Hand of Destiny:
Good to know when I need NPC's to challenge you guys at higher levels :)
LOL, yes, please stop giving the DM ideas!! :)
White Dwarf ran out a number of new classes in it's early days, seem to recall someone playing a Berserker.
We rolled 4d6 drop lowest in order bitd, seemed to have a lot of thief-based characters because people kept rolling high DEX and average everything else! We only started running munchkin high-level PCs once we saw the pre-generated PCs in the published TSR scenarios, particularly the G and D series. High levels, high ability scores, lots of magic items.
Some of the pregens in G1-3 lacked a little though, or perhaps they were just played better by others rather than our hack-and-slash approach (pre-UA days).
I mean, an elf F5/MU8 with 29hp? Dead in two combat rounds against a giant.
There's a F14 with 104hp. He has 17 Str and a +3 spear, so attacks twice/round for 1d6+4/1d8+4 damage. When I ran it the player kept rolling low and missing, and so the front-line tank got battered and wasn't the force he might have been.
By the time we got to the end of it and into the D series (which someone else ran) all the fighter classes had percentile strength and/or guantlets of ogre power, or girdles of giant strength.
We ran super-powered PCs against high-powered opponents, and there was too much carnage, too much mayhem, and too many magic items thrown about. And we
loved it. After that we were a lot more sensible.