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Pantheons.

Posted by DMFor group 0
DM
GM, 44 posts
Mon 29 Mar 2021
at 21:39
  • msg #1

Pantheons

The people of Trozan largely worship one or more of the following deities.  Unless one is a cleric, there is seldom conflict between the worship of one and another of the deities, except in the instances noted where there is particular conflict between deities.  Clerics are, of course, devoted to only one of the deities, though out of politeness they may participate in any of the holy day celebrations that are not antithetical to their deity, and are generally polite to clerics of any other deity as long as there is not a specific conflict between them (as with Brelig and Coram, for example).

In a long-ago past, there had been conflict between the gods, and clans are often named after the deity that they sided with via the format na'[genitive form of the deity's name]  Commonly, the genitive formation is through either adding an “i” (eg Uric = na'Urici) or changing the final vowel to an “i” (eg Ardruna = na'Ardruni).  This is not, of course, the only way a clan is named, but in such clans the worship of that deity is preeminent, but rarely exclusive, and the culture of the clan is largely in keeping with the ideals of the deity in question.

Uric and Melios were the first-born of the gods, followed by their sister Riegin.  Uric and Melios were both good, kind, and just with no conflicts between them; Riegin provided the strength and honor to uphold their good intentions.  Additional gods were born – fraternal twins Nalagar and Lovianis who are wholly dissimilar and hate each other for their opposite ideals; Brelig is an especial enemy of his brother Coram; Indolent Dhuris and industrious Ardruna are frequently at odds, as are orderly Bragla and self-serving Seidrun.

Cleric PCs may choose any non-evil deity.  While there is a normal alignment (which matches the deity's own alignment) other alignments that match on at least one point are acceptable.  For example, Ardruna, who is Neutral Good normally has clerics who are Neutral Good, but they may also be Lawful Good, Neutral (True), or Chaotic Good.  As long as the cleric's behavior doesn't stray out of the range of permitted alignments, the cleric will remain in good standing with the deity.

In general, the cleric must be either of the same alignment as the deity or an alignment directly to one side or a vertical single step (diagonal lines would be two steps away, and thus not acceptable for a cleric).

Lawful GoodNeutral GoodChaotic Good
Lawful NeutralNeutral (True)Chaotic Neutral
Lawful EvilNeutral EvilChaotic Evil

Access to spells by spheres are up to the maximum listed as a parenthetical number next to the major and minor access for each deity.

Many of the demi-humans of Trozan worship the deities of Trozan, and may also have dedication to one or more of the deities of their own race.  This is largely known and accepted, although temples and shrines are largely restricted to the areas populated with a majority of the population of the given race.

Beyond the realm of Trozan, there are other deities who are often worshiped.  The worship of these deities is generally not accepted within the bounds of Trozan (although some of these cults were popular in the past), and these deities are generally unknown except to those who have had significant interaction in the other nations or are especial scholars.
This message was last edited by the GM at 22:16, Mon 29 Mar 2021.
DM
GM, 45 posts
Mon 29 Mar 2021
at 21:53
  • msg #2

Pantheons

Greater Deities of Trozan

DeityShort description Link
ArdrunaGoddess of the sun, harvest, fertility, and lifelink to a message in this game
Bragla (the Death Crone)Goddess of death and the underworldlink to a message in this game
GambrosGod of entropy, decay, and deathlink to a message in this game
Lan LorosGod of fog and the oceanlink to a message in this game
LenorisGoddess of woodland nature and wildlifelink to a message in this game
MeliosGod of scruples, service, and healinglink to a message in this game
RieginGoddess of warlink to a message in this game
UricGod of pureness, fairness, kindness, and justicelink to a message in this game
Lesser Deities of Trozan

DeityShort descriptionLink
BreligGod of mischief and discordlink to a message in this game
CoramGod of wisdom, knowledge and lorelink to a message in this game
DhurisGod(dess) of temptation and self-indulgencelink to a message in this game
LovianisGoddess of power and vengeancelink to a message in this game
NalagarGod of sun, music, prophecy, and generositylink to a message in this game
PerenGod of altruism and clan leadershiplink to a message in this game
SeidrunGoddess of weather, winter, water, and the huntlink to a message in this game

Demi-gods of Trozan

DeityShort descriptionLink
Barcus SilvertongueGod of lies and deceitlink to a message in this game
Derius the ArcherGod of hunting and archerylink to a message in this game
Erin the Dark HunterGod of deathlink to a message in this game
Gadnor the BearGod of berserkers, personal combat, and werebearslink to a message in this game
Shau LinGod of heroic deedslink to a message in this game
Vikkar TornorGod of oaths and justicelink to a message in this game

Other Pantheons


This message was last edited by the GM at 14:26, Fri 02 Apr 2021.
DM
GM, 46 posts
Mon 29 Mar 2021
at 21:54
  • msg #3

Ardruna

Ardruna –  goddess of the sun, harvest, fertility, and life
Alignment of worshipers: any non-evil
Alignment of clerics:  normally Neutral Good
Colors: Gold and green
Holy Symbol: Sunburst medallion of gold
Symbols: barley, the sun, hawk
Patronage: farmers, healers, rangers, midwives, artisans.
Major Access (7): All, Astral, Charm, Creation, Divination, Guardian, Healing, Necromantic, Plant, Protection, Sun, Weather
Minor Access (3): Elemental
No Access: Animal, Combat, Summoning
Appearance:  Friendly, smiling woman of middle years with long, curly sandy-brown hair and blue eyes, dressed in sandals and green robes.

Ardruna is considered to be the goddess of the fruitful earth, giver of life and plenty.  She is the patroness of nurturing, growth, and peace.

Her clerics are 60% female, and usually prefer natural healing (herbal preparations) over spells.  However, when they do use their spells, they heal an additional +1 to the roll.  Her clerics are permitted to marry, and husband-and-wife teams are not uncommon.

Clerics fight with a staff-flail or flail or quarterstaff.  Spells granted are usually related to healing, plant growth, weather control.

In good weather Ardruna is worshiped outdoors, usually in fields.  Small open shrines are also common.  Worship normally takes place at noon on the day after the full moon (16th) of every month.  Fruit, nuts, or other natural produce are normal offerings.  Other holy days are Sun Day (2nd of New Month, day after the winter solstice), Field Blessing (2nd of Spring, just before planting), Harvest Fest (20th of the Month of the Bear).
DM
GM, 47 posts
Mon 29 Mar 2021
at 21:57
  • msg #4

Bragla

Bragla (the Death Crone) – goddess of death and the underworld
Alignment of worshipers:  any, but commonly lawful and/or neutral
Alignment of clerics:  normally Lawful Neutral
Colors: Red and black
Holy Symbol:  Twisted blackwood staff or deadwood twig
Symbols:  bare-branched tree of white wood, gate of petrified wood
Patronage:  fighters, mages, illusionists, executioners.
Major Access (7):  All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
Minor Access (3):  Elemental
No Access:  Animal, Plant, Weather
Appearance:  a twisted old woman with a grim demeanor, gray hair straggling out from the hood of musty black robes

Bragla is considered the keeper of the underworld, Ruhnkeil.  She has care of the souls of those sent to her with proper rites.  She may also claim one who was sent off without the proper rites, but it is usually considered far better for the dead to be given those rites, as the lack may keep the deceased out of Ruhnkeil.  Treatment of the souls in Ruhnkeil depends on the status in life and send-off to Bragla.  She sends the demigod Erin the Hunter to collect souls and bring them to the stone halls of Ruhnkeil.  Speaking her name is considered to be bad luck, often accompanied by death and ill-fortune, and so most people only dare to refer to her as “the Death Crone”.

Bragla has few dedicated clerics, although nearly every cleric (not just those dedicated to Bragla or Erin) knows and would perform the proper rites for marking the deceased for collection by Erin the Hunter.  Although her clerics make most people uneasy, they are also known for being fair dealing, noted spiritual advisors (particularly to those with lingering illnesses), and no fear of death and a fatalistic disregard for personal danger.  Clerics will help injured on a battlefield, tend to the sick during epidemics, and so on.

Clerics usually fight with a staff of twisted blackwood, but may also use a sling.

There are two major temples to Bragla in Trozan, but many shrines are found in cities and towns near graveyards.  These shrines are one room buildings where worship takes place on the day of the new moon (1st) of every month.  Offerings are typically burnt offerings of aromatic herbs, twigs, a pair of coins, or other small objects associated with funerals.  Major holidays are Crone's Return (1st of New Month), Day of Risk (16th of Chivalry), and Metamorphosis (1st of Hunter's Month)
DM
GM, 48 posts
Mon 29 Mar 2021
at 21:57
  • msg #5

Gambros

Gambros (The Bat God or Timelord) – god of entropy, decay, and death
Alignment of worshipers:  any Evil
Alignment of clerics: normally Chaotic Evil
Colors: brown and black
Holy Symbol: dried foot and claw of screech bat
Symbols:  two-faced bat, sundial
Patronage: assassins, murderers, torturers, those who fear death, those concerned with the march of time
Major Access:  (7)All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
Minor Access (3):  Elemental
No Access:  Animal, Plant, Weather
Appearance:  a man whose face shifts between that of a young brown-eyed, black-haired man with a perpetual frown and that of a gaunt, skeletal, white-haired old man; may also appear as a giant screech bat with two faces (young and old)

Gambros is spiteful, unpredictable and cruel with patience which wavers between much and none at all.  He is generally worshiped by those who hope to gain mastery over death or otherwise control time, as well as alternately by those who want no change or those who want total upheaval.

Clerics are often favored with blessings like perpetual youth or an extended lifetime.  The stagnant cycle is unspectacular, but when the god craves change and destruction, his clerics have been responsible for horrible sacrifices, cruel tortures, and other obscenities to satisfy the whim of their god.  The cult has been outlawed in most of the civilized areas of Trozan, though worship does tend to continue in secret.

Clerics fight with a falchion as their weapon of preference, or a spiked flail.

