RolePlay onLine RPoL Logo

, welcome to The World of Greyhawk

00:58, 8th May 2024 (GMT+0)

World of Grehawk: General Discussion (OOC)

Posted by Hand of DestinyFor group archive 1
Hand of Destiny
GM, 2 posts
Wed 6 Jan 2021
at 18:57
  • msg #1

World of Grehawk: General Discussion

Gidday everyone, let's use this thread to introduce ourselves and start hashing out some ground rules and discuss expectations etc  I have not payed a game of AD&D for quite some time but I have all the rule books, a whole bunch of modules, both TSR and Judges Guild and I am looking forward to getting back into D&D.

As I posted in the Interest Check, I like big parties so I am hoping we can get 8 - 10 players on board with a mix of all then main races and all the main classes.

I am assuming you all have access to the rule books?  Or have at least some experience playing D&D in the past?  It's not necessary but it will obviously help quite a bit if you have :)

I have just posted the interest check today and have to do a bit of a refresher over the next couple of days.  In the mean time, please take the time to introduce yourselves and talk about what you are looking to get out of the game, how often you are likely to post etc

Any questions, fire away here or mail me.
Hand of Destiny
GM, 3 posts
Thu 7 Jan 2021
at 04:21
  • msg #2

World of Grehawk: General Discussion

Hello everyone.  I have actually had more interest in the game than I expected, 12 players have sent RTJ's already, so to speed things up I have added everyone with their player name so you can discuss things.  I am about to post some details on character generation so people can get started on rolling Stats, choosing class, race and alignment (for some this has a bearing on their name).  As soon as you have the basics sorted I will start editing your character sheets, change your names etc

Please bear with me while I get things set up.  Initially I would like to try and keep the character sheets as simple as possible, I have found in other RPOL games that if the sheets get too complicate i waste a lot of time trying to find stuff or update sheets but if you have practical suggestions, please feel free to post your ideas.

Now on to character generation :)
Falco57
player, 1 post
Thu 7 Jan 2021
at 04:31
  • msg #3

World of Grehawk: General Discussion

I am hoping to roll a bard, but that takes some great rolling.  Going fighter/thief/bard, and considering the ability to sing for everyone's healing are nice features.

First attempt was a bust.  Didn't miss by much, just... *sigh*
This message was last edited by the player at 04:34, Thu 07 Jan 2021.
Hand of Destiny
GM, 5 posts
Thu 7 Jan 2021
at 04:38
  • msg #4

World of Grehawk: General Discussion

Well we are down to 11 players already, I just got abused by a player for not setting up his character with the right name in this first few minutes of setting up the game.

Just to set the standard right from the start.  I will not tolerate abuse from players directed at me or at other players.  You are welcome to disagree and present your case in a civilized manner, however abuse or bullying will not be tolerated, this is a game and we are here to have fun.  If anyone has a problem with that you should leave the game now.  If any player is subjected to abuse from another player, let me know and I will remove the offender.  There are enough trolls in Greyhawk without having to deal with player trolls.

Now on to game rules discussions.

In addition to the Players Handbook, I do have Unearthed Arcana however I am reluctant to include a lot of this material simply because it complicates the game and I don't really want the game rules to get in the way of actually playing the game.  What are your thoughts folks?
Hand of Destiny
GM, 7 posts
Thu 7 Jan 2021
at 04:50
  • msg #5

World of Grehawk: General Discussion

It looks like the RPoL dice roller doesn't like players, you may need to make several attempts to get a set of 6 abilities with two scores of 15 or better.  As these are important dice rolls I am confident you will all push on to try and get some decent scores, I am yet to meet a D&D player who doesn't want good ability scores :)
RanzarthPhx
player, 1 post
Thu 7 Jan 2021
at 05:08
  • msg #6

World of Grehawk: General Discussion

Unearthed Arcana, namely the Weapon Specialization, is a key thing for fighters. You can skip pretty much everything else. Though you may want to consider the spells.


Will you be using the Hit modifiers vs different AC's? It adds a lot of work but does make certain armours better because of that. And certain weapons.
This message was last edited by the player at 05:09, Thu 07 Jan 2021.
Hand of Destiny
GM, 8 posts
Thu 7 Jan 2021
at 05:46
  • msg #7

World of Grehawk: General Discussion

I think we can use Weapon Specialization without comploicating things oo much but I am probably not going to use Hit Mods vs AC's.
I am open to introducing the spells as the game progresses, probably MU's can choose from Players Handbook spells to start with and might be able to access the new spells as the game progresses, Clerics and Druids we will deal with on a case by case basis.
Hand of Destiny
GM, 12 posts
Thu 7 Jan 2021
at 06:52
  • msg #8

World of Grehawk: General Discussion

I expect character generation may take a little time to get sorted out while I reacquaint myself with the rules and 11 personalities get used to working together as a unit so please be patient folks and ask questions if there is anything you are not sure about.
Winter51
player, 1 post
Thu 7 Jan 2021
at 07:34
  • msg #9

World of Grehawk: General Discussion

Weapons specialization is one of the best things in the UA. Some DM's only allow fighters to have the bonus, others allow Rangers or old style Paladins to have the skill. Since I have just enough to make a Ranger, I confess a certain interest!

[Private to GM: Some player abused you about not getting the name right?? Geez, hope you threw him or her out immediately. Give me the dink's name in case he applies to one of my games so I can reject the rtj.]
Treakle
player, 2 posts
Thu 7 Jan 2021
at 07:50
  • msg #10

World of Grehawk: General Discussion

I am going to play a fighter (rolled crappy) but am unfamiliar with UA.
Hand of Destiny
GM, 14 posts
Thu 7 Jan 2021
at 07:58
  • msg #11

World of Grehawk: General Discussion

Obviously Race and Age mods take effect after you assign your ability rolls, just to make sure everyone gets best advantage from their age mods

Young Adult = -1 Wisdom & +1 Constitution

Mature = +1 Strength & +1 Wisdom

I don't think there is any chance of characters being in the older categories but the mods are cumulative so a mature charcater ends up with +1 STR, +1 CON and the WIS mods cancel each other out.
jdtucker
player, 1 post
Thu 7 Jan 2021
at 08:09
  • msg #12

World of Grehawk: General Discussion

I played mostly DnD Basic and 2nd Edition, so I am looking forward to this, although I may stumble on the differences.  I can post daily, but sometimes I will drift to one post every two.

I am willing to play a fighter or really any hole we get in interest.  I have to reread the rules to decide but I have options with my stats.

Are we using training costs?
Hand of Destiny
GM, 15 posts
Thu 7 Jan 2021
at 08:18
  • msg #13

World of Grehawk: General Discussion

Yes there will be training costs, I posted about that in the X Points thread and that is another reason why I don't award X points for treasure as it can create a situation where players have the X points to go up a level but can't actually afford to train.
Osric Ironheart
player, 1 post
Thu 7 Jan 2021
at 11:18
  • msg #14

World of Grehawk: General Discussion

Hello everyone. Sounds like we have a bunch of fighters already, so that is covered. I am running a cleric in another game so I will go with a Wizard.

Is Psionics available?
Osric Ironheart
player, 2 posts
Thu 7 Jan 2021
at 11:47
  • msg #15

World of Grehawk: General Discussion

Looks like the character sheets need to be opened so we can edit them.

Thanks
Hand of Destiny
GM, 20 posts
Thu 7 Jan 2021
at 12:28
  • msg #16

World of Grehawk: General Discussion

I have been opening character sheets as each player contacts me with their ability scores and what race and class they are so I can let them know what dice they need to roll for their age.  Your sheet is open now.

No psionics for this game
Thud
player, 1 post
Thu 7 Jan 2021
at 12:46
  • msg #17

World of Grehawk: General Discussion

Hi all, I am thud. I like to sneak up on people and stab them in the back. It’s much more effective that way.

I promise not to do that to you. :)
Birahu
player, 1 post
Thu 7 Jan 2021
at 13:59
  • msg #18

World of Grehawk: General Discussion

In reply to Thud (msg # 17):

Birahu the Black, Ur-Flan Wizard who worships the World Serpent, Mok-slyk!
Birahu
player, 2 posts
Thu 7 Jan 2021
at 14:42
  • msg #19

World of Grehawk: General Discussion

In reply to Birahu (msg # 18):

Working on my sheet, I'm slow. ;-)

Is a dagger 1d4, or 1d6 in 1st edition, I don't recall.
This message was last edited by the player at 14:45, Thu 07 Jan 2021.
Hand of Destiny
GM, 23 posts
Thu 7 Jan 2021
at 14:47
  • msg #20

World of Grehawk: General Discussion

1d4 for a dagger
Birahu
player, 3 posts
Thu 7 Jan 2021
at 14:48
  • msg #21

World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 20):

Thought so, thanks.
Birahu
player, 4 posts
Thu 7 Jan 2021
at 16:28
  • msg #22

World of Grehawk: General Discussion

In reply to Birahu (msg # 21):

NAME Birahu CLASS Magic User LEVEL 1
STR 15 RACE Human HP
INT 15 SEX Male AC
WIS 15 AGE 29 TITLE
DEX 12 HEIGHT 5'9" MOVE
CON 16 WEIGHT 165 GOD Mok-slyk
CHR 8 LANGUAGES ALIGNMENT Neutral
Korkas
player, 2 posts
Thu 7 Jan 2021
at 16:48
  • msg #23

World of Grehawk: General Discussion

My first goal was a Dwarven Fighter/Thief but if we have a lot of Fighters I may look to fill in other rolls for us. I Have a decent set of stats so really I can be about anything (I won't be a Paladin).
National Acrobat
player, 1 post
Thu 7 Jan 2021
at 17:56
  • msg #26

World of Grehawk: General Discussion

I'm looking at an elven F/MU.
Hand of Destiny
GM, 25 posts
Thu 7 Jan 2021
at 17:59
  • msg #27

World of Grehawk: General Discussion

yes, I am allowing cantrips
Hand of Destiny
GM, 26 posts
Thu 7 Jan 2021
at 19:05
  • msg #28

World of Grehawk: General Discussion

Based on what I am seeing so far we have a good spread of characters, all the main races are represented but only 1 druid, no clerics.  Still two more players to generate characters, so if at least one of them goes Cleric or Druid you should be OK, both would be even better.  You can never have too many warrior priests, I've seen Vikings :)
Hand of Destiny
GM, 27 posts
Thu 7 Jan 2021
at 19:11
  • msg #30

World of Grehawk: General Discussion

In reply to Epilo'josia (msg # 29):

Oh I would definitely keep the Druid, it can be tricky get the right dice roll for that class and the party would do with with a druid and a cleric, or better 2 of one and 1 of the other, in a group of 11 players I think 3 healers is the way to go if you can get it but that is all up to you guys as players.  I would not be averse to someone running a cleric as a secondary character (if anyone was interested in something like that?)
Thud
player, 2 posts
Thu 7 Jan 2021
at 19:12
  • msg #31

World of Grehawk: General Discussion

Is anyone else playing a thief or am I the Bilbo Baggins of this band of dwarves? :)
Birahu
player, 5 posts
Thu 7 Jan 2021
at 19:12
  • msg #32

World of Grehawk: General Discussion

In reply to Thud (msg # 31):

I'm a human wizard with my one spell to count on.
Birahu
player, 6 posts
Thu 7 Jan 2021
at 19:21
  • msg #33

World of Grehawk: General Discussion

In reply to Birahu (msg # 32):

Was looking at the chart of what everyone has that they're running! Looks good, all we need is a priest of Pelor or Cuthbert or both!
Birahu
player, 7 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 7 Jan 2021
at 19:34
  • msg #36

World of Grehawk: General Discussion

All I need is equipment. Other than that, I'm done.

We doing skills at all? I know they aren't 1st edition.
This message was last edited by the player at 19:34, Thu 07 Jan 2021.
Hand of Destiny
GM, 30 posts
Thu 7 Jan 2021
at 19:42
  • msg #38

World of Grehawk: General Discussion

If anyone wants to roll on the Secondary Skills table, that's fine.  It's a percentile roll, label your roll in the dice roller and let me know the score and I can give you the result or if you have a DMG you can check the result yourself, but post it somewhere or even make it part of your description.
Birahu
player, 8 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 7 Jan 2021
at 19:45
  • msg #39

World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 38):

14:45, Today: Birahu rolled 26 using 1d100.  skill table.

26%
Korkas
player, 3 posts
Thu 7 Jan 2021
at 20:09
  • msg #41

Re: World of Grehawk: General Discussion

Hand of Destiny:
I think we can use Weapon Specialization without comploicating things oo much but I am probably not going to use Hit Mods vs AC's.
I am open to introducing the spells as the game progresses, probably MU's can choose from Players Handbook spells to start with and might be able to access the new spells as the game progresses, Clerics and Druids we will deal with on a case by case basis.



I just want to verify before I start my PC we are using Solo Fighters and Rangers only for specialization? I've seen it done both ways and arguments for and against both ways.
Hand of Destiny
GM, 31 posts
Thu 7 Jan 2021
at 20:14
  • msg #42

Re: World of Grehawk: General Discussion

Anyone with the Fighter Class or subclass, including multi-class
Treakle
player, 4 posts
Thu 7 Jan 2021
at 20:19
  • msg #43

Re: World of Grehawk: General Discussion

I am not sure what this Weapons Specialization is.
Treakle
player, 5 posts
Thu 7 Jan 2021
at 20:50
  • msg #45

Re: World of Grehawk: General Discussion

I will try looking it up, but definitely worth it, since I won't have but two weapons to start with, but 4 proficiencies.
Birahu
player, 10 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 7 Jan 2021
at 20:56
  • msg #46

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 45):

Just found out my cousin lost her 4.5 year battle with cancer back in November. So sad. She was 57.
Birahu
player, 11 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 7 Jan 2021
at 21:27
  • msg #48

Re: World of Grehawk: General Discussion

I'll finish Birahu tomorrow. Just need to buy equipment, with 50 gp, won't be much.
Hand of Destiny
GM, 33 posts
Thu 7 Jan 2021
at 21:31
  • msg #49

Re: World of Grehawk: General Discussion

Birahu:
In reply to Treakle (msg # 45):

Just found out my cousin lost her 4.5 year battle with cancer back in November. So sad. She was 57.

Sorry for your loss :(
Birahu
player, 12 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 7 Jan 2021
at 21:33
  • msg #50

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 49):

Thank you. She died from Lung Cancer.
Korkas
player, 5 posts
HP: 7 AC: 5
Thu 7 Jan 2021
at 22:08
  • msg #51

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 46):

I am sorry for your loss :(
Korkas
player, 7 posts
HP: 7 AC: 5
Thu 7 Jan 2021
at 23:37
  • msg #52

Re: World of Grehawk: General Discussion

Korkas Stonedelver is done, barring any last minute things from the GM.
Del'Cerys
player, 2 posts
Thu 7 Jan 2021
at 23:46
  • msg #53

Re: World of Grehawk: General Discussion

So I can specialize as a F/MU?
Hand of Destiny
GM, 34 posts
Thu 7 Jan 2021
at 23:52
  • msg #54

Re: World of Grehawk: General Discussion

In reply to Del'Cerys (msg # 53):

Yes
Kinza
player, 2 posts
Fri 8 Jan 2021
at 01:45
  • msg #55

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 50):

Terribly sorry to hear about this. Deepest condolences.
Salochin
player, 1 post
Fri 8 Jan 2021
at 03:21
  • msg #56

Re: World of Grehawk: General Discussion

Hey, hey gang.  Salochin the Bold checking in.  Rolling up a cleric now.
Del'Cerys
player, 4 posts
Fri 8 Jan 2021
at 04:38
  • msg #58

Re: World of Grehawk: General Discussion

Almost done with Del, she's a typical Sylvan Elf Fighter/Magic User from Highfolk.

I am moving tomorrow however, and internet at the new house may or may not be hooked up tomorrow, so it could be a slow weekend for me.
Hand of Destiny
GM, 36 posts
Fri 8 Jan 2021
at 05:26
  • msg #59

Re: World of Grehawk: General Discussion

OK we have had another player join the group, we are back to an even dozen and now have 2 clerics and a druid so it looks like we are ready to rock and roll folks :)

I have posted instructions in the New Character Check List for players as soon as you have completed your character sheets I can start introducing individuals to the Free City of Greyhawk :)
Hand of Destiny
GM, 39 posts
Sun 10 Jan 2021
at 01:59
  • msg #60

Re: World of Grehawk: General Discussion

We have 4 characters at the gates of the city now, waiting on other players to contact me when they are finished generating characters and filling out their sheets.
Kinza
player, 3 posts
Sun 10 Jan 2021
at 02:22
  • msg #62

Re: World of Grehawk: General Discussion

I believe I'm ready to go, half-elven Ranger hailing from (after extensive deliberation) Saltmarsh.
Finnian
player, 2 posts
Sun 10 Jan 2021
at 04:09
  • msg #63

Re: World of Grehawk: General Discussion

Just finished shopping and paring down my equipment list to medium encumbrance, barely.  I seriously overestimated Finn's strength.

I hope to finish tommorow night.  I'm not as familiar with the world of greyhawk as other campaigns, although I played in Ket and a module once in the phospherous forest / swamp, whereever that is.
Hand of Destiny
GM, 40 posts
Sun 10 Jan 2021
at 04:14
  • msg #64

Re: World of Grehawk: General Discussion

And every DM's version of Greyhawk is different as well :)
Hand of Destiny
GM, 41 posts
Sun 10 Jan 2021
at 04:19
  • msg #65

Re: World of Grehawk: General Discussion

I am still tweaking character sheets folks, so if you find something odd, let me know.

The shopping list of items is slowly being expanded and includes Encumberance and movement rates for various armour types.

The mains things people need to finalise are: Shopping lists/encumbrance, Alignment, God, Secondary Skills

Still working out the best way to display Encumbrance info and working out Move but not going to get hung up on that too much just yet, however it will become an issue when you need to transport treasure in any quantity.
This message was last edited by the GM at 05:24, Sun 10 Jan 2021.
Hand of Destiny
GM, 44 posts
Mon 11 Jan 2021
at 04:03
  • msg #68

Re: World of Grehawk: General Discussion

Who is "we" and what rules are you referring to?
Treakle
player, 10 posts
Mon 11 Jan 2021
at 04:33
  • msg #70

Re: World of Grehawk: General Discussion

Korkas and I have worked out our past. I have updated my background and entry posts.
Birahu
player, 19 posts
Human: Wizard 1
HP 6/6, AC 10
Mon 11 Jan 2021
at 13:13
  • msg #72

Re: World of Grehawk: General Discussion

In reply to Epilo'josia (msg # 71):

Green Dragon Inn is the most!
Korkas
player, 12 posts
HP: 7 AC: 5
Mon 11 Jan 2021
at 17:42
  • msg #73

Re: World of Grehawk: General Discussion

Just as a reminder for those that haven't played 1st Ed for a while on Weapon Proficiencies you gain a new one every X additional levels.

pg 37 PHB

quote:
Added Proficiency in Weapons gives the number of additional weapons the
character can use with proficiency upon attaining the indicated number of levels
above the 1st. Thus, at 1st level a cleric can use two weapons with proficiency, at
5th level the cleric selects another for a total of three, at 9th level the total is four,
at 13th five, etc.

Birahu
player, 20 posts
Human: Wizard 1
HP 6/6, AC 10
Mon 11 Jan 2021
at 17:48
  • msg #74

Re: World of Grehawk: General Discussion

A wizard gets one and a new one at 5th or 6th, too far down the road to matter! ;-)
Korkas
player, 13 posts
HP: 7 AC: 5
Mon 11 Jan 2021
at 17:49
  • msg #75

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 74):

7th actually :P


But too far down the road to matter still holds true :)
This message was last edited by the player at 17:50, Mon 11 Jan 2021.
Korkas
player, 14 posts
HP: 7 AC: 5
Mon 11 Jan 2021
at 17:50
  • msg #76

Re: World of Grehawk: General Discussion

Are you wanting to allow double Specialization btw? If someone wants to drop another Proficiency in a single weapon?
Birahu
player, 21 posts
Human: Wizard 1
HP 6/6, AC 10
Mon 11 Jan 2021
at 17:52
  • msg #77

Re: World of Grehawk: General Discussion

Korkas:
In reply to Birahu (msg # 74):

7th actually :P


But too far down the road to matter still holds true :)



Lololololololololololol! True!
Hand of Destiny
GM, 48 posts
Mon 11 Jan 2021
at 17:59
  • msg #78

Re: World of Grehawk: General Discussion

yes Specialization and double specialization are both available, the less number of weapons you can use, the more magic weapons will go to the scrap heap :)  As a DM I laugh when fighters specialize in bastard swords, magic ones are as rare as hens teeth but magic long swords just about fall out of the sky!
Korkas
player, 15 posts
HP: 7 AC: 5
Mon 11 Jan 2021
at 18:03
  • msg #79

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 78):

The irony is in my live 1st ed game. My DM has handed out magic battle-axes (2), magic glaive,  magic dagger, magic bastard sword and not a single Magic Longsword. So I never count on my weapons being "common" magical items.

Granted he doesn't allow specialization he didn't want to use UA though I think its the only thing that helps fighters really shine with the other classes and their abilities as levels grow.
Hand of Destiny
GM, 49 posts
Mon 11 Jan 2021
at 18:05
  • msg #80

Re: World of Grehawk: General Discussion

We have 7 players ready to go now and 6 that still need to finish their characters, a couple of those are nearly done.  How much longer do we wait before we kick off the game?
Korkas
player, 16 posts
HP: 7 AC: 5
Mon 11 Jan 2021
at 18:19
  • msg #81

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 80):

Given the nature you could probably kick it off anytime now and the others can join as we progress along. But I would give the others a 24-48 hour window or so.
Treakle
player, 11 posts
Mon 11 Jan 2021
at 20:49
  • msg #83

Re: World of Grehawk: General Discussion

I like my Bastard Sword, thank you very much.  If a magic one comes along, I will just like it that much more. ;)
Korkas
player, 17 posts
HP: 7 AC: 5
Mon 11 Jan 2021
at 21:34
  • msg #84

Re: World of Grehawk: General Discussion

Treakle:
I like my Bastard Sword, thank you very much.  If a magic one comes along, I will just like it that much more. ;)


Funny enough, without even going over it with you. One of my other weapons I know is the Bastard Sword as I just like that sword too. So the two dwarven fighters from Verbonc have trained in the use of a Bastard Sword. One just focused on it and the other decided daggers was the better option.
This message was last edited by the player at 21:35, Mon 11 Jan 2021.
Treakle
player, 12 posts
Mon 11 Jan 2021
at 21:41
  • msg #85

Re: World of Grehawk: General Discussion

Maybe it was I who taught you?  That fits the background.
Korkas
player, 18 posts
HP: 7 AC: 5
Mon 11 Jan 2021
at 21:43
  • msg #86

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 85):

I'm 83 years old. You older?
Treakle
player, 13 posts
Mon 11 Jan 2021
at 21:56
  • msg #87

Re: World of Grehawk: General Discussion

Okay, maybe I learned it from you. LOL
Korkas
player, 19 posts
HP: 7 AC: 5
Mon 11 Jan 2021
at 22:01
  • msg #88

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 87):

More likely we learned from the same mentor?
Treakle
player, 14 posts
Mon 11 Jan 2021
at 22:07
  • msg #89

Re: World of Grehawk: General Discussion

Could be.  I was always interested in fighting, and kids always wanted to prove themselves against the strongest guy in the area.
Hand of Destiny
GM, 52 posts
Tue 12 Jan 2021
at 06:30
  • msg #90

Re: World of Grehawk: General Discussion

Folks I would prefer if you play down any familiarity of your characters with locations from published game modules i.e. Saltmarsh, Homlet, the Borderlands etc  As this is a "Classic D&D" campaign I may use all or parts of some of those adventures as part of the story but if I think that a particular character knows too much about a specific area/location then it complicates the situation.

 Also some modules don't have a specified location in Greyhawk and I may decide to place that location somewhere other than where you think it is :)

Of course there is always the possibility that multiple locations have the same name, there could be more than one Homlet or Saltmarsh or Borderlands.
Finnian
player, 5 posts
Tue 12 Jan 2021
at 08:56
  • msg #91

Re: World of Grehawk: General Discussion

My apologies.  I am very familiar with the Keep on the Borderlands as part of Mystara.  Gygax placed/stole the Keep in his module "Return to the Keep on the Borderlands and placed in there.  I have not played the Return but I can probably run the original without the  module.
Korkas
player, 22 posts
HP: 7 AC: 5
Tue 12 Jan 2021
at 17:07
  • msg #92

Re: World of Grehawk: General Discussion

Couple questions as different editions & DM's handle some of this differntly:


  • Backstab, is it only during surprise type round? Or can it be anytime that I am able to attack from the rear?


PG 27 PHB:

quote:
Back stabbing is the striking of a blow from behind, be it with club,
dagger, or sword. The damage done per hit is twice normal for the
weapon used per four experience levels of the thief, i.e. double damage at
levels 1-4, triple at 5-8, quadruple at levels 9-12, and quintuple at levels 13-
16. Note that striking by surprise from behind also increases the hit
probability by 20% (+4 on the thief’s “to hit” die roll).


  • How will be doing initiative? Will Speed Factor and Spell segments matter?
  • What about weapon lengths for charging opponents?
  • Will we be able to draw our weapons and move? Or just one or the other?
  • Will we be able to move and attack if we have our weapons out, without charging?


sorry for the long list of questions. But I want to make sure we are on the same page. 1st ed rules make a lot of suggestions on what to use. And then it doesn't answer other questions like drawing and moving. But it does state that you cant move and attack without charging. But other editions allow it and I've seen it handled both way even for 1st.
Hand of Destiny
GM, 60 posts
Tue 12 Jan 2021
at 17:24
  • msg #93

Re: World of Grehawk: General Discussion

Let's deal with backstabs first, it is all pretty much as written, the +4 to hit is only for the surprise attack.  Yes can can continue getting double damage for rear attacks after the first round, but a second attack from behind on the same target won't get +4 hit after the first round as the target knows you are there and is no longer surprised.  Most intelligent opponents will only let a thief get double damage in the first attack as they will most likely turn around but each combat will be different.
Hand of Destiny
GM, 61 posts
Tue 12 Jan 2021
at 17:43
  • msg #94

Re: World of Grehawk: General Discussion

OK as to the other combat related questions, everything is pretty much as per the PHB or the DMG except for Speed Factor which I do not use.  Combat is complicated enough already.

Initiative will be for each team, not for individuals (assuming surprise is not a factor).  You may wish to choose a team leader or some such to roll initiative on behalf of the party, I will leave that up to you guys.

Casting time will be used, as a spell user who is hit while casting looses that spell.

The individual with the longest weapons strikes first during charging, there is no initiative roll for charging.

A combat round is a full minute, I see no reason why a weapon cannot be drawn while you move.

Depending on how far you have to move you will probably be able to do both, at least if you are moving less than half your move before attacking but we will decide on a case by case basis using common sense where practicable.
Thud
player, 8 posts
Tue 12 Jan 2021
at 19:37
  • msg #95

Re: World of Grehawk: General Discussion

In reply to Korkas (msg # 92):

Korkas and I should always try to be on either side of an opponent so they have to choose who they want to take hits from :)
Korkas
player, 27 posts
HP: 7 AC: 5
Tue 12 Jan 2021
at 19:39
  • msg #96

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 95):

There will be no good choice.
Korkas
player, 31 posts
HP: 7 AC: 5
Wed 13 Jan 2021
at 00:31
  • msg #98

Re: World of Grehawk: General Discussion

In reply to Epilo'josia (msg # 97):

DM Said lets get this show on the road. So I've been assuming yes and he's responded to my post.

Hand of Destiny:
(OOC)
  Let's get this show on the road, just about everyone is here now, just a couple of stragglers who should be able to catch up soon enough...

Hand of Destiny
GM, 69 posts
Wed 13 Jan 2021
at 05:47
  • msg #100

Re: World of Grehawk: General Discussion

Yes, those of you who have access to Chapter 1, which is almost everyone now, can start posting.

Greyhawk is one of the biggest cities in the world (think New York) and I have given you all a clue for meeting up to create a premise for the formation of a party (rather than just dump you all in the same tavern at the start of the game).  You don't have to accept it but if you don't meet up on day one there is a good chance you will never encounter the rest of the group in such a large city with so many possibilities and potential outcomes.
Hand of Destiny
GM, 70 posts
Wed 13 Jan 2021
at 06:34
  • msg #102

Re: World of Grehawk: General Discussion

I am trying to find a better map actually, the City map in the game wiki is actually post-Greyhawk Wars, I am looking for the original map from the boxed set that I have.  Not having much luck at the moment, we can work with this one for now but I would prefer the original if I can find it :(
Birahu
player, 28 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 13 Jan 2021
at 13:38
  • msg #103

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 102):

You have Denis Tetreaux's map, called Maldin. He's a Geology professor at the University of Windsor in Ontario Canada, known him for years.
Korkas
player, 32 posts
HP: 7 AC: 5
Wed 13 Jan 2021
at 20:29
  • msg #104

Re: World of Grehawk: General Discussion

Hrmm I'll help look for some maps. I think I found some before. Do you just need pdf files for them? Or do you need actual websites with the images prehosted? not sure how the wiki works.




Thud you're welcome to join Treakle and I on our march to the Wanted list if you want. Whether you follow us or approach. Though approaching may be safer :P
Treakle
player, 20 posts
Meat Shield
Have sword, will travel
Wed 13 Jan 2021
at 20:33
  • msg #105

Re: World of Grehawk: General Discussion

Especially considering the number of blades.
Korkas
player, 33 posts
HP: 7 AC: 5
Wed 13 Jan 2021
at 20:35
  • msg #106

Re: World of Grehawk: General Discussion


http://www.wizards.com/dnd/ima...hawk_Maps/107031.jpg


Another option:
http://melkot.com/locations/cogh/cogh.html
This message was last edited by the player at 20:39, Wed 13 Jan 2021.
Hand of Destiny
GM, 72 posts
Wed 13 Jan 2021
at 23:34
  • msg #107

Re: World of Grehawk: General Discussion

Thanks guys but all these maps are post Greyhawk wars, I am looking for scans of the actual maps from the boxed set.  They have numbered locations like the one you are heading to for the WANTED scenario.  We can get by with what we have for the next week or so but I will have to head in to the big smoke with my maps and get some scans done I think is going to be the best solution.
Korkas
player, 34 posts
HP: 7 AC: 5
Wed 13 Jan 2021
at 23:48
  • msg #108

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 107):

Hrmm I can keep looking. I swear some of the things I saw say original maps, but original can be misnomer given how many versions of it has been printed over the years.
Hand of Destiny
GM, 74 posts
Thu 14 Jan 2021
at 02:17
  • msg #109

Re: World of Grehawk: General Discussion

Group 1 has a map of the area around the Cargo Gate, those of you who want to talk to Sergeant Erkennis will need to make your way to R5
Hand of Destiny
GM, 75 posts
Thu 14 Jan 2021
at 07:36
  • msg #110

Re: World of Grehawk: General Discussion

  This will be my last "poke" from the DM, after this you are on your own :)

  The WANTED scenario is designed so that you can travel around the city as a group, complete the mission and a get a bit of a tour of the city as you go. It also means that I can write up descriptions of various locations as you go.

  If players want to go exploring other locations first it means I have to write up other locations not necessarily related to the first mission which will slow the game down quite a bit this early on as there are so many possibilities for where you could go that I cannot foresee.  Greyhawk is a BIG city.

  Also if you don't all arrive at the WANTED location at a similar time then those who are late will miss out on that particular employment opportunity and the party will be split into more that one faction before the game has even really started.

  Having said all of that, I am willing to run the game in multiple groups or even individuals but a I said earlier, this will slow the game down having to write up descriptions for multiple groups and maintaining different time lines means there is a high likelihood different groups or individuals may never get the opportunity to meet up.

  One other thing I did not make clear at each of the Gate descriptions (I have fixed it now).  The Freesword Tax can be paid at the gates, but weapon licenses can only be obtained at the Captain-General's office in the Citadel.  Check the gate descriptions to see which weapons do not need licenses.
Treakle
player, 21 posts
Meat Shield
Have sword, will travel
Thu 14 Jan 2021
at 08:46
  • msg #111

Re: World of Grehawk: General Discussion

Korkas, I think we need to visit the citadel before we go further, so we can get licenses for these weapons.
Korkas
player, 35 posts
HP: 7 AC: 5
Thu 14 Jan 2021
at 16:58
  • msg #112

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 111):

Sign for your weapons you mean :P I only have daggers.
Treakle
player, 22 posts
Meat Shield
Have sword, will travel
Thu 14 Jan 2021
at 19:46
  • msg #113

Re: World of Grehawk: General Discussion

Okay, but I still need to do that. ;)
Hand of Destiny
GM, 91 posts
Fri 15 Jan 2021
at 21:40
  • msg #114

Re: World of Grehawk: General Discussion

Despite my best efforts to get all players to converge on the one destination, almost all of you have decided to take side trips which will delay your arrival and complicate matters.

I am setting up new threads for each player so you can decide what you are doing (IC) and I can respond to individual threads.  This is going to be clunky because players can only access maps from their own groups and until I get a complete detailed map of the city I can only post the smaller maps.

There is still the larger map in the game wiki which I hope will help you understand the big picture but there are no numbered locations on that map yet, just on the smaller maps.
Korkas
player, 41 posts
HP: 7 AC: 5
Fri 15 Jan 2021
at 21:43
  • msg #115

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 114):

The original Gate Thread Disappeared. Did you mean to do that?
Hand of Destiny
GM, 93 posts
Fri 15 Jan 2021
at 21:48
  • msg #116

Re: World of Grehawk: General Discussion

Yes, for now most players have their own threads as you are not aware of what the other characters are doing.

I had included everyone in the original thread as I had made the mistake of assuming you would all head toward the same location, now that you are all heading in different directions I have moved you into different groups.
Korkas
player, 42 posts
HP: 7 AC: 5
Fri 15 Jan 2021
at 22:12
  • msg #117

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 116):

I only ask because directions were given in that thread and I can't look back on it. Not that you'll likely require it. Just a more if thing. And I can't remember exactly what I joked Treakle's sword was called.
Hand of Destiny
GM, 101 posts
Sat 16 Jan 2021
at 15:20
  • msg #118

Re: World of Grehawk: General Discussion

I should have threads set up for each player or group of players now, if any has any problems or not sure what to do next, please mail me.

We have lost our Druid, he gave no reason just left but we have picked up another fighter and another fighter thief and I have at least one other enquiry from a new player so I doubt we will have any problems finding more meat for the ginder new party members as required :)

I am adding a few new locations to the Game Wiki each day however if there is a particular location you plan on visiting that I have not yet described, just shoot me a PM
Birahu
player, 33 posts
Human: Wizard 1
HP 6/6, AC 10
Sat 16 Jan 2021
at 15:23
  • msg #119

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 118):

Green Dragon Inn? ;-)
Hand of Destiny
GM, 102 posts
Sat 16 Jan 2021
at 15:25
  • msg #120

Re: World of Grehawk: General Discussion

Birahu:
In reply to Hand of Destiny (msg # 118):

Green Dragon Inn? ;-)

Already an entry :)
Birahu
player, 34 posts
Human: Wizard 1
HP 6/6, AC 10
Sat 16 Jan 2021
at 15:29
  • msg #121

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 120):

Where is it listed? I didn't see it.
Hand of Destiny
GM, 103 posts
Sat 16 Jan 2021
at 15:32
  • msg #122

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 121):

You will find it soon enough, assuming everyone actually turns up for the scenario I have planned :)
Korkas
player, 47 posts
HP: 7 AC: 5
Sat 16 Jan 2021
at 15:32
  • msg #123

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 121):

http://wiki.rpol.net/?id=76025...Green%20Dragon%20Inn


It's under the River Quarter.
This message was last edited by the player at 15:33, Sat 16 Jan 2021.
Birahu
player, 35 posts
Human: Wizard 1
HP 6/6, AC 10
Sat 16 Jan 2021
at 15:36
  • msg #124

Re: World of Grehawk: General Discussion

In reply to Korkas (msg # 123):

Without your link I can't find it, thanks for the link, Birahu will be staying there after he gets done job hunting.
Menion Pendrake
player, 1 post
Sat 16 Jan 2021
at 22:09
  • msg #125

Re: World of Grehawk: General Discussion

Hi Everyone,

Thanks to the DM for adding me to this game. I am a long time ADND player and love the World of Greyhawk. I am playing a human fighter and I am finishing up my character sheet. I reading up on the posts and will try to catch up.
Korkas
player, 48 posts
HP: 7 AC: 5
Sat 16 Jan 2021
at 23:44
  • msg #126

Re: World of Grehawk: General Discussion

Greetings Menion. Korkas Dwarven Fighter/Thief Dagger enthusiast.
Treakle
player, 29 posts
Meat Shield
Have sword, will travel
Sat 16 Jan 2021
at 23:51
  • msg #127

Re: World of Grehawk: General Discussion

Welcome fellow fighter, Dwarven, Bastard sword.
Inaya
player, 1 post
Sun 17 Jan 2021
at 18:37
  • msg #128

Re: World of Grehawk: General Discussion

And another greetings  --  there's something about old style D&D that's just a lot of fun.

The wandering monsters?   The iron rations?   The lack of cartoony, anime style feats and mind numbing amount of options?   All of those things, and more-!

Half-elf cleric/fighter, in service of Xan Yae.
Birahu
player, 38 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 17 Jan 2021
at 18:43
  • msg #129

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 128):

Greetings and solicitations to all. Flan wizard.
Osric Ironheart
player, 13 posts
AC 9 HP 6/6
M Rhennee Wizard
Sun 17 Jan 2021
at 19:06
  • msg #130

Re: World of Grehawk: General Discussion

Greetings fellow Wizard.
Inaya
player, 2 posts
Sun 17 Jan 2021
at 19:15
  • msg #131

Re: World of Grehawk: General Discussion

It's always the little things that are fun;  I got gambler for secondary skill.  Nothing I'd have thought of for the character, but I like how it's going to fit in..
Birahu
player, 39 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 17 Jan 2021
at 19:17
  • msg #132

Re: World of Grehawk: General Discussion

In reply to Osric Ironheart (msg # 130):

Rhennee Boat man, aren't you supposed to be a witch? ;-) Females of the Rhen wield the magic. Heheheheheheheheh, just kidding, glad to meet a fellow wizard!
Osric Ironheart
player, 15 posts
AC 9 HP 6/6
M Rhennee Wizard
Mon 18 Jan 2021
at 00:41
  • msg #133

Re: World of Grehawk: General Discussion

Well, given that this is 1st edition, I do not have the option to be a sorcerer or warlock. Maybe Boccob is having a good laugh.
Hand of Destiny
GM, 116 posts
Mon 18 Jan 2021
at 01:08
  • msg #134

Re: World of Grehawk: General Discussion

This being 1st edition you are a warlock at 8th level and a Sorcerer at 9th :)
Inaya
player, 4 posts
Mon 18 Jan 2021
at 01:21
  • msg #135

Re: World of Grehawk: General Discussion

Haha, it took me a minute to get that!

I find it funny a 1st level fighter is a veteran.   Veteran of what, exactly?  The pub?
Treakle
player, 33 posts
Meat Shield
Have sword, will travel
Mon 18 Jan 2021
at 01:28
  • msg #136

Re: World of Grehawk: General Discussion

Veteran of some war, where they teach you enough to make you dangerous, but not enough to be great.
Korkas
player, 52 posts
HP: 7 AC: 5
Mon 18 Jan 2021
at 01:47
  • msg #137

Re: World of Grehawk: General Discussion

Treakle has it right. NPC are generally Warriors (NPC Class - Not fighter Title) if they have skills with weapons but no where near as good as Fighter who has been trained, seen battle, etc. So veteran makes sense, they have experienced more and trained harder than your average watch guard or militia man.
This message was last edited by the player at 21:10, Mon 18 Jan 2021.
Inaya
player, 5 posts
Mon 18 Jan 2021
at 02:09
  • msg #138

Re: World of Grehawk: General Discussion

I see; it does make sense a fighter would have practical experience, before going off to confront the kinds of things encountered on an adventure.
Kinza
player, 19 posts
Mon 18 Jan 2021
at 08:26
  • msg #139

Re: World of Grehawk: General Discussion

Inaya:
Haha, it took me a minute to get that!

I find it funny a 1st level fighter is a veteran.   Veteran of what, exactly?  The pub?

Good one! I always assumed that the fighter was perhaps a conscript recently released from service though the starting age argues against that. Another charming 1st edition contradiction.
Hand of Destiny
GM, 120 posts
Mon 18 Jan 2021
at 08:31
  • msg #140

Re: World of Grehawk: General Discussion

The only real use for player's title is when they introduce themselves to an NPC or perhaps another player.  When you use your formal title you are effectively announcing what level you are :)

So, for example, if a 1st level Magic User wants to introduce himself as a Wizard or a Sorcerer and he is found out to be misleading people at a later date, there may well be consequences, so I suggest you don't throw around titles carelessly.
Hand of Destiny
GM, 123 posts
Mon 18 Jan 2021
at 20:40
  • msg #141

Re: World of Grehawk: General Discussion

A number of players are ready to start the first adventure, I will give folks another 24 hours to catch up and join the action.  This first scenario is an introduction to parts of the city so anyone who can't catch up in the next 24 hours, don't worry, there is plenty to keep you busy in the Free City and hopefully you can all meet up again in the next day or two of gameplay.  There is the possibility of running two separate groups until you can all meet up so don't stress :)

It looks like due to real world issues we may have lost a couple of players or they may be delayed in starting but I am keeping the game open for new players.  It looks like we still have over a dozen players, so far so good!

