Theodore McFarlane:
"Welcome aboard BB, glad Cyrus took care of that little thing for us all. The Stregors all get a share as well as pay for their positions on ship. If they learn to be crew instead of just boarding party, they get paid more. Any 'rations' aboard the ships salvageable? Canned goods and vacc packs? We have more mouths to feed"
I
know that I keep getting off on the Old Drinaxi tech being Tech/
15, but....
really, Theo? "Salvageable" foodstuffs....after
over a Century and laying about in a
radioactive environment, to boot?
Really? ^_^
StarMaster:
The main problem with repairing the fuel tanks is that you have to go through the hull to get to them. There's no internal access.
Dammit! Y'mean we gotta cut the hull? Crap.
I've been assuming that the hull is a single piece--extruded, or 3d printed, or whatever, but all a single piece, except for the cut-outs for hatches and such.
Cutting pieces from such a hull isn't a good idea. Oh, well.
StarMaster:
Repairing the 20 technical RUs (jump drives, comms, sensors, lower deck, cargo bay, cargo scoop, cargo bay ramp, life support, external airlocks, low berths, dorsal hardpoint) will take only 30 man-days of work.
>>>>> What can't be fixed here is the holographic hull, the bridge, computers, countermeasures, and the ventral hardpoint.
In the case of the Computers and the Countermeasures, are these issues of hardware or software? Because we have a Computer Operator who was trained at Tech/16...
StarMaster:
Removing 6 crew accommodations from the derelict ships and installing them on the Harrier will take 12 man-days and provide quarters for all 12 of the Stegor Vespexers.
Okay, I'm going to let y'all in on a little secret--Varca sleepwalks. So, since I don't want Varca walking into a stateroom that isn't his, let's deal with this situation, now.
According to the info about the Harrier in "Pirates of Drinax - Book 2: The Trojan Reach"....
Pirates of Drinax-Book 2:
She has eight staterooms; four for officers with double beds and four for crew with bunks.
The supplemental book "Pirates of Drinax:
Harrier-class Commerce Raider" further defines the staterooms....
Pirates of Drinax: Harrier-class Commerce Raider:
Officers’ Staterooms
The four cabins dedicated to the command crew are unusually luxurious for a warship, with large double beds and fittings that would not be out of place on a luxury liner.
I take from
this that these staterooms are intended for
single occupancy. Or double occupancy,
if the two officers are particularly...
friendly...
Pirates of Drinax: Harrier-class Commerce Raider:
Crew Staterooms
Crew quarters aboard the Harrier-class were never spartan. Although cramped and intended for double occupancy, with bunks and more functional fittings than the officer’s quarters, the crew staterooms were still far better than those most Free Traders consider fit for High Passage occupancy.
....And
that clearly says these are
double occupancy.
While this data
is "canon", I, as always, throw in the caveat that
everything is subject to alteration by the DM, for
any damn reason he wants, just
because he's the DM ^_^
But, that caveat aside, StarMaster
has made a few
alterations to the Deckplan of the
Vultan. So, let's take a
closer look at that, shall we?
Upper Deck, Room #12, that's how all the staterooms are labeled--except one of them is labeled as "12a", and it's a little bit larger than all the other staterooms. I'm going to assume that 12a is the Captain's Cabin, and that it's larger because it's also where the Captain's Office is located.
Also, for purposes of this discussion, let's call the other staterooms 12b - 12h, starting from 12a and going clockwise (so that's 12h on the port side of the ship, opposite 12a).
According to the original ("canon") info all the officer's staterooms are on one side of the ship--in our case these would be 12a - 12d, on the starboard side of the ship--and all the crew staterooms are on the other--12e - 12h, on the portside. The 4 officer's staterooms are single occupancy while the 4 crew staterooms are double occupancy--4 Officers and 8 Crew, for a total of 12.
