-( Sorry to hear it. Nice pay check though! :-)
Marc (Blackie) DuQuesne
player7, 75 posts
Former Imperial Marine
BCA977
Mon 18 Nov 2019
at 04:37
  • msg #264

Re: 9100 - OOC Discussion - Artwork

Hang tough boss!
Dawn Hunter
player3, 84 posts
UPP: 6A6975
Ex Army Sniper
Tue 19 Nov 2019
at 04:25
  • msg #265

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Just done some obsessive gearheading again.
I assume the rail gun is largely intended for atmospheric work - ground-attack mode.

If it has the same Mach 4.4 muzzle velocity as the Gauss Rifle, and a target, such as the Taipan, is 10,000km away, the round will have a flight time of around 2 minutes. And if the target Auto-Evades by more than about 10 metres (three decks) in that two minutes, the round will miss.

Missiles have the advantage of homing warheads and lasers have the advantage of effectively zero flight time, but a rail gun, presumably having neither, is going to be a poor weapon in deep space.

Unless, of course, the rounds do have homing devices and variable ballistics. That should be do-able in Traveller. Probably nothing to see here, after all. Move along. :)
The Referee
GM, 184 posts
Just the Ghost
in The Machine
Tue 19 Nov 2019
at 07:45
  • msg #266

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

In reply to Dawn Hunter (msg # 265):

You might be surprised by these here railguns... (all I will say for now).
Dawn Hunter
player3, 85 posts
UPP: 6A6975
Ex Army Sniper
Tue 19 Nov 2019
at 11:29
  • msg #267

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Then I look forward to improving my education about them. :)
Marc (Blackie) DuQuesne
player7, 76 posts
Former Imperial Marine
BCA977
Wed 20 Nov 2019
at 03:48
  • msg #268

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

It would be all about firing a spread of projectiles into the likely path of the dodge.

And I like the manual back-ups for the critical systems; when Virus comes we will be less likely to be vented to vacuum or squashed by grav pong. :)
This message was last edited by the player at 03:50, Wed 20 Nov 2019.
Dawn Hunter
player3, 86 posts
UPP: 6A6975
Ex Army Sniper
Wed 20 Nov 2019
at 04:22
  • msg #269

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Pah! Virus! <hawk, spit> This is Classic Traveller. We don't want any of that New Age, New Era shenanigans here, thank you very much!
;)
Marc (Blackie) DuQuesne
player7, 78 posts
Former Imperial Marine
BCA977
Wed 20 Nov 2019
at 06:14
  • msg #270

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Who doesn't love a pack of homicidal AI systems bringing death and destruction across the galaxy?  :)

Keep the Flame!
Levi Stensgaard
player6, 32 posts
6A6CB6
Youthful egg-head
Wed 20 Nov 2019
at 12:33
  • msg #271

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Am such a TNE fan. Some of my best games were (some using GURPs) in the TNE setting without us knowing, way back before GURPs Traveller was a thing.

Love the idea of technology turning against the users. But then I'm a massive post-apoc fan anyway.
The Referee
GM, 186 posts
Just the Ghost
in The Machine
Sun 24 Nov 2019
at 19:31
  • msg #272

Re: 9100 - OOC Discussion - Not Well

Hi, Folks,

I do intend to post some more before Monday, but I feel like I've swallowed a boiler.  Don't know what's up - maybe I've caught what made my colleague sick and it is having its way with me.  Don't wanna play TMI, but I feel like utter drek.

Our next scene is, of course, the jump to Hefry.  I will likely cut straight to the exit from jump with a narrative.
Harry McStubbin
player1, 94 posts
UPP: 894C76
Lt. Navy, resigned
Mon 25 Nov 2019
at 19:45
  • msg #273

Re: 9100 - OOC Discussion - Not Well

Take care of yourself!
Marc (Blackie) DuQuesne
player7, 79 posts
Former Imperial Marine
BCA977
Tue 26 Nov 2019
at 07:38
  • msg #274

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Levi Stensgaard:
Am such a TNE fan. Some of my best games were (some using GURPs) in the TNE setting without us knowing, way back before GURPs Traveller was a thing.

Love the idea of technology turning against the users. But then I'm a massive post-apoc fan anyway.



I greatly enjoyed the Hard Times setting and then the hard scrabble but heroic RC setting in TNE.  Virus added a nasty bad guy but was always more part of the flavor than a defining part of the setting.  Of course how cool is a setting sourcebook called 'Vampire Fleets'? :)

TNE was very post-apoc but at least in the RC setting and certainly in the Regency setting, it wasn't totally bombed out.  You at least had some islands of civilization.
Levi Stensgaard
player6, 33 posts
6A6CB6
Youthful egg-head
Tue 26 Nov 2019
at 08:25
  • msg #275

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Agreed - but that's what I liked. The RC needed to expand and gather relics and technology, but that brought them into conflict in the wilds. Head out into danger with a safe haven to return to. But even then that safe haven was always under threat

Virus was always a massive threat that was used sparingly. Always in the shadows, lurking, but rarely encountered. Meant anytime a vampire ship entered the system it caused concern amongst the players - and the times we visited boneworlds or virus controlled worlds added flavour and depth. Never knew what to expect or how it would go.

Vampire Fleets was an interesting book. Enjoyed the campaign there too tho not sure how much was our GM and how much was pre-written.
Harry McStubbin
player1, 95 posts
UPP: 894C76
Lt. Navy, resigned
Wed 27 Nov 2019
at 16:29
  • msg #276

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Never read any TNE source books. Sounds interesting though.
Harry McStubbin
player1, 96 posts
UPP: 894C76
Lt. Navy, resigned
Wed 27 Nov 2019
at 21:54
  • msg #277

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

Also Theodore, same player - If anyone is interested, I'll be here all day tomorrow too. I'm at my computer 10-12 hours a day 365 days a year if you feel like posting and getting a reply ;-)
Marc (Blackie) DuQuesne
player7, 80 posts
Former Imperial Marine
BCA977
Thu 28 Nov 2019
at 01:10
  • msg #278

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

In reply to Levi Stensgaard (msg # 275):

Visiting the Wilds always felt like a trip to a haunted house as you never knew what you would find or what surprises were lurking.

Virus definitely was the lurking boogeyman.  The small scale of the RC meant that even a 500 dton ship was a priceless asset or a dangerous foe.

I loved the shoestring nature of the RC ships, equipment and operations which really gave a huge scope for the players.  Then of course there was the internal politics of the RC with the split between Oriflamme and Aubaine.  And the later developing conflicts with some of the nearby TED polities.

Did you guys ever play post-Sandman with the friendly AI Virus entities?  That would have been fun... :)

And who can forget the Rhylanor Institute of Technology better know as the Robot Institute of Terror when their work on Virus came to light... :)
The Referee
GM, 188 posts
Just the Ghost
in The Machine
Thu 28 Nov 2019
at 07:36
  • msg #279

Re: 9100 - OOC Discussion - Once Again Among the Living

Wow... what a long strange trip it's been.  Folks, I'm sorry I've been away for the last few days sick, but it couldn't be helped.  I'm so thankful that it seems to be over for now.

Speaking of thankfulness, I want to wish you all a happy day of Thanksgiving today, whatever it might be that you personally are thankful for.  I will, of course, be at work during this holiday, but will pick back up with IC posts late this evening after what promises to be a truly narcolepsy-inducing dinner.

Thank you all for being so patient, and for carrying on in my absence.
This message was last edited by the GM at 07:39, Thu 28 Nov 2019.
Harry McStubbin
player1, 97 posts
UPP: 894C76
Lt. Navy, resigned
Thu 28 Nov 2019
at 13:21
  • msg #280

Re: 9100 - OOC Discussion - Once Again Among the Living

Thanks Horus, we're here.
Levi Stensgaard
player6, 34 posts
6A6CB6
Youthful egg-head
Thu 28 Nov 2019
at 13:56
  • msg #281

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

In reply to Marc (Blackie) DuQuesne (msg # 278):

Yeah - we did 2 post Sandman, one as RC and one as a crew from the wilds that escaped in a virus infected ship. Loved it - a ship with a toddler's view on life, very quick to get upset and throw a huff made worse by none of the crew having any skill to navigate or pilot without the AI's help...
Marc (Blackie) DuQuesne
player7, 81 posts
Former Imperial Marine
BCA977
Sat 30 Nov 2019
at 03:44
  • msg #282

Re: 9100 - OOC Discussion - Cleanup and Deck Plan

A post-Sandman game would have been fun.  I don't recall if there were any 'official' adventures set with a friendly Virus other than Vampire Fleets itself.
The Referee
GM, 195 posts
Just the Ghost
in The Machine
Tue 3 Dec 2019
at 07:11
  • msg #283

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Hello, Everyone.

One of the pages I put together for this thingy is 0200 - Jump Table.  If your character's chara-dev is missing from this table of links, please drop me a PM and I will add you.

I've just realized I hadn't yet added a link for Tanja Skorskald's chara-dev.  That has been corrected. Sorry I'm so late!

One of the reasons I built this table, especially with using the new responsive site, is that my games tend to get into two pages of topics rather quickly, and everything gets jumbled up order-wise.  The jump table makes stuff easier to find faster.
This message was last updated by the GM at 07:12, Tue 03 Dec 2019.
Marc (Blackie) DuQuesne
player7, 84 posts
Former Imperial Marine
BCA977
Mon 9 Dec 2019
at 06:14
  • msg #284

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Can we have some weapons training on the list also?  I think there was some discussion of such.
Dawn Hunter
player3, 88 posts
UPP: 6A6975
Ex Army Sniper
Tue 10 Dec 2019
at 15:12
  • msg #285

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Hi folks, Sorry, last week has been pretty hectic, and this week is looking similar.

After that, I'm away on Xmas hols for three weeks, so I doubt if you'll see much of me before January. First week back is usually a grind, too.

I'll drop in when I can, but it'll be sporadic. Puppet my characters as required while I'm away.
Theodore Balakov
player1, 110 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Tue 10 Dec 2019
at 18:16
  • msg #286

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Be safe over the Christmas season everyone! I'll be here everyday as long as someone posts.
The Referee
GM, 198 posts
Just the Ghost
in The Machine
Sat 14 Dec 2019
at 06:44
  • msg #287

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Marc (Blackie) DuQuesne:
Can we have some weapons training on the list also?  I think there was some discussion of such.

Yup.  Plenty of time between now and your destination.
Marc (Blackie) DuQuesne
player7, 85 posts
Former Imperial Marine
BCA977
Sun 15 Dec 2019
at 04:39
  • msg #288

Re: 9100 - OOC Discussion re:  0200 - Jump Table

The Referee:
Marc (Blackie) DuQuesne:
Can we have some weapons training on the list also?  I think there was some discussion of such.

Yup.  Plenty of time between now and your destination.


Thanks!
The Referee
GM, 199 posts
Just the Ghost
in The Machine
Sun 15 Dec 2019
at 07:18
  • msg #289

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Dawn Hunter:
I'll drop in when I can, but it'll be sporadic. Puppet my characters as required while I'm away.


No worries.  The run up to the holidays has been crazy for me, too.
The Referee
GM, 202 posts
Just the Ghost
in The Machine
Mon 16 Dec 2019
at 16:50
  • msg #290

Re: 9100 - OOC Discussion re:  Training While Enroute

I see some have opted for private lines in 4100 - Adventure the First instead of private messages.  I suppose I can work either way.  I had hoped not to clutter the adventure topic with all these learning attempts.

I should probably let everyone in on what's going on.  Yeah, it's House-Rule Time with Uncle Horus.

TRAINING WHILE ENROUTE

As you train, you will make attempts to progress in the form of task throws.  If you fail your first attempt, your difficulty for the next is reduced by one.  Example:  someone who failed PT at a difficulty of 7+ on the first go-round will face a difficulty of 6+ on their next attempt.  The lowest difficulty allowed is a 3+.

Once you have achieved a success (and advanced a level), the difficulties will reset.  For instance, someone who succeeds against a difficulty of 6+ will face a 7+ on the next attempt (for the next level of skill).  (Reset is always to the base value I've established for the skill in question.)

In this way, if you keep trying to learn something, it gets easier when you fail.

Throwing an unmodified two (snake eyes - a fumble) will get you a counseling session with your instructor the first time it happens.  In the case of PT and other physically oriented skills, you may suffer a small injury that will keep you out of training for a week.  (A change of training path might prove useful while recovering.)

Throwing an unmodified twelve (boxcars) will net a bonus:  either the skill being taught will advance by two, or the skill advances by one and a related characteristic (STR, DEX, END, INT, or EDU) will advance by one.  (I'll post a firm list of which characteristics relate to which skills for this purpose sometime this week.  So far, no one has scored a set of boxcars or a fumble.)

It is the player's choice as to which of these happens (whether the skill goes up by two, or skill and characteristic advance by one).

It is my choice as to which related characteristic advances.

I'll cross-post this to 9400 - Rules Discussion, so talk it up there.
This message was last updated by the GM at 00:08, Mon 13 Jan 2020.
Theodore Balakov
player1, 116 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Fri 20 Dec 2019
at 15:59
  • msg #291

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Merry Christmas and Happy Hanukkah.
The Referee
GM, 207 posts
Just the Ghost
in The Machine
Mon 23 Dec 2019
at 06:34
  • msg #292

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Folks, I will still be around through the week after I get home from work to look in and take care of light housekeeping and such.  Please stay safe through the holidays, and have fun!

We will be coming out of jump space in the Hefry system this Tuesday, after which a day or two game-time to refuel, and off we go again.  Line up, sign up, and get you some more training.
Marc (Blackie) DuQuesne
player7, 90 posts
Former Imperial Marine
BCA977
Mon 23 Dec 2019
at 06:35
  • msg #293

Re: 9100 - OOC Discussion re:  0200 - Jump Table

We'll refuel at the high port?
The Referee
GM, 209 posts
Just the Ghost
in The Machine
Mon 23 Dec 2019
at 06:38
  • msg #294

Re: 9100 - OOC Discussion re:  0200 - Jump Table

In reply to Marc (Blackie) DuQuesne (msg # 293):

At this point, that would be telling...
Marc (Blackie) DuQuesne
player7, 91 posts
Former Imperial Marine
BCA977
Mon 23 Dec 2019
at 06:41
  • msg #295

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Unless Grandfather has returned and wiped out the entire system in a burst of anti-matter... :)
Harry McStubbin
player1, 108 posts
UPP: 894C76
Lt. Navy, resigned
Sun 5 Jan 2020
at 15:45
  • msg #296

Re: 9100 - OOC Discussion re:  0200 - Jump Table

hmmmmm. got slow here, too bad.
Levi Stensgaard
player6, 40 posts
6A6CB6
Youthful egg-head
Sun 5 Jan 2020
at 20:12
  • msg #297

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Xmas slowdown?? Should start picking up soon I hope
Theodore Balakov
player1, 119 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sun 5 Jan 2020
at 20:14
  • msg #298

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I hope. Looks like we may have lost 3 or 4 players!
This message was last edited by the player at 20:25, Sun 05 Jan 2020.
Levi Stensgaard
player6, 41 posts
6A6CB6
Youthful egg-head
Sun 5 Jan 2020
at 20:45
  • msg #299

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Players or characters??
Harry McStubbin
player1, 109 posts
UPP: 894C76
Lt. Navy, resigned
Sun 5 Jan 2020
at 21:14
  • msg #300

Re: 9100 - OOC Discussion re:  0200 - Jump Table

both.
Marc (Blackie) DuQuesne
player7, 95 posts
Former Imperial Marine
BCA977
Mon 6 Jan 2020
at 00:57
  • msg #301

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Ouch, that would be bad!
The Referee
GM, 213 posts
Just the Ghost
in The Machine
Mon 6 Jan 2020
at 06:08
  • msg #302

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Okay... yeah it looks like the Christmas & New Year holidays took a chunk out of all of us (it didn't help that I had to work through all of it).

Everybody sound off in this topic if you're still here and wanna play.  I've been holding off hoping the rest of the gang would come back up to speed and voltage, but maybe it's time to take stock and make future plans.

A quick look at the cast list shows most of you have still been posting right up to mid-December, and many of you are back from holiday and ready to go.

Anyone with questions, concerns, or feedback for me should feel free to post here or in PM, as suits your purposes best.
This message was last edited by the GM at 06:15, Mon 06 Jan 2020.
Levi Stensgaard
player6, 42 posts
6A6CB6
Youthful egg-head
Mon 6 Jan 2020
at 10:18
  • msg #303

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Levi and Tanja sounding off as requested.
Theodore Balakov
player1, 120 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Mon 6 Jan 2020
at 13:31
  • msg #304

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Dawn and Fatboy's player appears to be gone, Anton is gone, Leon and Karia might just be slow, but it has been awhile.
Levi Stensgaard
player6, 43 posts
6A6CB6
Youthful egg-head
Mon 6 Jan 2020
at 14:22
  • msg #305

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Didn't the GM agree to NPC Dawn due to temporary RL unavailability?? As for the others, who knows??
Harry McStubbin
player1, 110 posts
UPP: 894C76
Lt. Navy, resigned
Mon 6 Jan 2020
at 14:25
  • msg #306

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Ahhhhhh, I didn't catch that, hope he/she is back soon.
The Referee
GM, 215 posts
Just the Ghost
in The Machine
Mon 6 Jan 2020
at 15:12
  • msg #307

Re: 9100 - OOC Discussion re:  0200 - Jump Table

So far we have responses from Teddy and Harry, Levi and Tanja, and I don't expect Dawn and Fatboy to be back in the saddle just yet.  Let's let the rest answer up as they will, please.  After another few days, rmails will go out.

Part of this slowdown is my fault - I've been just slammed this holiday season with overtime and other responsibilities.  It hasn't left me time to think and plan much.
Marc (Blackie) DuQuesne
player7, 96 posts
Former Imperial Marine
BCA977
Tue 7 Jan 2020
at 05:04
  • msg #308

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I'm here.  Not much to post on ATM as we make our space travel but that's fine.
Theodore Balakov
player1, 122 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sun 19 Jan 2020
at 16:09
  • msg #309

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Is there a reason we have stopped?
The Referee
GM, 222 posts
Just the Ghost
in The Machine
Mon 20 Jan 2020
at 07:02
  • msg #310

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Theodore Balakov:
Is there a reason we have stopped?


Well, we're stopped in Hefry to take on fuel, water, and other provisions,and to refresh the jump drive before the next jump.

In OOC terms:  we have one who is still out after the holidays who I was hoping would be back.  Rmail time, I suppose.
Theodore Balakov
player1, 123 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 23 Jan 2020
at 17:47
  • msg #311

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Hmmmm we're dying, recruit new players and cut loose the chaff?
Levi Stensgaard
player6, 45 posts
6A7CB6
Youthful egg-head
Thu 23 Jan 2020
at 19:54
  • msg #312

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Theodore Balakov:
Hmmmm we're dying, recruit new players and cut loose the chaff?


We're not done yet (I hope)... We have enough to continue if we've lost one or two characters to RL.
Harry McStubbin
player1, 113 posts
UPP: 894C76
Lt. Navy, resigned
Thu 23 Jan 2020
at 19:55
  • msg #313

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Agreed!
Levi Stensgaard
player6, 46 posts
6A7CB6
Youthful egg-head
Thu 23 Jan 2020
at 20:14
  • msg #314

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Will admit that I haven't been posting as often as I could, but part of that is because it didn't look like anyone else was posting much either... So I was waiting for someone else to go first.