Any questions, please don't hesitate to message me.
Korkas
player, 61 posts
HP: 7 AC: 5
Fri 22 Jan 2021
at 21:27
  • msg #142

Re: World of Grehawk: General Discussion

Kari total RP moments. Aside from a couple specific campaigns I do not actively work against the party ever.
Hand of Destiny
GM, 143 posts
Fri 22 Jan 2021
at 21:31
  • msg #143

Re: World of Grehawk: General Discussion

I am pretty confident that everything so far has just been role playing to establish your characters so I am not too worried.  I established at the outset there would be no evil characters among the players to avoid any infighting.  There is more than enough evil in the land, this is going to be a target rich environment so there will be no need for fighting among yourselves although I do expect there will be disagreements from time to time, especially in such a large group but if you guys make the effort to work together the benefits will be worthwhile :)
Kari
player, 13 posts
Half-Orc Fighter/Thief
AC3, HP 10/10
Fri 22 Jan 2021
at 21:35
  • msg #144

Re: World of Grehawk: General Discussion

I know Korkas.  FYI formerly you knew me as Kossoth Zan.

Kari is abrasive and sometimes his mouth runs before his brain can stop him but ultimately a good guy.  Looking forward to plenty of RP like that with you Korkas if you want to have it stick around if or till it dissipates.
Korkas
player, 62 posts
HP: 7 AC: 5
Fri 22 Jan 2021
at 22:00
  • msg #145

Re: World of Grehawk: General Discussion

Kari:
I know Korkas.  FYI formerly you knew me as Kossoth Zan.

Kari is abrasive and sometimes his mouth runs before his brain can stop him but ultimately a good guy.  Looking forward to plenty of RP like that with you Korkas if you want to have it stick around if or till it dissipates.


Awesome. That means' Korkas will get "along" great. Both being a bit abrasive. Should be a fun dynamic.
Hand of Destiny
GM, 149 posts
Sat 23 Jan 2021
at 08:44
  • msg #146

Re: World of Grehawk: General Discussion

So it seems we have a bit of a problem with one of the new player characters folks that I'd like to get everyone's feedback.

Jorda is a Paladin.

Paladin's cannot associate with Neutral characters for more than one adventure.  We have at least 5 neutral characters in the party.  I am not going to ask anyone to change alignment.  The restriction of who a Paladin can associate with is obviously to balance out some of the other very powerful abilities that Paladin's have.

I can't see any way to make this work :(
Salochin
player, 17 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 23 Jan 2021
at 12:48
  • msg #147

Re: World of Grehawk: General Discussion

^^ A bridge that surely can be burned later. [particularly with the infamous flake-rate of RPoL ... I doubt very much the group we start with will be the group we finish with]

I see it as a roleplaying opportunity, though, rather than a roadblock.

If we make it through the first adventure and still find ourselves with an alignment mismatch ... then we can get to the business of sorting this one out.

Maybe the paladin and the rest of the group has to travel through the wilds to visit temple such-and-such, so that they can seek guidance/atonement for the sin of mixed company.  And maybe one or more of the neutral sorts has a moral epiphany along the course of our first tale ... becomes good aligned.

Maybe we finish the first tale, only to part ways.  Two official parties.  One good and one mostly good with some neutral ... but as soon as we part ways ... we get drawn back together to fight some greater evil or something.


Basically, instead of "you can't" I would do something like "ok, you can ... but here is how your life just got interesting."
Korkas
player, 63 posts
HP: 7 AC: 5
Sat 23 Jan 2021
at 15:23
  • msg #148

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 146):

We have always played it more about actions then direct alignment (other than evil) there. If even the neutral folks are acting in a good behavior then the Paladin shouldn't know one way or the other. As they have no ability to detect good, only evil.

quote:
Paladins will have henchmen of lawful good alignment and none other;
they will associate only with characters and creatures of good alignment;
paladins can join a company of adventurers which contains non-evil
neutrals only on a single-expedition basis,
and only if some end which
will further the cause of lawful good is purposed.


Salochin also has the right of it as well.
This message was last edited by the player at 16:24, Sat 23 Jan 2021.
Inaya
player, 15 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sat 23 Jan 2021
at 18:30
  • msg #149

Re: World of Grehawk: General Discussion

I'm one of said neutral characters.   I went with the same alignment as my goddess, though I did mention to the GM that I tend toward good.

I agree it should be a matter of role play, not mechanics.   Honestly, I don't even really like alignment, though it can be an interesting way of looking at a person's ethics and morals.   But generally, I prefer to play a character as a personality, not an alignment.

Inaya is neutral in that she's a little rough around the edges, and isn't a "save the masses" sort of person.   She's more likely to support specific people, groups, and causes, and the goals of her (neutral) faith.

If a bunch of us are all working to survive together, how is a paladin going to know who the neutrals are?    Unless there is obvious selfish behavior?  They detect evil, but aren't able to "know alignment."    I can understand the GM wants to stick with what the book says, but personally, I'd relax this rule just a little.  It doesn't make a paladin more powerful to adventure with a few neutral people.  Especially if the group as a whole is serving a good cause.
This message was last edited by the player at 18:35, Sat 23 Jan 2021.
Taya
player, 4 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sat 23 Jan 2021
at 19:27
  • msg #150

Re: World of Grehawk: General Discussion

I'd like to mention two extremes.

1. The rules are the rules. That's the version of D&D we're playing.

2. The books themselves say players can modify or change rules to fit their group. However, if we do that, where is the line drawn? What happens the next time someone wants to change or modify something?

If a discussion like this would ever lead to a player possibly leaving, I would much rather modify the rule than lose a player.
Hand of Destiny
GM, 150 posts
Sat 23 Jan 2021
at 21:36
  • msg #151

Re: World of Grehawk: General Discussion

OK folks thanks for your input, let's see how things pan out :)
Kari
player, 14 posts
Half-Orc Fighter/Thief
AC3, HP 10/10
Sat 23 Jan 2021
at 22:01
  • msg #152

Re: World of Grehawk: General Discussion

Lol, thought I posted something but it looks like it never took.

Essentially there is plenty of leeway even if you look at the rules in a vacuum and don't make assumptions beyond what is said.
Hand of Destiny
GM, 154 posts
Sun 24 Jan 2021
at 01:20
  • msg #153

Re: World of Grehawk: General Discussion

Unfortunately the player running Jorda decided to delete their character after I made accommodations to keep them here in the game.  The player has now been removed from the game, I have zero tolerance for 'difficult' players however I intend re-creating the character as a NPC.  Let's move on...
Birahu
player, 45 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 24 Jan 2021
at 14:58
  • msg #154

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 153):

Some people.
Inaya
player, 16 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sun 24 Jan 2021
at 18:08
  • msg #155

Re: World of Grehawk: General Discussion

Hey, nice work on the locations, Korkas.   I wasn't quite sure how to approach it, but got inspiration from reading yours.  One down, four to go...
Birahu
player, 46 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 24 Jan 2021
at 18:13
  • msg #156

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 155):

4 quit already? Wow!! too bad.
Inaya
player, 17 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sun 24 Jan 2021
at 18:15
  • msg #157

Re: World of Grehawk: General Discussion

No, no!

I was talking about locations left to write up!   The topic changed.   (the DM said move on, so...)  Sorry for the panic, Birahu.
Birahu
player, 47 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 24 Jan 2021
at 18:17
  • msg #158

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 157):

no, I was looking at NPC's I know 2 or 3 WERE players.
Inaya
player, 18 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sun 24 Jan 2021
at 18:23
  • msg #159

Re: World of Grehawk: General Discussion

Oh.  It's not so uncommon --  players come on, decide it's not quite what they imagined, and bail out.   I see it most games.
Birahu
player, 48 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 24 Jan 2021
at 18:31
  • msg #160

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 159):

So do I, it is sad though, and if departures are bad or silent, disappointing and irritating.
Inaya
player, 20 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sun 24 Jan 2021
at 18:42
  • msg #161

Re: World of Grehawk: General Discussion

This is just my opinion:   I believe some players come on with some novel in their head, built around their character.    Like, they're the star of the book.   And then they have to deal with being a part of a group, and find everything isn't going to go the way they want it to.    I think those are a fair number of your 'bad' or 'silent' departures.
Birahu
player, 49 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 24 Jan 2021
at 18:47
  • msg #162

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 161):

True, Prima donnas.
Korkas
player, 65 posts
HP: 7 AC: 5
Sun 24 Jan 2021
at 19:19
  • msg #163

Re: World of Grehawk: General Discussion

Inaya:
Hey, nice work on the locations, Korkas.   I wasn't quite sure how to approach it, but got inspiration from reading yours.  One down, four to go...


Thank you. I didn't quite know what to do at first. But it got easier as it went along.
Korkas
player, 66 posts
HP: 7 AC: 5
Sun 24 Jan 2021
at 19:20
  • msg #164

Re: World of Grehawk: General Discussion

For those doing the bonus X quest.

If you place the following line at the end of your scenario it will take you back to the Rivers Quarter launch page.

[[River%20Quarter |River Quarter]]
Treakle
player, 38 posts
Meat Shield
Have sword, will travel
Sun 24 Jan 2021
at 20:43
  • msg #165

Re: World of Grehawk: General Discussion

Some people get more joy from creating characters and backstories than from the actual play of the game.  Yes, some are prima donnas, but others like the excitement of set up, like going to college, but once you get into the job and find a lot of time is just spent waiting, pushing papers, doing the same thing day to day, menial tasks, etc., they realize that it isn't going to be wall to wall excitement.  Reality stinks, but if you are patient, there will come a day when your heart is beating with anticipation for what you think is coming.
Osric Ironheart
player, 21 posts
AC 9 HP 6/6
M Rhennee Wizard
Sun 24 Jan 2021
at 22:03
  • msg #166

Re: World of Grehawk: General Discussion

Korkas:
For those doing the bonus X quest.

If you place the following line at the end of your scenario it will take you back to the Rivers Quarter launch page.

[[River%20Quarter |River Quarter]]


Cool, thanks! Added it to my entries.
Hand of Destiny
GM, 159 posts
Sun 24 Jan 2021
at 23:05
  • msg #167

Re: World of Grehawk: General Discussion

Birahu:
In reply to Inaya (msg # 155):

4 quit already? Wow!! too bad.


The first one abused me and rage quit, two others created characters and then ghosted me and the 4th was our paladin.  With the number of players we have in the group now we don't have room for players who are not going to post or communicate or cause problems.  We have more than enough active, co-operative players to run a pretty active and diverse game.  I think if players go more than 3 or 4 days without posting or telling anyone what is going on they will most likely get left behind in the story line.  If anyone goes more than 2 weeks without posting I will remove them, I thought about removing players after 1 week but there may be legitimate real life reasons that can affect people.
Osric Ironheart
player, 22 posts
AC 9 HP 6/6
M Rhennee Wizard
Sun 24 Jan 2021
at 23:17
  • msg #168

Re: World of Grehawk: General Discussion

More so with the way things have been going lately.
Kari
player, 15 posts
Half-Orc Fighter/Thief
AC3, HP 10/10
Sun 24 Jan 2021
at 23:22
  • msg #169

Re: World of Grehawk: General Discussion

You know for a moment I was very confused since I didn't see any posts...then hit the side of my head going...right...wiki, lol.

I'll be working on them tonight and at latest will have by tomorrow.
Taya
player, 13 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sun 24 Jan 2021
at 23:29
  • msg #170

Re: World of Grehawk: General Discussion

If a character falls too far behind, we can send them to scout ahead or open the suspicious box.  :)
Hand of Destiny
GM, 160 posts
Sun 24 Jan 2021
at 23:31
  • msg #171

Re: World of Grehawk: General Discussion

If a player falls to far behind I expect they will become a pack horse :)

I will give it another 24 hours before I do the next game update, if anyone doesn't have time to finish their descriptions for the Bonus X Points, don't stress.  So long as you have let me know your intentions you wont miss out :)
Kaldanne
player, 1 post
Mon 25 Jan 2021
at 02:06
  • msg #172

Re: World of Grehawk: General Discussion


 Finally! My character has arrived.
Taya
player, 14 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Mon 25 Jan 2021
at 02:21
  • msg #173

Re: World of Grehawk: General Discussion

Hello, Kaldanne.
Kaldanne
player, 2 posts
Mon 25 Jan 2021
at 02:23
  • msg #174

Re: World of Grehawk: General Discussion

Hello, Kaldanne is a typical meat shield....uhm.. I of course meant a brave handsome warrior. :)
Korkas
player, 67 posts
HP: 7 AC: 5
Mon 25 Jan 2021
at 05:28
  • msg #175

Re: World of Grehawk: General Discussion

No No a meat shield works well. Won't be handsome for too long either. But hey let them hit you. I'll stab them in the back provide flanking support
Hand of Destiny
GM, 164 posts
Mon 25 Jan 2021
at 21:09
  • msg #176

Re: World of Grehawk: General Discussion

(OOC)
How do you guys want to handle Initiative Rolls, do you want a dedicated person to make the roll or the first person to log in?

A Tactical Map has been uploaded to the Main Map

Inaya
player, 22 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 25 Jan 2021
at 23:22
  • msg #177

Re: World of Grehawk: General Discussion

I vote for first person to log in.

For those of us with spells memorized, where do you want them noted?   There isn't really a spot on the sheet.  (I don't think)
Thud
player, 17 posts
Mon 25 Jan 2021
at 23:36
  • msg #178

Re: World of Grehawk: General Discussion

Hand of Destiny:
(OOC)
How do you guys want to handle Initiative Rolls, do you want a dedicated person to make the roll or the first person to log in?

A Tactical Map has been uploaded to the Main Map


First person to login works for me.
Hand of Destiny
GM, 165 posts
Tue 26 Jan 2021
at 00:07
  • msg #179

Re: World of Grehawk: General Discussion

Inaya:
I vote for first person to log in.

For those of us with spells memorized, where do you want them noted?   There isn't really a spot on the sheet.  (I don't think)


Ooops, I missed it, added it now
Osric Ironheart
player, 23 posts
AC 9 HP 6/6
M Rhennee Wizard
Tue 26 Jan 2021
at 00:26
  • msg #180

Re: World of Grehawk: General Discussion

I think I am asleep, so no vote in the matter.
Korkas
player, 68 posts
HP: 7 AC: 5
Tue 26 Jan 2021
at 00:58
  • msg #181

Re: World of Grehawk: General Discussion

Hand of Destiny:
(OOC)
How do you guys want to handle Initiative Rolls, do you want a dedicated person to make the roll or the first person to log in?

A Tactical Map has been uploaded to the Main Map


First person to login as well works for me too. That or you are the simplest options.
Inaya
player, 23 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 26 Jan 2021
at 01:11
  • msg #182

Re: World of Grehawk: General Discussion

If there's a map for this situation, I'm unclear where to find it.
Korkas
player, 70 posts
HP: 7 AC: 5
Tue 26 Jan 2021
at 01:13
  • msg #183

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 182):

Game Map (top of screen) -- Main Game Map.
Osric Ironheart
player, 25 posts
AC 9 HP 6/6
M Rhennee Wizard
Tue 26 Jan 2021
at 01:15
  • msg #184

Re: World of Grehawk: General Discussion

At the top, Game Map, View the Main Game Map.
Salochin
player, 18 posts
AH RE, AH REE ...
KORD THE MIGHTY
Tue 26 Jan 2021
at 03:38
  • msg #185

Re: World of Grehawk: General Discussion

Hand of Destiny:
(OOC)
How do you guys want to handle Initiative Rolls ...


I’d be good with declare actions and then have the DM roll init for the two sides, then they can sum up the round. In old editions of D&D you had to declare actions first, then toss the dice. Losing init can lead to all sorts of complications, particularly for any casters (Losing spells, etc).

And I’m pretty sure that no other edition holds a candle to first edition for how ruthlessly deadly a surprise round can get.
Taya
player, 16 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Tue 26 Jan 2021
at 04:00
  • msg #186

Re: World of Grehawk: General Discussion

Shouldn't our group have been given the chance to make a roll against being surprised?
Hand of Destiny
GM, 170 posts
Tue 26 Jan 2021
at 04:07
  • msg #187

Re: World of Grehawk: General Discussion

The specifics of this particular encounter state that the party is taken by surprise and under the circumstances this is to be expected.  It has been a very long day in an environment that for all of you is completely foreign, total sensory overload for most of you and at the end of a pretty successful work day your guard would have been down heading back to the Guild Hall.

Bear in mind this is a 1st level scenario, I am not going to try and kill everyone off on day one, I will give you at least a week :)  And the scenario is designed to give you all a purpose, a means of bringing you together as a team, blah, blah.  Just roll with it :)
Hand of Destiny
GM, 171 posts
Tue 26 Jan 2021
at 04:16
  • msg #188

Re: World of Grehawk: General Discussion

Just in case anyone thinks I am being 'unfair', this is how the scenario is supposed to play out.  I am not the kind of DM who is out to get anyone.  It is a short scenario and if you are successful (which a group this size should easily win) then I think the reward is actually more than it should be for such a scenario.
Hand of Destiny
GM, 172 posts
Tue 26 Jan 2021
at 04:32
  • msg #189

Re: World of Grehawk: General Discussion

I sent a PM to anyone who lost more than their coins
Hand of Destiny
GM, 173 posts
Tue 26 Jan 2021
at 05:46
  • msg #190

Re: World of Grehawk: General Discussion

FYI don't go and delete the coins from your sheet yet, *spoiler* there is a chance you might recover everything you have lost.

And just one other thing for everyone to bear in mind now, whilst I consider all of you to be 'active' players (logging in at least every 2-3 days) some of you are 'very active' players logging in several times daily.  The 'very active' players will need to exercise patience and wait for everyone to have a chance to log in and post, especially when it comes to combat.

When we get to combat time I will put together a combat summary with some basic stats for everyone which I will post during combat updates.  I have found in PBP games this is the clunkiest part of running these games.  If anyone has any suggestions from other games they play that might help with the flow of the game when we get to combat, please don't hold back.  I may not take everything on board but sometimes people come up with gems from other games that can really help :)
Salochin
player, 30 posts
AH RE, AH REE ...
KORD THE MIGHTY
Tue 26 Jan 2021
at 21:53
  • msg #191

Re: World of Grehawk: General Discussion

Player-wise, I'm good with moving on, just threw in some in-character grumpiness since Salochin follows the god of bravery and just got called a coward.
Hand of Destiny
GM, 186 posts
Tue 26 Jan 2021
at 21:56
  • msg #192

Re: World of Grehawk: General Discussion

Picking fights with the Nightwatchmen, probably the most dependable law enforcement agency in the city (and your current employer) is not going to win you any friends or favors in Greyhawk.  If you guys continue down this path I expect this is going to be a very short campaign.
Korkas
player, 75 posts
HP: 7 AC: 5
Tue 26 Jan 2021
at 21:59
  • msg #193

Re: World of Grehawk: General Discussion

Nightwatchman slights us. I respond with my own slight back. Watchman further slights us. It's a 2 way street man.
Salochin
player, 31 posts
AH RE, AH REE ...
KORD THE MIGHTY
Tue 26 Jan 2021
at 22:01
  • msg #194

Re: World of Grehawk: General Discussion

Understood.  I won't make a habit of having the character be the sand in the NPC's shorts.
Hand of Destiny
GM, 187 posts
Tue 26 Jan 2021
at 22:03
  • msg #195

Re: World of Grehawk: General Discussion

Korkas:
Nightwatchman slights us. I respond with my own slight back. Watchman further slights us. It's a 2 way street man.


I just PM'd you, he did not slight you, you chose to be insulted because your character is constantly spoiling for a fight, even after the entire party just got mugged and now you want to pick a fight with your employer!
Inaya
player, 24 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 26 Jan 2021
at 22:44
  • msg #196

Re: World of Grehawk: General Discussion

(Inaya just stands by, makes a peace sign)
Korkas
player, 76 posts
HP: 7 AC: 5
Wed 27 Jan 2021
at 01:58
  • msg #197

Re: World of Grehawk: General Discussion

I'll Note Korkas left to go talk with the Sergeant after his "discussion" with the gnome.

Korkas:
Korkas glowers at the gnome, taking every ounce of restraint not to punch the gnome. He didn't generally like hurting people, but he also didn't like being accused of anything. Let alone something he didn't actually do. "Renown for it maybe. But things change. People are greedy. But the only incompetent people here are you and this lot trampling over any signs that may have given clues." Korkas replies bluntly before looking back at the others "Let's get this reporting done." Turning back to the gnome "Lead the way. Before I get it into my mind.... " He bites his tongue from saying further. And decides to simply walk past the gnome towards the Patrol House they met at.



So I'm really not sure the "timeline" of things anymore or if people stuck around to look around or not.
This message was last edited by the player at 01:59, Wed 27 Jan 2021.
Hand of Destiny
GM, 190 posts
Wed 27 Jan 2021
at 02:57
  • msg #198

Re: World of Grehawk: General Discussion

I assume everyone is going back to the Guild Station?  Is anyone staying behind or going somewhere else?
Thud
player, 22 posts
Wed 27 Jan 2021
at 02:58
  • msg #199

Re: World of Grehawk: General Discussion

Guild station. A lot happened in a very short time period. I was going to post about a question posed a page and a half ago...
Hand of Destiny
GM, 191 posts
Wed 27 Jan 2021
at 03:06
  • msg #200

Re: World of Grehawk: General Discussion

With so much going on I was not going to push forward on the timeline until everyone had a chance to post so do it now if it is still relevant.
Hand of Destiny
GM, 192 posts
Wed 27 Jan 2021
at 03:22
  • msg #201

Re: World of Grehawk: General Discussion

It looks like everyone bar Finnian and Kari should be pretty well up to date so I will move on to the next bit at the Guild Station and hopefully they will catch up soon.
Korkas
player, 78 posts
HP: 7 AC: 5
Wed 27 Jan 2021
at 04:22
  • msg #202

Re: World of Grehawk: General Discussion

Gotta ask, did everyone roll max for hps but me? everyone with posted hps has like max hps. LOL
Taya
player, 25 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Wed 27 Jan 2021
at 04:34
  • msg #203

Re: World of Grehawk: General Discussion

Korkas:
Gotta ask, did everyone roll max for hps but me? everyone with posted hps has like max hps. LOL


You should see Taya's attribute rolls.  :)
Treakle
player, 49 posts
Meat Shield
Have sword, will travel
Wed 27 Jan 2021
at 05:28
  • msg #204

Re: World of Grehawk: General Discussion

I had a couple nice rolls, HP was one of them.
Inaya
player, 27 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 27 Jan 2021
at 05:36
  • msg #205

Re: World of Grehawk: General Discussion

I got max hps, and also snagged an 18.

Which, despite my class(es), I put in Dex.    Can't beat the AC and archery bonus.
Hand of Destiny
GM, 200 posts
Wed 27 Jan 2021
at 14:56
  • msg #206

Re: World of Grehawk: General Discussion

I will wait for some kind of response from Korkas before moving on to the next update which will be the following morning so if anyone has anything they need to do overnight, please let me know.
Kinza
player, 31 posts
Wed 27 Jan 2021
at 14:57
  • msg #207

Re: World of Grehawk: General Discussion

Just barely got the stats for a ranger and, with age adjustments, wound up with cons being the big stat. Kinza is way tougher than he looks. Decent stats, just nothing legendary. Considering the die roller here and its low bias, I'll take it!
Korkas
player, 80 posts
HP: 7 AC: 5
Wed 27 Jan 2021
at 15:22
  • msg #208

Re: World of Grehawk: General Discussion

I'll be honest here. Did Korkas overreact to a slight from the DMs npc yes. But the DM still doesn't see how saying "Face the Music" or "accept responsibility for ones actions" is an accusation of doing something wrong. And continued to push things further.

Hand of Destiny:
"face the music" is not an accusation, it's accepting responsibility for your actions, which everyone seemed very reluctant to do until the Paladin stepped up.  You then escalated things waay out of line and the gnome called you out.  You are playing a very cocky 1st level character and I did warn you about that in Greyhawk.  If that is how you want to play your character then a city like Greyhawk is going to beat some sense into him.  And the simple fact is your entire party just got their ass handed to them and your first reaction is to pick a fight with your employer?


Should I have backed down maybe. But Korkas tried to explain his reasonings and even gave outs for the DM to continue things. But he has this game so rail roaded that it couldn't be conceivable someone would see any faults in the night watch.

I wish you all luck and truly hope you can have fun on this train ride....

And yes DM you can go ahead and remove from this game.
Kinza
player, 33 posts
Wed 27 Jan 2021
at 15:23
  • msg #209

Re: World of Grehawk: General Discussion

Korkas, don't go. Play it out. Bet the DM already thought this through and has a second scenario locked and loaded.
Birahu
player, 59 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 27 Jan 2021
at 15:26
  • msg #210

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 209):

Agree with Kinza, you make it interesting.
Menion Pendrake
player, 14 posts
AC 6 HP 12/12
Wed 27 Jan 2021
at 15:29
  • msg #211

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 210):

This is one of the reasons that I was very excited to join this game. I love Role Playing and story development. I dont know about y'all but that was really good RPGing (granted it went a bit south but hey that is what makes it interesting indeed)
Hand of Destiny
GM, 201 posts
Wed 27 Jan 2021
at 15:33
  • msg #212

Re: World of Grehawk: General Discussion

He had a crack at me in a PM as well, it's all my fault apparently.  Sorry guys but I put a lot of time and effort into setting up this game and I am not here to be a target of someone's animosity.  I am willing to put up with a certain level of role play but when it degenerates to personal insults, I'm sorry but I am not going to be bullied by a player just because they don't get their way.

It's not like I killed off his character or deliberately persecuted him and he seems fine with having a go at every NPC he met but the second the shoe was on the other foot everything was someone else's fault, never his.

If he wants to come back at some future date that's fine but for now we are going to move on, I don't want to hold up the game for one player who won't accept that this game does not revolve around his character and there are things going on outside his control that the character is not aware of and he does not have the patience to see things through.
Birahu
player, 60 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 27 Jan 2021
at 15:35
  • msg #213

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 212):

It is YOUR game GM, we just share in it at your convenience, ready to move on! YAY!
Thud
player, 26 posts
Wed 27 Jan 2021
at 15:37
  • msg #214

Re: World of Grehawk: General Discussion

I disagree that this is a railroading. This is a scenario and the GM has every right to do what he has done so far in this game.

Korkas had a lot of choices of what to respond to when he woke up, including the information that I shared about the thieves guild. I would like to see him come back but I don't see how after his last OOC post.
Salochin
player, 34 posts
AH RE, AH REE ...
KORD THE MIGHTY
Wed 27 Jan 2021
at 15:41
  • msg #215

Re: World of Grehawk: General Discussion

Neither side is wrong, as there are a thousand ways to skin this particular cat.

But the first rule is this:   It’s a game, have fun.

If the current game is not fun for folks, no amount of pounding will make the square peg fit into a round hole.

I’m enjoying the game, and plan on adjusting my style of play to be a better fit. (I’ll play it off as dumb-barbarian-learns-things-the-hard-way)

@Korkas, I’ve also enjoyed role playing with you (both here and elsewhere).  See you on the boards, we’ll game again.
Inaya
player, 29 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 27 Jan 2021
at 17:35
  • msg #216

Re: World of Grehawk: General Discussion

There's a price for lack of social skill (and hygiene) in real life too.   If you mouth off to everyone you meet, eventually you antagonize the wrong person, and there may be consequences.   He was a good player on the whole, though, sorry to see him go.
Kinza
player, 34 posts
Wed 27 Jan 2021
at 17:37
  • msg #217

Re: World of Grehawk: General Discussion

It happens. Must have seen at least twenty players over the years that got it in their heads that they had a wide open array of choices rather than a DM who had other things to do with his time than design an infinite world.

I know I've tossed probably a dozen malcontents over the years with zero regrets.

The hygiene thing, for some reason, I'm reminded of a character in Glen Cook's "Garrett" series, Lurking somebody. Garrett always knew he was there, never saw him but smelled him a mile off.
Inaya
player, 30 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 27 Jan 2021
at 17:43
  • msg #218

Re: World of Grehawk: General Discussion

That would seem to be self-defeating for anyone in the business of stealth.    But hey, I guess it's good to have a gimmick-?
Treakle
player, 50 posts
Meat Shield
Have sword, will travel
Wed 27 Jan 2021
at 21:05
  • msg #219

Re: World of Grehawk: General Discussion

The smelly thing sounds like something out of shadow run.
Hand of Destiny
GM, 203 posts
Wed 27 Jan 2021
at 21:51
  • msg #220

Re: World of Grehawk: General Discussion

I actually enjoyed the role play side of what he was doing but I was concerned that he would take things personally when an NPC stood up to his bullying, turns out he did :(
Treakle
player, 52 posts
Meat Shield
Have sword, will travel
Wed 27 Jan 2021
at 21:58
  • msg #221

Re: World of Grehawk: General Discussion

Some folks have more fun creating and defining a character than they do playing it.
Hand of Destiny
GM, 204 posts
Wed 27 Jan 2021
at 22:04
  • msg #222

Re: World of Grehawk: General Discussion

Ain't that the truth!
Thud
player, 28 posts
Wed 27 Jan 2021
at 22:09
  • msg #223

Re: World of Grehawk: General Discussion

You can move me into all of Korkas's old spots in the Marching order unless we have another dwarf in the party who is better at trapfinding and such. Or if there's another Thief who would prefer to be upfront, I can stay where I am.
Taya
player, 27 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Wed 27 Jan 2021
at 22:15
  • msg #224

Re: World of Grehawk: General Discussion

I want to put something out there for the group to consider. Should we choose a character to be the leader? If so, that character would make final decisions on what the group does as a whole.
Finnian
player, 16 posts
Wed 27 Jan 2021
at 22:26
  • msg #225

Re: World of Grehawk: General Discussion

I was never fond of the first edition idea of a 'caller' that summarized what the party did or didn't do.  It's not a strategy game, we just need time to roleplay our points of view.
Hand of Destiny
GM, 205 posts
Wed 27 Jan 2021
at 22:29
  • msg #226

Re: World of Grehawk: General Discussion

roflmao, a worthwhile suggestion but I had to laugh.

In another game I am running I have a long term 'problem' player and I only found out in the last couple of days that his main beef is another player is in command of the army unit they are in.  Turns out he doesn't think a player should be in charge, says it should be a NPC :)
Taya
player, 28 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Wed 27 Jan 2021
at 22:39
  • msg #227

Re: World of Grehawk: General Discussion

What I meant, was the characters all have their say, but a leader makes the final decision. This would apply only to a group decision. Individual character actions would still be up to each of us.

If the group doesn't want a leader, that's okay.

I'm also not campaigning for Taya to be leader. :)
Hand of Destiny
GM, 206 posts
Wed 27 Jan 2021
at 22:41
  • msg #228

Re: World of Grehawk: General Discussion

yeah I think everyone knows what you meant, in ye olden days it was "the Caller"
Thud
player, 29 posts
Wed 27 Jan 2021
at 22:41
  • msg #229

Re: World of Grehawk: General Discussion

I have seen that work as it allows for a decision to be made but also allows for the entire party to get their say.
Hand of Destiny
GM, 207 posts
Wed 27 Jan 2021
at 22:49
  • msg #230

Re: World of Grehawk: General Discussion

I think when the original game designers came up with the concept of the Caller, it was more about keeping the game running smoothly in a face to face situation, like in a game show where a team of contestants discuss their answer and the spokeperson for the group gives the game show host the team's answer.  It doesn't work as well in this PBP format because everyone can mail people directly.  That is one of the reasons why I asked earlier about how you want to handle Initiative.

As far as keeping the game rolling I do see some advantages in having one of the most active players acting as a default 'leader' but it also creates the possibility where some less 'active' players feel they are being left behind or not given an opportunity to have their say before decisions are made.

I think this is something that you should probably consider and discuss as a group but there is no urgency to make any decision quickly.  Spending a bit of time getting used to everyone's playing style first might help.
Salochin
player, 35 posts
AH RE, AH REE ...
KORD THE MIGHTY
Wed 27 Jan 2021
at 22:58
  • msg #231

Re: World of Grehawk: General Discussion

Taya:
Should we choose a character to be the leader?
Hand of Destiny:
... in ye olden days it was "the Caller"


I think it should be a fluid sort of thing.  For this scene, for this encounter, etc.  One for a dungeon, someone else for a masked ball at the duke's court, that kind of thing.

That way, the spotlight (and/or privilege) can get spread around, without any sort of animosity building up.

I am voting for Salochin to not  be the caller whilst in the Free City.  :)
This message was last edited by the player at 22:59, Wed 27 Jan 2021.
Hand of Destiny
GM, 208 posts
Wed 27 Jan 2021
at 23:01
  • msg #232

Re: World of Grehawk: General Discussion

yeah different characters will be more effective in different situations
Treakle
player, 54 posts
Meat Shield
Have sword, will travel
Wed 27 Jan 2021
at 23:23
  • msg #233

Re: World of Grehawk: General Discussion

I would have voted for Korkas. LOL
Inaya
player, 32 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 27 Jan 2021
at 23:42
  • msg #234

Re: World of Grehawk: General Discussion

Well now, if it was a Name Caller we were looking for...
Hand of Destiny
GM, 209 posts
Wed 27 Jan 2021
at 23:44
  • msg #235

Re: World of Grehawk: General Discussion

There is a description of the River Rat in the Game Wiki, you guys have shown you are creative writers, write some posts about what you think is likely to happen when a dozen of you walk into that bar with three women in your group, one of them a bona fide hottie paladin.
Treakle
player, 55 posts
Meat Shield
Have sword, will travel
Wed 27 Jan 2021
at 23:44
  • msg #236

Re: World of Grehawk: General Discussion

ROTFLOLPIMP!!!
Taya
player, 29 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Thu 28 Jan 2021
at 00:39
  • msg #237

Re: World of Grehawk: General Discussion

To get information from people in the taverns, our group might need money. Do they have any?
Finnian
player, 19 posts
Thu 28 Jan 2021
at 00:45
  • msg #238

Re: World of Grehawk: General Discussion

Finn never kept all his money accessible.  He has some money available, and some that is too large to easily spend.
Kinza
player, 36 posts
Thu 28 Jan 2021
at 02:01
  • msg #239

Re: World of Grehawk: General Discussion

Taya:
If the group doesn't want a leader, that's okay.

I'm also not campaigning for Taya to be leader. :)


Vote Taya! (Use mail-in ballots, she'll get 300 votes from 11 players)
Treakle
player, 56 posts
Meat Shield
Have sword, will travel
Thu 28 Jan 2021
at 02:06
  • msg #240

Re: World of Grehawk: General Discussion

I voted for me.
Kinza
player, 38 posts
Thu 28 Jan 2021
at 02:08
  • msg #241

Re: World of Grehawk: General Discussion

Treakle:
I voted for me.

So did I, then 18 times for Taya.
Taya
player, 30 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Thu 28 Jan 2021
at 02:23
  • msg #242

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 241):

Does Kinza have a crush on Taya?  :)
Kinza
player, 39 posts
Thu 28 Jan 2021
at 02:33
  • msg #243

Re: World of Grehawk: General Discussion

Taya:
In reply to Kinza (msg # 241):

Does Kinza have a crush on Taya?  :)

Just using the 2020 voting method, Taya. No crush yet.
[Private to Taya: But can't rule it out, the immediate reaction is strong, I think Kinza would like her despite the differences.]
Taya
player, 31 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Thu 28 Jan 2021
at 02:39
  • msg #244

Re: World of Grehawk: General Discussion

Okay, we'll see how things go.

[Private to Kinza: I'd be interested in role-playing something. We'll see how things develop.]
Thud
player, 31 posts
Thu 28 Jan 2021
at 03:02
  • msg #245

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 243):

I am not here for politics and I would imagine the rest of the players don’t really care for it either. Please stop.
Kinza
player, 40 posts
Thu 28 Jan 2021
at 03:05
  • msg #246

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 245):

Done. Was a joke.
Thud
player, 32 posts
Thu 28 Jan 2021
at 03:09
  • msg #247

Re: World of Grehawk: General Discussion

Hand of Destiny:
There is a description of the River Rat in the Game Wiki, you guys have shown you are creative writers, write some posts about what you think is likely to happen when a dozen of you walk into that bar with three women in your group, one of them a bona fide hottie paladin.


Based on this I was assuming it was a strip club, not a dive bar. That’s fine :)

And thanks Kinza. I know you were joking. I just don’t want chocolate in my peanut butter :)
Kinza
player, 41 posts
Thu 28 Jan 2021
at 03:15
  • msg #248

Re: World of Grehawk: General Discussion

Thud: good one. Perfect analogy.
Taya
player, 32 posts
Thu 28 Jan 2021
at 03:17
  • [deleted]
  • msg #249

Re: World of Grehawk: General Discussion

This message was deleted by the player at 03:24, Thu 28 Jan 2021.
Hand of Destiny
GM, 210 posts
Thu 28 Jan 2021
at 03:20
  • msg #250

Re: World of Grehawk: General Discussion

FYI the reason I put all that stuff in the Game Wiki is so as not to clog up game threads :)

I assume the politicking is over and we can get on with the game?

Someone is going to have to explain the "chocolate in the peanut butter" reference (via PM please).  I assume that is something to do with US politics?  We Aussies don't get it :)
Hand of Destiny
GM, 212 posts
Thu 28 Jan 2021
at 04:05
  • msg #251

Re: World of Grehawk: General Discussion

Taya:
To get information from people in the taverns, our group might need money. Do they have any?


You won't need money this time around, your are on Official guild business and I know you have been robbed. Do people think I am that cruel as a DM?

However in the future, going to taverns and spending money buying rounds of drinks etc is a very good way to get rumors and Greyhawk is chock full of rumors :)
Hand of Destiny
GM, 215 posts
Thu 28 Jan 2021
at 05:08
  • msg #252

Re: World of Grehawk: General Discussion

If you make me sing the whole song we could be here a while, there are quite a few verses :)
Treakle
player, 58 posts
Meat Shield
Have sword, will travel
Thu 28 Jan 2021
at 06:32
  • msg #253

Re: World of Grehawk: General Discussion

Birahu
player, 64 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 28 Jan 2021
at 14:15
  • msg #254

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 253):

You guys get busy in the evening and night!
Treakle
player, 59 posts
Meat Shield
Have sword, will travel
Thu 28 Jan 2021
at 19:27
  • msg #255

Re: World of Grehawk: General Discussion

The DM, and I, live in Australia. (I am American).  Our evenings would get boring without games. LOL
Kinza
player, 42 posts
Thu 28 Jan 2021
at 19:48
  • msg #256

Re: World of Grehawk: General Discussion

I work at night, usually. This week, C19 has us grounded. All good, I have beer.
Salochin
player, 37 posts
AH RE, AH REE ...
KORD THE MIGHTY
Thu 28 Jan 2021
at 20:00
  • msg #257

Re: World of Grehawk: General Discussion

I'm east coast US, upstate NY. [GMT -5]
Osric Ironheart
player, 31 posts
AC 9 HP 6/6
M Rhennee Wizard
Fri 29 Jan 2021
at 00:41
  • msg #258

Re: World of Grehawk: General Discussion

East coast USA but in North Florida, near Gainesville.
Taya
player, 33 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Fri 29 Jan 2021
at 00:45
  • msg #259

Re: World of Grehawk: General Discussion

Ohio
Treakle
player, 60 posts
Meat Shield
Have sword, will travel
Fri 29 Jan 2021
at 01:29
  • msg #260

Re: World of Grehawk: General Discussion

My older brother lives near Gainesville.  I used have lived in Greene and Montgomery Counties in Ohio.
Kinza
player, 43 posts
Fri 29 Jan 2021
at 03:57
  • msg #261

Re: World of Grehawk: General Discussion

Deep South, usually find me down on the farm but work in the ATL.
Treakle
player, 62 posts
Meat Shield
Have sword, will travel
Fri 29 Jan 2021
at 04:10
  • msg #262

Re: World of Grehawk: General Discussion

Been there too many times. LOL   I do remember a trip to ATL in 1998.  Sang in the International Barbershop Chorus Championships there.  105 men in the group I was in, 10,000 in the audience, but it was all about those 15 judges.
Hand of Destiny
GM, 218 posts
Fri 29 Jan 2021
at 05:28
  • msg #263

Re: World of Grehawk: General Discussion

I am not going to lead your investigation through Jorda, she has found a lead for you, it is up to one of you players to follow through
Thud
player, 35 posts
Fri 29 Jan 2021
at 12:59
  • msg #264

Re: World of Grehawk: General Discussion

Way to come through in the clutch Osric :)
Osric Ironheart
player, 36 posts
AC 9 HP 6/6
M Rhennee Wizard
Fri 29 Jan 2021
at 13:33
  • msg #265

Re: World of Grehawk: General Discussion

Thanks. I was hoping that we went the Green Dragon inn so I would not have to deal with other Rhennee. Kind of an outcast in their society but speaking many languages and making deals does smooth things out a bit.
Birahu
player, 66 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 29 Jan 2021
at 13:34
  • msg #266

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 264):

Shippensburg, Pennsylvania for me.
Kari
player, 18 posts
Half-Orc Fighter/Thief
AC3, HP 10/10
Fri 29 Jan 2021
at 15:55
  • msg #267

Re: World of Grehawk: General Discussion

Sorry for my relative quiet everyone, hence why I just tossed up the keeping watch from the outside.  Been a far more busy and unexpected week.

