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06:16, 3rd May 2024 (GMT+0)

OOC Chatter (1)

Posted by NerullFor group 0
Nerull
GM, 4 posts
Sat 11 Jul 2020
at 18:46
  • msg #1

OOC Chatter (1)

this is for that
Nerull
GM, 6 posts
Tue 14 Jul 2020
at 10:53
  • msg #2

OOC Chatter (1)

In reply to Nerull (msg # 1):


I want to play them all! ;)) OK, I don't like military/navy etc. I'd like to play a spy/diplomat but also ex-scout... Does that help you? :) How about I create the character and then tell you how he ended like? :)
I may have a try at a female character, if you allow cross-genre rpg. Somebody like Samantha Kilgore, but with less carousing! ;)

Thats a vote against the military campaign.
PraguePride
player, 1 post
Tue 14 Jul 2020
at 18:30
  • msg #3

OOC Chatter (1)

???

Is this a question for us about what kind of game we want to play or what kind of characters we want to run?
Nerull
GM, 7 posts
Tue 14 Jul 2020
at 18:37
  • msg #4

OOC Chatter (1)

yes. It is
PraguePride
player, 2 posts
Tue 14 Jul 2020
at 18:42
  • msg #5

OOC Chatter (1)

I don't have any strong preferences then. I have never played a game where finances weren't front and center. I feel like the system shines best giving the players a tramp freighter or pirate experience. The "wandering jack-of-all-trades" if you will.

I'm not opposed to a military campaign, I just have never actually played one in this kind of game.
Syrris
player, 1 post
Tue 14 Jul 2020
at 18:57
  • msg #6

OOC Chatter (1)

  Mongoose released a naval campaign series (and accompanying sourcebook) a year ago. I've never seen it run, and I feel like it would be a change of pace from the typical 'tramp freighter' setup - it's not like there's a lack of those already running, either!
PraguePride
player, 3 posts
Tue 14 Jul 2020
at 19:02
  • msg #7

OOC Chatter (1)

Put a gun against my head, I vote: Pirate > Tramp Freighter/Misc Adventures > Naval Campaign

However, pull that gun against my head and I vote: Let's play whatever GM wants to run.

I would rather a naval campaign the GM is excited about and passionate about than a pirate game lacking GM investment and energy.
Nerull
GM, 8 posts
Tue 14 Jul 2020
at 19:21
  • msg #8

OOC Chatter (1)

;-) I don't mind input. The PC's will be the senior officers on a 50,000 ton cruiser. At least for the first part. After the military part, maybe everyone gets out and does other stuff. We'll see how long it lasts first ;-)
PraguePride
player, 4 posts
Tue 14 Jul 2020
at 20:04
  • msg #9

OOC Chatter (1)

In that case I'd like to tip my hat in for the Captain's chair.

1) I'm active. I've been playing on rPoL for a decade and have never ghosted a game. I can't promise I will always be able to post daily due to IRL stuff but if I go dark I'll let everyone know why and appoint a successor while the captain is indisposed.

2) I push the story forward. I run a lot of games and in my experience an issue with players on this format is some people have a hard time putting plans together. It usually takes a lot of effort both in game or out of game to put an initial plan to paper. I am not afraid of that work, in fact I enjoy it. There will be no paralysis or indecision from my leadership.

3) I listen to other people. I have no problem putting forward an initial draft but I look at it as the first step, not the last. I would foster an environment where my subordinates would be able to be heard and their thoughts shape the plan. I think of it as me plopping the first blob of clay onto the table and then turning it over to everyone else to shape and perfect.

4) I'm easy going OOC. I don't know for sure what kind of character I'd create but even a hardass in-game wouldn't be reflected out of game. Some people have problems taking criticism or let character conflicts become player conflicts but that isn't me. I'm a laid back dude and I fully recognize first and foremost that this is a game. In other games I've played I have given other players full reign to beat the crap out of my characters, to one-up them in arguments etc. because the greater story is more important to me than being in the spotlight.
Nerull
GM, 9 posts
Tue 14 Jul 2020
at 20:09
  • msg #10

OOC Chatter (1)

;-) Nice interview for the job.
Anders
player, 1 post
Tue 14 Jul 2020
at 20:21
  • msg #11

Re: OOC Chatter (1)

PraguePride:
In that case I'd like to tip my hat in for the Captain's chair.

1) I'm active. I've been playing on rPoL for a decade and have never ghosted a game. I can't promise I will always be able to post daily due to IRL stuff but if I go dark I'll let everyone know why and appoint a successor while the captain is indisposed.

2) I push the story forward. I run a lot of games and in my experience an issue with players on this format is some people have a hard time putting plans together. It usually takes a lot of effort both in game or out of game to put an initial plan to paper. I am not afraid of that work, in fact I enjoy it. There will be no paralysis or indecision from my leadership.

3) I listen to other people. I have no problem putting forward an initial draft but I look at it as the first step, not the last. I would foster an environment where my subordinates would be able to be heard and their thoughts shape the plan. I think of it as me plopping the first blob of clay onto the table and then turning it over to everyone else to shape and perfect.

4) I'm easy going OOC. I don't know for sure what kind of character I'd create but even a hardass in-game wouldn't be reflected out of game. Some people have problems taking criticism or let character conflicts become player conflicts but that isn't me. I'm a laid back dude and I fully recognize first and foremost that this is a game. In other games I've played I have given other players full reign to beat the crap out of my characters, to one-up them in arguments etc. because the greater story is more important to me than being in the spotlight.


You got my vote!
Nerull
GM, 10 posts
Tue 14 Jul 2020
at 20:37
  • msg #12

Re: OOC Chatter (1)

We got six, turn it off to 'new' now to limit the crew?
PraguePride
player, 5 posts
Tue 14 Jul 2020
at 20:38
  • msg #13

Re: OOC Chatter (1)

Up to you. I generally expect 1/3rd of players not to last a month so I often go over by 1 or 2 but be prepared if you get a good group and everyone stays.
Syrris
player, 2 posts
Tue 14 Jul 2020
at 20:38
  • msg #14

Re: OOC Chatter (1)

  The naval campaign (if that's what we go with) uses its own method of chargen. You pick skills from a few lists based on your rank/role rather than rolling for everything, and your age/terms are set accordingly. There's still some customization from background/events/free picks, but the system is meant to produce naval officers (or petty officers) to fill the various positions on the ship.
PraguePride
player, 6 posts
Tue 14 Jul 2020
at 20:40
  • msg #15

Re: OOC Chatter (1)

Anyone got a link to these rules?
Nerull
GM, 11 posts
Tue 14 Jul 2020
at 20:47
  • msg #16

Re: OOC Chatter (1)

In reply to PraguePride (msg # 15):

I have them. but not sure about a link yet. Let me look around. I can get a copy for sure.
Alcuin
player, 1 post
Tue 14 Jul 2020
at 20:49
  • msg #17

Re: OOC Chatter (1)

If we're not rolling, I'd prefer to play an Engineer or a medic but I'm still hoping for rolls to see what the dice decide.
Nerull
GM, 12 posts
Tue 14 Jul 2020
at 20:56
  • msg #18

Re: OOC Chatter (1)

In reply to Alcuin (msg # 17):

Roll for your scores, yes.
Nerull
GM, 13 posts
Tue 14 Jul 2020
at 21:05
  • msg #19

Re: OOC Chatter (1)

I'll get something up if nothing else about chargen.
Syrris
player, 3 posts
Tue 14 Jul 2020
at 21:21
  • msg #20

Re: OOC Chatter (1)

This is a quick-and-dirty transcription of the first relevant table.


The format is Tier, Role, Minimum Rank, and any extra notes.

Positions are filled by going down the tiers. If only one person wants to be the Captain then they get it. If not, those wanting the job roll off for it.

Then you do the same for XO.

Everyone then rolls. Highest roll gets to pick whichever tier 2 job they want (there are three of them). Second highest picks from the remaining two, third highest gets the last.

With 6+ players, you then do the same for the tier 3 jobs.


Minimum rank: On a cruiser the captain would actually have the rank of Captain and the XO would therefore be a Commander. It's likely that at least some of the other officers will be a rank higher than the minimum (although they wouldn't be higher than Lieutenant-Commander).

The rank determines your terms, skills, and minimum age. That's the next set of steps after this part is done.



Tier 0
Commanding Officer (Captain)
Lieutenant-Commander
Some small ships could be commanded by a Lieutenant, while major warships will have a Captain.

Tier 1
Executive Officer
Lieutenant
Usually one rank below the Captain.

Tier 2
Gunnery Officer
Lieutenant

Chief Engineer
Lieutenant

Marine Commander
Lieutenant

Tier 3
Bridge Engineering Officer
Lieutenant
An engineering specialist assigned to the bridge crew as an advisor and damage control expert.

Astrogator
Sublieutenant

Chief Pilot
Sublieutenant
May be a Chief Petty Officer on smaller ships.

Medical Officer
Sublieutenant

Small Craft Operations Commander
Lieutenant

Master-At-Arms
Chief Petty Officer

Nerull
GM, 14 posts
Tue 14 Jul 2020
at 21:27
  • msg #21

Re: OOC Chatter (1)

Thanks Syrris! Doing a Vargr?
Syrris
player, 4 posts
Tue 14 Jul 2020
at 21:31
  • msg #22

Re: OOC Chatter (1)

And this is the table for terms/age/skills based on rank. Most get some automatic skills/stats and then make a number of picks from two or three of the skill tables (which is another post).


Captain
Terms 7
Age 46

Melee (blade) 1
Leadership 1
Tactics (naval) 1
SOC+1 or SOC 10

4 Specialist
4 Command


Commander
Terms 6
Age 42

Melee (blade) 1
Leadership 1
Tactics (naval) 1

4 Specialist
3 Command

Lieutenant-Commander
Terms 5
Age 38

Melee (blade) 1
Leadership 1

3 Specialist
3 Command

Lieutenant
Terms 4
Age 34

Melee (blade) 1
Leadership 1

3 Specialist
2 Command

Sublieutenant
Terms 2
Age 26

Melee (blade) 1
Leadership 1

2 Specialist
1 Command

Ensign
Terms 1
Age 22

Melee (blade) 1

1 Specialist
1 Command

Master Chief Petty Officer
Terms 8
Age 50

3 Navy
3 Specialist
2 Command

Chief Petty Officer
Terms 7
Age 46

2 Navy
3 Specialist
2 Command

Petty Officer 1st Class
Terms 5
Age 38

END+1

2 Navy
3 Specialist
1 Command

This message was last updated by the GM at 21:37, Tue 14 July 2020.
Syrris
player, 5 posts
Tue 14 Jul 2020
at 21:35
  • msg #23

Re: OOC Chatter (1)

BASIC TRAINING

All enlisted navy personnel receive the following skills at level 0: Athletics, Gun Combat, Mechanic, Medic, Steward, Vacc Suit

All naval officers receive the following skills at level 0: Admin, Astrogation, Gun Combat, Leader, Melee, Tactics, Vacc Suit

Skills are selected from the Naval Service Skills table rather than rolled randomly. Each time a skill is chosen, add +1 to its level, to a maximum of 4.

Navy
+1 to any Characteristic
Athletics
Gun Combat
Mechanic
Melee
Steward
Vacc Suit

Specialist
Astrogation
Electronics
Engineer
Gunner
Pilot
Flyer
Medic
Explosives

Command
Admin
Advocate
Diplomat
Investigate
Leadership


Events are rolled as normal, one per completed term, but the Traveller obviously cannot have suffered a Mishap that would result in being forced out of the service. Instead, a Survival roll is made each term as normal, and Mishaps are applied if necessary. If the result requires the Traveller to leave the service, he is instead aged D3+3 years, representing a stalled career whilst recovering from injury or a late promotion due to controversy.

Finally, all Travellers receive two discretionary skill levels which can be added to any skill already possessed or which the Traveller could reasonably have gained. The Traveller is now ready to begin play.




Note that while it doesn't say so explicitly, you also have background skills based on your EDU and homeworld.
This message was lightly edited by the player at 21:36, Tue 14 July 2020.
Syrris
player, 6 posts
Tue 14 Jul 2020
at 21:37
  • msg #24

Re: OOC Chatter (1)

  One other thing to keep in mind is that, within the system, the person overseeing an activity may be the one needing to make a skill check, rather than the one actually fiddling with the controls. IE: a tricky piloting maneuver will come down to whoever is giving directions to the pilot...



  And now I'm AFK for several hours. Should be enough to get started (arguing) with though!
Nerull
GM, 17 posts
Tue 14 Jul 2020
at 21:40
  • msg #25

Re: OOC Chatter (1)

Thanks Syrris, that would have taken me HOURS to type, Not a typist.
Alcuin
player, 2 posts
Tue 14 Jul 2020
at 21:46
  • msg #26

Re: OOC Chatter (1)

I'm AFK until morning as well.
Nerull
GM, 18 posts
Tue 14 Jul 2020
at 21:54
  • msg #27

Re: OOC Chatter (1)

In reply to Alcuin (msg # 26):

I will be too in about 10 minutes.
Colonel
player, 1 post
Tue 14 Jul 2020
at 22:03
  • msg #28

Re: OOC Chatter (1)

What about Tier 27! Always playing favorites!

I want to play the ensign down on Deck 34 that doesn't have a clue what's going on! Ever!

Actually, my idea was to fill a position that probably isn't dealt with in their Tiers: the Intelligence Officer!
PraguePride
player, 7 posts
Tue 14 Jul 2020
at 22:26
  • msg #29

Re: OOC Chatter (1)

I meant a link to the book on DriveThru, not a pirate PDF
Nerull
GM, 19 posts
Tue 14 Jul 2020
at 22:27
  • msg #30

Re: OOC Chatter (1)

In reply to PraguePride (msg # 29):

https://www.drivethrurpg.com/p...;manufacturers_id=45
PraguePride
player, 8 posts
Tue 14 Jul 2020
at 23:00
  • msg #31

Re: OOC Chatter (1)

Which book has these rules in them? That link just took me to all the Mongoose books.

edit: nevermind I figured it out.
This message was last edited by the player at 00:00, Wed 15 July 2020.
Ingrid
player, 1 post
Wed 15 Jul 2020
at 00:28
  • msg #32

Re: OOC Chatter (1)

Hmm, my character idea wasn't specifically Imperial military, I'd have to come up with something else if we got with the Cruiser campaign.
Syrris
player, 7 posts
Wed 15 Jul 2020
at 03:14
  • msg #33

Re: OOC Chatter (1)

  The "Element Class Cruisers" package includes the Naval Campaign 'core' book. No adventure-specific spoilers there. The adventures themselves are separate items. #1 and #2 are already out; #3 is due out in a month or two.


  Intelligence Officer would work as a position. It'd be Tier 3. Gunner, Engineer, and Marines are Tier 2 because they're in charge of three of the four crew 'departments', the fourth being T0/T1 Flight(Bridge).
Anders
player, 2 posts
Wed 15 Jul 2020
at 03:39
  • msg #34

Re: OOC Chatter (1)

I'd be up for Gunnery Officer, Marine Detachment Commander, or Ship's Senior NCO.  Something with a little grit.  Rank ordered, I'd say my 1st choice is Gunnery, 2nd is Marine, 3rd is SNCO.  Not sure if we should roll and select based on that, or just everyone throw out a claim and wait a day to see if anyone else wants to roll off for that position?
This message was last edited by the player at 04:41, Wed 15 July 2020.
Alcuin
player, 3 posts
Wed 15 Jul 2020
at 06:20
  • msg #35

Re: OOC Chatter (1)

I would say 1 Chief Engineer, 2 Medical Officer, 3 Chief Pilot
RegisP
player, 1 post
Wed 15 Jul 2020
at 09:31
  • msg #36

Re: OOC Chatter (1)

Hello everybody, and thanks for adding me. I'm French so English is not my first language and I apologize in advance for my mistakes and bizarre language twists. So my character is human (am not too familiar with aliens) and coming from a backwater place with it's own language.

I'll go along the Navy campaign
I'm voting for PraguePride as cap'tin :)
I'll take any position not wanted by anyone else - as I have no preference. I'll happily let the GM fill the tiers and assign a position to my PC, and then I'll create it - thanks Syrris for the rules!
Sidare Dinsha
player, 3 posts
Lieutenant
Gunnery Division
Wed 15 Jul 2020
at 13:44
  • msg #37

Re: OOC Chatter (1)

Syrris is looking out for people by helping post rules and in my mind, that's exactly what you want in a 2IC.  So Syrris gets my vote for XO (presuming he/she wants it)!
Alcuin
player, 4 posts
Wed 15 Jul 2020
at 15:11
  • msg #38

Re: OOC Chatter (1)

Given my rolls, I'd like to be

1) Master at Arms
2) Chief Pilot
3) Bridge Engineering Officer
PraguePride
player, 9 posts
Wed 15 Jul 2020
at 15:18
  • msg #39

Re: OOC Chatter (1)

Oooh. I rolled well enough I could be a Baron if I so desired...I kind of like the sound of that.
Sidare Dinsha
player, 4 posts
Lieutenant
Gunnery Division
Wed 15 Jul 2020
at 15:22
  • msg #40

Re: OOC Chatter (1)

Nobility fits well with being a high ranking officer in the Imperial Navy.  Good choice.
This message was last edited by the player at 15:29, Wed 15 July 2020.
Syrris
player, 8 posts
Wed 15 Jul 2020
at 15:29
  • msg #41

Re: OOC Chatter (1)

  Captain (the rank, not the role) gives a Soc bonus. Don't have to be noble for it - being a high-ranked officer is prestigious in its own right!
Sidare Dinsha
player, 5 posts
Lieutenant
Gunnery Division
Wed 15 Jul 2020
at 15:33
  • msg #42

Re: OOC Chatter (1)

Muster out and increase SOC as well if you have a +1 to the right benefit rolls.  The implication being - becoming unemployed from the Navy might make you a member of aristocracy.  ;)
PraguePride
player, 10 posts
Wed 15 Jul 2020
at 15:46
  • msg #43

Re: OOC Chatter (1)

You don't get mustering out benefits with the Navy rules because you're still in the navy.
Sidare Dinsha
player, 6 posts
Lieutenant
Gunnery Division
Wed 15 Jul 2020
at 15:48
  • msg #44

Re: OOC Chatter (1)

PraguePride:
You don't get mustering out benefits with the Navy rules because you're still in the navy.


I know, I've got the rules.  ;)
Syrris
player, 9 posts
Wed 15 Jul 2020
at 16:07
  • msg #45

Re: OOC Chatter (1)

  It isn't stated, but it's probably fair to claim a Benefit roll that's granted by one of your events if it's something you can actually have and use while still in the service. (Cash, TAS, ally/contact, +stat, implant, personal gear, etc.)
This message was last edited by the player at 16:07, Wed 15 July 2020.
Sidare Dinsha
player, 7 posts
Lieutenant Commander
Gunnery Division
Wed 15 Jul 2020
at 16:11
  • msg #46

Re: OOC Chatter (1)

Syrris:
  It isn't stated, but it's probably fair to claim a Benefit roll that's granted by one of your events if it's something you can actually have and use while still in the service. (Cash, TAS, ally/contact, +stat, implant, personal gear, etc.)


I like the way you think Syrris!
Nerull
GM, 22 posts
Wed 15 Jul 2020
at 16:22
  • msg #47

Re: OOC Chatter (1)

I added a few more tables to the game thread.
Syrris
player, 10 posts
Wed 15 Jul 2020
at 16:27
  • msg #48

Re: OOC Chatter (1)

  PraguePride wants the Captain's chair.

  Anyone else for it?

  If not, who wants to go for XO?

  (I can if no one else does, but that's going to be a REALLY odd fit to what I've just rolled...)
PraguePride
player, 11 posts
Wed 15 Jul 2020
at 16:54
  • msg #49

Re: OOC Chatter (1)

How about this for a portrait?
Nerull
GM, 24 posts
Wed 15 Jul 2020
at 16:55
  • msg #50

Re: OOC Chatter (1)

In reply to PraguePride (msg # 49):

Sweet, everyone needs a portrait and a short description. Thanks.
Baron Thenroy Reziilka
player, 12 posts
Wed 15 Jul 2020
at 17:02
  • msg #51

Re: OOC Chatter (1)

Forget character descriptions when you can have a sweet formal portrait instead :D
Nerull
GM, 25 posts
Wed 15 Jul 2020
at 17:05
  • msg #52

Re: OOC Chatter (1)

Hey! Watch that! ;-) height weight hair color UPP
Sidare Dinsha
player, 8 posts
Lieutenant Commander
Gunnery Division
Wed 15 Jul 2020
at 17:05
  • msg #53

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 51):

Aye, Captain, very sweet.  Doesn't look like you are about to take my order.  Nope, not at all.

Also, I take my steak medium rare, with either a nice Malbec or a Cab Sauvignon.
Syrris
player, 11 posts
Wed 15 Jul 2020
at 17:11
  • msg #54

Re: OOC Chatter (1)

  Description would depend somewhat on your rank/role. And species!


  So far we have...
 
  Captain  (Thenroy?)
  XO       (Syrris/Anyone?)
  Gunnery  (Sidare)
  Engineer (Anyone?)
  Marines  (Anyone?)
 

Baron Thenroy Reziilka
player, 13 posts
Captain
Wed 15 Jul 2020
at 17:20
  • msg #55

Re: OOC Chatter (1)

That is BARON Thenroy...<ahem>
Nerull
GM, 26 posts
Wed 15 Jul 2020
at 17:22
  • msg #56

Re: OOC Chatter (1)

CAPTAIN Thenroy. ;-)
This message was lightly edited by the GM at 17:23, Wed 15 July 2020.
Syrris
player, 12 posts
Wed 15 Jul 2020
at 17:24
  • msg #57

Re: OOC Chatter (1)

  Not while he's navy! Captain Reziilka will have to do!

  Here's another helpful little sidebar from the book. The DEI stuff can be worried about later, but it gives an idea of what the major 'sections' usually are and what an officer in that section would be doing (or overseeing).


Subdividing the Ship’s Company

If the referee wishes to determine the DEI for different parts of a ship’s company, it is recommended that the subdivision be along standard departmental lines unless there are Travellers in charge of parts of the same department. In this case, it is recommended that the DEI for the detachment under each Traveller’s control be separately determined and tracked.

The following subdivisions are recommended:

Flight: All operations involving directing the ship and getting it from A to B, including sensor operations connected with these functions. The Flight department could be further subdivided into ‘ship’ and ‘boat’ operations, since the small-craft crews and maintenance personnel might have a different level of competence to the bridge crew, which may be especially important to determine if the ship carries fighter squadrons.

Gunnery: All functions involving weapons and defensive systems, including sensor operations connected with these tasks. The Gunnery department might be subdivided into spinal and secondary weapons teams, or offensive and defensive systems.

Engineering: All functions involving the ship’s powerplant, drives and technical systems. The engineering crew could be subdivided into power and drive teams, and the technical support personnel assigned to computer and electronic systems might also be considered a sub-department or even a separate department.

Crew: Medical, administrative, security and damagecontrol functions can be subsumed into a general Crew department or treated as separate subdepartments; a ship mighht have an amazing chef and excellent medical staff, but the overall standard of crew competence is low.

Others: If a ship carries marines or specialist boarding parties, these might be created as a separate department. If not, then boardings (hostile and otherwise) can be considered to be part of the Crew function.

Syrris
player, 13 posts
Wed 15 Jul 2020
at 17:29
  • msg #58

Re: OOC Chatter (1)

  While I'm thinking about it... is Captain Reziilka an actual get-things-done type of noble, or is he one of those infamous(ly incapable) 'political' officers?
Sidare Dinsha
player, 9 posts
Lieutenant Commander
Gunnery Division
Wed 15 Jul 2020
at 17:32
  • msg #59

Re: OOC Chatter (1)

Syrris:
  While I'm thinking about it... is Captain Reziilka an actual get-things-done type of noble, or is he one of those infamous(ly incapable) 'political' officers?



Well I only tip if the service is good!  ;)
This message was last edited by the player at 17:32, Wed 15 July 2020.
Baron Thenroy Reziilka
player, 14 posts
Captain
UPP: 767A9C
Wed 15 Jul 2020
at 17:42
  • msg #60

Re: OOC Chatter (1)

He is definitely a political appointment but it isn't so easy to bucket him that way. He is demanding, he is pretentious. He is very ignorant to the actual operations of the ship. On paper he is everything that is wrong with nobility in that he has this position that he has not earned.

And yet... he is not incapable. He has grown up and found success among the cutthroat nobility, he demonstrates intelligence in that he defers to advisors that he trusts to know their jobs. He runs a tight ship and has a strong tactical and leadership background.

So in conclusion, he did nothing to deserve his posting and would never have been able to work his way to that position but is quite capable in that position.
Nerull
GM, 27 posts
Wed 15 Jul 2020
at 17:46
  • msg #61

Re: OOC Chatter (1)

I like it.
Syrris
player, 14 posts
Wed 15 Jul 2020
at 17:59
  • msg #62

Re: OOC Chatter (1)

  ... now I really hope that no one else wants the XO job.


  Because I ended up rolling a vargr like Nerull wanted. But not *just* a vargr. It ended up being an Urzaeng vargr.

  That could either be a wholly combustible or a bizarrely efficient combination, but it'd be interesting either way.
Mammady Kaouthrak
player, 5 posts
Wed 15 Jul 2020
at 18:05
  • msg #63

Re: OOC Chatter (1)

Engineer Mammady Kaouthrak unless someone objects to a Suerrat Engineer?
Nerull
GM, 28 posts
Wed 15 Jul 2020
at 18:07
  • msg #64

Re: OOC Chatter (1)

Syrris:
  ... now I really hope that no one else wants the XO job.


  Because I ended up rolling a vargr like Nerull wanted. But not *just* a vargr. It ended up being an Urzaeng vargr.

  That could either be a wholly combustible or a bizarrely efficient combination, but it'd be interesting either way.


You didn't have to make a Vargr, you could have been human or pussy. (Aslan)
This message was last edited by the GM at 18:07, Wed 15 July 2020.
Sidare Dinsha
player, 10 posts
Lieutenant Commander
Gunnery Division
Wed 15 Jul 2020
at 18:10
  • msg #65

Re: OOC Chatter (1)

In reply to Syrris (msg # 62):

You mean the one with -2 INT?

https://imgflip.com/i/48d4qi
Nerull
GM, 29 posts
Wed 15 Jul 2020
at 18:11
  • msg #66

Re: OOC Chatter (1)

In reply to Sidare Dinsha (msg # 65):

ROFLMAO!!!!
Syrris
player, 15 posts
Wed 15 Jul 2020
at 18:21
  • msg #67

Re: OOC Chatter (1)

  -2 Int, +1 Str and +1 Dex.

Urzaeng: The Urzaeng are one of the few subspecies known to the Imperium and the only subspecies that were not outcast by Vargr society due to their superior physical prowess. Urzaeng average 1.85 metres in height and weigh 70 kilograms. They are more powerfully built than the average human and are physically a match against an adult Aslan. The Urzaeng were originally bred by the Ancients for heavy labour and combat so their increased physical prowess comes at a cost to their mental characteristics. This has resulted in the Urzaeng being a naturally violent people with contempt for weakness.
Nerull
GM, 30 posts
Wed 15 Jul 2020
at 18:26
  • msg #68

Re: OOC Chatter (1)

That from the Vargr book from MGT1? I like everything but -2, that bites! Oh well, sounds like the CO and XO are going to be an interesting pair!
Nerull
GM, 31 posts
Wed 15 Jul 2020
at 18:27
  • msg #69

Re: OOC Chatter (1)

Too bad Vince ain't here with his OCD he would have been a blast!
Baron Thenroy Reziilka
player, 15 posts
Captain
UPP: 767A9C
Wed 15 Jul 2020
at 19:41
  • msg #70

Re: OOC Chatter (1)

Hooo boy. Now I get to decide just how racist (speciest?) he is going to be...
Syrris
player, 16 posts
Wed 15 Jul 2020
at 19:45
  • msg #71

Re: OOC Chatter (1)

  Probably shouldn't be unless he wants to land himself in loads of trouble!
Sidare Dinsha
player, 11 posts
Lieutenant Commander
Gunnery Division
Wed 15 Jul 2020
at 19:47
  • msg #72

Re: OOC Chatter (1)

In reply to Syrris (msg # 71):

As the ship's EEO counselor, I concur with the mutt.
Kyper
player, 1 post
Wed 15 Jul 2020
at 20:05
  • msg #73

Re: OOC Chatter (1)

Hey all, as the last one to the show here, whats left? lol
Syrris
player, 17 posts
Wed 15 Jul 2020
at 20:11
  • msg #74

Re: OOC Chatter (1)

  So far we only seem to have three roles claimed.

  Full descriptions are in one of the info threads.


T0  Captain  (Thenroy)
T1  XO       (Syrris?)

T2  Gunnery  (Sidare)
T2  Engineer (RegisP?)
T2  Marines  (?)

T3  Bridge Engineer  (Mammady)
T3  Astrogator       (?)
T3  Chief Pilot      (?)
T3  Medical          (?)
T3  Smallcraft Ops   (?)
T3  Master-at-Arms   (?)


Someone was talking about being Intelligence officer; that would be another T3 job.
This message was last edited by the player at 20:23, Wed 15 July 2020.
Mammady Kaouthrak
player, 6 posts
Suerrat from Ilelish
79A6A6
Wed 15 Jul 2020
at 20:13
  • msg #75

Re: OOC Chatter (1)

I would like to claim the Bridge Engineer's role please
This message was last edited by the player at 20:15, Wed 15 July 2020.
RegisP
player, 2 posts
Wed 15 Jul 2020
at 20:21
  • msg #76

Re: OOC Chatter (1)

In reply to Mammady Kaouthrak (msg # 75):

Dibs on the T2 Chief Engineer, then ;) We're both Lieutenants, but I'm your boss! ;)
Syrris
player, 18 posts
Wed 15 Jul 2020
at 20:24
  • msg #77

Re: OOC Chatter (1)

  The ranks listed are the minimum. It'd be fairly common for the chief engineer of a cruiser to be Lt-Commander. (Full Commander is unlikely though - at that point you'd be either XO or captaining a smaller ship.)
Mammady Kaouthrak
player, 7 posts
Suerrat from Ilelish
79A6A6
Wed 15 Jul 2020
at 20:31
  • msg #78

Re: OOC Chatter (1)

Course you're my boss Regis.  The same way as the Vilani, Solomani and Zhodani always look down on the Suerrat because we chose a different method when we began to explore other systems.  (Can you see the chip on Mammady's shoulder?
Syrris
player, 19 posts
Wed 15 Jul 2020
at 20:34
  • msg #79

Re: OOC Chatter (1)

  Here's a better (and longer) description of the departments/branches that a ship is typically divided into on an organizational level:


CREW BRANCHES AND DEPARTMENTS

A warship has a clear chain of command, with rules for who can give orders to whom and who takes over when no-one more senior is available. This can happen due to loss of internal communications, disablement of personnel or far more routine reasons – such as crewmembers being given a task and then expected to carry it out without endless oversight.

The commanding officer of a warship is known as its captain, whatever rank he may actually hold. Smaller vessels such as destroyers might be commanded by a lieutenant-commander, cruisers by a commander and capital ships are – in theory – always commanded by a full captain. In wartime or other unusual circumstances these rules are subject to expediency but the senior command structure is ironed out as soon as possible. Thus, normally, a cruiser will have a commander as its senior officer or possibly a full captain. These more experienced officers lead task forces and squadrons, eventually moving up to a capital ship command or straight to commodore.

The captain of a warship makes big-picture policy decisions, implemented by his crew. He may take a look at the details when there is time but for a ship to function properly the officers must give the commander only as much information as he needs. The captain of a cruiser in action does not need to know everything about the situation; he does not have time for a lengthy lecture about the possibility of power failure on two of the ship’s hundred-odd laser turrets and the exact number of reloads available for the missile bays. What he needs to know is that the ship is combat-capable but missiles are getting low.

The captain is assisted by his executive officer, or XO, who manages the day-to-day running of the ship. The XO is more concerned with details than the captain and is expected to have up-to-date information available on all manner of subjects. Large ships typically have a backup command facility far enough from the main bridge that a direct hit will not take both out of action. This is usually the XO’s combat station, from where he directs operations, such as damage control, and takes over the ship if the bridge is inoperable.

The crew is divided into departments, each with its own officers, mostly specialists who must know at least a little about the work of other departments in order to co-operate with them. The Imperial Navy divides its personnel into branches, with most officers and crew spending their entire career in one branch.

Flight branch deals with bridge operations such as sensors, astrogation and piloting the ship. Subordinate craft also need a pilot (and often a co-pilot). Personnel who fulfil other functions such as engineering aboard a small craft come from the appropriate department; only those who operate bridge controls belong to the flight branch.

Gunnery branch includes gunners, missile technicians, electronic warfare specialists, sensor operators and so forth. When the vessel is not in combat, gunnery personnel perform maintenance on equipment and provide additional support to other departments. Typically, this means basic maintenance and technical tasks – warship crews are set up such that some of the routine work is done by specialists who have no pressing tasks in their own department, rather than having gunners lounging about whilst non-specialists clean the decks and service galley ovens.

Engineering branch operates drives, power systems and any heavy machinery that may be aboard. Where there is crossover, such as torpedo hoists, the system is the responsibility of its specialist branch. Engineering crew and officers tend to be the busiest of all departments – a ship can coast through space without the flight crew needing to do much but drives and power plants must be constantly monitored.

Technical branch is responsible for computers and light machinery, which is not the property of another department, and supports all departments when specialist assistance is required. Technical personnel might be called upon to assist a gunnery team with a stuck turret traverse, whilst others are working on an upgrade to the ship’s cyber-security package. Technical branch has a very varied workload and is rarely short of things to do.

Medical branch is small and provides medical support as necessary. Doctors and surgeons are commissioned officers but are not in the ship’s chain of command. In the past, medical officers have taken over a vessel in the case of catastrophic damage but only as an emergency expedient rather than something that has rules in place. Normally a medical officer, however senior, will defer to any ‘fighting’ officer if one is available.

Crew branch is a non-specialist arm, although there are specialisms within the branch. Crew personnel keep the ship running day-to-day and undertake damage control operations in combat. Some crew personnel have a specific role that consumes all of their on-duty hours, such as administrators and chefs, but others are multiskilled at a fairly low level and undertake basic maintenance, security and similar tasks when they are not called upon to provide labour. A crewmember’s day can be quite varied, involving heavy work bringing supplies aboard for a mission, general cleaning and routine maintenance, then a couple of hours running errands for the officer of the watch.

Line branch is for officers only and is a non-specialist department. Command officers (the captain and XO) transfer to the Line when they assume their first position of command and other officers may also belong. Some are on their way to command, undertaking a period of general orientation or cross-training to enable better understanding of departments they have not served in. Others fulfil necessary tasks but whilst they might climb the ranks to a high level, they will never go to command college and take over a starship. These officers usually transfer to Staff when they reach lieutenant-commander and include administrators, lawyers, chaplains and officers who specialise in areas such as damage control, liaison with planetside governments and shipboard security. Some specialist vessels carry officers who have a very narrow role such as experts in biochemical warfare or a scientific field. Whilst assigned to a ship’s company, such officers are in Line branch and wear its insignia although they are not in the chain of command for the ship.

Staff branch is open to both enlisted and commissioned personnel. The Staff branch contains most non-fighting personnel of the navy, including administrative personnel who handle recruitment, training, pensions and general support tasks for the navy. The Staff also contains some extremely specialised officers, such as theoretical gravitics experts, training officers and accountants. When permanently assigned to a ship’s company, specialists and their supporting enlisted personnel are part of the Line or Crew departments but those who are aboard for a specific mission are not in the ship’s chain of command and remain part of the Staff branch. There are several sub-branches within Staff including procurement, intelligence, research & development, training, astrophysics, diplomacy & liaison and some departments with bland sounding names and obscure remits whose personnel are strangely vague about what they do.
Colonel
player, 2 posts
Wed 15 Jul 2020
at 20:43
  • msg #80

Re: OOC Chatter (1)

Yep. Talk about dead-end jobs! Nothing like the Navy in an PbP game. Was on another site years ago and while it was fairly easy to get promoted... up to a point... you then had to start thinking like a Klingon or a Romulan... kill the next ranking officer ahead of you... or else there was nowhere else to get promoted to!

Colonel Blackjack Sun here. Catch 22 here we come. He's Lieutenant Colonel Blackjack Sun. (See his Character Description for all the gory details.)

Of course, it's all pending the GM's approval.

I wanted him to be the Intelligent Intelligence Officer, Morale Officer and Political Officer (but, no, he's not the cook). And, yes, the beatings will continue until morale improves!


Not sure if the rules-writers had this in mind, but those last two freebie skills you get might have been meant as the Contacts skills you'd normally get. Presumably, of course, we all know each other because we're all in the Imperial Navy and have been serving on the same ship for at least the last 4 years. Right?

Anyone decide to create a background where you spent previous terms on another ship? Maybe the Imperial Destroyer Kickass? Or the Imperial Frigate Kwitchurbelliachin?

If the captain hasn't been the CO for the past 12 years, that could offer some interesting role-playing opportunities.
This message was last edited by the player at 20:56, Wed 15 July 2020.
Kyper
player, 2 posts
Wed 15 Jul 2020
at 20:54
  • msg #81

Re: OOC Chatter (1)

I may go XO, or Marine Commander. But that also depends on the bossman. Gotta toss some questions at him.
Syrris
player, 20 posts
Wed 15 Jul 2020
at 21:01
  • msg #82

Re: OOC Chatter (1)

  The first adventure actually assumes that we *don't* have a history of working together, although some characters may have met. It sets us up as the newly-drafted (and possibly newly-promoted) crew of a cruiser that has just undergone reconstruction and is set to start its shakedown cruise.

  So there's all THAT fun to deal with too.

  Promotions in-story aren't usually a big thing in a naval campaign. One or two might happen over the course of it but it usually doesn't run for so many years that everyone would be moving up - and if you did, there's a decent chance you get transferred somewhere else (and effectively out of the story)!

  Medals and other honors, however...

  **

  Agh! No! Don't ask for the XO job! The current combination is just too hilarious to pass up!
This message was last edited by the player at 21:02, Wed 15 July 2020.
Baron Thenroy Reziilka
player, 16 posts
Captain
UPP: 767A9C
Wed 15 Jul 2020
at 21:03
  • msg #83

Re: OOC Chatter (1)

Just throwing it out there but given Syrris' stats would it make more sense for him to switch to being the Marine commander?
Syrris
player, 21 posts
Wed 15 Jul 2020
at 21:07
  • msg #84

Re: OOC Chatter (1)

  The character would be such a stereotype as the marine commander though. Having them as XO, combined with that captain? Much more potential there!

  (Also, Syrris is the placeholder name, not the character's one. I'm going to have to break out the vargr sound effects for that.)


T0  Captain  (Thenroy)
T1  XO       (Syrris?)

T2  Gunnery  (Sidare)
T2  Engineer (RegisP?)
T2  Marines  (?)

T3  Bridge Engineer  (Mammady)
T3  Astrogator       (?)
T3  Chief Pilot      (?)
T3  Medical          (?)
T3  Smallcraft Ops   (?)
T3  Master-at-Arms   (?)
T3  Intelligence     (Colonel)

This message was last edited by the player at 21:08, Wed 15 July 2020.
Kyper
player, 3 posts
Wed 15 Jul 2020
at 21:18
  • msg #85

Re: OOC Chatter (1)

Heh, trust me nothing I make is a stereotype. lol

Like I said depending on what the GM says in our discussion I'll put my hat in for either XO or Marine Commander. I have a lot of questions for him, but many are reliant on answers to other questions on if I even ask them. lol
Syrris
player, 22 posts
Wed 15 Jul 2020
at 21:24
  • msg #86

Re: OOC Chatter (1)

  We might be able to answer some of them if you post them here. Unless they're Big Secrets (tm)?

  Edit: I meant that making the urzaeng into a marine commander would be a stereotype!
This message was last edited by the player at 21:28, Wed 15 July 2020.
Kyper
player, 4 posts
Wed 15 Jul 2020
at 21:27
  • msg #87

Re: OOC Chatter (1)

They are SSssseeeecats. :)
Baron Thenroy Reziilka
player, 17 posts
Captain
UPP: 767A9C
Wed 15 Jul 2020
at 21:55
  • msg #88

Re: OOC Chatter (1)

Don't get me wrong I'll be happy with whoever lands in whatever position but it seems to me that both your stats and species would work against you for getting an XO position. What kind of struggles would he/she/it face trying to break out of the "vaugr smash" stereotype everyone would see them as. Given how much more successful they would be as a marine it again asks the question why did they push against it.

These are questions I feel need to be addressed to make the situation more believable and the character more interesting. Stereotypes become a short of shortcut for details. If they were a successful marine their very nature fills in a lot of gaps. Why were they selected? Why were they successful? How did they overcome obstacles and challenges? Because they're a big freaking war machine.

Take that same character though, throw in inherent human-centric Imperium leadership and those same questions: how did they get to be an officer? How did they succeed? How did they overcome obstacles etc. aren't easy to answer anymore. When you're character is good at shooting guns and smashing faces how does that lend itself to leadership to such a degree that you're an XO on a cruiser? How does kicking butt and taking names edge you out over political appointees or well-connected officers with "proper" backgrounds and education?

Why would Captain Reziilka pick them over all the other XOs available?

edit: Let me say 100% I am not trying to push you out. These are just the questions I would have the same as you would want to know my character's background, how they got this role etc. Apologies if I come off too critical, I suppose I am used to being a GM and being much more involved in other people's character creations. Please don't take this as a lecture or an argument but just honest questions of curiosity hoping to get a better understanding of my closest subordinate.
This message was last edited by the player at 21:57, Wed 15 July 2020.
Syrris
player, 23 posts
Wed 15 Jul 2020
at 22:00
  • msg #89

Re: OOC Chatter (1)

  Well for one thing, Rez doesn't get to pick who the navy assigns to the job. ;)


  The Imperium isn't that human-centric, particularly in the region that we're operating in; a few worlds may have other ideas, but the general attitude of the 'Behind the Claw' regions is that you're a citizen of a world first and a (species) second if at all - unless that species is something REALLY weird.

  As for the how - that depends on a couple of things from the GM and whether or not it happens. I have ideas but I don't want to spend a bunch of time writing it up if it won't be used.
This message was last edited by the player at 22:01, Wed 15 July 2020.
Syrris
player, 24 posts
Wed 15 Jul 2020
at 22:29
  • msg #90

Re: OOC Chatter (1)

  ...if you want something of the 'wild rumor and innuendo' variety, I could draw on certain points from Commander/XO chargen!


  I heard that, years ago, when they were still a new officer, they stopped someone from stealing a fighter right out from under the navy's nose!
  No, it was the funds to build a new shuttle design. I heard about it from one of the technicians.
  Actually, it was a whole destroyer they saved - one of the ships that Darokyn tried to make off with when he defected?
  No, they stopped an embezzlement scheme around an entire construction program!
  Well anyway, that's why the navy brass likes them so much and keeps giving them cushy jobs!



  The preceding may even be vaguely based on something resembling an actual term event involving the character...
Colonel
player, 3 posts
Wed 15 Jul 2020
at 22:31
  • msg #91

Re: OOC Chatter (1)

And there's always the Officer Exchange Program.

Maybe the Vargr is XO for political expedience... a way to defuse a political situation.

Remember, too, this is Nerull's Traveller universe.

For that matter, aren't you playing into the very stereotypes you are leery of? He's a Vargr--he must be a problem.

I'd tend to think that if he's wearing a Imperial Navy Commander's uniform and rank, THAT is what is important. The rank-and-file don't question that. There may be some individual prejudices, but that's for role-playing NPCs mostly.

I tend to take things at face value. It's only when someone does something out of the ordinary that it becomes (maybe) an issue. I mean, if the Vargr goes around peeing on  fire hydrants, then you might have a problem.

I think the better way to do it here is for the Captain to decide how he feels about Vargr and getting one shoved onto his ship as XO and then roleplay it.

You could just as easily have gone the other way--the Captain requested this particular Vargr for some reason. Or even just A Vargr--and this what he got.
Kyper
player, 5 posts
Wed 15 Jul 2020
at 22:48
  • msg #92

Re: OOC Chatter (1)

Something else Rez, I was successful in my job in the Army, which was Infantry, Airborne Infantry to boot, for 17 years (had to switch my last 3 do to injuries to get my full 20) not because of being big and brawny. I'm 5'10 and 180. There is nothing big and brawny about me. However what they did see about me was I was very reactive. I could react to a situation quickly, think fast on my feat and reacted well under pressure. I broke away from the mold of a typical airborne grunt, and managed to climb up the ranked very quickly.

However, that also does not mean that your character may not have a large dislike for an alien XO. These are our characters as much as this is Nerull's game. Play them as you will, that's part of the fun of roleplaying games!

I'm being a bit secretive right now about my character because I need more information on what he is doing on some aspects of his version of the Travellor Unniverse. Looking through the Alien books, and with my RTJ plans, I need a bit more information from him specifically. :) That's all. lol
Baron Thenroy Reziilka
player, 18 posts
Captain
UPP: 767A9C
Wed 15 Jul 2020
at 23:02
  • msg #93

Re: OOC Chatter (1)

Like I said, I don’t think it is impossible or maybe even unlikely. And yes Rez is probably going to look down his nose at a vargr but being a human from non-nobility is just as unpleasant. It’s not speciesism, its elitism
Blackie
player, 1 post
Thu 16 Jul 2020
at 04:21
  • msg #94

Re: OOC Chatter (1)

New here!

Is the marine commander still open?
Syrris
player, 25 posts
Thu 16 Jul 2020
at 05:16
  • msg #95

Re: OOC Chatter (1)

  Kyper was looking at that if they don't get XO.

  Master-at-Arms might be an alternative to Marine Commander.
Ingrid
player, 2 posts
Thu 16 Jul 2020
at 06:38
  • msg #96

Re: OOC Chatter (1)

When does the campaign take place, timeline-wise?
Mammady Kaouthrak
player, 8 posts
Suerrat from Ilelish
79A6A6
Thu 16 Jul 2020
at 10:58
  • msg #97

Re: OOC Chatter (1)

I say Mr GM... are the character sheets available yet so we can begin working?
Nerull
GM, 32 posts
Thu 16 Jul 2020
at 11:38
  • msg #98

Re: OOC Chatter (1)

In reply to Mammady Kaouthrak (msg # 97):

Sorry I missed you. Anyone else I missed?

Takes place around 1105 I believe.
This message was last edited by the GM at 11:39, Thu 16 July 2020.
Mammady Kaouthrak
player, 9 posts
Suerrat from Ilelish
79A6A6
Thu 16 Jul 2020
at 12:20
  • msg #99

Re: OOC Chatter (1)

Interesting.  Archduke Ferdinand of Ilelish died without issue in 1104.  It's about 600 years since the Ilelish revolt, not that Mammady's interested, it was mostly Solomani who revolted, not the Graytsch or the Suerrat.
Nerull
GM, 33 posts
Thu 16 Jul 2020
at 12:22
  • msg #100

Re: OOC Chatter (1)

Ingrid:
When does the campaign take place, timeline-wise?



1105 I believe.
Nerull
GM, 34 posts
Thu 16 Jul 2020
at 16:59
  • msg #101

Re: OOC Chatter (1)

Just so everyone knows, I'm on 0700 +/- until 1530 to 1630 Eastern time in the afternoon with occasional exceptions. After about 4:00 in the afternoon, I'll answer you in the morning.
Syrris
player, 26 posts
Thu 16 Jul 2020
at 17:32
  • msg #102

Re: OOC Chatter (1)

Kyper, did you get your questions answered, and if so, are you still after the XO job?
Nerull
GM, 35 posts
Thu 16 Jul 2020
at 18:12
  • msg #103

Re: OOC Chatter (1)

Varca is now here Syrris!
Nerull
GM, 36 posts
Thu 16 Jul 2020
at 18:15
  • msg #104

Re: OOC Chatter (1)

In reply to Nerull (msg # 103):

Nice Rob! Colonel BS! Lololol
Baron Thenroy Reziilka
player, 19 posts
Captain
UPP: 767A9C
Thu 16 Jul 2020
at 22:56
  • msg #105

Re: OOC Chatter (1)

Ayyee, the gang's all together again.
Macika
player, 1 post
Fri 17 Jul 2020
at 02:09
  • msg #106

Re: OOC Chatter (1)

I see I've been added to the cast, so I will jump in here and call, "Medical Officer".
Blackie
player, 2 posts
Fri 17 Jul 2020
at 02:09
  • msg #107

Re: OOC Chatter (1)

I'll throw my ring in the hat for marine commander if Kyper doesn't end up with it or Chief Pilot.
Varca
player, 1 post
Fri 17 Jul 2020
at 06:29
  • msg #108

Re: OOC Chatter (1)

In reply to Blackie (msg # 107):

     Hey y'all! I'm gonna...what the Hell?  What's that name doing over there?

     Oh.  Heh, yeah, I guess I did send my RTJ from that account...

     Anyway, pay no attention to that Name behind the curtain ^_^

     It's my intention to play Ishakhi Kiikag Kimpasherki, a Vilani, serving until recently as a Fighter Pilot, but now (I hope) recently promoted to the position of Smallcraft Operations Commander.

     The character is also a three-time Gold Medalist in Zero-G Food Fighting...
Mammady Kaouthrak
player, 10 posts
Suerrat from Ilelish
79A6A6
Fri 17 Jul 2020
at 09:33
  • msg #109

Re: OOC Chatter (1)

I can't find a decent picture for Mammady but the one on the cat list is slightly less remote.
Kyper
player, 6 posts
Fri 17 Jul 2020
at 09:48
  • msg #110

Re: OOC Chatter (1)

Nerull:
Just so everyone knows, I'm on 0700 +/- until 1530 to 1630 Eastern time in the afternoon with occasional exceptions. After about 4:00 in the afternoon, I'll answer you in the morning.


That explains why we're only getting about one reply back and forth between us bossman! :)
Kyper
player, 7 posts
Fri 17 Jul 2020
at 09:50
  • msg #111

Re: OOC Chatter (1)

Syrris:
Kyper, did you get your questions answered, and if so, are you still after the XO job?


I got the first answered, which caused a couple more. What I might do since our time differance between when he is on and I am is just toss them all at him and see where it goes. lol

But yes, I am still looking at XO. So far.
Nerull
GM, 37 posts
Fri 17 Jul 2020
at 11:06
  • msg #112

Re: OOC Chatter (1)

In reply to Kyper (msg # 110):

Yup. I'm a sleeper!

Anybody that is ready to change their name label, let me know what you want up there. Pick a portrait and write a short description too. Or I will!
This message was last edited by the GM at 12:35, Fri 17 July 2020.
Sauli Lassila
player, 2 posts
Fri 17 Jul 2020
at 14:02
  • [deleted]
  • msg #113

Re: OOC Chatter (1)

This message was deleted by the player at 14:02, Fri 17 July 2020.
Kyper
player, 8 posts
Fri 17 Jul 2020
at 17:07
  • msg #114

Re: OOC Chatter (1)

I am too as I just woke up. Lol

Got my answers though, so I will be going XO. As a Darryan, or darrien. Depending on which paragraph you read. Lol
Nerull
GM, 38 posts
Fri 17 Jul 2020
at 17:11
  • msg #115

Re: OOC Chatter (1)

You can use the Darrien alien book from MGT1 if you want for background and such. Star Trigger!
Syrris
player, 27 posts
Fri 17 Jul 2020
at 17:15
  • msg #116

Re: OOC Chatter (1)

  When you have too many people going for jobs within the same tier (CO and XO are each their own tier), everyone involved is supposed to roll off for them. We've gor two or three possible overlaps so we should probably deal with them before things get more tangled.

  RAW tiers are supposed to be settled one at a time so you don't have potential chain reactions, but with PBPost being the way it is, we're kind of doing them all at once.
Nerull
GM, 39 posts
Fri 17 Jul 2020
at 17:17
  • msg #117

Re: OOC Chatter (1)

Yup, we have 2 folks trying to be XO correct? You need to roll off to see who gets it. Kyper and Syrris. 2d6, no +/-, who gets the highest number?
This message was last edited by the GM at 17:19, Fri 17 July 2020.
Syrris
player, 28 posts
Fri 17 Jul 2020
at 17:22
  • msg #118

Re: OOC Chatter (1)

Okay, I *think* this is what everyone has said they're after to date. Names with ? are non-character names.

Ingrid hasn't called out for anything as far as I can tell.


T0  Captain  (Thenroy)
T1  XO       (Kyper?/Syrris?)

T2  Gunnery  (Sidare)
T2  Engineer (RegisP?)
T2  Marines  (Blackie?/Kyper?)

T3  Bridge Engineer  (Mammady)
T3  Astrogator       (?)
T3  Chief Pilot      (Blackie?)
T3  Medical          (Sauli)
T3  Smallcraft Ops   (Ishakhi)
T3  Master-at-Arms   (?)
T3  Intelligence     (Colonel)

??  Ingrid

Kyper
player, 9 posts
Fri 17 Jul 2020
at 17:31
  • msg #119

Re: OOC Chatter (1)

Oh dear. Leaving position to chance. I'm hosed, the dice goes hate me. LOL
Syrris
player, 29 posts
Fri 17 Jul 2020
at 17:42
  • msg #120

Re: OOC Chatter (1)

  Separate issue, but please check on the character generation rules for the naval campaign. It does NOT use the standard Traveller chargen.

  The only things you roll are initial SDEIES and (once you know your rank and therefore terms completed) events for each term. Plus a d3 for how many years you are into your current term.

  No skill rolls, muster-out, survival, etc.
Nerull
GM, 40 posts
Fri 17 Jul 2020
at 17:47
  • msg #121

Re: OOC Chatter (1)

Thanks Syrris.
Mammady Kaouthrak
player, 11 posts
Suerrat from Ilelish
79A6A6
Fri 17 Jul 2020
at 18:53
  • msg #122

Re: OOC Chatter (1)

I think I may have a completed sheet.
Kyper
player, 10 posts
Fri 17 Jul 2020
at 22:15
  • msg #123

Re: OOC Chatter (1)

Nerull:
You can use the Darrien alien book from MGT1 if you want for background and such. Star Trigger!


Space Elves for the win? Or, if you would since they come from earth too, in the long long past. Just human's with pointed ears.
Baron Thenroy Reziilka
player, 20 posts
Captain
UPP: 767A9C
Sat 18 Jul 2020
at 01:26
  • msg #124

Re: OOC Chatter (1)

Swerve its a Spelljammer game now!
Blackie
player, 3 posts
Sat 18 Jul 2020
at 05:17
  • msg #125

Re: OOC Chatter (1)

Elves in space.  TL-16 is basically magic... :)
Kyper
player, 11 posts
Sat 18 Jul 2020
at 05:31
  • msg #126

Re: OOC Chatter (1)

Add in Darrien's have pointed ears, and win! LOL

I just wish they explained more how human's ear went from round in all other cultures to pointed in their's. Sure they have a bit sharper hearing, but you can get that without points.
Ishakhi Kiikag Kimpasherki
player, 2 posts
Sat 18 Jul 2020
at 05:54
  • msg #127

Re: OOC Chatter (1)

In reply to Kyper (msg # 126):

Hey Everybody!  My name is Ishakhi, and that's Vilani for "Guy who throws a Monkey-wrench into things"!  ^_^

So...I got's me a "monkey-wrench" kinda question about this Naval Campaign character creation method-thingy.

Does it still allow for "Pre-Career" options?  I'm thinking I'd like to have had Ishakhi go to a Military Academy, before he joins the Navy.

Not a deal breaker if he can't, I'm just thinking I'd like to put it in his background.



Daryans are descended from transplanted Homo Sapiens Sapiens Terrestrialis?  Really?

Is that a Mongoose thing?  I swear I remember reading that they were the result of parallel evolution, or somesuch.  But, Hell, I think the last time I read anything about the Daryans was in a supplement for MegaTraveller--when that game was new!



Okay, so, the Career selection is different, but the SDEIES "rolling" process is straight outta Compton the Core Rulebook, right?  Roll 2D6 six times, put the numbers up my nose wherever, in any order, that I want,  Correct?
Syrris
player, 30 posts
Sat 18 Jul 2020
at 06:12
  • msg #128

Re: OOC Chatter (1)

  There's no pre-career or anything else. It could have happened backstory-wise, but it doesn't affect what you end up with. The core book chargen steps simply don't apply.
This message was last edited by the player at 06:38, Sat 18 July 2020.
Ishakhi Kiikag Kimpasherki
player, 3 posts
Sat 18 Jul 2020
at 06:35
  • msg #129

Re: OOC Chatter (1)

In reply to Syrris (msg # 128):

Okay, not a problem.  Thanks.
Kyper
player, 12 posts
Sat 18 Jul 2020
at 09:42
  • msg #130

Re: OOC Chatter (1)

Ishakhi Kiikag Kimpasherki:
Daryans are descended from transplanted Homo Sapiens Sapiens Terrestrialis?  Really?

Is that a Mongoose thing?  I swear I remember reading that they were the result of parallel evolution, or somesuch.  But, Hell, I think the last time I read anything about the Daryans was in a supplement for MegaTraveller--when that game was new!


Yup, according to Classic Traveller Alien Module 8 Page 2, they are a human minor race placed on Darrien about 300,000 years ago. Then same is said in Mongoose Traveller Alien Module 3 page 49.

So yup. Transplant like the Zhodani and Vilani.
Iita Tsetsegma
player, 3 posts
Sat 18 Jul 2020
at 11:27
  • msg #131

Re: OOC Chatter (1)

Syrris:
No skill rolls, muster-out, survival, etc.

Are your sure we can't take some of our muster-outs benefits? After 19 years in the Navy? :)
Iita Tsetsegmaa could go with +2 INT, +1 EDU and +2 SOC to establish her authority over the technical department... Too bad those progresses should happen to her only the very day after she leaves the job! ;)
This message was last edited by the player at 11:52, Sun 19 July 2020.
Mammady Kaouthrak
player, 12 posts
Suerrat from Ilelish
79A6A6
Sat 18 Jul 2020
at 11:46
  • msg #132

Re: OOC Chatter (1)

Kyper:
Ishakhi Kiikag Kimpasherki:
Daryans are descended from transplanted Homo Sapiens Sapiens Terrestrialis?  Really?

Is that a Mongoose thing?  I swear I remember reading that they were the result of parallel evolution, or somesuch.  But, Hell, I think the last time I read anything about the Daryans was in a supplement for MegaTraveller--when that game was new!


Yup, according to Classic Traveller Alien Module 8 Page 2, they are a human minor race placed on Darrien about 300,000 years ago. Then same is said in Mongoose Traveller Alien Module 3 page 49.

So yup. Transplant like the Zhodani and Vilani.

And Suerrat.
Nerull
GM, 41 posts
Sat 18 Jul 2020
at 13:31
  • msg #133

Re: OOC Chatter (1)

Having fun yet?
Nerull
GM, 42 posts
Sat 18 Jul 2020
at 13:53
  • msg #134

Re: OOC Chatter (1)

You are the crew of the INS Sharshana, a 50,000 ton Cruiser.

INS Sharshana is a Ghalalk class heavy cruiser, one of
the earliest of that class to enter service. Several years
ago she suffered serious damage, including the nearcomplete
destruction of her central pod mountings and
significant structural weakening throughout her frame.
Budgetary concerns resulted in her being placed in
reserve, then patched up and deployed as a defence
monitor at Depot/Deneb. Deemed too expensive to
repair, she was cannibalised for spares, losing her jump
drive in the process.

Eventually, the Admiralty found sufficient money to
repair the old cruiser. This was initially to have been
little more than a cosmetic refit and reinstallation
of a minimal jump drive, allowing her to become a
heavily armed troop transport for the Imperial Marines.
However, as is the way of things the Admiralty decided
that for just a little more money they could get another
cruiser out patrolling the spaceways, and authorised a
major rebuild.

Costs spiralled as the work continued, and for a time
INS Sharshana lay incomplete on the ways waiting
for spares that would likely never come. She was then
transferred to a private yard at Zeng for finishing at
the expense of the Duke of Zeng. This was a political
gesture intended to increase the duke’s standing in
the local region, and came with the condition that INS
Sharshana would be deployed to the Zeng and Gulf
subsectors for not less than ten years. Thus the area
gained additional security, the Imperial Navy got a
cruiser back at no cost and the Duke of Zeng gained a
reputation as the protector of the region.