Temples may still be found in many towns and cities, although no longer openly frequented (there are often suspicions of secret pathways into these temples to allow clandestine worship).  Gambros is worshiped weekly with blood sacrifices of animals and monthly with a human or demi-human sacrifice.  There are rumored to be several holidays, but the details of ceremonies are largely speculation.  The one known holiday is Hold Time at the spring equinox when the moon appears to be taking a retrograde path in the skies.
DM
GM, 49 posts
Mon 29 Mar 2021
at 21:58
  • msg #6

Lan Loros

Lan Loros (Father of Mist) – god of fog and the ocean
Alignment of worshipers:  any non-lawful
Alignment of clerics:  normally Chaotic Neutral
Colors: blue, gray
Holy Symbol: rune-carved walrus tusk worn around neck
Symbols: fog, sea gull, walrus, water opal
Patronage: thieves, fighters, those who need stealth, sailors
Major Access (7):  All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
Minor Access (3):  Elemental
No Access:  Animal, Plant, Weather
Appearance:  a mature, weather-beaten man with grayish skin, long gray hair, a curling beard and blue-gray eyes dressed only in a loincloth with a talisman hanging from his neck made of gull feathers and walrus tusks

Lan Loros is responsible for the land mists, the great Wall of Fog, and the ocean waters.  He can control weather and cause or ease storms and the winds that bring or disperse fogs.  He is silent and undemonstrative.  His worldly followers tend to be off-beat and daring persons.  He responds to his followers with aid in the form of a cloaking mist, a sea gull or a walrus.

Most of his clerics are independent-minded adventurers who enjoy missions requiring subtlety rather than force.  His clerics fight with nets or crossbows as their weapons of preference.

Temples are located in cities, but mostly in those areas which has high incidents of foggy weather.  The temples are constantly surrounded by a magical fog, and he is worshiped within with simple meditational ceremonies once a week and honored on the 3rd of each month with sacrifices of shellfish, other goods from the sea, or burning incense.

His major holiday is the Ceremony of Mist (3rd of New Month) when those in the temple are enveloped in a fog which provides a god-sent euphoria resulting in dream-visions.  Another holiday is Sea Return (10th of King's Month) on a date when odd magical fogs appear around the land.
DM
GM, 50 posts
Mon 29 Mar 2021
at 21:59
  • msg #7

Lenoris

Lenoris – goddess of woodland nature and wildlife
Alignment of worshipers:  any Neutral or Good
Alignment of clerics: normally Neutral (True)
Colors: dark brown, blue, silver
Holy Symbol: sprig of isvahn (thornberry) worked in silver
Symbols: isvahn (thornberry), leaping stag, short bow
Patronage: druids, rangers, hunters, trappers, wilderness dwellers
Major Access (7):  All, Animal, Combat, Creation, Elemental, Guardian, Healing, Necromantic, Plant, Protection, Sun, Weather
Minor Access (3): Divination
No Access:  Astral, Charm, Summoning
Appearance:  a beautiful, slim woman with green eyes and waist-length straight brown hair.  A garland of isvahn is on her head, she wears a plain tunic and carries a short bow.  She is normally depicted in the company of a number of small forest creatures.

Lenoris is the goddess of woodlands and wildlife, though with only small influence in deserts and places with little forest vegetation. She is the mistress of the elementals in her domain.  Although she cares about woodland life, she understands the mortal dependency for sustenance on that life and aids hunters.  Her blessings are asked of her before an animal is killed and their souls commended to her care.  Isvahn (thornberry) is a hallucinogenic plant with silvery leaves and blue berries on a dark throny stem.  Consumption by her followers—three berries—is done in the hopes of receiving a vision from the goddess.

Most of her clerics are called Warders of Lenoris, and are functionally druids who do not permit hunting within a certain radius of their grove.  Warders are vegetarians and generally pacifists, though they will use a club or quarterstaff if necessary.  A second-class group are clerics of generally Neutral Good alignment who will leave the woodlands for adventure and fight with a short bow as their weapon of preference.

Lenoris' most holy spots are found near natural springs in woodland areas.  Temples are usually made of unfinished, hand-hewn wood.  Monthly devotions are held at sunrise on the 20th of each month with offerings of flowers, fruit, or woodland greenery.  Her greatest holiday is called the Spring Rites which begin on the 7th of Spring and culminate on Druid's Day on the 9th of Spring.  Once every ten years, there is a Grand Conclave of druids in the month prior to the Spring Rites during which challenges and other druidical business is resolved.
DM
GM, 51 posts
Mon 29 Mar 2021
at 22:00
  • msg #8

Melios

Melios (The Healer) – god of scruples, service, and healing
Alignment of worshipers:  any Good and Lawful Neutral
Alignment of clerics: normally Lawful Good
Colors: light blue
Holy Symbol: amethyst-tinged quartz
Symbols:outstretched hand with blue aura, mortar and pestle
Patronage: anyone, especially clerics devoted to healing and persons devoted to charity
Major Access (7):  All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
Minor Access (3):  Elemental
No Access:  Animal, Plant, Weather
Appearance:  a middle-aged man with bushy white eyebrows and hair, a gentle-appearing visage, and blue eyes.  He dresses in a pale blue robe and sandals carrying only a walking stick and a piece of healing quartz in a pouch

The Healer is one of the most helpful deities, giving aid to persons willing to help themselves and who truly need his help.

The clerical practice is not for the lazy or slothful—the temple requires hard work for the members of the order who are expected to search out those in need of help and create ways of being of service to the community.  They do not covet material wealth for personal use, and seldom eat meat.  They are sometimes called Bluerobes due to wearing the light blue robes of their god.  They fight with the quarterstaff as their weapon of choice, seeking only to stun rather than injure or kill.

Melios has temples in both cities and country.  Most are small, humble affairs, a simple base of operation from which clerics operate to help the community.  There are a few which are more lavish due to the gifts given by grateful followers.  Melios is worshiped weekly and accepts any offering that was neither acquired at the expense of or by hurting another being.

Most popular holiday is the Day of Thanks (11th of Summer), when gifts and contributions are made by worshipers and the clerics throw a feast for the followers.  Day of Healing, on the 4th of Harvest, is a day when difficult cases are treated.
DM
GM, 52 posts
Mon 29 Mar 2021
at 22:00
  • msg #9

Riegin

Riegin – goddess of war
Alignment of worshipers:  any except Chaotic Evil
Alignment of Clerics:  normally Lawful Good
Colors: Red, Yellow, Black
Symbol: small wolf's head carved out of a carnelian stone, worn as a medallion
Symbols: red wolf, wolf's head, wolf's eyes
Patronage: any fighter or one who defends their personal honor
Major Access (7):  All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
Minor Access (3):  Elemental
No Access:  Animal, Plant, Weather
Appearance:  A wiry, mature woman with amber eyes and red hair, she wears her hair in a single braid, and wears chain mail and carries a mace.  She may also, at will, take the form of a red wolf.

Riegin is the mightiest fighter among the gods, and has taken it upon herself to squelch disagreements and infighting amongst her brethren.  Like her brothers Melios and Uric, she believes the others should behave honorably and work for the common good.  This has earned some resentment from other gods who consider her ways high-handed, but none dare confront her face-to-face.  She has an unbendable sense of honor and fairness, and admires stoic endurance of hurt or ill.

Clerics of Riegin are slow to give their word, as once they have given their word on a matter, going back on that word would cost them their clerical powers.  They are skilled fighters but do not neglect their temples to mix in mundane conflicts.  Those who wish to seek out confrontations in a good cause join the Brotherhood of Wolves, the military arm of her temple.  Clerics use a mace as their weapon of preference.

Temples are located in both cities and the country, and a few at the site of ancient battlefields.  In war, a small portable shrine may be carried with the army and set up in the camp or at the site of an imminent battle.  Special prayers are offered before combat, and she is also worshiped once a month with the offering of valuable goods (preferably those acquired by force of arms or as a reward for help).  Her greatest holiday is Challenge Day (22nd of Chivalry), also known as Knight's Day.  On this day, honor feuds and other personal challenges are resolved by combat after invocation of the goddess who is believed to aid the one who is in the right.
DM
GM, 53 posts
Mon 29 Mar 2021
at 22:01
  • msg #10

Uric

Uric (The Pure; The Just) – god of pureness, fairness, kindness, and justice
Alignment of worshipers:  any except Evil
Alignment of clerics: normally Lawful Good
Colors: gray-green and silver
Symbol: a Rod of Knowing or representative of this rod worked in jade
Symbols: a Gem of True Seeing, jade jewelry
Patronage: any character class, judges, people who do kind acts, cleaning work, or who make vows
Major Access (7):  All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
Minor Access (3):  Elemental
No Access:  Animal, Plant, Weather
Appearance:  An old man with gray eyes, a long white beard and stern demeanor.  His robes are gray-green with silver trim and he carries a Rod of Knowing and a band of jade on his right arm

Uric believes that pure intentions and kind acts are essential to the welfare of god and man.  He is also the deity of baths and cleanliness, which symbolize pure thoughts and intentions, as does jade.  A staunch believer in justice and truth, he is the patron of judges and all who arbitrate disputes.  His judgement is tempered with mercy unless the crime was committed with malice aforethought.

Clerics are expected to serve as judges and arbiters of disputes, and their standards have become codified into the laws of Trozan.  Although one does not need to be a cleric, temple-training is required to be named a Justice in the land.  Ethics and behavior are expected to be above reproach (most are Lawful Good).  Clerics also share the concern with cleanliness as a symbol of purity, and this extends to the combat of disease and healing of the ill, though this is less of a driving concern compared to the followers of Melios.  The holy symbol is a Rod of Knowing which is an ebony rod with a gem set in the end but at higher levels (10 and up), the gem is a Gem of True Seeing.  This rod may be used as a weapon (like a bo stick) or magically.  Clerics fight with the Rod of Knowing or a flail as their preference.