On another note, you're not too far from me Osric.  Tallahassee.
Inaya
player, 34 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 29 Jan 2021
at 16:12
  • msg #268

Re: World of Grehawk: General Discussion

Exile from California, have been a Texan for almost a decade now.
Finnian
player, 23 posts
Fri 29 Jan 2021
at 18:02
  • msg #269

Re: World of Grehawk: General Discussion

Ottawa, Ontario, Canada.  I'm envying your weather.
Birahu
player, 67 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 29 Jan 2021
at 18:14
  • msg #270

Re: World of Grehawk: General Discussion

Inaya:
Exile from California, have been a Texan for almost a decade now.


Lucky you, wish I could afford to move to Texas, I got the high tax blue state blues. No money, so going nowhere.
Inaya
player, 36 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 29 Jan 2021
at 18:29
  • msg #271

Re: World of Grehawk: General Discussion

I bailed out of Cali to improve the financial situation, and have more stability.   I miss the mild weather, the geography of California...but it was worth it.  At the end of most months, I put money away, instead of sinking, and sinking..
Birahu
player, 68 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 29 Jan 2021
at 18:54
  • msg #272

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 271):

Congratulations! Texas is a great state, they just don't have 2,000 miles of beach!
Thud
player, 38 posts
Fri 29 Jan 2021
at 19:10
  • msg #273

Re: World of Grehawk: General Discussion

I was part of the great exodus from NYC.

I am now somewhere between Texas and Atlanta where the land is cheap and the food is fried. :)
Birahu
player, 69 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 29 Jan 2021
at 19:50
  • msg #274

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 273):

Seafood is king, and fried chicken of course. I was looking at Mississippi or Louisiana or Texas. It takes money.
This message was last edited by the player at 19:51, Fri 29 Jan 2021.
Taya
player, 35 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Fri 29 Jan 2021
at 20:18
  • msg #275

Re: World of Grehawk: General Discussion

I couldn't handle the all-year heat of the Deep South.  I like the Ohio weather, though I wouldn't mind more winter.
Inaya
player, 37 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 29 Jan 2021
at 20:47
  • msg #276

Re: World of Grehawk: General Discussion

Texas has a normal length winter, but the spring & fall seasons (my favorites) are too short. It is pretty bad. But, I have a house out here, it was impossible back home.  I had a kid to create a stable life for.  There were work related reasons to choose Texas, as well.
Hand of Destiny
GM, 229 posts
Fri 29 Jan 2021
at 20:49
  • msg #277

Re: World of Grehawk: General Discussion

Should I create another thread for Off Topic?  this thread has strayed a long way from anything game related :)
Thud
player, 40 posts
Sat 30 Jan 2021
at 04:52
  • msg #278

Re: World of Grehawk: General Discussion

Is there an obvious lane that would allow us to walk a few building over and circle around to the back of the warehouse? Or is there someway to attempt to get around to the other side?
Hand of Destiny
GM, 233 posts
Sat 30 Jan 2021
at 04:54
  • msg #279

Re: World of Grehawk: General Discussion

For a thief, the obvious route would be over the top :)
Thud
player, 41 posts
Sat 30 Jan 2021
at 04:57
  • msg #280

Re: World of Grehawk: General Discussion

Ha! I just wouldn’t think that would be very quiet or invisible :)
Hand of Destiny
GM, 234 posts
Sat 30 Jan 2021
at 04:59
  • msg #281

Re: World of Grehawk: General Discussion

Go over the top of an adjacent building?  OK no more hints from the DM, but I assume as an apprentice thief you would have been taught how to case a building?
Thud
player, 42 posts
Sat 30 Jan 2021
at 05:00
  • msg #282

Re: World of Grehawk: General Discussion

Yeah but I, the player, am not trained in that :)

Thank you for the hint!

I am happy to try that IC but I posed a question to the group and want to wait and hear responses before I act.
Hand of Destiny
GM, 235 posts
Sat 30 Jan 2021
at 05:07
  • msg #283

Re: World of Grehawk: General Discussion

This first little adventure is designed to give everyone a bit of a feel for the city, which I think it has done.  Now I am keen to get to a fight and see how you guys work as a team and also test out D&D combat, it has been a loong time for me.  All my other games here on RPoL are different systems and it is only in the last few months that I have discovered a system that seems to handle combat reasonably well and quite a bit faster that when I first started PBP games.

Also there are a few other role play situations that many of you have to check off before we start a larger scenario (dealing with guilds, weapons license etc)  Don't worry about that stuff now, lets focus on getting the gifts, your coins and spell books back first!
Birahu
player, 71 posts
Human: Wizard 1
HP 6/6, AC 10
Sat 30 Jan 2021
at 13:13
  • msg #284

Re: World of Grehawk: General Discussion

I need to join the Mages Guild.
Kinza
player, 46 posts
Sat 30 Jan 2021
at 13:23
  • msg #285

Re: World of Grehawk: General Discussion

Taya:
I couldn't handle the all-year heat of the Deep South.  I like the Ohio weather, though I wouldn't mind more winter.


You really should visit Texas in the winter if you think it's hot. Houston, maybe but not Dallas/Ft Worth where I used to work for a big firm. Got off the plane from the ATL once for a meeting and just about froze walking down the jetway. Gets nice and cold.

Atlanta isn't bad, it's really high in elevation for the south, most people don't know that, so it moderates the weather but just north in the mountains, you have plenty of winter!

My spread is actually just across the line in extreme north Alabama. I'm in Chattanooga in 45 minutes, Rome, Ga in 45 or Huntsville in 45 but no WalMart within 20 miles.

Good place to be!
Finnian
player, 26 posts
Sat 30 Jan 2021
at 17:26
  • msg #286

Re: World of Grehawk: General Discussion

Does 1e give an option for subdual damage for melee attacks like 2e?  (-4 to hit, 1/2 real and 1/2 stun?)  My character doesn't own a blackjack.
Hand of Destiny
GM, 238 posts
Sat 30 Jan 2021
at 18:22
  • msg #287

Re: World of Grehawk: General Discussion

No, only non-lethal weaponless attacks, other wise, use magical options or paralysis poisons are the only options that come to mind.
Taya
player, 37 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sat 30 Jan 2021
at 19:01
  • msg #288

Re: World of Grehawk: General Discussion

It's my understanding that it's after sunset, but before midnight, so the magic-user that attacked our group hasn't renewed the two sleep spells. Of course, we don't know the MU's level.
Hand of Destiny
GM, 239 posts
Sun 31 Jan 2021
at 01:42
  • msg #289

Re: World of Grehawk: General Discussion

It is more like midday, you have an appointment with the Rhennnee at sundown.

Waiting on confirmation from Kari, Inaya and Kinza on what they are doing before I update, everyone else has said they are joining the assault in one way or another
Kari
player, 19 posts
Half-Orc Fighter/Thief
AC3, HP 10/10
Sun 31 Jan 2021
at 01:54
  • msg #290

Re: World of Grehawk: General Discussion

Quick question as I was writing up a post now...

The Warehouse district.  Is it inside the city walls our outside?  I didn't see any notes and my old greyhawk stuff is in storage so I don't have the key with the map to help remember where it is in the grand scheme of things.
Taya
player, 40 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sun 31 Jan 2021
at 01:54
  • msg #291

Re: World of Grehawk: General Discussion

Hand of Destiny:
It is more like midday, you have an appointment with the Rhennnee at sundown.


Post 46.

==================================

Hand of Destiny
 GM, 163 posts
Mon 25 Jan 2021
at 16:09
PM | rMail | Info

 [quote] | [reply] | msg #46
Chapter 1.2 Tears at the Orphanage

(IC)
  Traipsing around the River Quarter collecting gifts from 60 different locations took more time than the group had expected.  It was after dark by the time they had collected the last of the gifts and were returning through the alley ways to the Guild House of the Nighwatchmen.
  As they made their way through the maze of side streets, with Kinza in the lead, their luck took a turn for the worse.  Kinza suddenly feels a sharp pain in the back of the neck (1 point damage, roll saving throw Vs poison).  At the same time, at the back of the group, the last three ranks of the column all suddenly feel woozy and collapse in the street.  (Inaya roll 30% resistance to Sleep)
Finnian
player, 28 posts
Sun 31 Jan 2021
at 02:06
  • msg #292

Re: World of Grehawk: General Discussion

You two are talking about two different things.

Current time in game is midday.  The attack on the party occurred after dark last night.

The wizards are trying to see if kur wizard who cast the sleep spell has had time to sleep 8 hours and rememorize her spells.
Taya
player, 41 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sun 31 Jan 2021
at 02:11
  • msg #293

Re: World of Grehawk: General Discussion

In reply to Finnian (msg # 292):

You're right. I forgot the group spent the night at the Watch barracks.
Hand of Destiny
GM, 240 posts
Sun 31 Jan 2021
at 02:14
  • msg #294

Re: World of Grehawk: General Discussion

This warehouse district is inside the city walls, you have not left the city since arriving.

Since you were ambushed you returned to the Guild Station and spent the night there, it is now the following day.

To recover 1st & 2nd level spells only requires 4 hours sleep and 15 minutes per spell level to memorize
Kinza
player, 48 posts
Sun 31 Jan 2021
at 02:50
  • msg #295

Re: World of Grehawk: General Discussion

Yep, the DM was very specific about how they normally don't entertain and we were nibbling rations and leftovers.

Game moves fast! Easy to miss stuff.
Kari
player, 20 posts
Half-Orc Fighter/Thief
AC3, HP 10/10
Sun 31 Jan 2021
at 03:09
  • msg #296

Re: World of Grehawk: General Discussion

Cool, thank you and yeah.  I had some RL things that kept me from posting most of the time you were in the place gathering information and agreeing to backup some others in exchange for the information on where the people who took our stuff are/went.
Kinza
player, 49 posts
Sun 31 Jan 2021
at 03:11
  • msg #297

Re: World of Grehawk: General Discussion

Hang in there, Kari, I'm sure the pace will stabilize into something manageable for all.
Kari
player, 22 posts
Half-Orc Fighter/Thief
AC3, HP 10/10
Sun 31 Jan 2021
at 03:14
  • msg #298

Re: World of Grehawk: General Discussion

I'm not going anywhere.  Should get back into a slightly faster posting scheme soon myself.
Hand of Destiny
GM, 241 posts
Sun 31 Jan 2021
at 03:15
  • msg #299

Re: World of Grehawk: General Discussion

It's always a juggling act finding the sweet spot for posting rates between the "I log in every two minutes" players and the "I log in every 2 days" players :)
Kinza
player, 50 posts
Sun 31 Jan 2021
at 03:16
  • msg #300

Re: World of Grehawk: General Discussion

And it seems that the players tend to be towards the ends of the spectrum!
Hand of Destiny
GM, 242 posts
Sun 31 Jan 2021
at 03:50
  • msg #301

Re: World of Grehawk: General Discussion

  Just a couple of observations I want to make folks.  This is a game of D&D in a world called Greyhawk, it is not a commentary on what is politically correct on modern day earth.  A very different environment with very different attitudes.

  Kari made a comment "I'm positive it's against the law to break into a building that isn't yours..."  Kari has never been to Greyhawk and has no idea what the local laws are.

  Taya had never met a paladin before, so she wondered how Jorda would justify this.
  Jorda has not introduced herself as a Paladin, you don't know that for sure and if you have never met one before why would you think she needs to justify anything?

  I am not trying to embarrass or criticize specific players, these are just a couple of recent examples of what appear to be 21st Century thinking intruding in a world of violence and magic.  Where there can be a very distinct line between good and evil (and Paladins can detect evil)

  Don't get me wrong, I am enjoying the role playing aspects of what you guys are doing, I just don't want to see people letting modern day attitudes impinge on the fantasy stuff too much.  Greyhawk is far from lawless but that doesn't mean some of the locals wont try and slit your throat for a few coppers either.

  Plus you are in a mission!  There are X points and treasure to be had!
Thud
player, 46 posts
Sun 31 Jan 2021
at 04:09
  • msg #302

Re: World of Grehawk: General Discussion

Thanks boss! Do we see a lock on the door or is this a brute force entry?
Hand of Destiny
GM, 243 posts
Sun 31 Jan 2021
at 04:16
  • msg #303

Re: World of Grehawk: General Discussion

Finnian will arrive ahead of the main group and I was waiting to see if Inaya has time to post but I will post again later today.  No obvious lock on the door.
Hand of Destiny
GM, 246 posts
Sun 31 Jan 2021
at 13:41
  • msg #304

Re: World of Grehawk: General Discussion

Once I get a statement of intent from everyone we will roll initiative to deal with the first encounter but first i need to know what everyone is doing when they enter the warehouse, something like what Treakle or Salochin is fine.
Birahu
player, 74 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 31 Jan 2021
at 14:05
  • msg #305

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 304):

I intend to go in and bash heads!
Hand of Destiny
GM, 247 posts
Sun 31 Jan 2021
at 14:09
  • msg #306

Re: World of Grehawk: General Discussion

Birahu:
In reply to Hand of Destiny (msg # 304):

I intend to go in and bash heads!


Let me rephrase, an (In Character) declaration, like Treakle and Salochin did.  Which direction are you going, looking for a head to bash :)
Birahu
player, 75 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 31 Jan 2021
at 14:12
  • msg #307

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 306):

Lololol, Oh!
Inaya
player, 39 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sun 31 Jan 2021
at 16:31
  • msg #308

Re: World of Grehawk: General Discussion

Hand of Destiny:
  Just a couple of observations I want to make folks.  This is a game of D&D in a world called Greyhawk, it is not a commentary on what is politically correct on modern day earth.  A very different environment with very different attitudes.


Good points...I just edited my last post a little based on that.

I do want to say though:   I was once in a game where the GM's npc was leading the party.   The npc always knew the right thing to do; whereas the players were always wrong.    The npc would then laugh and rub our noses in it.   I don't think it was because we were all stupid, but rather because the GM enjoyed doing that.

I understand GMs want to have fun too, and you've done a good job RPing Jorda.  As long as we've still got freewill, and can make our own choices.  People are wrong, sometimes.    It's inevitable.   And human.   It should apply to npcs once in a while too, even though the GM knows exactly what will happen.
Hand of Destiny
GM, 248 posts
Sun 31 Jan 2021
at 16:42
  • msg #309

Re: World of Grehawk: General Discussion

I don't want to run Jorda as the leader of the party but more as the moral compass.  Basically if she is prepared to do something, like this attack on the warehouse, then she believes what she is doing is compatible with her code as a Paladin (of which you are not really aware of yet but the way she speaks and her attitude should be giving people some clues now).  I am hoping over time a leadership group will naturally arise within the party, possibly alternating depending on circumstances.   We are only at the very beginning with everyone getting used to each other.
Inaya
player, 40 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sun 31 Jan 2021
at 16:50
  • msg #310

Re: World of Grehawk: General Discussion

Cool beans -  moral compass is good.  From an RP angle, I do like having a paladin with us.   It's always fun to have one in the mix.
Salochin
player, 45 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sun 31 Jan 2021
at 16:54
  • msg #311

Re: World of Grehawk: General Discussion

Hand of Destiny:
I am hoping over time a leadership group will naturally arise within the party ...


Ah, the old ... Form, Storm, Norm, Perform.

Wherein a group gets together, works out the kinks, settles into roles ... and then gets to work!  :)
Hand of Destiny
GM, 249 posts
Sun 31 Jan 2021
at 18:07
  • msg #312

Re: World of Grehawk: General Discussion

Based on what's been posted I have moved people in the directions posted, just waiting to see what the last group of 4 in the doorway are doing.  Jorda is moving toward the base of the stairs.
Kari
player, 23 posts
Half-Orc Fighter/Thief
AC3, HP 10/10
Sun 31 Jan 2021
at 20:46
  • msg #313

Re: World of Grehawk: General Discussion

Hand of Destiny:
  Just a couple of observations I want to make folks.  This is a game of D&D in a world called Greyhawk, it is not a commentary on what is politically correct on modern day earth.  A very different environment with very different attitudes.

  Kari made a comment "I'm positive it's against the law to break into a building that isn't yours..."  Kari has never been to Greyhawk and has no idea what the local laws are.

I totally get what you're saying.

But...

It was more a moral compass sort of comment/question to get a feel for if the others were willing to truly get their hands dirty without question.  Thieves are called thieves because what they do, is more often than not considered at best a grey area of the law and at worst against the law.  Kari, being Kari, and knowing prejudices against Half-Orcs is a thing will always assume that people will look at him with the worst of eyes till they show him differently.  So he assumes anything legally grey feeling is probably against the law and understands if he does it he could get in trouble with it.
Inaya
player, 42 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sun 31 Jan 2021
at 23:57
  • msg #314

Re: World of Grehawk: General Discussion

You've done a great job with the RP on that character --  my first instinct was to agree with Kari, but the GM had a good point about setting context.   At least for those of us not used to a lifetime of persecution & suspicion.
Hand of Destiny
GM, 250 posts
Mon 1 Feb 2021
at 02:26
  • msg #315

Re: World of Grehawk: General Discussion

It's all good folks, I just wanted to put that out there so everyone is a bit more aware when posting not you look at everything through a 21st century earth set of eyes.
Taya
player, 46 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Mon 1 Feb 2021
at 02:43
  • msg #316

Re: World of Grehawk: General Discussion

I don't know if it's just me, but the Rpol site has been hard to access tonight. I hope it's only temporary.
Hand of Destiny
GM, 251 posts
Mon 1 Feb 2021
at 02:49
  • msg #317

Re: World of Grehawk: General Discussion

I have had a few hiccups just now as well but I think its back to normal?  Updating map now just waiting on Finnian
Finnian
player, 31 posts
Mon 1 Feb 2021
at 03:01
  • msg #318

Re: World of Grehawk: General Discussion

Finnian posted this morning that he was headed under the stairs to check for traps.
Hand of Destiny
GM, 252 posts
Mon 1 Feb 2021
at 03:03
  • msg #319

Re: World of Grehawk: General Discussion

Sorry I missed that.

Ok someone roll Initiative
Taya
player, 47 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Mon 1 Feb 2021
at 03:07
  • msg #320

Re: World of Grehawk: General Discussion

Phooey.  :(

22:06, Today: Taya rolled 1 using 1d6.  initiative.
Hand of Destiny
GM, 253 posts
Mon 1 Feb 2021
at 03:26
  • msg #321

Re: World of Grehawk: General Discussion

I will use the Initiative Roll (IC)

I am trying to decide on a realistic scale for this map, 1 square = 5 foot or 10 foot?  What do you guys think?
Finnian
player, 33 posts
Mon 1 Feb 2021
at 04:14
  • msg #322

Re: World of Grehawk: General Discussion

I think the horse stalls would be too large if each square was 10 feet.  I think 5 foot square would be better.
Hand of Destiny
GM, 255 posts
Mon 1 Feb 2021
at 04:16
  • msg #323

Re: World of Grehawk: General Discussion

In reply to Finnian (msg # 322):

Thats the way I was leaning for the same reason
Kinza
player, 53 posts
Mon 1 Feb 2021
at 04:17
  • msg #324

Re: World of Grehawk: General Discussion

I agree, 5 feet is about right.
Taya
player, 50 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Mon 1 Feb 2021
at 05:18
  • msg #325

Re: World of Grehawk: General Discussion

The rats on the map, is that an abstraction or the actual number?  :-o
Hand of Destiny
GM, 256 posts
Mon 1 Feb 2021
at 05:23
  • msg #326

Re: World of Grehawk: General Discussion

In reply to Taya (msg # 325):

I haven't decided yet but there are at least 4 that you can see attacking, there could be more among the mouldy straw or hidden in the horse stalls :)
Treakle
player, 71 posts
Meat Shield
Have sword, will travel
Mon 1 Feb 2021
at 06:58
  • msg #327

Re: World of Grehawk: General Discussion

I love the specifics of a DM!

There are no "apparent" traps.

The path "seems" to be empty.

You "See" 4 rats.
Hand of Destiny
GM, 257 posts
Mon 1 Feb 2021
at 11:41
  • msg #328

Re: World of Grehawk: General Discussion

Ok i think we are waiting on actions from Kari, Inaya, Birahu and Menion, I think everyone else has reacted/attacked?
Taya
player, 51 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Mon 1 Feb 2021
at 18:41
  • msg #329

Re: World of Grehawk: General Discussion


Why presume the person peeking from the top of the stairs is a bad guy? :)
Kari
player, 26 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 1 Feb 2021
at 18:56
  • msg #330

Re: World of Grehawk: General Discussion

Dead men tell no tales so clearly a bad guy now after those killer rolls...

At least until they can be identified, lol.
Inaya
player, 44 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 2 Feb 2021
at 03:31
  • msg #331

Re: World of Grehawk: General Discussion

Wait, am I picking up that there's weapons specialization in this game? If so, is that open to multi class fighters?
Finnian
player, 35 posts
Tue 2 Feb 2021
at 03:38
  • msg #332

Re: World of Grehawk: General Discussion

Yes, specialization for all fighters.  No one has taken longsword either.
Inaya
player, 45 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 2 Feb 2021
at 03:50
  • msg #333

Re: World of Grehawk: General Discussion

Somehow missed it.  It's not a 1E PHB rule.

I don't use longsword, I've got a scimitar.

I never did list my fourth weapon (I forgot to), technically I've still got a slot.   (assuming the GM won't hold me for being late)

Is it just +1 to hit?    Not the massive +2/+3 3/2 of UA rules, right?
Hand of Destiny
GM, 259 posts
Tue 2 Feb 2021
at 03:55
  • msg #334

Re: World of Grehawk: General Discussion

You have a proficiency spot available for specialization which you will now have to train for as you did not choose any specialization when you created your character (there was a discussion earlier about specialization). It is as per UA +1 to hit, +2 damage and you can double specialize (+3/+3) as per UA
Inaya
player, 46 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 2 Feb 2021
at 04:01
  • msg #335

Re: World of Grehawk: General Discussion

Okay - can't expect to change mid game, and RPing the training should be sort of fun.
Finnian
player, 37 posts
Tue 2 Feb 2021
at 17:29
  • msg #336

Re: World of Grehawk: General Discussion

Tomorrow I have cataract surgery and depending on how well I can see I may be offline for 24 hours.  If so, I would ask the GM to NPC me if a response is needed.
Birahu
player, 80 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 2 Feb 2021
at 18:42
  • msg #337

Re: World of Grehawk: General Discussion

In reply to Finnian (msg # 336):

Good luck, my roommate gets shots in his eyeballs every 4 to 8 weeks depending on the eye, just seems wrong.

Hope you get back your 20:20 vision!
This message was last edited by the player at 20:07, Tue 02 Feb 2021.
Menion Pendrake
player, 28 posts
AC 6 HP 12/12
Tue 2 Feb 2021
at 20:04
  • msg #338

Re: World of Grehawk: General Discussion

Hand of Destiny:
You have a proficiency spot available for specialization which you will now have to train for as you did not choose any specialization when you created your character (there was a discussion earlier about specialization). It is as per UA +1 to hit, +2 damage and you can double specialize (+3/+3) as per UA


I never really liked double specialization myself as a DM it imop really overpowers the player
but I spent a slot and took spec in long sword
This message was last edited by the player at 20:06, Tue 02 Feb 2021.
Kari
player, 29 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Tue 2 Feb 2021
at 20:33
  • msg #339

Re: World of Grehawk: General Discussion

I've found that double spec'ing tends to make the player overconfident and try to bite on more than they can chew because they see the big +3/+3 and then the rest of the character can't support it against the checks it tries to write.
Treakle
player, 76 posts
Meat Shield
Have sword, will travel
Tue 2 Feb 2021
at 20:50
  • msg #340

Re: World of Grehawk: General Discussion

That depends on the other capabilities of the character. ;)
Kari
player, 30 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Tue 2 Feb 2021
at 21:29
  • msg #341

Re: World of Grehawk: General Discussion

Lol, that is also true.
Treakle
player, 77 posts
Meat Shield
Have sword, will travel
Tue 2 Feb 2021
at 21:39
  • msg #342

Re: World of Grehawk: General Discussion

I mean, add a 18+ strength, good dexterity, the right weapon, that +3/+3 really turns into something.
Birahu
player, 91 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 2 Feb 2021
at 21:41
  • msg #343

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 342):

Just a luckless wizard with a 15 intelligence, must find a way to raise it to 17 or 18 so I can get the top level spells.
Kari
player, 31 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Tue 2 Feb 2021
at 21:46
  • msg #344

Re: World of Grehawk: General Discussion

Certainly.  Roll really well and have some good kit and you've got a lot of options.
Treakle
player, 78 posts
Meat Shield
Have sword, will travel
Tue 2 Feb 2021
at 22:06
  • msg #345

Re: World of Grehawk: General Discussion

A wish spell works too.
Birahu
player, 92 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 2 Feb 2021
at 22:08
  • msg #346

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 345):

That takes luck or a lot of money, finding a wish, or paying for one. ;-)
Treakle
player, 79 posts
Meat Shield
Have sword, will travel
Tue 2 Feb 2021
at 22:19
  • msg #347

Re: World of Grehawk: General Discussion

Or a benevolent DM who lets you find the exact weapon you use and it has a wish spell, or two, imbued in it.
Birahu
player, 93 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 2 Feb 2021
at 22:22
  • msg #348

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 347):

;-) sounds good!
Inaya
player, 49 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 3 Feb 2021
at 00:16
  • msg #349

Re: World of Grehawk: General Discussion

I always thought specialization was a little much, with the extra attacks.  It seems like the bonuses or the extra swings might be enough.   Naturally, I'm still happy to take it when available.
Kari
player, 32 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 3 Feb 2021
at 05:32
  • msg #350

Re: World of Grehawk: General Discussion

Well at low levels when you still miss more often than hit that extra chance helps the survivability.  Then as you go up in levels the extra swing/swings only helps so much and it's the Cleric and Wizard that are ruling the day.
Kari
player, 33 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 3 Feb 2021
at 14:55
  • msg #351

Re: World of Grehawk: General Discussion

And really...

So what if fighters get spec and double spec at 1st level?  Wizards get sleep that is no save at 1st level and explicitly has one hit slays of your enemy.  Only protection from it was being 5th level (or 4th if you were a Ranger...or you had elf blood to some degree) and it simply didn’t affect you.  ;-P

If Kari didn’t dislike wizards much before now he’s certainly getting in towards a more Barbarian dislike of magic being put to sleep in just as many days...
Birahu
player, 100 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 3 Feb 2021
at 14:58
  • msg #352

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 351):

Birahu doesn't have that spell, it is very good!
Inaya
player, 53 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 3 Feb 2021
at 23:19
  • msg #353

Re: World of Grehawk: General Discussion

I feel your pain!

I got a lucky resistance roll against sleep back there.   It can be a killer, when the party's on the receiving end.

However starting with just a single spell, unable to wear armor, I think first edition magic-users deserve something like that.

Though I often play casters of some sort, I'd be the last to say they should dominate the game.  Classic medieval fantasy tends to focus more on the courageous hero who doesn't have much magic.   And, AD&D is classic medieval fantasy.
Hand of Destiny
GM, 262 posts
Thu 4 Feb 2021
at 04:37
  • msg #354

Re: World of Grehawk: General Discussion

Just waiting in Osric and Taya (this Taya's second round without posting)
Finnian
player, 40 posts
Thu 4 Feb 2021
at 07:56
  • msg #355

Re: World of Grehawk: General Discussion

I survived the surgery but I can't see the maps and I've magnified thd screen to a couple of words per scdeen.  I've noted my character is down and will try to keep up until I can comfortablu post.
Birahu
player, 104 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 4 Feb 2021
at 13:19
  • msg #356

Re: World of Grehawk: General Discussion

In reply to Finnian (msg # 355):

Hope it clears up for you soon Fin.
Kari
player, 35 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 4 Feb 2021
at 15:20
  • msg #357

Re: World of Grehawk: General Discussion

Here's to a quick recovery Finnian.
Kinza
player, 58 posts
Thu 4 Feb 2021
at 18:59
  • msg #358

Re: World of Grehawk: General Discussion

From me as well. Time to go to the optometrist but in my case, I believe it will be less traumatic.
Birahu
player, 106 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 4 Feb 2021
at 19:00
  • msg #359

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 358):

Same for me, been more than a year since I had my eyes checked.
Kinza
player, 59 posts
Thu 4 Feb 2021
at 19:27
  • msg #360

Re: World of Grehawk: General Discussion

Full disclosure, I never wore glasses until a few years back. Can't see anything close up anymore. I average destroying two sets a year so I'm overdue to get a couple of new pairs and wearing an older, scratched pair I got from one of those storefront places. Need a real set and then a couple I can get beat up at work, etc. Might get one good set and take the Rx to one of those online places, can't be worse than the last trip to one of those retail eyewear junk dealers.
Thud
player, 54 posts
Thu 4 Feb 2021
at 19:29
  • msg #361

Re: World of Grehawk: General Discussion

Warby Parker's glasses are very durable and if you get your prescription, Zenni optical is a nice cheaper place to get back-ups :)
Birahu
player, 107 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 4 Feb 2021
at 19:35
  • msg #362

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 361):

I generally get my readers at Dollar General. They work and I'm poor, disability doesn't pay for glasses.
Menion Pendrake
player, 33 posts
AC 6 HP 10/12
Thu 4 Feb 2021
at 21:37
  • msg #363

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 362):

I wear contacts but still need reading glasses and Dollar Tree has good reading glasses for $1
Inaya
player, 56 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Thu 4 Feb 2021
at 21:53
  • msg #364

Re: World of Grehawk: General Discussion

I'm nearsighted, my reading vision still holding strong.    I only need'em for driving.
Kinza
player, 60 posts
Fri 5 Feb 2021
at 01:28
  • msg #365

Re: World of Grehawk: General Discussion

I'm the other way 'round. Couldn't drive in glasses if you had a gun to my head! I used cheap glasses for several years but developed a slight astigmatism in one eye so now the cheaters give me a headache after half an hour  or so and just not really an option while doing reports that can take all day at times. Great advice, though! Thanks all.
Kinza
player, 61 posts
Fri 5 Feb 2021
at 01:29
  • msg #366

Re: World of Grehawk: General Discussion

Looking over the combat, may be Kinza should just get out of Inaya's way or let her roll the dice for him.
Hand of Destiny
GM, 265 posts
Fri 5 Feb 2021
at 11:10
  • msg #367

Re: World of Grehawk: General Discussion

The mezzanine level of the warehouse is enclosed, no windows so Kinza cannot see the people in the room unless you go through the doorway.

And I meant to answer Menion's question earlier, there are no windows into the warehouse apart from a few slits up high in the walls to let some light in and allow some air circulation.  When Kari closed the doors the warehouse got dark but not enough to blind anyone without infravision.
Hand of Destiny
GM, 266 posts
Fri 5 Feb 2021
at 12:28
  • msg #368

Re: World of Grehawk: General Discussion

Depending on what Osric does this round there is a potential bottleneck at the top of the stairs with Birahu and Taya (and everyone else coming up the stairs behind them) needing to get past Osric so as to enter the room
Thud
player, 55 posts
Fri 5 Feb 2021
at 12:39
  • msg #369

Re: World of Grehawk: General Discussion

Please make way for a cleric. Please :)
Salochin
player, 55 posts
AH RE, AH REE ...
KORD THE MIGHTY
Fri 5 Feb 2021
at 13:41
  • msg #370

Re: World of Grehawk: General Discussion

WEE-OOO WEE-OOO

Here comes the ambulance!
Thud
player, 56 posts
Fri 5 Feb 2021
at 17:39
  • msg #371

Re: World of Grehawk: General Discussion

That was such an awesome post Salochin! Right up until the dice roll!
Salochin
player, 57 posts
AH RE, AH REE ...
KORD THE MIGHTY
Fri 5 Feb 2021
at 17:41
  • msg #372

Re: World of Grehawk: General Discussion

He'll yell at you next round too. :)
Thud
player, 57 posts
Fri 5 Feb 2021
at 17:50
  • msg #373

Re: World of Grehawk: General Discussion

You bought me another round of life :)
Inaya
player, 58 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 5 Feb 2021
at 21:45
  • msg #374

Re: World of Grehawk: General Discussion

Agreed, as one cleric to another, that was very well RPed.
Salochin
player, 58 posts
AH RE, AH REE ...
KORD THE MIGHTY
Fri 5 Feb 2021
at 22:32
  • msg #375

Re: World of Grehawk: General Discussion

Thanks.  The mechanics will always be the same of course, but I've always felt that clerics of different faiths should have their own spin on how their effects take shape.

I imagine that a cure light wounds from who bears the black lotus of Our Lady in Twilight would look very different.
Hand of Destiny
GM, 267 posts
Sat 6 Feb 2021
at 05:33
  • msg #376

Re: World of Grehawk: General Discussion

There is no-one for Inaya to shoot at and to get to the nearest enemy she can use her scimitar on she has to go up the stairs and past Thud's wretched body.  Also need to know what Birahu and Taya are doing on the stairs.
Birahu
player, 109 posts
Human: Wizard 1
HP 6/6, AC 10
Sat 6 Feb 2021
at 14:23
  • msg #377

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 376):

I passed through into the room if I could, join the fray, kick a sleeper awake.

1,000 posts! w00tttt!
This message was last edited by the player at 14:24, Sat 06 Feb 2021.
Kari
player, 38 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 6 Feb 2021
at 20:38
  • msg #378

Re: World of Grehawk: General Discussion

So did I wake to Birahu's kick only to fall right back to sleep because of the sleep spell?  That's kinda the impression I'm getting.
Salochin
player, 61 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 6 Feb 2021
at 20:50
  • msg #379

Re: World of Grehawk: General Discussion

There is precedent for such a thing. :)

https://youtu.be/_V4RtsQMaRM
Kari
player, 39 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 6 Feb 2021
at 22:41
  • msg #380

Re: World of Grehawk: General Discussion

Ah the good old days from my childhood watching those re-runs. :)
Treakle
player, 91 posts
Meat Shield
Have sword, will travel
Sat 6 Feb 2021
at 22:44
  • msg #381

Re: World of Grehawk: General Discussion

My childhood had Leave it to Beaver and Dennis the Menace.
Inaya
player, 60 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sat 6 Feb 2021
at 22:52
  • msg #382

Re: World of Grehawk: General Discussion

Ahh --  my thing is the old Rod Serling Twilight Zone.   And, on the topic of Twilight...

Salochin:
I imagine that a cure light wounds from who bears the black lotus of Our Lady in Twilight would look very different.


For sure.   I've played more clerics than anything;  mythology's kind of my thing, (even pseudo mythology, like this) so I never get sick of it.   Each one is approached very differently, depending on the faith.

Last post also a good one:  "Rise, ya bastard, rise!!"
Kinza
player, 64 posts
Sun 7 Feb 2021
at 02:46
  • msg #383

Re: World of Grehawk: General Discussion

Guessing Kari will be well-rested after this fight. We may have to go start another one so he can get his licks in.
Kari
player, 41 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sun 7 Feb 2021
at 03:00
  • msg #384

Re: World of Grehawk: General Discussion

Unbelievably rested to be sure.  He'll have lots of energy to burn at the later event that we bargained to do in exchange for this location.
This message was last edited by the player at 03:01, Sun 07 Feb 2021.
Thud
player, 59 posts
Sun 7 Feb 2021
at 03:07
  • msg #385

Re: World of Grehawk: General Discussion

Thud will go to the second fight, assuming he is patched up all the way. :)
Hand of Destiny
GM, 270 posts
Sun 7 Feb 2021
at 04:47
  • msg #386

Re: World of Grehawk: General Discussion

Once Thud is brought above 0 hit points he is in a coma for 1-6 turns and then must rest for a week.  Cannot take part in combat, cast spells, yada yada yada even if magically revived.
Hand of Destiny
GM, 271 posts
Sun 7 Feb 2021
at 04:49
  • msg #387

Re: World of Grehawk: General Discussion

Thud is still on -2 Hit Points, incapable of talking let alone combat
Kinza
player, 65 posts
Sun 7 Feb 2021
at 06:03
  • msg #388

Re: World of Grehawk: General Discussion

Funny, he's sure talkative for a guy in a coma. Gotta love 1st edition rules.
Hand of Destiny
GM, 273 posts
Sun 7 Feb 2021
at 07:08
  • msg #389

Re: World of Grehawk: General Discussion

Apologies, i missed a couple of posts before my last response, so Thud is on 2 points now but still in a Coma :)
Inaya
player, 63 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 8 Feb 2021
at 03:42
  • msg #390

Re: World of Grehawk: General Discussion

Thirty thieves?

What, is the man in red Ali Baba?

I think we are dead, by virtue of overwhelming odds, unless we somehow work out a retreat.
Thud
player, 60 posts
Mon 8 Feb 2021
at 03:51
  • msg #391

Re: World of Grehawk: General Discussion

The three is struck through. All the thieves are dead. I had the same thought when it was 3 2
Treakle
player, 93 posts
Meat Shield
Have sword, will travel
Mon 8 Feb 2021
at 03:53
  • msg #392

Re: World of Grehawk: General Discussion

Dang, and I only killed 4 before my nap.
Inaya
player, 64 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 8 Feb 2021
at 03:56
  • msg #393

Re: World of Grehawk: General Discussion

Ok, shwew!

Though, if we somehow slew 30, just think of the XP!
Treakle
player, 94 posts
Meat Shield
Have sword, will travel
Mon 8 Feb 2021
at 04:02
  • msg #394

Re: World of Grehawk: General Discussion

With 11 of us, we could kill 30.  Just a matter of using the right folks in the right way.
Inaya
player, 65 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 8 Feb 2021
at 04:13
  • msg #395

Re: World of Grehawk: General Discussion

Ah, like standing on the sleeping ones, so we have the high ground?


Just kidding...poor Kari, he was meant for epic combat, not spontaneous siestas!  Sometimes our destiny is thwarted.

Treakle as well...I didn't even realize you were out.
This message was last edited by the player at 04:15, Mon 08 Feb 2021.
Treakle
player, 95 posts
Meat Shield
Have sword, will travel
Mon 8 Feb 2021
at 04:38
  • msg #396

Re: World of Grehawk: General Discussion

And I will wake with an appetite... for more killin'. LOL
Kinza
player, 69 posts
Mon 8 Feb 2021
at 04:40
  • msg #397

Re: World of Grehawk: General Discussion

Told you guys, we'll have to go find another fight when he wakes up.
Kari
player, 42 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 8 Feb 2021
at 06:55
  • msg #398

Re: World of Grehawk: General Discussion

Clearly the enemy is so scared of Kari they decided he had to be out of commission a minimum of three times in two days...lol.
Kinza
player, 70 posts
Mon 8 Feb 2021
at 06:56
  • msg #399

Re: World of Grehawk: General Discussion

Wonder if that's bad for you? Guy could get brain cancer or narcolepsy.
Kari
player, 43 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 8 Feb 2021
at 07:14
  • msg #400

Re: World of Grehawk: General Discussion

Thank god magic isn’t habit forming like an addiction...

“Birahu!  Buddy!  I...I know I said I wasn’t going to ask again but can you cast sleep on me again I really need my fix buddy, pal....”
Kinza
player, 71 posts
Mon 8 Feb 2021
at 07:23
  • msg #401

Re: World of Grehawk: General Discussion

Sleep junkie. Who woulda thought?
Hand of Destiny
GM, 277 posts
Mon 8 Feb 2021
at 08:07
  • msg #402

Re: World of Grehawk: General Discussion

Kari was never actually revived to be put to sleep a third time but has now been revived and is not attacking!  What gives?
Kari
player, 44 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 8 Feb 2021
at 08:11
  • msg #403

Re: World of Grehawk: General Discussion

Well I thought that when Birahu came in and kicked him to wake he would have gone and woken but the inevitable sleep spell that knocked him and others out would have put him back to sleep.

That said I’ve been following your chart boss and it still says that Kari is asleep so all I have Kari doing is snoring every round till that chart tells me differently.

:-P
Inaya
player, 66 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 9 Feb 2021
at 01:07
  • msg #404

Re: World of Grehawk: General Discussion

Kari:
Thank god magic isn’t habit forming like an addiction...


Even worse after being struck by some magic missiles.    Or a lightning bolt.
Hand of Destiny
GM, 279 posts
Tue 9 Feb 2021
at 13:42
  • msg #405

Re: World of Grehawk: General Discussion

I am curious what kind of players we have in this tribe when it comes to loot.  Once you have overcome the last couple of your opponents I assume like all good adventurers you will loot the bodies of the defeated?

How bare are you going to strip them?  I am including any potential survivors if they should happen to surrender.
Birahu
player, 117 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 9 Feb 2021
at 13:43
  • msg #406

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 405):

I take everything!
Thud
player, 61 posts
Tue 9 Feb 2021
at 13:50
  • msg #407

Re: World of Grehawk: General Discussion

As representatives of the guard would there be any obligation to give some or all of the loot to the guard? Obviously if we find the presents, those would go, but what about the other things we may find.