The outcome of all this is that INS Sharshana became
a politically charged project. There are those who would
like to see the Duke of Zeng embarrassed by having ‘his’
cruiser fail in some spectacular manner. Others merely
watch with interest as the old cruiser leaves her berth
and begins a shakedown cruise in Gulf subsector.

Political interference and the intense scrutiny the
mission will be subject to meant that good officers
looked elsewhere for advancement when the chance
to crew INS Sharshana emerged. A shakedown cruise
in the backwaters rarely has much chance for careermaking
exploits, and any mistakes will be thrown into
sharp relief by the duke’s political opponents.

Thus INS Sharshana is to be taken over by a relatively
junior band of officers. These promising but unproven
candidates are ordered to report aboard their new
ship at Zeng and commence a patrol operation in the
Gulf subsector. This is to be a ‘shakedown’ cruise, in
which any defects with the vessel will be identified and
recommendations submitted upon return to port.

The Travellers may or may not have worked together
before. They have all held important posts, but
probably not aboard such a large vessel, and should
view the chance to command and crew a heavy cruiser
as a real career opportunity – providing all goes well.
The previous experience of the Travellers will take one
of two forms:

• The Traveller has held a similar post but aboard a
smaller ship. For example, the Chief Engineer may
have been Chief Engineer of a destroyer in the past.

• The Traveller has served aboard a heavy cruiser, but
in the next post down. For example, the commanding
officer may have served as Executive Officer of a
Ghalalk class cruiser in his last deployment.

Thus all of the Travellers are stepping up onto a wider
stage, and have some learning to do. If they can grow
into their new roles, they may find themselves ahead of
the curve for future promotions and assignments. Or INS
Sharshana might be the graveyard of their careers….

INS Sharshana has picked up some traits and quirks in
her long and hard service life. These are drawn from the
Naval Campaign Guide, but as always the referee can
replace them with others, perhaps of his own devising.
Most ships will have at most one or two traits and
quirks, but Sharshana is carrying old wounds and as had
a patchy repair history.
Mammady Kaouthrak
player, 13 posts
Suerrat from Ilelish
79A6A6
Sat 18 Jul 2020
at 14:03
  • msg #135

Re: OOC Chatter (1)

Cool, we're on board HMS Renown!!!!

https://en.wikipedia.org/wiki/HMS_Renown_(1916)
Nerull
GM, 43 posts
Sat 18 Jul 2020
at 14:08
  • msg #136

Re: OOC Chatter (1)

In reply to Mammady Kaouthrak (msg # 135):

Yup
Syrris
player, 31 posts
Sat 18 Jul 2020
at 18:18
  • msg #137

Re: OOC Chatter (1)

Iita Tsetsegma:
Are your sure we can't take some of our muster-outs benefits? After 19 years in the Navy? :)


  No muster-out benefits.
Nerull
GM, 44 posts
Sat 18 Jul 2020
at 18:19
  • msg #138

Re: OOC Chatter (1)

;-) Thanks.
Baron Thenroy Reziilka
player, 21 posts
Captain
UPP: 767A9C
Sat 18 Jul 2020
at 19:35
  • msg #139

Re: OOC Chatter (1)

I would say that given the events rolled Baron Reziilka was captain of a light cruiser that was hit hard in some conflict or another and is now in drydocks for several years. In the meantime he gets to fail upwards so despite losing a ship he's being given an even bigger ship to destroy command.
Nerull
GM, 45 posts
Sat 18 Jul 2020
at 19:36
  • msg #140

Re: OOC Chatter (1)

Heheheheheheh
Kyper
player, 13 posts
Sat 18 Jul 2020
at 20:11
  • msg #141

Re: OOC Chatter (1)

Alright Syrris, ready for our roll-off?
Syrris
player, 32 posts
Sat 18 Jul 2020
at 20:13
  • msg #142

Re: OOC Chatter (1)

  10.

  I now fully expect you to roll 12.

  ...unless your RL name is actually Bryant, in which case I know who you are, and fully expect you to roll 2.
Kyper
player, 14 posts
Sat 18 Jul 2020
at 20:17
  • msg #143

Re: OOC Chatter (1)

My luck is bad.

16:16, Today: Kyper rolled 3 using 2d6.

Now to the drawing board and rethink some of this.
Syrris
player, 33 posts
Sat 18 Jul 2020
at 20:25
  • msg #144

Re: OOC Chatter (1)

  Are you still interested in Marine Commander? Both you and Blackie had spoken for it, so you'd need to have another roll-off unless you've switched plans.
Kyper
player, 15 posts
Sat 18 Jul 2020
at 20:48
  • msg #145

Re: OOC Chatter (1)

Not sure.

Not sure Marine commander will fit the over arching idea of the character, and there is no TIC per sae.

Marine Commander's tend more towards ground force or assualt commanders, not naval ship or fleet leaders. The T2 Gunnary Officer or Chief Engineer keep me on path for what I was thinking though IMHO.
Syrris
player, 34 posts
Sat 18 Jul 2020
at 21:06
  • msg #146

Re: OOC Chatter (1)

  The ship has a force of ~70 marines IIRC, which are both for security and boarding actions, and to provide a rapid-response capability if needed planetside.

  That said, the marine commander is a senior officer on the ship responsible for this force and is unlikely to be going anywhere with them - they'd be managing operations from a tactical station on one of the bridges.

  *Maybe* if it's a full-on deployment of the whole force and easier to oversee on-site, but even then they'd be in whatever was used for an HQ, not dashing to the front line to lay down fire!
Syrris
player, 35 posts
Sat 18 Jul 2020
at 21:15
  • msg #147

Re: OOC Chatter (1)

  Updated per Ingrid's request:


T0  Captain  (Thenroy)
T1  XO       (Syrris?)

T2  Gunnery  (Sidare)
T2  Engineer (Iita)
T2  Marines  (Blackie?/Kyper?)

T3  Bridge Engineer  (Mammady)
T3  Astrogator       (Ingrid?)
T3  Chief Pilot      (Blackie?)
T3  Medical          (Sauli)
T3  Smallcraft Ops   (Ishakhi)
T3  Master-at-Arms   (?)
T3  Intelligence     (Colonel)

This message was last edited by the player at 07:17, Sun 19 July 2020.
Kyper
player, 16 posts
Sat 18 Jul 2020
at 21:24
  • msg #148

Re: OOC Chatter (1)

True. And if Nerull allows and since Mongoose did say that 1st Ed stuff is transferable to 2nd Ed, Marine in the Darien book is actually a Specialist of Navy. Technically she would have received her training their not in Imperial Space. Following that premise and logic, if he allows, could make the Marine Commander work. Would mean I'd have more navy skills then the normal Imperial Marine's, but allow for me to keep my idea going too.

So yea, if Nerull allows for my logic here, lets stick with me rolling for Marine Commander next. I just hope my lucks a bit better here, otherwise I have no idea.
Syrris
player, 36 posts
Sat 18 Jul 2020
at 21:26
  • msg #149

Re: OOC Chatter (1)

  As an aside, the above bit about the marine commander applies to all of these jobs just as much: unlike in Star Trek, the ship's senior officers don't go jaunting off to deal with everything in person. That's what the crew under their command is for!
Kyper
player, 17 posts
Sat 18 Jul 2020
at 21:31
  • msg #150

Re: OOC Chatter (1)

Blackie:
I'll throw my ring in the hat for marine commander if Kyper doesn't end up with it or Chief Pilot.


Hey Blackie, with this in mind since I been tossed here, does that mean you'll take Chief Pilot?
Ingrid
player, 3 posts
Sun 19 Jul 2020
at 07:07
  • msg #151

Re: OOC Chatter (1)

In reply to Syrris (msg # 147):

I guess pencil me in for the astrogator role between those two
Ishakhi Kiikag Kimpasherki
player, 4 posts
Sun 19 Jul 2020
at 07:39
  • msg #152

Re: OOC Chatter (1)

In reply to Kyper (msg # 150):

70 Marines?  Ummm....a "Reinforced Platoon"?

So, Smallcraft Ops for this cruiser is, uh, 12 20-ton Ships Boats, and division personnel are 12 Officer Pilots and 12 Enlisted.  If I'm reading this right--which I'm not 100% sure about (typical crappy Mongoose editing)

And, given the background for the ship you've given us, would I be too off target to guess that we'll likely be equipped with either Missile Pods, Fuel Pods, or a combination of the two? (Dare I hope for a Hangar Pod?  Or--be still my beating heart!--a Fighter Pod? ^_^)
Syrris
player, 37 posts
Sun 19 Jul 2020
at 07:48
  • msg #153

Re: OOC Chatter (1)

  Sharshana has four missile pods. Can't change that out at this point.

  (It's what the navy installed - nothing any of us got to choose!)


  Small craft operations probably includes the repair drones. Not a big thing, but it's something.

  Getting fighters (or equivalent) might be doable but probably not at the start of the first mission (unless someone is amazing at pulling strings with the admiralty, anyway).
This message was last edited by the player at 08:04, Sun 19 July 2020.
Ishakhi Kiikag Kimpasherki
player, 5 posts
Sun 19 Jul 2020
at 13:01
  • msg #154

Re: OOC Chatter (1)

In reply to Syrris (msg # 153):

     Eh, figured as much about the Missile Pods.  As stated, this sounds like a Patrol Mission, as well as almost being seconded to a Colonial Fleet role, so just the basic Missile Pods makes sense.

Oooo!  Drone Operations falls under Smallcraft Ops?  I never dared hope.  I figgered the Repair Drones would fall under Engineering's supervision.  Sangat menarik!

I didn't really have any expectation we'd have fightercraft--not even defensive fighters.  But how cool would it be if we did, huh?
Nerull
GM, 46 posts
Sun 19 Jul 2020
at 13:03
  • msg #155

Re: OOC Chatter (1)

Lolololololololol! Don't forget Stardrift Voyages Vince!
This message was last edited by the GM at 13:04, Sun 19 July 2020.
Mammady Kaouthrak
player, 14 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Sun 19 Jul 2020
at 13:04
  • msg #156

Re: OOC Chatter (1)

Pilot have to steal some obviously.
Nerull
GM, 47 posts
Sun 19 Jul 2020
at 13:05
  • msg #157

Re: OOC Chatter (1)

In reply to Mammady Kaouthrak (msg # 156):

What is a Suerrat?

Okay, it's a monkey.
This message was last edited by the GM at 13:07, Sun 19 July 2020.
Mammady Kaouthrak
player, 15 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Sun 19 Jul 2020
at 13:17
  • msg #158

Re: OOC Chatter (1)

https://wiki.travellerrpg.com/Suerrat

There are three minor races that are claimants to major race status albeit only in their own minds.  The Darrians (who have never really claimed to be a major race because they obtained the jump drive from the Solomani but) have a technological aptitude that goes beyond most other races.
The Geonee who reverse engineered their first starship from a crashed Ancient starship.

And the Suerrat, who began interstellar travel at the same time as the Vilani (and in fact it was the Suerrat who contacted the Vilani, not the other way round) but they used massive intergenerational starships rather than jump drive.

The Suerrat have many genetic factors which are not expressed in other humans, which is why the Solomani consider them 'apelike'.  They have huge dark eyes and thick red fur all over their bodies except for soles, palms and from the neck upward.  They cannot grow facial hair.  They tend to be much shorter than other human species, averaging around 1.5 metres but they are heavily built and well muscled, with an average of 60-65Kg.
Baron Thenroy Reziilka
player, 22 posts
Captain
UPP: 767A9C
Sun 19 Jul 2020
at 14:37
  • msg #159

Re: OOC Chatter (1)

So how is everyone doing? Are we looking to get this show on the road anytime soon?
Nerull
GM, 49 posts
Sun 19 Jul 2020
at 19:05
  • msg #160

Re: OOC Chatter (1)

 The only one that I can say for sure looks correct is Thenroy. The others are either hard to gauge without knowing what they had as events... and at least one is obviously not done according to the chargen rules for the naval campaign.

  Everyone summarize your choices:



  Rank:
  Role:
  Background Skills):
  Basic Training Skills:
  Navy Skills:
  Specialist Skills:
  Command Skills:
  Two Extra Skills:

  Term Events/Outcomes:
Syrris
player, 39 posts
Sun 19 Jul 2020
at 19:34
  • msg #161

Re: OOC Chatter (1)

  I don't get immunity even though I'm the grumpy auditor that's responsible for all of this. I'll even go ahead and post mine openly so that you can all laugh if you like...



Rank: Commander
Role: XO
Background Skills: Athletics 0, Flyer 0, Mechanic 0, Science 0
Basic Training Skills: Admin 0, Astrogation 0, Gun Combat 0, Leadership 0, Melee 0, Tactics 0, Vacc Suit 0
Rank Skills: Leadership 1, Melee (Blade) 1, Tactics (Naval) 1
Navy Skills: -
Specialist Skills: Electronics +1, Engineering +1, Gunnery +1, Pilot +1
Command Skills: Admin +2, Leadership +1
Two Extra Skills: Language +1, Tactics +1

Term Events/Outcomes:

 6  Notable military engagement
    - Electronics 1

10  Abuse position for profit?
    - Refused. +2 Advancement

 8  Diplomatic mission
    - Diplomat 1

 8  Diplomatic mission
    - Steward 1

 7  Life Event (5): Improved Relationship
    - Gain an Ally

 8  Diplomatic mission
    - Recon 1

This message was last edited by the player at 19:35, Sun 19 July 2020.
Baron Thenroy Reziilka
player, 23 posts
Captain
UPP: 767A9C
Sun 19 Jul 2020
at 19:42
  • msg #162

Re: OOC Chatter (1)

Do you need me to do this as well?
Syrris
player, 40 posts
Sun 19 Jul 2020
at 20:04
  • msg #163

Re: OOC Chatter (1)

  For the sake of being even-handed it would be helpful if you threw yours into the ring too. Doesn't have to be public if you want to keep events and such hidden.
Baron Thenroy Reziilka
player, 24 posts
Captain
UPP: 767A9C
Sun 19 Jul 2020
at 20:08
  • msg #164

Re: OOC Chatter (1)

It's not about being public and more just its a lot of work to go back through it all... I'll get something up...eventually...
Mammady Kaouthrak
player, 16 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Sun 19 Jul 2020
at 20:37
  • msg #165

Re: OOC Chatter (1)

 Rank:  Lieutenant
  Role: Bridge Engineer
  Background Skills): Science 0 (Archaeology, History, Sophontology 0). Seafaring 0 (Personal),
                      Streetwise 0, Language (Suerrat 0)
  Basic Training Skills:  Admin 0, Gun Combat 0, Melee 0, Tactics 0, Vacc Suit 0
  Rank Skills:  Melee (Blade) 1, Leadership 1
  Navy Skills:
  Specialist Skills: Engineer 2 (Life Support 1, Power 1) Electronics 1 (Comms 1)
  Skills from cross-training (see events): Astrogation 1, Gunner 1 (Turret Gunner)
  Command Skills: Investigate 2
  Two Extra Skills: Electronics 1 (Computer 1), Language (Anglic) 1)

  Term Events/Outcomes:
1st Term Summary:
Joined as Midshipman.
Cross training: Astrogation 1
promoted to Ensign

2nd Term Summary:
Developed rivalry
Promoted to Sub Lieutenant

3rd Term Summary:
Cross training as Gunner 1 (Turret Gunner)
Promoted to Lieutenant

4th Term Summary:
Gained contact

Oops I had an extra 0 ranks background skill (Profession Polymers) also Language (Anglic) was 0 instead of 1
Iita Tsetsegma
player, 4 posts
Lieutenant Chief Engineer
Sun 19 Jul 2020
at 20:45
  • msg #166

Re: OOC Chatter (1)

g'day people ;
I need a homeworld for my character, from you geography buffs...
for retcon reasons... :
- it should be in Imperial space, in the Claw or not far from it...
- it should be home to some Solomanis who still speak Anglic among themselves
- it should be in the void (asteroids?) but populous... :)

Any suggestion would be appreciated :)
Thank you
Baron Thenroy Reziilka
player, 25 posts
Captain
UPP: 767A9C
Sun 19 Jul 2020
at 20:54
  • msg #167

Re: OOC Chatter (1)

What kind of equipment are we going to have. I figure that weapons and armor probably won't be playing much of an impact into things but could I have a kick ass family sword given his rank and social standing? Probably a static blade? Otherwise the Baron probably has an ornate sword but it just isn't practical from combat standpoint.
Kyper
player, 18 posts
Sun 19 Jul 2020
at 20:59
  • msg #168

Re: OOC Chatter (1)

Alright, I'll post mine soon as I am done building her.

Will be making her as the Marine Commander.
Mammady Kaouthrak
player, 17 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Sun 19 Jul 2020
at 21:11
  • msg #169

Re: OOC Chatter (1)

Iita Tsetsegma:
g'day people ;
I need a homeworld for my character, from you geography buffs...
for retcon reasons... :
- it should be in Imperial space, in the Claw or not far from it...
- it should be home to some Solomanis who still speak Anglic among themselves
- it should be in the void (asteroids?) but populous... :)

Any suggestion would be appreciated :)
Thank you


How about
Sherad (Atsah/Deneb) A000447-E
Long Shot (The Narrows/Corridor) C00069C-B

I would have suggested Shargishu in the Naadi subsector but it's forbidden.
Baron Thenroy Reziilka
player, 26 posts
Captain
UPP: 767A9C
Sun 19 Jul 2020
at 21:12
  • msg #170

Re: OOC Chatter (1)

I've been looking at the naval campaign book and it doesn't go into equipment at all. In fact it specifically mentions how we shouldn't be purchasing anything beyond personal items but I can't find anywhere that it talks about what standard equipment for a naval ship is.
Blackie
player, 4 posts
Sun 19 Jul 2020
at 21:16
  • msg #171

Re: OOC Chatter (1)

Kyper:
Alright, I'll post mine soon as I am done building her.

Will be making her as the Marine Commander.



Looks like I'll be chief pilot then.  I'll get cracking on the chargen.
Colonel
player, 4 posts
Sun 19 Jul 2020
at 21:51
  • msg #172

Re: OOC Chatter (1)

So, the 'one' that was 'obviously not done according to the chargen rules for the naval campaign' is me. That should have been obvious from the UPP character sheet that he copied.

Here's what happened: when GM Nerull started the game and opened it for RTJs, I sent him my idea for a character. At that time, the only info was that it was a 'military' campaign... not even yet specified that meant Navy. Charagen rules hadn't been posted.

I not only don't have the Naval Campaign Book, I'd never even heard of it at that time.

And GM Nerull didn't say there was anything wrong with my character CONCEPT. So I started generating the character.

I started with Background Skills; I think he only got 2 at rank 0--Carouse and Streetwise.

The idea here is that the skills he would get as a Rogue weren't going to be skills that the Navy taught. So he's got 1st term Rogue Skills--Athletics, Deception, Sensors, Recon, Stealth and Streetwise, all at 0.

Term development, advancement, and mustering out (I know, not kosher) increased Deception, Recon and Stealth to Rank 1. Event: Involved in planning a heist; Electronics (Sensors) to 1.

As I wrote up his back story, the authorities were after him, he ducked into an office and found himself getting recruited into... THE NAVY! As an officer/Ensign. While he thought at the time that he must have checked the wrong box, or it was a computer glitch, or a bureaucratic screw-up, he's now wondering if they thought that his name (Colonel) was his rank, which already meant he was an officer.

So, now I went through the Naval Campaign character generation.

I rolled for Advancement, though, and succeeded during all three terms, so he wound up as Lieutenant... which is exactly where he is supposed to be.

At the end of his 1st Naval term, he was about to get discharged when he saw the Authorities waiting for him... or so he thought. He'd learned that there was a statute of limitations on the heist, which hadn't yet expired, so he did an about face and rejoined the Navy!

I'd originally wanted to give him Gambling, but passed on it for something else. So what do I roll for an Event? Join a gambling ring. Actually, I'm thinking he started it.

After two terms in the Navy, the plan was to become an Agent. Since this was strictly a Naval campaign, that translated into Naval Intelligence. So, here he was, at the end of his 2nd naval term, statute of limitations (7 years) on the heist had run out, and he was a Free Man again! Only, now he heard the Authorities were after him again!

He thought it might be for the gambling, or maybe the bureaucracy finally caught up with him since he'd joined under false pretenses/credentials. He ducked into another office to hide. That's when ONI 'recruited' him. He hadn't planned on joining ONI (or the Navy again), but he thinks he must have checked the wrong box again! All he got from it was 3 skills--Hovercraft, Persuade and Stealth.

And that's how he became an Intelligence Officer! That's my story and I'm sticking to it!

Rank:Lieutenant
Role:Intelligence Officer.
Background Skills:Carouse, Streetwise.
Basic Training Skills:Admin, Astrogation, Gun Combat, Melee, Tactics, VaccSuit.
Navy Skills:Blade, Leadership.
Specialist Skills:Computers, Explosives, Small Craft.
Command Skills:Diplomat, Investigate.
Two Extra Skills:Jack-of-All-Trades, Recon.
Agent Skills:Hovercraft, Persuade and Stealth.

Term Events/Outcomes:

TERM 1 EVENT: Involved in planning a heist. Gain Sensors +1.
TERM 2 EVENT: Your vessel participates in a diplomatic mission. Gained Recon +1.
TERM 3 EVENT: You join a gambling circle on board. Gain Gambling 1.
TERM 4 EVENT: You go undercover to investigate an enemy. Gain Broker +1.
              You are given advanced training in a specialist field. Roll EDU 10+ to
              gain any one skill of your choice at level 1 (nope).

Of course, now that he's an Intelligence Officer, he's begun to wonder if maybe he's
   had some secret Patron pulling his strings behind the scenes... (hint to the GM!).
Colonel
player, 5 posts
Sun 19 Jul 2020
at 22:58
  • msg #173

Re: OOC Chatter (1)

Just went hunting for a homeworld in the subsector or adjacent ones. They should have called the sectors the Absurd or Irrational subsectors! Most of the worlds aren't inhabitable and have very few people living on them. The only thing we're going to have to fight is BOREDOM!
Syrris
player, 41 posts
Sun 19 Jul 2020
at 22:59
  • msg #174

Re: OOC Chatter (1)

Okay, let's rebuild according to the navy campaign chargen:


Basic Training includes Leadership.

A Lieutenant gains Melee (Blade) 1 and Leadership 1.

You don't have career terms/skills from elsewhere (no Agent skills).

The 'Navy' skill picks are only given to NCOs. (They're 'crew-level' ones.)

The events need to be rolled on the Navy table.


Yes, your backstory can include other things, but these need to be abstracted within the chargen or covered with your skill picks (this is partly why you have 'any two'). IE, you're working as an intelligence agent (small-a) within the Navy (capital-N) career.


Rank: Lieutenant
Role: Intelligence Officer.
Background Skills: Carouse, Streetwise.
Basic Training Skills: Admin, Astrogation, Gun Combat, Leadership, Melee, Tactics, VaccSuit
Officer Skills: Melee (Blade) 1, Leadership 1.
Navy Skills: -
Specialist Skills: Electronics (Computers) +1, Explosives +1, Pilot (Small Craft) +1
Command Skills: Diplomat +1, Investigate +1.
Two Extra Skills: Jack-of-All-Trades +1, Recon +1.

Term Events/Outcomes:

TERM 1 EVENT: This needs to be a Navy event.
TERM 2 EVENT: Your vessel participates in a diplomatic mission. Gained Recon 1.
TERM 3 EVENT: You join a gambling circle on board. Gain Gambling 1.
TERM 4 EVENT: This needs to be a Navy event.
This message was last edited by the player at 23:00, Sun 19 July 2020.
Syrris
player, 42 posts
Sun 19 Jul 2020
at 23:02
  • msg #175

Re: OOC Chatter (1)

  As for the first mission: it's a routine patrol through backwater systems as part of the ship's shakedown cruise.

  Shakedown cruises bring their own brand of fun for a newly-assigned senior staff, and 'routine' patrols can still throw all kinds of situations at a perfectly-functioning ship...



  Edit: Your character doesn't have to be from the area. This is their new assignment - whether or not it was where they expected the admiralty to send them!
This message was last edited by the player at 23:09, Sun 19 July 2020.
Ishakhi Kiikag Kimpasherki
player, 6 posts
Mon 20 Jul 2020
at 03:44
  • msg #176

Re: OOC Chatter (1)

In reply to Syrris (msg # 175):

     "Mmmff mmm gphtppt mm'tptp!"

     Pulls gun barrel out of my mouth...

     Sorry, I said "I got a Character Gen problem!"

     Okay, look, I'm wanting to play a Vilani, but the fuck-ups folks at Mongoose never got around to publishing any supplements for the Vilani--in either Edition!

     I'm trying to find out if there are any Attribute Mods, Special Skills, etc. -- or are "Vilani" "Solomani" and "Humaniti" just other names for "Undifferentiated Generic Human"?

     I found that to be the case in T4--and I put the gun in my mouth after reading T5--and MegaTraveller's Vilani & Vargr only talked about Age Mods and a higher tolerance for bright lights...

     I swear I am gonna pull this trigger, and put myself out of my misery!

     Is there is, or is there ain't any Attribute Mods for being Vilani?
Colonel
player, 6 posts
Mon 20 Jul 2020
at 04:29
  • msg #177

Re: OOC Chatter (1)

"Physically they are identical to Solomani, Zhodani, and many other branches of humaniti. The typical Vilani is about 1.7 meters in height and weighs about 70 kilograms (slightly smaller than the Solomani average). Purebred Vilani (of which few remain) generally have a medium complexion, with light brown to black hair. Gold eyes are also a common trait. Vilani blood types are C, D, M, N, and O, with types C and N dominant. Vland itself has a hospitable environment, but an alien biology; humans cannot use local plant and animal life for food unless it is processed."

If you searched through all those sources and couldn't find any attribute adjustments mentioned, then I would think it follows that there aren't any.
Blackie
player, 5 posts
Mon 20 Jul 2020
at 04:52
  • msg #178

Re: OOC Chatter (1)

'Dogs and Cogs' or better known as 'Vilani and Vargr' have no real differences for Vilani

GURPS Interstellar Wars has a Vilani template.  They have Extended Lifespan [1] which gives you live to anywhere to 130 years to 200 years.  They apparently have Less Sleep and a better lifting strength.  It's fairly vague.  The main takeaway I have always used for Vilani is the longer lifespan.
Kyper
player, 19 posts
Mon 20 Jul 2020
at 05:07
  • msg #179

Re: OOC Chatter (1)

The main rulebook is your standard human, which includes Vilani. The Solomani have differant stat's only if they come from the Solomani Confederation. Least that's how the Imperium human's are.
Ishakhi Kiikag Kimpasherki
player, 7 posts
Mon 20 Jul 2020
at 05:42
  • msg #180

Re: OOC Chatter (1)

In reply to Kyper (msg # 179):

     Yeah, all that stuff is pretty much all I found, too.  T4 has a system to modify the Age Mods to Attributes, which is how they deal with the Longevity thing.  Several sources mention that Vland--where the Vilani "developed"--has a gravity 1.15 G's, but, as mentioned, I think only GURPS actually gave any game mechanic benefit for that.  And (I think) it was in Vilani & Vargr that it was mentioned (in passing) that since Vland orbits an F1 star, that while Vilani eyesight is about equal to Terrans--sorry, Solomani--the Vilani can tolerate a "brighter" range of luminosity than Terr--Solomani.  "Flash Defense", possibly, but just not enough to be significant.

     Oh, well, that's okay.  I just wanted to be sure, before I go and set my Attributes.  Didn't want to go through everything, and then have somebody (Syrris) jump in and tell me (Syrris) that I'd forgotten (Syrris) to take some Modifier (Syrris) into account (like Syrris).

     I'll go get to putting my character together, now.  ^_^



Just kidding Syrris!!  Y'know I Love Ya, Bubba! ^_^
Kyper
player, 20 posts
Mon 20 Jul 2020
at 06:20
  • msg #181

Re: OOC Chatter (1)

Actually I saw it explained in one of the older books, but it was because of breeding. However, that being the case it does not explain how the Solomani in the Solomani Confederation were able to maintain their identity. Frankly, I don't try to figure out why game designer's do things.
Ishakhi Kiikag Kimpasherki
player, 8 posts
Mon 20 Jul 2020
at 06:50
  • msg #182

Re: OOC Chatter (1)

So, in my Event, I got "Gain DM+1 to any one Benefit roll"....

Big F'ing Deal!!!  Since we ain't Mustering Out, I don't get no "Benefit" rolls!

mumble-mumble-grumble-mumble....
Ishakhi Kiikag Kimpasherki
player, 9 posts
Mon 20 Jul 2020
at 07:27
  • msg #183

Re: OOC Chatter (1)

In reply to Ishakhi Kiikag Kimpasherki (msg # 182):

     Okay, I admit it--I'm just enough of a "Munchkin" that it annoys me that I'm rolling up that I should receive "Benefit bonuses", but I'm not getting them, because we aren't, actually, Mustering out!

     Wah!  I rolled it, I want it!!  Wah!  Wah!!

     Okay, I got a suggestion.  How about instead of getting these Never-gonna-happen "Benefits", if the Events table says we're supposed to receive said "Benefit bonuses", we instead get another of those discretionary 1 Skill Levels that we can add to an existing skill....or, maybe even use it to gain some skill we don't have...?



     Now....about this Advancement Bonus a friendly Superior Officer wants to give me, but I'm supposedly stuck at the rank of Lieutenant...?  Waaaaah!
Mammady Kaouthrak
player, 18 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Mon 20 Jul 2020
at 08:44
  • msg #184

Re: OOC Chatter (1)

Surely if you get an advancement bonus as an event, then you get to Lieutenant at 30 instead of 34 and so you start the game younger?
Nerull
GM, 50 posts
Mon 20 Jul 2020
at 11:49
  • msg #185

Re: OOC Chatter (1)

Boy I'm glad you worked that out Vince!
Baron Thenroy Reziilka
player, 27 posts
Captain
UPP: 767A9C
Mon 20 Jul 2020
at 13:02
  • msg #186

Re: OOC Chatter (1)

Ishakhi, not every roll is useful or balanced. There are definitely items that you can roll that don't really mean anything. Just because you get a +2 to an advancement roll doesn't mean you will pass it.

In exchange for getting to fine tune your character to a degree not normally seen in Travellers, you risk a couple of marginal benefits being non-applicable.
Kyper
player, 21 posts
Mon 20 Jul 2020
at 14:55
  • msg #187

Re: OOC Chatter (1)

Or the GM can apply them in another way too. Rules are supposed to only be a guideline, and in one of the Traveler main books it does state that the rules are designed for the GM to change or omit as needed to fit his campaign. So, the bonus can be applied differently but still beneficially if Nerull wants.
This message was last edited by the player at 14:56, Mon 20 July 2020.
Nerull
GM, 51 posts
Mon 20 Jul 2020
at 15:03
  • msg #188

Re: OOC Chatter (1)

Let us know when you are done or if you need help.
Sidare Dinsha
player, 12 posts
Lieutenant Commander
Gunnery Division
Mon 20 Jul 2020
at 17:30
  • msg #189

Re: OOC Chatter (1)

Hey, sorry all, work has been a bit crazy.  I'm going to work on this tomorrow when I get a chance (I'm GMT +3).
Nerull
GM, 52 posts
Mon 20 Jul 2020
at 17:33
  • msg #190

Re: OOC Chatter (1)

In reply to Sidare Dinsha (msg # 189):

That's fine, only about half of the crew is done, the other half is yet to start. It will be a week or two before we are actually rolling it looks like. I'm still reading at the adventure too.
Syrris
GM, 43 posts
Mon 20 Jul 2020
at 19:49
  • msg #191

Re: OOC Chatter (1)

  Events with Advancement/Benefit effects:

  RAW those don't apply because you haven't actually mustered out (benefits) or they already affected your advancement!

  But if you do get a 'gain an extra Benefit roll', we're handwaving to allow that roll to take place

  The ship shares/vehicle/ship's boat wouldn't be applicable during the game. The cash, stat boosts, TAS membership, or weapon (as long as it's something an officer would be allowed to keep on board - a ceremonial one that can be kept in a nice display is a good choice; a personal PGMP would not) would work.

  If it's just +x to a benefit/advancement roll, those don't really matter. (They might get drawn on for narrative purposes at some point, but they don't give you any math right now...)

  **

  As for the Vilani... as others have said, you're looking at them in the core book!
This message was last edited by the GM at 19:52, Mon 20 July 2020.
Iita Tsetsegma
player, 5 posts
Lieutenant Chief Engineer
Mon 20 Jul 2020
at 20:57
  • msg #192

Re: OOC Chatter (1)

(we're still in the OOC Chatter thread, so...) ;)

I suggest replacing the rules for skills given by the much more realistic ranks of this list, found on Quora and provided by Boris Sanochkin, about the rules in the Soviet Navy :

How do you get promotions in the Navy?
-------------------------------------
According to the Soviet vice-admiral Radzevsky famous for politically incorrect speech the promotion in the Navy depends mainly on the below talents required for every exact rank.

Lieutenant - must know everything and to want to serve;

Senior lieutenant - the same as above and capable to perform without someone else telling him what to do;

Captain-lieutenant - must be able to organize the lieutenant and senior lieutenant in a way that they would still want to perform regardless the circumstances;

Captain 3rd rank - must know where and what is going on;

Captain 2nd rank - must be able to report to the higher command where and what is going on;

Captain 1st rank - must know how to find the place in the papers where he needs to sign;

Admiral - must know how to sign the papers in a place they show him;

Secretary of Navy - must be able to clearly and enthusiastically express his agreement with the whatever absurd idea of the Minister of Defense;

The Minister of Defense - must be able to say in a sufficiently understandable form whatever the national leader wants to hear from him;

The national leader - the Commander in Chief - must periodically, at least before every elections, to check out which Navy is in control of the nation's shores. If it still ours he needs to raise pay for the Navy once in a while or at least to promise it.
Ishakhi Kiikag Kimpasherki
player, 10 posts
Tue 21 Jul 2020
at 04:13
  • msg #193

Re: OOC Chatter (1)

In reply to Syrris (msg # 191):

Nerull:
Let us know when you are done or if you need help.

     Oh, I'm pretty much all done...

     Rolled and Assigned Attributes...Check
     Chose a Homeworld and Gained Homeworld Skill...Check
     Chose Background Skills...Check
     Chose Shipboard Position (Smallcraft Ops)...Check  [Munchkin Asks: does this Job gimme any skills? ^_^]
     Rank Assigned as Lieutenant...Check
     Listed all Skills for a Navy Lieutenant...Check  [Hey, the 1/3/2 number of Skill Picks for a Lieutenant is Total, right?  Not for each Term?]
     Assigned 2 Discretionary Skill Levels...Check
     Rolled 4 Career Events (1 for each Term)...Check
     Everything abouve at least Noted, if not extensively Detailed, on Character Sheet...Check


Syrris:
  Events with Advancement/Benefit effects:

  RAW those don't apply because you haven't actually mustered out (benefits) or they already affected your advancement!

  But if you do get a 'gain an extra Benefit roll', we're handwaving to allow that roll to take place

  The ship shares/vehicle/ship's boat wouldn't be applicable during the game. The cash, stat boosts, TAS membership, or weapon (as long as it's something an officer would be allowed to keep on board - a ceremonial one that can be kept in a nice display is a good choice; a personal PGMP would not) would work.

  If it's just +x to a benefit/advancement roll, those don't really matter. (They might get drawn on for narrative purposes at some point, but they don't give you any math right now...)

     Okay, I wanna be sure I'm understanding this right ('cuz right now, my Inner Munchkin is running around in circles, screaming with joy)...

     Is what you're saying, here, that while we are not technically 'Mustering Out' of the Navy, we still get to roll for these Benefits--just with limitations and reductions on some results?  The logic for this being that many of the things thus gained could actually have been gained at any time, during the course of a given 4 year Term--and not that we only get all of them, all at once, at the very end of the Career.

     So, I generate the number of Benefit Rolls as normal...make the rolls as normal...scribble down the results as normal...then throw away any results of "ship shares/vehicle/ship's boat" or anything else that "wouldn't be applicable during the game".  I can keep any results of cash, stat boosts, pornography, TAS membership, or personal weapons (as long as it's something an officer might be allowed to carry)...?
Syrris
GM, 44 posts
Tue 21 Jul 2020
at 06:10
  • msg #194

Re: OOC Chatter (1)

  RAW you don't get any of the benefits, full stop.

  We're being nice and letting you roll if it's one that came from an Event. You still don't get the muster-out ones (you self-admitted munchkin! ;) ).

  Lieutenant gets 0/3/2, but also gains Leadership 1 and Melee (Blade) 1 for 'free'.
Ingrid
player, 4 posts
Tue 21 Jul 2020
at 06:32
  • msg #195

Re: OOC Chatter (1)

I'll try to make mine today, things have been very busy
Nerull
GM, 53 posts
Tue 21 Jul 2020
at 12:44
  • msg #196

Re: OOC Chatter (1)

In reply to Ingrid (msg # 195):

That's okay. We have time.
Iita Tsetsegma
player, 6 posts
Lieutenant Chief Engineer
Tue 21 Jul 2020
at 13:14
  • msg #197

Re: OOC Chatter (1)

Hoping my questions (ooc) shall kick the ball forward... :)

- how much time is planned for the shakedown "cruise"? specifically, how many weeks?

if there is only 4 weeks for the round trip from Zeng, the cruise (at Jump 4) would not go further than Brufort. If we have more weeks, the trip could include Beaxon, Noghon, Endup (to mention only worlds with more than 1 billion inhabitants)

- I read on https://wiki.travellerrpg.com/Gulf_(De_M)_Subsector : "There is no Duke in Gulf. The Duchies of Vincennes, Zeng and Trin’s Veil together manage Gulf subsector’s various affairs.". What would it mean regarding zones and worlds where the INS Sharshana wouldn't be welcome?

- is the ship still under the control of the Duke of Zeng, or has the ten-year lease ended? :)
Nerull
GM, 54 posts
Tue 21 Jul 2020
at 13:16
  • msg #198

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 197):

It's a full deal cruise, multiple worlds.
Syrris
GM, 45 posts
Tue 21 Jul 2020
at 19:00
  • msg #199

Re: OOC Chatter (1)

  The Duke financed the reconstruction but it remained a Navy asset, so the Duke doesn't have any direct say over what's done with it beyond the agreement that was made to keep it in the area. (And as always, those terms could be 'flexibly interpreted' if the Navy deemed it necessary.)
This message was last edited by the GM at 19:00, Tue 21 July 2020.
Ishakhi Kiikag Kimpasherki
player, 11 posts
Wed 22 Jul 2020
at 02:29
  • msg #200

Re: OOC Chatter (1)

Syrris:
  RAW you don't get any of the benefits, full stop.

  We're being nice and letting you roll if it's one that came from an Event. You still don't get the muster-out ones (you self-admitted munchkin! ;) ).

     Oh, oh!  Okay, I get it--not Benefits 'as normal', but only a Benefit, or Benefits, that come up as a result of an Event.  Got it.  Cool.
(Wah!  I'm not a Munchkin Wah! I'm just trying to understand the Rules Wah!  And get everything that I can weasel out of those rules.... ^_~)

Syrris:
  Lieutenant gets 0/3/2, but also gains Leadership 1 and Melee (Blade) 1 for 'free'.

     Oops...there was such a big gap between the line with "Melee (blade) 1" and the line with "Leader 1" that it was mistakenly thought that the "Leader 1" was a typo for "Navy 1".
     The person in my office responsible for this blunder has been taken out back and shot.  I will now go and correct the mistake.
Blackie
player, 6 posts
Wed 22 Jul 2020
at 02:42
  • msg #201

Re: OOC Chatter (1)

Chargen questions...

I got the option of a contact from an event.  Can we get contacts?

I was injured.  Medical care is an option on page 47.  Can I roll on the table on page 50 of the rules to get the loss of a stat point healed?
Syrris
GM, 46 posts
Wed 22 Jul 2020
at 03:27
  • msg #202

Re: OOC Chatter (1)

  Yes, and yes.
Ishakhi Kiikag Kimpasherki
player, 12 posts
Wed 22 Jul 2020
at 04:08
  • msg #203

Re: OOC Chatter (1)

Blackie:
I was injured.  Medical care is an option on page 47.  Can I roll on the table on page 50 of the rules to get the loss of a stat point healed?

     Gosh, I hope so!  'Cuz I already went and done it ^_^

     Okay, got that Skill Pick-thingy corrected.

     Now I gotta go do something with the body out back...anybody got a bucket of lye they can give me?
Syrris
GM, 47 posts
Wed 22 Jul 2020
at 04:20
  • msg #204

Re: OOC Chatter (1)

  Since there seems to have been an awful lot of confusion about how to generate characters under the naval campaign rules, here's a summary, with some additions from questions asked thus far.

  The game rules thread tables are the same as those in the naval campaign book, if you have it. They are not the same as the ones in the core book; don't use those.


  **


  1) Gain background skills (rank 0) based on Edu.

  2) Gain basic training (rank 0) as an enlisted or as an officer (not both):

  Enlisted: Athletics, Gun Combat, Mechanic, Medic, Steward, Vacc Suit

  Officer: Admin, Astrogation, Gun Combat, Leadership, Melee, Tactics, Vacc Suit

  3) Once you know your character's current rank, give them the automatic skills listed for it (if any) in the game rules thread.

  4) Roll for starting age according to the table in the game rules thread.

  5) Roll for survival and events based on the number of terms completed for the rank according to the game rules thread. The mishap and event tables from the core book are used for this, with the following changes:

  Advancement-related effects don't have any immediate impact; benefit-modifying ones don't either. If you'd get kicked out of the service for some reason (failed survival roll, or event outcome) then you add d3+3 years to starting age instead.

  If an event gives you a benefit roll, you CAN roll for that, although ship shares, ship's boat, and personal vehicle can't be claimed. Stat bonuses, TAS membership, and cash can be. A weapon can be as long as it's something an officer would be permitted to keep aboard ship. (Ceremonial/commemorative/display weapons are good. High-powered weapons are not.)

  6) Choose skills from the three lists in the game rules thread (these are not the same as the core book lists!) according to what you get for your rank in the game rules thread, and gain a level in each one chosen. You can choose the same skill more than once.

 7) Choose any two skills and gain a level in each. You can choose the same skill twice. Jack-of-All-Trades is a valid option.


  **


  You do not make advancement rolls, commission rolls, or other term-related rolls aside from survival and events.

  Likewise, there are no pre-career terms or terms in other careers applied to the character, although non-naval experience could be thematically used to explain your skill choices.

  You do not gain muster-out benefits of any sort.

  The usual limit of level 4 in a skill still applies.

  Contacts/Allies/Rivals/Enemies can still be gained.

  You have naval medical coverage for any damage resulting from an event/mishap.

  The "Navy Skills" table in the game rules thread is only used by non-commissioned officers. This is not an error; that table represents crew-level skills, not officer-level ones.


  **


  A generic Lieutenant character with Edu 7 would have...

  1) Three background skills at rank 0.

  2) Basic training skills for an officer at rank 0: Admin, Astrogation, Gun Combat, Leadership, Melee, Tactics, Vacc Suit.

  3) Automatic skills for a Lieutenant-rank character: Melee (Blade) 1, Leadership 1.

  4) Starting age of 34 + d3.

  5) Four survival rolls and four event rolls from the Navy career (a Lieutenant has completed four terms). Failed survival rolls and some events are handled differently, as noted above.

  6) Three skill-ups chosen from the specialist table: Astrogation, Electronics, Engineer, Gunner, Pilot, Flyer, Medic, Explosives

     Two skill-ups chosen from the command table: Admin, Advocate, Diplomat, Investigate, Leadership.

  7) Two skill-ups chosen from any skill in the game.
This message was last edited by the GM at 04:29, Wed 22 July 2020.
Ishakhi Kiikag Kimpasherki
player, 13 posts
Wed 22 Jul 2020
at 05:40
  • msg #205

Re: OOC Chatter (1)

In reply to Syrris (msg # 204):

     This actually does make it a little clearer.  You should put it up in the Character Gen thread, so we don't lose it.


     Y'know, I did think it odd when I read "skills for Background and Homeworld", but being a Munchkin Gamer who doesn't argue with the GM, I just figgered using that 1st Edition Rule was just a "house rule", or something like that.
     Dammit.  That loses me the Animal Skill!  And I really wanted the ability to ride a Giant Chicken....

     Oops!  I missed the (Listed Age) + 1D3.  Gotta add a couple years, here.

     Oops, again!!  I completely brain-farted on the Survival Roll needed for every Term.  When I read that if the result of an Event would cause us to leave the Service, we would instead stay in the Service, but add a few extra years to that Term.  I brain-farted and made the assumption that Survival Rolls were thus "automatic"--so I didn't make any!!
     Gotta make 4 Survival Rolls, now.  And maybe some Age Rolls.  Hey!  What about a Mishap that specifically says I will not have to leave the ServiceStill gotta add some years?
     Oh, well....I'm Vilani--I'll look like I'm 25 until I'm 50^_^
Syrris
GM, 48 posts
Wed 22 Jul 2020
at 06:01
  • msg #206

Re: OOC Chatter (1)

  If you wouldn't have to leave the service then you don't get aged - the extra years represent getting back on track from something that would have actually forced you out.
Nerull
GM, 56 posts
Wed 22 Jul 2020
at 11:49
  • msg #207

Re: OOC Chatter (1)

Ishakhi Kiikag Kimpasherki:
Blackie:
I was injured.  Medical care is an option on page 47.  Can I roll on the table on page 50 of the rules to get the loss of a stat point healed?

     Gosh, I hope so!  'Cuz I already went and done it ^_^

     Okay, got that Skill Pick-thingy corrected.

     Now I gotta go do something with the body out back...anybody got a bucket of lye they can give me?


You need a couple of 50 pound bags for the body. My wife thought about it once! ;-) hehehehehehehehehehehe. Just kidding!
Mammady Kaouthrak
player, 19 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Wed 22 Jul 2020
at 12:03
  • msg #208

Re: OOC Chatter (1)

I've just realised I failed to do any survival rolls so I did them and failed one, rolled the adjustment and now I'm 43
Baron Thenroy Reziilka
player, 28 posts
Captain
UPP: 767A9C
Wed 22 Jul 2020
at 19:19
  • msg #209

Re: OOC Chatter (1)

Keep in mind you only have to roll up if the event rolled specifically says you get booted out.

So for a Navy career only Mishap rolls of 3, 4 (if you choose to be at fault) or 5 results in explicit ejection.
Mammady Kaouthrak
player, 20 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Wed 22 Jul 2020
at 19:22
  • msg #210

Re: OOC Chatter (1)

Yes but I have an Int of 6 so when I roll a six it's a five surely?
Baron Thenroy Reziilka
player, 29 posts
Captain
UPP: 767A9C
Wed 22 Jul 2020
at 19:22
  • msg #211

Re: OOC Chatter (1)

lmao I don't think it works like that :P
Colonel
player, 7 posts
Wed 22 Jul 2020
at 19:36
  • msg #212

Re: OOC Chatter (1)

It would only work that way if it specifically said d6 DM INT... meaning the d6 gets modified for your Intelligence. Since it's only a single d6, though, they (almost) never modify it.
Mammady Kaouthrak
player, 21 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Wed 22 Jul 2020
at 19:40
  • msg #213

Re: OOC Chatter (1)

Ahh....
Kyper
player, 22 posts
Wed 22 Jul 2020
at 19:42
  • msg #214

Re: OOC Chatter (1)

Thanks for that rundown Syrris!

I should have a character to you guys in a day or two. I have been having to take care of my stepmother, she's 65, post op for the last few days so thats been holding me up. I'm back at my place now and on my PC's so all is right again!

Though now I have to figure out why the rPol images are not showing up to the left here now. *grumble*
Mammady Kaouthrak
player, 22 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Wed 22 Jul 2020
at 19:43
  • msg #215

Re: OOC Chatter (1)

Okay... I don't think I understand survival rolls then.  I don't have the books and now I can't use Mark Munson's character generator I'm lost.
Colonel
player, 8 posts
Wed 22 Jul 2020
at 19:58
  • msg #216

Re: OOC Chatter (1)

For each term, you make a Navy Survival roll. If the result is you survive, then you simply roll for your event during that term.

If you don't 'Survive', you roll on the Mishap table. If the Mishap results in being forced out of the Navy, you ignore that rule (but not the roll), and then roll d3 + 3 for how many years extra your career was stalled for that term. You have been injured and spent a long time recovering, you may have gotten demoted and it took longer to climb back up the promotion ladder, you might have been incarcerated for crimes  you didn't commit and it took that long to study law to get  yourself out, or you may have even been granted an extended leave to deal with a family emergency or three. You might even have been 'accidentally' left behind at a space station and it took a long time for the ship you were assigned to return for you (yes, it was Enterprise on its 5-year mission).

If you don't have the MgT2 CRB for the Navy career, just give us the rolls and we'll fill in the blanks.
Mammady Kaouthrak
player, 23 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Wed 22 Jul 2020
at 20:07
  • msg #217

Re: OOC Chatter (1)

13:00, Today: Mammady Kaouthrak rolled 9 using 2d6.  survival T4.

13:00, Today: Mammady Kaouthrak rolled 10 using 2d6.  survival T3.

13:00, Today: Mammady Kaouthrak rolled 6 using 2d6.  survival T2.

13:00, Today: Mammady Kaouthrak rolled 7 using 2d6.  survival T1
Syrris
GM, 49 posts
Wed 22 Jul 2020
at 20:08
  • msg #218

Re: OOC Chatter (1)

  6-8 is a +0 for any stat, so even if you are making a roll modified by Int, it won't be affected at Int 6.

  Quick reference for anyone who doesn't have the MgT core book:


  0    -3
 1-2   -2
 3-5   -1
 6-8   +0
 9-11  +1
12-14  +2
 15+   +3


  You can't get higher than 15 in a stat under normal circumstances; it's rare for anyone to have a stat that high in any case.
Mammady Kaouthrak
player, 24 posts
Suerrat Bridge Engineer.
Human not Ape 79A6A6
Wed 22 Jul 2020
at 20:16
  • msg #219

Re: OOC Chatter (1)

Thank you.
Colonel
player, 9 posts
Wed 22 Jul 2020
at 21:21
  • msg #220

Re: OOC Chatter (1)

Okay, Mammady, you survived all terms. The only borderline one would have been Line/Crew, but survival for that was INT 5+.
Hrolf Standarsson
player, 7 posts
Thu 23 Jul 2020
at 02:10
  • msg #221

Re: OOC Chatter (1)

Flight is a 7+ to survive!  Damn tough, a high injury rate.  They need some safety stand downs in the Imperial Naval Flight Branch... :)

I think my character is done.  I sent it over to the GM.  I do need to modify my age a bit and add a contact.
Syrris
GM, 50 posts
Thu 23 Jul 2020
at 06:32
  • msg #222

Re: OOC Chatter (1)

  'Flight' implies that you were assigned to fighters/shuttles/etc when working your way up the ranks. No surprise that there's a higher rate of attrition there!
Baron Thenroy Reziilka
player, 30 posts
Captain
UPP: 767A9C
Thu 23 Jul 2020
at 14:28
  • msg #223

Re: OOC Chatter (1)

Confirmed, Imperium uses TIE fighters :D
Nerull
GM, 57 posts
Thu 23 Jul 2020
at 14:30
  • msg #224

Re: OOC Chatter (1)

8-| What!!?? Tie fighters!! ;-)
Nerull
GM, 58 posts
Thu 23 Jul 2020
at 16:31
  • msg #225

Re: OOC Chatter (1)

CAPTAIN Baron Thenroy Reziilka
Baron Thenroy Reziilka
player, 31 posts
Captain
UPP: 767A9C
Thu 23 Jul 2020
at 17:29
  • msg #226

Re: OOC Chatter (1)

The is Mister Captain Baron Thenroy Reziilka to you, knave!
Nerull
GM, 59 posts
Thu 23 Jul 2020
at 17:32
  • msg #227

Re: OOC Chatter (1)

Not me, I wave a hand and you die. I'm Nerull, god of death!
Baron Thenroy Reziilka
player, 32 posts
Captain
UPP: 767A9C
Thu 23 Jul 2020
at 22:33
  • msg #228

Re: OOC Chatter (1)

Well then that is Sir Mister Captain Baron Thenroy Reziilka to you. I fear no god for I am rich!
Dr. Sauli Lassila
player, 3 posts
Thu 23 Jul 2020
at 23:01
  • msg #229

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 228):

Herr Kapitän Baron Thenroy Reziika von Iderati.  Titles always sounds more impressive in German.
Baron Thenroy Reziilka
player, 33 posts
Captain
UPP: 767A9C
Thu 23 Jul 2020
at 23:06
  • msg #230

Re: OOC Chatter (1)

Finally somebody who understands me.
Iita Tsetsegma
player, 7 posts
Lieutenant Chief Engineer
Fri 24 Jul 2020
at 07:43
  • msg #231

Re: OOC Chatter (1)

May I submit the following suggestions :) ?

- shall we start the fun, i.e. the IC thread ? :)
- maybe the captain could welcome and maybe "privately" interview the ready-characters ? He doesn't know them, after all... ;)
- when all characters are ready, he could then hold an "opening" ceremony! :D

- should we determine with the GM who the contacts and enemies are - those gained through the career events -, or decide on them ourselves ?

what Iita Tsetsegmaa plans to do, roleplayingwise :)

After meeting the captain and noting down his guidelines, my engineer in chief would like to meet the technical crew (including the weird  Bridge Engineering Officer half-ape ;)) and the ship. Specifically, Iita would like to compare the current characteristics of the INS Sharshana with the "standard" Ghalalk of here : https://wiki.travellerrpg.com/..._Cruiser#cite_note-5
Syrris
GM, 51 posts
Fri 24 Jul 2020
at 08:24
  • msg #232

Re: OOC Chatter (1)

  There'll be an opening ceremony once we get started IC. The captain will not have to make a speech... but one will be expected nonetheless. ;)


  We're still waiting on a couple of character sheets. If they aren't in then we could start off regardless and have them be picked up during the space trials.
Nerull
GM, 60 posts
Fri 24 Jul 2020
at 12:15
  • msg #233

Re: OOC Chatter (1)

Dr. Sauli Lassila:
In reply to Baron Thenroy Reziilka (msg # 228):

Herr Kapitän Baron Thenroy Reziika von Iderati.  Titles always sounds more impressive in German.


Ritter is knight in German, what is Baron? Baron.
Baron Thenroy Reziilka
player, 34 posts
Captain
UPP: 767A9C
Fri 24 Jul 2020
at 12:34
  • msg #234

Re: OOC Chatter (1)

I would gladly...<ahem> privately interrogate introduce myself to the crew. Also now is a good time to suggest we bump things up to Adults Only ;)



Nerull
GM, 61 posts
Fri 24 Jul 2020
at 12:36
  • msg #235

Re: OOC Chatter (1)

Keep it mature.
Hrolf Standarsson
player, 8 posts
Sub Lieutenant
Chief Pilot
Sat 25 Jul 2020
at 01:36
  • msg #236

Re: OOC Chatter (1)

Does my sheet look ok?
Ishakhi Kiikag Kimpasherki
player, 14 posts
Sat 25 Jul 2020
at 08:06
  • msg #237

Re: OOC Chatter (1)

     Hey, look out!  He got loose again!

     Oh, no!  He's heading for that keyboard!  Somebody stop him!!

     Crap!  Get him, before he...



     Hey, there, everybody!  My name is Ishakhi, and that's Vilani for Fish Food!

     So, since we're supposed to arrive at this shindig with all our buckles and bows agleam, I just gotta be a pest, and ask....

     Just what does a Formal Dress Uniform of the Imperial Navy of the Third Imperium look like?
Gvoellaekh
GM, 52 posts
Commander/XO
C65699
Sat 25 Jul 2020
at 08:10
  • msg #238

Re: OOC Chatter (1)

  I don't know if that's ever been fully addressed anywhere, but my guess is that it's a much fancier version of the standard one, complete with any decorative doodads you've earned the right to wear in full dress (medals and such).

  Think of it as going from an everyday suit to a full-formality tuxedo. With a naval uniform theme.
This message was last edited by the GM at 08:10, Sat 25 July 2020.
Hrolf Standarsson
player, 9 posts
Sub Lieutenant
Chief Pilot
Sat 25 Jul 2020
at 19:49
  • msg #239

Re: OOC Chatter (1)

I'm biased but I see it as a version of the current USN dress whites with the high collars.  You can have a dark blue version for 'winter' wear.
Baron Thenroy Reziilka
player, 36 posts
Captain
UPP: 767A9C
Sat 25 Jul 2020
at 22:30
  • msg #240

Re: OOC Chatter (1)

Just look at my picture. We are going full warhammer 40k in our wardrobe
Baron Thenroy Reziilka
player, 37 posts
Captain
UPP: 767A9C
Sat 25 Jul 2020
at 22:34
  • msg #241

Re: OOC Chatter (1)

Can I request a briefing room thread for the senior officers and I? We can use it as a stand-alone thread to have briefings and such.
Gvoellaekh
GM, 55 posts
Commander/XO
C65699
Sun 26 Jul 2020
at 00:19
  • msg #242

Re: OOC Chatter (1)

  I've added a briefing room thread.
Hrolf Standarsson
player, 11 posts
Sub Lieutenant
Chief Pilot
Sun 26 Jul 2020
at 01:50
  • msg #243

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Just look at my picture. We are going full warhammer 40k in our wardrobe



I actually like the baroque look.
Baron Thenroy Reziilka
player, 38 posts
Captain
UPP: 767A9C
Sun 26 Jul 2020
at 03:03
  • msg #244

Re: OOC Chatter (1)

Is everyone a senior officer? I lost track when we added a few more at the end
Gvoellaekh
GM, 56 posts
Commander/XO
C65699
Sun 26 Jul 2020
at 03:42
  • msg #245

Re: OOC Chatter (1)

  I may have lost track of something in all of the name changes and character sheet shuffling, but my last account was...


T0  Captain  (Thenroy)
T1  XO       (Gvoellaekh)

T2  Gunnery  (Sidare)
T2  Engineer (Iita)
T2  Marines  (?)

T3  Bridge Engineer  (Mammady)
T3  Astrogator       (?)
T3  Chief Pilot      (Hrolf)
T3  Medical          (Sauli)
T3  Smallcraft Ops   (Ishakhi)
T3  Master-at-Arms   (?)
T3  Intelligence     (Colonel)

??  Aslani76
??  Ingrid
??  Kyper


  No sheets in from the last three yet.
Baron Thenroy Reziilka
player, 40 posts
Captain
UPP: 767A9C
Sun 26 Jul 2020
at 20:24
  • msg #246

Re: OOC Chatter (1)

I'm curious what nickname the crew might develop for me. I wasn't sure what style would emerge from his character but if I was on his crew I think I would call him Baron Ballbreaker.
Gvoellaekh
GM, 57 posts
Commander/XO
C65699
Sun 26 Jul 2020
at 20:41
  • msg #247

Re: OOC Chatter (1)

  Edit #2: Okay, now that I've seen the briefing...

  ...nah, that name doesn't quite fit. There's more to his attitude than just being a taskmaster. Needs something a bit more colorful.

  Gvoellaekh, of course, is far too professional to even think one, much less suggest it. Ahem.
This message was last edited by the GM at 21:03, Sun 26 July 2020.
Mammady Kaouthrak
player, 26 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Sun 26 Jul 2020
at 21:06
  • msg #248

Re: OOC Chatter (1)

If they study history then there are plenty of possibilities... perhaps we should wait and see.
Gvoellaekh
GM, 58 posts
Commander/XO
C65699
Sun 26 Jul 2020
at 22:45
  • msg #249

Re: OOC Chatter (1)

  Eargh. Writing up a post and suddenly RPOL does its 'Bad Gateway' trick again. Let's see what I can salvage...
Ishakhi Kiikag Kimpasherki
player, 15 posts
Mon 27 Jul 2020
at 07:16
  • msg #250

Re: OOC Chatter (1)

     Pay no attention to the man behind the curtain!
Mammady Kaouthrak
player, 27 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Mon 27 Jul 2020
at 09:59
  • msg #251

Re: OOC Chatter (1)

In reply to Ishakhi Kiikag Kimpasherki (msg # 250):

Ding dong the witch is dead!