Uric's temples are mostly found in cities.  They are spacious and well-endowed and commonly have a bath house adjoining.  The baths are used for ritual purposes and are also open to the public most of the time.  Uric is worshiped monthly with an offering of good intentions (a vow about something to be accomplished or done in the upcoming month).  Coins or other valuables may be offered on special occasions.  Major holidays are Holy Day (3rd of Winter) which marks the end of a conflict between the gods, and on this day the poor are fed and criminals may be pardoned.  Wash Day (22nd of Snow) is a time of ritual purification and actual housecleaning, and accompanied by vows or resolutions to be fulfilled before the next Wash Day.
DM
GM, 54 posts
Mon 29 Mar 2021
at 22:02
  • msg #11

Brelig

Brelig – god of mischief and discord
Alignment of worshipers: any but Lawful Good
Alignment of clerics: normally Chaotic Evil
Colors:  Violet and black
Holy Symbol: Obsidian mask with smiling face (medallion or actual mask)
Symbols: smiling mask, broken stick, broken harp
Patronage:  any non-good, especially thieves and illusionists
Major Access (7):  All, Charm, Combat, Creation, Healing, Necromantic, Summoning, Sun
Minor Access (3):  Divination, Elemental, Guardian, Protection
No Access:  Animal, Astral, Plant, Weather
Appearance:  young, handsome, smirking man with green eyes, straight brown hair, and high-arched brows.  He is dressed in clothing of a dandyish cut, skin-tight hose and narrow-waisted doublet

There is an especial rivalry between Brelig and brother deity Coram.  In a famous encounter, Brelig as a practical joke tampered with Coram's stool and harp strings before a lore-telling event for other gods. At an inopportune moment, the stool leg broke and harp strings snapped; this marked a final falling out between the two deities.  Brelig is considered the god of mischief and discord.

Brelig's clerics are either shunned due to the havoc that follows in their wake or welcomed by those who hope to benefit from that havoc.

Preferred weapon is a wire whip, a 15' whip of leather braided with wire and studded with metal.

Brelig has few temples—only those dedicated to the Death Crone are fewer in the land; some are obvious and public built in communities that dare not oppose Brelig's presence or in gnomish communities where the trickster nature is more welcome.  Most, however are hidden, and the main temple is the best hidden of all.

Worship takes place every thirteen days, starting with the 13th of New Month with offerings up to the whim of the worshiper, although more valuable and original offerings are preferred.  Holy days include Harp Day (12th of Mid Month, the anniversary of the above event, highlighted by the burning of a finely-made harp), Day of Impulse (1st of Summer)
DM
GM, 55 posts
Mon 29 Mar 2021
at 22:03
  • msg #12

Coram

Coram – god of wisdom, knowledge, and lore
Alignment of worshipers: any non-Chaotic
Alignment of clerics: normally Lawful Neutral
Colors:  Yellow and Purple
Holy Symbol: Gold medallion in the shape of a feather quill
Symbols: scroll, harp, runestones
Patronage: bards, mages, scribes, sages, scholars, learned advisors, musicians and chiefs
Major Access (7):  All, Creation, Divination, Guardian, Healing, Necromantic, Protection, Sun
Minor Access (3):  Charm, Combat, Elemental, Summoning
No Access:  Animal, Astral, Plant, Weather
Appearance:  Scholarly young man in robes with unkempt long blond hair, ink-stained fingers, and piercing gray eyes.

Coram is considered the god of story-lore, especially epic tales.  He is considered to have invented the script used for both common Trozanese and the magic script.

Clerics of Coram are respected for their wise councils and learned advice.  Their temples frequently double as centers of education or libraries, and few of the clerics are moved to adventure.

Clerics will fight with either a quarterstaff or a sling and rune-engraved stones.

These temples are popular in the communities in which they have been built.  Ceremonies are held on the first day of the month, featuring story-telling or offerings of written works (which become part of the temple's library thereafter).  Additionally, the best known holiday is Council Day on the 20th of Summer, which began with presentation of prickly problems and has developed into a fair-like atmosphere with  riddling sessions, puzzle-solving competitions, and much revelry.
DM
GM, 56 posts
Mon 29 Mar 2021
at 22:03
  • msg #13

Dhuris

Dhuris (The Tempter) – god(dess) of temptation and self-indulgence
Alignment of worshipers:  all but Good
Alignment of clerics: normally Neutral Evil
Colors:  Rose and dark violet
Holy Symbol: medallion in the shape of a goblet, carved from dark rose quartz or ruby
Symbols: grapes, wine goblet
Patronage: thieves, prostitutes, alcoholics, and other drug users
Major Access (7):  All, Charm, Guardian, Healing, Necromantic, Protection, Summoning, Sun
Minor Access (3):  Combat, Creation, Divination, Elemental
No Access:  Animal, Astral, Plant, Weather
Appearance: Either a striking virile man or stunningly beautiful woman of indeterminate age with curly blond hair and violet eyes, refined clothing

Dhuris delights in undermining the morals, ethics, determination and self-respect of mortals.  Clerics are able to indulge in the delights without suffering the price for their excesses (at least in the mortal life—the afterlife is something else), and frequently find opposition from the clerics of all the other deities.

These clerics fight with a whip, flail, or blowgun.

Temples to Dhuris are usually found in cities, especially in the heart of drinking and entertainment districts.

The deity is worshiped monthly in ceremonies that frequently end in drunken orgies and other merrymaking.  The greatest holiday is on the night of the full moon in the middle of summer when elaborate sacrifices and carousing continue until dawn.
DM
GM, 57 posts
Mon 29 Mar 2021
at 22:04
  • msg #14

Lovianis

Lovianis (The Ice Queen) – goddess of power and vengeance
Alignment of worshipers:  any evil
Alignment of clerics: normally Lawful Evil
Colors:  white, powder blue, silver
Holy Symbol:  silver or crystal dagger made to resemble the ice dagger of the goddess
Symbols: ice dagger, snow falcon
Patronage: assassins, fighters, magic-users, executioners, poisoners, and the insane or cruelly perverse
Major Access (7):  All, Combat, Guardian, Healing, Necromantic, Protection, Summoning, Weather
Minor Access (3):  Charm, Creation, Divination, Elemental
No Access:  Animal, Astral, Plant, Sun
Appearance: Coldly attractive woman with pale skin, light blue eyes, bloodless lips and long, straight black hair.  She wears a white gown with an ice dagger at her belt

Lovianis has a great amount of pride, an iron will, and a prickly temper.  She is easily affronted and will concentrate on revenge when provoked into rage.  She is a clever megalomaniac, intriguing to try to gain power among the gods and mortals.  She is orderly in her approach, but with few scruples, and takes a perverse delight in hurting others.  She rules Evinaz, the frozen wastelands of hell in Mahrendi (the home sphere of the gods), where she created ice devils as her minions and took the ice dagger as her symbol and weapon.  The ice dagger is a blade of jagged hell-ice set in a silver hilt which can only be used by those who are of evil alignment without suffering harm from the cold.

Her clerics are frequently trained as assassins, and are involved in political or commercial intrigues.  Clerics and extremely devout followers are marked with the sign of the ice dagger on the back of their left hand, magically imprinted in a clerical ceremony, and appears as white, bleached skin in the shape of a cross-hilted dagger.  It is generally kept hidden due to suspicion aroused  by the mark.  Clerics usually fight with the dagger as a weapon of choice and frequently make use of poison.

Temples are found in cities, closely watched by authorities to ensure that sacrifices do not take place within them (though secret ceremonies still take place)  Lovianis enjoys the torture of her sacrifices, the death of living beings is essential to her worship (though animals will do).  Her major holiday is the Day of Dedication (1st of Snow) when vows regarding revenge or intrigue to be carried out in the next year are made.
DM
GM, 58 posts
Mon 29 Mar 2021
at 22:05
  • msg #15

Nalagar

Nalagar (The Bright One) – god of sun, music, prophecy, and generosity
Alignment of worshipers: any non-evil
Alignment of clerics: normally Chaotic Good
Colors:  blue and yellow
Holy Symbol: small wheel of gold worn as a medallion
Symbols: lute, golden sky chariot
Patronage: fighters, bards, musicians, diviners, those free-handed with their wealth
Major Access (7):  All, Creation, Divination, Guardian, Healing, Necromantic, Protection, Sun
Minor Access (3):  Charm, Combat, Elemental, Summoning
No Access:  Animal, Astral, Plant, Weather
Appearance:  An athletic and handsome dark-skinned young man with short, curling red-blond hair and sleepy green eyes.  He carries a lute and a long sword and wears golden-hued chain mail

Nalagar is an impulsive god, given to music and introspection, and likes to travel via a golden sky chariot (the holy symbol is said to look like the wheel of this chariot).  This chariot is pulled by two gold dragons, but does not affect the path of the sun (though he often chooses to travel that same path, it is more that he follows it than that he controls it).  He does have some influence with Ardruna who actually does control the path of the sun.

Nalagar enjoys fighting and takes pleasure in contests of skills. When not engaged in fighting, he entertains himself and the other gods with his lute or spending time gazing into the future.  A cheerful and honorable deity, he is also known for an impulsive generosity.

Clerics are known to seek out fights just for the joy of the endeavor.  They are also required to have the NWP singing.  They often do good works and volunteer for major quests, and are known for extravagant gestures.  They prefer to fight with either a long sword or a mace.

Temples to Nalagar may be found almost anywhere.  They seem to be either quite wealthy or quite poor with very little in the middle, though Nalagar has never allowed his clergy to go hungry after giving away everything of the temple.  He is worshiped monthly and accepts offerings of valuable items (preferably coin, magic items, or jewelry) which go into the temple coffers for later use or given away later.  Ceremonies are long and accompanied by much song and music.  The greatest holiday is The Gifting (7th of the month of Bear) when worthy persons are thanked for their good works with a Gifting from the temple.  Another popular holiday is the Day of Song (15th of Spring) when bards and minstrels compete for prizes and musical instruments given by the temple.
DM
GM, 59 posts
Mon 29 Mar 2021
at 22:05
  • msg #16

Peren

Peren – god of altruism and clan leadership
Alignment of worshipers: any non-evil
Alignment of clerics: normally Neutral Good
Colors: white and purple
Holy Symbol: white leather headband, embroidered with gold and purple
Symbols: white leather headband, war dog, spear
Patronage: clan chiefs, leaders, highly-ranked professionals
Major Access (7):  All, Creation, Divination, Guardian, Healing, Necromantic, Protection, Sun
Minor Access (3):  Charm, Combat, Elemental, Summoning
No Access:  Animal, Astral, Plant, Weather
Appearance:  Peren appears as a husky, mature man with a long mustache, long wavy brown hair and amber eyes.  He has a patch over his left eye (lost in a fight with his brother Gambros).  He dresses in a white shirt, white leather trousers trimmed with purple embroidery and a white leather headband worked in a pattern of gold and purple (a traditional ornament worn by clan chiefs when acting in official capacity).  He carries a spear and is accompanied by his war dog, Delos.