I need armor. I had almost no starting money :)
Birahu
player, 118 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 9 Feb 2021
at 13:52
  • msg #408

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 407):

Only if we win!
Salochin
player, 63 posts
AH RE, AH REE ...
KORD THE MIGHTY
Tue 9 Feb 2021
at 14:52
  • msg #409

Re: World of Grehawk: General Discussion

Hand of Destiny:
How bare are you going to strip them?


We should make certainly a donation to the orphanage.  :)

Cloaks, boots, etc.

Finding actual stolen property (other than personal weapons, or a stash of coins or something) might be a can of worms though.  If we find a fancy candelabra or something ... chances are they stole it from a rich family in Greyhawk.  We'd sort of be shady too if we decided to keep it and sell off any objects d'art ...

Recovering this stuff from human thieves in their own city is a bit different than finding it in long-abandoned temple or something.

Of course, Salochin won't care one way or the other ... he's a bit of the 'might makes right' variety.
Kari
player, 46 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Tue 9 Feb 2021
at 16:10
  • msg #410

Re: World of Grehawk: General Discussion

Or the concept that possession is 9/10's of the law?
Finnian
player, 43 posts
Tue 9 Feb 2021
at 16:50
  • msg #411

Re: World of Grehawk: General Discussion

I'd make a deal that I'd let the MU live for full access to her spellbook, and ours.  Shs can help the mages find teachers when theu level.

I'd leave thsm armed and clothed.  They did not kill us in the initial encounter.  If one of the characters had died all bets all mercy would evaporate.
Kari
player, 48 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Tue 9 Feb 2021
at 17:07
  • msg #412

Re: World of Grehawk: General Discussion

Yeah I was planning on pummeling the Wizard rather than hacking him apart if they put up a fight.

Using them as an asset will be difficult cause we know from an OOC perspective that Jorda will likely push for them being handed over to the guard/nightwatch and once that becomes public it's highly likely that the wizard guilds in Greyhawk will at best blackball the individual for being party to stealing other wizards spell books and they won't be able to point out willing teachers locally.

Not adding in Jorda's two cents...

A spare wizard bound/indentured/compelled to 'work off their crimes against the common man' sounds like a good plan but keeping them in line is the difficult issue.
Salochin
player, 65 posts
AH RE, AH REE ...
KORD THE MIGHTY
Tue 9 Feb 2021
at 17:22
  • msg #413

Re: World of Grehawk: General Discussion

Buy the ticket, take the ride.


Salochin wouldn't give two bits if this guy's fruity-tooty book club [wizard guild] decided that he broke a few bylaws and he needed to be exiled from the city.

Salochin would  like the pummeling part though.  :)
Kinza
player, 73 posts
Tue 9 Feb 2021
at 22:03
  • msg #414

Re: World of Grehawk: General Discussion

When did stripping them naked and taking their stuff prior to frog-marching them in broad daylight to the gallows go out of style? Nobuddy tells me nuthin.
Inaya
player, 68 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 9 Feb 2021
at 23:34
  • msg #415

Re: World of Grehawk: General Discussion

Birahu:
I take everything!


Glances at Birahu's sheet;  alignment = neutral-greedy
Thud
player, 62 posts
Wed 10 Feb 2021
at 12:50
  • msg #416

Re: World of Grehawk: General Discussion

These dice are really making this combat drag on and on.
Treakle
player, 97 posts
Meat Shield
Have sword, will travel
Wed 10 Feb 2021
at 12:53
  • msg #417

Re: World of Grehawk: General Discussion

Maybe I can take out another on the next round.  Sitting out 3 rounds wasn't conducive to longer life.
Thud
player, 63 posts
Wed 10 Feb 2021
at 13:05
  • msg #418

Re: World of Grehawk: General Discussion

Those sleep spells were vicious. I am just glad we were able to fend off any throat slitting while the victims were taking a nap.
Hand of Destiny
GM, 285 posts
Wed 10 Feb 2021
at 13:10
  • msg #419

Re: World of Grehawk: General Discussion

I think I am just waiting on Menion so I can update?
Menion Pendrake
player, 38 posts
AC 6 HP 10/12
Wed 10 Feb 2021
at 20:36
  • msg #420

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 419):

Who is still standing on the enemy side?
Kari
player, 49 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 10 Feb 2021
at 20:38
  • msg #421

Re: World of Grehawk: General Discussion

The fighter you are fighting, the thief boss and the wizard.
Hand of Destiny
GM, 292 posts
Thu 11 Feb 2021
at 10:01
  • msg #422

Re: World of Grehawk: General Discussion

Kari is obviously in the best position to attack the boss thief so if anyone else has any non-combat related actions, go for it, otherwise we probably just need Kari's attack (and whoever is getting woken up this round)
Inaya
player, 71 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Thu 11 Feb 2021
at 22:07
  • msg #423

Re: World of Grehawk: General Discussion

Boss, unless I'm missing something, the blow dart did three points of damage to me when it landed --  if you look back, Inaya remarks that it "felt like a dagger!" -- do I really have to take an extra point too?

I don't think anybody else in the melee has hit me, other than that one dart..

No, never mind, my bad;  that was a blow from the warrior.   Didn't read it the right way back then.   I thought it was a lot of damage for a blow dart...which it wasn't.
This message was last edited by the player at 22:13, Thu 11 Feb 2021.
Thud
player, 65 posts
Fri 12 Feb 2021
at 01:51
  • msg #424

Re: World of Grehawk: General Discussion

I'm in a coma for 20 minutes (2 turns). That's the penalty for going below 0 here. Coma for 1d6 turns.
Thud
player, 66 posts
Fri 12 Feb 2021
at 04:12
  • msg #425

Re: World of Grehawk: General Discussion

Thank Inaya. I am now almost fully healed. Only down 1 HP.

Maybe I won’t have to skip the next fight after all :)
Hand of Destiny
GM, 296 posts
Fri 12 Feb 2021
at 04:30
  • msg #426

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 425):

The rules are quite clear when you go below o hit point you are out of action for at least a week regardless of whether you are brought back by magic.  Page 82 of the DMG is very specific about how little you can do for the next week.
Thud
player, 67 posts
Fri 12 Feb 2021
at 04:35
  • msg #427

Re: World of Grehawk: General Discussion

Oh. Ok. Then I am out of commission. I am not as familiar with this rule set.
Kari
player, 56 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 12 Feb 2021
at 04:49
  • msg #428

Re: World of Grehawk: General Discussion

Yeah 1st Ed didn’t have the “well magic brought me from dying to alive and let’s get in another fight” scenarios.  It was a near death experience where getting brought back from the dead was difficult and draining on the body and soul no matter how many HP you recovered magically.  Outside a Wish or similarly real powerful magic or intervention by a deity of some degree.
Inaya
player, 74 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 12 Feb 2021
at 05:07
  • msg #429

Re: World of Grehawk: General Discussion

I also play a cleric in a pathfinder game; I've got that feat that permits the exclusion of enemies when you channel heal;  plus, you add your level to the cure wounds dice, can burn spells for more cures, etc.

Then, I come to this version and must be content with healing a meager 2 hps.  ;)

In seriousness though, I like the simplicity of old D&D, and the grittier tone.
Treakle
player, 107 posts
Meat Shield
Have sword, will travel
Fri 12 Feb 2021
at 05:08
  • msg #430

Re: World of Grehawk: General Discussion

Which is why you should hide behind a meat shield.  They can often absorb a lot and dish out even more.
Hand of Destiny
GM, 298 posts
Fri 12 Feb 2021
at 05:12
  • msg #431

Re: World of Grehawk: General Discussion

Having never played or purchased anything beyond 1st edition, the more I hear about the later versions the less I like them.  Seems like the game developers rewrote the rules to pander to whinging players :)  Have a cup of concrete and harden up!
Thud
player, 68 posts
Fri 12 Feb 2021
at 05:14
  • msg #432

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 431):

Hahahaha! I will harden up and hide behind the fighters. I think there would be a few others dead right now if I hadn’t come upstairs as soon as i did.
Inaya
player, 75 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 12 Feb 2021
at 05:18
  • msg #433

Re: World of Grehawk: General Discussion

It's like inflation/cost of living, in a way.

You've got more healing($$$), but you're enemy is also doing more damage($$$).
Thud
player, 69 posts
Fri 12 Feb 2021
at 05:23
  • msg #434

Re: World of Grehawk: General Discussion

Free Leather Armor!
Treakle
player, 108 posts
Meat Shield
Have sword, will travel
Fri 12 Feb 2021
at 05:25
  • msg #435

Re: World of Grehawk: General Discussion

Realize, though, it is all relative.  As you go up in levels, you find better armor classes, better ways to protect the hit points.  Some day, you even find magic armor and magic sword, or rings of protection.  Like I say, all relative.
Thud
player, 70 posts
Fri 12 Feb 2021
at 05:31
  • msg #436

Re: World of Grehawk: General Discussion

I am enjoying learning this edition! And I look forward to a week from now IC :)
Treakle
player, 109 posts
Meat Shield
Have sword, will travel
Fri 12 Feb 2021
at 05:40
  • msg #437

Re: World of Grehawk: General Discussion

I learned this version around 1981 or 82.
Kari
player, 57 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 12 Feb 2021
at 20:22
  • msg #438

Re: World of Grehawk: General Discussion

Question boss...

I know we're only on in game day 2 but are you going to go by the book where our 'general living expenses' cost us 100gp per level per month?  Don't want to have a rude awakening 28 days from now you know ;-P

Need to plan if I'm gonna take my share and squirrel it every month to cover that before anything else I want...
Hand of Destiny
GM, 301 posts
Fri 12 Feb 2021
at 22:49
  • msg #439

Re: World of Grehawk: General Discussion

Greyhawk establishments are not going to accept pay in arrears.  You guys are going to have to find your own accommodation, food etc and pay as you go or pay in advance.
Finnian
player, 46 posts
Fri 12 Feb 2021
at 23:09
  • msg #440

Re: World of Grehawk: General Discussion

Or take over this place.  It's cozy.
Salochin
player, 70 posts
AH RE, AH REE ...
KORD THE MIGHTY
Fri 12 Feb 2021
at 23:20
  • msg #441

Re: World of Grehawk: General Discussion

@Hand of Destiny, Would it be possible to get a loot thread?  Like an OOC just for the gear/treasure/coins we earn from encounters?

If it's just in one spot, I think it'd be easier to divvy up the haul.

With eleven or twelve players, I think it might get a bit crazy to keep it all straight.

--

@Fellow Players, It's probably time for us to determine a charter (or at least start the conversation).

There's probably more to be ironed out, but at a minimum:

-How will shares of treasure be handled,
-Henchmen / Retainers (will we use them, if so, are they non-voting members that receive a half-share or something? Or is the hiring PC responsible for their pay/upkeep, etc.)
-Procedures to vote on charter business, etc [How do we select leaders, etc]
Thud
player, 71 posts
Fri 12 Feb 2021
at 23:32
  • msg #442

Re: World of Grehawk: General Discussion

I vote for taking over the warehouse as living quarters, that will save me from trying to find somewhere while trying to recover from a coma / near death experience.

Re: loot - my favorite way is to total up the full value of everything as if we could sell it all and then allow "bidding" on items that more than one person would like. This assumes that everyone is acting in good faith and isn't trying to be a jerk and drive up the cost of the one set of chain mail.

I am open to other suggestions though and am sure others have handled it better in different games.

Now the real question is, do I get a share of loot from the next encounter since I won't get to participate in it because I was mortally wounded in this encounter. Selfishly, I'd like a share, and my justification would be that I am only sitting it out because I risked my life in this one, but I would understand if you all decided not to allot me one.

EDIT: Of course, anything stolen from a character during this encounter should automatically be returned and that shouldn't be included in the shares.
This message was last edited by the player at 23:37, Fri 12 Feb 2021.
Taya
player, 61 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Fri 12 Feb 2021
at 23:34
  • msg #443

Re: World of Grehawk: General Discussion

Stolen from Taya and what she wants back:

Spell book, 50 gold, 19 silver.
Kari
player, 58 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 12 Feb 2021
at 23:52
  • msg #444

Re: World of Grehawk: General Discussion

Hand of Destiny:
Piled on the bed are all the belt pouches and money bags stolen from the party along with the stolen spell books.

That gives me the impression that what was on the dead thieves and the one living wizard is separate from what was taken from all of you.
Hand of Destiny
GM, 302 posts
Sat 13 Feb 2021
at 00:08
  • msg #445

Re: World of Grehawk: General Discussion

Yes everyone has recovered what was stolen from them.

As for a centralized "treasury" as it were, I have just created a "Party Treasure" page in the Game Wiki, you guys can all edit that so you can use it to keep a record of what you have acquired
Salochin
player, 71 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 00:20
  • msg #446

Re: World of Grehawk: General Discussion

^^ Awesome. Thanks (now I just have to get smart on editing wiki pages).

@Thud, if we ‘Chartered’ up, you would absolutely get a share. As would the wizard we left behind because he was researching a spell. A share is a share, like being a stockholder of a company.

One thing I like in games like this is to have a designated ‘party fund.’  Like, if there were only four heroes, everything would be split five ways. Each party member receives a share, and then the fifth share goes into the ‘party fund.’

Big expenses, or expenses that are for use by the whole party are covered by this fund.

We need to hire a ship to get us from A to B?  Party fund.  We buy three healing potions that anyone may use?  Party fund.  Identify  takes a 100gp pearl to cast. Party fund (as long as the Identify  spell is used on party treasure).
This message was last edited by the player at 00:21, Sat 13 Feb 2021.
Thud
player, 72 posts
Sat 13 Feb 2021
at 00:25
  • msg #447

Re: World of Grehawk: General Discussion

I am good with a Party fund!

I also don’t think it’s fair for wizards and clerics and other spell casters to have to pay for components especially if it benefits the party.

Basically I think we should put the best interest of the entire group over our own and that should result in us all profiting nicely.

I know this may be strange to hear from a thief :)
Treakle
player, 112 posts
Meat Shield
Have sword, will travel
Sat 13 Feb 2021
at 00:44
  • msg #448

Re: World of Grehawk: General Discussion

Agreed
Hand of Destiny
GM, 303 posts
Sat 13 Feb 2021
at 00:53
  • msg #449

Re: World of Grehawk: General Discussion

You're a pack of medieval communists!  Now Jorda is going to have to start wearing a red cloak, fight with a hammer and sickle, call everyone comrade and develop a taste for cheap vodka?
Hand of Destiny
GM, 304 posts
Sat 13 Feb 2021
at 00:54
  • msg #450

Re: World of Grehawk: General Discussion

The USSA (Union of Soviet Socialist Adventurers)  :)
Thud
player, 73 posts
Sat 13 Feb 2021
at 01:00
  • msg #451

Re: World of Grehawk: General Discussion

That’s what i was thinking the entire time I was writing it :)
Kinza
player, 76 posts
Sat 13 Feb 2021
at 01:16
  • msg #452

Re: World of Grehawk: General Discussion

Wait, you guys thought Inaya and I were going to share?

I  must admit, I've seen a LOT of different ways to divvy up treasure. I'm usually game if it's fair vice shares but there are a lot of ways that 'fair' may be interpreted.

So, if it's by encounter, by adventure, whatever, it's all good but let's not walk away from a really good item or valuable jewel over 'fairness'.

2 coppers in
Kinza puts up soap box
Hand of Destiny
GM, 305 posts
Sat 13 Feb 2021
at 01:20
  • msg #453

Re: World of Grehawk: General Discussion

Well you have list of treasure and items from this scenario, how about people give a practical example of how they would split the treasure from this adventure?
Thud
player, 74 posts
Sat 13 Feb 2021
at 01:33
  • msg #454

Re: World of Grehawk: General Discussion

I am on my phone currently or I would offer to compile the loot and calculate shares!

I don’t think that anyone should leave a cool item behind or an awesome jewel but if I end up with an amazing weapon that is more than my share, I should be obliged to pay the party back as I am able to do so from future shares.
Hand of Destiny
GM, 306 posts
Sat 13 Feb 2021
at 01:38
  • msg #455

Re: World of Grehawk: General Discussion

I am looking through secondary skills for players as it might be handy to have say a jeweller etc  It appears the following characters do not yet have a secondary skill:

Birahu
Kinza
Menion
Thud

If you have not already done so, can these players please roll 1d100

Menion and Thud also do not have a height or weight, lets get that sorted while we are at it.
Salochin
player, 72 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 01:46
  • msg #456

Re: World of Grehawk: General Discussion

Coin values are the easy part.  Mundane gear should be sold off, if able, or claimed as part of a share (accounting for the item’s value at resale, say 50% book price?)

Example: Four guys find 100 gold coins and a suit of armor (book value 50 go so nominally worth 25 gp).  The guys essentially have 125 worth of treasure.

Split five ways — one share for each of the four, and one share for the party — the 125 gp haul splits into five 25 gp shares.

Magic makes it wonky, though. For that, I say we institute a ‘best use’ policy that is closely followed by a ‘don’t be a greedy bastard’ policy.

Find a magic sword?   One of the fighters gets it.  Sorry wizards. More than one fighter wants it?  Be gentlemen and figure it out.  The agreement reached comes with an understood ‘OK, cool, I get this one but you can call dibs on the next one’.
Thud
player, 75 posts
Sat 13 Feb 2021
at 01:47
  • msg #457

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 455):

My height and weight are in my description. I thought I had added those to my sheet. Sorry.

19:47, Today: Thud rolled 9 using 1d100.  Percentile dice
Kari
player, 59 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 01:56
  • msg #458

Re: World of Grehawk: General Discussion

Yeah it was sad...my percentile roll was 1 off from jeweler/lapidary.  Instead I'm a husbandman so when I start up a horse stable to sell to adventurers I'll be golden but right now?  Not so much.

A 9 on the percentile is Farmer/Gardener...
Thud
player, 76 posts
Sat 13 Feb 2021
at 02:01
  • msg #459

Re: World of Grehawk: General Discussion

A gardener thief!
Kari
player, 60 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 02:14
  • msg #460

Re: World of Grehawk: General Discussion

Yup.

That would make me a horse thief... :D

Generally speaking I agree with you Salochin.  Most mundane equipment you could sell for about 50% so tally up the totals, divide and split as best possible.  We can't do it with the accessories or the gems yet cause we don't know value but everything else is easy enough.
Kari
player, 61 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 02:44
  • msg #461

Re: World of Grehawk: General Discussion

Treasure List
Coin
10 PP -> 1000 SP
59 GP -> 1180 SP
27 SP ->   27 SP

Weapons
5 short swords (4 gp each sell value) -> 400 SP
1 long sword (7.5 gp sell value) -> 150 SP
1 dagger (1 gp sell value) -> 20 SP
1 blowpipe with 6 darts (10 gp full value + 3 sp worth of darts) 260 SP

Armour
5 sets of Leather (2.5 gp each sell value) -> 250 SP
1 set of Chain (37.5 gp sell value) -> 750 SP
1 Small Shield (5 gp sell value) -> 100 SP

Rough Total SP value:
4,137 SP / 12 shares = 344.75 SP worth each using no 'party share' so shave off the remainder for: 344 SP value each, "Party" gets 9 SP


Using this above concept of looking at it all in silver pieces...

Kari would take the longsword (150 SP value), small shield (100 SP value as his current one is wooden), dagger (20 SP value), 3 GP and 14 silver

Or as an example...

Menion wants the Chain that is valued at 750 SP which would be over 400 SP above his share using this math.  So he tosses in his Scale worth 450 SP into the pot to be sold.  He takes the chain, 2 GP and 4 SP.

Obviously if we knew how much the gems would be worth then it would change the calculus either minorly or majorly.




Accessories
Spellbook - Likely remaining wizards
Silver Signet ring
Fine leather belt with silver buckle
Tastelessly ostentatious gold brooch with carnelian settings
Fancy Bronze Bracelet
Six pouches for money/coins
Belt Pouch

Gems
5 unknown quality/value

Story Items
Bags of Toys for Tots
This message was last edited by the player at 02:45, Sat 13 Feb 2021.
Thud
player, 77 posts
Sat 13 Feb 2021
at 02:55
  • msg #462

Re: World of Grehawk: General Discussion

That looks good to me! I will take one set of leather armor (I am assuming I am the only unarmored person :) ).

I’ll take the rest of my share in the fancy jewelry and/or coin depending on the value. I wouldn’t mind the dagger as well but only to have a backup weapon to my sword.
Salochin
player, 73 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 02:57
  • msg #463

Re: World of Grehawk: General Discussion



Salochin might be chaotic ... but his player certainly isn't.  :)

A proposed basic charter that I found with Google-Fu and then edited a bit ...



To all who shall see these presents, Greetings,

Upon this parchment, by solemn oath and mark, WE, the undersigned hold ourselves to the following Charter.

[cool name of adventuring company goes here] shall be the name of the adventuring party.

Further, we agree to the bylaws, as described below ...

I.  Charter members of the [Cool Name] — hereafter referred to as the Company — are to be afforded one vote when such things are called for.

II.  Charter members are added to — or removed from — the Company by unanimous vote.  If a vote is called for removal, the member in question receives no vote, but has the right to address the group before such votes are cast.

III.  Each charter member shall receive one share of Company profits.

IV.  One full share of Company profits shall be set aside for expenditures deemed as suitable for Company business.  A majority vote of charter members determines suitability for allocation of party funds.

V. Henchmen shall shall be added / removed by unanimous vote.  Henchmen receive one-half share as if they were members ... but they may not cast votes on company business.

VI. Hirelings are considered to be the responsibility of the charter member that hired them.  They neither receive shares of profits, nor cast votes regarding Company business.

VII. Enchanted arms, armor, & implements, etc. shall be awarded to the member who hath the greatest use for it, as decided by a majority decision.  If the majority can reach no consensus, let those who want said item cast lots for it.

VIII. No item shall be destroyed, or sold to market, without first being offered for sale to another member of the company.  The fair cost of half its value, will be assessed.

IX. The Company shall not accept any contract without the approval of a majority of the fellows.

X. Any member of the Company may propose a mission of conscience to the fellowship, so long as it does not violate a contract. Said mission must be approved by the majority of fellows, and may also be terminated by a majority. All treasures gained in said mission shall be shared as per normal.

XI. A fellow who falls in the line of duty shall be accorded the following consideration: Immediate aid to injuries if possible, a proper burial & treasure distributed to the member’s kin if not.  If Fate allows, the company shall put forth the coin for a ritual of resurrection.

XII. These by-laws are subject to change pending the approval of the majority of the Company’s Fellows.
Thud
player, 78 posts
Sat 13 Feb 2021
at 03:01
  • msg #464

Re: World of Grehawk: General Discussion

One more addendum, how do we factor in guild fees? I might have to give a % of my share to the thieves guild but that comes with some significant benefits to myself and to the party, right?

But I would sign that charter :)
This message was last edited by the player at 03:02, Sat 13 Feb 2021.
Kinza
player, 77 posts
Sat 13 Feb 2021
at 03:08
  • msg #465

Re: World of Grehawk: General Discussion

Gardener thief? I'm thinking lawyer/thief. Nice try. The agreement seems fair, anyone object?
Finnian
player, 47 posts
Sat 13 Feb 2021
at 03:18
  • msg #466

Re: World of Grehawk: General Discussion

There will be missions related to guilds / personal matters that may not fit into other's sensibikities (moral, against other guilds).  This contract shall not restrict individuals to persue sidequests  not involving members.

I'd like us to persue legal ownership of property for our rest.  Our first hireling might be Timmy (right now to open/close the door).

Guild fees and religious tithes come from individuals in my mind.  Most stolen items being fenced lose worth first (50% being normal) before dividing into shares.
Kari
player, 62 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 03:27
  • msg #467

Re: World of Grehawk: General Discussion

It's just one way to handle the easily known items to split between the group and a quick and dirty one at that.  Moving forward we'd want to get as much information on all the things we collect before doing the split.  Hopefully someone rolls that Jeweler that I just missed or Trader so they have a better sense of value/selling things.  Certainly if we have those we'll likely get better prices for stuff we off-load.

Even non-fenced kit often takes a 50% hit when sold, stolen stuff just tends to not be sellable unless you have that thieves guild connection.  Seeing as there are three of those in this group chances are at least one will go through the motions to gain membership in the local guild(s) and open up that avenue.

If we run with that sort of split for this one haul Kari's got no issue letting Thud have the dagger and him taking another gold seeing as Thud was making sure that no one slit Kari's throat.  He only really wants the longsword cause he spent all his coin on the Bronze Plate because of it's cool appearance on a half-orc (that and bronze doesn't rust...just say no to the rust monster I say, just say no)
Thud
player, 79 posts
Sat 13 Feb 2021
at 03:35
  • msg #468

Re: World of Grehawk: General Discussion

Oh, I missed you claim on the dagger. I will wait for the next round of loot. I bet there is one in there after you beat up all the thugs at the docks.
Kari
player, 63 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 03:37
  • msg #469

Re: World of Grehawk: General Discussion

Like I said, I don't need it.  My primary would be the longsword and shift to secondary the hand axe that I started with.
Thud
player, 80 posts
Sat 13 Feb 2021
at 03:42
  • msg #470

Re: World of Grehawk: General Discussion

Well I don’t need it for a week :)
Kari
player, 64 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 03:46
  • msg #471

Re: World of Grehawk: General Discussion

*laughs*

There's no way Kari is using it for a fight so you can use it carving up cheese and meat and eating with it on your way to recovery.  Not proficient in it so it would be a weapon of horrible last resort.
Treakle
player, 113 posts
Meat Shield
Have sword, will travel
Sat 13 Feb 2021
at 03:57
  • msg #472

Re: World of Grehawk: General Discussion

How about

CARE: Consolidated Adventurers Removing Evil.
Kinza
player, 78 posts
Sat 13 Feb 2021
at 03:59
  • msg #473

Re: World of Grehawk: General Discussion

CART: Consolidated Adventurers Removing Treasure?
Thud
player, 81 posts
Sat 13 Feb 2021
at 04:05
  • msg #474

Re: World of Grehawk: General Discussion

ACRE - Adventurers Consolidated Removing Evil.
Finnian
player, 48 posts
Sat 13 Feb 2021
at 04:21
  • msg #475

Re: World of Grehawk: General Discussion

How about MUSH - Mangy Unwanted Shabby Heroes?

TOBOL - TO Be Organized Later?
Taya
player, 62 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sat 13 Feb 2021
at 04:33
  • msg #476

Re: World of Grehawk: General Discussion

Grabbing Your Gold And eXperience
Treakle
player, 114 posts
Meat Shield
Have sword, will travel
Sat 13 Feb 2021
at 04:38
  • msg #477

Re: World of Grehawk: General Discussion

I do like the agreement, for the most part, most groups lose about 50 percent of their people fighting before they even get to that point.   How about this though, would the cost of a hired jeweler/trader be offset by the bonus in cost they could get for plunder?
Kari
player, 65 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 04:46
  • msg #478

Re: World of Grehawk: General Discussion

A Jeweler 'on retainer' as a hireling costs 100gp a month plus remuneration and associated fees.

Their value would of course all be dependent on if we found a lot of gems or jewelry.
Treakle
player, 115 posts
Meat Shield
Have sword, will travel
Sat 13 Feb 2021
at 04:52
  • msg #479

Re: World of Grehawk: General Discussion

True.  How many do we have now?  How many after tonight's entertainment?
Thud
player, 82 posts
Sat 13 Feb 2021
at 04:58
  • msg #480

Re: World of Grehawk: General Discussion

Maybe I can get a reroll on my secondary skill? Farmer/Gardner really seems off :)
Treakle
player, 116 posts
Meat Shield
Have sword, will travel
Sat 13 Feb 2021
at 05:41
  • msg #481

Re: World of Grehawk: General Discussion

Mine seems appropriate.  Gambler.
Hand of Destiny
GM, 307 posts
Sat 13 Feb 2021
at 08:44
  • msg #482

Re: World of Grehawk: General Discussion

I think there is a trader in the group and three gamblers :)
Hand of Destiny
GM, 308 posts
Sat 13 Feb 2021
at 08:52
  • msg #483

Re: World of Grehawk: General Discussion

As pleased as I am to see all the (OOC) posts I am surprised there is not more going on (IC).  I am particularly underwhelmed by the the M-U's reaction to finding a spell book!

Anyway, when you decide exactly what you are doing with the treasure etc I look forward to seeing more posts.

Also if anyone is taking or using any weapons or armour etc could you please note on your character sheets who you took the items from, just in case :)

Also who is going to take on the role of book keeper and keep the player treasure page on the Game Wiki up to date?
Thud
player, 83 posts
Sat 13 Feb 2021
at 09:00
  • msg #484

Re: World of Grehawk: General Discussion

How much time has passed?
Hand of Destiny
GM, 309 posts
Sat 13 Feb 2021
at 11:17
  • msg #485

Re: World of Grehawk: General Discussion

Based on (IC) posts about two minutes.

The spell users will not be able to learn any more spells before the encounter this evening, they only have what is left in their memory.
Treakle
player, 118 posts
Meat Shield
Have sword, will travel
Sat 13 Feb 2021
at 11:31
  • msg #486

Re: World of Grehawk: General Discussion

Treakle doesn't know much about magic.
Hand of Destiny
GM, 310 posts
Sat 13 Feb 2021
at 11:58
  • msg #487

Re: World of Grehawk: General Discussion

I am sure with 3 M-U's in the party Treakle will learn a lot about magic even if he doesn't want to :)
Salochin
player, 74 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 12:29
  • msg #488

Re: World of Grehawk: General Discussion

Hand of Destiny:
Also if anyone is taking or using any weapons or armour etc could you please note on your character sheets who you took the items from ...


Salochin is taking nothing other than the stuff stolen from him.

Hand of Destiny:
Also who is going to take on the role of book keeper and keep the player treasure page on the Game Wiki up to date?


I don't mind doing it.  Will have to get smart on it though, I've never edited a wiki page before.
Hand of Destiny
GM, 311 posts
Sat 13 Feb 2021
at 13:06
  • msg #489

Re: World of Grehawk: General Discussion

I have seen speculation on the prices of weapons and equipment for resale.  Do not use those figures you guys have made up.  You will need to role play the sale of any of your loot.
Salochin
player, 75 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 13:10
  • msg #490

Re: World of Grehawk: General Discussion




I split the stuff that could be split (coins).

Coin-wise, the take was 50pp, 59gp, 27sp.  Splitting into 13 equal shares results in 8gp, 2sp per share [Including one to Jorda the NPC and one to the Party Fund].

Thud, you took the dagger & leather armor and receive 4gp, 12sp.

Kari, you took the longsword and receive 12sp.

Everyone else receives 8gp, 2sp.

There is a lot of the treasure that I left alone because it is not yet appraised.

Important to note ... please add the items and coins to your respective sheets because after this post, they are no longer being tracked.
This message was last edited by the player at 13:15, Sat 13 Feb 2021.
Hand of Destiny
GM, 313 posts
Sat 13 Feb 2021
at 13:21
  • msg #491

Re: World of Grehawk: General Discussion

That is not accurate, there were only 10 PP

Also I am not sure the entire party has agreed to a specific method for dividing treasure, have they?  lets not get ahead of ourselves.

Whilst I see the sense in reducing everything to Sp to calculate division of treasure, you do not have facility to magically change coin denominations.  There is a powerful Moneylenders Guild in the city that can provide that service.

Rather than split up your loot after every encounter perhaps it might be worth considering pooling everything until you have an amount that can be more easily divided.  Or consider pooling most of your loot and only drawing a limited amount to start with?  For example, everyone takes 1 PP each and a couple of people take the equivalent in gold and then when you get more cash or sell some items/gems etc you can split up more cash then?
Salochin
player, 76 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 13:26
  • msg #492

Re: World of Grehawk: General Discussion

Hand of Destiny:
This is not accurate ... you cannot change denominations.


Understood.  The liberty I took was to change the 10pp into 50gp to make the division easier.

Hand of Destiny:
Let's not get ahead of ourselves


Sure thing ... I'll place it back to how it was.
Salochin
player, 77 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 13:30
  • msg #493

Re: World of Grehawk: General Discussion

The wiki now reflects an undivided haul.

The only things not listed on the wiki are the items already claimed [Longsword, dagger, leather armor].

When we distribute the shares, the value of these items will have to be taken into account by their respective owners.
Birahu
player, 127 posts
Human: Wizard 1
HP 6/6, AC 10
Sat 13 Feb 2021
at 13:33
  • msg #494

Re: World of Grehawk: General Discussion

In reply to Salochin (msg # 493):

Cast Read Magic on the spell book to see what is in it!
Hand of Destiny
GM, 315 posts
Sat 13 Feb 2021
at 13:39
  • msg #495

Re: World of Grehawk: General Discussion

OK guys, it's good to have these conversation (OOC) but now it is time to to put things into effect (IC)
Hand of Destiny
GM, 316 posts
Sat 13 Feb 2021
at 13:45
  • msg #496

Re: World of Grehawk: General Discussion

I expected people to get a bit excitable at the first loot haul :)

Sorting out the details is always a little bit tricky but fortunately for you all, there is a paladin to make sure everything is fair :)
Thud
player, 84 posts
Sat 13 Feb 2021
at 13:46
  • msg #497

Re: World of Grehawk: General Discussion

And a communist gardener-thief in a coma :)
Kari
player, 66 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 13:50
  • msg #498

Re: World of Grehawk: General Discussion

Yeah I know that the ’value’ of the weapons and armour are just half what the item is worth but that’s a calculation just to find a rough value for non-magical things to figure out a concept of how much we have in overall value to split into shares.  Obviously if Kari tries to sell them he’ll likely get less or a lot less than that cause he’s not a great trader (unless it has to do with animals of course) or if someone else like Jorda did it she might get a superior price.
Hand of Destiny
GM, 317 posts
Sat 13 Feb 2021
at 13:56
  • msg #499

Re: World of Grehawk: General Discussion

You can take as long as you want to discuss options etc (OOC) nothing is set in stone until it is part of an (IC) post, including the "Charter"

FYI When Jorda starts asking about how to divide the loot, Thud wakes up, no walking around but he can take part in the conversation
Hand of Destiny
GM, 318 posts
Sat 13 Feb 2021
at 15:11
  • msg #500

Re: World of Grehawk: General Discussion

One other thing you have not allowed for regarding treasure etc.  The City of Greyhawk is a center of commerce and as such has a finger in many pies.  Whenever you sell equipment or gems and jewellery etc the Free City will get a cut in taxes/tithes/dutys etc

Also when you go off adventuring and come back to the city with sacks of coins, your coins will need to be converted to city currency, Greyhawk and many other cites, even countries, have their own currency and again, Greyhawk will get a cut :)
Salochin
player, 79 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 15:39
  • msg #501

Re: World of Grehawk: General Discussion




I don't mind keeping a campaign-notes page up to date [we found 'x', so 'x' gets logged on the list, we distribute 'y', so 'y' is deducted from the list, etc].

With regard to getting things appraised, money changing and the paying of taxes, I am not interested in roleplaying to that level of granularity.

If it must happen IC, another character can do it.
Finnian
player, 50 posts
Sat 13 Feb 2021
at 15:53
  • msg #502

Re: World of Grehawk: General Discussion

I don't mind keeping that up to date either, nor keeping notes on taxes, bribes, and protection rackets we participate in.  Maybe by campaign's end "Fagan's orphanage" will be a prifitable enterprise.  :)
Birahu
player, 130 posts
Human: Wizard 1
HP 6/6, AC 10
Sat 13 Feb 2021
at 15:54
  • msg #503

Re: World of Grehawk: General Discussion

In reply to Finnian (msg # 502):

ROFLMAO!
Salochin
player, 80 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 15:56
  • msg #504

Re: World of Grehawk: General Discussion

Finnian:
I don't mind keeping that up to date either ...


Cool beans.  The torch, sir, is passed.  :)
Osric Ironheart
player, 53 posts
Sat 13 Feb 2021
at 17:17
  • [deleted]
  • msg #505

Re: World of Grehawk: General Discussion

This message was deleted by the player at 17:19, Sat 13 Feb 2021.
Taya
player, 63 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sat 13 Feb 2021
at 19:08
  • msg #506

Re: World of Grehawk: General Discussion

Just for clarification, each character gets the money that was stolen from them, in addition to the loot taken from the bad guys. Yes?
Salochin
player, 81 posts
AH RE, AH REE ...
KORD THE MIGHTY
Sat 13 Feb 2021
at 19:12
  • msg #507

Re: World of Grehawk: General Discussion



Hand of Destiny:
FYI don't go and delete the coins from your sheet yet, *spoiler* there is a chance you might recover everything you have lost.


It's as if the robbery never happened (the money was never deducted from our sheets).

The additional loot has not been divvied up, other than a few of the items being claimed for use.
This message was last edited by the player at 19:15, Sat 13 Feb 2021.
Inaya
player, 78 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sat 13 Feb 2021
at 20:12
  • msg #508

Re: World of Grehawk: General Discussion

Inaya was thinking more along the lines of tutoring him in reading, writing, arithmetic,  other basic, practical subjects --  but, if he does have the makings of a mage, then Birahu could turn him into the Harry Potter of Greyhawk.   ;)
Birahu
player, 135 posts
Human: Wizard 1
HP 6/6, AC 10
Sat 13 Feb 2021
at 20:17
  • msg #509

Re: World of Grehawk: General Discussion

You can help with the read, write and arithmetic!
Thud
player, 85 posts
Sat 13 Feb 2021
at 21:50
  • msg #510

Re: World of Grehawk: General Discussion

I will post in character later today. Sorry the weekends are harder to post :)
Hand of Destiny
GM, 332 posts
Sat 13 Feb 2021
at 22:46
  • msg #511

Re: World of Grehawk: General Discussion

Harry Potter?  More like Pug methinks!  I assume you have all read Magician by Raymoned E Feist?

Anyways, are we ready to move out or are you giving Jorda more of a head start?  And someone else should grab one of those bags of toys off Kari before he smashes them every time he goes through a doorway, they are pretty big, bulky sacks when they are full :)
Finnian
player, 53 posts
Sat 13 Feb 2021
at 23:15
  • msg #512

Re: World of Grehawk: General Discussion

Finn'll take a bag, and is ready to go.

Happy Valentine's day Australia.
Hand of Destiny
GM, 333 posts
Sat 13 Feb 2021
at 23:26
  • msg #513

Re: World of Grehawk: General Discussion

In reply to Finnian (msg # 512):

The bag is bigger than Finnian :)
Kari
player, 68 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 13 Feb 2021
at 23:59
  • msg #514

Re: World of Grehawk: General Discussion

Iff’n Timmy is Pug then Kari needs to make friends with him right now.

Lol.
Finnian
player, 54 posts
Sun 14 Feb 2021
at 00:02
  • msg #515

Re: World of Grehawk: General Discussion

My backpack weighs three times Finnian does.  Supposidly he can carry Thud around too.  And yet Finn will never be as good as Thud for climbing a wall.  Rules are stupid sometimes.
Hand of Destiny
GM, 334 posts
Sun 14 Feb 2021
at 00:28
  • msg #516

Re: World of Grehawk: General Discussion

Climbing is more about balance and problem solving than strength and whilst being small can help sometimes when climbing, being tall is better, you have more scope for finding hand/foot holds.  I did quite a bit of rock climbing in my youth, long before it became a trendy sport :)
Thud
player, 87 posts
Sun 14 Feb 2021
at 01:26
  • msg #517

Re: World of Grehawk: General Discussion

Sorry, I was posting and did happen to say “Before the others left...”
Kari
player, 69 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sun 14 Feb 2021
at 05:48
  • msg #518

Re: World of Grehawk: General Discussion

Anyone mind me using the nice belt with the silver buckle as what the longsword scabbard hangs from?

Figured I’d ask since if we’re gonna take much of the smaller things with us wearing it is easier and maybe tangentially we find out if it’s magical in any way and a boon if it’s cursed for everyone else :D

Not trying to claim it long term via fiat now just to make it clear.
Birahu
player, 136 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 14 Feb 2021
at 12:55
  • msg #519

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 518):

All yours Kari.
Hand of Destiny
GM, 336 posts
Sun 14 Feb 2021
at 15:04
  • msg #520

Re: World of Grehawk: General Discussion

I didn't want to push ahead too far until everyone has a chance to do whatever they need to do but I have just uploaded the map of the dock and the Rhennee ship to the Main Map page (not exactly the kind of barge I was looking for but it is the nearest suitable map I could scrounge off the net)
Kinza
player, 80 posts
Sun 14 Feb 2021
at 21:46
  • msg #521

Re: World of Grehawk: General Discussion

So, just to be clear, we're keeping the warehouse, right?
Treakle
player, 121 posts
Meat Shield
Have sword, will travel
Sun 14 Feb 2021
at 22:14
  • msg #522

Re: World of Grehawk: General Discussion

We will sure try.  I mean, no one else is using it.
Kinza
player, 81 posts
Sun 14 Feb 2021
at 22:47
  • msg #523

Re: World of Grehawk: General Discussion

Sounds good. I don't suppose anyone would mind if I collaborated with my dear friend Thud and set up a few little surprises for intruders?