Really hope that nobody else was waiting for the same thing!!
Theodore Balakov
player1, 124 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 23 Jan 2020
at 20:18
  • msg #315

Re: 9100 - OOC Discussion re:  0200 - Jump Table

In reply to Levi Stensgaard (msg # 314):

Of course we were! ;-)
Marc (Blackie) DuQuesne
player7, 100 posts
Former Imperial Marine
BCA977
Fri 24 Jan 2020
at 06:21
  • msg #316

Re: 9100 - OOC Discussion re:  0200 - Jump Table

We have enough players to keep things rolling.
Theodore Balakov
player1, 125 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Fri 24 Jan 2020
at 13:24
  • msg #317

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Only if we post!
Marc (Blackie) DuQuesne
player7, 101 posts
Former Imperial Marine
BCA977
Sat 25 Jan 2020
at 03:35
  • msg #318

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I think we need to resolve the training and move forward.
Levi Stensgaard
player6, 48 posts
6A7CB6
Youthful egg-head
Sat 25 Jan 2020
at 07:51
  • msg #319

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Have finalised last of my training - need GM approval / confirmation then good to go.
The Referee
GM, 225 posts
Just the Ghost
in The Machine
Sat 25 Jan 2020
at 09:06
  • msg #320

Re: 9100 - OOC Discussion re:  0200 - Jump Table

And I'm here.  Let me take a look-see, and I'll get back up to speed.  I'll take care of GM stuff tonight, and we'll take off for our next destination shortly thereafter.
Theodore Balakov
player1, 126 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sat 25 Jan 2020
at 13:17
  • msg #321

Re: 9100 - OOC Discussion re:  0200 - Jump Table

good
Marc (Blackie) DuQuesne
player7, 102 posts
Former Imperial Marine
BCA977
Sun 26 Jan 2020
at 06:47
  • msg #322

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Ad Astra per Astra!
Marc (Blackie) DuQuesne
player7, 106 posts
Former Imperial Marine
BCA977
Mon 3 Feb 2020
at 04:39
  • msg #323

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Not sure if there will be much to do planetside.  We may just want to skip ahead to the next port of call.
Marc (Blackie) DuQuesne
player7, 107 posts
Former Imperial Marine
BCA977
Sun 9 Feb 2020
at 00:18
  • msg #324

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I would expect we'll want some guards to oversee the loading of provisions?
Levi Stensgaard
player6, 54 posts
6A7CB6
Youthful egg-head
Sun 9 Feb 2020
at 08:36
  • msg #325

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Are we just taking on provisions, or will we be refuelling as well?? Am sure the answer is yes to refuel - only if we don't we'll have to fuel scoop adding extra time to our stay
The Referee
GM, 237 posts
Just the Ghost
in The Machine
Mon 10 Feb 2020
at 09:18
  • msg #326

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Normally the only fuel available at this starport is unrefined...

In other news, I'll be a bit late with my post for yesterday (Sunday).  Suffered a kernel panic after an update - had to re-install Linux from a 2019 ISO and now my XFCE desktop doesn't want to work correctly.  I think I just (five minutes ago) got it stable enough I can cope for a while with KDE.

I will try to have more up in and out of character tomorrow evening when I come home from work.
Theodore Balakov
player1, 128 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 12 Feb 2020
at 13:40
  • msg #327

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Ahhh the Linux guru! I've been playing with Linux for 25 or 30 years, was never able to cope with it, I'm a Winblows guy, like it or not.
The Referee
GM, 239 posts
Just the Ghost
in The Machine
Thu 13 Feb 2020
at 06:49
  • msg #328

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Theodore Balakov:
Ahhh the Linux guru! I've been playing with Linux for 25 or 30 years, was never able to cope with it, I'm a Winblows guy, like it or not.

Depending on what you mean by "playing" you should give PCLinuxOS a whirl if you're still searching.  If not, get ready, because it's rumored the next version of Windows (you know, the one that shouldn't exist since Satya Nadella stated Windows 10 would be the last version of Windows, but I digress...) will run on a Linux core.

I've been involved with Linux since the InfoMagic Linux Developer's Toolkit of April 1996, and hopped around for quite a while before finally settling on PCLinuxOS 2007.  I've been a fan ever since. It's fast, simple to install, and systemd-free.  (I spent more time trying to recover my grub boot sector than I did on the subsequent re-install.)

Of course, if you just gotta stay with Windows, well, you might want to read up on WSL2.  Me?  Don't want no Windows in my Linux, thanks - I'm driving.
Theodore Balakov
player1, 129 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 13 Feb 2020
at 13:01
  • msg #329

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Red Hat 5.1 I think was my first, I could never get the hang of Command Line. Apple runs on Linux too. Not many viruses to worry about.
The Referee
GM, 240 posts
Just the Ghost
in The Machine
Thu 13 Feb 2020
at 14:24
  • msg #330

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Theodore Balakov:
Red Hat 5.1 I think was my first, I could never get the hang of Command Line. Apple runs on Linux too. Not many viruses to worry about.

Nah.  OS X runs on FreeBSD, not Linux.  Licensing is different, and the BSD kernel does not share a common codebase with Linux (it's actually a branch of Unix). It does have gcc and several other open source tools available to it, though.  FreeBSD and, especially, OpenBSD are really secure, which is probably why OS X doesn't have a real problem with viruses.  The most reliable vector for infection of OS X is still social engineering.

I ran RH 5.1 for a while.  That was back when Red Hat was a pretty happenin' company.  Of late they've become the new Microsoft of Linux.
Theodore Balakov
player1, 130 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 13 Feb 2020
at 14:27
  • msg #331

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Red Hat just got bought again, was that Microsoft?

You're right, it is BSD, my bad. I have Mint on mine, but don't use it because I live stream TV and xfinity wouldn't work with Linux. I didn't know how to do it.
This message was last edited by the player at 14:29, Thu 13 Feb 2020.
The Referee
GM, 241 posts
Just the Ghost
in The Machine
Thu 13 Feb 2020
at 18:19
  • msg #332

Re: 9100 - OOC Discussion re:  0200 - Jump Table

In reply to Theodore Balakov (msg # 331):

You might look at something called Kodi.  Mint's generally a pretty good desktop distro - my wife uses Mint 19.2 XFCE, and it cooks right along.
Theodore Balakov
player1, 131 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 13 Feb 2020
at 18:21
  • msg #333

Re: 9100 - OOC Discussion re:  0200 - Jump Table

In reply to The Referee (msg # 332):

I like Mint, but I can't stream.
The Referee
GM, 242 posts
Just the Ghost
in The Machine
Mon 17 Feb 2020
at 17:06
  • msg #334

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Sorry I'm late with my Sunday post.  We had a parade in the cold yesterday, and I was feeling a bit out of it when we got home.  (Krewe of Nereids is an all female krewe that parades in our local area somewhat before Mardi Gras.)

I"m headed to work just now, but when I get home this evening will catch up.
Marc (Blackie) DuQuesne
player7, 112 posts
Former Imperial Marine
BCA977
Tue 18 Feb 2020
at 04:31
  • msg #335

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Mardi Gras?  Catch some beads and moon pies for me!
Marc (Blackie) DuQuesne
player7, 118 posts
Former Imperial Marine
BCA977
Sun 23 Feb 2020
at 00:26
  • msg #336

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Is missile control on the bridge?
The Referee
GM, 257 posts
Just the Ghost
in The Machine
Mon 24 Feb 2020
at 03:00
  • msg #337

Re: 9100 - OOC Discussion re:  0200 - Jump Table

In reply to Marc (Blackie) DuQuesne (msg # 336):

Missile Control is in that special module aft starboard in the hold (deck plans are in the game links).
Marc (Blackie) DuQuesne
player7, 119 posts
Former Imperial Marine
BCA977
Mon 24 Feb 2020
at 03:16
  • msg #338

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Gotcha!
The Referee
GM, 265 posts
Just the Ghost
in The Machine
Thu 5 Mar 2020
at 17:15
  • msg #339

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I will likely be out of pocket until Sunday, at earliest.  I'm working nights Friday and Saturday from 1800 to 0730 both days, and don't anticipate I'll have the energy by the time I'm done to post.

(mutters) I'm gettin' too old for this $!!!...
Theodore Balakov
player1, 135 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 5 Mar 2020
at 17:17
  • msg #340

Re: 9100 - OOC Discussion re:  0200 - Jump Table

No problem, we need to post more too.
Marc (Blackie) DuQuesne
player7, 121 posts
Former Imperial Marine
BCA977
Sun 8 Mar 2020
at 00:05
  • msg #341

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Hang in there boss!
The Referee
GM, 267 posts
Just the Ghost
in The Machine
Mon 16 Mar 2020
at 04:00
  • msg #342

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I've had a rough weekend.  Won't bore you with all that, but I do promise to make time Monday night to catch up and post.  Right now I'm too beaten down to do anything.
Marc (Blackie) DuQuesne
player7, 123 posts
Former Imperial Marine
BCA977
Tue 17 Mar 2020
at 23:55
  • msg #343

Re: 9100 - OOC Discussion re:  0200 - Jump Table

In reply to The Referee (msg # 342):

Hang in there boss!
The Referee
GM, 273 posts
Just the Ghost
in The Machine
Mon 30 Mar 2020
at 03:11
  • msg #344

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I've been putting this off, but it looks like I need to count noses and clean house.  I pretty much know who's here and who's not by now, so if you see certain character development topics disappearing don't get worried unless they belong to you (I back everything up!).  Anyone who might be lurking instead of playing who wants to play needs to sound off NOW, as I will be doing the spring cleaning this week.

So far, I've identified the following characters as not present:

Anton Vega
Dawn Hunter
Fatboy Stout
Karia Starwind
Leon Drake

I gave a promise to sock-puppet Hunter & Stout until their player returned, and I will honor that promise unless that player indicates to me otherwise.  Vega, Drake, and Starwind need to speak up here.  I've already sent out one round of rMail, but will do another before the great cleansing occurs.

If it comes to it, my plan is for characters whose players are out of contact when we depart for Uakye to have jumped ship for a large transport that was on Knorbes at Richardson Outpost.

Player attrition is always a bummer, but it happens.  Please let me know if I have failed any of you as a Referee.

Marc (Blackie) DuQuesne
player7, 127 posts
Former Imperial Marine
BCA977
Tue 31 Mar 2020
at 02:30
  • msg #345

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Failures as the GM... hmmm...

Well... not nearly enough jazz bars with pretty girls in them... :)
Harry McStubbin
player1, 128 posts
UPP: 894C76
Lt. Navy, resigned
Tue 31 Mar 2020
at 13:21
  • msg #346

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I second that!
Levi Stensgaard
player6, 69 posts
6A7CB6
Youthful egg-head
Tue 31 Mar 2020
at 13:34
  • msg #347

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Thirded... If that's even a word. Things have not been easy, the game has spluttered at times because we're all waiting for other players to post not knowing who is still with us, so it's been difficult to gauge for all of us.

Now that you know which players are regular posters, who hasn't posted in a while and who have said that they will return it's made it easier for us to progress. Not sure how that leaves us as a crew. I've got Levi and Tanja, the engineer and pilot/navigator. Would we be suffering any position shortages if we were to get our own ship made up of just PCs??
The Referee
GM, 274 posts
Just the Ghost
in The Machine
Mon 6 Apr 2020
at 07:03
  • msg #348

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Levi Stensgaard:
Thirded... If that's even a word. Things have not been easy, the game has spluttered at times because we're all waiting for other players to post not knowing who is still with us, so it's been difficult to gauge for all of us.

Now that you know which players are regular posters, who hasn't posted in a while and who have said that they will return it's made it easier for us to progress. Not sure how that leaves us as a crew. I've got Levi and Tanja, the engineer and pilot/navigator. Would we be suffering any position shortages if we were to get our own ship made up of just PCs??


I feel ya.  Yeah, it's been a while, and no reply to rMails at all.  That leaves us with a smaller crew.  When I get through archiving data for absent friends(probably tomorrow night when I get home from work), I will clean this place up a bit and we'll move on.

As for getting your own ship, that day, too, is coming...  All in good time.
Marc (Blackie) DuQuesne
player7, 129 posts
Former Imperial Marine
BCA977
Wed 8 Apr 2020
at 03:54
  • msg #349

Re: 9100 - OOC Discussion re:  0200 - Jump Table

If it means getting our own ship I can be very patient!
The Referee
GM, 280 posts
Just the Ghost
in The Machine
Wed 22 Apr 2020
at 05:12
  • msg #350

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Sorry I've been away for so long... I'm okay, but I've been keeping some crazy hours lately.  Needed some recoup time this past weekend.
Harry McStubbin
player1, 133 posts
UPP: 894C76
Lt. Navy, resigned
Wed 22 Apr 2020
at 12:22
  • msg #351

Re: 9100 - OOC Discussion re:  0200 - Jump Table

No problem, though we did miss you! ;-)
Marc (Blackie) DuQuesne
player7, 135 posts
Former Imperial Marine
BCA977
Fri 24 Apr 2020
at 02:06
  • msg #352

Re: 9100 - OOC Discussion re:  0200 - Jump Table

No worries boss!
Levi Stensgaard
player6, 74 posts
6A7CB6
Youthful egg-head
Fri 24 Apr 2020
at 11:02
  • msg #353

Re: 9100 - OOC Discussion re:  0200 - Jump Table

No problems boss man. We're all keeping odd hours during these unusual times. So long as we're all keeping as well as can be expected, and we're all safe, then everything's OK. Levi and Tanja are both still here
Harry McStubbin
player1, 134 posts
UPP: 894C76
Lt. Navy, resigned
Fri 24 Apr 2020
at 12:27
  • msg #354

Re: 9100 - OOC Discussion re:  0200 - Jump Table

Can't wait for the reopen!
The Referee
GM, 284 posts
Just the Ghost
in The Machine
Sat 9 May 2020
at 20:25
  • msg #355

Re: 9100 - OOC Discussion re:  0200 - Jump Table

I've updated character sheets for those who have already made and posted training rolls. Shortly we will emerge in the Uakye system, which is a small backwater system  (heh... 10 million sophonts, Tech Level D, but tide-locked around its primary, with a narrow strip of settlements in the twilight band of the planet...).  It is, however, on the trade route in that area of space.

There will be opportunity to go ashore at Uakye while Sir Toral visits with local nobility.

Training is nearly over, folks.  Leaving Uakye will take you into the Boughene system, and from there to Menorb, where work begins there in earnest.
This message was last edited by the GM at 20:58, Sat 09 May 2020.
The Referee
GM, 285 posts
Just the Ghost
in The Machine
Sat 9 May 2020
at 21:09
  • msg #356

Re: 9100 - OOC Discussion re:  3000 - Worlds

Howdy, folks.  Links to planets visited and upcoming are updated in the Gazetteer in 3000 - Worlds.
Marc (Blackie) DuQuesne
player7, 137 posts
Former Imperial Marine
BCA977
Mon 18 May 2020
at 03:13
  • msg #357

Re: 9100 - OOC Discussion re:  3000 - Worlds

I thought I'd rolled my training for the last Jump, apparently not.  Can I get a mulligan and make a set of rolls please?
The Referee
GM, 287 posts
Just the Ghost
in The Machine
Thu 21 May 2020
at 05:34
  • msg #358

Re: 9100 - OOC Discussion re:  3000 - Worlds

Marc (Blackie) DuQuesne:
I thought I'd rolled my training for the last Jump, apparently not.  Can I get a mulligan and make a set of rolls please?

If you did, I missed it.  Let me look at the log... hmm, let's see now...

I called for training rolls on 29 Mar, your last set of rolls is from before that, so, my question is:  What Mulligan?  Roll, please.
Harry McStubbin
player1, 137 posts
UPP: 894C76
Lt. Navy, resigned
Thu 21 May 2020
at 16:28
  • msg #359

Re: 9100 - OOC Discussion re:  3000 - Worlds

Things have been VERY slow here lately, we need to replace the quitters and get moving again!
The Referee
GM, 289 posts
Just the Ghost
in The Machine
Fri 22 May 2020
at 22:26
  • msg #360

Re: 9100 - OOC Discussion re:  3000 - Worlds

Harry McStubbin:
Things have been VERY slow here lately, we need to replace the quitters and get moving again!

Part of that is my fault, man.  I've been working through this pandemic just as if nothing was happening, and I dare not take any time off because I'm part of a 24/7 Operations Center at work.  I'm sure if I spent more time here, this game would have moved a lot better.
Marc (Blackie) DuQuesne
player7, 141 posts
Former Imperial Marine
BCA977
Sat 23 May 2020
at 00:48
  • msg #361

Re: 9100 - OOC Discussion re:  3000 - Worlds

The Referee:
If you did, I missed it.  Let me look at the log... hmm, let's see now...

I called for training rolls on 29 Mar, your last set of rolls is from before that, so, my question is:  What Mulligan?  Roll, please.


I just made the set that would go with the 29 Mar call for rolls.  Just a few months late :)

No worries on the game speed.  RL takes priority.
Harry McStubbin
player1, 138 posts
UPP: 894C76
Lt. Navy, resigned
Sat 23 May 2020
at 12:14
  • msg #362

Re: 9100 - OOC Discussion re:  3000 - Worlds

2 - 4 posts a week is good though, anything less and interest will be lost, but RL does come first.
Levi Stensgaard
player6, 79 posts
6A7CB6
Youthful egg-head
Sat 23 May 2020
at 17:13
  • msg #363

Re: 9100 - OOC Discussion re:  3000 - Worlds

The Referee:
Part of that is my fault, man.  I've been working through this pandemic just as if nothing was happening, and I dare not take any time off because I'm part of a 24/7 Operations Center at work.  I'm sure if I spent more time here, this game would have moved a lot better.


Real life will always take precedence over our online gaming lives. It isn't a problem. If we return to a decent posting rate I'm happy. Besides, we were slowing down anyway as we were waiting on players who had vanished to post. Now that is all resolved as well, going forward things will be fine.

Looking forward to getting my gaming on - though I will admit that my dice rolling has taken a turn for the worse in a number of my other games. I'm rolling successes when I shouldn't, and failing with rolls when it's virtually impossible to do so... So I do apologise if when we arrive at our destination I open an airlock and we're all sucked out into space...
Theodore Balakov
player1, 142 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sat 23 May 2020
at 17:16
  • msg #364

Re: 9100 - OOC Discussion re:  3000 - Worlds

ROFLMAO I'm ready to role the cursed dice roller again too. RL is more important to most people, some of us enjoy the escape! ;-)
Levi Stensgaard
player6, 81 posts
6A7CB6
Youthful egg-head
Sat 23 May 2020
at 17:45
  • msg #365

Re: 9100 - OOC Discussion re:  3000 - Worlds

Speaking of which - is there a chance that I can practice with a vacc suit between now and our arrival?? I've a feeling I might just need it!!
The Referee
GM, 291 posts
Just the Ghost
in The Machine
Sun 24 May 2020
at 15:44
  • msg #366

Re: 9100 - OOC Discussion re:  3000 - Worlds

Levi Stensgaard:
Speaking of which - is there a chance that I can practice with a vacc suit between now and our arrival?? I've a feeling I might just need it!!

Sure.  The biggest part of "practicing" is equipment familiarization and best practices.  Many of the officers (and Master Chief Taylor) have many hours in a suit of one type or the other.  Get with Cdr. Boult.

Thank you all for being so understanding with me.  You are, of course, right.  I should clean up the cast list, removing those who have jumped ship.  Maybe sometime tonight.
This message was last edited by the GM at 15:45, Sun 24 May 2020.
Harry McStubbin
player1, 139 posts
UPP: 894C76
Lt. Navy, resigned
Sun 24 May 2020
at 15:51
  • msg #367

Re: 9100 - OOC Discussion re:  3000 - Worlds

Make them NPC's until they leave ship or die. ;-) Too bad we lost Stout, I liked him a lot.
This message was last edited by the player at 15:52, Sun 24 May 2020.
The Referee
GM, 293 posts
Just the Ghost
in The Machine
Sun 24 May 2020
at 16:10
  • msg #368

Re: 9100 - OOC Discussion re:  3000 - Worlds

Harry McStubbin:
Make them NPC's until they leave ship or die. ;-) Too bad we lost Stout, I liked him a lot.