Peren has always paid close attention to the activities of the clansmen of Trozan.  He was once more involved with the warring nomad clans rather than the settled farming ones, but today is a role model for those in leadership positions even in more settled areas.  His cult is currently gaining in popularity due to the unsettled times and desire for altruistic leadership which is fair-minded to friends and harsh to enemies.

Clerics are willing fighters, and the temples are often maintained by acolytes and novices as the clerics actively participate in worldly events.  Their council is frequently sought by those in leadership positions, and they are skilled in negotiation.  Many also have war dogs as companions, and the temples are often guarded by such war dogs, mastiffs, or wolfhounds.  A spear or staff are the weapons of choice.

Temples are found in cities and clanholds.  He is worshiped weekly with verbal prayers and a small ceremony and monthly with a large ceremony and offering of a valuable item (coin, weaponry, or armor).

His most famous day is the Day of Elevation (1st of Earth), the traditional date for promotion in rank or start of a term of a new position of responsibility.
DM
GM, 60 posts
Mon 29 Mar 2021
at 22:06
  • msg #17

Seidrun

Seidrun – goddess of weather, winter, water, and the hunt
Alignment of worshipers:  any
Alignment of clerics: normally Chaotic Neutral
Colors: turquoise and white
Holy Symbol: bronze trident medallion
Symbols: waterlily, trident, snowflake, short bow
Patronage: magic-users, explorers, hunters, fishermen, sailors, swimmers
Major Access (7):  All, Animal, Creation, Elemental, Healing, Protection, Sun, Weather
Minor Access (3): Combat, Divination, Guardian, Necromantic, Plant
No Access:  Astral, Charm, Summoning
Appearance:  a nymph-like young woman with long, white flowing hair and turquoise eyes, her lips in a perpetual half-smile.  Her robes are rainbow-colored and she sometimes carries a trident or a short bow

She controls the winds, storms, rainfall and clouds that sweep across the land, and is the deity of inland bodies of water.  She especially enjoys natural springs and the streams, rivers, and lakes that result from these springs.  She taught the people how to use the trident, bow fish, and build boats.  While Ardruna has control over the weather in the growing seasons, Seidrun is the goddess of the winter season and its weather.  She takes special interest in those who have difficulty surviving the winter, and has a reputation for helping hunters in difficult situations.

Clerics tend to be as temperamental as the weather their goddess controls.  While they will help others, they expect gratitude in a tangible form in exchange for their good works.  They are skilled survivors and generally only interested in the service of their temple.  They will fight with a trident or quarterstaff as weapons of preference.

Temples are found by lakes, rivers, or springs.  They may be as simple as a cave or grotto and she is worshiped there once a month with the sacrifice of a small water animal or the offering of a natural treasure of some kind, such as a gemstone, rare wood, or the like.  Her greatest day is Holy Day on 3rd of Winter, shared with Uric.
DM
GM, 61 posts
Mon 29 Mar 2021
at 22:07
  • msg #18

Barcus Silvertongue

Barcus Silvertongue – god of lies and deceit
Alignment of worshipers: true neutrals, chaotics and/or evil
Alignment of clerics: normally Chaotic Evil
Colors:  Purple and black
Holy Symbol: Stoppered glass vial hung around neck
Symbols: vial, poisons, curved line representing a smile
Patronage:  thieves, assassins, illusionists, liars, any plotting deception
Major Access (5):  All, Charm, Healing, Necromantic, Summoning, Sun
Minor Access (3):  Combat, Creation, Divination, Elemental, Guardian, Protection
No Access:  Animal, Astral, Plant, Weather
Appearance:  slim, graceful man of late middle age, dressed in stylish velvets and silks, long wavy black hair under a rakish velvet cap, moustache neatly trimmed and waxed

Barcus Silvertongue was once a thief and devout follower of Brelig.  He defrauded the main temple of Coram, giving the proceeds to the church of Brelig, and later killed the high priest of Coram.  He was killed before he was able to make his escape, but Brelig blessed him with the status of demigod for his efforts.

Clerics of Barcus Silvertongue are typically at least partially thief or were a thief before taking up the clerical role.  They are suave and charming, although often hide their religious affiliation due to others finding them automatically suspicious.

Preferred weapon:  daggers, especially throwing daggers

The church of Barcus Silvertongue has close ties with a number of criminal persons and organizations.  The main temple is hidden, although commonly believed to be near the also-hidden temple of Brelig. Informal and secret meeting places are the normal choice.  Worship takes place on the 23rd of each month with offerings of coins and valuables.  Contribution Day (20th of Snow) is another major holiday commemorating the date of the  defrauding of the temple of Coram and Barcus' donation to Brelig.
DM
GM, 62 posts
Mon 29 Mar 2021
at 22:12
  • msg #19

Derius the Archer

Derius the Archer – god of hunting and archery
Alignment of worshipers:  any Good or Neutral
Alignment of clerics: normally Neutral Good
Colors: Russet and blue
Holy Symbol: Medallion carved of yew wood in the form of a long bow
Symbols: long bow, white stag
Patronage: rangers, archers, fighters, hunters, woodsmen, hunted animals
Major Access (5):  All, Animal, Elemental, Healing, Plant, Weather
Minor Access (3):  Divination
No Access: Astral, Charm, Combat, Creation, Guardian, Necromantic, Protection, Summoning, Sun
Appearance:  Handsome, deeply tanned half-elf with short, graying beard and curly brown hair with practical clothing and a long bow with blue-fletched arrows

Derius was once an elf ranger-cleric devoted to Lenoris and is credited with developing the long bow.  He was slain by a white stag on a hunt and elevated to demi-god status in honor of his lifetime of service.  His clerics do not favor hunting for sport, but only for food and abhor waste of the animal slain.

The weapon of choice is a long bow, although if forced into melee a mace or quarterstaff may be used.

His holy day is Archer's Day on the 1st of Hunter's Month, and feature archery contests with enchanted bows or hunting horns as prizes.
DM
GM, 63 posts
Mon 29 Mar 2021
at 22:13
  • msg #20

Erin the Dark Hunter

Erin the Dark Hunter – god of death
Alignment of worshipers:  any, especially Neutral or Evil
Alignment of clerics: normally Neutral Evil
Colors: black and silver
Holy Symbol:  small silver horn hung around neck
Symbols: stag hounds, hunting horn, war chariot pulled by two nightmares
Patronage: rangers, archers, fighters, hunters, woodsmen, hunted animals
Major Access (5):  All, Combat, Elemental, Healing, Necromantic, Protection
Minor Access (3):  Divination
No Access: Animal, Astral, Charm, Creation, Guardian, Plant, Summoning, Sun, Weather
Appearance:  Wiry, lithe fighter dressed in metal and leathers with a bastard sword and silver hunting horn

Erin had lived a life of a champion devoted to Bragla, and his dying request was to continue service to his goddess.  She elevated him to the status of demi-god.  His task now is finding souls to take to the underworld, and he frequents battlefields and other scenes of violence.  Over the centuries, he has become bored with his task and sometimes for sport pursues a living person to hunt the soul out of that person.  A victim pursued by the Dark Hunter is warned by the close baying of hounds (invisible to normal sight), and the distinctive, blood-curdling sound of the god's horn.  Barring heroic act of evasion or divine intervention, the victim will be chased to the point of collapse and death.

The Dark Hunter is not a popular deity, though he does have clerics (many are dual-classed as assassins) who invoke their deity only by the reference “The Dark Hunter” as the name is considered unlucky (resulting in a penalty of 2 to any saving throws that day).

Clerics have a barbed, hooked net as a preferred weapon, as they prefer to entangle and capture an opponent rather than kill outright.

Temples are secretive, sometimes sharing the grounds with those dedicated to the Death Crone or hidden in ruins and remote places.  He is honored monthly with a blood sacrifice on the night of the new moon, and once a year this must be a human (or demi-human) sacrifice.

His only holiday is The Long Run (30th of Hunter's Month), coinciding with the Great Sacrifice required.  Forbidden and highly illegal, this is celebrated by his clerics and followers who enact a Hunt with a live victim in the wilderness.  While the victim has a chance to escape, the attempt is to harry the victim to death before that escape is achieved.
DM
GM, 64 posts
Mon 29 Mar 2021
at 22:14
  • msg #21

Gadnor (The Bear)

Gadnor (The Bear) – god of berserkers, personal combat, and werebears
Alignment of worshipers:  any Chaotic or True Neutral
Alignment of clerics: normally Chaotic Neutral
Colors: brown and red
Holy Symbol:  Necklace of bear claws on a leather thong
Symbols: standing bear, bear paw print, bear spear
Patronage: berserkers, druids, werebears, fighters, woodsmen
Major Access (5):  All, Animal, Combat, Elemental, Healing, Protection, Weather
Minor Access (3):  Divination
No Access: Astral, Charm, Creation, Guardian, Necromantic, Plant, Summoning, Sun
Appearance:  Burly red-headed man in leather or a bear

Boric Gadnor had been a warrior and follower of Riegin.  A maddened bear felled him in a hunting mishap and his prayer to live was answered by being turned into a werebear. In gratitude, he continued fighting to save the wilderness from intruders.  When he finally died, four companions—Juros, Dorn, Rudic, and Lim—sacrificed themselves to attend him in the afterlife.  This impressed his goddess who elevated him to demigod status.

Clerics are usually referred to as Gadnorian Druids (but are not true druids), and are a powerful force for woodland justice with great affinity for bears.  They tend to fight as beserkers and favor the use of the bear spear (modeled after the one Boric Gadnor used—an 8' haft, a 1' blade).