And: My apologies, had the weekend shift from hell. I'm about to head up to headquarters and demand this moron's week's pay for fixing his glorious, incredible, awesomely, insanely, gloriously stupid:



That account's only worth a few million, who cares about their piddlin' little concerns?
Thud
player, 88 posts
Mon 15 Feb 2021
at 04:05
  • msg #524

Re: World of Grehawk: General Discussion

Welcome née Korkas.
Birahu
player, 137 posts
Human: Wizard 1
HP 6/6, AC 10
Mon 15 Feb 2021
at 13:15
  • msg #525

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 524):

A new Korkas? When did the old one leave? Oh, I remember now, the smelly one!
This message was last edited by the player at 14:04, Mon 15 Feb 2021.
Kinza
player, 83 posts
Mon 15 Feb 2021
at 13:57
  • msg #526

Re: World of Grehawk: General Discussion

When the guard rejected him because of his behavior.

Welcome NEW Korkas!
Menion Pendrake
player, 43 posts
AC 6 HP 3/12
Mon 15 Feb 2021
at 14:05
  • msg #527

Re: World of Grehawk: General Discussion


Hello Korkas - glad to have you on board!
Birahu
player, 140 posts
Human: Wizard 1
HP 6/6, AC 10
Mon 15 Feb 2021
at 14:07
  • msg #528

Re: World of Grehawk: General Discussion

In reply to Menion Pendrake (msg # 527):

Are you bathing yet Korkas?
Inaya
player, 80 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 15 Feb 2021
at 19:59
  • msg #529

Re: World of Grehawk: General Discussion

And did anyone want the small metal shield?  Mine's wood --  I'd be happy to upgrade.
Kari
player, 72 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 15 Feb 2021
at 20:03
  • msg #530

Re: World of Grehawk: General Discussion

Have at Inaya.  I've got the same wooden shield that you have, but I need the longsword far more.
Inaya
player, 81 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 15 Feb 2021
at 20:13
  • msg #531

Re: World of Grehawk: General Discussion

I hate to see you lose the hand-axe;  you were like all Jack Nicholson with the axe --  "Here's Kari!"   ;)

Nah, you go ahead and take it;  I try to be an archer first, I've got spells, and you're one of our front line fighters.
Hand of Destiny
GM, 342 posts
Mon 15 Feb 2021
at 20:19
  • msg #532

Re: World of Grehawk: General Discussion

Did anyone specify what you were doing with the captured magic-user?
Salochin
player, 84 posts
AH RE, AH REE ...
KORD THE MIGHTY
Mon 15 Feb 2021
at 20:27
  • msg #533

Re: World of Grehawk: General Discussion



Osric suggested dropping her and the presents off with Erkennis.

Kari suggested leaving her in the warehouse with Timmy, Thud and Inara, who said she would pursue a gentler line of questioning.
Inaya
player, 82 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 15 Feb 2021
at 20:31
  • msg #534

Re: World of Grehawk: General Discussion

Given the chance, that is what I'll do.    If I need to RP it out, I will.

Otherwise, I believe we're delivering her to whoever the appropriate authority is.   I'll do that, if need be.
Hand of Destiny
GM, 345 posts
Mon 15 Feb 2021
at 20:36
  • msg #535

Re: World of Grehawk: General Discussion

The choice is your folks, just post when you have decided
Treakle
player, 124 posts
Meat Shield
Have sword, will travel
Mon 15 Feb 2021
at 20:42
  • msg #536

Re: World of Grehawk: General Discussion

Where is the map?
Hand of Destiny
GM, 346 posts
Mon 15 Feb 2021
at 20:48
  • msg #537

Re: World of Grehawk: General Discussion

Main Game map, I will use that for all Tactical Maps
Korkas
player, 82 posts
HP: 7 AC: 5
Mon 15 Feb 2021
at 23:51
  • msg #538

Re: World of Grehawk: General Discussion

Thanks for the welcome. I'm trying to get up to speed as fast as I can and hope to be joining in shortly.

And yes...coincidentally, new Korkas doesn't have a problem with bathing.
Salochin
player, 86 posts
AH RE, AH REE ...
KORD THE MIGHTY
Tue 16 Feb 2021
at 00:31
  • msg #539

Re: World of Grehawk: General Discussion

Welcome aboard!  You haven’t missed much. We just showed up to the Free City. Had a nasty run in with some spell book stealing thieves, but we tracked them down and got our stuff back.

We owe a favor though to the guy that gave us a tip on the thieves’ location, so now we’re about to get into a tussle at the docks.
Inaya
player, 85 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 16 Feb 2021
at 18:13
  • msg #540

Re: World of Grehawk: General Discussion

I'm a Texas resident in RL --  and, right now we are more 'Winter is Here' than Westeros.   If I'm scarce this week, it is for related reasons.  It's a serious situation, with ongoing power outages.

And I am envying those of you in Oz, probably enjoying your summer, right now...
Birahu
player, 142 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 16 Feb 2021
at 18:18
  • msg #541

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 540):

We're used to it here in PA, no brown outs.
Salochin
player, 87 posts
AH RE, AH REE ...
KORD THE MIGHTY
Tue 16 Feb 2021
at 19:17
  • msg #542

Re: World of Grehawk: General Discussion

Not to poke fun, but in upstate New York ... a storm like that is just another Tuesday for us. :)

Either way, losing power sucks. Hope that gets straightened out quick.
Birahu
player, 143 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 16 Feb 2021
at 19:22
  • msg #543

Re: World of Grehawk: General Discussion

You need a Generac Generator.
Thud
player, 90 posts
Tue 16 Feb 2021
at 20:02
  • msg #544

Re: World of Grehawk: General Discussion

I moved back to the south from the Northeast and have been enjoying the chaos from the warmth of my house, but if I'd lost power I'd be so mad.

They haven't done any of the infrastructure work they need to down here to be prepared for this sort of weather because it so rarely happens, but when it does, it breaks the entire system...
Kari
player, 73 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Tue 16 Feb 2021
at 20:13
  • msg #545

Re: World of Grehawk: General Discussion

Yeah I remember one inch of snow crippling Atlanta for three days solid and taking another two before things get more back to normal when I was visiting my parents about fifteen years ago there.  It was mind boggling to a good northern Illinois boy who routinely went through plenty of deep snow every year.
Birahu
player, 144 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 16 Feb 2021
at 20:26
  • msg #546

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 545):

Yup, I hear it is supposed to warm up in Texas by Thursday a little bit.
Kinza
player, 85 posts
Tue 16 Feb 2021
at 21:53
  • msg #547

Re: World of Grehawk: General Discussion

I'm well north of the ATL and we got a lot of snow but the ground is so warm that most of it melted away fairly quickly despite temps in the teens.
Osric Ironheart
player, 58 posts
AC 9 HP 6/6
M Rhennee Wizard
Wed 17 Feb 2021
at 02:05
  • msg #548

Re: World of Grehawk: General Discussion

Live in Florida but I can say that I have seen it snow in Jacksonville, Gainesville and Miami. (On the ground for Jacksonville and flurries for the others)
Inaya
player, 86 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 17 Feb 2021
at 02:36
  • msg #549

Re: World of Grehawk: General Discussion

Salochin:
Not to poke fun, but in upstate New York ... a storm like that is just another Tuesday for us. :)


The storm itself wouldn't be the end of the world;   it's being without power for up to 10 or 12 hours at a time, gas stations and all local stores being closed, and being caught unprepared.  With the things someone in the northeast probably routinely stocks and prepares ahead.
Thud
player, 92 posts
Wed 17 Feb 2021
at 03:03
  • msg #550

Re: World of Grehawk: General Discussion

What Inaya just said is the problem. The cities and states haven't invested in infrastructure enough to protect the power lines from ice and snow and people here aren't prepared for this.

I got out today in it in a 4 wheel drive truck and had a blast :)
Menion Pendrake
player, 45 posts
AC 6 HP 3/12
Wed 17 Feb 2021
at 03:09
  • msg #551

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 547):

I am just south of Atlanta but its plenty cold here. I thought I saw a few flakes but nothing of substance
Treakle
player, 127 posts
Meat Shield
Have sword, will travel
Wed 17 Feb 2021
at 03:22
  • msg #552

Re: World of Grehawk: General Discussion

Dang, and here I have my A/C running. ;)
Kinza
player, 87 posts
Wed 17 Feb 2021
at 05:16
  • msg #553

Re: World of Grehawk: General Discussion

In reply to Menion Pendrake (msg # 551):

8 degree windchill in the mountains tonight... freakin' BRRRR!
Birahu
player, 146 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 17 Feb 2021
at 13:40
  • msg #554

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 553):

I keep my house at 65 in the winter, 81 in the summer.
Hand of Destiny
GM, 350 posts
Wed 17 Feb 2021
at 21:28
  • msg #555

Re: World of Grehawk: General Discussion

Americans and Fahrenheit  lol  You fought a war to be independent of England and yet you still use Imperial measurements!
Hand of Destiny
GM, 351 posts
Wed 17 Feb 2021
at 21:43
  • msg #556

Re: World of Grehawk: General Discussion

OK lets get back to gaming stuff, you can talk about the weather in the OOC thread :)

I have updated the map with your deployments so far, still waiting on a half dozen.

FYI Salochin's location is probably right in the path of anyone approaching the barge, not ideal for ambush.

Korkas asked about short swords, you should have a few extras from the last fight.  I have allowed the new player to make a couple of adjustments to the Korkas character (specializations/proficiency) as he had not actually been involved in any combat yet (apart from being put to sleep)

I guessed where Kinza wants to go however the fore or rear decks would give a height advantage as well for line of sight for missile fire?
Salochin
player, 90 posts
AH RE, AH REE ...
KORD THE MIGHTY
Wed 17 Feb 2021
at 21:47
  • msg #557

Re: World of Grehawk: General Discussion

D’oh!  That wasn’t my intent.  Please place Salochin somewhere where he has line of sight to the dock area running up to the barge.  Somewhere where he can reasonably tuck out of sight from folks that may be approaching.
Kinza
player, 91 posts
Wed 17 Feb 2021
at 21:49
  • msg #558

Re: World of Grehawk: General Discussion

If they will allow Kinza on the boat, sure! That would be ideal, just wanted to make sure Birahu had someone covering him. Korkas was asking about a short bow. I didn't see one listed though we did capture a blow pipe.
Hand of Destiny
GM, 353 posts
Thu 18 Feb 2021
at 01:46
  • msg #559

Re: World of Grehawk: General Discussion

I'd prefer not to be placing the counters of PC's so if Salochin could be a bit more specific?  If you look at the map the roads approaching this dock come from the top right or bottom right of the map.  (Ignore the counters for Inaya and Thud, I will remove them in the next map update)

Would Kinza prefer to be at the front or back of the barge?
Korkas
player, 84 posts
HP: 7 AC: 5
Thu 18 Feb 2021
at 02:00
  • msg #560

Re: World of Grehawk: General Discussion

Hand of Destiny:
Korkas asked about short swords, you should have a few extras from the last fight.


Korkas will certainly take a short sword. Is there a list of extra/looted gear?
Salochin
player, 91 posts
AH RE, AH REE ...
KORD THE MIGHTY
Thu 18 Feb 2021
at 02:05
  • msg #561

Re: World of Grehawk: General Discussion

Hand of Destiny:
FYI Salochin's location is probably right in the path...


I see where Salochin has been placed.  I think we miscommunicated (that position was not my intent).

From the white-squared warrior on the stern of the boat, east 12, north 2.

Should be just to the left of the rectangle shack, very close to the top of the map.
Hand of Destiny
GM, 354 posts
Thu 18 Feb 2021
at 03:41
  • msg #562

Re: World of Grehawk: General Discussion

No problem, that makes more sense for Salochin.

There is a list of party loot in the Game Wiki
Inaya
player, 88 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Thu 18 Feb 2021
at 17:48
  • msg #563

Re: World of Grehawk: General Discussion

It does however raise the question of what to do with the bodies?


I just need a scroll with Animate Dead.   Zombie apocalypse!!
Hand of Destiny
GM, 355 posts
Fri 19 Feb 2021
at 00:26
  • msg #564

Re: World of Grehawk: General Discussion

We still have a handful of characters on the dock who have not chosen starting positions and I'd like to get this show on the road folks :)
Menion Pendrake
player, 48 posts
AC 6 HP 3/12
Fri 19 Feb 2021
at 10:14
  • msg #565

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 564):

I am good in my current position on the map
Birahu
player, 150 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 19 Feb 2021
at 13:22
  • msg #566

Re: World of Grehawk: General Discussion

In reply to Menion Pendrake (msg # 565):

Put me behind Treakle
Inaya
player, 89 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 19 Feb 2021
at 16:36
  • msg #567

Re: World of Grehawk: General Discussion

I'm unclear if I'm there, or still back at the other place, or both (if both scenes are occurring at different times).

I don't have any great ideas for the cadavers, other than to let the city know about them.
Kari
player, 77 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 19 Feb 2021
at 16:42
  • msg #568

Re: World of Grehawk: General Discussion

My understanding is you are with the captive when we leave and meet the people at the barge.  Since the enemies are going to attack after dark falls it means you'll be sitting pretty for awhile till we get back...assuming we don't all die of course ;D
Inaya
player, 90 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 19 Feb 2021
at 17:50
  • msg #569

Re: World of Grehawk: General Discussion

Thanks -- that's kind of what I thought.     I'm still down almost half my hit points, anyway;  I'm happy to lay low the rest of this day, get more CLWs in the morning, and then fix me and any of you who are in need.

Assuming the thieves don't return with reinforcements, and butcher me & Thud.
Birahu
player, 151 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 19 Feb 2021
at 17:51
  • msg #570

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 569):

thieves are dead or captured though. Hopefully.
Kari
player, 78 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 19 Feb 2021
at 18:01
  • msg #571

Re: World of Grehawk: General Discussion

You could always ask the mage-for-hire.  She might not tell the truth but she might tell the truth.
Inaya
player, 92 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 19 Feb 2021
at 19:17
  • msg #572

Re: World of Grehawk: General Discussion

If I were a prisoner and thought reinforcements were at all likely, it'd be the last thing I'd reveal to my captor.

Does Thud need to stay where he is because moving him is inadvisable, due to his condition?   Or is it just a matter of being able to move him?   Like find another person to help?
Kari
player, 79 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 19 Feb 2021
at 19:25
  • msg #573

Re: World of Grehawk: General Discussion

True but...

Reminding her that if they do come, well before they get to you to take any vengeance you'll be able to end her life.  If all she is to the group is hired help she'll also know that if they had the capability to revive fallen friends...they wouldn't spend coin on bringing her back.
Hand of Destiny
GM, 356 posts
Fri 19 Feb 2021
at 20:27
  • msg #574

Re: World of Grehawk: General Discussion

Waiting on Taya and Finnian to set up
Hand of Destiny
GM, 357 posts
Sat 20 Feb 2021
at 05:05
  • msg #575

Re: World of Grehawk: General Discussion

OK I updated the map again, I assume Taya will end up on the barge somewhere so it comes down to whether Finnian will go on the barge or find somewhere to hide on the docks?

I am ready to go otherwise
Hand of Destiny
GM, 358 posts
Sun 21 Feb 2021
at 01:43
  • msg #576

Re: World of Grehawk: General Discussion

I have PM'd Finnian and Taya, if I don't hear back in 24 hours we will move on
Birahu
player, 152 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 21 Feb 2021
at 13:46
  • msg #577

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 576):

So sad, I hate it when they disappear without word.
Thud
player, 94 posts
Sun 21 Feb 2021
at 14:50
  • msg #578

Re: World of Grehawk: General Discussion

A lot is going on right now in the US at least. They could be without power or focused on real life issues. Taya has been gone a week. Finnian only 4 days and 2 of those are the weekend. I hope they both come back soon but I think you could definitely NPC them at this point.
Birahu
player, 153 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 21 Feb 2021
at 14:58
  • msg #579

Re: World of Grehawk: General Discussion

In reply to Thud (msg # 578):

I think they will be back too! Could be in Texas!
Inaya
player, 94 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sun 21 Feb 2021
at 17:52
  • msg #580

Re: World of Grehawk: General Discussion

In my area, we're now doing well power wise, and the temperature is 56 degree, with weather in the 60s forecast for this week.   Almost like it was all a bad dream.

But we were lucky;  no burst pipes.  Some folks had extensive damage to their homes.   If the absent players are in that lot, then probably they've got their hands full.

And, anyone can get tied up for a few days, or a week.  In my head, something like the ten day mark is where I begin thinking 'okay, something bad (or just time consuming) has happened, or else they're not interested, anymore.'
Birahu
player, 155 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 21 Feb 2021
at 17:57
  • msg #581

Re: World of Grehawk: General Discussion

In reply to Inaya (msg # 580):

Yup, Taya and Finn will be back I think. the weather sucks over 70% of the country.
Osric Ironheart
player, 60 posts
AC 9 HP 6/6
M Rhennee Wizard
Sun 21 Feb 2021
at 20:11
  • msg #582

Re: World of Grehawk: General Discussion

Could always NPC them until after the battle. If they do not return, you could always have them working at one of the businesses rather than having to create a worker.
Kinza
player, 94 posts
Mon 22 Feb 2021
at 02:09
  • msg #583

Re: World of Grehawk: General Discussion

It's what I usually do after 48 hours of no contact, especially when weather is terrible then wait for things to return to 'normal'.
Hand of Destiny
GM, 359 posts
Mon 22 Feb 2021
at 03:23
  • msg #584

Re: World of Grehawk: General Discussion

I haven't written anyone off yet but I did not want the rest of you getting antsy waiting for something to happen either.

I think it makes sense for Taya to board the ship and Finnian to hide on the docks so rather than me NPC them, perhaps Thud being an out-of-work thief can temporarily look after Finnian?  And Osric/Birahu look out for Taya?

I'll ask you guys to pick spots for those two characters and then I will start the scenario, fingers crossed they will be back before the show is over
Thud
player, 95 posts
Mon 22 Feb 2021
at 03:34
  • msg #585

Re: World of Grehawk: General Discussion

Let’s put Finnish in hiding in the cross section where the boat and docks meet almost in the very middle of the map.
Treakle
player, 130 posts
Meat Shield
Have sword, will travel
Mon 22 Feb 2021
at 03:58
  • msg #586

Re: World of Grehawk: General Discussion

Taya can watch for boarders coming from the water.
Hand of Destiny
GM, 360 posts
Tue 23 Feb 2021
at 11:49
  • msg #587

Re: World of Grehawk: General Discussion

There are two different enemy counters on the map, 5 of one type and 10 of the other, one of them is bit tricky to make out, my apologies for that.
Menion Pendrake
player, 49 posts
AC 6 HP 3/12
Wed 24 Feb 2021
at 15:34
  • msg #588

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 587):

catching up... crazy at work here
Kari
player, 85 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 5 Mar 2021
at 13:58
  • msg #589

Re: World of Grehawk: General Discussion

08:56, Today: Kari rolled 6 using 1d6.  Initiative.

Just a FYI for the new round.  Working on my post.
Hand of Destiny
GM, 376 posts
Sun 14 Mar 2021
at 17:34
  • msg #590

Re: World of Grehawk: General Discussion

I have not seen a post from Taya for quite some time, I think we may have lost that player.  I will wait for a post from all the other characters arriving back at the warehouse before I do the next update about what the M-U's find in their new spell book
Birahu
player, 169 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 14 Mar 2021
at 17:36
  • msg #591

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 590):

A month, gone.
Hand of Destiny
GM, 377 posts
Sun 14 Mar 2021
at 17:44
  • msg #592

Re: World of Grehawk: General Discussion

Yeah, I will put that character up for adoption.  Also I have closed the Chapter 1.2 thread now that everyone is together and back at the warehouse.

FYI I will continue to NPC Jorda as the party's moral compass however I am not going to NPC Salochin, Taya or Finnian.  I am hoping Finnian will come back so he will stay at the warehouse and 'guard the fort' so to speak.  Taya and Salochin will also remain here on the hope they too will be adopted.

I will introduce the Druid and Monk characters into the next job/scenario but you guys are now a little light on the healing side of things with only 1 cleric.
Kari
player, 90 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sun 14 Mar 2021
at 22:07
  • msg #593

Re: World of Grehawk: General Discussion

Well we were going to have a small band and if Greyhawk is our base of operations it would only make sense that some would stay in the city and mind over whatever we have done, are looking to do and whatnot.  Easy enough for them to stick around and you not have to NPC them outside when he perhaps show back up after a mission/excursion and say something like, "Hey looks like the board has some new jobs up." or "I heard this rumor"

They become flavor text for you to just add a little life to the crew, point out new things we could go for if we don't have ideas of our own and keep Jorda as the only one that stays in the actual adventuring party as that moral compass like you say.
Treakle
player, 143 posts
Meat Shield
Have sword, will travel
Sun 14 Mar 2021
at 22:29
  • msg #594

Re: World of Grehawk: General Discussion

It also gives space for those who might need to sit out for a short time while others move on.
Hand of Destiny
GM, 378 posts
Sun 14 Mar 2021
at 22:51
  • msg #595

Re: World of Grehawk: General Discussion

To answer Kinza's question about the weapons and armour from the dead at the barge fight, the Rhennee took everything.  You guys were there as compensation for the information they gave you about the thieves in the warehouse.  You didn't suffer any casualties, the Rhennee lost a couple dead so they feel quite justified taking everything seeing as how there was never any mention of payment for you guys (you received payment in the form of information).

Also I need to keep you hungry to find another job ASAP :)
Kari
player, 92 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sun 14 Mar 2021
at 23:15
  • msg #596

Re: World of Grehawk: General Discussion

Well sure another job is always good but we don’t want to leave behind Thud too much.  He needs at least a week before he’s back in fighting trim. :-)
Hand of Destiny
GM, 379 posts
Mon 15 Mar 2021
at 00:33
  • msg #597

Re: World of Grehawk: General Discussion

There are several others that also need healing that will take a couple of days probably plus the M-U's have a bit of work to do as well.  You also need to get weapons licenses and actually find your next job so Thud is not likely to miss out on anything while the rest of you get organised.  Some of you might also want to visit their respective guilds etc
Thud
player, 111 posts
Mon 15 Mar 2021
at 03:35
  • msg #598

Re: World of Grehawk: General Discussion

Can someone get my sword licensed and introduce me to the thieves guild by proxy? I obviously can wait for my recovery but if someone is already doing those things, they could smooth my path at least?
Hand of Destiny
GM, 381 posts
Mon 15 Mar 2021
at 03:57
  • msg #599

Re: World of Grehawk: General Discussion

Thud will have to get his own weapons licenses and nobody can apply for the Thieves Guild on his behalf either, two jobs you wll need to attend to as soon as you are mobile again.

And now for the good news, we already have a replacement player taking over for Salochin which I am pretty happy about, you guys are definitely going to need more than one healer :)
Kari
player, 93 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 15 Mar 2021
at 04:38
  • msg #600

Re: World of Grehawk: General Discussion

Taya made some sick rolls for her attributes...

Thud don't worry.  I'll register my weapons and hunt down the thieves guild so that when you get better you've got at least a partial foot in the door.

Actually Boss...

I keep thinking modern warehouse.  Clearly this one doesn't have a concrete floor so it's more a question of: shovel and burying them beneath a horse stall.  So how much will a shovel run me?  Can't find anything like it in the equipment lists and/or do you want to RP it out?
Treakle
player, 144 posts
Meat Shield
Have sword, will travel
Mon 15 Mar 2021
at 05:01
  • msg #601

Re: World of Grehawk: General Discussion

So far, I haven't needed a healer, nor have the people I have hit. ;)
Hand of Destiny
GM, 382 posts
Mon 15 Mar 2021
at 05:09
  • msg #602

Re: World of Grehawk: General Discussion

Taya was a one of the best set of rolls in the entire party and the player running that character was complaining that 1st level M-U's are too weak and wanted to change characters.  Some people don't appreciate how good they have it!  Anyway it looks like they have ghosted us.

In a world where the undead are a very real thang you don't seriously want to bury bodies in the building where you intend sleeping?  How far do you think you will get before Jorda intervenes?
Kari
player, 94 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 15 Mar 2021
at 05:11
  • msg #603

Re: World of Grehawk: General Discussion

*grins*

Well as far as her saying no and then him saying well then help me stick bodies in barrels to take out of town to burn the bodies so they don't become undead...
Hand of Destiny
GM, 383 posts
Mon 15 Mar 2021
at 05:21
  • msg #604

Re: World of Grehawk: General Discussion

Lets not speculate, we will play it out (IC), just waiting for the rest of the team to post.  I think we are waiting on Menion, Inaya, Korkas and potentially Salochin.  The Clerics in particular need to post what spells they are praying for, there is some serious healing needed for Menion and four other characters are also injured.

While I have the combat summary here can everyone check their details, make sure they are up to date, let me know your Secondary weapon (ideally this would be your favoured missile weapon for whenever you can't get to the front line of a combat)


Combat Stats
NameRaceClassHit PointsAC (Armor)Move"Surprise ModTHACO PrimaryTHACO SecondaryEffect
BirahuHumanMagic User610(None)9"0Staff-20TBA-
KinzaHalf-ElfRanger19/176(StLeather/Sh)9"0Longsword-19TBA-
TreakleDwarfFighter123(Chain/Sh)9"0Bastard Sword-16TBA-
Osric IronheartHumanMagic User69(None)9"0Staff-20TBA-
FinnianHalflingFighter/Thief106(Leather)9"+1Dagger-16TBA-
SalochinHumanCleric7/65(Chain)9"0Mace-20TBA-
ThudHumanThief5/46(None)12"+3Broadsword-19TBA-
KariHalf-OrcFighter/Thief93(BronzePlate/Sh)9"0Longsword-15HandAxe-18-
MenionHumanFighter12/34(Chain/Sh)6"0Longsword-19TBA-
InayaHalf-ElfCleric/Fighter9/50(Chain/Sh)9"+3Scimitar-20TBA-
TayaHumanMagic-User67(None)9"+2Dagger-20TBA-
KorkasDwarfFighter/Thief759"+2Short Sword-20Dagger-20-
JordaHumanPaladin123(Scale/Sh)6"+1Longsword-19TBA-

Kari
player, 95 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 15 Mar 2021
at 05:47
  • msg #605

Re: World of Grehawk: General Discussion

Sounds good and yeah my line looks good to go.
Menion Pendrake
player, 55 posts
AC 6 HP 3/12
Mon 15 Mar 2021
at 06:53
  • msg #606

Re: World of Grehawk: General Discussion

Sorry for delay but I am catching up. Menion needs to rest but yes he needs seriously healing ;)
This message was last edited by the player at 07:04, Mon 15 Mar 2021.
Hand of Destiny
GM, 384 posts
Tue 16 Mar 2021
at 04:14
  • msg #607

Re: World of Grehawk: General Discussion

Salochin still has CLW left after the battle, I will wait for him to cast that before I do the next update, hopefully very soon :)
Thud
player, 114 posts
Wed 17 Mar 2021
at 14:16
  • msg #608

Re: World of Grehawk: General Discussion

Can I walk around or am I bedridden?
Hand of Destiny
GM, 386 posts
Wed 17 Mar 2021
at 19:08
  • msg #609

Re: World of Grehawk: General Discussion

I'll let you walk gingerly around the room but you can't leave the warehouse
Thud
player, 116 posts
Wed 17 Mar 2021
at 19:28
  • msg #610

Re: World of Grehawk: General Discussion

Sounds good, I didn't want to do more than I could :)
Menion Pendrake
player, 57 posts
AC 6 HP 3/12
Fri 19 Mar 2021
at 23:27
  • msg #611

Re: World of Grehawk: General Discussion

Sorry for delay in posting. Been slammed at work and will pick up tomorrow
Hand of Destiny
GM, 389 posts
Sun 21 Mar 2021
at 21:47
  • msg #612

Re: World of Grehawk: General Discussion

With regard to weapons licenses, as you guys state what weapons you need to license I will add them to the list in the Game Wiki here...

http://wiki.rpol.net/?edit=760..._the_captain-general

So if your weapon is there, pay the fee listed (you can post IC if you want), if your weapon is not yet on the list, message me and I will add it.
Hand of Destiny
GM, 391 posts
Sun 21 Mar 2021
at 22:10
  • msg #613

Re: World of Grehawk: General Discussion

Once you guys are done with getting your weapons licenses I have started a thread for the Green Dragon Inn.
Kari
player, 102 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 22 Mar 2021
at 14:25
  • msg #614

Re: World of Grehawk: General Discussion

Boss...

Can't find the old note of the cost for licenses...or at least I could swear that you'd mentioned it somewhere, someplace but for the life of me I can't find your comment on it.  I could find the 3gp license for merc work but other than mentioned that weapons ones were needed I can't find the cost anywhere.

Then like Birahu I can find out how much he has to loan me to get them (if I don't have enough coin from the Nightwatch pay).
Kari
player, 103 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 22 Mar 2021
at 17:41
  • msg #615

Re: World of Grehawk: General Discussion

Thanks Treakle
Hand of Destiny
GM, 392 posts
Mon 22 Mar 2021
at 20:34
  • msg #616

Re: World of Grehawk: General Discussion

Kari:
Boss...

Can't find the old note of the cost for licenses...or at least I could swear that you'd mentioned it somewhere, someplace but for the life of me I can't find your comment on it.  I could find the 3gp license for merc work but other than mentioned that weapons ones were needed I can't find the cost anywhere.

Then like Birahu I can find out how much he has to loan me to get them (if I don't have enough coin from the Nightwatch pay).


The link above in msg #612 should get you there
Kari
player, 107 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Tue 23 Mar 2021
at 18:38
  • msg #617

Re: World of Grehawk: General Discussion

Thanks boss, must been slow yesterday, lol.

The old player of Salochin was going to keep greater track of party treasure and help with the 'adventurer's charter' that we were going to do as a group.  Obviously they aren't here anymore and someone else has taken on the character.

So we've got a handful of things that can be broken up evenly and some that can't yet.

So the question to the earlier crew is: do we all wish to make a simple split of the coin we have for the moment and then when we can get around to selling extra armour/weapons and appraising gems get around to divvying up their returns?  I did the simple math on the coins at least which is something that we may have use of between now and the next adventure for coving for food, housing, repaying loans and the like :D

Thoughts?
Birahu
player, 184 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 23 Mar 2021
at 18:42
  • msg #618

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 617):

I always preferred the even split. I can't take care of that, brain doesn't work well anymore.
Hand of Destiny
GM, 395 posts
Tue 23 Mar 2021
at 23:09
  • msg #619

Re: World of Grehawk: General Discussion

I will get that sorted over the next few days but what I have in mind is that Finnian will be staying behind at the warehouse while you guys do the next adventure.  He is going to set up shop in the warehouse to sell the non-cash items that you bring back from your adventures (weapons, armour gems & jewellry etc), this will pay for renovations etc to the warehouse, mundane items and give you all an income stream.
Thud
player, 117 posts
Wed 24 Mar 2021
at 00:54
  • msg #620

Re: World of Grehawk: General Discussion

This sounds great, it would be nice to have some pocket change to pay our taxes and fees and such :)

When I can get out of bed that is...
Kari
player, 108 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 24 Mar 2021
at 01:09
  • msg #621

Re: World of Grehawk: General Discussion

Yup, that's why I looked at the coins first which can be divided by 12 easily[Private to Hand of Destiny: 1pp, 4gp, 2sp to everyone except Taya and Finnian who would get 9gp, 2sp which is the same amount, leaving 1gp and 3sp for the party coffers at the moment.].  Then someone needs to get stuff appraised and sell the non-magical stuff while the magical stuff gets set aside for later identification/gets worn or used till it can be identified and then we can work out its 'value' to ensure as we gain more treasure everyone keeps relative parity.
Hand of Destiny
GM, 398 posts
Wed 24 Mar 2021
at 04:39
  • msg #622

Re: World of Grehawk: General Discussion

I think when everyone is finished at the Green Dragon Inn we can actually sort out most of this stuff (IC) back at the warehouse.
Kinza
player, 105 posts
Wed 24 Mar 2021
at 20:18
  • msg #623

Re: World of Grehawk: General Discussion

OK, works for me, sorry the multiple threads (and my lack of time lately) had me confused. Sorting it all out at the warehouse is all good.

Heads up, many of you know I was injured at work, a very painful pinched nerve in my neck that affects my left hand making working and typing difficult. They are treating it next week and I will be afk out of town from the 31st through the 6th of April probably with no internet access.

I have implored the Hand of Destiny to NPC Kinza as needed.
Birahu
player, 186 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 24 Mar 2021
at 20:52
  • msg #624

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 623):

Get better and take care.
Kari
player, 109 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 24 Mar 2021
at 21:03
  • msg #625

Re: World of Grehawk: General Discussion

Luck on that treatment Kinza, know how pinched nerves are a bitch.  Take care and come back when you are ready and good.
Birahu
player, 187 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 24 Mar 2021
at 21:12
  • msg #626

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 625):

I always had good luck with a chiropractor when my back went out, sadly they don't help everything.
Salochin
player, 100 posts
AH RE, AH REE ...
KORD THE MIGHTY
Wed 24 Mar 2021
at 21:23
  • msg #627

Re: World of Grehawk: General Discussion

Hope you’re feeling better soon.
Kinza
player, 106 posts
Wed 24 Mar 2021
at 21:53
  • msg #628

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 626):

I had good results for years with my local chiropractor but this time, the disks in my neck are damaged. Maybe once they've shrunk back to size and the pressure is off the nerves, chiropractors will help again. Thanks for the advice though, some of those guys are miracle workers, the rest are quacks!
Birahu
player, 188 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 24 Mar 2021
at 21:57
  • msg #629

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 628):

Agreed. depends on who you get. Surgery? Good luck and we'll keep you in our thoughts.
Hand of Destiny
GM, 400 posts
Tue 30 Mar 2021
at 00:43
  • msg #630

Re: World of Grehawk: General Discussion

We seem to be in a  bit of a holding pattern folks.

Finnian can't really move forward on getting valuations and selling goods if there are objections to spending money on hiring a jeweler.

Does anyone have any plans for the rest of the day after the first meeting at the Green Dragon Inn?  Or do we move on to the next morning for more details?

What about food and other supplies? Thud is still holed up for the rest of the week, are there any other things party members want to look into over the next few days?
Kinza
player, 109 posts
Tue 30 Mar 2021
at 16:29
  • msg #631

Re: World of Grehawk: General Discussion

I have no real objection, Kinza wouldn't care much about money, not that he didn't like having it, just wouldn't get caught up in the gaining and keeping of it.
Kari
player, 116 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 31 Mar 2021
at 05:08
  • msg #632

Re: World of Grehawk: General Discussion

I'm assuming that the casters in the party have cast detect magic to make sure none of the gems or jewelry is magical...right?

Then a water barrel and a dozen bedrolls along with a set of cook's utensils and some fresh food quickly accounts for 20 GP more leaving 650 GP.

Also...edited the loot to take into account that Menion took the Chain and left his Scale in the pot.
Hand of Destiny
GM, 403 posts
Wed 31 Mar 2021
at 05:45
  • msg #633

Re: World of Grehawk: General Discussion

The morning of Pelors Day all the M-U's memorized Read Magic, I don't believe any of the clerics studied detect magic.  If you want to detect magic on those items one of the spell casters would need to memorize that spell tomorrow morning, Finnian can keep the gems and jewelry until you have cast the appropriate spell.
Kari
player, 117 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 31 Mar 2021
at 05:54
  • msg #634

Re: World of Grehawk: General Discussion

Well spellcasters?

It may be ultimately unimportant but do you wanna sell off something that could be priceless for a few pieces of silver?  :-p
Hand of Destiny
GM, 404 posts
Wed 31 Mar 2021
at 06:04
  • msg #635

Re: World of Grehawk: General Discussion

None of the M-U's have Detect Magic so this is one for the Clerics
Osric Ironheart
player, 72 posts
AC 9 HP 6/6
M Rhennee Wizard
Wed 31 Mar 2021
at 10:17
  • msg #636

Re: World of Grehawk: General Discussion

One spell a day means that we are useless after casting it just to see if it might be magical. Some DM's used the Cleric Wisdom table for the M-U's swapping Intelligence for Wisdom to boost them since it is helpful for the low levels (I cast my spell, time to rest).  One of the things I like with 3.x/Pathfinder is the Bonus spells they add based on your casting stat.
Kari
player, 118 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 31 Mar 2021
at 14:39
  • msg #637

Re: World of Grehawk: General Discussion

Oh I know how harsh it is on low level casters just want to make sure that something magic doesn't slip through our fingers just because no one bothered to cast a detect magic and/or identify down the line.

Imagine if one of the gems was actually a Ioun Stone and we sold it off for 50 gold?  ;)
Birahu
player, 196 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 31 Mar 2021
at 14:55
  • msg #638

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 637):


Daily Magic User Spell Use
Player level Spell level 1 Spell level 2 Spell level 3 Spell level 4 Spell level 5 Spell level 6 Spell level 7
1 1 - - - - - -
Spell Book
Spells Level Memorized
Read Magic 1
Shield 1
Enlarge 1 yes
Find Familiar 1
Affect Normal Fires 1
Write 1

Unknown Spells
Level One Magic Missile, Comprehend Languages, Identify, Sleep


Epilo'josia
player, 42 posts
Half-elf Druid
AC7 HP 7/7
Wed 31 Mar 2021
at 21:05
  • msg #639

Re: World of Grehawk: General Discussion

Epilo has detect magic and has saved one for today.
Hand of Destiny
GM, 411 posts
Sun 4 Apr 2021
at 06:53
  • msg #640

Re: World of Grehawk: General Discussion

Ok guys, someone needs to start making some decisions about when you are going to leave Greyhawk, how are you traveling, what mode of transport, to Blackfairs Manor, what supplies are you going to buy before you leave?  What route are you taking from the Manor into the swamp etc
Birahu
player, 198 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 4 Apr 2021
at 12:22
  • msg #641

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 640):

Walk the regular way River Road then east I guess.
Thud
player, 118 posts
Tue 6 Apr 2021
at 02:01
  • msg #642

Re: World of Grehawk: General Discussion

Are you going to wait for me?
Hand of Destiny
GM, 412 posts
Tue 6 Apr 2021
at 08:11
  • msg #643

Re: World of Grehawk: General Discussion

I am assuming the party will wait until Thud can travel before they leave.  It is two days since he was injured so he needs 5 more days before you can leave which gives you plenty of time to organise your expedition.

I have posted a preliminary marching order in the main game map.  I have replaced Finnian with Jori and replaced Taya with Epilo and put a couple of mules in behind Epilo & Osric but that has yet to be confirmed how many mules and other supplies you are taking?
Hand of Destiny
GM, 413 posts
Wed 7 Apr 2021
at 07:05
  • msg #644

Re: World of Grehawk: General Discussion

I get the impression everyone is ready to move on with the adventure so I'd ask each of you to make a post in the Chapter 3 thread about what you are doing over the next 5 days while waiting for Thud to recover (this also tells me who is still here posting).  As soon as I see posts for everyone I will do the next update, which will cover your journey to Lord Blackfair's Manor.

And a question for the original team, after your supplies have been purchased for the mission do you want your cut of the profits in coins and are you going to carry that with you on this adventure?  If not, where are you leaving your loot?
Kinza
player, 110 posts
Thu 8 Apr 2021
at 21:08
  • msg #645

Re: World of Grehawk: General Discussion

Hello, all, back after a much needed vacation. Reading threads to catch up!
Kari
player, 126 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 8 Apr 2021
at 22:10
  • msg #646

Re: World of Grehawk: General Discussion

You haven't missed the loot split yet Kinza...that'll happen right before we head out...and we'll have to figure out how to carry the share cause you know...coin is coin and is weight.
Kinza
player, 112 posts
Thu 8 Apr 2021
at 22:17
  • msg #647

Re: World of Grehawk: General Discussion

Very true! I've frequently found that converting into gems is worth it if we can find an honest moneychanger but let's see what the split is first. We can also hide the bulk of it in the warehouse somewhere, perhaps Thud and Kinza can rig up a nice set of traps to ward it?
Kari
player, 127 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 8 Apr 2021
at 23:21
  • msg #648

Re: World of Grehawk: General Discussion

Luckily we now have a guild jeweler on our payroll so finding gems to get for less weight shouldn’t be difficult.

:-)
Kinza
player, 113 posts
Thu 8 Apr 2021
at 23:39
  • msg #649

Re: World of Grehawk: General Discussion

True! If we can get something like a 5% fee, might be worth it. You know the old joke, if you want to see what it's like to really be an adventurer and lug all that gold, get your mom's king-sized sheet, fold it in half, sew the edges to make a bag and fill it with 16 pound bowling balls then lug it around all day. I never had to, was in the Army and often cursed fat, sadistic generals who were at the O club drinking Scotch while I was hauling 90 pounds of gear around.
Hand of Destiny
GM, 414 posts
Fri 9 Apr 2021
at 03:50
  • msg #650

Re: World of Grehawk: General Discussion

The down side of carrying gems instead of coins is in the spending, you can't buy just about anything with a gem and that is how the jewelers and money changers earn their living.  You are always going to be out of pocket 10% commission plus the jewelers salary when you are converting to and from gems to coins.