Stout and Hunter I've given my word to sock puppet until their player returns.  They are still on board.  I've been pretty minimal playing them, but that might have to change.
Harry McStubbin
player1, 140 posts
UPP: 894C76
Lt. Navy, resigned
Sun 24 May 2020
at 17:39
  • msg #369

Re: 9100 - OOC Discussion re:  3000 - Worlds

Awesome! Glad he/she is coming back! Can't wait!
The Referee
GM, 296 posts
Just the Ghost
in The Machine
Sun 24 May 2020
at 17:49
  • msg #370

Re: 9100 - OOC Discussion re:  3000 - Worlds

Harry McStubbin:
Awesome! Glad he/she is coming back! Can't wait!

I haven't had any word from their player in quite some time, but I gave my word.  The characters are still in play, but I hold only small hope of the player returning.
Harry McStubbin
player1, 141 posts
UPP: 894C76
Lt. Navy, resigned
Sun 24 May 2020
at 17:54
  • msg #371

Re: 9100 - OOC Discussion re:  3000 - Worlds

Maybe a health provider with the epidemic
The Referee
GM, 297 posts
Just the Ghost
in The Machine
Sun 24 May 2020
at 17:58
  • msg #372

Re: 9100 - OOC Discussion re: Introductions & Expectations

Folks, you may all recall some unpleasantness a while back when we lost a player over, um, a misunderstanding about gender, pronouns, and such like.  That player I consider a friend, and a highly proficient player, but, after all was said and done, that player chose to exit from this game.

I've had a lot of time to reflect on that.  As a result, I've updated the notice topic 0000 - Introductions & Expectations.  I will invite all of you to read it, and to comment, either here or in rMail as it suits you, to give me your feelings.

The only reason I did this was to put it in "boiler plate" how I intend to deal with these situations going forward.  I really hate I felt compelled to take this stand, but there it is.
Harry McStubbin
player1, 142 posts
UPP: 894C76
Lt. Navy, resigned
Sun 24 May 2020
at 18:09
  • msg #373

Re: 9100 - OOC Discussion re: Introductions & Expectations

Works for me. I never intended to insult her. I'm old and not used to such. The only Duane I know is a man.
The Referee
GM, 298 posts
Just the Ghost
in The Machine
Sun 24 May 2020
at 18:15
  • msg #374

Re: 9100 - OOC Discussion re: Introductions & Expectations

Harry McStubbin:
Works for me. I never intended to insult her. I'm old and not used to such. The only Duane I know is a man.

Thanks for the feedback.  The situation was handled at the lowest possible level, and everyone conducted themselves well, but it still resulted  in a loss of player or players.  I considered it an error on my part that I did not anticipate and forestall the whole affair by setting clearer expectations regarding it.  That's been corrected.
Levi Stensgaard
player6, 83 posts
6A7CB6
Youthful egg-head
Sun 24 May 2020
at 23:08
  • msg #375

Re: 9100 - OOC Discussion re: Introductions & Expectations

Sorry to have heard about this. And can I just say that however difficult it may have been for you, you all dealt with it well. I knew we'd list a player but had no idea why. It is never easy when things like this happen, but making it clear where you stand and what is acceptable.

For my part, I never write anything with the intent to annoy or upset anyone, that is not my nature. But that is not to say someone may interpret my words in a manner different to how I intended them to be read. It does happen as a lot of tone and inflection is lost in the written form of our language, and non-verbal cues have to be described and if they're not they can be inferred.

If that is ever the case (and I hope it never occurs) just give me the nod. I'm happy to correct my writings as required if there is ever a complication or situation because of what I write. I dont ever want anyone to feel that my words are anything but an attempt by me at a temporary escape from real life, and there will never be an malicious intent of any kind. If one of my characters ever develops an issue with another character I always explain my actions to the GM as well as talking to the player of that character. I'm here for a fun, escapist joint writing experience and that means trying to ensure others enjoy writing with me

So TL;DR I'm all for clear expectations and communication. Just give me a shout if there are ever any questions as to any of my posts for any reason. I want to enjoy my time here, and contribute to other's enjoyment.
Marc (Blackie) DuQuesne
player7, 142 posts
Former Imperial Marine
BCA977
Mon 25 May 2020
at 00:23
  • msg #376

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 375):

I don't think that I could have said it better than you just did Levi.

I also thought that you handled the situation and the new expectations well boss.
Marc (Blackie) DuQuesne
player7, 144 posts
Former Imperial Marine
BCA977
Mon 25 May 2020
at 02:38
  • msg #377

Re: 9100 - OOC Discussion re: Introductions & Expectations

I wasn't aware that Blackie had a maneuvering watch station.  I'd expect he's a supernumerary unless he's supposed to be at the missile station.
The Referee
GM, 301 posts
Just the Ghost
in The Machine
Mon 25 May 2020
at 04:35
  • msg #378

Re: 9100 - OOC Discussion re: Introductions & Expectations

Marc (Blackie) DuQuesne:
I wasn't aware that Blackie had a maneuvering watch station.  I'd expect he's a supernumerary unless he's supposed to be at the missile station.

It may be that Cdr. Boult doesn't know that, either.
Marc (Blackie) DuQuesne
player7, 145 posts
Former Imperial Marine
BCA977
Mon 25 May 2020
at 04:46
  • msg #379

Re: 9100 - OOC Discussion re: Introductions & Expectations

I'll play dumb...
Harry McStubbin
player1, 143 posts
UPP: 894C76
Lt. Navy, resigned
Fri 29 May 2020
at 15:02
  • msg #380

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Marc (Blackie) DuQuesne (msg # 379):

I've lost track, where are we? Uaye is next? Training during jumps, are we jumping? Things slowed up a bit and I lost track, sorry. Anyone remind my sieve of a mind.

Where is Tanja? She needs posted for too. Looks like only 3 of us here at the moment.
This message was last edited by the player at 15:05, Fri 29 May 2020.
Tanja Skorskald
player6, 47 posts
B89AA6
Fri 29 May 2020
at 15:09
  • msg #381

Re: 9100 - OOC Discussion re: Introductions & Expectations

Tanja has posted her training, but action was at engineering so I left it for now.
Harry McStubbin
player1, 144 posts
UPP: 894C76
Lt. Navy, resigned
Fri 29 May 2020
at 15:12
  • msg #382

Re: 9100 - OOC Discussion re: Introductions & Expectations

;-) Yeah, I'm just a little confused, glad you're still here. GM has already taken over 3 PCs, we need to see about hiring 1 or 2 to take them over and or replace them.
Marc (Blackie) DuQuesne
player7, 151 posts
Former Imperial Marine
BCA977
Sat 30 May 2020
at 02:29
  • msg #383

Re: 9100 - OOC Discussion re: Introductions & Expectations

I was yacking in engineering to stir up some action.
Tanja Skorskald
player6, 48 posts
B89AA6
Sat 30 May 2020
at 11:38
  • msg #384

Re: 9100 - OOC Discussion re: Introductions & Expectations

Until the grease monkeys are finished, all I can do is watch the ship fly itself on autopilot. You're welcome to wander up to the flight deck to chat though!!
Marc (Blackie) DuQuesne
player7, 153 posts
Former Imperial Marine
BCA977
Sun 31 May 2020
at 20:39
  • msg #385

Re: 9100 - OOC Discussion re: Introductions & Expectations

Well maybe I'll swing by and chat :)
The Referee
GM, 304 posts
Just the Ghost
in The Machine
Tue 2 Jun 2020
at 07:41
  • msg #386

Re: 9100 - OOC Discussion re: Introductions & Expectations

Harry McStubbin:
;-) Yeah, I'm just a little confused, glad you're still here. GM has already taken over 3 PCs, we need to see about hiring 1 or 2 to take them over and or replace them.

Only two!  Only two!  I have little hope their player will return by now, but I'm a man of my word.

I suppose we *could* take on new crew at Boughene, but it's a bit late in the Adventure for that.  Let's not and say we did.
Levi Stensgaard
player6, 89 posts
6A7CB6
Youthful egg-head
Tue 2 Jun 2020
at 08:24
  • msg #387

Re: 9100 - OOC Discussion re: Introductions & Expectations

Think the question is what roles are we currently filling and is that enough for us to fly a ship as a crew if that ever became possible??

Reading through the last IC posts we have,
Pilot / Navigator (support engineer)
Engineer (support medic & steward)
Doctor (support mechanic)
Gunner

Anyone else want to elaborate / update the list??
Harry McStubbin
player1, 145 posts
UPP: 894C76
Lt. Navy, resigned
Tue 2 Jun 2020
at 09:51
  • msg #388

Re: 9100 - OOC Discussion re: Introductions & Expectations

The Referee:
Harry McStubbin:
;-) Yeah, I'm just a little confused, glad you're still here. GM has already taken over 3 PCs, we need to see about hiring 1 or 2 to take them over and or replace them.

Only two!  Only two!  I have little hope their player will return by now, but I'm a man of my word.

I suppose we *could* take on new crew at Boughene, but it's a bit late in the Adventure for that.  Let's not and say we did.


Okay, NPCs.
The Referee
GM, 306 posts
Just the Ghost
in The Machine
Wed 10 Jun 2020
at 06:06
  • msg #389

Re: 9100 - OOC Discussion re: Introductions & Expectations

Folks, I'm still here.  Had a big weekend that left me kinda worn out, and have to work this weekend (13.3 hour shifts Friday and Saturday nights), so I'm going bunky just now and will look in again tomorrow evening.  By then, my pea-brain will maybe have some gumption.

My apologies for making you all wait yet again.
Marc (Blackie) DuQuesne
player7, 154 posts
Former Imperial Marine
BCA977
Thu 11 Jun 2020
at 01:56
  • msg #390

Re: 9100 - OOC Discussion re: Introductions & Expectations

Hang in there boss!
Harry McStubbin
player1, 147 posts
UPP: 894C76
Lt. Navy, resigned
Thu 11 Jun 2020
at 12:11
  • msg #391

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Marc (Blackie) DuQuesne (msg # 390):

Hey, I just got abandoned in a great game that was going smoothly, DM vanished without a word 17 days ago. I heard from you, I'm tickled pink, hang in there, we'll be gaming again in no time.
Levi Stensgaard
player6, 90 posts
6A7CB6
Youthful egg-head
Thu 11 Jun 2020
at 12:54
  • msg #392

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Harry McStubbin (msg # 391):

Hate it when that happens. Hate it even more when they vanish without a word THEN starts a new game using the same system and genre.

Not that it's ever happened to me before. Nope, never. And no, the game still hasn't been deleted. Just sitting there in limbo.

Anyway, we all need time away occasionally, and sometimes we are unable to inform others of this change in situation. Thank you for letting us know what's happening. Be good to get back to posting regularly again
The Referee
GM, 307 posts
Just the Ghost
in The Machine
Sat 20 Jun 2020
at 15:53
  • msg #393

Re: 9100 - OOC Discussion re: Introductions & Expectations

Levi Stensgaard:
In reply to Harry McStubbin (msg # 391):

Hate it when that happens. Hate it even more when they vanish without a word THEN starts a new game using the same system and genre.


Well, I do have another game with this basic system and it's in something of the same genre (the Firefly 'Verse), but it predates this one by a long shot, and it's currently inactive.  Maybe one day, in my copious free time?

quote:
Not that it's ever happened to me before. Nope, never. And no, the game still hasn't been deleted. Just sitting there in limbo.

Anyway, we all need time away occasionally, and sometimes we are unable to inform others of this change in situation. Thank you for letting us know what's happening. Be good to get back to posting regularly again


I've just had what has to be right up there as the most hectic week of my career.  I'm already eligible for retirement, but I want to hang on for about three more years and then do something else.  I won't go on a rant just yet, but I did apply for vacation in the last days of June/first days of July just to de-compress a bit (not enough to make my blood boil off, mind you...).

Let me nip out and take a look at the in-game thread, folks.
Levi Stensgaard
player6, 92 posts
6A7CB6
Youthful egg-head
Sat 20 Jun 2020
at 18:22
  • msg #394

Re: 9100 - OOC Discussion re: Introductions & Expectations

Good to hear from you - we've just been acquainting ourselves with ship and each other more fully.

Jobs do have a funny way of throwing hell at you when all you want to do is wind down. I started a new job in March. 3 weeks later lockdown happens and I'm supposed to teach kids virtually when I've had no time to build any relationship with any of them. Needless to a say, lots of long hours producing work nobody is going to do, followed by reviews and reports and rewriting an entire scheme of work for all the school years assuming and hoping that we'll all be back in September in a capacity to do any of the activities I'm writing...

But there you go.
Marc (Blackie) DuQuesne
player7, 155 posts
Former Imperial Marine
BCA977
Thu 25 Jun 2020
at 04:15
  • msg #395

Re: 9100 - OOC Discussion re: Introductions & Expectations

Glad to have you back boss, sorry that work has been so crummy though.  A vacation sounds well deserved!
Harry McStubbin
player1, 155 posts
UPP: 894C76
Lt. Navy, resigned
Thu 25 Jun 2020
at 12:11
  • msg #396

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Marc (Blackie) DuQuesne (msg # 395):

We're glad you're well again and back.
The Referee
GM, 315 posts
Just the Ghost
in The Machine
Mon 6 Jul 2020
at 05:28
  • msg #397

Re: 9100 - OOC Discussion re: Introductions & Expectations

Thank you all for wishing me well.  I spent most of my vacation in bed (just catching up on sleep) or doing family stuff.  I'm back, and will be experimenting with a personal hot-spot so that I can access personal stuff on a personal device wherever I might go...  (I hope this means I will spend more time on RPoL in future.)
Marc (Blackie) DuQuesne
player7, 158 posts
Former Imperial Marine
BCA977
Wed 8 Jul 2020
at 01:57
  • msg #398

Re: 9100 - OOC Discussion re: Introductions & Expectations

I've found a hack around the work-wall using either a hot spot or the guest internet connection which is outside the corporate firewall.
Theodore Balakov
player1, 157 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 8 Jul 2020
at 14:13
  • msg #399

Re: 9100 - OOC Discussion re: Introductions & Expectations

Don't get caught!
Marc (Blackie) DuQuesne
player7, 160 posts
Former Imperial Marine
BCA977
Thu 9 Jul 2020
at 01:47
  • msg #400

Re: 9100 - OOC Discussion re: Introductions & Expectations

A hotspot from the phone is the usual choice though.
Harry McStubbin
player1, 159 posts
UPP: 894C76
Lt. Navy, resigned
Sun 12 Jul 2020
at 16:37
  • msg #401

Re: 9100 - OOC Discussion re: Introductions & Expectations

link to another game

I'm going to try my hand with Mongoose Traveller 2 Anyone interested in trying, give a hollar.
This message was last edited by the player at 17:43, Sun 12 July 2020.
The Referee
GM, 322 posts
Just the Ghost
in The Machine
Mon 20 Jul 2020
at 04:06
  • msg #402

Re: 9100 - OOC Discussion re: Introductions & Expectations

Harry McStubbin:
link to another game

I'm going to try my hand with Mongoose Traveller 2 Anyone interested in trying, give a hollar.


You'll find Mongoose Traveller to be well done in the main and very useful.  Here's wishing you every success!
Harry McStubbin
player1, 162 posts
UPP: 894C76
Lt. Navy, resigned
Mon 20 Jul 2020
at 12:01
  • msg #403

Re: 9100 - OOC Discussion re: Introductions & Expectations

Thanks
Harry McStubbin
player1, 178 posts
UPP: 894C76
Lt. Navy, resigned
Mon 10 Aug 2020
at 13:28
  • msg #404

Re: 9100 - OOC Discussion re: Introductions & Expectations

Anyone hear anything from Horus? Gone for two weeks, hope all is okay.
Levi Stensgaard
player6, 114 posts
6A7CB6
Youthful egg-head
Mon 10 Aug 2020
at 17:29
  • msg #405

Re: 9100 - OOC Discussion re: Introductions & Expectations

I had noticed, and was keeping my fingers crossed that it was down to temporary circumstances. I'm in a number of other games and 2 have seen a GM vanish - but these are extraordinary times, and I'm remaining positive for all of them.
Harry McStubbin
player1, 179 posts
UPP: 894C76
Lt. Navy, resigned
Mon 10 Aug 2020
at 17:34
  • msg #406

Re: 9100 - OOC Discussion re: Introductions & Expectations

He said he wanted this to be a long campaign so I hope RL just cropped up and he'll be back ASAP. This is a good game and I enjoy it.
Levi Stensgaard
player6, 115 posts
6A7CB6
Youthful egg-head
Mon 10 Aug 2020
at 20:45
  • msg #407

Re: 9100 - OOC Discussion re: Introductions & Expectations

Harry McStubbin:
He said he wanted this to be a long campaign so I hope RL just cropped up and he'll be back ASAP. This is a good game and I enjoy it.


Very true. Fingers and toes crossed.
Marc (Blackie) DuQuesne
player7, 175 posts
Former Imperial Marine
BCA977
Thu 13 Aug 2020
at 02:36
  • msg #408

Re: 9100 - OOC Discussion re: Introductions & Expectations

He's likely gotten busy in RL.  I'm in another game with him and he gets busy and AFK at times.
Harry McStubbin
player1, 180 posts
UPP: 894C76
Lt. Navy, resigned
Thu 13 Aug 2020
at 11:39
  • msg #409

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Marc (Blackie) DuQuesne (msg # 408):

Pretty sure he'll be back when he can be.
Theodore Balakov
player1, 174 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sat 15 Aug 2020
at 16:48
  • msg #410

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Harry McStubbin (msg # 409):

He's been gone 2.5 weeks now. :-( Doesn't bode well.
Marc (Blackie) DuQuesne
player7, 176 posts
Former Imperial Marine
BCA977
Sun 16 Aug 2020
at 00:48
  • msg #411

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Theodore Balakov (msg # 410):

That has happened before...
Levi Stensgaard
player6, 116 posts
6A7CB6
Youthful egg-head
Sun 16 Aug 2020
at 16:54
  • msg #412

Re: 9100 - OOC Discussion re: Introductions & Expectations

To be honest, we're at a point where it's easy to pick up. And 2.5 weeks is nothing. I've had GMs and players vanish because of RL only to return months later.

It happens, and I'm more than happy to wait.
Harry McStubbin
player1, 181 posts
UPP: 894C76
Lt. Navy, resigned
Sun 16 Aug 2020
at 17:46
  • msg #413

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 412):

Us too. Hope it isn't MONTHS though! ;-)
Levi Stensgaard
player6, 117 posts
6A7CB6
Youthful egg-head
Sun 16 Aug 2020
at 20:33
  • msg #414

Re: 9100 - OOC Discussion re: Introductions & Expectations

True. Very true.
Harry McStubbin
player1, 182 posts
UPP: 894C76
Lt. Navy, resigned
Mon 24 Aug 2020
at 15:11
  • msg #415

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 414):

Starting a Mongoose 2ed game, anyone interested?

link to another game
This message was last edited by the player at 13:41, Wed 26 Aug 2020.
Levi Stensgaard
player6, 118 posts
6A7CB6
Youthful egg-head
Fri 28 Aug 2020
at 08:07
  • msg #416

Re: 9100 - OOC Discussion re: Introductions & Expectations

Sorry Harry. I've been reading it but I'm at my limit of games, or rather of the time I have available for games.