Baron Thenroy Reziilka
player, 41 posts
Captain
UPP: 767A9C
Mon 27 Jul 2020
at 11:35
  • msg #252

Re: OOC Chatter (1)

I had asked about equipment before but I finally found an answer:


Officer standard sidearm is a Model 998 Gauss Pistol (3D damage, AP 3, Auto 2) although I think it's a typo not to also include zero-g given it is a gauss gun.

Crew and marines would have a snub pistol (3D-3, Zero-G)

Sentries and boarding parties would be equipped with a naval snub carbine (3D-3, Zero-G)

Marines would have a "close assault weapon" which is a more functional version of the cutlass but has identical stats.

Officers of sufficient rank (i.e. those that get the melee (blade) and above would have a cutlass with an ornate basket hilt.

Military Police and security personnel would wear Shipboard Security armor (+4 protection) which is kind of like riot armor. Fits over regular clothes, has a helmet and visor that provides a bit of gas resistance but is not a full vacc suit.

Crew get Shipboard Working Dress (+1 protection) that which is a big ankle-to-head coverall. Again not a vacc suit but the ankles seal to your boots and comes with emergency gloves and a bubble-like head covering allows crew to operate in vacuum for a few minutes, long enough to get to safety or patch the hole in the hull.

Naval Vacc Suit  (+12) these are of limited quantity and thus are used mainly for repair work only although they have long ranged secure communications and rangefinders built in so can also be used to call in support fire.

Kimim AAR
A courtesy robot designed to provide snacks and drinks to senior officers or visiting delegation. It has Carouse 1 and Diplomat 0. It is widely believed that they also have an emergency gun that can be offered if a senior officer says the right code word to it, dubbed a "mutiny gun".

Keshan GAA
A large ordnance robot that moves missiles from the hoists to the loading ramps or from magazine to magazine if they become unbalanced. It is designed so if the bot is in motion the missiles have to be inert and safe.

Naasirka Model 899
Security support personnel. The Imperium is firmly against any "warbots" but the model 899 is often assigned to security patrols to carry extra ammunition, specialized and/or heavy equipment or the "contraband bag" to prevent items from going missing. It looks like an upright cylinder  with lots of extendable arms that carry tools like fire extinguishers and a cutting torch that allows it to (very slowly) cut through bulkheads. They usually see action as part of firefighting or rescue but in the case of a gunfight they can open up all their panels to create temporary cover.
Hrolf Standarsson
player, 15 posts
Sub Lieutenant
Chief Pilot
Tue 28 Jul 2020
at 02:05
  • msg #253

Re: OOC Chatter (1)

A gauss pistol definitely has recoil so would not be a zero-g weapon.  It's a nice weapon though and a suitable side arm.
Gvoellaekh
GM, 60 posts
Commander/XO
C65699
Tue 28 Jul 2020
at 03:18
  • msg #254

Re: OOC Chatter (1)

  You wouldn't normally need a Zero-G weapon as an officer on the ship since it has artificial gravity, and if that's out AND the officers' stations are being attacked then the recoil of your sidearm is the least of your problems...

  Of course, those are standard-issue weapons. Heavier stuff would be available on an as-needed basis, but under normal circumstances (and not conducting training exercises) it'd be locked down, and unlocking it would require high-level authorization.
This message was last edited by the GM at 03:23, Tue 28 July 2020.
Gvoellaekh
GM, 61 posts
Commander/XO
C65699
Tue 28 Jul 2020
at 04:04
  • msg #255

Re: OOC Chatter (1)

  And since the above post brings us to another relevant data dump for anyone who doesn't have the book...



SECURITY AND OPERATIONS

When anyone comes aboard any Imperial Navy warship they are scanned into the ship’s data systems and assigned a status. The formal reporting-aboard carried out by all personnel automatically informs the ship’s computer of their arrival and confirms their status. A crewmember who has not reported aboard or one who is relieved of duty for medical or disciplinary reasons, is flagged by the system as invalid. Depending on what they try to do, they may be passively tracked by the ship’s computer or a security detachment can be dispatched to apprehend and question them.

To be valid, someone must have formally reported aboard to the officer of the watch or his appointed deputy. This is often done remotely if the crew are in a hurry but tradition requires that officers report to the officer of the watch or captain, either at their office or in the docking bay if a welcoming party is in place. Enlisted men report to a junior officer or senior petty officer, who will be physically present in the docking bay. The act of reporting to a live person is not truly necessary for security purposes but is considered to be a positive factor in maintaining the cohesion of a ship’s company.

Upon reporting, or being formally returned to duty, a crewmember or visitor gains access to the ship’s systems according to their rank, duties aboard ship and any special considerations applied by the ship’s officers. Amara-class cruisers use a standard Imperial Navy devolution and authorisation package. Very few, if any, areas of the ship or her operations are unsecured under any circumstances. Non-essential areas and systems normally operate on an ‘any crew’ basis, meaning that any member of the ship’s complement recognised by the ship’s computer as valid can operate systems in that area without setting off security alarms.

The levels of authorisation in force are:

Unsecured – No security is in place and anyone may operate the system or be in the area without attracting the ship’s security monitoring systems. Normally there are no unsecured areas aboard a warship, although some crews will alter the settings for the sake of convenience and it is not inconceivable that an Unsecured ‘hole’ could be made in a ship’s monitoring system by a suitably skilled programmer.

Any Valid – Anyone recognised as valid may enter these areas and use these systems, and will not attract security protocols. Normally Any Valid is reserved for guest quarters, mess areas and other locations where there is little a visitor can do to cause harm.

Any Crew – Any member of the crew recognised as valid may use these systems or enter these areas. Living spaces, common areas and briefing rooms are typically set to Any Crew, along with most routine operations of the ship’s internal systems. Potentially sensitive areas such as weapon turrets are normally set to Any Crew regarding personnel being in the area but Any Gunnery for operations. Thus a crewmember mopping the floor will not attract a security patrol but if he suddenly decides to fire the ship’s weapons he will not be able to operate them and will soon find a patrol in attendance.

Any (Department) – Any member of the relevant department may operate these systems. Some systems require special authorisation whether or not a valid crewmember is trying to use them; for example, the ship’s weapons are controlled by the command team. If the weaponry is set to ‘tight’ then it cannot be fired no matter who is pounding on the buttons. Likewise, whilst any crewmember can go into the galley to make a sandwich, attempting access to the ‘captain’s kitchen’ annex will attract attention unless the user has been designated as one of the senior officers’ stewards.

Any (Rank or Duty) – some systems are accessible only to personnel of a certain rank. For example, whilst any crewmember can break out firefighting equipment, it normally requires a petty officer to grant access to emergency cutting gear. Some designated damagecontrol personnel are assigned special authorisation as a result of their membership of a damage-control team.

(Department) (Rank or Duty) – Some systems are accessible only to members of a particular department who also hold a certain rank or above, or to members of a particular team. Thus, missile magazines and handling hoists might be accessible to any member of the gunnery team but the nuclear warhead storage area is only accessible to missile technicians and gunnery department officers.

(Specific) – Some posts aboard ship have specific access to systems that other crewmembers do not. The captain and executive officer have blanket access to more or less everything – a commodore or diplomat’s private computer systems are the only likely exceptions under normal operating circumstances – and other posts have specific access to certain systems. Sometimes this is dependent upon duty; for example, a quite junior officer might be serving as officer of the watch or senior bridge officer, and during this period he will have access to systems normally above his clearance. A sublieutenant would not normally be authorised to declare the ship’s weapons free but if he is the senior officer on bridge watch when a raider comes out of jump he needs the ability to do so without waiting for authorisation.


Department heads and their deputies have override access to most areas within their department’s remit and can usually authorise others to handle a task. The ship’s computer is set to recognise a valid order and assume authorisation. Thus, if the damage control officer orders someone to break out a piece of restricted equipment, the computer recognises this as authorisation. This function can be disabled, requiring formal authorisation to be granted to specific individuals but this is more time-consuming and would normally be done only if the ship is operating under very secure conditions such as when infiltration is suspected.

Under normal conditions, this system ensures that crewmembers can go about their duties without needing constant authorisation or setting off alarms but anyone who does something he would not normally be expected to do (such as a chef trying to enter a deployment shuttle in the docking bay) will be locked out and security staff notified. Orders given by someone who can authorise such tasks will remove this prohibition. However, there are workarounds used by most crews that slightly undermine the system. For example, the captain’s steward may have access to the flight bay on a permanent basis, so he can bring special packages of luxury food directly to the galley. This is not normally a problem but can lead to a supposedly secure system becoming full of little holes, created by special permissions.

In the event that a ship suffers the catastrophic loss of its command staff, there may be no-one aboard who can authorise the use of critical systems. This is clearly not acceptable, so all Imperial Navy ships operate a ‘top ten’ system, which tracks the ten most senior members of the chain of command at all times. If three of these ten personnel agree on a nominee as acting commanding officer, then command devolves to that individual and they can assign posts as desired from that point on.

Under more normal circumstances, the devolution of command follows a clearly defined path and the ship’s computer simply informs the appointed person that they are now in command of the ship. An individual may decline, in which case the computer moves to the next most senior member of the crew. Declining emergency command is a difficult decision but a badly damaged vessel might be better off with her experienced chief engineer at his post rather than trying to run the whole ship, even if this means placing a 20-year-old sublieutenant in temporary command.

Protocol requires that a decision to decline command be reviewed every few hours. Once the immediate crisis is over, the senior officer is expected to take command if at all possible but the system recognises that there is sometimes not time for an officer to make his way to the bridge through a ship that is in the middle of a desperate fight.

Shipboard security and command systems depend heavily on the ship’s computer but can still function if it is disabled. All crewmembers carry a personal identity card, which is automatically updated with their valid status when they come aboard a ship. Doors, systems and workstations all have readers for crewmembers’ keycards and can recognise an authorised person even if the computer is down. Updating status with authorisation and permission is difficult under such circumstances, however there are few occasions under which a ship might have to function without her computer system and all its backups.

Some command decisions, notably freeing weapons to fire and initiating jump, require multiple authorisations. For weapons fire, the captain must authorise ‘weapons free’ and the gunnery officer must authorise a given battery to fire – and both must be valid at the time the order is given. Command override applies under such circumstances. For example, the executive officer is assumed to speak for the captain at all times unless specifically countermanded, so can directly order a battery to open fire. This is a breach of protocol if the gunnery officer is in place and functioning but a bypass is permitted, if necessary.

Ultimately, all authority aboard a ship devolves from its captain and runs down the chain of command. If the captain chooses to remove someone from the chain of command or rescind their authorisation to carry out specific tasks then this is his prerogative. However, under most circumstances a legal order is assumed to carry the full weight of the captain’s authority, so if the gunnery officer tells the sublieutenant in charge of point defence to open fire and he orders the crewmembers manning the system to do so, this order does not need to be confirmed by the captain. Under normal operating conditions a ship’s point defences are considered ‘free’ on the authority of the gunnery officer or senior gunnery department officer on duty, whilst offensive systems need authorisation from the bridge before they can be brought into action.
Kyper
player, 23 posts
Tue 28 Jul 2020
at 04:44
  • msg #256

Re: OOC Chatter (1)

Alright all sorry about being quiet for a few days, had a family emergency I had to take care of that resulted in a family member going into surgery. I am back now, and know I've not gotten my character in yet...  :(
Baron Thenroy Reziilka
player, 42 posts
Captain
UPP: 767A9C
Tue 28 Jul 2020
at 06:04
  • msg #257

Re: OOC Chatter (1)

I suppose an officer's pistol is only used for when the crewmen get unruly.

On of my favorite 40k memes was a group of people talking about who had the biggest kill count of Imperial guard? Orcs? no. Tyranids? No. Eldar? no. The Commissar? Bingo.
Iita Tsetsegma
player, 10 posts
Lieutenant Chief Engineer
Tue 28 Jul 2020
at 09:44
  • msg #258

Re: OOC Chatter (1)

Thanks Syrris for that precious info... Now could you tell me the difference between the Engineering department and the Technical department? :) And isn't the chief engineer in charge of both?
Gvoellaekh
GM, 62 posts
Commander/XO
C65699
Tue 28 Jul 2020
at 10:12
  • msg #259

Re: OOC Chatter (1)

The engineering crew focus on power and drive systems; the technical crew focus on electronics and computer systems. They're normally both part of the 'Engineering' department, although they might be separated into independent departments on very large (much bigger than the Sharshana) or specialized ships.
Mammady Kaouthrak
player, 29 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Tue 28 Jul 2020
at 10:28
  • msg #260

Re: OOC Chatter (1)

So on the Sharshana, Mammady is (technically) the 'technical department' as well as fitting uneasily   between Engineering (cause that's the best place to put him) and Command (because his post is on the bridge)?
Gvoellaekh
GM, 63 posts
Commander/XO
C65699
Tue 28 Jul 2020
at 11:28
  • msg #261

Re: OOC Chatter (1)

  As an engineering officer Mammady wouldn't be considered part of the command staff even if their usual station is on the bridge.

  It looks like Mammady has cross-training (ranks in both electronics and engineering), so they could fit into engineering or technical teams as needed. Given the current role of bridge engineer they'd probably be considered to be part of the engineering team, even if they have more experience with technical systems.

  That cross-training is also a plus in the role of advisor to the captain. Might be why they got the job!
Baron Thenroy Reziilka
player, 43 posts
Captain
UPP: 767A9C
Tue 28 Jul 2020
at 14:32
  • msg #262

Re: OOC Chatter (1)

Maybe it's just me but when I see someone post "I don't know why I'm in the room..." it takes every ounce of willpower not to have the Baron ask the same question. I don't want to put anyone on the spot but on the flipside this is the military. They don't just let anyone into classified briefings, lol.
Dr. Sauli Lassila
player, 6 posts
Tue 28 Jul 2020
at 15:29
  • msg #263

Re: OOC Chatter (1)

Has any information been posted on the details of the Sharshana?  Crew complement, etc.?

Right now I'm envisioning it the size of a US navy cruiser - about 30 officers and 300 crew.

Extrapolating from 15 minutes of intensive internet research, I'm guessing a medical facility with 20 or so beds and two operating rooms.
Nerull
GM, 63 posts
Tue 28 Jul 2020
at 15:59
  • msg #264

Re: OOC Chatter (1)

In reply to Dr. Sauli Lassila (msg # 263):

CAPTAIN, PILOTS X 15, ASTROGATORS X 2,
ENGINEERS X 137, MAINTENANCE X 40, MEDICS X 3 ,
GUNNERS X 259, STEWARDS X 10,
ADMINISTRATORS X 12, OFFICERS X 74,
MARINES X 70
Sidare Dinsha
player, 15 posts
Lieutenant Commander
Gunnery Division
Tue 28 Jul 2020
at 16:19
  • msg #265

Re: OOC Chatter (1)

The ship also has six medical bays - so 30 sophonts under treatment at any one time.

From High Guard...

Medical Bay
The presence of a medical bay on board a ship can mean the difference between life and death for the crew, so long as there are sufficiently trained personnel on board.
A medical bay grants DM+1 to all Medic checks made within it.
Medical bays consume 4 tons and cost MCr2, which will support the treatment of 5 patients so long as one medic or autodoc (see Central Supply Catalogue, page 81) is present. It requires 1 Power.
Multiple medical bays can be combined into one larger facility.
Nerull
GM, 64 posts
Tue 28 Jul 2020
at 16:30
  • msg #266

Re: OOC Chatter (1)

Dr. Sauli Lassila:
Has any information been posted on the details of the Sharshana?  Crew complement, etc.?

Right now I'm envisioning it the size of a US navy cruiser - about 30 officers and 300 crew.

Extrapolating from 15 minutes of intensive internet research, I'm guessing a medical facility with 20 or so beds and two operating rooms.


623 total complement.
Colonel
player, 12 posts
INI Lieutenant
Ship's Gambling Officer
Tue 28 Jul 2020
at 17:13
  • msg #267

Re: OOC Chatter (1)

Absolutely, Captain! It's role-playing... part of his backstory--always being at the wrong place at the wrong time... or the right place at the right time... or the wrong place at the right time... etc.

For example, he 'enlisted' as an officer because they thought his first name was his rank... ergo, already an officer in the Army. It was helped by his Education of 12 (he reads a lot).
Iita Tsetsegma
player, 12 posts
Lieutenant Chief Engineer
Tue 28 Jul 2020
at 17:20
  • msg #268

Re: OOC Chatter (1)

Dr. Sauli Lassila:
Has any information been posted on the details of the Sharshana?  Crew complement, etc.?


I guess it's as a good as a time to ask : how different is the Sharshana than a standard Ghalalk AC, such as presented in the following link? :)

https://wiki.travellerrpg.com/...lass_Armored_Cruiser
Nerull
GM, 65 posts
Tue 28 Jul 2020
at 17:29
  • msg #269

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 268):

They're VERY similar but not exactly the same I think.
Baron Thenroy Reziilka
player, 44 posts
Captain
UPP: 767A9C
Tue 28 Jul 2020
at 19:11
  • msg #270

Re: OOC Chatter (1)

FYI I'm fine leaving whenever. We have a lot of PCs and if we wait every time for every one of them this is going to be a loooong time before we even lift off.
Nerull
GM, 66 posts
Tue 28 Jul 2020
at 19:29
  • msg #271

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
FYI I'm fine leaving whenever. We have a lot of PCs and if we wait every time for every one of them this is going to be a loooong time before we even lift off.



Huh?
Baron Thenroy Reziilka
player, 45 posts
Captain
UPP: 767A9C
Tue 28 Jul 2020
at 19:40
  • msg #272

Re: OOC Chatter (1)

8/11 PCs have reported in and I think 2 of the other PCs still don't have characters created and the third hasn't posted at all. We have a lot of players so I'm just letting you know I am ready to push on to the next event and kick the game off with the next big event, be it lift off or a malfunction or what not.

We can wait, that is fine too but as I said in my opening pitch I am always going to be looking to push the game forward. PBP, especially large ones, can sometimes grind to a halt but that won't happen on my watch!
Nerull
GM, 67 posts
Tue 28 Jul 2020
at 19:57
  • msg #273

Re: OOC Chatter (1)

We're good, the game is open, posting has begun. Just clearing items up is all and waiting for your officers to check in in the ward room.
Gvoellaekh
GM, 64 posts
Commander/XO
C65699
Wed 29 Jul 2020
at 02:45
  • msg #274

Re: OOC Chatter (1)

  The Sharshana is essentially a standard Ghalalk modular cruiser with four missile pods, total mass of 50,000 dtons. Unsurprisingly, it has some quirks and traits beyond 'stock'. One was noted in the refit report, and the rest will probably become evident during the initial space trials.

  Its slightly short on crew as compared to the formal numbers (96% of those numbers, per Gvoellaekh's report), which isn't particularly unusual or troublesome given the mission profile. (If the Sharshana was being sent straight to a battle front it'd be a different story!)

  I sent some info to the player whose character was wondering what their job was. Should clear up their questions behind the scenes.
This message was last edited by the GM at 02:50, Wed 29 July 2020.
Iita Tsetsegma
player, 13 posts
Lieutenant Chief Engineer
Wed 29 Jul 2020
at 08:15
  • msg #275

Re: OOC Chatter (1)

Gvoellaekh:
  The Sharshana is essentially a standard Ghalalk modular cruiser with four missile pods


Being a simulationist at heart, I'm very interested in details... If anyone could typ me... thanks in advance :)

The link above states a Ghalalk-class Armored Cruiser has Forty 50-ton missile bays. What is the relation of missiles pods to missiles bays? :)

are the other armaments corrects ?
- Fifty triple beam laser turrets organized into five batteries.
- Ten dual fusion gun turrets organized into one battery.
- Fourteen triple sandcaster turrets organized into two batteries.
- Nuclear damper (Factor-9). Meson screen (Factor-5).
Craft : Four small craft (50 tons each).
200 Imperial Marines

Since it needs 40% of its size (or 20,000 tons) of refined fuel for it's J-4 Jump engine, I take it that the Sharshana does not carry other fuel tanks that would allow it to make a stopoff in deep space? :)

So we could jump only to star systems with a gas giant? Or could the ship land on a planet to fuel in the sea? :)


I annotated the population of each planet with more than 30,000 inhabitants. K=1,000 M=million Md=billion

So for example if we wanted to stop by Brufort (a system with no gas Giant), it better have 20,000 tons of fuel in its class-C starport? :)
This message was last edited by the player at 08:18, Wed 29 July 2020.
Jacqueline
player, 6 posts
Sublieutenant
Astrogator
Wed 29 Jul 2020
at 08:32
  • msg #276

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 272):

I'm here, I'm here. Although in hindsight I wished I'd picked a role that allowed me to do more than calculate jumps. Ah well.

In reply to Iita Tsetsegma (msg # 275):

So many strange new worlds to visit! Isn't life grand?
Gvoellaekh
GM, 65 posts
Commander/XO
C65699
Wed 29 Jul 2020
at 08:48
  • msg #277

Re: OOC Chatter (1)

 
  Armaments:

  1x  Spinal - Particle Accelerator (Improved)
  12x Fusion Barbette
  20x Triple Turret (Sandcasters)
  68x Triple Turret (Beam Laser)
  2x  Point Defense Batteries (Type III)
  48x Medium Missile Bay

  10x Meson Screen
  10x Nuclear Damper

  Full Hangar (240 tons)
 


  Each missile pod provides 12 of those missile bays and 12 of the beam turrets (along with other support systems). Those pods could be switched out for other mission-specific ones in theory, although four missile pods is the standard configuration for general duty/patrol.


  Taman is the only world on the patrol schedule that doesn't have a gas giant, but since it's Jump-1 away from neighboring systems in the patrol that shouldn't be a problem. The Sharshana can also refuel at spaceports if necessary.

  Zeng<->Sestos<->Mtensc is the presumed transit route and all of those systems have gas giants. Zeng hosts the naval base and we'll get supplied on the way out at Mtensc.

  Brufort isn't on the patrol route but you could get there and leave again with Jump-2s, so it is within reach even without visiting the starport.



  70 marines is book-strength for the Sharshana (not counting officers). Actual current strength is a few less than that.
This message was last edited by the GM at 09:01, Wed 29 July 2020.
Iita Tsetsegma
player, 14 posts
Lieutenant Chief Engineer
Wed 29 Jul 2020
at 13:43
  • msg #278

Re: OOC Chatter (1)

Jacqueline:
I'm here, I'm here. Although in hindsight I wished I'd picked a role that allowed me to do more than calculate jumps. Ah well.

I suggest you request the patrol route, then study the geography data and make suggestions relative to the interests in the route regarding to the mission :) [I guess we're in a sandbox style of gameplay] And yes, so many strange worlds to search information about. For example ;

- Endup : a religious autocracy with "Severe punishment for petty infractions" - wooh, better prepare a list for all the blasphemies one could utter in a single sentence ! ;)
- Beaxon : 90 billion inhabitants on a water planet? Who are they? Merfolk? ;) Do they live in arcologies (https://en.wikipedia.org/wiki/Arcology) on the islands, or in submarine cities ? Why is the world's importance ordinary with such a population? Why is the TAS's Rating Amber ? :)
- Aosta : (we may not travel that far) : 400 inhabitants, class A starport -> all the people work and live in the starport ;)
- Taman is an anarchic hole (no govt) with only 8,000 inhabitants - all Extremely xenophobic - and no starport worth the name. Why stop there? Is there some pirate activity suspected?

Be our guide, Jacqueline ! :)
This message was last edited by the player at 13:53, Wed 29 July 2020.
Nerull
GM, 68 posts
Wed 29 Jul 2020
at 14:16
  • msg #279

Re: OOC Chatter (1)

The WORLD TOUR!

Zeng (A426446-C)

Zeng is a fairly unremarkable world; dry but habitable, with a modest population and a moderate democratic government. Its importance is primarily as the seat of the Duchy of Zeng, whose economic capital is the large and well-appointed orbital starport.

Most people with business at Zeng conduct it at the highport; a smaller proportion visit the extensive downport and fewer still venture out into the cities of the world. The port is extremely busy, seeing a constant flow of ships passing up and down the subsector’s central main. There is also a noticeable Imperial Navy presence at the port and nearby.

The Imperial Navy maintains a base in the Zeng system, which caters mainly to destroyer- class vessels assigned to patrol operations within the subsector. Visits by larger ships are not uncommon, but the base is geared to smaller vessels. A destroyer is normally stationed close to the starport at Zeng as a guardship, though this is a courtesy rather than a formally ordered deployment.

Naval uniforms are a common site in the starport, and the business community is generally friendly to naval personnel. A uniform or naval ID is required to get into some of the starport bars, and combat ribbons will usually earn a discount on drinks and meals. Many of
the larger businesses depend on ‘navy money’ and are typically positive towards the Imperium and her armed forces. As a result Zeng is a popular place to take liberty or furlough time. The population of its orbital port includes many navy veterans or their families.

Sestos (D5A6878-8)

Sestos lies at the spinward end of the Zeng subsector’s mains and sees little traffic other than jump-2 ships headed across Gulf subsector. It is an unpleasant world, with an exotic atmosphere and oceans composed of complex diluted compounds. It is these that brought people to Sestos in the past; its chemical extraction and processing plants required a large population to operate them and provide supporting industries, which in turn led to a diversified and stable economy.

Today, Sestos is balkanised in the sense that its large city-states are all self-governing. There is little population outside the cities; just a few agricultural complexes. Some of these use sealed environments to grow edible crops; others produce some quite exotic plants which are edible to most intelligent species. Meat is rare on Sestos as it is difficult to produce, and thus extremely expensive.

Mtensc (D551454-8)

A dry world with a thin atmosphere, Mtensc provides a jump-2 link between Zeng subsector and Trin’s Veil (to spinward) and Vestus (to rimward). It is very much a ‘port town’, with the entire population of a few thousand dwelling around the very basic starport and mostly dependent upon it for their livelihood. There is little industry or economic activity on Mtensc, though occasionally prospectors head out into the wilderness to seek their fortune.

Fuel and water for all other purposes are obtained by drilling into a large aquifer under the port-town. Its presence was the reason for siting the port where it is. In recent years there have been concerns that the aquifer is drying up, and the world’s ruling council has repeatedly petitioned the Duke of Zeng for funding to develop additional water sources. Thus far this has produced little more than a small scientific team who conduct research into the situation and possible remedies.

Iruku (B31048A-9)

As one of the possible jump-2 links from Trin’s Veil subsector, Iruku received considerable investment and development of its orbital starport. The orbital component of the port is a more or less self-contained environment, with a small and under-equipped downport planetside. There is little traffic to and from the surface; Iruku Highport receives most of what it needs from beyond the star system, paid for with revenue generated by commerce at the port.

Although the ‘mainworld’ of the system, Iruku itself is almost an irrelevance; a convenient gravity well for the highport and little more. Its population of fifty thousand or so are almost entirely concentrated at the downport, with a few small outposts scattered elsewhere across the planetary surface.

Iruku has little industry other than a small own-needs production capability based on mining in nearby areas. Offworld minerals corporations have thus far showed little interest in this backwater rockball, and official data suggests that there are few useful deposits of minerals or metals. This has not prevented the usual hopeful prospectors from searching from time to time.

Taman (E874300-5)

Taman lies just off the jump-2 route across the middle of Gulf subsector. It is a habitable enough world, with sufficient water and a breathable, if tainted, atmosphere. For many years Taman was on the Reserve List, not interdicted as such but not open for colonisation. The intent seems to have been to wait until sufficient investment was available to create a colony that could quickly develop into an asset to the local economy. That never happened, and attempts to obtain permission to colonise the world on a smaller budget fell victim to the cross-cutting politics of the region.

As a result, Taman’s official population consists of a few hundred people dwelling in a single town which forms the estate of House Vielnaa. House Vielnaa is a very minor – and distinctly impoverished – Imperial noble family who have been assigned to Taman as an ‘emplaced resident population’. This translates from legalese into Anglic as meaning the noble family and their staff are on Taman to provide an official population – and thereby delegitimise any attempt to unofficially colonise the world and claim squatters’ rights – but they are not recognised as ‘owning’ the world in the same way as a true local population and government would.

This complex arrangement means that the unofficial colonies that have been set up on Taman cannot claim to the only, and therefore ‘official’, population of the world. These colonies are small, with a total population of around eight thousand people and an average tech level of 5. Some are friendly to House Vielnaa, but in most cases the communities just ignore one another. The ‘port’ at Taman is a landing field at the only officially present settlement. There is no body of law as such, but the site is policed by House Vielnaa troops who have little tolerance for thievery and violence. There is virtually no industry, but the settlement has access to offworld equipment and is kept resupplied by ships from Trin. In short, ‘the town on Taman’ as it is described in a popular drinking song, is populated by people who are paid to be there just so that nobody else can claim the planet.

Nouakchat (C532114-6)

Dry, with a very thin atmosphere, Nouakchat is virtually uninhabited other than the staff of the small starport. This is run by the Imperial Interstellar Scout Service, and has a slightly larger orbital component than most Class C ports. A handful of unstreamlined Scout Service vessels are usually moored there – typically lab ships and survey scouts – whilst streamlined vessels typically land at the downport.

The only permanent residents of Nouakchat are the employees of the Nouakchat Corporation, a private firm that handles brokerage and commercial activities at the port. Most technical tasks are subcontracted to the Scout Service, and come second to ensuring the small scout base at the port remains functional. Jump-2 ships normally bypass Nouakchat, transiting
between the much better ports at Iruku and Tuwayk. Those vessels that do come through find little worth staying for; Nouakchat is a scout base that serves as a starport from time to time, and is not set up for entertaining guests or conducting major trade deals. What little profit is made by the port goes to offsetting the cost of the base and its personnel.

Tuwayk (0339) B672843-A

Lying just within the area of interest of Trin, Tuwayk is a backwater world of importance mainly for its starport. One of the standard jump-2 routes into Trin and thereby Spinward Marches sector runs through the port, though it could not really be said to pass through the world itself. The port acts as a local trade hub, but Tuwayk does not export much and thus benefits little other than from revenue generated by port operations.

The world itself is very dry and extremely hot, with an indigenous ecosystem hostile to humans and most imported species. Attempts at a ‘soft terraforming’ by way of introducing algae and similar primitive life that – hopefully – would eventually supplant the local species have been decisively defeated by the resilient and even aggressive ecosystem of Tuwayk.

Tuwayk is very much a backwater, but within its cities at least it is a comfortable one. Harsh conditions outside are counterpointed by luxurious if rather bland climatecontrolled
living areas. There really is no ‘local’ culture as such; society is very much Imperial-standard and influenced mainly by what is ‘in’ at Trin. Trin also exerts considerable political and economic influence over Tuwayk, offering subsidies or reduced prices on necessary goods in return for continued loyalty. Normally few strings are attached but the world government controls the starport, and occasionally it may be useful to throw a few obstacles in the way of a rival. At these times, quietly having control over port operators can be a useful tool in making a shipping operator or business group’s activities in the region that little more costly and frustrating.

Beaxon (D88AA99-C)

Beaxon is a high-population water world, with around 90 billion people crammed into its cities. These are mostly built in shallow water, with the upper parts of large buildings poking above the waves. There are few structures on land; most of the available flat areas are used for intensive agriculture.

The world has been Amber Zoned for some time now, due to its internal troubles. The huge population are subject to fairly strict laws, but enforcement is a problem and there is significant unrest as well as organised and opportunistic crime. This has affected economic output; Beaxon was once a significant exporter or fairly high-tech goods but production has gradually slumped. As corruption and the general disruption of production increased, the price of Beaxon goods kept pace. Today, Beaxon’s exports are known for being overpriced and not very good… assuming they get shipped out at all.

Beaxon’s starport, never extensive, has deteriorated to the point where it is now designated as Class D. Sections remain derelict and more-or-less sealed off, though local gangs are able to use them to stash goods or hide from pursuit. The cost of returning the port to its proper status increases as systems are illegally stripped for salvage, and although the port authority makes token efforts to patrol the derelict sections it is clear that the situation is not likely to improve.

Noghon (D79798B-8)

Noghon’s dense, if tainted, atmosphere and presence of plenty of water made it an attractive candidate for early colonisation and development. The original colony was set up as an agricultural base, and was intended to become a breadbasket for expansion in the region. Although the atmospheric taint gives food raised on Noghon a slightly odd taste, most people find it strange but not unpleasant, and the world’s agricultural exports were sufficient to fund the development of its industries. Today, Noghon is primarily known as an exporter of decent quality mid-tech goods. Its food production is still extensive, but the growing population absorbed an increasing proportion until exports dwindled to almost nothing. A few luxury items such as wines are still exported, commanding a surprisingly high price for what is essentially a novelty item rather than particularly good wine. Again, the world’s atmospheric taint affects the taste, creating something unique but not especially pleasing.

Noghon has two starports. The ‘general’ one receives little traffic and is rather basic, hence its D rating. There is a better port but it is off-limits to all vessels other than contracted freighters carrying the world’s goods to market. This commercial port is set up for bulk freight handling only and cannot accommodate tourists or passengers. Nor does any commerce or speculative trade take place there; the ships that use it already have a contract in place. Everyone else is directed to the general port.
This message was last edited by the GM at 14:16, Wed 29 July 2020.
Nerull
GM, 70 posts
Wed 29 Jul 2020
at 15:28
  • msg #280

Re: OOC Chatter (1)

Naval Adventure 3: Fire on the Sindalian Main is to be released this month yet, that will be 3 adventures if you guys are interested. Trying to get things running smoothly, with the help of my friend Syrris, Co-GMing, we should be alright. He prods me, along with the Captain!
Baron Thenroy Reziilka
player, 46 posts
Captain
UPP: 767A9C
Wed 29 Jul 2020
at 17:24
  • msg #281

Re: OOC Chatter (1)

Here is going to be my proposal:

Zeng -> Sestos (Jump-4)
Sestos -> Mtensc (J-2)
Mtensc -> Noghon (J-3
Noghon -> Tuwayk (J-1)
Tuwayk -> Nouakchan (J-1)
Nouakchan -> Iruku (J-1)
Iruku -> Taman (J-1)

As for how we get home depends on where jump supplies are located. We could make it a loop by circling around to systems like Endup, Taomina and then back to Sestos. Maybe we just turn around and go right back the way we came.

What we really need to do is identify where we can refuel based on
A) Naval bases
B) Starports
C) Gas Giants.

In that order and we can adjust course accordingly. Looking below it looks like our main supplies for fuel will come from Mtensc and Beaxon.

One thing to consider now (I will bring this up via IC comments) is that I don't want to tip off smugglers and pirates by having the navy move a bunch of fuel in ahead of time, instead if we find points where we are running low and need an outside resupply we can put in the request for a fuel convoy to meet us in a system a day after we arrive. Moving fuel is expensive but we don't want the smugglers and pirates scattering before we hit the system.

Also keep in mind this patrol path will probably alter heavily if we engage with enemies and have to chase them around. If we get a distress call or an emergency we might have to skip around a bit.
Jacqueline Yune
player, 7 posts
Sublieutenant
Astrogator
Wed 29 Jul 2020
at 17:29
  • msg #282

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 278):

Good point! I'll take a look.

I own GURPS Traveller Behind the Claw and the Regency Sourcebook too, but those sources are... well, not behind the times, but too far ahead of the times.
Gvoellaekh
GM, 66 posts
Commander/XO
C65699
Wed 29 Jul 2020
at 19:53
  • msg #283

Re: OOC Chatter (1)

  Beaxon is also on the expected patrol zone, so the ship should have a planned stop there.

  Refuelling at gas giants has a second benefit: it puts the cruiser in a great position to inspect anyone else who is doing so (or hanging around the outsystem generally).


  The only naval base in our remit is at Zeng. There's a also scout base at Nouakchat.
Iita Tsetsegma
player, 15 posts
Lieutenant Chief Engineer
Wed 29 Jul 2020
at 20:24
  • msg #284

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
What we really need to do is identify where we can refuel based on
A) Naval bases
B) Starports
C) Gas Giants.

As a player, I'm really pleased and excited (you may have noted that) ;) to at last play Traveller instead of reading the games... :) So I realize I assumed that all starports were orbital... and it seems our 50,000 cruiser may land on a civilian starport and refuel on the nearby lake? An impressive sight for sure! :)

A few OOC questions as they're coming to my mind, if you agree :
- would we systematically completely fill up at every system? The Bismark was lost because it did not fill up in Norway! ;)
- would the orbital scout base at Nouakchat fill up our fuel needs?
- since after a jump we crawl in M-Drive, wouldn't it be better to look for the nearer way to refuel, either the planet's starport or the gas giant? Let me rephrase, with an emphasis on the "police" mission : pirates would conceivably hide in the moons of the gas giants, waiting to ambush ships who scoop fuel there, so shouldn't we aim for the gas giants to scan? (or is the gas giant fuel scoop operation in fact significantly more dangerous than refueling at the starport ? - don't strike, I'm a Traveller newbie!) ;)
- is the route not too predictable after the Tuwayk -> Nouakchan step? Bypassing Beaxon is a surprise, but J-1 jumps after that is predictable ;)
Gvoellaekh
GM, 67 posts
Commander/XO
C65699
Wed 29 Jul 2020
at 20:44
  • msg #285

Re: OOC Chatter (1)

  Most starports do include an orbital facility along with ground-based ones. Class-E starports are the exception: they usually amount to 'somewhere that ships can land, and maybe there are a few support vehicles around'. Class D starports probably have an orbital unit, but not much of one.

  The cruiser itself doesn't necessarily have to do all of the fuel gathering. The hangar is normally stocked with utility craft, which could be used to retrieve fuel if it would be inappropriate/impossible to bring the Sharshana itself in to do it (such as by siphoning water from a lake or ocean).


  It's advisable to refill whenever possible 'just in case', but it isn't absolutely required.

  The scout base would be able to provide fuel.

  Operations are 'at discretion'. The gas giant is an obvious place to look for pirates, but if you're after smugglers, the starport is a better option. Operating near the planet is also considerably more visible than hunting in the outsystem. Another consideration is that varying what you do avoids the predictability problem.

  Stopping at Beaxon on the way back is an option. The systems don't have to be visited in any particular order, and having contingency plans in case the route needs to change on short notice is always a good idea. ("Events, dear boy!")
This message was last edited by the GM at 20:47, Wed 29 July 2020.
Baron Thenroy Reziilka
player, 48 posts
Captain
UPP: 767A9C
Wed 29 Jul 2020
at 21:32
  • msg #286

Re: OOC Chatter (1)

Gvoellaekh:
  Beaxon is also on the expected patrol zone, so the ship should have a planned stop there.


I'm a captain dammit not a navigator!

Yes plop Beaxon on that list.
Yes we should have a full tank as much as possible. This is the military, we're not paying for it but we will pay for it if we can't respond to an emergency.

Refueling from a gas giant requires a lot of time compared to pumping it from the pumps. First you need to scoop it in as raw, then you need processors to convert it.

We can carry 18,600t of fuel. Our processor only processes 4,000t a day so it will take about 5 days to fill up the tank again, give or take. Someone else can figure out how much fuel we burn per jump but the point is that if we refuel at a starport we can get pure refined stuff so we are in and out in a day.

If we go to a gas giant, depending on how much fuel we need it could take us as much as 5 days to fully refuel.
Hrolf Standarsson
player, 16 posts
Sub Lieutenant
Chief Pilot
Thu 30 Jul 2020
at 02:42
  • msg #287

Re: OOC Chatter (1)

Also note that we are only partially streamlined which means we can easily scoop fuel from gas giants but can't easily maneuver on planets with much of an atmosphere.

We have only four carried 50 ton small craft so we're not going to gain time by using them to bring in fuel.

Given that we want to stress the ship and crew somewhat I would suggest we do a full wilderness refueling at least once in our patrol.

Also can we add our own skill modifiers to the CEI rolls?

Also, is there a favorable stat to give a DM for Pilot skill?
This message was last edited by the player at 02:50, Thu 30 July 2020.
Gvoellaekh
GM, 71 posts
Commander/XO
C65699
Thu 30 Jul 2020
at 03:16
  • msg #288

Re: OOC Chatter (1)

  Piloting is normally Dex. It's not so much a case of being a joystick jockey as being someone who is quick and efficient at managing the navigation systems.

  That being said, there are certainly cases where Edu or Int might come into play.


  You can't swap your own skill in place of the CEI check, but using it to assist? The short answer there is maybe. The long answer is can you spin a good scene around it?


CEI vs Skill Checks

The Travellers may wonder why they cannot use their own skills or those of a crewmember to resolve CEI checks, This is because CEI is designed to generate an indication of how the crew (or a part of it) handled a large and complex task that would require a great many skill checks to resolve and also involved interactions and teamwork that are not modelled by skill checks.

In almost all cases, a CEI check produces a successful (or successful-ish) completion of the task. It may be a chaotic mess, with incidents and mishaps, but the job will get done. If the Travellers want to improve performance, there are ways to do it other than increasing ECEI. For example, if the crew are trying to move supplies aboard in record time, the ship’s logistics team might be ordered to prepare a most-efficient plan. This is a skill-specific task and can be resolved with the appropriate skill checks.

Measures of this sort will normally give a +1 DM to the CEI check, and in general only one such performance-improving measure can be taken per CEI check. However, if the Travellers come up with particularly good ideas they may be allowed more DMs. ‘Good’ in this case means ‘in keeping with the style and tone of a naval campaign’ rather than simply ‘effective at providing the DM the Travellers want’.

A certain kind of Traveller will want to endlessly grind out DM-producing ‘standard setups’ for tasks. This is not what naval campaigns are about. Each clever plan to improve performance on a task is an opportunity for a mini-adventure. If it is reduced to just an extra die roll to get the +1DM, the referee should disallow the attempt.



Note that the person performing the skill check doesn't have to be the one directly overseeing the task and making the CEI roll, as long as they'd reasonably be able to help.

IE: the Astrogator could assist with the piloting CEI by helping to plot out the 'race course' maneuvers using their specialist knowledge.

It'd need a bit more of a scene-write than that, though!
This message was last edited by the GM at 03:27, Thu 30 July 2020.
Hrolf Standarsson
player, 18 posts
Sub Lieutenant
Chief Pilot
Thu 30 Jul 2020
at 03:31
  • msg #289

Re: OOC Chatter (1)

Ahhh... thank you for the answer.  That is exactly what I was looking for both on Pilot specifically AND the CEI process.  I certainly like the idea of roleplaying a +1 or so as it makes the roll and situation so much more 'real' and enjoyable.  I'll see what I can dream up.
Baron Thenroy Reziilka
player, 49 posts
Captain
UPP: 767A9C
Thu 30 Jul 2020
at 04:46
  • msg #290

Re: OOC Chatter (1)

"I advise you to roll well, as if your life depended on it..."

/menacing glare

:P
Hrolf Standarsson
player, 19 posts
Sub Lieutenant
Chief Pilot
Thu 30 Jul 2020
at 05:19
  • msg #291

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 290):

Worry not...
Ishakhi Kiikag Kimpasherki
player, 17 posts
Thu 30 Jul 2020
at 06:07
  • msg #292

Re: OOC Chatter (1)

In reply to Hrolf Standarsson (msg # 291):

     Y'know.......

     (Look!  Syrris is already cringing!)

     I sorta agree with all that crap stuff about the CEI being a "group average", and thus no individual's skill level--even if it is in a relevant skill--should provide any DM to the roll.

     But, having said that, I really do think that there should be one exception...

     I would argue that the Leadership skill of someone--or a few people--within the specific "group" for which the CEI has been calculated, could, and should, be allowed to modify the CEI Roll check.

     C'mon, we all know that a "Good" Leader can make "Bad" Teams perform better.  And a "Great" Leader can similarly inspire "Great" performances from any Team under their command.  And, of course, a "Bad" Leader can lower the performance of even a "Great" Team.

     Or, to look at it in another way...as it is now, our Beloved Baron Bigmouth Reziilka--cannot, now, in any way, use his (no doubt) high Leadership Skill Levels to influence any CEI check.

     I would hope--but am not aware--that the Baron's Leadership Skill Level would be taken into account when calculating the CEI....but I don't know if that is the case, here...
Baron Thenroy Reziilka
player, 50 posts
Captain
UPP: 767A9C
Thu 30 Jul 2020
at 06:16
  • msg #293

Re: OOC Chatter (1)

Well the Baron's leadership is OVER 9000!!!!!
Ishakhi Kiikag Kimpasherki
player, 19 posts
Thu 30 Jul 2020
at 06:23
  • msg #294

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 293):

     See!!  As I expected!  And yet it still doesn't mean doo-doo when it comes to the CEIAccording to the CEI, and the Baron's effect upon it, that Leadership Skill Level you just claimed means the Baron is nothing more than an overly loud, ineffectual windbag.
Gvoellaekh
GM, 72 posts
Commander/XO
C65699
Thu 30 Jul 2020
at 06:26
  • msg #295

Re: OOC Chatter (1)

  Leadership does actually factor into the system in one of two ways: long-term changes (good or bad) both to Effective CEI and Morale, and crisis situations (where it can provide a benefit at a cost).

  So, here comes another massive copy-paste. Last one I'm doing for today. :P



Effective CEI

A vessel’s Effective CEI (ECEI) is used to resolve situations that need to be abstracted. ECEI varies throughout the mission according to circumstances and can be increased or decreased before a mission begins. Permanent changes to CEI require long periods of training or considerable experience, and can result from a successful mission but should not be assumed to always do so.

ECEI is determined at the beginning of a mission and varies thereafter. Every time a vessel suffers a crisis there is a chance ECEI may go down, and it can be increased by various measures. A crisis can include one of the following:

• The vessel takes casualties equivalent to 5% of its starting crew.

• A major system such as the bridge, spinal mount or battery of barbettes is disabled.

• A Leadership Crisis occurs (see Morale on page 17).

• The ship’s commanding officer is disabled or killed. To avoid a reduction in ECEI the ship’s commanding officer must make a Difficult (10+) Leadership check (2D x 5 minutes, INT). If the check is unsuccessful, one point of ECEI is lost, and Morale is reduced by a value equal to any negative Effect.

ECEI may be increased before or during a mission. To obtain an increase of +1 ECEI, an event that can increase ECEI must occur and the ship’s commanding officer must make an Average (8+) Leadership check (2D x 5 minutes, INT). Morale is modified by the result of this check, and can go down if the event is mishandled.

Events that can increase ECEI include:

• Generous supply and provisioning. This is rare for naval vessels and tends to happen only when a ship is about to embark on a special mission or receives advanced equipment.

• Solid success that demonstrates good practice and the reliability of team-mates, such as a textbook rescue of a distressed merchant ship under difficult conditions.

• A period of well-planned training or exercises lasting at least 2 weeks. Note that the normal ongoing training aboard a ship is routine and necessary for the maintenance of ECEI. The crew need to receive training above and beyond this in order to improve.

• A draft of additional or replacement personnel are received.

In addition, every 2D weeks a vessel is on a mission, its crew have a chance to increase or decrease ECEI. A crew may fall into an effective working rhythm and become more efficient, or might lose their focus and become less competent overall.

The vessel’s commanding officer must make a Difficult (10+) Leadership check (INT) and apply the Effect as a DM on the table below to determine whether the crew remains effective.


ECEI CHANGES
2D + Effect  Result
0-           Morale collapses (-1D+3 Morale) and the crew is near mutiny. Reduce ECEI by -3.
1-2          -1D Morale. Reduce ECEI by -2
3-4          -D3 Morale. Reduce ECEI by -1
5-8          No change
9-11         The crew gains confidence. +1 Morale
12+          Efficiency and morale increase. +1 ECEI, +D3 Morale


Using ECEI

In addition to functioning as a whole-ship DM, ECEI can be used to get the ship out of trouble or complete difficult tasks, representing a heroic effort on the part of the crew. The commanding officer of the relevant division (or whole ship if appropriate) must make an Average (8+) Leadership check to inspire the requisite effort. Up to three points of ECEI can be deducted in the attempt, with each point imposing DM+3 on all task rolls during the effort or permitting some near impossible obstacle to be overcome.

This reduction in ECEI is permanent, and represents exhaustion, depletion of resources and the sacrifice of some crewmembers to get a necessary job done.

Example: INS Khelashimu staggers out of a desperate fight with heavy damage. Her spinal mount is out of action as is her jump drive, and enemy vessels are mopping up the defeated remains of her task force. The drive cannot be repaired with the resources at hand, nor in the time available. Khelashimu’s commanding officer expends two points of ECEI. One buys a chance to juryrig the jump drive and escape, and the other is applied to the engineering department’s attempt to complete the task in time.

INS Khelashimu receives a DM based on her ECEI of 9 at the start of the task, but as the task is completed ECEI drops to 7. She manages to enter jump and escape, but at the cost of several engineers killed working around live cables and amid tangled wreckage. The ship has been saved but she will require a dockyard and replacement crewmembers to restore her previous efficiency.

Baron Thenroy Reziilka
player, 51 posts
Captain
UPP: 767A9C
Thu 30 Jul 2020
at 06:26
  • msg #296

Re: OOC Chatter (1)

Well actually a leadership level that high means that I am automatically responsible for every success and definitely not responsible at all for any screw ups.
Gvoellaekh
GM, 73 posts
Commander/XO
C65699
Thu 30 Jul 2020
at 06:33
  • msg #297

Re: OOC Chatter (1)

  The captain is ultimately responsible for everything that happens on their ship. That's why they're the captain.

  If you want to be plausibly deniable then you never accept promotion above the rank of Lieutenant. ;)
Ishakhi Kiikag Kimpasherki
player, 20 posts
Thu 30 Jul 2020
at 06:35
  • msg #298

Re: OOC Chatter (1)

In reply to Ishakhi Kiikag Kimpasherki (msg # 294):

     Okay, cool.  I just didn't know that.  Like I said, using the Leadership Skill was the only thing that gave me pause.
     Otherwise, I'm good with the whole CEI thing...
(...Ishakhi surreptitiously slides an autopistol and his plans for a Revolt against The Rules off his desk and into a small trash basket...)

Baron Thenroy Reziilka
player, 52 posts
Captain
UPP: 767A9C
Thu 30 Jul 2020
at 06:40
  • msg #299

Re: OOC Chatter (1)

Gvoellaekh:
  The captain is ultimately responsible for everything that happens on their ship. That's why they're the captain.

  If you want to be plausibly deniable then you never accept promotion above the rank of Lieutenant. ;)


Bull poopy. I'm the Captain, I make the rules. It's the doggies fault if anything goes wrong.


The Baron's style of command:

Jacqueline Yune
player, 9 posts
Sublieutenant
Astrogator
Thu 30 Jul 2020
at 07:13
  • msg #300

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 299):

"Kif, stand by to take the blame"
Iita Tsetsegma
player, 16 posts
Lieutenant Chief Engineer
Thu 30 Jul 2020
at 09:52
  • msg #301

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Refueling from a gas giant requires a lot of time compared to pumping it from the pumps. First you need to scoop it in as raw, then you need processors to convert it.
If we go to a gas giant, depending on how much fuel we need it could take us as much as 5 days to fully refuel.

Ah thank y'all for the info I was missing :)
I understand the point of not arriving near a gas giant with empty tanks ; but if we arrive with tanks half full, pump the raw fuel, and jump at J-1 or J-2, can we refine this raw fuel during the week-long voyage ? In other words, I assume we use separate tanks... One to jump, one to refine :)
Nerull
GM, 71 posts
Thu 30 Jul 2020
at 11:23
  • msg #302

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Gvoellaekh:
  The captain is ultimately responsible for everything that happens on their ship. That's why they're the captain.

  If you want to be plausibly deniable then you never accept promotion above the rank of Lieutenant. ;)


Bull poopy. I'm the Captain, I make the rules. It's the doggies fault if anything goes wrong.


The Baron's style of command:

Awesome!!! Aslani blaming the Vargr!
This message was last edited by the GM at 11:24, Thu 30 July 2020.
Baron Thenroy Reziilka
player, 53 posts
Captain
UPP: 767A9C
Thu 30 Jul 2020
at 12:21
  • msg #303

Re: OOC Chatter (1)

Kif! Prepare the memes!


This message was last edited by the player at 19:43, Thu 30 July 2020.
Gvoellaekh
GM, 74 posts
Commander/XO
C65699
Thu 30 Jul 2020
at 19:10
  • msg #304

Re: OOC Chatter (1)

Currently waiting on Hrolf and Mammady's rolls re the space trials.


The patrol route should account for the need to get back to Zeng by the end date...
Baron Thenroy Reziilka
player, 55 posts
Captain
UPP: 767A9C
Thu 30 Jul 2020
at 19:43
  • msg #305

Re: OOC Chatter (1)

Psssh. Like any plan we make now is going to be intact by the time we reach the end of our patrol.
Mammady Kaouthrak
player, 32 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Thu 30 Jul 2020
at 20:58
  • msg #306

Re: OOC Chatter (1)

Gvoellaekh:
Currently waiting on Hrolf and Mammady's rolls re the space trials.


The patrol route should account for the need to get back to Zeng by the end date...

Sorry, I missed that.
Jacqueline Yune
player, 10 posts
Sublieutenant
Astrogator
Thu 30 Jul 2020
at 21:23
  • msg #307

Re: OOC Chatter (1)

Does chief pilot mean that Hrolf flies the cruiser or smallcraft?
Gvoellaekh
GM, 75 posts
Commander/XO
C65699
Fri 31 Jul 2020
at 03:55
  • msg #308

Re: OOC Chatter (1)

  Chief pilot is the seniormost pilot for the ship itself. Small Craft Ops is a separate job.
Nerull
GM, 72 posts
Fri 31 Jul 2020
at 12:16
  • msg #309

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Kif! Prepare the memes!



Sorry I screwed it up. Glad you fixed it! ;-) I got the map up finally! :-)
Iita Tsetsegma
player, 19 posts
Lieutenant Chief Engineer
Fri 31 Jul 2020
at 14:30
  • msg #310

Re: OOC Chatter (1)

[this is obviously a private message, but I'll run it by you because it might be an amusing read. If you're bothered by my warble, tell me and I'll go back to writing fanfic ;) ]

Colonel:
He'd reported in to the Chief when he boarded, but had yet to find his office... if he even had one. Any computer terminal told him where his quarters were but none of them could direct him to the Intelligence Department. (...)
How long could he wander around the ship doing nothing before someone called him on it? Hmmm. Considering the size of the ship, probably 4 years!


A technician of the lowest rank is waiting at Colonel's quarters. Or another technician finds him while Colonel is wandering around the ship, and out of breath tells the trouble he had to find "the Colonel", and how she needed to go through the maintenance cameras to get to him.

Either tech hands Colonel a rough communicating device, kind of a walkie-talkie. The range is short to minimize interception, the conversation is encrypted and won't be recorded. The tech moves away twenty steps and waits. Here is Iita's part of the dialog :

- "Hello Colonel... this is Chief Engineer Tsetsegmaa, on a private line... Say, what is your family name? There's an error in the roll call I received, it's just written Colonel B.S."
- "..."
- "is it SUN? Your last name?"
- "..."
- "anyway, if you prefer, I can call you by your rank. Or your first name, between fellow officers. Your first name is not 'Blackjack' I assume?"
- "..."
- "your middle name? What's the first?" (Iita was under the impression that she was reciting the lines of a very old comedy routine...)
- "..."
- "but isn't that your rank?"
- "..."
- (for some reason, the faulty logic of the naming convention of the Colonel's family or world obsessed her) "so... Colonel... is your birth name, your rank when you're addressed to..."
- "..."
- "oh I get it, it's your codename! Of course you intel guys never reveal your true identity. And 'Blackjack' and 'Sun' are other codenames for different operations"
- "..."
- "anyway, Colonel Secret with the chandelier in the kitchen, you've been through all the security files of the crew. It just happens that the tests results of the weapon department are bad ; there seems to be bugs and glitches all the time, all FUBAR, and the captain and the Gunnery division sent me half their flight engineers to help. I have enough technical issues and don't want political saboteurs or LABIPs... - that's an acronym for LAzy Bastards Ignoring Procedures -... to send the ship back to the docks! Could you please tip me if one of the flight engineers is under suspicion? And then if you have any concerns about any member of the technical and engineering departments? Thank you so much. Your work is so essential - even vital -, colonel... Colonel"
This message was last edited by the player at 14:40, Mon 03 Aug 2020.
Baron Thenroy Reziilka
player, 56 posts
Captain
UPP: 767A9C
Fri 31 Jul 2020
at 21:09
  • msg #311

Re: OOC Chatter (1)

Gunnery crew, if you'd like advice from your captain on how to handle things...


Hrolf Standarsson
player, 21 posts
Sub Lieutenant
Chief Pilot
Sat 1 Aug 2020
at 01:17
  • msg #312

Re: OOC Chatter (1)

Caught up now guys, sorry!
Gvoellaekh
GM, 76 posts
Commander/XO
C65699
Sat 1 Aug 2020
at 04:25
  • msg #313

Re: OOC Chatter (1)

  Okay, so we're at the point that the trial results would need to be written. That leaves a couple of options:

  The GMs can take the rolls and write something up. This is likely to be needed in some cases where CEI rolls are being made in the middle of other action, but we have another option here.

  If you all think it would be more entertaining (or schadenfreude-inducing), we can give the roll results (and any consequences) in a nutshell to the specific department heads and let them come up with more elaborate descriptions of the outcomes in-character in their after-action reports...

  ...in front of the captain.

  Which way would you all rather handle it? ;)
Hrolf Standarsson
player, 23 posts
Sub Lieutenant
Chief Pilot
Sat 1 Aug 2020
at 22:29
  • msg #314

Re: OOC Chatter (1)

A set of reports would be more keeping with the game I think despite my roll sucking... :)
Ishakhi Kiikag Kimpasherki
player, 22 posts
Sun 2 Aug 2020
at 02:50
  • msg #315

Re: OOC Chatter (1)

     I'm sure that the Small Craft Operations division, in typical Vilani "we're all in this together" fashion, could have a sit down, where we would logically assess our weaknesses and develop methodologies to overcome them, as well as praise our accomplishments and define ways to spread the efficiency....

     But the rest of you Nobs are just ska-rewed!!

     Bwa-ha-ha-ha-ha-ha-ha! *hic*
Sidare Dinsha
player, 17 posts
Lieutenant Commander
Gunnery Division
Sun 2 Aug 2020
at 05:42
  • msg #316

Re: OOC Chatter (1)

"Master Chief, please ready your turret.  Target drone will launch in five seconds."

"Aye Commander, weapon system ready."

"Uh, Ma'am, that drone looks like one of our small craft?"

"Correct Chief.  We're using more realistic targeting drones for your qualification."

"But Ma'am, I can see Kimpasherki stenciled near the cockpit."

"Like I said, realistic targeting drones.  But please trust me Chief, there's no intelligent life on that small craft.  Now fire as she bears.  You are cleared to engage."

Gvoellaekh:
  Okay, so we're at the point that the trial results would need to be written. That leaves a couple of options:

  The GMs can take the rolls and write something up. This is likely to be needed in some cases where CEI rolls are being made in the middle of other action, but we have another option here.

  If you all think it would be more entertaining (or schadenfreude-inducing), we can give the roll results (and any consequences) in a nutshell to the specific department heads and let them come up with more elaborate descriptions of the outcomes in-character in their after-action reports...

  ...in front of the captain.

  Which way would you all rather handle it? ;)


I have a result ready to report for Gunnery's 7 roll if we'd like to proceed with that course of action.
This message was last edited by the player at 08:00, Sun 02 Aug 2020.
Iita Tsetsegma
player, 20 posts
Lieutenant Chief Engineer
Sun 2 Aug 2020
at 07:58
  • msg #317

Re: OOC Chatter (1)

Gvoellaekh:
we can give the roll results (and any consequences) in a nutshell to the specific department heads and let them come up with more elaborate descriptions of the outcomes in-character in their after-action reports...
  ...in front of the captain.

Let the improv comedy begin ! :)
quote:
trust me Chief, there's no intelligent life on that small craft.

Good one, Sindare ;))
This message was last edited by the player at 08:05, Sun 02 Aug 2020.
Gvoellaekh
GM, 78 posts
Commander/XO
C65699
Sun 2 Aug 2020
at 10:08
  • msg #318

Re: OOC Chatter (1)

  I've posted the CEI/Mission Segment Resolution table to the game rules thread to make things easier for those who don't have the naval sourcebook.