The current party treasure is in the Game Wiki: you have around 650 gold before expedition expenses which so far is 3 mules/donkeys and 4 weeks iron rations for each expedition member.  So far nobody has requested any extra equipment, not even an empty sack to carry stuff, rope to tie up prisoners or even the ubiquitous 10' pole.  As DM I am looking forward to some wanting to see where they are going and then realizing they have no torches, lanterns, oil or tinder boxes...just saying :)  Yes I know a bunch of you are Demi-humans, I just use that as an example.  Last chance to fill up on fuel.

Someone mentioned renovations to the warehouse, what did you have in mind and what is your budget for the renovations?  Taya and Finnian can oversee that while you are away.

I think I am waiting on a post from Inaya, Menion, Salochin and Korkas just to confirm you are all still here and taking part then we can fast forward to leaving for Lord Blackfair's Manor.
Birahu
player, 206 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 9 Apr 2021
at 16:58
  • msg #651

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 650):

A cook pot
utensils
mess kit
10 ft pole
50 feet of silk rope
6 torches
Bullseye lantern
5 empty sacks
Pack saddles for the mules
reins, bits & bridles
Barrel of apples
water barrels that were already mentioned
Jori Lenwa
player, 9 posts
Monk
Sat 10 Apr 2021
at 16:54
  • msg #652

Re: World of Grehawk: General Discussion

Just to let it be known, I rolled carpenter as Jori's secondary skill.
Kari
player, 130 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Mon 12 Apr 2021
at 14:48
  • msg #653

Re: World of Grehawk: General Discussion

Cool on the carpenter.  Very useful.

Also this makes for a good reminder that we need to finish coming up with an adventurer cadre name.  Then when Lords and other sorts meet us and ask who we are we can simply say, "We're the Band of Black Bastards responding to your search for people to accomplish your posting"

Unless of course you want Kari to keep speaking up early and frequently.  Cause this one is recent enough that he'll remember to not vaguely insult people he talks to...lol.
Inaya
player, 116 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 14 Apr 2021
at 04:17
  • msg #654

Re: World of Grehawk: General Discussion

And let it be known, I rolled gambler as secondary skill!   Also very u--  well, not so much.    But I'm going to have fun with it, one day.  Up until I incur soul crushing debt.
Thud
player, 120 posts
Wed 14 Apr 2021
at 10:58
  • msg #655

Re: World of Grehawk: General Discussion

I wasn't sure if any money had made it my way. If it has, he will trade in his sack for a backpack and will get some torches and a 10 ft pole as well.
Hand of Destiny
GM, 417 posts
Wed 14 Apr 2021
at 11:23
  • msg #656

Re: World of Grehawk: General Discussion

Everyone gets 24 GP each minus whatever extra gear you want to buy like this :)
Kari
player, 131 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 14 Apr 2021
at 15:13
  • msg #657

Re: World of Grehawk: General Discussion

Cool.

Well Birahu you heard the man.  Since I got paid you get paid back.  Make sure to add 7gp to the 24 you got from the split. :)
Hand of Destiny
GM, 425 posts
Thu 22 Apr 2021
at 01:11
  • msg #658

Re: World of Grehawk: General Discussion

Things seem to be grinding to a halt folks.  I don't want to lead you around by the nose, as players it's really up to you to decide which direction you are going to travel so I can move things along.

I certainly don't expect everyone to post every day but with a dozen players I would have expected there to be more posting than what we have seen in the last couple of weeks.  The adventure in the Mistmarsh is substantial (when you eventually get there) and if posting is going to be this intermittent it will take a very long time to get through it at our current pace.

As for travel through the Mistmarsh, boats/canoes etc would only be needed if you are going to use the rivers which will be faster but limited destinations and you would not be able to bring pack animals with you.  The slower travel speed on foot through mashes represents having to avoid deeper parts of the marsh and having to find solid paths to follow etc.
Kari
player, 140 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 29 Apr 2021
at 20:00
  • msg #659

Re: World of Grehawk: General Discussion

It'll be sad if we loose Thud...

He had the first piece of magic armour but thems da breaks if that's how it goes :P
Kinza
player, 124 posts
Thu 29 Apr 2021
at 22:52
  • msg #660

Re: World of Grehawk: General Discussion

I'm here, just doesn't seem to be much in the city for a Ranger except to be an extra blade. More in my element now.

Must confess, it seemed that Jorda was leading the group so I more or less read along and tried to be useful. I run several games so when it looks like someone's calling the shots, I tend to go into a more passive mode and wait for monsters to show up. Not always the best but when I have limited time, I have to honor the commitment I made to my players first and, as it has this week, it can lead to confusion as the GM pointed out to me.

Sorry about that, DM.

I'm enjoying the game, let's continue if everyone can forgive me a very busy few weeks both behind and ahead.
Jori Lenwa
player, 14 posts
Monk
Thu 29 Apr 2021
at 23:27
  • msg #661

Re: World of Grehawk: General Discussion

I'm new, so I've taken a backseat while others lead.
Kari
player, 142 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 29 Apr 2021
at 23:51
  • msg #662

Re: World of Grehawk: General Discussion

Kari would lead but he knows he’d make more enemies than employers, lol.
Kinza
player, 125 posts
Fri 30 Apr 2021
at 00:01
  • msg #663

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 662):

Guess it depends, maybe we'll find some open-minded employers? Just sayin'.
Hand of Destiny
GM, 441 posts
Tue 4 May 2021
at 12:50
  • msg #664

Re: World of Grehawk: General Discussion

Based on everyone's posts so far I have you all here...

Tents
TentOccupants
Tent1Treakle,
Tent2Kari & Epilo'josia
Tent3Salochin,
Tent4Thud, Menion
Tent5Birahu, Kinza
Tent6Jorda,?,?

Thus is also in the "Marching Order" thread
Birahu
player, 234 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 4 May 2021
at 13:01
  • msg #665

Re: World of Grehawk: General Discussion

In reply to Jori Lenwa (msg # 661):

Lead away, I concede! ;-)
Jori Lenwa
player, 15 posts
Monk
Tue 4 May 2021
at 23:22
  • msg #666

Re: World of Grehawk: General Discussion

Jori will take tent 6 with Jorda.
Jori Lenwa
player, 16 posts
Monk
Tue 4 May 2021
at 23:29
  • msg #667

Re: World of Grehawk: General Discussion

In post 195 in the Green Dragon Inn thread, Jori said she would take third watch.
Salochin
player, 111 posts
Human Cleric of Kord
AC 5 HP 6/7
Tue 4 May 2021
at 23:36
  • msg #668

Re: World of Grehawk: General Discussion

If Jori is taking third watch, Salochin can move to second.
Jori Lenwa
player, 17 posts
Monk
Thu 6 May 2021
at 16:55
  • msg #669

Re: World of Grehawk: General Discussion

Do we choose to roleplay sleeping characters waking up? If so, Jori is up.
Hand of Destiny
GM, 443 posts
Fri 7 May 2021
at 00:56
  • msg #670

Re: World of Grehawk: General Discussion

Rolling an initiative dice is not quite enough to wake a sleeping character, the characters on watch would need to raise an alarm first.  Which also raises the question of whether characters sleep in their armour?  But we can address that later, I have been waiting for everyone on watch to roll initiative and it looks like we may have lost Inaya, I have not seen a post in a coupe of weeks so we will move on and see what happens...
Jori Lenwa
player, 18 posts
Monk
Fri 7 May 2021
at 01:38
  • msg #671

Re: World of Grehawk: General Discussion

When do rolls against surprise come into play?  Is surprise the same as initiative?
Hand of Destiny
GM, 445 posts
Fri 7 May 2021
at 01:42
  • msg #672

Re: World of Grehawk: General Discussion

I did post in the thread that Epilo being woken by the snake removed the chance of surprise for this encounter, a surprise roll would occur only once, before initiative if it is appropriate
Epilo'josia
player, 67 posts
Half-elf Druid
AC7 HP 7/7
Fri 7 May 2021
at 02:15
  • msg #673

Re: World of Grehawk: General Discussion

I think Kari should get +2 on his next attack for using the phrase "just the tip".
Kari
player, 146 posts
Half-Orc Fighter/Thief
AC3, HP 4/9
Fri 7 May 2021
at 02:39
  • msg #674

Re: World of Grehawk: General Discussion

Lol.

Well you know me...always looking to please. :P
Jori Lenwa
player, 23 posts
Monk
Tue 18 May 2021
at 17:16
  • msg #675

Re: World of Grehawk: General Discussion

How does Treakle get +6 on damage rolls?
Kari
player, 158 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Tue 18 May 2021
at 17:22
  • msg #676

Re: World of Grehawk: General Discussion

Strength plus Specialization or Double Specialization.
Treakle
player, 176 posts
Meat Shield
Have sword, will travel
Tue 18 May 2021
at 19:09
  • msg #677

Re: World of Grehawk: General Discussion

Double.
Menion Pendrake
player, 58 posts
AC 6 HP 3/12
Wed 19 May 2021
at 01:20
  • msg #678

Re: World of Grehawk: General Discussion

Howdy. New Menion here.

Hope the last guy wasn't a jerk.

If he was please remember I am not he.

Looking forward to some old school fun (or death)!
Treakle
player, 177 posts
Meat Shield
Have sword, will travel
Wed 19 May 2021
at 01:32
  • msg #679

Re: World of Grehawk: General Discussion

It is all good.  Welcome.
Kinza
player, 133 posts
Wed 19 May 2021
at 01:39
  • msg #680

Re: World of Grehawk: General Discussion

welcome!
Kari
player, 159 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Wed 19 May 2021
at 02:23
  • msg #681

Re: World of Grehawk: General Discussion

Aye, welcome to the crew.
Menion Pendrake
player, 61 posts
AC 6 HP 3/12
Wed 19 May 2021
at 02:24
  • msg #682

Re: World of Grehawk: General Discussion

Thank you!

...And my thanks to Treakle for reminding me that I get 3/2.
Treakle
player, 179 posts
Meat Shield
Have sword, will travel
Wed 19 May 2021
at 02:47
  • msg #683

Re: World of Grehawk: General Discussion

I am here for the party.
Birahu
player, 254 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 19 May 2021
at 12:04
  • msg #684

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 683):

Welcome Menion, no, he was fine, disappointed when he disappeared. You here to stay? I'll be here til I get kicked out! ;-)
Birahu
player, 255 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 19 May 2021
at 15:10
  • msg #685

Re: World of Grehawk: General Discussion

In reply to Birahu (msg # 684):

Where are we in the round HR?
Menion Pendrake
player, 62 posts
AC 6 HP 3/12
Wed 19 May 2021
at 16:44
  • msg #686

Re: World of Grehawk: General Discussion

Birahu:
In reply to Treakle (msg # 683):

Welcome Menion, no, he was fine, disappointed when he disappeared. You here to stay? I'll be here til I get kicked out! ;-)


With only 3 hp Menion may not be here long but I have no plans to depart.
Birahu
player, 256 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 19 May 2021
at 16:45
  • msg #687

Re: World of Grehawk: General Discussion

In reply to Menion Pendrake (msg # 686):

We have clerics!
Kari
player, 161 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Wed 19 May 2021
at 21:04
  • msg #688

Re: World of Grehawk: General Discussion

You should be at full HP Menion.

The Boss has you listed at a full 12 towards the end of the previous chapter and there hasn't been any fighting since that post of his (msg#57 Chapter 3: The Green Dragon Inn)

Edit: Well there was the one the other night but Kari and Treakle were the ones that took the hits that fight.  You hadn't gotten into taking over him yet.
This message was last edited by the player at 21:10, Wed 19 May 2021.
Menion Pendrake
player, 63 posts
AC 6 HP 3/12
Wed 19 May 2021
at 21:12
  • msg #689

Re: World of Grehawk: General Discussion

Kari:
You should be at full HP Menion.

The Boss has you listed at a full 12 towards the end of the previous chapter and there hasn't been any fighting since that post of his (msg#57 Chapter 3: The Green Dragon Inn)

Edit: Well there was the one the other night but Kari and Treakle were the ones that took the hits that fight.  You hadn't gotten into taking over him yet.


Thank you! That's great.

I was going by the biography line. I'll go change that.
Inaya
player, 124 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Thu 20 May 2021
at 00:31
  • msg #690

Re: World of Grehawk: General Discussion

Epilo, buddy, I hate to rain on your khopesh parade, but I'm pretty sure that weapon does 2-8 damage, which is 2D4, not 2D8.    I was in a long running game where a guy had one of those.

2D8 is better damage than a two handed sword - every warrior in Greyhawk would wield one.  ;)
Menion Pendrake
player, 64 posts
AC 5 HP 12/12
Move 9"
Thu 20 May 2021
at 00:41
  • msg #691

Re: World of Grehawk: General Discussion

Inaya:
...but I'm pretty sure that weapon does 2-8 damage, which is 2D4, not 2D8.


This is accurate.
Hand of Destiny
GM, 462 posts
Thu 20 May 2021
at 01:15
  • msg #692

Re: World of Grehawk: General Discussion

Thanks for picking that up guys, I missed it!  Not that it makes huge difference against giant rats :)
Kari
player, 162 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Thu 20 May 2021
at 04:39
  • msg #693

Re: World of Grehawk: General Discussion

Thanks for the clarification Boss.

Without any detail of a map I couldn't tell if I could get around behind one or more of the rats while they were busy.  That's why I added that PM with the extra info in case it did work, but left it visible that all he did was lashing out with the sword.
Hand of Destiny
GM, 463 posts
Thu 20 May 2021
at 04:51
  • msg #694

Re: World of Grehawk: General Discussion

No problem, it was not meant as a criticism of Kari and I understand about the map.  Considering the enemy was only rats I expected you guys to deal with them about as quickly as you did.

Just to clarify with 'back stabbing' for all the thieves, you can only get the bonuses if the enemy does not know you are behind them so if they have seen you at the start of a fight, unless you can go invisible, hide in shadows etc then you can't 'back stab'.  This is the same reason why you cannot make 2 'back stab' attacks in one round, after the first attack they know you are there, plus the 'back stab' is a carefully aimed attack.  It was the first thing I thought of when the original Korkas player made a big deal about not bathing, if the enemy can smell you then you can't really be invisible or hide and therefore no opportunity to 'back stab'.
Kari
player, 163 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Thu 20 May 2021
at 04:57
  • msg #695

Re: World of Grehawk: General Discussion

Totally cool.

For this encounter the real important bit was just that he could get behind to gain the bonus to attack so he could hit them more than double up the damage/get a backstab.  It's also good to see the interpretations now when it's mere rats rather than a pivotal battle and come up short cause of a misunderstanding. :)
Menion Pendrake
player, 66 posts
AC 5 HP 12/12
Move 6"
Thu 20 May 2021
at 21:55
  • msg #696

Re: World of Grehawk: General Discussion

So irl I have a rep for rolling really well.

This ability does not extend to electronic RNGs.

Today, messing around on one of my own games (long defunct), it took me 9(!) tries to get a set of stats with two 15+ attributes.

I'm curious how did rolling go for those who created characters in this game? One-and-done or roll-a-thon?

Trivia note: I started playing AD&D in the late 1970s and we rolled all of our characters "3d6 in order". Neither I nor any member of my gaming group noticed the rule that says you must have two stats at 15 or above until, not kidding, 2016. We just all thought Gary was a real hard ass.
Treakle
player, 181 posts
Meat Shield
Have sword, will travel
Thu 20 May 2021
at 22:21
  • msg #697

Re: World of Grehawk: General Discussion

I wish I knew good rolls.  In the past two days, in one game, I rolled two fours, then three ones then another 4.  All on D20s.
Menion Pendrake
player, 67 posts
AC 5 HP 12/12
Move 6"
Thu 20 May 2021
at 22:25
  • msg #698

Re: World of Grehawk: General Discussion

Treakle:
I wish I knew good rolls.  In the past two days, in one game, I rolled two fours, then three ones then another 4.  All on D20s.


Ouch.
Kinza
player, 137 posts
Ranger HP18/19
Thu 20 May 2021
at 22:47
  • msg #699

Re: World of Grehawk: General Discussion

Menion Pendrake:
Trivia note: I started playing AD&D in the late 1970s and we rolled all of our characters "3d6 in order". Neither I nor any member of my gaming group noticed the rule that says you must have two stats at 15 or above until, not kidding, 2016. We just all thought Gary was a real hard ass.


3d6 in order was an option, sure, but DMG does specify that characters are exceptional and offers several generation options. My bunch always used 4d6 drop lowest and negotiated when one could not play the class desired, usually stealing points from another attribute. Would up with some ugly rangers and abysmally stupid paladins that way but made it work!
Hand of Destiny
GM, 465 posts
Fri 21 May 2021
at 01:48
  • msg #700

Re: World of Grehawk: General Discussion

If you guys aren't happy we can go back to 3d6 in order :)
Menion Pendrake
player, 69 posts
AC 5 HP 12/12
Move 6"
Fri 21 May 2021
at 02:04
  • msg #701

Re: World of Grehawk: General Discussion

Hand of Destiny:
If you guys aren't happy we can go back to 3d6 in order :)


I wouldn't dare defy the wishes of E. Gary Gygax himself! Lol
Kari
player, 165 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Fri 21 May 2021
at 02:07
  • msg #702

Re: World of Grehawk: General Discussion

Hey when I made Kari I thought they were in order till I mentioned Kari barely made any sort of class and you said ‘what made you think you couldn’t arrange by choice?’  :-P

Thankfully between his one good roll, aging and being a half orc I could make my roll exceptional so at least I’m a heavy hitter.

Though…

Kari at 3d6 order would have necessitated him being a thief cause his wisdom would be too low to let him be anything else, lol.
Kari
player, 168 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Mon 24 May 2021
at 14:13
  • msg #703

Re: World of Grehawk: General Discussion

Question Boss...

Are we even close enough because of the jungle to make it up to the six enemies and attack or will we be doing what Epilo did and simply spend our time running/pushing our way through the mucky jungle to get there and only be able to attack next round?
Hand of Destiny
GM, 468 posts
Mon 24 May 2021
at 14:33
  • msg #704

Re: World of Grehawk: General Discussion

I haven't been able to find any specific rules for outdoor movement through different terrains other than strategic move so under these circumstances I am going to rule that you can move at half your movement rate through swampy jungle.  So Thud and Jori could reach Kinza who was 60 yards ahead.  Epilo would have to get past Treakle so would probably be around 10 yards behind them.  Everyone else has a speed of 9" halved to 4 1/2" With Jorda and Menion at 6" halved to 3".  So most of the group will take 2 turns to get there.
Treakle
player, 182 posts
Meat Shield
Have sword, will travel
Mon 24 May 2021
at 17:45
  • msg #705

Re: World of Grehawk: General Discussion

Would I move faster with enlarge?
Birahu
player, 262 posts
Human: Wizard 1
HP 6/6, AC 10
Mon 24 May 2021
at 17:50
  • msg #706

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 705):

You'd have a longer stride, so yes.
Epilo'josia
player, 84 posts
Half-elf Druid
AC7 HP 5/7
Mon 24 May 2021
at 18:41
  • msg #707

Re: World of Grehawk: General Discussion

Just to clarify- these primitive baddies are on the foundation. They are 80 yards away. Assuming it's not stone for 80 yards long (hell of a building!) are they running on earth with plants on it?
Hand of Destiny
GM, 470 posts
Tue 25 May 2021
at 01:55
  • msg #708

Re: World of Grehawk: General Discussion

Some notes regarding the Enlargement spell, at 1st level it is only 20% enlargement so Treakle will grow about 1 foot from 4'11" to just under 6 foot.  That is not going to make much difference to his speed or his strength.  The spell cannot be cast while the spell caster is moving and only has a range of 5 feet so Treakle can't move either.  Where does Birahu keep his material components?

Epilo is 80 yards away from the Tribesmen so he does not know what the terrain underfoot is where the Tribesmen are until he arrives on scene and again, he cannot cast a spell while you are moving (I assume you were considering Entangle again?)
Hand of Destiny
GM, 471 posts
Tue 25 May 2021
at 01:57
  • msg #709

Re: World of Grehawk: General Discussion

Waiting on posts from Osric, Korkas and Jori before I write the next update.
Inaya
player, 128 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 25 May 2021
at 02:29
  • msg #710

Re: World of Grehawk: General Discussion

Just now noting Treakle is not even 5' tall, normally.  For some reason, I've envisioned him as being tall.   Big spirit!   ;)
Treakle
player, 186 posts
Meat Shield
Have sword, will travel
Tue 25 May 2021
at 02:52
  • msg #711

Re: World of Grehawk: General Discussion

No worries.  Didn't like that roll anyway. LOL

Inaya, He may be short, but he is stronger than anyone else in the party, and strong of heart.  He is a fighter and a lover, just don't ask him about art. LOL
Epilo'josia
player, 85 posts
Half-elf Druid
AC7 HP 5/7
Tue 25 May 2021
at 16:24
  • msg #712

Re: World of Grehawk: General Discussion

Hand, yes, was wondering about the surface for the entangle.
Hand of Destiny
GM, 472 posts
Wed 26 May 2021
at 12:59
  • msg #713

Re: World of Grehawk: General Discussion

Korkas and Jori?
Kari
player, 170 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Wed 26 May 2021
at 15:59
  • msg #714

Re: World of Grehawk: General Discussion

Korkas hasn't been on since Monday and Jori last Friday...at least based on their cast markers...so hopefully they'll pop in soon.
Hand of Destiny
GM, 473 posts
Wed 26 May 2021
at 16:28
  • msg #715

Re: World of Grehawk: General Discussion

And Kinza hasn't responded for this round as well, doing a good impersonation of Boromir at the moment tho
Kinza
player, 141 posts
Ranger HP18/19
Wed 26 May 2021
at 20:18
  • msg #716

Re: World of Grehawk: General Discussion

Yeah, saw the post, got busy with RL stuff and then... well, Kinza retreated to let the others pincushion them a bit but then he'll get some payback!

Man, Kinza is a terrible ranger. OK, considering that the die roller hates me, maybe just not so good ranger.
Menion Pendrake
player, 72 posts
AC 5 HP 12/12
Move 6"
Wed 26 May 2021
at 20:25
  • msg #717

Re: World of Grehawk: General Discussion

Kinza:
Yeah, saw the post, got busy with RL stuff and then... well, Kinza retreated to let the others pincushion them a bit but then he'll get some payback!

Man, Kinza is a terrible ranger. OK, considering that the die roller hates me, maybe just not so good ranger.


You've got the most important part; you're tough as hell. Any other PC would be eating dirt right now.
Kari
player, 171 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Wed 26 May 2021
at 20:25
  • msg #718

Re: World of Grehawk: General Discussion

How far up in front of us do you want to go again? :P
Kinza
player, 142 posts
Ranger HP18/19
Thu 27 May 2021
at 19:20
  • msg #719

Re: World of Grehawk: General Discussion

Far enough that I would surprise them and not vice versa. Didn't want to say anything but some of you might want to get some tic-tacs.
Kari
player, 173 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Thu 27 May 2021
at 19:24
  • msg #720

Re: World of Grehawk: General Discussion

*laughs*

You got it...
Kinza
player, 144 posts
Ranger HP18/19
Thu 27 May 2021
at 20:30
  • msg #721

Re: World of Grehawk: General Discussion

The die roller hates me, might have mentioned that at some point!
Jori Lenwa
player, 25 posts
Monk
Fri 28 May 2021
at 03:50
  • msg #722

Re: World of Grehawk: General Discussion

I'm here. I had to deal with a problem in real life. I'll do some reading and get caught up.
Osric Ironheart
player, 83 posts
AC 9 HP 6/6
M Rhennee Wizard
Fri 28 May 2021
at 11:58
  • msg #723

Re: World of Grehawk: General Discussion

One only hates the die roller 75% of the time at this character level.
Birahu
player, 268 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 28 May 2021
at 11:59
  • msg #724

Re: World of Grehawk: General Discussion

In reply to Osric Ironheart (msg # 723):

You FEAR the die roller as it screws you over!
Menion Pendrake
player, 74 posts
AC 4 HP 12/12
Move 9"
Fri 28 May 2021
at 19:45
  • msg #725

Re: World of Grehawk: General Discussion

Korkas:
With the attackers now in sight, Korkas releases a volley of arrows.

Korkas rolled 1 using 1d6:
Korkas rolled 19,2,14,4 using 1d20,1d6,1d20,1d6.


This is a little risky just now don't you think?
Kari
player, 175 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Fri 28 May 2021
at 19:50
  • msg #726

Re: World of Grehawk: General Discussion

Who doesn't love getting an arrow in the back Menion? :D

It's a great character building moment...
Korkas
player, 105 posts
HP: 7 AC: 5
Fri 28 May 2021
at 22:01
  • msg #727

Re: World of Grehawk: General Discussion

Action updated
Kinza
player, 145 posts
Ranger HP18/19
Fri 28 May 2021
at 22:08
  • msg #728

Re: World of Grehawk: General Discussion

Kari:
Who doesn't love getting an arrow in the back Menion? :D

It's a great character building moment...

Sadly, I agree with Kari, just divvy up my stuff and bury me someplace peaceful out in the forest.
Menion Pendrake
player, 75 posts
AC 4 HP 12/12
Move 9"
Sat 29 May 2021
at 03:53
  • msg #729

Re: World of Grehawk: General Discussion

Kari:
Who doesn't love getting an arrow in the back Menion? :D

It's a great character building moment...


Because someone might get to Build a new Character. I get it.


(thank you Korkas)
Kinza
player, 146 posts
Ranger HP18/19
Sun 30 May 2021
at 21:54
  • msg #730

Re: World of Grehawk: General Discussion

Damn. Thud's dead again?
Kari
player, 176 posts
Half-Orc Fighter/Thief
AC9, HP 9/9
Mon 31 May 2021
at 00:02
  • msg #731

Re: World of Grehawk: General Discussion

That all depends on what Hand decides.  If he’s an NPC he may be dead dead now that he’s hit -1 and the cure spells will not work cause there isn’t a living person/creature to revive.  If he is still barely alive to heal he will now need a full week before he can travel safely…

At least that’s how it worked last time.
This message was last edited by the player at 00:03, Mon 31 May 2021.
Inaya
player, 130 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 31 May 2021
at 00:16
  • msg #732

Re: World of Grehawk: General Discussion

Moral of the story:    Don't choose a name that sounds like a dead man striking the ground.    The gods (and their deviant avatar, the die roller) are paying attention.
Kinza
player, 147 posts
Ranger HP18/19
Mon 31 May 2021
at 01:56
  • msg #733

Re: World of Grehawk: General Discussion

Indeed, one is practically begging for bad karma.
Epilo'josia
player, 89 posts
Half-elf Druid
AC7 HP 7/7
Mon 31 May 2021
at 12:24
  • msg #734

Re: World of Grehawk: General Discussion

Thud LITERALLY has the least amount of hit points in the player party (5). There are front-line people and there are those who really... aren't.
Hand of Destiny
GM, 478 posts
Mon 31 May 2021
at 12:29
  • msg #735

Re: World of Grehawk: General Discussion

As a DM I thought it was hilarious that the thieves and clerics were charging into battle while the fighters were bringing up the rear :)
Kinza
player, 149 posts
Ranger HP18/19
Mon 31 May 2021
at 13:55
  • msg #736

Re: World of Grehawk: General Discussion

That happens a lot these days. Not sure why. In my live group, two of the other characters have died three times so far. Main reason? They run in front of the frontline fighter (me) and block me from the action. So, they fall and I calmly step over their corpses and go do my job. I told one of them I was leaving him for the buzzards next time and he could roll up a proper fighter if he wanted to simply charge into everything.
Hand of Destiny
GM, 481 posts
Mon 31 May 2021
at 16:01
  • msg #737

Re: World of Grehawk: General Discussion

A combat round is one minute. It does not take a minute to draw a weapon. A segment is 6 seconds (mostly only used for spell casting), a Turn is 10 minutes and mostly used for movement in between combat turns :)
Inaya
player, 132 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 31 May 2021
at 16:03
  • msg #738

Re: World of Grehawk: General Discussion

Okay --  that sounds more reasonable.  I think I'm confusing AD&D with another edition, with shorter rounds.  But I couldn't find the ruling on it.
Birahu
player, 271 posts
Human: Wizard 1
HP 6/6, AC 10
Mon 31 May 2021
at 16:03
  • msg #739

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 737):

oops, I got the terms wrong, been too long for me.
Inaya
player, 133 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 31 May 2021
at 16:07
  • msg #740

Re: World of Grehawk: General Discussion

That kind of time basis is more usual.    AD&D is sort of different in its one minute melee rounds.
Treakle
player, 191 posts
Meat Shield
Have sword, will travel
Wed 2 Jun 2021
at 20:24
  • msg #741

Re: World of Grehawk: General Discussion

How long does enlarge last?
Kari
player, 180 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 2 Jun 2021
at 20:33
  • msg #742

Re: World of Grehawk: General Discussion

*chuckles*

1 turn, so about ten minutes.  Of course one thing I absentmindedly thought when re-reading the spell for the first time in a long time...

Enlarge by the text only makes one creature or one item larger.  Aka if he enlarges you that's all that grows...not your armour or weapons or clothes or anything else.  A little google-fu got back to the concept of DM's nixxing casters using it to kill enemies by enlarging the creature and then the armour they are in contains parts of their body but not all of it so it squishes them to death like a straight jacket.
Treakle
player, 192 posts
Meat Shield
Have sword, will travel
Wed 2 Jun 2021
at 20:39
  • msg #743

Re: World of Grehawk: General Discussion

That is kind of comical, unless you are the one in the shrinking armor.
Kari
player, 181 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 2 Jun 2021
at 20:47
  • msg #744

Re: World of Grehawk: General Discussion

What isn’t comical is since the general opinion was that such things won’t injure/kill someone then what has to give is everything else.  Essentially they are saying when you get enlarged you go all Bruce Bannner changing into Hulk and all your clothes rip away and armour is ruined.  Flip side is if your height reaches 12’ you have the strength of an ogre, 18’ and you have the strength of a giant…
Treakle
player, 193 posts
Meat Shield
Have sword, will travel
Wed 2 Jun 2021
at 20:49
  • msg #745

Re: World of Grehawk: General Discussion

I guess it is all up to the interpretation of the DM.
Kari
player, 182 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 2 Jun 2021
at 20:59
  • msg #746

Re: World of Grehawk: General Discussion

Yep definitely is.
Inaya
player, 134 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Thu 3 Jun 2021
at 01:28
  • msg #747

Re: World of Grehawk: General Discussion

Back in the day, our DM allowed the reverse of Enlarge, Reduce, to be cast on a foe's armor, in order to do constricting damage.   A save was allowed, as I remember.   But we used a fair amount of house rules, and third party books.
Inaya
player, 135 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Thu 3 Jun 2021
at 01:43
  • msg #748

Re: World of Grehawk: General Discussion

The Healing marketplace:

Jori, Birahu, and Kinza, all appear to be fairly injured.

I've got one CLW remaining... as much as I like Birahu, he is a mage and belongs behind the fighters.   It would make more sense to use it on Kinza or Jori.   Kinza's a bit better off than she is, but we rely on him to scout, and be part of our front line...

Want to flip a coin?   Or does one of you want to cede the cure to the other?
Hand of Destiny
GM, 485 posts
Thu 3 Jun 2021
at 04:38
  • msg #749

Re: World of Grehawk: General Discussion

Bear in mind folks that Jorda is a Paladin and we have already discussed limitations of Paladins spending time with Neutral players, she can only justify remaining with the group if the likely outcome is 'Good'.  After voicing her displeasure the response she got was almost the opposite of what she hoped for.

Also Kari is supposed to be Neutral Good and whilst he may have justified to himself the stabbing dead bodies was OK, his provocative response to Jorda is now pushing the envelope.
Kinza
player, 152 posts
Ranger HP18/19
Thu 3 Jun 2021
at 04:45
  • msg #750

Re: World of Grehawk: General Discussion

Considering everything, perhaps resting would be the best option? Seems dicey but who knows what's beneath.

[Private to GM: Yeah, I kind of read it that way, too, tho I have no problem with making sure corpses are corpses, personally... Maybe you should let Kari know you consider that other than good and noble, though it's pretty obviously NOT noble, that's work for the levies, not the knights.]
Kari
player, 187 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 3 Jun 2021
at 19:18
  • msg #751

Re: World of Grehawk: General Discussion

Indeed we have and he would have made his reply more eloquently, lighter and more contrite in the moment if his Wisdom and Charisma weren't both 6's.  Like I told Hand even if Kari ends up leaving, I'm not going to be leaving and would work up someone else to play and help out at the earliest plausible time.
Inaya
player, 137 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Thu 3 Jun 2021
at 19:49
  • msg #752

Re: World of Grehawk: General Discussion

Inaya was trying to point out another way of looking at it.    I can understand why needless mutilation would be bad, in a paladin's eyes.   Inaya is true neutral, and serves a neutral goddess, and she wouldn't stand of it, either.  That's just morbid and gross.

But, we've already killed these people, albeit in pure self defense.  I'm not sure I see how making sure an enemy is dead, with a clean thrust, qualifies as any more evil or unlawful than hacking them with swords while they were alive, and able to feel pain.
Kari
player, 188 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 3 Jun 2021
at 19:56
  • msg #753

Re: World of Grehawk: General Discussion

Kari was too pissed at what Jorda said to give her his real piece of mind:

"So making sure they are dead is mutilation but after we kill the lizardmen...every man, woman and child mind you the Lord said he wanted them all rooted out...we're supposed to chop the heads off of every one of them to bring back as proof as well as being payment for a job well done.  You didn't seem to have a problem that night at the lords estate when he said all of those things...so are you really affronted by the making sure these few are dead and won't use trickery to get in a hidden coup de grâce on one of us or do you only care about humans?"
Epilo'josia
player, 92 posts
Half-elf Druid
AC7 HP 7/7
Fri 4 Jun 2021
at 01:19
  • msg #754

Re: World of Grehawk: General Discussion

So, we're using this thread to blast people out of character instead of keeping in-character dialog within the proper thread? I don't get Kari telling us how he would have whooped Jorda's butt if his character wasn't so angry. This isn't the way these games normally run.
Kari
player, 189 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 4 Jun 2021
at 01:20
  • msg #755

Re: World of Grehawk: General Discussion

Nevermind.
Epilo'josia
player, 93 posts
Half-elf Druid
AC7 HP 7/7
Fri 4 Jun 2021
at 01:21
  • msg #756

Re: World of Grehawk: General Discussion

Inaya: think of this- the goal of ensuring the enemy is dead is a good one. The method chosen is what is under dispute. This isn't a situation where the ends justify the means, because there are several means available to get to the desired end.
Jori Lenwa
player, 30 posts
Monk
Fri 4 Jun 2021
at 03:02
  • msg #757

Re: World of Grehawk: General Discussion

Just my two cents. What is appalling to us as advanced people in 2021, may not be the same to D&D characters that go adventuring, kill, and take the valuables of their adversaries.
Birahu
player, 276 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 4 Jun 2021
at 11:14
  • msg #758

Re: World of Grehawk: General Discussion

In reply to Jori Lenwa (msg # 757):

Exactly! Twenty-first century mores are out of place in an rpg. Thank God! Sick of politically correct, I come out to KILL!!!! :-)
Jori Lenwa
player, 31 posts
Monk
Fri 4 Jun 2021
at 20:08
  • msg #759

Re: World of Grehawk: General Discussion

Are we sure we want our battered and wounded first-level characters going underground to find second-level lizardmen?
Kari
player, 191 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 4 Jun 2021
at 20:19
  • msg #760

Re: World of Grehawk: General Discussion

From an ooc perspective with the healers all tapped and people still wounded we should in a minimum build up a camp so people can rest safely.  Kari would help use his hand axe to build up some basic fortifications to limit paths to come and attack if the others were so inclined to make the place a little more hardened.

Once fortified, lightly or not, then perhaps a few demi-humans could scout below so that light doesn't give away people coming down if it just is other primitive humans down there.  Clearly understanding that any contact would be a withdraw to the camp and draw any attackers trying to follow into an ambush of our own when they come out into the light.
Treakle
player, 202 posts
Meat Shield
Have sword, will travel
Fri 4 Jun 2021
at 20:28
  • msg #761

Re: World of Grehawk: General Discussion

Not all of us are battered and wounded.  I am ready, and raring.
Kari
player, 192 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 4 Jun 2021
at 20:37
  • msg #762

Re: World of Grehawk: General Discussion

I know, Kari isn't wounded either, but if you go down and get jumped there won't be any support and if someone falls they will die since there is no healing support.

But hey if all the undamaged want to go down Kari won't stop 'em. ;)
Jori Lenwa
player, 32 posts
Monk
Fri 4 Jun 2021
at 20:48
  • msg #763

Re: World of Grehawk: General Discussion

At armor class 10 and only 4 hit points remaining, I can't justify Jori agreeing to go underground, especially without the group being at full strength.
Treakle
player, 203 posts
Meat Shield
Have sword, will travel
Fri 4 Jun 2021
at 20:56
  • msg #764

Re: World of Grehawk: General Discussion

It is a character thing.  Treakle isn't afraid of dying.
Kinza
player, 157 posts
Ranger HP18/19
Fri 4 Jun 2021
at 21:15
  • msg #765

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 764):

Understood. Have fun below.
Hand of Destiny
GM, 488 posts
Sat 5 Jun 2021
at 00:13
  • msg #766

Re: World of Grehawk: General Discussion

(OOC)
  Is Treakle going down the stairs before the rest of the ruins above ground have been explored?
Treakle
player, 204 posts
Meat Shield
Have sword, will travel
Sat 5 Jun 2021
at 00:59
  • msg #767

Re: World of Grehawk: General Discussion

Not alone. He is aggressive, but not stupid.
Birahu
player, 280 posts
Human: Wizard 1
HP 6/6, AC 10
Mon 7 Jun 2021
at 20:43
  • msg #768

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 767):

Dalt is an EXCELLENT god for a rogue Kari! The god of doors, portals and locks! Always loved him for a rogue since I found him. Vatun I believe is his brother iirc!
Menion Pendrake
player, 82 posts
AC 4 HP 12/12
Move 9"
Tue 8 Jun 2021
at 05:00
  • msg #769

Re: World of Grehawk: General Discussion

I also dig Dalt.

So the discussion of how to move forward in the game leads me to ask a question.

How would everyone feel about electing a Captain?

Not talking about a totalitarian dictator but someone who can make a call when there are two or three options so we don't spend 2 weeks on every intersection.

Like a pirate captain this person would be subject to a vote of no confidence if they get obnoxious or screw up too badly. It could even be a rotating position.

What do ya think?
Treakle
player, 205 posts
Meat Shield
Have sword, will travel
Tue 8 Jun 2021
at 05:18
  • msg #770

Re: World of Grehawk: General Discussion

I am in a pirate game (D&D5e) where one guy went mental because I suggested we only have one captain on the ship.  He insisted that everyone be the captain.  I told them that was a bad idea, but they don't care to listen because the didn't want to be told what to do, and "Wisdom doesn't come with age."  (Okay, at 64, I have seen more of life than that guy may even experience)
Kinza
player, 158 posts
Ranger HP18/19
Tue 8 Jun 2021
at 07:04
  • msg #771

Re: World of Grehawk: General Discussion

I know a guy who has a great deal on participation trophies for your friend.
Treakle
player, 207 posts
Meat Shield
Have sword, will travel
Tue 8 Jun 2021
at 08:22
  • msg #772

Re: World of Grehawk: General Discussion

LOL
Kari
player, 196 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Tue 8 Jun 2021
at 13:56
  • msg #773

Re: World of Grehawk: General Discussion

We haven't been told if this ruins is the one we expect to be that was marked off or something before that Birahu.
Birahu
player, 283 posts
Human: Wizard 1
HP 6/6, AC 10
Tue 8 Jun 2021
at 13:58
  • msg #774

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 773):

Thanks!
Menion Pendrake
player, 83 posts
AC 4 HP 12/12
Move 9"
Tue 8 Jun 2021
at 22:20
  • msg #775

Re: World of Grehawk: General Discussion

Treakle:
I am in a pirate game (D&D5e) where one guy went mental because I suggested we only have one captain on the ship.  He insisted that everyone be the captain.  I told them that was a bad idea, but they don't care to listen because the didn't want to be told what to do, and "Wisdom doesn't come with age."  (Okay, at 64, I have seen more of life than that guy may even experience)


So does this mean you'd be in favor of it?
Treakle
player, 208 posts
Meat Shield
Have sword, will travel
Tue 8 Jun 2021
at 22:43
  • msg #776

Re: World of Grehawk: General Discussion

I would prefer it, that way the DM doesn't have to heard cats every time we have a choice to make.
Osric Ironheart
player, 84 posts
AC 9 HP 6/6
M Rhennee Wizard
Tue 8 Jun 2021
at 23:23
  • msg #777

Re: World of Grehawk: General Discussion

Meow?
Jori Lenwa
player, 35 posts
Monk
Wed 9 Jun 2021
at 00:20
  • msg #778

Re: World of Grehawk: General Discussion

I'm fine with one person making a final decision. I'm not volunteering.
Hand of Destiny
GM, 492 posts
Wed 9 Jun 2021
at 01:11
  • msg #779

Re: World of Grehawk: General Discussion

Just to be clear, some characters want to start going down stairs, some want to finish exploring the ruins, some want to rest and get healed and the NPC's just want to know where to set up camp.  As DM I don't care which option you go for but we are stalled until you decide as a group what you are going to do.