If that frees up I'll head over. Till then I'll keep an eye on your game.
Harry McStubbin
player1, 183 posts
UPP: 894C76
Lt. Navy, resigned
Fri 28 Aug 2020
at 12:14
  • msg #417

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 416):

Okay, I'm full now anyhow ;-)
Levi Stensgaard
player6, 119 posts
6A7CB6
Youthful egg-head
Fri 28 Aug 2020
at 13:40
  • msg #418

Re: 9100 - OOC Discussion re: Introductions & Expectations

No worries, boss. Thanks for invite.
Harry McStubbin
player1, 184 posts
UPP: 894C76
Lt. Navy, resigned
Fri 28 Aug 2020
at 13:42
  • msg #419

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 418):

Send me something to get on the list if someone drops out if you want to. Just link and send an RTJ and I'll keep it on file if you  want to
This message was last edited by the player at 13:43, Fri 28 Aug 2020.
Marc (Blackie) DuQuesne
player7, 177 posts
Former Imperial Marine
BCA977
Sat 29 Aug 2020
at 05:14
  • msg #420

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Harry McStubbin (msg # 419):

I sent a RTJ to stay on the bench if a spot opens.
Levi Stensgaard
player6, 120 posts
6A7CB6
Youthful egg-head
Sun 20 Sep 2020
at 15:19
  • msg #421

Re: 9100 - OOC Discussion re: Introductions & Expectations

Space seems so much colder and lonelier these days.. anyone any idea of what's happening, and how the GM is doing??
Harry McStubbin
player1, 185 posts
UPP: 894C76
Lt. Navy, resigned
Sun 20 Sep 2020
at 17:22
  • msg #422

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 421):

GM disappeared almost 2 months ago, either got banned or passed away?
The Referee
GM, 331 posts
Just the Ghost
in The Machine
Mon 21 Sep 2020
at 12:48
  • msg #423

Re: 9100 - OOC Discussion re: Introductions & Expectations

This has been coming for a while now...

I owe all of you so very much, not the least of which is an apology for my long absence without explanation.  I'm afraid I've finally come to the realization that my absence must continue.

I am old.  This past August I made 64.  I'm essential personnel at work, still working, and am the sole means of support for my family.  There is no safety net - no fallback position from which I can do anything but continue to work.  As I get older, the pace seems to accelerate to the point I have to pour myself into work just to make it through to life after work - retirement.  Turnover at work has risen with the number of folks around me who have succumbed to the C00F or just found other jobs to do.

I've become involved in some special projects geared toward updating old systems with which I'm one of the last people at my job who is familiar enough to manage the transitions.  As a result, I've been writing a lot of documentation, program code for embedded controllers, and other tedious and time-consuming stuff.  It has steadily eaten into my free time, but is work well worth doing.  Failure in this effort is not an option - too many people could be affected by it.  Yeah, the pressure's on.

I've been struggling with this for a while now, and it has affected my output as a referee terribly. I didn't want to give up, yet it wound up happening anyway.  I have failed you all, and I must continue this withdrawal, probably for the next two and a half years at minimum.

I don't see any other way through.  I can pass the referee's position to someone interested, or we can end it here and I can go do what I must do.  I should have done this much sooner, and for that I do humbly apologize.

I will only post for long enough to manage transitions here.  After that, I will go dark for a very long while.  Please forgive me for not doing this sooner.
Harry McStubbin
player1, 186 posts
UPP: 894C76
Lt. Navy, resigned
Mon 21 Sep 2020
at 12:53
  • msg #424

Re: 9100 - OOC Discussion re: Introductions & Expectations

I was very concerned about you, glad you're reasonably okay. You must take care of your wife and such so live long and prosper!
The Referee
GM, 332 posts
Just the Ghost
in The Machine
Mon 21 Sep 2020
at 13:10
  • msg #425

Re: 9100 - OOC Discussion re: Introductions & Expectations

Thank you, man!
Harry McStubbin
player1, 187 posts
UPP: 894C76
Lt. Navy, resigned
Mon 21 Sep 2020
at 16:16
  • msg #426

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to The Referee (msg # 425):

So, someone want to take over? We running an adventure here, or is this just your universe Horus?
Levi Stensgaard
player6, 121 posts
6A7CB6
Youthful egg-head
Mon 21 Sep 2020
at 19:26
  • msg #427

Re: 9100 - OOC Discussion re: Introductions & Expectations

That's a real shame, Ref. But rea life is always so much more important. Totally understand the situation and I definitely don't think you've failed anyone, least of all us. We're

Take down our names and look us up when you return, and let us know how you're doing - and see what's what.
Marc (Blackie) DuQuesne
player7, 178 posts
Former Imperial Marine
BCA977
Tue 22 Sep 2020
at 03:36
  • msg #428

Re: 9100 - OOC Discussion re: Introductions & Expectations

Boss, I totally support the move to back off of things. RL and family and your health always come first.  You are in my prayers!
Harry McStubbin
player1, 188 posts
UPP: 894C76
Lt. Navy, resigned
Tue 22 Sep 2020
at 12:55
  • msg #429

Re: 9100 - OOC Discussion re: Introductions & Expectations

Horus' rmail to me. (msg # 428):

I was talking about all you players recruiting a new referee for the current game -  you know, A March Spinward.

I will archive this game as a series of saved static HTML pages to preserve it for my records (since it is my creation).

It takes more work to do it that way, but is easier to read when I need to refer to it again.

I won't be running any adventures again until I have much more time.  It's that simple.


I'm banned from the DM thread, so I can't ask there. Be up to you guys or the game gets archived.
Marc (Blackie) DuQuesne
player7, 179 posts
Former Imperial Marine
BCA977
Fri 25 Sep 2020
at 03:21
  • msg #430

Re: 9100 - OOC Discussion re: Introductions & Expectations

So are we going to try to get a new GM?  I absolutely lack the bandwidth unfortunately.
Harry McStubbin
player1, 189 posts
UPP: 894C76
Lt. Navy, resigned
Fri 25 Sep 2020
at 11:54
  • msg #431

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Marc (Blackie) DuQuesne (msg # 430):

You can advertise, I can't. I'm banned from the DM thread for advertising a game.
Marc (Blackie) DuQuesne
player7, 180 posts
Former Imperial Marine
BCA977
Sat 26 Sep 2020
at 01:58
  • msg #432

Re: 9100 - OOC Discussion re: Introductions & Expectations

Not sure if there is enough interest amongst the group to go looking.
Levi Stensgaard
player6, 122 posts
6A7CB6
Youthful egg-head
Sat 26 Sep 2020
at 07:49
  • msg #433

Re: 9100 - OOC Discussion re: Introductions & Expectations

Sorry, life and work has been mad this week.

There's just the 3 of us players left. I'd like to continue but at present I'm not in a position to take the game over, as I said to Harry.

If at some point I was to run a Traveler game I'd use a different system (no, not D20) and would set it in TNE or Hard Times era as I'm a huge fan of ppst-apoc scenarios, and I love Virus.

I'll throw a line out on GMs wanted to see if anyone wants to pick us up.
Levi Stensgaard
player6, 123 posts
6A7CB6
Youthful egg-head
Sat 26 Sep 2020
at 19:44
  • msg #434

Re: 9100 - OOC Discussion re: Introductions & Expectations

1 advert, 1 bite already. Unfortunately he picks up stray cats whereas I'm definitely a dog person...

Will see where we go.
Levi Stensgaard
player6, 124 posts
6A7CB6
Youthful egg-head
Sat 26 Sep 2020
at 22:13
  • msg #435

Re: 9100 - OOC Discussion re: Introductions & Expectations

The prospective GM has asked if the game can be transferred to him or whether he'd need to start another board.

He does have a few other Traveller games going on so we always have the choice to join an existing game...
Harry McStubbin
player1, 190 posts
UPP: 894C76
Lt. Navy, resigned
Sun 27 Sep 2020
at 11:52
  • msg #436

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 435):

StarMaster? So we may have a new DM! Great!

If and when you come back Horus, let me know as I'll always game with you!
This message was last edited by the player at 12:50, Sun 27 Sept 2020.
Levi Stensgaard
player6, 125 posts
6A7CB6
Youthful egg-head
Sun 27 Sep 2020
at 15:03
  • msg #437

Re: 9100 - OOC Discussion re: Introductions & Expectations

Harry McStubbin:
In reply to Levi Stensgaard (msg # 435):

StarMaster? So we may have a new DM! Great!

If and when you come back Horus, let me know as I'll always game with you!


Apparently he knows you too, Harry!!
Theodore Balakov
player1, 175 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sun 27 Sep 2020
at 15:50
  • msg #438

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 437):

Great player and GM. A little slow at times because he has so much on his table. I look on it as a positive though
Levi Stensgaard
player6, 126 posts
6A7CB6
Youthful egg-head
Sun 27 Sep 2020
at 18:24
  • msg #439

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Theodore Balakov (msg # 438):

That's two compliments for the GM. I'll trust the two of you and ho with it. He sounds knowledgeable and keen, and described his style as "roleplay over rollplay" which is always good
Theodore Balakov
player1, 176 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sun 27 Sep 2020
at 18:27
  • msg #440

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 439):

Harry and Theodore are the same person. ;-)
Levi Stensgaard
player6, 127 posts
6A7CB6
Youthful egg-head
Sun 27 Sep 2020
at 18:31
  • msg #441

Re: 9100 - OOC Discussion re: Introductions & Expectations

Damn, thought differently.

Still, you voted in confidence with two different characters so I'll take it as two votes...
Theodore Balakov
player1, 177 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Sun 27 Sep 2020
at 18:35
  • msg #442

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 441):

Lol, I play in 4 games he runs and play WITH him in 2 or 3 more.
Marc (Blackie) DuQuesne
player7, 181 posts
Former Imperial Marine
BCA977
Mon 28 Sep 2020
at 03:45
  • msg #443

Re: 9100 - OOC Discussion re: Introductions & Expectations

I'm up for a new GM.  Do we just start a new game that takes off from this one?
Levi Stensgaard
player6, 128 posts
6A7CB6
Youthful egg-head
Mon 28 Sep 2020
at 16:47
  • msg #444

Re: 9100 - OOC Discussion re: Introductions & Expectations

That's what we're looking at - does he take us over?? Do we move characters to one of his games or a new game?? Or do we create new characters completely and start over??
Harry McStubbin
player1, 191 posts
UPP: 894C76
Lt. Navy, resigned
Mon 28 Sep 2020
at 16:50
  • msg #445

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 444):

StarMaster and Horus have to talk first. I guess that is all open for discussion. SM RTJ'd for the game to get in, just waiting on Horus.
Levi Stensgaard
player6, 129 posts
6A7CB6
Youthful egg-head
Mon 28 Sep 2020
at 16:55
  • msg #446

Re: 9100 - OOC Discussion re: Introductions & Expectations

Like I said, it's all up in the air for now. The GMs will talk and hopefully Horus is around enough to transfer ownership / sort it out.

If not we'll see if we have new homes to move to or completely new characters...
Harry McStubbin
player1, 192 posts
UPP: 894C76
Lt. Navy, resigned
Mon 28 Sep 2020
at 17:08
  • msg #447

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 446):

Agreed. Horus is having a hard time with RL. So we'll see.
Theodore Balakov
player1, 178 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Tue 29 Sep 2020
at 19:23
  • msg #448

Re: 9100 - OOC Discussion re: Introductions & Expectations

Levi Stensgaard:
Like I said, it's all up in the air for now. The GMs will talk and hopefully Horus is around enough to transfer ownership / sort it out.

If not we'll see if we have new homes to move to or completely new characters...


I vote if we have to move, just migrate our characters, I like Harry and Teddy. I also like Tanja and Levi and Blackie. Fatboy and Dawn would be nice too for color, great if we could find someone to run them or if their player found the time to come back!
Levi Stensgaard
player6, 130 posts
6A7CB6
Youthful egg-head
Tue 29 Sep 2020
at 21:20
  • msg #449

Re: 9100 - OOC Discussion re: Introductions & Expectations

Crossed fingers.
The Referee
GM, 333 posts
Just the Ghost
in The Machine
Sun 4 Oct 2020
at 06:23
  • msg #450

Re: 9100 - OOC Discussion re: Introductions & Expectations

It seems there is consensus around making StarMaster the new GM.  I am agreeable.  Let me take care of that now.
Placeholder - NEW GM
GM, 1 post
Sun 4 Oct 2020
at 07:29
  • msg #451

Re: 9100 - OOC Discussion re: Introductions & Expectations

Hello, Everyone! I'm now the new GM. May take a day or two to get caught up on everything.
Levi Stensgaard
player6, 131 posts
6A7CB6
Youthful egg-head
Sun 4 Oct 2020
at 10:38
  • msg #452

Re: 9100 - OOC Discussion re: Introductions & Expectations

The Referee:
It seems there is consensus around making StarMaster the new GM.  I am agreeable.  Let me take care of that now.


Thank you so much for everything you've done, Horus. Take all the time you need to sort real life(tm) out, and good luck in the future.

When the time is right and you have the urge and time to return, shoot me a message. Others have already said it but I'd be more than happy to be a part of any game you run or play alongside you.

Take care of yourself and your family.


Placeholder - NEW GM:
Hello, Everyone! I'm now the new GM. May take a day or two to get caught up on everything.


Yay!! As you can see the others that already play alongside you have given you the double thumbs up. I'm sorry to see Horus go, but am pleased by the recommendations of the others.

So welcome, and shoot us any PMs you need to get up and running. Looking forward to this game continuing.
Harry McStubbin
player1, 193 posts
UPP: 894C76
Lt. Navy, resigned
Sun 4 Oct 2020
at 12:01
  • msg #453

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 452):

Welcome on board Rob!
Theodore Balakov
player1, 180 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Fri 9 Oct 2020
at 13:27
  • msg #454

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Harry McStubbin (msg # 453):

We have a new DM folks, we can POST again. Please.
Marc (Blackie) DuQuesne
player7, 182 posts
Former Imperial Marine
BCA977
Sun 11 Oct 2020
at 05:19
  • msg #455

Re: 9100 - OOC Discussion re: Introductions & Expectations

Welcome aboard new GM!
GM StarMaster
GM, 9 posts
To the guy who invented 0
Thanks for nothing!
Wed 28 Oct 2020
at 20:57
  • msg #456

Re: 9100 - OOC Discussion re: Introductions & Expectations

I'm a glutton for punishment!

Was wading through the posts and the NPCs (PCs that left and became NPCs) and couldn't quite figure out what everyone's function on the ship was.

Hopefully, you can fill in the blanks for me.

CREW OF THE Empress Katarina
NAMEMAIN POSITIONSECONDARYCAREERS
Sir Toral AmundsonCaptainEngineerNavy
Anton VargasSecurityPilotMarine
Arthur TaylerMCPO/XOBo'sunNavy
Charles Dun "C.D." DevereauxMedic  
Chastain BoultChief Engineer  
Damon BlackSecurityTactical OfficerNavy
Dawn HunterSecurity???Army Commando/Bounty Hunter
Fatboy StoutComputersSteward 
Harry McStubbinGunnerPilotNavy
Jason BreenSecurity  
Karma StarwindPilotAstrogatorScout
Leonardo DrakePilotGunnerScout
Levi StensgaardEngineerMedicNavy
Marc "Blackie" DuQuesneSecurityGunnerMarine
Tanja SkorskaldPilotNavigatorScout
Theodore BalakovPilotMedicMerchant

This message was last edited by the GM at 06:08, Thu 29 Oct 2020.
Tanja Skorskald
player, 90 posts
B89AA6
Wed 28 Oct 2020
at 22:25
  • msg #457

Re: 9100 - OOC Discussion re: Introductions & Expectations

Navigator?? Thats a demotion!! She's been piloting the ship for a good while now!!

OK, she started as a trainee but the captain had faith in her.

As for Levi, yeah. Engineering- he wanted to start studying electronics and rechnical skills next, but never got the chance. He's also a medical too.

Antonio Vega never joined the crew. Don't think he ever got past character creation. I'd have to re-read everything to describe the others.
Theodore Balakov
player, 197 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 29 Oct 2020
at 11:55
  • msg #458

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Tanja Skorskald (msg # 457):

Practically everyone can pilot in a pinch. ;-)
Harry McStubbin
player, 201 posts
UPP: 894C76
Lt. Navy, resigned
Thu 29 Oct 2020
at 14:54
  • msg #459

Re: 9100 - OOC Discussion re: Introductions & Expectations

Tanja Skorskald:
Navigator?? Thats a demotion!! She's been piloting the ship for a good while now!!

OK, she started as a trainee but the captain had faith in her.

As for Levi, yeah. Engineering- he wanted to start studying electronics and rechnical skills next, but never got the chance. He's also a medical too.

Antonio Vega never joined the crew. Don't think he ever got past character creation. I'd have to re-read everything to describe the others.



There were like 5 that never made it out of character creation several never posted once. I'd delete those.
GM StarMaster
GM, 10 posts
To the guy who invented 0
Thanks for nothing!
Fri 30 Oct 2020
at 02:34
  • msg #460

Re: 9100 - OOC Discussion re: Introductions & Expectations

There's a picture of the Empress Katerina under the Game Map

There's now deckplans for the ship under Map for Group 1.
Marc (Blackie) DuQuesne
player, 186 posts
Former Imperial Marine
BCA977
Sat 31 Oct 2020
at 03:09
  • msg #461

Re: 9100 - OOC Discussion re: Introductions & Expectations

Blackie's assignments look good.
Harry McStubbin
player, 204 posts
UPP: 894C76
Lt. Navy, resigned
Sat 12 Dec 2020
at 19:53
  • msg #462

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Marc (Blackie) DuQuesne (msg # 461):

Go for it boys!
Harry McStubbin
player, 205 posts
UPP: 894C76
Lt. Navy, resigned
Tue 15 Dec 2020
at 16:47
  • msg #463

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Harry McStubbin (msg # 462):

link to a message in another game

From Game Proposals, Input, and Advice
Levi Stensgaard
player, 149 posts
6A7CB6
Youthful egg-head
Wed 16 Dec 2020
at 22:43
  • msg #464

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Harry McStubbin (msg # 463):

Saw it. I'm a little full with games at present, but will look into it.

Regarding the game - do we want to just skip over the night and get everyone back together, and inform us of how much we've been stung for, whats been stolen or whether we've had a physically exhausting night with only a few, hazy memories of what actually happened??
This message was last edited by the player at 22:43, Wed 16 Dec 2020.
Harry McStubbin
player, 206 posts
UPP: 894C76
Lt. Navy, resigned
Thu 17 Dec 2020
at 12:36
  • msg #465

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 464):

up to you and starmaster.
Levi Stensgaard
player, 150 posts
6A7CB6
Youthful egg-head
Thu 17 Dec 2020
at 17:16
  • msg #466

Re: 9100 - OOC Discussion re: Introductions & Expectations

I'd be fine with it. Just thinking it can't be fun waiting for us two to find out whether we get lucky - or whether we're about to meet some gentlemen who take offense at our interest in their womenfolk... Or worse, the women do it without help and completely ruin our masculinity!!
Harry McStubbin
player, 207 posts
UPP: 894C76
Lt. Navy, resigned
Thu 17 Dec 2020
at 18:42
  • msg #467

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 466):

Ouch. Like Harry was hot for Dawn, then she showed interest in Donna too.
GM StarMaster
GM, 14 posts
To the guy who invented 0
Thanks for nothing!
Tue 29 Dec 2020
at 03:42
  • msg #468

Re: 9100 - OOC Discussion re: Introductions & Expectations

Been sick for the past week. Nothing serious, just a seasonal cold where my whole body aches, I take the usual meds, and then all I feel like doing is laying around in bed all day. It's still hanging on which is why I'm posting this.
This message was last edited by the GM at 03:43, Tue 29 Dec 2020.
Levi Stensgaard
player, 151 posts
6A7CB6
Youthful egg-head
Tue 29 Dec 2020
at 10:01
  • msg #469

Re: 9100 - OOC Discussion re: Introductions & Expectations

Man, not good at this time of year!! Get yourself string and well again.

Edit - fit not string... Damned auto correct
This message was last edited by the player at 13:05, Sun 03 Jan 2021.
Marc (Blackie) DuQuesne
player, 198 posts
Former Imperial Marine
BCA977
Wed 30 Dec 2020
at 02:19
  • msg #470

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to GM StarMaster (msg # 468):

Hang in there boss.  At least it is just a cold!
GM StarMaster
GM, 15 posts
To the guy who invented 0
Thanks for nothing!
Fri 8 Jan 2021
at 22:36
  • msg #471

Re: 9100 - OOC Discussion re: Introductions & Expectations

So, cold is mostly gone... just a lingering cough now and then. Getting caught up on chores, errands, projects and all my games.