There is a large temple located in the Fenmoot, and other shrines are typically raised within the territory staked out by a given cleric.  Offerings accepted are of the bounty of the wilderness:  berries, fish, or small game.  Major holiday is the Awakening (6th of Spring) which is the celebration of the end of winter and resumption of regular patrols by the clerics.
DM
GM, 65 posts
Mon 29 Mar 2021
at 22:15
  • msg #22

Shau Lin

Shau Lin (The Golden One) – god of heroic deeds
Alignment of worshipers:  any Good or Lawful Neutral
Alignment of clerics:  normally Lawful Good
Colors:  orange, gold, blue
Holy Symbol: talisman in the shape of a miniature wingless gold dragon
Symbols: gold dragon
Patronage: all fighters, magic-users, monks, adventurers, and gamblers
Major Access (5):  All, Animal, Combat, Guardian, Healing, Protection, Sun
Minor Access (3):  Divination
No Access: Astral, Charm, Creation, Elemental, Necromantic, Plant, Summoning, Weather
Appearance:  A half-elf monk now appearing only as a wingless gold dragon

Shau Lin had lived his life bravely and honorably, and had a reputation for heroic deeds.  During one adventure where he had been acting without concern for his personal welfare and accidentally ascended to the status of demi-god due to an encounter with an artifact.  He has maintained an interest in heroic ventures.

Many of his followers are monks, as there was a group of hermit monks saved in that last venture.  Whether a monk or traditional clergy, the clerics of Shau Lin consider it their duty to aid adventurers and undertake challenging missions.  They fight with a long sword as a weapon of choice unless they are a monk (who will use a staff only).

There are few temples dedicated to Shau Lin.  Although he has a growing popular following, the nature of his clerics' calling keeps them moving about, so there are small shrines often found in odd and unexpected place and only one large temple located in the capital and staffed by monks.  Shau Lin is worshiped once a month with offerings of magical items or (magical or non-magical well-crafted) weapons which are destroyed in the ceremony of offering.  His only holiday is Transformation Day (24th of Hunter's Month) during Wizards' Week, which marks the day of that accidental ascent to demi-godhood.
DM
GM, 66 posts
Mon 29 Mar 2021
at 22:16
  • msg #23

Vikkar Tornor

Vikkar Tornor (the Oathkeeper) – god of oaths and justice
Alignment of worshipers:  any except Chaotic Evil
Alignment of Clerics:  normally Lawful Neutral
Colors: gray-green and black
Holy Symbol: medallion of a miniature silver-and-gold flaming sword
Symbols: flaming sword, war helm, ghost-horse
Patronage: all fighter classes; anyone who makes and keeps an oath/vow
Major Access (5):  All, Animal, Combat, Guardian, Healing, Protection, Sun
Minor Access (3):  Divination
No Access: Astral, Charm, Creation, Elemental, Necromantic, Plant, Summoning, Weather
Appearance:  A rugged, sandy-haired fighter equipped with leather armor, a helm, and a bastard sword surrounded with a golden flame, mounted on a ghostly warhorse.

Vikkar Tornor was a righteous and dedicated follower of Uric (thus the echo of Uric's colors in his own), and during the time of the war between the gods made several vows to Uric to accomplish seemingly impossible military missions and succeeded with a fair-mindedness and lack of bloodshed that was unusual for his time.  When he was slain on the battlefield along with his faithful horse, he was elevated to demigodhood.  He punishes those who break solemn oaths and aids those who swear an oath on his own name.  Pure intent and fairness is intended of those whom he aids.

Clerics are frequently adventurers, making an oath only if they are willing to die in the attempt of fulfilling the oath.  Single-classed clerics prefer the use of a war hammer, avantars generally prefer the use of a bastard sword.

Temples to Vikkar Tornor are most common in clan territories where honor and vows are held in high regard.  He is worshiped in monthly ceremonies and neither wants nor expects physical objects offered in sacrifice.  His holidays are Holy Day (3rd of Winter) and Wash Day (22nd of Snow), as with Uric.
DM
GM, 67 posts
Mon 29 Mar 2021
at 22:24
  • msg #24

Dwarven Pantheon

DeityShort descriptionLink
Zeredin the HammerGreater god of creation, law, order, and the craftslink to a message in this game
Berronar TruesilverLesser goddess of hearth and homelink to a message in this game
Nebel OrefinderLesser god of mining, gems, and underground explorationlink to a message in this game
SharindlarLesser goddess of fertility, romantic love, healinglink to a message in this game
Clangeddin SilverbeardGreater god of battle, valor, honor in combatlink to a message in this game
VergadainLesser god of trade, wealth, negotiation, luck, trickery, chancelink to a message in this game
Dugmaren BrightmantleLesser god of scholarship, discovery, inventionlink to a message in this game
Gorm GulthynLesser god of vigilance, defense, protectionlink to a message in this game
Haela BrightaxeDemi-goddess of luck and battlelink to a message in this game
Marthammor DuinLesser god of warriorslink to a message in this game
Thard HarrLesser god of wandererslink to a message in this game
AbbathorLesser god of greedlink to a message in this game
HanseathDemi-god of war, carousing, alcohollink to a message in this game
Klanred ForgemasterDemi-god of the forge and molten rocklink to a message in this game
ThantamLesser god of magic, secrets, and mysterieslink to a message in this game
LaduguerLesser god of weapons-craftinglink to a message in this game
DuerraDemi-goddess of conquest and expansionlink to a message in this game

This message was last edited by the GM at 13:57, Fri 02 Apr 2021.
DM
GM, 68 posts
Mon 29 Mar 2021
at 22:51
  • msg #25

Zeredin the Hammer

Zeredin the Hammer – greater god of creation, law, order, and crafts
Alignment of worshipers: lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral
Alignment of clerics: normally lawful good
Colors: electrum, silver, brown
Holy Symbol: hammer and anvil
Symbols: white radiance
Patronage: creation, smithing, craftsmanship, war, protection, metalcraft, stonework, engineering, protection
Major Access (7): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a stern male dwarf with black hair and a beard flowing to his knees; he dresses in plain clothing with fur and the leather leggings and apron of a smith and gold bracers on his forearms
DM
GM, 69 posts
Mon 29 Mar 2021
at 22:51
  • msg #26

Berronar Truesilver

Berronar Truesilver – lesser goddess of hearth and home
Alignment of worshipers: lawful good, neutral good, lawful neutral
Alignment of clerics: normally lawful good
Colors: silver, white
Holy Symbol: two intertwined silver rings
Symbols:silver aura
Patronage: safety, honesty, home, healing, records, marriage, faithfulness, loyalty, oaths
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a red-headed dwarven woman clad in gray/silver
DM
GM, 70 posts
Mon 29 Mar 2021
at 22:52
  • msg #27

Nebel Orefinder

Nebel Orefinder – lesser god of mining, gems, and underground exploration
Alignment of worshipers: neutral good, lawful neutral, true neutral, chaotic neutral, neutral evil
Alignment of clerics: normally neutral (true)
Colors: brown
Holy Symbol: cut, faceted gem inside a silhouetted mountain
Symbols:  faceted gemstone
Patronage: mining, gems, exploration, the dead, buried secrets and wealth
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a silver-haired dwarf garbed in red and wielding a great warhammer
DM
GM, 71 posts
Mon 29 Mar 2021
at 22:53
  • msg #28

Sharindlar

Sharindlar – lesser goddess of fertility, romantic love, healing
Alignment of worshipers: neutral good, chaotic good, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: blue, silver, yellow
Holy Symbol: flame ring rising from a steel needle
Symbols: blue scarf
Patronage: courtship, dancing, fertility, healing, mercy, the moon, romantic love
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a young dwarven maiden with brown hair, wearing a blue kerchief and a red gown
DM
GM, 72 posts
Mon 29 Mar 2021
at 22:54
  • msg #29

Clangeddin Silverbeard

Clangeddin Silverbeard – lesser god of battle, valor, honor in combat
Alignment of worshipers: lawful good, lawful neutral, neutral good
Alignment of clerics: normally lawful good
Colors: amber, red, white
Holy Symbol: two crossed battle axes
Symbols: battle axe, rockfall
Patronage: barbarians, dwarven defenders, strategists, tacticians, warriors
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: silver-haired dwarf in scalemail and holding a battleaxe
DM
GM, 73 posts
Mon 29 Mar 2021
at 22:55
  • msg #30

Vergadain

Vergadain – lesser god of trade, wealth, negotiation, luck, trickery, chance
Alignment of worshipers:
Alignment of clerics: normally true neutral
Colors: deep purple, gold
Holy Symbol: golden coin
Symbols: animated gold coin endlessly rolling, rope
Patronage: wealth, luck, chance, thieves, trickery, negotiations
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a brown haired dwarf with a belt filled with tools, gems clasping his purple cloak, and a broad-brimmed hat with a large feather
DM
GM, 74 posts
Mon 29 Mar 2021
at 22:55
  • msg #31

Dugmaren Brightmantle

Dugmaren Brightmantle – lesser god of scholarship, discovery, and invention
Alignment of worshipers: neutral good, chaotic neutral, true neutral, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: silver, white
Holy Symbol: an open book
Symbols: a blue aura, puzzles
Patronage: engineers, inventors, scholars, tinkers
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a silver-haired dwarf smoking a long pipe with a quill in hand
DM
GM, 75 posts
Mon 29 Mar 2021
at 22:56
  • msg #32

Gorm Gulthyn

Gorm Gulthyn – lesser god of vigilance, defense, and protection
Alignment of worshipers: lawful good, neutral good, chaotic good, lawful neutral, true neutral
Alignment of clerics: normally lawful good
Colors: black, bronze, red
Holy Symbol: glittering bronze mask with flaming eyeholes
Symbols: metal, glowing gauntlet
Patronage: dwarven guardians, defense, duty, vigilance, watchfulness
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: red haired dwarf in bronze-colored armor
DM
GM, 76 posts
Mon 29 Mar 2021
at 22:57
  • msg #33

Haela Brightaxe

Haela Brightaxe – demi-goddess of luck and battle
Alignment of worshipers: neutral good, chaotic good, true neutral, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: crimson, scarlet, steel-gray
Holy Symbol: unsheathed sword encircled by a two-ended spiral of flame
Symbols: aura of silver flames with blue-white and amber sparks
Patronage: dwarven fighters, love of battle, luck in battle
Major Access (5): All, Combat, Creation, Guardian, Healing, Necromantic, Protection, Sun
Minor Access (3): Charm, Divination, Summoning
No Access: Astral, Plant, Animal, Weather
Appearance: a heavily muscled female dwarf with silver hair and blued-scalemail
DM
GM, 77 posts
Mon 29 Mar 2021
at 22:57
  • msg #34