I think we can safely assume the Enlarge spell has now worn off Treakle.
Menion Pendrake
player, 84 posts
AC 4 HP 12/12
Move 9"
Wed 9 Jun 2021
at 01:17
  • msg #780

Re: World of Grehawk: General Discussion

I will happily volunteer (or Menion will) as long as the other PCs go along with it or we can have an actual election.
Jori Lenwa
player, 36 posts
Monk
Wed 9 Jun 2021
at 01:39
  • msg #781

Re: World of Grehawk: General Discussion

I'd like to clarify my opinion. If there's several options that involve what the entire group is going to do together, I believe we should have a leader that makes the final decision. If we're in a situation like now, where all the options are based on varying individual needs, we shouldn't have one person making the call.
Hand of Destiny
GM, 493 posts
Wed 9 Jun 2021
at 01:48
  • msg #782

Re: World of Grehawk: General Discussion

You have the option to break up into more than one group as well, again that is your call as players.
Kinza
player, 159 posts
Ranger HP18/19
Wed 9 Jun 2021
at 03:05
  • msg #783

Re: World of Grehawk: General Discussion

Those that wish to proceed may, there are injured and Thud's out for a few days, we cannot just leave him to be eaten by cannibals.
Treakle
player, 209 posts
Meat Shield
Have sword, will travel
Wed 9 Jun 2021
at 03:26
  • msg #784

Re: World of Grehawk: General Discussion

I think this is a good time to do the unthinkable and split party.
Kari
player, 197 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 9 Jun 2021
at 11:54
  • msg #785

Re: World of Grehawk: General Discussion

Then the best question, if splitting the party into two is the desire, is to find out who is good to go down one of the stairs and who is looking to stay up topside.

Who wants to go down and who wants to stay topside?


Down:
Treakle


Up:




Also...

Can we get a bit of info from you GM?  Where we think we are on the map versus where the last expedition said they had explored.  If it's a significant distance away that'll change how Kari deals with things then if this could be where they last looked.
Hand of Destiny
GM, 494 posts
Wed 9 Jun 2021
at 12:33
  • msg #786

Re: World of Grehawk: General Discussion

You can be anywhere on the map from where you are currently shown, to anywhere on the second foundation which is clear of any inhabitants.  The men-at-arms and your mules would be about where the arrow is on the map.
Kari
player, 198 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 9 Jun 2021
at 12:37
  • msg #787

Re: World of Grehawk: General Discussion

Err...I more meant that the map that the Lord had given us and pointed out where his last expedition had camped and thought the lizardmen might be.  Based on the available geological markers on the map compared to what we see are we close to where they were?
Hand of Destiny
GM, 495 posts
Wed 9 Jun 2021
at 13:34
  • msg #788

Re: World of Grehawk: General Discussion

That would be where you are now, or at least as close as greyhawk/google maps can get you
Kari
player, 199 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 9 Jun 2021
at 13:35
  • msg #789

Re: World of Grehawk: General Discussion

Cool.  That's what I think all of us wanted to make sure was the case.
Birahu
player, 286 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 9 Jun 2021
at 13:37
  • msg #790

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 789):

Sweet!
Kari
player, 201 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 9 Jun 2021
at 14:01
  • msg #791

Re: World of Grehawk: General Discussion

Kari may not be socially gifted but he is a fighter and we know the casters need time to rest before casting and Thud can't be moved far so...he's going to war camp it on the large building.  Whoever wants to go down into one of the stairs can, he won't stop them but his goal is to make them sit pretty before going further.

He'll stop if the majority all say no but he's acting on what he's decided needs to be done.
Epilo'josia
player, 99 posts
Half-elf Druid
AC7 HP 7/7
Wed 9 Jun 2021
at 23:55
  • msg #792

Re: World of Grehawk: General Discussion

This isn't a dictatorship. Kari isn't the boss. It's a group and we decide things together. Twice in this one locale there has been conflict because of acting, instead of asking. This is getting to be a pattern.
Jori Lenwa
player, 38 posts
Monk
Thu 10 Jun 2021
at 00:28
  • msg #793

Re: World of Grehawk: General Discussion

Epilo'josia:
This isn't a dictatorship. Kari isn't the boss. It's a group and we decide things together. Twice in this one locale there has been conflict because of acting, instead of asking. This is getting to be a pattern.


We're roleplaying our characters. I've been enjoying it. I like this game. I hope it isn't going to become personal.
Hand of Destiny
GM, 497 posts
Thu 10 Jun 2021
at 02:46
  • msg #794

Re: World of Grehawk: General Discussion

Whilst I appreciate the role playing, some of you appear to be bringing 21st century thinking into a fantasy medieval world.  I am not going to name names as I want to get the game back on track without the arguing.  You will find my default strategy to deal with these kinds of issues is to give you a chance to earn some X Points...Roll Initiative :)

It also looks to me like a bunch of you haven't played D&D for a while and are intent on breaking all the cardinal rules of dungeoneering. To me this is kinda working in your favor in that your characters are all beginners and need to learn a few lessons the old fashioned way.

I had decided to play Jorda as an NPC so I could give subtle tips from the DM via an NPC but it seems she has just become a target for insults, so no more DM tips, she is just a Pally now :)

FYI This is effectively an open world so if characters want to go your own way or split into groups we can do that, it is up to you folks.
Kinza
player, 161 posts
Ranger HP18/19
Thu 10 Jun 2021
at 03:17
  • msg #795

Re: World of Grehawk: General Discussion

21st century and thinking. Oxymoron. But excellent point.

[Private to GM: And I'll offer my apologies for any friction caused by me, I did painfully bite my tongue if it makes you feel any better.]
Epilo'josia
player, 101 posts
Half-elf Druid
AC7 HP 7/7
Thu 10 Jun 2021
at 15:11
  • msg #796

Re: World of Grehawk: General Discussion

In reply to Jori Lenwa (msg # 793):

"We're roleplaying our characters. I've been enjoying it. I like this game. I hope it isn't going to become personal."

I dig it. So is the druid (don't chop trees) and the paladin (don't mutilate the dead) but we're not getting any cooperation when we role play- just name calling. Support goes both ways.
Kari
player, 205 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 10 Jun 2021
at 16:42
  • msg #797

Re: World of Grehawk: General Discussion

Jorda leapt down Kari's throat for the 'mutilation' and Epilo jumped in.  He threw up his hands walked away, simmered down, came back and apologized.  I'd call that support and cooperation.  I haven't exactly had time for Kari to do the same with Epilo's don't chop down trees jumping down his throat yet which is just as hard because like Jorda did, Epilo belittled him too.

But I may not have the chance to do the same with Epilo if we're getting into a serious fight as Kari could die good here.
Birahu
player, 289 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 10 Jun 2021
at 16:51
  • msg #798

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 797):

We all could die. I like the way you play Kari.
Kari
player, 206 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 10 Jun 2021
at 17:01
  • msg #799

Re: World of Grehawk: General Discussion

Well yes we all could die but Kari is a front line fighter who is out of his armour and without shield.  He’s a AC10 pincushion-in-waiting.
Birahu
player, 290 posts
Human: Wizard 1
HP 6/6, AC 10
Thu 10 Jun 2021
at 17:11
  • msg #800

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 799):

You're not a frontline fighter in this fight! I'm AC 10 too! ;-) I hide in back with my staff.

Captain Hellrazor In your Greyhawk, can I seek a way to raise my intelligence?
Treakle
player, 211 posts
Meat Shield
Have sword, will travel
Thu 10 Jun 2021
at 18:27
  • msg #801

Re: World of Grehawk: General Discussion

Treakle is ready to make sure you have time to put your armor on, but the dice didn't like him for initiative.
Kari
player, 207 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 10 Jun 2021
at 18:33
  • msg #802

Re: World of Grehawk: General Discussion

*chuckles*

Thanks for the offering of the assist but putting on bronze plate is like a five minute job alone.  The fight will be done before he can even get into it.

Kari is a deeply flawed individual but he wouldn't think one bit about a good fight that also protects the group.  Many in the group are 'soft' as far as he's concerned, and willingly naïve about the world...or so he thinks wrongly...and it's his job to be the good soldier to protect them.

Of course I'm still trying to work over in my mind how when Kari describes his skill at arms as a Veteran (title of 1st level Fighters) when he has virtually no experience.  Feels like a misnomer for him to say he's a Veteran of...nothing.
Treakle
player, 212 posts
Meat Shield
Have sword, will travel
Thu 10 Jun 2021
at 19:03
  • msg #803

Re: World of Grehawk: General Discussion

Whereas, Treakle has fought for his people.  Of course, that was a different kind of fighting.  Mindless things. (Not saying orcs LOL)
Menion Pendrake
player, 85 posts
AC 4 HP 12/12
Move 9"
Thu 10 Jun 2021
at 19:09
  • msg #804

Re: World of Grehawk: General Discussion

Kari:
Of course I'm still trying to work over in my mind how when Kari describes his skill at arms as a Veteran (title of 1st level Fighters) when he has virtually no experience.  Feels like a misnomer for him to say he's a Veteran of...nothing.


Well the one thing you are not a complete noob at is combat. Compared to a zero level Man-At-Arms a 1st Lvl Veteran is a killing machine. You have definitely seen some combat. Heck the Wizard has spent twice your lifespan studying just to reach first level (starting age for a human wizard can be over 40) but he hasn't had time or freedom to become worldly.
Kari
player, 208 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 10 Jun 2021
at 19:37
  • msg #805

Re: World of Grehawk: General Discussion

Hey now Kari is almost a middle aged man!

He's actually getting old for a half-orc at 28. :P
Menion Pendrake
player, 87 posts
AC 4 HP 12/12
Move 9"
Thu 10 Jun 2021
at 19:49
  • msg #806

Re: World of Grehawk: General Discussion

Kari:
Hey now Kari is almost a middle aged man!

He's actually getting old for a half-orc at 28. :P


Correction then, twice "My" lifetime. That is a ripe old age for a Half-Orc.
Kari
player, 209 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Thu 10 Jun 2021
at 19:52
  • msg #807

Re: World of Grehawk: General Discussion

It is.  The dice decided to make him old.  A few more years and he starts a physical decline that will sap his only good stats.
Menion Pendrake
player, 88 posts
AC 4 HP 12/12
Move 9"
Thu 10 Jun 2021
at 20:10
  • msg #808

Re: World of Grehawk: General Discussion

Kari:
It is.  The dice decided to make him old.  A few more years and he starts a physical decline that will sap his only good stats.


Meanwhile Menion would love to get a couple more years in since it would actually give him a Str bonus.
Hand of Destiny
GM, 498 posts
Fri 11 Jun 2021
at 00:50
  • msg #809

Re: World of Grehawk: General Discussion

Please don't complain to me that the makers of the game called 1st level fighters Veterans.  It makes no sense to me but that is the game and these are the rules.  If these are the kinds of things that are going to cause problems then I would suggest you are playing the wrong game.  The simple facts are 1st level fighters are tougher than 0 level men-at-arms, especially with specialization etc  In the overall scheme of things a 1st level fighter is not much tougher than a regular orc or perhaps hobgoblin but a veteran could have survived one battle or dozens, so a whole bunch of stuff in this 'game' doesn't make sense.  To me the only practical use for titles is so that characters can establish a hierarchy when they meet other adventurers and figure out who is 'senior'.

Yes, there are magic items that can increase attributes like INT or STR etc
Birahu
player, 291 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 11 Jun 2021
at 12:08
  • msg #810

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 809):

Birahu will help you put on your armor
Kari
player, 211 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 11 Jun 2021
at 12:18
  • msg #811

Re: World of Grehawk: General Discussion

It's plate armour, still takes too much time.

The great thing about plate armour is its so protective.  While being one AC worse than normal plate cause it's bronze it has the advantage of not rusting.  Ideal for more terrains but it's definitely a prepared defense and not a try and toss on parts quickly while a fight is raging.  When we got more money I was going to get Kari some leather armour to wear during the not actively expecting trouble and night shifts.  Far easier to put on or wear through the night and will give at least a little protection with his shield.  Certainly better than nothing like he has now.
Birahu
player, 292 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 11 Jun 2021
at 12:24
  • msg #812

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 811):

Bronze turns green when it oxidizes, and gets a green powder like outer 'skin', it doesn't rust, but it does.
Kari
player, 212 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 11 Jun 2021
at 12:45
  • msg #813

Re: World of Grehawk: General Discussion

Copper does the green powder.  Bronze does the blackish-brown which then in turn helps prevent any more oxidation.  Corrosion though covers a far wider gambit of metals than rusting that is linked to iron.
Birahu
player, 293 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 11 Jun 2021
at 12:53
  • msg #814

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 813):

I stand corrected, bronze is copper and tin iirc.
Kari
player, 213 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 11 Jun 2021
at 13:06
  • msg #815

Re: World of Grehawk: General Discussion

Yuppers, copper and tin.  The old State Capitol building had a copper dome that one of the previous governors didn't like cause it was a beautiful shade of green oxidized copper.  He wanted shiny copper and had it replaced.  A few weeks later it was already getting the dull sheen and green coming back. All metals still corrode, just in differing ways and speeds.
Menion Pendrake
player, 89 posts
AC 4 HP 12/12
Move 9"
Fri 11 Jun 2021
at 13:11
  • msg #816

Re: World of Grehawk: General Discussion

Fairly irrelevant though. The leather and/or cordage holding all of them together is going to rot very quickly in a swamp leaving you with a pile a pretty but useless metal (and all of this is avoidable with regular maintenance).
Birahu
player, 294 posts
Human: Wizard 1
HP 6/6, AC 10
Fri 11 Jun 2021
at 13:18
  • msg #817

Re: World of Grehawk: General Discussion

In reply to Menion Pendrake (msg # 816):

Oil liberally
Menion Pendrake
player, 90 posts
AC 4 HP 12/12
Move 9"
Fri 11 Jun 2021
at 14:53
  • msg #818

Re: World of Grehawk: General Discussion

Birahu:
In reply to Menion Pendrake (msg # 816):

Oil liberally


Also beeswax is great for metal (of all types) and leather.
Kari
player, 214 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 11 Jun 2021
at 14:58
  • msg #819

Re: World of Grehawk: General Discussion

Indeed so.

Part of the reason Kari has the stuff is since he's from a coastal raiding clan it'll corrode a lot slower than your traditional iron and steel weapons and armour that will rust up.  Thought it would make for a bit of cool background later when better general armour pops up that he passes on to one of the other fighters cause he trusts it more having used it all his life.
Menion Pendrake
player, 91 posts
AC 4 HP 12/12
Move 9"
Fri 11 Jun 2021
at 18:13
  • msg #820

Re: World of Grehawk: General Discussion

That whole discussion is cool but it doesn't help the fact that Kari was right in the first place; he's going to have to fight this battle without armor which sucks.

Maybe throw some stuff?
Kari
player, 215 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Fri 11 Jun 2021
at 18:31
  • msg #821

Re: World of Grehawk: General Discussion

True, but as long as he lives and can get some leather later then he'll be better off.

I do have my hand axe so depending on how many of them there are I can certainly get one good with it.
Hand of Destiny
GM, 500 posts
Sat 12 Jun 2021
at 02:54
  • msg #822

Re: World of Grehawk: General Discussion

Kari decided to take off his armor before the party took steps to clear the area first.  There are always going to be ramifications for poor decision making like going into a dungeon without any spell casters or healing.  Or splitting up.  As beginner adventurers these sorts of things are expected and if you don't learn from them, then there will be casualties.
Kari
player, 216 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 12 Jun 2021
at 03:04
  • msg #823

Re: World of Grehawk: General Discussion

True but I also could have just done it with my armour on.  But that’s too boring.
Kinza
player, 164 posts
Ranger HP18/19
Sat 12 Jun 2021
at 03:15
  • msg #824

Re: World of Grehawk: General Discussion

Consequences. What a lovely, old fashioned notion!

[Private to GM: LOL, I recall a few years back when I joined up with my old buddies for a new adventure and the DM said, "First level characters and don't get attached to them". Good advice! He ran us into owl bears just out of the gate. Couple folks got eaten.]
Kari
player, 217 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Sat 12 Jun 2021
at 14:00
  • msg #825

Re: World of Grehawk: General Discussion

Less consequences more reality.

You’re not gonna chop wood in plate armour.  Similarly we’re behind enemy lines.  Properly clearing the area doesn’t exist outside scouting and clearing every building, stairway and watering hole that the water breathing lizardmen can be lurking in wait.  There is no safe time to setup camp nor guarantee a clearing of the map we can see will actually make it safe at all.
Epilo'josia
player, 103 posts
Half-elf Druid
AC7 HP 7/7
Sat 12 Jun 2021
at 14:43
  • msg #826

Re: World of Grehawk: General Discussion

Consequence, do thy worst! Lessons will be learned! Like, setting up a guard perimeter before doing stuff that leaves one vulnerable. In this case, more reality does bring additional consequence.
Hand of Destiny
GM, 504 posts
Sun 13 Jun 2021
at 04:34
  • msg #827

Re: World of Grehawk: General Discussion

I have had so much interest in this AD&D 1stEd game in Greyhawk that I am in the process of putting together a second party that will operate in this same world.  I will run both groups like a TV show with spin offs, so there will be opportunities for crossovers between parties/adventures.

This will also give players the option to switch teams if for some reason things are not working out, instead of just dropping out.

Taya has been adopted by a new player and that character will be the link between this team and the second party.  So nothing changes or should affect this adventure but it may give players more options in the future.
Birahu
player, 296 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 13 Jun 2021
at 12:07
  • msg #828

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 827):

Excellent!!!
Menion Pendrake
player, 93 posts
AC 4 HP 12/12
Move 9"
Sun 13 Jun 2021
at 15:12
  • msg #829

Re: World of Grehawk: General Discussion

That does sound cool.
Birahu
player, 299 posts
Human: Wizard 1
HP 6/6, AC 10
Sun 13 Jun 2021
at 15:15
  • msg #830

Re: World of Grehawk: General Discussion

In reply to Menion Pendrake (msg # 829):

How about a second character on the other team?
Kari
player, 233 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 14 Jul 2021
at 15:05
  • msg #831

Re: World of Grehawk: General Discussion

Well dauntless crew?

All things being equal everyone still wants to see this thing through and not wander back without doing anything, that would be a waste.  With that in mind it's not a hard equation to see that if it's Kari or the Guards, Kari would choose to leave in increase the chances of the crew, cause importantly we all got bills to pay.  Head back now and we'll prolly be in the red.  It was no different from when he was going to leave instead of Jorda because of how important she is to the group for negotiations but that one was an argument that could be mended sorta.  This one won't be because the guards don't have the same mentality as Jorda.

I'm thinking it best IC and OOC that Kari leave.

Won't mean me as a player leaves unless the DM wants me to go too instead of creating someone new who will likely be less...caustic half-orc.
Birahu
player, 336 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 14 Jul 2021
at 15:10
  • msg #832

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 831):

We could rescue you from the lizardmen. I loved Kari, but I'm a little abrasive myself. I'm Ur-Flan!
Kari
player, 234 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 14 Jul 2021
at 15:21
  • msg #833

Re: World of Grehawk: General Discussion

Well he'd attempt to leave the swamp alone and he might survive the trip but the odds aren't good that he'd make it out alive.  Especially since we killed those six lizardmen...I doubt they would capture him to keep him alive.  Even if he did survive he'd likely take on jobs where his caustic attitude wouldn't be as much a problem.  Though should he make it out and you guys make it out too he would stay in touch tangentially...in case they needed muscle and no questions asked, lol.
Hand of Destiny
GM, 562 posts
Wed 14 Jul 2021
at 15:54
  • msg #834

Re: World of Grehawk: General Discussion

This is an open world, your characters can go wherever they want and do what they want but D&D is also a team sport, the chances of survival alone are slim at best.  Kari has just been too abrasive when interacting with NPC's who have actually been working to help the players.  I would have thought after the issues with Jorda he might have changed his ways but he has effectively doubled down on anti-social behavior and the NPC's have been observing this.  The men-at-arms are representatives of your employer and Kari has showed zero respect for the service they have been providing.
Kari
player, 235 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 14 Jul 2021
at 16:03
  • msg #835

Re: World of Grehawk: General Discussion

Changing his ways wouldn't be something that he could do overnight, even if he did have moments of being better like with Jorda.

So because he is a Good character Kari is gonna leave.  He'll take his chances at survival alone over screwing over the party cause he likes enough of them and doesn't want to hurt them.
Hand of Destiny
GM, 563 posts
Wed 14 Jul 2021
at 16:07
  • msg #836

Re: World of Grehawk: General Discussion

In that case, make your in character post so we can keep the game moving instead of getting bogged down in unnecessary arguments with NPC's.  I am struggling to understand why you would role play a character that constantly insults and offends the NPC's who have been helping you, especially a character with a 'good' alignment.
Kari
player, 237 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 14 Jul 2021
at 16:49
  • msg #837

Re: World of Grehawk: General Discussion

I tried to tailor arguments to specific instances to backup the fact that he is impulsive and caustic with a chip on his shoulder cause no one likes half-orcs...but he was not unredeemable, so he'd try to be better but like an addict he'd slip back into it and then have to pull himself back out again.  Not enough time to get 'better'.
Birahu
player, 339 posts
Human: Wizard 1
HP 6/6, AC 10
Wed 14 Jul 2021
at 16:51
  • msg #838

Re: World of Grehawk: General Discussion

In reply to Kari (msg # 837):

What are we going to find with the lizardmen to replace Kari?
Kari
player, 238 posts
Half-Orc Fighter/Thief
AC3, HP 9/9
Wed 14 Jul 2021
at 16:59
  • msg #839

Re: World of Grehawk: General Discussion

Likely no one.

Whoever gets made will likely be showing up in Greyhawk.  If you found them as a prisoner of the lizardmen they would probably be in the same condition as Kinza or Thud and have no equipment.

Edit: Unless of course the Boss wants me to show up that way it’s.
This message was last edited by the player at 17:06, Wed 14 July 2021.
Hand of Destiny
GM, 565 posts
Wed 14 Jul 2021
at 17:36
  • msg #840

Re: World of Grehawk: General Discussion

Kari now has his own thread and storyline to pursue, he no longer has access to any other threads unless circumstances change.
Epilo'josia
player, 119 posts
Half-elf Druid
AC7 HP 7/7
Wed 14 Jul 2021
at 21:45
  • msg #841

Re: World of Grehawk: General Discussion

That's a lot of drama walking away. Impulsive, caustic, addict... these are not characteristics people choose for D and D characters usually.
Menion Pendrake
player, 128 posts
AC 4 HP 9/12
Move 9"
Wed 14 Jul 2021
at 21:55
  • msg #842

Re: World of Grehawk: General Discussion

Pardon me HoD, but could you run down the relationship between The Men At Arms and Jorda and the PC group?

I wasn't in control of Menion at that time.
Hand of Destiny
GM, 568 posts
Thu 15 Jul 2021
at 01:56
  • msg #843

Re: World of Grehawk: General Discussion

Jorda is an NPC, the player who created her dropped out very early in the game so I have been running her as the moral compass of the group (but not the leader).  The men-at-arms work for the Lord who employed the expedition basically as camp guards for when you go into the dungeon, or to help protect the party when they are injured like the previous night.  They don't work for the party and as such don't have to put up with the kind of crap Kari was dishing out.
Epilo'josia
player, 120 posts
Half-elf Druid
AC7 HP 7/7
Thu 15 Jul 2021
at 02:05
  • msg #844

Re: World of Grehawk: General Discussion

Hand of Destiny:
I have had so much interest in this AD&D 1stEd game in Greyhawk that I am in the process of putting together a second party that will operate in this same world.  I will run both groups like a TV show with spin offs, so there will be opportunities for crossovers between parties/adventures.

This will also give players the option to switch teams if for some reason things are not working out, instead of just dropping out.

Taya has been adopted by a new player and that character will be the link between this team and the second party.  So nothing changes or should affect this adventure but it may give players more options in the future.

Is this second party the one created by Kari, Inaya and Treakle or is it something else? If something else, I would be interested in it.
Menion Pendrake
player, 129 posts
AC 4 HP 9/12
Move 9"
Thu 15 Jul 2021
at 02:17
  • msg #845

Re: World of Grehawk: General Discussion

Hand of Destiny:
Jorda is an NPC, the player who created her dropped out very early in the game so I have been running her as the moral compass of the group (but not the leader).  The men-at-arms work for the Lord who employed the expedition basically as camp guards for when you go into the dungeon, or to help protect the party when they are injured like the previous night.  They don't work for the party and as such don't have to put up with the kind of crap Kari was dishing out.


So their job is to guard the camp and that's it? That works. No guilt letting them handle that job on their own then.
Hand of Destiny
GM, 570 posts
Thu 15 Jul 2021
at 02:23
  • msg #846

Re: World of Grehawk: General Discussion

I am closing this thread until we can decide as a group how this game is going to move forward.
Hand of Destiny
GM, 573 posts
Thu 15 Jul 2021
at 04:12
  • msg #847

Re: World of Grehawk: General Discussion

Treakle and Inaya have been removed from the main thread and added to Kari's story line.
Hand of Destiny
GM, 574 posts
Thu 15 Jul 2021
at 11:40
  • msg #848

Re: World of Grehawk: General Discussion

Birahu has also been added to Kari's thread.  If anyone else is leaving, you have 24 hours to make up your mind before we move on with the game.  I will try to expedite the arrival of the new players to replace those who have left.
Hand of Destiny
GM, 583 posts
Sat 17 Jul 2021
at 00:26
  • msg #849

Re: World of Grehawk: General Discussion

The map of your camp site has been moved to Group 1
Hand of Destiny
GM, 593 posts
Tue 20 Jul 2021
at 01:38
  • msg #850

Re: World of Grehawk: General Discussion

We will need a revised marching order now that the composition of the expedition has changed.  If perhaps someone could suggest a marching order for the whole team ASAP, then the rest of you can make modifications as needed.  As soon as I have your marching order we can head underground.
Jori Lenwa
player, 56 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Tue 20 Jul 2021
at 05:24
  • msg #851

Re: World of Grehawk: General Discussion

My suggestion for marching order:

          Kinza
Korkas           Menion
Salochin         Thud
Osric            Jori
Jorda            Epilo
Hand of Destiny
GM, 596 posts
Tue 20 Jul 2021
at 07:07
  • msg #852

Re: World of Grehawk: General Discussion

Kinza and Thud are out of action at the moment
Kinza
player, 181 posts
Ranger HP18/19
Tue 20 Jul 2021
at 15:43
  • msg #853

Re: World of Grehawk: General Discussion

That's why Kinza isn't  posting much!
Menion Pendrake
player, 141 posts
AC 4 HP 12/12
Move 9"
Tue 20 Jul 2021
at 23:02
  • msg #854

Re: World of Grehawk: General Discussion

So then our single file marching order is:

Korkas
Menion
Salochin
Jori
Osric
Epilo
Jorda

Double would look like this:

Korkas   Menion
Salochin Jori
     Osric
Epilo    Jorda
Jori Lenwa
player, 57 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Wed 21 Jul 2021
at 05:38
  • msg #855

Re: World of Grehawk: General Discussion

Looks good to me.
Hand of Destiny
GM, 601 posts
Wed 21 Jul 2021
at 05:53
  • msg #856

Re: World of Grehawk: General Discussion

I assume you are going down the stairs in the small building to the south where the tribesmen ambushed Thud.  I will do an update later today.  FYI it looks like Birahu is a gonner so his player will be taking over Osric when Birahu passes away.
Salochin
player, 142 posts
Human Cleric of Kord
AC 5 HP 7/7
Fri 23 Jul 2021
at 11:58
  • msg #857

Re: World of Grehawk: General Discussion

Menion Pendrake:
OOC: Menion had memorized "Stab" for the day. Material component is a longsword. Somatic component is to stab someone.

I don’t find this fair. Menion is able to cast his chosen spell multiple times per day, as often as he wants.
Hand of Destiny
GM, 612 posts
Fri 23 Jul 2021
at 13:28
  • msg #858

Re: World of Grehawk: General Discussion

His chosen spell was "Hack n Slash" but he failed his strength check and only got "Stab" :)
Osric Ironheart
player, 88 posts
AC 9 HP 6/6
M Rhennee Wizard
Fri 23 Jul 2021
at 13:31
  • msg #859

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 858):

LOL
Menion Pendrake
player, 144 posts
AC 4 HP 12/12
Move 9"
Sat 24 Jul 2021
at 03:46
  • msg #860

Re: World of Grehawk: General Discussion

Also Lol!
Hand of Destiny
GM, 616 posts
Sun 25 Jul 2021
at 09:48
  • msg #861

Re: World of Grehawk: General Discussion

How far ahead of the rest of the party is Korkas?  5 feet? 10 feet?  50 feet?
Epilo'josia
player, 129 posts
Half-elf Druid
AC7 HP 7/7
Mon 26 Jul 2021
at 01:07
  • msg #862

Re: World of Grehawk: General Discussion

Just saw a tee shirt that said, Chaotic Stupid is not an Alignment.

Love it!
Jori Lenwa
player, 60 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Mon 26 Jul 2021
at 05:09
  • msg #863

Re: World of Grehawk: General Discussion

Korkas, I suggest no more than 25 ft...unless you have some ability to move silently if not surrounded by clanking-armour-types.
Osric Ironheart
player, 89 posts
AC 9 HP 6/6
M Rhennee Wizard
Mon 26 Jul 2021
at 11:58
  • msg #864

Re: World of Grehawk: General Discussion

In reply to Epilo'josia (msg # 862):

I am wearing my Greyhawk Adventures tee shirt right now! ;-) It's blood red with the graphics at the top in front.
This message was last edited by the player at 11:59, Mon 26 July 2021.
Korkas
player, 123 posts
HP: 7 AC: 5
Mon 26 Jul 2021
at 12:31
  • msg #865

Re: World of Grehawk: General Discussion

Jori Lenwa:
Korkas, I suggest no more than 25 ft...unless you have some ability to move silently if not surrounded by clanking-armour-types.


25' is fine.
Menion Pendrake
player, 145 posts
AC 4 HP 12/12
Move 9"
Mon 26 Jul 2021
at 18:25
  • msg #866

Re: World of Grehawk: General Discussion

Korkas:
25' is fine.


I'll follow at 25ft but stay in sight of Korkas (so closer than that if nescessary).
Jori Lenwa
player, 62 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Tue 27 Jul 2021
at 01:19
  • msg #867

Re: World of Grehawk: General Discussion

I'm a little confused by the description...the rope bridge extends 25 feet to the north across a cavern.

quote:
As Korkas reaches the end of the rope bridge, the expedition behind him reaches the intersection.


How can Korkas be at the end of the bridge when the party is there?

I'm seeing this:

                -----------------------
                                      Korkas
                ----------    ---------
                          ====
                          ====rope bridge
                          ====
                          ====
                          party - 25 ft back
                          ====
                          ====
Hand of Destiny
GM, 618 posts
Tue 27 Jul 2021
at 01:28
  • msg #868

Re: World of Grehawk: General Discussion

If Korkas is 25 feet ahead, he will turn right before the party steps onto the bridge, as he nears the end of the right hand turn the party is at the intersection, 25 feet behind him.
Menion Pendrake
player, 147 posts
AC 4 HP 12/12
Move 9"
Tue 27 Jul 2021
at 02:26
  • msg #869

Re: World of Grehawk: General Discussion

Menion will close the distance any time Korkas is actually going to be out of sight at 25 feet. Always keeping him in sight.

Unless he asks me not to that is.
Jori Lenwa
player, 63 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Tue 27 Jul 2021
at 03:26
  • msg #870

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 868):

Thanks. So I've got it straight...it was the part where you said the group reaches the intersection...I was thinking that referred to where the bridge ended but it would be where the bridge began too...and that makes it all line up for me!
Osric Ironheart
player, 92 posts
AC 9 HP 6/6
M Rhennee Wizard
Thu 29 Jul 2021
at 12:51
  • msg #871

Re: World of Grehawk: General Discussion

In reply to Jori Lenwa (msg # 870):

Waiting on Korkas I guess,
Hand of Destiny
GM, 630 posts
Fri 30 Jul 2021
at 01:58
  • msg #872

Re: World of Grehawk: General Discussion

yes, unfortunately we can't proceed until Korkas rolls initiative so I can resolve the start of the next encounter
Hand of Destiny
GM, 669 posts
Wed 11 Aug 2021
at 06:05
  • msg #873

Re: World of Grehawk: General Discussion

  Hey gang, I am trying to push this part of the game along so that we can get three players off the sidelines and back into the game. To this end I will be taking action later today to expedite things.  I realize that real life can be inconvenient and interfere with gaming activities sometimes but it is not fair on the majority of players if the game is being held up by one or two people.
  I am NOT pointing the finger at any individual, this is not meant to be any kind of accusation as it is not always the same people who are holding things up and I trust players will not have a major issue if I NPC them for one or two posts just to keep things moving.
Korkas
player, 128 posts
HP: 7 AC: 5
Wed 11 Aug 2021
at 19:08
  • msg #874

Re: World of Grehawk: General Discussion

Sorry for being slow. Medical issue grounded me for a little while.
Osric Ironheart
player, 100 posts
AC 9 HP 6/6
M Rhennee Wizard
Wed 11 Aug 2021
at 19:23
  • msg #875

Re: World of Grehawk: General Discussion

In reply to Korkas (msg # 874):

It's okay. He is getting ready to get us together to speed us up a bit too.

[Private to Hand of Destiny: Had a medical emergency and needed to run my roommate to the doctor yesterday in Lost Legion, all is well though.]
Hand of Destiny
GM, 670 posts
Thu 12 Aug 2021
at 02:55
  • msg #876

Re: World of Grehawk: General Discussion

Sadly the player who was running Menion had created another character who was in the second expedition, a Dwarf.  We have had a falling out when I told him he could not have a 5 foot tall Mountain Dwarf unless he actually rolled that height for his character, he refused to roll for height and weight and has now rage quit all of my games.  It amazes me that men in their 50's can still act like children in these games.
Osric Ironheart
player, 101 posts
AC 9 HP 6/6
M Rhennee Wizard
Thu 12 Aug 2021
at 12:31
  • msg #877

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 876):

Alexander/Menion, time to advertise for a few replacement players. Or feed the Lizardmen.
Hand of Destiny
GM, 672 posts
Thu 12 Aug 2021
at 15:33
  • msg #878

Re: World of Grehawk: General Discussion

Both :)
Hand of Destiny
GM, 684 posts
Mon 16 Aug 2021
at 23:50
  • msg #879

Re: World of Grehawk: General Discussion

There are 4 dead guards wearing platemail, I would estimate it takes at least a full turn (10 minutes) to take the armour off each body (realistically probably longer), or you could carry the bodies out and strip them at your camp.  How many rolls do you want me to make for the dreaded 'wandering monsters'?  Only human males will be able to wear the armour but it is also the most valuable 'treasure' you have found so far.
Epilo'josia
player, 144 posts
Half-elf Druid
AC7 HP 7/7
Tue 17 Aug 2021
at 01:16
  • msg #880

Re: World of Grehawk: General Discussion

Zero turns. The guards with their carts are instructed to carry back our severed lizard man heads not our weighty plunder. Gems, coins and magic only, or small items, is how we should loot.
Hand of Destiny
GM, 685 posts
Tue 17 Aug 2021
at 04:06
  • msg #881

Re: World of Grehawk: General Discussion

Plate Mail armour retails at 400 gp (Finian is setting up shop back at Greyhawk to sell these kinds of items) and you have your own mules for the express purpose of carrying loot.
Jori Lenwa
player, 75 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Tue 17 Aug 2021
at 06:33
  • msg #882

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 879):

1 person to remove the armour from one corpse in 1 turn?

So in 1 turn 4 people can remove all 4 sets of armour while the other 3 stand guard? If that is the case, then we should definitely take all 4 sets of armour.
Hand of Destiny
GM, 686 posts
Tue 17 Aug 2021
at 08:07
  • msg #883

Re: World of Grehawk: General Discussion

Actually I was assuming several people would work together to remove a set of platemail in 1 turn.  There would be quite a bit involved in suiting up in full plate mail armour.  I don't want to be going into all the minutiae of medieval armour but at the same time it's not like pulling on jeans and a t-shirt, I imagine there are lots of buckles and laces etc  Bottom line, it's probably a lot faster to carry the corpses back to your camp and then take your time stripping them
Hand of Destiny
GM, 710 posts
Wed 25 Aug 2021
at 10:11
  • msg #884

Re: World of Grehawk: General Discussion

  The new, expanded campsite map is updated in Group 9.  Everyone should have access?
Osric Ironheart
player, 116 posts
AC 9 HP 6/6
M Rhennee Wizard
Wed 25 Aug 2021
at 12:45
  • msg #885

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 884):

A lot of orphaned characters! so sad. Recruit?
Vanorin
player, 52 posts
high elf F/MU
Wed 25 Aug 2021
at 14:03
  • msg #886

Re: World of Grehawk: General Discussion

Good to be part of the main event!
Osric Ironheart
player, 119 posts
AC 9 HP 6/6
M Rhennee Wizard
Wed 25 Aug 2021
at 14:03
  • msg #887

Re: World of Grehawk: General Discussion

In reply to Vanorin (msg # 886):

Welcome!
Hand of Destiny
GM, 711 posts
Thu 26 Aug 2021
at 01:01
  • msg #888

Re: World of Grehawk: General Discussion

By my count we should have 10 active players so I don't think we need to aggressively recruit more players however I won't say no if new players answer my adds.
Osric Ironheart
player, 121 posts
AC 9 HP 6/6
M Rhennee Wizard
Thu 26 Aug 2021
at 11:58
  • msg #889

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 888):

Fast forward to get our two men back? Unless we get attacked that is!
Jori Lenwa
player, 85 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Sun 29 Aug 2021
at 04:24
  • msg #890

Re: World of Grehawk: General Discussion

Are the squares 5' or 10' on the camp map?
Hand of Destiny
GM, 714 posts
Sun 29 Aug 2021
at 04:58
  • msg #891

Re: World of Grehawk: General Discussion

Usually out doors encounters are in yards but this close to the dungeon the squares are 10 feet each
Thud
player, 123 posts
Mon 30 Aug 2021
at 10:22
  • msg #892

Re: World of Grehawk: General Discussion

Howdy all - new player of Thud here, which is a name I'll be getting rid of pronto because thud is the sound a body makes when it hits the floor, not a name for an adventuring thief finger smith.
Kinza
player, 182 posts
Ranger HP18/19
Mon 30 Aug 2021
at 10:57
  • msg #893

Re: World of Grehawk: General Discussion

LOL! I agree, I thought exactly the same thing when he was introduced. Welcome back from the dead. So, two more game days of incapacity, I'll check back in November. Oh, hi, everyone.
Osric Ironheart
player, 123 posts
AC 9 HP 6/6
M Rhennee Wizard
Mon 30 Aug 2021
at 15:35
  • msg #894

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 893):

HAhahahahahahah, I know what you mean Kinza!
Thud
player, 128 posts
Been dead, didn't like it
Mon 30 Aug 2021
at 22:08
  • msg #895

Re: World of Grehawk: General Discussion

Hi again everyone, look at me, not even here 2 days and I'm already rocking the boat.  I'm not sure how you usually use this thread, but to me it's here for planning.  These are all the conversations we'd actually be having in between the moments we actually post what the characters are saying right.

Looking at the stats chart HOD provides I'd say 12 lizard men will overrun some of us, and to me even the death of one person is one too many, especially since Thud Garet is more likely to be one of the characters killed again.

The fighters will be mostly okay, punch ups are their fortè, but the other character classes with less favourable AC's, HP's and attack charts than the lizard men will be at a disadvantage in a face to face confrontation.

Anyone want to discuss what else they can bring to the fight that might even the odds a little more?  Ideally it'll be nice to hear from the characters with a single digit hp total because we're the ones that are more likely to die and we're also the ones with something other than brute strength to bring to the fight.

Who has missile capability out of interest?. I see HOD's helpful chart point out who has what in the missile department.
This message was last edited by the player at 22:57, Mon 30 Aug 2021.
Epilo'josia
player, 154 posts
Half-elf Druid
AC7 HP 7/7
Mon 30 Aug 2021
at 22:59
  • msg #896

Re: World of Grehawk: General Discussion

Thieves and magic-users have been surviving D&D fights since the 1970's. Having low hit points isn't a death sentence. Fighters take the front, spellcasters and archers weaken the enemy, thieves and clerics protect the wounded and provide support.

The party now has 4 magic users and 2 clerics (not counting Aleksandyr) plus one druid.
Best to list our offensive spells now, so we don't end up with all heals and no hold persons.

Once we see the m.u. spells the group can decide attack order, i.e. cast two sleep spells first, then arrows and magic missiles for any enemy who survive, then hand-to-hand, etc.

Epilo- Entangle x2
Vanorin
player, 55 posts
high elf F/MU
Mon 30 Aug 2021
at 23:04
  • msg #897

Re: World of Grehawk: General Discussion

I think most of the MUs will have Sleep. Dimitri did have Magic Missile, I think, but perhaps might want to change.
Salochin the Bold
player, 155 posts
Human Cleric of Kord
AC 5 HP 7/7
Mon 30 Aug 2021
at 23:10
  • msg #898

Re: World of Grehawk: General Discussion

Salochin doesn’t have any spells prepared that would have any offensive uses, though he could cast Bless to give those in his vicinity a boost on rolls, provided he cast it before any of them entered melee combat.
Dimitri
player, 30 posts
AC: 10, HP: 1/3
Human Prestidigitator
Mon 30 Aug 2021
at 23:18
  • msg #899

Re: World of Grehawk: General Discussion

I didn't learn sleep, hence the magic missile.
Thud
player, 129 posts
Been dead, didn't like it
Mon 30 Aug 2021
at 23:31
  • msg #900

Re: World of Grehawk: General Discussion

Epilo'josia:
Thieves and magic-users have been surviving D&D fights since the 1970's. Having low hit points isn't a death sentence.