I had written a post in my head as I was falling asleep one night a few weeks ago but never had the energy to write it up and post it.

Now, I'm forgotten what I was going to write. I remember it had to do with Donna's and Regan's background, but it's gone now.

So, the question is: what do you all want to do now?
Marc (Blackie) DuQuesne
player, 199 posts
Former Imperial Marine
BCA977
Sat 9 Jan 2021
at 01:41
  • msg #472

Re: 9100 - OOC Discussion re: Introductions & Expectations

I think really it would be best if we move on to our next stop.
Levi Stensgaard
player, 152 posts
6A7CB6
Youthful egg-head
Sat 9 Jan 2021
at 12:04
  • msg #473

Re: 9100 - OOC Discussion re: Introductions & Expectations

Yeah, am happy to cut to black and have to the morning hangover hit Levi - along with the "she's stolen all my credits" or regrets for what did or didn't happen.

This will bring all the other characters back into play.

Question tho - are Donna and co wanting off planet?? Can see an opportunity for making a few extra credits (and Levi's lust interfering with logical decision making) even though I know we're heading into a dangerous situation first...

Depends on result of night tho and intention of Donna and co.
Harry McStubbin
player, 208 posts
UPP: 894C76
Lt. Navy, resigned
Sat 9 Jan 2021
at 13:22
  • msg #474

Re: 9100 - OOC Discussion re: Introductions & Expectations

Sounds like the vote is in, move on Rob, glad you're doing better!
Marc (Blackie) DuQuesne
player, 200 posts
Former Imperial Marine
BCA977
Sun 10 Jan 2021
at 02:39
  • msg #475

Re: 9100 - OOC Discussion re: Introductions & Expectations

Do we even have room to bring along passengers?  Also, I forget where we were headed next.
Levi Stensgaard
player, 153 posts
6A7CB6
Youthful egg-head
Sun 10 Jan 2021
at 02:53
  • msg #476

Re: 9100 - OOC Discussion re: Introductions & Expectations

Depends on whose cabin they sleep in!! No, let's make it easy. We enjoy their company on and off for the next few days then leave them here as we're potentially heading into combat.

If we succeed we can always collect them again as we pass on our return trip. That is if they haven't found another set of spacers...
This message was last edited by the player at 10:07, Sun 10 Jan 2021.
Marc (Blackie) DuQuesne
player, 201 posts
Former Imperial Marine
BCA977
Sun 10 Jan 2021
at 03:53
  • msg #477

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 476):

That would keep the game simplest.
Theodore Balakov
player, 207 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Mon 11 Jan 2021
at 16:30
  • msg #478

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Marc (Blackie) DuQuesne (msg # 477):

link to another game A new game I'm starting for anyone interested
Marc (Blackie) DuQuesne
player, 202 posts
Former Imperial Marine
BCA977
Sun 17 Jan 2021
at 03:21
  • msg #479

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Theodore Balakov (msg # 478):

Looks like fun!  I sent over a RTJ if there is room.
Marc (Blackie) DuQuesne
player, 205 posts
Former Imperial Marine
BCA977
Mon 25 Jan 2021
at 04:14
  • msg #480

Re: 9100 - OOC Discussion re: Introductions & Expectations

Levi should see if Donna will come along.
Levi Stensgaard
player, 157 posts
6A7CB6
Youthful egg-head
Mon 25 Jan 2021
at 08:01
  • msg #481

Re: 9100 - OOC Discussion re: Introductions & Expectations

He'd be massively distracted if she did... Besides, we're potentially going into combat. Levi doesn't want to put her through that.
GM StarMaster
GM, 19 posts
To the guy who invented 0
Thanks for nothing!
Tue 2 Feb 2021
at 17:59
  • msg #482

Re: 9100 - OOC Discussion re: Introductions & Expectations

Since I took over this game from another GM, I keep forgetting that the PCs don't own their ship, since in all my other Traveller games, the PCs DO own their own ship.

So, even if Levi wanted to bring Donna along, the captain probably wouldn't allow it.
Marc (Blackie) DuQuesne
player, 207 posts
Former Imperial Marine
BCA977
Thu 4 Feb 2021
at 02:29
  • msg #483

Re: 9100 - OOC Discussion re: Introductions & Expectations

Spoilsport captain! :)
Levi Stensgaard
player, 158 posts
6A7CB6
Youthful egg-head
Thu 4 Feb 2021
at 07:43
  • msg #484

Re: 9100 - OOC Discussion re: Introductions & Expectations

Mutiny and claim the ship?? What if they were to marry, would it be allowed under spousal arrangements??
GM StarMaster
GM, 21 posts
To the guy who invented 0
Thanks for nothing!
Thu 4 Feb 2021
at 14:56
  • msg #485

Re: 9100 - OOC Discussion re: Introductions & Expectations

The ship is on a mission and expecting to engage in combat.

Everybody's got their own quarters, so it would be doubling up.

The captain would probably only allow it if Donna had some useful/needed skill. At the moment, that doesn't seem to be the case as there are no skills that aren't being covered.

You'd have to present the captain with some rather compelling reason for him to allow anyone else on the ship at this time.
Theodore Balakov
player, 215 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 4 Feb 2021
at 15:06
  • msg #486

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to GM StarMaster (msg # 485):

Pick her up on the way back if you survive. I'll keep courting Tanja! ;-)
GM StarMaster
GM, 23 posts
To the guy who invented 0
Thanks for nothing!
Thu 4 Feb 2021
at 15:50
  • msg #487

Re: 9100 - OOC Discussion re: Introductions & Expectations

The Flyer skills covers 3 types of vehicles: grav vehicles, rotary-wing vehicles, and winged vehicles.

I don't have immediate access to Classic Traveller rules, which this game was based one, so I'm not quite sure how Miller dealt with everything back then.

Looking at Mongoose Traveller 1.0, I did notice they missed a few bets, such as motorcycles and hovercraft, and winged aircraft such as the Harrier (I'd classify it as a hybrid).

Sometimes, the game was trying to be too general. For example, you can be good at driving a car on city streets and such, but that doesn't really translate to driving a quad-runner up and down dirt and rocky hills. Likewise, driving a regular motorcycle isn't the same as operating a dirt bike. While you can cover some of it with varying degrees of difficulty, that doesn't actually equate to be skilled in one of those areas.

Anyway, Small Craft aspect of Pilot covers small spacecraft... being able to fly from the Earth to the Moon, to orbital space stations, and to docking with ships parked in orbit (usually because they can't land).

Operating a Flyer (assuming you all meant a Grav flyer) does have similarities to Small Spacecraft but only because most Small Spacecraft use gravitics. I think GURPS had a system that said  you could Small Spacecraft as Flyer (grav) at a -2 (or whatever).

In this case, I can see doing that. The real difference with a Flyer is tight maneuvering and dealing with severe weather. Otherwise, Pilot (small spacecraft) can be used as Flyer (grav) with no penalty for normal operations. In fact, your Pilot skill was probably what gave you the credentials that allowed you to rent a flyer in the first place. Unless you (stupidly) mentioned what you were going to do with them, the rental agency assumed you would fly them 'normally'.
Levi Stensgaard
player, 159 posts
6A7CB6
Youthful egg-head
Fri 5 Feb 2021
at 01:27
  • msg #488

Re: 9100 - OOC Discussion re: Introductions & Expectations

GM StarMaster:
The ship is on a mission and expecting to engage in combat.

Everybody's got their own quarters, so it would be doubling up.

The captain would probably only allow it if Donna had some useful/needed skill. At the moment, that doesn't seem to be the case as there are no skills that aren't being covered.

You'd have to present the captain with some rather compelling reason for him to allow anyone else on the ship at this time.


Ship steward / barwoman??

I know the ship isn't large enough, but it's worth a shot!!
Tanja Skorskald
player, 102 posts
B89AA6
Fri 5 Feb 2021
at 01:33
  • msg #489

Re: 9100 - OOC Discussion re: Introductions & Expectations

GM StarMaster:
The Flyer skills covers 3 types of vehicles: grav vehicles, rotary-wing vehicles, and winged vehicles.

I don't have immediate access to Classic Traveller rules, which this game was based one, so I'm not quite sure how Miller dealt with everything back then.

Looking at Mongoose Traveller 1.0, I did notice they missed a few bets, such as motorcycles and hovercraft, and winged aircraft such as the Harrier (I'd classify it as a hybrid).

Sometimes, the game was trying to be too general. For example, you can be good at driving a car on city streets and such, but that doesn't really translate to driving a quad-runner up and down dirt and rocky hills. Likewise, driving a regular motorcycle isn't the same as operating a dirt bike. While you can cover some of it with varying degrees of difficulty, that doesn't actually equate to be skilled in one of those areas.

Anyway, Small Craft aspect of Pilot covers small spacecraft... being able to fly from the Earth to the Moon, to orbital space stations, and to docking with ships parked in orbit (usually because they can't land).

Operating a Flyer (assuming you all meant a Grav flyer) does have similarities to Small Spacecraft but only because most Small Spacecraft use gravitics. I think GURPS had a system that said  you could Small Spacecraft as Flyer (grav) at a -2 (or whatever).

In this case, I can see doing that. The real difference with a Flyer is tight maneuvering and dealing with severe weather. Otherwise, Pilot (small spacecraft) can be used as Flyer (grav) with no penalty for normal operations. In fact, your Pilot skill was probably what gave you the credentials that allowed you to rent a flyer in the first place. Unless you (stupidly) mentioned what you were going to do with them, the rental agency assumed you would fly them 'normally'.



I originally intended this to give Tanja a reason to be able to fly small craft, since she sort of "learned on the job" with flying a spacecraft. I now have a mental image of her in a Mad-Dog Murdoch from the A Team role.. You need it driven / flown?? Yep, she can do it!! Even if she is being groomed and encouraged to take a more leadership and officer role. Captain Skorskald has a ring to it, I think!!

You mention GURPs. That was the system that we transferred over to years ago and I had many characters and played many sessions across the Third Imperium and even in the TNE timeline (my favourite, by far) using that system. I just found the modular way that GURPs did things appealing for the Traveller universe. Ah well, memory lane and all that.
Levi Stensgaard
player, 162 posts
6A7CB6
Youthful egg-head
Tue 16 Feb 2021
at 19:29
  • msg #490

Re: 9100 - OOC Discussion re: Introductions & Expectations

Ok, I'm confused. Is it Karma or Kamia?? I noticed a change from the original posts from character gen in 2019 (have we been playing that long??)

Is that a recent return to the game as I haven't seen you post for a while... If so, welcome back!!
Harry McStubbin
player, 214 posts
UPP: 894C76
Lt. Navy, resigned
Tue 16 Feb 2021
at 19:31
  • msg #491

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 490):

Karia started but left way long time ago, Karma must be new. If so, welcome.
GM StarMaster
GM, 28 posts
To the guy who invented 0
Thanks for nothing!
Tue 16 Feb 2021
at 21:35
  • msg #492

Re: 9100 - OOC Discussion re: Introductions & Expectations

Certain characters were under the control of the previous GM and I couldn't do anything with them, like delete them or change the name. So, I had to make up a new character and altered the name to something similar.
Levi Stensgaard
player, 163 posts
6A7CB6
Youthful egg-head
Tue 16 Feb 2021
at 23:08
  • msg #493

Re: 9100 - OOC Discussion re: Introductions & Expectations

That explains it. No worries. PC, NPC - they're all just characters to interact with.
GM StarMaster
GM, 29 posts
To the guy who invented 0
Thanks for nothing!
Wed 17 Feb 2021
at 17:15
  • msg #494

Re: 9100 - OOC Discussion re: Introductions & Expectations

Based on Tanja's latest post, it made me think of what I've done in other Traveller games, which is put up a thread that lists everyone's UPP and basic information, including skills. This is essentially everyone's CV/resume, which is often available via online services anyway. The problem with doing it here is that this game is based on Classic Traveller and I'm not quite sure what the previous Referee was doing with skills.

In any case, I'm going to create a new thread for you all to deal with the skills issue, so that the main thread can move the game along.
GM StarMaster
GM, 32 posts
To the guy who invented 0
Thanks for nothing!
Thu 18 Feb 2021
at 17:10
  • msg #495

Re: 9100 - OOC Discussion re: Introductions & Expectations

As I was contemplating what other skills the PCs could/should have, I ran across a couple of... issues.

First, going over the Traveller Plus skills, there were a few significant omissions, as well as a few wonky entries. So, I've fixed these and posted MY revised list under the Character Generation thread.

Second, I don't know if the -1 skills the previous GM used were a house rule of his or if he just misread the Traveller Plus rules... or a combination of both.

The rule that book used was that a cascade skill that you had could serve as another of the same category cascade skill at -2. So, if you had Engineering (power plants) at 3, it served as J-drive and M-drive at 1. However, 0 was supposed to be the lower limit. So, if you only had power plants at 1, the others would be at zero... NOT -1.


Third, if you don't have a skill and attempt to perform a task that would normally require it, you take a penalty of -5 in Classic/LBB Traveller, -4 in Traveller Plus, and I think -3 in Mongoose Traveller. Still trying to decide which way I want to go, but I'm leaning towards the -4.
GM StarMaster
GM, 33 posts
To the guy who invented 0
Thanks for nothing!
Thu 18 Feb 2021
at 17:48
  • msg #496

Re: 9100 - OOC Discussion re: Introductions & Expectations

Personnel Roster has been updated. Still have 2 gaps.

Technically, you can probably combine Computers, Comms, and Sensors most of the time. You will seldom need to cover all three at once.
Harry McStubbin
player, 219 posts
UPP: 894C76
Lt. Navy, resigned
Thu 18 Feb 2021
at 21:33
  • msg #497

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to GM StarMaster (msg # 496):

Under crew positions you missed Tanja as a pilot Rob.
Tanja Skorskald
player, 112 posts
B89AA6
Thu 18 Feb 2021
at 21:47
  • msg #498

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Harry McStubbin (msg # 497):

Thats ok, I think everyone knows she's a pilot...
Tanja Skorskald
player, 113 posts
B89AA6
Thu 18 Feb 2021
at 22:12
  • msg #499

Re: 9100 - OOC Discussion re: Introductions & Expectations

Two profiles for Karma??
Levi Stensgaard
player, 168 posts
8B7CB6 Engineer
Youthful egg-head
Fri 5 Mar 2021
at 21:50
  • msg #500

Re: 9100 - OOC Discussion re: Introductions & Expectations

How are we doing GM?? Everything OK??
Marc (Blackie) DuQuesne
player, 210 posts
Former Imperial Marine
BCA977
Mon 8 Mar 2021
at 03:47
  • msg #501

Re: 9100 - OOC Discussion re: Introductions & Expectations

I really suck for skills when it's all compared.  I'll make up for it with good looks :)
Levi Stensgaard
player, 171 posts
8B7CB6 Engineer
Youthful egg-head
Mon 8 Mar 2021
at 09:35
  • msg #502

Re: 9100 - OOC Discussion re: Introductions & Expectations

Have to admit that when we started I didn't have many myself. Levi was injured in his second year of his first tour as a naval engineer, and mustered out before he had a chance to develop many skills. It has been sheer luck and good dice rolls during the training here on the Katerina that he's been able to develop as much as he has!!

Really wouldn't worry though - what skills you do have will definitely be needed and useful in time to come.
This message was last edited by the player at 09:35, Mon 08 Mar 2021.
GM StarMaster
GM, 51 posts
To the guy who invented 0
Thanks for nothing!
Mon 8 Mar 2021
at 14:36
  • msg #503

Re: 9100 - OOC Discussion re: Introductions & Expectations

That's always been a potential problem with Traveller. If every character doesn't do the same number of Career terms, then they wind up with a disparity in age and skills. Miller was stuck on the 'reality' aspects of the game but couldn't seem to grasp that it WAS a game. So, in his mind, Life wasn't fair, so why should the game be?
Levi Stensgaard
player, 172 posts
8B7CB6 Engineer
Youthful egg-head
Mon 8 Mar 2021
at 16:47
  • msg #504

Re: 9100 - OOC Discussion re: Introductions & Expectations

This was part of the reason my gaming group switched to using GURPs 3e long before they ever released the traveller books for it. It allowed us a sense of fatal realism (combat in GURPs can be quick and lethal) whilst still maintaining the "it's a game" aspect (because of the bell curve nature of success rolls, anyone with a skill of 12+ will succeed the majority of the time, and getting a skill to that level isn't all that difficult at char gen).

So we'd have a small group of characters exceptional with a few skills, good with a few more and average at a lot of others which is how heroic games should be!!

Never knew the reason why Traveller was so brutal so thanks for that update GM!!
Marc (Blackie) DuQuesne
player, 213 posts
Former Imperial Marine
BCA977
Sun 11 Apr 2021
at 02:44
  • msg #505

Re: 9100 - OOC Discussion re: Introductions & Expectations

The good thing is if you have a game that focuses more on roleplaying than the numbers you can avoid some of the disparity.
GM StarMaster
GM, 57 posts
To the guy who invented 0
Thanks for nothing!
Sun 11 Apr 2021
at 17:50
  • msg #506

Re: 9100 - OOC Discussion re: Introductions & Expectations

That's true, but not everyone accepts disparity well. And you can't roleplay a lot of tasks if your character doesn't have a skill for it. If that was true, why bother with skills at all?
Marc (Blackie) DuQuesne
player, 215 posts
Former Imperial Marine
BCA977
Sun 11 Apr 2021
at 21:28
  • msg #507

Re: 9100 - OOC Discussion re: Introductions & Expectations

Good points!  I guess there is some happy medium.  I tended to like GURPS to allow more tailoring of characters.  I also thought Mongoose did a better job with toning down the 'die in chargen' aspect.

And Blackie fired!  Hopefully he can do a bit of point defense.
GM StarMaster
GM, 60 posts
To the guy who invented 0
Thanks for nothing!
Sun 18 Apr 2021
at 02:00
  • msg #508

Re: 9100 - OOC Discussion

Apologies for the delay. Had the post written in my head a few days ago, but I've been fighting with my computer for the past few days. I've run out of memory! I keep deleting files and stuff but it barely makes a dent. It's not MY files that's eating up the memory--it's all the other crap that keeps getting downloaded onto my computer. I don't know where it's coming from and I don't know what I can get rid of even if I could find it!
Theodore Balakov
player, 241 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 6 May 2021
at 14:33
  • msg #509

Re: 9100 - OOC Discussion

In reply to GM StarMaster (msg # 508):

We lose Blackie? I'm still here.
Theodore Balakov
player, 245 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 19 May 2021
at 12:44
  • msg #510

Re: 9100 - OOC Discussion

In reply to Theodore Balakov (msg # 509):

Where's Rob?
GM StarMaster
GM, 65 posts
To the guy who invented 0
Thanks for nothing!
Mon 2 Aug 2021
at 19:45
  • msg #511

Re: 9100 - OOC Discussion

Apologies for the delay again.

Seems I inadvertently painted myself into a corner and was trying to find a way out!
Harry McStubbin
player, 260 posts
UPP: 894C76
Lt. Navy, resigned
Tue 3 Aug 2021
at 11:22
  • msg #512

Re: 9100 - OOC Discussion

In reply to GM StarMaster (msg # 511):

Oh, there you are, I know you won't abandon us, you just get overwhelmed with other stuff, then there is Vince! ;-)
GM StarMaster
GM, 72 posts
To the guy who invented 0
Thanks for nothing!
Thu 18 Nov 2021
at 22:00
  • msg #513

Re: 9100 - OOC Discussion

Another glitch in RL. Had an unexpected out of town house guest last week--an old gaming buddy that I hadn't seen in nearly 20 years.