  In the context of the space trials the scope of mishap/incident/opportunity effects is smaller than normal, but the gloves are off once you get underway.
Gvoellaekh
GM, 80 posts
Commander/XO
C65699
Sun 2 Aug 2020
at 11:11
  • msg #319

Re: OOC Chatter (1)

  I've sent a few PMs to those who will be placing their necks in the guilloti... I mean, presenting their reports.

  The I.N.S. Sharshana - Traits and Quirks summary has been added to the game rules thread. Some of your testing helped to reveal these things - and some outcomes may have been slightly modified accordingly.
Gvoellaekh
GM, 82 posts
Commander/XO
C65699
Sun 2 Aug 2020
at 11:22
  • msg #320

Re: OOC Chatter (1)

Alright. New thread open for everyone to present their reports to the captain. Time to exercise your creative writing skills. And remember: the captain expects perfection there too!
Baron Thenroy Reziilka
player, 58 posts
Captain
UPP: 767A9C
Sun 2 Aug 2020
at 15:48
  • msg #321

Re: OOC Chatter (1)

Grammar counts! ;)
Hrolf Standarsson
player, 26 posts
Sub Lieutenant
Chief Pilot
Sun 2 Aug 2020
at 19:45
  • msg #322

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 321):

And spelling!  :)
Iita Tsetsegma
player, 21 posts
Lieutenant Chief Engineer
Mon 3 Aug 2020
at 14:36
  • msg #323

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Grammar counts! ;)

This is a strike against Solomani-mother language equal rights! ;)
Did you think we didn't see you Vilani-lobbyists coming?
Nerull
GM, 73 posts
Mon 3 Aug 2020
at 14:39
  • msg #324

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 323):

I bet on Iita to win! I'm Solomani too!
Baron Thenroy Reziilka
player, 62 posts
Captain
UPP: 767A9C
Tue 4 Aug 2020
at 00:17
  • msg #325

Re: OOC Chatter (1)

So what are the procedures to throw someone out the airlock? Asking for a friend.
Hrolf Standarsson
player, 27 posts
Sub Lieutenant
Chief Pilot
Tue 4 Aug 2020
at 03:58
  • msg #326

Re: OOC Chatter (1)

Daughter's birthday tonight, I'll get my post up tomorrow.
Ishakhi Kiikag Kimpasherki
player, 23 posts
Tue 4 Aug 2020
at 04:59
  • msg #327

Re: OOC Chatter (1)

(Uh-huh.  "Asking for a friend"  Sure you are...)
Baron Thenroy Reziilka:
So what are the procedures to throw someone out the airlock? Asking for a friend.



PROCEEDURE FOR SPACING OF PERSONNEL
STEP 1Find a Functioning Airlock.
STEP 2If Desired Result of activity is to cause Death of Victim, ensure that Conditions
 Outside Airlock are Lethal to Humanoids.
STEP 3Secure intended Victim.  Preferably without Witnesses to activity.
STEP 4Bring Secured Victim to Airlock.  Entire time, Quietly Describe to Victim, in Graphic
 Detail, exactly what is Going To Happen to Victim, once Victim is Outside Airlock.
STEP 5Upon Arrival at Airlock with Victim, take a moment and Ask Yourself...
 "What The Fuck Am I Doing?!!"
STEP 6Come to Your Senses.  Punch Victim in Gut (this will provide You some Measure
 of Closure).  Un-Secure Victim.
STEP 7Go get a Drink.  You've had a Busy Day.

Baron Thenroy Reziilka
player, 65 posts
Captain
UPP: 767A9C
Tue 4 Aug 2020
at 12:06
  • msg #328

Re: OOC Chatter (1)

Void Bandit: "PREPARE TO DIE DOCTOR MONTOYA!"

Montoya: "Do your worst, I'm not afraid!"

Void Bandit: <hits the panel>

<warning lights start to blare>

Computer: Airlock decompression in 3...2...1...

Void Bandit: "AH HA HA HA HA...huh? What...what's going on?

Montoya: "Did you forget step 2?"

Void Bandit: "YARRR I FORGOT STEP 2!"
This message was last edited by the player at 12:09, Tue 04 Aug 2020.
Nerull
GM, 74 posts
Tue 4 Aug 2020
at 12:48
  • msg #329

Re: OOC Chatter (1)

OMG There are TWO of them here!!!!!!! ;-)
Sidare Dinsha
player, 19 posts
Lieutenant Commander
Gunnery Division
Tue 4 Aug 2020
at 12:57
  • msg #330

Re: OOC Chatter (1)

30 years after basic training, I'm still pissed that the POS supply sergeant for not fixing my extractor spring... I would have shot Expert if it weren't for that asshat... grumble, grumble, grumble...  So now you guys have to hear about it (in recycled form in my post)...


Nerull
GM, 75 posts
Tue 4 Aug 2020
at 13:02
  • msg #331

Re: OOC Chatter (1)

I qualified expert with M16, .45, and grenade. Thank you for serving! I was in from 79 to 87.
Sidare Dinsha
player, 20 posts
Lieutenant Commander
Gunnery Division
Tue 4 Aug 2020
at 13:36
  • msg #332

Re: OOC Chatter (1)

Nerull:
I qualified expert with M16, .45, and grenade. Thank you for serving! I was in from 79 to 87.


Good deal, back at you!  I joined in 1990 after high school and at the time they were doing two year enlistments for some MOS, so I went 13C because I wanted to learn about computers and blow shit up.  ;)   Of course what the recruiter didn't say was that after AIT you wouldn't handle much more than drive, hook up the generator, and pull security -- at least until you made E5.
Mammady Kaouthrak
player, 35 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Tue 4 Aug 2020
at 14:55
  • msg #333

Re: OOC Chatter (1)

Nerull:
In reply to Iita Tsetsegma (msg # 323):

I bet on Iita to win! I'm Solomani too!

I have nothing against the Solomani Language apart from the fact that the Solomani for 'Suerrat' is 'monkey'
Nerull
GM, 76 posts
Tue 4 Aug 2020
at 15:33
  • msg #334

Re: OOC Chatter (1)

Sidare Dinsha:
Nerull:
I qualified expert with M16, .45, and grenade. Thank you for serving! I was in from 79 to 87.


Good deal, back at you!  I joined in 1990 after high school and at the time they were doing two year enlistments for some MOS, so I went 13C because I wanted to learn about computers and blow shit up.  ;)   Of course what the recruiter didn't say was that after AIT you wouldn't handle much more than drive, hook up the generator, and pull security -- at least until you made E5.


I was a 13M for 2 years, MLRS System Crewman, I drove a jeep. Not a HMMWV, a jeep.
Baron Thenroy Reziilka
player, 66 posts
Captain
UPP: 767A9C
Tue 4 Aug 2020
at 16:49
  • msg #335

Re: OOC Chatter (1)

Nerull:
I qualified expert with...grenade.


I get it, I really do but the joker in me still laughs to think people can qualify with a grenade. Qualification, by their nature, implies precision. Grenades go boom. I know it's more about being able to throw a certain distance or land it near a target but I just think that if the blast doesn't reach the target, that's a problem with the grenade and not the thrower :P
Nerull
GM, 77 posts
Tue 4 Aug 2020
at 17:04
  • msg #336

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 335):

Yeah, that was strictly luck. I'm an excellent shot though! I was 40 years ago any how
Colonel
player, 17 posts
INI Lieutenant
Ship's Gambling Officer
Tue 4 Aug 2020
at 20:59
  • msg #337

Re: OOC Chatter (1)

Now are you talking about the thermonuclear hand grenade with a 5-mile blast radius and a 1-mile delivery system? THAT's precision!
Baron Thenroy Reziilka
player, 68 posts
Captain
UPP: 767A9C
Tue 4 Aug 2020
at 22:29
  • msg #338

Re: OOC Chatter (1)

My thoughts exactly! It'll be the best throw for the rest of your life :D
Hrolf Standarsson
player, 28 posts
Sub Lieutenant
Chief Pilot
Wed 5 Aug 2020
at 02:12
  • msg #339

Re: OOC Chatter (1)

All you army guys... sheesh...

Black shoe nuclear navy all the way!
Baron Thenroy Reziilka
player, 70 posts
Captain
UPP: 767A9C
Wed 5 Aug 2020
at 15:16
  • msg #340

Re: OOC Chatter (1)

So OOC I think the route is going to be this:

LegSystemJumpStarportGas GiantsBelts
1Sestos4D30
2Mtensc2D32
3Noghon3D12
4Beaxon1D32
5Tuwayk1B10
6Nouakchat1C30
7Iruku1B10
8Taman1E01
9Saguanay2B42
10Endup2D40
11Taomina3D40
12Sestos3D30
13Zeng4A11

Looking at this route we hit gas giant systems almost every time so I don't think fuel will be an issue. I've earmarked systems with asteroid belts because those are frequent staging grounds for smugglers and pirates.

I'm assuming it is going to be Colonel who will be looking for targets of opportunity? I don't know about you but after always being on a 200 ton ship I'm kind of eager to bring 50,000 tons of Imperium justice down on some pirates. One of my other campaigns had my ship getting jumped by a pair of them that wrecked my junk so I'm pretty eager to get some revenge on the vague concept of "piracy"

From what I understand Gas Giants are great for doing random inspections for smugglers as they tend to be where people avoiding star ports (and star port inspections) go for their fuel as well as pirate ambush points looking to pick off people who have empty fuel tanks and can't immediately rabbit away. Meanwhile asteroid belts are probably where the secret smuggler/pirate bases are located so it would be awesome to crack a couple of those nuts as well. Squashing a pirate ship is like playing whack-a-mole but crushing a pirate base clears things up for years to come.

edit: And just to clarify, whenever I talk via OOC, I do not assume that I am in charge. I am relatively new to Travellers and while I might be a hardass in the IC I actually don't like making unilateral decisions in the OOC. As long as the game is moving at a good pace I don't really care where we go or what we do or how we do it.
This message was last edited by the player at 15:17, Wed 05 Aug 2020.
Gvoellaekh
GM, 86 posts
Commander/XO
C65699
Wed 5 Aug 2020
at 21:47
  • msg #341

Re: OOC Chatter (1)

The most time-efficient option (unless/until those unexpected things happen) would be to leave one of the trailing three (Tuwayk/Beaxon/Noghon) until last so that the Sharshana can jump from there back to Mtensc (or Brufort)->Sestos (etc)->Zeng.

Adding more worlds to the route per the above post is certainly possible as long as you keep in mind that the Sharshana is expected back within a certain time frame and unexpected events could easily take up some of that, not counting the actual patrol period in each of the designated systems!

There's also one resupply available in the patrol zone per the orders package (at Nouakchat). I don't think that's been stated to everyone in the IC threads yet but the timing of that is also a consideration.
This message was last edited by the GM at 21:54, Wed 05 Aug 2020.
Iita Tsetsegma
player, 23 posts
Lieutenant Chief Engineer
Wed 5 Aug 2020
at 22:44
  • msg #342

Re: OOC Chatter (1)

OOC my only reservation at both the beginning of the trip and the back path is to avoid the worlds of Sestos and Mtensc and their class D starports (a supply ship departs from Mtensc in 20 days, we can meet it at Beaxon on day 28).
We could avoid Sestos and Mtensc by going through Timmer (class C)/Oriryu (B) and Brufort (C)

Another reason to avoid Mtensc : The locals are concerned that the aquifer is drying up, and the world’s ruling council has repeatedly petitioned the Duke of Zeng for funding to develop additional water sources, so they won't be happy if a cruiser shows up to empty their precious water resources... ;)

We have to be in 6 months back in Zeng. The 13-steps flight plan of the baron takes 13 weeks - 3 months. Add to that the in-system patrols and the diplomatic missions in the heavily populated worlds (which could happen simultaneously, but means the group would split), and it looks plausible :)

If anything delays us, we just shorten the trip... ;)
Gvoellaekh
GM, 87 posts
Commander/XO
C65699
Wed 5 Aug 2020
at 22:51
  • msg #343

Re: OOC Chatter (1)

  Mtensc isn't optional per the orders: you're expected to both resupply there and report on the ship's status, so while it's technically possible to skip that it would leave Thenroy with some serious 'splainin to do on return!
Iita Tsetsegma
player, 24 posts
Lieutenant Chief Engineer
Wed 5 Aug 2020
at 22:58
  • msg #344

Re: OOC Chatter (1)

Gvoellaekh:
  Mtensc isn't optional per the orders:

OK, I hadn't understood that the first stopoff at Sestos and Mtensc weren't optional...
Gvoellaekh
GM, 88 posts
Commander/XO
C65699
Wed 5 Aug 2020
at 23:18
  • msg #345

Re: OOC Chatter (1)

Since this was glossed over in the IC briefing but would quickly become clear in-character as routes and schedules were discussed:


The orders specify that the Sharshana should transit via Sestos and Mtensc, take on supplies there, and then proceed to the patrol region.

The patrol region systems (Iruku, Taman, Nouakchat, Tuwayk, Beaxon, Noghon) require spending five days on patrol at each but are otherwise 'at discretion', by which both your patrol operations and your order of visiting them is flexible, as long as you do visit all of them by the time you're done (or have a valid reason for why you didn't).

If there's a good reason to visit other systems then you can go there too - bearing in mind your time limit!
This message was last edited by the GM at 23:28, Wed 05 Aug 2020.
Jacqueline Yune
player, 15 posts
Sublieutenant
Astrogator
Thu 6 Aug 2020
at 00:15
  • msg #346

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 340):

Hey, don't outsource the astrogating. It's the only thing I get to do.

I'd replace the return trip of Saguanay>Endup>Taomina>Sestos>Zeng with Upuraku>Taomina>Timmer>Zeng, unless the ship needs serious repairs at the naval base on Saguanay. This route shaves one jump off the trip and improves the quality of starports we'll be visiting. I'd rather not double back if we can avoid it.
Hrolf Standarsson
player, 30 posts
Sub Lieutenant
Chief Pilot
Thu 6 Aug 2020
at 02:23
  • msg #347

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 346):

Just tell me where to go and I'll point the ship in that direction!
Gvoellaekh
GM, 89 posts
Commander/XO
C65699
Thu 6 Aug 2020
at 10:25
  • msg #348

Re: OOC Chatter (1)

  I'm still hoping to see Ishakhi post their report, but if it doesn't happen soon-ish, we'll move ahead regardless.
Baron Thenroy Reziilka
player, 71 posts
Captain
UPP: 767A9C
Thu 6 Aug 2020
at 20:08
  • msg #349

Re: OOC Chatter (1)

So doing it this way does shave off a couple of jumps (13 compared to 11) which is a saving of several weeks so good call.

LegSystemJumpStarportGas GiantsBelts
1Sestos4D30
2Mtensc2D32
3Noghon3D12
4Tuwayk2B10
5Taman2E01
6Iruku1B10
7Nouakchat1C30
8Beaxon2D32
9Brufort2C02
10Timmer2C41
11Zeng4A11

As mentioned once we leave Mtensc the exact planets we hit doesn't matter, just the route. So while this is one way, with J-4 we can hit any planet from any planet on our route so the order we do them in doesn't really matter so long as we end within J4. Honestly the extra jumps from above come from going out of the way to Upuraku. If we skip that we could go straight from Taman -> Brufort -> Timmer/Sestos -> Zeng. J-4 gives us a LOT of mobility, which is kind of the point...
Jacqueline Yune
player, 16 posts
Sublieutenant
Astrogator
Thu 6 Aug 2020
at 20:26
  • msg #350

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 349):

Captain, sir, please don't do my job for me in OOC. It leaves me with nothing much to do as a character, and that takes a lot of fun out of it.
Baron Thenroy Reziilka
player, 72 posts
Captain
UPP: 767A9C
Thu 6 Aug 2020
at 20:28
  • msg #351

Re: OOC Chatter (1)

Sorry, the important part is that second part where because we are J4 there are a lot of routes we can choose from and I (OOC) don't have any preference one way or another.
Ishakhi Kiikag Kimpasherki
player, 24 posts
Thu 6 Aug 2020
at 23:09
  • msg #352

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 348):

I'm working on it right now!

I was looking crap up online, 'cuz the pukes at Mongoose suck at editing!

And I'm still confused....

(but, truth be told, I'm always confused, so...)
Gvoellaekh
GM, 91 posts
Commander/XO
C65699
Fri 7 Aug 2020
at 05:45
  • msg #353

Re: OOC Chatter (1)

  Since there've been a few mentions of wanting to carry out conversations between specific characters, I've posted a thread to help accommodate. If the officer lounge/bar area doesn't fit, other options exist. (Dialogues in the Gym, Spa, or Theater areas are much harder to keep private, though!)
Baron Thenroy Reziilka
player, 73 posts
Captain
UPP: 767A9C
Fri 7 Aug 2020
at 12:56
  • msg #354

Re: OOC Chatter (1)

The Baron conducts all of his private meetings via couples massages at the spa!

:D
Hrolf Standarsson
player, 33 posts
Sub Lieutenant
Chief Pilot
Sat 8 Aug 2020
at 15:59
  • msg #355

Re: OOC Chatter (1)

@Mammady - Very well posted!  :)
Iita Tsetsegma
player, 28 posts
Lieutenant Chief Engineer
Mon 10 Aug 2020
at 13:34
  • msg #356

Re: OOC Chatter (1)

I love reading the chat between Hrolf and Jacqueline. Keep posting ! :)

Jacqueline's shyness remind me of case#4 of http://www.darkshire.net/jhkim...gender/gametext.html "male characters have lots of heroic action beating aliens and so forth, while the females shiver with fright and nervousness when asked to open communication channels." ;) I'm not criticizing your roleplay ! I'm looking forward for the moment she'll show the world how badass she really is :)
Baron Thenroy Reziilka
player, 75 posts
Captain
UPP: 767A9C
Mon 10 Aug 2020
at 14:56
  • msg #357

Re: OOC Chatter (1)

The Captain is going to spend all his time watching tv, basically :D
Hrolf Standarsson
player, 35 posts
Sub Lieutenant
Chief Pilot
Tue 11 Aug 2020
at 00:48
  • msg #358

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 356):

Jacqueline will get to show how bad ass she is when she pulls off a bit of twelve dimensional math to save us from the Jump monsters when we misjumped due to battle damage!

Of course Hrolf as a culturally and genetically Sword Worlder doesn't so much to subscribe that women are timid but that there are clear male and female roles and that each requires courage and determination.  Of course as an Imperial navy officer he also recognizes that the boundaries of his upbringing don't apply always.
Gvoellaekh
GM, 95 posts
Commander/XO
C65699
Tue 11 Aug 2020
at 01:57
  • msg #359

Re: OOC Chatter (1)

I've started the next scene since Sauli hasn't responded yet.

Sestos is unlikely to provide any surprises (although you never know), giving you a chance to attempt operations without too much risk.

Well, not too much physical risk. People will notice if you do a particularly good or bad job of any of it!
Gvoellaekh
GM, 96 posts
Commander/XO
C65699
Tue 11 Aug 2020
at 02:02
  • msg #360

Re: OOC Chatter (1)

Gas giant dives: unless there's something causing undue pressure (of the dramatic variety, not the atmospheric sort), you can refuel without needing to roll every time. If something does happen then Piloting (or whatever else) would be called for, and potentially be consequential.

Of course, nothing ever happens in the vicinity of gas giants. They're totally boring places. Ahem.
Hrolf Standarsson
player, 37 posts
Sub Lieutenant
Chief Pilot
Tue 11 Aug 2020
at 02:33
  • msg #361

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 360):

Move on... nothing to see here... :)
Baron Thenroy Reziilka
player, 76 posts
Captain
UPP: 767A9C
Tue 11 Aug 2020
at 06:25
  • msg #362

Re: OOC Chatter (1)

I'm open to suggestions of what people would like to do. Me personally I'm a fan of random inspections and confiscations, but that's just me.
Jacqueline Yune
player, 20 posts
Sublieutenant
Astrogator
Tue 11 Aug 2020
at 07:11
  • msg #363

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 356):

Well I do have hidden depths to my character, but I don't think I'll get to be the badass until we need an emergency jump (Or possibly we swordfight someone; I do have melee: blades)

In reply to Baron Thenroy Reziilka (msg # 362):

Hmm, are we sending anyone planetside? I'd want to accompany them.
Baron Thenroy Reziilka
player, 77 posts
Captain
UPP: 767A9C
Tue 11 Aug 2020
at 14:00
  • msg #364

Re: OOC Chatter (1)

@Ishakhi: Isn't Dr. Sauli another PC?
Nerull
GM, 78 posts
Tue 11 Aug 2020
at 14:03
  • msg #365

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 364):

Yes, he is. Totally wasted two sided conversation. It was good though! ;-)
Mammady Kaouthrak
player, 40 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Tue 11 Aug 2020
at 14:09
  • msg #366

Re: OOC Chatter (1)

Mammady really must report for his medical.  If they try to send him to a vet he's not going to be a happy human.
This message was last edited by the GM at 14:11, Tue 11 Aug 2020.
Nerull
GM, 79 posts
Tue 11 Aug 2020
at 14:11
  • msg #367

Re: OOC Chatter (1)

In reply to Mammady Kaouthrak (msg # 366):

But you're a sentient monkey! ;-)
Baron Thenroy Reziilka
player, 78 posts
Captain
UPP: 767A9C
Tue 11 Aug 2020
at 14:27
  • msg #368

Re: OOC Chatter (1)

Alright here's an idea for a possible plan. Looking for suggestions via OOC and then if there is sufficient debate we can convert it to a debate IC or if everyone is in agreement we can just get our orders.

Anyway the plan is this

1) While we're refueling at the station the Captain-Baron (I like that title!) and a delegation of Whoever Wants To Go can go planetside to meet with the local government and look for information about targets of opportunity or flex on the local government to let them know the Imperium is in charge or just drain their liquor cabinets dry.

2) After the refueling at the station is complete, XO Gvoellaekh will take command and spearhead the gas giant refueling process as per Lt. Tsetsegma's suggestion.

3) Assuming everything goes off without a hitch, rendezvous back at starport (or the delegation can take a smallcraft and rendezvous at the gas giant) and hopefully by then either the delegation or Colonel or someone will have a lead on something for us to blow up.
Iita Tsetsegma
player, 30 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 11 Aug 2020
at 18:36
  • msg #369

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
2) After the refueling at the station is complete, XO Gvoellaekh will take command and spearhead the gas giant refueling process as per Lt. Tsetsegma's suggestion.

precision : the idea is to not complete the refuel. Fill the tanks at 75% (and depart half a day sooner since complete refuel is 2 days) ; otherwise, what'll be left to fill at the gas giant ? ;)

Splitting the party? As a GM, I don't like that, because one of the subgroups always has more fun than the other half... ;) Plus it may be complicated for our co-GMs to double the typing in two threads (and one group would be in advance and have to wait for the other to finish their subplot...)

If our co-GMs would allow to distort the time likeliness, and admit that - from the very first second of the Sharshana's entry in-system - there was a lot of talks going on between the planet authorities and the ship, we may consider that your delegation planetside could wrap things up in 36 hours and all personnel may be on board before leaving the starport (and the remaining info could be send while we ride to the GG)

- I also like the idea to delegate the command to the XO so early into the journey, though; what a stress on Gvoellaekh's shoulders ! :D
Gvoellaekh
GM, 97 posts
Commander/XO
C65699
Tue 11 Aug 2020
at 18:59
  • msg #370

Re: OOC Chatter (1)

The captain leaving the ship and remaining planetside while it heads off on maneuvers would be creative protocol, to be sure...



If you want to keep roughly to schedule then you have three or four days to spend in the Sestos system since the jump to Mtensc will take about seven (though could vary from six to eight).

Going to and back from the gas giant while undertaking extended activities at both ends would strain your timetable; a planetside visit, followed by heading out to the gas giant for exercises, and finally jumping from there to Mtensc, would be much more manageable.
Baron Thenroy Reziilka
player, 79 posts
Captain
UPP: 767A9C
Tue 11 Aug 2020
at 19:02
  • msg #371

Re: OOC Chatter (1)

That's fine by me. Like I've said before in the OOC thread I'm just firing out ideas.
Hrolf Standarsson
player, 38 posts
Sub Lieutenant
Chief Pilot
Wed 12 Aug 2020
at 02:12
  • msg #372

Re: OOC Chatter (1)

Gvoellaekh:
The captain leaving the ship and remaining planetside while it heads off on maneuvers would be creative protocol, to be sure...

Going to and back from the gas giant while undertaking extended activities at both ends would strain your timetable; a planetside visit, followed by heading out to the gas giant for exercises, and finally jumping from there to Mtensc, would be much more manageable.


I like the idea from our XO.  With 36 hours of fueling to be done we have plenty of time to drink dry all the planetary liquor cabinets!

Why not skim first and then head to the main world?  That would let us refine on the trip in system as well as while we are refueling at the port.

I strongly doubt the CO would leave the ship while it went on maneuvers, especially to refuel at the gas giant.  If anything the XO would be left behind to talk to the locals.
This message was last edited by the player at 02:16, Wed 12 Aug 2020.
Baron Thenroy Reziilka
player, 80 posts
Captain
UPP: 767A9C
Wed 12 Aug 2020
at 15:52
  • msg #373

Re: OOC Chatter (1)

Hrolf Standarsson:
I strongly doubt the CO would leave the ship while it went on maneuvers, especially to refuel at the gas giant.  If anything the XO would be left behind to talk to the locals.


I like that idea and you're right, the refining process is going to take the longest so might as well get that going first.

And you think the Captain-Baron is going to miss the opportunity to be wined and dined just to oversee routine refueling? HA!
Gvoellaekh
GM, 98 posts
Commander/XO
C65699
Wed 12 Aug 2020
at 16:06
  • msg #374

Re: OOC Chatter (1)

The burden of command, y'know!
Baron Thenroy Reziilka
player, 81 posts
Captain
UPP: 767A9C
Wed 12 Aug 2020
at 23:34
  • msg #375

Re: OOC Chatter (1)

Heavy is the head that wears the crown which is why I want to take it off as often as possible :D

So the plan is:

1) Refine
2) Head to the planet
3) Wine & Dine with the locals.
4) Blow something up
5) Leave for Mtensc.

5 steps, 9 days. We can do this!
Hrolf Standarsson
player, 39 posts
Sub Lieutenant
Chief Pilot
Thu 13 Aug 2020
at 02:18
  • msg #376

Re: OOC Chatter (1)

Gvoellaekh:
The burden of command, y'know!


Definitely!  And can you imagine the court martial for the captain if something bad happened while he was ashore carousing?  :)

I think a 5 step program in 9 days will work nicely.
Gvoellaekh
GM, 99 posts
Commander/XO
C65699
Thu 13 Aug 2020
at 02:51
  • msg #377

Re: OOC Chatter (1)

Just to be sure of what you're planning: you've arrived on day nine and intend to spend nine more in-system? Or does the nine-day plan include the about-one-week of jump travel to Mtensc?

Going from Sestos to a near gas giant would take just under 56 hours (~2.3 days) and it would take about the same amount of time to get back to Sestos from there. A very brief stopover at either end would let you conclude in-system operations in about 5 days time in total, with another 6-8 needed for the jump to Mtesnc. That's an 11-13 day total.

If the idea was to arrive *at* the gas giant then you'd have an easier time pulling things off in that sequence: scooping and transiting to the planet could be done in about three days, by which point you'd have enough of it refined for the jump-2. Jump time would bring the total to 9-11 days; a few hours spent at the starport/on the planet/scanning in orbit probably wouldn't push you all the way to 12.

The reverse is also possible (starting at the planet and leaving from the gas giant) in about the same time frame.
This message was last edited by the GM at 02:55, Thu 13 Aug 2020.
Hrolf Standarsson
player, 41 posts
Sub Lieutenant
Chief Pilot
Thu 13 Aug 2020
at 02:54
  • msg #378

Re: OOC Chatter (1)

I think going in to the gas giant first and then to the mainworld makes the most sense tactically and from a game perspective.  We exercise the ship, get a bit of patrolling around the gas giant done at least with the small craft while we are diving on the atmosphere and then refine/patrol while heading to the main world.
Gvoellaekh
GM, 100 posts
Commander/XO
C65699
Thu 13 Aug 2020
at 02:57
  • msg #379

Re: OOC Chatter (1)

  By 'going in' you mean jumping into the system at the gas giant?
Hrolf Standarsson
player, 42 posts
Sub Lieutenant
Chief Pilot
Thu 13 Aug 2020
at 03:25
  • msg #380

Re: OOC Chatter (1)

Jumping in feet first!  :)

Yes, my suggestion is the jump in at the 100D limit of the innermost gas giant.
Gvoellaekh
GM, 101 posts
Commander/XO
C65699
Thu 13 Aug 2020
at 03:30
  • msg #381

Re: OOC Chatter (1)

Okay. I wasn't completely clear on that and wanted to be before I wrote up anything else!
Hrolf Standarsson
player, 43 posts
Sub Lieutenant
Chief Pilot
Thu 13 Aug 2020
at 03:31
  • msg #382

Re: OOC Chatter (1)

Sorry for the lack of precision on my part... :)
Iita Tsetsegma
player, 33 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 13 Aug 2020
at 16:42
  • msg #383

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
So the plan is:
1) Refine
2) Head to the planet
3) Wine & Dine with the locals.
4) Blow something up
5) Leave for Mtensc.

I suggest adding a Step 0 :)
0) As soon as we get out of jump, send a message to the local Authorities at Sestos asking them "Is there something we could do for you?" - as Honor Harrington in On Basilisk Station, when, as soon as she arrived on this border system, offered the services of her ship to the custom services (IIRC)
maybe we could get an answer when we finish the refuel - certainly during the travel to the planet.

EDIT : there's a big discussion on refueling on GG here : https://www.facebook.com/group...nk/3147879615330192/  Info for our pilot ; "radiation belt" around Jupiter are dangerous, watch for our angle of skimming :)
This message was last edited by the player at 17:11, Thu 13 Aug 2020.
Baron Thenroy Reziilka
player, 82 posts
Captain
UPP: 767A9C
Thu 13 Aug 2020
at 16:43
  • msg #384

Re: OOC Chatter (1)

Sounds good to me. Jump to the gas giant and see if anyone turns and runs! Might be able to cross off "blow something up" early.
Hrolf Standarsson
player, 44 posts
Sub Lieutenant
Chief Pilot
Fri 14 Aug 2020
at 02:47
  • msg #385

Re: OOC Chatter (1)

Definitely the angle of approach on skimming is critical; you don't want to bounce nor auger in like a flaming meteor!

Radiation would be killer around a Jovian gas giant that is like Jupiter for sure.  I've previously read in the canon that there are hand waves around hull armor and such that not only screen out the cosmic radiation and solar flares that would get you but also the radiation you'd hit in the close proximity to a gas giant.  The magnetic fields can be brutal as well as your moving conductor of a ship cuts across the lines of the magnetic field like a giant generator...
Baron Thenroy Reziilka
player, 83 posts
Captain
UPP: 767A9C
Fri 14 Aug 2020
at 02:50
  • msg #386

Re: OOC Chatter (1)

There has to be a lot of that hand waved away otherwise writers would either need advanced physics degrees or none of this stuff would work.

It's thousands of years in the future. They've solved for X.
Gvoellaekh
GM, 102 posts
Commander/XO
C65699
Fri 14 Aug 2020
at 03:14
  • msg #387

Re: OOC Chatter (1)

It's one of the issues that every space-fi brand either has to awkwardly confront or just hand-wave away. Traveller tries to make a bigger point of applying 'realistic' physics in some areas than, say, Star Trek, but that just makes the hand-waves a lot more noticeable where they happen.
Hrolf Standarsson
player, 46 posts
Sub Lieutenant
Chief Pilot
Fri 14 Aug 2020
at 03:17
  • msg #388

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 386):

If you can make reactionless drives work then you can shield for a bit of radiation...
Gvoellaekh
GM, 103 posts
Commander/XO
C65699
Fri 14 Aug 2020
at 03:19
  • msg #389

Re: OOC Chatter (1)

Separately, there's been nothing from Sauli or Colonel for a few days. Rather than waiting further on their posts/rolls, I'm going to nominate the chief pilot to make the CEI check for the refuelling exercise (2d6 - 1). If someone can come up with a detailed in-character plan for the operation (including the small craft deployment) then you might get that +1 for narrative assistance by an officer...

...otherwise it's all on Hrolf!
This message had punctuation tweaked by the GM at 03:19, Fri 14 Aug 2020.
Iita Tsetsegma
player, 35 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 15 Aug 2020
at 13:03
  • msg #390

Re: OOC Chatter (1)

Does my brilliant plea that we've been through this in lengths at the sims warrant this +1 on Hrolf's roll? :)
Gvoellaekh
GM, 104 posts
Commander/XO
C65699
Sat 15 Aug 2020
at 13:18
  • msg #391

Re: OOC Chatter (1)

  Well normally you'd be expected to make one yourself into the bargain, but we'll waive that. This is still training time, after all.

  ...and that means that it's STILL all on Hrolf's shoulders, too. ;)

  So, (2d6 + 0) for this particular CEI check!
Hrolf Standarsson
player, 49 posts
Sub Lieutenant
Chief Pilot
Sat 15 Aug 2020
at 21:47
  • msg #392

Re: OOC Chatter (1)

Hrolf has broad, handsome shoulders!
Hrolf Standarsson
player, 50 posts
Sub Lieutenant
Chief Pilot
Sat 15 Aug 2020
at 21:48
  • msg #393

Re: OOC Chatter (1)

And the dice rollers like Hrolf this time around...


14:48, Today: Hrolf Standarsson rolled 10 using 2d6.  Gas Giant Skimming.
Iita Tsetsegma
player, 36 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 16 Aug 2020
at 07:18
  • msg #394

Re: OOC Chatter (1)

Who's doing the sensors roll the captain-baron requested ? :)
Syrris:
Flight branch deals with bridge operations such as sensors, astrogation and piloting the ship.

Gunnery branch includes gunners, missile technicians, electronic warfare specialists, sensor operators and so forth.


On a meta-game level, I suggest someone who hasn't done much rolling does the sensors, such as the Astrogator (looking for asteroids) or the Gunnery Division chief (looking for hostiles) :)

Also, the person sweeping the area may ask the captain why we're restricted to passive sensors? It's not like a 50,000 tons ship moving from 100D to 1D would go unoticed, especially if we contact the government of Sestos as we arrive, so they could sum up information :)
This message was last edited by the player at 09:51, Sun 16 Aug 2020.
Gvoellaekh
GM, 105 posts
Commander/XO
C65699
Sun 16 Aug 2020
at 13:59
  • msg #395

Re: OOC Chatter (1)

  'Pinging' ships for their transponder codes/log summaries is entirely within reason and remit unless you're specifically trying to avoid notice. The gas giant hunt would
warrant doing a bit of both since you're looking for suspicious transponder data as well as ships that aren't running one.

  As for sensors, flight handles general-duty sensor operations. Gunnery's interest is their use in target locking/jamming and the like. Some officers/crew may cross-train in both flight and gunnery, of course.
This message was last edited by the GM at 14:03, Sun 16 Aug 2020.
Gvoellaekh
GM, 107 posts
Commander/XO
C65699
Sun 16 Aug 2020
at 20:24
  • msg #396

Re: OOC Chatter (1)

  And now it's the Astrogator's turn in the hot seat: by popular demand, Jacqueline gets to make the CEI check (2d6-1) for the sweep-and-inspect portion.
Hrolf Standarsson
player, 51 posts
Sub Lieutenant
Chief Pilot
Mon 17 Aug 2020
at 00:54
  • msg #397

Re: OOC Chatter (1)

Generally commercial ships should be squawking actively on their transponders.  You'd have to go active to 'ping' them for more information than probably base vector.

The reason I asked about going 'active' is that I assumed that the default operation is to come in passively and see what is around before saying 'here I am' with and active sweep.  Of course if you're big daddy in the school yard you could just go active and say to heck with it.

I'm going off of USN doctrine and the 'doctrine' from sources like TNE.  It's the captain's call.
Gvoellaekh
GM, 108 posts
Commander/XO
C65699
Mon 17 Aug 2020
at 10:19
  • msg #398

Re: OOC Chatter (1)

Here's the relevant portion of the Element Class Cruisers book: between transponders and sensors, you have a few more options than just active vs passive, even with the slightly-smaller Ghalalk model:


Most sensors can operate in passive or active mode. In passive mode the system collects data but makes few or no emissions that can be detected. This allows vessels and other objects to be detected using reflected light, their own thermal emissions and any transmissions or sensor emissions they may make but cannot detect ‘cold and quiet’ objects such as an asteroid or coasting ship with good emission masking. Passive sensors operate all the time but when the cruiser is in ‘listening watch’ or ‘silent running’ mode they are all the vessel has to work with. This can be useful when trying to evade or ambush other vessels or when collecting intelligence before a strike.

In active mode, most sensors emit pulses that are reflected back from nearby objects. A vessel or object too small or ‘quiet’ to be detected with passive sensors will usually be picked up by active devices, however a vessel that runs active sensors advertises its presence over a greater distance than its own sensors can reach. Like most warships, the Amara-class has processing centres for its sensors that can identify many vessels by their drive signature and emission characteristics.

When active, most sensor groups operate in a track-while-scan mode, maintaining a constant all-round sweep but returning to known contacts every few seconds. It is possible to switch some systems to track a particular contact or refine data about it, whilst other sensor groups continue the all-round scan; the Amara-class has sufficient sensor redundancy to do this whilst specialist ‘boresight’ sensors focus on targeting data for the spinal weapon. Damage to the sensor system may take some groups out of action, requiring the sensors officer to make decisions about where to allocate sensor assets for best overall coverage or most refined data. Minor weapons that do only superficial surface damage can destroy sensor clusters, antennae and the like, effectively poking the ship’s many eyes out one-by-one.

Under most circumstances, a cruiser will run with her transponder in ‘overt’ mode. That is, she constantly broadcasts her presence and actively ‘pings’ the transponders of all other ships in range. Depending on circumstances, the cruiser can fully identify herself with name, class and fleet or might just give her name. Sometimes transponder codes are altered to give the impression that more than one ship of the same type is operating in the area.

In peaceful areas, ships tend to run in overt mode but there is nothing sinister about a merchant ship that is not broadcasting her presence as she proceeds through a hazardous frontier system. However, transponders will normally respond to an active ping; a vessel whose transponder does not respond with her identity and basic data will attract immediate attention from a patrolling cruiser.

Naval ships operating under war-like conditions, or that are engaged in pirate hunting, might run with the transponder in ‘IFF only’ mode, or non-respond mode. IFF (Identification-Friend-or-Foe) mode only responds to pings from properly identified friendly naval vessels. A cruiser operating in IFF-only mode will identify herself by tight-beam communications to a patrol vessel that has pinged her but will not respond to a passing merchant ship. Sometimes naval ships sit just off the main spacelanes, their presence unsuspected until they light off their drives and go active on sensors. This is sometimes done for shock value, just to remind everyone the navy may be around even when they do not seem to be.

A ship with its transponder in non-respond mode will not identify itself to any ping unless specifically authorised by her captain. Some command ships have an override interrogative built into their transponder codes, which can force a response from friendlies, although this is rarely used. It can be employed to force a mutinous ship to identify herself and reveal her location but, on most occasions, a naval ship pinged by a friendly will respond in IFF mode at least.



Generally speaking you won't need to worry about the details UNLESS there's a specific plan that you want to execute. Though a really good plan may give you that +1 DM on CEI... ;)
This message was last edited by the GM at 11:20, Mon 17 Aug 2020.
Gvoellaekh
GM, 109 posts
Commander/XO
C65699
Mon 17 Aug 2020
at 10:26
  • msg #399

Re: OOC Chatter (1)

  As a separate matter, Colonel's player is no longer with the game, so the character can be assumed to work in the background for the duration of the mission but won't be appearing on-camera. You can handwave any necessary meetings with him. (Within reason! ;) )
Iita Tsetsegma
player, 37 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 17 Aug 2020
at 19:03
  • msg #400

Re: OOC Chatter (1)

while on the subject of sensors and tracking, CE Tsetsagmaa - in msg #7 of the Zeng System: Space Trials's thread - had invited the engineer crew to be creative on new ideas "to optimize the search for pirates ships, smugglers, and other never-do-wells", be it sensors, psychology, tactics, ... This was the captain's request. One week later, she's asking for reports on advancement on this pet project. How to simulate the thrust she gave to this "challenge"? Maybe a Leadership roll? :)
Gvoellaekh
GM, 113 posts
Commander/XO
C65699
Mon 17 Aug 2020
at 19:46
  • msg #401

Re: OOC Chatter (1)

  I've made a pinned thread to start compiling some of the relevant information/sections regarding how cruisers of this class operate. I'm sure that there's more that I need to put in there but those are the three bits that have come up recently.
Baron Thenroy Reziilka
player, 87 posts
Captain
UPP: 767A9C
Mon 17 Aug 2020
at 20:36
  • msg #402

Re: OOC Chatter (1)

@Iita: Keep pressuring the GMs until you get a response on this. Every little bit helps and maybe we can squeeze some CEI out of this!
Ishakhi Kiikag Kimpasherki
player, 31 posts
Tue 18 Aug 2020
at 08:16
  • msg #403

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 402):

Hrolf Standarsson:
Definitely the angle of approach on skimming is critical; you don't want to bounce nor auger in like a flaming meteor!

Radiation would be killer around a Jovian gas giant that is like Jupiter for sure.  I've previously read in the canon that there are hand waves around hull armor and such that not only screen out the cosmic radiation and solar flares that would get you but also the radiation you'd hit in the close proximity to a gas giant.  The magnetic fields can be brutal as well as your moving conductor of a ship cuts across the lines of the magnetic field like a giant generator...

     I was just tearing what little hair I have left out going through the High Guard book, and stumbled across the hidden bit of information that all ships hulls have automatic default anti-radiation properties that protects the Crew from up to 500 RADS worth of exposure.  The Hull Option called "Radiation Shielding" increases these properties to 1000 RADS.

     The materials used for Armor, while often "thickening" a hull, provide no such anti-radiation properties.
Gvoellaekh
GM, 114 posts
Commander/XO
C65699
Tue 18 Aug 2020
at 13:22
  • msg #404

Re: OOC Chatter (1)

  Message sent to Iita about the planning proposal.

  Have I missed any other items like that? The background work got ahead of me and I needed to focus on that for a couple of days, but if Iita's is the only proposal then we should be good to move ahead shortly.


  Oh, Sauli hasn't logged on for some time, so if that doesn't change in the next couple of days then I'll render-unto-background that character and see how that turned out with my own rolling. Nothing could possibly go wrong.
Hrolf Standarsson
player, 55 posts
Sub Lieutenant
Chief Pilot
Wed 19 Aug 2020
at 03:18
  • msg #405

Re: OOC Chatter (1)

Ishakhi Kiikag Kimpasherki:
     I was just tearing what little hair I have left out going through the High Guard book, and stumbled across the hidden bit of information that all ships hulls have automatic default anti-radiation properties that protects the Crew from up to 500 RADS worth of exposure.  The Hull Option called "Radiation Shielding" increases these properties to 1000 RADS.

     The materials used for Armor, while often "thickening" a hull, provide no such anti-radiation properties.


I'd guess that hull armor is optimized for other than magic radiation shielding.  A warship would definitely have the higher level of radiation shielding.  A larger warship might have several levels of such shielding as a near miss with a nuke could dump much more than a 1000 RAD.
Gvoellaekh
GM, 115 posts
Commander/XO
C65699
Wed 19 Aug 2020
at 03:36
  • msg #406

Re: OOC Chatter (1)

  Nuclear dampers are available as a specific countermeasure for nuclear missiles and fusion beams. Their tonnage means that they aren't typically employed on smaller military vessels, but major warships are heavily protected; the Sharshana has ten.
Iita Tsetsegma
player, 38 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 19 Aug 2020
at 11:25
  • msg #407

Re: OOC Chatter (1)

Iita Tsetsegma:
CE Tsetsagmaa had invited the engineer crew to be creative on new ideas "to optimize the search for pirates ships, smugglers, and other never-do-wells", be it sensors, psychology, tactics, ... One week later, she's asking for reports on advancement on this pet project.

Iita Tsetsegma rolled 5 using 2d6+1.  Tactics (Naval) check, using Int.

So basically, the proposed ideas are poor :(
GM Gvoellaeck suggested writing a little scene of the briefing in which those poor projects are presented to Iita by the junior officers...

Who wants to temporarily take on the role of junior engineering officers and suggest slightly off-topics, unimplementable, unrealistic, too-much creative proposals? :) PM me with your insufficiently-thought blurb, and I'll write the scene ! ;))
Gvoellaekh
GM, 116 posts
Commander/XO
C65699
Wed 19 Aug 2020
at 11:37
  • msg #408

Re: OOC Chatter (1)

  They could also be ideas that seem reasonable when presented, but upon implementation prove the adage, "In theory, there is no difference between theory and practice. In practice, there is."
Iita Tsetsegma
player, 39 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 19 Aug 2020
at 14:33
  • msg #409

Re: OOC Chatter (1)

Gvoellaekh:
"In theory, there is no difference between theory and practice. In practice, there is."

Good adage ;)) Or you may send good ideas that are poorly implemented :)
Baron Thenroy Reziilka
player, 88 posts
Captain
UPP: 767A9C
Wed 19 Aug 2020
at 19:27
  • msg #410

Re: OOC Chatter (1)

Hey Mr. GM(s). Any opposition to the Captain making a motivational speech (i.e. Leadership roll) to spark some bloodlust in the crew?
Gvoellaekh
GM, 117 posts
Commander/XO
C65699
Wed 19 Aug 2020
at 20:21
  • msg #411

Re: OOC Chatter (1)

He could certainly make one. It probably won't affect CEI, but giving morale a brief nudge doesn't hurt either - unless it's a really bad result. ;)
Ishakhi Kiikag Kimpasherki
player, 32 posts
Thu 20 Aug 2020
at 03:06
  • msg #412

Re: OOC Chatter (1)

Gvoellaekh:
  Oh, Sauli hasn't logged on for some time, so if that doesn't change in the next couple of days then I'll render-unto-background that character and see how that turned out with my own rolling. Nothing could possibly go wrong.


     HA!!

     Believe it, or not, even though the GM's post about everyone getting examined by Dr. Sauli did NOT say--or even insinuate--that Dr. Sauli might have gone MIA, for some reason, when I read it, the fizzy neurogel that is my brain thought that that was what the GM was saying/insinuating!

     And that's why I did that (basically) Hijacking of the Doctor, in my "examination" post with Ishakhi--I thought the Doctor was "missing"...which he might be...or, at least he's being delayed up by RL issues....

     So...Nyaa-nyaa!!  ^_^
Baron Thenroy Reziilka
player, 89 posts
Captain
UPP: 767A9C
Thu 20 Aug 2020
at 12:54
  • msg #413

Re: OOC Chatter (1)

Truly you are a seer into the future. :D
Gvoellaekh
GM, 120 posts
Commander/XO
C65699
Fri 21 Aug 2020
at 03:08
  • msg #414

Re: OOC Chatter (1)

  No surprises either way with those roll results; you still have the chance to make a mess of things at the highport, of course. ;)
Gvoellaekh
GM, 121 posts
Commander/XO
C65699
Mon 24 Aug 2020
at 07:43
  • msg #415

Re: OOC Chatter (1)

Test. Check.

...is this thing on again?


Not sure what the trouble has been with RPOL this weekend, but hopefully I'll be able to post things tomorrow... err, looking at the time, that should be later today.
Sidare Dinsha
player, 23 posts
Lieutenant Commander
Gunnery Division
Mon 24 Aug 2020
at 07:59
  • msg #416

Re: OOC Chatter (1)

Yeah, it was really bad for my yesterday.
Mammady Kaouthrak
player, 45 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Mon 24 Aug 2020
at 13:28
  • msg #417

Re: OOC Chatter (1)

Apparently the host changed servers without telling RPOL, leading to massive outages over the weekend.
Nerull
GM, 80 posts
Mon 24 Aug 2020
at 13:36
  • msg #418

Re: OOC Chatter (1)

In reply to Mammady Kaouthrak (msg # 417):

The WHOLE weekend!
Mammady Kaouthrak
player, 46 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Mon 24 Aug 2020
at 14:42
  • msg #419

Re: OOC Chatter (1)

Yeah.
Baron Thenroy Reziilka
player, 91 posts
Captain
UPP: 767A9C
Mon 24 Aug 2020
at 18:37
  • msg #420

Re: OOC Chatter (1)

Welcome to the wonderful world of web hosting. Unless you're a fortune 500 company you're at the mercy of whatever stupid decisions or mistakes your hosting company makes and even then a lot of billion dollar companies screw things up now and then.
Gvoellaekh
GM, 122 posts
Commander/XO
C65699
Mon 24 Aug 2020
at 19:56
  • msg #421

Re: OOC Chatter (1)

It wouldn't have been an issue if there'd been some warning. "RPOL will be down over the weekend due to the host moving servers around" is a semi-expected thing now and then. Going down with no notice whatsoever is a bit more concerning.
Hrolf Standarsson
player, 57 posts
Sub Lieutenant
Chief Pilot
Tue 25 Aug 2020
at 05:02
  • msg #422

Re: OOC Chatter (1)

Not sure if I mentioned it.  I'm out of town on vacation until Wednesday.
Jacqueline Yune
player, 27 posts
Sublieutenant
Astrogator
Tue 25 Aug 2020
at 20:06
  • msg #423

Re: OOC Chatter (1)

Are we not going to cover landing on Sestos, then?
Baron Thenroy Reziilka
player, 92 posts
Captain
UPP: 767A9C
Tue 25 Aug 2020
at 20:19
  • msg #424

Re: OOC Chatter (1)

Sounds like we're going to have multiple threads open at once.
Gvoellaekh
GM, 126 posts
Commander/XO
C65699
Wed 26 Aug 2020
at 04:15
  • msg #425

Re: OOC Chatter (1)

Sestos will be played out. Since the jump to Mtensc probably won't involve anything other than the leadership issue, I figured that it could be dealt with at the same time.
Iita Tsetsegma
player, 44 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 28 Aug 2020
at 11:34
  • msg #426

Re: OOC Chatter (1)

Gvoellaekh:
  No major issues are revealed during the captain's soirees, but a host of minor matters do come up during discussions. Nothing warranting immediate action by the navy, but more fodder for the Intelligence machine, and more material for Thenroy's report to be forwarded to whatever higher-ranked noble cares to read it.

There's indeed an interesting role to be filled by a player whose character is not central... I suggest we could consider that he or she is in fact an undercover operative, being the real Intelligence officer, reporting only to the captain (so far)... and who shall reveal her cover when the times comes. :)
In any case, it's sad to leave Intelligence plots, decisions and actions to a NPC... What does the GM think? :)
This message was last edited by the player at 17:06, Fri 28 Aug 2020.
Baron Thenroy Reziilka
player, 94 posts
Captain
UPP: 767A9C
Fri 28 Aug 2020
at 14:04
  • msg #427

Re: OOC Chatter (1)

So I think we are sitting at a '9' for overall leadership roll for the CEI. 7 +1 global modifier +1 for chief engineer so it comes down to the XO roll I guess.
Gvoellaekh
GM, 130 posts
Commander/XO
C65699
Fri 28 Aug 2020
at 22:42
  • msg #428

Re: OOC Chatter (1)

Fortunately, the ECEI Change table is one that's slanted slightly toward a below-average result as 'normal', so you have a certain margin of error when it comes to the Leadership result. Normally there's no assistance on that, but this time it counted: you'd have had a mild drop in morale and ECEI without it!
Jacqueline Yune
player, 29 posts
Sublieutenant
Astrogator
Mon 31 Aug 2020
at 03:23
  • msg #429

Re: OOC Chatter (1)

Was I supposed to make a roll for the jump?
Ishakhi Kiikag Kimpasherki
player, 36 posts
Mon 31 Aug 2020
at 03:38
  • msg #430

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 429):

     "Oh.  My. Gawd!! There's Nobody at the Controls!!!  We're All gonna Die!!!!"

^_^
Gvoellaekh
GM, 132 posts
Commander/XO
C65699
Mon 31 Aug 2020
at 03:40
  • msg #431

Re: OOC Chatter (1)

It's presumed that you did when the jump was being set - or rather, you made several until the best-possible route was plotted, since there wasn't any particular time pressure when it happened.

The 'long' jump time was still within normal variance. It takes 7 days on average but that can vary as much as a day in either direction. Half a day (14 hours, to be precise) isn't cause for alarm or in any way record-setting.
This message was last edited by the GM at 03:42, Mon 31 Aug 2020.
Jacqueline Yune
player, 30 posts
Sublieutenant
Astrogator
Mon 31 Aug 2020
at 04:55
  • msg #432

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 431):

Oh, got it! I thought I'd screwed up the jump.
Ishakhi Kiikag Kimpasherki
player, 37 posts
Mon 31 Aug 2020
at 06:02
  • msg #433

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 432):

     Yeah--what is it?--Jumps last something like "168 + a Die Roll" hours.  It's not a hard, fixed amount of time.  There's a little variance, in there.

     I think there's even a Difficulty category--a really high Difficulty!--for trying to program the Shortest Possible Time into a Jump.

     Screw up this Astrogation check, and you either accidentally discover the Micro-Jump -- when the ship drops out of J-Space after only a minute in J-Space and crossing only a billion kilometers -- or....well....you're just never seen, ever again ^_^
Mammady Kaouthrak
player, 48 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Mon 31 Aug 2020
at 14:05
  • msg #434

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 426):

He's supposed to report to the Captain?  Surely it'd be the XO?
Iita Tsetsegma
player, 45 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 31 Aug 2020
at 14:43
  • msg #435

Re: OOC Chatter (1)

Mammady Kaouthrak:
[the Intelligence Officer role reassigned to a PC]
He's supposed to report to the Captain?  Surely it'd be the XO?

I was considering more a metagame angle... like assigning another ship job on top of the one a player has, but feels that he doesn't have a very important/fulfilling/central role... wink, wink, nudge nudge... ;)
Sidare Dinsha
player, 25 posts
Lieutenant Commander
Gunnery Division
Mon 31 Aug 2020
at 15:40
  • msg #436

Re: OOC Chatter (1)

I have a bad feeling about our missing log ship...
Iita Tsetsegma
player, 46 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 31 Aug 2020
at 16:03
  • msg #437

Re: OOC Chatter (1)

Gvoellaekh:
it's even more of a backwater, with a tiny 'port town' population and not much else to recommend it.

Was the Rendezvous point near the inhabited planet, or further?
Is there an orbital spaceport, or only a port on the planet?
What's the distance to the local port authority/traffic control, in terms of light-hours / electromagnetic communications?
Gvoellaekh
GM, 133 posts
Commander/XO
C65699
Mon 31 Aug 2020
at 19:46
  • msg #438

Re: OOC Chatter (1)

  You'd normally meet at or at least near the planet.

  Mtensc has a very basic planetside port. There's a glorified docking rig that constitutes the "highport" for ships that can't go planetside, but you won't find any meaningful services there.

  You've arrived just outside the 100-diameter limit, so there's a slight delay (a few seconds), but that shouldn't make communication difficult.
Hrolf Standarsson
player, 64 posts
Sub Lieutenant
Chief Pilot
Wed 2 Sep 2020
at 04:17
  • msg #439

Re: OOC Chatter (1)

We need the CO or XO to give the ok to go active on sensors.
Jacqueline Yune
player, 32 posts
Sublieutenant
Astrogator
Wed 2 Sep 2020
at 06:25
  • msg #440

Re: OOC Chatter (1)

Did we get a chance to go planetside on Sestos?
Iita Tsetsegma
player, 48 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 2 Sep 2020
at 17:59
  • msg #441

Re: OOC Chatter (1)

Hrolf Standarsson:
We need the CO or XO to give the ok to go active on sensors.

We need the CO or XO to communicate with the Mtensc space control and ask if they've detected the Shuuursima Ki yet ;)
Ishakhi Kiikag Kimpasherki
player, 39 posts
Vilani, ex-Fighter Pilot
So...better than you...
Wed 2 Sep 2020
at 18:28
  • msg #442

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 441):

     "Uhhh...we dunno, Shasharna.  We are picking up a cluster of big metal chunks, out there, um, if that counts....Oh! Over. Sorry..."

^_^
Baron Thenroy Reziilka
player, 96 posts
Captain
UPP: 767A9C
Wed 2 Sep 2020
at 22:40
  • msg #443

Re: OOC Chatter (1)

I spoke to the GMs about this but I am going to have a couple of busy weeks ahead of me. I'm here but just assume that Thenroy gives you permission to do whatever seems reasonable to do.

I'll still be following along but I might not have the time or energy to post. I might also have to do crappy short posts just to keep things moving. Should just be the next couple'a weeks though and then its back to normal...hopefully.
Hrolf Standarsson
player, 65 posts
Sub Lieutenant
Chief Pilot
Thu 3 Sep 2020
at 01:26
  • msg #444

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 443):

Hang in there Captain!
Baron Thenroy Reziilka
player, 97 posts
Captain
UPP: 767A9C
Thu 3 Sep 2020
at 02:47
  • msg #445

Re: OOC Chatter (1)

Always do. I've been on this site over a decade now. Sometimes things get a bit slow, other times they'r a bit fast. Tis the swells and eddies of the river of life.
Gvoellaekh
GM, 136 posts
Commander/XO
C65699
Fri 4 Sep 2020
at 04:18
  • msg #446

Re: OOC Chatter (1)

  We've got one vote to strain the sensors. Anyone else want to take up options? ;)
Guest 1
player, 1 post
Fri 4 Sep 2020
at 04:21
  • msg #447

Re: OOC Chatter (1)

The Sestos and Mtensc threads appear to be happening simultaneously, how are they arranged chronologically?
Gvoellaekh
GM, 137 posts
Commander/XO
C65699
Fri 4 Sep 2020
at 04:35
  • msg #448

Re: OOC Chatter (1)

Sestos was the last stop. Mtensc is the current one (just arrived).

We're being a bit loose with the chronology due to the PBPost format.
Guest 1
player, 2 posts
Fri 4 Sep 2020
at 05:21
  • msg #449

Re: OOC Chatter (1)

Got you, thanks for clearing that up!
Ishakhi Kiikag Kimpasherki
player, 44 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 6 Sep 2020
at 02:30
  • msg #450

Re: OOC Chatter (1)

In reply to Guest 1 (msg # 449):

     I admit it--not for the first time, and definitely not for the last time--I'm an Idiot!

     I wasn't paying attention...do we have a PC who's in charge of the "Big Sharna's" Sensor Operators?
Gvoellaekh
GM, 139 posts
Commander/XO
C65699
Sun 6 Sep 2020
at 02:42
  • msg #451

Re: OOC Chatter (1)

We don't have a specific Sensors Officer PC, partly because the ship would be likely to have two such officers - one for flight and one for gunnery.

The Astrogator role is the closest stand-in. The XO could also be used for it, but since I got handed the game I'm trying not to use him when I don't have to. :P
Ishakhi Kiikag Kimpasherki
player, 45 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 6 Sep 2020
at 05:54
  • msg #452

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 451):

     Oh, well then...sorry, but...TAG!  You're it, XO!

     So, Chief Engineer Yune was kicking me in the head about using the Launches as Patrol Craft--a good idea, but even if anybody's swallowing my BS about them being "Military" Launches, they are still too fragile to go 1-on-1 with any kind of real Pirate ship.

     But it put this idea into my head where the Launches could be tied directly into the Shasharna's sensor network--kinda like the two Sensor Options mentioned in High Guard called "Extended Array" and "Extension Net".  Both these systems rely on placing a few sensor pods some distance away from a ship and having them send their scans back to the ship, where the ships computer compares all the multi-vector data against each other, getting a more accurate result.  Basically, by using these sensor pods, you're creating a sorta "Virtual Receiving Antenna"--and the "bigger" the receiving antenna, the more data you get.

     Thing is, Extended Array uses sensor pods attached to telescoping poles, and the Extension Net uses drones (which can go further out), but each system has issues, which requires that the vessel using them has to remain stationary.

     The issue with sensor pods out on the ends of poles that are dozens of meters long is pretty obvious, and I'm guessing that the issue with drones is similar--that if they were moving and trying to keep station with a mothership, there would be too much "wobbling".  I mean, a drone is sorta small, it can't have engines all that big, plus it's computer pilot would be pretty basic.