We have, according to the list found in "The Cast", 10 (original) members of our Crew, however, Cyrus has left, so that drops us to 9 Crew. Kastamir Kang has not posted in a year (truth be told, I'm not even sure that the Character is even with us, but I will assume he is) so I assume he's being NPC'd. Similarly, I believe that Rejji may
also be being NPC'd. Aaron was gone for a bit, then he was back--now I'm not sure, but I hope he's still with us. To this we add 12 more, in the form of our 12 Vespexer "mercenaries".
Now let's assign quarters.
To start, Theo gets the Captain's Cabin. Varca may
think he's the Big Boss, but Theo is The Captain, and getting the Captain's Cabin is part of the perks that go with that asignment. Does anyone disagree with Cap'n Theo getting the Captain's Cabin, stateroom 12a?
That leaves 3 remaining single occupancy staterooms--unless we convert them to multiple occupancy. I am
not actively suggesting we do this, I'm just pointing it out as an option. So, who gets to occupy a single, then?
Let's consider Zhouth, 'cuz he's a...y'know...he's...
alien... Plus, I think I recall Zhouth saying he bought a bunch of office equipment and that he'd planned on setting it up in his quarters. I got two things on this--first, Zhouth being a Vargr
probably isn't an issue--at least,
so far, nobody, including Zhouth, has expressed any
issues with being in close proximity to a
non-human Vargr,
and, so far,
Zhouth hasn't made any issue about any "special needs" he has,
as a Vargr (although, if he starts pissing on the potted plants....)
As for setting up an office
in his quarters--for
that I would say, even if Zhouth feels the
need for some
seclustion<?i>, as he does his research, or whatever, and feels the need for his own "office workspace", then might I suggest that Zhouth choose one of the Countermeasures Rooms (Lower Deck, Room 25) and set up his "office" in one of <i>them--each room already has plenty of computer access, and there's room enough for the office equipment.
Next, we should consider each of our female Crew for a single occupancy stateroom. Either
that, or they both are gonna be
roommates in a
double--because
until Theo Pops The Question
and Ingrid says Yes (see Rejji concerning the Betting Pool), they
ain't gonna be
sharing that big Captain's Cabin ^_^
Okay, so, 4 out of the 9 get into single staterooms. That leaves 5 of us to double-up, occupying 5 of 8 bunks available--or 2.5 of the 4 available crew staterooms. But StarMaster says we can...
StarMaster:
...Removing 6 crew accommodations...
I assume this means 6 double occupancy staterooms worth of gear--everything needed for 12 people. Now, if we keep the staterooms on the Upper Deck "as is", we would have only 3 bunks available. Not enough. We need to have bunks for 21--and
no, I will not even
consider "hot bunking". Not even for the Stregor.
Altering the Captains Cabin is also off the table.
Options:
We can convert the 3 officer's staterooms (single occupancy) to crew staterooms (doubles). This would give us 14 bunks plus the Captain's 1--total of 15. Not enough.
We leave the officer's staterooms alone, and convert all 4 crew staterooms to quadruple occupancy. This gives us 16 bunks plus 4 for officers--total of 20. So close, but not enough.
Finally, we convert the 3 officers staterooms into crew staterooms (quadruple occupancy) and leave all the others alone. This gives us 3 staterooms (x4) plus 4 staterooms (x2) plus the Captain's Cabin (x1)--total 21. This is what we need.
Question is, is it what we
want.
I/Varca has suggested it before--we convert the old Missile Storage Bay (Lower Deck, Room 31) into a Barracks, but that is not the only stateroom modification that I'm suggesting. What I suggest is that we change the Upper Deck staterooms to be 6 single occupancy "officers staterooms" and 2 double occupancy "NCO staterooms"--this puts 10 personnel on the Upper Deck, and then we convert the old Missile Storage into a Barracks for 10 "marines" (this includes putting a single Fresher in there, as well). But all of "us" get a single occupancy stateroom.
What's that? That's only
20 beds, you say? Oh.
That. Yeah...Varca has to toss Kastamir out an airlock for
this plan to work. Then Varca and Rejji will occupy one of the doubles on the Upper Deck, and we let Thrazakar and his Lieutenant occupy the other double on the Upper Deck--King Oleg will just
love the "Officers on the Upper Deck" concept, I'm sure....