Been getting caught up this week.
Harry McStubbin
player, 280 posts
UPP: 894C76
Lt. Navy, resigned
Fri 19 Nov 2021
at 15:01
  • msg #514

Re: 9100 - OOC Discussion

In reply to GM StarMaster (msg # 513):

19 in one salvo? from a launcher in the cargo hold? I want one of those launchers!
GM StarMaster
GM, 74 posts
To the guy who invented 0
Thanks for nothing!
Sat 27 Nov 2021
at 04:20
  • msg #515

Re: 9100 - OOC Discussion

Unfortunately, The Referee didn't provide any specifications for the ship. I just looked at his map again and saw that there is a 'Missile Control Room', but there's no information on it. Where are the missiles? Where's the launcher? What kind of missiles? How many are there?

The Far/Fast Trader only has 2 hardpoints, both of which have lasers mounted in them. It would take another hardpoint to house the missile launcher, unless, like the Nemesis, it was in the cargo hold. However, the cargo bay is taken up by the Advanced Sensor Suite.

So, unless someone has different info, the Empress Katerina doesn't currently have any missiles.
Tanja Skorskald
player, 171 posts
B89AA6
Sat 27 Nov 2021
at 08:16
  • msg #516

Re: 9100 - OOC Discussion re: Introductions & Expectations

Am sure when we were damaged it was a missile hardpoint that was hit, so I assumed it was in one of the turrets in addition to the beam weapon.

Since it's never been my job to shoot it's not something I considered. One of the other trigger boys might shed some light though...

Found these during a quick re-read (not sure if you want to edit / change):

In reply to The Referee (msg # 179):
The Referee:
Harry McStubbin:
OOC - what IS the MV Empress Katerina? A trader? A cruiser?

Empress Katerina started out as an Empress Marava class Far Trader.  I'll probably buy a set of authorized deck plans for this class sometime this week.  Meanwhile, there have been a few, erm, modifications to the Empress Katerina, about which you will all learn in the coming days.

The "official" specs at http://wiki.travellerrpg.com/E...ava_class_Far_Trader are a trifle conservative, but accurate as far as they go.



In reply to The Referee (msg # 187):
The Referee:
He spoke after showing everyone to the area, "It's not fancy, but it will serve well enough.  The common area lights are on a time schedule to simulate day and night - we have found this is beneficial from a psychological perspective during long periods in space.  You are free to pair off in any way you choose, but those with Gunnery skill should take the forward most bunks port and starboard.  The hatches just forward and outboard of your rooms let into the gun turrets.  Likewise, those who will be manning the missile launcher should find bunks aft."

Pointing aft of the common area, he continued, "And this end of the hold contains the Special Operations Compartment and Missile Launch Control Room. The SOC is Sir Toral's creation, and the Missile Launch Control Room operates the four-tube missile launcher pointed aft."


So this suggests beam weapons are fore, missiles aft.



In reply to The Referee (msg # 290):
The Referee:
{OOC:

Missile Control Familiarization:  training on how to load, reload, unload, and operate the ship's missile launcher is available from Mr. Black should there be any interest.  Opportunities for acquiring the Heavy Weapons cascade with Missiles as the primary skill do exist here.

GM StarMaster
GM, 75 posts
To the guy who invented 0
Thanks for nothing!
Sat 27 Nov 2021
at 20:17
  • msg #517

Re: 9100 - OOC Discussion re: Introductions & Expectations

I'm guessing you knew where to look for that info, but I wasn't in the mood to go through 900+ posts to find it.

Additionally, my deck plans don't have those special rooms.

If there is a ventral hardpoint with a missile rack in it, there's still missing details. I'm still baffled by the idea that someone has to load the launcher--why isn't that automated? Have no idea what the SOC was supposed to do.

In any case, if the missile turret took the hit, then it's not operable, so there are no missiles available.

We can resolve this after the adventure is over.
Harry McStubbin
player, 285 posts
UPP: 894C76
Lt. Navy, resigned
Sat 27 Nov 2021
at 20:22
  • msg #518

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to GM StarMaster (msg # 517):

Okie dokie!
Tanja Skorskald
player, 172 posts
B89AA6
Sun 28 Nov 2021
at 16:00
  • msg #519

Re: 9100 - OOC Discussion re: Introductions & Expectations

GM StarMaster:
I'm guessing you knew where to look for that info, but I wasn't in the mood to go through 900+ posts to find it.


I was aware that they'd been mentioned, but I re-read from the beginning as I have loads of work to do and needed to procrastinate. Those were the only bits I could find, but I didn't go too far.

GM StarMaster:
Additionally, my deck plans don't have those special rooms.

If there is a ventral hardpoint with a missile rack in it, there's still missing details. I'm still baffled by the idea that someone has to load the launcher--why isn't that automated? Have no idea what the SOC was supposed to do.


Think the plan was to modify the deck plans as the Katarina is supposed to have been impressively modified. Guess that never happened.

GM StarMaster:
In any case, if the missile turret took the hit, then it's not operable, so there are no missiles available.

We can resolve this after the adventure is over.


Very true.

From memory, we've conducted repairs - however I'm more than happy to ignore the fact that missiles have been involved in the story so farand just have the beam and railgun for the Katarina... But that brings me to the following.

>> How many beam weapons do we have?? (I think we've used two to attack incoming missiles, but one of them could easily have been the railgun and I just misread the posts.)
>> Is the railgun turreted or fixed mount / ventral?? (To account for two hard point beam weapons that may have already been fired)
>> Do we have missiles in our payload, whether we have an operational launch tube or not?? (As I'm sure that dropping a few missiles then shooting them as the bad guys approach is a valid tactic, even if in the depths of space this is... problematic, at best)

After that, I'd be more than happy for the missile bay to be damaged beyond repair and inoperable if you want to just gloss over the fact that we have one. Let's just survive the combat...
Harry McStubbin
player, 286 posts
UPP: 894C76
Lt. Navy, resigned
Sun 28 Nov 2021
at 17:33
  • msg #520

Re: 9100 - OOC Discussion re: Introductions & Expectations

That is my hope, survive!
GM StarMaster
GM, 76 posts
To the guy who invented 0
Thanks for nothing!
Sun 28 Nov 2021
at 21:43
  • msg #521

Re: 9100 - OOC Discussion re: Introductions & Expectations

Okay. I just spent the last hour researching the Fast Trader... and found pretty much nothing other than the  deck plans for it.

It's a Type AF, also known as a Frontier Trader.

There's no indication that it's a different tonnage that the A2 Empress Marava, or that the footprint is any different.

Now, that presents a few problems. At 200 tons, it only has two hard points. The port and starboard turrets with lasers take up those.

While a missile launcher can be installed in a turret or barbette, it would require another hardpoint which a 200-ton ship simply doesn't have.

It gets even worse with the railgun. The smallest requires a small weapons BAY... not a turret, and it, too, requires a hardpoint. It also takes up 50 tons... of the 61 tons of cargo space! Ammo is negligible space, but the power requirements are high.


While I could replace one of the lasers with the missile launcher, it doesn't explain what the Missile Control Room is for. I could conceivably move the Advanced Sensor Suite into the SOC.


If anyone wants to practice their Dentistry, you can trying pulling teeth out of the books to crunch all the numbers.


However, after discussing it all with my friend, it occurred to me that I can probably 'explain' some of this (maybe all of it) by simply saying that the ship isn't 200 tons, but 250 tons. That would give an extra hardpoint. Probably account for the extra speed and extra power requirements.

I'm not really sure why a hardpoint couldn't be installed on the belly of the ship in lieu of some cargo space. That can be the ventral barbette with a railgun.

If the turrets are triple turrets, we can put the missile launcher in one with a single laser and a sandcaster. The other turret can have a single laser, a sandcaster, and chaff launcher.

In the final analysis, this all would make the Empress Katerina an ARMED Fast Trader.
Harry McStubbin
player, 287 posts
UPP: 894C76
Lt. Navy, resigned
Mon 29 Nov 2021
at 12:58
  • msg #522

Re: 9100 - OOC Discussion re: Introductions & Expectations

Sounds good Rob. You get the mail I sent the other day?
Tanja Skorskald
player, 173 posts
B89AA6
Mon 29 Nov 2021
at 16:57
  • msg #523

Re: 9100 - OOC Discussion re: Introductions & Expectations

Much as I normally love playing with vehicle rules trying to get things to fit, I'm in a chilled out, whatever is easiest mood at present (work is hellish and I need an escape).

I'm happy to go with whatever works in your mind, and to hell with the rules. If someone, somewhere has designed a ship around a central railgun that somehow doesn't take up a hardpoint or cargo space then so be it. However, that also goes for taking it away. If you feel it just couldn't work even then, well it's not worth spending time worrying about it.
GM StarMaster
GM, 77 posts
To the guy who invented 0
Thanks for nothing!
Mon 29 Nov 2021
at 18:48
  • msg #524

Re: 9100 - OOC Discussion re: Introductions & Expectations

I guess the direction I go withe the ship depends on what you all want to do with the ship in terms of future adventures. If space battles is your thing, then more/better weapons are the way to go.
GM StarMaster
GM, 78 posts
To the guy who invented 0
Thanks for nothing!
Thu 16 Dec 2021
at 03:20
  • msg #525

Re: 9100 - OOC Discussion re: Introductions & Expectations

In my 20+ years of PbP gaming on various sites, it was generally accepted that posting between Thanksgiving and New Year's Day diminished considerably due to Holidaze, work schedule changes, family, shopping, putting up decorations, etc. For that reason, expectations for timely posts was kind of put on hold.

In my case, this didn't usually apply to me, but this year, I seem to have hit a down cycle. It's probably a combination of age + health + meds + diet + environment + Holidaze. So, just bear with me while I sort it all out and hopefully get back on track in the new year.
Tanja Skorskald
player, 179 posts
B89AA6
Sat 29 Jan 2022
at 11:10
  • msg #526

Re: 9100 - OOC Discussion re: Introductions & Expectations

Just checking in with people, seeing if we're all OK??

I know posting rates have slowed right the way down so I'm wanting to check that we're all still here and that it's just life ngeneral that's in our way

Look after yourselves
Harry McStubbin
player, 299 posts
UPP: 894C76
Lt. Navy, resigned
Sat 29 Jan 2022
at 12:54
  • msg #527

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Tanja Skorskald (msg # 526):

Hi Tanja, think we're all here. StarMaster has had a lot on his plate lately. All games are a little slow.
Tanja Skorskald
player, 180 posts
B89AA6
Sat 29 Jan 2022
at 13:58
  • msg #528

Re: 9100 - OOC Discussion re: Introductions & Expectations

Good to hear that it's nothing more serious than real-life(TM).
GM StarMaster
GM, 83 posts
To the guy who invented 0
Thanks for nothing!
Mon 31 Jan 2022
at 04:42
  • msg #529

Re: 9100 - OOC Discussion re: Introductions & Expectations

Some minor health issues keep interfering with posting, but mostly it's a lack of sleep. Just having trouble sleeping which leaves me too tired to post most days even when I want to. I try... and just stare at posts, read them ten times without having a clue what I just read...
GM StarMaster
GM, 88 posts
To the guy who invented 0
Thanks for nothing!
Sun 20 Mar 2022
at 22:08
  • msg #530

Re: 9100 - OOC Discussion re: Introductions & Expectations

Just an FYI: if anyone has watched TV in the last 2 years, I'm sure you've all seen the various commercials for the various exercise machines and routines out there now. You can bicycle through the Alps, across the Gobi desert, or along the Great Wall of China without ever leaving your living room. Your computer, your TV, and even your frickin' mirror are all exercise programs of some sort. That's to mention all the various devices that monitor your physical status and health while you beat yourself to death.

And I doubt if there's a single thing that you can do that doesn't have a How To video out on YouTube. Change the engine in your car? No problem? Play dominoes? It's out there. Thread a needle with your eyes closed, it's out there (though how you watch it with your eyes closed eludes me...).

It wouldn't surprise me if there aren't instructional videos on how to become a hitman, though that may be on the Dark Web.

This is all included in standard programs in Traveller because memory is UNLIMITED. Hell, we talk about gigabytes as if that's nothing when 50 years ago, a kilobyte was a big deal. The international community had to come up with new terms to cover how much memory would soon be available. Petabytes, exabytes, etc. There was an estimation of how many exabytes all the world's data would fill... and five years later that was expanded by a factor of 10. Now we're looking at the next step... the zettabyte and the yottabyte... and they've added the brontobyte since the last time I looked.

And then there's the quantum computer...

So, the world of conserving memory disappeared about 5 years ago.
Levi Stensgaard
player, 206 posts
8B7CB6 Engineer
Youthful egg-head
Sun 20 Mar 2022
at 22:25
  • msg #531

Re: 9100 - OOC Discussion re: Introductions & Expectations

Very true. I thought that the computer would have something we could use, but since I hadn't posted in a few days I thought I'd post what was on my mind at the time. Besides, as we have come to learn the last few years, computer based teaching programs are OK, but nothing beats having a tutor who can instruct, offer additional challenges or support, and would be aware of where the misconceptions are that can be avoided at an early.

Are we still going with the original idea of being able to effectively train at most 2 skills per person per week??
GM StarMaster
GM, 89 posts
To the guy who invented 0
Thanks for nothing!
Sun 20 Mar 2022
at 23:17
  • msg #532

Re: 9100 - OOC Discussion re: Introductions & Expectations

That's been my take on it, though I usually throw in the caveat that one has to be physical oriented and the other mental. There's only so much data you can stuff into your brain pan in a day and then process while you sleep. That's my thinking, at any rate.
Levi Stensgaard
player, 208 posts
8B7CB6 Engineer
Youthful egg-head
Sun 20 Mar 2022
at 23:38
  • msg #533

Re: 9100 - OOC Discussion

That's ok. Doesn't matter whether it's close to realism or on the extreme side (either too quick or too long). It's a benchmark used as an in-game way to monitor progression, and that's all it needs to be.

One physical, one mental.

Gotcha.
Levi Stensgaard
player, 210 posts
8B7CB6 Engineer
Youthful egg-head
Wed 23 Mar 2022
at 00:32
  • msg #534

Re: 9100 - OOC Discussion

Just as a query, are the numbers in the UPP thread for each of the characters up to date?? Or were they created before the training took effect??
GM StarMaster
GM, 90 posts
To the guy who invented 0
Thanks for nothing!
Thu 24 Mar 2022
at 17:32
  • msg #535

Re: 9100 - OOC Discussion

I'm not even sure any more. But I think they are before training.
Levi Stensgaard
player, 212 posts
8B7CB6 Engineer
Youthful egg-head
Fri 25 Mar 2022
at 12:36
  • msg #536

Re: 9100 - OOC Discussion

If you unlock the thread, we could update our character(s) so that we have an updated version.

After all, Karma has just indicated that she's the only one with Astrogation, and yet Tanja has a skill level of 4 in it - and has made the position of astrogator hers for the last few jumps now.

I'm happy for everyone to see my stats, but if anyone doesn't want to be this open I'm also happy for only those skills and attributes that we would know about to be listed...
Harry McStubbin
player, 311 posts
UPP: 894C76
Lt. Navy, resigned
Fri 25 Mar 2022
at 12:47
  • msg #537

Re: 9100 - OOC Discussion

Doesn't matter who knows Teddy's and Harry's stats, no big deal.
Levi Stensgaard
player, 214 posts
8B7CB6 Engineer
Youthful egg-head
Fri 25 Mar 2022
at 20:33
  • msg #538

Re: 9100 - OOC Discussion

Best wishes to your wife, Theo, and a quick recovery.

Look after her.
GM StarMaster
GM, 91 posts
To the guy who invented 0
Thanks for nothing!
Mon 28 Mar 2022
at 17:21
  • msg #539

Re: 9100 - OOC Discussion

Same here, Teddy! Hope she gets well soon.


Okay, I've unlocked the UPP thread so you can update your character's skills.


If you have rank-5 in any skill, to quote Brett 'The Hitman' Hart, you're "the best there is, the best there was, and the best there'll ever be". Technically, no one should ever have started the game with rank-5 in anything as that's supposed to have represented a lifetime of achievement... not just an overnight stay at a Holiday Express Inn!

EDIT: I didn't have the Traveller Plus book, but downloaded it and looked it over again. It's consistent with Traveller-5, which says that you can have unlimited ranks. I didn't remember CT being that broad, so I must have gotten my take on it from Mongoose.

Then again, skill progression in CT was virtually non-existent... or else it took you a year to increase a single rank. On the other hand, Medic-3 was supposed to qualify you as a Doctor... the equivalent of 4 years in college, 4 years in medical school, and 2-4 years internship. Thus, rank 3 represents 10-12 years of studying, training, and experience.

So, then, what does Rank-4 signify? And Rank-5? Higher?

My take on 'futuristic' training is that it can be done at a much faster and more intense rate, so the training rules I'm using right now encompasses that.
This message was last edited by the GM at 20:16, Mon 28 Mar 2022.
Levi Stensgaard
player, 225 posts
8B7CB6 Engineer
Youthful egg-head
Tue 24 May 2022
at 14:17
  • msg #540

Re: 9100 - OOC Discussion

How is everyone?? It appears that RL has taken a turn for the worse for a number of us and the descent of the Katarina has slowed to a crawl.

Reminds me of some of the old VHS tapes I had as a child. Some of the movies had been watched so often that the tape became stretched in parts and the VHS player couldn't cope with it. It would happily play to a certain point then stick mid-frame. I'd have to remove the cassette from the player and manually (and very carefully) wind it past that point.
GM StarMaster
GM, 94 posts
To the guy who invented 0
Thanks for nothing!
Tue 24 May 2022
at 15:53
  • msg #541

Re: 9100 - OOC Discussion

I tend to lose track of the days... Seems like only yesterday last month that I put up a post...
Levi Stensgaard
player, 228 posts
8B7CB6 Engineer
Youthful egg-head
Fri 22 Jul 2022
at 16:50
  • msg #542

Re: 9100 - OOC Discussion re: Introductions & Expectations

I'm on holiday over the next 4 weeks so internet connection and opportunities to in post will be more sporadic.
GM StarMaster
GM, 100 posts
To the guy who invented 0
Thanks for nothing!
Wed 17 Aug 2022
at 00:00
  • msg #543

Re: 9100 - OOC Discussion re: Introductions & Expectations

So apparently it was my turn to get Covid, although a weaker strain. Culminated Monday night when I fell getting out of bed because I got dizzy and my legs were so weak they couldn't support me. After friends helped me get into a chair, called an ambulance to take me to the hospital for evaluation and testing. Everything else was clear but the test came back positive for Covid. Put some fluids in me, gave me a few prescriptions for me cough, and sent me home.

According to the doctor, I have had it for a few days, so Monday was the worst of it. Getting better, but I still feel like crap and a bit unsteady on my feet.

At least this explains why I've been feeling so crappy for awhile now.
Levi Stensgaard
player, 229 posts
8B7CB6 Engineer
Youthful egg-head
Wed 17 Aug 2022
at 19:08
  • msg #544

Re: 9100 - OOC Discussion re: Introductions & Expectations

Yuk!! Sounds horrific. COVID hasn't gone away, we're just so used to it being around now. It's still a horrible, nasty virus.

So you take care and look out for yourself.
GM StarMaster
GM, 101 posts
To the guy who invented 0
Thanks for nothing!
Wed 31 Aug 2022
at 22:17
  • msg #545

Re: 9100 - OOC Discussion re: Introductions & Expectations

Probably should apologize for not posting an update here, but brain's been too tired to even think of doing that.

Getting better. Just slow.
Levi Stensgaard
player, 230 posts
8B7CB6 Engineer
Youthful egg-head
Fri 2 Sep 2022
at 09:58
  • msg #546

Re: 9100 - OOC Discussion re: Introductions & Expectations

That's all - it happens, sometimes even without COVID. I've returned from my honeymoon in Vegas; arrived at airport for 4pm for a 6pm flight, spent 2hours at airport, 10hours on a flight, 6hours waiting for a transfer, 1hour flight home. Total of 19hiyrs travel time, plus the additional 6 walking around Vegas on our last day...

That was last Saturday and jet lag has only just properly ended yesterday... Was worth it for the experience though!!!