     But, what if, instead of a small drone, the remote sensor platform out there was a 20-Ton Launch, being being controlled by a dedicated, On-Board Pilot, while the sensors are being operated by the Flight Tech?  Now, what if, instead of just one Launch out there, sending it's sensor data back to the big computers on the Cruiser for analysis, it was anywhere from 3 to 6 Launches, all sitting out at the Cruiser's Medium Range, scanning their little butts off?

     But, instead of trying to make sense of the data they are collecting by themselves, they are just collecting it and sending it straight to the much-superior computers on the Cruiser.  The Cruiser is getting more data, from a "bigger receiver", and from multiple sources!

     Hell!  Who cares if it Works!  We got 20 years of Supply and Maintenance Contacts already signed!

     *Ahem*  Sorry.  I mean, from a Techno-Babble standpoint, it sure sounds good, eh?
Hrolf Standarsson
player, 70 posts
Sub Lieutenant
Chief Pilot
Sun 6 Sep 2020
at 07:02
  • msg #453

Re: OOC Chatter (1)

Certainly rigging missiles as sensor drones would be a good idea to extend our range and coverage cheaply.
Gvoellaekh
GM, 140 posts
Commander/XO
C65699
Sun 6 Sep 2020
at 07:38
  • msg #454

Re: OOC Chatter (1)

Using the small craft as a sensor net is a reasonable tactic as long as you don't mind how obvious it's going to be to everyone else in the system! Either Pilot/Smallcraft or Tactics/Naval would suffice.

If it doesn't succeed then that simply means that it didn' give enough extra data to make a difference. Or maybe there's an Incident...
Hrolf Standarsson
player, 71 posts
Sub Lieutenant
Chief Pilot
Sun 6 Sep 2020
at 19:18
  • msg #455

Re: OOC Chatter (1)

It's not like a 50,000dton cruiser isn't a bit obvious already... :)

And we don't have to say we're looking for something missing.  We can be mysterious.
Ishakhi Kiikag Kimpasherki
player, 46 posts
Vilani, ex-Fighter Pilot
So...better than you...
Mon 7 Sep 2020
at 01:17
  • msg #456

Re: OOC Chatter (1)

In reply to Hrolf Standarsson (msg # 455):

     Yeah, what Hrolf said ^_^

     In this, specific, case, we're looking for evidence that something has happened to our supply ship--bits of wreckage, fading energy signatures (oh, how Star Trek!), disturbances causes by the passage of Grav-Thrusters through an area of space, that kinda stuff.  We want to be heavy handed with the scans.  We may suspect fowl play, here, but our priority isn't to sneak up on whoever may have done something naughty, our priority right now is to find our supply ship and render aid, if needed.

     We can go hunting Bad Guys after that ^_^


     So....if I'm understanding the special rules for these Naval Actions...

     Engineering would make a CEI Check(?) for their efforts to tweak the sensors of a few Launches to network directly to the Shasharna's sensor feeds...

     Small Craft Ops would need to make a CEI Check(?) for their Pilot's efforts to maintain proper flight orientation out at 10,000km (the Shasharna's Medium Sensor Range (I think)) to maintain the sensor link...

     The results of those two Checks would then modify the CEI Check of the Shasharna's Sensor rolls (you said this would be made by Astrogation, maybe?) to locate anything/everything, as we move around out in the area where the supply ship is/was expected to have dropped out of J-Space.

     The Shasharna is the primary in these actions, because it has the superior computers and sensors--all the Launches are doing is adding more raw data into the mix.  The more data that can be analyzed, the more accurate the result.  That's the Theory, at least.


     Unless I'm doing the rolling...that's pretty much a guaranteed Snake-Eyes result, right there  ^_^
Gvoellaekh
GM, 141 posts
Commander/XO
C65699
Wed 9 Sep 2020
at 02:30
  • msg #457

Re: OOC Chatter (1)

Generally you won't have CEI modifying another CEI because CEI assumes a large number of people acting in concert to begin with.

What can modify it is something exceptional (or at least exceptionally thorough) on the part of the overseeing officer(s), which would be an actual skill check.


Setting up the sensor net connections is a pretty trivial thing and can be assumed as part of the operation. What matters is how well the operation is directed, which in this case comes down to the small craft officer. Either Pilot/Smallcraft or Tactics/Naval would suffice in this case, although I think that Ishaki has the same total for each.


While you can't really fake a jump, a ship CAN jump 'in place' and pop back out of jumpspace in more or less the same location, but this still involves spending a week in jumpspace (and a bunch of fuel) just as if you were actually going somewhere.

As for jumping and detection: a jump can usually be detected happening in-system due to the ripples it creates. Actually working out where the ship went means analyzing the jump site within a fairly short time after the jump and is somewhat hit-and-miss even then. (It helps to have a really good astrogator, of course.)
This message was last edited by the GM at 02:37, Wed 09 Sept 2020.
Mammady Kaouthrak
player, 50 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Wed 9 Sep 2020
at 10:02
  • msg #458

Re: OOC Chatter (1)

I'm sorry but I think I'm going to have to drop out of my traveller games.  I'm just not feeling it.  Again, sorry.
Iita Tsetsegma
player, 52 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 9 Sep 2020
at 12:42
  • msg #459

Re: OOC Chatter (1)

In reply to Mammady Kaouthrak (msg # 458):

Oh no! We're such a good fit! :/ and the game has just begun... (plus, we have a mystery to investigate...)
Mammady Kaouthrak
player, 51 posts
Suerrat Lt. Bridge Eng.
Human not Ape 79A6A6
Wed 9 Sep 2020
at 14:07
  • msg #460

Re: OOC Chatter (1)

Iita, this particular game does feel a better fit than the others but I'm finding my traveller games were the last I would check.

Sorry to see you leave all of the games I'm in, you're a good player. ;-(
This message was last edited by the GM at 17:52, Wed 09 Sept 2020.
Nerull
GM, 81 posts
Wed 9 Sep 2020
at 17:52
  • msg #461

Re: OOC Chatter (1)

In reply to Mammady Kaouthrak (msg # 460):

Sorry to see you leave all of the games I'm in, you're a good player. ;-(
Iita Tsetsegma
player, 54 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 9 Sep 2020
at 18:40
  • msg #462

Re: OOC Chatter (1)

Please allow me, just as a player and metagaming, to summarize our options :)

*The captain gave the following orders
1- sweep with the small craft.
run a patrol of the system

remark : as Kimpasherki explained to me in private, the small crafts actually have a limited autonomy, and their speed is 6 times lower than the cruiser. So actually, the cruiser moves somewhere, and if there's something complicated to scan, such as an asteroid belt, then we sweep that with the help of the small craft.

I guess the captain would like to travel to the place of "the incident" first :)

Q to Gvoellaekh : the incident happened "in the outer system". Was it in the void, or near one of the 3 Gas Giants , the 2 Planetoid Belts or the 7 Other Worlds ? (what a populated system!) :)

Gvoellaekh:
... it comes down to the small craft officer. Either Pilot/Smallcraft or Tactics/Naval


2- analyze the data of this potential pirate activity ; know what systems were the pirate's next jump.

quote:
(emphasis added) As for jumping and detection: a jump can usually be detected happening in-system due to the ripples it creates. Actually working out where the ship went means analyzing the jump site within a fairly short time after the jump and is somewhat hit-and-miss even then.

The incident was last week, which is some time ago, so too late (Gvoellaekh, please confirm) :) Someone needs to deliver the bad news to the captain... Yune? :)

3- If all else fails we will continue on without a resupply

May be we could wait for a few days, maybe the supply ship is just delayed/late, and we could do some diplomacy in the meantime. Aren't we supposed to spend a week here? How many days will we stay here? Captain's call. (but the captain's player accepts suggestions) :)
This message was last edited by the player at 18:43, Wed 09 Sept 2020.
Gvoellaekh
GM, 142 posts
Commander/XO
C65699
Wed 9 Sep 2020
at 19:24
  • msg #463

Re: OOC Chatter (1)

The patrol route is officially for the six systems in the neighboring cluster; Mtensc is just a stopover on the way there.

Counting it as an unofficial part of the patrol route is well within reason (and the 'be visible' mandate). You don't have any specific be-here-by-then requirements to deal with (that you know of...) past the resupply, other than finishing and being back at Zeng within the overall time limit.




The incident was about a week ago and getting there would require flying out to the outsystem (days more, and away from the port) so there wouldn't be any traces left to analyze at this point, but the two jumps were detected on Mtensc via their ripples and the (albeit very limited) sensor data that was coming in from that area was also provided. The ship that reported the incident is also on-file so you know its specs/crew/etc.



I'm waiting for Ishakhi's small craft roll before moving things forward. If anyone wants to task chain (with something officer/oversight-level) to assist his roll, that can also be done.
This message was last edited by the GM at 21:17, Wed 09 Sept 2020.
Baron Thenroy Reziilka
player, 100 posts
Captain
UPP: 767A9C
Thu 10 Sep 2020
at 13:39
  • msg #464

Re: OOC Chatter (1)

My thought was that you would use the small craft along with the cruiser to triangulate sensors.

So you might get a blip on the sensors but by pinging it from multiple different angles you can better identify an asteroid from a piece of debris.
Iita Tsetsegma
player, 55 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 10 Sep 2020
at 14:54
  • msg #465

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 464):

(use the small craft along with the cruiser to triangulate sensors)

Oh yes that's the same idea Itaa's proxy and Ishakhi are coming to in the "The Sestos System" thread :) What's good is, that conversation happens like 7 days before reaching Mtensc in game time, so there are some days available to enhance the sensors of the launchers

Ishakhi's player did a good job summing up the possibilities of launches besides shuttling, so I'm copying it here for exhaustive info. I'd like to raise your awareness on the issue of respective speed :)

Ishakhi Kiikag Kimpasherki:
In reply to Iita Tsetsegma (msg # 5):

Launches Faster Than Cruiser?  No.  A "Standard" 20-Ton Launch has "Thrust 1", while the 50,000-Ton Ghalalk Cruiser has "Thrust 6".  "Thrust" is Mongoose's way of saying "G's of Acceleration", so the Launch accelerates at 1G and the Cruiser accelerates at 6G.

Could they be sent in advance to scan things?  Sure.  However, if the intent of using this flight formation is for the Launches to stay ahead of the Cruiser, as both advance, then the Cruiser must travel at the same speed, or slower, than the leading Launch.

Could they be sent to the other side of the GG system while the cruiser crawls to close the net?  Again, sure.  And again, just as the abouve, this result can only come about if the Cruiser (which is the faster ship) moves at a slower rate than the Launch(es).  Any ship can always choose to move at a slower speed than their maximum Thrust Rate.

Are the launches faster than a pirate ship escaping to reach the 100D limits and jump? could the Launches catch up on them?  Maybe, and Maybe.  To answer either question, you'd compare the Launch's Thrust (which will usually be Thrust 1, remember) against the Pirate ship's Thrust.
     The "standard" Far Trader/Free Trader has Thrust 1--same as the Launch--but a Pirate Crew most likely will try to upgrade their M-Drive, so don't count on a "Trader" to be limited to Thrust 1, if you think it might be a Pirate.
     A standard Scout/Courier, however, is faster than a standard Trader--with Thrust 2--but it's cargo & crew capacity are also smaller. And these will be smaller, still, if a Pirate Crew tries to upgrade either--or both--the M-Drive, to get faster, or the Weapons, to hit harder.
     So, while it is always possible for a Launch to chase a Pirate and catch up to it, it's not all that likely...

What are the fighting chances of a Launch if it detects an escaping pirate ship and has to slow it down until the other launches come? or the big boy?  While Launches can be armed, the "standard" (and I, personally, associate the "standard" Launch as a "Civilian" Launch) is not normally armed.  At best, it might have Sandcasters as defensive weaponry.  I--and I gotta admit that it was all me, and that I haven't run this past the GM, yet (but I don't, really, expect any resistance)--implied that there is, and that we have "Naval" Launches, which would just be armed Launches designed for Military uses.
     Thus, the following ruleset from MgT2E High Guard supplement would apply...
High Guard, 2nd Ed., page 23:
Small Craft
Ships of less than 100 tons have Firmpoints instead of Hardpoints.  A Firmpoint on a small craft is a fixed mount (typically forward-facing, but there is no requirement for this), but can be upgraded to a single (not double or triple) turret.

A ship of less than 35 tons has one Firmpoint.  A ship of 35-70 tons has two Firmpoints, and a ship of 70-99 tons has three Firmpoints.  Beyond this size, ships use Hardpoints.

A weapon mounted upon a Firmpoint has the following changes applied to it:

• Weapons of Medium range or less are reduced to Adjacent range.
• Weapons of greater range are reduced to Close range.
• A weapon on a Firmpoint may not have its range increased beyond Close by any means.
• Power requirements of the weapon are reduced by 25% (rounding up).
• Barbettes consume two Firmpoints.

     That last bit, there, the thing about Barbettes (which are basically just "heavy" Turrets), I am assuming that since a Firmpoint can only be converted to a Single Turret, that 2 Firmpoints can only be converted to a Single Barbette, as well.
     I have been assuming that each of our "Naval" Launches one Firmpoint is equipped with a forward-facing, fixed mount Pulse Laser.

     Despite all this, a Naval Launch is still a Utility Vessel, not a Gunship!  A 100-Ton civilian armed vessel will outclass it at 1-to-1 odds.  3-to-1 odds, maybe....

Gvoellaekh
GM, 143 posts
Commander/XO
C65699
Thu 10 Sep 2020
at 23:44
  • msg #466

Re: OOC Chatter (1)

Correct on the above: they're utility craft and meant for utility work, but some of them would have a single laser - not that they'd be expected to fly into combat on purpose (they're not fighter craft), but as a just-in-case addition.

A pirate can probably just outrun them or easily destroy them if it comes to that; their main defense is the Sharshana itself!
Gvoellaekh
GM, 145 posts
Commander/XO
C65699
Fri 11 Sep 2020
at 00:02
  • msg #467

Re: OOC Chatter (1)

Ishakhi's player has been absent for a couple of days so I've gone ahead and made a short post rather than waiting any longer. Good news and bad news there...
Iita Tsetsegma
player, 56 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 12 Sep 2020
at 12:53
  • msg #468

Re: OOC Chatter (1)

Well, since we searched the system, but stayed close to Mtensc, (saving days of travel), I guess the captain could lead a diplomatic mission to the planet, if he wished to wait for the supply ship a few more days.

I guess the captain could also ask the astrogator for our next destination, to resupply. We are at 66% after only 2 jumps... we could do 2 other jumps before resupplying (and where?)

Gvoellaekh:
The ship that reported the incident is also on-file so you know its specs/crew/etc.


OK, what is the specs of this ship? Since he sent a message to Mtensc, it gave its name and provenance? :) Maybe we'll come across it later...
This message was last edited by the player at 14:04, Sat 12 Sept 2020.
Gvoellaekh
GM, 146 posts
Commander/XO
C65699
Sat 12 Sep 2020
at 23:44
  • msg #469

Re: OOC Chatter (1)

Mtensc traffic control was informed that both the Shuuursima Ki and the Sharshana would be transiting through the system via typical x-boat courier messages, more as a courtesy than as a strategic imperative, so they don't have any privileged information about either ship, including flight plans beyond the Mtensc system. Nevertheless, the Shuuursima Ki is on record as being a 5,000 dton naval logistics ship, which if typical for its class would have light armaments and jump-2 capability. Its CO is listed as Commander Terence Killorn.

Gvoellaekh pulls the service records of both the ship and the CO out of the Sharshana's systems and confirms that there's nothing concerning about either; the Shuuursima Ki has been in service for nearly three decades and Commander Killorn has been in the logistics branch for almost all of his career.
Iita Tsetsegma
player, 58 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 13 Sep 2020
at 09:25
  • msg #470

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 469):

Well, thank you - it could be useful - but let me rephrase the question ;)
One week ago, in the Mtensc System, there was an attempted intercept of a detached-duty scout by another ship. The reporting ship jumped out to avoid contact and what was presumed to be the intercepting ship jumped out soon after that.

I just wanted to write down the specs of "the reporting scout", on the off chance that we might cross its path again :)

And while I'm on this path, maybe we could agree that we - meaning Yune specifically :) - also keep track of all the ships we come across, their transponder ID but also other signatures (heat radiations, whatever), and their flight plan :)
So we've met 3 small freighters at Mtensc, one of which has a retired navy as captain (but maybe he's lying), and a mercenary cruiser (we should keep tabs on this one).
This should take an infinitesimal computer space, but might come back as investigation elements later :)
This message was last edited by the player at 09:39, Sun 13 Sept 2020.
Gvoellaekh
GM, 147 posts
Commander/XO
C65699
Sun 13 Sep 2020
at 10:29
  • msg #471

Re: OOC Chatter (1)

Keeping track of things like ship contacts is standard procedure, whether or not it appears to be relevant to the mission, so you can safely assume that it's in the ship's logs. In the case of the week-ago scout, coming from Mtensc traffic control.
This message was last edited by the GM at 10:29, Sun 13 Sept 2020.
Baron Thenroy Reziilka
player, 102 posts
Captain
UPP: 767A9C
Mon 14 Sep 2020
at 20:02
  • msg #472

Re: OOC Chatter (1)

So I went through everyone's station and figured out a plan but OOC as usual I'm very open to other ideas. If you (or your character) has a good idea feel free to come to his office, make your pitch, and then enact it when he inevitably says yes.

I know IC he is a pompous ass but OOC I am deliberately molding him where he will (almost) never deny a player their agency. If you have an idea of what to do just assume the captain will sign off on it.
Ishakhi Kiikag Kimpasherki
player, 52 posts
Vilani, ex-Fighter Pilot
So...better than you...
Tue 15 Sep 2020
at 04:03
  • msg #473

Re: OOC Chatter (1)

Hrolf Standarsson:
Hrolf....laid in a minimum time course to the planet at 6G burn.  If nothing else they would show the locals what a naval cruiser could manage...


     Rooster Tails in Space!!  Yeeeeee-Haw!  ^_^
Hrolf Standarsson
player, 77 posts
Sub Lieutenant
Chief Pilot
Tue 15 Sep 2020
at 04:12
  • msg #474

Re: OOC Chatter (1)

Ishakhi Kiikag Kimpasherki:
     Rooster Tails in Space!!  Yeeeeee-Haw!  ^_^



What's the point of having 6G's if you can't use'em!
Baron Thenroy Reziilka
player, 103 posts
Captain
UPP: 767A9C
Wed 16 Sep 2020
at 15:51
  • msg #475

Re: OOC Chatter (1)

Anyone here a fan of the Expanse? A 6g burn makes me think we're all strapped into grav couches trying not to pass out :D
Gvoellaekh
GM, 149 posts
Commander/XO
C65699
Wed 16 Sep 2020
at 19:51
  • msg #476

Re: OOC Chatter (1)

It reminds me of the textover for researching Large Scale Construction in Galactic Civilizations:

Building larger hulls is more involved than just adding more stuff to them. Ensuring that they won't collapse under acceleration is a serious challenge. Seating, to ensure our crews doesn't collapse under acceleration, is another surprising challenge.
Hrolf Standarsson
player, 78 posts
Sub Lieutenant
Chief Pilot
Fri 18 Sep 2020
at 04:51
  • msg #477

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Anyone here a fan of the Expanse? A 6g burn makes me think we're all strapped into grav couches trying not to pass out :D


Gotta love the magic tech gravity compensators!  Otherwise we'd be jelly smeared in our acceleration couches.
Ishakhi Kiikag Kimpasherki
player, 54 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 20 Sep 2020
at 05:09
  • msg #478

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 475):

     Yup, loved the show....but still haven't got around to reading the series.  Heard good things, though...
Ishakhi Kiikag Kimpasherki
player, 55 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 20 Sep 2020
at 05:33
  • msg #479

Re: OOC Chatter (1)

In reply to Ishakhi Kiikag Kimpasherki (msg # 478):

Re: assisting the local aquafer...

Just tap into deeper aquafers.
   Step 1: Assume Low Orbit.
   Step 2: Point Bow at Planet
   Step 3: Warm up Spinal Particle Accelerator...
^_^

Sure, there might be some Fallout...and it's likely they'd have to wait a year-or-so for the radiation levels to go down, before they could use the water...but, hey, it'll only take a few hours to bore a kilometers-deep well!

And we'll be long gone before any Mutations start showing up in the local population....


Okay, okay--I'm a cold-blooded bastard.  Fine...we use the 12 banks of Fusion Cannons...

^_^
Ishakhi Kiikag Kimpasherki
player, 57 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 20 Sep 2020
at 20:15
  • msg #480

Re: OOC Chatter (1)

Contacting the Science Team down on the planet would be the XO's job, maybe.

I mean, I think we have a "Science" department onboard, since we are, technically, a "Patrol Cruiser", I believe a minimal scientific staff would be with us--just in case there were a need to assist somebody/someplace with any kind of scientific/technical issue, while we are "patrolling".  There are Science Officers in the military...  ^_^

In our case, I'd imagine that the Captain would pass the job of contacting the planetary scientists off to his XO...who might then pass it off to the "Chief Science Officer" (likely just a Warrant Officer in Technical Branch with a lesser degree in some mechanical science or physical science), or not.

Comm & Sensors Officer would make the actual call...um...and then the Quartermaster would get involved--'cuz you just know those Civilian Scientists are gonna cry about stuff they can't get locally, and how it's The Navy's Job to look after them!

So then a Boat will need to be diverted to go to Science Camp, and that's gonna be Small Craft Operations...

And ultimately, those Eggheads will be having some kind of big problem that only the entire Engineering Branch can resolve for them....

Huh.

Maybe we should skip the whole thing....?
Iita Tsetsegma
player, 65 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 21 Sep 2020
at 05:41
  • msg #481

Re: OOC Chatter (1)

In reply to Ishakhi Kiikag Kimpasherki (msg # 480):

good anticipation of the process, Ishakhi, and a good way to involve all the players :)

In order to do that, we shall bypass the NPCs  :
- skip the XO part, because he's the GM. If the GM plays with himself, does he need us? ;)
- decide the "Chief Science Officer" is part of the Engineering department, since we're not a scientific research ship. Plus, the Science Team down are supposed to have done the scientific part; we may only have to implement their solution (Mammady Kaouthrak would have done that, but the player left for a while)
- decide the Quartermaster dilemma ("how much do we invest in resolving the aquifer issue?") is handled by the Captain player.

@Gvoellaekh
- Could we consider the cruiser has now arrived in orbit of the Mtensc planet? - we were near it already
- Is the cruiser over the downport? (I re-read the Mtensc thread and there was no mention of a highport which was a reason for the in-space resupply...
- The captain ordered the start of the supply ballet. How much time would it take for Kimpasherki's Boats One, Two, and Three (his Fuel Boats - see the Sestos thread) to shuttle and fill our half-empty tanks?
- Am I giving the impression that I'm pressing the adventure to move on? ;))
This message was last edited by the player at 05:44, Mon 21 Sept 2020.
Gvoellaekh
GM, 150 posts
Commander/XO
C65699
Mon 21 Sep 2020
at 06:09
  • msg #482

Re: OOC Chatter (1)

I wasn't originally expecting to get drafted as the GM, which is why I ended up with the XO character. That said, he's doing his job on the ship, just mostly off-camera, unless something requires his presence in the scene, so it's safe to assume that he'll be handling any necessary coordination/oversight of projects and it doesn't hurt to ask his advice if you think the captain might erupt over an idea. ;)

The ship would have a (very) few specialists in scientific fields (probably cross-training when those skills aren't needed) as part of the Staff subdepartment of the Crew department, so under the XO and other administrative staff. They would be assigned as needed to a project like this but there wouldn't be very many: a single planetologist is reasonable; a full planetology team isn't likely to be present unless the mission was expected to focus on scientific work.

As for the rest... you'll see shortly. ;)
Nerull
GM, 82 posts
Mon 21 Sep 2020
at 12:34
  • msg #483

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 482):

Sorry, I didn't intend for it to happen that way.
Baron Thenroy Reziilka
player, 107 posts
Captain
UPP: 767A9C
Mon 21 Sep 2020
at 15:23
  • msg #484

Re: OOC Chatter (1)

Maybe I missed something but why would we need a science team? As mentioned this seems like a combination of sensors and engineering. Sensors to find the water and engineering to get to it. Or gunnery. That gets to everything :D

My understanding is that the military rarely does on-site science. They collect data and send it back to egg-heads safe in R&D labs and then when the PhDs give their recommendations to the people in charge who then give out the orders.

The Imperium is a far cry from Star Trek, lol. Then again I haven't memorized the naval campaign book yet so I could be off base.
Jacqueline Yune
player, 43 posts
Sublieutenant
Astrogator
Mon 21 Sep 2020
at 18:36
  • msg #485

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 484):

I think we're just liaising with an Imperium science team on the surface, not that we have a science team on the ship.
Iita Tsetsegma
player, 66 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 21 Sep 2020
at 18:53
  • msg #486

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
The Imperium is a far cry from Star Trek, lol.

Our sensors are designed to spot and follow astronomical bodies. We're using them to explore under a solid surface. It's like using a speedometer to determine the composition of a liquid... This is totally Star Trek! ;))
Gvoellaekh
GM, 152 posts
Commander/XO
C65699
Tue 22 Sep 2020
at 00:32
  • msg #487

Re: OOC Chatter (1)

The Sharshana could move to low orbit so as to be able to make partial use of its densitometers. It wouldn't produce a high-resolution image by any means, but for sites of interest that the survey team wants a better look at, that would still give them a much better idea of what's just under the surface, especially with the processing power that the Sharshana can bring to bear. It's not a complete solution, but it will help to move the project along.

And no, you definitely don't have a full 'science department', just a handful of people who know likely-relevant fiends and who probably spend most of their time doing other things when that expertise isn't specifically needed. Typically they'd be Crew (Staff) unless cross-training in another department (which is a common practice).

You've mostly got some engineers/technicians down there, but on a ship this size there'll be someone with a background in Planetology, even if it isn't their usual day-job.
Hrolf Standarsson
player, 80 posts
Sub Lieutenant
Chief Pilot
Tue 22 Sep 2020
at 03:49
  • msg #488

Re: OOC Chatter (1)

I can't imagine we'd have any sort of dedicated science team but we'd definitely have skill and enthusiasm to work something up with the sensors and computing power we have!
Hrolf Standarsson
player, 83 posts
Sub Lieutenant
Chief Pilot
Sat 26 Sep 2020
at 16:48
  • msg #489

Re: OOC Chatter (1)

On the Pilot check do I get to add my Dex modifier to the roll?  I thought I do...
Gvoellaekh
GM, 155 posts
Commander/XO
C65699
Sat 26 Sep 2020
at 16:49
  • msg #490

Re: OOC Chatter (1)

Yes. (Though it feels like capital piloting should be Int or Edu rather than Dex...)


I've also just corrected the story post: the resupply takes several hours, not several days!
This message was last edited by the GM at 18:36, Sat 26 Sept 2020.
Hrolf Standarsson
player, 84 posts
Sub Lieutenant
Chief Pilot
Sat 26 Sep 2020
at 19:56
  • msg #491

Re: OOC Chatter (1)

Certainly playing Top Gun with a 50,000dton cruiser seems a bit odd... :)

I'm going to ham it up with the roll of a 15!  When I was aboard the USS Texas back in the day we'd fly our battle flags while doing unrep.  Then when we broke away we had a 30'x20' state of Texas flag we'd fly on one halyard and a flag with long horns on the other.  We'd play 'Bad to the Bone' over the loudspeaker.  With the permission of the CO let's do the same as we break away!
This message was last edited by the player at 20:20, Sat 26 Sept 2020.
Baron Thenroy Reziilka
player, 109 posts
Captain
UPP: 767A9C
Sat 26 Sep 2020
at 23:15
  • msg #492

Re: OOC Chatter (1)

I'm all for it but what is Texas?
Hrolf Standarsson
player, 86 posts
Sub Lieutenant
Chief Pilot
Sun 27 Sep 2020
at 02:39
  • msg #493

Re: OOC Chatter (1)

CGN-39 USS Texas.. a guided missile cruiser in the US Navy... I was guiding my actions on some of that experience.
Baron Thenroy Reziilka
player, 111 posts
Captain
UPP: 767A9C
Sun 27 Sep 2020
at 05:09
  • msg #494

Re: OOC Chatter (1)

USS Texas? That doesn't sound like an Imperium Navy ship :D
Hrolf Standarsson
player, 88 posts
Sub Lieutenant
Chief Pilot
Sun 27 Sep 2020
at 21:05
  • msg #495

Re: OOC Chatter (1)

Nah... it well predates the 3I as a Terran warship of the major nation on northern continent.
Iita Tsetsegma
player, 69 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 28 Sep 2020
at 10:56
  • msg #496

Re: OOC Chatter (1)

@GM : In the case we had to split with the supply ship, how much fuel do we have?

We came into the system after Jump-2, so our tanks were half-empty,
then we refueled at the down port with two 50-ton cutters shuttling, for two days
and then I guess fuel was the first commodity that was transferred to us by the Shuuursima Ki. What does the fuel gauge show ? :)
This message was last edited by the player at 05:24, Tue 29 Sept 2020.
Baron Thenroy Reziilka
player, 112 posts
Captain
UPP: 767A9C
Tue 29 Sep 2020
at 04:37
  • msg #497

Re: OOC Chatter (1)

Aren't we still pretty good on fuel? We topped off the tanks in Sestos and can do so again pretty much every jump we make if necessary.
Gvoellaekh
GM, 157 posts
Commander/XO
C65699
Tue 29 Sep 2020
at 06:51
  • msg #498

Re: OOC Chatter (1)

You have enough for J-4 when the tanks are full. Sestos to Mtensc is a J-2. Mtensc to Noghon or Beaxon would be a J-3, so you'd need to refuel before making that jump, whether you do it at the mainworld or the gas giant.

Operating fuel to keep the power plant running is no problem either way.


The general policy for cruisers is to refuel at gas giants whenever it's reasonably practical. Captains do have some discretion on this point, although they may have to justify it later if there was no pressing need!
This message was last edited by the GM at 06:55, Tue 29 Sept 2020.
Iita Tsetsegma
player, 70 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 29 Sep 2020
at 18:20
  • msg #499

Re: OOC Chatter (1)

Gvoellaekh:
you'd need to refuel before making that jump, whether you do it at the mainworld or the gas giant.

In msg #23 the captain gave very specific orders :

"Sub Lieutenant Standarsson, lay in a course for the planet. We will put into orbit and take on whatever supplies they have on hand."

Though the officers persuaded the captain not to load supplies, fuel was excluded from the no-load list ;) (follow my drift?)

The INS Sharshana wasn't staying idle on orbit while scanning the lithosphere.

Also the captain had already expressed his preference for refueling refined fuel at starports, over scooping unrefined fuel at gas giants.

Hence, it is safe to assume that we refueled at the downport with two 50-ton cutters shuttling, for two days. How much did we fill the tanks then? :)

We've been loading supplies from the supply ship for 90 minutes. How much did we fill up the tanks ?

To sum up, what is the present filling rate of the tanks? :)
This message was last edited by the player at 16:54, Wed 30 Sept 2020.
Baron Thenroy Reziilka
player, 114 posts
Captain
UPP: 767A9C
Tue 29 Sep 2020
at 19:49
  • msg #500

Re: OOC Chatter (1)

edit: What Ita staid...
This message was last edited by the player at 19:50, Tue 29 Sept 2020.
Hrolf Standarsson
player, 89 posts
Sub Lieutenant
Chief Pilot
Wed 30 Sep 2020
at 01:30
  • msg #501

Re: OOC Chatter (1)

I'd guess that you'd need 15 minutes or so to boost or re-enter to a reasonable orbit with a 1G craft.  You'd probably need 15 minutes to land and taxi somewhere and another 15 minute to fill tanks since I doubt if the locals have super high capacity pumping capability and another 15 minutes to turn around at the ship.

So... running all out you could probably make a trip per hour per shuttle dedicated to the job.  The shuttles are 50 dtons.  Say half that could be rigged as fuel tankage.  So you could transfer 25 dtons of fuel per hour per shuttle.

So... 50 dtons of fuel an hour or roughly 2400 dtons in the two days.

I'd guess you could go faster but no more than maybe 45 minutes a trip.
Iita Tsetsegma
player, 71 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 30 Sep 2020
at 09:33
  • msg #502

Re: OOC Chatter (1)

Meanwhile, in the X-Boat cabin, the pilot who has an urgent message from the Admiralty to deliver to the INS Sharshana's captain ASAP, hears the boat's alarm klaxon blare "The ship is being targeted! The ship is being acquired by missile launchers! Near hostile military ship ready to smash this X-Boat into atoms!"

The alarm distracts him from the blinking communication console, showing the alert "incoming com from the cruiser INS Sharshana. Reply or be exterminated. 10... 9... 8..."

"What the crazy f... !?" the pilot wonders.

;)
Jacqueline Yune
player, 47 posts
Sublieutenant
Astrogator
Wed 30 Sep 2020
at 09:56
  • msg #503

Re: OOC Chatter (1)

Hey, don't approach a warship without identifying yourself. It's how accidents happen. Say hiya first.
Hrolf Standarsson
player, 91 posts
Sub Lieutenant
Chief Pilot
Wed 30 Sep 2020
at 15:12
  • msg #504

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 503):

Very true!
Baron Thenroy Reziilka
player, 115 posts
Captain
UPP: 767A9C
Fri 2 Oct 2020
at 03:44
  • msg #505

Re: OOC Chatter (1)

That reminds me, is it an actual boat or is it unknown? If someone just fired an asteroid or missile at us I'm not going to look like a complete fool trying to have it transmit its ship's papers first :P

I would hope we at least know if it is under power and the approximate tonnage.
Hrolf Standarsson
player, 93 posts
Sub Lieutenant
Chief Pilot
Sat 3 Oct 2020
at 02:04
  • msg #506

Re: OOC Chatter (1)

Not sure if we've actually locked on with fire control grade sensors yet though.
Ishakhi Kiikag Kimpasherki
player, 60 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sat 3 Oct 2020
at 05:35
  • msg #507

Re: OOC Chatter (1)

Hrolf Standarsson:
Certainly playing Top Gun with a 50,000dton cruiser seems a bit odd... :)

I'm going to ham it up with the roll of a 15!  When I was aboard the USS Texas back in the day we'd fly our battle flags while doing unrep.  Then when we broke away we had a 30'x20' state of Texas flag we'd fly on one halyard and a flag with long horns on the other.  We'd play 'Bad to the Bone' over the loudspeaker.  With the permission of the CO let's do the same as we break away!


Wadda ya wanna blast over ALL Comm-channels?  The song "It's My Empire, and I'll Cry If I Want To?"  ^_^
Hrolf Standarsson
player, 94 posts
Sub Lieutenant
Chief Pilot
Sat 3 Oct 2020
at 06:17
  • msg #508

Re: OOC Chatter (1)

In reply to Ishakhi Kiikag Kimpasherki (msg # 507):

No crying in the Imperial Navy!!!  :)
Baron Thenroy Reziilka
player, 116 posts
Captain
UPP: 767A9C
Sat 3 Oct 2020
at 16:41
  • msg #509

Re: OOC Chatter (1)

How do we get marines onto another ship? At first I was thinking about blasting it but can we send a boat out with the marines to board it?

How close is this thing? Are we talking about interception in a matter of minutes? hours? days?
Gvoellaekh
GM, 159 posts
Commander/XO
C65699
Sat 3 Oct 2020
at 17:03
  • msg #510

Re: OOC Chatter (1)

Since it's coasting at a relatively low speed you have about twenty minutes before it gets 'close' to you. One of the ship's boats should be able to intercept it before then.
Baron Thenroy Reziilka
player, 117 posts
Captain
UPP: 767A9C
Sat 3 Oct 2020
at 17:51
  • msg #511

Re: OOC Chatter (1)

And then how much time are we talking. I guess there are three things that would influence things:

1) How much time would we need to "get out of the way" considering we're docked with another ship. I know it's not currently on a collision course but it could be wired to explode so a 400t ship's reactor explosion is the "bubble" that we want to avoid.


2) How much time for a marine ship to get out there, board it, and do something useful before having to exit before hitting that "bubble". If it is 20 minutes to get here and takes 19 minutes to launch a ship of marines and board the ship that isn't very useful.

3) If we do blow it up, here and now, are we going to be in danger of the debris? I'm pretty sure the cruiser can take the flak but what about the supply ship?

On a side note I've been watching a lot of videos about the battle of Midway and how the BIG death blow to the Japanese carriers was because the incoming US bombers caught the carriers while they were preparing to launch an air strike so the deck was full of fuel and ordinance. The Japanese carrier flagship was only hit by a single bomb but because it hit explosive plane fuel and ordinance it just kept exploding and eventually had to be scuttled.

Therefore I, the player, am particularly primed to react with overwhelming force when we're in a vulnerable position like during a resupply.

While the captain will ABSOLUTELY issue an order I am curious, out of game, player to player, what we think the best course of action would be.

1) Wait and see

2) Send out marines to see what's up

3) Blow it out of the sky.

OOC I personally think that this is a terrorist bomb. No transponder, no communication that just happens to be coasting close to us? I'm thinking as soon as it gets close the reactor overloads and blows us up.

That is why I'm thinking of sending in the marines to shut down the ship so we have evidence to see what is going on. The risk there though is that if the ship is boobytrapped then we're sending a shuttle and some marines to their death. Yay the ship detonates early and doesn't threaten us, boo we lost men. Even if we send them in stealth I don't know they can cut their way in and take control before ship go boom.

THEN AGAIN if it is just bad luck and the ship is a smuggler ship or crippled the marines would take it over and we're heroes for contraband or rescue.

Personally my vote is "blow it up". It's sad but that's the truth. If today an unidentified plane just started flying at a cruiser it would get shot down and while tragic, everyone would understand. Especially after 9/11 everyone knows how much damage a kinetic missile like a plane can do.

One thing the captain will note is that space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.

It is AWUFLLY convenient that this cripple ship with no transponder and no communications just HAPPENS to be on a trajectory that will get close to an Imperium heavy cruiser during resupply.
Iita Tsetsegma
player, 72 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 3 Oct 2020
at 20:26
  • msg #512

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
It is AWUFLLY convenient that this cripple ship with no transponder and no communications just HAPPENS to be on a trajectory that will get close to an Imperium heavy cruiser during resupply.

From player to player, I think this is just a "The scenario hammering the plot spectacularly into the player's board... er... head" :) If you had read the rpol "Star-Seekers" adventure, where the PC's ship exits hyperspace and is hit by a body in a spacesuit - what were the odds? space is big... vastly, hugely, mind-bogglingly big ;)

Also, what I see is a ghost ship on automatic mode. Maybe there's a lot of dead crew inside who got issues in hyperspace. Maybe there's a message to be found from a pirate, bragging that he killed the crew and nobody could catch him... Anything.

By all means, the rules of engagement allow the captain to preemptively strike to defend the fleet.

However, we should know the answer to your question 1, whether it's possible to undock both ships, and get out of the way?
1-If our ships can't leave the bubble of a reactor's explosion : collision danger - blow it!
2-If our ships could manage to get out of the way :
2.1- does the intruder change its course?
2.11- Yes : blow it !
2.12- No : See what happens when it goes into orbit.

There's quite a difference with 9/11 ... The planes then were targeting two important symbols with 50,000 civilian inside, in a megalopolis and also two strategic locations of political and military power... What is the importance of Mtensc ?

True, the intruder could harm Mtensc and it's 10,000 inhabitants by releasing a virus/AI/nanobot swarm/whathaveyou into the atmosphere or something. Maybe the cruiser could blow the unknown spaceship out if/when it opens its cargo door, and thus prevent or reduce the damage... True risk assessment here, but see the above paragraph about the strategic importance of Mtensc

Also, from a meta-game POV, it could be the scenario's cue for the Marine Commander to see some action at last when she boards the ship... ;)
Baron Thenroy Reziilka
player, 118 posts
Captain
UPP: 767A9C
Sat 3 Oct 2020
at 21:45
  • msg #513

Re: OOC Chatter (1)

I don't buy the "oh its time to showcase player X" especially when it seems like our marine is AWOL.

If we can undock and get out of the bubble and they don't redirect then it might be time to send in the marines.

Then again it is just easier to shoot them :P
Hrolf Standarsson
player, 95 posts
Sub Lieutenant
Chief Pilot
Sun 4 Oct 2020
at 06:10
  • msg #514

Re: OOC Chatter (1)

I'd think we just send over a small craft with marines in battle dress and board the thing.
Ishakhi Kiikag Kimpasherki
player, 62 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 4 Oct 2020
at 07:45
  • msg #515

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
If we can undock and get out of the bubble and they don't redirect then it might be time to send in the marines.

     Well, there could be a couple of different answers to that same question, Cap'n...

1. We "hurry", but still do it By The Book.  We could probably get everything settled, shut down, and disconnected in a little less than an hour, maybe 30 or 40 minutes....

2. We toss safety to the wind, and rush through By The Book procedures, cutting corners where we can.  There's a danger of some accidents and maybe cargo loss, but we could be disconnected and moving in...maybe...15-20 minutes  Maybe....

3. The always amusing "EMERGENCY SEPARATION! WARNING! EMERGENCY SEPARATION IN FIVE MINUTES! ALL PERSONNEL EVACUATE SUPPLY TRANSFER CONDUITS IMMEDIATELY! WARNING! EMERGENCY SEPARATION IN FOUR MINUTES FIFTY SECONDS!...."  and, after 5 minutes exactly we seal all hatches and blow the bolts holding the supply transfer conduits--losing a large amount of cargo, but (hopefully) no people--and both ships go in opposite direction just as fast as their maneuvering thrusters will push them.

     Then there is a lengthy Inquest...Self-Important Paper-Pushers get to push tons of paper...

     After bribing consulting with the GM & Chief Engineer, it has been decided that we have two 50-Ton Cutters (non-modular) and bays for a further 8 Launches (20-Tons)...however...on The Books two of those 20-Ton Launches are Marine Support Launches--1 Launch assigned to each Marine Unit on board, each to be brought to the ship with the Marine Unit....

     Unfortunately, as some of you may have noticed, only 1 Marine Unit ever arrived, before we launched.  So, we have 1 Marine Support Launch...and an empty bay waiting for another such craft.

     We do have 6 Naval Launches--one of which is the still-troublesome Boat Eleven, now re-named Boat Nine--so, we really only have 5 Naval Launches...two of which are always on "Standby Alert" (except when we're in Jumpspace), and can launch as soon as the Crew are buckled up.

     The Marine Launch is equipped for Police Boarding Actions--they are designed to handle forcing an airlock, as well as supporting Marines should they opt to jump over to the opposition vessel and blow a hole in the hull.  This Launch could attempt a Combat Boarding Action--that's when you have all this fun while being shot at!--but that kinda rough stuff is usually done with a Marine Cutter (beefed-up, kick-ass Cutter).

     If this is truly just a ship in distress, a Police Boarding will be safe enough...but if it's like the Cap'n suspects...let me suggest that it could be worse...

     Yeah, the fusion reactor could be rigged to blow, and that would be a "bad thing".  But this is a 400 ton ship! That's a lot of cargo space...cargo space that could be packed with hundreds of tons of explosives!  OR a couple dozen suicidal fanatical Terrorist Raiders.

     HEY!!  This rust-bucket has a frikkin Densitometer!!  How about one of you He-roes up on the Bridge go and look inside that unpowered--and so unshielded!--floating crap-heap, while I scramble the Marine Launch and a couple of Naval Launches to go over there for a Recon?

     Hmmmmmmmm?
Iita Tsetsegma
player, 73 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 4 Oct 2020
at 08:43
  • msg #516

Re: OOC Chatter (1)

quote:
If this is truly just a ship in distress, a Police Boarding will be safe enough...but if it's like the Cap'n suspects...let me suggest that it could be worse...


Yeah it could blow up the Marines team that tries to board them...
How many Marines are we speaking of? Not the whole 100 I imagine...

Still, that's why I'd recommend to wait until the ship is in orbit and has stayed there a few hours doin' nuthing, before sending people to a less probable death.

Regarding the undocking, are we even sure that the supply goes through transfer conduits? :) We've got two ships with masses of tens of thousands of tons, and the force of gravity pulling them to one another...

(We should wait for the GM's details, I guess)
Jacqueline Yune
player, 49 posts
Sublieutenant
Astrogator
Sun 4 Oct 2020
at 09:51
  • msg #517

Re: OOC Chatter (1)

I'd say shooting it down would be premature, since we've been given no reason to anticipate that kind of trouble here. Probably send up a launch to investigate.
Gvoellaekh
GM, 160 posts
Commander/XO
C65699
Sun 4 Oct 2020
at 16:45
  • msg #518

Re: OOC Chatter (1)

As suggested, how quickly you could separate depends on how much of a rush job you're willing to do and how much damage you're willing to risk, but you could pull it off before the thing reaches your positions.

A launch could get there and attempt a boarding somewhere around the halfway mark (would vary with the pilot's result), allowing for the time taken to get marines onto and launch the shuttle, and for it to reach the thing and match velocity/vector.
Ishakhi Kiikag Kimpasherki
player, 63 posts
Vilani, ex-Fighter Pilot
So...better than you...
Mon 5 Oct 2020
at 02:16
  • msg #519

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 518):

     That's why I'd recommend we launch the Ready Launches right now.  While the Marines get themselves aboard their Launch (it's only 20 Tons, 2, maybe 3 Crew, then a 5-Man Squad (Maniple?)--maybe two such, for 10 Marines--all loaded for Bear, in the de-pressurized "Assault Hold"), the first Launch can shoot over to the Bogey and get a closer view.

     NO physical contact!  Just a visual recon, for this Naval Launch, at this time.

     IF this is all just an innocent Ship In Distress, sending this Launch ahead could let us, oh, I dunno--spot somebody with a flashlight trying to signal?  See the honking-great hole in the side of the ship that our sensors have, so far, misssed?--stuff like that.  Yes, there is a chance this Naval Launch may be fired at--but the Bogey is currently registering on our sensors as "unpowered"--we'll have a little lead-time if they suddenly power up weapons...I hope.

     I don't think we should wait until the Bogey has reached orbit because...

        1. That ship will pass very close to us, before then.  At it's closest approach to us, it could explode (by accident or intent) and do us some damage.

        2. If that ship really is unpowered (which it currently appears to be), then it is not going to "settle into" any kind of orbit--it's going to drop onto the planet.  Now, with only 10,000 people down there, the odds against it striking a populated area are pretty slim--Crap!  I better get that course plotted.  Now--unless it's been set onto a course to do exactly that....
Ishakhi Kiikag Kimpasherki
player, 65 posts
Vilani, ex-Fighter Pilot
So...better than you...
Mon 5 Oct 2020
at 02:40
  • msg #520

Re: OOC Chatter (1)

     Oh, yeah...I forgot all about this....

Iita Tsetsegma:
[In The Couple of Days Before the Arrival of the Shuuursima Ki]

In reply to Ishakhi Kiikag Kimpasherki (msg # 41):

Iita was disconcerted. Why was Ice Cube suddenly clowning around in the middle of a technical meeting? Or was the ex-fighter pilot starting a psychological seduction dance by showing interest in her ancestry, and blundering? She didn't know her genealogy, and didn't care.

She was confused and did not know how to answer. Her face must be looking like an idiot's.

"Your efforts of learning my ancestors' language and culture are much appreciated, lieutenant", she replied diplomaticaly. "We're busy right now, with you organizing the ballet of Launches and cutters to bring up the fuel from Mtensc Downport, and my engineers ensuring that the fuel we get is more refined than raw...".

Then she squinted and tried to smile like a cat, licking her lips. "Two can play the game", she thought.

"...but I do hope that when we leave at last this system, you would show me how you use your mother tongue... and in return I could practice my ancestors' tongue with you... Tsetsegma out".

She hung up. There. Take that, Mr. Ice Cube. May you turn over on your bed, sleeplessly, trying to guess if I just used double entendre on you.

But the joke was on her, because she felt aroused.
Iita tried to chase dirty images off her mind by getting back to the fuel purity indicators. The supply ship or something better arrive quickly.


     I really did want to respond to this, but then got caught up in other stuff, never got back to it, then forgot about it. :P

     I promise, I'll catch ya next time ^_^    (say, you wouldn't be looking to buy a Bridge in Brooklyn, would you?)
Baron Thenroy Reziilka
player, 119 posts
Captain
UPP: 767A9C
Mon 5 Oct 2020
at 18:00
  • msg #521

Re: OOC Chatter (1)

Can we fire up the densiometer? That should have already been happened as part of the "active scan" thing we already did.

edit: to clarify we're hitting it with every sensor system we got
This message was last edited by the player at 18:03, Mon 05 Oct 2020.
Gvoellaekh
GM, 161 posts
Commander/XO
C65699
Mon 5 Oct 2020
at 19:16
  • msg #522

Re: OOC Chatter (1)

I was working on the assumption that it was the full sensor suite, yes. That would be standard procedure unless they were explicitly told not to!
Baron Thenroy Reziilka
player, 120 posts
Captain
UPP: 767A9C
Mon 5 Oct 2020
at 19:46
  • msg #523

Re: OOC Chatter (1)

So what do the sensors say is inside?
Gvoellaekh
GM, 162 posts
Commander/XO
C65699
Tue 6 Oct 2020
at 00:24
  • msg #524

Re: OOC Chatter (1)

The densitometers were part of the readout, but they're distance-dependent in addition to the time needed for the scan, so you don't yet have a detailed internal map. The 400-ton ship profile is pretty clear and within those bounds there's no blatant weirdness (like 350 tons at one end and the rest with almost nothing).

Sensor ops will keep working on it while other things are being done. Scanning gets easier as it gets closer. Of course, that also means that it's getting closer...
Baron Thenroy Reziilka
player, 121 posts
Captain
UPP: 767A9C
Tue 6 Oct 2020
at 17:46
  • msg #525

Re: OOC Chatter (1)

Okay final vote people:

1) Board it
2) Ignore it/Wait
3) Blow it up


I vote #3: blow it up.
Iita Tsetsegma
player, 74 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 6 Oct 2020
at 21:36
  • msg #526

Re: OOC Chatter (1)

I abstain :)
Jacqueline Yune
player, 51 posts
Sublieutenant
Astrogator
Tue 6 Oct 2020
at 23:11
  • msg #527

Re: OOC Chatter (1)

1. Board it. It's acting too strangely to ignore, but I don't think the situation is tense enough to fire upon it when we've been given no reason to suspect trouble.
Baron Thenroy Reziilka
player, 122 posts
Captain
UPP: 767A9C
Wed 7 Oct 2020
at 04:44
  • msg #528

Re: OOC Chatter (1)

Hrolf? Ishaki?
Hrolf Standarsson
player, 96 posts
Sub Lieutenant
Chief Pilot
Thu 8 Oct 2020
at 03:48
  • msg #529

Re: OOC Chatter (1)

Board it!
Baron Thenroy Reziilka
player, 124 posts
Captain
UPP: 767A9C
Thu 8 Oct 2020
at 06:13
  • msg #530

Re: OOC Chatter (1)

Aye aye. The order is laid it but let me just say on the record I think this is a bad idea and we're about to get a lot of our men killed :P
Ishakhi Kiikag Kimpasherki
player, 66 posts
Vilani, ex-Fighter Pilot
So...better than you...
Thu 8 Oct 2020
at 08:25
  • msg #531

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 530):

     As I've said elsewhere, break the "board it" action into 2 stages--first go scout that ship, without making physical contact.  And while I also believe that the odds for this are low, there is a chance that that ship is just having a super-bad day, and they are experiencing a total systems failure.

     If they are, then they can't "radio" us, they have no long-distance comms.  Maybe.  And it would be really "bad form" to just blow up a civilian vessel just for having technical difficulties...

     Send one of our Launches over to "just look at" the Bogey, while the Marines load up for Boarding.  If the Recon Launch sees anything "wonky", then it can always order a missile launch--right?
Iita Tsetsegma
player, 75 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 8 Oct 2020
at 08:28
  • msg #532

Re: OOC Chatter (1)

meanwhile...
I feel that 20 minutes is a very short delay for the Marines to reach the ship and enter it. What are the captain's orders regarding our capital ships risking a close passage with the ghost ship ("spacemiss")? :)

1. unconnect By The Book.  maybe 30 or 40 minutes....

2. rush through deconnection :danger of some accidents and maybe cargo loss, maybe...15-20 minutes  Maybe....

3. "EMERGENCY SEPARATION" : losing a large amount of cargo, but (hopefully) no people : 5 minutes
Ishakhi Kiikag Kimpasherki
player, 68 posts
Vilani, ex-Fighter Pilot
So...better than you...
Thu 8 Oct 2020
at 09:01
  • msg #533

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 532):

     I suppose that, technically, there is a fourth option--which is to try and move the joined Cruiser and Supply ship together--but that is, really, the slowest option....

     But, it would still be movement away, even if only a small bit...
Baron Thenroy Reziilka
player, 125 posts
Captain
UPP: 767A9C
Thu 8 Oct 2020
at 12:43
  • msg #534

Re: OOC Chatter (1)

In case you haven't noticed the Captain's Very Important Decisions are OOC group decisions. What do we think we should do?
Iita Tsetsegma
player, 76 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 8 Oct 2020
at 17:00
  • msg #535

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 534):

3 is consistent with the captain's fears of a guided bomb (and every precaution, and the decision of no preventive fire) ; scatter the targets, clear the endangered area.

The other two options take too much time and are equivalent to sitting ducks. The 4th option is unrealistic as both ships are too different in speed, maneuverability and pilot's skill : the supply ship's pilot is much better than Hrolf - joking ;))
Trying to have capital ships practice synchronized swimming is the recipe for a crash.
Baron Thenroy Reziilka
player, 126 posts
Captain
UPP: 767A9C
Thu 8 Oct 2020
at 20:57
  • msg #536

Re: OOC Chatter (1)

I also vote for #3. In theory we can use the other small craft to grab cargo and crew while the marines are doing their boarding thing. The supply ship goes one way, we go another.

If the marines don't trigger a big bomb then we're fine. If they do trigger a big bomb then our supplies and support ships should be fine because we're all out of the blast zone, or we can reposition the cruiser so its heaviest armor takes the shrapnel.
Hrolf Standarsson
player, 97 posts
Sub Lieutenant
Chief Pilot
Fri 9 Oct 2020
at 03:22
  • msg #537

Re: OOC Chatter (1)

So the ship is really a decoy drone?  We've been had badly!
Baron Thenroy Reziilka
player, 128 posts
Captain
UPP: 767A9C
Sat 10 Oct 2020
at 00:56
  • msg #538

Re: OOC Chatter (1)

Iita Tsetsegma
player, 77 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 10 Oct 2020
at 07:32
  • msg #539

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
See if you can interface with it and bring it on board.


We feared it was an unmanned flying vessel, filled with explosives, and now we bring it inside? Will the Baron be our new King Priam of Troy? ;)
This message was last edited by the player at 05:16, Sun 11 Oct 2020.
Jacqueline Yune
player, 52 posts
Sublieutenant
Astrogator
Sat 10 Oct 2020
at 10:17
  • msg #540

Re: OOC Chatter (1)

Do decoy drones have to be released from another ship?
Gvoellaekh
GM, 164 posts
Commander/XO
C65699
Sat 10 Oct 2020
at 15:07
  • msg #541

Re: OOC Chatter (1)

They'd need to be launched from a ship, station, etc. They certainly aren't jump-capable.

The most common use is as part of flight or targeting exercises.
Gvoellaekh
GM, 165 posts
Commander/XO
C65699
Sun 11 Oct 2020
at 02:49
  • msg #542

Re: OOC Chatter (1)

A decoy drone of this sort is constructed to mimic the profile of a given type of ship. It'll look like a Fat Trader to sensors because it's built to imitate one. Close-range scans would spot the deception and a visual inspection makes it obvious.
Hrolf Standarsson
player, 100 posts
Sub Lieutenant
Chief Pilot
Sun 11 Oct 2020
at 03:43
  • msg #543

Re: OOC Chatter (1)

I'd say we examine it remotely with a technician outside the ship.  No need to bring a nuke into our cargo bay.
Ishakhi Kiikag Kimpasherki
player, 71 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 11 Oct 2020
at 05:15
  • msg #544

Re: OOC Chatter (1)

In reply to Hrolf Standarsson (msg # 543):

I fixed my boo-boo.  It's completely harmless!  Nothing to see here.  Just an old, used drone. Harmless, harmless.  Completely harm--*BOOM!!*
Iita Tsetsegma
player, 78 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 11 Oct 2020
at 05:18
  • msg #545

Re: OOC Chatter (1)

Hrolf Standarsson:
I'd say we examine it remotely with a technician outside the ship.  No need to bring a nuke into our cargo bay.

There are currently 5 (?) Marines headed for the ship. They could detect a bomb if there is one.
Ishakhi Kiikag Kimpasherki
player, 72 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 11 Oct 2020
at 05:25
  • msg #546

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 545):

     Yes, 5-man Boarding Team...1 Pilot, 1 Flight Tech, 1 Weapon Systems Op on the Marine Launch
Baron Thenroy Reziilka
player, 130 posts
Captain
UPP: 767A9C
Mon 12 Oct 2020
at 21:11
  • msg #547

Re: OOC Chatter (1)

It seems likely the Ki launched it knowing where the rendezvous would be. Given the ships are tied together it is possible they were given some kind of command override for the ship's sensors to spoof a possible threat as an elaborate training exercise.

I am hoping we can get a copy of the orders so we can find out which Admiral is out to get us!
Hrolf Standarsson
player, 102 posts
Sub Lieutenant
Chief Pilot
Tue 13 Oct 2020
at 04:17
  • msg #548

Re: OOC Chatter (1)

I think that they are messing with us. :)
Baron Thenroy Reziilka
player, 131 posts
Captain
UPP: 767A9C
Tue 13 Oct 2020
at 20:23
  • msg #549

Re: OOC Chatter (1)

@GMs: What do we know about Admiral Sardusa?
Gvoellaekh
GM, 168 posts
Commander/XO
C65699
Wed 14 Oct 2020
at 02:01
  • msg #550

Re: OOC Chatter (1)

I've updated the IC post with an answer!
Gvoellaekh
GM, 169 posts
Commander/XO
C65699
Sun 18 Oct 2020
at 10:02
  • msg #551

Re: OOC Chatter (1)

Of the worlds in your patrol route, Beaxon, Noghon, and Tuwayk are all currently within jump-range. Where to?
Baron Thenroy Reziilka
player, 133 posts
Captain
UPP: 767A9C
Sun 18 Oct 2020
at 18:40
  • msg #552

Re: OOC Chatter (1)

You’re up, Yune!
Jacqueline Yune
player, 57 posts
Sublieutenant
Astrogator
Mon 19 Oct 2020
at 02:03
  • msg #553

Re: OOC Chatter (1)

I'll have a response late tonight. Sorry, work is super busy right now.
Jacqueline Yune
player, 58 posts
Sublieutenant
Astrogator
Mon 19 Oct 2020
at 10:29
  • msg #554

Re: OOC Chatter (1)

Since we've just been resupplied, I think we should tackle Beaxon, probably the biggest potential trouble spot on the route. We'll have enough fuel that we can move on if we have to leave without refueling.
Baron Thenroy Reziilka
player, 134 posts
Captain
UPP: 767A9C
Mon 19 Oct 2020
at 13:05
  • msg #555

Re: OOC Chatter (1)

Make it so!
Gvoellaekh
GM, 172 posts
Commander/XO
C65699
Mon 19 Oct 2020
at 22:22
  • msg #556

Re: OOC Chatter (1)

No pressure on Thenroy there...


If anyone else has specific preparations in mind then we can also deal with them. Otherwise once the captain's motivational efforts have been resolved we'll drop you all straight into the deep end!
Baron Thenroy Reziilka
player, 135 posts
Captain
UPP: 767A9C
Tue 20 Oct 2020
at 22:11
  • msg #557

Re: OOC Chatter (1)

Speeches speeches always with the speeches. Can't you guys just do your jobs without having to be inspired every single second of the day!?!?

