Seidrun
Seidrun – goddess of weather, winter, water, and the hunt
Alignment of worshipers: any
Alignment of clerics: normally Chaotic Neutral
Colors: turquoise and white
Holy Symbol: bronze trident medallion
Symbols: waterlily, trident, snowflake, short bow
Patronage: magic-users, explorers, hunters, fishermen, sailors, swimmers
Major Access (7): All, Animal, Creation, Elemental, Healing, Protection, Sun, Weather
Minor Access (3): Combat, Divination, Guardian, Necromantic, Plant
No Access: Astral, Charm, Summoning
Appearance: a nymph-like young woman with long, white flowing hair and turquoise eyes, her lips in a perpetual half-smile. Her robes are rainbow-colored and she sometimes carries a trident or a short bow
She controls the winds, storms, rainfall and clouds that sweep across the land, and is the deity of inland bodies of water. She especially enjoys natural springs and the streams, rivers, and lakes that result from these springs. She taught the people how to use the trident, bow fish, and build boats. While Ardruna has control over the weather in the growing seasons, Seidrun is the goddess of the winter season and its weather. She takes special interest in those who have difficulty surviving the winter, and has a reputation for helping hunters in difficult situations.
Clerics tend to be as temperamental as the weather their goddess controls. While they will help others, they expect gratitude in a tangible form in exchange for their good works. They are skilled survivors and generally only interested in the service of their temple. They will fight with a trident or quarterstaff as weapons of preference.
Temples are found by lakes, rivers, or springs. They may be as simple as a cave or grotto and she is worshiped there once a month with the sacrifice of a small water animal or the offering of a natural treasure of some kind, such as a gemstone, rare wood, or the like. Her greatest day is Holy Day on 3rd of Winter, shared with Uric.