So take it easy, look after yourself and don't feed those brain weevils!!
Harry McStubbin
player, 320 posts
UPP: 894C76
Lt. Navy, resigned
Fri 2 Sep 2022
at 12:37
  • msg #547

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 546):

Congrats Levi! I've been married 28 years come Oct 3. It's been fun for us.
Levi Stensgaard
player, 231 posts
8B7CB6 Engineer
Youthful egg-head
Fri 2 Sep 2022
at 15:59
  • msg #548

Re: 9100 - OOC Discussion re: Introductions & Expectations

1st anniversary is 28th October... Shows you how long we waited for our honeymoon, with both me and the wife being teachers and all...
Harry McStubbin
player, 321 posts
UPP: 894C76
Lt. Navy, resigned
Fri 2 Sep 2022
at 16:25
  • msg #549

Re: 9100 - OOC Discussion re: Introductions & Expectations

What do you actually TEACH? I didn't think they did any more.
Levi Stensgaard
player, 232 posts
8B7CB6 Engineer
Youthful egg-head
Fri 2 Sep 2022
at 20:33
  • msg #550

Re: 9100 - OOC Discussion re: Introductions & Expectations

I pretend to..  it's all about classroom management and hoping the kids remember enough some of what you impart...
GM StarMaster
GM, 102 posts
To the guy who invented 0
Thanks for nothing!
Thu 29 Sep 2022
at 23:01
  • msg #551

Re: 9100 - OOC Discussions

As you may have heard, Southwest Florida where I  live got clobbered by Hurricane Ian. Once again, we've lost power. With Irma, we lost it for 10 days. It could be longer this time as a couple of substations got trashed and there's almost a million people without power now across the six counties.

Currently using my friend's hot spot from his phone, but there's still the problem of charging up my computer and his cell phone.

So, not sure how much I'll be able to post before we get power back. No gas stations are operable because their pumps are electrical and they don't have power either. Most stores were closed today, but a few restaurants managed to open to feed the people that can't cook at home now.

Lots of trees down, and some damage to houses and yards. Six houses on our block lost their back porches. Our fence barely survived, but it's leaning because the ground got so soaked. Lost a few solar panels. But other than that, made it through without any damage to the house (except the back porch (the lanai) is 50% gone) and we're all intact--people, cats and dogs.
Levi Stensgaard
player, 233 posts
8B7CB6 Engineer
Youthful egg-head
Fri 30 Sep 2022
at 04:52
  • msg #552

Re: 9100 - OOC Discussion re: Introductions & Expectations

Glad to hear you're alright with only limited damage to house and possessions. Stay safe, look after yourself and those close to you.
GM StarMaster
GM, 103 posts
To the guy who invented 0
Thanks for nothing!
Sun 9 Oct 2022
at 13:32
  • msg #553

Re: 9100 - OOC Discussion re: Introductions & Expectations

Yea! Power's back as of Friday afternoon. Internet came back late Friday night. We thought it'd take long because we're at the tail end of a line and the telephone pole and transformer at the other end of the block were both lying on the ground because the pole had snapped in half!

Spent yesterday cleaning up, picking up the pieces, putting things back in place, and making sure nothing got burnt out. We'd unplugged the TVs and shut off the AC at the circuit box, so we seem to be okay.

Our two house cats keep wanting to go out on the back porch like they used to, but it's half gone, so that's not going to be an option for awhile.

Anyway, expect to get caught up on my games today.
Levi Stensgaard
player, 234 posts
8B7CB6 Engineer
Youthful egg-head
Sun 9 Oct 2022
at 19:09
  • msg #554

Re: 9100 - OOC Discussion re: Introductions & Expectations

Can only imagine the turmoil and heartache at losing and going through so much.

At least you're ok, that is something. And possessions are just things that can be replaced in time. Good luck and best wishes going forward.
Harry McStubbin
player, 326 posts
UPP: 894C76
Lt. Navy, resigned
Sun 4 Dec 2022
at 12:59
  • msg #555

Re: 9100 - OOC Discussion re: Introductions & Expectations

Starmaster should be back tomorrow, rl issues.
GM StarMaster
GM, 109 posts
To the guy who invented 0
Thanks for nothing!
Sun 4 Dec 2022
at 20:54
  • msg #556

Re: 9100 - OOC Discussion re: Introductions & Expectations

Just spent two days in the hospital. I suppose if I'd been sick that would have been a good thing. Per VA recommendation, I went to the ER because I'd been having some mild chest pains on my right side. Thought it was probably a strained muscles from lifting something, and after being poked and prodded for two days, I was cleared of any heart problems. The stupid part is I feel worse now than when I went in.
Levi Stensgaard
player, 239 posts
8B7CB6 Engineer
Youthful egg-head
Sun 4 Dec 2022
at 23:35
  • msg #557

Re: 9100 - OOC Discussion re: Introductions & Expectations

All ok, no pressure for a quick return. Glad to hear it wasn't a serious heart problem, and crossed fingers that it is nothing more serious than a strain.
GM StarMaster
GM, 112 posts
To the guy who invented 0
Thanks for nothing!
Thu 22 Dec 2022
at 16:26
  • msg #558

Re: 9100 - OOC Discussion re: Introductions & Expectations

 
 Apologies to everyone for not keeping up with my games by posting more often, but I've been under the weather since the beginning of October and haven't had much mental energy. 
 
 
  M E R R Y   C H R I S T M A S  
 

Levi Stensgaard
player, 241 posts
8B7CB6 Engineer
Youthful egg-head
Fri 23 Dec 2022
at 14:19
  • msg #559

Re: 9100 - OOC Discussion

Merry Christmas and have a good festive season to one and all.
Harry McStubbin
player, 327 posts
UPP: 894C76
Lt. Navy, resigned
Fri 23 Dec 2022
at 14:20
  • msg #560

Re: 9100 - OOC Discussion

In reply to Levi Stensgaard (msg # 559):

ditto
GM StarMaster
GM, 113 posts
To the guy who invented 0
Thanks for nothing!
Mon 16 Jan 2023
at 05:24
  • msg #561

Re: 9100 - OOC Discussion

So here's what's been happening...

I've been 'ill' for about three months now, starting with getting COVID back in the beginning of October. Wasn't too bad and I got over it in a few days, but it left me with the typical aftermath symptom of being tired ALL THE TIME. I was slowly getting over it, and even had a few hours of energy every day.

I had a doctor's appointment scheduled for mid-October but then Hurricane Ian hit. The VA clinic took some damage and was closed for two weeks. I finally got the appointment rescheduled for Jan. 13.

December 1st, I had a minor chest pain on my right side. It felt like just a minor muscle strain but at my age and with my medical history, I felt it was prudent to check. Called the VA clinic to see about a walk-in visit the next day and the nurse I talked to went into panic mode with the 'chest pain' words, and told me to go to the ER. So, on Friday, December 2nd, that's what I did. More panic mode.

Spent 4 days being poked and prodded, inspected, detected, and injected and stuff, only to be told my heart was fine. More exactly, they couldn't find any cause for the chest pain... the obvious cause seemed to elude them.

Here's where it started going to hell. Getting out of the hospital, I had an extreme loss of appetite, shortness of breath, and NO ENERGY. Didn't have any of that when I went in!

Not only was I not hungry, but nothing tasted appealing any more. Could barely eat my favorite foods, and then only 2-3 bites. On top of that, I ran out of one of my diabetes medicines. Not eating and drinking much, I also wasn't taking my meds as regularly as I had been.

This went on for the next three weeks, so things probably grew gradually worse without me quite realizing it.

December 31st, I managed to pull a back muscle, and while the pain meds I took didn't do squat, I at least knew it'd go away in a few days. It did. And then I got hives!

Jan. 6 I went to the VA clinic to get bloodwork done for my doctor's appointment. No sooner did I get home than the doctor called to tell me my blood sugar level was 903! I needed to go to the ER pronto! That's where I've been for the past week. :-(

I still didn't feel all that bad (weak and no energy), but I definitely had some serious health issues. Turned out I had ketoacidosis and some kidney issues. After a few days treatment, the keto was gone, kidneys were all better, and my blood sugar was back to normal. Now I had to survive the 'recovery'. As long as I was stuck in that hospital bed, though, I knew I wasn't going to get better. So now I'm home.

Have a nurse helping me, and physical therapy should start tomorrow. And now I have to play tag with a doctor's appointment again...

Anyway, the reason I'm telling you all this is in case you, family or a friend should find yourself in a similar situation, you'll have a heads-up/warning about what's might be happening.


Now it's just recovery and rehab.
Levi Stensgaard
player, 242 posts
8B7CB6 Engineer
Youthful egg-head
Mon 16 Jan 2023
at 12:42
  • msg #562

Re: 9100 - OOC Discussion

That all sounds horrific!! Glad you're at home and recovering. Hospitals may be great at resolving urgent and immediate care, but they're not the best place for recovering as you just don't settle, you're not comfortable, other people are noisy and demanding and the staff have duties to attend to which means checking your vitals every few hours. Which is all good and well, but in my case the last time I was hospitalised they needed to take blood from me every 6 hours. That means, yup, I was asleep and resting and they'd have to wake me up to stab me to take blood...

All that comes to mind when I summarise hospital care is "wake up, it's time to take your sleeping pill". That and all the staff wearing trainers or crocs, and squeaking when they walk.

As always, just take care of yourself and everything else can and will take care of itself.
Levi Stensgaard
player, 243 posts
8B7CB6 Engineer
Youthful egg-head
Fri 27 Jan 2023
at 18:17
  • msg #563

Re: 9100 - OOC Discussion

Before I start scrolling to look have we made any attempts at repairing the damage to the ship now we have gravity and air to help us out??
GM StarMaster
GM, 115 posts
To the guy who invented 0
Thanks for nothing!
Fri 27 Jan 2023
at 18:59
  • msg #564

Re: 9100 - OOC Discussion

Not that I can recall. I think everyone was expecting Levi to do that.
Levi Stensgaard
player, 244 posts
8B7CB6 Engineer
Youthful egg-head
Fri 27 Jan 2023
at 21:59
  • msg #565

Re: 9100 - OOC Discussion

Didn't think so
GM StarMaster
GM, 116 posts
To the guy who invented 0
Thanks for nothing!
Wed 22 Feb 2023
at 16:55
  • msg #566

Re: 9100 - OOC Discussion

More health issues. Been in hospital for past 11 days. Transitioning to rehab soon. Will update when I can.
Levi Stensgaard
player, 247 posts
8B7CB6 Engineer
Youthful egg-head
Wed 22 Feb 2023
at 17:28
  • msg #567

Re: 9100 - OOC Discussion re: Introductions & Expectations

Take care mate
GM StarMaster
GM, 117 posts
To the guy who invented 0
Thanks for nothing!
Wed 22 Feb 2023
at 18:22
  • msg #568

Re: 9100 - OOC Discussion re: Introductions & Expectations

Should have been out 5 days ago but VA and hospital are doing the chicken dance over me.

Got my computer now, so we'll see what happens.
Levi Stensgaard
player, 248 posts
8B7CB6 Engineer
Youthful egg-head
Wed 22 Feb 2023
at 19:45
  • msg #569

Re: 9100 - OOC Discussion re: Introductions & Expectations

No pressure, as always. Focus on improving your health.
Harry McStubbin
player, 329 posts
UPP: 894C76
Lt. Navy, resigned
Wed 22 Feb 2023
at 19:50
  • msg #570

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 569):

Amen. Friends are hard to find Rob, we don't want to lose you so take good care of yourself!
GM StarMaster
GM, 119 posts
To the guy who invented 0
Thanks for nothing!
Fri 24 Feb 2023
at 19:51
  • msg #571

Re: 9100 - OOC Discussion re: Introductions & Expectations

So while I was stuck in the hospital bed for two weeks, I wrote and rewrote this post in my head several times. Don't remember any of it now, so here's the newest version.

THE NEVER-ENDING STORY...

The Missing Chapter: when I was discharged from the hospital back in January, I was sent home with a Foley catheter, which was more of an annoyance and handicap for my home rehab at the time. Managed to get an appointment with the VA  urologist two weeks later. He thought I should never have been sent home with it, but it was time to get it removed. Took a week of scheduling shuffles but finally went home without it on the following Thursday.

That Friday night when getting ready for bed, I lost my balance while setting something on the floor and fell over on my back onto the concrete floor. My housemate helped me get up and everything seemed fine once I was back out in the recliner. Nope. Come Saturday, I was in excruciating pain across all the muscles in my chest and back. Doan's, Aleve, Tylenol didn't help at all. Monday added a heating pad... better. Wednesday, switched to BenGay... better, but still couldn't sleep, so Thursday went back to the VA for some stronger pain meds.

That doctor saw the previous records and thought I might be having a pulmonary embolism and immediately did an ambulance transfer to the ER. 6 hours later the ER doctor decided that wasn't the case and sent me home with vicadin. Didn't do anything but pharmacy was closed so had to wait till the next day to get more.

After that, everything was fine for a few hours. Mid-afternoon, I suddenly couldn't move my legs!

EMT/PD shortly had me back in the ER. MRI of head and neck revealed a tumor in my C2 vertebra. Had spinal surgery next morning! Being the weekend, it took 4 days to get the pathology back which identified it as prostate cancer. Caught it early and getting chemo, and now in rehab to walk again.

Other than that, I'm in great health (for my age)! Probably 4-6 weeks in rehab before I go home.
GM StarMaster
GM, 121 posts
To the guy who invented 0
Thanks for nothing!
Sun 9 Apr 2023
at 17:14
  • msg #572

Re: 9100 - OOC Discussion re: Introductions & Expectations

Apologies for no update but really didn't think there was one.

Still paraplegic trying to recover mobility at a poor rehab facility with bad nursing and half-horrible food until...

Developed a sore on my butt from laying in bed 24/7 that didn't get treated properly and turned gangrene, so now I'm back in the hospital with surgery scheduled for Tuesday.

Recovery to go home was still about a month away. Don't yet know how this new problem will affect that.

Low energy levels at rehab have left me with a one-track mind--just have trouble shifting gears between game systems right now.

My OCD stubbornness is still keeping me from pulling the plug on my games. I really have fun running games and it really bums me out that I can't keep them going right now for all of you. For those of you who are still sticking around waiting for the game to restart, I sincerely apologize for the delay. For those of you who have moved on, no hard feelings here--I completely understand.

Anyway, Happy Easter to everyone!
GM StarMaster
GM, 122 posts
To the guy who invented 0
Thanks for nothing!
Wed 26 Apr 2023
at 06:49
  • msg #573

Re: 9100 - Travellers Aid Society

The cornucopia of pharmaceuticals (i.e. bucket of pills) I'm taking also tends to knock me out... at least to the point where I have trouble concentrating on my games. Recovery and rehab are still up in the air but seem to be making progress. Just no timeline.

Anyway, I'm currently running 4 Traveller games where there are only a few players with limited posting (not counting me), so I was wondering if maybe it was feasible to roll 2-3 of them into just one game?

All of them were abandoned by the original GM and as I was a player in them, I took over the GM role to keep the games going.

I'm not sure how compatible the games might be in terms of setting (might require a bit of handwavium), but is this something the rest of you would be okay with? Characters would stay the same just be 'somewhere else'.

As it is, I was planning on recruiting a few more players once the game reached a logical point to do so, which it more or less has.

I'm good either way.
Levi Stensgaard
player, 256 posts
8B7CB6 Engineer
Youthful egg-head
Wed 26 Apr 2023
at 17:07
  • msg #574

Re: 9100 - OOC Discussion re: Introductions & Expectations

I'm happy either way. If we're going to be in different sectors then we'll not meet them anyway, so it makes it easier for you to have them all in the same place.

If they're close to us it would be nice to share missions or have encounters with them.

But if we are close to each other you'll have a nightmare keeping the timeline together. If we rush through a few jumps we'll easily be weeks if not months apart from the other groups... So regular "downtime" to realign each thread may need to happen.

Whatever works best for you though. It's your game and you putting in the work to create and run. Some new faces would be nice to interact with but not essential, or they could take characters who are now NPCs??
GM StarMaster
GM, 123 posts
To the guy who invented 0
Thanks for nothing!
Wed 26 Apr 2023
at 20:17
  • msg #575

Re: 9100 - OOC Discussion re: Introductions & Expectations

I've come up with a scenario to merge three games, folding the other two into this one as this is the more active game.

This one also seems to have the same problem as the other two--no purpose.

What is it you want to do in this game? Would anyone be adverse to exploring the Foreven Sector?
Levi Stensgaard
player, 257 posts
8B7CB6 Engineer
Youthful egg-head
Sun 30 Apr 2023
at 18:42
  • msg #576

Re: 9100 - OOC Discussions

I wouldn't be opposed to some exploration, seeing new worlds and new civilisations. Add in a hint of intrigue, perhaps through competing parties trying to find the best mineral or resource rich systems so that other larger corporations or parties can start to setup industries there...

Some regional conflict, where we have to pick a side and help out how we can. Short term wet work, or otherwise illegal activities that further our current sponsor's goals.

Ideally, Levi wants to learn and Tanja wants to fly and explore.
GM StarMaster
GM, 124 posts
To the guy who invented 0
Thanks for nothing!
Sun 30 Apr 2023
at 21:07
  • msg #577

Re: 9100 - OOC Discussions

Okay, that works for me.

Now just need to find the energy to write the posts.

We'll wind up with 3 ships, but NPCs can leave with one of them.
Levi Stensgaard
player, 258 posts
8B7CB6 Engineer
Youthful egg-head
Mon 1 May 2023
at 11:51
  • msg #578

Re: 9100 - OOC Discussion re: Introductions & Expectations

What does everyone else think??

I'm happy to bounce between different styles of play - going from exploration of uncharted systems, or performing a deep scan of charted but not explored systems, to acting as spies / smugglers / bounty hunters / security specialists for a variety of factions and low-tech worlds against exploitation from high-tech neighbours, to being the ones doing the exploiting. This is me as a player. So long as there is a mixture of ground and space combat, social encounters and problems, research and exploration I'll be interested.

I'm going to write a short concept and motivation description for my two characters, that may help with developing plot points and progression. Considering Levi was my primary character and Tanja my secondary, it seems that the two have switched roles with Tanja now being a more prominent character and Levi fading into the background somewhat.

Levi
Original Concept: Egg-head, wannabe scientist and engineer. Was discharged from the Navy due to an injury that they felt responsible for and he has received medical treatment to ensure the physical damage was healed. But the experience left him flat and reclusive, and he never settled.
Current Roles: Engineer and medic

Goals:
  • Short Term - determine whether his love-interest is actually in love with him, or whether it was a brief and lustful affair. He wants it to be love, and I'm quite happy for him to have his heart broken
  • Short to Long Term - develop science skills - especially biology and life sciences
  • Short to Long Term - develop computer and technical skills to make him a more rounded geeky character, and to help him when he wants to tinker (especially with robotics)
  • Long Term - find love and raise a family
  • Long Term - setup somewhere where he can indulge in his hobbies of tinkering and developing, where he can automate resource collection and refining so that he doesn't actually have to do much to earn a living



Tanja
Original Concept: Impulsive technician with a natural lust for life, always wanted to be a pilot of fast craft but (again) was injured during her time in the scouts. This knocked her confidence and she sought respite in mundane and easy to do jobs, working at star ports doing basic technical and maintenance roles.
Progression: She moved away from technical skills and instead focused completely on her potential for piloting and astrogation, and has since become much more skill in those roles.
Current Roles: Jack of All Trades, Pilot, Astrogator, Communications, Engineer (secondary), Technician (tertiary - needs improving)

Goals:
  • Short Term - enjoy life and find new experiences to challenge and stimulate her away from flying and being in space
  • Short Term - fly as many different types of ship and craft as she can (she always wanted to fly a fighter but also has her sights on a larger naval vessel if she can)
  • Short Term - learn to shoot ship based weapons
  • Long Term - develop her technical skills as these were her original skills and they have fallen behind her other skills
  • Long Term - acquire a larger ship, preferably with space for a smaller non-jump spacecraft so she can bounce between larger and smaller craft at will
  • Long Term - do something nobody else has done, to leave a legacy or mark in the history books so that in years to come people will remember her name fondly.