:D

I'll get a nice epic speech posted late tonight/early tomorrow. I want to give it some time to simmer. Make sure it gels with the epic soundtrack:

https://www.youtube.com/watch?v=HUArhjArumI
Ishakhi Kiikag Kimpasherki
player, 74 posts
Vilani, ex-Fighter Pilot
So...better than you...
Wed 21 Oct 2020
at 17:38
  • msg #558

Re: OOC Chatter (1)

Iita Tsetsegma:
"So many gifts and luxuries replenished... plus messages from home", Iita thought, glancing at the inventory all green on the spreadsheet, spirits high. She felt the officers felt stressed by the latest events and needed to let off the steam.

She organizes a secret party for the officers. Would our jump date coincide with someone's birthday?

[OOC : do you want it to be your birthday? Or should I roll a die to designate someone? ;)]


It's my birthday
    It's my birthday
    I'mma spend my money
    Pretty lady, pretty lady
    You should be my honey
    Lord have mercy, Lord have mercy
    Pretty baby, come with me
    It's my birthday
    It's my birthday
    I'mma live my fantasy

    Uh oh, here we go, here we go
    Tell the people, in the disco
    Burn it down to the floor
    'Cause we don't care
    We got our hands up in the air
    Everybody in the party, we party like its everybody's birthday


-used completely without the knowledge of anyone,
  never mind will.i.am....

Hrolf Standarsson
player, 105 posts
Sub Lieutenant
Chief Pilot
Fri 23 Oct 2020
at 03:38
  • msg #559

Re: OOC Chatter (1)

Birthday party, a great idea!
Jacqueline Yune
player, 61 posts
Sublieutenant
Astrogator
Sat 24 Oct 2020
at 08:07
  • msg #560

Re: OOC Chatter (1)

Which of us receives the emergency comms message?
Gvoellaekh
GM, 175 posts
Commander/XO
C65699
Sat 24 Oct 2020
at 13:15
  • msg #561

Re: OOC Chatter (1)

Whoever is overseeing comms at the time: it's an attempt to open communications, if you care to respond...
Baron Thenroy Reziilka
player, 139 posts
Captain
UPP: 767A9C
Fri 30 Oct 2020
at 13:41
  • msg #562

Re: OOC Chatter (1)

I feel like my job is to tell people stuff they already know. I am comfortable with that :D
Baron Thenroy Reziilka
player, 141 posts
Captain
UPP: 767A9C
Mon 2 Nov 2020
at 21:31
  • msg #563

Re: OOC Chatter (1)

As always I am open to ideas that the Baron can steal credit for :D
Iita Tsetsegma
player, 81 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 8 Nov 2020
at 20:48
  • msg #564

Re: OOC Chatter (1)

I suggest we limit ourselves to the "reconquista" of the Spaceport, and the liberation of the freighters (who shall carry the fame of the courageous captain that freed them)

After that we may rebuild the starport, which would bring prosperity to the planet again (make Beaxon great again), and also there is an imperial Knight and a count to discuss with.
Ishakhi Kiikag Kimpasherki
player, 78 posts
Vilani, ex-Fighter Pilot
So...better than you...
Mon 9 Nov 2020
at 02:36
  • msg #565

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 564):

     Wait...an Imperial Count let things get this bad?

     I mean, I know he's just an Advisor/Administrator to the Local Gov't, but still!

     Maybe the Cap'n or the XO should be looking into any reports made, in the recent past, by either of these two Nobles--did either of them have any idea things were this bad, and did they pass the info up The Chain?  That's "high-brow strategic stuff" those two Officers could do, while the rest of us just operate the ship.... ^_^

     Or...maybe we should try to contact these two...?
Hrolf Standarsson
player, 114 posts
Sub Lieutenant
Chief Pilot
Mon 9 Nov 2020
at 03:33
  • msg #566

Re: OOC Chatter (1)

Messing with a high pop imperial planet could get us in serious trouble!
Ishakhi Kiikag Kimpasherki
player, 79 posts
Vilani, ex-Fighter Pilot
So...better than you...
Mon 9 Nov 2020
at 03:42
  • msg #567

Re: OOC Chatter (1)

In reply to Hrolf Standarsson (msg # 566):

     We are about to unleash Imperial Marines upon amateur Insurgents--possibly with Air Support from the guns of an Armored Cruiser!--in order to regain control of the Starport....

     Just what is your definition of "serious trouble", anyway?

     ^_^
Jacqueline Yune
player, 68 posts
Sublieutenant
Astrogator
Mon 9 Nov 2020
at 05:43
  • msg #568

Re: OOC Chatter (1)

Could we have an IC planning thread? We did have six hours.
Baron Thenroy Reziilka
player, 143 posts
Captain
UPP: 767A9C
Mon 9 Nov 2020
at 21:12
  • msg #569

Re: OOC Chatter (1)

Question: Would a squad of marines make a difference on the ground?

A thought I had was to send the marines down to secure the freighters and ensure that imperial citizens were in command of them instead of traitorous rebel scum.

The Baron has a particular distaste regarding peasants rising up against their noble leaders :P
Ishakhi Kiikag Kimpasherki
player, 81 posts
Vilani, ex-Fighter Pilot
So...better than you...
Tue 10 Nov 2020
at 03:03
  • msg #570

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 569):

     You can send our Marines wherever you want--You Da Boss! ^_^

     I'd been figgering that our Marines, with their Landing Craft--and, maybe, a couple of our Launches, with their Laser Pop-Guns--would go to the Port Security Office.  I think I read that it's under assault, and the local Port Security officers need help--I think.

     But, if the Security facility and/or Central Administration building are not under pressure from Insurgents, then my suggestion would be to locate the highest concentration of Insurgents on the 'Port, strafe them a couple times, then drop the Marines on top of their heads....or a Missile.  Either one works, for me, but the Missile Option tends to leave more collateral damage...

     ^_^
Gvoellaekh
GM, 180 posts
Commander/XO
C65699
Wed 11 Nov 2020
at 14:28
  • msg #571

Re: OOC Chatter (1)

You don't have anywhere near as many marines as there are insurgents attacking the starport - but the insurgents don't have PGMPs and battle dress. The biggest danger to them (aside from someone getting cut off and mobbed) would be the launches getting hit by fire on the way in.


Keep in mind that while use of force is justified in a situation like this, it is expected to be proportionate and discriminate.

Directly bombarding the starport with the Sharshana's weapons - even the derelict sections - would (as someone pointed out) be destruction of Imperial property, and Thenroy would definitely be called upon to explain himself. If the damage is limited enough and the justification strong enough then he might get away with it.

Wanton collateral damage to civilians (those not involved in the fighting) is likewise a fast track to a court martial.
Baron Thenroy Reziilka
player, 144 posts
Captain
UPP: 767A9C
Wed 11 Nov 2020
at 19:35
  • msg #572

Re: OOC Chatter (1)

That's what political connections are for. One man's war crimes are another man's stories of heroics and bravery!

edit: I think that came off a little heavy handed but I imagine the Baron doesn't like being told things he already knows (or should know).

Let me once again say that while the Baron is a bit...prickly, I am in the driver seat, not him. So while I will definitely push to explore options like widespread orbital bombardment I will once again commit myself as a player to say there will be NO unilateral decisions being made.

I envision a scenario where we the players develop a consensus on a course of action but some/most of the characters might protest against it for a bit of in-game drama.

Again, while the Baron-Captain might outrank your characters by a lot, as a player we are all peers and I will control my PC accordingly.

I hope at some point I start sounding like a broken record on this because I don't want there to be any doubts in anyone's mind.
This message was last edited by the player at 19:41, Wed 11 Nov 2020.
Gvoellaekh
GM, 182 posts
Commander/XO
C65699
Thu 12 Nov 2020
at 05:41
  • msg #573

Re: OOC Chatter (1)

To clarify: the government (and its officials) are seated in a different region of the planet and are not in immediate danger from the starport situation.

Planetary forces can recapture it - that's not in question - but they won't get there in time to keep the rebels from seizing control, and presumably taking hostages, which would have serious political and security consequences, even leaving aside the issue of it formally being Imperial territory.
This message was last edited by the GM at 05:41, Thu 12 Nov 2020.
Baron Thenroy Reziilka
player, 146 posts
Captain
UPP: 767A9C
Thu 12 Nov 2020
at 17:29
  • msg #574

Re: OOC Chatter (1)

How dangerous would it be to bring the ship into upper atmosphere over the starport?

I imagine people looking up and seeing this: https://youtu.be/p_tUF_jvTBE?t=71
might also work as a show of force...
Hrolf Standarsson
player, 115 posts
Sub Lieutenant
Chief Pilot
Fri 13 Nov 2020
at 07:06
  • msg #575

Re: OOC Chatter (1)

I think we might have trouble in the atmosphere.  Better to send in as many marines as we can as quickly as we can.  I'd leave a platoon or so ready to go in a launch as a reserve though.
Gvoellaekh
GM, 183 posts
Commander/XO
C65699
Fri 13 Nov 2020
at 08:56
  • msg #576

Re: OOC Chatter (1)

The Sharshana has a standard hull so it can operate in atmospheres, just not very nimbly. If all you want to do is cast an ominous shadow, that should be simple enough. Complex maneuvers would be another matter.
Baron Thenroy Reziilka
player, 147 posts
Captain
UPP: 767A9C
Fri 13 Nov 2020
at 15:23
  • msg #577

Re: OOC Chatter (1)

Is everyone good with casting an ominous shadow over the starport as an act of intimidation as opposed to actually firing munitions?
Iita Tsetsegma
player, 83 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 13 Nov 2020
at 22:20
  • msg #578

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Is everyone good with casting an ominous shadow over the starport as an act of intimidation as opposed to actually firing munitions?

Excellent! And I add that if we set a squadron of boats circling around our ship, it would even be more impressive :)
Do you want a sound with that? An ominous "zzzzZZZZZooooonnngggg" while the ship slowly glides above... and then the captain shouting in the speakers like a dictator ;)
Hrolf Standarsson
player, 116 posts
Sub Lieutenant
Chief Pilot
Sat 14 Nov 2020
at 00:09
  • msg #579

Re: OOC Chatter (1)

I'd think that partially streamlined as we are would let you carefully loom above the starport!
Jacqueline Yune
player, 72 posts
Sublieutenant
Astrogator
Sat 14 Nov 2020
at 00:12
  • msg #580

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 578):

Might be a little risky; I don't know if the boats are vulnerable to ground fire.
Hrolf Standarsson
player, 118 posts
Sub Lieutenant
Chief Pilot
Sat 14 Nov 2020
at 00:21
  • msg #581

Re: OOC Chatter (1)

Any light shipboard weapons that might have been seized would be a threat to the boats.  I'd guess there are some close in defenses as part of the port that would be effective against the boats if the insurgents have seized them...
Ishakhi Kiikag Kimpasherki
player, 83 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sat 14 Nov 2020
at 04:32
  • msg #582

Re: OOC Chatter (1)

In reply to Hrolf Standarsson (msg # 581):

I like it.  Nice & intimidating.  Seriously--intimidation without force.  It may cause a lot of them to take pause...

However... We'll have to send the Marines down immediately, of course...to secure the 'Port Command Center.  Y'know, the place where the trigger for all the STARPORT DEFENCES is located?  All those irritating Surface-to-Orbit missiles & Laser Cannons--wouldn't want anyone but US in control of that, yeah?

I mean, even if there's only 1 Launcher, down there, even that could seriously futz with our day!  At, basically, Point Blank Range....
Hrolf Standarsson
player, 119 posts
Sub Lieutenant
Chief Pilot
Sun 15 Nov 2020
at 04:07
  • msg #583

Re: OOC Chatter (1)

We'll want to send marines and have some fire control techs and engineering types ready in case there is damage to the equipment when we seize it.
Gvoellaekh
GM, 184 posts
Commander/XO
C65699
Mon 16 Nov 2020
at 14:23
  • msg #584

Re: OOC Chatter (1)

Is everyone set on the streategy? I can move things forward if there's no further discussion!
Baron Thenroy Reziilka
player, 150 posts
Captain
UPP: 767A9C
Fri 20 Nov 2020
at 18:33
  • msg #585

Re: OOC Chatter (1)

how do you guys feel about Operation: Decoy! We only have one marine squad but they don't know that. If we make it look like we're ferrying tons and tons of troops into the starport maybe they'll order the retreat?

Just have empty landing craft land where they can't be seen, wait a few minutes and then go back up to the Sharshana for another "marine squad"
Iita Tsetsegma
player, 84 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 20 Nov 2020
at 20:21
  • msg #586

Re: OOC Chatter (1)

great idea :) The first landing crafts would be empty (and remotely controlled), to test any 'flak. The true landing craft - filled with our marines - would land where Kimpasherki advised, or near the civilian transport ships.

Do we set and send an ultimatum to all the "irregulars" squatters in the airport ? "leave now or suffer the CoNsEquEnCeS"?
Ishakhi Kiikag Kimpasherki
player, 84 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sun 22 Nov 2020
at 03:29
  • msg #587

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 586):

Oooo, nice touch, Iita!  Yeah, I think that an announcement--maybe both a comm broadcast as well as blasting it out over the Port via speakers (if we have them)--would help to reinforce the bluff of Operation: Decoy.  Have The Captain announce, again, that all hostilities must stop, that he's declaring Martial Law over the Starport "While this Situation is Looked Into", and then add that he's going to start landing operations for his "Marine Battalion" (wink-wink) at key facilities, starting with Operations Control (or wherever the controls for the Port Defenses are located).

He says that, then a handful of launches leave the ship and head for the Control Facility, most folks'll think they all have Marines aboard...

Considering that there is not only rioting, but actual armed conflict happening within the Port Extrality Zone, I don't think that the Captain declaring a short-term Martial Law would be overstepping his authority.
Hrolf Standarsson
player, 120 posts
Sub Lieutenant
Chief Pilot
Mon 23 Nov 2020
at 05:31
  • msg #588

Re: OOC Chatter (1)

I like the idea of bluffing that we have more marines.  We don't want to overcommit on how many marines we are carrying.
Gvoellaekh
GM, 186 posts
Commander/XO
C65699
Thu 26 Nov 2020
at 15:58
  • msg #589

Re: OOC Chatter (1)

A critical question: how many non-marine crew and officers do you plan to pull off of their normal duties to take part in this?

Taking only a handful won't bolster the apparent size of your force by all that much but it's easy to pull off.

The larger the force, the more impressive that it will look, but you also face an increasing risk of the effort becoming uncoordinated (or outright shambolic).


I'm mostly looking for a % of the crew that you're reassigning for this. If you want to go department by department, that works too.

(The Sharshana's formal staffing is 70 marines and ~450 of everything else. You're a few people short in each area, as noted in the shakedown briefing, but it gives you a rough idea of how many there are to work with.)
This message was last edited by the GM at 16:01, Thu 26 Nov 2020.
Jacqueline Yune
player, 77 posts
Sublieutenant
Astrogator
Fri 27 Nov 2020
at 10:40
  • msg #590

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 589):

That's more marines than I was afraid we had. Although I'm still working to end this with a minimum of bloodshed on either side.
Ishakhi Kiikag Kimpasherki
player, 86 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sat 28 Nov 2020
at 04:17
  • msg #591

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 590):

     I would think 70 Marines would be a sufficiently "large-looking" force to be seen as assigned the job of securing the Port Control center...but, how big does that number of Marines make the Marine Lander?  They only brought one Lander with them, and I thought it was only big enough to carry a Squad!  Y'know, like 20-30 ton Boat, or something.  Does this mean Ishakhi has to use our two 50 Ton Cutters to get all 70 Marines on the ground?  He had thought to configure at least one of them as a sorta MedEvac ship...

     Ishakhi's POV is that we can't help anybody, if the Sharshana is damaged or destroyed--and Ishakhi believes that the only weapons on this planet that could damage or destroy this Cruiser are the defensive weapons stationed for the protection of the Port...if any such weapons actually exist...
Hrolf Standarsson
player, 123 posts
Sub Lieutenant
Chief Pilot
Sun 29 Nov 2020
at 05:54
  • msg #592

Re: OOC Chatter (1)

Actually the main anti-ship weapons may be separated from the star port to eliminate the chances of them all being taken out in one fell swoop.

Do we have access in our Imperial Navy database about the planetary defenses of the main world?  It would be nice to know what they have and who likely controls them...

Also, 70 marines in battle dress is very, very nasty.  I'd say we dump 50 of them to control the star port and have 20 staged in a cutter ready to act as a fast reaction force.  No need to dump more crew and confuse things to look like we have a lot more.
Gvoellaekh
GM, 187 posts
Commander/XO
C65699
Mon 30 Nov 2020
at 19:01
  • msg #593

Re: OOC Chatter (1)

The starport has light defenses, located on-site, and these are still functional. In its current state the planet doesn't have the resources to provide more than that.

Small craft and spacecraft could be dealt with reasonably well, which means that the launches could be shot down en route, but none of it is sufficiently high-grade to pose a meaningful threat to a cruiser, so the Sharshana itself wouldn't be in danger.
Baron Thenroy Reziilka
player, 153 posts
Captain
UPP: 767A9C
Mon 30 Nov 2020
at 19:23
  • msg #594

Re: OOC Chatter (1)

Yeah the idea is to land a couple of empty boats, then land the marines, then maybe another empty boat, then a squad or two of junior naval grunts wearing marine dress and weapons, if we have extras to "secure the landing strip."

They're not ordered to do anything but look mean.
Hrolf Standarsson
player, 126 posts
Sub Lieutenant
Chief Pilot
Tue 1 Dec 2020
at 06:27
  • msg #595

Re: OOC Chatter (1)

The extras could stick to guard duty away from any locals that might blow their cover.
Jacqueline Yune
player, 80 posts
Sublieutenant
Astrogator
Tue 1 Dec 2020
at 09:50
  • msg #596

Re: OOC Chatter (1)

Would we be authorized to assure the locals that if they retreat from the spaceport, the Navy won't take further action against them? While we'd be overstepping our authority to speak for the locals, we can speak for ourselves.
Iita Tsetsegma
player, 86 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 1 Dec 2020
at 11:53
  • msg #597

Re: OOC Chatter (1)

some people could make skill checks now :)
My humble suggestion :

Captain : Leadership, to create MODs for his subordinates
Chief Pilot (handling the Marines): Tactics (Military)
Smallcrafts Ops Cmdr : Tactics (Naval) for the "noria" of boats
Astrogator (handling the comms) : Diplomacy
Chief Engineer : Sensors, to locate the enemy forces and their moves (also gives modifiers)
Baron Thenroy Reziilka
player, 155 posts
Captain
UPP: 767A9C
Wed 2 Dec 2020
at 15:32
  • msg #598

Re: OOC Chatter (1)

aye aye


Gvoellaekh
GM, 188 posts
Commander/XO
C65699
Thu 3 Dec 2020
at 03:11
  • msg #599

Re: OOC Chatter (1)

Alright, the captain has given orders. Now, let's see the department heads carry them out...
Gvoellaekh
GM, 190 posts
Commander/XO
C65699
Wed 9 Dec 2020
at 09:08
  • msg #600

Re: OOC Chatter (1)

Since there hasn't been any further narration or skill use, I've updated the IC situation. The result was on the 'very good' end of the possible outcomes.
Baron Thenroy Reziilka
player, 156 posts
Captain
UPP: 767A9C
Wed 9 Dec 2020
at 20:03
  • msg #601

Re: OOC Chatter (1)



Welp lets pack it up and head out...
Hrolf Standarsson
player, 127 posts
Sub Lieutenant
Chief Pilot
Fri 11 Dec 2020
at 04:22
  • msg #602

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 601):

Sorry, I've been crazy busy and a bit under the weather.
Baron Thenroy Reziilka
player, 157 posts
Captain
UPP: 767A9C
Sun 13 Dec 2020
at 22:08
  • msg #603

Re: OOC Chatter (1)

Will our turrets reach that far? For some reason I thought only our missiles and rail guns would be able to hit the surface but I realize now I might have just been making that up...
Hrolf Standarsson
player, 130 posts
Sub Lieutenant
Chief Pilot
Mon 14 Dec 2020
at 03:08
  • msg #604

Re: OOC Chatter (1)

I think the canon is you can reach the surface from orbit but if not the ship is actually hovering over the starport!
Gvoellaekh
GM, 191 posts
Commander/XO
C65699
Mon 14 Dec 2020
at 09:50
  • msg #605

Re: OOC Chatter (1)

The ship's beam laser turrets and fusion barbettes are both medium-range, which on the ship scale is ~1250 km (surface to orbit). You're definitely close enough to use them while hovering over the spaceport in the atmosphere.

The derelict sections are still part of the spaceport grounds and are technically Imperium property, so heavy bombardment will result in difficult questions later, but a surgical use could be viable.
Jacqueline Yune
player, 83 posts
Sublieutenant
Astrogator
Mon 14 Dec 2020
at 10:08
  • msg #606

Re: OOC Chatter (1)

I'd recommend a warning shot. Should minimize damage but still scare the heck out of the guerillas.
Baron Thenroy Reziilka
player, 158 posts
Captain
UPP: 767A9C
Tue 15 Dec 2020
at 04:32
  • msg #607

Re: OOC Chatter (1)

Do we need a warning shot? I feel like we've achieved our primary objective and it is up to the locals to do cleanup, no?

Are there non imperial property targets we could use? The Baron doesn't like answering difficult questions :P
Nerull
GM, 83 posts
Tue 15 Dec 2020
at 16:49
  • msg #608

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 607):

link to a message in another game

From Game Proposals, Input, and Advice
Hrolf Standarsson
player, 131 posts
Sub Lieutenant
Chief Pilot
Wed 16 Dec 2020
at 03:42
  • msg #609

Re: OOC Chatter (1)

It seems we are in the mopping up phase.
Jacqueline Yune
player, 84 posts
Sublieutenant
Astrogator
Thu 17 Dec 2020
at 11:41
  • msg #610

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 607):

I think we haven't technically succeeded until they leave the spaceport. They're in the decrepit parts of the spaceport but it's still the spaceport.
Iita Tsetsegma
player, 88 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 18 Dec 2020
at 12:23
  • msg #611

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 610):

"If these parts are decrepit, we could as well destroy them and build anew. It wouldn't be more expensive. Even less, maybe. Then, the captain would broker a deal with the authorities, where the Empire co-finances the rebuilding of the spaceport, which will bring prosperity to Beaxon, open a new era yada yada yada.

In order to show our might and route out the insurgents of those parts, I suggest the issue an ultimatum, such as 'leave within 15 minutes, or be destroyed with the building'. After two or three Proofs of Concept, the rebels will be convinced to obey our next demands..."
Ishakhi Kiikag Kimpasherki
player, 87 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sat 19 Dec 2020
at 02:35
  • msg #612

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 611):

     Hey!  That's what I said!!  I suggested that blowing up "abandoned" parts of our own Starport, could be classified as "Urban Renewal"!

     Unfortunately, as good of an idea that a 'Port reconstruction contract might be, in terms of injecting a little cash flow into the local economy...and as "influential" as I truly believe Captain-The-Baron Killjoy Thenroy is...I think any such arrangement might actually be the purview of our "Patron", the Duke (or was he a Count?  I've forgotten...)
Baron Thenroy Reziilka
player, 159 posts
Captain
UPP: 767A9C
Mon 21 Dec 2020
at 22:53
  • msg #613

Re: OOC Chatter (1)

As always I'm open to suggestions. I honestly don't know how Thenroy would react.

On the one hand dealing with rebels would be beneath his station. on the other hand getting the rebels to surrender to the Imperials would be a big political coup over the local government as we're supposed to remind the planets why they need the Imperials and should pay their taxes on time.

Plus there is an appeal to having a brig full of expendables that could be sent into dangerous situations as cannon fodder given their lack of marine support at the moment.

Thoughts? I think if nobody has any thoughts one way or another we'll push for the diplomatic surrender. Better than blowing up imperial property even if it is part of "aggressive gentrification". As a property owner/nobleman Thenroy would be reluctant at shooting anything unless he is damn sure he knows exactly who owns that property and how unlikely or unable they are to respond politically or economically against his own holdings back home.
Iita Tsetsegma
player, 89 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 22 Dec 2020
at 08:57
  • msg #614

Re: OOC Chatter (1)

quote:
there is an appeal to having a brig full of expendables that could be sent into dangerous situations as cannon fodder given their lack of marine support at the moment.

Looks good ! :) We could however offer to the Rebels to free and release them on some backward planet on our route. Thus,
- they'll see the surrender as a "delay in the revolution" instead of signing in the Imperial Navy
- the ship won't be embarrassed with prisonners

I suggest the Baron leads the surrender negotiations (not to undermine Yune's player time under the projectors, but it's only fitting ;))
Baron Thenroy Reziilka
player, 161 posts
Captain
UPP: 767A9C
Thu 24 Dec 2020
at 16:42
  • msg #615

Re: OOC Chatter (1)

If I am reading the ship's sheet right there are a couple things to note

1) There should be 4 brigs. At 6 prisoners each = 24 bunks.
2) x3 High Staterooms. Dibs!
Hrolf Standarsson
player, 132 posts
Sub Lieutenant
Chief Pilot
Sun 27 Dec 2020
at 06:00
  • msg #616

Re: OOC Chatter (1)

I don't think we should bring aboard prisoners especially terrorists and political types.  We aren't set up to handle them and I can't see where pushing them forward as cannon fodder would work.
Baron Thenroy Reziilka
player, 162 posts
Captain
UPP: 767A9C
Tue 29 Dec 2020
at 05:54
  • msg #617

Re: OOC Chatter (1)

I was (mostly) kidding about press ganging them. The idea would be to drop them off at the next military base we come across. If they're in the brig the Baron at least trusts they will be contained.
Hrolf Standarsson
player, 135 posts
Sub Lieutenant
Chief Pilot
Wed 30 Dec 2020
at 02:07
  • msg #618

Re: OOC Chatter (1)

That makes more sense :)
Baron Thenroy Reziilka
player, 163 posts
Captain
UPP: 767A9C
Mon 4 Jan 2021
at 21:03
  • msg #619

Re: OOC Chatter (1)

How much authority would the Captain-Baron have in trying and sentencing the rabble? While I'm fine with capturing the leadership the rest of them don't very much have much interest so if he can just slap them with a fine for trespassing or something and shuffle them off that might be the way to go...
Iita Tsetsegma
player, 91 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 4 Jan 2021
at 23:09
  • msg #620

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 619):

A fine to the non-leaders looks fine; add to that a week of forced labor to repair the damages on imperial property! :) During that time we could indoctrinate the prisoners and recruit a few in the Marines (or promise to consider their application). A few more diplomacy rounds with the legal authorities during that week, and the rabble prisonners won't fear our handing them out to the govt...
Gvoellaekh
GM, 194 posts
Commander/XO
C65699
Tue 5 Jan 2021
at 02:05
  • msg #621

Re: OOC Chatter (1)

The captain wouldn't have authority to conduct a trial; that's the purview of the naval legal authorities. He has some discretion as to whether they go to trial in the first place, but as always, if the decision seems questionable, he'll have some to answer on reporting in.

All of this should be considered in light of the fact that there's some attention (good and bad) on the Sharshana's maiden voyage; if something looks good or bad, it's liable to be seen as doubly so. (Which could be good or bad for your careers, accordingly!)
Baron Thenroy Reziilka
player, 164 posts
Captain
UPP: 767A9C
Tue 5 Jan 2021
at 17:02
  • msg #622

Re: OOC Chatter (1)

So if the navy captain is equal to a cop then he should have some wiggle room on what charges to actually bring forward.

Would it be feasible to arrest and detain the leadership under more serious charges but for the rank-and-file just charge them for some misdemeanor type stuff: trespassing, brandishing weapons etc. and just record their contact information and then send them off to await their fine?
Gvoellaekh
GM, 195 posts
Commander/XO
C65699
Wed 6 Jan 2021
at 04:15
  • msg #623

Re: OOC Chatter (1)

The naval courts may decide on different charges or allow for plea bargains, etc, but the report from Thenroy, and reports/interviews from the officers and crew who were involved, would certainly be their starting point.

Deferring action against the rank and file would be entirely within his discretion; even just letting them go with a warning and pinning everything on the leaders would work.
Hrolf Standarsson
player, 138 posts
Sub Lieutenant
Chief Pilot
Thu 7 Jan 2021
at 01:51
  • msg #624

Re: OOC Chatter (1)

Shuffling them off to the next naval base and letting them handle it might work as well...
Jacqueline Yune
player, 89 posts
Sublieutenant
Astrogator
Thu 7 Jan 2021
at 08:56
  • msg #625

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 623):

Hmm, do we have a JAG officer or equivalent with us, or would we have to wait for the naval authorities to show up?
Gvoellaekh
GM, 196 posts
Commander/XO
C65699
Thu 7 Jan 2021
at 17:09
  • msg #626

Re: OOC Chatter (1)

The ship's staff branch includes legal expertise, yes. Some of you have Advocate ranks as well.

Navy expectation would be to convey them to a naval base for trial unless the circumstance is such that this simply isn't possible. You could drop them off at another appropriate facility for transfer; even though it isn't a navy outpost you could probably arrange for the scout base at Nouakchat to hold them and send for a transport.
Gvoellaekh
GM, 197 posts
Commander/XO
C65699
Sat 9 Jan 2021
at 05:11
  • msg #627

Re: OOC Chatter (1)

You're expected to do a full week's duty in the system as part of the your regular patrol work, so any plans or support activities that can take place concurrently with that (as long as they don't leave the ship dangerously understaffed!) should be feasible.
Iita Tsetsegma
player, 95 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 19 Jan 2021
at 22:19
  • msg #628

Re: OOC Chatter (1)

"So Jacqueline, since you're our navigator, what do you think our next destination would be?"
(we had a map of our route, somewhere in the conversation...) :)
Jacqueline Yune
player, 94 posts
Sublieutenant
Astrogator
Wed 20 Jan 2021
at 06:45
  • msg #629

Re: OOC Chatter (1)

Well, my original plan was to go right on to Tuwayk and refuel there, since it's likely to be less troublesome, but it may make more sense to refuel here and move on to Nouakchat if we think they might be able to take our prisoners off our hands at the scout base there.
Iita Tsetsegma
player, 96 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 20 Jan 2021
at 18:26
  • msg #630

Re: OOC Chatter (1)

I guess some rolls are in order regarding Iita's latest action statement so :

writing a report based on...
- economics & politics :
*(what do you roll when you don't have the skill? Iita has a basic 0 in Science, of which Economics depends. But she also has the support of the most intelligent people aboard : the Engineering Team) :)

- the engineers' report on the starport
*INT (or EDU) +Admin
Iita Tsetsegma rolled 8 using 2d6+1.  Admin check.

- interviews with the prisoners (crosschecked)
- talk with the staff and crew of the merchant ships
*That's some SOC roll... to obtain some confidences.
Iita Tsetsegma rolled 8 using 2d6.  SOC - discussions.

- local medias ...and personal deductions and elaborations.
*INT+ investigate
Iita Tsetsegma rolled 10 using 2d6+1.  Int+investigate to sort out the Truth.

- eventually, is her report a pleasant read? :) The Lt-Chief doesn't have any skills in Write nor Arts...
Baron Thenroy Reziilka
player, 168 posts
Captain
UPP: 767A9C
Wed 20 Jan 2021
at 19:54
  • msg #631

Re: OOC Chatter (1)

@Yune: Where are we going next?
Jacqueline Yune
player, 95 posts
Sublieutenant
Astrogator
Thu 21 Jan 2021
at 09:12
  • msg #632

Re: OOC Chatter (1)

Nouakchat. We should be able to drop the prisoners off at the scout base there, or if they can't take them, divert to the naval base at Saguenay.
Baron Thenroy Reziilka
player, 169 posts
Captain
UPP: 767A9C
Fri 22 Jan 2021
at 18:43
  • msg #633

Re: OOC Chatter (1)


Gvoellaekh
GM, 199 posts
Commander/XO
C65699
Sat 23 Jan 2021
at 01:25
  • msg #634

Re: OOC Chatter (1)

If you're making checks for anything that involves the crew's activities, including times when you're leading a team (such as an investigation) then you should use the crew's ECEI, which in most cases right now will be +0. You can boost this by +1 with an 8+ Leadership result (or another relevant skill, such as Admin or Advocate when dealing with related matters) as long as you write up something as to how your oversight improves (or not) things.

Keep in mind that the ECEI results for the crew are generally more forgiving than the success margin for individual skill checks, so a mediocre result isn't automatically bad.
Iita Tsetsegma
player, 97 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 23 Jan 2021
at 07:38
  • msg #635

Re: OOC Chatter (1)

Thank you Syrris :)

Iita motivates her crew during one of those relaxed, perched-on-crates meetings, and insists on the necessity of a global, all-encompassing, perspective on political matters. That's why "these wonderful engineers" must also train on sophontology science subjects, and not only on technological subjects.

So now, any volunteers for writing the part of the report on economics & politics?
Iita Tsetsegma rolled 3 using 2d6+1.  Leadership.

- overview of the engineers' reports on the starport
Iita Tsetsegma rolled 8 using 2d6+1.  Admin check.

- interviews with the prisoners (crosschecked)
Iita issues a call to the other officers, if they are interested in interrogating the prisoners with her [and bring bonuses].

- talk with the staff and crew of the merchant ships (the regulars)
Iita Tsetsegma rolled 8 using 2d6.  SOC - discussions.

- local medias news analysis
(team work. See consequences of the Leadership fail)
...and personal deductions and elaborations.
Iita Tsetsegma rolled 10 using 2d6+1. Int+investigate to sort out the Truth.

- in order to transform an ordinary report into a literary piece of art worthy of a Pulitzer award, the chief engineer takes her time of the week-long jump, asks her team for proofreads and edition, and is also assisted by a writer-AI to put the document in order, remove the solomanisms, etc. :)
Gvoellaekh
GM, 201 posts
Commander/XO
C65699
Mon 1 Feb 2021
at 11:02
  • msg #636

Re: OOC Chatter (1)

I went for exposition on Nouakchat and Taman because they were likely to be smaller / less important stopovers (at least for now...) and things have been slow over the winter; I don't want us to be waiting until 2023 to get to the big finale-ish stuff!

(No, this incident in Iruku isn't that!)
This message was last edited by the GM at 11:02, Mon 01 Feb 2021.
Baron Thenroy Reziilka
player, 170 posts
Captain
UPP: 767A9C
Mon 1 Feb 2021
at 17:07
  • msg #637

Re: OOC Chatter (1)

Can we take a quick stock of who here is still here? I know we've had some slowness which is to be expected when transitioning from sector to sector.

It seems like we have Captain, Helmsman, Navigation, and Engineer, correct? Would it make sense to divvy up the other AFK players to those of us still here just for purposes of making rolls etc.

Also any word from Sidare and Ishakhi? I know Ishakhi is active on another game we're playing and Sidare is logging in at least.
Gvoellaekh
GM, 202 posts
Commander/XO
C65699
Mon 1 Feb 2021
at 22:15
  • msg #638

Re: OOC Chatter (1)

Sidare and Mammady exited the game, last I knew. I'll drop them from the roster; in the event that there's no PC in a post then they can be handled as a generic NPC officer to keep things simple.
Iita Tsetsegma
player, 100 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 1 Feb 2021
at 22:35
  • msg #639

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 636):
quote:
If anyone wants to have further pursued the legal and/or other issues during the voyage, you can do so (with appropriate narrative and a relevant roll) and it will be factored in even if it's not likely to matter at this exact moment!
Side-scenes (or elaborating on the outline above) that occurred during the transit are perfectly okay to have too!

Thanks for the invitation, Syrris :) Let's wrap this report subplot up :)
- I assume the captain agrees to the report project
- what are the consequences of the leadership fail, on the economic and media-analysis parts of the report?
- who rolls what for the prisoner's questioning? Yune is helping... :)
- the report Iita wants to deliver to the Navy higher-ups is a balanced recapitulation of the socioeconomic and political situation at Beaxon, without going easy on the government. I guess she does not transmit this very report at the scout base of Nouakchat? The report accompanying the prisoner transfer is more "here. Rebels."? :) (also, there's something I don't understand : are the scouts prison wardens now?) ;)

Eventually the report that Iita wants to roll by the unforgiving captain-baron Reziilka must be flawless! :o how do we handle that. Roll? Roll what? :)
Gvoellaekh
GM, 203 posts
Commander/XO
C65699
Mon 1 Feb 2021
at 22:54
  • msg #640

Re: OOC Chatter (1)

In general something like that would be handled with a CEI roll since it involves bringing multiple people and efforts together for a final result. Your Leadership (in this case Investigate also works) can provide an assist to that roll.

The result doesn't necessarily indicate the quality of the report itself (although it could be partly that) but how it is received and/or what impact it has. (A low roll could very easily be a convincing report that gets lost in the bureaucratic shuffle...)

The scouts aren't normally given to holding people but in the circumstances Gvoellakh was able to arrange it as a slightly irregular measure (Admin comes in handy sometimes) because it gets them to trial (and the Beaxon situation looked at) a lot sooner than if they were kept aboard during the tour. The expectation is that a naval transport will come along to pick them up within a few weeks.
Baron Thenroy Reziilka
player, 172 posts
Captain
UPP: 767A9C
Wed 3 Feb 2021
at 23:13
  • msg #641

Re: OOC Chatter (1)

Iita Tsetsegma:
- I assume the captain agrees to the report project


What was that? Oh yes. Approved. Approved. you know what, here just take one of my rubber stamps. I buy them by the dozen.
Hrolf Standarsson
player, 144 posts
Sub Lieutenant
Chief Pilot
Fri 5 Feb 2021
at 02:25
  • msg #642

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Can we take a quick stock of who here is still here? I know we've had some slowness which is to be expected when transitioning from sector to sector.

It seems like we have Captain, Helmsman, Navigation, and Engineer, correct? Would it make sense to divvy up the other AFK players to those of us still here just for purposes of making rolls etc.



Pilot... not helmsman :)
Jacqueline Yune
player, 100 posts
Sublieutenant
Astrogator
Sat 6 Feb 2021
at 09:05
  • msg #643

Re: OOC Chatter (1)

Do I roll Leadership? As I recall there's only one other Astrogator.
Gvoellaekh
GM, 204 posts
Commander/XO
C65699
Sat 6 Feb 2021
at 09:54
  • msg #644

Re: OOC Chatter (1)

You ARE the astrogator! At least among PC-officers.


Hrolf, Jacqueline, and Iskakhi are all Flight department.

Iita is Engineering department. (Mammady exited the game.)

Sidare is currently on-leave (as a player) but is Gunnery department.
Iita Tsetsegma
player, 102 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 6 Feb 2021
at 18:48
  • msg #645

Re: OOC Chatter (1)

what are the effects of the system breakdown on Jacqueline's Electronics (Sensors) check ? :)
Baron Thenroy Reziilka
player, 173 posts
Captain
UPP: 767A9C
Tue 9 Feb 2021
at 21:37
  • msg #646

Re: OOC Chatter (1)

Jacqueline Yune:
Although Jacqueline admires Captain Thenroy, his speech makes her a bit nervous;



Meanwhile Thenroy wants a pile of bodies around his feet and explosions going off behind him as he no-looks and walks away!
Gvoellaekh
GM, 205 posts
Commander/XO
C65699
Tue 9 Feb 2021
at 22:19
  • msg #647

Re: OOC Chatter (1)

This instance of 'unreliable' is hitting the Sharshana worse than usual: the "Crew" department is getting a -2 DM. Engineering, Flight, and Gunnery are not (so far) affected.

Sensor operations related to flight (and gunnery) don't take the hit, but if you're trying to get anything else out of sensor analysis, it's going to be difficult right now. (You can see where the target is, but getting a full readout is problematic.)
Baron Thenroy Reziilka
player, 174 posts
Captain
UPP: 767A9C
Tue 9 Feb 2021
at 22:32
  • msg #648

Re: OOC Chatter (1)

Boo! Who can I blame for this!?!?
Hrolf Standarsson
player, 148 posts
Sub Lieutenant
Chief Pilot
Wed 10 Feb 2021
at 01:56
  • msg #649

Re: OOC Chatter (1)

Gremlins!  Clearly gremlins...
Gvoellaekh
GM, 206 posts
Commander/XO
C65699
Wed 10 Feb 2021
at 05:09
  • msg #650

Re: OOC Chatter (1)

Your engineering department can try to find and fix the problem(s), but that will take some time and may further disrupt operations while they're working on it, so it's best done in a quiet moment.
Jacqueline Yune
player, 104 posts
Sublieutenant
Astrogator
Wed 10 Feb 2021
at 07:40
  • msg #651

Re: OOC Chatter (1)

Is it INT or EDU?
Gvoellaekh
GM, 207 posts
Commander/XO
C65699
Wed 10 Feb 2021
at 09:43
  • msg #652

Re: OOC Chatter (1)

Since you're doing something that's more about training and practice than reasoning and improvisation, EDU would be more suitable. (If Jacqueline is trying something unorthodox with the sensor sweep then INT would be justified.)
Baron Thenroy Reziilka
player, 175 posts
Captain
UPP: 767A9C
Fri 12 Feb 2021
at 21:11
  • msg #653

Re: OOC Chatter (1)

So, how many pirates do we blow up today?
Jacqueline Yune
player, 105 posts
Sublieutenant
Astrogator
Fri 12 Feb 2021
at 22:13
  • msg #654

Re: OOC Chatter (1)

15:13, Today: Jacqueline Yune rolled 9 using 2d6+2.  Sensors.
Iita Tsetsegma
player, 105 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 20 Feb 2021
at 10:25
  • msg #655

Re: OOC Chatter (1)

I feel our roleplay is inferior to the level of coordination our characters have! ;) I waited for the captain to order full throttle to (catch up/get in range with) the pirate... :) Couldn't we assume that pilot Hrolf acted accordingly with the procedures of engagement and that our cruiser is charging the pirate ship?
Hrolf Standarsson
player, 152 posts
Sub Lieutenant
Chief Pilot
Thu 25 Feb 2021
at 04:01
  • msg #656

Re: OOC Chatter (1)

I requested permission to intercept.  Sorry for the delay in my posting.
Iita Tsetsegma
player, 106 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 27 Feb 2021
at 19:19
  • msg #657

Re: OOC Chatter (1)

Hrolf Standarsson:
I requested permission to intercept.  Sorry for the delay in my posting.

I think that, from the general stance of the captain's speech, we may assume that he allows a menacing move from our ship, putting the emphasis on "Failure to comply yada yada we shoot you". :)

So... roll the dice, Hrolf! The captain will think better of you if you anticipate his orders ! :)

Also we can assume that Jacqueline obeys the captain's orders... The captain said
"Sensors, if they start powering up their jump drive give a green signal to gunnery..."

So... roll the dice for sensors, Jacqueline ! The captain will think better of you if you obey his orders immediately, instead of asking "am I in charge of the sensors?" :)
EDIT : Jacqueline has rolled 9 on her sensors skill on February 12th. Does she need to roll again to check if the bandit is starting to power up its jump drive?

Now what I would really like is our GM to tell us the result of Jacqueline's call to the trader, and much generally push the action forward, since we're in a real cliffhanger here ! ;)
Gvoellaekh
GM, 209 posts
Commander/XO
C65699
Sat 27 Feb 2021
at 19:56
  • msg #658

Re: OOC Chatter (1)

There are officers (and enlisted) attending various stations besides the PCs. If you want to roll on behalf of one of them, they will generally have a net +2 in their specialization. If your own character is directing them then you can use your character's total in place of that.
Iita Tsetsegma
player, 107 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 28 Feb 2021
at 21:29
  • msg #659

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 658):

Well that is PbP to us. I thought I wrote clearly and could make myself understood, but I wasn't, because of my writing... So Mr GM, allow me to rephrase my questions :D

1) Yune - she rolled for sensors then, she's got +2, she can roll for sensors ever. Does she need to roll again to check if the bandit is starting to power up its jump drive? (yes/no)

2) What does the trading vessel reply to her call : "Unknown trading vessel, this is INS Sharshana. State your situation."? :)

Thank you
Gvoellaekh
GM, 210 posts
Commander/XO
C65699
Sun 28 Feb 2021
at 23:17
  • msg #660

Re: OOC Chatter (1)

As a general rule, no.

If there's a significant change in circumstance, a confounding event, or other specific case for which the original result wouldn't reasonably apply, it might need its own check. (In most cases I'll deal with that behind the scenes, unless it involves/requiers active decision-making on the part of the characters.)

As an example, locking on weapons would be a separate Electronics (Sensors) task - but it's also something that the Gunnery department's specialists would handle on a target-by-target basis, rather than being a general task for the flight crew, and in most cases would be abstracted by CEI/ECEI.
Baron Thenroy Reziilka
player, 177 posts
Captain
UPP: 767A9C
Mon 1 Mar 2021
at 15:42
  • msg #661

Re: OOC Chatter (1)

Okay here are my thoughts on plans:

1) Launch missiles immediately. There is a chance they will get shot down but it will hopefully give the mercenaries something other than the crippled ship to think about.

2) Have Hrolf maneuver for direct fire solutions.

3) Have Kimpasherki prep repair & rescue operations with the small craft.

The idea is as we are passing over the crippled ship to drop small craft for the rescue operations. This would mean that our teams wouldn't really be at risk anymore because by the time they arrive the bulk of the Sharshanna should be between the mercenaries and the merchants.

Thoughts?
Iita Tsetsegma
player, 108 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 1 Mar 2021
at 19:53
  • msg #662

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 661):

my thoughts exactly. :)
I'll add that the risk we crash into the trading vessel, while charging the piraes, is low : space is BIG, and since they don't have M-Drive anymore, the vessel's trajectory is predictable.

Maybe Kimpasherki won't have the time to refit the marine pods into an "ambulance", but it doesn't matter : the troops only have to evacuate the survivors...
Jacqueline Yune
player, 108 posts
Sublieutenant
Astrogator
Tue 2 Mar 2021
at 08:12
  • msg #663

Re: OOC Chatter (1)

The trouble is the have threatened to fire on the merchant ship if we fire on them. Do we have the gear to protect that ship from incoming missiles or the like?
Baron Thenroy Reziilka
player, 178 posts
Captain
UPP: 767A9C
Tue 2 Mar 2021
at 16:58
  • msg #664

Re: OOC Chatter (1)

I think its just a risk we take. Thenroy is more eager to kill pirates than protect merchants unfortunately.
Iita Tsetsegma
player, 109 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 3 Mar 2021
at 22:23
  • msg #665

Re: OOC Chatter (1)

maybe the pirates are bluffing. What kind of a hostage-taker goes away from his hostage? :)

Even if they open fire on the merchant ship, the pirates are running away and (I assume) doing evasive maneuvers, so they may miss the merchant.

Even if they hit the merchant, the remainder of the crew might survive...
Iita Tsetsegma
player, 111 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 8 Mar 2021
at 07:42
  • msg #666

Re: OOC Chatter (1)

Syrris, will you adopt a narrative stance relating for space combat, or a little wargame-y? :)

If the second choice, and after skimming through just the basic rules, what is our distance to the mercenary cruiser : long, very long or distant? (respective rounds for the missiles to reach the target : 1,4,10; DM for the gunners : -2,-4,-6). Missile salvos launched at Distant range suffer DM-6 to their attack rolls, but we do have the variant missiles from High Guard, that are more accurate, carry more fuel or are faster...

I assume the captain will fire salvo after salvo to overload the enemy's defenses and ECM - after all, it's not his money! That should keep their turrets busy - which the hostiles then won't waste to gun down the merchant. ;)

Let's see if all the active players could have fun, and please correct the next steps as I see them (don't forget our -2 DM) :
1.The captain could roll for a Tactics (naval) check and/or Leadership to add modifiers

2.The pilot may attempt to aid his gunners by providing a more stable firing platform along the optimum attack vector. The pilot makes a Pilot check to start a task chain with his gunners

or,

Hrolf may decide to dodge the incoming fire

3.meanwhile, Yune rolls for all the sensors operators, using their +2 bonus, to lock on the target's engines. She rolls again on the operator's behalf for Electronic Warfare, jamming the target's comm

4. Salvo fire!

5. I roll for the laser gunners, unless an active player has gunnery 2+

6. The mercs defend their ship against the Punishment we're hammering on them ;)

7. what remains of them attack us, the Engineer does damage control
Gvoellaekh
GM, 213 posts
Commander/XO
C65699
Mon 8 Mar 2021
at 07:57
  • msg #667

Re: OOC Chatter (1)

In this case your pilot is already busy trying to keep a clear shot on the ship - unless you don't want to worry about that! This will be the case unless you get past it, but the mercenary cruiser would certainly have jumped out by that point.

The Sharshana isn't short of missiles. It has 48 medium missile bays (note: bays, not just turrets!) due to its mission pods, so filling space with ordnance isn't a problem - how much of it you want to throw at once is the first question, and whether you want to try to focus the damage on one part of their ship is the second.

Of course, the spinal gun can take a shot whenever you've got a clear line of fire, and that is its own brand of overkill against sub-capital vessels.
Iita Tsetsegma
player, 112 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 8 Mar 2021
at 08:26
  • msg #668

Re: OOC Chatter (1)

Gvoellaekh:
whether you want to try to focus the damage on one part of their ship is the second.

Did you not get the captain's memo? ;)
Baron Thenroy Reziilka:
"Sensors, if they start powering up their jump drive give (and why else would they rush to 100D?)... green signal to gunnery. Target their engines if you can but if the ship is destroyed so be it"

So what would be the negative DM if targeting the engines instead of the whole structure? :)
Jacqueline Yune
player, 110 posts
Sublieutenant
Astrogator
Mon 8 Mar 2021
at 08:45
  • msg #669

Re: OOC Chatter (1)

I think the Astrogation team is just me and one other person, going by the crew number.
Iita Tsetsegma
player, 113 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 8 Mar 2021
at 09:34
  • msg #670

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 669):

Sorry, I did not check. Since your colleague said he couldn't help, would the GM allow Jacqueline to roll on her side? :)
Baron Thenroy Reziilka
player, 180 posts
Captain
UPP: 767A9C
Wed 10 Mar 2021
at 19:51
  • msg #671

Re: OOC Chatter (1)

There's no kill like an overkill. Full salvo? Full salvo everyone? Everyone on board for a full salvo or do we want to actually take the mercenaries alive?
Iita Tsetsegma
player, 114 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 10 Mar 2021
at 23:45
  • msg #672

Re: OOC Chatter (1)

This is a hostage situation; we want to neutralize the offender so he does not carry out his threats and finish the merchant off. Hence the importance of knowing the probabilities of success of shooting just the engines... :)
Gvoellaekh
GM, 214 posts
Commander/XO
C65699
Thu 11 Mar 2021
at 00:57
  • msg #673

Re: OOC Chatter (1)

Taking out just the J-Drive - possible, but more difficult with missiles (and definitely not easy with the spinal weapon) vs using beams. Doing enough damage to other systems (like the power plant) might have the same net effect.

They haven't diverted power to their J-Drive yet but it's very clear that they intend to do so and jump out once they reach the limit. Whether they'd be willing to gamble on an early jump remains to be seen.


Assisting is fine as long as you can do it from your own station. Briefly taking on the role of an extra to do so also works.
This message was last edited by the GM at 00:58, Thu 11 Mar 2021.
Iita Tsetsegma
player, 115 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 14 Mar 2021
at 05:57
  • msg #674

Re: OOC Chatter (1)

(trying to assist the GM in advancing things) :)

Well, Hrolf hasn't connected to the game since Thu, 25 Feb, so I assume the GM has to roll the Gunner check for him, or for the crew

Ishaki connected to the game on March 11, so if you read us, Ishakhi player, if you read this, please roll and roleplay for the rescue by the Small Crafts and Marine :) Jacqueline's trajectory calculations give +1 to catch up with the merchant ship, but the difficulty set by Syrris may be above average... ;)
Baron Thenroy Reziilka
player, 183 posts
Captain
UPP: 767A9C
Mon 15 Mar 2021
at 20:20
  • msg #675

Re: OOC Chatter (1)

I'm happy to keep playing with the group we have. If players are officially declared MIA we can do a round of reorganization to split up "official" duties and take over PCs as secondary characters.

I'm also happy to have a round of new players come in and take up the abandoned characters.

Whatever keeps the game going and the GMs happy! :D
Iita Tsetsegma
player, 116 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 15 Mar 2021
at 22:20
  • msg #676

Re: OOC Chatter (1)

if the pirates fire their beams on the merchant ship, there is a risk one of our launches may be hit.. Can we do something to protect the merchant and the launches? such as use the skill "Gunner-screen"? Use the Sharshana's sandcasters?
Ishakhi Kiikag Kimpasherki
player, 89 posts
Vilani, ex-Fighter Pilot
So...better than you...
Tue 16 Mar 2021
at 02:32
  • msg #677

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 676):

I think that that's a possibility.  I don't see why the Sharshana wouldn't be able to pop a couple of sand clouds between the merchant and the Bad Guys.  And it is as a defensive maneuver for our shuttles.  ^_^
Iita Tsetsegma
player, 118 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 22 Mar 2021
at 08:25
  • msg #678

Re: OOC Chatter (1)

Electronic Warfare: A Traveller performing sensor operator duties on a spacecraft can use the Electronic Warfare action to destroy or misdirect incoming missiles before they impact his vessel or another ship within Close range.

The sensor operator must succeed at a Difficult (10+) Electronics (sensors) check (1 round, INT) in order to destroy or render inert incoming missiles within a single salvo. The Effect of this check will immediately remove that many missiles from the salvo.

Electronic Warfare may be performed upon a salvo multiple times over several rounds, with the effects being cumulative. However, a salvo may only be subjected to Electronic Warfare once per round, no matter how many sensor operators are available.

0- how many missiles in the Merc's salvo?
1- how many rounds do we have before the mercenary's missiles reach the merchant's zones? 1, 4, 10? :)
2- do we still suffer from -2 DM?
3- does any active player have {Electonics (Sensors)+INT} > 2? :)
Jacqueline Yune
player, 114 posts
Sublieutenant
Astrogator
Mon 22 Mar 2021
at 08:33
  • msg #679

Re: OOC Chatter (1)

Are we close enough to hit the mercenary ship with beam weapons if we maneuver? It seems our missiles won't impact in time.
Gvoellaekh
GM, 217 posts
Commander/XO
C65699
Mon 22 Mar 2021
at 10:32
  • msg #680

Re: OOC Chatter (1)

There are eight missiles in total. Some are heading toward the merchant ship and some toward your small craft; they'll impact at the end of this round* if not jammed or otherwise dealt with.

Given that they're being scatter-shot at different targets and the mercenary cruiser isn't bringing its beams to bear, anyone with Naval/Tactics would conclude that they're meant as a distraction more than a serious threat, although they could still destroy small vessels and the merchant ship is pretty much a sitting and very fragile duck.

The Sharshana has eight sensor stations in addition to the bridge, so you've got a lot of potential jamming capability.

* They'd be 'immediate' at the range you're dealing with but I'll count that as 'this round' - the downside being that the jamming has to be really fast, so it'll be +2  difficulty (12).


Your beams can now be brought to bear without the -2 DM. Again, the potential danger here is that you'll hit the merchant or one of the small craft as the Sharshana and mercenary cruiser maneuver to get/prevent a clear shot. Whether you get one will depend on the pilot. No pressure there!

Regulations would say that gunnery shouldn't fire without an unambiguously clear shot but Thenroy could specifically instruct them to fire even without one; the downside is the likelihood (higher with more weapons firing) of taking out the wrong targets in the process, something that would certainly result in proceedings.
Iita Tsetsegma
player, 119 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 22 Mar 2021
at 20:33
  • msg #681

Re: OOC Chatter (1)

Gvoellaekh:
Your beams can now be brought to bear without the -2 DM. Again, the potential danger here is that you'll hit the merchant or one of the small craft as the Sharshana and mercenary cruiser maneuver to get/prevent a clear shot.


Well I for one had not understood that the merchant ship was still between us and the cruiser :(
I thought we had bypassed it.

My understanding :

M: Merchant. sc: our small craft.  S: Shasharna.  C: merc's Cruiser

1)     M--sc-S--------C

So, very logically, I ordered to cast a wall of sand between C and sc :

2)     M--sc|S--------C

What I understand now :

3)     S-sc--M--------C

Maybe we wouldn't have launched the crafts if they would be between us and the Cruiser... We would have waited until we bypassed the Merchants, and protected the crafts with the Shasharna's mass :(

At least, I assume that since the Shasharna is rushing with it's greyhound booster, it goes faster than the small crafts?

4)     sc-S--M--------C
Gvoellaekh
GM, 218 posts
Commander/XO
C65699
Tue 23 Mar 2021
at 01:40
  • msg #682

Re: OOC Chatter (1)

The mercenary ship has been using the merchant ship as cover in its flight path. The Sharshana has an advantage due to much more powerful drives but the initial distance gives the mercenary ship an advantage there.


The small craft would (unless they have very high-powered drives) be keeping pace with or falling behind the Sharshana, but their vectors are also diverging so they can reach and match the merchant ship.
Ishakhi Kiikag Kimpasherki
player, 90 posts
Vilani, ex-Fighter Pilot
So...better than you...
Tue 23 Mar 2021
at 06:52
  • msg #683

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 682):

If the Mercenary is flying so as to keep the Merchant between them and us -- and the Launches left from Sharshana heading towards the Merchant -- then wouldn't the Merchant be between the Launches and the Mercenary?

Oh.  Unless the Sharshana is trying to "circle around" the Merchant, in which case, as the Mercenary moves to keep the Merchant between it and Sharshana, then I suppose our Launches might come under their guns.

I had been assuming that Sharshana, was racing straight towards the Merchant, with the intention of doing a close flyby, as well as rushing in to shield the Merchant.  I was assuming a we'd launch our smallcraft just before we passed the Merchant.
Gvoellaekh
GM, 219 posts
Commander/XO
C65699
Tue 23 Mar 2021
at 08:59
  • msg #684

Re: OOC Chatter (1)

The difference is down to 3D/Newtonian physics that Traveller uses: the small craft have to fly on a different vector/velocity if they're going to intercept the merchant rather than whizzing past it like the Sharshana eventually will. Launching from right next to it would have them doing something of yo-yo maneuver to actually catch it.
Baron Thenroy Reziilka
player, 184 posts
Captain
UPP: 767A9C
Tue 23 Mar 2021
at 17:24
  • msg #685

Re: OOC Chatter (1)

I thought I had mentioned this but re-reading my posts I never actually posted it.

The plan (I thought) was to wait until the Sharshanna was in a good position between the cruiser and merchant vessal before launching small craft.


Thenroy's priorities were always His Crew > Pirates > Merchants. Easier to write off the loss of a merchant vessel than the complete destruction of all their small craft.

So I now have 3 questions:

1) Are we close enough that we can use the Sharshanna's anti-missile defenses against the incoming salvo?

2) If not can the small craft reverse course and get in range of our defenses before the salvos hit? If we divert the Sharshanna to meet them half way kind of thing.

3) Can we fire a spinal weapon at the cruiser?
Gvoellaekh
GM, 220 posts
Commander/XO
C65699
Wed 24 Mar 2021
at 05:30
  • msg #686

Re: OOC Chatter (1)

Normally only close escort works for protecting other ships and that would only apply to small craft protecting a larger vessel! It might be feasible for the small craft to protect the merchant - but in this case it shouldn't be an issue.

You have eight sensor stations (so eight possible jamming attempts) with a +8 DM (Military Countermeasures and the crew's skill). Even with DC 12, those missiles are almost certainly going to be jammed - even if the characters can't be 100% certain of that in the heat of the moment.

Hence why the Tactics people see that as more of a distraction than a threat.


Spinal weapons are horrendously inaccurate against anything that small and maneuverable, but you could try it. The fusion barbettes and laser turrets would be far more likely to hit (and crucially, to not hit the wrong things).
Iita Tsetsegma
player, 120 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 24 Mar 2021
at 07:01
  • msg #687

Re: OOC Chatter (1)

I feel a discrepancy between the following statements :)
quote:
the potential danger here is that you'll hit the merchant or one of the small craft as the Sharshana and mercenary cruiser maneuver to get/prevent a clear shot.


quote:
the small craft have to fly on a different vector/velocity if they're going to intercept the merchant


The Shasharna is rushing to whizz past the Merchant ship; the small crafts are slowing down to board it.