Marthammor Duin

Marthammor Duin – lesser god of wanderers
Alignment of worshipers: any good
Alignment of clerics: normally neutral good
Colors: green
Holy Symbol: upright mace over a single tall, fur-trimmed boot
Symbols: mace in gauntlets
Patronage: adventurers, explorers, expatriates, travelers, wanderers, lightning
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: thin dwarf with dark hair/beard, wearing leather armor and fur, with a green cloak
DM
GM, 78 posts
Mon 29 Mar 2021
at 22:58
  • msg #35

Thard Harr

Thard Harr – lesser god of survival, hunting, nature
Alignment of worshipers: any
Alignment of clerics: normally chaotic good
Colors:green, brown
Holy Symbol: two crossed, silver-blue luminous metal gauntlets ending in claws and covered in overlapping scales
Symbols: aura of cherry-red light, wood carvings, metal weapons, blackwood rods
Patronage: jungle survival, hunting
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: dark-skinned dwarf with long, matted hair and beard, covered with tattoos and an ornate copper helm shaped as a crocodile head festooned with dangling teeth
DM
GM, 79 posts
Mon 29 Mar 2021
at 22:58
  • msg #36

Abbathor

Abbathor – lesser god of greed
Alignment of worshipers: chaotic neutral, any evil
Alignment of clerics: normally neutral evil
Colors: crimson, red, tan
Holy Symbol: point down jeweled dagger
Symbols: coins and gems
Patronage: thieves and evil dwarves
Major Access (6): All, Charm, Combat, Divination, Guardian
Minor Access (3): Creation, Healing, Necromantic, Protection, Summoning, Sun
No Access: Astral, Elemental, Plant, Animal, Weather
Appearance: red-robed, silver-haired dwarf whose beard is divided into three braids.
DM
GM, 80 posts
Mon 29 Mar 2021
at 22:59
  • msg #37

Hanseath

Hanseath – demigod of war, carousing, alcohol
Alignment of worshipers: any
Alignment of clerics: normally chaotic neutral
Colors: brown, amber
Holy Symbol: a brimming beer stein next to/on top of a pie
Symbols: pie, baked goods
Patronage: brewers, barbarian dwarves
Major Access (5): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: beard obscures most of his face, dark haired
DM
GM, 81 posts
Mon 29 Mar 2021
at 23:00
  • msg #38

Klanred Forgemaster

Klanred Forgemaster – demigod of the forge and molten rock
Alignment of worshipers: any neutral
Alignment of clerics: normally true neutral
Colors: bronze, black
Holy Symbol: warhammer ringed with flame wreath
Symbols: forges, hammer, flames
Patronage: smiths, warriors
Major Access (5): All, Astral, Charm, Combat, Creation, Divination, Elemental (Fire), Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental (air, earth, water)
No Access: Plant, Animal, Weather
Appearance: dwarf with bronze skin and hair and beard of black smoke
DM
GM, 82 posts
Mon 29 Mar 2021
at 23:00
  • msg #39

Thautam

Thautam – lesser god of magic, secrets, and mysteries
Alignment of worshipers: any
Alignment of clerics: normally true neutral
Colors: red, silver
Holy Symbol: three stones
Symbols: blindfold
Patronage: darkness, lost treasure, mysteries
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: elderly dwarf with rheumy blue eyes
DM
GM, 83 posts
Mon 29 Mar 2021
at 23:02
  • msg #40

Laduguer

Laduguer – lesser god of weapons-crafting
Alignment of worshipers: lawful neutral, lawful evil, neutral evil
Alignment of clerics: normally lawful evil
Colors: gray steel
Holy Symbol: broken arrow
Symbols: flickering dark aura
Patronage: artisans, magic, magic weapon creation
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: stocky, bald, gray-skinned dwarf with black eyes
DM
GM, 84 posts
Mon 29 Mar 2021
at 23:02
  • msg #41

Duerra

Duerra – demigoddess of conquest and expansion
Alignment of worshipers: lawful neutral, neutral (true), lawful evil, neutral evil
Alignment of clerics: normally lawful evil
Colors: dark blue, silver
Holy Symbol: shattered skull
Symbols: aura of a silver crown; pool of fresh, still water
Patronage: conquest, expansion, duergar warriors
Major Access (5): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance:  stocky gray-skinned dwarf with only a tonsure and a braided queue
DM
GM, 85 posts
Mon 29 Mar 2021
at 23:21
  • msg #42

Elven Pantheon

DeityShort DescriptionLink
Corellon LarethianGreater god of magic, warfare, music, arts, and craftslink to a message in this game
Alistana FaenyaLesser goddess of the wind, weather, elementals, birds, and winged beingslink to a message in this game
Deep SashelasLesser god of the seaslink to a message in this game
Fenmarel MestarineLesser god of trickery, mischief, and rogueslink to a message in this game
Hanali CelanilLesser goddess of romantic love, beauty, joylink to a message in this game
Labelas EnorethLesser god of time, history, and knowledgelink to a message in this game
Eluin RethwinLesser god of nature, woodlands, gardens, and harvestlink to a message in this game
Sehanine MoonbowLesser goddess of the moon, dreams, secrets, travels/journeyslink to a message in this game
Onderye ThelandiraLesser god of hunting, archery, survivallink to a message in this game
Tarsellis MeunniduinLesser god of mountains, rivers, and wildernesslink to a message in this game
Vandria GilmadrithLesser goddess of war, justice, grieflink to a message in this game

This message was last edited by the GM at 13:59, Fri 02 Apr 2021.
DM
GM, 86 posts
Mon 29 Mar 2021
at 23:22
  • msg #43

Corellon Larethian

Corellon Larethian – greater god of magic, warfare, music, art, and crafts
Alignment of worshipers: any good
Alignment of clerics: normally chaotic good
Colors:  Blue, silver
Holy Symbol:  Crescent Moon
Symbols: a blue aura, shooting stars, a blue star, a rising, blue-tinted crescent moon
Patronages: arts, crafts, elves, magic, music, bards, poetry and poets, war, warriors
Major Access (7): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: A handsome elf with bronze skin, golden blond hair, and green eyes, wearing a sky blue cloak, a large amulet with a crescent moon motif within a circle, and a pair of dazzling gauntlets
DM
GM, 87 posts
Mon 29 Mar 2021
at 23:23
  • msg #44

Alistana Faenya

Alistana Faenya – lesser goddess of the wind, weather, elementals, birds and winged beings
Alignment of worshipers:  Neutral Good, Chaotic Good, True Neutral, Chaotic Neutral
Alignment of clerics:  normally Chaotic Good
Colors: sky blue
Holy Symbol: bird silhouetted in a cloud
Symbols: birds, feathers, clouds
Patronage: air, avians, fertility, rain, weather
Major Access (6): All, Animal, Creation, Divination, Elemental (air), Elemental (water), Protection, Sun, Weather
Minor Access (3): Charm, Combat, Healing, Summoning
No Access: Astral, Guardian, Necromantic, Plant, Elemental (fire), Elemental (earth)
Appearance:  Elven woman with feathered hair and eyebrows of constantly changing colors, her lower body disappears into a misty whirlwind and her back features a large pair of bird-like wings
DM
GM, 88 posts
Mon 29 Mar 2021
at 23:24
  • msg #45

Deep Sashelas

Deep Sashelas – lesser god of the seas
Alignment of worshipers: neutral good, chaotic good, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: sea green
Holy Symbol: dolphin
Symbols: beacon-like lights, dancing air bubbles, dolphin-shaped water surrounded by silver light
Patronage: oceans, sea elves, creation, knowledge, water
Major Access (6):  All, Animal, Combat, Creation, Divination, Elemental (water), Protection, Sun, Weather
Minor Access (3): Charm, Guardian, Healing, Summoning
No Access: Astral, Necromantic, Plant, Elemental (air, fire, earth)
Appearance: as a sea-green dolphin formed from water and surrounded with a silver glow; sea elf with blue-green skin and eyes and green hair.
DM
GM, 89 posts
Mon 29 Mar 2021
at 23:24
  • msg #46

Fenmarel Mestarine

Fenmarel Mestarine – lesser god of trickery, mischief, and rogues
Alignment of worshipers: any chaotic
Alignment of clerics: normally Chaotic Neutral
Colors: brown, green
Holy Symbol: pair of elven eyes in the darkness
Symbols: subtle omens formed from animal bones, sticks, or leaves
Patronage: outcasts, scapegoats, isolationists
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: elf with coppery hair and green eyes clad in leaves and scraps of clothing
DM
GM, 90 posts
Mon 29 Mar 2021
at 23:33
  • msg #47

Hanali Celanil

Hanali Celanil – lesser goddess of romantic love, beauty, joy
Alignment of worshipers:
Alignment of clerics: normally Chaotic Good
Colors: gold
Holy Symbol: heart of gold
Symbols: heart, shining dagger, lovers' knot
Patronage: love, romance, beauty, fine art and artists
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a beautiful blonde elven woman in a diaphanous white gown
DM
GM, 91 posts
Mon 29 Mar 2021
at 23:33
  • msg #48

Labelas Enoreth

Labelas Enoreth – lesser god of time, history, and knowledge
Alignment of worshipers: neutral good, true neutral, chaotic good, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: light gray
Holy Symbol: setting sun
Symbols: setting sun, scroll
Patronage: time, longevity, history, moment of choice
Major Access (6): All, Animal, Astral, Charm, Divination, Plant, Protection, Sun
Minor Access (3): Healing, Weather
No Access: combat, creation, guardian, necromantic, summoning, elemental
Appearance: silver-haired elf with one gray eye, the other covered by an eyepatch, clad in robes of blue, gray, green, and white
DM
GM, 92 posts
Mon 29 Mar 2021
at 23:34
  • msg #49

Eluin Rethwin

Eluin Rethwin – lesser god of nature and woodlands, garden and harvest
Alignment of worshipers: neutral good, chaotic good, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: green, brown
Holy Symbol: oak tree
Symbols: oakstaff
Patronage: woodlands, nature
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: elven man with bronzed skin, coppery hair, hazel eyes and wearing clothing which appears to be made of oak leaves
DM
GM, 93 posts
Mon 29 Mar 2021
at 23:58
  • msg #50