You're right of course Epilo and I wasn't suggesting it was a death sentence otherwise I would have chosen to play a fighter over a thief.  Parties have survived through intelligent moves and playing to their strengths and the rest of your post starts to open the dialogue I was just hoping to start.  Thud Garet sadly has little to offer the party at this point other than being a damage sponge.  He has no missile capability which I think is an oversight when he has a high dexterity.

Epilo:
Best to list our offensive spells now, so we don't end up with all heals and no hold persons.

Once we see the m.u. spells the group can decide attack order, i.e. cast two sleep spells first, then arrows and magic missiles for any enemy who survive, then hand-to-hand, etc.

Epilo- Entangle x2

Treakle
player, 265 posts
Meat Shield
Have sword, will travel
Mon 30 Aug 2021
at 23:35
  • msg #901

Re: World of Grehawk: General Discussion

I can't swing a spell, but I can swing a mean sword.
Thud
player, 131 posts
Been dead, didn't like it
Mon 30 Aug 2021
at 23:58
  • msg #902

Re: World of Grehawk: General Discussion

Well Thud Garet can't even do that Treakle, but it will not always be this way.  :o)
Inaya Jasedd
player, 183 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 31 Aug 2021
at 00:22
  • msg #903

Re: World of Grehawk: General Discussion

There was a whole reason why Thud had that name - good bit of backstory, behind that.  I got to hear most of it, while he was incapacitated.

So, Garet Jax, is it?

Pleased to meet you.  I'm Inaya Ohmsford.   Where are my f--king elfstones?
Thud
player, 132 posts
Been dead, didn't like it
Tue 31 Aug 2021
at 00:48
  • msg #904

Re: World of Grehawk: General Discussion

Hello Inaya, well met.  Yup Garet Jax it is.  I haven't done any back reading and HOD has pulled me up on that so I'll get onto it, at some stage I'm almost positive.  Depending on what the story is I might have to claim to being delirious at the time it was told.

Elfstone?  Elfstone?  I don't know what you're talking about?  Garet walks away whistling.

Have we got a side laundering thing going Inaya?  Who else knows? :o)
Inaya Jasedd
player, 185 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 31 Aug 2021
at 03:22
  • msg #905

Re: World of Grehawk: General Discussion

Well I've got the gambling proficiency, so I'm often hedging my bets.    Lots of laundry - it just piles up!   I'm not your lawful-good sort of cleric.   I serve a neutral goddess of twilight and shadows.    I know how to keep a secret!
Garet 'Thud' Jax
player, 134 posts
Been dead, didn't like it
Tue 31 Aug 2021
at 04:39
  • msg #906

Re: World of Grehawk: General Discussion

Garet could be convinced that this god is worthwhile, I'll have to find out who cured him with some back reading and if I like the previous interactions I might be primed to get converted to someone/thing.  Near death does weird things like that to people, or so I am told.  He is one of the great unwashed godless heathens at the moment.

Who's the god is it one of Grayhawks or just from Deities and Demigods?

I've got farmer listed on the character sheet is that my proficiency?  That's not so useful unless I get myself a cow to cuddle.  Steady on, they'd just be friends, that's one of the taboo get kicked off Rpol topics.  Who do I have to bribe/sleep with to get something better or has that horse bolted?

Is it possible for Garet to access this armoury?  I'd like to pick up the sling and the 24 bullets, they'd be a worthwhile addition in his hands.  Personally I don't like having a broadsword as a weapon, it's just messing with my aesthetic, but for now it'll have to do.  If he can access the armoury he'd grab a dagger as well.  Any chance of that?
This message was last edited by the player at 04:49, Tue 31 Aug 2021.
Hand of Destiny
GM, 717 posts
Tue 31 Aug 2021
at 05:01
  • msg #907

Re: World of Grehawk: General Discussion

Has anyone been keeping track of how many lizardmen heads you have collected for bounty?
Hand of Destiny
GM, 718 posts
Tue 31 Aug 2021
at 05:21
  • msg #908

Re: World of Grehawk: General Discussion

In reply to Garet 'Thud' Jax (msg # 906):

Garet needs to post (IC) to get items from the inventory.
Inaya Jasedd
player, 187 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Tue 31 Aug 2021
at 22:52
  • msg #909

Re: World of Grehawk: General Discussion

In reply to Garet 'Thud' Jax (msg # 906):

Xan Yae is a deity of Greyhawk, specifically the Baklunish regions and people.

She is a goddess of thieves, among other things.  Though more in the sense that they're clever and make use of the shadows, than because they steal things from people.
Jori Lenwa
player, 88 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Wed 1 Sep 2021
at 00:57
  • msg #910

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 907):

I believe it was 6 lizardmen killed so far.
Garet 'Thud' Jax
player, 137 posts
Been dead, didn't like it
Wed 1 Sep 2021
at 03:59
  • msg #911

Re: World of Grehawk: General Discussion

Inaya Jasedd:
In reply to Garet 'Thud' Jax (msg # 906):

Xan Yae is a deity of Greyhawk, specifically the Baklunish regions and people.

She is a goddess of thieves, among other things.  Though more in the sense that they're clever and make use of the shadows, than because they steal things from people.


Yeah I looked her up yesterday, seems like she's pretty dope.

There's got to be some XP in a conversion I'm sure so if any of the clerics want to role play speaking to Garet about their god, fill your boots, druids included, I like nature, so might he.  He's just had (another) life changing experience after all he's been to the brink.

The very limited back reading I've done (sorry I find back reading dialogue really, really boring, even my own) had him down in chapter 1.2 also.  He's a bit of a faller isn't he, the previous name of Thud wasn't far off, I suspect the name was half the problem hence the update.

Garet isn't so crass as to steal things by the way. In his eyes he's more putting items that aren't being properly used to better use for an unspecified length of time without telling the owner of his higher purpose.
Dimitri
player, 35 posts
AC: 10, HP: 3/3
Human Prestidigitator
Thu 2 Sep 2021
at 00:51
  • msg #912

Re: World of Grehawk: General Discussion

Dimitri would sign but your charter says all the previous members need to vote affirmative to let Vanorin, Aleks and Dimitri in.
Hand of Destiny
GM, 723 posts
Thu 2 Sep 2021
at 13:22
  • msg #913

Re: World of Grehawk: General Discussion

Dimitri:
Dimitri would sign but your charter says all the previous members need to vote affirmative to let Vanorin, Aleks and Dimitri in.


That is the literal text of the Charter, but I am trying to keep the story moving so you can post that you are signing the document and then post for Initiative when the lizard men turn up, or do nothing and I will move on.

Unlike face to face games, sometimes we need to handle several actions that might be separated by a time period of hours or even days.  If I wait for everyone to address one thing at a time before moving on then we will never get anything done.  Nobody showed any intention of declaring any actions after 'sorting out the book work', so I have moved on to the next event.

So roll your initiative and declare your actions so we can get this show on the road :)
Hand of Destiny
GM, 724 posts
Fri 3 Sep 2021
at 08:14
  • msg #914

Re: World of Grehawk: General Discussion

The map of the camp site is in Group 9, I actually spend a bit of time trying to keep the maps up to date and I expect you guys to use them but based on some recent posts it appears some of you are not.

The squares on the map are 10 feet.

The nearest lizardmen are to the south and about 70 feet from the tree Garet is in, well outside dagger or hand axe range.  The lizardmen to the west are about 100 feet from Menion who would be the closest player character.

If you are having trouble seeing anything or if you have any question, please ask.

If you are going to attack something you need to specify your target if you expect me to see if you actually hit or record any damage, I am good but I am not a mind reader :)

A quick note regarding reversing spells i.e. Bless/Curse, Cure Light Wounds/Cause Light Wounds.  If a player wants to use the reverse version of the spell then that is the version they need to memorize or pray for.  e.g. You cannot Pray for Bless and then cast Curse.  I can see Inaya prayed for curse (as opposed to bless), so that's all good.  I just changed the book keeping for future reference for all spell casters, please record reversible spells as shown below:

SpellsLevelMemorized
Bless (Curse)1yes (curse)

Hand of Destiny
GM, 726 posts
Fri 3 Sep 2021
at 23:39
  • msg #915

Re: World of Grehawk: General Discussion

I think I am waiting on Korkas, Salochin and Vanorin to roll initiative and declare actions so I can write the next update, looks like everyone else has posted.
This message was last edited by the GM at 23:40, Fri 03 Sept 2021.
Hand of Destiny
GM, 727 posts
Sat 4 Sep 2021
at 00:08
  • msg #916

Re: World of Grehawk: General Discussion

Sadly we have lost the player running Kinza the Ranger due to a death in the family, just as we had reached a point where he was active again :(

Thankfully, Taya and Thud/Garet are being run by active players once again.  Currently we have openings for Menion (fighter), Kinza (ranger) and Aleksandyr (dwarf fighter/cleric).  With Jorda the Paladin also an NPC most of the fighter types are now NPC's :(
Dimitri
player, 37 posts
AC: 10, HP: 3/3
Human Prestidigitator
Sat 4 Sep 2021
at 01:17
  • msg #917

Re: World of Grehawk: General Discussion

I’m not gonna try and die but I’m one good dagger stab away from death (hell a dart can zero me out, lol) so if the dice do me dirty maybe I’ll take control of one of them or make a new beating stick/ranged deathdealer peep.
Hand of Destiny
GM, 740 posts
Sat 4 Sep 2021
at 01:27
  • msg #918

Re: World of Grehawk: General Discussion

You are welcome to take on one of the NPC's as a secondary character if you want, I'd rather players run party members than me having to run multiple NPC's & the enemy & everyone else you encounter in this world :)
Osric Ironheart
player, 133 posts
AC 9 HP 6/6
M Rhennee Wizard
Sat 4 Sep 2021
at 12:06
  • msg #919

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 918):

I'll take one Capt. H.
Hand of Destiny
GM, 743 posts
Sun 5 Sep 2021
at 04:40
  • msg #920

Re: World of Grehawk: General Discussion

Is anyone else having problems with the map?  It all works fine at my end.
Jori Lenwa
player, 91 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Sun 5 Sep 2021
at 05:05
  • msg #921

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 920):

I don't see Map 9 in the drop-down list anymore.
Treakle
player, 271 posts
Meat Shield
Have sword, will travel
Sun 5 Sep 2021
at 05:14
  • msg #922

Re: World of Grehawk: General Discussion

Because it is map 1.  :)
Jori Lenwa
player, 92 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Sun 5 Sep 2021
at 05:21
  • msg #923

Re: World of Grehawk: General Discussion

In reply to Treakle (msg # 922):

Map 1 is the location alone, which I can see.

Map 9 was the same map with the lizardmen marked on it.
Hand of Destiny
GM, 744 posts
Sun 5 Sep 2021
at 06:52
  • msg #924

Re: World of Grehawk: General Discussion

I explained in the last update that I was removing map in Group 9 and put the updated map in Group 1 (I forgot I had the map posted twice).  So there should only be one updated map in Group 1.

I have heard about players in my other games sometimes having trouble with the maps not updating but I believe this has something to do with refreshing the cache on your device.  The problem unfortunately is at the User end not on the site (Unless I forget to upload :)
Jori Lenwa
player, 93 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Sun 5 Sep 2021
at 07:06
  • msg #925

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 924):

There you go! Just needed a refresh.
Osric Ironheart
player, 134 posts
AC 9 HP 6/6
M Rhennee Wizard
Sun 5 Sep 2021
at 12:20
  • msg #926

Re: World of Grehawk: General Discussion

In reply to Jori Lenwa (msg # 925):

Hmmm, I got it when it was group 9. Not now, now it is the old map, not the updated lizardman map, how do you refresh it? I tried the refresh button, but that don't work. :-(


Nope, I no longer have the map with the lizardmen on it :-(
This message was last edited by the player at 15:15, Sun 05 Sept 2021.
Garet 'Thud' Jax
player, 147 posts
Been dead, didn't like it
Sun 5 Sep 2021
at 18:02
  • msg #927

Re: World of Grehawk: General Discussion

I had the same problem Osric.  I copied the map you're currently looking at and pasted it into a PM back to HOD.  Before I sent the PM I clicked on the Link back to this game as it shows up below and the updated map appeared.

I shut my computer down overnight, and this morning the updated map seems to be appearing now, though that might be because a fix was found in the meantime.  The link below ought to give you the correct map as it stands now if you still can't see it.

Link back to this game
Treakle
player, 272 posts
Meat Shield
Have sword, will travel
Sun 5 Sep 2021
at 18:33
  • msg #928

Re: World of Grehawk: General Discussion

Generally, a CTRL F5 will update your map.
Epilo'josia
player, 161 posts
Half-elf Druid
AC7 HP 7/7
Sun 5 Sep 2021
at 23:36
  • msg #929

Re: World of Grehawk: General Discussion

Shout out to Taya for that area of effect chart/map she made for the sleep spell!
Taya
player, 138 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Mon 6 Sep 2021
at 00:32
  • msg #930

Re: World of Grehawk: General Discussion

In reply to Epilo'josia (msg # 929):

It wasn't supposed to be a Chart :blush:

I just used 'pipesignes' "|" to designate the 'squares' on the map, and Previewed, and fixed the preview.

Thank you.
Hand of Destiny
GM, 745 posts
Tue 7 Sep 2021
at 06:38
  • msg #931

Re: World of Grehawk: General Discussion

We have a new player taking over Aleksandyr.

Waiting on Salochin to post for last round and this round, also waiting on more detail from Korkas including Initiative, To Hit and who he is attacking.  And Dimitri has not posted yet so I'll give it another day or so for the next update.
Osric Ironheart
player, 136 posts
AC 9 HP 6/6
M Rhennee Wizard
Tue 7 Sep 2021
at 12:19
  • msg #932

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 931):

Control F5 worked, thanks!

I rolled a 1 on my initiative, sleep on the southern group on the right!
This message was last edited by the player at 12:20, Tue 07 Sept 2021.
Dimitri
player, 38 posts
AC: 10, HP: 3/3
Human Prestidigitator
Tue 7 Sep 2021
at 13:58
  • msg #933

Re: World of Grehawk: General Discussion

Should have a post up shortly.

Spent the weekend picking up a new pupper for the wife and dealing with a nine week old terror.
Salochin the Bold
player, 158 posts
Human Cleric of Kord
AC 5 HP 7/7
Tue 7 Sep 2021
at 15:23
  • msg #934

Re: World of Grehawk: General Discussion

Apologies for my recent slowness. The Labor Day weekend proved to be a busy one.
Aleksandyr Hammerstrike
player, 28 posts
Tue 7 Sep 2021
at 16:15
  • msg #935

Re: World of Grehawk: General Discussion

Hi Folks!  I'll be taking over Aleksandyr.  I'll read a bit back to see what's been going on and keep posting going forward. :)
Jori Lenwa
player, 96 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Wed 8 Sep 2021
at 01:00
  • msg #936

Re: World of Grehawk: General Discussion

Welcome, new Aleksandyr.

Dimitri: what kind of pup?
Dimitri
player, 40 posts
AC: 10, HP: 3/3
Human Prestidigitator
Wed 8 Sep 2021
at 02:48
  • msg #937

Re: World of Grehawk: General Discussion

Basset Hound / American Bulldog mix.

She's got all the visible characteristics of the Hound and the social bent of the bulldog.  She's a hell of a handful to say the least.
Jori Lenwa
player, 97 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Wed 8 Sep 2021
at 03:44
  • msg #938

Re: World of Grehawk: General Discussion

In reply to Dimitri (msg # 937):

Sounds like fun!
Hand of Destiny
GM, 746 posts
Wed 8 Sep 2021
at 04:05
  • msg #939

Re: World of Grehawk: General Discussion

Hey gang, just wanted to clarify something regarding the rate of fire for bows.  The Players Handbook has 2 per round, I seem to remember in previous games that they fired once in the first round and twice a round thereafter.  I don't remember if this was a custom rule from my previous games or if there is some mention of this somewhere in the rules.  Does this ring a bell with anyone?  If there is nothing in the rules about that then I am happy to settle on 2 shots per round.

That means Menion has a couple more shots with his bow :)
Jori Lenwa
player, 98 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Wed 8 Sep 2021
at 04:43
  • msg #940

Re: World of Grehawk: General Discussion

2 shots per round is the standard for bows in AD&D.

Monster Manual elves could move-shoot-move, so 1 shot but full movement, and I believe 2E had something like move up to half movement and get one arrow off for any character.
Garet 'Thud' Jax
player, 148 posts
Been dead, didn't like it
Wed 8 Sep 2021
at 04:46
  • msg #941

Re: World of Grehawk: General Discussion

2 shots per round.  It is the same on both page 38 and 124 in the PHB, though one chart is probably just a copy of the other.  The DMG is pretty silent on it otherwise.

This isn't canon but it's backed up by Lenard Lakofka in Dragon #45 when he introduces the Archer NPC mentioning they can fire 3 arrows per round as opposed to 2 once they get to 7th level.
Taya
player, 140 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Wed 8 Sep 2021
at 05:07
  • msg #942

Re: World of Grehawk: General Discussion

I can't look at the moment, but I feel like there's something about a surprise segment only getting one shot. That would explain your "1 First round," memory.
Garet 'Thud' Jax
player, 149 posts
Been dead, didn't like it
Wed 8 Sep 2021
at 05:30
  • msg #943

Re: World of Grehawk: General Discussion

I checked that Taya, it was news to me, but I found this interesting titbit

DMG page 62:
each segment of surprise (is) as if the segment were an entire round

Even if distance prevents striking with weapons, the discharge of arrows, bolts or hand-hurled weapons is permissible at three times the normal rate providing the weapon/missiles are ready, otherwise at normal rates for rounds. Once surprise segments are over, melee proceeds normally on a round-by-round basis.


Three times the normal rate, if the weapon was ready would be more like 6 arrows per segment for surprise (for arrows) but I think they're rather clumsily trying to say 3 arrows as opposed to 2 arrows per segment?
Treakle
player, 274 posts
Meat Shield
Have sword, will travel
Wed 8 Sep 2021
at 07:24
  • msg #944

Re: World of Grehawk: General Discussion

I would think that proficiency should play a part in that.  Let's face it, a novice with a bow is going to take a lot longer to aim it.
Taya
player, 141 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Wed 8 Sep 2021
at 08:52
  • msg #945

Re: World of Grehawk: General Discussion

Treakle:
I would think that proficiency should play a part in that.  Let's face it, a novice with a bow is going to take a lot longer to aim it.

Having taught my children, I can say that is not true. The novice aims just as quickly...but nowhere near as well.
Treakle
player, 275 posts
Meat Shield
Have sword, will travel
Wed 8 Sep 2021
at 09:19
  • msg #946

Re: World of Grehawk: General Discussion

I picture the training scene in Robin Hood Men in Tights.

Any one can swing a sword, and may hit bigger than me, but my proficiencies will, in the end, see me hit more often and with more overall damage.
Hand of Destiny
GM, 747 posts
Wed 8 Sep 2021
at 09:21
  • msg #947

Re: World of Grehawk: General Discussion

That answers my question, 2 shots per round so Menion still has another two shots :)
Vanorin
player, 59 posts
high elf F/MU
Wed 8 Sep 2021
at 21:03
  • msg #948

Re: World of Grehawk: General Discussion

It's always been 2 shots/round for bows in 1E, I haven't seen anything to the contrary.
Dimitri
player, 41 posts
AC: 10, HP: 3/3
Human Prestidigitator
Wed 8 Sep 2021
at 21:20
  • msg #949

Re: World of Grehawk: General Discussion

Only thing that changes it is specialization ala a specialist who begins the round with arrow nocked, shaft drawn and target in sight is entitled to loose that arrow before any initiative check.  Or so the UA says in their spec rules.

Then on top of that at 7th level a bow specialist can fire 3 times a round.  At 13th level they can fire 4 times a round.

So a 13th level spec with bow drawn and arrow nocked ready could theoretically fire off 5 arrows.  1 before the round starts and 4 during.  Of course a Haste spell would then allow them to fire off 1 before the round and 8 in the round for a grand total of 9 arrows for spikey goodness.
Taya
player, 142 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Wed 8 Sep 2021
at 21:50
  • msg #950

Re: World of Grehawk: General Discussion

In reply to Dimitri (msg # 949):

Look at the Archer-Ranger in Best of Dragon IV.
Inaya Jasedd
player, 193 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Wed 8 Sep 2021
at 23:07
  • msg #951

Re: World of Grehawk: General Discussion

The old Dragon magazines had some of the best "npc" classes --  my brother and his friend who DMed/led our group didn't like 2nd edition --  they used the 1st edition books, but supplemented liberally with all sorts of third party books, and Dragon magazines.  Many of those classes were open to we players in that campaign.
Treakle
player, 276 posts
Meat Shield
Have sword, will travel
Wed 8 Sep 2021
at 23:22
  • msg #952

Re: World of Grehawk: General Discussion

I have a 5e Tabaxi rogue/fighter who uses a shortbow.  20' climbing speed to get up the tree, currently +12 to hit, plus add that sneak attack bonus, soon extra attacks, has action surge, and then, can hide after the attack (+10 to stealth).
Garet 'Thud' Jax
player, 150 posts
Been dead, didn't like it
Thu 9 Sep 2021
at 03:31
  • msg #953

Re: World of Grehawk: General Discussion

Inaya Jasedd:
The old Dragon magazines had some of the best "npc" classes --  my brother and his friend who DMed/led our group didn't like 2nd edition --  they used the 1st edition books, but supplemented liberally with all sorts of third party books, and Dragon magazines.  Many of those classes were open to we players in that campaign.

 I played an Archer as a PC, grossly overpowered as he got up in levels, but we were young enough to not overly care.  Given the bonuses by 7th level he was +11 to hit and +11 damage with 3 attacks a round.  This was only at the point blank range 0-50 feet, but I don't think many creatures lived long enough to engage the party in melee for more than a round or two.  I don't remember him drawing his sword very often.
Hand of Destiny
GM, 748 posts
Thu 9 Sep 2021
at 06:24
  • msg #954

Re: World of Grehawk: General Discussion

Good to know when I need NPC's to challenge you guys at higher levels :)
Vanorin
player, 60 posts
high elf F/MU
Thu 9 Sep 2021
at 08:54
  • msg #955

Re: World of Grehawk: General Discussion

Hand of Destiny:
Good to know when I need NPC's to challenge you guys at higher levels :)

LOL, yes, please stop giving the DM ideas!! :)

White Dwarf ran out a number of new classes in it's early days, seem to recall someone playing a Berserker.

We rolled 4d6 drop lowest in order bitd, seemed to have a lot of thief-based characters because people kept rolling high DEX and average everything else! We only started running munchkin high-level PCs once we saw the pre-generated PCs in the published TSR scenarios, particularly the G and D series. High levels, high ability scores, lots of magic items.

Some of the pregens in G1-3 lacked a little though, or perhaps they were just played better by others rather than our hack-and-slash approach (pre-UA days).
I mean, an elf F5/MU8 with 29hp? Dead in two combat rounds against a giant.
There's a F14 with 104hp. He has 17 Str and a +3 spear, so attacks twice/round for 1d6+4/1d8+4 damage. When I ran it the player kept rolling low and missing, and so the front-line tank got battered and wasn't the force he might have been.
By the time we got to the end of it and into the D series (which someone else ran) all the fighter classes had percentile strength and/or guantlets of ogre power, or girdles of giant strength.

We ran super-powered PCs against high-powered opponents, and there was too much carnage, too much mayhem, and too many magic items thrown about. And we loved it. After that we were a lot more sensible.
Vanorin
player, 61 posts
high elf F/MU
Thu 9 Sep 2021
at 08:57
  • msg #956

Re: World of Grehawk: General Discussion

Oh, and I meant to make another point.

TSR pregens always had a high CON score, which must have been a feature of the original Greyhawk campaign (and beyond). Len Lakofka, on the other hand, wrote (in Footprints magazine, available via Dragonsfoot) of his Lendore campaign from the early-80s where they prioritised high DEX over CON - better not to get hit at all, than get hit and have lots of hit points. Which, inadvertently, was our approach too. CON was an afterthought for us.
Dimitri
player, 43 posts
AC: 10, HP: 3/3
Human Prestidigitator
Thu 9 Sep 2021
at 15:41
  • msg #957

Re: World of Grehawk: General Discussion

I'm counting 11 up on the current map, 8 asleep.

Of the 11 up, 4 are entangled.
Osric Ironheart
player, 140 posts
AC 9 HP 6/6
M Rhennee Wizard
Thu 9 Sep 2021
at 15:42
  • msg #958

Re: World of Grehawk: General Discussion

In reply to Dimitri (msg # 957):

7 loose then?
Dimitri
player, 44 posts
AC: 10, HP: 3/3
Human Prestidigitator
Thu 9 Sep 2021
at 16:06
  • msg #959

Re: World of Grehawk: General Discussion

Probably 6.

Treakle still gets to attack and he'll likely flatten his.  Aleks might do the same to get it to 5.
Hand of Destiny
GM, 750 posts
Fri 10 Sep 2021
at 08:45
  • msg #960

Re: World of Grehawk: General Discussion

We have a new player taking over Kinza folks :)
Taya
player, 144 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Fri 10 Sep 2021
at 09:09
  • msg #961

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 960):

good thing we are preventing a coup de grace, then :)
Epilo'josia
player, 163 posts
Half-elf Druid
AC7 HP 7/7
Fri 10 Sep 2021
at 14:59
  • msg #962

Re: World of Grehawk: General Discussion

Bold thing, Taya, to rush to the fore when the lizards throw their darts. All our damage has been from them. We'll get through this!
Osric Ironheart
player, 143 posts
AC 9 HP 6/6
M Rhennee Wizard
Fri 10 Sep 2021
at 15:01
  • msg #963

Re: World of Grehawk: General Discussion

In reply to Epilo'josia (msg # 962):

Or die trying!
Epilo'josia
player, 164 posts
Half-elf Druid
AC7 HP 7/7
Fri 10 Sep 2021
at 15:03
  • msg #964

Re: World of Grehawk: General Discussion

Tsk... these wine goblet-half empty guys...

But, yeah, that dying thing HAS happened before...
Osric Ironheart
player, 144 posts
AC 9 HP 6/6
M Rhennee Wizard
Fri 10 Sep 2021
at 15:05
  • msg #965

Re: World of Grehawk: General Discussion

In reply to Epilo'josia (msg # 964):

I know, I died. Osric will NOT die though!
Dimitri
player, 45 posts
AC: 10, HP: 3/3
Human Prestidigitator
Fri 10 Sep 2021
at 15:54
  • msg #966

Re: World of Grehawk: General Discussion

Only bold if you consider your position to be bold Epilo.

She's got all of one HP less than you, the same AC and is essentially crouched right next to you since she pulled to two held individuals to the ground.
Taya
player, 145 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Fri 10 Sep 2021
at 15:57
  • msg #967

Re: World of Grehawk: General Discussion

In reply to Epilo'josia (msg # 962):

When your the hand you are dealt sucks, sometimes you have to bluff...that is what Taya is doing, out there looking like some long-haired Cuisinart of Death... well, she hopes that's what she looks like.
Inaya Jasedd
player, 194 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 10 Sep 2021
at 20:02
  • msg #968

Re: World of Grehawk: General Discussion

>Only one roll to hit from Inaya with the bow, could have had two.

No, there were two rolls...I rolled a 4 and a 10.
Inaya Jasedd
player, 195 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Fri 10 Sep 2021
at 20:13
  • msg #969

Re: World of Grehawk: General Discussion

And here I expected to come back and find this was over, with all the sleep spells!

So someone cast a hold person, but we don't as yet have a visible/identifiable enemy caster on the battle field?
Kinza
NPC, 184 posts
Ranger HP18/19
Fri 10 Sep 2021
at 22:21
  • msg #970

Re: World of Grehawk: General Discussion

Hand of Destiny:
We have a new player taking over Kinza folks :)


I have Kinza <waves>.  For now.  Hopefully Taya's prolongs my Kinza tenure a bit;-).

As far as introduction, I play in HoD's SF games and I had my Greyhawk grognard nostalgia scratched a bit with what I've been seeing about Goodman Games upcoming print of OAR#6 Temple of Elemental Evil.  Launched a lot of campaigns in the Village (or Hamlet) of Hommlet;-).

I've mostly run tabletop with pbp (or pbem and before that via pbm) being my outlet to play.  D&D largely has been Pathfinder 1e in recent years but Basic (Moldvay) and then AD&D were my gotos from elementary school until 2nd ed in '89.

Looking forward to see how this develops.
Taya
player, 146 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sat 11 Sep 2021
at 01:44
  • msg #971

Re: World of Grehawk: General Discussion

Taya's actually assuming poisoning...darts hit person, then person goes Stop, sounds like poison darts to her...but that's how a cheating gambler would do it.

I immediately assumed caster as well, but then I've had a Half-Orc die multiple times to Hold Person.
Jori Lenwa
player, 100 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Sat 11 Sep 2021
at 04:24
  • msg #972

Re: World of Grehawk: General Discussion

In reply to Kinza (msg # 970):

Welcome new Kinza!
Hand of Destiny
GM, 751 posts
Sat 11 Sep 2021
at 05:25
  • msg #973

Re: World of Grehawk: General Discussion

Inaya Jasedd:
>Only one roll to hit from Inaya with the bow, could have had two.

No, there were two rolls...I rolled a 4 and a 10.


Apologies, you are correct, for some reason my brain registered to hit and damage rolls
Hand of Destiny
GM, 752 posts
Sat 11 Sep 2021
at 05:39
  • msg #974

Re: World of Grehawk: General Discussion

  I think I am just waiting on Korkas and Vanorin.  I didn't see an Initiative roll for Osric, not going to make much difference but just trying to get everyone in the habit of making all your dice rolls in one hit.  Also be aware that I tend to write the updates based on people's (IC) post so please make sure to put your dice rolls in your posts.
  With two thirds of the lizardmen already incapacitated by magic I don't expect this fight will last much longer :)
Garet 'Thud' Jax
player, 152 posts
Been dead, didn't like it
Sat 11 Sep 2021
at 08:40
  • msg #975

Re: World of Grehawk: General Discussion

Taya:
Taya's actually assuming poisoning...darts hit person, then person goes Stop, sounds like poison darts to her...but that's how a cheating gambler would do it.

I immediately assumed caster as well, but then I've had a Half-Orc die multiple times to Hold Person.


Does a hold person spell hold a person rigid in this game, and does paralysation poison do the same or instead as I would more likely expect cause a person's muscles to go slack so they crumple to the ground?

It might be one way to tell the 2 apart.  A stop in place poison seem more unlikely to me, but then again this is fantasy and I'm new to this DM's flavour so it could be either way.  Anyone know or are the characters too new to adventuring to know themselves?
Hand of Destiny
GM, 753 posts
Sat 11 Sep 2021
at 09:30
  • msg #976

Re: World of Grehawk: General Discussion

A lot of these kinds of questions are things that players will have to find out as the game progresses.  As 1st level characters most of you have very little knowledge of these things until you actually experience them.  There is no Google or Youtube to research stuff, it's all word of mouth etc or direct experience.  I would think that the only people who would have knowledge of a Hold Person spell are the clerics and even they may never have seen it cast before.  And probably only Assassins would know the details of different poisons.

On a similar note, I was asked by one of the spell casters to add the length of time spells are in effect, to the Combat Summary however that is knowledge that in most cases, only the spell caster would have.  So the spell casters in the party will need to remember how long their spells are in effect for.  They are free to communicate that info (IC) but I am not going to provide it to everyone every combat round.
Inaya Jasedd
player, 197 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Sat 11 Sep 2021
at 17:43
  • msg #977

Re: World of Grehawk: General Discussion

I was coming from that angle that as a cleric, with years of training at a temple, Inaya had probably heard of the spell, if not seen it cast.

Venom/poison would more likely be a slower stiffening, as it works its way through the blood, than an abrupt & instant freezing in place.     That's how I figure my character was making the distinction.
Taya
player, 147 posts
Human magic-user
Level: 1, HP: 6, AC: 7
Sat 11 Sep 2021
at 22:39
  • msg #978

Re: World of Grehawk: General Discussion

In reply to Inaya Jasedd (msg # 977):

Just for clarity, I think you are right. When I read the description, I almost had Taya start looking for a caster.

But Taya would not make that interpretation, she assumes poison because she saw the darts hit then saw a reaction, and in her world/experience, poison makes sense.
Garet 'Thud' Jax
player, 154 posts
Been dead, didn't like it
Sun 12 Sep 2021
at 20:37
  • msg #979

Re: World of Grehawk: General Discussion

Treakle:
Falco seems slow and ineffective in battle today.  Memories of the swamp affect his aim.

Treakle rolled 10,14,6,11 using d20+4,2d4+6,d20+4,2d4+6.  Two attacks for round 2.

Treakle rolled 1 using 1d6.  Initiative.

I'm no doctor but my diagnosis is that someone is starting to juggle too many characters Treakle, no Falco, no Treakle.  No what?  No who? :o).
That aside I hate it when your damage throws are higher than your to hit throws, but only when your to hit throws aren't high enough to hit what you want to hit.  Such a waste.
Treakle
player, 279 posts
Meat Shield
Have sword, will travel
Sun 12 Sep 2021
at 20:44
  • msg #980

Re: World of Grehawk: General Discussion

Brain is dead.  Sorry. Will adjust.

I get real busy in the early morning, and I update most of my games between 4 and 6AM.  Sometime, I forget who I am.
This message was last edited by the player at 20:46, Sun 12 Sept 2021.
Garet 'Thud' Jax
player, 155 posts
Been dead, didn't like it
Sun 12 Sep 2021
at 20:57
  • msg #981

Re: World of Grehawk: General Discussion

Nothing to be sorry about in my book, I've done it myself more times than I care to admit.
Epilo'josia
player, 166 posts
Half-elf Druid
AC7 HP 7/7
Sun 12 Sep 2021
at 23:50
  • msg #982

Re: World of Grehawk: General Discussion

Epilo, as a druid, saw the characters freeze in place- hold person- instead of slump into a heap- poison. I am still under the belief it was a spell.
Hand of Destiny
GM, 755 posts
Sun 12 Sep 2021
at 23:55
  • msg #983

Re: World of Grehawk: General Discussion

Apologies to Jori, the PHB says Monks attack on the Thieves table, the DMG says they attack on the Cleric table.  I have ruled that Jori is correct, they attack on the Cleric table.  For future reference, if something like this comes up again feel free to advise me however Dragon Magazine articles are optional not Canon in this world.
Inaya Jasedd
player, 199 posts
AC 0, Hps 9
Half-elf, Cleric/Fighter
Mon 13 Sep 2021
at 19:22
  • msg #984

Re: World of Grehawk: General Discussion

In reply to Taya (msg # 978):

I totally got where you coming from, with that; I would've played it differently too, if I wasn't playing a cleric.
Vanorin
player, 63 posts
high elf F/MU
Mon 13 Sep 2021
at 22:59
  • msg #985

Re: World of Grehawk: General Discussion

I posted a move and an attack last round, but appear to have only moved. Can I just use that attack this round, or do I have to post another movement before that attack becomes possible/effective?
Hand of Destiny
GM, 757 posts
Mon 13 Sep 2021
at 23:51
  • msg #986

Re: World of Grehawk: General Discussion

Move through the jungle is only half speed so you were unable to make an attack last round.  Players need to state their actions and their targets each round and then roll dice to determine the results. If dice rolls are not required for any reason they are discarded, you cannot 'save your rolls' for the next round.  For example, most players roll to hit and damage and the damage rolls are discarded if the player misses.  As circumstances change each round dice rolls are also made each round.  If players do not specify their targets I cannot know how to award X Points, 'attacking the nearest lizardman' is not good enough when I have gone to the effort of updating the map each turn, the same applies when casting area of effect spells, I need to know where the spell is centred to determine who is inside the area of effect.  Initiative rolls are also required every round, without an Initiative roll, players will go last.
This message was last edited by the GM at 01:18, Tue 14 Sept 2021.
Garet Jax
player, 156 posts
Been dead, didn't like it
Tue 14 Sep 2021
at 02:45
  • msg #987

Re: World of Grehawk: General Discussion

Do you award XP individually Hand?  It seems like it by your example below.  If/when we overcome these lizard men, are XP then dished out according to who damaged whom?
Hand of Destiny
GM, 763 posts
Tue 14 Sep 2021
at 04:07
  • msg #988

Re: World of Grehawk: General Discussion

Good question, I have posted an answer in the Custom Rules thread
This message was last edited by the GM at 04:07, Tue 14 Sept 2021.
Osric Ironheart
player, 147 posts
AC 9 HP 6/6
M Rhennee Wizard
Tue 14 Sep 2021
at 13:49
  • msg #989

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 988):

Where is the FB group?
Hand of Destiny
GM, 766 posts
Tue 14 Sep 2021
at 15:56
  • msg #990

Re: World of Grehawk: General Discussion

If you search for "The World of Greyhawk" FB group, I don't think there will be too many groups with that name, at least I hope not :)
Osric Ironheart
player, 148 posts
AC 9 HP 6/6
M Rhennee Wizard
Tue 14 Sep 2021
at 16:12
  • msg #991

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 990):

too many hits.
Hand of Destiny
GM, 768 posts
Tue 14 Sep 2021
at 16:15
  • msg #992

Re: World of Grehawk: General Discussion

The World of Greyhawk FB group

https://www.facebook.com/groups/718364472891756
Osric Ironheart
player, 149 posts
AC 9 HP 6/6
M Rhennee Wizard
Tue 14 Sep 2021
at 16:18
  • msg #993

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 992):

Thanks!
Aleksandyr Hammerstrike
player, 32 posts
Tue 14 Sep 2021
at 16:42
  • msg #994

Re: World of Grehawk: General Discussion

I'm trying to find my token on the Group 1 Map, but I can't.  And the lizardmen I was trying to attack appear that they are under trees now.  I thought they were asleep and north of the trees.

once I can find my guy then I'll let you know which Lizardman to attach.  I just can't read the map.  Thanks
Osric Ironheart
player, 150 posts
AC 9 HP 6/6
M Rhennee Wizard
Tue 14 Sep 2021
at 16:46
  • msg #995

Re: World of Grehawk: General Discussion

In reply to Aleksandyr Hammerstrike (msg # 994):

It is hard to see. At least he has a map. I'm thinking about restarting one of my old Greyhawk games, but I don't do maps. Never could figure it out.

Need a new thread soon Cpt. H.
Hand of Destiny
GM, 769 posts
Wed 15 Sep 2021
at 04:22
  • msg #996

Re: World of Grehawk: General Discussion

I have uploaded a tweaked map to the main game map so you can see who is caught inside the second Entangle spell area which includes Korkas and Aleks who both need to make saving throws.

The location of the entangle spell is a bone of contention which is why I have repeatedly asked players to be more accurate/specific in describing your movements and targets when writing your posts.  Using 'left' or 'right' or using vague terms like 'the nearest' will result in this type of confusion.  Please use North, South, East & West and make sure you refresh your browser so that you are looking at the current version of the map.  I have no control over what you see at your end, all I can do is upload my maps to the RPoL site.  I have created the FB group to also upload maps beyond that I don't know what else to do other than write this off as part of the confusion/fog of war.

I am not perfect, I make mistakes but I will not put up with players who want to take pot shots at me in PM's.  This is a game, I don't get paid for the time and effort I put in and if you can't handle things not going exactly your way every time then maybe play-by-post is not for you.  I am here for fun, if anyone is not having fun then let me know and I will remove you from the game but don't expect everything to be sunshine and lollipops all the time.
Osric Ironheart
player, 151 posts
AC 9 HP 6/6
M Rhennee Wizard
Wed 15 Sep 2021
at 12:20
  • msg #997

Re: World of Grehawk: General Discussion

Sunshine and Lollipops is all I've seen, having a great time despite the fog of war!
Garet Jax
player, 158 posts
Been dead, didn't like it
Wed 15 Sep 2021
at 18:30
  • msg #998

Re: World of Grehawk: General Discussion

There's lollipops!???  Osric I'm the thief in the party why haven't I had more than my fair share of lollipops?  Where's a priest?  There is an urgent need for a confessional.
Jori Lenwa
player, 104 posts
Human Female Monk 1
AC: 10 MV: 15" HP: 8/8
Thu 16 Sep 2021
at 03:20
  • msg #999

Re: World of Grehawk: General Discussion

In reply to Hand of Destiny (msg # 996):

I use this site: https://imgbb.com/, as do some other DMs on RPOL, to upload maps.

It's free, and you can upload a fair number of images, and then link to them from an RPOL post.

In some my other games, I map on graph paper, scan, crop in photoshop, upload to ImgBB, and then link from RPOL. You could simply create a Map thread and change the link as needed.

Works for me, not sure if you have the time!
Sign In