Is my schema correct? :)

-- course taken (with zigzags)
... future trajectory

--_-_--_-S....M-_-_--_--_-C
   \--sc...../

The cruiser is maneuvering to have the Merchant between him and the Sharshana, not between him and the small crafts;

The small crafts are slowing, lagging behind the Sharshana and on a different vector;

Ergo, the Sharshana does not risk hitting one of the small crafts! :)

Thenroy's conundrum therefore becomes easy :
1- regarding jamming: jam the missiles headed for the crafts first, then the missiles headed for the Merchant ship ;

Btw, Syrris, does the DM-2 also factor in the DM+8 jamming?

2- regarding laser beams : since it is hinted that "Regulations say that gunnery shouldn't fire without an unambiguously clear shot", the captain is not going to jeopardize his career by hitting Merchants while the Mercenaries are killing themselves in a misjump, is he? :)
I think we can trust our gunners to be able to hit the cruiser, even with this delicate configuration :)
Gvoellaekh
GM, 221 posts
Commander/XO
C65699
Wed 24 Mar 2021
at 08:38
  • msg #688

Re: OOC Chatter (1)

You aren't at long range anymore so there's no -2, and the only likely victim of a bad shot would be the merchant ship. If the Pilot gives you a clear shot for the round (this is the more likely outcome, but not guaranteed), no problem. If not then Thenroy would have to make the call to fire anyway.
Iita Tsetsegma
player, 121 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 31 Mar 2021
at 06:25
  • msg #689

Re: OOC Chatter (1)

Gvoellaekh:
You have eight sensor stations (so eight possible jamming attempts) with a +8 DM (Military Countermeasures and the crew's skill). ...DC 12,

Let's roll for it on behalf of the crew, shall we?
Iita rolls for stations 1-2
Today: Iita Tsetsegma rolled 12 using 2d6+8.  ECM stations 1-2.
Today: Iita Tsetsegma rolled 16 using 2d6+8.
woohoo! 2 success ! How many missiles are jammed? :)

Ishakhi for stations 3-4 (maybe a +1 for creativity and roleplay? :)
Jacqueline for stations 5-6
Thenroy for stations 7-8

regarding our own fire, I am under the impression that Hrolf Standarsson should do another pilot roll.
quote:
If the Pilot gives you a clear shot for the round (this is the more likely outcome, but not guaranteed)

Gvoellaekh
GM, 222 posts
Commander/XO
C65699
Wed 31 Mar 2021
at 06:47
  • msg #690

Re: OOC Chatter (1)

Jamming removes missiles equal to the Effect. The first of those two rolls you made doesn't remove any, but the second would remove four.

I'm going to try to do a proper update tomorrow. Things have been a bit erratic here.
Gvoellaekh
GM, 224 posts
Commander/XO
C65699
Thu 1 Apr 2021
at 20:35
  • msg #691

Re: OOC Chatter (1)

That would've been up earlier and probably longer but my eyes can't take too much of this color scheme. :P
Iita Tsetsegma
player, 122 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 1 Apr 2021
at 21:36
  • msg #692

Re: OOC Chatter (1)

This is the right day to use the alternative display: https://r.rpol.net/ ; they didn't change that one ;)
This message was last edited by the player at 21:37, Thu 01 Apr 2021.
Jacqueline Yune
player, 117 posts
Sublieutenant
Astrogator
Mon 19 Apr 2021
at 09:35
  • msg #693

Re: OOC Chatter (1)

How are we faring, crewmates?
Baron Thenroy Reziilka
player, 187 posts
Captain
UPP: 767A9C
Mon 19 Apr 2021
at 13:27
  • msg #694

Re: OOC Chatter (1)

Alive and kicking. Are we waiting on one of us?
Gvoellaekh
GM, 225 posts
Commander/XO
C65699
Mon 19 Apr 2021
at 17:19
  • msg #695

Re: OOC Chatter (1)

I've been waiting for Ishakhi and/or Hrolf, but it looks as though we've lost Hrolf, and Ishakhi may be on one of their bad work stretches. (Although they're posting in the Drinax game...)

Not having the small craft operations officer present for a small craft operations situation is a bit inconvenient. :P
This message was last edited by the GM at 17:19, Mon 19 Apr 2021.
Hrolf Standarsson
player, 154 posts
Sub Lieutenant
Chief Pilot
Sat 24 Apr 2021
at 21:58
  • msg #696

Re: OOC Chatter (1)

I'm back, sorry.  I'll get stuck back in
Baron Thenroy Reziilka
player, 189 posts
Captain
UPP: 767A9C
Mon 3 May 2021
at 20:50
  • msg #697

Re: OOC Chatter (1)

So IIRC we just got into the system when this happened. Time to strut around like we own the place, right?
Iita Tsetsegma
player, 125 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 3 May 2021
at 21:48
  • msg #698

Re: OOC Chatter (1)

and who is going to roll the Investigate skill to extract data from the recorders? Some of us or an NPC? :)
Gvoellaekh
GM, 227 posts
Commander/XO
C65699
Mon 3 May 2021
at 22:16
  • msg #699

Re: OOC Chatter (1)

Intel would normally oversee that work (although they'd have crew from relevant departments looking at specific things). If you want to make the roll on their behalf...

Normally it would be 2d6+2. However, you still have malfunctions affecting Crew performance, applying -2. And there's very little left of the mercenary cruiser and no prisoners to interrogate, which (being a bit generous) applies disadvantage.

So it's 2d6 straight, disadvantage (roll 3d6 and drop the highest). Not great, but you could still get lucky!
Gvoellaekh
GM, 228 posts
Commander/XO
C65699
Tue 4 May 2021
at 03:16
  • msg #700

Re: OOC Chatter (1)

She Likes Us (trait) is already factored into the crew's CEI, which in turn sets the DM for department/ship-wide rolls).
Jacqueline Yune
player, 119 posts
Sublieutenant
Astrogator
Tue 4 May 2021
at 05:01
  • msg #701

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 697):

Jacqueline doesn't strut much, but I could try to imitate the Captain.
Iita Tsetsegma
player, 127 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 4 May 2021
at 09:53
  • msg #702

Re: OOC Chatter (1)

Gvoellaekh:
She Likes Us (trait) is already factored into the crew's CEI.

Well, you can't say I didn't try to scrap a bonus ;) And if the captain booms and rumbles, would that motivate people and warrant a +1?
Baron Thenroy Reziilka
player, 190 posts
Captain
UPP: 767A9C
Tue 4 May 2021
at 14:05
  • msg #703

Re: OOC Chatter (1)

I am always available for a boom and rumble. I can also do fire and brimstone, piss and vinegar, and even a vim and vigor for good measure.
Jacqueline Yune
player, 121 posts
Sublieutenant
Astrogator
Sat 8 May 2021
at 06:46
  • msg #704

Re: OOC Chatter (1)

We weren't planning to reach a naval base until we got back to Zeng, although it was possible to divert to Saguenay if there was urgent need of a shipyard.
Gvoellaekh
GM, 229 posts
Commander/XO
C65699
Sat 8 May 2021
at 08:46
  • msg #705

Re: OOC Chatter (1)

Correct. Iruku's B-class highport can accept the wrecked merchant vessel, but if you need serious work done on the Sharshana then you'd need to visit a proper naval base.

The system faults can be dealt with in-flight, but it means taking time to do it - time that you aren't spending on patrol because you've got systems down/taken apart while you're working!
Iita Tsetsegma
player, 128 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 8 May 2021
at 17:52
  • msg #706

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 705):

1- Part of our patrol is merely being present.
2- we could stop on Iruku for one weeks of leave (if it still allows us to be back after 6 months), and deal with the default there. A ship is never supposed to be operational at all times.
3- We could cut it in half : deal with the major defaults for 4 days at Iruku, deal with the others in-flight (see 1). Note that in the last fight, we were warned of the attack, not by our sensors, but by the merchant's distress call! :)
Baron Thenroy Reziilka
player, 191 posts
Captain
UPP: 767A9C
Sat 8 May 2021
at 21:29
  • msg #707

Re: OOC Chatter (1)

Let's do a full scan, verify  we aren't needed and then handle the fault issue. Thoughts?
Iita Tsetsegma
player, 129 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 9 May 2021
at 09:59
  • msg #708

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 707):

Good idea!
Gvoellaekh
GM, 230 posts
Commander/XO
C65699
Mon 10 May 2021
at 10:38
  • msg #709

Re: OOC Chatter (1)

So, the magic dice-ball says...


The issues affecting the Sharshana's support systems are significant and will be estimated to take eight days of dedicated work by the engineering and maintenance staff to deal with. This involves taking many of the ship's systems offline, tracing the faults, replacing/recalibrating components, etc. The ship won't be in a ready state during this work and won't be able to quickly return to one in an emergency, but it should solve the issues - for now.

The two questions are whether Thenroy wants to authorize this, and what the crew will do in the meantime. There won't be much/any rest for Iita and the engineering department, nor the intelligence department (small as it is), but you could certainly give leave to most of the rest. If you want to try to make friends and influence people planetside, this would also be the time to do it. Iruku isn't exactly a hotbed of high society (per the library description) but creative approaches could still make an impression.

And Intel will have a report ready by the time it's all done.


If you mean to fulfill the mission's patrol presence then you'd probably want to add some days of actually patrolling to the end of that timetable, since a week+ of the ship sitting idle while the crew carouses portside doesn't exactly scream 'vigilance'.
This message was last edited by the GM at 10:42, Mon 10 May 2021.
Iita Tsetsegma
player, 130 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 10 May 2021
at 10:53
  • msg #710

Re: OOC Chatter (1)

Worse thing of it is, we'll probably end up with another -2 three weeks after. But we won't wait for the -4 to start repairing, will we?
Baron Thenroy Reziilka
player, 192 posts
Captain
UPP: 767A9C
Mon 10 May 2021
at 15:07
  • msg #711

Re: OOC Chatter (1)

Authorized! I'll make the post.
Iita Tsetsegma
player, 132 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 17 May 2021
at 19:54
  • msg #712

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 711):

did Jacqueline and the Baron finish their private discussion? :)
We may advance the plot if each of us tells whether they are working on the ship, or doing something else (and what they are doing may give ideas to our GM)

Otherwise, I guess Syrtis will say "8 days after..." ;))
Baron Thenroy Reziilka
player, 195 posts
Captain
UPP: 767A9C
Tue 18 May 2021
at 15:09
  • msg #713

Re: OOC Chatter (1)

We've wrapped up the bulk of it. I'm happy advancing forward but I do not wish to assume for Yune.
Jacqueline Yune
player, 123 posts
Sublieutenant
Astrogator
Wed 19 May 2021
at 06:33
  • msg #714

Re: OOC Chatter (1)

Should be okay. We we be playing through anything on the ground?
Baron Thenroy Reziilka
player, 196 posts
Captain
UPP: 767A9C
Mon 24 May 2021
at 18:01
  • msg #715

Re: OOC Chatter (1)

Are we gonna autobot here and roll out?
Gvoellaekh
GM, 232 posts
Commander/XO
C65699
Mon 24 May 2021
at 18:43
  • msg #716

Re: OOC Chatter (1)

If you want to add some details about the week-or-so that happened, go ahead. Otherwise, it's a matter of where-next, if Thenroy wants to change anything because of (or share) the intel assessment.
Baron Thenroy Reziilka
player, 197 posts
Captain
UPP: 767A9C
Tue 25 May 2021
at 17:20
  • msg #717

Re: OOC Chatter (1)

Any thoughts of a player cleanup? I'm very happy with the active players we have, just curious how you the GMs are feeling. Do you want more players or are you comfy with how things are holding up as well?
Iita Tsetsegma
player, 134 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 25 May 2021
at 20:52
  • msg #718

Re: OOC Chatter (1)

Anybody interested by celebrating the end of the repair works (and Yune's birthday more or less) by a party at the less miserable inn of Iruku? :) We could develop our inter-character relations/stories.
Jacqueline Yune
player, 124 posts
Sublieutenant
Astrogator
Wed 26 May 2021
at 05:43
  • msg #719

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 718):

Oooh, that sounds fun
Baron Thenroy Reziilka
player, 199 posts
Captain
UPP: 767A9C
Wed 26 May 2021
at 21:57
  • msg #720

Re: OOC Chatter (1)

Baron Buzzkillington III could even make an appearance :D
Gvoellaekh
GM, 233 posts
Commander/XO
C65699
Sat 29 May 2021
at 03:50
  • msg #721

Re: OOC Chatter (1)

I've removed the three who haven't posted for ages (or ever). Everyone who has been active should still be here.

One of the downsides to the military structure in a PBPost is that it's much harder to juggle players mid-story. It would have to happen between missions in most cases.
Jacqueline Yune
player, 125 posts
Sublieutenant
Astrogator
Sat 29 May 2021
at 05:26
  • msg #722

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 721):

Hmm, are there any bridge crew roles we didn't fill?
Gvoellaekh
GM, 234 posts
Commander/XO
C65699
Sat 29 May 2021
at 05:34
  • msg #723

Re: OOC Chatter (1)

There was someone in every major and most minor spots when we got started. Per RPOL standards, the players didn't last. (Or in my case, I got drafted into being the GM in addition to technically still playing the XO. ;) )
Iita Tsetsegma
player, 135 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 29 May 2021
at 10:12
  • msg #724

Re: OOC Chatter (1)

Gvoellaekh:
One of the downsides to the military structure in a PBPost is that it's much harder to juggle players mid-story. It would have to happen between missions in most cases.

If we recruited mid-campaign (which most player don't like), we could always say "[rank] [function] X has caught the Y flu and is hospitalized for the rest of the campaign. <new player'PC> has been promoted Acting [function]"
since there's a lot of NPCs under the orders of our PCs :)
Jacqueline Yune
player, 126 posts
Sublieutenant
Astrogator
Tue 1 Jun 2021
at 04:17
  • msg #725

Re: OOC Chatter (1)

Can somebody poke Hrolf on the other Traveller game?
Baron Thenroy Reziilka
player, 200 posts
Captain
UPP: 767A9C
Tue 1 Jun 2021
at 15:03
  • msg #726

Re: OOC Chatter (1)

You could hand wave in a transfer exchange. Next supply ship we transfer officers around. Could also have an accident or illness that puts the character in the infirmary and bring up their subordinate into the role.
Nerull
GM, 84 posts
Tue 1 Jun 2021
at 15:05
  • msg #727

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 725):

Which Traveller game? Hrolf appears to be gone. April 25.
This message was last edited by the GM at 15:06, Tue 01 June 2021.
Iita Tsetsegma
player, 137 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 1 Jun 2021
at 16:30
  • msg #728

Re: OOC Chatter (1)

Jacqueline Yune:
Can somebody poke Hrolf on the other Traveller game?

I sent him and Kimpasherski's player a rmail; so if they connect to rpol, they'll see it! :)
Jacqueline Yune
player, 127 posts
Sublieutenant
Astrogator
Wed 2 Jun 2021
at 03:56
  • msg #729

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 728):

Thanks! For some reason, I thought he was in the Drinax game.
Gvoellaekh
GM, 235 posts
Commander/XO
C65699
Wed 2 Jun 2021
at 04:24
  • msg #730

Re: OOC Chatter (1)

He may be / have been, but I don't know what name he's under.

Ishakhi's player definitely is.
Jacqueline Yune
player, 128 posts
Sublieutenant
Astrogator
Fri 4 Jun 2021
at 06:46
  • msg #731

Re: OOC Chatter (1)

Did Iita organize the party IC? I was going to have Jacqueline thank her for it, but I wasn't sure
Iita Tsetsegma
player, 139 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 5 Jun 2021
at 13:43
  • msg #732

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 731):

Well, I sent the rmail invite to Ishakhi's and Hrolf's players on May 31 and June 1  respectively, and it seems they did not read it :/

So we're left, to form couples, with Jacqueline, Iita, The Captain-Baron and Gvoellaekh... :/ Let me wrap my head around the possible combinations... If the gossips are true [they aren't, they are slanderous], Iita's promotions were helped by having an affair with an officer of high rank, that leaves Jacqueline to finish this crazy party in the arms of... Gvollaekh :D

Or shall we just roll social skills to move Ishakhi and Hrolf like NPCs pawns, and describe how women rule the world? :)
Gvoellaekh
GM, 236 posts
Commander/XO
C65699
Sat 5 Jun 2021
at 16:49
  • msg #733

Re: OOC Chatter (1)

I think that Ishakhi's player has been having internet issues recently. Nevertheless, if Hrolf's player has abandoned ship (so to speak) then it's Jacqueline's narrative to continue with him... ;)

Gvoellakh is temperamentally ill-suited to wild-and-crazy though, so he's unlikely to get involved (unless a riot breaks out).
Iita Tsetsegma
player, 141 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 11 Jun 2021
at 12:59
  • msg #734

Re: OOC Chatter (1)

The captain and his XO are awaited at the party. After that, the real party shall begin. :)
Gvoellaekh
GM, 237 posts
Commander/XO
C65699
Mon 14 Jun 2021
at 19:33
  • msg #735

Re: OOC Chatter (1)

I'm checking with Thenroy on the remaining flight plan (which will certainly go exactly as expected, ahem).
Baron Thenroy Reziilka
player, 201 posts
Captain
UPP: 767A9C
Tue 15 Jun 2021
at 04:16
  • msg #736

Re: OOC Chatter (1)

What do you need? Also I think it is time for Captain Buzzkill to make an appearance.

I mean Captain-Baron Buzzkillington. The third.
Baron Thenroy Reziilka
player, 202 posts
Captain
UPP: 767A9C
Mon 21 Jun 2021
at 21:04
  • msg #737

Re: OOC Chatter (1)

Deep apologies but my personal life has gotten ca-ray-zee recently. I'm still here but I will probably be unable to attend the party.
Iita Tsetsegma
player, 148 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 1 Jul 2021
at 10:44
  • msg #738

Re: OOC Chatter (1)

If you find Iita's seducing manners too direct, here's a little story. :)

I was at a Club Med resort in Sicily. Only singles guests, mostly young.
I began to chat with a girl on a deckchair at the pool, about the book she was reading. After 3 minutes, she walks a few feet and jumps into the pool. Then she spots an Italian guy with a gold necklace, goes to him to say hello and removes her bikini top saying "it's too hot over here"

conclusion : if you're a man who wants to seduce girls, be Italian with a gold necklace; if you're a woman intending to seduce men, remove your top! ;)
Gvoellaekh
GM, 240 posts
Commander/XO
C65699
Thu 8 Jul 2021
at 07:04
  • msg #739

Re: OOC Chatter (1)

The Iruku scene is free to conclude on its own time. I figured that I'd get the next stage set up in the meantime, and especially now that I'm not being baked alive by the recent heat wave in this region.
Hrolf Standarsson
player, 156 posts
Sub Lieutenant
Chief Pilot
Mon 12 Jul 2021
at 04:54
  • msg #740

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 739):

Hey folks, I'm back from a bad health scare. Sorry for disappearing.
Jacqueline Yune
player, 136 posts
Sublieutenant
Astrogator
Mon 12 Jul 2021
at 06:52
  • msg #741

Re: OOC Chatter (1)

In reply to Hrolf Standarsson (msg # 740):

Goodness! I hope it wasn't anything serious!
Iita Tsetsegma
player, 151 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 16 Jul 2021
at 11:10
  • msg #742

Re: OOC Chatter (1)

Gvoellaekh:

Mission Day:  124

ECEI:           7
Morale:         7
Supplies:     88%

With such an ECEI,
- does that mean that one week's works didn't change anything? :/
- do the functions experience -2 DM ?

quote:
Nouakchat, again.

Were we not supposed to travel to Taman, and then come back through Brufort and Timmer according to the game map ? :)
This message was last edited by the player at 11:10, Fri 16 July 2021.
Gvoellaekh
GM, 241 posts
Commander/XO
C65699
Fri 16 Jul 2021
at 11:51
  • msg #743

Re: OOC Chatter (1)

The malfunctioning systems were repaired during the stay at Iruku; so far they've been behaving themselves, so you don't have a -DM on anything.

ECEI is independent of that. It represents the general quality and performance of the crew.


The stop in Nouakchat is for the sake of resupply: the navy arranged for one at that system's scout base. (Thenroy was aware of this, but I'm not sure offhand whether it was ever communicated IC.) That's why you're back up to 88% as this scene begins. You'd be... very low without it.

Taman was patrolled just before Iruku.
This message was last edited by the GM at 11:52, Fri 16 July 2021.
Ishakhi Kiikag Kimpasherki
player, 100 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sat 17 Jul 2021
at 01:11
  • msg #744

Re: OOC Chatter (1)

Gvoellaekh:
Taman was patrolled just before Iruku.


     It was a "Nothing To Report" kinda Report... ^_^
Gvoellaekh
GM, 242 posts
Commander/XO
C65699
Sat 17 Jul 2021
at 01:51
  • msg #745

Re: OOC Chatter (1)

Well, you did confiscate some contraband/make a few arrests/issue some warnings, per the opening post of the Iruku thread. It just didn't involve consequential excitement like Iruku itself.
Ishakhi Kiikag Kimpasherki
player, 101 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sat 17 Jul 2021
at 01:58
  • msg #746

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 745):

     Oh, Poopies!  Yup, went back to check...and there it is.  I totally glossed over that.  I admit to feeling shamed, for missing it.

     I no longer feel worthy enough to carry my English-Speakers Union card, over this...
Ishakhi Kiikag Kimpasherki
player, 102 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sat 17 Jul 2021
at 02:55
  • msg #747

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
The Baron Captain signaled for the senior officers to meet him in the ready room ahead of schedule. It seemed that there was some new piece of information the Baron wanted to pass along.


     We gonna do this Meeting in the Hither And Yon thread, or will we be moving it to the Briefing Room Three thread?
Gvoellaekh
GM, 243 posts
Commander/XO
C65699
Sat 17 Jul 2021
at 02:56
  • msg #748

Re: OOC Chatter (1)

It can be done in Hither and Yon. The threads aren't really meant to be location-locked.
Iita Tsetsegma
player, 152 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 18 Jul 2021
at 04:42
  • msg #749

Re: OOC Chatter (1)

I suggest, instead of posting a one-liner "I join the meeting", that we consider all characters are in the room, and we may proceed... :)
This message had punctuation tweaked by the player at 04:43, Sun 18 July 2021.
Baron Thenroy Reziilka
player, 204 posts
Captain
UPP: 767A9C
Sun 25 Jul 2021
at 01:05
  • msg #750

Re: OOC Chatter (1)

OMG Week. From. Hell. My boss went on vacation and everything broke. I've been working 12 hour days trying to get everything fixed before he gets back. Just...so tired.

But he's back, everything is fixed. I am taking the weekend to relax and coming back next week strong!
Jacqueline Yune
player, 139 posts
Sublieutenant
Astrogator
Sun 25 Jul 2021
at 14:22
  • msg #751

Re: OOC Chatter (1)

I hope things get better!

And yes, I think it would be fine to assume we are all at the conference.
Baron Thenroy Reziilka
player, 205 posts
Captain
UPP: 767A9C
Tue 27 Jul 2021
at 05:30
  • msg #752

Re: OOC Chatter (1)

poke poke. Any other officers on board or should I just start the briefing and we can assume everyone else is there...
Ishakhi Kiikag Kimpasherki
player, 103 posts
Vilani, ex-Fighter Pilot
So...better than you...
Thu 29 Jul 2021
at 03:23
  • msg #753

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 752):

My apologies, my friends, for my recent disappearance.

I injured both of my hands last week, and typing was a bit painful.  And, Big Wuss that I am, I chose not to just "suck it up" and Post Thru The Pain... ^_^

I have finally regained the use of 1 index finger and 1 thumb--on opposing hands, so I'm still not able to pop open my own beer, dammit!--and will try to get back into things ASAP.

And I especially apologize to those games that were in the middle of exciting things!
Iita Tsetsegma
player, 153 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 30 Jul 2021
at 12:27
  • msg #754

Re: OOC Chatter (1)

Ishakhi Kiikag Kimpasherki:
I injured both of my hands last week, and typing was a bit painful

Oh my, that is terrible ! :(

quote:
I'm still not able to pop open my own beer, dammit!--

This makes is so much worse with the heat and all ! :(( :P
Baron Thenroy Reziilka
player, 209 posts
Captain
UPP: 767A9C
Fri 13 Aug 2021
at 03:04
  • msg #755

Re: OOC Chatter (1)

Is anyone else joining in?
Gvoellaekh
GM, 244 posts
Commander/XO
C65699
Fri 13 Aug 2021
at 03:43
  • msg #756

Re: OOC Chatter (1)

Ishakhi's player is currently recuperating from hand injuries, so I suspect that he's shouting at the screen but not getting much through by it...
Baron Thenroy Reziilka
player, 211 posts
Captain
UPP: 767A9C
Thu 19 Aug 2021
at 04:38
  • msg #757

Re: OOC Chatter (1)

That's funny. I think that covers the briefing and establishes our plan: Here -> Endup -> Taomina.

If anyone has any bright ideas feel free to linger after the meeting...
Baron Thenroy Reziilka
player, 212 posts
Captain
UPP: 767A9C
Fri 27 Aug 2021
at 20:50
  • msg #758

Re: OOC Chatter (1)

Go go Yune!
Jacqueline Yune
player, 143 posts
Sublieutenant
Astrogator
Sun 29 Aug 2021
at 06:48
  • msg #759

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 758):

I'll take care of it today!
Iita Tsetsegma
player, 158 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 30 Aug 2021
at 11:20
  • msg #760

Re: OOC Chatter (1)

What do I roll for my team to develop ECMs specifically against the types of missiles stolen? With an ECEI of 7, is there no MOD? And amarite in remembering that the best of my team has +2 in this skill? :)
Gvoellaekh
GM, 246 posts
Commander/XO
C65699
Mon 30 Aug 2021
at 12:39
  • msg #761

Re: OOC Chatter (1)

They're naval-grade missiles, so you (or at least the gunnery staff) already have a pretty good idea of their capabilities and necessary countermeasures, but drills/simulations for dealing with them (which could include playing about with the ECM protocols) would be a good precaution.

Since the ECEI is 7, it provides a +0 for the task, but you (or other PCs who take part) could increase the result by +1 with a relevant skill check (and story!) - Leadership, Tactics (Naval), or a suitable Electronics or Gunnery specialization.
This message was last edited by the GM at 12:40, Mon 30 Aug 2021.
Baron Thenroy Reziilka
player, 214 posts
Captain
UPP: 767A9C
Fri 10 Sep 2021
at 15:37
  • msg #762

Re: OOC Chatter (1)

lmao Iita nailed. Every missile we take is an accolade after the battle :D
Jacqueline Yune
player, 146 posts
Sublieutenant
Astrogator
Sun 12 Sep 2021
at 06:32
  • msg #763

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 761):

I have Leadership (believe it or not) so I might be able to help.
Baron Thenroy Reziilka
player, 215 posts
Captain
UPP: 767A9C
Tue 14 Sep 2021
at 01:51
  • msg #764

Re: OOC Chatter (1)

Are we supposed to be rolling leadership? Did I miss something? I'm waiting to see if our scans of the system turn up any pirates.
Jacqueline Yune
player, 147 posts
Sublieutenant
Astrogator
Tue 14 Sep 2021
at 02:18
  • msg #765

Re: OOC Chatter (1)

Oh, I'm working on a post, RL is just keeping me very busy. I should have it tommorow
Iita Tsetsegma
player, 161 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 17 Sep 2021
at 11:42
  • msg #766

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Are we supposed to be rolling leadership? Did I miss something? I'm waiting to see if our scans of the system turn up any pirates.


No leadership roll necessary for the scans, the dice have already rolled :
Jacqueline Yune:
09:15, Today: Jacqueline Yune rolled 10 using 2d6+4.  Sensors.

Now, the players are waiting for the result of the Sensors roll;
that info shall either come from the GameMaster (usually ;))
or maybe the GM gave the info to Jacqueline to release, in which case we're waiting since Wednesday ;)
Iita Tsetsegma
player, 162 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 23 Sep 2021
at 21:03
  • msg #767

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 766):

quote:
A salvage vessel refitted for mining wouldn't be too unusual in itself, but the lack of a transponder response suggests that it doesn't wish to be noticed... as it goes about what is otherwise unremarkable work. The Vargr ships don't appear to be doing anything unusual either, and their transponders do answer the Sharshana's ping..., but that particular armed merchant class is thought to be better suited to raiding than to trading.


As Naval strategy is not the job of a Chief-Engineer, Iita does not voice aloud her thoughts

So we've got to choose between two targets? On one hand, we could halt the Vargr "merchant" and search it ; they are probably corsairs looking for an opportunity. If we act like we did not notice the salvage vessel, maybe they won't move and hope for us to leave, which means we could just run towards them once we've finished searching the Vargr.

On the other hand... What is to expect from a Vargr ship, other than plunderers and smugglers? They are the usual suspects, for good reasons, but they are probably not the organized pirates we're looking for. The "salvage" vessel must be a rosax ship, monitoring communications and navigation for the pirates.

I guess we could launch our faster, small crafts, to surround the salvage vessel, while our cruiser arrives as the hammer on the anvil :)
Baron Thenroy Reziilka
player, 216 posts
Captain
UPP: 767A9C
Thu 30 Sep 2021
at 20:10
  • msg #768

Re: OOC Chatter (1)

Has intelligence tied Rosax security to anything vagr related? My understanding was it was a human-centric pirate org.
Gvoellaekh
GM, 248 posts
Commander/XO
C65699
Thu 30 Sep 2021
at 20:50
  • msg #769

Re: OOC Chatter (1)

There has been nothing to suggest that they're a specifically vargr group, or that they have special ties to the Extents.

It wouldn't be a surprise if they have a few vargr (or other sophonts) among them, but only to the degree that those species make up a portion of the Imperium's population in Spinward/Deneb.
This message was last edited by the GM at 20:58, Thu 30 Sept 2021.
Iita Tsetsegma
player, 163 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 2 Oct 2021
at 16:49
  • msg #770

Re: OOC Chatter (1)

if the salvage vessel sees us going for him, how long would it take to reach the 100D and jump out of the system? They are in an asteroid cluster, so the safe distance is 100 x size 0 ? :/

non-related, but funny how Ishaki and Iita are putting pressure on Jackie's shoulders ;)
Gvoellaekh
GM, 249 posts
Commander/XO
C65699
Sat 2 Oct 2021
at 19:01
  • msg #771

Re: OOC Chatter (1)

It wouldn't take too long; they'd need to be 100D clear of any asteroids (at least of any that are around their own size or larger), but the biggest obstacle to that would be maneuvering through the asteroids themselves, not thrust.
Jacqueline Yune
player, 149 posts
Sublieutenant
Astrogator
Sat 2 Oct 2021
at 22:36
  • msg #772

Re: OOC Chatter (1)

Posting soon! Forgive me, I'm dreadfully behind on everything
Baron Thenroy Reziilka
player, 217 posts
Captain
UPP: 767A9C
Mon 4 Oct 2021
at 19:49
  • msg #773

Re: OOC Chatter (1)

Also thoughts on what to investigate first? As i've said before while I may play the captain I prefer decisions to be made as a group behind the scenes.

I personally think the salvage hauler is a red herring. Standard smuggler or something. Call me xenophobic but the vargr armed merchant is of particular interest as it seems like Rosax is trying to present itself under the vaneer of respectibility.

Also the scout we should double check its registrations to make sure there are no ties back. I believe the briefing suggested we are to look out for raiders scouting so a scout ship is of obvious concern even if it appears to be on the up and up.

I'm tempted to order all the ships to report in for inspection...
Iita Tsetsegma
player, 164 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 5 Oct 2021
at 06:27
  • msg #774

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
I'm tempted to order all the ships to report in for inspection...

Yes, and those who have something to hide would just jump out of the system, thanks to your advance warning which is similar to a cop car with blazing sirens in a drug-dealers' den ;)

Insufficient data to analyze and give advice? We need more data. Dear Gvoellaekh, please specify :

1. the corporate-registered scout, currently in transit away from the mainworld
- which corporation ?
- how much time until it reaches the 100D limit?
- can we intercept it?

2. the salvage hauler, running silent in the asteroid cluster some distance out
- can we intercept it if we are shrewd and approach its position sideways, like it happens to be near our trajectory to the mainworld, and suddenly we change our trajectory and send our smallcrafts to rush to it ?

- how much time until it reaches its 100D limit? I'd like to point out that, contrary to SF imagery, asteroids are separated by 1000s of km, if not tens of 1000s :) And if you want to leave an asteroid field, the best way to do is to go perpendicularly to the plane of the ecliptic.

3. two vessels out by the nearest gas giant
- can we assume they travel together? Same company? Same last system visited or same destination ? or does the transponder response not contain the flight plan "<ship name>, from <last system visited> to <next system destination>" ?

- or on the contrary, might we assume that the armed merchant is going to attack the liner?

- can we intercept any of the ships if they try to jump out when they see us/the smallcraft heading in their direction?

Thank you :)
This message was last edited by the player at 15:54, Tue 05 Oct 2021.
Gvoellaekh
GM, 250 posts
Commander/XO
C65699
Tue 5 Oct 2021
at 09:01
  • msg #775

Re: OOC Chatter (1)

As I understand it, you planned to jump in near the gas giant, so intercepting the vargr ships would be fairly easy (and if one of them is refuelling then it probably can't jump out right now anyway).

The salvage hauler would almost certainly be able to jump out before you got to it since it's nowhere near you (within the system), unless it's too low on fuel to do that. A stealthy approach might manage to catch it, but that would mean being stealthy for a considerable amount of time, and they certainly know that the Sharshana is there (given the transponder ping attempt).

There'd be no chance of intercepting the scout.

I will note that there could be other ships in the system, just not where you can see them right now - too far out, or on the other side.

If you jumped in near the mainworld then intercepting the scout would be quite doable but getting to the vargr ships would take more than enough time for them to simply jump away. It wouldn't meaningfully affect the situation with the salvage hauler.



The scout ship is registered to Naasirka, an electronics megacorp, and its transponder indicates that it's registered as a courier and private messenger. Its flight records/plan (traversing much of this subsector before heading Spinward to Trin) appear to be innocuous at a glance.

You don't have anything on the salvage hauler beyond its sensor signature. You could attempt to use override codes to force its transponder to answer, and assuming that it hasn't been altered to ignore even that, you'd get at least a basic response - but that would pretty clearly telegraph your intentions!

The vargr ships' transponders aren't configured to provide a full Imperium-protocol accounting (or they've been set not to do so), but they do match one another in claiming their last recorded starport stop was in Zyedi - five parsecs away, and barely a starport at that (class E). Override codes probably won't make a difference here, but you never know.

The armed merchant and passenger liner appear to be operating jointly, with the former maintaining a matching orbital position (if not altitude) while the latter makes its fuel run. Definitely not a case of one intercepting or evading the other.
This message was last edited by the GM at 09:03, Tue 05 Oct 2021.
Baron Thenroy Reziilka
player, 218 posts
Captain
UPP: 767A9C
Tue 5 Oct 2021
at 20:29
  • msg #776

Re: OOC Chatter (1)

My thoughts are we ignore the scout ship, demand the vagr ships aboard for inspection and train all sensors on the salvage hauler and try and force a ping. It will probably run but maybe we can track the direction it is heading to and possible destination.

On top of that I'm thinking we try and get a small craft closer to the hauler. I don't think we'll get lucky enough for it to actually intercept but if we could get close enough to get a visual on the hull itself to see if it has Rosax Merc markings on it that would be great.
Iita Tsetsegma
player, 165 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 5 Oct 2021
at 20:49
  • msg #777

Re: OOC Chatter (1)

good call captain ! However, the speed of an radio emission will reach the haul in minutes, while the small craft will reach it in hours or a day...

I suggest we discretely launch the small craft now; it'll take hours to approach the hauler, but it's also stealthier than our cruiser.
When it approaches the hauler - or when the hauler seems to have spotted our launch or when it seems ready for jump, THEN the launch tries to force a ping...

Let's roll the dice  !:D
Ishakhi Kiikag Kimpasherki
player, 106 posts
Vilani, ex-Fighter Pilot
So...better than you...
Wed 6 Oct 2021
at 03:41
  • msg #778

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 777):

     Send the Marine boat--with Marines--and have them do a minimum velocity launch (little more than pushing them off the ship).

     Then have them hold station, running at minimum power, as the Sharshana moves away (making lots of noise and obviously moving to intercept anybody other than the Salvager).

     After the Sharshana has moved away for 30 minutes, then the Marine boat starts heading towards the Salavager at best speed, while running Quiet/In Stealth.

     Sharshana tries to keep all eyes on her, so the Salvager (hopefully) doesn't notice the approaching Marine boat.  Anything goes wrong, and the Marine boat calls for help, we turn the Sharshana about, and push her up to full Military Speed.
Baron Thenroy Reziilka
player, 219 posts
Captain
UPP: 767A9C
Thu 7 Oct 2021
at 12:45
  • msg #779

Re: OOC Chatter (1)

You're the small craft guy, how it gets from A to B is up to you!
Ishakhi Kiikag Kimpasherki
player, 107 posts
Vilani, ex-Fighter Pilot
So...better than you...
Thu 7 Oct 2021
at 22:48
  • msg #780

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 779):

     Just making the "suggestion", because Ishakhi'd need your authorization to mobilize a Marine Team, O Captain, my Captain!  ^_^
Gvoellaekh
GM, 251 posts
Commander/XO
C65699
Thu 7 Oct 2021
at 23:01
  • msg #781

Re: OOC Chatter (1)

Technically, the order goes to the marine commander, who would then make the arrangements with Ishakhi. That can be presumed to happen once Thenroy issues said order, however!
Jacqueline Yune
player, 150 posts
Sublieutenant
Astrogator
Sun 10 Oct 2021
at 09:23
  • msg #782

Re: OOC Chatter (1)

Hmm, have we heard anything about if this group we're tracking is connected with the Vargr?
Gvoellaekh
GM, 252 posts
Commander/XO
C65699
Sun 10 Oct 2021
at 10:06
  • msg #783

Re: OOC Chatter (1)

#769:

There has been nothing to suggest that they're a specifically vargr group, or that they have special ties to the Extents.

It wouldn't be a surprise if they have a few vargr (or other sophonts) among them, but only to the degree that those species make up a portion of the Imperium's population in Spinward/Deneb.

Iita Tsetsegma
player, 166 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 11 Oct 2021
at 15:18
  • msg #784

Re: OOC Chatter (1)

I'd see the actions , thus :

1- Hrolf Standarsson [who hasn't connected since July 12 :'(] rolls for piloting, to calculate for an interception trajectory towards the Vargr ships
(or Jacqueline rolls...)

2- since the Vargr will detect our change of trajectory, it's time to communicate. Please captain-baron, state your message !

3- I don't think it's necessary for Ishaki to roll to leave the ship while staying behind the screen of the Sharshana - this is SOP :)

So... Jackie and Captain, we're waiting for your actions ! :)
Jacqueline Yune
player, 151 posts
Sublieutenant
Astrogator
Tue 12 Oct 2021
at 11:55
  • msg #785

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 784):

I'll post later today
Jacqueline Yune
player, 152 posts
Sublieutenant
Astrogator
Tue 19 Oct 2021
at 06:22
  • msg #786

Re: OOC Chatter (1)

I am so sorry for the delay, RL is just awful at the moment, but I will post
Baron Thenroy Reziilka
player, 221 posts
Captain
UPP: 767A9C
Tue 19 Oct 2021
at 13:46
  • msg #787

Re: OOC Chatter (1)

It happens. We're here for ya!
Iita Tsetsegma
player, 167 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 19 Oct 2021
at 15:35
  • msg #788

Re: OOC Chatter (1)

@Gvoellaekh : what is the reaction of the Vargr ships to the captain's greetings? :)
Gvoellaekh
GM, 254 posts
Commander/XO
C65699
Thu 21 Oct 2021
at 03:10
  • msg #789

Re: OOC Chatter (1)

Apologies for the delay. I had to go over my notes before posting for this, and RL complications were making that difficult.
Gvoellaekh
GM, 255 posts
Commander/XO
C65699
Sat 23 Oct 2021
at 09:19
  • msg #790

Re: OOC Chatter (1)

Jacqueline, could I get an Intelligence/Astrogation check from you (8/average difficulty) - this will help in analyzing the records that you get.

Iita, Education/Electronics(Sensors) for your attempt at analysis, and although the level of detail that you're aiming for, and the prototyping of what you're doing makes it Formidable (14), you have +6 DM from the Sharshana's sensor capabilities. However, for the Densitometer to be any use the Sharshana would need move in. (Not possible at Long+, -4 DM at Medium, -2 DM at Short, no penalty at Near or Adjacent. Planetary-scale ranges, of course!)
This message was last edited by the GM at 09:20, Sat 23 Oct 2021.
Iita Tsetsegma
player, 169 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 23 Oct 2021
at 12:43
  • msg #791

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 790):

14:39, Today: Iita Tsetsegma rolled 14 using 2d6+7.  long-range sniffing of the Vargr ships.

It seems our analysis algorithm actually works in sorting the proverbial needle out of the haystack cargo! :) Iita is very proud of her team and lets it know. This is funnier than listing all the things that need to be repaired at the yards.
Baron Thenroy Reziilka
player, 223 posts
Captain
UPP: 767A9C
Thu 28 Oct 2021
at 14:49
  • msg #792

Re: OOC Chatter (1)

Nice!
Jacqueline Yune
player, 154 posts
Sublieutenant
Astrogator
Fri 29 Oct 2021
at 00:02
  • msg #793

Re: OOC Chatter (1)

17:01, Today: Jacqueline Yune rolled 7 using 2d6+3 with rolls of 3,1.  Astrogation.
Iita Tsetsegma
player, 170 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 4 Nov 2021
at 23:06
  • msg #794

Re: OOC Chatter (1)

I know it's late to discuss the captain's decision... but here are my Cr0.02 ;)
IIUC,

I - the cargo does not come from a Vargr government, but from a dubious intermediary, who deals with the Empire and the Zhodanis
- therefore, from a legal point of view, "diplomatic seal" means nothing

II. It is hinted, from the Vargr behavior, and the fact that they have avoided detection and searches as much as they could, that they are actually smuggling something. Now,

- this could be something organized, or covered by, the Imperial Intelligence Service, such as the most recent Zhodani space fighter (in spare parts). But if it was, certainly one of our agents would accompany this valuable cargo. He would introduce himself to the captain, and utter the coded words that the captain knows and respects, and which mean "you never spotted this ship nor its content".
No such agent contacted the captain; no authority was invoked.

- or this could be a smuggling of illegal goods, or worse : smuggling explosives and weapons from the Zhodanis to the inside enemies. Yes; Rraegnaell Oukh transports both ways. *

When it will be revealed how the smuggling passed the unsuspecting captain, he’ll appear as a fool and an oaf, worse than a junior custom officer, who happened to have the chance to stop a traffic, but had cold feet. This would immediately and definitely end his career in the Navy, diplomacy and politics. That is an very big consequence.

On the other hand, what would happen if the Captain – and only him – peeked inside the crates, to check that these are not WMDs? He would be lauded for his precautions.

What if he learned top secrets that he wasn’t supposed to? He’s a baron! He could rule entire planets! He already has Top Secret clearance as a captain and is trained to keep strategic secrets. What could he be blamed for? Knowing information he’d be allowed to anyways, or he would have to know as he rises through the ranks?

The advantages far surpass the losses, which shall be a little reproach, like the admiral gently tapping on the captain’s shoulder and whispering “now now, you were a little restless, weren’t you? The Intelligence Service complained, so we’ll officially apologize. But - off the record - you did all well. We need daring captains like you!”
Baron Thenroy Reziilka
player, 225 posts
Captain
UPP: 767A9C
Fri 5 Nov 2021
at 20:49
  • msg #795

Re: OOC Chatter (1)

Is there a roll I can make to determine if I can pop the seals without being fired out of a cannon? Admin?
Gvoellaekh
GM, 257 posts
Commander/XO
C65699
Fri 5 Nov 2021
at 21:39
  • msg #796

Re: OOC Chatter (1)

Given that it's primarily a question of legalities, Advocate/Education would be the most appropriate skill here. Whether you want to do it yourself or ask the legal experts on the ship (few, but present) to weigh in is up to you.

If you want to try to get more info first, that might apply a +DM (or -DM) accordingly.
This message was last edited by the GM at 21:43, Fri 05 Nov 2021.
Ishakhi Kiikag Kimpasherki
player, 109 posts
Vilani, ex-Fighter Pilot
So...better than you...
Sat 6 Nov 2021
at 04:07
  • msg #797

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 796):

My half-eaten apple, here....

     Isn't there (supposedly) an Imperial Noble in this Starsystem, "over-seeing" things "...In The Emperor's Name..."?

     Maybe try and get That Guy up to speed with our concerns, and let Him -- as the Local-and-Highest Imperial Official -- sanction us hauling the Vargr over and checking their cargo.

     Yes, as an Imperial Navy vessel, we should be within our "authority" to do such a thing on our own -- even out here on The Frontier -- but if the local Imperial Count (or whatever) backs us up on the action, we'll have all the I's dotted and T's crossed...

     Right...?


     Whoops!

     That's what I get for reading the OOC thread first :P  Just pretend I didn't say anything -- instead I just quietly performed the Vilani equivalent of Hari-Kari....
This message was last edited by the player at 04:11, Sat 06 Nov 2021.
Baron Thenroy Reziilka
player, 226 posts
Captain
UPP: 767A9C
Mon 8 Nov 2021
at 20:32
  • msg #798

Re: OOC Chatter (1)

I don't have the advocate skill so unless someone else has it we should talk to the ship's JAG or whatever :D
Jacqueline Yune
player, 155 posts
Sublieutenant
Astrogator
Mon 8 Nov 2021
at 21:45
  • msg #799

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 798):

I've got it advocate!
Iita Tsetsegma
player, 171 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 9 Nov 2021
at 11:12
  • msg #800

Re: OOC Chatter (1)

I feel either the captain or me has missed the memo, because I can't understand his reasoning...  :)

quote:
he figured the Vargr government would never turn its own people over to the Empire.

There is not one "Vargr government". :) There are several trans-stellar entities in the area: Worlds of Leader Ruhk, Anti-Rukh Coalition, 40th Squadron, Commonality of Kedzudh.

Dhaengae belongs to none of these : it's a single world charismatic dictactorship.

Rraegnaell Oukh is not even a governmental entity of this planet, it's a private company transporting goods :)
Private companies don't have diplomatic immunity?

quote:
Would he risk a diplomatic incident to break the seal?

GM wrote : "that trans-shipping is not in itself inherently illegal, but it's potentially fraught." You have the law by your side! :)

quote:
he directed Intelligence to quietly continue investigation and to secure as much information as possible from the cargo and the flight logs.

Right. Gvoellaekh, please specify what the seals show : which entity is supposed to have sealed it, where it's headed, to whom is it addressed?

quote:
He would not be the one to break up a Vargr smuggling ring operating with fake seals, at least not today. But he would definitely set up the Imperium to catch these smugglers the next time they try this same tactic.

Wh... What? 8) Let me recap : you just caught smugglers red-handed, and you want to release them, in the hopes that they would regularly take the same smuggling route, as if it was not an exceptional transport, and as if they were robots who would take the same smuggling route over and over? ;)

quote:
"Let's put in a formal request with the Vargr government anyway"

The dictatorship of Dhaengae is 5 parsec away. We're looking for 4 weeks communication delays.
Do you mean "formal request to the Endup nobility?"? You have your own precedence in space. :)
Gvoellaekh
GM, 258 posts
Commander/XO
C65699
Tue 9 Nov 2021
at 14:01
  • msg #801

Re: OOC Chatter (1)

I just had my flu shot and am feeling it, so this'll be brief, but...


They didn't say whose seals were on it, but you could ask them and/or your inspection team could take a look (and they probably will take at least a cursory look unless you say otherwise).

The company/world is about a sector away from where you are, so it would take much more than four weeks to get a message there and back. The company itself probably doesn't have the power to designate something as diplomatic freight (although with the way that vargr governance works, maybe they do), so yes, it would depend on whose seals they are.

They shipment is going to Zeng according to the manifest, so it would be a lot faster to try to get a message there and back, but given the company's usual business, it's possible that this is something that no one officially knows about (but expects to arrive nonetheless). If they are legitimate then it's possible that the seals were provided by the recipient, too.

Or they could be fake/stolen. No way to be sure without a closer inspection. The inspection team should be skilled enough to handle that, right?

...right? ;)
Baron Thenroy Reziilka
player, 227 posts
Captain
UPP: 767A9C
Wed 10 Nov 2021
at 21:14
  • msg #802

Re: OOC Chatter (1)

How about we have the inspection team look at the seals and if they don't find anything, they log that they found something suspicious and we pop em anyway? Does that sound like a plan?
Iita Tsetsegma
player, 172 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 11 Nov 2021
at 16:19
  • msg #803

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 802):

Yes! :) Have them look at the seals, and stream us the pictures [so we're the ones to roll dice]. Also dear GM, where on Zeng is the diplomatic-freight-issued-by-a-company-who-does-not-have-that-ability intended? Who is the recipient? 8)
This message was last edited by the player at 22:58, Fri 12 Nov 2021.
Gvoellaekh
GM, 259 posts
Commander/XO
C65699
Thu 11 Nov 2021
at 16:28
  • msg #804

Re: OOC Chatter (1)

The manifest just listed the destination world, so that isn't known yet - you could try asking directly, or having your inspection team ask/search/etc. Maybe the seals themselves will show it?
Baron Thenroy Reziilka
player, 228 posts
Captain
UPP: 767A9C
Thu 11 Nov 2021
at 21:29
  • msg #805

Re: OOC Chatter (1)

I hear no objections. We're going to go with the inspection and then pop the seals as a foregone conclusion.
Gvoellaekh
GM, 260 posts
Commander/XO
C65699
Fri 12 Nov 2021
at 06:46
  • msg #806

Re: OOC Chatter (1)

Jacqueline, you were going to handle the Advocate result? You can add an additional +1 DM due to JAG/Intel/Diplomat officers' support (expert advice).
Jacqueline Yune
player, 156 posts
Sublieutenant
Astrogator
Fri 12 Nov 2021
at 08:25
  • msg #807

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 806):

I will. INT or EDU?
Gvoellaekh
GM, 261 posts
Commander/XO
C65699
Fri 12 Nov 2021
at 08:56
  • msg #808

Re: OOC Chatter (1)

EDU.
Jacqueline Yune
player, 157 posts
Sublieutenant
Astrogator
Fri 12 Nov 2021
at 22:30
  • msg #809

Re: OOC Chatter (1)

15:29, Today: Jacqueline Yune rolled 12 using 2d6+4 ((3,5)).
Baron Thenroy Reziilka
player, 229 posts
Captain
UPP: 767A9C
Sat 20 Nov 2021
at 05:08
  • msg #810

Re: OOC Chatter (1)

happy upcoming holidays!
Jacqueline Yune
player, 159 posts
Sublieutenant
Astrogator
Sat 20 Nov 2021
at 05:21
  • msg #811

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 810):

Thank you, sir!
Gvoellaekh
GM, 262 posts
Commander/XO
C65699
Mon 22 Nov 2021
at 07:05
  • msg #812

Re: OOC Chatter (1)

Okay, the flooding throughout the region is going down (and I hope it stays that way), so things are getting back to semi-normal...

So. The formal plans haven't changed in-character, but there'll be a chance to adjust accordingly there once I add the relevant bit from Jacqueline. Decisions, decisions!
This message was last edited by the GM at 09:47, Mon 22 Nov 2021.
Iita Tsetsegma
player, 173 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 22 Nov 2021
at 12:09
  • msg #813

Re: OOC Chatter (1)

Gvoellaekh:
The manifest just listed the destination world, so that isn't known yet - you could try asking directly, or having your inspection team ask/search/etc. Maybe the seals themselves will show it?

Let's agree that the inspection team asks directly, searches etc., and examine the seals under every angle, scanning it with X-rays to check if they are genuine and have already been breached, etc.

quote:
(detaining the retinue of a foreign noble or equivalent will cause issues separate from those associated with the seals).


If somebody important was in the Vargr ships, we would have heard about him/her by now :)
Jacqueline Yune
player, 160 posts
Sublieutenant
Astrogator
Sun 28 Nov 2021
at 07:26
  • msg #814

Re: OOC Chatter (1)

I hope we all had a wonderful thanksgiving!
Baron Thenroy Reziilka
player, 230 posts
Captain
UPP: 767A9C
Tue 30 Nov 2021
at 19:37
  • msg #815

Re: OOC Chatter (1)

Can't we do the old "put pressure on some young wannabe lieutenant to break the seals for us"?


I am more than fine throwing some junior officer under the bus. Scape goats away!
Gvoellaekh
GM, 264 posts
Commander/XO
C65699
Tue 30 Nov 2021
at 21:12
  • msg #816

Re: OOC Chatter (1)

It's the sort of thing that would require explicit instructions from the CO, which means that responsibility would ultimately land there.
Baron Thenroy Reziilka
player, 231 posts
Captain
UPP: 767A9C
Wed 1 Dec 2021
at 06:06
  • msg #817

Re: OOC Chatter (1)

But like....come onnnnnnnnnn. I can't just march into the inspection team and tell them they had better confirm the seals are fake.

It's not that I'm expecting to get away with it but I don't feel like the Baron would take that risk on personally even if it does end up landing at his feet. I see him more along the lines of telling the inspection team what he expects their results to be and they damn well better meet his expectations kind of thing.
Jacqueline Yune
player, 161 posts
Sublieutenant
Astrogator
Thu 2 Dec 2021
at 07:12
  • msg #818

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 815):

As long as I'm not the subordinate in question
Gvoellaekh
GM, 265 posts
Commander/XO
C65699
Sat 4 Dec 2021
at 21:40
  • msg #819

Re: OOC Chatter (1)

Well then, let's see what the Baron says to the inspection team as they're getting started. Whether or not they're sufficiently moved, and whether or not everyone stays quiet about it... remains to be seen. ;)
Baron Thenroy Reziilka
player, 233 posts
Captain
UPP: 767A9C
Wed 8 Dec 2021
at 20:24
  • msg #820

Re: OOC Chatter (1)

Sorry about the delay. Between the holidays and some other stuff that has come up I'm kind of on a Wed thru Friday posting schedule.
Jacqueline Yune
player, 162 posts
Sublieutenant
Astrogator
Wed 15 Dec 2021
at 09:51
  • msg #821

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 820):

Makes sense, I hope we all have a wonderful holiday season.
Iita Tsetsegma
player, 175 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 15 Dec 2021
at 12:53
  • msg #822

Re: OOC Chatter (1)

In reply to Jacqueline Yune :

I hope we'll unwrap this cargo before we unwrap our Christmas gifts! ;)
Gvoellaekh
GM, 267 posts
Commander/XO
C65699
Wed 15 Dec 2021
at 14:00
  • msg #823

Re: OOC Chatter (1)

The IC post supposes that Thenroy doesn't want to stretch legal interpretations well beyond the plausible (or reprimand-begging), like trying to claim the goods are illegal because they aren't sealed after the inspection team had them unsealed.

If you *really* want to go down that route it can be done, but needless to say, the Advocate experts on the ship strongly advise against it. ;)


Now, was there really nothing to find, or did the team just not manage to find it? Hmm...
This message was last edited by the GM at 14:06, Wed 15 Dec 2021.
Jacqueline Yune
player, 163 posts
Sublieutenant
Astrogator
Wed 22 Dec 2021
at 08:36
  • msg #824

Re: OOC Chatter (1)

Working on a post today
Baron Thenroy Reziilka
player, 235 posts
Captain
UPP: 767A9C
Thu 23 Dec 2021
at 20:56
  • msg #825

Re: OOC Chatter (1)

Do we still have small craft en route to the other ship? The one trying to hide?
Gvoellaekh
GM, 268 posts
Commander/XO
C65699
Thu 23 Dec 2021
at 21:23
  • msg #826

Re: OOC Chatter (1)

Yes. We'll deal with that after the inspection since it's going to take quite some time to get there.
Iita Tsetsegma
player, 176 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 24 Dec 2021
at 19:26
  • msg #827

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 826):

So, end of the year, time to thank our GM and all the players here :) Gvoellaekh did a good rescue job, and we did pass the half-way cruise and the numerous players departures (sob!). I'm looking forward to next year's adventure and characters développement ! :)
This message was last edited by the player at 11:57, Sat 08 Jan 2022.
Jacqueline Yune
player, 165 posts
Sublieutenant
Astrogator
Fri 31 Dec 2021
at 09:33
  • msg #828

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 827):

Me too!
Gvoellaekh
GM, 269 posts
Commander/XO
C65699
Fri 31 Dec 2021
at 23:15
  • msg #829

Re: OOC Chatter (1)

Onward to 2022!

I'm waiting for Thenroy's response to a PM (or it could be added to the story thread); once that's done we'll proceed.
Baron Thenroy Reziilka
player, 236 posts
Captain
UPP: 767A9C
Mon 3 Jan 2022
at 13:02
  • msg #830

Re: OOC Chatter (1)

I'm back.  Apologies for the delays but you know how the holidays go. Back and roaring for action though!

TALLY FORTH!


Jacqueline Yune
player, 166 posts
Sublieutenant
Astrogator
Sat 8 Jan 2022
at 09:51
  • msg #831

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 830):

Welcome back, sir!
Baron Thenroy Reziilka
player, 237 posts
Captain
UPP: 767A9C
Tue 11 Jan 2022
at 20:42
  • msg #832

Re: OOC Chatter (1)

I think I responded to everything that we were waiting on. Let me know if there is something I didn't address yet.
Gvoellaekh
GM, 271 posts
Commander/XO
C65699
Mon 17 Jan 2022
at 06:55
  • msg #833

Re: OOC Chatter (1)

I missed out on last week's update due to a combination of very bad weather and my sister getting Omicroned (we're pretty sure that it happened at work). Things have mostly stabilized right now, so I'm able to do the "run a game" stuff again.
Baron Thenroy Reziilka
player, 239 posts
Captain
UPP: 767A9C
Thu 20 Jan 2022
at 22:15
  • msg #834

Re: OOC Chatter (1)

Ita, tell me how you really feel :D

edit: Wait a minute, I thought we had already popped the seals on the diplmatic pouches and found nothing. Am I losing my mind? I swear we already opened it up...

edit 2: Oh I got sidetracked by this comment:

quote:
According to the ship's listed modifications, most of the cargo hold and several secondary facilities, such as the irregularly spacious brig, has been converted into extra tankage, and that certainly appears to be the case. Of course, hiding things in the fuel tanks is always a possibility, but if anything is in there, it can't be much different in density than raw gas, since the Sharshana's sensors aren't picking up anything unusual.

This message was last edited by the player at 22:20, Thu 20 Jan 2022.
Iita Tsetsegma
player, 179 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 23 Jan 2022
at 09:57
  • msg #835

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 834):

well, we haven't broken the seals, but surely the Vargr leader feels this is our next step, so we can create continuity in our actions. Bothering the Vargr crew by searching every part of the ship, before the seals, may even be seen as an astute captain's trick to add pressure... :)

Baron Thenroy Reziilka:
"Understood. I think this is a matter to be resolved in person ... Sublieutenant Yune, with me as attendant. They will likely make some noise about flight schedules and I will need your analysis and insight."


@Gvoellaekh : well the captain stated he wants to meet the leader eye to eye, and go to the ship himself. What happens next? You can't leave us on a cliffhanger like that! ;)
Gvoellaekh
GM, 272 posts
Commander/XO
C65699
Sun 23 Jan 2022
at 10:54
  • msg #836

Re: OOC Chatter (1)

It will be seen as unusual for Thenroy to go to a non-friendly ship (rather than having them come here) during what is still a potentially dangerous situation (even if the risk seems relatively low), but it is within his rights. He's still the one holding the bag if anything goes wrong when he's not on the bridge, though!

We'll see what happens soon(ish)...

Edit: Actually, I need to check something with Ishakhi...
This message was last edited by the GM at 03:43, Mon 24 Jan 2022.
Baron Thenroy Reziilka
player, 240 posts
Captain
UPP: 767A9C
Mon 31 Jan 2022
at 19:46
  • msg #837

Re: OOC Chatter (1)

I think Thenroy's view is that they would be foolish to try and do anything violent while in the hold of a battleship. Given Thenroy's disposition he isn't one that will bend to negotiate with terrorists so if they do take him hostage...well Gvoellaekh might end up getting promoted a lot faster than expected.
Iita Tsetsegma
player, 182 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 9 Feb 2022
at 23:28
  • msg #838

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
"Now then we noticed some irregularities in the fuel tanks."