Sehanine Moonbow

Sehanine Moonbow – lesser goddess of the moon, dreams, secrets, travel/journeys
Alignment of worshipers: neutral good, chaotic good, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: silvery-white, silver
Holy Symbol: full moon under a  moonbow
Symbols: meteor shower, a single falling star
Patronage: diviners, elves, illusionists, opponents of undead, mysticism, dreams, death, journeys, stars, the moon, the heavens
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a female elf clad in a diaphonous, shimmering silver-white gown
DM
GM, 94 posts
Mon 29 Mar 2021
at 23:59
  • msg #51

Onderye Thelandira

Onderye Thelandira – lesser god of hunting, archery, survival
Alignment of worshipers: neutral good, chaotic good, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: silver, green
Holy Symbol: silver arrow with green fletching
Symbols: arrows, longbow
Patronage: archery, hunters, wilderness survival
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a lean elf clad in brown and a cloak of leaves, holding a long bow
DM
GM, 95 posts
Tue 30 Mar 2021
at 00:00
  • msg #52

Tarsellis Meunniduin

Tarsellis Meunniduin – lesser god of mountains, rivers, wilderness
Alignment of worshipers: neutral good, chaotic good, neutral (true), chaotic neutral
Alignment of clerics: normally chaotic neutral
Colors: white
Holy Symbol: snowcapped mountain with a river flowing from it
Symbols:snowcapped mountain
Patronage: mountains, rivers
Major Access (6): All, Animal, Combat, Elemental (earth), Elemental (water), Guardian, Healing, Protection, Weather
Minor Access (3): Creation, Divination, Elemental (air), Elemental (fire), plant
No Access: Astral, Charm, Sun, Necromantic, Summoning
Appearance: a silver-haired elf in scalemail with a great sword.  He wears a headdress reminiscent of a mountain ram
DM
GM, 96 posts
Tue 30 Mar 2021
at 00:00
  • msg #53

Vandria Gilmadrith

Vandria Gilmadrith – lesser goddess of war, justice, grief
Alignment of worshipers: lawful good, neutral good, lawful neutral, true neutral
Alignment of clerics: normally lawful neutral
Colors: red
Holy Symbol: a weeping eye on a red shield
Symbols: weeping eye, steel-gray wings
Patronage: war, guardianship, justice, grief, vigilance, decisions
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a middle-aged female elf with white hair bound in a single braid, with feathered steel-gray wings
DM
GM, 97 posts
Tue 30 Mar 2021
at 00:05
  • msg #54

Gnomish Pantheon

DeityShort description Link
Hogar One-EyeGreater god of luck, humor, trickery, gemslink to a message in this game
Callarduran SmoothhandsLesser god of stone and mininglink to a message in this game
Segojan EarthcallerLesser god of death, earth, and naturelink to a message in this game
Flandal SteelskinLesser god of smithing and metalworkinglink to a message in this game
Baervan WildwandererLesser god of nature, travel, and forestslink to a message in this game
Baravar CloakshadowGreater god of illusion and deceptionlink to a message in this game
Gaerdal IronhandLesser god of vigilance, defense, and combatlink to a message in this game
Nebelun the MeddlerLesser god of invention, construction, and lucklink to a message in this game
UrdlenLesser god of bloodlust, evil, hatred, and destructionlink to a message in this game
MerwynDemi-god of jokeslink to a message in this game
TeebaLesser goddess of burrows and homelink to a message in this game

This message was last edited by the GM at 14:27, Fri 02 Apr 2021.
DM
GM, 98 posts
Tue 30 Mar 2021
at 00:06
  • msg #55

Hogar One-Eye

Hogar One-Eye – greater god of luck, humor, trickery, and gems
Alignment of worshipers: lawful good, neutral good, lawful neutral
Alignment of clerics: normally lawful good
Colors: gold
Holy Symbol: golden nugget
Symbols: carved gems, cloud of golden dust
Patronage: adventurers, bards, gemcutters, illusionists, jewelers, miners, rogues, smiths
Major Access (7): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: ginger-haired gnome with one blue eye and an eyepatch; dressed in a dapper style
DM
GM, 99 posts
Tue 30 Mar 2021
at 00:07
  • msg #56

Callarduran Smoothhands

Callarduran Smoothhands – lesser god of stone and mining
Alignment of worshipers: neutral good, lawful neutral, true neutral, chaotic neutral, neutral evil
Alignment of clerics: normally true neutral
Colors: red, slate
Holy Symbol: gold ring with star pattern
Symbols: ringed stones, starred stones
Patronage: stones, mining, underdark
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: silver-haired gnome holding a cut red stone and a mining axe
DM
GM, 100 posts
Tue 30 Mar 2021
at 00:07
  • msg #57

Segojan Earthcaller

Segojan Earthcaller – lesser god of death, earth, and nature
Alignment of worshipers: any good
Alignment of clerics: normally neutral good
Colors: brown, green
Holy Symbol: glowing gemstone
Symbols:  diamonds
Patronage: god of the dead, fighters, illusionists, merchants, miners
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: flaxen-haired gnome dressed in traveling clothes of green and brown
DM
GM, 101 posts
Tue 30 Mar 2021
at 00:08
  • msg #58

Flandal Steelskin

Flandal Steelskin – lesser god of smithing and metalworking
Alignment of worshipers: any good
Alignment of clerics: normally neutral good
Colors: red-orange
Holy Symbol: flame-wreathed hammer
Symbols: hearth fire
Patronage: mining, smithing, metalworking, physical fitness
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: silver-haired gnome with red-orange gauntlets and glowing red eyes
DM
GM, 102 posts
Tue 30 Mar 2021
at 00:09
  • msg #59

Baervan Wildwanderer

Baervan Wildwanderer – lesser god of nature, travel, forests
Alignment of worshipers: any good
Alignment of clerics: normally neutral good
Colors: green, wood-brown
Holy Symbol: raccoon face
Symbols: amber radiance, sudden plant growth
Patronage: forest gnomes, wanderers, thieves, fighters
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: copper-haired gnome dressed in browns and greens, usually accompanied by a raccoon
DM
GM, 103 posts
Tue 30 Mar 2021
at 00:09
  • msg #60

Baravar Cloakshadow

Baravar Cloakshadow – god of illusion and deception
Alignment of worshipers: any good
Alignment of clerics: normally neutral good
Colors: black, gray, silver
Holy Symbol: cloak and dagger
Symbols: hooded cloak
Patronage: adventurers, deceivers, illusionists, rogues, thieves
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: dark-blond gnome dressed in shades of black and gray with a wickedly curved dagger
DM
GM, 104 posts
Tue 30 Mar 2021
at 00:10
  • msg #61

Gaerdal Ironhand

Gaerdal Ironhand – lesser god of vigilance, defense, combat
Alignment of worshipers: lawful good, neutral good, lawful neutral
Alignment of clerics: normally lawful good
Colors: steel
Holy Symbol: iron band
Symbols: aura of gold and silver, cracks in stone/earth
Patronage: administrators, fighters, judges
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: auburn haired gnome in armor
DM
GM, 105 posts
Tue 30 Mar 2021
at 00:10
  • msg #62

Nebelun the Meddler

Nebelun the Meddler – lesser god of invention, construction, luck
Alignment of worshipers: neutral good, chaotic good, true neutral, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: saffron, crimson
Holy Symbol: gold coin with a cross (dividing into four)
Symbols: bellows and lizard tail
Patronage: inventors, experimenters, luck-seekers
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: dark-haired gnome with a mace, frock-coat, glasses and a black leather bag
DM
GM, 106 posts
Tue 30 Mar 2021
at 00:11
  • msg #63

Urdlen

Urdlen – lesser god of bloodlust, evil, hatred, and destruction
Alignment of worshipers: chaotic neutral, neutral evil, chaotic evil
Alignment of clerics: normally chaotic evil
Colors: white
Holy Symbol: white mole
Symbols: claws made of steel
Patronage: greed, hatred, uncontrolled impulse
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a white, blind, hairless, genderless mole with claws of steel
DM
GM, 107 posts
Tue 30 Mar 2021
at 00:11
  • msg #64

Merwyn

Merwyn – demigod of jokes
Alignment of worshipers: any chaotic
Alignment of clerics: normally chaotic neutral
Colors: white, black, silver
Holy Symbol: mask (theater comedy mask)
Symbols: cloak
Patronage: jokes, fighters, illusionists
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: dark-haired gnome in gray clothing with black cloak
DM
GM, 108 posts
Tue 30 Mar 2021
at 00:12
  • msg #65

Teeba

Teeba – lesser goddess of burrows and home
Alignment of worshipers: neutral good, chaotic good, chaotic neutral
Alignment of clerics: normally chaotic good
Colors: silver, red, gold
Holy Symbol: silver and ruby armband with twin goblets
Symbols: golden torch
Patronage: lovers, matchmakers, midwives, home
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: flaxenhaired gnome princess
DM
GM, 109 posts
Tue 30 Mar 2021
at 00:16
  • msg #66

Kuduk Pantheon

DeityShort description Link
YondallaGreater goddess of nature, nurture, protectionlink to a message in this game
Alyce SpoonwrightLesser goddess of agriculture, love, and weatherlink to a message in this game
UrogalanDemi-god of the earth and death; protector of the kuduk deadlink to a message in this game
ArvoreenLesser god of defense, guardians, vigilancelink to a message in this game
Fendo the InnocentDemi-god of thievery (stealthy borrowings), stealth, curiositylink to a message in this game
CyrrollaleeLesser goddess of friendship, trust, hospitality, and the homelink to a message in this game
Barnabus FullfruitDemi-god of fields and harvestslink to a message in this game

This message was last edited by the GM at 14:28, Fri 02 Apr 2021.
DM
GM, 110 posts
Tue 30 Mar 2021
at 00:16
  • msg #67