GM StarMaster
GM, 127 posts
To the guy who invented 0
Thanks for nothing!
Mon 1 May 2023
at 12:02
  • msg #579

Re: 9100 - OOC Discussion re: Introductions & Expectations

Wow! Awesome! Impressive as hell!

That's a pretty high bar you've st for the rest of us!

I barely get as far as what my character wants for breakfast!

This will certainly help me come up with scenes and adventures.

No one else needs to do this if you aren't up to it. A little bit, though, will go a long way.
Levi Stensgaard
player, 259 posts
8B7CB6 Engineer
Youthful egg-head
Mon 1 May 2023
at 12:23
  • msg #580

Re: 9100 - OOC Discussion re: Introductions & Expectations

Just thought if we're at a "what now in all of infinity can we do" stage so I put that together for a bit of direction - not least for me. We can do anything and are currently a bit aimless.

So short term - immediate needs. Check on love life, get supplies such as fresh food and fuel. Receive ship maintenance and repairs at a starport. Figure out a destination and see if someone will pay for us to go there - transport visitors or cargo. Once there, work it out but above all else keep flying.
This message was last edited by the player at 13:43, Mon 01 May 2023.
Theodore Balakov
player, 299 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Mon 1 May 2023
at 13:29
  • msg #581

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 580):

sweet! I remember Teddy was after Tanja and Harry and Dawn were  'good friends', but we kind of died out there. Teddy was teaching Dawn to be a medic/nurse. Tanja got him a great deal of pilot experience. Teddy and Tanja were also into shooting.
Tanja Skorskald
player, 240 posts
CAABA6 pilot, astrogator
Technician, engineer
Mon 1 May 2023
at 14:19
  • msg #582

Re: 9100 - OOC Discussion re: Introductions & Expectations

Tanja may be a thrill seeker and a bit of a tease, but she was avoiding cross-ship intimacy. Sharing a ship I'd hard enough, becoming romantically involved can make things difficult especially if it doesn't work out.

She's a thrill seeker not a heart breaker.
Theodore Balakov
player, 300 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Mon 1 May 2023
at 14:25
  • msg #583

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Tanja Skorskald (msg # 582):

I think I remember that too, does he know though? ;-)
Tanja Skorskald
player, 241 posts
CAABA6 pilot, astrogator
Technician, engineer
Mon 1 May 2023
at 19:45
  • msg #584

Re: 9100 - OOC Discussion

Theodore Balakov:
In reply to Tanja Skorskald (msg # 582):

I think I remember that too, does he know though? ;-)

That, I'm afraid, Tanja has no control over.
GM StarMaster
GM, 128 posts
To the guy who invented 0
Thanks for nothing!
Sun 7 May 2023
at 08:03
  • msg #585

Re: 9100 - OOC Discussion

Can't sleep, can't focus to post... turn. More of the same. Turn. Repeat.

STAGE MINUS ONE--SPINAL SURGERY: Hell, I don't even remember half of it. This would have been the spinal surgery to remove the tumor and put me on my back for two weeks. DONE. SUCCESS!

STAGE ZERO--REHAB ERROR: Weeks at rehab facility where inadequate and improper nursing care turned an ordinary bedsore into a far more serious gangrene wound... one that now needed surgery to fix. DONE? WAS THAT A SUCCESS OR FAILURE?

STAGE ONE--BACKSIDE SURGERY: Operation on my tailbone went off without a hitch apparently. Just left with a major wound on my tailbone. Couldn't/can't put pressure on the wound while it heals, thus laying on my side and having to get turned to the other side every two hours, necessitating having to learn to type on my laptop upside down and sideways with one finger. Remember, this is at the BETTER recovery/rehab facility rather than at home, so options are still limited. Did I mention the I-V dangling from my arm that also gets in the way? DONE. SUCCESS.

STAGE TWO--STAPLES/SUTURES REMOVAL: Staples and stitches still need to come out. Don't have a timeline for that yet but presumably soon.
___STAGE 2.1: First half of the staples were taken out Tuesday. On schedule, standard routine. DONE. SUCCESS.
___STAGE 2.2: Second half of staples were removed Friday. Again, right on schedule with no complications. DONE. SUCCESS.
___STAGE 2.3: Sutures are currently supposed to come out on Monday, though that probably depends on how the final healing has progressed, since not everyone will heal the same way. PENDING.

STAGE THREE--WOUND REHAB: sitting protocols start as soon as sutures come out (?). Start getting used to sitting up  again... in 15-minute intervals. No details yet on frequency or duration. Will kind of depend on how well I do, but further complicated by not  having any control of my leg muscles. Requires moving to a normal bed rather than this deluxe air bubbling mattress that's meant to stimulate skin/muscle do I don't get more bedsores.

STAGE FOUR--HOME REHAB: As soon as I can stand up on my own two legs, I should be able to go home for final rehab. Regain mobility. At this point, there's no telling how well the wound rehab and the paralysis rehab will work together. The therapist seemed to think they could make them work together in synergy, but I didn't get a whole lot of enthusiasm from him. I suppose it could be uncharted territory for him.


ON THE BRIGHT SIDE: I now qualify for Frequent Surgery Miles. I've had four surgeries so the fifth one is free! Oddly, I started with the Big One (double bypass heart surgery 15 years ago) and that went easier than these.

Still not sure if there's a light at  the end of the tunnel yet--if there is, hope it's the Battery Low indicator and not the Westbound #9 train!
Levi Stensgaard
player, 260 posts
8B7CB6 Engineer
Youthful egg-head
Sun 7 May 2023
at 09:38
  • msg #586

Re: 9100 - OOC Discussion

All I can say is urgh... And wow. I'm thankful you're not in the UK at the moment as all non-essential operations are on hold because of NHS staff's industrial action for more pay (which I support) and because some old man who happened to he born to the right woman had a new head decoration while wearing fancy dress then got paraded around the capital city for the day.

Before you say anything though, I am a royalist, but have never been a fan of Charles. Really wanted former Queen Lizzie (RIP) to tell her first born to abdicate and let Wills have a good 50 year reign rather than Charlie get 25 turn have Wills possibly get 30. Can only hope the over the top pomp and ceremony (which we Brits are great at - it's not just stereotypical, it's traditional and in our blood) is worth it and he turns out to be half the monarch Queen Lizzie proved to be

Why mention all this?? Deflection and an attempt to make you smile. Because of the seriousness of your condition I feel somewhat humbled and also lost for words. So my usual tactic is humour to deflect from my own discomfort, and to find something to say that doesn't sound daft. If it gave you even the slightest, momentary grin then job done. If it didn't, well I've distracted you for a few moments and even possibly made you shake your head or roll your eyes... Which is also a useful form of distraction.

Job done!! You're welcome.

Look after yourself, boss.
GM StarMaster
GM, 129 posts
To the guy who invented 0
Thanks for nothing!
Wed 17 May 2023
at 13:10
  • msg #587

Re: 9100 - OOC Discussion

___STAGE 2.3: Sutures came out on Monday right on schedule, but the final healing is still in progress for several weeks/months. DONE. SUCCESS.

STAGE THREE--WOUND REHAB: sitting up for continued wound rehab protocols start as soon as sutures came out, about a week ago now. Start getting used to sitting up  again... in 15-minute intervals twice a day. Moved to a standard air mattress bed. Frequency and duration will kind of depend on how well I do, but further complicated by not having any control over my leg muscles and not enough feeling below the waist. Communication/responsibility issue has only produced one session--should have been six by now! PENDING???

___STAGE 3.5--RESUME PREVIOUS REHAB: In a week or two or three depending on how quickly I improve here, I get transferred to yet another Rehab facility for continued wound recovery... takes a long time... as well as mobility rehab.

___Stage 3.7--TRANSFER TO NEW REHAB: So the Wound Recovery has done well enough that I'm getting transferred to a different rehab facility for the Sitting/Mobility rehab. Don't know why there's a difference other than where I'm at is more medical than therapeutic so they need to make room for a new patient.

THE LIGHT AT THE END OF THE TUNNEL: Different tunnel, different light. I suppose it's a step in the right direction, but we'll have to see how it goes.
Harry McStubbin
player, 333 posts
UPP: 894C76
Lt. Navy, resigned
Wed 17 May 2023
at 15:10
  • msg #588

Re: 9100 - OOC Discussion

In reply to GM StarMaster (msg # 587):

Excellent news Rob, glad to hear it!
Phillip La'Pierre
player, 1 post
ex-Belter
UPP: 968C78
Tue 23 May 2023
at 19:42
  • msg #589

Re: 9100 - OOC Discussion

In reply to Harry McStubbin (msg # 588):

 Sweet!, Looks like 2 or 3 games are becoming 1. This might be a bit rough! ;-) Phillip, Roland, Harry and Theodore!
'Forge' Harris
player, 1 post
UPP: 6A8A82
Tue 23 May 2023
at 22:27
  • msg #590

Re: 9100 - OOC Discussion

Hello everyone, 'Forge' Harris checking in.
Harry McStubbin
player, 334 posts
UPP: 894C76
Lt. Navy, resigned
Tue 23 May 2023
at 22:41
  • msg #591

Re: 9100 - OOC Discussion

In reply to 'Forge' Harris (msg # 590):

Hi Forge! I have at least one guy on every ship! ;-) hehehehehehe. I'm am going to be one confused person on who is on which ship!

Rob will square us away!
Billianah Urquah
player, 1 post
UPP: 6BAD98
Tue 23 May 2023
at 23:17
  • msg #592

Re: 9100 - OOC Discussion

Hi FH & HM are you related on your mother's or father's side?
This message had punctuation tweaked by the player at 11:40, Wed 24 May 2023.
Harry McStubbin
player, 335 posts
UPP: 894C76
Lt. Navy, resigned
Wed 24 May 2023
at 11:20
  • msg #593

Re: 9100 - OOC Discussion

In reply to Billianah Urquah (msg # 592):

We're TWINS!
GM StarMaster
GM, 132 posts
To the guy who invented 0
Thanks for nothing!
Fri 26 May 2023
at 18:14
  • msg #594

Re: 9100 - OOC Discussion

Ha-ha! I've run across a few cases where duplicate portraits got used.

Good catch, Bill!

In some games, the players would take that coincidence and run with it. In this case, that would be a bit tricky, but the two characters could be from alternate MTUs.

Or... who wants a makeover?
Levi Stensgaard
player, 261 posts
8B7CB6 Engineer
Youthful egg-head
Sat 27 May 2023
at 09:19
  • msg #595

Re: 9100 - OOC Discussion re: Introductions & Expectations

With all the new faces, will we be running synchronised threads, all joining one thread or waving a magic wand over differences in time to make a better (and easier to manage) story??
GM StarMaster
GM, 133 posts
To the guy who invented 0
Thanks for nothing!
Sat 27 May 2023
at 10:28
  • msg #596

Re: 9100 - OOC Discussions

No synchronized threads at the moment. Levi and company are in a separate thread because they have some catching up to do. However, they are also in the main thread after they've caught up.
'Forge' Harris
player, 2 posts
UPP: 6A8A82
Sun 28 May 2023
at 22:39
  • msg #597

Re: 9100 - OOC Discussions

I would not mind sending Forge off to retirement and bring in something else. Not as wrapped up with him than I am with my other character.
GM StarMaster
GM, 134 posts
To the guy who invented 0
Thanks for nothing!
Sun 28 May 2023
at 23:35
  • msg #598

Re: 9100 - OOC Discussions

No problem. Just make up a new character and we'll find a way to insert him.

Of couse, the alternate is to plat one of the NPCs, though obviously it wouldn't be your character, but yo could tweak it to suit you.

Any idea what type of character you'd want to play? There basically 4 types... everything else is some variation on that: Combatant, Stealth, Techie, and Face.
Harry McStubbin
player, 337 posts
UPP: 894C76
Lt. Navy, resigned
Sat 3 Jun 2023
at 15:10
  • msg #599

Re: 9100 - OOC Discussions

In reply to GM StarMaster (msg # 596):

Who is supposed to be in which thread?
GM StarMaster
GM, 136 posts
To the guy who invented 0
Thanks for nothing!
Mon 5 Jun 2023
at 06:15
  • msg #600

Re: 9100 - OOC Discussions

Technically, the Crew of the Katerina can/should be posting in both threads.

The Katerina's Crew should be posting in the Group 1 thread because they have unfinished business to take care of and because their timeline is a bit behind the timeline of the other two ships.
Billianah Urquah
player, 3 posts
UPP: 6BAD98
Mon 5 Jun 2023
at 09:44
  • msg #601

Re: 9100 - OOC Discussions

In reply to GM StarMaster (msg # 600):

?
Phillip La'Pierre
player, 2 posts
ex-Belter
UPP: 968C78
Fri 7 Jul 2023
at 15:46
  • msg #602

Re: 9100 - OOC Discussions

In reply to Billianah Urquah (msg # 601):

Fellow Human Beings ... Fellow Gamers ... Friends ...

It is with a saddened heart that I inform you all of the passing of Robert Rusk -- better known to many of us as StarMaster.

Rob passed in his sleep on Thursday morning, July 6, 2023, at approximately 10:30am.  He had been hospitalized since early in the year due to complications concerning Cancer & associated surgeries.  He was 73 years old.

Rob was a Comics Fan Boy & fiction writer wannabe his whole life and came to Roleplaying in the Early Days of 1978.  It was my distinct pleasure to have met him, and gamed with him, since that time.

After his Retirement, Rob committed himself to the community he found in RPol, participating in over 20+ games, here.  He was an especial "softie" for GM-adopting abandoned games and working to keep them running, for the enjoyment of the Players.

He will be missed.


His roommate posted this in a game we shared. RIP Rob.
Levi Stensgaard
player, 263 posts
8B7CB6 Engineer
Youthful egg-head
Fri 7 Jul 2023
at 16:38
  • msg #603

Re: 9100 - OOC Discussion re: Introductions & Expectations

I am saddened to hear this, and my thoughts go out to his family and those who knew him better than I did.

I wish I could have known him better, but am grateful for the time we've spent online together.

You'll be missed, Rob.
Phillip La'Pierre
player, 3 posts
ex-Belter
UPP: 968C78
Fri 7 Jul 2023
at 16:43
  • msg #604

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 603):

Indeed, I was in 6 games he was running, many years. Happy gaming everyone, perhaps we'll cross paths again.
Harry McStubbin
player, 338 posts
UPP: 894C76
Lt. Navy, resigned
Mon 7 Aug 2023
at 23:19
  • msg #605

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Phillip La'Pierre (msg # 604):

Anyone still here? Anybody interested in continuing, or are we done now?
Levi Stensgaard
player, 264 posts
8B7CB6 Engineer
Youthful egg-head
Tue 8 Aug 2023
at 13:19
  • msg #606

Re: 9100 - OOC Discussion re: Introductions & Expectations

I'm still here.

Would love to continue playing my characters if possible, but not sure if I'd be up for GMing.

Anyone up for GMing?? Taking turns to GM??

I'd probably be more inclined to GM if I could transfer the game system across to something I'm much more familiar with (Namely GURPs) as I wanted to relive my youth and play using the Traveller system...
This message was last edited by the player at 17:46, Tue 08 Aug 2023.
Theodore Balakov
player, 302 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Tue 8 Aug 2023
at 13:28
  • msg #607

Re: 9100 - OOC Discussion re: Introductions & Expectations

In reply to Levi Stensgaard (msg # 606):

If folks are seriously interested, I MIGHT have a GM, might. We'll see, he wanted to run sci-fi, Star Frontiers in particular, I asked about Traveller, he said he was interested, he's going to look it over and decide.
Theodore Balakov
player, 303 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 9 Aug 2023
at 11:08
  • msg #608

Re: 9100 - OOC Discussion re: Introductions & Expectations

Chime in if you're interested in going on. Like I said, I may I have a GM, maybe
.
Theodore Balakov
player, 304 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 9 Aug 2023
at 18:50
  • msg #609

Re: 9100 - OOC Discussion re: Introductions & Expectations

I found a GM I'm pretty sure, about 70% sure. He's reading the core book now to learn Traveller rules. I sent him the address for the game and told him Rob was merging 3 games into 1. He can essentially start fresh. We all know the basic rules and he's a good seasoned D&D DM and wanted a Sci-Fi game!
Levi Stensgaard
player, 265 posts
8B7CB6 Engineer
Youthful egg-head
Wed 9 Aug 2023
at 19:25
  • msg #610

Re: 9100 - OOC Discussion

I'd be interested in continuing / using these characters somehow. I'd prefer to keep the history / development we've managed so we all have linked back stories but don't mind if we change the direction we're going or time skip to make it easier for the GM.
Theodore Balakov
player, 305 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 9 Aug 2023
at 19:37
  • msg #611

Re: 9100 - OOC Discussion

In reply to Levi Stensgaard (msg # 610):

I think that is a great idea. Levi was in which again? I was in all 6 of his games, one was Classic, the others were Mongoose. Harry and Theodore were with Dawn, Tanja, Fatboy and Levi, right?

Forge was with Arc, Steve, a Harry, Luise and Roland I think.

Well, we still have the one up. This one was the one with Phillip I think, and Jason Billianah.

Anyhooo, is there anyone interested besides me and Levi?
Levi Stensgaard
player, 266 posts
8B7CB6 Engineer
Youthful egg-head
Wed 9 Aug 2023
at 22:08
  • msg #612

Re: 9100 - OOC Discussion

I just had Levi and Tanja in the one game, so happy to keep both of possible.
Theodore Balakov
player, 306 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Wed 9 Aug 2023
at 22:19
  • msg #613

Re: 9100 - OOC Discussion

In reply to Levi Stensgaard (msg # 612):

Looks like only you and I are interested in gaming on. Others have checked in, but no one has responded. Shame. I think he's planning on running for us though. We can copy paste a lot oh stuff over to a new thread, Big Ron said this would remain for about a year, so we have time.

Nate, the new GM, can see the group 0 stuff, we can see group 1.
'Forge' Harris
player, 3 posts
UPP: 6A8A82
Thu 10 Aug 2023
at 00:35
  • msg #614

Re: 9100 - OOC Discussion

Sorry, my dance card is booked at this time.
Theodore Balakov
player, 307 posts
UPP: 8BB84C
Merchant 2nd off. ret.
Thu 10 Aug 2023
at 00:40
  • msg #615

Re: 9100 - OOC Discussion

In reply to 'Forge' Harris (msg # 614):

No more Forge then? Sorry to lose you. Maybe we'll cross paths in the future then, happy gaming!
Billianah Urquah
player, 4 posts
UPP: 6BAD98
Thu 10 Aug 2023
at 16:35
  • msg #616

Re: 9100 - OOC Discussion

How's things progressing with transfer or new start?
Harry McStubbin
player, 339 posts
UPP: 894C76
Lt. Navy, resigned
Thu 10 Aug 2023
at 18:31
  • msg #617

Re: 9100 - OOC Discussion

In reply to Billianah Urquah (msg # 616):


GM's reading the core book now, once he familiarizes he said he'd open a board. Glad you're interested. I'll post a link here once it is set up. Shouldn't take too long.
Billianah Urquah
player, 5 posts
UPP: 6BAD98
Thu 10 Aug 2023
at 20:43
  • msg #618

Re: 9100 - OOC Discussion

In reply to Harry McStubbin (msg # 617):

Thank you
Harry McStubbin
player, 340 posts
UPP: 894C76
Lt. Navy, resigned
Sat 12 Aug 2023
at 14:28
  • msg #619

Re: 9100 - OOC Discussion

In reply to Billianah Urquah (msg # 618):

link to another game

Here it is for those interested, just tell him which game and character name and he'll add you.
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