I hope the captain is playing a kind of "three cushion billiard strike", a very indirect blow, because we haven't broken the bloody seals yet ! ;D
Iita Tsetsegma
player, 184 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 10 Feb 2022
at 10:24
  • msg #839

Re: OOC Chatter (1)

reminder to the captain, if he really wanted to play the "bad Baron-Captain" part :)

quote:
...The only borderline case is a consignment of potent wines from Zhodani space that occupies a gray zone (more for political reasons than legal ones) and could be considered for seizure.


if our GM was really a pervert GM, the illegal cargo would be there : the bottles being in fact filled with self-replicating poison/WMDs/viruses ;)
This message was lightly edited by the player at 17:24, Thu 10 Feb 2022.
Gvoellaekh
GM, 275 posts
Commander/XO
C65699
Thu 10 Feb 2022
at 10:50
  • msg #840

Re: OOC Chatter (1)

The reason why the seals haven't been looked at is that they're on the other vargr ship: the inspection team has been ransacking (and defuelling) the armed merchant, but the diplomatic parcels are on the packet (where the leader came from).

The wines could be subject to seizure, but even if you choose to do that, their presence wouldn't be grounds to arrest anyone - they aren't technically illegal, and (excepting when the inspection team opened the crate) they were properly packaged for transport. (Imperial law allows for a lot of things to be hauled around in shipping crates that would be illegal to actually possess.)
Baron Thenroy Reziilka
player, 242 posts
Captain
UPP: 767A9C
Thu 10 Feb 2022
at 16:21
  • msg #841

Re: OOC Chatter (1)

Question: What is our opinion of the Duke of Zeng?

I can't think of an obvious skill to use so here are some raw rolls:


10:20, Today: Baron Thenroy Reziilka rolled 8 using 2d6+2.  SOC roll. - Social because it involves standings and fitting into society means knowing who is and isn't in favor.


10:21, Today: Baron Thenroy Reziilka rolled 10 using 2d6+1.  raw INT. - Int because it involves knowing and remembering things.
Iita Tsetsegma
player, 185 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 10 Feb 2022
at 17:30
  • msg #842

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Question: What is our opinion of the Duke of Zeng?
I can't think of an obvious skill to use

IMHO Diplomacy would be a helpful skill, and provide you with its +2 :)

GM:
The reason why the seals haven't been looked at is that they're on the other vargr ship

How have we known of their existence? :)
Gvoellaekh
GM, 276 posts
Commander/XO
C65699
Thu 10 Feb 2022
at 20:25
  • msg #843

Re: OOC Chatter (1)

There is a perhaps-relevant mention or two of the Duke of Zeng in the Naval Campaign Information thread, post #4 (INS Sharshana History)...


The vargr declared diplomatic cargo during your early communications, and it was evident pretty quickly when inspecting the armed merchant that it wasn't found there; the packet is the 'lead' ship, so it's unsurprising that it would be carrying the special stuff.
This message was last edited by the GM at 01:22, Fri 11 Feb 2022.
Jacqueline Yune
player, 168 posts
Sublieutenant
Astrogator
Fri 11 Feb 2022
at 12:08
  • msg #844

Re: OOC Chatter (1)

Should have a post up today.

I also have diplomacy 1, if it helps
Baron Thenroy Reziilka
player, 244 posts
Captain
UPP: 767A9C
Thu 17 Feb 2022
at 18:51
  • msg #845

Re: OOC Chatter (1)

Thanks for the info, bossman. Alright a couple of things

1) I'm assuming we have the name of the diplomat. I can't imagine it wouldn't have come up already during basic security procedures. "Please give a manifest of cargo, crew, and passengers" and I'm assuming that nothing turned up as a red flag. No crew are wanted criminals, and the diplomat checks out (or at least is not the notorious Space Pirate Wolfy Harlock or something)

2) What is the status of the small ships hunting the potential smuggler? IIRC while we were making a big show of inspecting the vargr ships there was a little rock hopper that was trying to "fly casual" and we talked about launching some small craft to covertly close the gap figuring if we hard burned to the ship not broadcasting a beacon they would rabbit away before we reach them.

3) Once i have the name of the diplomat I'll do an official write up to submit to both high command and a personal notice (noble to noble although the Duke outranks the Baron by several levels) about their encounter and personal guarantee that nothing was opened or seized.
Iita Tsetsegma
player, 191 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 28 Feb 2022
at 22:19
  • msg #846

Re: OOC Chatter (1)

Gvoellaekh:
One of the transport shuttles soon sets out under protocols of extreme discretion. If the salvage hauler-presumed-miner doesn't leave in the meantime, it's still going to be at least a two-day trip, given the distances and orbits. Thrusting at full power would cut that down considerably, but it would make the shuttle highly noticeable.

Whether it's noticeable or not, there's the added potential for complications if the hauler turns out to be armed. The transport could easily outdistance it if it proves to be hostile - but only if it doesn't get blasted to bits in the meantime.

Hopefully the uniform shirt wasn't red today.

OK, so we may have spent, say 8 hours or 12 or may be up to 18 with the Vargr.
Meanwhile, the shuttle with a few Marines on it has discretely approached the salvage hauler-presumed-miner.

Has it moved?

Is our stealthy shuttle still 30 hours or more from its target?
How many hours is our cruiser from the target (full speed and cruise speed - we can't be stealthy)

Is there a trajectory, from where we are to the planet Endup that would make the cruiser pass "near" the salvage hauler? :)
Gvoellaekh
GM, 279 posts
Commander/XO
C65699
Mon 28 Feb 2022
at 23:47
  • msg #847

Re: OOC Chatter (1)

I'm holding off on anything else in case Thenroy wants to follow up after the Emissary leaves.

I'm also curious to know how everyone will report this in their logs. (Especially Thenroy...)



It's quite some distance due to the two being nowhere near one another orbitally. It'd take... about two days at the Sharshana's full thrust, which means that yes, you have a while before the shuttle gets there. You could make a show of conducting patrol operations in the meantime.

Could you get into a position that conveniently cuts short the transit time without making it obvious? Possibly, if it looks as though you're heading toward some other object and then suddenly come about. It's unlikely that you'd be right on top of them when this happens, but you could try to time it to minimize the time it would take to get there after the shuttle does.

There's also the possibility of heading toward Endup itself, which wouldn't do anything to get you closer to the miner but might have other uses.



The miner doesn't seem to have moved much at all. Mining drones would be too low-powered to show up at this distance, but the ship itself is also staying in a low-powered state, which is unusual.
Iita Tsetsegma
player, 192 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 2 Mar 2022
at 22:34
  • msg #848

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 847):

What is the shape of our communication with the System Traffic Control of Endup? Is it an all-encompassing radio emission, or a more, laser-focused beam?

Encryption apart, if we wanted to communicate with the authorities of Endup about the miner ship, inquiring if they know it's there, what the miner is doing, and when was its last communication, will the miner (in the hypothesis it is a spy ship) be able to intercept it?
Gvoellaekh
GM, 280 posts
Commander/XO
C65699
Wed 2 Mar 2022
at 23:48
  • msg #849

Re: OOC Chatter (1)

You can use a directional signal to ensure that only Endup Starport (or something directly between you and them) receives it; it would take a little bit of orienting to get into a good position given your distance, but it's quite doable.

As long as you're clear that they should only respond in kind, the worst you'd get is silence (if they can't return your signal reliably).
Jacqueline Yune
player, 171 posts
Sublieutenant
Astrogator
Thu 3 Mar 2022
at 12:13
  • msg #850

Re: OOC Chatter (1)

Jacqueline's log is likely to be a lot of stuff about velocity and heading and jump navigation mathematics.

Posting today!
Iita Tsetsegma
player, 194 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 3 Mar 2022
at 12:51
  • msg #851

Re: OOC Chatter (1)

Jacqueline Yune:
Posting today!

Don't forget that in a parallel scene, Iita and Jacqueline are savoring bubbling blue cocktails! Double post! ;)
Baron Thenroy Reziilka
player, 246 posts
Captain
UPP: 767A9C
Sat 5 Mar 2022
at 23:43
  • msg #852

Re: OOC Chatter (1)

Sorry I've been out this past week due to a family emergency. Everyone is fine, no worries there, but it is a lot of clean up work and I've basically been out of touch with my computer for almost a week :(

I'll try and catch up this weekend to resume normal posting.
Baron Thenroy Reziilka
player, 247 posts
Captain
UPP: 767A9C
Sat 5 Mar 2022
at 23:50
  • msg #853

Re: OOC Chatter (1)

If there are decisions that need to be make if someone can just point me to them I can get that rolling so the game isn't waiting.
Baron Thenroy Reziilka
player, 248 posts
Captain
UPP: 767A9C
Thu 10 Mar 2022
at 01:47
  • msg #854

Re: OOC Chatter (1)

I'll try and get a final write up today.
Iita Tsetsegma
player, 198 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 16 Mar 2022
at 11:10
  • msg #855

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 854):

@captain : do you intent to sweep the miner with active scan right now? Or do you intend to do it only when our boarding party approaches the ship?

@gvovellaek : please remember that we're waiting for Endup space control to answer our request regarding info about the miner ship :)
Baron Thenroy Reziilka
player, 252 posts
Captain
UPP: 767A9C
Thu 17 Mar 2022
at 03:31
  • msg #856

Re: OOC Chatter (1)

Yes and no. We're going to sweep the system but purposefully act like our sensors don't detect them, like they did indeed hide their presence from us.
Gvoellaekh
GM, 282 posts
Commander/XO
C65699
Sat 19 Mar 2022
at 02:13
  • msg #857

Re: OOC Chatter (1)

Not so great on the 'catch it off guard' side of things, but fantastic results with the sensors and analysis one. One step back, two forward!
Baron Thenroy Reziilka
player, 253 posts
Captain
UPP: 767A9C
Sat 19 Mar 2022
at 03:58
  • msg #858

Re: OOC Chatter (1)

My vote is that we cut it off at the pass so to speak. The obvious risk is if we jump right into the middle of Rosax territory we might have a serious fight on our hands, but in a vacuum that would be my vote.

So what does the rest of the group say?
Iita Tsetsegma
player, 199 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 19 Mar 2022
at 18:42
  • msg #859

Re: OOC Chatter (1)

I think that we would waste our time pursuing a spy ship in deep space : assuming we find it, its information are not valuable, and it has not enough military power that we could benefit from fighting it in isolation.
I think we should precede the spy ship to the Rosax armada and capitalize on the element of surprise.
Iita will argue bombastically, claiming that the system of Taormina belongs to the Navy, not to Rosax, that's time to cover ourself in glory, etc. in the captain style, in order to influence him. ;)
Jacqueline Yune
player, 176 posts
Sublieutenant
Astrogator
Sun 20 Mar 2022
at 10:29
  • msg #860

Re: OOC Chatter (1)

Cutting it off is probably the right choice, although Jacqueline will be heartbroken to miss the chance to compute a jump into deep space. So many interesting numbers.
Baron Thenroy Reziilka
player, 254 posts
Captain
UPP: 767A9C
Tue 22 Mar 2022
at 22:04
  • msg #861

Re: OOC Chatter (1)

Well now you get the chance of calculating the fastest jump possible so we can beat it to the system!
Baron Thenroy Reziilka
player, 256 posts
Captain
UPP: 767A9C
Wed 6 Apr 2022
at 04:43
  • msg #862

Re: OOC Chatter (1)

How's it going gang?
Iita Tsetsegma
player, 202 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 23 Apr 2022
at 11:43
  • msg #863

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
My vote is that we cut it off at the pass so to speak. The obvious risk is if we jump right into the middle of Rosax territory we might have a serious fight on our hands, but in a vacuum that would be my vote

Since we followed the captain's plan ; and that the captain's orders are to board and search any Rosax ship ; I assume the GM will agree that the crew members are at their battle stations.
Baron Thenroy Reziilka
player, 259 posts
Captain
UPP: 767A9C
Fri 29 Apr 2022
at 16:34
  • msg #864

Re: OOC Chatter (1)

As a reminder, just because I am playing the captain doesn't mean I am OOC in charge. If you want to have someone challenge his orders, by all means. If yo want to change directions without coming into conflict IC just let me know what you want to do and I can adjust his orders accordingly.
Gvoellaekh
GM, 287 posts
Commander/XO
C65699
Sun 1 May 2022
at 15:56
  • msg #865

Re: OOC Chatter (1)

Just a small update, in case you want to respond to it. I can't imagine why you would, though...
Jacqueline Yune
player, 182 posts
Sublieutenant
Astrogator
Sun 1 May 2022
at 17:52
  • msg #866

Re: OOC Chatter (1)

Hmm, Jacqueline being a noble and all, do I know anything about the yacht race?
Gvoellaekh
GM, 288 posts
Commander/XO
C65699
Sun 1 May 2022
at 18:26
  • msg #867

Re: OOC Chatter (1)

The Trin-Deneb Point-to-Point Yacht Race is a regular event that draws entries from many of the noble houses, major corporations, and Imperial organizations in the area. As is often the case with events that appeal mainly to the wealthy, the outcome is more about prestige and bragging rights than payouts. The official start of the race occurred a few weeks ago; the Sunburst Scatter was to be the Navy's entry this year, but judging by what you've just found, it never made it to Trin to take part.
This message was last edited by the GM at 18:28, Sun 01 May 2022.
Iita Tsetsegma
player, 204 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 15 May 2022
at 08:29
  • msg #868

Re: OOC Chatter (1)

What are your orders regarding the ship's course, captain? I suppose we're not heading for the Sunburst Scatter anymore... :)

I suggest we engage the hunt of the Rosax Guardian. The rockball isn't going anywhere, and may be a tough nut to crack. besides, we'll put some distance with the rockball.

Oh, and now is the time to activate our mission's one-time bonus :)
Greyhound: This quirk is beneficial. As a result of her refit, INS Sharshana’s M-drive is unusually responsive. This manifests itself in a roleplaying context as a feeling of mild surprise at how quick she is on the throttle, so to speak. In game-mechanic terms, once in the mission the pilot can claim a +2 DM on any Pilot check, whether this is precise manoeuvring or a headlong charge at an enemy.
Baron Thenroy Reziilka
player, 263 posts
Captain
UPP: 767A9C
Wed 18 May 2022
at 22:22
  • msg #869

Re: OOC Chatter (1)

Agreed. The focus has always been on the Guardian.
Jacqueline Yune
player, 184 posts
Sublieutenant
Astrogator
Fri 20 May 2022
at 07:15
  • msg #870

Re: OOC Chatter (1)

I don't now, surface structures seem like they would be much easier to hit.
Baron Thenroy Reziilka
player, 264 posts
Captain
UPP: 767A9C
Tue 24 May 2022
at 03:42
  • msg #871

Re: OOC Chatter (1)

Agreed but they aren't going anywhere. My vote is to take out the Guardian so they can't run and bring reinforcements or escape to cause havoc later.
Jacqueline Yune
player, 185 posts
Sublieutenant
Astrogator
Tue 24 May 2022
at 04:24
  • msg #872

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 871):

Fair enough!
Gvoellaekh
GM, 290 posts
Commander/XO
C65699
Mon 30 May 2022
at 09:08
  • msg #873

Re: OOC Chatter (1)

I'm waiting for a PM response before updating.
Baron Thenroy Reziilka
player, 265 posts
Captain
UPP: 767A9C
Wed 8 Jun 2022
at 04:54
  • msg #874

Re: OOC Chatter (1)

Is it from me?
Iita Tsetsegma
player, 205 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 15 Jun 2022
at 14:39
  • msg #875

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 873):

WHo is the culprit who does not reply to his PMs and is stalling the game in a most dramatic scene? Game Master Gvoellaekh, hand us over the name of this impudent fellow, so we may chastise him accordingly to his power of nuisance!
Gvoellaekh
GM, 291 posts
Commander/XO
C65699
Wed 15 Jun 2022
at 17:33
  • msg #876

Re: OOC Chatter (1)

I did get an answer. I just haven't had time to finish writing my post. (I've got a half-done draft sitting on my desktop.)
Gvoellaekh
GM, 293 posts
Commander/XO
C65699
Mon 20 Jun 2022
at 06:46
  • msg #877

Re: OOC Chatter (1)

Well, I thought that this had gone up earlier, but it's up now instead - slightly truncated from the original attempt, but it should cover everything at a general level.

As before, picking out details (or specific orders) are up to the individual officers...
Iita Tsetsegma
player, 207 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 20 Jun 2022
at 18:06
  • msg #878

Re: OOC Chatter (1)

I think the missiles are fired by automated batteries. Hence, I suggest we stay off-range and away from the planet. Meanwhile, we should take down as many small fry as we can.

After they have gone out of missiles, and we'd lick our wound, we'll raid the planet.
Baron Thenroy Reziilka
player, 267 posts
Captain
UPP: 767A9C
Fri 1 Jul 2022
at 03:59
  • msg #879

Re: OOC Chatter (1)

How's it going everyone?
Jacqueline Yune
player, 187 posts
Sublieutenant
Astrogator
Fri 1 Jul 2022
at 16:14
  • msg #880

Re: OOC Chatter (1)

I'll have a post up today, work is rather busy
Jacqueline Yune
player, 189 posts
Sublieutenant
Astrogator
Fri 15 Jul 2022
at 07:28
  • msg #881

Re: OOC Chatter (1)

Can we make a check to help with the comms and sensor overload? (although, oddly, Jacqueline doesn't have comms despite acting as kind of a communications officer)
Gvoellaekh
GM, 296 posts
Commander/XO
C65699
Fri 15 Jul 2022
at 07:31
  • msg #882

Re: OOC Chatter (1)

As an officer overseeing that, it's possible. Jacqueline is the Astrogation officer and therefore not expected to be managing Comms - but maybe Thenroy gave her that even though it's a bit outside of regulations?
Baron Thenroy Reziilka
player, 270 posts
Captain
UPP: 767A9C
Mon 25 Jul 2022
at 04:52
  • msg #883

Re: OOC Chatter (1)

Absolutely! Remember just because I'm playing the captain doesn't mean I'm making all the decisions. I'm all about retconning orders so if you want to expand your role I will find a way to justify it after the fact.
Jacqueline Yune
player, 191 posts
Sublieutenant
Astrogator
Sat 30 Jul 2022
at 09:10
  • msg #884

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 882):

What should I roll for the check?
Gvoellaekh
GM, 298 posts
Commander/XO
C65699
Fri 5 Aug 2022
at 06:52
  • msg #885

Re: OOC Chatter (1)

Already covered.

I'm giving a mid-barrage moment in case anyone wants to add/do/change/react to anything; otherwise the Sharshana will continue on in and should take out the last two launchers shortly.
Gvoellaekh
GM, 300 posts
Commander/XO
C65699
Tue 30 Aug 2022
at 13:21
  • msg #886

Re: OOC Chatter (1)

The five-minute miracle tech of Star Trek doesn't really apply to Traveller; what you have is, by and large, what you work with.

Using the Sharshana's weapons is certainly an option. Directly firing on the battle is assured to cause damage (potentially catastropic damage) to the base itself since the defenders are inside it.

Tactical support of other types: while your marine commander is competent at their job, expertise in other fields might spot details or assist somehow.

This is still mostly going to come down to the crew and how well they perform. You've been keeping their morale and efficiency up, haven't you? ;)
Baron Thenroy Reziilka
player, 273 posts
Captain
UPP: 767A9C
Thu 1 Sep 2022
at 14:14
  • msg #887

Re: OOC Chatter (1)

I suppose this is what Marines do. There is a story about either Iraq or Afghan where a military commander was avoiding some risky procedure with the marines (clearing a captured town building-by-building) because they knew it was going to have high casualty rates. The Marine commander basically told the General "this is what Marines do. We die so other people don't have to."

I'm butchering this story but the sentiment is clear. We can support them as we can but ultimately taking a base against tough odds and high casualties is what the ground forces are trained to do.
Jacqueline Yune
player, 194 posts
Sublieutenant
Astrogator
Wed 14 Sep 2022
at 06:32
  • msg #888

Re: OOC Chatter (1)

May we roll leadership to coordinate? I think that's the only skill I have that would help.
Gvoellaekh
GM, 301 posts
Commander/XO
C65699
Wed 14 Sep 2022
at 08:53
  • msg #889

Re: OOC Chatter (1)

In absence of a Marine Commander PC, you can make their Leadership or Tactics roll; they have a +2 DM.
Iita Tsetsegma
player, 213 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 14 Sep 2022
at 12:18
  • msg #890

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 889):

but this has to be modified by the ship's current Morale or Efficiency status, right? :)
Baron Thenroy Reziilka
player, 274 posts
Captain
UPP: 767A9C
Wed 14 Sep 2022
at 15:39
  • msg #891

Re: OOC Chatter (1)

The Baron is, of course, very inspiring.
Gvoellaekh
GM, 302 posts
Commander/XO
C65699
Thu 15 Sep 2022
at 06:10
  • msg #892

Re: OOC Chatter (1)

This is standing in for a specific officer, so it uses their personal DM. The general crew modifier is already being accounted for down below...
Jacqueline Yune
player, 195 posts
Sublieutenant
Astrogator
Thu 15 Sep 2022
at 07:04
  • msg #893

Re: OOC Chatter (1)

I take it the Baron has the best leadership? Jacqueline has leadership 1 and Soc 11, although trying to command Marines isn't exactly her forte.
Gvoellaekh
GM, 303 posts
Commander/XO
C65699
Thu 15 Sep 2022
at 11:45
  • msg #894

Re: OOC Chatter (1)

None of your characters would be doing it: one of you can stand in for the (currently unspecified) Marine Commander (a specific officer position), whose DM is +2.
Baron Thenroy Reziilka
player, 275 posts
Captain
UPP: 767A9C
Thu 15 Sep 2022
at 13:33
  • msg #895

Re: OOC Chatter (1)

Well crap:


08:33, Today: Baron Thenroy Reziilka rolled 7 using 2d6+2.  marine commander  roll.
Iita Tsetsegma
player, 214 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 23 Sep 2022
at 17:06
  • msg #896

Re: OOC Chatter (1)

Baron Thenroy Reziilka:
Well crap:
Baron Thenroy Reziilka rolled 7 using 2d6+2.  marine commander  roll.

With such a poor score, I understand the Marine Commander is taking 8 days to cover the distance ;)
Gvoellaekh
GM, 305 posts
Commander/XO
C65699
Fri 30 Sep 2022
at 08:18
  • msg #897

Re: OOC Chatter (1)

That's mostly to do with a combination of under-the-weather and computer changeover. Remaining nuisance: I need to sort and rename all of the PDFs again. I don't know whether it's on Mongoose or DriveThru, but the downloads don't exactly have a consistent filename convention.
Iita Tsetsegma
player, 215 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 30 Sep 2022
at 12:12
  • msg #898

Re: OOC Chatter (1)

Gvoellaekh:
I need to sort and rename all of the PDFs again. I don't know whether it's on Mongoose or DriveThru, but the downloads don't exactly have a consistent filename convention.

To the collectors, isn't just a pleasure to go through the books? ;)

Anyway: what do I roll to have the engineers hack the pirate's network and find where the prisoners are held? :)
Gvoellaekh
GM, 306 posts
Commander/XO
C65699
Fri 30 Sep 2022
at 14:36
  • msg #899

Re: OOC Chatter (1)

Not really necessary to roll there, since it's more a matter of someone relaying that info to the relevant people - the Marine Commander is probably on it, unless Thenroy says otherwise.

The implications of them potentially having a crew's worth of hostages down there, on the other hand...
Baron Thenroy Reziilka
player, 278 posts
Captain
UPP: 767A9C
Tue 25 Oct 2022
at 15:30
  • msg #900

Re: OOC Chatter (1)

Did the message come from the pirates or the marine crew?
Gvoellaekh
GM, 307 posts
Commander/XO
C65699
Tue 25 Oct 2022
at 19:16
  • msg #901

Re: OOC Chatter (1)

It wasn't from the marine crew.
Iita Tsetsegma
player, 219 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 14 Nov 2022
at 18:14
  • msg #902

Re: OOC Chatter (1)

So, what does Jacqueline roll to pinpoint the origin of the call? Electronics+Comms ?
And what does the Security officer reply regarding the content of the call? :)
Iita Tsetsegma
player, 221 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 3 Dec 2022
at 20:16
  • msg #903

Re: OOC Chatter (1)

Iita Tsetsegma ordered someone aboard with cryptology skill to find navy spy codes in the message. That person rolled 12 using 2d6+2
@Yune I suggest you also roll for Electronics/communications to pinpoint the origin of the message. Our GM is eagerly waiting for the results of our rolls! :)
Jacqueline Yune
player, 199 posts
Sublieutenant
Astrogator
Tue 13 Dec 2022
at 08:04
  • msg #904

Re: OOC Chatter (1)

01:03, Today: Jacqueline Yune rolled 12 using 2d6+2.  Electronics.
Gvoellaekh
GM, 309 posts
Commander/XO
C65699
Sun 1 Jan 2023
at 21:38
  • msg #905

Re: OOC Chatter (1)

Alright. A new year, and a big push to (hopefully) get us to the end of this.
Iita Tsetsegma
player, 222 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 3 Jan 2023
at 19:59
  • msg #906

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 905):

Hooray ! And Hooray to the glorious Space Marines of the Emperor ! Let's celebrate year 40K ;)
Jacqueline Yune
player, 200 posts
Sublieutenant
Astrogator
Thu 5 Jan 2023
at 08:32
  • msg #907

Re: OOC Chatter (1)

Happy new year, everyone!
Baron Thenroy Reziilka
player, 280 posts
Captain
UPP: 767A9C
Tue 10 Jan 2023
at 06:44
  • msg #908

Re: OOC Chatter (1)

Just as an FYI i'm going to be very hit-or-miss until probably mid-Feb. Work is kicking my ass and I just don't have a lot of energy to even sign on regularly. I'm trying but the results so far have been very lacking XD
Gvoellaekh
GM, 310 posts
Commander/XO
C65699
Sun 15 Jan 2023
at 07:44
  • msg #909

Re: OOC Chatter (1)

Since it just came up in-character: unlike in Star Trek, Traveller naval officers don't normally leave the ship to go on 'away missions' - teams might be dispatched, sure, but the officer(s) in question oversee them from the bridge (or wherever else they normally work from, if it isn't the bridge).
Iita Tsetsegma
player, 224 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 15 Jan 2023
at 11:32
  • msg #910

Re: OOC Chatter (1)

I know, but is it not more fun? :)
Baron Thenroy Reziilka
player, 283 posts
Captain
UPP: 767A9C
Sat 21 Jan 2023
at 07:42
  • msg #911

Re: OOC Chatter (1)

Well I hopefully provided Yune an out either way. Make a team or go herself.
Jacqueline Yune
player, 202 posts
Sublieutenant
Astrogator
Tue 24 Jan 2023
at 09:00
  • msg #912

Re: OOC Chatter (1)

Jackie likes seeing new places but the context is everything.
Gvoellaekh
GM, 311 posts
Commander/XO
C65699
Wed 25 Jan 2023
at 23:54
  • msg #913

Re: OOC Chatter (1)

Well, I was getting ready to post when I saw those comically varied results, but I think I'll be merciful and stick to what I was already planning to write. ;)

(Because discovering that you'd accidentally worn a red shirt during your first expedition...)
This message was last edited by the GM at 06:33, Thu 26 Jan 2023.
Jacqueline Yune
player, 203 posts
Sublieutenant
Astrogator
Wed 1 Feb 2023
at 09:03
  • msg #914

Re: OOC Chatter (1)

I'll have my post today
Baron Thenroy Reziilka
player, 286 posts
Captain
UPP: 767A9C
Thu 23 Feb 2023
at 22:57
  • msg #915

Re: OOC Chatter (1)

Sorry for the late reply I'm trying to formulate a response. As the request stands I don't see Thenroy jepordizing a mission just for R&R. Is there a specific reason like the engines were damaged in the attack or that we need days to refuel to explain that delay?
Gvoellaekh
GM, 313 posts
Commander/XO
C65699
Fri 24 Feb 2023
at 01:05
  • msg #916

Re: OOC Chatter (1)

I think the proposal is to have those "R&R days" during the first three days of jump, not to take time away from pursuing the jump.
Baron Thenroy Reziilka
player, 287 posts
Captain
UPP: 767A9C
Fri 24 Feb 2023
at 16:39
  • msg #917

Re: OOC Chatter (1)

So jump and then let everyone relax? Gotcha.
Baron Thenroy Reziilka
player, 288 posts
Captain
UPP: 767A9C
Thu 9 Mar 2023
at 00:09
  • msg #918

Re: OOC Chatter (1)

Just saying I'm still here. As discussed I'm just waiting in the wings to ruin the party at the optimal time :D
Jacqueline Yune
player, 213 posts
Sublieutenant
Astrogator
Thu 9 Mar 2023
at 20:12
  • msg #919

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 918):

Ahhh
Gvoellaekh
GM, 314 posts
Commander/XO
C65699
Thu 9 Mar 2023
at 22:39
  • msg #920

Re: OOC Chatter (1)

I'm here too. Whether and how any of this will be used against you later remains... uncertain.
Gvoellaekh
GM, 315 posts
Commander/XO
C65699
Sun 12 Mar 2023
at 21:57
  • msg #921

Re: OOC Chatter (1)

This would be such a moment for the captain to show up.

Or the XO, but the captain would be far more mortifying.
Iita Tsetsegma
player, 232 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 13 Mar 2023
at 18:05
  • msg #922

Re: OOC Chatter (1)

In reply to Gvoellaekh (msg # 921):

I beg to differ : I'd like to hear Jacqueline's Solomon-ic judgment first. :)
Jacqueline Yune
player, 215 posts
Sublieutenant
Astrogator
Tue 14 Mar 2023
at 06:03
  • msg #923

Re: OOC Chatter (1)

Jacqueline's wisdom will come tomorrow, busy day today.
Iita Tsetsegma
player, 236 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 25 Mar 2023
at 22:58
  • msg #924

Re: OOC Chatter (1)

After the result of Jacquelines' roll for Dance, the captain could show up and spoil the party...
Baron Thenroy Reziilka
player, 289 posts
Captain
UPP: 767A9C
Wed 29 Mar 2023
at 05:21
  • msg #925

Re: OOC Chatter (1)

...noted.
Iita Tsetsegma
player, 238 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 2 Apr 2023
at 21:51
  • msg #926

Re: OOC Chatter (1)

here endeth my digression as a GM. Thanks Gvoellaekh for letting me take the helm ! :)
Gvoellaekh
GM, 316 posts
Commander/XO
C65699
Mon 3 Apr 2023
at 01:35
  • msg #927

Re: OOC Chatter (1)

Then it's time for Captain Killjoy to put in an appearance!
Baron Thenroy Reziilka
player, 291 posts
Captain
UPP: 767A9C
Mon 3 Apr 2023
at 03:48
  • msg #928

Re: OOC Chatter (1)

Welp Baron has kicked down the door and rained on the parade. Let me know if it comes across as toooooo heavy handed but hopefully it does the job without completely ruining everything. Considering that he's basically giving you all a free pass I figure a few harsh words balance the scale :D
Jacqueline Yune
player, 220 posts
Sublieutenant
Astrogator
Tue 11 Apr 2023
at 09:00
  • msg #929

Re: OOC Chatter (1)

Should have a post later today, I was on a trip that proved really busy
Iita Tsetsegma
player, 240 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 11 Apr 2023
at 21:19
  • msg #930

Re: OOC Chatter (1)

In reply to Jacqueline Yune (msg # 929):

I guess "Jacqueline's birthday" will close one day; but it was only a parenthesis anyway, whose closure could go alongside the adventure's next chapter. So I beg our GM to open the next chapter of our main adventure : "BACK TO ENDUP TO END PIRACY UP !" ;)
Iita Tsetsegma
player, 241 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 12 Apr 2023
at 20:30
  • msg #931

Re: OOC Chatter (1)

Excellent sentence, Yune's player ! The snitch shall dance ! :D But will he comply? I suggest the Baron-Captain's player described the actions of Ensign Jansen - or our GM, of course :)
Jacqueline Yune
player, 222 posts
Sublieutenant
Astrogator
Sat 15 Apr 2023
at 06:03
  • msg #932

Re: OOC Chatter (1)

In reply to Iita Tsetsegma (msg # 931):

Thank you!
Baron Thenroy Reziilka
player, 292 posts
Captain
UPP: 767A9C
Wed 19 Apr 2023
at 03:35
  • msg #933

Re: OOC Chatter (1)

The Baron: "YOU REPRESENT THE MIGHT OF THE IMPERIUM! THE FATE OF HUMANITY LIES IN YOUR HANDS"

The Crew: "All hail Queen Jacqueline! Let the limbo contest begin!"
Iita Tsetsegma
player, 242 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 19 Apr 2023
at 07:40
  • msg #934

Re: OOC Chatter (1)

me : it's a typo. Baron's player means "bimbo", as in "Jacqueline shall dance as a bimbo too"
me (checks the dictionary) : oh, limbo is a dance !
example use in sentences in the dictionary :
"They were dancing the limbo, using a broomstick." - what?
"We're having a limbo party tonight - be sure to wear trousers!" - WHAAT? ;)
Baron Thenroy Reziilka
player, 293 posts
Captain
UPP: 767A9C
Sat 22 Apr 2023
at 21:54
  • msg #935

Re: OOC Chatter (1)

Two people hold the broomstick and you have to lean backwards and pass underneath it. Once everyone does (or gets knocked out by touching the limbo stick) the dance gets lowered.

Because you're leaning waaaaay back, have a wide stance and possibly falling backwards skirts might show a little bit more in the process than intended.
Iita Tsetsegma
player, 243 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 23 Apr 2023
at 11:47
  • msg #936

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 935):

thanks for the explanation, I did not bother looking up :D
Now Baron, what kind of dance does Ensign Jansen dance (alone) ? Because for the limbo one needs two persons to hold the stick, and all hands are cleaning the place ! :)
Baron Thenroy Reziilka
player, 294 posts
Captain
UPP: 767A9C
Sun 23 Apr 2023
at 22:08
  • msg #937

Re: OOC Chatter (1)

Pole dancing works. It's like limbo but sideways :D
Jacqueline Yune
player, 223 posts
Sublieutenant
Astrogator
Tue 25 Apr 2023
at 06:15
  • msg #938

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 937):

*Giggles* Oh dear.
Baron Thenroy Reziilka
player, 295 posts
Captain
UPP: 767A9C
Fri 12 May 2023
at 00:05
  • msg #939

Re: OOC Chatter (1)

Are the enemy ships clustered in a group or spread out?

We could also do the old tactic of "charge into the middle of them and hope they shoot each other in the crossfire"

:D
Jacqueline Yune
player, 225 posts
Sublieutenant
Astrogator
Fri 12 May 2023
at 01:17
  • msg #940

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 939):

I think space is too big for that to really work.
Baron Thenroy Reziilka
player, 296 posts
Captain
UPP: 767A9C
Sat 13 May 2023
at 12:30
  • msg #941

Re: OOC Chatter (1)

By sheer force of WILL the Baron will MAKE it work!

Also haven't you seen Star Wars? Everyone knows lasers and missiles only have a range of like 50 feet so you've got to get suuuuuper close to the other ships :D
Jacqueline Yune
player, 226 posts
Sublieutenant
Astrogator
Mon 15 May 2023
at 18:36
  • msg #942

Re: OOC Chatter (1)

In reply to Baron Thenroy Reziilka (msg # 941):

I think that makes me Leia, hopefully I'll look good in the gold bikini.
Iita Tsetsegma
player, 245 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 15 May 2023
at 18:51
  • msg #943

Battle of Endup, the swansong of the Shasharna

Still, I think that our GM is waiting for the Baron to decide on the strategy, may be to roll the most important roll of his life: Tactics:Naval. It's a no-brainer that the Captain-Baron will keep the element of surprise (again), sending messages to the enemy ships along the lines of "what are you doing here? OK, I'll eat your excuses". Maybe - once the Rosax ships explained they reinforce the security of the race, the captain would convene the other captains to a meeting aboard our cruiser - and seize them.

Now, what would be the target of our first, surprise, unopposed attack? Attacking an enemy cruiser will wound it, but not kill it ; whereas, attacking a smaller ship and destroying it in a single, powerful, salve, would impress the opposite Commanders.

But, am I dreaming? During the battle of Taomina, many Rosax ships escaped, so they have warned the others...

Captain, please expose your thoughts and your battle plans...
Baron Thenroy Reziilka
player, 297 posts
Captain
UPP: 767A9C
Tue 16 May 2023
at 04:16
  • msg #944

Battle of Endup, the swansong of the Shasharna

Hmmm. With the element of surprise I would say unleash a powerful alpha strike on one of the heavier cruisers for 2 reasons

1) They represent the bigger threat. If we can knock out or even just cripple one of the heavier ships it will swing the fight a lot more than destroying a smaller ship

2) No chance of overkill. If we unload a full salvo on a smaller ship but we only needed a half salvo to kill it then that is wasted combat potential during a surprise attack.


So I'm thinking:

1) Sneak attack to cripple a cruiser. I would say focus on their engines because then we can just move the fight out of range of their weapons and come and clean them up at our leisure.

2) Then focus fire on the smaller ships to knock them out while soaking hits from the other cruiser.

3) Angle the ship so that every gun has a target at all times.

4) Clean-up. With one cruiser down and the other ships hurting I'd expect the remaining Rosax ships to disengage and then we can go back and mop up the crippled cruiser.


Thoughts?
Iita Tsetsegma
player, 246 posts
Lieutenant Chief Engineer
Space is her homeland
Tue 16 May 2023
at 19:22
  • msg #945

Battle of Endup, the swansong of the Shasharna

Well in Taomina, we thought we had the element of surprise, then we gave them the spiel while approaching, then they fired at us, first. I wouldn't count on the surprise.

What we could have anticipated, though, is the likely positions of the enemy ships (given that they want to ambush the racers).

Then we'd have computed where our ship shall get out of hyperspace (Roll for Astrogation, Yune!), very near to a heavy cruiser (collision is unlikely : space his huge).

The second we jump out of hyperspace, we inundate the space with ECM, and rush toward the nearest HC (Roll for pilot)

The rest of the Captain's plan (steps 2,3 & 4) is as valid as any plan when the battle begins... ;)
Jacqueline Yune
player, 227 posts
Sublieutenant
Astrogator
Thu 18 May 2023
at 07:39
  • msg #946

Battle of Endup, the swansong of the Shasharna

Do we have any idea how strong the mercenary crusiers are relative to us?
Gvoellaekh
GM, 318 posts
Commander/XO
C65699
Thu 18 May 2023
at 12:52
  • msg #947

Battle of Endup, the swansong of the Shasharna

They're 800 dton spaceships. The Sharshana is a 75,000 dton capital ship.

In short: not very. ;)
Iita Tsetsegma
player, 247 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 19 May 2023
at 18:55
  • msg #948

Battle of Endup, the swansong of the Shasharna

And Thenroy’s spirit, ranging for revenge,
With Hate by his side come hot from hell,
Shall in these confines with a monarch’s voice
Cry “Havoc!” and let slip the dogs of war!


Let's roll (the dice)! :) Tell us what to test, O GM!
Gvoellaekh
GM, 319 posts
Commander/XO
C65699
Fri 19 May 2023
at 19:25
  • msg #949

Battle of Endup, the swansong of the Shasharna

Well, let's see Thenroy's orders (and anyone else's sub-orders) in-character first...
Gvoellaekh
GM, 320 posts
Commander/XO
C65699
Tue 23 May 2023
at 16:47
  • msg #950

Battle of Endup, the swansong of the Shasharna

Okay, for now we'll just need Thenroy's Leadership result. Given the nature of his appeal, Soc-based.
This message was last edited by the GM at 16:47, Tue 23 May 2023.
Iita Tsetsegma
player, 251 posts
Lieutenant Chief Engineer
Space is her homeland
Wed 31 May 2023
at 18:48
  • msg #951

Battle of Endup, the swansong of the Shasharna

I am currently reading "Honor among Enemies" - https://en.wikipedia.org/wiki/Honor_Among_Enemies a novel in David Weber's "Honorverse".

It's all about chasing pirates. Absolutely relevant ! ;)
Jacqueline Yune
player, 230 posts
Sublieutenant
Astrogator
Fri 2 Jun 2023
at 06:21
  • msg #952

Battle of Endup, the swansong of the Shasharna

In reply to Iita Tsetsegma (msg # 951):

Oh, I really enjoyed that one. I was in an Honorverse roleplaying game here once-I was Deborah, a Masadan-born engineer with some serious issues from growing up on her theocratic homeworld.
Iita Tsetsegma
player, 252 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 3 Jun 2023
at 08:43
  • msg #953

Battle of Endup, the swansong of the Shasharna

In reply to Jacqueline Yune (msg # 952):

you played an engineer in an Honorverse game ? (what's the link?) :D
But the Honorverse is all about naval officers ;)
Iita Tsetsegma
player, 253 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 3 Jun 2023
at 08:55
  • msg #954

Re: Battle of Endup, the swansong of the Shasharna

Gvoellaekh:
Well, let's see Thenroy's orders (and anyone else's sub-orders) in-character first...

Do you want Yune to roll for something like "lie undetected" ?

Note down a bonus for Iita's Damage Control management (on top of the Redoubtable trait), since she demanded the team be ready?

Can the pilot use again the Greyhound trait - even though it's written as "once in the mission"; shouldn't it be "once per mission segment"? :)

Quirks & Traits : Link back to this game
This message was last edited by the player at 08:56, Sat 03 June 2023.
Gvoellaekh
GM, 322 posts
Commander/XO
C65699
Sun 4 Jun 2023
at 00:58
  • msg #955

Re: Battle of Endup, the swansong of the Shasharna

It's not so much about making a roll as about making decisions right now. Given the new observations, how will Thenroy proceed?
Jacqueline Yune
player, 232 posts
Sublieutenant
Astrogator
Sun 4 Jun 2023
at 04:02
  • msg #956

Battle of Endup, the swansong of the Shasharna

In reply to Iita Tsetsegma (msg # 953):

Engineering officer, RMN.
https://www.drivethrurpg.com/p...re?term=A+routine+cu
Jacqueline Yune
player, 233 posts
Sublieutenant
Astrogator
Fri 16 Jun 2023
at 08:07
  • msg #957

Battle of Endup, the swansong of the Shasharna

quote:
"Helm, maintain course. We are playing a game of chicken here. Given our present trajectories figure out when we will be the closest to them and if we go to maximum speed how quickly we can close.

If it is going to be too far let's re-assign them to cover a different quadrant that will cause one of the ships to have to close the distance with us."


As the official spaceship numbers girl... is it too close?
Iita Tsetsegma
player, 254 posts
Lieutenant Chief Engineer
Space is her homeland
Fri 16 Jun 2023
at 19:15
  • msg #958

Re: Battle of Endup, the swansong of the Shasharna

Jacqueline Yune:
As the official spaceship numbers girl... is it too close?

I did not get the joke.. :'(
Jacqueline Yune
player, 234 posts
Sublieutenant
Astrogator
Sat 17 Jun 2023
at 08:54
  • msg #959

Re: Battle of Endup, the swansong of the Shasharna

In reply to Iita Tsetsegma (msg # 958):

There wasn't really a specific joke, just a lighthearted way to refer to my position as astrogator.
Jacqueline Yune
player, 235 posts
Sublieutenant
Astrogator
Sun 25 Jun 2023
at 08:23
  • msg #960

Re: Battle of Endup, the swansong of the Shasharna

Coordinated bad guys, could make this a little nerve wracking.
Gvoellaekh
GM, 324 posts
Commander/XO
C65699
Sun 25 Jun 2023
at 09:19
  • msg #961

Re: Battle of Endup, the swansong of the Shasharna

Their operations so far have been professional, and the ones taken prisoner have certainly regarded themselves as a mercenary outfit rather than being a bunch of random thrown-togethers. It stands to reason that this would also apply to the group sent here!
Iita Tsetsegma
player, 255 posts
Lieutenant Chief Engineer
Space is her homeland
Mon 26 Jun 2023
at 20:26
  • msg #962

Re: Battle of Endup, the swansong of the Shasharna

This was the Baron's plan :
Baron Thenroy Reziilka:
1) Sneak attack to cripple a cruiser. I would say focus on their engines because then we can just move the fight out of range of their weapons and come and clean them up at our leisure.

2) Then focus fire on the smaller ships to knock them out while soaking hits from the other cruiser.

3) Angle the ship so that every gun has a target at all times.

4) Clean-up. With one cruiser down and the other ships hurting I'd expect the remaining Rosax ships to disengage and then we can go back and mop up the crippled cruiser.

OK, so the sneak attack is unlikely, and they are starting to leave in good order. I assume that the captain's decision is to just attack the nearest cruiser. I'm sure the captain won't bow out of a glorious fight :)
Baron Thenroy Reziilka
player, 301 posts
Captain
UPP: 767A9C
Thu 6 Jul 2023
at 00:30
  • msg #963

Re: Battle of Endup, the swansong of the Shasharna

Hello! My project deployed! I should be able to get back to posting more frequently then I have. I'll hopefully update tomorrow.
Gvoellaekh
GM, 325 posts
Commander/XO
C65699
Mon 17 Jul 2023
at 20:30
  • msg #964

Re: Battle of Endup, the swansong of the Shasharna

Holding on Thenroy's next update.
Iita Tsetsegma
player, 257 posts
Lieutenant Chief Engineer
Space is her homeland
Thu 27 Jul 2023
at 22:31
  • msg #965

Re: Battle of Endup, the swansong of the Shasharna

Baron Thenroy Reziilka:
Hello! My project deployed! I should be able to get back to posting more frequently then I have. I'll hopefully update tomorrow.

I'm so happy Thenroy is back! Surely we shall get instructions from him on July 7... but what year? ;)
This message was last edited by the player at 15:19, Sat 29 July 2023.
Iita Tsetsegma
player, 259 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 12 Aug 2023
at 10:25
  • msg #966

Re: Battle of Endup, the swansong of the Shasharna

Gvoellaekh player, Baron player ; would it possible to move the game forward before it dies of "inanimation" ? ;)

The intention of the captain was : "let's re-assign them to cover a different quadrant that will cause one of the ships to have to close the distance with us."

To which the GM  replied :
"once they're in position, [they] let them cover all of the approach angles save for the Sharshana's declared area with at least one of their ship's sensors at any time."

So, a few possibilities :
- during the redeployment, a ship was in range, and the captain ordered to fire
- or somehow the redeployment went its way ; the ship which follows the Sharshana with his sensors is the closest. The captain orders to attack it.

Anyway, the captain wants to attack and nothing in his previous declaration states otherwise. >:) Could we proceed with the attack, if necessary with a less active captain ?

Could one of you please show that you're alive and playing ? GM for example, by demanding a Tactics (Naval) roll (or rolling, or having the pirates attack...). Baron player, we understand that your time is precious, is it possible to guide us with a few words ? :)

thank you
Gvoellaekh
GM, 326 posts
Commander/XO
C65699
Sat 12 Aug 2023
at 10:34
  • msg #967

Re: Battle of Endup, the swansong of the Shasharna

I've been waiting/hoping for Thenroy to respond, including sending a couple of PMs since I realize that people may be on summer break (plus a few places having natural disasters lately). There still hasn't been any logon from him; if there still isn't after this weekend then I'll bring out the Wand of Exposition.
Gvoellaekh
GM, 327 posts
Commander/XO
C65699
Tue 15 Aug 2023
at 07:05
  • msg #968

Re: Battle of Endup, the swansong of the Shasharna

Still no log on from Thenroy's player, and it has been over a month. I don't know whether they stopped visiting RPOL out of disinterest or if one of various RL disasters (there are more than enough to choose from right now) caught up with them. I'll start writing an update, although it probably won't be up for a day or two.
Gvoellaekh
GM, 328 posts
Commander/XO
C65699
Fri 18 Aug 2023
at 11:26
  • msg #969

Re: Battle of Endup, the swansong of the Shasharna

This will take another day or two. We're currently inundated with wildfire smoke and evac alerts/orders as part of the city burns down. (On the other side from me, so far.)
Baron Thenroy Reziilka
player, 302 posts
Captain
UPP: 767A9C
Sat 19 Aug 2023
at 14:30
  • msg #970

Re: Battle of Endup, the swansong of the Shasharna

Apologies for going AWOL but work/life are craaazy right now and I don't think I'll be able to return to rpol anytime soon. I'm so sorry for leaving you all in the lurch like this but I had a ton of fun bringing the Baron for life for you all :D
Jacqueline Yune
player, 241 posts
Sublieutenant
Astrogator
Sun 20 Aug 2023
at 07:13
  • msg #971

Re: Battle of Endup, the swansong of the Shasharna

In reply to Baron Thenroy Reziilka (msg # 970):

Aww, I'm sorry to hear that. I hope life gets less crazy for you.
Iita Tsetsegma
player, 260 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 3 Sep 2023
at 15:27
  • msg #972

Re: Battle of Endup, the swansong of the Shasharna

Gvoellaeck, are you OK? Was the fire estinguished?

Given that we're at the end of the scenario, and that we don't know when Baron's player will come back, I suggest the GM gives the control of the Baron to Jacqueline's player (I already play Hrolf) so we can finish the story :)
Jacqueline Yune
player, 242 posts
Sublieutenant
Astrogator
Mon 4 Sep 2023
at 06:57
  • msg #973

Re: Battle of Endup, the swansong of the Shasharna

In reply to Iita Tsetsegma (msg # 972):

I think I can handle that.
Jacqueline Yune
player, 243 posts
Sublieutenant
Astrogator
Wed 20 Sep 2023
at 07:54
  • msg #974

Re: Battle of Endup, the swansong of the Shasharna

GM sir? Can I play the baron so we can finish?
Gvoellaekh
GM, 329 posts
Commander/XO
C65699
Sat 23 Sep 2023
at 07:24
  • msg #975

Re: Battle of Endup, the swansong of the Shasharna

Okay, the smoke has (mostly) cleared, the temperatures are down, and flu season is underway (sigh). I'm going to try to write that update now.

Just watch. The power's going to go down now that I've posted this.
Gvoellaekh
GM, 331 posts
Commander/XO
C65699
Sat 23 Sep 2023
at 07:47
  • msg #976

Re: Battle of Endup, the swansong of the Shasharna

Alright, that's not nearly as extensive as I'd originally planned, but with the number of players so far down there isn't much room for anything more involved. You do need to at least summarize what you include in your reports. Again, no pressure. Careers certainly won't be made or broken by anything you do or don't say. ;)

In other news: the fire managed to burn down a significant chunk of the west-city and actually jumped the lake to burn down a small amount of the north side as well - including a landfill, as if the air quality hadn't been bad enough already. That fire probably won't be fully "out" until winter, and maybe not even then. Everything was so drought-struck that the interiors of tree trunks and layers beneath the ground are still smouldering and could come back to life, potentially even in the spring.

And to make matters even more fun, there's another fire now. Further to the southwest so it's not directly threatening this city. No, the smaller town just down the lake is the one in the line of, err, fire, this time. We just can't win.
This message was last edited by the GM at 07:51, Sat 23 Sept 2023.
Iita Tsetsegma
player, 261 posts
Lieutenant Chief Engineer
Space is her homeland
Sat 23 Sep 2023
at 20:00
  • msg #977

Re: Battle of Endup, the swansong of the Shasharna

Gvoellaekh:
You do need to at least summarize what you include in your reports. Again, no pressure. Careers certainly won't be made or broken by anything you do or don't say. ;)


AH AH AH AH. Jacqueline Yune player; you just took the role of the captain and now you've got to write 4 reports ;)
- about the behavior of your XO, Gvoellaekh
- ...Rolf
- ...Iita
- ...Yune (!)

Iita and Rolf just have to write technical reports ;)

>In other news: <burning west, north and southwest>
Man this is a crazy place. Where are you? Central California? :/

In other news: I took the GMing of a Traveller game (non-canon) after Starmaster's demise :'(
link to another game

(maybe you're already playing in it and I don't know ;))

Anyway - a position just opened: Countess Daphne Arslan, ex-navy pilot, now joining a merchant ship both as an investment and to pilot. A socialite, using her standing to steward with the passengers (drinking tea and eating cookies with them!)
This message was last edited by the player at 11:56, Sun 24 Sept 2023.
Gvoellaekh
GM, 332 posts
Commander/XO
C65699
Sat 23 Sep 2023
at 20:42
  • msg #978

Re: Battle of Endup, the swansong of the Shasharna

In this case, just write the reports (or at least what they include) for your primary character. I'll handle the others via skills/crew ratings.

I'm in BC (the westernmost province of Canada). We've come to resemble California in terms of summer fire activity, unfortunately.

I don't know that game or character. The only other Traveller game that I'm dealing with right now is the Pirates of Drinax one.
Jacqueline Yune
player, 244 posts
Sublieutenant
Astrogator
Sat 23 Sep 2023
at 23:44
  • msg #979

Re: Battle of Endup, the swansong of the Shasharna

In reply to Iita Tsetsegma (msg # 977):

I'll look in to it, I'd love to join another Traveller game but I haven't ever taken over someone else's character before.

I loved playing Jaqueline, she's one of my favorite characters, but it may be a while before I get to play her again. She requires a Navy game and pretty good rolls (Jaqueline needs to be smart, graceful and have high SOC). I also never got to reference one of the aspects of her character, that she was worried because of what she had seen on Feri that the Imperium might not be a force for good. I had started mentioning it in the Gymnasium thread when Hrolf's player largely stopped logging in.
Iita Tsetsegma
player, 262 posts
Lieutenant Chief Engineer
Space is her homeland
Sun 24 Sep 2023
at 12:09
  • msg #980

Re: Battle of Endup, the swansong of the Shasharna

In reply to Jacqueline Yune (msg # 979):

You should fit in this character :)

NAME:Daphne ArslanHEIGHT:5'8"
PLAYER: WEIGHT:120 lbs.
SPECIES:HumanHAIR COLOR:Brunette
GENDER:FemaleHAIR STYLE:Long & loose
AGE:42EYE COLOR:Grey
HANDEDNESS:LeftSKIN COLOR:Tanned
SPEED:6  
DISTINGUISHING BIRTHMARKS, SCARS, TATTOOS OR OTHER FEATURES:
 
 


HOMEWORLD
NAMESUBSECTORSECTORUWP
MoraMoraSpinward Marches 3124AA99AC7-F


CAREERS:NavyNavyNoble
ASSIGNMENT:Line (Comms)FlightDiplomat
TERMS:123


CHARACTERISTICS
UPPStrengthDexterityEnduranceIntelligenceEducationSocial
UPP:7B (11)8C (12)B (11)E (14)
MOD:+0+1+0+2+1+2


SKILLS
Skill Name   Level     Skill Name        Level     Skill Name   Level
Admin        ( 2 )     Gambler           (   )     Science      (   )
Advocate     ( 2 )     Gunner            ( 1 )        Archaeolog(   )
Animals      (   )        Turret         (   )        Astronomy (   )
   Handling  (   )        Ortillery      (   )        Biology   (   )
   Training  (   )        Screen         (   )        Chemistry (   )
   Veterinary(   )        Capital        (   )        Cosmology (   )
Art          (   )     Gun Combat        ( 0 )        Cybernetic(   )
   Performer (   )        Energy         (   )        Economics (   )
   Holography(   )        Slug           (   )        Genetics  (   )
   Instrument(   )        Archaic        (   )        History   (   )
   Visual Med(   )     Heavy Weapons     (   )        Linguistic(   )
   Write     (   )        Artillery      (   )        Philosophy(   )
Astrogation  ( 0 )        Man-Portable   (   )        Physics   (   )
Athletics    ( 0 )        Vehicle        (   )        Planetolog(   )
   Dexterity ( 1 )     Investigate       (   )        Psionicolo(   )
   Endurance (   )     Jack-of-all-Trades(   )        Psychology(   )
   Strength  (   )     Language (Anglic) ( 3 )        Robotics  (   )
Broker       (   )        Aslan          ( 0 )        Sophontolo(   )
Carouse      ( 0 )        Vilani         (   )        Xenology  (   )
Deception    ( 1 )        Zdetl [Zhodani](   )     Seafarer     (   )
Diplomat     ( 2 )        Oynprith [Droyn(   )        Ocean Ship(   )
Drive        (   )        Gvegh [Vargr]  (   )        Personal  (   )
   Hovercraft(   )     Leadership        (   )        Sail      (   )
   Mole      (   )     Mechanic          ( 1 )        Submarine (   )
   Track     (   )     Medic             ( 0 )     Stealth      (   )
   Walker    (   )     Melee             (   )     Steward      ( 1 )
   Wheel     (   )        Unarmed        (   )     Streetwise   (   )
Electronics  ( 0 )        Blade          (   )     Survival     (   )
   Comms     ( 2 )        Bludgeon       (   )     Tactics      (   )
   Computers (   )        Natural        (   )        Military  (   )
   Remote Ops(   )     Navigation        (   )        Naval     (   )
   Sensors   (   )     Persuade          (   )     Vacc Suit    ( 0 )
Engineer     (   )     Pilot             ( 0 )     Language     (   )
   M-Drive   (   )        Small Craft    ( 1 )       Aslani     (   )
   J-Drive   (   )        Spacecraft     ( 3 )                  (   )
   Life Suppo(   )        Capital Ships  (   )                  (   )
   Power     (   )     Profession        (   )                  (   )
Explosives   (   )        Belter         (   )                  (   )
Flyer        ( 0 )        Biologicals    (   )                  (   )
   Airship   (   )        Civil Engineeri(   )                  (   )
   Grav      (   )        Construction   (   )                  (   )
   Ornithopte(   )        Hydroponics    (   )                  (   )
   Rotor     (   )        Polymers       (   )                  (   )
   Wing      (   )     Recon             (   )                  (   )


Armor:

Daily use:
Reflex bodysuit (+10 Protection vs Lasers)
Cloth bodysuit (TL 10, Protection +8)

For use under dresses in incognito situations:
Cloth slip (TL 10, Protection +8)

Weapons:
Gauss Pistol w/laser sights - for daily use and open carry
(20m range, Damage 3D + 1, Magazine 40; AP 3, Auto 2)
2 extra magazines

Snub pistol - for concealed carry with dresses
(5m range, Damage 3D-3, Magazine 6)
2 extra magazines

ASSETS/STIPENDS:

DEBTS:


___________________________________________________________________________
Equipment Carried



___________________________________________________________________________
Equipment, Gear and Resources Not Carried



__________________________________________________________________________
Credits: | ON HAND | IN ACCOUNTS |
         |         |  6,570     |


___________________________________________________________________________
Special Benefits, Honours, Medals, and Titles
Countess Arslan


Contacts, Allies, Rivals, Enemies:
Enemy: Navy officer
Enemy: Conspiracy of nobles
Enemy: Another conspiracy of nobles

1st Term Summary: Fails to enter Navy Academy, Enlisted in Navy (Flight)
   as Crewwoman. Given advanced training in a specialised field (learns nothing xD).
   Advanced to Able Spacehand (Mechanic 1), Personal Development (SOC +1).

2nd Term Summary: Age 22 to 26. Advanced Education (Pilot, small craft).
   Failed survival: Severely injured in action; Navy pays for her operation.

3rd Term Summary: Age 26 to 30. Rival forces her out of the Navy. Musters
   out: SOC +4. Created 'countess Arslan' for her war services.

4th Term Summary: Age 30 to 34. Noble Diplomat: Deception. Advanced to
   3rd Secretary (Admin 1). A conspiracy of nobles tries to enlist her; she refuses (Enemy).

5th Term Summary: Age 34 to 38. Noble Diplomat: Advocate. ANOTHER conspiracy!
   These guys REALLY hate her now. Advanced to 2nd secretary. Ageing: no effect.

6th Term Summary: Age 38 to 42. Noble Diplomat: Steward. Manipulates and
   charms her way through high society: +1 Ally, +1 Enemy, +1 Diplomat. Survives, advances
   to 1st secretary (Advocate 1). No ageing effects.

Muster out: Rank 3 (+1), 3 turns = 4

Cash: 10K
Ship Share
Ship Share
Ship Share

Personality/Quirks:


Character background:

Jacqueline Yune
player, 246 posts
Sublieutenant
Astrogator
Tue 26 Sep 2023
at 07:12
  • msg #981

Re: Battle of Endup, the swansong of the Shasharna

Looking back on it, I think we dropped off the prisoners from Beaxon on Nouakchat.
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