Yondalla

Yondalla – greater goddess of nature, nurture, and protection
Alignment of worshipers: any
Alignment of clerics: normally lawful good
Colors: green, yellow
Holy Symbol: shield with cornucopia
Symbols: cornucopia
Patronage: children, leaders, parents, the kuduk race in general
Major Access (7): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: red-headed kuduk of middle age, dressed in a yellow dress with green over-dress
DM
GM, 111 posts
Tue 30 Mar 2021
at 00:17
  • msg #68

Alyce Spoonwright

Alyce Spoonwright – lesser goddess of agriculture, love, and weather
Alignment of worshipers: neutral good, lawful neutral, true neutral, chaotic neutral, neutral evil
Alignment of clerics: normally true neutral
Colors: green, white, yellow
Holy Symbol: daisy
Symbols: flowers in bloom outside of season
Patronage: bards, druids, farmers, gardeners
Major Access (6): all, animal, elemental, healing, plant, sun, weather
Minor Access (3): divination, creation
No Access: astral, charm, combat, guardian, necromantic, protection, summoning
Appearance: a young, blonde kuduk wearing a wreath of daisies, frequently carrying a basket filled with produce
DM
GM, 112 posts
Tue 30 Mar 2021
at 00:17
  • msg #69

Urogalan

Urogalan – demigod of the earth and death, protector of kuduk dead
Alignment of worshipers: any lawful
Alignment of clerics: usualy lawful neutral
Colors: brown, white
Holy Symbol: silhouette of a black dog's head
Symbols: black dog
Patronage: earth, craftsmanship, death, protection of the dead
Major Access (5): All, Combat, Divination, Elemental (earth), Elemental (fire), Healing, Protection
Minor Access (3): Creation, Guardian, Sun
No Access: Astral, Charm, Necromancy, Summoning, Plant, Animal, Weather, Elemental (air), Elemental (water)
Appearance: slim, dusky-skinned kuduk dressed in brown or pure white
DM
GM, 113 posts
Tue 30 Mar 2021
at 00:18
  • msg #70

Arvoreen

Arvoreen – lesser god of defense, guardians, vigilance
Alignment of worshipers: lawful good, neutral good, lawful neutral
Alignment of clerics: usually lawful good
Colors: dark blue, silver
Holy Symbol: two short swords
Symbols: aura of silver fire
Patronage: martial defense, war, vigilance, duty
Major Access (6): All, Combat, Divination, Guardian, Healing, Protection, Sun
Minor Access (3): Animal, Charm, Elemental, Necromantic, Plant, Summoning, Weather
No Access: Astral, Creation
Appearance: handsome, young, muscular kuduk in light clothing and chainmail with two short swords or short sword and shield
DM
GM, 114 posts
Tue 30 Mar 2021
at 00:18
  • msg #71

Fendo the Innocent

Fendo the Innocent – demigod of thievery (stealthy borrowings), stealth, curiosity
Alignment of worshipers: neutral good, neutral, chaotic good
Alignment of clerics: normally neutral (true)
Colors: brown, silver
Holy Symbol: kuduk footprint
Symbols: footprints
Patronage: stealth, thievery, adventurers
Major Access (5): all, charm, divination, healing, protection, sun
Minor Access (3): guardian
No Access: astral, combat, creation, elemental, necromantic, animal, summoning, plant, weather
Appearance: a young kuduk of ruddy appearance with hair that is somewhat askew, dressed in browns and greens
DM
GM, 115 posts
Tue 30 Mar 2021
at 00:19
  • msg #72

Cyrrollalee

Cyrrollalee – lesser goddess of friendship, trust, hospitality, and the home
Alignment of worshipers: lawful good, neutral good, chaotic good, lawful neutral
Alignment of clerics: usually lawful good
Colors: brown, deep gold, muted green
Holy Symbol: open door
Symbols: pot with cooking food
Patronage: common kuduk
Major Access (6): all, animal, charm, creation, divination, guardian, healing, protection
Minor Access (3): combat, necromantic, plant, sun
No Access: astral, creation, elemental, summoning, weather
Appearance: brown haired female kuduk
DM
GM, 116 posts
Tue 30 Mar 2021
at 00:19
  • msg #73

Barnabus Fullfruit

Barnabus Fullfruit – demigod of fields and harvests
Alignment of worshipers: neutral good, chaotic good
Alignment of clerics: usually chaotic good
Colors: gold, green
Holy Symbol: sheaf of wheat
Symbols: field ready for harvest, haycocks
Patronage: fields, harvests
Major Access (5): all, animal, charm, creation, divination, guardian, healing, protection
Minor Access (3): combat, necromantic, plant, sun
No Access: astral, creation, elemental, summoning, weather
Appearance: a young kuduk with blond hair
DM
GM, 117 posts
Tue 30 Mar 2021
at 00:35
  • msg #74

Slithzerikai Pantheon

DeityShort description Link
G'gessgirGreater goddess of lifelink to a message in this game
HslajjGod of protection and healinglink to a message in this game
Ask'laGoddess of sun, love, and earthlink to a message in this game
LethsakGod of plants and neutlingslink to a message in this game
Ka'ageskGoddess of nests, and divinationlink to a message in this game
Nass-naklithGod of escape, overthrow of tyranny, councils, travellink to a message in this game
Snath'skGod of hunting, wildlife, self-preservationlink to a message in this game
Essk'atlikGoddess of neutlings, clans, shkel'th, and philosopherslink to a message in this game
Ath'khass'keGod of shkel'th and specific professionslink to a message in this game
Khask'gerrGod of outlaws, the self-serving, and the unscrupulouslink to a message in this game

This message was last edited by the GM at 14:29, Fri 02 Apr 2021.
DM
GM, 118 posts
Tue 30 Mar 2021
at 00:40
  • msg #75

G'gessgir

G'gessgir – greater goddess of life (The Egg Mother)
Alignment of worshipers: all
Alignment of clerics: normally lawful good
Colors: gold, white
Holy Symbol: egg
Symbols: stylized hatchling
Patronage: the slithzerikai race
Major Access (7): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a green-skinned slithzerikai with a golden crest
DM
GM, 119 posts
Tue 30 Mar 2021
at 00:40
  • msg #76

Hslajj

Hslajj – god of protection and teaching (The Watcher)
Alignment of worshipers: any
Alignment of clerics: normally true neutral
Colors: silver, gray
Holy Symbol: an open slithzerikai eye
Symbols: mace
Patronage: fighters, protectors
Major Access (7): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a green-skinned slithzerikai with a silver crest
This message was last updated by the GM at 00:40, Tue 30 Mar 2021.
DM
GM, 120 posts
Tue 30 Mar 2021
at 00:41
  • msg #77

Ask'la

Ask'la – goddess of sun, love, and earth
Alignment of worshipers: any
Alignment of clerics: normally neutral good
Colors: yellow
Holy Symbol: sun
Symbols: sun, swamp
Patronage: the Sun Tribe, warmth, sun, love, the earth
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: green-skinned slithzerikai with a yellow crest
DM
GM, 121 posts
Tue 30 Mar 2021
at 00:42
  • msg #78

Lethsak

Lethsak – god of plants and neutlings (children)
Alignment of worshipers: any
Alignment of clerics: normally true neutral
Colors: green
Holy Symbol: a fang on a field of green
Symbols: plants
Patronage: growth, plants, children (neutlings), the Sharp Fang tribe
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a light green-skinned slithzerikai with a dark green crest
DM
GM, 122 posts
Tue 30 Mar 2021
at 00:43
  • msg #79

Ka'agesk

Ka'agesk – goddess of nests, and divination
Alignment of worshipers: any
Alignment of clerics: normally lawful good
Colors: blue
Holy Symbol: a trident with barbed points
Symbols: trident, nine stones (divination cast), nests, The Barbed Trident tribe
Patronage: nests, divination
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a brown-skinned slithzerikai with a blue crest
DM
GM, 123 posts
Tue 30 Mar 2021
at 00:44
  • msg #80

Nass-naklith

Nass-naklith  – god of escape, overthrow of tyranny, councils, travel
Alignment of worshipers: any
Alignment of clerics: normally chaotic good
Colors: orange
Holy Symbol: a broken shackle
Symbols: a circle made of 9 dots
Patronage: the Hslass Nation tribe, escapes, overthrow of tyranny, councils, travel
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a brown-skinned slithzerikai with an orange crest
DM
GM, 124 posts
Tue 30 Mar 2021
at 00:46
  • msg #81

Snath'sk

Snath'sk – god of hunting, wildlife, and self-preservation
Alignment of worshipers: any
Alignment of clerics: normally chaotic neutral
Colors: red
Holy Symbol: a bloodied claw
Symbols: spear
Patronage: hunters, wildlife, self-preservation, the Bloody Claw tribe
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a green-skinned slithzerikai with a red crest
DM
GM, 125 posts
Tue 30 Mar 2021
at 00:48
  • msg #82

Essk'atlik

Essk'atlik – goddess of newtlings, clans, shkel'th, and philosophers
Alignment of worshipers: any
Alignment of clerics: normally neutral good
Colors: violet
Holy Symbol: a dune of sand
Symbols: sand, two scrolls
Patronage: The Drifting Sand tribe, nurture, neutlings, clans, shkel'th, philosophers
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a green-skinned slithzerikai with a violet crest
DM
GM, 126 posts
Tue 30 Mar 2021
at 00:49
  • msg #83

Ath'khass'ke

Ath'khass'ke – god of shkel'th and specific professions
Alignment of worshipers: any
Alignment of clerics: normally true neutral
Colors: brown
Holy Symbol: a severed hand
Symbols: various tools of professions (shkel'th)
Patronage: training, the Severed Hand tribe, shkel'th, specific professions
Major Access (6): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a green-skinned slithzerikai with a brown crest
DM
GM, 127 posts
Tue 30 Mar 2021
at 00:49
  • msg #84

Khask'gerr

Khask'gerr – god of outlaws, the self-serving, and the unscrupulous (The Unnamed)
Alignment of worshipers: any evil
Alignment of clerics: usually neutral evil
Colors: black
Holy Symbol: a black circle
Symbols: any symbol of another slithzerikai deity with a black slash running across it
Patronage: outlaws, unscrupulous, self-serving, renegades
Major Access (7): All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromancy, Protection, Summoning, Sun
Minor Access (3): Elemental
No Access: Plant, Animal, Weather
Appearance: a gray-skinned slithzerikai with a black crest
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