So, the 'one' that was 'obviously not done according to the chargen rules for the naval campaign' is me. That should have been obvious from the UPP character sheet that he copied.
Here's what happened: when GM Nerull started the game and opened it for RTJs, I sent him my idea for a character. At that time, the only info was that it was a 'military' campaign... not even yet specified that meant Navy. Charagen rules hadn't been posted.
I not only don't have the Naval Campaign Book, I'd never even heard of it at that time.
And GM Nerull didn't say there was anything wrong with my character CONCEPT. So I started generating the character.
I started with Background Skills; I think he only got 2 at rank 0--Carouse and Streetwise.
The idea here is that the skills he would get as a Rogue weren't going to be skills that the Navy taught. So he's got 1st term Rogue Skills--Athletics, Deception, Sensors, Recon, Stealth and Streetwise, all at 0.
Term development, advancement, and mustering out (I know, not kosher) increased Deception, Recon and Stealth to Rank 1. Event: Involved in planning a heist; Electronics (Sensors) to 1.
As I wrote up his back story, the authorities were after him, he ducked into an office and found himself getting recruited into... THE NAVY! As an officer/Ensign. While he thought at the time that he must have checked the wrong box, or it was a computer glitch, or a bureaucratic screw-up, he's now wondering if they thought that his name (Colonel) was his rank, which already meant he was an officer.
So, now I went through the Naval Campaign character generation.
I rolled for Advancement, though, and succeeded during all three terms, so he wound up as Lieutenant... which is exactly where he is supposed to be.
At the end of his 1st Naval term, he was about to get discharged when he saw the Authorities waiting for him... or so he thought. He'd learned that there was a statute of limitations on the heist, which hadn't yet expired, so he did an about face and rejoined the Navy!
I'd originally wanted to give him Gambling, but passed on it for something else. So what do I roll for an Event? Join a gambling ring. Actually, I'm thinking he started it.
After two terms in the Navy, the plan was to become an Agent. Since this was strictly a Naval campaign, that translated into Naval Intelligence. So, here he was, at the end of his 2nd naval term, statute of limitations (7 years) on the heist had run out, and he was a Free Man again! Only, now he heard the Authorities were after him again!
He thought it might be for the gambling, or maybe the bureaucracy finally caught up with him since he'd joined under false pretenses/credentials. He ducked into another office to hide. That's when ONI 'recruited' him. He hadn't planned on joining ONI (or the Navy again), but he thinks he must have checked the wrong box again! All he got from it was 3 skills--Hovercraft, Persuade and Stealth.
And that's how he became an Intelligence Officer! That's my story and I'm sticking to it!
Rank: | Lieutenant |
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Role: | Intelligence Officer. |
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Background Skills: | Carouse, Streetwise. |
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Basic Training Skills: | Admin, Astrogation, Gun Combat, Melee, Tactics, VaccSuit. |
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Navy Skills: | Blade, Leadership. |
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Specialist Skills: | Computers, Explosives, Small Craft. |
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Command Skills: | Diplomat, Investigate. |
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Two Extra Skills: | Jack-of-All-Trades, Recon. |
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Agent Skills: | Hovercraft, Persuade and Stealth. |
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Term Events/Outcomes:
TERM 1 EVENT: Involved in planning a heist. Gain Sensors +1.
TERM 2 EVENT: Your vessel participates in a diplomatic mission. Gained Recon +1.
TERM 3 EVENT: You join a gambling circle on board. Gain Gambling 1.
TERM 4 EVENT: You go undercover to investigate an enemy. Gain Broker +1.
You are given advanced training in a specialist field. Roll EDU 10+ to
gain any one skill of your choice at level 1 (nope).
Of course, now that he's an Intelligence Officer, he's begun to wonder if maybe he's
had some secret Patron pulling his strings behind the scenes... (hint to the GM!).